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The Turtle Empire that rivals the Mushroom Kingdom. Led by King Bowser, they serve as the primary antagonists of the franchise.


The Koopa Troop

https://static.tvtropes.org/pmwiki/pub/images/koopatroop_426.jpg
Clockwise from upper-left: Goomba, Boo, Bullet Bill, Thwomp, Spiny, Magikoopa, Piranha Plant, Hammer Bro, Koopa Troopa (center)
"Koopa Pack, ATTACK!"

Bowser's loyal legion of minions, the Koopa Troop (also known as the Turtle Tribe, Koopa clan or just the Koopa) is countless strong and made up not only of Koopa Troopas but also Goombas, Piranha Plants, Spinies, Bob-ombs, Bullet Bills, and other assorted baddies. Most of them aren't that bad, though; they just have a nasty boss.

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    In General 
  • Airborne Mook: Multiple enemy species include a variant, usually referred to as Para-[base enemy], which possess small white wings that allow it to move through the air and which will be knocked off if Mario jumps on it, turning it into the regular variant of its species.
  • Affably Evil: Even though they serve the Koopa King, they bear hardly any animosity towards the heroes, and are overall friendly creatures. They're just doing their job out of loyalty to Bowser, and will gladly have parties and other get-togethers in the Mushroom Kingdom on their down time.
  • Alternate Self: Mario & Luigi: Paper Jam has paper versions of the Koopa Troop alongside Bowser. They, like Bowser Jr. and Paper Bowser Jr., get along pretty well with each other with no arguing and backtalk.
  • Always Chaotic Evil: Subverted. In spinoffs, many are shown to have their own personality and there are even several good members of these species that don't live under Bowser's rule. Even the ones that do work for Bowser are strongly implied to be Punch Clock Villains. In Super Mario Odyssey, for example, every Koopa Troopa is a friendly NPC, despite Bowser being the villain as usual.
  • Art Evolution: Enemies will often change in appearance depending on the games. Skeeters in particular, as they've never been in two games with the same appearance.
  • Artifact Title: Tox Boxes looked like industrial metal boxes with spray-painted faces in Super Mario 64, gaining their name from "toxic" and "box". In Super Mario Galaxy, they're made of stone and resemble oni to make them more like Thwomps, but they retain the now-irrelevant name.
  • Badass Army: They may not appear like it, but they have conquered the Mushroom Kingdom multiple times, assaulted the Star Spirits, and kidnapped the local Crystal Dragon Jesus. In Dream Team, several members of the Koopa Troop don't appear as enemies until later in the game, but become the brunt of the enemies encountered afterwards. Including the Goombas.
  • Bedsheet Ghost: Peepas are small, white ghosts with nubby arms, round black eyes with white pupils and a permanently smiling mouth.
  • Berserk Button: Wigglers are friendly caterpillars, but if you jump on them, they'll become angry, turning red and moving much more quickly. This was originally due to the Wiggler's flowernote  — in Super Mario World, bouncing on them would remove the flower, thereby setting their tempers off. Later titles apparently forgot the detail of the lost flowers, making the Hair-Trigger Temper a species trait.
  • Canon Immigrant: All the enemies that originated in Doki Doki Panic made their Mario series debut in Super Mario Bros. 2, as the game was reskinned (with Clawgrip being the only additional enemy). Nonetheless, they fit in well. This is mostly due to Miyamoto having been the lead designer of the game, and supposedly had more involvement in it than Super Mario Bros.: The Lost Levels. Granted, Doki Doki Panic was built off of a shelved Mario-like prototype.
  • Cool Airship: They sometimes ride in these, which are essentially pirate ships held up by propellers in the air.
  • Dem Bones: Multiple enemies, such as Dry Bones, Bony Beetles, and Fish Bones, are skeletal variants of more common enemy types. They typically collapse into piles of bones after being attacked, and reassemble themselves a short while thereafter.
  • Giant Mook: Numerous levels throughout the series feature colossal variants of standard Troop members like Koopas and Goombas, including Giant Land of Super Mario Bros. 3, Supermassive Galaxy in Super Mario Galaxy 2, and the Jungle of the Giants in New Super Mario Bros. U. Super Mario World also introduces Big Boos and Banzai Bills, and following games have included more and more. In Super Mario Maker nearly any Troop member can be made giant via the Super Mushroom.
  • Hidden Depths: As the Mario RPGs show, a lot of the Koopa Troop members show that the troops are more intelligent than they seem. At least one Dry Bones enjoys table tennis, and even knows of how it first came to be.
  • Just Following Orders: Bowser's minions very rarely bear any personal grudge against the heroes. They just really like Bowser a lot and follow him out of admiration. They have even cooperated and even allied with Mario and crew on occasion in the RPG and Party games and some become playable in the Sports and Kart games.
  • King Mook: Many of the enemy races have a powerful ruler with unique powers who reports directly to Bowser, including Goomboss and King Goomba (Goombas); Kamek, Kammy Koopa, and Kamella (Magikoopas); Petey Piranha (Piranha Plants); King Bob-omb (Bob-ombs); King Boo (Boos); and General Guy (Shy Guys); Bowser himself is this to the Koopas proper. Some races have giant or extremely powerful versions that have "King" in their name, like King Bill (NSMBWii, the Bullet Bill line) and King Kaliente (Super Mario Galaxy, the Octoomba line).
  • Mascot Mook:
    • The Goomba and Koopa Troopa are very much symbols of the series, just as much as Mario himself.
    • Shy Guys are the mascots of games with Yoshi as the central protagonist, as well as the international Super Mario Bros. 2.
  • Mecha-Mooks: Bullet Bills, Bob-ombs, Mechakoopas, their variants and assorted other enemies are all mechanical in some manner.
  • Monogender Monsters: The Japanese site for 3D Land refers to Pom Pom as the lone female in Bowser's army. This implies that all of his common mooks are male.
  • Monster Town: Mainly in the Paper Mario games, where multiple species – Koopas, Goombas, Bob-ombs and Snifits, chiefly — are shown to have their own civilian settlements and to be normal homebodies just like the Toads; it's just the ones we see most often are Bowser's foot soldiers.
  • Monster Clown: Amps are often shown with clown-like faces.
  • Mooks: Some of gaming's most famous examples of endless hordes of weak, replaceable minions that players will mow through by the thousands.
  • Morality Pet: They occasionally function as this to Bowser in the RPGs, seeing him as something of a superstar while he likewise cares for them in his own irritable fashion. He even lets some stay in the Monster Town in Super Mario RPG and forgives the Trio who tossed him in a safe (while defecting to Fawful willingly (again)) in Bowser's Inside Story.
  • My Species Doth Protest Too Much: Not every member of the species works for Bowser. This is displayed most in the first two Paper Mario games, which have helpful individual minions as your allies, though they also fight their usual mook counterparts. Super Mario Odyssey also shows that Goombas and Koopa Troopas freely hang around the Mushroom Kingdom.
  • Night of the Living Mooks:
    • Many Koopa Troop races have undead counterparts, most notably Dry Bones (skeletal Koopas) and Bony Beetles (skeletal Buzzy Beetles).
    • Spectral enemies include Boos, their many subtypes, and a large number of other ghosts.
  • Non-Lethal K.O.:
    • Several games heavily imply that Mario doesn't actually kill them and they can survive being stomped flat. It's most consistent and explicit with Goombas, Koopas, and Bob-ombs, though the others may vary from game to game. This is a franchise where "Extra Lives" and "Game Over" are canon, after all.
    • The Koopalings in particular have been melted, exploded, disintegrated, etc., but always turn up fine next time. Same with Petey, King Boo, Kamek, and Bowser himself sometimes.
  • Promoted to Playable: Many Mario spin-off titles allow you to play as a regular enemy. Usual suspects include a green Koopa Troopa, a red Paratroopa, Dry Bones, Boo and Shy Guy, but others appear in at least one game.
  • Punch-Clock Villain: The Koopa Troop themselves are not The Evil Army, following Bowser out of genuine admiration more than anything other than the idea that they can be promoted over Bowser and boss him around and seem to have no guff with Mario on downtime. The Lakitus are a stand-out example, appearing regularly as friendly camera crews in Mario sports games.
  • Shock and Awe:
    • Fizzlits, blob-like purple creatures whose attack pattern is to melt into an electric puddle to try to electrocute Mario.
    • Amps, spherical creatures who shock Mario with the electricity crackling around their bodies.
  • Superpowered Mooks: There are various Super Leaf and Super Bell-using mooks in 3D Land and 3D World, respectively.
  • Took a Level in Badass:
    • Throughout the Mario & Luigi series. They go from being easily beaten and/or brainwashed in the first three games to forming the majority of the late-game enemies of their own will (and all this under Bowser, as opposed to the other games) in Dream Team.
    • A defining trait of Octoombas seems to be that they become tougher in each subsequent game they appear in. In Galaxy, their only attack is a close-range antenna whip, making them only slightly more of a threat than a Goomba. In the second game, they have a rock-spitting attack similar to the Octoguys, but with a faster and more direct arc. Elite Octoombas also appear, who spit two rocks in succession. In 3D World, there are only regular Octoombas, but they now spit three cannonballs in succession, and are made immune to all attacks but Ground Pounds.
  • Underground Monkey: It's extremely for common for enemy species to possess variants, often multiple ones, adapted to or themed around various weapons, environments and game gimmicks. Shy Guys in particular possess an extreme number of subtypes, while Hammer Bros. also possess numerous variants based on throwing different things at you.
  • You Don't Look Like You: All the enemies in Super Mario Sunshine look different from their Mushroom Kingdom counterparts, even Delfino King Boo. According to Encyclopedia Super Mario Bros., the Sunshine variants are actually created by Bowser Jr.'s Graffiti.

Koopas

A race of anthropomorphic turtles. Bowser's primary subjects, the Koopas include numerous variants. Their shells seem to be articles of clothing rather than part of their anatomy. Debut: Super Mario Bros. (or Mario Bros., as Shellcreepers were conceptually prototypical Koopa Troopas).


  • Elite Mooks: The Hammer Bros., Lakitus, Magikoopas, Chargin' Chucks, and other bigger and stronger variants are this to garden-variety Koopa Troopas.

    Koopa Troopas 
https://static.tvtropes.org/pmwiki/pub/images/koopa_troopa_nsmb.png
A green Koopa Troopa.
https://static.tvtropes.org/pmwiki/pub/images/koopa_paratroopa_nsmb.png
A red Paratroopa.

Ordinary Koopas who are Bowser's rank and file alongside the Goombas. Whilst their shells are extremely tough, allowing them to survive Mario's stomps, Koopa Troopas are otherwise weak soldiers. Their shells can be removed or used as projectiles, most famously in the Mario Kart series. Koopa Paratroopas are winged Koopa Troopas, who are able to hop around or outright fly but become regular Koopas if jumped on. They typically appear in green (stalwart soldiers who will follow their assigned routes come bottomless pits or high water) and red (brainy types who will pull a smart about-face at cliff edges); other colors appear much more rarely. Debut: Super Mario Bros.


  • Action Bomb: In Super Mario Land, regular Koopa Troopas are replaced by Bombshell Koopas, who explode when jumped on.
  • Airborne Mook: Koopa Paratroopas, Koopas with birdlike wings that fly around in the air and revert to wingless Troopas when jumped on.
  • Anthropomorphic Shift: In Super Mario World, Koopa Troopas start walking on two feet and wearing shoes.
  • Anthropomorphic Zig-Zag: They're bipeds in New Super Mario Bros., in Super Mario Galaxy they go back to being quadrupeds, in New Super Mario Bros. Wii', they're bipeds again, in Super Mario Galaxy 2 they're quadrupeds again, and in Super Mario 3D Land'' they're back to being bipeds. Oddly enough, their skeletal Dry Bones variants are bipedal even when regular Troopas aren't.
  • Colour-Coded for Your Convenience: Besides determining which will and won't walk right into a bottomless pit, Koopa shell colors are often used to signify their various traits when more than the basic red and green show up. In Super Mario World, for instance, red, blue and yellow Troopas will all grant Yoshi different powers if he eats them.
  • Elite Mook: The Paper Mario games have Koopatrols, stronger Troopas in full plate armor.
  • Giant Mook: Supersized versions alternatively called Big Troopas or Giant Troopas appear in certain games, and are usually there for Mario to use their shells to break extra-large obstacles.
  • The Goomba:
    • Basic Koopas — weak, found early, found often, and found in a staggering variance of mildly more competent forms,
    • In lieu of traditional Goombas, the Beach Koopas, which are Koopa Troopas without their shells, take the Goomba role in Super Mario World.
  • Helpful Mook: Koopa Troopas in various games exist only so Mario can take their shell for his own use.
    • Mario Clash has Koopa Troopas as the only enemy that can be defeated by the Goomba Stomp; every other enemy has to be defeated by being hit by the shells that the koopas generously provide Mario.
    • In Super Mario World, Koopas exist largely so that Yoshi can eat them to gain the ability to spit fireballs, cause small earthquakes or fly.
    • In Super Mario 64, Koopa Troopas can't even hurt Mario and run away from him instead; their only purpose is for Mario to take their shell to ride after defeating them.
    • Super Mario Galaxy has Koopa Troopas appear in certain boss fights so Mario can defeat them, take their shell and use it as a projectile weapon.
  • Law of Chromatic Superiority: Troopas and Paratroopas both traditionally come in two colors, green and red. Consistently, green Koopas have the simplest behaviors and red ones the more complex ones. Green Koopas will walk in straight lines even when these carry them into bottomless pits, while red one about-face at ledges; green Paratroopas fly around randomly or back-and-forth, while red ones patrol rigid routes.
  • Mascot Mook: Koopas are very much symbols of the series, almost as much as Mario himself.
  • Removable Shell: Mario can force a Koopa Troopa out of its shell in order to ride it or use it as a weapon. When this happens, the Koopa Troopa is revealed to wear undergarments inside of its shell.
  • Superpowered Mooks: The Super Koopas in Super Mario World, who fly through the air and wear colorful capes.
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    Hammer Bros. 
https://static.tvtropes.org/pmwiki/pub/images/hammer_bro_nsmbu.png
Beaked Koopas who attack by throwing hammers. They have a bunch of subvariants such as Boomerang, Fire, Ice and Sledge Bros. Debut: Super Mario Bros.
  • Airborne Mook: Amazing Flyin' Hammer Bros., which sit on flying platforms and throw out a constant stream of hammers.
  • Battle Boomerang: Boomerang Bros., a recurring variant of Hammer Bros. who, instead of throwing hammers in a simple arc, throw boomerangs which come to them after reaching their trajectory's furthest point.
  • Breath Weapon: Fire Bros. originally spat fireballs when they debuted in Super Mario Bros. 3, though modern games show them as throwing their fireballs like Fire Mario does.
  • Color-Coded for Your Convenience: The primary distinction between Hammer Bros. and Boomerang Bros., beyond their weapons, is that Boomerang Bros. have blue shells, shoes and helmets instead of the regular Hammer Bros.' green.
  • Color-Coded Elements: Fire Bros. have red shells, shoes and helmets, while Ice Bros. have light blue ones.
  • Drop the Hammer: Basic Hammer Bros. fight by tossing their hammers, as do the larger Sledge Bros.
  • Elemental Rock–Paper–Scissors: In games that keep track of such things, Fire Bros. are usually especially vulnerable to ice-based attacks, while Ice Bros. are weak to fire-based ones.
  • Elite Mook:
    • As a whole, Hammer Bros. are often described as elite members of the Koopa Troop, being implicitly this to the regular Koopa Variants.
    • Internally, there are the Sledge Bros., extra-large Hammer Bros. who throw large mallets, deal more damage and are more difficult to defeat.
  • Epic Flail: Chomp Bros., from Mario & Luigi: Superstar Saga, wield Chain Chomps that they spin and throw at Mario and Luigi like Olympic hammer tossers.
  • Giant Mook: Sledge Bros. are around twice the size of regular Hammer Bros. and cause earthquakes when they land on the ground.
  • An Ice Person: Ice Bros, who throw iceballs that can temporarily freeze Mario and usually appear in ice levels.
  • Killer Yoyo: Yo Bros, a variant from Mario & Luigi: Superstar Saga, attack by launching yo-yos at Mario and Luigi.
  • Non-Mammalian Hair: Super Mario Odyssey reveals that Hammer and Fire Bros. have hair under their helmets.
  • Playing with Fire: Fire Bros, who throw fireballs and usually appear in fire levels.
  • Underground Monkey: There are numerous variations of Hammer Bros. that all use different weapons and are often found in thematically related levels, such as Boomerang Bros., Fire Bros., Ice Bros., Sledge Bros. and even rarer kinds like Amazing Flyin' Hammer Bros. and Chomp Bros.
  • Shockwave Stomp: Sledge Bros., who are much larger than the regular Bros., create localized earthquakes when they land on the ground.

    Lakitus 
https://static.tvtropes.org/pmwiki/pub/images/lakitu_nsmbu.png

Cloud-riding Koopas who wear visors and throw eggs that hatch into Spinies. Debut: Super Mario Bros.


  • The Cameo: They appear as enemies in The Legend of Zelda: The Minish Cap, where they attack Link by throwing lightning bolts at him.
  • Flying on a Cloud: They fly around on clouds with smiley faces. In Super Mario Bros. 3, the cloud also exists as an item (originally called "Jugem's Cloud" due to Inconsistent Dub) that can be used to skip levels. In Super Mario World, Mario can hijack the cloud and fly it himself. Occasionally, stronger Lakitus ride dark clouds that can shoot lightning.
  • Helpful Mook: World 4-5 of New Super Mario Bros. Wii has blocks that release Lakitus who throw coins instead of Spinies.
  • King Mook:
    • Super Mario Galaxy 2 has King Lakitu, an extra-large Lakitu with a crown and a red-and-white ruff fought as a boss.
    • Mario & Luigi: Bowser's Inside Story features Glam Lakitus and Lakitu King s, Lakitu variants who wear crowns (which serve the practical purpose of keeping the Bros. from jumping on them).
  • Shock and Awe:
    • The red Thunder Lakitu can launch ball lightning, an ability that first appears in the Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! anime movie, as a reference to the Shinto god Raijin.
    • Some individual Lakitus, such as Lakithunder and King Lakitu, ride stormclouds that can shoot lightning bolts.

    Magikoopas 
https://static.tvtropes.org/pmwiki/pub/images/magikoopa_smg.png

Koopas dressed in wizard garb that are able to use magic. Kamek is considered the leader of the Magikoopas. They're usually treated as very high-ranking members of the Troop; Bowser's personal advisers are very often Magikoopas. Debut: Super Mario World.


  • Color-Coded Wizardry: In some games, especially the Paper Mario and Mario & Luigi RPGs, the color of a Magikoopa's robes will often indicate the type of magic they use. Blue ones have basic damaging attacks, white ones heal other enemies, green ones provide other enemies with status boosts, and red ones increase allies' attacking power.
  • Flying Broomstick: They're frequently shown flying around on old-fashioned wicker broomsticks.
  • King Mook: Kamek, Kammy Koopa, and Kamella tend to play the role of elite, named member of the race who takes orders directly from Bowser.
  • Magic Wand: They wield golden rods topped with red stones, which they use to cast their spells.
  • Me's a Crowd: In the early Paper Mario games, Magikoopas can create copies of themselves in battle.
  • Robe and Wizard Hat: They usually appear wearing full-body robes and pointed, floppy, brimless hats.
  • Shoot the Medic First: White Magikoopas in the first two games can heal their allies. Your partners' Tattles in both games recommend going after them first.
    Goombella's Tattle: That's a White Magikoopa. It's a Koopa wizard dressed in white. Max HP is 7, Attack is 4, and Defense is 0. It attacks with magic and can replenish its allies' HP. Better hit it first, huh?
  • Teleportation: In some games, they disappear and reappear at another random location, making it difficult to get the jump on them.

    Spikes 
https://static.tvtropes.org/pmwiki/pub/images/spike_sm3dw.png

Stout, mohawked Koopas with small shells and big lips, Spikes attack by pulling spiked balls (or sometimes bars) out of their mouths, hefting them over their heads and tossing them at Mario. When holding their spiked objects high, they often become immune to jump attacks. Spikes were used very sporadically after their original appearance, but have become much more commonly seen since their inclusion in the New Super Mario Bros. games. Debut: Super Mario Bros. 3.


  • Carry a Big Stick: Clubbas, a Spike variant which replaces the basic kind in the early Paper Mario games, fight by using large maces tipped with spiked balls like the ones other Spikes throw.
  • Spike Balls of Doom: Their trademark items, and the origin of their name. Spikes typically perch on ledges or raised platforms, from which they toss an endless supply of large spiked balls — or, more rarely, spiked bars — down towards Mario.
  • The Spiny: Spikes are an unusual example of this, because they're the Spiny only intermittently. By default, they're as vulnerable to Mario's jump attacks as anything else. When holding up their spiked ball, however, they become immune to jumps because Mario will instead land on the ball and injure himself instead.
  • Underground Monkey: Snow Spikes, cyan Spikes with snow goggles, gloves and hats that are found in ice levels and throw giant snowballs, and Stone Spikes, blue Spikes that are found in mountainous areas and throw spiked boulders straight down.

    Buzzy Beetles 
https://static.tvtropes.org/pmwiki/pub/images/buzzy_beetle_nsmbu.png

Small, four-legged turtles vulnerable to jumps but with hard, often fireproof shells — essentially, they're reverse Spinies. Commonly found in underground levels. Debut: Super Mario Bros.


  • Airborne Mook: Para-Beetles, sometimes called Parabuzzies, appear as either regular or legless Buzzies with small white wings. In the platformer titles, they can be used as platforms; in the Paper Mario games, jumping on them will knock off their wings.
  • Ceiling Cling: Spike Tops can usually walk up walls and alongside ceilings.
  • Dem Bones: Bony Beetles, a skeletal variant that will reassemble itself after being stomped and which possesses retractable spikes.
  • Giant Mook: Some games feature Big Buzzy Beetles around twice as tall as Mario. The New Super Mario Bros. games also include Heavy Para-Beetles, a supersized variant of the winged Para-Beetles that can used as large platforms.
  • Helpful Mook: Para-Beetles and their giant variant chiefly exist to provide Mario with makeshift platforms in sky-themed levels.
  • Non-Indicative Name: Buzzy Beetles aren't beetles, and they don't make any buzzing sounds.
  • No-Sell: Buzzy Beetles are defined by their immunity to fire, giving the player one less avenue to defeat them as they would with the functionally-similar Spiny.
  • Red Eyes, Take Warning: Later designs of Buzzy Beetles give them solid red dots for eyes, and you better take warning since they are flame-resistant.
  • The Spiny:
    • Spike Tops, Buzzy Beetles with a single spike on their shells, which are immune both to jumps and to Mario's fireballs. Instead, they need to be taken out with a cape swing, by hitting the bottom of a block they're walking on, with a hammer strike, or by some other method.
    • Bony Beetles, a skeletal variant, possess retractable spines. They can be jumped on as normal when the spines are in, but are immune to stomping when they're out.

    Spinies 
https://static.tvtropes.org/pmwiki/pub/images/spiny_nsmbw.png

Quadrupedal turtles with spiky shells, which Mario cannot jump on. They're often associated with Lakitus, which attack Mario by throwing Spiny eggs at him. In remakes of the original Mario Bros. arcade game, they replace the original Shellcreepers. Debut: Super Mario Bros.


    Dry Bones 
https://static.tvtropes.org/pmwiki/pub/images/dry_bones_mp8.png

Skeletal Koopa Troopas that come back to life not long after being stomped. They usually stay in castles, but are also found in deserts. Debut: Super Mario Bros. 3.


  • Airborne Mook: Some games have winged Parabones. Unlike their Paratroopa counterparts, their wings always come back when they reassemble after being stomped.
  • Ballistic Bone: In the RPG games, they usually attack by throwing their own bones at the bros.
  • Dem Bones: They're the walking, living skeletons of Koopa Troopas.
  • Floating Limbs: In the Paper Mario games, they have no legs or arms — their hands and shoes just float next to their bodies.
  • Glowing Eyelights of Undeath: Their eyes are solid black pits with glowing yellow pupils.
  • Intelligible Unintelligible: Several spin-off titles show that Dry Bones are only capable of speaking in "clacks", though their actual words are in parentheses for our convenience. Despite this, however, other characters seem to be able to understand them just fine.
  • Night of the Living Mooks: An undead version of the setting's most common enemy.
  • Pulling Themselves Together: Dry Bones and their subspecies are known for reassembling seconds after an attack causes them to fall apart.
  • Undying Loyalty: Pun aside, Tattles from the first two Paper Mario titles imply that this is literally the case with Dry Bones under the Koopa King.

    Mechakoopas 
https://static.tvtropes.org/pmwiki/pub/images/mechakoopa_nsmbwii.png

Robotic Koopas powered by wind-up keys. Mechakoopas are typically encountered in airship levels and Bowser's various fortresses. Debut: Super Mario World.


  • Breath Weapon: They often breathe fire, preventing Mario from jumping on them, or spit fireballs. Zappa Mechakoopas breath lightning bolts instead.
  • Mecha-Mooks: In the name — Mechakoopas are robotic facsimiles of regular Koopa Troopas.
  • Shock and Awe: Zappa Mechakoopas from Super Mario Maker can release powerful electric beams from their mouths.
  • Wind-Up Key: Their most notable trait is the large wind-up key sticking out of their backs. This is what powers them, and their need to make frequent stops to wind themselves back up is a weakness that Mario can exploit.

Others

    Goombas 
https://static.tvtropes.org/pmwiki/pub/images/goomba_nsmbds.png

These guys are the worst. Not only are they pathetic soldiers, but they're traitors to boot! These armless shiitake mushrooms with Big Ol' Eyebrows once served the Mushroom Kingdom, but defected to Bowser. Debut: Super Mario Bros.


  • Airborne Mook: Paragoombas, sometimes just called Flying Goombas, can fly thanks to a pair of birdlike wings and revert to wingless Goombas when jumped on.
  • Anthropomorphic Food: A consistent design trend with Goombas. Standard Goombas look like mushrooms, Galoombas look like chestnuts, and Goombrats look like persimmons.
  • The Cameo: In The Legend of Zelda: Link's Awakening, where they appear as enemies in the side-scrolling areas that represent certain underground passages. They can be defeated in any which way, but if Link follows tradition by jumping on them from above they will drop a heart.
  • Evil Counterpart Race: To the Toads, being another type of walking, talking mushrooms that happen to be on the bad guys' side.
  • The Goomba: The Trope Namer — extremely weak, extremely simple movements, no special abilities, and almost always the first enemy fought.
  • King Mook: Goomboss, King Goomba, and a few other supersized, crowned specimens usually portrayed as Bowser's direct underlings and the leaders of rank-and-file Goombas.
  • Mascot Mook: Goombas are iconic enough to serve as symbols of the series, almost as much as Mario himself.
  • Mind over Matter: This is implied to be how Goombas can grab things despite lacking arms.
  • Mini Mook: Minigoombas/Microgoombas, teeny tiny Goombas who scurry around very quickly and try to latch onto Mario, after which they either drain his health over time, slow him down, prevent him from jumping, or some combination thereof.
  • Skeletons in the Coat Closet: Bone Goombas, which wear skulls as helmet.
  • The Spiny:
    • The first few Paper Mario games have Spiked Goombas, Goombas wearing helmets with a single large spike that keep them safe from Mario's jumps.
    • Mario & Luigi: Superstar Saga has Gritty Goombas, who hold upright spears that protect them from attacks from above.
    • The modern series of platforming titles has Prickly Goombas, which hide inside spiny chestnut shells that will hurt Mario if he jumps on them, unless he first burns it away with a fireball.
  • Underground Monkey: The blue subterranean Goombas from Super Mario Bros. are one of the first examples of this in the franchise. Beyond that they've had their fair share of environmental game gimmick variants, such as Goombas floating from balloons, Goombas with raccoon tails, cat Goombas, Goombas with helmets, Goombas with diving gear, Goombas with Jack-o'-Lantern helmets in ghost-themed areas, etc.
  • You Don't Look Like You: The Goombas in Super Mario World are round instead of mushroom-shaped. The Japanese version actually acknowledges these as a separate species (Kuribon as opposed to the usual Kuribo). In Super Mario 3D World, these round "Goombas" were reintroduced under a new name as Galoombas and they appear alongside normal Goombas, finally confirming them to be a different species.

    Shy Guys 
https://static.tvtropes.org/pmwiki/pub/images/red_shy_guy.png

Humanoid creatures that always hide their faces behind masks, hence the name. They come multiple varieties and colors, and they sometimes carry weapons. Particularly notable variants include the Snifits (Shy Guys who can shoot projectiles from the large nozzles on their masks) and Bandits (Bandit Mooks who steal items from you). Debut: Doki Doki Panic (Shy Guys), Super Mario Bros. 2 (Snifit), Super Mario World 2: Yoshi's Island (Bandits).


  • A Day in the Limelight: They don't get a very great deal of attention in the main platformer titles — Bandits and Snifits don't appear there at all — but feature very prominently in the Yoshi and Paper Mario titles, which use them more extensively as enemies and NPC characters and include numerous variants not seen in the rest of the franchise.
  • Airborne Mook: There are numerous flying variants of these guys, including Beezos (Shy Guys with two-pronged spears and insect wings), Fly Guys (the most common variant, with propellers on their heads), Glide Guys (with parasols mounted on their heads, they don't fly so much as jump and glide), Propeller Shy Guys/Flying Shy Guys (a large propeller system on their backs), and Sky Guys (float with balloons).
  • Bandit Mook: Bandits, larger relatives of Shy Guys wearing smirking masks, are so named because when attacking the player they will either steal coins (in most titles) or Baby Mario (in the Yoshi games).
  • The Cameo: They appear in The Legend of Zelda: Link's Awakening under the name of Mask-Mimics, where they mirror Link's movements and their masks protect them from attacks from the front.
  • Defector from Decadence: In Yoshi's Story, White Shy Guys reject their kind's hostility to the Yoshis and work against Baby Bowser and the main Shy Guy army.
  • Enemy Summoner: Groove Guys, jester-like Shy Guys in Paper Mario, can dance to summon additional Shy Guys to battle.
  • Epic Flail: Mace Guys swing around spiked balls on chains that are larger than they are.
  • Expressive Mask:
    • Bandits' masks can express a wider range of emotions. Their default is a good old-fashioned Psychotic Smirk.
    • Shy Guys have occasionally been able to move their masks, but mostly they're only capable of manipulating their mouth-holes. You will rarely find fully expressive Shy Guys.
  • The Faceless: Shy Guys (and to a lesser extent their Snifit cousins) have only ever been seen with the same three-hole mask since the days of Doki Doki Panic and rely on body language to properly express themselves. They've rarely been seen without their masks, and only by Luigi. In Luigi's Mansion, there are Ghost Guys that manage to be even more faceless by virtue of masks without eyeholes. On the flipside, these ghosts are capable of losing their masks, revealing only a pair of glowing eyes under the hood, which may mean that Shy Guys are literally faceless.note 
  • Good Colors, Evil Colors: In Yoshi's Story, the only Shy Guys to be friendly to the Yoshis are the ones in white robes.
  • Hollywood Natives: Jungle Guys, a variant usually found in Jungle Japes levels. They wear grass skirts, wield long spears, and sport stripes of red facepaint (or maskpaint, anyway).
  • Law of Chromatic Superiority: When Shy Guys are split into variants based on the color of their robes, Black Shy Guys are usually the strongest or most dangerous type.
  • Man on Fire: Flamer Guys/Pyro Guys are enveloped in flames that leave only their arms, shoes and masks visible. They usually deal more damage than regular Shy Guys, and may have additional effects such as letting Yoshi spit fireballs if he eats them or being weak to ice and water attacks.
  • Mascot Mook: For the Yoshi games, where they're far and away the most prominent enemy type.
  • The Medic: Medi Guys, in Paper Mario, will restore health to their allies mid-battle.
  • Our Ghosts Are Different:
    • Boo Guys, ghostly Shy Guys still wearing their iconic masks.
    • Ghost Guys, from the Luigi's Mansion games, resemble floating, faceless versions of their living selves.
  • Palette Swap: Shy Guys often appears with robes in different colors from the usual red; these are typically green, blue and yellow, with black and white being more uncommon. With some exceptions, this is a purely aesthetic detail.
  • Underground Monkey: Shy Guys have more variants in this vein than any other type of enemy, enough so as to make a game featuring only Shy Guy subtypes entirely feasible — there are multiple types of flying Shy Guys and Shy Guy weapons variants alone, before getting into ghostly Shy Guys in spooky levels, pirate Shy Guys, sombrero-wearing Shy Guys who play stat-boosting music, jungle-dwelling Shy Guys with tribal facepaint, Shy Guys in camouflage, Shy Guys on stilts, Shy Guys floating with inner tubes... and that's before considering the Bandits' and Snifits' own variations.
  • Unusual Weapon Mounting: Some Shy Guys in Mario & Luigi: Partners in Time wear Bill Blasters on their heads.

    Blarrgs 
https://static.tvtropes.org/pmwiki/pub/images/blargg_smw.png
A Blarrg from Super Mario World
https://static.tvtropes.org/pmwiki/pub/images/magmaargh_smg2.png
A Magmaargh from Super Mario Galaxy 2

Blarrgs are an enemy type from early platformers, particularly the Yoshi games, founding hiding inside lava pools and which would surge out when Mario or Yoshi passes by and attempt to devour them. Magmaarghs, derivative enemies with largely identical behavior, take their place in modern platform titles. Debut: Super Mario World (Blarggs), Super Mario Galaxy 2 (Magmaarghs).


  • Art Evolution: Blarggs first appeared as red-orange dinosaur-like creatures living inside lava, but are redesigned in later games as red-orange Blob Monsters seemingly made out of lava themselves.
  • Blob Monster: For the most part, these creatures look like little more than hulking blobs of lava with gaping mouths, although some types (such as the very fishlike Carvaarghs) have more distinct anatomies.
  • Living Lava:
    • In their later appearances, Blarggs are depicted as red-orange Blob Monsters all but identical to the lava they live in.
    • Magmaarghs are much more explicitly made out of molten rock, allowing them to pass directly through and around solid obstacles.
  • Palette Swap: Blargg/Magmaaargh variants designed for different environments are typically simply recolored to match the new area's palette, such as blue for water or yellow for sand.
  • Sentient Sands: Sandmaarghs, a Magmaaargh variety found in desert areas in Super Mario 3D Land and Mario & Luigi: Paper Jam, are made out of living sand instead of lava and lurk within the dunes, lunging out at the Bros. when they get too close.
  • Suspiciously Similar Substitute: Magmaaarghs are this to Blarggs. Blarggs appeared as a recurring but not too common enemy in several early titles, but make their last appearance in main-series games in Yoshi's Story, in 1997. When Super Mario Galaxy 2 came out in 2010, it featured Magmaarghs, creatures clearly derived from and functionally identical to Blarrgs, among the numerous new enemies it introduced. Magmaarghs would go on to appear in most of the following platform titles, taking the role of and completely displacing their predecessors.
  • Underground Monkey: Blarggs and Magmaaarghs occasionally get variants themed around non-lava environments, such as Nep-Enuts (blue Blarggs found in water levels) and Sandmaarghs (yellow Magmaarghs found in sand levels), which besides being colored differently look and behave exactly like their base counterparts.

    Bloopers 
https://static.tvtropes.org/pmwiki/pub/images/blooper_mk7.png

Squid who aggressively chase Mario and co. In some games, they can shoot out ink. Debut: Super Mario Bros.


  • Aquatic Mook: One of the most common in the series; Bloopers chiefly exist to hinder Mario's progress when underwater.
  • The Cameo: They appear in The Legend of Zelda: Link's Awakening in a single part of a water-based dungeon, and in the Switch remake as possible catches on the Fishing Minigame.
  • Flying Seafood Special: In Super Mario Bros.: The Lost Levels, Bloopers can be found floating in the sky, a trait they retain in their appearances in the RPG games.
  • Interface Screw: In the Mario Kart games, they spray ink on players' screens to make it difficult for them to see where they're going.
  • King Mook: There are a number of supersized Bloopers foight as unique bosses, including generic Mega Bloopers/Giant Bloopers/Big Bloopers, King Calamari and the recurring boss Gooper Blooper.
  • Mecha-Mook: Mecha-Blooper, robotic Bloopers from Superstar Saga with missiles instead of tentacles.
  • Mini Mook: Blooper Babies, miniature Bloopers that follow Blooper Nannies in groups.
  • Mook Maker: Blooper Nannies can generate an endless supply of Blooper Babies to shoot off towards Mario.
  • Poisonous Person: Poison Bloopers, from the later Paper Mario games, squirt toxic ink that will poison Mario if it hits him.

    Bob-ombs 
https://static.tvtropes.org/pmwiki/pub/images/bob_omb_mk8.png

Walking wind-up bombs that explode when they get close to Mario. In the RPGs, they can usually reform after blowing up. Debut: Doki Doki Panic.


  • Action Bomb: Their main shtick — they walk up to you and explode. Some games, mostly in the RPG series, give a bit of thought to how the bombs themselves feel about having been made just to explode.
  • Airborne Mook: Sort of. Unlike other para- enemies, Parabombs actually parachute, dropping down from the sky and slowly making their way towards the ground below.
  • The Cameo: They appear in The Legend of Zelda: Four Swords and The Legend of Zelda: The Minish Cap, where they can be used as makeshift bombs to clear obstructions in dungeons.
  • Giant Mook:
    • Giant Bob-ombs, from the platform games, are essentially just bigger versions of the usual ones with larger explosions.
    • Bulky Bob-ombs and Bob-ulks in The Thousand-Year Door, giant Bom-ombs with high armor and damage output.
  • King Mook: King Bob-omb, a recurring boss, is a giant, crowned, mustachioed bomb who seemingly rules over other Bob-ombs.

    Boos 
https://static.tvtropes.org/pmwiki/pub/images/boo_nsmbu.png

Nasty little blobs of ectoplasm who chase Mario relentlessly. They're painfully bashful, though, and stop moving to cover their faces when anyone looks at them. Debut: Super Mario Bros. 3.


  • Action Bomb: Bomb Boos, black Boos with golden eyes and teeth found in the Super Mario Galaxy games, will explode when they hit something or after a certain amount of time passes.
  • The Cameo: They appear in The Legend of Zelda: Link's Awakening, where they can only be defeated by lighting the torches in the room they wait in.
  • Can't Move While Being Watched: In platformers, Boos will cover their faces and freeze in place when the Mario Bros. are facing towards them.
  • Giant Mook: Titanic Boos much larger than Mario, usually called Big Boos or Atomic Boos, show up in several games.
  • Invincible Minor Minion: In main-series platform games, they cannot be defeated in any manner. This is averted in the RPG titles, where they can usually be beaten like everything else.
  • King Mook: There have been a number of supersizes Boos fought as bosses, such as Big Boo, King Boo and Boolossus, over the game's history.
  • Musical Theme Naming: They were originally named Boo Diddlys as a riff on Bo Diddley.
  • Our Ghosts Are Different: Round, white, incorporeal and named after the archetypal noise made to scare someone. Notably, the only reference to Boos being undead is Goombario speculating in Paper Mario 64 that Igor was "a merchant before he became a Boo".

    Bullet Bills 
https://static.tvtropes.org/pmwiki/pub/images/bullet_bill_mkwii.png

Living artillery that get shot out of cannons. Debut: Super Mario Bros.


  • Anthropomorphic Zig-Zag: Most modern games portray them strictly as items and objects, even when other enemies are given more in-depth characterizations, although other titles depict them as capable of speech and emotions.
  • Giant Mook: Banzai Bills, which can be two to three times a Bullet Bill's size, and King Bills, which are big they take up nearly the entirety of the screen.
  • Homing Projectile: In some games, they'll actively follow Mario around instead of moving in straight lines. In some cases, this ability is given to a distinct variant called Bull's-Eye Bills.
  • Names to Run Away from Really Fast: In Japan, Bullet Bills are known as "Killer" and Banzai Bills are called "Magnum Killers".
  • Underground Monkey: They come in a variety of calibers, including the massive Banzai and King Bill and the underwater Torpedo Ted.

    Chain Chomps 
https://static.tvtropes.org/pmwiki/pub/images/chain_chomp_mp8.png

Black orbs with eyes, sharp teeth, usually a chain and not much else. They act like and seem to be the local equivalent of dogs. Unchained ones are often called "Chomps", but not always. Debut: Super Mario Bros. 3.


  • Angry Guard Dog: Chain Chomps were inspired by a childhood memory of Miyamoto's, where he was almost mauled by one of these but saved by a chain that was just too short. They seem to be the in-game equivalent of dogs; they regularly make barking sounds and quite a few NPCs own them as pets.
  • The Cameo:
    • They appear in a number of early The Legend of Zelda games, either as indestructible enemies tethered to a single spot or as doglike allies that Link can carry around and that will eat other monsters. Relatedly, a Red Chomp is Link's Level 4 upgrade for the Ball and Chain weapon in Hyrule Warriors.
    • A Chain Chomp appears as an unlockable weapon in Bayonetta 2, where Bayonetta and Jeanne can attach it to their ankles and use it like a flail.
  • Epic Flail: Being already a very heavy sphere on the end of a chain, a Chain Chomp can be wielded this way. Bowser does so in Super Mario RPG, the Chomp Bros. enemies spin and launch Chain Chomps in this manner in Mario & Luigi: Superstar Saga and, more inexplicably, it's the final weapon unlock in Bayonetta 2. It's also unlockable as a weapon for Link in Hyrule Warriors, used with the level three version of the Gauntlets.
  • Giant Mook: Some games feature oversized specimens called Big Chain Chomps, while the Yoshi games have chainless Chomp Sharks that cannot be defeated.
  • Mecha-Mooks:
    • They're sometimes implied to be these. The ones in the Galaxy subseries in particular simply roll in the direction they are moving and are built in factories, with only Silver Chomps being able to move on their own volition.
    • More explicitly, Mari & Luigi: Superstar Saga has Mecha-Chomps, doglike robots with Chain Chomp heads.

    Cheep Cheeps 
https://static.tvtropes.org/pmwiki/pub/images/cheep_cheep_nsmbu.png

Goggle-eyed fish that swarm underwater and sometimes leap into the air. Debut: Super Mario Bros.


  • Aquatic Mook: One of the most common in the series. Cheep Cheeps will get in Mario's way underwater, but will also often jump out at him when he's on dry land.
  • The Cameo:
    • They appear in a number of early The Legend of Zelda games, where they inhabit flooded sidescrolling portions of certain dungeons and will jump up at Link when he passes above them.
    • Cheep Cheeps, Eep Cheeps and Cheep Chomps could be caught in Animal Crossing: Pocket Camp's fishing tourney during Mario Day 2019.
  • Cowardly Mooks: Unlike Cheep Cheeps (which swim in uniform straight lines) and Deep Cheeps (which swim towards Mario when they see him), Eep Cheeps turn tail and run as soon as they spot the player.
  • Giant Mook: Cheep Cheeps have had a number of supersized variants, including straightforward Big Cheep Cheeps, Boss Basses, and Cheep Chomps.
  • Mecha-Mook: Mecha-Cheeps, robotic Cheep Cheeps powered by wind-up keys.
  • Painful Pointy Pufferfish:
    • Spiny Cheep Cheeps are a purple variant of basic Cheep Cheeps with large spikes down their backs. While they damage Mario on contact, all Cheep Cheeps do so — their main danger comes from the fact that they will actively chase Mario around, which regular Cheep Cheeps don't do.
    • Super Mario World introduces the Porcupuffer, a gigantic pufferfish-like Cheep Cheep that chases Mario around some levels. The spikes on its back prevent Mario from jumping on it, as they will damage the plumber. After a long hiatus, they reappear commonly in recent Mario games.
    • Mario & Luigi: Superstar Saga has the Puffer Cheeps. They first look like blue Cheep Cheeps, but when damaged by the plumbers, they puff up, revealing their spikes which damage and poison the Mario Brothers when jumped on. Harming them once more will deflate them.
  • Palette Swap: In modern platform games, Cheep Cheep varieties are usually distinguished by color. Basic Cheeps are primarily red, but other types swap this for yellow (Eep Cheeps), green (Deep Cheeps) or purple (Spiny Cheep Cheeps).

    Fuzzies 
https://static.tvtropes.org/pmwiki/pub/images/fuzzy_nsmbu.png

Chittering blobs of black fur, Fuzzies are usually found circling in the air or around platforms, serving as mobile obstacles to Mario's progress. Debut: Super Mario World.


  • Giant Mook: Some games feature Giant Fuzzies, colossal specimens that, as they can't simply be jumped over, provide additional challenges to navigation.
  • Invincible Minor Minion: In their debut game, Fuzzies were completely invincible. In later titles, they're often only defeatable if Mario runs into them while invincible himself.
  • Life Drain: In the early Paper Mario games, Fuzzies drain HP from Mario when they hit him.
  • Me's a Crowd: In the Paper Mario series, Fuzzies will create copies of themselves in battle if they're hit without being killed.
  • Palette Swap: Usually, distinct kinds of Fuzzies are distinguished from the base variant and each other by simply being colored differently.
  • Underground Monkey: The Paper Mario games feature a lot of these, including green Forest Fuzzies, gold Jungle Fuzzies, and extra-strong Pink Fuzzies.

    Lava Bubbles 
https://static.tvtropes.org/pmwiki/pub/images/podoboo.png

Fireballs that leap out of the lava pits that Bowser so loves. Sometimes called "Podoboos" or, less often, "Sparkies" or "Spark Spooks". Debut: Super Mario Bros.


  • The Cameo: They appear in a number of early The Legend of Zelda games, inhabiting lava-filled areas and acting much as they do in their home games.
  • Depending on the Artist: In Super Mario RPG and the early Paper Mario games, Lava Bubbles look like animated candle flames with narrowed eyes rather than the bouncing blobs of lava they otherwise resemble.
  • Elite Mook: Paper Mario: The Thousand-Year Door has Embers, stronger Lava Bubbles that act as minions to the undead pirate Cortez.
  • Evil Living Flames: Living fireballs with no features besides simple eyes, which often act as hazards in fire-themed levels. They're usually passive — most appearance just have them jumping in and out of lava, only hurting Mario if he runs into them — but the RPG games such as Super Mario RPG and the Paper Mario series have them as more aggressive enemies that actively attack Mario and resemble floating candle flames.
  • Invincible Minor Minion: In platform games, Lava Bubbles are invincible to everything but stars (and later ice balls).
  • Palette Swap:
    • Super Mario Galaxy has blue Lava Bubbles in some areas.
    • In Paper Mario, Embers and Phantom Embers use the game's sprite for Lava Bubbles but recolored blue or green, respectively.
    • In Super Mario Run, Poison Bubbles are simply a purple recolor of Lava Bubbles.
  • Underground Monkey: Super Mario Run has Poison Bubbles, purple Lava Bubbles that leap out of the pools of poisoned water in the Spike Bar Jungle.

    Monty Moles 
https://static.tvtropes.org/pmwiki/pub/images/monty_mole_nsmbu.png

Near-sighted little mammals that live underground and have a knack for machinery. They have a variant called Rocky Wrenches that chucks wrenches at Mario and Luigi. Debut: Super Mario Bros. 3 (Rocky Wrenches), Super Mario World (Monty Moles).


  • Art Evolution: Originally, Rocky Wrenches were mole-like turtles and technically a type of Koopa. Later, Monty Moles were loosely based on them and ended up becoming much more widespread, resulting in Rocky Wrenches being redesigned to be a type of Monty Mole.
  • Giant Mook: Giant versions, alternatively called Big Monty Moles, Mega Monty Moles and Mega Moles, appear in some games and are usually impervious to attack.
  • Mole Miner: In RPG games, Monty Moles are established as handling most underground work for the Koopa Troop — a group of Monty Moles is in charge of digging a tunnel to Peach's castle in Boswer's Inside Story, for instance, while Mario travels through an area where the moles have dug out a large mine for Bowser in The Origami King.
  • Stealthy Mook: Their default role has them hiding in the ground and pop out when the player comes near.

    Piranha Plants 
https://static.tvtropes.org/pmwiki/pub/images/piranha_plant_nsmbu.png

Barely-sapient carnivorous plants with a mouth full of razor-sharp teeth. Piranha Plants commonly live in pipes. Their most distinctive subtype is the Nipper Plant, a small, white plant without visible teeth. Debut: Super Mario Bros. (Piranha Plant), Super Mario Bros. 3 (Nipper Plant).


  • Binomium Ridiculus: In Super Mario Bros. 3, the giant-sized Piranha Plants found in Giant Land are called Piranhacus Giganticus.
  • Breakout Mook Character: A Piranha Plant — of all things — somehow manages to make it into Super Smash Bros. Ultimate as a DLC character. Notably, it's the only generic Mook from any Nintendo series to get this treatment.
  • Breath Weapon: Fire Piranha Plants, a very common variation, spit fireballs at Mario. The rarer Frost/Ice Piranha Plants breathe freezing air or iceballs at him instead.
  • The Cameo: They appear in The Legend of Zelda: Link's Awakening, where they inhabit pipes in side-scrolling areas in their usual manner.
  • Dem Bones: New Super Mario Bros. 2 includes Bone Piranha Plants, with skeletal stalks, bony bulbs with holes instead of spots, and grey leaves. Somehow.
  • Giant Mook: Oversized Piranha Plants appear is several games under a variety of names, and usually require multiple attacks to defeat.
  • Interface Screw: Inky Piranha Plants spit globs of ink at the screen, making it difficult to see and avoid enemies, pitfalls and traps.
  • King Mook: There have been a number of extra-large, extra-powerful individual Piranha Plants fought as bosses and sometimes implied to be in charge of the regular ones. Besides Petey Piranha, the most commonly-appearing one, there have been Dino Piranha, Naval Piranha and Lava Piranha, among others.
  • Man-Eating Plant: They're a pretty standard fictional take on meat-eating plants, sporting a clear awareness of their surroundings, the ability to move, and a colorful fleshy bulb clearly meant to work like an animal's mouth, with teeth, a tongue, a throat and all.
  • Palette Swap: Different varieties of Piranha Plant are often distinguished by coloration. Fire Piranhas in recent sidescroller titles are dark grey with burnt orange spots, Frost Piranhas are light blue with white spots, Inky Piranhas are black with white spots, and Putrid Piranhas are yellow with red spots and purple teeth.
  • Plant Person: Individual, named specimes, such as Petey Piranha and Dino Piranha, usually go the full way to anthropomorphism and sport actual humanoid bodies made out of plant matter, although they retain the smaller kind's eyeless bulb-head. The regular Piranha Bean enemies in Superstar Saga sport a similar body type.
  • Poisonous Person:
    • Putrid Piranhas, in the Paper Mario games, have venomous bites and breathe toxic gas. Being hit by either attack will cause Mario to be poisoned.
    • Poison Piranha Plants, in Super Mario Odyssey, spit balls of purple poison that leave dangerous puddles on the ground.
  • Underground Monkey: They possess numerous thematic and environmental variants, such as ones that spit different substances (fire, ice, ink, poison), with flexible and extendable stems, that walk, that jump, that live underwater, that resemble hearts and live inside Bowser's body…

    Pokeys 
https://static.tvtropes.org/pmwiki/pub/images/pokey_nsmbu.png

Ambulatory cacti made of round segments and with perpetually happy expressions. Debut: Doki Doki Panic.


  • The Cameo: Pokeys can be found in desert areas in The Legend of Zelda: Link's Awakening and The Legend of Zelda: Oracle of Seasons.
  • Dem Bones: Partners in Time features Skellokeys, undead Pokeys reduced to skeletons that they somehow have despite being plants.
  • Giant Mook: Towering Big Pokeys appear as enemies in a number of games, where their falling segments or toppling forms are often as much as risk to Mario as their actual attacks.
  • Poisonous Person: Poison Pokeys in the Paper Mario games will inflict poison on Mario should they hit him.
  • The Spiny: Zigzagged. In their debut game they can be jumped upon, but in the games afterwards they cannot.
  • Underground Monkey: Toothys — Pokeys made out of teeth, found in a tooth-themed area in Bowser's Inside Story — and Snow Pokeys made out of large snowballs in a snow area in Super Mario 3D World.

    Thwomps 
https://static.tvtropes.org/pmwiki/pub/images/thwomp_nsmbu.png

Giant rock creatures lined with thick spikes and with perpetually angry expressions. They drop down to crush enemies and are often positioned in key spots to provide maximum annoyance. Debut: Super Mario Bros. 3.


  • The Cameo: Thwomps can be found in a couple of early The Legend of Zelda games, where they're encountered in sidescrolling passages and behave exactly like their Mario counterparts.
  • Giant Mook: Some games feature outsized variants called Big Thwomps or Super Thwomps.
  • Mini Mook: Some games feature miniature Thwomps called Thwimps.
  • Perpetual Frowner: Their default expression is an exaggerated grimace.

    Urchins 
https://static.tvtropes.org/pmwiki/pub/images/urchin_nsmbu.png

Urchins who move in a pre-set pattern. Despite their limited movement, they are very tough as they can only be defeated with a few methods. In New Super Mario Bros. U, they appear angry when out of water. Debut: Super Mario World.


  • Giant Mook: Giant Urchins sometimes appear as outsized obstacles.
  • Sea Hurtchin: Essentially living caltrops with faces, in this case. In their Super Mario Galaxy appearance, they are mobile and can even extend their spikes a little if Mario gets too close from them.

    Wigglers 
https://static.tvtropes.org/pmwiki/pub/images/wiggler_mario_kart_7.png

Giant caterpillars with flowers on their heads. When attack, they get mad and become much more aggressive. Debut: Super Mario World.


  • Airborne Mook: Flutters, Wigglers who completed their metamorphosis into butterflies and sporuted wings.
  • Big Creepy-Crawlies: Caterpillars taller than Mario. Their giant versions get even bigger.
  • Giant Mook: Giant Wigglers many times larger than the regular kind appear in some games, and may serve as mobile platforms of sorts.
  • Helpful Mook: Giant Wigglers in the later platformer games can be used as moving platforms, and will instantly defeat any other enemy they run into.
  • Turns Red: Literally. By default, Wigglers are peaceful and slow-moving. If jumped, they get made, turn bright red, and start charging around at high speeds. In the Mario & Luigi games, the Wigglers fought as bosses are invulnerable while in this stage and must have each individual segment returned to their original state by attacking them before the Wiggler can be damaged.

Alternative Title(s): Super Mario Bros Bowser And His Baddies

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