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True, both the Super Mario Bros. and Rabbids franchises have their respective character pages, but this game adds many unique characters due to the Reality Warper nature of their different worlds colliding. This page will mainly be focusing on the characters as they are portrayed in this game.

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Heroes (in Order of Appearance)

    Beep-O 
A puck-shaped robot that was the Robot Buddy of the unseen inventor at the start of the game. He is caught up in this adventure when he is sucked into the Rabbid's Washing/Time Machine due to their havoc and sent falling into the Mushroom Kingdom. Mario saves him, and he quickly explains what happened, resolving to leading the group and finding Spawny before things go From Bad to Worse.


  • Color Coded Emotions: His normal blue lights become Red when he is angry or upset.
  • Dude, Where's My Respect?: Downplayed, but shows shades of this when the inventor from the intro neglected to recognize him alongside her on the Tech magazine cover. His desire for appreciation is satisfied by the helpful timely messages from the mysterious F.B., who turns out to be Beep-O from the future (F.B. = "Future Beep-O") sending the messages back via the Rabbids Washing/Time Machine.
  • Exposition Fairy: His programming is what allows Mario and Co. to fight the hostile Rabbids at all, so it's natural that he'd have a tutorial to explain how it works to a new user in terms of combat (though this in and of itself brings up a lot of Fridge Logic).
  • Gameplay and Story Integration: He's the one leading the search for the team's objectives and has programming that helps them strategize against their enemies, so he acts as the cursor for both exploration and combat. This explains why you are able to pick up coins with the cursor in between combat turns.
  • Partial Transformation: Due to the Supa-Merge fusing objects with rabbids, Beep-O gains rabbit ears and the seam running down his side is changed to resemble the buck teeth of the Rabbids. It also seems to have allowed him the ability to speak, which he seemed unable to do in the voiced cutscene before he got transformed.
  • Robot Buddy: To the inventor of the Supa-Merge Goggles, and eventually the team.
  • Sophisticated as Hell: As proper and cultural as Beep-O's language usually is, he lets out a censored swear upon encountering Toadette for the third time.
  • Supporting Protagonist: In the sense that he is not a fighter but is the only one the player directly controls.
  • Symbol Swearing: How its swearing is censored.

    Mario 
https://static.tvtropes.org/pmwiki/pub/images/a2607fe2463b5f1ba9c5deb0e70e1cb1.jpg

Voiced by: Charles Martinet

The famous man in red himself, and hero of the Mushroom Kingdom — Mario was attending the reveal of Princess Peach's statue when the Megabug vortex appeared in the sky and sucked the kingdom and its inhabitants into it, creating the Hybrid Mushroom Kingdom he finds himself in. Guided by Beep-O and allying with some of the more affable Rabbids dressed as Peach and Luigi, Mario seeks to get to the bottom of the fusion and save the Mushroom Kingdom from being torn apart by the Rabbids.


  • Beware the Nice Ones: He's jolly and patient right up until a threat presents itself, at which point he can and will fight to set things right.
  • Can't Drop the Hero: As the leader of the team, he must be present in the party and can't be replaced or taken out.
  • Chick Magnet: Played for Laughs with a bit of a lighthearted Love...square, of sorts. Princess Peach is his Implied Love Interest, Rabbid-Peach is a Clingy Jealous Girl towards her counterpart, and he's hit on by a Mini-Boss Rabbid, Lava Queen, who kisses his nose and blows him kisses.
  • Drop the Hammer: His secondary weapon is a hammer that can do AOE damage to foes (and friends).
  • Facepalm: Is prone to do this during a few cutscenes, such as when Toad and Toadette decide to run off and get lost after reuniting them a second time and the antics of Rabbid Peach, provided she's active in the party, when Princess Peach pulls a Big Damn Heroes before facing the boss of World 2.
  • Goomba Stomp: Naturally, he has the ability to stomp enemies with the Team Jump.
  • The Hero: Unsurprisingly, considering he's one of the most beloved gaming heroes off all time.
  • Jack-of-All-Stats: His role, shared with Rabbid Yoshi. His stats are not impressive all around, but he is better at attacking enemies with close-quarters combat weapons.
  • Mighty Glacier: With upgrades, Mario gains a big damage dealer in the extremely close range hammer secondary weapon and can deal some decent damage with Stomp Jump, but his movement range is tied with Peach for one of the worst, and his jump range is only upgradable on the aforementioned Stomp Jump whereas everyone else has their Team Jump being able to be upgraded instead.
  • Nice Guy: Considering how much of a problem the Rabbids caused, Mario is fairly forgiving towards the ones that make the effort to help, and seems to enjoy their brand of goofy humor.
  • Primary-Color Champion: As usual, he wears a red hat and shirt with blue overalls.
  • Seen It All: Implied that it is because of all his previous adventures that he seems fairly unfazed by the Rabbids and their crazed antics.

    Rabbid Peach 
https://static.tvtropes.org/pmwiki/pub/images/200px_mrkb_rabbid_peach_stats.png
A Rabbid that dresses up like Princess Peach due to wearing a Princess Peach Wig and using a cellphone when shot with the Supa-Merge. Rabbid Peach is the first Rabbid that Mario meets, and she takes a romantic shine to him. While he doesn't seem to mind, he certainly finds it excessive and somewhat exhausting. She's fairly haughty and has a mischievous nature, and when she interacts with Peach herself, she becomes a Clingy Jealous Girl.


  • Abhorrent Admirer: Downplayed, Mario, at most, is slightly shocked when he first sees her and is occasionally tired out by doting on him, but otherwise gets along with her very well.
  • Action Girl: A female Rabbid who fights enemies right alongside Mario and company.
  • Attack Drone: Uses an exploding sentry like Luigi for her secondary weapon that homes in on its target.
  • Bag of Spilling: At the beginning of Donkey Kong Adventure, her blaster is turned into a campfire (don't ask), forcing her to use new Blasters and Sentries exclusive to the DLC.
  • Beast and Beauty: The dynamic she has with Rabbid Kong in the Donkey Kong Adventure DLC, for a certain definition of "beauty."
  • The Chew Toy: Receives the lion's share of the game's Amusing Injuries, including getting beaten up by the newly-formed Pirabbid Plant and falling on her face following the jump into the Final Battle. Also a case of Slapstick Knows No Gender.
  • Clingy Jealous Girl: Towards Mario and Peach.
  • Combat Medic: The dedicated healer of the group, but is also a relatively decent damage dealer.
  • Girly Bruiser: She acts like a stereotypical teenage girl, but can still wield a blaster.
  • Healing Hands: Has the secondary technique, Heal, that helps allies within range recover a percentage of HP.
  • Hybrid Monster: What she technically counts as.
  • Jerk with a Heart of Gold: Though she acts very stuck-up and mean, refusing to show Luigi what's on her phone and toppling Rabbid Kong off the side of Precarious Tower among other things, she is trying to help save the day, and upon beating the second boss until its head is left, she lets Peach do the honors of kicking the villain back into the fridge like a soccer ball.
  • Lovable Alpha Bitch: Acts like a stereotypical preppy high school cheerleader; however, with her character being more contemporary, she has more of a focus on (read: bad habit of) posting selfies of herself in various situations.
  • Mighty Glacier: While not as slow or sturdy as Peach, she's the least mobile of the Rabbid characters and has a skill set primarily suited for healing and self-defense, making her great for point defense or drawing enemy fire. Properly upgraded and aimed, her sentry can also inflict some serious damage.
  • Phoneaholic Teenager: She's characterized as a Valley Girl, and one of her Character Tics is taking selfies.
  • Screw This, I'm Outta Here!: Get a Game Over, and watch her angrily walk offscreen, throwing her wig, crown, and earrings back onscreen after she leaves.
  • Skewed Priorities: Best shown when interacting with the Pirabbid Plant, where she stops freaking out in between being absolutely thrashed in order to snap a quick pic of herself with the monster.
  • Smitten Teenage Girl: She has a crush on Mario.

    Rabbid Luigi 
https://static.tvtropes.org/pmwiki/pub/images/190px_mrkb_rabbid_luigi_stats.png
A Rabbid wearing an oversized green shirt and cap to mimic Luigi's style. Rabbid Luigi is an adorably chipper, friendly creature playfully excited to help Mario save the world from going From Bad to Worse, and becomes a bit more enthused when he meets the real Luigi for the first time. His main weapon is a yoyo-like device whose lowish damage is compensated with a high critical rate, while his secondary weapon is a rocket launcher with a long range, and which can catch multiple enemies in its blast radius.


  • Adorkable: A lot of Rabbids are like this, but Rabbid Luigi stands out by virtue of having a child-like streak in him.
  • Cheerful Child : His baggy clothes and optimistic attitude create this imagery.
  • Critical Hit Class: His weapons consistently have the highest critical hit chance of any character, regardless of upgrade tier. Late in the game, he's liable to score a Critical Hit with every single attack he makes if properly equipped, making him a great choice for laying down Standard Status Effects.
  • Gradual Grinder: Doesn't have a lot of health, nor does he do much damage, but his weapons and techniques allow a certain battlefield control that is unmatched by the others.
  • Hybrid Monster: Maybe. We never see him combined with anything, but like most of the other Rabbids, he's most likely the result of the Supa-Merge Goggles.
  • Improbable Weapon User: His main weapon is what looks like a cross between a yo-yo and a grenade.
  • Killer Yoyo: What the appearance of his primary weapon, Bworb, seems to be based on. Rabbid Luigi even throws it up for it to return via a thin energy thread. It does lower damage than Mario's blaster, but has a higher chance of inflicting a critical hit (and a status effect, since they're one and the same in this game).
  • Life Drain: He can inflict Vampiric as a status effect through some of his Bworbs and through his dash attack once upgraded. It's pretty useful considering Vampiric is treated as an affliction instead of a fire-and-forget attack in this game letting everyone (including Rabbid Luigi) heal damage by hitting the afflicted enemy afterwards.
  • Magikarp Power: Early on, he's generally the weakest of the Rabbids due to having the lowest weapon damage and health, and having a shield ability that's generally inferior to Rabbid Peach's unless heavily upgraded. Late-game, his access to area attacks and expertise at inflicting Standard Status Effects makes him the premier choice for locking down groups of troublesome enemies, though his fragility never substantially improves, so use with care.
  • Squishy Wizard: The master of status effects and battlefied control in the party with access to the strongest status effects in the game ("stone" is like "honey", "ice" and "ink" all at once, and Vampiric allows him and others to heal off of their attacks), possibly getting a 100% chance of critical hits in the late game, and the second squishiest party member. Bonus points for his oversized sweater looking like a wizard robe and wielding his Bworb like a spellcaster using some sort of focus to cast spells.
  • Status Ailment: He has access to a lot of these through his primary weapon. He can also learn an attack-lowering technique for enemies in range of him, regardless of his equipped weapon.
  • Stealth Pun: He's shown giving Rabbid Kong a banana in one trailer, rather appropriate for a Rabbid based off the King of Second Bananas.
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    Luigi 
https://static.tvtropes.org/pmwiki/pub/images/200px_mrkb_luigi_stats.png

Voiced by: Charles Martinet

The King of Second Bananas, Luigi is the famous other half of the Mario Bros, found in the jungle after being sucked up into the Megabug vortex in the beginning. He's a bit of a fraidy cat, but is always willing to lend a hand when he is needed. He's a good sniper, but has fairly low health.


  • Adorkable: Like his Rabbid counterpart, although he's more like a Bashful Nerd compared to Rabbid Luigi's Naive Child.
  • Ascended Meme: Steely Stare is a reference to his "Death Glare" from Mario Kart 8.
  • Attack Drone: His secondary weapon is an explosive drone that can along the ground (and through pipes) towards the targeted enemy whereupon it blows itself up for high damage. Useful as a closer-range damage option and as a decoy.
  • Butt-Monkey:
  • Chekhov's Skill: His expertise with long-ranged weapons is apparently derived from his experience with the Poltergust series.
  • Continuity Nod:
    • His first weapon is essentially a handheld version of the Poltergust from Luigi's Mansion.
    • If one listens closely to his faint, yet shrill scream one fight before the introduction to minibosses in World 1, it's the same distressed 'MARIO!' Luigi can yell in Luigi's Mansion (when his health is very low).
  • Cowardly Lion: A bit of an unsure man, but he handles enemies just as well as any other character.
  • Difficult, but Awesome: Luigi's low health means he'll get knocked out very easily if the player isn't careful. However, his massive range, ability to shoot three times with Steely Stare, and powerful weapons mean he can inflict massive damage upon the enemy if the player can use him properly.
  • Friendly Sniper: He's essentially the sniper/long-ranged shooter of the team, having almost double the range out of all the characters.
  • Glass Cannon: Both of his weapon types do beefy damage and have a good chance of inflicting a critical hit for more damage (and a status effect) on the enemies, but even with upgrades, Luigi's health is consistently the lowest of everyone on the team.
  • In a Single Bound: Luigi is capable of Double Jump, allowing him to consecutively utilize Team Jump two times from Mario and another teammate to get from one side of a large battlefield to another.
  • Long-Range Fighter: Luigi's low health means his best strategy is playing far away from his enemies. His primary weapon is Precision-type, boasting large damage and long range, and his secondary weapon is a deployable sentry which can move towards its target independent of Luigi to deal damage, or just act as a decoy for enemies to waste their turn or Villain Sight attacking. Luigi's Itchy Feet skill allows him to increase how far he and his team can move, allowing him to get to cover or his teammates faster, and he can also chain two Team Jumps with Double Jump to get out fast. In addition to all this, he can also upgrade his area of movement and movement after exiting a pipe three times each, and his Team Jump range can be boosted four times to a ten-square radius, making for a highly mobile character.
  • Sniper Rifle: Luigi's primary weapon. Compared to many other weapons, it sports incredible range, and deals high damage (and has a good chance of critting).

    Rabbid Mario 
https://static.tvtropes.org/pmwiki/pub/images/0_12.jpg
A Rabbid that dresses like Mario due to being shot with the Supa-Merge while wearing a Mario cap. He idolizes Mario, and as such acts very confident. Wields blasters that deal more damage up close and can destroy cover more quickly.


  • Badass Mustache: He actually has a replica of Mario's mustache, making him as close in resemblance to his idol as he could.
  • Close-Range Combatant: Both of his weapons require Rabbid Mario to be very close or right next to the enemy to maximize their damage.
  • Difficult, but Awesome: Everything in his arsenal is some manner of Area of Effect, most of them done in close quarters. This is great when there are a lot of enemies in range to be dragged in by Magnet Dance, but he also needs to have Bodyguard ready to survive baiting the enemies as well as avoid hitting allies. When he gets the opposing Rabbids where he wants them, though...
  • Drop the Hammer: Like his counterpart, Rabbid Mario also wields a hammer as a secondary weapon.
  • Establishing Character Moment: Seriously stares at Mario the first time they meet, then pulls out a little guitar and sings the Mario theme song in an effort to impress him.
  • Getting Crap Past the Radar: His confident strong personality, default pose, and costume (overalls with no shirt) are reminiscent of a male stripper. Considering this is the Rabbids, it's hard to say for sure if this was intentional.
  • Glass Cannon: Extremely good at dealing damage with his shotgun-esque weapons and moving around the field, and he gets the two best status effects in the game (stone and vampiric) to boot, but he can't take as much damage as other characters if Bodyguard is on cooldown.
  • Harmless Freezing:
    • Is found in a block of ice with his tongue sticking out by the time Mario and the others find him. Of course, he was already frozen upon falling into the Mushroom Kingdom.
    • Depending on who you take into the 2nd boss fight, he can be completely frozen again as well as thrown into a giant fridge and held hostage.
  • Hybrid Monster: Technically what he is.
  • Made of Iron: His Bodyguard skill after upgrades can completely negate movement-based damage (dashes, etc.) and slightly reduce weapon damage.
  • Oral Fixation: Can often be seen with a toothpick in his mouth in an effort to look cool.
  • Rated M for Manly: His given personality, wanting to be seen as strong and noble as the real Mario.
  • Shotguns Are Just Better: His primary weapon is a blastgun (this game's version of shotgun) which has a cone-like blast radius that does more massive damage the close the enemy (and ally) is to him.
  • The Big Guy: A textbook example of type I; he has a gruff, confident personality and specializes in area of effect at close range which contrasts with everyone else's long rage approach.
  • Trademark Favorite Food: Every time your party is being healed at the end of a chapter or challenge, he will eat a slice of pizza.
  • You Will Not Evade Me: His Magnet Dance skill causes all enemies in range to move towards him against their will.

    Princess Peach 
https://static.tvtropes.org/pmwiki/pub/images/200px_mrkb_peach_stats.png

Voiced by: Samantha Kelly

The princess of the Mushroom Kingdom, Princess Peach was lucky enough to be returned to her castle following the appearance of the Megabug. There, she welcomes Mario and his team back and is free to talk to. Of course, as you might have guessed, the Princess herself eventually joins the heroes on their quest.


  • Action Girl: Peach is in top form in this game, blasting enemies and never once in distress.
  • Badass Adorable: She's as cute as ever, and is willing and able to fight for her kingdom's safety.
  • Big Damn Heroes: In the trailer, she sees Rabbid Peach as a part of Mario saving the world and pulls a blaster on some Rabbids trying to terrorize her. In the game proper, she saves Mario & Rabbid Peach after they, along with the rest of the team, are frozen by the Icicle Golem.
  • Cutscene Power to the Max: Her Big Damn Heroes moment sees her breaking Mario and one of the Rabbids out of ice blocks with two precisely-aimed shots. In regular gameplay, her shotgun can't unfreeze allies, and is in fact actively unsafe to use near other characters due to its large splash radius.
  • Fire/Water Juxtaposition: Her selection of weapons either burn or freeze enemies.
  • Healing Hands: Or rather, Healing Jump. If she performs a Team Jump, all allies within range of her landing site will recover HP, including herself.
  • Mighty Glacier: Peach has the second-highest HP pool of the playable characters after Rabbid Mario, and unlike Rabbid Peach, her heal can be spammed every round as long as there's a nearby ally to Team Jump off of, giving her impressive durability. On the other side, though, she has the poorest mobility of the entire cast, and both of her weapons are best suited to close-range combat.
  • Nice Girl: As is rather expected of a classic princess, she doesn't really seem to dislike anyone. Even Rabbid Peach - who goes out of her way to insult her when they first meet - warms up to her.
  • The Paladin: Fits the video game version: She's a good fighter, but her skillset is mostly built towards protection, having a healing ability and a technique that lets her draw some of the damage afflicted on the rest of her team onto herself, the range on her primary weapon is the worst of the Mario characters meaning that she mostly needs to get up close to get some shots in, and her status effects are unimpressive.
  • Pretty Princess Powerhouse: She fights to save the world alongside Mario and co., and proves herself very capable. Promo material even calls her a "Badass Princess"!
  • Shotguns Are Just Better: Like Rabbid Mario, she also wields a shotgun-like weapon as her primary.
  • Took a Level in Badass: Follows Mario and his group into the second world, saves them, and then gives the final blow to the Icicle Golem.
  • Throw Down the Bomblet: Duck-shaped grenades are her secondary weapon.
  • The Voiceless: Zigzagged. As an NPC, she has dialogue, but after joining the team, she becomes a Heroic Mime.

    Rabbid Yoshi 
https://static.tvtropes.org/pmwiki/pub/images/200px_mrkb_rabbid_yoshi_stats.png
A Rabbid in a Yoshi suit. He is the last Rabbid to join the team. Seemingly wild and unstable (even more than most Rabbids), however, he still joins the heroes with his strong defense and long-range weapons.


  • All Animals Are Dogs: Rabbid Yoshi in particular shows a few dog-like qualities, such as chasing his costume's tail in the mission complete screen. His secondary technique is also akin to a loud dog howling at strangers to scare them away.
  • Ax-Crazy: Appears pretty volatile and unstable. After freeing him from the the World 3 midboss, Calavera, he proceeds to add further injury by blasting away into the well, even when Beep-O invites him to the team.
  • Blood Knight: Made obvious by his Weapon of Choice, Gatling Guns that concentrate a ton of shots on a single enemy.
  • Black Sheep: Even among Rabbids. While most are stupid, they don't seem to enjoy violence quite as much as this bunny does (unless they've been corrupted).
  • Gatling Good: What his weapon class, the Rumblebangs, is based off of.
  • Hybrid Monster: His case appears to be as ambiguous as Rabbid Luigi's, but it's likely as he does exhibit Yoshi-like noises occasionally.
  • Make Me Wanna Shout: His secondary technique allows him to repel and scare off nearby enemies from their covers.
  • Jack-of-All-Stats: His stats are even more well-rounded than Mario's, focusing on long-range and defense instead of close combat and pure offense like the latter.
  • Stomach of Holding: Stores his Rumblebang in his mouth, just like Yoshi.
  • There's No Kill Like Overkill: After being freed from Calavera, Rabbid Yoshi gets his revenge for being used by letting loose a barrage of bullets down the well the midboss fell into.
  • Throw Down the Bomblet: Like Princess Peach, his secondary weapon is throwing duck-shaped grenades.
  • Token Evil Teammate: He best exemplifies the violence-loving, chaotic nature the Rabbids are known for.
  • Trigger Happy: Fits his crazed image wielding a Gatling gun, especially when gunning Calavera in the well after his defeat.

    Yoshi 
https://static.tvtropes.org/pmwiki/pub/images/200px_mrkb_yoshi_stats.png

Voiced by: Kazumi Totaka

Hailing from Yoshi's Island, Yoshi is the last of the four heroes to join the party.


  • Big Damn Heroes: Lucky thing he was nearby when Spawny fell into that pit.
  • Critical Hit Class: One of his skills, Super Chance; gives him and nearby teammates a guaranteed critical hit.
  • 11th-Hour Ranger: Yoshi joins midway through the last world of the single player mode.
  • Gatling Good: He shares his weapon, the Rumblebang, with his Rabbid counterpart.
  • Ground Pound: Team jumps with Yoshi cause earthquakes that damage targets (including teammates) that are near to where he lands.
  • Late Character Syndrome: As mentioned above, Yoshi joins halfway through the Lava Pits, the Very Definitely Final Dungeon.
  • Let's Get Dangerous!: The Death Glare such a jovial, lovable creature can give while wielding a rocket launcher in his promo artwork is almost chilling.
  • Stomach of Holding: Yoshi keeps his Rumblebang inside his stomach, spitting it out before shooting with it and slurping it back up when finished.
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Enemies

    Ziggy 
Rabbids that can dash into heroes and use Villain Sight to shoot anyone that tries to approach them.


  • Action Initiative: Starting with World 2, they can use Villain Sight to attack any heroes that move into their attack range.
  • Dash Attack: They can dash into heroes to damage them.
  • The Goomba: They have the least amount of health and the weakest weapons among the enemies, but their ability to use Villain Sight means they'll still be a threat.

    Hopper 
Rabbids that can perform Team Jumps to maneuver around the battlefield and protect themselves with barriers.


  • Barrier Warrior: Starting with World 2, they can use Global Damage Reduction to surround themselves with a shield that negates damage from one attack, although they're still vulnerable to status effects.
  • In a Single Bound: They can use Team Jump to hop around the battlefield. Later on, they can use Double Jump, allowing them to use Team Jump twice in one turn.

    Smasher 
Hulking Rabbids that try to flatten their enemies with heavy pillars, they'll chase anyone that attacks them with a weapon, and can increase their attack.


  • Mighty Glacier: Their movement is very low, but they have the most health among regular enemies and possess powerful attacks.
  • Smash Mook: It's right there in the name, they don't have much of a strategy aside from hitting their enemies with their pillars.
  • Status Buff: Starting with World 2, they can increase their attack power along with nearby teammates. In Donkey Kong Adventure, this ability is traded for Weaken, which de-buffs the player's units.
  • Super-Persistent Predator: If they get attacked with a weapon, they'll move towards their attacker and attack if they get close enough, even if it's the player's turn. They'll even chase and attack their own teammates if they get hit by their attacks. Fortunately, movement based attacks like dashing doesn't provoke them.

    Supporter 
Rabbids that can heal their teammates and attack with grenaducks.


  • Ain't Too Proud to Beg: One of their animations when a character aims at them, is to wave their hands at the character and shake their heads in a "Please don't hit me!" manner. They'll also put their hands together and shake their head, essentially begging you not to shoot them.
  • Combat Medic: In addition to healing, they can also fight back with grenaducks.
  • Psychotic Smirk: One of them sprouts one on their splash screen.
  • Shoot the Medic First: Thanks to their ability to heal up to half of their allies' health, including mid-bosses and bosses, the player should get rid of them as soon as possible.
  • Throw Down the Bomblet: They throw grenaducks, which can damage heroes that are hiding behind cover.

    Buckler 
Large Rabbids that come with shields, powerful Boomshots, and the ability to land guaranteed critical hits.


  • Dash Attack: They can use Boom Dash to attack heroes and create a shockwave that damages nearby characters.
  • Mighty Glacier: They're as slow as the Smashers, but have the second most health among regular enemies, possess a powerful weapon that can hit multiple characters, and a shield that makes it harder to attack them.
  • Shield-Bearing Mook: Their shields protect them from non-explosive weapons from the front.
  • Short-Range Shotgun: They use Boomshots, which are strong but have a short range.
  • Status Buff: They can use Super Chance to allow them and nearby allies to land guaranteed critical hits.

    Peek-a-boo 
Ghostly Rabbids that can teleport and draw heroes to them.


  • Cold Sniper: They use Precision weapons, granting them a massive attack range.
  • Teleport Spam: They move by teleporting instead of walking. Not only does this allow them to go anywhere regardless of terrain, it also makes them immune to the Mario characters' overwatch abilities.
  • You Will Not Evade Me: They can use Magnet Dance to draw heroes toward them.

    Valkyrie 
Rabbids dressed as valkyries that can protect their allies and perform ground pounds.


  • Barrier Warrior: They can form a shield around their allies that causes some of the damage they receive to be dealt to the Valkyrie instead.
  • Elite Mooks: Lategame enemies with the mobility of Hoppers, cover-piercing Ground Pounds, and even more health than Smashers, along with a shield skill that grants all of their surrounding teammates more survivability. Needless to say, they are high priority targets.
  • Gatling Good: They fight using a Rumblebang, which fires multiple shots at a single target.
  • Getting Crap Past the Radar: See Torpedo Tits. Even Beep-O seems weirded out by them firing bullets out of their bras.
  • Ground Pound: After performing a Team Jump, they create earthquakes upon landing.
  • Torpedo Tits: Their shots are fired from their chestplate.

Villains

    Spawny 
https://static.tvtropes.org/pmwiki/pub/images/200px_spawnyrabbid.png
The Rabbid that merged with the Supa-Merge Goggles themselves after overheating them. Though not intentionally evil, his merging of other Rabbids with various threats drives the game's conflict.


  • Anti-Villain: He's cowardly and scared of his situation, which frequently causes him to panic, resulting in a Rabbid being fused with whatever item it is by.
  • Cheerful Child: When not stressed or frightened, he comes across as an innocent child. When Bowser Jr. gets a call from Bowser, he curiously, but not forcefully, tries to reach for the cell phone.
  • Cyborg: Due to the Supa-Merge combining with him parts of his body appear mechanical.
  • Fountain of Youth: Merging with the goggles causes him to become smaller and his voice to becomes higher in pitch, giving the impression of this compared to his original, taller appearance.
  • Guest-Star Party Member: During the escort mission in 4-5.
  • Near-Death Experience: Twice. First time, he falls into a giant refrigerator, and then that falls into an abyss. Second time, he accidentally gets dropped over a platform and possibly into lava (assuming there was lava below him). Good thing Yoshi was around for the second instance.
  • Nervous Wreck: Thanks to being an Uplifted Animal, Spawny gains awareness of how terrifying his situation is. This causes his typical Rabbid insanity to disappear and be replaced with fear of the reality-bending, life-threatening things happening to him. This unfortunately also makes him run away from Mario and into the hands of Bowser Jr.
  • Partial Transformation: Overheating his goggles causes them to fuse with him upon his arrival, turning him into a sort of a Cyborg.
  • Power Incontinence: He can't control his powers, which go off at random whenever he gets stressed or scared.
  • Ridiculously Cute Critter: A White Sheep in contrast with his Cloudcuckoolander at best, Killer Rabbit at worst Rabbid brothers/sisters.
  • Shrinking Violet: Another rare male example of this trope. He's not exactly sociable, as a result of his situation. He also has a little power button on his butt.
  • Unwitting Instigator of Doom: He doesn't want to merge everything together, he simply can't control his powers.
  • Unwitting Pawn: He's one to Bowser Jr. Maybe the Megabug, too.
  • Uplifted Animal: His fusion with the Supa-Merge Goggles seems to have increased his intelligence (and innocence) considerably. As a normal Rabbid, he enjoyed the chaos he caused; post-transformation, he seems more aware of dangers (like a vicious Piranha Plant snarling and trying to eat him) , and doesn't seem to enjoy merging things or the discomfort the process causes him. His first merging session is triggered by the fact that he's falling and was yelled at by another Rabbid and Beep-O.

    Bowser Jr. 

Voiced by: Caety Sagoian

The son of Bowser, the Koopa King. When he learns about Spawny's abilities, he tricks the Rabbid into joining him. With Spawny by his side, Junior intends to create an army of Rabbids to conquer the Mushroom Kingdom, all to impress his father while he's on vacation.
  • Androcles' Lion: After Mario saves Bowser and Spawny from the Megabug, Bowser Jr. is so grateful that he lets Spawny go free, calls off his invasion of the Mushroom Kingdom, lets Mario and his friends leave unharmed, and even promises to try to be a better person.
  • Beware the Silly Ones: Moreso in this game than ever before. For his boss fight, he uses a giant hammer-wielding mecha. Said mecha also has giant Rabbid ears and the hammer in question is also part Moobox. Peach herself lampshades this by claiming Jr. is worse than his father in some ways.
  • Big Bad: For much of the game, he's the one scaring and pressuring Spawny into creating the villains and monsters of the game.
  • Blatant Lies: Bowser Jr. somehow manages to hack Future Beep-O’s emails and attempts to impersonate him to get Mario’s team to collect the ingredients for the phantom. He makes it incredibly obvious who he is —even down to writing in actual Evil Laughter— but luckily for him Mario and co. are just as bad at recognizing Obviously Evil warning signs as he is at hiding them.
  • Boss Subtitles: Not for Jr. himself, but for the mecha he uses for his boss fight: "Jr.'s Fave B-day Gift!"
  • Break the Haughty: A downplayed example. Junior's attempt to use the Rabbids to conquer the Mushroom Kingdom in the name of impressing his father backfires as it gives the Megabug enough power to assume a physical form and puts his father in danger. When he's encountered at Bowser's Castle, he begs Mario and his team to rescue Bowser and looks looks like he's about to cry as he apologies for what he did earlier.
  • Climax Boss: He's the antagonist for most of the game and his defeat allows Team Mario to (temporarily) rescue Spawny.
  • A Day in the Limelight: Since he's the Big Bad instead of Bowser.
  • Disc-One Final Boss: Considering he's only the midboss of the Lava Pits...
  • Drop the Hammer: Mecha Jr. wields one. It's also a Moobox.
  • Enfant Terrible: Emphasis on the 'Enfant'. Even while trying to stage a hostile military takeover of a sovereign foreign nation using an army of heavily armed hybrid soldiers, he still gets calls from his dad to make sure that he takes out the trash and does all his homework.
  • Even Bad Men Love Their Mamas: Despite claiming to have repressed daddy issues, Junior's love for his father is just as strong as ever here. When Bowser gets kidnapped by the Megabug Junior swallows his pride and begs Mario to help his father.
  • Evil Is Not a Toy: Played With: He doesn't try to control it and it's technically the heroes defusing the Rabbids that powers it up, but Junior's constant usage of Spawny is indirectly responsible for further powering the Megabug. While Bowser has had the lesson of "don't mess with things you don't understand" beaten into him several times now, his son isn't so lucky.
  • Jerk with a Heart of Gold: As manipulative as he is of Spawny, it does look like he still values him as a friend/brother figure. He even looks horrified/sorry both times Spawny falls from his clown car. And is gentle with him when he tries reaching for his cell phone.
  • Mini-Mecha: Kind of his trademark. he fights Mario and Co. in the Mecha Jr., a cylinder-shaped robot with a Moobox Hammer, rabbid ears, and a compartment to store Spawny.
  • My God, What Have I Done?: It takes his father getting captured by the Megabug to admit the whole mess is his fault.
  • Mythology Gag: His ownership of a smartphone is reminiscent of the Nintendo Switch Parental Controls video which showed Bowser himself owning one.
  • Oh, Crap!: His reaction when he finds out his father's coming home early.
  • O.O.C. Is Serious Business: As soon as his beloved father's safety is on the line, Bowser Jr.'s usual smug, selfish, Never My Fault attitude disappears and he resorts to begging and admitting fault to get Mario's help in saving his dad.
  • Poisonous Friend: Jr. does genuinely like Spawny and speaks of him like he considers him a real friend. However, he either doesn’t recognize or refuses to admit how unhappy the rabbid becomes as the game progresses and Jr. continues to put him in stressful, dangerous situations that causes his powers to activate against his will, and despite having a fairly genuine desire to keep Spawny safe Junior still inadvertedly almost gets him seriously hurt twice. In the ending, it's implied that he recognizes what he put the rabbid through and lets Spawny go free with the heroes.
  • Reality Ensues: Even though he's the son of the feared King Bowser and has an army at his disposal, he still has to carry out domestic chores like homework or cleaning his room.
  • Sigil Spam: Instead of his usual Malevolent Mugshot, the mouth on his mask can be seen all over the encampments in 4-1 and on all the stuff in his room during his boss fight. Even the enemies in the Lava Pits wear scarves with it on them.
  • Unwitting Pawn: Unintentionally to the Megabug: It's his new minions who, upon defeat, give the bug back more of its power.
  • "Well Done, Son!" Guy: His motivation. He wants to surprise and impress his father with Mario's defeat while Bowser is on vacation, and sees Spawny's power as the best way to amass an army to achieve that goal.

    Pirabbid Plant 
A Rabbid sleeping with a Piranha Plant in the Ancient Gardens get who fused when Spawny wakes the plant up and becomes scared. Pirabbid Plant simply looks like a rabbid in a Piranha Plant costume, controlling a plant pot full of vines and wielding a staff. Its main attack is a bazooka shot with area damage.
  • Boss Subtitles: "Noxious Fire Weed!"
  • Continuity Nod: His Piranha Plant costume closely resembles Petey Piranha.
  • Fluffy Tamer: Seems to be the case pre-fusion, with the rabbid and plant sleeping soundly in the middle of a clearing before being woken up.
  • Hybrid Monster: A fusion of a Rabbid and a Piranha Plant.
  • Nightmare Fuel: In-Universe to Spawny, which is the reason for his stress and creation of the mini-boss, giving the player a view of the plant snarling and gnashing from Spawny's perspective.
  • Wake-Up Call Boss: The first Boss enemy who will punish you severely for keeping your characters in a group due to its explosive shots, forcing a player to spread out the party members in order to divide its attention and deal with the Ziggy enemies.

    Rabbid Kong 
The boss of the the Ancient Gardens. A combination of a Rabbid and an unknown Donkey Kong-related object, with a fitting appetite for bananas. After his defeat in World 1, he becomes the Big Bad of the Donkey Kong Adventure DLC.
  • Attack of the 50-Foot Whatever: An absolute monster compared to his namesake, especially notable once the two are seen at the same time in the Donkey Kong Adventure DLC.
  • Boss Subtitles: "Goes 'Bananas'!"
    • "Bigger! Stronger! Dumber?" and "Eleventh Hour Encore!" in the DLC.
  • Defeat Means Friendship: After being defeated in the final boss fight of the DLC and being shown mercy by Rabbid Peach, he befriends the heroes and helps them fix and transport the washing machine.
  • Disney Villain Death: Climbs up a tower of blocks after his defeat, Rabbid Peach then pulls out a small thin block holding the tower up, causing him to fall off the side of the building. Rabbid Peach takes a series of selfies with him falling, when he inexplicably appears right next to her to pose before returning to falling in the background. Even Rabbid Peach is confused. He survived and serves as the main antagonist for the Donkey Kong DLC.
  • Double Weapon: Gains a dual-Bwananarang-on-a-stick weapon in his final fight.
  • Dumb Muscle: He's not very smart, his strategy is basically hit things really hard and doesn't learn to protect the switch that can drop his bananas. Then Donkey Kong Adventure happens and he gains increased intelligence via Power-Up Food.
  • Evil Counterpart: With the Donkey Kong Adventure DLC, he acts as this to Donkey Kong himself. He even uses the same Bwananarang weapon.
  • Expy: He's quite obviously based on Donkey Kong.
  • Hybrid Monster: A cross between a Rabbid and a banana.
  • Interface Screw: After initially dropping his health to zero during the final boss fight, his health bar starts to glitch out and display random numbers.
  • Puzzle Boss: He heals any damage done to him by eating bananas so you have to step on the switch near him to drop them off the tower.
    • His second fight (Or first fight) in the DLC acts as this as well, as he cannot take damage without getting healed by the glowing pool in the middle of the arena. The solution? Destroy the pool.
  • Sequential Boss: In the Donkey Kong Adventure DLC, his second final battle has two phases. In the first phase, he has 1,000 HP. In the second, he grants himself infinite health through a Bad Banana-powered shield, forcing Donkey Kong and the two hero Rabbids to press three switches on the battlefield then reach a large golden barrel cannon to finish the job.
  • Shoryuken: His melee attack in his first fight in the DLC is this.
  • Top-Heavy Guy: He has Donkey Kong's body type, after all.
  • Trademark Favorite Food: Bananas, which heal him, and if you mess with them, cause him to scratch his butt with the offender (if they are Rabbids) and then slam them into the floor. The main conflict of Donkey Kong Adventure stems from him fishing a banana from a pool of Megabug-infected water and eating it.
  • Uplifted Animal: Ingesting a Bad Banana in the Donkey Kong Adventure DLC turns him from a childish, short-tempered ape to a ruthless, calculating warmonger who has already started a massive and well-coordinated banana smuggling ring by the time Donkey Kong arrives. He also gains a Badass Cape and starts using actual weapons in battle instead of just pounding the ground wildly. Once he spits out the Bad Banana he ate, he goes back to being a relatively mindless (but friendly) ape.
  • Villainous Breakdown: Whenever his pile of bananas drop through the grate holding them up, he starts freaking out, pulling his ears, curling into a Troubled Fetal Position, pulling at the grate and pawing at the grate in desperation. He bounces back around when you make his health hit zero.

    Blizzy and Sandy 
A pair of elite Rabbids created when Bowser Jr. shoots Spawny's laser at a large column of sand and ice with Rabbids entrapped inside. Blizzy sits on top of a whirlwind with orbiting snowballs, while Sandy sits on top of a dust devil and carries burning cacti grenades.

  • Action Initiative: Blizzy has Villain Sight to attack you mid-move.
  • Artificial Brilliance: If you bring Luigi into the fight, they will focus their energy on him since he can safety snipe at them from higher ground and from further away.
  • Boss Subtitles: "Hot N' Cold Creeps!"
  • Dual Boss: They are always fought together.
  • Hybrid Monster: They're the result of a mountain of sand and ice fused with the Rabbids inside.
  • Red Oni, Blue Oni: Sandy is red being a fire user whose mannerisms come off as more aggressive, Blizzy is blue being a ice user who is much more calm in his mannerisms.
  • Standard Status Effects: Sandy's cacti attack causes burning, which forces a character to randomly run about while on fire until they put it out. Blizzy's ice attack also has a chance of inflicting freeze, preventing that character from using a passive skill.
  • Those Two Bad Guys: They’re never alone.
  • Wake-Up Call Boss: Blizzy is the first enemy you'll encounter to have "Villain Sight", allowing it to attack any character that enters its line of sight when it isn't its turn. Said attack having a 50% chance of giving a freeze status, preventing the use of passive abilities. Meanwhile, Sandy can activate shields that and has an attack that will inflict burn on whatever character it hits and send them running randomly across the field. And both enemies have larger attack ranges than any enemy you've encountered so far, meaning that there's a good chance of being hit by one — if not both — of them if you aren't using cover wisely. If you haven't been honing your tactical skills already, this battle forces you to finally play smart by planning for their different attacks, keeping in mind where they are so they can't easily hurt your party members, while also dealing with their flunkies.

    Icicle Golem 
The boss of Sherbet Desert, a massive and intimidating Rabbid made from snow and ice crystals, who uses an equally massive fridge door to protect itself. It freezes the heroes, then takes one of them hostage when Peach arrives to save them.

  • Action Initiative: His Whiteout is an overwatch ability.
  • Boss Subtitles: "Effective Ice Breaker!"
  • Luckily, My Shield Will Protect Me: His huge fridge door blocks all frontal damage, which can be a pain to shoot around since the boss itself is gigantic.
  • Top-Heavy Guy: to the point that when it starts to show damage, its feet are the first to go.
  • King Mook: Essentially a giant Buckler made from snow, with its shield having its own health bar for the first part of the fight.
  • Sequential Boss: First its shield must be destroyed, then its legs, then it must be weakened to the point that its head falls off and can be dashed.
  • Stationary Boss: It cannot move in its final phase since its legs melt away.
  • Wake-Up Call Boss: The first full-on boss enemy that can move around the arena, unlike Rabbid Kong who stays in place. This means the Icicle Golem has the chance of getting out of range of a character's weapons, as well as getting shots in by going around cover.

    Calavera 
A ghostly Day of the Dead-styled Rabbid mini-boss that controls a wood coffin infested in spiked tendril-like vines, attacking and capturing Rabbid Yoshi in Spooky Trails before turning his attention to Mario's group. Uses the coffin lid as a shield.

  • Boss Subtitles: "Shade Behind the Shield!"
  • Calacas: His design resembles these.
  • Gratuitous Spanish: His name, which simply means "skull", it's also a term of representations of skulls including the sugar skulls which his face paint resembles.
  • Hybrid Monster: A mix of a rabbid, plant and a rotting wooden coffin. He's also this in a gameplay standpoint, having a Buckler-like shield, the movement of the Pirabbid Plant, and the bombs of Supporters.
  • Luckily, My Shield Will Protect Me: He uses his coffin's lid as a shield.
  • Make Me Wanna Shout: Has the ability to scream, pushing his enemies away regardless of cover.
  • Power Parasite: He has absolutely no offensive capabilities of his own, instead forcing his Rabbid hostage to spit out grenades.
  • Wake-Up Call Boss: Calavera's biggest threat lies in his ability to get you away from cover, either by pushing you away, or destroying it with grenades, in order to free up other enemies in range to get in free hits - and since the aforementioned enemies are usually Peek-A-Boos or Supporters, there will always be something else in range. He's also the first boss to have more than 1,000 HP and is smart enough to use full cover in conjunction with his shield, making him tricky to damage.

    Phantom/"Tom Phan" 

Voiced by: Augustin Chemelle

Bowser Jr. pretends to be a "helpful" character by advising the heroes to wake a being named Tom Phan, who supposedly has the power to defeat Bowser Jr., by sending Beep-O texts throughout the Spooky Trails level and leading them into a trap.

A fusion of a Rabbid, an inflatable Boo, and a phonograph, the Phantom is created on a stage-like battleground and instantly gains a rivalry with Mario, insulting and attacking him through song and literally hogging the spotlight.


  • Badass Mustache: His first line has him comparing his to Mario's.
  • Boss Banter: He talks a lot whenever the spotlight's on or off.
  • Boss Subtitles: "Hogs the Spotlight!"
  • Expy: Pretty much the kid friendly version of The Great Mighty Poo from Conker's Bad Fur Day. Ironically, the composer for this game, Grant Kirkhope, is also well-known for his work on another Rareware game, Banjo-Kazooie.
  • Fat Bastard: Due to the Boo balloon, he has a very large gut, which houses the phonograph that plays the instrumentals of his music.
  • Full Moon Silhouette: At the end of his first song, he briefly flies in front of the moon, creating this effect.
  • "The Hero Sucks" Song: Makes tons of insults at Mario in fully voiced songs before parts of the battle begin. He even earns an applause from an invisible audience every time.
  • Hybrid Monster: He's the fusion between a Rabbid, a Boo balloon and a phonograph.
  • Hypocritical Humor: He calls out Mario for "slithering down every pipe, despite his plumb-shaped body type." But he himself isn't exactly slim either...
  • Inelegant Blubbering: His defeat leaves him a melodramatic, sobbing wreck.
  • It's All About Me: He is shown to be very narcissistic.
    "Who do you think you are? You should kneel, I'm the star!"
  • Jiggle Physics: His large Boo-shaped gut bounces and jiggles a lot.
  • Large Ham: Emphasis on large, but it come with being a singing voiced villain.
  • Leaning on the Fourth Wall: During his "The Hero Sucks" Song, he refers to Mario as a parody. He could just be taking the piss, or he could be referring to the fact that Mario's debut, Donkey Kong, was originally going to be a Popeye game (and, since the license wasn't gained for it, a Spiritual Adaptation was created in its place).
  • Make Me Wanna Shout: His main method of attack is a very loud opera scream.
  • Murder the Hypotenuse: Pretty much why he fights, to get Mario out of the way and win Princess Peach's heart.
  • Pride: He's completely full of himself.
    "Imbeciles! I am a national treasure!"
  • Puzzle Boss: Invincible as long as the spotlights are on him, requiring the heroes to destroy his power source to make him vulnerable.
  • Remember the New Guy?: Despite having just been created, he claims to have hated Mario "since Donkey Kong."
  • Taken for Granite: Stone Deaf, which petrifies anyone who moves too close to him while it's active.
  • The Rival: Is passionate about his rivalry with Mario, despite only being made a minute ago and just met him.
  • Sissy Villain: Has shades of this, most notably in the somewhat playful tone his voice sometimes takes while singing, and the way he breaks down sobbing at his defeat.
  • Sword Plant: He stands like this with a plunger during his last song.
  • Theatre Phantom: Meant to invoke this trope, being a ghostly Rabbid singing opera music on a stage and falling for the Love Interest. In promotional material, his name actually is the "Phantom of the Bwahpera."
  • Villainous Breakdown: His defeat leaves him in a melodramatic, sobbing tantrum, pounding his fists against the floor and clutching his chest like he's dying.
  • Villainous Crush: Wants the affection of Princess Peach based on his songs, seeing Mario as a rival, and believing his singing will be able to woo her.
  • What Does She See in Him?: Part of his lyrics questions why Peach is close to Mario, after listing his poor qualities.

    Bwario and Bwaluigi 
A duo of Rabbids that Mario and the other heroes face in World 4 that bare resemblance to a familiar dastardly pair. Bwario appears to be a combination of the Ziggy and Valkyrie classes by having Villain Sight, wielding a Gatling gun, and being capable of performing a Ground Pound through a Team Jump while Bwaluigi is a Smasher.


  • Badass Mustache: Bwario has Wario's zigzag mustache.
  • Big Guy, Little Guy: Interestingly enough, Bwario is the little guy while Bwaluigi is huge and bulky, contrasting with Wario's Fat Bastard and Waluigi's Lean and Mean appearances.
  • Boss in Mook Clothing: The only reason they're not technically midbosses is because they aren't outright called it in-game, despite checking everything else on the list: unique skillsets, very high HP totalling 1,800 (3,000 when partnered with the Lava Queen), and their own unique theme whenever they're fought.
  • Boss Subtitles: "Corrupt Caricatures!"
  • Expy: They pretty much represent Wario and Waluigi in this crossover.
  • Mook Debut Cutscene: If one looks closely, both Bwario and Bwaluigi emerge from red spheres that the Megabug drops on its way to Bowser's Castle. It's also likely the Lava Queen was summoned the same way. This may be why the three of them don't disappear or defuse like previous enemies upon defeat.
  • Red Eyes, Take Warning: Have distinct red eyes with black irises and eyeshadow.
  • Status Ailment: Bwario's Rumblebang inflicts Freeze, preventing use of techniques, while Bwaluigi can inflict Honey, preventing the unlucky victim and anyone, ally or enemy, within his Area of Effect from moving.
  • Those Two Bad Guys: Goes without saying.
  • Villain: Exit, Stage Left: They escape both times they are fought, and aren't given a full defeat where they're defused, like most of the mini-bosses and main bosses.
  • You Will Not Evade Me: Bwaluigi has Magnet Dance, and his melee has a chance to inflict Honey to prevent you from running away. If that weren't bad enough, Bwario has Villain Sight to shoot you while you're being dragged out of cover.

    Lava Queen 
A female Rabbid that looks like a Valkyrie enemy with glowing armor and eyes, the Lava Queen joins Bwario and Bwaluigi in their second fight against the heroes. Seems to have somewhat of a thing for Mario.


    Bowser 

Voiced by: Kenny James

The King of the Koopas himself... Who is on vacation for most of the game.


  • Demonic Possession: This is one of the very few times Bowser doesn't intentionally do anything bad at any point in a Mario game. He spends most of the game on vacation, and his only interactions with anyone are very typical fatherly ones with his son over the phone. It's only when he decides to come home early and gets possessed by the Megabug that he actually becomes an antagonist.
  • Demoted to Extra: His only appearance until the end of the game is indirectly via a phone call to his son.
  • Distressed Dude: He's subdued by the Megabug right before Mario's team reaches his castle and he's forcibly fused with it right after.
  • Fusion Dance: The Megabug forcibly fuses with him for the final battle. Notably, he's the only boss not to be a Rabbid in any way. In this form, he gains the Megabug's wings, tail, head crest, Glowing Eyes of Doom, and aura.
  • Hijacked by Ganon: Even though he has virtually nothing to do with the game's plot, he still manages to make it back in time to be the final boss... even though he doesn't really have a say in the matter.
  • Locked Out of the Loop: If he had any idea what was going on at his castle, he probably wouldn't have come home early.
  • The Scream: As Mario and his team approach the cannon leading to the final boss, Bowser can be heard screaming.
  • Spanner in the Works: His appearance at the end of the game was due to him deciding to return home early. Unfortunately, the Megabug just so happened to be en-route to his castle...
  • Villains Out Shopping: Even bad guys need a vacation every once in a while.
  • The Voiceless: Zigzagged. Though he does talk to Junior over the phone, all we hear of his end of the conversation is the standard Voice Grunting. Even when he does appear in person, he gets possessed before he says anything and falls unconscious the second he's freed.
  • Walking Spoiler: The very fact that he appears in the game in general considering his only physical appearance is during the final battle.

    Megabug 
A virus created after the Rabbids' time washing machine is zapped with the Supa-Merge, the Megabug is a vortex that is responsible for dropping the Rabbids into the Mushroom Kingdom and casts a shadow over the plot of the game.


  • Apocalypse How: Delivers a Class X5/Class Z as it's attempting to destroy both the Mario universe and the Rabbids universe and has the ability to destroy entire realms.
  • Bad Boss: In the fight against it, it will occasionally attack its minions randomly, sometimes even KO'ing them.
  • Boss Subtitles: As Megadragonbowser: "The Ultimate Boss!"
  • The Chessmaster: Subtle, but it's there. To progress through the game, you would have to defeat Rabbids, however doing so powers it up, getting it closer to its goal of engulfing both worlds. If you don't, then the world would run rampant with the Rabbids it has turned evil through The Corruption. It basically engineered a situation that's a bad outcome for the universe no matter what.
  • The Corruption: Its influence twists the normally Chaotic Neutral Rabbids into genuinely malicious creatures.
  • Cutscene Boss: Though it possesses Bowser to fight the heroes, its physical form is taken down in the post-fight cutscene in one volley of attacks.
  • Eldritch Abomination: It takes on a phoenix-like form for the last half of the Lava Pits.
  • Eldritch Location: "Megabug Ride" a techno location where the Ultimate Challenge stages and the first multiplayer map take place.
  • Eviler Than Thou: Essentially what happens with its defeating and possession of Bowser. Keep in mind, aside from the main heroes of his franchise, Bowser is well known for decimating/helping-to-decimate every other opponent who comes his way, including criminal masterminds, other overlords, Reality Warper maniacs, and other Eldritch Abomination creatures. It's telling that this thing still managed to totally defeat the Koopa King, and he plays no part in its defeat at all.
  • Expy: Essentially a sapient cyber version of the Void from Super Paper Mario.
  • Generic Doomsday Villain: It's never specified the reason why it wants to destroy everything, other than to cause chaos because it can.
  • Greater-Scope Villain: It is the force responsible for throwing the Mushroom Kingdom into chaos and causing the Rabbids to go on a rampage. However, it only becomes a major problem during the second half of the Lava Pits.
  • Knight of Cerebus: It is played dead seriously unlike everything else in the game. It's also probably the most seriously taken villain in the franchise as it's not Laughably Evil like Dimentio or King Boo and its goals of omnicide far overtake the Shadow Queen's.
  • Lovecraft Lite: It's a massive black hole in the sky that can transform into a Phoenix and it's beyond anyone's understanding on how it exists and why. Due to the huge threat it possesses, it must be stopped.
  • No-Holds-Barred Beatdown: Delivers one to Bowser before possessing him, though you only hear his screams.
  • Omnicidal Maniac: It's a sentient monster (when it achieves a physical form) that only causes chaos and destruction everywhere it goes with its desired goal to destroy the Mario and Rabbids universe.
  • Orcus on His Throne: For most of the game, it's content to remain as an outside force since its corrupted Rabbid minions do all of its necessary work and return its power when they're defeated. The only reason it leaves the throne at all is because Spawny was close to being rescued, which would halt its plans and forces it to intervene.
  • Our Dragons Are Different: Its physical form is called a dragon several times in the game, though it looks more like a phoenix.
  • Physical God: It's a Reality Warper and brought both the Mario universe and Rabbids universe together and has the ability to end the two universes. In fact, ending multiple universes is the main goal of the creature.
  • Ramming Always Works: Not in this case. Its attempt to ram into the heroes after being exorcised from Bowser ends in it getting shot by everyone before it reaches them.
  • Red and Black and Evil All Over: Well, orange, but its physical form has a black body that glows with orange energy.
  • Swirly Energy Thingy: Its natural state is a giant, cybernetic vortex in the sky that continuously gets bigger throughout the game. It takes on a more lava-ish state in the sky above Bowser's Castle.
  • Vile Villain, Saccharine Show: Nothing about the Megabug is played for laughs and it replaces Bowser Jr. as the villain of the final part of the game.
  • The Voiceless: It's completely mute throughout the game.
  • Walking Spoiler: Most of the promotional material released for the game doesn't directly mention it and it's most prominent during the final part of the storyline.

Supporting Characters

    Toad 

Voiced by: Samantha Kelly

A common mushroom-headed denizen of the Mushroom Kingdom and a retainer to Princess Peach. He and Toadette attempt to explore the Mushroom Kingdom after it's been messed up by the Rabbids' arrival.


  • Escort Mission: Some story and challenge stages has Toad as the NPC the player has to escort from one part of the battlefield to another, making sure he stays alive along the way. He gets the prominent role of carrying Rabbid Mario, who's encased in a block of ice during the first half of World 2.
  • No Sense of Direction: Lampshaded by Toadette as he relies on his gut instincts in exploring the newly bizarre lands of the Mushroom Kingdom.

    Toadette 

Voiced by: Samantha Kelly

A female Toad in pink, she is essentially Toad's companion in exploring the bizarre lands of the Mushroom Kingdom that have been altered by the Rabbids' invasion.


    Genius Girl 

Voiced by: Kaycie Chase

An unnamed inventor that appears in the intro cinematic. She invented the Supa-Merge in the first place.


  • Adorkable: Her energetic personality along with her skill at creating inventions gives her this trait.
  • The Faceless: The player doesn't see the Genius Girl's face in the intro. We do catch a glimpse of it when she displays her picture on the cover of Tech magazine; her eyes are covered with glasses, but she has short blond hair.
  • Fangirl: Of the Mario series, shown by her attire and the several figurines she has in her room.
  • Gadgeteer Genius: She did invent the Supa-Merge for than combining items A and B into item C (It has the capacity to solve the energy crisis) and was prominently featured on the cover of a Tech magazine issue.
  • Genki Girl: She's energetic and upbeat from what little lines she has.
  • Small Role, Big Impact: She only appears in the intro cutscene, but her invention sets the whole plot in motion.

Heroes (DLC)

    Donkey Kong 

Voiced by: Takashi Nagasako

The first hero character to be announced in the Spring 2018 DLC, Donkey Kong Adventure. Like any good king of swing, DK is able to swing on vines suspended in the air by dandelion puff balls. In lieu of a jumping ability, he can grab allies and enemies alike and throw them.
https://static.tvtropes.org/pmwiki/pub/images/574px_mrkb_donkey_kong_stats.png

  • Battle Boomerang: Donkey Kong's main weapon is the Bwananarang.
  • Fastball Special: Donkey Kong, in place of being able to perform a Team Jump, can pick up allied characters and toss them onto a space further away or high above. Rabbid Cranky can use this mechanic to blast enemies near his landing spot.
  • Grievous Harm with a Body: Similarly, Donkey Kong can grab enemy units and launch them at other enemies to deal damage or force them to relocate. If an ability on DK's Skill Tree is activated, Donkey Kong can do this to enemies that haven't fully spawned yet.
  • Ground Pound: The Ground Pound returns as his secondary attacking move, which deals multiple hits in a large area.
  • Mythology Gag: He has an ability to bring enemies closer to him using a set of bongos.
  • Punny Name: The name "Bwananarang" is a portmanteau of Banana, Boomerang, and "Bwah".
  • Purposely Overpowered: Donkey Kong has the most mobility out of all ten playable characters, can jump up ledges, can strike multiple targets with his Bwananarang, and can lift and throw enemies and pieces of cover.
  • Super Strength: He has the ability to pick up mooks, allies and pieces of cover alike and throw them around like rag dolls. His secondary weapon is the Ground Pound, where he slaps the ground hard enough to destroy weaker bits of cover in one shot.
  • Took a Level in Kindness: His usual Call to Adventure is because someone stole his Banana Horde, and he typically prefers to keep to himself otherwise. Here, he jumped in to save Rabbid Peach of his own free will.
  • Vine Swing: Scattered across maps are flying dandelions that sprout vines for Donkey Kong to swing across should he cross a special "DK" pad.
  • You Will Not Evade Me: Has Magnet Groove, drawing out a pair of bongos to lure in enemies and possibly follow up with a Ground Pound.

    Rabbid Cranky 
A Rabbid dressed up like Cranky Kong.
https://static.tvtropes.org/pmwiki/pub/images/602px_mrkb_rabbid_cranky_stats.png

  • Automatic Crossbow: Uses a crossbow-like weapon called a Boombow for both of his main attacks.
  • Cool Old Guy: An elderly Rabbid, but is as good in a fight as all the other characters.
  • Grumpy Old Man: Is almost always rambling. He is the Rabbid version of Cranky Kong, after all.
  • The Last of These Is Not Like the Others: Because Rabbid Kong is a Rabbid version of Donkey Kong that is a boss enemy, it didn't leave room for a straight Rabbid version. Instead, Donkey Kong's variant is a Rabbid version of Cranky Kong.
  • Mythology Gag: His secondary weapon is throwing a barrel. The Original Cranky Kong is supposed to be the Donkey Kong from the original Donkey Kong video game, where he threw barrels.
  • One-Wheeled Wonder: He uses poor Beep-O as one during exploration phases.
  • Rambling Old Man Monologue: One of his abilities is "Long Story", where he tells a story so long it puts any enemies nearby to sleep.
  • Short-Range Shotgun: Rabbid Cranky’s weapon of choice is a Boombow, and while it looks like a crossbow, it behaves like the Boomshot weapons.
  • Standard Status Effects: Uniquely, Rabbid Cranky has four different status effects. His weapons deal Vamp and Ink damage, his unique jump can deal Ice damage, and he has an ability that can put enemies to sleep.
  • Swiss Army Weapon: His cane acts like a cane and a crossbow.
  • Trick Arrow: Rabbid Cranky shoots a Barrel Bolt from his weapon like it. It helps with the imagery, given his weapon looks like a crossbow.

Villains (DLC)

    Collectors 
Rabbids that have stolen parts of the washing machine. Unable to fight but have excellent mobility.

    Smugglers 
Smashers repurposed to carry bad bananas to their goals. They act similarly to Smashers, except they are trying to reach a certain spot on the map.

    Summoner 
Exactly What It Says on the Tin, summoners are supporters that can summon enemies to fight alongside them.

    Side Eye 
A hammerhead shark Rabbid.
  • Boss Subtitles: "StandofFISH scaredy cat!"
  • Dirty Coward: Always tries to avoid getting hit, mostly by moving into full covers. The moment he gets attacked, he just dives into sand and moves into another full cover.
  • Foil: To Finn. Both Rabbids are designed after sharks, but while Finn is a ruthless berserker who always charges at his enemies wildly, Side Eye is a Dirty Coward who always avoids direct fighting, preferring to attack from hideouts.
  • "Get Back Here!" Boss: A particularly annoying one, as not only does he start running every time he gets shot at, but his range of movement encompasses practically the entire arena. The only hero capable of keeping pace with him is Donkey Kong swinging across the vines, and while he can carry one of his teammates along with him, the other will be forced to play the catch-up game.
  • Improbable Use of a Weapon: He wield a big Sea Mine... as a flail.
  • Miles Gloriosus: Acts threatening during his introductory cutscene... but instantly starts running away once its clear he actually has to fight the heroes.
  • Sand Is Water: He moves around by swimming into sand with only his fin poking out of the sand. Like, you know, sharks.
  • Threatening Shark: While "threatening" part is... very debatable, he is designed after a hammerhead shark. He also moves around like one.

    Finn 
A one eyed shark Rabbid.
  • The Berserker: Finn exclusively fights in melee and when hit, will immediately charge towards the attacker, smashing through anyone in his way, friend and foe.
  • Boss Subtitles: “One-shark feeding frenzy!”
  • Close-Range Combatant: He has no ranged weapon, simply a hammer with an octopus on it to deal the ink status effect.
  • Foil: To Side Eye. Both Rabbids are designed after sharks, but while Side Eye is a Dirty Coward who always avoids direct fighting and attacks from hideouts, Finn is The Berserker who always charges towards the attacker wildly.
  • Leeroy Jenkins: His fighting style involves charging at his foes wildly, without caring about casualties.
  • Sand Is Water: Much like Side-Eye.
  • Standard Status Effects: Can Ink his foes, preventing them from using their weapons.
  • Threatening Shark: And unlike Side Eye, is much more vicious in his fighting style.
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