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Characters / Paper Mario: Color Splash

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Characters from Paper Mario: Color Splash.

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"Anyway, now that I'm awake, you wanna grab a burger or something? Your treat."

A paint bucket-like creature who helps Mario restore Color to Prism Island. Huey is determined to save the Big Paint Stars and is generally kind-hearted, though he's not above materialistic vices.

  • Animate Inanimate Object: He has the appearance of a living paint bucket.
  • But Now I Must Go: In a rather somber moment in an otherwise bright and cheerful game, Huey absorbs all the black paint covering Bowser's castle and goes off to a faraway place to make sure it doesn't cause trouble again.
  • Living Mood Ring: The tab where Huey's eyes are will change color depending on his feelings: blue for sad, red for angry, yellow for happy, and purple for shocked.
  • Lovable Coward: Whenever danger arises, Huey isn't afraid to sit aside and let Mario do all of the work. At times he genuinely tries to help out, but if there is a situation he knows he can't handle, he'll let Mario take over.
  • Money Fetish: Huey really has a thing for obtaining and keeping wealth—he expects others to pay for him, like Peach for a possible burger. Meanwhile, he expresses outrage when the pay load of Mondo Woods' giant coin is equal to a normal one.
  • Nice Guy: Huey is very nice and openly supportive of Mario, and while he has some negative qualities, overall he's very sweet.
  • Sealed Evil in a Can: Huey's purpose is to encapsulate the corrosive and corrupting black paint, but he doesn't realize it until the end. Huey himself is quite benevolent, essentially the "can" (literally and figuratively) to the black paint's "evil".

    The "Thing" Cards 
List of Things debuting in Color Splash: Fire Extinguisher, Plunger, Lemon, Piggy Bank, Bone, Bottle Opener, Ice Pick, Turnip, Instant Camera, Compass, Cork, Washing Machine, Lightbulb, Salt and Pepper, Charcoal Grill, Megaphone, Claw Hammer, Recorder, Disco Ball

A bunch of 3-dimensional items found here and there on Prism Island.


    Pry Guy 

A regular Shy Guy who found the wannabe-hero Toad's Journal and got inspired by it.

    Shunned Guy 
"Paint and suffering..."
"My favorite color is slurple!"

A terrifying Shy Guy miniboss found in the depths of the Indigo Underground.

  • Achilles' Heel: He is only vulnerable to fire. And "Thing" cards too, he isn't that invulnerable.
  • Body Horror: Not only was he literally sucking the life out of a Green Ranger Toad when you find him, he then folds backwards and creepily crawls towards Mario.
  • Boss in Mook Clothing: Looks like a regular Shy Guy, but is actually the Mini-Boss of the level.
  • Crate Expectations: He is hidden in one in the Sunset Express.
  • Degraded Boss: He wasn't that much of a boss to begin with, but he comes back several times, and now the player knows his only weakness. (That plus the "Strong as They Need to Be" effect caused by the Gameplay and Story Segregation.)
  • Exorcist Head: The Horror Trope implied by his backwards folding.
  • Gameplay and Story Segregation: When you meet him again, your hammer has upgraded and is able to One-Hit Kill him with a preemptive strike. But if you fight him normally, the hammer cards are useless again like in the first encounter.
  • Invincible Minor Minion: After defeating dozens of Shy Guys of various forms, not being able to defeat this creepy but otherwise unremarkable Slurp Guy with basic attacks makes him even more creepy.
  • Just Between You and Me: After a few turns wasting your attacks on him, he will eventually plainly spell out his own weakness that would defeat him in only one well done attack.
  • Kill It with Fire: The (almost) only way to destroy this monstrosity.
  • Kung Fu-Proof Mook: Regular attacks like the jump and the hammer won't work against him. Justified, as his folding allows him to absorb any stomp without damaging him.
  • Life Drinker: Like all Slurp Guys, he sucks the paint out of Mario and the Toad. The horror of the scene only makes this even more uncomfortable.
  • Monster Closet: How you find him at Tangerino Grill.
  • No-Sell: He is immune to almost all the cards in the game.
  • Oh, Crap!: Even Mario can't stay unfazed by the Shunned Guy, and starts the fight trying (and failing) to escape.
  • "Psycho" Strings: His own theme song.
  • Rock–Paper–Scissors: He is the third and final opponent (which means you have no clues about how to beat him) of the third Roshambo Temple.
  • Shout-Out: Of all things, to The Grudge (or rather the original Ju-on). Didn't expect to see that kind of reference in a Nintendo game, did you?
  • Uniformity Exception: The only difference between this guy and a regular Slurp Guy is that he is folded and suddenly crawls backwards towards you.
  • Unique Enemy: Even though you meet him several times after the initial confrontation in the Indigo Underground, it is implied that it is always the same as you never met multiple occurrences of him at the same time.
  • Unwinnable by Design: If you wasted all your fire-based and "Thing" cards before the fight, the only recourse left is to run.
  • Wall Crawl: Can do that after you find him in the Sunset Express.

    The Shy Bandit
"It's the cops!"

An exiled Shy Guy who has donned a mask (atop his Shy Guy mask) and taken to a life of thievery. He occasionally appears on the world map, where he will mark a location with his calling card. If you don't head him off or defeat him, he'll suck the paint out of the location, reverting all of its colorless spots.

  • Action Initiative: The Shy Bandit will always attack first, and his opening move will always be to either shoot paint at your eyes or summon Mooks.
  • Assist Character: As with most enemies, you can acquire a battle card of him and summon him as an ally. If he defeats an enemy, the defeated enemy has a very high chance of dropping a card of their own after the battle.
  • Bandit Mook: Though rather than steal your items, he'll steal all the hard work you made in repainting a level.
  • Blow Gun: Unlike most Slurp Guys, who only use their straws to suck in paint, the Shy Bandit will also do the reverse.
  • Calling Card: He marks a level icon with his calling card, which lets you know where to race him to. Beating him there and claiming the card will cause him to leave without a fight.
  • Controllable Helplessness: Sometimes, he appears too far away for you to reach in time.
  • Domino Mask: He wears a domino mask over his standard-issue Shy Guy mask, ostensibly to hide his identity.
  • A Handful for an Eye: When the battle starts, sometimes he will immediately attempt to blind you with a shot of paint to the eyes. If you get hit, your subsequent attacks will miss.
  • Mini-Boss: A randomly-recurring one.
  • Overworld Not to Scale: Since you fight him on the world map, the scenery accompanying your battle will be amusingly-tiny versions of levels.
  • Phantom Thief: Self-styled as such, though his getup is somewhat lacking.
  • Random Encounters: He has a small chance of appearing whenever you exit a level to the world map.

    Shady Sledge Bro's Gang 
A group of thugs led by a Shady Sledge Bro, desperately looking for "it".

    Laundry Guy

A Shy Guy who watches over the Laundry Machine in Vortex Island.


A living Steak that the VIP passenger wants Mario to serve for him at the Tangerino Grill.

  • Bait-and-Switch: Thought it was a Thing that you needed to squeeze? Surprise! It's actually a Puzzle Boss.
  • Food Eats You: It attacks Mario by whacking him when encountered.
  • Non-Standard Character Design: Like the other Things, the steak is actually rendered in 3D, as opposed to being paper like the rest of the characters.
  • Puzzle Boss: In order to progress the game, you have to cook the steak for the VIP by tenderizing it (with hammers), and using specific Things in a certain order. Also, replicas won't work.

    Emerald Circus Performers 
A line of enemy circus performers that are fought in the order of the Unicycle Shy Guys, the two Wild Dino Rhinos and their Animal Trainer Shy Guy, the Buzzy Beetle Tower, and the Trampoline Shy Guys.
  • Ascended Extra: The Buzzy Beetle Tower from Super Mario Maker is this, and the game even reveals its name!
  • The Beastmaster: The Animal Trainer Shy Guy, who can calm the Wild Dino Rhinos down. When the Trainer is defeated, the Dino Rhinos go mad in rage until another Shy Guy comes to calm them down.
  • Puzzle Boss: The Trampoline Shy Guys, who can only be defeated by pounding the trampoline with a hammer before jumping on them. When jumped without pounding the trampoline, they will jump high up in the air before Mario could have a chance to stomp them.
  • Unique Enemy: The Unicycle Shy Guys, who only appear once as the first fight of the Emerald Circus Performers. (Well, at least until 3 years later in Yoshi's Crafted World.)

An evil substance that Bowser unwittingly creates from mixing the colors on Prism Island's Prisma Fountain. Possessing the Koopa King, it commands him and his minions to paint the whole world black.
  • Arch-Enemy: Is this to the Big Paint Stars and Huey. The entirety of the game is dedicated to restoring all the color on Prism Island while also freeing Bowser from it.
  • The Corrupter: It corrupts Bowser's normal personality, making him more evil than normal and obsessed with covering the world in black paint.
  • Demonic Possession: Does this to Bowser after he mixes the colors, amplifying his evil traits and even making him hurt Peach despite Bowser himself not meaning any harm.
  • Greater-Scope Villain: It has a mind of its own and is controlling all of Bowser's actions, but never takes on an active role in the plot as Bowser is the one in the foreground.
  • Toxic Phlebotinum: Bowser uses it on Banzai Bills to create toxic bombs, with plans to cover the entire world in it. It also does heavy damage to Mario if he touches it.
  • Vile Villain, Saccharine Show: While Bowser is Laughably Evil at most times, the same cannot be say when the black paint control him.
  • Voices Are Mental: Bowser does most of the talking for it in the entire game. Justified, since it is living paint and can't talk fully even after Bowser is defeated.

Other Characters

    Big Paint Stars 
Six Stars that grants paint for Prism Island. When Bowser accidentally gets possessed by the Black Paint, he scatters the Stars across Prism Island. After all the Big Paint Stars have been collected, they create a rainbow bridge to Black Bowser's Castle.
  • Living Macguffin: The Stars are revealed to be sentient, and communicate with others though their minds.

    Rescue Squad V 
A group of Toads dedicated to helping the people on Prism Island. There are five teams in all, each a different color.
  • Anti-Frustration Features: Can't find any of the Toads? Try talking to the chief in Port Prisma. He'll tell you if you've missed anyone, as well as where they were missed.
  • Expy: The group as a whole is a reference to the Super Sentai;their name in particular appears to refer to Kyūkyū Sentai GoGoV.
  • Heroic Wannabe: You can meet one Toad that wants to join the Rescue Squad, but is turned down since he's been shrunk down. You can help him later get back to normal size to join the squad.

    Piper and His Friends 
A group of childhood friends that have separated over the years. Mario can help them reunite in his journey by restoring their color and watch them reunite as a seed grows in an old hangout spot.
  • Back from the Dead: Apparently, before the start of the game, Piper had wilted away and turned brown. By planting the seed, the friends were able to grow Piper a new body.
  • Color-Coded for Your Convenience: All of Piper's friends are colored differently and placed in a colored location matching them (besides Purp, who starts the whole quest).
  • Foreshadowing: As the quest continues, more memories shared the friends give hints that Piper may not be another Toad like the rest of his friends...
  • Interspecies Friendship: Piper is revealed to be a Ptooie friends with Toads.
  • Leitmotif: This theme whenever the group reminiscence about Piper.
  • Meaningful Name: Besides Piper, all of the Toads are named after the color they are.
  • Odd Name Out: The 6 friends of the group: Purp, Redd, Greenie, Bloo, Yella, and Piper.
  • Red Herring: Shortly after the flowers on the tree fly off, a seed falls from the tree and a Ptooie pops out from it. Mario prepares to fight it, complete with music... when the other Toads stop him, saying that the Ptooie is Piper.

    Action Toad

A Toad who runs the Action Command Dojo.

  • Action Commands: If you're bad at them, he can help you improve your skills.
  • Badass Normal: He's just another Toad who lives on Prism Island. He's also a master of all the Action Commands, and can easily point out what you're doing wrong.

    Know-It-All Toad 
A Toad who gives hints on what "Thing" you need to progress.
  • Hint System: If you need a Thing to progress, but you don't know which one, you can talk to him to get some cryptic advice on the Thing you need. He'll also let you know if you're carrying it at the moment.
  • Suspiciously Similar Substitute: Know-It-All Toad's hint-giving abilities make him a functionally similar character to Merlon (as he was in the first two games, at least).

    The Wringer 
"See, once you get your first squeeze, you never wanna let go. You're hooked. That's how I turn a profit."

A Toad who sells "Things" to squeeze.

    Deep Cuts Toad 
A Toad who gives hint on where to find "Deep Cuts".
  • Hint System: He'll give you hints about where Cutouts are, for a small fee.

    The Chosen Toads

Three special Toads who are quite literally the key to open the gate to Crimson Tower.

    The Five Fun Guys 
Five green Toads and their manager who are part of the Oceanfest celebration at Bloo Bay Beach.
  • Clam Trap: One of the Guys is hidden in one. It creases his "hair" due to the fact that it closed on him before he was ready.
  • The Computer Is a Cheating Bastard: It doesn't matter how many times you try, you just can't win at the "Toad Shuffle" without Fixing the Game, even if you know that they are cheating and try to pick a random one.
  • Fixing the Game: The Five Fun Guys are actually cheating during the "Toad Shuffle". You have to paint the Toad(s) before playing to prove that the game is rigged.
  • Inexplicably Identical Individuals: The five green Toads look exactly the same, which is then used for a Shell Game. You could argue that all the Toads look the same anyway.
  • Moral Myopia: You can paint the Toads to help you win without even knowing that the game was rigged in the first place. Then, Huey calls the manager out for cheating despite the fact that you were cheating in the first place.
  • Punny Name: They are "fungi". 'Cause they're mushrooms.
  • Red Herring: The folded Toad looks like a hint for the following "Toad Shuffle", but it is just to throw the player off even more and make him realize that there is something fishy going on.
  • Scandalgate: When they are caught, the manager is afraid to see "Shufflegate" spreading in the news and gives the prize to Mario and Huey in exchange for their silence.
  • Shell Game: The "Toad Shuffle", in order to win the key to Blissful Beach. It is more difficult that it looks, and for good reasons.
  • Uniformity Exception: After the "Toad-and-Go Seek", one of the Guys' head is a bit folded; a detail that may or may not be useful later.

    The Professor & Princess 
An archeologist and his pet Chain Chomp, living at Chateau Chanterelle.

    The Ghostly Toads

The ghosts of six tea-enthusiast Toads haunting the Dark Bloo Inn.

    The Captain & his Crew 
A Toad who goes on a voyage with a trio of Toads through the Violet Isles.
  • Suspiciously Similar Substitute: Essentially take up the roles Flavio and his crew had from Paper Mario: The Thousand-Year Door.
  • Talk Like a Pirate: The Captain talks like this throughout the voyage. When sword fighting with the Legendary Captain after the Violet Paint Star is collected, the Legendary Captain tells him to quit it with the accent, causing the Captain to confess that he's really just a Toad from Port Prisma, indicating that the accent was fake.

    Sunset Express Conductor

The operator of the Sunset Express.

  • Cowardly Lion: Despite being scared to march into the cab of the train during the boss fight with Larry, he still manages to not only make it to the cab, but even kicks the Shy Guy recovering Larry's health out of it.

     Sunset Express Shy Guy 
A Shy Guy that Mario encounters on the Sunset Express when Larry takes it over.
  • Punch-Clock Villain: Deconstructed. He is a nice guy and talks to Mario about the nature of his life and wonders why he fights for Bowser like he does. Then he realises that the next time they meet it will be as enemies, and if you do meet again, he dies.
  • Video Game Cruelty Potential: You do not actually have to meet him again and kill him. In fact, it is actually quite difficult to encounter him as he is one of the Shy Guys on trapeze in Mossrock Theater and requires you to wait for him to appear.
  • What Measure Is a Mook?: A nice Shy Guy who questions his life choices and talks to Mario. He can still die like any other mook though.