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Koopa Kingdom Bosses that aren't Bowser, his family, or Kamek.


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    Bosses (debuting in Super Mario 64/Super Mario 64 DS

King Bob-omb

https://static.tvtropes.org/pmwiki/pub/images/smp_king_bob_omb.png
"I'm the Big Bob-omb, baron of all blasting matter, king of ka-booms the world over!"

A big Bob-omb who's watching the war between the pink and black Bob-ombs. As far as bosses go, he's pretty gracious when taking defeat.

Tropes associated with King Bob-omb:

  • Affably Evil: Aside from being an antagonist, he has the personality of a gentleman and he would also compliment the player as well.
  • Badass Mustache: He takes great pride in it, looks down on anyone who doesn't have a mustache, or a mustache inferior to his own.
    King Bob-omb: I can't lose to these puny brats! I'm a king! I... I have a moustache! Oh. Right. So do they.
  • Big, Bulky Bomb: Due to being the giant king of walking bombs.
  • Braggart Boss: In Super Mario 64 DS he would constantly mention how awesome his mustache is.
  • Chasing Your Tail: In order to beat him, he has to be grabbed from behind and thrown onto the ground three times. Don't throw him off the edge though; it's "against the royal rules" and will result in having to start the fight over.
  • Flunky Boss: In his first battle in Super Mario 64 DS, he spawns regular Bob-ombs to assist him, because Yoshi is unable to pick him up.
  • Graceful Loser: When you defeat him in Super Mario 64, he'll accept defeat and compliment the player along with giving the player a star too.
  • Hypocrite: In Super Mario 64, if you throw him off the mountain, he will jump back up and tell you it is not honorable to throw an opponent out of the ring. Thing is, though, that he will do the same thing to you, and force you to go back to the top of the mountain and go through his intro dialogue again.
  • King Mook: Of the Bob-ombs.
  • Tactical Suicide Boss: When he fights Yoshi in Super Mario 64 DS, he spawns Bob-ombs, something he didn't do in the original. Since Yoshi cannot pick him up, and his only method of attacking the king is to use his own Bob-ombs against him, he would be better off just sticking to his old tricks.
  • Taking You with Me: His attempt to take out the Mario Bros in Paper Jam involves blowing himself up to destroy them in the explosion.
  • Terse Talker: Contrasting his extravagant speech in his debut, he doesn't talk much in Paper Jam.
  • Time-Limit Boss: He appears as a late-game boss in Mario & Luigi: Paper Jam. Players are given four minutes in real time to defeat him (three minutes in the Battle Ring), and if you run out of time, he blows up in your face. You can add a minute to the timer by deflecting his red bombs back at him.
  • Took a Level in Badass: He was the first boss in 64 and 64 DS but in Paper Jam he is the last boss fought before Neo Bowser Castle and spends most of the game running the operation that rains papercraft environments on the Mushroom Kingdom and is willing to destroy himself if it means taking out the Mario Bros.
  • Warm-Up Boss: The first boss of Mario 64 who holds the very first star of the game. All he does is walk around very slowly and try to pick Mario up and throw him. All Mario needs to do to win is do the same to him three times, and Mario moves much faster.

Whomp King

https://static.tvtropes.org/pmwiki/pub/images/whomp_king_6624.png
"I think I'll crush you just for fun! Do you have a problem with that?"

King of the Whomps, he's tired of gravel being ignored. He wants some respect and takes his anger out on Mario.

Tropes associated with Whomp King:

  • Attack Its Weak Point: The bandage on his back.
  • Flunky Boss: In Super Mario Galaxy 2, he creates Whimps to help him.
  • King Mook: Of the Whomps and possibly the Thwomps.
  • Leaning on the Fourth Wall: In Super Mario Galaxy 2, if you die to him and then return to fight him again, he will only get part of the way through his speech before claiming to be tired of giving it every time, and jump right to the battle.
  • That Makes Me Feel Angry: "It makes me so mad!"
  • Took a Level in Badass: In Super Mario Galaxy 2, where he's a boss in one of the last levels of the game. He's much bigger than in 64, so it's harder to get up onto his back when he slams the ground, and the vulnerable area you need to ground pound is smaller. Additionally, getting flattened by him is now an instant, squishy death, he can kill you by stepping on you or crushing you under his fist, he can summon Whimps to assist him, and he has a Shockwave Stomp attack. However, he still goes down in three hits, as is tradition.
  • Trick Boss: In Super Mario Galaxy 2, the Whomps are bigger than in 64, so one wouldn't be blamed for thinking the Whomp that's walking where the Whomp King was in 64 was the Whomp King. But it's not, and when one beats that Whomp, you can access the underside of the fortress/planet, where the Whomp King is hiding out.

Big Bully

https://static.tvtropes.org/pmwiki/pub/images/big_bully_sm64ds.png

Nothing really sets him apart from the other Bullies, other than his large size. That might be all that matters to the dim-witted creatures.

Tropes associated with Big Bully:

  • Degraded Boss: A later mission has three Big Bullies attacking at once.
  • King Mook: Of the Bullies.
  • Ring-Out Boss: Like all bullies, Big Bullies can only be defeated by pushing them off their platforms.

Eyerok

https://static.tvtropes.org/pmwiki/pub/images/eyerok_9020.png
"We no like...intruders! Now battle......hand...to...hand!"

A pair of giant hands with eyes on their palms who guard the center of a pyramid. Like all the other bosses, they are not happy to see Mario.

Tropes associated with Eyerok:

Big Mr. I

https://static.tvtropes.org/pmwiki/pub/images/bigmri_5712.jpg

A giant version of the Mr. I enemy who hides out in the attic.

Tropes associated with Big Mr. I:

Chill Bully

https://static.tvtropes.org/pmwiki/pub/images/chill_bully_8150.png

A large Bully made of ice who must be defeated in order to get a Power Star. Like normal Bullies, he charges at you and must be knocked out of his ring, this time into icy water.

Tropes associated with Chill Bully:

  • King Mook: Of the Bullies.
  • Ring-Out Boss: Like the others, with a frozen lake below to hurt him or you. Notably, he is the only Bully that can be pushed by Yoshi's fire breath.
  • Spikes of Villainy: He has a giant spike on his head.

Chief Chilly

https://static.tvtropes.org/pmwiki/pub/images/chief_chilly_8907.png
"What a sad, mangy mustache you've got there. It hardly seems worth it to destroy you. With a 'stache like that, you're clearly the sidekick, not the star."

Bigger and stronger than the Chill Bully, the chief knows a few more tricks than the average Bully. He, like King Bob-omb, is also quite proud of his 'stache.

Tropes associated with Chief Chilly:

  • Badass Mustache: He boasts about it A LOT. He'll also be quick to insult Luigi over his facial hair, and is utterly distraught if (somehow) defeated by the hairless Yoshi.
    Chief Chilly: I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?
  • Braggart Boss: Like King Bob-omb, he is constantly bragging about his mustache.
  • Co-Dragons: With Goomboss and King Boo, as Bowser has them guard Mario, Luigi, and Wario in Super Mario 64 DS.
  • Developers' Foresight: He has Yoshi specific dialogue which can only be seen via a glitch, as normally he can only be reached by Luigi. This is in stark contrast to King Boo, who (except in the Japanese version) only brings up a blank dialogue box when confronted by Yoshi.
    "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!"
  • King Mook: Of the Bullies.
  • Ring-Out Boss: He is a Bully.
  • Spikes of Villainy: He has a bunch of ice spikes on his head in the shape of a crown, with a big yellow spike at the center.

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    Bosses (debuting in Super Mario Sunshine

Shadow Mario

https://static.tvtropes.org/pmwiki/pub/images/shadow_mario.png

A mysterious criminal who resembles Mario. He uses his magic paintbrush to cause all sorts of problems on Isle Delfino. After the battle with Mecha-Bowser, he reveals his true identity: Bowser Jr..

  • Calling Card: An "M" with two short vertical lines above it.
  • Criminal Doppelgänger: Invoked as he impersonates Mario to ruin his reputation.
  • Decomposite Character: Is separate from Bowser Jr. in ''Mario Golf: Toadstool Tour".
  • Easy Impersonation: He's translucent and blue, yet the inhabitants of Delfino Plaza still can't tell him apart from the real deal.
  • Late-Arrival Spoiler: Him being Bowser Jr. was originally a twist, especially since Sunshine was Jr.'s debut. In Super Smash Bros. for Nintendo 3DS / Wii U, Bowser Jr. transforms into Shadow Mario during his Final Smash.
  • Mini-Boss: Unusual in that he's encountered in each level after you defeat the resident boss. This is because he always appears in Episode 7, while the main bosses as well as other minibosses appear anytime from Episode 1 to 5.
  • Mirror Boss: He has all the same moves as Mario, minus FLUDD.
  • Promoted to Playable: He's an unlockable character in Mario Golf: Toadstool Tour despite Bowser Jr. being playable in the same game.
  • Recurring Boss: You have to defeat him in all seven worlds to get to the final level. He's also fought four times in Delfino Plaza: First When he's attempting to kidnap Peach, second when he's taking a Yoshi Egg, third when he's carrying a Turbo Nozzle, and last when he's taking a Rocket Nozzle.

Polluted Piranha Plants

https://static.tvtropes.org/pmwiki/pub/images/706ee6c8135b57fc75665498aba7c824.png

A species of giant, sludge-covered Piranha Plants.

  • Color-Coded for Your Convenience: There are three different kinds, which are distinguished by their different colors.
  • Flunky Boss: The brown and black ones spawn Swoopin' Stus.
  • Kill It with Water: They are defeated by squirting water into their mouths.
  • King Mook: One of two Piranha Plant bosses in the game, the other being Petey Piranha.
  • Mini-Boss: Primarily of Delfino Plaza, in which it tries to prevent Mario from gaining access to the first three levels.
  • Recurring Boss: Encountered five times total. One pink, yellow, and orange one, two brown ones, and two black ones.
  • Stationary Boss: They never move from their designated positions.
  • Zero-Effort Boss: The very first one fought at Delfino Airstrip has no means of attack, so the only way to lose to it is to deliberately run into it and kill yourself via Collision Damage.

Petey Piranha

See the main page.

Gooper Blooper

https://static.tvtropes.org/pmwiki/pub/images/gooperblooper_4514.jpg

A massive Blooper who is primarily fought in Sunshine by ripping off his tentacles and his sucker. While he hasn't become as popular as Petey Piranha, he's appeared in a few other games, making him a recurring foe for Mario.

Plungelos

Cataquack-like monsters that appear in the second episode of Gelato Beach. They walk on the top of the mirrors that reflect the sunlight toward the the heating device that keeps the Sand Bird's egg warm, and without it the bird won't be able to break the egg to be born. Thus, Mario has to defeat the Plungelos so the mirrors can resume their function.


  • Mini-Boss: They're fought early in Gelato Beach, and defeating them will unlock the episode where Mario has to confront Wiggler (a main boss).
  • Ring-Out Boss: They can only be defeated by pushing them into the mirrors' edges (with the help of FLUDD's water, as touching them is ill-advised) and then performing a Ground Pound from the opposite direction to bounce them away.
  • Wolfpack Boss: There's one Plungelo in the first mirror, two in the second and three in the third. Six in total.

Wiggler

https://static.tvtropes.org/pmwiki/pub/images/wiggler_sunshine_6172.jpg

Wiggler is found sleeping on a heating device that was supposed to help the Sun Bird hatch. Upon the defeat of the Plungelos, the restored reflections of the sunlight will wake him up and make him fall, and the creature is not happy for that.

Mecha-Bowser

https://static.tvtropes.org/pmwiki/pub/images/mechabowser_4585.png

A giant robotic version of Bowser, Bowser Jr. sics the robot on Mario during their encounter in Pinna Park. Not to be confused with the other Mecha-Bowser from Super Mario Galaxy's Toy Time Galaxy, which is not a boss and is entirely different in appearance.

Phantamanta

https://static.tvtropes.org/pmwiki/pub/images/phantamanta.jpg

A large, sentient silhouette in the shape of a manta ray. The electric goop it leaves behind causes Hotel Delfino to disappear.

  • Asteroids Monster: Squirting it causes it to split into smaller copies of itself.
  • Dark Reprise: Its boss theme is a much spookier version of the Polluted Piranha Plant's.
  • Eldritch Abomination: It's a manta ray that oozes electric slime and splits into tinier versions of itself.
  • Living Shadow: While it's not dark like a shadow, Phantamanta does share the same physical properties of one.
  • Punny Name: Phantom + manta.
  • Shock and Awe: It leaves trails of electric goop wherever it goes.
  • Turns Red: After all of its copies are sprayed into their tiniest form, the Phantamantas turn a pinkish-red and immediately start to home in on Mario.

King Boo

https://static.tvtropes.org/pmwiki/pub/images/king_boo_sunshine_8706.png

A boss of the Boos exclusive to this game. It has been stated that he is not the same King Boo who debuted in Luigi's Mansion; his Japanese name is "Boss Teresa".

  • Does Not Like Spam: Spicy foods, peppers in particular.
  • Dub-Induced Plot Hole: He's given the same name as King Boo in the overseas version when he's a separate character.
  • Feed It a Bomb: In order to make him vulnerable to attack, Mario has to throw hot peppers into his mouth.
  • Fire-Breathing Diner: After feeding him a pepper, he starts breathing fire.
  • Flunky Boss: He can summon enemies to his aid with his slot machine.
  • The Gambler: He hides out underneath the giant roulette wheel in Hotel Delfino's casino. His boss fight involves spinning a slot machine.
  • Inexplicably Identical Individuals: While far from identical, he is not the same King Boo from the Luigi's Mansion titles. Still, there's enough similarities to confuse people.
  • King Mook: At least of the Boos of Isle Delfino.
  • Large and in Charge: He's much larger then the other Boos in the game.
  • Overly Long Tongue: He uses it to spin his slot machine, as well as lick the fruit juice off his face if you try to throw fruit at him without feeding him a pepper first.

Eely-Mouth

https://static.tvtropes.org/pmwiki/pub/images/eelymouth_2925.jpg

A monster eel (that appears to be a hermaphrodite, oddly enough) and has some major dental problems. Its teeth are so bad that they somehow infect the water in Noki Bay, meaning Mario and FLUDD must go and clean things up, yet again.

  • Gold Tooth: Actually a Shine Sprite.
  • Hermaphrodite: Eely-Mouth has a face on each jaw—one with masculine eyebrows and feminine eyelashes.
  • Lone Wolf Boss: The only boss in Sunshine to not be affiliated with Bowser.
  • Non-Malicious Monster: It never seems to be explicitly hostile to Mario, approaching him and deliberately exposing its teeth. It even occasionally seems to say "Help me." when a tooth is cleaned up.
  • Scary Teeth: Teeth so dirty they pollute the entire Bay.
  • Sea Monster: He's a giant humongous eel polluting the sea.
  • Slippery as an Eel: A monstrous and scary-looking eel.
  • Underwater Boss Battle: The entire battle is fought underwater.
  • Walking Wasteland: Only because of gingivitis.

    Bosses (debuting in New Super Mario Bros.

Mummipokey

https://static.tvtropes.org/pmwiki/pub/images/mummipokey_4453.jpg

A mummified Pokey, Mummipokey is the boss for World 2. It attacks Mario by hiding beneath the sand and emerging to spit projectiles at him.

  • Fangs Are Evil: Unlike regular Pokeys, Mummipokey has a toothy maw that juts out of its face.
  • King Mook: Of the Pokeys.
  • Mummy: A mummified cactus to be specific.

Cheepskipper

https://static.tvtropes.org/pmwiki/pub/images/cheepskipper_8232.jpg

Cheepskipper is a large, fanged Cheep Cheep that serves as the boss for World 3. Cheepskipper hides underneath the water in the castle and leaps to attack Mario.

  • Flunky Boss: Regular Cheep Cheeps assist Cheepskipper during the boss battle by leaping out of the water.
  • King Mook: Of the Cheep Cheeps.
  • Underwater Boss Battle: The fight with Cheepskipper happens on a bridge suspended over water.

Mega Goomba

https://static.tvtropes.org/pmwiki/pub/images/mega_goomba_4097.jpg

A regular Goomba mystically enhanced to grow to a gigantic size in order to stop Mario. Because of its size, it doesn't need to change its normal strategies during the fight.

Monty Tank

https://static.tvtropes.org/pmwiki/pub/images/monty_tank_5117.jpg

A tank piloted by a single Monty Mole, Monty Tank patrols the castle in World 6. It utilizes Bullet Bills and Bob-ombs for its artillery.

  • Tactical Suicide Boss: If its driver didn't stick its head out every now and again, Mario would be unable to defeat the tank (unless he brought a Mega Mushroom with him).
  • Tank Goodness: The Monty Tank is immune to most attacks and has a decent artillery.
  • Turns Red: For every hit it takes, an extra level is added to the Monty Tank.

Lakithunder

https://static.tvtropes.org/pmwiki/pub/images/lakithunder_315.jpg

Lakithunder is the boss of World 7, a Lakitu who pilots a thundercloud. While mostly relying on his cloud to attack, Lakithunder also uses Spinies during his fight with Mario.

    Bosses (debuting in Super Mario Galaxy

Dino Piranha

https://static.tvtropes.org/pmwiki/pub/images/dino_piranha.png

A prehistoric Piranha Plant that attacks Mario as soon as it's hatched. It is first fought in the Good Egg Galaxy.

King Kaliente

An Octoomba boss who resides in lava, fought in the Good Egg Galaxy and Bowser Jr.'s Lava Reactor.

  • Ash Face: In his second battle, his body is blackened and burned from the damage he took in the first fight.
  • Cool Crown: It gets knocked off in the ensuing back-and-forth coconut hitting, though.
  • King Mook: To the various Octoomba species.
  • Mix-and-Match Critters: Has the head of an Octoomba, and a Blooper-like body.
  • Pivotal Boss: Physically, he won't move from his lava pool. You have to run circles around him to avoid his attacks.
  • Recurring Boss: Fought twice in the first game, the second time with sinking platforms, and once in the second.
  • Tactical Suicide Boss: He shouldn't shoot those coconuts...
  • Tennis Boss: He's defeated by sending his coconuts back in his face. He will learn, and bounce them back at you until either one of you gets hit.
  • Tentacled Terror: An evil, giant lava-dwelling alien octopus. He gets even creepier during his second battle, being colored black with red eyes.

Bugaboom

A giant Mandibug fought in the Honeyhive Galaxy in Galaxy and the Puzzle Plank Galaxy in 2.

  • Attack Its Weak Point: Like its underlings, its back must be Ground-Pounded to hurt it.
  • Big Creepy-Crawlies: It's a gigantic, flying beetle.
  • King Mook: An even larger version of the Mandibugs fought through the galaxy you find him in.
  • Punny Name: Bugaboom = Bug+Boom. Also, of the term "bugaboo", which can refer to a monster or an annoyance, of which he is both.
  • Turns Red: After two hits, he flies faster and occasionally flips on his side to protect himself.

Megaleg

https://static.tvtropes.org/pmwiki/pub/images/65a61e61f8749510982eedbc61d37ff9.jpg
“Go at 'em, Megaleg! Stomp 'em with the power of your Grand Star!”

A planet-sized robot under Bowser Jr.'s control. It is fought in Bowser Jr.'s Robot Reactor.

  • Battleship Raid: You run up the giant mecha as it attacks you.
  • Colossus Climb: You don't fight it head on because it's way too big for that. Instead, you have to climb up to its cranium and trick some Bullet Bills into breaking the Grand Star out of its head.
  • Humongous Mecha: Among the most gigantic bosses in the series.
  • Level in Boss Clothing: See Colossus Climb above.
  • Made of Explodium: The whole thing explodes spectacularly when defeated.
  • More Dakka: Apart from its sheer size, Megaleg primarily attacks by firing bullet bills at Mario if he attempts to climb it.
  • Motif: Aside from taking inspiration from the tripods in War of the Worlds, it bears a strong resemblance to a Snifit.
  • Tripod Terror: Three legs, way bigger than Mario, and many, many, Bullet Bill Blasters.

Kamella

A giant, female Magikoopa fought once in the Space Junk Galaxy and twice in the Deep Dark Galaxy. She uses the Power Stars she keeps to fuel her magic scepter.

  • Distaff Counterpart: To Kamek.
  • Flunky Boss: She'll summon two Magikoopas in the last stage of her boss fights.
  • King Mook: Her Japanese name is "Boss Kamek", Kamek being the Japanese name of the Magikoopa species, and she summons Magikoopas in battle, which implies that she's a high-ranking Magikoopa.
  • Playing with Fire: One of her main attacks is to summon fireballs that will bounce around the arena.
  • Power Floats: Notably, she doesn't even have visible legs!
  • Recurring Boss: She's fought in the Space Junk Galaxy and Deep Dark Galaxy.
  • The Smurfette Principle: She is the only confirmed female Magikoopa in the main series.
  • Teleport Spam: In her Deep Dark Galaxy fights, she will teleport after every spell, hoping to reappear where you stand.
  • Wicked Witch: Due to being a female Magikoopa with a more elegant robe and longer hat, she rather resembles one.
  • Wizards from Outer Space: She's literally a Magikoopa fought in space.

Tarantox

  • Attack Its Weak Point: The sac/button on its back to flip it, then the three on its underside.
  • Giant Spider: And you have to tangle yourself up in its web to fight it.
  • Mix-and-Match Critters: Has the general look of a spider, with the proboscis, six legs, and wings of a fly.
  • Pivotal Boss: An unusual horizontal 2-D version- it stays on its web while you run around the edges.
  • Poisonous Person: Sprays toxins at you from every angle but its back.

Topmaniac

  • Attack Its Weak Point: The first step to damaging it is to hit the red button on its top that will retract its blades and make it possible to Spin.
  • Battle Tops: Many smaller Topmen are found throughout the Battlerock Galaxy. This one is the biggest.
  • Boss Arena Idiocy: While the electric fences are supposed to be the consequence of the player being hit, Topmaniac is also vulnerable to them.
  • Chainsaw Good: It's a top equipped with a buzz saw.
  • Flunky Boss: Uses Topminis and Spiky Topmen in its fights.
  • King Mook: The leader of the Topman Tribe.
  • Recurring Boss: It would only be fought twice if it wasn't for the Prankster Comets, whick kick it up to four.
  • Ring-Out Boss: You defeat it by knocking it into the electric barriers surrounding the ring.

Bouldergeist

A rock-armored ghost fought in the Ghostly Galaxy.

  • Attack Its Weak Point: At first, the armor, then, its uvula when that's all broken away.
  • Death from Above: One of his attacks is to try to smash you with his hands. Fortunately it's the only time in Galaxy where being crushed isn't a One-Hit Kill.
  • Dishing Out Dirt: Summons stalagmites to impale and trap you and throws large rocks, along with his rock armor and stone hands.
  • Giant Hands of Doom: Creates them during the second half of the battle.
  • Megaton Punch: His giant hands allow him to do giant punches.
  • Pivotal Boss: When he's in his rock armor.
  • Recurring Boss: Fought once in both games, twice in both if you count the Prankster Comets.
  • Tactical Suicide Boss: If he wouldn't throw black rocks, they wouldn't turn into Bomb Boos.

Major Burrows

Baron Brrr

  • An Ice Person: A giant, living ice crystal.
  • King Mook: Of the Li'l Brrrs- the jeweled crown makes it obvious.
  • Punny Name: His name is based off of historical politician Aaron Burr.
  • Shockwave Stomp: No feet to speak of, but he does slam down to create waves capable of pushing you off his platform.

Undergrunt Gunner(s)

Undergrunts manning cannon machines in various galaxies.

  • Attack Its Weak Point: The glass cockpit to the cannon, which must be ground-pounded.
  • Degraded Boss: From bosses in the first Galaxy game to minor enemy in the second.
  • King Mook: Visually, to the Undergrunts, but their machines make them more of a superpowered version of the elemental shooter obstacles.
  • Making a Splash: A variant fires water balls that can trap Mario and carry him into hazards.
  • Pivotal Boss: Due to being in a sentry cannon, they are not able to move.

Kingfin

Fiery Dino Piranha

    Bosses (debuting in Super Mario Galaxy 2

Peewee Piranha

King Lakitu

Digga-Leg

https://static.tvtropes.org/pmwiki/pub/images/digga_leg.png

A two-legged jumping robot fueled by a power star. It is fought in the Spin-Dig Galaxy.

  • 2½D: Its battle is fought purely in a two-dimensional sidescroller fashion.
  • Attack Its Weak Point: Its glass underside contains the power star that fuels it.
  • Flunky Boss: It will occasionally summon Digga enemies that will burrow towards Mario.
  • Goomba Stomp: It will jump side to side in an attempt to squish the player.
  • Humongous Mecha: It's pretty small compared to the other mechanical bosses in the game, but still big compared to Mario.
  • Suspiciously Similar Substitute: Its design, battle, name, and appearance are extremely similar to Megaleg from the first Mario Galaxy, except much smaller and with two legs instead of three.
  • This Is a Drill: Digga-Leg's primary weapon is a drill on its head that spawn Diggas, which will attempt to burrow through to the other side of the planet and attack Mario. Mario must use a drill of his own in order to defeat it.

Gobblegut

A serpentine dragon answering to Bowser Jr.

  • Attack Its Weak Point: The Bellyache Bulges, which are probably ulcers.
  • Big Eater: It's eating the planet that serves as the boss arena. And Bowser Jr. is obviously hoping it will eat Mario too.
  • Flying Brick: As a cartoonish, serpentine dragon, it has no visible means of being able to fly, yet it does.
  • Meaningful Name: It's a Big Eater.
  • Spiritual Successor: To Dino Piranha, if only because both have the "harder fiery version" gimmick.

Rollodillo

Sorbetti

  • Attack Its Weak Point: Its big red nose.
  • Losing Your Head: It and the planet it's fought on create the image of a twisted snowman, but Sorbetti, the "head", rolls around on the "body", creating this image.
  • That's No Moon!: The small planetoid before the boss planet turns out to be Sorbetti himself.

Megahammer

https://static.tvtropes.org/pmwiki/pub/images/ddab04e0d544b9b6f2f236b74de2c264.png
"Well, come on, tough guy! Let's see if you're any match for Megahammer!"

A hammer-wielding mech piloted by Bowser Jr. It is fought in Bowser Jr.'s Fearsome Fleet.

  • Attack Its Weak Point: Megahammer has four weakpoints: three are the large blue structures around its body, and the final is Bowser Jr.'s cockpit.
  • Drop the Hammer: The mech's primary weapons are two giant hammers that create shockwaves when they hit the stage.
  • Humongous Mecha: Big enough that the entirety of Jr.'s cockpit fits into his head.
  • In the Back: The third blue weak-point is located on Megahammer's back.
  • More Dakka: Like Megaleg before it, Megahammer is adorned with cannons that will shoot homing Bullet Bills at Mario and Yoshi.
  • Motif: It somewhat resembles a Koopa Clown Car.
  • Not Quite Dead: The wrecked Megahammer can be found just before fighting the Boomsday Machine, along with the Toad Brigade. If you talk to Captain Toad, he'll assure you it's broken, but the "broken" mech will still fire Bullet Bills at you.
  • Pivotal Boss: Megahammer never moves from the center of the stage, and merely turns to follow your movements on the ring-like platform that surrounds it.
  • Spiritual Successor: To Megaleg, the preceding giant robot of Bowser Jr.'s defeated by its own Bullet Bills.
  • Tactical Suicide Boss: If it didn't shoot Bullet Bills...

Glamdozer

  • Adipose Rex: Much larger and noticeably obese compared to her minions.
  • King Mook: A huge version of the Pupdozer enemy.
  • Turns Red: After two hits, she will run faster and spit fireballs to clog up the flipping grates on the arena.

Squizzard

Prince Pikante

  • King Mook: A mobile version of the barrel-residing Octopus enemies.
  • Tactical Suicide Boss: Another one who insists on shooting coconuts with his fireballs.
  • Tennis Boss: Made a bit more difficult by the fact that both the player and the boss are moving around an ice rink which is obstructed by lava pools from his fire attack.
  • Spiritual Successor: To King Kaliente, another Octoomba boss who shoots fireballs and coconuts and should probably just stick to the former.

Fire Gobblegut

  • Attack Its Weak Point: Same as before, but it must be timed, as standing next to his body will hurt you, due to the flames not present on his predecessor.
  • Incendiary Exponent: Everything normal Gobblegut is, with an extra hit point and on fire.
  • Magma Man: As it slams through the planet, it melts the rocks into lava, making the arena even more dangerous.
  • Suspiciously Similar Substitute: Serves the same role as Fiery Dino Piranha did in the first game.

Boomsday Machine

https://static.tvtropes.org/pmwiki/pub/images/66d7c439609ec1fa772576376cd08d9f.png
“I’ll just relax in my comfy cockpit and watch you go BOOM!”

A huge mechanical weapon owned and operated by Bowser Jr. It is fought in Bowser Jr.'s Boom Bunker.

  • Attack Its Weak Point: Like many of Bowser Jr.'s machines, it's the cockpit. The trick is getting to it.
  • Bootstrapped Leitmotif: It has the "Enter Bowser Jr." theme from the first Mario Galaxy as its leitmotif.
  • Energy Ball: The main weapon of the Boomsday machine is a massive cannon that shoots homing balls of electricity.
  • Floating Platforms: You need to use the Cloud Mario power up to get close enough to groundpound the cockpit. A fan weapon will occasionally suck in and destroy all of the clouds that are currently on the field.
  • Foreshadowing: Immediately before fighting the Boomsday Machine, you must cross a series of platforms using the Cloud Mario power up and ground pound a pillar of rocks to reveal a sling-star: the exact steps you need to take to defeat it.
  • Humongous Mecha: It's so big that Mario can walk along the surface of the tank treads.
  • Motif: The machine seems designed around the idea of a castle tower, with rotating bastions and a brick-like exterior.
  • Pivotal Boss: Subverted. It becomes mobile once you get two hits on it.
  • Ring of Fire: Three rotating fire-bars stick out of the bottom of the tower portion of the tank meant to hit Mario when he’s on the ground. When the machine’s tank form comes out, the fire-bars becomes an aerial hazard.
  • Shock and Awe: The cockpit will occasionally let out a burst of electricity as a last line of defense against ground pounds.
  • Sigil Spam: Bowser Jr.'s personal logo is stamped on the front of the tank treads.
  • Spikes of Villainy: Huge spikes line the front of the tank that will hurt Mario if he touches it. Spikes also line the sides of the tank treads.
  • Tank Goodness: After taking damage to its cockpit twice, the machine will start to rise out of the ground to reveal gargantuan tank treads.
  • Weapons That Suck: Fans are strategically placed on the sides of the tower to suck in any clouds Mario may have made trying to attack the cockpit. The trope also applies to the fans you need to use to beat it.

    Bosses (debuting in Super Mario 3D World

Hisstocrat and Queen Hisstocrat

A pair of enormous snakes in royal regalia, who summon other gigantic snakes to attack Mario and his friends. Hisstocrat is battled first, while Queen Hisstocrat appears later. They seem to take some inspiration from Orochi, the eight-headed snake of Japanese Mythology.

  • Adipose Rex: They're wider around than their snake servants.
  • Attack Its Weak Point: Their heads must be jumped on.
  • Battle Couple: In their final rematch in the "Boss Blitz" level.
  • Boss Arena Idiocy: Their subordinate snakes are ultimately the primary method of getting up so you can attack them, and they literally offer you Super Bells on a platter. The battle would be much more difficult if said snakes didn't have plates for Mario to stand on.
  • Even Evil Has Loved Ones: In the boss fight where you face them both, jumping on the head of one of them will cause the other one to look at their partner and cry.
  • Flunky Boss: Calling out their subordinate snakes are one of their methods of attack.
  • Ocular Gushers: They cry whenever they take damage. For some reason, their servants will as well.
  • Pink Girl, Blue Boy: The King is blue, and the Queen is pink.
  • Reptiles Are Abhorrent: They're evil snakes.
  • Requisite Royal Regalia: Both royals wear fancy crowns 24/7.

Boss Brolder

A gigantic Brolder composed of rock, crystal, and magma.

  • Bad Boss: Perfectly willing to run over the Brolders he summons.
  • Degraded Boss: When you fight him a second time in a blockade, the boss music doesn't play. The blockade isn't even named after him. Ironically though, this fight is much harder thanks to the Splorches.
  • Expy: He and the Brolders look a lot like Geodude.
  • Flunky Boss: Summons multiple Brolders in each phase of his attacks. They are the key to defeating him.
  • King Mook: Of the Brolder enemies.
  • Magma Man: Can throw burning lava shots in several of his attacks, and his arms are lava.
  • Rock Monster: A gigantic boulder monster.

King Ka-Thunk

A large Ka-Thunk, who exists as a spiked metal square attached to a large metal frame. During battle, he will shift his position inside the frame while he tries to slam down on the player.

  • Alliterative Name: Both his title, and name start with K.
  • Attack Its Weak Point: Getting him to slam down face-first exposes his back, which is soft and marked with an "X"-shape.
  • Audible Sharpness: This cue plays before he's about to slam down on his back, meaning you need to position yourself properly.
  • Death Glare: Before the battle begins, he makes this face at you. The fact that he usually has wide eyes makes this particularly chilling.
  • Face Plant: His primary method of attack.
  • King Mook: A boss version of the Ka-Thunk enemy inroduced in Super Mario 3D World.
  • Spikes of Villainy: In this case, the spikes make him hard to attack for most of the battle.
  • Suspiciously Similar Substitute: Ka-Thunk is a more strategic equivalent of the Whomp King, sharing the theme of you watching where you stand while he slams into the ground and attacking his back.

Prince Bully

  • King Mook: Yet another boss version of Bullies; note that the Prince shares the 3D World re-design of his species.
  • Playing with Fire: Able to spit fireballs besides ramming into the player(s). Can also spit blue flames during his rematch.

Motley Bossblob

  • Acrofatic: The clown form has grotesque cartoonish proportions, and is rather round in shape, but still manages to leap high into the air in an attempt to crush Mario and co.
  • Asteroids Monster: The clown is formed from and splits into small blobs, but there's a guy inside controlling it. If you choose to destroy the blobs instead of attacking, his clown form will gradually shrink as he re-forms it. However, a direct hit will destroy all of the blobs, and he'll regenerate the giant form at full size.
  • Beat Them at Their Own Game: He fights with a large number of enemies, and the player is provided with Double Cherries to match it.
  • Blob Monster: His minions are sentient round blobs which he summons with his scepter.
  • Blowing a Raspberry: Sticks his tongue out to your character before summoning his blobs.
  • Exotic Eye Designs: Both he and his blobs have (four-pointed) star-shaped pupils. This carries into the large clown form.
  • Ground Pound: These are his weakness, for when he does a more powerful jump, his blobs split.
  • Magical Clown: A Magikoopa and Koopaling-like jester who summons sentient blobs that form a giant clown around him.
  • Monster Clown: The giant form is more on this side, with its Slasher Smile and comedic proportions. It encases the actual Koopa, formed from gelatinous blobs.
  • Palette Swap: With every subsequent fight, both Motley's and the blobs' colors change.
  • Punny Name: His name refers to the multitude of blobs which he summons and the name for a jester's costume.
  • Shockwave Stomp: Gains this ability in his second and third battles, which makes it much harder to keep all of your clones while evading his jumps.
  • Slasher Smile: The clown surrounding him.
  • Standard Royal Court: Adds jesters to the mix of the Koopa Kingdom.
  • Tactical Suicide Boss: Never seems to realize that the blob-splitting high jumps are what do him in.
  • Villainous Harlequin: A jester Koopa that encases itself in blobs to become a giant clown.
  • Zerg Rush: Once the clown form splits, all of the individual blobs will pursue the player while Motley flees.
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    Bosses (debuting in Yoshi's Island

Burt the Bashful

Salvo the Slime / Big Slime

  • Asteroids Monster: Shooting eggs causes pieces of slimes to fall off him, which only give you more eggs to hit him with.
  • Degraded Boss: Played with. He shows up in Bowser's Castle with no new tricks, but he's fought in a room where there's no way to refill your eggs, forcing the player to find a new strategy to beat himnote  or use up items.

Bigger Boo

  • Balloon Belly: It starts off the battle inflating, and with each hit it gets bigger.
  • King Mook: This applies to most of the bosses but especially noted here because he's BIGGER Boo. And he only gets bigger with each hit until he explodes.
  • "Pop!" Goes the Human: He pops when defeated.

Roger the Potted Ghost

Prince Froggy

Naval Piranha

  • Combat Tentacles: Two of her vines end in small Nipper buds; she uses these to try to hit Yoshi from below and to block his movement.
  • Man-Eating Plant: She's a large, mobile, killer Piranha Plant.
  • Mook Maker: She can spit three seeds that drift down and become Nipper plants that chase Yoshi around.
  • Ramming Always Works: Her main attack is a fast charge that ends when she slams into the opposite wall. She can fake you out by ending it early, though, which can lead to either jumping on her head, her thorny neck, or one of her two attack vines while trying to jump over her to dodge the charge.
  • Skippable Boss: If you swim into her lair but not far enough to close the way behind you, you can shoot an egg at her ungrown normal form, skipping the fight completely.

Marching Milde

  • Asteroids Monster: The second boss in the game to be such, except they all have to be ground-pounded until small enough.

Hookbill the Koopa

Sluggy the Unshaven

  • Advancing Boss of Doom: If you don't attack him, he'll push you into the abyss. However, he moves verrrrry slooooowly.
  • Attack Its Weak Point: Despite Kamek claiming he has no weak spot, it's very obvious where it is.

Raphael Raven

  • A Twinkle in the Sky: His exit after being defeated in Yoshi's Island.
  • Heel–Face Turn: In Paper Mario, Raphael is an ally to Mario.
  • Puzzle Boss: Out of all the bosses in the game yes, considering you have to wait until he's exactly on the OTHER side of the battlefield in order to slam him from underneath.
  • Turns Red: Each time Raphael is damaged, he turns redder and angrier.

Tap-Tap the Red Nose/Tap-Tap the Golden

  • Advancing Boss of Doom: When he reappears in Bowser's Castle in Golden form, he cannot be killed and will pursue Yoshi throughout the stage, even jumping out of pits when he falls into one. All the player can do is knock him back and run to the exit.
  • Degraded Boss: Downplayed, as described above he appears in Bowser's castle as an enemy, but cannot be defeated, and continues to chase Yoshi until the stage is over.
  • Implacable Man: He's completely invulnerable to everything in Yoshi's arsenal, and is only defeated by destroying the blocks covering the lava pit and knocking him into it. And then once he pops up in Bowser's Castle, even knocking him into pitfalls doesn't stop him.

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