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Characters from Paper Mario.

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Mario's Partners

"Hey Mario! I'm Goombario. I'm your biggest fan!"

Mario's first partner throughout the entire series, Goombario is a small but highly intelligent young lad who knows something about everything. His main ability is his "Tattle" ability, which doesn't do much for you gameplay-wise, but which can provide advice to you and make HP bars for enemies you've used it on visible.

  • Angel Face, Demon Face: In order to signify that he's a "good" Goomba, after years of evil ones, he has more rounded teeth and Blush Stickers on his cheeks.
  • Ascended Fanboy: He's a fan of all of Mario's adventures, and here he gets to join along in one of them.
  • Blush Sticker: He has a pair of these, like his successor Goombella, as a visual signifier of his being a friendly ally instead of a common Mook.
  • Charged Attack: He gets the ability to charge his basic headbonk attack on his first level-up.
  • Deadpan Snarker: While most of his tattles are rather objective in nature, he still has plenty of snarky moments. A few examples:
    "Ah, Toad Town Tunnels! Visit its scenic filthy streams that lead to who-knows-where! It's spectacularly disgusting! Come stay awhile! If you're not totally grossed out the first night, you stay for free!" - In the sewers
    "You know, there sure are a lot of rocks in the desert. Before I came here, I thought there was just sand. But there are rocks, too. Whoopee." - In the desert
    "Ah yes! Some more sand and some more cacti! (...) Look, when I signed on for this adventure, I was under the impression that there would be no boredom involved." - Also in the desert
    "It's like a sea filled with lava. Welcome to the Lava Sea! Wanna swim? I'm just joking, Mario." - In the volcano
  • Death of a Thousand Cuts: Multibonk only deals one damage per hit. However, it keeps hitting until the player misses an action command or the cap is reached, and with good reflexes and a good bit of patience it can stack up enough damage to significantly damage even a powerful foe.
  • Diminishing Returns for Balance: Multibonk will keep landing hits until either the player misses a command or the cap is reached, causing the attack to auto-fail. For balance, all hits after the first few only deal one damage.
  • Enemy Scan: His signature power is the ability to suss out information on enemies' stats and abilities.
  • Exposition Fairy: He's mostly focused on providing information on enemies and how to battle them effectively.
  • Generation Xerox: His grandfather Goompa once was a traveler and a skilled fighter, Goombario becomes both over the course of the story. Additionally, both Goombario and Goompa have Vitriolic Best Friends who are Koopas (Kooper and Koopa Koot respectively).
  • Hero Worship: He's a huge fan of Mario, which was how he eventually became one of his party allies.
  • Irony: A triple whammy, all relating to his species:
    • He's a Goomba who's the team's Exposition Fairy. Goombas are usually depicted as being rather unintelligent.
    • He's a Mario fan. Goombas are the most common enemies Mario runs into.
    • His sole method of attack is functionally identical to Mario's jump, which named the Goomba Stomp trope for a reason.
  • Meaningful Name: His name is a portmanteau of "Goomba" and "Mario". He's a Mario Fan Boy.
  • Monster Allies: He's one of the earlier examples of a friendly Goomba in the series.
  • Mr. Exposition: He's basically a walking encyclopedia with GPS.
  • Precocious Crush: He mentions being smitten by quite a few females in the game, all of whom are likely much older than him, such as Merluvlee, her sister Merlee, Vanna T., and Chanterelle.
  • Tagalong Kid: His age is the Goomba equivalent of a young boy, and he follows Mario throughout the game as a party ally.
  • Use Your Head: His primary attack is the Headbonk, where he headbutts enemies to deal a little bit of damage.
  • Vitriolic Best Friends: A few of his tattles seem to imply that he and Kooper have this kind of relationship.

"I swear, I, Kooper, will follow you anywhere, even to the ends of the earth!"

Mario's second partner is Kooper, an adventurous Koopa. He idolizes the famous explorer Kolorado and wants to be just like him. He has the ability to fling his shell and come back like a boomerang — even across the air!

  • Ascended Fanboy: Of Kolorado at the ending of the game. He basically fullfills his main duty for joining Mario, in that he joins Kolorado as an archeologist. Judging by his reaction upon initially meeting Mario, he seems to have a similar amount of admiration towards the plumber as well.
  • Blue Is Heroic: He's a Koopa ally with a blue shell.
  • Color-Coded for Your Convenience: How do you know he's the Koopa who's going to join you? Because he's the one with a blue shell.
  • Crutch Character: While useful for the early game, he falls out of favor as the game goes on thanks to other party members being able to do most anything he can. Kooper on the other hand is held back by his inability to attack flying enemies.
  • The Generic Guy: He's pretty much the most normal of Mario's partners. He also joins Mario because he's an aspiring Archeologist looking to fit the same grounds as Kolorado, the person he admires.
  • Incendiary Exponent: His last attack sets his shell on fire before attacking. It's one of the few attacks that will put down a Dry Bones permanently.
  • Naked People Trapped Outside: This is what befalls him when you first meet him. You have to hunt down his shell from a rampant pack of Fuzzies.
  • Playing with Fire: When upgraded to Ultra-Rank, he gains the ability Fire Shell.
  • Scarf of Asskicking: He wears a red neckerchief.
  • Vitriolic Best Friends: He's hinted to be this with Goombario according to some of the latter's tattles.
  • What the Hell, Hero?: If Mario falls for the Duplighost's tricks and hammers the real Kooper, he seems disappointed. He gets especially annoyed when they transform into other characters and Mario still hammers him, Kooper accuses him of doing this on purpose.
  • Wingding Eyes: A successful dizzy shell will leave enemies with this kind of swirly eyes.

"See that? You see what I bring to the party, Mario?"

Mario's third partner is a fiery young Bob-omb named Bombette. After he saves her from imprisonment in the Koopa Bros. Fortress, she pledges to join him on his quest. She can blow things up to destroy rocks and cracked walls, among other things. What we'd like to know, though, is how she's still... actually, never mind.

  • Action Bomb: She's explosive in every which way, and can kick some ass when fully leveled up. Unlike most examples, notably, she somehow comes back every time she blows up, no worse for wear.
  • Braids of Action: Her fuse looks like a blonde braid.
  • Celibate Heroine: She could pretty much have any guy of the Bob-omb race she wanted, but is perfectly happy on her own.
  • Cute and Psycho: A tiny bit during the Crystal Palace scene where four Duplighosts copy her. She's so upset by the copying that she insists Mario hammer the offenders, then admits that if Mario had bopped her instead, she was of a mind to blow him up the next time he slept... followed by the Bob-omb equivalent of a peck on the cheek.
  • Dude Magnet: Bombette has no trouble attracting the attention on male Bob-ombs, whether she wants to or not.
  • Forgot About Her Powers: When Mario first meets her imprisoned, she eagerly demonstrates her abilities by blowing up the wall of a cell she's in to form an escape route. It then becomes apparent to her that she could have done that the whole time.
  • Non-Fatal Explosions: Repeated detonations violent enough to shake the screen just result in her fluttering back down from above, otherwise unharmed.
  • Pink Means Feminine: She's actually not the first pink Bob-omb in the series, but she is the first one identified as female, and she just so happens to be pink.
  • Tertiary Sexual Characteristics: In addition to being pink, she has a blonde braid for a fuse and a heart-shaped key.
  • Unwanted Harem: A rare female example! Bombette has several admirers (including a really persistent Dogged Nice Guy Bruce), but isn't interested in any one of them.

"Mail call!"

This harried courier is Mario's fourth party member. He's a Paratroopa who uses his wings to help him deliver mail. He can carry Mario across short gaps, but he's also involved in a lengthy sidequest to nab one of the game's rarer badges.

  • Almighty Janitor: He can kick ass for someone who's usually delivering packages and mail.
  • Beware the Nice Ones: According to Goombario, despite his personality, he is downright intimidating in battle. In fact, he's actually the most formidable party member in the game (alongside Sushie). Shell Shot does 7 damage at max, can hit any enemy on-screen, and does not involve Parakarry making direct contact with the target. Meanwhile, Air Raid is arguably the best partner move that involves attacking multiple enemies (apart from Sushie's Tidal Wave, which is arguably even more effective if executed correctly); he consistently deals 6 damage for a reasonable FP cost, hits every enemy, and is particularly useful in clearing swarms of enemies quickly, making Parakarry the perfect choice for many battles in the later stages of the game.
  • Catchphrase:
    • He always introduces himself with "The name's Parakarry. I deliver letters."
    • Whenever he delivers a letter during his sidequest, he says, "Another letter, duly delivered. A postman's job is never done." In at least one instance, he says "duly received" instead of "duly delivered".
  • Early-Bird Cameo: In the first game, he delivers Peach's invitation to Mario well before he actually joins your party in Chapter 2. He can also be seen in the Toad Town Post Office during the prologue and Chapter 1.
  • Flying Postman: He's a mailman from a winged species that flies the mail across the land.
  • The Klutz: He has a habit of losing mail whenever he tries to make a delivery.
  • Previous Player-Character Cameo:
    • He appears in the prologue of Paper Mario: The Thousand-Year Door to deliver the Magical Map to Mario, making Parakarry one of only two former partners (along with Bow) to appear in The Thousand-Year Door.
    • In Paper Mario: Sticker Star, a letter from Parakarry can be found within World 5-1's junkyard. All of this, in addition to his Catch Card in Super Paper Mario, made him the only character introduced in the first game to feature in every entry of the series, up until Color Splash was released in 2016.
  • Useless Useful Spell: Parakarry's Air Lift is easily the worst move in the entire game. It has no use other than moving a single target out of battle, with even less range than Bow's Spook.

    Lady Bow
"I swear on my own grave! Mario's innocent!"

Mario's fifth party member, Bow is a member of the Boo gentry who's unapologetic about scaring the living daylights out of people. She likes smacking people around with her fan and can make Mario briefly invisible and intangible, which is useful for avoiding enemy attacks. She kidnaps and holds the Star Spirit Skolar hostage, refusing to free him until Mario vanquishes Tubba Blubba.

  • Achilles' Heel: She's completely crippled by anything with defense, as her slaps only do 1 damage (2 for Fan Slap) per hit. Her regular Smack ability is also a direct attack, meaning she can't hurt fiery or spiky enemies.
  • Awesome, but Impractical: Smack and Fan Smack. The attacks allow her to deal out the highest damage at the lowest cost per FP any party member. But relying on large numbers of weak attacks leaves her crippled when she runs into enemies with any defense ratings, which become more common as the game goes on.
  • Badass Adorable: A cute Boo girl who wears ribbons and joins Mario on his quest to save the world.
  • Bitch Slap: She slaps enemies silly as her default attack and it is quite effective, but her slaps don't do much damage individually, leading to the Death of a Thousand Cuts trope below.
  • Cute Ghost Girl: This haughty Boo has a cute design, especially noticeable in comparison to the more conventionally ghastly appearance of her fellow Boos in the Paper (and Yoshi's Island) style.
  • Death of a Thousand Cuts: Her Smack and Fan Smack attacks do 1 or 2 damage per hit but strike multiple times.
  • Demon Head: Invokes this with her "Spook" ability, in which she makes a scary face to chase enemies away.
  • Invisibility: Her Outta Sight ability allows her to turn Mario invisible, evading enemy attacks, though Bow cannot make a move in the followup turn.
  • Jerk with a Heart of Gold: While wealthy and entitled, Bow is willing to help rescue the world's wishes and journey with Mario to save the Star Spirits. Even though it is in her nature to scare innocent people, she does have a nice side to her.
  • Lone Wolf Boss: Interestingly, while later games tend to have at least one actual Chapter boss who acts as this, in this story, Bow is the sole character to hold a Star Spirit hostage that isn't explicitly one of Bowser's lackeys tasked with doing so and fighting Mario. Instead, she just happened to find Skolar after he had already escaped Tubba's fortress, and cages his card to use as a bargaining chip to ensure Mario and the party comply with her own agenda: seeing that her people are saved.
  • Noble Demon: Bow and her local Boos enjoy frightening others to the point the antagonist introduced eating them was their bullying victim and she shows no remorse for this or caging Skolar to use as a hostage, but she did do the latter largely to save her people, she does personally assist Mario in doing so, and she also accompanies and fights alongside him to free the Star Spirits and save Peach and the Star Rod from Bowser afterward.
  • Noblewoman's Laugh: Due to her apparent status in Boo society, she always covers her mouth with her fan when she laughs.
  • Paper Fan of Doom: Her fan serves as her main weapon, and can make targets dizzy.
  • Pragmatic Villainy: After defeating Tubba Blubba, she decides it's best she advise her kind not scare him anymore unless he bites back again. Ethically, she's quite vocal in that she doesn't see why she should be sorry about doing so in the first place, given scaring is in Boos' nature.
  • Previous Player-Character Cameo: Appears in Poshley Heights in Paper Mario: The Thousand-Year Door after you beat the game. She still remembers her adventure with Mario, and retains her posh personality.
  • Royals Who Actually Do Something: Or the wealthy equivalent. She recruits Mario to help her take down Tubba Blubba, and joins his party for good to take down Bowser.
  • Tertiary Sexual Characteristics: Her bows, obviously. When Tattling one of the NPC Boos in Gusty Gulch, Goombario will complain that he can't tell the males and females apart and wish that they all wore bows like she does to make it easy.
  • Token Evil Teammate: She's a Boo, and while she has no allegiance to Bowser, she and her kind love to haunt innocent people. Tubba Blubba, the antagonist eating her kind, only turned to evil because Bow and the rest of the Boos would scare him on a daily basis. Her approach to solving this in turn is using Skolar, a Star Spirit, as ransom bait so Mario will help deal with Tubba. While Bow does warm up to Mario and willingly continues helping him afterwards, she still explicitly refuses to be sorry for all the mess she caused in the first place.
  • The Unapologetic: Bow explicitly states she is not sorry about terrorizing Tubba Blubba into becoming a menace in the first place, and still thinks it served the big chicken right. She does add, however, that it's probably safer that the Boos leave him alone now and not provoke another revenge scheme.
  • Useless Useful Spell: Bow's Spook is one of the worst moves in the game, scaring away enemies so they yield no Star Points, which is detrimental to leveling up and has a low chance of working. Its only real uses are avoiding fights in areas you've already been to, but the player could just as easily defeat the enemies or run from them.

"You're super great! You're the greatest great guy! I think you're the best!"

Mario's 6th party member is also his youngest. Mario rescues her from imprisonment in the Big Lantern Ghost's lantern in Shy Guy's Toy Box. She's a Sparky (specifically, the daughter of the original Li'l Sparky) and can light up, showing Mario hidden things. She also has the ability to attack people through their defense, making her incredibly useful in battle.

  • Ambiguous Gender: invoked Her introductory text refers to her as female, but her Super Block upgrades and her Catch Card in Super Paper Mario refer to her as male, and her design itself isn't very telling. Word of God has confirmed that she's female.
  • Armor-Piercing Attack: Electro Dash ignores defense stats, and is a basic attack that costs no FP. For enemies that cannot be "flipped" to remove their armor, or enemies that are simultaneously flying, spiked, and shelled, Watt can always hit them for full damage. This trick is also useful against a number of bosses.
  • Badass Adorable: She's a young, cute child who's also very useful in a fight.
  • Little Miss Badass: Young as she is, she's capable in a fight and immune to electric damage.
  • Shock and Awe: Being a living ball of electricity, all of her moves are electricity-related.
  • Status Buff: Turbo Charge boosts Mario's Attack. This can be very useful for boosting power during battle.
  • Status Effects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies). However, due to these moves being RNG, they both can be hit-or-miss even when the meter is built up players can still have the moves fail on them, even against enemies its normally effective against. Power Shock especially.

"Hmmm. Well, I've never heard of you before. You must be from far away or something."

Mario's 7th party member swings it right back around in terms of age — Sushie the Cheep-Cheep is getting up there, but she's still got it! She can swim, and helps ferry Mario across water. Her water-type attacks are also pretty useful when fiery baddies come a-knockin'.

  • Action Mom: One of the letters at the Postman's office in Toad Town reveal that she has a daughter. Not to mention she's downright dangerous in battles. In fact both she and Parakarry are very similar moveset wise (Squirt=Shell Shot, Tidal Wave=Air Raid, Belly Flop= Sky Dive) as such she can do the same amount of damage and serves the same point of versatility as him. Even Water Block is a nice defense option. The only flaw is the input to activate the full power of her moves, which makes Parakarry the easily accessible one. Still Sushie is amazing with Squirt, Water Block and Tidal Wave.
  • Barrier Warrior: Her Water Block attack raises defense by 1 and increases with a fire attack.
  • Elemental Rock-Paper-Scissors: Her water-based attacks are particularly strong against fire-based enemies and their own attacks.
  • Making a Splash: All of her attack except for Belly Flop involve controlling and manipulating water.
  • Meaningful Name: Her name is a reference to a Japanese dish, sushi.
  • My Beloved Smother: According to her character tattle, the Yoshi kids she babysits see her as meddlesome and as trying to control their lives.
  • Never Mess with Granny: She's literally a grandma — her daughter is having kids — and a competent fighter in her own right.
  • A Pig Named "Porkchop": Her name is derived from "sushi", a Japanese dish which, among other ingredients, contains raw fish. Her daughter Sashimie is similarly based on the dish of sashimi.
  • Power-Up Mount: She can give Mario rides across bodies of water.
  • Older than They Look: She looks like a young Cheep-Cheep, but is actually a grandma.
  • Suspicious Video-Game Generosity: She's a water-focused fighter who's strong against fiery enemies. You pick her up right before the fire dungeon.
  • Thinks Like a Romance Novel: Her hobby is reading romance novels. She joins Mario after interpreting his quest to rescue Princess Peach as a romance story.

"World peace, huh? Isn't that a bit melodramatic? Still, I must admit there's a certain manly charm to having such a noble purpose."

Mario's final party member is a Lakitu — and he prefers to go by Spike. He starts out as a member of Bowser's cronies, but joins Mario so that he can shape up for his girlfriend, Lakilulu. He can carry Mario across hazardous surfaces — and it also happens to be faster than walking speed.



    Kammy Koopa
"Congratulations on your victory, Your Viciousness! That's why you're the King!"

An elderly female Magikoopa adorned in purple robes, Kammy Koopa is one of Bowser's top henchmen, seemingly on par with Kamek. Despite showing signs of senility, she is an adept magic user and strategist, at one point being described as "the brains behind Bowser".

  • Alliterative Name: Kammy Koopa.
  • Brick Joke: One with actual bricks, no less! At the beginning of Paper Mario, Kammy uses her wand to create a block in Goomba Village to impede Mario's progress. At the end of the game, she uses the same spell as an attack against Twink.
  • Buffy Speak: When bombarding Bowser with compliments, she tends to just take a random word and stick "-ness" to the end of it.
  • Chuck Cunningham Syndrome: She's conspicuously absent in Super Paper Mario, possibly because it would've been too hard to insert her into the story due to Bowser being one of the main protagonists. Starting with Sticker Star, her role has been taken by Kamek, in part due to the restrictions put on the Paper Mario development team by Nintendo that affected her especiallynote . She makes a spirit cameo in Super Smash Bros Ultimate, though, and is the only Paper Mario character blacklisted by these restrictions to appear in the game.
  • Cool Shades: She foregoes the usual Scary Shiny Glasses worn by Magikoopas in favor of pink, triangular shades.
  • Crouching Moron, Hidden Badass: After spending almost all of The Thousand-Year Door as comic relief, Kammy joins Bowser as a Dual Boss during the finale of the game.
  • Distaff Counterpart: To Kamek, being a high-ranking female Magikoopa with a sycophantic loyalty to Bowser. Ironically enough, her role has been taken by him in the later games, with this trope and the restrictions likely being part of the reason why.
  • The Dragon: To Bowser in both appearances,
  • Dual Boss: She is fought alongside Bowser at the Palace of Shadow in The Thousand-Year Door, buffing up and healing Bowser during the battle.
  • Dub Name Change: From Kamekkubaba, which translates to "Old Magikoopa Hag", or "Magikoopa Grandmother".
  • Flying Broomstick: A fancy one that looks and sounds like the "putt-putt-putt-putt" sounds The Alleged Car often makes.
  • Foregone Victory: It's impossible to lose against her during the final battle in Paper Mario.
  • Gadgeteer Genius: She apparently built the platform Bowser uses to power himself up in the final battle in Paper Mario. It's possible that magic was involved.
  • Hyper-Competent Sidekick: She proves to be this, investigating leads about Mario's progress throughout the game, and hindering him however she can. This comes to a head when she anticipates the possibility of Mario rescuing all seven Star Spirits, and prepares for it. The only reason Mario comes out okay is because of a Deus ex Machina.
  • Instant Runes: As a boss in The Thousand-Year Door, she casts the same "three shape" spells that other Magikoopas do. She also uses this spell in a friendly duel against Jr. Troopa at the end of the first game.
  • King Mook: Or rather, Queen Mook for the Magikoopas, fitting for a Distaff Counterpart of Kamek. She's clearly the highest ranked of them to appear in her respective appearances, and she displays both feats of magic far above the standard and utilizes spells from all kinds of colored Magikoopas.
  • Leitmotif: She has Kammy Koopa in her debut, a short and eerie theme that on at least one occasion plays over her silently watching Mario's progress, fitting Kammy's status as a legitimately competent antagonist and threat to the heroes.
  • Make My Monster Grow: Does this to Bowser in a cutscene in the first game (albeit with the assistance of a magical device) and as a battle option in the second.
  • Miniature Senior Citizens: Magikoopas are seldom very tall to begin with, but Kammy stands with a noticeable hunch and is even smaller than most, to the point her own staff is sized down to be proportionate for her!
  • My Master, Right or Wrong: Unlike Bowser she sees through Peach's lies if the latter tells Bowser that Mario's weaknesses are helpful items, though when Bowser commands her to conjure them anyway she does so without argument.
  • Properly Paranoid: Unlike Bowser, she actually anticipated that Mario would save the Star Spirits and somehow make it to the floating castle. Because of her preparations, Bowser almost defeated Mario at the end of the game.
  • The Red Mage: In The Thousand-Year-Door, she primarily plays a supporting role to Bowser in battle, but she still has a defense-piercing magic blast, and her buffing spells can be cast on herself as well to make her offense even deadlier.
  • Remember the New Guy?: She just shows up in Paper Mario with little explanation.
  • Robe and Wizard Hat: Her outfit is a personalized version of the standard Magikoopa uniform, with unique blend of purple and pink. Though her hat is far more witch-like in design.
  • Shock and Awe: Demonstrated once in Paper Mario, when she forcibly strips Peach of her disguise using magical lightning.
  • The Smurfette Principle: The only explicitly female Magikoopa up until the introduction of Kamella in Super Mario Galaxy.
  • Squishy Wizard: To ludicrous extremes in Paper Mario, where she has only ten HP, and only uses one attack over and over again. It's not nearly the case in the second game, however, where she is battled alongside Bowser with 50 HP and all of the powers of every Magikoopa you can find in the game.
  • Sycophantic Servant: No matter how much Bowser tells her off, she still worships the ground he walks on. In the second game, Goombella wonders (via a tattle on Kammy) whether Kammy has more difficulty dealing with Bowser, or vice-versa.
  • The Unfought: In the first game, Mario never fights her. She is, however, the enemy in a Scripted Battle fought by Twink. Averted in the second game, where she fights alongside Bowser near the end of the final chapter.
  • Villain Decay: Since Bowser was demoted from Big Bad to comic relief Big Bad Wannabe in Thousand-Year Door, Kammy ended up following in his footsteps. In Paper Mario, Kammy had humorous qualities and dialogue mostly in response to others but had relatively little in the way of comedic traits herself, and took her role as The Dragon very seriously, with an appropriately ominous theme the reason for the near Hopeless Boss Fight against Bowser at the end being thanks to her machinations. In Thousand-Year Door, she tries to get Bowser's permission to take his minions on a picnic in Petal Meadows, is terrified when the Puni Elder yells at her, and gets kicked in the face by Rawk Hawk. Bowser also seems to have less respect for her, repeatedly calling her a hag and even roasting her with his fire breath at one point purely out of frustration from his Clown Car breaking down mid-flight.
  • Villains Out Shopping: The Koopa Troop are pretty outgoing in general, but she stands out because of her attempts to organize picnics in peaceful meadows, and she enjoys watching Glitz Pit fights and snacking on Glitzville cuisine.
  • Wicked Witch: Kammy is a wicked old crone with incredibly powerful magic and a legitimate threat particularly in the first game, and she's occasionally known to insist on her own beauty. She even has a bent and wide-brimmed hat and a more gnarled appearance unlike other wizardly Magikoopas, making her really look the part.

    Goomba King
"Bwa ha ha! I'm no ordinary Goomba... I am Goomboss, the great Goomba, the grand pooh-bah Goomba."

Once an ordinary Goomba, until he begged Bowser to use the Star Rod to make him a king, which also greatly increased his size. Along with his minions Red Goomba and Blue Goomba, he is the first boss Mario fights.

Rather noteworthy is the fact that unlike most characters, let alone things originating from the Paper Mario series in general, the Goomba King directly appears in a couple of other games in the franchise outside of the role-playing games, under the name of Goomboss.

  • Alliterative Name: Kuri King in the Japanese version.
  • Boss-Arena Idiocy: He fights alongside a conveniently-placed tree, which can be attacked to have a chestnut fall out of it and squash both him and his minions.
  • Flunky Boss: The fight with him brings back the Red and Blue Goombas. This would count as a Wolfpack Boss if it weren't for the Goombas being heavily worn down from the battle they just had with Mario to the point that they have no more health than regular Goombas do. Mario can even attack a nearby tree to cause a chestnut to fall, which instantly defeats both Goombas and shaves off some of Goomba King's health.
  • Graceful Loser: He pretends to act this way towards Mario after their fight, but only because he's trying to stop Mario from hitting the switch releasing the bridge.
  • Inconsistent Dub: Introduced as the "Goomba King" in Paper Mario. He shows up in later games under the name of "Goomboss", but shares the same name in Japanese. Incidentally, the Chestnut King from the Super Luigi story in Thousand-Year Door also shares his name in Japanese.
  • King Mook: He's made into the king of the Goombas, courtesy of the Star Rod's magic.
  • Manly Facial Hair: The largest and strongest of the Goombas sports an equally large mustache.
  • Mook Promotion: He was originally just a normal Goomba, but Bowser used the Star Rod to turn him into a King Mook because he begged him to.
  • Starter Villain: He serves as the main boss of the prologue in Paper Mario.
  • Surrounded by Idiots: He has this reaction when Red Goomba tells him that they hid the switch releasing the bridge in the grass outside instead of inside the locked fortress.
  • A Twinkle in the Sky: He gets blasted into the sky by the very bridge that he stole.
  • Warm-Up Boss: He's the first boss in the game that isn't a Foregone Victory for Mario, but still very easy to defeat.

    Koopa Bros.
"HI-YAA!! Here come the Koopa Bros.!! Uh-huh! Oh yeah! We're the coolest of cool!"

The guardians of Eldstar and a quartet of masked Koopas that rely on teamwork to defeat their opponents. They start as the first major boss as the game, but return later for revenge... but are promptly defeated by a deranged Jr. Troopa. They look familiar...

  • Bad Boss: They essentially enslaved the Bob-ombs living with them in the Fortress. According to the imprisoned Bob-ombs, the Koopa Bros. tried to work them 25 hours a day.
  • Bait-and-Switch Boss: Their reappearance in Bowser's Castle, where they are tossed aside by Jr. Troopa with little effort.
  • Color-Coded Characters: Their main distinguishing characteristics are the colors of their shells and masks.
  • Corrupted Character Copy: While they are obviously based on Teenage Mutant Ninja Turtles, being Totally Radical ninja turtles with each member possessing a colorful mask, they are definitely not the good guys. Instead, they are Bowser's servants who delight in causing harm to Mario.
  • Face–Heel Turn: One of the Bob-Ombs imprisoned in the Koopa Bros. Fortress says that they were nice guys before Kammy Koopa and Bowser started showing an interest in them.
  • Family Theme Naming: The German translation names each one after the Italian name of a fruit or vegetable that relates to their color.
  • King Mook: Of Koopa Troopas, though by themselves they're barely any stronger than regular Koopas.
  • Leaning Tower of Mooks: The Koopa Bros. do this as their signature attack, spinning in their shells toward Mario as one stack. This is at a point in the game in which dangerous enemies deal 2 damage, and unless you catch on to the trick of their Puzzle Boss (tipping them over) they'll make short work of you.
  • Musical Nod:
    • The fake Bowser battle theme is a remix of Bowser's battle theme from Super Mario Bros. 3.
    • The Koopa Bros. themselves get a remix of the Hammer Bros. theme, also from Super Mario Bros. 3.
  • Paper-Thin Disguise: Their Toad disguises and their Bowser costume.
  • Punny Name: Or punny false name in this instance. Red Koopa apparently went by Nash T. (nasty) in his Toad disguise.
  • Sequential Boss: You have to take out their unconvincing Bowser costume before engaging the Koopas themselves.
  • Sibling Team: They’re a set of Koopa brothers who work together to fight Mario. One of their attacks involves all of them stacked up on each other and deliver a devastating attack, which can do up to four damage to Mario.
  • Shout-Out: To the Teenage Mutant Ninja Turtles, obviously. Colour-wise, they match with Super Sentai/Power Rangers, although they lack members coloured blue and pink.
  • Spin Attack: How they attack. They spin around in circles rapidly, then launch themselves at Mario.
  • Used to Be a Sweet Kid: It's mentioned that, growing up, they were a fairly normal and nice group of brothers and existed peacefully with the Bob-ombs in their fortress until Bowser started paying attention to them and giving them things. Having Kent C. Koopa as a mentor probably didn't help either.
  • Wolfpack Boss: After destroying their fake Bowser machine, you fight all four Turtles on foot. They're a bit stronger than standard Koopa Troopas and have the ability to do a team-up attack on you.

"You shouldn't mess with Tutankoopa, a faithful follower of King Bowser! Ooops... I mean... You shall regret this!"

The guardian of Mamar and a pharaoh Koopa that seems to have magical powers and control over several pet Chain Chomps. Hides in a hidden pyramid and tries to be intimidating, and when beaten, his Chomps turn on him.

  • Black Mage: He attacks Mario with some damaging spells.
  • Boisterous Weakling: Desperately tries to come across as a scary God-Emperor. Of the seven bosses Bowser gave Star Spirits to guard, he's probably the least threatening.
  • Boss Remix: His battle theme is one of the Dry Dry Ruins theme.
  • Exit, Pursued by a Bear: He's chased off by his own Chomp after he loses.
  • Flunky Boss: He calls his Chain Chomps out several times when fought.
  • Hoist by His Own Petard:
    • He ends up getting chased out of the ruins altogether by his own Chain Chomp on his defeat.
    • In the actual boss fight, he has an attack where he magically summons a giant Chomp and drops it on the ground causing debris to fall onto Mario and his partner, but occasionally, the attack will backfire causing the debris to fall on him, damaging him and leaving him vulnerable for a couple of turns.
  • Inept Mage: Despite claiming to be a master magician in battle he only has one magic attack, summoning a giant Chomp that hurts him just as often as his enemies. It's just as possible that this is meant to foreshadow his Chomps becoming fed up with him.
  • King Mook: Another Koopa boss, possibly a pharoah-themed Magikoopa based on his robed appearance and status as a mage, though he'd appear to be quite outranked by Kammy in this regard both in rank and competence.
  • Mistreatment-Induced Betrayal: While he occasionally speaks to his Chomps in an affectionate way, Goombario suggests that he overworks them and that they are growing resentful towards him. After beating him, Tutankoopa runs away as one of his Chomps attempts to maul him.
  • Nepharious Pharaoh: He is the boss of Dry Dry Ruins. He attempts to frighten Mario away, even calling himself the "remorseless king of the desert" in his first warning.

    The "Invincible" Tubba Blubba
"I smell delicious ghosts! Open the doooooooor!!"

Originally the guardian of Skolar, until he fled his castle and was captured by Boos while making his way through Forever Forest. A giant Spike that eats Boos for snacks. Bowser made him unbeatable by removing his sentient heart, but once Tubba Blubba is reunited with it, he becomes a complete pushover.

  • Advancing Boss of Doom: Unlike the other, Orcus on His Throne bosses — he's a roaming threat until you find his Achilles' Heel. And his fight isn't even in his Castle, but at a Chekhov's Gun windmill he chases you back to.
  • Affably Evil: Tubba's Heart comes off as pretty chummy and as a whole he's not very malicious, but he does this while cheerfully devouring all the Boos he can find and helping out Bowser. It makes sense, given his true nature as an...
  • Anti-Villain: Only goes to Bowser for help because the Boos tormented him day and night, and once he's beaten, he apologizes to Mario and gives back all the (still alive, or existing, whatever you'd call it) Boos he ate.
  • Apologetic Attacker: He fights in the form of his Heart since you know his secret, and apologizes right before the battle fade-in. It's probably a hint of his normal personality.
    Tubba Blubba: I can't let you out of here knowing the secret of my "invincible" body! Sorry, but here we go!
  • Beat Still, My Heart: You have to fight his heart that's been separated from him in order to beat him.
  • Benevolent Boss: While we never see him interacting with his fellow Clubbas, he apparently allows them to sleep on the job without punishment. He even has a room in his castle for them to lounge around in.
  • Boss Remix: Ghost Gulping, which plays for both the confrontations where the party have a fighting chance, is a spooky battle theme that incorporates parts of his Leitmotifs heard throughout the chapter.
  • Charged Attack: His heart has one which does 12 damage on the second turn if it connects. It can be dodged with Bow's Outta Sight move.
  • Clipped-Wing Angel: Once Tubba reunites with his heart, he boasts how unstoppable he is now and fights you. It turns out that not only did this nullify his invincibility, but he only has 10 HP (compared to his heart's 50) and can be dispatched of quickly.
  • Creepy Monotone: His body never shows any emotion throughout the chapter, other than rage when he discovers Mario towards the end. Even when he expresses fear of Bowser's wrath or worry of a "suspicious man" in the castle, his voice and face remain neutral. Justified when we later learn that this Tubba is merely an empty shell controlled by his heart in the Windy Mill.
  • The Dreaded: The Boos, Mario's party, and even some of Bowser's guards are terrified of him.
  • Empty Shell: The heart is the "real" Tubba Blubba. His "invincible" body is just a shell that he controls from beneath the windmill.
  • Expy: He's a very blatant homage to the titular antagonist from The Giant Who Had No Heart in His Body. In that story, the Giant had his heart gutted out and thrown down a well, which unknowingly made him invincible. Tubba Blubba is the same, only his heart was removed by choice with help from Bowser, and his heart is stored beneath a windmill instead of inside a well.
  • Fight Woosh: For some reason, his heart has one unique from every other battle, where the screen rapidly zooms out before cutting to the fight.
  • Food Chain of Evil: His favorite snack is ghosts.
  • Foreshadowing: The patch on his chest foreshadows that his heart is missing.
  • Freudian Excuse: The Boos loved to scare the crap out of him when he was a weakling. It didn't turn out well for them.
  • From Nobody to Nightmare: With more than a little Who's Laughing Now? to go with it. Tubba Blubba originally was a colossal weakling who was tormented by the Boos of Gusty Gulch. Then Bowser enchanted his heart to remove it from his body and allow it to pilot the body remotely, making that body invincible in the process. By the time Mario and company arrive, Tubba Blubba's made of habit of prowling the mountain to feed on his former tormentors.
  • Gentle Giant: He claims to be a sensitive guy trapped inside a large body after freeing all the Boos he ate. Considering how the Boos loved to scare him because he was easily frightened and he cried after Mario defeated him, it’s easy to take his word.
  • Glass Cannon: He has respectable attack power for an early game boss and is strong enough to make the suspended corridors of his castle crumble by jumping, but without his invincibility, his measly 10 HP completely screws him over.
  • Heartbeat Soundtrack: Shows up in his leitmotif and to a lesser extent, his battle theme. Fitting, given the true nature of his invincibility.
  • Hopeless Boss Fight: Getting into a battle with him while he's still invincible results in this.
  • Improbable Power Discrepancy: His heart somehow has five times as many Hit Points as he does.note  Tubba Blubba's most powerful attack is to jump onto Mario and crush him under his massive weight, dealing 6 damage. His heart's least powerful attack is to simply hop over to Mario and bump into him, dealing the same amount.
  • King Mook: A giant Spike boss. Clubbas, which are Spikes carrying clubs, patrol his castle.
  • Lazy Bum: Like his fellow Clubbas he enjoys sleeping, even when his Star Spirit escapes and he thinks that there is an intruder in his castle. His castle is also quite messy and ruined, likely because he and his Clubbas are too busy sleeping to clean or fix anything
  • Leitmotif: Including his battle theme he has four themes which all share a couple of motifs, with two tracks used more generally - Tubba Blubba's Castle is an imposing but silly-sounding theme played both when he first shows up and inside his home that fits his unassuming personality, while Tubba's Heart is a far more menacing and dangerous track that plays when he's on the prowl and before the climactic fight with his heart, with an audible hint to the source of his powers kicking in at points. The Castle Crumbles is the theme that kicks in during his Chase Scene, playing throughout the fortress and Gusty Gulch up until his Boss Battle.
  • Mighty Glacier: With his invincibility, he's a complete Juggernaut. Thankfully, it's not hard to evade him.
  • Not-So-Harmless Villain: Not So Invincible After All crybaby or not, he's still a ghost-eating Juggernaut until you defeat his Heart.
  • Not So Invincible After All: He's completely immune to damage... at least until his heart and body are reunited.
  • The Pig-Pen: His castle is filthy and falling apart. Probably because he and his fellow Cubbas are too lazy to clean or repair damages.
  • Psychopathic Manchild: He's a big crybaby who the Boos would scare as an easy target, which is why he begged Bowser to make him invincible in the first place, and seems to normally be a Gentle Giant. However, he quickly took to using his new power to take his revenge on the Boos and shows a blithe kind of jolliness and even sadism while doing so, casually commenting on the flavor of Stanley after eating him and asking Bow to stick around after the fight so he can eat her in his Heart battle.
  • Spikes of Villainy: He has spikes on his shell, not unlike Bowser.
  • Split Personality: There seems to be three. The Heart, who has a rather sadistic personality, the empty shell of a body, with next to no personality, just hunger and rage, and the merged Tubba Blubba, who acts tough, but by his own admission, is a sensitive guy in a huge body.
  • Tactical Suicide Boss: The heart will insist on using his strongest attack every time, even though it takes a turn to charge and even after Mario keeps avoiding it every time. If he'd just stuck to his other attack, which doesn't take a turn to charge but still deals a lot of damage for that point, he'd likely be considerably tougher.
  • Throw the Dog a Bone: While Lady Bow is still completely unapologetic about tormenting Blubba in the first place, his rampage is enough to convince her and the other Boos to stop haunting him from now on.
  • Unstoppable Rage: Literally since he's invincible at this point, but practically the only emotion his empty shell shows is anger when he discovers Mario in his castle and promptly chases him.
  • Zero-Effort Boss: Once he loses his invincibility, he's a joke. He only has ten Hit Points, so he can be easily taken down in a single turn.

    General Guy
"Prepare to fight me, sir! TASTE DEFEAT! CHARGE!!"

A white-cloaked Shy Guy and the leader of an army of bumbling Shy Guys, as well as the guardian of Muskular. While not much of a fighter himself, General Guy drives a large tank that delivers a powerful punch.

  • A Father to His Men: When he officially joins the fight. he angrily declares that no one gets away with embarrassing the brave Shy Guys in his army.
  • Badass Normal: All the bosses that guard a Star Spirit were either powered up thanks to Bowser, or already had access to magical powers or unique abilities. General Guy only has his army and Toy Tank, yet manages to put up a decent fight.
  • Defeat Equals Explosion: His tank does the exploding for him.
  • Flunky Boss: Summons his army during the fight.
  • Four-Star Badass: After his army is defeated, he charges into battle against Mario by himself. In a tank.
  • King Mook: Given that the entire fourth chapter is centered around Shy Guys, it's unsurprising that a Shy Guy is the chapter's boss.
  • Mad Bomber: His standard attack is to throw bombs at Mario.
  • Made of Iron: His tank has a Defense of 2, which is high for this game (especially this early since you don't even have access to the Ultra Boots and he's immune to Quake Hammer), and he's proud of that fact. Actually managing to damage him provokes an angry response, especially if you use Watt's defense-piercing attack.
  • Screams Like a Little Girl: Not the general himself, but the instant his army sees Mario, they flee in terror, indeed screaming loudly. It turns out, after defeating the general he runs away screaming along with the rest of the Shy Guys.
  • Sequential Boss: There are four phases to the General Guy boss fight. First, you get a Shy Guy mob, then two Stilt Guys, then two Shy Stacks, and finally you can attack the General and his tank directly.
  • Shock and Awe: His tank's lightbulb shoots bolts of electricity at you and can incapacitate your partner (except Watt) for a few turns. He'll claim you "broke the rules of war" if you respond by having Watt do this to him, since her attack pierces his tank's Defense.
  • Tank Goodness: Yes, really, he drives a freaking tank. And you have to fight it.

    Lava Piranha

The guardian of Misstar and a mutant Piranha Plant that is magically transformed into a multi-limbed, flaming monster. It lives in a raging volcano on an island of Yoshis.

  • Clipped-Wing Angel: When he revives himself set on fire, the second phase of the battle begins and he comes at you with even more power and a different, more powerful attack strategy and even more flunkies (his fiery Lava Buds spit out Petit Piranhas that bomb you). Unfortunately for him, he also comes with a new, crippling weakness to be curbstomped by Ice and Water moves, like the Ice Power badge (which you receive in the previous chapter), a Snowman Doll (Now On Sale at Yoshi's Cabana!), or Sushie's ultra move, Tidal Wave. Not only do they do extra damage, they stun him and his buds for two whole turns. And you can re-stun him the moment he recovers. It's entirely possible to beat his fiery form without letting him get off a single attack.
  • Cognizant Limbs: The Lava Buds act as this, appearing to share the same body despite having their own health counts.
  • Contrasting Sequel Antagonist: In line with the Lavalava Island adventure being an inversion of plot of Yoshi's Island, the Lava Piranha is nearly identical to the Naval Piranha, though it has an association with fire rather than water.
  • Curb-Stomp Battle: At one point in the battle, Kolorado attempts to attack him only to end up burned. The Lava Piranha doesn't even react to his presence.
  • Hulk Speak: "YOU NO TAKE STAR."
  • King Mook: A boss Piranha Plant, but more specifically towards the Putrid Piranhas who appear throughout Lavalava Island, which appear to act as monitors for him. The Putrid Piranhas of 64 resemble the big-headed Piranha Plants of Yoshi games rather than the distinctly colored poisonous Plants introduced in The Thousand-Year Door, fitting thematically with Lava Piranha being a counterpart to Yoshi's Island's Naval Piranha.
  • Not Quite Dead: When you beat the first phase, the ending jingle will roll, only to be interrupted by a resurging Lava Piranha.
  • Playing with Fire: It attacks by breathing fire.
  • Recurring Element: He's pretty much the Naval Piranha from Yoshi's Island, IN LAVA!
  • Sequential Boss: There are two phases with the Lava Piranha. First, you get it as normal, then after the fake "Battle End" theme, you fight the Piranha on fire.
  • You No Take Candle: The Lava Piranha is not a particularly eloquent speaker, but he gets his point across.

    Huff N. Puff
"You asked for it... Now you'll witness the full power of my storm!"

A giant Ruff Puff that is terrorizing Flower Fields and the guardian of Klevar.

  • Asteroids Monster: Attacking him causes him to break down into Tuff Puffs. Killing them quickly is a good idea since not only can they attack, if you don't kill them, Huff N. Puff will inhale them and heal off the damage.
  • Bad Boss: Two Lakitus serving him are terrified about what he will do to them if they fail him, having lost the Water Stone, which was needed to increase the power of his Puff-Puff Machine.
  • Blow You Away: He can blow strong gusts of wind at Mario.
  • Cumulonemesis: He's an evil living cloud who fights with lightning and gusts of wind.
  • Defeat Equals Explosion: He dies in a Post-Defeat Explosion Chain before a large explosion breaks him apart into Tuff Puffs who are spread all over the land.
  • Flunky Boss: He has hench-clouds fight with him.
  • Gadgeteer Genius: He built the Puff-Puff Machine to mass-produce clouds, after all.
  • It's All About Me: He covers all of Flower Fields in clouds, causing the rest of its residents to suffer. Why? He likes cloudy weather and hates the sun.
  • It's Personal: Decides that he'd take down Mario even if Bowser didn't order him to, since the "cloud-destroying pest" ruined his plans.
  • King Mook: He's a giant Ruff Puff fought as a boss, and can summon the smaller clouds to fight with him as well.
  • Pet the Dog: Despite his mistreatment of Lakilester and Lakilulu, he's the only one who directly calls Lakilester by his preferred name of Spike, even as he realizes he's being betrayed by him.
  • Shock and Awe: Huff N. Puff can electrify the ground as well as use direct lightning strikes to attack Mario.
  • Turns Red: Averted and downplayed. Averted: You don't have to deplete his HP during the battle, but when you see him turn red with anger, it is a warning that he's charging up for his lightning attacks, which deal 12 or 10 HP worth of damage. Downplayed: when his HP is at 5 or lower, he and his Tuff Puffs will perform an earthquake attack together, dealing 5-15 HP worth of damage.
  • Vile Villain, Saccharine Show: Unlike his fellow bosses, he's played for little-to-no comedy and is not just a minion who is simply acting as a guard for the Star Spirit. Flower Fields' Plant People (who rely on their Sun for energy) are implicitly dying due to his desire for "a cloud-covered paradise".
  • Visionary Villain: He believes he made Flower Fields into a paradise by covering it with clouds and is appalled that Mario thought to foil his plans, dismissing him as being too simple of mind to understand such a noble vision.
  • Wake-Up Call Boss: He's the first boss to heal, which means that unless you deal with his fodder it will take forever to beat him.

    Crystal King
"First I shall defeat you, then I shall present Bowser with an iced Mario gift!"

The guardian of the seventh and final Star Spirit, Kalmar, and an invisible creature that is only seen due to the clothing he wears. Resides at a palace of ice and likes to make copies of himself when fighting.

  • An Ice Person: The Crystal King appears to be made of ice. He's fought at the end of an ice palace, and most of his attacks are ice-related.
  • Bad Boss: A few White Clubbas in the Crystal Palace express fear of angering him.
  • Boss Remix: His battle theme is one of the Crystal Palace theme.
  • Doppelgänger Attack: He has the ability to create illusory copies of himself to both trick the player or to make a giant blizzard.
  • Flunky Boss: He summons three Crystal Bits occasionally. He can spit them at you for damage or heal himself with them.
  • Human Popsicle / Kill It with Ice: He threatens to freeze Mario and present him as a gift to Bowser.
  • Instant Ice: Just Add Cold!: One of his abilities is that he can freeze Mario for a few turns.
  • Invisible Monsters: His body is entirely invisible except for his eyes.
  • Mysterious Past: Especially when compared to the other bosses; he's the only boss to not be a part of a confirmed species and even Goombario has no idea how he came to claim the Crystal Palace for himself.
  • Vile Villain, Saccharine Show: To a greater extent than Huff N. Puff; he's arguably the most serious out of the seven bosses and makes the most outright threat on Mario's life.
  • Yellow Eyes of Sneakiness: His eyes are entirely yellow, and they're the only parts of his body that is visible at all.


    Jr. Troopa
"Don't think you've won, Mario! I swear to you, I'm gonna beat you so bad next time!!"

A young Koopa that still wears his eggshell. He fancies himself a bully, but is easily beaten at the start of the game. He returns with a vengeance multiple times at various points in the game.

  • Bait-and-Switch Boss: Switched with the Koopa Bros. They show up and boast that they Took a Level in Badass. Then Jr. Troopa shows up knocks them all out.
  • Boss Corridor: The final encounter with Jr. Troopa (where he bounces away the Koopa Bros.) is in a room in Bowser's Castle that follows a long corridor where four Duplighosts are fought.
  • Bratty Half-Pint: He's small, he's loud, and he's persistent.
  • The Bully: He used to boot Goombario and company out of the forest near Goomba Village. Trying to do the same to Mario ends quite poorly to him.
  • But for Me, It Was Tuesday: You can invoke this on him during the second fight against him by answering "no" when he asks if Mario remembers their first fight.
  • Butt-Monkey: If he's not overestimating the defensive prowess of his shell, he's getting himself lost in Forever Forest and pretending he isn't terrified, or swimming to Lavalava Island and back again, or picking yet another losing battle in the middle of the frozen wilderness... which gets him encased in a block of ice by the time you come back around. His manic desperation to defeat Mario has also unwittingly earned him a reputation as a weirdo.
  • The Cameo: In the image attached at the end of the e-mail that the real Zip Toad sends in The Thousand-Year Door, he can be seen flying in the sky in the background, outside of the train window.
  • Curb-Stomp Battle: Defeats the Koopa Bros. with absolutely no effort towards the end of the game.
  • Determinator: Swims all the way to Lavalava Island and all the way back, and somehow makes it all the way to the top of Bowser's Ominous Floating Castle at roughly the same time as Mario to knock out the Koopa Bros. to put up yet another fight against Mario. Jr. Troopa's swimming trips are played with when he fights Mario in the port. His HP gets cut in half due to making two long swimming trips, which eats at his stamina.
  • Disproportionate Retribution: Wants to beat the crap out of Mario just because he set foot in his "playground" without his permission.
  • Eggshell Clothing: Wears a cracked eggshell around his body. He also uses it as a shield in later battles.
  • Flight: Gains the ability to sprout wings and fly from his third encounter onward.
  • Foregone Victory: The first fight with him is impossible to lose, no matter what.
  • Forgot About His Powers: After losing the fight in the port, he remembers that he has wings and could have flown to the island and back, thus avoiding half of his HP getting drained at the start of the fight.
  • Gang of Bullies: According to Goompa, he's the boss of one of these. We never see any other members of the gang, nor are they mentioned again after the first encounter with Jr. Troopa.
  • Goldfish Poop Gang: Shows up numerous times over the course of the game and remains a Butt-Monkey throughout, though he does manage to utterly destroy the Koopa Bros. in his final appearance.
  • Human Popsicle: Shortly after his fight in Shiver Snowfield, he becomes encased in ice. He gets better.
  • Instant Runes: In the fifth and final battles with him, he can use the same circle-square-triangle magic projectiles that the Magikoopas use.
  • Lone Wolf Boss: Although he is a Koopa, he's not affiliated with Bowser. His beef with Mario is entirely personal.
  • Magic Wand: He uses one in his fifth and sixth battles. He also uses it to duel Kammy Koopa in the ending parade.
  • Medium Awareness: After his swimming trips, he takes notice that half his HP has dropped from the swim.
  • Mind Screw: His final appearance boggles the mind of the last Bowser Door.
  • Oh, Crap!: His duel with Kammy Koopa during the credits ends when Bowser gets caught in between their spells. Their reactions indicate this was unintended.
  • Plot-Irrelevant Villain: He has no connection to the game's plot, he just can't get over losing to Mario. The only thing he really does in the story is curbstomp the Koopa Bros. and replace them as your opponent.
  • Recurring Boss: Fought six times, with the final time being the strongest.
  • Red Herring: During the false murder mystery in the seventh chapter one penguin tells Mario that he suspects Jr. Troopa to have murdered Mayor Penguin due to Jr. apparently making quite a scene in Shiver City shortly before Mario arrived. The penguin is later disappointed to learn that Jr. Troopa was uninvolved in the mystery.
  • The Rival: He is the game's secondary antagonist for all intents and purposes; not very plot-relevant but still a common obstacle.
  • Sequential Boss: The last encounter with Jr. Troopa in Bowser's Castle (which is the last fight before the Bowser boss fights) has Jr. go through his all-star plethora of transformations that he attacked you with throughout the game as the fight progresses.
  • Shock and Awe: He gains a lightning strike attack in his final battle.
  • Sore Loser: After every battle with Mario, he refuses to accept defeat. Even when he’s defeated in the final area, he vows that he will perfect his skills again and find a way to defeat Mario.
  • Stalker Without A Crush: Jr. Troopa is so determined to defeat Mario that he’s willing to travel across the Mushroom Kingdom just to accomplish it. No matter what, he somehow knows exactly where Mario is.
  • Starter Villain Stays: Not counting the Hopeless Boss Fight with Bowser, he's the first major opponent Mario faces, and he continues to harass him over the course of the game. Not that he's a real threat.
  • Took a Level in Badass: Obnoxious goof that he is, he has something new to throw at Mario in every fight.
  • Varying Tactics Boss: Jr. Troopa adds something new to his arsenal every time you fight him.
  • Video Game Cruelty Potential: After some of his fights, he'll just lie there, beaten and unable to do anything. You can then proceed to jump on him, hit him with your hammer, or even bomb him as many times as you want.
  • Warm-Up Boss: At first... but he later gets much, MUCH tougher.
  • We Will Meet Again: Yells something of the sort every time he's defeated, even after your final battle against him.

    The Master

Head of the Toad Town dojo, a seemingly frail old Toad who is far stronger than he looks.

  • Cool Old Guy: His students, Toad Town, and even Goomba Village note  revere him as this. And it's not an Informed Attribute; he proves to be an honorable and polite Handicapped Badass and Old Master who can practically go Super Saiyan.
  • Cosmetic Award: The awards he gives for beating him serve no in-game purpose. He doesn't give you any Star Points either. The only consolation is that you don't get a game over if you lose any of the fights against him or his students.
  • Golden Super Mode: He turns gold for his second and third battles. The third one adds a flaming aura.
  • Handicapped Badass: He states that "[his] health is rather delicate," which is evident from his frequent coughing. This does not hinder him at all.
  • I Am Not Left-Handed: In the first two fights, he's holding back on purpose. In the third and final battle, he uses his full potential.
  • Old Master: He may be an old man with a breathing problem, but he isn't called "The Master" for nothing.
  • Optional Boss: All of his fights are optional.
  • Recurring Element: His role is very similar to that of Jinx from Super Mario RPG, being the Bonus Boss master of a dojo. He even has the same number of fights.
  • Rule of Three: Mario must fight him three times in order to truly surpass him.
  • Superboss: He has as much HP as Bowser (99) and much stronger attacks, making him even harder than Bowser.
  • Verbal Tic: He tends to cough while talking.


A large buzzard who lives on Mt. Rugged. He saw Mario on Bowser's "Wanted!" Poster, but when he encounters him, he isn't quite sure that it's him, so he asks him personally. Mario's answer determines whether or not he has to fight this large bird.

  • Ambiguous Gender: Buzzar is referred to with male pronouns for the most part, but if Tattled, Goombario will note that he was hatching eggs and speculate that he may actually be female. note 
  • Blow You Away: He can create wind by flapping his wings, which hurts both Mario and his partner.
  • Developer's Foresight: If Mario's electrified, Buzzar will replace his grab and drop attack with a high swoop that deals the same amount of damage to him.
  • Feather Flechettes: One of his attacks is to launch feathers at Mario.
  • A Lizard Named "Liz": He's just one "d" away from being A Dog Named "Dog".
  • Skippable Boss: While Buzzar is smart enough to know Mario is lying if he claims that he's Princess Peach, claiming that Mario is Luigi will result in Buzzar leaving him alone instead of fighting him. He will continue to confront Mario every time he crosses the bridge, but as long as the player keeps saying "Luigi," Mario will never have to fight him.

    Anti Guy

A black Shy Guy who guards a treasure chest in Shy Guy's Toy Box. He doesn't look like much, but he's actually quite powerful.

  • Are You Sure You Want to Do That?: The one in the Toy Box asks this if you choose to fight him, even warning you "I'm pretty tough". Woe to the unprepared player who ignores his warning.
  • Bonus Boss: Fighting him is completely optional. You can even get around fighting him for his Power Plus badge by simply giving him Lemon Candy, though you miss out on Star Points if you do this.
  • Dark Is Not Evil: Wears an ominous gray mask to go along with its black robe. His attacks according to Goombario's Tattle are "so intense that he's also called Deadly Guy". However, he has no beef with Mario, and only fights him if he's challenged. Give him his favorite food, and he'll happily hand over his treasure in return.
  • King Mook: A unique, powerful Shy Guy fought as a boss. He even has the exact same attacks as a normal Shy Guy, just much more powerful.
  • Lightning Bruiser: Anti Guy has much higher stats compared to other Shy Guys. He can take a beating with a whopping 50 HP and deals a ton of damage.
  • Palette Swap: He looks exactly like a regular Shy Guy, just with a black color scheme.
  • Say It with Hearts: Don't let his adorable hearts fool you, he's one of the toughest enemies in the game.
  • Trademark Favorite Food: He has a thing for Lemon Candy. Use this to avoid having to fight him for the chest he's guarding.
  • Wolfpack Boss: Failing the second Bowser door's quiz results in a boss fight with three Anti Guys.

    Big Lantern Ghost
"I hate the light... So... I'll take you with me... the deep dark..."

A boss fought in Shy Guy's Toy Box. He trapped Watt inside his lantern; defeating the Big Lantern Ghost allows Mario to free her.

  • Bedsheet Ghost: Like the rest of his species, he more closely resembles a creature with a green sheet over his head than an actual ghost.
  • Carrying the Weakness: His main weakness is to light, and he conveniently carries a lantern that can be attacked to brighten the room and make him vulnerable to attack.
  • Dark Is Evil: He hangs out in the dark, and kidnapped a baby to use it as his own personal tool.
  • Giant Space Flea from Nowhere: The Big Lantern Ghost has little-to-no foreshadowing, has no known connection to the Shy Guys, disappears without a trace after being defeated, and largely serves as an excuse to introduce Watt into the party.
  • King Mook: He's a unique and powered-up version of the Lantern Ghosts, an enemy introduced in Yoshi's Island, though the mooks themselves make no appearance in this game.
  • Pointless Band-Aid: He wears an X-shaped one on his forehead.
  • Villain: Exit, Stage Left: He runs away when defeated.
  • Weakened by the Light: He hates bright light. Attacking the lantern is necessary to make the room brighter; if the Big Lantern Ghost is shrouded in darkness, he can't be targeted.

    Kent C. Koopa
"Good doing business with you! Oh, the jingle of coins is so very beautiful."

A large Koopa Troopa who, after Chapter 5's completion, shows up on Pleasant Path and starts demanding 100-coin tolls from anyone who wishes to pass.

  • Affably Evil: He acts quite polite, even when demanding tolls from anyone and swindling coins from them. He's also a Graceful Loser after you beat him.
  • Are You Sure You Want to Do That?: Like the Anti Guy he warns Mario that he's extremely tough if the plumber chooses to challenge him.
  • Attack Its Weak Point: The best offensive strategy is to flip him over and attack his tail.
  • Bonus Boss: Fighting him is entirely optional. There is no need to pay his toll either, since Koopa Village can be easily accessed via Toad Town Tunnels by that point. Kolorado will eventually realize this and use said pipe to reach Koopa Village if you have it unlocked.
  • Combat Pragmatist: He starts off by using an attack that stuns party members for three turns. After that, he starts hitting Mario with a stronger attack.
  • Four Eyes, Zero Soul: He looks and sounds pretty docile and the glasses-themed pun of his name makes him seem a little pitiable, but he's a greedy swindler trying to harass others into paying him just to get by without fighting him.
  • Faux Affably Evil: He acts cheerful when collecting toll fees of 100 coins from those who want to go through Pleasant Path. He becomes sincere if Mario chooses to fight him, though, even warning him that's he's very, very, very strong.
  • Graceful Loser: He's shocked but otherwise pretty humble if Mario defeats him, though he does run away crying afterwards.
  • Greed: He charges 100 coins for every trip between Toad Town and Koopa Village. The only other option is to fight him.
  • King Mook: He's a large, unique and powerful Koopa Troopa fought as a minor boss.
  • Lone Wolf Boss: He doesn't seem to have any affiliation with Bowser.
  • The Mentor: It's implied by Russ T. that he's the one who taught the Koopa Bros. how to fight.
  • Punny Name: His name is a play on "can't see".
  • Species Surname: Koopa.
  • Sturdy and Steady Turtles: He has high HP and his attacks are strong, but his defining trait is how hard it is to hurt him. He has the highest defense in the game, to the point where Mario's normal attacks can't damage him without the aid of badges unless he's knocked over. Unlike other Koopas, his defense isn't reduced to zero when he's knocked on his shell, unless you attack his tail. To top it all off, he gets back up the turn after he's knocked over and can attack right away.
  • Villain: Exit, Stage Left: After being defeated he runs away with tears in his eyes.
  • Weaksauce Weakness: The guy is tough, but putting him to sleep is surprisingly effective. Sleep inducing attacks like Lullaby almost always work and when they do, he will be unable to do anything for a whopping 4 turns. And there is nothing stopping you from putting him to sleep again when he wakes up.

"Tuuuuurn back. Coooome no farther. Tuuuurn away, or I'll eat you!"

A monster encountered in Shiver Snowfield. It looks powerful, but it's actually a complete joke. Turns out Monstar is just a bunch of Star Kids in disguise who were trying to scare off intruders and didn't know that Mario was a good guy.

  • Fake Special Attack: Its only attack resembles Star Storm, but with more flashy effects. It does 1 damage.
  • No-Sell: Since it's made of stars, star-based attacks, such as Skolar's Star Storm and the Shooting Star, have no effect on it.
  • Scarecrow Solution: The Star Kids wanted to keep potential threats out of Starborn Valley, so they pretended to be a monster to scare them away.
  • Unmoving Plaid: When Monstar is fought with a real cartridge on a real N64, its body is covered in glowing stars that stay in the same positions on its body, no matter how it moves. However, this effect does not emulate properly, even on Nintendo's official Virtual Console emulator, surrounding Monstar in the cloud of glitter you see to the right.
  • Zero-Effort Boss: Monstar is weak enough to be a Chapter 1 boss; it certainly isn't powerful enough to be threatening in Chapter 7. Even more so if the Defend Plus badge is equipped, in which case Monstar cannot damage Mario at all.

Other Characters

    The Star Spirits
From left to right, top to bottom: Eldstar, Mamar, Skolar, Muskular, Misstar, Klevar, and Kalmar.
"In order to take the Star Rod back from Bowser... and save Princess Peach... we need your help..."

The Star Spirits made their debut in Paper Mario. They first were held captive by Bowser's followers after Bowser and Kammy stole the Star Rod and turned them into cards. They return in Mario Party 5 as the guardians of the Dream Depot.

  • Always Accurate Attack: Skolar's Star Storm can't miss enemies at all.
  • Armor-Piercing Attack: Skolar's ability, Star Storm, deals 7 points of damage regardless of defense.
  • Art Shift: They appear as hosts in Mario Party 5, being among the few "paper" characters to reappear in a 3D style.
  • Benevolent Genie: They're revered, Reality Warping wish-granters who use their power to ensure the happiness of people around the world by helping their wishes come true.
    Mamar: For as long as we can remember, Bowser has been making wishes like, for instance... 'I'd like to trounce Mario' or 'I want Princess Peach to like me.' Of course, Stars ignore such selfish wishes. As a result, his wishes were never granted.
  • Book Worm: Klevar, who always reads books and carries a book under one arm.
  • Forced Transformation: Kalmar's ability, Up & Away, turns enemies into stars that fly... well, up and away.
  • Full Set Bonus: Freeing all seven not only allows them to bestow their individual powers on Mario, but to work in tandem to De-power Bowser and the Star Rod.
  • Healing Magic Is the Hardest: Misstar's Smooch heals 20 HP, but costs the most SP (3).
  • Herd-Hitting Attack: Star Storm does 7 damage to all enemies.
  • Intimate Healing: Misstar's ability, Smooch, restores 20 HP.
  • The Leader: Eldstar appears to chair their meetings, so to speak.
  • Meaningful Name: Their names all directly relate to their personalities and abilities.
  • No Mouth: They lack visible mouths in their official artwork and in Mario Party 5.
  • Opaque Nerd Glasses: Skolar wears large, shiny, light-blue glasses that obscure his eyes.
  • Pink Girl, Blue Boy: Misstar is bright pink and Muskular bright blue.
  • Pink Means Feminine: Mamar wears a pink bow, and Misstar's entire body is pink.
  • Reality Warper: Essentially their job — to use the Star Rod to grant approved wishes. Even without it, Klevar can invoke Time Stands Still and Kalmar Forced Transformation on enemies.
  • Rule of Seven: They are the second group of seven Star Shaped Coupons to appear in a Mario RPG, the first being the seven Star Pieces from Super Mario RPG.
  • The Smart Guy: Skolar and Klevar are this. The former always studies while the latter reads books.
  • Smooch of Victory: Misstar kisses you to restore a good 20 HP.
  • Star Power: Unsurprisingly, much of their power revolves around stars.
  • Star-Shaped Coupon: Mario has to rescue all of them in order to counter the Star Rod.
  • Status Effects: Mamar can put enemies to sleep with Lullaby.
  • Summon Magic: Once rescued, they can be called into battle to assist Mario with their special moves.
  • Sword of Plot Advancement: Star Beam, which is acquired by rescuing every Star Spirit. It's the only thing that can dispel Bowser's Star Rod-induced invincibility.
  • Tertiary Sexual Characteristics: Eldstar, Skolar and Kalmar each have a mustache, while Mamar and Misstar both have lipstick and ribbons.
  • Theme Naming: All of them have Punny Names involving the word "star." Four of them actually have inverted Family Theme Naming (as in, the theme naming implies they're a family) — Mamar's, Muskular's, Misstar's, and Kalmar's Japanese names are Maaru (from "Mama"), Niiru (from "ani", Japanese for "older brother"), Neeru (from "ane", or "older sister"), and Daaru (from "Dad").
  • Time Stands Still: Implied by Klevar's ability, Time Out, which immobilizes enemies.
  • What the Hell, Hero?: Misstar rips into Kolorado for prioritizing the volcano's treasure over his life during an eruption.
  • The Worf Barrage: The Star Beam is said to be the one thing that can dispel the invincibility granted to Bowser by the Star Rod. It works, the first time you use it. The second time, it's useless and needs to be upgraded to the Peach Beam.

    Goombario's Family
From left-right, top-bottom: Goompa, Gooma, Goomama, Goompapa, Goombaria.
A kindly family of Goombas who find Mario after his fall from Peach's Castle, who populate the quaint Goomba Village west of Toad Town. Little Goombaria is the one who discovers Mario, while old Goompa gives Mario his first hammer and Badge while showing some of the game's ropes, before recommending his grandson accompany his hero on the journey.
  • Bumbling Dad: Implied, at least. Goombario loves his old man, but he says while tattling Goompapa that he "doesn't look" as reliable as he is, and only when he saw him working to repair things after the earthquake Bowser's Castle caused did he know he was cool.
  • Guest-Star Party Member: Goompa briefly accompanies Mario like a partner as the two make their way back to Goomba Village after falling from the veranda, though he doesn't do anything in-battle, and his overworld action is simply to move behind Mario.
  • Good Parents: Goomama and Goompapa are friendly with their children and support and believe in Goombario all the way, and while he might show a little embarrassment with both of them, he makes it clear to his hero that he loves both of them a lot.
  • The Mentor: Goompa explains some of the combat and Badge mechanics to Mario, effectively acting as a tutorial character. This isn't without reason, as both he and Gooma are implied to have taught The Master and Tayce T. a lot of what they know about fighting and cooking respectively.
  • Miniature Senior Citizens: Gooma and Goompa are this by default of being, well... elderly and also Goombas. At least, elderly regularly-sized Goombas.
  • Retired Badass: Goompa's knowledge of fighting and Badges didn't come from nowhere, as according to Russ T., he not only sparred with but even trained The Master who runs Toad Town's dojo, the same one who acts as a Superboss to Mario even at an older age. He ventured with Koopa Koot and Bootler and is the only one whose battle prowess is explicitly mentioned.
  • Smooch of Victory: Goombaria's idea of a reward to Mario for returning her Dolly is this (along with a Star Piece), which just makes him shudder.
  • Supreme Chef: Downplayed with Goomama, who's mentioned to be a great cook by Goombario, and he uses the fact even she could learn a thing or two from Tayce T. as an example of just how great the latter is. On another level, Gooma is implied to have taught Tayce T. about cooking.
  • Token Heroic Orc: Downplayed, as while friendly Goombas and other typically antagonistic creatures are no rarity in the Mario RPGs, the Goomba family are one of the few times this status is addressed: the Toad running the resident Toad House informs Mario that they're all very friendly, and the paths outside Goomba Village have many Goombas working for Bowser who Goompa warns the hero about. Their placement in the game acts as a gentle introduction to this concept in the series, with their presence quickly establishing that not all Goombas and other 'enemy' races are working for Bowser, and that many will actually be a great help to Mario on his quest.

"...Oh... I'm sorry. I can't grant that wish either, I'm afraid. Actually, I just got called up to the sky a day ago, so I can't do big wishes yet..."

A tiny star who's only just ascended to Star Haven. When Peach wishes for Mario's safety, he comes down to help her, and becomes her "partner" for the rest of the game.

  • The Baby of the Bunch: Twink is this among all the Stars seen in Star Haven since he's so young, and as a result he's not initially very skilled at granting wishes - you meet other Star Kids who appear identical to Twink in Starborn Valley during Chapter 7, and sure enough, once you arrive in Star Haven, the Stars there are all quite a bit bigger and visibly older despite still being small and adorable. This is kicked up to eleven when he joins the Star Spirits to perform Peach Beam, who are essentially honored as deities among Star-kind.
  • But Now I Must Go: At the end of the game, he bids farewell to Peach and told her that he's going to make people's wishes come true.
  • Have a Gay Old Time: His name is "Twink", as in "twinkle". Nowadays the word is more commonly known as a slang term for young or young-looking gay men.
  • He Knows About Timed Hits: Twink delivers the Lucky Star from Princess Peach that allows Mario to use Action Commands and uses the Magikoopa that tailed him for Mario's Forced Tutorial. In later games, Mario's Action Commands are available to him automatically.
  • Hero Worship: He really holds the 'honorable Star Spirits' on a pedestal, and he's absolutely ecstatic and flustered when he not only arrives in time to meet Muskular and to hear the Star Spirit knows his name.
  • Just a Kid: There's traces of this in his arc - he's initially introduced seeming to believe it himself, putting himself down for not being able to do more as a newly ascended star and being timid and modest towards the Star Spirits, he's swatted away effortlessly the moment Bowser actually takes notice of him when he tries to save Peach himself in her final interlude, and Kammy Koopa taunts him with this directly when he picks a fight with her to help Peach. However, he manages to knock her out with Peach's belief in him, and his arrival ends up proving to be the spanner in the works that Mario and the Star Spirits themselves needed to overcome Bowser and take back the Star Rod, proving he really is a capable Star.
    Kammy: You little whippersnapper... You're too young to fight me!
    Twink: I... I... I'm not afraid of you!!
  • Kid Hero: Twink is a young Star who's not experienced at granting wishes and can't yet harness his potential Reality Warper abilities, but he's the one who comes flying to Peach's wishes and does everything he can to help her and Mario, even when he's not very sure of himself, and his bravery ends up being what saves the world both by letting Mario know where to go and adding Peach and the kingdom's wishes into the Star Beam to nullify Bowser's invincibility. He goes as far as to try and fight Bowser on his own at one point, all while likely being even younger than Goombario.
    Goombario: There he goes... back to Bowser's castle. What a brave little guy...
  • Precocious Crush: It's implied that he has one on Princess Peach. At the end of the game it appears that he's going to tell her, but ultimately decides not to.
  • Speaking Simlish: While everyone else in the game has some form of Simlish-speak, Star Kids like Twink have a unique one, which is unusual because it sounds like jingly bells.
  • Status Buff: Peach's wishes during the climax allow him to gain progressively greater power; when he joins the seven Star Spirits, he upgrades the Star Beam to the Peach Beam.
  • Took a Level in Badass: Twink starts off so weak that he can't do any damage at all to Kammy Koopa, but after continuous Status Buffs from Peach's sustained and repeated wishes he becomes immune to Kammy's magic. He later joins the Star Spirits to upgrade the Star Beam to the Peach Beam, which can take down Bowser's enhanced magical defenses.
  • Unusually Uninteresting Sight: None of the Koopa Troop ever seem to notice Twink until he starts up and flying right in Bowser's face. But then, given everything else... he's noticed and tailed by exactly one (1) Magikoopa, who is promptly defeated in a tutorial sequence for Action Commands, and apparently never reports this to Bowser or Kammy Koopa.

    Tayce T.
"You may not know this, but I cooked all the food for this big party. I made all of my most delicious dishes!♥ But... Oh dear... I got so into my cooking that I used up all my ingredients!"
Toad Town's legendary chef, this sweet Toad was one of many guests invited to Peach's Castle who thankfully made an escape. Her cooking is almost unrivalled, and she'll bake anything Mario brings to her with (usually) great results.
  • Ambiguously Related: While it's known that her and The Master are brother and sister, it's also implied that the similar-looking Zess T. from The Thousand-Year Door is their sister who moved to Rogueport.
  • Sweet Baker: Tayce T. is a kindly Toad, and she'll happily bake any of her delicious meals for Mario free of charge so long as he supplies the ingredients.
  • Supreme Chef: Her cooking skills are the stuff of legend, to the point her signature cake sends Gourmet Guy rocketing all the way to Peach's Castle. She was invited to cook for Peach for a reason, and many already-good chefs like Goomama admit to wanting to learn from her - and it's implied Gooma taught her!
  • Through His Stomach: She explains that her Couple's Cake was the recipe that won over her beloved but departed husband, which is why she swore off cooking it again until Mario helped her out.

    Koopa Koot
"Oh!!! How very kind of you! I guess the younger generation isn't so bad after all."

The elder of Koopa Village, who constantly asks for favours and is reputed as "a pretty self-centered old Koopa". He gives good rewards, some of the time.

  • Dirty Old Man: Two of his earlier quests involve retrieving a magazine and "The Tape" from Kolorado and Goompa respectively, both of which are not-so-subtly implied to be explicit or for similar purposes.
  • Dude, Where's My Reward?: He'll certainly leave you wondering this 63% of the time. The sum of his rewards does come to result in about one Star Piece per trouble and he's where you'll get the Silver and Gold Credits for the Toad Town Playroom, but Koopa Koot manages to distribute this out in such a way that more than half of the time, he'll only give you one coin.
  • Grumpy Old Man: Downplayed as he's ordinarily friendly enough despite his cheap ways, but he voices a disbelief towards the younger generation multiple times, and rants and pokes Mario with his cane should you turn down the chance to do his quests.
  • Hidden Depths: He comes off as an absolutely cheap old bum of a Koopa on the surface, but according to a worldly Toad in Toad Town's port, he saved Wise Wisterwood when he ventured to Petal Meadows in his youth. Apparently he adventured alongside Goompa and Bootler, and this Toad even says he had an influence on Kolorado, which doesn't sound unlike how Kolorado inspires Kooper today.
  • Jerk with a Heart of Gold: While he's a known user of others and a real coot as his name suggests, Koopa Koot does in the end pay out a pretty fair selection of rewards if you go to the trouble of helping him with all his favours. In addition, his last request is simply that Mario stop Bowser and save the world.
  • Opportunistic Bastard: According to Franky the Boo, his motto is "If it moves, use it until it drops.", and you can certainly believe it. He's known to ask anyone he can to help in his favours with piddly payment for the trouble - he's apparently so bad for this that Franky implies his adventuring career was a result of the trouble he got himself into, and this was when he was young!
  • Pet the Dog: In a game that really doesn't give the green bean a lot of respect, it might surprise you that Koopa Koot of all people would ask for Luigi's autograph, and he showers the younger brother's abilities with praise to Mario, even being the first person in the series to call him "the great Luigi".
    Koopa Koot: That young fella is truly super! Have you seen him jump? They should call him "Air Luigi"!
  • Quest Giver: His main role is this, with a total of 19 favours to complete which are updated after most Chapters that'll send the heroes around the world for often less-than-stellar results.

    Professor Kolorado
"By the Stars, I'll risk my life for that treasure!!"

An adventurer, explorer and treasure hunter. He's Kooper's role model and spends much of his time looking for some new artifacts.

  • Adventurer Archaeologist: Described by Goombario to be a professor of archaeology as well as an explorer. That and the name may remind you of someone.
  • Attack! Attack... Retreat! Retreat!: Hey, at least he tries to do some damage to Lava Piranha...
  • Butt-Monkey: He's constantly injured during his expedition into Mt. Lavalava. First he falls in lava, then the falls down a chasm, gets rolled over by a spiky boulder, gets hurt by Lava Piranha (after trying to attack it), and finally he burns himself in lava again when the volcano is about to erupt.
  • Disappeared Dad: In The Thousand-Year Door, you find his father's bones in Hooktail Castle.
  • Happily Married: While he and his wife don't share any scenes together, it's implied that Kolorado loves his wife dearly. In fact, when he receives a message from her in the Epilogue telling him not to come home, his first response is to abandon his current expedition so that he can save his marriage.
  • The Load: He doesn't help Mario in any way during the fifth chapter despite being one of the more prominent characters of the said chapter.
  • Lovable Coward: It's really hard to get mad at the guy; he can’t hold his own at all, but is a legitimately nice guy who loves adventure and really tries to help out.
  • Redundant Researcher: Mario beats him to the punch at uncovering and exploring both the Dry Dry Ruins and Crystal Palace simply because he's searching for the Star Spirits, and so poor Kolorado is always left a couple of steps behind the plumber in exploration (and when he's not, he's probably scalding his butt recklessly charging into danger), and it's the party who give him the artifacts he was looking for. That being said, he did go through Mt. Lavalava for its treasure legitimately and he's a professor and archaeologist by profession, so he really is a competent if bumbling explorer who just isn't quite on par with Mario, and his goals certainly aren't made redundant.
  • Sixth Ranger: While he never joins Mario's party, he accompanies Mario and his partners for much of Chapter 5 as he's searching for treasure in the same volcano a Star Spirit is in.
  • Too Dumb to Live: At one point, he accidentally jumps down an entire chasm at the thought of treasure. Also running straight at Lava Piranha, a monster covered in thorns and fire, probably wasn't his smartest move. Misstar is not happy he nearly died because he went back to try and retrieve the treasure he was looking for.

"Dear sir... Lady Bow is very, very, very important to us Boos. Please don't let her get in any dangerous situations."

The butler of Boo's Mansion, he's the one to request Mario's assistance. He's a proper Boo who's great at giving scares, but he's fretfully protective of Lady Bow.

  • All Love Is Unrequited: It's said that he deeply loved one of Boo's Mansion's previous mistresses, Lady Bow's grandmother.
  • Battle Butler: Possibly, as he was known to adventure with known Retired Badass Goompa and former hero Koopa Koot in his youth, and his body wouldn't seem to have aged much since then. Maybe his request to tag along and protect Bow wasn't just fatherly doddering, after all...
  • Eyes Always Shut: His eyes are closed tight most of the time, usually in an unreadable - - face fitting his proper façade. They do show in his Nightmare Face, and he can't help opening them in shock when he first hears Bow intends to visit Tubba Blubba's Castle.
  • Implied Death Threat: His "we'll GET YOU!" to Mario carries this impression, but given the typical nature and hobbies of Boos, it's very possible they would only intend to spook and torment the plumber.
  • The Jeeves: Bootler is an unfailingly polite old butler in conversation towards the likes of Mario. It makes his abrupt threat to the plumber all the more bone-chilling.
  • Jump Scare: After requesting the hero's aid, Bootler vanishes... before suddenly reappearing, twice his size, to screech a grisly warning to Mario while the screen shakes.
    Bootler: And if you don't come... we'll GET YOU!!
  • Nightmare Face: Like Boos often do when attacking or startling people, Bootler can do a killer scary face. And given the way he does his, it's probably one of the most effective.
  • Not So Stoic: You would get the impression Bootler is The Stoic and a totally professional fellow, whether he's simply being a proper butler or doing his ghostly duties, up until you see his frightful attitude towards his dear Lady Bow being anywhere near danger.
  • Old Retainer: To Lady Bow, and he's actually quite a bit like a Boo version of Toadsworth while predating the old Toad's debut by a year or two.
  • Overprotective Dad: He's not her father or related by blood (or ectoplasm?), but Bootler plays a worrisome and protective role to Bow much like Toadsworth often would for Peach, despite her being more than capable of fighting alongside Mario. It's possible his relationship with her grandmother inspires this.
    Bootler: If harm befalls our lady, the Boo ancestors will be horribly displeased. I shudder to ask this, but I must beg you to protect her whenever danger arises!
  • Punny Name: Being a boo butler, he's called Bootler. But whether he's dubbed Bootler just because he is a butler but his brethren love to bestrew their verbalising with 'boo', or it's actually his bona-fide birth-given name as a Boo, is a true Boo enigma.

     Chet Rippo 
A person who boosts Mario's stats...for a price and not just in money.
  • Cartoon Creature: His species isn't clear. He has a duck bill, and an atennae on his head, blue skin, and the area around his eyes are red. Doesn't really narrow it down.
  • Honest John's Dealership: He advertises stat boosting, but doesn't mention lowering the other two stats or removing badges you equipped.
  • Pet the Dog: Says the price of his services is normally 390 coins but will charge Mario 39 coins. Of course, in-universe, he could just be giving a fake higher price so the real price will be more appealing to his customers.
  • Status Buff: He raises Mario's HP, FP, or BP, by two levels while lowering the other stats by one level and removing equipped badges.

     Rip Cheato 
A salesman running his shop in Toad Town Tunnels.

  • Honest John's Dealership: Offers his merchandise without telling Mario/the player what it is until they purchase. Everything after his 10th item will be a dried shroom which he doesn't mention.
  • Meaningful Name: Rip Cheato is a pun of "rip off" and "cheat" considering he doesn't tell you the item he's selling until you buy.
  • Mythology Gag: Every item he sells is priced at 64 coins.