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Mario's Partners

     Goombario 
https://static.tvtropes.org/pmwiki/pub/images/Goombario_1684.jpg
"Hey Mario! I'm Goombario. I'm your biggest fan!"

Mario's first partner throughout the entire series, Goombario is a small but highly intelligent young lad who knows something about everything. His main ability is his "Tattle" ability, which doesn't do much for you gameplay-wise, but which can provide advice to you and make HP bars for enemies you've used it on visible.


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     Kooper 
https://static.tvtropes.org/pmwiki/pub/images/200px-PM_Kooper_816.jpg
"I, Kooper, will follow you to the ends of the Earth!"

Mario's second partner is Kooper, an adventurous Koopa. He idolizes the famous explorer Kolorado and wants to be just like him. He has the ability to fling his shell and come back like a boomerang—even across mid-air!


  • Ascended Fanboy: Of Kolorado at the ending of the game. He basically fullfills his main duty for joining Mario, in that he joins Kolorado as a Archeologist. Judging by his reaction upon initially meeting Mario, he seems to have a similar amount of admiration towards the plumber as well.
  • Blue Is Heroic: A Koopa ally with a blue shell.
  • Color-Coded for Your Convenience: How do you know he's the Koopa who's going to join you? Because he's the one with a blue shell!
  • The Generic Guy: He's pretty much the most normal of Mario's partners. He also joins Mario because he's an aspiring Archeologist looking to fit the same grounds as Kolorado, the person he admires.
  • Happy Dance: His Victory Pose.
  • Hoist by His Own Petard: The Dark Koopas have the dizzy shell attack before him.
  • Kill It with Fire: His last attack sets his shell on fire before attacking. It's one of the few attacks that will put down a Dry Bones permanently.
  • Naked People Trapped Outside: This is what befalls him when you first meet him. You have to hunt down his shell from a rampant pack of Fuzzies.
  • Scarf Of Asskicking: Wears a red neckerchief.
  • Vitriolic Best Friends: Apparently with Goombario according to some of the latter's tattles.
  • What the Hell, Hero?: If Mario falls for the Duplighost's tricks and hammers the real Kooper he seems disappointed. He gets especially annoyed when they transform into other characters and Mario still hammers him, Kooper accuses him of doing this on purpose.
  • Wingding Eyes: The effect of a successful dizzy shell.

     Bombette 
https://static.tvtropes.org/pmwiki/pub/images/200px-PM_Bombette_1587.jpg
"See that? You see what I bring to the party Mario?"

Mario's third partner is a fiery young Bob-Omb named Bombette. After he saves her from imprisonment in the Koopa Bros. Fortress, she pledges to join him on his quest. She can blow things up to destroy rocks and cracked walls, among other things. What we'd like to know, though, is how she's still... Actually, never mind.


  • Action Bomb: Explosive in every which way, and can kick some ass when fully leveled up. Though unlike most examples, she somehow comes back every time she blows up, no worse for wear.
  • Braids of Action: Her fuse looks like one.
  • Celibate Heroine: She could pretty much have any guy of the Bob-Omb race she wanted, but is perfectly happy on her own.
  • Cute and Psycho: A tiny bit during the Crystal Palace scene where four Duplighosts copy her. She's so upset by the copying that she insists Mario hammer the offenders, then admits that if Mario had bopped her instead, she was of a mind to blow him up the next time he slept...followed by the Bob-Omb equivalent of a peck on the cheek.
  • Dude Magnet: As noted in Unwanted Harem below, Bombette has no trouble attracting the attention on male Bob-Ombs, whether she wants to or not.
  • Non-Fatal Explosions: The only explanation we have for why repeated detonations violent enough to shake the screen just result in her fluttering back down from above, otherwise unharmed.
  • Pink Means Feminine: She's actually not the first pink Bob-Omb in the series, but she is the first one identified as female, and she just so happens to be pink.
  • Stuff Blowing Up: Her specialty.
  • Tertiary Sexual Characteristics: In addition to being pink, she has a blonde braid for a fuse and a heart-shaped key.
  • Unwanted Harem: A rare female example! Bombette has several admirers (including a really persistent Dogged Nice Guy), but isn't interested in any one of them.

     Parakarry 
https://static.tvtropes.org/pmwiki/pub/images/pdstfseg_18.gif
"Mail call!"

This harried courier is Mario's 4th party member. He's a Paratroopa who uses his wings to help him deliver mail. He can carry Mario across short gaps, but he's also involved in a lengthy sidequest to nab one of the game's rarer badges.


  • Almighty Janitor: He can kick ass for someone who's always delivering packages and mail.
  • Early-Bird Cameo: In the first game, he delivers Peach's invitation to Mario well before he actually joins your party in Chapter 2. He can also be seen in the Toad Town Post Office during the prologue and Chapter 1.
  • Flying Postman: He's a mailman that flies mail across the land.
  • The Klutz: He has a habit of losing mail whenever he tries to make a delivery.
  • Let's Get Dangerous!: According to Goombario, despite his personality, he is downright intimidating in battle. In fact, he's actually the most formidable party member in the game (alongside Sushie). Shell Shot does 7 damage at max, can hit any enemy on-screen, and does not involve Parakarry making direct contact with the target. Meanwhile, Air Raid is arguably the best partner move that involves attacking multiple enemies (apart from Sushie's Tidal Wave, which is arguably even more effective if executed correctly); he consistently deals 6 damage for a reasonable FP cost, hits every enemy, and is particularly useful in clearing swarms of enemies quickly, making Parakarry the perfect choice for many battles in the later stages of the game.
  • Previous Player-Character Cameo:
    • Appears in the prologue of Paper Mario: The Thousand-Year Door to deliver the Magical Map to Mario, making Parakarry one of only two former partners (along with Bow) to appear in The Thousand-Year Door.
    • In Paper Mario: Sticker Star, a letter from Parakarry can be found within World 5-1's junkyard. All of this, in addition to his Catch Card in Super Paper Mario, made him the only character introduced in the first game to feature in every entry of the series, up until Color Splash was released in 2016.
  • Useless Useful Spell: Parakarry's Air Lift is easily the worst move in the entire game. It has no use other than moving a single target out of battle, with even less range than Bow's Spook. Despite this, it doesn't hinder Parakarry's versatility at all.

     Lady Bow 
https://static.tvtropes.org/pmwiki/pub/images/dsfvwzrgfestrhgrdyhuyt_6994.gif
"I swear on my own grave! Mario's innocent!"

Mario's 5th party member is a member of the Boo gentry and is... just a little bit on the Tsundere side. She likes to smack people around with her fan. She can also make Mario briefly invisible... and intangible. Useful for avoiding enemy attacks!


  • Armor-Piercing Slap: Subverted. She slaps enemies silly as her default attack and it is quite effective, but her slaps don't do much damage individually, leading to the Death of a Thousand Cuts trope below.
  • Badass Adorable: A cute Boo girl who wears ribbons and kicks ass. Due to her cute design and personality she's easily seen as the most popular partner of Paper Mario 64. Mainly due to the fact she's given more character than all the other partners.
  • Death of a Thousand Cuts: Her Smack and Fan Smack attacks do little damage per hit but strike multiple times.
  • Demon Head: Invokes this with her "Spook" ability, in which she makes a scary face to chase enemies away.
  • Invisibility: Her ability Outta Sight allows her to turn Mario or any ally invisible, evading enemy attacks. The downside is the recipient is unable to make a move while invisible. However this downside is minor when you consider that it gives Mario a 2nd turn. Similar to Goombella's Rally Wink from Thousand Year Door, Outta Sight grants Mario two options a turn, meaning he can attack, Outta Sight and Attack again. Since many enemies have telegraphed options and it provides a 2nd turn usage it makes Outta Sight the best defensive move in the game and makes up for any weakness she may have.
  • Jerk with a Heart of Gold: She kidnaps the Star Spirit from Tubba Blubba in order to have Mario help stop the Boo-munching fiend.
  • Noblewoman's Laugh: We never get to hear it, but the way she puts her fan by her head definitely suggests she has one. Then eventually, we get to hear it in the second game: "GWAH HEE HAH!"
  • Paper Fan of Doom: It can even make people dizzy!
  • Pragmatic Villainy: After defeating Tubba Blubba, she decides it's best she advise her kind not scare him anymore unless he bites back again. Ethically, she's quite vocal in that she doesn't see why she should be sorry about doing so in the first place, given scaring is in Boos' nature.
  • Previous Player-Character Cameo: Appears in Poshley Heights in Paper Mario: The Thousand-Year Door after you beat the game. She still remembers her adventure with Mario, and even retains her posh personality to boot.
  • Rich Bitch: Don't worry, she's not all bad. Bow is really more of a Jerk with a Heart of Gold, all things considered; after all, she is willing to help rescue the world's wishes and journey with Mario to save the Star Spirits. Even though it is in her nature to scare innocent people, she does have a nice side to her.
  • Royals Who Actually Do Something: Or the wealthy equivalent. She recruits Mario to help her take down Tubba Blubba, and can strike enemies several times in a row. She easily does the most damage to single targets, provided they have no more than 2 defense.
  • Simple, yet Awesome: Lady Bow is very versatile in combat. Smack deals the most damage of any partner's basic move (except for Goombario's headbonk at max). Outta Sight is also very useful, as it protects Mario from damage for a single turn, allowing him to easily evade charged-up attacks. However, her most powerful attack - Fan Smack - deals 10 damage when executed perfectly, thereby making her the ideal partner for fighting against individual enemies (unless the player in question is able to execute Goombario's multibonk more than seven consecutive times in a single attack). She's particularly useful against the Big Lantern Ghost, Kent C. Koopa, Anti-Guy, The Master, Super Blooper, Huff N Puff, and Lava Piranha.
  • Spoiled Sweet: She may have her rough edges, but she's all around pretty nice.
  • Tertiary Sexual Characteristics: Her bows, obviously. When Tattling one of the NPC Boos in Gusty Gulch, Goombario will complain that he can't tell the males and females apart and wish that they all wore bows like she does to make it easy.
  • Token Evil Teammate: She's a Boo, and while she has no allegiance to Bowser, she and her kind love to haunt innocent people. Tubba Blubba, the antagonist eating her kind, only turned to evil because Bow and the rest of the Boos would relentlessly and remorselessly terrify him on a daily basis.
  • The Unapologetic: Bow explicitly states she is not sorry about terrorising Tubba Blubba into becoming a menace in the first place, and still thinks it served the big chicken right. She does submit however that it's probably safer that the Boos leave him alone now and not provoke another revenge scheme however.
  • Useless Useful Spell: Bow's Spook is generally one of the worst moves in the game. It has a minor use in scaring away pesky enemies so you don't overlevel. Which is sort of okay because this game has stat level up limitations. Plus its basically "Up And Away" before you get that move, which helps if you wanna keep a consistent stat and not overlevel. However it doesn't reward the player star points and a large amount of enemies are quite resistant to it, making its use limited.
  • Well-Intentioned Extremist: She kidnaps the Star Spirit and holds it hostage until Mario deals with Tubba Blubba.

     Watt 
https://static.tvtropes.org/pmwiki/pub/images/Watt_924.gif
"You're super great! You're the greatest great guy! I think you're the best!"

Mario's 6th party member is also his youngest. Mario rescues her from imprisonment in the Big Lantern Ghost's lantern in Shy Guy's Toy Box. She's a Sparky (specifically, the daughter of the original Li'l Sparky) and can light up, showing Mario hidden things. She also has the ability to attack people through their defense, making her incredibly useful in battle. Armor Piercing Zap?


  • Armor-Piercing Attack: Electro Dash ignores defense stats, making her useful against defensive enemies such as the Crystal King and Bowser. However there's a small amount of defense enemies compared to non defense one, as such her specific use in penetrating defense is limited and her usage is only promiate when they show up. Plus every single enemy who isn't Bowser, Crystal King or Jr Troopa have the "Flip Over Weakness" meaning any partner can handle defense enemies on the field simply when Mario flips them over, her Electro Dash is specifically useful for tanky foes.
  • Badass Adorable: Very, very adorable coupled with very, very badass.
  • Little Miss Badass: Young as she is, she's capable in a fight and immune to electric damage.
  • Rouge Angles of Satin: Her description when leveling her up refers to her as Male.
  • Shock and Awe: Being a light bulb, all of her moves are electricity-related.
  • Standard Status Effects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies). However due to these moves being RNG they both can be a "hit or miss" even when the meter is built up players can still have the moves fail on them, even against enemies its normally effective against. Power Shock especially.
  • Status Buff: Turbo Charge boosts Mario's Attack. This can be very useful for boosting power during battle.
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     Sushie 
https://static.tvtropes.org/pmwiki/pub/images/Sushi1000yeardoor_3160.gif
"Hmmm. Well, I've never heard of you before. You must be from far away or something."

Mario's 7th party member swings it right back around in terms of age—Sushie the Cheep-Cheep is getting up there, but she's still got it! She can swim, and helps ferry Mario across water. Her water-type attacks are also pretty useful when fiery baddies come a-knockin'.


  • Action Mom: One of the letters at the Postman's office in Toad Town reveal that she has a daughter. Not to mention she's downright dangerous in battles. In fact both she and Parakarry are very similar moveset wise (Squirt=Shell Shot, Tidal Wave=Air Raid, Belly Flop= Sky Dive) as such she can do the same amount of damage and serves the same point of versatility as him. Even Water Block is a nice defense option. The only flaw is the input to activate the full power of her moves, which makes Parakarry the easily accessible one. Still Sushie is amazing with Squirt, Water Block and Tidal Wave.
  • Barrier Warrior: Water Block, which raises defense by 1 and increases with a fire Attack.
  • Elemental Rock–Paper–Scissors: You pick her up right before the fire dungeon. Hmmm.
  • Kill It with Water: One of her primary methods of attack.
  • Making a Splash: All of her attack except for Belly Flop involve water.
  • Meaningful Name: Her name is a reference to a Japanese dish, sushi. Which is kind of unfortunate, actually.
  • My Beloved Smother: According to her character taddle, the Yoshi kids she babysits see her this way.
  • Never Mess with Granny: Literally a grandma—her daughter is having kids.
  • Powerup Mount: She can give you rides across bodies of water.
  • Older Than They Look: She looks like a young Cheep-Cheep, but is actually a grandma.
  • Team Mom: She has aspects of this. Especially for the Yoshis she works for.
  • Thinks Like a Romance Novel: Her hobby is reading romance novels. She joins Mario after interpreting his quest to rescue Princess Peach as a romance story.

     Lakilester 
https://static.tvtropes.org/pmwiki/pub/images/Lakilester1000yeardoor_6838.gif
"World peace? Isn't that a bit melodramatic? But still, I gotta admit that there's a certainly manly charm to having such a noble purpose."

Mario's final party member is a Lakitu—and he prefers to go by Spike. He starts out as a member of Bowser's cronies, but joins Mario so that he can shape up for his girlfriend, Lakilulu. He can carry Mario across hazardous surfaces—and it also happens to be faster than walking speed.


Villains

     Kammy Koopa 
https://static.tvtropes.org/pmwiki/pub/images/kammykoopa_7634.jpg
"Congratulations on your victory, Your Viciousness! That's why you're the king!"

An elderly female Magikoopa adorned in purple robes, Kammy Koopa is one of Bowser's top henchmen, seemingly on par with Kamek. Despite showing signs of senility, she is an adept magic user and strategist, at one point being described as "the brains behind Bowser".


  • Alliterative Name: Kammy Koopa.
  • Brick Joke: One with actual bricks, no less! At the beginning of Paper Mario, Kammy uses her wand to create a block in Goomba Village to impede Mario's progress. At the end of the game, she uses the same spell as an attack against Twink.
  • Buffy Speak: When bombarding Bowser with compliments, she tends to just take a random word and stick "-ness" to the end of it.
  • Characterization Marches On: Most of the tropes listed here are more in line with her Thousand-Year Door characterization, where the slightly senile old hag spent the game being comic relief with Bowser. This is a far cry from her conniving, Vain Sorceress depiction in the original Paper Mario.
  • Chuck Cunningham Syndrome: She's conspicuously absent in Super Paper Mario, possibly because it would've been too hard to insert her into the story due to Bowser being one of the main protagonists. Sticker Star (which has Kamek) has no excuse. This continues in Mario & Luigi: Paper Jam, where Paper Kamek appears once again.
  • Shock and Awe: Demonstrated once in Paper Mario, when she forcibly strips Peach of her disguise using magical lightning.
  • The Smurfette Principle: The only explicitly female Magikoopa up until the introduction of Kamella in Super Mario Galaxy.
  • Squishy Wizard: To ludicrous extremes in Paper Mario, where she has only ten HP, and only uses one attack over and over again. It's not nearly the case in the second game, however, where she is battled alongside Bowser with 50HP and all of the powers of every Magikoopa you can find in the game.
  • Sycophantic Servant: No matter how much Bowser tells her off, she still worships the ground he walks on. In the second game, Goombella wonders (via a tattle on Kammy) whether Kammy has more difficulty dealing with Bowser, or vice-versa.
  • The Unfought: In the first game, Mario never fights her. She is however the enemy in a Scripted Battle fought by Twink. Averted in the second game, wherein she fights alongside Bowser near the end of the final chapter.
  • Took a Level in Badass: In the original Paper Mario, she seems to specialize in magic that creates blocks, first using it to conjure the blockade in Goomba Village at the beginning of the game, and, later on, employing it as an attack during her fight with Twink at the end - creating the amusing implication that this might be her only spellnote . Come her proper battle against Mario and company in The Thousand-Year Door, she's developed a much larger and more versatile repertoire of Magikoopa spells, and the block-making ability is nowhere to be found.
  • Villains Out Shopping: The Koopa Troop are pretty outgoing in general, but she stands out because of her attempts to organize picnics in peaceful meadows, and she enjoys watching Glitz Pit fights and snacking on Glitzville cuisine.

     Goomba King 
https://static.tvtropes.org/pmwiki/pub/images/844608a4d1bccf46f458a1fa7eeb4db0.JPG
"“Bwa ha ha! I'm no ordinary Goomba... I am Goomboss, the great Goomba, the grand pooh-bah Goomba.”

Once an ordinary Goomba, until he begged Bowser to use the Star Rod to make him a king, which also greatly increased his size. Along with his minions Red Goomba and Blue Goomba, he is the first boss Mario fights.

Rather noteworthy is the fact that unlike most characters, let alone things originating from the Paper Mario series in general, the Goomba King directly appears in a couple of other games in the franchise outside of the role-playing games, under the name of Goomboss.


  • Badass Mustache: The largest and strongest of the Goombas sports an equally large mustache
  • Flunky Boss: The fight with him brings back the Red and Blue Goombas, but Mario can easily attack a nearby tree to cause a chestnut to fall and smack away both Goombas and shave off some of Goomba King's health.
  • Inconsistent Dub: Introduced as the "Goomba King" in Paper Mario. He shows up in later games under the name of "Goomboss", but shares the same name in Japanese. Incidentally, the Chestnut King from the Super Luigi story in Thousand Year Door also shares his name in Japanese.
  • King Mook: Of the Goombas, courtesy of the Star Rod's magic.
  • Mook Promotion: He was originally just a normal Goomba, but Bowser used the Star Rod to turn him into a King Mook because he begged him to.
  • Starter Villain: He serves as the main boss of the prologue in Paper Mario.
  • A Twinkle in the Sky: He gets blasted into the sky by the very bridge that he stole.
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     Koopa Bros. 
https://static.tvtropes.org/pmwiki/pub/images/Koopa_bros_9148.jpg
"HI-YAAA! Here come the Koopa Bros!! Uh-huh! Oh yeah! We're the coolest of cool!"

A quartet of masked Koopas that rely on teamwork to defeat their opponents. They start as the first major boss as the game, but return later for revenge... but are promptly defeated by a deranged Jr. Troopa. They look familiar...


  • Those Four Bad Guys: They are always seen together.
  • Totally Radical: They speak like this.
  • Used to Be a Sweet Kid: It's mentioned that, growing up, they were a fairly normal and nice group of brothers until Bowser started paying attention to them and giving them things.
  • Wolfpack Boss: After destroying their fake Bowser machine, you fight all four Turtles on foot. They're a bit stronger than standard Koopa Troopas and have the ability to do a team-up attack on you.

     Tutankoopa 
https://static.tvtropes.org/pmwiki/pub/images/Tutankoopa_2804.png
"You shouldn't mess with Tutankoopa, a faithful follower of King Bowser! Ooops... I mean... You shall regret this!"

A pharaoh Koopa that seems to have magical powers and control over several pet Chain Chomps. Hides in a hidden pyramid and tries to be intimidating, and when beaten, his Chomps turn on him.


  • Black Mage: Attacks Mario with an inexplicable spell or two.
  • Boisterous Weakling: Desperately tries to come across as some kind of scary God-Emperor. Of the seven bosses Bowser gave Star Spirits to guard, he's probably the least threatening.
  • Boss Remix: Of the Dry Dry Ruins theme.
  • Exit, Pursued by a Bear: Chased off by his own Chomp after he loses.
  • Flunky Boss: Calls his Chain Chomps out several times when fought.
  • Hoist by His Own Petard:
    • He ends up getting chased out of the ruins altogether by his own Chain Chomp on his defeat.
    • In the actual boss fight, he has an attack where he magically summons a giant Chomp and drops it on the ground causing debris to fall onto Mario and his partner, but occasionally, the attack will backfire causing the debris to fall on him, damaging him and leaving him vulnerable for a couple of turns.
  • King Mook: Another Koopa boss.
  • Nepharious Pharaoh: He is the boss of Dry Dry Ruins. He attempts to frighten Mario away, even calling himself the "remorseless king of the desert" in his first warning.
  • Shout-Out: To King Tut.

     The "Invincible" Tubba Blubba 
https://static.tvtropes.org/pmwiki/pub/images/TubbaBlubba_5541.jpg
"I smell delicious ghosts! Open the dooooooor!"

A giant Clubba (although one with no weapon) that eats Boos for snacks. Bowser made him unbeatable by removing his sentient heart, but once Tubba Blubba is reunited with it, he becomes a complete pushover.


  • Advancing Boss of Doom: Unlike the other, Orcus on His Throne bosses, he doesn't just wait for you; he's a constant threat that must be evaded until you can find his Achilles' Heel — and his official battle isn't even in his Castle, but rather a Chekhov's Gun windmill he chases you back to.
  • Anti-Villain: Only goes to Bowser for help because the Boos tormented him day and night, and once he's beaten, he apologizes to Mario and gives back all the (still alive, or existing, whatever you'd call it) Boos he ate.
  • Beat Still, My Heart: You have to fight his heart that's been separated from him in order to beat him.
  • Boss Remix: Of his leitmotif along with the music in his castle.
  • Charged Attack: His heart has one which does 12 damage on the second turn if it connects. It can be dodged with Bow's Outta Sight move.
  • Empty Shell: The heart is the "real" Tubba Blubba. His "invincible" body is just a shell that he controls from beneath the windmill.
  • Extreme Omnivore: To the point where he somehow devours ghosts.
  • Fight Woosh: For some reason, his heart has one unique from every other battle, where the screen rapidly zooms out before cutting to the fight.
  • Foreshadowing: The patch on his chest foreshadows that his heart is missing.
  • Freudian Excuse: The Boos loved to scare the crap out of him when he was a weakling. Didn't turn out well for them.
  • From Nobody to Nightmare: With more than a little Who's Laughing Now? to go with it. Tubba Blubba originally was a colossal weakling who was tormented by the Boos of Gusty Gulch. Then Bowser enchanted his heart to remove it from his body and allow it to pilot the body remotely, making that body invincible in the process. By the time Mario and company arrive, Tubba Blubba's made of habit of prowling the mountain to feed on his former tormentors.
  • Gentle Giant: This is what he claims to be after freeing all the Boos he ate.
  • Glass Cannon: He has respectable attack power for an early game boss and is strong enough to make the suspended corridors of his castle crumble by jumping, but without his invincibility, his measly 10 HP completely screws him over.
  • Heartbeat Soundtrack: Shows up in his leitmotif and to a lesser extent, his battle theme. Fitting, given the true nature of his invincibility.
  • Hopeless Boss Fight: Getting into a battle with him while he's still invincible results in this.
  • Improbable Power Discrepancy: His heart somehow has five times as many Hit Points as he does. note 
    • Tubba Blubba's most powerful attack is to jump onto Mario and crush him under his massive weight, dealing 6 damage. His heart's least powerful attack is to simply hop over to Mario and bump into him, dealing the same amount.
  • King Mook: Of the Clubbas, though he himself does not wield a club.
  • The Last of These Is Not Like the Others: Is an Advancing Boss of Doom (see above), is technically three different characters via Split Personality (see below), and even decides to invoke Heel–Face Turn after everything's said and done.
  • Manchild: He's a big crybaby, which is why he begged Bowser to make him invincible in the first place.
  • Mighty Glacier: With his invincibility, he's a complete Juggernaut. Thankfully, it's still relatively easy to evade him.
  • Not-So-Harmless Villain: Not So Invincible After All crybaby or not, he's still a ghost-eating Juggernaut before you find his Heart.
  • Not So Invincible After All: He's completely immune to damage... at least until his heart and body are reunited.
  • Spikes of Villainy: He has spikes on his shell, not unlike Bowser.
  • Split Personality: There seems to be three. The Heart, who has a rather sadistic personality, the empty shell of a body, with next to no personality, just hunger and rage, and the merged Tubba Blubba, who acts tough, but by his own admission, is a sensitive guy in a huge body.
  • Tactical Suicide Boss: The heart will insist on using his strongest attack every time, even though it takes a turn to charge and even after Mario keeps avoiding it every time. If he'd just stuck to his other attack, which doesn't take a turn to charge but still deals a lot of damage for that point, he'd likely be considerably tougher.
  • Throw the Dog a Bone: While Lady Bow is still completely unapologetic about tormenting Blubba in the first place, his rampage is enough to convince her and the other Boos to stop haunting from now on.
  • Zero-Effort Boss: Once he loses his invincibility, he's a joke. He only has 10 Hit Points, so he can be easily taken down in a single turn.

     General Guy 
https://static.tvtropes.org/pmwiki/pub/images/GeneralGuy1_7189.jpg
"Prepare to fight me, sir! TASTE DEFEAT! CHARGE!!"

A white-cloaked Shy Guy and the leader of an army of bumbling Shy Guys. While not much of a fighter himself, General Guy drives a large tank that delivers a powerful punch.


  • A Father to His Men: When he officially joins the fight. he angrily declares that no one gets away with embarrassing the brave Shy Guys in his army.
  • Flunky Boss: Summons his army during the fight.
  • Four-Star Badass: After his army is defeated, he charges into battle against Mario by himself. In a tank.
  • King Mook: Given that the entire fourth chapter is centered around Shy Guys, it's unsurprising that a Shy Guy is the chapter's boss.
  • Mad Bomber: His standard attack is to throw bombs at Mario.
  • Screams Like a Little Girl: Not the general himself, but the instant his army sees Mario, they flee in terror, indeed screaming loudly.
  • Sequential Boss: There are four phases to the General Guy boss fight. First, you get a Shy Guy mob, then two Stilt Guys, then two Shy Stacks, and finally you can attack the General and his tank directly.
  • Shock and Awe: His tank's lightbulb shoots bolts of electricity at you and can incapacitate your partner (except Watt) for a few turns.
  • Tank Goodness: Yes, really, he drives a freaking tank. And you have to fight it.

     Lava Piranha 
https://static.tvtropes.org/pmwiki/pub/images/Lava_Piranha_7786.png
"WE MAKE THINGS HOT FOR YOU!"

A mutant Piranha Plant that is magically transformed into a multi-limbed, flaming monster. Lives in a raging volcano on an island of Yoshis.


  • Clipped-Wing Angel: When he revives himself set on fire, the second phase of the battle begins and he comes at you with even more power and a different, more powerful attack strategy and even more flunkies (his fiery Lava Buds spit out Petit Piranhas that bomb you). Unfortunately for him, he also comes with a new, crippling weakness to be curbstomped by Ice and Water moves, like the Ice Power badge (which you receive in the previous chapter), a Snowman Doll (Now On Sale at Yoshi's Cabana!), or Sushie's ultra move, Tidal Wave.
  • Cognizant Limbs: The Lava Buds.
  • Contrasting Sequel Antagonist: In line with the Lavalava Island adventure being an inversion of plot of Yoshi's Island, the Lava Piranha is nearly identical to the Naval Piranha, though it has an association with fire rather than water.
  • Hulk Speak: "YOU NO TAKE STAR."
  • King Mook: Of the Piranha Plants.
  • Man-Eating Plant: Obviously, being a Piranha Plant.
  • Not Quite Dead: When you beat the first phase, the ending jingle will roll, only to be interrupted by a resurging Lava Piranha.
  • Playing with Fire: It attacks by breathing fire.
  • Recurring Element: He's pretty much the Naval Piranha from Yoshi's Island, IN LAVA!
  • Sequential Boss: There are two phases with the Lava Piranha. First, you get it as normal, then after the fake "Battle End" theme, you fight the Piranha on fire.
  • You No Take Candle: The Lava Piranha is not a particularly eloquent speaker, but he gets his point across.

     Huff N. Puff 
https://static.tvtropes.org/pmwiki/pub/images/Huff_N_Puff_2681.jpg
"You asked for it...Now you'll witness the full power of my storm!"

A giant Ruff Puff that is terrorizing Flower Fields.


  • Asteroids Monster: Attacking him causes him to break down into Tuff Puffs. Killing them quickly is a good idea since not only can they attack, if you don't kill them, Huff N. Puff will inhale them and heal off the damage.
  • Blow You Away: Like miniboss Buzzar, he can do this to you.
  • Flunky Boss: Has hench-clouds fight with him.
  • Gadgeteer Genius: He built the Puff Puff Machine to mass-produce clouds, after all.
  • It's All About Me: Covers all of Flower Fields in clouds, causing the rest of its residents to suffer. Why? He likes cloudy weather.
  • King Mook: Of the Ruff Puffs.
  • Shock and Awe: His special charged attacks, the first creates an earthquake and the second shoots lightning at you.
  • Vile Villain, Saccharine Show: In contrast to his fellow bosses, he's played for little-to-no comedy, and the Plant People of Flower Fields (who rely on their Sun for energy) are implicitly dying because of his Unfettered desire for "a cloud-covered paradise."
  • Wake-Up Call Boss: The first boss to heal, which means unless you deal with his fodder it will take forever to beat him.

     Crystal King 
https://static.tvtropes.org/pmwiki/pub/images/Crystal_King_8366.png
"First I shall defeat you, and then I will present to King Bowser an iced Mario gift!"

An invisible creature that is only seen due to the clothing he wears. Resides at a palace of ice and likes to make copies of himself when fighting.


Bosses

     Jr. Troopa 
https://static.tvtropes.org/pmwiki/pub/images/JrTroopaPM_1870.png
"Don't think you've won, Mario! I swear to you, I'm gonna beat you SO bad next time!"

A young Koopa that still wears his eggshell. He fancies himself a bully, but is easily beaten at the start of the game. He returns with a vengeance multiple times at various points in the game.


  • Bait-and-Switch Boss: Switched with the Koopa Bros.
  • Boss Corridor: The final encounter with Jr. Troopa (where he bounces away the Koopa Bros.) is in a room in Bowser's Castle that follows a long corridor where four Duplighosts are fought.
  • Bratty Half-Pint: He's small, he's loud, and he's persistent.
  • The Bully: He used to boot Goombario and company out of the forest near Goomba Village. Trying to do the same to Mario ends quite poorly to him.
  • But for Me, It Was Tuesday: You can invoke this on him during the second fight against him by answering "no" when he asks if Mario remembers their first fight.
  • Butt-Monkey: If he's not overestimating the defensive prowess of his shell, he's getting himself lost in Forever Forest and pretending he isn't terrified, or swimming to Lavalava Island and back again, or picking yet another losing battle in the middle of the frozen wilderness... which gets him encased in a block of ice by the time you come back around. His manic desperation to defeat Mario has also unwittingly earned him a reputation as a weirdo.
  • The Cameo: In the e-mail that the real Zip Toad sends in The Thousand-Year Door you he can be seen out the in the background out of the train window in the sky in his winged form in the image that's shown at the end of the message.
  • Curb-Stomp Battle: Defeats the Koopa Bros. with absolutely no effort towards the end of the game.
  • Determinator: Swims all the way to Lavalava Island and all the way back, and somehow makes it all the way to the top of Bowser's Ominous Floating Castle at roughly the same time as Mario to knock out the Koopa Bros. to put up yet another fight against Mario. Jr. Troopa's swimming trips are played with when he fights Mario in the port. His HP gets cut in half due to making two long swimming trips, which eats at his stamina.
  • Disproportionate Retribution: Wants to beat the crap out of Mario just because he set foot in his "playground" without his permission.
  • Eggshell Clothing: Wears a cracked eggshell around his body.
  • Flight: Gains the ability to sprout wings and fly from his third encounter onward.
  • Foregone Victory: The first fight with him is impossible to lose, no matter what.
  • Forgot About His Powers: After losing the fight in the port, he remembers that he has wings and could have flown to the island and back, thus avoiding half of his HP getting drained at the start of the fight.
  • Goldfish Poop Gang: Shows up numerous times over the course of the game and remains a Butt-Monkey throughout, though he does manage to utterly destroy the Koopa Bros. in his final appearance.
  • Human Popsicle: Shortly after his fight in Shiver Snowfield, he becomes encased in ice. He gets better.
  • Instant Runes: In the fifth and final battles with him, he can use the same circle-square-triangle magic projectiles that the Magikoopas use.
  • Jerkass Ball: He has a handful of selfish moments hence the reason why he's called The Bully. He ambushes Mario on his way back to Toad Town, attacks Mario in Forever Forest, defeats the Koopa Bros. himself in Bowser's Castle and attacks Bowser along with Kammy Koopa in the credits.
  • Lone Wolf Boss: Although he is a Koopa, he's not affiliated with Bowser. His beef with Mario is entirely personal.
  • Magic Wand: He uses one in his fifth and sixth battles.
  • Medium Awareness: After his swimming trips, he takes notice that half his HP has dropped from the swim.
  • Mind Screw: His final appearance boggles the mind of the last Bowser Door.
  • Oh, Crap!: His duel with Kammy Koopa during the credits ends when Bowser gets caught in between their spells. Their reactions indicate this was unintended.
  • Recurring Boss: Fought six times, with the final time being the strongest.
  • The Rival: He is the game's secondary antagonist for all intents and purposes; not very plot-relevant but still a common obstacle.
  • Sequential Boss: The last encounter with Jr. Troopa in Bowser's Castle (which is the last fight before the Bowser boss fights) has Jr. go through his all-star plethora of transformations that he attacked you with throughout the game as the fight progresses.
  • Shock and Awe: He gains a lightning strike attack in his final battle.
  • Took a Level in Badass: Obnoxious goof that he is, he has something new to throw at Mario in every fight.
  • Video Game Cruelty Potential: After some of his fights, he'll just lie there, beaten and unable to do anything. You can then proceed to jump on him, hit him with your hammer, or even bomb him as many times as you want.
  • Warmup Boss: At first... but he later gets much, MUCH tougher.
  • We Will Meet Again: Yells something of the sort every time he's defeated, even after your final battle against him.

     The Master 
https://static.tvtropes.org/pmwiki/pub/images/2bd01d76a13a49f6f454c23acdb0e415.png

The head of the dojo in Toad Town. A seemingly frail old Toad who is far stronger than he looks.


     Buzzar 
https://static.tvtropes.org/pmwiki/pub/images/d6c2b4487a37d61aacaa2de4e69a63c0.png

A large buzzard who lives on Mt. Rugged. He saw Mario on Bowser's "Wanted!" Poster, but when he encounters him, he isn't quite sure that it's him, so he asks him personally. Mario's answer determines whether or not he has to fight this large bird.


  • Ambiguous Gender: Buzzar is referred to with male pronouns for the most part, but if Tattled, Goombario will note that he was hatching eggs and speculate that he may actually be female. note 
  • Blow You Away: He can create wind by flapping his wings, which hurts both Mario and his partner.
  • Developers' Foresight: If Mario's electrified, Buzzar will replace his grab and drop attack with a high swoop that deals the same amount of damage to him.
  • Feather Flechettes: One of his attacks is to launch feathers at Mario.
  • A Lizard Named "Liz": He's just one "d" away from being A Dog Named "Dog".
  • Skippable Boss: While Buzzar is smart enough to know Mario is lying if he claims that he's Princess Peach, claiming that Mario is Luigi will result in Buzzar leaving him alone instead of fighting him. He will continue to confront Mario every time he crosses the bridge, but as long as the player keeps saying "Luigi," Mario will never have to fight him.

     Anti Guy 
https://static.tvtropes.org/pmwiki/pub/images/f032fd4286268b17ff1897d6c3e32cb8.png

A black Shy Guy who guards a treasure chest in Shy Guy's Toy Box. He doesn't look like much, but he's actually quite powerful.


  • Are You Sure You Want to Do That?: The one in the Toy Box asks this if you choose to fight him, even warning you "I'm pretty tough". Woe to the unprepared player who ignores his warning.
  • Bonus Boss: Fighting him is completely optional. You can even get around fighting him for his Power Plus badge by simply giving him Lemon Candy, though you miss out on Star Points if you do this.
  • Dark Is Not Evil: Wears an ominous gray mask to go along with its black robe. His attacks according to Goombario's Tattle are "so intense that he's also called Deadly Guy". However, he has no beef with Mario, and only fights him if he's challenged. Give him his favorite food, and he'll happily hand over his treasure in return.
  • King Mook: Of Shy Guys, obviously. He even has the exact same attacks as a normal Shy Guy, just much more powerful.
  • Lightning Bruiser: Anti Guy has much higher stats compared to other Shy Guys. He can take a beating with a whopping 50 HP and deals a ton of damage.
  • Palette Swap: He looks exactly like a regular Shy Guy, just with a black color scheme.
  • Trademark Favorite Food: He has a thing for Lemon Candy. Use this to avoid having to fight him for the chest he's guarding.
  • Wolfpack Boss: Failing the second Bowser door's quiz results in a boss fight with three Anti Guys.

     Big Lantern Ghost 
https://static.tvtropes.org/pmwiki/pub/images/a27460678e46a5990b72e26c7aa82fc9.png
"I hate the light... So... I'll take you with me... ...to the deep dark..."

A boss fought in Shy Guy's Toy Box. He trapped Watt inside his lantern; defeating the Big Lantern Ghost allows Mario to free her.


  • Bedsheet Ghost: Like the rest of his species, he more closely resembles a creature with a green sheet over his head than an actual ghost.
  • Dark Is Evil: Hangs out in the dark, kidnapped a baby to use it as his own personal tool.
  • Giant Space Flea from Nowhere: The Big Lantern Ghost has little-to-no foreshadowing, has no known connection to the Shy Guys, disappears without a trace, and largely serves as an excuse to introduce Watt into the party.
  • King Mook: Of Lantern Ghosts, an enemy introduced in Yoshi's Island, though the mooks themselves make no appearance in this game.
  • Pointless Band-Aid: He wears an X-shaped one on his forehead.
  • Villain: Exit, Stage Left: He runs away when defeated.
  • Weakened by the Light: He hates bright light. Attacking the lantern is necessary to make the room brighter; if the Big Lantern Ghost is shrouded in darkness, he can't be targeted.

     Kent C. Koopa 
https://static.tvtropes.org/pmwiki/pub/images/5716edb443070c3257ff276cfd140f60.png
"Good doing business with you! Oh, the jingle of coins is so very beautiful."

A large Koopa Troopa who, after Chapter 5's completion, shows up on Pleasant Path and starts demanding 100-coin tolls from anyone who wishes to pass.


  • Affably Evil: Acts quite polite, even when demanding tolls from anyone and swindling coins from them. Is also a Graceful Loser after you beat him.
  • Attack Its Weak Point: The best offensive strategy is to flip him over and attack his tail.
  • Bonus Boss: Fighting him is entirely optional. There is no need to pay his toll either, since Koopa Village can be easily accessed via Toad Town Tunnels by that point. Kolorado, however, doesn't seem to realize this and remains in Toad Town until Kent is defeated.
  • Greed: He charges 100 coins for every trip between Toad Town and Koopa Village. The only other option is to fight him.
  • King Mook: Of the Koopas, obviously.
  • Lone Wolf Boss: Doesn't seem to have any affiliation with Bowser.
  • The Mentor: It's implied by Russ T. that he's the one who taught the Koopa Bros. how to fight.
  • Punny Name: His name is a play on "can't see".
  • Species Surname: Koopa.
  • Weaksauce Weakness: Putting him to sleep is surprisingly effective.

     Monstar 
https://static.tvtropes.org/pmwiki/pub/images/53c3ea2efedba9fd692a47a77cc78141.PNG
"Tuuuuurn back. Coooome no farther. Tuuuurn away, or I'll eat you!"

A monster encountered in Shiver Snowfield. It looks powerful, but it's actually a complete joke. Turns out Monstar is just a bunch of Star Kids in disguise who were trying to scare off intruders and didn't know that Mario was a good guy.


  • Fake Special Attack: Its only attack resembles Star Storm, but with more flashy effects. It does 1 damage.
  • No-Sell: Being made of stars, star-based attacks, such as Skolar's Star Storm and the Shooting Star, have no effect on it.
  • Scarecrow Solution: The Star Kids wanted to keep potential threats out of Starborn Valley, so they pretended to be a monster to scare them away.
  • Unmoving Plaid: When Monstar is fought with a real cartridge on a real N64, Monstar's body is covered in glowing stars that stay in the same positions on its body, no matter how it moves. However, this effect does not emulate properly, even on Nintendo's official Virtual Console emulator, surrounding Monstar in the cloud of glitter you see to the right.
  • Zero-Effort Boss: Monstar is weak enough to be a Chapter 1 boss; it certainly isn't powerful enough to be threatening in Chapter 7. Even more so if the Defend Plus badge is equipped, in which case Monstar cannot damage Mario at all.

Other Characters

     The Star Spirits 
https://static.tvtropes.org/pmwiki/pub/images/starspirits_8611.png
"In order to take the Star Rod back from Bowser... and save Princess Peach... we need your help.."

The Star Spirits made their debut in Paper Mario. They first were held captive by Bowser's followers after Bowser and Kammy stole the Star Rod and turned them into cards. They return in Mario Party 5 as the guardians of the Dream Depot.


  • Book Worm: Klevar, who always reads books and carries a book under one arm.

     Twink 
https://static.tvtropes.org/pmwiki/pub/images/twink_7225.gif

A tiny star who's only just ascended to Star Haven. When Peach wishes for Mario's safety, he comes down to help her, and becomes her "partner" for the rest of the game.


  • The Baby of the Bunch: Twink is this since he's so young, considering that he's a Star Kid.
  • But Now I Must Go: At the end of the game, he bids farewell to Peach and told her that he's going to make people's wishes come true.
  • He Knows About Timed Hits: Twink delivers the Lucky Star from Princess Peach that allows Mario to use Action Commands and uses the Magikoopa that tailed him for Mario's Forced Tutorial. In later games, Mario's Action Commands are available to him automatically.
  • Speaking Simlish: While everyone else in the game has some form of Simlish-speak, Twink's is unusual because it sounds like jingly bells.
  • Status Buff: Peach's wishes during the climax allow him to gain progressively greater power; when he joins the seven Star Spirits, he upgrades the Star Beam to the Peach Beam.
  • Took a Level in Badass: Twink starts off so weak that he can't do any damage at all to Kammy Koopa, but after continuous Status Buffs from Peach's sustained and repeated wishes he becomes immune to Kammy's magic. He later joins the Star Spirits to upgrade the Star Beam to the Peach Beam, which can take down Bowser's enhanced magical defenses.
  • Unusually Uninteresting Sight: None of the Koopa Troop ever seem to notice Twink until he starts up and flying right in Bowser's face. But then, given everything else... He's noticed and tailed by exactly one (1) Magikoopa, who is promptly defeated in a tutorial sequence for Action Commands.

     Professor Kolorado 
https://static.tvtropes.org/pmwiki/pub/images/Kolorado_9546.gif
"By the Stars, I'll risk my life for that treasure!"

An adventurer, explorer and treasure hunter. He's Kooper's role-model and spends much of his time looking for some new artifacts.


  • Adventurer Archaeologist: Described by Goombario to be a professor of archaeology as well as an explorer.
  • Attack! Attack... Retreat! Retreat!: Hey, at least he tries to do some damage to Lava Piranha...
  • Butt-Monkey: He's constantly injured during his expedition into Mt. Lavalava. First he falls in lava, then the falls down a chasm, gets rolled over by a spiky boulder, gets hurt by Lave Piranha (after trying to attack it), and finally he burns himself in lava again when the volcano is about to erupt.
  • Disappeared Dad: In The Thousand Year Door, you find his father's bones in Hooktail Castle.
  • Happily Married: While he and his wife don't share any scenes together, it's implied that Kolorado loves his wife dearly. In fact, when he receives a message from her in the Epilogue telling him not to come home, his first response is to abandon his current expedition so that he can save his marriage.
  • The Load: He doesn't help Mario in any way during the fifth chapter despide being one of the more prominent characters of the said chapter.
  • Lovable Coward: It's really hard to get mad at the guy, he can’t hold his own at all but is a legitimately nice guy who loves adventure.
  • Too Dumb to Live: At one point, he accidentally jumps down an entire chasm at the thought of treasure.


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