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The various fully heroic characters in the LEGO DC franchise.


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Bat-Family

    Batman / Bruce Wayne 

Batman / Bruce Wayne

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190803_232853_youtube_9.jpg
Playable Appearances: The Video Game, DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Steve Blum (first game), Troy Baker (DC Super Heroes onwards), Kevin Conroy (DC Super-Villains)

"Robin, we can't go through life expecting Superman or anyone else to save us whenever things get tough. The only people we can rely on is ourselves."

The CEO of Wayne Enterprises, Bruce Wayne's life was changed forever once his parents were shot and killed in front of him by a mugger, when he was eight years old. This incident motivated him to become a superhero and defender of the weak.


  • All Your Base Are Belong to Us: Twice. In DC Super Heroes, Lex and the Joker attack and wreck the Batcave, coming close to nearly killing them. In Beyond Gotham, he gets mind-controlled by Brainiac and blows up a good chunk of the Batcave.
  • Badass Normal: No superpowers except for sheer determination... and a lot of money.
  • Batman Can Breathe in Space: Despite being the Trope Namer and the meme being mentioned, he can't, so he makes an awesome space-suit to compromise. Superman jokingly makes fun of him for it.
  • Brainwashed and Crazy: Happens in Beyond Gotham at the hands of Brainiac, causing him to try and kill Robin and Alfred, also doing considerable damage to the Batcave.
  • Charles Atlas Superpower: He's capable of punching individuals much stronger than him and getting away with it. Subverted at one point in DC Super Heroes, when he effortlessly lifts off some rubble that should have crushed him... only for it to turn out to be Superman.
  • Comically Missing the Point: For the most part, Batman is on-the-ball, but occasionally ends up being Literal-Minded. This exchange from DC Super Heroes comes to mind:
    Batman: (discussing whether or not Superman should be asked for help in dealing with Lex) We would have been fine jumping off the roof.
    Robin: I think we would've broken our legs.
    Batman: We've broken our legs before.
  • The Comically Serious: His humour is less out-there than the others, and he mostly snarks back to others instead of starting a conversation with a joke.
  • Costume Evolution: His outfit switches appearances with each game, resembling whatever mini-figure is being released at the time. In the first game, he has the classic Batsuit. In the second game, it's now switched to the Burton-era outfit with the yellow oval (which is coincidentally his counterpart's default look as well), and in the third (and Lego Dimensions) his outfit is now The New 52 look. By the time of Lego DC Super-Villains, his outfit now resembles his appearance in DC Rebirth.
  • Dark Is Not Evil: Despite his various dark costumes, Batman is a decent man and a hero.
  • Deadpan Snarker: In the second game, Batman develops a drier sense of humour than Robin or Superman.
  • Defrosting Ice King: Batman behaves rather rudely towards the League and is a little disregarding of Robin at first, but by the end of the second game he's warmed up to them.
  • Demoted to Extra: Downplayed. In Lego DC Supervillains, while he helps alongside the characters, he's less focused on due to the game focusing on villains.
  • Ineffectual Loner: Played with. Robin and Superman, as well as the Justice League and Commissioner Gordon, point out that he'd be even more effective if he accepted help. However, he's Batman so he's not "ineffectual", and later he agrees to accept some help.
  • I Work Alone: The reason he's reluctant to work with Superman, although when push comes to shove he'll do it. After the League and Commissioner Gordon call him out, he loosens up a bit.
  • Jerk with a Heart of Gold: Somewhat abrasive and snarky, Batman is nevertheless a hero that cares for others.
  • Knight in Sour Armor: In spite of all life's tragedies and his cynical world view, Batman is still a superhero when it would have been easier to quit years ago.
  • Only Sane Man: Definitely in the first game, where Robin and most of the villains are borderline crazy or Too Dumb to Live. He still retains his sanity in the second game, but it's less noticeable since the voice acting gives the other characters more personality.
  • O.O.C. Is Serious Business: Twice in Beyond Gotham. Firstly, he suddenly starts trashing the Batcave and tries murdering Robin and Alfred due to mind control. He later freaks out during a fight with Sinestro, after Robin is nearly killed.
  • Perma-Stubble: By DC Supervillains, he has a clear stubble on him, which may or may not be a reference to the Batfleck version of him.
  • The Stoic: Batman rarely emotes beyond irritation or anger. This works to his advantage in Lego Batman 3, as the malfunctioning Lantern Rings don't amplify his emotions because Batman hides away his emotions; however, he gets told to loosen up again when he struggles to steal Sinestro's power battery.
  • Sensitive Guy and Manly Man: The dark, serious manly man to Robin's light, silly sensitive guy.
  • The Team Normal: Both he and Robin are the only nonpowered heroes throughout the second game's campaign, and they spend most of it with Superman. Even when the Justice League intervenes, this is still the case.
  • Teeth-Clenched Teamwork: He clearly finds working with Superman, and to a lesser extent Robin, tiresome. However, he's gotten over it by the end of the second game's campaign... mostly.
  • Thou Shall Not Kill: Batman has sworn never to take a life.
  • Took a Level in Cheerfulness: In Lego Dc Super-Villains, although still serious, he smiles more often than usual.
  • Vitriolic Best Buds: With Superman. Clearly, working with him is something that Batman finds difficult, but when push comes to shove each is there for the other.
  • When He Smiles: Batman rarely smiles, but when he does it's a very clear sign that he's happy.

    Robin / Red Robin / Tim Drake 

Robin III / Timothy Jackson "Tim" Drake-Wayne

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Playable Appearances: The Video Game, DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: James Arnold Taylor (first game), Charlie Schlatter (DC Super Heroes onwards), Cameron Bowen (DC Super-Villains)

The younger sidekick and adoptive son of Batman, Robin is a crimefighter taken under Batman's wing and trained by him. His more snarky personality clashes with Batman's uptight, sour nature.


  • Adaptation Name Change: In Lego Batman 2, Robin is incorrectly called Dick Grayson instead of Tim Drake despite Dick already being present as Nightwing.
  • Adaptational Comic Relief: In the first game, Robin was downright stupid, to hilarious extremes. Critics immediately picked up on this, complaining that Robin had been turned into a village idiot. This gets downplayed in the second game, since he grew a brain and could actually talk.
  • Badass Cape: While not as functional as Batman's, his cape is still pretty cool.
  • Badass Normal: No powers, yet he's a force to be reckoned with.
  • Brief Accent Imitation: He does a really strange southern accent when he is imitating Lex Luthor.
  • The Cameo: Makes a non-speaking cameo at the end of DC Super-Villains as one of the characters arriving in Gotham.
  • Characterization Marches On: He was a rather dopey sidekick in the OG Lego Batman, but just about every appearance he's made after that have portrayed him more as The Heart. The only exception is DC Supervillains, and that's only because the Robin there is Damian instead.
  • Composite Character: He takes elements from Dick Grayson, Jason Todd and Tim Drake, combining the naivety of all of them and a mix of costumes, while also being off the walls in the first game. His identity is eventually confirmed as Tim Drake.
  • Combat Parkour: He fights with flips and kicks to make up for his young age.
  • Crouching Moron, Hidden Badass: In the first game, he's an idiot, but a dangerous idiot. He grows out of the "moron" part in time for the second game, though he has the occasional moment.
  • Deadpan Snarker: Less "deadpan" and more "snark", but he counts in the second game. Half of his dialogue is him snarking.
  • Demoted to Extra: In DC Super Villains, due to his brother Damian succeeding him as Robin.
  • Domino Mask: Wears one to conceal his identity.
  • Dumb Muscle: In the first game, Robin is barely functional, but lethal in combat.
  • Kid Sidekick: To Batman, although his age is ambiguous.
  • Off with His Head!: He gets beheaded in the first game when Killer Croc throws a manhole cover at him. Since the first game was Denser and Wackier, Batman simply puts Robin's head back on and he's fine.
  • Sensitive Guy and Manly Man: The light, silly sensitive guy to Batman's dark, serious manly man.
  • What the Hell, Hero?: Calls Batman out on trying to insist they can work alone when Lex and the Joker are busy kicking their butts.
  • Why Did It Have to Be Snakes?: Beyond Gotham makes a Running Gag out of rats freaking him out.

    Batgirl / Barbara Gordon 

Batgirl / Barbara Gordon

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Playable Appearances: The Video Game, DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Grey DeLisle (first game), Kari Wahlgren (DC Super Heroes), Kimberly Brooks (Beyond Gotham), Tara Strong (DC Super-Villains)

The daughter of Commissioner Gordon, Barbara Gordon is the crimefighter known as Batgirl. After initially acting alone, Barbara was taken under Bruce's wing.


    Nightwing / Dick Grayson 

Nightwing / Richard John "Dick" Grayson

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Playable Appearances: The Video Game, DC Super Heroes (DLC only), Beyond Gotham, DC Super-Villains
Voiced by: James Arnold Taylor (first game), Cam Clarke (DC Super Heroes and Beyond Gotham), Matthew Mercer (DC Super-Villains)

The original Robin, Dick Grayson eventually became a hero in his own right, taking the mantle of Nightwing and striking out on his own. Nevertheless, he pops in from time to time.


    Alfred Pennyworth 

Alfred Pennyworth

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Playable Appearances: The Video Game, DC Super Heroes, Beyond Gotham, DC Super-Villains (DLC only)
Voiced by: Keith Ferguson (first game), Steve Blum (DC Super Heroes), Robin Atkin Downes (Beyond Gotham onwards)

The butler of the Wayne family, Alfred Pennyworth raised Bruce after Thomas and Martha Wayne were gunned down years ago by Joe Chill. Since then, he has supported Bruce in his crime-fighting efforts.


    Spoiler / Stephanie Brown 

Spoiler / Stephanie Brown

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Playable Appearances: The Video Game (DS only),Beyond Gotham

Daughter of a former Arkham inmate Cluemaster who was cured of his Riddler-style insanity but not his criminal tendencies, Stephanie took up the identity of Spoiler to foil his plots before eventually taking up crime-fighting wholesale and joining the Bat-Family.


  • Battle Couple: With Robin.
  • The Bus Came Back: She returns for the third game after being absent from the second.
  • Chuck Cunningham Syndrome: Absent from the second game, given DC's taboo against using her at the time. She's absent again in DC Super-Villains, but that's simply due to lesser Batman focus.
  • Mythology Gag: Unlocked with Black Mask, who "killed" her (later retconned).
  • Secret Character: Only playable in the first game through building in the character creator.
  • Vocal Dissonance: Since she can only be made by the character creator in the first game, she still has a man's voice. Averted in Beyond Gotham, where being properly playable means she has naturally womanly grunting.

    Azrael 

Azrael / Batman / Azbats / Jean-Paul Valley Jr.

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Playable Appearances: The Video Game (DS only), DC Super Heroes (3DS only), Beyond Gotham (DLC only)

Azrael is a title held by several people throughout history associated with Order of St. Dumas, a group that believes extreme actions such as assassination and murder are often necessary to promote true order and peace. The person most associated with the title is Jean-Paul Valley Jr., who was raised from birth to enforce the Order's will, and by his introduction set up to replace Batman, who his Order believed was incompetent as a "hero" due to never killing.


  • Anti-Hero Substitute: Formerly an attempt at a replacement of Batman that's more willing to kill, back in the nineties.
  • Ascended Extra: Goes from a character build on consoles and DS-exclusive unlockable for the first two games to fully playable on all consoles with the 75th Anniversary DLC for Beyond Gotham.
  • Badass Normal: Like Batman, no powers.
  • Composite Character: It's not entirely clear which version of Azrael he is.
  • Secret Character: Only playable in the first and second games as a buildable custom character.

    Huntress / Helena Bertinelli / Helena Wayne 

Huntress / Helena Bertinelli / Helena Wayne

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Playable Appearances: The Video Game (DS only), DC Super Heroes, Beyond Gotham (DLC only), DC Super-Villains
Voiced by: Sumalee Montano (DC Super Heroes onwards)

Helena has two potential backstories, being either Helena Bertinelli, daughter of a mob boss who she killed out of rage over his monstrousness and became a criminal-slaughterer before Green Arrow helped temper her fury, or Helena Wayne, Earth-2 daughter of Batman and Catwoman who took up crime-fighting to emulate her parents. Either way, she's one of DC's heroes most willing to kill to stop evil.


  • Action Girl: She's very good with a crossbow and close-quarter combat.
  • Anti-Hero: One of the most brutal in the DC Universe. While she won't hurt innocents, Thou Shalt Not Kill does not apply at all to her.
  • Ascended Extra: Was only buildable on consoles and DS-exclusive playable in the first game, became fully unlockable in DC Super Heroes, went back a little by being Arrow DLC-exclusive in Beyond Gotham, before getting a fully-voiced minor role as a Quest Giver and unlockable character in DC Super-Villains.
  • Badass Normal: Like Batman, no powers.
  • The Cameo: One of the characters who're seen in the background in DC Super-Villains.
  • Secret Character: Only playable in the first game as a buildable custom character.

    Robin V / Damian Wayne 

Robin V / Damian Wayne

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Playable Appearances: DC Super Heroes (DLC only), DC Super-Villains
Voiced by: Stuart Allan

The biological son of Bruce with Talia al Ghul, originally raised by the League of Assassins before being taken under his father's custody.


  • Adaptational Nice Guy: This Damian is considerably more civil and far less confrontational than his mainstream counterpart. In fact, in DC Super Villians, he's largely polite toward The Rookie and even compliments them when they do well.
  • Ascended Extra: After being DLC-exclusive in DC Super Heroes and a no-show for Beyond Gotham, he gets elevated to the de-facto Robin of the story for DC Super-Villains
  • Badass Normal: No superpowers. However, given his parentage and training, he's pretty darn tough.
  • Chuck Cunningham Syndrome: Despite having an official physical minifigure, Damian isn't even mentioned in Beyond Gotham. This is averted in DC Super Villains.
  • Heroic Bastard: The son of both Bruce Wayne and Talia al Ghul born out of wedlock, and while he might not be a straight hero he's loosely in the territory.
  • Idiot Ball: Like the citizens of Gotham, he fails to notice that the Crime Syndicate are villains. Justified, as he wasn't with the Justice League at the time.
  • In the Hood: Wears a hood that covers his head.

    Red Hood / Jason Todd 

Red Hood / Jason Peter Todd

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Playable Appearances: DC Super Heroes (3DS only), Beyond Gotham, DC Super-Villains
Voiced by: Troy Baker (Beyond Gotham), Cameron Bowen (DC Super-Villains)

The second Robin, who became a vigilante after his death and rebirth at the hands of the Joker.


  • Anti-Hero: He goes after criminals, but is willing to use more brutal methods than Batman in dealing with them.
  • Ascended Extra: Initially just a handheld character, Red Hood is playable on all consoles in Beyond Gotham.
  • Defeat Means Friendship: He's unlocked this way in DC Super Villains.
  • Guns Akimbo: He dual-wields machine-guns for ranged combat.
  • Mad Bomber: A slightly unstable vigilante with daddy issues, Red Hood carries bombs.

    Ace the Bat-Hound 

Ace the Bat-Hound

Playable Appearances: Beyond Gotham

  • Badass Normal: Being the pet of the Bat-Family, he himself is a normal dog that has been trained as both a capable detective and a skilled fighter.
  • Heroic Dog: Each of his sidequests involve trying to help people in trouble, whether it's Batgirl unknowingly rushing into a horde of baddies after misunderstanding him or trying to rescue somebody crying for help in a well (or at least what he believed was crying for help).
  • Intelligible Unintelligible: Being a normal dog he "speaks" in barks, something apparently only the player can understand, which causes issues in his first sidequest because Batgirl mistakenly construes his barks as a Timmy in a Well situation when he's trying to warn her about the group of baddies about to ambush her.
  • Palette Swap: One character in the "Batman Beyond" DLC pack is that series' version of Ace, with the only difference between the two being that Comics Ace wears a costume while Beyond Ace doesn't, with their abilities, build, and animations being exactly the same.

    Batwoman 

Batwoman / Katherine Kane

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Playable Appearances: Beyond Gotham (DLC only), DC Super-Villains

  • Action Girl: Another in the line of women who can keep up with Batman in terms of skill and badassery.
  • Ascended Extra: While not any more story or plot relevant than before, she went from DLC-exclusive in Beyond Gotham to a base-game unlock in DC Super-Villains
  • Badass Normal: No superpowers and can still kick plenty of butt.
  • Guns Akimbo: She dual-wields pistols for ranged combat.
  • Superhero Packing Heat: In contrast to most other members of the Bat-Family who refuse to use firearms beyond a Grappling-Hook Pistol, she shares Red Hood's inclination towards complementing her gadgets with genuine guns that she has no qualms using to fight crime.

    Batman (1966) 

Batman (1966)

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Playable Appearances: Beyond Gotham
Voiced by: Adam West (See "Civilians")

  • Denser and Wackier: Given the Batman era he's based on, everything involving him is leagues goofier and funnier compared to the semi-serious plot of Beyond Gotham.
  • Silly Walk: He looks very goofy when he sneaks or takes cover behind his cape.
  • Superpower Lottery: All the gadgets that modern-day Batman needs several suits for, packed into a single large-buckled utility belt.

    Batman (Darkest Knight) 

Batman (Darkest Knight)

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The Batman that appears in the comic Batman: In Darkest Knight.

    Batman (Brave and the Bold) 

Batman (Brave and the Bold)

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The Batman that appeared in the animated series Batman: The Brave and the Bold.
  • Badass Normal: He's mostly the same as regular Batman, no powers but plenty of skill, natural strength, and self-made gadgets.
  • Denser and Wackier: While not on the level of 1966 Batman, he's still a lot sillier and more humorous than regular Batman, in reference to his cartoon of origin.
  • Flight: The suit he has from the cartoon has a built-in jetpack, granting him limitless flight

    Batman (Dark Knight Returns) 

Batman (Dark Knight Returns)

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Playable Appearances: Beyond Gotham (DLC only)

Batman as he appeared in Frank Miller's legendary Batman: The Dark Knight Returns


  • Badass Normal: He may look like he's been souped-up on Venom, but this super-strong Batman is all naturally-gained muscle.
  • The Big Guy: Due to Frank Miller's drawing style, Batman is drawn a lot more stockier, which is translated into a bigfig more focused on brute strength over gadgetry and skill.
  • Charles Atlas Superpower: This version of Batman takes the "stronger regular human through training" to the extreme, since his stocky design translating into a bigfig means he has Super-Strength comparable to genuine superhumans like Killer Croc.

    Batman (Detective Comics #27) 

Batman (Detective Comics #27)

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Playable Appearances:Beyond Gotham (DLC only)

Batman as he first appeared all the way back in 1939, complete with a gun!


  • '90s Anti-Hero: Goes further than modern-day already-brutal Anti-Hero Batman by both using guns and being willing to kill.
  • Badass Normal: Even in his first appearance, Batman took on villains and won without any powers, just his natural skills and a gun.
  • Characterization Marches On: This guy here represents everything about the Early-Installment Weirdness that was the first few issues of Batman, where he not only wielded a gun without any concerns, but he completely lacked the Thou Shalt Not Kill mantra, taking out all of his villains in a lethally permanent fashion.
  • Superhero Packing Heat: Adds to Batman's usual array of gadgets and hand-to-hand skills buy also wielding a gun.

    Batman (Gotham by Gaslight) 

Batman (Gotham by Gaslight)

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Batman as he appeared in the first Elseworlds title, Gotham by Gaslight.
  • Badass Normal: Very little different from regular Batman with his skill and natural muscle , though it's rather unclear where his Super-Senses come from.
  • Super-Senses: Gaslight Batman can use sense spots that regular Batman needs the Sensor Suit for, and unlike Batman Beyond he's not using a high-tech suit to do so, implying his natural senses are much higher and more acute than other Batmen.

    Batman (Sinestro Corps) 

Batman (Sinestro Corps)

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Batman garbed in the uniform of the Sinestro Corps during the events of Sinestro Corps War
  • Bad Powers, Good People: He wields the fear-inciting and controlling power of a Yellow Ring, but since Batman is just a Terror Hero still on the side of good, he only uses that power for heroic causes.
  • Empowered Badass Normal: Batman's skill and general terrifying image are all naturally cultivated, with the Yellow Ring bolstering that by granting Green Lantern-type powers.
  • Mythology Gag: The basis of his existence is when a Yellow Ring chose Batman for the forming of the Sinestro Corps in the comics, only to abandon the thought due to residual Green Lantern energy on him, but the idea was too good to pass on making a playable LEGO version out of.

    Vampire Batman 

Vampire Batman

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Batman as he appeared in the Batman Vampire

    Zebra Batman 

Zebra Batman

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A strange zebra-patterned Batman costume. Silver Age, folks!

    Batman Beyond 

Batman / Terry McGinnis

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Playable Appearances: Beyond Gotham (DLC only)


Justice League

    Superman 

Superman / Kal-El / Clark Kent

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Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains


  • Action Dad: DC Supervillains shows that his son Jon is around, making him this.
  • Arch-Enemy: To Lex Luthor. Zod and Brainiac also appear less prominently.
  • Badass Cape: Wears his usual cape.
  • Big Damn Heroes: Shows up to save Batman and Robin from Lex and the Joker.
  • Brainwashed and Crazy: Brainiac does this to him after increasing his size.
  • The Dog Bites Back: Brainiac brainwashes him and increases his size before letting him loose on the League, all after he shrinks Metropolis for use as leverage. The instant that the brainwashing is broken, Superman trashes Brainiac's ship.
  • Eye Beams: Using these, Superman can melt obstacles or use these offensively.
  • Final Boss: Of Beyond Gotham, after Brainiac turns him into a giant and brainwashes him.
  • Flight: One of his powers as a Kryptonian.
  • Flying Brick: Powerful, very tough and also with the ability to fly.
  • Gentle Giant: After Brainiac increases his size and the brainwashing wears off, he goes right back into Nice Guy mode. He eventually gets shrunk back to normal.
  • Handicapped Badass: When exposed to Kryptonite, he loses most of his power but is still very tough.
  • Heroic Sacrifice: Superman flies into the Humongous Mecha's reactor while still weak from Kryptonite poisoning. He survives, but spends a good deal of time incapacitated afterwards.
  • "I Know You're in There Somewhere" Fight: Batman does this to him after Brainiac brainwashes him. It works, but only just in time to prevent Bats being crushed.
  • Leitmotif: Whenever he flies in the second and third games, his theme from the Christopher Reeve movies starts playing.
  • Nerf: Very slightly in Beyond Gotham. He's still far and away one of the toughest characters in the whole game, but there are more obstacles that pose a threat to him, such as Lex's Kryptonite ray that he uses for his Powered Armor suit.
  • Nice Guy: Supes is friendly and heroic, taking Batman's insults in stride.
  • Nigh-Invulnerable: Fittingly for the Man of Steel, virtually nothing can damage Superman. He can shrug off most attacks, deflect gunfire and in some games cannot die period. The only thing that can damage him is, as usual, Kryptonite.
  • No-Sell: Very little will injure or kill him unless he's hit by Kryptonite, another Kryptonian or Brainiac. Afterwards, he will react in pain to being hit.
  • Not Quite Dead: After his Heroic Sacrifice, he survives but is incapacitated for most of the rest of the second game.
  • Ship Tease: With Wonder Woman. They're shown at a restaurant in the start of the third game.
  • Superman Stays Out of Gotham: Averted when he rescues Batman and Robin from Lex and the Joker.
  • Super-Strength: As is tradition, Superman is very strong.
  • Vitriolic Best Buds: With Batman, although Batman's more vitriolic than he is. Clearly, Batman thinks that working with him is difficult, but when push comes to shove each is there for the other.

    Wonder Woman 

Wonder Woman / Diana of Themyscira / Diana Prince

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Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Laura Bailey, Susan Eisenberg (DC Super-Villains)


    Green Lantern / Hal Jordan 

Green Lantern / Harold "Hal" Jordan

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Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Cam Clarke (DC Super Heroes), Josh Keaton (Beyond Gotham onwards)


  • Brainwashed and Crazy: At some point in Beyond Gotham, Brainiac does this to him in order to capture him, but not before trying to make him kill the rest of the League.
  • Deadpan Snarker: The third game takes his snarky qualities further than usual, mostly at the downright weird turn the plot takes.
  • Domino Mask: He wears one over his eyes to conceal his identity.
  • Good Counterpart: To Sinestro. Both have the same powers, but Hal is a good guy, whereas Sinestro is a villain.
  • Flight: One of the powers that the ring grants him.
  • Ring of Power: He can use his power ring to build special objects out of green bricks that only he and other Lanterns can manipulate.
  • Running Gag: His continually being sent back to Oa in Beyond Gotham. He starts to get fairly annoyed by the end.
  • Straight Man: For Martian Manhunter, who is Comically Missing the Point and overly formal. He eventually begs for J'onn to just refer to him by his first name.
  • Unusually Uninteresting Sight: By the time of "Breaking the Ice" in Beyond Gotham, being sent back to Oa is just getting boring, since it's happened to him a few times by that point.

    Martian Manhunter 

Martian Manhunter / J'onn J'onzz / John Jones

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Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Cam Clarke (DC Super Heroes), Ike Amadi (Beyond Gotham)


  • Ascended Extra: While his only appearances in the second game were manning the Watchtower, he is a fully playable character in the third game.
  • Badass Cape: Wears one in the form he uses most of the time.
  • Comically Missing the Point: When the Legion of Doom tell him that they brought Firefly, this exchange ensues.:
    Joker: We brought him along because we know you love a good fire!
    Martian Manhunter: But fire is in fact my one weakness... oh.
  • Death Glare: And it's very deadly. After a fear-induced Cyborg lets coffee drip onto him, Martian gives him a very frightening scowl.
  • Demoted to Extra: In DC Super-Villains he's booted down to even less relevant than the second game, where he not only doesn't have any story relevance but is relegated to a collectible unlockable.
  • Determinator: After Firefly knocks him out, he gets back up in time to stop Firefly recovering and hurting the League.
  • Hulking Out: In Beyond Gotham, he's capable of this.
  • Kill It with Fire: As a Martian, he reacts badly to flame, and it's why Firefly is so useful to the Legion, since he can take him out.
  • Mission Control: His role in the second game, where he's less active.
  • Nerf: Starting from Beyond Gotham he can no longer No-Sell all forms of damage, only having a strong Healing Factor that can still result in death without being careful.
  • Oh, Crap!: Upon realising that the Legion of Doom is onboard the Watchtower, he mutters that they "may need some assistance". Later, he realises that they brought Firefly along.
  • Only Sane Man: When accompanying a Greed-affected Flash and a fear-afflicted Cyborg, he becomes this.
  • Playing with Fire: His eye-beams can melt objects, although ironically he can't stand the heat at all.
  • Sesquipedalian Loquaciousness: He has a habit of slipping into this in the third game.
  • They Call Me MISTER Tibbs!: He does this a bit in the third game, referring to Hal Jordan as "Green Lantern of Sector 2814" (much to his exasperation) and Batman as "Caped Crusader".
  • Took a Level in Badass: In the third game, he's capable of Hulking Out and turning into a Big Fig.
  • The Voiceless: Part of his Demoted to Extra status in DC Super-Villains is that he never utters any form of proper speech, not even reacting to things that get responses from other characters, with him at most Voice Grunting in a tone that's quite clearly not either of his previous voice actors.

    The Flash / Barry Allen 

The Flash / Bartholomew "Barry" Allen

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_204301_youtube.jpg
Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Charlie Schlatter, Michael Rosenbaum (DC Super-Villains)

"This fight'll be over... in a flash!"

  • Awesomeness by Analysis: Flash is capable of assembling objects together not only with his Super-Speed, but also his intelligence. This becomes handy in Beyond Gotham.
  • Big Eater: DC Super Villains made him quite an appetite.
  • Deadpan Snarker: always says a quip in a battle.
  • Difficult, but Awesome: In DC Super Heroes, Flash becomes difficult to steer in the open world environment due to all characters having their speed doubled, meaning that he is the fastest character in the game. However, should a player learn how to control him properly, he makes travelling a breeze and can prove incredibly useful in combat.
  • Ditzy Genius: Despite his fairly cavalier tactics and joking persona, the Flash is quite intelligent.
  • Greed: Larfleeze's malfunctioning ring hits him and causes him to become incredibly greedy.
  • Kleptomaniac Hero: The Flash becomes one in Beyond Gotham, due to the malfunctioning Lantern Rings amplifying his greed.
  • Lightning Bruiser: Quite literally in Beyond Gotham, where he can call forth the Speed Force while attacking.
  • Mundane Utility: Shown using his Super-Speed to tidy up his home in record time. Unfortunately, the vacuum can't keep up.
  • Super-Speed: As is tradition.
  • Took a Level in Badass: He can call forth the Speed Force while attacking in Beyond Gotham.

    Cyborg 

Cyborg / Victor "Vic" Stone

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_203519_youtube.jpg
Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Brian Bloom (DC Super Heroes), Bumper Robinson (Beyond Gotham)


  • Cowardly Lion: Despite being downright terrified in Beyond Gotham, he's still absolutely lethal.
  • Humongous Mecha: Is able to become one in 3.
  • Took a Level in Badass: While without a doubt a decent fighter in DC Super Heroes, Cyborg gains multiple upgrades, such as a Big Fig form, by the time of Beyond Gotham. He also fights Solomon Grundy and Killer Croc at the same time.
  • Why Did It Have to Be Snakes?: Bugs freak him out, particularly when he's afflicted by Sinestro's Power Ring.

    Aquaman 

Aquaman / Arthur Curry

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_203446_youtube.jpg
Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Brian Bloom (DC Super Heroes), Scott Porter (Beyond Gotham, DC Super-Villains), Lex Lang (DC Super-Villains Aquaman DLC)


  • Ascended Extra: Went from a plot-irrelevant unlockable in DC Super Heroes, to a recurring Quest Giver in Beyond Gotham, before he gets his big break in DC Super-Villains by both being a prominent member of the League and getting two DLC revolving around his movie version.
  • Butt-Monkey: Downplayed. The old "Aquaman is unpopular" chestnut gets a blink and you'll miss it appearance when a storekeeper is clearly having trouble moving Aquaman merchandise but he's otherwise treated the same as any hero. The real Butt-Monkey is Hawkman.
  • Decomposite Character: In regards to his moveset, as his first two appearances had him possess both Making a Splash powers and Super-Strength, whereas in DC Super-villains his regular version has water powers but no enhanced strength, while his DLC version has enhanced strength but no water powers.
  • Hair of Gold, Heart of Gold: Bright blonde hair, also a decent man.
  • Large Ham: Taking cues from his appearance in Batman: The Brave and the Bold.
  • Prongs of Poseidon: Part of being King of Atlantis is wielding a trident to represent his aquatic abilities, most of the time being able to shoot water from it, though his movie version lacks that ability.
  • Superman Stays Out of Gotham: He only shows up at the end of Beyond Gotham as part of a gag.
  • This Looks Like a Job for Aquaman: Despite being the trope-namer he heavily downplays this in DC Super Heroes, as while his unique infinite water-shooting is often necessary for cleaning graffiti whereas his super-strong water-breather combo is available earlier in Killer Croc, the three together makes him more worthwhile to buy and use over Croc. Later games would subvert this by way of things like turning Killer Croc into an unwieldy big-fig or giving him a boomerang move for his trident, making him genuinely useful.

    Supergirl 

Supergirl / Kara Zor-El / Kara Danvers

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_204459_youtube.jpg
Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains (DLC only)
Voiced by: Kari Wahlgren

Superman's cousin from Krypton.


  • Action Girl: A female version of Superman, with all his powers? Check. Heroic? Check.
  • Demoted to Extra: While never a very prominent character in the series, she's no longer even in the base-game for DC Super-Villains, getting relegated to part of the "TV Series" DLC pack as her Supergirl (2015) version.
  • Distaff Counterpart: Her being called "Supergirl" should be a good clue as to who she's a female version of.
  • Flying Brick: Runs in the Kryptonian genes.
  • Valley Girl: Talks like one in Beyond Gotham, and has the occasional moment of ditziness.

    Hawkman 

Comic Book/Hawkman / Katar Hol

https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_9191.jpg
Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Troy Baker (DC Super-Heroes), Travis Willingham (Beyond Gotham, DC Super-Villains)


  • Badass in Distress: He’s captured by the Legion of Doom in the third game while on monitor duty, and placed in a bird cage.
  • Butt-Monkey: By the end of the game, he’s still in the cage.
  • Carry a Big Stick: An Nth Metal mace, in his case.
  • Demoted to Extra: Is only a non-voiced unlockable in DC Super-Villains.

    Hawkgirl 

Hawkgirl / Shayera Hol

https://static.tvtropes.org/pmwiki/pub/images/index_758.jpg
Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Kari Wahlgren (DC Super-Heroes, Beyond Gotham), Tiffany Smith (DC Super-Villains)

    Black Canary 

Black Canary / Dinah Laurel Lance

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_204544_youtube_3.jpg
Playable Appearances: DC Super Heroes, Beyond Gotham, DC Super-Villains
Voiced by: Kari Wahlgren (DC Super-Heroes, Beyond Gotham), Vanessa Marshall (DC Super-Villains)

    Green Arrow 

Green Arrow / Oliver "Ollie" Queen

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_163250_youtube.jpg
Playable Appearances: DC Super Heroes (3DS only), Beyond Gotham, DC Super-Villains
Voiced by: Stephen Amell (Beyond Gotham), James Arnold Taylor (DC Super-Villains)

A former playboy, Oliver Queen was eventually presumed dead after an accident that stranded him on an island. Using his natural affinity for archery, Oliver was eventually able to escape after coming into contact with some drug traffickers, hijacking their boat and turning them over to the authorities. His time on the island made him decide to put his money to good use by becoming the superhero Green Arrow and joining the League. Initially just a character for the portable version of DC Super Heroes, he was eventually inserted into the main series of games.


  • Affectionate Parody: The Arrow DLC does mock the format of the source material slightly, but it's all in good fun.
  • Ascended Extra: Initially just playable in the portable versions of DC Super Heroes, he was later given a role in the main games. He even gets a DLC pack based off Arrow.
  • Badass Normal: No superpowers, just amazing skill with a bow and good hand-to-hand combat training.
  • Buffy Speak: His Arrow version exclaims that in order to save people, he had to become "something green and pointy. And arrow-y".
  • Catchphrase: His Arrow version has "You have failed this city!", which even replaces the horn on his motorcycle.
  • Continuity Snarl: Parodied mercilessly when he wears his costume on Lian Yu, despite having not obtained it yet. He tells the "continuity police" to kindly cut him some slack.
  • Darker and Edgier: Subverted with his Arrow incarnation, as while his DLC plot is somewhat serious, Arrow himself is just as goofily lighthearted as regular Green Arrow.
  • Domino Mask: He wears a green domino mask over his eyes, as is tradition.
  • Hair of Gold, Heart of Gold: This incarnation keeps his iconic blonde hair, and he's a hero, although his model for DC Super Heroes just used a hood instead.
  • Improbable Aiming Skills: Par for the course for Green Arrow.
  • In the Hood: His character model in DC Super Heroes gave him one of these, but he keeps it down for his main costume in Beyond Gotham. He wears it up again with an alternate costume, if the Arrow DLC is downloaded.
  • Perma-Stubble: While he does away with his iconic beard, he has some very visible stubble on his face.
  • Superman Stays Out of Gotham: He doesn't appear in the main game proper, only appearing at the end.

    Zatanna 

Zatanna Zatara

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_160603_youtube.jpg
Playable Appearances: DC Super Heroes (3DS and DLC only), Beyond Gotham, DC Super-Villains (DLC only)
Voiced by: Kari Wahlgren

  • Ascended Extra: After only being a base-game unlock for portable versions and DLC for consoles in DC Superheroes, she becomes a base-game unlock in Beyond Gotham.
  • Demoted to Extra: After her minor bout of Ascended Extra in Beyond Gotham, she goes back to DLC-exclusive for the "Justice League Dark" pack in DC Super-Villains
  • Kung-Fu Wizard: While she's not particularly skilled at hand-to-hand fighting, she's still a powerful and skilled wizard who's just as capable of beating up enemies in a physical brawl as any other character

    Booster Gold (and Skeets) 

Booster Gold / Michael Jon Carter (and Skeets)

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_040812_youtube.jpg

  • Attention Whore: Fittingly enough, Booster's idle animation has him take a photo of himself and show it to Skeets on his phone.
  • The Dividual: No matter where Booster goes or what he does, Skeets will always be right by his side to comment on the guy's often un-heroic actions.
  • Servile Snarker: Skeets may be a fully loyal bot to Booster, but his loyalty does absoluteley nothing to stop him from repeatedly noting his faults, pointing out his failures, and making Stealth Insults at his expense, all in an effort to try and humble his ego for hopefully getting him to do genuinely heroic things.
  • Superman Stays Out of Gotham: The duo only show up at the end of Beyond Gotham as part of a gag.

    Doctor Fate 

Doctor Fate / Kent Nelson

https://static.tvtropes.org/pmwiki/pub/images/fate_29.png
Voiced by: Liam O'Brien

  • Character Death: Not Nelson, but someone who wore the Helmet of Fate was eaten by Killer Croc before the events of Beyond Gotham.
  • Legacy Character: A few different people have worn the Helmet of Fate over the years.
  • Small Role, Big Impact: The Helmet of Fate protects Robin from being brainwashed by Brainiac during the story campaign of Beyond Gotham.

    Firestorm I 

Firestorm/Ronnie Raymond

https://static.tvtropes.org/pmwiki/pub/images/firestorm3.png
Playable Appearances: Beyond Gotham

    Katana 

Katana / Tatsu Yamashiro

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_160440_youtube.jpg
Playable Appearances: DC Super Heroes, (3DS and DLC only) Beyond Gotham (DLC only), DC Super-Villains

  • Anti-Hero: While she fights on the side of good, she's a Knight Templar who believes that All Crimes Are Equal when it comes to dying by her blade. (Within reason, of course; she's not going to decapitate someone for jaywalking.)
  • Ascended Extra: Appears as a member of "The Squad" in the similarly-titled DLC for Beyond Gotham, then becomes a boss fight and base-game unlock in DC Super-Villains.
  • Badass Normal: No superpowers but can still kick butt with her signature katana.
  • Boxed Crook: Amanda Waller threatens her into the Squad with an explosive collar.
  • Master Swordsman: Swordswoman, but the principle still applies.

    Plastic Man 

Plastic Man / Patrick "Eel" O'Brian

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_040509_youtube.jpg
Playable Appearances: Beyond Gotham, DC Super-Villains
Voiced by: Dee Bradley Baker (Beyond Gotham)

A reformed criminal that eventually turned to a life of good, "Eel" O'Brian now fights villainy as part of the Justice League.


    The Question 

The Question / Charles Victor "Charlie" Szasz / Victor "Vic" Sage

https://static.tvtropes.org/pmwiki/pub/images/question_4.png

  • Badass Normal: Not a single superpower to his name, but he manages to make do with skill and strategy.
  • The Blank: As usual, he wears a face-concealing mask so perfectly smooth it looks like he doesn't have a face at all.
  • Conspiracy Theorist: He thinks there's a secret cabal of individuals that have controlled human history for millenia. Considering that he lives in the DC universe, it's completely plausible.

    Stargirl 

Stargirl / Courtney Elizabeth Whitmore

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20201020_112524_youtube.jpg
Voiced by: Tara Strong

  • Captain Patriotic: In case her American flag theme was too subtle, her stepdad and partner in heroism is S.T.R.I.P.E.
  • Empowered Badass Normal: She wields a powerful magic staff, but she's also a skilled martial artist who can hold her own without it.

    Vixen 

Vixen / Mari Jiwe McCabe

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_163335_youtube.jpg

  • Action Girl: A competent heroine in her own right.
  • Animal Battle Aura: When using her animal powers in DC Super-Villains, she manifests a spectral aura in the shape of the currently chosen animal, mainly manifesting a cheetah for running or lunging, but also a hawk for flight, a gorilla for punching and stomping, a rhino for special charging, and a crocodile for super-swimming.
  • Animal-Themed Superbeing: She can copy the abilities of any animal she can think of.
  • Wolverine Claws: She sports a set for slashing enemies and digging.

    Adam Strange 

Adam Strange

https://static.tvtropes.org/pmwiki/pub/images/adamstrangedcsupervillains.png


  • Clothes Make the Superman: Adam doesn't possess any inherent supernatural abilities, but his intelligent mind allowed him to reconfigure ancient Rannian technology and create Powered Armor with various superhuman abilities.
  • Flight Through use of a Jet Pack powered by a limitless ancient Rannian energy source, he can fly through the air at incredible speeds.
  • Ray Gun: His primary weapon is a laser pistol that can shoot high-powered blasts or be focused into a gold-melting beam.

    Firestorm II 

Firestorm / Jason Rusch

https://static.tvtropes.org/pmwiki/pub/images/firestormdcsupervillains.png
Playable Appearances: DC Super-Villains

  • The Artifact: Despite the version of Firestorm in DC Supervillains being Jason Rusch, his bio lists him as Ronnie Raymond.
  • Legacy Character: Robbie Raymond is Firestorm in Beyond Gotham. Jason Rusch takes up the mantle for DC Supervillains.

    Red Tornado 

Red Tornado

https://static.tvtropes.org/pmwiki/pub/images/red_tornado.png
Voiced by: Liam O'Brien

    Vibe 

Vibe / Francisco "Cisco" Ramone

https://static.tvtropes.org/pmwiki/pub/images/vibedlc.png
Formerly the leader of a street gang, Cisco Ramone dissolved his gang and joined the Justice League when they opened a branch in his home city of Detroit.

Heroic Lanterns

    Green Lantern / John Stewart 

Green Lantern / John Stewart

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_041320_youtube.jpg
Playable Appearances: Beyond Gotham, DC Super-Villains
Voiced by: Nyambi Nyambi

  • Ascended Extra: While he's not fought against or played as, he's the most notable Green Lantern present in cutscenes for the "Oa No!" level of DC Super-Villains.
  • Legacy Character: One of many human Green Lanterns.
  • Ring of Power: He wields the Green Lantern Ring, a former Trope Namer before disambiguation.

    Green Loontern 

Green Loontern / Duck Dodgers

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_041430_youtube_5.jpg
Playable Appearances:Beyond Gotham

An interesting character- this is Daffy Duck as a Green Lantern.


  • Adaptational Nice Guy: Both Daffy Duck and Duck Dodgers in their original cartoons on a good day can be considered cases of Jerk with a Heart of Gold, and more often than not they're just straight-up Jerkasses, but in this game he leans more on the "heart of gold" part, still being a self-interested, aggressive, and greedy individual, but he's a lot friendlier and more genuinely heroic than previous versions, willingly parting ways with Gold Bricks at regular intervals and many of his quests involve helping others for no real benefit besides the goodness of it.
  • Bunny-Ears Lawyer: He's a complete wacko, but does have the Green Lantern Ring and such. It shows well for each Lantern planet's Escort Mission, as he's quite capable of pummeling the baddies coming after him, just needing backup for the Zerg Rush aspect and vulnerability to ranged attacks because he only uses punches as an NPC.
  • Escort Mission: The first quest for every Lantern planet involves him giving a "guided tour" through the area, during which baddies will show up and try to beat him into a pulp, necessitating the player to help him. The usual issues for these kinds of missions are mitigated by a combination of the classic Death Is a Slap on the Wrist aspect of LEGO games and Loontern being quite decent at defending himself.
  • Mr. Vice Guy: While an Adaptational Nice Guy compared to his originals, he's still a cowardly, aggressive, and greedy individual, making him fit the evil-inclined Lanterns more than Green, with the latter making him especially susceptible to corruption by an Orange Lantern Ring, but all the same he's still a genuine hero, and he does care about his Cadet on some level.
  • Mythology Gag: His intro for the Watchtower starter Lantern quest has him saying how the player "CERTAINLY didn't took anyone's laundry", referencing how the character originates from a Duck Dodgers' episode where he got Hal Jordan's clothes and ring due to a laundry mix-up.
  • Punny Name: Loon is both the group of aquatic birds which includes ducks, and how he's a Looney Tune.
  • Speech Impediment: It's Daffy Duck, of course he lisps.

    Saint Walker 

Saint Walker / Bro'Dee Walker

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_041546_youtube.jpg
Playable Appearances: Beyond Gotham
Voiced by: Sam Riegel

  • Nice Guy: Always polite, well-spoken and friendly.
  • Put on a Bus: He mostly keeps to himself when there's neither a direct threat to his planet nor another hero specifically requesting his aid, so he sits out the plot of DC Super-Villains.

    Kilowog 

Kilowog

https://static.tvtropes.org/pmwiki/pub/images/kilowoglb3.png
Playable Appearances: Beyond Gotham

  • Badass Teacher: One of the trainers of the green Lantern Corps, and also one of the most accomplished members.
  • Ring of Power: Wields a Green Lantern Ring.

    White Lantern / Kyle Rayner 

White Lantern / Kyle Rayner

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_042615_youtube.jpg
Playable Appearances: Beyond Gotham

  • All Your Powers Combined: He wields the White Light of Creation, which is the complete form of the Emotional Electromagnetic Spectrum.
  • Chuck Cunningham Syndrome: Despite the plethora of Earth-based Lanterns in DC Super-Villains, Kyle Rayner is completely absent, not even appearing as a Green Lantern.
  • Light Is Good: Fits the bill of a heroic character associated with light as a White Lantern.

    Indigo- 1 

Indigo-1 / Iroque

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_042907_youtube.jpg
Playable Appearances: Beyond Gotham
Voiced by: Kari Wahlgren

The leader of the Indigo Tribe, an Ungaran woman that used to be one of Abin Sur's worst enemies, before finding redemption as the first Indigo Lantern.


  • Action Girl: A very skilled fighter capable of taking on the Flash, Cyborg and Martian Manhunter. Given her sociopathic nature when free of the Power Battery, she may be closer to a Dark Action Girl.
  • Anti-Hero: Indigo-1 has a very shady past, and it's implied (through the massive statue of Abin Sur) that as per the comics she may have killed Abin Sur's daughter before joining the Corps.
  • Heel–Face Brainwashing: Without the Power Battery, she seems to be something of a sociopath. After Flash, Cyborg and Martian Manhunter restore it, she returns to her "normal" self.
  • Nice Girl: Seems to be rather pleasant and willing to help, although this may be due to the brainwashing.
  • Put on a Bus: Due to the non-confrontational nature of the Indigo Tribe, she's neither involved nor unlockable in DC Super-Villains.
  • The Sociopath: It's not clear how much compassion she seems to have without the Power Battery, but it seems that she has very little.
  • Would Hurt a Child: It's implied that as per the comics that she killed Abin Sur's daughter.

    Star Sapphire 

Star Sapphire / Carol Ferris

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_042951_youtube.jpg
Playable Appearances: Beyond Gotham, DC Super-Villains
Voiced by: Olivia D Abo

  • Action Girl: Star Sapphire is capable of holding her own against others when she needs to.
  • Big Damn Heroes: Saves Cyborg, Flash, and Martian Manhunter towards the end of "The Power of Love" in Beyond Gotham
  • Demoted to Extra: From story-relevant in Beyond Gotham to collectible unlockable in DC Super-Villains.
  • Nice Girl: Star Sapphire is a friendly person that willingly agrees to help the League restore the Earth.
  • The Power of Love: Quite literally. As a Star Sapphire, sbe wields the Violet Light of Love.

    Green Lantern / Guy Gardner 

Green Lantern / Guy Gardner

https://static.tvtropes.org/pmwiki/pub/images/guygardner.png
Playable Appearances: Beyond Gotham (DLC only)

The third human to become a Green Lantern.


    B'Dg 

B'Dg

https://static.tvtropes.org/pmwiki/pub/images/bdg.png
Playable Appearances:DC Super-Villains
A Green Lantern who bears a striking similarity to a squirrel.
  • Badass Adorable: He's an alien that looks just like a squirrel, which comes with all the cuteness that entails, especially the enthusiastic way he moves his face and hands while chanting the Lantern Oath, but his adorable appearance belies a very combat-capable Green Lantern.
  • Legacy Character: He's actually the second person of his homeworld to take up the mantle of Green Lantern, with him having been chosen following the death of Ch'p.
  • Pint-Sized Powerhouse: He may be basically a sapient squirrel in size and body structure, but he's just as skilled and strong as any other Green Lantern when it comes to beating up bad guys.

    Green Lantern / Jessica Cruz 

Green Lantern / Jessica Cruz

https://static.tvtropes.org/pmwiki/pub/images/jessicacruzdcsupervillains.png
Playable Appearances: DC Super-Villains

After the Crime Syndicate's defeat, Jessica Cruz briefly becomes the second Power Ring before destroying the Ring of Volthoom and joining the Green Lantern Corps proper.


  • Cowardly Lion: She's often afraid, but is able to overcome her fear to great effect.

    Green Lantern / Simon Baz 

Green Lantern / Simon Baz

https://static.tvtropes.org/pmwiki/pub/images/simonbazdcsupervillains.png
Playable Appearances: DC Super-Villains

A former criminal who became a Green Lantern to clear his name of a crime he didn't commit.


  • Anti-Hero: He's not a bad person, but he did steal cars before becoming a Green Lantern.
  • Determinator: Even by Green Lantern standards, he has a lot of willpower.

Young Justice

    Superboy / Kon-El / Conner Kent 

Superboy / Kon-El / Conner Kent

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190210_164229_youtube.jpg
Playable Appearances: DC Super Heroes (3DS only), Beyond Gotham, DC Super-Villains (DLC only)
Voiced by: Scott Porter

A teenaged clone of Superman, Kon-El is a hero, following in the footsteps of his "father".


  • Anti-Hero: He's not a bad person, but he does have anger issues.
  • Artificial Human: A variation, since he's an artificial Kryptonian.
  • Ascended Extra: Was DS-exclusive in the second game, got promoted to a member of the main roster in Beyond Gotham, then in DC Super-Villains he traded base-game playability (passing that role onto his half-brother Jon) in exchange for a story-relevant role in the Young Justice DLC.
  • Brought Down to Badass: His "Young Justice" DLC version may have gotten nerfed to be in line with the weaker show version, but he still has Super-Strength, a Healing Factor, the ability to No-Sell hazards, and the power to jump In a Single Bound, so while less overal powerful than Superman, he's still a decently capable hero and fighter.
  • Dark Is Not Evil: Despite dressing in red and black, he's a hero.
  • The Ditz: He thought the "Sup" in "Super Club" was short for "soup," and apparently tried to eat a brick once. Of course, with his origin story in mind, Superboy may actually not be air-headed so much as new to the world.
  • New Meat: Of the Super Hero variety.
  • Nerf: His "Young Justice" DLC version in DC Super-Villains has the same Adaptational Wimp situation as the show, lacking eye beams, freeze breath, flight, and complete Nigh-Invulnerability.
  • Red and Black and Evil All Over: While he's got a red and black color scheme, along with a prominent temper, its overall averted as he's very much a heroic person.

    Beast Boy 

Beast Boy / Garfield Mark "Gar" Logan

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190427_194540_youtube_0.jpg
"You bad guys gotta learn not to take stuff that isn't yours."
Playable Appearances: Beyond Gotham, DC Super-Villains
Voiced by: Greg Cipes (DC Super-Villains)
One of the founding members of the Teen Titans. He has the ability to turn into any animal.
  • Amazing Technicolor Population: He has green skin and hair.
  • Animorphism: He can transform into a wide variety of animals and utilize their particular strengths.
  • Ascended Extra: Went from story-irrelevant unlockable in Beyond Gotham to a notable Hero Antagonist boss fight in DC Super-Villains alongside Raven.
  • Beak Attack: He sometimes shifts into a bird to use its sharp beak for stabbing foes, even using the wings to spin around and act like a drill to hit harder.
  • Bears Are Bad News: When needing Super-Strength in DC Super-Villains, he shapeshifts partially or fully into a bear.
  • Boxing Kangaroo: His base three-hit combo in DC Super-Villains has him turn into a kangaroo for rapid punching
  • Hero Antagonist: He and Raven serve as bosses in the S.T.A.R. Labs level of DC Super-Villains.
  • Killer Gorilla: When needing Super-Strength in Beyond Gotham, he transforms partially or fully into a gorilla.
  • Rhino Rampage: His targeted lunge in DC Super-Villains involves turning into a rhino and charging.
  • Shamu Fu: The finisher for his hit-combo in both games has him turn into a shark, only morphing his head in Beyond Gotham while DC Super-Villains has him fully transform to first do a body-slam then perform a Tail Slap.
  • Super-Strength: When he really needs to lay on the hurt or is faced with something needing immense strength, he transforms into big and buff forms like a gorilla or a bear to do so.

    Blue Beetle 

Blue Beetle / Jaime Reyes and Khaji Da

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_040655_youtube.jpg

  • Arm Cannon: He can transform one or both of his hands into energy cannons for shooting blasts or beams of energy.
  • Flying Firepower: His suit's wings provide at-will Flight alongside being able to form Arm Cannons to shoot enrgy both grounded and airborne.
  • Legacy Character: There have been many iterations of the character over the years, with the current user of the title being Jaime Reyes.
  • Powered Armor: The Scarab covers him in exoskeletal armor that lets him No-Sell elemental damage alongside granting a variety of powers.
  • Sleeper Agent: All wielders of Khaji Da's kin are these to an extragalactic civilization known as the Reach.

    Miss Martian 

Miss Martian / M'gann M'orzz / Megan Morse

https://static.tvtropes.org/pmwiki/pub/images/yjmissmartian.png
Playable Appearances: Beyond Gotham, DC Super-Villains (DLC only)
The Martian Manhunter’s neice.
  • Ascended Extra: While she loses out on base-game playability, she gets a prominent role in the "Young Justice" DLC for DC Super-Villains after being a story-irrelevant base-game collectible in Beyond Gotham.
  • Hulking Out: Just like her uncle John, she's able to transform into her true White Martian form in DC Super-Villains, and also like him it's a bigfig that trades sheer versatility for brute strength.
  • My Species Doth Protest Too Much: Depending on the continuity, she may be the only heroic White Martian, or that may just be a racial stereotype.

    Kid Flash II / Impulse / Bart Allen 

Kid Flash II / Impulse / Bartholomew "Bart" Allen

https://static.tvtropes.org/pmwiki/pub/images/kidflash.png
Playable Appearances:Beyond Gotham

  • Demoted to Extra: Quite bizarrely for a modern LEGO game, his Impulse identity plays a minor but still visible role, complete with a fully designed character model, in the Young Justice DLC of DC Super-Villains, but is not unlockable in either the base-game or the DLC.
  • Kid Hero: It's in the name, being a younger and more childish Legacy Hero to his father Barry.
  • Super-Speed: Just like his old man, he has access to the Speed force that lets him move and fight at absurd speeds

    Wonder Girl / Cassie Sandsmark 

Wonder Girl / Cassandra "Cassie" Sandsmark

https://static.tvtropes.org/pmwiki/pub/images/wondergirldcsupervillains.png
Playable Appearances: Beyond Gotham, DC Super-Villains

  • Flying Brick: Has the same Flight and Super-Strength as Wonder Woman.
  • Legacy Character: The second Wonder Girl after Donna Troy.
  • Moveset Clone: In both Beyond Gotham and DC Super-Villains she plays largely the same as Wonder Woman, with the one major difference in both games being Wonder Girl lacking a Precision-Guided Boomerang weapon, but she does have a unique appearance and decently different animations, especially the Attack Deflector move in DC Super-Villains, since Wonder Woman switched to using a shield for that while Wonder Girl stuck with the bullet blocker bracelets.

    Arsenal / Roy Harper 

Arsenal / Roy Harper

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_123516_youtube.jpg
Playable Appearances: Beyond Gotham (DLC only), DC Super-Villains

  • Ascended Extra: From minor DLC unlockable in Beyond Gotham to Quest Giver and base-game unlock in DC Super-Villains.
  • Badass Normal: He has no powers, just good acrobatic skills and archery skills.
  • Palette Swap: In the Arrow DLC for Beyond Gotham, he looks and plays almost exactly like Arrow, except for his red color. Elevates to Moveset Clone in DC Super-Villains, since while he still plays the same as Green Arrow, his appearance and animations are at least unique.

    Raven 

Raven / Rachel Roth

https://static.tvtropes.org/pmwiki/pub/images/ravendcsupervillains.png
"So was I summoned for a specific purpose or are we just hanging out."
Playable Appearances: Beyond Gotham (DLC only), DC Super-Villains
Voiced by: Tara Strong (DC Super-Villains)

A half-demon who is extremely potent with magic, and a lifelong member of the Teen Titans.


  • All-Encompassing Mantle: In DC Super-Villains she takes after her cartoon version by having her cloak-cape near-constantly wrapped around her. It moves away and exposes her body when she's exerting physical effort, shooting a big beam, or flying.
  • Ascended Extra: Goes from DLC-exclusive in Beyond Gotham to notable Hero Antagonist boss fight in DC Super-Villains.
  • In the Hood: As usual for the character, Raven's design in each game incorporates a hood that casts a shadow over her eyes, emphasizing their glowing nature.
  • Knight in Sour Armor: She's got a rather dour and serious personality, but she's dedicated to defeating villains and protecting people, along with having a decent friendship with Beast Boy.
  • Kung-Fu Wizard: She's just as capable of pummeling enemies with her fists as she is blasting or smashing them with her magic.
  • Leotard of Power: Takes after her cartoon self by wearing a skintight leotard and boots combo that leaves her legs exposed, though the nature of leg pieces for LEGO minifigs means it's not as notable.

    Starfire 

Starfire / Koriand'r of Tamaran

https://static.tvtropes.org/pmwiki/pub/images/starfire_lego_dc_super_villains.jpg
"You do not wish to discuss our differences over coffee?"
Playable Appearances: Beyond Gotham (DLC only), DC Super-Villains

    Kid Flash III 

Kid Flash III / Wallace "Ace" West III

https://static.tvtropes.org/pmwiki/pub/images/kidflashdcsupervillains.png
"Hey, what is this? A snow cone convention?"
Playable Appearances:DC Super-villains


  • Hero Antagonist: One of the heroes who tries to stop the Legion of Doom in the third level of DC Super-Villains, along with Beast Boy and Raven.
  • Pungeon Master: Quips about Killer Frost and Captain Cold's ice powers, causing the latter to go after him alongside Heat Wave.
  • Super-Speed: As one of the Flashes, he can move and attack at absurd speeds and use Cosmic Treadmills.

    Aqualad 

Aqualad / Kaldur'ahm / Jackson Hyde

https://static.tvtropes.org/pmwiki/pub/images/aqualaddcsupervillains.png

  • Antagonistic Offspring: His father is Black Manta, the Arch-Enemy of Aquaman, and naturally, the man often acts as Kaldur's Archnemesis Dad when they meet.
  • Barrier Warrior: By combining the reservoirs of his water-bearers and concentrating, he can create a water barrier to deflect attacks.
  • Dark Is Not Evil: His "Young Justice" variant is clad in a black suit due to the DLC taking place near the end of when he acted as Black Manta II, but he's no less heroic in it since he was a Fake Defector.
  • Dual Wielding: He owns two water-bearer tools that he usually projects into dual-wielded water swords.
  • Hydro-Electro Combo: As usual, he can also channel beams of electricity through his hands to compliment his hydrokinesis.
  • Making a Splash: He has aquakinesis powers and hefty skill in shaping water however he wants, but he cannot generate water himself, requiring him to either channel it through his water-bearers or have another nearby water source.

    The Atom II 

The Atom / Ryan Choi

https://static.tvtropes.org/pmwiki/pub/images/image_2022_05_18_200548812.png

  • Hero Antagonist: He has a boss fight in the hub world that is required to progress the story campaign.
  • Legacy Character: He's the second Atom, having been Ray Palmer's assistant.

    The Flash III 

The Flash III / Kid Flash I / Wallace "Wally" West II

https://static.tvtropes.org/pmwiki/pub/images/wallywestflashdcsupervillains.png

    Donna Troy 

Donna Troy

https://static.tvtropes.org/pmwiki/pub/images/donnatroydcsupervillains.png

  • Cool Horse: Her personal steed is a sleek-looking black Pegasus named Discordia. You can actually ride Discordia after finishing Donna Troy's character unlock quest (only in the hub world, though).
  • Flying Brick: As the first Wonder Girl who at one point took up the mantle of Wonder Woman, she too has the powers of Flight and Super-Strength.

    Ravager 

Ravager / Rose Wilson

https://static.tvtropes.org/pmwiki/pub/images/ravagerdcsupervillains.png

Deathstroke's daughter, who quit working for her father and joined the Teen Titans.


  • Anti-Hero: She's a lot more brutal than your average hero.
  • Light Is Good: She inverts her father's 80% black, 20% bright orange color scheme into 80% bright orange, 20% black, and while she may be a ruthless Anti-Hero, she's wholeheartedly on the side of good.
  • Moveset Clone: Being the biological daughter of Deathstroke raised to be his successor, her moveset is identical to his, but with a unique design, animations, and voice-acting.
  • Sword and Gun: Like her father, she wields both a sword and a gun.

    Artemis / Tigress 

Artemis Crock / Tigress

https://static.tvtropes.org/pmwiki/pub/images/yjartemis.png

  • Badass Normal: She was neither born with superpowers nor gained any later in life, but under the tutelage of other archers she became quite skilled and capable of holding her own against those that do.
  • Bow and Sword in Accord: While she doesn't possess both at once, her being able to "transform" between bow-wielding Artemis and sword-wielding Tigress means she still uses both.
  • Multiform Balance: Her being able to switch between Artemis and Tigress at will provides her with different options for combat and puzzle-solving, where Artemis is a Long-Range Fighter with various Trick Arrows and tech skills, while Tigress is a Close-Range Combatant with animal-like tracking skills and dash-dodging.
  • White Sheep: A heroine from a family of villains.

Close Allies to the Heroes of Justice

    Shazam 

Shazam! / William "Billy" Batson

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_160354_youtube.jpg

Voiced by: Josh Keaton (Beyond Gotham), Brandon Routh (DC Super-Villains)

Known as the "Mightiest Mortal", Shazam inherits the powers of six Greek gods simply by saying his name.


  • Ascended Extra: Is unlockable on all consoles in Beyond Gotham, and gets prominent roles in DC Super-Villains as both a Hero Antagonist of the main story and main character of two DLC.
  • Badass Cape: Has a majestically flowing cape that accentuates his heroic image, as is tradition.
  • Badass Normal: While not as versatile as in Shazam form, regular Billy Batson is quite capable of fighting enemies with just his fists and a throwable baseball.
  • Dual Boss: He is fought alongside Mazahs in the museum level of DC Super-Villains.
  • Flying Brick: Due to drawing power from various gods, Shazam possesses Flight, Super-Strength, and a Healing Factor.
  • Hero Antagonist: One of the good guys that the villains face in a boss fight in DC Super-Villains.
  • Kid Hero: He's a kid that fights against villains, which naturally comes with him having immature sensibilities and often giddily squeeing in awe over fighting alongside his fellow heroes.
  • Shock and Awe: One aspect of the Power of Zeus is generating magical lightning for shocking foes and powering generators.
  • Superman Stays Out of Gotham: He only shows up at the end of Beyond Gotham as part of a gag.
  • Super-Powered Alter Ego: Only his grown-up side is playable in 2. With the introduction of morphable characters in Beyond Gotham, he can now switch between Billy and Cap just by holding a button.

    The Atom I 

The Atom / Raymond "Ray" Palmer

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_040233_youtube.jpg
Voiced by: Troy Baker (Beyond Gotham), Brandon Routh (DC Super-Villains)


  • Pint-Sized Powerhouse: He retains his natural strength when shrunk while also being faster and harder to hit
  • Sizeshifter: His principal superpower is both shrinking to the size of a mouse and growing as big as a house.

    Mera 

Mera

https://static.tvtropes.org/pmwiki/pub/images/meradcsupervillains.png

  • Ascended Extra: After being only a story-irellevant unlockable in Beyond Gotham, she acts as the Deuteragonist of both Aquaman DLC's for DC Super Villains.
  • Happily Married: She's the wife of Aquaman and the two are a perfectly loving match for each other.
  • Making a Splash: She's highly skilled at hydrokinetic manipulation, able to control and shape water however she wants, to the point where in DC Super-Villains she has the Lantern-like ability to create whatever objects she needs with it.
  • Royals Who Actually Do Something: The Queen of Atlantis, and an active superhero.

    Batman of Zur-En-Arrh 

Batman of Zur-En-Arrh / Tlano

https://static.tvtropes.org/pmwiki/pub/images/batmanzurenthar.png

  • Ascended Fanboy: After witnessing Batman's heroism, he chose to become the Batman of his world.

    Detective Chimp 

Detective Chimp / Bobo T. Chimpanzee

https://static.tvtropes.org/pmwiki/pub/images/detectivechimpdcsupervillains.png

    Frankenstein's Monster 

Frankenstein's Monster

https://static.tvtropes.org/pmwiki/pub/images/frankenstein_0.png

  • Back from the Dead: Getting access to his boss fight in DC Super-Villains involves helping the twice-removed cousin of Victor Frankenstein with reviving him through a focused lightning strike just like in the original story.
  • Dimensional Traveler: His swap-in quote has him question which reality he's currently in, in reference to his multi-dimensional travels as a hero in the comics.
  • Hero Antagonist: His boss fight in DC Super-Villains involves the player finding him guarding the Arkham Manor underground laboratory, with him trying to prevent your villainous person from using the scientific equipment for nefarious ends, something already hinted at by him destroying Victor's twice-removed cousin's corpse-reviving equipment as soon as he "wakes up" in the preceding quest.
  • Public Domain Character: He predates not only DC comics, but comics as a whole.
  • Sword and Gun: His choice of weapons are a BFS almost over half his height and a Hand Cannon.

    Power Girl 

Power Girl / Kara Zor-El / Karen Starr

https://static.tvtropes.org/pmwiki/pub/images/power_girl_5.png

    Gray Ghost 

Gray Ghost / Simon Trent

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_042226_youtube.jpg

  • Badass Cape: Wears a cape that adds to the outfit's coolness.
  • Badass Normal: Simon Trent doesn't have any superpowers, but the feats he performed acting as the Gray Ghost were not though special effects but his own natural prowess and skill, so he's quite capable of tussling with foes in a physical brawl.

    Krypto the Superdog 

Krypto the Superdog

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20201020_112414_youtube.jpg

The sole surviving non-humanoid Kryptonian animal, and a close companion of Superman.


    Jor-El 

Jor-El

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_125102_youtube.jpg

The father of Kal-El and one of Krypton's greatest scientists. His mission in the planet's final hours is to ensure that his son escapes.


  • Action Dad: He fights off dozens of Zod's soldiers, plus Faora, Tor-An and the general himself, almost single-handedly, all because his son's life hangs in the balance.
  • Badass Normal: Storywise he's played as on Krypton, meaning he can't use any Kryptonian powers due to the Red Sun. He still kicks plenty of butt getting his son to safety.
  • Dies Differently in Adaptation: The film version of him dies at Zod's hand, while in the DLC he follows the comics in living long enough to go out with his fellow Kryptonians in the Earth-Shattering Kaboom.
  • Heroic Sacrifice: Ultimately gives his life to stop Zod from detaining Kal.
  • Papa Wolf: The entirety of the Man of Steel DLC is about him fighting through Zod's forces to get Kal to an escape pod and safely away from the exploding Krypton..

    Lara Lor-Van 

Lara Lor-Van

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_125219_youtube.jpg

The mother of Kal-El.


  • Badass Normal: Just like Jor-El, Krypton's Red Sun prevents her from using any powers, but once Kal's safe and secure in the escape pod, she can kick just as butt as her husband.
  • The Load: For most of her appearance, it's necessary to protect her. Justified since she's looking after baby Kal, and the instant he gets put in the ship she starts kicking butt.

    John Diggle 

John Diggle

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_123022_youtube.jpg

  • Badass Normal: Despite having no powers, Diggle still has admirable fighting skills.

    Felicity Smoak 

Felicity Smoak

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_123340_youtube.jpg

  • Badass Bookworm: While not an expert fighter, Felicity will certainly succeed in taking out most of the troublesome mooks.

    Sarah Lance 

Sara Lance

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_123752_youtube.jpg

  • Action Girl: Fully capable of taking out numerous threats on her own.

    Solovar 

Solovar

https://static.tvtropes.org/pmwiki/pub/images/solovardcsupervillains.png

A heroic intelligent gorilla who tries to safekeep Gorilla City from Gorilla Grodd, and a close ally of the Flash Family.


  • Good Counterpart: He's an Uplifted Animal with Psychic Powers just like Gorilla Grodd, but while Grodd uses his powers to act as a ruthless dictator of Gorilla City and commit crimes, Solovar uses his intellect and powers to protect and guide his fellow gorillas alongside aiding Flash and his allies.
  • Hero Antagonist: Solovar is the boss of "Con-Grodd-ulations", and Grodd wants Lex to help dethrone him in order for Grodd to take over Gorilla City, in exchange for helping Lex defeat the Crime Syndicate.

    Superboy / Jon Kent 

Superboy / Jonathan "Jon" Kent

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_040613_youtube.jpg

The son of Clark and Lois, who seeks to follow his father's footsteps.


  • Half-Human Hybrid: Half Kryptonian, half Human.
  • Flying Brick: Being half-Kryptonian, he has the same Flight and Super-Strength as his dad, but thanks to being younger and physically under-developed, he lacks Clarks Nigh-Invulnerability, instead getting by with a powerfully fast Healing Factor.
  • Kid Hero: He's a superhero who is just a child, and has the immature, carefree attitude befitting his youth.
  • Naughty Is Good: The side quest to unlock him involves having a custom character made to look like a monster in hopes of scaring Alfred as part of a prank.

    Black Lightning 

Black Lightning / Jefferson "Jeff" Pierce

https://static.tvtropes.org/pmwiki/pub/images/blacklightningdlc.png

    Mister Terrific 

Mister Terrific / Curtis Holt

https://static.tvtropes.org/pmwiki/pub/images/misterterrificdcsupervillains.png

  • Badass Normal: Mister Terrific doesn't have any inherent superpowers, just some naturally honed physical prowess complimented by some self-made gadgetry.
  • Invisibility Cloak: One of his self-made gadgets is a device that renders him undetectable by security monitors.
  • Science Hero: Curtis was already a scientific genius, so when he took up crime-fighting, he applied that science to developing various tech to help him.

    Constantine 

John Constantine

https://static.tvtropes.org/pmwiki/pub/images/constantinedcsupervillains.png

    Deadman 

Deadman / Boston Brand

https://static.tvtropes.org/pmwiki/pub/images/deadmandcsupervillains.png

    The Spectre 

The Spectre

https://static.tvtropes.org/pmwiki/pub/images/spectredcsupervillains.png

    King Nereus 

King Nereus

https://static.tvtropes.org/pmwiki/pub/images/kingnereusdcsupervillains.png
King of Xebel, one of Atlantis' seven kingdoms.
  • Composite Character: In terms of his moveset, he combines the Making a Splash powers of regular Aquaman, the Super-Strength of movie Aquaman, and the remaining powers of both, representing both his kingly power and connection to his aquakinetic daughter Mera. This interestingly also makes him a Moveset Clone to Aquaman from previous games, when in DC Super-Villains Aquaman turned into a Decomposite Character power-wise.
  • Related in the Adaptation: Being based in his film version, he's Mera's father instead of her fiancee.
  • Prongs of Poseidon: Being the king of an underwater kingdom, he wields a trident that can shoot water from its tip.

    Queen Atlanna 

Queen Atlanna

https://static.tvtropes.org/pmwiki/pub/images/queenatlannadcsupervillains.png
Arthur and Orm's Atlantean mother and former queen of Atlantis.
  • Adaptational Heroism: She's based in her film version, who isn't known to have killed her own husband.
  • Moveset Clone: She possesses the exact same moveset as the movie version of her son, showing that being a badass monarch of Atlantis is In the Blood.
  • Prongs of Poseidon: As the former queen of Atlantis, she wields a trident (in the movie a quindent) to represent her aquatic connection.

    Vulko 

Vulko

https://static.tvtropes.org/pmwiki/pub/images/vulkodcsupervillains.png

Other Heroes

    Orion 

Orion

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_042433_youtube.jpg

  • Antagonistic Offspring: To his biological father, Darkseid, since New Genesis took him in.
  • Cool Helmet: Keeps his trademark helmet from the comics.
  • Happily Adopted: He may have a frustratingly strained relationship with Darkseid, but his relationship with his "real" dad Izaya is quite happy and loving.
  • Parental Neglect: One of the biggest complaints he has about Darkseid besides his villainous ways is the fact he doesn't even acknowledge Orion's existence enough to be an Abusive Parent, such as how Darkseid was searching for the Anti-Life Equation despite Orion already knowing it simply because the big lug never even entertained the thought of asking him.
  • Sky Surfing: As usual, he's constantly riding around on his Astro-Harness that provides assisted flight.

    Swamp Thing 

Swamp Thing / Alec Holland

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_043031_youtube.jpg
Voiced by: JB Blanc

  • Abhorrent Admirer: After being given a love potion that works too well, Poison Ivy regrets her decision.
  • Dating Catwoman: Has this vibe with Poison Ivy in the third game, although he's initially uninterested. He's later given a love potion that works too well, causing Ivy to regret it.
  • Demoted to Extra: Was a base-game unlock and had character relevance in a two-part quest chain with Poison Ivy in Beyond Gotham, then was made exclusive to the "Justice League Dark" DLC pack in DC Super-Villains.
  • Elemental Embodiment: A human reborn as a plant elemental and the champion of the Green, the elemental force that connects all plantlife in the planet.
  • Gone Horribly Right: Poison Ivy learns that giving Swamp Thing a love potion makes him just a bit too much to handle.
  • Green Thumb: As champion of the Green, he has the same plant manipulation powers as Poison Ivy. Beyond Gotham also gives him the "swamp search" power of Solomon Grundy.
  • Superman Stays Out of Gotham: He only shows up at the end of Beyond Gotham as part of a gag.

    Ambush Bug 

Ambush Bug / Irwin Schwab

https://static.tvtropes.org/pmwiki/pub/images/ambush_bug_6.jpg
Voiced by: Sam Riegel
A superhero (albeit not a very good one) who can teleport to any location in the multiverse.

    The Fierce Flame 

The Fierce Flame

https://static.tvtropes.org/pmwiki/pub/images/flame_1.png
Voiced by: Kimberly Brooks
An original character who was created by a fan.
  • Canon Foreigner: She was the winner of a contest for fans to design a custom character for the game.
  • Playing with Fire: In her case, it's purely aesthetic and can't be used to overheat gold bricks or melt ice.
  • Super-Speed: One of four speedsters in Beyond Gotham.

    Platinum 

Platinum

https://static.tvtropes.org/pmwiki/pub/images/platinum_6.png

The sole female member of the robotic Metal Men group created by Dr. Will Magnus to act as heroes.


  • No-Sell: Being made of metal, she is immune to toxic sludge.
  • Rubber Man: Her platinum body is highly malleable, able to stretch and twist in ways similar to Rubber Man, though not as versatile or transformable.
  • The Smurfette Principle: She's the only female member of her "family", though somewhat amusingly she's also the only member of her family playable in Beyond Gotham.

    Big Barda 

Big Barda / Barda Free

https://static.tvtropes.org/pmwiki/pub/images/bigbardadcsupervillains.png

  • Anti-Hero: She might be Happily Married to Mister Miracle and support the cause of New Genesis, but like her first appearance she still believes Darkseid's philosophy and Granny Goodness' system of Female Furies to be good things, and is technically still part of the Female Furies, so her unlock quest involves training "Proto-Furies" in hopes to strengthen the Female Fury army.
  • Battle Couple: She's Happily Married to Mister Miracle, and they make an excellent heroic duo
  • Super-Strength: Her physical prowess puts most other super-strong characters to shame, being comparable to Superman and other ultra-heavy hitters in sheer power.
  • Swiss-Army Weapon: On her own, Big Barda mainly just possesses immense Super-Strength, but her Mega-Rod provides extra powers to her arsenal, such as Flight, Boom Tube inter-dimensional travel, and a heat beam.

    The Creeper 

The Creeper / Jack Ryder

https://static.tvtropes.org/pmwiki/pub/images/creeperdcsupervillains.png
  • Creepy Good: His entire gimmick is being as freaky and terrifying as the Joker while being wholeheartedly on the side of good.
  • Good Counterpart: He's essentially a version of the Joker that replaces the homicidal sense of humor with a freaky but overall heroic attitude.

    Enchantress 

Enchantress / June Moone

https://static.tvtropes.org/pmwiki/pub/images/enchantressdcsupervillains.png

    Mazahs 

Mazahs / Alexander "Lex" Luthor of Earth-3

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20201212_184303_youtube.jpg

Earth-3's version of Shazam, and enemy of the Crime Syndicate.


  • Adaptational Heroism: Based on his willingness to team up with Shazam and cordial interactions with the guy, this version of Mazahs is a genuine Anti-Hero, ruthlessly dealing with villains to protect the innocent, unlike his comics version who's a Nominal Hero protecting the world for his own selfish interests, and was in fact Eviler than Thou to both the Injustice League led by his mainline counterpart and the Crime Syndicate. That said, his bio notes he's still a Knight Templar so crazy he's a threat to heroes and civilians alongside villains, so it's more a downplayed example.
  • Adaptational Wimp: He doesn't seem to have the Power Copying abilities his comics version has. Granted, it's never seen because he never kills anyone who has different powers than him (nor anyone with the same powers, for that matter).
  • All There in the Manual: His profile explains his origin story and powers, which is undisclosed within the game story itself.
  • Anti-Hero: He's the Crime Syndicate's Arch-Enemy in their home universe, and while he lacks the more negative traits of his comics version, Superwoman being fearful and taking the first opportunity to run away implies he's still ruthless to his enemies.
  • Dual Boss: Fights alongside Shazam against Black Adam and Sinestro.
  • Evil Counterpart: He's a zigzagging example, being a crazy Knight Templar counterpart to the genuinely heroic Shazam, but as an alternate Lex Luthor he's a Good Counterpart thanks to Adaptational Heroism, trying to be a hero despite his warped mind while Prime Lex Took a Level in Jerkass as an absolute self-serving monster.
  • Flying Brick: As an alternate Shazam, he has the powers of Flight, Super-Strength, and a Healing Factor.
  • Informed Attribute: The only nod to his Knight Templar status in game is Superwoman being willing to flee when he shows up and other than that, is a perfectly nice, cordial guy.
  • Knight Templar: While he doesn't directly show it in his story appearance, at most being implied from how Superwoman considers him The Dreaded, his bio explains that his mind is so heavily warped by his past that despite trying to be a hero, he's more dangerous to everybody than the villains he fights.
  • Shock and Awe: As an alternate Shazam, he can shoot lightning from his hands.

    Mister Miracle 

Mister Miracle / Scott Free

https://static.tvtropes.org/pmwiki/pub/images/mistermiracledcsupervillains.png

  • Battle Couple: He's Happily Married to Big Barda and the two make an excellent heroic duo.
  • Escape Artist: It's a major part of his character that he can escape from anywhere and anything. Unfortunately, he's got a slight bit of Crippling Overspecialization, since while breaking out of places comes naturally to him, breaking into locations is a lot more difficult.
  • Not Quite Flight: He lacks the capacity for inherent flight, but he makes up for that by sticking aero-discs on his feat when he needs to go airborne.
  • Weak, but Skilled: While he's still a Physical God like other New Gods, including Super-Strength and low-grade Super-Toughness, he's on the lower end of the scale compared to those like his wife Big Barda. But what he lacks in direct power, he makes up for with skill, New God technology, and sheer willpower.

    OMAC 

OMAC / Kevin Kho

https://static.tvtropes.org/pmwiki/pub/images/omacdcsupervillains.png

A genetic researcher turned into a cyborg by Maxwell Lord.


  • Adapted Out: Despite being part of the Forever Evil event on which Lego DC Super-Villains is based, he never appears in the story campaign.
  • The Artifact: Despite this being the New 52 version of OMAC, his bio describes the Post-Crisis OMAC units.

    Brine King 

Brine King

https://static.tvtropes.org/pmwiki/pub/images/brinekingdcsupervillains.png

    Shazam Family 

Shazam Family (Frederick "Freddy" Freeman, Pedro Peña, Eugene Choi, Darla Dudley, Mary Bromfield)

https://static.tvtropes.org/pmwiki/pub/images/shazamshazamfreddy.png
Freddy Freeman
https://static.tvtropes.org/pmwiki/pub/images/shazam2pedroshazam.png
Pedro Peña
https://static.tvtropes.org/pmwiki/pub/images/shazam2eugeneshazam.png
Eugene Choi
https://static.tvtropes.org/pmwiki/pub/images/shazam2darlashazam.png
Darla Dudley
https://static.tvtropes.org/pmwiki/pub/images/shazam2maryshazam.png
Mary Bromfield

  • Asian and Nerdy: Eugene, the Asian member of the family, is also the brainiest, taking to the Wisdom of Solomon so well that he has Super-Intelligence.
  • Badass Family: They alongside Billy work together to stop Sivana and the Seven Deadly Sins, and they're at their absolute best when working together to utilize their individual strengths.
  • The Big Guy: Being a boy with a Weight Woe, Pedro has an especially big affinity for the Strength of Hercules, as his fighting style heavily emphasizes the sheer physical power of Shazam.
  • Disability-Negating Superpower: In line with the movie, Freddie as Shazam is always flying, with his "walking" animation being floating a few millimeters above the ground, to get around the fact that the powers don't outright nullify his leg paralysis when in use.
  • Kid Hero: Every single one of them, just like Billy, are children granted the power of Shazam, and while they use the power to fight evil, they're still immature youngsters not above having a little fun with their powers when there's no threat to the world that needs stopping.
  • Super-Speed: While all of them are Lightning Bruisers, Darla with her Genki Girl personality possesses an especially strong affinity with the Speed of Mercury by being comparable to users of the Speed Force in terms of quickness.

    Wizard Shazam 

Wizard Shazam / Mamaragan

https://static.tvtropes.org/pmwiki/pub/images/shazam2wizard.png
The wizard who gave Black Adam and Billy their powers.

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