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The Justice League

    The Justice League 

The Justice League

Superman: I once thought I could protect the world by myself, but I was wrong. Working together, we saved the planet, and I believe that if we stay together as a team, we would be a force that could truly work for the ideals of peace and justice.
The Flash: What, like a bunch of Super Friends?
Superman: More like a... Justice League.
When the Alien Imperium invaded the Earth, J'onn Jonzz, the last survivor of Mars, who had imprisoned the Imperium on his world after they destroyed it many centuries ago, was captured by agents of the Imperium masquerading as the US Army. Seeking Help, he telepathically contacted Superman and Batman who rescued him from his imprisonment. They would later be joined by other heroes contacted by J'onn including, Green Lantern John Stewart, Hawkgirl of Thanagar, the Flash, and newcomer Princess Diana of Themyscira aka Wonder Woman. After defeating the threat of the Imperium, the seven would form a superhero team to combat other global threats dubbed the Justice League.

After Hawkgirl initially betrayed the Earth for Thanagar's conquest (which ultimately failed due to Hawkgirl doublecrossing the Thanagarians and aiding the efforts of the League) and the subsequent loss of the Watchtower, the team reformed without the self-exiled Thanagarian. In addition the team began to expand its roster to include more superheroes, as well as constructing a new Watchtower.

  • Armed Females, Unarmed Males: The original teams consists of five men and two women. Both of the women used weapons in tandem with their powers while only two out of the five men relied on weapons.
  • As Long as There Is One Man: This is presented in "Dark Heart":
    Atom: Amazing. Show him a weapon that destroyed its creators and every other thing it saw, and he wants to play with it. What's to stop history from repeating itself right here on Earth?
    Superman: We are.
  • Big Good: The founding members of the League are this.
  • Character Development: All seven members gain significant development over the course of the series, as do a fair share of their members in Unlimited.
  • Color-Coded Characters: In early promos, Superman - Red; Batman - Blue; Wonder Woman - Yellow; Green Lantern - Green; Flash - Orange; Hawkgirl - Gold; J'onn Jonzz - Teal.
  • Consummate Professional: By the time of Unlimited, the League has developed proper ranks, chain of command and categorized villain threats by particular grades. They have a Mission Control who assigns teams with proper skillsets and group leaders, and in season five, they organize duty and roster by shifts to the extent that superheroism has become a 9-5 job which Hawkgirl notes actually gives them spare time. Indeed, Grodd laments that the League has become so professional that they have shut down single-villain crimes altogether.
    Superman: Each of you brings something different to the table: strength, speed, stealth, whatever. But we all have one important thing in common. Each of us is willing to make the sacrifices a hero needs to make, including the ultimate one. Since there are so many of us, we can do more than just put out fires, both literal and figurative. We can be proactive, we have a chance to do real good in the world. But we're going to have to work together. J'onn will be up here keeping an eye on things. He's the one who'll decide who's going where, and when. I know that some of you are used to making those decisions yourself, but we have to be more coordinated than that. We can't just be cowboys anymore... or cowgirls.
  • Demoted to Extra: The Original Seven suffer this to some extent in the last season. Despite being the main characters, they only appear in less than half of the final thirteen episodes, with some episodes ("Patriot Act", "Grudge Match", and "Alive!") focusing on the expanded Justice League members instead.
  • Determinators: All of them.
    Supergirl: I'm worried about them, Steel. I'm worried about my cousin.
    Steel: Don't be. Everybody in the League is good at their job. But those seven, they're the best ever. Not because they're the most powerful, they aren't. Not all of them. And it's not just because they were the first. It's because they're special. They've proven it time and again. They make the hard choices, they set the example, they do what's right, not what's easiest, and they always come out on top. They're gonna be okay, Kara. We all are.
  • Experienced Protagonist: In the Original Seven, only the Flash and Wonder Woman stand out for being rookies, at least at first. And of course by the time of Unlimited, even they are just as experienced as the other five. In the wider League, Supergirl and Booster Gold played the rookie, with Supergirl becoming a complete professional by the final season.
  • Foil:
  • The Friends Who Never Hang: Averted with the original seven, they all have their own interactions with one another as well as adventures. Played straight with the expanded league, as their numbers have greatly expanded.
  • Genius Bruiser: All of the founding members, and many of the rest of the League, show a broad knowledge of science and criminology in addition to their formidable combat skills.
  • The Ghost: Plastic Man is mentioned to be part of the team but he is never seen on-screen.
  • Godzilla Threshold: "Omega Level Threat" is essentially "all hands on deck" for the League, a threat so great that it needs every single hero: active, off-duty and reserve. The instances that qualify are: Mordru's attack in "The Greatest Story Never Told", Amazo's Return, the Dark Heart, and of course (as is implied by the name) Darkseid himself.
  • Idiot Ball: When they rebuilt the Watchtower, they added Binary Fusion Generator cannon in case of another crisis, in case of another attack like the Thanagarian Incident. Instead, it caused a rift between the League and the U.S. government who understandably were really uncomfortable with the League having such a weapon in their possession. After it was hi-jacked, the League dismantled it.
  • Jumped at the Call: In "Secret Origins", Superman and Batman investigate J'onn J'onzz's distress call. After they rescue him, J'onn calls for back up and the other four members of the Original Seven are the only heroes that respond. At first, it seems like they're the only active heroes in the DCAU. However, by the time of the Unlimited seasons, it's clear that a lot of other people could've responded to the call if they wanted to.
  • Jumping Off the Slippery Slope: Narrowly averted, but during the first couple of seasons of Unlimited, they unconsciously began acting like their Justice Lord counterparts. In "Initiation", John vents to J'onn he had to use a lot of will power to keep himself from beating up an obstructive general. Then we find out about the Binary Fusion Generator which they later get rid of.
  • Magic is Feminine: Wonder Woman is the girly girl to Hawkgirl's tomboy and is the only member of the team with a mystical origin, being a clay statue brought to life by gods. Later seasons add Zatanna and Vixen who are also more feminine than Hawkgirl and have powers related to mysticism.
  • N.G.O. Superpower: Ostensibly a super-team of like-minded do-gooders, the League eventually claims a jurisdiction beyond that of most governments, especially in the Unlimited seasons where they are essentially a super-powered army with a huge support team in possession of great power and technical know-how. Amanda Waller outright calls the League the most powerful organization in the world and forms Cadmus explicitly to serve as a check-and-balance against it.
  • Omniscient Council of Vagueness: The rest of the League apparently see the original seven as this. The Question notes that they have their own conference hall exclusive to them and, in his usual paranoid style, accuses them of holding secrets from the rest, which in one specific case happens to be true. They also have the power to unilaterally disband the League if they choose though Green Arrow overrides this and insists that the rest will continue without the seven, noting that the League has become bigger than them. The mundane answer is that being that they were there first, they formed bonds and a shorthand that made them trust each other more easily than the rest of the League.
  • Sidekick Glass Ceiling: This shows up in the group dynamic:
    • In the Unlimited phase, the newer superheroes (especially the Question) think that the Original Seven enforce Tall Poppy Syndrome and keep secrets from the rest of the group, as well as create a sense, unintentionally, that the latter are there at their pleasure rather than true partners. There are some hints at this for instance Wonder Woman in "The Balance" has an override function as a senior leader that allows her to enter Hawkgirl's quarters without her permission, and she's a fellow member of the original seven. Superman seems to be especially insistent and domineering on Captain Marvel. Green Arrow, who Batman kept along to serve as the group's conscience reverses this when he calls out Superman and the team for trying to dissolve the League, insisting that if the Original Seven want to step down and retire, that's fine since they've certainly earned it, but the League will continue with or without them and the rest will take their place. This more or less convinces Superman and the rest to band together.
    • Elongated Man gets livid at more or less being considered one of "two stretchy guys" (the other being Plastic Man, who is never seen in this continuity) by Green Lantern during the battle against Mordu (with the implication being that he's not even their first choice). While Booster Gold in an effort to prove himself to the rest of the League gets irritated at handling crowd control though he does realize that true heroism sometimes comes from being part of The Greatest Story Never Told.
    • The Flash, being the Kid Hero of the original seven, still whines about not being taken seriously despite the fact that he's a founding member with a seat in the conference table (and he has plans on putting his logo on it). This disappears when he plays a decisive role in ending Brainthor after which the rest of the League start treating him with respect, with Batman agreeing to attend a Flash museum event. Likewise, Hawkgirl who has a mixed relationship on account of her past as a Thanagarian infiltrator is called out by J'onn J'onzz for not throwing her weight around as a team leader, and still acting out her Angst and he rectifies it by putting her in charge.
  • Sidekick Graduations Stick: Some of the minor League members gradually do level-up in the organization.
    • J'onn J'onzz as Mission Control made it a point to assign teams that paired veterans and experienced members with rookies and newbies hoping that the mission would give them experience. He explicitly mentions this to Green Lantern when he grumbles about having to partner with Supergirl, and likewise assigned Vixen and Vigilante because neither had experience in outer space missions. Much later, Stargirl and STRIPE are seen partnering up with Supergirl and Green Lantern for similar reasons.
    • Supergirl began "Initiation" as a rookie with Green Lantern assigned, reluctantly, as her mentor. By the time of the final season, she's more or less Green Lantern's partner on equal footing and becoming a prized, and beloved member of the League in her own right, and Superman purposefully distances himself away so that she could step outside his shadow.
    • Green Arrow was more or less the last guy recruited by the League, but he also becomes the unofficial eighth member of the original seven, on First-Name Basis with both Superman and Wonder Woman and the linchpin and go-between from them to the expanded league being able to have adventures with both groups. Likewise, Mr. Terrific is made into Mission Control taking over from J'onn J'onzz.
  • Slave to PR: They learn slowly that merely saving people with superior powers without assuaging fears will have consequences. Their lack of concern for their image leads demagogues like Glorious Godfrey to paint them as the stuck-up "Just Us League" while Cadmus and other branches use some lingering fears and concerns to mobilize against them. Eventually they form a base on Earth to be more transparent and accept a government liasion to overview their missions.
  • Team Member in the Adaptation: Quite a few member of the expanded League have never been members in the comics. This is especially noticeable with a number of heroes generally more tied to the Justice Society of America including Stargirl, S.T.R.I.P.E, Mr. Terrific, Doctor Midnight, Sand Hawkins, Wildcat, and Hourman, and Atom Smasher.note 
  • The Team: They all play a variety of roles especially since they did very few missions as a full team of seven. Most consistently however:
  • Thou Shall Not Kill: Played With. They are all firmly opposed to killing the enemy, but Wonder Woman, Hawkgirl, and even Superman are all shown to struggle the most with their restraint, coming dangerously close to crossing the line throughout their screentime. In particular, it's needlessly killing the villain when other options were available, but killing in self-defense seems to be accepted, as Hawkgirl doesn't get any flack for Kragger's death.
  • Token Minority: GL is black, Hawkgirl and the Thanagarians are meant to be vaguely Hispanic. The team averts the Smurfette Principle by having two core female members however.
    • Batman gets called out as a 'minority' among the League as The Team Normal, but if anything it only fuels his fire to continue being The Ace despite not having powers.
    • The producers explained that picking John Stewart to be the Green Lantern and including Hawkgirl instead of another character such as Aquaman was a deliberate move on their part to bring more diversity to the team.
  • True Companions: They grow to genuinely care for each other, even referring to each other on a First-Name Basis while very few outside of the seven founding members even know their secret identities.
  • Two Girls to a Team: Hawkgirl and Wonder Woman, two out of seven. While their appearances might suggest a Tomboy and Girly Girl dynamic, the actual contrast was in their experience (with Wonder Woman as the Naïve Newcomer and Hawkgirl as a bit of a cynic) and in their attitudes towards men, with Wonder Woman having a touch of Women Are Wiser at first. When it turns out that Hawkgirl is a traitor, Wonder Woman comes to strongly dislike her and holds a grudge against her for half of Unlimited.
    Wonder Woman: You men! Unless you do it on your own it doesn't count! Hawkgirl: It's not just the men, you stuck-up...
  • Underwear of Power: Superman, Batman, Wonder Woman, J'onn J'onnz, and Hawkgirl (via her first outfit).
  • The Worf Barrage: In "The Return", the entire expanded Justice League is defeated by the android AMAZO as they try to prevent him from getting to Luthor.

Founding Members


Superman (Kal-El / Clark Kent)
Abilities: Solar energy absorption, vast superhuman strength, speed, stamina, near invulnerability, super hearing, super breath, x-ray vision, telescopic vision, microscopic vision, heat vision, flight, voice synthesization
Appearances: Superman: The Animated Series | Batman Beyond | Justice League | Static Shock | Justice League vs. The Fatal Five

"I feel like I live in a world made of cardboard — always taking constant care not to break something, to break someone. Never allowing myself to lose control, even for a moment, or someone could die. But you can take it, can't you, big man? What we have here is a rare opportunity for me to cut loose and show you just how powerful I really am."

See here for more info about him.


Batman (Bruce Wayne)
Abilities: Genius-level intelligence, master detective, peak human physical condition, master martial artist, multilingualism
Voiced by: Kevin Conroy
See here for more info about him.
    Wonder Woman 

Wonder Woman
"Hera, give me strength!"

Real name: Diana

Species: Amazon

Abilities: Superhuman strength, superhuman durability, superhuman speed, superhuman agility, superhuman reflexes, superhuman stamina, flight, highly skilled hand to hand combatant, amazonian training

Weapons: Indestructible bracelets and tiara, magic lasso

Voiced in English by: Susan Eisenberg, Dakota Fanning[[note]]Magically rejuvenated

Voiced in Latin American Spanish by: Astrid Fernández (Justice League, Seasons 1-4), Marycel González (Justice League, Season 5), Yaraiví Acevedonote 

Voiced in French by: Marie-Frédérique Habert (Justice League/Unlimited), Célia Charpentier (Justice League Unlimited)note , Barbara Beretta (Justice League vs. the Fatal Five)

Voiced in Japanese by: Mari Adachi

Appearances: Superman: The Animated Seriesnote  | Justice League | Static Shocknote  | Justice League vs. The Fatal Five

"I am Diana, Princess of the Amazons, I won't be denied!"

Wonder Woman, known also as Diana of Themyscira, is the princess of the Amazons and one of the original seven founders of the Justice League. She defied her mother's admonition to leave matters of Man's World alone despite the fact that the Imperium were attacking them at the time and stole her outfit from Athena's temple before venturing out in response to J'onn J'onzz's telepathic summons. Due to her efforts on behalf of Earth during the invasion, Diana was invited aboard the Watchtower and she took part in the formation of the Justice League. She took on the name Wonder Woman and continued to serve as a hero with the Justice League.

  • Action Girl: Diana has consistently been portrayed as a strong and powerful hero, especially among females in the DCAU (as shown in "Grudge Match").
  • Adaptational Badass: In For the Man Who Has Everything, Wonder Woman's sole contribution is distracting Mongul while Batman and Robin try to figure out how to free Superman from the Black Mercy, leading to a one-sided battle in which she is quickly pummeled into unconsciousness. In the eponymous episode, not only does Wonder Woman put up a much better fight, but she inherits Robin's role, being the one who saves the day by turning Mongul's trap against himself.
  • Adaptational Jerkass: While this Wonder Woman is still unambiguously heroic, she is this compared to her comic book counterpart, who - especially under the iconic post-Crisis George Pérez run - was the kind of Friend to All Living Things Technical Pacifist that would apologize for punching Darkseid and was downright eager to rub elbows with non-Amazons. More than one fan has noted that this Diana acts more more like her comic book counterpart's '90s Anti-Hero Substitute, Artemis of Bana-Mighdall.
  • Affectionate Nickname: She is called "Angel" by Steve Trevor in "The Savage Time".
  • The Ageless: In Paradise Lost, she recognizes the artist who crafted an urn from the sixth century B.C. as a personal friend. In the Static Shock episode "Future Shock", she was mentioned to still be alive and active in some way during the 2040s. Also, in an alternate future created by Chronos, Warhawk informed Diana that her future self had been killed during the destruction of the Watchtower along with many other members of the Justice League.
  • Alliterative Name: As per usual, Diana's superhero alias is Wonder Woman.
  • Amazonian Beauty: Diana is a literal Amazon and she is definitely beautiful. She is also tall and has a voluptuous yet toned body.
  • Ambadassador: In the final season, Diana (at her mother's request) represents Themyscira at the world global warming conference.
  • Animorphism: In "Dead Reckoning", she is transformed into an ape by Grodd's Evil Plan, but Superman manages to destroy the generator, turning everyone back into humans.
  • Art Evolution: Diana received a minor redesign for the second and Unlimited seasons through the fact that she does not have the cheekbones that she had in the first season.
  • Artificial Human: In "Maid of Honor", Princess Audrey teases Diana about having "feet of clay," to which Diana replies, "You have no idea." This is a nod to her comic book counterpart during the Silver Age, who was sculpted out of clay by Hippolyta.
  • The Artifact: In this adaptation, her costume's design makes even less sense than it does in most others, but (of course) it's far too iconic to change. In "Secret Origins, Part 2", Diana finds it laid out on an altar in an ancient Themysciran temple built to honor Athena; apparently, the American flag and the letter "W" both existed in Ancient Greece.
  • Badass Boast: She delivers one to Felix Faust in "Paradise Lost".
    "If you break your vow, no magic in the universe will save you from me."
  • Backported Development: Justice League vs. The Fatal Five features Diana wielding a sword, like her New 52, DC Extended Universe, and DC Animated Movie Universe counterparts.
  • Berserk Button: Do not question what she wears (or doesn't in that matter), EVER.
  • Big Anime Eyes: A subdued example. Her eyes aren't noticeably larger than any of the other characters, but she is the only one to have both pupils and irises, whereas others either only have Black Dot Pupils or Black Bead Eyes.
  • Blood Knight: She has shades of this on occasion. In "Hawk and Dove", she is livid at a gang of bank robbers for disrupting her "day off" and was about to give the leader a very severe beating until J'onn J'onzz intervened and called her back for a mission.
  • Boobs of Steel: Diana is very buxom in addition to being capable of defeating most of the supervillains that she faces.
  • Brainwashed and Crazy: In "Grudge Match", she is mind-controlled along with other female Leaguers to fight in Roulette's underground ring.
  • Brought to You by the Letter "S": The letters "WW".
  • Chainmail Bikini: Her Chest Insignia, which is designed to resemble two W's. Also see the trope immediately above.
  • Character Development: She initially began with having a low, sexist opinion of all men (though not as much as the rest of the Amazons). Her time in the Justice League has dropped those views. She also gains an appreciation for man's world and men in general and gradually learns to integrate into other societies while retaining her cultural identity as an Amazon.
  • Chronic Hero Syndrome: This is one of her notable traits in the DCAU. During the Thanagarian Invasion, she risked blowing her cover while hiding to save a couple from falling debris. Also, when they traveled back in time to the old west, she insisted they save a man taken to jail even though it hardly had any significance.
  • Cool Plane: Her invisible jet, which is unveiled in Unlimited.
  • Comic-Book Movies Don't Use Codenames: An animated example. She is usually referred to either as "Diana" or "Princess" by the League members and people who know her personally. It is only the public at large and some enemies (along with the League members at times) who refer to her as "Wonder Woman". However, this is Averted in second and Unlimited seasons of Justice League through the fact that she address herself as Wonder Woman just like most of the other characters do.
  • Continuity Snarl: In Justice League, she's presented as new to Man's World and a rookie. However, earlier in the Superman: The Animated Series episode "Blasts from the Past, Part 1", Lois makes a snarky remark while talking with Mala that suggests that Diana was already active in the DCAU.
  • Costume Evolution: Justice League vs. the Fatal Five still features her with her regular costume, but her attire now includes a sword and its scabbard.
  • Clap Your Hands If You Believe: Despite being super strong, she sometimes exclaims "Hera give me strength!", which maxes her strength out to the point where it rivals Superman's. She even states that there were times that without her belief in Hera, she would not have been successful.
  • Curb-Stomp Battle: In "Grudge Match", Wonder Woman is matched against Shayera, Vixen, Black Canary, and Huntress. They all have an Oh, Crap! reaction. Luckily, Black Canary and Huntress are able to break the trance before Wonder Woman is able to smash Shayera and Vixen's heads together.
  • Defector from Paradise: When "Man's World" came under attack by the Imperium, she proposed to her mother Hippolyta that they send help. When Hippolyta refused to intervene, Diana still felt it was her duty to help. Diana took the goddess' magic armor. Urged on by the distress call of the J'onn, Diana left Themyscira and traveled to where she felt the summons originating.
  • Determinator: Oh, yes. Just watch her fight against Mongul—he's thrashing her all across the Fortress of Solitude, yet she still refuses to stay down even when it becomes clear that she'll die if she suffers any more punishment.
  • Does Not Like Men: Now surrounded by men, both on her team and the general population, Diana often finds that her Amazonian prejudices are confirmed in the thoughts and actions of those she would protect. However, she has also discovered that not all men act in the way her mentors have taught, as her adventures have brought her into contact with men who embody the virtues and nobility of her Amazon sisters, such as Steve Trevor and Batman, the latter of whom she deeply respects and identifies with for his warrior spirit and fierce determination.
  • Dude Magnet: Just like her comic book counterpart and most versions, she is a beautiful woman that many men tend to be attracted to throughout the series.
  • Early Installment Character-Design Difference: Much like Superman, Diana sported cheek bones during season one, but lost them in season two and Unlimited.
  • Eating the Eye Candy: In “Maid of Honor,” when Princess Audrey grabs several hunky dudes to party with them at a nightclub, Diana simply eyes one of them and says “Nice.”
  • Et Tu, Brute?: Wonder Woman has no problem working together with Hawkgirl. That is, until "Starcrossed" when she finds out the latter had been spying on Earth for the Thanagarians. Later on in the series, when Hawkgirl is back in the titular team, Wonder Woman is still raw about the betrayal and has issues trusting her. Luckily, in "The Balance", Diana and Shayera make peace. They may not be friends, but they are both content with being good teammates.
  • The Exile: She is exiled from Themyscira in "Paradise Lost" for violating the crime of bringing men onto the island (which was necessary, as her teammates aided in preventing the release of Hades from his underworld prison). She is eventually removed from exile in "The Balance".
  • Fantastic Racism: Following "Starcrossed", she holds this against Hawkgirl for her participation in the Thanagarian invasion. She likely now has this against Thanagarians in general due to the events of "Starcrossed".
  • Flight: One of the powers that Diana has.
  • Flying Brick: Diana can fly and possesses enormous superhuman strength, though she's not quite as tough as Superman, as she still has to block piercing weapons with her bracelets if she doesn't want to be hurt.
  • Forced Transformation: In "This Little Piggy", she is transformed into a pig by the sorceress Circe. Batman managed to return her back into her normal form by making a Deal with the Devil.
  • Fountain of Youth: In "Kids’ Stuff", Wonder Woman alongside Superman, Batman, and Green Lantern are transformed into eight-year-olds in a desperate attempt to save the world from the magic of Mordred. Wonder Woman's personality is now that of a bossy big sister, but still with a crush on Batman.
  • Future Badass: Several episodes across the DCAU imply that Diana is still an active superhero and Justice League member well into the Batman Beyond era.
  • Gosh Dang It to Heck!: In "Maid of Honor", Diana says a variation of this trope when she disagrees with Audrey and Vandal Savage's wedding.
    Wonder Woman: Like Hades it is.
  • He Who Fights Monsters: A Downplayed example. In "Hawk and Dove", Wonder Woman becomes frustrated about how senseless and belligerent humans are, but J'onn warns her that she is becoming dangerously hostile herself towards humans. At the end she learns aggression in a situation only furthers the conflict.
  • Heroic Bastard: Her parents, Hippolyta and Hades, sculpted her out of clay despite the fact that they were not married.
  • Hot-Blooded: This is one of her defining characteristics on the show. When she's enraged, she doesn't back down or repress her anger or contempt.
  • Hypocrite: Some of the faults she sees in men are those she shares herself, something Hawkgirl called her out on in "Secret Society":
    Wonder Woman: Men! Unless you do it yourself, it doesn't count!
    Hawkgirl: It's not just the men, you stuck-up...
  • Immortal Immaturity: If anything, she often acts significantly less mature than she looks, despite actually being thousands of years old.
  • Immune to Bullets: She herself is not, but her bracelets are.
  • Impossible Hourglass Figure: Diana usually wears a strapless leotard that highlights her impressive hourglass figure as well as her voluptuous yet toned athletic body and bust.
  • Improbable Aiming Skills: She somehow manages to throw a dagger with her mouth and hit a tiny button on a control panel in "Starcrossed".
  • Improbable Weapon User: She has silver bracelets that could deflect all sorts of projectiles, an indestructible golden lasso, and a tiara that could be thrown like a boomerang.
  • Innocent Fanservice Girl: This exchange from "Eclipsed" where her outfit has been criticized by a talk show host who's giving the League a bad name.
    Wonder Woman: (angrily) ...And what's wrong with the way I dress?!
    Flash: (to Green Lantern) You wanna take that?
  • Jack of All Stats: She's one of the heavy hitters for the Original Seven members of the Justice League, but doesn't really have anything she excels at compared to the others. She can catch up to a flying jet, but she's not considered as fast as the Flash. She's strong enough to go toe to toe with the likes of Mongul (briefly) or Aquaman, but not in Superman's league. She can take a punch, but apparently she still needs to block bullets. She's also not as intelligent as Batman and lacks the special abilities of Green Lantern and the Martian Manhunter.
  • Jerk with a Heart of Gold: Since she is accustomed to being treated like royalty, Wonder Woman has a sense of entitlement. With her deep sense of honor, she is easily offended when she is not accorded the respect that she feels she deserves and she does not suffer fools gladly. Yet beneath this imposing exterior, she has a deep level of respect and concern for her teammates.
  • Jumped at the Call: When Earth was in danger, she rushed to defend Man's world.
  • Knight Templar: On at least two occasions, someone has had to stop her from breaking the Thou Shalt Not Kill maxim (The Flash prevents her from killing Toyman in "Hereafter" and J'onn stops her from killing a random crook and later calls her out on it in "Hawk and Dove").
  • Leg Focus: Diana tends to wear a strapless body suit or other outfits (such as beautiful dresses, skin tight pants, Themysciran armor, or dress skirts) that highlight her long toned yet shapely legs.
  • Living Lie-Detector: Her golden lasso contained the power to force the truth out of anyone wrapped in it.
  • Love Interests:
    • In "The Savage Time", she traveled back in time with the rest of the League in order to stop Savage. During this time, she met Steve Trevor, who gave her first taste of romance. After successfully stopping Savage and restoring the timeline, she visited an aged Trevor, who still remembered her as his "angel."
    • Several episodes tease Wonder Woman's Unresolved Sexual Tension with Batman. The two kiss in "Starcrossed" to avoid being recognized by the Thanagarians; and she openly flirts with him in "Kid Stuff", though they never enter an actual romantic relationship.
  • Luke, I Am Your Father: In "The Balance", Hades claims that he and Hippolyta worked together in sculpting her from clay. Shayera assures Diana that Hades is lying and she can use her lasso on him. Diana says she doesn't need to since she knows who her real family is.
  • Leotard of Power: Just like her comic book counterpart and most versions, Diana tends to wear her trademark red, white, and blue star-spangled strapless leotard.
  • Male Gaze: Diana tends to get subjected to these, mainly through camera shots that present her bust, legs, and backside.
  • Most Common Superpower: Diana has a very large bust. This is lampshaded not so discretely in when she went to visit Hephaestus, a Greek god who had designed her armor. He notes that he created it originally for her mother, who doesn't quite have her... um... build, and offered to take it out a little sometime. This is lampshaded again when the Atom found out in "Dark Heart".
  • Ms. Fanservice: Diana is a tall, beautiful raven-haired Amazonian woman who gets a significant amount of Male Gaze in the series due to the fact that she usually wears a strapless leotard that highlights her voluptuous yet toned athletic body. "Secret Origins, Part 2" features Wonder Woman pretty obviously getting naked when she drops her robe to put on her costume. In "Dark Heart", The Atom gets a ride to the fight in Wonder Woman's cleavage.
  • Murderous Thighs: She has very long toned yet shapely legs that are strong and have a lot of strength.
    • In this screencap of "Starcrossed", Wonder Woman has her arms and upper body tied to a metal pillar and appears to be defending herself with a bodyscissor. Judging by the Thanagarian's grimace, it hurts.
    • In "To Another Shore", Wonder Woman defeats Devil Ray while underwater through swimming behind him, wrapping her long legs around his stomach, and squeezing until it causes his helmet to crack. Judging by the way that Devil Ray's moans, this move is very painful.
  • Naïve Newcomer: She is portrayed as this in the first season being unfamiliar with earth society. In "Maid of Honor", she begins to venture into "Man's World" for reasons other than to protect it and befriended Princess Audrey of Kaznia.
  • Noble Bigot: In "The Balance", she reluctantly lets Hawkgirl to join her on her mission, despite Diana's grievances against her following the events of "Starcrossed". By the end of "The Balance", Diana finally fully forgives her for her past sins.
  • Power Limiter: The absence of her lasso's truth-forcing magic is conspicuous. It turns out her armor's power was limited because she stole it. Hippolyta unlocks the armor's full-potential, including the lasso's magic, in "The Balance".
  • Oh, My Gods!: "Great Hera!" is a serial offender, that's pretty much her Catchphrase. Parodied by Flash in the first part of "The Savage Time": "Great Jumpin' Hera!".
  • One-Gender Race: She is one of the Amazons, a group of female warrior who inhabit Themyscira.
  • Platonic Life-Partners: With Martian Manhunter/J'onn J'onzz. A specific example of this trope occurs in the episode "Destroyer" when she exclaims his name in happiness and hugs her friend who she hadn't seen in a long time since his temporary departure from the League.
  • Politically-Active Princess: She has adopted the role of ambassador of the Amazons at her mother’s request in the final season.
  • Precision-Guided Boomerang: Her tiara. She used it to known down her Justice Lord counterpart in "A Better World".
  • Primary-Color Champion: As per tradition, her superhero attire consists of red, yellow, blue, and silver.
  • Really 700 Years Old: She acts young, but if she was crafted/conceived by Hades and Hippolyta then she has to be thousands of years old.
  • Rebellious Princess: Diana is the Princess of Themyscira, but she willing to defy Hippoloyta's edict to leave matters of Man's World alone for the reason being to to interfere in the Imperium invasion and help the other founding members of what's become the Justice League.
  • Requisite Royal Regalia: She dons a more extravagant outfit of white and gold that possibly crosses over with Bling of War to attend Superman's funeral in "Hereafter".
  • Royal Brat: She was this in the early episodes. It caused Green Lantern and Hawkgirl to address her as "princess" in a decidedly unflattering manner at times.
  • Royals Who Actually Do Something: She is a Princess from an island of immortal warriors who is a very powerful member of the Justice League.
  • Screw the Rules, I'm Doing What's Right!: The contest to send an Amazon into Man's World was Adapted Out, with Diana instead deciding to defy Hippoloyta's edict not to interfere in the invasion and help the other founding members of what'd become the Justice League.
  • She Cleans Up Nicely: Being Wonder Woman, she's already a strong, beautiful warrior, but "To Another Shore" presents her in a modern blue woman's suit and her hair in a lovely, yet practical bun. The result? BREATHTAKING!
  • Ship Tease: Many times with Batman throughout the series.
  • Sleeves Are for Wimps: As with most versions, she wears an strapless body suit that shows off her toned arms.
  • Small Girl, Big Gun: In "For the Man Who Has Everything", Wonder Woman grabs a BFG and fires it at Mongul, just as her comic book counterpart does in the story of the same name.
  • Sour Supporter: She is initially not happy at all about Hawkgirl being reinstated into the League despite her actions during the Thanagarian invasion and is not at all shy about voicing it.
  • Statuesque Stunner: As with most versions, Diana is tall (as she stands just inches below Batman and Superman) in addition to being very toned and beautiful.
  • Strong as They Need to Be:
    • In a single episode, she can go from only just fast enough to catch a helicopter to being able to catch up to a stealth bomber after stopping to talk to Hawkgirl first.
    • Her physical strength also fluctuates. In "Paradise Lost", she's able to brawl with Superman and even gain the advantage. In "Hereafter", she's quickly defeated by Kalibak, whom Superman regularly swats like a fly.
  • Strong Family Resemblance: With the exception of her hairstyle and color, Diana gained all of her physical attributes from Hippolyta. It turns out that her black hair comes from her father, Hades.
  • Superpower Lottery: The climax of "Grudge Match" has a brainwashed Wonder Woman effortlessly curb-stomping Hawkgirl, Black Canary, Vixen and Huntress at the same time, firmly establishing her as not only the strongest female member of the expanded Justice League, but one of the most overwhelmingly powerful characters in this continuity.
  • Super Reflexes: She is adept at providing cover for her allies, utilizing her "bullets and bracelets" routine to deflect artillery fire, lasers, and Green Lantern-style energy beams.
  • Super Speed: Just like her comic book counterpart, Diana was "blessed by the gods" with amazing speed.
  • Super Strength: The gods also blessed her with amazing strength.
  • Token Religious Teammate: She is the only member of the League who openly shows her (Greek pantheon) religion.
  • This Is Unforgivable!: Diana is the member of the League most unforgiving of Shayera after the latter's treachery, and it takes a while for the two to patch things up even after Shayera rejoins the League.
  • Tiny Tyrannical Girl: She becomes this in the "Kids' Stuff" as a result of being transformed into a little girl:
    Little Girl: You can't tell us what to do! You're not our mom!
    Young Wonder Woman: No, but I promise you, we will find all your moms. And I'm gonna TELL!
  • Tragic Bigot: Given what the Thanagarians did to her and her planet in "Starcrossed", it can be understandable why she ended up more aggressive than usual and was more distant with Hawkgirl following her return to the League.
  • Transformation Sequence: She performed this only once in the series in "To Another Shore", Diana transforms into Wonder Woman using the old Lynda Carter effect: spinning into her uniform.
  • Unresolved Sexual Tension: With Batman, to her frustration. Given how Batman Beyond occurs, she was never going to end up with Bruce anyway.
  • Unstoppable Rage: In "Hereafter", when Superman was seemingly murdered by Toyman, Diana very nearly killed the villain in revenge. She was only dissuaded by Flash when he reminded her that Superman would never have advocated murder.
  • Victoria's Secret Compartment: "Dark Heart" features a sequence where she carried The Atom in her cleavage. Good thing she didn't inhale...
  • Violently Protective Girlfriend: Diana implies that she would be one for Batman if he ever finally agreed to date her.
    Batman: And three, if my enemies knew I had someone special, they wouldn't rest until they'd gotten to me through her.
    [Diana crushes the head of the gargoyle statue her hand is on]
    Wonder Woman: Next.
  • Vitriolic Best Buds: She comes to despise Hawkgirl for her actions during the Thanagarian Invasion. Though they patch up their differences in "The Balance", it's made clear that they will never be close friends.
    Wonder Woman: Are we good?
    Shayera: Like oil and vinegar. We go together, but we don't mix.
  • Warrior Princess: Considering she's princess of the Amazons, this was a given.
  • You Can't Go Home Again: In "Paradise Lost", she gets banned from entering Themyscira due to violating the island’s edict forbidding men to be brought there. It's eventually revoked out of necessity in "The Balance". Having saved the day, Hippolyta rescinds Diana's exile at last, stating that she will face the gods when it comes to it.
    Green Lantern 

Green Lantern (John Stewart)
Click here to see his JLU look 
Abilities: power ring can create constructs, force fields and project energy, flight
Voiced by: Phil LaMarr
Appearances: Justice League | Static Shock | Justice League vs. The Fatal Fivenote 

"We all need to be held accountable. We have too much power not to be."

Hard-nosed and no-nonsense when first introduced, John Stewart had been patrolling deep space as a Green Lantern for ten years prior to the start of the series. He had been recruited by the Green Lantern Corps and trained for ten years before returning shortly to Earth after Abin Sur's death. He became a founding member of the Justice League. Due to his by-the-book approach to super-heroics, John tends to treat his fellow Leaguers like well-intentioned rookies.

  • Adaptational Early Appearance: In relation to the League itself. In the comics, John was created years after the League formed. Here, he replaced Hal Jordan as a founding member.
  • Adaptational Job Change: The show presents John as a former Marine instead of an architect like he was in the comics. This got Ret-Canon to the comics, albeit with the caveat of he still went into architecture, but was in the Marine Corps before then.
  • Adaptational Late Appearance: In relation to Green Lanterns seen in the universe. While he was still a GL before Kyle Rayner here as in the comics, we don't see this version of John until after we meet Kyle.
  • Amazon Chaser: If his relationships with Katma Tui, Hawkgirl, and Vixen say anything, it's that John loves dangerous and formidable females. His affection for Hawkgirl is tied to her being the most inclined to get in a fight.
  • Amicable Exes: Despite some awkwardness and lingering tension, John and Shayera get along well enough, capable of working together and looking out for each other.
  • Arbitrary Skepticism: A particularly jarring example early in the series through "The Brave and the Bold", where he expresses disbelief at Flash's story about a talking gorilla (Solovar). Flash, quite justifiably, calls him out on it.
    Flash: Hey, we've both got a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt here.
  • Attention Deficit... Ooh, Shiny!: His 8-year-old self in "Kid Stuff" was this.
    Young Green Lantern: I'll make a laser cannon! No, a missile launcher! Oh oh! I know!
    Young Batman: Just pick something!
  • Badass Baritone: As voiced by Phil Lamarr.
  • Badass Creed: You know the one.
  • Badass Longcoat:
    • He commonly wears a brown coat on his off-time. An emerald longcoat also appears to be Green Lantern Corps formal wear as shown in "Hereafter".
    • The Static Shock episode "Fallen Hero" has him with it when he gets to Dakota.
  • Badass Normal: In "The Savage Time", when his ring runs out of juice, his previous skills at hand-to-hand combat and weapons usage from his time in the Marines serve him in good stead.
  • Bald of Authority: John is this whenever he leads a mission in the Unlimited seasons. He's particularly strict with Supergirl and Stargirl due to their impulseiveness.
  • Barrier Warrior: A frequent defensive use of his powers.
  • Because Destiny Says So: In "Shadow of the Hawk", John believes that he and Shayera are destined to be together because they have a son in the future. Batman informs him that if he really believed that, he wouldn't be with Vixen. See Screw Destiny below.
  • Belligerent Sexual Tension: With Hawkgirl in the first two seasons of Justice League.
  • Boring, but Practical: This is how he used the ring's powers during the first season. He used simple energy beams and spherical barriers for the most part. Katma Tui later called him out on it (giving an in-universe voice to fan backlash on the same point—he's known in the main DC universe for extremely detailed and complex constructs), following which his use of the ring became more Simple, yet Awesome. This is lampshaded later on in "Kid Stuff" where he is temporarily turned back into a kid and starts making all kinds of crazy constructs, showing how he lost a lot of his imagination when he reached adulthood.
  • Brought Down to Badass:
    • In "The Savage Time", after having expended most of the ring's power to tow the Javelin back to the Watchtower, he's forced to rely on his prowess as a Military Superhero.
    • He becomes this again in "Starcrossed", when Hro Talak destroys his power ring and he has to fight him as just a mortal human.
  • Bruiser with a Soft Center: Despite his hard-nosed exterior, he's got quite a soft and vulnerable side as his personal relationships will attest, even being brought to tears when Hawkgirl left the team.
  • By-the-Book Cop: He is this given his military background, especially apparent in the first two seasons. He loosens up a bit over the course of the series.
  • The Cameo: Though he doesn't appear in person in Justice League vs. The Fatal Five due to being on Rann with the rest of the Green Lantern Corps to fight Dominators, a statue of him appears in the Green Lantern display of the superhero museum in the 31st century.
  • Casual Interstellar Travel: He could travel across interstellar distances with his ring which he would often do whenever the League didn't have a spaceship available.
  • Character Development: This ex-marine has his share of Hidden Depths. He grew up on cheesy comics, his favourite film is Old Yeller, and he's a bit of a romantic. By the time of Unlimited, he's even willing to make bad puns in Flash's absence.
  • Character Focus: In the first two seasons, John manages to be the dramatic core of the show, either through his relationship with Hawkgirl, his struggles in proving he's more than just his ring, or another episode-specific problem. More episodes feature John as either the main Leaguer to follow or give him a significant B-plot in the story than anybody else in the cast during the initial two seasons. He’s also the one that deals with the main villain personally in both of the first two season finales. Following the apex of his dramatic story in "Starcrossed", his spotlight moves towards other characters.
  • Chick Magnet: John Stewart is the Justice League member with the most romantic drama throughout the seasons. When J'onn assigns Hawkgirl (his ex) and Vixen (his current girlfriend) on the same team, the former notes that difficult as it is to believe, he really doesn't take GL's love life into consideration when assigning missions. During the League’s mission on Kalanor, it's revealed John had a relationship with his mentor Katma Tui as well.
  • Clear My Name: John had two episodes in the DCAU that feature this trope:
    • "In Blackest Night" for Justice League, he was charged with destroying a planet but framed by Kanjar Ro through the Manhunters.
    • In "Fallen Hero" for Static Shock, John was charged with Earth robberies but framed by Sinestro, who impersonated him.
  • The Comically Serious: At first. Eventually, he becomes a Deadpan Snarker, possibly due to Flash rubbing off on him.
  • Composite Character: His role of being the Green Lantern of Earth that co-founded the Justice League resembles Hal Jordan. Static Shock added to this by giving him Hal's role in Sinestro's removal from the Green Lantern Corps. Additionally, in the comics, Hawkman is the man who is destined to end up with Hawkgirl after reincarnation. In this adaptation, it's John. While Shayera was married to Hawkman in a previous life, John was her one true love back then.
  • Consummate Professional: John Stewart is at heart a professional soldier and a man of duty. He takes his roles as a protector of Earth, a member of the Green Lantern Corps, and a founding member of the Justice League with the utmost seriousness. At times, this has led him into conflict with comrades like the Flash or Supergirl, who do not appear to share this serious attitude. He later grows out of this and ends up enjoying himself more along with easing up with the other members.
  • Determinator: On more than one occasion, John has been the last member of the League to be brought down by a villain due to his refusal to stop fighting. In "Hereafter", the future Vandal Savage even admitted that he was the hardest to kill when he slaughtered the League.
  • Et Tu, Brute?: In "Starcrossed", it hit Green Lantern the hardest that Hawkgirl was revealed to the entire planet as a spy. To make matters worse, she revealed that she was engaged to the Thanagarians' commander, Hro Talak.
  • Flight: He is able to fly thanks to the Green Lantern Ring.
  • Fountain of Youth: In "Kids' Stuff", Green Lantern alongside Superman, Batman, and Wonder Woman are transformed into eight-year-olds in a desperate attempt to save the world from the magic of Mordred. Lantern gets back his boyish enthusiasm for toys and costumes along with a shortened attention span, unable to decide what to do with his powers. He also is short-sighted as a kid, so he unintentionally forms a pair of Cool Shades. Taking advantage of his power ring, he creates a giant punching glove, performs Sky Surfing, and uses a Humongous Mecha that fires missiles.
  • Gosh Dang It to Heck!: He frequently does this.
    • In "The Return", he questions Dr. Fate as he and the Green Lantern Corps have discovered that AMAZO, Luthor, and The Atom have apparently vanished.
      "What the devil's going on here?"
  • Has a Type: As mentioned above, John is an Amazon Chaser.
  • Hero of Another Story: In "Patriot Act", he's busy preventing a sun from going nova.
  • Heroes Want Redheads: He has a complicated relationship with Hawkgirl, who he's expressed the most interest in throughout the series.
  • Heroic Willpower: The power behind his ring.
  • Heterosexual Life-Partners: With Flash, though it took them a while to develop this. By the end of "Eclipsed", he starts calling Wally "buddy" despite being critical of him doing endorsements at the start.
  • Honor Before Reason: He has a habit of this and it bites him hard sometimes, such as when he insists on fighting fairly against Hro Talak in "Starcrossed" despite the entire Earth being at risk.
  • Hidden Depths: His favorite film is Old Yeller.
  • I Just Want to Be Normal: In "Metamorphosis", he meets his old army friend, Rex Mason who's made a successful life for himself. After, John admits to Hawkgirl that he's having misgivings about the choices he's made; had he taken a different path, he might have ended up like Rex. In the end after a climatic battle, John is left satisfied with his life after helping Rex and his fiancé.
  • Imagination-Based Superpower: Obviously, the power ring can theoretically do anything. Its only limitations being the imagination and willpower of its wielder. In "Hearts and Minds", he was re-taught in its use by Katma Tui, who criticized him (and other Corps members) for using their Rings "like jackhammers."
  • Important Haircut: As outlined above. However, Shayera didn't appreciate the change.
    John: (surprised to see Shayera again) Shayera?
    Shayera: Hate the beard.
  • Interspecies Romance: With Katma Tui (a Korugarian) and later with Shayera Hol (a Thanagarian). This is unintentionally (or not) played with later, as he has a romance with Vixen, who happens to have animal-based powers.
  • Jerk with a Heart of Gold: He can be abrasive and dominant (as shown in "Secret Society"), but he's a real softie deep down and a true friend.
  • The Knights Who Say "Squee!": In "Legends", he meets his childhood comic book superheroes, the Justice Guild and credits his own heroic aspirations to them. At the end, he mourns their Heroic Sacrifice despite not having been real.
  • Kryptonite Factor: The comics' Lantern's weakness to yellow is played with subtly in "Starcrossed" and "The Great Brain Robbery".
  • Love Triangle: With Shayera and Hro Talak in "Starcrossed" and again with Vixen and Shayera in Unlimited.
    John: Why did you do that?
    J'onn: Vixen hasn't spent much time in space. Good experience for her.
    John: You know what I mean - sending my girlfriend and my ex on the same mission?
    J'onn: Difficult as it may be for you to believe, I don't take your love life into consideration when I make command decisions.
  • Military Superhero: He served in the Marines prior to becoming a Green Lantern. He even has a marine tattoo on his shoulder. When his ring dies in "The Savage Times", John simply picks up a rifle and keeps going as part of Easy Company.
  • Mundane Utility: He uses his ring like this occasionally. In "Comfort and Joy", he uses it to make a snowman.
  • The Needs of the Many: In "Maid Of Honor", when a Kill Sat is hijacked, he argues stopping the Kill Sat takes priority and the staff onboard would lay down their lives for the sake of the Earth. Flash and J'onn convince him otherwise and GL ends up rescuing the men himself.
  • Not so Above It All: He was shown to enjoy going sledding on snow during Christmas in "Comfort And Joy".
  • Number Two: Due to Batman's more aloof nature and tendency to work apart from the team, Green Lantern often acted as the unspoken Second-in-Command and sometimes the actual leader of the team.
  • Official Couple: He was initially this with Shayera in the first two seasons of Justice League. Then, he was this with Vixen by the time of Unlimited. This later becomes an awkward Love Triangle after Shayera rejoins the League and he discovers that they have a son in the future.
  • Papa Wolf: In "The Once and Future Thing Part Two: Time, Warped", he travels to the future and, to his surprise, meets his and Shayera's son Rex Stewart (who is the hero Warhawk). When Warhawk was nearly killed by Woof, John saved him by blasting the splicer with his ring.
    "Get away from my kid!"
  • Psychosomatic Superpower Outage: In "Hearts And Minds", John's first encounter with Despero somehow messed with his head, leaving him unable to use the ring. Katma starts retraining him, and he ultimately recovers himself just in time to save her and Hawkgirl.
  • Reincarnation Romance: A Love Triangle. Hawkman and Shayera's previous incarnations were married, but Hawkman's decision to focus on the expansion of Egypt caused him to neglect his wife (who desperately wanted to bear his child). The lack of intimacy eventually drove Shayera into the arms of John's previous incarnation, who was Hawkman's best friend.
  • Remember the New Guy?: Everyone recognizes him - or at least his organization. Of course, the Green Lantern Corps and their individual members had already been shown back in the Superman: The Animated Series episode "In Brightest Day" (where new recruit Kyle Rayner was the focus character).
  • Screw Destiny: At the end of "Ancient History" (which is the final chapter in their Romance Arc), he finally tells Shayera about the time he and Batman went to the future. He tells her about their son, Warhawk, but then contends that if they are destined to be together, it will be on their terms, not fate's, and for now, he is staying with Vixen.
    Green Lantern: I won't be destiny's puppet. Whatever the future holds, we'll make those choices ourselves.
    Shayera: Don't say you don't love me.
    Green Lantern: I'll never say that. But you need to know. I'm staying with Mari.
    • Bruce Timm has gone on record saying that Shayera and John do get back together and eventually have Warhawk. What happens between John and Vixen or how long it all took was left to speculation.
  • Semper Fi: He's a former Marine. When the League got transported to WWII and his ring was running on fumes, his experience helped get him in with Sgt. Rock's Easy Company.
  • Space Police: He is a member of the Green Lantern Corps in addition to being the most professional and by-the-book of the Justice League. He also has ambitions for the League to become a full time professional fighting force, noting that they have the potential to be the greatest in the universe. By the time season five rolls out, one can be sure that the League lived up to his expectations.
  • Spotlight-Stealing Squad: Well, he did receive a lot of screen time in the first two seasons.
  • Straight Man and Wise Guy: He is the Straight Man to Flash's Wise Guy.
  • Stranger in a Familiar Land: John's long absence from his homeworld has left him with some difficulty fitting back into normal Earth society, but his experiences with the Justice League have helped him to deal with this by the time of Unlimited. In "Only A Dream", his greatest fear is no longer belonging in the neighborhood he grew up.
  • Sugar-and-Ice Personality: Beneath John's hard-nosed military exterior, there remains a certain (and normally well-hidden) streak of playfulness and sentimentality. On the rare occasions he allows himself to let his guard down, he is not above using his power ring to play in the snow, fondly recalling the comic book heroes of his youth, or even admitting to a certain weakness for his favorite film Old Yeller.
  • Teacher/Student Romance: It is all but said out loud that he had one with Katma while she was training him as a Green Lantern.
  • Token Minority: This is one of the complaints made about him in the early episodes. Supposedly, this is why John Stewart was chosen for the team despite the DCAU already having an established Green Lantern introduced back in Superman: The Animated Series, (a Hal Jordan-like Kyle Rayner). However, it helps that Stewart did occasionally appear in the JLA comic book years before when he was Hal Jordan's backup.
    • Word of God is that the writers found casting him liberating: as a lesser-known Lantern, they got more creative freedom with his history and storyline.
    • Ironically, the show's popularity made people complain, when the Green Lantern movie started production, about the protagonist being the Caucasian Hal Jordan, as people unfamiliar with the comics believed John was the original guy rather than Hal, and casting a white guy was just Hollywood racism.
  • Vitriolic Best Buds:
    • His relationship with Batman, who unexpectedly becomes his confidant about his relationship woes with Hawkgirl (Batman not-so-discreetly ships them, albeit in his sarcastic, passive-aggressive fashion) while never losing his chance to needle him about his attraction to Wonder Woman.
    • He also develops this with Supergirl. In season five, on their mission against the giant turtle in Japan, he mockingly calls her rookie while the latter sticks her tongue out at him.
  • Weaksauce Weakness: It's never directly referred to, but yellow objects just happen to break through his constructs. It doesn't seriously hamper his fights with Sinestro, however.
  • Working with the Ex:
  • You Can't Fight Fate: Continues his relationship with Vixen even after finding out about his son with Shayera in the future. Unfortunately, the Batman Beyond comic reveals that Vixen got murdered by Shadow Thief on the same night he was going to propose to her and he ends up marrying and having said son with Shayera afterwards.
  • You Have to Believe Me!: "Fallen Hero" has him use this to get close to Static to plant his power-depleted ring on Static (so that it can't be stolen by Sinestro).
    The Flash 

The Flash (Wally West)
Abilities: super speed, super reflexes, phasing, tornado creation
Appearances: Superman: The Animated Series | Justice League | Static Shock | Justice League vs. The Fatal Fivenote 

"Dude, the bad guys went down, and nobody got hurt. You know what I call that? A really good day."

The Flash is a young and popular superhero from Central City as well as a founding member of the Justice League. Apart from his vast speed powers, Wally's most significant qualities were his approachability and his down-to-earth, quintessentially human nature—qualities that many said made him the "heart of the Justice League". He made his first appearance in the DCAU via the Superman: The Animated Series episode "Speed Demons." He was initially portrayed as a show-boater and skirt-chaser and often ran ahead of the others and got into trouble about as fast as he could run. Eventually, his importance was expanded on within the series (starting with "A Better World").

See here for more information.


Hawkgirl (Shayera Hol)
Click here to see her JLU look 
Abilities: Flight, some degree of super-strength and durability; mace provides electrical attacks and anti-magical field
Appearances: Justice League | Static Shock | Justice League vs. The Fatal Fivenote 

"Less talking, more hitting!"
An advance scout for the Thanagarian army, Shayera Hol came to Earth to evaluate its worth as a potential stronghold for her species to occupy in advancing their war against a rival space empire. While on Earth, she adopted the superhero identity of Hawkgirl and, as her cover story, claimed that she was a cop who got transported there via a teleportation device called a Zeta Beam while chasing after a band of criminals.
  • Action Girl: Just like Diana.
  • Adaptational Early Appearance: The Shayera of the comics wouldn't join the League until years after it existed. Here, like with John and Wally, she's a founding member.
  • Adaptational Intelligence: While Shayera was never portrayed as dumb, she was never one to be able to come up with a plan to systematically take down each member of the League while not even Batman knew about her intentions.
  • Adaptational Villainy: While the Thangarians were occasionally presented as villains in the comics, this was the first time that she has ever participated in any sort of plan that could be considered evil. Following the aftermath of that evil scheme, she abandons the superhero identity Hawkgirl as it has became a Fantastic Slur towards her.
  • All of the Other Reindeer: A lot of people, including among the general populace, within the League, and even among the Thanagarians still haven't forgiven her for her role in the Thanagarians' conquest of Earth, as shown in "Hunter's Moon." In the Thangarians' case, it's more, "Because you betrayed us, Thanagar was conquered and Hro Talak is dead."
  • Amicable Exes: Despite some awkwardness and lingering tension, John and Shayera get along well enough, capable of working together and looking out for each other.
  • Anti-Magic: One of the properties of her mace is to destroy anything magic-related, to the point both Doctor Fate and Wonder Woman have to get her help at different points when going up against powerful magics because of how powerful it is.
  • The Atoner: Post-"Starcrossed", beginning with her return in "Wake the Dead".
  • Attack! Attack! Attack!: Subtlety isn't her strong suit.
    Shayera: (vs. Brainiac) Less talking, more hitting!
  • Bare Your Midriff: As pictured, her second superhero outfit shows off her toned midriff.
  • Becoming the Mask: Before her cover was revealed in "Starcrossed", she played up her story very convincingly.
  • Betty and Veronica: She eventually becomes the Betty to Vixen's Veronica in regards to John's Archie.
  • Belligerent Sexual Tension: With Green Lantern in the first two seasons of Justice League.
  • Blood Knight: As we see in "Comfort And Joy", her idea of celebration involves starting a Bar Brawl.
  • Boisterous Bruiser: "Less talking, more hitting!".
  • Brainwashed and Crazy: In "Grudge Match", she is mind controlled along with other female Leaguers to fight in Roulette's underground ring.
  • The Bus Came Back: She made a brief cameo at the end of "The Return", showing where she's been since the events of "Starcrossed". The next episode, "Wake the Dead", sees her rejoining the League.
  • The Cameo: In Justice League vs. The Fatal Five, a statue of her appears in the superhero museum in the 31st century.
  • Carry a Big Stick: She has an Anti-Magic mace.
  • Character Development: She starts off rather short tempered, quick to snap at other members of the league, and had a hard time seeing eye to eye with some of the members as a result. However, over time Shayera mellows at somewhat with her temper, becomes genuinely friendlier and understanding, and overall a happier person as she adapts to her life with the other members of the league.
  • Civvie Spandex: Post-"Starcrossed". Once she rejoins the Justice League, she wears an outfit closely akin to a jogging suit. It's also very similar to the outfits of the regular staff aboard the Watchtower. As her last outfit was part Thanagarian uniform, and there was a need for her to be more connected to the humans after the incident, this change is likely intentional.
  • Claustrophobia: In "Only A Dream", Hawkgirl's greatest fear is being trapped in a coffin and buried alive, after having her wings restrained.
  • Comic-Book Movies Don't Use Codenames: An interesting example. She initially only goes by "Hawkgirl", but she's exclusively called "Shayera" post-"Starcrossed". In this adaptation, the use of her real first name acts as a marker of Character Development, as it shows the team looking past her manufactured superhero alter-ego and coming to acknowledge her Hidden Depths.
  • Composite Character: The final season of Unlimited reveals she is the reincarnation of Chay-Ara, like the Shiera Hall/Kendra Saunders version of Hawkgirl, though the idea of Shayera as a past life of Chay/Shiera/Kendra's would be Ret-Canon to the comics in 2019. Additionally, she takes over Aquaman's role as a founding member of the League and her role in "Starcrossed" partially incorporates elements of Batman's role in Justice League of America: Tower of Babel.
  • Combat Pragmatist: She has no qualms in doing whatever it takes to win, including biting the flesh of her opponent to get an opportunity to free herself.
  • Conflicting Loyalty: Between her duty as a Thanagarian officer and agent and a member of the Justice League. Eventually, she has to make a choice, but it comes at a heavy price and indeed The Flash notes that she was in "the ultimate no-win situation". Alfred for his part consoles her and notes that despite what others say, he (not being a soldier or superhero) considers her actions heroic.
  • Cool Big Sis: She acts this way toward Flash, when they're not sniping at each other. The best examples of this are "Divided We Fall" and "I Am Legion."
    Flash: She loves me. She's kind of like the big sister I never had. Only, you know, shorter.
  • Cute Bruiser: This is played fully straight after she ditches her mask.
  • Deadpan Snarker: She especially had a talent for dishing verbal ownage out on Flash:
    Flash: Fastest man alive.
    Hawkgirl: Which probably explains why you can't get a date.
    • In "Shadow of the Hawk":
      Batman: Until about five years ago, when he started claiming that aliens landed in ancient Egypt.
      Hawkgirl: Well, then, he must be a lunatic because we all know that there's no life on other planets.
  • Decomposite Character: Shayera absorbed roles held traditionally by Aquaman (a founding member of the League) and Batman (a member who went behind the League's collective backs to devise ways to take them down that fell into enemy hands).
  • Deep Cover Agent: She is revealed to be one in "Starcrossed". She justified her actions because she thought she was helping Thanagar in a way that wouldn't involve hurting Earth. She defected when she learned that Earth would be destroyed in the process.
  • Did You Just Flip Off Cthulhu?: In "The Terror Beyond", as much as the censors will allow:
    Ichthultu: Speak to me, child of Thanagar.
    Hawkgirl: I have nothing to say to you. I have a gesture, but my hands are tied.
  • Distaff Counterpart: To Carter Hall, a.k.a. Hawkman, though she showed up in the series first.
  • Double Agent: She is a spy for Thanagar. However, she's also a genuine hero with loyalties to Earth just as strong as those to Thanagar. When these interests come into conflict, she's left with absolutely no good choices at all.
  • Drop the Hammer: Hawkgirl carries a mace made of Nth metal, which could generate electric currents and repel magical energy. She was skilled at wielding and throwing the mace accurately.
  • Dude Magnet: At least three men have shown an interest in her throughout the series: John Stewart, Hro Talak, and Carter Hall. While she was attracted to all three men, she only ever loved John and Hro, and in the end the love of her life turned out to be John.
  • The Exile: From Thanagar (permanently) and the League (temporarily, and self-imposed) after "Starcrossed".
  • Fantastic Slur: She considered her superhero identity Hawkgirl as this against her due to her involvement in the Thanagarian invasion.
  • Fiery Redhead: She has red hair.
  • Fire-Forged Friends: With Solomon Grundy in "The Terror Beyond". Hawkgirl still considers him a friend in the much later episode "Wake the Dead".
    Solomon Grundy: Bird-nose help Grundy? But Bird-nose and her friends hate Grundy.
    Hawkgirl: Grundy help Bird-nose, Bird-nose help Grundy, okay? Excuse me, Hawkgirl smash.
  • Flight: Most of the League have the ability, but she seems most agile in the air (possibly the real purpose of the wings).
  • Forgiven, but Not Forgotten: After "The Balance", she and Wonder Woman reach an accord again. Wonder Woman is willing to forgive her, but their relationship just won't be the same anymore. The metaphor used is that they'll be like oil and vinegar: They can go together, but they don't mix.
  • Glass Cannon: While Thanagarians DO possess greater strength and durability than ordinary humans and Shayera can deal out some heavy damage with her mace, expect her to get taken out more easily than her more invulnerable teammates.
  • Good Cop/Bad Cop: To Green Lantern in "War World" and Superman in "The Terror Beyond". She's always the bad cop ("Why play against type?").
    Green Lantern: You can talk to me... [points to Shayera, who's got her mace in hand] Or you can talk to her.
  • Hard-Drinking Party Girl: In "Comfort and Joy", she takes John to an alien club, drinks alien liquor and gleefully starts a bar fight. It is EPIC!
  • Heroic BSoD: In "Wake the Dead", it's revealed she's been a guest in Dr. Fate's tower. Fate explains she's trying to "find her way" after the Thanagarian invasion and her quitting the Justice League, both of which was very difficult for her. She breaks out of it hearing Grundy needs help and decides to rejoin the league when GL and Superman welcome her back.
  • Heroic Self-Deprecation: Played straight and Reconstructed in "Wake the Dead".
    Green Lantern: (as several onlookers jeer Shayera) Back off! She doesn't have to take that from you people!
    Shayera: Yes, I do. But it's okay. I guess I deserve some of it.
    [Shayera's hand is taken by a woman she saved earlier]
    Mother: You saved our lives. God bless you, Chica Halcón.
    Green Lantern: You deserve that, too.
  • Hero with Bad Publicity: She has this after the events of "Starcrossed".
  • Hidden Depths:
    • This is true for most of the main cast, but this is especially in her case since her public persona seems to be the simplest one. She is actually a cover Thanagarian agent planning to prepare what she believes to be the occupation of Earth, gathering intel on her comrades. She was a spy instructor back on her planet, but eventually sides with the League, becoming The Atoner in the process. Even without the persona reasoning, she also shows a great brain for strategy, as seen below under Smart People Play Chess, in outsmarting Batman and Aquaman.
    • As "Starcrossed" demonstrates, she has figured out Batman's identity with him none the wiser and casually walks right into the Batcave to give the Justice League the intel they need.
  • Hollywood Atheist: A complex example. Though she claims Thanagarians have Outgrown Such Silly Superstitions, she also wonders aloud that Diana's belief in gods must be comforting. The truth is that Thanagarians once worshiped Eldritch Abominations. They didn't outgrow them, they rejected them and their Nth Metal technology was developed to kill them. This led to them being a culture of Nay Theists.
  • Hot-Blooded: She is very passionate and intense.
  • I Did What I Had to Do: She tries to justify her betrayal in "Starscrossed, Part 3".
    "I came to this planet as a patriot. I had a mission and I carried it out... what I couldn't know, was that I would come to care for the Earth and her people, that I'd come to care for all of you. I've spent the last five years torn between my feelings and my duty."
  • Impossible Hourglass Figure: It is emphasized more than Diana's.
  • Informed Ability: She is said to be extremely intelligent and an expert in strategy and espionage, she isn't shown on screen to employ strategies other than Attack! Attack! Attack!. This is justified however, as her Blood Knight nature shows that she prefers that sort of strategy.
  • Jerk with a Heart of Gold: She sometimes comes across this way, she can be loud, abraisve and not one to filter herself or what she says, but she's someone who cares very much for her friends and the people of Earth, and is willing to do anything to keep them safe.
  • The Lad-ette: Her hobbies include smashing things, chugging Gargle Blasters, eating gross foods, and starting intergalactic Bar Brawls. Interestingly, this aspect of her characterization is majorly downplayed in "Starcrossed" and afterward.
  • Leeroy Jenkins: She's quite capable of formulating and following plans when absolutely necessary, but usually she eschews this in favor of simply smashing things with her mace.
  • Love-Interest Traitor: To Green Lantern in "Starcrossed".
  • Love Triangle: She is involved in three, with John Stewart/Hro Talak, then with John/Vixen, and then again with John/Hawkman. The lady is certainly busy when it comes to romance.
  • Man Bites Man: In "Hunter's Moon", Shayera restrained by Kragger resorts to this and overpowers him.
  • Military Superhero: Not as much as Green Lantern, but as a former member of the Thanagarian military, she had extensive training in tactics, military science, and personal combat skills.
  • My Country, Right or Wrong: She notes in her resignation speech that she considered her work as a spy as patriotic duty to Thanagar, but she came to care for Earth and the Justice League. She loyally served the Thanagarian government until they decided to sacrifice Earth.
  • Nay-Theist: Thanagarians used to worship an Eldritch Abomination of a god before rejecting its influence; they are now staunch atheists as a result. By later in the series, she has had a chance to read the Good Book enough to know how to intimidate the demons of Tartarus (by pretending to be an angel) in "The Balance."
  • Nice Job Breaking It, Hero: In "Eclipsed", the League is able to separate the mind control diamond from Green Lantern. Then Hawkgirl recklessly smashes it with her mace into fragments which scatter throughout the area and stick to every other League member, except Flash, the only one fast enough to evade them. Now Flash is the only one of them not possessed and ended up saving them.
  • Not His Sled: In the comics, she really was a Space Police officer. In this adaptation, she is a spy and soldier.
  • Not What I Signed on For: She switches sides after learning that the Thanagarian plan isn't to occupy Earth, but rather to destroy it.
  • Odd Friendship: With Vixen, her ex's girlfriend. The two have a lot in common, and talk quite casually about their awkward love triangle. Vixen at one point even dares Shayera to make a move on John Stewart while she's out of town, and the two just smirk.
  • Pintsized Powerhouse: She is the smallest member of the Justice League (as far as the original seven members), but probably the most belligerent and will still kick your ass.
  • Platonic Life-Partners: With Flash.
  • Power Nullifier: Her electrified Nth-metal mace is one of the few devices on the planet that can counter magic.
  • Promotion to Opening Titles: The Unlimited opening credits consists of random quick shots from different episodes with HD images of six of the founding members flashing in between, but Shayera isn't included among them until "Wake The Dead", which is the episode where she officially returns to the League.
  • Proud Warrior Race Guy: Of the Thanagarians. After the events of "Starcrossed", she's stripped of her rank and exiled, causing her to become depressed from losing a piece of her identity.
  • Psychic Block Defense: Like all Thanagarians, she has a strong resistance to telepathy. In "Only A Dream", J'onn was unable to enter her dream.
  • Put on a Bus: At the end of "Starcrossed", she resigns from the Justice League and flies off to go soul searching.
  • Reincarnation Romance: She is involved in a Love Triangle. Hawkman and Shayera's previous incarnations were married, but Hawkman's decision to focus on the expansion of Egypt caused him to neglect his wife (who desperately wanted to bear his child). The lack of intimacy eventually drove Shayera into the arms of John's previous incarnation, who was Hawkman's best friend.
  • Reformed, But Rejected:
    • At the end of "Starcrossed," Wonder Woman and Batman still vote against her rejoining the League even after she betrayed the Thanagarians to help the Earth note 
    • Even after rejoining the team, Hawkgirl's former betrayal still casts a presence among the team. Of the two who voted against her rejoining, Batman is willing to let bygones be bygones while Wonder Woman continues to hold a grudge until she finally forgives her.
  • Remember the New Guy?: She was a blatant example of this. She had never shown up anywhere onscreen in the DC Animated Universe prior to her first appearance in "Secret Origins" (the three-part premiere episode of Justice League) but the other main characters evidently already knew who she was. "Starcrossed" mentions that she's been on Earth for 5 years now. It is highly doubtful that the first two seasons went on for five years in-universe.
  • Ret-Canon: As noted under Composite Character, the idea of Shayera Hol being part of Chay-Ara/Shiera Saunders/Kendra Saunders's past lives was imported to the comics in 2018.
  • Screaming Warrior: On average, it was about one yell for every swing of her mace. The word is that her voice actor really enjoyed that part of the job.
  • She Cleans Up Nicely: Despite her status as The Lad-ette, Hawkgirl can still look feminine when she wants to, as exemplified in "Shadow of the Hawk" when she dons a short pink dress for a date:
    Green Lantern: Shayera, I wanted to... [sees her in the dress] JUDAS PRIEST!
  • Shipper on Deck: She encourages Flash to tell Fire how he feels about her in "I Am Legion" and even shifts the position of their Javelin (while claiming it was turbulence) to get Fire to fall into Flash's lap.
  • Shock Stick: Her mace can generate electric currents.
  • Shoot the Dog: She has to do this to a resurrected and rampaging Solomon Grundy in "Wake The Dead".
  • Significant Green-Eyed Redhead: She is the current page image.
  • Sleeves Are for Wimps: Her two costumes have her arms bare.
  • Smart People Play Chess: Despite her short fuse and often brutal M.O., Hawkgirl has a keen mind, as she regularly defeated Batman at chess offscreen. Onscreen, Aquaman only beats her because she's too distracted by self-loathing to take him seriously.
  • Space Police: Her cover story prior to "Starcrossed".
    • It doubles as a Mythology Gag, as in the early 1960s comics Shayera and Katar (they're a married couple) were in fact Thanagerian cops who pursued a criminal to Earth and decided to stay there and fight crime as the titular Hawk-heroes.
  • Stationary Wings: Her wings don't actually move most of the time when she's flying, though if pinned she apparently can't fly.
  • Surprisingly Realistic Outcome: Hawkgirl's betrayal leading to some very heated divisiveness for both the League and the general public is a rather accurate portrayal as to what would happen if something like that happened in real life. It contrasts greatly with the many villains who could be Easily Forgiven after fixing their mistake that comics are typically known for.
  • Swiss-Army Weapon: Shayera's mace has Anti-Magic properties, can deflect planet-destroying beams and can generate electric currents, allowing it to be used to be used as a makeshift defribillator.
  • Take My Hand!: She says the trope name verbatim before pulling Flash out of the Speed Force in "Divided We Fall".
  • Teeth-Clenched Teamwork:
    • With Wonder Woman in "The Balance". Diana needs Shayera's Nth metal mace, which disrupts magic. She tries to steal it, but Shayera catches her. Swallowing her pride, Diana asks to borrow it, but Shayera insists on coming with her. In the end, Diana and Shayera make peace. They may not be friends, but they are both content with being good teammates.
    • With Vixen and Vigilante in "Hunter's Moon". Shayera is noted as not having been pulling her weight as a leader. Vixen is dating her ex. Vigilante spent time imprisoned and suffered under the Thanagarian occupation Shayera brought about. Despite all this, they settle their differences, and become Fire-Forged Friends.
  • Tell Me About My Father: Inverted Trope. In "Ancient History", Shayera ends the episode by asking Batman to tell her about her son Warhawk.
  • That Man Is Dead: Ever since the Thanagarian invasion, she discarded the identity "Hawkgirl", saying how it was a sham.
  • Throwing Your Sword Always Works: With her mace.
  • Trademark Favorite Food: Korschian Oysters mentioned in "Starcrossed" and "Shadow of the Hawk".
  • Unobtainium: Hawkgirl carries a mace made of Nth metal, which could generate electric currents and repel magical energies.
  • Unwitting Pawn: She was sent to spy on Earth and uncover its defenses. She assisted with the Thanagarian occupation, even tolerating the enslavement of human workers, but just barely. However, when she learned that the invaders were actually planned to destroy Earth rather than just subjugate it temporarily she immediately switched sides again. Unfortunately, it wasn't immediately enough: When John lowered his ring and trusted her before, she knocked him out because she didn't know what the actual plan was. Her reputation remains tattered at best for the rest of the series.
  • Vitriolic Best Buds: With Flash and Wonder Woman, the latter is more vitriolic after "Starcrossed" and only "buds" after "The Balance".
  • Was It All a Lie?: In "Starcrossed", before leaving, she told Green Lantern that she loved him and never lied about that.
  • Weak, but Skilled: Compared to her teammates. Although she doesn't have Super Strength to the extent of Superman and Wonder Woman, Hawkgirl is incredibly skilled in martial arts. An example would be how she single-handedly defeated four of the Green Lantern Corps members in hand-to-hand combat in "In Blackest Night".
  • Why Did It Have to Be Snakes?: In her case, enclosed spaces. Her fear is so intense that she comes the closest to dying out of the Justice League's members who were victims of Doctor Destiny.
  • Winged Humanoid: With the wings being part of her biological structure (as opposed to artificial like those of the Hawk-related heroes in the comics).
  • Working with the Ex: with Green Lantern after rejoining the League.
  • You Can't Go Home Again: Not only is she exiled, but the worst part is that after the Thanagarian invasion failed, their mortal enemies took over their home planet. At the end of "Starcrossed" when the League are about to vote to keep her in or out, J'onn cites this as part of the reasons to keep her, because she has become a pariah to her own people and the League is the only home she has left. However, Justice League vs. The Fatal Five does mention she's gone back to Thangar for an unspecified reason.
  • You Got Spunk!: In "The Terror Beyond", Hawkgirl's verbal Flipping the Bird to Ichthultu impresses the latter.
    Martian Manhunter 

Martian Manhunter (J'onn J'onzz)
"Ask yourselves - is being in here with me what you truly desire?"
Abilities: super strength, flight, shape-shifting, intangibility, telepathy
Voiced by: Carl Lumbly (English), Boris Rehlinger (European French)
Appearances: Justice League | Static Shock | Justice League vs. The Fatal Fivenote 

"I am the last of my kind."

After the conquering race known as the Imperium wiped out all other life on his home planet of Mars, J'onn J'onzz managed to seal them away and set himself as a guard over them to prevent their escape. However, many years later they were unwittingly released by Earth astronauts and set their sights on conquering Earth. With the help of six of Earth's mightiest heroes, J'onn was able to defeat the Imperium and eventually adopted Earth as his new home.

  • 10-Minute Retirement: In "Tabula Rasa", he abandons the Justice League after he had seen the selfishness of humans.
  • The Ageless: He was guarding the shapeshifting invaders for 500 years prior to the start of the series. And according to him, he's not going to be dying from age anytime soon. In "The Once and Future Thing Part Two: Time, Warped", one of Warhawk's comments implies that J'onn is still an active member of the Justice League in the Batman Beyond era. However, he was killed during the Watchtower's destruction, along with Superman. After Chronos was stopped, this fate ceased to be and he's presumably still active in the restored timeline.
  • Alien Among Us: Although, it only comes into play when he has to blend in with humans under a disguise. Most of the time, he is in his default human-Martian hybrid form and those who know of him or are familiar with him in this form know he's from Mars.
  • Alliterative Name: Both J'onn J'onzz and the Martian Manhunter.
  • Apocalypse How: This is the fate of his home-world prior to the start of the series.
  • Asskicking Equals Authority: Everyone seems to defer to the founding seven of the league, but J'onn seems to run and direct the League Station.
  • Authority Equals Asskicking: In Unlimited, he's the highest authority in the Watch Tower, although equal with the other founding members. In "Task Force X", he shows the Villain Protagonist group just why he's in charge other than being The Smart Guy.
  • Badass Baritone: Thanks to being voiced by Carl Lumbly.
  • Badass Cape: He wears one in his rather humanized form.
  • Bald Mystic He is a bald, green colored martian who is a very powerful telepath.
  • Batman Gambit: In "Tabula Rasa", he figures out Amazo is being used by Luthor to destroy the League, so he allows the android to copy his powers (namely his Telepathy). While this makes Amazo more powerful, it also allows him discover Luthor's deception and leaves him to defeat Luthor.
  • Beware the Quiet Ones: J'onn is not a talker and quite emotionally detached. However, it wouldn't go well for anybody who truly angered him.
    Clock King: (showing a slide) Martian Manhunter. Flight; super-strength—
    Deadshot:and a shape-shifter and he can read minds. The chair's starting to sound better and better.
  • The Bus Came Back: He returns in time for the Grand Finale.
  • The Cameo: In Justice League vs. The Fatal Five, a statue of him appears in the superhero museum in the 31st century.
  • Character Development: He slowly realizes the implications of what it means to be the Last Martian, doomed to be eternally alone on Earth, and simultaneously grows detached and unfeeling towards humanity at large. He finally leaves the League in order to find some connection to humanity; when he reappears in "Destroyer", he has found a personal life and honest emotional companionship on Earth.
  • Comic-Book Movies Don't Use Codenames: An animated example. He is only referred to as either "J'onn" or "the Martian" by the Justice League members and other characters in the DCAU. However, he is referred to as "The Martian Manhunter" once in the entire series during the briefing in "Task Force X".
  • The Comically Serious: Almost as much asBatman.
  • Creepy Good: In "Task Force X", the Villain Protagonist group acknowledge this.
  • Deadpan Snarker: He is shown to have a very sharp and deadpan wit like his fellow founding League members sometimes.
    Batman: (while helping J'onn fight a bunch of Brainiac drones) Having fun?
    J'onn J'onzz: (completely deadpan) Yes.
  • Deal with the Devil: In "A Knight of Shadows", he almost hands the Philosopher's Stone to the sorceress Morgaine Le Fay, so she can use it's power to bring back Mars and his family, but he instead crushes it to powder. Shocked, Morgaine tells him he has given up his only chance for happiness to which he responds "the price was too high" because he would have lost the new family he made on Earth.
  • Drama-Preserving Handicap: In "War World", something on War World's atmosphere weakens the Martian Manhunter and presents him from rescuing Superman by brute force. This affects his attempt to impersonate Mongul.
  • Earn Your Happy Ending: From losing his family and planet after years of living a highly introverted lifestyle short of interacting with the founding members, J'onn finds a new mate on Earth to share a life with, and he even becomes more accustomed to Earthly speech patterns in the last episode seeming more casual in conversation with others.
  • The Empath: Because of his telepathic abilities, he acts as a counselor and empath for the League in the Unlimited seasons.
  • Exposed Extraterrestrials: In his true form...and, technically, the rest of the time as well, since he's a shapeshifter. Even then, he barely wears any clothes (as pictured). Only his Justice Lord counterpart and human alter egos are fully clothed.
  • Flight: J'onn is not only able to fly, but is able to do so at speeds of the level of meta-humans.
  • Flying Brick: Although it is not on Superman's level, he comes with his own set of unique powers on top of it.
  • A Form You Are Comfortable With: During his introduction in "Secret Origins", he is first seen in his natural Martian form. Upon being freed by Superman and Batman, he shifts into his more familiar hybrid form in an effort to gain Batman's trust.
    J'onn: (shifts into hybrid form) I am J'onn J'onzz.
    (He holds out his hand to Batman. The Bat doesn't take it, but continues to have eyes narrowed)
    Superman: Don't take it personally, J'onn. He doesn't trust anyone.
    J'onn: A wise policy.
  • Future Badass: Implied by certain lines of dialogue to still be an active League member in the Batman Beyond era.
  • Genius Bruiser: He is one of the strongest and wisest superheroes in the DCAU.
  • Godzilla Threshold: When he needs to learn how to pilot a Thanagarian ship quickly in order to thwart their invasion, he pulls the information out of Kragger's mind, despite Thanagarians being resistant to his powers. The effort nearly kills him and causes permanent mental damage to Kragger, but he gets what he needs.
  • Good Is Not Soft: Much to Task Force X's dismay.
  • Healing Factor: In "Task Force X", he was torn in half by the Annihilator and pulled himself back to together in seconds.
  • Heroic BSoD: In "Tabula Rasa", he's unable to continue being a hero having seen the selfishness of human beings. His faith in humans is restored having read the thoughts of a search party looking for a lost girl.
  • Heterosexual Life-Partners: With Superman, who J'onn looks up to as a kindred spirit, and the latter brought him to meet Ma and Pa Kent for Christmas.
  • Humans Are Flawed: He learns about this in "Tabula Rasa". In an attempt to use his telepathy to track Luthor down, J'onn scans all of Metropolis at once and is overwhelmed by the selfishness he finds in humanity. He questions his reasons for fighting for humanity until he sees a search party looking for a lost girl, and ends up finding her himself with renewed faith in humanity.
    Wonder Woman: You don't actually like humanity all that much, do you?
    J'onn: I don't dislike them...
  • Human Disguise: J'onn appears in a form resembling his comic book counterpart’s classic alter ego Detective John Jones in "Comfort and Joy", "Starcrossed", and "To Another Shore".
  • Humble Hero: In "Tabula Rasa", J'onn brings a missing girl to the search party and departs before they can congratulate him.
    Wonder Woman: You're not getting away that easily. [hugs him]
  • Intangibility: J'onn can alter his density at the molecular level, which in practice allows him to become invisible and pass through solid matter (and vice versa). In "Task Force X", he phased his hand through one of the Villain Protagonist and caused him to faint.
  • Interspecies Romance: He eventually settled down with an elderly Chinese woman.
  • Journey to Find Oneself: This is the reason why he gets Put on a Bus in "To Another Shore" after it's pointed out to him he's Not Good with People. Since he is The Ageless, J'onn realizes that if he does not learn to connect with humanity, he will be alone forever.
  • Kryptonite Factor:
    • It's hinted through various blink-and-you'll-miss-it moments that he's vulnerable to fire, just like his comic book counterpart. Although, the very sight of it doesn't psychologically cripple him as it did in the comics. He still winds up flying through burning rocket exhaust quite often.
    • J'onn also seems to be particularly vulnerable to electrocution as he is taken down often this way to the point that when the Thanagarians bring out weapons designed to specifically take down each member of the League, J'onn gets electrocuted.
  • Last of His Kind: He is the last martian. Morgaine Le Fay exploits it for all it's worth in "A Knight of Shadows".
  • The Leader: The de facto in "Unlimited"; technically the Founding Seven all share the role but since J'onn serves as Mission Control he's more or less the one in charge. He was also able to expel Huntress from the League without consulting the others.
  • Lightning Bruiser: He possesses strength and speed comparable to that of Superman and Wonder Woman.
  • The Medic: J'onn has taken on the role of a doctor in episodes such as "Fury", "A Knight of Shadows", and "Hearts and Minds".
  • A Mind Is a Terrible Thing to Read: This happens to him in "Tabula Rasa", leading him to briefly conclude that Humans Are the Real Monsters.
  • Mind over Manners: In "A Better World", he tells Batman (in response to the Dark Knight's suggestion to read his Justice Lord counterpart's mind to ascertain the truth of his cover story) that Martians can't and won't violate one another's private thoughts in such a manner. As far as most villains go, though, he'll delve into mind-reading to glean information, but that's about it.
  • Mind Rape: In "Starcrossed", he needs to telepathically learn how to fly a Thanagarian fighter... except Thanagarians are naturally resistant to his telepathy. He grimly decides "I'll just have to try harder", and... irreparably brain-damages his subject. The safety of the entire planet depended on him getting that information, but the consequences are shown seasons later when Kraggar shows up again, partially paralyzed and drooling.
  • Mission Control: In Unlimited, he delegates missions to the expanded League. J'onzz's main management style consisted of organizing the expanded League into smaller rosters with clear ranks and roles, with each unit having a rookie or someone who had no experience in the particular kind of mission (for instance he sent Vixen and Vigilante alongside Hawkgirl because the former two didn't have experience in outer space, while the latter was not pushing her weight as a Founding Member and taking these kinds of duties). Over time, the rookies became professionals, in turn helping out others. J'onn was considered to be incredibly efficient in this role and Grodd laments on how he made the League strategically unbeatable.
    • The downside of this role was that he spent nearly two years in the Watchtower, rarely taking active part in a mission and almost never interacting with other humans. Wonder Woman, who felt particularly close to J'onn, encouraged him to get out more. Realizing that she was right, and that he would be forever alone unless he learned to live among humans, J'onn took a leave of absence from the League and spent several months on Earth in a human guise. Mr. Terrific took J'onn's place as League coordinator.
  • Mook Horror Show: In "Task Force X", J'onn is the Hero Antagonist. The final battle scene turns into a Curb-Stomp Battle as things go south during the Task Force mission, complete with looming music and the POV of the protagonists from their outmatched position.
    J'onn: Ask yourselves: Is being in here with me what you truly desire?
  • Naïve Newcomer: He was initially this on Earth.
  • The Needs of the Many: J'onn's justification for refusing to get involved in the Enemy Civil War on Apokolips in "The Ties That Bind" in order to rescue someone. Basically, it's better for everybody if the two factions are focused on fighting each other rather than helping a few people. Flash gets involved anyway and in the end, J'onn assists him in rescuing the captured.
  • Nigh-Invulnerability: An increase in his density results in a blue aura that increases his strength and invulnerability. Shown at his maximum level when battling Etrigan, who had been able to punch J'onn around until J'onn increased his density to the max and turned into something resembling a statue, causing Etrigan to injure his hand when he attempted to punch him. Of course, this begs the question of why he doesn't do that more instead of getting punched silly by the villain of the week every episode. This also allows J'onn to fully recover after sustaining severe physical damage, such as being torn apart into two by the Annihilator.
  • Nonhumans Lack Attributes: J'onn's true form, and also every other Martian seen in flashbacks. His wife was drawn with narrower shoulders and a slightly emphasized "chestplate" on her exoskeleton, and that's about it.
  • Not so Above It All: As the end of "The Ties That Bind" can attest.
    J'onn: I was only going to ask if you wanted to play Brawlin' Bots.
    Flash: Dibs on the green one! (runs off)
    J'onn: I wanted the green one... (smirks)
  • Platonic Life-Partners: With Diana, who helps him out in his brief spells when he feels alienated from humanity.
  • Pragmatic Hero: He is shown to be this at various points. One example is his refusal to help Mister Miracle and Big Barda free their friend from Apokolips. Why? Because it's in everyone's best interest if the Enemy Civil War there continues and as such he doesn't want to do anything that would help either side. He also advises Batman to kamikaze a nuke and doesn't even try to talk him out of it.
  • Outside-Context Problem: He plays this to Lex Luthor at the beginning of Justice League; Lex is used to fighting Superman, so J'onn impersonates Superman to get Lex to try his usual tactics on someone who's not vulnerable kryptonite.
  • Psychic Powers: It is usually of the Telepathy variety.
  • Psychic Radar: He can detect the presence of other people. In "Tabula Rasa", he's able to find a missing girl who was lost in the woods at night.
  • Put on a Bus: At the end of "To Another Shore".
  • Really 700 Years Old: He's at least five centuries old and still the picture of good health.
  • Rubber-Forehead Aliens: His natural Martian form: his "everyday" appearance is an attempt at being not too green.
  • Secret Identity: Whenever he masquerades as a human, he usually takes the appearance of a brown-haired Caucasian man (presumably named John Jones just like in the comics). Most notably, he uses this form when hiding from the Thanagarians alongside Superman (as Clark Kent) in "Starcrossed" and again when he gets Put on a Bus in "To Another Shore". He later takes the form of an elderly Chinese man prior to his return in the Grand Finale.
  • Shadow Archetype: Of Superman. While both J'onn and Superman are powerful, heroic aliens who suffered the loss of their respective races, they are very different in the respect that Superman considers Earth his true home and sees himself as human. J'onn, on the other hand, grew into his adulthood on Mars. He accepts Earth as his new home but will always have reverence for Mars.
  • Shapeshifter Default Form: A strange example of this. J'onn's familiar "superhero" form is a compromise between a human form and his true more alien appearance.
  • The Smart Guy: Aside from Batman.
    • In "Starcrossed":
      J'onn: This technology is amazing. How does it work?
      Paran Dul: The circuits utilize Nth metal an element with properties you couldn't begin to understand.
      J'onn: Which properties wouldn't I understand? The hyper conductivity or the mason graviton inversion?
  • Shoryuken: In "Task Force X", he hands an uppercut to the Annihilator and overpowers it.
  • Sole Survivor: J'onn is the last surviving martian against their war with the Imperium race.
  • The Spock: J'onn possesses a wealth of scientific knowledge and technological expertise, crucial to the success of the Justice League.
  • The Stoic -> Not So Stoic: This trope is perhaps best exemplified in "The Ties That Bind".
  • Superhero Speciation: In the comics, Superman and Manhunter have a good deal of overlap in abilities. Here, their power sets are largely distinct: J'onn favors his intangibility, invisibility, shapeshifting, and telepathy, while his Super Strength is downplayed and he never demonstrates Super Speed, Super Senses, or Eye Beams at all.
  • Super Strength: This ability is downplayed due to Superhero Speciation, but he can still trade blows with Solomon Grundy or the Annihilator. His superhuman strength makes him much stronger than the other members of the League, with the exceptions of Superman and Wonder Woman.
  • Telepathy: He can read minds and project his thoughts. He also rescues Green Lantern, Flash, and Superman from Dr. Destiny in "Only A Dream" by entering their dreams. He also had the ability to mental shield people from being detected. The other founding members can also contact J'onn without his effort, such as when Batman was held captive in "Injustice For All" and reached out to him after destroying the psychic shield he was kept in.
  • Troll: He has his moments, especially as Mission Control.
    Batman: (battling Parasite) J'onn, we're in trouble!
    J'onn: Are you asking for help?
    Batman: Yes.
    J'onn: (deadpan) You never ask for help.
    Batman: Just get us some reinforcements.
  • The Worf Effect: In the first season of Justice League, J'onn seemed to be the love child of Worf and Deanna Troi. He only got to show off his telepathy when the writers wanted to show what utterly impressive mental abilities the Guest Villain of the Week had. Unfortunately, J'onn spent much of his time dropping to his knees clutching his temples. When he finally got to show off his shape-shifting abilities against Metamorpho (who, after his Heel–Face Turn, by contrast is allowed to use his ridiculously overpowered version of Voluntary Shapeshifting creatively), he got his ass handed to him again, just to show that the Monster of the Week was tougher. Fortunately, he became much cooler as the show went on and the writers figured out ways to challenge him and allow him to use his powers without being unstoppable.
  • Vitriolic Best Buds: Batman tells Etrigan that he would trust J'onn with his life, but J'onn isn't above subtly trolling him over the intercom.
  • Voluntary Shapeshifting: He is able to transform into any shape he desires in addition to being able to become intangible and invisible.
  • Warrior Therapist: He acts as Wildcat's therapist in Unlimited. Likewise when Supergirl dreams about Galatea she consults J'onn.
  • Wounded Gazelle Gambit: J'onn impersonates Superman, then pretends to be under the mercy of Luthor and his kryptonite, so the latter can drop his guard and get tricked into an Engineered Public Confession.
  • You Can't Go Home Again: Although, his home planet Mars had been long gone before the start of the series.
  • Younger than They Look: Despite being over 1,000 years old, he maintains the appearance of a middle-aged man.
  • Zen Survivor: As the last survivor of his race after their war with the Imperium, J'onn became this after centuries of guarding against the Imperium, traveling to Earth and goes from a pacifist to a veteran warrior.

The Expanded League


Aquaman (King Arthur)
Abilities: enhanced strength, super swimming, underwater breathing, marine telepathy
Appearances: Superman: The Animated Series | Justice League | Justice League vs. The Fatal Fivenote 

"King of the Seas, remember?"

Aquaman is the King of the undersea realm of Atlantis and a member of the Justice League.

See here for more information.

    Green Arrow 

Green Arrow (Oliver Queen)
Abilities: archery, acrobatics, fighting prowess
Voiced by: Kin Shriner
Appearances: Justice League Unlimited | Justice League vs. The Fatal Fivenote 

"Come on. I don't belong up here — fighting aliens and monsters and supervillains. I just help the little guy. And in a big club like this, you tend to forget all about him."

Green Arrow (Oliver Queen) is a superhero recruited into the Justice League after the Thanagarian invasion. He came from a wealthy background, but held left-wing views from an early age. A skilled archer, he dressed himself as Robin Hood, developed an arsenal of trick arrows with various functions, dubbed himself Green Arrow and became a vigilante.

  • Adaptational Nice Guy: He lacks his comic book counterpart's smug and self-righteous personality that led to him becoming The Friend Nobody Likes. He also remains devoted to Black Canary once they start going out, while his comic book counterpart had a reputation for being a philanderer.
  • Archer Archetype: Naturally, as with most versions of the character.
  • Badass Normal: His superpower is being a talented archer and hand-to-hand fighter.
  • Battle Couple: With Black Canary.
  • Bourgeois Bohemian: He comes from a wealthy background, but is a self-described 'old lefty' who marched against nuclear energy in college and sold his company to fund a career as a street-level vigilante.
  • Breakout Character: He is one of the most prominent characters outside of the Big Seven in the Unlimited seasons.
  • The Cameo: In Justice League vs. The Fatal Five, a statue of him appears in the superhero museum in the 31st century.
  • Character Development: In his debut episode, Green Arrow was highly skeptical of the entire League and their purpose, and his only initialy reason for sticking around was to get to know Black Canary. However, he later makes a Rousing Speech to the Original Seven members of the League (Superman, in particular) about all the good the League has done and will continue to do even if the Original Seven decided to retire.
  • The Conscience: He was recruited as this role in the form of the team's political adviser to deal with any possible slide into the Justice Lords. When tempers were running high about Cadmus, Oliver did not disappoint in saving the team's soul.
  • Crimefighting with Cash: Downplayed - possibly to avoid too much overlap with Batman. He's got the dough to do it, but seems to prefer wacky arrow-gadgets to, say, orbital space stations.
  • Deadpan Snarker: He has a very deadpan and sarcastic sense of humor, which is one of the reasons why he was recruited to provide the 'normal human' point of view, so in a way, the rest of the team is asking for it.
  • Determinator: No matter what enemies stand against him, Green Arrow never surrenders.
  • Faking the Dead: In "The Cat and the Canary" in order to prove a point to Wildcat.
  • Fire-Forged Friends: With Captain Atom.
  • The Heart: To a lesser extent than Flash. Batman specifically suggested his recruitment at the beginning of Unlimited for this reason, considering him to be Closer to Earth than most other superheroes.
  • Improbable Aiming Skills: It's his idiom, of course, but some of his shots do strain plausibility.
  • Intergenerational Friendship: With Supergirl - a very unexpected, plausible and touching development.
  • Master Archer: The greatest bowman in the world, and so good he's a Badass Normal in a team largely composed of superpowered powerhouses.
  • Jerkass Has a Point: Is the first to admit that Cadmus is entirely within their right to worry about the League becoming a threat, but is still willing to fight against the agency when the time comes.
  • Mythology Gag: His design resembles his comic book counterpart from the Silver Age.
  • Non-Idle Rich: He eventually sells his company for $3 billion (although he notes with taxes and legal fees he'd be lucky to get a billion and a half) to fully devote himself to crimefighting.
  • Only Sane Man: Batman specifically wanted him on the League for this reason.
  • Refusal of the Call: He never responded to the League's initial invitation to join, requiring John Stewart to track him down and more or less kidnap him with the teleporter, then tells Batman that he refused because "someone needs to look after the little guy." By the end of his debut episode, he accepts the offer to join, partially due to coming around to Batman's way of thinking, but mostly due to Black Canary.
  • Shipper on Deck: In "Far From Home", he is very clearly in favor of the budding courtship between Supergirl and Brainiac 5.
  • Small Steps Hero: In his first appearance, he openly identifies as this, noting that he fights smaller crimes that affect the little guy while the Justice League spends more time fighting monsters and aliens far away from home. Batman rebuts this convincingly:
    Batman: Those monsters you don't fight? They tend to step on little guys.
  • Straw Character: In this case, Straw Liberal as he's clearly liberal in his politics, but it isn't carried into a Flanderization. He often disagrees with the other heroes, but shows only respect for their abilities and their motives.
    Green Arrow: Is that a containment suit?
    Captain Atom: Uh-huh. I'm not flesh and blood anymore. Just living energy.
    Green Arrow: That wouldn't be nuclear energy, would it?
    Captain Atom: With a name like 'Captain Atom', what do you think?
    Green Arrow: I think you're what I marched against back in college!
  • Theme Music Power-Up: He even sings his own theme song once!
  • Trick Arrow: He's a recurring character from Unlimited onwards, and naturally gets to show off his collection of trick arrows.
    Green Arrow: [freeing himself from ice] And Black Canary said a buzzsaw arrow was self-indulgent!
    Black Canary 

Black Canary (Dinah Lance)
Abilities: Sonic scream, martial arts master
Voiced by: Morena Baccarin
Appearances: Justice League Unlimited | Justice League vs. The Fatal Fivenote 

"If you call me 'girlfriend', I'm gonna dropkick you into the next county."

Black Canary (Dinah Lance) is a superhero who is a member of the Justice League after the Thanagarian invasion. She was trained by Wildcat and is one of the League's best hand-to-hand fighters with the ability to project a Sonic scream.

  • Always Someone Better: She's this to Huntress. Huntress is considered to be amongst the best female hand-to-hand combatants without superpowers in the world, but Black Canary is still a superior fighter to her (technically, Black Canary does have a superpower, but she prefers to just use her fighting skills whenever possible, she also didn't need to use her power to defeat Huntress in "Double Date").
  • Badass Biker: She owns her own motorcycle that she built herself that she rides very fast and daringly. As for the badass part, she's a heroic member of the Justice League and one of the best hand-to-hand fighters in the world, so she definitely qualifies.
  • Bad Powers, Good People: Her sonic abilities would deafen, kill or even shred an ordinary human, so she usually restricts them to inanimate objects or foes that she knows to have superhuman durability.
  • Battle Couple: With Green Arrow.
  • Blood Knight: She seems to enjoy a good scuffle, and even after all the violence that occurs in "Grudge Match", she still feels the need to goad Huntress into a private cage fight just to settle the score and see who is tougher.
  • Boobs of Steel: Some scenes place emphasis on the fact that she has a pretty big rack, and she's among the toughest women on the planet.
  • Brainwashed and Crazy: In "Grudge Match", she is mind controlled along with other female Leaguers to fight in Roulette's underground ring.
  • The Cameo: In Justice League vs. The Fatal Five, a statue of her appears in the superhero museum in the 31st century.
  • Civvie Spandex: She's dressed like a cocktail waitress.
  • Empowered Badass Normal: She is a excellent fighter. With the addition of her sonic power, she is more badass.
  • Fights Like a Normal: Her superpower is a bit too lethal to use against humans. Thankfully, she was trained by Wildcat, and is one of the League's best hand-to-hand fighters. Not to mention she can't use the Canary Cry for long—it's probably a good idea to conserve it. In "Double Date", she tries to use it for more than a few seconds against Mandragora. She can't take him down and winds up passing out.
  • Good Is Not Nice: She acts like an Anti-Hero, but fights for the side of justice.
  • Hair of Gold, Heart of Gold: Rash and violent tendencies aside, she's ultimately a heroic and good person who fights for justice, and she certainly has a fitting shade of hair for this trope.
  • Head-Turning Beauty: A few background events show that she's "noticed" by several League members. With Green Arrow, it's a Character Arc.
  • Hypocritical Humour: She expresses disdain for Huntress's romantic behaviour towards Question, but she can sometimes act that way herself around Green Arrow, though hers is a little more banter-like than flirtatious.
  • Ink-Suit Actor: She resembles a blonde version of her voice actress.
  • Leg Focus: She wears fishnets that show off every inch of her long and toned yet shapely legs.
  • Male Gaze: She tends to get subjected to these, mainly via camera shots that are focused on her curves, backside, and long shapely legs.
  • Make Me Wanna Shout: Her Canary Cry, an ultrasonic scream capable of anything from incapacitating an opponent to wrecking a building. However, sustaining the scream for long periods of time can leave her exhausted.
  • Ms. Fanservice: She's got it all; an impressive chest, shapely legs, and the love and attention of the camera.
  • Red Oni, Blue Oni: She's generally more impulsive and hot-headed than Green Arrow. She decides the only way to stop Wildcat from fighting is to take him on herself, forcing Arrow to make her pass out and take her place instead. When forced to guard Mandagora, it's Canary who ends up hitting him in the face and getting them forced outside. She drives her motorcycle very fast and recklessly, to the point where Green Arrow is visibly scared when riding on it with her, and when he saves them from colliding with a train, instead of thanking him, she gets angry and chastises him for letting her bike get wrecked.
  • Reused Character Design: She was originally going to appear in The New Batman Adventures, but for whatever reason, those plans fell through. As a result, her character design was retooled into a character design for an incidental (an implied prostitute) in one New Batman Adventures episode, a background extra in the "Chase Me" short, and Batman Beyond: Return of the Joker, but that design was kept when she got to formally appear in Justice League.
  • She-Fu: Downplayed. She can sometimes use a very agile and acrobatic moveset when fighting, but usually she only does this when she's fighting fodder and she can afford to showboat. When taking on a serious challenger like Huntress, she mostly sticks to a simple but effective fighting style.
  • Single Woman Seeks Good Man: She acts like a bad girl, but she's in love with Green Arrow.
  • Tomboy and Girly Girl: The tomboy to Huntress's girly girl. Huntress wears more pink in contrast to Canary's blue, employs an acrobatic fighting style and was quite dolled up while wearing a red dress in "Grudge Match". Meanwhile, despite also sometimes using her feminine wiles, Canary is personality-wise The Lad-ette. She's an adrenaline junkie, if the way she rides her motorcycle is any indication, and is a bit of a Blood Knight (being the one to goad Huntress into a cage fight at the end of said episode), and is grossed out by Huntress's flirty and sappy interaction with The Question in "Double Date". Downplayed as neither woman is overly masculine or feminine.
  • Tomboy with a Girly Streak: Dinah is an interesting case, as she's fairly feminine in appearance and wardrobe, wearing waitress stockings and a fair amount of make-up, and she's not above flaunting her stuff when it suits her, but personality-wise she's rather tomboyish. She seems to enjoy a good fight and is an excellent combatant in general, she built her own motorcycle which she also drives quite recklessly especially when in a pursuit. She also finds Huntress's flirtatious behaviour towards The Question to be quite off-putting.
  • Violently Protective Girlfriend: She punched Mandragora when he makes a nasty insult against Green Arrow.
  • Vitriolic Best Buds: With Huntress after some initial...rivalries. In "Grudge Match", The Question even asks Huntress why she's so concerned about Black Canary's behaviour, considering their previous altercation involved Canary beating her up.
  • Wrench Wench: After her motorcycle is destroyed during a pursuit, she mentions she rebuilt it by hand.
    The Question 

The Question (Charles Szasz/Victor Sage)
Abilities: investigation, deductive skills, fighting prowess
Voiced by: Jeffrey Combs
Appearances: Justice League Unlimited

"Few even think to ask the question..."

The Question is a superhero and a member of the Justice League after the Thanagarian invasion. He has conspiracy theories and brilliant deductive skills. He uses a special flesh-colored mask that covered his face, along with a special yellow gas that could change the colors of his hair and clothing.

  • Adaptational Wimp: In the comics he's considered one of the top martial artists in the DC universe, trained by Richard Dragon (who jockeys for position with Lady Shiva as the best martial artist in DC comics). Here, while he is certainly a capable fighter, he's more known for his eccentricities and detective skills than for his combat abilities, and loses to Green Arrow (who is himself skilled, but nothing really special) in a hand-to-hand fight.
  • Agent Mulder: The guy believes that aglets have a sinister purpose, and that topically applied fluoride renders teeth visible by spy satellite. On the other hand, he's proven to be a highly talented detective, either in spite of his paranoia or even perhaps because of it. For what it's worth, he did nail it with his theory about Baskin Robbins' secret, hidden Flavor 32.
  • Anti-Hero: His interrogation techniques are similar to Batman's, but he's even more ruthless. Plus he had no problem with hunting down and killing Luthor without the League's knowledge if it kept the world safe from Armageddon and the League's reputation as heroes in tact.
  • Arkham's Razor: The entire reason Batman recruited him, as he notes in "The Doomsday Sanction." Even "The World's Greatest Detective" needs a tenuous connection to get results; Question has a unique ability to learn world-shattering secrets starting from absolutely nothing.
    Batman: I admit, he's wound a bit too tightly. But if anyone can find a hidden link from Luthor to Cadmus, he's the man.
  • Armor-Piercing Question:
    • He gets one on Superman when he confronts him with the possibility of a war between the League and Cadmus if Luthor became president, which Superman doesn't properly respond to:
      Superman: We would never fight the government!
      The Question: Not even if Luthor was the government?
    • He has another extended exchange in "Flashpoint" where he discusses his attempt to murder Luthor:
      The Question: I went to kill Luthor so that you wouldn't be able to.
      Superman: That's not how we do things.
      Question: How do we do things, Superman? Your counterpart killed Luthor, this Luthor is scheming to enrage you...
      Superman: Doing a pretty good job of it.
      The Question: Ruining your reputation, turning your friends and comrades against you, creating a superpowered arms race, but you cannot succumb!
      Superman: I can shut down Cadmus without killing Luthor.
      The Question: Carry on, then. If you're wrong, it's not like it's the end of the world, right?
  • Badass Bookworm: He is one of the greatest detectives in the DCAU and a The Chessmaster to boot and involves interrogating suspects and beating up their security detail.
  • Badass Longcoat: In the time honored tradition of detectives, he wears one. The difference is that he's investigating super villians.
  • Badass Normal: One of the 'non-supers' in the league. Justified as his talents are detective work, not super powers. Batman hints Vic may be the superior detective, in part due to his open mind. After all, Batman only considers sane theories, which - in a superhero universe - is more of a limitation than it sounds.
  • Battle Couple: With Huntress. They casually discuss dating plans while kicking butt.
  • The Blank: His gadget hides everything on his face.
  • Breakout Character: He is one of the most popular characters in the Unlimited seasons.
  • Car Fu: He does this to a group of Darkseid's Parademons during the series finale. He even punches one out of his window.
  • Catchphrase: "Obvious, in hindsight."
  • Cloud Cuckoolander: Comes with his status as the League's resident Conspiracy Theorist.
  • Coat, Hat, Mask: His "power suit" consists of a blue overcoat, fedora, and that skin mask of his.
  • Comically Missing the Point: When Supergirl expresses shock that he goes through her trash he responds with a scoff and says, "Please. I go through everyone's trash."
  • Conspiracy Theorist: The full extent of his theories have not been revealed, but he believes in a single, all-encompassing cabal of powerful individuals who have ruled the earth since Ancient Egypt, currently connected to such diverse phenomena as Crop Circles and boy bands. He hasn't figured out how it all ties together, but he's convinced that it does. There is also a hidden background to the plastic tip on the end of shoelaces, aglets, whose true purpose is sinister.
    Question: Topically applied fluoride doesn't prevent tooth decay. It does render teeth detectable by spy satellite.
  • Crazy Survivalist: (Then again, he has been right before...)
    Green Arrow: Does everything have a sinister motive in your world?
    Question: Yours too. You just don't know it yet.
  • Creepy Monotone: Used as often for comedic effect as gravitas. He sings a pop song while breaking into a research lab.
  • Deadpan Snarker: Every time Green Arrow mocks his theories he has an appropriate zinger in response. He also trades barbs with his girlfriend during stake-outs.
  • Demoted to Extra: He undergoes this to a certain extent after the Cadmus arc. He was still there, but he wasn't a big part of the plot anymore.
  • Didn't See That Coming: He certainly didn't count on the fact that Luthor's presidential campaign is a complete fake, just to spite Superman. Nor that he would have super strength, though to be fair, Luthor himself didn't see that coming either.
  • Entertainingly Wrong: Much like Rorschach in Watchmen he connects the dots and thinks he's latched on to the truth only to realize that he reasoned, understandably and plausibly, on wrong premises, the League!Earth is not going to follow the Lord!Earth timeline, League!Supes would never break his one rule like Lords!Supes would and ultimately the real plot was Brainiac hijacking Luthor's body and mind for his own purposes and Luthor decides that he'd rather be a God. However, he was almost proven right, when Superman had, for one moment, intended to kill Luthor.
  • Establishing Character Moment: This exchange he has with Green Arrow and Supergirl tells you everything you need to know about the Question.
    Green Arrow: Hold your horses. No one asked for more help. This whole trip must just prove that the kid shouldn't eat nachos before bed.
    Question: Peanut butter sandwiches.
    Supergirl: How did y—what, do you go through my trash?
    Question: Please. I go through everyone's trash.
  • The Faceless: Complete with Dramatic Unmask in "Flashpoint".
  • Failed a Spot Check: Dismisses Huntress's concerns about Black Canary in the episode "Grudge Match" only for her suspicions to turn out to be right on the money. Just goes to show that even the Question is fallible.
  • The Fatalist: As a nod to how his creator Steve Ditko envisoned him, he cites the Law of Identity as part of his reasoning why he believes that the League will eventually become like the Justice Lords if Luthor ever became president regardless of assertions to the contrary.
    Question: Everything that exists has a specific nature. Each entity exists as something in particular and has characteristics that are part of what it is. "A" is "A". And no matter what reality he calls home, Luthor is Luthor.
  • The Friend Nobody Likes: His lone wolf nature and Cloudcuckoolander sensibility gives him this status among the Justice League. Especially given his conspiracy theorist tendencies and creepier behaviors like going through the trash of his fellow League members.
    • When Batman announces that he's put him in charge of anti-Cadmus research, the rest of the seven, which includes Superman and Martian Manhunter complain and groan - and Batman, of all people, admits that the Question is "wound a little too tight".
    • He and Green Arrow do tend to partner up a lot, since their power level and skill sets suit them to investigation work. Arrow isn't always thrilled about it, but he's willing to go along.
    • Superman attempts to avert this in his usual way, even if the Question constantly rebukes what he has to say, Clark does his best to reassure him that his view of things won't come to pass, but the Question stubbornly refuses to change what he thinks.
  • Go Mad from the Revelation: When he learns all about the Justice Lords. While he was already eccentric, he becomes noticeably more unstable in response to this discovery.
  • Good Cannot Comprehend Evil: He is usually good at avoiding this, but he fails to realize how petty Luthor truly was.
  • Good Is Not Nice: Unlike the League, he has no problems with murdering people to ensure they won't be a problem in the future.
  • Great Detective: He's just as good as a detective as Batman is if not better. After all, Batman trusted him to find the link between Cadmus and Luthor instead of doing it himself.
  • Hidden Heart of Gold: The Question is incredibly cynical, paranoid, and intrusive as a person, rarely caring what someone else thinks about his methods. But despite it all, the Question does care about the others: He helps Huntress with her personal vendetta purely because he liked her, rather than the promise of Cadmus info she offered. And while he ultimately attempts to kill Luthor so that there isn't a repeat of the Justice Lords, he does so in a manner to ensure the rest of the League won't be dragged down with him, and specifically cites that Superman's legacy, a man he had been on edge about and extremely doubtful of, will remain intact.
  • Informed Attractiveness: Or lack thereof. Question admits upon being unmasked that Huntress was correct in her assumption that he was ugly. This is despite the fact he appears pretty standard for male superheroes in the style of the DCAU.
    • This may be an homage to Watchmen’s Rorschach, who was inspired by The Question. Rorschach is also a paranoid conspiracist detective who’s unpopular with other heroes, and also has red hair (Question dyes it black) and is considered ugly by others.
  • Improvised Weapon: The Question does not carry weapons, and trusts to the environment to provide defense and distraction. Notable examples include a potted plant, a computer monitor, a bedpan and a grenade belt. He fully intended to assassinate Lex Luthor with his tie.
  • I "Uh" You, Too: Finds it a bit difficult to properly confess his feelings for Huntress.
  • Lighter and Softer: This incarnation is more like Steve Ditko's Question, albeit one with a less stringent morality.
  • Lonely Together: Implied to be the bedrock of his relationship with Huntress. He was the only one who tried to help her resolve her personal vendettas and actually treats her respectfully, mainly because he's also seen as a crazed loner Anti-Hero who doesn't play nice with other members of the League.
  • Made of Iron: Gets captured and tortured by Cadmus for a while: he holds out, and within a few hours of his rescue he's back in the thick of things.
  • Manchurian Agent: One tie-in comic has him be used as this by an unknown party. He's so paranoid that he winds up figuring himself out before he can actually do any damage.
  • Mellow Fellow: Never gets angry and rarely breaks his Creepy Monotone, no matter what happens. Well, there was that time he discovered info about the Justice Lords...
  • Necessarily Evil: Tries to invoke this against Luthor to ensure that the Justice Lords don't happen in their world by killing him before it could happen.
  • Nerves of Steel: For a hero with no real powers, it takes guts to stand up to Galatea - who's as strong as Supergirl and more than capable of murder at her slightest whim - and tell her to kill him to prove his point. (And let his teammate get an open shot at her.)
  • Not so Above It All: He awkwardly admits to Huntress at the end of Double Date that he went along with her plans because he found her attractive.
  • Obfuscating Stupidity: While he is very much a crackpot, The Question is also far sharper than he lets on. His detective skills are actually on par with Batman's - if not better, as Batman has problems with Arbitrary Skepticism despite his best efforts; oddities such as Supergirl's Psychic Dreams and Cloning Blues tend to throw him off, while Vic is essentially a Heinlein detective; able to reason logically with unfamiliar, hard-to-believe facts as easily as with the commonplace.
  • Odd Friendship: With Green Arrow, his off-on investigating partner, who is an archer and basically his Agent Scully.
  • Official Couple: With Huntress, who becomes his girlfriend and also an investigation partner.
  • Plausible Deniability: Invoked. He knows that if he kills Luthor, nobody will blame the League...because the Question's a well known nutjob, who even the League just about tolerates.
  • The Power of Trust: One JLU comic book had a story where the paranoid Question tries to find which member of the League had planted a bomb. He refuses help from the other heroes since he distrusts all of them. It turned out to have been done by himself, under a villain's mind control. Obviously An Aesop about the fact that sometimes you just have to trust others. Extra points for having The Question rescued by Martian Manhunter, his prime suspect.
  • Properly Paranoid: Often times his suspicions are confirmed. There was a secret thirty-second flavor.
  • Right for the Wrong Reasons: Either he's the world champion at this particular trope, or there really is a centuries-long, absolutely secret military/industrial conspiracy linking boy bands, crop circles, the 32nd flavor at Baskin-Robbins, actors being elected to public office, the Girl Scouts, and...much, much more.
  • Sanity Slippage: Admittedly not particularly stable to begin with; he gets much worse in his realization that You Can't Fight Fate.
  • The Soulsaver: He stops Helena from killing Mandagora, since it would mean that she would put his son Edgar through the same trauma she went through. This is also why he decides to kill Luthor, rather than risk Superman doing it one day. Taking Luthor's life, or any life, would ruin Superman personally and morally, but the Question feels that he, as "a well-known crackpot", can bear that burden better and keep the League's reputation in tact.
  • Soundtrack Dissonance: Pumps a guy for information while blasting generic pop music.
  • Strong Girl, Smart Guy: With Huntress, as he mainly does detective work while she acts as the muscle.
  • Surprisingly Realistic Outcome: For all of his amazing analytical abilities, Question does suffer from paranoia, something that only only grows as he finds out more and more dark secrets involving the Justice Lords and Cadmus. Additionally, he's an incredibly hard person for people to connect to, and even harder for him to trust people, which leads to him taking drastic actions by himself.
  • Team Member in the Adaptation: Vic was usually more of a loner in the comics, but here he's part of the League.
  • What the Heck Is an Aglet?: "The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister."
  • Who Shot JFK?: According to Question: "There was a magic bullet. It was forged by Illuminati mystics to prevent us from learning the truth!"

Metamorpho (Rex Mason)
Abilities: self-transmutation into any element or combination of elements, shapeshifting, United States Marine Corps military training
Voiced by: Tom Sizemore
Appearances: Justice League

Rex Mason is a former Marine who served with John Stewart before becoming an executive at Stagg Enterprises. After revealing to his boss Simon Stagg that he was leaving the company and marrying his daughter Sapphire, Stagg set him up to be exposed to a mutagen as a test subject for his "Metamorpho" project. He's later considered for membership in the League after Superman is seemingly disintegrated by Toyman before finally joining it during the League's expansion after the Thanagarian invasion.

  • Blessed with Suck: Mason's powers come bundled with a freakish appearance.
  • Demoted to Extra: He had a two part episode dedicated to him in the first season. After that, he's usually just seen in the background without any speaking lines.
  • Fashionable Asymmetry: His default form.
  • Hair Today, Gone Tomorrow: Rex used to have a full head of hair. But when he became Metamorpho, Rex is now bald.
  • Hidden Depths: Despite the front he puts on, he actually looks up to his friend John Stewart and wishes that he too could be a hero.
  • Nigh-Invulnerable: His powers allow him to change his chemical make up to avoid taking damage.
  • Ugly Guy, Hot Wife: Downplayed. He and Sapphire are engaged and the trope took into effect after his accident (Rex was quite the looker before it), Sapphire doesn't seem to mind though.
  • Underwear of Power: In his default human appearance, Metamorpho is naked except for his underwear of power — which therefore are presumably part of his body.
  • Voluntary Shapeshifting


See his entry here.
    Captain Atom 

Captain Atom (Nathaniel Adams)
Abilities: Super strength, flight, invulnerability, energy projection, incorporeal survival beyond 'death'
Voiced by: George Eads ("Initiation") and Chris Cox ("The Greatest Story Never Told" onward)
Appearances: Justice League Unlimited | Justice League vs. The Fatal Fivenote 

A former captain in the United States Air Force: an experiment reduced him to a sentient cloud of nuclear radiation, and he now inhabits a human-shaped containment suit. In addition to the typical powers, he can both generate and absorb any kind of radiation.

  • Adaptational Wimp: His comic book counterpart is a Physical God with almost unmatched powers to manipulate any kind of energy and being borderline unkillable. Here, he goes down against Superman.
  • The Cameo: In Justice League vs. The Fatal Five, a statue of him appears in the superhero museum in the 31st century.
  • Determinator: In "Flashpoint", he stubbornly fights Superman despite both of them knowing that he is less powerful and could never win in a one-on-one match. Superman is then forced to beat him into submission.
  • Energy Beings: There's just a luminous, deadly cloud inside that robotic-looking shell.
  • Fire-Forged Friends: With Green Arrow.
  • Face–Heel Turn: Cadmus manipulates him into a Face–Heel Turn by way of his Air Force commission in the second season of Unlimited. He returns to supporting the League as soon as those orders are countermanded.
  • Going Critical: If anything ruptures that suit, things will get bad for the Captain, and much worse for anybody nearby.
  • The Good Captain: And he earned that rank, too. It does cause some problems when his loyalty to the military conflicts with his loyalty to the Justice League.
  • Heel–Face Turn: When Cadmus attacks the Watchtower, he chooses to fight alongside his fellow heroes again.
  • Lawful Stupid: See My Country, Right or Wrong.
  • Man of Kryptonite: He can emit any kind of radiation. While fighting Superman in "Flashpoint", he replicates the 'red sun' energy signature that slowly drains Superman's powers: he might have been able to replicate real Kryptonite instead, but he was not fighting to kill - just to win.
  • My Country, Right or Wrong: Eiling reactivates his commission to the Air Force, resulting in his Face–Heel Turn when he attacks Superman to keep him from rescuing Question instead of trying to see if Superman was justified in his actions first.
  • Mythology Gag: In "Task Force X", he and Plastique have two interactions. In the comics during the '90's, the two were romantically involved and even got married (although it received complaints from fans that their romance was mostly informed than shown).
  • The Stoic: He's curt and clipped in his speech, and usually prefers receiving orders to making speeches.

Vixen (Mari McCabe)
Abilities: animal ability replication
Voiced by: Gina Torres
Appearances: Justice League Unlimited | Justice League vs. The Fatal Fivenote 

"What makes you think I know anything about the jungle? I live in a loft in Chelsea."

Vixen (Mari McCabe) is a member of the Justice League after the Thanagarian invasion. In her civilian life, she is a fashion model. She also dated John Stewart after Hawkgirl resigned from the league. Vixen is in possession of a mystical amulet, that, upon being touched, allows her to mimic the abilities of any animal of her choice, all without changing her form.

  • Animal Themed Super Being: A vixen is a female fox, and she has the ability to take on the abilities of any animal she can think of, such as the strength of an elephant or the speed of a cheetah.
  • Battle Aura: Whenever she taps into her totem's power, the animal chosen briefly appears as an incorporeal or astral projection.
  • Beauty Equals Goodness: She's kindhearted and caring, and works as a model.
  • Brainwashed and Crazy: In "Grudge Match", she is mind-controlled along with other female Leaguers to fight in Roulette's underground ring.
  • The Cameo: In Justice League vs. The Fatal Five, a statue of her appears in the superhero museum in the 31st century.
  • Imagination-Based Superpower: If Vixen can picture an animal doing it, then she can do it too. While her most common powers are the speed of a cheetah and the strength of an elephant, she also demonstrates remarkable creativity with some other choices, such as the kicking strength of a donkey or the constricting "hug" of an anaconda.
  • Impaled with Extreme Prejudice: Shadow Thief kills her by sneaking up on her and then stabbing her during a date with John just before John was about to propose.
  • In the Back: Shadow Thief murders her by stabbing her from behind.
  • Logical Weakness: While the Tantu Totem grants her the power of animal she chooses, she's still a human being, and so any animal ability based on particular anatomy (such as a bird's wings) is out of her reach.
  • Love Triangle: She's involved in one with with John and Hawkgirl.
  • Male Gaze: There are lots of shots focused on her toned backside and bust, which are often specifically emphasized in her scenes.
  • The Missus and the Ex: Gets put on a team with Hawkgirl for a space mission, which makes John Stewart very anxious. They end up getting along very well and by the mission's end, swap embarrassing stories about John.
  • Most Common Super Power: She has a very large bust.
  • Ms. Fanservice: She's got it all, and it comes with being a model.
  • Mutually Exclusive Powerups: She can use only an abilities one by one.
  • Navel-Deep Neckline: Just like her comic book counterpart, she wears a form-fitting orange body suit with a long neckline that reaches her navel as her superhero uniform.
  • Nice Girl: Sexiness and bigotry aside, she's really sweet, caring, kindhearted and compassionate.
  • Noble Bigot: Despite her romantic rivalry and her grievances against her for being part of the Thanagarian invasion, she still collaborates with Hawkgirl like a fellow teammate.
  • Powers via Possession: Vixen was in possession of a mystical amulet, that upon being touched, allowed her to mimic the abilities of any animal of her choice all without changing her form. Her powers did have restrictions though; she did seem to be incapable of mimicking animals that could fly.
  • Romantic False Lead: For John. By the end of the show, John Stewart's relationship with Vixen is treated respectably enough that, even when Shayera learns of her and John's future offspring Warhawk, John still refuses to leave Vixen (who is actually injured at that time) instantly simply because destiny says otherwise. He will instead wait for everything to happen between the three of them organically (and presumably post-series finale, if the fact that Rex/Warhawk is Shayera and John's Kid from the Future says something). Shayera, though logically not happy, more or less accepts his decision and, instead of complaining, she goes have a talk with Batman (so he can tell her about Warhawk).
  • Statuesque Stunner: It comes with being a professional model in her downtime.
  • Vitriolic Best Buds: Vixen ends up befriending Shayera, even saving her life at some point, and Shayera doesn't make too much of a fuss at their relationship despite the unspoken, though sometimes blatantly hinted-at, tensions still existing.
    Hawk & Dove 

Hawk and Dove (Hank and Don Hall)
Abilities: Enhanced strength and agility, low level super-speed
Voiced by: Fred Savage (Hawk), Jason Hervey (Dove)
Appearances: Justice League Unlimited

Hawk & Dove are a pair of brothers who are a team of superheroes and members of the Justice League.

    Mister Miracle 

Mister Miracle
Abilities: Superhuman strength, stamina, durability, flight (using Aero Disks), mastery of escape artistry
Voiced by: Ioan Gruffudd (adult), Zack Shada (young)
Appearances: Batman Beyond, Justice League Unlimited

Scott Free was the son of Highfather traded to Darkseid for Orion as part of the peace treaty between New Genesis and Apokolips. After several attempts to escape from Apokolips, he eventually succeeded, along with his wife, Barda, and the two became heroes on Earth.

  • Arch-Enemy: He considers Granny Goodness to be his.
  • Batman Gambit: Pulls an impressive one on Granny Goodness with J'onn's help. Predicting that Granny will refuse to return Oberon after he delivers Kalibak to her, he has J'onn disguise himself as Kalibak and read Oberon's location from her mind, so the Flash can rescue him.
  • Battle Couple: With Big Barda.
  • Charles Atlas Superpower: Zigzagged. His superhuman strength is a result of being a New God, but his ability to escape death traps? He practiced by trying to escape Granny Goodness's orphanage.
  • Determinator: Withstood growing up as a ward of Granny Goodness without having his will broken.
  • Expressive Mask: Wears one that covers his whole face.
  • Happily Married: To Big Barda.
  • Tiny Guy, Huge Girl: The tiny guy to Barda's huge girl. Granted, he's not that much smaller than her, but it's enough to be notable.
    Big Barda 

Big Barda
Abilities: Superhuman strength, stamina, durability, Female Furies combat training
Voiced by: Farrah Forke
Appearances: Batman Beyond, Justice League Unlimited

Big Barda is a New God from Apokolips who married to Mister Miracle and would later become a member of the Justice League.See here for more info.


Abilities: Gunfighter, expert driver... student starship driver
Voiced by: Michael Rosenbaum ("Task Force X"), Nathan Fillion ("Hunter's Moon" onward)
Appearances: Justice League Unlimited

"You had best watch what you say about Mr. Clint Eastwood."

Vigilante is a gunman hero garbed as a cowboy, and member of the expanded Justice League.

  • A-Team Firing: He can't hit the broadside of the barn if the episode needs him to be. Shayera lampshades this.
    Shayera: Can you even see where you're shooting at!?
  • Badass Biker: He uses a bike for transportation.
  • Badass Normal: No powers other than guns, a lasso, skill, tenacity and sheer bravery.
  • Cowboy: His whole theme.
  • Day in the Limelight: He gets a bit more Screentime in "Hunter's Moon" and "Patriot Act".
  • Fanboy: Of Clint Eastwood. He even says to Shining Knight to watch what he says about his character in Dirty Harry, if he wants to keep watching movies at his room.
  • Fantastic Racism: Towards Thanagarians for torturing him during the invasion, to a point he addresses Hawkgirl by this name as a Fantastic Slur. He also called the Thanagarians "filthy hawks".
  • Guns Akimbo: He wields a pair of revolvers as his standard weapons.
  • The Gunslinger: In keeping with his Old West theme.
  • Heterosexual Life-Partners: With Shining Knight.
  • Improbable Aiming Skills: Zigzagged. While he is a skilled gunman, he prefers shoots several bullets at once rather than making precision shots, ensuring that at least one bullet will hit its mark.
  • Noble Bigot: Despite his Fantastic Racism against the Thanagarians for the invasion and torturing and against Hawkgirl for her participation, he still cooperates with the latter.
  • Odd Friendship: One's a modern-day vigilante with a fondness for cowboys, the other is an Arthurian knight Fish out of Temporal Water who still clings to his culture even if he's not in the right era. How they managed to strike a Bromance is anybody's guess, but probably stems from them both being Seven Soldiers of Victory members in the comics.
  • Primary-Color Champion: Vigilante's heroic outfit consists of a white cowboy hat, white pants, a long-sleeved blue t-shirt, and a red bandanna.
  • Revolvers Are Just Better: His favorite weapons, keeping with his Cowboy theme. If "Hunter's Moon" is to be believed, it seems he uses Laser Cartridges.
  • Those Two Guys: With Shining Knight.
  • Tragic Bigot: Given that he was tortured during the Thangarian invasion, it can be understandable why he viewed them as "filthy hawks".
    Shining Knight 

Shining Knight (Sir Justin)
Abilities: Fighting abilities with sword and hand-to-hand; enchanted arms and armor
Voiced by: Chris Cox
Appearances: Justice League Unlimited

A knight of Arthur's court thrown into the present.


S.T.R.I.P.E. (Pat Dugan)
Abilities: Normal human; mechanized suit provides flight, invulnerability, super-strength, beam and missile weaponry
Voiced by: Phil LaMarr
Appearances: Justice League Unlimited

Stargirl's stepfather, Pat Dugan...or more precisely, S.T.R.I.P.E., the codename for the bulky, clunky-looking Powered Armor that he fights crime with.

  • Badass Family: With Stargirl, his stepdaughter.
  • Badass Normal: He's a normal man with a badass piece of Powered Armor.
  • Cool Old Guy: If it weren't for Wildcat, he'd probably be the oldest guy on the team.
  • Deadpan Snarker: He only really got lines during "Chaos at the Earth's Core", but this seems to be his favored means of bursting Stargirl's self-importance.
    Pat: If I was you, I wouldn't talk behind somebody's back when they got super-hearing.
  • Overprotective Dad: He claimed to be one according to Stargirl.
  • Powered Armor: Starts off as more of a Mini-Mecha before gradually becoming more like this in the final season.
  • Red Oni, Blue Oni: He is the Blue to Stargirl's red-oni tendencies.
  • Those Two Guys: With Stargirl, although the episodes that include them tend to focus on her.

Stargirl (Courtney Whitmore)
Abilities: Normal human: power staff supplies flight, telekinesis and energy projection
Voiced by: Giselle Loren
Appearances: Justice League Unlimited

Stargirl is a member of the Justice League, who joined the League sometime after the Thanagarian invasion alongside S.T.R.I.P.E her partner/step-father.

  • Alpha Bitch: Sort of. She's vain and fame seeking, has a large sense of entitlement, and mocks and belittles those around her to ease her own feelings... but she does go out there and risk her life regularly for the public good.
  • Badass Family: With S.T.R.I.P.E., her stepfather.
  • Badass Normal: All of Stargirl's powers are actually derived from her Cosmic Staff; she has no superpowers of her own. And let's face it, how many teenage girls, if granted a weapon that fired energy blasts and enabled them to fly, would use the weapon to fight supervillains?
  • Bare Your Midriff: For once, the costume design is relatively in-character considering teen styles at the time the cartoon was made.
  • Bratty Teenage Daughter: In addition to the Alpha Bitch traits mentioned above, S.T.R.I.P.E. is in fact her stepdad and partner.
  • Character Development: Over the course of "Chaos at the Earth's Core", she comes to respect Supergirl and ultimately saves her life. By the end of the episode, the two seem to be starting a friendship, with each of them complaining to the other about their respective overprotective relatives.
    • By "Patriot Act", she's more concerned with the lives of civilians than her own heroics. When the newly-monstrous General Eiling attacks, she captures him in a lasso of energy and immediately starts flying away to minimize damage: "We're taking this somewhere else! Haven't you ever heard of innocent bystanders?"
  • Clothes Make the Superman: She gets her powers from her cosmic staff, which allows her to fly, direct telekinesis, and shoot beams of energy.
  • Driven by Envy: She gets very jealous upon seeing Supergirl's popularity in Japan.
  • Flight: She wields a cosmic staff that enabled her to fly.
  • Glory Hound: While she usually means well, she is fame seeking, and believes her heroics deserve more recognition.
  • Headbutting Heroes: With Supergirl in "Chaos at the Earth's Core" though by the end of the episode, they've formed a tentative sort-of friendship.
  • Jerk with a Heart of Gold: She may be a bit bratty, but she cares about helping people and has no patience for evil.
  • Kid Hero: In the comics, Stargirl debuted as a 16-year-old kid. While her age isn't explicitly stated in JLU, she lives with her stepdad and is drawn as a teenage girl. The tie-in comics establish that she is indeed still a teenager and attends high school.
  • Leeroy Jenkins: Her impetuosity sometimes gets the best of her performance.
  • Little Miss Badass: The youngest member of the league after Billy Batson, but fights giant monsters, supervillains, and alien invasions without pause.
  • Primary-Color Champion: Stargirl's heroic outfit consists of a mixture of red, white, and blue.
  • Team Member in the Adaptation: Courtney and Pat were more associated with the Justice Society in the comics, but here they're part of the League thanks to the absence of the Society.
  • Those Two Guys: When she appears, she's with S.T.R.I.P.E..
  • Took a Level in Kindness: She does become nicer over time.

Supergirl (Kara Kent/Kara In-Ze)

Voiced by: Nicholle Tom
See here for more information.
    Booster Gold 

Booster Gold (Michael Jon "Booster" Carter)
Abilities: Twenty-fifth century education; suit provides flight, invulnerability, possibly other abilities
Voiced by: Tom Everett Scott (Booster Gold, Justice League Unlimited), Bruce Timm (Booster Gold, Batman and Harley Quinn), and Billy West (Skeets)
Appearances: Justice League Unlimited | Batman and Harley Quinnnote 

Booster Gold is a shamelessly self-promoting superhero from the year 2462, who travled to the present and became a member of the Justice League after the Thanagarian invasion. Accompanied by his Robot Buddy Skeets who usually tries to balance out Michael's grandstanding behavior while aiding him.

  • Character Development:
    • After "The Greatest Story Never Told", he seems to abandon his grandstanding and adopts a professional commitment to helping others.
    • Notably, despite previously being sidelined to minimal roles, he takes an active role in repelling the Dark Heart, providing disaster relief in New Mexico after the fusion cannon is fired, repels the attack of the cloned Ultimen on the Watchtower II, and answered the League's call to arms when Darkseid's forces invaded.
  • Clothes Make the Superman: All of his superpowers come from his costume and equipment.
  • Creator Cameo: Bruce Timm voices his vocal cameo in Batman and Harley Quinn.
  • Crouching Moron, Hidden Badass: When he's not seeking glory, he can be a pretty good superhero if he tries hard enough.
  • A Day in the Limelight: The only episode to really focus on him is "The Greatest Story Never Told".
  • Deadpan Snarker: It's so habitual that even his robot has started picking up the habit.
  • Earn Your Happy Ending: In the end, he was willing to risk his own life to put an end to the menace. He eventually succeeded, and even though this deed didn't grant him his wanted mega-fame, it did earn him admiration (and possibly something more) from Dr. Simmons, who saw the heroism in him when he was no longer capable of seeing it himself.
  • Flight: Not exceptional in the League, although judging by his ability to escape gravity wells, he can generate a lot of thrust.
  • The Friend Nobody Likes: Downplayed. The founding members of the League aren’t blind to his antics and treat him accordingly, though other Leaguers seem to accept him (though are also aware of his glory-seeking) if his background appearances are any indication.
  • Glory Seeker: Although he promoted himself as a fighter for justice, in reality, he left the future in pursuit of mega-fame and fortune.
  • The Greatest Story Never Told: It's even the title of the episode. While the others are busy with an evil wizard, Booster Gold is sucked into dealing single-handed with a catastrophe indirectly caused by the offscreen battle. The others never get to know about this.
  • Inferiority Superiority Complex: For however big his ego may be, he's aware that he's not well-liked among more prominent heroes and is relatively unknown to the public. We get a glimpse of his low self-esteem in the climax of his episode, where he cracks from the Trauma Conga Line and confesses to Dr. Simmons that he was a loser back home too and it's part of why he went back to the past to try to become rich and famous.
  • It's All About Me: Lessened, at least temporarily, by his deep sense of failure near the end of "The Greatest Story Never Told".
  • Jerk with a Heart of Gold: A narcissist, but - deep inside - a hero.
  • Robot Buddy: Skeets.
  • Sure, Let's Go with That: In the tie-in comics, Kara mentions that when Booster debuted, he originally wanted to use something else as his superhero name (likely Goldstar, per as that's what he wanted in comics), but stumbled over his words and said his nickname instead. Apparently, the news spread word of it before he could object.
  • Those Two Guys: In the tie-in comics with Blue Beetle.
  • Time Travel: He travelled to the past to seek glory as a superhero.
  • Time Travel for Fun and Profit: In the comics, this is purposely invoked (he actually has a deeper reason to act like a pompous buffoon abusing time travel). Not clear if this is the case in the animated version.
  • Trauma Conga Line: During the events of "The Greatest Story Never Told". It's not clear if he's always a Butt-Monkey or if this is an incredibly bad day for him.
    Mister Terrific 

Mister Terrific (Michael Holt)
Abilities: Super-intelligence: inventions provide additional powers

Mr. Terrific is a member of the Justice League who joined sometime after the Thanagarian invasion.

  • Ascended Extra:
    • He was only The Cameo prior to Unlimited Season 2, where he then became the League's new main Mission Control after J'onn takes a leave of absence in "To Another Shore".
    • After spending Unlimited as a Mission Control, he gets to see action as a main character in Vs. The Fatal Five.
  • Genius Bruiser: Uses his T-Spheres for power and is able to outsmart Luthor. He's considered to be one of the three smartest people on Earth by Batman (Word of God is that he's in third place, and it is confirmed in the show that Luthor is in first place).
  • The Leader: Not so much. He's Mission Control and in charge of League deployments, but not being a founding member, he lacks J'onn's moral and disciplinary authority.
  • Living Prop: Although a super-genius would be very useful in planning planet-wide superhero logistics, Mr. Terrific gets almost no focus until late in the series, when somebody has to take over Mission Control.
  • Mission Control: After J'onn takes a leave of absence.

Steel (John Henry Irons)

See here for more information.
    Doctor Fate 

Doctor Fate (Kent Nelson)
Abilities: Expert sorceror; helmet provides immense magical abilities, exact limits unknown
Voiced by: George DelHoyo, Oded Fehr

Doctor Fate is a powerful magic user who joined the Justice League sometime after the Thanagarian invasion. He and Superman knew each other prior to the series.

See here for more information.


Zatanna Zatara

Voiced by: Julie Brown (Batman: The Animated Series), Stacie Randall (Gotham Girls), Jennifer Hale (Justice League, "This Little Piggy"), Juliet Landau (Justice League Unlimited, "The Balance"note ).

Zatanna is a magician and stage performer with real magical powers, who joined the Justice League after the Thanagarian invasion.

See here for more info about her.


Fire (Beatriz da Costa)
Abilities: Fire projection, transformation into fire, flight
Appearances: Justice League Unlimited

Fire is a member of the Justice League who joined after the Thanagarian invasion. She is usually seen accompanied by her friend Ice. Fire can project flame bolts and actually turn herself into a being of green fire, whereupon she could fly.

  • Action Bomb: She releases an omnidirectional blast of fire while fighting a robot squid.
  • Bare Your Midriff: She is always wearing something that shows off her toned stomach, be it her superhero outfit or a bikini.
  • Brainwashed and Crazy: In "Grudge Match", she is mind controlled along with other female Leaguers to fight in Roulette's underground ring.
  • Censor Steam: Strategically placed flames when she activates her powers.
  • Color Motif: Green. Her hair and eye color are both green. Her costume is dark green. And whenever she emits her flames, they are of light green color.
  • Curtains Match the Window: Green hair and eyes.
  • Flying Firepower: She can fly outside her flame form, however.
  • Ms. Fanservice: Aside from being mostly naked in the flame form, she was briefly seen in a bikini in "Destroyer".
  • Naïve Newcomer: For starters, she thinks the Flash's reserved attitude towards her is because he is mentally preparing himself for the battle to come.
  • Playing with Fire: If you couldn't tell by her name.
  • Technicolor Fire: Her flames are bright green.
  • Statuesque Stunner: Fire, the object of Flash's not-so-subtle affections, is the tallest one on the team when she, he, and Hawkgirl go to Blackhawk Island.
  • Those Two Guys: With Ice.
  • Wreathed in Flames: She activates her power by transforming into a being of living fire, with small flames covering her lady parts.
  • Unresolved Sexual Tension: With the Flash: nothing seemed resolved by the time of the grand finale. Given that the tie-in comics show Flash dating Linda, it would seem that Flash has settled for just being friends with Fire.

Ice (Tora Olafsdotter)
Abilities: Ice projection
Appearances: Justice League Unlimited

Ice is a member of the expanded Justice League after the Thanagarian invasion with the ability of cryokinesis.

  • An Ice Person: A heroic example.
  • Nice Girl: Her characterization is revealed to be this in a cut episode. In one scene, she tells Fire not to rough up J'onn (who is hostile from essentially being drugged) any further because heroes show compassion and mercy, which just results in J'onn being able to recover and beat them up before fleeing.
  • Those Two Guys: With Fire, though she doesn't even get Fire's amount of screen time.
    Red Tornado 

Red Tornado
Abilities: Android with wind generation and control abilities
Voiced by: Powers Boothe
Appearances: Justice League Unlimited

Red Tornado is a robotic member of the expanded Justice League after the Thanagarian invasion.

  • Blow You Away: His abilities were strong enough to take on three copies of Wind Dragon from the Ultimen, while only using one hand, as they used all their might in making wind tunnels. Effortlessly counteracted a tornado created during "The Great Brain Robbery".
  • Flying Brick: Presumbly has above-human strength and durability, but focused on wind powers.
  • Mechanical Lifeforms: An android
  • What Measure Is a Non-Human?: Was ripped in half by Amazo. Fortunately, he got better.
    Elongated Man 

Elongated Man (Ralph Dibny)
Abilities: Detective with powers of shape alteration and flexibility
Voiced by: Jeremy Piven
Appearances: Justice League Unlimited

Elongated Man is a member of the Justice League after the Thanagarian invasion. He has the ability to stretch his body to tremendous lengths and is a skilled detective.

  • Crouching Moron, Hidden Badass: Somewhat immature superhero with a chip on his shoulder whose attitude and seemingly lame powers gets him relegated to mere crowd control with Booster Gold, but ends up playing a pivotal role in defeating Mordu, a colossal evil sorcerer that was a match for the entire League. Played for Laughs in that this happens entirely offscreen.
  • The Friend Nobody Likes: Other heroes find him talkative and arrogant, though not as bad as how they see Booster.
  • Deadpan Snarker: Given that Jeremy Piven is the voice behind the character, it should come as no surprise that Elongated Man is known to lighten the mood with some dry humor, more specifically this little gem from the episode "The Greatest Story Never Told".
    ''Elongated Man (repeating back what Green Lantern/John had just told him): We don't need two stretchy guys. This is so NOT fair! I realize Plastic Man is in the League too, but come on i have it all over that guy. One time i disguised myself as a vase. Ok maybe not, who'd want to anyways? But i am a detective, which means i'm like Batman and Plastic Man rolled into one.
  • Dude, Where's My Respect?: Complains about this with Flash and Booster Gold.
  • Hypocritical Humor: After complaining about how he feels the other heroes not only exclude him, but rub it in when comparing him to Plastic Man, he proceeds to do just that to Booster Gold when they finally ask him to join the fight.
  • Off Screen Moment Of Awesome: Takes down Mordu, a threat that warranted the entire League, with nothing more than "stretching in the right place at the right time."
  • Rubber Man: As always.
  • Superhero Speciation: Invoked by Green Lantern: they already have Plastic Man on the scene, and "We don't need two stretchy guys."
    The Creeper 

The Creeper

See here for more info.
    The Crimson Avenger 

The Crimson Avenger (Lee Walter Travis)
Voiced by: Kevin Conroy
Appearances: Justice League Unlimited

The Crimson Avenger is a member of the Justice League after the Thanagarian invasion.

    Doctor Light 

Doctor Light (Kimiyo Hoshi)
Abilities: Photokinesis, flight
Voiced by: Lauren Tom
Appearances: Justice League Unlimited

Doctor Light is a member of the Justice League after the Thanagarian invasion. She has the power of photonics, also known as the ability to control light waves.

  • Arbitrary Skepticism: When Waller informs her and a bunch of other Leaguers that Ace's illusions have become real, Light says that she very much doubts that. Waller reiterates what she just said, adding on that if it gets out of hand, Ace could destroy the world.
    B'wana Beast 

B'wana Beast (Michael "Mike" Maxwell)
Abilities: Communicate with animals, enhanced senses, agility, flexibility, and keen tracking skills
Voiced by: Peter Onorati
Appearances: Justice League Unlimited

B'wana Beast is a member of the Justice League who joined after the Thanagarian invasion. He's rather cocky and flirtatious with women, but dexterous nonetheless.

    Blue Devil 

Blue Devil (Daniel "Dan" Cassidy)
Voiced by: Lex Lang
Appearances: Justice League Unlimited

Blue Devil is a member of the Justice League who joined after the Thanagarian invasion.

  • The Cameo:
    • Can be seen as one of the background Justice Leaguers.
    • In "Destroyer", he has a single line, saying "Get to the Javelins!" while watching Darkseid's forces invade Earth from the Watchtower along with Hawkgirl, Mr. Terrific, and some other Leaguers.
  • A Day in the Limelight: He has Issue #25 in the tie-in comic to himself.
  • Hero with Bad Publicity: His demonic, monstrous appearance has scared children and other civilians while trying to rescue them. This is part of why he hates his demon body. On the other hand, children find him cool if they witness him fighting crime and monsters.
  • I Am a Monster: He hates himself for his new appearance.

Wildcat (Ted Grant)
Voiced by: Dennis Farina
Appearances: Justice League Unlimited

An aging superhero who acted as a mentor countless other heroes, but who is now bitter over being left off missions due to his age.


Jason Blood/Etrigan

Jason Blood was a knight of King Arthur who betrayed Camelot to Morgan le Fay. As punishment, Merlin bound him to the demon Etrigan, granting him immortality, and charged him to oppose Morgan forever after.

See here for more details.

    Plastic Man 

Plastic Man (Patrick "Eel" O'Brien)

A member of the League with similar powers to Elongated Man.

    Rocket Red 

Rocket Red
Abilities: Powered Armor
Appearances: Justice League Unlimited

Gypsy (Cynthia "Cindy" Renolds)
Appearances: Justice League Unlimited

Cynthia Reynolds, better known as Gypsy, joined the Justice League after the Thanagarian invasion.

  • Adaptational Superpower Change: In the comics, she's a Master of Illusion and has some training in astral projection. Here, she seems to possess Intangibility and the ability to create teleporation portals instead.
  • The Cameo: She's relegated to mostly background appearances, and never even speaks in the show.
  • Does Not Like Shoes: She is always seen barefoot.
  • Exactly What It Says on the Tin: A woman dressed in traditional Roma clothing named... Gypsy. Checks out.
  • Have a Gay Old Time: It's possible that part of the reason she didn't get much screen time (or even her name spoken aloud) is that "gypsy" has been discredited by actual Roma, who consider the term a slur.
  • Jumped at the Call: Whenever trouble arises, she's always one of the first Leaguers shown rushing to help.
  • Support Party Member: In "Flashpoint," we see that Gypsy uses her powers to support the League rather than fight directly. She's shown conjuring a portal to rescue an injured fireman and take him to safety. Notably, though, she still joins the teleporting Leaguers to fight Parademons in the Grand Finale, so it's possible that she has some combat prowess as well.
  • Thinking Up Portals: If her cameo in "Flashpoint" is any indication, she can phase through walls by creating portals. Other people are able to travel through them as well.
  • Two Guys and a Girl: The animators often put her with Vibe and Steel as a reference to their membership in Justice League Detroit in the comics.

Introduced post-Justice League Unlimited

    Power Girl 

Power Girl
Appearances: Batman and Harley Quinnnote 

    Black Condor 

Black Condor

Appearances: Batman and Harley Quinnnote 



Appearances: Batman and Harley Quinnnote 


Triumph (William MacIntyre)

Appearances: Batman and Harley Quinnnote 

    Green Lantern/Limelight (Jessica Cruz) 

Green Lantern/Limelight (Jessica Cruz)
Voiced by: Diane Guerrero
Appearances: Justice League vs. The Fatal Five

"'Everyday, in every way, I am getting better.' What a load of crap."

A young woman troubled with anxiety, who turns out to be the newest Green Lantern on Earth. Though troubled with anxiety in the present, she will become a legendary heroine known as Limelight. And the Fatal Five has set their sights on her.

  • Action Girl: Her mental trauma ultimately does nothing to deter her from being one. Once she comes to terms with her issues, she becomes a One-Man Army and takes down the Fatal Five.
  • Adaptation Expansion: Jessica will take on the superhero moniker of Limelight at some point in the future, an original concept made for her in this continuity.
  • Adapted Out:
    • There's no indication that she ever had a Power Ring, likely because the DCAU doesn't have a Crime Syndicate universe or at least never came into contact with one.note 
    • There's no sign of fellow Green Lantern Simon Baz, whose place in Jessica's character arc seems to have been taken by Thomas.
  • Badass Creed: "Everyday, in every way, I am getting better." Not really. But you know the one we mean.
  • Character Development: She starts off as a girl troubled with anxiety that struggles to pull herself together to becoming a brave heroine who is able to overcome her troubles and save the day.
  • Commonality Connection: Jessica and Thomas bond over being troubled heroes.
  • Dark and Troubled Past: On a hiking trip with two of her friends, they came across a mobster burying a dead body. He executed her two friends and she barely managed to escape with her own life by falling from a cliff.
  • Earned Stripes: Jessica gains her iconic eye lantern when she has her Heroic Willpower moment.
  • Famed In-Story: Thomas reveals to her that she'll become a famous, beloved heroine known as Limelight.
  • Glowing Eyes: While fighting Validus, her eyes briefly glow green while trying to break out of his grasp.
  • Heroic Second Wind: Has one after the Fatal Five successfully break out Emerald Empress and Validus despite her efforts to stop them, which results in several Green Lanterns on guard including herself and Kilowog getting badly injured and her ring getting destroyed.
  • Heroic Willpower: In the climax of Vs. The Fatal Five, the Persuader slices her ring open, but as expected from a member of the Green Lantern Corps, she's able to fix it by sheer heroic willpower.
  • Hikikomori: She has trouble leaving her apartment due to her extreme anxiety.
  • MacGuffin Super-Person: The Fatal Five go after her during the events of the movie because the rest of the Green Lantern Corps is busy on Rann and as a troubled newcomer, she be easily cowed into freeing Emerald Empress and Validus from prison on Oa.
  • Nervous Wreck: She suffers from severe anxiety and PTSD, due to seeing her friends get murdered and nearly getting murdered herself.
  • Nice Girl: Despite being troubled with her own issues, she reaches out to Thomas to also try to help him work out his issues.
  • Sole Survivor: She was the only one out of her and two friends that survived a murder attempt.
  • You Are Not Alone: She and Thomas help each other cope with their own issues and end up growing close because of this.
    Miss Martian 

Miss Martian (M'gann)
"You know what? I'm getting a mochaccino."
Voiced by: Daniela Bobadilla
Appearances: Justice League vs. The Fatal Five

"I'm Miss Martian, jackass!"

A teenage Martian heroine who aspires to join the Justice League, but must first undergo Batman's tutelage.

  • Ambiguous Situation: What Miss Martian's true ethnicity is. Justice League established that the only Martians were the Green Martians while the White Martians were replaced by their Canon Foreigner expy, the Imperium, in addition to the fact that J'onn was the only survivor of the Imperium invasion. Either Miss Martian really is a Green Martian in this version, she's somehow a member of the Imperium, or the White Martians have been retconned back into existence.
  • Cute Monster Girl: She's a Martian, but she's made herself look like a human save for the green skin.
  • Deadpan Snarker: When Batman lectures her and says that he doesn't want to work with teenagers, she silently transforms into Robin II. He admits she has a point.
  • Foil: To Batman. Her dorky teenage attitude and his dark broody self clash like day and night, but they seem to get along rather well, some awkwardness aside. The closest comparison to their relationship may be the one between John Stewart and Kara.
  • Flying Brick: Just like her Uncle J'onn and her comic version.
  • Good Cop/Bad Cop: She claims to be the good cop to Batman's bad cop.
  • Green-Skinned Space Babe: The form she assumes, except maybe a more cuter take.
  • Intangibility: One of her powers as a Martian. It becomes helpful when Mano, who can destroy anything with a single touch, tries to kill her while she's seemingly unconscious by touching her head.
  • Mythology Gag: She has her Young Justice Season 2 outfit.
  • Playing Possum: Manages to get the upper hand on Mano when he attempts to kill her by playing dead.
  • Redhead In Green: She's a ginger with green skin.
  • Superpower Lottery: She's got flight, intangibility, telepathy, shapeshifting, and super strength. Notably her debut movie plays up her strength (and by extension the strength of Martians in general), whereas the original series downplayed her uncle's.
  • Two Girls and a Guy: Subverted Trope. Although she, Jessica, and Thomas are the main three teen heroes of the movie, she's not as close to either of them as Jessica and Thomas are to each other. When she tries befriending Thomas, he's too out of it to respond to her but responds better to Jessica, so Miss Martian leaves the two be.
  • Weak to Fire: Like all Martians, she's weak to fire or at least has a psychological fear of it. In one scene, she's frightened by a spreading fire and Batman runs over to shield her with his cape.
    Green Lantern (Hal Jordan) 

Green Lantern (Hal Jordan)
Voiced by: Adam Baldwin
Appearances: Justice League Unlimited | Justice League vs. The Fatal Fivenote 

"Hal Jordan. Another time shift. I'm up to speed, carry on."

A U.S. Air Force pilot stationed at Broome Lake. In another life, Hal Jordan would have been the Green Lantern that joined the Justice League. During the crisis caused by Chronos's tampering with the timeline, he briefly appeared in place of John Stewart. At some point in the main timeline, he eventually becomes a Green Lantern and joins the Justice League.

  • Ambiguous Situation:
    • Star Sapphire is Carol Ferris, so how much of her backstory in this continuity has to do with Hal is unknown. She seems to be more of a supervillain for hire in this version and she genuinely supported Aresia's effort to eradicate men due to her past experience with "some unpleasant men over the years", if that's any indication of the state of their relationship.
    • Artwork of him as a Green Lantern can be seen in the Superbabes breastaurant in Batman and Harley Quinn, which could suggest that he became a Green Lantern at some point after Justice League Unlimited if you view it as more than just an Easter Egg. Justice League Vs. The Fatal Five confirms that this is true, although whether or not he joined before or after Batman and Harley Quinn is unclear.
  • The Cameo:
    • In Superman: The Animated Series episode "In Brightest Day", a plane at the Broome Lake Air Force Base while Kyle Rayner and Sinestro duke it out can be seen labeled as belonging to "Colonel Hal Jordan".
    • In Justice League vs. The Fatal Five, a statue of him appears in the Green Lantern display in the superhero museum in the 31st century.
  • Decomposite Character: Justice League vs. the Fatal Five confirms that Hal does become a Green Lantern in the normal timeline, but his origin of getting the ring from Abin Sur was given to Kyle Rayner and his roles as a founding member of the League and the GL responsible for Sinestro's removal from the GLC were given to John Stewart.
  • Demoted to Extra: A main character in the comics, Hal's only appeared in cameos in the DCAU.
  • Dull Surprise: He initially doesn't realize that he's fluctuated into the main timeline and remains calm when he does, briefly introducing himself before getting back to business.
  • For Want of a Nail: If things had been different somehow, he would've been the Green Lantern on Earth instead of John. His appearance in "The Once and Future Thing" implies that he comes from a near-identical timeline with the only difference being that he's there in place of John, since John also has a Dull Surprise when he re-fluctuates back.
  • In Spite of a Nail: Regardless, Hal will eventually become a Green Lantern and join the Justice League, as shown in Vs. The Fatal Five.
  • Reasonable Authority Figure: While trying to get information about Chronos's whereabouts from his wife, he assures her that the League will try their best not to hurt her husband.
  • Rogues' Gallery Transplant: Sinestro and Star Sapphire (who is confirmed by Word of God to be Carol Ferris) are instead Kyle and John's enemies. John was responsible for Sinestro's expulsion from the Lantern Corps while Sinestro gets involved in Kyle's origin story, and whatever is up with Star Sapphire is never explained.
    Green Lantern (Guy Gardner) 

Green Lantern (Guy Gardner)

Appearances: Justice League vs. The Fatal Fivenote 

A future Green Lantern and member of the Justice League.

  • The Cameo:
    • A thief resembling Guy appeared in the Superman: The Animated Series episode "In Brightest Day...".
    • In Justice League vs. The Fatal Five, a statue of him appears in the Green Lantern display in the superhero museum in the 31st century.
  • A Day in the Limelight: He's the main character of an issue in the tie-in comic.

Comic-Only Members

    Blue Beetle 

Blue Beetle (Theodore Stephen "Ted" Kord)

Appearances: Justice League Unlimited (comic only) | Justice League Infinity
Abilities: Advanced weapons and equipment

A superhero active prior to the Thanagarian invasion alongside Booster Gold.

  • Ambiguous Situation: It's unknown if he succeeded Dan Garrett and if Jaime Reyes would succeed him in the mantle of Blue Beetle. And while we're on that note, it's unknown if he ends up dead like he usually does.
    Steel II 

Steel II (Natasha Irons)

Steel's niece.

  • The Cameo: She appears as one of the attendees at Superman's funeral in "Hereafter".
  • Comic-Book Movies Don't Use Codenames: Possibly subverted. In her first stint as a superhero, she doesn't use any of her three codenames from the comics, but nothing is stopping her from using them later in her career.

All-Star (Olivia Dawson)

The local hero of Apex City. Though not a formal member of the Justice League, she worked together with them while fighting Brainiac in her hometown and was granted honorary membership by Batman after losing her powers defeating Brainiac.

  • Canon Foreigner: She was created for the Justice League Adventures tie-in comic for the Justice League cartoon.
  • Clothes Make the Superman: Her Star Charm gave her her powers. After it was destroyed while fighting Brainiac, she was forced to retire from superhero-ing.
  • The Knights Who Say "Squee!": Being a teen hero, she was ecstatic when she got to work with the Justice League.


An angel from Heaven that came to Earth and became a superhero.

    Doctor Occult 

Doctor Richard Occult

A private investigator that uses magic to confront the supernatural.

    Mary Marvel 

Mary Marvel (Mary Batson)

Billy Batson's sister and Captain Marvel's female counterpart. Unlike her male counterpart, she joined and stayed in the League.

    Animal Man 

Animal Man (Bernhard "Buddy" Baker)

A superhero who can mimic animals as his power.

Future League Members

See Batman Beyond – Justice League Unlimited.

Alternative Title(s): DCAU Justice League The League