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Characters / Final Fantasy III

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This is the Character Sheet for Final Fantasy III. For characters from the SNES game titled Final Fantasy III in North America, see the character sheet for Final Fantasy VI.

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The Warriors of Light

    In General 
  • Child of Two Worlds: In the remake it's revealed that the party were born on the surface world and came to the floating continent with Cid Haze as a consequence of Xande unleashing the flood of darkness. However, this is not touched upon later in the game outside of Dummied Text hinting at Ingus' hometown.
  • The Chosen Many: Four kids were chosen by the crystals to save the world.
  • Color-Coded Characters: The four starting Onion Knights have differing color palettes to set them apart, the colors being red, blue, green and purple (though appearing red during combat). The DS remake pays tribute to this by color-coding the party members in the opposite order from the Famicom lineup while Dissidia Final Fantasy NT would give Onion Knight palettes based on 3 of the 4 Onion Kids. Averted with the manga heroes as their color palettes change on each manga cover.
  • Conveniently an Orphan: Something all three groups have in common is that they're orphans and they're chosen by the crystals. The remake both lampshades and somewhat justifies it by revealing that the warriors are not native to the Floating Continent and came from the surface world.
  • Depending on the Writer: Whether or not the remake characters or Dissidia's interpretation based on the Famicom originals are the canon protagonists varies. Material pertaining to III directly will use the remake protagonists while crossovers such as Dissidia or Theatrhythm will use Onion Knight. It gets particularly odd in mobages such as Brave Exivus or Record Keeper where you can use both the remake protagonists and Onion Knight, though Record Keeper does acknowledge it in special dialogue and Onion Knights' soul breaks. Meanwhile, the manga uses its own set of characters, although that's justified given how early it was made.
  • Divergent Character Evolution: The original Onion Kids did not have distinct personalities nor any defining characteristics outside of their armor color, which became irrelevant as soon as Jobs became available. The manga diverged them into three boys and one girl, each with distinct appearances and quirks while dropping the Onion Knight motif. The DS remake followed suit with its protagonists who were differentiated even further with wardrobes that carried over into the design of their job outfits and having two of the four orphans not end up in Topapa's care. Meanwhile, the Onion Knight seen in Dissidia, whilst still based on the original Famicom heroes, is a character in his own right and has his own identity beyond any of the other protagonists.
  • Inconsistent Coloring:
    • The manga protagonists tend to have different color schemes across the few colored illustrations they get (such as Muuchi's hair being brown in some illustrations and black in others). Doug is probably the most extreme example, usually being blond and having an association with green and yellow except in at least one case where his hair is silver and his clothes are blue and yellow.
    • Subverted with Luneth: Onion Knight's Luneth costume associates him with the color blue rather than the usual purple, likely to make him a Composite Character with the unnamed warrior from the artwork of the original version of IIInote . However both the Japanese name of the costume and Onion Knight's personality hint that, while invocative of him, it isn't actually Luneth.
  • Light Is Good: As counterparts to the equally-benevolent Warriors of Darkness.
  • Made of Iron: They survive two airship crashes and end up no worse for wear. The remake references this in a darker context by introducing a third crash to the game via the updated backstory: Cid was ferrying an airship full of people on the day the flood of darkness happened, and the only survivors were himself and the four orphans.
  • Naughty Is Good: To varying degrees depending on the group: On one end, Luneth is the only mischevious one of his group and that's partially due to his nature; on the opposite end is Muuchi, Doug and J Bowie from early in the manga, who are shown to trick and steal from merchants, to the ire of Toppapa and later Melfi.
  • The Smurfette Principle: Played straight in both the manga and the remake which have a single girl among the group, averted in the original where the four orphans were all boys, not that it means much.
  • Symbol Motif Clothing: In the DS version, each of the four heroes has a particular symbol or patterning in their shown Freelancer/normal clothing that pops up in many of their job outfits. Luneth has the pattern of his vest of belts and a 3x3 checkered pattern similar to them, Arc has the "X" shown on his belt buckle or his yellow scarf, Refia has the cross on the clasp of her vest, and Ingus has the teardrop shape of his pendant, or just continues to wear it. Here's a few examples.
  • Trauma-Induced Amnesia: In the remake, it's implied that a combination of this and childhood amnesia is why the warriors could not remember that they came from the surface world, or even that there was a surface world to begin with. Dummied Out text further complicates it by showing that Luneth and Ingus vaguely remember the airship crash and his hometown respectively, along with the mountain range near the Cave of Shadows, while Arc and Refia show no sign of remembering anything prior to their lives on the floating continent.
  • Weapon of Choice:

    NES/Famicom Onion Kids
The main protagonists of the original Famicom version of the game. Four orphans from the village of Ur, they fell into a hole in the Altar Cave while exploring. There, they encounter the wind crystal and are chosen to be the Warriors of Light.
  • Canon Name: Zigzagged:
    • The original game didn't give the Onion Kids names and most media at the time didn't use consistent names. After the release of the DS remake, screenshots and gameplay of the Famicom version in media such as the Ultimania or Theatrhythm's EMS sequence use the same names as the DS protagonists (Luneth, Arc, Refia and Ingus). However, in Dissidia Final Fantasy, the Onion Knight in that game who is based more closely on the Famicom heroes simply goes by Onion Knight or variations of the name.
    • Meanwhile, the manga adaptation, Yūkyū no Kaze Densetsu: Final Fantasy III Yori uses the names Muuchi, Doug, Melfi and J.Bowie. That said, outside of being protagonists, they don't really have much in common with the Onion Kids either.
  • Composite Character:
    • Dissidia Final Fantasy would represent the original Onion Kids via a single Onion Knight who appears as the FFIII hero representative, a trend that would continue with later crossover games. Leans into ZigZag territory as, although his descriptions occasionally mention his other three friends we have yet to see them.
    • In a less straightforward example, Luneth's personality seems to be the closest to the original Onion Knights.
    • Goes in the opposite direction in Final Fantasy Record Keeper where, despite the sprite being based on the class' appearances prior to Dissidia, Onion Knight's soul breaks and easter egg dialogue make it clear he's based on the Dissidia interpretation. The release of the III-themed Dreambreaker dungeon in 2020 finally adds a dress record based on the Dissidia interpretation named "Cosmic Onion Knight".
  • Featureless Protagonist: The many NPCs whom you meet have more personality (and more to say) than your Kids do. The only thing setting them apart is their color schemes when using the Onion Knight job.
  • Guest Fighter: A singular Onion Knight representing them appears in Dissidia and this interpretation goes on to appear in its various spinoffs. An Onion Knight closer to the original depiction is the basis for the class' appearance in Brave Exivus with the Dissidia Onion Knight also appearing as a CG unit.
  • Heroic Mime: Averted; Even in the original 8-bit version they have dialogue.
  • Kid Hero: Their youth is remarked upon several times. By comparison, the DS protagonists are more closer to teenagers than children.
  • Sixth Ranger: Final Fantasy Record Keeper in particular plays Onion Knight as a fifth party member to the DS protagonists in the special dialogue prior to fighting Nemesis and with them lending their power to him in his later soul breaks.
  • Vague Age: They're said to be youthful, but it doesn't give a clear idea of what age they are. Even the adaptations do not clear up matters: Both the manga and the DS remake portray the heroes as teenagers, but Dissidia's Onion Knight appears to be a child.

DS Orphans

An orphan raised by Nina and Elder Topapa in the village of Ur. Adventurous by nature, his curiosity gets the better of him as he tumbles into a hole created by the great earthquake.

The main protagonist of the DS remake, he's an orphan from Ur raised by the village priest, Topapa. He was the first one to speak to the Wind Crystal, which charges him to find the other three Warriors.

  • Adaptational Nice Guy: Memory of Heroes tones down Luneth's Innocently Insensitive traits, with his reckless coming from his habit of sacrificing himself for his allies.
  • Bishōnen: He's very pretty, with purple eyes and silver hair.
  • The Berserker: Fitting his reckless nature, his usual job is the Warrior job, which has an ability that sacrifices defense in favor of attack power.
  • Blow You Away: He uses wind-based attacks in Final Fantasy Record Keeper.
  • Bully Hunter: The children teasing Arc at the beginning of the game flee when they see him, implying that he's this, at least where Arc is concerned.
  • Bullying a Dragon: He and Ingus were initially willing to stand their ground against Bahamut (although, just a dragon as far as they knew at the time) in-spite of Desch's warning to run.
  • Casting a Shadow: He can use Darkness abilities in Record Keeper and he has a Dark Knight counterpart in Brave Exivus.
  • Composite Character:
    • To an degree, he's one to the four Onion Kids from the original game, retaining their backstory and being closest in personality to them. His silver hair with a ponytail also calls to mind the warrior from Amano's artwork for III.
    • In both Record Keeper and Brave Exvius, Luneth vaguely acted as one to Dissidia's Onion Knight prior to the latter joining the games, to the extent of having two of his moves (Swordshower and Blade Torrent) as special moves/Soul Breaks. The Brave Exvius example is a bit more notable as Swordshower is exclusive to Luneth and neither version of Onion Knight nor Onion Knight Refia can use it.
  • Cryptic Background Reference: Not nearly as much as Ingus, but a Dummied Out scene reveals that he is vaguely aware of once being on an airship, in an area heavily implied to be the mountain range around the Cave of Shadows. Additionally, in both a scene in the final game and the unused text, he is shown to vaguely remember the airship crash that brought them to the floating continent.
  • Deadpan Snarker: Moreso in the unused text (especially towards Refia).
  • Déjà Vu: In one of Cid's scenes directly after crashing the airship in Nelv Valley, Luneth gets a feeling that they've done that before suggesting that he has vague memories of the airship crash that made the party orphans. The unused text shows a similar scene in the Wrecked Ship, where Luneth cryptically says that they've seen a destroyed ship before.
  • Dual Wielding: He dual-wields, like everyone else, in the opening. His appearance in Final Fantasy Brave Exvius also has him wield a longsword and a knife, and he's one of the few characters in that game to be able to do this innately.
  • Constantly Curious: The game opens as he falls through a hole he was investigating, subsequently leading him to the Wind Crystal.
  • Fearless Fool: His adventurous nature gets him into trouble a few times.
  • Glass Cannon: His usage of the Warrior job makes him one by extension. Brave Exvius runs with this further via his STMR reward: "Luneth's Clothes" gives an impressive attack boost... along with having a singlepoint of defense.
  • Guest Fighter: He makes appearances in Pictlogica Final Fantasy (both normal and Viking), Final Fantasy Airbourne Brigade, Final Fantasy Record Keeper, and Final Fantasy Brave Exivus. Additionally, one of Onion Knight's unlockable costumes in Dissidia Final Fantasy and it's sequel gives him Luneth's hairstyle, named Luneth (Luneth-Style in Japan) in Duodecim.
  • Headbutting Heroes: A Downplayed example with Refia, which is much more explicit in the unused text where he's prone to teasing her, much to her annoyance.
  • The Hero: He's the first character controlled by the player and represents the party.
  • Innocently Insensitive: He's not good at tact and either unintentionally insults, or he teases out of place.
  • The Leader: A Type III, Headstrong. He leads the others by charging in, and their more mature and/or cautious natures keep him in check.
  • Jumped at the Call: Due to his adventurous personality.
  • Manly Man and Sensitive Guy: He's the Manly Man to Arc's Sensitive Guy.
  • Sailor's Ponytail: He has a ponytail and he's the most adventurous of the group.
  • Spell Blade: He can use Spellblade abilities in Record Keeper.
  • The Chosen One: By the Wind Crystal. Though all of them are, Luneth brings them together.
  • Too Many Belts: Though quite tame in comparison to the likes of Lulu and others who made the trope famous, Luneth stands out for having a vest made up of three large, thick belts wrapped around his torso. The patterning of said vest reappears on many of his outfits in the different jobs.
  • Treasure Hunter: In the Dummied Out text, he gets excited over the possibility of treasure, and discussion of it usually makes him more interested in the subject at hand.
  • Vague Age: Unlike Arc and Refia, his age never comes up neither in the full game nor the Dummied Out text, leaving it unclear just how old he's supposed to be. Presumably however (especially depending on how one interprets his interactions with Aria) he would be around 15 years old.
  • Vitriolic Best Buds:
  • Weapon of Choice: Or rather class of choice: Unlike the other Warriors of Light, Luneth always uses the Warrior job in promotional material, even in Final Fantasy Record Keeper (though Brave Exvius adds the Dark Knight job as a second class.)
  • Why Did It Have to Be Snakes?: Not to the same extent as Refia, but a scrapped running gag would have Luneth be hesitant to board an airship due to getting seasick (airsick?). There is one remnant of this in the final game, but it's so non-specific that it's likely to go over one's head unless they are aware of it in the first place note .

Another orphan raised by Topapa, and Luneth's best friend. Unlike Luneth, he prefers reading over gamboling in the wild. His studies endow him with great knowledge that more than makes up for his shyness.

Luneth's studious best friend, who is also from Ur and raised by Topapa. He tries to prove himself by going to Kazus for proof that there are no ghosts there and is terrified when he finds out the place is cursed, and insists on joining Luneth to become braver.

  • Adaptational Wimp: Downplayed. In a reversal to Refia; while he is usually the Black Mage of the group, Final Fantasy Record Keeper portrayed him as a White Mage, presumably to accommodate for Desch. That said, he still has decent access to Black Magic as well as being heavily proficient in summon magic (which even Onion Knight doesn't have) meaning he doesn't suffer too badly from this trope for it.
  • Ascended Extra: In a way, and not quite to the same extent as Ingus, but a skittish NPC camped out on the outskirts of Kazus was absorbed into Arc when he was implemented into the remake, possibly serving as the basis for some of Arc's own timidity.
  • Badass Bookworm: He's generally seen as the smartest of the quartet. In the unused text strings he's usually the one to give advice on how to handle bosses and is generally the first to realize when something's wrong (such as questioning why Gutsco took the horn in the first place). The image is further increased if one puts him in the Scholar job.
  • Badass Longcoat: He wears a overcoat and proves to be strong after his Character Development.
  • Bishōnen: Shorter hair than Luneth, but he still has very pretty features. Notably, he seems to have a blush on his character artwork like Refia, which Luneth and Ingus lack.
  • Black Mage:
    • This is his class of choice in the opening and promotional artwork.
    • He's also one in Final Fantasy Brave Exvius, complete with a magic rod and a spell book. He is set to get a 5* variant in the Japanese version that is based explicitly on his Black Mage Job.
  • Brainy Brunette: He loves books and learning and he's got brown-hair.
  • Big Brother Mentor: He becomes this to Prince Alus of Saronia.
  • Character Development: The most clear example of the four, Arc goes from a coward to a hero in his own right. This is best shown by comparing him at the beginning of the game (being bullied by the other kids and needing Luneth to help him) to near the end (practically lead the Light Warriors during Saronia and rescuing Alus from a gang of bullies).
  • Curtains Match the Window: Brown eyes, brown hair.
  • Cute Bookworm: A male example. Towards the beginning of the game, Arc is shy and needs Luneth to protect him from bullies. He later develops into a Badass Bookworm over the course of the game.
  • Fingerless Gloves: Because he's a bookworm.
  • Foil: To Luneth. His official character blurb draws attention to the differences between them.
  • Guest Fighter: Appears in Pictlogica Final Fantasy, Final Fantasy Airbourne Brigade, Final Fantasy Record Keeper, and Final Fantasy Brave Exivus.
  • Hearing Voices: In Memory Of Heroes, he claims Bahamut spoke to him when none of the other heroes (or at the very least Luneth) seem to hear. During the final battle against the Cloud of Darkness, Bahamut apparently continues to speak to him in this fashion right before Arc summons him.
  • Height Angst: It is hinted that Arc is upset with how short he is.
  • Jack-of-All-Trades: In Final Fantasy Record Keeper, Arc's able to utilize the three main classes of magic, although he's more suited for White and Summon magic than Black magic.
  • Making a Splash: His element in Final Fantasy Record Keeper as a Summoner, when he's not playing the offensive White Mage.
  • Manly Man and Sensitive Guy: The Sensitive Guy to Luneth's Manly Man.
  • Not So Weak: Especially when he sees Alus being bullied.
  • Robe and Wizard Hat: His final upgraded appearance in Brave Exvius gives him this look by combining his overcoat with a Black Mage hat.
  • Scarf of Asskicking: It appears in quite a few of his jobs too.
  • Shrinking Violet: At first he's very shy and can't stand up for himself. He develops during the Mognet sidequest and especially after meeting Alus.
  • The Smart Guy: He's usually the one to explain something, especially in the unused text.
  • Straw Vulcan: Tells everyone in the beginning that there are no ghosts in Kazus and goes there to prove it. (He is technically right, though.)
  • The So-Called Coward: He's often called a coward by his peers. But he is the first person who goes to Kazus, where it was rumored to be haunted.
  • Summon Magic: He has access to summon magic in Record Keeper and he becomes a summoner for the finale of Memory of Heroes.
  • White Mage: This is his class in Final Fantasy Record Keeper, unlike most of his appearances where he's the black mage. Downplayed in practice as, while White Magic is still one of his greatest strengths, he has access to summons and, to a lesser extent, black magic.
  • Youthful Freckles: He looks the youngest and has freckles to back the image.

Raised in Kazus by the mythril smith Takka, whose rigorous training led her to run away from home... again.

Voiced by: Yoko Hikasa (Japanese, World of Final Fantasy onward), Mimi Torres (English, World of Final Fantasy onward)

An apprentice blacksmith from Kazus. She escaped the curse by running away and joins Luneth and Arc when they find her in Cid's grounded airship.

  • Abhorrent Admirer: Heavily downplayed given that he doesn't necessarily have a crush on her, but in a Dummied Out subplot for Duster, a bard was to see Refia as his muse, much to her discomfort.
  • Adaptational Badass: Final Fantasy Record Keeper took her Action Girl and blacksmith characterizations Up to Eleven and turned her into a fire-elemental Barefisted Monk who is one of the strongest physical fighters in the game. On the other hand...
  • Adaptational Wimp: Final Fantasy Brave Exvius went the exact opposite way with her White Mage characterization, turning her into one of the best healers in the game whose victory animation involves a chocobo running in from offscreen who Refia then prompty hugs.
  • Affirmative Action Girl: She's the second example of a female party member in the group, following Melfi from the manga.
  • The Apprentice: Her adopted father Takka is Kazus' local blacksmith and wants her to follow in his footsteps. Unfortunately, Refia has no interest in smithing and takes a rebellious attitude towards her father's attempts to teach her.
  • Bare-Fisted Monk: In addition to possibly being one of these in the game itself, Record Keeper has her as a monk rather than her usual White Mage job.
  • The Chick: She has a warm and caring nature, albeit tempered by a sense of no-nonsense and willingness to tell off those who deserve it.
  • Composite Character:
    • The only remake protagonist to avert this. Refia is the only one of the four not to be based on either the Onion Knights or an already existing NPC.
    • Done in the opposite direction in World of Final Fantasy where she retains her personality, but her story arc is a combination of her backstory and Alus' story arc.
  • Cute Bruiser: Never has any qualms or troubles with fighting, and she made it from Tozus to the desert on her own at the beginning of the game. Record Keeper takes it further by making her the Monk of the III realm.
  • Fiery Red Head: She may be the Light of Affection, but getting on her bad side is still an unwise idea.
  • Guest Fighter: Probably has the most exposure of the remake protagonists; In addition to Pictlogica Final Fantasy, Final Fantasy Airbourne Brigade, Final Fantasy Record Keeper and Final Fantasy Brave Exivus, She was a signet in Final Fantasy Legends II and she also appeared in the much more mainstream World of Final Fantasy.
  • Hair Color Dissonance: Between her artwork, variable shadings of her official renders, and spin-off appearances, her hair color ranges from a light strawberry blond to an deep orange-red.
  • Headbutting Heroes: With Luneth. It's much more explicit in the Dummied Out text, though shades of it remain in the final game and one of her quotes in Brave Exvius.
  • Interpretative Character: Due to her many appearances in spinoffs, she has been portrayed with various classes such as a summoner in Final Fantasy Legends II, an Onion Knight in Brave Exvius (though, as a separate unit from Refia normally) and a monk in Record Keeper. That said, she usually uses a class from the White Mage line or a support class.
  • In the Hood: She's the only Light Warrior to wear the White Mage hood and one of two to wear the Devout hood (Arc being the other). Her Freelancer/normal outfit also gains a hood after her second promotion in Brave Exvius.
  • Missing Main Character: Refia is the only member of the four to temporarily leave the party in the final game note  and does so twice: After her initial recruitment, Refia refuses to enter Kazus during the ghost crisis out of fear of facing her father. After the situation is resolved, Takka takes her home and she stays there until Cid asks Takka to make a ram for his airship. Afterwards, she goes to the airship, where she permanently rejoins the party.
  • Platonic Life-Partners: She forms a close friendship with Desch, but she also bonds with his girlfriend immediately and tells him off sternly for not treating her better.
  • Playing with Fire: Her main element in Final Fantasy Record Keeper is fire.
  • Related in the Adaptation: In World of Final Fantasy, Refia is Takka's niece as opposed to his adopted daughter. The Bahamutian soldier possessing his body confirms that they are related by blood as well.
  • The Runaway: She dodged the Djinn's curse as a result of having ran away from her father to avoid training and her description when she's introduced makes it clear that this is not the first time this has happened. She later runs away again to permanently rejoin the party after making the airship ram, though Takka understands.
  • The Smurfette Principle: The only (permanent) girl in the group.
  • Suddenly Voiced: As of World of Final Fantasy she is the only one of the four DS characters to actually have an audible voice.
  • Suspiciously Specific Denial: In the unused dialogue, this is her tactic when she inadvertedly reveals to Sara that the mythril ring used to be hers.
  • This Looks Likea Job For Aquaman: Subverted. Luneth and Arc initially assume that, as a blacksmith's apprentice, Refia could make a mythril ring they could use to end the curse. However, Refia admits that she's not at that skill level due to her disinterest in smithing, and instead points the party in the direction of Castle Sasune.
  • Proper Tights with a Skirt: Tights or leggings.
  • Tomboy with a Girly Streak: Slightly inevitable when you're adopted by a blacksmith. Her clothes are frilly while being practical, though, and she takes an interest in Salina's romantic problems.
  • Team Mom: It happens when you're the Light of Affection. She both looks after them and tells them off when they misbehave. Unei directly notes this in Memory Of Heroes, although Refia is disgusted by the comparison.
  • True Blue Femininity: Her default outfit and job class color are blue and she's the female of the group.
  • White Mage: She is portrayed as one in the opening, artwork and in Final Fantasy Brave Exvius.
  • Why Did It Have to Be Snakes?: She hates toads, as she is all too open about expressing whenever the need to transform into them arises. Becomes rather funny if she happens to be the mage who has to cast the spell. When it turns out that the Warriors of Light have to do it again later on, she just kinda hangs her head in resignation. Poor girl.
    Refia: Toads!? I hate toads! Don't turn me into one!

A loyal soldier of King Sasune's army, he narrowly escaped the Djinn's curse. His prime concern is finding the missing Princess Sara.

A soldier from Sasune, he's a loyal protector of the throne. He was training outside the castle when the curse struck and joins the other three to find Sara and the Djinn with King Sasune's permission.

  • Adaptation Personality Change: Twofold in Memory of Heroes: First, while generally remaining stoic, he displays more emotion throughout the adaptation. Secondly, he's far snarkier here than in other portrayals, to the point of not being above insulting Luneth.
  • Aloof Ally: Downplayed in the final game, but Ingus is shown at rare moments to exhibit annoyance or frustration at the rest of the group's antics. This is most apparent in the Dummied Out text for the Amur Sewers where he admits that he finds them too "soft" to have been chosen by the crystals. He does change his stance after encountering the Four Old Men.
  • Agent Scully: He has a tendency to be skeptical such as expressing disbelief at Desch's memories of why the continent is floating, as well as the idea of the floating continent itself.
  • Amputation Stops Spread: In Memory Of Heroes, as his arm turns to stone thanks to Medusa's bite, Ingus elects to use his knife to shatter the arm and use Refia's Cure magic to regrow it.
  • Anime Hair: It looks like he stood with his back to a high-powered fan and applied hairspray.
  • Ascended Extra: Unlike the other new Warriors of Light, he actually is present in the original version of the game... as a nameless Sasune soldier who managed to avoid being turned into a ghost due to being away on a mission when the Djinn's curse fell upon the castle. The location in which he's encountered and the means by which he avoided said curse were both retained in the remake.
  • An Axe to Grind: Several of his relics in Record Keeper are axes and he's most proficient with them in Pictlogica Final Fantasy.
  • Badass Cape: After his initial promotion in Brave Exvius, as a result of taking on Red Mage characteristics, Ingus gets a cape for his Freelancer/Normal outfit. He also sports one in several of his home game's job classes.
  • Big Brother Mentor: Towards Luneth and Arc especially. In the unused text, he leans closer to a Team Dad.
  • Bishōnen: He looks more masculine than Luneth and Arc, though.
  • Bodyguard Crush: There is a small love story between him and Princess Sara.
  • Bullying a Dragon: He and Luneth were willing to stand their ground against Bahamut when it initially appears. It takes Desch's emphasis on how dangerous it is for them to start running.
  • Casting a Shadow: He's one of the characters capable of using the "Fell Sword" technique in Pictlogica Final Fantasy and unused text hints that he was initially raised in the Dark Knight village of Falgabard, though whether or not he actually becomes a dark knight is up to the player. He also takes up the position of Dark Knight in Memory of Heroes, though we only see it around the time of Doga and Unei's fight. Inverted in Record Keeper where he is a Knight with access to Holy abilities and White Magic.
  • Chick Magnet: Downplayed: There's obviously Sara, but unused text implies that there is a handmaid who secretly pines for him and the dancer in Ur tries to kiss him (though Sara has none of that).
  • Childhood Home Rediscovery: In the unused text, Ingus experiences a wave of nostalgia upon arriving in Falgabard, but he doesn't explicitly remember anything and his skeptic nature causes him to resist the party's theories that he grew up there. Even so, he eventually opens to the idea and expresses a desire to return.
  • Consummate Professional: His upbringing as a soldier means that he's significantly more serious and no-nonsense than the rest of the Warriors of Light. This is highlighted mostly in his views of the Four Old Men in Amur, but some scenes in the unused text imply that this attitude extends towards his teammates to a certain extent.
  • Cryptic Background Reference: While all four light warriors have a Mysterious Past, Dummied Out text for the game only directly touches upon his; In the Cave of The Circle, Doga compares his eyes to those of a dark blade wielder and in Falgabard and the Cave of Shadows (both areas heavily associated with classes that wield dark blades) Ingus expresses familiarity with the area upon arriving.
  • Deadpan Snarker: In Memory of Heroes, usually directed at Luneth.
  • Dishing Out Dirt: Earth is his main element in Final Fantasy Record Keeper.
  • Everything's Sparkly with Jewelry: His large jade pendant, which appears on many of his job classes' outfit.
  • Giant Poofy Sleeves: Okay, so they're not that giant, but they are still very poofy.
  • Guest Fighter: He appears in Pictlogica Final Fantasy, Final Fantasy Airbourne Brigade, Final Fantasy Record Keeper and Final Fantasy Brave Exivus. Additionally, Onion Knight's DLC costume in Dissidia 012 (Duodecim) is based specifically on his outfits (though, in contrast with Luneth's costume, Ingus is not mentioned in the name or description of the DLC pack in the Japanese version of the game.)
  • Hair of Gold, Heart of Gold: He's the traditional noble knight in shining armour.
  • Heroic Self-Deprecation: It's implied that he feels powerless when fighting on his own. This aspect is most apparent in the Dummied Out text but it's still alluded to in a conversation with Sara, his Trust Mastery quote in Brave Exvius and in Easter Egg dialogue in Record Keeper at the end of the Nemesis battle in the Hall of the Beyond if Y'shtola and Ramza are in the party.
  • Humble Hero: He acknowledges that his strength comes from his allies. This is more zigzagged in the unused text where certain moments do portray him in a more arrogant light, something he comes to acknowledge.
  • Icy Blue Eyes: While harder to tell on his CG model, his in-game model has gray-blue eyes, befitting his serious nature.
  • Knightly Sword and Shield: His relics in Record Keeper generally invoke this, mostly being swords and shields.
  • The Lancer: He's more experienced and mature than Luneth and the others, being an actual knight rather than some village kid. This is subtly reflected in that he is level 4 when he joins the party, whereas Arc and Refia join at Level 3.
  • Lady and Knight: White Knight to Sara's Bright Lady. He acts like a Knight in Shining Armor while he's away from Sasune, too.
  • Magic Knight: In the opening FMV, Ingus ignites his sword and uses it to cast a spell with Arc against the behemoth. He also enchants his sword for his special moves in both Record Keeper and Brave Exvius, though Earth elemental for former and merely swinging it with both hands for the latter.
  • Parental Abandonment: Unlike the other three orphans, Ingus is not shown to have foster parents and it is implied that the king is the closest he has to one. Memory of Heroes upgrades this to an Ambiguously Absent Parent, as it is mentioned in passing that he is the adopted son of one of the soldiers, but is otherwise not elaborated on further than that.
  • The Quiet One: He's not as chatty as the other three. That usually means what he does say is serious.
  • Perpetual Frowner: Outside of a few moments of the opening FMV, he usually has frown on his face. Until the ending.
  • Rebel Relaxation: He takes this pose upon winning a battle, adding in a Fist Pump during a level up. Brave Exvius tweaks it to a simple Badass Arm-Fold.
  • Red Mage: In the opening, artwork and Final Fantasy Brave Exvius. Bonus points for the area you meet him in (Castle Sasune) endorsing Red Mages.
  • The Reliable One: He has a very solid and imperturbable manner.
  • Ship Tease: He has plenty with Princess Sara.
  • Spell Blade: As mentioned, he does this in the intro FMV and his Limit Break in Brave Exivus. Zigzagged in Record Keeper where, although he does something similar in his Soul Break animations, Ingus can't actually use Spellblade abilities.
  • The Spock: Most apparent in Memory of Heroes right before the fight against Doga and Unei, where he's this role to Luneth's The McCoy: While Luneth gets angry at him for being ready to kill Doga and Unei, Ingus states that he is agreeing with Doga and simply doing what he must.
  • The Stoic: While he's not necessarily cold, he's more standoffish than the other three, and his character animations are far more reserved. For one thing, he's the only one who doesn't jump when he levels up.
  • Sugar-and-Ice Personality: Sugar around Princess Sara and, to a lesser extent, his friends. Otherwise he acts like The Stoic.
  • Team Dad: It's more evident in the unused text, where he's stricter and more no-nonsense, while also showing more care and concern to his fellow light warriors. Actually brought up at one point in the unused Saronia lines where, during a rant, Arc angrily states that Ingus isn't his parent/guardian.
  • Vague Age: Much like Luneth, his age doesn't come up in-game nor in Dummied Out text. He's implied to be older than the others, both in the way he acts and the fact that he has Ship Tease with Sara who's confirmed to be 21.
  • Vitriolic Best Buds: With Luneth in Memory of Heroes and implied in the opening movie. The actual game doesn't really feature it though.
  • Was Too Hard on Him: He feels this way after Arc leaves the party in the unused text for Saronia.
  • When She Smiles: One of the few, if only, moments in the game (outside of the intro FMV) where Ingus smiles is during the ending when Princess Sara asks to stay with the him longer instead of being sent back to the castle.


    Sara Altney 
The Princess of Sasune, who holds the Mythril Ring that can dispel the Djinn's curse.
  • Adaptational Wimp: Unlike the game where she's enroute to seal the Djinn away, she's trapped in her tower by the Djinn in the manga and while she does prepare to face off against him at one point in the fight, she never gets the chance to do so. In fairness, the Djinn himself is under the opposite trope.
  • Adaptational Bad Ass: In Brave Exivus, she's finally given the chance to fully fight alongside others and to go on adventures.
  • Blow You Away: She can cast the Aero spell and her ability set in Brave Exvius is primarily themed around wind.
  • The Cameo: She appears in the Record Dungeons in Final Fantasy Record Keeper, but has yet to be playable.
  • Clingy Jealous Girl: She shows signs of being one during the ending, when a dancer tries to kiss Ingus.
  • Distressed Damsel:
    • Subverted. Everyone assumes that she's been kidnapped by the Djinn, because she and the ring are gone. You find her in his lair, on her own and quite un-kidnapped, having decided to go and seal him herself.
    • Played straight in the manga where she's initially trapped in her room by the Djinn.
  • Guest Fighter: She appears in Final Fantasy Brave Exvius as a potential vision.
  • Hair of Gold, Heart of Gold: The beautiful and noble princess of Sasune obviously bears the right appearance.
  • Healing Hands: She may occasionally use a Cure spell and she learns White Magic abilities in Brave Exvius.
  • Lady and Knight: Bright Lady to Ingus's White Knight.
  • Magic Staff: She uses a scepter in Brave Exvius, both for casting magic and for physical attacks.
  • Missing Mom: While the king of Sasune is present, the queen is nowhere to be seen. The Mognet questline in the remake heavily implies she is dead.
  • Mythology Gag: The second of four Princess Sara(h)s.
  • Older Than They Look: Sara is 21, but the remake's artstyle doesn't make that entirely clear (which isn't helped with Ingus' Vague Age). Averted elsewhere such as in her artwork or the manga.
  • Rich Boredom: While she understands why she can't go, she makes it clear that she would wishes she could accompany the Warriors of Light on their quest. This is especially apparent in the remake, where one of her Mognet letters directly discusses this trope.
  • Ring of Power: Her Mythril Ring will seal the Djinn.
  • Royals Who Actually Do Something: Though she admits to being nervous, she doesn't hesitate to confront the danger to her kingdom.
  • Ship Tease: She clearly has a thing for Ingus in the DS remake and her lines in Brave Exvius.
  • Stripperiffic:
    • In the her Amano artwork, which is the basis for her design in the DS remake. Downplayed in that she's well-covered everywhere else, but her outfit still shows her cleavage and her belly button.
    • Played straight in the manga which combines her Famicom leotard with the top half of her Amano outfit.
  • Tragic Keepsake: In the remake's Mognet sidequest, this is why she is desperate to have her pendant fixed: It used to belong to her mother.
  • True Companions: With the Warriors of Light in general in the Famicom game and Ingus in particular in the remake.
  • Warrior Princess: The first of many for this series. When the Djinn curses her kingdom, she initially goes alone to seal him away.
  • White Mage: Uses Cure and Aeronote  when she helps in battle. Downplayed in Brave Exvius where she is classified as a Princess, though she still has plenty of white magic abilities.

    Cid Haze 
The commander of an airship, he's the one who found the orphaned kids ten years ago in the DS release.
  • Ascended Extra:
    • In the DS remake, He is significantly important to the backstory of the four orphans, namely being the reason why they are on the floating continent to begin with.
    • For much of the manga, he pilots the party's Global Airship.
  • Chekhov's Gunman: Cid's expertise with airships comes in handy when the party needs to upgrade their boat. And there's his role in the four orphans backstory in the remake.
  • Cool Old Guy: A lively old man who builds airships.
  • Cool Shades: He also has a pair of goggles sitting on his hat.
  • Cryptic Background Reference: The Saronia engineers mention a "genius inventor" who invented the Nautilus and mentions that said inventor was on an airship when the Flood of Darkness hit before wondering what happened to him. These seem to point to Cid being that inventor, although their claim of restoring the airship from "ancient ruin" while Cid is only 64 raises some questions.
  • Drop the Hammer: His physical attack has him use a big ol' hammer.
  • The Engineer: He owns an airship and helps to upgrade the Enterprise into an airship. An NPC in Saronia also hints that he built the Nautilus.
  • Guest Fighter: He appears as a party member in the Theatrhythm Final Fantasy series.
  • Happily Married: To his wife, who is known as "Mrs. Cid" rather than Haze for some reason.
  • Helicopter Pack: In the manga, his backpack has a propeller that allows it to junction as a flight device.
  • Legacy Character: There's an old guy named Cid and big shocker, he owns an airship. Go figure.
  • Nice Hat: He's never seen without his hat. He also has a sea captain's hat in the manga.
  • Playing with Fire: In the DS remake, he can cast Fira to attack enemies.
  • True Companions: With the Warriors of Light in general in the original and the remake (though when Doga summons everyone else to break the Curse of the Five Wyrms, Cid specifically mentions Luneth).

A man suffering from amnesia, he accompanies the heroes to try and find his lost memories.
  • Adaptational Badass:
    • Ziggzagged in the manga. On one hand, he doesn't use magic nor his sword. On the other, he's able to chop down a tree barehanded, so he doesn't really need them.
    • Memory of Heroes skips the Nepto Shrine by revealing that Desch had previously helped the vikings out of a situation of their own. While details aren't given, one with knowledge of the games is left to assume that the situation in question was the Nepto Shrine scenario.
  • Adaptational Villainy: Initially in the manga, Desch appears to be villainous, commanding flocks of birds to attack the protagonists as well as brainwashing people, including Muuchi. However, it's later Subverted when it is revealed that he himself was brainwashed by a monster and he promptly begins acting more like his game counterpart.
  • Black Mage: His class in Final Fantasy Record Keeper, deriving from his use of the Thundara spell when acting as a guest in the party.
  • Brainwashed and Crazy: He's under the influence of a monster in the manga and can, in turn, use his birds to brainwash others, including Muuchi.
  • Cool Hat: He wears a hat in the manga.
  • Cool Sword: He uses a curved sword for his physical attacks.
  • Costume Evolution: His outfit has been tweaked numerous times:
    • The original Amano artwork had him in a jumpsuit with pads on his shoulder and brown hair. This appearance is the basis for his design in Opera Omnia. Additionally, the Famicom version, presumably due to a limited palette, makes his outfit green instead of the traditional purple.
    • The manga translated the jumpsuit as a robe and gave Desch a Cool Hat. He gets a different outfit and a different hat upon being freed from his brainwashing.
    • The remake translates his jumpsuit as a coat, gives him blue-ish hair and adds a strange device to his left shoulder, presumably to allude to his status as a Gadgeteer Genius.
  • Disney Death: Desch throws himself into the boiler of the Tower of Owen, with his fate being ambiguous at best and clearly dead at worst. When Doga calls the Warriors of Lights' companions, he arrives just in time for Desch to climb back up, having narrowly fixed the tower.
  • Distressed Dude: In his introduction in Opera Omnia, he's plucked away from the party by a dragon, forcing them to rescue him.
  • Feathered Fiend: In the manga, he has the ability to command birds, which he uses to attack the Warriors of Light. Subverted when he returns to normal as he's shown to retain the ability.
  • Gadgeteer Genius: Along with the information that he and his father are Older Than They Look, Saronia Library also provides some examples of their trivial inventions other than the tower, such as three of the four Global Airships that the party use in the course of Final Fantasy III.
  • Good Old Fisticuffs: He fights with his fists in the manga, unlike in the remake
  • Guest Fighter: He appears in not only Final Fantasy Record Keeper, but Final Fantasy Brave Exvius and Dissidia Final Fantasy: Opera Omnia as well.
  • Handsome Lech:
    • The first thing he says after they gain the Airship? That now they can meet different girls from different places, no matter the fact that he has a sick girlfriend that falls sick in the first place because he leaves her village. Refia has to keep him in line.
    • Record Keeper actually makes this a mechanic: Specifically, Desch's Awakening is one of the few that gets stronger depending on how many girls are on the team.
  • Opera Omnia once more touches upon this aspect in his character event. Onion Knight teases him by threatening to tell Salina, and almost tells the rest of the party before Desch backs down.
  • Heroic Sacrifice:
    • He throws himself into the boiler of the Tower of Owen in order to fix it. He doesn't die, however.
    • In the manga, he fuses with the Queen Tree to restore the surface world. Unlike his game counterpart however, he doesn't come back.
  • Laser-Guided Amnesia: Can't remember anything but his name. Later revealed to be The Fog of Ages; his extended hibernation messed up his memories.
  • Magic Knight: He uses either a sword or a Thunder spell when he appears in battle.
  • Older Than He Looks: The more he climbs the Tower of Owen, the more memories he unlocks; including the memories that he was the one who built the tower and the reason why. We only hear a brief explanation, but Saronia Library gives the more detailed one. Desch and his father belonged to the Ancients, a race that went into hiding after their actions caused the Flood of Light 1000 years ago. They created the tower to separate the Crystal of Wind and Fire along with the whole Floating Continent to lessen the Flood and to give the Warriors of Darkness their chance to stop it altogether.
  • Sailor's Ponytail: Desch is an adventurous vagabond and has a ponytail to aid the image. It actually seems to be one of the more consistent aspects of his design.
  • Shock and Awe: Casts Thundara when he appears in battle and as a result, this is his main element in Final Fantasy Record Keeper and Dissidia Final Fantasy: Opera Omnia.
  • Stance System: In Opera Omnia he can make the party resistent to either magic or physical attacks, depending on which of his skills he used last.
  • Suddenly Voiced: Opera Omnia is the first time he has had a (Japanese) voice.
  • True Companions: With the Warriors of Light in general in the Famicom version, Refia in particular in the remake and with Onion Knight in Opera Omnia.
  • Walking Shirtless Scene: In the manga, during a fight with the Warriors of Light, Desch's shirt rips in two as he proceeds to give them a beat down.
  • You Don't Look Like You:
    • Desch's character design in the manga is very different from the games, even after he's rescued.
    • Amano's alternative design for Desch is unrecognizable, even compared to the manga.
  • You Gotta Have Blue Hair: Blue verging on black, but only for the remake's design. The Amano design instead uses a more reasonable brown rather than blue.

    Aria Benett 
A young girl who lives on the surface world and accompanies the party.
  • Adapted Out: She does not appear in the manga, though Alus' manga counterpart has similar elements to her.
  • Dub Name Change: From Elia to Aria.
  • Force Field: She Has a Protect spell.
  • Guest Fighter:
  • Hair of Gold, Heart of Gold: Sweet, slightly ethereal, pure-hearted priestess who has flowing golden hair.
  • Healing Hands: She can cast a Cure Spell.
  • Ill Girl: When the party first meets her, she's bedridden from the darkness. An elixir cures her.
  • Last of Her Kind: There are subtle hints that implied the Maidens of Water were from a large tribe, but slowly began dying out to prevent the Flood of Darkness from consuming the world while waiting for The Chosen One, and they still have to keep surviving because they are the only ones who can break the Crystal Shard's seal. Aria is the last one of them, and by the time The Chosen Ones finally come, she's already dying and bed-ridden.
  • Leitmotif: She's notable for being the first character in a Final Fantasy game to have her own theme music.
  • Making a Splash: Her method of attacking in Brave Exvius is to create a wave of water.
  • Mysterious Waif: She seems a bit delicate and acts a bit mystical, referring to the "light" the heroes have in them.
  • Rapunzel Hair: Her hair is so long that it touches the ground.
  • Sacrificial Lamb: She leaves the party by dying.
  • Taking the Bullet: She takes a poison arrow meant for the party—specifically for Luneth in the remake. There's a boss battle and an earthquake immediately after, so they can't save her in the chaos.
  • White Mage: Both of her spells are White Magic (Protect and Cura). She also takes this role in Record Keeper. Fittingly, she has a long white dress.

    Alus Restor 
The young prince of Saronia who was exiled by his own father. The party finds him being mocked in a pub.
  • A Child Shall Lead Them: He ascends the throne after his father's death.
  • All-Encompassing Mantle: Especially during his entrance in the manga.
  • Age Lift: He seems to be a teenager in the manga rather than a child like in the game. Either that or he's Younger Than He Looks.
  • Bad Ass Long Robe: "Badass" maybe not, but Alus does wear a large mantle in his Amano artwork and the manga. The remake changes it to a simpler cape.
  • Battle Boomerang: His weapon, which can be seen on his back. He may occasionally use it in battle.
  • Blow You Away: He can cast Aero spell.
  • The Cameo: In Final Fantasy Record Keeper though much more indirectly than Sara: The Famicom gameplay videos seen in Arc's Heavenly Rains soul break are from the Saronia stretch of the game; namely, while Alus is in the party.
  • Composite Character: In the manga, he retains his role of being the prince of Solados, but him being a guide to the surface for the Warriors of Light, him being the Last of His Kind, and his apparent death make him closer to Aria than to his game counterpart.
  • Confusion Fu: He may cast the Confuse spell during battle.
  • Cool Sword: In his Amano artwork only. In the remake, it was swapped out for a boomerang.
  • Dark-Skinned Blond: In Amano's artwork, it's rare for a young person to have their skin colored (usually it's left blank), let alone as dark as Alus here.
  • The Exile: You meet him being bullied because his father had banished him and stripped him of his title, and nobody thinks he's the real prince.
  • Last of His Kind: In the manga, he's the only remaining citizen of Solados after its destruction. This does not last either.
  • Missing Mom: Alus' mother is never brought up during the main Saronia plotline. It's only by talking to an NPC afterwards that it is learned that she is dead.
  • The Power of Love: The only thing that prevents King Gorn from killing his own son.
  • Royals Who Actually Do Something: Although he's a bit lost for what to do after his banishment, he quickly takes the opportunity to try and help his father.
  • Wise Beyond Their Years: Despite being 10, he takes the affairs of his kingdom seriously. When he ascends the throne after his father's death, he seems to fit comfortably into role of king.
  • The Wise Prince: He's deeply troubled by his father's behavior and where it will lead the kingdom. After his father's death, he becomes The Good King.
  • True Companions: With the Warriors of Light in general in the Famicom version and Arc in particular in the remake. This is alluded to both in Record Keeper with Arc's Heavenly Rains soul break and in Brave Exvius via one of Black Mage Arc's passives.
  • White Mage: He uses the Confuse and Aero spells. He's also geared towards White Mage in Record Keeper, along with some Dancer and Bard abilities.

    Doga and Unei 
Two ancient Sages who trained under Noah, Doga was blessed with great magical power while Unei was given control over the world of dreams while she slept.
  • Adaptational Attractiveness: Both of them in the manga. Downplayed for Doga who merely looks younger, played straight for Unei who has her game appearance for all of one page before transforming into her Hotter and Sexier younger design.
  • The Archmage: Doga is the most powerful mage in the world, courtesy of Noah.
  • Badass Mustache: Doga's mustache is probably his defining physical trait.
  • Big Fancy House: Doga owns a manor which is staffed entirely by his moogles. It also has a grotto where Doga and Unei go to create the key to Eureka. Memory of Heroes suggests that it used to be Noah's.
  • Big Good: They act as one for the final leg of the story, guiding the Light Warriors to their final battle with Xande and aiding them in various ways.
  • Black Mage: Doga sticks to black magic when he joins the party.
  • Cool Old Guy: Doga. Emphasis on "old"
  • Cool Old Lady: Unei shoves her way into the party and casually detonates boulders.
  • Dual Boss: They force the party to fight them in succession.
  • Early-Bird Cameo: Unei appears to the party after the fight with Kraken, just before they wake up in the restored surface world.
  • Guest Fighter: Both of them appear as potential visions in Brave Exvius.
  • Holy Hand Grenade: Unei uses Holy.
  • I Was Quite a Looker: Both of them in manga, but especially Unei.
  • Leitmotif: One that has several names, but is usually referred to as Doga and Unei or Let Me Know The Truth. It plays in areas related to them and makes a few recurring appearances throughout the series, particularly for their counterparts in Final Fantasy XIV.
  • Mythology Gag: Unei's younger appearance in the manga is based on an unused Amano design for her.
  • Never Mess with Granny: Unei. When Luneth tries to suggest that she take it easy, she slaps him down in short order.
  • One-Winged Angel: Both of them take on monstrous forms when they fight the Warriors.
  • Playing with Fire: Doga casts Flare and Firaga.
  • Sink-or-Swim Mentor: They're fighting to kill the party in the dual boss fight, and there's no break to heal in between. But if the Warriors of Light can't manage that, there's no way they'd be able to take on the marathon final dungeon.
  • Spell My Name with an "S": "Doga" and "Unei" is sometimes romanized as "Dorga" and "Une".
  • Time Master: Unei, who can cast Haste.
  • White Mage: Unei's spells are from the White Magic side, though she deals in buffs and Holy.
  • Who Wants to Live Forever?: Doga and Unei agree that the gift Xande received from Noah, the gift of Mortality, was the greatest of them all. Xande disagrees.

    Warriors of Darkness 
The dark counterparts to the Warriors of Light, they are a quartet of Warriors who rallied to defend the World of Darkness from being swallowed by the light many years ago. The Warriors of Light seek their aid in the battle against the Cloud of Darkness.
  • Adapted Out: They don't appear in the manga adaptation, while the monsters they were turned into end up as cannon fodder.
  • Ascended Extra: Memory of Heroes has them partake in the final battle alongside their light counterparts.
  • Big Damn Heroes: In Memory of Heroes, when the Warriors of Light are overwhelmed by the Cloud of Darkness, they arrive to save them in a complete reversal of the games.
  • Baleful Polymorph: They had been turned into the monsters Cerberus, Echidna, Ahriman, and the Two-Headed Dragon.
  • Black Knight: They're benevolent versions. Despite their armor and representing darkness, they're certainly good guys.
  • The Chosen Many: Just like their light-based counterparts, although they were summoned by the Dark Crystals.
  • Dark Is Not Evil: They are definitely heroic and readily help the current generation once freed.
  • Divergent Character Evolution: Their appearances in both versions of the game were not unique and it was unclear if they even had the ability to use jobs. Memory of Heroes makes their party into a Sage, a Ninja, a Black Belt and a Knight.
  • Hero of Another Story: They were the ones who fought against the flood of light years ago. While they're only personally encountered at the end of the game, they're constantly mentioned in regards to the setting's backstory.
  • Heroic Sacrifice:
    • They Zerg Rush the Cloud of Darkness and weaken her so that the Warriors of Light have a fighting chance to save their world.
    • In the unused text, Doga notes that the Warriors of Darkness supposedly died trying to stop the flood of light. Whether or not they actually did and the ones encountered at the end of the game are their spirits in some form or if they were just transformed into the dark crystal bosses is not clear.
  • Noodle Incident: Unused text for the remake has both Desch and Doga reveal the sun used to revolve around the Earth, but now it's the other way around. The implication, especially from Desch's words, is that the Flood of Light caused the sun to stop moving and whatever the Warriors of Darkness did to stop it cause the Earth to start moving instead.
  • Walking Spoiler: They're mentioned numerous times in the backstory, but only show up in person at the very end of the game.
  • Yin-Yang Bomb: It takes the powers of both Light and Dark to defeat Cloud of Darkness this time around.


“Once you are gone, eternal life will be mine!”

The third student of Noah who trained with Doga and Unei. While Doga and Unei got great powers from Noah, Xande's gift from their master was mortality when previously the four of them were all immortals. Outraged at this snubbing, Xande sought to destroy the Crystals and cause a flood of darkness that would trap the world in temporal stasis, allowing him to avoid dying.

  • Adaptation Origin Connection: Not to the four orphans directly, but late in the remake, Doga reveals that Xande's magic while attempting to stop time was what created the floating continent. By contrast, one of the books in the Saronia library in both versions implies that it was Owen's technology that caused the continent to float.
  • Adaptation Expansion: While his backstory remained mostly intact, the DS version explains why Xande was summoning the Cloud of Darkness: He accidentally did so while trying to stop time and fell under its influence. This was presumably done due to a different interpretation of Xande's motives.
  • The Archmage: He's not as powerful as Doga, but he's still a very powerful mage.
  • Attack of the 50-Foot Whatever: In the manga, he's so big that the heroes fight him from on top of floating platforms.
  • Awesomeness by Analysis:
    • He will occasionally use Libra to scan the party during his boss fight. That said, it averts it from a gameplay perspective as this mostly just equates to a wasted turn for Xande.
    • Brave Exvius acknowledges this with Xande's Ancient Libra move, which boosts the power of his Ancient Darkga and Ancient Stonga moves, along with reducing an enemy's SPR.
    • Opera Omnia once again gives him "Libra", though this time, it functions as an actual attack.
  • Big Bad: For most of the story, he appears to be this. However...
  • Big Bad Wannabe: He turns out to be an Unwitting Pawn of the Cloud of Darkness in the game. Averted in the manga, where he's the final enemy that the heroes face.
  • Blessed with Suck: Xande makes it quite clear through his actions that this is how he sees Noah's "gift" of mortality. He just wants to be spared his impending death by old age.
  • Brainwashed and Crazy: It's stated by one of the Warriors of Darkness that Xande fell under the Cloud of Darkness' control at some point.
  • Climax Boss: The Big Bad is the first of 6 bosses encountered after passing the game's Point of No Return.
  • Demoted to Extra: Despite being the Big Bad for most of the game, Xande mostly appears in side materials as a throwaway boss or merely a name-dropped reference, with III's villain representation usually going to the Cloud of Darkness.
  • Dishing Out Dirt: Brave Exvius and Opera Omnia give him several ground-based moves.
  • Evil Former Friend: Xande, Doga and Unei were all students of Noah prior to the start of the game. The fact that Doga's moogles refer to Xande as "Master Xande" and Unei tells the Warriors of Light to save Xande suggests that they still view him as their friend.
  • Evil Is Not a Toy: In the DS version, at least; Xande initially flooded the world with darkness out of desperation to stop time and regain his immortality. Unfortunately, he accidentally calls the Cloud of Darkness into existence and, simply put, things don't end well for him.
  • Evil Sorcerer: He comes complete with a tower.
  • Guest Fighter:
    • Xande appears as a vision in Brave Exivus. This is especially notable as it marks the second time Xande appears outside of his usual boss role (the first being the comparatively-obscure Pictlogica Final Fantasy).
    • Xande appears in Dissidia Final Fantasy Opera Omnia as a party member. Curiously, unlike most of the other villains, he joins as his introduction to the story, rather than after.
  • Magic Staff: It hovers. And he can give you a good wallop with it, too.
  • Motive Decay: He initially flooded the world with darkness in order to stop time and avoid dying. By the time the Light Warriors defeat him, he no longer cares about achieving immortality and isn't troubled as he dies, due to summoning the Cloud of Darkness into the world. Justified as it later turns out that he fell under its control.
  • Immortals Fear Death: His main motivation. He was once an immortal, but he was given the gift of mortality by his master. He is willing to do anything to keep himself from dying. Up to and including flooding the world with darkness and freezing time for anyone, himself included. So long as he can prevent himself from dying, he's willing to make any sacrifice.
  • Orcus on His Throne: He spends the majority of the game up in the Crystal Tower (it probably has a heck of a view), with most of his influence being felt through Doga, Unei and his minions.
  • Out of Focus: Xande is the Big Bad for most of the game, and he was the first villain with an established backstory and a goal besides Taking Over The World. However, odds are most people know the Cloud of Darkness as the villain. Dissidia Final Fantasy has a lot to do with that, as does the fact that the only time you actually meet Xande in person is when you fight him near the end of the game (compare with Garland and the Emperor, who at least make more than one appearance in their games). This seems be recertified as of late as Xande has been getting more significant roles (his counterpart in XIV and his playable appearances in Brave Exvius and Opera Omnia).
  • Reused Character Design: Not so in the games, but in the manga, Xande's design is based on the scrapped Guardian summon by Amano.
  • Sorcerous Overlord: A number of the bosses that the Warriors of Light face are acting under his orders.
  • Suddenly Voiced: Not counting his Eorzea counterpart, Opera Omnia marks the first time Xande is voiced in a Final Fantasy game.
  • Unwitting Pawn: He is this to the Cloud of Darkness.
  • Walking Shirtless Scene: For a sorcerer, he is really buff.
  • Walking Spoiler: You don't get his backstory until the second half of the game, nor his motives until the final dungeon and the only time you meet him in person is right before said final dungeon. Until those points, Xande's presence is felt through his minions.
  • What Kind of Lame Power Is Heart, Anyway?: The motivation for his actions. Doga and Unei get great magical powers, Xande gets to not be an immortal anymore. Just what was Noah thinking?
  • Woobie, Destroyer of Worlds: The guy used to be an immortal sorcerer who had his immortality taken from him while Doga and Unei got more power than ever. You'd probably be a bit upset too.
    • Taken to Tragic Villain levels in the DS version where its revealed that he didn't intentionally side with the Cloud of Darkness from the beginning. What was once a student of Noah, desperate to keep his immortality, dies as a pawn of the Cloud of Darkness.
  • You Don't Look Like You: In the manga, he uses the scrapped Guardian summon design rather than his own. Additionally, unlike characters like Unei or Desch, who either vaguely resemble their used designs or featured them briefly, Xande's normal design never appears in the manga.

An ancient evil spirit who was released by the same earthquake that dropped the onion kids/Luneth into the cave containing the Wind Crystal. He turns the people of Kazus and Castle Sasune into ghosts, and defeating him to lift this curse becomes the first major objective of the newly formed Light Warriors.
  • Adapted Out: The Final Fantasy III portion of Memory of Heroes begins right after he's been resealed.
  • Adaptational Badass: In the manga, he goes from a Starter Villain Warm-Up Boss to a Attack of the 50-Foot Whatever Person of Mass Destruction.
  • Attack of the 50-Foot Whatever: He's gigantic in the manga. At best, Muuchi only reaches up to his thigh. At worst, his foot.
  • Elemental Rock–Paper–Scissors: Princess Sara mentions that since the Djinn is a fire elemental, he's vulnerable to ice magic. In fact it only takes 2 uses of Antarctic Wind items to defeat him.
  • Genie in a Bottle: Since he's a spirit, the Djinn can't be killed. The only way to get rid of him is to seal him inside a mythril ring.
  • No-Sell: When Sara tries to seal him with her mythril ring, it initially doesn't work because the Djinn has powered himself up with the power of darkness. It works the second time after the Light Warriors weakened him by beating him up.
  • Person of Mass Destruction: He destroys much of Castle Sasune in the manga during his fight with the Light Warriors.
  • Sealed Evil in a Can: Was sealed away by the Warriors of Darkness 1000 years ago, but got released by the same earthquake that starts your adventure. He ends up in this state once again after you beat him.
  • Starter Villain: He's the first storyline villain you deal with; he's also fought after you gather all four party members (in the DS version) but before you get the crystal's power and the ability to class change.

    Gutsco the Rogue 
A thief who wants to steal the power of the Fire Crystal. The Light Warriors initially fight him while he's trying to steal the horn of ice needed to safely pass through the volcano where the Fire Crystal is located. Although defeated, he follows them by disguising himself as a shadow, manages to steal the horn anyway, and manages to get to the Fire Crystal just before the Light Warriors do.
  • Ambiguously Human: It's not entirely clear what Gutsco is; he's got grey skin, white hair, and seems to be wearing a giant living snake as a toga. In the DS version he's also got wings.
  • One-Winged Angel: In your second encounter with him, he uses the power of the Fire Crystal to transform into Salamander to fight you.
  • Reptiles Are Abhorrent: He wears a giant snake as a toga. He also uses the power of the Fire Crystal to transform into the giant reptile Salamander. In the DS version his snake and Salamander have identical coloration and scales, which might indicate some kind of connection.
  • Winged Humanoid: He has a pair of wings in the DS version.

    Sorcerer Hein 
A former advisor to King Argus. Hein eventually staged a coup, kidnapping and brainwashing the members of Castle Argus and transforming the Elder Tree into a floating fortress. He is confronted by the party after they are captured in Tokkul and taken to his castle.
  • Adaptational Badass: He has Shiva and Ifirit at his beck and call in the manga adaptation. When they stop fighting for him, he forcibly fuses with them and goes One-Winged Angel.
  • Adaptational Heroism: Extremely Downplayed, but most versions of Final Fantasy III don't explain whether or not Hein was always evil when he became Argus' advisor, a very real possibility considering Gigameth later in the game. Final Fantasy Brave Exvius makes it explicit that he used to be a good guy and the earthquake made him Drunk on the Dark Side.
  • Agent Peacock: Hein's outfit is quite extravagant, looking rather like a rainbow-colored pirate outfit.
  • Ambiguous Situation:
    • It's not clear if he's another agent of Xande, or just an unaffiliated sorcerer trying to make a power grab of his own. When you confront him he simply mentions having become more powerful by tapping into the power of darkness, much like the Djinn did.
    • Brave Exvius suggests that it was the latter, indirectly caused by the earthquake.
  • Arc Villain: Hein is basically one for the Floating Continent. You learn about him causing trouble at several different locations after gaining the Enterprise and the ability to explore the entire Floating Continent, but don't actually confront him until quite a bit later when you're actually almost ready to leave the Floating Continent for the surface world.
  • Barrier Change Boss: The first boss to do this in the series and one of, if not the, first instances in gaming: Hein's ability, Barrier Shift, allows him to change his elemental weakness.
  • Climax Boss: Downplayed. He's the last boss to be fought before the Warriors of Light can leave the Floating Continent and learn of their origin in the DS remake but he doesn't have much plot significance on his own.
  • Dem Bones: He's a skeleton. It's unclear if he was always one or if he was disguised while he was an advisor of King Argus (much like Gigameth). Brave Exvius gives the implication that he used to be human.
  • Drunk on the Dark Side: Brave Exvius explains his betrayal of Argus as a result of the earthquake at the beginning of the game giving him the power of darkness, corrupting him into the form he is today.
  • Evil Chancellor: Much like Gigameth, he was an advisor to King Argus before overthrowing him and taking over.
  • Evil Sorcerer: His title is Sorcerer and he fits the "Evil" part of the bill quite nicely.
  • Guest Fighter: Hein is a vision in Final Fantasy Brave Exivus.
  • Meaningful Name: He's named after Magere Hein, the Dutch name for the Grim Reaper.
  • One-Winged Angel: In the manga, he transforms as a result of a Fusion Dance between himself, Ifirit and Shiva.
  • Slouch of Villainy: Does this in the DS version while sitting on his throne.
  • Spell My Name with an "S": Some sources give his name as "Hyne".
  • Take Over the World: His ultimate goal, using his floating fortress and Argus' army.
  • This Looks Like a Job for Aquaman: Most of the Scholar's use, especially in the Famicom version, comes from the battle against Hein: Due to Hein's Barrier Shift, the Scholar's "Scan" ability is much more useful here than it is normally.
  • Villain of Another Story: He's not clearly connected to Xande and, if one believes Brave Exvius, his takeover was more of a side-effect of the earthquake than anything else.
  • Villainous Breakdown: In Memory Of Heroes, he doesn't take the Warriors of Light's constant counters to his Barrier Shift very well. By the end of the fight he's reduced to screaming "WHY?" over and over again.

A wealthy citizen of Amur who lives in a giant gold manor. Upon learning the Warriors of Light are going around absorbing the power of the elemental crystals, he chains up their airship with a giant gold chain under the mistaken belief that they're planning to take his precious gold crystal.
  • Adapted Out: His plotline is cut in Memory Of Heroes.
  • Big Fancy House: He lives in a mansion made of gold. This extends to everything inside, including the enemies.
  • Filler Villain: While he is the first villain to be fought on the surface, Goldor has next to no plot relevance. The only thing he does plotwise is misdirect the Warriors of Light by making them assume that he shattered one of the elemental crystals, only for Doga to later reveal that the one Goldor shattered was totally different.
  • Gold Fever: He wears full plate gold armor and lives inside a giant gold manor filled with gold furniture, gold weapons and armor, and a bunch of minions and monsters made of gold. Yeah he really likes gold.
  • Good Old Fisticuffs: He fights with his fists in the DS version.
  • Idiot Ball: The heroes only come into conflict with him because he chains up their airship which prevents them from progressing on their quest. He only does this because after learning that they're going around absorbing the four crystals, he believes they're going to take his most precious possession, a giant gold crystal; however it is not one of the four elemental crystals and the heroes would have been completely uninterested in it. He ultimately ends up getting killed over nothing.
  • Interim Villain: Unlike most of the other major villains, it doesn't seem like he's one of Xande's minions or tied to the Flood of Darkness at all. He just seems to be some asshole who gets in the way of you saving the world because of his greed and paranoia.
  • Irony: He fights the Light Warriors to prevent them from taking his gold crystal and destroys it after losing, despite the Light Warriors only being interested in it due to thinking it's the Earth crystal (it's not).
  • Sore Loser: He's so obsessed with keeping the Light Warriors away from his crystal that he destroys it himself after he loses.
  • Tin Tyrant: He continues the tradition of the first five Final Fantasy games having an antagonist clad in armor. Unlike the other examples though, Goldor has little to no influence on the story and his armor is made of solid gold.

The chancellor of the kingdom of Saronia, Gigameth has cast a mind control spell on King Gorn and forced him to order his soldiers to fight each other as well as exile his son Prince Alus. When Gigameth tries to force Gorn to kill Alus, Gorn stabs himself instead, breaking Gigameth's hold over him. When confronted by the Warriors of Light, Gigameth reveals his true form as the monsterous Garuda.
  • Adaptational Wimp: A heavily ironic case considering how much he's That One Boss in the source material: Garuda in Memory of Heroes reacts with fear when he learns that the party can turn into Dragoons, doesn't show any of his lightning skills and is quickly killed by the Warriors of Light. Compared to the foes both before and after, he comes off as an Anti-Climax Boss.
  • Arc Villain: He's this to Saronia, given that it's a Plot Tunnel and you're trapped in the city until you defeat him.
  • Ambiguous Situation: Much like Hein, it's unclear if he works for Xande, or is just striking out on his own. He is heavily implied to have menaced Saronia long before the events of the game, but it's unknown if Xande ressurected him to cause chaos or if he just-so-happened to make a bid to control Saronia during the events of the game.
  • Back from the Dead: It's all but outright stated (and actually outright stated in one Fan Translation) that the "great avian lord" that Saronia's dragoon defeated in the past is him. How he returned exactly is unclear.
  • Climax Boss: In a similar vein to Hein: He doesn't have much plot significance on his own, but his defeat gives the party the Nautilus, one of their two final airships, and allows them to reach Doga's Manor which is when the plot finally focuses on learning about and reaching Xande.
  • Evil Chancellor: This one man is the reason the Kingdom of Saronia has gone completely nuts.
  • Feathered Fiend: His true form, Garuda, is a monsterous bird.
  • One-Winged Angel: Transforms into Garuda just before you fight him.
  • Shock and Awe: As Garuda, he tends to cast lightning spells. Very, very strong lightning spells.

    Medusa, Kraken, and Titan 
Minions of Xande sent to stop anyone from interfering with their master's plans. Medusa is sent to collapse Owen Tower in order to cause the Floating Continent to crash, Kraken is sent to destroy the water crystal and kill the Warriors of Light when they come looking for it, and Titan confronts the Warriors of Light at the earth crystal.
  • Adapted Out: Titan is the only one of the three not to appear in the Memory of Heroes novelization.
  • In the Hood: Kraken wears a cloak and hood, though his tentacle feet are clearly visible in the DS version. Medusa wears a similar outfit, though she wears her hood down to show off her monsterous head. Both ditch their outfits for combat.
  • Losing Your Head: Medusa appears as a floating head in battle.
  • One Steve Limit: Averted; Titan shares the same name as the summoned monster Titan, despite the two of them being completely different characters. In other games he's been renamed to Phlegethon to avoid confusion. It should be noted that the Titan spell in the Japanese version is Hyper, possibly short for Hyperion.
  • Plot-Irrelevant Villain: None of them are mentioned at all by anyone else and you only learn about each of them immediately before you fight them. Titan in particular suffers from this as, while Medusa and Kracken still had impacts on the story (forcing Desch to fix the boiler of the Tower of Owen and killing Aria respectively), Titan is only encountered enroute to the Crystal Tower and has zero plot relevance as a result. Tellingly, Memory of Heroes cuts Titan while keeping the other two.
  • Stripperiffic: Titan's a male example as he wears a loincloth, a breastplate that only covers the upper half of his pecs, a cape, and not much else.
  • Taking You with Me: In Memory Of Heroes in a last-ditch effort to sink the floating continent, Medusa throws herself into the Tower of Owen's boiler.

    Cloud of Darkness
“We shall devour your light, and use it to return this world to the Void!”
Voiced by: Masako Ikeda (Japanese, Dissidia Final Fantasy onward), Laura Bailey (English, Dissidia Final Fantasy onward)

An ancient entity that is the embodiment of nothingness, she appears when the powers of light and dark are unbalanced to return all to the Void.

  • Adapted Out: It does not show up in the manga adaptation, leaving Xande as the final enemy.
  • Ambiguous Gender/No Gender: Word of God officially stated that the Cloud of Darkness is actually genderless despite appearing as a woman. Even so, many people and in-game characters still use female pronouns when addressing the Cloud of Darkness.
  • Amazing Technicolor Population: It's green during the final battle and orange while invincible in the Famicom version. Averted with the Amano artwork and thus, its default appearances in spinoffs.
  • Anthropomorphic Personification: Of darkness, and possibly of light when the balance is tipped the other way. Or an avatar or the manifestation of the power of the Void. A multiverse constant in Final Fantasy.
  • Breakout Villain: Though Xande is the main antagonist for most of the game, the Cloud of Darkness has become far more popular due to Dissidia.
  • Big Bad: She is the true main antagonist of the game despite not appearing until the climax.
  • Cognizant Limbs: Her Combat Tentacles are apparently included in the "we" she uses for herself.
  • Complete Immortality: Part of the timeless and eternal Eldritch Abomination deal, of course. You can destroy her body, yes, but all it really does is drive her back and force her to go into a slumber until she gains enough power to become active again, in which case she'll try to physically manifest all over again.
  • Damage-Sponge Boss: In the NES version, and the remake to a degree; her only attacks are hitting the entire party with Flare Wave and occasionally punching someone out. Whether or not you can defeat her is entirely dependent on if your mages can heal fast enough to keep up with Flare Wave.
  • Dark Is Evil and Light Is Not Good: Too much of either element causes a "flood" that summons her presence. Dissidia's prequel, Dissidia [012]: Duodecim Final Fantasy, gives her a third costume meant to represent her appearance as the commonly-speculated "Cloud of Light".
  • Final Boss: One of the most difficult in the series.
  • Giant Space Flea from Nowhere: While Xande causing a flood of darkness was well established, said flood calling in the physical manifestation of the Void was not.
  • Greater-Scope Villain:
    • Xande is always named as the source of the trouble and he's the one who directly recruits minions, but the Cloud of Darkness is the one who set the ball rolling... and unlike him, she is trying to end existence as we know it. Doga and Unei are the only ones to perceive that she's behind things.
    • ZigZagged in the remake: It's revealed that she was called into existence after Xande disrupted the balance by flooding the world. On the other hand, she did cause the earthquake on the floating continent that starts the game.
  • Hopeless Boss Fight: The first battle with her is this: She's invulnerable to any damage you can do and she immediately ends the fight on her turn by hitting the party with a Particle Beam. Attempting to fight her without freeing all four Warriors of Darkness leads to the same result.
  • Humanoid Abomination: She's an eldritch world-eating entity possibly as old as creation, but from the waist up she looks like a human-ish female.
  • I Am Legion: Justified as of Dissidia, as her tentacles are sentient and she speaks for them alongside herself.
  • Kamehame Hadoken: Her signature attack, Particle Beam is portrayed as one of these, especially in the remake.
  • The Man Behind the Man: The Warriors of Darkness reveal she was controlling Xande's actions in order to allow her to manifest.
  • No Biological Sex: So your guess is as good as ours as to why she decides to take on a shapely, feminine form.
  • Omnicidal Maniac: Her objective is to return everything to the Void.
  • Otherworldly and Sexually Ambiguous: As Zidane says in Dissidia:
    Zidane: "Well, she is a lady... I guess?"
  • Really 700 Years Old: She's at least 1,000 years old.
  • Walking Spoiler: The only clue to her existence is the backstory and how it details the Warriors of Darkness' fight against the flood of light. Nowadays however, thanks to spinoffs like Dissidia, it's probably more surprising how little she is in the game.


Default jobs

    Onion Knight 
The way of the onion knights is a long and hard one... but once you master the job, the rewards just might be worth it!

  • Demoted to Extra: ZigZagged. In the remake, due to the main characters having unique identities, the Onion Knight job is replaced with the Freelancer and is regulated to being the only secret job. That said, it is buffed to use both schools of magic, making it the most powerful job in the game.
  • Guide Dang It!: Access to the job in the remake is locked behind the Mognet sidequest which, if you're playing the DS version, requires the online component. This is less the case in the later versions which simply require Luneth to be at the front of the party at certain periods of time.
  • Iconic Outfit: The Onion Knight class itself is one for III in general. The remake pays homage to it by keeping it as a secret job (its story role being filled in by the Freelancer class) while Dissidia uses a variation of the original class rather than using the DS protagonists.
  • Jack-of-All-Trades: In the remake, Onion Knights have access to all levels of magic, making it a more proper example of this.
  • Magikarp Power: The gimmick of the job, which carries over to its later depictions: For most levels, the Onion Knight class is a woefully underpowered job that is switched out of as soon as you get the Wind Crystal jobs (In the remake, its level curve makes Freelancers look good). However, around level 90, the class' stats skyrocket to the point of being the most powerful class in the game.
  • Purposely Overpowered: At max job level, the Onion Knight has 99 in all stats, can equip Onion Blade (150 Attack, +7 all stats), Ultima Weapon (155 Attack, +15 all stats), and full Onion armor which provides +8 to all stats. There's a reason why Onion Knight breaks the game at level 99.

Freelancers can use low-level magic, but their base attributes are pretty low.

  • Canon Foreigner: It is the only job exclusive to the remake, narratively filling the position of the Onion Knight job.
  • Crutch Character: By design: You have to play through the first two dungeons of the remake with the class and they have the bare essentials in regards to magic (Level 1 White and Black). However, they quickly fall off upon getting the Wind Crystal jobs and their only saving grace is that they can use a wide assortment of equipment, which is the primary way of boosting their middling stats.
  • Determinator: Mastery of the Freelancer job makes you this, according to the mastery certificate.
  • Iconic Outfit: While traits carry over to the rest of the jobs, the Freelancer is the only one to have the Warriors of Light's unchanged outfits.
  • Master of None: While using it is mandatory for the opening of the remake, pretty much any other job will do anything (or, in some cases, everything) that Freelancers can do better.
  • The Red Mage: They function as a weaker variant, having access to the first tier of magic along with the ability to use weapons.

Wind Crystal jobs

Warriors are weapon experts. Their Advance ability allows them to deal even more damage than normal, but they also get hit a lot harder.

  • Glass Cannon: The Warrior's ability, Advance, allows them to raise their attack at the cost of also lowering their defense. This is notable as the defense reduction scales with the attack boost, which increases as the job level gets high, meaning that the Warrior sacrifices more defense the higher their job level is.
  • Divergent Character Evolution: The Famicom version renders the Warrior obsolete once the Fire Crystal gives you the Knight job, with it being better stat-wise and having a passive cover funtion. The remake gives the Warrior the Advance command, cementing it as a job that sacrifices defense for more power.
  • Lightning Bruiser: The Warrior has higher-end agility, helping them to move in a timely manner.
  • Weapon of Choice: Luneth usually uses the Warrior class.

Monks are very resilient melee fighters. Their Retaliate ability allows them to counterattack while on the defensive.

  • Barefisted Monk: Black Belts and Monks have higher attack power without weapons.
  • Counter-Attack: The Retaliate skill functions like one of this: If the Monk is attack on the same turn that they use the skill, then they pay the offender back, with interest.
  • Divergent Character Evolution: The Famicom version renders the Monk obsolete upon reaching the Fire Crystal, which gives the superior Black Belt job. The remake gives the Monk the Retaliate skill, giving it a bit more of its own identity as a defensive counterpart to the Black Belt.
  • Fingerless Gloves: All four of the Warriors' monk outfits give them these types of gloves, though Arc's black ones are likely a reference to him already using them.
  • Sleeves Are for Wimps: All of the Warriors, except for Ingus, wear sleeveless Gis.
  • Weapon of Choice: This is the job that Refia uses in Final Fantasy Record Keeper.

    Red Mage 
Red Mages can use both white and black magic, but cannot use high-level spells from either school.

  • Bad Ass Cape: Red Mages come with a red cape, adding to their classy look.
  • Crippling Overspecialization: In the Famicom version of III, Red Mages can only use Sabres. This limits them to a whopping two swords, the Wightslayer and the Tyfring. Combined with their somewhat-less limited dagger capabilities and there's little reason to give them physical weapons over staves or rods. The remake greatly expands the amount of swords they can use, making them more practical. Brave Exvius references this by having Ingus only wield sabres in his sprites.
  • Crutch Character:
    • Played very straight in the Famicom version: The Red Mage is ok for the early parts of the game, but their limited sword compatibility cripples them physically and their magic peaks at Level 4. By that point, you'll have several jobs that, while more specialized, do whatever the Red Mage can do much better.
    • Subverted in the remake via an Elite Tweak: Red Mages start off decently at the beginning of the game, but fall off towards the middle due to a lack of equipment and reaching their peak in terms of what spells can be learned. However, they are able to equip endgame weapons that boost their stats and their Job Mastery item is armor (not a weapon, like a number of other melee jobs) that boosts all of their stats that can stack on top of said weapons.
  • Planet of Hats: Subverted. Red Mages are revered in Sasune, with a japanese strategy guide noting that they played into the kingdom's history, Ingus being one in the opening, and the Wightslayer being one of the few swords a Red Mage could use in the Famicom version. However, none of the soldiers of Sasune dress like Red Mages and Red Mages aren't heavily featured outside of specific dialogue.
  • Linear Warriors, Quadratic Wizards: Inverted in the remake: Because Red Mages cannot use Magic beyond Level 5, their usefulness as mages decreases as the game goes on. However, they are able to use endgame equipment which, when combined with the classes' exclusive Infinity+1 Armor, makes them incredibly powerful physically.
  • Red Mage: The Trope Namer itself returns from Final Fantasy I.
  • Weapon of Choice: Ingus is usually a Red Mage in promotional material for III as well as Brave Exvius.

    White Mage 
White Mages are casters who specialize in restorative magic. They're not physically strong, but their willpower is incomparable!

  • Blow You Away: Wind magic is classified as White Magic in III allowing White Mages to use it.
  • In the Hood: As per usual. In the remake, Refia is the only one of the four to wear the White Mage's hood.
  • Weapon of Choice: Refia is usually the White Mage of the group in III promo material and Brave Exvius. Record Keeper bases Arc on the class, although later years began shifting him towards a Summoner role.
  • White Mage: The Trope Namer from Final Fantasy I returns.

    Black Mage 
Black Mages are casters who specialize in offensive magic. Despite their appearance, they can take a few hits, too.

  • Black Mage: The Trope Namer from Final Fantasy I returns.
  • Dark Is Not Evil: Black Mages in the remake noticably sport a black color scheme instead of the usual blue. Despite this, they're as helpful as ever.
  • Face Framed in Shadow: Played straight in the Famicom version as a carry over from Final Fantasy but Zigzagged in the remake: While the Warriors of Light don't do this with their Black Mage outfits, the Black Mages that function as shopkeepers and rare NP Cs do.
  • This Looks Like a Job for Aquaman: Several points of the game require the party to become mini, resulting in physical attacks becoming useless and the party being forced to use magic. This is especially true of the Famicom version's trek after Dragon's Peak; The remake slightly aliavates it by giving the Freelancers rudimentry magic access and allowing Desch to help out from time to time.
  • Weapon of Choice: This is Arc's usual class of choice in III'-related spinoffs.

Thieves are very fast and agile, and they can swing their weapons lightning-fast. They also have the ability to pick locked doors. Their steal ability allows them to take items from enemies. Also, everyone will take less damage while escaping if they use Flee.

  • Fingerless Gloves: Arc's Thief outfit gives him these, possibly as a reflection of him having them in his normal outfit.
  • Magikarp Power: The Steal command operates on this: As the Thief procures job levels, they eventually move into higher item pools which allows them to steal better items, with the most precious items only being attainable at a maxed out job level.
  • Mythology Gag: The Thief is moved to the Wind Crystal in the remake, allowing the jobs given at the beginning of the game to mirror the original Final Fantasy.
  • Spontaneous Mustache: In the Famicom version, the Thief grows a mustache when using the job, despite the party still being children.
  • Stripperific: Refia's Thief outfit shows a shocking amount of skin. By contrast, the most the boys show is Ingus' slightly longer v-neck.
  • Utility Party Member: A thief at the front of the party can immediately open locked doors without needing a Magic Key.
  • Weapon of Choice: In Memory of Heroes, while most of the other warriors stick with their original classes, at least early on, Ingus uses the Thief class extensively. As he's Zauver's equivalent, it's possible that he's being subconsciously influenced.

Fire Crystal jobs

Rangers are experts in ranged combat. With their bows, they can attack for full damage from even the back line! Their Barrage ability allows them to unleash a hail of projectiles at the enemy!

  • Forest Ranger: As their name implies, this is their motif.
  • Spread Shot: In the remake, their Barrage skill fires off for arrows at random targets.
  • White Magic: In the Famicom version, they can use up to Level 3 White Magic.

Knights take pride in their defense. Their Defend ability allows them to step in and take damage for weakened allies. And they can use white magic, too!
  • Divergent Character Evolution: In the Famicom version, the Knight job acted as an outright upgrade to the Warrior Class. The remake gives the job Level 1 White Magic as well as nerfing its speed, cementing it as the defensive counterpart to the Warrior.
  • Mighty Glacier: Knights in the remake have low agility, but their high vitality, white magic and Defend abilities mean that they'll be able last a long time compared to their peers.
  • The Paladin: The Knight is primarily a defensive class, thanks to their Defend and White Magic skills along with their Cover passive ability.
  • Taking the Bullet: Their passive Cover ability allows them to take a hit for an ally.
  • Weapon of Choice:
    • Ingus uses this job in Record Keeper, although gameplay wise, he functions more akin to a Viking.
    • Luneth upgrades to this job halfway through the III adaptation in Memory Of Heroes.

Scholars can examine enemies and spot their weak points. They can also enhance the effects of items they use. They can dispel magic effects from enemies they've studied. Surprisingly enough, these bookworms can also use magic!

  • Awesomeness by Analysis: In the Famicom version, their two skills allowed them to look at the enemies' HP and weaknesses respectively. The remake combines these into a single skill, Enemy Scan, and adds the ability to remove buffs to boot.
  • Badass Bookworm: These bookworms are not to be underestimated.
  • Badass Cape: Luneth and Ingus wear capes in the scholar outfits, for some reason.
  • Item Caddy: Their biggest change in the remake: Any item used by the scholar in battle will be twice as effective than if used either or the map or by anybody else. For healing items, this is alright. For attack items used on enemies weak to them...
  • Nerd Glasses: In the remake, the Warriors of Light wear glasses unique to this job.
  • The Red Mage: They can use up to level 3 magic on top of their Item Lore ability and their strength isn't too shabby either.
  • Squishy Wizard: The embodiment of this trope and the primary drawback of the class, even in the remake. Even at the max job level, the Scholar will have the absolute worst vitality with no items to boost it while the Black and White Mages will actually have decent growths by that point.
  • This Looks Like a Job for Aquaman: Hein and Amon are Barrier Shift bosses who do not signify what element they shifted to. Thus, the Scholar's primary purpose is to figure out the boss' weakness so that the rest of the party can deal heavy damage. The remake's buffs allows the class to subvert the trope by making them more useful overall.
  • Throw the Book at Them: Scholars' main weapons are books, which they whack their enemies over the head with

Geomancers harness the power of nature itself, manifested in their different terrain attacks. Their damage potential rises exponentially by job level.

  • Explosive Overclocking: In the Famicom version: Failing to hit any enemies during hit calculation will result in the spell backfiring and harming the user. The remake gets rid of this mechanic.
  • Gaia's Vengeance: Geomancers draw their magic from the environment around them. While the effect chosen is overall random, the environments influence the likelihood of certain results.
  • Lethal Joke Character: Yeah...a Geomancer. Seriously, they deal the most damage up until the Water Crystal, and even then, they keep up with bosses in terms of damage. Terrain attacks are beastly in this game.
  • Mechanically Unusual Class: Geomancers are the one time in the game where the battle backgrounds have any degree of impact in battle beyond flavor, as the Geomancer's environment influences their Terrain spells.
  • Random Effect Spell: They only have a single command for spellcasting and whatever they get is random. However, battle environments do influence their spells, making certain ones more likely than others depending on where they're cast.

Water Crystal jobs

Dragoons are polearm experts. Their Jump ability allows them to deal massive damage while being impervious to enemy attacks.

  • Air Jousting: While Dragoons did not make their debut in Final Fantasy III, their trademark jumping ability did.
  • Blade on a Stick: Their Weapon of Choice is spears and lances.
  • Blow You Away: Their jump ability deals wind damage.
  • This Looks Like a Job for Aquaman: The Saronia chapter gives you plenty of Dragoon equipment before pitting you against a boss that is weak to wind (the Dragoon's primary element). While there are workarounds, the game heavily encourages using Dragoons.

Vikings have the ability to lure enemies into attacking them instead of other members of the party, but it's gonna hurt!

  • Draw Aggro: The Viking's main ability in the remake is to provoke their enemies into attacking them.
  • Elite Tweak: A common strategy regarding Vikings is to give them two shields, park them in the back row and have them constantly taunt the enemy.
  • Mighty Glacier: They're as slow as Knights, but fit into the tanking role much more neatly and have one of the highest Strength stats in the game, in the remake at least.
  • Practical Taunt: The job's main gimmick in the remake: The Viking's taunt ability not only makes enemies target them, but will also cuts their defense.
  • Shock and Awe: Their hammers are lightning elemental.
  • Stone Wall: They lack speed, so their physical damage will always be a bit lacking; but they can wear good armor, supporting their high defense.
  • Weak to Magic: While they shine in physical combat, their magic defense is unimpressive.

    Magic/Dark Knight 
Dark Knights are warriors of the dark blade. Their Soul Eater ability allows them to convert their life into extra damage.

  • Cast From Hit Points: Their usual Souleater attack appears, but only in the remake.
  • Casting a Shadow: Their equipment is said infused with negative energy, although in gameplay, they invert this by using white magic. The remake plays it straighter with the Souleater ability.
  • Crippling Overspecialization: The Dark Knights in the Famicom version were much more restricted equipmentwise, making them nigh-unusable until you reached Falgabard. The remake expands their equipment kit, giving them some degree of use until they can get more specialized equipment.
  • Dark Is Not Evil: They tap into the "negative energies" of the world and are associated with an equipment set called "Demon Armor", but are otherwise good guys.
  • Dark Knight: After Leonhart's title, this is the first instance of Dark Knights as a job, although they wouldn't come into their traditional form until the next game.
  • Early Installment Weirdness: The Dark Knight was quite different in the Famicom version of III: They were known as Magic Knights, could use level 3 white magic, lacked any of the Cast From Hit Points abilities that they would recieve in the next game and their "Dark Blades" were not hulking, or even edgy swords but rather Japanese swords. The remake heavily revamps the class to be in line with the usual depictions, although the Japanese sword association remains.
  • Empty Piles of Clothing: In the Famicom version, Dark Knights leave behind only their armor when they die. An interview explains this: Dark Knights have magic runes on their body that give them powers. When the Dark Knight dies, the runes take them, leaving their armor behind. Averted in the remake.
  • Face Framed in Shadow: Much like the Black Mage, the NPCs and Famicom party play it straight while the Remake party averts it
  • This Looks Like a Job for Aquaman: By the time you get access to the Magic Knight's equipment, you'll have to go through the Cave of Shadows, home to many dividing enemies that resist magic. Coincidentally, the Dark Knight's unique weapon type can prevent enemies from dividing. The remake reworks how dividing enemies work that gives a bit more wiggle room, but the Dark Knight's multi-targetting Souleater encourages using them even more.
  • Weapon of Choice: Both Record Keeper and Brave Exvius give Luneth the Dark Knight job/powers associated with Darkness. Dummied Out text also implies that Ingus has a history in the village although it's unclear if that holds true in the final game.

Evokers are initiates of summoning magic, able to randomly draw either the light or dark power of summoned beasts.

  • A Day in the Limelight: Subverted. Dummied Out text reveals that Luneth was intended to get the job in Castle Hein, but that subplot was scrapped. Notably, said subplot would've drawn attention to the Evoker's ability to to pierce the Barrier Shift.
  • Early Installment Weirdness: The Evoker as a concept is one for the series: The series rarely, if ever, revisits the concept of summons having weaker abilities, both direct and indirect, in favor of just having the Summoner be the only form of Summon Magic. Thus, when the Evoker (or rather, the Illusionist) makes appearances later in the series, it's usually reworked to be more distinct from the Summoner.
  • Random Effect Spell: Each summon has two abilities and which one you get upon summoning depends entirely on how the game is feeling at that moment.
  • Summon Magic: In a way that's different from the usual form: Evokers can call upon Summons to get either an indirect effect (white) or a direct attack (black). Every summon has two such abilities, although which one you get is random.

Bards use their songs to enhance their party's performance. The effect of their songs varies depending on the harp they use.

  • Mechanically Unusual Class: In the remake, the Bard job is the only job whose skill has different effects depending on what weapon they're holding. Key usage of the job demands cycling through equipment and Singing to juggle the various effects empowering the party.
  • Planet of Hats: The town of Duster is where most of the bards of the world reside. Others can be found in places such as Saronia, but nowhere to the same extent.
  • Quirky Bard: Played straight in the original, but reversed heavily in the remake, to the point of being a Lethal Joke Character.
  • Support Party Member: In both versions, but in different ways: In the Famicom version, the Bard has the ability to lower enemy levels and boost the party's physical attack (although, the actual effectiveness of these techniques is questionable). In the remake, Bards can Sing to apply some form of buff to the entire party or shave off some HP from the enemies.

Earth Crystal jobs

    Black Belt 
Black belts are experts in unarmed combat. They can boost their attack power to deal massive damage, but be careful not to boost too much!

  • Charged Attack: The Black Belt job's main ability in both versions is the ability to charge up its attack to increase its power. Boost more than twice, however...
  • Demoted to Extra: The Black Belt job has the dubious honor of being the only class encountered later than the others in the remake: In the Famicom version, it was a Water Crystal job while in the remake, it was booted to the Earth Crystal.

Ninja excel at using dark blades. They have the ability to throw weapons, which deal enormous amounts of damage.

  • Armor-Piercing Attack: The Ninja's shurikens bypass the enemy's Defense, which is helpful against certain foes, such as The Iron Giant's absurd physical defenses.
  • Divergent Character Evolution: Outside of their shurikens, Ninjas were mostly just "the ultimate physical job". In addition to the general nerfs, the remake lets the job keep most of its agility and gives it the throw command.
  • Nerf: Due to being moved to the Earth Crystal, the Ninja was heavily nerfed in the remake: No longer being able to equip every weapon and no longer having near perfect physical stats.
  • Throwing Your Sword Always Works: Their "Throw" command in the remake allows them to throw any usable weapon in the inventory which, unless you use shurikens, is very likely to be swords.

Devouts are casters who have mastered white magic. They can use all white magic spells, so make sure to always have one in your party!

  • Dangerous Forbidden Technique: The Devout is one of two jobs that can use Level 8 White Magic, including the ultimate White Magic spell: Holy.
  • In the Hood: Devouts wear hoodies with cat ears on them. In the remake, Refia and Arc wear their hoods while Luneth and Ingus don't.
  • Overshadowed by Awesome: In the Famicom version, the Devout is found one dungeon prior to the Crystal Tower and, by extension, Eureka. Therefore, players wil likely only spend a short amount of time with the Devout before the Sage makes it obsolete. ZigZagged in the remake as, while the Sage is now aquired at the same time, its speed and other nerfs makes the Devout more useful for specializaed white magic
  • White Mage: The upgraded form of White Mages, much like the White Wizard.

Magi are casters who have mastered black magic. If they can learn the forbidden black magic spell, they may be able to destroy all...

  • Black Mage: The upgraded form of the Black Mage, much like the Black Wizard.
  • Dangerous Forbidden Technique: The Magus is one of two jobs that can use Flare, the ultimate black magic spell, along with the rest of the Level 8 spells.
  • Overshadowed by Awesome: In the Famicom version, the Magus is found one dungeon prior to the Crystal Tower and, by extension, Eureka. Therefore, players wil likely only spend a short amount of time with the Magus before the Sage makes it obsolete. ZigZagged in the remake as, while the Sage is now aquired at the same time, its speed and other nerfs makes the Magus more useful for specializaed black magic

Sages are those who have gained knowledge in all schools of arcane arts. They can use all types of spells!

  • All Your Powers Combined: They can use all levels of all three types of magic, making it the ultimate magic job.
  • Jack-of-All-Trades: The Summoner can use practically any type of magic in the game. The remake nerfs it into a more Master of None.
  • Master of None: In the remake, for the sake of balance. The Summoner can still cast all three levels of magic, but has less charges and less powerful stats than the specialized jobs. Additionally, it can only use the Evoker's versions of the summons rather than the full power versions that the Summoner can use.
  • Nerf: Due to the Sage being moved to the Earth Crystal in the remake, it was nerfed into being a Master of None to prevent it from outclassing the other magic jobs. In the end you can get away with just having a Devout, though is some potential in having both.
  • Red Mage:Played With. The Sage is the closest equivalent to an upgraded version of the Red Mage. However, it lacks the physical aspect of the job, focusing more on magic instead.
  • Support Party Member: A Sage isn't much of a healer on their own. A Hasted Devout is already on top of the damage that boss just threw at you, with the Sage mainly being there for support. That's pretty much all the Sage can do with their small MP pool.


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