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YMMV / Final Fantasy III

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  • Alternate Character Interpretation: Here.
  • Angst? What Angst?: Luneth, after Aria dies in his arms. He wakes up at the inn in Amur and says nothing about this for the rest of the game.note 
  • Annoying Video-Game Helper: The Guest Star Party Members every now and again—go ahead and try stealing Phoenix Downs on Dragon's Peak while Desch is in the party. They can also be annoying by their absence if said party member fails to turn up at all during a boss fight.
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  • Disappointing Last Level: Do you like grinding? No? Well, then you better get used to it, because you'll need to do a lot of it in order to get through The Very Definitely Final Dungeon without having to retread it every single time you die. The bosses, at least in the remake, can reach damn near blatant cheating levels of insanity, one of them getting three hard-hitting attacks per turn. If he decides to target your dedicated healer specifically, you might as well restart your game and climb back up. On top of it, the four "optional" bosses of the area have over 90,000 HP, a massive step up from the usually 30,000 something you'd likely be used to at that point. On top of that, the bosses aren't so much optional so much as they make the Final Boss non-luck based. The final boss has a Total Party Kill attack that can only be countered by beating the four bosses in the area. On top of all this, you get no chance to save throughout all this nightmarishness. It's so infamous that most walkthroughs and members of the Final Fantasy community will suggest the player grind the characters up to level sixty. For reference, by the time you get to this area if you've been playing normally with no serious grinding, you should be in your late forties. Even Sakaguchi himself called the dungeon horrible.
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  • Demonic Spiders: Every enemy that splits when it takes physical damage from a non-katana. They can quickly prove overwhelming if you're not prepared for them. Fortunately, these foes are easier in the DS version, in which these enemies only split on their turns if they're hit with a non-katana instead of immediately after they're hit, and only three of them can be out at a time, making it easier to kill them with a multi-target spell, or with the Dark Knight's Souleater.
  • Ensemble Dark Horse: Aria, mostly for her theme. This is especially strange, as she seems to be treated as the most important NPC party member in the game (technically she is as she frees the rest of the planet, yet she dies practically ten minutes after she joins you); she even has her own scene in the remake's intro which no other NPC party member has, not even Cid who is a playable character in the Theatrhythm games. (Unless you count him piloting the airship shown flying alongside the party members in the beginning, but regardless he isn't actually seen.)
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  • Face of the Band: Refia is the most popular of the four DS protagonists, only rivaled by Luneth. Her Tomboy with a Girly Streak design and a few funny lines give her the most personality. She was made the representative summon for this game in World of Final Fantasy.
  • Fanon: Given the Dark Is Not Evil/Light Is Not Good elements, it's a common fan extrapolation that the Final Boss was called the "Cloud of Light" during the first cataclysm.
  • Fan-Preferred Couple:
    • Refia/Desch is popular over Desch/Salina.
    • Arc/Luneth for people who see their relationship as more than brotherly.
    • Likewise, Luneth/Ingus also has a significant following thanks to their scenes in the opening FMV.
    • Though not so much a couple, Alus having a Precocious Crush on Arc is also popular.
  • Game-Breaker: Here.
  • Good Bad Bugs: A bug involving the inventory in the Famicom version allowed the player to acquire the very powerful Onion Equipment at the start of the game. (It takes a huge amount of time to set up, however.) Another one in the DS version allows players to duplicate any consumable item in the game, up to and including the rare and precious Phoenix Downs.
  • Hilarious in Hindsight:
    • Gigameth, humanoid form of Garuda, in the remake. An Evil Chancellor with red hair done up into horns, a mustache, and a green outfit? Say, replace the hair horns with actual horns, and that sounds awfully familiar now...
    • In the arranged soundtrack, the narrator refers to God using female pronouns. Fastforward to Dissidia where we have the closest thing Final Fantasy has to God: Cosmos, Goddess of Harmony.
  • Idiot Plot: The entire plot of the game could've been avoided if Noah thought for a second about his "reward" for Xande, or allowed him to switch rewards with a pupil that doesn't think of mortality as a curse.
  • Moe
    • Arc gets a lot of very cutesy, woobish fanart due to his shy and bookish personality, and having freckles.
    • The Onion Kids. The Dissidia version of the character helped a lot, but it still applies to the original 8-bit characters, who more or less look like toddlers in that job class.
  • Nightmare Fuel: The Nepto Dragon's design in the original Famicom version is very unsettling.
  • Polished Port:
    • The DS remake gave the game a graphical revamp with 3D models, balanced the job system, fixed several bugs, gave the party names and distinct designs, and added several extra bosses and an arranged soundtrack. Much like the Final Fantasy Origins versions of Final Fantasy and Final Fantasy II, this version became the basis for later ports outside of direct ports of the Famicom game.
    • The Mobile and Steam ports use a live orchestral soundtrack and make a single but important change: The Mognet sidequest is now tied to plot progression rather than sending letters to other players.note 
    • The PSP port sharpened the graphics and added a Auto-Battle function to speed-up level grinding. This version also gives the player the option to use the original 8-bit music.
  • Scrappy Mechanic: Here.
  • "Seinfeld" Is Unfunny: The class system this game introduced to the series has been done better in so many other games by the time it was finally localized it doesn't reach the standards of even V. Never the less, several gamers found it to be a refreshing break from the immense complexity of other titles in the series.
  • That One Attack: In the DS remake, Cloud of Darkness will start using an attack called Particle Beam, dealing massive damage to the entire party. In the NES version, this is her only attack, and she does it every turn. She does have one alternative attack in the NES version, but it's arguably worse than Particle Beam, because it's a physical attack that always hits and usually deals 9,999 damage points.
  • That One Boss:
    • Salamander. He comes just before you get the Fire Crystal jobs, some of which are upgrades from your first set, so anyone who's a Warrior is on the edge of obsolescence. His physical attacks are also very strong, so anyone he hits twice in a row will probably die. Then there's his full-party Fire Breath.
    • Garuda. The game drops boulder-sized hints about using Dragoons for good reason, because you will die without them and very quickly. It's not just because he's weak to spears—it's because they'll be out of range of his lightning attack when they jump, which he loves to spam and can easily one shot most of the party unless you're ridiculously high leveled. It's quite frequent for even a well-prepared, four-dragoon party to only have one or two alive at the end through the luck of timing, and with turn order being all over the place in boss battles, the entire battle can easily come down to a game of RNG roulette. Luckily, in the NES version, Garuda can be skipped with the item overflow glitch.
  • Unintentionally Sympathetic: While Xande may be painted as purposely sympathetic in some ways, the fact that he's so distraught over being forced to accept mortality is treated within the game as something he just doesn't appreciate. However, while few players could excuse his methods, most agree that suddenly being "gifted" with the ability to die, especially when your fellow disciples are given gifts such as great magical power or control over a dream realm, many agree Xande going off the deep end is quite understandable.
  • Viewer Gender Confusion: It's possible to see someone from time to time who thinks or initially thought Arc was a girl. His initial Shrinking Violet personality and Youthful Freckles do not help. Luneth also gets this reaction from time to time but much less than Arc tends to.
  • What Do You Mean, It's Not Symbolic?: Ur and Canaan are two towns your party visits very early on in the game.


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