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Armor of Invincibility
aka: Infinity Plus One Armor

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"Damn helicopters are still shredding me to pieces... this'll give me a chance."
John Creasman, upon unlocking the final body armor upgrade, Road of the Dead

The Armor of Invincibility, the best defensive item in the game, bar none, with stats far surpassing the other equipment pieces you can expect to find, and may offer protection from Status Effects and Elemental Powers. Demonic Spiders don't even dent it, and even the Boss Battles have become Curb Stomp Battles with it on. This is the shield to go in one hand while you grasp the Infinity +1 Sword in the other. As with the Infinity +1 Sword, the only real drawback is that you'll be required to sink hours into finding the Armor of Invincibility, maybe even doing That One Sidequest. May just be a Bragging Rights Reward. Or, if you plan to face the Optional Boss, it may be a requirement to avoid getting killed in one hit.

Contrast Armor Is Useless.


Examples:

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    Anime & Manga 
  • Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense.: Maple's "Armor of the Black Rose", a unique equipment that's part of a set with a shortsword and a greatshield that Maple obtained by being the first player to defeat a poison hydra solo on her first attempt. The set only boosts the VIT stat (even the sword), which (when combined with Maple's already absurd base VIT stat and the multipliers she gets from her passives) makes her invincible to all attacks that don't have the armor-piercing property. It also has skill slots, which allows Maple to attach skills to her equipment in order to use them without expending MP a limited amount of times per day, and destruction growth, which lets it automatically self-repair whenever the durability reaches zero and makes it stronger every time it does so. The armor is so powerful in Maple's possession that the game developers actually had to Nerf her with a patch that introduced the aforementioned armor-piercing attack property and the daily limit on using skills slotted into equipment.
  • Digimon Data Squad: Craniummon and Craniamon's shield Avalon is supposed to be impenetrable and invincible. While it does break in the end, it took four Burst Mode Digimon to do so.
  • Fate Series:
    • Gilgamesh from Fate/stay night and Fate/Zero wears a suit of golden armor that, despite its appearance, is extremely durable — it can survive a barrage of sword strikes from (an admittedly weakened) Saber without a scratch, and allows him to survive the destruction of his Cool Airship while suffering only minor damage. The only things that have been shown to be able to pierce it are activated Noble Phantasms, the ultimate techniques of Servants, such as his own Merodach's Sword Beam reflected back at him by Shirou's Avalon and Saber's Excalibur fired point-blank — the latter might not necessarily be its upper limit, but Saber did need to subscribe to overkill theory just to make sure that she could actually pierce the armor. His defeat in the UBW route is partially because he believed he didn't need to put on the armor against Shirou, a mere human and "faker", and thus was caught off-guard.
    • Berserker from Fate/Zero wears a suit of armor that's even more powerful than Gilgamesh's — it allows him to survive an attempted stab to the head from Saber without a scratch, causes building-shattering weapons from the Gate of Babylon to simply bounce off of it (though since he was attempting a free-fall attack, the weapons still sent him flying off his path), and even lets him survive being trampled by Rider's Gordius Wheel, an A+ ranked Noble Phantasm (albeit injured enough that he had to call a retreat). The only time that the armor's ever been pierced is when Saber runs her sword through him, after he's run out of mana, a state which causes Servants' durability and power to drastically degrade.
    • Karna from Fate/Apocrypha possesses a set of armor that puts all other to shame in the form of one of Noble Phantasms, Kavacha and Kundala, a coat of armor and earrings made of solidified sunlight that is stated to be "difficult to destroy even for the gods." In addition to their own natural strength, they reduce all incoming damage (physical, magical, and even conceptual) to 1/10th of its original value before even accounting for his own natural toughness like when he was impaled from the inside out by wooden stakes that tore through his body and bypassed the armor's defense, and all he did get a bit annoyed before burning the stakes away. Not for nothing is it agreed in-story by many that the only Servant who can match him in an all-out fight happens to be Achilles himself, whose immortal body takes reduced damage from opponents whose Divinity is lower than his and completely nullifies any damage from the non-divine. Ultimately he was never defeated with the armour on as he needs to destroy his armour to activate Vasavi Shakti in an attempt to finish off Sieg as Siegfried (who has both invulnerability and a Sword Beam powerful enough to counter Karna's other attacks, with Karna becoming worried that Sieg would achieve a Victory by Endurance by forcing Karna to burn through his mana supply), but the attack is blocked by Astolfo using Achilles' Akhilleus Kosmos, allowing Sieg to deal the finishing blow.
  • Greed's impenetrable shield in Fullmetal Alchemist. It's formed by him rearranging the carbon atoms in his body into a diamond lattice, which is then molded to perfectly act as a shell covering his body. Edward is eventually able to discover the flaw in his armor by alchemically reconfiguring the carbon from diamond into graphite, the same trick Greed himself uses to help defeat Father when he forces Greed into his body.
  • JoJo's Bizarre Adventure:
    • Stardust Crusaders: Rubber Soul's Temperance can change its consistency to anything he wants. Texture, resilience, conductivity — infinite control over all of them, so there's no way to harm it. Except Rubber Soul himself isn't invincible, so Jotaro instead focus his attacks on him.
    • Steel Ball Run: Magent Magent's 20th Century Boy manifests as an impenetrable armor whenever he kneels, taking a variety of attacks without even flinching. It ends up being his undoing once he's tossed into the river and gets stuck in a position where he can't undo the armor, leaving him trapped.
  • KonoSuba: One exists in the form of Aegis, considered the most advanced of the artifacts that the Japanese could choose from. It holds that title because it is invulnerable to damage, heals the user as a passive effect, and is sentient.
  • Overlord (2012): One of the Kingdom's five treasures, the Guardian Armor, supposedly protects against any instant death attacks. Though it turns out the armor only provides resistance to instant death, not immunity. Ainz's instant death spell is able to overcome that resistance.
  • The Divine Cloths from Saint Seiya, which can normally only be worn by gods.
  • In Yashahime: Princess Half-Demon, Konton wore armor made from the shell of Meioju, a turtle yokai with a nearly impenetrable shell.
  • Downplayed in Zom 100: Bucket List of the Dead. The shark suit Akira retrieves from a Tokyo aquarium is made from a titanium mesh weave along with steel chainmail to protect the wearer from shark bites. Wearing it makes Akira essentially immune to zombie bites, but the fact that it's stab-proof and not impact-proof means that he still feels it when they're biting him to his surprise and alarm.

    Comic Books 
  • In Marvel Comics, this would be the Destroyer armor made by Odin and designed to be powered by the life force of all of Earth's gods in a battle against the Celestials. It had powerful energy attacks, including a visor that shot a Disintegrator Ray and it was as Nigh-Invulnerable as Thor's hammer and Captain America's shield. Too bad that wasn't enough against the Celestials and they melted it to slag, though it eventually recovered. In the late 2010s, it has made a reappearance but now it's missing an arm and isn't nearly so powerful.

    Fan Works 
  • The Avatar in Dungeon Keeper Ami has a magic mantle given to him by The Light that enhances all his combat capabilities and gives him a Healing Factor so strong that his enemies legitimately think he's invincible.
  • The Legend of Link: Lucky Number 13: The mines of Sermonia contain iron enchanted by Link Sr. to be indestructible to anything less than a god, and also to never run dry, pretty much sealing their military supremacy. This ends up being more of an Informed Ability, as the only time their durability is visibly put to the test is when it's damaged by a god, and with a Finger Poke of Doom at that.
  • My Hero Academia: Unchained Predator: The Doom Slayer's armor is far more advanced than the most advanced technology of the MHA world. Literally everything thrown at it, ranging from bullets and explosives, to lightning, fire, nanomachines and lava, are effectively useless against him. Only All Might was able to dent his armor, and even then, the damage was superficial.
  • Vow of Nudity: Ni-bast's backstory involves selling her soul to a devil so he'd forge her sister a suit of invulnerable armor. While the devil fulfills his end, the armor makes her sister a high-priority target and her own jealous teammate eventually kills her in her sleep to cash in a hefty bounty.

    Film — Live-Action 
  • Excalibur: Morgana gives Mordred a suit of this that renders him invincible to any weapon made by man. Unfortunately for him, Excalibur is a magical weapon forged by the Lady of the Lake, and thus doesn't count.

    Gamebooks 
  • Fighting Fantasy has some really good armour in a couple of their books:
    • Night Dragon has a legendary Magic Armour that's a chainmail which increases your Attack Strength (your likelihood of winning the turn against your enemy and hurting them) and this increase goes up against the Night Dragon and his Bone Stalkers. Unfortunately, besides the difficulty of finding this armour — initially it's badly damaged and you must do a quest for the armour's makers before they repair it.
    • In Storm Slayer, you essentially buy layers of armour — a breastplate, a Wyrmskin Cloak and a suit of chainmail armour. While you roll a dice for every layer to see if it actually absorbed some damage, if you can afford to buy all these and keep making successful dice rolls — then you can reduce up to 3 Stamina damage per attack (almost all enemies only do 2 Stamina per successful attack on you) making it possible to get hit constantly but take no damage.
  • In GrailQuest book Voyage of Terror, you can win a magical armour from Vulcan which stops any amount of damage from 2 hits, after that it's just very good armour.
  • Zigzagged in J.H Brennan's Saga of the Demonspawn'', you go through Books 1 — 3 without any armor which isn't too bad because in the books, because armour you find in Book 4 has limited worth (such as the Glowing Shield stopping the first attack in a battle before breaking after 10 uses). In the Visual Novel adaptation the magical Levenskin shirt, now increases the likelihood of enemies whiffing each attack. But it pales in comparison to the glowing shield and the Dragonskin armour you can get just before you meet the 3 sorcerers who started this mess — with these, you're almost indestructible in battle as your enemies will only have 2 out of 12 chance of hitting you with an attack (modified depending on what weapon the enemy has).
  • In the Warhammer 40,000 Path to Victory gamebook Herald of Oblivion. Your character starts with Armor of Invincibility as he's a veteran Terminator for the Imperial Fists. Besides having Tactical Dreadnought plasteel/ceramite plating that enemies have difficulty breaching, your Termie can use mighty weapons exclusive to Terminator armour (plus a few that aren't part of a Termie's regulation loadout such as Relic Blade).

    Literature 
  • Played with in The Inquisitor: Unsafe and Unsound, the eighth entry in the La Fuerza Series. The cybernetic armor given to Inquisitor and several other characters isn't invincible per se, but it has the ability to repair itself. It will continue to repair itself indefinitely — even after the person with it is dead and there’s nothing left of their body except the armor.
  • The Stormlight Archive has Shardplate, Lost-Magitek Powered Armor. It magically fits itself to any wearer, is extremely resistant to any form of attack (including being the only armour that can resist a Shardblade at all), and increases the wearer's strength and speed. If it gets damaged, it can regrow itself if it is supplied with Stormlight. The armor is powered by Stormlight, losing most of its properties if the gems fueling it run out. In those instances it's more of a hindrance than anything, as moving in the heavy armor without the strength it grants is incredibly difficult. Later books reveal that Shardplate is created from the bodies of spren associated with each particular order of the Knights Radiant, as long as the Knight has been able to swear their Fourth Ideal. Compared with the "dead" sets of Plate that are more commonly worn, "living" Shardplate is effectively Instant Armor that can appear and vanish at will, and can form floating protective barriers or even be sent to form around a non-Radiant to shield them from harm.
  • In the Great Ship novella Eater of Bone, set on a Metal-Poor Planet, one of the original colonists has crafted a suit of armor out of irreplaceable hyperfiber, a nigh-indestructible metallic-ceramic material used in starship hulls. However, its sheer strength and hardness backfires when a bullet ricochets off the collar into the innards, thoroughly goring the man and taking him out of action until his transhuman Healing Factor kicks in.
  • Sunforged armor in Shadow of the Conqueror, which is invulnerable to anything except sunforged weapons, the touch of the Shade, and darkstone, and it resists the former as well as ordinary steel plate armor resists swords.
  • Star Wars Legends: The Jedi Academy Trilogy introduced quantum armor, formally known as quantum-crystalline armor or layered molecular armor, used on the Sun Crusher — it was designed to be truly impenetrable, and proved its worth when the Sun Crusher not only survived ramming through the bridge of a Star Destroyer but was undamaged by the pressures at the core of the gas giant Yavin, and it's implied it would have survived being thrown into a sun as well. The only things that actually damaged it were a planet-destroying blast from the prototype Death Star and the immense gravity of a black hole, the latter of which would destroy anything; the Young Jedi Knights series later introduced two more vessels made with quantum armor, one of which demonstrated a key weakness in the concept — an ion storm, which produced effects similar to an ion cannon (a single shot from which could knock out the electrical systems in a starship and could only be deflected by magnetic fields) didn't physically damage the armor, but the effects completely bypassed it and necessitated repairs to the internal systems.

    Live-Action TV 
  • Kamen Rider Wizard's Super Mode is Infinity Style — a suit themed around diamonds and completely impervious to attacks by any Phantoms save for Wiseman himself. Comes with Flash Step capability, too.
  • Kamen Rider Ex-Aid follows suit with Hyper Muteki, a form based on Super Sonic and the Invincibility Star. It fully lives up to its name, as the wearer of the suit becomes a literal Invincible Hero: not even the final boss can damage him beyond just knocking him around. Complicating matters is that Ex-Aid is a doctor, and his patients aren't invincible just because he is.
  • The Mandalorian: Beskar steel, famously used by Mandalorians to craft their armor, is amazingly durable. It can hold up to blaster bolts, lightsaber strikes, pummeling attacks by giant monsters or Dark Troopers, krayt dragon acid, and just about anything else with nary a scratch. Din starts the series with just a few pieces, but gets a full set in episode 3. For the rest of the series, he is practically The Juggernaut, tanking anything thrown at him. But he's not actually invulnerable, and he is still careful to make use of cover when he can.

    Mythology 
  • In Classical Mythology, no weapon could pierce the skin of the Nemean Lion. Hercules killed it by strangling it, then took its skin to wear himself. He used one of its own claws to do the trick, as apparently it wasn't immune to itself.
  • In The Mahabharata, at his birth Karna was granted a breastplate and earrings that marked him as a child of the gods. Wearing these pieces of armor made him invincible, unable to be killed by any man, demon, or even god. He is only killed after the god Indra plays on Karna's sense of honor to make him give up the armor and earrings.

    Roleplay 

    Tabletop Games 
  • Magic: The Gathering has a few equipments and effects that grant invincibility to the equipped creature. The most fitting one is Darksteel Plate, an indestructible suit of armor which makes the creature wearing it equally indestructible. There are ways around this effect (Exile and Sacrifice), but most standard removal spells won't make a dent in the armor nor the creature.
    • There's also the pricier and legendary Shield of Kaldra. The only advantage it has over the Plate is that it's part of a set of items and also makes other items of its set indestructible.
  • Dungeons & Dragons features this in both the backstory and mechanics of one of the Vestiges from the Tome of Magic supplement. Savnok was the squire of the divine half-brothers Heironeous and Hextor back when the godlings were young and had not yet come to blows. He saw how they longed to try on their mother's incredible armor and offered to steal it for them, but when he grabbed it, Savnok was unable to resist taking it for himself and carving out an empire on the Material Plane. Since no mortal weapons could harm him in the armor, Heironeous and Hextor only stopped Savnok by stealing their mother's bow and subjecting Savnok to a Death of a Thousand Cuts by countless arrows, then hid the evidence of their mistake by making him a Vestige. When called up by a Binder, Savnok grants them the power to summon a suit of formidable magical armor that resists damage — except from piercing weapons like arrows.
  • Terminator Armor from Warhammer 40,000; in the fluff, it is capable of protecting the Space Marine wearing it from having a building sized Humongous Mecha step on him, and on the tabletop the 2+ save it provides will turn away anything short of anti-tank weapons (and it has a special force field to repel those as well).
    • The next stage up from Terminators' Tactical Dreadnought armour is Gravis armour (shown on the far left of this image), introduced specifically for Primaris leaders in 8th edition. Unlike Terminator armour, it also boosts the wearer's Toughness Stat.
      • And can have a jetpack attached so that Primaris Inceptors can punch supersonic flyers while going Guns Akimbo with sawed off Heavy Bollters or Plasma Cannons.

    Video Games 
  • Baldur's Gate III:
    • Ketheric Thorm's armor, Reaper's Embrace, is a suit of +1 plate armor that gives the wearer 19 AC, reduces all forms of incoming damage by 2, has a toggleable ability that makes the wearer immune to forced movement like the Shove bonus action and the thunderwave spell at the cost of having disadvantage on Dexterity saves, and once per long rest can be used to cast "Howl of the Dead," an ability that forces all enemies in the radius to make a saving throw against fear or have their speed be reduced by half and grant the caster advantage on attacks against them for three rounds.
    • Surpassing Reaper's Embrace is the Armour of Persistence, which found in a shop in Act 3. This is a suit of +2 plate armor with an Armor Class of 2 and also reduces all incoming damage by two, but on top of that it grants the wearer permanent Blade Ward (giving them resistance to piercing, slashing, and bludgeoning damage) and Resistance (giving them +1d4 to all saving throws).
    • While Reaper's Embrace and the Armour of Persistance are both extremely powerful, they pale in comparison to the Helldusk Armor, a suit of plate armor that grants an AC of 21, the highest of any armor in the game. While wearing it, you have resistance to fire damage, cannot be set on fire, incoming damage from all sources is reduced by three points, once per long rest it can cast the spell Fly, and any time you succeed on a saving throw the caster is set on fire for three rounds. And the best part is that everyone is considered proficient in it regardless of what armor proficiencies they actually have. That means it can be worn by your Squishy Wizard just as easily as by a fighter or paladin.
  • Castlevania: Circle of the Moon has two examples. The first is the "Shinning Armor" which boosts all your stats in addition to its outstanding defense. To get it, you have to beat The Arena, a gauntlet filled to the brim with Demonic Spiders that you cannot use magic in. Its counterpart, the Dark Armor, boosts defense even more, but actually cuts the rest of your stats. It's also simpler to acquire, being a simple drop (albeit one from a somewhat rare enemy).
  • Chrono Trigger: In the DS version's "Lost Sanctuary" side quest, if you find a very rare, hard-to-beat opponent (or steal its item), you can get Lumicite. Give this to a particular NPC and he crafts you armor which grants Lucca (and only Lucca) 100% elemental resistance to ALL elements.
  • Disgaea always has building Armor of Invincibility using the Item World as one of the major goals of the postgame. The first and second game's ultimate armor is the Super Robo Suit, while from the third onward it's the Trapezohedron.
  • The Elder Scrolls
    • Morrowind:
      • The Lord's Mail (the armor of the ancient demigod hero Morihaus), the Ebony Mail (an artifact associated with the Daedric Prince Boethiah), and the Cuirass of the Savior's Hide (the "peeled hide" of the Daedric Prince Hircine awarded to the first mortal to have escaped his Hunting Grounds) are the most powerful artifact-class Heavy Armor cuirass, Medium Armor cuirass, and Light Armor cuirass, respectively. Each provides extremely powerful enchantments in addition to massive boosts to your armor rating.
      • You can also choose to enchant high-end generic equipment with constant effect enchantments of your choosing. Though you're limited by the item's inherent enchant rating, you can still create some fantastically powerful equipment more custom suited to your play style than what the "artifact" armors offer.
    • Oblivion:
      • The Savior's Hide returns as the most powerful Light Armor cuirass in the game. Those who prefer Heavy Armor will need to make do with custom enchanted Ebony or Daedric armor, though, as noted below, there are plenty of options available to make these extremely powerful as well.
      • A character can wear gauntlets, boots, greaves, a cuirass, a helmet or hood, as well as a necklace and two rings. Enchanting all of these with Resist Damage or Resist Elemental Damage effects results in a whopping 85% damage resistance. Even pieces of clothing can be enchanted with these effects, giving you plentiful damage resistance without the extra weight of the armor. Reflect Damage is another viable enchantment, reflecting melee damage back on the attacker.
      • For true, Game-Breaker-level armor of invincibility, each piece of armor and clothing can be enchanted with the Chameleon effect. A full set will render the character totally invisible. Even enemies you are actively attack will be unable to fight back.
    • Skyrim
      • Though it keeps the same enchanting process of Oblivion, Skyrim heavily Nerfs its ability to result in game-breaking armors. Damage resistance is now capped at 85%, which is roughly a 560 armor rating. This can be achieved by a character skilled in Smithing and Heavy Armor with simple and easy-to-acquire Steel armor. Using enchanting, it is possible to get about 97% resistance to magic by combining a resist magic and a resist (fire/frost/lightning) enchantment. However, takes up a lot of enchantment slots (with a maxed out Enchanting skill, you can place two enchantments on a single piece of armor) leaving little to no room for other, more useful enchantments.
      • There are also racial bonuses that can actually stack on enchantments. For example, Nords get a bonus of 50% Resist Frost, meaning frost magic damage will be half as effective on you. If you equip armor that has been enchanted with the highest level Resist Frost enchantment, you'll be completely invulnerable to frost damage. However, you'll still get smoked by Fire and Lightning element magic.
      • Archers in Skyrim, however... will kill you just as easily as you level up. It doesn't matter if you are wearing the all-powerful custom armor or block with a shield; it's all the same to the archers (unless you've been increasing your shield proficiency as well or you avoid the arrows completely). Something to be said about your enemies getting stronger as you do.
  • In the Fallout series, odds are that the Armor of Invincibility is some kind of Power Armor, though the exact make and model vary from game to game.
    • The original game has the hardened power armor (T-51b). The second game has the advanced power armor MkII (Enclave power armor, the same suit that's in New Vegas and 4 as the "Remnants Power Armor" and "X-01 Power Armor" respectively).
    • Fallout 3 has the Enclave Hellfire Armor from the Broken Steel DLC, which has the same DR as the base game's T-51b, but unlike that, can be fully repaired with other suits of its kind (there's only two T-51b armors in the game world even including DLC) which are easily acquirable from dead Enclave troopers, and has a strength bonus along with increased fire resistance. A special case is the Winterized T-51b armor from the Operation: Anchorage DLC. It has as much DR as the Enclave Hellfire Armor, but because it's unique it can't be repaired, which would have rendered the armor Too Awesome to Use, so Bethesda decided to give the players the simulation versionnote  of the armor instead of the "real world" version. Normal T51b armor has 2000 Hit Points, but the Winterized version has almost 10 million HP, meaning it will never need repairing, ever; needless to say, scooping it up as soon as you leave Vault 101 is one of the easiest ways a player can absolutely ruin the game's difficulty curve.
    • The Remnants power armor in Fallout: New Vegas has the highest DT in the game by far, at 36 for the combined helmet and suit, making the wearer nigh-immune to anything short of .50 BMG rounds. There's also the Gannon Family Tesla Armor, obtainable from Arcade Gannon at the end of his companion quest: it has slightly lower DT than the regular Remnants power armor (33), but is the only Medium-weight Power Armor in the game, which means significantly less speed penalty than the normal power armors, which are classified as Heavy. And from the Dead Money DLC, the Reinforced Sierra Madre Armor has the highest DT of all Light armors, only one point less than the Medium-weight Reinforced Mk II Combat Armor, which is the strongest non-DLC non-power armor.
    • Fallout 4 has the X-01 Power Armor, which is basically the 2 and New Vegas Enclave armor with a different name, as it's supposed to be a Pre-war prototype both were based on.
  • Final Fantasy:
    • Starting with Final Fantasy, nearly every game in the series has a helmet or accessory called the Ribbon. While it usually doesn't have the best defense bonuses, in almost all games it makes you immune to most or all Status Effects, usually including instant death. In the few games it doesn't, it cuts elemental damage significantly. In games where its use is gender-restricted to females, there is usually an expensive, top-tier ability for males to learn that will allow them crossdress and to wear it too.
    • Final Fantasy II begins a tradition in the series with the Genji equipment, obtained by beating the masters of Hell. Since then, the same armor has appeared in some form in almost every main series Final Fantasy game, usually as one of the best armors in the game.
    • Final Fantasy III has the Onion equipment, dropped by a series of dragons in the Crystal Tower. The only flaw is that it can only be equipped by the Onion Knight job class, which is Magikarp Power incarnate; until your levels hit the 90s, this stuff is pretty much required to keep your swordsman from turning into paste.
    • Final Fantasy IV
      • In all versions, the Adamant Armor has 100 defense, resists almost all status ailments and elemental damage, and gives a big boosts to stats. Finding it requires you to find the Pink Puff randomly in a single room in the final dungeon, win the Pink Tail from it which drops very rarely (combined with the puff's rarity each encounters has less than a 1/10000 chance to get it) and then trade it for the armor.
      • The Advance release introduced the Hero's Shield, the spiritual sucessor to the Paladin's Shield (see below) which is won from an Optional Boss in the Bonus Dungeon, while the DS release introduced a whole subset of this called Onion Equipment. Like the Adamant Armor you need to collect tails randomly dropped from enemies.
    • Final Fantasy VI has two examples, one for a hand slot and one for a body slot.
    • The Paladin Shield has 59 defense and magic defense, boosts evade and magic evade by 40%, and nullifies or absorbs all elemental damage. Not only that, but it is also one of only two items in the game (along with the Ragnarok magicite) that teaches you the Ultima spell. To get it though you need to fight 256 battles equipped with the Cursed Shield, which has terrible stats and inflicts all status ailments on the wearer (though also equipping the ribbon stops most of the ailments).
      • With a defense rating of 128, the Snow Muffler gets you more than halfway to the max possible defense rating, and with a decent helmet and shield most attacks will only do 1 damage to you.
    • Final Fantasy VII
      • The Ziedrich, which has 100 defense, halves all elemental and physical damage, boosts your stats and can only be stolen from three bosses (well, technically, the same boss three different times), one of which can be missed entirely. The catch is that it has no materia slots, which slashes the number of abilities you can equip on a character.
      • There's also the Mystile. While it doesn't gives the highest defense, it has huge evasion bonuses and 3 pairs of materia slots. You can only find it in 2 chests, but there's a bug that allows you to get a third.
    • Due to the fact that all equipment in Crisis Core is accessories but often possess the names of common Final Fantasy armor (including the Ziedrich mentioned above), the high-tiered accessories are either this or Infinity Plus One Swords: most of the best ones give you all positive status effects in the game, massively boost your stats, absorb all elemental damage, and if the plot didn't have anything to say about it, would easily make Zack the most powerful being in the Final Fantasy VII universe by the virtue of his stats alone.
    • Final Fantasy IX has the Tin Armor, which can only be acquired by defeating an Optional Boss and having him synthesize it from two items, one of which is incredibly common and the other of which can only be acquired by doing a lengthy sidequest.
    • The Armor of Invincibility in Final Fantasy XII is exclusive to the Zodiac Age re-release, the Gendarme. It boosts evade and magic evade by 90 and absorbs all forms of elemental damage.
    • Lightning Returns: Final Fantasy XIII gives you the Armor of Invincibility and the Infinity +1 Sword at the same junction. The upside is that whatever schema has the Ultima Shield equipped can No-Sell most of the Final Boss' attacks even on a Low-Level Run. The downside is that you can't use it on anything else; it and the Ultima Weapon are an optional 11th-Hour Superpower that don't carry over to a New Game Plus.
    • Final Fantasy Tactics A2 has the Peytral, a heavy armor that provides one more point of defense for every time you use a randomly available "Opportunity" action (even before you get it). At its lowest it's already one of the best, but at its max it provides more than twice as much as the next highest.
  • In most given Kingdom Hearts games, odds are that the Ribbon will be the best equipment available. It usually has the best defensive boost of any armor and also gives resistance to all elemental damage.
  • The Legend of Zelda
    • The Magic Armor is first introduced in The Wind Waker. It is obtained by giving trading flower decoration for another, and that one for a third, as only part of Zunari's trading sequence. It passively consumes his magic power as fuel. If it runs out, the item deactivates. In the HD version, it trades the passive magic consumption for only consuming Rupees when Link is hit. Despite the name, it's actually a magically-activated barrier.
    • The Magic Armor returns in Twilight Princess, this time as an actual suit of armor; the passive consumption returns, but is of Link's Rupees. Link can only obtain it by helping Malo buy out Chudley's Emporium, who initially sold it for 10,000 Rupees in the original, 400,000 in the HD version. In both versions, after the buyout, Link can buy it for 598 Rupees. In a difference from The Wind Waker, the Magic Armor running out of fuel also renders it Iron Boots level heavy, complete with movement restriction, and if Link is riding Epona when it happens, she WILL buck him off.
    • The Hylian Shield serves as an Armor of Invincibility in Skyward Sword, being obtained after healing the Thunder Dragon Lanayru and winning a set number of battles in his Boss Rush. It's fireproof, shockproof, is the only shield to have infinite durability, and forms an iconic pair with the Master Sword.
    • The Hylian Shield retains its role in Breath of the Wild and Tears of the Kingdom, being hidden in Hyrule Castle behind potent Optional Bosses in both games (although the enemy in Tears can be circumvented if you're extremely careful). It's not completely unbreakable (and it IS conductive to electricity, unlike in Skyward Sword), but it does have a huge 90 defense and a whopping 800 durability, allowing it to take several Guardian Beams and keep going. Due to the open-ended nature of the game, it can be acquired as soon as you have the balls to go into the castle, but if it DOES break, you have to go through an extended sidequest and fork over a couple thousand rupees for a replacement.
  • Live A Live: The Cosmic Armor set in the final chapter provide good, if not the highest defense and immunity to Petrification. There are five pieces, each guarded by a different Super Boss.
  • Meat Puppet from Kronos Entertainment Interactive, protagonist Lotos Abstraction eventually gets her prototype "trained metal suit". While it has power it will absorb hits you take, once it runs out then it reverts to your original body suit. Recharging it requires getting electrocuted which hurts your health directly, but having the armor tank enemy attacks that would otherwise deal heavy damage makes this worthwhile.
  • Monster Hunter: World has the Fatalis gear in the Iceborne expansion. Highest defence rating in the game, fantastic amount of decoration slots (with the Beta set having a full 15 level 4 slots), its two piece set bonus unlocks every single skill cap (most previous armor sets need three set pieces to unlock a single skill cap), and it's four piece set bonus comes with True Razor Sharp/Spare Shot, making it equally useful to both melee and ranged combat styles in addition to locking heath and stamina caps at their maximum amounts. Literally its only downside is its weak level of Dragon-element resistance, and even then its decoration slots mean you can put in enough defensive skills that you'll take less damage from it anyway.
  • Parasite Eve has the Cr Armor 2, which is found in the 61st to 70th floors of the Chrysler Building on New Game Plus. Its defense power and PE defense stat are already in the triple-digits, it already has an HP Up attached to it, and it has the maximum slots of all weapons and equipment at 10.
  • Super Mario RPG
    • The Lazy Shell is by far the best armor in the game, but it comes with the downside of lowering your attacking stats so much that you'll be doing as little damage to the enemies as they do to you. However, the party's White Mage Princess Toadstool/Peach has no business attacking anything in the first place, so the downside doesn't matter to her, and having a nigh-unkillable healer makes it nearly impossible to lose a fight.
    • There is also an accessory version in the Rare Scarf, which boosts both defensive stats. Combine the two, and damage isn't going to be much of a concern. All you'll ever need to look out for is Silence and Mushroom, since everything else is swept away by her healing anyways.
  • PokĂ©mon has the infamous "Curselax" set in its Gameboy Colour and Gameboy Advance releases, which lowers your speed (which Snorlax doesn't care about in the first place) tremendously, but improves Snorlax's mediocre defense, which only aids his phenomenal special defense. It doesn't hurt that it raises its attack too, making it something of a gamebreaker in those generations.
    • Many moves raise defenses, including Cosmic Power, Quiver Dance and Bulk Up to name a few. The stand-out for pure defense though is Cotton Guard, which grants +3 stages of increase to defense, when the max increase is +6 stages of increase. Each stage raises defense by 50%, and stacks additively, meaning you'll have quadrupled your defense after two uses of the move.
  • Star Ocean: The Second Story has the Bloody Armor, which has seemingly low stats and constantly drains your health at an astounding rate, but wearing it makes you immune to any and all damage and keeping up with the constant HP drain isn't that much of an issue with an assigned healer.
  • The Fusion Helmet in Shadow Complex. You're required to scour the map for all the passkeys, but if you get it, you take little damage from most attacks. Better yet, if you are completely still or moving VERY slowly, you gain a forcefield, making you pretty much completely immune to every attack in the game.
  • The Body Armor in Vampire: The Masquerade - Bloodlines. It is only obtainable in the endgame sequence, and even then only at one point in-between missions with no prior clue to your opportunity to get it. The actual acquiring is quite simple though, as you only need to talk to your ghoul to get it. If you do get the body armor, you'll be pleasantly surprised to find it gives 4 damage soak to bashing and lethal, render you nearly immune to most melee weapons or small arms fire the game will throw at you. However, it does nothing for the aggravated damage dealt by many of the enemies you'll meet in melee during the endgame, which is to say most of them from that point onward.
    • As a note, a fan-made post release patch, in addition to covering a host of bugfixes and other minor gameplay tweaks, allows such armor to be purchased from a vendor later in the endgame if the player missed it the first time. However, it will cost a lot of money.
  • Minecraft:
    • Netherite Armor is far superior to any other armor in the game, giving some of the highest amounts of defense plus an exclusive knockback resistance. You can crank this defense even higher by enchanting it. However, to craft an entire suit of netherite you need 24 diamonds, note  16 gold ingots and 16 Netherite Scrap, note  which will take a quite a long time to collect.
    • The 1.0 release had a bug where damage reduction from armor was applied twice, making a player wearing a full suit of diamond practically invincible. This greatly impacted the strategies employed during the first Reddit "race for wool" tournament as obtaining diamond armor or denying it to the other team would often decide the match.
    • Modded Minecraft usually treats diamond armor as the baseline for performance. A vast number of mods feature much stronger armor than diamond, including some that provide actual invincibility by way of Deflector Shields or the like. Many mods that include enhanced armor also include at least one suitably difficult Optional Boss to use it on, as the vanilla game's challenges are no longer threatening to someone with the armor.
  • Dragon Age: Origins: The Shimmering Shield buff grants a frankly preposterous armor bonus of 15 (a full set of top-tier massive armor gives 32), maxes out all elemental resistances, and gives gigantic bonuses to mental and physical resistance checks. It's Shimmering Shield that makes mages the best tanks in the whole game.
    • The entire Arcane Warrior Specialization. In addition to the aforementioned Shimmering Shield, it has Combat Magic, the first skill in the tree, which allows the mage to use their magic stat instead of their strength stat so they can wear that top-tier massive armor if they are so inclined, the second ability, Aura of Might, gives them, among other things, a bonus to defense while Combat Magic is active, then the aforementioned Shimmering Shield, And finally, Fade Shroud, a passive modifier to Combat Magic that gives the player +25% chance to dodge attacks and you essentially have a heavily-armored mage that can evade a significant chunk of attacks thrown at them, and then the ones that do hit them will do a pathetic amount of damage.
  • All three of the Assassin's Creed games starring Ezio Auditore features a set of special armour that gives you the highest HP rating in the game and is also completely unbreakable. In Assassin's Creed II and Assassin's Creed: Brotherhood, getting the Armours of Altair and Brutus took most of the game, but in Assassin's Creed: Revelations, it's possible to gain one of TWO such suits by the second memory sequence, making it a veritable Disc-One Nuke.
  • The Legend of Dragoon had Legend Armor and Legend Casque which reduced physical and magical damage respectively to roughly 1/5th of what it would normally do on top of giving you 50% chance to dodge said damage, and are among the few non-accessory items that can be equipped by every playable character. The catch? Each cost 10,000 gold, and every enemy that wasn't a Metal Slime or a boss dropped 30-50+ gold at best.
  • Adamantine armor in Dwarf Fortress can be this way, enhanced greatly by being masterwork quality or the even better artifact quality (which multiply the chance of deflecting attacks by double and triple, respectively). The material property-based damage logic can make it a little more complicated, though: adamantine is unbreakable, but adamantine cloth provides little protection from blunt attacks. Even rigid adamantine armor isn't very good against blunt damage and terrible against blunt projectiles because of its low density. This is at least partly intended behaviour, because plate armour is great at stopping blades but not so good against blunt trauma in real life; unfortunately gambesons or other padded armour pieces that are worn under a suit of mail or plate aren't in the game yet. And due to a quirk of how damage is calculated, being treated as incredibly thin (and therefore sharp) blades for lack of a better way to simulate them, whips will go right through armour no matter what it's made of.
  • Full steel plate armour in Mount & Blade is the most expensive item in the game by a considerable margin. However, it completely negates all damage made by handheld weapons and even the really heavy crossbows and warhammers used by expensive mercenary troops struggle to penetrate it. Truth in Television, European plate armour really was that effective.
  • Subverted in Undertale. Near the end of a No Mercy run, you get a Locket that makes your defense 99 which should theoretically make fights a complete cakewalk, except that the sole remaining enemy in the game turns out to deal only Scratch Damage. A constant, unrelenting stream of Scratch Damage that bypasses your armor, your Mercy Invincibility and applies a Damage Over Time effect that gets worse with each hit... Conversely, the enemy in question only has 1 HP and 1 defense, but casually dodges every single one of your attacks. It's kinda like the game is mocking you for thinking that numbers equal power.
    • The Temmie armor from the same game is a more straight example, however getting it first requires you to pay a large sum of money to help temmie go to college, then even more to buy the actual armor, though the price goes down every time you die.
    • Deltarune: The Jevilstail is the most powerful armor in the chapter, and is acquired by pacifying Jevil. It gives whoever wears it +2 to every stat.
  • In Sands of Destruction, Kyrie may get the Crimson Gear, assuming you revisited Barni before he died, then revisited Barni again after he was resurrected — keep in mind that Barni is now an utter ghost town and you have no other reason to try to go there. If not, it becomes Permanently Missable and you get the Crimson Robe as a consolation prize. Both are stronger than any other armor he can obtain, but the Gear nullifies all elements as well as having a higher defensive value. Other characters also have an ultimate armor personal to them, though they only have one ultimate option; in their cases, the catch is more often triggering the quest itself, rather than remembering to do random things at the appropriate time to ensure you get the better option (in particular, Rhi'a's dresses are known to be a pain to trigger; even though the only thing you have to do is walk into town, it's up to the game to decide if this particular visit is the one where Felis Rex will decide to send her a present — so you may get several in a row if you exit and reenter, or you may get nothing no matter how many times you get on and off your ship at the docks).
  • Warcraft III: In the expansion's orc campaign, you can find an item called the Baneblade Armor, which not only gives the holder 7 armor but gives him and surrounding units 1 armor (around 30% damage reduction total on the carrier).
    • There's also the divine armor class. Although the description says that it only takes damage from Chaos attacks, it actually just negates 95% of the damage from all other attack types. Still enough to make most units effectively invincible if the opponent doesn't have chaos attacks.
  • Dawn of War II: Towards the end of the first game, you can obtain several suits of Terminator armor, though they're not usable by all squads. They make the game a lot easier... or would, if by that point the enemies weren't fully capable of overwhelming you.
  • Resident Evil 4: The game's rereleases add a literal suit of medieval armor as an unlockable costume for Ashley. This makes her completely invincible, as the armor will not only prevent her from taking any kind of damage (Even explosions cause her to merely fall on her behind harmlessly), but is also too heavy to allow any enemy to kidnap her. This makes the sections with her much easier, as you don't need to worry about her safety anymore.
  • Armor of Invincibility is worn by the Elite Mook Juggernauts of Call of Duty 4: Modern Warfare. Rendering its wearer capable of soaking up mag after mag of assault rifle and sniper fire, an enemy wearing said armor can be a right pain to deal with. Later waves of Survival mode throw several at the survivors at once from multiple directions, and donning one is an optional killstreak reward in multiplayer matches. The sole time they show up in the campaign, you and your mate are said Juggernauts.
  • The Fiend Ring from Lunar 2: Eternal Blue Complete is found in Zophar's Domain. On one side, it brings your health to 1 every time you start a fight. On the other side, it boosts physical and magic defense by so much, that nothing could ever hope to cause lasting damage any more, especially if you also wear the Healing Ring.
  • Dark Souls has Havel's set. It's the heaviest armor set in the game, carved out of primordial rock, and boasts the highest magic damage resistance, highest Poise, and second-highest physical damage resistance. The armor set with the highest physical damage resistance is the Giant's set... after it's been upgraded all the way, which will take thousands of souls and plenty of farming for upgrade materials. Until then, Havel's set (which can't be upgraded) beats it.
  • Horizon Zero Dawn has a set of Power Armor locked behind multiple security systems. To grab it, you need to find five power cores to hack the locks, but the power cores themselves are kept in obscure ruins that are accessed during various points of the story. If you miss one during the storyline, it's a ten-minute trek to get it back. Aloy can't use the full force of the Power Armor but she can refashion the multiple kinetic barriers into a force field, which gives her Deflector Shields that can take the full force of a robot T-Rex charge attack and only needs fifteen seconds to recharge.
  • Persona:
    • Persona: There's Caesar equipment for the head, arms, feet, and armor. Unfortunately, you can only make the Ceasar Feet once (as you only get that particular item needed in fusion once) and that's only if you return Ayase's ultimate persona, which means no Ayase, no ultimate legwear.
    • Persona 3, 4, and 5 have the Omnipotent Orb, an accessory which nullifies all attacks except those of the Almighty element. Obtaining it generally requires defeating a Optional Boss, which makes it a Bragging Rights Reward since a player capable of getting it would probably be able to beat the game without it anyway.
  • Armatort's full set of core augments in 20XX doesn't make you immune to enemy attacks, but definitely makes you a lot more durable: the helmet gives you a chance of getting bonus armour whenever you pick up a health pack, the boots give you a two-second hover, the torso makes you Immune to Flinching, the gun lets charged shots negate enemy attacks, and the Set Bonus also renders you immune to most of the stage hazards. Throw on a Gapminder repro to negate fall damage and only enemy attacks are even going to be noticeable.
  • The Dragonscale Armor from Spellforce III sports the maximum armor rating and massive bonuses to every single elemental resistance. A properly specced warrior wearing the complete set becomes immune to elemental damage and virtually impervious to physical hits (up to 96% damage reduction is possible). All it takes to acquire it is defeating an Elder Dragon, and a shit-load of money for the nearby smith to craft the armor from its scales.
  • Runescape has the Trimmed Masterwork Armor set. While it isn't quite the best melee armor in the game, its stats are usable all the way to endgame and it's actually repairable, making it a popular choice. It's the highest-level player-created armor, requiring 99 Smithing to even begin, and the process is laborious. First every metal in the game needs to be combined and refined several times over to produce an immaculate alloy bar. This bar then needs to be folded 1,001 times to create a single Glorious Bar. Each Glorious Bar need to be smithed four times over (a long process each time) and lined with leather to produce a Masterwork Armor Piece. Finally, steel Masterwork Rivets are used to turn a number of pieces into a part of the Masterwork Armor set. Even if the player has all the materials on-hand and uses powerbursts to speed things along, producing a set of Masterwork Armour takes hours. Trimming it to improve its stats is quicker, but much more difficult, as the materials to do so are only dropped by top-level bosses.
  • Rimworld: The cataphract armor set introduced in the Royalty DLC is the strongest wearable protection in the game. If you are lucky enough to get a set that is manufactured at Legendary quality, even the most powerful weapons have only a twenty percent chance of doing any damage at all if they hit a pawn wearing the armor, and that damage will always be reduced. The one major disadvantage is that it is so heavy it significantly reduces the pawn's walking speed when worn (the Flavor Text notes that "neuro-memetic assistors" are installed in the armor to even allow a wearer to move in it at all), but this can be mitigated by installing bionic legs, as they provide a movement speed boost that will cancel out the movement speed penalty.

    Web Comics 
  • In 8-Bit Theater, obtaining the Armor Of Invincibility was Fighter's original goal. He did obtain the Armoire of Invincibility, which proved equally invincible (except the cork bottom) but significantly less useful. Also his final goal as the comic ends.
    Web Original 
  • Subeta: While not completely invincible, Blackmoons War Plate comes pretty darn close. 30 icons of defense for each type, plus healing and a chance of inflicting Curse? There's a reason this puppy is so expensive.
    Western Animation 
  • In Galtar and the Golden Lance, the Sacred Shield that Tormack stole from Princess Goleeta's family is capable of blocking anything, even the Golden Lance's energy beams.
  • In Marvel's What If?, Strange Supreme puts a protection spell on all the Guardians, which allows them to withstand Ultron’s attacks.
  • The Apex Armor from Transformers: Prime. Able to repel everything from swords, laser fire, and even point blank explosives. And of all the bots it could go to, it winds up in Starscream's clutches. It's only real drawbacks are its lack of built-in weaponry which, given the greatly enhanced strength it provides the wearer, is a minor concern, and the fact that it's not particularly fast or light and prevents the wearer from transforming, which is a larger concern though this last point didn't handicap Starscream since during the time he had it, he had also lost the ability to transform thanks to his T-Cog being stolen earlier. A season later, Miko obtain and wears it, preventing her from getting killed by Predaking, and allowing her to beat Starscream and a group of Decepticons.
  • The Two-Ton Tunic from Xiaolin Showdown. Wearing it pretty much makes you invincible, as attacks don't go through and its weight makes you stand your ground without even trying. On the flip side, unless you're strong enough, you won't be moving anytime soon.

    Real Life 
  • Late Medieval plate armor epitomized this trope for its era. It was famous for its ability to No-Sell anything short of a war hammer. It was even initially useful against firearms; the term "bulletproof" came into existence referring to a dent that would be left from the practice of shooting a breastplate with an early pistol at close-range to show a prospective buyer that the breastplate would resist bullets. Still, plate armor gradually fell out of use because as guns increased in quality and numbers, the thickness had to be increased to the point that fewer pieces could be worn. As it became less important in warfare that was increasingly dominated by guns and artillery, people discarded it for better comfort and mobility.
  • Some foot tournament armors from the Renaissance were fully enclosed, protecting even difficult-to-armor places such as the insides of the arm and leg joints, the rump, and the groin with masterfully articulated plate segments instead of the more usual patches of mail. King Henry VIII's fully enclosed armor in the Tower of London is one example.

Alternative Title(s): Infinity Plus One Armor

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