For awesome moments from the SNES game titled Final Fantasy III in North America, see this page.
- Qualifying as the first Disney Death moments in the history of the franchise, Desch goes into the flaming hub of the Tower of Owen to do some maintenance after Medusa goes down, and the party thinks he got burned to death after they were teleported out. By game's end, Doga goes to retrieve allies to disable the curse of the Five Wyrms, and one of his stops is the Tower of Owen - where Desch emerges out of the hub fresh as daisies! His excuse? It took that long to fix the tower.
- Not as great as Desch, but when you take Unei, the old-woman guardian of the Dreamworld, into the Ancient Ruins, she destroys three boulders of pure Adamanite by striking them with antimatter. Not to mention that she's perfectly capable of running around and adventuring with your party after being asleep for decades. In the DS version, this includes occasionally blasting your enemies to high heaven with Holy, the ultimate white magic. They don't survive. Bonus points if you take her to help you deal with Odin. She blasts Odin with Holy.
- From a villainous perspective, Xande deserves a mention because he does not go down easily over the course of the whole story and backstory: 'Rewarded' with mortality? Flood the world with darkness! Two crystals still on the Floating Continent? Send it crashing into the flood! Quartet of kids getting in the way? Send in the monsters! Flood of darkness receded? Guard that fang with a freaking titan! They made it to your tower? Recolour the bosses as common enemies! They're standing in front of your mirror? Curse of the Five Wyrms! Your apprentice rivals bring around the five 'pure lights'? Show them what that old bastard taught you! You still end up defeated? Face Death with Dignity... and send in the Void!
- While a test of machoism during gameplay, the final stretch of the game is one continuous one for the Warriors of Light: After almost perishing to the Cloud of Darkness, the Warriors learn that they need the power of their counterparts, the Warriors of The Dark in order to stop it. So, what do they do? They cross over to the World of Darkness, and go after the Dark Crystals to free the Warriors of the Dark. Then, with the Warriors of the Dark sacrificing themselves, the Warriors of Light gain the edge they need to beat back the personification of Cloud of Darkness. Keep in mind that the party in general is among the youngest in a Final Fantasy game, with the remake characters being teenagers in Krile and Zidane's range in general and the Famicom characters potentially being even younger.
- Then Memory of Heroes comes in and blows the game's climax out of the water. How so? By having the Warriors of Light and the Warriors of Darkness fight the Cloud of Darkness together, ending with a Combination Attack from all eight warriors (with emphasis on Luneth and the Knight of the Dark). No Heroic Sacrifice here, just two sets of Warriors teaming up! The Warriors of Darkness even get two further CMOAs: One saving Luenth's party from falling into the darkness and another for revealing that they were holding the Cloud of Darkness back for centuries!