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Released in Feburary 1, 2017 in Japan and January 30, 2018 worldwide, Dissidia Final Fantasy: Opera Omnia is another free-to-play Mobile Phone Game in the dimension-shatteringly popular Final Fantasy series. It is the franchise's 7th mobile game. It is developed by Team Ninja, who developed Dissidia Final Fantasy (2015), and is set within the same realm.

The game is set in a parallel world created by the Crystal to serve as resting ground for heroes and villains from various Final Fantasy games summoned by Materia and Spiritus to serve as their champions, now under threat from "Torsions", distortions in time and space which bring fearsome monsters. The champions are forced to fight anew, even set aside differences, to protect their secondary homeland.

Opera Omnia continues its evolution of the systems instituted in the original Dissidia: Final Fantasy, which was an interesting hybrid of Fighting Game and RPG Elements. Team Ninja have made the decision to just split them in two: where NT focuses primarily on the fighting aspects, OO is a straight RPG featuring a single-player campaign, Turn-Based Combat, a three-character party, and the "Conditional Turn-Based" / "Command Time Battle" / "Count Time Battle" system from Final Fantasy X.

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Battle, as always for Dissidia, revolves around "Bravery Points," AKA the Break Meter. Characters execute BRV Attacks to transfer BRV points from an enemy to themselves, and then use HP Attacks to deal Hit Point damage, which is equal to the amount of BRV they currently have and consumes all that BRV. Any character who is at BRV 0 and then has a BRV Attack applied to them is put in a "Break" state, which delays their next turn and delivers a BRV bonus to the entire opposing party; fortunately, all characters regenerate a small amount of BRV at the beginning of their turn. Characters can also bring up to two special commands into battle, which encompass basically all magic and Signature Moves. The resulting system is surprisingly deep; while Level Grinding will of course carry the day, players can also bait the opposition into throwing HP attacks early and leaving themselves vulnerable to BRV Break, all whilst negotiating the intricacies of their own characters and their varying Starting BRV / Max BRV / BRV gain rates.

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Out of battle, the game features a hexagon-based navigable map and allows players to recruit Loads and Loads of Characters, some through events and others via the single-player campaign. It is scaffolded by the traditional free-to-pay microtransactions functions, which allow players to get their hands on equipment for use and upgrading. Players may also unlock Summon Magic and bring one into battle for once-per-battle use. Finally, in addition to the famous music of Final Fantasy, there is also an (extremely) limited amount of voice acting.

    Playable Characters 
Note: Names in italic denote characters which are, as of April 2019, still Japan-exclusive.

  • I: Warrior of Light, Garland
  • II: Firion, Maria, Leon, the Emperor
  • III: Onion Knight
  • IV: Cecil Harvey (Dark Knight), Yang Fang Leiden, Edward "Edge" Geraldine, Kain Highwind, Palom, Rydia, Cecil Harvey (Paladin), Rosa Joanna Farrell, Porom, Golbez
  • V: Bartz Klauser, Galuf Halm Baldesion, Faris Schweriz, Krile Mayer Baldesion, Lenna Charlotte Tycoon, Gilgamesh
  • VI: Terra Branford, Shadow, Setzer Gabbiani, Sabin Rene Figaro, Cyan Garamonde, Edgar Roni Figaro, Celes Chere, Relm Arrowny, Locke Cole, Gau, Kefka Palazzo
  • VII series: Cloud Strife, Yuffie Kisaragi, Tifa Lockhart, Vincent Valentine, Aerith Gainsborough, Cid Highwind, Cait Sith, Barret Wallace, Sephiroth, Zack Fair
  • VIII: Squall Leonhart, Laguna Loire, Zell Dincht, Irvine Kinneas, Quistis Trepe, Selphie Tilmitt, Rinoa Heartilly, Seifer Almasy, Raijin, Fujin, Ultimecia
  • IX: Zidane Tribal, Vivi Orniter, Adelbert T. Steiner, Eiko Carrol, Garnet Til Alexandros XVII, Kuja, Freya Crescent, Beatrixnote 
  • X: Yuna, Wakka, Tidus, Auron, Seymour Guado, Lulu, Kimahri Ronso, Jecht, Paine
  • XI: Shantotto, Prishe, Lion, Lilisette, Aphmau
  • XII: Vaan, Penelo, Balthier, Ashelia "Ashe" B'nargin Dalmasca, Fran, Basch fon Ronsenburg, Vayne Carudas Solidor
  • XIII series: Hope Estheim, Sazh Katzroy, Oerba Dia Vanille, Lightning, Snow Villiers, Serah Farron, Oerba Yun Fang, Noel Kreiss
  • XIV: Y'shtola Rhul, Yda Hext, Papalymo Totolymo, Thancred Waters, Alisaie Leveilleur, Alphinaud Leveilleur, Lyse Hext
  • XV: Noctis Lucis Caelum, Prompto Argentum, Ignis Scientia
  • Type-0: Rem Tokimiya, King, Ace, Cater, Seven, Deuce, Cinque, Machina Kunagiri, Eight
  • Tactics: Ramza Beoulve, Agrias Oaks
  • Crystal Chronicles: The Crystal Bearers: Layle
  • Crystal Chronicles: Ring of Fates: Yuri, Chelinka
  • Crystal Chronicles: Echoes of Time: Sherlotta
  • World of Final Fantasy: Lann and Reyn

    Other Characters 

Opera Omnia can be found on the iOS Games and Android Games portal of your choice.

Opera Omnia provides examples of:

  • Adult Fear: Krile's event begins with a battle against a manikin of her and Galuf. Afterward, Galuf says that while he knows it wasn't really her, it was not something a grandparent should be forced to do. Fortunately, the real deal shows up right after this.
  • The Adventure Continues: Chapter 11 ends with the defeat of the Blackened Will, and Materia is about to send everyone home until Mog reveals that he could sense other dark powers while he was possessed. After some discussion, everyone agrees that it's worth putting off their return both to protect their worlds, and because they enjoy journeying together.
  • Amnesiac Hero: Unlike the other Dissidia entries this is generally averted, except in the case of Warrior of Light. Although he remembers his rivalry with the evil Garland, he doesn't actually remember very much more than that. Mog shrugs it off that the torsions have different effects on different people, for some they can cause memory loss, while for others they may lose access to their abilities. Kain hints that Materia erases certain parts of her summoned heroes' memories, while Spiritus summons his heroes with all their memories intact. This is discussed further in Chapter 10, when the group meets Ultimecia and Zell has no idea who she is. Squall, on the other hand, seems to remember the entirety of their journey, even defeating Ultimecia, averting this trope. Zell explicitly mentions that he only remembers up to the events of the end of Disc 1, with the attempted assassination of Edea. In the Interlude chapter, the player comes to learn that all of the playable cast have met before in the previous world meant for the endless cycles of battle, but upon coming to the world of respite they lost their memories when Garland attacked and struck down the Warrior of Light. The characters only know that there is more they have forgotten, not what it is or what the circumstances of it were (and even consider the possibility that they chose to forget.
  • Anti-Frustration Features:
    • The Auto-Battle feature is pretty bad, but if you don't care about your final score it is fantastic for taking a lot of the annoyance out of grinding the extremely repetitive Daily Events and World of Illusion battles.
    • The 1.4.0 update streamlined weapon and character upgrades. Characters can now gain more than one Crystal Strength level at a time, the number of weapons you can sell or use for upgrade is increased to 30, and you can use as many weapon and armor orbs as you like.
      • A later update also allows you to have up to a total of 9999 of each colored crystal, save for high shards still being capped at 999. However, high shards will soon (via the JP version having this sooner) will also have them capped at 9999, with the fifth tier of shards having the 999 instead.
  • Anti-Villain: Vivi and a few of the other characters repeatedly express doubts that Seifer, Raijin, and Fujin are all that bad.
  • Arbitrary Headcount Limit: You're allowed to take only three of your 60+ characters to battle. Looks like a strange inverted version of Mook Chivalry.
  • Arbitrary Skepticism:
    • Some characters appear rather shocked to encounter a talking Moogle. Subverted in the case of Ramza, who was only so surprised because in his world Moogles have gone extinct.
    • In Deuce's recruitment event, various people are incredulous that she uses a flute as an actual weapon, despite already having comrades who fight with a paintbrush, playing cards, rackets, or megaphones.
  • Arc Villain:
    • Each chapter has an antagonist from the series' cast of baddies (or not-quite-baddies), who may or may not be fought in boss battles.
    • Interestingly, each chapter more or less has someone acting as an Arc Hero as well, giving a character or group of characters a Day in the Limelight. For example, during Chapter 4 when Seymour is the Arc Villain, Yuna gets more prominence in cutscenes.
  • Artificial Stupidity: The game's AI that controls your party if you select "Auto-Battle" is incredibly poor; the AI will never use abilities, targets enemies in an A-B-C pattern, will always focus on Breaking the enemy unless it can get a one-hit KO or is that near max BRV, and during Chase sequences will only ever use BRV attacks, even if their HP attacks could end the battle. However, the Auto-Battle feature is fantastic against endlessly grinding weaker battles, such as the Daily Events or the World of Illusion.
  • Assist Character: In any fight that isn't Co-op, players can elect to have someone else's character be available to call into their party for three turns (replacing another unit), using the other person's stats, moves, and equipment. By Following other players, it makes their characters more likely to appear to be selected, and if they Follow you back, you can use their character for five turns a battle instead of the usual three.
  • As You Know: Setzer tells Celes that she's the brilliant Magitek Knight of the Gestahlian Empire with a host of military feats to her name, mainly to prove to her that he's the real Setzer and not another manikin.
  • Awesome, but Impractical:
    • While Odin tends to be one of the strongest summons in the main series, the passive ability he provides only activates when a character is below 20% HP... When your final score is reduced by damage taken, this usually means Odin is impractical to use.
    • Dark Knight Cecil has two very powerful abilities, but both of them are Cast from Hit Points. While the hit points Cecil uses for his abilities don't actually count towards the final score, it does turn him into a Glass Cannon which makes him dangerous to use in fear of him being subject to a One-Hit Kill from an enemy. Compared to him however, Yuri is set apart from someone like Dark Knight Cecil by having his own form of HP sustain from his unique-framed-buff.
  • Auto-Revive:
    • Late in the game, a majority of major bosses do this; a prime example also goes to Bahamut itself during its World of Illusions quest, where he'll spam Curaga twice to heal half of its total HP twice when you deal it a fatal blow the first time around.
    • The Blackened Will also does this for a total of 3 times in its final round, each time to unveil its arms. The raid boss version upon Arc 2 Chapter 5 hitting does the same, only it does the animation for it each time its increased HP bar its a certain threshold instead of healing itself, thus subverting it.
  • Background Music Override: After Celes sings for Garnet, Eiko, Zidane, and Setzer, the background music for her lost chapter map changes from "Terra's Theme" to "Maria and Draco," the opera music.
  • Badass Crew: The party becomes one as they recruit more and more warriors from different worlds, becoming close friends who rely on and support each other, bonding over their shared experiences and having fun on their journey together to seal the Torsions. They even sometimes refer to their party as a family.
  • Bag of Spilling: No matter when in their stories they enter the crystal's world, everyone starts as level 1 with access to one special ability. Mog says that this is an effect of passing through the Torsion.
  • Balance Buff: Ever since the Lv. 60 Awakening era, a good number of characters end up being a bit out-of-date for the types of enemies/battles that require consistent BRV-to-HP damage output per turn. Much like the game it is closely modeled after, reworks to characters' awakening passives (mainly their Extend ability passives) pop up from time to time which allow them to be viable in harder content in the future. These usually occur during certain special/character events or during Lost Chapters, as well as the respectively-reworked character's EX weapon reprinting on the banner tied to it. Reworks to Extend ability passives often appear in the form of, but not limited to:
    • Turning skills into BRV+HP Attacks with overflow, or adding HP attack animations at the end of certain non-BRV-damaging skills.
    • HP damage conditionals on certain skills (usually when their BRV amount hits 80% or above their current Max BRV amount during the attack). Though some skills that were already HP damage conditionals may end up removing those all together (meaning the HP damage portion of the reworked attack in question will occur no matter what).
    • Giving them enhanced BRV or HP attacks akin to other certain characters who could already do the same since a part of their conception via having them activate once a certain framed-buff of theirs is applied, or when a certain ability is used once.
    • More BRV damage potency increases, which can help them scale off of their raw stats much more, and in turn, offer more overall BRV-to-HP damage.
    • In the case of Lv. 54 and 58 crystal passives, the earlier awakening characters (mainly via the batches) gain invisible buff/auras that are more up-to-date with the more-contemporary character releases near the start of the COSMOS difficulty era.
  • Battle Boomerang: All throwing weapons will bounce off the enemy and return to the user, whether they are boomerangs, shurikens, playing cards, paper cranes, or underwater soccer balls.
  • Birds of a Feather: Multiple characters get along and then start hanging out with each other frequently in cutscenes.
    • Yang and Sabin quickly hit it off. Terra and Penelo comment that martial artists are alike, but then realize that they seem more susceptible to brainwashing than the others... causing them to stare at Yda to see if she's next.
    • Shantotto and Papalymo quickly come to respect each other, being haughty geniuses of black magic.
    • Airship lovers Vaan, Sazh, Setzer, and Cid all get along.
    • As noted under Gun Nut, Irvine, Laguna, Vincent, and King also do.
    • Steiner also hangs around the Warrior of Light and Cecil often when not with the FFIX cast, and the three of them being knights is often commented on.
    • Y'shtola and Quistis quickly strike up a friendship upon realizing they're both very similar in personality and have an aptitude for reading others.
    • Rydia and Yuna also befriend each other quickly. However, Tidus notes that their personalities really aren't similar despite both being summoners.
    • Seymour attempts to invoke this on Rydia by bringing up the fact Cecil killed her mother, an obvious ploy to connect her to Seymour's own mommy issues. When Rydia claims she's already forgiven Cecil, Seymour abruptly calls her useless to him and leaves.
    • The child party members (Vivi, Eiko, Yuri, Chelinka, Palom, etc) all play and have fun frequently in cutscenes.
  • Boss in Mook Clothing: The manikins, frequently. Depending on what character they're a copy of, they might just do standard attacks with a decent special ability, or they might buff their allies up to full BRV, shield them from all damage, and become undodgeable killing machines.
  • Breather Episode: One side event in Chapter 2 takes a break from the main story to feature Zidane trying to hit on Tifa, Rem, and Y'shtola. Tifa brushes him off by insisting that their quest is more important, Rem tells Zidane that she has someone she wants to protect, which causes him to back off, and he doesn't even try for Y'shtola, leaving her perplexed when he approaches and says nothing but "Nevermind."
  • Bribing Your Way to Victory:
    • While it is not required to spend real-life money to play, getting the best equipment in the game can take thousands upon thousands of in-game gems to unlock. While at first the game gives players gems hand over fist, once all the available chapters are complete, that well dries up incredibly fast, and new characters and golden weapons are released all the time. Players are forced to either save up gems and draw tickets for the characters they really want to max out, or relent and spend real-world money on gems to make sure to get multiple golden weapons ... not to mention most characters have at least two golden weapons (some have three, Cloud Strife has several), and it takes four weapons to max one out and allow its ability to be used without equipping it. Again, none of this is needed to play the game, but some weapons and abilities are so powerful playing characters without them almost makes it not worth bothering with them.
    • With the above being said, there are some bonus missions, such as The Lost Chapters and the Heretic Quests, that are nigh impossible if you don't have the correct characters leveled and outfitted with their best Golden Weapons, sub-weapon abilities, and best armor. Again, to get any character fully decked out can take tens of thousands of gems and quite a bit of good luck.
  • Bullet Time: Summons do BRV damage, raise your BRV Cap, and add several extra turns to the front of the turn counter. It isn't explicitly described as slowing down time, but frankly it isn't explicitly described as anything, so this trope seems as likely as any.
  • Cap:
    • Each character has a hard cap to their Bravery that limits how much damage that character can inflict with a single HP Attack. It can be raised permanently by level-grinding and raised temporarily by using a Summon. The Cap only lifts so long as the summon's extra turns are going, but any BRV gained during that time is not lost once the cap is lowered again, which can leave a character with more than 100% of their max BRV. Likewise, as of the awakening era, mechanic known as "Overflow" mitigates this issue where the BRV gained from specific attacks/skills/passives can exceed the maximum amount by a certain percentage (ranging from 120%, 150%, 180% or even 200% of the character's current Max BRV).
    • All characters have both a normal level cap and crystal level of 50, though via the Awakening era, Lv. 60 caps have been the norm for all characters, and eventually, Lv. 70 as well.
    • Sometimes however (tying into Death of a Thousand Cuts below), landing BRV damage when you've reached your Max BRV cap can be a bad thing depending on the situation and ability in question; any extra-shaved-off-BRV or extra-BRV-gained-through-battery by a character that has already reached their max amount is considered "BRV Leakage" by most community members, which is considered a waste of turn economy even if one wants to hold onto their BRV to prevent from being broken. Characters who can both shave off BRV and dump it into an automatic HP attack are considered most effective with this trope in play (or anyone with any form of BRV gain + HP attack dump in general); many awakened characters and reworked characters often gain extra DPS/DPT enhancements on top of added HP damage dumps for more overall turn efficiency.
    • On the opposite end of the spectrum, there are some characters who inflict a low amount of BRV hits in most of their abilities overall to the point where in most single-target-damage scenarios, they may not reach their cap often enough if they happen to have a low Initial BRV stat.
  • Character Select Forcing: Certain gateways require you to have a certain character (usually related to the current plot) at a minimum level before they open. Beyond that, the game encourages players to keep their characters on par by having one loot drop in a battle only if a particular character is used. Additionally, the game maintains a short roster of characters (changing every week) who get doubled EXP gain, which is a feature you'll want to exploit.
  • The Chosen Many: Everyone in the Loads and Loads of Characters is a bearer of the Light, making (potentially) every character in every Final Fantasy a Warrior of Light. Mog has the ability to sense it, though sometimes he chooses not to recruit those who have it.
  • Color-Coded for Your Convenience:
    • When your Bravery reaches its maximum possible value, the value and the BRV Attack button glow orange. When a character currently has enough Bravery to finish off the targeted enemy, their Bravery value will glow purple.
    • Enemies have the same display, with the added detail that their BRV glows purple if it's enough to kill the character they are presently targeting.
  • Combos/Launcher Move: If you focus fire on a single target, there's a chance that your next attack will launch the target into the air. Your other party members can then chase the target (a la Dissidia Wall Rush) and perform additional BRV Attacks or HP Attacks (but no Skills) on the target without using up their turns. Attacks made during the combos deal 10% more damage. How it actually works is through decreasing a hidden value each enemy target has (known as "chase HP" as per the community), with some attacks providing a free launch and/or in Layle's case, decrease more of that hidden "chase HP" value to enforce earlier launches.
  • Composite Character: Many of the FFV characters actually have features of multiple classes, representing how players could mix and match Mastered Abilities in that game:
    • Bartz has Doublehand which is a Knight skill, Missile which is a Blue Mage spell, and has the Ex Ability Iainuki, which is from the Samurai class.
    • Faris has Waterwhirl, which is a water-based 4-hit attack, referencing both Spellblade which is a Mystic Knight skill, and Rapid Fire, a Ranger skill (both of which are very popular to use together in FFV), as well as Cannonfire, which a reference to the Open Fire ability of the Cannoneer class.
    • Galuf has Blade Block, which is similar to the Samurai's Shirahadori (or Blade Grasp/Sword Grab) in effect, and Cover, a Knight skill.
    • Krile uses the Thunder spell, an obvious reference to the Black Mage, and Ray of Light, which doesn't have a direct one-to-one equivalent but appears quite similar in name and nature to the Orcale's skill Predict (which includes predictions such as Blessing and Divine Judgement, which also grants party buffs).
    • Lenna uses Rapid Fire, a Ranger skill, and Wind Drake's Arrow, which may be a reference to another Ranger ability Animal (also known as Critt) as she calls on the Wind Drake to ward herself and the party. Her EX Ability, Brave Phoenix, is a reference to the Summoner class, her animation even using elements from when a Summon spell is used in FFV. (It is also a reference to the fact that her personal dragon transforms into the Phoenix summon.)
    • Outside of FFV, Penelo of FFXII uses both White Magick (Regen Waltz, based on Regen), and Time Magick (Great Haste, based on Hastega). While in the original XII the License Board made learning these two abilities easy, in the subsequent The Zodiac Age release this could be seen as a nod to Penelo cross-classing as the White Mage and Time Battlemage, two very popular choices for her due to her natural affinity for magick.
  • Continuity Nod: In general, the characters frequently reference events from their past and homeworld when encountering warriors from other worlds and comparing themselves to each other. This can be attributed to the fact that unlike other Dissidia games, where the core cast had their memories taken from them, everyone in Opera Omnia retains all of their memories up to a certain point in their home game's story.
  • Crisis Crossover: Hardly the first for FF, but as noted just above, the game is a bit unique in that its narrative behaves more like a "classic" Crisis Crossover; while the fighter Dissidias, Final Fantasy Record Keeper and Final Fantasy Brave Exvius all avoid having the various casts interact, Opera Omnia pretty much relishes in allowing the cast to bounce off of one another.
  • Critical Hit: A feature brought back from the original PSP games that was removed in NT: whenever a BRV Attack is landed upon an already broken target, it'll become a critial hit that steals even more BRV than normal (indicated with yellow-colored damage numbers though enemy-based crits are colored orange-red instead).
  • Critical Hit Class: Likewise, a number of specific characters focus on this, such as through a Crit Rate Up increase or increasing the overall critical hit BRV damage they inflict.
  • Culture Clash:
    • Between different games' Central Themes. Hope and Rem seem inclined to sympathy towards Kuja since the latter seems to be trying to "defy his fate," but Vivi and Zidane repeatedly point out that doesn't excuse Kuja from causing pain and suffering in two different worlds.
    • Eiko is the last of the horned summoners left in the world of FFIX (asides from Garnet, but that's a bit complicated), so she is shocked to discover that the world of FFX has so many summoners like Yuna. If that wasn't enough, Yuffie from FFVII then informs that with the right Materia, anyone can be a summoner, really throwing Eiko for a loop!
    • The FFX and Type-0 casts get a major, dramatic version of this from each other in Arc 2, Chapter 1. When confronted with the idea of removing the memories of their lost loved ones, Tidus makes an Innocently Insensitive comment saying that they'd be stupid to want that, which happens to everyone in the Type-0 world, and Yuna says that they need the memories of their lost loved ones to be able to move on. Ace and Rem struggle with the idea of what sort of memory they'd leave behind in the case of their own deaths. In both of their worlds, the "spiral of death" is a strong theme, but both games deal with it in different ways which the characters are forced to confront here.
  • Cut-and-Paste Environments: In-universe, this is used to explain why certain environments in the world look familiar to some of the characters despite not being perfectly identical. Most of the setpieces are sampled from their home worlds and then mashed together, creating a sense of familiarity while being unique.
  • Death of a Thousand Cuts: While some characters will have just one tremendous BRV attack (such as Vivi's Fire or Bartz's Doublehand), some characters will instead attack several times at once but with relatively weak attacks; such as Setzer's Red Card that hits 9 times, or Ash's Heaven's Wrath that hits 10 times. Sometimes however, certain characters can play this more straight on the Gradual Grinder side if their BRV damage potencies in question happen to be low (damage ratio of their ability doesn't scale as high with their attack power), though there exist abilities and/or characters who can both hit hard with high base attack stat with destructively high base BRV damage potencies on their abilities to put this trope into a harder-hitting effect.
  • Defeat Means Friendship: Some of the playable characters are recruited this way. Averted with Vincent, however. The party fights him twice in Chapter 7 yet he still refuses to join until he nearly gets them killed by Kefka and Cloud of Darkness and joins out of penance.
  • Degraded Boss: Many bosses that are a serious threat in the earlier chapters, such as Iron Giants, Garudas, and Malboros, are fought later on in earlier waves when new bosses take their place as the immediate threats.
  • Demoted to Extra: Typically in Dissidia Squall and Tidus are primary characters as crucial to the plot as anyone else. Due to the fact both of them are earned through Player Events and not through the actual story, neither of them have any impact on the real plot whatsoever (this in spite of Squall's rival, Seifer, being an antagonist through a couple of the chapters). Squall finally becomes relevant to the plot in Chapter 8, and Tidus in Chapter 9, showing that any Event character who later gets a Lost Chapter will begin appearing in the main story.
  • Dual Boss: These become common in Chapter 9 and latest events.
  • Due to the Dead: The final cutscene of Lenna's event has her, Eiko, and Vivi dig a grave for the dragon they were forced to Mercy Kill, planting flower seeds on it for when they come back to visit.
  • Early-Bird Cameo:
    • In the fourth region, Onion Knight's Manikin is fought in the Void, several stages before he's recruitable.
    • In Layle's recruitment, he mentions Edgar and the Returners. Later in the month, it's revealed that Edgar will be recruitable in a later region.
    • In Krile's character event, a Manikin of her is fought in the first battle before the actual Krile even appears proper.
    • Weekly events have cutscenes to introduce them, and may feature characters you haven't recruited yet. (This is why entering events sometimes comes with a notice that you should complete a certain chapter first.)
  • Eldritch Abomination: Blackened Will, the entity that has been influencing and controlling Mog and absorbing the powers of the heroes and villains, is a dungeon-sized mass of braided tendrils, grinning mouths that don't move against the writhing tentacles, and bloated, tumor-like pod with a single red eye.
  • Eldritch Location: The final floor of Chapter 11's dungeon is a castle-sized abomination of tentacles and mouths with no real start or end to its form. Edgar actually wants to figure out a way to tame the aberrant fortress so he can use it was a mode of transport, much like he did Castle Figaro in FFVI.
  • Elite Mook: Kactaurs are rare and elite versions of normal Cactaurs; they have a BRV attack called 9999 Needles instead of the normal 1000/2000 Needles, and have such high SPD they are one of the few mooks who can naturally evade attacks, even from maxed out party members. On the plus side, they also provide a ludicrous amount of EXP upon defeat.
  • Evolving Attack: A number of characters have abilities that change or get stronger in a variety of ways:
    • The most normal example is if you cast them enough times in one stage. Vaan, for instance, starts with Red Spiral and White Whorl, which become "White Out" and "Luminescence" on their third uses, while characters from Final Fantasy V like Bartz and Galuf 'Master' their abilities with repeated uses, giving them upgraded or added effects. Some of these characters also get unique framed buffs that tie to such, and in some cases, even normal BRV and/or HP Attacks become enhanced like so (normally dubbed as BRV/HP Attack+; extra + symbols may indicate further potency). The usual indication for this is when the button for the ability goes from a standard blue (green for any co-op units) to red (though the green/blue color on its own may indicate that no weapon passive is active).
    • As of the awakening era, Extend passives further enhance the base abilities via the indication of turning the ability text on the button from white to orange. Though for EX weapons, you need to enhance the EX weapon itself with into an EX+ in order to Extend its passive in line with all other Awakening-based abilities.
    • Likewise on the note of enhanced BRV and HP attacks, many future reworks (seen in Balance Buff up above) make a majority of characters more up-to-date by making enhanced BRV/HP Attack+ moves a more common mechanic than before (as via Sazh's 35CP being early in GL and a few specific awakenings/35CP weapons in both GL and JP, it was still a rather niche mechanic).
  • Evolving Title Screen: After the player completes Chapter 10, Mog vanishes from the main menu.
  • Failed a Spot Check: Numerous characters are taken in by the obviously crystalline manikins, either trying to talk to them like the real deal or assuming that their actual friends are just more fakes. This is lampshaded in Celes' event when Bartz points out that the real Galuf isn't sparkly.
  • Family of Choice: Discussed in Maria's event when she and Firion talk to Wakka and Yuna about how Maria's parents adopted Firion as a child when his parents died, and how Wakka and Lulu made Yuna a little sister when they all met as orphans on Besaid.
  • Fighter, Mage, Thief: Your three starting characters fit this thematically: the Warrior of Light (FFI) can tank, Vivi (FF9) does potent magic damage, and Rem (Type-0) fights with dual daggers, though in a subversion she also has the Cure spell.
  • Foreshadowing:
    • One of the first optional recruits is Squall, who is skeptical about joining up just based on Mog's exposition. In Chapter 4, Onion Knight finds Mog's answers a little rehearsed. And in Prishe's event, Mog is worried that she could know what he's thinking. Come chapters 6 and 7, it turns out they were right to question Mog's veracity.
    • When Rem and King join the party they express doubt that the rules of their own universe, in which when a person dies everyone immediately forgets about their existence, would apply here since this world is so far removed from their own. Sure enough, when Ace joins the party he attempts and fails to save a Chocobo who dies shortly thereafter, leaving Ace reeling with the emotions of mourning death for the first time.
    • At first, Tidus and Yuna's accounts of their home world (Yuna being ignorant of Seymour's true colors, Tidus being unaware of Seymour being a Maester) seem like Broad Strokes or a weird case of Timey-Wimey Ball, but in Chapter 8 Mog explains that another side effect of coming to this world could be memory loss. The Warrior of Light thought he was the only one affected, but taking into account Tidus and Yuna's behavior it's possible he isn't the only one... as shown in Aerith's event, where it is subtly implied that she was taken to this world after her death in her home world, and only Sephiroth, Vincent, and Aerith herself seem to remember it happening. Vincent and Sephiroth may only remember due to them working with Spiritus rather than Materia (originally, in Vincent's case), but Aerith herself questioned why she was brought to this world at all. After Aerith encounters Sephiroth, he lets her go unharmed so her presence could trigger Cloud's lost memories.
    • During Relm's character event, after seeing Galuf and Krile together she reminisces about her own grandfather, the famed Blue Mage Strago. Cecil also talks about Tellah, a wise old grand mage from his own world. It's heavily hinted that both Strago and Tellah will be making an appearance sooner or later in the world of Opera Omnia.
  • Gameplay and Story Integration: In the battles for Palom's event, the bombs still have their face scribbles on them.
  • Gameplay and Story Segregation:
    • Kain, in one of his cutscenes, says that Mog drains every character's life force after every battle. However, no stats are ever decreased as the result of that supposed Life Drain.
    • More obviously, no matter which character rushes into battle in cutscenes, you always get to choose any three party members to actually fight in gameplay.
  • Gameplay Grading: At the end of a Quest, you are scored based on the number of Turns taken, the amount of HP lost (minus any HP healed back), and any Bravery Breaks you may have taken. This is translated into a total score; if it is higher than the target score, you'll win a prize, such as Gil or Gems.
  • Got Me Doing It: After Selphie joins the party, her "Booyaka!" Catch-Phrase catches on to the rest of the party, much to both Serah and Lightning's confusion. Serah however, starts to join in on the fun as well, making Lightning pull a comical Et Tu, Brute? in response.
  • Harder Than Hard: Both currently in the JP version, the COSMOS difficulty, and recently added in the second JP anniversary, the CHAOS difficulty; the very latter pretty much requires synergy characters in order to even hit hard enough in the first place (meaning most top tier meta picks can easily be invalidated) while the enemy units do way more notable BRV damage than in COSMOS or EX.
  • Heel–Face Revolving Door: Villain characters, such as Seymour, Kuja, and Sephiroth, are able to be recruited into the party through Character Events, yet will remain major antagonists in the main story. This means you can use the same villainous recruit in the same story chapter they, themselves, are the main villain of, and can even be used in said fight with themselves.
  • Heel–Face Turn: Seymour and Kuja started as villains in the main story before their character events make them playable. Same applies to other villains as well as the story and events progress, but Kuja was by far willing to be the most alturistic.
  • Hypocritical Humor: Galuf asks all sorts of personal questions when the old men go off to chat amongst themselves, but as soon as someone turns the inquiry on him, he pretends to be struck by amnesia again.
  • I Never Told You My Name: When the party meets up with Kain Highwind, they are hesitant to let him join until he recognizes Edge and calls him by name. This doesn't happen until much later in FFIV, after Kain has rejoined Cecil's party—that and Kain's poorly-concealed distress over Cecil "still" being a Dark Knight prompts the party to realize that they may have lost some of their memories. (Something similar happens with Rydia later on, but that is both less fraught and also overshadowed by the fact that she is an adult.)
  • Improbable Weapon User: There are some weapons used by certain characters that are quite weird, such as Yuffie using a paper crane or Layle using a ball of psychic energy ... although these particular weapons are still classified as throwing weapons (and thus can be used by other throwing weapon users). There are rare characters, however, who use weapons so bizarre that they can't be classified as anything other than "Unique"; such as Kefka fighting with clown hats, Cait Sith using megaphones, or Relm entering the battle brandishing a paintbrush.
  • Innocuously Important Episode:
    • Aerith's recruitment event. Most character events are focused on that person with perhaps a dash of foreshadowing for the overall plot (such as Seymour sharing the group's doubts about Mog and the gods). Aerith's event reveals Kuja to be an Anti-Villain, that the Torsions can increase in power, and that some characters have lost significant chunks of memory as a result of entering the new world. Her event also has a different format from the others; rather than three cutscenes with optional, harder battles after the third, hers alternates cutscene-battle-cutscene all the way up through seven cutscenes.
    • Kain's recruitment event seems to be one as well. Despite following the usual formula "three cutscenes and five battles", it hints that Spiritus, unlike Materia, recruits his champions in person and with memories intact and alleges that Mog drains the life force of Materia's champions after every battle.
  • Irony: The dramatic sort. In Arc 2, Chapter 1, a group of characters discuss the idea of dying and the effect it has on those they leave behind. One of the characters involved is Yuna, whose job it is to Send the dead to the Farplane. The others in the scene all die in their respective games: Serah, Papalymo, Galuf, and Aerith.
  • King Incognito: In spite of the other kings, princesses, etcetera declaring their status from the start, the 80% of Final Fantasy V's cast with a royal title have declined to identify themselves as such. Given that Lenna is the only one of them who isn't either casual or embarrassed about it, and the other 20% is Bartz and his You Didn't Ask attitude, this is not to be wondered at.
  • King Mook: The final boss for Aerith's Character Event is the aptly named King Behemoth. The royal title isn't just for show either, King Behemoth can hit the entire party like a freight train for both BRV and HP damage. There's a good reason he's the final boss coupled with the introduction of a character with a Revive ability.
  • Let's You and Him Fight: Leon's recruitment event begins with this. The Emperor pretty much drops a brainwashed Leon in front of Firion and sits back to watch the ensuing battle.
  • Lampshade Hanging: Up until Chapter 8, Squall is an optional character and doesn't appear in chapter cutscenes. He's basically Retconned in by chapter 8's inclusion of "flashback" scenes that show him interacting with events in previous chapters—and in one of them, Seifer gets mad that Squall didn't even bother to say hello back in chapter 3.
  • Laser-Guided Amnesia: The Type-0 cast discusses fears over this, given what happens to memories of the deceased on their world. When they determine that the crystal's influence will likely not be able to reach a completely different world Rem shows some relief that if one of them were to die they won't be forgotten by their friends.
  • The Leader: While most characters get a Day in the Limelight and contribute to making decisions, the Warrior of Light is the one that everyone ultimately defers to for leadership, fitting his status as representative of the Dissidia franchise and the hero of the first Final Fantasy game.
  • Law of Chromatic Superiority:
    • Weapons are ranked in power using metallic colors; Bronze Equipment is non-specific to anyone, have no abilities, and are the weakest. Silver Equipment is stronger than Bronze and offers a small character-specific boots to stats. Golden Equipment is even stronger than Silver, Golden Armor still only offers stronger character-specific stat boots, while Golden Weapons usually offer powerful upgrades to character-specific abilities (also, Silver Weapons upgraded to Gold have their stat-boosts usable even when the equipment are not equipped). There is also a fourth tier of equipment, Crystal Equipment (which is a shiny blue), Golden Equipment have to be upgraded to this level, and in addition to being fully maxed out, allows their Golden-level abilities to be utilized even if the character doesn't have the weapon equipped (or even if you no longer have the original weapon anymore). As of the EX+ introduction however, glowing-purple is indicated for fully maxed out + equipment (EX+ weapons and 90CP+ armors; doing so for the latter gives your character a 3rd sphere slot).
    • Character backgrounds also change color based on how they are equipped; characters with no Golden Equipment whatsoever have a white background, characters with at least one Golden weapon but who do not have two pieces of character-specific Golden equipment have a purple background, and characters who have two pieces of their character-specific Golden or Crystal equipment have a golden background.
  • Light Is Not Good: As Shantotto divulges in Chapter 7, what Mog deeems the "light" allows characters to not simply close torsions but to punch open new ones as well. She clarifies that the threat from this power is one of intent, rather than making all of the warriors an inherent threat to the world, but it means that Kuja and Seymour are as blessed with the light as the protagonists.
  • Limited Wardrobe: This actually causes some issues in Chapter 4, when the lightly-dressed characters (such as Zidane and Yuna) wind up in the snowy mountains and complain about the cold. Similarly, Laguna gripes about the desert heat in Chapter 6 and wonders how the Warrior of Light can stand it wearing all that armor.
  • Loads and Loads of Characters:
    • As per standard for the Dissidia subseries. The teaser trailer alone revealed eighteen playable characters. And that's not even counting villains and NPCs.
    • This comes up in Chapter 9 when the Emperor taunts tries to entice the party to join him in his worldswide conquest. Mog acknowledges that they can't be sure nobody will take him up on it.
  • Ma'am Shock:
    • Vivi's polite mannerisms tend to get this response. At one point, he refers to Hope as mister. Hope, being fourteen, is taken aback. Squall reacts similarly to being called mister by the young mage.
    • Later on, Yda and Thancred calling Alisaie "Lady" clues her in that these aren't quite the friends she knows. Serah and Lilisette, being experienced time travelers, take on the role of explaining that she may be from their future.
  • Magic Knight: Many characters may qualify, but for example both Terra and Hope use melee weapons (swords and throwing weapons, respectfully) but their attacks are considered magic when it comes to enemy resistances.
  • Massive Multiplayer Crossover: It wouldn't be Dissidia without it, and this time, there are even more new characters.
  • Meaningful Name: "Opera Omnia" literally means "The complete works." The game features or is set to feature many different characters from almost every Final Fantasy game. Even surprising entries like Crystal Chronicles.
    • Doubles for the recent JP reveal of Noel Kreiss via Dec 25 2018, as "Noel" means Christmas in French.
  • Mercy Kill: The boss in Lenna's event is a dragon that was fatally poisoned while fighting with another monster. It's been rampaging across the landscape in its pain, forcing Lenna and the others to accept that the best thing they can do is to put the once-proud beast out of its misery.
  • Mistaken Identity: When Seven first meets the Warrior of Light, she asks if his name is Lightning because Caius told her to look for a knight named Lightning, who would be with her friends. Seven actually does meet Lightning later, and is confused because she isn't a knight, but says nothing because she isn't sure how much of her memories Lightning has.
  • Mythology Gag: It wouldn't be a Dissidia game without them.
    • All PS1- and PS2-era characters who had post-victory dances use the again here (i.e. Cloud windmilling his sword and then tucking it behind him).
    • Terra is recruitable in the fourth region, which is a snowy mountain range. Narshe, anyone?
    • The first thing Terra does when she sees Moogle? She hugs him, just like her special event for obtaining Moogle summon in the first Dissidia.
    • In Faris's event, Tifa asks Cloud to give the unconscious Faris a CPR. Later, she also mentions how Cloud once had to dress up as a woman, which makes Zidane uncomfortable in process.
    • Ace's event has Bartz comforting Ace about the stray Chocobo's death. This serves as references to both Bartz's close bond with his Chocobo Boko, and the deaths of Izana and his Chocobo.
    • Sabin's event takes place in a forest full of ghosts, and he thinks Manikins are ghosts and recruited some of them to assist him. This refers to the Phantom Train sequence. Appropriately, Shadow calls Sabin out of this.
    • When the party closes the Void in the first region, Hope asks Vivi to keep his eyes front while he watches their back.
    • Krile's offensive Brave skill is Thunder, referencing to how she attacked King Tycoon with a Thunder spell in her proper first appearance.
    • Yuna and Seymour's relationship in the fifth region is the same as their relationship prior to the reveal of his true goal in the original Final Fantasy X.
    • When Sephiroth is fought in the sixth region, the battle theme is J-E-N-O-V-A. Like its usage in Duodecim, this indicates that Sephiroth will be fought later. As a bonus, the fight happens in the northern part of the region.
    • Once Vincent shows himself in the seventh region, the background music for the world map changes to that of Nibelheim.
    • The party searches for Vincent in a huge mansion. Tifa finds a path to the basement and tells everyone that Vincent should be there, like how he was in his game.
    • Before fighting it, Ultima Weapon makes its Badass Boast from the original Final Fantasy VI.
    • Upon seeing Laguna for the first time, Zell asks himself whether it's just a dream or not. Later, Seifer also asks him the same.
    • Kuja still refers to Garnet as a "canary". He also did so towards Aerith in her event.
      • Likewise, when Garland talks to Kuja about his motives and vice versa, a third-person quote in part of Garland's speech has Kuja remark "just hearing your name alone makes my skin crawl" as back in his home game, there's a completely different person with the same name that has a hand in both of Zidane and Kuja's origins.
    • The ninth chapter has a section where the group has to walk after their airship crashed, and they have to locate another airship to go to the next region. All while Sunleth Waterscape's music is playing on the background, and it turns out the airship is located at Eden's replication.
    • Edgar is leading La Résistance called "Returners", which Layle is apparently a member of.
    • The warrior asks what would happen if they were to "flood the world with light" after the Onion Knight explains what the Cloud of Darkness does. The "Flood of Light" was a disaster in the history of Final Fantasy III.
    • Galuf gives Krile and Bartz an Always with You speech, in spite of the fact he isn't dying, foreshadowing that he is Doomed by Canon to die halfway through Final Fantasy V. Later, he declares that he will sacrifice all his energies to defeat Exdeath, which is how he dies.
    • Garnet is able to summon Leviathan's Tidal Wave and Ramuh's Judgement Bolt in battle; Leviathan and Ramuh are the first two eidolons Garnet is guaranteed to get through Final Fantasy IX.
    • Penelo's Regen and Hastega abilities may very well be a reference to her cross-classing the White Mage and the Time Battlemage from The Zodiac Age. If that is the case, both of Penelo's Golden-level daggers, the Orichalcum Dirk and Platinum Dagger, are also the only two daggers either class could ever learn to equip legitimately.
    • Faris' worry that they've been playing into Exdeath's hands are highly justified, given that it's basically the plot of Final Fantasy V.
    • Layle's EX Ability? Resembles something ripped straight out of an action done during the final boss battle of his home game.
    • Noel's EX ability has him assume a pose very reminiscent of how he engages Lightning in Lightning Returns: Final Fantasy XIII. On top of that, his abilities especially when he's fully awakened allow him to deal more overall damage to already broken targets, referencing his initial Commando role that specializies in having enhanced offense vs. staggered enemies.
  • Name's the Same: invoked Both Ramza and the Final Fantasy XII crew are from Ivalice, but not the same Ivalice. This gets revealed when Vaan hears Ramza is from Ivalice and asks him what country in Ivalice he's from, confusing Ramza since in his world, Ivalice is a kingdom, not a region/continent.
    • Likewise, Noctis's Warp Strike in Japanese is called "Shift Break", which is the same name as one of Zidane's abilities that he doesn't have in this game.
  • No Hugging, No Kissing: Though the Official Couples like Zidane and Garnet are still affectionate, interaction between casts is all platonic. The flirts still flirt with people, but they universally get turned down.
  • Non-Dubbed Grunts: There is voice acting in the game, but all of it is left in the original Japanese. This includes both grunts and short voice clips each character is accompanied with.
  • Not So Different:
    • King snaps out of his brief existential crisis and agrees to join the party after Vivi points out the parallels between the both of them.
    • Vivi also compares himself and Gaia's Black Mages in general to the manikins, pondering the possibility of the later having souls.
    • Staunch knight Steiner is initially aghast to be working with the pirate captain Faris, until hearing about how Faris is concerned about her missing sea crew and relating her emotions to his own worries over how the Knights of Pluto are holding up without him.
    • Ramza gets a pep talk from Rem and Laguna, who both are no strangers to war, as well as Terra and Vivi, who both have personal experience being used as weapons of war but decided to pursue their own interests instead. All of this resonates strongly with Ramza, who always thought the unfair class systems and fruitless wars of his Ivalice were pointless and stupid.
    • The Warrior of Light fearfully realizes this about Light and Darkness after Onion Knight explains the premise of the Cloud of Darkness (a force of nature who appears to destroy the world when there is a severe imbalance towards either side) to him. He is visibly shocked when he realizes the light he carries is just as dangerous as the villains' darkness.
    • Setzer bonds with several other party members when he realizes they also have their own forms of gambling and entertainment in their respective worlds; such as the Final Fantasy VII crew having the Gold Saucer and the Final Fantasy IX party members having both a love of theater and of the Card Battle Game Tetra Master. He also connects with both Sazh and Vaan when he learns they are both airship enthusiasts like he is.
    • Squalls broods upon the fact that he and Seifer really aren't that different, Seifer just has the unfortunate situation of being alienated by Squall's group of allies.
    • Both Yuffie and Cater are aghast when the party suggests they are more similar than they think ... in that they are both annoying tomboys. Ironically, once the party walks away Yuffie and Cater take a moment to realize they really do share a number of similarities but put a positive spin on it.
  • Noob: While everyone learns how to play the game at their own pace, something of a Berserk Button for many players is seeing someone who does not change their Assist Character, and thus offers a Lv.1 Warrior of Light with Bronze Equipment for anyone bold enough to befriend them. Suffice it to say, there's many a player who's tagline on their own character reads "Update your assist!".
  • One-Hit Kill: Very possible if you have a character with an extremely high BRV cap via a variety of circumstances. By sheer coincidence, one of your starting characters, Vivi Orniter, is such a warrior. Of course, you need to build up his BRV while protecting his relatively low HP...likewise, the later you go into the game with more decked-out your overally party can become, the less likely it is to be able to one-shot bosses due to their high HP amount (even though the trope is still in effect for most superbosses themselves being able to reach One-Hit Kill threshold with their BRV amounts at times).
  • Overrated and Underleveled: All new characters join at Lv. 1. The Level Cap is Lv. 50 for all characters, with Lv. 60 for those who managed to get awakened. Unlike some other Final Fantasy mobile games, there is no way to powerlevel your characters outside of EXP dungeons and/or having them get boosted in line with events and/or banners. Have fun. On the flipside however, for sure those who already received Lv. 60 Awakenings will get Lv. 70 boosts down the line, making Lv. 1-to-Lv. 60 the only notable grind (on top of the Global version receiving Chocobo Feathers early).
  • Power Floats: Characters that specialize in magic tend to do this. Terra rises from the ground when performing Meltdown and Meteor, Rydia lifts off and does a slow spin to fire off her HP attack, and Kuja is always airborne.
  • Recurring Boss: Iron Giants are fought at least once per region. Seifer, Fujin, and Raijin are fought three times in the third region.
  • Recurring Element: Lampshaded. In the second chapter, everyone notes how familiar the ruins look and start wondering if there's a deeper meaning until Mog explains that Materia and Spiritus designed the world to look familiar to their warriors.
  • Redemption Demotion: If a playable character has to be fought to join the party they will always have their secondary abilities/attacks as well as be a higher level. When they join your team, they suddenly forget that attack and have to be retaught it via crystals, and their level resets to 1.
  • Rest-and-Resupply Stop: The world of Opera Omnina exists for this purpose. It was created as a haven for champions of Materia and Spiritus to rest from their previously ceaseless battles against one another. The appearance of the Torsions ruined this purpose, however, as Warriors with the Light must fight and close them less the monsters spewing forth destroy this world and all others.
  • Retcon: The new Lost Chapters feature characters from the chapters that were released after the original recruitment event took place, such as Edgar and Lightning in Prishe's chapter. Another explanation could be that the extra cutscenes occur later on, independent of when the character in question was first recruited.
  • Rhetorical Question Blunder: When Steiner tells Faris to get lost because she's a pirate, Vaan pipes up, asking if being a sky pirate means he should get lost too. Steiner's reply is basically that yes, he should.
  • Royals Who Actually Do Something: There are many members of royalty in the party, from Prince Edge of FFIV, Prince Edgar of FFVI, and Princess Garnet of FFIX, however this is actually brought up as a point when Princess Ashe from FFXII joins the team, many members act surprised but inspired by a princess so competent in taking up a sword herself in the name of protecting her kingdom.
  • Save the Villain: Chapter 10's final cutscene has Squall and the others trying to get an unconscious Seifer to wake up, lest he be sucked into the rift overhead. (They restrict themselves to shouting, probably due to the limits of the character animations.) Seifer finally comes to and runs over to argue, which gets him clear.
  • Set Bonus: a way to encourage players to use the Item Gachapon. There's a large variety of equipment, but each character has at least two weapons and armors that, when equipped to them personally, adds significant stat bonuses.
  • Shipper on Deck: Krile, Bartz, Ace, and Penelo all get involved helping a chocobo make a Love Confession.
  • Socialization Bonus: Players can assign a single character who can be "borrowed" for three turns during a battle, at which point they Tag Team out one of your (owned) three. You can Follow other players to make them appear more frequently on your list, making it easier to bring them along. If they Follow you back, you are allowed to use their Assist Character for five turns a battle, instead of three. Following players follows the same rules as Final Fantasy Record Keeper; you can freely Follow as many players as you can hold without them being mutually obligated to Follow you, and vice versa.
  • Status Buff: Comes in very specific forms for both buffs AND debuffs that can be inflicted/gained from various sources, via the feature bring carried over from NT with some new additions solely for this game:
    • Normal buffs with numbers above them indicate how many turns they have left for their duration, and there tend to be buffs with higher potencies than others. Should the same type of buff/debuff be applied at the same time, the one with the higher potency and/or higher turn duration will always be applied/last out. Buffs/debuffs known as framed buffs/debuffs however (which have a white outline on them) are considered unique, allowing them to stack with others that do not share their exact name. However, specific framed buffs/debuffs (such as Provoke for the latter) will still follow the same issue as with two different effects that share the same name/function being in conflict with one another. Note that only up to 6 buffs/debuffs total can be placed onto a target, meaning others can shove the rest off.
    • Via the awakening era, invisible buffs and/or auras are applied whenever someone is buffed or a target is debuffed that adds to the already existing standard/framed buffs. Invisible buffs are mainly crystal level 54 or 58 passives that increase stats by a set amount whenever a buff or debuff to enemy is applied, while auras are normally a fan term for any invisible buffs (from a passive or from certain framed buffs) that affect the whole party in general. Examples of this tend to be: Buffed Attack, Buffed Boost (Max BRV increase), Buffed Speed and a two-in-one combination of any of these three. Post Lv. 60 however, a majority of characters released during this time will have invisible buff passives outside of their crystal level 54 and 58.
    • The Lv. 70 Awakening era instead offers additional abilities via their crystal level 65 to characters mainly for 1-to-2 uses in general (with a few exceptions) that increases certain stats of theirs or any other unique functions (such as regaining a skill use, party-wide buffs, increasing debuff time/potency, and more). Due to their low skill count, these additional abilities are scarcely used and are more for clutch scenarios as they also don't use up the user's standard turn count (save for as a Friend Support or during summon). The buffs granted by such abilities are separate via a blue icon with both an "A" inside of it and a white number on top (indicating turns left) below the user activating the buff, meaning its effects can stack with other existing buffs/debuffs. However, extra usages of said abilities can be increased with the use of a Bloom Stone (which works akin to weapon/armor passives), as well as their crystal level 70 extending the ability's effects further.
    • When limit breaking certain EX weapons for specific characters or reaching crystal level 68, the respective character's current stats increase by a set potency with no other prerequisite mid-battle other than equipping the respective passive. For most crstyal Lv. 68 passives, some of them may be party-wide stat increases instead depending on the character. In the case of EX+ weapons, having certain limit broken passives will instead grant certain characters their specific framed-buffs at the start of a quest, ramping up their power sooner (e.g. Sephiroth having some stacks of his Jenova at the start of a quest, when he normally needs to use his second ability to build up any stacks at all).
  • Summon Magic:
    • By Binding Summons through expending materials, you can bring Summons with you when you enter battle. In addition to providing a passive buff to the entire party, performing actions in combat fills the Summon Gauge; when it's full, you can Summon your Summoned Beast, which will perform a Summon-specific attack, then temporarily raise the maximum Bravery limit of all characters for a few turns.
    • A few party members can use summons outside of the above, including Rydia from FFIV who can summon Leviathan, and Garnet from FFIX who can also summon Leviathan, but also Ramuh as well. Relm from FFVI can sort of also do this, by way to using Sketch to copy the Summon the party has equipped, but she isn't actually calling the summon, just copying their attacks.
  • Super-Deformed: The game's art style, although to a lesser degree than games like World of Final Fantasy.
    • Shantotto is an interesting case: as she's already canonically short, her artwork is only slightly redrawn from her Dissidia art, and her in-game model is directly recycled from the PSP games.
    • The cast of IX also downplay this, as their models are fairly close to their original game's models. Likewise the same or not with the VII cast in regards to the overall size of their original overworld models compared to their Opera Omnia artwork/models.
  • Swirly Energy Thingy: The Torsions appear as dark whirlpools hanging in the air.
  • Team Dad: Older characters like Galuf, Sazh, and even Laguna often dispense fatherly wisdom and advice to the rest of the party. Interestingly, they all offer advice to Tidus regarding his relationship with his father Jecht.
  • Terrible Interviewees Montage: Mog attempts to show what a good job he's doing with managing Spiritus' warriors by summoning several of them in quick succession. Without exception they dismiss him, insult his motives, and depart.
  • The Battle Didn't Count: No battle against real Final Fantasy characters even ends with them dying. They either join you afterwards or escape.
  • Timey-Wimey Ball: Initially, it's unclear whether characters are entering the gods' world at different points during the timeline of their homegame, or whether their own memories are patchy. The cast of IV seems to be legitimately timeshifted (with Cecil appearing as a Dark Knight, while Rydia arrives as an adult—after the point where he'd become a Paladin), while for others like Zell and Squall it could simply be a lack of memory. It turns out that it's both. Materia tampers with her warriors' memories, but during the Interlude it comes out that many characters forced themselves back in time somehow when they entered the world, and also forced themselves to forget doing so for as yet unknown reasons.
  • Training from Hell: Yang likes to put the party through this on occasion, to the delight of the other martial artists. Everyone else is always terrified of by the prospect.
  • Turn-Based Combat: Unlike the main Dissidia games, which are action games with RPG Elements, Opera Omnia shifts to pure turn-based, utilizing a system similar to Final Fantasy X's Command Time Battle system.
  • Unreliable Expositor: The party increasingly suspects Mog of being one. When Celes and Terra decide to ask him about the origin of the manikins, Shadow says that they're wasting their time.
  • Unsettling Gender Reveal: The party is shocked when they discover Faris is actually a woman (minus Bartz who already knew, and Zidane who figured it out on his own), given that she not only looked like but called herself a man. Once Faris explains it was just the way she grew up, they are quick to accept her into the group (although Sazh is still quite a bit unnerved, thanks to discovering Cloud also masqueraded as the opposite gender once).
  • Unusually Uninteresting Sight: When Celes first joins the party she is understandably shaken at the prospect of being in a completely different world, but Layle just shrugs and says it doen't seem weird to him at all. Zell calls him out how most people would think their situation was quite bizarre and that he's being odd by thinking it is so normal.
  • Vancian Magic: In a very similar fashion to Final Fantasy Record Keeper, every character has an explicit number of charges of each Ability in their loadout per battle, and may not recover Ability charges under most circumstances until they leave combat. As such, a key crux of strategy is deciding where and when to use specific Ability charges to maximize their effectiveness and hasten combat.
  • Villain Teleportation: Several villains, such as Kefka, the Emperor, and Kuja, show the ability to teleport with and without the use of Torsions.
  • Walking the Earth: Lion bonds over her love of this with Layle and Bartz.
  • Weapon of X-Slaying: Funnily enough, instead of actual weapons of slaying a specific enemy type, there are instead Party Members of X-Slaying (who may not really fit into the Hunter of Monsters category on their own, since they are not solely dedicated to killing their types of enemies story-wise). Tifa is specialized against Skeleton-enemies, Zidane gets a bonus against Wolf-enemies, Steiner is strong versus Humanoid-enemies, Sabin is great when fighting Ghost-enemies, and Edgar is a savant when dealing with Machine-enemies. Barring this however are characters that inflict imperil damage on any debuffed enemies (regardless of which debuffs are inflicted).
  • We ARE Struggling Together: In chapter 10, Materia and Spiritus both appear to demand that their summoned warriors go into the Torsion and fix it, and immediately start bickering. They both wish to preserve their new world from being torn apart, but Materia wants to do it righteously while Spiritus insists that raw power is the only way to get things done, which is why they've been choosing the people they have. In the end, the warriors on both sides decide to ignore "their" gods and team up to fix the situation themselves (along with Materia starting to listen more to her own warriors' concerns later on as of Chapter 11).
  • Wham Episode:
    • Chapter 6, the Domina Wastelands. To start with, the opening cutscene is Mog paying a visit to Spiritus—the god of battle opposing Materia—and speaking to him as a subordinate. Then, Shantotto's investigations reveal that everyone in the world, regardless which side they're on, has the power to open and close Torsions at will. In fact, this ability is the very "light" that Mog refers to. From then on, the party's main priority becomes not just dealing with the Torsions but figuring out if the quest laid out by Mog is even the right path to follow.
    • After Chapter 6, Opera Omnia basically turns into Wham Episode: The Game.
    • The Interlude chapter ends with The Reveal that the Blackened Will was a corrupted larval form of a planesgorger straight from Dissidia Final Fantasy (2015). Furthermore, the characters might have intentionally chose to have their memories removed for some reason. And the crystal core of the world, the crystal of light, was shattered by the planesgorger which means the party will have to travel to the World of Darkness to save the crystal of darkness, which is currently the only pillar the world has left to stand on.
  • Wham Shot:
    • Chapter 8 ends with the party fleeing an aerial bombardment, revealed to be lead by none other than Golbez.
    • The final cutscene in Kain's recruitment event ends with a flashback of him speaking to the god who summoned him—Spiritus, not Materia.
  • What Measure Is a Mook?: Once the manikins appear, questions start to be asked about whether or not they're people and if anyone should feel guilty about fighting them.
  • Wolverine Publicity: It is obvious the team knows how popular Final Fantasy VII is. Cloud and Tifa are both recruited in the first chapternote  and almost all of the "novice" missions are about using and buffing Cloud. The game logo has reflects this too—it started with the Warrior of Light, switched to Cloud, then Lightning (who is also subject to this), and seems to have settled back on Cloud again for some time.
  • Your Magic's No Good Here: Generally averted except when it comes to the Universal Rules of death for the Final Fantasy Type-0 party members. In their world their Crystal causes them to instantly forget anyone who dies so that they are not burdened to linger on the past, however their Crystal's effects cannot reach them in the Opera Omnia world. Ace actually feels this firsthand when shortly after arriving he attempts to save a Chocobo who dies on him thereafter, leaving him visibly shaken.
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