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Characters / Soulcalibur III

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This is a list of characters from the Soul series who made their debut in the fourth game of the series, Soulcalibur III.

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Main Characters


My abyss shall take you!

Origin: Unable to determine due to his ability to reincarnate note
Weapon: Kafziel note , a scythe
Voiced By: note 

Zasalamel was originally a member of an ancient tribe: a sect of Algol's cult that guarded Soul Calibur. He was eventually exiled, however, when he went against the cult's strict orders to never use the spirit sword in times of war. Some time afterward, he discovered the secret of immortality, and through the use of arcane magic gained the ability to reincarnate himself. It seemed awesome at the time, but a few centuries of constant resurrection and death took its toll and he fell into depression, losing the joy of living as every death he suffered became more painful over the years. Believing his immortality to be a curse, Zasalamel decided to use the energies of Soul Edge and Soul Calibur so that he could finally die forever.

He succeeds in obtaining the two swords in Soulcalibur IV, but during the ritual he witnesses a vision of the modern world. Amazed by humanity's accomplishments, and wanting to see this vision come to pass, he stops the process and the two swords disappear. Zasalamel now seeks to use the swords to gain true immortality instead of reincarnation to make his dream a reality.

For tropes applying to Zasalamel's appearance in the New Timeline starting with Soulcalibur VI, see here.

As a scythe wielder, Zasalamel's playstyle revolves around using attacks that control the positioning of the opponent. He can pull the opponent towards him, push them away, or toss them to the sides in an attempt to ring them out. While his attacks are relatively quick, his speed is below average, making him a rather advanced character.

  • 20 Minutes into the Future: His ending in Soulcalibur IV, in which he achieves true Immortality. 400 years from the events of the game, he is seen in New York City, now a man of great importance (possibly the President), looking at how much the world has changed and giving a nice little monologue before he boards a helicopter for an important meeting.
  • Anti-Villain: In III, he wants the swords so he can escape his immortality and die a peaceful death.
  • Badass Baritone: Naturally, when you're voiced by Mr. Silverstein.
    Zasalamel: "May you sleep for ETERNITY!"
  • Bald of Evil: In III, where he was the villain.
  • Big Bad: Of III, but then...
  • Born-Again Immortality: He acquired a secret magical art that made him reincarnate as a newborn whenever he died (whether through natural causes or being killed), with his new life inheriting all of his previous lives' memories and traits.
  • The Chessmaster: In III, he manipulates every single character in the game in his scheme.
  • Costume Porn: His primary outfit in IV. He ditches the hood, but gets a pimped-out magician's robe instead.
  • Cursed with Awesome: He eventually grew sick of his reincarnation ability and tried to undo his "curse" in III.
  • Death Seeker: His motivation for everything he does.
  • Evil Sorcerer: Definitely had this vibe in III prior to his Heel–Face Turn.
  • Fate Worse than Death: One of his outros in IV have him casting an unseen ritual on his off-screen opponent and telling them to suffer for all eternity.
  • Genius Bruiser: Zasalamel takes the form of a towering black man with a muscular build, and he wields a huge scythe with ease. He also has a knack for manipulating people towards his ends (in III he basically outplays the entire cast combined) and millennia of combat experience and knowledge across a broad spectrum of subjects. He's one of the few people in the setting who can use magic (the ability to create portals, solid illusions and undead servants who can fight for him, as well as curses).
  • The Grim Reaper: His 1P outfit in III and 2P outfit in IV both resemble a traditional depiction of death: a hooded figure wielding a scythe.
  • In the Hood: His primary and secondary attires in III and IV, respectively.
  • Master of Illusion: In IV, his encounters with Siegfried, Kilik, and Algol has Zasalamel create illusory copies of people dear to those characters (Siegfried's father Frederick, Kilik's adoptive sister Xianglian, and Algol's son Arcturus) just to spite them for no reason.
  • One-Winged Angel: Undergoes one in III, becoming Abyss, although IV retconned it out of existence.
  • Put on a Bus: Unlike some other characters, there is simply no explanation as to why he didn't make it to V. Inquisitive players hacking into the game files were able to find his character model however, suggesting he was planned to appear but cut for time or intended as DLC.
  • Recurring Boss: He appears as a mid-boss in every single character's Tales of Souls storyline in III. Including his own. As Abyss, he also serves as the Final Boss if you didn't do well enough to get Night Terror. Finally, failing the quick-time event in the cutscene before the penultimate fight will cause him to replace Nightmare/Siegfried, meaning it's possible to fight him up to three times in one playthrough.
  • Reincarnation: His main trouble stems from the fact that he himself is not an immortal but just a regular man who lives a regular lifespan. However his golden eye is a Soul Jar, which means when his body dies, the eye becomes attached to another newly born infant and that becomes Zasalamel's new body while still maintaining his original personality and memories. This constant cycle of death and rebirth has drained his zeal for living, hence why he seeks an out.
  • Religious and Mythological Theme Naming: In Zasalamel's case, Mesopotamian Mythology — it's likely he may originally be Babylonian, judging by the names of his attacks being named after figures of Babylonian myth and legend: Ereshkigal, Nergal, Shamash, Tiamat, etc. This also fits with him originally being a member of Algol's cult, who is himself inspired by the hero king Gilgamesh and therefore likely originates from the pre-Babylonian Sumerian civilization, which occupied the same region.
  • Scary Black Man: Even after his Heel–Face Turn, he maintains an imposing and intimidating appearance. In III, this was more obvious.
  • Sharp-Dressed Man: As seen in his IV ending. That is one classy cat.
  • Sinister Scythe: His Weapon of Choice. It fits his overall appearance of a Grim Reaper.
  • Supernatural Gold Eyes: Eye to be precise. His left eye is golden. It apparently contains his soul and stays with him throughout all of his incarnations.
  • Tall, Dark, and Handsome: At 5'11".
  • Thanatos Gambit: His plan to finally die. However, he discards of it before IV due to his visions and Zasalamel feeling the energies of the swords warping him into Abyss.
  • Time Abyss: His age entry reads "Unable to determine due to his ability to reincarnate". His backstory traces his origin all the way back to the ancient prehistoric cult/tribe that was charged by Algol to guard Soul Calibur.
  • What Happened to the Mouse?: Like Talim, he simply disappears between Soulcalibur IV and Soulcalibur V without a single mention even in supplemental material.
  • Who Wants to Live Forever?: Zasalamel's goal in Soulcalibur III is to find the cursed sword so that he can finally achieve a peaceful (and permanent) death.
  • You Will Not Evade Me: Zasalamel's core competency is using his scythe's hooked edge to snare opponents and pull them right up next to him, where he can mix them up or just otherwise crowd them out.


Ooh, I'm getting goosebumps. Say that again!
Weapon: Eiserne Drossel note , a ring blade
Voiced By: note 

A young girl from an unspecified European country who uses a ring blade and looks like she wandered off from the Cirque du Soleil. Tira is a former assassin who once worked for an organization called the Bird of Passage, a Murder, Inc. based out of the Holy Roman Empire. When the Evil Seed shone down on the leaders, the group disbanded. Tira had become addicted to killing during her time in the group, however, and couldn't live a normal life. When she heard about Nightmare, she empathized with him because he was a similar being to herself, and she became his servant. She then went after Sophitia's children.

In Soulcalibur IV her mind gets shattered by the meeting of Soul Calibur and Soul Edge and her already bi-polar nature becomes a full split personality. She becomes very cunning and manipulative and has most of the cast under her thumb. Unfortunately, Soul Edge is destroyed, and she suffers a mental breakdown, returning to the shadows. She finds solace in her plans for Pyrrha, and upon Soul Edge's return she returns to Nightmare. However, she is not pleased when she finds out that the new Nightmare wants to privately seek control over the world, instead of slaughtering everything. Deciding that this Nightmare is an impostor, she sets out to seek a new host in V.

In gameplay, her split personalities manifest as two separate modes: Jolly and Gloomy. Jolly Tira is more defensive, focusing on quick strikes. Gloomy Tira, in contrast, is an offensive powerhouse who focuses in rushdown tactics. It comes as no surprise that the primary objective is to get into Gloomy Mode as fast as possible.

She returns to the series in VI as a DLC character, sporting a look that combines her III and V costumes, and pinwheel bunches taken from her alt. costume in III.

  • Affably Evil: She's Ax-Crazy as all-hell, but she has a playful, almost mischievous demeanor. Well, Jolly Tira does at least.
  • Ancient Conspiracy: The Bird of Passage was responsible for many notorious murders of prestigious figures and officials, and from its safe position in the shadows, it influenced the history of medieval Europe.
  • The Ageless‎: Throughout SC III and IV, she's listed as 17 years old in her bio. In the time-frame of SC V, chronologically she would therefore be 34, but her age is simply listed as "unknown". It is implied that exposure to Soul Edge has stalled the physical aging process and frozen her youthful looks.
  • Animal Motifs: She has an association with birds, specifically corvid species. Especially prevalent in VI, where her hair is styled to resemble bird wings.
  • Badass Normal: She can fight on equal grounds with Sophitia, who has literal god-given skills and a divine weapon... with a completely un-enchanted weapon.
  • Bare Your Midriff: Present in all her main outfits.
  • Berserk Button: Being referred to as a pawn of Soul Edge.
  • Big Bad Ensemble: With the new Nightmare and Elysium in V.
  • Blood Knight: Whichever is her personality at the time, she loves to fight and kill people.
  • Cargo Ship: In-universe. She's in love with Soul Edge, the sword itself, not the sword's current body/host. This is made clear when she let Z.W.E.I. kill the current host of the sword, "Graf Dumas." She then let Pyrrha dispose of Z.W.E.I. and starts talking to the sword like a long-lost lover.
  • Celebrity Resemblance: With her beauty mark, arched eyebrows and villainess make-up, Tira bears a striking resemblance to a young Sherilyn Fenn, particularly during her tenure as the tantalizing high school femme fatale Audrey Horne on Twin Peaks.
  • Chained by Fashion: When she moves, we sometimes hear chains rattling. It's either from her boots or her ring-blade.
  • The Chessmaster: The key figure in the tragedies surrounding the Alexander family in both Soulcalibur IV and V, responsible for essentially every bad thing that happens to all of them.
  • Chuck Cunningham Syndrome: She just disappears in V after Pyrrha becomes host for Soul Edge. Of course, since the story was only 1/4 completed, who knows what would have become of her.
  • Circus of Fear: Incarnate — from her killer-hula-hoop weapon and evil jester costumes, to her highly acrobatic movements, which are all performance-arts based, as opposed to being grounded in the martial arts.
  • Cirque du Soleil: Her look and possible design inspiration. One of their shows (Alegría) featured the brilliant Elena Lev, a young hula-hoop/acrobat artiste dressed all in green, who has a definite Tira vibe.
  • Combat Stilettos: In V.
  • Continuity Nod: Her main outfit in V seems to draw inspiration from her main outfit in III and especially her alternate IV one.
    • Her entire relationship with ravens can be seen as a reference to Nightmare's raven in Soulcalibur II.
  • Dance Battler: Tira's movement patterns are almost entirely based on Olympic-level rhythmic gymnastics and her repertoire of acrobatic kicks are all dance and ballet-based (including coupé, pirouette, grand battement etc), with very little grounding in traditional martial-arts. In SC III, she even jetés into the opponent whilst leaping through her hoop.
  • Dark Action Girl: One noticeably evil action-oriented female fighter.
  • Downloadable Content: In VI, she is the game's first promoted DLC character.
  • The Dragon: To Nightmare, especially in IV where she does all his dirty work for him. Plus unlike Astaroth, Ivy, Voldo, and Sophitia, Tira is genuinely and completely loyal to him.
  • Dragon Ascendant: After the original Nightmare was killed by Siegfried, she rose to prominence in years since as the manipulator of Pyrrha, becoming part of the Big Bad Ensemble rather than just a right-hand woman, with the goal to make her the vessel to Soul Edge after Graf Dumas took the sword.
  • Early-Bird Cameo: Not Tira herself, but her raven (no pun intended) was the same one seen in the intro to II handing out pieces of Soul Edge to various warriors.
  • Eerie Pale-Skinned Brunette: In IV. Before that, she had green hair by default.
  • Expy: Possibly of Misa Amane and/or Harley Quinn.
    • In SCIV and V, it's possible to give her a crude Harley Quinn outfit. It's even easier in V considering how pale her skin became, allowing it to pass for white pancake.
  • Evil Mentor: To Pyrrha.
  • Evil Sounds Deep: Her voice alternates according to her mood, ranging from squeeky and perky in her "jolly" state, to incredibly gruff and gutteral in her more powerful, angrier "gloomy" state.
    • Power Makes Your Voice Deep: In one of her endings from III, Soul Edge takes over Tira's body. The end result? She gets a much sultrier voice.
  • Excessive Evil Eyeshadow: Most of the women in the series are depicted with only subtle make-up (if at all), though Tira is definitely the exception, and really slaps it on in most of her outfits, which suits her role as the series' main villainess.
  • Fairy Tale Motifs: Her throws are named after elements from fairy tales, such as Glass Slippers, Death Spindle, and Poison Apple.
  • Fluffy Fashion Feathers: Her Mari Shimazaki-designed 2P costume in SCV.
  • Forceful Kiss of Death: Her poison lipstick/soul-sucking Critical Finish.
  • Freudian Excuse: This could be invoked to a certain extent with the limited information the databooks have given about her past. The Birds of Passage were said to regard Tira as an object instead of a human being, and the test she had to go to become one of them was to fight the "Mother Bird" who had been her mentor to the death. Killing her is suggested to be the root cause of Tira's mental instability, which only gets worse as the games progress.
  • From Nobody to Nightmare: A poor orphaned girl is raised by an assassin guild and moves onto orchestrating a complex that involves destroying an entire family, assassinating political figures(Graf Dumas/Nightmare), and finding a new host body for her would-be inanimate boyfriend.
  • Giggling Villain: As insane as she is, she never lets out a big crazed laughter. She settles for creepy giggles.
  • Girlish Pigtails: In her SCIV incarnation, and the imagery remains in V.
  • Iconic Sequel Character: Introduced in III over a decade after the series started, and is a fan-favorite. She ended up being the only character introduced in 'III to make the cut in V (unless Viola really is Amy).
  • Improbable Age: She's only 17 in III and IV, and aside from Talim and Amy, the games consist of adult characters. This doesn't stop her from being one of the most prominent villains in the series, however.
  • Improbable Weapon User: Her "ring blade" is one of the strangest weapons in the history of Fighting Games; it could best be described as an iron, bladed hula-hoop. (Emphasized by her joke weapon, which is a hula hoop.)
  • Karma Houdini: In V. She orchestrates most of the plot of V, ultimately succeeding in replacing Nightmare with Pyrrha as Soul Edge's next host, but is conspicuously absent by the game's close. Justified as Word of God states that the story mode was supposed to be four times larger and deal with all the characters, but they didn't have the time or man-power to make it happen.
  • Kick Them While They Are Down: One of her greatest strengths in gameplay. Once Tira knocks down a foe, chances are reasonable they're in for much more pain. Gloomy Tira takes it even further, possessing an attack that by itself is intended to take of a third of their health if they dare to even try getting off the ground. And if they just lay there and take it? She has attacks designed especially to hurt downed opponents too!
  • Large Ham: Most notably in her gleeful mood, but her gloomy mood has its moments.
  • Leitmotif: ''Mischievous Whispers''
  • Limp and Livid: Gloomy Tira, which; no surprise, only cares about killing you.
  • Luck-Based Mission: Her persona shift chain combos. Powerful, but completely reliant on luck to extend them.
  • Mad Love, Psycho Supporter, Undying Loyalty: Towards Nightmare/Soul Edge, but not the second Nightmare, who she views as a Sucksessor.
  • Manipulative Bitch: Particularly notable in her behavior towards Pyrrha.
  • Meaningful Name: Her weapon, Eiserne Drossel, translates to Iron Throttle from German. Drossel can also mean Thrush, which fits in with her association with birds. With regard to her own name - "Tira" is the feminine form of "Tir/Tyr," a Norse name referencing (appropriately) the God of combat. This lends weight to her possible Scandinavian origin.
  • Mood-Swinger: At first. The energies released by Siegfried and Nightmare's clash broke her mind, escalating it to full-on dissociative identity disorder.
  • More Than Mind Control: Her method of manipulating Pyrrha.
  • Murder, Inc.: The Bird of Passage guild who raised her.
  • The Ophelia: She might be a mentally unstable woman, but she looks cute and girly.
  • Parts Unknown: Unlike nearly all of the other warriors in the series, her bio contains no information on her birthplace and this is simply listed as "unknown." Fans have suggested several possible origins, ranging from Scandinavia (particularly due to her having a Nordic name), Germany, and Romania. Bird of Passage, the shadowy organisation that raised her from birth, is based out of the Holy Roman Empire, so Germany (in the modern sense) is perhaps a likely shout.
  • Pet the Dog: She likes animals, particularly birds.
    • Her Undying Loyalty towards Nightmare could be seen as this. Some Alternative Character Interpretation suggests her not killing Sophitia and honoring her last wish to protect Pyrrha (albiet in a rather twisted way) could be seen as this by fans that believe Tira cared for Pyrrha on some level.
  • Perky Female Minion: To Nightmare.
  • Professional Killer: Raised as an assassin.
  • Psychopathic Womanchild: Especially after the events of III.
  • Rings of Death: She wields probably the most unusual weapon in the series, a large bladed hula-hoop.
  • Secondary Color Nemesis: For most of her primary outfits there's a fair amount of green, along with traces of purple, and she's as evil as they come.
  • She Cleans Up Nicely: She's something of an Unkempt Beauty in her normal costumes, but certain 2P costumes indicate that Tira is downright gorgeous if she pays any attention at all to her appearance.
  • Something Wicked This Way Comes: She appears to have stepped right out of this disturbing, circus-based horror novel.
  • Spikes of Villainy: Her outfit in V.
  • Split Personality: Manifests fully in the fourth game, but was present in SCIII too. Gameplay wise, this is presented as a more acrobatic "jolly" move-list and a more damaging (including self-damage) "gloomy" move-list. She switches between these styles throughout the match. In VI, both personalities actually acknowledge each other as separate entities, referring to themselves as "Jolly" and "Gloomy".
  • Stripperiffic: Her default outfit in Soulcalibur III. It's a wonder her boobs don't slip out or get bruised. Then again, her default outfits in IV also qualify. V's wouldn't, but her shirt is completely torn apart, so it counts.
  • Talking to Themself: Present in a few of Tira's moves in IV.
  • The Starscream: She believes the new Nightmare to be an impostor, and is plotting against him.
  • Teens Are Monsters: Being as evil as she is, it might be a little jarring to see that in III and IV, with a roster where the majority of characters are adults, she's only 17. That puts her as the only the third youngest human character (or fourth, if Astaroth is counted) in the game. This does not make her any less of a villain, however.
  • Tyke-Bomb: Raised from birth by a guild of assassins to be a killer.
  • Uncanny Valley Makeup: She swings into this territory, using lashings of mascara, loads of green or black eye-shadow, bright green lipstick and stripes of deep fuchsia body/face-paint.
  • Undeathly Pallor: As of her appearance in SCV, where her whole face and body is now a ghostly pale pinkish grey colour.
  • Underboobs: Formerly provided the trope picture.
  • Unkempt Beauty: In her debut outfit in III, her tunic is torn to ribbons and she sports a tousled mop of wild, teal-green hair — she's still a beauty though, with huge violet-coloured eyes, porcelain skin, and a mole just below her right eye.
  • Villainous Harlequin: Arguably. Her 1P outfit in IV looks the part.
  • What Happened to the Mouse?: She completely disappears from the story soon after Pyrrha acquires Soul Edge, with not so much as a mention of what happened to her (though we probably would've found out if the game had been finished).
  • Yandere: Lampshaded in Broken Destiny, which portrays her as Nightmare's unwanted Stalker with a Crush who will kill anyone who comes between their love.


I live only for revenge.

Origin: Born on a ship travelling from the Kingdom of Portugal to Japan note
Weapon: Ugetsu Kageuchi note , a shikomi-zue concealed in an oilpaper parasol
Voiced By: note 

A Portuguese-Japanese woman who wields an Iai sword hidden in an umbrella. She seeks revenge against Mitsurugi for killing her master, the only man she ever loved. In IV she gets self-doubts about her mastery of the sword, and retrains in order to reach Himura-esque speed.

Between IV and V, Mitsurugi's backstory states that she fought and lost to him sometime during the time skip, but broke his Shishi-Oh in the process. By the time of SCV, she has left Japan and started a new life in Istanbul under the alias of "Neve," where she taught the ways of the sword to orphans. She also had a hand in training Patroklos.

Considered the hardest character to play in the series' history, Setsuka is an offensive monster with her extremely fast attacks and all-around excellent moveset. She has an extremely steep learning curve, requiring absolute precision and constantly being right next to her opponent at all times, but once mastered she can potentially be the best character in the game, as demonstrated by her successor, Alpha Patroklos.

  • All of the Other Reindeer: Her bio in III states that she was looked upon with disdain by everyone because of her appearance.
  • All There in the Manual: According to the official site, after the events of Soulcalibur IV, Setsuka understood how mistaken she was to pursue revenge. She took on the name "Neve" and travelled to Istanbul (the capital of Turkey) where she became a self-defence teacher to orphaned children, including Patroklos.
  • Aloof Dark-Haired Girl: Her design consists of dark hair in odango-styled buns, rosy skin, a kimono and a Parasol of Prettiness, reminiscent of the traditional image of oriental beauty. Setsuka herself is a cold loner with nothing but her goal in mind. The "dark-haired" part became less apparent over time, as Setsuka has since mainly reverted to her natural blonde hair.
  • But Not Too Foreign: For the time period, she's a very rare example of a European-Japanese woman. Originally born to a Portuguese mother and a Japanese father, as an infant she was orphaned and lost in Japan. Typical to the trope, her western features and blonde hair are far more prevalent than is realistic.
  • Combat Stilettos: She wears 6 inch high okobo sandals, even in combat.
  • Darker and Edgier: Her look in IV compared to III. In III, her design evokes a classically elegant Geisha, and her costume and hair-style are easily the most feminine and elaborate of all the female characters. However, when she returns in IV she sports a far more rugged look — her kimono is dramatically slung off one shoulder, her hair is down and far less fussy and she sports visable tattoos, all of which lends her the appearance of a badass lady-Samurai, as opposed to a demure geisha.
  • Difficult, but Awesome/Elite Tweak: In the series, no one is more difficult to use effectively and Setsuka has been one of the stronger characters since she first appeared in III.
  • Femme Fatale: She is classy, but can be very dangerous if you stand in her way of revenge.
  • Geisha: Her design basis, although she is more reminiscent of an Oiran, a type of high-ranking Japanese courtesan distinguished from geisha by their more elaborate kimono and hair decorations, front-tying obi, and higher status. Downplayed in later installments, as barring customization options, Setsuka barely resembles an oiran or geisha at all, looking more like a feminine samurai instead.
  • Gorgeous Period Dress: Her player 2 outfit in IV, often dubbed her Mary Poppins outfit by the fanbase.
  • Hidden Weapons: Wields a blade hidden inside the handle of her parasol.
  • High-Class Call Girl: Her look. She's based on an Oiran, as explained above. This is referenced in one of her kicks, "Oiran kick."
  • Iaijutsu Practitioner: She was taught the art of the concealed strike by her master, Shugen Kokonoe. It is revealed she taught the style to Alpha Patroklos as well.
  • Ice Queen: Her demeanour — frosty, deadly serious and aloof.
  • Kicking Ass in All Her Finery: Especially in SCIII, where she's geisha-ed up to the nines.
  • Kimono Fanservice: Her beautiful kimono, a gift from her dead master, looks as if it would slip off if she so much as sneezed.
  • Lady of War: One of the most graceful women fighters of the series, and one of the deadliest.
  • Meaningful Name: Setsuka means snow flower, which suits her cold personality. When she leaves Japan, after the events of Soulcalibur IV, she adopts the name Neve (Snowy in Latin), which is a remarkably appropriate Western counter-part to her previous alias Setsuka.
  • Mighty Whitey: She's actually half-European (Portugal to be precise). She dyed her hair black in the 3rd game but returned it to her natural blonde color in the 4th game. Subverted in that she was shunned from early childhood for her overtly non-Japanese appearance before she was taken in and cared for by her aformentioned master.
  • Ms. Fanservice: Her costumes show tons of cleavage, and by IV her breasts seem to have grown exponentially.
  • Parasol of Prettiness/Parasol of Pain: Not only does the parasol conceal her weapon, but she actually whaps her opponents on the head with just the parasol in a few moves.
  • Parental Abandonment: Her parents were travelling back to Japan from her mother's native Portugal but they didn’t survive the crossing. She was initially taken in by her Japanese uncle, though he and his wife treated her cruelly, due to her mixed heritage. She ran away from home at a young age and almost died in a snowstorm before being rescued and raised by Shogen Kokonoe, who later became her master.
  • Parental Substitute: While training Patroklos in the art of iaido, she was disappointed that the boy was so steadfastly clinging to revenge as a motive and urged Patroklos to not go down the same path she did, causing him to eventually turn his back on her. It is only later that Patroklos realizes that Setsuka was a second mother to him.
  • Parts Unknown: In all games prior to VI, her exact European ancestry was kept vague. This was subsequently averted however when her bio for VI was released, which revealed that she was born on a voyage to Japan from the (historic) Kingdom of Portugal to a Portuguese mother and a Japanese father.
  • Revenge: She wants to kill Mitsurugi to avenge her slain master.
  • Revenge Before Reason: Setsuka vows to take revenge upon the man that defeated her master in a duel, which accidentally gave him an infection that killed him. Despite the fact that his dying words were that the swordsman was a good and honorable man, and that she should not hold a grudge against him.
  • Satellite Character: Becomes apparent instantly. Also, see "Standalone Episode".
  • Shout-Out: To Lady Snowblood.
  • Silk Hiding Steel: Used as a visual pun. She’s arguably the most femininely dressed of all the women in the series, swathed as she is in a beautiful silk kimono, but her appearance is just a front; — she’s a deadly iajutsu practitioner hell-bent on avenging her master.
  • Some Dexterity Required: The key component to her being so Difficult, but Awesome is her high number of Just Input attacks. To get the most out of her players are going to have to master multiple frame perfect inputs and perform them consistently as many of her combos utilize multiple Just Input attacks in succession.
  • Standalone Episode: Her story. Unlike the other characters in the series, who are all connected to or effected by Soul Edge or Soul Calibur in some way, Setsuka's storyline has nothing to do with the legendary swords or their power and is purely concerned with her attempting to kill Mitsurugi. She is not accompanied by any other characters in SCIV's Story Mode and thus must be completed using her alone.
    • Exemplified in her ending in SCIII, in which she's the only character to completely ignore Soul Edge after beating Abyss.
  • Sword Cane: Her Weapon of Choice, a blade hidden inside her oil-paper parasol.
  • Teacher/Student Romance: She was in love with her swordmaster.
  • The Unfettered: Her single-minded goal is to avenge her slain master, nothing more.
    • Setsuka actually moves past her revenge in both games' endings. In III, she even counsels a woman in a predicament similar to hers and helps her move beyond such petty things as well.
    • While training Patroklos, she advised him to not give in to dark desires such as revenge, as she was once consumed by that same drive in the past.
  • This Banana is Armed: Dressing as an Oiran provides the perfect cover for her role as a deadly assassin, and an oil-paper parasol is the most innocuous, feminine accessory — until the blade hidden within flashes into action.

    Amy Sorel

Hope only brings disappointment.

Origin: Rouen, Kingdom of France note
Weapon: Albion note , a rapier
Voiced By: note 

Raphael's adopted daughter. She was orphaned at a young age, and had become distant from the world. She saves Raphael from the authorities, and starts to open up her heart again to the world.

In III she becomes a fully playable character, and gets revamped for the Arcade Edition of III, and then gets even more revamped for IV. Bored of waiting for Raphael to return with Soul Calibur, and possibly not too happy with him constantly leaving her, she heads out to search for him. Amy is missing as of the time of V, although it is speculated that unspecified events might've lead her to becoming the woman known as Viola.

In the original version of III, Amy was the Extra Character representing the Rapier fighting style, making her very similar to Raphael. In IV her moveset was completely revised, turning her into an extremely fast rushdown character. She is considered one of the most broken characters in the game (the other two being Hilde and Algol) due to her small hitbox and fast attacks.

  • Age-Inappropriate Dress: In both senses; it's childish yet disturbingly revealing.
  • Ascended Extra: Goes from a background character who makes a cameo in the intro to II to a bonus character in III to a full-fledged member of the roster in III: Arcade Edition, to a fully-developed character in IV.
  • Early-Bird Cameo: She makes a short cameo in the opening movie of II, before becoming a playable character in III.
  • Elegant Gothic Lolita: Her outfits were very inspired by this. If only they were more modest, she would fit this trope to a T.
  • Girlish Pigtails: And very huge ones!
  • Impossibly-Low Neckline: Her 1P outfit in IV. Only the fur trim keeps the player from seeing everything.
  • Improbable Age: Most likely the youngest character in the entire series, even below Talim. Doesn't stop her from kicking ass.
  • He Went That Way: How Raphael met her in the first place, as well as what endeared her to him and caused him to adopt her.
  • Kicking Ass in All Her Finery: She goes to battle with those elegant clothes.
  • Little Miss Badass: She's quite possibly the youngest of them, yet this doesn't seem to hold her down.
  • Lady of War: Majestic with her rapier!
  • Meaningful Name: Amy, coming from the old french Aimée, means "beloved." This is played up with the mission you need to complete to unlock her in SCIII, named Beloved.
  • Mega Twintails: She provides the trope page's picture, with her her large, swirling pigtails.
  • Mini Dress Of Power: Her outfits have this.
  • Morality Pet: For Raphael. She's the only person that Raphael cares for, and sees everyone else as beneath him, yet not only does he care for Amy, it's strongly implied that she means more to him than he does to himself. Considering how much of an egotistical jerk Raphael normally is, that says a lot.
  • Nietzsche Wannabe: Many of her winquotes in IV.
  • Our Vampires Are Different: She was Malfested while treating Raphael's injuries and developed the same symptoms as him, though this is only made apparent by her red irises.
  • Palette Swap: Unlike the other characters in Soulcalibur IV, Amy's secondary outfit is just a recolored version of her primary outfit. However since you can make outfits using custom parts, this is easily remedied.
  • Pokémon Speak: Aside from battle grunts and pain screams, the ONLY thing she says in III is her own name. This is because in the third game her only speaking role is in a single cutscene where Kilik asks her what her name is.
  • Pretty in Mink: Her outfit in the 4th game, and Broken Destiny, is trimmed with brown fur on the neckline (or trimmed with white fur on the mirror match colors).
  • When She Smiles: Her ending in IV has her turn towards the camera and smile after shoving Raphael off a ledge

    Nightmare (Inferno)

The Nightmare will devour your soul!
Voiced By: note 

In Soulcalibur III, the sorcerer Zasalamel bound the disembodied Inferno to the discarded azure armour, allowing Nightmare to be "reborn". Nightmare and his new servant Tira aided Zasalamel in tracking down Siegried, and he reclaimed Soul Edge, becoming an extension of the cursed sword. In Soulcalibur IV, Nightmare sought to restore Soul Edge completely so that he could devour the souls of all life on Earth and plunge it into complete despair, but was ultimately felled by Siegfried.

For tropes applying to the original Nightmare, Siegfried, see here. For the third Nightmare, Graf Dumas, the new Nightmare, see here.

In III, Nightmare he gained a new fighting style which focused less on mixups and more on pure power. He is now a space-control character whose effectiveness depends on whether he can gain momentum quickly. In later games, he becomes more geared to pushing the opponent where he wants them to go, and has various tools to force them out of the ring.

  • Animated Armor: After Siegfried stabs Soul Edge with Soul Calibur, Inferno possesses Siegfried's discarded armour, though he cannot use his full power or sustain himself without a human host.
  • Arch-Enemy: To Siegfried, moreso in this form than when it was the embodiment of Soul Edge. His fixation makes him seem caught between making him pay for putting him in this situation (forcing him to be bonded with the Azure Knight armor) and trying to turn Siegfried back into his corporeal host.
  • Belly Mouth: In III he has a mouth across his chest, and in IV he has one that goes all the way around his body, separating his (floating) torso from his lower body.
  • BFS: Out of obsession with Siegfried, Nightmare retains the use of Soul Edge in the form of a zweihänder.
  • Big Bad: Of IV and he serves as one of the final bosses of the game.
  • Blood Knight: Oh, hell yes. Nightmare exists solely to feed Soul Edge the souls of those foolish enough to face him in combat.
  • Body Horror: In III, Nightmare has mouths in his shoulder and chest. In IV, his body is a fusion of metal and bone.
  • Card-Carrying Villain: When he's not referring to himself as "the greatest Nightmare", he's ranting about how he will drown the world in blood and darkness.
  • Catchphrase: "Blood, darkness, COME UNTO ME!", "I will show you the greatest Nightmare!" and "Need more souls!"
  • Continuity Nod: His look in Soulcalibur IV is partially based off of Night Terror, meshed with his Soulcalibur III look.
  • Death from Above: In III, he gains an attack throw in which he stabs a grounded foe and then calls down lightning to smite them.
  • Devour the Dragon: Plans to do this to Tira. Whether or not that counts as a Kick the Dog or a Pet the Dog moment depends on your interpretation, seeing as Tira wants her soul to be consumed by Soul Edge so she can become one with the sword.
  • Divergent Character Evolution: A quite justified example. As Nightmare was Siegfried in SC and II, his moveset was pretty much the same as his. Since he became a different character in III, his fighting style had become much more unique, gaining a different stance and a lot more moves.
  • Dragon Ascendant: Nightmare works for Zasalamel in order to reclaim Soul Edge, and literally backstabs him in III's alternate ending in order to become Night Terror.
  • Enemy Without: Of Siegfried. He used to simply be Siegfried's evil alter ego, but in SCIII they became separate entities with Soul Edge's will possessing Siegfried's armor. After retrieving Soul Edge in IV, Nightmare became the a physical manifestation of the cursed sword.
  • Evil Overlord: Took over the city of Ostrheinsburg and turned it into a place of ghosts, monsters, and Malfested.
  • Evil Sounds Deep: Starting in IV, Nightmare has a booming, distorted voice.
  • Eyes Do Not Belong There: He occasionally has extra eyes on his mutated arm.
  • Gameplay and Story Segregation:
    • Nightmare's databook entries and brief cutscene appearances illustrate that he is a lot faster and stronger than his playable self indicates.
      New Legends of Project Soul: *[regrading Graf Dumas]* "The maddened 'Azure Knight' Nightmare is capable of destroying several mounted and heavily armored soldiers with a single sweep of the massive Soul Edge, and can pull out his victims' very souls using his misshapen right arm." ... "Nightmare fights using powerful moves that take his physical body beyond its usual limits, and a purple flame that eats through his own flesh while burning his victims. To some, Nightmare could very well look like a tragic victim of the cursed blade's power as he stirs up a storm of destruction that devastates his body nearly as much as it does the world around him."
    • What exactly his 2P outfits are meant to be isn't 100% clear. His 1P outfits in both games he's taken this form don't leave much to debate, it's clearly a suit of armor that has been taken over by an evil spirit (especially IV as the armor has become so corrupt by Inferno's soul that the torso has turned into a ball of energy). However the 2P outfits aren't as heavily armored, revealing that he seems to have a body of some sort. This is most noticeable in III, as the exposed parts of his alternate outfit are flesh-like (his alternate in IV is more like a lava monster's body but a body nonetheless).
  • Glowing Eyes of Doom: In III and IV he had glowing red eyes because he lacked a host.
  • Hades Shaded: In III, what little skin that's visible beneath his armor is reddish brown.
  • Hannibal Lecture: Delivers a SOUL-crushing one to Siegfried in the latter's ending in III.
    "You will never run away from your sin! You have no right to live! It is a sin for you to be alive!"
  • Heel–Face Turn: In Broken Destiny, he becomes a Non-Malicious Monster. This is not meant to be taken seriously at all.
  • Humanoid Abomination: In III and IV, Nightmare has no host and is Inferno sealed in Siegfried's old armor, and by IV the armor has become an extension of Soul Edge itself.
  • Iconic Sequel Character: Since his debut in SC, he became the main villain of the franchise, appearing on all following games and even becoming the mascot for Project Soul.
  • Impaled with Extreme Prejudice: Siegfried destroys Nightmare and Soul Edge itself by stabbing it through the middle with Soul Calibur. Unfortunately, Soul Edge re-materializes at some point during the time skip, and finds a new host.
  • Kick Them While They Are Down: Similar to Siegfried, his moveset includes a stomp, but only one. He takes it a step further by allowing you to charge it to be unblockable, causing the background of the game to darken and flames to surround his foot.
  • Legacy Character: An interesting example as the character who left the title behind continues to persist in the storyline (Siegfried in Calibur and Calibur II, then was Soul Edge/Inferno for III and IV). After being slain, a new host takes his place seventeen years later.
  • Lightning Bruiser:
    • Depending on the skill of the user, evaluations of this will vary wildly. It's not uncommon for many a ragequitting scrub to claim he is a Game-Breaker, while in contrast many competitive players consider him exceptionally mediocre as he is incredibly unsafe when blocked for the most part. His ability to dish out damage is not in question, except when facing a clever foe that has mastered Just Guard...
    • In the series lore he is definitely one, moving with inhuman speed and strength, and being capable of mowing down entire armies by himself.
  • Looming Silhouette of Rage: In the opening movie for III.
  • Made of Evil: In III and IV, Nightmare is Inferno possessing Siegfried's discarded armor.
  • Master Swordsman: Has Soul Edge's knowledge of multiple fighting styles, but prefers imitating Siegfried's swordsmanship.
  • Monster Lord: As the wielder and avatar of Soul Edge, Nightmare is the lord and master of the Malfested, those afflicted with the cursed sword's demonic energy.
  • Moveset Clone: Started out in SC as one for Siegfried, but gradually gained his own moves and stances. The storyline reason for this is during Soulcalibur and Soulcalibur II, he is Siegfried, using his body and memories to fight with a zweihander-sized Soul Edge. Starting with III he separates from Siegfried, who continues using many of the same moves from his debut in Soul Edge, while Nightmare carries over a few of Siegfried's attacks into his new style, which is a One-Handed Zweihänder form that focuses on overwhelming offense instead of Confusion Fu. This fighting style has stayed with all entities who bear the name "Nightmare" from III onwards, including Retconning the events of Soulcalibur in Soulcalibur VI to now incorporate this fighting style even when Nightmare shared Siegfried's body.
  • Obviously Evil: You can have your pick of what stands out to you but the best bets are the gigantic mutated right arm or (in IV) the gaping maw with the glowing core.
  • Omnicidal Maniac: "All life is but prey to satiate his hunger." Yeah, this is clearly a guy we can trust.
  • One-Handed Zweihänder: Starting in III he wields Soul Edge with one hand.
  • One-Man Army: All incarnations of Nightmare have been shown capable of annihilating entire armies on their own.
  • Pint-Sized Powerhouse: Not so much in the actual game, where he's one of the 'big' character, but his official height is stated to be 5'6", due to being based off of Siegfried. Some thought this was a little ridiculous.
  • Playing with Fire: In a contrast to Siegfried's new ice powers in IV onwards, Nightmare gains fire moves.
  • Power Dyes Your Hair: Siegfried and Raphael (naturally blonds) exhibited this when under Soul Edge's control, with a side order of Power Makes Your Hair Grow, as evidenced by their long manes of red hair in SCII and SCV.
  • Power Echoes: His voice is distorted by a low growl starting in III.
  • Power Incontinence: Tira's ending in IV hints that Nightmare cannot sustain himself or fully control Soul Edge's power without a human host, which is confirmed by New Legends of Project Soul.
  • Pun: Several of his quotes deal with nightmares. His most iconic of the bunch?
    "I will show you the greatest nightmare!"
  • Punctuated! For! Emphasis!: EVERY! WORD! OUT! OF! HIS! MOUTH!
  • Puny Earthlings: His view on humans. It's hard to tell where this ends and Humans Are Bastards begins.
  • Red Baron: The Azure Knight, due to his dark blue armor.
  • Red Eyes, Take Warning: Without a host in III and IV, Nightmare has red Glowing Eyes of Doom.
  • The Right Hand of Doom: His monstrous, three-digit claw, a physical symptom of his Malfestation. As "Siegfried!", his mutated arm was instead his left arm.
  • Sealed Evil in a Can: He is Inferno sealed in Siegfried's old armour.
  • Shoulders of Doom: His right shoulder has spikes projecting from it, and in III had a mouth and mandibles.
  • Spikes of Villainy: His right shoulder and arm have spikes - and in III a mouth — on it.
  • Spontaneous Weapon Creation: Soul Edge (Phantom) was created by Inferno out of its memories of Soul Edge and Nightmare's armor.
  • Tin Tyrant: Played straight by his 1P costumes, where he is clad in a blue suit of armor, but usually averted by his 2P costumes.
  • Too Many Mouths: In III he has a fanged maw on his right shoulder and another on his chest, and Legends adds a third one to his left knee.
  • Unskilled, but Strong: Nightmare lacks the form and finesse of Siegfried, but makes up for it by hitting hard and hitting fast.
  • Yandere: His obsession with Siegfried has been lampshaded by Tira, and he tries to force Siegfried to reclaim Soul Edge in Legends. Even when Soul Edge acquires a new host, it tries to maintain Siegfried's fighting style, which is referred to as being "What the sword desires."

Additional Characters


You, who would stand against me, prepare to die!

Origin: Astral Chaos
Weapon: Irkalla note , a scythe
Voiced By: note 

Zasalamel's ultimate form after being affected by the energies of the abyss he used for his plans. In Soulcalibur III, supposedly he'd morph into this as an after-effect of the ritual he performed to merge with the energies of both swords. Soulcalibur IV retconned this, and instead Zasalamel cut short the ritual after feeling his body starting to be transformed.

Though this character technically no longer exists, elements of his design were incorporated into Zasalamel in VI.

    Night Terror

Origin: Astral Chaos
A What If? character intended to show Nightmare's ultimate form. Zasalamel underestimates the power of Soul Edge, and when he conducts his ritual to absorb it, the cursed sword instead merges with Nightmare and Soul Calibur. The result is a winged monstrosity with a faint resemblance to Nightmare, which then breaks free of Zasalamel's control and obliterates him.

Night Terror only appears in SoulCalibur III as a difficult to reach Bonus Boss fought in place of Abyss, but its design was the base for Nightmare's SCIV form, possibly to show Nightmare approaching that magnitude of power all by himself.

Night Terror received a short article in the New Legends Of Project Soul databook, stating that it is the embodiment of calamity, flying around Astral Chaos destroying everything it encounters, and that even Algol is afraid to tangle with it.

  • Bonus Boss: One of the most extraordinarily-difficult opponents in the series, and just getting to him is a challenge on its own.
  • BFS: His version of Soul Edge shames anything else in this series several times over.
  • Cessation of Existence: This is Night Terror's main power. Anything it touches is completely erased from existence without a trace. Algol, himself a Reality Warper, is scared shitless of Night Terror for this very reason.
  • Decomposite Character: In SoulCalibur III, Night Terror was portrayed as Nightmare's ultimate form, attained by absorbing both Soul Edge and Soul Calibur. His article in the New Legends Of Project Soul databook makes no mention of Nightmare, only that Night Terror lives in Astral Chaos and flies around destroying everything it encounters.
  • The Dreaded: Algol, the god-king of Astral Chaos and the only person to wield Soul Edge without being taken over, is afraid of its overwhelming power.
  • Eldritch Abomination: The New Legends of Project Soul material collection describes it as such.
  • Humanoid Abomination: In SoulCalibur III, Night Terror was born from Nightmare absorbing the full power of both Soul Edge and Soul Calibur, and is the most powerful character in the series. In the databook New Legends of Project Soul, it's revealed that he's essentially the personification of Astral Chaos itself.
  • Eye Beams: Night Terror can fire full screen flying-out-of-range variation.
  • Greater-Scope Villain: As the embodiment of calamity, Night Terror is an Ultimate Evil to the series. However, has no involvement with the storyline itself.
  • Hot Wings: His wings are wreathed in flames, and are an extension of Soul Edge.
  • Lightning Bruiser: He's a stronger version of Nightmare who has even more reach and damage.
  • Meaningful Name: Night terrors are nightmares on steroids. To put it in perspective, a bad dream might just result in a little restlessness when you wake up. A nightmare might have you catapulting yourself awake. Night terrors induce a severe physical and audible response while having them. You WILL wake up screaming.
  • More Teeth than the Osmond Family: Night Terror's version of Soul Edge is a very long BFS that has vicious-looking teeth running up the length of the blade instead of the weapon's signature eye. Nightmare's 2P outfit in Soulcalibur IV uses a more reasonable-sized rendition of Night Terror's Soul Edge.
  • Mythology Gag: His organic, crimson armor serves as a Call-Back to the "Siegfried!" costume in Soul Edge/Blade.
  • Nintendo Hard: Not only will he wipe the floor with you, but the requirements just to fight him require a little bit of Guide Dang It! to accomplish.
  • No-Sell: He's immune to a Ring Out. Knock him off the stage, and he flies right back in.
  • One-Handed Zweihänder: Since he is the final form of Nightmare, he uses the same style but hits a lot harder with some exclusive moves that take advantage of his wings.
  • One-Winged Angel: In III, he is Nightmare's ultimate form, obtained by absorbing both Soul Edge and Soul Calibur.
  • Power Gives You Wings: His fiery wings are an extension of Soul Edge.
  • SNK Boss: This guy will give you night terrors trying to fight him. He dishes more damage than Nightmare on top of having the longest reach in the game. But on top of that that he's got some new tricks like a stance that renders him immune to most attacks his Eye Beams which can kill you instantly. He's also can't be defeated by Ring Out, but of course he can beat you that way.
  • Soul-Cutting Blade: This is what Soul Edge is capable of at the absolute pinnacle of its power.
  • Too Many Mouths: Night Terror's hands are essentially jaws with mandibles for fingers.
  • True Final Boss: He takes the place of Abyss, but getting to him requires the player to pursue a specific route in Tales of Souls, without losing a single battle. If they do so, they'll be rewarded with one of the hardest boss fights in the series. Hint: You need to find and beat Olcadan.
  • Volcanic Veins: Night Terror has molten-looking veins on its shoulders, chest, and hands.
  • Wings Do Nothing: Averted. He's the only character in the series who is immune to a Ring Out. Guess why is that? It also gives him a stance in which he is invulnerable to damage and can do 70% damage to any downed character.


Only one can be the best!
Weapons: all weapons
Voiced By: note 

A warrior from an ancient time when the soul swords were in their infancy, who mocked the gods and got in exchange an owl-headed curse. Trapped in a time-still labyrinth for many years, the Evil Seed finally released it in the 16th Century. After getting used to the new era, he sets out to fight the power that released him.

  • Blood Knight: His quotes and backstory indicate that he loves to fight.
  • Bonus Boss: Olcadan can only be fought in Tales of Souls by following a specific path for each character and not losing a single battle in the process. Additionally, he appears as a "Prepare to Defend Yourself" challenge, meaning you only get one attempt to try and beat him; if you lose, time to start a new playthrough.
  • Bragging Rights Reward: Defeating Olcadan with a character unlocks that character's version of "The Ancient", the weapons used by Olcadan himself. Gameplay wise, weapons from the set are completely identical to the character's default weapon.
  • Ditto Fighter: The third one in the series.
  • Expy: Of Edge Master, who is implied to have fought him to a draw before he was cursed.
  • The Maze: He got sent to the Grand Labyrinth, which is stated to be one, and got lost, eventually deciding to stay there. Yet, all characters end up finding their way out with no trouble in their Tales of Souls mode.
  • The Mentor: He serves as the teacher for III's tutorial mode.
  • Multi-Melee Master: Like the other ditto difghters, he knows how to fight with every main character's weapon. Justified, as he spent years and years living in a labyrinth, probably perfecting his fighting skills.
  • The Owl-Knowing One: His curse gave him the head of an owl.
  • Put on a Bus: As with most ditto fighters.
  • Really 700 Years Old: Possibly one of the oldest characters in the series (his in-game bio claims that Soul Edge was only "young and weak" in his era).
  • The Rival: To Edge Master.
  • Theme Naming: All of his weapons are named after some sort of personality or character type. They are: The Ancient, The Silent, The Mute, The Perceptive, The Fierce, The Savage, The Hidden and The Tease.
  • The Time of Myths: It's even stated in his bio. He probably came from an ancient civilization.
  • Walking Shirtless Scene: Both of his outfits.
  • World's Best Warrior: He and Edge Master are rivals, as the only blemish on their individual win/loss records is a draw to each other.
  • Worthy Opponent: He fought Edge Master to a draw, and can see Edge Master's influence in Kilik's style. The only person he's considered as approaching worthy since then was Mitsurugi.


Origin: Unknown
Weapon (III): wave swords
A man who grew up in the underworld, striving every day for survival. Eventually he became an assassin and trained his skills until he became one of the most known and feared killers in his home country. He was so dreaded that nobody would ever think of betrayal, for he killed those who dared to deceive or control him. For that, he was always alone.

But eventually he grew old and weak, and those who once feared him dwindled in number. Then one day a dark-skinned youth with a scythe and a golden eye fought and killed him. As the young man's scythe ripped into his body, he caught sight of his killer's gold eye and remembered an old man, believed to be a magician, that he had slain many years before. He swore that, somehow, that man and the youth were the same person.

10 years later, that same youth, Zasalamel, revived the remains of the assassin and turned him into a loyal Revenant to serve as his enforcer.

Revenant is an extra fighter representing the 'Wave Sword' style in III's Create-A-Soul mode. In IV he's downgraded to a Cervantes-copy unplayable outside of his master's Story Mode.

    Greed and Miser 

Origin: Japan
Voiced By: note 

An old man that looks like a bum and a Japanese-looking girl. Two random assassins and rivals of Yoshimitsu. They get trashed by Mitsurugi in IV.

    Hualin, Valeria and Lynette

Origin (Hualin): Xian, Ming Empire (China)

Weapon (Hualin): an extendable staff
Weapon (Valeria): a pair of grieve blades
Weapon (Lynette): a pair of tambourines
Voiced By: note 

Otherwise referred to as The Shop Girls by the fans. One lost her father to Soul Edge, the second got hired after noting her talents and the third seeks her life's calling... though they are more remembered by their role as the ones attending the in-game store... and their ludicrous amount of jiggling (especially Valeria... oh boy).

  • Anime Chinese Girl: Hualin.
  • Armed Legs: Valeria.
  • Bespectacled Cutie: Hualin is a cute young lady with glasses.
  • Blond, Brunette, Redhead: Lynette, Hualin, and Valeria respectively, although Valeria veers a bit towards fuschia.
  • Buxom Is Better: Valeria. According to art director Hideo Yoshie, Valeria has the biggest bust of all the female characters, beating out Ivy, the record holder.
  • Fiery Redhead: Valeria approaches this when you repeatedly try to buy an already-purchased item or select an item only not to actually buy it.
  • Friendly Shopkeeper: All three are kind, friendly young women who sell the characters and players anything they need.
  • Genki Girl: They're all pretty upbeat, but Lynette takes the cake.
  • "Get Back Here!" Boss: There's a mission where you have to defeat each of them while they run from you extremely fast. You're given a very long time limit, but it goes down fast if you let them taunt.
  • Impossibly-Low Neckline: Valeria. Enough to give Lulu, the current model of the trope, a run for her money. It should be noted that while Valeria can be recreated in CAS, her individual model is considerably more buxom than the standard CAS female.
  • Improbable Weapon User: Tambourines for Lynette.
  • Meido: Present to a degree with Valeria and Hualin, but most notable with Lynette.
  • Telescoping Staff: Hualin.
  • We Sell Everything: Hualin sells weapon, Lynette sells armor, and Valeria sells all kinds of gallery items and gameplay features.

    Abelia, Luna, Demuth, Aurelia, Chester, Strife, Girardot 

From an Alternate Universe known as Chronicles of the Sword. All bosses within said mode, some later redeemed to become units of the player.

  • 11th-Hour Superpower: Luna joins the party in the penultimate Chronicle with Soul Calibur in tow, and she has very high stats.
  • A Child Shall Lead Them: Deconstructed; Strife is only 17, but he's the emperor of Grandall...because of that, whats left of his family keeps trying to kill him, which drove him into the paranoid state of mind that would eventually cause him to run the Grandall Empire like a dictatorship, and this was before he got ahold of Soul Edge...
  • Adipose Rex: Demuth, who wants nothing more than to eat.
  • Advertised Extra: Demuth and Halteese are played up as a power on par with Grandall and Dalkia; however, in-game, Halteese only lasts one chapter before being destroyed and Demuth only appears as a run-of-the-mill mid-boss.
  • Always Someone Better: Abelia is very jealous of the main character for his/her skill in war. Likewise, Luna expresses equal parts respect and frustration at the main character's ability to beat her at every turn.
  • Chain Pain: Aurelia represents the Sickle discipline, which in this game is a Kusarigama for all intents and purposes.
  • Chronic Backstabbing Disorder: Chester. The only person he doesn't betray is Strife. And he probably would have gotten around to it if the game hadn't ended then. Appropriately enough, his signature weapon is a dagger called "Kingslayer".
  • Combat Hand Fan: Demuth represents the "Steel Fan" discipline.
  • Crutch Character: Girardot. He shows up much higher leveled than most of your party up to that point, but he's only around for a small portion of the campaign before becoming an enemy for the next part.
  • Disc-One Final Boss: Aurelia appears as the final opponent you face in Dalkia, and her defeat ends the war between the three kingdoms (with Halteese and its successor Maletta having been cleaned up a long time ago). However, after she's defeated, you still have 8 more Chronicles to go.
  • Final Boss: Strife.
  • Four-Star Badass: Girardot is both the general of Grandall and a fearsome warrior in his own right.
  • General Failure: Strife is more focused on getting rid of the player character, who he sees as a threat, than fighting the war properly, leading to him making some very questionable military decisions. At one point, a Halteese general even says that Strife has absolutely no idea how to fight a war.
  • God Save Us from the Queen!: Aurelia is queen of Dalkia.
  • Good Scars, Evil Scars: Chester has a very noticeable scar on his face, and given that he's the instigator of the entire conflict, it's definitely of the "evil" variety. Oddly enough, it disappears in his second costume and is replaced by a monocle.
  • Greater-Scope Villain: Chester; he was ultimately the one who organized the wars between Kingdom of Dalkia and Halteese Republic to create his own kingdom, Maletta, and even after the end of the war, he'd inspire Girardot to create his own rebellion to ensure that there would be yet another war, while acting as Strife's advisor and helping him kill the commander like he'd wanted to since the beginning which in turn would grant Chester revenge over his fallen kingdom.
  • Hypno Trinket: Strife uses fragments of Soul Edge as these, brainwashing your former allies.
  • Jousting Lance: Girardot represents the "Lance" Create-A-Soul discipline, though some of his weapons fall under Blade on a Stick instead.
  • Mentor Occupational Hazard: Girardot gets killed shortly after he's fought near the end of the game.
  • My Name Is ???: Chester when you first fight him.
  • Orphan's Plot Trinket: Luna's sword was a gift from her late master. It's Soul Calibur.
  • Recurring Boss: Luna is fought a grand total of four times throughout the game, and Chester three times.
  • Silver Fox: Girardot isn't that old (he's 52 at the time of the storyline, according to supplementary material), but he certainly looks the part with his white hair and beard and fights very well.
  • Throw Down the Bomblet: Chester's Dagger discipline also comes with a bomb that he uses in various attacks.
  • Wake-Up Call Boss: Girardot in chapter 2 is probably the first genuinely difficult opponent you face. If that wasn't enough, Luna's appearance in chapter 4 is where the kid gloves really come off.
  • Younger Than They Look: Demuth looks like an old man and uses the "Old Man" voice, but he's apparently only 45.