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    Goblin Slayer 

Voiced by: Yuichiro Umehara (Japanese), Brad Hawkins (English)

https://static.tvtropes.org/pmwiki/pub/images/goblin_slayer_anime.png
He does not let anyone roll the dice.

The series' main character, an experienced Silver-ranked adventurer whose only concern is hunting goblins. He doesn't take any other jobs unless they involve goblins.


  • 24-Hour Armor: It's implied he even sleeps in his armor, even when he's staying at his childhood friend's farm. In fact, the only time so far he's seen without it is at the end of the first light novel, when he blacks out after nearly dying from fighting a giant Elite Mook ogre. When he comes to, he's back in his room at the farm, wearing nothing but his undershirt and trousers. His armor was heavily dented in the battle and was sent to the local smith to have it repaired.
  • Almighty Janitor: Zigzagged - he is experienced enough with goblins to know full well how much of a threat they can be to villages and innocents, and is very effective at his job. He's also top field rank as an adventurer for someone focusing entirely on goblins. However, he suffers from Crippling Overspecialization by dedicating every ounce of his training and skill into such a specific threat, and is held as some nobody freak weirdo by those of similar rank or higher due to dedicating to what they see as trash mobs not worth their time. Despite this, the Guild is very thankful that someone's focusing on such a domestic threat, and he doesn't give a damn about his reputation. While on paper he doesn't quite fit, in practice he is this when the goblin threat is involved.
  • Always Save the Girl: His older sister told him as a little boy that "you have to protect girls," and in the wake of losing her to a grisly fate he has resolved to live up to her expectations by ruthlessly cutting down goblins and anything else he catches committing violence against women, and doing everything he can think of to keep Cow Girl safe and happy. High Elf Archer also notes in Volume 6 that if there's a chance for a woman taken by Goblins to still be alive, he'll abstain from his usual method of using poisons, flooding the caves, or burning it down until he's explicitly saved them. As much as he prizes efficiency when it comes to killing Goblins, he doesn't want to risk them being caught as collateral damage.
  • Ambiguous Disorder: Virtually anyone who has ever laid eyes on him can tell that this man is simply not well. He has a flat affect, no sense of sarcasm, no care for his self-image, limited social skills and sense of tact, and his work ethic is more machine than human, not to mention his complete lack of a libido. Whatever's afflicting him more than likely stems from his Freudian Excuse, as he was suggested to have been a completely ordinary boy until then. He ticks off boxes in at least obsessive compulsive disorder, PTSD, autism, and old-fashioned psychopathy.
  • And Then What?: The primary theme of his character development; Every single person close to him knows that his one-man campaign of goblin genocide is doomed to end with him either gruesomely killed, or else irreparably crippled and left bitterly cursing his inability to continue exterminating for the rest of his life, and that the day of reckoning is coming sooner rather than later if they allow him to keep pushing himself the way he wants to. So all the supporting characters make it their mission to get Goblin Slayer to finally let go of his obsessive hate, and open his eyes to the possibilities of the world and his potential as a more conventional adventurer. It’s working, but very gradually.
  • Anti-Hero: Of the pragmatic variety - while it's clear that his hunting of goblins comes from a very angry and unhealthy hatred of the creatures, over the usual wish to keep the peace and save the world like typical adventurers, the simple fact is that he's the only Silver-ranked adventurer willing to take the poorly rewarded goblin contracts, which are numerous due to the many goblin outbreaks and the unfortunate fact that most experienced adventurers won't touch them due to the low pay and high risk.
    • Let's not pull any punches: what he ultimately desires is total genocide of the goblinoid species. What Measure Is a Non-Human? morality comes into question. When asked if a "good goblin" were possible (as he's murdering goblin children), he responds that while the chance is not zero percent, the danger goblins represent and the benefits of their eradication makes the idea not worth consideration. Even though evidence indicates goblins are Always Chaotic Evil, the extremity of his feelings does cause some to pause for a moment. In Goblin Slayer's defense, after witnessing the depravity and cruelty goblins inflict, no one questions him further and many eventually embrace a portion of his ideology on the matter.
  • Armor-Piercing Response: Priestess asks if he'd really go as far as hurt goblin children, as Priestess is unable to fathom the idea of hurting children in general. He replies with a simple confirmation. When she then asks him if one of the goblins he kills could be good, he responds that while this possibility exists, he's not taking any chances after all the race has done before killing them. This breaks Priestess's Wide-Eyed Idealism.
  • Attention Deficit... Ooh, Shiny!: Throughout Year One Goblin Slayer shows a consistent tendency to get distracted by memories of his childhood village as a fresh rookie. He also lets his mind wander back towards instances of his training under Burglar, most often (and ironically) times when the old coot was screaming at him to only focus on his mission and never stop keeping his thoughts on the goblins.
  • Awesomeness by Analysis: He doesn’t actually do close combat if he can avoid it. He’s closer to a guerrilla fighter, using creative stealth and ambush tactics to stack the odds overwhelmingly in his favor before the fight even starts. The few times his party does engage in direct battle, things tend to go bad quickly, which emphasizes the necessity for this approach.
  • Badass Normal: For all of his feats, it is quite easy to forget that he is not much more than an athletic young man. No magical talent, no fortune of the gods, no beneficial racial attributes, and no enchanted weapons, unique armor, or special techniques. He achieved his high rank through practice and resourcefulness alone. Year-One the gods mention that there's nothing special about him outside higher than average VIT.
  • Battle Aura: In the Year One manga, the young Goblin Slayer sometimes gets a dark miasma emanating off his upper body when he's particularly amped up for a fight.
  • Beautiful All Along: The audience never quite gets a full view of his face, but from what is shown, he's a handsome, fair-haired young man — enough for Priestess to be completely smitten. Other adventurers have also commented that he's got the face of a hero.
  • Berserk Button: Goblins, so much so that he's dedicated his entire life to hunting every single one of them down for what they did to his sister and refuses to accept quests that do not involve them. Perhaps his biggest berserk button is to watch goblins attempt rape. To the point that he would shred them with his bare hands. His sister being raped to death before his eyes might have something to do with it.
    • To a much lesser extent, people tricking him into doing things. In the beginning of Volume 8, Guild Girl mistakenly gives the party a quest to hunt some Fish People due to the notice calling them “sea goblins.” When he figures out the error, Goblin Slayer wants to quit the quest immediately until Priestess entreats him to help the preyed-upon villagers, and when they finish and return to town he lays into Guild Girl, replete with Glowing Eyes of Doom, until she manages to swear it was a genuine accident. Makes sense why High Elf Archer never tried that stunt intentionally to get him on a “real adventure” yet.
  • Beware the Quiet Ones: Goblin Slayer is not one who talks a lot. When he gets angry, it usually gets him into a Tranquil Fury.
  • Big Brother Instinct: An aloof, cold, and dysfunctional brother perhaps, but it's one of the greatest indicators that his ability to connect with others hasn't completely atrophied; his desire to keep people safe, particularly kids and younger adventurers, manages to shine through his surly personality.
  • Big Damn Heroes: Make his first appearance by emerging from the darkness and promptly cutting down the two goblins approaching the wounded Priestess before they can do anything else to her.
  • The Big Guy: He shares this role with Lizard Priest in their party. In one of the comics someone mentions that he's their only dedicated front-line guy and they need him to take an incoming assault head-on.
  • Black Knight: Even though this isn't his official title, he fits this trope like a glove due to wearing a dark, obscuring armor at all times, being brutal and ruthless to his enemies and doubles as an anti-heroic example.
  • Blood-Splattered Warrior: He can never seem to complete his job without being drenched in goblin blood first. His armor is noted by others to be covered in suspiciously-crimson stains. In fact, he even purposefully does the bare minimum in cleaning his armor, because a polished set would give his position away to the goblins' sense of smell.
  • Blunt "Yes": When Priestess wakes up the morning after participating in the Resurrection miracle to find herself naked under her sheets and Goblin Slayer just getting dressed, she panics, pulls the covers up and haltingly asks Goblin Slayer if he saw anything. Goblin Slayer affirms he did, before sobering her mood by saying her injury left no scar.
  • Book Dumb: States that when he was a kid his literacy and numeracy lessons were very slow-going, that thinking about academic subjects for long is tiring for him, and that both his sister and master considered him to be a bit dull-witted.
  • Boring, but Practical: His equipment is mundane, plain, and rather low-quality, exacerbated by his decision to leave it coated in grime as camouflage, but it doesn't need to be fancy to kill goblins. Lampshaded by Dwarf Shaman upon meeting Goblin Slayer.
    Dwarf Shaman: Don't be stupid, long ears. You want to know what I see? Leather armor for ease of movement, chainmail to stop a dagger in the dark, a helmet to protect the head, a small sword and shield to use in narrow spaces.
  • Born Unlucky: Any time Goblin Slayer rushes into battle or does anything that relies even slightly on chance, it blows up in his face miserably. All the more reason for him to train and prepare for a mission in such a way that leaves no room for a roll of the dice on his chances of success.
  • Broken Hero: Beneath his eccentricity and single-minded determination is a broken man that finds it very difficult to form relationships of affection or friendship with others because of the horrific trauma he underwent.
  • Broken Pedestal: High Elf Archer held "Orcbolg" in rather high regard especially after hearing songs depicting him as a Folk Hero to the frontier villagers. She's very disappointed when she sees him in person and finds a guy with No Social Skills in dirty armor who doesn't care about anything but killing goblins. She eventually comes to think of him in a better light, but she still wants to make him a more "proper" adventurer.
  • Brooding Boy, Gentle Girl: The "brooding boy" to Priestess's "gentle girl". Also Cow Girl and Guild Girl, and arguably High Elf Archer.
  • Brutal Honesty: He does not mince words, hurting people more than once in the process. He's usually not trying to, but he doesn't care if he does.
  • Bulletproof Human Shield: Can and does use goblin bodies to block attacks from their fellows.
  • Bunny-Ears Lawyer: He is the Goblin Slayer. He’s also in his armor about 99% of the time, and has an absolute, single-minded focus on killing all goblins he can get his hands on. This makes him very polarizing among his peers, but his results mostly speak for themselves.
  • But Now I Must Go: Tends to do this immediately after finishing his current goblin extermination mission. This only adds to his legend among the common folk as a hero of the frontier.
  • By the Hair: He will yank a goblins head against a rock by the hair if they ever manage to grow any.
  • Can't Hold His Liquor: Not nearly as bad as High Elf Archer, but Priestess reveals that he gets taken out by drinking very easily. It doesn't help that he's apparently a sleepy drunk.
  • Captain Obvious: Always feels the need to call out any monsters he encounters that aren't goblins as in fact not being goblins. Whether they be 12 foot tall ogres, giant albino alligators, or flying stone gargoyles. How does he start his every quest report, quests that already state upfront that they were for the clearing of goblin nests? "There were goblins."
  • Catchphrase: A large fraction of his dialogue is made up of this due to his extreme terseness and habit of repeating himself. His most used line in casual conversation is "Is that so?" and his most used line while on a hunt is "Goblins are stupid, but they are not fools."
  • Celibate Hero: Or Chaste Hero, depending on one's interpretation. In stark contrast to his sworn enemies, sex and nudity do nothing for him. Subverted in that he is aware about concepts like marriage and workplace dating, and was quick to figure out that Female Knight was carrying a torch for Heavy Warrior.
  • Chick Magnet: While he really only cares about killing goblins to the exclusion of everything else the point where he seems basically asexual, several female characters express interest in him on an emotional level including his White Mage partner, his Childhood Friend, and the clerk that works at the Adventurers Guild. Later on, even the High Elf Archer eyes him with intrigue. In Volume 2, Sword Maiden actively throws herself at him multiple times, and outright gives a Love Confession by the end of the novel. Other people have taken notice, which isn't helped when two of the above-mentioned girls ask him out on a date to the Harvest Festival in Volume 3.
  • Close to Home: After rescuing a young child from goblins in the middle of a raid and learning that she was told by her older sister to stay hidden, Goblin Slayer becomes unusually heated and mutters repeatedly about how he dislikes the situation, a stark contrast to his usual unemotional assessments.
  • Cold Equation: Edges towards this to show how ruthless he can be, because while Goblin Slayer is doing his thing to save people almost as much to exact vengeance, efficiently killing goblins still comes first. Though he usually makes finding and securing captive women first priority, if a cursory recon leads him to believe that the chance for surviving prisoners is negligible or he spots a way to destroy a nest from the outside, he'll go full scorched earth without bothering to check in the interior. And while he will go after rookie teams on goblin hunts at Guild Girl's plead, he makes them lowest priority, and goes in expecting a mop-up operation, not a rescue or back up.
  • Cold Ham: "Dispassionate" is the word used most frequently to describe his voice, even when he's in the middle of slaughtering goblins, yet the moments where he talks down to his opponents with gravitas and intimidation can only be this trope.
  • Combat Parkour: When forced to fight goblins head on, he often puts his superior athleticism to use by leaping over them, rushing past and around them, hurdling over rubble, twisting while striking to catch several in a sweeping hit, and more besides.
  • Combat Pragmatist: Dear Lord yes. Setting up traps, using smoke bombs, using their own weapons against them, using any advantage he possibly can, up to and including killing goblin children so they don't grow up and get revenge on him years later. It's all fair game if he can kill more goblins easier and more efficiently:
    • Simply put, if there's a way to either kill all the goblins in their lair or force them out without actually going inside in the first place, he'll do it. Here are some specific examples
      • Goblins in an old elf tree fortress and they've already proved strong enough to kill experienced adventurers? Light the fortress on fire with fire bomb arrows and then trap the little buggers inside with your white mage's shield spell.
      • More than 50 goblins inside an old fortress. Do you you run down and try to fight them all? Do you lure them into a trap and then kill the stragglers? Do you fight them in a hallway so their numbers are meaningless? Hell no. Just get your dwarven companion to put everyone to sleep and your white mage to cast a noise cancelling spell so you can just walk down and kill each sleeping goblin individually.
      • Horde of goblins coming for you and your only escape is a gate mirror? Bring the entire chapel down and use the gate mirror to protect you as it buries the rest alive.
      • A small cave of goblins and you have no way of knowing how many of them are in there? Throw a smoke grenade made of burning pine resin and sulfur to drive them out for the kill.
      • He's also mentioned that he sometimes re-directs a nearby river to flood their lair and is not above causing a cave-in to bury them alive.
      Priestess: A-About our last quest! I-I think destroying that cave with that fire mixture was too...too much! What if the whole mountain had come down?!
      Goblin Slayer: Far better than letting any goblins live.
    • This extends to other enemies as well. For example, he knew he couldn't match Rhea Scout in close combat, so instead he pretends to be poisoned by his darts, and when his opponent is distracted by gloating, Goblin Slayer attacks and kills him.
  • Comically Missing the Point: His reaction to Spearman making insinuating comments about catching him 'having a nice time' with Priestess? "We are shopping."
  • The Comically Serious: His single-minded drive to slay goblins, combined with his concise personality, occasionally paints him as a Cloud Cuckoo Lander from an outsider's perspective. At times, his intentions borderline on Skewed Priorities. Then there are his just plain bizarre habits, like how he eats and drinks without lifting his visor. Somehow. He's even managed to stuff ice cream and a candy apple in there, though the anime does in the joke by showing him lifting his face-plate just enough to free his mouth to eat.
  • Confusion Fu: In the climatic fight of volume 2, he blitzes the remainder of the horde and they can barely keep up as he strikes from behind cover only to double around to flank the respondents, kicks off of broken columns to dodge attacks, and throws everything from discarded armor pieces to severed limbs in their faces.
    High Elf Archer: My head is almost spinning, and I'm just watching.
    Dwarf Shaman: He has those goblins in a tizzy, he does!
  • Conservation of Ninjutsu: Any time he faces off against a horde of goblins, he and his companions often make short work of them. But when facing off against a single opponent, they often have trouble. However, it's justified since normal goblins are pretty weak, while the bigger goblins have more strength and experience with fighting/raids. Since Goblin Slayer isn't used to prolonged fights, he often has trouble if he can't kill them within the first few blows.
  • Cool Helmet: Can you deny it? Among other things, they possess distinct nubs at the side that used to be a full pair of horns, but has since been broken off.
  • Cosmic Plaything: Inverted to an astounding degree - Every living being in the world is one, actually... everyone, except him. The gods of the world are tabletop players of all things (though given the story's main inspiration, not implausible), and they determine fate by chance. Goblin Slayer himself is explicitly described as unremarkable, with no attributes, abilities, genius, or much else of note, and for all intents there is no greater purpose ahead for him. Yet, he is too meticulous to leave anything to luck, so not even the gods know where his fate will eventually end up. In the light novel, the very first action he does in the story (saving Priestess) is seen from a cosmic scale as a game piece suddenly challenging the results of a terrible dice roll and altering another character's fate.
  • Covered in Scars: His entire physique is adorned with rugged nicks and scar tissue accrued from years of nonstop fighting, contrasting against many clean-faced adventurers with likely better access to healing magic.
  • Cowardly Lion: As a child, he developed a phobia about the ground giving out under him. He remained adamant about his fear in the face of the gentle teasing of his sister and Cow Girl, but after days of staying perched in his bed he realized he had to go out regardless of the perceived danger. It's something that remains in the back of his mind, years later and after everything else he's been through.
    Goblin Slayer: Even now, I am very frightened.
  • The Cowl: Considering he was deliberately based on Batman and The Punisher, he is a fantasy version of this trope, as a brutal anti-hero that wears dark and obscuring armor. Though he doesn't necessarily operate in the shadows, he focus exclusively on the goblin problem which is considered "pest control" to high-level adventurers, much like his character inspirations take on street-level threats.
  • Crazy-Prepared: He's forced to do this since he's not much of a fighter against anything larger than a standard goblin. If he's unable to kill his opponents within the first few hits, things will go badly for him without help.
    • His bags are filled with various supplies that seemingly have no rhyme or reason until the scenario calls for it. He's kept a magic scroll, charcoal for making rudimentary gas masks, flour to be spread and ignited in a dust explosion, and even raw materials for making concrete.
    • He purchases a southern-style (read: African, aka mambele) throwing knife and digs holes around town while everyone else was preparing for the Harvest Festival. When a Dark Elf inevitably crashes the festivities with a small army of goblins, Goblin Slayer was more than ready with pitfall traps, trenches, fumes, and Flechette Storms. The knife itself gets put to use to dismember the Dark Elf, who was too far away to tackle and immune to arrows due to a magical enchantment.
    • And when he's not fixing his armor, what does he do? Making honest to god smoke grenades.
    • Generally, when it comes to goblins, there isn't a single thing he has not thought of and prepared for.
      High Elf Archer: So, do you have a plan?
      Goblin Slayer: Of course, I always do.
  • Crippling Overspecialization: He has spent literally more than half his life training to kill goblins specifically, and bottle-necked himself further by specializing in ambush tactics and environmental warfare. The few times he is forced to engage in direct combat, sure he can knock out bog-standard goblins easily, but against literally anything even slightly stronger or more skilled? More often than not he proves shockingly weak for a fighter of his rank and track record. But then, this trope is also ZigZagged in that his out-of-the-box thinking and ruthlessness can lead to him devising and deploying devastatingly lethal battle strategies against hordes and even the occasional high-level monster, and when he's in his element he shows an undeniable degree of high skill in combat, so he's more of an overhyped mid-tier fighter than an out-and-out Fake Ultimate Hero.
  • Cynicism Catalyst: Cow Girl mentions that her neighbor dreamed of being a heroic adventurer with her. After witnessing the murder and rape of his big sister, his goal now is to kill every goblin.
  • Deadpan Snarker: His sense of sarcasm is usually as shot as his people skills, but he very rarely lets out the occasional crack in his usual flat tone:
    Goblin Slayer: I know eight different ways to kill goblins silently.
    Priestess: Really?
    Goblin Slayer: That was a joke. It is many more.
  • Death Glare: If he's looking at anything with a gleam in his eye visible behind his helmet, it's getting the piss scared out of it if it's lucky, seconds away from being beaten to a pulp if it isn't.
  • Debt Detester: Won’t take loans if he can at all avoid them, and is very, very serious about paying people back for favors.
  • Deer in the Headlights: When he was a child trying to sneak away from the goblins that had overrun his village, he collapsed from exhaustion and terror after stumbling upon a mound of corpses of his neighbors, his legs refusing to work even when he heard goblins approaching his position. He had to lay down and play dead to evade them, and afterwards had to crawl to continue moving.
  • Defrosting Ice King: It's very, very, very gradual, but it's happening. It says something that he's actually considering his companions' opinions of him nowadays, possibly because he's finally being surrounded by people who thinks of him as a friend.
  • Depending on the Artist: Goblin Slayer's hair color is all over the place; the translated text of Volume 3 states him to be black-haired, all of the colored manga pages show him as white-haired, an illustration of him as a boy in the Year One light novel gives him a chestnut brown shag, and the anime makes him Prematurely Grey-Haired with a dull, bluish-silver sheen. At least his described pale skin and red eyes have not been contradicted.
  • Destructive Savior: Goblin Slayer will kill all goblins in a given area brutally and with no regard for collateral damage, and has if anything demonstrated a preference for wide-sweeping and excessive environmental warfare, to better catch stragglers in the crossfire and hinder repopulation assumedly. His teammates, even High Elf Archer, have mostly given up trying to break this habit, and come Volume 6 it’s down to the narrator to call out how flooding a goblin cave with saltwater will have rendered the soil of the surrounding valley barren and damage the local ecosystem for years to come. Later that volume he completely drains a lake to drown some goblins, renders the soil around it into mud, and makes further construction on the training grounds almost impossible to continue.
  • Determinator: He is relentless when it comes to goblin slaying. Even after being seriously injured, he won't give up. As expected of someone based on Batman and the Punisher.
  • Dissonant Serenity: In spite of being based on Batman and The Punisher, the Animated Adaptation gives Goblin Slayer a warm, soft, almost kind-and-gentle voice as opposed to the Badass Baritone expected of hate-driven avenger archetype like him.
  • Does Not Like Spam: Admits to disliking having to eat fish, because of its smell and how easily it spoils.
  • Don't Ask, Just Run: The very first thing he does when he discovers signs of a full-sized horde encroaching the Farm is to find Cow Girl and beg her to get the hell out of dodge.
  • Double Meaning: He does not care much for elaboration, and is fine with giving a Mathematician's Answer if it gets the point across. As a result though, he ends up hiding some severe emotional hangups behind seemingly candid wording:
    • To pay for his debut as an adventurer in Year One, he pulls out a flower-embroided coin purse that belonged to his sister. The guild's blacksmith snarks that he must have snuck away with it while she wasn't looking, to which he confirms with a yes. He didn't explain why.
    • In the end of Volume 7, he congratulates High Elf Archer on her sister's wedding. She did not catch the heavy subtext attached:
      Goblin Slayer: I am glad your sister was able to marry.
  • The Dreaded: He is this towards the goblins. Though they'll eagerly attack him at first, once he's slain a few of them, they start getting scared. After he gets knocked into a stone pillar by a goblin champion, he still manages to hang on long enough to rip one of its eyes out. Though he's barely standing by that point, after the champion runs off, the rest of the goblins are so terrified of him that they all run away instead of finishing him off.
  • Dual Wielding: His forearm-mounted shield frees up his left hand, allowing him to proficiently dual wield weapons if necessary. He actually purposefully chose his forearm shield in the past because he realized he needed his hand free to also hold a torch.
  • Dude, Where's My Respect?: Subverted; while most higher ranked adventurers look down on Goblin Slayer for his shabby equipment and the fact he only fights "weak goblins," the Guild officials have much more respect and admiration for him, as he's willing to take on the many goblin-related quests instead of some possibly doomed rookies, and keeps the backlog of imperiled villages nearly cleared. In Chapter 4 of the manga, a bard is able to make good money by singing a song about Goblin Slayer, meaning he's also rather popular with the common folk. Amusingly, he is not aware of his influence. Finally becomes fully averted after the events of Volume 1 among his peers in the Adventurers Guild. Although Goblin Slayer is still regarded as the town weirdo, almost all of the adventurers have now seen proof of his competence and necessity, and now treat him with fondness. Adventurers from other towns still step in to look down on him, but he still has very little concern for what anyone thinks of him, good or ill.
  • Dungeon Bypass: When faced with a massive 60+ floor tower, get ready for a grand adventure of facing deadly traps and monsters on every floor— or just skip all that by scaling the outer-walls and reach the top.
    Goblin Slayer: There's no need to confront them directly. Let's climb the walls.
    Spear Man: Whoa— hang on.
    • This is also his preferred option when clearing out goblin nests (as opposed to rescue missions). If he can kill them all without actually going into their lair where they will have the Home Field Advantage, he'll do it.
  • Establishing Character Moment: Saving the life of Priestess from goblins while mercy-killing a doomed victim before expertly clearing out the goblin nest sparing none, even the goblin children.
  • Everyone Has Standards: Goblin Slayer is a firm Anti-Hero who has no qualms killing Goblin children, but he clearly isn't with some morals or standards. Notably, he makes it clear to Rhea Thief that Ninja Looting is unacceptable, and he is disgusted by the fact said thief basically took advantage of other adventurers just to get rich.
  • Exact Words: High Elf Archer forbids him to use fire, or water, or poison gas as an attack method. He used dust explosions instead. High Elf Archer isn't amused. Later on, when she's amended the list to cover explosions, while surrounded goblins with no way out, he has Dwarf Shaman use earth magic to collapse the entire dungeon on them. They only survive due to a magic mirror that swallowed all the debris that landed on top of them. Goblin Slayer proudly tells High Elf Archer that his plan involved no explosions or poisons of any kind. She smiles at him then kicks him off a ledge.
    • Spearman complains in volume 4 that Goblin Slayer only paid for one round after the extermination of the goblin lord’s army. Goblin Slayer points out that he agreed to help just on the promise of being bought a drink, to which Heavy Warrior laughs and comes down on Goblin Slayer’s side in the debate.
  • Expecting Someone Taller: Despite being a hero of the frontier with bards singing tales of his deeds, most people experience surprise upon realizing that this man wearing cheap, dirty equipment is the Goblin Slayer. Exemplified in volume 5 with the Village Head experiencing skepticism upon meeting Goblin Slayer, but through his words and actions, slowly realized that the tales were true after all.
    It said he was made of the sternest stuff that he was taciturn and without greed, who wouldn't spurn even the smallest reward. When goblins appeared, he would go to even the most remote and rustic places to meet them, and his sword would slay them all.
  • Experienced Protagonist: He's had years of experience under his belt by the time he is introduced, and makes no hesitation in teaching Priestess about goblin tactics to better increase her chances of survival.
  • Expy: Goblin Slayer is one to many characters and archtypes:
    • His character design is ripped straight from the Restless Armor, down to copying its pose in Super-Deformed art.
    • Characterization-wise, the author modeled him after Batman & The Punisher. The author even going on record stating Batman & The Punisher were inspirations. Upon the anime's debut, Goblin Slayer was even dubbed "Anime's Dark Knight".
    • Additionally, the manga implies he looks like a combination of Emiya Shirou and Archer out of armor, as he wears an identical shirt to Shirou's and his white hair evokes Archer. The anime ending credits compound this by having him in a field of swords similar to Archer's Unlimited Blade Works.
    • Sword Saint stated that he looked like "Some Undead" with all his armor; a possible Shout-Out to the protagonists of the Dark Souls series.
  • The Faceless: Even when he's out of his armor, we never see his face due to either angles or text bubbles covering it. The anime also uses camera angles, and the most we see of his adult face is up to the nose. It's heavily implied by the reaction of the other characters that he's pretty good looking though.
  • Face of a Thug: Not his actual face, (which according to certain reactions, suggests him to be quite handsome) but the helmet he wears on a near-permanent basis does little to garner positive attention. There are adventurers who scare themselves shitless just from sustaining their gaze with his expressionless visor.
  • Face Your Fears: Did this as a kid when he had to come to terms with his fear of sinkholes opening under his feet and how he couldn't avoid walking because of it. To this day he's not completely over it, but he also doesn't let it affect him anymore.
  • Famed In-Story: He's known as the "Frontier's Kindest" cause he goes around protecting poor villages from a huge ignored nuisance problem for little to no rewards. This has caused Bards to write a (rather elaborated) tale about his heroism and selflessness that caused the entire Kingdom and other Racial Capitals to know of him as a hero and give him title: "Orcbolg" from Elves & "Beard-Cutter" from Dwarves. So famous much so that an Alliance of races specific saught him out for their "Human Representative". Hilariously, Goblin Slayer himself had no idea he is so famous.
  • Fantasy Character Classes: According to Year One, Goblin Slayer is classified in the guild as a hybrid of Fighter with some Ranger and Scout.
  • Fighter, Mage, Thief: Is the fighter alongside Lizard Priest, with Dwarf Shaman and Priestess as the Mage, and High Elf Archer as the Thief. In volume 4 he becomes the thief to Heavy Warrior’s fighter and Spearman's mage, complete with suddenly demonstrating some knowledge in picking treasure chest locks.
  • Flashback Echo: Throughout Year One he has a tendency to suddenly envision traumatic scenes from the past even as he struggles to focus on the here and now, such as how his first goblin children makes him think back to his attempted escape from goblin raiders as a ten year old.
  • Folk Hero: Villagers know and admire him by reputation since he has singlehandedly and repeatedly slain countless goblins, the most persistent monster threat they face. For this, he's dubbed the "Frontier's Kindest" in sharp contrast to Unknown Rival Spearman's "Frontier's Strongest".
  • Forgotten First Meeting: He met Chosen Heroine during one of his first goblin slaying quests in Year One, and actually spent quite a bit of time with her watching him patrol and prep for battle, but the both of them are careless with remembering others, and when they meet again five years later, its the middle of the night and both are rushing in opposite directions so they never register who the other person is. He also met Priestess immediately after said quest, when he was nursed at the Frontier Town's temple to the Earth Mother, though he was sadly unconscious the whole time and never actually saw her.
  • Fragile Speedster: Decently strong and astonishingly hardy, but his sub-par equipment means that he always measures up woefully short in an exchange of blows with higher-level monsters and adventurers. When he fights he rushes his target, making full use of his agility to blitz through gaggles of goblins and leave parting blows on big monsters.
  • Gift-Giving Gaffe: Subverted in Volume 3; he gives Cow Girl a cheap toy ring to commemorate their time spent together at the Harvest Festival. He did place serious consideration into the present, but based the decision upon her preferences from when they were still children. Cow Girl understood, and was more than happy to accept the ring anyway. In Volume 4 he can't think of a birthday present for her and just saves up some money to give her, for which she admonishes him for being unimaginative, and tells him to just take her shopping next time he can't pick a gift.
  • Giver of Lame Names: Is the one to call the Giant Eyeball that, because why waste time thinking of a more elaborate moniker? Dwarf Shaman finds it hilarious, and Priestess imagines he do the same with the canary.
  • Goal in Life: Goblin Slayer literally wants to kill all goblins, and he fully intends to make good on that assertion.
  • Gondor Calls for Aid: Gets up in front of the entire Adventurers' Guild and asks everyone for help in defending the farm from a goblin army, offering up everything he has to his name in compensation, up to his own life.
  • Gotta Kill Them All: He's called "Goblin Slayer" for a reason.
  • Grievous Harm with a Body: On his very first official quest he knocked out a Hobgoblin, propped its body up beside the entrance of a goblin cave, and dropped it on two goblins to crush them under its weight. When he later kills it for good, he sends it toppling on top of a shaman trying to crawl away, pinning it so he can stab it in the face.
  • Handbag of Hurt: In the final battle of Volume 6, he can find no usable weapons from the first wave of goblins in the tunnels, so he overstuffs his sister's purse with coins and uses it as a makeshift blackjack on the second wave.
  • A Handful for an Eye: As expected of a Combat Pragmatist, he pulls a fistful of grass and tosses it into a goblin lord's face as a distraction tactic. In Chapter 16 of the manga, he demonstrates the know-how to make full-on metsubushi.
  • Helmets Are Hardly Heroic: Averted - Goblin Slayer wears a full helmet almost all the time, and while some of his aspects are unpleasant, he's firmly on the heroic side.
  • Heroes Prefer Swords: Subverted; when Goblin Slayer first started adventuring, he started out with a long sword and like the Greenhorn Party's Warrior, suffered from his sword being too long in a small narrow cave, resulting in it banging against the wall as he drew it. He quickly figured out that smaller weapons are better suited for goblin hunting in caves (and to maintain center balance due to the weight of a larger sword on one side). Later on, he also figures out that learning to use any type of weapon is better than mastering one, and he could always just use whatever weapons he gets from the goblins he kills.
  • Heroic Albino: While most ascribe his noted shocking paleness in the Light Novels to his 24-Hour Armor, the manga has given him white hair and red eyes in his colored childhood flashbacks, the later detail at least being corroborated once or twice in some written descriptions.
  • Heroic Build: Rarely seen due to 24-Hour Armor, but Chapter 10 of the manga reveals that he is very well-toned without plating to cover him up.
  • Heroic Resolve: In volume 2 it is the memory of his sister and the thought of his friends being subjected to her fate that drives him to force himself back into the fray with the Water Town champion after being nearly one-shotted.
  • Heroic RRoD: Goblin Slayer regularly takes multiple quests at once/back-to-back, goes days with barely any sleep or meals, and pushes his body past its limits in a mad pursuit of the next kill immediately at hand. More than once he has collapsed from accumulated fatigue and damage, and his friends have to remind him that he is destroying his body and needs rest to stay sharp, something he acknowledges but won't perform beyond the bare minimum.
  • Heroic Second Wind: In Volume 2, a single swipe from a goblin champion breaks several bones in his body and leaves him barely more than paste held in place by his ruined armor. Upon hearing his party on the verge of being overwhelmed though, he reaches a level of rage never seen before, forces himself up while gushing blood, beats several goblins to death with just his shield, and strangles the goblin champion with the flayed skin and hair of a dead woman. Then, with his broken right arm, he yanks the monster's eye out and throws it at the rest of the horde, terrifying all of them into stopping the assault and fleeing in fear.
  • Heroic Self-Deprecation: He brushes off any praise from villagers, feels unsuited for his Silver rank, is dumbfounded whenever Priestess or Guild Girl insist he is a hero and makes a difference, and doesn’t consider himself a proper adventurer, just an exterminator. When Dark Elf fights him in the climax of volume 3 and rated his combat strength as closer to an Emerald or Ruby ranked adventurer, Goblin Slayer remarks that he’s always seen himself as no stronger or more skilled than an average Obsidian rank. In Year One he regularly berates himself for being foolish and underprepared in his earliest missions.
  • He Who Fights Monsters: Downplayed. Goblin Slayer always remains cordial with other civilized humanoids, but his sheer ruthlessness in his quest to massacre and exterminate Goblins is a thing to behold. Some artworks depict him as being more monstrous than he actually appears, and it would not be surprising if he's become the legendary boogeyman of the Goblin race.
    How could you ever let that go? So you take a weapon in hand. You train yourself. You learn. You grow. Your only thought is revenge. You search them out... hunt them down... you fight... you attack... and you kill them... and kill them... and kill them... and kill them. Sometimes things go well... and sometimes they don't. Each time you ask, how will I kill them next time? What's the best way to kill them? Day after day, month after month, that's the sole thought that takes up residence in your head. Of course, you test every idea you have when the opportunity presents itself. And in time...you come to relish it.
  • Hidden Depths: His taciturn demeanor belies a natural curiosity and wonder for the unknown, possible holdovers from his original personality. Normally this is yet another tool to his arsenal, but it shows up prominently when he asks a vendor how ice cream is made. In fact, after the events of Volume 2 he offers to try making ice cream for everyone upon coming home.
  • Hidden Eyes: In extended flashbacks of his childhood were it would be awkward or take too much effort to cut out or hide his face for the whole scene, the illustrators just shade over the upper half of his face. The only times his eyes are shown are moments in the Year One manga during and shortly after the goblin horde ravaged his village.
  • Hidden Heart of Gold: He can be insensitive to everyone's feelings at times, much less those of his own teammates. Far from being unfettered though, he places the safety of his companions above all else, even his very purpose in life.
  • Hit-and-Run Tactics: His Plan B against the Giant Eyeball was to snipe at it from outside the room it was meant to guard, falling back if it had the presence of mind to pursue them.
  • Holding Back the Phlebotinum: When they fought the Water Town goblin nest for the first time, they were in the catacombs directly under the city, and as such Goblin Slayer couldn't do any of his usual environmental warfare tricks to ease the pitch melee they were dragged into. The second time around, Goblin Slayer checked with Dwarf Shaman that the secret passage they followed had taken them beyond the town, and then fully cuts loose and brings the labyrinth section down.
    Goblin Slayer: If I can't use gas or fire or water, this is the best I can do.
  • How Is That Even Possible?: Goblin Slayer is visibly shocked and bewildered when Chosen Heroine runs on top of a pit trap he just finished setting up, stands on it for a full minute talking to him, then walks off without a tremor beneath her. He even stoops to inspect the spot just to be sure it all actually happened.
  • Humble Hero: He doesn't consider himself special just because he's Silver-ranked, despite being part of the third-highest tier of adventurers in the Guild and one who still takes ordinary guild contracts. Guild Girl is rather irritated with this attitude, but she also appreciates the humility.
    • When a newly-promoted Priestess approached him to show gratitude for everything he's done for her, including his rescue on that fateful day, he tried brushing it off as nothing, bringing up his failure to save everyone else in Priestess' doomed first party. She nonetheless thanked him for at least saving her, leaving him at a loss for words.
  • Hunter of Monsters: Specializes in killing goblins and takes no other job except goblin hunting. He's killed so many goblins that he was able to achieve Silver-rank from those jobs alone.
  • Hypocrite: Zig-zagged, when he hears that Wizard Boy is intending to go goblin hunting without a party or more than half an idea of what he's doing, he calls it foolishness. Guild Girl just stares incredulously at his lack of self-awareness. One one hand she is correct in this for his lone wolf tendencies when he started out, on the other even back then he understood Goblins and what they were capable of, more than any adventurer that would normally start out and certainly more than Wizard Boy at the time.
  • Idiosyncrazy: A rare heroic example. He's Goblin Slayer, it always has to be about slaying goblins for him. All goblins must be wiped out with extreme prejudice. All goblin stragglers must be purged. All nests must be burned to the ground, flooded, gassed, whatever will get the job done. Even the slightest hint of goblins must be investigated. If a request isn't about killing goblins, it isn't worth even a glance. Goblins today, goblins tomorrow, goblins 24/7. Goblin Slayer appears to be getting better though, to the point where he'll consider other options if there are no goblins to slay, if his team-up with Spearman and Heavy Warrior to take down an evil wizard in Brand New Day is of any indication.
  • I Gave My Word: Goblin Slayer's sense of gratitude is the one thing that is stronger than his hatred of the beasts who ruined his life; if he owes you a debt of kindness he will repay it tenfold, and will leap into hellfire itself to keep a promise.
  • Immune to Fate: He's not one of the gods' pawns and isn't subject to their dice rolls directly, though the people and places around him are. This makes him a rogue element in the cosmos and capable of averting some certainties.
  • Implacable Man: Towards goblins. He makes sure to kill every goblin within the vicinity, and will even kill young ones since he knows they can grow up holding a grudge.
  • Improperly Paranoid: The light novels have included a few instances were his overestimation of goblins was detrimental, writing off non-goblin monsters as less of a threat only to get overwhelmed each time. He also refuses to teach any of his anti-goblin strategies or allow any notes of his techniques for fear that goblins will get their hands on them, when not one goblin in 10 volumes has demonstrated literacy and he himself has already stated the case that goblins are all too much a bunch of Smug Snake to be concerned about enemy tactics, let alone interrogate for information on them.
  • Improvised Weapon: He can and will use anything to beat a goblin to death, including but not limited to another goblin's dropped steel helmet.
  • Indy Ploy: While his Crippling Overspecialization and bad luck hinder him, he's also got a good imagination. As such, he's able to quickly come up with new strategies in the face of bad situations. This can be seen in Volume 1 when he quickly incorporates Priestess' spells into a strategy to finish off the goblin nest's defenders.
  • Innocently Insensitive: Due to his extremely blunt and stoic personality, he can come off as rude sometimes, though this is attributed to his lack of social skills rather than malice.
  • Insane Equals Violent: Averted. A few characters noted how he's not all there, and Cow Girl's uncle warned her that the boy she knew back then is gone. But Goblin Slayer remains very calm and cordial in his relationships, and at the end of the day, he's still a trusted Silver ranked member of the Adventurer's Guild.
  • Instant Waking Skills: He sleeps with one eye open, and is always alert before anyone gets a chance to wake him.
  • I Shall Taunt You: He actually attempts to further goad the Water Town champion when it flies into a berserk rage at the sight of him.
  • It's All My Fault: Volume 7 reveals that, in addition to watching his sister get butchered in front of him, he blames himself for forcing her to remain in their hometown to take care of him. High-Elf Archer and Dwarf Shaman try dissuading him from the notion, but he remains unconvinced.
  • Jack-of-All-Stats: His skills are well-rounded and versatile from constantly slaying goblins and adapting to their tactics. This makes him a quick and flexible improviser, but it's obvious his colleagues, and stronger monsters, outclass him in a fair fight. Then again, that implies he ever fights fair.
  • Killing Intent: You’ll know Goblin Slayer is in the swing of things when his eye catches fire the shadows around him draw in to cloak his entire upper body, and his line art and shading shift to resemble something out of Berserk. Of particular note is when Rhea Scout’s Imagine Spot of stabbing Guild Girl for demoting him morphs into a vision of him getting his face broken by Goblin Slayer, who is sitting in the corner watching for trouble.
  • Kill It with Fire: Fond of this trope, be it using gasoline to ignite a body and roll it down an incline on top of other goblins or setting an entire goblin nest ablaze with burning arrows.
    Goblin Slayer: Old elven fortress. Burns nicely.
  • Kill It with Water: He also has a seeming preference for flooding and drowning goblin nests, to the point of investing in magic items to pull it off (something he is otherwise extremely reluctant to do.)
  • Kung-Shui: His favorite way to kill goblins is by destroying their nests with all of them still inside, be it by flooding, setting fires, poison gas, explosions, or just tearing it down.
  • Lightning Bruiser: He's fast enough to dodge or parry most attacks coming his way and can leap over the really big goblins. After that he easily smashes through goblin skull with his buckler or any weapon in his hand.
  • Limp and Livid: A few times in Year One when he prepares to face of against goblins in melee after working himself up into a frenzy, he will adopt a battle stance with crouched legs, dangling arms and out-thrust head that, when combined with Glowing Eyes of Doom and an appropriate backdrop, makes him look downright demonic.
  • Living Emotional Crutch: Is definitely this to Sword Maiden, and to a lesser extent Priestess (who shuts down catastrophically if he ever falls during battle.) He doesn't like it, acutely aware of his own emotional damage as he is, but lets them both take as much strength from their image of him as they need to keep going.
  • Loners Are Freaks: In spite of being a veteran of the Adventurers Guild for five years, his colleagues hardly bothered to get along with him. Pest control work aside, they couldn't see anything good out of a grimy adventurer who mutters about goblins all the time, all by his lonesome. Once Priestess and the rest of his companions join his party, his reputation with the rest of the Guild noticeably improves.
  • Loser Friend Puzzles Outsiders: In a party of visually-striking adventurers, Goblin Slayer is always attracting derisive comments from both peers and the general public about his grungy armor and dour attitude. This gets worse whenever he's around Priestess or High Elf Archer, because others assume the only reason why beautiful girls would associate with him is through some sort of dark secret or coercion.
  • Ludicrous Melee Accuracy: On his very first quest, he broke the tip of his sword off in a hobgoblin’s neck, which plugged the wound enough for it to keep fighting. He ended the fight by stabbing it again, lining up the broken edges of the blade so that they slotted back together perfectly and hitting with enough force to make the broken part shoot out through the back of the hob’s neck.
  • Ma'am Shock: Surprisingly, Goblin Slayer seems sensitive about his age and is quick to inform Scout Boy that he is still only twenty years old when the kid refers to him as "old man Goblin Slayer."
  • Made of Iron: It's true that he's well-armored, but he can take a beating regardless. In his first quest as Goblin Slayer, he gets a poisoned knife in the back which only makes his arm go numb, and soon after he shrugs off a brutal bear hug from an enraged hobgoblin before slaughtering the goblin shaman leader and his nest. This is represented by his stats as it's mentioned by the gods in Year-One that he has higher than average VIT.
  • Magnetic Hero: Although he possesses all the sociability and charm of a dead fish, a significant number of people still end up finding themselves weirdly drawn toward this disheveled warrior. Maybe it's because they grew to admire his determination and skills. Maybe it's because he's clearly in desperate, desperate need of a psychiatrist.
  • Manchild: You wouldn't have guessed just by looking at him, but the narration frequently refers to Goblin Slayer as a "boy", rather than a "man". Through that perspective, his mannerisms take on a new light - sure, Goblin Slayer is more organized and steadfast than most adults, but that, mixed with his attachments and clumsy communication skills, just make him come off more like an especially precocious kid who never got the chance to grow up.
  • Married to the Job: Singularly focused upon his self-appointed task of eradicating every goblin from the face of the earth, and has less than no patience for anyone that might try to distract from that, a lesson that Cow Girl, Guild Girl, Sword Maiden, and (less intimately) High Elf Archer have had to learn with varying degrees of pain.
  • Meaningful Name: Played hilariously straight. He is “Goblin Slayer.” He has one job and he's only interested in that job. If that job doesn't have “goblins” and “slaying” he's not interested.
  • Misunderstood Loner with a Heart of Gold: Silent, closed-off, and almost always smelling of stale blood, he consistently surprises people who discover for themselves how much of a good person he actually is.
  • Momma's Boy: Believe it or not, towards his deceased sister. His parents didn't survive long enough to register in his memory, meaning his sister was his caretaker throughout his entire childhood. Even in present day he holds her memory and her words close to heart like an obedient son.
  • Morning Routine: Goblin Slayer wakes up before dawn, puts on his armor, and inspects the farm's perimeter. After, that he trains until the sun comes up, then uses the light to do maintenance on the defenses. He sits for breakfast with Cow Girl, then goes into town. If he were to ever find a skulking goblin, he would kill it. With 100% certainty.
  • Mr. Fanservice: The number of times he's seen without armor, much less clothes, can be counted on one hand, but on such rare occasions the manga sees fit to show off his well-defined musculature and sharp jawline. His multitude of scars only add to his ruggedness, which explains why at least one person (like Sword Maiden) would be physically attracted to him.
  • Multi-Melee Master: "Master" might be a stretch, but he's proficient at wielding different kinds of weapons. He has no problem with using the slain goblins' own weapons against other goblins. Volume 1 shows that he's no slouch with a bow either.
  • Munchkin: Due to the true nature of the world, Goblin Slayer's out-of-the-box solutions and tendency to stack the deck in his favor equates to a "play-style" that would (and indeed did) give GM's and fellow players minor strokes from questioning its legality.
  • Nice Guy: Beyond his imposing and gruff exterior lies a kind and honest man who cares deeply for the welfare of his fellow men and women, and slowly but surely regains the ability to openly express his kindness with the help of his newfound friends.
  • Nice to the Waiter: One personal aspect that wins over the local villagers over other adventurers is how considerate he is of them; he doesn't lord over them and he always pays them back for supplies and general assistance.
    • When he was at the Chosen Heroine's village, he surprised the locals by using his own money to buy the lumber which he used to build a fence and spike trap for them. Normally adventurers would demand supplies from the locals and other freebies.
    • This is also showcased in Volume 5, where he provides first aid for the surviving villagers and pays for his party's inn fee despite the villagers offering to let them stay in their homes, under the reasoning it would easier in case of an ambush but also implied because the village's supplies were reduced because of Noble Fencer's ill-fated plan to eliminate goblins.
  • Non-Standard Character Design: Full armor and faceless helmet; detailed wear and tear; strong shading and outlines; dark color palette dominated by lead-like gray; almost never off-model. Even in a setting that doesn't follow the vibrant and exaggerated aesthetics of modern fantasy adventure games, he sticks out like a sore thumb. As it is, he might as well be a transplant from the Souls series. The Brand New Day spinoff manga takes it even further by adopting a looser art style while simultaneously making him look more at home in a Gurren Lagann title card.
  • No Social Skills: The events of his past has made him emotionally-stunted and blunt. Not only does he not get along with most people as a result, he treats conversations as just checkpoints to obtaining more goblin-slaying quests. It is only until recently does he engage in casual talk, and so far almost no progress has been made on the other fronts such as his lack of hygiene, refusal to hear out stories or requests that don't interest him, and constant cutting to the front of the Guild queue.
  • No Sympathy: Goblin Slayer's trauma and tutelage under Burglar have left him breathtakingly callous. He harshly dismisses Sword Maiden's attempt to evoke Birds of a Feather because he sees little commonality in their experiences with and reactions to their respective traumas, and won't even pretend to try to empathize with her, his last second comforting words saving her from Despair Event Horizon being tossed back as an afterthought. He also doesn't particularly care for other adventurers going into goblin quests and getting in over their head, and if anyone in his team looks like they are about to have a Vomiting Cop moment, he simply tells them to get over it or bail before they become dead weight.
    Goblin Slayer: This adventurer appears to have been ambushed. One blow to the head. Not even time to draw his weapon. Good.
  • Not Distracted by the Sexy: Cow Girl has made likely several flirtatious gestures towards him, the first shown in Volume 1 where she greets him in the morning in only her underwear. He doesn't skip a beat. Then, in Volume 2, after suffering gruesome injuries that left him at death's door, he was healed with Resurrection, a miracle that requires the target to sleep naked in the same bed with a Maiden. When he woke up, said Maiden greeted him while wearing a single piece that hid nothing. Priestess, also healed and naked, was asleep with her arms around his waist. Goblin Slayer was more interested in confirming that Resurrection exists.
  • Not Hyperbole: Do not doubt the completeness of Goblin Slayer's conviction.
    Goblin Slayer: “I will get back your sword. And I will kill that goblin paladin. Along with the other goblins. I don’t mean one or two of them. I don’t mean an entire nest. I don’t mean even this entire fortress. I will slay all the goblins.”
  • Not So Different: He has no problems with slaying goblin children because he sees fury comparable to his own in their young eyes, making them just as dangerous as him.
  • Not So Similar: He likens himself as a sort of counterpart to a goblin wanderer who survives the slaughter of its nest and grows up obsessed with getting back at the people hunting its kind. He however, has none of a goblin’s arrogance, entitlement, sadism, or the self-serving greed and ambition that really drives a goblin out for vengeance.
  • Not the Intended Use: He has very unorthodox ideas of how to utilize spells and items.
    • Goblin Slayer uses Priestess' Protection spell to chilling effect in Volume 1: he starts a fire in an old elven fortress and by using the protection spell, he traps the goblins in a bubble to choke and burn to death.
    • He also uses a Gate Scroll as a weapon, by making the location of the Gate the bottom of the ocean, effectively making it a water cannon.
    • In Volume 2, rather than escaping a goblin horde by using a newly-discovered teleportation mirror leading to goodness-knows-where, he has his team lift it up like an umbrella while he collapses the ceiling. The rubble is absorbed by the mirror and buries everything else, leaving them the only survivors.
    • His stock of water-breathing rings introduced in Vol. 5 contain Required Secondary Powers such as stabilizing the wearer's body temperature and functioning within all forms of water - this makes them just as useful at traversing harsh winter terrain as they are at crossing bodies of water.
    Goblin Slayer: The imagination is a weapon. Those who fail to use it, die first.
  • Oblivious to Love: Subverted; most romantic hints made by the girls interested in him appear to miss their mark as expected, but it's suggested that he is actually aware of their special treatment. Unfortunately, his focus on goblin-hunting has made him completely incapable of behaving in any way resembling intimacy.
  • One Hit Poly Kill: Not nearly as often as High Elf Archer, but occasionally he manages to pierce two goblins at once with a well-launched arrow or javelin.
  • One-Man Army: Zigzagged. Played straight prior to meeting Priestess and the others, but averted once they start adventuring with him. Fortunately for him, their skills and abilities help to keep the team alive.
  • O.O.C. Is Serious Business:
    • A series of small footprints on the pasture is enough for Goblin Slayer to deduce the presence of a goblin lord, with an army on the same scale as the one that razed his village. He is almost meek when he reports this to Cow Girl, who is floored by this behavior. The entirety of the Adventurers Guild reacts similarly when he requests everyone for help.
    • Goblin Slayer storms out of the Guild Hall after Wizard Boy drunkenly explains his motivations for seeking vengeance on goblins. Spearman, who ended up bearing the brunt of his anger, is left completely bewildered.
  • Parental Abandonment: Both his parents died from a plague when he was a baby, his sister and other villagers at his home village were killed by goblins. Hence, his one-man vendetta against goblins everywhere.
  • Pet the Dog: As standoffish and manically driven as he is, he does care for the welfare of others, and always does try to save people if he can do so. He even makes the occasional attempt to show it. In Volume 2, he buys a canary to detect gas while his party travels deep underground. He nevertheless protects it from harm, and by the end of the novel he is shown to have kept it well-fed and cared for.
    • His relationship with Priestess is full of this. He never once gets angry at her, is always keen to listen to her even if he doesn't agree or follow her advice, and is shown to be very protective of her. This also extends to Guild Girl and Cow Girl; all three of them he values immensely and has gone out of his way to protect or even confide in to a degree.
  • Phrase Catcher: From the narrator itself; any and every time Goblin Slayer enters a new scene, the narration will describe his armor and its shabbiness in detail and cap it off with some variation of "Even a brand new Porcelain-rank adventurer would have better equipment."
  • The Pig Pen: Due to often being covered on his enemies' guts and blood and neglecting to clean his armor, he presumably reeks very bad. One could assume its because of his lack of aesthetic self-care, but this is actually a deliberate choice on his part due to goblins' enhanced sense of smell being alerted to clean equipment, therefore its on his best interest to disguise his presence as best as he can.
  • Pinball Protagonist: While his efforts to accomplish his goblin genocide does some air of good, he's ultimately just a footnote in the grand scheme of things due to his refusal to get involved in the universe's major storylines; there are kingdoms that need saving, dark gods to repel, and far more deadly and threatening monsters out there that take priority over goblins. As such, it is usually up to other adventurers and the Heroine to take the job.
  • Playing Possum: Not unlike goblins themselves, he is not above pretending to be a corpse just to strike when the opponent's back is turned.
  • The Power of Hate: His extraordinary determination and unbreakable resolve is fueled by a hatred for goblins. Though he eventually understands and accepts that friendship is a powerful source of strength, the desire to exterminate the entire goblinoid species drives him further. When facing defeat and falling into unconsciousness, the mere idea of goblins succeeding or injuring those he holds dear is enough to generate a Heroic Second Wind born from pure anger.
  • The Power of Trust: For an adventurer who worked solo throughout his entire career, Goblin Slayer is quick to believe in his teammates' reliability. He coordinates multiple plans that would otherwise be incredibly drastic and risky because he knows his party will play their roles and cover each other in a fight. Part of why he expresses disgust with the Rhea Thief is that the Rhea Thief steals from his own party, something Goblin Slayer would never even THINK of doing.
  • Power Walk: Even more than the commentary about how cruddy his armor is, the light novel narration is obsessed with repeating its description of the way Goblin Slayer walks; almost every time Goblin Slayer enters a scene, he is described as having a "bold, nonchalant stride" while nonetheless stooping and coiling his muscles in perpetual readiness to lunge. And he walks like this everywhere, even in town. More than once has he been mistaken for a street performer caricaturing an adventurer patrolling a dungeon, and even his friends internally laugh and admit he looks stupid doing it sometimes.
  • Pragmatic Hero: Goblin Slayer is on the side of good, but he's not much of a noble hero. He fights dirty, will mercy-kill poisoned or wounded people who are too far gone over wasting time trying to save them, and is not afraid to get his hands bloody.
  • Pre-Mortem One-Liner: Delivers one to the ogre after bisecting him with creative application of a Gate Scroll.
    Goblin Slayer: Goblins are more powerful than you, anyway.
  • Properly Paranoid: Never takes off his armor even during his downtime, and refuses to go into detail about his techniques lest the goblins overhear and learn from them. Sounds rather extreme, but there's a reason why he's still alive after years in the goblin-slaying business.
    • Rather than take advantage of a teleporation mirror that could have been used for travel or sold for thousands of gold coins, he blocks the entire thing in concrete and sinks it into a river. Considering that it was the original source of a massive goblin infestation, and one of the locations it led to was what looked to be the very heart of goblin territory, he probably made the right call.
    • Cow Girl's uncle criticizes Goblin Slayer over his seemingly obsessive ritual of inspecting the farm every morning for signs of goblin intrusion. Naturally, it's this same ritual that allows Goblin Slayer to later uncover the goblins' plan to attack the farm, giving him time to make preparations.
  • Punched Across the Room: The Ogre in volume 1 and the goblin champion in volume 2 bat him across large underground chambers with their metal clubs. Both times he very nearly dies, having to spend a month recuperating after the first time and needing a Resurrection miracle to bring him back from the brink of death the second time.
  • The Quiet One: Doesn't talk very much, and his responses are usually just one-word answers. Thus, it surprises a few characters who have known him for years that he says so much when talking with Priestess.
  • Quit Your Whining: When High Elf Archer is still freaking out over the state of Elf Scout after they rescued her, Goblin Slayer tells her in blunt terms that she's either strong enough to put her feelings aside and take out the goblins that did it, or she's dead weight who should leave before her distraction causes an issue in battle.
  • Random Number God: Defied - as a meta-example, the series' Tagline refers to Goblin Slayer as "he who does not let the gods roll the dice". In-Universe, he's not much more significant than an Non-Player Character with no special powers, other than his Crazy-Prepared antics and deep insight. He's always prepared contingencies for all kinds of situations, hence the description.
  • Red Baron: While pretty much no one in this series gets an actual name, he stands out from the usual "[race] [class]" (or some variation thereof) nicknaming pattern for adventurers by instead being known by his occupation, which is, obviously enough, slaying goblins.
  • Red Eyes, Take Warning: A single red eye is visible behind his helmet's visor, blazing a ghostly trail whenever his bloodlust peaks. Additionally, his natural eye color is described as being scarlet.
  • Reluctant Psycho: There are hints in the narration and inner monologues of the light novels that Goblin Slayer is painfully aware of how stunted and alienated he has become, and dislikes it.
  • Reverse Grip: Is frequently stated to flip daggers and such around in his hands and wield them backwards, the better to pitch them in a flash when he needs to.
  • Ridiculously Average Guy: Is supposed to be this destiny and aptitude-wise, though years of obsession and Training from Hell have made him a methodical, success-all-but-guaranteed goblin-exterminating machine with one ludicrously talented throwing arm.
  • Roaring Rampage of Revenge: It doesn't matter that his work is essentially pest control. It doesn't matter that his reputation is down in the pits. It doesn't matter that he's just one man against an entire race. He's going to make every goblin his life can afford pay for taking his hometown and sister away from him.
  • Robbing the Dead: He swipes weapons off goblin corpses as fast as he breaks his old ones on their bodies.
  • Rude Hero, Nice Sidekick: He makes up the "Rude Hero" part in comparison to the rest of the team's varying shades of niceness. In all fairness, he is generally courteous in conversations if a little bit stiff, but he can only apply base-level manners without a single regard for pleasantries or social etiquette. For example, his meeting with Sword Maiden mortifies his party, and he only gets away with his attitude because the archbishop is fascinated in him.
  • Rummage Sale Reject: His outfit in Year One definitely clashes; a bronze cuirass and pauldrons with a dull iron helmet, a dark red fur waist-wrap and feathered collar, a leather-wrapped buckler. All of it cheap as hell.
  • Running Gag: He has several, as his shtick as The Comically Serious, Idiosyncrazy Almighty Janitor is full of opportunities for jokes.
    • His single-minded obsession with killing goblins, which consequently leads to his disinterest in other monsters and his brain's inability to grasp concepts like "stopping to smell the roses", is frequently played for comedy.
    • Whenever he enters the Adventurers Guild, he has a bad habit of cutting other people in the waiting line and throwing them off-guard, more so if anyone mentions "goblins" within earshot.
    • Every volume has one moment where he wonders what an ogre could be, having somehow completely written off his near-death experience with one.
  • Sacrificed Basic Skill for Awesome Training: Many adventurers don't even think he's human. Given that he's hellbent since the tender age of ten to spend the rest of his existence exterminating goblins, inventing methods to exterminate more goblins, and forgoing social interactions to keep thinking about exterminating goblins, they aren't exactly wrong.
  • Scarred Equipment: He breaks the horns off of his helmets, those only the most basic maintenance on his under armor, and lets his over armor stay covered in blood and filth to disguise his scent.
  • Screw Destiny: He has the unusual ability to deny whatever outcome the Gods expect of him and it thrills them each time. That they can't predict or easily manipulate his every move make him enjoyable to watch.
  • Screw the Money, I Have Rules!: Or rather Screw the Money There Are Goblins To Slay. The size of the reward doesn't matter to him, since he just wants to kill as many goblins as possible.... besides, he takes enough of the jobs alone that he makes a comfortable living anyway.
  • She Is Not My Girlfriend: In Volume 6 Wizard Boy is dragged by Goblin Slayer into the farm, where he sees Cow Girl being all friendly with him and immediately assumes they're married. Goblin Slayer corrects him despite Cow Girl's attempts to roll with the assumption.
  • Shield Bash: He straps his buckler on his forearm and keeps its edges polished - clocking a goblin with a whack is usually enough to put it down. In one dire situation, he's bleeding profusely, suffering a broken arm, lacking weapons, and floating in and out of consciousness. Multiple armed goblins saw an easy target, so he groped around until his fingers grasped the edges of his shield. It was more than enough.
  • Shoo the Dog: There have been moments where he dismisses Priestess, saying he'll be traveling without her or that her assistance is unnecessary. She, knowing he actually loathes to drag people into his crusade, sees through the act immediately and follows him regardless.
  • Shoot the Dog: He doesn't shy from doing rather unsavory acts such as Mercy killing the Mage who's been poisoned, though him massacring the goblin children would top it all.
  • Shout-Out: His visual design borrows from the Restless Armour, a recurring monster from the Dragon Quest games. Some Super-Deformed artwork in the light novels have him assume the same iconic pose as the monster, and there are multiple occasions where he is mistaken for a walking undead.
  • Sincerity Mode: Frequently acknowledges and praises Spearman's prowess as an adventurer, and is the only one of his Silver-rank peers to unreservedly admire him. It's a shame that he's too awkward and Spearman's too hostile for the compliments to land correctly most of the time.
  • Skewed Priorities: When his party goes on a quest to hunt a sea-serpent under the impression the quarry was "sea goblins" (which themselves are really fishpeople), his first reaction when the error is revealed was to go back home and get a correct quest. Priestess has to plead with him to help the preyed-upon villagers while they're still there.
  • Small Steps Hero: For the most part he doesn't concern himself with the greater threats in the world. He's focused on killing goblins since someone has to protect the small and poor villages from them. He initially has no interest in joining the quest to investigate the Elven Fortress until he learns about the army of goblins stationed there.
    Goblin Slayer: I won't save the world. I just kill goblins.
  • Socially Awkward Hero: Subverted at first - for most of his adventuring career he tramples over interactions with all the delicacy and care of a snowplow. Starting from Vol. 6 however, he is becoming increasingly frustrated at his inability to console others.
  • Sole Survivor: Of his home village after goblins raided them, along with cow-shepherdess his childhood friend.
  • Someone Has to Do It: The biggest complication holding him back from ever moving on and finding happiness is his refusal to leave the issue of goblins alone; there will always be a goblin rearing to attack, always a goblin that will eventually terrorize innocent folk if left to conduct its machinations. As long as goblins remain, he can't even consider himself a proper adventurer.
  • So Unfunny, It's Funny: In Volume 2, he suggests to use an antidote to cure a drunk High Elf Archer if she's going to suffer a hangover in the morning. Priestess and Lizard Priest are alarmed at this extreme measure, to which he (flatly) states that he was just joking. The two burst into laughter not at the joke itself, but because it was Goblin Slayer making one.
  • Spanner in the Works: He's the living embodiment of this trope. Normally, he only cares about hunting goblins but any mission he gets involved in usually end up in a way no one can predict. Because the Gods themselves can't predict or control his destiny, he's essentially a living wild card, the joker in the deck, that can alter events that while seem small at first, tend to have a huge impact.
    • By all indications, The Chosen One Platinum-ranked adventurer seemed to be headed for a Dark and Troubled Past origin with Doomed Hometown as a backstory all set up by the gods (not only was her village about to be attacked by goblins, all the other adventurers were out fighting a rockeater that just appeared out of nowhere). Then this Porcelain-ranked adventurer comes in, makes up a super meticulous plan, and kills the hell out of all the goblins so Chosen Heroine ends up a quirky, happy champion instead of an angsty anti-heroine.
    • Hell, in the very first chapter it seemed that Priestess was in for A Fate Worse Than Death with her party wiped out when all of the sudden this one-man goblin-killing machine shows up and proceeds to Screw Destiny, leading to Priestess surviving the quest and becoming his party member.
    • He pulls out a Gate scroll linked to the bottom of the ocean which turns it into a high pressure water cannon because to him There's No Kill Like Overkill. Not only was this decisive in defeating of the generals of the dark gods, a giant ogre, but if he hadn't been there, any team that showed up to handle things would have likely been slaughtered.
  • The Stoic: Besides the helmet rendering his face inscrutable, he typically speaks with a calm, almost robotic tone. Otherwise, his emotional range only ever seems to dial between varying levels of indifference and irritation, except for the rare outlier to remind the audience that he's still capable of warmth.
  • The Strategist: Due to his expertise in goblins, he is the party's go-to source for strategies and improvisation. Not only are they effective, but they cover a flexible range of topics and situations that wouldn't stray far from even traditional human warfare, from guerrilla tactics to skirmishes in an open battlefield. Some adventurers comment that how scary it is that he predicts everything the goblins would try to do, such as using women as a Human Shield, to the fact that they would probably use wolves and could be countered with a spear wall trap.
    • He's even able to think of ways to tackle non-goblin foes, like when he used a Gate scroll linked to the bottom of the ocean to bisect an ogre with pressurized water or use a dust explosion with flour and blocking the entrance with Priestess' Protection spell to have the Beholder use its Disintegrate to immolate itself.
  • Stress Vomit: After the climatic battle of Year One Volume 1, where he is so exhausted and beaten to an inch of his life from fighting goblins in open terrain, he rips off his helmet and pukes his guts out while flashing back to the day his own village was destroyed.
  • Sugar-and-Ice Personality: Right from the get-go, it is obvious that Goblin Slayer is a tough nut to crack: he's cynical, single-minded, almost always cool under pressure, ignorant of social cues, and so reserved with his companions that it would've come off as downright dismissive if they didn't know him better. At the same time, he is capable of shockingly tender moments that prove his sincere fondness for his friends.
  • Suicide Mission: Considered engaging the goblin army at the end of volume 1 to be this. There was simply no feasible way to take on that many goblins at once on open terrain, but he was fully prepared to go down trying. When Cow Girl called him out on it and insisted she wasn't going anywhere, he found a better alternative; getting a ''lot'' of extra muscle.
  • Super Not-Drowning Skills: Owns a magic ring that lets him breathe underwater, which he justifies to himself by saying that a goblin would have extremely limited use for such a thing if it stole it from him. It works with snow too, which saves his life from an avalanche at the end of Volume 5.
  • Sword and Sorcerer: Was in this dynamic for the brief time he and Priestess adventured with only the two of them.
  • Tactical Withdrawal: He's pragmatic enough to pull out of a quest when he's suffered too much damage to press on or the environment has become unfavorable for continued fighting (if after prompting from his teammates). He didn't hesitate to disengage with the Giant Eyeball when it proved too powerful for an all-out assault.
  • Taught by Experience: As the Year One manga shows, all the knowledge he gained and the experience was honed during his hunts. He barely survived the first few and learned from them each time. He would go on to expound this philosophy to Wizard Boy when he tried to beg to become his apprentice.
    Goblin Slayer: If you don’t plan to do anything until you’ve been taught, then my teaching you won’t change anything.
  • Terse Talker: Half his dialogue consists of "Yeah", "I see" and "Is that so?", mostly when somebody talks to him about a topic other than goblins. Lampshaded more than once by Priestess and High Elf Archer in their attempts to make him more social.
  • That Came Out Wrong: His terseness and monotone lead many people (most often and especially Spearman) to interpret his abortive attempts at small talk as sarcastic put-downs. In volume 2 he mentioned that he "didn't like it" ('it' being the Water Town goblins learning how to make boats) in the middle of a conversation with High Elf Archer about going on a "proper" adventure, momentarily raising her hackles at being rejected before he elaborated the thought.
  • That's an Order!: Freely admits that his favorite perk of being Silver-ranked is how flashing his tag at snobbish or unhelpful vendors tends to completely change their tunes in a heartbeat.
  • There Is No Kill Like Overkill: Zigzagged. On one hand, Goblin Slayer refuses to collect magical weapons or armor as they are excessive firepower in a fight with ordinary goblins and he’d be constantly worried over if one got its hands on them and ran. On the other, he considers single-use magic items and explosives to be fair game and has a penchant for destroying goblin-occupied structures outright through environmental warfare.
  • Thinking Tic: Has an unconscious habit of staring off into space when engaging in deep thought. It's surprisingly easy to identify in the manga.
  • Throwing Your Sword Always Works: His one special talent beyond his ridiculous durability and extreme out-of-the-box thinking is his throwing arm; he can chuck anything at hand and land a critical blow. And because he knows he's good and sees all his equipment as utterly disposable, he will throw anything at hand to score a kill at first chance.
    Lizard Priest: Milord Goblin Slayer. I know how you love to fling your weapons, but that sword claw...
    Goblin Slayer: I understand. I'll try not to throw it. Try.
  • Thwarted Coup de Grâce: Goblin Slayer attempted to get behind the Water Town champion and take it down with a stealth blow, but its senses and reflexes were honed enough to detect his jump, grab a goblin peon, and make it catch the adventurer's blade between its ribs.
  • Too Awesome to Use: Subverted - if it will help him kill goblins, he'll use it. Once, he even used up a rare magic scroll with a Gate spell inscribed on it. It's noted in the light novel that Gate is a lost spell that any magical researcher would pay a king's ransom for and is absolutely priceless... and the ogre was completely flabbergasted that he was going to use it to kill some goblins.
    Ogre: Goblins... Goblins?! You were going to use that power against mere goblins?!
  • Tragic Keepsake: An embroidered coin purse was all that he brought beyond his destroyed village, which he uses to pay for a set of armor and supplies for the first time after being registered in Goblin Slayer Side Story: Year One. Blacksmith snarks that he must have filched the purse from either his mother or his older sister, to which Goblin Slayer, after a brief pause, confirms that he did. Later in Year One, he notices that one of the goblins beating him to death in Chapter 15 has a hunting dagger with a hawk-decorated hilt that belonged to his father, was given to him by his sister, and was stolen during the raid on his village. Seeing it gives him the strength to get back up, take that dagger back, and slaughter all nine of the goblins ganging up on him.
  • Training from Hell: In Volume 2, it's revealed in a Flashback that he spent five years under the tutelage of a rhea named Burglar, starting from the age of ten. Said flashback took place in a snow cave, where he was forced to simultaneously dodge stone-laden snowballs and falling icicles, all while answering riddles as fast as possible to make it stop. The flashback ended when Burglar knocks him out cold. It can only be assumed that the rest of his training was similarly harsh. In Volume 5 he admits that even years after the fact, he still secretly dreads the idea of experiencing anything like his time with Burglar again.
  • Tranquil Fury: Bringing harm to his friends will bring out an Unstoppable Rage fueled rampage executed with methodical lethality. Just ask the goblin champion he strangled and blinded in one eye after it wounded Priestess. Hearing about other adventurers betraying or taking advantage of their teammates also earns his enmity.
  • Trap Master: Shown off best in Volume 3, but if given foreknowledge of a goblin advance and even a moment of spare time, he can lay down a counter-defense system that your typical shaman could only dream of.
  • Trauma Button: The circumstances of his first major quest at the end of Year One Volume 1 (to defend Chosen Heroine’s Town) keep making him think back to his own village. He is extremely distracted during his preparations and becomes particularly demented when fighting the goblins threatening it.
  • The Unchosen One: Downplayed but there. He may not do anything earth-shattering, but because the gods can't control his destiny and he's so Crazy-Prepared, he never leaves anything to chance. There have been many instances where his actions have had a far reaching impact despite his seemingly minor role. While he will probably never play a decisive part in saving the world, he's like a linchpin for coincidence and synchronicity. Many of the things he's done have furthered the cause of good and, from a cosmic scale, Set Right What Once Went Wrong according to destiny. One particular example is saving Chosen Heroine's hometown from goblins, allowing her to become the bubbly, happy champion of good without the Dark and Troubled Past to drag her down. It's also implied that his single-minded focus means he can't be influenced by the gods, but they are fine with this because he adds an unpredictable Wild Card element to their machinations.
  • The Unfettered: He doesn't give a damn if the goblins he offs include children, as he claims that they hold onto grudges throughout their lifetime, and thus must be killed as quickly as possible.
  • Unflinching Walk: Does so upon using a magic scroll with the spell Gate to flood a goblin cave. The rest of the party got launched out due to the sudden rush of water while Goblin Slayer just calmly walked his way out, having properly braced himself in preparation and equipped with a Ring of Water-Breathing so he can breathe.
  • Unkempt Beauty: Though the viewers never get a good look at him, he is stated to be very handsome beneath his armor which is quite impressive for a guy with no aesthetic self-care.
  • Used to Be a Sweet Kid: Was shown to be a fairly normal village boy in his youth who loved his sister and could be expressive, but by the events of the story he is a quiet, dead-serious goblin killing machine.
  • Utility Belt: His belt-pouch, where he stores all his potions, homemade artifices, magic rings, charcoal to make improvised gas-masks with, bag of concrete mix, and generally any miscellaneous equipment he could ever possibly need.
    Dwarf Shaman: Is there anything you don't have in that bag?
    Goblin Slayer: I carry only necessities.
  • Walking Armory: Played With. Goblin Slayer actually doesn't carry all that many weapons on his person at once (his trademark shortsword and buckler, a set of four throwing knives, and either a bow, back-up melee weapon, or some artifices depending on that day's loadout) and he tends to toss those away or chew them up into unusability within a few pages. So how does he always have a solid weapon on hand? Why, by taking relatively fresh ones off the goblins' corpses on the fly of course!
    What in the world had he been so worried about before? An armory had practically come marching right up to him.
  • Weak, but Skilled: Not all that strong even compared to lower ranked adventurers, and with shoddy equipment. He makes up for it in agility, versatility, precision, and the foreknowledge and sheer drive to guarantee the job is done every time.
  • What Is This Feeling?: Downplayed, but at multiple points in the light novels, the narration makes note of how Priestess being cute or expressing support towards him fills Goblin Slayer with "confusing emotions" that he has difficulty processing while interacting with her.
  • When All You Have Is a Hammer...: While his methods to kill goblins are varied, his view of things on how to deal with problems usually boils down to killing goblins or to use goblin-slaying logic as a solution. For example, Female Knight once asked him for relationship advice, and his response involved some goblin-slaying analogy. And when the Sword Maiden asked for help with dealing with the trauma (and the resulting nightmares) of her past involving being raped by goblins (which basically boiled down to asking him to have sex with her), he could only respond with goblin slaying, as in promising to slay the goblins haunting her dreams (which worked).
  • When She Smiles: He does it about once in a blue moon, and most times it's hidden behind his helmet. However, the sound of him actually laughing in Vol. 6 manages to startle Wizard Boy and Rhea Fighter out of an argument they were having.
  • Wife-Basher Basher: Considering that his sister was raped to death in front of his very eyes, the one spark that will ignite the true volcanic fury of his inconsolable rage is to witness the (attempted) rape of young women happening before him. True to the trope, no-amount of injury, however critical or normally crippling, will stop Goblin Slayer standing up again from the sheer power of his hatred and single-handedly tearing every green-skinned rapist present to pieces, with his bare hands if he must.
  • Willfully Weak: Goblin Slayer could easily afford masterwork enchanted weapons and armor as well as magic items, but sticks to plain, low-quality arms and home-made tools. Year One states that the reason for this is that he fully anticipates one day dying on the field, and wants to make sure the horde that finally does him in gets no better loot off his corpse than some average-at-best mundane gear. Besides, magical items would usually not be too useful to him as goblins (barring some very rare variants) will usually die in one hit from standard weapons anyways, and magical auras and flashy effects would undercut the effectiveness of his subtlety-based tactics. When trading blows with Dark Elf in the climax of Volume 3, the villain deduces his combat strength as being around the fighting level of the average Emerald- or maybe Ruby-ranked adventurer with his sub-standard gear.
  • Wisdom from the Gutter: Female Knight asks Goblin Slayer (yes, him of all people) for relationship advice in Volume 3, specifically for attracting Heavy Warrior's attention and whether or not putting on Chainmail Bikini will work. After initially taking her intentions with the armor literally, then making a goblin-slaying analogy, he suggests she should put on some civilian clothes.
  • Workaholic: Prefers to take goblin-hunting quests in bulk, and completes enough of these low-paying tasks at a time to nevertheless make a good profit. Even during his spare time he's usually helping Cow Girl with chores, deliveries to the Guild, maintaining her farm, or devising strategies to kill goblins more efficiently. In fact, the threat of being laid off from work by the Guild Girl is one of the few ways to unsettle him. In Volume 3, he professes that he is unfamiliar with the concept of a "day off", then proceeds to spend half his date-time with Cow Girl and Guild Girl to check around town for goblins. At his most extreme, he will ignore his own mortal injuries to press on through a goblin nest and ascertain all their deaths, relenting only when held back by his party.
  • Would Hurt a Child: Goblin Slayer has no mercy toward even the youngest of the goblins he kills, and is not averse to killing goblin children by clubbing them to death. When he says he wants to kill every goblin, he means he wants to kill every goblin. Justified as goblins in this setting are Always Chaotic Evil, thus goblin children will grow up to continue the cycle of violence. Given the goblin lord in Volume 1 got his start by immediately murdering the adventurer who made the mistake of sparing him, he has a point.
  • Wowing Cthulhu: It's stated that Goblin Slayer has become most of the gods' favorite character solely due to their inability to influence his actions.
  • You Are Not Alone: His realization that he has party members and people in the adventurer's guild who support him. For years he always saw himself as a loner and imagined he'd one day die forgotten fighting against goblin hordes. This was never true. Even before meeting his current party there was Cow Girl and Guild Girl. Witch and Spearman, in their own odd ways, showed concern for him from time to time. If he were to die, many people would be upset. If he's ever cornered into an unwinnable situation, others are willing to help him find a means to victory.
  • You Can Barely Stand: The injuries he sustained in his first encounter with the labyrinth's goblin champion left him a crumpled and bloody wreck, unable to stand without using nearby bones to prop himself up, a foot-and-a-half in his own grave. He still manages to terrify a horde of goblins (and said champion) into fleeing for their lives.
  • You Don't Look Like You: Due to being Famed In-Story by some elaborate Bard tales, many, High Elf Acher especially, had a much different idea of how he was supposed to look. Said almost word for word upon their meeting:
    High Elf Archer: You don't look like Orcbolg.
    Goblin Slayer: I've never been called that before so why would I look like that?
  • Younger Than They Look: Due to the fact he never takes off his armor, it wouldn't be surprising to mistake him for an aged warrior. But in reality he is pretty young, not even past twenty yet.
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    Priestess 

Voiced by: Yui Ogura (Japanese), Hayden Daviau (English)

https://static.tvtropes.org/pmwiki/pub/images/priestess_anime.png
Protect, heal, save.

A rookie adventurer who joins a party of other rookie adventurers on a stereotypical low-level goblin hunt. When things rapidly go downhill, she is saved by Goblin Slayer, whom takes her under his wing and from there on take on quests together.


  • A-Cup Angst: Can get rather self-conscious about how petite she is in the Light Novels. This extends to her hips and butt too, as she sits and covers her lower body after hearing Dwarf Shaman tease High Elf Archer for having a bony rear. It doesn't help that when she meets the Princess (who's a dead ringer for her) and she's much more endowed than her.
  • Agree to Disagree: Doesn't really get Lizard Priest's talk of the cycle of souls, as she firmly believes in an afterlife, but doesn't let it get in the way of their friendship, and they often perform last rites side-by-side.
  • All-Loving Hero: After everything she's been through, she still takes time to pray for the souls of corpses, even goblins, to pass on peacefully (though in the goblins' case this is motivated as much by a desire to ward their bodies and prevent them from becoming zombies as anything else).
  • Animal Motif: Compared to a small bird for her delicate physique and anxious demeanor.
  • Aren't You Going to Ravish Me?: Of all the female characters, it's Priestess who gets annoyed at Goblin Slayer for not having a hint of temptation to peek at her when she has to divest of her waterlogged clothing after a mission in volume 6.
  • The Baby of the Bunch: Being the youngest at 15 years old and most inexperienced member of Goblin Slayer's party, notably she is the only member who isn't Silver ranked.
  • Bad Dreams: Had nightmares about her disastrous first quest for at least half a year after the fact.
  • Badass Adorable: At first just a small and soft cutie with a sunshine smile who is nevertheless too scared and vulnerable to be badass... and by the time she gains her Steel Rank, she is a small and soft cutie with a sunshine smile who can kill monsters like it's nobody's business.
  • The Bait: People tend to assume that the only reason Goblin Slayer keeps her around is to draw in goblins. As shown in volume 3, she doesn't mind doing so if it's part of a plan, but she gets offended if people think that's all she contributes on a hunt or that Goblin Slayer doesn't care for her well-being when he does so.
  • Barrier Warrior: Her Protection miracle is her most used spell by far, remarkably versatile in application, and strong enough to prevent a Total Party Kill by an ogre's fireball (with effort). Goblin Slayer, of course, teaches her how to use it as a trap, and later on a legit combat-worthy spell by casting two Protections that sandwich and press the target into submission.
  • Bawdy Song: Hums the melody of an old traveling song about an adventurer attempting to cajole a princess into a one night stand on the way to the training grounds in Volume 6.
  • Beauty Is Never Tarnished: Averted in Volume 2 - a goblin champion crushes her by the waist and takes a chunk out of her shoulder with a single bite, shredding cloth, chainmail, and flesh alike. She is a bloody, twitching, and snot-dribbling mess, and it was only by Goblin Slayer's Heroic Second Wind does she avoid death and receive needed medical attention.
  • Beware the Nice Ones: The sweetest and most fragile professional adventurer you'll ever see, but she is capable of shocking ruthlessness in the later light novels.
  • Bi the Way: She frequently gets caught-up admiring other girls' figures. Volume 7 straight up says she had a small crush on Witch.
  • Blinded by the Light: The Holy Light miracle, first available to beginner Priests as a light source with no damaging capabilities. It is nevertheless one of her most commonly-used miracles, because its utility as a flashbang is just too good to pass up.
  • Break the Cutie: She was on the brink of lapsing into full-on catatonia after her first party is wiped out. Even though she has managed to move forward thanks to Goblin Slayer, she has never quite recovered from the experience.
  • Bring My Brown Pants:
    • On top of mentally breaking down from witnessing members of her first party get torn to pieces and molested, she wets herself as two goblins prepare to perform the same on her.
    • Happens once again in Volume 2 when Goblin Slayer's party approaches the closest so far to suffering the same fate, this time with a goblin champion preparing to literally eat her.
  • Brooding Boy, Gentle Girl: The "gentle girl" to Goblin Slayer's "brooding boy".
  • Buxom Is Better: When playing a tabletop game, she jumped at the chance to be a "Elf Sorceress", with her character's large cleavage being the focal point of her attention.
  • Chainmail Bikini: She tries one on when she has a day off with Cow Girl. The ceremonial dancing outfit she wears for the Harvest Festival is apparently also meant to be worn on the battlefield, though given how clerics are expected to wear only their vestments without any armor in this setting it's a little more understandable.
  • Chessmaster Sidekick: The Drama CDs and later volumes imply that Priestess has adopted Goblin Slayer's pragmatism, and unlike the grungy warrior her methods are not constricted by a lack of knowledge on non-goblin threats. In his absence she can be surprisingly cunning, confident, even ruthless. Once he comes into play again though, she happily defaults back into an obedient support.
  • Child Prodigy: Downplayed, but it is noted by more experienced characters that for just being out of the temple, she's able to use three miracles a day. And she learns more miracles as time goes on. For reference, Apprentice Cleric who started out at around the same time as Priestess is only able to use Holy Smite once a day.
  • Clingy Jealous Girl: Slightly. In volume 5, Dwarf Shaman jokes at Goblin Slayer that the resident herbalist of the mountain village would be a good wife for him, which leads Priestess to reflexively cut off their conversation to their surprise. In volume 8 she wakes up as Sword Maiden starts once again amorously entreating Goblin Slayer and rather curtly urges her to retire for the night. In both cases she remains oblivious or in denial of why she felt the need to cut in like that.
  • Combat Pragmatist: After spending so much time working with one of the scummiest fighters in the Frontier, it is inevitable that she picks up a few tricks on the way. Case in point, challenging a man-eating yeti to a race, then firing a sling projectile to kill him while his back was turned.
  • Conditioned to Accept Horror: After six months of countless goblin-slaying quests, the worst goblins have to offer doesn't faze her as much. She worries that she's simply growing numb to the atrocities.
  • Corrupt the Cutie: It's subtle, but as Priestess' compassion gradually rubs off on Goblin Slayer as they continue adventuring together, a little bit of him is taking root within her in return; corpses are now so second-nature that she cannot help but analyze them, and more of her exploits involving questionable usage of miracles are being conducted without Goblin Slayer's input. Tellingly, in Volume 9 she declines to give chase to a fleeing pack of yetis because they weren't goblins. High Elf Archer directly states that this is a sign of Goblin Slayer poisoning her thinking, which she walks back and insists was meant as a compliment when Priestess gets offended.
  • Covert Pervert: She ogles other women’s chests out of more than just envy, sings along to bawdy songs, and secretly is frustrated that Goblin Slayer doesn’t display sexual attraction to her.
  • Cowardly Lion: Is afraid of goblins after experiencing them at their worst first-hand and is very insecure about her abilities, but fights on because she agrees with Goblin Slayer that Someone Has to Do It and she has steadfast belief in her friends' abilities.
  • Crisis of Faith: In Volume 1 and again in Volume 7, traumatic fights with goblins leave Priestess questioning her position as a cleric of the Earth Mother. In a twist, her doubts as to her god's power/plans/benevolence are a secondary concern if at all; her real question is if someone with her baggage deserves to remain a priest.
  • Cute Witch: White Magician Girl, young, kind to everyone and looks adorable.
  • Declaration of Protection: She may feel indebted to Goblin Slayer for having saved her life, but her primary motivation for always staying by Goblin Slayer's side, whether he asks for it or not, is because she can't bring herself to leave this strange, driven man to continue journeying all by his lonesome. She believes he needs help in multiple senses of the word, and is wiling to be there to support him.
  • Delayed Reaction: In the manga when Goblin Slayer pays her a compliment for her skill with a sling, it takes her a second of blank confusion to process that he just praised her. Cue flustered flush.
  • Deer in the Headlights: Near-completely shuts down in shock and despair when Goblin Slayer gets nearly killed by the goblin champion in volume 2, leading to the rest of the party getting swarmed while she scrambled to collect herself enough to stammer out another miracle.
  • Deuteragonist: Later novels place a stronger emphasis on Priestess' growth, exploring more of her struggles independent of the main party, her mentality, and most importantly her hidden potential as Goblin Slayer's protégé.
  • Distracted by the Sexy: Often becomes very conscious of being around new women, sneaking glances at their figures to compare to her own and becoming very flustered and jealous if they outclass her.
  • Due to the Dead: As stated above, she is always meticulous in providing funerary rites to corpses she comes across, regardless of whether the body is a monster or fellow adventurer, for both pragmatic and moral reasons. In the beginning of volume 3, she refuses to loot killed goblins for extra weapons.
  • Dull Eyes of Unhappiness:
    • When High Elf Archer protests at having to smear goblin's blood over her body, Priestess replies with "You'll get used to it" while sporting these.
    • She has this expression the first time Goblin Slayer applied blood on her vestments.
  • Eaten Alive: In Volume 2, by a goblin champion; she gets better, thankfully.
  • Epic Flail: Subverted - in Volume 2, she admires one on display in the weapon shop, but when Goblin Slayer asks her if she wants to use it she immediately concludes that she'd just brain herself with it and puts it down. In Volume 3, Priestess receives one and even trains with it, but it's just a prop for a ceremonial dance, and when she goes to fight goblins later that night, she mostly uses it as a spell focus like her sounding staff.
  • Everyone Can See It: While she may not be aware of her own feelings yet, everyone else in town definitely are. Although typically, reactions to her loyalty to Goblin Slayer are that of bemusement than anything else.
  • Everyone's Baby Sister: Being The Baby of the Bunch and a White Magician Girl, Priestess's party members tend to be every protective of her and feel obligated to push themselves when they see her pulling her own weight. By Volume 6, Priestess has become this to the majority of the Adventurer's Guild, as many of the adventurers didn't take too kindly of Wizard Boy picking on her for failing to get a promotion, granted it did help that some of his insults were directed to clerics in general.
  • Exact Words: In Volume 7, Priestess is forbidden by the Earth Mother to ever use Purify Liquid as a weapon on a living being after she nearly kills a goblin shaman with it. But she never states Priestess was forbidden from using the miracle on spilled blood since it's outside a living being. So Priestess is able to use Purify Liquid on the blood spilled on the floor used to fuel a goblin priest's spells to cut off his spells.
    • In volume 9 she challenges the leader of the Ice Witch's Yetis to a race with the victor taking ownership of the loser's life in lieu of direct combat, with the condition being that neither could touch the other to impede them, then brains him from behind with a sling. When the rest of the party stare at her in shock, she defends herself by pointing out she didn't directly touch him.
  • Expy: To the Priestess of Dragon Quest III, though her hat and color scheme were changed up in the transition from the web novel to light novel.
  • Extreme Doormat: Towards Goblin Slayer - after the latter makes her be goblin bait yet again in Volume 3 to no real push-back from her, High Elf Archer jokes that Goblin Slayer could punch Priestess in the face and she would forgive him in a heartbeat, and Priestess stammers a laugh in chagrined affirmation, to her friend's disgust.
  • Face Your Fears: Every goblin quest is this for her, as even if she has not experienced the full brunt of their sadism, what she has seen and brushed against has lightly traumatized her despite her resolve to keep fighting.
  • Fantastic Light Source: Her Holy Light spell was cast on a giant alligator's tail to draw goblins' attention towards it.
  • Flashback Echo: Suffers these throughout the story, especially whenever she observes goblins at their worst. It shows just how much the events of her first quest left her mentally scarred, so it's understandable. The worst of them come during the tower expedition of Volume 7, when she gets so tripped up by constant remembrances of that disastrous first quest that she constantly on the brink of shutting own in each goblin encounter.
  • Forgotten First Meeting: Priestess' actual first encounter with Goblin Slayer is at the end of Year One volume 1, when the man is brought to the temple of the Earth Mother after passing out from his injuries defending Chosen Heroine's hamlet from a goblin wanderer band. The then 10-year-old Priestess was the only acolyte free to tend to his wounds, and her overwhelming concern for the young adventurer was so great she unconsciously used her first miracle to heal the worst of his injuries. She passed out afterwards and largely forgot the whole incident as an odd dream.
    • This actually extends to several of the Adventurer's Guild members like Spearman, Witch, and Heavy Warrior's party that also stayed at the temple of the Earth Mother with Goblin Slayer after they finished their own mission fighting against the rock eater. Justified with Witch and Heavy Warrior's party as she didn't directly interact with them, although she curiously did forget about Spearman, the one who brought Goblin Slayer to her for care and she recognized as the adventurer that killed the rock eater.
  • Good Is Not Dumb: Sweet and wide-eyed as she may be, Priestess has spent enough time under Goblin Slayer's wing to become an effective partner and make snap judgements for herself. Even before her first party was wiped out, Priestess voiced hesitations at going into the goblin nest unprepared unlike the rest of the party.
  • Hair of Gold, Heart of Gold: A mane of sunlight yellow tresses, to go along with an All-Loving Heroine attitude.
  • Healing Hands: Has a “Heal” spell, but in the beginning it could only fix skin-deep injuries and hasn’t seen much use since.
  • Heroic Resolve: When the Ogre's fireball begins to overpower her Protection, it is the thought that she is the only thing separating her new party from a fiery death that gives her the strength to dip down and acheive a state of Overcasting to maintain the defense.
  • Heroic RRoD: In the light novels, it's explained that spellcasting connects a magic-user's soul to whatever source of power they draw from, and using too many spells back-to-back causes extreme physical strain. An even bigger example is the 'Overcasting' phenomenon, wherein casters open their souls completely to be able to perform extra-strength magic and even cast extra spells after using up their daily allotment, at the risk of killing themselves. Tapping into this is what lets Pristess block the ogre's Fireball in Volume 1.
  • Heroic Self-Deprecation: In Volume 6 after being passed over for promotion to Steel and getting harassed by Wizard Boy, she begins to doubt her potential as an adventurer, minimizing her contributions in past missions and thinking she really is coasting on her Silver-ranked friends, despite their arguments to the contrary.
  • Hero-Worshipper: Is well aware of Sword Maiden's reputation, and idolized her enough to freak out at the prospect of meeting her for the first time and admonished Goblin Slayer sharply for not showing her proper respect in volume 2.
  • Human Pack Mule: Downplayed, but Priestess is the one handing out waterskins and field rations when the party takes a break in dungeon-delving, and if she runs low on spells during a big fight her secondary role is to organize and pass along backup weapons to the others.
  • Indirect Kiss: Priestess gets flustered when Goblin Slayer tells her to take a drink and hands over the waterskin she'd given him to re-hydrate after a skirmish with goblins.
  • Innocent Blue Eyes: Sky-blue and open, reflecting her guileless, nurturing, optimistic nature.
  • It Gets Easier: Discussed in Volume 6, after almost a year and a half of adventuring Priestess is starting to get numb to the atrocities goblins commit, and she is horrified to realize this, fearing that it will lead to her outlook getting warped and her alertness to their threat getting unconsciously lowered.
  • Lethal Harmless Powers: A White Magician Girl without Light 'em Up powers sounds like someone with no offensive value. But Goblin Slayer shows how nasty her miracles can be when used differently.
    • Her Holy Light miracle is used as a flashbang by Goblin Slayer such as in the first chapter, where he uses it with a rope trap to make a hobgoblin trip and leaving it vulnerable to Goblin Slayer to finish off.
    • When Goblin Slayer torches an old elven (wooden) fortress, he makes Priestess seal the only entrance with Protection to burn or suffocate all goblins inside.
    • When the goblin lord flees the battle after his army was annihilated by adventurers, Priestess uses two Protection barriers to crush the lord.
    • The nastiest example of this by far happens in Volume 7 where she panics and casts Purify Liquid on a goblin shaman that had incapacitated the rest of the company, turning his blood into water and nearly killing him through hydro-poisoning. Earth Mother's sudden intervention and the shock of what exactly she is capable of sends Priestess into a mini-Heroic BSoD, and later that night the goddess herself appears before Priestess directly in a vision to tell her to never abuse her spells like that again, or else she'll be denied blessings for the rest of her life.
  • The Load: Subverted; as the youngest and most inexperienced member of Goblin Slayer's party with no physical capabilities, she can be considered out of her league among her Silver-ranked companions. However, in a world where every magic user short of a Platinum-ranked adventurer can only cast spells a few times a day at best, she remains a valued member of the team for being able to cast miracles at all, which may be more than enough to tip the scales in a make-or-break situation (and does).
  • Lotus-Eater Machine: From Vol. 9, Ice Witch casts an illusion on Priestess to sway the girl into handing over a silver arrow that could kill the enchantress. Priestess finds herself naked and in front of Goblin Slayer, who proceeds to give her an Affectionate Gesture to the Head while showering her with praise and concern. She comes to her senses almost immediately because the real Goblin Slayer would be too inept at expressing himself to behave in the manner she desires most.
  • Luminescent Blush: Her entire face turns deep red in the manga when Goblin Slayer begins praising her.
  • Magic Staff: Has one for her magic and as a last-ditch melee weapon, resembling a khakkhara (a.k.a. a sounding staff).
  • The McCoy: Acts as one to Goblin Slayer; while the rest just figure he is who he is, Priestess takes the time to lecture him when she thinks he is going too far. And even when he shows his annoyance, she isn't the type to back down.
  • The Medic: Trained from childhood in first aid, and has healing spells in her repertoire, though in practice they are presently too weak to be practical and she’s better off focusing her magic on preventing damages and then treating people by hand.
  • Mission from God: She receives a vision from the Earth Mother in Volume 3 to assist Goblin Slayer against the Dark Elf.
  • Modesty Bedsheet: She and Goblin Slayer both take care not to let her blanket slip past her upper chest the morning after they perform the Resurrection miracle.
  • Modesty Shorts: As seen in the page image, she wears ruffled black mini shorts in her standard attire.
  • Modesty Towel: Every time she is shown in the bath, she brings a towel into the water, in contrast with her bathing partners.
  • Morality Pet: It is becoming increasingly apparent that she is this for Goblin Slayer, being his McCoy and all. Not to mention that recently, direct threats upon her life has had Goblin Slayer react... violently.
  • My God, What Have I Done?: Occasionally has these moments due to the way Goblin Slayer has her using her miracles. Only gets worse when she goes to the temple and she is granted even more, making her wonder why the Earth Mother would grant her these miracles if they were being used in such a way. This reaches its absolute peak in Volume 7 when she casts Purify Liquid on a goblin shaman's injured shoulder, converting all the blood inside his body into pure water. Not only was Earth Mother's immediate admonishment devastating to receive, but the fact that Priestess was capable of such a deliberate act of violence and bloodlust left her feeling unworthy of her faith afterwards.
  • My Significance Sense Is Tingling: Priestess is eventually stated to possess a "Revelation" ability, which randomly gives her flashes of insight into the machinations of the world around her starting at least as early as Volume 2. At first it mostly just lets her figure out the hidden motives of people attempting to wheedle her in conversations, but by volume 8 she is using it to anticipate incoming ambushes and traps and pinpoint which goblins in a horde are possessed of unusual powers at a glance. This ability is explicitly magical in nature, though it doesn't cut into her spells per day, and is likely a holdover of when she was Illusion's favored mortal before being replaced with Chosen Heroine.
  • Naïve Newcomer: Fresh from the Temple, and is seen getting her Guild tag in the first chapter of the light novel.
  • Nice Girl: In spite of having being traumatized by her first quest, she remains the warm and kind ray of sunshine in Goblin Slayer's life that allows him to finally connect to humanity.
  • No Periods, Period: Averted - she has on more than one occasion sat out a quest because she happened to be on the rag.
  • No-Sell: She is the only member of the party able to shake of the Volume 7 shaman's Sleep Cloud spell.
  • Not Afraid of You Anymore: One major milestone of her power and mental fortitude comes when she traps a goblin lord with her barrier spells and marches up to it resolute, not flinching at all from its thrashing and screamed, obscene threats.
  • Not So Different: While Priestess is happy to have achieved Steel rank in Vol. 6 for her deeds at the training camp, she's too hung up on the fact that she let a band of goblins escape. High Elf Archer, perhaps realizing what this entails, hastily reminds her that every adventurer is different - Goblin Slayer's accomplishments involve eradicating goblins; Priestess' accomplishments involve saving lives. What did the blonde girl think to herself in response?
    Priestess: I see.
  • Not the Intended Use: Her miracles are often used in ways not the usual purpose, such as using Holy Light as a flashbang or Protection as a trap. Her Purify Liquid in particular is normally used to purify water of contaminants, but the miracle works on anything with water...including blood, as she discovers to her horror when she nearly hydro-poisons a goblin shaman to death.
  • #1 Dime: Her chainmail shirt; purchasing it was the first action she took that Goblin Slayer praised her for, and to hold onto that memory she keeps it through a scolding by her Mother Superior, and insists on having it patched instead of replaced even against Goblin Slayer's own suggestion. In volume 8 she weeps inconsolably when Princess steals it and, later in the labyrinth, can't make up her mind if she should be happier at recovering it or the Princess from the goblins in one piece.
  • Oh, Crap!: In Volume 2, Priestess, a devout member of her faith, completely loses her nerves upon realizing Goblin Slayer was taking the team to meet with Archbishop Sword Maiden.
  • Only Sane Man: Of her original party. Warrior, Fighter, and especially Wizard saw purchasing extra equipment as a pointless expense, and brushed off her attempts at extra vigilance and caution as her being jumpy.
  • Parental Abandonment: She is an orphan. The temple acts as a priesthood school as well as an orphanage to orphans like her.
  • The Penance: In volume 8 she resolves to give up the pink pearl she gets as an extra reward from the sea serpent quest as an offering to the Earth Mother to apologize for misusing her Purify miracle against the goblins in the previous volume.
  • Perpetual Poverty: Priestess' sect has a vow of poverty in place, so things like a steam bath are a rarity for her to indulge in.
  • Plucky Girl: After her disastrous first quest, it's impressive that she still chooses to remain an Adventurer, and stand by Goblin Slayer no less.
  • The Poorly Chosen One: Played with - Priestess started out as a favored soul of Illusion, but lost her karmic status not through any fault of her own, but because Illusion herself critically fumbled her Chance Roll like she almost always does. This fumbling likely included Priestess' first party's Suicidal Overconfidence to go into the goblin den with no plan or supplies. She would have ended up meeting a disgraceful end like so many other would-be heroines before and after her... had Goblin Slayer not appeared at the last second and altered her fate completely (though Illusion had already given her up for lost and started planning a new campaign). Although later on, it's confirmed Priestess does have a "Revelation" ability, something that Illusion likely gave her when she was a favored soul.
  • Pragmatic Hero: Becoming more of one as she is under Goblin Slayer's wing. She got chewed out quite a bit by her superior at the church for wearing chainmail, and she uses miracles normally meant for protection as a weapon (albeit under Goblin Slayer's direction). Notably she has also ignored Goblin Slayer's instructions to ensure she can properly protect him too, such as not using a third Protection spell to sandwich the Goblin Lord to heal a heavily wounded Goblin Slayer.
  • Prone to Tears: Always noted by others to be frail and delicate-looking, and is rather prone to shedding tears and going red-faced when troubled. Which happens often, including whenever Goblin Slayer is being callous. Still, she can and does maintain her assertiveness while tearing up all the same.
  • Rank Up:
    • Gets promoted to Obsidian-rank due to her involvement in killing the ogre.
    • She becomes Steel-ranked at the end of Volume 6, after leading several other novice adventurers to counterattack an inbound goblin horde gunning for the training camp construction crew, after being denied promotion in the beginning of the book on the assumption by the Guild officials that she was being carried in all her quests by her silver-ranked friends.
  • The Reliable One: She does not carry the combat skills or flash her other party members possess, but she plays her role as a proper support both in and outside of battle. Goblin Slayer in particular is implied to value her highly as a partner, as many of his major offensive maneuvers can only be performed knowing Priestess can cast the right miracle for the job.
  • Rude Hero, Nice Sidekick: She's the "Nice Sidekick" to almost everyone else in the party, but this is especially true in regards to Goblin Slayer, who wouldn't give formalities and proper conduct the time of day.
  • Sensor Character: By volume 8, Priestess' Revelation ability is developed enough to feel goblins about to come after her from behind walls and doors. Goblin Slayer is very quick to put her talent to use pinpointing goblin gangs in the labyrinth, and identifying shamans and priests among them.
  • Ship Tease: Has her share with Goblin Slayer; some of the other characters are explicitly jealous of her and question the nature of her relationship with Goblin Slayer. Strangers assume their conversations are lovers' quarrels. Though apparently she herself is largely oblivious to it. Even compared to his interactions with other female characters, Goblin Slayer's exchanges with her are characterized by a uniquely high level of trust.
    • During the celebration after the climactic battle of the first light novel, she takes the opportunity to demand a reward from him - to show her his true face. She appreciates what she sees.
    • She has the honor(?) of sharing the same bed with him while both are naked, snuggling him in her sleep.
    • Priestess and Goblin Slayer spend a day together to rest after their first encounter with the sewer labyrinth's goblin champion, and the scenes play out very much like a traditional date. Furthermore, Goblin Slayer unexpectedly opens up and confides to Priestess about his own insecurities before forcing himself to behave like normal.
    • The end of Volume 5 has the party return to the border town after completing their latest mission in the middle of the New Year/Winter Solstice celebrations. Goblin Slayer spends the night standing guard for snooping goblins outside of town during the festivities, a practice he's apparently made a tradition of since he became an adventurer. This year though, Priestess is there to bring him supper and join him on goblin-watch, a move that we are told has the full blessings and support of Guild Girl and Cow Girl.
  • Silk Hiding Steel: Even in her earliest days on the job, there had been hints of an iron will lurking beneath her meek, kindly demeanor. Starting from her decision to continue fighting horrors at Goblin Slayer's side, she proves herself time and time again to be a tougher girl than most would give credit for, with more than a dash of cunning for good measure. This makes her an easy opponent to underestimate, and all the more dangerous for it.
  • Sleep Cute: Has a small habit of napping while propped against Goblin Slayer. He not only allows it, but warns other people of waking her.
    • She snoozes peacefully against Goblin Slayer's shoulder after the Raid on the Farm ended.
    • Goblin Slayer finds himself in a large bed, and uncovers his sheets to examine his healed wounds only to find Priestess hugging his waist. This is a slightly different example of the trope, given that both were naked at the time.
  • Smells Sexy: According to Cow Girl, Priestess has a naturally light, girlish, and flowery scent, which she expresses jealousy over.
  • Sole Survivor: Of her first party, she's the only one still alive and adventuring after the goblin nest mission went pear-shaped. The martial artist survived, but is so broken by the experience she won't likely be returning to the field.
  • Squishy Wizard: Exaggerated Trope, especially given she's a cleric. She is tiny, frail, can barely do any appreciable amount of physical damage to low-level monsters, and is driven to exhaustion by the pace Goblin Slayer sets, often falling dead asleep immediately after or even on the way into town after a mission. Casting and maintaining spells makes her sweat and pant with exertion, something not even other rookies struggle with.
  • Staring Down Cthulhu: Chapter 15 of the manga has her successfully pin down a Goblin Lord. The indignant monster raised hell in an attempt to scare her off, only to be met with a steely gaze that gave him pause.
  • Stone Wall: Being the party's Barrier Warrior, Priestess has the strongest defensive capabilities, but in exchange her offensive abilities are rather limited.
  • Story-Breaker Power: Her Purify Liquid miracle turns out be this through Not the Intended Use. If she cast this on a living being, then they would died from hydro-poisoning due to the miracle purifying their blood, like when she nearly kills a goblin shaman in this manner. This would mean she can instantly kill any living creature, which would be very helpful against particular difficult monsters like ogres, rock eaters, and demons. Naturally, due to literally Divine Intervention, she is forbidden to use this miracle in this manner ever again.
  • Stripperiffic: In Volume 3, she was given the responsibility for performing a ceremonial dance at the Harvest Festival's main event, which requires wearing a very skimpy dancer outfit that she didn't have time to change out of once goblins crashed the celebrations.
  • Suffer the Slings: Starts using these in Volume 3 due to the limited offensive potential of her spell list.
  • Supporting Protagonist: While the story shifts perspectives frequently, much of the adventures are presented through Priestess' point of view, meaning the audience is more privy to her thoughts about Goblin Slayer than to Goblin Slayer's himself.
  • Support Party Member: Has no real offensive spells and her weapon skill is very light, so her main contribution in fights his holding back goblins with her shields and momentarily disabling them.
  • Survivor Guilt: She may have only known her original party for a day, but their deaths, and mental state weigh heavily on her. Six months after the event, she still has nightmares about the events and wonders what could have been and such. She even admits to Wizard's grave she cannot bear to visit Fighter to check on her rehabilitation because of her Survivor Guilt.
  • Sword and Sorcerer: Was in this dynamic for the brief time she and Goblin Slayer adventured with only the two of them.
  • Tabletop Games: She plays one with Cow Girl, Guild Girl, High Elf Archer, and Inspector as an "Elf Sorceress" while Padfoot Waitress watched them.
  • These Hands Have Killed: She never actually killed a goblin by herself or through direct means until Volume 7. The shock of doing so and the bloodlust she discovered when she did caused her to think herself unworthy of her faith.
  • Took a Level in Badass: In process. Gains a new spell (and thus likely literally gained a level) after her first job, has started wearing armor, and is learning how to use her magic for both defense and offense. She's come a long way since as Goblin Slayer's partner, from a pitiful fledgling to an adventurer capable of maintaining a level head under duress and blocking powerful spells.
  • Tsundere: A very downplayed Type B; Priestess is an extremely gentle and loving person, very deferential towards Goblin Slayer, is more oblivious than in denial about her romantic feelings, and never gets overly or arbitrarily aggressive, but she has lost her temper and snapped at Goblin Slayer for not properly interacting with her or others socially on a number of occasions.
  • Undying Loyalty: No matter the objections she may raise when it comes to Goblin Slayer's methods and attitude, she will be the first to come to his aid.
  • Virgin Power: After a difficult and tiring battle in the sewers of Water Town, the Resurrection miracle is cast on Goblin Slayer to help him recover. The miracle only works by sharing the bed with a virgin, which in this case was Priestess.
  • Vomiting Cop: Her first goblin slaying quest was a barrage of terrorizing gut punches, the final straw that drove her to heaving was seeing the mangled remains of Warrior after narrowly being saved.
  • The Watson: Being the youngest and freshest member of the group, Priestess is likely to ask questions regarding the circumstances or goblin behavior, basically playing the Watson role to Goblin Slayer's Holmes.
  • Weight Woe: In Vol. 6 she explains to Lizard Priest she feels she's put on a little weight in the year she's spent adventuring.
  • What Beautiful Eyes!: In Vol. 6, her eyes are noted by Goblin Slayer to shine in the moonlight like glass beads. Coming from him, it's almost inspired.
  • What If?: In-Universe example, during the first several months of her partnership with Goblin Slayer she often had dreams about what her life would have been like if her original party survived their first mission, or if she had been taken by the goblins before being saved.
  • What Is This Feeling?: As dense about interpreting her own emotions as any male Harem Genre protagonist, even in Volume 5, when she finally notices how she keeps getting hot flashes and light-headedness from being alone with Goblin Slayer and hating the idea of being separated from him, but couldn't figure out why.
  • White Magician Girl: Healing magic and protective spells are her forte.
  • Why Did It Have to Be Snakes?: Deconstructed in a subtle manner. She's doing better than most goblin survivors, and hunts the critters on a near-daily basis to the point one might even not realize she's still afraid of them. In truth though, extermination quests put her in a precarious mental state that can be pushed too far in certain conditions. She manages alright with Goblin Slayer nearby, but if he were to collapse in battle...
  • Won't Take "Yes" for an Answer: When she catches Goblin Slayer performing a stakeout outside of town during a New Year's party, she rhetorically asks if he thinks watching for goblins is more important than resting properly and spending time with friends, then starts up a scathing diatribe before she registers that he answered her with a "No."
  • You Are Better Than You Think You Are: Is constantly second-guessing her aptitude and contributions on quests, and the rest of her party need to reaffirm how essential and valued she is in the team, even when she just saved their lives.
  • Zettai Ryouiki: Her cleric uniform, which is otherwise quite modest, is a Class A example with its thigh-high boots and ruffled mini shorts.

    Cow Girl 

Voiced by: Yuka Iguchi (Japanese), Brittany Lauda (English)

https://static.tvtropes.org/pmwiki/pub/images/cow_girl_anime.png
The only things that matter to her are the weather, the animals, the crops...and him.

Goblin Slayer's childhood friend, who works on her uncle's farm where Goblin Slayer stays.


  • Adaptational Curves: While she is big in the Light Novels, Manga, and Anime its pronounced in the anime. The increase in size is subtle though. Comparing her first appearance in the manga and anime together she goes from at least bigger than a D or E cup in the manga to a size so large it rests fully on the windowsill.
  • Beneath the Mask: She makes an effort to remain upbeat, but when alone she reveals a pensive, melancholy side that is still beating herself up over never apologizing to Goblin Slayer for the fight they had just before the goblin attack, that is worried sick about Goblin Slayer on his hunts, and that grieves for the village she barely remembers.
  • Blatant Lies: She passes off her linking arms with Goblin Slayer on the way to the harvest festival as sticking together in the crowded town. Goblin Slayer points out they're still on the empty road leading into town, to which Cow Girl splutters and says she's just getting ready to run into the throng well ahead of time.
  • Cannot Spit It Out: She has never properly confessed her feelings for Goblin Slayer after having lived with each other for years, mostly because she knows it would be a futile effort. A literal example occurs in Volume 3 - she asks Goblin Slayer to place the ring he bought for her on her ring finger, but couldn't bring herself to say she wanted it to be the left onenote .
  • Chainmail Bikini: She tries one on when she has a day off with Priestess.
  • Childhood Friends: Obviously, with Goblin Slayer. However, they had been separated at the age of eight since she left their hometown to work, just before the fateful raid occurred. The boy she knew quietly disappeared afterwards, only to show up on her uncle's farm five years later as... well, Goblin Slayer.
  • Childhood Marriage Promise: In Volume 7 she asks Goblin Slayer if he remembers making one, and when he answers in the negative she tries to walk the question back as just a joke.
  • Cool Big Sis: Priestess looks up to her as one for her bold yet down-to-earth approach to life.
  • Cute Clumsy Girl: Definitely one back in Year One, where her skittishness caused her to lock up around new people and take spills whenever startled. Her embarrassment and attempts to play off her stumbles just added to her cute vulnerability at that age.
  • Damsel in Distress: At the end of volume 1, her farm is the first target of a goblin army led by a Lord, and her refusal to abandon it or let Goblin Slayer fight them by himself leads to him recruiting the rest of the Adventuring Guild to defend it. In volume 9 Goblin Slayer gets asked to escort her while she makes a delivery up north while the rest of the party go to fight Ice Witch with Rookie Warrior, Apprentice Cleric, and Rabbit Ranger, and then they get ambushed by goblins led by an Ogre out for revenge for his brother.
  • A Day in the Limelight: Normally a character who cannot join Goblin Slayer on his adventures, a good portion of Volume 3 is devoted to her and her morning date at the Harvest Festival.
  • D-Cup Distress: Internally expresses jealously of Priestess' slender physique a few times early in the light novels.
  • Expository Hairstyle Change: In the past, she grew her hair out over the five years since she first heard of her hometown's destruction. She was still suffering grief and loneliness, and her uncut bangs made it convenient to not have to look anyone in the eye. She returns to her original hairstyle after she resolves to remain by Goblin Slayer's side.
  • Expy: Cow Girl's placeholder in the original web novel was Aki Mikage - despite the different hair colors, Cow Girl has Aki's hair-style, works on a dairy farm and has unrequited affections for the male protagonist.
  • Fanservice Pack: She's busty from the beginning, but she gets progressively bustier from the light novel illustrations to the manga and in turn to the anime.
  • Farmer's Daughter: Technically niece, but it fits, and makes her Uncle all the more protective of her.
  • Friendless Background: Though as a very young child she had Goblin Slayer at least as a playmate, after the destruction of her village and Goblin Slayer’s “adoption” by Burglar, she spent the years from age eight to thirteen mourning on her uncle’s farm and hiding from the outside world until Goblin Slayer returned to join the guild, then went from ages thirteen to eighteen hanging off him exclusively. When told by her uncle to spend time with friends in Volume 4, she is stumped to think of one, as up to that point even her relationship with Guild Girl and Goblin Slayer’s party was largely distant.
  • Freudian Slip: Cow Girl almost calls her Uncle "Father" when he walks in on her freaking out over what to put on for her date with Goblin Slayer on the morning of the Harvest Festival.
  • Gag Boobs: Her bust is comically large and her very first image in the light novel has her pressing her bare chest out to the viewer. Taken Up to Eleven when she tried on a Chainmail Bikini and was literally popping out of the top, and in the anime the adaption of the prior mention scene has her breasts literally flopping over the window ledge before bouncing back to her.
  • Green-Eyed Monster: She isn't very fond of Priestess at first to put it lightly. Later in the light novel she warms up to the girl though, likely as appreciation for what she has done to protect Goblin Slayer's life.
  • Going Down with the Ship: The farm is her livelihood, her home, the last remnant of her family, and the only thing really anchoring Goblin Slayer to her and their past. When goblins threaten to encroach on it, she refuses to flee to safety, as losing it would effectively end her life either way.
  • Happily Adopted: Her uncle ended up becoming her guardian after the goblin raid destroyed her home ten years ago. Though the two have butted heads occasionally (especially in regards to Goblin Slayer coming back into her life), Cow Girl is thankful that the man is willing to put up with her, and works her hardest to pay him back. Her uncle on his part tries his best to be her surrogate father.
  • Heroes Want Redheads: The only prominent character with red hair, and initially had the deepest relationship with Goblin Slayer due to their shared past.
  • Holding Hands: She often takes Goblin Slayer's hand when they walk together or talk comfortably.
  • Home Sweet Home: She is Goblin Slayer's domestic anchor: the person he returns to after a long tiring mission, who goes out of her way to alleviate his stress with kindness and patience. It is also the reason why she refuses to abandon her farm when it gets threatened by a goblin army: it symbolizes the possibility of a normal life for him (no matter how distant that possibility might be).
  • I Coulda Been a Contender!: Reflects back on how as kids Goblin Slayer’s drive to become an adventurer was so compelling that she began to share in it, until the loss of their village and his disappearance made her decide to stay on her uncle’s farm in grief. When he comes back her mentality has become so domestic that all she decides to do is provide him a home and support. Nowadays she admits she probably wouldn’t have been cut out for the adventurer life, but she can’t help but play What-If from time to time.
  • Important Haircut: She let her hair grow long out of depression over the destruction of her home village. When Goblin Slayer reentered her life, and Witch made a suggestion to cut her hair, Cow Girl returned to the bob cut she had at eight to mark the end of her mourning and show her conviction to rebuild her life with her old childhood friend and love.
  • Insecure Love Interest: Feels guilty for the fight she and Goblin Slayer had over 10 years later, convinces herself that almost every girl she meets would be a better fit for the man she loves than her, and she still can't bring herself to be straightforward about her feelings towards him.
  • It's All My Fault: Blames herself for Goblin Slayer's current state, thinking that if she had brought him with her to the city when they were kids he would have never experienced what he did.
  • I Will Wait for You: She has made it clear to Goblin Slayer that she will always be waiting for him after every mission, and if he ever decides to quit adventuring, will be there waiting to live a normal life together.
  • Lady and Knight: Muses on if she and Goblin Slayer look the part on their date to the harvest festival. She dismisses the thought until she considers that, technically, he's a high-ranking adventurer and she's related to a landowner.
  • Lap Pillow: While Goblin Slayer was recuperating from the fight with the ogre in Chapter 10 of the manga, she drags him into one during a moment of peace.
  • Meaningful Name: Beyond the Everyone Calls Him "Barkeep" that the rest of the cast have, cows and women with large breasts are often euphemistically linked in Japanese.
  • The Millstone: Feels like this in volume 9 when goblins chase her and Goblin Slayer into an abandoned town; she can't do anything to fight and keeps giving away their position when she screams or slips. Goblin Slayer insists that an extra pair of eyes and a thinking brain is never a detriment when trying to outwit or outmaneuver monsters.
  • Modesty Bedsheet: She greets Goblin Slayer first thing every morning before anything else, including getting dressed. Sometimes she'll put on underwear beforehand, on other occasions she'll just keep a hold of her blanket as she gets out of bed.
  • Ms. Fanservice: Aside from the Farmer's Daughter aesthetic, she regularly sleeps in the nude. Neither the light novel nor the manga hesitated to show this habit off along with her assets upon her introduction.
  • My Girl Back Home: Downplayed - Goblin Slayer regularly stays at her farm when he isn't working, and doesn't talk about her to others outside of necessity. Cow Girl still has the functional elements of one; a very close relationship, constantly worrying about his dangerous and frankly unhealthy pursuits, being the subject of Goblin Slayer's concerns when it comes to her safety and well-being, and representing a home and peaceful life for him to return to.
  • My Greatest Failure: In the Year One manga, Cow Girl was haunted by something in her past. She had a neighbor two years older than her that she had a crush on. She told him she was going to help at her uncle's farm and was hoping he'd ask to come along. Instead of that, the two got into a verbal fight which led to her going alone and never seeing him again after the slaughter of the village. Thinking that he died and it was her fault led to her becoming an introverted homebody for years. She got better after she found out he was alive and invited him to live with her.
  • Nonindicative Name: Due to the way that the series uses Race and Class Title combinations as names for characters, and its RPG Verse nature, one is initially inclined from her name to think that she's a literal cow girl — as in a Cute Monster Girl with a bovine motif. She's not - she's called "Cow Girl" because she's a farm girl who raises cattle and is very buxom, adding another layer to the moniker.
  • Only Friend: With Goblin Slayer for a good majority of their lives together. This example actually ran both ways; Cow Girl, despite being the warmer of the two, is ironically even less outgoing than the town's leather-bound loner. She busies herself with work, but her uncle's concern for her makes it clear Cow Girl is just making excuses to stay within the farm. To further the irony, it is thanks to Goblin Slayer's own newfound connections that she gets to widen her social circle.
  • Overalls and Gingham: Despite living in a Medieval European Fantasy setting, she wears a set of dungarees over a white blouse in her usual outfit.
  • Parting Words Regret: Before Cow Girl left the village with her uncle, she had every intention of inviting Goblin Slayer to come join her. However, he snapped at her in a fit of childish jealousy, to which she shouted back in an equally-immature manner until both parted ways in tears. This squabble will come to plague her for years to come.
  • Protectorate: Is one for Goblin Slayer. He sleeps inside the farm's stables and makes it his base of operations when he can easily afford better housing, and keeps vigilant by doing security checks on the premises daily. As the one remaining aspect of their ruined village left, he has no intention of losing her like he lost everyone else.
  • Rose-Haired Sweetie: Her hair is a soft red, and she is one of the gentlest and mild-mannered supporting characters in the whole series.
  • Ship Tease: With her Childhood Friend, Goblin Slayer.
    • She regularly treats Goblin Slayer to a Lap Pillow or an Ear Cleaning whenever he's not on the job, both signs of close intimacy in Asian cultures.
    • Of all the members of the cast, Cow Girl is the most capable at interpreting Goblin Slayer's expressions, having known him the longest. She easily picks up cues left unnoticed by other characters, implying that Goblin Slayer is more emotive and boyish than initially believed.
    • While their chances of ever marrying is hopelessly feeble with Goblin Slayer as he is now, their domestic roles on the farm are akin to those of a (distant) husband and wife.
  • Shrinking Violet: Was one in the past. The deaths of her family and friends left her with crippled self-esteem and social anxiety - she couldn't bear to make eye contact with strangers, and frequently thought of herself as a burden on her uncle. In the present, while she is far more confident and easy-going, she’s still quite introverted and tends to subconsciously shy away from going out among people.
  • Smells Sexy: Wizard Boy thinks she has a naturally sweet scent, with an undertone of fresh grass.
  • Sole Survivor: The only other survivor of her hometown besides Goblin Slayer, by virtue of working out of town just before the goblin horde ravaged everything.
  • Stronger Than They Look: Likes to say this about herself, and certainly does have an easier time lifting pallets and pulling carts than one would expect.
  • Survivor Guilt: Most obvious in Goblin Slayer Side Story: Year One, after discovering her entire town, family, friends, just about everyone she knew was killed, tortured, rape, etc while she luckily was away, she became horribly depressed; plagued by anxiety and regret. Discovering her Boy Next Door was actually alive, his presence helped her grow and over come her regrets.
  • Tabletop Games: She plays one with Priestess, Guild Girl, High Elf Archer, and Inspector as a "Human Knight" while Padfoot Waitress watched them.
  • Tearful Smile: After her tears at the thought of abandoning the farm and Goblin Slayer to an approaching horde get him to relent on making her leave and promise to think of a way to assure victory, she manages to muster a watery smile between sobs for him as he heads out to the Guild.
  • The Tease: First thing she does when she gets out of bed each morning is greet Goblin Slayer before putting on any clothes. In volume 4 her idea for having fun on her day off is to troll Smith Apprentice by offering to model a Chainmail Bikini with Priestess.
  • Together in Death: When Goblin Slayer admits that he still intends to fight the goblin army coming for the farm even after claiming it would be a Suicide Mission and pleading with her to flee, she insists on going down with him and their home rather than leaving them to their fate.
  • True Blue Femininity: Her mother's dress that her uncle passes on to her is a classy, billowy, ocean-blue number.
  • Unkempt Beauty: Has messy hair and usually wears baggy farm clothing, but still looks beautiful.
  • What If?: Often catches herself thinking of how things could have been different the night goblins attacked her home village; if she stayed home, if she went with Goblin Slayer, if they had switched places, would she have died, would she have become like him, would he have died? She can't bear to think too deeply on it, but also can't stop herself.
  • Workaholic: Has a habit of burying herself in chores, carried over from her first few years on the farm spent trying to forget the loss of her hometown. When her uncle tells her to take a day off, she reflexively resists before catching herself and questioning why she is reacting like that.
  • Younger Than They Look: In Year One; Cow Girl is impossibly just as full-figured at age thirteen as she is at eighteen, and her uncut hair and despondent demeanor in the prequel more often than not makes her seem older back then than in the current time period.

    High Elf Archer 

Voiced by: Nao Touyama (Japanese), Mallorie Rodak (English)

https://static.tvtropes.org/pmwiki/pub/images/high_elf_archer_anime.png
Ignorance is bliss, for learning is the highest joy.

A Silver-ranked adventurer who left her elven home to explore what the outside world is like. Comes to the Guild in search of Goblin Slayer along with Dwarf Shaman and Lizard Priest to ask for his assistance.


  • A-Cup Angst: Really doesn't take the Dwarf's comments about her "anvil" well. Taken Up to Eleven when Guild Girl takes her shopping to explain underwear and she's exposed to how underdeveloped she really is; that and Elf women are known for being well-endowed so it causes her further annoyance.
  • Always Someone Better: When sent in to distract the Beholder in the sewer dungeon she grouses to herself about how her older sister and cousin would have been able to shoot out its eyes as they dodged around it if they were in her place.
  • Animal Motif: Gets compared to cat a lot for her capriciousness, laziness, and easy natural grace.
  • Badass Adorable: Compared to the mature and womanly Sword Maiden and Sorceress, High Elf Archer's character design invokes a "cute and spunky" wide-eyed teenage Action Girl, with formidable combat skills and bright personality to match.
  • Badass Fingersnap: Played for Laughs, she wants to do this punctuate her pithy moments, but can't do it correctly, and always gets caught up trying it a couple of times before giving up in frustration.
  • Bar Brawl: Gets into one with a Wolf Man soldier the night she first met Dwarf Shaman and Lizard Priest. It actually makes a favorable first impression on the former, and unseats his prejudice against elves enough to make him gladly agree to work with her.
  • Blush Sticker: She gets large spot of color on her cheeks whenever she gets into her wine cups.
  • Born Winner: Not only is she an elf, a being that lives for thousands of years, she's a high elf, a member of the elven royalty and said to be descendants of the gods. The Year-One prequel series also reveals that she has high rolls during her character creation, so she's statistically superior as well. However, her millennia living in isolation made her ignorant of the world and although she excels at whatever she specializes in, she's no better than the untrained at things she isn't skilled at.
  • Boyfriend Bluff: Cuddles up to Goblin Slayer while shopping in Water Town to shut up some snooty adventurers talking smack about him and attempting to pass at her.
  • Break the Cutie: In spite of her age and experience, she is still quite innocent to the darker aspects of the world. Her first quest with Goblin Slayer has her witness the brutal and severely-overlooked cruelty of goblins for the first time, followed by joylessly killing the perpetrators up close. By the end of this affair, she is soaked in goblin blood and sporting Dull Eyes of Unhappiness.
  • Can't Hold Her Liquor: Gets drunk pretty easily, especially when taking a gulp of the Dwarf's fire wine. In fact, even a simple glass of grape wine is enough for instant inebriation. It gets to the point that she continues to act drunker after her wine is refilled with plain water. High Elf Archer herself does little to prevent this by insisting upon getting a serving of alcohol anytime an opportunity presents itself.
  • Casual Danger Dialogue: Can settle back into trading insults with Dwarf Shaman with a grin in on her face in the middle of a pitched melee, after narrowly avoiding getting raped and going into snarling Extreme Mêlée Revenge-mode just seconds prior.
  • Charles Atlas Superpower: With allowances for the inherently magical nature of elves, High Elf Archer has shown no aptitude for active spellcasting. Her ludicrous strength and precision with her bow is, as she would put it, “sufficiently advanced skill.”
  • Cheshire Cat Grin: Smirks with increasing levels of mischievousness and pointed looks as she trolls the Water Town adventurers with her Boyfriend Bluff.
  • Clothing Damage: In Volume 2, she gets dog-piled by a horde of goblins that tears away at her. With Dwarf Shaman's intervention she escapes, but her front is left bare and naked.
  • Color Failure: When she was forced to smear goblin blood on her body to mask her scent.
  • Cool Big Sis: She works hard to be a pillar to Priestess in both development and emotional support, between bouts of teasing. Younger adventurers in general look up to her as well, and in her off-time she's frequently orbited by kids.
  • Cross-Popping Veins: A cartoon vein stands out on the side of her forehead sometimes when she's yelling at or about Goblin Slayer.
  • Curious as a Monkey: She tends to grill new people for personal details and tries to sift through her teammates belongings if something catches her eye. Her motivation for adventuring in the first place is to learn more about the world at large.
  • Curtains Match the Window: Her hair and eyes are both a sharp tint of light green.
  • Cutlass Between the Teeth: She holds an arrow in her mouth while climbing a treetop to reach the goblins riding Mokele Mbembe's back. She then proceeds to operate her bow with her mouth as well.
  • Death Glare: After she works free of a goblin dogpile with Dwarf Shaman's help in volume 2, she starts cracking skulls with a club while her face is set in a snarl of sheer, animalistic wrath.
  • Dope Slap: Or at least in the form of a kick at Goblin Slayer. He sounds genuinely proud of himself for collapsing an underground chapel (plus a good portion of the labyrinth and the ground above) upon everyone, therefore adhering to High Elf Archer's "No fire, no water, no poison, no explosion" restrictions. She smiles at him, proclaims him an idiot, and kicks him down the rubble.
  • Draw Aggro: As by far the most acrobatic member of the party, it falls on her to turn the Giant Eye's focus so the spellcasters can incapacitate it without being caught in its magic-nullifying gaze.
  • Drink Order: Loves her wine, no matter how weak she is to it.
  • Expressive Ears: Far more so in the light novels than in the manga, but they still twitch and flop a lot with her mood.
  • Expy: Most assume she's one to the Elf from Dragon's Crown, but the author states she's based on Sinon, particularly her avatar's appearance in ALfheim Online, including her overall demeanor.
  • Extreme Mêlée Revenge: Against the goblins who gangpiled and tried to rape her in Chapter 23 of the manga. The look in her eyes makes it clear she is completely livid.
  • Fighter, Mage, Thief: The thief to Dwarf Shaman's mage and Lizard Priest's fighter, being the Fragile Speedster of the trio.
  • Fragile Speedster: Her skill with a bow and her agility normally keeps her well away from danger while racking up the body count, but she isn't expected to last too long if cornered. All it takes is one goblin jumping and managing to get on top of her to pin her completely and leave her defenseless at their mercy.
  • Friend to Bugs: Lets spiders live in her room so she can harvest their silk for her bow, and treats them as pets.
  • Genki Girl: She moves and talks a mile a minute, storming all over the place, bursting out in excitement and/or irritation, and pelting people with questions to satisfy her own curiosity. These traits only seem to intensify whenever she gets drunk.
  • Going Commando: Apparently elves don’t wear underwear in this setting. Hell, in Volume 2, she doesn’t even know what bras and panties are for. Guild Girl later takes her shopping to explain, with humorous results.
  • Green-Eyed Epiphany: Downplayed. For the first four volumes she flatly denies any romantic interest in Goblin Slayer whenever somebody teases or questions the possibility, despite her avid and mercurial interest in him, but come volume 5, when Noble Fencer is invited into the party she gets in a couple of arguments with Goblin Slayer over the wisdom of the move, and after the second one she questions herself as to why she is angry... and realizes she is starting to see Goblin Slayer in a different light.
  • Handy Feet: She can grab her bow with her foot and handle it around just fine, especially if she doesn't feel like moving away from her bed.
  • Hates Baths: Specifically hot ones, at least initially. She says its because the mixing of elemental energies (fire, water, wind) feels iffy to her, but when Priestess manages to talk her into trying out a hot spring in volume 5, she admits it was a far more harmonic experience than she expected, and one she'd like to try again.
  • Hero-Worshipper: Even before meeting him, she seemed to hold “Orcbolg” in unrealistically high regard. Despite being disappointed in his appearance and personality after meeting the real deal, she still puts a ton of faith in him.
  • Immortal Immaturity: She has lived for much longer than Goblin Slayer, Dwarf Shaman, and potentially the rest of the party combined. This does not stop her from childish outbursts and lofty ideas about what an "adventure" entails. It is implied that she spent most of that time living a sheltered life within Elven territory.
  • Improbable Aiming Skills: Was able to make an arrow curve midway a la Wanted. As she explains, an elf doesn't need her eyes to aim, only her mind. This seems to only apply to archery specifically — when she tries her hand at a festival throwing game in volume 3 she couldn't land a single hit. Goblin Slayer having no trouble with the game didn't help her pride any.
  • Improbable Use of a Weapon: If an enemy closes the distance too fast, she's able to use held arrows as stabbing or even slashing weapons to some effect.
  • Informed Attractiveness: Being a high elf, she is stated to be very beautiful and that her beauty surpasses even other elves. She is drawn to be pretty, but considering most of the female cast are also meant to be attractive, she doesn't stand out by that much as the characters in-story let on.
  • Innate Night Vision: Nonhuman races generally possess some form of night vision.
  • Jerk with a Heart of Gold: She is perhaps the most indignant, haughty, and confrontational of the lot, and was generally rude towards Goblin Slayer during their introductions to each other, never mind her regular bouts with Dwarf Shaman. Underneath all of that though, she respects and places her full trust in her comrades, and comes to their defense on several occasions without a second thought.
  • Kick Chick: When out of arrows, she tends to boot goblins in the face rather than get in there with a knife.
  • The Lancer: Downplayed due to a preference for following orders than giving them, but High Elf Archer's personality and philosophy to adventuring commonly makes her a voice of dissent to Goblin Slayer's plans. Furthermore, she complements her party's fighters and spellcasters with her role as their primary long-range combatant.
  • Meat Versus Veggies: As a High Elf, she is a vegetarian and complained about Dwarf Shaman's obsession with being a devout carnivore once.
  • Modest Royalty: Is noted for being extremely amicable towards those of lower races and classes for a high elf, to the point that the light novel narration itself rhetorically questions her status. This is part of the underlying conflict she has with her older relatives.
  • Multishot: In volume 2 especially, she showed off a lot with her ability to shoot three arrows at once.
  • Naytheist: Elves in general consider themselves "above" paying the gods worship, being The Ageless, still having elders that lived through the time that gods still walked the earth, and being part spirit/fairy. High Elf Archer is especially brazen about it, bitterly musing in Volume 7 that she is able to do more to directly protect and avenge the followers of the God of Knowledge than the god itself. She's also one of the few elves willing to fire upon the river-controlling god-beast Mokele Mbembe when goblins cause it to rampage.
  • No Indoor Voice: Whenever she's drunk, angry, or excited.
  • The Nose Knows: Is able to smell the brimstone coming off the demons flying over and tailing her, Dwarf Shaman, and Lizard Priest the night they first formed their party.
  • Not a Morning Person: The latest riser among the main characters, with the most difficulty adjusting to early starts.
  • Now, That's Using Your Teeth!: In Volume 7 she can draw and shoot her bow with her mouth.
  • Obstructive Code of Conduct: Frequently implements them upon Goblin Slayer to rein him in from performing some of his more drastic and disturbing tactics. This is partly because she wants him to behave like her idea of a "typical adventurer", partly because she prioritizes preventing collateral damage, but also because the limits are part of her attempts at rehabilitating Goblin Slayer into a more functional human being.
  • Off with His Head!: Half the time, when she shoots a goblin in the head, it'll blow off the top half of its skull. With an arrow.
  • Older Than They Look: A common trait with elves, but given her short stature and under-developed chest, she looks similar in age to Priestess (15 years old) instead of a 20-something as usual. That being said, it's noted that she is young by elf standards, meaning that she is at least physically more akin to a teenager.
  • One Hit Poly Kill: Her favorite way to show off is to fire an arrow with enough force to punch through two or three goblins lined-up in a row.
  • One of the Kids: Hangs with the Porcelain-ranks before the festival, and fits right in with her Immortal Immaturity.
  • Our Elves Are Better: The "high elf" part of her epithet is of a rare lineage, and thus she regularly turns heads with her extraordinary beauty. Subverted behavior-wise though, as her ruder aspects stem out of hot-headed youthfulness than of cultural superiority and she lacks the stature and curvaceousness often associated with her species.
  • Rank Up: Discussed when she learns that the King was going to declare a national emergency to address the threat of the Ice Witch and her Endless Winter plans just before they managed to kill her, meaning they just completed a Gold-level quest and could be considered eligible for the rank. She's excited by the prospect, but Dwarf Shaman points out that they'd be forced to go on permanent reserve if they actually became gold-ranked.
  • Really Royalty Reveal: "High Elf" is not a specific race but rather an aristocratic caste in this setting, Volume 7 outs her as elven royalty when her crown princess older sister shows up and asks her to be a bridesmaid at her wedding.
  • Really 700 Years Old: Despite looking like a teenager, she is actually 2000 years old. Which is apparently still young from an Elven perspective in this world.
  • Rebellious Princess: Her sister did not want her leaving home to become a glorified mercenary in the human lands, but her urge to explore would not be denied.
  • Rebuilt Pedestal: She had a glamorized idea of Goblin Slayer and his crusade when she heard the songs about him, then she went on her first quest with him. But then she went on more quests with him, and while she's still frustrated with Goblin Slayer's emotional stunting and his down-in-the-trenches approach to questing, she values him as a hero and companion, and desires nothing more than to go on "a real adventure" with him someday.
  • Reverse Grip: When she pulls out one of her knives, she usually holds them backwards and by her last two fingers, both to leave her primary digits free to continue handling her arrows, and because she only uses the knives defensively or to deliver a coup de grace.
  • Semi-Divine: Elves are claimed to be descendants of the gods from the age when they walked the earth.
  • She's Got Legs: What she lacks in curves she lacks up for with her long, lithe legs.
  • Shipper on Deck: Her own ambiguous level of affection towards Goblin Slayer aside, she seems to be supportive of anyone attempting to form a romantic relationship with him. She has teased Priestess by telling Goblin Slayer how the girl wept over his injured body, held nothing against Guild Girl when the latter asked him out on a date, and gushes over the love letter-like tone of Sword Maiden's second missive to Goblin Slayer.
  • Ship Tease: Despite claiming she doesn’t have feelings for Goblin Slayer, She constantly seeks his company and doesn’t hide her pleasure when he acknowledges her. She also always sticks up for him, such as when she was visibly upset at the rude remarks being made, she goes to sit next to Goblin Slayer, pressing herself against his arm while being very friendly with him. As they walk out of the Guild, she also takes him by the hand. This causes confusion and jealousy among those who were berating him, to which she takes gratification in.
  • Sitcom Arch-Nemesis: To Dwarf Shaman. They've been at each other's wits from the moment they first met, trading petty insults and never letting up from there.
  • Smells Sexy: In volume 5 Priestess notes that she carries the enchanting scent of a deciduous forest in spring, even when they're high in the northern mountains during the dead of winter.
  • Snap to the Side: Peeks through the corner of her eye to see if the snooty gossiping adventurers of Water Town are getting baited by her Boyfriend Bluff.
  • Suddenly Sober: Used as a quick gag in Chapter 17 of the manga, where hearing that Goblin Slayer attempted to tell a joke snapped her out of a raging hangover.
  • Super Senses: She has a great sense of smell and hearing to aid her ability to perform reconnaissances, although her ears are just as often used to eavesdrop in on town gossip.
  • Tabletop Games: She plays one with Priestess, Guild Girl, Cow Girl, and Inspector as a "Dwarf Warrior" while Padfoot Waitress watched them
  • That Came Out Wrong: In when announcing her sister's engagement in Volume 7 she unthinkingly engages in a spot of Japanese wordplay that make it sound as if she herself is the one getting married, freaking out Dwarf Shaman.
  • This Is Unforgivable!: Gets like this towards the goblins once they find the elf they were torturing. And to a lesser but still significant extent, her reaction towards Goblin Slayer's way of life - she takes on adventures for the gratification of exploring lands and discovering new things. Goblin Slayer's jobs leaves only nightmares, exhaustion, and numbness. She vows to take him on a "real" adventure someday and change his mind.
  • Trash of the Titans: Her room is a total mess, with clothes, toys and books all laying around on the ground in a disordely manner. She feels that the human world is inconvenient, and would rather have Undines take care of the washing and Brownies do the housework.
  • Tsundere: She's easily exasperated by Goblin Slayer's antics, not to mention that her brashness clashes with his frank attitude. Nevertheless she appears to hold him in high regard, always being one of the first to jump to his aid, and does little to hide her pleasure whenever he acknowledges her. And in spite of claiming she doesn't see him in a romantic light, she still pesters him regularly to accompany her on an adventure and throws tantrums whenever she fails.
  • Unkempt Beauty: In Volume 4, it is shown that she be a bit of slob and admits to Guild Girl that she doesn't much care about prettying herself up when the two were discussing the importance of underwear. The reasoning in this is that High Elf Archer, being an already part of an Inhumanly Beautiful Race, really doesn't have to work on her looks as much as normal humans.
  • Vomiting Cop: Seeing Elf Scout strung up and covered in raw cuts in a wasteroom horrified and disgusted her enough to eject her stomach.
  • Walking the Earth: Why she became an adventurer; many young elves apparently do the same at a certain point, curious about the wider world.
  • We Are as Mayflies:
    • Is fascinated by the density of lifetime experience and speed of cultural evolution humans are capable of, while also having an odd sort of paternalistic frustration at how preoccupied humans are with the past, future, and hypotheticals when their time in the present is so short, missing the connection between the two. Guild Girl, when told about these feelings, merely muses to herself that she has never met a person who more embodied “live for the moment” than High Elf Archer.
    • This is discussed in Volume 7 by her sister, Forest Princess, who expresses concern with how much High Elf Archer is becoming attached to Goblin Slayer, noting that no matter how much she succeeds at changing his life, her time with him is but a moment and will only ultimately bring her sorrow. However, High Elf Archer had already understood this, but still wants to stay by his side no matter what.
      High Elf Archer: Maybe his life will last another fifty years, sixty, seventy. I don't know. It might end tomorrow. So why not stay with him? I have the time to spare. Isn't that what friends are?
  • Weapon of Choice: Wields a bow made of beech wood and strung with spider silk.
  • What Is This Feeling?: Begins questioning the nature of her frustrations with Goblin Slayer during the raid of the goblin paladin's fortress in volume 5, and realizes that her feelings for him have changed, though in what way she can't fathom or admit to.
  • Wide-Eyed Idealist: She has a traditional notion for how adventures should be. In her imagination parties delve into dungeons for glory, slay the minions within, solve the puzzles, defeat the evil master, claim the treasure, and get showered with fame. She's not wrong: many adventurers do exactly that. However in Goblin Slayer's particular line of work, such heroics are needlessly risky or will get you killed. She complains about his underhanded actions all the time, even when she acknowledges Goblin Slayer is right.
  • Womanchild: Can get excessively excitable and handsy when new things catch her interest, extremely idealistic to the point of naivety, and Dwarf Shaman is far from the only person to call her out for acting like a brat at times.
  • The World Is Just Awesome: Her adventuring career started when she decided to chase after a leaf floating in the river on a whim. The trip led her out of her forest kingdom for the first time and ended at a man-made dam, which caused her to become fascinated with human civilization. Her favorite thing is to go to exotic locations and explore ancient ruins, and she ardently tries to instill this love of discovery into her fellows, most especially Goblin Slayer.
  • You Gotta Have Blue Hair: In her case, a pale tone of jade green.
  • You Have Got to Be Kidding Me!: In the manga she gives a defeated grumble when the Giant Eyeball burns one of her arrows out of the air as she attempts to cover the party's retreat.
  • Zettai Ryouiki: Mini-shorts paired with thigh-high boots, reminiscent of the Elf from Dragon's Crown.

    Dwarf Shaman 

Voiced by: Yuichi Nakamura (Japanese), Barry Yandell (English)

https://static.tvtropes.org/pmwiki/pub/images/dwarf_shaman_anime.png
Before they're polished, jewels and precious metals all look like rocks. No dwarf would judge a thing by its appearance alone.

A Silver-ranked adventurer who desires to sample the world's cuisine, chosen along with the Elf and Lizard to stop the goblins threatening their lands.


  • Adaptational Attractiveness: Not a huge change, but the anime gives him better-groomed hair and sharper features than the manga. It's actually very similar to the treatment of Sebas in the Overlord anime.
  • A Handful for an Eye: As demonstrated in Volume 7, his dust catalysts can serve as pocket sand in a pinch.
  • An Axe to Grind: Keeps a hand-axe on his person for close combat.
  • Badass Beard: Has quite the beard as expected and is no slouch in a fight.
  • Big Damn Heroes: Rushed to High Elf Archer's aid in Volume 2 as she was being stripped and dragged away by a swarm of goblins.
  • Big Eater: He snacks almost as often as he drinks. High Elf Archer likes to chide him for wasting cash on every meal he sees, though he himself considers the money spent a worthy investment.
  • Big Ol' Eyebrows: His eyebrows are as big and bushy as his mustache.
  • Blow You Away: He can call upon Sylphs for aid, but notes that the best he can really do is a breeze because they aren't close to his race.
  • Casual Danger Dialogue: Will quip with his team members anywhere and at anytime, even in the heat of a life-or-death struggle.
  • Chivalrous Pervert: Proud of his bachelor status, and has even introduced prostitutes into a conversation within earshot of his female party members. He is still fiercely protective of them and ignores their bodies completely, unless of course if it's meant to be another jab at High Elf Archer.
  • Chubby Chaser: Dwarven women are ideally sturdy and plump. He himself holds little value for the lithe body type endorsed by High Elf Archer, and teases her occasionally to eat more lest she remain flat and bony forever.
  • Cool Old Guy:
    • Immediately takes a shine to Goblin Slayer (partly because the man is like a fellow thorn in High Elf Archer's side), and has the spry to trade cutting barbs with his opponent. He also quickly deduces just how good at slaying Goblin Slayer is and (like Lizard Priest) immediately agrees to follow his lead in such exterminations.
    • As the more mature of the two squabblers, he would occasionally drop the vitriol to give a distraught High Elf Archer reassuring words and advice, only returning to teasing her when she finally cheers up.
    • His gruff personality and sharp tongue make him a surprisingly effective elder/mentor figure when the need arises; he manages to sweep a frosty Noble Fencer into his pace, and is the only one in Goblin Slayer's team to really make a breakthrough with Wizard Boy as he hammers a valuable lesson into the kid's head.
  • Deadpan Snarker: Even when he's not being outwardly sardonic to High Elf Archer, he regularly mutters commentaries under his breath regarding the abrasive members of the party.
  • Dishing Out Dirt: His biggest and most versatile pool of spells are of the Earth element, letting him project stone shards with the force of a shotgun blast, turn lumps of clay into boulders, cause instant drying/weathering of concrete, and create walls of rock for cover by entreating gnomes.
  • Drink Order: Fire Wine, a Dwarven homebrew.
  • Drunken Master: Starts chugging wine when the party accepts the quest to clear a mausoleum of goblins in Volume 6, and claims that all dwarfs are naturally this trope when Wizard Boy and High Elf Archer attempt to call him out.
  • Eye of Newt: Due to his need to call on spirits for his spells, Dwarf Shaman must use elemental materials to draw them in to work for him, whether that material be a lump of clay, a mouthful of drink, or a spark from a flint.
  • Fat and Proud: Anytime High Elf Archer attempts to turn back his constant mocking of her scrawny physique by lambasting his stoutness, he merely laughs it off and proudly proclaims that dwarfs value having meat on their bones.
  • Fighter, Mage, Thief: The mage to Lizard Priest's fighter and High Elf Archer's thief, since he can cast the most spells in his party.
  • Forced Sleep: His Stupor spell incapacitates his targets over a wide area until either the effect wears off or they receive an attack. Goblin Slayer is fond of using it to set up for a big offensive.
  • The Gadfly: The most likely member of the party to indulge in raunchy jokes and touchy subject matters for a quick laugh. His most frequent target is High Elf Archer, naturally, but that hasn't stopped him from trying to elicit a response out of almost everyone else with some goodhearted ribbing.
  • Grin of Audacity: His go-to expression. Even when his nerves are pulled in tense situations, he still laughs heartily like he's having the time of his life.
  • Innate Night Vision: Non-human races generally possess some form of night vision.
  • Language of Magic: Although his shaman magic does not work the exact same rules as Wizard Boy's, he is knowledgeable enough to explain how experienced spellcasters such as Witch and himself can squeeze more utility out of their repertoire just by breaking up the words needed to cast them - a Fireball for example requires individual incantations for summoning fire, expanding it, and then launching it forth. By chanting an individual incantation instead of the whole piece, a spellcaster can perform just one of those three actions to some degree, meaning even a newbie who can only use Fireball can technically have four spells at their disposal.
  • The Nicknamer: Casually calls Lizard Priest "Scaly" and High Elf Archer "Long Ears" (or "Anvil" when trying to get her goat).
  • Noble Bigot: Before his initial entry into the narrative he despised elves and steadfastly refused to be part of the adventuring party representing the multi-species alliance against Chaos if he had to work alongside one, no matter how much his beloved, military-commander uncle pleaded with him. Then High Elf Archer got into a Bar Brawl right in front of him, and in doing so shattered every preconceived notion he ever had about elves and gave him the kick in the pants he needed to actually try getting to know one for real. Not that this has stopped him from needling her constantly with racial jokes.
  • Our Dwarves Are All the Same: He has the rivalry with elves and affiliation with earth down-pat, but he subverts the Tolkien-esque dwarf template with his occupation and attire - he specializes in spell-casting with spirits, and his choice of fashion, ponytail, and elongated earlobes carries an Oriental influence (possibly inspired most by Taoist priests) rather than Nordic.
  • Playing with Fire: He can call upon Salamanders for the sake of using fire spells, noting that they have a close relationship to dwarves.
  • Religion Is Magic: His magic revolves around calling forth the aid of spirits, such as gnomes, salamanders, sylphs, and undines.
  • Reverse Grip: Wields a sword backhanded after his dominant arm is broken in volume 7, and can gut a goblin still.
  • Semi-Divine: Much less so than elves, but dwarfs are stated to be kin to faeries and spirits.
  • Sitcom Arch-Nemesis: To High Elf Archer. He looks down on her race just as much as she on his, and they let one another know it every chance they get with all the snarky vitriol they can muster.
  • Spit Take: Sprays out his wine in Volume 7 when High Elf Archer announces her sister's wedding while cracking a pun that makes it sound like it's her wedding.
  • Strange Minds Think Alike: Is the one who most often figures out what insane, destructive trick Goblin Slayer is gonna pull to blow up an entire goblin nest first, mostly due to having the most knowledge of architecture and underground living, being a dwarf, and being the one most often helping to set them up. He also is the one with the best understanding of Goblin Slayer's thought process, and thus has the best track-record of cajoling him into another way of thinking.
  • Suffer the Slings: His primary weapon when out of spells.
  • Supernatural Fear Inducer: Uses the spell 'Fear' to trap a group of running goblins in a nightmare vision to cut off their retreat in Volume 3.
  • This Is Gonna Suck: Gives a small "uh oh" when he sees the spots on his Spirit Wall where the Giant Eyeball is about to burn through with its heat rays.
  • Those Two Guys: Sometimes gets into this dynamic with Lizard Priest, as they're the members of the party with the longest and least volatile relationship. Most prominent in Volume 3, when almost everybody else in town is preoccupied with relationship drama while they're just hanging out during the festival.
  • Time Master: In Volume 9, he's the one that kills the Ogre's vengeful brother by casting a Slow spell on it when it falls into a lake, making it too sluggish to swim out or jump from the lake bottom before he drowns.
  • Too Spicy for Yog-Sothoth: Discussed; High Elf Archer advocates feeding Dwarf Shaman to the giant albino alligator that was pursuing them in Water Town thinking he would be poisonous to it.
  • Tunnel King: In volume 6 he gets to show off a Tunnel spell when Goblin Slayer is about to destroy an underground goblin cave the party is inside of and they need a new exit straight to the surface.
  • Variable Terminal Velocity: Can use Falling Control to slow or even reverse a fall. Weirdly, it's Earth magic.
  • Walking the Earth: The reason why he set out as an adventurer was to experience exotic tastes, and is always looking to find good food to accompany his fire wine.
  • Weather Manipulation: Demonstrates a Call Rain spell in the fight against the troll in Volume 6.
  • You Are a Credit to Your Race: Sees High Elf Archer as one; before being forced to work with her he thought of all elves as delicate snobs. Then this scrappy little ranger got in a bar fight in front of him and blew that assumption away.

    Lizard Priest 

Voiced by: Tomokazu Sugita (Japanese), Josh Bangle (English)

https://static.tvtropes.org/pmwiki/pub/images/lizard_priest_anime.png
A Naga does not run.

A Silver-ranked adventurer who wants to become a Naga, comes to the Guild alongside the Elf and the Dwarf to garner Goblin Slayer's assistance.


  • Absurdly Sharp Blade: The Lizard Priest's magic fang-blades never dull, making them very useful in prolonged combat.
  • Admiring the Abomination: Is jubilant during the encounter with the Mokele Mbembe in Volume 7, hailing it as a vision of his Naga ancestors, and wishes to eat it to become like it.
  • Agree to Disagree: Has a very “live and let live” attitude towards other faiths, seeing no reason for conflict over theological differences. It helps that his ancestor-worship is as much an ethnocultural expression as a formal religion. He’ll still make Black Comedy jokes about “smiting heretics” if people refuse to be assured of his tolerance.
  • Bad Powers, Good People: Being able to create skeletal minions would usually be a red-flag, especially given how it’s noted that Necromancers and most Lizardmen are on the side of the Unpraying, but Lizard Priest is a devoted servant of the good and no one around him ever questions that conviction.
  • Bad with the Bone: His fang-blades; magically constructed scimitars formed from fossilized teeth.
  • The Berserker: Not always, but he can work up a battle fury and lay into his foes with savagery. Best showcased in his fight against a demon in Brand New Day, where he leaps on top of it in a frenzy, tearing into it with his bare claws and ripping its throat out with his jaws before rearing atop its corpse and roaring to the night sky.
  • Beware the Nice Ones: He is gentle and upstanding, with very few buttons that remain unpushed if they even exist at all. Lizard Priest is still a savage creature in battle, capable of tearing a demon to bloody tatters using his teeth.
  • The Big Guy: Serves as this for the party, although unlike normal examples he is also very intelligent. As a Lizard Man he is inherently strong and imposing, and was the sole frontline fighter before asking Goblin Slayer to join the group.
  • Blood Knight: Is described in Volume 7 as being happiest when rending monsters with his bare hands.
  • Braids, Beads and Buckskins: His outfit, to go with his Magical Native American theme.
  • Catchphrase: "O Sweet Nectar!" Whenever anyone mentions the slightest hint about cheese.
  • Character Tic: In the light novels he is constantly described as licking the tip of his snout, rolling his eyes, and slapping his tail on the ground. Also arguably his habit of steepling his palms when talking, though that is stated to be a religious gesture.
  • Combat Medic: Is primarily a frontline fighter, but his “Refresh” spell is also a decent pick-me-up after pitch battle.
  • Dem Bones: His Dragon-Tooth Warriors, which are summoned with magic available only to those of the Naga faith.
  • Dinosaurs Are Dragons: His ultimate goal is to acheive enough power and reknown to be made into a "Naga," which are the being he worships. The are pretty clearly meant to be dinosaurs, between names such as Velociraptor and Brontosaurus and references to the Big Freeze killing them, but he does not correct anyone when they refer to them as dragons, and in volume 5 even describes his hypothetical future form with the appearance and abilities of the latter.
  • Earthy Barefoot Character: While really he just doesn't need them with his anatomy, he's still extremely in-tune with nature and also goes around without shoes of any kind.
  • Everything's Better with Dinosaurs: When he petitions them for miracles, it becomes clear that the "Nagas" he refers to as his forebears and objects of worship, are actually dinosaurs.
    Lizard Priest: O proud and strange Brontosaurus, give me the strength of ten-thousand!
  • Expy: His original web-novel placeholder character design and inspiration/guide for his physical profile was Kiyonari Urquiaga, a compassionate and kind humanoid reptilian and staunch ally to the protagonist.
  • Eye of Newt: He needs to offer up specially marked and blessed bones to use his best spells, Dragontooth Warrior, a bone golem, and Swordclaw, a magically constructed blade.
  • Face of a Thug: He tries to come across as pleasant as he really is, but his intimidating visage and towering stature unnerves even his friends.
  • Facial Markings: He has some sort of long, rectangular, pale yellow stripes on each side of his face over the base of his muzzle.
  • Fighter, Mage, Thief: The fighter to High Elf Archer's thief and Dwarf Shaman's mage, being physically the strongest of the trio and the best at close combat.
  • Friendship Moment: A constant source of these due to being as honest and open-minded as he is cheerful.
  • Geas: It is eventually revealed that part of Lizard Priest's religious strictures is that he can't wield steel weapons.
  • Gentle Giant: As a non-hostile Lizard Man, he is this. He also takes it upon himself to break High Elf Archer and Dwarf Shaman away from each other whenever their spats begin to break common courtesy.
  • Goal in Life: He explores the lands as an adventurer because he wishes to ascend the ranks of his religion and become a Naga. To do so, he must cut ties with his home, and seek to root out evil and heresy.
  • Growing Muscles Sequence: The spell Partial Dragon temporarily doubles the muscle mass of his upper body.
  • Healing Hands: His “Refresh” spell can stabilize critically injured people. It doesn’t fix all the damage but it sees more effective use than Priestess' quite weak “Heal.”
  • Innate Night Vision: Nonhuman races generally possess some form of night vision.
  • Innocent Innuendo: He joins Dwarf Shaman in plying Wizard Boy with tavern fare to distract him from stewing over his disastrous first quest, but his phrasing could have used some work.
    Lizard Priest: Come now, soothe your tongue with a taste of my cheese-covered sausage.
  • Kukris Are Kool / Sinister Scimitar: His magically constructed fang-blades usually take the form of a recurve blade like a kukri or a falx of varying sizes.
  • Large Ham: He has his moments, particularly around cheese, proclaiming it to be as nectar to the gods. And when he hears a goblin horde is headed towards the farm Goblin Slayer gets the cheese from?
    Goblin Slayer: That farm is where the cheese is made.
    Lizard Priest: Truly!? Then my wrath upon those tiny devils shall know no bounds!
    • He's actually quite excited to disguise himself as a Dark Monk in Vol. 5, and wastes no time indulging in the proper Evil Is Hammy mannerisms expected for his role.
  • Lizard Folk: As if the name hasn't already made it obvious. Most Lizard Men are hostile towards humans; he comes from one of the few tribes who carries out peaceful interactions with civilization.
  • Logical Weakness: Being at least part reptilian, he is cold-blooded and thus loses vitality in icy conditions.
  • Mayaincatec: Between the Magical Native American trappings and Proud Warrior Race characterization, shades of this were bound to creep in. In Volume 7 he freely admits to his people having a custom of capturing Worthy Opponent enemies so they can ritualistically butcher them and eat their hearts.
  • Magical Native American: His outfit seems to be based on this aesthetic.
  • Magic Enhancement: One of his miracles, Partial Dragon, temporarily boosts his own muscle density with the power of the Naga he worships, letting him to tear apart stone with his bare claws.
  • Magic Knight: In addition to using miracles for summoning and healing, he can also conjure a blade for hand-to-hand combat.
  • Make Me Wanna Shout: His Dragon's Roar spell allows him to roar like a dragon, great for driving Goblins further into their caves.
  • The Medic: Serves this role in the party moreso than Priestess, since he's a Silver-rank adventurer with better recovery miracles at his disposal.
  • Mighty Roar: Occasionally, when emotions are running extremely high, he’ll let out a great, saurian bellow of challenge.
  • Monster Adventurers: Stands out as the first (and for several volumes only) monstrous being introduced fighting on the side of good in the setting.
  • My Species Doth Protest Too Much: Jokes about this when Dwarf Shaman asks if he could stop the giant albino alligator in Water Town.
  • Natural Weapon: If his hands are ever too full to cast spells or wield a blade, he can get by just fine with his bite, his claws, and his tail.
  • Necromancer: His most-used spell creates/summons a skeleton warrior to fight at his side.
  • Nice Guy: Sans Priestess, he is the most soft-spoken, even-tempered, and sociable member of the party.
  • Not Afraid to Die: Several times in later volumes he affirms he doesn't care whether he survives a battle, just that his sacrifice helps his friends achieve victory and sufficiently impresses his ancestors.
  • Paladin: A spell-capable frontline melee unit and Religious Bruiser whose magic is derived from his object of devotion, though it’s implied that Lizardman religion is based on ancestor worship instead of honoring a diety or pantheon.
  • Power Tattoo: When he uses his spell Partial Dragon to augment his physical strength, it rips the sleeves of his outfit, revealing diamond-shaped tattoos or markings running down the length of his arms.
  • Pre Ass Kicking One Liner: Often loudly calls on his ancestors to witness his deeds in battle as he charges into the fray. And then there's this;
    Goblin Slayer: Give them hell.
    Lizard Priest: Gladly.
  • Proud Warrior Race Guy: Lizardmen are unparalleled fighters and their entire religion and culture is built around proving themselves worthy of the legacy of their ancestors through feats in combat. His prayer of protection over Rhea Fighter's first party in volume 6 includes a beseechment for a glorious death, for death in battle is the highest honor among lizardmen.
  • Quip to Black: Becomes a real joker in Volume 7, making a "you have guts" pun when High Elf Archer and Priestess need to mask their scents, then when Goblin Slayer needs socks for glue bombs, he offering his own, which he doesn't have.
  • Rage Breaking Point: As demonstrated in the flashback of their first meeting, if Dwarf Shaman and High Elf Archer don’t have the maturity to quit squabbling when told, he has no qualms about roaring them into silence.
  • Shipper on Deck: Knows more about the party's relationship dynamics than he lets on. He's not above making provocative comments just to tease Goblin Slayer's circle of friends.
  • Son of an Ape: Goes one step further by denigrating humans as the "grandchildren of rats" usurping the earth after the passing of his dinosaur ancestors while drunkenly grousing with Dwarf Shaman in Year One, complete with a little chart showing the progression from Juramaia sinensis to chimps to a dopily smiling Priestess.
  • Spontaneous Weapon Creation: His most used spell is Swordclaw, which turns a fossilized fang or claw catalyst into a magical curved sword to use as a main weapon.
  • Summon Magic: He can use catalysts to summon a Dragon-Tooth Warrior, a bipedal draconid skeleton, as an ally. It is just as adept with a blade as he is. With some proper preparation, he can even summon a veritable army of the creatures to fight alongside him.
  • Sweat Drop: Gets these when he catches Dwarf Shaman and High Elf Archer refusing to quit sniping at each other in high-stress situations.
  • Tail Slap: Makes liberal use of his tail as a club, best seen during the initial fight with the Water Town goblin horde in the manga.
  • Tastes Like Friendship: He had always been receptive to Goblin Slayer upon their first meeting, but the grimy warrior pretty much won Lizard Priest's lifelong companionship and loyalty with the the cheese he offered at a campfire.
  • The Tease: During an argument between Dwarf Shaman and High Elf Archer about the latter's prospects of ever marrying, Lizard Priest interjects by asking for her hand in marriage once he ascends to Naga status. High Elf Archer just rolls with the joke.
  • Temporary Bulk Change: The spell Partial Dragon gives him superstrength by ballooning the musculature of his upper body.
  • Those Two Guys: Sometimes gets into this dynamic with Dwarf Shaman, as they're the members of the party with the longest and least volatile relationship. Most prominent in Volume 3, when almost everybody else in town is preoccupied with relationship drama while they're just hanging out during the festival.
  • Token Heroic Orc: Downplayed; while they’re in the minority, peaceful/cooperative Lizardfolk tribes are known in this world.
  • Trademark Favorite Food: He is unfamiliar with agriculture, and thus developed a fascination for dairy products. Cheese in particular has cast quite the spell on him: Upon his first time trying the stuff, he was immediately hooked, to the point where every meal afterwards would be slathered with melted cheese at his request.
  • Translator Microbes: Uses the spell 'Communicate' to actually talk to the goblins while he's disguised as an evil priest in Volume 5.
  • Warrior Monk: Openly declares his faith, prays regularly, and performs shibboleths, much more so than even other cleric characters.
  • Wrecked Weapon: He has the Rust miracle, which instantly destroys weapons and armor.
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