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    In General 
  • Fire-Forged Friends: In the beginning, they didn't really find each other agreeable, with High Elf Archer finding Goblin Slayer to fall short of her expectations, Archer and Dwarf Shaman constantly dissing each other, and Lizard Priest doing his best to keep the others in line. However, following their first goblin slaying quest, they come to understand each other better and get closer, with later quests strengthening that bond.
  • Five-Man Band: The main party of five falls neatly under this setup.
    • The Leader: Goblin Slayer, who directs everybody on what to do in battles and leads them to where they need to go.
    • The Lancer: High Elf Archer, who's constantly trying to reign in Goblin Slayer and help him see the brighter side of life outside goblin-slaying.
    • The Smart Guy: Dwarf Shaman, who's the most levelheaded member of the group and provides explanations to others about how things work when he can.
    • The Big Guy: Lizard Priest, who provides the majority of the muscle for the group.
    • The Chick: Priestess, who provides emotional stability for every other member through her kindness, even if she has to be forceful about it.
    • Sixth Ranger: Occasionally the five take on one or more other adventurers for a single quest, such as Noble Fencer, with the extra members going along their own way once said quest is finished, potentially showing up in future one-off adventures but never officially becoming members of the party.
  • Rank Up: Discussed in Volume 9. High Elf Archer learns at the end of the book that the King was going to declare a national emergency to address the threat of the Ice Witch and her Endless Winter plans just before the party managed to kill her, meaning they have just completed a Gold-level quest and the veterans could be considered eligible for the rank. She's initially excited by the prospect, but Dwarf Shaman points out that they'd be forced to go on permanent reserve if they actually became gold-ranked, so she decides not to press for any major accolades.
  • Square Race, Round Class:
    • Goblin Slayer is practically the Rogue of the team, very well-versed in dirty fighting, trap-setting, and is loaded with various contraptions and magical tricks to turn the tables. But for a Rogue, he's very well-armored and breaks the 'nimble and lightly armored' Rogue stereotype.
    • Dwarf Shaman is primarily a spellcaster, breaking the 'magically inept Dwarven warrior' stereotype. Although Dwarven spellcasters have become more common in other settings, typically they wield rune magic, which can be seen as a piece of technology to reliably capture and channel magic. In contrast to that, Dwarf Shaman's magic comes by invoking the elemental spirits of the world.
    • Lizard Priest, for all intents and purposes, may as well be Lizard Paladin.
    • Priestess doesn't really break the mold, but the way she can use her magic, especially after Goblin Slayer's instruction...
    • High Elf Archer averts this.
  • True Companions: While they have a few teething problems initially, every member of the main cast grows to care about each other, no matter how vocally vitriolic they might be at times, with them coming to be proud to call each other friends.
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    Goblin Slayer 
See here for the character page of the titular character.

    Priestess 

Voiced by: Yui Ogura (Japanese), Hayden Daviau (English)

https://static.tvtropes.org/pmwiki/pub/images/priestess_anime.png
Protect, heal, save.
https://static.tvtropes.org/pmwiki/pub/images/priestessyearone.jpg
Priestess in Year One

A rookie adventurer who joins a party of other rookie adventurers on a stereotypical low-level goblin hunt. When things rapidly go downhill, she is saved by Goblin Slayer, whom takes her under his wing and from there on take on quests together.


  • A-Cup Angst: Can get rather self-conscious about how petite she is in the Light Novels. This extends to her hips and butt too, as she sits and covers her lower body after hearing Dwarf Shaman tease High Elf Archer for having a bony rear. It doesn't help that when she meets the Princess (who's a dead ringer for her) and she's much more endowed than her.
  • Agree to Disagree: Doesn't really get Lizard Priest's talk of the cycle of souls, as she firmly believes in an afterlife, but doesn't let it get in the way of their friendship, and they often perform last rites side-by-side.
  • All-Loving Hero: After everything she's been through, she still takes time to pray for the souls of corpses, even goblins, to pass on peacefully (though in the goblins' case this is motivated as much by a desire to ward their bodies and prevent them from becoming zombies as anything else).
  • Animal Motif: Compared to a small bird for her delicate physique and anxious demeanor.
  • Aren't You Going to Ravish Me?: Of all the female characters, it's Priestess who gets annoyed at Goblin Slayer for not having a hint of temptation to peek at her when she has to divest of her waterlogged clothing after a mission in volume 6.
  • The Baby of the Bunch: Being the youngest at 15 years old and most inexperienced member of Goblin Slayer's party, notably she is the only member who isn't Silver ranked.
  • Back-to-Back Badasses: Gets circled by goblins alongside Goblin Slayer in the mountain village of Volume 5. They are cut down in short order, and Priestess actually manages to knock some aside with her staff.
  • Bad Dreams: Had nightmares about her disastrous first quest for at least half a year after the fact.
  • Badass Adorable: At first just a small and soft cutie with a sunshine smile who is nevertheless too scared and vulnerable to be badass... and by the time she gains her Steel Rank, she is a small and soft cutie with a sunshine smile who can kill monsters like it's nobody's business.
  • The Bait: People tend to assume that the only reason Goblin Slayer keeps her around is to draw in goblins. As shown in volume 3, she doesn't mind doing so if it's part of a plan, but she gets offended if people think that's all she contributes on a hunt or that Goblin Slayer doesn't care for her well-being when he does so.
  • Barrier Warrior: Her Protection miracle is her most used spell by far, remarkably versatile in application, and strong enough to prevent a Total Party Kill by an ogre's fireball (with effort). Goblin Slayer, of course, teaches her how to use it as a trap, and later on a legit combat-worthy spell by casting two Protections that sandwich and press the target into submission.
  • Bawdy Song: Hums the melody of an old traveling song about an adventurer attempting to cajole a princess into a one night stand on the way to the training grounds in Volume 6.
  • Beauty Is Never Tarnished: Averted in Volume 2 - a goblin champion crushes her by the waist and takes a chunk out of her shoulder with a single bite, shredding cloth, chainmail, and flesh alike. She is a bloody, twitching, and snot-dribbling mess, and it was only by Goblin Slayer's Heroic Second Wind does she avoid death and receive needed medical attention.
  • Beware the Nice Ones: The sweetest and most fragile professional adventurer you'll ever see, but she is capable of shocking ruthlessness in the later light novels.
  • Blinded by the Light: The Holy Light miracle, first available to beginner Priests as a light source with no damaging capabilities. It is nevertheless one of her most commonly-used miracles, because its utility as a flashbang is just too good to pass up.
  • Brandishment Bluff: Magic variants; in volume 9 an Ogre the party was fighting was trying to break out of a trap and roast the party with a fireball, so Priestess countered by chanting a Holy Light... except she just was chanting without trying to cast (she was out of spells). The Ogre ducking in anticipation was enough of a distraction for Dwarf Shaman to knock the brute over before he could get back to casting and moving.
  • Break the Cutie: She was on the brink of lapsing into full-on catatonia after her first party is wiped out. Even though she has managed to move forward thanks to Goblin Slayer, she has never quite recovered from the experience.
  • Bring My Brown Pants:
    • On top of mentally breaking down from witnessing members of her first party get torn to pieces and molested, she wets herself as two goblins prepare to perform the same on her.
    • Happens once again in Volume 2 when Goblin Slayer's party approaches the closest so far to suffering the same fate, this time with a goblin champion preparing to literally eat her.
  • Brooding Boy, Gentle Girl: The Gentle Girl to Goblin Slayer's Brooding Boy. She knows he has a difficult personality and a hard life because of his hunting of goblins, but that's precisely why she wants to be there for him. Her influence does take an effect on him, getting him to slowly open up to her and their friends.
  • Buxom Is Better: When playing a tabletop game, she jumped at the chance to be a "Elf Sorceress", with her character's large cleavage being the focal point of her attention.
  • Chainmail Bikini: She tries one on when she has a day off with Cow Girl. The ceremonial dancing outfit she wears for the Harvest Festival is apparently also meant to be worn on the battlefield, though given how clerics are expected to wear only their vestments without any armor in this setting it's a little more understandable.
  • Chessmaster Sidekick: The Drama CDs and later volumes imply that Priestess has adopted Goblin Slayer's pragmatism, and unlike the grungy warrior her methods are not constricted by a lack of knowledge on non-goblin threats. In his absence she can be surprisingly cunning, confident, even ruthless. Once he comes into play again though, she happily defaults back into an obedient support.
  • Child Prodigy: Downplayed, but it is noted by more experienced characters that for just being out of the temple, she's able to use three miracles a day. And she learns more miracles as time goes on. For reference, Apprentice Cleric who started out at around the same time as Priestess is only able to use Holy Smite once a day.
  • Clingy Jealous Girl: Slightly. In Volume 5, Dwarf Shaman jokes at Goblin Slayer that the resident herbalist of the mountain village would be a good wife for him, which leads Priestess to reflexively cut off their conversation to their surprise. In Volume 8 Priestess finds herself unable to put a finger on how she feels about Sword Maiden while the archbishop was clearly thinking about Goblin Slayer, and later wakes up in the middle of the night as Sword Maiden starts once again amorously entreating him, killing the moment. She remains oblivious or in denial of why she feels this way.
  • Combat Pragmatist: After spending so much time working with one of the scummiest fighters in the Frontier, it is inevitable that she picks up a few tricks on the way. Case in point, challenging a man-eating yeti to a race, then firing a sling projectile to kill him while his back was turned.
  • Conditioned to Accept Horror: After six months of countless goblin-slaying quests, the worst goblins have to offer doesn't faze her as much. She worries that she's simply growing numb to the atrocities.
  • Corrupt the Cutie: It's subtle, but as Priestess' compassion gradually rubs off on Goblin Slayer as they continue adventuring together, a little bit of him is taking root within her in return; corpses are now so second-nature that she cannot help but analyze them, and more of her exploits involving questionable usage of miracles are being conducted without Goblin Slayer's input. Tellingly, in Volume 9 she declines to give chase to a fleeing pack of yetis because they weren't goblins. High Elf Archer directly states that this is a sign of Goblin Slayer poisoning her thinking, which she walks back and insists was meant as a compliment when Priestess gets offended.
  • Covert Pervert: She ogles other women’s chests out of more than just envy, sings along to bawdy songs, and secretly is frustrated that Goblin Slayer doesn’t display attraction to her.
  • Cowardly Lion: Is afraid of goblins after experiencing them at their worst first-hand and is very insecure about her abilities, but fights on because she agrees with Goblin Slayer that Someone Has to Do It and she has steadfast belief in her friends' abilities.
  • Crisis of Faith: In Volume 1 and again in Volume 7, traumatic fights with goblins leave Priestess questioning her position as a cleric of the Earth Mother. In a twist, her doubts as to her god's power/plans/benevolence are a secondary concern if at all; her real question is if someone with her baggage deserves to remain a priest.
  • Cute Witch: White Magician Girl, young, kind to everyone and looks adorable.
  • Delayed Reaction: In the manga when Goblin Slayer pays her a compliment for her skill with a sling, it takes her a second of blank confusion to process that he just praised her. Cue flustered flush.
  • Deer in the Headlights: Near-completely shuts down in shock and despair when Goblin Slayer gets nearly killed by the goblin champion in volume 2, leading to the rest of the party getting swarmed while she scrambled to collect herself enough to stammer out another miracle.
  • Deuteragonist: Later novels place a stronger emphasis on Priestess' growth, exploring more of her struggles independent of the main party, her mentality, and most importantly her hidden potential as Goblin Slayer's protégé.
  • Distracted by the Sexy: Often becomes very conscious of being around new women, sneaking glances at their figures to compare to her own and becoming very flustered and jealous if they outclass her.
  • Drowning My Sorrows: In Volume 10 of the light novels she starts guzzling wine after a frustrating day of attempting to stamp out ugly rumors circulating about her beloved sister-figure Grape Nun.
  • Due to the Dead: As stated above, she is always meticulous in providing funerary rites to corpses she comes across, regardless of whether the body is a monster or fellow adventurer, for both pragmatic and moral reasons. In the beginning of volume 3, she refuses to loot killed goblins for extra weapons.
  • Dull Eyes of Unhappiness:
    • When High Elf Archer protests at having to smear goblin's blood over her body, Priestess replies with "You'll get used to it" while sporting these.
    • She has this expression the first time Goblin Slayer applied blood on her vestments.
  • Eaten Alive: In Volume 2, by a goblin champion; she gets better, thankfully.
  • Epic Flail: Subverted - in Volume 2, she admires one on display in the weapon shop, but when Goblin Slayer asks her if she wants to use it she immediately concludes that she'd just brain herself with it and puts it down. In Volume 3, Priestess receives one and even trains with it, but it's just a prop for a ceremonial dance, and when she goes to fight goblins later that night, she mostly uses it as a spell focus like her sounding staff.
  • Everyone Can See It: While she may not be aware of her own feelings yet, everyone else in town definitely are. Although typically, reactions to her loyalty to Goblin Slayer are that of bemusement than anything else.
  • Everyone's Baby Sister: Being The Baby of the Bunch and a White Magician Girl, Priestess's party members tend to be every protective of her and feel obligated to push themselves when they see her pulling her own weight. By Volume 6, Priestess has become this to the majority of the Adventurer's Guild, as many of the adventurers didn't take too kindly of Wizard Boy picking on her for failing to get a promotion, granted it did help that some of his insults were directed to clerics in general.
  • Exact Words: In Volume 7, Priestess is forbidden by the Earth Mother to ever use Purify Liquid as a weapon on a living being after she nearly kills a goblin shaman with it. But she never states Priestess was forbidden from using the miracle on spilled blood since it's outside a living being. So Priestess is able to use Purify Liquid on the blood spilled on the floor used to fuel a goblin priest's spells to cut off his spells.
    • In volume 9 she challenges the leader of the Ice Witch's Yetis to a race with the victor taking ownership of the loser's life in lieu of direct combat, with the condition being that neither could touch the other to impede them, then brains him from behind with a sling. When the rest of the party stare at her in shock, she defends herself by pointing out she didn't directly touch him.
  • Exposed to the Elements: During the big Battle in the Rain against Dark Elf and his goblins in Volume 3, as Priestess didn't have time to change out of her Stripperiffic sacred garments. Priestess claims that she is fine, as she often uses ice-cold water during ablutions.
  • Extreme Doormat: Towards Goblin Slayer - after the latter makes her be goblin bait yet again in Volume 3 to no real push-back from her, High Elf Archer jokes that Goblin Slayer could punch Priestess in the face and she would forgive him in a heartbeat, and Priestess stammers a laugh in chagrined affirmation, to her friend's disgust.
  • Face Your Fears: Every goblin quest is this for her, as even if she has not experienced the full brunt of their sadism, what she has seen and brushed against has lightly traumatized her despite her resolve to keep fighting.
  • Fantastic Light Source: Her Holy Light spell was cast on a giant alligator's tail to draw goblins' attention towards it.
  • Flashback Echo: Suffers these throughout the story, especially whenever she observes goblins at their worst. It shows just how much the events of her first quest left her mentally scarred, so it's understandable. The worst of them come during the tower expedition of Volume 7, when she gets so tripped up by constant remembrances of that disastrous first quest that she constantly on the brink of shutting own in each goblin encounter.
  • Forgotten First Meeting: Priestess' actual first encounter with Goblin Slayer is at the end of Year One volume 1, when the man is brought to the temple of the Earth Mother after passing out from his injuries defending Chosen Heroine's hamlet from a goblin wanderer band. The then 10-year-old Priestess was the only acolyte free to tend to his wounds, and her overwhelming concern for the young adventurer was so great she unconsciously used her first miracle to heal the worst of his injuries. She passed out afterwards and largely forgot the whole incident as an odd dream.
    • This actually extends to several of the Adventurer's Guild members like Spearman, Witch, and Heavy Warrior's party that also stayed at the temple of the Earth Mother with Goblin Slayer after they finished their own mission fighting against the rock eater. Justified with Witch and Heavy Warrior's party as she didn't directly interact with them, although she curiously did forget about Spearman, the one who brought Goblin Slayer to her for care and she recognized as the adventurer that killed the rock eater.
  • Good Is Not Dumb: Sweet and wide-eyed as she may be, Priestess has spent enough time under Goblin Slayer's wing to become an effective partner and make snap judgments for herself. Even before her first party was wiped out, Priestess voiced hesitations at going into the goblin nest unprepared unlike the rest of the party.
  • Hair of Gold, Heart of Gold: A mane of sunlight yellow tresses, to go along with an All-Loving Heroine attitude.
  • Healing Hands: Has a “Heal” spell, but in the beginning it could only fix skin-deep injuries and hasn’t seen much use since.
  • Heroic Resolve: When the Ogre's fireball begins to overpower her Protection, it is the thought that she is the only thing separating her new party from a fiery death that gives her the strength to dip down and acheive a state of Overcasting to maintain the defense.
  • Heroic RRoD: In the light novels, it's explained that spellcasting connects a magic-user's soul to whatever source of power they draw from, and using too many spells back-to-back causes extreme physical strain. An even bigger example is the 'Overcasting' phenomenon, wherein casters open their souls completely to be able to perform extra-strength magic and even cast extra spells after using up their daily allotment, at the risk of killing themselves. Tapping into this is what lets Pristess block the ogre's Fireball in Volume 1.
  • Heroic Self-Deprecation: In Volume 6 after being passed over for promotion to Steel and getting harassed by Wizard Boy, she begins to doubt her potential as an adventurer, minimizing her contributions in past missions and thinking she really is coasting on her Silver-ranked friends, despite their arguments to the contrary. In volume 9 she starts to get over this, but still berates herself for always coasting off Goblin Slayer when thinking of plans and underplays herself in comparison to her friends, denying it when Rabbit Ranger tries to call her an amazing adventurer in her own right.
    High Elf Archer, Lizard Priest, Dwarf Shaman. Not to mention Apprentice Cleric and Rookie Warrior. Incredible people, all of them. Not like her.
  • Hero-Worshipper: Is well aware of Sword Maiden's reputation, and idolized her enough to freak out at the prospect of meeting her for the first time and admonished Goblin Slayer sharply for not showing her proper respect in volume 2.
  • Human Pack Mule: Downplayed, but Priestess is the one handing out waterskins and field rations when the party takes a break in dungeon-delving, and if she runs low on spells during a big fight her secondary role is to organize and pass along backup weapons to the others.
  • I'm Having Soul Pains: Connecting to divine powers and performing miracles apparently burns up part of the soul each time she does it.
  • Indirect Kiss: Priestess gets flustered when Goblin Slayer tells her to take a drink and hands over the waterskin she'd given him to re-hydrate after a skirmish with goblins.
  • Innocent Blue Eyes: Sky-blue and open, reflecting her guileless, nurturing, optimistic nature.
  • Intimate Marks: According to an omake, Priestess has a blueish birthmark on one buttock.
  • It Gets Easier: Discussed in Volume 6, after almost a year and a half of adventuring Priestess is starting to get numb to the atrocities goblins commit, and she is horrified to realize this, fearing that it will lead to her outlook getting warped and her alertness to their threat getting unconsciously lowered.
  • Lethal Harmless Powers: A White Magician Girl without Light 'em Up powers sounds like someone with no offensive value. But Goblin Slayer shows how nasty her miracles can be when used differently.
    • Her Holy Light miracle is used as a flashbang by Goblin Slayer such as in the first chapter, where he uses it with a rope trap to make a hobgoblin trip and leaving it vulnerable to Goblin Slayer to finish off.
    • When Goblin Slayer torches an old elven (wooden) fortress, he makes Priestess seal the only entrance with Protection to burn or suffocate all goblins inside.
    • When the goblin lord flees the battle after his army was annihilated by adventurers, Priestess uses two Protection barriers to crush the lord.
    • The nastiest example of this by far happens in Volume 7 where she panics and casts Purify Liquid on a goblin shaman that had incapacitated the rest of the company, turning his blood into water and nearly killing him through hydro-poisoning. Earth Mother's sudden intervention and the shock of what exactly she is capable of sends Priestess into a mini-Heroic BSoD, and later that night the goddess herself appears before Priestess directly in a vision to tell her to never abuse her spells like that again, or else she'll be denied blessings for the rest of her life.
  • The Load: Subverted; as the youngest and most inexperienced member of Goblin Slayer's party with no physical capabilities, she can be considered out of her league among her Silver-ranked companions. However, in a world where every magic user short of a Platinum-ranked adventurer can only cast spells a few times a day at best, she remains a valued member of the team for being able to cast miracles at all, which may be more than enough to tip the scales in a make-or-break situation (and does).
  • Lotus-Eater Machine: From Vol. 9, Ice Witch casts an illusion on Priestess to sway the girl into handing over a silver arrow that could kill the enchantress. Priestess finds herself naked and in front of Goblin Slayer, who proceeds to give her an Affectionate Gesture to the Head while showering her with praise and concern. She comes to her senses almost immediately because the real Goblin Slayer would be too inept at expressing himself to behave in the manner she desires most.
  • Luminescent Blush: Her entire face turns deep red in the manga when Goblin Slayer begins praising her.
  • Magic Staff: Has one for her magic and as a last-ditch melee weapon, resembling a khakkhara (a.k.a. a sounding staff).
  • The McCoy: Acts as one to Goblin Slayer; while the rest just figure he is who he is, Priestess takes the time to lecture him when she thinks he is going too far. And even when he shows his annoyance, she isn't the type to back down.
  • The Medic: Trained from childhood in first aid, and has healing spells in her repertoire, though in practice they are presently too weak to be practical and she’s better off focusing her magic on preventing damages and then treating people by hand.
  • Mission from God: She receives a vision from the Earth Mother in Volume 3 to assist Goblin Slayer against the Dark Elf.
  • Modesty Bedsheet: She and Goblin Slayer both take care not to let her blanket slip past her upper chest the morning after they perform the Resurrection miracle.
  • Modesty Shorts: As seen in the page image, she wears ruffled black mini shorts in her standard attire.
  • Modesty Towel: Every time she is shown in the bath, she brings a towel into the water, in contrast with her bathing partners.
  • Morality Pet: It is becoming increasingly apparent that she is this for Goblin Slayer, being his McCoy and all. Not to mention that recently, direct threats upon her life has had Goblin Slayer react... violently.
  • My God, What Have I Done?: Occasionally has these moments due to the way Goblin Slayer has her using her miracles. Only gets worse when she goes to the temple and she is granted even more, making her wonder why the Earth Mother would grant her these miracles if they were being used in such a way. This reaches its absolute peak in Volume 7 when she casts Purify Liquid on a goblin shaman's injured shoulder, converting all the blood inside his body into pure water. Not only was Earth Mother's immediate admonishment devastating to receive, but the fact that Priestess was capable of such a deliberate act of violence and bloodlust left her feeling unworthy of her faith afterwards.
  • My Significance Sense Is Tingling: Priestess is eventually stated to possess a "Revelation" ability, which randomly gives her flashes of insight into the machinations of the world around her starting at least as early as Volume 2. At first it mostly just lets her figure out the hidden motives of people attempting to wheedle her in conversations, but by volume 8 she is using it to anticipate incoming ambushes and traps and pinpoint which goblins in a horde are possessed of unusual powers at a glance. This ability is explicitly magical in nature, though it doesn't cut into her spells per day, and is likely a holdover of when she was Illusion's favored mortal before being replaced with Chosen Heroine.
  • Naïve Newcomer: Fresh from the Temple, and is seen getting her Guild tag in the first chapter of the light novel.
  • Nice Girl: In spite of having being traumatized by her first quest, she remains the warm and kind ray of sunshine in Goblin Slayer's life that allows him to finally connect to humanity.
  • No Periods, Period: Averted - she has on more than one occasion sat out a quest because she happened to be on the rag.
  • No-Sell: She is the only member of the party able to shake of the Volume 7 shaman's Sleep Cloud spell.
  • Not Afraid of You Anymore: One major milestone of her power and mental fortitude comes when she traps a goblin lord with her barrier spells and marches up to it resolute, not flinching at all from its thrashing and screamed, obscene threats.
  • Not So Different: While Priestess is happy to have achieved Steel rank in Vol. 6 for her deeds at the training camp, she's too hung up on the fact that she let a band of goblins escape. High Elf Archer, perhaps realizing what this entails, hastily reminds her that every adventurer is different - Goblin Slayer's accomplishments involve eradicating goblins; Priestess' accomplishments involve saving lives. What did the blonde girl think to herself in response?
    Priestess: I see.
  • Not the Intended Use: Her miracles are often used in ways not the usual purpose, such as using Holy Light as a flashbang or Protection as a trap. Her Purify Liquid in particular is normally used to purify water of contaminants, but the miracle works on anything with water...including blood, as she discovers to her horror when she nearly hydro-poisons a goblin shaman to death.
  • #1 Dime: Her chainmail shirt; purchasing it was the first action she took that Goblin Slayer praised her for, and to hold onto that memory she keeps it through a scolding by her Mother Superior, and insists on having it patched instead of replaced even against Goblin Slayer's own suggestion. In volume 8 she weeps inconsolably when Princess steals it and, later in the labyrinth, can't make up her mind if she should be happier at recovering it or the Princess from the goblins in one piece.
  • Oh, Crap!: In Volume 2, Priestess, a devout member of her faith, completely loses her nerves upon realizing Goblin Slayer was taking the team to meet with Archbishop Sword Maiden.
  • Only Sane Man: Of her original party. Warrior, Fighter, and especially Wizard saw purchasing extra equipment as a pointless expense, and brushed off her attempts at extra vigilance and caution as her being jumpy.
  • Ornamental Weapon: The Epic Flail she carries in Volume 3 is a gilded prop used in ritual dances, and is meant to evoke the grain-threshing instrument the weapon evolved from. She can still channel miracles with it though, and it has enough heft to knock goblins back in a pinch.
  • Parental Abandonment: She is an orphan. The temple acts as a priesthood school as well as an orphanage to orphans like her.
  • The Penance: In volume 8 she resolves to give up the pink pearl she gets as an extra reward from the sea serpent quest as an offering to the Earth Mother to apologize for misusing her Purify miracle against the goblins in the previous volume.
  • Perpetual Poverty: Priestess' sect has a vow of poverty in place, so things like a steam bath are a rarity for her to indulge in.
  • Plucky Girl: After her disastrous first quest, it's impressive that she still chooses to remain an Adventurer, and stand by Goblin Slayer no less.
  • The Poorly Chosen One: Played with - Priestess started out as a favored soul of Illusion, but lost her karmic status not through any fault of her own, but because Illusion herself critically fumbled her Chance Roll like she almost always does. This fumbling likely included Priestess' first party's Suicidal Overconfidence to go into the goblin den with no plan or supplies. She would have ended up meeting a disgraceful end like so many other would-be heroines before and after her... had Goblin Slayer not appeared at the last second and altered her fate completely (though Illusion had already given her up for lost and started planning a new campaign). Although later on, it's confirmed Priestess does have a "Revelation" ability, something that Illusion likely gave her when she was a favored soul.
  • Pragmatic Hero: Becoming more of one as she is under Goblin Slayer's wing. She got chewed out quite a bit by her superior at the church for wearing chainmail, and she uses miracles normally meant for protection as a weapon (albeit under Goblin Slayer's direction). Notably she has also ignored Goblin Slayer's instructions to ensure she can properly protect him too, such as not using a third Protection spell to sandwich the Goblin Lord to heal a heavily wounded Goblin Slayer.
  • Prone to Tears: Always noted by others to be frail and delicate-looking, and is rather prone to shedding tears and going red-faced when troubled. Which happens often, including whenever Goblin Slayer is being callous. Still, she can and does maintain her assertiveness while tearing up all the same.
  • Rank Up:
    • Gets promoted to Obsidian-rank due to her involvement in killing the ogre.
    • She becomes Steel-ranked at the end of Volume 6, after leading several other novice adventurers to counterattack an inbound goblin horde gunning for the training camp construction crew, after being denied promotion in the beginning of the book on the assumption by the Guild officials that she was being carried in all her quests by her silver-ranked friends.
  • Rapunzel Hair: Her hair goes down to her hips.
  • The Reliable One: She does not carry the combat skills or flash her other party members possess, but she plays her role as a proper support both in and outside of battle. Goblin Slayer in particular is implied to value her highly as a partner, as many of his major offensive maneuvers can only be performed knowing Priestess can cast the right miracle for the job.
  • Rude Hero, Nice Sidekick: She's the "Nice Sidekick" to almost everyone else in the party, but this is especially true in regards to Goblin Slayer, who wouldn't give formalities and proper conduct the time of day.
  • Sensor Character: By volume 8, Priestess' Revelation ability is developed enough to feel goblins about to come after her from behind walls and doors. Goblin Slayer is very quick to put her talent to use pinpointing goblin gangs in the labyrinth, and identifying shamans and priests among them.
  • Shield Surf: While climbing down the mountain after taking out the Ice Witchand her Sasquatches, she sees a burning village in the distances and gets a unch Goblin Slayer is down there. The party cant hike fast enough to reach in time to join the fight, so she has a blanket soaked and frozen to serve as a makeshift bobsled.
  • Ship Tease: Has her share with Goblin Slayer; some of the other characters are explicitly jealous of her and question the nature of her relationship with Goblin Slayer. Strangers assume their conversations are lovers' quarrels. Though apparently she herself is largely oblivious to it. Even compared to his interactions with other female characters, Goblin Slayer's exchanges with her are characterized by a uniquely high level of trust.
    • During the celebration after the climactic battle of the first light novel, she takes the opportunity to ask for a reward from him - to remove his helmet so Priestess can see what he looks like. Goblin Slayer obliges, and Priestess appreciates what she sees.
    • She has the honor of sharing the same bed with him while both are naked, snuggling him in her sleep.
    • Priestess and Goblin Slayer spend a day together to rest after their first encounter with the sewer labyrinth's goblin champion, and the scenes play out very much like a traditional date. Furthermore, Goblin Slayer unexpectedly opens up and confides to Priestess about his own insecurities before forcing himself to behave like normal.
    • The end of Volume 5 has the party return to the border town after completing their latest mission in the middle of the New Year/Winter Solstice celebrations. Goblin Slayer spends the night standing guard for snooping goblins outside of town during the festivities, a practice he's apparently made a tradition of since he became an adventurer. This year though, Priestess is there to bring him supper and join him on goblin-watch, a move that we are told has the full blessings and support of Guild Girl and Cow Girl.
  • Shrinking Violet: Especially in the first couple of volumes, Priestess is extremely shy, self-conscious, and hesitant to voice her opinion. Even as she grows to be more assertive she remains introverted and feels awkward participating in large social activities.
  • Silk Hiding Steel: Even in her earliest days on the job, there had been hints of an iron will lurking beneath her meek, kindly demeanor. Starting from her decision to continue fighting horrors at Goblin Slayer's side, she proves herself time and time again to be a tougher girl than most would give credit for, with more than a dash of cunning for good measure. This makes her an easy opponent to underestimate, and all the more dangerous for it.
  • Sleep Cute: Has a small habit of napping while propped against Goblin Slayer. He not only allows it, but warns other people of waking her.
    • She snoozes peacefully against Goblin Slayer's shoulder after the Raid on the Farm ended.
    • Goblin Slayer finds himself in a large bed, and uncovers his sheets to examine his healed wounds only to find Priestess hugging his waist. This is a slightly different example of the trope, given that both were naked at the time.
  • Smells Sexy: According to Cow Girl, Priestess has a naturally light, girlish, and flowery scent, which she expresses jealousy over.
  • Sole Survivor: Of her first party, she's the only one still alive and adventuring after the goblin nest mission went pear-shaped. The martial artist survived, but is so broken by the experience she won't likely be returning to the field.
  • Squishy Wizard: Exaggerated Trope, especially given she's a cleric. She is tiny, frail, can barely do any appreciable amount of physical damage to low-level monsters, and is driven to exhaustion by the pace Goblin Slayer sets, often falling dead asleep immediately after or even on the way into town after a mission. Casting and maintaining spells makes her sweat and pant with exertion, something not even other rookies struggle with.
  • Staring Down Cthulhu: Chapter 15 of the manga has her successfully pin down a Goblin Lord. The indignant monster raised hell in an attempt to scare her off, only to be met with a steely gaze that gave him pause.
  • Stone Wall: Being the party's Barrier Warrior, Priestess has the strongest defensive capabilities, but in exchange her offensive abilities are rather limited.
  • Story-Breaker Power: Her Purify Liquid miracle turns out be this through Not the Intended Use. If she cast this on a living being, then they would died from hydro-poisoning due to the miracle purifying their blood, like when she nearly kills a goblin shaman in this manner. This would mean she can instantly kill any living creature, which would be very helpful against particular difficult monsters like ogres, rock eaters, and demons. Naturally, due to literally Divine Intervention, she is forbidden to use this miracle in this manner ever again.
  • Stripperiffic: In Volume 3, she was given the responsibility for performing a ceremonial dance at the Harvest Festival's main event, which requires wearing a very skimpy dancer outfit that she didn't have time to change out of once goblins crashed the celebrations. This does work to her advantage while acting The Bait for Goblin Slayer's traps, as the goblins quickly make beeline at the sight of the almost half-naked Priestess.
  • Subordinate Excuse: She may feel indebted to Goblin Slayer for having saved her life, but her primary motivation for always staying by Goblin Slayer's side, whether he asks for it or not, is because she can't bring herself to leave this strange, driven man to continue journeying all by his lonesome. She believes he needs help in multiple senses of the word, and is willing to be there to support him.
  • Suffer the Slings: Starts using these in Volume 3 due to the limited offensive potential of her spell list.
  • Supporting Protagonist: While the story shifts perspectives frequently, much of the adventures are presented through Priestess' point of view, meaning the audience is more privy to her thoughts about Goblin Slayer than to Goblin Slayer's himself.
  • Support Party Member: Has no real offensive spells and her weapon skill is very light, so her main contribution in fights his holding back goblins with her shields and momentarily disabling them.
  • Survivor Guilt: She may have only known her original party for a day, but their deaths, and mental state weigh heavily on her. Six months after the event, she still has nightmares about the events and wonders what could have been and such. She even admits to Wizard's grave she cannot bear to visit Fighter to check on her rehabilitation because of her Survivor Guilt.
  • Sword and Sorcerer: Was in this dynamic for the brief time she and Goblin Slayer adventured with only the two of them.
  • Tabletop Games: She plays one with Cow Girl, Guild Girl, High Elf Archer, and Inspector as an "Elf Sorceress" while Padfoot Waitress watched them.
  • Technical Pacifist: Whether its a precept of the Earth Mother or her own scruples, Priestess actually never aims to kill. Her spells are all support and she hits to lightly with her staff and sling to do mortal damage. This doesn't prevent her from setting up monsters for her comrades to kill tough. In volume 7 and she starts trying and succeeding to kill monster directly and by herself.
  • These Hands Have Killed: She never actually killed a goblin by herself or through direct means until Volume 7. The shock of doing so and the bloodlust she discovered when she did caused her to think herself unworthy of her faith.
  • This Is Unforgivable!: The first time she actually expresses hate for goblins is in volume 8 when she sees them stringing up adventurer corpses to harvest their blood for the Gods of Chaos.
  • Took a Level in Badass: In process. Gains a new spell (and thus likely literally gained a level) after her first job, has started wearing armor, and is learning how to use her magic for both defense and offense. She's come a long way since as Goblin Slayer's partner, from a pitiful fledgling to an adventurer capable of maintaining a level head under duress and blocking powerful spells.
  • Tsundere: A very downplayed Type B; Priestess is an extremely gentle and loving person, very deferential towards Goblin Slayer, is more oblivious than in denial about her romantic feelings, and never gets overly or arbitrarily aggressive, but she has lost her temper and snapped at Goblin Slayer for not properly interacting with her or others socially on a number of occasions.
  • Undying Loyalty: No matter the objections she may raise when it comes to Goblin Slayer's methods and attitude, she will be the first to come to his aid.
  • Virgin Power: After a difficult and tiring battle in the sewers of Water Town, the Resurrection miracle is cast on Goblin Slayer to help him recover. The miracle only works by sharing the bed with a virgin, which in this case was Priestess.
  • Vomiting Cop: Her first goblin slaying quest was a barrage of terrorizing gut punches, the final straw that drove her to heaving was seeing the mangled remains of Warrior after narrowly being saved.
  • The Watson: Being the youngest and freshest member of the group, Priestess is likely to ask questions regarding the circumstances or goblin behavior, basically playing the Watson role to Goblin Slayer's Holmes.
  • Weight Woe: In Vol. 6 she explains to Lizard Priest she feels she's put on a little weight in the year she's spent adventuring.
  • What Beautiful Eyes!: In Vol. 6, her eyes are noted by Goblin Slayer to shine in the moonlight like glass beads. Coming from him, it's almost inspired.
  • What If?: In-Universe example, during the first several months of her partnership with Goblin Slayer she often had dreams about what her life would have been like if her original party survived their first mission, or if she had been taken by the goblins before being saved.
  • What Is This Feeling?: As dense about interpreting her own emotions as any male Harem Genre protagonist, even in Volume 5, when she finally notices how she keeps getting hot flashes and light-headedness from being alone with Goblin Slayer and hating the idea of being separated from him, but couldn't figure out why.
  • White Magician Girl: Healing magic and protective spells are her forte.
  • Why Did It Have to Be Snakes?: Deconstructed in a subtle manner. She's doing better than most goblin survivors, and hunts the critters on a near-daily basis to the point one might even not realize she's still afraid of them. In truth though, extermination quests put her in a precarious mental state that can be pushed too far in certain conditions. She manages alright with Goblin Slayer nearby, but if he were to collapse in battle...
  • Won't Take "Yes" for an Answer: When she catches Goblin Slayer performing a stakeout outside of town during a New Year's party, she rhetorically asks if he thinks watching for goblins is more important than resting properly and spending time with friends, then starts up a scathing diatribe before she registers that he answered her with a "No."
  • You Are Better Than You Think You Are: Is constantly second-guessing her aptitude and contributions on quests, and the rest of her party need to reaffirm how essential and valued she is in the team, even when she just saved their lives.
  • Zettai Ryouiki: Her cleric uniform, which is otherwise quite modest, is a Class A example with its thigh-high boots and ruffled mini shorts.

    Cow Girl 

Voiced by: Yuka Iguchi (Japanese), Brittany Lauda (English)

https://static.tvtropes.org/pmwiki/pub/images/cow_girl_anime.png
The only things that matter to her are the weather, the animals, the crops...and him.
https://static.tvtropes.org/pmwiki/pub/images/cowgirlyearone.jpg
Cow Girl in Year One

Goblin Slayer's childhood friend, who works on her uncle's farm where Goblin Slayer stays.


  • Adaptational Curves: While she is big in the Light Novels, Manga, and Anime its pronounced in the anime. The increase in size is subtle though. Comparing her first appearance in the manga and anime together she goes from at least bigger than an E cup in the manga to a size so large it rests fully on the windowsill.
  • Beneath the Mask: She makes an effort to remain upbeat, but when alone she reveals a pensive, melancholy side that is still beating herself up over never apologizing to Goblin Slayer for the fight they had just before the goblin attack, that is worried sick about Goblin Slayer on his hunts, and that grieves for the village she barely remembers.
  • Blatant Lies: She passes off her linking arms with Goblin Slayer on the way to the harvest festival as sticking together in the crowded town. Goblin Slayer points out they're still on the empty road leading into town, to which Cow Girl splutters and says she's just getting ready to run into the throng well ahead of time.
  • Bring My Brown Pants: When first ambushed by goblins in volume 9, she pees herself while running and later has to awkwardly mop herself up when she and Goblin Slayer find shelter to hide in.
  • Broken Bird: The deaths of her family and friends left her with crippled self-esteem and social anxiety. She got better after she met her childhood friend again and asked him to stay at her house.
  • Cannot Spit It Out: She has never properly confessed her feelings for Goblin Slayer after having lived with each other for years, mostly because she knows it would be a futile effort. A literal example occurs in Volume 3 - she asks Goblin Slayer to place the ring he bought for her on her ring finger, but couldn't bring herself to say she wanted it to be the left onenote .
  • Chainmail Bikini: She tries one on when she has a day off with Priestess.
  • Childhood Friends: She grew up in the same village as Goblin Slayer. However, they had been separated at the age of eight since she left their hometown to work, just before the fateful raid occurred. The boy she knew quietly disappeared afterwards, only to show up on her uncle's farm five years later as... well, Goblin Slayer. She would like a Childhood Friend Romance, but she mostly feels content with living in the same house as him.
  • Childhood Marriage Promise: In Volume 7, she asks Goblin Slayer if he remembers making one, and when he answers in the negative she tries to walk the question back as just a joke.
  • Cool Big Sis: Priestess looks up to her as one for her bold yet down-to-earth approach to life.
  • Cute Clumsy Girl: Definitely one back in Year One, where her skittishness caused her to lock up around new people and take spills whenever startled. Her embarrassment and attempts to play off her stumbles just added to her cute vulnerability at that age.
  • Damsel in Distress: At the end of volume 1, her farm is the first target of a goblin army led by a Lord, and her refusal to abandon it or let Goblin Slayer fight them by himself leads to him recruiting the rest of the Adventuring Guild to defend it. In volume 9 Goblin Slayer gets asked to escort her while she makes a delivery up north while the rest of the party go to fight Ice Witch with Rookie Warrior, Apprentice Cleric, and Rabbit Ranger, and then they get ambushed by goblins led by an Ogre out for revenge for his brother.
  • A Day in the Limelight: Normally a character who cannot join Goblin Slayer on his adventures, a good portion of Volume 3 is devoted to her and her morning date at the Harvest Festival.
  • D-Cup Distress: Internally expresses jealously of Priestess' slender physique a few times early in the light novels.
  • Distracted by the Sexy: In volume 9, she wakes up straddling Goblin Slayer after hiding in well from goblins, and has to consciously tell herself not to lose her head over the incident under the present circumstances.
  • Expository Hairstyle Change: In the past, she grew her hair out over the five years since she first heard of her hometown's destruction. She was still suffering grief and loneliness, and her uncut bangs made it convenient to not have to look anyone in the eye. She returns to her original hairstyle after she resolves to remain by Goblin Slayer's side.
  • Fanservice Pack: She's busty from the beginning, but she gets progressively bustier from the light novel illustrations to the manga and in turn to the anime.
  • Farmer's Daughter: Technically niece, but it fits, and makes her Uncle all the more protective of her.
  • Friendless Background: Though as a very young child she had Goblin Slayer at least as a playmate, after the destruction of her village and Goblin Slayer’s “adoption” by Burglar, she spent the years from age eight to thirteen mourning on her uncle’s farm and hiding from the outside world until Goblin Slayer returned to join the guild, then went from ages thirteen to eighteen hanging off him exclusively. When told by her uncle to spend time with friends in Volume 4, she is stumped to think of one, as up to that point even her relationship with Guild Girl and Goblin Slayer’s party was largely distant.
  • Freudian Slip: Cow Girl almost calls her Uncle "Father" when he walks in on her freaking out over what to put on for her date with Goblin Slayer on the morning of the Harvest Festival.
  • Gag Boobs: Her bust is comically large and her very first image in the light novel has her pressing her bare chest out to the viewer. Taken Up to Eleven when she tried on a Chainmail Bikini and was literally popping out of the top, and in the anime the adaption of the first mentioned scene has her breasts literally flopping over the window ledge before bouncing back to her.
  • Girl Next Door: She has many qualities of the trope; a childhood friend to the protagonist, is in love with him yet stays too passive to try anything, is nice and cute in a wholesome way and lives a humble life in a small farm.
  • Green-Eyed Monster: She isn't very fond of Priestess at first to put it lightly. Later in the light novel she warms up to the girl though, likely as appreciation for what she has done to protect Goblin Slayer's life.
  • Going Down with the Ship: The farm is her livelihood, her home, the last remnant of her family, and the only thing really anchoring Goblin Slayer to her and their past. When goblins threaten to encroach on it, she refuses to flee to safety, as losing it would effectively end her life either way.
  • Happily Adopted: Her uncle ended up becoming her guardian after the goblin raid destroyed her home ten years ago. Though the two have butted heads occasionally (especially in regards to Goblin Slayer coming back into her life), Cow Girl is thankful that the man is willing to put up with her, and works her hardest to pay him back. Her uncle on his part tries his best to be her surrogate father.
  • Heroes Want Redheads: The only prominent character with red hair, and initially had the deepest relationship with Goblin Slayer due to their shared past.
  • Holding Hands: She often takes Goblin Slayer's hand when they walk together or talk comfortably.
  • Home Sweet Home: She is Goblin Slayer's domestic anchor: the person he returns to after a long tiring mission, who goes out of her way to alleviate his stress with kindness and patience. It is also the reason why she refuses to abandon her farm when it gets threatened by a goblin army: it symbolizes the possibility of a normal life for him (no matter how distant that possibility might be).
  • I Coulda Been a Contender!: Reflects back on how as kids Goblin Slayer’s drive to become an adventurer was so compelling that she began to share in it, until the loss of their village and his disappearance made her decide to stay on her uncle’s farm in grief. When he comes back her mentality has become so domestic that all she decides to do is provide him a home and support. Nowadays she admits she probably wouldn’t have been cut out for the adventurer life, but she can’t help but play What-If from time to time.
  • Important Haircut: She let her hair grow long out of depression over the destruction of her home village. When Goblin Slayer reentered her life, and Witch made a suggestion to cut her hair, Cow Girl returned to the bob cut she had at eight to mark the end of her mourning and show her conviction to rebuild her life with her old childhood friend and love.
  • Innocent Cohabitation: She and Goblin Slayer have been living under the same roof for five years now and nothing has happened between them in all that time.
  • Insecure Love Interest: She still feels guilty for the fight she and Goblin Slayer had over 10 years later, convinces herself that almost every girl she meets would be a better fit for the man she loves than her, and she still can't bring herself to be straightforward about her feelings towards him.
  • It's All My Fault: Blames herself for Goblin Slayer's current state, thinking that if she had brought him with her to the city when they were kids he would have never experienced what he did.
  • I Will Wait for You: She has made it clear to Goblin Slayer that she will always be waiting for him after every mission, and if he ever decides to quit adventuring, will be there waiting to live a normal life together.
  • Lady and Knight: Muses on if she and Goblin Slayer look the part on their date to the harvest festival. She dismisses the thought until she considers that, technically, he's a high-ranking adventurer and she's related to a landowner.
  • Lap Pillow: While Goblin Slayer was recuperating from the fight with the ogre in Chapter 10 of the manga, she drags him into one during a moment of peace.
  • Meaningful Name: Beyond the Everyone Calls Him "Barkeep" that the rest of the cast have, cows and women with large breasts are often euphemistically linked in Japanese.
  • The Millstone: Feels like this in volume 9 when goblins chase her and Goblin Slayer into an abandoned town; she can't do anything to fight and keeps giving away their position when she screams or slips. Goblin Slayer insists that an extra pair of eyes and a thinking brain is never a detriment when trying to outwit or outmaneuver monsters.
  • Ms. Fanservice: Aside from the Farmer's Daughter aesthetic, she regularly Sleeps in the Nude. Neither the light novel nor the manga hesitated to show this habit off along with her massive assets upon her introduction, though only via Toplessness from the Back and Sideboob.
  • My Girl Back Home: Downplayed - Goblin Slayer regularly stays at her farm when he isn't working, and doesn't talk about her to others outside of necessity. Cow Girl still has the functional elements of one; a very close relationship, constantly worrying about his dangerous and frankly unhealthy pursuits, being the subject of Goblin Slayer's concerns when it comes to her safety and well-being, and representing a home and peaceful life for him to return to.
  • My Greatest Failure: In the Year One manga, Cow Girl was haunted by something in her past. She had a neighbor two years older than her that she had a crush on. She told him she was going to help at her uncle's farm and was hoping he'd ask to come along. Instead of that, the two got into a verbal fight which led to her going alone and never seeing him again after the slaughter of the village. Thinking that he died and it was her fault led to her becoming an introverted homebody for years. She got better after she found out he was alive and invited him to live with her.
  • Naked on Arrival: The first time we see Cow Girl as an adult, we also learn that she likes to sleep completely nude.
  • Nephewism: She was adopted by her uncle after her parents were killed by goblins.
  • Nonindicative Name: zig zagged. Due to the way that the series uses Race and Class Title combinations as names for characters, and its RPG Verse nature, one is initially inclined from her name to think that she's a literal cow girl — as in a Cute Monster Girl with a bovine motif. She's not - she's called "Cow Girl" because she's a farm girl who raises cattle and is very buxom, adding another layer to the moniker.
  • Only Friend: With Goblin Slayer for a good majority of their lives together. This example actually ran both ways; Cow Girl, despite being the warmer of the two, is ironically even less outgoing than the town's leather-bound loner. She busies herself with work, but her uncle's concern for her makes it clear Cow Girl is just making excuses to stay within the farm. To further the irony, it is thanks to Goblin Slayer's own newfound connections that she gets to widen her social circle.
  • Overalls and Gingham: Despite living in a Medieval European Fantasy setting, she wears a set of dungarees over a white blouse in her usual outfit.
  • Parting Words Regret: Before Cow Girl left the village with her uncle, she had every intention of inviting Goblin Slayer to come join her. However, he snapped at her in a fit of childish jealousy, to which she shouted back in an equally-immature manner until both parted ways in tears. This squabble will come to plague her for years to come.
  • Patient Childhood Love Interest: Not only is she Childhood Friends with Goblin Slayer, they have been living together for years now. Despite possibly being the closest girl to him, she's content with simply being near him and patiently waits for him whenever he's away.
  • Peek-a-Bangs: Back when she was a Shrinking Violet with crippling social anxiety, her hair was longer and covered half of her face.
  • Protectorate: Is one for Goblin Slayer. He sleeps inside the farm's stables and makes it his base of operations when he can easily afford better housing, and keeps vigilant by doing security checks on the premises daily. As the one remaining aspect of their ruined village left, he has no intention of losing her like he lost everyone else.
  • Rose-Haired Sweetie: Her hair is a soft red, and she is one of the gentlest and mild-mannered supporting characters in the whole series.
  • Ship Tease: With her Childhood Friend, Goblin Slayer.
    • She regularly treats Goblin Slayer to a Lap Pillow or an Ear Cleaning whenever he's not on the job, both signs of close intimacy in Asian cultures.
    • Of all the members of the cast, Cow Girl is the most capable at interpreting Goblin Slayer's expressions, having known him the longest. She easily picks up cues left unnoticed by other characters, implying that Goblin Slayer is more emotive and boyish than initially believed.
    • While their chances of ever marrying is hopelessly feeble with Goblin Slayer as he is now, their domestic roles on the farm are akin to those of a (distant) husband and wife.
    • Goblin Slayer regularly keeps mementos of his more exotic adventures to be given to Cow Girl as gifts, as he otherwise would not care about retaining details outside of goblin-slaying.
  • Shrinking Violet: Before she reunited with Goblin Slayer, she couldn't bear to make eye contact with strangers, and frequently thought of herself as a burden on her uncle. In the present, while she is far more confident and easy-going, she’s still quite introverted and tends to subconsciously shy away from going out among people.
  • Sleeps in the Nude: She habitually sleeps without any clothes on. She also greets Goblin Slayer first thing every morning before anything else, including getting dressed. Sometimes she'll put on underwear beforehand, on other occasions she'll just keep a hold of her blanket as she gets out of bed.
  • Smells Sexy: Wizard Boy thinks she has a naturally sweet scent, with an undertone of fresh grass.
  • Sole Survivor: The only other survivor of her hometown besides Goblin Slayer, by virtue of working out of town just before the goblin horde ravaged everything.
  • Stronger Than They Look: Likes to say this about herself, and certainly does have an easier time lifting pallets and pulling carts than one would expect.
  • Survivor Guilt: Most obvious in Goblin Slayer Side Story: Year One, after discovering her entire town, family, friends, just about everyone she knew was killed, tortured, rape, etc while she luckily was away, she became horribly depressed; plagued by anxiety and regret. Discovering her Boy Next Door was actually alive, his presence helped her grow and over come her regrets.
  • Tabletop Games: She plays one with Priestess, Guild Girl, High Elf Archer, and Inspector as a "Human Knight" while Padfoot Waitress watched them.
  • Tearful Smile: After her tears at the thought of abandoning the farm and Goblin Slayer to an approaching horde get him to relent on making her leave and promise to think of a way to assure victory, she manages to muster a watery smile between sobs for him as he heads out to the Guild.
  • Tears of Joy: She cried out of happiness when she met her childhood friend after years of thinking he was dead.
  • The Tease: First thing she does when she gets out of bed each morning is greet Goblin Slayer before putting on any clothes. In volume 4 her idea for having fun on her day off is to troll Smith Apprentice by offering to model a Chainmail Bikini with Priestess.
  • This Is Unforgivable!: She's always hated and feared goblins, but experiencing a goblin raid first hand in volume 9 and seeing the depths of Goblin Slayers struggles when he has to fight them redoubles her revulsion.
  • Together in Death: When Goblin Slayer admits that he still intends to fight the goblin army coming for the farm even after claiming it would be a Suicide Mission and pleading with her to flee, she insists on going down with him and their home rather than leaving them to their fate.
  • Took a Level in Cheerfulness: A few years ago, she was a reclusive, easily depressed Shrinking Violet. She became a lot more cheerful and friendly after Goblin Slayer moved in with her and her uncle.
  • True Blue Femininity: Her mother's dress that her uncle passes on to her is a classy, billowy, ocean-blue number.
  • Unkempt Beauty: Has messy hair and usually wears baggy farm clothing, but still looks beautiful.
  • What If?: Often catches herself thinking of how things could have been different the night goblins attacked her home village; if she stayed home, if she went with Goblin Slayer, if they had switched places, would she have died, would she have become like him, would he have died? She can't bear to think too deeply on it, but also can't stop herself.
  • Workaholic: Has a habit of burying herself in chores, carried over from her first few years on the farm spent trying to forget the loss of her hometown. When her uncle tells her to take a day off, she reflexively resists before catching herself and questioning why she is reacting like that.
  • Younger Than They Look: In Year One; Cow Girl, although not to the extent of her older, present self, was impossibly curvaceous even at age thirteen, and her uncut hair and despondent demeanor in the prequel more often than not makes her seem older back then than in the current time period.

    High Elf Archer 

Voiced by: Nao Touyama (Japanese), Mallorie Rodak (English)

https://static.tvtropes.org/pmwiki/pub/images/high_elf_archer_anime.png
Ignorance is bliss, for learning is the highest joy.

A Silver-ranked adventurer who left her elven home to explore what the outside world is like. Comes to the Guild in search of Goblin Slayer along with Dwarf Shaman and Lizard Priest to ask for his assistance.


  • A-Cup Angst: Really doesn't take the Dwarf's comments about her "anvil" well. Taken Up to Eleven when Guild Girl takes her shopping to explain underwear and she's exposed to how underdeveloped she really is; that and Elf women are known for being well-endowed so it causes her further annoyance.
  • Adorkable: She can get excessively excitable and handsy when new things catch her interest and is extremely idealistic to the point of naivety.
  • Always Someone Better: When sent in to distract the Beholder in the sewer dungeon she grouses to herself about how her older sister and cousin would have been able to shoot out its eyes as they dodged around it if they were in her place.
  • Animal Motif: Gets compared to cats a lot for her capriciousness, laziness, and easy natural grace.
  • Badass Adorable: Compared to the mature and womanly Sword Maiden and Sorceress, High Elf Archer's character design invokes a "cute and spunky" wide-eyed teenage Action Girl, with formidable combat skills and bright personality to match.
  • Badass Fingersnap: Played for Laughs, she wants to do this to punctuate her pithy moments, but can't do it correctly, and always gets caught up trying it a couple of times before giving up in frustration.
  • Bar Brawl: Gets into one with a Wolf Man soldier the night she first met Dwarf Shaman and Lizard Priest. It actually makes a favorable first impression on the former, and unseats his prejudice against elves enough to make him gladly agree to work with her.
  • Bedlah Babe: Is pictured in a breezy dancer’s costume with a teal cloak in the art for Volume 11, which revolves around a desert expedition.
  • Big "WHAT?!": During an outfit story from Memoria Freese, she delivers one upon finding out that Ryu Lion, another elf, is actually 21 years old.
  • Blush Sticker: She gets large spots of color on her cheeks whenever she gets into her wine cups.
  • Born Winner: Not only is she an elf, a being that lives for thousands of years, she's a high elf, a member of the elven royalty and said to be descendants of the gods. The Year-One prequel series also reveals that she has high rolls during her character creation, so she's statistically superior as well. However, her millennia living in isolation made her ignorant of the world and although she excels at whatever she specializes in, she's no better than the untrained at things she isn't skilled at.
  • Boyfriend Bluff: Cuddles up to Goblin Slayer while shopping in Water Town to shut up some snooty adventurers talking smack about him and attempting to pass at her.
  • Break the Cutie: In spite of her age and experience, she is still quite innocent to the darker aspects of the world. Her first quest with Goblin Slayer has her witness the brutal and severely-overlooked cruelty of goblins for the first time, followed by joylessly killing the perpetrators up close. By the end of this affair, she is soaked in goblin blood and sporting Dull Eyes of Unhappiness. This ends up being subverted, as later on she's back to normal, having managed to process the horror of what she's seen and understand the harsh necessity and reality without being truly broken by it.
  • Can't Hold Her Liquor: Gets drunk pretty easily, especially when taking a gulp of the Dwarf's fire wine. In fact, even a simple glass of grape wine is enough for instant inebriation. It gets to the point that she continues to act drunker after her wine is refilled with plain water. High Elf Archer herself does little to prevent this by insisting upon getting a serving of alcohol anytime an opportunity presents itself.
  • Casual Danger Dialogue: Can settle back into trading insults with Dwarf Shaman with a grin in on her face in the middle of a pitched melee, after narrowly avoiding getting raped and going into snarling Extreme Mêlée Revenge-mode just seconds prior.
  • Charles Atlas Superpower: With allowances for the inherently magical nature of elves, High Elf Archer has shown no aptitude for active spellcasting. Her ludicrous strength and precision with her bow is, as she would put it, “sufficiently advanced skill.”
  • Cheshire Cat Grin: Smirks with increasing levels of mischievousness and pointed looks as she trolls the Water Town adventurers with her Boyfriend Bluff.
  • Clothing Damage: In Volume 2, she gets dog-piled by a horde of goblins that tears away at her. With Dwarf Shaman's intervention she escapes, but her front is left bare and naked.
  • Color Failure: When she was forced to smear goblin blood on her body to mask her scent.
  • Compressed Hair: Her ponytail is so thin that it usually looks like just the one lock was left long with the rest sheared into a bob. When her hair is unbound when bathing or sleeping, its revealed that High Elf Archer wears her hair in an overcut, and the long bottom layer is just tied very tightly together at the base of her skull.
  • Cool Big Sis: She works hard to be a pillar to Priestess in both development and emotional support, between bouts of teasing. Younger adventurers in general look up to her as well, and in her off-time she's frequently orbited by kids.
  • Cross-Popping Veins: A cartoon vein stands out on the side of her forehead sometimes when she's yelling at or about Goblin Slayer.
  • Curious as a Monkey: She tends to grill new people for personal details and tries to sift through her teammates belongings if something catches her eye. Her motivation for adventuring in the first place is to learn more about the world at large.
  • Curtains Match the Window: Her hair and eyes are both a sharp tint of light green.
  • Cutlass Between the Teeth: She holds an arrow in her mouth while climbing a treetop to reach the goblins riding Mokele Mbembe's back. She then proceeds to operate her bow with her mouth as well.
  • Death Glare: After she works free of a goblin dogpile with Dwarf Shaman's help in volume 2, she starts cracking skulls with a club while her face is set in a snarl of sheer, animalistic wrath.
  • Dope Slap: Or at least in the form of a kick at Goblin Slayer. He sounds genuinely proud of himself for collapsing an underground chapel (plus a good portion of the labyrinth and the ground above) upon everyone, therefore adhering to High Elf Archer's "No fire, no water, no poison, no explosion" restrictions. She smiles at him, proclaims him an idiot, and kicks him down the rubble.
  • Draw Aggro: As by far the most acrobatic member of the party, it falls on her to turn the Giant Eye's focus so the spellcasters can incapacitate it without being caught in its magic-nullifying gaze.
  • Expressive Ears: Far more so in the light novels than in the manga, but they still twitch and flop a lot with her mood.
  • Extreme Mêlée Revenge: Against the goblins who gangpiled and tried to rape her in Chapter 23 of the manga. The look in her eyes makes it clear she is completely livid.
  • Fighter, Mage, Thief: The thief to Dwarf Shaman's mage and Lizard Priest's fighter, being the Fragile Speedster of the trio.
  • Fragile Speedster: Her skill with a bow and her agility normally keeps her well away from danger while racking up the body count, but she isn't expected to last too long if cornered. All it takes is one goblin jumping and managing to get on top of her to pin her completely and leave her defenseless at their mercy.
  • Friend to Bugs: Lets spiders live in her room so she can harvest their silk for her bow, and treats them as pets.
  • Genki Girl: She moves and talks a mile a minute, storming all over the place, bursting out in excitement and/or irritation, and pelting people with questions to satisfy her own curiosity. These traits only seem to intensify whenever she gets drunk.
  • Going Commando: Apparently elves don’t wear underwear in this setting. Hell, in Volume 2, she doesn’t even know what bras and panties are for. Guild Girl later takes her shopping to explain, with humorous results.
  • Green-Eyed Epiphany: Downplayed. For the first four volumes she flatly denies any romantic interest in Goblin Slayer whenever somebody teases or questions the possibility, despite her avid and mercurial interest in him, but come volume 5, when Noble Fencer is invited into the party she gets in a couple of arguments with Goblin Slayer over the wisdom of the move, and after the second one she questions herself as to why she is angry... and realizes she is starting to see Goblin Slayer in a different light.
  • Handy Feet: She can grab her bow with her foot and handle it around just fine, especially if she doesn't feel like moving away from her bed.
  • Hates Baths: Specifically hot ones, at least initially. She says its because the mixing of elemental energies (fire, water, wind) feels iffy to her, but when Priestess manages to talk her into trying out a hot spring in volume 5, she admits it was a far more harmonic experience than she expected, and one she'd like to try again.
  • Hero-Worshipper: Even before meeting him, she seemed to hold "Orcbolg" in unrealistically high regard. Despite being disappointed in his appearance and personality after meeting the real deal, she still puts a ton of faith in him.
  • Immortal Immaturity: She has lived for much longer than Goblin Slayer, Dwarf Shaman, and potentially the rest of the party combined. This does not stop her from having childish outbursts and lofty ideas about what an "adventure" entails. Dwarf Shaman is far from the only person to call her out for acting like a brat at times. Justified because she is a teenager by her race's standards and it is implied that she spent most of her 2,000 years of age living a sheltered life within Elven territory. A chapter from her perspective in Volume 4 of the light novels indicates that this is actually fairly common among elves, as their extremely long lifespan leaves them with less impetus to do anything and a lot of daily work and chores are handled by forest spirits and brownies, leaving elves relatively immature compared with humans.
  • Improbable Aiming Skills: Was able to make an arrow curve midway a la Wanted. As she explains, an elf doesn't need her eyes to aim, only her mind. This seems to only apply to archery specifically — when she tries her hand at a festival throwing game in volume 3 she couldn't land a single hit. Goblin Slayer having no trouble with the game didn't help her pride any.
  • Improbable Use of a Weapon: If an enemy closes the distance too fast, she's able to use held arrows as stabbing or even slashing weapons to some effect.
  • Informed Attractiveness: Being a high elf, she is stated to be very beautiful and that her beauty surpasses even other elves. She is drawn to be pretty, but considering most of the female cast are also meant to be attractive, she doesn't stand out by that much as the characters in-story let on.
  • Innate Night Vision: Nonhuman races generally possess some form of night vision.
  • Jerk with a Heart of Gold: She is perhaps the most indignant, haughty, and confrontational of the lot, and was generally rude towards Goblin Slayer during their introductions to each other, never mind her regular bouts with Dwarf Shaman. Underneath all of that though, she respects and places her full trust in her comrades, and comes to their defense on several occasions without a second thought.
  • The Lancer: Downplayed due to a preference for following orders than giving them, but High Elf Archer's personality and philosophy to adventuring commonly makes her a voice of dissent to Goblin Slayer's plans. Furthermore, she complements her party's fighters and spellcasters with her role as their primary long-range combatant.
  • Meat Versus Veggies: As a High Elf, she is a vegetarian and complained about Dwarf Shaman's obsession with being a devout carnivore once.
  • Mercy Kill: Puts an arrow through the eye of the Sea Serpent after Goblin Slayer beaches it to spare it a protracted and agonizing suffocation.
  • Modest Royalty: Is noted for being extremely amicable towards those of lower races and classes for a high elf, to the point that the light novel narration itself rhetorically questions her status. This is part of the underlying conflict she has with her older relatives.
  • Multishot: In volume 2 especially, she showed off a lot with her ability to shoot three arrows at once.
  • Naytheist: Elves in general consider themselves "above" paying the gods worship, being The Ageless, still having elders that lived through the time that gods still walked the earth, and being part spirit/fairy. High Elf Archer is especially brazen about it, bitterly musing in Volume 7 that she is able to do more to directly protect and avenge the followers of the God of Knowledge than the god itself. She's also one of the few elves willing to fire upon the river-controlling god-beast Mokele Mbembe when goblins cause it to rampage.
  • No Indoor Voice: Whenever she's drunk, angry, or excited.
  • The Nose Knows: Is able to smell the brimstone coming off the demons flying over and tailing her, Dwarf Shaman, and Lizard Priest the night they first formed their party.
  • Not a Morning Person: The latest riser among the main characters, with the most difficulty adjusting to early starts.
  • Now That's Using Your Teeth!: In Volume 7 she can draw and shoot her bow with her mouth.
  • Obstructive Code of Conduct: Frequently implements them upon Goblin Slayer to rein him in from performing some of his more drastic and disturbing tactics. This is partly because she wants him to behave like her idea of a "typical adventurer", partly because she prioritizes preventing collateral damage, but also because the limits are part of her attempts at rehabilitating Goblin Slayer into a more functional human being.
  • Off with His Head!: Half the time, when she shoots a goblin in the head, it'll blow off the top half of its skull. With an arrow.
  • One Hit Poly Kill: Her favorite way to show off is to fire an arrow with enough force to punch through two or three goblins lined-up in a row.
  • One of the Kids: Hangs with the Porcelain-ranks before the festival, and fits right in with her Immortal Immaturity.
  • Our Elves Are Better: The "high elf" part of her epithet is of a rare lineage, and thus she regularly turns heads with her extraordinary beauty. Subverted behavior-wise though, as her ruder aspects stem out of hot-headed youthfulness than of cultural superiority and she lacks the stature and curvaceousness often associated with her species.
  • Pointy Ears: As typical with elves, her ears are very long and pointy.
  • Rapunzel Hair: When brushed out it extends past her butt.
  • Really Royalty Reveal: "High Elf" is not a specific race but rather an aristocratic caste in this setting, Volume 7 outs her as elven royalty when her crown princess older sister shows up and asks her to be a bridesmaid at her wedding.
  • Really 700 Years Old: She's 2,000 years old, but she looks similar in age to Priestess (15 years old). That being said, it's noted that she is young by elf standards, meaning that she is more akin to a teenager by her race's standards.
  • Rebellious Princess: Her sister did not want her leaving home to become a glorified mercenary in the human lands, but her urge to explore would not be denied.
  • Rebuilt Pedestal: She had a glamorized idea of Goblin Slayer and his crusade when she heard the songs about him, then she went on her first quest with him. But then she went on more quests with him, and while she's still frustrated with Goblin Slayer's emotional stunting and his down-in-the-trenches approach to questing, she values him as a hero and companion, and desires nothing more than to go on "a real adventure" with him someday.
  • Reverse Grip: When she pulls out one of her knives, she usually holds them backwards and by her last two fingers, both to leave her primary digits free to continue handling her arrows, and because she only uses the knives defensively or to deliver a coup de grace.
  • Semi-Divine: Elves are claimed to be descendants of the gods from the age when they walked the earth.
  • She Cleans Up Nicely: Higher Elf Archer was already a pretty Unkempt Beauty, but still manages to look stunning when she does put in the effort to doll herself up.
  • She's Got Legs: What she lacks in curves she makes up for with her long, lithe legs.
  • Shipper on Deck: Her own ambiguous level of affection towards Goblin Slayer aside, she seems to be supportive of anyone attempting to form a romantic relationship with him. She has teased Priestess by telling Goblin Slayer how the girl wept over his injured body, held nothing against Guild Girl when the latter asked him out on a date, and gushes over the love letter-like tone of Sword Maiden's second missive to Goblin Slayer.
  • Ship Tease: Despite claiming she doesn’t have feelings for Goblin Slayer, She constantly seeks his company and doesn’t hide her pleasure when he acknowledges her. She also always sticks up for him, such as when she was visibly upset at the rude remarks being made, she goes to sit next to Goblin Slayer, pressing herself against his arm while being very friendly with him. As they walk out of the Guild, she also takes him by the hand. This causes confusion and jealousy among those who were berating him, to which she takes gratification in.
  • Short Hair with Tail: Her ponytail is quite thin and at least part of the rest is clipped into a bob cut.
  • Sitcom Arch-Nemesis: To Dwarf Shaman. They've been at each other's wits from the moment they first met, trading petty insults and never letting up from there.
  • Sleeps in the Nude: As volume 4/Brand New Day show, she likes putting on pajamas as much as underwear. In other words, not at all.
  • Smells Sexy: In volume 5 Priestess notes that she carries the enchanting scent of a deciduous forest in spring, even when they're high in the northern mountains during the dead of winter.
  • Snap to the Side: Peeks through the corner of her eye to see if the snooty gossiping adventurers of Water Town are getting baited by her Boyfriend Bluff.
  • Suddenly Sober: Used as a quick gag in Chapter 17 of the manga, where hearing that Goblin Slayer attempted to tell a joke snapped her out of a raging hangover.
  • Super Senses: She has a great sense of smell and hearing to aid her ability to perform reconnaissances, although her ears are just as often used to eavesdrop in on town gossip.
  • Tabletop Games: She plays one with Priestess, Guild Girl, Cow Girl, and Inspector as a "Dwarf Warrior" while Padfoot Waitress watched them
  • The Tease: Gets a kick out of flustering others, such as when she pulls a Boyfriend Bluff on the snobbish Water Town adventurers, or winks flirtatiously at Rookie Warrior just to get him in hot water with Apprentice Cleric in vol 9.
  • That Came Out Wrong: When announcing her sister's engagement in Volume 7, she unthinkingly engages in a spot of Japanese wordplay that make it sound as if she herself is the one getting married, freaking out Dwarf Shaman.
  • This Is Gonna Suck: Her reaction in a nutshell in Volume 5 of the light novel/Chapter 44 of the manga after being shot in the thigh by an arrow and being told by Goblin Slayer that he is going to have to dig out the arrow head with a knife.
  • This Is Unforgivable!: Gets like this towards the goblins once they find the elf they were torturing. And to a lesser but still significant extent, her reaction towards Goblin Slayer's way of life - she takes on adventures for the gratification of exploring lands and discovering new things. Goblin Slayer's jobs leaves only nightmares, exhaustion, and numbness. She vows to take him on a "real" adventure someday and change his mind.
  • Trash of the Titans: Her room is a total mess, with clothes, toys and books all laying around on the ground in a disordely manner. She feels that the human world is inconvenient, and would rather have Undines take care of the washing and Brownies do the housework.
  • Trick Arrow: In volume 11, she uses arrows tipped with dried acorns that burst like shrapnel when loosed.
  • Tsundere: She's easily exasperated by Goblin Slayer's antics, not to mention that her brashness clashes with his frank attitude. Nevertheless she appears to hold him in high regard, always being one of the first to jump to his aid, and does little to hide her pleasure whenever he acknowledges her. And in spite of claiming she doesn't see him in a romantic light, she still pesters him regularly to accompany her on an adventure and throws tantrums whenever she fails.
  • Unkempt Beauty: In Volume 4, it is shown that she be a bit of slob and admits to Guild Girl that she doesn't much care about prettying herself up when the two were discussing the importance of underwear. The reasoning in this is that High Elf Archer, being an already part of an Inhumanly Beautiful Race, really doesn't have to work on her looks as much as normal humans.
  • Vomiting Cop: Seeing Elf Scout strung up and covered in raw cuts in a wasteroom horrified and disgusted her enough to eject her stomach.
  • Walking the Earth: Why she became an adventurer; many young elves apparently do the same at a certain point, curious about the wider world.
  • We Are as Mayflies:
    • Is fascinated by the density of lifetime experience and speed of cultural evolution humans are capable of, while also having an odd sort of paternalistic frustration at how preoccupied humans are with the past, future, and hypotheticals when their time in the present is so short, missing the connection between the two. Guild Girl, when told about these feelings, merely muses to herself that she has never met a person who more embodied “live for the moment” than High Elf Archer.
    • This is discussed in Volume 7 by her sister, Forest Princess, who expresses concern with how much High Elf Archer is becoming attached to Goblin Slayer, noting that no matter how much she succeeds at changing his life, her time with him is but a moment and will only ultimately bring her sorrow. However, High Elf Archer had already understood this, but still wants to stay by his side no matter what.
      High Elf Archer: Maybe his life will last another fifty years, sixty, seventy. I don't know. It might end tomorrow. So why not stay with him? I have the time to spare. Isn't that what friends are?
  • Weapon of Choice: Wields a bow made of beech wood and strung with spider silk.
  • What Is This Feeling?: Begins questioning the nature of her frustrations with Goblin Slayer during the raid of the goblin paladin's fortress in volume 5, and realizes that her feelings for him have changed, though in what way she can't fathom or admit to.
  • Wide-Eyed Idealist: She has a traditional notion for how adventures should be. In her imagination parties delve into dungeons for glory, slay the minions within, solve the puzzles, defeat the evil master, claim the treasure, and get showered with fame. She's not wrong: many adventurers do exactly that. However in Goblin Slayer's particular line of work, such heroics are needlessly risky or will get you killed. She complains about his underhanded actions all the time, even when she acknowledges Goblin Slayer is right.
  • The World Is Just Awesome: Her adventuring career started when she decided to chase after a leaf floating in the river on a whim. The trip led her out of her forest kingdom for the first time and ended at a man-made dam, which caused her to become fascinated with human civilization. Her favorite thing is to go to exotic locations and explore ancient ruins, and she ardently tries to instill this love of discovery into her fellows, most especially Goblin Slayer.
  • You Gotta Have Blue Hair: In her case, a pale tone of jade green.
  • You Have Got to Be Kidding Me!: In the manga she gives a defeated grumble when the Giant Eyeball burns one of her arrows out of the air as she attempts to cover the party's retreat.
  • Zettai Ryouiki: Mini-shorts paired with thigh-high boots, reminiscent of the Elf from Dragon's Crown.

    Dwarf Shaman 

Voiced by: Yuichi Nakamura (Japanese), Barry Yandell (English)

https://static.tvtropes.org/pmwiki/pub/images/dwarf_shaman_anime.png
Before they're polished, jewels and precious metals all look like rocks. No dwarf would judge a thing by its appearance alone.

A Silver-ranked adventurer who desires to sample the world's cuisine, chosen along with the Elf and Lizard to stop the goblins threatening their lands.


  • Adaptational Attractiveness: Not a huge change, but the anime gives him better-groomed hair and sharper features than the manga. It's actually very similar to the treatment of Sebas in the Overlord anime.
  • A Handful for an Eye: As demonstrated in Volume 7, his dust catalysts can serve as pocket sand in a pinch.
  • An Axe to Grind: Keeps a hand-axe on his person for close combat.
  • Badass Beard: Has quite the beard as expected and is no slouch in a fight.
  • Big Damn Heroes: Rushed to High Elf Archer's aid in Volume 2 as she was being stripped and dragged away by a swarm of goblins.
  • Big Eater: He snacks almost as often as he drinks. High Elf Archer likes to chide him for wasting cash on every meal he sees, though he himself considers the money spent a worthy investment.
  • Big Ol' Eyebrows: His eyebrows are as big and bushy as his mustache.
  • Blow You Away: He can call upon Sylphs for aid, but notes that the best he can really do is a breeze because they aren't close to his race.
  • Casual Danger Dialogue: Will quip with his team members anywhere and at anytime, even in the heat of a life-or-death struggle.
  • Chivalrous Pervert: Proud of his bachelor status, and has even introduced prostitutes into a conversation within earshot of his female party members. He is still fiercely protective of them and ignores their bodies completely, unless of course if it's meant to be another jab at High Elf Archer.
  • Chubby Chaser: Dwarven women are ideally sturdy and plump. He himself holds little value for the lithe body type endorsed by High Elf Archer, and teases her occasionally to eat more lest she remain flat and bony forever.
  • Cool Old Guy:
    • Immediately takes a shine to Goblin Slayer (partly because the man is like a fellow thorn in High Elf Archer's side), and has the spry to trade cutting barbs with his opponent. He also quickly deduces just how good at slaying Goblin Slayer is and (like Lizard Priest) immediately agrees to follow his lead in such exterminations.
    • As the more mature of the two squabblers, he would occasionally drop the vitriol to give a distraught High Elf Archer reassuring words and advice, only returning to teasing her when she finally cheers up.
    • His gruff personality and sharp tongue make him a surprisingly effective elder/mentor figure when the need arises; he manages to sweep a frosty Noble Fencer into his pace, and is the only one in Goblin Slayer's team to really make a breakthrough with Wizard Boy as he hammers a valuable lesson into the kid's head.
  • Deadpan Snarker: Even when he's not being outwardly sardonic to High Elf Archer, he regularly mutters commentaries under his breath regarding the abrasive members of the party.
  • Dishing Out Dirt: His biggest and most versatile pool of spells are of the Earth element, letting him project stone shards with the force of a shotgun blast, turn lumps of clay into boulders, cause instant drying/weathering of concrete, and create walls of rock for cover by entreating gnomes.
  • Drunken Master: Starts chugging wine when the party accepts the quest to clear a mausoleum of goblins in Volume 6, and claims that all dwarfs are naturally this trope when Wizard Boy and High Elf Archer attempt to call him out.
  • Exploited Immunity: Dwarves can't get metal poisoning, a facet of their biology he happily flaunts by guzzling wine flavored with lead acetate in volume 8.
  • Eye of Newt: Due to his need to call on spirits for his spells, Dwarf Shaman must use elemental materials to draw them in to work for him, whether that material be a lump of clay, a mouthful of drink, or a spark from a flint.
  • Fast Tunneling: In volume 6 he gets to show off a Tunnel spell when Goblin Slayer is about to destroy an underground goblin cave the party is inside of and they need a new exit straight to the surface.
  • Fat and Proud: Anytime High Elf Archer attempts to turn back his constant mocking of her scrawny physique by lambasting his stoutness, he merely laughs it off and proudly proclaims that dwarfs value having meat on their bones.
  • Fighter, Mage, Thief: The mage to Lizard Priest's fighter and High Elf Archer's thief, since he can cast the most spells in his party.
  • Forced Sleep: His Stupor spell incapacitates his targets over a wide area until either the effect wears off or they receive an attack. Goblin Slayer is fond of using it to set up for a big offensive.
  • The Gadfly: The most likely member of the party to indulge in raunchy jokes and touchy subject matters for a quick laugh. His most frequent target is High Elf Archer, naturally, but that hasn't stopped him from trying to elicit a response out of almost everyone else with some goodhearted ribbing.
  • Gasshole: Becomes rather free with belching between quaffs of wine in the later light novel volumes.
  • Grin of Audacity: His go-to expression. Even when his nerves are pulled in tense situations, he still laughs heartily like he's having the time of his life.
  • Humans Are Morons: When High Elf Archer proves unaware of the fact that the winter of volume 9 is supernaturally induced and blithely shrugs off the implications when told, Dwarf Shaman stares and then calls her dense as a human.
  • Innate Night Vision: Non-human races generally possess some form of night vision.
  • Language of Magic: Although his shaman magic does not work the exact same rules as Wizard Boy's, he is knowledgeable enough to explain how experienced spellcasters such as Witch and himself can squeeze more utility out of their repertoire just by breaking up the words needed to cast them - a Fireball for example requires individual incantations for summoning fire, expanding it, and then launching it forth. By chanting an individual incantation instead of the whole piece, a spellcaster can perform just one of those three actions to some degree, meaning even a newbie who can only use Fireball can technically have four spells at their disposal.
  • The Nicknamer: Casually calls Lizard Priest "Scaly" and High Elf Archer "Long Ears" (or "Anvil" when trying to get her goat).
  • Noble Bigot: Before his initial entry into the narrative he despised elves and steadfastly refused to be part of the adventuring party representing the multi-species alliance against Chaos if he had to work alongside one, no matter how much his beloved, military-commander uncle pleaded with him. Then High Elf Archer got into a Bar Brawl right in front of him, and in doing so shattered every preconceived notion he ever had about elves and gave him the kick in the pants he needed to actually try getting to know one for real. Not that this has stopped him from needling her constantly with racial jokes.
  • Our Dwarves Are All the Same: He has the rivalry with elves and affiliation with earth down-pat, but he subverts the Tolkien-esque dwarf template with his occupation and attire - he specializes in spell-casting with spirits, and his choice of fashion, ponytail, and elongated earlobes carries an Oriental influence (possibly inspired most by Taoist priests) rather than Nordic.
  • Playing with Fire: He can call upon Salamanders for the sake of using fire spells, noting that they have a close relationship to dwarves.
  • Religion Is Magic: His magic revolves around calling forth the aid of spirits, such as gnomes, salamanders, sylphs, and undines.
  • Reverse Grip: Wields a sword backhanded after his dominant arm is broken in volume 7, and can gut a goblin still.
  • Semi-Divine: Much less so than elves, but dwarfs are stated to be kin to faeries and spirits.
  • Sitcom Arch-Nemesis: To High Elf Archer. He looks down on her race just as much as she on his, and they let one another know it every chance they get with all the snarky vitriol they can muster.
  • Spit Take: Sprays out his wine in Volume 7 when High Elf Archer announces her sister's wedding while cracking a pun that makes it sound like it's her wedding.
  • Stout Strength: He is able to carry Lizard Priest on his shoulders when the latter is knocked out by extreme cold. He credits his physical might to his species' incredibly dense muscle structure.
  • Strange Minds Think Alike: Is the one who most often figures out what insane, destructive trick Goblin Slayer is gonna pull to blow up an entire goblin nest first, mostly due to having the most knowledge of architecture and underground living, being a dwarf, and being the one most often helping to set them up. He also is the one with the best understanding of Goblin Slayer's thought process, and thus has the best track-record of cajoling him into another way of thinking.
  • Suffer the Slings: His primary weapon when out of spells.
  • Supernatural Fear Inducer: Uses the spell 'Fear' to trap a group of running goblins in a nightmare vision to cut off their retreat in Volume 3.
  • This Is Gonna Suck: Gives a small "uh oh" when he sees the spots on his Spirit Wall where the Giant Eyeball is about to burn through with its heat rays.
  • Those Two Guys: Sometimes gets into this dynamic with Lizard Priest, as they're the members of the party with the longest and least volatile relationship. Most prominent in Volume 3, when almost everybody else in town is preoccupied with relationship drama while they're just hanging out during the festival.
  • Time Master: In Volume 9, he's the one that kills the Ogre's vengeful brother by casting a Slow spell on it when it falls into a lake, making it too sluggish to swim out or jump from the lake bottom before he drowns.
  • Too Spicy for Yog-Sothoth: Discussed; High Elf Archer advocates feeding Dwarf Shaman to the giant albino alligator that was pursuing them in Water Town thinking he would be poisonous to it.
  • Unskilled, but Strong: He may be an aged, portly spellcaster who never seriously trained to fight with weapons, but a dwarf is a dwarf and he can still hack apart a goblin with a hatchet even on his worst day.
  • Utility Belt: Not nearly as much as Goblin Slayer, but he has a hobby of collecting extremely rare spell components which comes in handy when they need to create a magic ointment in volume 9, which requires among other things a lotus blossom, black pearl, and a lock of an evil witch's hair.
  • Variable Terminal Velocity: Can use Falling Control to slow or even reverse a fall. Weirdly, it's Earth magic.
  • Walking the Earth: The reason why he set out as an adventurer was to experience exotic tastes, and is always looking to find good food to accompany his fire wine.
  • Weather Manipulation: Demonstrates a Call Rain spell in the fight against the troll in Volume 6.
  • You Are a Credit to Your Race: Sees High Elf Archer as one; before being forced to work with her he thought of all elves as delicate snobs. Then this scrappy little ranger got in a bar fight in front of him and blew that assumption away.
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    Lizard Priest 

Voiced by: Tomokazu Sugita (Japanese), Josh Bangle (English)

https://static.tvtropes.org/pmwiki/pub/images/lizard_priest_anime.png
A Naga does not run.

A Silver-ranked adventurer who wants to become a Naga, comes to the Guild alongside the Elf and the Dwarf to garner Goblin Slayer's assistance.


  • Absurdly Sharp Blade: The Lizard Priest's magic fang-blades never dull, making them very useful in prolonged combat.
  • Admiring the Abomination: Is jubilant during the encounter with the Mokele Mbembe in Volume 7, hailing it as a vision of his Naga ancestors, and wishes to eat it to become like it.
  • Agree to Disagree: Has a very “live and let live” attitude towards other faiths, seeing no reason for conflict over theological differences. It helps that his ancestor-worship is as much an ethnocultural expression as a formal religion. He’ll still make Black Comedy jokes about “smiting heretics” if people refuse to be assured of his tolerance.
  • Bad Powers, Good People: Being able to create skeletal minions would usually be a red-flag, especially given how it’s noted that Necromancers and most Lizardmen are on the side of the Unpraying, but Lizard Priest is a devoted servant of the good and no one around him ever questions that conviction.
  • Bad with the Bone: His fang-blades; magically constructed scimitars formed from fossilized teeth.
  • Battle Trophy: Lays claim to the dropped warhammer of the volume 9 Ogre. He can't wield it himself for cultural reasons, but he does get Guild Girl to mount it on the guild wall, as remembrance of such a significant quest.
  • The Berserker: Not always, but he can work up a battle fury and lay into his foes with savagery. Best showcased in his fight against a demon in Brand New Day, where he leaps on top of it in a frenzy, tearing into it with his bare claws and ripping its throat out with his jaws before rearing atop its corpse and roaring to the night sky.
  • Beware the Nice Ones: He is gentle and upstanding, with very few buttons that remain unpushed if they even exist at all. Lizard Priest is still a savage creature in battle, capable of tearing a demon to bloody tatters using his teeth.
  • The Big Guy: Serves as this for the party, although unlike normal examples he is also very intelligent. As a Lizard Man he is inherently strong and imposing, and was the sole frontline fighter before asking Goblin Slayer to join the group.
  • Blood Knight: Is described in Volume 7 as being happiest when rending monsters with his bare hands.
  • Braids, Beads and Buckskins: His outfit, to go with his Magical Native American theme.
  • Catchphrase: "O Sweet Nectar!" Whenever anyone mentions the slightest hint about cheese.
  • Character Tic: In the light novels he is constantly described as licking the tip of his snout, rolling his eyes, and slapping his tail on the ground. Also arguably his habit of steepling his palms when talking, though that is stated to be a religious gesture.
  • Combat Medic: Is primarily a frontline fighter, but his “Refresh” spell is also a decent pick-me-up after pitch battle.
  • Coup de Grâce: Falls upon and finishes off the sasquatches Priestess knocked down during her challenge.
  • Dem Bones: His Dragon-Tooth Warriors, which are summoned with magic available only to those of the Naga faith.
  • Dinosaurs Are Dragons: His ultimate goal is to acheive enough power and reknown to be made into a "Naga," which are the being he worships. The are pretty clearly meant to be dinosaurs, between names such as Velociraptor and Brontosaurus and references to the Big Freeze killing them, but he does not correct anyone when they refer to them as dragons, and in volume 5 even describes his hypothetical future form with the appearance and abilities of the latter.
  • Earthy Barefoot Character: While really he just doesn't need them with his anatomy, he's still extremely in-tune with nature and also goes around without shoes of any kind.
  • Everything's Better with Dinosaurs: When he petitions them for miracles, it becomes clear that the "Nagas" he refers to as his forebears and objects of worship, are actually dinosaurs.
    Lizard Priest: O proud and strange Brontosaurus, give me the strength of ten-thousand!
  • Eye of Newt: He needs to offer up specially marked and blessed bones to use his best spells, Dragontooth Warrior, a bone golem, and Swordclaw, a magically constructed blade.
  • Face of a Thug: He tries to come across as pleasant as he really is, but his intimidating visage and towering stature unnerves even his friends.
  • Facial Markings: He has some sort of long, rectangular, pale yellow stripes on each side of his face over the base of his muzzle.
  • Fighter, Mage, Thief: The fighter to High Elf Archer's thief and Dwarf Shaman's mage, being physically the strongest of the trio and the best at close combat.
  • Friendship Moment: A constant source of these due to being as honest and open-minded as he is cheerful.
  • The Gadfly: Becomes a real joker by Volume 7 at latest, making a "you have guts" pun when High Elf Archer and Priestess need to mask their scents, then when Goblin Slayer needs socks for glue bombs, he offers his own, which he doesn't have.
  • Geas: It is eventually revealed that part of Lizard Priest's religious strictures is that he can't wield steel weapons.
  • Gentle Giant: As a non-hostile Lizard Man, he is this. He also takes it upon himself to break High Elf Archer and Dwarf Shaman away from each other whenever their spats begin to break common courtesy.
  • Goal in Life: He explores the lands as an adventurer because he wishes to ascend the ranks of his religion and become a Naga. To do so, he must cut ties with his home, and seek to root out evil and heresy.
  • Growing Muscles Sequence: The spell Partial Dragon temporarily doubles the muscle mass of his upper body.
  • Healing Hands: His “Refresh” spell can stabilize critically injured people. It doesn’t fix all the damage but it sees more effective use than Priestess' quite weak “Heal.”
  • Ice-Cream Koan: Deliberate Values Dissonance and his own joking nature means that his attempts at spiritual platitudes tend to come off as not all that insightful when not on the subject of living/fighting like a warrior.
  • Innate Night Vision: Nonhuman races generally possess some form of night vision.
  • Innocent Innuendo: He joins Dwarf Shaman in plying Wizard Boy with tavern fare to distract him from stewing over his disastrous first quest, but his phrasing could have used some work.
    Lizard Priest: Come now, soothe your tongue with a taste of my cheese-covered sausage.
  • Kukris Are Kool / Sinister Scimitar: His magically constructed fang-blades usually take the form of a recurve blade like a kukri or a falx of varying sizes.
  • Large Ham: He has his moments, particularly around cheese, proclaiming it to be as nectar to the gods. And when he hears a goblin horde is headed towards the farm Goblin Slayer gets the cheese from?
    Goblin Slayer: That farm is where the cheese is made.
    Lizard Priest: Truly!? Then my wrath upon those tiny devils shall know no bounds!
    • He's actually quite excited to disguise himself as a Dark Monk in Vol. 5, and wastes no time indulging in the proper Evil Is Hammy mannerisms expected for his role.
  • Lizard Folk: As if the name hasn't already made it obvious. Most Lizard Men are hostile towards humans; he comes from one of the few tribes who carries out peaceful interactions with civilization.
  • Logical Weakness: Being at least part reptilian, he is cold-blooded and thus loses vitality in icy conditions.
  • Mayincatec: Between the Magical Native American trappings and Proud Warrior Race characterization, shades of this were bound to creep in. In Volume 7 he freely admits to his people having a custom of capturing Worthy Opponent enemies so they can ritualistically butcher them and eat their hearts.
  • Magical Native American: His outfit seems to be based on this aesthetic.
  • Magic Enhancement: One of his miracles, Partial Dragon, temporarily boosts his own muscle density with the power of the Naga he worships, letting him to tear apart stone with his bare claws.
  • Magic Knight: In addition to using miracles for summoning and healing, he can also conjure a blade for hand-to-hand combat.
  • Make Me Wanna Shout: His Dragon's Roar spell allows him to roar like a dragon, great for driving Goblins further into their caves.
  • The Medic: Serves this role in the party moreso than Priestess, since he's a Silver-rank adventurer with better recovery miracles at his disposal.
  • Mechanically Unusual Class: Lizard Priest is unique in that he does not conform to a traditional rpg class. He can summon skeletons, sharpen his blades, increase his muscles, rust metal, and comprehend languages with his magic while remaining a vicious combatant. There isn't an archetype that has all of these Combo Platter Powers in most fantasy games.
  • Mighty Roar: Occasionally, when emotions are running extremely high, he’ll let out a great, saurian bellow of challenge.
  • Monster Adventurers: Stands out as the first (and for several volumes only) monstrous being introduced fighting on the side of good in the setting.
  • My Species Doth Protest Too Much: Jokes about this when Dwarf Shaman asks if he could stop the giant albino alligator in Water Town.
  • Natural Weapon: If his hands are ever too full to cast spells or wield a blade, he can get by just fine with his bite, his claws, and his tail.
  • Necromancer: His most-used spell creates/summons a skeleton warrior to fight at his side.
  • Nice Guy: Sans Priestess, he is the most soft-spoken, even-tempered, and sociable member of the party.
  • Not Afraid to Die: Several times in later volumes he affirms he doesn't care whether he survives a battle, just that his sacrifice helps his friends achieve victory and sufficiently impresses his ancestors.
  • Paladin: A spell-capable frontline melee unit and Religious Bruiser whose magic is derived from his object of devotion, though it’s implied that Lizardman religion is based on ancestor worship instead of honoring a diety or pantheon.
  • Power Tattoo: When he uses his spell Partial Dragon to augment his physical strength, it rips the sleeves of his outfit, revealing diamond-shaped tattoos or markings running down the length of his arms.
  • Pre Ass Kicking One Liner: Often loudly calls on his ancestors to witness his deeds in battle as he charges into the fray. And then there's this;
    Goblin Slayer: Give them hell.
    Lizard Priest: Gladly.
  • Proud Warrior Race Guy: Lizardmen are unparalleled fighters and their entire religion and culture is built around proving themselves worthy of the legacy of their ancestors through feats in combat. His prayer of protection over Rhea Fighter's first party in volume 6 includes a beseechment for a glorious death, for death in battle is the highest honor among lizardmen.
  • Rage Breaking Point: As demonstrated in the flashback of their first meeting, if Dwarf Shaman and High Elf Archer don’t have the maturity to quit squabbling when told, he has no qualms about roaring them into silence.
  • Shipper on Deck: Knows more about the party's relationship dynamics than he lets on. He's not above making provocative comments just to tease Goblin Slayer's circle of friends.
  • Social Darwinist: Downplayed; he espouses some slight might-makes-right, "the strong survive and the weak try to keep up" views in volume 9, but still acts and fights in service for Order and civilization as always.
  • Son of an Ape: Goes one step further by denigrating humans as the "grandchildren of rats" usurping the earth after the passing of his dinosaur ancestors while drunkenly grousing with Dwarf Shaman in Year One, complete with a little chart showing the progression from Juramaia sinensis to chimps to a dopily smiling Priestess.
  • Spontaneous Weapon Creation: His most used spell is Swordclaw, which turns a fossilized fang or claw catalyst into a magical curved sword to use as a main weapon.
  • Summon Magic: He can use catalysts to summon a Dragon-Tooth Warrior, a bipedal draconid skeleton, as an ally. It is just as adept with a blade as he is. With some proper preparation, he can even summon a veritable army of the creatures to fight alongside him.
  • Sweat Drop: Gets these when he catches Dwarf Shaman and High Elf Archer refusing to quit sniping at each other in high-stress situations.
  • Tail Slap: Makes liberal use of his tail as a club, best seen during the initial fight with the Water Town goblin horde in the manga.
  • Tastes Like Friendship: He had always been receptive to Goblin Slayer upon their first meeting, but the grimy warrior pretty much won Lizard Priest's lifelong companionship and loyalty with the the cheese he offered at a campfire.
  • The Tease: During an argument between Dwarf Shaman and High Elf Archer about the latter's prospects of ever marrying, Lizard Priest interjects by asking for her hand in marriage once he ascends to Naga status. High Elf Archer just rolls with the joke.
  • Temporary Bulk Change: The spell Partial Dragon gives him superstrength by ballooning the musculature of his upper body.
  • Those Two Guys: Sometimes gets into this dynamic with Dwarf Shaman, as they're the members of the party with the longest and least volatile relationship. Most prominent in Volume 3, when almost everybody else in town is preoccupied with relationship drama while they're just hanging out during the festival.
  • Token Heroic Orc: Downplayed; while they’re in the minority, peaceful/cooperative Lizardfolk tribes are known in this world.
  • To the Pain: When he and Priestess confront the first group of sasquatches, he gives a flowery speech describing their enemies gruesome demises if the insist on carrying on with evil now that they are here.
  • Trademark Favorite Food: He is unfamiliar with agriculture, and thus developed a fascination for dairy products. Cheese in particular has cast quite the spell on him: Upon his first time trying the stuff, he was immediately hooked, to the point where every meal afterwards would be slathered with melted cheese at his request.
  • Translator Microbes: Uses the spell 'Communicate' to actually talk to the goblins while he's disguised as an evil priest in Volume 5.
  • Warrior Monk: Openly declares his faith, prays regularly, and performs shibboleths, much more so than even other cleric characters.
  • Wrecked Weapon: He has the Rust miracle, which instantly destroys weapons and armor.
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