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Characters / Final Fantasy XIV Ascians

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Due to the story's advancement and the fact some articles would otherwise be all white, there are unmarked spoilers below. You have been warned.

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    Ascians in General
The Three Paragons and Zodiark's Crystal note 
A cult of dark sorcerers that have lurked in the shadows of Hydaelyn for centuries. It is said that they taught the Beastmen tribes how to summon their primals, and with the coming of the Seventh Umbral Era, their actions are becoming more overt. They are worshippers of Zodiark, a slumbering god of chaos inferred to be the dark opposite of Hydaelyn. The Ascians themselves are immortal and formless, and use "Dark Crystals" to possess living hosts so that they can interact with the physical world.

  • Ambiguous Disorder: After The Reveal of what happened to the original Star, how the three Unbroken Ascians act could be seen as signs of mourning and depression. Lahabrea is horrifically sociopathic, falling from grace as a respected scholar researching Creation Magick. Elidibus acts emotionless and calculating, but deep down holds hatred towards Hydaelyn. And finally Emet-Selch, despite seeming like a Troll who revels in the chaos he creates, is just wearing a mask based on a dear friend back when the Star was whole.
  • Apocalypse How: They seek to cause these in order to restore the world to what it was before so that they can sacrifice it to Zodiark in order to bring Amaurot back. As Shadowbringers reveals, they've caused in order; a Calamity of Wind, Lightning, Fire, Earth, Ice, Water, and Darkness.
  • Artifact Title: The word Ascian means "without shadow" in Latin, referring to how in 1.0 their defining characteristic was that they didn't have shadows. Since A Realm Reborn this aspect has been dropped from the narrative and seemingly been retconned, and so the name doesn't really make sense anymore.
    • Interestingly, the Heroes' Gauntlet duty provides Shadowless Gear, which resembles Ascian robes and Amaurotine Masks.
  • Badass Long Robe: All of them wear a black one, with Elidibus being the sole exception.
  • Balance Between Light and Darkness: Despite the evil they cause, they actually don't (usually) seem to want to have "darkness" win all the time; they mostly use dark powers as much as they do because the Warrior of Light is such a powerful force for Light and channel of Hydaelyn's power. This can sometimes seem dubious or hypocritical, but Elidibus in particular is very insistent on it. It turns out that, earlier in multiversal history, the Ascians did in fact employ darkness much more freely in order to simply dominate light, and succeeded upon the Thirteenth Shard... whereupon that entire dimension of Hydaelyn imploded on itself in a Flood of Darkness. This actually made it functionally worthless for their plans for resurrecting Zodiark. And what's more, the First Shard is on the verge of being lost to a Flood of Light, which would make it just as worthless. (Though Shadowbringers reveals the Ascians - in their ever-cunning adaptations - have simply turned that outcome to their advantage, utilising the Flood of Light to help usher an aetherial imbalance on the Source that will enable an Eighth Calamity and cause the First to merge with the Source as they intend.) So modern Ascians are far more careful about how they balance light or dark, especially since the Source - Hydaelyn - being Flooded either way would be even more of a disaster than the Flood of a Shard.
  • Batman Gambit: They keep having primals summoned, knowing full well that the Warrior of Light will keep fighting and destroying them. This is exactly what they want to happen; by having the Warrior of Light fight the primals over and over again, the beastmen will be forced to increase their efforts to summon more powerful Primals to damage the lands. Hydaelyn will have no choice but to keep giving the Warrior of Light more power to help them destroy the primals and have her own strength sapped in the process. Ergo, weakening Hydaelyn until she can no longer use her powers will allow Zodiark to emerge and create chaos and destruction.
  • Battle Theme Music: "Thunderer".
  • Benevolent Precursors: At present they are definitely not this, but that wasn't always the case. When the Scions encounter shades of these ancient Ascians, they are all perfectly accommodating to any request to learn more about their people, and are downright friendly in any interaction with them. When their world had been devastated by a terrifying cataclysm, half of their population willingly gave their lives on two separate accounts to stop the ongoing disaster and restore life to their dying star. Even when their people found themselves divided for the first time in their history it was between those who wanted to support Zodiark and return those previously sacrificed to him, and those who championed Hydaelyn and felt that the lives newly born had a right to exist beyond being sacrificed to Zodiark. This stands in stark contrast to the Ascians of today who will gladly cause apocalyptic events and destroy billions of lives to complete their goals.
  • Black Cloak: Most of the Ascians wear distinctive hooded black robes. The only exceptions are Elidibus, who wears a white version of the robes, and Emet-Selch, who is never seen in the typical Ascian robes until shortly before his demise.
  • Black Magic: All of them use darkness-based magic, contrasting directly with the Light of Hydaelyn.
  • Black Speech: They partake in this fairly often, with shadowy black text bubbles instead of white. It's subtitled normally, however, as the player can understand it thanks to the power of the Echo. It also ends up hilariously subverted in Shadowbringers when you get to Amaurot, as it turns out that's just their native language, and when the phantasmal Amaurotines speak it, it's still otherworldly and uses the same text box but sounds profoundly less sinister, since the Amaurotines aren't angry at you all the time. In fact, the first Amaurotine you meet treats you like a lost child and offers to walk you home.
  • Brown Note: Whatever it was that caused the ancient Ascians to lose control of their creation magic, it was described as a mysterious sound emanating from the heart of the planet, and its source is yet unknown.
  • Complexity Addiction: Justified. Their ultimate endgame is to Rejoin all thirteen Shards with the Source, which they thought would be as easy as destroying the Shards outright. As proven with the Thirteenth Shard, it wasn't that simple: there needs to be an accompanying disaster in the Source that uses the aether of the destroyed world, otherwise the Shard collapses on itself into a useless void. Carefully manipulating events with convoluted schemes in both the Source and Shards at just the right time is a requirement for a Rejoining.
  • Characterization Marches On: In early story content, Ascians are characterized as a stock purely malicious Religion of Evil that desire to resurrect their god of pure darkness for seemingly no reason. It doesn't help that most Ascians seen from Legacy up to Heavensward have either no real redeeming qualities to speak of (Lahabrea, Nabriales) or have very little screentime, with the sole exception of Elidibus. Shadowbringers manages to single-handedly flip the characterization of all Ascians by revealing their surprisingly sympathetic motivations and backstory, having one of the most likeable villains in the form of Emet-Selch, and revealing that the fight between Hydaelyn and Zodiark isn't as black-and-white as previously thought.
  • Creating Life: When the world was one the "unbroken" souls of the Ascian civilization utilized the powerful creation magick, allowing them to create whatever they desired. Due to the boundless abundance of aether that came naturally from their own immortal being it never threatened the star's existence. This magic is the power that creates the Primals seen throughout the story.
  • Dying Race: The Ascian's are the remaining survivors of the ancient Amaurotine society, and thus are working on restoring those lost to summon Zodiark. However, as the Ascians lose members of their organization, they slowly but surely lose anyone who can even hope to restore the people lost to summon Zodiark. By the end of Shadowbringers, only one Ascian is confirmed still alive, and said Ascian seemingly has no interest in the goal of bringing the original world back.
  • Everyone Calls Him "Barkeep": The Ascian's names aren't their true names, but rather a legacy title of the first Ascian that it belonged to, and at this point are no different than an office job designation. Ascians of the ruling class are almost always referred to by their title, with only the true names of Emet-Selch, Mitron, and Loghrif known as of patch 5.4.
  • Evil Plan: The Ascians have one clear goal in all of their actions: to cause enough aetheric instability to trigger disasters they refer to as "Rejoining". They have succeeded in seven calamities and seek to perform thirteen Rejoinings total to restore and resurrect their god Zodiark. It turns out though that what they seek is actually more well intended than previously thought. They seek to sacrifice a completed Star to Zodiark so that he could bring back all those who were lost in the previous world.
  • Fighting a Shadow: The Ascians' true forms are dark spirits that simply flee to the void between worlds until they can possess another shell. And even after having his essence exorcised and seemingly killed for good, Lahabrea just revives later. Finding a way to make it possible to kill them entirely is Moenbryda's reason for coming to Eorzea to help the scions by creating a Soul Jar to trap them until they're unable to cheat death.
  • Fusion Dance: The Ascians are able to use the power of the Echo to fuse together. The resulting creature, dubbed Ascian Prime, is a grim reaper-like cloak filled with nothing but pure shadows with the masks of the Ascians used the in the fusion smelted together in the center to identify them. This creature also has some of the strongest dark magic seen yet, making Nabriales, Lahabrea and Igeyorhm look like two-bit thaumaturges by comparison.
  • Freudian Trio: The Paragon Acasians are this. Lahabrea was the Id, due to his pure rage and sociopathic tendencies, hoping to use weapons of mass destruction like the Ultima Weapon and the Warring Triad to cause mass destruction and hasten the awakening of Zodiark. Elidibus is the Superego due to his cold rationality, using politics to ensure war and raising of Warriors of Light to create Calamities from the conflict. Emet-Selch was the Ego, due to being the most reasonable, but not by much, out of the three of them, deliberately creating and influencing advanced empires that would rise and fall in order to create Calamities, with Allag and Garlemald being the most notable examples.
  • Game Face: When they get serious about fighting you, their current vessel gains a flat mask of what looks like red Hard Light in an intricate geometric pattern.
  • Godzilla Threshold: The threats of the sound emanating from the earth that was driving Ascians insane and causing their creation magick to run rampant, the sound ruptured the very planet to its core turning it into a deadly wasteland, and even rained down death from above, threatened them to the point half the people willingly sacrificed themselves to save the world. Only with Zodiarks birth as the will of the Star were they able to repel the threat.
  • I Know Your True Name: Most of the Ascians are fragmented souls that have forgotten their past and reincarnated over the ages. The Unbroken who stand at the top of their organization gathered them together and helped them learn the truths they've forgotten.
  • Laser-Guided Karma: Most of their centuries-long plans quickly fall into ruination due to the Warrior of Light, whom Elidibus initially considered to be a useful pawn, and Zenos yae Galvus, whom Elidibus refers to as "(their) irreplaceable test subject". Indeed, Elidibus laments that he should have never involved the two at all.
  • Law of Chromatic Superiority: The more powerful and notable of the Paragons wear red masks that leave their mouths visible. The lesser of their kin wear dark gray masks that hide the whole face. We don't know where the red-masked and white-cloaked Elidibus ranks in magical power, but he seems to have the most political clout and may or may not communicate directly with Zodiark to relay orders, making him the leader-by-proxy.
  • Leitmotif: "Without Shadow".
  • Long Game: As immortals, the Ascians have been working towards their ultimate goal to restore their "one true God" since before recorded history. Every Calamity was orchestrated by the Ascians to facilitate the Rejoinings to restore Zodiark to power... and thus, they hope, restore the lost "original" form of the world, complete with the old civilization from which they hail.
  • Man Behind the Man: Aside from Lahabrea and Nabriales, the Ascians prefer to work from the shadows and avoid direct confrontation. Their manipulations are responsible for the primals being summoned with more power than ever (the extreme modes), the existence of Good King Moggle Mog and Shiva as primals, the tragedy that befell Haukke Manor (maybe), potentially the monetarist coup of Ul'Dah, and further proliferation of the Dragonsong War. It's also revealed that they taught Tiamat a form of dark magic to bring her brother Bahamut back as a Primal after he was killed by the Allagan Empire. Ironically, the only major moment in the lore that they seem to have been completely uninvolved in was Ratataskr's murder and Nidhogg's declaration, that was entirely the Heavens Ward to drive home the Humans Are the Real Monsters theme associated with the Dragonsong War's origins. One of the biggest Wham Episodes in the game reveals that even the Garlean Empire was made as an Ascian scheme, however subverting expectations in that they're not just pawns, but the first Emperor, an Ascian himself, created the Empire for this purpose.
  • Mark of the Beast: When an Ascian uses their power, a red symbol appears over their face. The symbol is unique to each Ascian.
  • More Than Mind Control: Emet-Selch reveals that they have been tempered by Zodiark when their self-sacrificed members brought him forth. Due to them all having the Echo, it's left unclear how much of their praise of Zodiark is brainwashing. Emet-Selch in particular shows great reverence for Zodiark, but his desire is to revive his people first and foremost as the goal that motivates him above anything else, Lahabrea had an unknown agenda that he was concerned only with benefits for himself and Zodiark was an afterthought to his plans. After Elidibus's death in 5.3, the remaining sundered Ascians may have been freed from their enthrallment to Zodiark.
  • Nice Job Breaking It, Hero!: How the Ascians lost their world. The Ascians created Zodiark as means to save their world from a disastrous Calamity. However, some Ascians were threatened by Zodiark's powers and created Hydaelyn in response. The resulting war destroyed their world and created the Source and the thirteen worlds.
  • Not-So-Well-Intentioned Extremist: An interesting example that isn't exactly their fault. They sincerely want to bring back the lost nation of Amaurot through the Rejoining, and repair their (and our) shattered world into its proper, perfect state. The problem is that, as Emet-Selch admits, they've been tempered by an immensely powerful elder primal to help it, meaning that their noble ideals are really more of a rationalisation for throwing the Source and its shards into chaos so Zodiark can feed. They're sincere, but that doesn't make them sane. Even worse, as Alisaie puts it, even if they do restore the world, they can't save everyone who was lost.
  • Oh, Crap!: Despite seemingly always being in control of the plot, they've had this from time to time, when the unexpected has happened.
    • Lahabrea has one when he's forced out of control of Thancred's body, and banished for a time back to dark plane of existence by the power of Hydaelyn, Warrior of Light, and their allies.
    • Nabriales has one when he finds out that Scions have discovered a way to trap Ascians, and in his final moments discovering he's not as immortal as he thinks he is.
    • Lahabrea, and Elidibus both have a minor one in a conversation at the end of 2.55, admitting that, while Nabriales's destruction was his own fault, they are nonetheless concerned that the Warrior of Light and Scions did manage to find a means to somehow kill them, forcing them to hasten their plans in the Northern parts of Eorzea, notably Coerthas. Additionally, Elidibus summons Urianger for a meeting as well, citing that it pertains to the future fates of everyone, though for what purpose, is currently unknown.
    • Lahabrea one last time at the end of Heavensward when he learns that Thordan had been playing him like a fiddle and was about to kill him off for good by summoning the Knights of the Round primals to consume his lifeforce.
    • Emet-Selch when he sees a vision of the Ascian the Warrior of Light once was after the latter and Ardbert fuse, before rejecting it by stating that it's "a trick of the light."
    • Elidibus when the Warrior of Light awakens their power as Azem, and summons Emet-Selch from the lifestream to help them escape from the Rift.
  • Our Giants Are Different: The ancient Ascians of Amaurot were massive, easily reaching around 30-feet tall. The physical extinction of their race forces their souls to possess the bodies of smaller races. The shades inhabiting Amaurot mistake the Scions of the Seventh Dawn for children due to the height difference.
  • Physical God: The Ancients were effectively an entire race of this, thanks to their unparalleled powers of creation. However, this is ultimately Downplayed as they were not limitlessly powerful, could suffer physical deaths, and it took half of the population sacrificing their life to create a 'true' god (in the form of Zodiark and Hydaelyn).
  • Playing Both Sides: They are more than happy to manipulate both sides to get what they want. This includes in the past where they trick Tiamat into raising Bahamut as a Primal and teaching the Allagan Empire how to seal away Primal Bahamut afterwards.
  • Put on a Bus: The Ascians don't play any role at all in Stormblood's main story, even the new primals are summoned without their influence. The only thing they did period was sic a powerful voidsent into Shisui of the Violet Tides. According to Word of God, this was intentional to make the scope of the expansion's fight more personal and less world-saving. Elidibus does show up in The Stinger of 4.0 though, and given Varis's reaction, might have something to do with Zenos turning up alive.
    • Subverted as of Patch 4.5, with the revelation that the Ascians are responsible for the foundation of the Garlean Empire on the whole and by extension nearly all of the expansion's events.
  • Religious and Mythological Theme Naming: Of the three Ascians whose true names are known, all three are named after Greek gods. Emet-Selch is Hades, Mitron is Artemis, and Loghrif is Gaia.
  • The Remnant: Shadowbringers reveals that they are the last survivors of a kingdom said be even greater than Allag was at its height. Their kingdom and world were destroyed during Hydaelyn and Zodiark's war, and now they seek to resurrect Zodiark in the hopes of reclaiming what they have lost.
  • Signature Move: All three higher ranked Ascians engaged in battle boast the powerful Shadow Flare, a party-hitting dark element attack distinct from the Arcanist spell.
  • Staying Alive: Ascians are not easy to kill. Their true nature is basically sentient aether that can jump from one vessel to another - an exhausting process, but as long as they survive this is a non-issue. There are only three known ways to kill an Ascian for good, none of them practical: to hit them with a massive amount of Light aether (we're talking an entire world's worth), to trap them in White Auracite and hit them with a not-as-big amount of Light aether (Auracite is very hard to find and even harder to synthesize, and it still needs a more-than-practical amount of aether to perform), or for an aether-devouring being to consume them (the most practical solution, but the least ideal because the only beings that consume that much aether are Primals, which drain the aether out of everything around them the longer they survive). Note that this is only for the red-masked Ascians. Low-ranked, black-masked Ascians can be killed with relatively lesser effort
  • Sympathy for the Devil: Shadowbringers goes a long way in humanizing them as a whole by delving into their tragic history.
  • Theme Naming: The Ascians are named after the Espers' light counterparts from Final Fantasy XII. Elidibus is named after the sorcerer and optional boss from Tactics. However, Shadowbringers elaborates that these names are in fact titles, related to their roles in the Convocation.
  • Tragic Dream: As Alisaie puts it, it's a hollow dream, as even though the world would be restored as to what is was, many lives were irreversibly lost, and that can't be reclaimed. And even if the world were restored, the lives regained, the Convocation was irrevocably sundered. No matter what, things can't go back to how they were.
  • Voices Are Mental: Lahabrea speaks in his own voice even while possessing Thancred. Elidibus uses Ardbert's voice when posing as him, but reverts to his own when the jig is up. Fandaniel, on the other hand, speaks with Asahi's voice.
  • We ARE Struggling Together: One of the biggest flaws of the Ascian's. Despite them all, on some level with one exception, having the same goal, they don't make an effort to truly work together unless pushed to the edge. Each one seems to want to perform their own plans and gambits independent of each other, causing them to often clash in ways. Lahabrea for example seemed to go off script and had his own ambitions, while Emet-Selch, the most clear of mind and dedication to the goal, could only watch as his brethren essentially went off and lost sight of the goal. Following the death of Elidibus, the remaining sundered Ascians are no longer bound to the restoration of the Ancients, the most notable being Fandaniel, who wants to recreate the Final Days that destroyed Amaurot in an attempt to kill all life on the Source and as well as his own.
  • We Hardly Knew Ye: Several of the Ascians are Killed Offscreen. Mitron and Loghrif were slain by Ardbert and his companions, though they're revealed to still be alive, while Emmerololth was destroyed by the Students of Baldesion.


The Paragons

The three most evident leaders of the Ascians. The Paragons of the Source are significantly more powerful than other, lower ranked Ascians, and act as major villains across all storylines.


Voiced by: Shuichi Ikeda (JP), Kyle Hebert (EN, Los Angeles cast), Alec Newman (EN, London cast), Gabriel Le Doze (FR), Michael Che Koch (DE)
The Abyssal Celebrant
Race: Ascian
Epithet: The Speaker

"The end of your tale is but the beginning of another: the tale of the Crystal's demise!"

A powerful sorcerer who bears the rank of "Overlord" among the Ascians, and who can be identified by the red mask he wears. He seems to be helping the Garlean Empire advance their agenda by sowing chaos in Eoreza and helping the Beastmen to summon their Primals. He possesses the body of Thancred sometime during the events of the story. His goal is to manipulate Gaius van Baelsar into completing the Ultima Weapon so that the ancient artifact at its heart can be used to advance the resurrection of Zodiark.
  • Big Bad Duumvirate:
    • He shares the role of Big Bad with Gaius in A Realm Reborn, though he is in fact using Gaius as an Unwitting Pawn.
    • Later, he forms one with Archbishop Thordan in Heavensward, but this time Lahabrea is the Unwitting Pawn.
  • Body Snatcher: Possesses Thancred near the end of the 2.0 scenario.
  • Boss Banter: In his Post-Final Boss fight at the end of the Praetorium, he constantly punctuates his spells with things like "you have meddled enough!" and "Hydaelyn cannot save you!"
  • Casting a Shadow: Most of the magic he uses in battle is dark elemental like Dark Orb and Shadow Flare.
  • The Corrupter:
    • It is implied he was the demon that Lady Amandine of Haukke Manor consorted with, though with the release of 2.1 and Haukke Manor's hard mode it's equally implied that Halicarnassus was the demon instead based on her battle dialogue so take that as you will.
    • It's also heavily implied that at least his direct underlings, if not he directly, are responsible for providing the beast tribes with the support to summon such powerful versions of the Primals, while the other "major" Ascians are off attending to other matters.
  • Day in the Limelight: The 8-man raid series of Endwalker, Pandemodium, is confirmed to focus on Lahabrea.
  • Deader Than Dead: At the end of Heavensward, Archbishop Thordan VII, channeling the power of King Thordan as a primal, disperses Lahabrea's body and then devours the aether that makes up his soul to empower himself, ending the Ascian once and for all. To make sure that any trace of him is gone, said eye is later used in creating Shinryu, who is then defeated at the end of Stormblood and said eye completely drained afterwards, and is then destroyed just to make sure that it can't be used and so he can't come back.
  • Didn't See That Coming: He didn't expect Archbishop Thordan VII to use the summoning technique against him nor did he expect the Archbishop to absorb him as a source of aether once he became a primal. This is one of the very few times Lahabrea acts completely surprised before he meets his demise.
  • Dramatic Irony: It's implied by the title "Convocation Speaker" and outright confirmed by the game files that Lahabrea was the Convocation member who tells Elidibus that his dedication to his duty verges on obsession. Lahabrea's own fanatical devotion to his duty and habit of burning through bodies at a breakneck pace would cause him to suffer extreme Sanity Slippage and end up as a cackling lunatic far weaker than his fellow Unsundered.
  • Dramatic Unmask: Late in A Realm Reborn's storyline, he takes off his mask to reveal that he has possessed Thancred's body.
  • Dragon with an Agenda: The final moments of ARR's grand finale before Heavensward hint that he might have a plan separate from Zodiark. While he and Elidibus discuss accelerating their plans in Ishgard, Lahabrea remarks that everything is moving according to his will. Elidibus corrects him that it's moving to Zodiark's will and Lahabrea corrects himself in what sounds like almost an afterthought. Elidibus realizes in Heavensward that Lahabrea and Igeyorhm planned on initiating the eighth Rejoining prematurely, and Emet-Selch later comments that what Lahabrea did was a 'crowning act of idiocy'. Whatever his goals were, they went up in flames the minute he was outplayed by Thordan.
  • Evil Laugh: He gets a fair few good ones.
  • Evil Sorcerer: He makes use of darkness-themed magic in his battle.
  • Foreshadowing: His speech before his boss fight at the end of The Praetorium is chock full of this; what initially seems like mere ranting and raving about his God, Zodiark, takes on more meaning the further into the plot we get.
    • He mentions that a growing imbalance afflicting the planet; much later on, in the content between Heavensward and Stormblood, you learn the results of such an imbalance from the Warriors of Darkness, as they explain the Flood of Light that immediately began consuming their world, the First, after they had beaten the darkness completely.
    • He calls Hydaelyn a parasite; much, much later on in the middle Shadowbringers, it's revealed by Emet-Selch that both Zodiark and Hydaelyn are in fact elder Primals, with the latter taking the former's spot as the Will of the Star, and what we know of primals states that they are inherently parasitic, sustaining themselves with the aether of the land.
    • He mentions that the imbalance will cause the laws of existence, both aetheric and physical, to be warped beyond recognition. He would presumably know, as much, much, much later on, at the very end of Shadowbringers, you get to see his long-lost home of Amaurot tear itself apart when said laws of existence unraveled, and as he's one of three remaining unbroken Ascians from Hydaelyn's sundering, he would have direct memories of the event.
  • The Friend Nobody Likes: A lot of his fellow Ascians really don't care that much for him despite making use of his talents, especially when he's not around. Elidibus clearly thinks he's an overactive hothead (and is at least willing to tell him this to his face), Nabriales has absolutely no respect for the man, several other Ascians do question him a bit during their grand conclave in 2.x, and during 4.4, Emet-Selch refers to his escapades in ARR and Heavensward as "Lahabrea's crowning act of idiocy" which ended up undoing centuries worth of work on his part. Later on in Shadowbringer's main plot, Emet would not hesitate to call Lahabrea an idiot for various reasons, such as his habit of constantly jumping between multiple hosts which severely weakened his powers.
  • Fusion Dance: He merges with Igeyorhm into an Ascian Prime while fighting the Warrior of Light at the Aetherochemical Research Facility.
  • Hand Wave: Despite supposedly being one of the most powerful Ascians, both fights with Lahabrea are shown to be laughably easy, especially in comparison to his fellow Paragons. A non-essential conversation in Shadowbringers explains that an Ascian swapping bodies takes up a huge amount of aether, and that since Lahabrea had a penchant for swapping bodies like they were new clothes, he'd long since exhausted himself by doing so.
  • Hidden Depths: The sadistically evil Smug Snake Lahabrea was once a scholar researching Creation Magick when their civilization thrived. He has certainly fallen a long way since then.
  • Malevolent Masked Man: Together with his black robes, his mask is an easy hint as to his nature.
  • Mythology Gag: Like his Scion of Darkness counterpart from Final Fantasy XII Mateus, Lahabrea also fuses with someone with an elemental affinity to ice.
  • The Man Behind the Man: Lahabrea regularly pulls the strings of one Unwitting Pawn after another.
  • Not Quite Dead: At the end of the 2.0 story line, Lahabrea is completely obliterated by the player character, the Scions of the Seventh Dawn, and the leaders of the city-states as they are infused with pure light by Hydaelyn. However, patch 2.2 revealed that Lahabrea isn't quite dead and is, along with the other Ascians, immortal. At the end of 2.3, shortly after learning what makes the Ascians immortal, Lahabrea finally re-forms and immediately gets back to work. It's finally played straight come Heavensward, where is Out-Gambitted by Thordan. However, the 8-man raid series of Endwalker is revealed to focus on Lahabrea. Whether this means he's Back from the Dead or we're dealing with his plans posthumorously is yet to be seen or confirmed.
  • Oh, Crap!: He gets two of these during the climax of Heavensward. The first is after he and Igeyorhm are beaten by the Warrior of Light, commenting that he always considered the possibility that the Warrior might regain Hydaelyn's blessing, but he never counted on them to become so strong without it that with the blessing now back their power is completely overwhelming. The second is immediately after when he realizes he's been played for a fool by the Archbishop and is actually killed.
  • One-Winged Angel: He performs a Fusion Dance with Igeyorhm to become an Ascian Prime while fighting the Warrior of Light in Azys Lla.
  • Out-Gambitted: He assumed that by manipulating Thordan, the plan for the Eighth Rejoining would go on as normal. However, Lahabrea was completely outwitted by the archbishop via Batman Gambit; the bishop knew that the Warrior of Light would fight Lahabrea and when the Ascian grew weak after the battle, Thordan comes in and summons a primal unto himself and then uses Nidhogg's eye (the one that he kept hidden from Estinien for years) to absorb Lahabrea's soul. The Ascian is flabbergasted over how he got outsmarted before Thordan kills him.
  • Playing with Fire: His specialty is Fire magic to contrast with his partner's ice magic.
  • Post-Final Boss: In A Realm Reborn. The Ultima Weapon is in ruins and Gaius is defeated, but Lahabrea comes down to finish the job. He is, however, considerably easier than the last two fights with Ultima Weapon.
  • Posthumous Character: We learn more about him after his true death than we did while he was alive. Such as the fact that he and Elidibus were close friends, indeed, Lahabrea was almost like an older brother to Elidibus.
  • Power Floats: He rarely if ever walks.
  • Pride: So very full of it. Messing with the Spoken races and beastmen for ages made him so full of himself that he thinks nothing can go wrong with his plans. It isn't until King Thordon manages to effectively kill him, the same man Lahabrea thought he could manipulate, that the Ascian manages to get caught off-guard. Ironically, he's generally considered the weakest of the Paragons.
  • Sanity Slippage: In Shadowbringers (particularly in the Tales from the Shadows), it is implied that the Lahabrea we see at present time is the result of thousands of years of constantly working towards the revival of Zodiark and lots of body snatching damaging his aether, and possibly by extension his mind. In the past, he seems like a lot less of a cackling villain, if still a bit stuck up.
  • Smug Smiler: Very much so. When it is revealed that he hijacked Thancred's body, he is seen with such a smile, and even when the situation doesn't look good for him, he keeps smiling smugly and loves to taunt his opponent.
  • Smug Snake: He loves rubbing his evilness right in peoples faces, which only makes it that much more satisfying to kick his ass. Despite being powerful, he tends to not utilize some of his greatest abilities as one of the highest ranked Ascians and gets repeatedly humiliated as a result. Elidibus even calls him out on his arrogance at the end of Heavensward, where him attempting the 8th Rejoining without the consent of the others only made the Warrior of Light more powerful than ever.
  • The Sociopath: Textbook example. Nothing and no one will stop him in the goals he pursues. He is completely unfazed by the death of one of his companions, even when said death happened right before his eyes (and despite having fuzed with her mere moments before), and doesn't seem to really care about his companions in general. He is an expert at manipulation (or, at least, believes himself to be one), thoroughly enjoys playing with people and making them do his bidding, and is so full of himself you will want to punch him repeatedly in the face.
  • Spanner in the Works: According to Emet-Selch in Patch 4.4, something Lahabrea did was his greatest "crowning moment of idiocy" that forced him to return into play. It is unknown if that event was either unleashing Ultima magic during the fight with the Ultima Weapon or throwing his lot behind King Thordan, but whatever he did was enough to convince Emet-Selch to step out of hiding to get more involved.
  • Summon Magic: Can use his dark magic to call the voidsent.
  • Villain Teleportation: Used as a plot point because teleportation without the use of aetherytes is simply not possible for regular beings.
  • Western Zodiac: Pisces.
  • Worf Had the Flu: Despite being one of the Paragons - one of the most prominent Ascians who is unsundered and at his full might - both fights with him portray him as laughably easy compared to his contemporaries. Dialogue in Shadowbringers reveals that possessing a new body takes a considerable amount of power from the Ascian doing it. In contrast to Emet-Selch, who preferred to stick with the same body for the better part of the last hundred years and puts up a much better fight at the end of Shadowbringers, Lahabrea had a very bad habit of abandoning his host the moment they began to no longer be useful and significantly drained his power as a consequence. Considering he was in new bodies in both A Realm Reborn and Heavensward he must have been considerably weakened when the Warrior of Light and Thordan ended him. In addition, Elidibus did not suffer this problem despite having the same penchant for body-hopping, as not only did he tend to choose stronger host bodies - such as Zenos and Ardbert - but his transformation into a Primal meant he could feed on the prayers and hopes of those he inspired; a benefit Lahabrea did not possess.
  • Worthy Opponent: By the time the player faces him he readily acknowledges their strength and doesn't hesitate to call them a Warrior of Light.


Voiced by: Akira Ishida (JP), Matt Stokoe (EN) Cyrille Monge (FR), Rainer Döring (DE)
The Emissary
Race: Ascian
Epithet: The Emissary

"At times I stand with my brethren. At times I stand against them. All that I might steer mankind and the very star upon their true course."

An Ascian who appears in a white with gold trim cloak, not far into the Seventh Astral Era. He claims to have no quarrel with the Scions, or the Warrior of Light, but seems to be stirring up trouble in Eorzea just as much as Lahabrea. He apparently knows secrets of the Echo that neither Minfilia nor the Warrior of Light are yet aware of, and tells them that the Ascians and those who possess the Echo are not so far apart.
  • Affably Evil: He's far more civil with the Scions than any of his compatriots, and his alliance with Varis has him acting polite and helpful towards the emperor. But as of the events of the 5.X storyline, losses on the Ascian side have caused Elidibus to take a harsher attitude towards the Warrior of Light and the Scions. In a role reversal, the Scions are the ones to offer a diplomatic solution while Elidibus is the one to scorn them for their efforts, and his personal interactions with the Warrior of Light are more condescending and hostile. His dialogue at the crystal tower implies he only acts this way towards mortals who he sees as useful pawns, given how he needed the Warrior of Light to bring balance as darkness was close to winning on the source.
  • Alas, Poor Villain: After he's defeated and being absorbed into the Crystal Tower, and the Warrior gives him the memory crystals of the Convocation of Fourteen, he remembers that all he wanted was to save everyone by becoming Zodiark, but the Ancients' cries of rage and despair over not only their doom but the division on the fate of their world only drove him deeper, which forced him out and only made things worse. He ultimately dies in peace, being reunited with his old friends via their crystals, but laments that they can't share the new beautiful day with him.
  • All Your Base Are Belong to Us: At the climax of 5.3, he takes over the Crystarium's Crystal Tower after attacking the Crystal Exarch, allowing him to summon the Spectral Warriors ad infinitum using the Exarch's blood-infused soul vessel.
  • All Your Powers Combined: When fought as a simulacrum of the original Warrior of Light, he uses souped up abilities and Limit Breaks from several of the game's jobs.
  • Ambiguous Situation: An In-Universe one at that. The Scions are very confused by the revelation that someone named Elidibus chose to become the "Heart of Zodiark", as they aren't sure if its the same Elidibus as they encountered so often, or one from the past. The following patch clarifies this by explaining that while he is the original Elidibus, he became a primal by separating himself from Zodiark after becoming his core, in order to assist the Ascians.
  • The Baby of the Bunch: "Ere Our Curtain Falls" reveals that he was the youngest member of the Convocation. Emet-Selch even notes the rest of the convocation viewed him as a younger brother of sorts and personally found his admiration for Azem and the rest of the council both equally endearing and embarrassing. When they all found out Elidibus was the most suitable candidate to be Zodiark's heart, the convocation all had second thoughts but went through with it in the end.
  • Badass Boast: In the final battle with him as the Warrior of Light, after the party escapes from the Void with the help of Azem's crystal and Emet-Selch, he dishes one of these out when the second phase against him starts, even more effective by being visually matched with a heroic buildup to a badass group pose resembling many of the Final Fantasy game's hero group logos.
    I am salvation given form... Mankind's first hero... and his final hope!
  • Batman Can Breathe in Space: He is seen speaking with the Warrior of Darkness on the moon. Justified, as the Warriors of Darkness are essentially ghosts, and Elidibus is immortal and a Primal.
  • Batman Gambit: In Patch 5.2, the Warrior of Light and their companions decide to reveal the truth about Ardbert and the First's Warriors of Light to the people of the Crystarium, hoping to lure out the person posing as one. Indeed, that person turns out to be Elidibus in Ardbert's body. He quickly hijacks the moment to shill 'his' heroics, inspiring others to take up the mantle of Warriors of Light, and later summons a vision that awakens the Echo in these new aspirants. He even mocks the Scions for being puppets dancing to his tune. It's eventually revealed that he's exploiting the newfound heroic will of the people to summon "spectral warriors" of heroic will that lack the awareness to think for themselves. And he directs them to the Warriors of Darkness...
  • Beneath the Mask: He normally gives the idea of being calm, mysterious, and scheming with a reverence for Zodiark. Only when he's been cornered does he show his deep seated hatred for Hydaelyn and the Warrior of Light.
  • Beat Them at Their Own Game: His trial as the Warrior of Light is effectively this. Not only he can use abilities from several jobs used by the players and use a Limit Break like they do, he also takes the Crystal Exarch's idea of summoning other Warriors of Light to the First and uses them against the player character and their party in a similar fashion.
  • Bluff the Impostor: "Ardbert" suddenly showing up alive and in the flesh in 5.2 was a huge red flag of Ascian involvement, as the Scions note. The Warrior of Light immediately realizes it can only be Elidibus and confirms it with this ploy the minute they're alone with him.
  • Coup de Grâce Cutscene: After being beaten as the Warrior Of Light, he still has enough strength to go back for Round 2 and claims that he is immortal...Then, in the following custcene the Crystal Exarch shows up and uses his powers to use the entire Crystal Tower as a gigantic Auracite and rips his very soul, sublimating it inside the tower and killing him for good.
  • The Chessmaster:
    • As Zenos he orchestrated the events of Tsukuyomi's summoning by manipulating Asashi into bringing back Yotsuyu with the Kojin mirror treasure, by doing so he knew that the Warrior of Light would defeat Tsukuyomi and also planned for Asashi's death in case he had survived the initial summoning. When the emperor learns of this he is extremely angry at the thought of Garlean involvement in a summoning, Elidibus calmly explains that the events were set up in a way that Tsukuyomi is now forever unable to be summoned again, essentially killing off the primal Tsukuyomi for good and that everyone involved sans the Warrior is now dead.
    • In Shadowbringers, while he hit a large speed bump in the form of Zenos derailing his plans in the Source and halting Black Rose, he quickly regains his footing and by 5.2, has dozens of new Warriors of Light in the First wrapped around his finger while ensuring that the Scions can't do anything to stop him. The following patch brings his plan to action as he summons Shards of Warriors of Lights from other worlds, using their collective power to try and kill the Scions and the Warrior of Darkness.
  • Creepy Monotone: He rarely raises his voice above a dull, steady drone when speaking.
  • Despair Event Horizon: Emet-Selch's death hits Elidibus hard. Being the only remaining complete Ascian drives him to act much more directly and impulsively. He also starts referring to the player as Death itself and shunned any attempts at communication.
  • Didn't See That Coming: A random adventurer joining the Scions of the Seventh Dawn and being unable to fortell just how much of a thorn they would become is where Eldibus' problems started, and it reached a peak at the Seat of Sacrifice; in less than ten minutes he was hit by this twice in a row. He was unprepared for Azem's Constellation Stone and the magics within it summoning seven other true Warriors of Light to the aid of the Player Character, and shortly thereafter even more unprepared for Emet-Selch to return just long enough to pull the party back from the void between worlds and let them resume the fight.
  • Don't You Dare Pity Me!: In 5.2 he expresses disgust when the Scions try to implore him to hear them out after what they learned in Amaurot and he expresses disappointment in Emet-Selch for sympathizing with mortals in his final moments. He then states that they will never reach an understanding before leaving.
  • Dying as Yourself: Eldibus, who has been stripped of almost all of his memories since the Time Abyss of the sundering, finally remembers his brothers and who he swore his oath to before disappearing. Elidibus finds some solace in that it is a new beautiful day, as his compatriots once reminded him of, but laments that they could not be there to see it with him.
  • Et Tu, Brute?: In his final battle, he's unnerved when none other than Emet-Selch comes to the Warrior of Darkness' rescue. This is especially ironic as avenging Emet's death at the player's hands was a big motivator for him.
  • Evil Plan: Naturally like the other Ascians, it's to bring back their god, but unlike the more proactive Ascians he's smart enough to keep most of the details to himself, and will flat-out tell the Scions he has no intention of giving them any details that might lead to his defeat.
  • Evil Sounds Deep: In English, has a rather deep and booming voice.
  • False Flag Operation: The events of Patch 4.2 and 4.3 was this: Elidibus-as-Zenos charges Asahi with suing for peace with Doma under the banner of the Populares. While he's doing that, he was to hunt down the still-alive Yotsuyu and recruit her into turning into a Primal. As the caveat of the peace being that Doma forsake summoning, Yotsuyu during into a Primal would be "proof" that the Populares' way of trying to obtain peace would never work and the Garleans' way is the right way. It doesn't really work out that way as Maxima smells a rat.
  • Foreshadowing: In all of his boss fights, he never uses his actual name. Using Zenos yae Galvus and Ardberts' bodies in their respective solo mission fights, while as the Primal Warrior of Light, it uses the title, not his own name. All of which highlights the fact of his identity issues and becoming more like the people he wears while being influenced by the masses' voices, having long forgotten most of everything he's fighting for, yet still continuing anyways.
  • Hope Bringer: It turns out that he became a Primal to both steer the Ascians through their goal and to bring hope to his people. As a Primal, he apparently is sustained by Hope instead of Aether to be empowered, so he has manipulated societies to always have a level of hope so that he can exist. And in order to gain enough power to square off with the Warrior of Light feasibly, he piggybacks off the Warrior of Light's efforts in the First and encourages many people to become warriors of light themselves, which creates a huge influx of hope that empowers him until he is able to transform into the avatar of hope, the very first Warrior of Light.
  • Humiliation Conga: The end of Stormblood and Shadowbringers has him failing hard time and time again. First he is beaten by the Warrior of Light. Before he could land the killing blow when the Warrior of Light was crippled by the calling, Estinien holds him off and then whisks the Warrior of Light away to safety. Varis mocks him for being unable to deal with the Warrior of Light and basically says "I thought you were going to take care of them," to which Elidibus can only offer a weak excuse for why he failed. Lastly, Zenos not only shows up to reclaim his old body, but he succeeds and drives out Elidibus's soul, forcing him to retreat. After all that and finding out that Emet-Selch was killed, Elidibus is nearly at a loss on what to do next.
  • Hypocrite:
    • He holds the "fragmented" civilizations in contempt for their inability to remember their past mistakes and their tendency to forget what they've learned. Turns out he's suffering from a big case of The Fog of Ages. He doesn't even remember why he fights anymore.
    • He smugly flaunts superiority over the Warrior of Light on the claim that they kill indiscriminately and don't stop to think their enemies might have loved ones somewhere. Not only is there an entire class quest chain (Dark Knight 60-70) about the Warrior's guilt over that very thing, Elidibus has helped wipe out thousands upon thousands of the "lesser beings" without showing any sign that he's stopped to consider if they're loved by someone else.
  • Ignored Epiphany: After learning that Elidibus is really a primal and that he doesn't remember the faces of his comrades, who he struggles for, the Warrior of Light points out that he is essentially a machine running on auto-pilot, that everyone he wants to help is too far gone. Elidibus is shaken by this, but decides that it doesn't matter. He pauses briefly in awe and wonder when the Warrior of Light uses the power of an ancient invocation, but even then he refuses to back down. He has a purpose and he is going to stick to it no matter what. This forces the Warrior of Light to kill him.
  • Invisible to Normals: Tataru couldn't see or hear him when he visits Minfilia in the Waking Sands, and says that those without the Gift or the knowledge cannot see him.
  • It's Personal: It turns out that he holds a pretty strong grudge against the Warrior of Light for killing Lahabrea and Emet-Selch. It's a large reason for why he is so adamant against any sort of peace brokering or compromise with the Scions.
  • Last of Their Kind: The sole remaining unbroken Ascian with Emet-Selch's death at the end of Shadowbringers. As of patch 5.3, he is gone too, though considering he had to become a Primal to separate himself from Zodiark, and how much it impacted his identity issues, it's not clear how different he became from how he used to be.
  • Light Is Not Good: On the face of it, he's the least antagonistic of his comrades, the one most prone to brokering deals and negotiating, and has genuinely inspired people across multiple stars to acts of heroism that even the Scions admit are ultimately for the benefit of everyone around them. He's also the only Ascian seen wearing a white robe. But all of the aforementioned is in service of gathering power the same way any other Primal does worship - the worlds-spanning belief in the legendary Warrior of Light he has used for so long as a beacon of inspiration and hope is enough for him both to twist the otherwise well-meaning spirits of other stars' heroes to his own ends and to transform himself into a simulacrum of the franchise's original Warrior of Light.
  • Limit Break: In the final battle with him, he weaponizes the Limit Break mechanic against you in the form of "Ultimate Crossover"; After the party escapes from the void he banishes them to, he summons more Warriors of Light to empower himself to use his own Limit Break, complete with a level FOUR gauge, to unleash a light-infused combination of Blade Spams and Beam Spams. If one of the tanks doesn't use their level 3 Limit Break to block it, it's a Total Party Kill.
  • Loss of Identity: A major theme of his arc in patch 5.3; he struggles to reconcile his original goal of bringing back Zodiark and subsequently saving his people, with the actions he's taking to gain enough power to reach that goal. He's shown questioning his identity and purpose, with memories fading and serious inner-conflict as to who he is fighting for. Turns out there's a very good reason for this: while he is the real Elidibus, he had to take a Primal form to be able to separate himself from Zodiark to interact with the world. As part of his plan to gain enough power to resurrect Zodiark, he decides to illicit faith in the emergent Warriors of Light on the First, making 'Ardbert' their paragon and channelling their hope for him into his own being. This would make him strong enough to potentially fell the player character Warrior of Light. The only problem is since Primals are powered and given purpose by the faith they're fuelled by, Elidibus comes to lose sight of his original goal and come to embody the hopes and wishes of the Warriors of Light rather than his own. In addition, with the other unsundered Ascians dead, he has no faith to draw from people who gave him his original purpose, which explains his fading memories.
  • Magic Knight: He wields a combination of dark magic and superhuman swordsmanship when he fights the player in patch 4.56. This makes him more dangerous than previously-faced Ascians; by combining Zenos's raw power with the ability to use magic, the heroes are unable to overpower him until the Warrior of Light arrives, and he still has enough power to rise up for another match afterwards. As the Primal Warrior of Light, he likewise combines incredible swordsmanship with powerful magic.
  • The Mind Is a Plaything of the Body:
    • When he takes to the field and fights after taking Zenos' body, he notably becomes more of a Blood Knight, and even seems surprised about how powerful Zenos was. He even toys with Hien, Yugiri, and Lyse for a bit, not unlike Zenos did when fighting the Warrior of Light at first. As Emet-Selch showcases, the magical abilities of an unbroken soul when invoking their true name far surpass anything that exists, but he lets the rush of power from Zenos' body cloud his mind and to keep appearances up for their battle.
    • He is markedly more energetic and melodromatic when in the guise of the original Warrior of Light. Justified, as he is a Primal in design, which are shaped by the views and nature of their summoners.
  • My Greatest Failure: He considers involving the Warrior of Light into their machinations as his. He assumed that the Warrior of Light would be just another in the long list of useful pawns for the Ascians, but the Warrior of Light proves themselves to be far too powerful for the Ascians to properly control. He goes as far as calling the Warrior of Light Death itself and swears to take responsibility for his mistake by killing the Warrior of Light himself.
  • Mythology Gag:
    • Shares the same name with a mage who is also associated with a Zodiark.
    • The revelation that he was a diminutive youth all along is a reference to the esper Zodiark from Final Fantasy XII who's growth was halted when it was young.
  • No-Nonsense Nemesis: Unlike all the other Ascians who fight the Warrior of Light, he wastes no time trying to kill the Warrior of Light when they finally fight, going all out from the start. When encountered in Shadowbringers, he makes it very clear that he will not fall into the same pitfalls as his fellow Ascians, and makes no hints to his goals at all.
  • "Not So Different" Remark:
    • His claims about the relation between Ascians and Echo bearers. In fact, he says if the Scions knew the whole truth about the Echo, they would be "of one mind". Of course, he declines to reveal this whole truth, but later events show a Sahagin priest using what seems to be the power of the Echo to become an immortal Body Snatcher — indeed, just like the Ascians.
    • Calls out the Warrior of Darkness on this in 5.3: When the Warrior of Darkness demands that he release Ardbert's body, ask why he must embroil others into their conflict, or what he's plotting, Elidibus always states in some fashion that he is doing nothing different than the Warrior of Darkness has done many times before. His refusal to release Ardbert's body is because that would be akin to surrendering his weapon on the eve of battle to his enemy. His plot is simple, he holds the Warrior of Darkness as an enemy for killing those he holds dear. Both of those options get stated with a bit of light gloating or snark from him in a "isn't it obvious?" sort of fashion. But the dialogue option for why he involves others in the conflict elicits a snarl of anger from him while practically calling you a hypocrite.
  • One Steve Limit: It turns out that Elidbus's "name" is, like Emet-Selch, a title. A title he shares with the Ascian who gave up their life to become Zodiark's heart, which makes sense since he IS him, albeit in a slightly different form he had to take.
  • One-Winged Angel: Becomes a massive knight similar in appearance to the Warrior of Light in the first Final Fantasy game during the Seat of Sacrifice Trial.
  • Orcus on His Throne: He rarely interacts with non-Ascians, and never personally raises a hand against any protagonists; he barely even performs Demonic Possession which is basically the Ascians' calling card. The worst he does is enable other villains to do his dirty work, only stepping in personally when things have gotten dire enough to warrant it. So far this has only happened twice. The first was a brief venture off the throne when he has a chance to kill the Warrior of Light with Zenos's body. The second is where he outright abandons the throne and becomes the main villain of the post-Shadowbringers story.
  • Post-Final Boss: Whenever the main villain of a main storyline is dispatched, Elidibus is usually the one to take up the reins. While he doesn't do much in the postgame of A Realm Reborn, the following three expansions see him enacting some sort of plan to keep things interesting for the Warrior of Light in the interrim.
    • In the pre-Shadowbringers story, he fights you in Zenos's body.
    • In the post-Shadowbringers story, he fights you as the Warrior of Light.
  • The Red Mage:
  • Revenge Myopia: What ultimately marks him as different from Emet-Selch. Elidibus holds the Warrior of Light as nothing short of Death itself for killing so many of his compatriots, while ignoring all the death and suffering said compatriots had brought unto the Source and the Shards; a very different attitude from his deceased friend who at least acknowledged that the races of Hydaelyn were just defending themselves, even if he looked down on them. This also influences how they view their conflict with the Warrior: whereas Emet sees it as a clash between almost equals and thus fights them as his true self, Elidibus deludes himself into believing that he is saving the World from the Warrior of Light, and thus assumes a false form in order to match their power. It's this difference that ultimately influences their deaths: while Emet-Selch is able to move on with a smile on his face, able to believe for the first time that the races of Hydaelyn can live up to the legacy of the Ancients, Elidibus clings to the memories of the past, only then able to remember why he fought and dying in despair, having failed his purpose.
  • Robotic Reveal: Or rather a magical instance of it. Elidibus serves as Zodiark's heart, and became a primal by separating himself from Zodiark so that he could steer the Ascians for all the years to come. The problem is that so much time has passed that he's forgotten the faces of those he is fighting for and has basically become a machine on auto-pilot. When the Warrior of Light points this out, he is momentarily put off-balance, before recommitting himself to his mission, regardless of its pointlessness.
  • Suicidal Overconfidence:
    • He's impressed with the raw physical power Zenos' body has when combined with his own magic, and outright claims to Varis that he would "destroy Eorzea's Champion with the ease that one might swat a fly", the same Warrior of Light that every Ascian up until now has failed to kill. When Elidibus finally fights the Warrior of Light personally, his claims are quickly debunked when they prove they can engage him on even footing, only getting an opening because they were Called mid-fight. After the battle, his confidence and domineering attitude over Varis are notably absent.
    • He ends up doing it again offscreen against Zenos in the body of a different vessel during Shadowbringers, getting defeated easily despite wielding Zenos's body. He even admits to letting himself get carried away.
    • Justified later when it is revealed that he was actually the youngest of the Convocation, a youth lacking in experience compared to his peers. His lack of (relative) maturity explains why he poorly handled Zenos's power when faced against an opponent of comparable power, and also why he chose to flee when the real Zenos unexpectedly showed up at his doorstep.
  • The Battle Didn't Count: Despite being soundly defeated by the Warrior of Light at the end of Stormblood, he simply stands back up looking no worse for wear. That being said, its ambiguous if the Warrior of Light would have lost given that he only "won" the fight because of the Warrior of Light being hit by the Calling during the fight, and the Exarch calling him warning that regardless of who wins the Warrior of Light would have lost in the long run.
  • This Cannot Be!:
    • In the fight against him in Stormblood, he's flabbergasted at how the Warrior of Light has grown extremely powerful and wonders how they could gain so much power in a short time span, given that Elidibus previously thought that he could swat them like a fly.
    • In Shadowbringers he's stunned when Azem's crystal calls Emet-Selch back from the dead just long enough to save the Warrior of Light from being banished to the Rift and give Elidibus one of his flippant waves good-bye as he fades into aether once more.
  • This Was His True Form: The scheming, unflappable, and grown adult looking Elidibus was actually a youth of small stature and the youngest member of the Convocation who just wanted to see his friends once again.
  • Token Good Teammate:
    • While his fellow Ascians all seem to be utterly ruthless, Elidibus comes off as being the only reasonable member of their organisation. He is more inclined to try to find a pacifistic solution to the conflict at hand, and never tried to move directly against the Scions. He even summoned Urianger to speak directly to him, though the content of their conversation remains unknown. However, feeling that the Warrior of Light became too powerful, he enlisted the help of his direct counterpart: the Warrior of Darkness. So unlike his allies, when he says he's doing everything for the sake of cosmic balance, you'll be slightly more inclined to believe him over his comrades.
    • In 3.5, it's revealed that he saved Unukahlai from the death of his world, which would eventually become The Void, and taught him Ascian magic despite being well aware he would work against the Ascians' stated goal of initiating rejoinings by fighting against primals; in fact, he seemed to encourage it. Safe to say this makes his motives and plans very curious.
    • His dialogue throughout the series, but especially at the end of the 3.4 story quests suggest that while his ultimate goal is still the return of Zodiark, Elidibus is significantly smarter about it than his fellow Ascians since aside from triggering Calamities to set off another rejoining, he needs to ensure that they don't overdo it. Failure to do this carefully will end up creating another void like Igeyorhm had, which is counterproductive towards bringing Zodiark's return.
  • Tragic Villain: As a Primal, his sole goal is to ensure everyone's happiness. Even if you define "everyone" as "just Amaurotines", it's impossible for one person to make everyone happy, but his innate nature as a Primal means he cannot try to do anything else. But make no mistake, Elidibus is a remorseless killer on a scale that's so vast it beggars belief.
  • Uniformity Exception: Elidibus's robes are white in contrast to the other Ascians' black.
  • The Un-Reveal: In The Stinger for the main Stormblood storyline, Elidibus takes off his mask to make a point to Emperor Varis. The player doesn't get to see what’s underneath, but Varis does, and he reacts with open-mouthed shock. Later patches would reveal that Elidibus had taken the recently deceased Zenos as his new vessel, hence the Emperor's reaction.
  • Used to Be a Sweet Kid: In Ere Our Curtain Falls, Emet-Selch fondly remembers Elidibus being like the youngest brother of the Convocation, who endeared them by making no effort to hide his affections and zeal to the rest of the Convocation members. Contrast to the present nigh-robotically stoic Elidibus, to which Emet-Selch sadly wonders if he will ever see the pure-hearted youth again.
  • Vague Age: After his defeat, we witness his true, Ancient self, and he is actually much shorter than the others. In "Tales of the Shadow", Elidibus is addressed as "seinen" in the Japenese version, a term generally used for young adults (15-30), while the English translation refers to him as a youth of small stature. Emet-Selch also refers to him as the youngest member of the Convocation. Notably, 17-year old Alphinaud is still referred to as "shounen", which all taken together suggests Elidibus is actually in his late teens or early adulthood, but specifics are not given.
  • Villain Decay: He grouses at length that he's undergone this as of the end of Shadowbringers, suddenly missing a lot of pieces in his cosmic chess set and having no foresight on what will happen next. Garlemald has lost its Puppet King, the First being saved from the Light has made Emet-Selch's ultimate plan FUBAR and gotten him killed, and the current driving force of chaos in the Source is Zenos, a monster of a man that he can't manipulate that now has his sights set on fusing with Zodiark. The post-Shadowbringers questline sees him finally moving to avert this, as he becomes the arc villain of the story.
  • Villain in a White Suit: A unique trait to Elidibus, said to be the mark of an Emissary.
  • Villain with Good Publicity: In 5.2, by using the body of Ardbert right after the Scions make an effort to redeem the First's Warriors of Light's names, he becomes a source of inspiration to the people of the Crystarium. Even the Scions admit that though his methods and intentions are far from benevolent, the lessons he is teaching the people of the First are admirable. Overall, this currently makes him near untouchable.
  • Villain Has a Point:
    • Big time in 5.2. He's travelling the world as Ardbert telling everyone the Warrior of Darkness came from a different world and that they and their companions will be leaving the First, so the people of the First need to become Warriors of Light to protect the world when we're not there. The only lie there is that he's Ardbert. The Scions ARE actively looking for a way home, their lives are actually in danger if they don't get back to their world. Also, it's highly unlikely word could reach us if the First needs us to run back to take care of something. A few heroes in that world honestly wouldn't be a bad thing. And considering the reveal near the end of that chapter that the Echo is a lot more widespread than we thought, and the fact that a whole crowd of people all awakened to it, the people of the First are probably up to the task.
    • When the Scions confront him alone so he can speak without pretending to be Ardbert, he flat out states that he doesn't trust mortals to properly preserve the memory of the Ascian world, citing that it only took a century for the people of the First to turn against the Warriors of Light who did so much for them all. Considering that it was only earlier in that chapter that people finally regarded them as heroes, again, he makes a good argument. This becomes downplayed the next patch when it's revealed that he has all but forgotten Aumarot himself due to The Fog of Ages. He doesn't even remember the faces of his fellow members of the convocation, and what we do see if his fading memories implies that they would be upset to see how obsessed he became with restoring them back to life.
  • Villain Song: "To the Edge", whose lyrics reuse Emet-Selch's "Not So Different" Remark and You Can't Go Home Again chorus and bridge from "Who Brings Shadow", while also lamenting the Forever War and Motive Decay he and the Ascians have suffered in their quest to go home again.
  • Vocal Dissonance: When he's finally defeated, we finally see what he looks like as an Ancient, and he's...very small, much smaller than all other Ancients. Despite this, he keeps his regular voice. The short story "Ere Our Curtain Falls" clarifies things by revealing he was the youngest of all the Convocation but considered just old enough to be a member (the terms used in the Japanese versions refer to a 15-30 year old. ), but relatively short in stature. Emet-Selch notes that his voice itself sounds the same than back in Amaurot times, but his tone changed drastically over the years, due to the things he went through, which may lampshade this trope.
  • Walking Spoiler: He is largely an enigma for the majority of the story until patches 5.2 and 5.3, where a lot of secrets are revealed. Thus most of his tropes are spoilered.
  • Western Zodiac: Ophiuchus.
  • Wild Card: Invoked. Whereas his fellow Ascians acted out their roles as usually villains or secret manipulators, Elidibus instead made himself appear as both a hero and a villain. At times he would assist heroes or even be one, and at times he would play the villain. All of these allowed him to pursue the goals of the Ascians since nobody could tell what his goals were.
  • White Hair, Black Heart: He gains long, flowing silver locks when transforming into the 'Warrior Of Light'.

    Emet-Selch (Unmarked spoilers for Stormblood and Shadowbringers) 

Voiced by: Hiroki Takahashi (JP), René Zagger (EN), Eilias Changuel (FR), Andreas Hofer (DE)
The Angel of Truth
As Hades 

Race: Ascian
Epithet: The Architect
"Ours is a struggle to restore both mankind and the world to their rightful state."

A highly mysterious Ascian, and the third and final of their number to be native to the Source, according to Shadowhunter. Absolutely nothing is known of this individual save the name until Shadowbringers made him an important character.
  • Abusive Parents: Zigzagged. What little we know of Solus's relationship with his son implies some amount of pride and love... only for his son to die young from disease, reinforcing his belief mortals are feeble & frail creatures. Emet winds up despising his grandson Varis for reminding him of his dead son.
  • Alas, Poor Villain:
    • As the story goes on, it's clear that beneath the hamminess, Emet-Selch is a crushingly tired and lonely man who just wants to save his people and go back to the good old days. Indeed, his motives aren't villainous at all, it's his methods that cause the Scions to oppose him. In his final moments, he pleads with the Warrior of Light to not let the memory of Amaurot die. The Warrior of Light agrees to this with a nod, and Emet gives a small smile as he accepts his death.
    • What little we glimpse of his mortal lives doesn't look bright, either. As Solus, he shows some pride in his son, only for it to be crushed when he dies young from disease. It ends up reinforcing his belief that mortals are feeble and frail and souring his relationship with his grandson Varis.
  • The Aloner: He often works alone and keeps his intentions a secret, even from his fellow Ascians. Unlike Lahabrea though, he tends to get the job done and so Elidibus lets him do as he wishes without questioning him to his face.
  • Anti-Villain: To the extent the game itself calls him a hero in the text for Hades EX. Emet-Selch's goals are ultimately very relatable and sympathetic—the salvation of his loved ones and his people—and he's so broken it's impossible not to feel for him. It's the lengths he's willing to go to accomplish his goals that make him an antagonist, alongside his staunch refusal to acknowledge the living races as worth keeping around.
  • The Archmage: Even among Ascians, Emet-Selch possesses incredible talent for magic and aetherweaving rivaling that of Omega. Even in a society where creating almost anything out of thin air was common practice, the disparity becomes clear when it's explained that old-world Ascians would have to work together and sometimes even die to create a large-scale project, while Emet can magick an entire city complete with inhabitants into existence all by himself and appear no worse for wear. Granted, it's stated that the massive glamour will fade with time and it's both stated and observable by the player that the "inhabitants" are fairly limited in what they can actually do or think, but it's still staggering in scope, even in-universe. Other Ascian's discussion of him and his power tend to pretty much agree he was among the top tier of their people.
  • Armor-Piercing Question: Before the final fight when Alphinaud tries once more to reason with him, Emet-Selch asks one thing: half the Ascian population willingly and gracefully sacrificed themselves to save the other half from certain death. Could any of the Scions claim that the current inhabitants of the Source would do the same? The Scions can only look to the ground defeated for a moment, well aware what the answer is.
  • Backup from Otherworld: In 5.3, the Warrior of Darkness calls him out of the Lifestream for aid, and he saves them from the void Elidibus banished them to. If it wasn't clear it was him (as he's wearing generic Amaurotine garb), Emet-Selch does his flippant hand wave as he walks away.
  • Badass Boast: Upon going One-Winged Angel in the final battle:
    Hades: Behold, a sorcerer of eld! Tremble before my glory!
  • Badass Finger Snap: Being a man of flair, Emet-Selch often works his magic with a solid snap of his fingers, audible even through his gloves. This is a clue that the Amaurotian who saves you was him, as it summons you back with the same solid snap, and takes his leave with the same languid wave of a hand.
  • Been There, Shaped History: He reveals to the Crystal Exarch that he was likewise behind the Allagan Empire's creation just as he was for the Garlean Empire's. Elidibus comments that Emet has a remarkable talent for nation building and has made many great empires across the worlds.
  • Believing Their Own Lies: Not lies per se, but it's implied that "moral relativism and all that" is just what Emet tells himself to stay on his path, and that deep down he knows the ones he deems "broken" are very much alive. Hence, his desire for "a path of lesser tragedy".
  • Beneath the Mask: Under Emet's flippant, cheerfully evil Troll nature lies literal eons of sorrow and pain over all he and his people have lost, and burning, bitter hatred for the goddess who damned his kingdom and all who fight in Her name. He is also painfully aware of the losses and treagy his duty and empire building has been incurring over the millenia.
  • Berserk Button: "Heroes", being considered the same, and the future.
    • For heroes, while in Amaurot, if you say you came to "stop him," Emet notes how cliche it is... before going into a rant about claiming that there were many "heroes" who thought just like the Warrior does, and angrily states how not only were the Ascians villainized into monsters for wanting to save their world, the "heroes" all thought the current, broken world should be preserved, not at all caring about the world before and those lost in the Final Days and the Sundering.
    • When Alphinaud claims that just like him, they too share his conviction in protecting their world from the threat of the Calamities, Emet-Selch goes Tranquil Fury and venomously asks if he thinks them the same.
      Emet-Selch: (venomously) You think us the same? You think your tattered soul of equal worth to those I lost?
    • For the future, he responds by knocking both Y'shtola and Urianger out cold just before the fight with Hades.
      Emet-Selch: (With red mask glowing) Do not presume to speak of my future!
  • Beware the Silly Ones: When he is first introduced, he seems to be rather comical. He is even shot dead by Emperor Varis with a goofy look on his face, only to reappear shortly in another body taunting Varis. And throughout Shadowbringers, he lightly taunts the Scions and is rather flamboyant. But when he gets serious, all of that drops and his voice drops to a low pitch. And he puts up a much bigger fight than Lahabrea did.
  • Big Bad: Of Shadowbringers. Emet-Selch is The Man Behind the Man to Vauthry and the architect of a plot to rejoin the First with the Source, which would kick off the Eighth Umbral Calamity.
  • Big Bad Friend:
    • In Shadowbringers. He spends most of the expansion ingratiating himself with the Scions, as it occurs to him that cooperation might reap better rewards than opposition. He tags along on a few excursions into Lightwarden territory, can be spoken to at length to get his unique perspective, and reveals some of the biggest twists in the story. He even steps in to save Y'shtola's life when she's lost in the lifestream. For all that, the party never lets their guard down around him, and he's bluntly honest about his goals as the conditions to realize them change. However, see Evil Plan below...
    • He's so this that in Patch 5.3, Urianger says the scene of the Scions' departure would only be complete if the Exarch were there "with Emet-Selch smirking in the wings".
  • Big Damn Heroes: In 5.3, his soul shows up to save your party from being banished to the Rift by Elidibus, before giving his usual cocky wave goodbye and disappearing into Aether again.
  • Blue-and-Orange Morality: Being one of the three "unbroken" Ascians, he has existed since before the Great Sundering and lived in a time where civilization and peace were on levels unimaginable by mortal men, and thus has very high standards of what people should accomplish. As a result he views "broken" beings as not being truly alive, and murdering them is more like stepping on ants. He even mentions moral relativism for why his morals and the Warriors' simply don't connect to the other, and it isn't until his defeat that he accepts their viewpoint and asks for them to remember the ancients in return.
    Emet-Selch: But yes, moral relativism and all that. Case in point—I do not consider you to be truly alive. Ergo, I will not be guilty of murder if I kill you.
  • Boss Banter: As his fight as Hades in Shadowbringers, his banter is filled with either Badass Boast, his smug beliefs on the Star belongs only to them and the Warrior's insignificances, or him calling out to the souls of the Ancients to help him in battle.
  • Character Tic: He has a unique way of waving goodbye—flipping his hand as if saying "shoo" while walking away. This is the big give-away that the Ancient who rescues the Warrior of Darkness in 5.3 is really him.
  • Characterization Marches On: He was considerably more zany and maniacal in Stormblood as opposed to in Shadowbringers. However, it can be justified as his grandiose persona is indicated to be a mask to hide his inner sorrow as an Ascian. As he begins to warm up to the Warrior of Light, he begins to show more and more of his true self.
  • Cool Crown: It's subtle, but his garb as Hades includes a regal-looking crown, befitting his namesake's title of king of the underworld. It makes a second appearance as a magic circle around his feet when his shade rescues the party later on.
  • Contrasting Sequel Antagonist: In many ways, Emet-Selch is the opposite of his great-grandson Zenos. Where Zenos is a vicious Blood Knight who relies on physical force, Emet-Selch is a manipulative sorcerer who prefers to act from behind the scenes. Where Zenos puts up a Mask of Sanity to conceal his bloodlust, Emet-Selch projects an eccentric Affably Evil persona to hide his inner pain. Zenos has no loyalty to the Empire and will burn the world for a chance to relive the greatest battle of his life, whereas Emet-Selch is defined by his love for his lost people and will commit atrocities to bring them back to life.
  • Costume Inertia: He continues to wear his extravagant emperor's clothing in the First for some reason, despite Garlemald not even existing said world. It makes him look extremely out of place whenever he appears.
  • Custom Uniform: Unlike the plain robes of his Ascian compatriots, Emet-Selch's robes as emperor of Garlemald are of similar form but highly lavish, mirroring Emet-Selch's eccentricity. Also, unlike his comrades, he elects not to wear a hood and a mask, demonstrating how he is the only Ascian willing to reach out to the Scions. Only in his final scene and appearance during the Seat of Sacrifice is he seen wearing his Ascian and Ancient robes respectively.
  • Cynicism Catalyst: He remarks that mortals let him down time and again, and it is a culmination of these failures (in addition to his deep sense of grief and loss) that drives him to cause Rejoinings. The final straws were when his son, who had given him hope for the new world, died young and then the Warrior of Light, who was a reincarnation of his old friend from the Original Star, failed to contain the Flood of Light.
  • Death Equals Redemption: He concedes defeat at the very end and goes out quite somberly, merely asking that you remember him and his people. Reinforced in the Final Battle against Elidibus: Emet's shade rescues the party, preferring to see the Paragons' long road end with dignity than to watch his last living comrade lose himself in his lonely quest.
  • Determinator: How determined is he? You have to beat him twice in his boss fight. And even then, through nothing but willpower, Emet rouses himself for a third round, which is stopped by the aid of the Scions.
    Hades: I... will... not.. yield...
    Should I surrender this fight, what will become of it all..?
    What will become of our triumphs? Our hopes? Our... our despair?
    What of this anguish which yet burns in my breast even after the passing of eons?
    No, no, no! I will not let it all be for naught!
  • Determined Defeatist: As revealed by the 7th Tale from the Shadows, after his stint as Solus, the emperor of Garlemald, he wonders to himself if there is really any point in continuing the plan they had been working towards for so long. He notes that the only thing really keeping him going is the determination of his fellow Unsundered. We see during Shadowbringers that he clearly does care about what he's lost, but perhaps it is his not total devotion to the cause that allows him to calmly accept his defeat at the end.
  • Didn't See That Coming:
    • Despite being the finest schemer among the Ascians, his plans for the First fall apart as soon as the Warrior of Light appears in the First. Not that he can be faulted, as the Warrior only appeared because of the Crystal Exarch travelling back in time and between worlds specifically to make it happen. As far as the original timeline goes, Emet-Selch won by a landslide.
    • A smaller example is when while traveling in through the Rak'tika Greatwood, he's taken aback by "Minfilia" asking him to join them in fighting. It's only for a split second though, and immediately says no before explaining why he can't help fight.
    • His final defeat is another prime example. Disappointed by the Warrior of Light's inability to contain the Light, Emet-Selch wrote them off as a failure ready to expire, and indeed, when it's time to fight him, they can barely stand. ...Until Ardbert, an Alternate Self of the Warrior and a fragment of their soul, performs a Heroic Sacrifice to merge with the Warrior, giving them the strength to not just contain the corrupted aether, but control it. Emet is absolutely shocked, especially when he catches a glimpse of the person they used to be.
  • Disappears into Light: His body glows and breaks into seven fragments of light when he dies; notable because how he's the only Ascian to die this way. This is important, as in patch 5.3, it allows him to be called from the Lifestream by the Warrior of Light to aid them. Since he didn't die like the other Ascians, he technically still lives on in a manner of speaking.
  • Even Evil Has Loved Ones: Emet-Selch's actions show that the Ascians are not motivated by sheer malice or fanaticism, but out of love for their own people. Emet-Selch in particular seemed to have experienced love more readily that the other Ascians, fondly remembering his loved ones from Amaurot. He even truly loved his son of mortal origin, despite seeing them as woefully inadequate as an Ascian; his son's death is what finally made Emet lose hope in humanity.
  • Evil Cannot Comprehend Good: After you absorb the light of the final Lightwarden, and it begins to transform you into a Lightwarden, Emet-Selch proclaims that your friends will turn against you and try to strike you down, as clearly you've become an enemy to them, and tells you to come to Amaurot where he will let you live with dignity til you inevitably transform. It doesn't seem to even occur to him that your friends will stick by you til the bitter end, indeed he believes that the fragmented "lesser" souls of mortals are incapable of true self sacrifice, and he sounds genuinely offended that you rejected his offer when you and your friends show up to stop him.
  • Evil Learns of Outside Context: As part of the Ascians' plan to rejoin The Multiverse, they caused an apocalypse on a world called The First which then caused another apocalyptic event on The Source (the game's main setting). Centuries into the future, a group of survivors led by the Crystal Exarch figured out how to send The Crystal Tower back in time to the First, and then summoned the Player Character and their allies to Save Both Worlds. As the Ascian in charge of their plans on The First, Emet Selch was initially confused where this second Crystal Tower came from, but quickly pieced together the truth. However, though he knew what had been done, he still needed to know how it was done, and thus captures the Exarch at the end of the game planning to torture and experiment on him to learn the secrets of Time Travel for the Ascians' own purposes.
    Emet-Selch: The wisdom that man possesses may open up new worlds of possibilities. He has unlocked the secrets of travel across the rift — and through time as well, it would seem. Quite an accomplishment for one of his 'incomplete' nature. I must explore the limit of his capabilities, and harness that power for the Ardor.
  • Evil Plan: His ultimate endgame, aside from reviving Zodiark and restoring Amaurot, was for the First to be brought to the tipping point of elemental imbalance toward Light. This would then cause the First's excessive Light to "seep" into the Source, empowering the Black Rose to the point where he could use it to effortlessly kill the Warrior of Light and the Scions and lay waste to Eorzea, which would in turn cause enough death and destruction to trigger a new Rejoining.
  • Face Death with Dignity: When the final blow is dealt and its damage clearly fatal, Emet does not rage against the end. He simply asks that the Warrior of Light remembers the Ascians as they once lived. Once he knows that his people will be remembered he gives the Warrior of Light one final, sad smile before he disperses into aether.
  • Fantastic Racism:
    • His inability to reconcile with the Scions on their points of view stems from this. He sees any of the races created after the world was shattered as 'lesser' due to them being far less powerful; as he explains it, Hydalen's powers essentially split people in half with the shards, dividing their aether and essence in half with it. Divide that by thirteen (as there are thirteen shards), and the races of the Source and the Shards are barely a shadow of what the Ascians were. To him, their condition is akin to a gross deformity or even being lobotomized, and it disgusts him.
    • He absolutely despises Hydaelyn and her Light after what she did to his civilization. This hatred extends to anyone who has received the Blessing of Light, with him repeatedly calling the Warrior of Light a "monster" and an "abomination" throughout the final battle. A part of this hatred however, might also be due to the fact that the Warrior of Light is the source's reincarnation of one of his closest friends. To him, it probably is hell to find himself in that situation, with his friend on the other side of the balance, which makes him go full denial about it.
  • Fatal Flaw: His Super Supremacist and Fantastic Racism attitude, Blue-and-Orange Morality, and inability to let go from the past costs him dearly when after the Warrior fails to contain the Lightwardens' Light, and his Secret Test of Character, he betrays everyone by kidnapping the Crystal Exarch so that he can make sure that the Warrior causes the Eighth Rejoining. When Ardbert and the Warrior Rejoin before the final battle, and Emet sees a vision of the Ascain the Warrior once was, Emet rejects the possibility that the Warrior is becoming the person they once were before the Sundering. After losing the fight, Emet, in both rage and despair, lunges towards the hero, only to be kept in place long enough by everyone else for the Waarrior to condense the Light into an axe to slay the Ascian. In the end, Emet accepts his defeat, and merely asks that they remember that the Ascians once lived.
  • Foil:
    • To the Crystal Exarch. Both are mysterious men with color schemes of predominantly black and red, with a little white. Both have ultimate goals revolving around the salvation of people important to them. Both are a long-lost friend of the Warrior of Light in some capacity. Both present themselves as your allies, but whereas the Exarch is secretive and hides his face, Emet is straightforward and shows his. Both carry deep inner sorrow, but the Exarch deals with it by being quiet and withdrawn, while Emet is a Sad Clown. And finally, while both were watching to see how the Warrior would deal with the surplus of Light, the Exarch steps in to save them when they fail to contain it, while Emet grows bitter over their failure and becomes the Final Boss.
    • He is also one to Elidibus. Both are the final two unsundered Ascians left after the end of Heavensward. Emet-Selch is rather laid back and snarky most of the time while Elidibus is always very business-like and professional. Emet-Selch was contemplating simply giving up the cause as pointless (as seen in the 7th Tale from the Shadows) while Elidibus is constantly determined to complete his task. Emet-Selch attempted to sway and bring the Warrior of Light to the Ascians' side (assuming they were physically capable of holding all of the First's light) while Elidibus deliberately avoids trying to find common ground with his enemy. Emet-Selch is burdened by the memories of everything he has lost, both as an Ancient of Aumarot and as Emperor Solus, the father whose son died of illness at an early age; Elidibus, due to his nature as a primal, has forgotten nearly everything from his past except for his duty. And finally, Emet-Selch dies gracefully, entrusting the memory of his people to the Warrior of Light while Elidibus dies crying in sadness as he remembers what exactly what he was fighting for in his final moments.
  • Forgotten Friend, New Foe: A lot of his bitterness towards the Warrior of Light comes from the fact that they are the reincarnation of one of his closest friends, Azem, adding a whole new layer to his attitude. They were so close that Emet broke Ancient law and secretly made a memory stone for them after they defected, and now not only do they not remember him, not only are they sundered, they're on the other side. He goes full denial when he sees Azem's appearance take over the Warrior of Light's for a split second, unable to get over the fact that despite not being fully merged with their other shards yet, they ultimately are still the same person.
  • Final Boss: After being outed as the mastermind behind Vauthry's creation and his kidnapping the Crystal Exarch to ensure the Warrior's transformation into a Lightwarden fails, he invokes his true name of Hades to fight the party at the end of Shadowbringers.
  • Final-Exam Boss: His Extreme version has him summon up the shades of previous Ascians that have been killed over the story as well as using their attacks. Nabriales' meteor drop, Lahabrea and Igeyorhm's fire and ice as well as fusing to Ascian Prime.
  • Foreshadowing: Quite a few that foreshadows Emet-Selch's big reveals of the game.
    • In patch 4.4, Emet-Selch states "Ours is a struggle to restore both mankind and the world to their rightful state." He means his "struggle" against Hydaelyn to bring back the Ancient's Star and restore the fractured souls of those lost in the Sundering.
    • When Alphinaud question's Emet's decision to team up with the Warrior and friends, Emet's response ends with "You do not know our motive."
    • During the same scene, he also says with "So come, shed your preconceptions. See beyond the scrupulous villains you take us for. When all is said and done, we may find ourselves pleasantly surprised," which foreshadows his reveal of the true nature of the world, the gods, and the Ascians, as well as his desire to legitimately turn over a new leaf should the Warrior of Light succeed in containing the Flood of Light.
    • While in the Rak'tika Greatwood, he gives his sympathies over the apparent death of Y'shtola, saying "tis never easy to lose the ones we love", foreshadowing the reveal that he mourns the people lost during the Sundering.
  • Freudian Excuse Is No Excuse: During the final confrontation of Shadowbringers, he rants at length about how all he wants is to restore his people's world and kingdom that Hydaelyn "robbed" them of and expose the hypocrisy of the Light to the Shards and the Source. As the Scions point out, while he has every right to be angry about his own losses, that doesn't give him the right to murder millions of people just to get his own back and even if those living within the Source and the Shards are "lesser", they still have a right to live.
  • The Ghost: We at first only see the barest suggestion of their form and, when the idea of them is first introduced, no living man the story has seen or encountered them, on camera or off. At least, under this name. When he effectively "joins" you in Shadowbringers, he drops the Solus alias and just goes by Emet-Selch.
  • Given Name Reveal: Solus is an assumed name he used when he created the Garlean Empire. And Emet-Selch is the title of his position in the Ascians' ruling council. It's only right before your Final Battle with him in Shadowbringers that he finally reveals his actual name is Hades, the recurring most powerful dark magic user in the Final Fantasy series.
    Emet-Selch: But come! Let us cast aside titles and pretense, and reveal our true faces to one another! I am Hades! He who shall awaken our brethen from their dark slumber!
  • Going Native:
    • Defied. He tried to do so in the past. Emet did everything from making friends, getting lovers, having children, even choosing to die with the bodies he resided in. He bitterly responds to the Scions that despite it all he still found himself unable to accept the world as it currently is and found people to be grossly wanting. This presumably includes his own current grandson and great-grandson, who would definitely be... rather unimpressive, by his standards.
    • Tales from the Shadows implies he was closer to going native than he admits. As Emperor Solus, he had to remind himself his grandson was just his body's grandson. He also shows a flicker of pride in his son... only to have it dashed when he dies young from an illness. His previous examples of Fantastic Racism and claims that the current inhabitants are found wanting is a result of him trying to deal with the endless grief of an immortal being who lost mortal loved ones from going native and reconcile the multiple acts of genocide against mortals he has to commit to perform his duty and cause the rejoining.
  • Go Out with a Smile: When he dies, he gives a genuine smile to the Warrior of Light, which has a lot of implications between them.
  • Graceful Loser:
  • Greater-Scope Villain: Fourfold, having a hand in every conflict in the story since even before 1.0:
    • Of the Garlean Empire and their efforts to sow unrest across The Source, given he is Solus zos Galvus.
    • Of the Allagan Empire, as he confides to the Crystal Exarch in private, toward the same end as he founded the Garlean Empire: bringing about Calamities and causing Rejoinings.
    • Of the Eulmore arc; it was he who proposed the idea of infusing the mayor's unborn child with the power of the sin eaters, creating the abomination that is Vauthry.
    • Of the unsundered Ascians, he was the only one of sound mind: Lahabrea hopped bodies too often and Elidibus had lost most of his memories and identity. As soon as he is out of the picture, the original machinations of the Ascians begin to fall apart, with renegades like Fandaniel acting in open defiance of the still-present Elidibus.
  • I Have Many Names: "Emet-Selch" is just a title, and Solus zos Galvus was a pseudonym he used in the Source. As we learn at the end of Shadowbringers, his true name is in fact Hades.
  • Hoist by His Own Petard: Perhaps it wasn't the wisest idea for him to infuse the most powerful warrior on the entire star with the light from all five Lightwardens. Although, to his credit, he wasn't aware that Ardbert would be there to give the Warrior of Darkness a bit of extra help by combining their souls into one. In a dose of irony the merger even made the Warrior of Light strong enough to contain the light as Emet originally wanted, but at a point where they were decidedly set against one another allowing Warrior of Light to use the aether of the Lightwardens to forge the Blade of Light that kills him.
  • Humans Are the Real Monsters:
    • He confesses if questioned after saving Y'shtola that all he does is plant the seeds for chaos to happen in most situations. Instead it is man who quickly begins to grow the seeds and harvest them to spread ruin. He merely watches as things tend to go as planned from afar.
    • Part of his justification for the Ancients being superior to the modern races of the world is because they're not just biologically superior, but morally superior. He taunts the Scions asking if the inhabitants of the modern world would willingly sacrifice themselves to save half their people, as the Ascians did when summoning Zodiark. The Scionsnote  are silent, implying he may be right.
  • Ironic Echo:
    • His mocking words that describe The First's despair at the sight of the Warrior of Light becoming the Prime Lightwarden of Norvrandt are repeated by the Crystal Exarch, described by the Future Source's despair as the Light-infused Black Rose causes the Eight Umbral Calamity.
      Emet-Selch/Crystal Exarch: There is no hope. Our world is finished. Mankind is finished.
    • His mocking "Reason You Suck" Speech to the Warrior before their final battle can be repeated by the Warrior themselves to give Elidibus a "Reason You Suck" Speech just before their final battle.
      Emet-Selch/Warrior: You've no fight left to fight.
  • Ironic Name: Despite his title meaning "Your Truth/Your Reality", while fitting for a "perfect being" and never really lying, as Amaurot shows, he's willing to reject several worlds right to exist for his to come back, refusing to believe that they should exist in the first place. Even more so when he rejects the sight of the Ancient the Warrior of Light once was, calling it "a trick of the light".
  • Killed Off for Real: A lot more of an important distinction from most, because most Ascians aren't "killed", per se, instead being drawn into a nearby aether battery and deconstructed into regular aether (see: Lahabrea and the Eyes of Nidhogg, several previous Ascians and White Auricite). Emet-Selch, however, is struck by such a massive concentration of Light that he ends up dying legitimately, as he just can't keep going after having the entirety of all five Lightwardens flung straight into his chest. This is important, as his whole, unsundered soul is out wandering the Lifestream, and comes back during the battle against Elidibus to help the Warriors escape after using the Azem crystal.
  • Last of His Kind: Emet-Selch was the last true Ancient left among the Ascians, even among the Unsundered, emphasized further in Ere Our Curtain Falls where he laments that the present Lahabrea and Elidibus are no longer who they once were. Lahabrea grew bolder and more zealous on ushering and prolonging the Umbral Calamities even when it ceased to serve their purposes. Elidibus, on the other hand, began to grow more and more autonomous due to his vanishing memories, indicated to have been worsened by the fact that he became a primal. Only Emet-Selch retained his sense of self, and even he was tempted to give in but refrained only from a sentiment of hope. Once he is defeated, Emet-Selch quietly accepts that there is no hope of restoring his people, in spite of Elidibus being still alive.
  • Last Request: After being defeated and fatally wounded, he asks the Warrior (who's a reincarnation of his close friend), to remember him, his city, and his people as he fades away. Later patches show that honoring this request is much more easier said than done, as the Warrior has never lived through the Sundering themselves, thus having an unintentional bias on that "memory", as Elidibus puts it; the fact that the Source and Shards have never learned from their history also makes Elidibus doubt that they could even change, let alone uphold that promise.
  • Laughably Evil: He may be a Sad Clown, but he's still a clown; his Large Ham mannerisms when under his Stepford Smiler facade are a joy to watch.
  • Leitmotif: Bedlam's Brink
  • Leaning on the Fourth Wall: In the lead up to the final battle with Emet-Selch, he tells the Warrior of Light that they should both cast aside titles and reveal their true selves to one another. At the start of the trial, Emet-Selch's name is listed as just "Hades" with no subtitle unlike every other boss in the expansion.
  • The Man Behind the Man: The biggest example in the game. Allag, Garlemald, and Vauthry all owe their existence to Emet-Selch, who created them purely to be tools for advancing the Ascian agenda.
  • Meaningful Name:
    • His real name is Hades, the Greek god of the Underworld. As the "Through His Eyes" short story reveals, the Ancients actually called the Lifestream the Underworld, and Emet-Selch has always had a very close connection to it. This connection even allows him to locate souls and pull them out, as he does with Y'shtola. Emet-Selch also uses his powers to recreate a city of the dead, filled with shades of Amaurotians who perished in the Final Days, and the apocalypse that destroyed their world. During the fight against him, several times he calls out to the souls of the Ancients, even recreating shades of fallen Ascians.
    • In the mythology of Ivalice, Emet-Selch was the Scion opposite to Zalera, the Death-elemental Esper.
  • Miles to Go Before I Sleep: Once the proverbial mask falls and the "real" Emet-Selch is revealed, he comes across as impossibly, unspeakably tired. It's all but stated that he's only half-heartedly going along with the plan of performing Rejoinings to summon Zodiark because he knows that Elidibus will never give up on it and he still cares enough about Elidibus to stick with him so that the latter will never be alone. Once he's struck down by the Warrior of Light, he seems almost happy to be put out of his immortal misery, especially after the Warrior of Light promises to remember the Ancients.
  • More Than Mind Control: He overtly states he is tempered by Zodiark and is well aware of the implications surrounding that, but to him it doesn't matter because summoning Zodiark and using his power to resurrect the Ancients is the only way he can see bringing them all back.
  • Moving the Goalposts: Due to his pride and refusal to acknowledge the living races as worthy of living, he gradually begins doing this later in the expansion. The Warrior of Light shows they don't have enough power to control the Lightwarden's Aether? Useless to him and he won't change his mind. Warrior of Light and friends show up and try to convince him otherwise? Test them again and then promptly say they failed anyway. The story makes it clear this is partially because he doesn't want to acknowledge that the heroes have valid points, so he'd rather set goals and then deem them failures.
  • Mr. Exposition: He reveals many hidden truths about the world over the course of Shadowbringers, including the true nature of the Ascians, their relation to both Hydaelyn and Zodiark, and how the world was split into the Source and its thirteen Shards.
  • Multi-Armed and Dangerous: In his One-Winged Angel form, his skinny, long, pale arms are supplemented by two MASSIVE clawed arms around his shoulders.
  • My Greatest Failure: Hythlodaeus reveals he blames himself for failing the Ascians when they needed him. Despite how he might present himself, his guilt at failing all those who died only continues to weigh heavy on him, and with each passing century the burden he carries only grows as he tries to save them.
  • Mythology Gag: If his Solus Zos Galvus persona calls to mind Ardyn Izunia, then his Emet-Selch persona references Garland from Final Fantasy IX. Like Garland, Emet-Selch's primary goal is the revival of his advanced yet long extinct race, at the cost of the currently living species that inhabit the the Source and it's reflections. Both their plans rely on the merging of worlds, rely on pawns they create to get their plans moving, both turn out to be the man behind the man of the supposed antagonist that they have a familial connection to, (Varis for Emet-Selch, Kuja for Garland),and have a connection to the main hero that goes before the events of the game. The Warrior of Light is the reincarnation of Emet-Selch's close friend, while Zidane is Garland's perfected angel of death. Both their endgames rely on the hero's soul to some extent, (Emet-Selch hoped that the Lightwarden's corruption would break the Warrior of Light's soul to bring about a rejoining, while Garland rips out Zidane's soul in an attempt at forcing obedience.) Lastly their plans are ultimately ruined by another villain they assumed they had under control. (Emet-Selch's posthumous plans for black rose and thus the rejoining is ruined by Zenos overthrowing Varis, while Terra along with it's inhabitant's souls are destroyed by Kuja in addition to Kuja killing Garland himself.
  • Name To Run Away From Really Fast: His real name is Hades, for crying out loud.
  • Necromancer: Hades calls forth the souls of deceased Ascians for aid, even merging them in the second half of the battle with his own as they unite to battle the Warrior of Light. The Minstrel’s Ballad: Hades’ Elegy takes this up a notch, with him summoning shades of Nabriales, Lahabrea, Igeyhorm and an Ascian Prime during the fight.
  • Nice Job Fixing It, Villain!: Following the Villainous Breakdown below if one highlights the tooltip granted the player it reveals that you're using the very light threatening to consume you to empower yourself enough to finish Emet-Selch. By orchestrating Norvrandt to be flooded by light ever since the original flood ended and allowing you to absorb said light for his own plans, the single most powerful Ascian ever faced has unwittingly given the Warrior of Light a blade of light powerful enough to destroy him, even without his soul being entrapped in auracite.
  • Not Afraid to Die: Despite all of his planning and willingness to fight to the end, Emet-Selch was prepared for either eventuality that he would either; win or die against the Warrior of Light. He gave his convocation crystals which allowed him to raise up other Ascians to the shade of Htyhlodaeus, in the hopes that it would reach the Warrior of Light in the event of his death. Tales of Shadow showed that he was already on the verge of giving up on the entire plan, if it weren't for Elidibus' determination and the fact he would be alone if he did truly give up. Notably he was resting in oblivion after his body's death and only woke when Lahabrea was killed off. And finally, he left behind Azem's crystal, which allowed the Warrior of Light to properly use their power of Azem to gather allies, including the shade of Emet-Selch himself if s/he needed his assistance.
  • Not-So-Harmless Villain: In his first meeting with the Scions, he plays himself off as not being particularly strong, implying that he might be concerned about facing Thancred in a one on one fight and noting that since Lahabrea was slain by the Warrior of Light, he likely wouldn't be able to do much better. This is completely an act. He is a powerful enough wizard that he is able to casually defeat all of the Scions single handedly without even drawing upon his full strength, and it takes the Warrior of Light empowered by Ardbert's soul PLUS 7 other Warriors of Light from other shards, AND all of the Light Aether the Warrior of Light had accumulated across the First to finally bring Emet-Selch down.
  • One-Winged Angel: In addition to the form he takes when he invokes his true name of Hades, he has a further one where he completely casts off his body, combines his essence with the lost souls of his Ascian brethren, and becomes a monstrosity littered with Ascian masks over its body. Taken Up to Eleven in Hades's Elegy where instead of casting Dark Cauldron, he fuses with all of the Ascian souls to become even bigger, using only Dark Current, Gigantomany and Quadstrike to destroy you above the sky of the dying Star.
  • Posthumous Narration: The Endwalker trailer is accompanied by a modified version of his monologue in Amaurot in Shadowbringers despite the fact you killed him in that expansion and all that remains of him is his shade.
  • Rooting for the Empire: Inverted in-universe. Emet-Selch genuinely hoped that the Warrior of Light would be able to contain the power of all five Lightwardens within them, as it would have, to him at least, meant that the people of the thirteen shards may actually be worthy to carry on the legacy of the Ascians after all. It was a test that was ultimately failed.
    Emet-Selch: What a disappointment you turned out to be. I placed my faith in you. Let myself believe that you could contain the Light. But look at you now, halfway to becoming a monster. You are unworthy of my patronage.
    Alphinaud: What was your true purpose in approaching us?
    Emet-Selch: By your Twelve, boy, have I not told you before that everything I said was the truth? You were specimens by which I might gauge man's potential as it stands. I genuinely had an interest in you. Genuinely considered taking you on as allies. Provided he/she could contain and control the Light. If not he/she—and by extension you—would be no use to me. 'Twas as simple as that.
  • Sad Clown: One would be forgiven for initially thinking that Emet-Selch is having the time of his life, enjoying every second of plunging the Source and the other worlds into chaos. However, it becomes apparent later on that his cheerful and mocking attitude is merely a mask that conceals a crushingly tired and guilt-ridden man. Even sadder is that it is implied this persona was based off of his colleague Hythlodaeus, who had a rather jovial disposition with a tendency to tease others, whereas Hades was originally much more melancholy in comparison.
  • Schemer: Emet-Selch's role is to conspire, plot and scheme new ways to ensure Calamities. It's even lampshaded in one scene:
    Y'shtola: You're plotting something.
    Emet-Selch: Every hour of every day. But never you mind about that.
  • Secret Test of Character: His interest in cooperating with the Warrior of Light stems from their ability to contain the Lightwardens' aether without transforming. This is implied to be a feat that an "unbroken" being from the old world would be able to do with ease, and if the Warrior can rise to the challenge, Emet-Selch is willing to abandon the Rejoining and accept that the Source and the Thirteen have the potential to attain the old world's glory. Unfortunately, the Warrior fails, and Emet wastes no time resuming hostilities. Ironically, when the Warrior and Ardbert Rejoin to contain the light before the final fight, the Warrior had essentially "passed" Emet's test, but by then, the line was already drawn in the sand, and the ensuring fight ends with Emet getting blown though by the concentrated Light from the Flood.
  • Shadow Archetype: To the Warrior of Light. Like them, Emet-Selch carries the expectations of an entire people on his shoulders and fights to save his loved ones and world. Like Emet, the Warrior of Light carries their share of trauma, pent-up anger, and guilt for what they've experienced and done, as the Dark Knight questlines reveal. Emet is basically them after eons upon eons of fighting. It's quite telling that the Warrior of Light's creed, "For those we have lost. For those we can yet save" can apply equally well to Emet-Selch.
  • Signature Move: He has two of these in the final boss fight:
    • In his first form he has "Ancient Dark IV", a powerful blast of dark magic charged up by the fervor of the Shadows of the Ancients.
    • In his second form he has "The Dark Devours", repeated blasts of dark magic which he uses in an attempt to snuff out the player’s light. Once the light has been smothered he’ll begin casting his true signature move, "Black Cauldron", which is an instant kill if allowed to go off.
  • Slouch of Villainy: He has a very distinctive posture and walk, condescending and eccentric but later described as "as if he has the weight of the world on his shoulders".
  • Straight Man: The short stories reveal that Emet-Selch used to consider himself to be one to his more zany fellow Amaurotians. To the trollish Hythlodaeus to the painfully earnest Eldibus, alongside the recklessly adventurous Azem, Emet-Selch considered himself to be sanest of the bunch but it is made clear that he still loved all of them dearly.
  • Super Supremacist: He refuses to accept the current races of the worlds as worthy stewards of the Ascians' legacy, believing them to be not even a fraction as strong or noble as the Ascians. Considering the Asicans were capable of creating anything out of thin air using only a sliver of their aether in the same way the current races must use a veritable reservoir to summon a Primal, and over 80% of them willingly sacrificed themselves in three different events for the sake of the world, he has a point. Of course, as with any supremacist, it comes with him treating the non-Ascian races as dirt, at best only useful to help further his own plans. Best shown when in "Hades's Elegy", upon achieving his final form:
    Emet-Selch: We are the blessed. We are the chosen!
  • Superweapon Surprise: During his first meeting with the Scions, Emet-Selch says that he is talking with them instead of attacking them because he knows how strong the Warrior of Light is, and he's certain that if he came after them, he'd end up dead just like Lahabrea. This is a complete and total lie, he is much more powerful than all of them and casually wipes the floor with the rest of the Scions without breaking a sweat. It takes the combined power of the Warrior of Light freshly fused with Ardbert (something that Emet-Selch couldn't have seen coming), 7 other heroes from other shards summoned by G'Raha, and the combined efforts of the rest of the Scions to stun Emet-Selch with the white Auracite for him to finally be taken down.
  • Suspiciously Similar Substitute: As Hades, he serves this as a Primal for the Ancients, in a vein similar to Loiusoix becoming Phoenix, due to him being "raised up by the souls of [his] fallen brethren," even fusing with all of them in the extreme version of his trial. Ironically enough, the Asicans do have a Primal in the form of Elidibus, who instead takes the form of the original Warrior of Light.
  • Sympathy for the Hero: When the Warrior of Light seemingly starts transforming into a Sin Eater, Emet-Selch expresses genuine pity at their situation, and offer them to come to his hideout, the Tempest, so that they can complete their painful transformation in peace and dignity. He then tells them that he will "see them off", which takes a new meaning in light of the 4th "Tales from the Shadows", as Emet-Selch is able to see the souls of the dead departing and traveling, seemingly offering to guide them, in a way, when their time comes. Which makes his true name of Hades make more sense. The fact that the Warrior of Light's original self was a very close friend of his probably has a lot to do with it.
  • Thanatos Gambit: Emet-Selch, for good reason, believed he wouldn't be beaten. This did not stop him leaving one last scheme behind. Fortunately for everyone, it's a benevolent scheme: Emet passed on the memory crystals of the Convocation of the Fourteen to the shade of Hythlodeus so that they would reach the Warrior of Light, along with imparting some helpful magic in Azem's crystal specifically. Emet knew the Warrior of Light's next opponent would be Elidibus, and so gave them the tools to end Elidibus' tragic crusade.
  • This Cannot Be!: He has that reaction when a glimpse of the Warrior of Light's original self appears instead of their current appearance to him. He immediately goes in denial about it, unable to face the fact that the person in front of him is so much like their original self despite not being "complete".
  • Time Abyss: Emet-Selch claims that he has lived a "thousand thousand of (the player character's) lives", and it likely is not a hyperbole. He states that he does not like to think about how much time has passed since the days of Amaurot, and considers a century in the rift to be enough for a good nap.
  • Tragic Keepsake: Azem's memory crystal. Normally someone who left the Convocation of the Fourteen would not have a memory crystal made, but Emet-Selch made one in secret for his dear friend. He makes sure it finds its way back to its owner (the Warrior of Light, a fragment of Azem) after his defeat.
  • Tragic Villain: Emet-Selch is ultimately a man who survived the complete destruction of his home and race, emerged into a world that had forgotten all about them, and just could not adjust to his new reality no matter how he tried. ...So he decided to try and bring back the old, at the expense of everyone else.
  • Trauma Conga Line: Despite how he looks and acts, his life has not been an easy one. First his world faced the apocalypse, and he had to watch half the surviving population sacrifice themselves, twice, to save it by summoning Zodiark and then fix the damage. Then a group of dissidents created Hydaelyn to keep Zodiark in check and protect the new life from being sacrificed...except in doing so, Hydaelyn shattered everything into 14 shards that Emet considers barely alive. This put him at the Despair Event Horizon, yet he spent literal eons working away tirelessly to save their world, only to accidentally turn the 13th Shard into the Void. He tried to adjust to his new reality, doing everything he could from getting friends, having a family, fighting alongside mankind, and even letting himself die in his bodies, but was continuously disgusted by the new worlds for their ignorance, weakness and wanting, as well how his people were labeled as monsters and erased from history. Then, as Solus zos Galvus, he had one son who actually gave him hope for humanity... before dying young, enforcing his belief that Humans Are Flawed and everything must be restored to the way they were before. Then when he "died" and entered "retirement", his grandson would do everything in his power to erase him from history, starting with his love of theater. And because of Lahabrea's failures with the Ultima Weapon and The Warring Triad, he is then forced out of his "retirement", but his plans for the Eighth Umbral Calamity are immediately foiled by the Warrior being summoned to the First. Emet gets one last glimmer of hope by the fact that the Warrior is a reincarnation of one of his closest friends who, if capable of containing the Flood of Light, can prove that there is hope for mankind. They fail, so Emet kidnaps the Exarch to force the Warrior to become a Lightwarden, which fails as well when Ardbert sacrifices himself to allow the Warrior to contain the Light. This gives Emet a glimpse of his old friend, but he rejects it, and they battle, during which he snaps hard and is ultimately run through with a Blade of Light. In the end, the only ray of hope is that Emet asks them to remember the Ancients, which they agree to, and he accepts his death with peace. In short: the only happy parts of his eons-long life were before the Final Days, and the very end.
  • Two Aliases, One Character: Shadowbringers reveals that the Large Ham, newly revived Solus zos Galvus and the mysterious Emet-Selch are one and the same.
  • Villains Never Lie: He doesn't lie, unlike most others including his fellow Ascians. It fits his title of Emet-selch the Angel of Truth. However, it doesn't stop him from skewing the truth at times, for omitting certain context. That and his own bias pertaining to Hydaelyn. When he betrays everyone and Alphinaud asks what was Emet's true purpose in approaching them, Emet is legitimately offended.
  • Villainous Breakdown: His starts right before his boss fight and extends all the way until his final defeat. When the Warrior of Darkness gets a Heroic Second Wind thanks to Ardbert Rejoining his fragment to the Warrior's original soul, Emet is shocked. Then he briefly sees the image of the Ancient that the Warrior used to be, goes into denial, and becomes absolutely furious when the Crystal Exarch summons backup from other worlds..
    Ardbert, speaking through the Warrior of Darkness: This world is not yours to end. This our future. Our story.
    Emet-Selch: (briefly sees the Ancient the Warrior once was) No... It can't be...Bah, a trick of the light. You are a broken husk, nothing more. How can you hope to stand against me alone?
    Crystal Exarch: We stand together!
    Emet-Selch: How did─!? ...I'm surprised you can stand at all.
    Crystal Exarch: I could not well leave matters half-finished. Let expanse contract, eon become instant! Champions from beyond the rift, heed my call!
    Emet-Selch: Damn you! Damn you all!
  • Villain Song: "Who Brings Shadow", a reprise of "Shadowbringers", which in the context of your fight with Emet-Selch becomes a Light Is Not Good Rage Against the Heavens against both Hydaelyn and the Warrior of Light for constantly fighting against his and the other Ascians' attempts to, from their point of view, make the world and everyone in it whole again, while also lamenting how the two of you aren't so different, how We Used to Be Friends, and the fact the Ascians still can't go home again.
  • Villain Takes an Interest: He became interested in all the Scions and sought to make them genuine allies if they agreed to his alliance. Unfortunately The Warrior of Light failed his Secret Test of Character by being unable to sustain the combined Light of the Lightwardens within, dashing his hopes and him expressing disappointment as a result.
  • Villainous Rescue: His soul saves the party from Elidibus. Y'shtola speculates that he did this because he could no longer bear to see his old friend, the last of the unsundered, champion the cause alone.
  • Vitriolic Best Buds: In Tales from the Shadows, he constantly complains about, insults, and snaps at Hythlodaeus, who he privately calls a close friend. Hythlodaeus isn't fazed one bit by it. The tales from the shadows also implies his friendship with Azem was akin this.
  • Walking Spoiler: His very existence would have redacted his entire folder. Even in his first appearance at the end of Stormblood he drops one of the biggest lore bombs in the story, and continues to do so throughout all of Shadowbringers, revealing a lot of the world's biggest mysteries.
  • Western Zodiac: Gemini.
  • What Measure Is a Non-Human?: Discussed: Because the races of the Source and its reflections have but a fraction of aether and lifespan as the Ascians, Emet-Selch considers them less than living beings. As he sees it, he wouldn't be committing murder if he killed one of them, because he hardly considers them to be alive at all.
    Emet-Selch: But yes, moral relativism and all that. Case in point - I do not consider you to be truly alive. Ergo, I will not be guilty of murder if I kill you.
  • What You Are in the Dark: As an Ancient, Hades was originally a rather lethargic and surly individual who misliked being bothered and preferred being left to his own devices. Upon being left as one of the three last beings of his kind, he could have easily given in to his nature and given up on restoring his people without any consequence, but instead Emet-Selch decided to bear the brunt of the burden, working tirelessly in search of ways to bring about the Rejoining.
  • Wham Line:
    • He reveals some major truths in Shadowbringers, and delivers one of the biggest twists in the story in regards to Hydaelyn and Zodiark, a bombshell that changes the scope of the entire story and casts the player's role and relation to it in a very different light.
      Emet-Selch: They are gods after a fashion, yes. The eldest and most powerful... of primals.
    • Another one is during his talk alone with the Exarch, and blatantly admits to having a hand in Allag's rise.
      Emet-Selch: The once great nation whose ingenuity gave birth to this tower was shaped by my hands. As such I know full well the wonders it can facilitate... and those it cannot.
  • Wham Shot: The Amaurotine shade who saves the PC from Elidibus is revealed to be none other than Emet, when he departs the battle with his trademark flamboyant waving gesture.
  • White Hair, Black Heart: Downplayed, he has a streak of white hair on an otherwise head of black hair. The Tales From The Shadows story "Through His Eyes" describe his hair before the fall of Amaurot as fully silver-colored, though at that point he was by no means evil.
  • Well-Intentioned Extremist: He just wants to save his world and reclaim the future that was stolen from his race. Too bad that means slaughtering untold millions and millions more to do so.
    Emet-Selch: "I will bring back our brethren. Our friends. Our loved ones. The world belongs to us, and us alone."
  • Written by the Winners: He views the Ascians as victims of this. All they want is to restore the world to its original state and bring back everyone they lost, but the champions of Hydaelyn have thwarted them time after time and demonized them as Card Carrying Villains who want to destroy the world for kicks. When you confront him before the final boss fight, he makes it clear that he intends to return the favor:
    Emet-Selch: The victor shall write the tale, and the vanquished become its villain!
  • Xanatos Speed Chess: He shows quite the aptitude for it in Shadowbringers. The Warrior of Light ruins his plans for the First just by showing up? He recognizes the futility of fighting them and, recognizing the soul of his old friend in them, offers himself as an ally. The Exarch tries to save them when they fail to contain the Light? Emet shoots him, leaving the Warrior with the inevitable fate of becoming a Lightwarden who will help carry out the First's Rejoining, and kidnaps the Exarch to gain his knowledge for use in future Rejoinings. The Warrior shows up in Amaurot with allies instead of alone as he requested? Alright, time to get his hands dirty.


Minor Ascians

Race: Duskwight Elezen

A mysterious Elezen mage who appears in the 1.0 storyline. He does not cast a shadow, and it is inferred that he is an agent of the Ascians.

  • Beard of Evil: A combination of Hot Blooded Sideburns and thin lines of hair on his jaw.
  • Greater-Scope Villain: In the final segment of the Alexander storyline in Heavensward, it was revealed that he was the one who instigated the summoning of Alexander and convinced Mide to infuse a magical horn within the Primal's core allowing it to drain aether from Hydaelyn itself rather than just the surrounding area.
  • Leitmotif: While it would go on to be used by the Ascians in general, he was notably one of the very few Legacy NPCs to have a personal theme in "Without Shadow".
  • Mind over Matter: He has unexplained telekinetic powers.
  • Our Elves Are Different: He's a dark-skinned Wildwood elezen.
  • Put on a Bus: For the Seventh Umbral Era storyline and on into Realm Reborn. There has been no indication he will return. Reading between the lines, it seems likely he was a prior host for one of the Ascians, either Lahabrea or maybe Nabriales, or possibly even one of those lesser, nameless Ascians, but was abandoned for more conveniently-placed hosts post-Calamity. He makes a cameo appearance in Heavensward in the Alexander questline, but its a flashback with an unclear period for when it occurred, and he hasn't appeared since.
  • Red Right Hand: He has no shadow.
  • What Happened to the Mouse?: Despite his brief appearance in Heavensward, he has not appeared at all in any form. Its not even clear if he is really an Ascian or just someone related to him either, so his fate is just up in the air.
  • White Hair, Black Heart: Whatever his motives are or were, no good came from his agenda.


Voiced by: Masumi Yoshida (JP), Gideon Emery (EN)
The Majestic
Race: Ascian

"Unlike the others, I am not given to waiting. I shall take that staff, and bring about the next Rejoining."

An Ascian overseer introduced briefly at the very tail end of The Stinger of the initial 2.0 release and brought into greater prominence in the patch content, particularly patch 2.5, Nabriales is the Ascian responsible for teaching Iceheart how to summon Shiva, and potentially for how the primals were re-summoned in their "Extreme" difficulty. Contrasting Lahabrea's and Elidibus's personalities, Nabriales isn't one for sticking to the shadows or respecting diplomacy.
  • Abhorrent Admirer: Leers at Minfilia's chest and makes to caress her cheek after stringing her up in the Chrysalis. Although he might have just been taunting the player.
  • Barehanded Blade Block: He blocks Moenbryda’s axe with a single finger when she tries to cut him down, prompting her to mutter “Oh, bugger.”
  • Bastard Understudy: Implied from his dialogue where he mentions being under the tutelage of Lahabrea while he taught people about primals. He has no respect for him and makes his disdain and desire to surpass him clear.
  • Beard of Evil: He has some noticeable sideburns poking out from under his hood.
  • Black Mage: While all the Ascians seem to be able to cast dark magic, he takes this art to another degree during his boss fight, in which he unleashes powerful spells such as Dark IV, Quake III and Comet (a lot of Comets actually, while slowing the flow of time itself), and summon dark elementals. He is also able to cast nearly instantly his basic spell several times in a row, something which will kill your tank if you don't anticipate it.
  • Casting a Shadow: His basic attack spell Spark as well as the Dark IV spell which will wipe the party if they let the orbs reach him and charge his spell, during this time he also summons Shadow Sprites who cast Dark II at you.
  • Colony Drop: His final desperation move is to trap your party in a rift in time space and pelt you with Comets while he summons a Meteor and your party has to escape the rift before the meteor lands to avoid a Total Party Kill.
  • Deader Than Dead: At the end of 2.5 part 1, he becomes the first Ascian to fall victim to the Auricite/Blade of Light combination and be permanently and irrecoverably slain. Though doing such comes at a great cost.
  • Dishing Out Dirt: When he starts getting desperate he will cast Quake III an unavoidable shockwave, sometimes several times in a row.
  • Evil Brit: Has a distinct British accent in the English version (largely because Gideon Emery pulls double duty in voicing him, on top of doing Urianger).
  • Faux Affably Evil: He is very polite, but this is nothing but a facade, hiding an incredibly ruthless individual. He seems to respect Elidibus's wishes to not harm Minfilia, who tries to stop him from getting Louisoix's staff... so he decides to kidnap her instead with the staff.
  • "Get Back Here!" Boss: He loves to teleport away from you and cast a long-range spell, prompting you to run after him.
  • Hero Killer: Fatally wounds Moenbryda in the Rising Stones.
  • Hot Blooded Sideburns: The only identifying characteristic underneath his mask, and matches his no nonsense personality to boot.
  • Knight of Cerebus: He shares this role along with Midgardsormr in the 2.5 patch, though his role is short-lived.
  • Implacable Man: As soon as he realizes that the player character is no longer under Hydaelyn's protection, he immediatly rushes the Scions' base in order to steal Louisoix's staff, and crushes anyone resisting him, effortlessly.
  • Nice Job Fixing It, Villain!: Rather than just simply taking the fragment of Tupsimati, Louisoux's former staff, he decides in the middle of taunting the Scions to explain why it's so important to the Ascians and partly because he's shocked that the Scions had such a powerful artifact in their possession all this time. Namely he explains that it's able to draw to it a great amount of aether from the land at once. Yes that's right, he unwittingly gave the Scions the solution to his own destruction to summon forth the aether needed to use the Blade of Light.
  • No-Nonsense Nemesis: Elidibus wants to solve the enmity with the Scions through diplomacy and Lahabrea's still recovering from his temporary defeat and prefers to work in the shadows; Nabriales is neither of these. While at first he just shows up to gloat, he easily deflects Moenbryda when she attacks him. And when he senses your character no longer has the Blessing of Light, he immediately goes to the Rising Stones to get Louisoix's staff, which has the ability to channel incredible amounts of aether. When Moenbryda tries to stop him, he doesn't hesitate to fatally wound her in a single attack. And when Minfilia refuses to give him the staff, he adheres to Elidibus's orders to not harm her... by taking her and the staff together. This even spills into his boss fight: he doesn't mess around with weak or slow magic, his spells are extremely powerful, have excellent range, and cast quickly. He uses his "big" technique twice, and after it's clear it won't work a third time, reveals a second big technique: pulling you into a pocket dimension and spamming Meteor, which is a great deal more difficult that stopping his shadow flare. Ultimately, the entire reason for his downfall was only because Moenbryda pulled a Heroic Sacrifice; has she not, he would have escaped with knowledge that the Scions are unprotected and of the existence of the white auracite.
  • No-Sell: He stops Moenbryda's battleax with a single finger.
  • Time Master: His skills are so great that he is able to spam spells and slow the flow of time itself.
  • Time Stands Still: He is able to create a distortion in time and space, in which time is slowed (complete with mandatory Colour-Coded Timestop) and in which he spams meteors on your party.
  • Villain Teleportation: As an Ascian, he is able to teleport himself around pretty quickly. He actually teleports himself inside Minfilia's room several times, and also likes to do that during his boss battle.
  • Villainous Breakdown: When it's clear to him that he's finished he starts this very quickly. While the dub portrays this as him being Defiant to the End but still flipping out that this is even possible, the Japanese audio has him outright screaming in terror:
    "I don't want to die. I don't want to die! I DON'T WANT TO DIE!!!"
  • Wave-Motion Gun: Whenever he teleports he will cast the End of Days spell which is a straight forward laser beam of death.
  • Weak, but Skilled: According to Encyclopedia Eorzea, Nabriales lacks the raw magical power of the likes of Lahabrea and Elidibus, but makes up for it with his expansive knowledge of the dark arts.
  • Western Zodiac: Scorpio.

The Martyr
Race: Ascian

"Darkness shall consume light!"

A female Ascian in league with Lahabrea and the one in charge of overseeing the group's plans within Ishgard.

  • An Ice Person: She specializes in ice elemental magic to contrast the magic of Lahabrea.
  • The Atoner: She seeks redemption by working with Lahabrea for her failure covered under Gone Horribly Right.
  • Dark Action Girl: The first female Ascian seen in person and more than capable in a fight.
  • Fusion Dance: Joins with Lahabrea to become an Ascian Prime.
  • Gone Horribly Right: Encyclopedia Eorzea explains that Igeyorhm was the Ascian in charge of events in the Thirteenth Shard. She crushed the forces of light in that world so suddenly and completely, it triggered a flood of darkness that nullified the Shard's aether and converted that realm into the Void, which is useless for the Ascians' purposes.
  • Killed Off for Real: Just as Nabriales was defeated, Igeyorhm is killed by the Warrior of Light with white auracite and the Eye of Nidhogg used to create the Blade of Light.
  • Small Role, Big Impact: She serves as a bit-player in the storyline and only shows up in a few scenes, one of which is a boss fight which ends in her permanent death. Yet it was first Encyclopedia Eorzea which revealed that she's potentially one of the most important figures in the entire meta-universe. Since she's responsible for creating the void, she's, albeit unintentionally, the Greater-Scope Villain for every single voidsent villain on both Hydaelyn and the other shards. Shadowbringers confirms this, though Emet-Selch claims that, really, the Ascians are collectively guilty for not stepping in to help Igeyorhm and prevent the Flood of Darkness until it was far too late to stop.
  • We Hardly Knew Ye: While she can be seen in the scenes where all of the Ascians are present, she's properly introduced in the main story of 3.0 and is killed by the Warrior of Light at the end of it while barely getting any screen time.
  • Western Zodiac: Sagittarius.
  • You Gotta Have Blue Hair: In the post climax 2.0 stinger, the dark room hides her face, but it shows her having long blue hair.

A briefly seen Ascian mentioned in Galuf Baldesion's notes within Eureka Hydatos. She sought to control the primal Eureka, only to be destroyed by Galuf and his three allies.
  • Deader Than Dead: Galuf and company took her down at the same time you were fighting Lahabrea and managed to kill her outright. This turned out to be a terrible idea.
  • Greater-Scope Villain: Her machinations are why the Isle of Val became the Forbidden Land of Eureka.
  • Posthumous Character: She was destroyed by Galuf and his allies, and her aether was scattered into the Lifestream.
  • Western Zodiac: Aquarius.

    Loghrif and Mitron (Unmarked 5. 4 Spoilers)
Loghrif - The Voidwalker
Mitron - The Heart of Eden

Two briefly mentioned Ascians whom Emet-Selch entrusted with increasing Light's sway in The First to help trigger a Calamity of Light. The pair were slain by Ardbert and his allies, but in doing so caused the Flood of Light to ravage the world. In truth, while Loghrif was slain, she was reincarnated as a the Oracle of Darkness Gaia, while Mitron, attacked by Ardbert's Blade of Light that was enhanced by the unbalanced light on the First, mutated the Ascian's body into the first Sin Eater Eden, while his consciousness was sealed away as Eden ushered in the Flood. Mitron serves as the main antagonist of the Eden raids series, hoping to reawaken Gaia's memories as Loghrif.

  • Alas, Poor Villain: Gaia, remembering Mitron as he was is sad to see him vanish after his defeat, comforting him with the thoughts of finding him once more when he is reborn and crying out for him not to leave when he passes on.
  • And I Must Scream: The fate of Mitron after his fight with Ardbert's party. While Loghrif was killed in the battle with Ardbert and her fragment was allowed to be reborn, Mitron was instead mutated by the blade of Light, due to the extreme imbalance of Light they had created in the First. His body became the first Sin Eater and released the surplus Light from the Ardbert's blade as the Flood, but he was unable to act on his own for over a hundred years.
  • Anti-Villain: In their previous lives, Mitron and Loghrif were lovers, and during their previous life, Loghrif told Mitron that should she ever forget who he was (a real possibility due to her tendency to lose more memories than other Ascians between deaths), that he should do everything he can to make her remember. At present, when Loghrif has reincarnated into Gaia, Mitron chooses to follow her previous incarnation's wishes even though the current incarnation simply wants to be left alone to live her own life. A healthy does of Sanity Slippage from the above And I Must Scream certainly didn't help his perspective. In the end, he simply loved her too much, and she notes that if he had found her earlier on in her life, maybe things would have been different between the two of them.
  • Arc Villain: Mitron is revealed to be the Big Bad of the Eden raids, having become Eden when struck with the blade of light by the Warriors of Darkness, and ushered in the Flood of Light and Sin Eaters. While trying to repair the Empty, Mitron awakens and forcibly tries to reawaken Gaia's memories as Loghrif.
  • Bodyguard Crush: Mitron is implied to have had one on Loghrif, leading him to fuse with Gaia so that they would never be parted again.
  • Dark-Skinned Blonde: Mitron's face beneath the hood, in contrast with Loghrif.
  • Early Installment Weirdness: When he was first introduced in 3.1, he was given a deeper, raspier voice that now doesn't fit his youthful looks. Considering he was only shown from the back at the time, this is a given.
  • Fusion Dance: The two did this to become an Ascian Prime like Lahabrea and Igeyorhm in order to combat Ardbert and his companions, then Mitron forcefully does this with Gaia to awaken her dormant memories of him and together they serve as the final boss of the Eden raid.
  • Gone Horribly Right: During her previous life, Gaia as Loghrif told Mitron that should she ever forget him in a future life, he should do everything he can to make her remember. He takes this request to heart to the point of trying to forcibly reform her into Loghrif even when she currently wants to be able to grow as her own person.
  • Grand Theft Me: Mitron pulls a variation of this on Gaia, forcibly awakening her Ascian powers in order to fuse with her and revive her memories as Loghrif.
  • Load-Bearing Boss: Ardbert's team defeated them, but doing so triggered the Flood of Light and nearly destroyed the First, leading to the Warriors of Light becoming Heroes With Bad Publicity. More accurately, Mitron became the Flood of Light due to the manner in which he was slain.
  • Meaningful Name: Gaia's reincarnation took on the mission of restoring life to the land, while Artemis's life's mission revolved around being with Gaia forever. There's also the Meaningful Rename in Mitron's case as he becomes obsessed with creating a paradise as Eden, much like the biblical garden his new form is named after.
  • Mook Maker: Mitron effectively became one as Eden, being responsible for the creation of Sin Eaters as well as the many Primals used by Ryne to restore the land's aether. Multiple times throughout the raids, particularly during "Descent" and "Iconoclasm", he flexes his powers to summon both Sin Eaters and Voidsent to kill the Warrior of Darkness.
  • My Death Is Just the Beginning: While the two obviously weren't intending to die, the First's Warriors of Light killing them resulted in their plan succeeding anyway.
  • Mythology Gag: In Katakana, "Artemis" (アルテミス, Arutimisu) bears a significant resemblance to "Ultimecia" (アルティミシア, Arutimishia), befitting his similar role in the story.
  • Raven Hair, Ivory Skin: Loghrif's face beneath the hood, in contrast with Mitron.
  • Religious and Mythological Theme Naming: Their true names are based on Greek mythology, just like Emet-Selch: Loghrif's is "Gaia" (Primordial goddess of the Earth) and Mitron's is "Artemis" (Olympian goddess of the Moon). Mitron may specifically be a reference to Artemis of Ephesus, a fertility goddess whose image may be an inspiration for Eden's Promise.
  • Reincarnation Romance: Loghrif and Mitron have been in one since they where Ancients, and vowed to find each other time and again no matter how many times they are reborn. This comes back to bite Gaia, who has no memory of her past life as Loghrif and only sees Mitron trying to destroy her current one.
  • Small Role, Big Impact: Loghrif's name only comes up once, and their known actions took place over 100 years ago, but they ended up engineering the catalyst for the events of Shadowbringers and half the plot of Heavensward. Mitron is slightly more fleshed out, as Akadaemia Anyder reveals that the original Mitron oversaw the ichthyology wing of the lab.
    • It is all but stated that Loghrif was the original choice to become the heart of Zodiark, but that Mitron shot down the notion due to his extremely protective attitude towards her, forcing Elidibus to do so instead.
  • Western Zodiac: Loghrif is Aries and Mitron is Taurus.
  • What Measure Is a Non-Human?: A variation. Once Mitron's consciousness is freed from Eden, he notes that Emet-Selch was likely aware of his fate all along, but would have elected not to waste energy saving him from his fate (which would risk undoing the Flood) when the Ascians could just elevate another shard of Mitron to take his seat.
  • Yandere: Mitron was one for Loghrif/Gaia, having become obsessed with the idea of uniting with her and creating an eternal paradise with her. This extends to trying to destroy Gaia's current identity, including wiping out her memories of her parents, friends, and Ryne in particular.

    Fandaniel (Unmarked Spoilers for Shadowbringers
The Endbringer

Voiced by: Junichi Yanagita (JP), Matt McCooey (EN), Laurent Gris (FR), Simon Derksen (DE)

"Imagine it! Bound no more by the shackles of moldering memories, of damnable duty! Free at last to live for the moment!"

A mysterious Ascian appearing to Zenos at the conclusion of Shadowbringers main story. Despite being an Ascian, he quickly supports Zenos for an unexplained reason.
  • And There Was Much Rejoicing: Upon realizing that Elidibus is dead and the Paragons are no more, Fandaniel bursts into ecstatic laughter and dances around with glee, thrilled that he is now free to follow his own agenda.
  • Ax-Crazy: He's absolutely nuts, shouting and almost dancing as he thinks about how much destruction he and Zenos are going to wreak together. He makes Zenos look composed by comparison.
  • Card-Carrying Villain: He professes to having no greater plan, motivation, or creed other than wanting to die and a desire to take the whole world with him as painfully as possible.
  • The Dragon: Despite being an Ascian, he supports Zenos' plans and goals and defers to him.
  • Dragon Ascendant: With the Unsundered dead at the end of Shadowbringers, he quickly jumps at his newfound freedom to sow whatever chaos he likes.
  • Evil Is Hammy: Oh yes, he is very extra, even more so than Emet-Selch's Solus persona.
  • Evil vs. Evil: He expected Elidibus to challenge him, as whatever he's up to is counterproductive to the Paragons' plans. So far, he's firmly cast as the black to the more sympathetic Ascians' grey.
  • Faustian Rebellion: He considers the Paragons' fall to be a wonderful thing, because with them out of the way, pure chaos can reign. He's also a willing accomplice to Zenos's plan to consume and overthrow Zodiark.
  • Foil: To Emet. When people first saw Emet in the lead-up to Shadowbringers, everyone thought, due to his behavior (and his seeming leitmotif), that he might be "the crazy one" and would contrast against some of the more staid, stoic Ascians; instead, we discovered that he is a crushingly tired and worn-down man who still deeply cares about his cause, and is trying to keep up a facade of sarcastic, occasionally "silly" disinterest to hide how weary he is. Fandaniel, by contrast, is genuinely unhinged; he barely even cares about the ostensible mission of the Ascians, and is interested only and solely in causing as much chaos as possible in a quest to kill everything. Including the god the Ascians had spend thousands of years trying to bring back.
  • From Bad to Worse: As heinous as the plans of the original 3 paragons were, his plans are much worse for what he has in store for the world at large. While the paragons merely wished to restore the world to its original state, Fandaniel has none of this on his mind. He desires nothing less than the utter destruction of the entire world, and what's worse his plan involves restarting the original crisis that caused the world to be sundered in the first place. That is he wishes to re-enact the Terminus aka the Sound, which was the original world ending event that brought the entire world to near destruction. Seeing the trailer for Endwalker and it's clear that he will succeed in restarting it.
  • The Gadfly: Seems to get a kick out of intentionally annoying others, even Zenos. Such as telling him he nearly had Lunar Bahaumut sizzle the Warrior of Light, and when Zenos coldly asks if he is trying to provoke him, Fandaniel just muses that it would be an interesting contingency to his Death Seeker goals. He later pokes fun at Zenos' indecisiveness in choosing a new weapon, nearly receiving a thrown sword to the skull in response, and is clearly enjoying his frustration.
  • Irony: The form he takes is that of Asahi van Brutus, whose most defining traits were his sadistic and unhinged nature, and his Mad Love for Zenos. While he definitely lives up to the former, he sees Zenos as just a means to an end, which would have come off as a grave insult to the man whose corpse he is occupying.
  • Mind-Control Device: His towers have the ability to temper anyone who wander near them similiarly to primals, but instead of making them slavishly obedient to a single entity, they become fervently loyal to the Garlean Empire itself.
  • Mythology Gag: Fandaniel brings to mind both Kefka and Kuja. All three are powerful sorcerers with an extremely nihilistic view on life; from Kefka he takes his hammy and clownish personality, while his motivation and resentment of being a sundered minion to villains trying to save their people calls to mind Kuja's own goals and motivations.
  • Nonchalant Dodge: Upon asking if any of his new weapons is to his liking, Zenos's response is to hurl a sword at him. It barely misses, but Fandaniel doesn't even deign to dodge, instead choosing to further provoke Zenos by asking if he's still upset about the loss of the dragons.
  • Non-Uniform Uniform: Fandaniel's robe has a radically different design and color from those worn by the other Ascians, reflecting how his goals are not aligned with those of the Paragons.
  • Omnicidal Maniac: 5.4 reveals him to be about as firm of one as possible. His ultimate goal is to recreate Amaurot's End Of Days purely so that he can kill everyone and everything on The Source, ending with himself. He despises the "half-broken" "wretched creatures" of the current world, including himself, just that much. He stands out easily as one of the most unhinged antagonists in a setting full of antagonistic madmen, and he wants absolutely nothing but death and chaos.
  • Opportunistic Bastard: Regardless of his true motives, he only starts acting once Emet-Selch is gone, even though Elidibus is still alive. Once he deduces that the last of the Unsundered is no more, he is delighted at the notion and promises great amusement to Zenos.
  • Screw the Rules, I Have Money!: Invoked. As the Brutus family was one of the richer houses of The Empire, he decides to use the massive amounts of wealth at his disposal to further the goals of himself and Zenos.
  • Sissy Villain: He is a very dramatic grandstander who has rather effeminate mannerisms, especially around the unfeelingly icy Zenos. When he lets slip that he attacked the Warrior of Light, Zenos immediately threatens to kill him; this does little to change his demeanor, other than to tell Zenos he'll hold that offer as a backup plan.
  • Straw Nihilist: His only goal is to kill everyone and everything on Hydaelyn, and then die. He makes it clear very early on he has no sympathetic side to him, and he has absolutely no desire to for you to understand him or his insanity.
  • Suicidal Cosmic Temper Tantrum: Fandaniel's overarching goal is to die, but not "just" to die. Oh, no, he wants to take everyone else with him first.
  • Viler New Villain: Mind you, the previous Ascian villains were bad, their goal was to commit genocide on a multi-planetary level, but at least if they won then the Source would still have life in it. Unlike them, Fandaniel just wants to kill everyone in the most painful way possible and make sure nothing can grow back.
  • Western Zodiac: Leo.

    Altima, Deudalaphon, Halmarut, and Pashtarot 
The four remaining Convocation members, of whom little is known.
  • Ambiguous Situation: Pashtarot and Altima appeared in a cutscene in the 2.X storyline, but haven't been seen since. Halmarut is mentioned in Akadaemia Anyder and nowhere else, while the only evidence of Deudalaphon's existence is their Convocation soul crystal.
  • Green Thumb: Akadaemia Anyder's phytobiology wing is named after Halmarut.
  • Odd Name Out: Altima is the only black-robed Ascian aside from Azem who isn't named after a Scion of Light from Final Fantasy XII. Instead, she is named after Ultima, who didn't have an opposing Scion.
  • Western Zodiac: Altima is Virgo, Deudalaphon is Capricorn, Halmarut is Libra, and Pashtarot is Cancer.

Other Ancients (Spoilers for Shadowbringers)


"Nay, there is no cause for alarm. I am simply a shade. Here and not here."

An Ancient appearing in the city of Amaurot. He is the illusion of one of the old inhabitants of the city, recreated by Emet-Selch out of loneliness. Unlike his fellow citizens, he is aware of his nature as a shadow, and is the one to reveal the first glimpses of the Warrior of Light's true nature to them. He used to be a close mutual friend of both Emet-Selch and Azem.

  • Always Someone Better: Beneath is Grumpy Bear attitude, Emet-Selch always thought of him this way, to the point where he thought Hythlodeus would be a better fit for the "Emet-Selch" title than even himself. In fact Hythlodeus was nominated for the position, but reportedly turned it down in favor of Emet.
  • Ambiguous Situation: Is he actually just another shade that developed self-awareness, as he states? Or is his self-awareness a deliberate creation on the part of Emet-Selch? At first it seems like the former, but in 5.3 he provides the Player Character with Azem's crystal, which proves instrumental in thwarting Elidibus; by his own (trollish) admission, he's not even sure if he's doing this of his own free will, or if his handing over of Emet's secret gift to the reincarnation of his old friend was something Emet "programmed" him to do.
  • Aura Vision: He can see Ardbert’s soul accompanying the Warrior of Light. He can also tell that the two of them used to be the same person before the Sundering, just by looking at their souls. The 4th "Tales from the Shadows" states that, as far as we know, he had the most powerful version of this among all Amaurotines, proven by even the magicked shade of Hythlodeus seeing Ardbert's soul accompanying the Warrior of Light. Not even Emet-Selch could do that, and he made the shade.
  • The Gadfly: He loved messing up with Emet-Selch, in a friendly way. The 4th "Tales of the Shadows" has him teasing the latter about his new position, and the fact that he hasn't announced it to the Warrior of Light's original self yet, much to Emet-Selch's annoyance.
  • Odd Friendship: With Emet-Selch. Tales of the Shadows shows him as unflappably polite and happy, in contrast to Emet's grumpiness and snark.
  • Posthumous Character: He is long dead by the time of Shadowbringers, only appearing as an illusion created by Emet-Selch.
  • Refusal of the Call: The 4th "Tales of the Shadows" reveals that he was considered first for the position of "Emet-Selch", but turned it down in favor of Hades. He still retained a prestigious position as the Chief of the Bureau of the Architect though.
  • Small Role, Big Impact: Hythlodaeus appears for a couple ten-minute cutscenes, during which he reveals some very important information to the Warrior of Light.
  • Spanner in the Works: Indirectly helps the Warrior of Light defeat Emet by revealing Ardbert's another shard of the Warrior of Light's original soul. Noteworthy because Emet created Hythlodaeus's shade, subconsciously sabotaging his own plans. The Tales from the Shadows series reveals that the Warrior of Light's past self, the Convocation Member Azem, would go behind Emet-Selch's back with Hythlodaeus aiding and abetting, so this is pretty much par for the course!
    • He also has another moment in 5.3 where he gives the Warrior of Light Azem's constellation crystal, thereby allowing them to stand against and defeat Elidibus.
  • The Trickster: In an hilarious way, he was apparently often helping and assisting Azem in their unusual decisions and antics, to both Emet-Selch's amusement and consternation.
  • Tulpa: He figures out he is a shadow based on Emet's thoughts, but keeps it to himself rather than inform the others likewise given form by his old friend. He suspects that, when remaking Amaurot, Emet-Selch had a stray thought that Hythlodaeus would see through the illusion, and thus he could.
  • Villain Respect: Although Emet wasn't a villain when he was friends with Hythlodaeus, Emet's respect for him is so great he subconsciously lets Hythlodaeus realize he's an illusion and derail Emet's plans by talking to the Warrior of Light, simply because that's what Hythlodaeus would do.


An Ancient whose hologram appears in Anamnesis Anyder. They were the leader of the faction that eventually created Hydaelyn, with Venat offering themselves to be Hydaelyn's core.

  • Adaptational Heroism: While Venat in Final Fantasy XII was an Anti-Villain at least, this Venat seems to be purely heroic, though Zodiark's supporters may have seen them as an extremist.
  • Ambiguous Gender: While the English localization doesn't use any gendered pronouns for them, the French localization refers to them as female, and at least in Japanese their voice sounds similar to Hydaelyn's.
  • Character Tics: Venat has a tendency to hold their hand in front of their chest, a quirk also held by Hydaelyn when using Minfilia and Ryne as incarnations.
  • Mythology Gag: Named after a character in Final Fantasy XII. Unlike the other Ascians who are named after Espers from the mythology of XII, Venat in that game was one of the Occuria - the setting's gods who created the Espers. More specifically, Venat was a rogue Occuria who sided with Humanity, much like how this Venat chose the new life of the star over recreating/resurrecting the lost.
  • Wham Line: One of the other Ancients with them drops a line that reveals Venat's the Heart of Hydaelyn, meaning they're the one you've been dealing with whenever Hydaelyn directly communicated with you.
    Diplomatic Ancient One: I this how the Convocation felt about Elidibus?

The Sun
Race: Ancient
Epithet: The Traveler
"Herein I commit the chronicle of the traveler. Shepherd to the stars in the dark. Though the world be sundered and our souls set adrift, where you walk, my dearest friend, fate shall surely follow. For yours is the Fourteenth seat—the seat of Azem."
— Emet-Selch dedicating Azem's memory crystal.

The mysterious fourteenth member of the Convocation who refused to participate in the summonings of both Zodiark and Hydaelyn.
  • Ambiguous Gender: While Azem's gender is not ambiguous (it matches the player character's), the myths they inspired, if Urianger's theory is correct, have this in play, with Azeyma being depicted as female and Azim as male.
  • Ambiguous Situation: The Xaela myths of Azim note that Nhaama, the moon deity that Azim warred with via their personal tribes of the Au Ra, became lovers with Azim once the Raen and Xaela established peace. Whether Azem actually had a significant other that would be accounted for as Nhaama, or this was just part of the myths and embellishments that would justify the Xaela legacy and the Oronir's fated one, is completely unknown.
  • Bunny-Ears Lawyer: In "Ere Our Curtain Falls", Azem plans to save an island about to be destroyed by a volcanic eruption, in contradiction of the Convocation planning to simply observe. One might expect this to be some heroic act to save the island's people the loss of their homes, but according to Elidibus Azem risked censure by the Convocation in intervening due to finding the island's grapes delicious.
    • However, this may also be a case of Obfuscating Stupidity - Emet-selch's internal voice shows that the truth would "shatter [Elidibus'] faith" in how good the grapes really were, meaning that the real reason was that Azem just found it right to take action and save people, rather than follow protocol, and used the grapes as a justification for their actions to others - not a lie, but not the whole truth either.
  • Canon Character All Along: The mysterious defector and 14th seat of the ruling council of the Ascians introduced in 2019's Shadowbringers expansion is in fact the player character themselves from all the way back in XIV's original 2013 release.
  • Defector from Decadence: They quit the Convocation after Zodiark was summoned, and turned down Venat's invitation to join them in summoning Hydaelyn.
  • Eternal Hero: It's implied the pieces of their sundered soul have continued to be heroes on every world. This includes Ardbert on the First and you the Player Character on the Source.
  • The Ghost: The Defector is the only notable Ancient who wasn't seen all the way into the 5.0 expansion, only mentioned off-hand by other characters. Subverted following The Reveal. Azem's current incarnation is the Player Character, meaning they've been front and center ever since you selected the "new character" option on the main menu.
  • Gold and White Are Divine: Unlike the Ascians red glyphs, in keeping with their association with the sun itself, Azem's glyph manifests in shining gold and white when using their Gondor Calls for Aid summon magic.
  • Light/Darkness Juxtaposition: Despite being associated with the Sun, Azem is usually depicted as being hidden or otherwise out of the spotlight. Tellingly when we see Azem in the Endwalker trailer, Azem is backed by the vast Sun but is otherwise veiled in Darkness and Shadow. This serves as a visual cue that for all of Azem’s association with the Light, Azem was never fully loyal to it. Azem for whatever reason didn’t associate with Hydaelyn nor Zodiark and didn’t participate in either’s creation.
  • Magnetic Hero: According to Hythlodaeus, though Azem could have called upon the Convocation to deal with the threats they found, they instead preferred to call upon their friends for aid. This not only hints towards their connection to the Warrior of Light, but manifests as a magic hidden within the soul crystal Emet-Selch made in their honor: the ability to summon like-minded allies, even across planes of existence. This even allows them to summon the soul of Emet-Selch himself from the Lifestream, to pull them back from the Rift.
  • Odd Name Out: Along with Altima and Elidibus, Azem is not named after one of the Scions of Light from Final Fantasy XII. Urianger posits that modern sun deities are named after them, like the Xaela's Azim or Eorzea's Azeyma.
  • The Power of the Sun: While the rest of the Convocation were associated with constellations, Azem was associated with the sun, using the alchemic symbol of Sol. Fittingly, the sun appears to move across constellations throughout the year, and Azem's role was that of a wanderer. This is another point in favor of Urianger's theory that Azem was the inspiration for Azim and Azeyma, since they're both sun deities. Furthermore, the Ancient's Glyph which appears around you when you invoke your hidden power, is a shining golden stylized sun.
  • Shrouded in Myth: Their adventures in the ancient times inspired many myths, including Xaela's Azim, Eorzea's Azeyma, and the legends of the ancient first Warrior of Light.
  • Take a Third Option: Rather then stand for either Zodiark or Hydaelyn, for whatever reason, they stood neutral to the summonings.
  • True Companions: This was Azem's true power and reflected in the signature ability of Azem. No matter where they were or how far away, Azem's power was able to call forth true friends in times of need. This ability is not restricted by the span of entire dimensions nor is the veil of death enough to stop it, no matter what Azem's allies will be able to heed the call. You are able to call upon 7 other heroes to stop Elidibus, and eventually call upon Emet-Selch who was in the lifestream to your side to help you. Tellingly you are able to do all of this with only the incantation alone, there was no need for the vast aether of the Crystal Tower or some complex spell, only Azem's innate desires were enough to do what the Ascians deemed impossible.
  • Uniformity Exception: Azem wears a black mask in contrast to the rest of the Convocation's red. Presumably this is the mark of the Traveler, much like how Elidibus's white robes are the mark of the Emissary.
  • Unperson: Should a member of the Convocation defect, as Azem did, they don't get to construct a memory crystal. To Ancients, that seems to be the equivalent of being stricken from history. Azem's best friend Emet-Selch, however, broke this law and secretly made a crystal for them.
  • Walking the Earth: While Amaurot was always their home, their duty among the Convocation to identify and remove potential threats to the star had them going out into the world to meet other peoples, learn about them, and help in any way they could.
  • Wild Card: Refused to have any part in the summoning of both Zodiark and later Hydaelyn, instead trying to find their own solution to the problems the Ancients faced rather than siding with either of the main camps they broke into.



The Ascians' god. Very little is known about Zodiark. What is known is that the Ascians' ultimate goal is to destroy Hydaelyn so that they will be able to summon Zodiark in her place. Such an act will destroy and remake the world to the Ascians' wishes.

  • Ambiguously Evil: Exactly how malevolent he's supposed to be is kept extremely tight lipped. The Ascians summoned him for a benign purpose in saving the world, and their next two plans were suggested to have been done of their own volition, as having the Echo makes them being tempered ambiguous in how much influence he had over them, with it even being implied to be no worse than Hydaelyn due to the More Than Mind Control the "Unbroken" Ascians show. It's also ambiguous how 'sentient' he even is, or how aware he is of his followers' actions due to his "core" having separated from him and he himself being shattered.
  • Ambiguous Situation: After 5.3 was released with the reveal Elidibus was in fact the "heart" of Zodiark, only to separate himself from the god when his people needed his help... have the Scions for all intents and purposes been dealing with Zodiark himself? And for that matter, does that mean Zodiark the god has essentially been an Empty Shell this entire time?
  • God of Evil: God of the Ascians, whose rise will bring about the destruction of the Mother Crystal and as a result, all of Eorzea and Hydaelyn. Shadowbringers reveals this is highly a matter of perspective.
  • Dark Is Evil: While Hydaelyn, the Mother Crystal, is aspected to Light, Zodiark is Darkness. Shadowbringers makes this far more complicated than originally thought. Firstly, "Darkness" in the XIV cosmology is revealed to be the overarching aspect of creation and active energies; "Light" is the aspect of stasis and passive energies. Neither one is inherently evil (and Darkness even contains elements absolutely vital to life), and in the right circumstances Light can be deployed in the service of absolutely hideous "evil" in the eyes of many. Secondly, Zodiark was actually created to save the world from a terrible calamity, and was sundered by Hydaelyn because her followers were afraid of his powers and tired of the cycle of sacrifice. That said, the overall goal of restoring him, their original world, and all of its inhabitants would result in the deaths of every living being on both the Source and its current shards.
  • Equivalent Exchange: Due to the level of power needed for him to do things on the scale of a Star, Zodiark needs an equivalent level of aether to perform the miracles the Ascians need of him. To stop the threat of the sound that was killing the planet and driving the Ascians mad required half of their people to willingly give him form. Then to Terraform the planet after it had been made uninhabitable by the Sound to the point it disrupted the very aether that made up the land(similar to the Black Rose/Burn/Static Aether of the Flood of Light) required half of the remaining people to give themselves over willingly as well. After this, half of the population planned to continue making sacrifices of Aether from the land to eventually bring back the souls of all who had been sacrificed to Zodiark. Among the rest, a group of individuals believed that enough sacrifices had been made and that the world should just be left to the future generations. As a result, they summoned Hydaelyn into existence to seal Zodiark away. The rest is history.
  • Pieces of God: Hydaelyn divided Zodiark into thirteen pieces, and the Ascians have been working towards the "Rejoining" to make him whole again. 3.4 reveals that The Void was the result of Zodiark's darkness flooding the "Thirteenth World", much like how overwhelming Light destroyed the Warriors of Darkness's home world. Though according to Elidibus, this is actually detrimental to Zodiark's ultimate goal as he has no use for a void.
  • Powered by a Forsaken Child: Well, not forsaken, Elidibus volunteered himself, but Zodiark was born from a child offering himself to become his Heart. Eventually, Eldibus removed himself from Zodiark to ease the rage and suffering of his people, but it does not change the fact that Zodiark was created from a young boy as his base.
  • Power Crystal: The Warrior of Light briefly gets to see what is apparently Zodiark at one point during A Realm Reborn, and like Hydaelyn, he seems to be a giant crystal, but in dark purple coloration instead of light blue.
  • Reality Warper: He was summoned for the purpose of altering the laws of reality for the world. In doing so, he halted the apocalypse the ancients faced.
  • Satan is Good: "Good" is a stretch, but he was originally created by the Ascians to save their world, with Hydaelyn being created later to keep him and his element (darkness) in check. Even in the present day he's a Necessary Evil, as too much light can be just as bad as too much darkness (which is pretty much the whole point of Shadowbringers.)
  • Terraform: One of his abilities as the elder primal of Darkness. Darkness is the aspect of growth, and as the avatar of darkness, he would be able to reform the world. With enough aether that is...
  • 13 Is Unlucky: Zodiark was divided into thirteen pieces after Hydaelyn vanquished him. The Ascians have so far succeeded in restoring seven pieces - one for each Umbral Era.

    Warriors of Darkness 
A mysterious group of individuals holding the power of Echo summoned by the Ascian Elidibus and led by the warrior Ardbert, a dark counterpart of some nature to the Warrior of Light.
Check their page on The First

    Spectral Warriors (Unmarked Spoilers for 5.3) 
"In the name...of the Light...I shall vanquish...the Darkness... I shall deliver the world from its doom!"
When Elidibus as Ardbert takes control of the Crystal Tower, he uses the Exarch's summoning method to call upon Warriors of Light from the Shards. Rather than complete beings, however, he manifests mere slivers of their souls as spectral warriors single-mindedly obsessed with destroying Darkness. They serve as enemies during the Heroes' Gauntlet.
  • All Your Powers Combined: Spectral ink mages seem to combine the spells of a Summoner (Ruin III), a Scholar (Flambé II as a stand-in for Broil II), and an Astrologian (Gravity).
  • Anti-Villain: They aren't really evil, they are shards of Warriors of Lights from other Shards that Elidibus has fooled into thinking are actually saving the First from the Warrior of Darkness. Some comments about them make it clear they are under the impression you are a danger. The issue is that they don't know the truth of their summons, meaning they attack the Warrior of Darkness and friends without realizing they are dooming another world.
  • Beehive Barrier: Spectral White Mages can cast Absolute Protect on themselves and their allies, which signifincatly reduces damage that they recieve.
  • The Berserker: The last boss of The Heroes' Gauntlet is a spectral berserker.
  • Black-and-White Insanity: Perhaps due to being just shards of a soul, but they seek to destroy the dark, and because of Elidibus' influence and you taking the mantle of "Warrior of Darkness", they actively seek to kill you.
  • Blow You Away: The spectral thief can attack with wind magic.
  • Boss Subtitles: The spectral berserker gets the subtitle "Distant Ideal".
  • Dark Is Not Evil: The Spectral Necromancer raises the dead to act as her thralls and suicide bombers and can create fields of poison. But even with these dark powers, her desire to do right in the world is strong enough for Elidibus to summon her like all the others.
    Spectral Necromancer: Tainted though I am, I am still a Warrior of Light!
  • Dumb Is Good: While he fights against you, the spectral berserker does genuinely mean to do good. He is also about as well spoken as the Hulk.
  • Evil Counterpart: Are made up of warriors and mages of every Discipline, and are worse than the Ascian's Warriors of Darkness, as these are fragments obsessed with destroying the darkness — which in this case means you.
  • Fighter, Mage, Thief: The three bosses of The Heroes' Gauntlet fit this archetype. The spectral thief is… well, a Thief; the spectral necromancer is the Mage, and the spectral berserker is the Fighter.
  • Foil: Not just to the Ascians' Warriors of Darkness, but, of all things, the Terminus of the Amaurot dungeon.
    • The Warriors are comprised of five members, each with a specific role, and while sane are forced to work with the Ascians because their World is suffering under a Flood of Light. The Spectral Warriors are comprised of every Discipline currently released, and are more or less mindless zealots and monsters.
    • Like the Terminus, they serve as the final set of opponents in the story (Terminus for the main and Spectral Warriors for the post), attack and pillage the land around them, are comprised of many members, are more or less the thoughts of the people given form (hence the Spectral Berserker's subtitles), and they both appear under falling stars. Unlike the beasts, they appear human but glow a ghostly white-yellow, use the classes you use, and are associated with light compared to the Terminus' dark.
  • Hero Antagonist: As Elidibus sics half summoned specters of heroes from across the shards on the now established Warrior of Darkness, with only the vague instructions "Here lies darkness, destroy it."
  • Knife Nut: The spectral thief fights with a pair of knives and will also throw out several chicken knives that he can control telekinetically.
  • Light Is Not Good: While the spectral warriors genuinely believe they are doing the right thing by trying to kill the player character and the Scions in the name of the light, it's certainly not a good thing to do what is basically dooming the First by killing its heroes. Likewise, spectral White Mages can use Absolute Glare and Absolute Holy against you, two spells that are based on light.
  • Necromancy: The second boss of The Heroes’ Gauntlet is a spectral necromancer. She attacks by animating corpses to chase after the party and making those corpses explode.
  • Nemean Skinning: The spectral berserker wears the skin of a great beast as a hooded cape.
  • One-Handed Zweihänder: The spectral berserker wields an enormous greatsword in one hand.
  • Super Speed: The spectral thief moves so quickly that some of his attacks literally originate from two places at once.
  • Tactical Suicide Boss: The spectral berserker has an attack which gouges deep craters into the floor. The party can hide in these craters to avoid a different attack which strikes the whole battlefield for lethal damage.

    The "Warrior of Light" (UNMARKED SPOILERS) 
"If you would usher in the end, then with my all shall I oppose you... As the avatar of those mortal heroes, who fought unfalteringly, in all their imperfection! As the Warrior of Light incarnate! Come, Warrior of Darkness! Let us finish this!"

In his personal quest to bring about the Rejoining, Elidibus had at times posed as Warriors of Light to further his goals. In his final confrontation with the Warrior of Darkness, he uses Ardbert's body to assume the form of the first Warrior of Light in Norvrandt's ancient history, calling upon his powers to destroy his nemesis.
Check the Ascians' Primal folder here

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