Due to the story's advancement and the fact some articles would otherwise be all white, There are Unmarked spoilers below, you have been warned.
- Badass Long Robe: All of them wear a black one, with Elidibus being the sole exception.
- Balance Between Light and Darkness: Despite the evil they cause, they actually don't (usually) seem to want to have "darkness" win all the time; they mostly use dark powers as much as they do because the Warrior of Light is such a powerful force for Light and channel of Hydaelyn's power. This can sometimes seem dubious or hypocritical, but Elidibus in particular is very insistent on it. It turns out that, earlier in multiversal history, the Ascians did in fact employ darkness much more freely in order to simply dominate light, and succeeded upon the Thirteenth Shard... whereupon that entire dimension of Hydaelyn imploded on itself in a Flood of Darkness. This actually made it functionally worthless for their plans for resurrecting Zodiark. And what's more, the First Shard is on the verge of being lost to a Flood of Light, which would make it just as worthless. So modern Ascians are far more careful about how they balance light or dark, especially since the Source - our Hydaelyn - being Flooded either way would be even more of a disaster than the Flood of a Shard.
- Batman Gambit: They keep having primals summoned, knowing full well that the Warrior of Light will keep fighting and destroying them. This is exactly what they want to happen; by having the Warrior of Light fight the primals over and over again, the beastmen will be forced to increase their efforts to summon more powerful Primals to damage the lands. Hydaelyn will have no choice but to keep giving the Warrior of Light more power to help them destroy the primals and have her own strength sapped in the process. Ergo, weakening Hydaelyn until she can no longer use her powers will allow Zodiark to emerge and create chaos and destruction.
- Battle Theme Music: "Thunderer".
- Black Cloak: Complete with In the Hood and a Cool Mask (minus Elidibus).
- Black Magic: All of them use darkness-based magic, contrasting directly with the Light of Hydaelyn.
- Black Speech: They partake in this fairly often, with shadowy black text bubbles instead of white. It's subtitled normally, however, as the player can understand it thanks to the power of the Echo.
- Evil Plan: The Ascians have one clear goal in all of their actions: to cause enough aetheric instability to trigger disasters they refer to as "Rejoining". They have succeeded in seven calamities and seek to perform thirteen Rejoinings total to restore and resurrect their god Zodiark.
- Fighting a Shadow: The Ascians' true forms are dark spirits that simply flee to the void between worlds until they can possess another shell. And even after having his essence exorcised and seemingly killed for good, Lahabrea just revives later. Finding a way to make it possible to kill them entirely is Moenbryda's reason for coming to Eorzea to help the scions by creating a Soul Jar to trap them until they're unable to cheat death. One of the few ways shown to kill an Ascian for good is a Dragon's Eye, which can brutally destroy every part of an Ascians essence via attacking them after they are imprisoned or by converting the Ascian into pure Aether and absorbing it.
- Fusion Dance: The Ascians are able to use the power of the Echo to fuse together. The resulting creature, dubbed Ascian Prime, is a grim reaper-like cloak filled with nothing but pure shadows with the masks of the Ascians used the in the fusion smelted together in the center to identify them. This creature also has some of the strongest dark magic seen yet, making Nabriales, Lahabrea and Igeyorhm look like two-bit thaumaturges by comparison.
- Law of Chromatic Superiority: The more powerful and notable of the Paragons wear red masks that leave their mouths visible. The lesser of their kin wear dark gray masks that hide the whole face. We don't know where the red-masked and white-cloaked Elidibus ranks in magical power, but he seems to have the most political clout and may or may not communicate directly with Zodiark to relay orders, making him the leader-by-proxy.
- Leitmotif: "Without Shadow".
- Long Game: As immortals, the Ascians have been working towards their ultimate goal to restore their "one true God" since before recorded history. Every Calamity was orchestrated by the Ascians to facilitate the Rejoinings to restore Zodiark to power.
- Man Behind the Man: Aside from Lahabrea and Nabriales, the Ascians prefer to work from the shadows and avoid direct confrontation. Their manipulations are responsible for the primals being summoned with more power than ever (the extreme modes), the existence of Good King Moggle Mog and Shiva as primals, the tragedy that befell Haukke Manor (maybe), potentially the monetarist coup of Ul'Dah, and further proliferation of the Dragonsong War. It's also revealed that they taught Tiamat a form of dark magic to bring her brother Bahamut back as a Primal after he was killed by the Allagan Empire. Ironically, the only major moment in the lore that they seem to have been completely uninvolved in was Ratataskr's murder and Nidhogg's declaration, that was entirely the Heavens Ward to drive home the Humans Are the Real Monsters theme associated with the Dragonsong War's origins. One of the biggest Wham Episodes in the game reveals that even the Garlean Empire was made as an Ascian scheme, however subverting expectations in that they're not just pawns, but the first Emperor, an Ascian himself, created the Empire for this purpose.
- Mark of the Beast: When an Ascian uses their power, a red symbol appears over their face. The symbol is unique to each Ascian.
- Oh, Crap!: Despite seemingly always being in control of the plot, they've had this from time to time, when the unexpected has happened.
- Lahabrea has one when he's forced out of control of Thancred's body, and banished for a time back to dark plane of existence by the power of Hydaelyn, Warrior of Light, and their allies.
- Nabriales has one when he finds out that Scions have discovered a way to trap Ascians, and in his final moments discovering he's not as immortal as he thinks he is.
- Lahabrea, and Elidibus both have a minor one in a conversation at the end of 2.55, admitting that, while Nabriales' destruction was his own fault, they are nonetheless concerned that the Warrior of Light and Scions did manage to find a means to somehow kill them, forcing them to hasten their plans in the Northern parts of Eorzea, notably Coerthas. Additionally, Elidibus summons Urianger for a meeting as well, citing that it pertains to the future fates of everyone, though for what purpose, is currently unknown.
- ahabrea one last time at the end of Heavensward when he learns that Thordan had been playing him like a fiddle and was about to kill him off for good by summoning the Knights of the Round primals to consume his lifeforce.
- Playing Both Sides: They are more than happy to manipulate both sides to get what they want. This includes in the past where they trick Tiamat into raising Bahamut as a Primal and teaching the Allagan Empire how to seal away Primal Bahamut afterwards.
- Put on a Bus: The Ascians don't play any role at all in Stormblood's main story, even the new primals are summoned without their influence. The only thing they did period was sic a powerful voidsent into Shisui of the Violet Tides. According to Word of God, this was intentional to make the scope of the expansion's fight more personal and less world-saving. Elidibus does show up in The Stinger of 4.0 though, and given Varis' reaction, might have something to do with Zenos turning up alive.
- Partially subverted as of Patch 4.5, with the revelation that the Ascians are responsible for the foundation of the Garlean Empire on the whole and by extension nearly all of the expansion's events.
- Signature Move: All three higher ranked Ascians engaged in battle boast the powerful Shadow Flare, a party-hitting dark element attack distinct from the Arcanist spell.
- Theme Naming: The Ascians are named after the Espers' light counterparts from Final Fantasy XII. Elidibus is named after the sorcerer and optional boss from Tactics.
Voiced by: Shuichi Ikeda (JP), Kyle Hebert (EN, Los Angeles cast), Alec Newman (EN, London cast), Gabriel Le Doze (FR), Michael Che Koch (DE)
Epithet: The Warrior
A powerful sorcerer who bears the rank of "Overlord" among the Ascians, and who can be identified by the red mask he wears. He seems to be helping the Garlean Empire advance their agenda by sowing chaos in Eoreza and helping the Beastmen to summon their Primals. He possesses the body of Thancred sometime during the events of the story. His goal is to manipulate Gaius van Baelsar into completing the Ultima Weapon so that the ancient artifact at its heart can be used to advance the resurrection of Zodiark.
- Big Bad Duumvirate:
- Body Snatcher: Possesses Thancred near the end of the 2.0 scenario.
- Casting a Shadow: Most of the magic he uses in battle is dark elemental like Dark Orb and Shadow Flare.
- The Corrupter:
- It is implied he was the demon that Lady Amandine of Haukke Manor consorted with, though with the release of 2.1 and Haukke Manor's hard mode it's equally implied that Halicarnassus was the demon instead based on her battle dialogue so take that as you will.
- It's also heavily implied that at least his direct underlings, if not he directly, are responsible for providing the beast tribes with the support to summon such powerful versions of the Primals, while the other "major" Ascians are off attending to other matters.
- Deader Than Dead: At the end of Heavensward, Archbishop Thordan VII, channeling the power of King Thordan as a primal, disperses Lahabrea's body and then devours the aether that makes up his soul to empower himself, ending the Ascian once and for all. Even then He's Just Hiding! was in full effect, fans thinking he could at least possibly still exist in the reincarnated Nidhogg, then his eyes, then Shinryu, until Estinien destroys Nidhogg's eyes following Shinryu's defeat, making it clear that yes, he's gone for good.
- Didn't See That Coming: He didn't expect Archbishop Thordan VII to use the summoning technique against him nor did he expect the Archbishop to absorb him as a source of aether once he became a primal. This is one of the very few times Lahabrea acts completely surprised before he meets his demise.
- Dramatic Unmask: Late in A Realm Reborn's storyline, he takes off his mask to reveal that he has possessed Thancred's body.
- Dragon with an Agenda: The final moments of ARR's grand finale before Heavensward hint that he might have a plan separate from Zodiark. While he and Elidibus discuss accelerating their plans in Ishgard Lahabrea remarks that everything is moving according to his will. Elidibus corrects him that it's moving to Zodiark's will and Lahabrea corrects himself in what sounds like almost an afterthought. Elidibus realizes in Heavensward that Lahabrea and Igeyorhm planned on initiating the eighth Rejoining prematurely.
- Evil Laugh: He gets a fair few good ones.
- Evil Sorcerer: He makes use of darkness-themed magic in his battle.
- Foreshadowing: In his speech before fighting him at the climax of the 2.0 story, he mentions that the balance must be restored. Most would easily brush this off as him just ranting and raving about Zodiark and leave it at that. Much later on in the middle of the Heavensward story, the Warriors of Darkness reveal that they had beaten the darkness completely, which resulted in light consuming their world. In short, the complex dynamic between light and dark was hinted at very early on.
- The Friend Nobody Likes: A lot of his fellow Ascians really don't care that much for him despite making use of his talents, especially when he's not around. Elidibus clearly thinks he's an overactive hothead (and is at least willing to tell him this to his face), Nabriales has absolutely no respect for the man, several other Ascians do question him a bit during their grand conclave in 2.x, and during 4.4, another certain Ascian refers to his escapades in ARR and Heavensward as "Lahabrea's crowning act of idiocy" which forced said Ascian out of effective retirement.
- Fusion Dance: He merges with Igeyorhm into an Ascian Prime while fighting the Warrior of Light at the Aetherochemical Research Facility.
- Malevolent Masked Man: Together with his black robes, his mask is an easy hint as to his nature.
- The Man Behind the Man: Lahabrea regularly pulls the strings of one Unwitting Pawn after another.
- Not Quite Dead: At the end of the 2.0 story line, Lahabrea is completely obliterated by the player character, the Scions of the Seventh Dawn, and the leaders of the city-states as they are infused with pure light by Hydaelyn. However, patch 2.2 revealed that Lahabrea isn't quite dead and is, along with the other Ascians, immortal. At the end of 2.3, shortly after learning what makes the Ascians immortal, Lahabrea finally re-forms and immediately gets back to work.
- Oh, Crap!: He gets two of these during the climax of Heavensward. The first is after he and Igeyorhm are beaten by the Warrior of Light, commenting that he always considered the possibility that the Warrior might regain Hydaelyn's blessing, but he never counted on them to become so strong without it that with the blessing now back their power is completely overwhelming. The second is immediately after when he realizes he's been played for a fool by the Archbishop and is actually killed.
- One-Winged Angel: He performs a Fusion Dance with Igeyorhm to become an Ascian Prime while fighting the Warrior of Light in Azys Lla.
- Out-Gambitted: He assumed that by manipulating Thordan, the plan for the Eighth Rejoining would go on as normal. However, Lahabrea was completely outwitted by the archbishop via Batman Gambit; the bishop knew that the Warrior of Light would fight Lahabrea and when the Ascian grew weak after the battle, Thordan comes in and summons a primal unto himself and then uses Nidhogg's eye (the one that he kept hidden from Estinien for years) to absorb Lahabrea's soul. The Ascian is flabbergasted over how he got outsmarted before Thordan kills him.
- Playing with Fire: His specialty is Fire magic to contrast with his partner's ice magic.
- Post-Final Boss: In A Realm Reborn. The Ultima Weapon is in ruins and Gaius is defeated, but Lahabrea comes down to finish the job. He is, however, considerably easier than the last two fights with Ultima Weapon.
- Power Floats: He rarely if ever walks.
- Pride: So very full of it. Messing with the Spoken races and beastmen for ages made him so full of himself that he thinks nothing can go wrong with his plans. It isn't until King Thordon manages to effectively kill him, the same man Lahabrea thought he could manipulate, that the Ascian manages to get caught off-guard.
- Smug Smiler: Very much so. When it is revealed that he hijacked Thancred's body, he is seen with such a smile, and even when the situation doesn't look good for him, he keeps smiling smugly and loves to taunt his opponent.
- Smug Snake: He loves rubbing his evilness right in your face, which only makes it that much more satisfying to kick his ass. Elidibus even calls him out on his arrogance at the end of Heavensward, where him and a fellow Ascian attempted the 8th Rejoining without the consent of the others.
- The Sociopath: Textbook example. Nothing and no one will stop him in the goals he pursues. He is completly unfazed by the death of one of his companions, even when said death happened right before his eyes (and despite having fuzed with her mere moments before), and doesn't seem to really care about his companions in general. He is an expert at manipulation (or, at least, believes himself to be one), thoroughly enjoys playing with people and making them do his bidding, and is so full of himself you will want to punch him repeatidly in the face.
- Spanner in the Works: According to "Solus" in Patch 4.4, something Lahabrea did was his greatest "crowning moment of idiocy" that forced "Solus" to return into play. It is unknown if that event was either unleashing Ultima magic during the fight with the Ultima Weapon or throwing his lot behind King Thordan. Whether it was making Warrior of Light stronger thanks to casting Ultima, which forced Midgarsormor to step in and seal the Warriors connection to Hydalen for time, or how his attempts to instigate an 8th Rejoining without consenting with the rest of the Ascians and making the Warrior of Light even more powerful as a result.
- Summon Magic: Can use his dark magic to call the voidsent.
- Villain Teleportation: Used as a plot point because teleportation without the use of aetherytes is simply not possible for regular beings.
- Worthy Opponent: By the time the player faces him he readily acknowledges their strength and doesn't hesitate to call them a Warrior of Light.
Epithet: The Emissary
An Ascian who appears in a white with gold trim cloak, not far into the Seventh Astral Era. He claims to have no quarrel with the Scions, or the Warrior of Light, but seems to be stirring up trouble in Eorzea just as much as Lahabrea. He apparently knows secrets of the Echo that neither Minfilia nor the Warrior of Light are yet aware of, and tells them that the Ascians and those who possess the Echo are not so far apart.
- Affably Evil: He's far more civil with the Scions than any of his compatriots.
- Batman Can Breathe in Space: He is seen speaking with the Warrior of Darkness on the moon.
- The Chessmaster: As Zenos he orchestrated the events of Tsukuyomi's summoning by manipulating Asashi into bringing back Yotsuyu with the Kojin mirror treasure, by doing so he knew that the Warrior of Light would defeat Tsukuyomi and also planned for Asashi's death in case he had survived the initial summoning. When the emperor learns of this he is extremely angry at the thought of Garlean involvement in a summoning, Elidibus calmly explains that the events were set up in a way that Tsukuyomi is now forever unable to be summoned again essentially killing off the primal Tsukuyomi for good and that everyone involved sans the Warrior is now dead.
- Evil Plan: Naturally like the other Ascians, it's to bring back their god, but unlike the more proactive Ascians he's smart enough to keep most of the details to himself.
- Final Boss: He's the final opponent you face in Stormblood's afterstory, fighting in Zenos's body.
- Invisible to Normals: Tataru couldn't see or hear him when he visits Minfilia in the Waking Sands, and says that those without the Gift or the knowledge cannot see him.
- Magic Knight: He wields a combination of dark magic and superhuman swordsmanship when he fights the player in patch 4.56. This makes him more dangerous than previously-faced Ascians; by combining Zenos's raw power with the ability to use magic, the heroes are unable to overpower him.
- Man in White: A unique trait to Elidibus, said to be the mark of an Emissary.
- The Mind Is a Plaything of the Body: While possibly simply him trying to act like Zenos to hold up the persona, when he takes to the field and fights after taking Zenos' body, he notably becomes more of a Blood Knight, and even seems surprised about how powerful Zenos was. He even toys with Hien, Yugiri, and Lyse for a bit, not unlike Zenos did when fighting the Warrior of Light at first.
- No Nonsense Villain: Unlike all the other Ascians who fights the Warrior of Light, he wastes no time trying to kill the Warrior of Light when they finally fight, going all out from the start.
- Not So Different: His claims about the relation between Ascians and Echo bearers. In fact, he says if the Scions knew the whole truth about the Echo, they would be "of one mind". Of course, he declines to reveal this whole truth, but later events show a Sahagin priest using what seems to be the power of the Echo to become an immortal Body Snatcher — indeed, just like the Ascians.
- Orcus on His Throne: He rarely interacts with non-Ascians, and never personally raises a hand against any protagonists; he doesn't even perform a Demonic Possession which is basically the Ascians' calling card. The worst he does is enable other villains to do his dirty work. Finally averted as of 4.3 where it is revealed he has taken over Zenos's dead body, taking a personal interest in making sure any hopes of the Garleans becoming peaceful are crushed.
- The Red Mage: In his solo fight, he combines Nabriales's magical prowess with Zenos's swordsmanship, though not as efficiently as either of them.
- Suicidal Overconfidence: He's impressed with the raw power Zenos' body has when combined with his own magic, and outright claims to Varis that he would "destroy Eorzea's Champion with the ease that one might swat a fly", the same Warrior of Light that every Ascian up until now has failed to kill. When Elidibus finally fights the Warrior of Light personally, his claims are quickly jossed when they prove they can engage him on even footing, only getting an opening because they were Called mid-fight. After the battle, his confidence and domineering attitude over Varis are notably absent.
- Token Good Teammate:
- While his fellow Ascians all seem to be utterly ruthless, Elidibus comes off as being the only reasonable member of their organisation. He is more inclined to try to find a pacifistic solution to the conflict at hand, and never tried to move directly against the Scions. He even summoned Urianger to speak directly to him, though the content of their conversation remains unknown. However, feeling that the Warrior of Light became too powerful, he enlisted the help of his direct counterpart: the Warrior of Darkness. So unlike his allies, when he says he's doing everything for the sake of cosmic balance, you'll be slightly more inclined to believe him over his comrades.
- In 3.5, it's revealed that he saved Unukahlai from the death of his world, which would eventually become The Void, and taught him Ascian magic despite being well aware he would work against the Ascians' stated goal of initiating rejoinings by fighting against primals; in fact, he seemed to encourage it. Safe to say this makes his motives and plans very curious.
- His dialogue throughout the series, but especially at the end of the 3.4 story quests suggest that while his ultimate goal is still the return of Zodiark, Elidibus is significantly smarter about it than his fellow Ascions since aside from triggering Calamities to set off another rejoining, he needs to ensure that they don't overdo it. Failure to do this carefully will end up creating another void like Igeyorhm had, which is counterproductive towards bringing Zodiark's return.
- The Battle Didn't Count: Despite being soundly defeated by the Warrior of Light at the end of Stormblood, he simply rises back up looking no worse for wear. That being said, its ambiguous if the Warrior of Light would have lost given that he only "won" the fight because of the Warrior of Light being hit by the Calling during the fight.
- This Cannot Be!: In the fight against him in Stormblood, he's flabbergasted at how the Warrior of Light has grown extremely powerful and wonders how they could gain so much power in a short time span.
- The Un Reveal: in The Stinger of Stormblood, we has a conversation with Varis in which he questions the Ascian's plans and what exactly it means for mortals if they succeed. To make a point Elidibus takes off his mask. We don't get to see his face, but Varis is shocked, only to muster anything more than "How...how dare you!?" 4.3 all but confirms that he's using Zenos's body, with 4.4 explicitly stating it.
A mysterious Elezen mage who appears in the 1.0 storyline. He does not cast a shadow, and it is inferred that he is an agent of the Ascians.
- Beard of Evil: A combination of Hot Blooded Sideburns and thin lines of hair on his jaw.
- Greater-Scope Villain: In the final segment of the Alexander storyline in Heavensward, it was revealed that he was the one who instigated the summoning of Alexander and convinced Mide to infuse a magical horn within the Primal's core allowing it to drain aether from Hydaelyn itself rather than just the surrounding area.
- Leitmotif: While it would go on to be used by the Ascians in general, he was notably one of the very few Legacy NPCs to have a personal theme in "Without Shadow".
- Mind over Matter: He has unexplained telekinetic powers.
- Our Elves Are Different: He's a dark-skinned Wildwood elezen.
- Put on a Bus: For the Seventh Umbral Era storyline and on into Realm Reborn. There has been no indication he will return. Reading between the lines, it seems likely he was a prior host for one of the Ascians, either Lahabrea or maybe Nabriales, or possibly even one of those lesser, nameless Ascians, but was abandoned for more conveniently-placed hosts post-Calamity. Word of God later confirmed this.
- Red Right Hand: He has no shadow.
- White Hair, Black Heart: Whatever his motives are or were, no good came from his agenda.
An Ascian overseer introduced briefly at the very tail end of The Stinger of the initial 2.0 release and brought into greater prominence in the patch content, particularly patch 2.5, Nabriales is the Ascian responsible for teaching Iceheart how to summon Shiva, and potentially for how the primals were re-summoned in their "Extreme" difficulty. Contrasting Lahabrea's and Elidibus's personalities, Nabriales isn't one for sticking to the shadows or respecting diplomacy.
- Barehanded Blade Block: He blocks Moenbrydas axe with a single finger when she tries to cut him down, prompting her to mutter Oh, bugger.
- Bastard Understudy: Implied from his dialogue where he mentions being under the tutelage of Lahabrea while he taught people about primals. He has no respect for him and makes his disdain and desire to surpass him clear.
- Beard of Evil: He has some noticeable sideburns poking out from under his hood.
- Black Mage: While all the Ascians seem to be able to cast dark magic, he takes this art to another degree during his boss fight, in which he unleashes powerful spells such as Dark IV, Quake III and Comet (a lot of Comets actually, while slowing the flow of time itself), and summon dark elementals. He is also able to cast nearly instantly his basic spell several times in a row, something which will kill your tank if you don't anticipate it.
- Casting a Shadow: His basic attack spell Spark as well as the Dark IV spell which will wipe the party if they let the orbs reach him and charge his spell, during this time he also summons Shadow Sprites who cast Dark II at you.
- Colony Drop: His final desperation move is to trap your party in a rift in time space and pelt you with Comets while he summons a Meteor and your party has to escape the rift before the meteor lands to avoid a Total Party Kill.
- Deader Than Dead: At the end of 2.5 part 1, he becomes the first Ascian to fall victim to the Auricite/Blade of Light combination and be permanently and irrecoverably slain. Though doing such comes at a great cost.
- Dishing Out Dirt: When he starts getting desperate he will cast Quake III an unavoidable shockwave, sometimes several times in a row.
- Evil Brit: Has a distinct British accent in the English version (largely because Gideon Emery pulls double duty in voicing him, on top of doing Urianger).
- Faux Affably Evil: He is very polite, but this is nothing but a facade, hidding an incredibly ruthless individual. He seems to respect Elidibus's wishes to not harm Minfilia, who tries to stop him from getting Louisoix's staff... so he decides to kidnap her instead with the staff.
- "Get Back Here!" Boss: He loves to teleport away from you and cast a long-range spell, prompting you to run after him.
- Hero Killer: Fatally wounds Moenbryda in the Rising Stones.
- Hot Blooded Sideburns: The only identifying characteristic underneath his mask, and matches his no nonsense personality to boot.
- Knight of Cerebus: He shares this role along with Midgardsormr in the 2.5 patch, though his role is short-lived.
- Implacable Man: As soon as he realizes that the player character is no longer under Hydaelyn's protection, he immediatly rushes the Scions' base in order to steal Louisoix's staff, and crushes anyone resisting him, effortlessly.
- Nice Job Fixing It, Villain!: Rather than just simply taking the fragment of Tupsimati, Louisoux's former staff, he decides in the middle of taunting the Scions to explain why it's so important to the Ascians and partly because he's shocked that the Scions had such a powerful artifact in their possession all this time. Namely he explains that it's able to draw to it a great amount of aether from the land at once. Yes that's right, he unwittingly gave the Scions the solution to his own destruction to summon forth the aether needed to use the Blade of Light.
- No-Nonsense Nemesis: Elidibus wants to solve the enmity with the Scions through diplomacy and Lahabrea's still recovering from his temporary defeat and prefers to work in the shadows; Nabriales is neither of these. While at first he just shows up to gloat, he easily deflects Moenbryda when she attacks him. And when he senses your character no longer has the Blessing of Light, he immediately goes to the Rising Stones to get Louisoix's staff, which has the ability to channel incredible amounts of aether. When Moenbryda tries to stop him, he doesn't hesitate to fatally wound her in a single attack. And when Minfilia refuses to give him the staff, he adheres to Elidibus's orders to not harm her... by taking her and the staff together. This even spills into his boss fight: he doesn't mess around with weak or slow magic, his spells are extremely powerful, have excellent range, and cast quickly. He uses his "big" technique twice, and after it's clear it won't work a third time, reveals a second big technique: pulling you into a pocket dimension and spamming Meteor, which is a great deal more difficult that stopping his shadow flare. Ultimately, the entire reason for his downfall was only because Moenbryda pulled a Heroic Sacrifice; has she not, he would have escaped with knowledge that the Scions are unprotected and of the existence of the white auracite.
- No-Sell: He stops Moenbryda's battleax with a single finger.
- Time Master: His skills are so great that he is able to spam spells and slow the flow of time itself.
- Time Stands Still: He is able to create a distortion in time and space, in which time is slowed (complete with mandatory Colour-Coded Timestop) and in which he spams meteors on your party.
- Villain Teleportation: As an Ascian, he is able to teleport himself around pretty quickly. He actually teleports himself inside Minfilia's room several times, and also likes to do that during his boss battle.
- Villainous Breakdown: When it's clear to him that he's finished he starts this very quickly. While the dub portrays this as him being defiant to the end but still flipping out that this is even possible, the Japanese audio has him outright screaming in terror:"I don't want to die. I don't want to die! I DON'T WANT TO DIE!!!"
- Wave Motion Gun: Whenever he teleports he will cast the End of Days spell which is a straight forward laser beam of death.
- Weak, but Skilled: According to Encyclopedia Eorzea, Nabriales lacks the raw magical power of the likes of Lahabrea and Elidius, but makes up for it with his expansive knowledge of the dark arts.
A female Ascian in league with Lahabrea and the one in charge of overseeing the group's plans within Ishgard.
- An Ice Person: She specializes in ice elemental magic to contrast the magic of Lahabrea.
- The Atoner: She seeks redemption by working with Lahabrea for her failure covered under Gone Horribly Right.
- Dark Action Girl: So far the only female Ascian and more than capable in a fight.
- Fusion Dance: Joins with Lahabrea to become an Ascian Prime.
- Gone Horribly Right: Encyclopedia Eorzea explains that Igeyorhm was the Ascian in charge of events in the Thirteenth Shard. She crushed the forces of light in that world so suddenly and completely, it triggered a flood of darkness that nullified the Shard's aether and converted that realm into the Void, which is useless for Zodiark's purposes.
- Killed Off for Real: Just as Nabriales was defeated, Igeyorhm is killed by the Warrior of Light with white auracyte and the Eye of Nidhogg used to create the Blade of Light.
- Small Role, Big Impact: She serves as a bit-player in the storyline and only shows up in a few scenes, one of which is a boss fight which ends in her permanent death. Yet Encyclopedia Eorzia reveals that she's potentially one of the most important figures in the entire meta-universe. Since she's responsible for creating the void, she's, albeit unintentionally, the Greater-Scope Villain for every single voidsent villain on both Hydaelyn and the other shards.
- We Hardly Knew Ye: While she can be seen in the scenes where all of the Ascians are present, she's properly introduced in the main story of 3.0 and is killed by the Warrior of Light at the end of it while barely getting any screen time.
- You Gotta Have Blue Hair: In the post climax 2.0 stinger, the dark room hides her face, but it shows her having long blue hair.
- Deader Than Dead: Galuf and company took him down at the same time you were fighting Lahabrea and managed to kill him outright. This turned out to be a terrible idea.
- Greater-Scope Villain: His machinations are why the Isle of Val became the Forbidden Land of Eureka.
- Posthumous Character: He was destroyed by Galuf and his allies, and his aether was scattered into the Lifestream.
- The Ghost: We've only seen the barest suggestion of their form and no living man the story has seen or encountered them yet, on camera or off. At least, under this name.
Solus zos Galvus, the first Emperor of Garlemald, revealed in patch 4.4 to actually be an Ascian. For his tropes, see his entry on the Garlean Empire page.
The Ascians' god. Very little is known about Zodiark. What is known is that the Ascians' ultimate goal is to destroy Hydaelyn so that they will be able to summon Zodiark in her place. Such an act will destroy and remake the world to the Ascians' wishes.
- God of Evil: God of the Ascians, whose rise will bring about the destruction of the Mother Crystal and as a result, all of Eorzea and Hydaelyn.
- Dark Is Evil: While Hydaelyn, The Mother Crystal, is aspected to Light, Zodiark is Darkness.
- Pieces of God: Hydaelyn says she divided Zodiark into thirteen pieces, and the Ascians have been working towards the "Rejoining" to make him whole again.
- 3.4 reveals that The Void was the result of Zodiark's darkness flooding the "Thirteenth World", much like how overwhelming light destroyed the Warriors of Darkness's home world. Though according to Elidibus, this is actually detrimental to Zodiark's ultimate goal as he has no use for a void.
- Power Crystal: The Warrior of Light briefly gets to see what is apparently Zodiark at one point during Heavensward, and like Haedelyn, he seems to be a giant crystal, but dark attuned instead of light attuned.
- 13 Is Unlucky: Zodiark was divided into thirteen pieces after Hydaelyn vanquished him. The Ascians have so far succeeded in restoring seven pieces - one for each Umbral Era.