Follow TV Tropes


Characters / Final Fantasy XIV Ascians

Go To


Due to the story's advancement and the fact some articles would otherwise be all white, there are unmarked spoilers below. You have been warned.

    open/close all folders 


    Ascians in General
The Three Paragons and Zodiark's Crystal note 
"We can't accept it! We won't accept it! It will be ours again—a world free of sorrow!"

A cult of dark sorcerers that have lurked in the shadows of Hydaelyn for millennia. It is said that they taught the Beastmen tribes how to summon their primals, and with the coming of the Seventh Umbral Era, their actions are becoming more overt. They are worshippers of Zodiark, a slumbering god of chaos inferred to be the dark opposite of Hydaelyn. The Ascians themselves are immortal and formless, and use "Dark Crystals" to possess living hosts so that they can interact with the physical world.

  • Advanced Ancient Humans: They're the remnants and reincarnations of an ancient race that collectively called themselves 'mankind', who had dominion over the Star before known history and had an abundant dominion over magic and creation. Appearance-wise, they looked like very, very tall Hyurs; when travelling to the past in Elpis, the friendly Ancients will note on your unusual appearance if you play as anything other than a Hyur.
  • Ambiguous Situation:
    • After the events of Endwalker, it's uncertain what's become of the remaining Ascians. There are upwards of nine of them still alive - only Emet-Selch, Elidibus, Lahabrea, and Fandaniel being well and truly, permanently dead. But with Zodiark dead and no Unsundered left, they've effectively been neutralized as a threat; their original goal is no longer obtainable and they have no way of raising other shards should any of them die. The developers have confirmed that they do have plans for what the remaining Ascians are doing now, but that they likely won't appear for some time.
    • How Emet-Selch, Elidibus, and Lahabrea managed to remain Unsundered went unanswered in the main story, until it was eventually confirmed in the first Live Letter after Endwalker that Hydaelyn intentionally left a gap in her attack that she knew Emet-Selch would be able to sneak through, and Lahabrea and the primal Elidibus happened to be with him at the time, so they avoided it with him.
  • Apocalypse How: They seek to cause these in order to restore the world to what it was before so that they can sacrifice it to Zodiark in order to bring Amaurot back. As Shadowbringers reveals, they've caused in order; a Calamity of Wind, Lightning, Fire, Earth, Ice, Water, and Darkness.
  • Artifact Title: The word Ascian means "without shadow" in Latin, referring to how in 1.0 their defining characteristic was that they didn't have shadows. Since A Realm Reborn this aspect has been dropped from the narrative and seemingly been retconned, and so the name doesn't really make sense anymore.
    • Interestingly, the Heroes' Gauntlet duty provides Shadowless Gear, which resembles Ascian robes and Amaurotine Masks. Additionally, as seen in Endwalker, the Ancients who prayed to Zodiark deeply desired the return of their utopia free from pain, while Venat begged them to realize that "no paradise is without shadow". Therefore, the Ascian name now alludes to a more metaphorical "shadowlessness".
  • Authority Equals Asskicking: The Paragons of the Source are significantly more powerful than other Ascian Overlords, and are the main architects of their schemes. This is because the Paragons are Unsundered who have existed for more than 12,000 years, retaining a larger part of their Ancient powers. The other Overlords are reincarnations of the sundered Convocation members who were ascended into power, though said ascension is heavily implied to give them a massive boost in power.
  • Badass Long Robe: All of them wear a black one, with Elidibus being the sole exception.
  • Balance Between Light and Darkness: Despite the evil they cause, they actually don't (usually) seem to want to have "darkness" win all the time; they mostly use dark powers as much as they do because the Warrior of Light is such a powerful force for Light and channel of Hydaelyn's power. This can sometimes seem dubious or hypocritical, but Elidibus in particular is very insistent on it. It turns out that, earlier in multiversal history, the Ascians did in fact employ darkness much more freely in order to simply dominate light, and succeeded upon the Thirteenth Shard... whereupon that entire dimension of Hydaelyn imploded on itself in a Flood of Darkness. This actually made it functionally worthless for their plans for resurrecting Zodiark. And what's more, the First Shard is on the verge of being lost to a Flood of Light, which would make it just as worthless. (Though Shadowbringers reveals the Ascians - in their ever-cunning adaptations - have simply turned that outcome to their advantage, utilising the Flood of Light to help usher an aetherial imbalance on the Source that will enable an Eighth Calamity and cause the First to merge with the Source as they intend.) So modern Ascians are far more careful about how they balance light or dark, especially since the Source - Hydaelyn - being Flooded either way would be even more of a disaster than the Flood of a Shard.
  • Batman Gambit: They keep having primals summoned, knowing full well that the Warrior of Light will keep fighting and destroying them. This is exactly what they want to happen; by having the Warrior of Light fight the primals over and over again, the beastmen will be forced to increase their efforts to summon more powerful Primals to damage the lands. Hydaelyn will have no choice but to keep giving the Warrior of Light more power to help them destroy the primals and have her own strength sapped in the process. Ergo, weakening Hydaelyn until she can no longer use her powers will allow Zodiark to emerge and create chaos and destruction.
  • Battle Theme Music: "Thunderer".
  • Beauty Equals Goodness: All the Ancients shown prior to the Sundering are angelically beautiful, even for Final Fantasy standards, and are nigh-unfailingly virtuous. Contrast the Ascians of the present, who are sinister figures constantly cloaked in shadow and have lich-like true forms. The greatest exception to this moral trend, Athena, is notably always depicted wearing her Ancient mask, its soulless wide eyes and beaked nose serving to make her look rather unnerving despite otherwise having the Ancients' beatific features.
  • Benevolent Precursors:
    • At present they are definitely not this, but that wasn't always the case. When the Scions encounter shades of these ancient Ascians, they are all perfectly accommodating to any request to learn more about their people, and are downright friendly in any interaction with them. When their world had been devastated by a terrifying cataclysm, half of their population willingly gave their lives on two separate accounts to stop the ongoing disaster and restore life to their dying star. Even when their people found themselves divided for the first time in their history it was between those who wanted to support Zodiark and return those previously sacrificed to him, and those who championed Hydaelyn and felt that the lives newly born had a right to exist beyond being sacrificed to Zodiark. This stands in stark contrast to the Ascians of today who will gladly cause apocalyptic events and destroy countless lives to complete their goals.
    • This question is only complicated when the Warrior of Light visits Elpis. The Ancients of the Unsundered World are shown to be pleasant, courteous, and not that different to modern peoples apart from their mastery of creation magics. Many express great compassion towards the Warriof Light and curiosity about their thoughts and feelings despite their assumption you are "just" an ensouled familiar. However, the nature of Elpis as a testing ground, and the imprecise nature of creation magic, means that the researchers there have grown accustomed to euthanizing creations that they feel are unsuited for wider dispersal, and some argue it would be simpler to disperse and recreate a creation encountering difficulty rather than simply teach it.
  • Black Cloak: Most of the Ascians wear distinctive hooded black robes. The only exceptions are Elidibus, who wears a white version of the robes, and Emet-Selch, who is never seen in the typical Ascian robes until shortly before his demise.
  • Black Magic: All of them use darkness-based magic, contrasting directly with the Light of Hydaelyn.
  • Black Speech: They partake in this fairly often, with shadowy black text bubbles instead of white. It's subtitled normally, however, as the player can understand it thanks to the power of the Echo. It also ends up hilariously subverted in Shadowbringers when you get to Amaurot, as it turns out that's just their native language, and when the phantasmal Amaurotines speak it, it's still otherworldly and uses the same text box but sounds profoundly less sinister, since the Amaurotines aren't angry at you all the time. In fact, the first Amaurotine you meet treats you like a lost child and offers to walk you home.
  • Blue-and-Orange Morality: The crux of what drove Hermes into a depression bordering on madness; the Ancients saw themselves as guardians and stewards of the Star, and created many things and species while watching over others, yet demonstrated an unnerving apathy for death thanks to the cycle of aetherial reincarnation and cared very little about the actual lives of non-Man entities. This carries over to the Ascians, who see the sundered species as less than living, and thus justify planetary genocides in the Rejoinings in the name of restoring their civilization.
  • Brown Note: Meteion's song of despair caused the Ancients to lose control of their creation magic. As the Amaurotines were unaware of the true source, it was described as a mysterious sound emanating from the heart of the planet.
  • Complexity Addiction: Justified. Their ultimate endgame is to Rejoin all thirteen Shards with the Source, which they thought would be as easy as destroying the Shards outright. As proven with the Thirteenth Shard, it wasn't that simple: there needs to be an accompanying disaster in the Source that uses the aether of the destroyed world, otherwise the Shard collapses on itself into a useless void. Carefully manipulating events with convoluted schemes in both the Source and Shards at just the right time is a requirement for a Rejoining.
  • Characterization Marches On: In early story content, Ascians are characterized as a stock purely malicious Religion of Evil that desire to resurrect their god of pure darkness for seemingly no reason. It doesn't help that most Ascians seen from Legacy up to Heavensward have either no real redeeming qualities to speak of (Lahabrea, Nabriales) or have very little screentime, with the sole exception of Elidibus. Shadowbringers manages to single-handedly flip the characterization of all Ascians by revealing their surprisingly sympathetic motivations and backstory, having one of the most likeable villains in the form of Emet-Selch, and revealing that the fight between Hydaelyn and Zodiark isn't as black-and-white as previously thought.
  • Creating Life: When the world was one the "unbroken" souls of the Ascian civilization utilized the powerful creation magick, allowing them to create whatever they desired. Due to the boundless abundance of aether that came naturally from their own immortal being it never threatened the star's existence. This magic is the power that creates the Primals seen throughout the story.
  • Creative Sterility:
    • It’s implied that the Ancient civilization while advanced had started to become stagnant before the Terminus began. It’s noted that despite being three of their most intelligent and powerful members, the Unsundered, were unable to conceive of G’raha Tia’s and Garlond Ironwork's innovations let alone think of them as possibilities. While regularly using interdimensional travel, their way requires reducing one’s self to a soul, aka dying. Whereas G’raha Tia was able to summon the Warrior of Light whole without the cost of death. Not only that, Emet-Selch, who had a hand in creating the Crystal Tower had no idea that it could be used to power Time Travel, which G’raha Tia performed on a massive scale. Likewise, G’raha Tia’s summoning spell had to be jury-rigged by Elidibus in order to be used by him which only resulted in half-aware phantoms. Tellingly Elidibus had to take G’raha Tia’s soul vessel imbued with G'raha's blood to use it to enact the spell.
    • In Endwalker, Maira, a researcher at Elpis, admits that her creativity has dwindled due to living so long, calling the Warrior's perspective a breath of fresh air when it comes to redesigning creatures to better perform their intended roles.
  • Dying Race: The Ascian's are the remaining survivors of the ancient Amaurotine society, and thus are working on restoring those lost to summon Zodiark. However, as the Ascians lose members of their organization, they slowly but surely lose anyone who can even hope to restore the people lost to summon Zodiark. By the end of Shadowbringers, only one Ascian is confirmed still alive, and said Ascian seemingly has no interest in the goal of bringing the original world back.
  • Everyone Calls Him "Barkeep": The Ascian's names aren't their true names, but rather a legacy title of the first Ancient that it belonged to, and at this point are no different than an extremely prestigious office job designation. Ancients of the ruling class are almost always referred to by their title, with only the true names of Emet-Selch (Hades), Mitron (Artemis), Loghrif (Gaia), Fandaniel (Hermes), Elidibus (Themis), and Lahabrea (Hephaistos) known as of patch 6.2.
  • Evil Plan: The Ascians have one clear goal in all of their actions: to cause enough aetheric instability to trigger disasters they refer to as "Rejoining". They have succeeded in seven calamities and seek to perform thirteen Rejoinings total to restore and resurrect their god Zodiark. It turns out though that what they seek is actually more well intended than previously thought. They seek to sacrifice a completed Star to Zodiark so that he could bring back all those who were lost in the previous world.
  • Fighting a Shadow: The Ascians' true forms are dark spirits that simply flee to the void between worlds until they can possess another shell. And even after having his essence exorcised and seemingly killed for good, Lahabrea just revives later. Finding a way to make it possible to kill them entirely is Moenbryda's reason for coming to Eorzea to help the Scions by creating a Soul Jar to trap the Ascian long enough to destroy them with a Blade of Light.
  • Fusion Dance: The Ascians are able to use the power of the Echo to fuse together. The resulting creature, dubbed Ascian Prime, is a grim reaper-like cloak filled with nothing but pure shadows with the masks of the Ascians used in the fusion smelted together in the center to identify them. This creature also has some of the strongest dark magic seen yet, making Nabriales, Lahabrea and Igeyorhm look like two-bit thaumaturges by comparison.
  • Freudian Trio: The Paragon Ascians are this. Lahabrea was the Id, due to his pure rage and sociopathic tendencies, hoping to use weapons of mass destruction like the Ultima Weapon and the Warring Triad to cause mass destruction and hasten the awakening of Zodiark. Elidibus is the Superego due to his cold rationality, using politics to ensure war and raising of Warriors of Light to create Calamities from the conflict. Emet-Selch was the Ego, due to being the most reasonable, but not by much, out of the three of them, deliberately creating and influencing advanced empires that would rise and fall in order to create Calamities, with Allag and Garlemald being the most notable examples.
  • Game Face: When they get serious about fighting you, their current vessel gains a flat mask of what looks like red Hard Light in an intricate geometric pattern.
  • Ghost Memory: Ascians have demonstrated the ability to access the memories of their hosts, such as Lahabrea using Thancred's knowledge of the Scions to inform the Garleans of their base, Elidibus using Zenos's memories to learn and use Asahi as a pawn, and much later on impersonate Ardbert, and Fandaniel using Asahi's memories to assist in their plans to manipulate the Populares and Garlemald, and to mock his own host being forgotten by Zenos. Notably in the case of Elidibus, it further worsened his memory loss problems, not helped by the fact that he had to constantly act as a Warrior of Light to further the Ascian cause.
  • Godzilla Threshold: The threats of the sound emanating from the earth that was driving Ascians insane and causing their creation magick to run rampant, the sound ruptured the very planet to its core turning it into a deadly wasteland, and even rained down death from above, threatened them to the point half the people willingly sacrificed themselves to save the world. Only with Zodiarks birth as the will of the Star were they able to repel the threat.
  • Humans Are Flawed: Wrestling with accepting this was the cause of their downfall. Although prosperous, wise, and powerful, the Ancients' fall stemmed from a morbidly depressed scientist whose extreme empathy drove him to accidentally create a threat to existence itself. When he discovered this, his despair over humanity’s flaws drove him to encourage said threat to attempt to wipe them out as a test to see if they deserved to live. Furthermore, once faced with a world-destroying calamity, many Ancients surrendered to despair and would have sacrificed many of their own creations - in defiance of their own ethical code - in a futile attempt to restore their civilization's glory days without reckoning with their trauma. This ultimately brought about the destruction of their world.
  • I Know Your True Name: Most of the Ascians are fragmented souls that have forgotten their past and reincarnated over the ages. The Unbroken who stand at the top of their organization gathered them together and helped them learn the truths they've forgotten.
  • Laser-Guided Karma: Most of their centuries-long plans quickly fall into ruination due to the Warrior of Light, whom Elidibus initially considered to be a useful pawn, and Zenos yae Galvus, whom Elidibus refers to as "(their) irreplaceable test subject". Indeed, Elidibus laments that he should have never involved the two at all. What made their misfortune all the more karmic was that the Warrior was the reincarnation of none other than Azem, one of the fourteen members of the Convocation, whom they more or less struck off their annals for refusing to participate in the summoning of Zodiark.
  • Law of Chromatic Superiority:
    • The more powerful and notable of the Acians wear red masks that leave their mouths visible. The lesser of their kin wear dark gray masks that hide the whole face. The red-masked and white-cloaked Elidibus ranks among the Paragons, the mightiest of the Ascians, and he seems to have the most political clout as the Emissary.
    • Before the sundering, the ancients wore black robes with white masks. Red masks marked members of the Convocation of Fourteen, the ruling government of the time. White robes marked either the Emissary Elidibus or former members of the Convocation who are venerated as sages.
  • Leitmotif: "Without Shadow".
  • Long Game: As immortals, the Ascians have been working towards their ultimate goal to restore their "one true God" since before recorded history. Every Calamity was orchestrated by the Ascians to facilitate the Rejoinings to restore Zodiark to power… and thus, they hope, restore the lost "original" form of the world, complete with the old civilization from which they hail.
  • Man Behind the Man: Aside from Lahabrea and Nabriales, the Ascians prefer to work from the shadows and avoid direct confrontation. Their manipulations are responsible for the primals being summoned with more power than ever (the extreme modes), the existence of Good King Moggle Mog and Shiva as primals, the tragedy that befell Haukke Manor (maybe), potentially the monetarist coup of Ul'Dah, and further proliferation of the Dragonsong War. It's also revealed that they taught Tiamat a form of dark magic to bring her brother Bahamut back as a Primal after he was killed by the Allagan Empire. Ironically, the only major moment in the lore that they seem to have been completely uninvolved in was Ratataskr's murder and Nidhogg's declaration, that was entirely the Heavens Ward to drive home the Humans Are the Real Monsters theme associated with the Dragonsong War's origins. One of the biggest Wham Episodes in the game reveals that even the Garlean Empire was made as an Ascian scheme, however subverting expectations in that they're not just pawns, but the first Emperor, an Ascian himself, created the Empire for this purpose.
  • Mark of the Beast: When an Ascian uses their power, a red symbol appears over their face. The symbol is unique to each Ascian.
  • Memory Jar: The Ascian's are able to reawaken their brethren by using these, as they contain memories and aspects of the Unsundered beings. When given to the person they have become, it allows the users to regain past memories, though they are susceptible to their current life influencing them.
  • More than Mind Control: Emet-Selch reveals that they have been tempered by Zodiark when their self-sacrificed members brought him forth. Due to them all having the Echo, it's left unclear how much of their praise of Zodiark is brainwashing. Emet-Selch in particular shows great reverence for Zodiark, but his desire is to revive his people first and foremost as the goal that motivates him above anything else, Lahabrea had an unknown agenda that he was concerned only with benefits for himself and Zodiark was an afterthought to his plans. After Elidibus's death in 5.3, the remaining sundered Ascians may have been freed from their enthrallment to Zodiark.
  • Motive Decay: After a fashion. While the three Paragons in charge each face their varying degrees of exhaustion and intentions gradually falling apart over the millennia, the rest of the Ascians are a wild variation between genuine dedication, For the Evulz, and straight up Ax-Crazy. The story and extra materials go on to imply that while their goals of summoning Zodiark have always been consistent, their motivations for restoring their lost civilization of Amaurot had eventually decayed into much of the malice and destructive spite several of the Ascians seek. It's not helped by the revelation that everyone besides the Paragons are mere sundered remnants of themselves uplifted to the Ascian mission via empowerment and the truth of their origins; this actually resulted in significant group instability and splintered motivations, and gave Fandaniel the perfect opening to exact his omnicidal vengeance.
  • Mysterious Past: Most of the Ascians have this trope in spades, with all of them wearing robes and masks, hiding their identities and being able to bodysnatch. Shadowbringers and Endwalker reveals alot about them but they still count of this trope as they still have secrets beyond the information given to us.
  • Mysterious Purple: The Ascians are a group of Evil Sorcerers whose goal is to revive their god, Zodiark, whom they declare the "one true god". All of them are dangerous, powerful mages whose coming is heralded by a purple portal briefly opening at their pointy of entry and many of them are cloaked in purple energy while using their magic. Aside from their goal of resurrecting Zodiark, their origins are shrouded in mystery for much of the game's story. Deciphering the Ascians's motives to thwart their plots is a major goal of the Scions of the Seventh Dawn.
  • Mythology Gag
    • The titles that the Convocation bear are of the Scions of Light, counterparts to the Scions of Darkness (espers) from Final Fantasy XII only mentioned in lore. Exceptions to this are Altima and Elidibus (As Ultima and Zodiark had no counterparts) who were instead named after the mistranslation of Ultima's name and the Lucavi who used the Serpentarius/Ophiuchus Auracite in Final Fantasy Tactics
    • Additionally, the glyphs they pull over their faces are made from their counterpart Esper's from Final Fantasy XII, resembling a modified piece of the whole glyph usually flipped upside down.
    • While not obvious at first, Shadowbringers and Endwalker parallel the Ascians to the Lunarians from Final Fantasy IV and the Cetra from Final Fantasy VII. In the former's case, they're an ancient advanced race who are waiting to retake the planet for their own, albeit the Lunarians are willing to wait for the humans to advance to their level, had radical members of their race plotting to genocide what they see as an inferior race to advance the cause, and have a deep connection to the Moon. Like the Cetra they were 'stewards of the planet', and were similarly wiped out by an Eldritch entity that threatened all life on the planet, the last of them sacrificing themselves to seal the apocalypse away. Fittingly, the recreation of Amaurot by Emet-Selch is located underneath the sea, just like how the City of the Ancients in Final Fantasy VII has a deep aquatic and coral theme.
  • Never Say "Die": Discussed in Endwalker, where Hythlodaeus admits that it's been a while since he heard someone say the word "die", the Ancients preferring to use the euphemism "return to the Star", instead.
  • Nice Job Breaking It, Hero: How the Ascians lost their world. They had in mind to save the world from a calamitous event. However, some people of their time were threatened by Zodiark's powers and created Hydaelyn in response. The resulting battle between the two primals sundered their world, dividing it into 14 worlds, the Source and the 13 reflections.
    • Subverted: As of Endwalker, the reason as to why those people opposed Zodiark is explained. When one remembers the scene from Shadowbringers in which a group of people is lead by a person called Venat in conjuncture with your experiences in Elpis and the abridged version of the Final Days on Amaurot, the Sundering was done for a reason. That is to give the inhabitants of the world a fighting chance against the threat they couldn't even understand, even if it would dirty their names among their fellow people.
  • Nightmare Fetishist: In Endwalker, a major plot arc is devoted to the Warrior of Light traveling back into the past to a time before the sundering of the world, in an attempt to learn what triggered the Final Days. They find themselves in an elaborate artificial habitat where creatures brought into being by the Ascians are studied to see how well they can integrate into the natural ecosystem. With very few exceptions, all of the creatures the Warrior finds inside are large, aggressive, and outfitted with impressively over-the-top killing tools. The giant morbol tower that was previously fought in Akadaemia Anyder? In Elpis you can find a dozen more, along with giant horned couerls, giant vicious bulls, merhorses, an entire herd of Ixion, etc. And these are the ones that are free to wander the grounds. The Warrior also enters their containment facility, Ktisis Hyperboreia, for the really deadly stuff that hasn't been let out yet. By all appearances the Ascians are actively playing a contest to see who can imagine and create the single deadliest monster in existence. It's no wonder they were being wiped out when their creations were warped and turned against them during the Final Days.
  • Nothing Left to Do but Die: The Amaurotines' culture and customs dictated that once an Ancient had seen their official tasks to completion to the best of their abilities, the only thing left to do was to abdicate their position, declare a successor, "return to the star" and await their next reincarnation... There were, however, some oddballs among the Amaurotines who sometimes decided to remain in this life even after abdicating their positions and duties to an inheritor and then finding purpose in life beyond that of their official tasks.
  • Not-So-Well-Intentioned Extremist: An interesting example that isn't exactly their fault. They sincerely want to bring back the lost nation of Amaurot through the Rejoining, and repair their (and our) shattered world into its proper, perfect state. The problem is that, as Emet-Selch admits, they've been tempered by an immensely powerful elder primal to help it, meaning that their noble ideals are really more of a rationalization for throwing the Source and its shards into chaos so Zodiark can feed. They're sincere, but that doesn't make them sane. Even worse, as Alisaie puts it, even if they do restore the world, they can't save everyone who was lost.
  • Oh, Crap!: Despite seemingly always being in control of the plot, they've had this from time to time, when the unexpected has happened.
    • Lahabrea has one when he's forced out of control of Thancred's body, and banished for a time back to dark plane of existence by the power of Hydaelyn, Warrior of Light, and their allies.
    • Nabriales has one when he finds out that Scions have discovered a way to trap Ascians, and in his final moments discovering he's not as immortal as he thinks he is.
    • Lahabrea, and Elidibus both have a minor one in a conversation at the end of 2.55, admitting that, while Nabriales's destruction was his own fault, they are nonetheless concerned that the Warrior of Light and Scions did manage to find a means to somehow kill them, forcing them to hasten their plans in the Northern parts of Eorzea, notably Coerthas. Additionally, Elidibus summons Urianger for a meeting as well, citing that it pertains to the future fates of everyone, though for what purpose, is currently unknown.
    • Lahabrea one last time at the end of Heavensward when he learns that Thordan had been playing him like a fiddle and was about to kill him off for good by summoning the Knights of the Round primals to consume his lifeforce.
    • Emet-Selch when he sees a vision of the Ascian the Warrior of Light once was after the latter and Ardbert fuse, before rejecting it by stating that it's "a trick of the light."
    • Elidibus when the Warrior of Light awakens their power as Azem, and summons Emet-Selch from the lifestream to help them escape from the Rift.
  • Our Angels Are Different: The Ancients have quite a few parallels with angels, with their song To The Edge, likening the Ascians to wingless angels. Indeed, the Ascians can be seen as fallen angels, having once been near-perfect beings, trying to reclaim the sundered paradise they once called home. Venat as Hydaelyn puts the parallel in full force, denouncing their people's wishes to restore the world on the blood of their creations, and declares that the Ancients will no longer have the right to simply fly to their paradise, instead they will have to walk to it the hard way as sundered beings.
  • Our Giants Are Different: The ancient Ascians of Amaurot were massive, easily reaching around 30-feet tall. The physical extinction of their race forces their souls to possess the bodies of smaller races. The shades inhabiting Amaurot mistake the Scions of the Seventh Dawn for children due to the height difference.
  • The Perfectionist: One of the biggest flaws in the Ancients' society was their intolerance for any creature they deemed 'flawed'. Should one of their creation concepts show itself even slightly imperfect, the project was deemed a failure and all the creatures were eradicated—even if the 'problem' was so slight that a little time and attention could help, as proved by the Charybdis that was struggling to fly but learned how with Hermes and Emet-Selch's help. Rather than devote their energy to trying to work with 'flawed' beings, the Ancients just found it easier to wipe the slate clean and start again.
  • Physical God: The Ancients were effectively an entire race of this, thanks to their unparalleled powers of creation. However, this is ultimately Downplayed as they were not limitlessly powerful, could suffer physical deaths, and it took half of the population sacrificing their life to create a 'true' god (in the form of Zodiark and Hydaelyn).
  • Playing Both Sides: They are more than happy to manipulate both sides to get what they want. This includes in the past where they trick Tiamat into raising Bahamut as a Primal and teaching the Allagan Empire how to seal away Primal Bahamut afterwards.
  • Power Limiter: As revealed in Letter from the Producer 68, the Ascians' red glyphs are power limiters on their grand magic. When the glyph appears it represents the limiter being released.
  • Put on a Bus: The Ascians don't play any role at all in Stormblood's main story until patch 4.5, even the new primals are summoned without their influence. The only thing they did period was sic a powerful voidsent into Shisui of the Violet Tides. According to Word of God, this was intentional to make the scope of the expansion's fight more personal and less world-saving. Elidibus does show up in The Stinger of 4.0 though, and given Varis's reaction, might have something to do with Zenos turning up alive. In patch 4.5, the Ascians come back in a big way with the revelation that the Ascians are responsible for the foundation of the Garlean Empire on the whole and by extension nearly all of the expansion's events.
  • Religious and Mythological Theme Naming: Of the three Ascians whose true names are known, all three are named after Greek gods. Emet-Selch is Hades, Mitron is Artemis, and Loghrif is Gaia.
    • Endwalker adds several more, Fandaniel's true name being Hermes, while Elidibus’s is Themis, and Lahabrea's wife and son were Athena and Erichthonios. This implies that Lahabrea was Hephaistos.
  • The Remnant: Shadowbringers reveals that they are the last survivors of an ancient civilization that has existed before written history, or rather before the world was divided. The civilization that encompassed the whole world was about to wiped from the face of the earth from an unknown threat and then, the two most powerful primals known to us, Hydaelyn and Zodiark, caused their battle to split the world as know it. Now they seek to resurrect Zodiark in the hopes of reclaiming what they have lost.
  • Signature Move: All three higher ranked Ascians engaged in battle boast the powerful Shadow Flare, a party-hitting dark element attack distinct from the Arcanist spell.
  • Staying Alive: Ascians are not easy to kill. Their true nature is basically sentient aether that can jump from one vessel to another - an exhausting process, but as long as they survive this is a non-issue. There are only three known ways to kill an Ascian for good, none of them practical: to hit them with a massive amount of Light aether (we're talking an entire world's worth), to trap them in White Auracite and hit them with a not-as-big amount of Light aether (Auracite is very hard to find and even harder to synthesize, and it still needs a more-than-practical amount of aether to perform), or for an aether-devouring being to consume them (the most practical solution, but the least ideal because the only beings that consume that much aether are Primals, which drain the aether out of everything around them the longer they survive). Note that this is only for the red-masked Ascians. Low-ranked, black-masked Ascians can be killed with relatively lesser effort.
  • Superhero Speciation: In Shadowbringers, it's revealed that the red-masked members were all members of the Convocation of Fourteen, the ruling council of Amaurot consisting of the most powerful and distinguished members of the ancients' society. Although they all had access to powerful creation magicks, they were nominated for their roles based on their specialty. For instance, the office of Emet-Selch goes to the "keeper of the aetherial realm", better known to Eorzeans as the aetherial sea, requiring that the holder be especially connected to souls and the afterlife. Lahabrea's office belongs to those especially skilled at creation magicks, while the offices of Mitron and Loghrif went to specialists in aquatic and terrestrial life.
  • Sympathy for the Devil: Shadowbringers goes a long way in humanizing them as a whole by delving into their tragic history.
  • Technicolor Eyes: In their original forms the Ascians had incedibly vibrant eyes, so much so that it actually makes the eyes seem like they glow (and makes their pupils look unusal as well). These eyes also happen to come in just about any color you can imagine.
  • Theme Naming: The Ascians are named after the Espers' light counterparts from Final Fantasy XII. Elidibus is named after the sorcerer and optional boss from Tactics. However, Shadowbringers elaborates that these names are in fact titles, related to their roles in the Convocation.
  • Tragic Dream: As Alisaie puts it, it's a hollow dream, as even though the world would be restored as to what is was, many lives were irreversibly lost, and that can't be reclaimed. And even if the world were restored, the lives regained, the Convocation was irrevocably sundered. No matter what, things can't go back to how they were.
  • Voices Are Mental: Lahabrea speaks in his own voice even while possessing Thancred. Elidibus uses Ardbert's voice when posing as him, but reverts to his own when the jig is up. Fandaniel similarly speaks with Asahi's voice initially, but reverts to his own after revealing his previous identity as Amon.
  • We ARE Struggling Together: One of the biggest flaws of the Ascians. Despite them all, on some level with one exception, having the same goal, they don't make an effort to truly work together unless pushed to the edge. Each one seems to want to perform their own plans and gambits independent of each other, causing them to often clash in ways. Lahabrea for example seemed to go off script and had his own ambitions, while Emet-Selch, the most clear of mind and dedication to the goal, could only watch as his brethren essentially went off and lost sight of the goal. Following the death of Elidibus, the remaining sundered Ascians are no longer bound to the restoration of the Ancients, the most notable being Fandaniel, who wants to recreate the Final Days that destroyed Amaurot in an attempt to kill all life on the Source and as well as his own.
  • We Hardly Knew Ye: Several of the Ascians are Killed Offscreen. Mitron and Loghrif were slain by Ardbert and his companions, though they're revealed to still be alive, while Emmerololth was destroyed by the Students of Baldesion, and another shard of her raised before we even knew she 'had' been killed.
  • What Measure Is a Non-Human?: Elpis reveals that the Ancients had no problem with euthanizing any creations they deemed 'flawed', sometimes mere seconds after its existence, justifying it as them only being "concepts" unfit for the star. In fact, it was this societal Lack of Empathy and Hermes' empathy for the creatures that led to the Final Days, and this attitude is still reflected in the surviving Ascians.


The Paragons

The three most evident leaders of the Ascians. The Paragons of the Source are significantly more powerful than other, lower ranked Ascians, and act as major villains across all storylines.


Voiced by: Shūichi Ikeda (JP), Kyle Hebert (EN, Los Angeles cast), Alec Newman (EN, London cast), Gabriel Le Doze (FR), Michael Che Koch (DE)
The Abyssal Celebrant
Click here to see him as an Ancient, pre-Final Days 
Race: Ascian
Epithet: The Speaker

"The end of your tale is but the beginning of another: the tale of the Crystal's demise!"

A powerful sorcerer who bears the rank of "Overlord" among the Ascians, and who can be identified by the red mask he wears. He seems to be helping the Garlean Empire advance their agenda by sowing chaos in Eoreza and helping the Beastmen to summon their Primals. He possesses the body of Thancred sometime during the events of the story. His goal is to manipulate Gaius van Baelsar into completing the Ultima Weapon so that the ancient artifact at its heart can be used to advance the resurrection of Zodiark.
  • Abusive Parents: Not entirely by choice. His son Erichthonios isn't wrong when he says Lahabrea is a horrible father, but he doesn't know the reason behind it: his wife Athena whom Erichthonios puts on a pedestal was actually worse than Lahabrea, seeking scientific progress at any cost to the point of wanting to use her own son as a test subject, and she tried to literally infect Lahabrea's soul with that drive. Lahabrea had to physically rip out that corrupted part of his soul, and what remained of him afterward was a duty-bound workaholic; the reason he doesn't try empathizing with Erichthonios is because he literally can't, and his keeping his son at arms length is meant to protect him from the Awful Truth surrounding his mother.
  • The Archmage: Among the Convocation of Fourteen, the role of Lahabrea is to be the foremost authority on creation magicks. In a society entirely built upon said magicks. That the cackling madman encountered in the modern day is by far the weakest of his fellow Paragons is testament to just how far he's fallen.
  • Bad Boss:
    • He and Emet-Selch are the two Paragons essentially leading the Ascians in the modern day. Guess which one of them is hated by everyone for his insanity and insufferable personality. Pandemonium reveals he was pretty awful to people working for him even before the Final Days, with his attitude towards his followers and staff (which includes his own son) at his top secret facility in Pandemonium was dismissive at best and neglectful at worst. Almost none of the characters have anything good to say about him, and when Themis asks if Lahabrea's achievement at creating an immortal firebird was celebrated, its revealed that all he did was saddle them with more work containing it while expecting no moments of fun on the job. Both the Warrior of Light and Themis are unnerved by this.
    • Then it's subverted in the second wing of Pandaemonium, Abyssos, where Lahabrea himself appears to deal with the situation. In doing so, he shows profound respect and appreciation for the warders of Pandaemonium and does not take heart in his decision to destroy the facility and thus everyone inside. Adgistis has nothing but kind words to say to him in her final moments and apologizes for revealing an Awful Truth that reveals the start of his strained relationship with Erichthonios. Lahabrea bears no ill will toward her for this and says it must be done. Erichthonios' scathing account of him is colored by his animosity.
  • Big Bad Duumvirate:
    • He shares the role of Big Bad with Gaius in A Realm Reborn, though he is in fact using Gaius as an Unwitting Pawn.
    • Later, he forms one with Archbishop Thordan in Heavensward, but this time Lahabrea is the Unwitting Pawn.
  • Body Snatcher: Possesses Thancred near the end of the 2.0 scenario. Shadowbringers alludes that this was his MO for millennia.
  • Boss Banter: In his Post-Final Boss fight at the end of the Praetorium, he constantly punctuates his spells with things like "you have meddled enough!" and "Hydaelyn cannot save you!"
  • Card-Carrying Villain: Of all the Ascians faced by the Warrior of Light, he is the most overtly antagonistic and straight up evil, in contrast with Elidibus and Emet-Selch who are more Well Intentioned Extremists. He outright relishes in the pain and suffering his schemes inflict on Eorzea, despite these being incidental to the primary goal of reuniting the fragments of Zodiark.
  • Casting a Shadow: All of the magic he used in the original battle against him in the Praetorium is dark elemental. Subsequent battles against him and the updated Praetorium battle downplay this in favor of making Playing with Fire his specialty, though he still retains some dark magic as all Ascians do.
  • The Corrupter:
    • It is implied he was the demon that Lady Amandine of Haukke Manor consorted with, though with the release of 2.1 and Haukke Manor's hard mode it's equally implied that Halicarnassus was the demon instead based on her battle dialogue so take that as you will.
    • It's also heavily implied that at least his direct underlings, if not he directly, are responsible for providing the beast tribes with the support to summon such powerful versions of the Primals, while the other "major" Ascians are off attending to other matters.
  • Damaged Soul: His penchant for bodyhopping is noted in Shadowbringers to have slowly but drastically reduced his competency and strength and increased his sadism. Endwalker takes it further by revealing that he'd been damaged a lot earlier than anyone knew. In Pandaemonium, it's shown that he ripped out a "corrupted" portion of his soul rather than allow it to fester and dominate him, leaving him duty-bound, logical, and with muted emotions. Emet-Selch and Igeyorhm noticed the change in personality, but not the cause.
  • Day in the Limelight: The 8-man raid series of Endwalker, Pandaemonium, is confirmed to focus on Lahabrea.
  • Deader than Dead: At the end of Heavensward, Archbishop Thordan VII, channeling the power of King Thordan as a primal, disperses Lahabrea's body and then devours the aether that makes up his soul to empower himself, ending the Ascian once and for all. To make sure that any trace of him is gone, said eye is later used in creating Shinryu, who is then defeated at the end of Stormblood and said eye completely drained afterwards, and is then destroyed just to make sure that it can't be used and so he can't come back.
  • Didn't See That Coming:
    • He didn't expect Archbishop Thordan VII to use the summoning technique against him nor did he expect the Archbishop to absorb him as a source of aether once he became a primal. This is one of the very few times Lahabrea acts completely surprised before he meets his demise.
    • As of the revised 6.1 patch battle with him into a Solo Duty at the end of A Realm Reborn, he thoroughly believes Hydaelyn had completely exhausted all of her power protecting the Warrior of Light from the Ultima spell prior. So when he manages to kill the Warrior, it's only a brief respite for him before Hydaelyn manages to resurrect them from the brink to defeat him.
  • Do Not Call Me "Paul": In the unsundered past, Lahabrea threw away his birth name, Hephaistos, after tearing out the part of his soul tainted by Athena's Evilutionary Biologist desires. This was both to remove that part of his identity from himself and to devote himself tirelessly to his role as a member of the Convocation.
  • Dramatic Irony: It's implied by the title "Convocation Speaker" and outright confirmed by the game files that Lahabrea was the Convocation member who tells Elidibus that his dedication to his duty verges on obsession. Lahabrea's own fanatical devotion to his duty and habit of burning through bodies at a breakneck pace would cause him to suffer extreme Sanity Slippage and end up as a cackling lunatic far weaker than his fellow Unsundered.
  • Dramatic Unmask: Late in A Realm Reborn's storyline, he takes off his mask to reveal that he has possessed Thancred's body.
  • Dragon with an Agenda: The final moments of ARR's grand finale before Heavensward hint that he might have a plan separate from Zodiark. While he and Elidibus discuss accelerating their plans in Ishgard, Lahabrea remarks that everything is moving according to his will. Elidibus corrects him that it's moving to Zodiark's will and Lahabrea corrects himself in what sounds like almost an afterthought. Elidibus realizes in Heavensward that Lahabrea and Igeyorhm planned on initiating the eighth Rejoining prematurely, and Emet-Selch later comments that what Lahabrea did was a 'crowning act of idiocy'. Whatever his goals were, they went up in flames the minute he was outplayed by Thordan.
  • Evil Laugh: He gets a fair few good ones.
  • Evil Sorcerer: He makes use of darkness-themed magic in his battle.
  • Evil Doppelgänger: Long ago, he cast aside the worst parts of himself to keep himself from succumbing to his wife's obsessions. They found a vessel and took up his old name of Hephaistos to take over Pandaemonium.
  • Fiery Redhead: He's the most hotheaded, hands-on, and overtly villainous of the Paragons, Playing with Fire is his specialty, and he had red hair in his younger days.
  • Foreshadowing: His speech before his boss fight at the end of The Praetorium is chock full of this; what initially seems like mere ranting and raving about his God, Zodiark, takes on more meaning the further into the plot we get.
    • He mentions that a growing imbalance afflicting the planet; much later on, in the content between Heavensward and Stormblood, you learn the results of such an imbalance from the Warriors of Darkness, as they explain the Flood of Light that immediately began consuming their world, the First, after they had beaten the darkness completely.
    • He calls Hydaelyn a parasite; much, much later on in the middle Shadowbringers, it's revealed by Emet-Selch that both Zodiark and Hydaelyn are in fact elder Primals, with the latter taking the former's spot as the Will of the Star, and what we know of primals states that they are inherently parasitic, sustaining themselves with the aether of the land.
    • He mentions that the imbalance will cause the laws of existence, both aetheric and physical, to be warped beyond recognition. He would presumably know, as much, much, much later on, at the very end of Shadowbringers, you get to see his long-lost home of Amaurot tear itself apart when said laws of existence unraveled, and as he's one of three remaining unbroken Ascians from Hydaelyn's sundering, he would have direct memories of the event.
    • As of Patch 6.1, his revised story duty fight also starts off with him proclaiming he'll kill the Warrior of Light for the "sake of the star." Up to this point, Ascians had been seemingly nothing but Obviously Evil destroyers out to end the world and resurrect Zodiark for nefarious purposes. Turns out he firmly believes that Zodiark's revival is a resurrection of the star to its original, pure form, and that he and the rest of the Ascians think themselves the heroes of the story in the revival of their paradise.
  • The Friend Nobody Likes: A lot of his fellow Ascians really don't care that much for him despite making use of his talents, especially when he's not around. Elidibus clearly thinks he's an overactive hothead (and is at least willing to tell him this to his face), Nabriales has absolutely no respect for the man, several other Ascians do question him a bit during their grand conclave in 2.x, and during 4.4, Emet-Selch refers to his escapades in ARR and Heavensward as "Lahabrea's crowning act of idiocy" which ended up undoing centuries worth of work on his part. Later on in Shadowbringer's main plot, Emet would not hesitate to call Lahabrea an idiot for various reasons, such as his habit of constantly jumping between multiple hosts which severely weakened his powers. His own son also hates him.
  • Fusion Dance: He merges with Igeyorhm into an Ascian Prime while fighting the Warrior of Light at the Aetherochemical Research Facility.
  • Good Is Not Nice: As the chief keywarder of Pandaemonium, Lahabrea was devoted to serving the star and preventing any of the horrors within from seeing the light of day. However, as the situation spiraled out of control, he was willing to destroy the facility and everyone in it to prevent an even greater tragedy. His immense pride and devotion to his work has also alienated his son Erichthonios, whom Lahabrea scorns so frequently that Erichthonios rarely calls Lahabrea "father". Despite this, Elidibus admires Lahabrea's intelligence, creativity, and measured reason.
  • Hand Wave: Despite supposedly being one of the most powerful Ascians, both fights with Lahabrea are shown to be laughably easy, especially in comparison to his fellow Paragons. A non-essential conversation in Shadowbringers explains that an Ascian swapping bodies takes up a huge amount of aether, and that since Lahabrea had a penchant for swapping bodies like they were new clothes, he'd long since exhausted himself by doing so. Patch 6.1 outright Retcons his encounter to make him more of a threat, with him even briefly killing the WoL before Hydaelyn resurrects them and gives them a last-minute powerup.
  • Hero Killer: As of 6.1, he slays the Warrior of Light (Yes, as in the player character) during the revised fight with him at the end of ARR. Divine intervention makes it not stick, though.
  • Hidden Depths: The sadistically evil Smug Snake Lahabrea was once the preeminent researcher and user of creation magicks. He has certainly fallen a long way since then.
  • Insufferable Genius: Before the Final Days, Lahabrea was the part of the Convocation of Fourteen, with his specialty being the creation magicks that formed the core of the ancients' society. His many creations earned praise from his peers for their beauty and creativity, including the Phoenix and later Zodiark himself. But his son Erichthionios paints him as a ruthless, insufferable man who never mourned the death of his own wife and is solely devoted to his work. However, this is subverted when the man appears in person. While Erichthonios' description as a cold, logic-driven man is not entirely inaccurate, Lahabrea is ultimately a just, well-meaning man admired by his warders and most of the Convocation.
  • Killed Off for Real: He does a Fusion Dance with Igeyorhm into an Ascian Prime while fighting the Warrior of Light at the Aetherochemical Research Facility. After that doesn't work, Thordan uses the Eyes of Nidhogg and a millenia of prayer to turn himself and his Knights Twelve into the Knights of the Round primal. After this is done, Thordan declares "divine judgment" on Lahabrea and uses Ascalon to absorb Lahabrea much like Leviathan did to a Sahagin priest who developed the Echo, permanently killing him.
  • Malevolent Masked Man: Together with his black robes, his mask is an easy hint as to his nature.
  • Mythology Gag:
    • Like his Scion of Darkness counterpart from Final Fantasy XII Mateus, Lahabrea also fuses with someone with an elemental affinity to ice.
    • Mateus is also the name of the Emperor of Final Fantasy II. In that game, the Emperor takes over Hell’s castle, Pandæmonium, upon his death. Endwalker’s Pandæmonium raid story involves Lahabrea in a major role. He is revealed to have been the chief Warder in command of the monster-containing facility named Pandæmonium, back in the World Unsundered. This makes him the master of Pandæmonium, like the Emperor.
  • The Man Behind the Man: Lahabrea regularly pulls the strings of one Unwitting Pawn after another.
  • Not Quite Dead: At the end of the 2.0 story line, Lahabrea is completely obliterated by the player character, the Scions of the Seventh Dawn, and the leaders of the city-states as they are infused with pure light by Hydaelyn. However, patch 2.2 revealed that Lahabrea isn't quite dead and is, along with the other Ascians, immortal. At the end of 2.3, shortly after learning what makes the Ascians immortal, Lahabrea finally re-forms and immediately gets back to work. He's finally Killed Off for Real come Heavensward, where he's Out-Gambitted by Thordan.
  • Oh, Crap!: He gets two of these during the climax of Heavensward. The first is after he and Igeyorhm are beaten by the Warrior of Light, commenting that he always considered the possibility that the Warrior might regain Hydaelyn's blessing, but he never counted on them to become so strong without it that with the blessing now back their power is completely overwhelming. The second is immediately after when he realizes he's been played for a fool by the Archbishop and is actually killed.
  • One-Winged Angel: He performs a Fusion Dance with Igeyorhm to become an Ascian Prime while fighting the Warrior of Light in Azys Lla. He and Athena did something similar in Pandaemonium, retroactively foreshadowing this.
  • Out-Gambitted: He assumed that by manipulating Thordan, the plan for the Eighth Rejoining would go on as normal. However, Lahabrea was completely outwitted by the archbishop via Batman Gambit; the bishop knew that the Warrior of Light would fight Lahabrea and when the Ascian grew weak after the battle, Thordan comes in and summons a primal unto himself and then uses Nidhogg's eye (the one that he kept hidden from Estinien for years) to absorb Lahabrea's soul. The Ascian is flabbergasted over how he got outsmarted before Thordan kills him.
  • Papa Wolf: Once his son is kidnapped, he quits arguing, accepts blame, and does everything he can to rescue his son. He calls out his evil doppleganger for hiding behind Erichthonios while swearing he loves him. He even killed his own wife because she planned to experiment on him.
  • Parents as People: Lahabrea was neglectful at best and verbally abusive at worst to his son Erichthonios. He constantly belittles Erichthonios' abilities as an Inept Mage and kept him at arm's length at nearly all times. Lahabrea's pride and calculating attitude did enormous damage to Erichthonios' self-esteem and gave him a burning desire to prove himself to Lahabrea. But Lahabrea kept his distance on purpose, believing it better than Erichthonios hate him than learn the Awful Truth that Athena, whom Erichthonios loved more than life itself, solely saw him as a tool for her research. He's enraged when Erichthonios is kidnapped by Hephaistos and blames himself for constantly scorning his son. After Erichthonios successfully interrs Hephaistos, Lahabrea finally comes clean to his son and tells him how proud he is of him.
  • Parental Neglect: In his past as an Ancient, he completely neglected his son Erichtonios in favor of overworking himself at his Convocation role. This, alongside his superficially uncaring attitude towards the death of his wife Athena, made his son have a...not so positive opinion of him.
  • Playing with Fire: Fire magic seems to be his specialty in the updated 2.0 fight since 6.1, and the Aetherochemical Research Facility, the latter juxtaposed with Igeyorhm's ice magic. Indeed this connection with fire goes as far back at his identity as an Ancient, and his most prominent creations, Ifrita and the Phoenix, are heavily associated with the element in question.
  • Poor Communication Kills: In Pandaemonium, Lahabrea's constant scorn for Erichthonios and inability to empathize with him due to excising that part of his soul created an enormous gulf between father and son. His refusal to reveal the Awful Truth allows Hephaistos to manipulate Erichthonios and kidnap him. The Warrior can point out that Lahabrea could have saved everyone a lot of grief had he simply been truthful to Erichthonios rather than bickering with him like a child. Lahabrea is outraged when he hears this, but quickly realizes that the Warrior has the right of it.
  • Post-Final Boss: In A Realm Reborn. The Ultima Weapon is in ruins and Gaius is defeated, but Lahabrea comes down to finish the job. He is, however, considerably easier than the last two fights with Ultima Weapon and Patch 6.1 outright Retcons him into a scripted solo encounter, albeit one where he poses more of a threat.
  • Posthumous Character: We learn more about him after his true death than we did while he was alive. Such as the fact that he and Elidibus were close friends, indeed, Lahabrea was almost like an older brother to Elidibus.
  • Power Floats: He rarely if ever walks.
  • Pride: So very full of it. Messing with the Spoken races and beastmen for ages made him so full of himself that he thinks nothing can go wrong with his plans. It isn't until King Thordon manages to effectively kill him, the same man Lahabrea thought he could manipulate, that the Ascian manages to get caught off-guard. Ironically, he's generally considered the weakest of the Paragons.
  • Reasonable Authority Figure: When he appears to address the situation in Pandemonium, Lahabrea is initially firm in his belief that the facility should be destroyed for the sake of protecting the star from the horrors within. However, Themis' and Erichthonios' earnest plea along with proof of the Warrior's ability to subdue the mythic creations sways Lahabrea's opinion enough to give them a chance.
  • Sanity Slippage: In Shadowbringers (particularly in the Tales from the Shadows), it is implied that the Lahabrea we see at present time is the result of thousands of years of constantly working towards the revival of Zodiark and lots of body snatching damaging his aether, and possibly by extension his mind. In the Pandeæmonium storyline, he's a lot less of a cackling villain, if very stuck up.
  • Silent Scapegoat: He allowed Erichthonios to hate him so he doesn't find out the Awful Truth about his cherished mother.
  • Smug Smiler: Very much so. When it is revealed that he hijacked Thancred's body, he is seen with such a smile, and even when the situation doesn't look good for him, he keeps smiling smugly and loves to taunt his opponent.
  • Smug Snake: He loves rubbing his evilness right in peoples faces, which only makes it that much more satisfying to kick his ass. Despite being powerful, he tends to not utilize some of his greatest abilities as one of the highest ranked Ascians and gets repeatedly humiliated as a result. Elidibus even calls him out on his arrogance at the end of Heavensward, where him attempting the 8th Rejoining without the consent of the others only made the Warrior of Light more powerful than ever.
  • The Sociopath: Textbook example. Nothing and no one will stop him in the goals he pursues. He is completely unfazed by the death of one of his companions, even when said death happened right before his eyes (and despite having fuzed with her mere moments before), and doesn't seem to really care about his companions in general. He is an expert at manipulation (or, at least, believes himself to be one), thoroughly enjoys playing with people and making them do his bidding, and is so full of himself you will want to punch him repeatedly in the face.
  • Spanner in the Works: According to Emet-Selch in Patch 4.4, something Lahabrea did was his greatest "crowning moment of idiocy" that forced him to return into play. It is unknown if that event was either unleashing Ultima magic during the fight with the Ultima Weapon or throwing his lot behind King Thordan, but whatever he did was enough to convince Emet-Selch to step out of hiding to get more involved.
  • The Stoic: In Endwalker, Lahabrea was described as a man who showed little emotion. Professional, yet cold. A far cry from the cackling villain he became in present time.
  • Summon Magic: Can use his dark magic to call the voidsent, and in the past before the Sundering was the premier expert on creation magic, and is known to have designed the original forms of at least two modern primals (Ifrit and Phoenix).
  • That Man Is Dead: As a younger man, he discarded his birth name of Hephaistos, resolving to live only for his duty as Lahabrea, when he purged a portion of his soul which bore his wife's single-minded obsession with transcending the bond between body and soul.
  • Til Murder Do Us Part: Lahabrea executed his own wife, Athena, after realizing the horrible Human Experimention she had planned in an attempt to Ascend to a Higher Plane of Existence. Said experimentation included merging their son Erichthonios with a monstrous creation in an attempt to create an entirely new lifeform.
  • Took a Level in Badass: Despite purportedly being one of the most powerful Ascians, Lahabrea failed to live up to either of his other two Unsundered compatriots, becoming a Butt-Monkey within the fanbase. After Heavensward, the developers began making pains to improve his standing.
    • In Stormblood, he was made part of The Weapon's Refrain (Ultimate), entering the fight with a pair of instant-kill attacks. He is only able to be warded off by two sequential Limit Breaks.
    • After almost a decade of being a laughably easy Post-Final Boss in The Praetorium thanks to 8-player Full Parties thrashing him, the 6.1 update transforms Lahabrea thanks to his solo duty status, becoming a genuinely challenging boss fight as a result. It's to the point that he manages to kill the Warrior of Light temporarily.
    • 6.2 adds his younger self as a Level 90 Raid boss in Pandaemonium's second tier, complete with a One-Winged Angel transformation in Savage.
  • Took a Level in Jerkass: As one of the Convocation pre-Sundering, he was certainly frosty but he wasn't an outright dick, just very flawed as a man and father. He does reveal that for his faults, he does love his son Erichthonios and means well, and is one of the heroes of the Pandaemonium raid. Fast forward to the present day, and his bitterness over eons and mission to Rejoin the shards has turned him into a monster who doesn't think twice about possessing Thancred or slaughtering countless innocents.
  • Villain Has a Point: His rant about Hydaelyn at the end of 2.0 seems like a being associated with the darkness utterly loathing that of the light, favoring his "one true god" so much as to despise the opposition. In reality, Hydaelyn is very much a Primal the same as Zodiark, and despite her good intentions and relative benevolence, she's the reason why the Star is fractured into multiple worlds to begin with from defeating Zodiark. Plus as the Warriors of Darkness and the plot of Shadowbringers can attest, too much light can be a world-extinguishing calamity in its own right. While Lahabrea is insane and highly biased, he sees Hydaelyn as the cause for the end of his home and life altogether.
    • Lahabrea's rant in the Praetorium mentioned a corruption that if "permitted to worsen, the very laws of existence — both aetheric and physical — will be warped beyond all recognition." Shadowbringers shows the Final Days of the Unsundered world, a calamity which caused anything without a high aether capacity (notably the Ancients' creations) to "be warped beyond all recognition" into monsters, an event they attributed to the planet beginning to die. The Ancients created Zodiark to shield the planet from the effects of the corruption... but as explained in Endwalker, without the Ancients knowing the source of the calamity, Zodiark could only block it as long as he was alive — and after the Sundering, the corruption could even extend to warping people. With what information the Ascians had, Hydaelyn very well could have been making things worse by weakening Zodiark as she had.
  • Villain Teleportation: Used as a plot point because teleportation without the use of aetherytes is simply not possible for regular beings.
  • Western Zodiac: Pisces.
  • Worf Had the Flu: Despite being one of the Paragons - one of the most prominent Ascians who is unsundered and at his full might - both fights with him portray him as laughably easy compared to his contemporaries. Dialogue in Shadowbringers reveals that possessing a new body takes a considerable amount of power from the Ascian doing it. In contrast to Emet-Selch, who preferred to stick with the same body custom made for him for the better part of the last hundred years and puts up a much better fight at the end of Shadowbringers, Lahabrea had a very bad habit of abandoning his possessed hosts the moment they began to no longer be useful and significantly drained his power as a consequence. Considering he was in new bodies in both A Realm Reborn and Heavensward he must have been considerably weakened when the Warrior of Light and Thordan ended him. In addition, Elidibus did not suffer this problem despite having the same penchant for body-hopping, as not only did he tend to choose stronger host bodies - such as Zenos and Ardbert - but his transformation into a Primal meant he could feed on the prayers and hopes of those he inspired; a benefit Lahabrea did not possess.
  • Workaholic: He's fanatically obsessed with his duty as an Ascian to the point that coupled with his habit of repeatedly taking new bodies he burned himself out, ending up much weaker than his fellow Unsundered. Pandaemonium both elaborates on and offers a tragic explanation for this trait: he's shown to be a cold and distant father to his son, and completely dedicated to his duties. But the truth is that Lahabrea ripped out half his own soul containing his more selfish emotions after fearing his wife Athena had infected him with her sociopathic and amoral desire to transcend mortality, leaving him with only an nigh-unflinching dedication to his duty.
  • Worthy Opponent: By the time the player faces him he readily acknowledges their strength and doesn't hesitate to call them a Warrior of Light.


Voiced by: Akira Ishida (JP), Matt Stokoe (EN) Cyrille Monge (FR), Rainer Döring (DE)
The Emissary
Race: Ascian
Epithet: The Emissary

"At times I stand with my brethren. At times I stand against them. All that I might steer mankind and the very star upon their true course."

An Ascian who appears in a white with gold trim cloak, not far into the Seventh Astral Era. He claims to have no quarrel with the Scions, or the Warrior of Light, but seems to be stirring up trouble in Eorzea just as much as Lahabrea. He apparently knows secrets of the Echo that neither Minfilia nor the Warrior of Light are yet aware of, and tells them that the Ascians and those who possess the Echo are not so far apart.
  • Affably Evil: He's far more civil with the Scions than any of his compatriots, and his alliance with Varis has him acting polite and helpful towards the emperor. But as of the events of the 5.x storyline, losses on the Ascian side have caused Elidibus to take a harsher attitude towards the Warrior of Light and the Scions. In a role reversal, the Scions are the ones to offer a diplomatic solution while Elidibus is the one to scorn them for their efforts, and his personal interactions with the Warrior of Light are more condescending and hostile. His dialogue at the crystal tower implies he only acts this way towards mortals who he sees as useful pawns, given how he needed the Warrior of Light to bring balance as darkness was close to winning on the source. After his defeat, when his soul is contacted in the Crystal Tower in Endwalker, he returns to cordiality with the Warrior, even absolving them of guilt if they apologise for disturbing him.
  • Alas, Poor Villain: After he's defeated and being absorbed into the Crystal Tower, and the Warrior gives him the memory crystals of the Convocation of Fourteen, he remembers that all he wanted was to save everyone by becoming Zodiark, but the Ancients' cries of rage and despair over not only their doom but the division on the fate of their world only drove him deeper, which forced him out and only made things worse. He ultimately dies in peace, being reunited with his old friends via their crystals, but laments that they can't share the new beautiful day with him.
  • All Your Base Are Belong to Us: At the climax of 5.3, he takes over the Crystarium's Crystal Tower after attacking the Crystal Exarch, allowing him to summon the Spectral Warriors ad infinitum using the Exarch's blood-infused soul vessel. The Warrior must fight their way through these spectral heroes to reach the Tower.
  • All Your Powers Combined: When fought as a simulacrum of the original Warrior of Light, he uses powered-up abilities and Limit Breaks from several of the game's jobs.
  • Ambiguous Situation: An In-Universe one at that. The Scions are very confused by the revelation that someone named Elidibus chose to become the "Heart of Zodiark", as they aren't sure if its the same Elidibus as they encountered so often, or one from the past. The following patch clarifies this by explaining that while he is the original Elidibus, he became a primal by separating himself from Zodiark after becoming his core, in order to assist the Ascians.
  • The Baby of the Bunch: "Ere Our Curtain Falls" reveals that he was the youngest member of the Convocation. Emet-Selch even notes the rest of the convocation viewed him as a younger brother of sorts and personally found his admiration for Azem and the rest of the council both equally endearing and embarrassing. When they all found out Elidibus was the most suitable candidate to be Zodiark's heart, the convocation all had second thoughts but went through with it in the end.
  • Badass Boast: In the final battle with him as the Warrior of Light, after the party escapes from the Void with the help of Azem's crystal and Emet-Selch, he dishes one of these out when the second phase against him starts, even more effective by being visually matched with a heroic buildup to a badass group pose resembling many of the Final Fantasy game's hero group logos.
    I am salvation given form... Mankind's first hero... and his final hope!
  • The Battle Didn't Count: Despite being soundly defeated by the Warrior of Light at the end of Stormblood, he simply stands back up looking no worse for wear. That being said, its ambiguous if the Warrior of Light would have lost given that he only "won" the fight because of the Warrior of Light being hit by the Calling during the fight, and the Exarch calling him warning that regardless of who wins the Warrior of Light would have lost in the long run.
  • Batman Can Breathe in Space: He is seen speaking with the Warrior of Darkness on the moon. Justified, as Endwalker shows that the moon has a breathable atmosphere.
  • Batman Gambit: In Patch 5.2, the Warrior of Light and their companions decide to reveal the truth about Ardbert and the First's Warriors of Light to the people of the Crystarium, hoping to lure out the person posing as one. Indeed, that person turns out to be Elidibus in Ardbert's body. He quickly hijacks the moment to shill 'his' heroics, inspiring others to take up the mantle of Warriors of Light, and later summons a vision that awakens the Echo in these new aspirants. He even mocks the Scions for being puppets dancing to his tune. It's eventually revealed that he's exploiting the newfound heroic will of the people to summon "spectral warriors" of heroic will that lack the awareness to think for themselves. And he directs them to the Warriors of Darkness...
  • Beneath the Mask: He normally gives the idea of being calm, mysterious, and scheming with a reverence for Zodiark. Only when he's been cornered does he show his deep seated hatred for Hydaelyn and the Warrior of Light.
  • Beat Them at Their Own Game: His trial as the Warrior of Light is effectively this. Not only he can use abilities from several jobs used by the players and use a Limit Break like they do, he also takes the Crystal Exarch's idea of summoning other Warriors of Light to the First and uses them against the player character and their party in a similar fashion.
  • Big Bad: As the Ascians' leader, the Ascian who the player encounters the most number of times, and the heart of Zodiark, he's the closest thing the game has to a singular, overarching villain. Despite this however Elidibus is never fought as the final boss of an expansion launch; every boss fight against him is part of postgame patches. Fittingly, the final such fight with him is the end of the Ascian Paragons' tenure as the antagonists.
  • Bishōnen: Before becoming the Heart of Zodiark, he was a baby-faced young man with long white hair. He still retains part of it, as his transformation into the Warrior of Light Primal retroactively looks very similiar to his Ancient form.
  • Bluff the Impostor: "Ardbert" suddenly showing up alive and in the flesh in 5.2 was a huge red flag of Ascian involvement, as the Scions note. The Warrior of Light immediately realizes it can only be Elidibus and confirms it with this ploy the minute they're alone with him.
  • Came Back Wrong: It turns out he sacrificed himself to become the capstone for Zodiark's creation, but re-emerged to unify the remaining Ascians, at the cost of becoming a nigh-emotionless primal. Emet-Selch laments this drastic change in who he saw as a younger sibling.
  • Coup de Grâce Cutscene: After being beaten as the Warrior Of Light, he still has enough strength to go back for Round 2 and claims that he is immortal... Then, in the following custcene, the Crystal Exarch uses the entire Crystal Tower as a gigantic White Auracite. Doing so rips out the very soul of Elidibus, sublimating it inside the tower and killing him for good.
  • The Chessmaster:
    • As Zenos he orchestrated the events of Tsukuyomi's summoning by manipulating Asashi into bringing back Yotsuyu with the Kojin mirror treasure, by doing so he knew that the Warrior of Light would defeat Tsukuyomi and also planned for Asashi's death in case he had survived the initial summoning. When the emperor learns of this he is extremely angry at the thought of Garlean involvement in a summoning, Elidibus calmly explains that the events were set up in a way that Tsukuyomi is now forever unable to be summoned again, essentially killing off the primal Tsukuyomi for good and that everyone involved sans the Warrior is now dead.
    • In Shadowbringers, while he hit a large speed bump in the form of Zenos derailing his plans in the Source and halting Black Rose, he quickly regains his footing and by 5.2, has dozens of new Warriors of Light in the First wrapped around his finger while ensuring that the Scions can't do anything to stop him. The following patch brings his plan to action as he summons Shards of Warriors of Light from other worlds, using their collective power to try and kill the Scions and the Warrior of Darkness.
  • Crash-Into Hello: When you meet him as Themis, it's via falling from the sky and straight onto him.
  • Creepy Monotone: He rarely raises his voice above a dull, steady drone when speaking.
  • Despair Event Horizon: Emet-Selch's death hits Elidibus hard. Being the only remaining complete Ascian drives him to act much more directly and impulsively. He also starts referring to the player as Death itself and shunning any attempts at communication.
  • Didn't See That Coming: A random adventurer joining the Scions of the Seventh Dawn and being unable to fortell just how much of a thorn they would become is where Eldibus' problems started, and it reached a peak at the Seat of Sacrifice; in less than ten minutes he was hit by this three times in a row. He was unprepared for Azem's Constellation Stone and the magics within it summoning seven other true Warriors of Light to the aid of the Player Character, and shortly thereafter even more unprepared for Emet-Selch to return just long enough to pull the party back from the void between worlds and let them resume the fight. His attempt to invoke Heroic Resolve to get back up following his defeat is interrupted by G'raha Tia reminding him of the Crystal Tower's original purpose as an enormous aether battery. Elidibus barely has enough time to realize his error before G'raha and the Warrior invoke the Crystal Tower's powers to tear Elidibus apart and suck his essence into the tower.
  • Disc-One Final Boss: For Final Fantasy XIV as a whole. As The Chessmaster throughout the story from A Realm Reborn, his machinations alongside his fellow Ascians drive the main threat of further calamities befalling the Source and after the events of Shadowbringers he's the last surviving member of the Convocation. However, he's defeated in 5.3 after making one last desperate attempt to destroy the First, leaving the door wide open for Fandaniel to make his move to destroy everything.
  • Don't You Dare Pity Me!: In 5.2 he expresses disgust when the Scions try to implore him to hear them out after what they learned in Amaurot and he expresses disappointment in Emet-Selch for sympathizing with mortals in his final moments. He then states that they will never reach an understanding before leaving.
  • Dying as Yourself: Eldibus, who has been stripped of almost all of his memories since the Time Abyss of the sundering, finally remembers his brothers and who he swore his oath to before disappearing. Elidibus finds some solace in that it is a new beautiful day, as his compatriots once reminded him of, but laments that they could not be there to see it with him.
  • Et Tu, Brute?: In his final battle, he's unnerved when none other than Emet-Selch comes to the Warrior of Darkness' rescue. This is especially ironic as avenging Emet's death at the player's hands was a big motivator for him.
  • Evil Plan: Naturally like the other Ascians, it's to bring back their god, but unlike the more proactive Ascians he's smart enough to keep most of the details to himself, and will flat-out tell the Scions he has no intention of giving them any details that might lead to his defeat.
  • Evil Sounds Deep: In English, has a rather deep and booming voice.
  • False Flag Operation: The events of Patch 4.2 and 4.3 was this: Elidibus-as-Zenos charges Asahi with suing for peace with Doma under the banner of the Populares. While he's doing that, he was to hunt down the still-alive Yotsuyu and recruit her into turning into a Primal. As the caveat of the peace being that Doma forsake summoning, Yotsuyu during into a Primal would be "proof" that the Populares' way of trying to obtain peace would never work and the Garleans' way is the right way. It doesn't really work out that way as Maxima smells a rat, and survives Elidibus's attempt to clean up loose ends.
  • Fatal Flaw:
    • Wrath. After the end of the 5.0 quests of Shadowbringers, Elidibus becomes much more impulsive and reckless as a result of what the Warrior of Darkness has done to save the First. The deaths of Lahabrea and Emet-Selch really hit Elidibus hard, and he moves up several parts of his plan. Elidibus does this both in the name of vengeance for his comrades, and because the Warrior of Light has become such a Spanner in the Works that he can't afford to let them stay on the board any longer. Elidibus also refuses any and all attempts by the Scions to meet him halfway, since they now know about the history of the Ascians and what they're trying to do. Because Elidibus is so insistent on making the Warrior pay, it leads to Elidibus getting sloppy, rushing through several parts of his plan without factoring in the logical conclusion of them, which results in the Ascian making several mistakes that lead to his defeat.
    • Sense of duty. Elidibus makes it very clear throughout Shadowbringers that his duty is to guide the Ascians towards their goal, damn the consequences, even his own life. However, it's revealed over the course of patch 5.3 that he's suffering from a Loss of Identity, and he can't remember who he's fighting so hard for. By the time the Warrior faces him, Elidibus can't even remember why he's doing it, thanks to his becoming a primal affecting his memory through the hopes of the people he's recruited. The Warrior can even point this out, but Elidibus makes it an Ignored Epiphany and doubles down, saying that it's his duty to do what the Ascians want, and he will not be talked out of it. This obsession causes the Warrior to oppose him, and eventually defeat him.
  • Foregone Conclusion: Due to the way time travel work, the Themis seen in the Pandeæmonium storyline is destined to become the Heart of Zodiark, then the leader of the Ascians and mastermind of several atrocities, and meet his end at the hands of the Warrior of Light and then have his soul consumed as fuel for the Crystal Tower.
  • Foreshadowing: In all of his boss fights, he never uses his actual name. Using Zenos yae Galvus and Ardberts' bodies in their respective solo mission fights, while as the Primal Warrior of Light, it uses the title, not his own name. All of which highlights the fact of his identity issues and becoming more like the people he wears while being influenced by the masses' voices, having long forgotten most of everything he's fighting for, yet still continuing anyways.
  • Gender-Blender Name: His given name, Themis, is the name of the goddess of law and order, cited as the personification of justice.
  • Heel–Face Turn: In Endwalker, he uses the last of his essence to send the Warrior of Light into the past to discover a way to prevent the return of the Final Days. He openly says he only does this since he no longer has a purpose after the death of Zodiark. However, after embarking through the portal, he states that he is finally entrusting the Warrior of Light and Hydaelyn as the only true hope to save their star.
  • Hope Bringer: It turns out that he became a Primal to both steer the Ascians through their goal and to bring hope to his people. As a Primal, he apparently is sustained by Hope instead of Aether to be empowered, so he has manipulated societies to always have a level of hope so that he can exist. And in order to gain enough power to square off with the Warrior of Light feasibly, he piggybacks off the Warrior of Light's efforts in the First and encourages many people to become warriors of light themselves, which creates a huge influx of hope that empowers him until he is able to transform into the avatar of hope, the very first Warrior of Light.
  • Humiliation Conga: The end of Stormblood and Shadowbringers has him failing hard time and time again. First he is beaten by the Warrior of Light. Before he could land the killing blow when the Warrior of Light was crippled by the calling, Estinien holds him off and then whisks the Warrior of Light away to safety. Varis mocks him for being unable to deal with the Warrior of Light and basically says "I thought you were going to take care of them," to which Elidibus can only offer a weak excuse for why he failed. Lastly, Zenos not only shows up to reclaim his old body, but he succeeds and drives out Elidibus's soul, forcing him to retreat. After all that and finding out that Emet-Selch was killed, Elidibus is nearly at a loss on what to do next.
  • Hypocrite:
    • He holds the "fragmented" civilizations in contempt for their inability to remember their past mistakes and their tendency to forget what they've learned. Turns out he's suffering from a big case of The Fog of Ages. He doesn't even remember why he fights anymore.
    • He smugly flaunts superiority over the Warrior of Light on the claim that they kill indiscriminately and don't stop to think their enemies might have loved ones somewhere. Not only is there an entire class quest chain (Dark Knight 60-70) about the Warrior's guilt over that very thing, Elidibus has helped wipe out thousands upon thousands of the "lesser beings" without showing any sign that he's stopped to consider if they're loved by someone else.
  • Idiosyncrazy: Even while working with the Ascians, Elidibus always goes out of his way to inspire hope for the "fragmented" races. This is a side effect of his condition of being a primal after becoming the heart of Zodiark, and emerged from him to inspire hope for the Ascians, which would carry over to their enemies.
  • Ignored Epiphany: After learning that Elidibus is really a primal and that he doesn't remember the faces of his comrades, who he struggles for, the Warrior of Light points out that he is essentially a machine running on auto-pilot, that everyone he wants to help is too far gone. Elidibus is shaken by this, but decides that it doesn't matter. He pauses briefly in awe and wonder when the Warrior of Light uses the power of an ancient invocation, but even then he refuses to back down. He has a purpose and he is going to stick to it no matter what. This forces the Warrior of Light to kill him.
  • Invisible to Normals: Tataru couldn't see or hear him when he visits Minfilia in the Waking Sands, and says that those without the Gift or the knowledge cannot see him. It's later explained that this was because he wasn't possessing a corporeal body at the time.
  • It's Personal: It turns out that he holds a pretty strong grudge against the Warrior of Light for killing Lahabrea and Emet-Selch. It's a large reason for why he is so adamant against any sort of peace brokering or compromise with the Scions.
  • King Incognito: During the Pandæmonium raids, Elidibus presents himself as a mere associate of the Convocation investigating the facility on their behalf. He conceals his identity by wearing an ordinary mask rather than his station's and going by his birth name, Themis. This proves essential to unmasking Hephaistos in Abyssos, as Themis' deception means that only the real Lahabrea would know him as Elidibus.
  • Last of Their Kind: The sole remaining unbroken Ascian with Emet-Selch's death at the end of Shadowbringers. As of patch 5.3, he is gone too, though considering he had to become a Primal to separate himself from Zodiark, and how much it impacted his identity issues, it's not clear how different he became from how he used to be. In any case, he's the last Ascian antagonist to be faced, and the last to fall to the Warrior.
  • Lawful Stupid: Played for drama. By the time the Warrior of Darkness reaches him at the top of the Crystal Tower, Elidibus has forgotten the faces of the people he's fighting for. In fact, by the time the Warrior faces him at the end of 5.3, he's even forgotten why he has to do any of it in the first place. All Elidibus knows is that it's his duty to do it, therefore he's going to do it. The Warrior can even point out that Elidibus has "no fight left to fight", which causes Elidibus to briefly falter before brushing it off and going all-in.invoked
  • Light Is Not Good: On the face of it, he's the least antagonistic of his comrades, the one most prone to brokering deals and negotiating, and has genuinely inspired people across multiple stars to acts of heroism that even the Scions admit are ultimately for the benefit of everyone around them. He's also the only Ascian seen wearing a white robe. But all of the aforementioned is in service of gathering power the same way any other Primal does worship - the worlds-spanning belief in the legendary Warrior of Light he has used for so long as a beacon of inspiration and hope is enough for him both to twist the otherwise well-meaning spirits of other stars' heroes to his own ends and to transform himself into a simulacrum of the franchise's original Warrior of Light.
  • Limit Break: In the final battle with him, he weaponizes the Limit Break mechanic against you in the form of "Ultimate Crossover"; After the party escapes from the void he banishes them to, he summons more Warriors of Light to empower himself to use his own Limit Break, complete with a level FOUR gauge, to unleash a light-infused combination of Blade Spams and Beam Spams. If one of the tanks doesn't use their level 3 Limit Break to block it, it's a Total Party Kill.
  • Loss of Identity: A major theme of his arc in patch 5.3; he struggles to reconcile his original goal of bringing back Zodiark and subsequently saving his people, with the actions he's taking to gain enough power to reach that goal. He's shown questioning his identity and purpose, with memories fading and serious inner-conflict as to who he is fighting for. Turns out there's a very good reason for this: while he is the real Elidibus, he had to take a Primal form to be able to separate himself from Zodiark to interact with the world. As part of his plan to gain enough power to resurrect Zodiark, he decides to illicit faith in the emergent Warriors of Light on the First, making 'Ardbert' their paragon and channelling their hope for him into his own being. This would make him strong enough to potentially fell the player character Warrior of Light. The only problem is since Primals are powered and given purpose by the faith they're fueled by, Elidibus comes to lose sight of his original goal and come to embody the hopes and wishes of the Warriors of Light rather than his own. In addition, with the other unsundered Ascians dead, he has no faith to draw from people who gave him his original purpose, which explains his fading memories.
  • Magic Knight: He wields a combination of dark magic and superhuman swordsmanship when he fights the player in patch 4.56. This makes him more dangerous than previously-faced Ascians; by combining Zenos's raw power with the ability to use magic, the heroes are unable to overpower him until the Warrior of Light arrives, and he still has enough power to rise up for another match afterwards. As the Primal Warrior of Light, he likewise combines incredible swordsmanship with powerful magic.
  • Meaningful Name: His true name, Themis, literally means "divine law", the thing Elidibus would go on to passively enforce on the star as Zodiark. As a word, Themis was also used in Ancient Greece to refer to custom and social order, tying into Elidibus's role as the Emissary who was charged to arbitrate disputes and foster reconciliation.
  • The Mind Is a Plaything of the Body:
    • When he takes to the field and fights after taking Zenos' body, he notably becomes more of a Blood Knight, and even seems surprised about how powerful Zenos was. He even toys with Hien, Yugiri, and Lyse for a bit, not unlike Zenos did when fighting the Warrior of Light at first. As Emet-Selch showcases, the magical abilities of an unbroken soul when invoking their true name far surpass anything that exists, but he lets the rush of power from Zenos' body cloud his mind and to keep appearances up for their battle.
    • He is markedly more energetic and melodramatic when in the guise of the original Warrior of Light. Justified, as he is a Primal in design, which are shaped by the views and nature of their summoners.
  • My Greatest Failure: He considers involving the Warrior of Light into their machinations as his. He assumed that the Warrior of Light would be just another in the long list of useful pawns for the Ascians, but the Warrior of Light proves themselves to be far too powerful for the Ascians to properly control. He goes as far as calling the Warrior of Light Death itself and swears to take responsibility for his mistake by killing the Warrior of Light himself.
  • Mythology Gag:
    • Shares the same name with a mage who is also associated with a Zodiark.
    • The revelation that he was a diminutive youth all along is a reference to the esper Zodiark from Final Fantasy XII who's growth was halted when it was young.
  • No-Nonsense Nemesis: Unlike all the other Ascians who fight the Warrior of Light, he wastes no time trying to kill the Warrior of Light when they finally fight, going all out from the start. When encountered in Shadowbringers, he makes it very clear that he will not fall into the same pitfalls as his fellow Ascians, and makes no hints to his goals at all.
  • "Not So Different" Remark:
    • His claims about the relation between Ascians and Echo bearers. In fact, he says if the Scions knew the whole truth about the Echo, they would be "of one mind". Of course, he declines to reveal this whole truth, but later events show a Sahagin priest using what seems to be the power of the Echo to become an immortal Body Snatcher — indeed, just like the Ascians.
    • Calls out the Warrior of Darkness on this in 5.3: When the Warrior of Darkness demands that he release Ardbert's body, ask why he must embroil others into their conflict, or what he's plotting, Elidibus always states in some fashion that he is doing nothing different than the Warrior of Darkness has done many times before. His refusal to release Ardbert's body is because that would be akin to surrendering his weapon on the eve of battle to his enemy. His plot is simple, he holds the Warrior of Darkness as an enemy for killing those he holds dear. Both of those options get stated with a bit of light gloating or snark from him in a "isn't it obvious?" sort of fashion. But the dialogue option for why he involves others in the conflict elicits a snarl of anger from him while practically calling you a hypocrite.
  • Not Quite Dead: He wasn't killed at the end of his final confrontation, merely sealed inside the Crystal Tower. This allows the Warrior Of Light to ask him for answers about the Final Days. However, he uses his aether to power the Crystal Tower to send the Warrior of Light back to the time of the Ancients, long before the tower was even created; this act drains all of his aether, causing his final end.
  • One-Steve Limit: It turns out that Elidbus's "name" is, like Emet-Selch, a title. A title he shares with the Ascian who gave up their life to become Zodiark's heart, which makes sense since he IS him, albeit in a slightly different form he had to take.
  • One-Winged Angel: Becomes a massive knight similar in appearance to the Warrior of Light in the first Final Fantasy game during the Seat of Sacrifice Trial.
  • Orcus on His Throne: He rarely interacts with non-Ascians, and never personally raises a hand against any protagonists; he barely even performs Demonic Possession which is basically the Ascians' calling card. The worst he does is enable other villains to do his dirty work, only stepping in personally when things have gotten dire enough to warrant it. So far this has only happened twice. The first was a brief venture off the throne when he has a chance to kill the Warrior of Light with Zenos's body. The second is where he outright abandons the throne and becomes the main villain of the post-Shadowbringers story.
  • Paper-Thin Disguise:
    • In the Pandaemonium storyline, Elidibus is investigating the titular research facility on behalf of the Convocation while not revealing he is a member himself. While he's visiting Elpis wearing a white mask and using his real name instead of his title, he's still wearing his white robe, which only two kinds of people wear in his society; former Convocation members who stepped down from their seats but didn't return to the star and the current Elidibus.
    • Elidibus manages to do this while pulling a typical Ascian Grand Theft Me. When he shows up in Ardbert's body in patch 5.2, the Warrior of Darkness and the other Scions don't believe for a second that it's really Ardbert, as he so claims. Later on in the same patch, the Warrior of Darkness manages to Bluff the Impostor, while a dialogue choice can have them say "I thought you were supposed to be good at this". Elidibus gives up the ghost pretty quickly when he can tell that the Scions see right through him, but also says that he wasn't trying to fool the Scions anyway.
  • Pint-Sized Powerhouse: As noted by Emet-Selch, Themis was rather on the shorter side height-wise. He was also able to destroy chaining traps simply by punching on the ground.
  • Post-Final Boss: Whenever the main villain of a main storyline is dispatched, Elidibus is usually the one to take up the reins. While he doesn't do much in the postgame of A Realm Reborn, the following three expansions see him enacting some sort of plan to keep things interesting for the Warrior of Light in the interrim.
    • In the pre-Shadowbringers story, he fights you in Zenos's body.
    • In the post-Shadowbringers story, he fights you as the original Warrior of Light.
  • The Red Mage:
  • ¡Three Amigos!: In a tragic irony, he shares this kind of dynamic with the Warrior of light and Erichtonios in the Pandemonium questline. It also overlaps with Reincarnation Friendship with the former, though Themis presumably isn't aware that the Warrior is the reincarnation of his close friend Azem.
  • Revenge Myopia: What ultimately marks him as different from Emet-Selch. Elidibus holds the Warrior of Light as nothing short of Death itself for killing so many of his compatriots, while ignoring all the death and suffering said compatriots had brought unto the Source and the Shards; a very different attitude from his deceased friend who at least acknowledged that the races of Hydaelyn were just defending themselves, even if he looked down on them. This also influences how they view their conflict with the Warrior: whereas Emet sees it as a clash between almost equals and thus fights them as his true self, Elidibus deludes himself into believing that he is saving the World from the Warrior of Light, and thus assumes a false form in order to match their power. It's this difference that ultimately influences their deaths: while Emet-Selch is able to move on with a smile on his face, able to believe for the first time that the races of Hydaelyn can live up to the legacy of the Ancients, Elidibus clings to the memories of the past, only then able to remember why he fought and dying in despair, having failed his purpose.
    • Played With in Endwalker, as while he still laments what he lost, he has accepted his defeat at the hands of the Warrior, and is willing to aid them in order to stop the Apocalypse since he feels partly responsible for Fandaniel's actions.
  • Roaring Rampage of Revenge: While he continues to speak of achieving salvation for the star, it becomes increasingly clear over the course of 5.3. that he's just as motivated by vengeance against the Warrior of Light for killing his fellow Ascians as he is by altruism. His hatred goes so far as to pit the Warrior against simulacrums of their friends and loved ones just to "prove" that they're an indiscriminate killer. He later seizes control of the Crystal Tower to summon countless spectral heroes to empower himself solely for the sake of striking the Warrior down.
  • Robotic Reveal: Or rather a magical instance of it. Elidibus serves as Zodiark's heart, and became a primal by separating himself from Zodiark so that he could steer the Ascians for all the years to come. The problem is that so much time has passed that he's forgotten the faces of those he is fighting for and has basically become a machine on auto-pilot. When the Warrior of Light points this out, he is momentarily put off-balance, before recommitting himself to his mission, regardless of its pointlessness.
  • Say My Name: Says this word-for-word to the person impersonating Lahabrea.
  • Suicidal Overconfidence:
    • He's impressed with the raw physical power Zenos' body has when combined with his own magic, and outright claims to Varis that he would "destroy Eorzea's Champion with the ease that one might swat a fly", the same Warrior of Light that every Ascian up until now has failed to kill. When Elidibus finally fights the Warrior of Light personally, his claims are quickly debunked when they prove they can engage him on even footing, only getting an opening because they were Called mid-fight. After the battle, his confidence and domineering attitude over Varis are notably absent.
    • He ends up doing it again offscreen against Zenos in the body of a different vessel during Shadowbringers, getting defeated easily despite wielding Zenos's body. He even admits to letting himself get carried away.
    • Justified later when it is revealed that he was actually the youngest of the Convocation, a youth lacking in experience compared to his peers. His lack of (relative) maturity explains why he poorly handled Zenos's power when faced against an opponent of comparable power, and also why he chose to flee when the real Zenos unexpectedly showed up at his doorstep.
  • This Cannot Be!:
    • In the fight against him in Stormblood, he's flabbergasted at how the Warrior of Light has grown extremely powerful and wonders how they could gain so much power in a short time span, given that Elidibus previously thought that he could swat them like a fly.
    • In Shadowbringers he's stunned when Azem's crystal calls Emet-Selch back from the dead just long enough to save the Warrior of Light from being banished to the Rift and give Elidibus one of his flippant waves good-bye as he fades into aether once more.
  • This Was His True Form: The scheming, unflappable, and grown adult looking Elidibus was actually a youth of small stature and the youngest member of the Convocation who just wanted to see his friends once again.
  • Token Good Teammate:
    • While his fellow Ascians all seem to be utterly ruthless, Elidibus comes off as being the only reasonable member of their organisation. He is more inclined to try to find a pacifistic solution to the conflict at hand, and never tried to move directly against the Scions. He even summoned Urianger to speak directly to him, though the content of their conversation remains unknown. However, feeling that the Warrior of Light became too powerful, he enlisted the help of his direct counterpart: the Warrior of Darkness. So unlike his allies, when he says he's doing everything for the sake of cosmic balance, you'll be slightly more inclined to believe him over his comrades.
    • In 3.5, it's revealed that he saved Unukahlai from the death of his world, which would eventually become The Void, and taught him Ascian magic despite being well aware he would work against the Ascians' stated goal of initiating rejoinings by fighting against primals; in fact, he seemed to encourage it. Safe to say this makes his motives and plans very curious.
    • His dialogue throughout the series, but especially at the end of the 3.4 story quests suggest that while his ultimate goal is still the return of Zodiark, Elidibus is significantly smarter about it than his fellow Ascians since aside from triggering Calamities to set off another rejoining, he needs to ensure that they don't overdo it. Failure to do this carefully will end up creating another void like Igeyorhm had, which is counterproductive towards bringing Zodiark's return.
  • Tragic Villain: As a Primal, his sole goal is to ensure everyone's happiness. Even if you define "everyone" as "just Amaurotines", it's impossible for one person to make everyone happy, but his innate nature as a Primal means he cannot try to do anything else. But make no mistake, Elidibus is a remorseless killer on a scale that's so vast it beggars belief.
  • Uniformity Exception: Elidibus's robes are white in contrast to the other Ascians' black.
  • The Un-Reveal: In The Stinger for the main Stormblood storyline, Elidibus takes off his mask to make a point to Emperor Varis. The player doesn't get to see what’s underneath, but Varis does, and he reacts with open-mouthed shock. Later patches would reveal that Elidibus had taken the recently deceased Zenos as his new vessel, hence the Emperor's reaction.
  • Used to Be a Sweet Kid: In Ere Our Curtain Falls, Emet-Selch fondly remembers Elidibus being like the youngest brother of the Convocation, who endeared them by making no effort to hide his affections and zeal to the rest of the Convocation members. Contrast to the present nigh-robotically stoic Elidibus, to which Emet-Selch sadly wonders if he will ever see the pure-hearted youth again. The Pandemonium raids confirm this, as the young Elidibus we meet there (going by his birth name Themis), is very friendly and polite, even when recovering from the Warrior of Light literally falling out of the sky on his head.
  • Vague Age: After his defeat, we witness his true, Ancient self, and he is actually much shorter than the others. In "Tales of the Shadow", Elidibus is addressed as "seinen" in the Japenese version, a term generally used for young adults (15-30), while the English translation refers to him as a youth of small stature. Emet-Selch also refers to him as the youngest member of the Convocation. Notably, 17-year old Alphinaud is still referred to as "shounen", which all taken together suggests Elidibus is actually in his late teens or early adulthood, but specifics are not given. This continues a bit in Endwalker, when he appears as his original self, Themis. He is shown to be short and young, but is still close in height to some other Ancients and player characters. To add to the confusion, while the french and japanese versions refer to him as "Young man with a soft look" before knowing his name (with the japanese version still using "seinen", suggesting Themis is definitely at least in early adulthood), english localization refers to him as "confused boy", playing up the youth aspect. Overall, the Pandemonium questline places him firmly into at least early adulthood, but depending on the version his youthfulness might or might not be played up.
  • Villain Decay: He grouses at length that he's undergone this as of the end of Shadowbringers, suddenly missing a lot of pieces in his cosmic chess set and having no foresight on what will happen next. Garlemald has lost its Puppet King, the First being saved from the Light has made Emet-Selch's ultimate plan FUBAR and gotten him killed, and the current driving force of chaos in the Source is Zenos, a monster of a man that he can't manipulate that now has his sights set on fusing with Zodiark. The post-Shadowbringers questline sees him finally moving to avert this, as he becomes the arc villain of the story.
  • Villain in a White Suit: A unique trait to Elidibus, said to be the mark of an Emissary.
  • Villain with Good Publicity: In 5.2, by using the body of Ardbert right after the Scions make an effort to redeem the First's Warriors of Light's names, he becomes a source of inspiration to the people of the Crystarium. Even the Scions admit that though his methods and intentions are far from benevolent, the lessons he is teaching the people of the First are admirable. Overall, this currently makes him near untouchable.
  • Villain Has a Point:
    • Big time in 5.2. He's travelling the world as Ardbert telling everyone the Warrior of Darkness came from a different world, and that they and their companions will be leaving the First sooner or later. So the people of the First need to become Warriors of Light to protect the world when the Warrior of Darkness leaves. The only lie there is that he's Ardbert. The Scions are actively looking for a way home, their lives are actually in danger if they don't get back to their world, and the Warrior of Darkness can't pull them out of every jam; it's highly unlikely word could reach the Warrior in time if the First needs them to run back to take care of something. A few heroes in the First honestly wouldn't be a bad thing. And considering the reveal near the end of that chapter that the Echo is a lot more widespread than thought, and the fact that a whole crowd of people all awakened to it, the people of the First are probably up to the task.
    • Later on in 5.2, away from everyone else, Elidibus makes another point to the Scions. When the Scions confront him alone so he can speak without pretending to be Ardbert, Elidibus flat out states that he doesn't trust mortals to properly preserve the memory of the Ascian world, citing that it only took a century for the people of the First to turn against the Warriors of Light who did so much for them all. Considering that it was only earlier in that chapter that people finally regarded them as heroes, Elidibus makes a good argument. This becomes downplayed in the next patch when it's revealed that he has all but forgotten Aumarot himself due to The Fog of Ages. He doesn't even remember the faces of his fellow members of the convocation, and what's shown of his fading memories implies that they would be upset to see how obsessed he became with restoring them back to life, especially without really knowing why.
  • Villain Song: "To the Edge", whose lyrics reuse Emet-Selch's "Not So Different" Remark and You Can't Go Home Again chorus and bridge from "Who Brings Shadow", while also lamenting the Forever War and Motive Decay he and the Ascians have suffered in their quest to go home again.
  • Villain's Dying Grace: After learning of Fandaniel's actions and Zodiark's fate in Endwalker, Elidibus's spirit uses the last of his remaining power to send the Warrior of Light to the distant past for clues on how to stop the Final Days.
  • Villainous Breakdown: As the most calm and diplomatic of the Ascians, he goes completely off the deep end after the climax of Shadowbringers, at that point losing all subtlety and openly declaring war on the Scions, going into the villainous equivalent of the Godzilla Threshold. By this time, Elidibus admits that he miscalculated, and that the Warrior of Light has become such a Spanner in the Works that they need to be killed if the Ascians are to have any hope at all of succeeding. Elidibus enacts his plan by summoning Warriors of Light from all of the other shards to try to take them down before becoming the embodiment of a Warrior of Light himself in a desperate move to put an end to Hydaelyn's champions. It does not work.
  • Vocal Dissonance: When he's finally defeated, we finally see what he looks like as an Ancient, and he's...very small, much smaller than all other Ancients. Despite this, he keeps his regular voice. The short story "Ere Our Curtain Falls" clarifies things by revealing he was the youngest of all the Convocation but considered just old enough to be a member (the terms used in the Japanese versions refer to a 15-30 year old. ), but relatively short in stature. Emet-Selch notes that his voice itself sounds the same than back in Amaurot times, but his tone changed drastically over the years, due to the things he went through, which may lampshade this trope.
    • The Japanese dub makes it more played with. He has a rather boyish sounding voice, particularly when in his Warrior of Light form that contrasts with his more adult appearance. However his tone is strikingly different in modern times, as it is incredibly cold and stern compared to his original voice.
  • Walking Spoiler: He is largely an enigma for the majority of the story until patches 5.2 and 5.3, where a lot of secrets are revealed. Thus most of his tropes are spoilered.
  • Western Zodiac: As he's the odd one out of the Ascians, his is Ophiuchus, a constellation typically excluded from the zodiac.
  • What Is This Feeling?: Before sacrificing the last of his energy and going back to the Aetherial sea, he has a hint of memory about his past and friendship with the Warrior of Light coming back to him. While he doesn't understand how this is possible, he is shown to be very shaken and emotional about it, before focusing back on the task at hand.
  • Wild Card: Invoked. Whereas his fellow Ascians acted out their roles as usually villains or secret manipulators, Elidibus instead made himself appear as both a hero and a villain. At times he would assist heroes or even be one, and at times he would play the villain. All of these allowed him to pursue the goals of the Ascians since nobody could tell what his goals were.
  • White Hair, Black Heart: He gains long, flowing silver locks when transforming into the 'Warrior Of Light'. The Pandemonium raids reveal this was his original hair colour, but confirms that he Used to Be a Sweet Kid.

    Emet-Selch (Unmarked spoilers for Stormblood and Shadowbringers) 

See his page here


Other Ascian Overlords

Race: Duskwight Elezen

A mysterious Elezen mage who appears in the 1.0 storyline. He does not cast a shadow, and it is inferred that he is an agent of the Ascians.

  • Beard of Evil: A combination of Hot Blooded Sideburns and thin lines of hair on his jaw.
  • Greater-Scope Villain: In the final segment of the Alexander storyline in Heavensward, it was revealed that he was the one who instigated the summoning of Alexander and convinced Mide to infuse a magical horn within the Primal's core allowing it to drain aether from Hydaelyn itself rather than just the surrounding area.
  • Leitmotif: While it would go on to be used by the Ascians in general, he was notably one of the very few Legacy NPCs to have a personal theme in "Without Shadow".
  • Mind over Matter: He has unexplained telekinetic powers.
  • Our Elves Are Different: He's a dark-skinned Wildwood elezen.
  • Put on a Bus: For the Seventh Umbral Era storyline and on into Realm Reborn. There has been no indication he will return. Reading between the lines, it seems likely he was a prior host for one of the Ascians, either Lahabrea or maybe Nabriales, or possibly even one of those lesser, nameless Ascians, but was abandoned for more conveniently-placed hosts post-Calamity. He makes a cameo appearance in Heavensward in the Alexander questline, but its a flashback with an unclear period for when it occurred, and he hasn't appeared since.
  • Red Right Hand: He has no shadow.
  • What Happened to the Mouse?: Despite his brief appearance in Heavensward, he has not appeared at all in any form. Its not even clear if he is really an Ascian or just someone related to him either, so his fate is just up in the air.
  • White Hair, Black Heart: Whatever his motives are or were, no good came from his agenda.


Voiced by: Masumi Yoshida (JP), Gideon Emery (EN)
The Majestic
Race: Ascian

"Unlike the others, I am not given to waiting. I shall take that staff, and bring about the next Rejoining."

An Ascian overseer introduced briefly at the very tail end of The Stinger of the initial 2.0 release and brought into greater prominence in the patch content, particularly patch 2.5, Nabriales is the Ascian responsible for teaching Iceheart how to summon Shiva, and potentially for how the primals were re-summoned in their "Extreme" difficulty. Contrasting Lahabrea's and Elidibus's personalities, Nabriales isn't one for sticking to the shadows or respecting diplomacy.
  • Abhorrent Admirer: Leers at Minfilia's chest and makes to caress her cheek after stringing her up in the Chrysalis. Although he might have just been taunting the player.
  • Ambiguous Situation: His and Deudalaphon's are the only two seats whose roles on the Convocation have yet to be revealed.
  • Barehanded Blade Block: He blocks Moenbryda’s axe with a single finger when she tries to cut him down, prompting her to mutter “Oh, bugger.”
  • Bastard Understudy: Implied from his dialogue where he mentions being under the tutelage of Lahabrea while he taught people about primals. He has no respect for him and makes his disdain and desire to surpass him clear.
  • Beard of Evil: He has some noticeable sideburns poking out from under his hood.
  • Black Mage: While all the Ascians seem to be able to cast dark magic, he takes this art to another degree during his boss fight, in which he unleashes powerful spells such as Dark IV, Quake III and Comet (a lot of Comets actually, while slowing the flow of time itself), and summon dark elementals. He is also able to cast nearly instantly his basic spell several times in a row, something which will kill your tank if you don't anticipate it.
  • Casting a Shadow: His basic attack spell Spark as well as the Dark IV spell which will wipe the party if they let the orbs reach him and charge his spell, during this time he also summons Shadow Sprites who cast Dark II at you.
  • Colony Drop: His final desperation move is to trap your party in a rift in time space and pelt you with Comets while he summons a Meteor and your party has to escape the rift before the meteor lands to avoid a Total Party Kill.
  • Deader than Dead: At the end of 2.5, he becomes the first Ascian to fall victim to the Auracite/Blade of Light combination, which is an Immortal Breaker. As a result, Nabriales is permanently and irrecoverably slain. Though doing such comes at a great cost, as Moenbryda dies in the effort.
  • Dishing Out Dirt: When he starts getting desperate he will cast Quake III an unavoidable shockwave, sometimes several times in a row.
  • Evil Brit: Has a distinct British accent in the English version (largely because Gideon Emery pulls double duty in voicing him, on top of doing Urianger).
  • Faux Affably Evil: He is very polite, but this is nothing but a facade, hiding an incredibly ruthless individual. He seems to respect Elidibus's wishes to not harm Minfilia, who tries to stop him from getting Louisoix's staff... so he decides to kidnap her instead with the staff.
  • "Get Back Here!" Boss: He loves to teleport away from you and cast a long-range spell, prompting you to run after him.
  • Hero Killer: Fatally wounds Moenbryda in the Rising Stones. She ends up pulling a Heroic Sacrifice to ensure that the Ascian who wounded her is Killed Off for Real.
  • Hot Blooded Sideburns: The only identifying characteristic underneath his mask, and matches his no nonsense personality to boot.
  • Killed Off for Real: He's the test subject to see if trapping an Ascian in white auracite can get rid of them for good. It takes the Heroic Sacrifice of Moenbryda by adding her aether to the white auracite's beam, but it does indeed kill Nabriales without giving him the ability to resurrect. Later dialogue from the Ascians confirms that Nabriales was permanently slain, and he never appears again, confirming that Nabriales really is gone for good.
  • Knight of Cerebus: He shares this role along with Midgardsormr in the 2.5 patch, though his role is short-lived.
  • Implacable Man: As soon as he realizes that the player character is no longer under Hydaelyn's protection, he immediatly rushes the Scions' base in order to steal Louisoix's staff, and crushes anyone resisting him, effortlessly.
  • Nice Job Fixing It, Villain: Rather than just simply taking the fragment of Tupsimati, Louisoux's former staff, he decides in the middle of taunting the Scions to explain why it's so important to the Ascians and partly because he's shocked that the Scions had such a powerful artifact in their possession all this time. Namely he explains that it's able to draw to it a great amount of aether from the land at once. Yes that's right, he unwittingly gave the Scions the solution to his own destruction to summon forth the aether needed to use the Blade of Light.
  • No-Nonsense Nemesis: Elidibus wants to solve the enmity with the Scions through diplomacy and Lahabrea's still recovering from his temporary defeat and prefers to work in the shadows; Nabriales is neither of these. While at first he just shows up to gloat, he easily deflects Moenbryda when she attacks him. And when he senses your character no longer has the Blessing of Light, he immediately goes to the Rising Stones to get Louisoix's staff, which has the ability to channel incredible amounts of aether. When Moenbryda tries to stop him, he doesn't hesitate to fatally wound her in a single attack. And when Minfilia refuses to give him the staff, he adheres to Elidibus's orders to not harm her... by taking her and the staff together. This even spills into his boss fight: he doesn't mess around with weak or slow magic, his spells are extremely powerful, have excellent range, and cast quickly. He uses his "big" technique twice, and after it's clear it won't work a third time, reveals a second big technique: pulling you into a pocket dimension and spamming Meteor, which is a great deal more difficult that stopping his shadow flare. Ultimately, the entire reason for his downfall was only because Moenbryda pulled a Heroic Sacrifice; has she not, he would have escaped with knowledge that the Scions are unprotected and of the existence of the white auracite.
  • No-Sell: He stops Moenbryda's battleax with a single finger.
  • Time Master: His skills are so great that he is able to spam spells and slow the flow of time itself.
  • Time Stands Still: He is able to create a distortion in time and space, in which time is slowed (complete with mandatory Colour-Coded Timestop) and in which he spams meteors on your party.
  • Villain Teleportation: As an Ascian, he is able to teleport himself around pretty quickly. He actually teleports himself inside Minfilia's room several times, and also likes to do that during his boss battle.
  • Villainous Breakdown: When it's clear to him that he's finished and about to be Deader than Dead, he starts this very quickly. While the English dub portrays this as him being Defiant to the End but still flipping out that this is even possible, the Japanese audio has him outright screaming in terror. Either way, once Nabriales realizes that this Immortal Breaker is really going to kill him, he's suddenly sick with dread.
    "I don't want to die. I don't want to die! I DON'T WANT TO DIE!!!"
  • Wave-Motion Gun: Whenever he teleports he will cast the End of Days spell which is a straight forward laser beam of death.
  • Weak, but Skilled: According to Encyclopedia Eorzea, Nabriales lacks the raw magical power of the likes of Lahabrea and Elidibus, but makes up for it with his expansive knowledge of the dark arts.
  • Western Zodiac: Scorpio.

The Martyr
Race: Ascian

"Darkness shall consume light!"

A female Ascian in league with Lahabrea and the one in charge of overseeing the group's plans within Ishgard.

  • An Ice Person: She specializes in ice elemental magic to contrast the magic of Lahabrea.
  • Dark Action Girl: The first female Ascian seen in person and more than capable in a fight.
  • Fusion Dance: Joins with Lahabrea to become an Ascian Prime.
  • Gone Horribly Right: Encyclopedia Eorzea explains that Igeyorhm was the Ascian in charge of events in the Thirteenth Shard. She crushed the forces of light in that world so suddenly and completely, it triggered a flood of darkness that nullified the Shard's aether and converted that realm into the Void, which is useless for the Ascians' purposes.
    • With further elaboration given in 6.2, she may very well have been a passive Greater-Scope Villain rather than an active one. Zero describes her perspective of the Thirteenth's history, where the Ascians had spread their summoning methods as per usual to cause a calamitous war. However, Zero makes it out to be that the Ascians were warded off and their plans temporarily thwarted.. until the darkness-empowered mankind sought too much power and caused the Flood of Darkness. Whether this was Igeyorhm manipulating things until they got out of hand, or the long-term consequences of her plans, is currently unknown; it's possible that the outcome may not have directly been her fault, which would explain Emet-Selch's more sympathetic response compared to his anger towards Lahabrea's screw-ups.
  • Killed Off for Real: She does a Fusion Dance with Lahabrea into an Ascian Prime while fighting the Warrior of Light at the Aetherochemical Research Facility. After that doesn't work, Thordan uses the Eyes of Nidhogg and a millenia of prayer to turn himself and his Knights Twelve into the Knights of the Round primal. After this is done, Thordan declares "divine judgment" on the two Ascians and slays them both, permanently killing them.
  • Must Make Amends: She seeks redemption by working with Lahabrea for her failure covered under Gone Horribly Right.
  • Posthumous Character: Relatively speaking. She is still largely unknown as a character, but during 5.3, we learn that she was one of the people closest to Elidibus, the other being Lahabrea. They are the two we see in Elidibus's memory of his closest companions and during his final moments, Elidibus clutches Igeyorhm and Lahabrea's stones containing their memories to his chest.
  • Small Role, Big Impact: She serves as a bit-player in the storyline and only shows up in a few scenes, one of which is a boss fight which ends in her permanent death. Yet it was first Encyclopedia Eorzea which revealed that she's potentially one of the most important figures in the entire meta-universe. Since she's responsible for creating the void, she's, albeit unintentionally, the Greater-Scope Villain for every single voidsent villain on both Hydaelyn and the other shards. Shadowbringers confirms this, though Emet-Selch claims that, really, the Ascians are collectively guilty for not stepping in to help Igeyorhm and prevent the Flood of Darkness until it was far too late to stop.
  • We Hardly Knew Ye: While she can be seen in the scenes where all of the Ascians are present, she's properly introduced in the main story of 3.0 and is killed by the Warrior of Light at the end of it while barely getting any screen time.
  • Western Zodiac: Sagittarius.

A briefly seen Ascian mentioned in Galuf Baldesion's notes within Eureka Hydatos. She sought to control the primal Eureka, only to be destroyed by Galuf and his three allies.
  • Deader than Dead: Galuf and company took her down at the same time you were fighting Lahabrea and managed to kill her outright. This turned out to be a terrible idea.
  • Greater-Scope Villain: Her machinations are why the Isle of Val became the Forbidden Land of Eureka.
  • The Medic: Was the Convocation's specialist in medicine and healing.
  • Posthumous Character: She was destroyed by Galuf and his allies, and her aether was scattered into the Lifestream.
  • Western Zodiac: Aquarius.

    Loghrif and Mitron (Unmarked 5.4 Spoilers)
Loghrif - The Voidwalker
Mitron - The Heart of Eden

Two briefly mentioned Ascians whom Emet-Selch entrusted with increasing Light's sway in The First to help trigger a Calamity of Light. The pair were slain by Ardbert and his allies, but in doing so caused the Flood of Light to ravage the world. In truth, while Loghrif was slain, she was reincarnated as a the Oracle of Darkness Gaia, while Mitron, attacked by Ardbert's Blade of Light that was enhanced by the unbalanced light on the First, mutated the Ascian's body into the first Sin Eater Eden, while his consciousness was sealed away as Eden ushered in the Flood. Mitron serves as the main antagonist of the Eden raids series, hoping to reawaken Gaia's memories as Loghrif.

  • Alas, Poor Villain: Gaia, remembering Mitron as he was is sad to see him vanish after his defeat, comforting him with the thoughts of finding him once more when he is reborn and crying out for him not to leave when he passes on.
  • And I Must Scream: The fate of Mitron after his fight with Ardbert's party. While Loghrif was killed in the battle with Ardbert and her fragment was allowed to be reborn, Mitron was instead mutated by the blade of Light, due to the extreme imbalance of Light they had created in the First. His body became the first Sin Eater and released the surplus Light from the Ardbert's blade as the Flood, but he was unable to act on his own for over a hundred years.
  • Anti-Villain: In their previous lives, Mitron and Loghrif were lovers, and during their previous life, Loghrif told Mitron that should she ever forget who he was (a real possibility due to her tendency to lose more memories than other Ascians between deaths), that he should do everything he can to make her remember. At present, when Loghrif has reincarnated into Gaia, Mitron chooses to follow her previous incarnation's wishes even though the current incarnation simply wants to be left alone to live her own life. A healthy does of Sanity Slippage from the above And I Must Scream certainly didn't help his perspective. In the end, he simply loved her too much, and she notes that if he had found her earlier on in her life, maybe things would have been different between the two of them.
  • Arc Villain: Mitron is revealed to be the Big Bad of the Eden raids, having become Eden when struck with the blade of light by the Warriors of Darkness, and ushered in the Flood of Light and Sin Eaters. While trying to repair the Empty, Mitron awakens and forcibly tries to reawaken Gaia's memories as Loghrif.
  • Bodyguard Crush: Mitron is implied to have had one on Loghrif, leading him to fuse with Gaia so that they would never be parted again.
  • Early-Installment Weirdness: When he was first introduced in 3.1, Mitron was given a deeper, raspier voice that now doesn't fit his youthful looks. Considering he was only shown from the back at the time, this is a given.
  • Fusion Dance: The two did this to become an Ascian Prime like Lahabrea and Igeyorhm in order to combat Ardbert and his companions, then Mitron forcefully does this with Gaia to awaken her dormant memories of him and together they serve as the final boss of the Eden raid.
  • Gender-Blender Name: Artemis in mythology is the goddess of the moon and the hunt, but this Artemis is clearly stated as being a male.
  • Gone Horribly Right: During her previous life, Gaia as Loghrif told Mitron that should she ever forget him in a future life, he should do everything he can to make her remember. He takes this request to heart to the point of trying to forcibly reform her into Loghrif even when she currently wants to be able to grow as her own person.
  • Grand Theft Me: Mitron pulls a variation of this on Gaia, forcibly awakening her Ascian powers in order to fuse with her and revive her memories as Loghrif.
  • Load-Bearing Boss: Ardbert's team defeated them, but doing so triggered the Flood of Light and nearly destroyed the First, leading to the Warriors of Light becoming Heroes With Bad Publicity. More accurately, Mitron became the Flood of Light due to the manner in which he was slain.
  • Meaningful Name: Gaia's reincarnation took on the mission of restoring life to the land, while Artemis's life's mission revolved around being with Gaia forever. There's also the Meaningful Rename in Mitron's case as he becomes obsessed with creating a paradise as Eden, much like the biblical garden his new form is named after.
  • Mook Maker: Mitron effectively became one as Eden, being responsible for the creation of Sin Eaters as well as the many Primals used by Ryne to restore the land's aether. Multiple times throughout the raids, particularly during "Descent" and "Iconoclasm", he flexes his powers to summon both Sin Eaters and Voidsent to kill the Warrior of Darkness.
  • My Death Is Just the Beginning: While the two obviously weren't intending to die, the First's Warriors of Light killing them resulted in their plan succeeding anyway.
  • Mythology Gag: In Katakana, "Artemis" (アルテミス, Arutimisu) bears a significant resemblance to "Ultimecia" (アルティミシア, Arutimishia), befitting his similar role in the story.
  • Raven Hair, Ivory Skin: Loghrif's face beneath the hood, in contrast with Mitron.
  • Recurring Boss: Mitron is technically fought three times in Eden, once in each tier: first as his mindless Sin Eater form Eden Prime, then as proxy through the Idol of Darkness, and finally his true self fused with Lohgrif to create Eden's Promise.
  • Religious and Mythological Theme Naming: Their true names are based on Greek mythology, just like Emet-Selch: Loghrif's is "Gaia" (Primordial goddess of the Earth) and Mitron's is "Artemis" (Olympian goddess of the Moon). Mitron may specifically be a reference to Artemis of Ephesus, a fertility goddess whose image may be an inspiration for Eden's Promise.
  • Reincarnation Romance: Loghrif and Mitron have been in one since they were Ancients, and vowed to find each other time and again no matter how many times they are reborn. This comes back to bite Gaia, who has no memory of her past life as Loghrif and only sees Mitron trying to destroy her current one.
  • Small Role, Big Impact: Loghrif's name only comes up once, and their known actions took place over 100 years ago, but they ended up engineering the catalyst for the events of Shadowbringers and half the plot of Heavensward. Mitron is slightly more fleshed out, as Akadaemia Anyder reveals that the original Mitron oversaw the ichthyology wing of the lab.
    • It is all but stated that Loghrif was the original choice to become the heart of Zodiark, but that Mitron shot down the notion due to his extremely protective attitude towards her, forcing Elidibus to do so instead.
  • Western Zodiac: Loghrif is Aries and Mitron is Taurus.
  • What Measure Is a Non-Human?: A variation. Once Mitron's consciousness is freed from Eden, he notes that Emet-Selch was likely aware of his fate all along, but would have elected not to waste energy saving him from his fate (which would risk undoing the Flood) when the Ascians could just elevate another shard of Mitron to take his seat.
  • Yandere: Mitron was one for Loghrif/Gaia, having become obsessed with the idea of uniting with her and creating an eternal paradise with her. This extends to trying to destroy Gaia's current identity, including wiping out her memories of her parents, friends, and Ryne in particular.
  • You Are the New Trend: One Running Gag about Mitron shows up in Endwalker, apparently he had a extremely strange motivation to create a fish that could fly concept. This ended up ridiculously popular with the common researchers of the Amourantines, who barraged Hythelodeus' office with similar concepts of fish that could soar through the air as well as water, much to Emet-Selch's confusion and annoyance. Its also implied he started another trend of everyone submitting mutant shark based creations as well due to his borderline obsession with the sea creatures.

    Fandaniel (Unmarked Spoilers for Shadowbringers
The Endbringer

Voiced by: Junichi Yanagita (JP), Matt McCooey (EN), Laurent Gris (FR), Simon Derksen (DE) (as Asahi)
Yoshitsugu Matsuoka (JP,), Jeremy Ang Jones (EN), Bastien Bourlé (FR), Peter Becker (DE) (as Amon/Hermes)

"Imagine it! Bound no more by the shackles of moldering memories, of damnable duty! Free at last to live for the moment!"

A mysterious Ascian appearing to Zenos at the conclusion of Shadowbringers main story. Despite being an Ascian, he quickly supports Zenos and forms with him the Telophoroi, a group dedicated to bringing the Final Days.
  • Alas, Poor Villain: He was a pretty vile antagonist, but Fandaniel/Amon's final moments are a somber and quite sad affair, with him trying and utterly failing to maintain his Straw Nihilist facade, only to let his past unsundered self Hermes shine through one last time, and realize that he was never truly free from his regrets.
  • All for Nothing: The realization that the Ascian's were behind the fall of Allag, and that he was one of them, made him grow to resent them deeply for effectively making all his hard work for his home a waste. Part of his plan to let Zodiark die and take the world with it, seems partially motivated by his sheer spite for his work being made useless by the Ascian's, and wanting to get revenge on them.
  • And There Was Much Rejoicing: Upon realizing that Elidibus is dead and the Paragons are no more, Fandaniel bursts into ecstatic laughter and dances around with glee, thrilled that he is now free to follow his own agenda.
  • Arc Villain: For Endwalker. Most major plot advancements come about as a result of his actions (or the actions of his other incarnations), and he's fought three times throughout the main questline. He's also the most persistent and recurring obstacle to the Warrior of Light's quest to save the Source: as Zenos' aide he's behind all the towers that are tempering people and he's the one who frees Zodiark and forces the Warrior to kill him, later his past incarnation Hermes is revealed to be the creator of Meteion, the being who caused the Final Days, and then finally his spirit as Amon is fought in the Aitiascope as he tries to stop the Scions from reaching Hydaelyn.
  • Ax-Crazy: He's absolutely nuts, shouting and almost dancing as he thinks about how much destruction he and Zenos are going to wreak together. He makes Zenos look composed by comparison, as while he revels in his acts, Zenos is relatively stoic in the same scenes.
  • Been There, Shaped History: Fandaniel's sundered life before being ascended to his station as an Ascian was Amon, the genius who revived Emperor Xande to save the Allagan Empire from decline, only for Xande to cause the Fourth Umbral Calamity, destroying the empire almost completely. Amon left a clone of himself in the Crystal Tower and accepted Emet-Selch's offer to join the Ascians in the last days of the empire, but even so, he has always thought of himself as Amon rather than the ancient who held the seat of Fandaniel, and this is the form he takes after dying on the moon in Endwalker.
  • Bootstrapped Leitmotif: He inherited Imagination, the Aetherochemical Research Facility theme (specifically the piano version from the Duality cover album) during Endwalker, as you find out his previous incarnation was Amon, the Allagan scientist responsible for many of its facilities and creations, including the aforementioned dungeon.
  • Card-Carrying Villain: He professes to having no greater plan, motivation, or creed other than wanting to die and a desire to take the whole world with him as painfully as possible.
  • Complexity Addiction: Played with. His remnant traits of Amon give him a penchant for grand theatrics with complicated machines. Most of his actions are fairly pointless and serve no end but to amuse himself. However, it all serves one primary purpose: obfuscation. His body swap shenanigans with the Warrior of Light and Zenos buy him enough time to finish the Tower of Babil's cannon, while his possession of Zodiark is done seemingly to use his body to wreak havoc; rather, he wants to destroy the Elder Primal, as doing so is the true catalyst for bringing forth the Final Days. He goads the Warrior or Light into doing so, under the pretense he'll use Zodiark to destroy the world if not stopped.
  • Cute and Psycho: Has Asahi's handsome face, an almost endearing whimsy, and is probably one of the most batshit, nihilistic characters in the whole saga.
  • Despair Event Horizon: The destruction of the Allagan Empire, despite his best efforts to prevent it, is what sent him over the edge, with him retaking the position of Fandaniel primarily as a means to burn everything else down out of sorrow and spite.
  • Dragged Off to Hell: Courtesy of Asahi for using his body against Zenos.
  • The Dragon: Despite being an Ascian, he supports Zenos' plans and goals and defers to him. At least openly...
  • Dragon Ascendant: With the Unsundered dead at the end of Shadowbringers, he quickly jumps at his newfound freedom to sow whatever chaos he likes.
  • Dying as Yourself: In a sense. When he meets his Final Death in the Aitiascope, he talks about how he always identified more with his mortal life as Amon than his Ancient self as Hermes. And yet he is shown reflecting on his Ancient life, his voice changes to resemble Hermes' more than Amon's, and he even refers to himself as Hermes just before Asahi drags him to the depths. In his final moments, his "Hermes" side showed itself once more.
  • Evil Is Hammy: Oh yes, he is very extra, even more so than Emet-Selch's Solus persona.
  • Evil vs. Evil: He expected Elidibus to challenge him, as whatever he's up to is counterproductive to the Paragons' plans. He ends up firmly cast as the black to the more sympathetic Ascians' grey.
  • Fatal Flaw: Of all things, it turns out that his was love. His love for the Allagan Empire when he was Amon lead him to desire the return of the Final Days, and as an Ancient his love for living things lead him to want to know what made life worth living as he was tired of destroying "unfit" creatures that didn't have a chance to live, a line of questioning that directly caused the Final Days.
  • Faustian Rebellion: He considers the Paragons' fall to be a wonderful thing, because with them out of the way, pure chaos can reign. He's also a willing accomplice to Zenos's plan to consume and overthrow Zodiark.
  • Foil:
    • To Emet-Selch. When people first saw Emet-Selch in the lead-up to Shadowbringers, everyone thought, due to his behavior (and his seeming leitmotif), that he might be "the crazy one" and would contrast against some of the more staid, stoic Ascians; instead, we discovered that he is a crushingly tired and worn-down man who still deeply cares about his cause, and is trying to keep up a facade of sarcastic, occasionally "silly" disinterest to hide how weary he is. Fandaniel, by contrast, is genuinely unhinged; he barely even cares about the ostensible mission of the Ascians, and is interested only and solely in causing as much chaos as possible in a quest to kill everything. Including the god the Ascians had spend thousands of years trying to bring back.
    • Also to himself, or more specifically Hermes, his unsundered identity. While Fandaniel seeks to destroy all life on the planet, Hermes cared passionately for life, so much that he was heavily distraught at the idea of unmaking a concept simply because it wasn't working out as planned. Not to mention Hermes sought to prevent the Final Days (albeit thanks to a self-imposed amnesia that made him forget his own role in triggering them) while Fandaniel sought to start it anew. It's to this end that the sundered Fandaniel did not identify with his unsundered self after gaining his memories.
  • Foreshadowing:
    • His flamboyant personality, habit of speaking in theatrical metaphors, and penchant for inventing make his true identity as Amon obvious in retrospect.
    • One of his battle lines is "Will you live to see the end?". While this may seem like a generic taunt in the heat of the moment, it actually reveals his plan: even should the Warrior of Light live through the battle, they'll still see the end of the world.
    • In addition, his despair despite having access to Fandaniel's soul crystal should have been a warning that the original bearer of the crystal came to some similar conclusions. Indeed, Hermes - said original owner - is found to have not just been morbidly nihilistic himself, but the actual mind behind the being who is causing the Final Days. While Hermes' contribution to this was erased from his memory, his morose outlook remained regardless.
  • The Gadfly: Seems to get a kick out of intentionally annoying others, even Zenos. Such as telling him he nearly had Lunar Bahaumut sizzle the Warrior of Light, and when Zenos coldly asks if he is trying to provoke him, Fandaniel just muses that it would be an interesting contingency to his Death Seeker goals. He later pokes fun at Zenos' indecisiveness in choosing a new weapon, nearly receiving a thrown sword to the skull in response, and is clearly enjoying his frustration.
  • Given Name Reveal: Twofold. His name in his final mortal life is revealed to be Amon, the brilliant scientist from the Allagan Empire and his true name as an ancient was Hermes, major Olympian god in Classical Mythology who is also associated with one of the more powerful accessories in the Final Fantasy franchise.
  • Grand Theft Me: Can inflict this on others thanks to Aulus mal Asina's research. He gleefully experiments with it on the Warrior of Light and Zenos, briefly placing the former in a Garlean soldier's body and the latter in the Warrior of Light's. In the end, he even uses it to make himself the core of Zodiark, so he can use Zodiark's power to end the Warrior of Light and then the world.
  • Greater-Scope Villain: He serves as one to all expansions prior to Endwalker, as the being responsible for both the Fourth and Seventh Umbral Calamities.
  • Heel Realization: When defeated in the Aitiascope, he seems to finally grasp that the nihilistic philosophy he had embraced may not have been the answer he thought he had been looking for all along. He seems to finally grasp that he was wrong all along, and dies admitting that he is a monster that deserves to be hated, and a fool who knew so much and understood so little.
  • Humans Are Bastards: His hatred towards life stems from his unshakable belief that, in the end, all people are monsters. Considering the empire he was raised in and the people he worked with, it comes as no surprise he feels such contempt for his fellow man.
  • Irony: The form he takes is that of Asahi sas Brutus, whose most defining traits were his sadistic and unhinged nature, and his Mad Love for Zenos. While he definitely lives up to the former, he sees Zenos as just a means to an end, which would have come off as a grave insult to the man whose corpse he is occupying. And to this point, when the two meet in the Underworld, Asahi makes it a point to end Fandaniel for using his body to mess with Zenos.
    • Despite his insistence over him identifying more as Amon than Hermes, and on the fact that both he and other people say they are very different, it turns out that they are very similar in many aspects. They both started out wanting a better future for their people, fell into despair at the world's state, looked for hope into other individuals, and wished to reach the stars. This is brought up by G'raha Tia, who says that even though Amon wasn't supposed to have memories of his past life, this core part of his identity survived through all his lifetimes, and outright starts to realize that souls have personalities. This makes the situation even more ironic, as Amon rejecting his life as Hermes is rejecting his own past experiences, and an essential part of himself, even though it was many years ago. Even he realizes it at the end of the Aitiascope dungeon, as his memories of both his Amon and Hermes lives start to play out together, and admits it only brought him an answer he never truly wished for, despite his earlier claims.
    • He also intends to release the Ascians' beloved god not to save the world as he was originally designed to do, but to 'destroy' it. Though this ends up being a mild subversion; while he does plan on using Zodiark as a contingency, his ideal goal is to destroy Zodiark, which will set back into motion the Final Days. One that the Warrior of Light succeeds in doing for him with flying colours.
  • It Amused Me: As conceded by the man himself, Fandaniel's innate curiosity and drive for amusement will occasionally complicate his own plots.
  • Karma Houdini Warranty: At first, he seemingly gets away with kickstarting the Final Days and dies on his own accord, and indeed some optional dialogue with G'raha has him note that while innocents turn into blasphemies and lose their souls, Fandaniel gets to return to the Aetherial Sea. However, it's in the Aetherial Sea where he gets his comeuppance, as the vengeful spirit of Asahi drags him into the abyss as punishment for using his body to betray Zenos.
  • Meaningful Name: Although he started as Hermes, he sees himself far more now as Amon. Once with the divine, he’s long been a rebel like any other Fallen Angel—and now he can act on his true mentality.
  • Mind-Control Device: His towers have the ability to temper anyone who wander near them similarly to primals, but instead of making them slavishly obedient to a single entity, they become fervently loyal to the Garlean Empire itself. Said mind-controlled beings make up the bulk of the Telophoroi army.
  • The Mind Is a Plaything of the Body: An unusual example. Unlike the other Sundered Ascian's who seem to, after having their memories awakened, regain themselves and commit themselves to the goal of restoring their people, Fandaniel seems to have been changed by his experiences as Amon, lacking the same loyalty to Zodiark as the others, but rather to Emperor Xande. Notably he seems to take more pride in his history as Amon than anything else he did as Fandaniel, referencing things like his experiments at Syrcus Tower. No doubt the Ascian's being responsible for the fall of Allag played a role in Amon essentially coming out the "winner" for his being.
  • Misanthrope Supreme: In the end, this is what drives his actions; he truly believes mankind are all irredeemable monsters, more interested in petty viciousness than true empathy and kindness. It does not help that his current reincarnation Amon was born into the Allagan Empire, a lax utopia full of sociopaths who caused suffering to innocent people for their own amusement, and even his beloved emperor Xande had fallen to ennui upon being ressurected, leading Amon to believe humanity was apathetic at best, malicious at worst. He says so much when you defeat him in the Aitiascope:
    Fandaniel: We betray, we torment, we murder. We are wicked, spiteful creatures - without exception! If life is so sacred, so precious, why fill it with such misery?
  • More Despicable Minion: As heinous as the plans of the three paragons were, they merely wished to restore their home and loved ones to their original states. After the undoing of his bosses, Fandaniel becomes free to kick off his own scheme with Zenos which is much worse for the world at large as he desires nothing less than utter destruction by restarting the original crisis that caused his world to be sundered in the first place.
  • Morton's Fork: This is what his scheme amounts to: Zenos consumes Zodiark and goes on a rampage, bringing about the end of the world; Zodiark is freed and on his own brings about the end of the world; Fandaniel himself merges with Zodiark and brings about the end of the world, or the Warrior of Light kills Zodiark... bringing about the end of the world.
  • Mythology Gag: Fandaniel brings to mind both Kefka and Kuja. All three are powerful sorcerers with an extremely nihilistic view on life; from Kefka he takes his hammy and clownish personality, while his motivation and resentment of being a sundered minion to villains trying to save their people calls to mind Kuja's own goals and motivations. Endwalker brings this comparison even closer when it reveals he was the court magician of an expansionistic Empire prior to becoming an Ascian, just like Kefka and, to a lesser extent, Kuja; furthermore, he is consumed by such all-encompassing nihilism, failing to see meaning in his own life or others', that he wishes for the end of himself and all existence. He also has traces of his Esper countertpart, Hashmal, from the Ivalice games as both instigated a civil war for their agenda.
  • Nice Job Fixing It, Villain: His act of hijacking Zodiark while Zenos was distracted was a legitimately impressive betrayal and manipulation of Zenos, but in the long run assured his defeat and ruination of his plans. Due to making himself the bigger target for the WOL, this means that Zenos survives long enough to be a Spanner in the Works for Meteion as he pulls Villainous Rescue for the WOL to ensure that the final days are stopped. To add insult to injury, Fandaniel's betrayal of Zenos is the direct reason why Asahi's vengeful soul drags Fandaniel to oblivion.
  • Nonchalant Dodge: Upon asking if any of his new weapons is to his liking, Zenos's response is to hurl a sword at him. It barely misses, but Fandaniel doesn't even deign to dodge, instead choosing to further provoke Zenos by asking if he's still upset about the loss of the dragons.
  • Non-Uniform Uniform: Fandaniel's robe has a radically different design and color from those worn by the other Ascians, reflecting how his goals are not aligned with those of the Paragons. The specific model of his robe is obtainable by players and is part of the "Cryptlurker" set, which also says a lot about his motivations.
  • Omnicidal Maniac: Fandaniel reveals his madness and utter loathing of everything around him to the Scions when he attacks with Lunar Bahamut. His ultimate goal is to recreate Amaurot's Final Days purely so that he can kill everyone and everything on The Source, ending with himself. He despises the "half-broken" "wretched creatures" of the current world, including himself, just that much. He stands out easily as one of the most unhinged antagonists in a setting full of antagonistic madmen, and he wants absolutely nothing but death and chaos.
  • Opportunistic Bastard: Regardless of his true motives, he only starts acting once Emet-Selch is gone, even though Elidibus is still alive. Once he deduces that the last of the Unsundered is no more, he is delighted at the notion and promises great amusement to Zenos.
  • "Ray of Hope" Ending: Despite being dragged off into a dimension of oblivion by Asahi, the latter indicates that he will still eventually reincarnate, and suffer again. However, the Warrior of Light has the choice to tell him that they will help him find his answer together in their next lives. While Fandaniel stays pessimistic up until the end, mocking the Warrior for even offering, his tone of voice suggests he was still touched by it. Meteion also voices the hope that one day, he will be able to see the beauty of the world she found, hopefully in his next life. This is even completed with rising sun/new beginning imagery at the end of Endwalker.
  • Recurring Boss: He is fought no less than three times throughout Endwalker, albeit in different forms every time. First by performing a Grand Theft Me on Zodiark, second in the past as his unsundered self Hermes, and third in the Aetherial Sea as Amon.
  • Red Is Violent: Fandanial is a blood thirsty maniac, and his soul crystal is appropriatly a vivid crimson color.
  • Redemption Rejection: Voices this if the Warrior of Light offers to find an answer for his question together in the next life. Even expressing shock that despite everything he did, they would still offer to help him.
  • Red Oni, Blue Oni: Fandaniel is the Red Oni to Zenos's Blue Oni. Fandaniel is loud, theatrical, and passionate to the point of mania. Zenos is quiet, stoic, and nearly emotionless when not engaged in a thrilling battle to the death.
  • Revenge: Amon never saw himself as Fandaniel after retaking the position. So, instead of identifying with the Ascians, he saw them as those responsible for Allag's downfall, having used it to usher in a Calamity. Naturally, he'd have every reason to want to derail their plans. And ironically, Hermes himself was heavily responsible for bringing about the Final Days to begin with, and even shared Amon's motivation of being disdainful of his own people, albeit for very different reasons.
  • Sadist: This is what truly sets him apart from his past unsundered incarnation Hermes, and even Meteion for that matter. Hermes was somewhat remorseful even as he set Meteion free and even though he had severe issues with the way his people lived, his role in bringing about the Final Days was never motivated by spite. And while Meteion did relentlessly torment whoever she could, she largely served as a conduit to all the despair she'd assimilated and got no satisfaction from other people's misery per se. Amon, by contrast, relishes in tormenting people because he enjoys it, and has a truly hateful streak present in him that is unmatched by most major villains of the entire XIV storyline, with the exception of Asahi, who's body he possesses.
  • Sanity Slippage: Fandaniel's already at the bottom of the slippery slope, and possibly tried to launch himself off the slide while he was at it; scenes in Endwalker explain how he got there. Amon's dedication to the Allagan Empire kept him working tirelessly to prevent its decline, only for Ascian manipulations to bring it to a violent end. As a result, he took the seat of Fandaniel to destroy the Ascians.
    • Furthermore, his unsundered self of Hermes was already questioning the "righteousness" of the Ancients for their callous creation and destruction of creatures that didn't fit their definition of worth, and Meteion's report of life in the universe being dead or dying agonizingly tipped him over the brink. And given Amon's statement that Hermes trying to erase these memories just burned them into his soul, Fandaniel's apocalyptic despair was ingrained into all his sundered selves.
  • Screw the Rules, I Have Money!: Invoked. As the Brutus family was one of the richer houses of The Empire, he decides to use the massive amounts of wealth at his disposal to further the goals of himself and Zenos.
  • Shadow Archetype: To his previous incarnation. On the surface, both Amon and Hermes were scientific geniuses who lived in a very peaceful society with people that had a callous disregard for the lives of those they saw as beneath them, both end up crossing the Despair Event Horizon and both end up setting the stage for world-ending apocalypses that threaten the annihilation of mankind. However, Amon's own life is an incredibly twisted reflection of the life Hermes led. While the Ancients had genuinely benevolent intentions and justified their practice of disposing of unfit creations by invoking the greater good of the star, the Allagans had no such pretensions and encouraged all sorts of twisted experimentation solely for their own amusement. While the tragedy of Hermes's life is driven by his inability to open up to his fellow Ancients, who might have genuinely listened to him, the Allagan Empire was doomed from the outset, and it's strongly implied that nobody ever really cared about Amon to begin with. Hermes embraces nihilism after hearing of Meteion's reports of all the dead and dying civilizations across space, while Amon's nihilism is solidified after he resurrects Emperor Xande and discovers that even he believes in nothing. And finally, while Hermes remained remorseful even as he concluded that mankind had no true claim to continue existing, Amon was actively sadistic and hateful, and reveled in being an Omnicidal Maniac.
  • Shifting Voice of Madness: Inverted. When he's defeated in the Aitiascope and gives a dramatic monologue about the futility of existence, he admits he still has doubts if the answers he's found satisfy him. As he ponders this, his voice softens and becomes more like the Hermes players met in Elpis.
  • Sissy Villain: He is a very dramatic grandstander who has rather effeminate mannerisms, especially around the unfeelingly icy Zenos. When he lets slip that he attacked the Warrior of Light, Zenos immediately threatens to kill him; this does little to change his demeanor, other than to tell Zenos he'll hold that offer as a backup plan.
  • Straw Nihilist: His only goal is to kill everyone and everything on Hydaelyn, and then die. He makes it clear very early on he has no sympathetic side to him, and he has absolutely no desire to for you to understand him or his insanity. Played with come Endwalker; our current Fandaniel does in fact have some sympathetic aspects, overshadowed as they are to his, well, everything else, namely a deep and abiding dedication to his homeland. Shame that homeland was Allag and he wants to destroy the star because he loved Allag far more than he did Amaurot, and wanted vengeance on the Ascians for taking his empire away when all he wanted to do was save it.
  • Suicidal Cosmic Temper Tantrum: Fandaniel's overarching goal is to die, but not "just" to die. Oh, no, he wants to take everyone else with him first.
    • Played with in regards to his true identity. While he doesn't want to destroy the universe, he believes that if he cannot find true purpose and meaning to life, then the universe doesn't deserve to exist.
  • Teeth-Clenched Teamwork: It's clear that neither he nor Zenos particularly care for each other, and that they are only allied as long as they are useful to each other. Zenos makes his disdain of Fandaniel much clearer when Fandaniel pushes his buttons (particularly about potentially having the Warrior of Light killed before Zenos gets the chance), but in the Endwalker cinematic, Fandaniel is last seen subtly scowling at Zenos's back.
  • Undying Loyalty: Not towards Zodiark, notably, but towards the Allagan Empire and Emperor Xande, instilled from his early life as Amon, Allag's Chief Scientist of the time. Much of his Despair Event Horizon is spurred as much by his being inspired by the example of his beloved Emperor beliefs and teachings as much as his sorrow over Allag's fall.
  • The Unfettered: Again, he wants to kill the planet and everything on it, including himself, meaning that his only opinion about casualties and collateral damage is 'yes, more of that, please'. This makes him much more dangerous in certain ways than other saner and more competent Ascians - his plans may not be perfect, or even all that well thought out, but even a partial success will cause untold death and destruction, so the heroes have to give 100% to stop everything he does.
  • Uniformity Exception: With all other Ascians, the glyph that covers their face is taken from FFXII's Scions of Light's glyphs. While this is technically true of Fandaniel, his glyph instead uses the negative space of Hashmal, Bringer of Order's.
  • Viler New Villain: Mind you, the previous Ascian villains were bad, their goal was to commit genocide on a multi-planetary level, but at least if they won then the Source would still have life in it. Unlike them, Fandaniel just wants to kill everyone in the most painful way possible and make sure nothing can grow back.
  • Western Zodiac: Leo, a star sign associated with hubris and backstabbing at its nadir, which definitely defines him.
  • Xanatos Gambit: His ultimate plans with Zodiark; while he frees Zodiark with the express purpose of killing him to usher the Final Days, should the Warrior of Light fail to do so, he has the challenge-seeking Zenos as a backup. And should he fail as well, Fandaniel can just used the possessed Elder God to wreak havoc instead. Either way, the world gets destroyed, be it by the Final Days or Zodiark's hand.
  • You Are What You Hate: Lampshaded by Elidibus in Endwalker. Fandaniel — the Fandaniel we know — is a far cry from the unsundered ancient who held the seat, consumed by self-loathing and hatred to the point of wishing for the death of all living beings, the ones he once desperately sought to preserve. In fact, he's actually this twice over, as he considers himself more Amon than Hermes, and loathes the Ascians for destroying his homeland. Later revelations make it clear that Hermes wasn't as different from Amon as Elidibus or even Amon Himself believed, though Amon definitely took Hermes's existential despair to sadistic and spiteful new heights.
  • You Can't Thwart Stage One: You only get to actually face him after he manages to release Zodiark and pit him against you, assuring the revival of the Final Days.

    Altima, Deudalaphon, Halmarut, and Pashtarot 
The four remaining Convocation members, of whom little is known.
  • Ambiguous Situation: Pashtarot appeared in a cutscene in the 2.X storyline, but hasn't been seen or mentioned since. Altima and Deudalaphon were defeated by Gaius at some point after the Praetorium, but whether he killed them hasn't been stated. Halmarut is mentioned in Akadaemia Anyder and nowhere else. The developers have confirmed plans for all of the remaining Ascians after Endwalker, but with Zodiark dead and their primary goal no longer attainable, they likely won't be appearing for some time.
    • Deudalaphon, furthermore, is one of the only two members of the Convocation (alongside Nabriales) whose role before the Sundering is unknown.
  • Green Thumb: Halmarut was the Convocation's specialist on fungal and plant life, and as such Akadaemia Anyder's phytobiology wing is named after them.
  • Odd Name Out: Altima is the only black-robed Ascian aside from Azem who isn't named after a Scion of Light from Final Fantasy XII. Instead, she is named after Ultima, who didn't have an opposing Scion, with Altima having been an earlier "Blind Idiot" Translation of Ultima in the PS1 version of Final Fantasy Tactics.
  • Western Zodiac: Altima is Virgo, Deudalaphon is Capricorn, Halmarut is Libra, and Pashtarot is Cancer.

Other Ancients (Spoilers for Shadowbringers and Endwalker)



Voiced by: Soichiro Hoshi (JP), Toby Regbo (EN), Aurélien Raynal (FR), Sebastian Fuchs (DE)
Click here to see him as an Ancient, pre-Final Days 
Race: Ancient
Discipline: Soulseer (Bard)

"Nay, there is no cause for alarm. I am simply a shade. Here and not here."

An Ancient appearing in the city of Amaurot. He is the illusion of one of the old inhabitants of the city, recreated by Emet-Selch out of loneliness. Unlike his fellow citizens, he is aware of his nature as a shadow, and is the one to reveal the first glimpses of the Warrior of Light's true nature to them. He used to be a close mutual friend of both Emet-Selch and Azem.

  • Always Someone Better: Beneath his grumpy attitude, Emet-Selch always thought of him this way, to the point where he thought Hythlodaeus would be a better fit for the "Emet-Selch" title than even himself. In fact Hythlodaeus was nominated for the position, but reportedly turned it down in favor of Emet. He would eventually reveal that he ceded his nomination to Emet-Selch because while he possessed unparalleled skills in seeing aether, his ability to use creation magicks paled to his friend's, and what good would his sight be if he could not act on it?
  • Ambiguous Situation: Is he actually just another shade that developed self-awareness, as he states? Or is his self-awareness a deliberate creation on the part of Emet-Selch? At first it seems like the former, but in 5.3 he provides the Player Character with Azem's crystal, which proves instrumental in thwarting Elidibus; by his own (trollish) admission, he's not even sure if he's doing this of his own free will, or if his handing over of Emet's secret gift to the reincarnation of his old friend was something Emet "programmed" him to do.
  • Aura Vision: He can see Ardbert’s soul accompanying the Warrior of Light. He can also tell that the two of them used to be the same person before the Sundering, just by looking at their souls. The 4th "Tales from the Shadows" states that, as far as we know, he had the most powerful version of this among all Amaurotines, proven by even the magicked shade of Hythlodaeus seeing Ardbert's soul accompanying the Warrior of Light. Not even Emet-Selch could do that, and he made the shade.
  • Backup from Otherworld: He, along with Emet-Selch, is temporarily called to the Warrior of Light's aid with Azem's crystal at the end of Endwalker.
  • Bishōnen: The real, living Hythlodaeus in the unsundered past has soft, effeminate features and ties his hair in a feminine braid that hangs on one side of his face. Were it not for his voice, it'd be easy to mistake him for a woman.
  • Cheery Pink: His past form has muted pink hair and eyes, and is the gleeful half of his Gleeful and Grumpy Pairing with Emet-Selch.
  • Forgotten First Meeting: Is slightly confused when the Warrior of Light recongizes him on the moon as he states he has never met them before. This turns out to be untrue. It is true that what the Warrior of Light had met was a recreation of Hythlodaeus by Emet Selch rather than the real deal, they did in fact meet in the past before the Final Days occurred. However this chronologically occurred for the Warrior of Light after their meeting on the moon, and Hythlodaeus's memories of the time the Warrior of Light was in the past are erased by Hermes. At "present" time, after a trip to the aetherial sea, Hythlodaeus remembers everything upon being briefly summoned by the Warrior of Light before the final dungeon.
  • The Gadfly:
    • He loved messing up with Emet-Selch, in a friendly way. The 4th "Tales from the Shadows" has him teasing the latter about his new position, and the fact that he hasn't announced it to the Warrior of Light's original self yet, much to Emet-Selch's annoyance.
    • We get to see this in Endwalker, and teasing and making Emet-Selch’s life just that little bit more difficult seems to be second nature to him.
  • Guest-Star Party Member: He joins the Trust party for Ktisis Hyperboreia alongside Venat and Emet-Selch as a Soulseer (IE: a Bard).
  • Have We Met?: While trying to stop Zenos and Fandaniel from freeing Zodiark, the Warrior encounters the actual soul of Hythlodaeus on the moon. The Warrior can either recognize him by name or call him the receptionist at the Bureau of the Architect. Either way, Hythlodaeus is confused, as the Warrior had spoken to an imitation of him rather than the real thing.
  • Heroic Sacrifice: Endwalker makes it clear that, when Zodiark was being summoned to stop the Final Days, he was among those who gave their lives to do so. This allows him to briefly appear to the Warrior of Light when Fandaniel takes over Zodiark and help encourage them.
  • Humble Hero: Hythlodaeus considers himself less talented than his friends and a lesser fighter than them. Doesn't stop him from supporting them in their time of need and kicking asses when wielding a bow. Even as a disembodied soul, he's able to dispel the other souls harassing the Warrior on the moon simply by asking them to step aside as he strides up to the Warrior.
  • It Amused Me: Tales from the Shadows shows that he's prone to doing things on a whim if it seems interesting, be it teasing Emet-Selch or making impromptu visits to sate his curiosity. In Endwalker, Emet-Selch points out that he could easily seek out Hermes by following his aether with his Aura Vision. Hythlodaeus' response amounts to, "Now where's the fun in that?", especially since Elpis is one of the few locations where Amaurotines are allowed to take off their hoods and masks in public, meaning that it's actually possible to recognize someone by their face.
  • Meaningful Name: He's named after the primary speaker in Utopia, alluding both to Amaurot (which takes its name from the same work) and his role in relating information about it to the player character. Additionally, it means "speaker of nonsense," befitting his mysterious and good-natured trollish nature.
  • Mr. Exposition:
    • He exposits a great deal about Emet-Selch's past and history, revealing the Ascian's true motivations and the immeasurable pain he's suffered over countless lifetimes. He also reveals that the Warrior and Ardbert have identically-colored souls, revealing them to be reincarnations of Hythlodaeus' own friend, Azem.
    • While exploring Elpis with the Warrior and Emet-Selch, Hythlodaeus gets too caught up in explaining the popularity of the "shark" concept at the Bureau of the Architect to notice the legged shark charging at him until it's about to pounce on him. Luckily, Venat comes to his rescue and knocks the shark out cold.
  • Odd Friendship: With Emet-Selch. "Tales from the Shadows" and later ''Endwalker' show him as unflappably polite and happy, in contrast to Emet's grumpiness and snark.
  • Posthumous Character: He is long dead by the time of Shadowbringers, only appearing as an illusion created by Emet-Selch. Appears for real in Endwalker, when the Warrior of Light visits the past.
  • Refusal of the Call:
    • The fourth "Tales of the Shadows" reveals that he was considered first for the position of "Emet-Selch", but turned it down in favor of Hades. He still retained a prestigious position as the Chief of the Bureau of the Architect though.
    • He expands on this in Endwalker. He is actually more talented at seeing aether flows than Emet-Selch is, but as he himself notes, he doesn’t have the talent in other areas to do anything to fix the problems he finds, whereas Emet-Selch does.
  • Reincarnation Friendship: A strange variant of this appears in Endwalker, as he and Emet-Selch bond with the Warrior of Light, , who traveled to the past and is the future reincarnation of their other very close friend Azem. Despite the Warrior's troubling news about their future and Emet-Selch's reaction, the three of them are shown to naturally build up a friendship with similar dynamics to the ones they had when the Warrior was still Azem. Their bond stays so strong that it culminates with Hythlodaeus and Emet-Selch making a Reunion Vow with the Warrior, as they leave to be reincarnated, hoping to invoke this trope between the three of them once more. It's arguably played up even more in the japanese version, where Hythlodaeus insists that their trio should reunite happily, no matter how many times they reincarnate.
  • Reunion Vow: In Endwalker, when his and Emet-Selch's real farewell time finally come, he tells the Warrior of Light that he will pray so that they, himself and Emet-Selch reunite in their future lives, to be together again, just at they wished in the past.
  • Spanner in the Works:
    • Indirectly helps the Warrior of Light defeat Emet by revealing Ardbert's another shard of the Warrior of Light's original soul. Noteworthy because Emet created Hythlodaeus's shade, subconsciously sabotaging his own plans. The Tales from the Shadows series reveals that the Warrior of Light's past self, the Convocation Member Azem, would go behind Emet-Selch's back with Hythlodaeus aiding and abetting, so this is pretty much par for the course!
    • He also has another moment in 5.3 where he gives the Warrior of Light Azem's constellation crystal, thereby allowing them to stand against and defeat Elidibus.
    • In Endwalker, he pretty much instantly ruins the Warrior of Light's original plan of passively observing the past by asking Emet-Selch to use his aether reserves and give them a corporeal form. For his part, Emet-Selch had seen the Warrior of Light too, but was incredibly suspicious of them and planning to give them a wide berth.
  • The Trickster: In an hilarious way, he was apparently often helping and assisting Azem in their unusual decisions and antics, to both Emet-Selch's amusement and consternation.
  • True Companions:
    • He used to be this with Azem and Emet-Selch. As Endwalker reveals, he and Emet-selch even were on their way to become this with the Warrior of Light, Azem's current incarnation, until he and Emet-Selch's memories got erased. The way the three interact when they finally reunite in present time indicates this bond still survived, despite its complexity and Azem being reincarnated. This culminates in a Reunion Vow between the three, as Emet-Selch and Hythlodaeus leave to be reincarnated.
    • Reflected in Elpis, when he tells the Warrior of Light about why he passed over the title of Emet-Selch. He acknowledges that Azem and Emet-Selch are much more talented than he is, but bears no grudge or jealousy. His purpose in life as he sees it is to see his friends achieve their goals, and then when they do his purpose will be complete too, and they can all return to the star together.
  • Tulpa: He figures out he is a shadow based on Emet's thoughts, but keeps it to himself rather than inform the others likewise given form by his old friend. He suspects that, when remaking Amaurot, Emet-Selch had a stray thought that Hythlodaeus would see through the illusion, and thus he could.
  • Villain Respect: Although Emet wasn't a villain when he was friends with Hythlodaeus, Emet's respect for him is so great he subconsciously lets Hythlodaeus realize he's an illusion and derail Emet's plans by talking to the Warrior of Light, simply because that's what Hythlodaeus would do.


Voiced by: Kikuko Inoue (JP), Joanna Roth (EN), Véronique Augereau (FR), Antje von der Ahe (DE)
Heart of Hydaelyn
Race: Ancient
Discipline: All-Rounder (Paladin, White Mage, Dancer)

"Lands that stretched on forever. Skies one could drown in. The heartbeat of nature, silent yet strong. And amidst it all a people. Beacons of light and life. Laughter that warmed my heart like naught else before. They are my meaning and my purpose. My love. In spite of... Or perhaps because of this, I choose to believe. In mankind's potential. In his ability to find a way forward. So let there be no way back. From that temptation I sunder us. No more shall man have wings to bear him to paradise. Henceforth, he shall walk."

An Ancient whose hologram appears in Anamnesis Anyder. She was originally an adventurer who held the seat of Azem before giving it up to the final Azem, as well as the leader of the faction that eventually created Hydaelyn, with Venat offering herself to be Hydaelyn's core.

See Hydaelyn's entry in here for her post-Sundering identity.

  • The Ace: Venat was considered one of the greatest of the Ancients to ever live. In addition to being a scholar whose contributions led to many of the ancients' understandings of their star, she was also a nearly unparalleled master of the arts of war, creation magicks, and combat magicks alike. In her one-on-one spar with the Warrior, she switches fighting styles between Paladin, Dancer, and White Mage, in all of them she can cover the entire arena in massive area-of-effect attacks that can overlap and chain together, and she has a Limit Break akin to the Armiger from Final Fantasy XV that bombards the Warrior with swords of light from multiple directions. Emet-Selch and Hythlodaeus consider it a marvel that the Warrior is still standing after the end of their battle, given how much less aether the Warrior has at their disposal.
  • Adaptational Heroism: Played with. Venat in Final Fantasy XII was an Anti-Villain who wanted to free mankind from the shackles of the Occuria and give them the means to write their own histories, and they did so by causing wars and mass destruction. This Venat is eventually revealed as engaging in similar actions, by sundering Zodiark and condemning mankind to lives of suffering and despair in the name of a greater good. The major difference is that the XIV Venat is firmly established as being Necessarily Evil in this, because forcing humans to bear such burdens was the only way for them to resist Meteion, who effectively weaponized such emotions to destroy the Ancients because they couldn't handle those emotions.
  • All-Loving Hero: Generally speaking, Venat is kind, playful, and gentle to everyone. She only resorts to lethal force if there's no other option - such as with the corrupted Meteion.
  • Ambiguous Gender: The English localization obfuscated Venat's gender with neutral pronouns until the end of Shadowbringers.
  • The Anti-Nihilist: Her travels across Etheirys, the sights Venat saw, the memories she made and above all the people she met convince her of the beauty of life and existence. This combines with her Heroic Willpower, culminating in her becoming Hydaelyn to oppose the regressive nostalgia of Zodiark's worshippers and the nihilistic fatalism of Meteion.
  • Awesomeness by Analysis: She instantly deduces that the Warrior of Light is a traveler from the future (rather than an aetheric construct as everyone else had believed), due to perceiving the imprint of her own protective magic on them.
  • Batman Gambit: Her entire plan was based on the belief that humanity could grow and change enough to end the Final Days, with no guarantee it was actually possible and multiple examples on other worlds suggesting it might not be. Ironically the key to salvation laid in the hands of someone who didn't much change at all.
    Venat: I choose to believe. In mankind's potential. In his ability to find a way forward.
  • Big Good: As the woman who is Hydaelyn, she's the one who empowers the WoL and a few select others (Arenvald, Krile, Ryne, Minfilia, etc) into being her champions on the Source and its Shards, and is ultimately responsible for giving the heroes a chance against Primals, Garlemald, Sin Eaters, and the rogue Ascians.
  • Blood Knight: One of the friendliest sorts you'll ever meet. Her idea of getting to know you is to challenge you to a fight that nearly kills you. And she was holding back too!
  • Blow You Away: When fighting as a healer Trust, she can cast True Aero and True Aero IV.
  • Blue-and-Orange Morality: Venat, like all Ancients, shows some forms of morality that differs from the 'present' day the Warrior of Light coming from, yet it is a largely benevolent skew of it which helps underline her angelic and radiant status as an Ancient and loving Mother-Goddess of the Sundered World.
  • Bunny-Ears Lawyer: Less so than her successor, but while Venat is known for her wisdom and worldliness, her response to hearing about Azem charging headlong into an erupting volcano is excitement and eagerness to learn more rather than admonishing her pupil for recklessness.
  • Canine Companion: Her familiar, Argos, looks like an oversized, bright gold Afghan Hound.
  • Character Tics: Venat has a tendency to hold her hand in front of her chest, a quirk also held by Hydaelyn when using Minfilia and Ryne as incarnations.
  • Cuteness Proximity: Venant seems to have a thing for cute critters. Her personal familiar is the adorably fluffy Argos. This trait survives her transformation into Hydaelyn; as she created the Loporrits to shepherd mankind to the stars.
  • Dare to Be Badass: During her friendly sparring match in the past with the Warrior of Light, before she unleashes Thelema as her final strike to end the match, she bids the Warrior to "break your chains, shed your burdens─and show me your strength of will!"
  • Determinator: Spends thousands of years seeing her plans to fruition, almost completely alone with those few who even remembered Venat as herself having turned away from her.
  • Dishing Out Dirt: She can attack with True Stone IV as a healer Trust.
  • Dub Name Change: For the English localization. In the original Japanese, the rendering of her name is much more similar to Venus.
  • Genius Bruiser: She was famed as a scholar of singular brilliance who helped to uncover many of the laws of existence by journeying far across the star as Azem. Even after her retirement, all of the ancients hold her in the highest esteem for her wisdom, including the normally acerbic Emet-Selch. On top of this, she is an incredibly strong and skilled fighter who has mastered both the arts of war and magic, as was necessary in her former seat on the Convocation.
  • Guest-Star Party Member: She joins in a Trust party in Elpis, and like G'raha Tia, functions as an All-Rounder; in her case she can fight as a Paladin, Dancer, or White Mage.
  • Healing Hands: As a Trust, she can use True Cure II, True Medica, and True Medica II when fighting as a healer.
  • I Did What I Had to Do: Justified turning on her fellow Ancients and becoming Hydaelyn to "birth a world of suffering to mire and plague" at the tail end of the Final Days. Goes further in the same confrontation when it becomes her reasoning to sunder Etheirys in the first place.
    Venat: To try and reclaim those lives we lost by sacrificing yet more isn't wisdom. It is weakness. No paradise is without its shadows. If we cannot accept this truth and learn from our pain, then our plight shall be repeated. […] Lands that stretched on forever. Skies one could drown in. The heartbeat of nature, silent yet strong. And amidst it all a people. Beacons of light and life. Laughter that warmed my heart like naught else before. They are my meaning and my purpose. My love. In spite of… or perhaps because of this, I choose to believe. In mankind's potential. In his ability to find a way forward. So let there be no way back. From that temptation, I sunder us. No more shall man have wings to bear him to paradise. Henceforth, he shall walk.
  • Ironic Echo: The reason she chose to continue living instead of returning to the star as is customary is because she loves the world so much that she wants to spend the rest of her days protecting it. But she repeats her The World Is Just Awesome speech during the Final Days, using it to justify her decision to sunder the world as Hydaelyn, dooming her own people so a new one may have a chance.
  • Lady of War: A graceful and skilled warrior and mage.
  • Legacy of the Chosen: She held the seat of Azem and its charge of protecting the star before the current / final Azem.
  • Leitmotif: "Flow", a soothing song with lyrics similiar to a mother singing a lullaby to her children; indicating her motherly affection towards the Warrior of Light. She retains this theme, alongside 'Answer', when she finally appears in the flesh as Hydaelyn.
    "Welcome and well met
    My brave little spark
    How long you've wandered
    Burned bright as a star
    Oh I have long waited you patiently
    All this time."
  • Limit Break: "Thelema", in which she asails her foes with a barrage of magical weapons before charging her sword with energy and descending on her foe with a diving slash that ends with an eruption of energy.
  • Making a Splash: Uses True Water when she is a healer trust.
  • Magic Knight: She employed a wide variety of job classes, including swift sword techniques, throwing weapons and a variety of magics.
  • Messianic Archetype: She was a beloved Ancient who sacrificed herself to give humanity a chance against darkness.
  • Miles to Go Before I Sleep: The cutscene following the end of the Warrior's time in the unsundered past depicts Venat witnessing the Final Days and making the decision to sunder the worlds as Hydaelyn to prevent the ancients from simply hiding behind Zodiark. All the while, she witnesses the untold suffering she created, becoming increasingly weary and bloodied as she observes the tragedies wrought by her own hand. Despite this, she continues to soldier on, utterly convinced in her plan and knowing that she would be able to guide her successor in their many incarnations.
  • Multi-Melee Master: She's able to wield a sword and shield, chakrams, and a healer's cane in combat. As a Trust party party member, she is able to act as a Paladin, Dancer, or White Mage. In her final battle as Hydaelyn, she is able to swap between these weapons to dish out devastating AOE attacks.
  • Mythology Gag: Named after a character in Final Fantasy XII. Unlike the other Ascians who are named after Espers from the mythology of XII, Venat in that game was one of the Occuria - the setting's gods who created the Espers. More specifically, Venat was a rogue Occuria who sided with Humanity, much like how this Venat chose the new life of the star over recreating / resurrecting the lost.
  • Nice Girl: While most Ancients are varying levels of nice or accommodating, Venat goes out of her way to help the Warrior of Light in their quest to save the star from destruction.
  • The Paragon Always Rebels: A non-villainous example. Venat, as the former Azem among other things, was considered one of the finest of the Ancients albeit being a bit of a maverick to contrast the conformity of her compatriots. For instance, Venat did not see the value of laying down her life upon relinquishing her seat of Azem (which was considered to be the highest honor), as she still believed there was still good she could do in the world. Upon the coming of the Final Days, she was also one of the few to realize just how naive her people were to rely on an artificial savior such as Zodiark and sunders the world so that her people could one day grow stronger so that they can eventually weather despair and suffering on their own. Strangely, despite this the succeeding Azem did not join her or the Zodiark faction, leaving the second paragon's intentions mysterious.
  • Passing the Torch: She stepped down from her position as Azem and passed it on to her apprentice, the final Azem before the Final Days. But she defied custom by refusing to return to the star of her own accord afterward, believing that there's still much for her to do.
  • Retired Badass: She is retired from her position as Azem and is content to simply aid anyone who asks for her wisdom and perspective. This doesn't seem to have dulled her skills at all and she's still as formidable as ever.
  • Satanic Archetype: Similiarly to her namesake, Venat can be seen as a Luciferian archetype from the point of view of the Convocation of Fourteen and the Zodiark-Aligned Ancients, being a member of their 'perfect' race that rebelled against their decision to restore the world, bringing the world suffering, strife and war through her Sundering. Her form as Hydaelyn is fittingly angelic.
  • Spanner in the Works: Twice in Endwalker. First, she blows the Warrior of Light's cover story of being a mere familiar by detecting her protection magick on them and deducing that they must have come from the future, forcing them to come clean about their motivations and tell everyone about what actually happened in the future. Later, when Hermes attempts to wipe everyone's memories of Meteion's corruption and her decision to wipe out all of existence, Venat and the Warrior of Light are the only ones to survive with their memories intact, setting into motion a millenia-long gambit that directly informs the relationship the Warrior of Light had with Hydealyn throughout the game.
  • Übermensch: She is possibly the most powerful Ascian living in her time, having mastered martial and magical combat as well as the healing arts. She raised herself above the traditions and philosophies of her people due to centuries of Walking the Earth which granted her a unique perspective on the value of life. Because of this, she is perhaps the only Ascian alive who understands that the only way to remain determined in the face of overwhelming despair is by weathering hardship and suffering, so when the will of the people seemed doomed to fail, she stepped in with only a small contingent of True Believers wrangled the entire world onto the one course that might stand a fighting chance against the Final Days, ascending to godhood in the process.
  • Well-Intentioned Extremist: She chose to become Hydaelyn and sunder the world into shards, creating massive amounts of conflict, suffering, and death because she felt that it was the only possible path to prevent the total extinction of the star from the Final Days. This, all with nothing but the hope that it would eventually lead to those able to combat the Sound.
  • Wham Line: One of the other Ancients with Venat drops a line that reveals Venat is the Heart of Hydaelyn, meaning she's the one you've been dealing with whenever Hydaelyn directly communicated with you.
    Diplomatic Ancient One: I wonder… is this how the Convocation felt about Elidibus?
  • World's Best Warrior: As the former Azem, she explored the world and dealt with numerous problems in her quest to learn all she could about the nature of the star and existence. To this end, she became a master of multiple weapons as well as both creation and combat magic. She's introduced downing a walking shark creature that served as a boss in Akademia Anyder with a single blow. The fact that the Warrior is still standing after taking her Limit Break is nothing short of astounding to Emet-Selch and Hythlodaeus.
  • The World Is Just Awesome: She explains that she became Azem and left Amaurot to learn of the world beyond the borders she was so accustomed to. Free of prejudice and doubts, she grew to love everything she encountered, good and bad, devoting her life to protecting the star and everything on it. This is also why she refused to simply return to the star as is customary for retired Convocation members, as she vowed to be its steward and protector for as long as it needed her. Her faith in humanity and the world itself is also why she became Hydaelyn and sundered the Ancients' paradise. Although she too was pained by the hardships she put the people of the sundered world through, she believed that they could rise up and succeed where the Ancients' failed. If they had not, she had planned to help the people of the Source escape to start anew.
  • You Cannot Fight Fate: Played with. Venat was horrified to be told what her future self would end up doing. But as the Final Days bore down upon the world she ended up following what the Warrior of Light told her, having already given up on her own people who were lost in the spell of Zodiark and with no hope of returning.

    Hermes (Unmarked Spoilers for Endwalker
Winged Defiance Click here to his combat transformation 

Voiced by: Yoshitsugu Matsuoka (JP), Jeremy Ang Jones (EN), Bastien Bourlé (FR), Peter Becker (DE)

"How can you all accept this...aberration? Then I I the aberration for thinking thus? And I am filled with dread..."

The ancient whose soul was inherited by the Ascian Fandaniel. Before he joined the Convocation of Fourteen and took on his more well-known title, he was Hermes, overseer of the research facility Elpis.
  • Abusive Parent: While he's a Fatherly Scientist to Meteion, the side story, "A Question of Life" makes it clear that he continued to create Meteia and send them into the stars even as several of them are killed by the hazards of space. Meteion is ultimately the one to support Hermes emotionally while he continuously neglects her own pain. Him realizing this is part of the reason he's so determined to hear her report up until the end, so that her suffering won't have occured for nothing, unfortunately by this point the damage had already been done.
  • Aimlessly Seeking Happiness: Hermes is a brilliant researcher and is widely respected as the chief overseer of Elpis. But he's in constant anguish due to his empathy for the creations constantly being woven into existence and destroyed. He's so desperate to find what it means to be happy that he creates the Meteia to consult other civilizations and discover what brings them joy. He's crushed when seemingly all other life in creation desires nothing more than death.
  • Alternate Self: To the present-day Fandaniel. While they're the same person at different time periods, characters note that Fandaniel is a very different person from who Hermes was, and Fandaniel himself says he identifies more with his past mortal life as Amon than he does his Ancient life as Hermes. Interestingly despite this, it's shown he never really could free himself from his past as Hermes, as his question about life and experiences with Meteion still resonate with him to this day. It indicates that his deep-down wish, even as Amon, was still for her to bring him a different and happier answer.
  • Ambiguously Brown: He has a slightly darker skin tone than most other Ancients, the only plot-important Ancient darker-skinned than him being Lahabrea and Erichtonios.
  • Black-and-White Insanity: He wrestles deeply with the question of whether he's wrong or his society is wrong, never once considering that both might be flawed but also have valid points. This lack of nuance rears its head again once Meteion reports that she and her sisters found all other life in the universe dead or dying—he comes to the conclusion that if everyone is flawed, everyone is worthless and sets out to subject mankind to a "test" where, again, either they will be proven wrong or he will.
  • Blow You Away: His boss fight involves several wind-themed attacks.
  • Broken Smile: Upon Emet-Selch calling out the reasoning behind his decision to put humanity's right to exist to the test in a trial by fire as sophistry, he can only concede with an admission that "Perhaps it is. Perhaps I am wrong. But who is to say that you are right?" punctuated with a smile so devoid of any at all kind of joy that it primarily serves to emphasize just how badly Meteion's report has broken his mind and heart.
  • Call-Forward: The Runic Magic he uses for his attacks in his boss fight are extremely similar to the same runes his reincarnation, the Ascian Fandaniel, uses after possessing Zodiark.
  • Despair Event Horizon: Through Meteion, he learns that all the other peoples in the universe she encountered were either already dead, or in the process of slowly and painfully dying out. This leads him to conclude that the only point of life is suffering and death, a conclusion that pains him to admit.
  • Didn't Think This Through: Hermes was so caught up in his search for a greater meaning and purpose in life that he never prepared Meteion for what would happen if she got an answer he didn't like. She simply isn't ready for the constant despair and agony she experiences; and as a being designed to be receptive to and strongly influenced by emotions, it twists her and sends her over the edge.
  • Dull Eyes of Unhappiness: While he has glowing eyes like all his ancient kin, his are a much less vibrant seafoam green color, and as the events of Endwalker show, the man was very much an unhappy person.
  • The Empath: To a tragic degree; he loves all the creations he oversees in Elpis, and cannot stand to see them treated as disposable experiments. Sadly this love drives him over the edge, and his disdain for his fellow Ancients has him doom their civilisation, deciding they should be judged by a greater power in the same way they judge their creations.
  • Fair-Play Villain: While he fully expects his test against mankind to fail, he still believes in setting the parameters fairly so they have a chance at overcoming Meteion's powers. He even wipes his own memory alongside the others present in Ktisis Hyperboreia, to ensure he cannot interfere with the experiment further. Unfortunately for Hermes, Venat and the Warrior of Light end up escaping the memory wipe and become a Spanner in the Works, with Venat in particular laying the groundwork over the next 12,000 years to retaliate against Meteion and save mankind from Hermes' plans.
  • Fatal Flaw: Hermes' sanity is undone by his desire to find reasons be happy and content and inability to open up to others about his troubles. Although Hermes is a brilliant mage and creator hand-picked by his mentor to join the Convocation, he's constantly troubled by how his people creates and destroys life on a whim, wondering if he's insane for being concerned about mankind's treatment of their creations. Unwilling to confide in his colleagues, he creates the Meteia and sends them out into the stars with a hopelessly naive question with the belief that other civilizations would help him formulate an answer to what it means to find happiness. He's so desperate to find this answer that he forces Meteion to report on her sisters' discoveries despite her obvious discomfort and pain. And when that report is nothing but soul-crushing nihilism, Hermes' mind shatters and he descends into Black-and-White Insanity.
  • Friend to All Living Things: He loves all his creations in Elpis, to the point of loving them more than his fellow Ancients; he decides he cannot abide them being the arbiters of which beings get to live and which have to perish.
  • Honor Before Reason: He decides to have his memories wiped and become a part of his own experiment to prove mankind's worthiness, claiming he too should be judged alongside his fellow Ancients.
  • Hypocrite: He states that all life, created or otherwise, deserves to exist, even if they're "failures" to their creators... but the instant he feels the chance for him to get his answers from the Meteia is going to be taken away, he unleashes the various creatures in Ktisis Hyperboreia to use them as fodder to slow down Emet-Selch, Hythlodaeus, Venat, and the Warrior of Light. Ultimately, even the concepts he claimed had value by just existing, successful or otherwise, were as expendable to him as the "unfit" ones were to his fellows. His Sanity Slippage meant that the only pain he actually cares about is his own; the pain of the failures was bad because it hurt him to have to unmake them, and even Meteion's sorrow and suffering was just "proof" of his anguish being legitimate and actionable, not something to help alleviate.
  • Insane Troll Logic: He turns Meteion's Suicidal Cosmic Temper Tantrum into a "test" for mankind to prove their worthiness to exist just as they judge other living beings' worthiness to exist, which Emet-Selch calls out as sophistry. Hermes also erases everyone's memory of her existence, including his own, to make things "fair", and stays behind because it is in his own interests to oppose her. It's pretty clear by this point that he's snapped.
  • Instant Runes: Many of his attacks in his boss fight involve creating magical runes on the outskirts of the arena that then shoot wind-based projectiles in an attempt to shove his opponents into the highly-damaging outer ring of the arena.
  • Mad Scientist: Somewhat downplayed, but he did secretly create a lifeform to harness an energy he knew hardly anything about, proceeded to mass-produce them without anyone else's knowledge or approval, and sent them out into the universe at large when they were still in metaphorical infancy. He has no idea how misguided his actions were until Meteion is already suffering a full-blown meltdown, and he responds to that by setting her free and allowing her to pass judgment on mankind as she saw fit.
  • Magic Staff: When he transforms into a combat-focused form, he wields a Caduceus, the staff of Hermes in Greek mythology.
  • Meteor-Summoning Attack: In his boss fight, Hermes casts Meteor, bringing down four proximity AO Es that all detonate for heavy damage. The party must use these meteorites as cover from Hermes' Double Hermetica attack.
    "Stars on high, fall as rain!"
  • The McCoy: Subverted by way of being a deconstruction. When players meet him, Hermes seems to be the only Ancient with any empathy towards their creations, lamenting how others see them as disposable and that none of his kin seem capable of sadness about anything, let alone the treatment of their charges. This leads Hermes to look externally for answers, creating the Meteia and sending them to contact other races to essentially discover the meaning of life. When they discover naught but countless dead civilizations that led themselves to ruin no matter how their society evolved, Hermes becomes overwhelmed by existentialism. He decides that if all beings are flawed, even the Ancients, then it holds fair that they should be disposed of the same as the flawed creations they destroy on a regular basis. To this end he sets up a "test" to see if humanity can overcome despair and prove themselves worthy of existing, and if they cannot, then the Meteia will destroy them. Ultimately, Hermes proves himself more The Spock than The McCoy — he's trying to find a logical, rational reason to give meaning to life and justify his empathy, and when he can't find such a reason he embraces nihilism and condemns all creation to suffer and die, including himself.
  • Meaningful Name: In Greek mythology, Hermes was the herald of the gods and a psychopomp who escorted the souls of the dead to the afterlife; in XIV, Hermes indirectly stands as Meteion's herald by allowing her to unleash the Final Days, and he oversaw a research facility that disposed of living creatures deemed unfit to release into the wider world.
  • Mentor Occupational Hazard: Though he wasn't the mentor in question, he was well aware of what being chosen as the new Fandaniel meant for the then-current one, and was deeply disturbed by it. While it was tradition for the Ancients who felt they had done their duty to the star to "return to it", and the then-Fandaniel was willing to do so gracefully, Hermes simply didn't want his mentor to die, and while Emet's attempt to console Hermes by having him ascend to the Convocation and taking him away from Elpis was well-meaning, it also ground salt into the wound. He might no longer have to unmake "failed" creations, but from then on he would have taken the place of someone he cherished who had died and every day have to hear and use their "name" as a constant reminder of his loss.
  • Minored In Ass Kicking: Prior to joining the Convocation, Hermes' primary role was to oversee new forms of created life and judge whether they would be fit to release into the wild. This also means that he's a mage powerful enough to subdue any beast that runs rampant. He even gives the combined strength of the Warrior of Light, Emet-Selch, Venat, and Hythlodaeus a hard time, albeit while the latter four were weakened with the security enchantments of Ktisis Hyperboreia and trying to subdue him non-lethally.
  • Only Sane Man: Deconstructed. He disliked the Ancients' policy of destroying creatures they saw as failures, as he saw them as living beings and not just experiments to be disposed of. Further, he also recognized that these beings were capable of anger, despair, and fear, and they certainly felt those emotions whenever they were killed. Because he seemed to be the only one who saw things this way and the other Ancients were apathetic about it, he grew enraged at them for their indifference. Then he started to fear that perhaps he isn't the Only Sane Man, the others are all sane and he's the lone madman among them. He sent the Meteia to other worlds to seek answers to his questions about the meaning of life to try and resolve these inner conflicts, and the answers they sent back drove him over the Despair Event Horizon. He concluded that by their own methodology, the Ancients were a failure as a species and thus deserved to be destroyed the same as the lifeforms they created, a revelation that was so deeply ingrained in his soul that his sundered self devolved into the Omnicidal Maniac the Warrior of Light encounters as Fandaniel.
  • Rage-Breaking Point: When Emet-Selch makes a retort to Meteion, asking her who she is to decide whether they live or die, Hermes thinks back to all the times he's had to Shoot the Dog and unmake experimental creations that were deemed unfit to exist, shackles the party with his magic, and declares that just like they dispose of their creations that are flawed, mankind should also be disposed of if found wanting. He then activates Kairos, a brainwashing device intended for scientific experiments, and orders it to wipe everyone's memories, including his own, so that they're all powerless to stop Meteion from kickstarting the Final Days of Amaurot.
  • Religious and Mythological Theme Naming: His true name is based on Greek Mythology, just like Emet-Selch.
  • Sanity Slippage: When the Warrior first meets Hermes, he's a troubled, but ultimately well-meaning man whose compassion for the creatures he and the other researchers create causes him no small amount of anguish. But his desperation to learn a singular meaning to existence slowly drives him over the edge. His sanity is strained to the breaking point when he orders Meteion to give her report despite the obvious anguish it was causing her. By the time he hears it in full, he's jumped straight over the Despair Event Horizon and declares mankind unfit to exist by its own standards of judging other creatures.
  • Shifting Voice of Madness: Different voice actors aside, Hermes noticeably has a much softer voice than Fandaniel, who sounds deeper and more guttural. When his Sanity Slippage begins to take hold in Ktisis Hyperboreia, his voice and inflections start to shift and become more like Fandaniel's.
  • Shrinking Violet: Hermes is noted to be anti-social and reclusive, preferring to spend more time with his creations than with other people. He gets so anxious during Emet-Selch's interview of him that Meteion has to be sent outside lest she suffer the same nervous breakdown he does. This personality trait only enhanced his eventual Sanity Slippage, as he felt he had no one to turn to or confide in.
  • Small Role, Big Impact: He is largely responsible for every conflict in the story due to creating Meteion, a being that goes mad from her exploration of the stars, causing her to attempt to destroy all life on her home planet (and in the process drives Hermes mad from despair as well). However, he is largely not involved with the plot, as soon after going insane, he erases all of his memories of the things that caused him to go insane and lives the rest of his (somewhat brief) life as the kind man he previously was. And his future sundered reincarnation that does serve as a major antagonist identifies more with his Amon self than his Hermes/Fandaniel self.
  • The Unfettered: He knew that the Meteia would destroy the universe after their failure to find a purpose to the meaning of life, yet he still decided it was more important to let it happen and unveil the true meaninglessness of existence rather than go on living a lie.
  • Trademark Favorite Food: Candied apples. The Ancients don't need much food, but Hermes loves to have a candied apple when the need for food comes, so much so that a colleague worries for his unbalanced diet.
  • Unwitting Instigator of Doom: He created a lifeform capable of travelling to distant stars and communicating through a Hive Mind to make contact with alien civilizations and find out their reasons for living. He also created them with exceedingly thin aether to harness dynamis, a little-understood energy that reacts to emotions. As Emet-Selch points out, he didn't account for what would happen if she didn't get an answer to his question. This causes Meteion to come to the conclusion that life exists only to die, and the intense despair and anguish she has felt from countless fallen civilizations corrupts her and turns her into an Omnicidal Maniac. The subsequent destruction of Etheirys can be traced back to Hermes not thinking through his well-intentioned experiment.
  • Used to Be a Sweet Kid: He was a kind, gentle man who hated having to "unmake" various created lifeforms for failing to live up to the Ancients' standards and would do his best to soothe their suffering even as he did his duty... Meteion's revelation about how life is a constant struggle for purpose and happiness that often fails and his subsequent lives after the Sundering turned him into the Straw Nihilist Amon / present-day Fandaniel.
  • Walking Spoiler: It's hard to discuss him without discussing everything that lead up to The Final Days. Namely that he's the indirect cause of them, by creating Meteion and allowing her to unleash her song of despair across the star.

The Sun
Race: Ancient
Epithet: The Traveler
"Herein I commit the chronicle of the traveler. Shepherd to the stars in the dark. Though the world be sundered and our souls set adrift, where you walk, my dearest friend, fate shall surely follow. For yours is the Fourteenth seat—the seat of Azem."
— Emet-Selch dedicating Azem's memory crystal.

The mysterious fourteenth member of the Convocation who refused to participate in the summonings of both Zodiark and Hydaelyn.
  • Actually Pretty Funny: According to Themis in 6.2, when Azem discovered the Warrior of Light was going around Elpis claiming to be their familiar and helping people, their reaction was to break out into a raucous laughter.
  • Ambiguous Gender: While Azem's gender is not ambiguous (it matches the player character's), the myths they inspired, if Urianger's theory is correct, have this in play, with Azeyma being depicted as female and Azim as male.
  • Ambiguous Situation:
    • The Xaela myths of Azim note that Nhaama, the moon deity that Azim warred with via their personal tribes of the Au Ra, became lovers with Azim once the Raen and Xaela established peace. Whether Azem actually had a significant other that would be accounted for as Nhaama, or if this was just part of the myths and embellishments that would justify the Xaela legacy and the Oronir's fated one, is completely unknown.
    • What happened to Azem between their leaving the Convocation and the sundering of the star is also unknown. They were referred to as "the traitor" for not taking part in Zodiark or Hydaelyn's summonings, but besides the Warrior of Light being their current reincarnation on the Source their actions during and after this time frame are unaccounted for.
  • Authority Equals Asskicking: They're a member of Amaurot's ruling body and worthy successor to Venat, who is a master of multiple forms of combat. In "Ere Our Curtain Falls", their plan to save a village about to be destroyed by a volcanic eruption is to convert the disaster into a tangible being via their creation magicks and then destroy it in order to harmlessly disperse it.
  • Big Brother Mentor: According to Echo flashbacks and the Tales from the Shadows sidestories, Elidibus looked up to Azem for their "refreshing" perspective when most of the Convocation was trying to censor them. One of Elidibus' memories has him longingly reaching out to an armored figure implied to be Azem, who leaves for parts unknown. When Elidibus takes on the form of a primal in the shape of Norvandt's first Warrior of Light, his armor is modeled after the one worn by Azem. The way that Azem's sigil briefly flashes before the completion of Elidibus' transformation furthers this comparison. As Themis, Elidibus also investigates the trouble in Pandæmonium on Azem's behalf.
  • Big Good: In the Pandaemonium raid storyline they're implied to have somehow predicted their reincarnation's arrival in Elpis, and coordinated for Themis to meet them during his investigation of Pandaemonium.
  • Bunny-Ears Lawyer:
    • In "Ere Our Curtain Falls", Azem plans to save an island about to be destroyed by a volcanic eruption, in contradiction of the Convocation planning to simply observe. One might expect this to be some heroic act to save the island's people the loss of their homes, but according to Elidibus, Azem risked censure by the Convocation in intervening due to finding the island's grapes delicious. Much like their prior incarnation, the Warrior can later tell Cookingway that they'd brave an erupting volcano for a good bunch of grapes.
      • However, this may also be a case of Obfuscating Stupidity - Emet-Selch's internal voice shows that the truth would "shatter [Elidibus'] faith" in how good the grapes really were, meaning that the real reason was that Azem just found it right to take action and save people, rather than follow protocol, and used the grapes as a justification for their actions to others - not a lie, but not the whole truth either.
    • In Endwalker, it's revealed that Azem had the general reputation of being extremely quirky and weird to the other ancients. While trying to come up with a cover story for the Warrior to freely walk around Elpis in the unsundered past, Emet-Selch settles for just calling the Warrior "Azem's familiar", reasoning that any weird behavior the Warrior displays will get nothing more than a shrug given Azem's reputation. Despite this reputation, they still ended up on a ruling council consisting of the best and brightest of their race. Lahabrea, the preeminient authority on creation magics, marvels at the Warrior's aetheric composition, reasoning that it's only natural that someone as worldly as Azem would be able to create an entirely new kind of familiar.
  • Canon Character All Along: The mysterious defector and 14th seat of the ruling council of the Ascians introduced in 2019's Shadowbringers expansion is in fact the player character themselves from all the way back in XIV's original 2013 release.
  • Chronic Hero Syndrome: In Endwalker, the researchers at Elpis note that Azem always had a habit of sticking their nose into other people's affairs. Nevermind getting repeatedly censured by the Convocation for butting in to change a situation for the better against the Convocation's own rulings. This is a trait that would be inherited by all of their reincarnations; including the Warrior of Light.
  • Cosmic Motifs: While the rest of the Convocation were associated with constellations, Azem was associated with the sun, using the alchemic symbol of Sol. Fittingly, the sun appears to move across constellations throughout the year, and Azem's role was that of a wanderer. This is another point in favor of Urianger's theory that Azem was the inspiration for Azim and Azeyma, since they're both sun deities. Furthermore, the Ancient's Glyph which appears around you when you invoke your hidden power, is a shining golden stylized sun.
  • Cowboy Cop: Azem regularly defied the Convocation's rulings on events in favor of pursuing a better outcome with the friends they made in their travels, getting censured numerous times in the process. This proved so irksome to the Convocation that Emet-Selch just groans when Elidibus informs him of Azem's latest antics in "Ere Our Curtain Falls". Despite the risks of associating with such a renegade, Elidibus looked up to Azem and helped them behind the rest of the Convocation's back. This "independent streak" as it were is also the reason why people are able to buy the Warrior's excuse of being Azem's familiar so easily.
  • Defector from Decadence: They quit the Convocation after Zodiark was summoned and turned down Venat's invitation to join them in summoning Hydaelyn.
  • Eternal Hero: It's implied — and confirmed in two cases, Ardbert on the First and you the Player Character on the Source — that the pieces of their sundered soul and their every reincarnation have continued to be heroes on all of the Shards.
  • Everyone Calls Him "Barkeep": As is the case with all members of the Convocation of Fourteen, Azem is a title rather than a name but said titles are what all Convocation members go by until they retire. As such, we are not given what Azem's "true" name is.
  • Everyone Has Standards: An interesting case, as they are effectively this to almost the entirety of their race. Whereas the rest of the Convocation advised against interfering with the incidents and ongoings of the star without good reason, Azem would do it liberally because they were just that kind-natured for everything and everyone around them. When the rest of their society had willingly sacrificed themselves for Zodiark to prevent the Final Days, Azem opted to try to find a non-sacrificial solution. And if anything that follows is what we can go by, the Warrior of Light and their other sundered selves may take some risky solutions, like Ardbert's stint as a Warrior of Darkness, but are the most well-meaning and heroic remnant of the ancients, even moreso than Venat-turned-Hydaelyn herself.
  • The Ghost: The Defector is the only notable Ancient who wasn't seen all the way into the 5.0 expansion, only mentioned off-hand by other characters. Subverted following The Reveal. Azem's current incarnation is the Player Character, meaning they've been front and center ever since you selected the "new character" option on the main menu. Even when travelling back to the past in the unsundered Elpis in Endwalker, despite being mentioned multiple times, they never show up. This is very likely to avoid a singular, canonical appearance and to let everyone have their own Azem headcanon intact.
  • Gold and White Are Divine: Unlike the Ascians red glyphs, in keeping with their association with the sun itself, Azem's glyph manifests in shining gold and white when using their Gondor Calls for Aid summon magic.
  • Gondor Calls for Aid: They had a natural ability to call forth allies to their side when needed. Their crystal allows their reincarnation to do the same from Shadowbringers onward justifying the parties being summoned for raids and trials.
  • Legacy Character: Like the other members of the Convocation, Azem wasn't the first to hold the position, taking up the role after their mentor Venat decided to step down. They were also the last to hold the seat as no one became the new Azem before the aftermath of the Final Days reached its conclusion.
  • Light/Darkness Juxtaposition: Despite being associated with the Sun, Azem is usually depicted as being hidden or otherwise out of the spotlight. Tellingly when we see Azem in the Endwalker trailer, Azem is backed by the vast Sun but is otherwise veiled in Darkness and Shadow. This serves as a visual cue that for all of Azem’s association with the Light, Azem was never fully loyal to it. Azem for whatever reason didn’t associate with Hydaelyn nor Zodiark and didn’t participate in either’s creation.
  • Magnetic Hero: According to Hythlodaeus, though Azem could have called upon the Convocation to deal with the threats they found, they instead preferred to call upon the friends they made in their travels for aid. This not only hints towards their connection to the Warrior of Light, but manifests as a magic hidden within the soul crystal Emet-Selch made in their honor: the ability to summon like-minded allies, even across planes of existence. This even allows them to summon the soul of Emet-Selch himself from the Lifestream, to pull them back from the Rift.
  • Odd Friendship: In Endwalker, Azem is considered a complete and utter weirdo by most of the other ancients, to the point that the Warrior is able to excuse almost all of their strange behavior in the unsundered past by calling themselves Azem's familar. Their reckless zest for adventure and apparent oddness drives their friend Emet-Selch up the wall. And yet, Emet-Selch always answered Azem's requests for help regardless of the circumstances.
  • Odd Name Out: Along with Altima and Elidibus, Azem is not named after one of the Scions of Light from Final Fantasy XII. Urianger posits that modern sun deities are named after them, like the Xaela's Azim or Eorzea's Azeyma.
  • The Paragon Always Rebels: Much like their mentor and predecessor, Azem chose not to join the faction supporting the creation nad maintence of Zodiark. However, they also did not join Venat in creating Hydaelyn. Their intentions are unknown and never hinted at as to why. Though presumably Venat didn't attempt too hard to recruit them, knowing that they would need to be able to reincarnate to become the Warrior of Light in the future.
  • Shrouded in Myth: Their adventures in the ancient times inspired many myths, including Xaela's Azim, Eorzea's Azeyma, and the legends of the ancient first Warrior of Light.
  • Take a Third Option: Rather than stand for either Zodiark or Hydaelyn, for whatever reason, they stood neutral to the summonings.
  • Teen Genius: Or rough equivalent given the ancients incredibly long lifespans. Venat notes that Azem's strength was astounding even though they're half her age, taking a Limit Break that would fell most opponents and continuing to stand. Azem's reincarnation, the Warrior, would repeat this feat when they travel to the unsundered past, convincing Argos that they are worthy of his back.
  • ¡Three Amigos!: Azem was particularly close to both Emet-Selch and Hythlodaeus. In "Through His Eyes", the latter is quick to tease Emet-Selch about his then new seat of office before asking if a "certain individual" had gotten the news. In "Ere Our Curtain Falls", Emet-Selch can already see Hythlodaeus cheerfully handing Azem the concept of Ifrita before sending them off to battle with a smile and a wave.
    • Endwalker reveals that—as members of a race who return to the star voluntarily once they feel they've accomplished all they felt they could—Azem, Emet-Selch, and Hythlodaeus were so close they'd decided they wouldn't pass on until all three of them were ready so that they would be able to go together.
  • True Companions:
    • This was Azem's true power and reflected in Azem's signature ability. No matter where they were or how far away, Azem's power was able to call forth true friends in times of need. Neither the span of entire dimensions nor the veil of death is enough to stop it. No matter what,Azem's allies will be able to heed the call. You are able to call upon seven other heroes to stop Elidibus, and eventually call upon Emet-Selch who was in the Lifestream to your side to help you. Tellingly you are able to do all of this with only the incantation alone, there was no need for the vast aether of the Crystal Tower or some complex spell. Azem's innate desires alone were enough to do what the Ascians deemed impossible.
    • According to Hythlodaeus, Emet-Selch would answer Azem's call no matter what, regardless of Emet-Selch's constant grousings about their recklessly adventurous actions. Hythlodaeus was also all too eager to help Azem whenever he could. Which is something that they both prove when they answer the Warrior of Light’s summoning in Ultima Thule in Endwalker.
    • During the final act of Endwalker, as each of the Scions is moved to sacrifice their existence so their friends can continue onwards, Y'shtola is quick to point out to the Warrior of Light that Azem's summoning magic is powerful enough to, indeed, restore all of them from even a mere fragment of their souls. But she quickly adds to the Warrior that they should not do this, as undoing their sacrifice would also undo what the sacrifice was for.
  • Uniformity Exception: Azem wears a black mask in contrast to the rest of the Convocation's red. Presumably this is the mark of the Traveler, much like how Elidibus's white robes are the mark of the Emissary, or an Ancient who decides to continue living after they've felt they've accomplished all their goals.
  • Unperson: Should a member of the Convocation defect, as Azem did, they don't get to construct a memory crystal. To the Ancients, that seems to be the equivalent of being stricken from history. Azem's best friend Emet-Selch, however, defied the rest of the Convocation and secretly made a crystal for them.
  • Vibrant Orange: Their memory crystal is orange, befitting a Magnetic Hero who helps whoever needs a hand.
  • Walking the Earth: While Amaurot was always their home, their duties to learn about other cultures and bring back their findings required them to venture into the outside world to meet other peoples, learn about them, and help in any way they could. As such, one of their epithets is "The Traveler".
  • Wild Card: Refused to have any part in the summoning of both Zodiark and later Hydaelyn, instead trying to find their own solution to the problems the Ancients faced rather than siding with either of the main camps they broke into.

    The Watcher 
An entity created by Hydaelyn to watch over Zodiark's prison on the moon.
  • Artificial Human: Is actually a construct based on one of Venat's friends and fellow researchers. The Omega questline all but confirms he's also outright the reincarnation of the friend in question.
  • Early-Bird Cameo: Tales from the Dawn: A Friendship of Record would reveal he was the Ancient seen conversing with Venat in Anamnesis Anyder in patch 5.2, nearly two years before players met him in Endwalker.
  • Light Is Good: Unlike the other spectral Ancients the player has met, which wore black robes, the Watcher wears a white robe with bright blue and purple gradients and is a benevolent servant of Hydaelyn.
  • Mr. Exposition: They give a lot of lore and plot information in their conversations with them.
  • Mythology Gag: He's an Ascian counterpart to Fusoya in role if not name — a member of an ancient civilization that lives on the moon keeping watching over a Sealed Evil in a Can as well as the remnants of his civilization that are waiting for the day they can be "reborn" in a sense. He also wears a unique variant of the usual Ascian robe with a blue gradient at the bottom and a purple gradient around the top, mirroring Fusoya's robes.
  • No Name Given: He's only referred to as "The Watcher" and has no proper name. Even after his history with Venat was fleshed out, he remained nameless.
  • One Extra Member: In 6.3, it's revealed one exists for the Twelve who is nameless and assigned a charge to watch over alone. The Watcher fits both criteria, causing G'raha to immediately suggest him as the most likely candidate.
  • Platonic Life-Partners: This is what his past self seems to have been with Venat, and the feeling has survived even after his reincarnation.
  • Reincarnation: The Omega sidquests heavily imply, if not confirm, that instead of just being an Artificial Human made in the image of a friend of Venat, he's actually outright his reincarnation. The man in question, who sacrificed his life to help Venat create Hydaelyn, prayed that he would still be able to help her after this. Venat, now Hydaelyn, granted his wish and manipulated his soul so that it would be placed into an artificial existence she created, effectively reincarnating him. She mimicked the process to the point of limiting his memories to a very few specific informations. Like it sometimes happens in proper reincarnation however, some of these memories and feelings still managed to survive despite her best efforts, due to how strong they were.


    Zodiark (Unmarked Spoilers for Endwalker
"We are the savior.
We are the guardian. The keeper of natural order.
We are the martyr. The bestower of new beginnings."

As the Final Days threatened to destroy the world, Fandaniel discovered that the source of the devastation could be shielded against with great amounts of aether. To this end, the Ancients sacrificed half of their entire population to create the most powerful being their creation magicks ever produced, the first Primal Zodiark. Aspected to darkness aether, the aspect of activity, Zodiark enforced the ambient aether around Etheirys and forestalled the Final Days. To undo the ravages the Final Days had on the world and restore it to hospitality, the remaining Ancients sacrificed half of their population to empower Zodiark to Terraform the world.

A schism between the surviving Ancients over whether or not to continue making sacrifices to restore what was lost lead to the creation of Hydaelyn, who defeated Zodiark and sundered him into fourteen pieces. The surviving members of the Convocation, now the Ascians, worked over the next ten thousand years to rejoin the sundered pieces of Zodiark so they might sacrifice all current life on Etheirys that was not a sundered soul so that Zodiark may resurrect those initially sacrificed to summon him.

  • Almighty Idiot: Endwalker reveals that for all his immense power, he lacks an actual will if he doesn't have a Heart connected to him, something that Fandaniel exploits by replacing Elidibus after the latter was dispatched.
  • Ambiguously Evil: Exactly how malevolent he's supposed to be is kept extremely tight lipped. The Ascians summoned him for a benign purpose in saving the world, and their next two plans were suggested to have been done of their own volition, as having the Echo makes them being tempered ambiguous in how much influence he had over them, with it even being implied to be no worse than Hydaelyn due to the More than Mind Control the "Unbroken" Ascians show. In Heavensward, Hydaelyn claimed Zodiark "coveted power", implying that he came to desire the continued sacrifices to him and all of the offered aether. It's also ambiguous how 'sentient' he even is, or how aware he is of his followers' actions due to his "core" having separated from him and he himself being shattered.
    • Endwalker reveals this once and for all: Zodiark was never evil, or rather couldn't be evil; without Elidibus as his heart he's nothing more than a very strong Primal driven by the nebulous instinct to Save the World alone.
  • Ambiguous Situation: After 5.3 was released with the reveal Elidibus was in fact the "heart" of Zodiark, only to separate himself from the god when his people needed his help... have the Scions for all intents and purposes been dealing with Zodiark himself? And for that matter, does that mean Zodiark the god has essentially been an Empty Shell this entire time? As of Endwalker, we have the answer: Zodiark and Elidibus were indeed one and the same, and killing Elidibus left Zodiark as no more than a mindless beast acting on instinct — perfect for someone with experience performing Grand Theft Me to take over...
    • After he's defeated and Fandaniel uses Zodiark's body to commit suicide so the Final Days would begin in earnest, all that's left is a massive confluence of aether on the moon. While Zodiark is presumably Killed Off for Real like Hydaelyn later on and without a Heart in Elidibus there'd be no point to reviving him anyway, what this flux of energy's purpose is and why it lingers on the moon is unknown and goes unanswered in Endwalker's main story.
  • Barrier Maiden: Zodiark's very existence is the one thing ensuring the flow of aether on Etheirys and its shards is bolstered enough to shield the worlds from the Sound. After being destroyed in Fandaniel's Thanatos Gambit, the Final Days immediately resumes to begin to destroy all life on the star.
  • Beam Spam: His Styx attack repeatedly blasts one party member with multiple, simultaneous and devastating beams of darkness.
  • Boss Subtitles: When fought in The Dark Inside, Zodiark has the subtitle of "Eternal Darkness".
  • Can't Kill You, Still Need You: The reason why Hydaelyn only sundered and sealed him rather than destroying him was because his existence acted as a barrier to the source of the Final Days, postponing the apocalypse until mankind would be ready to either face her or escape the planet.
  • Casting a Shadow: Uses darkness-based attacks, befitting his element.
  • Celestial Body: Zodiark's wings are black and dotted with glowing stars, making them look like the night sky.
  • Cosmic Keystone: Zodiark is revealed to be this in Endwalker as his darkness is what keeps the aether of the star alive.
  • Dark Is Evil: While Hydaelyn, the Mother Crystal, is aspected to Light, Zodiark is Darkness. Shadowbringers makes this far more complicated than originally thought. Firstly, "Darkness" in the XIV cosmology is revealed to be the overarching aspect of creation and active energies; "Light" is the aspect of stasis and passive energies. Neither one is inherently evil (and Darkness even contains elements absolutely vital to life), and in the right circumstances Light can be deployed in the service of absolutely hideous "evil" in the eyes of many. Secondly, Zodiark was actually created to save the world from a terrible calamity, and was sundered by Hydaelyn because her followers were afraid of his powers and tired of the cycle of sacrifice. That said, the overall goal of restoring him, their original world, and all of its inhabitants would result in the deaths of every living being on both the Source and its current shards.
  • Dark Is Not Evil: What he actually is, as revealed during Endwalker. At the end of the day, Zodiark is nothing more than an extremely powerful primal, created from the express desires of his summoners. The only reason he is even a dark-aspected primal in the first place is because Darkness stimulates aetheric activity, which was required to hold the Final Days at bay. Neither darkness or light is intrinsically good nor evil. He's still a primarily destructive force thanks to his immense power requiring an equally immense aether supply, but it's not a danger born out of active malice.
  • Disabled Deity: When the Warrior of Light finally encounters Zodiark in Endwalker, they find the deity is missing multiple body parts—including three of his six arms, part of one wing, several of his tentacles, and most of his waist—due to his sundered state. On top of that he's basically a mindless monster acting on instinct now that his heart, Elidibus, is dead.
  • Disc-One Final Boss: After years of buildup, Zodiark is finally fought during the Endwalker expansion... at level 83, seven levels short of the expansion's new cap. Suffice it to say, killing him is not the end of the story by any means.
  • Elemental Powers: When he's fought as a trial, he not only uses darkness, but the other astral elements: fire, wind, and lightning.
  • Equivalent Exchange: Due to the level of power needed for him to do things on the scale of a Star, Zodiark needs an equivalent level of aether to perform the miracles the Ascians need of him. To stop the threat of the sound that was killing the planet and driving the Ascians mad required half of their people to willingly give him form. Then to Terraform the planet after it had been made uninhabitable by the Sound to the point it disrupted the very aether that made up the land (similar to the Black Rose/Burn/Static Aether of the Flood of Light) required half of the remaining people to give themselves over willingly as well. After this, half of the population planned to continue making sacrifices of Aether from the land to eventually bring back the souls of all who had been sacrificed to Zodiark. Among the rest, a group of individuals believed that enough sacrifices had been made and that the world should just be left to the future generations. As a result, they summoned Hydaelyn into existence to seal Zodiark away. The rest is history.
  • Expy: Of Promathia from Final Fantasy XI: both are gods that embody darkness, and are diametrically opposed to a goddess of light, Altana for Promathia and Hydaelyn for Zodiark, and both are connected to a long-gone ancient civilization: Promathia ended the Zilart, while Zodiark was created to save the Ancients. The magical circles that appear inside his body even resemble Promathia's own floating magic circles when fought as the Final Boss. Finally, their destruction allows an otherwordly Eldritch Abomination to corrupt the world and begin the process to return it to nothing: the Cloud of Darkness in Promathia's case, and the Endsinger in Zodiark's.
  • Female Angel, Male Demon: Zodiark is the male demon to Hydaelyn's female angel; while not properly a demon (or Voidsent, the setting's equivalent), Zodiark has several demonic traits in his design such as horns, wings, a dark/purple color scheme, and an elemental affinity towards darkness.
  • God of Evil: God of the Ascians, whose rise will bring about the destruction of the Mothercrystal and as a result, all of Eorzea and Hydaelyn. Shadowbringers reveals this is highly a matter of perspective, and Endwalker reveals he barely qualifies as a god so much as an Almighty Idiot that needs piloting by a conscious being.
  • Historical Villain Upgrade: An in-universe example; Zodiark was never truly a God of Evil. He could not be, as the Zodiark form itself is but a mindless vessel that had to be controlled by a conscious being. Indeed, Hydaelyn's own reason for sundering the world had nothing to do with Zodiark himself, so much as it was about preventing the Ancients from dooming themselves through apathy. Zodiark's sundering was merely a necessary byproduct of that since he had tied himself to the heart of the star. He only became the centerpiece of history's scorn when the remaining Ancients - who became the Ascians - succumbed to their tempering and treated the ressurection of Zodiark as paramount above all things. In treating Zodiark as a god, they villified him in the eyes of their enemies, and made him the overaching evil he came to be perceived as.
  • Hive Mind: With the absence of Elidibus to serve as his heart, Zodiark consists of this; an entity comprised of the souls offered in sacrifice for his summoning, but since Zodiark lacks his heart, the hive mind is completely directionless and doesn't fight against his seal. His state is reflected by how Zodiark is introduced donning a mask, and only once Fandaniel wrests dominance over the souls does the mask shatter and reveal Zodiark's visage.
  • HP To One: His Kokytos spell brings the whole party down to 1 hit point each.
  • Human Sacrifice: To stop the Final Days, half of the remaining Ancients sacrificed themselves to create Zodiark to rewrite the laws of nature and stop the destruction. Half of those who survived the end then sacrificed themselves to empower Zodiark enough to Terraform what was left of the star to be inhabitable again. It is the Ascians' goal to complete the Rejoining, then sacrifice every soul that was not once an Ancient to Zodiark so he will return those first sacrificed to create him.
  • Instant Runes: Channels his power through conjured sigils in his boss fight as an attack theme, from summoning runes that cast attacks of their own through Exoterikos to firing repeated beams of Darkness from sigils during Styx. Apomnemoneumata, his ultimate attack in the Extreme version of his trial, summons overlapping sigils surrounding the entire arena.
  • Leitmotif: "Endcaller", a fittingly orchestral and 'final boss'-feeling theme with a chorus sang from the perspective of the Ancients sacrificing themselves, with the final part being a literal dark mirror to Footfalls, the main theme of Endwalker.
  • Meteor-Summoning Attack: He can summon Behemoths which will call meteors down on themselves, and his "Astral Eclipse" attack brings three waves of meteors crashing down.
  • Multi-Armed and Dangerous: Zodiark has six arms, three of which are truncated due to his incomplete nature. He puts them to deadly use during his Trial battle.
  • Mythology Gag: To Zemus from Final Fantasy IV. Like Zemus, Zodiark is a powerful being sealed on the moon by less radical members of his race, is the Greater-Scope Villain of the game, and primary goal of the villains working to free him from the moon.
  • Necessarily Evil: In Endwalker, it's revealed Zodiark is in fact preventing the Final Days from occuring by stimulating the flow of aether around the star. Despite being the reason the Ascians have been causing as much destruction as they have, and Zodiark himself being an incredibly powerful and dangerous Primal, Hydaelyn keeps him alive so as to keep the star protected till her plans eventuate. It is in fact Fandaniel's intended destruction of Zodiark that sets into motion the Final Days.
  • Physical God: He's called the "most ancient and powerful of Primals" for a reason. Having been created by incalculable amount of Ancient souls, each containing much more aether than a current mortal, Zodiark was capable of warping reality on a massive scale, and able to shift the currents of the entire planet just by existing. Even in the fight against him, sundered as he is, he (or rather, Fandaniel controlling him) demonstrates his power by creating concepts of living beings on the fly, shifting the arena just using magic.
  • Pieces of God: Hydaelyn divided Zodiark into fourteen pieces, and the Ascians have been working towards the "Rejoining" to make him whole again.
  • Powered by a Forsaken Child: Well, not forsaken, Elidibus volunteered himself, but Zodiark was born from a young man offering himself to become his Heart. Eventually, Eldibus removed himself from Zodiark to ease the rage and suffering of his people, but it does not change the fact that Zodiark was created from a young boy as his base.
  • Power Crystal: The Warrior of Light briefly gets to see what is apparently Zodiark at one point during A Realm Reborn, and like Hydaelyn, he seems to be a giant crystal, but in dark purple coloration instead of light blue.
  • Reality Warper: He was summoned for the purpose of altering the laws of reality for the world. In doing so, he halted the apocalypse the ancients faced.
  • Red Baron: The Ascians of today call Zodiark "the One True God".
  • Satan Is Good: "Good" is a stretch, but he was originally created by the Ascians to save their world, with Hydaelyn being created later to keep him and his element (darkness) in check. Even in the present day he's Necessarily Evil, as he is required to stimulate the aetheric flow around the planet to stave off the Final Days.
  • Sealed Evil in a Can: Long before the start of the story, he and Hydaelyn clashed, which ended with Hydaleyn defeating him and casting him out to the heavens, in what's highly implied to be the moon. Endwalker confirms that not only is he indeed being held in the moon, but the moon was created by Hydaelyn herself with the express intent of sealing Zodiark. She had to seal him rather than destroy him, as despite her sundering the world to prevent the Ancients' indolence from dooming them to the Final Days, she still needed time to put her plans into motion, and thus kept Zodiark alive to continue stimulating the flow of aether that was protecting the star from the Final Days.
  • Strong and Skilled: Zodiark's main power is his Reality Warper magic, and the majority of his attacks in the fight against him are magical in nature, with Zodiark himself barely moving from his position. However, he's also a gigantic demonic-looking god with arms the size of a small house, and one of his attacks has him simply slam his fists and cover almost all of the arena.
  • Technicolor Fire: His tankbuster, Ania, engulfs the Tank in a column of black fire, while the triangle version of Exoterikos produces a conical wave of bluish-purple fire.
  • Terraform: One of his abilities as the elder primal of Darkness. Darkness is the aspect of growth, and as the avatar of darkness, he would be able to reform the world. With enough aether that is...
  • Walking Spoiler: It's incredibly hard to talk about Zodiark without discussing his origin, his purpose, and his role in Endwalker.
  • Walking Wasteland: This was one of the main reasons why the rebel Ancients who summoned Hydaelyn chose to do so. As the most powerful primal in existence, his aether consumption was outright apocalyptic, requiring endless human sacrifices and threatening to destroy the world he'd saved from the Final Days.
  • Worf Had the Flu: Despite being the strongest primal (The Watcher concedes that Zodiark was far more powerful due to more souls being sacrificed towards his summoning), Zodiark during the long-awaited boss fight during Endwalker is defeated with relative ease by the Warrior of Light, and Zenos considers him to be a complete disappointment. However, Zodiark at this point was still only at around half strength, with only 7 of the 13 shards rejoined, with this is reflected on various missing various body parts, and he is piloted by a suicidal Ascian at that. Fandaniel's goal was never to use Zodiark's power, it was simply so that Zodiark could be killed, whether under the control of him or Zenos.

    Warriors of Darkness 
A mysterious group of individuals holding the power of Echo summoned by the Ascian Elidibus and led by the warrior Ardbert, a dark counterpart of some nature to the Warrior of Light.
Check their page on The First

    Spectral Warriors (Unmarked Spoilers for 5.3) 
"In the name...of the Light...I shall vanquish...the Darkness... I shall deliver the world from its doom!"
When Elidibus as Ardbert takes control of the Crystal Tower, he uses the Exarch's summoning method to call upon Warriors of Light (and Hildibrand for some reason.) from the Shards. Rather than complete beings, however, he manifests mere slivers of their souls as spectral warriors single-mindedly obsessed with destroying Darkness. They serve as enemies during the Heroes' Gauntlet.
  • All Your Powers Combined: Spectral ink mages seem to combine the spells of a Summoner (Ruin III), a Scholar (Flambé II as a stand-in for Broil II), and an Astrologian (Gravity).
  • Anti-Villain: They aren't really evil, they are shards of Warriors of Lights from other Shards that Elidibus has fooled into thinking are actually saving the First from the Warrior of Darkness. Some comments about them make it clear they are under the impression you are a danger. The issue is that they don't know the truth of their summons, meaning they attack the Warrior of Darkness and friends without realizing they are dooming another world.
  • Beehive Barrier: Spectral White Mages can cast Absolute Protect on themselves and their allies, which signifincatly reduces damage that they receive.
  • The Berserker: The last boss of The Heroes' Gauntlet is a spectral berserker.
  • Black-and-White Insanity: Perhaps due to being just shards of a soul, but they seek to destroy the dark, and because of Elidibus' influence and you taking the mantle of "Warrior of Darkness", they actively seek to kill you.
  • Blow You Away: The spectral thief can attack with wind magic.
  • Boss Subtitles: The spectral berserker gets the subtitle "Distant Ideal".
  • Dark Is Not Evil: The Spectral Necromancer raises the dead to act as her thralls and suicide bombers and can create fields of poison. But even with these dark powers, her desire to do right in the world is strong enough for Elidibus to summon her like all the others.
    Spectral Necromancer: Tainted though I am, I am still a Warrior of Light!
  • Devious Daggers: The spectral thief fights with a pair of knives and will also throw out several chicken knives that he can control telekinetically.
  • Dumb Is Good: While he fights against you, the spectral berserker does genuinely mean to do good. He is also about as well spoken as the Hulk.
  • Evil Counterpart: Are made up of warriors and mages of every Discipline, and are worse than the Ascian's Warriors of Darkness, as these are fragments obsessed with destroying the darkness — which in this case means you.
  • Fighter, Mage, Thief: The three bosses of The Heroes' Gauntlet fit this archetype. The spectral thief is… well, a Thief; the spectral necromancer is the Mage, and the spectral berserker is the Fighter.
  • Foil: Not just to the Ascians' Warriors of Darkness, but, of all things, the Terminus of the Amaurot dungeon.
    • The Warriors are comprised of five members, each with a specific role, and while sane are forced to work with the Ascians because their World is suffering under a Flood of Light. The Spectral Warriors are comprised of every Discipline currently released, and are more or less mindless zealots and monsters.
    • Like the Terminus, they serve as the final set of opponents in the story (Terminus for the main and Spectral Warriors for the post), attack and pillage the land around them, are comprised of many members, are more or less the thoughts of the people given form (hence the Spectral Berserker's subtitles), and they both appear under falling stars. Unlike the beasts, they appear human but glow a ghostly white-yellow, use the classes you use, and are associated with light compared to the Terminus' dark.
  • Hero Antagonist: As Elidibus sics half summoned specters of heroes from across the shards on the now established Warrior of Darkness, with only the vague instructions "Here lies darkness, destroy it."
  • Light Is Not Good: While the spectral warriors genuinely believe they are doing the right thing by trying to kill the player character and the Scions in the name of the light, it's certainly not a good thing to do what is basically dooming the First by killing its heroes. Likewise, spectral White Mages can use Absolute Glare and Absolute Holy against you, two spells that are based on light.
  • Mythology Gag: The very first mob of Spectral Warriors you run into is a "party" of a Paladin, a Monk, a White Mage, and a Black Mage. In other words, with the Paladin being the closest equivalent to a Fighter (more specifically its Class Change, Knight), your first fight is against the classic Final Fantasy party.
  • Necromancy: The second boss of The Heroes’ Gauntlet is a spectral necromancer. She attacks by animating corpses to chase after the party and making those corpses explode.
  • Nemean Skinning: The spectral berserker wears the skin of a great beast as a hooded cape.
  • One-Handed Zweihänder: The spectral berserker wields an enormous greatsword in one hand.
  • Super Speed: The spectral thief moves so quickly that some of his attacks literally originate from two places at once.
  • The Unfought: One of the more notable spectral Warriors is … Hildibrand however all he does is just wonder who he is and never fight anyone.
  • Tactical Suicide Boss: The spectral berserker has an attack which gouges deep craters into the floor. The party can hide in these craters to avoid a different attack which strikes the whole battlefield for lethal damage.

    The "Warrior of Light" (UNMARKED SPOILERS) 
"If you would usher in the end, then with my all shall I oppose you... As the avatar of those mortal heroes, who fought unfalteringly, in all their imperfection! As the Warrior of Light incarnate! Come, Warrior of Darkness! Let us finish this!"

In his personal quest to bring about the Rejoining, Elidibus had at times posed as Warriors of Light to further his goals. In his final confrontation with the Warrior of Darkness, he uses Ardbert's body to assume the form of the first Warrior of Light in Norvrandt's ancient history, calling upon his powers to destroy his nemesis.
Check the Ascians' Primal folder here