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Characters / Final Fantasy XIV Disciples Of War Ranged

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This page covers the NPCs featured in the various questlines for Physical Ranged DPS classes and jobs. For the classes and jobs themselves, see Ranged DPS Classes.

As the story has advanced beyond the point of hiding plot twists, there are unmarked spoilers below, you have been warned.

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Archer/Bard

    Luciane Corne 
https://static.tvtropes.org/pmwiki/pub/images/luciane.jpg
Race: Wildwood Elezen
Discipline: Archer
"Any half-wit can bend the bow, but it is no simple undertaking to become a skilled archer."

The Guildmaster of the Archers' Guild, she oversees the training of would-be archers as well helping the people of Gridania as best as she can.


  • The Cameo: She appears in the Level 50 Leatherworker quest as one of the judges.
  • Daddy's Girl: Luciane admired her father, a leader within the God's Quiver. Imitating him is what grew her into a skilled archer.
  • Team Mom: Notably in regard to Leih and Silvairre.

    Leih Aliapoh 
https://static.tvtropes.org/pmwiki/pub/images/leih.jpg
Race: Keeper of the Moon Miqo'te
Discipline: Archer
"The world can seem clearer when viewed down an arrow's shaft, but an archer must think of more than just the target."

A Miqo'te who is a part of the Archers' Guild. She guides the player characters in their development as an archer.


  • Broken Bird: Feels like an outsider not only within the guild but within Gridania. To the point where she actually considers joining up with Pawah Mujuuk.
  • The Cameo: Appears in a cinematic of the Remembrance Ceremony at Mih Khetto's Amphitheatre in Gridania.
  • Conflicting Loyalty: She has trouble accepting her "New Family" in the guild due to fear of dishonoring her old family.
  • Despair Event Horizon: Nearly crosses it when she actually decides to join with Pawah. Pawah attacking the player character is the only thing that stops her.
  • Dork in a Sweater: The 2018 Hatching Tide event has her wearing an egg shaped cap as part of the agreement to help the event holder find the stolen eggs. If you have met Leih already, she'll recognize who the Warrior of Light is and asks them to keep the embarrassing hat as a secret between them. Naturally, the hat doesn't dilute her archery skills.
  • Fantastic Racism: Downplayed, but she does remark that she finds the elezen largely old-fashioned and closed-minded. Not helped by Silvairre's attitude.
    Lei: You'd be lucky to get much sense out of a fossil-brained Wildwood Elezen like him at the best of times. With them, it's always "Twelveswood this" and "elementals that," and— Oh! Ahem! ...No offense intended, Luciane.
  • Heel–Face Revolving Door: Homecoming has her originally leaving the guild and join up with Pawah and her fellow Keepers of the Moon. But when the latter tries to kill you, she steps in to defend you, ruining her only chance to be with her people. Later at the Bannock, she attacks you in a rage (unable to understand how one can live as an outsider in Gridania) before you subdue her. She then sees that her place is with the guild.
  • Hidden Depths: Leih appears to be a friendly, helpful member of the guild. But as the Archer storyline continues on, she is revealed to have her own problems.
  • One Degree of Separation: Has the same surname as Zhloe and Khloe, two Miqo'te found in Idyllshire. While it's never said outright that they're related, they do share the same backstory of being separated from their families after the Calamity. She is confirmed though to be related to Jihli Aliapoh, the woman involved with the annual Hatchingide events.
  • Raven Hair, Ivory Skin: She has black hair and fair skin.
  • Stealth Expert: Being a skilled hunter, Leih can stalk her prey without ever being noticed. She outright admits to having been watching the Warrior of Light during their whole trial in the level 5 Archery quest and the Warrior never once noticed them.

    Silvairre 
https://static.tvtropes.org/pmwiki/pub/images/silvairre_ffxiv.jpg
Race: Wildwood Elezen
Epithet: Silvairre the Virtuous
Discipline: Archer
"It was my people, the Elezen, who gave rise to the noble tradition of archery. To see it thus... parodied by outsiders... It is an outrage."

Once of the Gods' Quiver, he serves as a member of the Archers' Guild who is rather critical of his fellow members.


  • The Cameo: Appears in a cinematic as the player character prepares to leave as the Elder Seedseer's Envoy via Airship.
  • Establishing Character Moment: His first appearance in the storyline is basically giving the player character a "The Reason You Suck" Speech and stating that it would be best for their membership to the guild to be revoked.
  • The Friend Nobody Likes: Considering that he's racist and xenophobic towards anyone who isn't a Gridanian-born Wildwood, it's no surpise that he's not exactly popular within the guild.
  • Fantastic Racism: Towards "outsiders" (that is to say, anyone who is not a Gridanian-born Wildwood), whose "parody" of the noble tradition of archery he is outraged by. At one point he even calls Leih a savage.
  • Jerkass: And that's putting it lightly. He's introduced berating the Warrior of Light's shooting form and declares them unfit to even hold a bow despite the potential Luciane sees in them. Given how he rants about outsiders perverting his ancestors' art, it's clear that his behavior is as much motivated by racism as it is by actual critique.
  • My Greatest Failure: He fell for a Wounded Gazelle Gambit by Pawah Mujuuk and let her get away, which is what led him to leaving the Gods' Quiver. Ironically, he decides to leave the guild to focus on capturing her.
  • Pinocchio Nose: According to Luciane, he has a habit of covering his mouth "when his tongue and his heart are in disagreement", such as when he tries to deny the Warrior of Light's obvious skill.
  • Stern Teacher: He'd rather not teach you to begin with, but his lessons are always sharp, to the point, and rife with Accentuating the Negative.
  • You Can Always Tell a Liar: Covers his mouth with his hand when he lies.

    Pawah Mujuuk 
Race: Keeper of the Moon Miqo'te
Epithet: Pawah Mujuuk the Ghost
Discipline: Archer

An infamous member of the Coeurlclaws who leads a vicious band of Miqo'te poachers.


  • Arc Villain: Serves as the main villain in the Archer storyline.
  • Arrows on Fire: During her final confrontation she fires oiled arrows that burst into flames when hitting the ground, leaving patches of fire for you to avoid.
  • Blasting It Out of Their Hands: During their first encounter at Buscarron's Scar, Pawah disarms Leih by knocking her bow and arrow out of her hands with an aimed arrow of her own.
  • Faux Affably Evil: She has very flirtatious lines of dialogue, even while threatening to kill someone.

    Jehantel Fointeaume 
https://static.tvtropes.org/pmwiki/pub/images/jehantel.png
Race: Wildwood Elezen
Epithet: Jehantel the Godsbow
Discipline: Bard
Formerly of the Gods' Quiver, the man now spends his days in seclusion within the Upper Paths of the South Shroud.
  • Achilles in His Tent: Played With. When he fights alongside the Warrior of Light, he is unable to attack to the point where he leaves them to fend for themselves. In the final mission, he still isn't able to attack but seeing the possibility of losing another companion is what drives him to use his bow once again.
  • …And That Little Girl Was Me: "The Ballad of the Vainglorious Fool" is a song about his younger self. Namely about how he fell for a diversion attack by some Ixal and chasing after them alone to win personal fame and glory, allowed for the real attack that led to the deaths of his entire squad. And that if he had stayed with his allies like he should've they could've turned the tide of battle and won.
  • The Bard: Became this after leaving the Gods' Quiver.
  • Broken Ace: The reason he refuses to teach archery skills, and instead focusing on bardic music and lore, is not some sort of Secret Test of Character, but because he feels he has no right to do so after his vain glory-seeking actions led to the deaths of his comrades. Instead, he rather teach potential bards the importance of putting the greater good of your allies first, before your desires for fame and fortune.
  • Master Archer: Jehantel is such a legendary archer that he is renowned as the Godsbow.
  • My Greatest Failure: His concern for personal gain and glory is what led to his allies being killed in battle with the Ixal.
  • Morality Ballad: He sings for the player "The Ballad of the Vainglorious Fool", which tells of a Gods' Quiver archer who possessed unmatched skill, but was also very conceited, and whose search for personal glory ultimately got his allies slaughtered. The archer in question was himself.
  • Named Weapons: He carries the Artemis Bow, a bow designed to become a lyre on command.
  • Old Master: A wise, elder Elezen
  • Red Baron: He is known as the Godsbow for his skill at archery when he was part of the Gods' Quiver.
  • Renowned Selective Mentor: Archers all over the Twelveswood and beyond have tried to study under Jehantel, but he refuses to teach anyone archery. It was the Warrior of Light's genuine interest in poetry and song that starts their journey of Bardic training.
  • Retired Badass: Retired from both the Gods' Quiver, and archery in general. See above spoilers for why.
  • Shell-Shocked Veteran: He hasn't been able to wield a bow in battle for years, since his squad was massacred by the Ixal. The first time we see him come face to face with the Ixal again, he is haunted by the faces of his fallen comrades and runs away, leaving the Warrior of Light to fight them.

    Sanson Smyth 
Race: Midlander Hyur
Epithet: Sanson the Straight
Discipline: Lancer

A captain of the Order of the Twin Adder, he seeks to form a new unit and to find a legendary song known as the Ballad of Oblivion to that end.


  • Ascended Extra: He and Guydelot serve in the Ilsabard contingent in Endwalker
  • Character Development: Throughout the 3.0 questline he will frequently express doubt over Guydelot's commitment to their cause, and the methods he uses in service to it. By the time of 4.0, he calls Nourval on expressing similar doubts, having learned to trust in his subordinate.
  • Determinator: Sanson will go to any lengths to obtain the Ballad of Oblivion, regardless of where he has to go to find it.
  • Hidden Depths: The journal he always scribbles in is thought to be his field reports on the quest for the Ballad. It turns out it's filled to the brim with songs and verse, proving to Guydelot that Sanson truly believes in the power of song and is a bard in spirit.
  • Like an Old Married Couple: An NPC points out that Sanson and Guydelot have this dynamic, bickering like...an old couple.
  • My God, What Have I Done?:
    • The Level 54 quest has him find a lead on the Ballad, a woman with a song that sends souls to the heaven. when he finds out that the song in question is not the ballad, but a requiem, he lowers his head in shame and then invokes Due to the Dead with a salute.
    • This is also his reaction when he realizes that the song he was searching for doesn't exist and exactly what was sealed in the Sea of Clouds.

    Guydelot Thildonnet 
Race: Wildwood Elezen
Epithet: Guydelot the Spent
Discipline: Bard

A troublemaker bard who was sent by the Gold Bulls to accompany Sanson in finding the Ballad of Oblivion, much to the latter's chagrin.


  • Achilles in His Tent: He leaves after an argument with Sanson and calling out his seeing song as a tool. He refused to rejoin out of shame of this argument until Ligeia is released.
  • Ascended Extra: He and Sanson serve in the Ilsabard contingent in Endwalker
  • Badass Longcoat: His Stormblood outfit has a green version of the Shire Conservator's Coat.
  • The Bard: One of the few genuine Bards, and a fellow student of Jehantel.
  • Chivalrous Pervert: Sanson accuses Guydelot of wasting a lot of their time in Ishgard on singing for women and being a general flirt. Guydelot has only shown respect for women, however, and delivers an important message to an Ishgardian knight on behalf of the knight's wife.
  • The Lancer: Acts as this to Sanson. Ironically, Sanson is the one using a lance.

    Mogta Mogsong 
Race: Moogle
Discipline: Bard

A curious moogle of Moghome, who coincidentally seeks the Ballad of Oblivion himself.


  • Explain, Explain... Oh, Crap!: He realizes too late that the rock on Mok Oogl Island is in fact a sealing stone.
  • Friendless Background: Moglin refused him the knowledge of the Ballad of Oblivion because he couldn't handle the journey alone, and Mogta had no friends to help him — until the bardic trio appeared, of course.

    Ligeia 

A Siren that was sealed in a rock in the Sea of Clouds, she is the inspiration of the legend of the Ballad of Oblivion.


  • Rhymes on a Dime: Ligeia only ever sings to communicate, so all of her dialogue is in verse.
  • Sealed Evil in a Can: She was sealed inside a rock to quell the destruction she can bring.
  • A Sinister Clue: Ligeia plays her lyre with her left hand, a sign of her true wickedness.
  • Walking Spoiler: Due to being the Final Boss of the Bard's questline, and no mention of her being made until Sanson unsealed her.
  • Yandere: She constantly professes her love for Sanson after he frees her from the sealing stone. She apparently loved the moogle clan of the Sea of Clouds, but felt shunned by them and so wiped them out.

    Nourval Lhorulgois 
Race: Wildwood Elezen
Epithet: Nourval of the Branching Path
Discipline: Lancer

A young Elezen looking for a diary related to the Autumn War, which happens to be in Gyr Abania. He enlists the help of the Warrior of Light, Sanson and Guydelot to retrieve it.


  • All for Nothing: When he learns his great-grandfather, Vainchelon's son Landrenel, intentionally hid the truth of his father's assassination because he knew he desired peace with Ala Mhigo after the war, Nourval despairs and declares his efforts to expose the truth to disrupt the peace were for nothing. However he is reassured that the truth of Vainchelon's murder will be revealed to the people when they are ready to accept it, without souring relations with Ala Mhigo.
  • Arc Villain: He is the villain of the 60-70 Bard questline.
  • Awful Truth: The diary the group is looking for contains compromising information regarding the Autumn War that could sour the relations between Gridania and Ala Mhigo. Specifically that the Ala Mhigan general Gylbarde poisoned the beloved Gridanian war hero Vainchelon under the pretense of peace talks.
  • Bad Liar: His request - he has knowledge of damning information when it comes to the relationship between Gridania and Ala Mhigo, but will only reveal it if they bring him along - is sketchy as hell, and it doesn't help at all that he keeps being a bother to the quest. Is it any wonder then that the group suspects him immediately, or that he turns out to be the Arc Villain?
  • Dishing Out Dirt: Nourval's signature technique involves stabbing his spear into the ground causing massive chunks of earth to erupt under his opponents.
  • Famous Ancestor: Nourval is a descendant of Vainchelon, a beloved Gridanian war hero and general who initially led his nation's armies in the Autumn War against Ala Mhigo. His goal is to avenge his ancestor by revealing he was poisoned by the Ala Mhigan general Gylbarde, souring relations between the two nations.
  • The Millstone: Despite being the one who instigated the search for the diary, his actions keep hampering the quest. It shortly turns out there's a reason for that.
  • The Mole: Early on in the questline it becomes apparent that somebody has been giving away the patrol paths of Alliance soldiers to bandits. This is his doing.
  • Revenge: The reason for his actions. The Ala Mhigans poisoned his ancestor, famous Gridanian general Vainchelon, during the Autumn War. He wants to reveal the truth to sour the relationship between Gridania and Ala Mhigo.
  • Walking Spoiler: A great deal about him is a rather big reveal.

Machinist

    Stephanivien de Haillenarte 
https://static.tvtropes.org/pmwiki/pub/images/stephanivien_ffxiv.jpg
Race: Ishgardian Elezen
Epithet: Stephanivien Brightsun
Discipline: Machinist

Son of the head of House Haillenarte, one of Ishgard's four High Houses, and chief at the Skysteel Manufactory, which maintains much of Ishgard's anti-dragon weaponry. In recent times, he's pioneered a new firearm, and specialized devices which operate via a user's own aether to fire lightning-aspected shots, and is inventing new devices quickly.


  • Ascended Extra: Stephanivien joins the Ilsabard Contingent as one of Ishgard's representatives in Endwalker.
  • Benevolent Boss: Stephanivien is willing to hire anyone who can work in the Skysteel Manufactory, commoner and highborn alike, and treats them as equals—even Dzemael's hired muscle. His men and women come first, and he's always on the frontlines with them when it's time for battle. His constant compassion and willingness to stick his neck out for his employees has earned him the loyalty of all of his Machinists' employees.
  • Category Traitor: He views his firearms not only as a great new anti-dragon weapon, but also a way for commoners to gain equal footing against oppressive nobles who have been training in arms since childhood. This is the main reason Tedalgrinche keeps trying to sink the Manufactory.
  • Clear My Name: After having to frequently drive away saboteurs and rescue hostages through force of arms, Stephanivien finds himself charged with fomenting insurrection (because doing those things did involve a lot of shooting in the streets).
  • Determinator: Despite the odds always being stacked against him, he never gives up and presses on.
  • Gadgeteer Genius: Most of the technology used by the Machinists are invented by him or at least reverse-engineered from Garlean technology. He even manages to salvage and reprogram an Allagan robot into an inhumanly precise engineering tool for perfecting the Skybuilder's Tools.
  • "Gender-Normative Parent" Plot: Stephanvien's story has strong shades of this with his desire to prove the worth of the manufactory to his very father who wishes he would become a knight like his siblings.
  • Hair of Gold, Heart of Gold: Stephanivien has blond hair and acts as a Benevolent Boss in the Manufactory.
  • Just Think of the Potential!: Stephanvien's goals are to empower the common man with his inventions to strengthen all of Isghard against dragon attack instead of relying on sword and lance alone.
  • Like Father, Unlike Son: Stephanivien is an industrious, forward-looking thinker who treats lowborn and highborn alike with respect while acting as a Benevolent Boss unafraid to be a Frontline General. Meanwhile, his father Baurendouin was a peerless knight who preferred to command from the rear in the face of the Dravanian horde and wishes Stephanivien would follow in his siblings' footsteps.
  • Overly Long Name: After salvaging and reprogramming an Allagan robot for precision engineering work, Stephanivien calls it "Steelvien 'Spanner' de Haillenaarte I, Esquire". While Stephanivien always uses its full name, everyone else prefers to call it "Spanner" for short.
  • The Pollyanna: Despite the numerous obstacles thrown in the Manufactory's way, Stephanivien never lets himself remain discouraged for long, and is relentlessly enthusiastic about proving the worth of machinistry.
  • The Scrounger: Stephanivien has you salvage him parts of half-ruined Garlean Magitek in order to reverse engineer and mass produce them himself. During the questline to finish the Skybuilders' Tools, he ventures to Azys Lla to salvage Allagan tech for the sake of perfecting the Skybuilders' Tools.
  • Sheltered Aristocrat: An interesting twist. His father doesn't like it that he's focused on working in a forge, which Count Haillenarte feels is beneath a noble's station. Instead, he wants his son to take up a sword or lance and fight on the front lines for honor and a display of presence for their family's house symbols. Stephanivien, however, outright states he doesn't have the temperament for swordplay and feels that he's better off creating new weaponry to help defend Ishgard, but has little knowledge of how things are outside of the city proper, let alone outside of Coerthas, thinking traveling through La Noscea will be a mere walk in the gardens.
  • Shut Up, Hannibal!: His usual response to Tedalgrinche's smug pontificating is to order him out of the Manufactory. Even after Tedalgrinche is trying to figure out why Stephanivien saved his life, Stephanivien's response is that he probably should have let him die, and also, shut up because the battle is still going on.
  • Thing-O-Meter: He swears by his "prospectometer", a device he invented to measure the likelihood of something good is about to happen or is worth doing. Despite the abstract nature of such a thing, it seldom steers Stephanivien wrong.
  • "Well Done, Son" Guy: Part of the questline involves him convincing his father that the Manufactory is a worthwhile venture—and also getting his father to admit that he shares some of Stephanivien's slightly revolutionary viewpoints.

    Count Baurendouin de Haillenarte 
Race: Ishgardian Elezen
Discipline: Gladiator

The current patriarch of House Haillenarte and the Haillenarte siblings's father. He was a fearless knight with peerless martial skill in his prime. While he funds Stephanivien's Skysteel Manufactory, Baurendouin is not subtle about his desire for his son to abandon machinistry and become a knight like his siblings.


  • Fantasy-Forbidding Father: Baurendouin is not subtle about his disapproval for Stephanivien's passion for machinistry and threatens to shut Skysteel Manufactory down if it doesn't produce results. Though he does eventually come around to supporting Stephanivien's efforts after the Machinists prove themselves in combat.
  • Frontline General: Baurendouin is one of the highest lords in Ishgard and normally stays away from the frontlines in the present, but with Haillenarte's forces spread too thin, the count is personally forced to join the battle at the Black Iron Bridge as a knight. He is almost killed as a result, but he is saved by Rostnsthal taking a blow aimed at him.
  • Glory Days: Haillenarte is one of the four High Houses of Ishgard and used to be very powerful, with Baurendouin himself being a very promising tournament knight in his youth. But the house has since fallen upon hard times, suffering heavy losses with the fall of Stone Vigil and Steel Vigil in the wake of the Calamity freezing Coerthas, while several members have since been (falsely) accused of heresy and executed. Part of his motivation in forcing Stephanivien to become a knight is for him to win glory for House Haillenarte so they can reclaim their former status.
  • Jerk with a Heart of Gold: He is very rude at first, looking down upon the commoners working in the Skysteel Manufactory and disdainful of Stephanivien working there instead of becoming a knight. However, he does actually care about the servants who work for him and is humbled after Stephanivien's machinists prove themselves in battle, giving full control of the Manufactory over to his son and becoming much more friendly towards the machinists.
  • Knightly Sword and Shield: With House Haillenarte spread too thin to spare many forces, Count Bauredouin personally joins the field as a knight to help House Dzemael defend Falcon's Nest from the dragons, wielding a bastard sword along with a shield featuring Haillenarte's crest of a rose on a black field.

    Joye 
https://static.tvtropes.org/pmwiki/pub/images/joye_ffxiv.jpg
Race: Midlander Hyur
Epithet: Joye of the Nine Faces
Discipline: Machinist

Stephanivien's assistant, and first trainee under Rostnstahl. Joye's name comes from the fact that she has very wild personality changes between timid, shy, and soft-spoken maiden, and a foul-mouthed, swearing, hot-blooded markswoman with an itchy trigger finger, complete with appearance changes.


  • Big Damn Heroes: In the Level 54 Machinist quest, "A Joye-ful Reunion," just as a dragon sneaks up behind the Warrior of Light and is about to eat them, she shoots it dead to save the day.
  • Drill Sergeant Nasty: According to the others, Joye took up Rostnstahl's method of teaching when she was named the new instructor.
  • Firing in the Air a Lot: Does this as part of her animation for going into her split personality.
  • Groin Attack: Threatens this against Rostnsthal. After shooting his gun out of his hand, she tells him "Next time I'll aim for the shaft 'twixt your thighs!"
  • I Just Want to Be Normal: Joye, during the quest, claims that she wants a simple life that doesn't cause trouble for anyone who showed her kindness. It's a lie. Her father was kidnapped and held hostage so that she would leave the Machinists. She loves being one.
  • Let's Get Dangerous!: Her Split Personality takes over whenever she has to use her gun.
  • Ninja Maid: She was originally a servant in the Haillenarte manor before being recruited by Stephanivien.
  • Put on a Bus: The beginning of the Stormblood questline has Stephanivien mention that due to the current pressing nature of events happening to the east, Joyce and a number of the most skilled machinists have been called to serve the Eorzean Alliance, and is therefore unable to help train Hilda's city watch and militia duty.
  • Shut Up, Hannibal!: Theatens to shoot a hole in Tedalgrinche's tongue if he doesn't quit jawing when there's a giant dragon in front of them.
  • Sir Swears-a-Lot: Part of her split personality, and justified, as Stephanivien notes that her list of swearing and slang comes courtesy of Rostnstahl's training, due to him being an ex-pirate.
  • Slipknot Ponytail: The moment she lets her other side come out, her hair comes down.
  • Split Personality: Courtesy of Rostnstahl's training, Joye switches between a soft spoken assistant with her hair tied in Girlish Pigtails, and a hot-blooded, curses like a sailor, guns blazing markswoman, who's in control when Letting Her Hair Down, complete with a small explosion and puff of smoke inbetween changes.
  • Unequal Pairing: Its strongly implied that she is in love with her lord and employer Stephanivien.
  • Youthful Freckles: Joye is a young woman with noticeable freckles around her eyes.

    Rostnstahl 
https://static.tvtropes.org/pmwiki/pub/images/rostnstahl_ffxiv.jpg
Race: Sea Wolf Roegadyn
Epithet: Rostnstahl the Reborn
Discipline: Machinist, Marauder

A former pirate hailing from Limsa Lominsa, he was hired by Stephanivien to provide training to new machinist into how to fire a gun, without the trainees shooting their own foots off. Newly minted machinist first meet him when Stephanivien tries to convince him to return to Skysteel Manufactory, as Rostnstahl was paid by some mysterious person to leave them.


  • The Atoner: He reveals why his surviving former crew hate him in the level 58 quest: he once betrayed and abandoned them in a bid for the Admiral's seat.
  • The Bus Came Back: Appeared in the Limsa Lominsa storyline for Legacy, assisting the Player Character and Y'shtola.
  • But Now I Must Go: At the end of the level 60 quest, Rostnstahl feels he's fulfilled his contract and takes his leave from the Manufactory, naming Joye the new firearm instructor in his place. However, in the Stormblood quests he is immediately recruited again to help train the newly formed city watch in Ishgard.
  • Gameplay and Story Segregation: Rostnsthal is clearly supposed to be wielding his axe and pistol together story-wise, as he carries them on each hip and cutscenes show him drawing them together before combat. However in actual gameplay he has nothing in his left hand while wielding his axe in his right hand. When he does use his gun he fires it with his right hand, presumably because the animation for using the gun with his left hand didn't exist at the time.
  • How the Mighty Have Fallen: Once upon a time he was commodore of the Knights of the Barracuda and Merlwyb's rival for the seat of Limsa Lominsa's Admiral.
  • Meaningful Name: In the Roegadyn tongue, his name means "Rusted Steel". Before the Calamity, he went by Stahlmann, which means "Steel Man". He's gotten rusty with age.
  • The Musketeer: A variant with an axe and gun rather than a sword and gun.
  • Must Make Amends: Accompanies his new "crew" of machinist trainees to the battle against Veri Selen to make up for abandoning his crew when he was a Limsan sailor.
  • Not in My Contract: Often pulls this one when the Manufactory is forced into fights, as he was only hired as a marksmanship instructor.
  • Not in This for Your Revolution: He's not so much interested as helping the prosperity of Skysteel as he is interested in lining his own wallet, and several times he attempts to quit the guild when a heftier offer comes in or when his contract expires. At the end of the quests he decides to stay to teach the new generation of gunslingers in the Machinists - for a hefty price, of course.
  • Playing Both Sides: We find out that Ishgardian nobles had paid Rostnstahl a large sum of gil to take Stephanivien's offer as master of arms to sabotage his Machinist dream. Rostnstahl took both sets of coffers, but ended up siding with the Manufactory in the end.
  • Sword and Gun: Rostnstahl's unique in that he's shown using both his ax and pistol at once. He has his ax in his right hand and his pistol in his left.
  • Taking the Heat: When the Vault slaps a charge of insurrection on the Manufactory, Rostnstahl tries to turn himself in as the guilty party, reasoning that it would take pressure off Stephanivien and a prison cell's not much different from a ship's cabin anyway. Joye and the Warrior of Light dissuade him with a Gauss round.
  • Training from Hell: Rostnsthal trains in what he calls "the pirate way", which is just shy of torture to sharpen his charges.
    • Before he's even willing to teach you properly, and to see if training you for real is even worth his time, he puts the player on a trial by fire which includes them facing against hostile golems, bombs, tigers, and other wildlife of Outer La Noscea, before a fight against himself.
    • It's made clear that his training is also what caused Joye to develop her Split Personality, and expanded her list of inventive swears and curses.
    • He boasts about how hard he'll push the newly formed commoner watch, claiming they'll be "pissin' blood and wailin' for their mums by first bell."

    Tedalgrinche de Dzemael 
Race: Wildwood Elezen
Epithet: Tedalgrinche Overbright
Discipline: Gladiator

A knight of House Dzemael, Tedalgrinche is as fundamentalist as an Ishgardian noble can get and in particular despises Stephanivian and the Skysteel Manufactory for both mixing highborne and lowborne and arming the smallfolk with weapons.


  • Arc Villain: He makes himself the villain through his dogged attempts to discredit or destroy Skysteel due to what he perceives as an affront to Ishgardian culture. In fact, he'd been sabotaging the manufactory before he was even formally introduced, being the one who tried to pay Rostnsthal to abandon them, and sending saboteurs one after another.
  • Aristocrats Are Evil: Spoiled, smug, unpleasant, and willing to resort to less-than-legal means to get his way.
  • Evil Cannot Comprehend Good: He is so buried in the politicking of the Ishgardian nobility, he cannot understand why anyone would have empathy and integrity. When he is injured during Veri Selen's assault, he is surprised Stephanivien orders his machinists to protect Tedalgrinche, and didn't use the opportunity to off him (which not only would have ousted a political rival, but in turn would have dropped the charges levied against Stephanivian, as Tedalgrinche was the one making them). Then afterwards, when he offers Stephanivien any favour he wants, Stephanivien merely requests to be left alone and let the manufactury continue its work in peace. While Tedalgrinche agrees to honor this wish, he cannot believe Stephanivien doesn't demand money or any other material benefit.
  • Heel–Face Turn: The story ends with him begrudgingly admitting Skysteel's worth as fighters in the war and ceasing all sabotage, not least because Stephanivien went out of his way to send Machnists to protect him when letting him die would solve all the Manufactory's problems.
  • I Gave My Word: Despite his Smug Snake tendencies and the lengths he goes to discredit the manufactory, he honors his promise to leave Stephanivien and the manufactory alone after he offers a debt for saving his life.
  • I Have Your Wife: Kidnaps Joye's father to get her to quit Skysteel.
  • I Owe You My Life: A downplayed version; after he is saved by Stephanivien's machinists during the battle with Veri Selen, he offers Stephanivien a single favour of his choosing for saving his life. Stephanivien asks that the manufactory be left to its devices and that House de Dzemael stop trying to sabotage it. Despite Tedalgrinche not being able to understand why Stephanivien not go for something of more serious material worth, he agrees to this demand and leaves House de Haillenarte well enough alone.
  • Interservice Rivalry: He has one with the Machinists because of his New Technology Is Evil mentality. Like Stephanivien, he knows what could happen by giving commoners powerful arms they can quickly become expert in, unlike Stephanivien, he does not like the thought of that happening.
  • Knightly Sword and Shield: Tedalgrinche is a proud knight carrying the traditional weapons of longsword and a kite shield featuring the colors of his house, and he is determined to ensure that the knightly weapons retain their supremacy over the Machinists' firearms. Losing his sword in a surprise attack during the battle with Veri Selen leaves him at the dragon's mercy, but he is saved by the Machinists he was determined to put down, with Stephanivien informing him that the Machinists can best serve Ishgard by working together with the traditional armed knights in battle.
  • Smug Snake: Insufferably sure of himself and cocky, when he's first introduced his name is even "Pretentious Nobleman".
  • Xanatos Gambit: The level 52 Machinist Quest, "Pushing The Brume," has Stephanivien state Tedalgrinche comes out on top whether the Machinist Guild wins and clears out the dragons from Falcon's Nest, or loses horribly and get humiliated. Happens again in the 60 Machinist Quest, "Rise of the Machinists," when the Guild is tasked with killing a dragon, Veri Selen, that even the Dragoons haven't been able to kill. If the Machinists kill it, then it's one less enemy in the war; if they lose, then the Guild is utterly humiliated and forced to shut down.

    Hilda 
For all Tropes pertaining to Hilda, including this quest line, please see Final Fantasy XIV - Ishgard.

    Ser Muscadain de Citenrond 
Race: Wildwood Elezen
Epithet: Muscadain of the Red Eye
Discipline: Gladiator
"The chosen few? An accident of birth allowed us the privilege to fight for our nation, and I for one welcome our new comrades-in-arms."

A proud temple knight of Ishgard who shares a history with Hilda and is none too happy to working beside her and her newly empowered watchmen.


  • Blue Blood: He is a proud knight of noble blood who has inherited his father's estate and is not very happy to work with commoners like Hilda's Hounds.
  • Jerk with a Heart of Gold: While he comes off as prickly and superior and bickers with Hilda, when push comes to shove and Melisie tries to get him to protect her, he shuts her down by ascribing their shared noble status to "an accident of birth", stating that he welcomes his new comrades-in-arms in the watch.
  • Knightly Sword and Shield: Muscadain is a proud temple knight and wields a large one-handed sword and a kite shield representing his order.
  • "Not So Different" Remark: He admits that he felt much of the same fear of losing his status to commoners that drove Melisie and her co-conspirators to their crimes, and reflects that had he given in to jealousy and hate he may well have joined them.
  • Oh, Crap!: He has this reaction in the Level 63 Machinist quest, "The Hrunting Heist" when Hrunting, a ceremonial sword used for knighting ceremonies, is stolen from the vault.
  • Sibling Team: It's not until the end of the Level 70 Machinist quest that it's revealed that he's Hilda's half-brother.
  • Shield Bash: During the final fight in the Stormblood Machinist quests, he will use his shield to bash the enemy and try to stun them.
  • Slobs vs. Snobs: A very Highborn Snob to Hilda's Brume-raised Slob, far as he's concerned.
  • Strong Family Resemblance: Hilda notes that whenever she sees his face she only sees the face of her father who threw her mother out after impregnating her, implying he strongly resembles their father.
  • Ungrateful Bastard: Even though Hilda and the Warrior of Light are offering to recover Hrunting for him in the Level 63 Machinist quest, he feels the new City Watch is only being successful because of the Warrior of Light.
    Hilda: Prickly bastard. You'd think he'd show a bit more bloody gratitude.

    Baroness Melisie de Ghivains 
Race: Wildwood Elezen
Discipline: Black Mage
"Aid, ser knight! I know not their grievance, but these lowborn ruffians seek to cause me harm!"

A Highborn noblewoman and Inquistor of Ishgard and the mastermind of the Hrunting heist.


  • Arc Villain: Of the Stormblood Machinist arc.
  • Aristocrats Are Evil: Yet another Ishgardian noble willing to resort to dirty tactics to maintain the status quo and keep the common man powerless.
  • I'll Kill You!: She shouts this when her plans fall apart and Muscadain, a Highborn noble like herself, has sided with the Hounds in the name of justice.
  • One-Winged Angel: She drinks dragon blood during her fight, utterly committing heresy and becoming a punishing boss with a One-Hit Kill attack that needs to be destroyed.
  • Pretty in Mink: She wears a fur-lined dress befitting her status as a noblewoman.
  • Scaled Up: She turns herself into a diresaur by drinking a bottle of dragon’s blood.
  • Then Let Me Be Evil: Since she feels that the rise of the lowborn commoners of the Brume is screwing with the status quo, she goes full on heretic by ingesting dragon blood during her boss battle.
  • Wounded Gazelle Gambit: After you defeat her minions, she runs up to a nearby Temple Knight and begs him to protect her from the "ruffians" that are attacking her for no reason. Unfortunately for her, the Temple Knight in question is Muscadain, who already knows that she is the real villain.

Dancer

    Nashmeira 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_nashmeira.jpg
Race: Midlander Hyur
Discipline: Dancer
"Lose yourself in the music, let the passion in your heart take over, and you will move as you have never moved before."

The leader of Troupe Falsiam, a traveling group of performers hailing from Radz-at-Han. She takes an interest in the Warrior of Light when they attend a performance and invites them to learn the ways of Kriegstanz, the ancient dance of war.


  • Affectionate Nickname: F'lahminn shortens her name to "Meira." For her part, she drops the prefix and just calls her Lahminn.
  • Big Damn Heroes: She joins the Warrior of Light and Ranaa Mihgo during the Level 70 Dancer quest to help fight off the Aetheric Shadow in Ala Gannha.
  • The Cameo: She appears briefly in the MSQ in Endwalker, walking through Ala Mhigo in the background during a cutscene.
  • Career-Ending Injury: Perhaps not ending, but she suffered an injury during the voyage to Eorzea that currently prevents her from dancing, which is why she reaches out to the Warrior of Light to learn the Kriegstanz and join their troupe.
  • Mythology Gag: Shares the same name with another character from a Middle Eastern-inspired nation in Final Fantasy XI.
  • Old Friend: Turns out that she's one to F'lahminn, first becoming acquainted when she went into hiding on Thavnair after the Crystal Braves' rebellion in 2.55. Being a dancer and a singer, they rapidly became very close.

    Ranaa Mihgo 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_ranaa.jpg
Race: Keeper of the Moon Miqo'te
Discipline: Dancer
"I am as the flames, flickering in the darkness!"

Nashmeira's number one student and protege in the Dancer arts.


  • All Part of the Show: She and the Warrior of Light are able to keep the people of Ishgard and Ala Gannha from freaking out at the shadow monsters that come from the Kriegstanz purging them of all their negativity by assuring them that it's all part of the show while they fight and purify them.
  • Dance Battler: She too is a practitioner of the Kriegstanz and a competent fighter.
  • Exposed to the Elements: Her skimpy dancer's outfit naturally gives her a rough time in snowy Ishgard.
  • Fiery Redhead: She can get very passionate.
  • Secret A.I. Moves: Although she's dancing the same dance the Warrior learns, Ranaa has several moves that the player will never have access to in her solo duty. These include several Hannish elemental spells, such as Hannish Fire, Hannish Water, and Hannish Winds, and Foxshot, a knockback move.
  • You Are in Command Now: The Level 80 quest has her become the Troupe leader so Nashmeira can continue to train dancers in the Kreigstanz in Eorzea while the Troupe goes to dance in Kugane.

    The Totentanz 

The Totentanz is a name given to the "Enemy" of Troupe Falsaim, an Anthropomorphic Personification of negative emotions that fester in areas surrounded by grief. Eorzea, bearing the scars of the Seventh Umbral Calamity, the multiple Imperial occupations and rebellions, and the looming threat of a war to end all wars with the Empire, means Totentanz has a deep grip in Eorzea, which is why Nashmeira lead her troupe to begin with.


  • Anthropomorphic Personification: When brought out by the Kriegstanz, Totentanz becomes an accumulated personification of the despair of those it was drawn from. Defeating it like this helps to lighten the spirits of and grant hope to those who witness it - with the Troupe's dance act being a nice bonus.
  • Despair Event Horizon: Places touched by the Totentanz's energy slowly start to lose every hope they have as it's consumed by a deep despair, eventually driving those around to simply give up on living, or worse, be Driven to Suicide. While a direct connection is never made, this greatly resembles the effects of the Final Days.
  • Foreshadowing: Their nature can be seen as an early example of Dynamis and how it can transform people as seen in Endwalker.
  • Gratuitous German: The name given to the Totentanz means "the Dance of Death" in German.
  • Meaningful Name: The Totentanz is named after a German musical piece that is an arrangement of Dies irae, a Gregorian chant used as part of a requiem mass. Troupe Falsiam's secret mission is to destroy it to lighten the burden on people's hearts wrought by the Calamity and the Garleans' threat of war, thus allowing them to move on from their grief and pain.

Role Quests

    Kisei Urabito 
Race: Raen Au Ra
"Only the kami are deserving of our adoration. As they have always been."

A former priestess of Sui-no-Sato who now lives in Isari on the Othard mainland. She leads worship of a blasphemy haunting the Ruby Sea, believing it to be a manifestation of the death goddess Izanami.


  • Bitch in Sheep's Clothing: Though her worship of a blasphemy is initially misguided, she is otherwise a harmless soothsayer offering solace to the people of Isari in the wake of the loss of her daughter-in-law. She becomes more nefarious once she convinces her followers to offer up the lives of the returned conscripts in sacrifice to the blasphemy...
  • The Exile: She was banished from Sui-no-Sato after offending the Ruby Princess.
  • Go Mad from the Revelation: She watched her daughter-in-law, Minato, turn into a blasphemy as she was talking her down from a suicide attempt. Unable to process what she had witnessed, Kisei believed it to be an ascension to godhood, creating a cult around her daughter's monstrous form.
  • Green-Eyed Monster: The underlying reason for her desire to see the returned conscripts' lives "offered" to the blasphemy is her resentment at seeing them reunited with their families, while her own son never returned. She, in turn, encourages this among others who similarly saw their friends and family shipped off to war and never return.
  • The Heavy: Of the Endwalker Ranged DPS questline. While Izanami is the primary threat the heroes try to deal with, Kisei drives the conflict of the story by inflaming discontent with Hien's decision to spare Yotsuyu at Gosetsu's request and his inability to bring back his countrymen who died as Garlean conscripts overseas. This makes him lose his status a Universally Beloved Leader and forces him to consider how to help his people find closure after his decision denied what many Domans see as justice.
  • Maybe Magic, Maybe Mundane: She claims to have the power to speak with the dead and channel them to speak through her, as a blessing from the kami. Though Hien and Yugiri have their doubts about this "blessing", she is convincing enough to draw in many followers across Doma and the Ruby Sea, and Hien is hesitant to speak out against her for the solace she provides to those who believe her. While investigating her past, you and Yugiri learn that she had claimed to have such powers even as far back as her training to be a priestess; she was banished from Sui-no-Sato after she angered the Ruby Princess during one such demonstration, though it is unknown if Kisei had revealed some closely guarded secret or simply proved her claims false. The arrival of Gosetsu finally puts the ambiguity to rest, as he bears a letter proving one of the "spirits of the dead" that she claimed had spoken through her was still alive, which causes her cult to fall apart.
  • Nice Job Fixing It, Villain: Izanami had previously eluded attempts to slay her, as she would quickly fly away at the sight of weapons. Kisei's "vengeance" not only baited her into a temple where her flight was impaired, but angered her enough to finish the fight with Hien.
  • Parental Substitute: When Minato's parents were murdered by Imperial pirates, Kisei was one of the Isari villagers who took her in and cared for her as though she were her own daughter. The two were happy together, with Minato even marrying Kisei's son. When Minato succumbed to despair out of grief for her missing husband and transformed into a blasphemy, Kisei went insane and convinced herself that Minato had become a goddess to deal with her loss. They were so close that even as a blasphemy, Minato arrived to avenge her mother-in-law's death after Yugiri cut Kisei down for trying to assassinate Hien.
  • Thanatos Gambit: Prior to the national funeral, she came to Swallow's Compass to make her own offerings for her son and daughter-in-law... as a ruse to get close to Hien and try to kill him. Though Yugiri easily cuts her down, her death summons the blasphemy Izanami in a last-ditch effort to take revenge on them for disgracing her.

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