A new organization founded after the Calamity from the remnants of the "Path of the Twelve" and the "Circle of Knowing". Working independently from the three Grand Companies and owing allegiance to no nation, their goal is to ensure the future of Eorzea as a whole. Several of their members possess the "Echo", a divine power that grants immunity to the "tempering" of the Primals and the ability to re-live another's past.
Voiced by: Miyuki Sawashiro (JP), Amy Bolton (EN, Los Angeles cast), Zoe Tapper (EN, London cast), Jessica Monceau (FR), Djuwita Müller (DE)
Epithet: The Word of the Mother, Oracle of Light
Discipline: Gladiator, Miner
The current leader of the Scions of the Seventh Dawn. Her charisma and compassion make her a natural leader.
- Adaptational Badass: Despite never participating in combat and being a Damsel in Distress much of the time, leaving her combat skills completely unknown, her appearance in mobile crossover Final Fantasy Record Keeper inexplicably reimagines her as a Paladin, with the full toolkit associated with the class.
- Ascend to a Higher Plane of Existence: By the order of Hydaelyn she allowed herself to be caught in Y'shtola's Flow spell so she could return to the Mother Crystal's side to serve as her avatar.
- The Artifact: She was the one to be able to inform the player of the Echo but as the story was shifted to the Seventh Umbral Era her role was taken by Louisoix and the other Archons. She later comes back into prominence after the death of Louisoix and takes the reins as the leader of the two groups combined forces.
- Bare Your Midriff: Her outfit leaves her belly button completely exposed. Though, unlike Alphinaud, she will trade her usual outfit for a more warming coat when she needs to go in cold places, such as Coerthas.
- Big Good: After Louisoux's Heroic Sacrifice.
- Bus Crash: After only appearing twice in Heavensward and sitting out of Stormblood completely, her final appearance in Shadowbringers has her soul willingly absorbed by Ryne.
- The Bus Came Back:
- Came back with a new look in A Realm Reborn.
- After sitting out Stormblood and appearing only twice in Heavensward, Minfilia makes her return in Shadowbringers. Except that she only appears twice before imparting her powers to Ryne for good.
- But Now I Must Go: In 3.4, in order to save the Warriors of Darkness' world from the overflowing light, she must go to their world. It is mentioned that chances were she would never be able to return as a result.
- The Chains of Commanding: The increasing responsibilities of the Scions since they went public has her worried, and admits to the player to putting up a strong front for the others after Moenbryda's death. Looking back on the deaths of Louisoix, the Scions at the Waking Sands and Moenbryda is almost enough to overwhelm her. She notes that the player's the only person she'd admit that weakness to.
- Commuting on a Bus: After being whisked away by Hydaelyn at the end of A Realm Reborn, she appears very rarely in Heavensward, is completely absent in Stormblood, and makes only few appearances in Shadowbringers before being written out for good.
- Damsel in Distress: Minfilia has a nasty tendency to end up in situations where she is helpless, prompting the player character to rescue her. She is kidnapped by Nabriales during the 2.5 storyline, unable to fight back.
- Deader Than Dead: When her soul was sent to the First, after stemming the initial Flood of light, she would possess girls, giving them her exact appearance, one by one so to give the land hope against the Sin Eaters, but also to be ready for whenever the Warrior of Light showed up. The girl she was currently possessing was prepared to have her aether be consumed by Minfillia's aether within her if that was what it took to defeat the Sin Eaters, but Minfillia chose the opposite option, having the girl absorb her aether, giving the girl the power to detect the Lightwardens that lead the Sin Eaters. This also meant that Minfillia is truly gone for good, shown by the fact that the girl lost her blonde hair and unnaturally blue eyes.
- Minfilia is always the quickest member to get back on their feet after an emotionally destabilizing moment. After the reveal that Thancred was being controlled by Lahabrea Minfilia was the only one not waxing angst about what had just happened and making plans to stop the Empire once and for all.
- Speaking of that reveal, just prior Minfilia, Urianger, Palalymo and Tataru were guests of the Empire and the others watched as the Dragon Lady Baroness Livia brutally beat Minfillia to within an inch of her life trying to get information out of her. Minfilia didn't tell her a thing.
- And regarding that second instance of Damsel in Distress if Minfilia had not opposed Nabriales he would have made off with Louisoux's staff and been able to manifest any primal the Ascians desired without the need of massive amounts of aether crystals. She opposed Nabriales, willing to die, to keep it from him and would have had he not received orders from Lahabrea to keep her and the player character alive.
- Earthy Barefoot Character: She becomes one after returning to the side of the Mother Crystal.
- Eternal Hero: Minfilia has become this to the people of Norvrandt. After sacrificing herself to stop the Flood of Light, she spent the next hundred years constantly reincarnating and dying in battle against the Sin Eaters to keep hope alive.
- Fusion Dance: Performs one of the Power Booster variety with Hydaelyn herself after travelling the Lifestream. She also does this with Ryne to grant her the power to detect Lightwarderns at the cost of her own soul.
- Genghis Gambit: Her goal is to get the three city states and the beast tribes to form one to fight The Empire however since relationships between the beastmen and city states soured this plan has fallen wayside.
- Ghost Memory: Has the power of the Echo, like the Player.
- Heroic Sacrifice: Performs one at the end of the 2.55 storyline, along the other members of the Scions, minus Alphinaud and Urianger. Taken a step further in 3.2 where it is revealed that she willingly gave up her existence to become part of Hydaelyn. She's given back part of her own existence, thanks to Urianger's gambit to save both her and the First World, to act as Hydaelyn's Emissary, and absorb the overflow of Light to save the first world.
- Knife Nut: Wields a knife inlaid with materia. Or at least has one, she never draws it.
- The Leader: Of the Charismatic type (nominally, at least). Also has this role in the core group of Scions' Five-Man Band.
- Legacy Character: She ends up kicking off a series of these on The First, the latest "Minfilia" joining the group under Thancred's care.
- Mouth of Sauron: Minfilia was always said to have the strongest connection to Hydaelyn. 3.2 reveals she has become "the Voice of the Mother", taking this trope even further.
- Ms. Fanservice: Minfilia is just about the closest analogue to one this game has, being fairly busty and wearing a midriff-baring outfit that accentuates that aspect. Notably, her breasts are off the scale of what the players can do with their own female midlanders, and her outfit has a rare example of a reverse Cleavage Window. Her attractiveness is lampshaded a bit in the fighting game parody trailer, in which Minfilia is prominently shown in the victory screen despite having done nothing during the fight (and dismays Yda, the actual victor, mostly because Minfilia wasn't even the selected fighter in the first place).
- Neutral Female: Minfilia will not lift a finger in a combat situation despite being armed to do so. Especially egregious since one of the game's quests is getting her weapon embedded with materia.
- Non Action Girl: The majority of the time, when the Scions are on the battlefield, she hasn't been seen fighting. On the raid into Sahagin territory to stop Leviathan being summoned, she stuck with Admiral Merlwyb. Lampshaded in 2014's Moonfire Faire seasonal celebration. You can also buy a wind-up Minfilia companion. While its description also lampshades this and it still won't fight in a normal battle, it can be used in the Lords of Verminion mini-game, which actually involves using the minions for battle.
- Unlike the real Minfilia, this one will accompany you into battle.
- Obfuscating Stupidity: When a character imported from 1.0 meets the Scions for the first time, Minfilia explicitly mentions she remembers the character, then apologizes for acting like he's a stranger due to everyone else having forgotten them.
- Ornamental Weapon: Minfilia carriers a Mythril Dagger itself a gift from Thancred but because of her non-action status she never actually uses it in combat.
- Overshadowed by Awesome: Often when it seems like we will get to see her do something beyond lead and be charismatic one of the characters with her will use the opportunity to show off instead. For instance when she went with the group to stop the Leviathan summoning the person opposite her was Merlwyb Bloefhiswy who used her Cool Guns to blow away any enemies before they could even be a threat to them.
- Quickly Demoted Leader: The poor girl bounces around in this capacity, though it almost leans into a Quickly-Demoted Woman scenario. You spend quite a few missions with her as leader of the Scions until after the Titan fight when she and some of the Scions are captured by the Garleans, in which Alphinaud takes up the name and leadership reigns. Once she and the Scions are rescued, she takes back the reigns through the rest of A Realm Reborn until the assassination of Nanamo, which takes the Scions out again, where Alphinaud takes over again. When she's found again and she ends up joining with Hydalyn, she leaves the position for good and Alphinaud takes over for good.
- Rapunzel Hair: Inexplicably gains this when she returns in 3.2, possibly to highlight her new otherworldly nature.
- Reasonable Authority Figure: Has been one of the biggest proponents of the Eorzean Alliance being reformed since 1.0, as well as trying to unite with the beastmen tribes. As she's matured in the years leading up to A Realm Reborn, she's realized that some cases are lost causes (such as trying to unite with the most devout and violent of the primal-worshiping beast tribes), and shows absolute exasperation at the nations trying to use, or twist the Scions to their motives. She encourages the members of the Scions for their success, avoids being overly harsh and critical of failures and tries to let members rest when possible.
- Reincarnation: The young Minfilia featured in Shadowbringers is not the original Minfilia, but the latest in a long line of her reincarnations. While each incarnation has the same appearance and powers, including immunity to the Sin Eaters corruption, they have no memories of their past lives and each is effectively a different person. She later admits to now being something similar to an Ascian, that each girl was indeed a different person outside of the times she'd assume control.
- Ship Tease: With the Warrior of Light - seen in interactions and the fact they seem to be her champion, as well as both having the Echo. She also seems to be closer the the player character than others, and more willing to open up to them. 3.4 adds to this.
- Supporting Leader: Perhaps her best skill shown, is in her leadership and tasking Scion members to areas according to their strengths.
Voiced by: Motomu Kiyokawa (JP), David Lodge (EN), Frédéric Cerdal (FR), Hans-Jörg Karrenbrock (DE)
The former leader of the Circle of Knowing, who disappeared in the wake of Bahamut's rampage. It is believed that his efforts saved the world from destruction, but his current whereabouts are unknown.
- Ascended to a Higher Plane of Existence: The huge amounts of aether summoned during the summoning of the Twelve, along with his desperate wish to save Eorzea and the prayers of everyone else, turned Louisoix into the primal Phoenix.
- Always Someone Better: His leadership, wisdom and the respect he commands from everyone he meets leaves Minfilia with big shoes to fill as the Scions' new leader. Thancred as well tries to fill the hole Louisoix left behind.
- The Archmage: Has very advanced magic skills and knowledge. He knows how to summon the power of the Twelve all at once, his version of the Scholar's Sacred Soil can outright tank Bahamut's Magic Missiles in the End of an Era Trailer, and he's known to have knowledge of advanced teleportation magic, and distinct knowledge of breaking through magic barriers when he helped the players take on the primals in 1.0
- Bald of Awesome: Well not quite completely bald, but his hair has significantly receded back, and he is an Arch Mage.
- Beehive Barrier: Conjures a huge one in the the ending FMV. It doesn't last long.
- Big Damn Heroes: He makes an appearance during the Unending Coil of Bahamut as the Phoenix, resurrecting the entire party after Bahamut Primes Teraflare kills them all and empowering them to fight Bahamut Prime on equal terms for the last phase.
- Big Good: Was this in 1.0 for his knowledge, and because of his assumed sacrifice at the Battle of Cartenau, is held in very high esteem across the realm, even by Gaius.
- Came Back Wrong: It was initially thought that whatever that is left of him in the Binding Coil of Bahamut had been tempered. While this is true, he'd also become a primal himself.
- Containment Field: Tries one on Bahamut but fails to contain him.
- Desperation Attack: His emergency plan for trying to stop Dalamud's decent in Legacy. Basically, with help from the players, and his fellow Circle of Knowing members, he would summon the power of the Twelve in a method similar to that of the Primals. He even noted that such an action would be incredibly dangerous, risking a possible world disaster by trying to summon twelve gods at once would use up a lot of world's aether. The only reason why he even was willing to risk it was because there was no other option left, and that he suspected that Dalamud would release a large amount of aether back into the world. Unfortunately... the reveal that Dalamud was really a prison for Bahamut threw a wrench into that plan.
- Fate Worse than Death:
- The end of The Second Coil of Bahamut reveals he's been tempered by Bahamut...
- ... But it turns out to be another Fate Worse than Death: not only is he tempered, but he has also become a primal himself.
- Fling a Light into the Future: His final gambit in the ending FMV is to send the player characters into the future to escape Bahamut's assault.
- Force Field: He is an adept of creating powerful force fields to protect him for devastating attacks.
- Go Out with a Smile:
- When he is blasted away by Bahamut, right after transporting the warriors of light through time and space, he seemingly dies with a smile on his face.
- Though he survived, when he's defeated in the Final Coil of Bahamut, he truly does get to go out with a smile. But not before having had a chance to have one last conversation with Alphinaud and Alisaie, and to pass the torch of seeing to Eorzea's safety to the Warrior of Light.
- Heroic Sacrifice: Uses his power to save all of Eorzea's heroes from Bahamut by transporting them into the future, his survival is still in question. It turns out he survived but has become a primal himself.
- Instant Runes: When he's using his most powerful magics, the rune on his forhead appears to glow. Additionally, the Summon magic he uses, is the symbol icons of the Twelve.
- The Leader: Of the Circle of Knowing.
- "Canticle". He passes it on to his grandchildren Alisaie and Alphinaud in A Realm Reborn.
- His boss theme as Phoenix is "From the Ashes", a solemn arrangement of Answers played on the organ accompanied by an ethereal choir to drive the home the tragedy of the series of events that has led players to turn their blades on the man that saved Eorzea when all hope was completely lost.
- Magic Staff: Wields a unique and powerful staff called Tupsimati which is decorated with a rune of the Thaliak, the patron god of his native city-state Sharlayan. After it's destroyed, its head becomes and important catalyst which the Scions use to summon a blade of light to slay the Ascian Nabriales, when they trap his soul in the white auracite. Tupsimati is later lost when Papalymo uses it to contain Shinryu.
- Mentor Occupational Hazard: Acted as the primary leader, and story guide for the player during the Seventh Umbral Era plot in 1.0, informing them of the dangers the Garleans possessed, how to unite the three nations together, and a method to stop Dalamud's fall in two variations.
- Not Quite Dead: He's clearly seen and acknowledged by Alisaie at the end of the Binding Coil of Bahamut and even speaks, but he is not heard and in what sense he is alive is revealed in the Final Coil. Even now he's not gone as Primals can't truly die. It's even said in th Final Coil that the world cannot be allowed to learn about Phoenix because he'd be summoned back into existence. Louisoix is still out there somewhere.
- Old Master: Who continues to have a role even after his death.
- Our Elves Are Different: Is a Wildwood Elezen from Sharlayan, a high, and noble city-state that focuses on studying of long lost knowledge.
- The Phoenix: the form he takes in Turn 3 of the Final Coil of Bahamut.
- Red Eyes, Take Warning: After falling under Bahamut's thrall.
- Sacrificial Lion: Seemingly gives up his life to fling the Warriors of Light (1.0 Players) to the future, the Grand Company Leaders out of danger, and stop Bahamut somehow to grant Eorzea a chance at surviving.
- Tattoo as Character Type: The organization emblem type which is on his forehead. His glows whenever he uses his magic.
- Time Master: He uses the Summon of the Twelve to try and reverse time to reseal Bahamut back into Dalamud and presumably back into space. When that doesn't work he sends the 1.0 Warriors of Light and presumably some others who fought at Cartenau into the future to spare them Bahamut's wrath. Likewise, his patron deity was Althyk, the god of Time in Eorzea.
- Wizard Beard: Has one that runs along his jaw line.
- Wizard Classic: He's essentially Gandalf to Eorzea.
Voiced by: Shinnosuke Tachibana (JP), Sam Riegel (EN, Los Angeles cast), Colin Ryan (EN, London cast), Sébastien Desjours (FR), Markus Haase (DE)
Discipline: Arcanist, Academician (Scholar), Sage
A new arrival to Eorzea, the grandson of Louisoix and the elder of the Leveilluer twins. He approaches the world with a wry and pragmatic view that sometimes borders on heartlessness, but his desire to save Eorzea from the trials of the Seventh Umbral Era is sincere. He is one of the Warrior of Light's most constant companions, playing a large role in the main storyline from 2.0 onwards.
- And Now for Someone Completely Different: True to form as the Deuteragonist, he becomes a playable character for a short story trial in Under the Moonlight.
- Ambadassador: He becomes one for Doma, accompanying Maxima and his populares allies on a trip to the Garlean capital in hopes of using his skills as a diplomat to try and weed out the Ascian pulling the strings. He has to show his chops as a mage and save his allies on his trip to Garlemald when the Emperor's men try to assasinate the returning populares soldiers.
- Bifurcated Weapon: His Grimoire is a combining set with his sister.
- Big Brother Instinct: He feels compelled to safeguard his sister, to the point of attempting to shield her with his own body on certain occasions, much to her annoyance since she already chaffs underneath his shadow. This even extends to the Trust system, where if Alphinaud and Alisaie are in the same party, he'll prioritize her for healing.
- Big Brother Worship: During their time together in Heavensward he sees Estinien as a brother he can look up to. This is reconfirmed in the Tales of the Storm side story where Alisaie notes how Alphinaud became a more practical person thanks to his role model.
- Butt-Monkey: Post character development Alphinaud often finds himself at the butt of jokes now that he has come down from his high horse.
- Break the Haughty: Alphinaud had a reputation of being a prissy know it all, but his experience with the Crystal Braves left him kinder and much more humble.
- The Chains of Commanding: After the disaster that was the Crystal Braves, Alphinaud is very wary of accepting any formal mantle of leadership but his natural charisma and strategic brilliance keep having leadership thrust upon him. After the loss of Minfilia, he more or less takes on leadership of the Scions, despite refusing the official position of leader.
- Combat Medic: Shown to use both attacking and healing spells in and out of cutscenes which is something Arcanist's are trained to do. For Trust he is a Scholar and can be the main healer of a group, but he will still focus and dish out as much as he can heal with spells from both the Summoner and Scholar.
- Character Development: Goes through this over the course of 2.0 and 3.0. In 2.0, he couldn't care any less about Eorzea's problems due to how stupid the people were being and how quickly they forgot about his grandfather's sacrifice to save Eorzea. He starts to warm up after the Warrior of Light makes several heroic deeds and vows to set things right like they have done, but he then gets in way over his head and causes a huge heap of trouble for himself and everyone around him. In 3.0, he vows to make up for his mistakes and it shows; not only does he assist the Warrior of Light directly many times, but he takes the initiative when it comes to planning. At the end of 3.3, his will to save Estinien from Nidhogg's vengeful spirit was very strong to the point of saying "to hell with pointless sacrifices!" and he directly assists the Warrior of Light in ripping out Nidhogg's eyes from Estinien's armor. Count Edmont notes how Alphinaud has the same strength of resolve as the Warrior of Light and is almost a spitting image of them.
- Chekhov's Hobby: Alphinaud's artistic talent serves as a minor Running Gag in the Heavensward patch cycle, briefly pops up in Stormblood when he provides an astonishingly accurate reference sketch of Yugiri and Gosetsu when the party are searching for them, then takes center stage for a short while in Shadowbringers when he poses as an artist to gain access to Eulmore.
- Chronic Hero Syndrome: Alphinaud starts showing shades of this by 2.3 and it rears its ugly head in 2.5 where he has an outburst with the alliance leaders after they initially declined to lend their aid to Ishgard; while he wants to ensure a secure future for Eorzea, Alphinaud tends to jump at the call every single time there's trouble brewing and he tries to get people to see his way on the right thing to do. The end of 2.5 has him realize the follies he had fallen into trying to be a hero and he feels incredibly guilty for getting Nanamo killed by Monteraists (he was their unwitting pawn in regards to the Crystal Braves) and possibly lead adventures to their deaths fighting his battles.
- By Shadowbringers he's eased into a much more controlled, though still very passionate version of this. Three years of dealing with the oppression of the citizens of Kholusia at Eulmore's hand has lead Alphinaud to looking for any chance to save them. He sacrifices a chance to get into Eulmore so he can let an impoverished youth in first, and then once he gets into Eulmore proper, makes a scene in front of its corrupt ruler Vauthry once that same youth is threatened with being converted into a Sin Eater. Alphinaud's selflessness is enough to begin the stirrings of change within the city, but not before putting a huge target on his own head, along with the player character and the rest of the Scions.
- Covert Pervert: According to Krile, he picked up the ability to draw as a way to impress women and later he accidentally makes a very telling comment that he has the image of the naked Y'shtola permanently etched in his brain.
- Deadpan Snarker: He has his moments.Alphinaud: (to the player) ... Besides, I do so enjoy your sparkling repartee.
- Defrosting Ice King:
- Alphinaud, when you first meet him, sees very little hope for the people of Eorzea and only sees their darker sides (selfishness, in-fighting, bad strategies to combat problems, etc) while also being very dismissive of the player character. As the story progresses, he starts to see how the player character's efforts to combat the primals and stopping the empire has kindled hope in others and inspired them to join the cause. By the end of the main story line, Alphinaud is willing to fight for the future of the world.
- Patch 2.3 expands upon this element further when Alphinaud himself tells the player character how much of a cynical jerk he was when they first met and never would have thought he'd continue his grandfather's legacy. After seeing everything the player character had accomplished, Alphinaud promises that he will defend the world and find a way to end the primals and the Ascians for good, just like his grandfather would have done.
- In Heavensward, having snapped out of his Heroic BSoD, he's matured significantly and become more understanding, and is much more friendlier with others.
- Deuteragonist: Debatable due to the game's rotating cast, but no other character can claim to have been such a consistent part of the plot since A Realm Reborn as Alphinaud, though he does have a slightly reduced role as of Stormblood as he's started sharing screen time with his sister. While other characters may be more integral to the plot at any given time, the fact is that Alphinaud is always present and participating. Alphinaud has also has the most character development of any of the Scions, due in large part to being such a consistent part of the story. This is reinforced during a 4.3 quest that sees the player briefly take control of Alphinaud for a battle, the first instance of this ever occurring in the game.Naoki Yoshida: "Alphinaud can be considered to be one of the protagonist's of Final Fantasy XIV."
- Did Not Think This Through: His decision to restart the Scions of the Seventh Dawn following the ransacking of the Waking Sands proves to be a hefty problem as his decision to effectively steal away the name and expect it to work leads you to deal with Ishgard's mountain of mistrust and red tape.
- Dude Looks Like a Lady: Alphinaud is mistaken for a woman by some attacking heretics in Coerthas. The same mistake happens again when he meets with Y'shtola's master, Matoya. He is also frequently mistaken for his sister, while the reverse rarely happens.
- Early-Bird Cameo: Alphinaud and his sister Alisaie are fellow passengers on the carriage that the Player comes into Eorzea on.
- Eureka Moment:
- Mixed with an Oh, Crap!. When the Ishgard commander makes an offhand comment about the history of heretic patron saints, the phrase "patron saint" and the fact that crystals were stolen leads to the conclusion that the heretics are going to summon Shiva as a primal.
- Has another one, but with much better news for him and the Warrior of Light during Heavensward. While discussing plans on how to rescue Raubahn from the Crystal Braves' planned execution with Admiral Merlwyb in Limsa Lominsa, he pieces together there's a specific reason why the execution hasn't been carried out until now, and further more, hasn't announced that Sultana Nanamo is dead. Namely, that she's possibly still alive, and was only made to have appeared to look like she'd been killed. And that both matters have been held secret to prevent a civil war from breaking out in Ul'Dah, which would be still disastrous for Lord Loloritto and the Monetarist.
- Exposed to the Elements: Played for laughs with the players first few visits to Coerthas, Alphinaud is not properly attired and spends much of the quest line lamenting his lack of weather appropriate attire. Wisely he wears a thicker winter coat at the beginning of Heavensward before Tataru crafts him an outfit more appropriate for the climate.
- The Face: Alphinaud is by far the most diplomatically inclined of the Scions and its is inevitably his duty to entreat with world leaders and foreign powers.
- Face Your Fears:
- Alphinaud fears swimming and is said to "sink like a stone" jumps and swims clumsily to Gosetsu's aid in the Ruby Sea.
- When a boss in the Dohn Mheg dungeon creates a tightrope walking obstacle, Alphinaud will amusingly shuffle slowly across the beam while muttering to himself for courage.
- Familiar: His Ruby (and later Obsidian) and Moonstone Carbuncle.
- Fatal Flaw: Being a Teen Genius and the grandson of the missing Louisoux, he also has a certain grasp on people and politics. However, he has a terribly naive worldview and seems to rush into everything post-haste. This bites him in the ass come Patch 2.5 when he's turned into an Unwitting Pawn for the Monetarists.
- Foil: Lampshaded with Vauthry in Shadowbringers. Alphinaud admits the reason he loses his cool during their first encounter is because he sees so much of his younger self in Vauthry; the haughty, arrogant, self-righteous saviour who thinks what they're doing is unquestionably right. The only key difference is Alphinaud was always genuine in his desire to do good and is intellectually brilliant, meaning his moral compass would always readjust when off-kilter. Vauthry is a Psychopathic Manchild who was raised in the lap of luxury with a god complex specifically to enslave the inhabitants of the First, so his morality would always be skewed beyond repair.
- Four-Philosophy Ensemble: Forms one with the player (Apathetic), Estinien (The Cynic), and Ysayle (the Optimist) when they travel together through 3.0. Alphinaud takes the role of the Realist.
- Guys Smash, Girls Shoot: Inverted with him and his sister. He is an arcanist (later Scholar), who stays back and casts spells and uses a summoned Carbuncle to fight for him. His sister Alisaie on the other hand is more content to fight at melee range with a magically summoned sword, though she eventually settles into being a Red Mage.
- Half-Identical Twins: He and his sister are nearly identical with only mirrored outfits and different colored ribbons to distinguish them. He gets a new outfit for Heavensward, courtesy of Tataru.
- Heroic BSoD: At the end of 2.5, he realizes that all of his rallying and planning with the alliance leaders and the Crystal Braves resulted in getting an important political figure murdered, another thrown in jail, and possibly most of the Scions killed, all due to him playing the part of the unwitting pawn of the Monetarists and the Crystal Braves (who were in cahoots with the Monetarists) that used him to further their own agendas. The realization has Alphinaud mentally shut down as he blames himself for being a glory hound and he nearly gives up in despair until Tatru gives a Rousing Speech, which gets him out of his despair. 3.2 has him dip back into into despair for a short moment after he learns Minfilia had basically given up her life to become one with the mothercrystal, but he snaps out of it to focus on the situation at hand.
- Humble Pie: The betrayal of the Crystal Braves was a very sobering experience for him.
- Improbable Age: His mastery of magic aside, Alphinaud starts a 4th Grand Company to fight threats across the kingdom and has great knowledge of politics all as a young teenager. However, his youth and inexperience do come to bite him as he is completely blind to the fact that having the Monetarists provide funding for the Crystal Braves means they have an easy access to bribe off members. Which they do with disastrous results.
- Innocently Insensitive: Alisaie explains in 5.4 that his ability to instantly put his foot in his mouth, and the mouths of others no less, is something inherited from his mother. She also says that as endearing or useful as it can be at times, it usually just makes her want to shake him.note
- The Lancer: To the player him/herself, especially in Heavensward when he comes along with you on adventures far more than he ever did previously. And though it's always offscreen, you tend to get told after many big battles that he is unable to be personally at that he is out of his mind with worry that you won't come home safely.
- Let's Get Dangerous!: He's an arcanist, but he rarely summons a Carbuncle. When he does summon a Carbuncle, it's always a type that the player has likely never seen before, such as Ruby the even stronger Obsidian, or the even stronger still Moonstone.
- Like a Son to Me: Seems to be this to Dulia-Chai, if not very close.
- Limit Break: He is capable of the Starstorm limit break and uses it to wipe out a platoon of Garlean soldiers attacking the Ruby Sea in Dawn of a New Sun. The increasingly powerful Carbuncles he summons are also given suitably grand entrances when revealed, calling to this to mind.
- My Greatest Failure: The end of the 2.5 storyline hit him very hard, and he blames himself for what happened. He wanted to rescue Eorzea, but in the end he was the one who needed to be rescued.
- Mystical White Hair: Both he and his sister have white hair despite their youth and are both Arcanists.
- My Rules Are Not Your Rules: Alphinaud is a Scholar for Trust, but he will still use many Summoner spells such as Tri-Disaster and an offensive Carbuncle rather then a healing pet. This can be explained by him having the unique "Academician" job, rather than the same Scholar job that players can use.
- Not So Different: During Merlwyb's memorial address he compares the Limsa Lominsans' love of freedom to that of the beast tribes, and states that "beneath the surface, one would struggle to tell them apart".
- Oh, Crap!: Very brief, but when Garuda kills her captive and summons Titan and Ifrit the sight of all three of them there at once causes Alphinaud to lock up in horror. Cid had to break him out of it.
- Oh, No... Not Again!: Alphinaud has this reaction upon seeing his sister leaping into the air, eager to face a new challenge.
- Old Shame: In-Universe. After what happened at the end of A Realm Reborn, he's not exactly happy with how things turned out and is ashamed with how he handled it all. During Shadowbringers, he gets very angry at the way Vauthry believes himself to be the one true ruler who knows what is best for everyone. The reason Alphinaud gets so upset is because he is reminded of himself back when he was a stuck up brat that acted like he knew everything and what people needed.
- Princely Young Man: He's a textbook case of the stuck up version. He becomes much more friendlier though in Heavensward.
- Promoted to Playable: He briefly becomes playable in the final storyline quest for patch 4.3, wielding a condensed version of the Arcanist moveset.
- He also becomes a potential party member in Shadowbringers thanks to the addition of the Trust System, sporting the unique Job Academician (a modified version of Scholar).
- Properly Paranoid: After what happened with the Crystal Braves, Alphinaud was rightfully worried about Lolorito's involvement in the rehabilitation of Ala Mhigo, and warned the Ala Mhigans to be sure any contracts signed limit Lolorito's power.
- Rich in Dollars, Poor in Sense: Played with. Alphinaud does have Sharlayan's famed centers of knowledge for his education, but occasionally when it comes to costs and what funds are available to him or its source, he has a bit of a habit of shrugging it off without a second thought. This ends up getting him in trouble twice, once for drama and later on for laughs. The drama comes from his lack of attention to the source of the Crystal Braves' funding, allowing for the Monetarists of Ul'Dah to gain vast amounts of influence with Ilberd and his loyalists. Later in 4.2, this gets played for laughs in the latest running gag of "Alphinaud gets served a slice of humble pie", when he absolutely pisses off Tataru by choosing to repurchase Gosetsu's katana that the old samurai had pawned off for his own funds, thinking it should be no problem for the Scions' coffers to cover the costs as a favor for one of their friends, without even bartering a single gil down. It turns out much to Alphinaud's horror that a katana of a high ranking samurai can be worth as much as a brand new and fully furnished home.
- Red Oni, Blue Oni: He's the Blue Oni to his sister Alisaie - he even wears a blue hair tie to her red.
- Sheltered Aristocrat: Since he comes from a very noble family of sages and politicians in Sharlayan he hasn't been one to want for money, leading him to volunteer to foot the bill for Gosetsu's sword on impulse. The sword however is a national treasure that is worth about as much as a house much to his embarrassment.
- Senpai Kohai: He is the kohai to Krile's senpai which is why she teases him so much.
- Ship Tease: Over the course of the game, it's shown that Alphinaud has grown to care for and worry about the Warrior of Light, with at one point even Estinien teasing him for worrying. A lot of his later character development can also be hinged on doing something that can support the Warrior of Light within is own way. And while in Shadowbringers when telling Dula-Chai of how important his "assistant" is to his work may be slightly exagerated, it's clear there is a hint of truth in his words about how we are his inpsiration and the one who most understands his work.
- Sleep Cute: With Alisaie on the night before the attack on Doma Castle with her using his shoulder as a pillow. The next morning mentions it might be in the Warrior of Light's best interest to not bring it up to her however.
- Sibling Yin-Yang: He's more cool-headed than his sister.
- Spell Book/Throw the Book at Them: He bears an arcanist's grimoire.
- The Strategist: He starts to grow into this role more by the time of Stormblood, coordinating large-scale attacks on the Empire with entire armies.
- Supporting Leader: In his role as leader of the Crystal Braves, he is also becomes the de-facto leader of the Scions after Minfilia goes missing, although he refuses lofty titles or any formal mantle of leadership.
- Summon Magic: As an Arcanist he specializes in summoning Carbuncles rather then Egis, that being said he has a unique repertoire of them with the Moonstone Carbuncle powerful enough to behaves akin to the Demi Bahamut summon.
- Teen Genius: Both he and his sister were Child Prodigies who were admitted into university at age ten, and have since grown into this. Alphinaud shows an exceptional grasp of people and politics, and by the end of 3.0 has created a new kind of Carbuncle. However, the fact he is so smart was a huge contributing factor to his pre-Heavensward Flatal Flaws.
- Too Clever by Half: His Fatal Flaw pre-Heavensward. He believes he has Eorzea's safety well in hand when he forms the Crystal Braves, but then they betray him and the Scions as part of Teledji's and Lolorito's scheme, which causes things to spiral wildly out of his control and there's nothing he can do about it. Much of Alphinaud's development in Heavensward's story is him realizing how little he really knows about people and the world and trying to fix it. He is much less naive by the end of 3.3.
- Took a Level in Badass: In Heavensward, he finally backs up his talk by bringing out his spellbook and showing the spellweaving his family's known for, in particular using Arcanist spells in addition to summoning a Ruby Carbuncle (and later, an Obsidian Carbuncle) to aid you. 3.3 gives him another badass moment where he directly assists the Warrior of Light with ripping out Nidhogg's eyes from Estinien's armor and keeps trying to pry them out no matter how much pain the eyes are causing him. He gets another level of bad ass at the end of the "Under the Moonlight" story where he not only goes alone to Garlemald with a few Garleans as a emissary of Doma, but he also holds his own against a group of hostile Garleans in battle, proving that he can handle himself without the Warrior of Light's help.
- Weapon of Choice: Adelphoi, a customized Arcanist book given to him and his sister by Louisoix. It grows stronger if the two books are used together. He uses his book to summon his Carbuncle.
- Wonder Twin Powers: His and Alisaie's magic is much more powerful when they work together in tandem.
Voiced by: Rie Murakawa (JP), Simone Bee (EN, Los Angeles cast), Bethan Walker (EN, London cast), Charlyne Pestel (FR), Ann Cathrin Schaible (DE)
Discipline: Arcanist, Gladiator, Red Mage
A new arrival to Eorzea, the granddaughter of Louisoix and the younger of the Leveilleur twins. She is far more cynical than her brother and heavily criticises the conduct of the Grand Companies in the aftermath of The Calamity, specifically taking issue with (what she perceives to be) the lack of respect shown towards her grandfather and the Warriors of Light.
- Action Girl: Although she doesn't join you in gameplay in the Binding Coil, she is certainly willing to get her hands dirty in cutscenes. In 3.4, she becomes one in gameplay by joining you and your allies in the battle against the Warriors of Darkness and later joins in several solo instances as a Gladiator and later Red Mage.
- Always Second Best: She has always been number two to her twin brother in terms of studies and skill in magic arts and developed her skills in swimming and swordplay because they where the things she could best Alphinaud in.
- Ambiguously Bi: Seems to harbor a crush on the WoL regardless of their gender.
- Anger Born of Worry: She's prone to this. Alphinaud tells the WoL that she basically ripped him a new one when the two of them were reunited offscreen in the First.
- Badass Boast: Gives off a rather awesome one in 3.4 before the fight against the Warriors of Darkness.Alisaie: If you would dare to stand against us, to destroy all that we hold dear, then you shall die by my sword!
- Bifurcated Weapon: Her Grimoire is a combining set with her brother. The crystalline sword/focus she uses as a Red Mage is also one.
- Blood from the Mouth: A non-fatal version. When she and the rest of the party encounter the Warriors of Darkness in the Bowl of Embers, the Black Mage blasts her with Flare and knocks her down. When she gets up, blood can be seen seeping from her mouth before she wipes it away and pulls out a blade of light, showing she can use swordplay as well as magic.
- Blood Knight: She does enjoy a good fight, certainly more than her more bookish brother. At the end of patch 5.3, after spending about a week on bedrest after the Scions were all returned to their bodies from the First, she jumps at the chance to deal with a raging pack of hypogriffs. Literally; she jumps down about 3 stories from the balcony of the House of Splendors in Mor Dhona with weapon drawn and a blissful look on her face. Alphinaud in comparison takes the stairs (as does everyone else for that matter).
- The Bus Came Back: After the defeat of the hard mode versions of the primals she returns to the plot with almost no warning. Having kept an eye on the player since her argument with her brother she requests their help exploring the Binding Coil of Bahamut, with the goal of learning the ultimate fate of Louisoux and Bahamut. She also returns to the Main Scenario in The Stinger of the 3.1 patch. She appears again in the 3.3 stinger, where the Warrior of Darkness notices her spying on him and Elidibus and attacks her, only to have Thancred intervene again and flee with her. 3.4 has her fully returned, assisting her brother and the Warrior of Light, and at long last joining the Scions in an official capacity.
- Cast from Lifespan: Her crystal sword, when using it as a Gladiator, is mentioned to carry a risk of doing this if she tried crafting spells, due to the strain that maintaining it costs on her body. After noticing this, Urianger crafts a rapier and focus specifically attuned to her aether to allow her to fight as a Red Mage without these risks.
- Combat Medic: Like Alphinaud, she is capable of healing both in and out of cutscenes which of course is something Red Magi are capable of doing in story.
- Deadpan Snarker: She's quite snarky, especially when poking fun at her brother or skewering something that annoys her.Alisaie: I said I was going to distract them, not make a heroic and ultimately futile last stand. Who does that, anyway?
- Defrosting Ice Queen: Alisaie is an even bigger jerk than her brother and storms out on him early in the story after a disagreement. She returns during the events of the Binding Coil of Bahamut and admits that the player character's actions inspired her to stop being so cynical and dismissive towards other people. The ice around her melts further when she sees that Louisoux was tempered by Bahamut and she starts to break down. By 3.4, the ice completely melts and she is much more open. This is especially true if you completed all thirteen turns of Binding Coil of Bahamut before doing so.
- This gets to the point in Stormblood when Her Red Mage teacher reveals she has started to openly idolise you and look up to you, and during the story she is more adamant to remain by your side to help you. Almost starting to take that role away from Alphinaud.
- Divergent Character Evolution: At first Alisaie comes off as a much more hot-headed version of Alphinaud, but shares many traits with him, right down from their clothes to their class. Come her proper joining of the Scions in Heavensward, and she gets a brand new outfit, and begins fighting with a sword created from her magics, even going so far as to say she's more of a fighter and less of a bookworm than Alphinaud. By Stormblood, she's fully established herself as a Red Mage who prefers getting her hands dirty, and can't stand politicking and diplomacy in the same way her brother can.
- Early-Bird Cameo: See Alphinaud's entry.
- Energy Weapon: She creates a Blade of Light, similar to the one that the Warrior of Light used against Lahabrea, and uses it to fight like a Gladiator in the battle against the Warriors of Darkness.
- Familiar: She learns to create familiars from Beq Lugg in 5.1, with her first one being a Porxie known as Angelo.
- Finger Poke of Doom: In 5.1 the Exarch accepts the possibility he might have to see his life end if it means getting the Scions back to the Source in the event their bodies' aetherical instability becomes dangerous. Alisaie responds by striding right up to him and unceremoniously flicking him in the forehead with a downplayed version of this. At this point she's long tired of hearing the idea, as speaking to her after the cutscene shows.Alisaie: I'm sick and tired of the Exarch's attempts at selfless sacrifice. If he suggests dying one more time, I swear I'm going to grant him his wish.
- Half-Identical Twins: Alphinaud's twin sister. They look extremely similar aside from a few subtle physical differences and how they wear their clothing. She's also a bit more hot-headed than her brother. Her brother gains a new outfit for Heavensward, while she gains one in 3.4, which don't match, downplaying this trope.
- Expresses her disgust at this trope in 3.4: After gaining a new look from Tataru, Alphinaud comments on the trope, saying he was half expecting her to get an outfit identical to his. She responds that she's happy it wasn't and that their parents were far too fond of dressing them the same, and recalls a time when a lady friend of Alphinaud's mistook her for him and snuck up on her whispered something dirty. Her brother cuts her off before she can reveal what was said to the Warrior of Light.
- Hero-Worshipper: According to the ''Tales from the Storm'', it was the heroic actions of the Warrior of Light that inspired her to be a hero and she laments how she can't quite emulate the same feats as they can. She even takes time to vent her frustration at their absence during a cafe gathering with herself, Lyse, and Y'sthola. She feels so strongly that the second the Warrior of Light becomes the topic of conversation she powers through a mouthful of tart just to interject.Lyse: *On the Warrior of Light's absence* The more things change, eh? S/He never could stay still for long.Alisaie: Isn't that the truth! If s/he's not cheating death with his/her fellow adventurers, you can be sure s/he's off helping the beast tribes, or collecting tomestones, or regaling the children of Idyllshire with the tales of his/her exploits, or delivering something to someone. Honestly, I don't think s/he sleeps. *Lyse and Y'shtola pause before bursting into laughter*
- I Am Not Left-Handed: During the climactic battle with the Warriors of Darkness in 3.4 she remarks that her brother had always been the clever one of the two, and that her talents always lay elsewhere. At which point she produces a blade of light from her tome and reveals that she's as adept in melee as she is with magic. This comes to a head in Stormblood where she's taken up the Job of Red Mage.
- And I'm the Queen of Sheba: When told that the Warrior of Light must fight Susano on their lonesome, Lyse comments that perhaps some of their adventurer friends might "Happen to be taking a fishing trip to the far east" and thus able to help them out. Her response? "Right. And I speak fluent Hingan."
- I Let Gwen Stacy Die: In Shadowbringers, she falls into this after watching her friend Tesleen get made into a Sin Eater and having to Mercy Kill her in Holminster Switch.
- Irony: After a series of mysterious visions cause the Scions to all fall into a deep slumber due to having their souls ripped out of their bodies one by one leads to the Warrior of Light and Alisaie (and technically Krile though she's off at Eureka most of the time at this point) being the last major Scions left standing, Alisaie begs the Warrior of Light never to abandon her right before a major battle. After the battle, she is the one who gets her soul sucked out next, leaving the Warrior of Light all alone.
- Hero-Worshipper: She becomes a pretty big fan of the Warrior of Light. It gets to the point that within the First, she was apparently constantly talking about them and what they'd do in any given situation she found herself in. She's rather embarrassed when you are told this by the woman she was working with.
- The Lancer: Like her brother, sort of becoming co-Lancers with Alphinaud to the player.
- Lazy Backup: Even though she is shown accompanying you though the Binding Coils in cutscenes, she does not aid you in battle during the gameplay portions. Averted from 3.4 onwards where she first directly assists in the fight against the Warriors of Darkness, and then becomes a full-fledged Red Mage in Stormblood.
- Leeroy Jenkins: As a Trust she is programmed to rush in headfirst into battle and can sometimes pay for over zealousness (Her brother in contrast is programmed to instantly rush to her aid in these instances).
- Mystical White Hair: Both her and her brother.
- Not So Stoic:
- She's a bit more reserved compared to her brother, one moment in Stormblood has her lose her cool. When an Anata pleads to Lakashmi to bring her daughter's soul back, Alisaie comes out of hiding and strongly tells the Anata to cherish her daughter's memories instead of going through a cycle of pain in trying to bring her back. This is likely due to Alisaie still regretting her failure in saving the Kobold child from Titan's influence during the 3.4 story and not wanting to see something like it happen again to anyone else.
- In 4.4, her stoicism is nearly shattered from a few factors. She starts to crack slightly after the events of the Burn where the party discovers the Garlean ship her brother was on but no trace of him was found, causing her to worry about her brother's safety. Sometime later, Thancred's soul is called away by an unknown entity, giving Alisaie great worry. Once the same thing happens to Y'shotla and Urianger, she's on the verge of tears seeing her friends dropping like flies and feels helpless that she can't do anything to save them.
- Taken even further in 4.5 when Alisaie is "reunited" with her brother, but he too has already lost his soul in the same way as the others. Before they have to go to battle with the Garlean army, Alisaie can only shakily beg the Warrior of Light not to leave her alone like everyone else. Luckily(?) for her, she is ultimately the next one to have her soul taken, leaving the Warrior of Light as the last "main" combat scion left.
- In Shadowbringers, she's reintroduced kicking the ass of some Sin Eaters, and barely seems phased - let alone excited - when her beloved Warrior of Light shows up. But she quickly admits she feels enormous guilt over abandoning them in the Ghimlyt Dark, and loses her composure completely after Holminster Switch when she encounters the Sin Eater-converted Tesleen. It's so bad, she goes off to mourn privately and demands the Warrior of Light not to follow.
- Promoted to Playable: She's a potential party member in Shadowbringers when using Trusts in dungeons, retaining her Job as a Red Mage.
- Put on a Bus: She storms out of the 2.0 storyline after a particularly heated argument with her brother, saying that she will find a way to save Eorzea that does not pander to the Grand Companies.
- One-Hit Kill: Once she gets enough aether from the Warrior of Light to fully charge her Blade of Light, she unleashes an attack so devastating on the Warriors of Darkness that the entire screen is covered in a blinding light and inflicts 99990 to them all!
- The Red Mage: Her Job, as revealed in Stormblood.
- Red Oni, Blue Oni: She's the Red Oni to her brother's Blue Oni. Her hair tie is even red to her brother's blue.
- Sibling Yin-Yang: She's more hot-tempered than her brother.
- Significant Wardrobe Shift: Her Scion outfit, which is a vastly different look than what she wore up to that point. She actually expresses relief at it because she was so tired of wearing the same things Alphinaud did.
- Ship Tease: By Shadowbringers, her Hero Worship of the Warrior of Light has clearly evolved into something more. She gets flustered when Tesleen tells the Warrior of Light how much Alisaie has been talking about them over the past year and makes a joking pass at them, and she is clearly annoyed and silently fumes when Feo Ul is fawning over the Warrior of Light at the end of the Il Mheg arc.
- Shut Up, Hannibal!: Very late into the final quest in Shadowbringers 5.0 during Emet-Selch's rant, she charges at him with a Corps-a-corps which he no sells before knocking her aside.
- Sleep Cute: With Alphinaud on the night before the attack on Doma Castle with her using his shoulder as a pillow. The following morning Alphinaud mentions it might be in the Warrior of Light's best interest to not bring it up to her however.
- Spanner in the Works: At the end of Patch 2.55, she's the one who sent the travelling merchant to rescue Alphinaud from the Brass Blades and the Crystal Braves. As she explains in Patch 3.4, should you ask her about it, drunken Brass Blades have very loose lips and she learned of their plan to frame the Scions.
- Spell Book/Throw the Book at Them: She bears an arcanist's grimoire.
- Sympathy for the Devil: Towards the end of the Binding Coil of Bahamut story, she sympathizes with Bahamut after learning the hell he was put through for the past several generations and feels that if it wasn't for him trying to destroy Eorzea, she would have sided with him.
- Teen Genius: Like her brother, she's a Child Prodigy who's grown into this. During the Binding Coil storyline, she occasionally makes somewhat technical Exposition Dumps. In fact, the Binding Coil storyline is kicked off because of scientific observations she made, namely a subtle phenomenon that was similar to one observed shortly before the Calamity happened, prompting her to investigate. She isn't quite the academic genius Alphinaud is however, though she makes up for it by being in better physical shape, being able to swim without issue and ultimately becoming a Red Mage that marries physical ability with magical ability, while her brother remains a pure mage (and a support mage at that).
- Terrible Artist: Her attempt to crafting a porxie out of clay, which looked less like a flying, plump pig and more like a "grotesque parody of reality", as Beq Lugg described it. She is, as she puts it in her words, "no artist".
- Took a Level in Badass: She becomes a badass in 3.4 like her brother by creating a Blade of Light, fighting the Warriors of Darkness with the Warrior of Light by her side, and unleashes an attack that utterly crushes the Warriors of Darkness in one fell swoop.
- Walking the Earth: What she ultimately decides to do after the events of the Final Coil of Bahamut, though she returns in the 3.x patch series.
- Weapon of Choice: Like her brother, she wields a copy of the Adelphoi. Unlike her brother, she uses her book to conjure magic attacks. She also uses it to create a blade of light.
- Wonder Twin Powers: Her and Alphinaud's magic is much more powerful when used in unison.
- Wouldn't Hurt a Child: In 3.4, a kobold child accidentally summons Titan out of grief when his parents were shown to be slain. He goes completely silent, which causes Alisaie to worry that he might be tempered, which would mean he'd have to be put down. The thought of her having to kill a child under such circumstances absolutely disgusts her and she refuses to do the deed unless there's absolutely no choice. Thankfully, the beastman child finally speaks up and thanks Alisaie for watching over him.
Voiced by: Yuuichi Nakamura (JP), Taliesin Jaffe (EN, Los Angeles cast), Peter Bramhill (EN, London cast), Pierre Tessier (FR), Peter Lehn (DE)
Discipline: Gladiator, Rogue, Gunbreaker
An intelligent and silver-tongued bard that guides players who begin their story in Ul'dah. He uses his charismatic wiles to obtain information to help aid the Circle of Knowing.
- The Ace: Implied by Minfillia that he is a cut above the other Archons, which can be seen in his mastery of multiple disciplines.
- Break the Badass: 3.2 hits him hard with grief to the point of making him The Stoic for the rest of the scenario after he learns that Minfilia gives up her life to give Hydaelyn just enough strength to tell the Warrior of Light an important message. Thancred wanted to save Eorzea by Minfilia's side since not only they shared the same ideals, but she taught him what it meant to be a Scion and he also felt responsible for not saving her father in time from a Goobbue attack when she was young.
- Badass Beard: Thancred's grown some stubble in Heavensward and is just as skilled as ever.
- Badass Bookworm: Is a member of the Circle of Knowing, and has knowledge of legends as part of his bard cover.
- Bishōnen: Before you are properly introduced his name is read as Handsome Stranger. Lampshaded during the chain of quests leading up to Ramuh in patch 2.3 where a Sylph disguised as Thancred tries to convince the player that he doesn't want to progress on the mission for he fears that his beautiful face would be ruined. Possibly subverted in 3.1, where he returns from the Lifestream but looks like he has aged several years and has a darker skin tone. In 5.0, though, he takes on his more youthful appearance again.
- Big Damn Heroes:
- Expect him to show up Just in Time to help you out in the main plotline. At one point he jokingly says he might as well just follow you around himself given how much trouble you seem to find yourself in. Especially true during the Into the Maelstrom quests, where we learn just how skilled of a fighter he is when he doesn't hold back.
- This is, of course, how he makes his grand reappearance in Heavensward; showing up to save the Warrior of Light and company from the Warriors of Darkness. He pulls this off yet again at the end of 3.3 by stopping the Warrior of Darkness' attack on Alisaie, allowing her to flee.
- And again in Shadowbringers, where he regroups with the Warrior of Light when he steps in to save the group from Ran'jit. In this case it's justified again because he was watching the fort, waiting for an opportunity to rescue Minfilia.
- Broken Ace: He's not nearly as confident as he appears to be; one Echo flashback in the Ul'dah storyline shows him giving himself a pep talk before he begins a mission, and greatly admonishes himself whenever he screws up. Shadowbringers shows that for all his gifts and skill, he feels like he failed as a father figure to Minfilia, and he struggles with his role with the new one.
- The Charmer: Loves to compliment the ladies, especially Higiri's cooking.
- Chivalrous Pervert:
- As soon as he sees a good looking lady, he tends to begin hitting on her. Even his fellow Scions, particularly Y'shtola and F'lhaminn, Higiri, and Moenbryda. Though on that last one, he was absolutely drunk, and the most he could spit out was a "Yer alright." after losing a drinking contest to her. With Moenbryda laughing about it, asking if he was now trying to have a "tumble" with the table.
- Bites him in the ass a bit in a some flavor dialogue after the battle at the Steps of Faith in 2.5, where he's surrounded by 5 ladies, four of who are rather angry and arguing who is his true muse, the fifth trying to win him while the others are distracted, and he's trying to keep things calm with futility. The other Scions watch on in amusement, annoyance, or wry observation.F'lhaminn: "Have you witnessed the scene over yonder? Such is the fate of he who would toy with women's hearts. Let us see how Thancred's silver tongue wags its way out of this one..."Papalymo: "A primal shackles its faithful with the bonds of eternal devotion, but I fear the power Thancred wields over his admirers is rather more fickle. Especially when each realizes she is not the sole object of his affection..."
- Collared by Fashion Wears a white strap collar around his neck.
- The Computer Is a Cheating Bastard: As a Trust party member, he can Flash Step across the balance bridge in Dohn Mheg, by using the Ninja's Shukuchi. If the player tries the exact same maneuver, they will simply fall down as soon as they step off the bridge.
- Deadpan Snarker: Thancred's a very snarky guy. So much so, that the Ul'dah adventurer's first impression of him is "a sarcastic man with a strange contraption on his arm".
- Demonic Possession: Lahabrea body snatches him in the main story for A Realm Reborn. Thankfully, the heroes free him from Lahabrea and he returns mostly unharmed from it.
- Discard and Draw: At the end of 5.3, Thancred embraces the Gunbreaker job thanks in part to Tataru recreating their gear with Y'shtola now providing him with gunblade cartridges instead of Ryne.
- Disney Death: At the end of a savage and brutal duel with Ran'jit Thancred collapses, using his gunblade for support before falling over and leaving it planted in the ground. As he stares straight up at the sky he looks back on his long history with Minfilia and after two and a half expansions makes peace with his failures. As he does so the camera lingers on a shot of his gunblade against the never ending light that is Norvrandt's sky. His character arc seemingly concluded he closes his eyes, shields them from the everlasting light in the sky with his arm, says something the player can't hear yet is short enough to understand, and the camera rapidly pans away from his body and turns to the sky. He survives, but only because Y'shtola and Urianger manage to find and heal him before it's too late.
- Failure Knight: He is deeply vexed about not being able to save Minfilia.
- Eyepatch of Power: Upon being found after the Flow spell, Thancred wears one over his left eye. While he insists that it's purely aesthetic and that the eye still works, stating that most women find battle scars on a man attractive, on the rare occasion he is seen without it the eye is noticeably discolored, implying some undisclosed injury. The Player character eventually gets this eye band during Stormblood's main story for glamor. By the time Shadowbringers rolls around he lacks it, but in the First at least his eye appears perfectly normal, and when he returns to the first at the end of the story, he abandons it entirely.
- Fingerless Gloves: Wears a pair of white ones.
- Flechette Storm: He likes to toss a barrage of at least 3 or more throwing knives at once. His main trick being to perform a flip over top an enemy, and while they're busy starring at his acrobatics, he throws the knives at their faces and shoulders.
- Gameplay and Story Integration: When used as a Trust, he is unable to use the Gunbreaker cartridge skills without Minfilia in the party providing him ammunition, as he is unable to produce it himself due to being unable to produce Aether.
- Gameplay and Story Segregation: While often described as a bard, this is meant to apply in the more traditional sense, as he never exhibits any of the abilities of the actual bard gameplay class.
- Herald: He and his fellow members of the Circle of Knowing came to Eorzea to unite heroes for the coming of the Seventh Umbral Era.
- Heroic Sacrifice: Performs one at the end of the 2.55 storyline, along the other members of the Scions, minus Alphinaud and Urianger.
- Just Friends: Thancred tells Krile his relationship with Minfilia is this, instead of romantic like she assumed. As a result of playing a part in the death of her father, he views her like a daughter.
- Knee Capping: On the receiving end of this at the end of the 2.0 storyline, being shot in the knee by an arrow.
- Knife Nut: He specializes in knives for both slicing and throwing.
- The Lancer: Within the core Scions' Five-Man Band.
- I Am Not Left-Handed: Or rather, 'I'm not JUST left-handed.' He's skilled with a sword, but even better with a pair of daggers.
- Invisibility: One of Thancred's specialties even without the ability to use magic - he can render himself invisible with a potion that cuts off his body's access to all aether, but doing so also slows his bodily functions to a crawl, which can quickly be fatal if overused.
- My Greatest Failure: His deepest regret is that his carelessness cost Warburton his life and left Minfilia an orphan.
- My Greatest Second Chance: In Shadowbringers, he finds "Minfilia" the Oracle of Light as another chance to protect her when he could not in the past. It's not as cut-and-dry for him, however, as this Minfilia is not "his" Minfilia.
- Naked on Arrival: Like with Y'shtola, he emerges from the Lifestream naked during 3.1 and has to fend for himself until he was able to find help.
- Ninja: His "true" job, Rogue, is an offshoot of Doman ninjutsu known only in the Limsan underworld; he only wields one sword to both show off and obfuscate it, but when he picks up a second dagger he fights exactly the same as Yugiri, a refugee Ninja.
- Older Than They Look: Thanks to flashbacks, like when he saved a young Minfilia over fifteen years before the start of the story where he looked exactly the same. He's probably in his early thirties. After coming out of Flow, though, he's looks as though he's middle-aged - though still very much bishonen. He's back to looking as young as he did in A Realm Reborn when reunited with him in Shadowbringers showing that its nothing a shave and a haircut can't remedy.
- Parental Substitute:
- To Minfilia alongside F'lhaminn, though his relationship with her is more akin to that of an older brother.
- He becomes this to Minfilia's successor in the First as well, a cold and distant father figure at first. But they reconcile and he is the one to give her a new name when Alphinaud points out his role as her father figure.
- Platonic Life-Partners: With Minfilia who he was incredibly close with but no hint of romance between them. Due to their backstory it's entirely possible that he views her as a younger sister, and Shadowbringers outright shows him seeing her like a daughter.
- Promoted to Playable: He's a potential party member in Shadowbringers thanks to the addition of the Trust System, specifically as a Gunbreaker.
- Scenery Censor: Done humorously in 3.1 in the still images flashbacks where every image of him naked is covered up by a Nutkin that just happen to be jumping at the right angle at the right time.
- The Sneaky Guy: Thancred's Archon status (The Sharlayan equivalent to a doctorate) is for his skill in espionage. His duties to the Scions typically involve, spycraft, stealth, infiltration and gathering information.
- The Stoic: Krile lampshades his tendencies as The Charmer, surprised that he hasn't flirted with her since she came to the Scions. It's implied he became more like this after coming out of Flow. It's even worse after everyone finds out what happened to Minfilia.
- Super Not-Drowning Skills: Not to the ridiculous extents you might expect from the trope, but he states he can hold his breath for ten minutes, which is nothing to sneeze at. That being said, he still has to catch his breath during the siege on Ala Mihgo where he had to swim through a long underwater tunnel and points out how easy the Warrior of Light has it when it comes to swimming underwater.
- Smoke Out: Amusingly as a Trust, he will still use Shukuchi to bypass a boss mechanic in a dungeon despite being a Gunbreaker at the time.
- Un-Sorcerer: After his trip through the Lifestream from Y'shtola's Flow spell, Y'shtola notes that his Aetheric attunement seems to be damaged beyond repair before voicing concern that given that he stayed out in the wilderness, and supreme honing of his physical fighting skills, may be because he's lost all ability to cast any sort of magic, even the ability to use Teleport or Return. The next several expansions make it clear that this is the case, as he is unable to use any magic of any kind unless its consumable like items, and as a Gunbreaker, he has to have outside help to create ammunition for him.
- Tattoo as Character Type: The organization emblem type which is on his neck.
- The Resenter: Downplayed. Initially, he seems this way towards Oracle Minfilia/Ryne due to the girl having the Minfilia title and appearance, thus being a constant reminder to Thancred that he can never have his Minfilia back despite all the sacrifices he made in the past to protect her. But he still protects her and still cares for her despite it all even if he's a bit harsh towards her. And he's clearly conflicted over the idea that she may have to sacrifice her identity to bring back Minfilia. Once Thancred admits his flaws and true feelings towards her, he lets his resentment go, even telling Ran'jit that her life is for her to decide.
- Took a Level in Jerkass: Downplayed. He isn't what you would call mean at all, but he is far from the man he once was after seeing Minfilia sacrifice herself to save the Warriors of Darkness' world. Shadowbringers sees him spiral down even further, treating her harshly and rarely showing her the support and praise she craves. And takes a more stiff and humorless attitude to everything. After defeating Ran'jit he more or less returns to his normal self.
- Tranquil Fury: In 3.2 he delivers one to Emmanellain after getting accused of being a hero that is always showered with praise. The accusation comes right after Thancred learned about Minfilia's sacrifice which he still hasn't gotten over and blamed himself for.Thancred: You know nothing about me. I have fought tooth and nail for the people I hold dear—done everything in my power to save them... and I have failed. Learn to live with it. I have.
- Wandering Minstrel: He is a bard (although in-game he is classified as a Gladiator and later a Rogue due to his Knife Nut preferences).
- Warrior Poet: Thanks to his cover as a bard, he can compose poems and the like easily. He's also a skilled Rogue who used to work in Limsa Lominsa in his earlier years.
- Weapon of Choice: Uses a pair of knives and exchanges them for a pair of custom ninja knives in Heavensward. He originally used a short sword before the Rogue and Ninja classes were created since there were no dual knives beforehand. In Shadowbringers he switches to the Gunbreaker class, likely as a result of being separated from his tools.
- Workaholic: This is a recurring coping mechanism for Thancred when faced with hardship.
- He tried very hard to fill the void of Louisoix's absence after meteorfall and ran himself ragged in the process. Which led to his possession by Lahabrea when researching the Ascians.
- He throws himself into his work again after Minfilia is revealed to have become The Word of the Mother, as a way of coping.
- It's revealed in Shadowbringers that he wasn't around much after the incident that killed Minfillia's father. He couldn't face her after failing to save her dad, so he threw himself into his work of spying and info gathering. It wasn't til years later that he started to take a more active role in Minfillia's life, and it's something that he's regretful about years later.
Voiced by: Aya Endo (JP), Mela Lee (EN, Los Angeles cast), Laura Aikman (EN, London cast), Isabelle Volpé (FR), Henrike Krügener (DE), Paulina Weiner (DE recast)
An energetic and light-hearted Pugilist who helps to guide the Player Character if they begin in Gridania. Though capable, Yda tends to be quite lazy and makes excuses to get out of work she feels is beneath her.
- Action Girl: Is the most active in combat situations for the Circle of Knowing and Scions of the Seventh Dawn. She's often shown getting into one-on-one combat with Garleans, including Gaius and Livia.
- Absolute Cleavage: The dress she dons in the endgame of Stormblood (and which becomes her main outfit from then onwards) has this in addition to baring her midriff. The Warrior of Light is visibly stunned when they first see it.
- Arrogant Kung-Fu Guy: Only in battle.
- Barefisted Monk: Her class is Pugilist.
- Big Damn Heroes: Performs many whenever a member of the Scions is in trouble. She often shows up just in time to quickly beat down up to three opponents in a few seconds.
- Big Eater: If Tales from the Storm is any indication just about everything makes her hungry.
- The Big Guy: Within the core Scions' Five-Man Band.
- Book Dumb: According to the Encyclopedia Eorzea, she was completely averse to books and studying.
- Cloudcuckoolander: She thinks that she has the qualification for being a Little Lady. Mind you that Little Ladies' Day is a festival that, as can be seen from the name, a (supposed) little girl has an opportunity to be a princess of the city for the day. Nevertheless, she was chosen.
- Character Development: She pretty much stays the same for most of 2.0 and 3.0, as a kind, yet brutish ditz butting heads with Papalymo, but by the end of 3.56, she admits that she lived in the shadows of Papalymo and her sister for too long and is now taking Papalymo's advice on forging her own path to heart.
- Cool Mask: Her eyes have never been seen. When her Rite of Cleansing mask fallen off as she was blown back at the end of Gridania storyline, she revealed to be wearing her own mask under that mask. However you can peek underneath by standing under her with a short character. In the end of part 2 of the 2.5 story, A part of Yda's mask gets slashed, revealing her blue eyes. Her signature mask is revealed to be a gift from Papalymo, which came from her dead sister.
- Crouching Moron, Hidden Badass: Yes, she is a bit silly in the brain, often playing the role of Captain Obvious. But Twelve help you if you threaten her friends.
- The Ditz: Particularly in the 2.4 and 2.5 quest cycle, where the subject of how to kill an Ascian is discussed several times. The main hurdle the group comes up to is how to store enough aether to forge a "blade of light" which will kill an Ascian after trapping their essence within white auracite. Yda suggests using a second piece of white auracite to store the necessary aether ahead of time, is told that won't work because the aether within the auracite will dissipate after a short time, and yet continues to suggest the idea every time the matter is brought up.
- Fanservice Pack: While her original outfit was mildly fanservicey, she gets two major upgrades in Stormblood once she reveals her real identity. The first is a skimpy brawling outfit with a tube-top and short shorts under a sleeveless jacket, and the second is the beautiful and revealing Ala Mhigan ceremonial dress that shows up on the expansion's cover.
- Genki Girl: She's quite cheerful and energetic, and is fairly easy to approach compared to Papalymo or Y'shtola.
- Herald: She and her fellow members of the Circle of Knowing came to Eorzea to unite heroes for the coming of the Seventh Umbral Era.
- Heroic BSoD: After Papalymo sacrifices himself to contain the primal Ilberd summons in 3.5 Part 1 Yda can be found just outside Baelsar's Wall staring at the miniature Dalamud with Thancred and Yugiri. What's worse is that her fellow scions know that there's nothing they can do or say to help her or ease the pain of her loss.
- Heroic Sacrifice: Performs one at the end of the 2.55 storyline, along the other members of the Scions, minus Alphinaud and Urianger. She is later revealed to have survived, though she has become focused on freeing Ala Mhigo from imperial rule, despite Papalymo's urges to return to their friends.
- Hypocritical Humor: She thinks that because the Masks, a branch of the Ala Mhigan Resistance, all wear masks, they are untrustworthy. After a quick Beat where everyone stops to stare at her, she realizes what she said. And even then she tries to deflect it by saying she's trustworthy because her mask only covers half her face.
- I Call It "Vera": She names her knuckle dusters "Gut Wrenchers", believing to have christened the weapons herself.
- Impersonation-Exclusive Character: The real Yda Hext died protecting a group of Ala Mhigan refugees about a year prior to the events of Legacy. The character that players knew as "Yda" is ultimately revealed to have been her younger sister, Lyse, taking her identity.
- Innocent Blue Eyes: Her mask was damaged by the Crystal Braves, revealing blue eyes underneath. A fitting match to her light heartedness and good nature.
- Legacy Character: She reveals herself to be this in 3.5, acting as a legacy to her sister who was the real Yda that was Dead All Along.
- Loincloth: Wears the Hyuran female pantelettes.
- Nice Hat: Wears a visored turban.
- Odd Couple: With Papalymo, in Boke and Tsukkomi Routine. She's the boke.
- Open Secret: The Scions of the Seventh Dawn knew right away that Lyse wasn't Yda at all, but Papalymo begged them to play along. The only one who didn't know was the Warrior of Light, having joined long after Yda was dead, and she apologizes for lying the whole time.
- Platonic Life-Partners: With Papalymo again.
- Power Fist: Wields a pair of metal spiked knuckle dusters or cesti.
- The Reveal: It is revealed that Yda and her father where part of the revolution against Ala Mhigo's king some twenty years ago until Yda came across Louisoix and entered his service.
- Savvy Guy, Energetic Girl: Papalymo is the one with the knowledge, and she's the one with the near endless reserves of energy. During a competition with one of the newer scions to see who could do squats the longest her reaction as her opponent is giving out is an evil laugh saying she could do it all day.
- She Cleans Up Nicely: Late in 4.0, she changes into a traditional Ala Mhigan dress that once belonged to her sister Yda, so a part of her could be there for Ala Mhigo's liberation and it looks stunning.
- Sibling Team: Apparently with Moenbryda, although they are Not Blood Siblings, considering Moenbryda is Roegadyn. Until Moenbryda's Heroic Sacrifice, anyway.
- Survivor's Guilt: As Y'Shtola lays in the infirmary in critical condition after Taking the Bullet for her from Zenos."If it wasn't for her, it'd be me lying there... ...I wish it was."
- Tattoo as Character Type: The organization emblem type which is on her neck. It's actually fake created by Papalymo's magic, as her sister was the one who was an actual Archon. The tattoo vanishes when the last of Papalymo's lingering aether from the cocoon of light dissipates, just prior to her revealing that she's not the real Yda.
- Those Two Guys: With Papalymo, though they're notably separated when Papalymo is captured by Livia. She ends up working more with Y'shtola for this portion of the story. Amusingly, she even admits she doesn't know why she's constantly paired with Papalymo on their missions.
- Over the course of Stormblood, with Papalymo dead, she begins to develop this dynamic with the Warrior of Light.
- Tragic Keepsake: The mask she wears belonged to her sister who had died 6 years before the events of A Realm Reborn.
- Too Many Belts: In Stormblood. There is literally a belt in her collar.
- You Are in Command Now: In Stormblood, Conrad names her his successor as leader of the Ala Mhigan resistance before he dies.
- Later turns around and does this to Raubahn, thankfully without dying - she remains as his right-hand woman and agent while he leads Ala Mhigo. She simply acknowledges he's a better fit for the top spot.
Voiced by: Eri Kitamura (JP), Steve Staley (EN, Los Angeles cast), Nigel Pilkington (EN, London cast), Frédéric Popovic (FR), Walter Jauernisch (DE)
A Lalafell Thaumaturge who works together with Yda and helps to guide the Player Character if they begin in Gridania.
- The Ace: He was the most powerful of Louisoix's students which leaves him as the only one capable of using Tupsimati to seal Shinryu away, however briefly.
- Ancestral Weapon: Papalymo's staff the Aurifex was passed down from his father through generations of thaumaturge's in his family
- Back for the Dead: Papalymo dies in Patch 3.5 almost immediately after returning to the Scions in Patch 3.4
- Badass Bookworm: Papalymo is noted to be a prodigy and graduated from the Studium as the second in his year.
- Badass in Distress: During the instanced portion of "Escape from Castrum Centri", at the start of the battle, he'll call to you to cut his and Urianger's bindings while Biggs and Wedge are dealing with the Garleans. Once you do, he'll happily start bringing his Thaumaturgic skills to bear against his former captors.
- Badass Long Robe: Comparatively to his size, anyway.
- Big Damn Heroes: Pulls this off in 1.0, saving the players from Gaius. In ARR, he and Yda show up a number of times in story missions in Gridania, often helping low level players in battles.
- Black Mage: His class is Thaumaturge which has this as the job. Ironically, he (and Yda) are the Scions' representatives in Gridania, which is associated with White Magic and Conjury.
- Cloudcuckoolander's Minder: Is often the one keeping Yda's excitement in check.
- Dangerous Forbidden Technique: Uses the same sealing spell Louisoix used on Bahamut to seal away the primal Ilberd summoned in Patch 3.5 as to buy time for the Scions to prepare for it. Alisaie later says the spell requires every last ounce of aether the caster has and that not even Louisoix had a chance of surviving after casting it.
- Dying Moment of Awesome: Papalymo was successful in using said Dangerous Forbidden Technique to contain the primal Shinryu for a significant amount of time, compared to Louisoix's failed attempt on Bahamut. Note that Shinryu was capable of going toe to toe with the Allagan monstrosity Omega, the machine that was responsible for capturing Bahamut (and the Warring Triad) for the Allagans in the first place. His master's finest pupil, indeed.
- Energy Absorption: A trick of his staff.
- Famous Last Words: "I bid thee fairwell again, my dear Yda... Now, let us see how good a student I truly was..."
- Go Out with a Smile: He smiles as the light from his final spell overwhelms him, in a direct mirror of the Louisoix example above.
- Herald: He and his fellow members of the Circle of Knowing came to Eorzea to unite heroes for the coming of the Seventh Umbral Era.
- Heroic Sacrifice: Performs one at the end of the 2.55 storyline, along the other members of the Scions, minus Alphinaud and Urianger. 3.1 however, reveals that he and Yda have survived, and are now working with the Ala Mhigo Resistance fighting the Garleans. At what costs their escape has taken upon them, is not known. But Yda is seen content to wage war with the Garleans, while Papalymo is imploring her for them to return to their duties as Scions.
- Does it again in patch 3.5 Part 1, but this time it's clear he's not coming back. He dies sealing the primal Ilberd created in a miniature version of Dalamud with his last breath the same way Louisoix tried sealing Bahamut at the end of 1.0 Alisaie states that such a spell costs every ounce of one's aether and that not even Louisoix had a chance of successfully casting it and surviving. And if you still think they'll pull what they did in Heavensward any lingering spells of his in the world that were tied to his aether eventually dissipate showing this time he really is gone.
- High-Class Glass: Wears a monocle.
- Hobbits: Is a Lalafell, the smallfolk of Eorzea.
- Like an Old Married Couple: He and Yda have this sort of relationship described word for word.
- Magic Staff: His Weapon of Choice as a Thaumaturge, which is named the Aurifex.
- Non-Indicative Name: Papalymo is a Plainsfolk Lalafell. While his name "Papalymo Totolymo" doesn't strictly break the rules of Plainsfolk naming conventions (AB-CB, where A, B, and C can be one or two syllables), it resembles a traditional Dunesfolk name much more (AAB-CCB, where A and C are one syllable and B is two syllables).
- Odd Couple: With Yda, in Boke and Tsukkomi Routine. He's the tsukkomi, but more often than not falls to the nuance of Yda's silliness.
- Older Than They Look: Because he is a Lalafell that shaves regularly his age is not always readily apparent, but Papalymo is actually the eldest of the Scion's at forty-two years old.
- Pintsized Powerhouse: He's a Lalafell and a very powerful thaumaturge.
- Platonic Life-Partners: With Yda.
- The Smart Guy: Shares this role with Y'shtola in the Scions' Five-Man Band, though he also occasionally dips into being The Big Guy along with Yda, as a Genius Bruiser with his magical might.
- Those Two Guys: With Yda.
- Savvy Guy, Energetic Girl: His relationship with Yda in a nutshell.
- Sugar-and-Ice Personality: Yda is the sugar, and he's the ice, as demonstrated from this cut scene for new players to Gridania in 1.0, after having crash-landed abandoning a crashing airship and wondering where they are.
- Tattoo as Character Type: The organization emblem type which is on his neck.
Voiced by: Ai Kayano (JP), Emily O'Brien (EN, Los Angeles cast), Robyn Addison (EN, London cast), Laetitia Lefebvre (FR), Annette Schreier (DE)
Discipline: Conjurer, Sorceress (Black Mage)
A calm-hearted Conjurer who helps to guide the Player Character if they start in Limsa Lominsa. Though Y'shtola can sound detached at times, she possesses a strong heart and sense of justice.
- Action Girl: A very active member in combat when the Scions are involved, providing magical support, especially buffing and defense
- The Ageless: Y'shtola's physical aging was magically halted at 23 years old, and even her appearances in crossovers use this number, refusing to state her actual age. All that can be certain is that she's older than 26, the age of her younger half-sister. note
- All Women Love Shoes: According to the lorebook, she has a very large collection of footwear.
- All Your Powers Combined: As a Sorceress, Yshtola can cast offensive spells from all six elements, effectively combining the powers of a White Mage and a Black Mage.
- And Now for Someone Completely Different: Like Alphinaud before her, she's the star of a single player instance in Prelude in Violet, holding off Magnai and his followers to prevent them from interrupting the Warrior of Light's duel with Sadu.
- Barrier Warrior: Routinely creates a bubble shield that can protect groups of people at a time, and No-Sell bullets.
- Big Damn Heroes Does so with the other Scions on many occasions.
- Blow You Away: As a Sorceress, she can cast Aero of the Seventh Dawn and Tornado of the Seventh Dawn. Unlike the Conjurers version of Aero, these deal direct damage rather than Damage Over Time.
- Bullet Dodges You: In the 1.0 storyline she is shown to be able to repel bullets.
- Cast from Lifespan: After she is saved from the Lifestream in Heavensward, Y'shtola became blind. She is still able to see by instead feeling the aether through her eyes, but the technique is immensely dangerous and if she pushes herself too far it would cost Y'shtola her life. Keeping this a secret even from her fellow Scions, the Warrior of Light only learns of it through her sister Y'mhitra during a quest of self-reflection following Nidhogg's defeat. She informs them that while she's warned Y'sthola not to over-do it she's always ignored advice when it ill-suited her. However she believes that if Y'shtola were to listen to any one person it would undoubtedly be the Warrior of Light and implores them to make sure that she takes care of herself.
- Cat Girl: She's a Seeker of the Sun Miqo'te.
- Dangerous Forbidden Technique: She used a spell called Flow, which is a primitive version of Teleport/Return that is normally not used due to its tremendous unreliability. During her and Thancred's escape from the Crystal Braves in 2.5, she uses Flow to attempt to teleport the two of them away to safety, but winds up trapped in The Lifestream instead, and had she not been saved in time by the Padajals, her body and soul would have been broken up and scattered across the aetherial sea, never to return.
- She does it again again during Shadowbringers' main story, forcing her fellow scions to turn to Emet-Selch to pull her out. While her other option was fall to her (probable) death the other scions berate her for even trying it, instead of taking a safer third option.
- Deadpan Snarker: She turns it into an art form. Her sense of humour is very dry.
- Discard and Draw: In 5.3 once returned to the Source, Y'shtola takes up the role of Sorceress in full.
- Dramatic Irony: In one the Warrior of Light's first meetings with Y'shtola, they have a vision of her past wherein she is marveling at the ability to see aether through the Scions' specialized goggles, and worries at taking it for granted. She would later be blinded and use a Dangerous Forbidden Technique that slowly Casts from Lifespan to see aether in order to circumvent said blindness. Suffice to say she no longer takes the ability for granted.
- Dude Magnet: Over the course of 4.4 Y'shtola states in optional dialogue that she's no stranger to being propositioned by men.
- Elemental Powers: As someone who's primarily a Conjurer, she's already skilled at using the power of the elementals to cast spells. Upon her return in Heavensward, her time surviving in the Lifestream has greatly enhanced her powers, that she's become much more Aetheric attuned. One of her new special attacks when fighting alongside you in story missions, is a Limit Break like attack called "Spiritual Ray" which combines multiple elements to launch a devastating, holy-element in appearance like attack. In Shadowbringers, she has also taken up Thaumaturgy in her years on the First, combining it with Conjury to use all six elements in battle; a feat not even a Red Mage player character can accomplish.
- Facial Markings: Has a pair of cat-like stripes on each of her cheeks.
- Fanservice Pack: She probably had the most dramatic change in her appearance of any of the Scions in Heavensward, ending up with a significantly less frumpy haircut and significantly more form-fitting outfit while everyone else was simply adapting their clothing to a colder climate. Continues in Shadowbringers, with her snug backless robe, choker, and thigh-high boots, all in black, giving her a dominatrix vibe.
- First-Name Basis: The letter before the apostrophe in Miqo'te Seekers' names is a tribe signifier, not part of their given name. Characters with a close familial bond like Matoya and her sister Y'mhitra drop the letter to call her "Shtola".
- Handicapped Badass: Being trapped for too long in the Lifestream stripped her of her sight. Her eyes did not simply turn grey: she is now blind. She is still able to perceive her surroundings by reading the flow of aether, but Matoya is quick to point out that doing so will slowly but surely shorten her lifespan. On a brighter note during a quest following Nidhogg's death her sister Y'mhitra suggests that, while it would be useless for her to tell her so, that if the Warrior of Light were to instead be the one to tell her not to over-do it that it probably would all work out.
- The handicap side is played up more in Shadowbringers. It is more explicitly shown that aside from being able to see aether, she really is blind. She mistakes the Warrior of Light for a Sin Eater due to all the light aether they have absorbed from killing Light Wardens and is shocked when she is told who they are. She also is unable to see the night sky, and asks Urianger to describe it for her in his flowery way.
- Herald: She and her fellow members of the Circle of Knowing came to Eorzea to unite heroes for the coming of the Seventh Umbral Era.
- Heroic Sacrifice: Performs one at the end of the 2.55 storyline, along the other members of the Scions, minus Alphinaud and Urianger. Subverted later on in 3.0 when the player character, Tatatru, and Alphinaud discover that she's stuck in the Lifestream after using a dangerous teleportation spell and they manage to get help in rescuing her.
- Humans Are the Real Monsters: A mild example. As a Scion, she's firmly on the side of the Eorzeans, but she is quick to note upon the summonings of Titan and Leviathan that the grievances that led the beast tribes to call upon their primals were perfectly legitimate. When Ramuh is likewise brought back by the sylphs, she remarks that "once again, it is the affairs of men which have paved the way for a primal's coming."
- Lady of Black Magic: She remains as graceful as ever after taking up black magic in Shadowbringers, and proves to be just as good at blowing stuff up as she was at keeping you alive.
- Magic Wand: Uses a Conjurer's wand, shaped in the form of a branch. She upgrades to a full-length Magic Staff called Truthseeker for Heavensward.
- Making a Splash: She can cast Water of the Seventh Dawn and Water IV of the Seventh Dawn in Shadowbringers.
- Mark of the Supernatural: After she was removed from the Lifestream her once green eyes are now a brilliant silver. There is more to it...
- Married to the Job: Despite her younger sister insisting she should think of settling down, she remains fully dedicated to her work.
- Mind over Matter: Some of her abilities are implied to be almost psychic-like. She stopped using this come 2.0.
- Minidress of Power: Of the Skirt over Slacks type. Has a new look for her return in Heavensward.
- My Rules Are Not Your Rules: While in a Trust, she is essentially a Black Mage, but she will use spells from all elements. Similar to Alphinaud, this is explained by her having the unique "Sorceress" job instead of the actual Black Mage job the players can use.
- Mythology Gag: When she uses her Spiritual Ray attack in Prelude in Violet she actually preforms Yuna's sending dance to activate it.
- Naked on Arrival: Upon being plucked from the Lifestream. Both times.
- Not So Stoic: Optionally. When you first re-unite with her in Shadowbringers and she aggresses on the party because the Warrior of Light has enough corrupted aether she mistakes them for a sin eater, the Warrior of Light can respond with hurt in their voice about not being recognized. Y'shtola quickly realizes what's happening and looks utterly heartbroken at her mistake and immediately realizing what's happening.
- Out-of-Character Moment: Y'shtola was practically giddy when Emet-Selch saved her from the Lifestream the second time, laughing at her own recklessness nearly getting her killed, confusing her fellow Scions who had never really seen her so outwardly happy.
- Promoted to Playable: She briefly becomes playable in 4.4, utilizing a condensed Conjurer moveset in her battle with Magnai. She's also a potential Trust party member, but as a Sorceress, a modified version of Black Mage that utilizes the six elements as opposed to only the Black Mage's Fire, Ice, Lightning.
- Pūnct'uatìon Sh'akër: Part of her Miqo'te heritage. For the record, her name is pronounced Yash-Toe-La
- Put on a Bus: Of the core cast of the Scion's, she's the one most likely to be hit with this, and has been Out of Focus for most of each expansion so far. This begins with her being thrown into the Lifestream for most of Heavensward, and only appearing in the final parts of the expansions patches. She then gets grievously wounded by Zenos while trying to protect Lyse from a killing blow and spends most of Stormblood comatose and healing, only returning to the main story well and good after the final battle of the campaign. In Shadowbringers, she is the last of the Scions on the First to be recruited, though unlike the previous expansions, she is active from her first appearance all the way to the end of the main story.
- Running Gag: On a meta note, all lore books and profiles (even in cross-over games) that include ages list her's as 23... Before noting that her younger sister is 26.
- Scenery Censor: She's pulled out of the Lifestream in 3.0 and is completely nude. The use of camera angles and character positioning ensures that the player never sees her fully naked. She's eventually wrapped in a blanket. The animators went the extra mile in this scene despite covering most of her up. It's the only time the base character models have been seen without those permanent sandals the player is forced to wear.
- Series Mascot: She serves as the Final Fantasy XIV representative in Theatrhythm Final Fantasy: Curtain Call and in the Dissidia Final Fantasy arcade game. She, along with Thancred, was also the first playable FFXIV character to be added to Final Fantasy Record Keeper. She was also the chosen representative for characters featured in the Final Fantasy collaboration for Puzzle & Dragons.
- The Smart Guy: Shares this role with Papalymo within the Scions' Five-Man Band.
- Straight Man: Amongst the Scions she is most definitely this. If she's making a joke of any kind it will be both snarky and quite serious. She's even aware of it herself and lampshades it in Tales from the Storm when she remarks that the young man that Lyse has been working with is smitten with her.Lyse: *Chokes on her tart* You're joking!Y'shtola: Yes, I am famed for my sense of humor.
- Sympathy for the Devil: Emet-Selch's revelations and determination visibly affects her the most. Most of the post-5.0 story she spends trying to ascertain the truth behind Elidibus, and the ancients. Y'shtola is the one who spent most of the time in the real Amaurot exploring it's ruins. When she meets Elidibus after discovering his true nature, she's practically begging him to not fight them and is pleading with him to give humanity a chance. She also took Emet-Selch's words to heart, as she notes she wants to accurately discover the truth behind the calamity and it's effects, noting that they should be careful in how they view the final days or risk losing the meaning behind Emet-Selch's desire to remember them.
- Tattoo as Character Type: The organization emblem type which is on her neck.
- Teleportation Sickness: The unreliability of Flow caused her to be trapped within the Lifestream far longer than she needed to be. When she is yanked out of it, she is weak but is able to recover after some rest. Unfortunately, she also lost her natural ability to see with her own eyes.
- Teleporter Accident: Used Flow as a last ditch effort to escape from the Crystal Braves and the Brass Blades. Instead of arriving at her destination, she got stuck in the Lifestream and had to be pulled out by Kan-E-Senna and her siblings.
- The Tease: Y'shtola's favoured form of humour is dry, sarcastic mockery, and as of Shadowbringers, players can choose very flirty dialogue choices in conversations with her that she responds to in kind.
- Took A Level In Jerk Ass: In Shadowbringers, much like Thancred, its made apparent that the three years she's spent on the First shard since being "Called" has changed her. She's started adopting mannerisms of her mentor, Master Matoya, having become more brusque in manner. She openly confronts Thancred for not having come to terms with the reality of Minfilia of the Source being effectively gone and Minfilia the First not being her. She's also become less trusting, growing especially frustrated and even having a falling-out with Urianger and the Crystal Exarch thanks to their mutual habit of omitting the full truth even when working with their supposed allies.
- What the Hell, Hero?: Calls out Uriangr for not initially telling the Warrior of Light what continuously absorbing the light of the Lightwardens would do to them.
- White Mage: She is very skilled in Conjury.
- Why Did It Have to Be Snakes?: She has an inexplicable fear of aureliae (a kind of floating terrestrial jellyfish).
Voiced by: KENN (JP), Gideon Emery (EN, Los Angeles cast), Timothy Watson (EN, London cast), Raphaël Cohen (FR), Alexander Wild (DE), Florian Hoffmann (DE recasting)
Discipline: Arcanist, Astrologian
An Elezen in the Scions who researches the Primals. He is a mysterious sage and prophet who correctly foresaw the coming of the Seventh Umbral Era.
- The Atoner: Stormblood and Shadowbringers show that he deeply regrets having had to mislead his fellow Scions in order to save the First during Heavensward, and desperately seeks to make up for it.
- Badass in Distress: During "Escape From Castrum Centri", alongside Papalymo (see his entry above).
- Batman Gambit: He pulls this off during the 3.x patches, maneuvering the Warriors of both Light and Darkness, along with members of the Scions into a battle, so that all 6 Crystals of Light were brought into proximity to another and send them all to the Aetherial Sea. This allows him to call forth a meeting with The Voice of the Mother/Minfilia, and entreat Hydaelyn's mercy so that world of the First and Minfilia might be saved. This restores Minfilia's existence, though she must travel to the First World to absorb the Light that threatens it, as well as grant the Warriors of Darkness a new start.
- Cards of Power: As per usual with being an Astrologian.
- Complexity Addiction: He always means well, but Urianger has a pretty bad habit of hiding things or even outright lying to his fellow Scions during his schemes. The first major example would be everything involving the Warriors of Darkness, where he pretends to be a traitor who is on their side which leads Alisaie to mistrust him when she stumbles upon his conversation with an Ascian. And then later on, he and the Crystal Exarch come up with a scheme where Urianger lies and says he's seen a vision of a future on the Source where the Warrior of Light and all the Scions are killed and the world falls into chaos, a plan meant to keep focus away from the Exarch who is really the one who saw this (when he experienced it in a Bad Future) so the Exarch would be able to swoop in and take all the light aether off the Warrior of Light after the final Light Warden is slain and pretend like he's escaping with it like a villain when he really plans to warp between worlds and die so the aether can disperse harmlessly. This leads to a years long rift between him and Y'shtola who can tell he's lying about something without being sure what, and eventually the Warrior of Light can even straight up tell him there are to be no more lies.
- A Date with Rosie Palms: Implied he made the Wind Up Moenbryda with this express purpose in its english description (such implication is completely absent in the japanese version).
- Death Dealer: In cutscenes he will often throw his Astrologian cards at enemies as a manner of attack. He is also able to do this as his auto-attack as a trust.
- Discard and Draw: At the end of 5.3, he fully embraces his job as Astrologian.
- Familiar: Can call an Amber Carbuncle through Summon Magic, this unique carbuncle is said to be exclusive to him through his dedicated spellwork and research.
- Eccentric Mentor: The wise and learned Urianger is full of exposition, but also is a bit of a kook with a flair for the dramatic.
- Fanservice Pack: As of Shadowbringers, he's the third Scion after Y'shtola and Yda to get a really big one, losing the heavy, concealing robes and goggles to reveal his handsome face and surprisingly impressive musculature.
- Funny Background Event: In the ending sequence of Shadowbringers when the party washes up on shore, Urianger is missing but when the scene zooms out you can see him laying face down in the water just few yalms away.
- Herald: Much like his fellow Archons of the Circle of Knowing, he acts as one for the Seventh Umbral Era.
- Hidden Depths: Just like Alphinaud, Urianger does not know how to swim at all. Alphinaud is delighted to learn he isn't the only one.
- In the Hood: Wears a mage's cowl, and further enhances that with his goggles.
- Magic Staff: He exchanges it for a Spell Book come A Realm Reborn, like all Arcanists.
- Master of Illusion: After the Crystal Braves betray the Scions, Tataru says he put a glamour over the Waking Sands to make it look old and abandoned.
- My Rules Are Not Your Rules: As a Trust member, Urianger has access to two abilities the player cannot access as an Astrologian: Aetherial Manipulation, which is only available to Black Mages, and even then can only be used to teleport to an ally; and Death, which no class has access to outside of Eureka.
- Not the Intended Use: Urianger uses the healer action Rescue to drag Ran'jit across a pit so Thancred can knock him down midway.
- Number Two: For Louisoix.
- The Heretic: Is declared one by The Empire in 1.0.
- Oh, Crap!: In 5.2 when Elidibus drops a major clue as to what the Echo really is, Urianger stops mid-sentence with a rare look of utter and complete shock as he pieces together ahead of being told that having the Echo is a requirement to hear Hydaelyn, not a consequence of her contacting a Warrior of Light.
- Purple Prose: His signature is to always speak like this, no matter what the subject is. As Thancred points out in Shadowbringers, he loves to "paint pictures with his words". When the party hears a legend in The First that describes a party like them, while Thancred quickly writes off the story as useless, Urianger asks to hear more about the wise sorcerer within the story.Thancred: ...I can only assume you're being intentionally obtuse, but in the unlikely event that that's a serious conjecture-no. I suppose I am a bodyguard of a sort, but we have rather larger concerns than faerie tale romances.Urianger: Though I would fain hear more of this ageless sorcerer and his heroic deeds...Thancred: Gods grant me strength...
- The Scapegoat: In 1.0 he made himself public enemy number 1 for The Empire on purpose to draw their wrath from Eorzea. By the time of A Realm Reborn, though, he's no more wanted by the Empire than the other Scions.
- The Stoic: He barely shows any form of emotion at all other than slight discomfort when Moenbryda gives him a bear hug and lifts him off his feet. But when Moenbryda sacrifices her life to give her device the extra aether it needed to kill an Ascian, Urianger starts to crack as he tells the Scions what Moenbryda's history was like and regrets not showing his feelings towards her when he had the chance.
- Secret Keeper: To the Crystal Exarch's identity and purpose for trying to summon the WoL into the First. Urianger, however does not enjoy this role, and expresses great resentment over having to lie to his fellow Scions.
- Sesquipedalian Loquaciousness: Directly related to the above Purple Prose. As Alisaie says at one point, Urianger is wont to use ten words where one would suffice.
- Sixth Ranger: Within the Scions' Five-Man Band, as the Scion who isn't particularly affiliated with any of the three city states and often acts separately from them. In many matters, he can be The Smart Guy, but Y'shtola and Papalymo are far more prominent. This is exemplified even more in his dealings with the Ascian emissary, which he keeps secret from everyone else. He is even the only prominent Scion to stay behind and look after the Waking Sands after everyone else moves to the Rising Stones, exemplifying this further.
- Sixth Ranger Traitor: Ends up working with the Warriors of Darkness, even being the one to suggest attacking the Warrior of Light. It was ultimately all a trick with him serving as the The Mole. His plan may have worked wonderfully, but he still feels utterly terrible about deceiving his friends and that he should not be allowed the privilege of working with them anymore.
- Stealth Hi/Bye: He has a habit of appearing behind someone unannounced. Lyse gets pretty annoyed by it.Lyse: You've got to stop doing that.
- Sun Glasses At Night: Wears shaded goggles and is never seen without them. 3.4 shows him without his headgear due to wearing different clothing when he was cooperating with the Warriors of Darkness, revealing his olive green eyes and his long sideburns. He returns to his old clothing later on.
- Sure, Why Not?: In 1.0, when reciting a prophesy to the Warrior of Light, Hildebrand Manderville, who happens to be nearby, misinterprets this and believes himself to be a chosen one as well. Urianger does briefly try to correct him before deciding to simply roll with it rather than dissuade potential help.
- Yellow Eyes of Sneakiness: Non-villainous example: Urianger is the Scion most likely to withhold critical information, lie by omission, or perform unscrupulous actions behind the other Scions' backs. Appropriately, his eyes are a pale yellow. In Shadowbringers, a few sidequests in Il Mheg reveal he's tricked several pixies into doing chores for him via Briar Patching.
- Ascended Extra: He started as a supporting character in a single sidestory questline, and now five real-world years later he's become a member of the Scions. This may or may not be a result of just how popular he became with the fanbase in Shadowbringers.
- Ascended Fanboy: Many of the Exarch's narrations highlight that he always wanted to stand alongside the heroes from the stories of his youth, and that his greatest wish was to venture alongside the Warrior of Light. After his revival on the Source, he is formally inducted into the Scions, companions of the Warrior of Light and widely acknowledged heroes of Eorzea.
- Bad Liar: Hilariously carried over from his time as the Exarch: in 5.4 G'raha decides to act as the point of contact with a merchant dealing in suspiciously cheap and high quality crystals because as the newest Scion he is the least likely to be recognised, but promptly almost blows his own cover through his stammering and glances at where the Scions are hidden.
- Brought Down to Badass: The combination of losing 24/7 access to the Crystal Tower as a catalyst and now having an entirely flesh and blood body with actual biological needs has caused some shifts in his abilities. While he's still quite powerful he now only has a broken off fragment of the Crystal Tower on his staff to work with. He can still manage big spells just fine, but he notes that he'd forgotten just how hungry casting magic that powerful can make a person.
- Curtains Match the Window: Both his hair and eyes are red. Prior to waking his Allagan bloodline, his left eye was blue-green.
- Endearingly Dorky: Now that the burden of his duties as the Crystal Exarch are lifted he leans more heavily in this direction. He awkwardly stutters and fidgets his hands together when asked to join the Scions. It serves to highlight how good-natured he is towards his allies.
- Fusion Dance: Played with. He is the combination of his self from the First as the Crystal Exarch, namely his soul and his memories, merged with his younger self on the Source. His Exarch personality seems to be the dominant one, but he remarks feeling much younger and more energetic than before, thanks to now inhabiting and fusing with his younger self. It's also noted that because his future self underwent an additional Rejoining from the Bad Future, his merged younger self seems to be more aetherically stronger than expected.
- Jack-of-All-Stats: Is classified as an "All-Rounder" as a Trust member, functioning as a Paladin, White Mage, or Black Mage depending on the role he takes.
- Leitmotif: Eternal Wind, serving as his link to the Crystal Tower.
- Meaningful Echo: The scene where he officially becomes a member of the Scions features him (as narrator) quoting himself from the end of the Shadowbringers launch patch, wherein he lamented how he always wanted to be a hero as a child but never could. Unlike last time, the speech here has a much more hopeful tone to it now that he's earned his happy ending.
- Merger of Souls: Technically this is what he is. He is the soul and memories of the Crystal Exarch having integrated and merged with the G'raha Tia of the Source. It avoids Death of Personality or That Man Is Dead due to them merging together — he even notes they have no incongruous memories, so he doesn't suffer any cognitive dissonance from this merger — while creating what is effectively a new person in spirit.
- Photographic Memory: He has a surprisingly keen memory, to the point that in 5.4 he's able to memorize the spell to cure tempering from at best a couple of seconds of looking at the simulated formula before Cid's makeshift computer overheats completely and shuts down.
- Power Crystal: His new staff is made with a shard of the Crystal Tower which allows him to channel its magic much like he did with his crystalized body on the First, however the effect is much less potent which exhausts him more than it did then.
- Red Is Heroic: His color palette is quite dominantly red, moreso than the other scions.
- Royal Blood: He's a descendant of Allagan royalty, giving him access to anything of Allagan origin. Though he makes use of his status in 5.4, it doesn't help crack open password-locked data.
- Weak, but Skilled: Returning to his body in the Source means he's no longer using the Dangerous Forbidden Technique that let him draw upon the immense power of the Crystal Tower, leaving him no stronger than the average rookie adventurer. On the plus side, he's still got all his decades of combat experience, even if he's still figuring out how to properly apply them. Furthermore, being in a younger body not shackled to the tower means he can use power that doesn't hurt himself to do so, allowing him to actually fight away from the tower. That being said, the Boulder Brothers note that G'raha Tia is still a very skilled fighter.
Voiced by: Mariya Ise (JP),  (EN, Los Angeles cast), Carina Reeves (EN, London cast), Kelly Marot (FR), Annette Gunkel (DE)
Discipline: Miner, Arcanist, Weaver, Culinarian
A plucky Lalafell secretary who manages the front of the Scions' organization. As time goes on Tataru begins to spend more time in local social establishments and talking with the average citizens of Eorzea. This results in her having her ear to the ground on local rumors, and going ons making her the go-to girl in the Scions for non-magical intelligence in addition to her increasing logistical and resource management.
- Badass Longcoat: By patch 4.3, shes started wearing a pink version of the Shire Philosophers Coat while acting as an Arcanist, and shes grown skilled enough to help the Warrior of Light defeat an out-of-control Soroban.
- Beware the Nice Ones: She is friendly, adorable, and has no combat expertise. She also blackmailed one of the most prominent pirate captains in the region. And sported a vicious grin while doing so.
- The Chick: In the Scions' Five-Man Band.
- Compressed Hair: Keeps he hair stuffed in her hat normally, but in Heavensward, she does remove the hat in one instance when she is taking up being a maid for a while revealing her rather sizable amount of hair she kept hidden under it, she even points out it's the first time you've seen it. Part of the impact of her She Cleans Up Nicely appearance in Kugane involves her losing the beret entirely in favor of a ponytail and floral hair decoration.
- Dirty Coward: Not Tataru herself, but the carbuncle she summons as an Arcanist. It will turn tail and run at the first sign of danger, leaving Tataru to fend for herself.
- Distressed Damsel: She is a Neutral Female when she and the other Scions are kidnapped due to not being trained in any sort of combat. In the finale of 2.5, she tries to avert the trope by becoming an Arcanist so that people wouldn't have to worry about her safety, but she ultimately fails when her carbuncle abandons her as the wildlife closed in and she decides that she's not suited to be a fighter.
- Dude Magnet: She attracts the attention of Wedge, a nameless Garlean soldier in 2.0, and "several paramours" in Kugane. She was quite popular among the regulars at the Forgotten Knight in Ishgard too.
- Gossipy Hens: She is quite the gossip. Proves useful in Heavensward to gain information amongst the Forgotten Knight Tavern's patrons about what's going on in the rest of Eorzea.
- The Heart: She cares deeply for her companions, and she is always trying to cheer them up when they are feeling down. She has a tendency to push herself harder and harder in order to be of help for those she cares about (with varying degrees of success). While the Warrior of Light is busy fighting against the different menaces in Heavensward, she is actively trying to find her lost friends by seeking out intel at a tavern and in the slums, even putting herself in danger in the process. When Y'shtola is saved from the Lifestream, she immediatly rushes to her side, barely keeping her emotions in check, and later gifted her her new equipment (Y'shtola's new robe in Heavensward is made from an extremely rare material, leaving everyone puzzled as to how Tataru actually managed to get her hands on it).
- Hypercompetent Sidekick: She may just be a "receptionist" but she is very good at her job. She effectively keeps the day-to-day runnings of the Scions on track, and is very adept at dealing with third parties, as seen with her blackmail of Caivaillain. Estinien as one point says he believes she has been trained as a spy.
- Last-Second Word Swap: In 4.2, Alphinaud proceeds to buy back the katana belonging to Gosetsu at the asking price without even trying to negotiate a lower price. Tataru later finds out about this and utters "Thal's...beard", swapping out the more infamous "balls" from the phrase.
- I Choose to Stay: She chooses to stay behind in Kugane by the end of Stormblood in order to further her skills as a bookkeeper, merchant and general administrator. However, when you first learn of this after the Doma arc, Hancock quietly speculates in an optional dialogue that it has something to do with her piles of paramours, thanks to her being one of the only Lalafells in the entire city and taking to Hingan fashion like a fish to water... She ends up returning to the Rising Stones in 4.5, after hearing what happened to the Warrior of Light in the Ghimlyt Dark.
- Inept Mage: She is a trained arcanist but every time she summons a carbuncle it always ends up running away from her.
- Mythology Gag: Her name is based on Tarutaru, the name for Final Fantasy XI's precursors to the Lalafell.
- New Job as the Plot Demands:
- Over the course of the story line from 1.0, to 2.5, she's been a secretary, miner, secretary, street performer, secretary, recruiter of adventurers, secretary, Arcanist, and secretary.
- Heavensward adds in waitress, culinarian, weaver, and information gatherer. Unlike above, this isn't played for laughs, and she's remarkably skilled that other NPCs comment and praise her work. Thanks to her, Alphinaud, Alisaie, Y'shtola, and later the Warrior of Light get new clothes, and she hears word about the Crystal Brave's plans to execute Raubahn, alerting Alphinaud and the Warrior of Light in time to enact plans to rescue the Flame General. She also serves as a point of contact for Eorzea's leaders to pass along message to Alphinaud and the Warrior of Light when their busy with Ishgardian matters.
- In 4.3 she picks up Arcanist again, claiming to have been practicing in secret to help the Warrior of Light and Soroban. She brings up what happened last time in an optional conversation, claiming it won't happen again. When she's actually thrust into a fight, history repeats and her carbuncle runs away again, though she at least is able to cast Physick on the player if their health drops.
- In 5.3:
- In an attempt to help her fellow scions recover, she takes up culinarian again to bake them some very nourishing sharlayan bread. She succeeds... a little too well, as said sharlayan bread is indeed very nutritive, but also, by its very nature, not very tasty, leading Krile to react with barely contained disgust when she realizes what she took a bite from. The only character so far who seems to actually tolerate this special bread is Urianger.
- She becomes a weaver once again once the scions are back to craft them the same outfits they all wore during Shadowbringers (with some help from Feo Ul, who visited Tataru in her dreams to give her detailed visions of said outfits).
- 5.4 adds airship engineer after she gets her hands on a Garlond Ironworks airship that she personalizes as the Scions' personal airship, which she dubs the Bonanza.
- Nice Hat: She's almost always wearing a feathered beret.
- Non-Action Guy: In an organization full of warriors and mages who make it their life's mission to counter the threat of Primals, Tataru is notable for having none of those talents. Even her occasional attempts at arcanism backfire, since she can't get her Carbuncle to fight with her. Nevertheless, she proves to be an invaluable member of the organization through her people- and administrative-skills.
- Not Helping Your Case: When Nero observes how backwards the Rising Stones is for lacking magitek, Tataru claims Wedge made the best magitek kettle to heat at the right time. Nero, a man who comes from a land that makes Eorzea look like it's in the stone age, is less than amused.
- Plucky Office Girl: She acts like one, being a Plucky Comic Relief in an otherwise serious organiztion.
- Prospector: She takes up mining after the Scion's move to the Rising Stones so she can pitch in more of the rising costs of keeping the organization afloat.
- Rousing Speech: Gives one to Alphinaud at the end of the 2.5 storyline.
- She Cleans Up Nicely: In general, she sometimes gets to hop into outfits of her own making that are usually adorable. The biggest example is during your return to Kugane late in the Doma arc of Stormblood, though, where she crosses into outright beautiful, having taken to Hingan (i.e. Japanese) fashion very well. Hancock can note, if you talk to him, that she's attracted quite a lot of local attention.
- Ship Tease: She has a bit with Wedge and it's adorable.
- The Spymaster: Played for laughs, as Tataru's main way of gathering information is that she is a gossip, but her mercantile know how and high job turn over her gives her a wide list of contacts throughout the realm that she manages to make Estinien wonder if being a secretary is a front for actually being a spymaster.
Voiced by: Yoshino Nanjo (JP), Gemma Lawrence (EN), Emmylou Homs (FR), Jennifer Weiss (DE)
The adopted plainsfolk lalafell daughter of Galuf Halm Baldesion and a member of the Students of Baldesion, Krile is an old friend of Minfilia's who comes to aid the Scion's of the Seventh Dawn in order to help out after the annihilation of her island home.
- Animal-Eared Headband: She wears the Cat-Eared Hood as a reference to her namesake from Final Fantasy V, and the Devout class.
- Badass Bookworm: As a former Student of Baldesion and a current Scion who isn't afraid to get right in the thick of combat.
- Bridal Carry: Held this way by Alphinaud after retrieving her from a Garlean Stasis Pod.
- Combat Medic: She joins in on the chase after Regula van Hydrus in the Warring Triad storyline and fights alongside the player, Y'shtola, Urianger, and Unukalhai with healing and combat magic, though she is taken out of commission temporarily by a magitek claw.
- Damsel in Distress: She is captured by the empire shortly before the player's return from Doma and imprisoned in a capsule in an experimentation lab.
- Early-Bird Cameo: It's hard to notice because Minfilia's speaking in the background while Alphinaud's voice and text are speaking over her, but after the Scions are rescued from Castrum Centri Minfilia addresses her by name over linkpearl... way back in the 2.0 story. She is directly mentioned several times after that.
- Expy: She is an expy of the same named character from Final Fantasy V.
- Deadpan Snarker: She delves into this from time to time.
- Ghost Memory: She too has the Echo like Minfilia and the Warrior of Light.
- Happily Adopted: Or she was, before her grandfather disappeared on the Isle of Val.
- Nosy Neighbor: She pointedly and unashamedly tries to figure out the motivations of whomever she works with, no matter who they are or how personal their reasons are. Justifiable since she's trying to prevent these "motivations" from causing hang-ups during missions and snowballing into something worse.
- Odd Name Out: Due to the Dub Name Change of her namesake, in English her name doesn't follow the standard Lalafellin naming scheme. It's lampshaded when she reveals she was adopted and asks if you think her birth parents would have named her Krile.
- Offscreen Moment of Awesome: In Shadowbringers, she works together with Tataru to track down Estinien, and since Tataru is rarely out in the field that means Krile was likely the one doing all the leg work.
- Omniglot: Thanks to the Echo, Krile like is able to understand the thoughts of all sapient beings. This of course is reference to Final Fantasy V Krile's Speaks Fluent Animal power.
- Out of Focus: Krile makes her first proper appearance late in Heavensward, has a part in the beginning of Stormblood (until her capture by Fordola, which kick starts the second half of the Ala Mhigo scenario, but Krile herself has no role because she spends the rest of her time recovering), and in the 4.x patch cycles she gets relegated to the Eureka storyline. After that, she isn't even shown once in Shadowbringers.
- Returns in 5.1 and in a complete 180 from her previous habits, actually remains in view to be spoken with at the end of the questline alongside Tataru.
- Scarily Competent Tracker: Krile is capable of tracking people even after they've teleported to parts unknown via following their aether. In Shadowbringers she manages to track down the famously elusive and reclusive Estinien, who states that it is seemingly impossible to lose her once she's caught a whiff of your aether.
- Senpai Kohai: She is the senpai to Alphinaud's kohai which gives her ample ammo to tease him with.
- Sensory Overload: Krile's gift in the Echo is a form of Telepathy that lets her understand the souls of those around her even more acutely than the Warrior of Light. This becomes a minor problem when she's near the Gnath Onemind. Their collective thoughts together give her a headache as the shared voice is "so unbearably loud".
- The Smart Guy: With her arrival, she fills in Y'shtola's role in the Scions whenever the latter is unable to for any reason. Even when she's relegated to side stories, such as The Forbidden Land Eureka, she is quite intelligent.
- Sole Survivor: She is the only survivor of her order after the island of Val was wiped out, Krile herself only spared thanks to the Echo. The Forbidden Land of Eureka Anemos reveals that at least one other person did survive.
- Troll: In the second Tales from the Shadows, to blackmail Estinien into working for the Scions while the Warrior of Light and the others are in the First, she pretends to have an echo flashback that reveals something embarrassingly scandalous from Estinien's past even though nothing of the sort happened. She also couldn't stop herself from lightly mocking him for ending up as a restaurant greeter with a dragonlet (it was a long story).
Epithet: The Songstress of Ul'dah.
A mysterious Miqo'te who took in Minfilia when her father died.
- Adoptive Peer Parent: At 37 F'lhaminn is only 10 years older than her adopted daughter.
- The Bartender: Within the Rising Stones, along with Higiri.
- The Bus Came Back: 2.1 reveals she was believed to have been killed in the Calamity, despite the body having never been found. She wasn't.
- Comes back again in 3.2, after disappearing for awhile due to having to flee from the Crystal Braves, out to the country of Thavnair at the end of 2.5. Like many of the Scions, she returns with a new look (which makes her look more grandmotherly). Latter in 3.3, she mentions that while spending time in Thavnair she picked up some culinary knowledge of their foods (implied to be curry and similar spicy dishes), and hopes to introduce the Scions to some of these dishes (albeit, with toned down spice heat levels).
- Call-Back: The first time you meet her, you save her from a goobue. She even references the incident with another goobue back in Legacy.
- Cat Girl: She is a Miqo'te after all.
- Locked Out of the Loop: Upon her return in 3.2, when the Scions are searching for Minfilia, the player and the core Scions, plus Krile, learn of her fate and explicitly make a point of not telling F'lhaminn until they know more or they can possibly save her.
- She becomes aware at the end of 3.4, when she hears Minfilia's voice thanking her for everything.
- Ms. Fanservice: In 1.0, her main attire consisted of a shirt that exposed her bra and short shorts. Come ARR, she dresses far more modestly to the point of looking like she's getting on in years. This is probably because her adopted daughter Minfilia has taken up the new Ms. Fanservice torch for ARR.
- Non-Indicative Name: While her name implicates her being a Seeker of the Sun, she has the rounded pupils found among Keeper of the Moon Miqo'te.
- Parental Substitute: To Minfilia. Minfilia outright considers F'lhaminn her mother with no pretext.
- Put on a Bus:
- Up until 2.1, where it is discovered she is indeed alive.
- During the events of 2.5 she's put on the bus again. She managed to escape the traitorous Crystal Braves' takeover of the Rising Stones, and is revealed to have fled to Thavnair with Hoary Boulder and Coultenet.
- Single Tear: When she hears Minfilia's voice thanking her for everything, she realizes what has happened to her and sheds a tear.
- Who Wears Short Shorts?: Her 1.0 Character model, which dressed like this◊
Voiced by: Yu Sugimoto (JP), Laura Post (EN), Barbara Beretta (FR), Claudia Urbschat-Mingues (DE)
A Roegadyn Seawolf, Yda's (honorary) sister and an ally of the Scions, from Sharlayan. She came to aid the Scions with getting to Iceheart, with some encouragement from Urianger, bringing with her White Auracite to use as an experiment.
- An Ax To Grind: Her weapon of choice. Urianger has chastised her for using such a beastly weapon, but she simply prefers them.
- Badass Bookworm: She's a Sharlyan scholar that can also kick ass with a large ax.
- Childhood Friend Romance: Moenbryda and Urianger had been close since childhood and where rarely seen apart until Louisoix took him to Eorzea with him.
- Cool Big Sis: To Yda. The Blades of Gunnhildr relic weapon questline reveals she was this to Mikoto as well.
- Effortless Amazonian Lift: Gives one to Urianger while giving him a big hug.
- Genius Bruiser: She can hit hard with her axe, but she's also a scholar from Sharlayan, like most of the other Scions. Her knowledge of auracite and aether research is unparalleled in her field.
- Heroic Sacrifice: She uses the aether in her own body to give the Soul Jar the extra juice it needed to kill Nabriales for good, causing her body and soul to fade away. Doubles as Taking You with Me since Nabriales fatally wounded her minutes ago.
- Oh, Crap!: Lets one out after she attempts to attack Nabriales, a powerful Ascian, and gets stopped by him effortlessly.Moenbryda: Oh, bugger. *gets flung across the dirt*Nabriales: Do settle down.
- The Lad-ette: Single-handedly clears out the Scions' wine supply, frequently challenges others to drinking contests and wins, and has an upbeat, friendly, and somewhat crude sense of humor. She's prone to using violence as the first, last, and only option and uses an enormous greataxe to that end very effectively. She also turns everything involving Urianger into some kind of innuendo, much to his embarrassment and the other Scions' amusement.
- Ship Tease: With Urianger, who doesn't quite return her affection. Turns out he really did care for her and her death made him regret not showing affection towards her sooner due to special circumstances.
- Sibling Team: Apparently with Yda, although they are Not Blood Siblings, considering Yda is Hyur. Until Moenbryda's Heroic Sacrifice, anyway.
- Small Role, Big Impact: Moenbryda's development of the white auracite as a means to permanently kill Ascians is still in use as of Shadowbringers, long after she died.
- Stepford Smiler: Moenbryda is always cheerful and gives encouragement to the Scions when things seem rough. However, she harbors deep emotional pain that burdened her for many years. Moenbryda was a disciple to Louisoix and she greatly admired his wisdom and ideals. Being nowhere to be found following the Calamity, Louisoux's peers claimed he abandoned his duty. Between Louisoix's name being slandered and not understanding what he was trying to achieve the moment before his apparent death, Moenbryda didn't know what to believe and decided to dedicate her life to researching what he researched, hoping to understand what his goals were. Only when the opportunity arrived for Moenbryda to perform a Heroic Sacrifice for the Warrior of Light did she finally understand Louisoix's cause.
- Soul Jar: She developed the white auracite to be one for the Ascians, but right now as it can't hold on to aether for long, it might as well be the equivalent of a Cardboard Prison.
- We Hardly Knew Ye: Moenbryda is killed not one patch after being introduced.
Hoary Boulder and Coultenet
Epithet: Coultenet the Cultured
Two adventurers who are added to the ranks of the Scions since their move to the Rising Stones.
- Ambiguously Gay: Coultenet sometimes talks about both of them as if they were a couple.
- Chick Magnet: Hoary is sometimes shown to have the attention of several female Scions, to Coultenet's occasional consternation.
- Dual Boss: In one instance, the player enters into a friendly duel against both of them.
- Fat and Skinny: Though Hoary Boulder is more hefty than fat, they both fit as a Roegadyn and Elezen respectively.
- Heroes Prefer Swords: Hoary.
- Hero-Worshipper: Hoary practically worships the player and aspires to be a heroic adventurer like them.
- Magic Staff: Coultenet.
- Plucky Guy: In your fight against Hoary, he refuses to give up in front of the other Scions, and keeps getting back up after you whittle down his health.
- Shoo Out the Clowns: Aside from a brief stop within the plot, they're Put on a Bus at the start of the "Before The Fall" storyline. In Heavensward, Hoary's brother Ocher Boulder (a new recruit to the Crystal Braves) reveals that Hoary and Coultenet managed to escape the attack and are now acting as bodyguards to F'lhaminn on Thavnair.
- Squishy Wizard: Coultenet goes down easily when you fight him, but he deals more damage than his partner.
- Sword and Sorcerer: Hoary's the sword, Coultenet is the sorcerer.
- Those Two Guys: They serve to represent that the Scions have recruited more adventurers within their ranks since the move to Mor Dhona.
- Took a Level in Badass: Upon their return in 3.2, with new looks to boot. Hoary even mentions that they undertook the Trials of the Braves while they were gone.
- You Are in Command Now: Of a sort. Between patches when reporting back to Rising Stones, you usually report back to whichever of the main Scions is present and highest ranking (so to speak, considering there are no official ranks amongst the Scions). In patch 4.5 part 1, with most of the Scions unconscious from the mysterious voice that's stealing their souls, Hoary Boulder is left the most experienced and thus de-facto ranking member of the organisation, and so he takes the mantle for you to give your final report to. Which is actually disconcerting, when you realise that so many of the main figureheads of the organisation have been incapacitated and basically leaving the Scion's (still quite capable, but still their) B-team to run things in their absence.
A mysterious masked youth with intimate knowledge of the Warring Triad eikons sealed away on Azys La. He warns the Warrior of Light of the dangers of other primals trying to absorb the Triad's aether like the Knights of the Round have before. Eventually, he leads the scions against the Triad themselves. After the fall of all three Eikons, Y'shtola formally adds him to the Scions proper.
- Berserk Button: Those who would seek to harness the power of an Eikon for personal use drive Unukalhai to irrational actions, something he eventually admits. The reason it bothers him so much is due to his world being destroyed by heroes who captured and used primals for power to drive back evil, only to seek and want more power until they utterly destroyed themselves. This caused The Thirteenth world to be consumed completely by darkness and transformed it into the void.
- Casting a Shadow: When confronted by the Regula Van Hydrus of the VI Legion, Unukalhai's staff gives off an eerie black glow when he draws it.
- The Chosen One: Subverted. Unukalhai comes from a world where he was one of that world's Warrior of Light, but he unfortunately failed to protect his star from destruction and corruption. He initially claims this was the natural result of him being too young and too weak to save it. However he later admits the main problem was that the Warriors of the Thirteenth took too long to bother seeking each other out and when they tried to find other chosen ones from the Thirteenth, the forces of darkness moved too quickly and wiped them all out.
- In Patch 5.4 it's heavily implied that much like how the player character's and Ardbert's souls are fragments of the same being, so are Unukalhai's and Nyelbert's.
- Foreshadowing: Him being a champion of Light being trained by Elidibus to serve as a hero is the earliest hint the player gets to Elidibus' role in both creating and serving as a hero of light, which would be properly revealed halfway through Shadowbringers, two whole expansions later.
- His name comes from the name of the brightest star in the Serpens constellation. This constellation is represented as being held by the Ophiuchus constellation. Ophiuchus is a symbol associated with Elidibus' namesake.
- I Did What I Had to Do: His reasoning for killing off Sophia's tempered thralls while they were defenseless in their stasis cells after you defeat The Goddess. Since they were effectively trapped in the exact same And I Must Scream as the Merycidians inside Dalamud he considers it a Mercy Kill. Y'shtola doesn't take particular issue with the action due to the nature of being tempered (they would have had to die anyway), but rather she's angry at him for not telling them because he didn't want the Warrior of Light to dirty their hands with something so grim, stating that though the Warrior of Light is a respected hero, they're a Scion as well and knows that killing them is the only path, having taken the same oath as the other Scions and doesn't need to be protected from the darker side of the job.
- Kid Hero: A downplayed version. He doesn't see himself as a hero and doubts himself a lot, but he does everything he can to aid the Warrior of Light and their companions.
- My Greatest Failure: He doubts his own abilities a lot and after the fall of Zurvan, he explains his behavior. Unukalhai comes from a world that was consumed by the void. While he did possess the Echo, he was too weak to stop the darkness from spreading. He is rescued by Elidibus and is tasked with preventing Hydaelyn from falling to the same fate. Every encounter with the Warring Triad and Regula van Hydrus has Unukalhai trying and failing to aid the Warrior of Light and when Hydrus performs a Heroic Sacrifice, the doubts build up further. He sees himself as no hero and is unable to measure up to the Warrior of Light, but the Scions assure him that it is the feats he performs that makes him a hero.
- My Greatest Second Chance: His actions in the Warring Triad questline serve to prevent the source from facing the same fate that doomed his world. Much later he travels to the First and even joins the world's newly formed Warriors of Light to help protect that world as his new allies try to find a way to save the Thirteenth from the Darkness much like their world was saved from the Light.
- Stellar Name: His name is derived from the Alpha Star of the Real Life constellation Serpens, the snake held by Ophiuchus.
- Sympathyforthe Devil: After Elidibus' death Unukalhai will congratulate the Warrior of Light, claiming that any victory over the Ascions is a joyous occasion. However he was sympathetic to Elidibus' dedication to his mission and of course, he is a bit torn about the death of the person who ended up saving his life.
- Token Good Teammate: As a spirit from another world directly taught by Elidibus, he's at least, by technicality, associated with the Ascians. On top of that his homeworld is what became the Void. However he refuses to allow Hydaelyn to fall because of the Balance Between Good and Evil and the tragedy of the loss of his own home, and resolves to stop primals wherever they appear despite his nature and his master's plans. Ultimately subverted afterwards when he comments that despite being saved and lead by Elidibus, he isn't actually the Ascian's subordinate.
Voiced by: Masato Ishihara (JP), Joe Dempsie (EN), Gilduin Tissier (FR), Adam Nümm (DE)
An adventurer born in occupied Ala Mhigo who left his homeland and joined the Scions after an unexplainable dream brought him to the door of the Waking Sands.
- Abusive Parents: His father committed a warcrime for what he did to to Arenvald's mother. His mother in response, made it clear she hated Arenvald for being half-Garlean, and eventually took a knife to Arenvald's own forehead out of madness, convinced that he could somehow grow the Third Eye that only full-blooded Garleans have (which led to Arenvald wearing warpaint to cover up the scar). Soon after that, his mother kicked him out onto the streets to fend for himself while he was still a young teenager.
- Ascended Extra: Originally a minor NPC that has been around since A Realm Reborn, Arenvald has stepped up to become a prominent supporting character in the Ala Mhigo portions of the main story in Stormblood.
- Child by Rape: His mother wasn't terribly happy to welcome him into the world, as he likes to put it.
- Child of Two Worlds: His mother was Ala Mhigan and his father was Garlean, causing him no small amount of grief until another character assuages his fears of rejection from the Ala Mhigan Resistance.
- Foil: To Fordola. He is a half-Garlean whose heritage made him an outcast in the eyes of both the Empire and Ala Mhigo, while she is an Ala Mhigan who voluntarily joined the Imperial army in order to prove herself an equal. He is also naturally gifted with the Echo, while Fordola was given hers through artificial means.
- Ghost Memory: He is gifted with the Echo, though he admits that he's not as proficient in it as the Warrior of Light and that half the time it's enough to knock him on is ass like he's been blasted with concentrated amounts of aether.
- Hero of Another Story: Ever wonder why Primals don't run rampant when the Warrior of Light isn't in the vicinity? This guy is the reason: he uses his Echo to engage Primals and protect his allies from being brainwashed so they can engage them too, and while not on the level of the Warrior of Light is implied to have thwarted multiple summonings. He even fights alongside you in 4.2 against Lakshmi. Tales from the Storm side story, "The First Step", brushes upon his battle against Ifrit, and is even referenced in the Summoner level 80 job quest.
- Ship Tease: He seems to be gaining a bit of a crush on Fordola post Stormblood, at least he's flustered and starts stumbling over his words when he realizes what his talk of giving her a shoulder to lean on when she needs it sounds like.
The Crystal Braves are an organization created by Alphinaud in order to fight for peace throughout Eorzea, unaffiliated with any of the city-states. Which turns out to be funded by the Syndicate as part of a grand scheme by Teledji Adeledji to gain control of Ul'dah. Both organizations use the Rising Stones as a base, located within Revenant's Toll. Both organizations are grouped together and often share the same goals.
- Almost Dead Guy: Noraxia, the sylph who joins the Scions, plays this role to the player after Livia's attack on the Waking Sands.
- Badass Baritone: In the Japanese dub, Yuyuhase has a very deep voice that you might not expect from a Lalafell.
- Badass Crew: Both organizations as a whole are this, being comprised of adventurers, scholars, ninjas, and former members of the grand companies. Some, like the player and Riol, have even slain Primals.
- Blade on a Stick: Laurentius.
- The Bartender: Higiri, who shares this role with F'lhaminn.
- The Cameo: Riol appears in the Level 58 Red Mage quest as Xrhun Tia's partner in the Scions.
- Career-Building Blunder: Suggested to be the reason you recruit Laurentius, who had previously sold out to the Garleans for a handful of gil. This decision ends up biting you right in the ass — turns out he actually hasn't changed one bit.
- Continuity Nod: Many characters that the player recruits to join the Crystal Braves are people you've encountered over the course of the story, such as Wilred, Laurentius, Riol, and Alianne, the latter of which was only a minor NPC who showed up in addition to Edda's party during the first three dungeons of the game.
- Dark-Skinned Blonde: Wilred, combining with Hair of Gold, Heart of Gold.
- Eyepatch of Power: Riol, who was previously a member of the Primal-slaying Company of Heroes.
- Hero of Another Story: Many of them are adventurers in their own right who periodically receive missions from Minfilia and Alphinaud. Some of them even possess the Echo.
- Heroes Prefer Swords: Wilred, Arenvald, V'mah Tia, subverted with Ilberd and Yuyuhase.
- Heroes "R" Us: The organization as a whole, beholden to no particular nation. They recruit people from all throughout the realm to fight its threats.
- Karma Houdini Warranty: Laurentius and Yuyuhase are nowhere to be seen after ordering the massacre of their own troops at Baelsar's Wall, and do not appear throughout Stormblood, though Arenvald mentions being on the lookout for a suspicious Hyur and Lalafell pair in the Peaks. In patch 4.1, it is mentioned that the two have been caught offscreen and are awaiting judgment for their crimes. If the player wishes, the Warrior of Light can suggest that they be executed for their crimes.
- Killed Off for Real: After the player vanquishes Titan for the first time, they return to find many of the Scions killed in a raid by the Garleans, led by Livia while the core Scions were kidnapped. Later, Wilred is as well.
- La Résistance: Against the Garlean Empire.
- Mauve Shirt: Most of the denizens of the Waking Sands have their own side stories that progress as you work through the 2.0 MSQ. See Killed Off for Real above.
- The Medic: Higiri. After Raubahn is rescued in Heavensward, she nurses him back to health.
- The Mole: Ilberd, Yuyuhase, and Laurentius, and several other nameless Crystal Braves, working with Teledji Adeledji. More information on the Antagonists page.
- Must Make Amends: Liavinne, Wilred, and Laurentius all join the Scions (in Liavinne's case) and the Braves (in the latter two's case) for this reason. Subverted in all three cases. Liavinne is killed in the raid by Livia (and is brought back as a dungeon boss in Tam-Tara HM by Edda). Wilred is backstabbed in the Syndicate plot and left for dead, and Laurentius betrays them for the Syndicate.
- Ninja: Hozan, Higiri, and the other Doman refugees.
- Number Two: Ilberd is this to Alphinaud until he betrays him.
- Only in It for the Money: Yuyuhase. He's pretty forward about this. His nickname of Golden Eye Yuyuhase serves as both a reference to his actual golden eyes and that he's only got eyes for gold. This trait makes him the least surprising person to be revealed as one of the traitorous Crystal Braves.
- Pragmatic Hero: Riol. He's willing to doubt the intentions of his own allies and spy on them to make sure they're not up to no good. He turns out to be entirely right, and avoids getting captured or killed when most of the Crystal Braves betray them. Probably comes from previously being a member of the Company of Heroes.
- Recurring Character: Aside from being able to speak to most of them at any given time in the Rising Stones, they also pop up periodically throughout the story.
- Redemption Rejection: Laurentius, the former Wood Wailer who sold out his compatriots to the Garleans. The adventurer offers him a chance to join the Crystal Braves, which he accepts, but he is bought out by the Syndicate soon after.
- Sacrificial Lamb: Wilred.
- Staff Chick: Alianne, a conjurer, though she has also been shown to use a thaumaturge's staff, making her something of The Red Mage.
- Characterization Marches On: Prior to her joining the Braves, she wielded an Arcanist's book. Though in later patches, it was changed to the aforementioned thaumaturge's staff.
- Supreme Chef: Higiri, supposedly.
- Tagalong Kid: Yozan and the other Doman kids, until they go off to form the Doman Braves.
- Threesome Subtext: Hilariously, Aenor, a new arrival who joined the Scions with her sister in 3.2, fantasizes about one with Hoary Boulder and his brother Ocher Boulder. She's already in a very physical relationship with Ocher, to her sister's horror (as the two were mentioned to have... played around at night with her sleeping not too far from them), who just found out about this.
- Those Two Guys: Homei and Isildaure form this dynamic after Isildaure follows Alianne to joining the Scions. They bond over being the oldest members in the Scions.
- True Companions: Minfilia refers to them all as one big family. Much later, after Alphinaud returns to the Rising Stones to disband the Crystal Braves, all of the Braves who didn't betray him insist that they're in this together and they won't stop fighting for the realm, nearly bringing Alphinaud to tears.
- Unfortunate Names: Aenor and Clement Cockburne. Keep in mind that Aenor is the one who is constantly caught between which of the Boulder brothers she wants to bed.
- What Happened to the Mouse?: We do not know what exactly became of Laurentius and Yuyuhase. They are finally arrested sometime between the end of Heavensward and the patches of Stormblood, and Raubahn asks the Warrior of Light what they think should be done with them. The Warrior of Light can either request leniency or say that the two should die for their crimes. After that we never hear what was ultimately done with them, whether they were imprisoned, executed, or "recruited" like Fordola to be part of a military task force. Though unlike her, they lack any form of the Echo, artificial or otherwise.
- Wide-Eyed Idealist: Wilred, contrasting with the Well-Intentioned Extremist he was when first encountered in Little Ala Mhigo earlier in the story.