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Characters / Final Fantasy XIV Othard And Hingashi

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As the story has advanced beyond the point of hiding plot twists for Stormblood, there are unmarked spoilers below, you have been warned.

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Othard is a continent across the eastern seas on the other side of the Garlean Empire consisting of several various countries with their own ways of life and cultures, taking inspiration heavily from the Far East. The proper landmass of Othard consists of Doma, The Azimme Steppes, and the Ruby Sea.

Doma is a proud nation of Samurai and Ninja that makes up the provinces of Yanxia and Nagxia who were subjugated by the Garlean Empire roughly twenty-five years before the beginning of 1.0. Though broken and subjugated, after the player's successful victory over Gaius Van Baelsar at the end of A Realm Reborn's storyline and spurred by rumors that Emperor Solus Zos Galvus had succumbed to age and a war of succession was brewing, the Domans led by lord Kaien launched a rebellion to liberate their country, only to be brutally ground under the heel of Zenos and the Garlean's advanced firepower. The following crackdown on any form of rebellion left Kaien dead, his son and successor Hien missing, and sent several refugees across the sea to Eorzea, the only land they knew they were safe from Garlean oppression.

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The Azim Steppe is a massive landmass to the north of Doma populated by countless Xaela tribes. The Steppes are a brutal but free place where only the strongest can survive, Xaela raiding parties are common and both man and animal often seeks nothing more than to kill you. In spite of that, several Xaela tribes survive strong enough to have permanent settlements and be in situations that can generally be called "Thriving".

The Ruby Sea is an inlet that divides the continent of Othard from the neighboring island chain continent of Koshu. The Ruby Sea is inhabited by several groups, most prominently the Confederacy, a group of pirates who tax all who cross through on the way to Doma and Hingashi with what they refer to as "the Ruby Tithe", though are affable so long as one doesn't try to weasel their way out. The Sea is also home to the isolationist villages of the Raen Au Ra and the Kojin beastmen, who live in bubble cities deep under the water that they thrive in thanks to the blessing of the Kami granting them underwater breathing. And even further within, something even stranger lurks...

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Lastly, Kugane is a trader port territory on the island of Rasho, part of Hingashi Shogunate. The city of Kugane is known for being a gate to the Far East as it's the easiest way to access the Ruby Sea and Doma beyond. While the rest of the island chain is xenophobic and violently isolationist, Kugane is its only port open to outsiders, as such the city itself is firmly neutral and allows all walks of life to be present, even that of the Garleans. Attempting to disrupt the local law in any way is known to result in Disproportionate Retribution. While not technically a part of Othard, it's grouped here due to its close proximity and the role it plays in Stormblood's story.

In the later events of Stormblood, the liberated Doma becomes a stalwart ally of the Eorzean Alliance. Under Lord Hien's leadership, a Doman Alliance is also forged alongside the Confederacy, the Kojin of the Blue, and the Xaela tribes of the Azim Steppe.

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Doma

    Doma in General 
A nation on the eastern continent of Othard, for twenty-five years Doma served faithfully as an imperial province after its annexation by Garlemald under the stewardship of its own king. But after the Succession Crisis that followed after the death of the First Emperor, Doma's king and his retainers rose up to reclaim its independence only to suffer a brutal counterattack decimating the army an installing a cruel viceroy to rule over the shattered nation.
  • Despair Event Horizon: When you first arrive in Yanxia, you find the populace scared witless of the very idea of attempting to fight back against the Empire and reclaim their homeland. Much like the Ala Mhigans, most who grew up under Imperial rule, particularly under viceroy Yotsuyu's cruel reign, came to believe that life in chains was preferable to whatever fate awaited those who rebelled.
  • Fantasy Counterpart Culture: Yangxia's landscape is based heavily on the mountainous regions of China, but its culture is Japanese, mirroring the Nara era where Chinese influence was at an all time high.
  • Occupiers Out of Our Country: For twenty five years Doma was an Imperial province, its own king and his retainers even fighting for Garlemald's banner but they still jumped at the first chance of liberty that they could.
  • Wutai: As one of the two Japanese inspired nations of Final Fantasy XIV's setting.

    Hien Rijin 

Hien Rijin

Voiced by: Katsuyuki Konishi (JP), Andrew Koji (EN), Boris de Mourzitch (FR), Matthias Scherwenikas (DE)

https://static.tvtropes.org/pmwiki/pub/images/hien_4.jpg
Race: Eastern Hyur
Discipline: Samurai
"So. My blade or my head. Which would you have of me?"

The young heir to the throne of Doma, Hien is a charismatic leader, beloved by his people. Together with Gosetsu and Yugiri, he spurred his people to rise up against their Garlean oppressors. But when the rebellion was crushed, Lord Hien vanished without a trace…


  • 100% Adoration Rating: Hien is very much loved by his citizens and pretty much everyone who meets him...
  • Asskicking Equals Authority: Hien's goal when you meet him is to participate in the Naadam, a ritual contest of fighters, and win to enlist all of the Xaela tribes of the Azim Steppe in fighting the Empire. If you still doubt how badass he is, during the ending of Stormblood and the Siege of Ala Mhigo the strike team lead by he and Yugiri is the only one shown making progress throughout the dungeon and ends up being the one that gets closest to the throne room that isn't the Warrior of Light's own team.
  • Because Destiny Says So: He's convinced he and the Warrior of Light were fated to meet, that destiny purposely brought them in his life, and says so a few times in the story.
  • Big Damn Heroes: When the Eorzean Alliance begins to get torn apart by Garleans in flying magitek armor during the Siege of Ala Mhigo, Hien and Yugiri arrive out of nowhere with a detachment of Doman forces on riding yol and begin to slice the Imperial air support to ribbons allowing the Alliance to break down the door to the palace and begin the attack in full. Alphinaud can't help but wonder if he deliberately waited till the last second, though he's quick to dismiss the idea, saying that he's not Vidofnir.
  • Birds of a Feather: With the Warrior of Light. They find out they have a lot in common and bond extremely fast, quickly becoming very close to each other. It's actually lampshaded by Lyse.
  • Chick Magnet / Dude Magnet: Not that he seems aware of it, but many people seem to have feelings for him. Cirina has a crush on him, Yugiri might have one as well (though she also acts like a worried mother/sister), and he has the entire Buduga tribe all over him.
  • Genghis Gambit: He pulls this with, appropriately, the Xaela tribes of the Azim Steppe to unite them under a single banner after winning the Naadam and fight against the Garleans.
  • Hot-Blooded: Up to a moderate point, but it's clearly there.
  • Humble Hero: Willing to hunt gulo gulo, look for lost lambs, listen to stories and haul goods. He's not ashamed to admit his ignorance (or 'wield it as weapon', as Magnai puts it).
  • Embarrassing Nickname: Shun, apparently. "A man should not be called by his childhood name!" Besides his parents, the only persons to call him as such are Gosetsu and the Warrior of Light, doubling it as an Affectionate Nickname.
  • In Love with Your Carnage: A rare heroic and sane exemple. After winning the Naadam, he breathlessly tells Warrior of Light they were absolutely magnificient (if not a bit terrifying), obviously in awe.
  • It's All Junk: Hien realizes this while reminiscing about the past on the eve of the Battle of Doma, and decides he's willing to flood his father's castle to give the Domans a better chance at winning their freedom.
  • Like Brother and Sister: Aside from their master/servant relationship, he seems to be like this with Yugiri.
  • Modest Royalty: His armor lacks the pomp and flourish one would expect of a prince.
  • Mythology Gag: To Final Fantasy VI. But not to Cyan, as might be expected. Rather, his late father Kaien is a reference to Cyan (right down to the name, as the official pronunciation for Cyan is actually Ky-an, (it's a hard C like cayenne pepper)). Hien is a reference to Cyan's son, Shun/Owain.
  • Nice Guy: Polite, honorable and friendly, never raises his voice in anger even to his enemies, takes losses (in small contests) with grace and bows to the Warrior of Light in gratitude upon their first meeting.
  • Oblivious to Love: Unfortunately for Cirina, not only Hien is this concerning her feelings, but he also seems to consider her only as a little sister. He is also confused about why the men of the all-male Buduga tribe are so fascinated by watching him do manual labor for them.
  • Parental Substitute: He sees Gosetsu as a sort of father figure and was around him ever since he was a child.
  • Promoted to Playable; You play as him briefly during the first phase of the fight against Elidibus in 4.56
  • Royals Who Actually Do Something: He fights to free his homeland.
  • Samurai: Was trained since his childhood, often by Gosetsu and with other young samurai. Accordingly, he remarks that Hien's time in the wilderness seems to have sharpened his skills.
  • Samurai Ponytail: Sports a nice one, but it looks like he's in need of a brush.
  • Ship Tease: With the Warrior of Light. They bond extremely fast, and become quite close as a result, quite a few of their interactions seemingly bearing romantic subtext.
  • Tragic Keepsake: It's unclear whether he kept it but he and the Warrior of Light find a unused, sheathed blade in the ruins of Monzen. He notes that he sparred with the boy who wielded it when they were young and that said boy never had a chance to draw it.
  • Warrior Prince: A skilled and accomplished Samurai.
  • The Wise Prince: Honorable and often gives good, heartfelt advice to his companions.
  • "X" Marks the Hero: The brave and beloved leader of the Doman Liberation Front has a large X-shaped scar on his right shoulder and over his right eye.

    Yugiri Mistwalker 

Yugiri Mistwalker

Voiced by: Rina Satoh (JP), Paulette Ivory (EN, Los Angeles cast), Sian Blake (EN, London cast), Eleanor Matsuura (EN, London recasting), Marie Zidi (FR), Marianne Graffam (DE)

https://static.tvtropes.org/pmwiki/pub/images/yugiri.png
Click here to see her unmasked 
Race: Raen Au Ra
Discipline: Ninja
"To whom much is given, much is expected..."

An Au Ra refugee from the far off Garlean-held nation of Doma, Yugiri arrives in Eorzea with a small fleet of refugees after a failed rebellion saw most of their country burned to the ground in response. She joins the Scions of the Seventh Dawn near the end of the 2.2 quest chain to repay the Scions for helping the Refugees find a new home in Revenant's Toll.


  • The Bus Came Back:
    • She returned once Ninja became a playable class, to help the newly formed Crystal Braves investigate The Mole in the Immortal Flames. She also pulls a Big Damn Heroes moment in Northern Thanalan when the player confronts said mole.
    • The bus comes 'round again in 3.5, with a second re-casting of the character's English actor, after the murder of the first replacement was fully resolved in the British courts.
  • Cute Monster Girl: When she loses her mask at the end of 2.55, revealing her face for the first time. Tataru even flat out claims that she's cute looking.
  • Draconic Humanoid: She is an Au Ra, a draconic race (in appearance) not common to Eorzea before the refugees from Doma came.
  • Dual Wielding: She wields two knives.
  • The Faceless: When she first arrives in Eorzea she decides it best to keep her mask on because as far as the Eorzeans are aware, she's the only one of her race, the Au'Ra, on the continent at the time of 2.4; She'd rather not complicate things by weirding people out. The end of 2.55 reveals her without her mask on, showing off the horns and scales on her face. When asked about her mask, she simply says that it was lost during her struggle to help Tataru escape when they were attacked.
  • Healing Hands: When she aids you in battle, she uses a unique healing spell to restore your HP if it's low.
  • Kung-Fu Wizard: Her She-Fu knife skills come complete with ninja magic as well.
  • Ninja: Confirmed to be a master one by the refugees she guards, it was implied she was the only one that escaped Doma, but with the advent of the Ninja class, it's shown that multiple others escaped.
  • Offscreen Moment of Awesome: Pulls a Big Damn Heroes to save Tataru when she is attacked by the Crystal Braves at the end of 2.55, helping her become one of the few Scions to come out unscathed by the ordeal. We never get to see it, but she loses her mask in the process.
  • Put on a Bus:
    • Takes a temporary leave at the end of the 2.2 story quest to teach the Limsans true Ninjutsu instead of the imitation they and Thancred have been using. She returns once the Ninja job is added in 2.4, and she continues to pop up in the story throughout Heavensward, notably coming along with you in Raubahn's rescue and generally playing a part in the segments surrounding Ul'dah.
    • She hops back on the bus for the Heavensward patch cycle (3.1-3.4), and there's speculation this may have had something to do with the murder of Sian Blake not long after Heavensward's release. She's most conspicuously absent during the end of 3.4, where all of the major Scions to date - including Krile, who's new to the team, and Alisaie, Yda and Papalymo, who had been missing for some time - vow to re-dedicate themselves to the cause in the wake of Minfilia leaving Eorzea for good. Happily, she does return again in 3.5 and will remain for Stormblood.
  • Raven Hair, Ivory Skin: Partly because of her Raen Au Ra heritage, and evident after losing her mask.
  • Regenerating Mana: In certain battles where she teams up with you, she'll use Goad on you to boost your TP regeneration if it gets too low.
  • She-Fu: As a ninja those sort of skills are to be expected.
  • You Can't Go Home Again: Yugiri was raised in Sui-no-Sato located on the sea floor of the Ruby Sea where it is clear that outsiders are not welcome. As a young girl Yugiri and another child of the village slipped out and had a chance encounter with Hien. His stories of Garlean oppression stuck with her. Certain that the Garleans would come for Sui-no-Sato one day she returned to the village and tried to convinced everyone of the same, but they'd have none of it. Unsatisfied with this, Yugiri eventually slipped out again to become a shinobi in hopes of gaining the power she needed to defend her home. The Ruby Princess didn't take kindly to the news and forbade her return despite the protests of Yugiri's parents.

    Gosetsu Daito 

Gosetsu Daito

Voiced by: Yosuke Akimoto (JP), Nigel Betts (EN), Thierry Desroses (FR), Bernd Vollbrecht (DE)

https://static.tvtropes.org/pmwiki/pub/images/gosetsu_ffxiv.jpg
Race: Othard Roegadyn
Epithet: Gosetsu Everfall
Discipline: Samurai
"I am Gosetsu, samurai of Doma! You will rue your choice of opponent this day!"

A Roegadyn Samurai who rowed his way from Doma looking for Yugiri and the Doman refugees that accompanied her. Introduced in 3.5, he's slated to be a major player in Stormblood.


  • The Atoner: Gosetsu has been under Imperial thumb for 25 years and under Hien's father lord Kaien, he was served in the Garlean army fighting for their banner until the failed rebellion when the First Emperor died.
    • One of the main reasons he is taking care of Tsuyu is because he is aware that Doma had failed Yotsuyu in the past, and that they are just as responsible as the Garleans for causing her to become so twisted.
  • Big Fun: Absolutely massive and tends to make sure his presence is known.
  • Blood from the Mouth: After Yotsuyu shoots him. Despite the implications otherwise (the situation looked grim enough even without the gunshots), he survives.
  • Book-Ends: Is introduced to the story bemoaning how his empty stomach seems a trifling concern next to the gravity of matters at hand. He similarly closes out the 4.0 Story complaining of how anti-climactic it is that hunger is his main concern after surviving his Heroic Sacrifice.
  • Captured on Purpose: When Yotsuyu threatens to kill a pair of old villagers, Goestsu offers himself in their place and lets himself be captured. It was all a ruse to buy the Warrior of Light and their companions some time to undermine the Empire's operations in the Ruby Sea while Goestsu himself tries to learn of Yotsuyu's plans.
  • Deliberate Values Dissonance: When you first meet the Dotharl, Gosetsu is horrified at their lack of Due to the Dead due their particular beliefs in reincarnation and idea that a corpse is just a corpse, and that they'll just dump the body of a fallen tribesman into the desert for the scavengers. When the reincarnation ideals are better explained to him, he openly insults them (though mostly due to a failure to understand, having come from a society that values honor and remembrance) and gets glared out by every member of the tribe (and given the Dotharl's nature, he's lucky they didn't attack him for it).
  • Dented Iron: Unfortunately, the events of Stormblood push his ridiculous toughness beyond its limit. He survives being shot repeatedly and being trapped inside the collapsing Doma Castle - which leads to him (and Yotsuyu) being washed out to sea and eventually turning up on a deserted island. When the Scions catch up with him in 4.2, however, it's clear that the ordeal has left Gosetsu badly weakened, and it seems unlikely he'll ever be able to return to his duties as a samurai of Doma. By the end of 4.3's main story quests, he gives up his position altogether to spend his remaining days Walking the Earth.
  • Establishing Character Moment: The man crosses the stormy seas in a rowboat, pulls into Vesper Bay, asks a nearby dock worker if he's in Eorzea (terrifying the poor man with his Large Ham mannerisms), then muses that he hadn't eaten once the entire trip, shrugs it off and takes a step forward... and promptly passes out, face first, from the exhaustion and hunger. A perfect sign that this guy is quite a bit more than eccentric... and it doesn't devalue him being a badass in the least.
  • Heroic Sacrifice: At the end of the attack on Doma Castle with Yotsuyu defeated and the castle coming down around them Gosetsu catches a massive piece of ceiling to prevent it from crushing everyone. As he bids them to escape Yotsuyu grabs her gun and shoots wildly, running out of ammo, but shooting Gosetsu in the process. After everyone escapes the last of his strength leaves him and he and Yotsuyu are presumed crushed to death by the ceiling. Ultimately subverted as they both survive.
  • Important Haircut: After Yotsuyou's death, Gosetsu shaves his head bald to formally retire as a samurai and begin his journey of prayer for the fallen.
  • Large Ham: His boisterous presence is matched only by the complete lack of volume control in his voice and hamminess in which his lines are delivered.
  • Load-Bearing Hero: Is left behind holding up Doma Castle's collapsing roof so the WoL and company can escape.
  • Made of Iron: Let's repeat the above again. This man all on his own crossed rough seas and thousands of malms (miles), constantly rowing without rest or food, and the first thing he does is carry on a several minute long boisterous conversation with a local about his purpose there, pauses long enough to note his hunger as though he's merely forgotten to have lunch between breakfast and dinner. And its only after he attempts to take a few more steps does he finally pass out, only to be back on his feet in mere hours after a bit of rest and food courtesy of Urianger and the Scions residing at the Waking Sands location, and immediately setting off for Mor Dhona. The man is on the Manderville tier of sheer endurance and strength. It is taken to ridiculous extremes in Doma Castle where he manages to hold up a collapsing ceiling for several minutes even after Yotsuyu shot him several times. And he still lives after that, though not without lasting damage.
  • My Greatest Failure: The night before the attack on Doma Castle, Gosetsu confides in Hien and the Warrior of Light the two greatest failures he's suffered in his life. The first being when their nation was conquered by the Empire and the second being the failed rebellion during Garlemald's war of succession. Both times, Gosetsu considered taking his own life to atone for the shame.
  • Non-Standard Character Design: Despite being a Roegadyn Gosetsu lacks the species' characteristic square nose or eyes, and his skin color is closer to stereo-typically human than we're used to from Roegadyn. When he was first introduced it led to questions if he was a Half-Human Hybrid of Hyur and Roegadyn, but Word of God stepped in before Stormblood launched to confirm that he just looks different because Othard Roegadyn are of their own clan with their own characteristics.
  • No Indoor Voice: Gosetsu tends to shout and all around be a boisterous person.
  • Not What It Looks Like: While the Scions are visiting Gosetsu, Tsuyu comes in and tells him to take off his cloths. Alisaie is quick to accuse Gosetsu of sleeping with an amnesiac Yotsuyou which he strongly denies. Tsuyu then innocently clarifies that she needs to wash the bedridden Gosetsu, causing the twins to laugh.
  • Samurai: Apparently in service to the same Lord as Yugiri. What little time he spends in combat shows us that he's the real deal though.
  • Secretly Dying: Hien theorizes that due to all the battles he's been through, as well as his age, his health is quickly getting worse, and wants him to spend his last days along Yotsuyu.
  • Sympathy for the Devil: In 4.2 and later, he is seen taking care of an amnesia riddled Yotsuyu since her new self reminds him of his daughter while also feeling sympathy for the hell that Yotsuyu went through when she was growing up. Even after Yotsuyu regains her old personality and summoned a primal, Goestu still shows her sympathy after her death.
  • You Remind Me of X: The main reason Gosetsu becomes attached to Yotsuyu in 4.2 is because she reminds him of his deceased daughter. When Yotsuyu herself dies in 4.3, Gosetsu becomes incredibly distraught.
  • Wandering the Earth: After 4.3 he shaves his head and announces his intention to wander the land offering his prayers to the fallen.

    Yotsuyu goe Brutus 

Yotsuyu goe Brutus

Voiced by: Shizuka Ito (JP), Naoko Mori (EN), Sabrina Marchese (FR), Yesim Meisheit (DE)

https://static.tvtropes.org/pmwiki/pub/images/yotsuyu_ffxiv.jpg
Race: Eastern Hyur
Epithet: Orphan of the Naeuri, Widow of Sashihai, the Witch of Doma
Discipline: Machinist
"'Tis better to bend with the wind than stand tall and be broken. Therein lies... hope. Therein lies freedom."

The Acting Imperial Viceroy of Othard after the Garlean conquest of Doma. Despite her beautiful, regal and stoic appearance, Yotsuyu is a cruel, merciless tyrant who often abuses her authority to commit horrible atrocities against the Doman people under the guise of squelching rebellions because of her deep burning hatred for them, despite being Doman herself.


  • Alas, Poor Villain: Despite all that she's done, the protagonist expresses sorrow at her death in 4.3. She even asks why they are sad, as the "Witch of Doma" is finally dead, then wonders if Gosetsu found the persimmon she gave him to be sweet before dying.
  • Abusive Parents: After her biological parents died, she was left in the care of relatives who treated her poorly; her adoptive mother, in particular, abused her horribly until she was of age to be betrothed (to an older man who was a mean drunk) and sent to a brothel after becoming widowed. When Asahi brought his parents to Doma to restore Yotsuyu's memories after being stricken with amnesia, her adoptive mother was quick to berate her again before her father suggested selling her back into sexual servitude...shortly before Yotsuyu buried a dagger in them.
  • Amnesiac Dissonance: Even though she doesn't know what they mean, when Yotsuyu has flashbacks to how she cruelly mistreated the Yanxia villagers as they confront her, she begs their forgiveness for what she vaguely remembers doing.
  • Armor-Piercing Slap: When she slaps Grynwhat after he showed her sympathy, she causes him (a fully grown Roegadyn in a suit of full magitek platemail) to fly a foot into the air and prone onto his back.
  • Beauty Mark: Yotsuyu has such a mark on the left side of her chin.
  • Berserk Button: The very idea of being made to kneel and grovel again is enough to send her into a rage.
  • Boomerang Bigot: She's particularly cruel and hateful to Domans for her apparently petty sadism grounded upon her Freudian Excuse, despite being Doman herself. It is later revealed that her Freudian Excuse is well-grounded, since her adoptive family were every bit as abusive as her claims, and the owner of the brothel she was sent to by her father knew she shouldn't have been in such a position, but she attracted so many customers that he prostituted her anyway, with nobody ever so much as lending her a hand out of the miserable life she went through. One can understand why she has no love for her fellow countrymen.
  • Broken Tears: With her reign ended and her final scheme thwarted, a wounded Yotsuyu can only lie on the floor and weep as Doma Castle crumbles around her.
  • Don't You Dare Pity Me!: She backhands Grynewaht in a rage for daring to show concern after she was manhandled and threatened by Zenos.
  • Driven to Suicide: She attempts to commit Jigai when she regains her memories, rather then face the kindness of Gosetsu whom by all means, has every right to hate her for what she did to him. The presence of her foster parents not only stops her from going through with it but reignites all her original hatred.
    • Note that despite apparently reclaiming her evil nature, Yotsuyu notes over the course of her battle with the Warrior of Light, as the tide turns against her, that her defeat was inevitable, as another failure in her wretched life. Or consider that she willingly becomes a primal, to provoke and face off against a being with an incredible track record as a primal slayer. Though Yotusyu makes overtures of rejoining Garlemald and damning Doma once more, her actions also have strong overtones of a Suicide by Cop via the Warrior of Light.
  • Dying as Yourself: She reverts back to her human form after being defeated as a primal, dying moments later.
  • Empty Eyes: She had these before being sold into the brothel and afterwards.
  • Establishing Character Moment: Like Zenos, her first introduction establishes her cruelty. After getting a villager to swear loyalty to Garlemald, she has him kill one of his fellow villagers suspected of a crime. Once he does, she orders him to kill his parents for being too old to work. Once he refuses, turns on her and is gunned down before he can shoot, Yotsuyu casually picks up the pistol and contemplates killing the parents herself. Only the arrival of Gosetsu prevents their deaths.
  • Foil: She is one to Fordola. Both are women who have sided with Garlemald against their home countries due to mistreatment they received from their countrymen. Both are The Dreaded in their respective homelands. Both are the Arc Villain of their respective land. Both come to regret their actions after specific events occur (Fordola is forced to shell a battlefield that killed not only enemies but her own allies (and her best friends) And with the power of her artificial echo, she sees the Warrior of Light's past and is broken by the fact that they aren't broken after everything they've experienced. Yotsuyu is cared back to good health by a mortal enemy who she tortured and generally tormented.) However, they differ in that while Fordola wants to drag Ala Mhigo kicking and screaming into what she believes will be greatness and prosperity under Garlean rule, Yotsuyu simply wishes to see Doma burn to the ground. And while Fordola ultimately performs a Heel–Face Turn and begins to serve as a weapon against primals with her artificial echo (admittingly as a Boxed Crook), Yotsuyu feels that she has done far too much to be redeemed and commits Suicide by Cop against the Warrior of Light.
  • Freudian Excuse: Her reason for being extremely ruthless and a sadist is due to her upbringing in her childhood. Her own mother passed away, leaving her to live with her aunt. Said aunt didn't care much for her and always told her how she was a weak child. As a child, she would be forced to work day in and day out. She was given away again to be married to an old man that was always drunk and beat her constantly with no one coming to her aid. When her husband died, she was taken away again to work off his debts at a pleasure house. It was only when the empire came about that she manages to become a spy for them and escape her past life and gave her the ability to extract revenge on those who wronged her. Needless to say, none of the protagonists sympathize with her.
    • Even so, they can't help but be angry when they find the brothel owner that she was sold to and he explains he knew that she wasn't fit for the profession but that men would flock for the chance at how beautiful she was.
  • Go Out with a Smile: She passes away in the middle of 4.3 with a smile on her face, having finally satisfied her thirst for vengeance after killing Asahi.
  • Good Smoking, Evil Smoking: The tyrant of Doma smokes from a long, ornate pipe.
  • Heel–Face Door-Slam: Just as she looks like she may live life as Tsuyu, Asahi manipulates her back into evil and dies in the following hours after a vicious battle with the Warrior of Light, but not before she finally kills her parents and Asahi for being the ultimate cause of her suffering. With her vengeance sated she dies content.
  • He's Back: A villainous example, after regaining her memory and agreeing to Asahi's plan she announces her intent to destroy Doma loudly and proudly in her old kimono.
  • I Need a Freaking Drink: Yotsuyu's opinion on visiting a Doman fishing village, calling it squalor under her breath.
  • I've Come Too Far: During the final battle with her, even though Gotsetsu would protect her after all she's done, she feels she has fallen too far for redemption and continues to fight a battle against the Warrior of Light she is sure she will die in.
  • Motive Rant: When she's finally captured after the Warrior of Light sieges Doma Castle, Yotsuyu reveals her backstory; unloved and sold away by her family twice- first to a drunken, abusive husband, then to a pleasure house- she came to despise Doma for what she sees as it turning its back on her, and upon rising up within the Garlean Empire as a spy and seeing a crying, injured Doman lying on the road, she found herself delighted by the sight, and so resolved to crush Doma and its people so she could keep feeling that rush.
  • My God, What Have I Done?: When her memories come back to her, she remembers all the horrible things she had done to her people and decides to kill herself out of shame. Subverted when her parents show up and start treating her like garbage again, which causes her old personallity to come back in full force and decides to become the very monster everyone made her out to be and starts off by killing her parents in cold blood.
  • Non-Action Big Bad: While she is not afraid to get her hands dirty such as threatening to kill a pair of old villagers with a gun or stomping on Gosetsu's head, she doesn't do a whole lot herself since she has her soldiers do the heavy work. But, given the chance she's all to happy to put a bullet between her foes eyes herself. Yotsuyu eventually takes much more action in 4.3 by transforming into the primal, Tsukuyomi.
  • One-Winged Angel: She transforms into the primal Tsukuyomi, using the supply of crystals Asahi hid in Castrum Fluminis.
  • Red and Black and Evil All Over: Her kimono is primarily black with red trimming.
  • Redemption Equals Death: By killing Asahi in her final moments Yotsuyu ultimately torpedos the plans of her brother and Zenos to reignite the conflict between Garlemald and Doma, sparing her countrymen another bloody war.
    • According to Yoshida this was also ultimately why Yotsuyu survived; it was Yotsuyu who was meant to be redeemed in the end not Tsuyu, and Gosetsu's role was to bring this to fruition. Despite dying she dies finally knowing the kindness of other people which had eluded her for her entire life, and in the end dies with her lust for vengeance ended while thinking of Gosetsu.
  • Roaring Rampage of Revenge: What fuels her destruction of her own homeland. She feels she lost everything because of her own country and its government, and she seemingly won't be satisfied until Doma has been well and truly annihilated.
  • Sadist: The pain and death of Domans is more or less all Yotsuyu lives for. Oddly enough, this applies exclusively to the people of Doma; when she has a trio of Kojin executed for desertion, she finds herself frustratingly unfulfilled by the sight. It ends up that this was mostly Guilt by Association towards the cruelty she faced over the course of her life, when she kills her parents and her brother, she says aloud that she's finally, truly satisfied before letting herself pass on.
    Yotsuyu: No...no, it's no good. There's just no joy in it. No release. There needs to be some investment. They were negligent imbeciles deserving of punishment, but it was hardly personal. Ten thousand such Kojin could not satisfy me half so well as a single Doman.
  • Sex Slave: She was sold into a brothel after her husband was finished with her, where she was consistently taken by other men despite clearly not being okay with it. His father musing about the thought of selling her to the brothel again was the final straw that reignited her memories.
  • So Beautiful, It's a Curse: The brothel owner might very well have shown pity on her if she wasn't attracting so much business with her beauty.
  • Spanner in the Works:
    • Towards Zenos, very unwittingly. He wanted to incite rebellion among the Doman just so he can find someone strong enough to fight. Though he gets a worthy opponent with the Warrior of Light, he makes it quite clear that she messed up with her petty sadism.
    • In a wider scale, she serves as one in the moments of her death. In making sure that Asahi dies with her, she allowes Maxima, an actual Reasonable Authority Figure within Garlemald, to step in and return to the homeland alongside Alphinaud with the news of Zenos and Asahi's manipulations leading to the summoning of Tsukuyomi, something that will likely cause very large scale dismay in Garlemald.
  • Sweet Tooth: 4.1 shows an amnesiac Yotsuyu with a fondness for dango. Gosetsu is dismayed by this fact, because she keeps spending what little money they have to their names on sweets.
  • Taking You with Me: Rigs Doma Castle to collapse upon its successful capture- with her still inside- and tries to kill Hien personally. When Hien cuts her down and Gosetsu attempts to hold the ceiling up so he, Yugiri, and the Warrior of Light can escape she shoots him multiple times to ensure he goes down with her. In an extremely rare take on this trope, both of them end up surviving the attempt, albeit stranded on a deserted island.
    • Played straight in 4.3, when she saves the last of her strength to kill Asahi after he gunned her down and started beating her to death.
  • The Dog Bites Back: The first people she kills upon regaining her memories in 4.3 are her Abusive Parents. Considering how they provided the very upbringing that turned Yotsuyu into the ruthless sadist she is now and were at that very moment railing about her getting them moved back to Doma, with her adoptive father musing about selling her into sex slavery again, to her face, they completely and utterly deserved it. It's quite telling how absolutely no one shows any form of sympathy towards their deaths, with Hien only musing how willing Asahi was to throw their lives away.
    • She was turned into a primal through the Kojin mirror and crystal troves provided by Asahi, who had intended to sacrifice her in a Xanatos Gambit to reignite the conflict with Doma on Zenos's behalf. She proceeds to out-gambit Asahi by keeping the last of her strength to skewer him with Tsukuyomi's swords.
  • Then Let Me Be Evil: Even though she had reformed due to her time with Gosetsu even after her memories returned, being put face to face with her abusive parents causes her hatred for Doma to return, bringing her back to her old vindictive personality. A more fatalistic example occurs later during her boss fight. She knows Gotsetsu feels there is redemption for her, but she believes she is too far gone and throws herself into a suicidal battle against the Warrior of Light.
  • The Unfought: She is never fought since she has her lackeys do the bulk of the work. Averted in 4.3, where she transforms into the primal Tsukuyomi and is fought as a Trial boss.
  • Tragic Villain: At the end of the day, this is what she is; her life was one incident after another of things out of her control, the death of her mother, adoption by her extremely abusive step-family, being sold to an abusive drunken husband, then ending up at a brothel where she was used like currency, all before she was in her 20s. Her joining the Garleans as a spy started as less of a matter of revenge and more as just a matter of survival and to be somewhere she could belong, which still backfired as her nightmares as Tsukuyomi suggested that the Garleans were just as cruel to her, so she decided to be cruel right back. Even after getting amnesia and nearly getting a fresh start as Tsuyu, the machinations of her own brother result in her regaining her memories and contemplating suicide, and an extra dose of cruelty from her adoptive parents sends her into Then Let Me Be Evil, killing them and turning into a primal, who is slain by the Warrior of Light because her echoes of Gosetsu's kindness keeps her from amassing the power to strike them down. After everything, and her lost second chances, even characters who suffered so much during her stint as The Widow mourn her passing.
  • Trauma-Induced Amnesia: The end of 4.1 shows her losing her memory and acting like a child to Gosetsu's dismay. It's implied that the trauma she endured in her childhood and the injuries she may have suffered in the collapse of Doma Castle reverted her mind to her younger self.

    Asahi sas Brutus 
For more on Asahi see Final Fantasy XIV Garlean Empire

Hingashi

    Hingashi in General 
A small island nation to the east of Doma and the Othard mainland, Hingashi has managed to maintain a strict neutrality in the current state of affairs. This can be partially attributed by the fact that the port city of Kugane acting as a major trade and diplomatic hub, as well as very strict enforcement of the law by the Sekiseigumi should foreign guests decide to cause trouble.
  • Fantasy Counterpart Culture: Hingashi like Doma is based on Japan, but Hingashi itself takes queues from the Tokugawa Shogunate's strict isolation policy with the exception of Kugane which more resembles the clash of traditional Japanese culture with western influence that the Meiji Restoration brought.
  • Greater-Scope Villain: In the Samurai DOW questline, it's revealed that the bakufu that governs Hingashi is incredibly corrupt, decadent and oppressive. The Big Bad of that questline Ugetsu committed acts of murder, treason and subterfuge to overthrow them, and several others joined his ranks with their own personal tales of being oppressed, from simply being stuck in a rigid caste system or watching their families be murdered or worse for unjust reasons. Even people loyal to the government, like Makoto and Musosai, agree with how corrupt it's become but refuse to overthrow it because it would result in another violent Age of Blood. She does, however, state that she and her men will work on changing things from the inside, although she admits that this may take several generations to pan out.
  • True Neutral: As a nation, Hingashi refuses to participate in any of the wars outside its borders and even in Kugane the only open port in the nation, combat is strictly prohibited under pain of death enforced by the Sekiseigumi.
  • Port Town: Kugane is a famous and wealthy one that connects Othard to the west.
  • Wutai: As one of the two Japanese-inspired nations of Final Fantasy XIV's setting.

    Hancock 

Hancock

Voiced by: Masato Ishihara (JP), Ciarán Owens (EN), Thierry Kazazian (FR), Adam Nümm (DE)

https://static.tvtropes.org/pmwiki/pub/images/hancock_3.jpg

An Ul'dahn man who has come to live in Kugane, representing Lolorito's East Aldenard Trading Company. He gives the Scions their base in the Ruby Bazaar during their stay in the city.


  • Gagging On His Own Words: When it comes to light that the bottle of wine the Warrior of Light spent a long time attempting to procure for the Garlean Playwright in the Ivalice Raid series was actually worth a lot less than the grief the Wo L went through to get it, and Hancock who is a wine connoisseur said nothing about it, he gives a bottle of actually expensive wine to the Wo L as an apology, but he physically can't seem to get the words out before settling on something else.
  • Nice Guy: His ties to Lolorito (and general love of money) aside, Hancock is a pretty affable guy. When he just happens to be in Costa del Sol trying to sell Higan wine while the Warrior of Light is there trying to find a specific rare wine and only has an empty bottle of one, when he learns who the bottle is for, he comes up with a plan to help the Wo L out of the pickle they are in, completely free of charge, before going on his merry way.
  • Mr. Exposition: He teaches the Scions all about the way of life in Kugane.
  • Suspiciously Specific Denial: When Tataru speeds the Scions on their way while volunteering to remain in Kugane for logistical purposes, Hancock remarks on just how quickly she's sending you back to Gyr Abania.
    Hancock: Personally I would have prefered to host you for a few days, but Tataru was adamant that you return on the first available ship. One could almost suspect she is eager to be rid of you...Idle musings, naught more. Purely hypothetical and most assuredly incorrect. She wants only the best for her dear friends, and is surely not motivated by hidden desires to go gallivanting about with her Hingan paramours...

    Gyodo 

Gyodo

https://static.tvtropes.org/pmwiki/pub/images/gyodo.jpg

A Namazunote  merchant. The Scions meet him in Kugane while searching for information on the whereabouts of Gosetsu and Yugiri.


  • Con Man: Very few of the deals he makes are sincere. Even after attempting to scam the Scions gets him punished, the Namazu beast tribe quests show he's still conning people.
  • Didn't Think This Through: He makes it painfully obvious that he is fully intending to betray the Scions' trust in providing a boat to Doma and instead right into the Garleans' hands due to him being more concerned about the promise of money from the Garleans. The Scions decide to intentionally spring that trap so they can turn it around on him and capture him for questioning.
  • Japanese Mythology: His race is based on the selfsame Namazu of Japan.
  • Nothing Personal: Due to the increase in tensions between the Garlean Empire and the Confederacy, and demanding that Hingashi make the payment of the "Ruby Tithe" illegal, trading by sea has become harder for him. As such, he turned himself into an informant to the Garlean Consulate in Kugane, alerting them to anyone seeking sneak into Doma.
  • Oh, No... Not Again!: In the 4.1 Hildebrand mission, he's attempting to con Nashu as she's hunting down Hildy. Once you show up, he freaks out and comes clean, not wanting a repeat performance of Lyse kicking him airborne after his attempt to turn them over to the Garleans.
    • In the 4.2 main story line, he shows up again, once more offering high-priced information. Unfortunately for him, Alisaie is present, and hasn't forgotten him. She repeatedly makes mention of calling Lyse in, prompting frantic reassurance from Gyodo that he's on the level this time.
  • Weaksauce Weakness: For all Namazu, it would be tea. Tea has the same effect on Namazu that alcoholic beverages have to the average person. And it doesn't take much to send them into a drunken stupor, flopping on the ground like fish with Blank White Eyes.

The Ruby Sea (The Confederacy, Sui-no-Saito and the Auspices)

    The Ruby Sea 
A stretch of sea that separates Doma from the islands of Hingashi, named for the brilliant ruby color of water at sun rise, control on the surface belongs not to either Doma, nor Hingashi, but rather to the "Confederacy", a group of pirates who once maintained control of the area and offered safe passage with payment of the "Ruby Tithe".

     The Confederacy 
A band of pirates that once controlled the Ruby Sea before Imperial Occupation. In addition to patrolling the waters, they keep watch over the mysterious tower, Heaven-on-High, that dominates the region's skyline.
  • Asskicking Equals Authority: Literally. Becoming leader of the Confederacy requires reaching the 30th Floor of Heaven-on-High and defeating the guardian within.
  • Hidden Depths: While the Confederacy appears to be just a band of pirates, they are actually dedicated to protecting the Ruby Sea, as well as the Allagan technology hidden within. Several of their members are actually members of the Onishishu, responsible for maintaining the aethernet in Othard and the machinery in Heaven-on-High.

    Rasho 

Rasho

Voiced by: Daichi Endo (JP), Matt Stokoe (EN), Emmanuel Bonami (FR), Matthias Scherwenikas (DE)

https://static.tvtropes.org/pmwiki/pub/images/rasho.jpg
Race: Eastern Roegadyn
Discipline: Lancer
The leader of the Confederacy.
  • Asskicking Equals Authority: Enforced, to become leader of the Confederacy, Rasho had to clear the first thirty floors of Heaven-on-High, presumably by himself. That's no easy feat, even for the Warrior of Light.
  • Neutral No Longer: After seeing the Warrior of Light prove themselves in getting the Red Kojin to abandon the Garleans, he mobilizes the Confederacy to free the fishing village of Isari and later to free Doma.

    Tansui 

Tansui

Voiced by: Ryota Takeuchi (JP), Nigel Pilkington (EN), Benjamin Bollen (FR), Johann Fohl (DE)

https://static.tvtropes.org/pmwiki/pub/images/tansui.jpg
Race: Eastern Hyur
Discipline: Lancer

  • Simple Staff: He uses the Eastern Journey staff, which on players uses a Lancer animation for fighting, but it is not a bladed weapon.

    The Auspices 

  • Beat the Curse Out of Him: If an auspice becomes unbalanced, an exhausting battle can burn off the aramitama's excess and restore balance. Genbu has enlisted the Warrior of Light's aid so that they can fight the other Lords and quell the rage of their aramitama before it completely consumes them as it did Koryu.
  • Elite Four: The Four Lords, auspices of great power who protect the regions of Othard and Hingashi.
  • Long-Lived: A requirement to become an auspice is to live for at least one thousand years. Many of the auspices are even older than that.
  • Monkey King Lite: One of the auspices is Qitian Dasheng who flies in on a cloud, uses a staff in battle, and even makes a clone of himself.
  • Sleep-Mode Size: The Auspices normally hide their full power and true forms unless needed and will spend most of their time in forms similar to their original bodies before the change.
  • Talking Animal: All of the auspices are shown able to communicate with the spoken races.
  • Unstoppable Rage: Auspices have two halves to their souls, the aggressive an animalistic aramitama and the serene and calm nigimitama. If an auspice loses the balance between the two, the aramitama could overwhelm them and drive them into forces of chaos and destruction. This was the fate of Koryu, who nearly set the entire region aflame, and the fate of the other Four Lords if they're not aided.
  • Uplifted Animal: If an animal lives to be one thousand years old, they undergo "the change" and become auspices, semi-divine creatures.
  • Yokai: They are based on the Yokai of Japanese folklore, specifically based on the legend that animals gain magical powers upon reaching a certain age.

    The Four Lords 

Genbu

"Come, blessed waters, to frolic and flow!"
https://static.tvtropes.org/pmwiki/pub/images/genbu_6.jpg

One of the Four Lords. Genbu is among the oldest of the auspices and serves as their leader. It was he who contacted the Warrior of Light with an offer of treasures for their assistance.


  • Badass Decay: Genbu was once the most powerful of the Four Lords according to Seni, but his advanced age and millennia of using his powers to maintain the wards sealing Koryu have drained him of his former glory.
  • Cassandra Truth: After centuries of seeing disaster come and being unable to do anything to prevent it, a five hundred or so year old Genbu attempted to warn a human village of a coming landslide that would destroy everything. But because he couldn't yet speak their language, the villagers mistook his flailings as an entertaining dance and went on their way ignorant of the danger. Thankfully Tensen arrived, able to understand Genbu and used his guile to evacuate the village to safety.
  • Flipping Helpless: After his battle, Genbu reverts to normal and lands on his back, leaving him helpless until Tataru helps him up.
  • Making a Splash: In battle, Genbu can manipulate water in several forms.
  • Magic Staff: Genbu battles with a large wooden walking stick which he channels his water magic through.
  • Power Floats: While in his regular sea turtle form, Genbu floats in the air.
  • Seers: As early as one hundred years into his life, Genbu has had the power to see events from the future with perfect clarity. Most of his visions are of coming disasters. At first, he felt he could do nothing about them because he was just a turtle. After some time, he tried to warn people of his visions to no avail until he met Tensen and Byakko. He has summoned the Warrior of Light for aid because he has foreseen the other Lords go mad and destroy everything in the Ruby Sea and seeks to prevent it.
  • Turtle Power: A member of the Four Lords that takes the form of a wizened bipedal turtle in combat. At other times, he is a humble sea turtle.

Byakko

“It begins. Receive of me my fury, children of man, and quell it!”
https://static.tvtropes.org/pmwiki/pub/images/byakko.jpg

One of the Four Lords who helped the great hero Tenzen imprison the auspice Koryu beneath Hells’ Lid. Byakko is no longer in harmony with himself, and is in danger of succumbing to unfathomable rage unless someone can calm him down by beating the rage out of him.


  • All of the Other Reindeer: Byakko was shunned by both man and beast because of his snow-white fur, considered to be an omen of a harbinger of doom.
  • Arm Cannon: In his humanoid form, Byakko’s right “arm” functions as one of these, firing both gigantic laser beams and a Sphere of Destruction.
  • Bishōnen Line: Byakko’s natural form is that of a gigantic white-furred tiger, but he takes on a humanoid form to face the Warrior of Light in battle. He reverts back to his tiger form upon being defeated.
  • Blow You Away: He has power over wind, to the point where he can sweep the party up into a gigantic cyclone as part of his ultimate attack.
    “Tempest, surge!”
  • Bullet Hell: His Unrelenting Anguish attack is a low-key example of this trope. The attack sends out three gradually-rotating lines of slow-moving bullets from the center of the arena. By themselves the bullets aren’t hard to avoid, but avoiding them while also dodging the rest of Byakko’s attacks is another story.
  • Combat Compliment: When he starts getting low on health, Byakko will praise the Warrior of Light by saying that they’re stronger than he dared to hope.
  • Free-Fall Fight: The second phase of the battle begins with Byakko launching the party hundreds of feet into the air with a cyclone, and requires players to spend almost a minute dodging multiple attacks while helplessly plummeting to the ground.
  • Grievous Harm with a Body: Played with. One of Byakko’s attacks has him pick up a player and then slam them into the ground on the opposite side of the arena, away from the rest of the party. The other players need to invoke this trope by stacking up at the point of impact to split the damage, or else the grabbed player will die.
  • Panthera Awesome: He’s a giant, godly tiger.
  • Red and Black and Evil All Over: While Byakko himself doesn’t fit the colour scheme, his Battle Aura and projectiles resemble seething red-and-black fire.
  • Red Right Hand: Byakko’s right “arm” is actually his tiger form’s head attached to a ridiculously long neck. He can detach it to form a clone of his tiger form called Hakutei.
  • Religious and Mythological Theme Naming: Takes his name from the White Tiger of Chinese astrology—or at least, the Japanese version of the name.
  • Shock and Awe: Several of his attacks involve raining lightning down onto the battlefield.
    “Lightning, sear!”
  • Signature Attack: The Roar of Thunder. After stunning everyone with a roar, Byakko hurls the party high into the air with a cyclone and attacks them relentlessly from all sides as they plummet to the ground. Once they land, Byakko concludes the attack by firing a Sphere of Destruction at the party.
  • Sphere of Destruction: Fell Swoop, which caps off Byakko’s ultimate attack.
  • Wave Motion Gun: Fire And Lightning has Byakko fire a giant red-and-black energy beam wide enough to cover a third of the battlefield.

Suzaku

"Tenzen? Tenzen, 'tis I! Sheathe your sword, I beg of you!"
https://static.tvtropes.org/pmwiki/pub/images/suzaku.jpg

Another of the Four Lords who served as Tenzen's companions. Like Byakko before her, Suzaku is in danger of succumbing to the aramitama and must be pacified in battle by the Warrior of Light.


  • Anguished Declaration of Love: During her fight she keeps attempting to tell Tenzen her true feelings. When she assumes human form she is less subtle about it.
  • All Love Is Unrequited: She never confessed her feelings to Tenzin before he died because she had yet to gain enough power as an Auspice to take on a human form and by the time she could, he had been dead for centuries. This lingering grief at never confessing her love combined with being unable to prevent his death has left her in a state of grief far worse than Byakko's anger, especially when her Arimitama consumes her.
  • Battle Theme Music: "Sunrise", a hauntingly beautiful song highlighting the pain Suzaku feels after Tenzen's passing and her desire to see him once more.
  • Bishōnen Line: Suzaku is normally in a plain firebird state until the fighting begins, where she turns into a much large phoenix with elegant armor and a "mane" that's a deeper fiery red than her body, after a quarter of her health is drained she finally changes into her humanoid form. Her humanoid form is also the most human-looking out of the four, appearing as a very beautiful red haired woman with feathered ears.
  • Berserk Button: She gets absolutely livid at the thought of someone replacing Tenzen during her aramitama-induced stupor.
  • Color-Coded for Your Convenience: Her primary mechanic is to split the arena floor into four colors and symbols reminiscent of "Simon Says", with orbs matching those colors/symbols floating on the edge of the arena. When a bird add flies into an orb, the corresponding arena section detonates.
  • Delirious Misidentification: She mistakes the player for Tenzen in her aramitama-induced delirium.
  • Do Well, but Not Perfect: Inverted. Suzaku's enrage has an interesting condition: she normally has four "Simon Says" phases followed by an enrage version in her full fight, but if her HP is low enough, the next "Simon Says" will be replaced with the enrage version. You must either do the fight nearly perfect, or claw and scrape your way uphill to a victory. This is likely done to prevent more-skilled players from "carrying" the fight and force less-skilled players to learn the mechanics.
  • Heroic BSoD: Dialogue during her fight suggests that Tenzen's death traumatized her severely, and that even after a long period has passed she was still consumed by her memory of Tenzen's final moments.
  • Holy Halo: She gains one after crossing the Bishōnen Line.
  • Humanoid Female Animal: She is the most human-looking of the Four Lords. Somewhat justified in that she was in love with Tenzen and wanted him to love her back, with her bird form being an obstacle to that.
  • Interspecies Romance: She was deeply in love with Tenzen despite being a bird.
  • Irony:
    • During the fight, Suzaku thinks the Warrior of Light is Tenzen, who is attacking her because he has succumbed to some sort of madness. Many of her lines in battle are her trying to make Tenzen come to his senses and wake from his madness. Suzaku only thinks that Tenzen has lost it because she is being driven mad (by her Aramitama) and the Warrior of Light is fighting bring her to her senses.
    • Though she always appeared to be a glowing Phoenix, Suzaku never had the power of the mythical firebird while Tenzen was alive, it was only after his death that she gained the powers of a true Phoenix, including the ability to heal grievous wounds and revive one from death or near-death. Once her sanity is restored, she briefly muses on this irony before considering that it may have been because of wishing she could have had those powers when Tenzen died that she eventually developed them in truth.
  • Love Makes You Crazy: Her grief at losing Tenzen allowed the aramitama to take root, driving her to revere Tenzen so much that anyone who dared follow in his footsteps or remind her of him is seen as an enemy. During her battle, she's succumbed so deeply to madness that she can't tell the difference between the Warrior of Light and Tenzen.
  • Magical Flutist: She uses a flute to activate her magic in her humanoid form.
  • The Mourning After: She has been mourning the death of Tenzen for centuries!
  • Me's a Crowd: She can create lesser versions of her firebird self as adds in her battle, and when she has crossed the Bishōnen Line she is always accompanied with one of these birds that will help with her attacks.
  • My Greatest Failure: She is guilt ridden over the fact that Tenzen had to protect her and her fellow Four Lords, and wished with all her might that she could have protected him instead.
  • Kick Chick: When it comes to physical attacks, she will use her legs almost exclusively.
  • Lost Lenore: She lost Tenzen a long time ago in the past and is still in mourning.
  • The Phoenix: She's a godly firebird with the power to overcome death and raise others from the dead. Before she became an auspice, people mistook her for the firebird of legend. Ironically, it was only after losing Tenzen and undergoing the Change that she gained the powers of the firebird in truth.
  • Playing with Fire: Nearly all of her attacks are fire-based in some way.
  • Rapid-Fire Fisticuffs: Her humanoid form's tankbuster is a Chun-Li-esque series of rapid-fire kicks, followed by a telegraphed leg sweep that covers half the battlefield.
  • Religious and Mythological Theme Naming: Takes her name from the Vermilion Bird of Chinese astrology.
  • Rhythm Game: Her Scarlet Melody phase transition has elements of this. Players must stand in a ring of eight circles and turn to face whichever direction an arrow on the floor of their respective circles is pointing, while a series of energy balls move from the edge of the arena toward Suzaku. Doing the mechanic right gives players a stacking buff to their damage output, while doing it wrong powers up Suzaku's subsequent Scarlet Fever attack.
  • Signature Move: Scarlet Fever. After a protracted charging phase where Suzaka is an ember nestled in a magical lotus flower, she reveals her humanoid form as the flower blooms over the battlefield before playing her flute, consuming the area in phoenix fire.
  • The Smurfette Principle: She is the only female among the Four Lords.
  • There Is No Kill Like Overkill: Her enrage mechanic consists of her "Simon Says" section with all of the detonating floors as the same color, detonating the entire arena with a One-Hit Kill attack eight times in succession, while she slowcasts a party buster that is also a One-Hit Kill if that somehow doesn't do the job.

Seiryu

"Prove me wrong, mortals! Make me submit - or die for your insolance!"
https://static.tvtropes.org/pmwiki/pub/images/seiryu.jpg

The last member of the Four Lords who served as Tenzen's companions. Unlike his companions before him, Seiryu plans to give into his aramitama in order to gain enough power to defeat Koryu on his own.


  • Bishōnen: He is a very beautiful and effeminate man in his humanoid form.
  • Bishōnen Line: Unlike his compatriots he does not fight in his animal form, switching to his humanoid form from the get go.
  • Cool Sword: He wields a tsurugi, a Japanese straight sword used more commonly in the Heian Era, where his court dress and onmyodo based powers come from.
  • The Dark Side Will Make You Forget: Seiryu is so driven to defeat and surpass Tenzen that he gives in to the aramitama as the only means of fulfilling his oath by killing the one who killed Tenzen. After he's defeated and the aramitama is driven out, he remembers the real oath he made: to surpass Tenzen by becoming the benevolent god that he deserved to be. He also decides that starting a Friendly Rivalry with the Warrior of Light is the closest he can get to the other goal.
  • Making a Splash: Most of his own techniques barring his summon magic use water to attack.
  • Magic Knight: He wields both a sword and onmyodo to bare in his fight with the Warrior of Light.
  • Our Centaurs Are Different: His body consists of a humanoid upper torso connected to a serpentine and draconic lower body.
  • Our Dragons Are Different: He is not a dragon in the XIV sense, but rather a serpent. As with Japanese Mythology a snake who has accumulated great power can evolve and become a dragon and as such is Seiryu's motivation, to become a dragon worthy of worship with the power to safeguard his chosen.
  • Orochi: In spite of his draconic name, Seiryu is closer to the Orochi of legend, his animal form being a serpent, and his humanoid form being a mix of a multi-headed serpent and a dragon, with his Signature Move calling a massive amount of snake heads to thrash about. His backstory in particular is almost word for word the myth of the Trope Namer, with the twist that Seiryu was always benevolent and whisked the maidens to safety instead of devouring them, and instead of being slain by the god (or Primal in this case) Susano, Tenzin finds him and gives him a new start.
  • Religious and Mythological Theme Naming: He takes his name from the Azure Dragon of Chinese astrology.
  • The Rival: He considered Tenzen his one true rival and is greatly dissapointed he died before he became an auspice and he could challenge him once more
  • Signature Move: Dragon's Wake. After focusing, Seiryu will cast Strength of Spirit to incapacitate the party. Seiryu then floods the island, calling a horde of snakes to him before detonating his Sphere of Destruction.
  • Snake People: In his humanoid form his torso becomes humanoid but underneath his lower half is a dragonic serpent with a pair of snakes attatched for good measure.
  • Summon Magic: Seiryu is skilled in Onmyodo and summons many shikigami to aid him in battle, from Oni, Tengu, Wanyuudou, and Daidarabotchi.
  • Takes One to Kill One: Seiryu is under the delusion that he will be strong enough to defeat Koryu himself if he willingly succumbs to the Aramitama as Koryu had, making his battle all the more vital to restore his balance.
  • Unwanted False Faith: When he was a young serpent the people of his island home believed him to be a kami and paid tribute to him and when disaster struck offered him young maidens as Human Sacrifice. Seiryu of course spirited them away but over time the cult that built around him began to grow disillusioned and sicced mercenaries on him claiming him to be a demon instead of a God.

The Azim Steppe

    Xaela of the Azim Steppe 
A vast steppe far to the north of Doma, the Azim Steppe is home to the nomadic tribes of the Xaela Au Ra. Its people are largely unconcerned with the affairs of the outside world.
  • A Day in the Limelight: There are a lot of Xaela tribes (52 known and many more who may be living elsewhere), all of whom have a different culture and belief system and in some of the wilder cases, even biology (Like the Ejinn, who can hold their breath for nearly 12 hours without the blessing of the Kami like the Raen). Since they are so diverse, there's no way every single one could be covered, so the Steppes zone in Stormblood focuses mostly on the Mol, Oronir, Dotharl (And their Buduga allies), and Qestir, with small cameos of other tribes like the Goro and Dataqi here and there.
  • After the End: It's left ambiguous, but there are a number of indications throughout the Steppes and especially throughout, and especially on the lower level of, Bardam's Mettle that the current Xaela clans are living around, beside and (in the case of the Dawn Throne) within the remnants of a much older, much more advanced culture of Au Ra. The exact nature of this and what might've happened isn't explored in full during the 4.0 Stormblood quests, but there are a few hints, such as the Dotharl having a belief that a certain set of incredibly advanced ruins is key to removing oneself from the rebirth cycle via suicide, should one wish it, as well as the Dusk Throne being in a dilapidated state compared to the Dawn Throne, and the Raen of Sui-no-Sato having "fled their enemies" long, long ago. 4.4 answers some of the questions and alludes to the answers to others; The ruins that can permanently kill a person? An Allagan-made aether siphon that drained The Burn to a lifeless husk, and would also likely devour the aether of any soul that dies near it. And given that, it's possible the ruins of Bardam's Mettle means Xaela were likely made tribal steppe-folk because the Allagans destroyed their society, or that they were an arm of the empire before it fell, and this would also make the Allagans the "enemies" the Raen mention.
  • Amazon Brigade: The Borlaaq are an all-female tribe of warriors. Breeding with men from other tribes is acceptable, but male children must be given up within a year of birth. Another tribe, the Iriq, follows the Borlaaq and adopts the male children given up by the women.
    • The Buduga are the Spear Counterpart to the Borlaaq: an all-male tribe who add to their numbers by raiding and kidnapping male children. If the Warrior of Light is female, the Buduga you speak to seem to want as little to do with you as possible. On the other hand, they will admire the prowess of a male Warrior of Light and invite him to join them, and openly make passes at Hien and a male Warrior of Light.
  • Asskicking Equals Authority: Every few years the Xaela clans hold the Naadam, a contest in which the participating clans race and fight to be the first to claim a sacred spot of land called the ovoo. Whichever tribe manages to take and hold the ovoo is recognized as the Steppe’s dominant tribe, and their khan is honoured as the khagan. The Warrior of Light ends up in this position, technically, by the end of the Azim Steppes main quests.
  • The Atoner: The Uyagir believe that their ancestors were greedy and overconsuming, and that they lorded over the other tribes. The gods punished them for their sins by unleashing a plague of giant beetles to destroy their civilization. Today, the Uyagir eke out humble lives within the caves dug out by those beetles as a way to atone for their ancestors’ actions.
  • Badass Gay: This seems to be the general motif of the Buduga. As mentioned above they're an all male tribe that grows via kidnapping of young boys according to Word of God. What we see of their members in game however, makes them out to be a tribe of largely gay men, openly flirting with and making passes at at Hien (Who seems not to notice) and a male Warrior of Light. In fact a few of them venture out to Doma much later to try and get Hien to come back and stay with them permanently. The badass part is because when the player arrives in the steppe, they're considered the second most powerful tribe, living in the Dawn Throne with the Oronir (Though the Dorthal would likely contest this claim, as it's likely that they can only be such due to the Oronir's backing, their leader being Magnai's Right Hand Man)
  • Bare Your Midriff: All members of the Dotharl clan wear blue clothes that bare their midriffs.
  • Blood Knight: All of the clans who focus on battle are this, but the Dotharl are the most bloodthirsty and combat loving, due to their belief system encouraging them to fight and die in glorious combat to re-incarnate. Though their representation in the story is somewhat more nuanced, the official list of known tribes from Word of God states that they're extremely violent, prone to drawing first blood, and will happily participate in all out massacre that wipes out other clans. Part of the reason the several of the tribes (especially the Dotharl) agree to aid in the liberation of Doma is that a war is the perfect opportunity for them to revel in glorious combat.
  • Elective Mute: The Qestir clan believes that all spoken words are lies, and so they never speak. Instead they communicate their intentions through gestures, body language, and writing if necessary.
  • Fantasy Counterpart Culture: The Azim Steppe is Final Fantasy XIV’s version of Mongolia, and the various Xaela tribes—between living in yurts, being led by khans, having a nomadic lifestyle—are stand-ins for Mongolians.
  • Gender Is No Object: The Dotharl have no problem with women fighting alongside men or leading the clan, since their beliefs on Reincarnation allow for the possibility of warriors being reborn as members of the opposite sex.
  • Horse of a Different Color: Any warrior who has overcome Bardam’s Mettle will have tamed a yol, a giant bird of prey, which they can ride into battle.
  • Klingon Scientists Get No Respect: The Oronir look down on any man who isn’t strong enough to become a great hunter or warrior, no matter how important his occupation is to the clan’s survival. A chain of sidequests revolve around an Oroniri cook who is quite skilled at his profession by all accounts, but is treated like dirt by the other men of his clan for being weak.
  • Maybe Magic, Maybe Mundane: It’s left ambiguous whether the Dotharl clan’s beliefs on Reincarnation are true or not. 2.2's explanation of the metaphysics of Hydaelyn's lifestream even do suggest it's possible, but...
  • Merchant City: Reunion, a semi-permanent neutral settlement run by the Qestir clan. The various clans of the Steppe gather here to barter, trade, and share information with each other and with outsiders. The Qestir enforce Reunion’s neutrality by banishing anyone who tries to pick fights or stir up trouble.
  • The Old Gods: The Mol worship “the elder gods”, unlike most of the clans who worship Azim the Sun Father and Nhaama the Dusk Mother.
  • Proud Warrior Race: Several of the clans place great emphasis on their hunting skills and fighting prowess, particularly the Oronir and the Dotharl. Hien's goal in the Azim Steppes main quest is to make use of this.
  • Reincarnation: The Dotharl clan believes that their greatest warriors will be reborn if they die gloriously in battle. Their khan inspects every newborn baby and, if they recognize the spirit of someone who died, that baby is declared the reincarnation of that person and given the person’s name. A non-Dotharl can also be reborn into the tribe, if they died aiding the tribe. A side quest deals with with helping a young man in the tribe visit and do favors for an old woman in a different tribe that he and his tribe believe to be his mother from his past life.
  • Rite of Passage: Anyone who wants to participate in the Naadam must first overcome Bardam’s Mettle, a rite of passage in which the warrior must venture to a sacred ground, overcome wild beasts and a series of trials, and finally defeat and tame a ferocious yol. Success will earn you recognition as one of the greatest warriors on the Steppe.
  • Walking Shirtless Scene: Members of the all-male Buduga clan wear clothes that partially cover their arms and legs but leave their torsos completely bare. It's a green version of the Shisui set basically a glorified swimsuit, noted to be extremely revealing even on men (of which the Budga consist entirely of)

    Cirina Mol 

Cirina Mol

Voiced by: Marie Miyake (JP), Jaimi Barbakoff (EN), Emmylou Homs (FR), Sophia Längert (DE)

https://static.tvtropes.org/pmwiki/pub/images/cirina.jpg
Race: Xaela Au Ra
Epithet: Cirina of the Laughing Reeds
Discipline: Archer

A friendly Au Ra of the Mol clan. She meets the Warrior of Light when they come to Reunion in search of Hien, whom she has been taking care of for some time.


  • All Love Is Unrequited: She has feelings for Hien, who unfortunately only seems to see her as something akin to a little sister.
  • Badass Adorable: She's a sweet and friendly young woman (who uses the "cutest" of the four standard face types for female Au Ra), but she's also strong enough to be able to participate in the Nadaam.
  • Beware the Nice Ones: Don’t let her friendly and non-confrontational disposition fool you: Cirina is a crack shot with that bow and puts it to good use during the Naadam. Make a lot of sense since she has to be tough enough to make it through Bardam's Mettle if she's even participating to begin with.
  • Big Eater: A few tool tips and a fair bit of optional dialogue suggest very heavily that Cirnia is almost constantly hungry for buuz. During an early meeting with Gyoshin in one of the later parts of the Namazu quests has her privately fantasizing about catfish buuz before you speak to her.
  • Hopeless Suitor: Again, to Hien.
  • Nice Girl: She is genuinely involved in helping the Scions during their time in the Azim Steppe at every turn.
  • Rose-Haired Sweetie: She has pink hair and is unfailingly polite and kind to everyone she meets.
  • Silk Hiding Steel: She is a friendly, faithful, demure young woman who isn't afraid to lead forces of her non-aggressive tribe on the front lines of the Naadam, even facing down such powerful and intimidating fighters like Magnai and Sadu. Also, she's able to participate in the Nadaam, meaning that she's a skilled enough archer to have completed one of the Xaela's most dangerous rites of passage.

    Magnai Oronir 

Magnai Oronir

Voiced by: Taku Yashiro (JP), Dan Fraser (EN), Gilduin Tissier (FR), Florian Hoffmann (DE)

https://static.tvtropes.org/pmwiki/pub/images/magnai.jpg
Race: Xaela Au Ra
Epithet: Magnai the Older
Discipline: Warrior

The proud and arrogant khan of the Oronir, the most influential clan on the Steppe. Magnai’s clan has won the Naadam several times in a row, and he’s looking to maintain his winning streak. To that end he kidnaps the Warrior of Light and their allies after they successfully pass Bardam’s Mettle, seeking to use them for his own ends.


  • A God Am I: While most Oronir believe that they are shards of Azim, it's believed the tribe's leader is Azim. Magnai has done a poor job of not letting this belief go to his head.
  • An Axe to Grind: He wields a gigantic battleaxe that looks like it was carved out of solid rock. note 
  • Badass Arm-Fold: He keeps his arms folded at all times when not in battle, and is a powerful warrior.
  • Berserk Button: He does not appreciate having his clan’s beliefs disparaged by outsiders, even in jest.
  • Break the Haughty: Y'shtola's withering rejection of him is brutal. The man practically deflates. Sadu, of course, loves it, and will never let him live it down.
  • Butt-Monkey: In the ways of combat, Magnai is indeed very formidable. In the ways of love and finding a soulmate...not so much. It has become a Running Gag for Magnai to come across various women in the story that he suspects might be his soulmate, with each one bluntly turning him down, culminating with Y'shtola's utterly brutal put down.
  • Death Glare: He gives Hien one so severe when the young prince makes a bit of fun out of his way of speaking that every single member of the entourage senses that he is more than capable of backing up his lofty talk.
  • Dishing Out Dirt: His Broken Ridge Limit Break involves striking the ground with his axe, hitting it so hard that the earth fractures and giant stalagmites of rock and magma erupt from the ground. His Violent Earth attack also breaks the ground under the player’s feet.
  • Embarrassing Nickname: When he tries to see if Y'shtola might be his soulmate, she flatly refuses him, calling him "little sun" because she finds him immature. Magnai is left stunned and Sadu finds it hilarious, quickly adopting the nickname.
  • I Am Your Opponent: The second phase of the Naadam battle is heralded by him yanking you off the Ovoo (basically a control point) with the Holmgang skill. You have to defeat him (and the meddling Sadu) before you can claim it.
  • I Just Want to Be Loved: He tries very hard to find his fated person. With hilarious results.
  • Limit Break: Broken Ridge, a variation of the Warrior’s level 3 Limit Break Land Waker. Unlike the latter, Broken Ridge is a powerful attack rather than a temporary shield for Magnai’s allies.
  • One True Love: Magnai believes that he is the incarnation of Azim the Dawn Father, and that somewhere out there is a Xaela woman who is a matching incarnation of Nhaama the Dusk Mother. So far, he hasn't had any luck, though not from lack of trying.
  • Outnumbered Sibling: Tales from the Storm reveals that he had many bossy older sisters, which is why he decided his Nhaama should be more docile. Encyclopaedia Eorzea Volume II would later specify his sisters number at five.
  • Pride: He is insufferably smug.
  • Royal "We": He refers to himself with plural pronouns when not referring to himself as the Sun, both because he’s speaking for the Oronir clan as a whole and because he views himself as a personification of Azim the Sun Father.
  • Slap-Slap-Kiss: Sadu, his main rival, is heavily implied to be his destined partner. Magnai once tried to gather every female Au Ra in the Steppe to find his partner, only for Sadu to be the only one not to show up because she can't stand how proud he is, and Magnai has despised her ever since and refuses to see past his grudge. In a recently released short story retelling this event, it turns out Sadu did show up to event, only to laugh at the whole thing. The two of them then fought for three days and returned to their homes unable to best the other.
  • Sore Loser: He does not take losing the Naadam to the Warrior of Light well. The first time you visit him after the Naadam, he refuses to look at you and demands that you keep your business brief. He still holds respect for you however, and agrees to follow your orders should you have some for him, as seen during the liberation of Doma.
  • Villain Takes an Interest: For a given value of “villain”, anyway. He takes note of the Warrior of Light’s strength after they overcome the trials of Bardam’s Mettle, and has them kidnapped in an effort to make them fight on his behalf in the upcoming Naadam. His honor code (and desire to beat you down at the Naadam) is the only reason he lets you go.

    Sadu Dotharl 

Sadu Dotharl

Voiced by: Rie Tanaka (JP), Beatriz Romilly (EN), Emmylou Homs (FR), Melanie Blocksdorf (DE)

https://static.tvtropes.org/pmwiki/pub/images/sadu.jpg
Race: Xaela Au Ra
Epithet: Sadu Heavensflame
Discipline: Black Mage

The khatun of the Dotharl clan. Like all the Dotharl, she believes that she is the reincarnation of a great warrior who previously bore her name. She has a rivalry with khan Magnai of the Oronir, and intends to win the Naadam to take him down a peg.


  • Black Mage: Called 'Spiritcaller' apparently, according to enemy tags and she uses Chulu (giant stone tablet things with faces) to cast powerful spells but she fits.
  • Blood Knight: Being a Dotharl, she fits this. Sadu actually Deconstructs the idea of a society of Blood Knights during one conversation: she recognizes that the Dotharl way of life is unsustainable in the long term, as their warlike ways and willingness to destroy other clans have made them many enemies, and their desire to die gloriously in battle has left the Dotharl with a dwindling population.
  • Colony Drop: Her Falling Dusk Limit Break drops a meteor on the battlefield.
  • Death Glare: Her entire tribe gives you one of these when Gosetsu calls their beliefs on reincarnation "Madness". Although they don’t get violent, the quiet staredown is more than intimidating.
  • Does This Remind You of Anything?: The pleasure she derives from the carnage of a hard-fought battle is, ah, rather suggestive of something else.
  • Evil Laugh: She's very fond of this.
  • The Gadfly: She loves getting under Magnai's skin, so much so that she's not even mad at the player when she loses the Nadaam to the Warrior of Light because she knows that Magnai's pride must be absolutely shattered at losing too. This is best seen in Patch 4.4, when she gleefully mocks Magnai after he gets rejected by Y’shtola:
    Sadu: (Laughing) Little sun! Little sun! (Calms down and smirks) Does it pain you, little sun? Crave you salve to soothe the ache? Fire to sear the wound in your heart?
  • Marathon Boss: When she duels the Warrior of Light one-on-one, she has four stacks of a buff that brings her back to full health when defeated. When you knock all those stacks off of her, she casts a spell to gain ten more. Thankfully, you only have to defeat her once more to end the battle, though it's implied that you continue fighting her off-screen while Y'shtola and Hien deal with Magnai.
  • Mystical White Hair: She has pure white hair and is an extremely powerful Black Mage.
  • Limit Break: Uses the Black Mage level 3 Limit break, meteor aka 'Ritual of Falling Dusk'twice during the Naadam quest. The first time, you have to stop it. The second time, you need to defend her so she can finish it. And it is glorious.
  • Power Crutch: She draws power from creatures called Chuluu to fuel her strongest spells, most notably Falling Dusk. Slaying the Chuluu will prevent her from casting these spells.
  • Psychotic Smirk: She's very given to sneering and mockery when it comes to her rival in the Steppe, but her countenance often crosses into this when in the midst of a particularly exhilarating battle.
  • Token Evil Teammate: Downplayed, since her violent clan runs on Blue and Orange Morality and she is personally all too aware that its cultural warmongering is self-destructive, but she's probably the most bloodthirsty and ruthless character the Warrior of Light befriends in Stormblood. For all that she lacks in traditional heroism, she's firmly an ally rather than an enemy.
  • Trial by Combat: Challenges the Warrior of the Light to a one-on-one duel in 4.4 to decide whether or not she'll acquiesce to Y'shtola's plans in the Steppe.
  • Violence Is the Only Option: A cursory knowledge of how Sadu likes to decide things is enough for all involved to prepare for a fight when asking her for a favour.
  • Worthy Opponent: Mutually with the Warrior of Light.
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