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Characters / Final Fantasy XIV The Eorzean Alliance

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Main Character Index | The Warrior of Light | Scions of the Seventh Dawn | The Eorzean Alliance | Ishgard and Dravania | Othard and Hingashi | The First | Allies | Antagonists | Ascians | Garlean Empire | Disciples of War | Disciples of Magic | Disciples of the Hand | Disciples of the Land | Primals and Beastmen | Seasonal Event NPCs

As the story has advanced beyond the point of hiding plot twists, there are unmarked spoilers below, you have been warned.

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The Eorzean Alliance is a political and military alliance between the three main city-states of the Eorzean continent, consisting of the wealthy sultanate of Ul'Dah in the deserts of Thanalan, the Druidic Gridania located deep within the Black Shroud, and the thalassocratic nation of Limsa Lominsa on the isle of Vylbrand.

The Eorzean Alliance was originally created a century before the game's beginning to drive back the nation of Ala Mhigo when they attempted to invade Gridania in a conflict known as "the Autumn War". with the aid of Gridania's sister nations, as well as their fair-weather allies within Ishgard, they managed to beat the Ala Mhigans back.

Over time, the Alliance's member states drifted apart from each other due to various external and internal factors, though it reformed itself during the events of 1.0 to fight off the expansionism of the Garlean Empire. While it ended up falling apart again after the fall of Dalamud and Bahamut's calamity as each city-state dealt with the rebuilding and changes to the world The Calamity created, they proved themselves willing to ally with one another even still, creating the current Eorzean Alliance that still holds strong to this day.

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Following the events of Heavensward, Ishgard finally throws its lot in with the Eorzean Alliance permanently thanks to the shakeup in leadership caused by the events of the expansion. Due to their pairing with Dravania, however, Ishgard has its own page shared with the dragons.

After the events of Stormblood, the newly-liberated nation of Ala Mhigo throws their lot in with the Eorzean Alliance to prevent Garlemald from retaking the country, as well as a measure of redemption for their past, war-like ways and to help the struggling and subjugated nation find its feet once more.

In the events leading up to Shadowbringers, Doma also requests entry to join as well, which is granted, and they become a member of the Eorzean Alliance in thanks for the aid the Warrior of Light and the Scions gave them in liberting Doma, just in time for open war against the Garleans to occur.

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Ul'dah

    Ul'dah in General 
https://static.tvtropes.org/pmwiki/pub/images/uldah_flag.png
A wealthy mercantile city state located in the desert of Thanalan, it is nominally run by the Sultanate but the power truly lies within the hands of the Syndicate council, made up of the five richest people in the city. Originally a Lalafell city state the allure of coin has drawn in droves of merchants, desert tribesmen of Seeker of the Sun Miqo'te, Highlander refugees from Ala Mhigo and Hellsguard mercenaries from Dravania eager to earn their fortune.
  • Badass Creed: The oath of the Immortal Flames, "For Coin and Country!"
  • City Guards: The Brass Blades, which are also in many cases a Corrupt Cop.
  • Desert Bandits: The city is plagued by this problem.
  • Proud Merchant Race Guy: The Lalafell native to Ul'dah have this reputation.
  • War Refugees: The city is full of refugees from Ala Mhigo, which has been taken over by the Garlean Empire. When refugees from Doma come for the same reason, the city has to turn them away because they're already full.
  • Wretched Hive: The city is plagued by gangsters, corrupt cops, gambling and wealth inequality.

    The Monetarists 
The more powerful and influential of the two factions within the Syndicate, the Monetarists officially favor self-governance over the rule of the Sultana. In practice they control most of Ul'dah's power and wealth, and are willing to go to great lengths to ensure that the flow of coin within the city-state ultimately ends up in the coffers of themselves and their businesses.
  • Capitalism Is Bad: They definitely reflect the very worst consequences of free-market capitalism, once it metastasizes into virtual plutocracy. This leads to a somewhat-unintentionally-humorous scene in which Raubahn rails against, basically, the evils of capitalism to an empty room.
    • Played with, however, in that some of the Monetarists are well-meaning, legitimately idealize self-sufficiency, and believe that unfettered charity will bankrupt the city and encourage the refugees to become dependent on Ul'dahn generosity.
  • Corrupt Corporate Executives, Politicians, and Bureaucrats: Because they act as all of the above, the Monetarists manage to have aspects of all three. If they agree to any bill of law, or legistlation, it's probably because it mostly benefits themselves.
  • The Syndicate: Part of the ruling body's name, and literally. The Brass Blades, Ul'dah's primary guards and soldiers, are largely owned and paid for by them. The Monetarists use their influence on the Syndicate to steer Ul'dah in a way that grants power only to the ultra-wealthy.

    Lord Lolorito Nanarito 

Voiced by: Hisashi Izumi (JP), Cam Clarke (EN, Los Angeles cast), Simon Greenall (EN, London cast), Bertrand Liebert (FR), Roland Wolf (DE)

https://static.tvtropes.org/pmwiki/pub/images/lolorito.jpg
Race: Dunesfolk Lalafell
Discipline: N/A
"The law is the law."

Owner of the East Aldenard Trading Company, as well as Sunsilk Tapestries and Eshtaime's Aesthetics, (the shops which sell the goods of the Weaver's and Goldsmithing Guilds, respectively), Lord Lolorito is the richest man in Ul'dah, an utterly ruthless capitalist (beyond even the usual standards of the Dunesfolk), the essential head of the Monetarists, and wields a tremendous amount of influence, both in plain view, and in the shadows of Ul'dah's underhanded dealings.


  • Advertised Extra: Despite being hyped up as a major antagonist in Heavensward's cinematic trailer, the fallout of his crimes in Before the Fall and subsequently his role in the main plot are essentially a sidestory that gets wrapped up rather early in the main plotline.
  • The Atoner: For his part in 2.5, Lolorito has been making amends to those involved. In the short story "For Coin and Country", which Nanamo references, he donated all of Teledji's profits and a good sum of his own to the royal house. And in Stormblood, it's his company that accommodates the Scions and assists them in their efforts in Kugane (Specifically, he's given orders to Hancock that the Scions are to given whatever resources they need). He also helps Nanamo hammer out a plan to restart the newly-liberated Ala Mhigo's salt economy. Given how awful the events of 2.5 were though, everyone continues to have zero trust in him.
  • Beard of Evil: The corrupt Lalafell has a long moustache and beard combo. Better to highlight his wicked little half-smirks.
  • Enemy Mine: Back in Legacy, before the Calamity struck, he tried to use his merchant ties with merchants from the Empire for peace (and profit for himself). However, when it became apparent that Nael van Darnus sought to destroy Eorzea, and that the rest of the Empire's leadership wasn't much better, decided to throw in his monetary support to the Immortal Flames at the time.
  • Even Evil Has Loved Ones: Despite having been generally presented as utterly unconcerned with anything not pertaining to maintaining his own wealth and status, the early end game of Stormblood reveals that he does have a soft spot for and is rather overprotective of his niece.
  • Even Evil Has Standards: While very unashamedly a villain that is willing to go to extremes, he still manages to keep Ul'dah's well-being at the top of his priorities and restricts his villainy to politics. His actions, underhanded as they were, actually end up saving Nanamo, and he fully intended to clear the murder charges on the Scions after Teledji's machinations had been exposed (which didn't go as planned because they fled). He's a ruthless and cunning businessman and politician, but he's not a killer.
  • Evil Is Petty: During the Culinary guild quests (which chronologically takes place before the events of 2.55), he's known as "Chef's Bane" because he intentionally tries to shame chefs with nearly impossible standards. During a Royal visit to Limsa Lominsa, he arranges things specifically to try again at shaming you and the Bismarck restaurant because he refuses to acknowledge you can honestly cook so well.
  • Fiction 500: Being the owner of basically the fantasy version of the British East India Company and a lot of associated businesses, he is almost comically wealthy, and can afford to make plays that the other Syndicate members can only really dream of. This includes buying the loyalty of most of the Crystal Braves and covering his tracks to make it look like Teledji's doing it (though it's later revealed that most of the assassination plot really was Teledji's work and that Lolorito turned it into something less catastrophic).
  • Hazy Feel Turn: He is utterly uninterested in actually betraying Ul'dah or in overthrowing Nanamo, and as a gesture of good will after the mess that happened with Ilberd he authorizes half of his wealth as well as all of Teledji's assets to be seized by the state under Nanamo, giving her a sizable control over the Syndicate.
    • In 4.1 he is approached by Nanamo for his mercantile expertise in aiding the refugees with Ul'dah's help. He's quite surprised and pleased to see Nanamo isn't just trying to throw Ul'dah's money away for nothing and comes up with a mutually beneficial plan for both parties that satisfies her, at no point does he mince words with you. During this meeting he actually seems pleased with Nanamo's growing confidence and wisdom, even showing his uncovered face.
  • Jerkass Has a Point: He is the main member of the Syndicate that opposes allowing the Domans to seek refuge in Uldah. When Nanamo calls him out on this, he reminds her that she wasn't so willing to allow the Ala Mhigans to seek refuge in their time of need either. This is implied to be the reason why the other members opposed allowing the Domans into Ul'dah.
    • In the Lodestone short story 'For Coin and Country,' he not-so-subtly calls out Nanamo for leaving Raubahn Locked Out of the Loop in regards of her plan to abolish both the Monetary and Monarchy, which resulted in him losing an arm and getting the Scions framed for murder. Nanamo begrudgingly agrees.
  • Karma Houdini: As of 3.0. Regardless of his reasons, he still did nothing to stop the destruction of the Scions, letting them be framed for a regicide that never happened; and worse, the Warrior of Light is redeemed on his terms. And in the Lodestone short story 'For Coin and Country,' he insinuates that they were to blame for their own demise for not taking their accusations lying down. Though he then goes on to semi-subvert it by handing over half of his personal wealth and all of Teledji's to the Sultanate as a show of good faith; Raubahn is quick to call him out for thinking he can purchase his forgiveness, but with no deaths on Lolorito's hands and the majority of the assassination plot being Teledji's doing, he goes free.
  • Narcissist: Has a giant statue in honor of himself built in Vesper Bay. Originally, he was going to build an aetheryte instead of the statue, but the Scions of the Seventh Dawn did not want to be indebted to Lolorito and refused his offer, causing him to build the statue of himself out of spite.
  • Pragmatic Villainy: Lolorito only really makes big villainous moves when he thinks it's necessary; he's willing to be civil otherwise (even if he always ensures he's the richest man in the room). The plan to assassinate Nanamo was less of a joint operation between Teledji and himself, but rather him hijacking the plan in order to save Nanamo and (eventually) the Scions and preserve Ul'dah's status quo, even if his motives are purely for his own gain.
  • Private Military Contractors: Even before he begins to, ahem, "consolidate power" in Heavensward's lead-up, the Brass Blades are the private army of the East Aldenard Trading Company (and thus Lolorito is in charge of them), and are as big as they are because of how rich the EATC is. He also buys up the loyalty of the Crystal Braves during the ARR patch cycle.
  • Silly Rabbit, Idealism Is for Kids!: His main beef with Nanamo throughout much of the story. As of 4.1, he appears to develop some respect for her once she presents him with a business proposal that is mutually profitable both for Ala Mhigans and himself.
  • The Man Behind the Man: It's all-but-confirmed that the money buying off the Crystal Braves was really his, not Teledji's, and that Teledji himself is little more than an Unwitting Pawn.
  • Yellow Eyes of Sneakiness: We finally get to see his face in 4.1 to see his yellow eyes, befitting a cutthroat businessman well aquainted with shady dealings.
  • You Have Outlived Your Usefulness:
    • Allows Raubahn to off Teledji, not ordering anyone to stop the Flame General beforehand. Probably not his intended solution (he just wanted Teledji removed from power), but he rolls with it since it still gets the rival Monetarist out of the way and provides him ammunition to further accuse and slander Raubahn and the Scions.
    • There's also an interesting non-lethal version in the form of Ilberd. Lolorito never wanted Raubahn executed at all, however Ilberd, still in a frenzy over what he perceives as Raubahn's abandonment of Ala Mhigo, wouldn't back down. Once Raubahn is saved during the expansion Lolorito decides that he's nothing but a mad dog so obsessed, like so many others, with the reclamation of Ala Mhigo from the Garleans that he kicks him to the curb.

    Teledji Adeledji 

Voiced by: Taketora (JP), B.J. Oakie (EN), Martial Leminoux (FR), Peter Becker (DE)

https://static.tvtropes.org/pmwiki/pub/images/teledji_adeledji.jpg

The Plainsfolk owner the Platinum Mirage casino (which has struggled a bit since the Calamity), Teledji was "just" a middling member of the Syndicate, in danger of replacement, until he found out about a discovery made in Mor Dhona after Bahamut's rampage: the Omega Weapon. Planning on taking the weapon for himself and becoming the most powerful and "respected" man in Eorzea by force, he initially presents himself as a friend to the Scions and arranges to have the Doman refugees transported to Mor Dhona... as just one little piece of his plot to unearth Omega and claim it for himself.


  • Back from the Dead: As with other NPCs that have died throughout the course of the game's storylines, he may appear in the depths of the Palace of the Dead as a reanimated enemy. You get to put him down again for good.
  • Bitch in Sheep's Clothing: Pretended at first as if he honestly cared about the Doman refugees.
  • Bullying a Dragon: Teledji knew that Raubahn was very close to Nanamo and is capable of tearing people apart since he was a famed gladiator that won 1000 matches in a row, yet he kept taunting him about her death and how she would have been glad to "have her strings cut." Needless to say, he got what was coming to him.
  • Half the Man He Used to Be: How a completely and utterly enraged Raubahn finally ends Teledji's life.
  • Oh, Crap!: After several patches of being a manipulative and arrogant piece of scum he finally realizes he's gone too far only when he's mocked Raubahn about Nanamo's death to the point that the Flame General has drawn his blades, charged him, and has them in a scissor position at his stomach. He gets one look of complete and utter terror before he's bisected.
  • Smug Snake: Good lord, but he's smug once he no longer needs to keep up the veneer of civility to Raubahn and the Scions. He never even realizes just how hard he's getting played before he gets cut in half, either.
  • Too Dumb to Live: Teledji gloating to Raubahn, ostensibly to break his spirit even more, ended with him getting exactly what he deserved. Tellingly, nobody jumped in to save him or told him to stop what he was doing.
  • Witch Hunt: He falsely accuses Minfilia and the rest of the Scions of murdering Nanamo and when she tries to defend herself, he orders her to shut up, claiming she has the powers of a witch to mind control people.

    Momodi Modi 
https://static.tvtropes.org/pmwiki/pub/images/momodi.jpg
Race: Dunesfolk Lalafell
Discipline: N/A
"With the chaos left in the wake of the Calamity, the townsfolk'll be needin' the help of my patrons more than ever."

The head of the adventurer's guild in Ul'dah, the Quicksand, she is the first prominent character that players meet when starting their adventure.


  • The Bartender: Just like Baderon and Miounne, she is this for the Quicksand.
  • Really Gets Around: She implies this about herself.
  • Unwitting Instigator of Doom: She is the one who tells the player to go meet up with Alianne outside the city, being falsely told that to frame the player for the sultana's murder. She even advises the player to keep the vial they found out there, not knowing that it contains traces of the poison used on her which implicates the adventurer.

    Raubahn Aldynn 

Voiced by: Hiroki Yasumoto (JP), Jason Charles Miller (EN, Los Angeles cast), Nick Boulton (EN, London cast), Frédéric Souterelle (FR), Gordon Piedesack (DE)

https://static.tvtropes.org/pmwiki/pub/images/raubahn.jpg
Click here for his look in the expansions 
Race: Highlander Hyur
Epithet: The Bull of Ala Mhigo, Flame General
Discipline: Gladiator
"The line between victory and defeat is drawn by the swift and trod by the dead."

The leader of the Immortal Flames, he seized power in Ul'dah through the winnings he earned in the Bloodsands. He has turned his back on the other members of The Syndicate for refusing to aid the Sultanate.


  • An Arm and a Leg: Loses his left arm thanks to Ilberd.
  • Adorkable: After being relieved of his positions, he approaches Lyse and the others and suddenly starts stammering and stuttering at when asking if there was a place for a newly-freed up mercenary. The others find it adorable.
  • Angrish: After Ilberd gloats in his face that he was the one who poisoned Nanamo, Raubahn barks a barely intelligible "YOU DIE!" as he attacks him.
  • Animal Motif: Bulls. Raubahn's helm is modelled after a bull's head, and other parts of his armor include bull horns. As a gladiator, he earned the nickname the Bull of Ala Mhigo. It wouldn't be hard to call him "bull-headed" at times either.
  • Badass Cape: Dons one to cover his left shoulder, and conceal his missing arm in Heavensward after recovering from his imprisonment at the hands of the Crystal Braves.
  • Beard of Sorrow: Grows one during his time in jail, which is due to him losing Nanamo to Ilberd's poison and falling from grace as a leader after he killed Teledji, who had provoked him by mocking the Sultana's death. While Raubahn grew a thicker beard due to not having the luxury of shaving in prison, the symbolism is there.
  • Berserk Button: Those who would seek to harm the Sultana, or innocents. Get hammered on repeatedly in 2.55. In grief at hearing that the Sultana is dead, Teledji decides to taunt Raubahn about the matter, and speak ill of the Sultana. Let's just say that did not end well for Teledji.
  • Big Good: Of the Immortal Flames Grand Company.
  • Big Scary Black Man: Averted for the most part. In truth, he's quite jovial and friendly; the Sultana, who is a Lalafell, regularly perches atop his raised arm for pictures, or giving speeches to the people, and there's almost a father-and-daughter aspect to their friendship. Still, he is a huge, muscular dark skinned Highlander from Ala Mhigo who gained fame in the coliseum after being captured by the Brass Blades, and forced to fight 15 years ago while he was fleeing from the Garlean occupation of his homeland. In the climax of 2.55, he plays the trope completely straight when he goes on a murderous rampage after he finds out who killed the Sultana.
  • Blood Knight: Won 1000 matches in a row in the Coliseum, and now as the Immortal Flames' General, he's known as one of the most aggressive Grand Company leaders. After the falling Dalamud exploded and revealed itself to be the prison of Bahamut, Kan-E-Senna and Merlwyb had to convince him that the battle was lost and to retreat so they could rebuild. He's also got a patch of Northern Thanalan named after him in front of Castrum Meridianum named "Raubahn's Push".
  • Category Traitor: Ilberd sees him as this, believing him to have "abandoned" Ala Mhigo in favor of serving the Sultana.
  • Cool Helmet: In the End of an Era Trailer (and Main menu opening if you let the game idle on it long enough), Raubahn is shown wearing a bull's head shaped helmet, keeping to his armor's theme.
  • Cool Sword: His Weapon of Choice is a One-Handed Zweihänder.
  • Covered with Scars: One look at his face is enough to realize Raubahn had his fair share of fights in the past. Since he is a former gladiator, it is not surprising.
  • Dual Wielding: Carries a matched pair of those One-Handed Zweihänder swords. Though, he's rarely been seeing dual wielding them, and only in cutscenes. And since 2.55 it's... ahem, unlikely that he will again.
  • Duel Boss: 3.2 has you fighting him one on one in the climax of the Grand Melee event.
  • Et Tu, Brute?: He did not take the revelation of Ilberd being allied with the Monetarist all along well. Then he told him that he was the one who poisoned the Sultana.
  • Four-Star Badass: Referred to as the Flame General.
  • Genius Bruiser: Raubahn's renowned as a master tactician on top of being one of the best warriors in the setting.
  • Good Scars, Evil Scars: His scars are primarily of the Good kind, featured on his forehead, and cheeks.
  • Handicapped Badass: Even without his arm, the Flame General proves himself almost as dangerous as ever in the Grand Melee.
  • Huge Guy, Tiny Girl: With the Lalafell Sultana, Nanamo Ul Namo.
  • I Choose to Stay: Played with. As much as Raubahn wanted to stay in Ala Mhigo once it was liberated, his Undying Loyalty to Nanamo dictated that he had to return to Ul'dah, though he was obviously torn on the matter. Nanamo ultimately made the decision for him by relieving him of his command and his seat on the Syndicate, effectively cutting his ties to Ul'dah and allowing him to stay behind.
  • Large Ham: At the end of the 2.4 storyline, he is so fed up with all the scheming around him (and by the treason of his right-hand) that he yells at the possible spies in the room that he will take care of their masters one day, and lets out a powerful roar.
  • Luckily, My Shield Will Protect Me: Fittingly enough, since he was a Gladiator.
  • Magic Knight: He is able to wield very potent fire magic alongside his swordsmanship.
  • Man in a Kilt: Ok, more "Man in a Romanesque long tunic" but the effect is similar, what with the pleating at the bottom. And for those wondering what he's wearing underneath, it's tan boxer briefs.
  • Mythology Gag: Raubahn, general of the Immortal Flames, shares his name with Raubahn from Final Fantasy XI, captain of the Immortal Lions.
  • Named Weapons: Tizona, an Evil Weapon he had taken from a rival in the Bloodsands.
  • Parental Substitute: He is the adoptive father of Pipin, whose father sold him away to pay off his own debts.
  • Proud Warrior Race Guy: Originally hails from Ala Mhigo from before its fall to the Garlean Empire, which held Rhalgr, The Destroyer as their guardian deity.
  • Rags to Riches: Was a captive forced to fight in the coliseum. He then won a thousand matches undefeated, and used said money to buy the coliseum and become a member of the Syndicate.
  • Rage Breaking Point: When it comes to Nanamo, he is completely devoted to her, so it is no surprise that his rage builds up when the Syndicate pushes her around or makes it difficult for her to rule. Raubahn keeps his composure for the sake of keeping things together as a leader. He goes beyond the point of no return when Nanamo is apparently killed and Teledji taunts him, causing the mournful man to unleash his rage upon him and slice him in half. When Ilberd reveals that he was the one to have Nanamo poisoned, Raubahn's rage renews as he attacks him.
  • Rated M for Manly: Speaks in a deep voice, muscle-bound, his armor only covers his left arm, and greaves for his shins, and until Godbert Manderville showed up, was Eorzea's answer to Chuck Norris (and still is to some degree).
  • Red Baron: Back in his Bloodsands days, he was known as the Bull of Ala Mhigo.
  • Ring of Fire: He makes to separate you and himself from everyone in the Grand Melee so you can have an uninterrupted duel.
  • Self-Made Man: He became wealthy enough to join the Syndicate by winning countless gladiator matches.
  • Shout-Out: To Final Fantasy XI, a character named Raubahn was the leader of another military group with a similar name. In the case of FFXI, it was a group of Blue Mages known as the Immortal Lions.
  • Shown Their Work: The duel in the Grand Melee doesn't have him just recycle the generic paladin animations on any of his attacks, he actually uses an entirely new animation set that shows he's had to find a new center of balance due to his loss of a limb.
  • Sword and Fist: His Bull of Ala Mhigo attack in his bossfight is to dash up to you and boot you across the arena.
  • Undying Loyalty: To Nanamo. To the point that when Ala Mhigo was liberated, Raubahn was fully prepared to return to Ul'dah and continue serving her, even though she could tell he wanted to stay in Ala Mhigo. It took her relieving him of his command and his seat on the Syndicate to convince him he could stay behind.
  • Villainous Legacy: Played with. While Raubahn is not at all a villain, after Ilberd's suicidal attack on Baelsar's Wall and subsequent summoning of Shinryu opens the way for the Eorzean Alliance to press on and attempt to free Ala Mhigo from the Empire, Raubahn vows to do it for the both of them.
  • We Used to Be Friends: With Ilberd, who betrays him to the Monetarists and later has him killed for "abandoning" Ala Mhigo. After he is rescued, he vows not to rest until Ilberd is dead.
  • Worf Had the Flu: When you beat him in the Grand Melee, his son amusingly points out that his father lost because he is down an arm.

    Nanamo Ul Namo 

Voiced by: Mariya Ise (JP), Mela Lee (EN, Los Angeles cast), Joanna Ruiz (EN, London cast), Adeline Chetail (FR), Antje von der Ahe (DE)

https://static.tvtropes.org/pmwiki/pub/images/nanamo.jpg
Race: Dunesfolk Lalafell
Discipline: N/A
"The true wealth of Ul'dah lies in the health, happiness, and hopes of her citizens."

The reigning Sultana of Ul'dah. She is the seventeenth ruler in the line of Ul, the royal family of the city-state. Although nominally the head of state, her authority is undermined by the Syndicate, a ruling council of Ul'dah's wealthiest citizens.


  • A Child Shall Lead Them: She became the Sultana at the age of five. She's twenty now, so it doesn't apply anymore, but this trope is the reason for her Puppet King status that she's trying to shake off.
  • Abdicate the Throne: 2.4's Ending cut-scenes shows that she plans on not only abdicating the throne but abolishing the monarchy of Ul'dah altogether. However, this doesn't quite go as planned due to the Monetarists plans, and she settles back into her role as Sultana, though she still makes the plight of the poor and miserable her number 1 concern.
  • Character Development: She initially goes to Raubahn for support before she takes any actions. This gets her branded as weak by the Syndicate due to her relying on Raubahn for everything. Nanamo eventually tries to do things on her own without telling Raubahn, which causes the bloody banquet that gets the Scions framed as murders and causes Raubahn to lose an arm. Lolorito calls her out for this and she reluctantly agrees with him. By Stormblood, she learns that she can't put only her people on her priority list and has to consider the needs of others while also learning how to barter and strike deals that benefits multiple parties. Her maturity greatly impresses Lolorito and he is more than happy to agree to Nanamo's deals.
  • Disney Death: She's poisoned in the climax the 2.0 story line leading into Heavensward. Once this happens everything goes straight to hell for EVERYONE. Her apparent death remains unknown by most people: all cutscenes and activities in the main scenario quest line imply that Nanamo is dead, but talking to the NPC Jenlyns, the leader of the Sultansworn and your trainer during the Paladin quests, reveals that Nanamo is "convalescing from illness", and Papashan in Central Thanalan also has hopes that she is still alive. There's the risk of a potential civil war if Nanamo is found out to be dead (by murder, no less!) by the people, so they are likely trying to keep it secret for now. None of the Sultansworn have been allowed to see her, only knowing of Raubahn's outburst. The Monetarists, Brass Blades, Crystal Braves, and Immortal Flames are each keeping the details under wraps from the public: the Flames to avoid a civil war, and the others because the Warrior of Light, and Scions are recognized as heroes by virtually everyone, and to make further attempts at accusing them would turn public opinion against Monetarists. But in 3.0 it is revealed that Lolorito heard of Teledji Adeleji's plot and had one of his servants, whom had been placed as Nanamo's handmaiden, swap the lethal poison for one that merely put Nanamo into a death-like sleep.
  • The High Queen: She tries her best to be one of these but she is subject to both The Chains of Commanding and her status as a Puppet King.
    • In 4.1 she shows her determination to stand on her own and make informed decisions, consulting with the appropriate people and learning to think things through. This is enough to impress even Lolorito and shows she is becoming a wiser ruler
  • King Incognito: When under a disguise to protect herself as Lady Lilira.
  • Nice Girl: She is VERY kind and considerate to everyone around her, to the point it can frustrate her if she is helpless to do something about it.
    • In the Stormblood Goldsmith quests, she takes the proactive task of trying to help Ala Mhigans rebuild their lives and offers up her mother's crown and funds to assist the foundation of an Artisan's School, asking for the WoL to help. Nobody can doubt her kind heart.
  • No Hero to His Valet: She stresses out Papashan quite a bit getting herself into danger in the beginning of the Ul'dah storyline.
  • Pimped-Out Dress: She wears a very elaborate royal gown.
  • Puppet King: She has some of her own political clout mostly due to Raubahn's support, but her decisions have to meet the approval of the Syndicate. Somewhat averted later in Heavensward when she notes that after Lolorito secretly saved her life he donated a large sum of money to her to make amends for the problems he caused in 2.5, effectively giving Nanamo a full seat on the Syndicate.
  • Stupid Good: In the Realm Reborn arc, Nanamo's idealism often gets those around her hurt, including Raubahn, and her plan to abdicate the throne had the potential to push Ul'dah into a dangerous crisis.
    • Her naïvety lessens as the story progresses, especially once the Stormblood arc rolls around.
  • Tempting Fate: In 4.4, just prior to the meeting between the Eorzean city-states, Doma, and the Scions, she comments that the last time she had a big get-together like this she nearly died and Raubahn lost an arm. So it should come to no surprise when three of the Scions end up comatose by the end of the story arc.
  • Vocal Evolution: Nanamo's voice has undergone possibly the biggest change among the voiced characters. It was a lot higher pitched, almost child-like in 2.0's story, contrasting to the lower voice used in 2.3-onwards. At first it was just Mela Lee lowering her tone a little, but with Heavensward and beyond it was Joanna Ruiz bringing a new take on the character.

    Pipin Tarupin 

Voiced by: Nobuyuki Hiyama (JP), Adam Howden (EN, London cast), Benjamin Bollen (FR), Benjamin Stöwe (DE)

https://static.tvtropes.org/pmwiki/pub/images/pipin.jpg
Race: Dunesfolk Lalafell
Epithet: Pipin of the Steel Heart
Discipline: Gladiator, Dark Knight
"I dare not abandon Ul'dah to the Monetarists and their cronies."

Vice-Marshal of the Immortal Flames, and adopted son of Raubahn. In patch 2.55, he comes back from the Ala Mhigan front to make his first appearance.


  • BFS: Tizona is already a large sword to match his towering father. Being a Lalafell, a sword that is one handed to his father is a massive zweihander to him, and he has to adapt his entire fighting style to wield it. It serves as a notable aversion in a game where the equipment used by players is generally One Size Fits All.
  • Cool Helmet: Wears a bull-horned helmet to match his dad's.
  • Early-Bird Cameo: Pipin's existence was first revealed in a short story called 'The Sultana's Seven,' one of several written for the first anniversary of 2.0's launch; he is shown to be staunchly loyal to Nanamo, and he, along with Papashan and the present-day Thaumaturge guildmasters, help her to quell a riot that breaks out during the Calamity. But 2.55 is the first time our characters officially meet him.
  • Four-Star Badass: He is the Vice Marshal of the Flames, making him one of the highest ranked members in the Grand Company.
    • As of 4.1, he is now the Flame General proper
  • Happily Adopted: According to Tales from the Storm, his own father sold him into slavery to pay off his gambling debts. Pipin had to attend the needs of the gladiators in the Bloodsands while also being trained to be a fighter himself. It was there he meets Raubahn, who used his winnings to buy Pipin's freedom and also bought the contract in regards to Pipin's ownership to make them father and son.
  • Long-Haired Pretty Boy: At least for a lalafell.
  • Named Weapons: Inherits his father's Tizona.
  • Number Two: He is one to his father, after his father formally returns to Ala Mhigo, it is he who becomes the new Flame General and the Sultana's right hand man.
  • One-Handed Zweihänder: A rare inversion. Pipin wields Tizona two-handed, where his father dual-wielded it with another sword. Given the massive size difference between the two, it makes sense.
  • Pint-Sized Powerhouse:
    • He's a lalafell Gladiator. Considering the events in which he made his appearance, it's possible he fought seven or more foes at once to rescue Alphinaud.
    • He proves it in the Grand Melee in 3.2 where he is the most powerful enemy fielded by the alliance until his father gets involved.
    • Gets to prove it one more time in the raid on Ala Mhigo where he can be seen fighting alongside his father.
  • Rank Up: Becomes Flame General when his father is relieved of command.
  • Take Up My Sword: Non-Lethal example. His father bequeaths one of his swords to him before the battle to reclaim Ala Mhigo, unable to Dual Wield anymore for... obvious reasons.

    Papashan Nonoshan 
Race:Dunesfolk Lalafell
Discipline: Paladin
"During the course of my official tenure as a Sultansworn, I traveled the length and breadth of Eorzea. Those experiences molded me into the man I am today."

Former captain of the Paladin order and a fiercely loyal member of the royalist faction.


  • Badass Mustache: He is a mustachioed lalafell man.
  • Cool Old Guy: He's fairly old even if he doesn't look it.
    • Nanamo later states that she is very grateful for him and feels he looked out for her like a Grandfather.
  • Old Retainer: Papashan has served the Sultanate for a very long time.
  • The Paladin: Former captain of the Sultansworn and still upholds their ideals.
  • Praetorian Guard: He is a former member of the Paladin order, former being a loose term.
  • Retired Badass: He's semi retired as a knight but he still serves the Sultana faithfully.

    Eline Roaille 
https://static.tvtropes.org/pmwiki/pub/images/elina.jpg
Race: Wildwood Elezen
Discipline: Lancer

A former mercenary from Ishgard and Raubahn's lieutenant in the Immortal Flames, she gains prominence in the 2.4 storyline where it's revealed she is a traitor to Ul'dah, to both Dravania and the Garleans. After her treachery is discovered it is revealed she is firmly on the side of the Garleans.


  • Beauty Mark: On the left side of her mouth.
  • Blade on a Stick: As a Lancer.
  • Chekhov's Gun: Her network of traitors returns in 3.4, now working for the Ascians.
  • Freudian Excuse: Her reason for going against her people was due to her lowborn status in Ishgard and how she was treated as something to be used and consumed instead of being treated like an actual person. She states she resorted to stealing, killing, and whoring herself out just to survive.
  • Number Two: To Raubahn.
  • Red Baron: The Ivy.

    Fufulupa the Unbending 
Race:Dunesfolk Lalafell
Discipline: Gladiator
A member of the Brass Blades.
  • Blush Sticker: Has two painted red cheeks.
  • The Cameo: He shows up in the level 52 Samurai job quest after Momozigo alerts him to corrupt brass blades buying a girl into sex slavery from a corrupt merchant (and the player knocking said corrupt blades out).
  • Et Tu, Brute?: He doesn't take the revelation that not just Captain Baldewyn, but nearly all of the Brass Blades are corrupt well at all.
  • Token Good Teammate: As a By-the-Book Cop in a group full of Corrupt Cops, he fits this.

Limsa Lominsa

    Limsa Lominsa in General 
https://static.tvtropes.org/pmwiki/pub/images/limsa_lominsa_flag.png
A pirate port turned city state nestled in the shores of La Noscea, it is led by an admiral who sailors and pirates alike swear fealty to. The city is primarily home to Seawolf pirates and sailors but the warm weather has drawn many Seeker of the Sun Miqo'te while the surrounding plain are tended to by plainsfolk lalafell.
  • Badass Creed: The Maelstrom's motto; "'Til Sea Swallows All!"
  • Call to Agriculture: Merlwyb has encouraged most of the former pirates to do this, which they have done with varying success.
  • City Guards: The Yellowjackets, led by Commodore Reyner. The Rogues' Guild functions as a darker version of this, protecting the city from the shadows.
  • The Drunken Sailor: The city is full of these.
  • Fantasy Gun Control: One of the few nations to avert this. Limsa is the only state in the Eorzean Alliance where blackpowder technology is advanced enough to be worthwhile despite the existence of magic, and its warships’ massive cannon batteries are major factors in its navy’s dominance of Eorzea’s seas. Even the recent technological advances in Ishgard that gave birth to its machinists and anti-dragon harpoons were based in part on Lominsan know-how.
  • Genius Bruiser: Limsa is primarily a Sea Wolf Roegadyn city - in other words , most of the population are seven-foot-tall pirates built like silverback gorillas. It’s also the most technologically advanced of Eorzea’s great city-states, and its arcanists practice the most intellectually taxing of the major disciplines of magic.
  • Not-So-Safe Harbor: Limsa Lominsa used to be a pirate port where all manner if lawless crooks and brigands, only recently has piracy been completely outlawed in favor of privateering exclusively on the Garleans.
  • Old Shame: In-Universe example. The nation leaders are not exactly proud of their origins, feeling that their Pirate days and how they kicked out many local Beast Tribes to take the land are not something to be proud of, and have since tried to improve their status without causing more harm.
  • Port Town: They've become this in recent years.
  • Pirate Girl: The Sanguine Sirens are a violent, man-hating pirate crew made entirely of women. Currently they are privateers to the Maelstrom and own a small eatery called the Missing Member.
  • Privateer: Although piracy has been outlawed, several pirates are still in business as sanctioned privateers attacking the Garlean Empire's ships.

    Baderon Tenfingers 
https://static.tvtropes.org/pmwiki/pub/images/baderon_0.jpg
Race: Midlander Hyur
Discipline: N/A
"Men in my line o' work tend to know a little somethin' 'bout everythin'."

The head of the adventurer's guild in Limsa Lominsa, the Drowning Wench. Like Momodi, he is one of the first characters that players who start in Limsa Lominsa meet.


  • The Bartender: He is the owner and proprietor of the Drowning Wench.
  • Call to Agriculture: Baderon used to be an adventurer himself, but eventually settled down to run the Drowning Wench instead.
  • Hidden Depths: He comes off as an unassuming bartender, but Baderon is the realm's foremost expert on ciphers and his services are often called on to decode nevarious missives.
  • Talk Like a Pirate: He has a proud Lominsan accent.

    Merlwyb Bloefhiswyn 

Voiced by: Atsuko Tanaka (JP), Jean Gilpin (EN, Los Angeles cast), Tracy Ann Oberson (EN, London cast), Marie Gamory (FR), Ellen Schulz (DE)

https://static.tvtropes.org/pmwiki/pub/images/merlwyb.jpg
Race: Seawolf Roegadyn
Epithet: Admiral
Discipline: Musketeer
"Victory is a far-flung shore. Mark the skies, abide the tides, trust your crew—and she will be yours."

The stalwart Admiral of Limsa Lominsa, and leader of the Maelstrom.


  • Achievements in Ignorance: She inadvertently demonstrates that immortal beings like Ascians can be killed by shooting a Sahagin priest to shut him up. Though it goes unacknowledged at the time due to bigger things going on, the Scions research and discuss its importance later.
  • Action Girl: Whenever she gets into a fight she tends to be the dominating force on the battlefield.
  • Big Good: Of the Maelstrom Grand Company.
  • Boobs of Steel: She's 7 feet tall, strong, muscular, and hoo boy is she ever endowed.
  • Cleavage Window: Merlwyb's uniform is unclasped in the front, exposing the nape of her neck and a decent portion of bust.
  • Combat Pragmatist: When the Sahagin high oracle starts to summon Leviathan, she doesn't even hesitate to pop him in the head. It doesn't work, but she just keeps shooting him every time he gets up until he eventually does die.
  • Four-Star Badass: You don't rise to the rank of Admiral in Limsa Lominsa by being a wuss.
  • Guns Akimbo: Her Weapon of Choice is a pair of double-barreled flintlock pistols.
  • Groin Attack: Shoots a poor, poor enemy between the legs.
  • Heroic Albino: Roegadyns tend to have weird skin colors, but hers is a ghostly white unique to her.
  • Hot Blooded Sideburns: A rare female example. She's still very much got the fiery pirate captain in her, and, well, just look at those.
  • Iron Lady: As befitting a former Pirate Queen.
  • Meaningful Name: Merlwyb means "sea woman" in the Roegadyn tongue, a name that's very fitting for an admiral and former pirate queen.
  • Named Weapons: Annihilator and Death Penalty a pair of muskets once used by the pirate king Mistbeard.
  • Out of Focus: Along with Kan-E, Merlwyb has not received nearly as much focus the other major leaders, Raubahn, Nanamo, and Aymeric.
  • Ex-Pirate Woman: Or at least, she'd like everyone to think she's 'ex'.
  • Power Hair: Keeps her hair cut to even length with her jaw line, and combed back.
  • Proud Warrior Race Guy: She's a Sea Wolf Roegadyn.
  • Screw This, I'm Outta Here!: Like with Kan-E-Senna, Merlwyb leaves after the banquet in Ul'dah goes to hell, though she does express frustration over what happened and how there was little she could do to stop it, and in the Japanese dialogue, she's ready to pop Ilberd in the head and her aide has to remind her that would turn it into an international incident. She also tells the people of Limsa Lominsa that the Warrior of Light had nothing to do with the Sultana's assassination and is to be allowed to walk in their city freely.
  • Self-Made Woman: Pirates (even former ones) have no use for inherited titles and respect only strength. She's the one at the top.

    Eynzahr Slafyrsyn 

Voiced by: Shigeo Kiyama (JP), Grant George (EN), Serge Biavan (FR), Helmut Krauss (DE)

https://static.tvtropes.org/pmwiki/pub/images/eynzahr_ffxiv.jpg
Race: Seawolf Roegadyn
Epithet: Mistbeard, King of the Five Seas
Discipline: Marauder, Musketeer
"Some among us believe that piracy is a time-honored tradition. But so long as we cling to this tradition, we will never know lasting prosperity."

Right-hand man to the Admiral and Grand Marshal of the Maelstrom.


  • An Axe to Grind: Fittingly for a former pirate, he is an accomplished Marauder.
  • Badass Longcoat: In battle, he wears the Storm Elite's Scale Mail an armored pirate coat.
  • ...But He Sounds Handsome: He dips into this when talking about Mistbeard.
  • Captain Color Beard: Well, weatherbeard in his case.
  • Combat Pragmatist: When he fights you in the hard version of Hullbreaker Isle, he attacks with his axe and focuses on making big cleaving spin attacks. Once he switches to his Mistbeard persona, he starts using attacks that are quite cheap and dirty; he ditches the axe for a gun, uses a special poison that lowers the party's maximum HP and attack power, and will use Leg Shot to cripple a party member's movement speed so that they can get caught in his heavily damaging Grenado Shot. He basically does whatever he can to hamper your ability to fight.
  • Cool Boat: It's him at the helm of the Whorleater when you fight Leviathan.
  • Cool Mask: As Mistbeard he wore the pirate's signature mask.
  • Exploding Barrels: He will rig the arena with Firesand Kegs which he can shoot to make explode in his boss fight.
  • Four-Star Badass: He is the second highest ranked member of the Maelstrom.
  • Goggles Do Nothing: He wears a pair of goggles for no real reason. He's shown wearing glasses in civilian attire, so the goggles are likely corrective.
  • I Am Not Left-Handed: Shortly into his fight in Hullbreaker Isle (Hard) he puts on his mask and hangs up his ax to fight with his pistol instead.
  • Legacy Character: The identity of Mistbeard is passed down through the generations, he himself was the most recent bearer.
  • Number Two: Second in command and answers only to the Admiral.
  • Playing with Fire: When using his ax his boss fight has him wielding powerful fire magic alongside it.
  • Subordinate Excuse: It is rumored that he and the Admiral are involved both as himself and his former identity, the Dread Pirate Mistbeard.

    Captain Carvallain de Gorgagne 
Race: Wildwood Elezen
Discipline: Marauder
Captain of the Kraken's Arms, one of Limsa Lominsa's largest and most successful pirate fleets.
  • An Axe to Grind: Wields a particularly big one in battle.
  • Bait-and-Switch: When performing a short quest for him, Carvallain often asks for help with his completely legitimate business to deliver his "spices" to people in Limsa. At first, it seems like he's working in some shady dealings as a pirate and trying to dupe you into his work. In reality, it is all perfectly legitimate work. He's having you take deliveries to his customers and his piracy is sanctioned privateering against Garlemald.
  • Defectorfrom Decadence: He was born to House Durendaire but was dissatisfied with this fate and assumed the alias of a House Durendaire bannerman, running away after his fourteenth nameday
  • Insistent Terminology: Captain Carvallain refers to everything he trades in as "spice", regardless of what it actually is (like Garlean firesand).
  • Nice Hat: He wears a stylish feathered chapeau.
  • The Rival: To the captain of the Sirens.

Gridania

    Gridania in General 
https://static.tvtropes.org/pmwiki/pub/images/gridania_flag.png
A city hidden among the boughs of the Black Shroud, the wise Padjali Seedseers lead the its people under the council of the Elementals- the spirits of the wood. Founded under coalition of Elezen and Hyur, the citystate is also home to many Keeper of the Moon hunting parties.
  • Blue and Orange Morality: The Elementals are completely alien in both agenda and morality to the spoken races. They could easily dismantle Gridania with but a thought, and only refrain from doing so because the Seed Seers agree to enforce their will (no poaching on pain of death, take only what you absolutely need from the Twelveswood's resources, only use Conjury on those the Elementals themselves deem worth saving, etc).
  • Fantastic Racism: By far the most bigoted and intolerant of the nations, openly oppressing Duskwright Elezen and Keeper of the Moon Miqo'te due to how their respective lifestyles clash with the will of the Elementals.
  • Forest Ranger: The Wood Wailers, which also function as City Guards.
  • Genius Loci: Gridania is governed by the Elementals, inscrutable fey entities which operate on Blue and Orange Morality.
  • In Harmony with Nature: Because if they're not, they risk Gaia's Vengeance.
  • Nature Is Not Nice: Which is why they're constantly trying to appease the elementals.

    Mother Miounne 
https://static.tvtropes.org/pmwiki/pub/images/mother_miounne.jpg
Race: Wildwood Elezen
Discipline: N/A
"Great or small, every contribution counts."

The head of the adventurer's guild in Gridania, the Carline Canopy. She is one of the first characters that Gridanian players meet.


  • Beware the Nice Ones: Fufucha of the Botanist's Guild notes that while she is a reasonable woman, she can be quite frightening when angered.
  • Easing into the Adventure: She is a proponent of this.
  • So Proud of You: Befitting her status as Team Mom, she'll often tell you this whenever you accomplish something noteworthy.
  • Supreme Chef: Mother Miounne is well known in Gridania for her signature eel pies.
  • Take That, Audience!: Mother Miounne apparently knows about most players' sense of humor with character creation regarding names.
    Mother Miounne: Oh, and I would appreciate it if you used your real name—there is a special place in the seventh hell for those who use "amusing" aliases.
  • Team Mom: It's in her name, and she encourages adventurers to see her as this. She often encourages the player in everything they do.

    Kan-E-Senna 

Voiced by: Rie Tanaka (JP), Cindy Robinson (EN, Los Angeles cast), Hannah Arterton (EN, London cast), Kelly Marot (FR), Annette Gunkel (DE)

https://static.tvtropes.org/pmwiki/pub/images/kan_e_senna_5.jpg
Race: Padjal
Epithet: Elder Seedseer
Discipline: White Mage
"No road is closed to those true of heart."

The wise and powerful Elder Seedseer who leads Gridania and its Order of the Twin Adder, maintaining peace between the mortal denizens and the elementals that live in the forest.


  • Action Girl: Finally shows it when she can be seen fighting on the front lines with everyone else in the battle of Ala Mhigo.
  • Big Good: Of the Order of the Twin Adder Grand Company.
  • Dishing Out Dirt: She is shown to use Stone spells in battle.
  • Druid: As mentioned before, Seedseers can hear the Elementals, and interpret their will, as well as provide healing to nature, and those who respect it. She is very attuned to the aether, and as such, can sense dark presences (often the Ascians) easily.
  • Force Field: She uses the same Aetherial Pulse barrier as Y'shtola to protect the alliance in the Ghymlit Dark.
  • Green Thumb: Is a Seedseer and White Mage, which here, pull double duty of being a fantasy Druid. As such, she can hear the Elementals' will.
  • Hair of Gold, Heart of Gold: As evidenced by her picture. The most soft spoken, composed, and kindest of the three Grand Company leaders, she's held in high regard by the people of Gridania as the very embodiment of what they strive for living in the Black Shroud.
  • High Priest: Of Gridana's environmental theocracy.
  • Horned Humanoid: As a Padjal, she has horns and is gifted with eternal youth.
  • In Harmony with Nature: As the Seedseer and a Padjal, she is very much in tune with the elementals.
  • Named Weapon: Claustrum, a staff created from a tree that survived the 6th Umbral Era.
  • Nature Hero: Is one with the Elementals of the forest and defends both her people and the forest.
  • Older Than They Look: Comes with being a Padjal, as she stopped aging at some point in her late teens or early twenties. This actually makes her unique among her peers, as she appears visibly older then her fellow Padjals who mostly look like children or preteens, even though some of them, like E-Sumi-Yan, are older than her. The first Encyclopedia Eorzea novel mentions, almost offhandedly, that she's at least two-hundred fifty years old.
  • Out of Focus: Along with Merlwyb, Kan-E has not received nearly as much focus the other major leaders, Raubahn, Nanamo, and Aymeric.
  • Pretty in Mink: Her robe has a white fur collar.
  • Seer: Right there in the title. She was admitted into the Conjurer's Guild for predicting forest fires and locust infestations.
  • Transhuman: Kan-E-Senna is a Padjal, an eternally young Horned Humanoid that is born from regular Hyur parents.
  • Screw This, I'm Outta Here!: After the Warrior of Light and the Scions are accused of killing Nanamo and seeing Raubahn go on a murderous rampage to avenge her, Kan-E-Senna quickly leaves the room to ensure her own safety. She does, however, tell her people that the Warrior of Light is to be declared innocent and to not listen to the false rumors.
  • Ship Tease: With the Keeper of the Entwined Serpents, captain of her personal guard. He is a former imperial soldier that Kan-E-Senna personally nursed back to health after the Battle of Carteneau, which earned her his undying loyalty and seemingly more, as the man is very obviously enamored with her but Cannot Spit It Out.
  • Silk Hiding Steel: She is a powerful White Mage, shown using powerful Stone spells in the fight to reclaim Ala Mhigo.
  • Staff of Authority: Her Weapon of Choice is a Magic Staff.
  • White Mage: Along with her siblings, she is one of the original White Mages, as prior to the Seventh Umbral Era only Padjal were permitted to take on the job.
    Keeper of the Entwined Serpents 
Race: Garlean
Discipline: Lancer
The stalwart guardian of the Elder Seedseer, during the Battle of Cartenau he served with the VIth Imperial Legion but was grievously wounded in the calamity only to be personally healed by Kan-E-Senna.
  • Ace Custom: He wears identical armor to the Wood Wailers only in white.
  • Defector from Decadence: He was originally a soldier from Garlemald, but defected after Kan-E-Senna saved his life and has since then served as her personal bodyguard.
  • Florence Nightingale Effect: He is implied to be in love with Kan-E-Senna who saved his life after being wounded in the calamity, despite being an enemy soldier.
  • No Name Given: He is only ever referred to by his title and not by any name.
  • Redemption Promotion: He was only an ordinary foot soldier when he served in Garlemald's army but as a member of Gridania, he is the personal bodyguard to the Elder Seedseer.
    Swethryk Brookstone 
Race: Midlander Hyur
Discipline: Lancer

  • A Father to His Men: He took a blow for a soldier under his command and wound up losing his eye from it, after which retiring from the frontlines in order to teach others the way of the lance.
  • Eyepatch of Power: He wears one over his missing eye and is the military commander of the Order of the Twin Adders, second only to Kan-E-Senna herself.
  • Four-Star Badass: He is the highest ranked military leader in Gridania. .
  • Eye Scream: He suffered the loss of his eye and gave up his leadership in the Wood Wailers because of it.
  • Handsome Lech: He used to have a reputation of being a man-whore in his youth.
  • Hypercompetent Sidekick: Unlike her contemporaries, Kan-E-Senna has no experience with military operations and so she leaves the actual military command of the Adders to Brookstone
  • Minor Major Character: Compared to his counterparts Pipin, Eynzahr, M'naggo and Lucia he doesn't actually appear very often or participate in many major stories with his only contribution to the main plot as a Quest Giver for the sidequests that introduced Black Rose.
    Buscarron 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_buscarron.jpg
Race: Midlander Hyur
Discipline: N/A
The owner and proprietor of Buscarron's Druthers in the South Shroud. He is willing to serve anyone in his bar, whether they are Wood Wailers or brigands.
  • The Bartender: Willing to lend an ear to anyone who needs it.
  • The Cameo: In the Questions and Lancers quest, he's one of the Lancer Masters Ywain has you go visit.
  • Establishing Character Moment: During the Sylph's storyline in the MSQ, the first thing he has you do when you first meet him is to stop a Midlander from attacking a Duskwright. Showing that all are welcome at his bar, no matter who they are.
  • Retired Badass: He was once a Wood Wailer himself.
  • Sleeves Are for Wimps: Wears the Hyuran racial top.

Ala Mhigo

    Ala Mhigo in General 
Once one of the great city states of Eorzea, Ala Mhigo was a powerful kingdom of proud warriors located in the region of Gyr Abania. Twenty years ago a terrible civil war gripped Ala Mhigo when the Mad King Theodoric began a reign of terror, executing the rest of the royal family and waging open war with the Warrior Monks who served him. While anarchy reigned the Black Wolf of Garlemald, Gaius van Baelsar and his XI Vth legion conquered the city state where it has remained under Imperial control.
  • Despair Event Horizon: When you first meet the Resistance, you find them all in this state due to the Griffin's plan. This is especially telling in Ala Gannah, they're all just content on just living than doing any sort of fighting back.
  • Fantastic Slur: Ala Mhigans would call those who adapted and accepted the Garlean rule "tinhead-lovers" for allying with their Tin Tyrant overlords.
  • The Friend Nobody Likes: For years this was the feeling the other City-States held for Ala Mhigo. They were fighters at the best of times and warmongers at the worst, their nearest neighbor, Gridania, didn't lift a finger to stop the Garlean occupation because of the Autumn War a hundred years ago, and many Ul'Dahnian natives resent the refugees they ended up dealing with which made them disinclined to help with any dreams of liberating it. Thankfully however, with Lyse and now Raubahn, two people who are extremely popular with both of the aforementioned city states at the helm of the liberated Ala Mhigo's senate, relations are improving.
  • Irony: In the past, when Ala Mhigo attempted to invade Gridania, Limsa Lominsa, Ul'dah, and Ishgard banded together to deal a crushing defeat. In Stormblood, the same nations team up again to liberate the nation from Garlemald.
  • Occupiers out of Our Country: The Ala Mhigan Resistance has been fighting a guerrilla war with Garlemald for the past twenty years with only minimal support from Ul'dah.
  • Proud Warrior Race Guy: Ala Mhigo was a warrior culture whose patron god was Rhalgr the Destroyer. Since its annexation to the Empire, however, open worship of the Twelve has been outlawed.

    Lyse Hext 

Voiced by: Aya Endo (JP), Mela Lee (EN, Los Angeles cast), Laura Aikman (EN, London cast), Isabelle Volpé (FR), Henrike Krügener (DE), Paulina Weiner (DE recast)

https://static.tvtropes.org/pmwiki/pub/images/lyse_2.jpg
Race: Highlander Hyur
Discipline: Monk
"No need to overthink things!"

The sister of the Archon Yda, she was but five years old when Ala Mhigo fell to the Garleans and has spent her life dithering in the shadows of her father and sister who where both leading figures in the Ala Mhigan resistance. Formerly masquerading as her older sister, Yda, having been a member of the Scion's since Yda's death years before the story. After liberating Ala Mhigo, she chooses to leave the Scions to help her people rebuild.


  • Bare-Fisted Monk: She doesn't even bother with a pugilist's arm in her liberator costume but when she switches to her traditional Ala Mhigan dress she uses a katar that can spring from her gauntlet.
  • Blade Below the Shoulder: The red dress she dons has a wrist mounted blade built into her right gauntlet to augment her punching.
  • Boobs of Steel: Given her expertise in hand-to-hand combat and her considerable bust size, she fits the trope.
  • Character Development: She was originally flighty and hid behind her sisters identity because she felt aimless and without her own purpose, much of her arc in Stormblood is about growing into her own as a leader that the Ala Mhigan resistance and follow.
  • Dead Person Impersonation: 3.56's finale to The Far Edge of Fate reveals that the real Yda died 6 years prior to the events of a Realm Reborn, at least a year before the Calamity, when she tried to help some Ala Mhigan refugees sneak out of her home nation, but was caught by Imperials. The Yda in-game is revealed to her sister Lyse, who took up her name and face mask since Yda was considered a hero for her part in the resistance against Ala Mhigo's former tyrant king Theoderic, and subsequently the Garleans when they rolled in soon after, as well as a trusted companion of the Archons who followed Louisoix as part of the Circle of Knowing. Papalymo tried to discourage Lyse, and kept insisting she follow her own path, but agreed to put on a charade, secretly informing the other Archons and convincing them to accept Lyse as "Yda".
  • Deuteragonist: She and Hien share this role with with the Warrior of Light for the initial campaign of Stormblood before handing the reigns back to the twins.
  • Early-Bird Cameo: As Lyse. She's the one sparring with the Warrior of Light in the Stormblood trailer, which was released before the reveal of her true identity and unmasking.
  • Foil: To Fordola. Both are Ala Mhigan and fighting for their country's freedom, but Fordola was raised under imperial rule and is willing to butcher her own people and rise through the ranks and wants nothing more than for her people to be equal to Garleans.
  • From Nobody to Nightmare: From a refugee escaping from Ala Mhigo as it was invaded by Garlemald to the de facto leader of the Ala Mhigan resistance.
  • I Choose to Stay: At the end of Stormblood, Lyse resigns from the Scions to fully commit herself to leading the restoration of Ala Mhigo.
  • Limit Break: She uses Final Heaven, the same level 3 limit break used by Monk players, on Fordola in their final encounter during Stormblood and again on Lackshmi in The Legend Returns.
  • Ms. Fanservice: As of Stormblood, she starts wearing a new outfit which consists of shorts, a sports bra with an open vest, and her old greaves. She later gets another new outfit based on her outfit from the Stormblood cinematic, which has an open back, very low cut pants, and a Cleavage Window. All throughout, she remains fond of using the stretch emote.
  • Shut Up, Hannibal!: She pulls this on Fordola, her Foil, after Fordola fires Castrum Abania's cannon on Specula Imperatoris while the Alliance and Imperials are fighting there. Fordola tries to justify firing on her own comrades by telling Lyse that she is trying to help Ala Mhigans live free (that is, living under Garlean rule as their equals), but Lyse yells at her to shut up.
  • Stripperiffic: Her Liberator's jacket costume is a sleeveless leather jacket over a tube top and some pantelettes with thigh high boots.
  • Sympathy for the Devil: In Stormblood, she shows some pity for Zenos after his death, saying that no one is born evil and that he was once an innocent baby like anyone else.
  • Walking Spoiler: Given the nature of her Secret Identity and how late in the game's life it was revealed, it makes talking about any of her involvement in the story post-reveal difficult without spoiler tags.
  • You Are in Command Now : As Conrad lay dying he charges Lyse with heading the Ala Mhigan resistance in his place, a duty which she reluctantly accepts. After the liberation of Ala Mhigo she states that she intends to step down and give command of Ala Mhigo's army to Raubahn, which comes to fruition in patch 4.2 where she states that the resistance has become the official standing army of Ala Mhigo with Raubahn to lead it. She does however continues to protect the Fringes and Rhalgar's Reach as her charge.
  • Zettai Ryouiki: Her plate armor boots are thigh high in her Liberator attire.

    Ilberd Feare 

Voiced by: Hiroshi Shirokuma (JP), Richard Epcar (EN, Los Angeles cast), Antony Byrne (EN, London cast), Thierry Mercier (FR), Thomas Schmuckert (DE)

https://static.tvtropes.org/pmwiki/pub/images/ilberd_final_fantasy_xiv_heavensward_54.jpg
Race: Highlander Hyur
Epithet: Ilberd of the Dull Blade
Discipline: Gladiator
"Know this: there is nothing I would not give to take back Ala Mhigo! Nothing!"

A Highlander Hyur from Ala Mhigo. He is the second-in-command and head of the First Unit of the Crystal Braves and later becomes its de-facto leader after Alphinaud is removed from power. He's known Raubahn for over 20 years and was a fellow refugee that fled Ala Mhigo when the Empire occupied it.


  • All for Nothing: Ilberd unleashed Shinryu to destroy Zenos and Garlemald to liberate Ala Mhigo. What happens instead is that Zenos captures Shinryu and hijacks it, giving him a weapon that could potentially cause another Calamity. Ala Mhigo ends up being liberated anyway without its help and before it can do any damage that wasn't to Baelsar's Wall.
    • Not only that, but deliberately leading so many rebels to their deaths caused problems in the fight for Ala Mhigo's liberation as many were scared off risking their lives for what seemed to be a suicide mission.
  • Back for the Dead: Patch 3.5 reveals him to be the true identity of the Griffin of the Ala Mhigo resistance. After he's beaten he double crosses his own soldiers so they die cursing the Empire and praying for salvation before using Nidhogg's eyes and his own suicide to complete the summoning of Shinryu.
  • The Bad Guy Wins: While he may sacrifice his own life in the doing, Heavensward ends with Ilberd's plans ultimately coming to fruition, his suicidal assault on Baelsar's Wall spurring the Eorzean Alliance into action to free Ala Mhigo from the Empire. The end of Stormblood has Ala Mhigo freed from the empire's grasp, which is what he wanted all along but it was unfolded in a different way.
  • False Flag Operation: Leads a rare two way example. He has the Ala Mhigan rebels dress in Grand Company uniforms in their assault on an Imperial outpost to make the Empire think the Eorzean Alliance is invading. But unbenowest to them, he also has a few agents dressed as Imperials alert the rest of the base to have the rebels slaughtered. Using their despair and the power of Nidhogg's eyes, he summons a primal as powerful as Bahamut, if not stronger.
  • Final Boss: He's the last unscripted boss in Heavensward.
  • Foil/Shadow Archetype: To Raubahn. The shadow archetyping in particular comes from the opposing nature of how they went about remaking themselves after Ala Mhigo fell. Raubahn went on to become a famous gladiator and then found a cause, and a person, to live for that didn't involve reclaiming Ala Mhigo. Ilberd became just as good a fighter, but never found a way or reason to let go of the bitterness he felt over having his original home stolen from him, and resents Raubahn for not sharing his viewpoint.
  • Freudian Excuse: He claims that he made his decision to support the Monetarists because in his view, Raubahn "forgot" about Ala Mhigo, and has become soft since becoming Nanamo's champion. Sure... that, and the Monetarist coin would give him instant wealth and power.
  • Get Out!: Eorzea's answer to Ilberd and the traitorous Crystal Braves in Heavensward for their crimes and for betraying and harming the Scions and Warrior of Light.
  • Hypocrite: Lectures the Immortal Flames' former Second in Command for being a traitor, claiming he would rather cut off his own arm rather than betray a comrade and friends. Come 2.55, and he betrays his long time friend, and a large group of the heroes, while literally cutting off said friend's arm to make a power play and take command of the Crystal Braves, while having Braves who know the truth and aren't on his side murdered or captured.
  • Irony: During his initial fight with Raubahn, Ilberd seems convinced that Lolorito is really in it for Ala Mhigo and that the two of them are going to have a very good future together. Unlike Raubahn's situation, Lolorito really doesn't feel the same way about Ilberd and when it becomes clear he's a threat to his political future, he fires them and throws them to the dogs; in other words, his reward for backstabbing the Player, the Scions and Raubahn was to be backstabbed when he stopped being useful, by someone he thought he could trust despite that he really, really should have known better.
  • I Shall Taunt You: In the fight against him in 3.5, he'll always smugly say "Sloppy!" when he unleashes a big attack, even if no one gets hit by it.
  • Karma Houdini: Let's just go ahead and tally everything up, shall we?
    • First, let's handle 2.x to 3.0 materials: He betrayed and murdered at least one Crystal Brave member for not being onboard with his plans, and kept the others imprisoned. He betrayed his friend Raubahn and cut off his left arm and plotted his execution. Was part of the murder plot against Sultana Nanamo. He forced the Scions and Warrior of Light to become fugitives and hide with false accusations, indirectly leading to Y'shtola going blind, Thancred's Aetheric attunement possibly being damaged beyond repair, and Minfilia, albeit at the request of Hydaelyn, to become trapped in the lifestream. He nearly caused the Eorzean Alliance to fracture due to all of this. He attempts to kill the Warrior of Light, Alphinaud, and Yugiri when they arrive to rescue Raubahn from him. And he manages to escape arrest from all this.
    • And now let's tally up what he does in a mere half patch worth of content, in 3.5 Part 1, The Far Edge of Fate: He tricks the Eorzean Alliance to send a heavy defensive force to Gridania's border with Ala Mhigo, then launches a False Flag Operation with Ala Mhigan Resistance members dressed in Grand Company colors. He also has Laurentius and Yuyuhase, while wearing Imperial uniforms, order a counter attack from the Garleans that slaughters all of the resistance members. After attempting and failing to kill the Warrior of Light once more, he willingly leaps to his death holding Nidhogg's eyes, with the specific purpose of being the catalyst to summon a primal with potentially more power than Bahamut and trigger another Calamity.note  All this, in his mad desire to force a bloody war upon Eorzea for not launching a liberation of Ala Mhigo, and purge it of all Ilberd deems unworthy, be they Imperial, Eorzean, or Ala Mhigan refugee who's moved on from the fall of their homeland. This in turn, forces Papalymo to perform a Heroic Sacrifice to cast the sealing spell to temporarily trap the emerging primal just to buy the WoL and the Scions some time — a sacrifice all but implied to be for real this time, unlike what occurred in the events of patch 2.55. Although Ilberd's plan is ultimately foiled as of the events of patch 4.0 with Shinryu's defeat, he escapes any true form of justice, he (temporarily) achieves his goal of punishing the Eorzean Alliance for its complacency in his eyes, and his actions will almost surely be felt for some time to come, not to mention the further emotional pain he's inflicted upon the Scions with Papalymo's sacrifice. If all that wasn't enough, the measure that was taken to halt Shinryu's initial rampage — the activation of Omega — means that there is now an all-powerful, interdimensional killer robot on the loose.
    • Reaches a head in The Stinger of 3.5's storyline, where Raubahn stands on the platform Ilberd killed himself with after the alliance had taken Baelsar's Wall and begrudgingly admits Ilberd got exactly what he wanted.
  • Kicked Across the Room: In the fight against him in patch 3.5, he is capable of performing a kick so hard that it sends the targeted player flying backwards.
  • Kubrick Stare: Delivers an absolutely chilling one to Raubahn when he reveals to him he was the one who poisoned Nanamo (a lie, but it pissed Raubahn off further all the same).
  • Love Is a Weakness: Seems to hold this view, and it's one of the many reasons he hates Raubahn so much, claiming that Raubahn's loyalty and caring for Nanamo has made him weak.
  • Oh, Crap!: Has a visible one of these when the Warrior of Light's hands are untied by Raubahn during their fight. His confident expression quickly shifts to pure terror, anticipating the Warrior of Light will join in the fight.
  • Put on a Bus: Ilberd, along with the other key co-conspirators Laurentius and Yuyuhase appear in Heavensward for one fairly quick part of the main story quest, and early on. After that, they are not seen or heard from again for the rest Heavensward, only mentioned in passing that not only have they found themselves outcasted and made outlaws by Gridania and Limsa Lominsa, made the enemy of the Immortal Flames, General Raubahn and his adopted son, Field Marshal Pipin Tarupin of Ul'Dah, but also have lost Lolorito and the Monetarists' support because Ilberd is too blinded by anger to be of any use to them. Aside from that though, no further mention is made of him or the other traitors after the matters in Ul'dah conclude and the Brave's are officially disbanded.
    • The Bus Came Back: Reappears in 3.5 as the true identity of the Griffin and dies almost as quickly to complete his latest and final mad gambit to bring action to the reclamation of Ala Mhigo. And it may have worked...but it may have also started open warfare with the Garleans again.
  • Red Baron: Ilberd of the Dull Blade/The Griffin
  • Rewarded as a Traitor Deserves: Though he isn't killed, his ultimate reward for helping Teledji and attempted murder of Nanamo was to be cast aside by Lolorito once his employment became too troublesome, leaving him and the Crystal Braves hated and wanted by the entire realm with zero political support, friends in high places or self-sustaining supplies, basically making them little more than an above-averagely dangerous group of bandits.
  • Revenge Before Reason: Ultimately a key factor in his downfall. His single-minded obsession with taking revenge on Raubahn for "abandoning" Ala Mihgo ends up causing him to be more trouble than he's worth to Lolorito, causing him to abandon Ilberd and leaving him on the run as a wanted criminal.
  • Smug Snake: His fight with Raubahn begins after he puts on an absolutely smug smile you'll want to punch, gleefully telling Raubahn that he was the one who poisoned Nanamo. And continues to have the same smug smile throughout the battle as he dodges all of Raubahn's rage fueled attacks.
  • The Resenter: Heavily resents Raubahn for him "going soft" by not focusing on liberating Ala Mhigo while living a cushy lifestyle in Ul'dah while Ilberd himself had to struggle to survive and find people willing to liberate his hometown. It boils over towards the end of the A Realm Reborn arc of the story where he turns against his friend..
  • Walking Spoiler: Most of Ilberd's storyline is a huge spoiler, from his and the Crystal Braves' betrayal to his reveal as the Griffin.
  • Well-Intentioned Extremist: Barely qualifies the "well intentioned" part, but his overall plans does have some merit. He wants his homeland to regain its freedom, but with no one helping him, he grows frustrated and angry at everybody's apathetic attitude towards Ala Mhigo. This causes him to hatch a plan that would force Eorzea to wage war against the empire in order for Ala Mhigo to be set free while he sacrifices himself and his own men (without their knowledge of his true plans) to fuel the birth of a primal to attack the empire.

    Conrad Kemp 

Voiced by: Kenji Hamada (JP), Philip Jackson (EN), Michel Elias (FR), Felix Würgler (DE)

https://static.tvtropes.org/pmwiki/pub/images/conrad_3.jpg
Race: Midlander Hyur
Discipline Thaumaturge

The old and well-respected commander of the Ala Mhigan Resistance in Rhalgr's Reach.


  • A Father to His Men: Cares a great deal for the people under his command, and the fate met by the Resistance members at Baelsar's Wall makes him visibly angry.
  • Dying to Be Replaced: Ends up killed near the end, so Lyse can take his place as commander of the Resistance.
  • Reasonable Authority Figure: He is a kind, just, and fair man who weighs his options carefully and fights on the front lines as often as anyone else.

    M'naago 

Voiced by: Runa Onodera (JP), Hannah Arterton (EN), Isabelle Volpé (FR), Rieke Werner (DE)

https://static.tvtropes.org/pmwiki/pub/images/mnaago.jpg
Race: Seeker of the Sun Miqo'te
Discipline Archer

A member of the Ala Mhigan Resistance.


  • Ascended Extra: She makes her initial appearance towards the end of the Heavensward storyline, but doesn't get any real screen time until Stormblood where she becomes a recurring character.
  • Bring News Back: She arrives wounded at the Rising Stones in order to bring word about the Griffin's plan to assault Baelsar's Wall.
    • Unwitting Pawn: This turns out to be a part of the Griffin's plan as with the Eorzean Alliance positioned at Baelsar's Wall, he stages a false flag operation with the resistance members in the uniforms of the Grand Companies in order to drag them into the war with the Garleans.
  • Fire-Forged Friends: With Lyse.

    Fordola rem Lupis 

Voiced by: Marika Hayashi (JP), Annabel Scholey (EN), Caroline Mozzone (FR), Lisa Braun (DE)

https://static.tvtropes.org/pmwiki/pub/images/fordola_ffxiv.jpg
Race: Highlander Hyur
Epithet: The Butcher
Discipline: Gladiator

A youth in service in the Garlean army, born during the imperial occupation of Ala Mhigo. Fordola has known no life without Garlemald ruling over her people and finds herself torn between serving her Garlean masters who regard her little more than an Eorzean savage and the plight of the revolution who regard her as a kinslayer.


  • Animal Motifs: Much like Gabranth in Final Fantasy XII she is often compared to a dog, her detractors comparing her to a stray dog begging for scraps at the prince's table. As Zenos himself is often referred to as a hunter of men, she is referred to as his hound.
  • Boxed Crook: She became conscripted by Raubaun as a secret weapon to aid the Eorzean alliance against primal uprisings.
  • Combat Clairvoyance: The Resonant experiments performed on her allows her to read her enemy's movements before they can even launch an attack. It was for this reason alone that Urianger refused to tell the Warrior of Light on how or when to use his aetheric siphon device so that they wouldn't be predictable in using it against Fordola.
  • The Dragon: She serves as Zenos's right-hand woman for the Ala Mhigan portion of the game, gradually gaining more authority due to his favoritism.
  • The Dead Have Names: Ansfrid, Hrudolf, Emelin. And she'll never let herself forget them.
  • Death Seeker: 4.1 shows her as this as she asks and waits for her execution for her crimes. It turns out that she wants to die due to the overwhelming guilt she has to face from the memories of the people around her whose lives she changed for the worse forever via the Echo and having no way to stop seeing it over and over.
  • Don't You Dare Pity Me!: After being captured, she rejects Lyse's sympathies and understanding while telling her that she is too soft to really understand her plight.
  • Equal-Opportunity Evil: Played with, Fordola bears a very high rank of rem in the Garlean military and she achieved this rank working for the XIVth Legion under Gaius, who was known for his progressive merit-based promotions. However when the XIIth Legion is in control of Ala Mhigo, Fordola's authority is called into question by her new Garlean-born superiors due to her Ala Mhigan heritage and only Zenos is willing to respect her.
  • Evil Cannot Comprehend Good: After reading the Warrior of Light's past with her artificial Echo, she is utterly incapable of understanding how they can still keep going and fighting despite everything they've suffered.
  • Evil Counterpart:
    • She is one to Lyse in terms of Ala Mhigo's freedom. While Lyse desires pure liberty and justice for her people and wants the Garleans gone, no matter what, Fordola believes that rule through strength has always been the way of Ala Mhigo, that the Garleans are going to be in charge for better or worse (being the strongest), and that attempting to oppose them or "kick them out" will just result in even greater destruction and tragedy later on, and that any real future for Ala Mhigo lies in serving Garlemald. Another way she foils Lyse is that while Lyse escaped the Garlean regime as a young child (about 5 years old or so) Fordola has lived under the Garlean occupation all her life.
    • In combat, she eventually becomes a counterpart to the Warrior of Light after she gets the Resonant experiment performed on her. She possesses inhuman strength and speed and her status buff icon is even a copy of the Echo with different colors. Every time she recovers from her aether sickness, she regains her buff with a flash of light in the same way that the Warrior of Darkness did with their Echo.
  • Exotic Eye Designs: Her right eye becomes red with a strange symbol on it when she is using her powers. This is a result of the experiments the Garlean scientists performed on her to put her on par with the Warrior of Light.
  • Explosive Leash: As a precaution to having a war criminal as a military asset, the grand companies gave Fordola a cursed choker so that if she slips her leash the magics will cause said necklace to strangle her.
  • Facial Markings: She has a unique tattoo on the left side of her face. In an Echo flashback in 4.1, it's revealed to be a Tragic Keepsake of sorts, as her late father had the same tattoo.
  • Fantastic Racism: Much like Rhitahtyn, most Garleans hold little respect for her due to her being Ala Mhigan. Zenos is one of the few to show her any manner of regard befitting a talented soldier of her rank. Granted he's mostly drawn to her hatred and ruthlessness directed towards both the Ala Mhigan resistance, whom she views as the reason Garleans show such little respect for her people, and towards most of the Garlean occupiers, who are not even remotely subtle with their racism against her.
  • Flash Step: Once she's been experimented on by the Garlean scientists, she can read her enemy's movements and react accordingly in blindly fast speed. It's later revealed that she was given an artificial form of the Echo so that her results can help the Empire in allowing its natives to wield magic.
  • Foil: To Arenvald. Both were Ala Mhigans born and raised, but were considered outcasts by both people (Arenvald because he was half-Garlean, Fordola because she was Ala Mhigan and trying to side with the Garleans). Both are also gifted with the Echo, though Arenvald's is natural and Fordola's is artifical.
    • She is also one to Yotsuyu. Both are women who have sided with Garlemald against their home countries due to mistreatment they received from their countrymen. Both are The Dreaded in their respective homelands. Both are the Arc Villain of their respective lands. Both come to regret their actions after specific events occur (Fordola is forced to shell a battlefield that killed not only enemies but her own allies (and her best friends) And with the power of her artificial echo, she sees the Warrior of Light's past and is broken by the fact that they aren't broken after everything they've experienced. Yotsuyu is cared back to good health by a mortal enemy who she tortured and generally tormented.) However, they differ in that while Fordola wants to drag Ala Mhigo kicking and screaming into what she believes will be greatness and prosperity under Garlean rule, Yotsuyu simply wishes to see Doma burn to the ground. And while Fordola ultimately performs a Heel–Face Turn and begins to serve as a weapon against primals with her artificial echo (admittingly as a Boxed Crook), Yotsuyu feels that she has done far too much to be redeemed and commits Suicide by Cop against the Warrior of Light.
  • Heel–Face Turn: While it may be a case of Enemy Mine , Fordola comes to the aid of the Ala Mhingan future meeting when Lakshimi is summoned, using her echo to protect everyone from her enthralling attacks. Opting willingly to return to her cell afterward.
  • Hero of Another Story: It's not stated anywhere in the game, but the supplementary material Tales from the Storm shows that she was recruited into Raubahn's special primal extermination group where she aids Arvenald and Elite Flame's Summoners in defeating Ifrit.
  • I Did What I Had to Do: She is subtly shaken when she orders her men to fire the cannon at the tower while knowing that it will kill both the Resistance and her own men. Granted, Zenos ordered her to fire the cannon in the first place (and you can't really refuse his orders), but Fordola attempts to justify it by saying blood must be spilled for the price of freedom.
  • Might Makes Right: A mindset she seems to have inherited from the similar-minded Gaius, who was her former superior.
  • National Weapon: Notably in the beginning of the story she wields a shamshir note , the national weapon of Ala Mhigo but as the story progresses she is given a gunblade as she is inducted as Zenos's right hand woman. When she in recruited to stop Lakshmi by Lyse, she is again given a shamshir.
  • Perpetual Frowner: The number of times Fordola has smiled can be counted on one hand. The rest of the time she is scowling at something.
  • Raised by Orcs: An Ala Mhigan born in annexed territory and raised as a fully-fledged Imperial citizen, with all the rights and privileges thereof.
  • Reformed, but Rejected: Downplayed. In 4.1, she saves a group of people from a primal attack. Naturally, the citizens don't trust her and some refuse to forgive her. Fordola isn't exactly seeking forgiveness or reformation, but she fought on for the sake of her homeland as a first step.
  • Silly Rabbit, Idealism Is for Kids!: Being such a subscriber to Gaius's Might Makes Right philosophy, she pointedly does not agree with the Resistance's motto of "Liberty or Death" - from her perspective having seen the Garleans' strength (Zenos' especially), the "Liberty" part isn't even an option.
  • Single Tear: In 4.1, she saves a group of civilians from Lakshmi. One of them outright says that he will never forgive her, but he still thanks her for saving everyone. She sheds one tear before going back to her cell.
  • Start of Darkness: Due to the fact that she and her parents chose Garlean citizenship, Fordola's father was killed trying to protect her from being stoned by a mob when a rock struck his head. A Garlean officer was nearby, yet refused to help even Fordola's mother begged him. Needless to say, this day left a lasting impression on Fordola.
  • Well-Intentioned Extremist: While she fights for the Garleans, she still cares about Ala Mhigo and only does so in the hopes of achieving Happiness in Slavery so that there won't be any more destruction to her homeland, and will do anything she feels is necessary to achieve that goal - whether she wants to or not, going as far as killing her own kind.
    • Later it's discovered that killing her own kind is actually revenge in some cases.
  • What Are You: About the only reaction she can muster after she's on the receiving end of a hilariously one-sided beatdown during her first encounter with the Warrior of Light. She wonders this again in 4.1, after witnessing all the tragedies the Warrior has been through.
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