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A character page for Final Fantasy XIV antagonists that aren't Ascians, Garleans, Primals, Raid content, or the villains of the Disciple of War, Magic, Hand or Land questlines.

Due to the story's advancement and the fact some articles would otherwise be all white, There are Unmarked spoilers below, you have been warned.

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Gentleman Inspector Hildibrand Antagonists

    The Phantom Thief/The Thief of Many Faces/ Ellie and Cecy 
The main villain of the Hildibrand story, the Phantom Thief is a brilliant master of disguise who loves to play around as he secures his quarry. His real face is that of a dark-skinned midlander hyur wearing the rogue's gear set.

In reality, the thief's identity is a duo, Ellie and her sister Cecy, the two remnants of the Sil'dihn bloodline who seek revenge for the destruction of the city-state, and intend to do so by zombifying every citizen of Ul'dah


  • Badass Finger Snap: A few of the Thief's tricks are trigged with a finger snap.
  • Becoming the Mask: Ellie wound up legitimately befriending the Warrior of Light and falling in love with Briardien. Though she was willing to zombify both of you, when she's truly thwarted she chooses to slump to the ground and accept punishment after he confesses his feelings instead of killing herself or continue her plans.
  • Berserk Button: Cecy blows her cover as Nashu by ranting at Hildibrand when he implies that she has wrinkles.
  • Big Bad: Of the Hildibrand story.
  • Calling Card: A black and red card with a stylized "A" written on it, with the details of his next heist written on the back.
  • Death Dealer: His Calling Card is thrown off-screen and usually into some poor sod's head.
  • Freudian Excuse: They're the last surviving members of the pure Sil'dihn bloodline, and grew up in poverty being raised on stories that their ancestors were horrible black mages and monstrous alchemists who deserved to be wiped out, when in reality it was the other way around. They swore to themselves that they would not only reveal the truth of the war of the sands to the world, but completely destroy Ul'dah with the same tool they used to destroy Sil'dih; zombie powder. This plan even took precedence over their own lives, which they felt were worthless.
  • Just Like Robin Hood: Winds up garnering this reputation. His only targets were nobility, who thanks to the stirring rebellion are already unpopular, this combined with charming Lovable Rogue antics and theatrics made him a folk hero to the smallfolk to the point where the coliseum tournament was even more busy than normal because of the all the peasants showing up to watch him steal the reward. In reality the sympathy wasn't reciprocated, the sisters wanted everyone in Ul'dah to be zombified or killed, and didn't care for their social status.
  • Master of Disguise: The Thief of Many Faces isn't just a fancy title. In fact, in inclusion to near flawless facial imitation, he possesses the ability to change his body size and shape flawlessly. It seems to be a specially modified version of the glamor crystals that players use to alter gear appearance. In fact, even when he's openly gloating outside of costume, it still isn't him, the midlander male that you're lead to believe was the thief was just a disguise they never actually took off. Every single costume they wore was a double-layered disguise.
  • Walking Spoiler: Since it's a detective mystery, his or rather, their true identity and everything related to it is a huge one.

    Gilgamesh 

Gilgamesh

Voiced by: Riki Kitazawa (JP), Kurt Wilson (EN), Sylvain Lemarie (FR), Klaus Lochthove (DE)

https://static.tvtropes.org/pmwiki/pub/images/gilgamesh_ffxiv.jpg
Yep, that one. And that one, and that one too. Gilgamesh, ever the intrepid interdimensional traveler, managed to stumble his way into Eorzea from the void and immediately set about finding new and powerful weapons to obtain. Unfortunately, he was separated from his eternal partner Enkidu... so he tamed a rooster and painted it green to keep him company.
  • Accidental Misnaming: Hildibrand winds up shortening his name to "Greg", and though he refutes this as first, it sticks to the point where he immediately answers to it when Godbert asks his name. This could be word play, because "Giruga" sounds a little close to "Guregu."
  • Baleful Polymorph: One of his spells in his first battle is to turn you into frogs to be pecked at by Enkidu
  • Blade on a Stick: His classic weapon of choice when he just has two arms. This time around it's a Gunhalberd called "Pradmante", a replicate of Nael Van Darnus' Bradmante that Gilgamesh, naturally, mistook for the real thing.
  • Bus Crash: Not Gilgamesh himself but because he did not account for food costs between A Realm Reborn and Stormblood, he had to eat his pet chicken Enkidu, which was why he was missing. Although, in the end, Enkidu made a reappearance with no explanation given how that's possible.
  • Devil in Plain Sight: When hunting the "Dueling Thief", no one in Hildibrand's party realizes that Gilgamesh fits the description of "a large man in garish red clothing".
  • Diagonal Cut: He possesses Sephiroth's Masamune and emulates its owner by doing this during the rematch following a Jump.
  • Eat the Dog: The reason why Enkidu is missing in Stormblood. Gilgamesh couldn't make ends meet when it comes to food, and resorted to eating his pet. Though, Enkidu mysteriously shows up again at the end of the Stormblood questline, to Gilgamesh's surprise.
  • Gold Fish Poop Gang: Wouldn't be Gilgamesh if he wasn't. After circumstance turns him against you, he battles you on a bridge, leaves, then attempts revenge in part 4 before finally getting the chance to actually do so in the final part.
  • Face of a Thug: Compared to his appearance in other games being like a Kabuki actor, Gilgimesh looks more like an Oni with red eyes and yellow sclera and a mouth full of razor sharp teeth, and the white paint with red lines seems to be natural skin tone. He's still an incredibly nice guy though.
  • Friendly Enemy: He's extremely jovial and you don't initially meet as enemies. Indeed, he respects both the PC and Hildibrand as friends as much as he does opponents, and when Hildibrand starts to turn into a zombie, he helps you save his life without any hesitation, despite having literally just challenged you to a rematch (although that may be because Hildy's mom just sent him through a wall).
  • I Surrender, Suckers: Another classic trait: At the halfway point of your first battle, Gilgamesh falls into a pose of subjugation while apologizing and begging as he buffs himself up, then launches a jump attack against the tank and anyone near him. For bonus point, he verbatim quotes his lines from the first instance of this gambit in Final Fantasy V. And after the second fight, when he's been well and truly beaten, he does it again but waits for you to leave before declaring his intent to keep causing trouble, making it likely it's not the last we've seen of him.
  • Literal Genie: Towards the end of the Stormblood quest, when Gilgamesh is dosed with dewprism and made to obey all commands, a Sahjattra Concern representative orders him to "spirit me away from this place! Far, far away!" He had no idea just how far Gilgamesh can take someone away, and is horrified when Gilgamesh opens a portal to the Interdimensional Rift, causing everyone nearby to vanish into the space between worlds.
    "How dare you twist words carelessly spoken in the heat of the moment!"
  • Me's a Crowd: In the Kugane Ohashi battle, he's able to use the Forbidden Mudra to create a trio of copies of himself to fight you, one of them the size of Susano's water-giant.
  • No Respect Guy: Of course this is par for the course for Gilgamesh.
  • Obliviously Evil: He's completely convinced all of the weapons he has stolen are rightfully his since he beat their owners in single combat.
  • One-Winged Angel: In the rematch, once he decides to stop holding back he assumes his Multi-Armed and Dangerous form.
  • Post-Final Boss: The Thief of Many Faces has been thwarted, but Gilgamesh still wants his rematch with you and steals the Treaty Blade once again to give you incentive to come after him.
  • The Rival: He considers the Warrior of Light to be one to him after getting bested in combat, though it seems to be one sided since the player character doesn't exactly share the same sentiment.
  • Thinking Up Portals: As Yojimbo, he disappears into a dark portal to change into his six-armed form and reveal himself. Later on, he uses an identical portal to drag Hildibrand, Nashu, and a villain along with him to another world, implying that this power is how he is able to access the Interdimensional Rift.
  • Single-Stroke Battle: Against a pack of zombies to protect Nashu.
  • Standard Status Effect: In his first fight, he uses spells from Final Fantasy V such as rocket punch and confuse song, along with it comes Confuse, Mini, and Toad.
  • Unusually Uninteresting Sight: No one seems to comment that Gilgamesh is a gigantic oni in garish kabuki style clothing.

    Ultros and Typhon 

The duo is back again. In this world, Ultros is the result of Thaumaturge experimentation within the void, and now works for the coliseum. Ever a skirt chaser, he intends to help a rising gladiator cheat in a tournament to split the prize. When backed into a corner, Ultros can count on the help of Mr. Typhon to challenge anyone.


  • Amusing Injuries: As more of Ultros's attempts to take out Hildibrand backfire, he shows up with more comical lumps on his head with bandages.
  • Baleful Polymorph: Ultros can turn the DPS members of a party into Imps.
  • Blow You Away Typhon's gale force winds.
  • Breaking the Fourth Wall: "Uncle Ulty" always chats with the audience when alone.
  • Combat Tentacles: Turns out they aren't just for show.
  • Heel–Face Turn: At some point Godbert apparently hired Typhon to be an employee at the Gold Saucer and created a GATE event where he blows forceful but harmless gusts of wind to try to knock people off the stage.
  • Mistaken for Badass: As Hildibrand just happens to overcome each of Ultros's traps, the octopus is convinced he's truly a genius detective.
  • Pokémon Speak: Typhon only ever says "Fungah!" as the sound of his various snorts and sneezes.
  • Ring Out: A non-fatal variant. The rules of the match is that anyone who falls out of the center ring will be stunned for a few seconds before being able to jump back in. If the whole party falls off the stage, you lose the fight.
  • Sneeze of Doom: Most of Typhon's wind comes from sneezing. Ultros was using mushrooms to make Typhon sneeze, thus creating the wind sword effect for his partner in crime.
  • Unusually Uninteresting Sight: The average citizen doesn't seem too bothered by Ultros, a voidsent, wandering around town in plain sight. Most see him as a nuisance at worst.

    The Grand Sers 
Race: Midlander Hyur(Orland), Wildwood Elezen(Gonspart and Dorys)
Discipline: Dragoon(Orland), White Mage(Gonspart), Back Mage(Dorys)
Shortly after discovering Gigi, Hildibrand is alerted to a scam within Ishgard conducted by individuals claiming to be members of the Heaven's Ward. The Grand Sers are three former knights of the Holy See who have grown too old to perform their duty. They seek Gigi out in the hopes of using him in a scheme to restore their lost youth.
  • Blow You Away: Gonspart ended up using an Aero spell on his partner Orland rather than healing him like he was intending to. When the group gets their youth back and attack Hildibrand, he uses Aero III.
  • Call-Back: While trying to remember a restoration spell, Gonspart starts reciting the Ascian's spell to summon a voidsent before realizing his mistake.
  • Contrasting Sequel Antagonist: Where the Thief of Many Faces was a charismatic and competent Phantom Thief, the Grand Sers are a comedic Terrible Trio well past their prime. Until they regain their youth, where their intended actions become just as bad as the phantom thief's, and their reasons are so utterly petty and abhorrent it makes them come across as worse. Though this still keeps them in contrast, as while the thief had a Freudian Excuse, the Grand Sers are just glory hounds wanting to relive their youth even if it reignites a war that has and will kill millions.
  • *Crack!* "Oh, My Back!": After failing his attack, Orland's back is left in great pain afterward.
  • Dishing Out Dirt: Gonspart, once he and the others regain their youth, casts Stone III on Hildibrand, amongst other white magic spells.
  • Fire, Ice, Lightning: When attacking Hildibrand after regaining their youth and power, Dorys uses Thunder III, Fire IV, and Blizzard IV.
  • Forgetful Jones: Gonspart seems to be suffering senility. It takes him several moments to realize Cyr is addressing him, forgets to use healing magic when needed, and when he last ate.
  • Fountain of Youth: They aim to use Gigi's powers to reverse their aging and return to their physical prime. They succeed for a while, but the effect is undone after Gigi performs his Heroic Sacrifice.
  • Glory Hound: While the group wanted to get their youth back, that was only half of their plan. The other half was to use their newfound youth and power to slay Hraesvelgr so they can relive their glory days in hunting and killing dragons. Even when Cyr plainly points out that the Grand Sers' actions would reignite the war that Ishgard and the Warrior of Light fought to end, the group believes the war would just give them the kind of glory they seek.
  • History Repeats: Their ultimate goal once their youth was restored. The Grand Sers desired to kill Hraesvelgr and devour his eyes, gaining immense power and instigating a war against the dragons just as King Thordan and his Knights Twelve did over a thousand years ago.
  • Holy Hand Grenade: Hildibrand gets struck with Holy and Assize by Gonspart.
  • Immortality Seeker: The Grand Sers long to restore their misspent youth, and believe Gigi to be the means to that end.
  • In the Name of the Moon: All three of the Grand Sers give a rather bombastic introduction to themselves.
  • I Was Quite a Looker: Dorys was quite a vibrant young woman in her prime, and Orland and Gospart were quite dashing as well, as shown when they use Gigi's powers to reverse their aging.
  • Limit Break: Orland can use the Dragoon's Dragonsong Dive. Or at least he can try before his age catches up with him.
    • After Gigi reverts them to their youth, not only does Orland successfully perform a Dragonsfire Dive, but all 3 Grand Sers pull off a combined Limit Break which mirrors the original Knights of the Round summon from VII.
  • Mugged for Disguise: Well, "mugged" might be too harsh a word. The Warrior of Light gives Orland a massage until he falls asleep and makes off with Orland's armor for Hildibrand to use as a disguise.
  • Mythology Gag: When their youth is restored, the Grand Sers use a Combination Limit Break which recreates Final Fantasy VII's Knights of the Round summon, even ending with the screen shattering effect from Primal Thordan's version.
    Orland: Far be it from us to deny you, then. This is the end for you...
    All 3 Sers: The Ultimate End!
  • Negated Moment of Awesome: Orland seems ready to unleash the Dragonsong Dive against the investigation party, but suffers a near death experience during the leap, landing half buried in the ground.
  • Paper-Thin Disguise: While Dorys might have been a Master of Disguise back in the day, her skills have clearly dulled with age. Cyr instantly recognizes her as the woman from Ishgard and the "adventurer" in Idyllshire.
  • Pre-Asskicking One-Liner: Just as the Grand Sers take up arms against Hildibrand.
    Orland: Than consider this your end! Your ultimate end!
  • Running Gag: Orland's convinced that he's always at death's door, and his late wife is ready to take him to Halone's halls.
  • Sleepy Head: Gonspart tends to nod off at inconvenient times.
  • Terrible Trio: Dorys comes off as the brains of the group, leading Orland and Gonspart in their endeavors.
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    The Kugane Wolf Burglar 
Race: Lupin
Discipline: Ninja
A mysterious thief who robs merchants in Kugane while leaving behind a calling card.
  • Awesome Ego: As he manages to evade capture, his ego gets bigger and his stunts get more ballsy. Leading to him robing some targets in broad daylight. While this had lead to him being spotted, the most information anyone could really gather before Nashu catches him is that he's a Lupin. And even then, he would have gotten away without a trace if he wasn't trying to steal what was supposedly a life-sized statue thus drawing attention to himself as he made his way through the city. But even then, he still manages to evade detection until someone who is drawn to his prize's aether tracks him down, at which point he simply escapes anyway. The beast may have an ego, but he can certainly back it up.
  • Cardboard Prison: After being returned to prison, he immediately breaks out again, this time without any help. He claims he could have done this at any time.
  • Freudian Excuse: He steals from wealthy merchants because a merchant scammed his adoptive samurai father out of his money, and eventually his sword, the Soboro Sukehiro.
  • The Guards Must Be Crazy: Hildibrand breaks him out of prison, and leaves a decoy in his place. The decoy is one of the zombie gentlemen wearing a werewolf costume who masks his face by facing the wall at all times.
  • I Gave My Word: Returns to prison just before Shigure commits ritual suicide to absolve his sins of freeing the Burglar in the first place, citing this. He escapes again immediately afterwards, but does so without Shigure's involvement, keeping the samurai out of trouble.
  • It's Personal: His reasons for stealing Soboro Sukehiro specifically, and why he helps Hildibrand track down Yojimbo after he steals the sword for himself.
  • Just Like Robin Hood: After he's jailed by the Sekiseigumi, the lower-class citizens of Kugane tell the player that the only people burglar had ever stolen from were wealthy merchants, and that he'd always give the money he made to them.
  • Mythology Gag: Inspired by Lone Wolf the Pickpocket from Final Fantasy V and Final Fantasy VI, even recreating the cliff scene from VI, albeit with Hildibrand in the place of Mog.
  • No Escape but Down: Once he gets blasted by Nashu's bombs, he and Hildibrand are both dangling from a ledge. Rather than risk capture, he lets go and seemingly falls to his death, only for his falcon mount to fly in and help him escape.
  • No Name Given: We've yet to hear of the Wolf Burglar's real name, so he's only ever addressed by the epithet.
  • Oh, Crap!: When Nashu throws bombs at him and Hlidbrand catches them, the thief can only utter "those are bombs!?" before getting blown away.
  • Stealth Hi/Bye: Thanks to his Ninja training he's very good at this, usually with the help of a Smoke Out.

    Master Akebono 
Race: Othard Hyur
Discipline: Alchemist
A rich business mogul in Kugane who has recently acquired the legendary sword known as the Soboro Sukehiro, becoming a target for the Kugane Wolf Burglar. As such, he has hired the equally-legendary mercenary Yojimbo to guard his new investment.
  • Ambiguously Bi: While he often enjoys the company of geiko, it is implied that he occasionally calls upon taikomochi - male geiko - for companionship.
  • Corrupt Corporate Executive: While the medicines he sells are not only legit but of unparalleled quality, Akebono charges outrageous prices for them and holds a monopoly on the reagents entering the city. He's also using the drug dewprism to secretly control a high-ranking Sekiseigumi officer, and plans on using it on a government official to gain some political power for himself.
  • Hoist by His Own Petard: He orders the brainwashed Godbert to destroy "everyone." Due to Exact Words, this also includes himself, leading him to react with an Oh, Crap! moment.
  • You Have Failed Me: Fires Yojimbo once the Wolf Burglar manages to steal Soboro Sukehiro.

Other Villains

    Edda Pureheart/Blackbosom 
https://static.tvtropes.org/pmwiki/pub/images/edda_pureheart.jpg
https://static.tvtropes.org/pmwiki/pub/images/edda.jpg
Race: Midlander Hyur
Discipline: Conjurer

"Look, Avere! All these people have come to make you a gift of their souls! Isn't that kind of them?"

A would be adventurer and conjurer whose tragic expedition through Tam-Tara Deepcroft caused her sanity to unravel and led her into delving deep into dark magic and necromancy.


  • A Love to Dismember: In a line that some players can miss if they're not paying attention, while Liavinne and Paiyo Reiyo are chastising her for failing to heal Avere and botching the Tam-Tara mission, Liavinne reveals that Edda has been carrying around Avere's severed head. She then uses necromancy to "bring back" Avere for a wedding ceremony. He essentially becomes her minion for the final boss fight of Tam-Tara HM.
  • Bastard Boyfriend: A lot of people might forget this given how little chance the player gets to see him, but Avere was kind of a dick to Edda. When spoken to outside of Sastasha during the quest to clear it he's practically mocking her telling her that she's only ever been as good as the contents of her pockets because she can "barely heal a scratch". It kind of lends credence to the idea that Avere got himself killed by his own stupidity more than it was Edda's healing abilities.
  • Bootstrapped Leitmotif: Her theme song is based off of 'My Soul to Keep', which was originally for Lady Amandine in Haukke Manor. It was reused for Tam-Tara (Hard) in which Edda makes an appearance and has been associated with her since.
  • Brainwashed and Crazy: Nybeth used his necromancy and her soul to force her to his bidding, which included killing the Warrior of Light when they were investigating the Palace of the Dead. Her soul tried to resist Nybeth's influence, but she eventually failed.
  • Butt-Monkey: Edda was the whipping girl of the party, routinely mocked by all of her companions for her lack of talent at healing and taking the precaution of bringing potions along with her. When Avere is killed in Tam-Tara Deepcroft Liavinne and Paiyo Reiyo place the blame solely on her shoulders when she says that Avere's tendency to rush in alone was what killed him and then abandon her in her grief.
  • Disney Villain Death: Edda falls down the pit of the Eternal Calm after catching fire from the candles of her wedding ceremony. Whether she is gone for good yet is still up for debate. She isn't, as her ghost, appears occasionally in the three cities, before disappearing. She returns once more as the final boss of the Palace of the Dead.
  • Dying as Yourself: After defeating her in the Palace of the Dead, she regains her senses and wishes Avare was able to see her become a better adventurer. She then fades away.
  • Eyepatch of Power: In the Palace of the Dead, she wears an eyepatch on her right eye. When she's defeated, the eyepatch is gone when she transforms back to her normal self.
  • From Nobody to Nightmare: Edda was once just one of the many young adventurers fresh in her career who happened to get in over her head. After the party's disbandment following Avere's death, she vows to start anew as an adventurer only to be corrupted by a figure in a robe.
  • Grave Robbing: Before her "wedding", Edda digs up Liavinne and raises the corpse as a zombie to attend the event (and serve as the first boss of Tam-Tara HM).
  • Go Out with a Smile: When Edda falls into the abyss in the Tam Tara Deepcroft, she lets out a creepy smile before plunging to her death. After defeating her in the Palace of the Dead, she regains her senses and smiles before departing to the afterlife.
  • Hope Spot: Edda is encountered not long after her parties tragic escapade through Tam-Tara Deepcroft, and while she is still broken up about Avere's death she seems to be inspired by a pep talk with the player. Alas...
  • Love Makes You Evil: It's her love of the late Avere that led Edda into pursuing necromancy to bring him back.
  • The Ophelia: Edda is more than a little loony and lovestruck when encountered again in Tam-Tara Deepcroft.
  • Tragic Dream: Avere desired to become like the player who was rising to fame and took Edda along with him to obtain their fortune but their inexperience wound up getting him killed.
  • Mood-Swinger: During the boss battle with Avere, Edda will break out into giggling fits or start sobbing out of the blue. Her boss theme when fighting her in the Palace of the Dead also applies, as it's filled with Edda's alternating giggles and sobbing.
  • Necromancer: Edda's dark powers gave her many powers of Black Magic (The evil kind), commanding horrific demons and undead monstrosities.
  • Necromantic: Edda is wants to use the body of the Warrior of Light to reattach Avere's severed head to, but until then his head has transformed into that of an Ahriman.
  • Shout-Out: If the name Red Wedding sounds familiar it's because it's reference to another wedding gone horribly awry.
  • Sinister Scythe: As the boss of the Palace of the Dead Edda wields a scythe as a weapon fittingly for her new gothic outfit.
  • Start of Darkness: While they weren't exactly the prime example of teamwork and camaraderie before, the team's failure at Tam-Tara Deepcroft and the death of Avere definitely sends Edda down a dark path.
  • Stockholm Syndrome: What little screen time her boyfriend Avere gets, we see him acting like a prick towards her by him constantly making fun of her shoddy healing skills while he constantly runs ahead ahead of her in dungeons. She still loves him regardless of the abuse and moreso after he is killed to which she blames herself for. It's implied that Avere was much kinder in the past, which makes the whole thing even more tragic.
  • Theme Naming: When fought in the Palace of the Dead, Edda's attacks are all named after wedding and marriage related terminology like Black Honeymoon, Red Wedding, In Sickness and In Health. Also, her surname shifts from "Pureheart" to "Blackbosom." In antiquated English, 'bosom' is another word for heart.
  • Triang Relations: Actually in a type 3, with Avere as the vertex, and herself and Liavinne as the endpoints. You’re not likely to know this if you don’t talk to Liavinne early enough in the Waking Sands, when she speaks of how she fell into despair when she lost the head of party—who’d also stolen her heart. Small wonder she was so caustic towards Edda.
  • The Unfought: Edda herself isn't fought when confronted in Tam-Tara Deepcroft. She has a magical barrier surrounding her that induces bleeding towards anyone who gets too close to her. This of course changes on the 50th floor in the Palace of the Dead.
  • Tragic Villain: She had it really, really rough. From the first dungeon we see her being picked on and abused by her teammates and her boyfriend Avere. After Tam-Tara Deepcroft, she lost everyone that's close to her. While her teammates only adds salt to her wound by blaming and insulting her for Avere's death. Small wonder why she snaps and goes down the deep end. Even your entire party felt bad for her at the end of Tam-Tara Deepcroft.
  • Your Size May Vary: She's at least double the size of a normal person when you encounter her in the Palace of the Dead. She returns to her normal size when she's defeated, which implies that the dark/void magic may have altered her size.

    Nybeth Obdilord 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_nybeth.jpg
Race: Human Lich
Discipline: Necromancer

"Mine is a noble art, the path to salvation of the body and soul."

An undead necromancer who is responsible for the events of the Palace of the Dead. He seeks a way to cheat death and gain immortality.


  • Armor-Piercing Question: Presents one to the Warrior of Light before dying, which gets to them a little bit because while his way of doing things was wrong, the motives weren't exactly evil and the Warrior of Light may have done the same thing if given the chance.
    "Would you not try to free those you hold most dear?"
  • Call-Back: Mentions Trader's Spurn, which was part of the Hildibrand sidequest.
  • Dimensional Traveller: Heavily implied to have been plucked out of his original game.
  • Flunky Boss: He summons the undead to fight alongside him. When he summons them a 2nd time and every time after that, he can revive them. It takes a Podmander of Resolution to not only deal massive damage to his minions, but it is the only way to permanently remove their bodies from the battle so that they can't be revived.
  • Immortality Seeker: Attempts to find a way to become immortal and uses souls of people who previously died as experiments for his cause.
  • Mythology Gag: He is basically the same character from Tactics Ogre
  • Necromancer: He summons souls of the dead to do his bidding and this also includes aiding him in battle.
  • "Not So Different" Remark: When defeated, he tries to convince the Warrior of Light that they, too, seek a way to recover their lost friends and family from the dead like he has done and tries to convince them to see his way. Naturally, the Warrior of Light doesn't buy it, but they are visibly affected by his last words.
  • Outside-Context Problem: He is by all means an alien from another world who showed up with a mysterious structure that was recently unearthed with motives that are unknown to Hydealyn.
  • Tragic Villain: While he has gone off the deep end, he did had some good intentions for his actions. Losing his wife drove him insane with grief and thus he sought a way to bring her back to life and cheat death for the two of them so that they could be immortal together. He tries to convince the Warrior of Light to see his way and that perhaps they too wish to save someone they hold dear.
  • Unexpected Character: When the Palace of the Dead was added in the game, it was brushed off as a simple Shout-Out; not many have expected him to appear in the flesh, especially when he came from a non-Final Fantasy game.
  • Villain of Another Story: In Tactics Ogre, his home game where consequences of his necromancy are more fleshed out and offering an explanation on how he ended up in Hydaelyn.

    Captain Madison 
https://static.tvtropes.org/pmwiki/pub/images/madison_10_ffxiv.jpg
https://static.tvtropes.org/pmwiki/pub/images/madison_20_ffxiv.jpg
Race: Midlander Hyur
Discipline: Gladiator
"Wh-Where are me men!? Wh-Where are me maidens!?"

The captain of the Serpent Reavers, a band of pirates that have been tempered by Leviathan the Lord of the Whorl.


  • Attack! Attack! Attack!: One of his deadlier attacks in his rematch in Satasha Hard is singling out a single party member and shooting them, and he will not stop until either his target dies or he gets dealt a certain amount of damage.
  • A Twinkle in the Sky: While Madison isn't subjected to this, instead just being tossed into the water by the Kraken, this trope is in full effect when the Kraken also bats away his pet colibri.
  • Butt-Monkey: At the end of both versions of Sastasha he's struck down by the final boss of the dungeon.
  • Dirty Coward: He will run away before his health is depleted with every encounter with him.
  • Fish Person: For failing Leviathan in the player's first romp through Sastasha he's punished by being exposed to water-aspected Aether long enough to mutate him into a Davey Jones-esque squid man.
  • Flunky Boss: In every encounter he has some of his crewman aiding him.
  • It's Personal: When you meet him again in the dungeon's Hard Mode, he remembers exactly who you are and blames you for his current state, swearing revenge against you.
  • Killed Off for Real: After two boss fights, getting killed by his boss, another boss fight, and getting killed again, he's finally dead for real as his spirit can show up in the Palace of the Dead.
  • Pirate: A notorious captain of pirates that have troubled Limsa Lominsa for a while now.
  • Pirate Parrot: He's followed by one in the first run through Sastasha. It's also possible to obtain his parrot as a minion/pet after clearing the hard mode version of the dungeon, though he doesn't talk anymore due to his former owner being dead.
  • Politically Incorrect Villain: He and his crew of miscreants kidnap the women of the places they raid and force them to be their personal bar wenches.
  • Sword and Gun: In his second encounter he ditches his shield for a pistol which works as the main threat in his encounter. Failure to damage him enough while he's shooting will have him riddle you with bullet holes.
  • Was Once a Man: He's an ordinary Hyur in the first run through Sastasha but in the second he's become a Fish Person as punishment for failing Leviathan.

    Ungust 
https://static.tvtropes.org/pmwiki/pub/images/ungust.jpg
Race: Midlander Hyur
A merchant in Ul'dah who mostly operates in Camp Drybone in Eastern Thanalan. He has been abducting people at the behest of the Amalj'aa to be sacrificed to Ifrit.
  • Ain't Too Proud to Beg: He pathetically pleads for his life when the Amalj'aa are set to sacrifice him to Ifrit. It falls on deaf ears.
  • Back from the Dead: He can potentially show up in the Palace of the Dead as an undead enemy.
  • Establishing Character Moment: He's introduced preying upon a refugee woman at the Hourglass, accusing her of stealing meat from him. Turns out he was lying and that she paid for it with her own money.
  • Jerkass: Ruthless and conniving. He represents how horrible the merchants in Ul'dah can be.
  • Laser-Guided Karma: Betrays the Warrior of Light and the Immortal Flames to the Amalj'aa, only to also be set for sacrifice to Ifrit. Everyone present but the Warrior ends up Tempered, and as you learn afterwards he was summarily executed along with every other victim due to the sheer dangers of what Tempering does to people.
  • Rewarded as a Traitor Deserves: After he and a traitorous Immortal Flames soldier had constantly kidnapped people to be sacrificed to Ifrit. The Amalj'aa proceeds to sacrifice them as well, and his Tempering by Ifrit requires his execution.

    The Lambs of Dalamud 
An Apocalypse Cult that formed in 1.0 as a result of the descent of the moon Dalamud. They believe that a blood sacrifice would bring it down to purify the land. After the Calamity, the Cult is in denial that the descent of the moon was stopped. They make dealings and pacts with the voidsent and hold rituals in the keep of the fallen White Mage city of Amdapor, the Tam-Tara Deepcroft and Northern Thanalan.
  • Black Magic: Many of their members consist of Thaumaturges, noted for using funerary magic for offensive purposes. The class of the same name also eventually becomes the Black Mage Job, which has ties to Void magic. Likewise, the cult's actions are appropriate for Biblical depictions of black magic.
  • Cargo Cult: This cult worships the lesser moon, unaware of its true nature or the actual deity contained within.
  • Human Sacrifice: Their modus operandi is to lure unsuspecting adventurers to their doom by acting as kidnapped family members. One FATE chain in Northern Thanalan is an example. They also commit ritual suicide to bring forth voidsent.
  • Not Afraid to Die: Their belief is that they will descend into the Seventh Hell and become resurrected for their sacrifice after the Calamity.

    Siren 
https://static.tvtropes.org/pmwiki/pub/images/siren_ffxiv.jpg

A creature that lives on the Isle of Umbra in Western La Noscea. She has the ability to entice sailors with her voice and control the corpses of pirates she has taken. After making a quick appearance in the main storyline, she took up residence in Pharos Sirius as its dungeon boss.


  • Compelling Voice: Her whole shtick. She can charm players and make them fight each other, just like in Greek mythology and her past Final Fantasy incarnations.
  • Endangered Species: Sirens are an extremely rare sight, due to the legendary pirate Mistbeard (one of them, at least)leading an aggressive culling on Sirens to stop their era of terror on the high seas.
  • Enthralling Siren: It's in the name. She is not one of a kind either - another is encountered in the Heavensward Bard storyline.
  • Musical Assassin: She uses a harp to send Magic Music attacks at the player.
  • Necromancer: Due to being able to control the corpses of pirates and sailors she has killed.
  • The Unfought: In the main storyline, where she sends her undead minions at you instead. Later, in the dungeon, you can fight her.
    • In 1.0, what was believed to be a siren turned out to be a dance party by three songstresses.
  • Winged Humanoid: Has feathery angel wings on her back and her head, averting Sirens Are Mermaids.

    Fenrir 
https://static.tvtropes.org/pmwiki/pub/images/fenrir_ffxiv.jpg
The final boss of the Snowcloak dungeon, and a mighty hoarhound named after a being from legend. He guards the aetheryte crystal that leads to Iceheart's domain as Shiva.
  • An Ice Person: Like his master, this wolf is capable of using ice magic, which he hasn't been able to do in past games.
  • A Kind of One: This hoarhound is not the only one bearing the name "Fenrir". The Gold Saucer sells a horn that summons a hoarhound with that name for 1000000 MGP, and a "Fenrir Pup" minion can drop randomly in Feast matches. They are mentioned to be named after their legendary pack leader.
  • Lunacy: Like the Fenrir from past games, he uses attacks named for the moon.
  • Meaningful Name: Fenrir gets its name from a wolf in Norse Mythology, one that is fated to kill Odin during Ragnarok. Notably this beast is associated with Iceheart, who in turn is connected with a dragon who is also named after a figure in Ragnarok.
  • Right-Hand Attack Dog: To Iceheart/ Ysayle.

    The Griffin/Illberd Feare 
"For Ala Mhigo!"
An Ala Mhiggan revolutionary who attempts to instigate an all out war between the Eorzean Alliance and the Garleans stationed in occupied Ala Mhigo.

For more information on him and his non-Griffin identity see the Illberd folder under the Ala Mhigo section of Final Fantasy XIV The Eorzean Alliance.


  • The Bad Guy Wins: Even in his death he successfully summoned the Primal Shinryu, and effectively achieved his goal to force the Alliance to take an active role in the liberation of Ala Mhigo.
  • Blinded by the Light: The Griffin will throw flash powder to blind the players, stunning them in his battle.
  • Body Double: The Griffin uses impersonators to deliver public speeches while he handles more important work behind the scenes.
  • False Flag Operation: Part of his goal to drag all of Eorzea into fighting for Ala Mhigo is to have his revolutionaries disguise themselves as members of the Grand Companies to frame Eorzea for attacking Baelsar's Wall, ensuring Garlean reprisal against Eorzea and forcing their hands.
  • Final Boss: He's the final unscripted boss of Heavensward.
  • Shoot the Medic First: The Griffin practices this himself, binding the party's healer in a chain that will kill them if not destroyed fast enough.

    Yojimbo and Daigoro 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_yojimbo.jpg
"If you desire my strength, you must pay my price."

A powerful sword for-hire who will aid whoever can afford his high prices. Accompanied by his dog, Daigoro. They are fought in Kugane Castle when a band of shinobi hire him to aid in their revolt to oust foreigners from area.

He is eventually revealed to be none other than Gilgamesh, having travelled to Kugane since the events of A Realm Reborn.


  • Accidental Misnaming: Is called "Jim" by Hildbrand as a shorthand name. Yojimbo is peeved about it and is more infuriated when he sees that Hildibrand has no problem remembering his companion's name, Daigoro.
  • Ambiguously Bi: He thinks that Hildibrand, dressed up (terribly) as a lady looks really beautiful. When he finds out that the person was a man all along, Yojimbo feels conflicted rather than disgusted over the revelation.
  • Ambiguously Human: He certainly doesn't look like any of the spoken races and is much taller than any of them, but no comment is made on exactly what he is. The reveal that he is actually Gilgamesh does nothing to clear this up as Gilgamesh is just as Ambiguously Human.
  • Consummate Professional: He cares little about your motives or your actions, only whether or not you can pay his bill.
  • The Comically Serious: One of the most serious characters in the game, which makes it especially hilarious when he has to put up with Inspector Hildibrand's shenanigans.
  • Costumes Change Your Size: Yojimbo's frame is much more slender than Gilgamesh's. Hildy brings this up, but he brushes it off saying it was due to weight lost via starvation
  • Expy: Once he becomes part of the Hildibrand storyline, Yojimbo becomes a more serious version of Gilgamesh. A recurring Final Fantasy character whom joins the party while reciving a nickname from Hildy and calling Hildibrand by his nickname. He is also a sword thief (though more accomplished) who develops a grudge against the Warrior of Light for a past defeat and seeks to win in a rematch. Turns out he actually is Gilgamesh.
  • Foreshadowing: If you look closely at the beginning of his rematch you'll notice that the battle is taking place on a big bridge
  • Hired Guns: Yojimbo is famed throughout Hingashi as a legendary mercenary worth every bit of his ridiculous fee.
  • Hoist by His Own Petard: Yojimbo trained Daigoro to fetch koban coins for him as demonstrated in his boss battle. The Wolf Burglar gets rid of the hound on his heels by tossing a single koban off into the distance, which Daigoro immediately goes after.
  • It's Personal: He steals the Soboro Sukehiro specifically so he could become powerful enough to defeat the Warrior of Light. He was humiliated by his defeat at your hands. Turns out the defeat he was referring to was not just the one in the Kugane Castle dungeon, but also his two trials in A Realm Reborn.
  • Katanas Are Just Better: Yojimbo normally fights with a short blade, but will produce different katanas for his more powerful attacks.
  • Musical Spoiler: Seems strange that Battle on the Big Bridge plays during Yojimbo's "The Slice is Right" GATE in the Gold Saucer, doesn't it?
  • Mythology Gag: He's pretty much the same character from Final Fantasy X whose power varied based on how much you paid him.
  • Named Weapon: Zanmato, a fearsome katana Yojimbo can summon to himself at will.
  • Only in It for the Money: He will do what he is paid for. Nothing more or less.
  • OOC Is Serious Business: In his rematch with the Warrior of Light he becomes much more boisterous than normal. Turns out this is actually a hint towards his true identity.
  • Pest Controller: Along with Daigoro, he will summon magical butterflies which will generate explosions.
  • Revealing Skill: Turns out him summoning Gilgamesh's Dragon Head adds was this.
  • Right-Hand Attack Dog: Daigoro who mostly is there just to gather coins for his master, but if you get in the way he will deal damage to you.
  • Screw This, I'm Outta Here!: Once his HP reaches 1%, he calmly leaves via trapdoor since the man who hired him ran out of money to pay.
  • Shaping Your Attacks: Like Gilgamesh he can summon Dragon Head enemies which will launch blasts of energy from their mouths. This is not a coincidence.
  • Single-Stroke Battle: If you fail to gather any of the gold, Yojimbo's Zanmato will end you in one blow.
  • Summon to Hand: Whenever in need of a better weapon, Yojimbo can call one to himself in a cloud of smoke.
  • Suspiciously Specific Denial: When speaking to him in the Hildibrand quests, he claims to have never met you, even if you have fought him in Kugane Castle in the past. And that wasn't even the first time you've met him.
  • Throw the Sheath Away: After drawing his katana from his sheath he will throw it aside where it dissapears in a puff of smoke.
  • Worthy Opponent: Views the Warrior of Light as such, claiming that holding back would be an insult to such a challenger (though he still won't provide any extra effort on behalf of his client without pay).
  • Would Not Hit a Girl: When Hildibrand cross dresses as a female to sneak into Akebono's place, Akebono orders Yojimbo to throw "her" out. Yojimbo refuses and finds it extremely dishonorable to lay his hands on a lady. He doesn't seem to mind attacking the Warrior of Light in Kugane Castle if they're female however.note 

    Eureka's Avatar 
Seekest thou...power? Power to smite thine enemies? To cast down the wicked and raise up the righteous?

A mysterious garbed man who has appeared in the Isle of Val during the Warrior of Light's expedition there. He claims to be able to give a great power to those wishing to seek it.


  • Deal with the Devil: He can give anyone the power that they seek. Very likely gotten Eijka tempered as a result.
  • The Dragon: Is possibly this to the primal sealed within the isle. He sought to find the one who could break the seal on his master.
  • I Am the Noun: "I am Eureka!"

    The Shadowkeeper (UNMARKED SPOILERS) 

Cylva, the Shadowkeeper

Race: Elf
Discipline: spoiler:Gladiator

A villain from the First who was responsible for many of the world's woes before the Flood of Light. The First's Warriors of Light, led by Ardbert, pursued them in the hopes of liberating the world from their tyranny, but in so doing, ushered in the Flood of Light.

In truth, the Shadowkeeper was Cylva, an elven swordswoman who was a member of Ardbert's party. Acting under the guidance of the Ascians, she helped the Warriors of Light gather the crystals for the purpose of ushering in an Umbral Calamity. After her deception was laid bare, however, Ardbert refused to turn his blade on her and attacked the Ascians, unwittingly playing into their plans to bring about the Flood of Light. In the centuries that passed afterwards, she arranged for the Warrior of Darkness from the Source to hunt down the Cardinal Virtues, the sin eaters that took the bodies of her old friends, as a means to help redeem their name.


  • The Atoner: After the Flood of Light, she dedicated her life to atoning for her role as the Shadowkeeper by clearing the names of the Warriors of Light, after which she planned to lay down her own life at the hands of the Warriors of Darkness. The Warrior, however, opts to spare her, instead inspiring her to live so the true story of the Warriors of Light may live on with her.
  • Big Bad: Of the First's Warriors of Light's journey.
  • Maker of Monsters: She bred the wargs that infest Lakeland, according to one of the region’s FATEs.
  • Sixth Ranger Traitor: She was the sixth member of Ardbert's body, and unbeknownst to them, the Shadowkeeper.
  • Villain with Good Publicity: The people of the First remember the Shadowkeeper in a somewhat positive light, as, to their knowledge, it was her apparent death at the hands of the Warriors of Light which led to the Flood that nearly destroyed their world.

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