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Characters / Final Fantasy XIV Sharlayan And Thavnair

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Sharlayan is a nation of scholars located on an island north of Eorzea; the Circle of Knowingnote , Sons of Saint Coinach, and the Students of Baldesion all have their origins here. They established a research colony in the Dravanian Hinterlands, although it was later abandoned, with the remains taken over by the goblins and turned into what is known now as Idyllshire. Old Sharlayan still stands but has remained isolated from the world.

Thavnair, with its city-state Radz-at-Han, is an island south of Ilsabard and partway between Eorzea and Othard. Known for its traders and alchemists, Thavnair has historically had a strict neutrality that has kept it out of political affairs with the rest of the world.

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Old Sharlayan

     Sharlayan in general 
Knowledge Seeks No Man
—Sharlayan motto

Considered the capital of academic knowledge, Sharlayan is a democratic nation that was once part of the Eorzean Alliance. But Sharlayan broke away from the Alliance and abandoned Eorzea when Garlemald conquered Ala Mhigo and would not be swayed from their campaign with words. They have ever chosen a lifestyle of nonintervention with the rest of the world, living by the axiom "to chart the course of history, never change it".


  • Cordon Bleugh Chef: While Sharlayan does collect culinary knowledge from other cultures, their own cultural dishes are made to be as nutritious as possible at the expense of enjoying any part of actually eating the food. Tataru follows a recipe for bread that includes ground-up fish and vegetables, and the resulting loaf is noted to be incredibly dense and foul-tasting.
  • Fantasy Counterpart Culture: The white marble stylings of their architecture as seen in the Hinterlands evokes Ancient Greece, as does Sharlayan's strong scholarly tradition. It's mentioned in idle dialogue in patch 5.55 that before the Forum was created, they operated on a basis of direct democracy reminiscent of Athens. They're even seen to have a statue of Thaliak towering above their harbor in a manner reminiscent of the Colossus of Rhodes in the full Endwalker trailer.
  • Head-in-the-Sand Management: Sharlayan, for all the knowledge at its disposal, is notorious for this response to crisis. When Garlemald invaded Ala Mhigo, the response of the Dravanian colony was to spend the next five years planning to evacuate (and then doing so) rather than lend Eorzea their assistance. Ever since Sharlayan has maintained a staunchly isolationist stance, something it's plain they plan to continue in Endwalker even with The End of the World as We Know It looming.
  • Hypocrite: As the astrologian questline shows, despite all their bravado about being a race too civilized for violence, the bulk of the country's leadership consists of a faction of radical isolationists who've been put there by blackmailing and killing those who would dare speak out against them, or would challenge their beliefs and share forbidden knowledge with the outside world.
  • Keeper of Forbidden Knowledge: The Forum considers their entire civilization this, deciding that not only does Sharlayan need to horde the bulk of the civilized world's knowledge for itself, but that other cultures are undeserving to do so because they are violent savages who will misuse it. This is the point that when pressed for assistance about the end of the world itself by the Scions, the Forum doesn't just not help, but actively impedes their efforts to uncover any information about it. The Astrologian questline explains this is because the bulk of the Sharlayan leadership are members of a faction called the Bibliothecs, who advocate a hard-line stance against sharing knowledge with other nations.
  • Obstructive Bureaucrat: G'raha quickly figures out that — due to a member of the Forum personally travelling to Gridania just to say "no" to a request for aid and stating that "they would know if the Final Days were upon them" — Sharlayan knows more about the Final Days than they let on. And by hook or by crook, they plan to keep that knowledge to themselves.
  • Perfect Pacifist People: A ruthless subversion: Sharlayan specifically derides war as pointless because of how it scars even those who survive it and looks down on those who would use violence, but their disdain extends even to situations like Eorzea defending itself in the face of Garlean aggression. Because of this, they come across as holier than thou and Jerkasses since Sharlayan's geographic isolation and cordial relationships with its immediate neighbors has left it never needing to defend itself as Eorzea has.
  • Proud Scholar Race: Of the scientific variety. Sharlayan prides itself in its strong scholarly tradition and shuns conflict as the mark of more barbaric societies, hoarding its knowledge to prevent the outside world from 'misusing' it.
  • Screw This, I'm Out of Here!:
    • Their solution to their Dravanian colony that would eventually become Idyllshire in the wake of the Garlean invasion was to simply abandon it and evacuate back to Old Sharlayan.
    • With the reveal of the Labyrinthos zone in Endwalker and how it is an artificial bunker hidden beneath Old Sharlayan, there are hints that their plan to survive the Final Days is to hide within it and wait the apocalypse out.
  • Team Switzerland: They will take place in no conflicts, in no wars. Theirs is the duty only to record the course of history... and are insufferably arrogant about how this makes their society more noble than others, even ones who have to reluctantly defend themselves from aggressors.
  • Technical Pacifist: The Sharlayans consider themselves above violence, but the astrologian questline shows the members of their most extreme factions have no qualms with ordering assassinations upon those who violate their tenets and share forbidden knowledge with the outside world. Worse, it's implied the Forum has been filled with members of said faction by blackmail...including implied threats of violence.
  • We Have Become Complacent: Due to their Head-in-the-Sand Management, many Sharlayan scholars have expressed the view that despite their knowledge, Sharlayan society has stagnated to the point of Stupid Neutral. Many of the significant Sharlayan allies encountered by the Warrior of Light left specifically because they were frustrated by the nation's refusal to get involved in the affairs of others.

     Fourchenault Leveilleur 

Fourchenault Leveilleur

Voiced by: Kenyuu Horiuchi (JP), Anthony Howell (EN), Olivier Bénard (FR), Felix Würgler (DE)

Race: Wildwood Elezen
"Come what may, we shall live on. We must."

A high ranking and respected member of the Forum of Sharlayan, eldest son of Louisoix Leveilleur and father of Alphinaud/Alisaie.


  • Bait the Dog: His immediate reunion with his children is a positive one; he takes some pride in their wellbeing and kindly relates news of their mother back at Sharlayan. But then the topic turns political...
  • Early-Bird Cameo: Players who picked up Encyclopedia Eorzea may have quickly recognized him in the trailer owing to his hairstyle and skin tone matching his picture in the book, in addition to being exactly where he was said he would be.
  • I Have No Son!: Disowns Alphinaud and Alisaie for — in his eyes — Going Native and becoming like the violent savages of Eorzea.
  • Pet the Dog: Despite being a firm believer and advocate for Sharlayan's isolationism, he is also a strong proponent for people being able to make their own choices, so he did not try to stop his father and children from going to Eorzea to help its people... though he later states he should have never have allowed the latter to leave.
  • Head-in-the-Sand Management: His response to Y'shtola asking him about the upcoming threat? He is perfectly fine with waiting it out, certain his people will be okay, and he and his are willing to let the rest of the world burn - a far cry from his father or children's attitudes.

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Thavnair

     Thavnair in general 

  • Alchemy: Thavnair is famed for its alchemists.
  • Bedlah Babe: The Thavnairian gear set and the level 80 Dancer artifact gear are this for females.
  • Early-Bird Cameo: Although added as a major zone in Endwalker, Thavnair was technically first visited in Stormblood. The treasure hunt Uznair areas are located here.
  • Fantasy Counterpart Culture: The jungle environment, bright colors on the buildings, and several elephant motifs call to mind India. There are also bits of "Arabian Nights" Days present in Thavnairian clothing.
  • Team Switzerland: They remained neutral in Garlemald's conquest of the three continents, leaving them free to trade with both the empire and unconquered nations.
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