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Characters / Final Fantasy XIV Garlean Empire

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Due to the story's advancement and the fact some articles would otherwise be all white, There are Unmarked spoilers below, you have been warned.

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Garlean Empire

    Garlean Empire in General 
Nos sumus manus, Nos sumus deus
(We are the Hand, We are the God)
—Garlean Motto
The ivory standard of Garlemald
An expansionist empire loosely patterned after the The Roman Empire, founded by the brilliant Solus zos Galvus. The Garlean race are genetically unable to cast the simplest spells and compensated by becoming the creators and masters of Magitek technology, which they have used to conquer over a third of the known world. The nations that they conquer are assimilated into the Empire and their citizens drafted into the army, ensuring a consistently large (and loyal) military force.
  • Alphabetical Theme Naming: The middle names that all Garleans sport, which denote their rank in Garlean society, represent every letter in the alphabet except U and X. They are divided into tiers representing different facets of society: A is non-citizens, B and C are citizens, D through I are public officials, J through N are specialists such as engineers or doctors, O through V are military, and W through Z are royalty. The later the letter occurs in the alphabet, the more prominent the position within that tier.
  • Airborne Mook: A big part of Garlemald's dominance is their near exclusive access to an air force. Airships are still a fairly new development among the Eorzean nations, and only Ishgard is shown to have one that is equipped for combat (against dragons, not other airships). The Eorzean siege of Ala Mhigo would have been undone by airborne magitek were it not for the timely arrival of the Yol-riding Xaela tribes. It's telling that the only known Garlean invasion to fail was when their fleet ran afoul of a horde of dragons.
  • Battle Theme Music: "Bite of the Black Wolf" for Legati (except for Nael - "Bite of the Black Wolf is an instrumental version of her own theme, "Rise of the White Raven"). "Steel Reason" for other high-ranking officers.
  • Badass Normal: Any pure-blooded Garlean possesses absolutely zero aether control and thus no ability for magic. However, to make up for that Garlean purebloods are implied to have extremely sharp intellect and the second lorebook says outright their bodies are capable of enough physical durability and feats of strength and speed - which they combine with power armor - to make them extremely dangerous fighters in spite of their inability to use magic. Zenos in particular drives this home, before being made a Resonant he has enough raw physical power and speed to overwhelm multiple aether-capable combatants and easily beats the Warrior of Light back, and Gaius as Shadowhunter can kill Ascians with no signs of anything other than his power and skill letting him do such. When Elidibus-as-Zenos shows up to Ghimlyt Dark, Hien notes after he defeats him, Yugiri and Lyse, that a Garlean body capable of using high-level magic is flat out unfair.
  • Beast of Battle: Their canis pugnaces are hulking armored war dogs.
  • Conscription: The vast majority of Garlean enemies encountered early in the game are actually conscripted Eorzeans, particularly Ala Mhigans. Later, a good number of them are Doman or other Othardian conscripts; only when we begin fighting the VIth and XIIth Legions and their officers do we begin to run into a number of Ilsabardian volunteers and a greater number of "pure" Garleans.
  • Civil War: Twice. In the time between the destruction of the Ultima Weapon at the end of A Realm Reborn and the beginning of Heavensward, Emperor Solus's death resulted in a power vacuum and subsequent war that left the late emperor's grandson Varis in charge. Then, during the events of Shadowbringers, crown prince Zenos assassinated Varis while also refusing to take up the throne, resulting in yet another power vacuum and war.
  • Dark Is Evil: The majority of all metal worked by the Garlean Empire is black, from their armor to their structures.
  • Dark Is Not Evil: Garlean citizens are all too aware of their reputation and how the Empire conducts itself in the outside world. A majority of citizens believe that the Garlean military is going too far in how they act. However what separates them from Apathetic Citizens is the fact that to question the Empire likely means getting jailed or worse, and how many family members are often serving in the military. A Garlean citizen even tells that while territories are conquered some provinces are treated rather well and have a stable leadership in place (with the lorebooks later clarifying that these tend to be the older conquests or integrations in the Ilsabardian heartland south of Garlemald proper), and how Doma and Ala Mhigo were brutal exceptions to what is the norm due to Zenos's influence. Another citizen also states that while he understands the Warrior of Light's reasoning for liberating Doma and Ala Mhigo from the Empire, they still killed a bunch of soldiers who had no choice but to obey their orders. While the citizen also understands how flawed the Empire is, he believes that they are ultimately doing the right thing and he has pride in his people and country.
  • The Empire: They're an expansionistic empire which desires to put the entire world under its heel. How big is said Empire? Before the start of the story, and excluding their home of Garlemald, it spans at least two continents, having conquered Ala Mhigo, which is at the far north in the continent of Eorzea, and conquered and colonized a fair chunk of the Far East, including Doma, along with countless other smaller countries like Rabanastre and Bozja. And that's only the named ones.
  • Enemy Civil War: The Empire plunges into civil war after Zenos murders his father. The last scene of patch 5.1 shows Imperial legions fighting each other in the streets of Garlemald’s capital, trying to put various claimants on the throne.
  • Equal-Opportunity Evil: In theory the Garleans are this as they will let anyone they have conquered work in their military and gain citizenship eventually. However, in practice they aren't truly this as pure Garleans tend to look down upon those who are not pure Garlean (such as the Garlean soldier who casually watched as Fordola's father was stoned to death, even though he had willingly joined the Garlean Empire), and even if you gain citizenship, there is a limit to how high you can rise in rank compared to pure Garleans. And to even gain citizenship, you must serve in the military for twenty years. This has still resulted in a lot of non-Garlean Ilsabardians gaining citizenship (many of these territories having been in Garlean hands for upwards of forty years or more), but Doma and Ala Mhigo are still mostly a shambles due to how their populations haven't been integrated for long enough. As we later find out, the inconsistency is likely by design.
  • Even Evil Has Standards: For as crazy and depraved as some of the higher echelon are, and how certain soldiers buy into the Patriotic Fervor for Garlemald so hard that they can tip over into being Ax-Crazy towards the Eorzean forces, many of them are just as much a Punch-Clock Villain serving their country for a better life or other such intentions. And judging by the Endwalker benchmark, some have joined forces with the Eorzean Alliance because no one wants the End of the World as We Know It.
  • Expy: Pretty much the Gestahlian Empire writ in 1080p.
  • Failure Is the Only Option: Either gradually lose to the Warrior of Light and the Eorzean Alliance as their war escalates, collapse internally from ruthless politicking and the conflict over the throne, or succeed in taking over Eorzea and then see the end of the world anyway, because their entire goal and creation was yet another Ascian plot.
  • Fascist, but Inefficient: A subtle example of it: despite its military might and seemingly endless reserves of Magitek weaponry, the very autocratic, cult-of-personality driven Garlean Empire means it's very susceptible to internal conflict if the Emperor himself dies, which is exactly what happens when Solus zos Galvus dies of old age in the middle of A Realm Reborn, sparking a civil war in the internal territories of Garlemald. It happens again when Varis zos Galvus, the second emperor, gets killed by his son Zenos at the end of 5.0. Zenos has no intention to become Emperor himself, causing a second, potentially more devastating civil war.
  • Fantastic Racism: Barring a few rare exceptions, all "pure" Garleans see others as "savages" to either be enslaved or eradicated.
  • Follow the Leader: In-Universe. Ultimately quite a lot about Garlemald is an imitation of the Allagan Empire, who ruled most if not all of Hydaelyn five thousand years ago. Given that Emet-Selch had a hand in the rise of both empires, this is likely intentional.
  • Freudian Excuse: From what little is known about Garlemald prior to becoming an empire, rival nations and beast tribes took advantage of the Garleans' lack of magic abilities to push them to the north. According to Zenos, many of Garlemald's views and causes came about during this age of strife and the final straw that pushed them to become From Nobody to Nightmare happened after someone unleashed a primal against them.
  • From Nobody to Nightmare: Because Garleans are biologically incapable of using magic, their people were hounded by the other races and driven into the harsh north. It was there that they discovered vast ceruleum deposits that lead to their industrialization and nigh unstoppable magitek weaponry. And of course, thanks to their previous treatment, they culturally felt like they had an axe to grind with everyone...
  • The Giant: Pureblood Garleans are very tall. Even the shortest among them still pass as above average height among the other civilized races, while the tallest will dwarf even Roegadyn or male Au Ra. One of the biggest hints towards Lucia's true nature before she revealed her secret was how absurdly tall she was.
  • Gunblade: The standard issue weapon for Garlean officers. Having your gunblade taken away by a superior officer appears, from certain scenes in Stormblood, to be an enormous disgrace, while conversely being granted one is a huge honor. Gun-whatever variants of other weapons are also seen, such as Gunhalberds, Gunshields, Gunbaghnakhs, and Gunhammers. The type and function of the "gun" can vary between weapons, from simple pistols to shotguns to rocket launchers. Of note, Gunhammers don't fire projectiles at all, instead being a Rocket-Powered Weapon.
  • Hypocrite: A noted trend of the Empire, to sweep under the rug a great number of their similar tendencies to the "Savages" they seek to conquor. Of particular note, building a cult of personality around its Emperor while scorning all religions, citing the dangers of worshiping and summoning of gods and Eikons as being destructive to the planet while they build more than a few Weapon of Mass Destruction. Even something relatively benign such as the job soulstones are treated with fear and suspicion by Garlean intelligence and propaganda exagerating and lying about soulstones as effectively being a sort of necromancy that traps part of the bearer's soul and memories, and then overwrites the next bearer's personality and soul. So of course the Empire's scientists quietly added a "Synthetic Auricite" system to the back collar of Legatus armor that collects combat and personality data of the wearer, which can be latter recovered and used in the newest series of Imperial Anti-Eikon Warmachina Weapon mechs to perform Oversoul, under the excuse that the pilots are expendable but not the skills of Empire's greatest generals. Even when the data of Nael van Darnus effectively acts like a primal with reality warping powers and goes berserk, its treated as a minor inconvenient glitch by the Garleans rather than the horrorfying disregard for the pilot's life and safety of everyone it truly is.
  • Kick the Dog: Notably, leaders like Gaius are a straight up better proposition over a number of other leading forces. Zenos and Yotsuyu help terrorize the Ala Mhigan and Doman territories for petty reasons and no oversight, murdering and suppressing entire villages time and time again to browbeat the nations into complacency. Various more nationalistic individuals from the top to the bottom are willing to murder Eorzeans with a laugh and a giggle, even those formerly Eorzean themselves. Full intent to genocide all the beast tribes, solely due to their Primal worship. And the Black Rose is singlehandedly one of the worst creations anyone has made on planet as a nigh-fatal chemical weapon of extermination. It's easier to argue where most of Garlemald's military hasn't kicked the dog, to the point that its own people are immensely troubled by these crimes.
  • Leitmotif: "Imperial Will".
  • Magitek: The key to the Empire's strength; they are the most technologically advanced civilization in the present day.
  • Might Makes Right: The fact that Garlemald was effectively bullied into becoming a superpower heavily colored the nation's worldview, to the point where they believe that only the strongest can rule.
  • Muggles Do It Better: Garlemald stands as the world's sole superpower, despite being incapable of using magic.
  • National Anthem: In Stormblood, Zenos is first seen walking to his throne while the troops sing the first half of Garlemald's anthem for the region; The Garlean Territorial Anthem for Gyr Abania and Surrounding States or simple "The Measure of Our Reach". In reality, it's the Ala Mhigan anthem, "The Measure of His Reach", that they stole and repurposed to crush their spirits.
  • Nay-Theist: They show no deference to and would stamp out worship of gods of any kind, whether it be the Twelve or a primal. One of their biggest goals is to wipe out all the primal-worshipping beast tribes so that no more primals would be summoned, and anyone else that is conquered by them is forced to renounce the Twelve, such as with the Ala Mhigans and their patron god Rhalgr. This has been pointed out in-universe as a hypocritical position, as Garleans revere their current Emperor with almost religious fervor.
  • "Not So Different" Remark: Played with. There's multiple times where both the Garleans and the Scions of the Seventh Dawn note that their goals of stopping the Primals to protect the world are similar enough, and a couple cases outright inspire what the Scions work towards. In cases of the less crazy leaders, they're also similar in trying to help lead a united Eorzea. Where the differences apply are scale, obviously, and intent; the Scions want a peaceful outcome and try to take down the Primals with small scale operations, whereas the Garlean Empire is straight up attempting genocide of the Beast Tribes and trying to take over the continent in its entirety to suppress further Primal summonings with an iron fist.
  • Numerological Motif: All of the encountered Garlean legati are connected to a specific entry in the Final Fantasy series by the number of their legion.
  • Out of Focus:
    • The Garleans take a back seat throughout Heavensward, only showing up to deal with the whole Azys Lla problem. Once Nidhogg is taken care of, they come roaring back in 3.5.
    • After being essentially the Big Bad for Stormblood, they fall into this for Shadowbringers. Justified, as the Warrior of Light leaves to go to the First — a whole other dimension — so there's little room for the Empire to appear beyond "meanwhile, back in the Source" scenes and the post-MSQ Weapon questline.
  • Patriotic Fervor: Many display a mix of the bad and good kinds. On the bad side, you have the usual soldiers that believe their empire is one true ruler and all should submit before them. On the good side, you have people who understand that what their empire is doing to other nations is wrong, but they still love their homeland and hope peace will eventually come.
  • Powered Armor: Garleans are naturally strong and tough, but can't use magic to augment their fighting abilities, placing them at a disadvantage against trained soldiers from other races - even a lala who knows how to empower themselves with magic can overwhelm a pureblood Garlean. As a result, their officers use suits of armour powered by magitek to level the playing field. Not only are these suits immensely powerful in their own right, but they're also often loaded with advanced weaponry, making them more than a match for the realm's most talented warriors.
  • Red and Black and Evil All Over: Garlean Magitek can be identified by their black and red color scheme.
  • The Reveal: Not only is the Empire's justification for conquest a lie, but the father of the Empire itself is an Ascian, one of the Bringers of Chaos. The public justification for the Empire deciding to exterminate Primals and the Beast Tribes was that the Burn was drained of all Aether as a result of rampant summoning. This is lie, and the real reason the Burn was reduced to a wasteland was because of Allagan technology cutting off the circulation of Aether to the Burn. Not only that, but the one who witnessed the Burn and lied about it to his people, Emperor Solus zos Galvus is in reality an Ascian who for all intents and purposes wishes to sow chaos throughout all of Hydaelyn. Needless to say the Empire itself was created to be a giant tool for the Ascians to use in order to cause chaos and destruction on a global scale, with the Garleans themselves being little more than useful catspaws who are easy to manipulate thanks to the Inferiority Superiority Complex their history has suffused their culture with - and who knows how much of that was itself part of the plan.
  • Robot Soldier: In addition to flesh-and-blood troops, the Empire has no shortage of autonomous magitek robots to throw at its enemies. They come in many different variations, from simple magitek bits and Nimrods to fearsome magitek colossi.
  • Succession Crisis: Solus died without naming a successor, leading to an offscreen civil war where his grandson Varis eventually came out on top. It happens again at the end of Shadowbringers, when Zenos murders Varis without ascending to the throne.
  • Third Eye: Garleans are born with a third eye that looks like a glass orb protruding from their forehead, theorized to give them greater spatial recognition that makes them particularly adept at operating the guns and war machines they built their empire with. The helms of the higher ranking Garleans are modeled to emulate their third eyes.
  • Un-Sorcerer: Pureblood Garleans as a whole are biologically incapable of using magic. They were forced to compensate for this weakness by developing Magitek. Their non-Garlean conscripts don't have this handicap and sorcerers among them are highly valued, while mixed race Garleans lose the handicap at the cost of their third eye.
  • Vestigial Empire: Starting out as almost invincible juggernauts, the Empire slowly undergo their transformation into this as the story goes along:
    • In A Realm Reborn, they fully fail their invasion of Eorzea and lose an entire Legion to the combined forces of the Alliance, as well as one of their most powerful and feared conquerors in the form of Gaius. On top of that, the sudden death of the first Emperor Solus with no appointed successor throws the mainland into a civil war of succession, though it's resolved too quickly for it to cause lasting damage. The Empire still comes out of it looking very powerful, but not as invincible as they once seemed.
    • By the end of Stormblood, the Empire loses two major provinces, Ala Mhigo and Doma, to the local Resistance groups, losing their major foothold in Eorzea and the Far East respectively. This causes other resistance groups to pop up in many Provinces, which then begin coordinating with each other, making them that much harder to stomp out. With the Eorzean Alliance, the newly reformed Ala Mhigo and Doma in official on-the-offensive war against them, the Empire begins being desperate enough to start developing biochemical weapons. With most of the civilized world against them, this spells the beginning of the end for the Empire.
    • It all comes crashing down in Shadowbringers: with Varis' sudden assasination courtesy of Zenos, the homeland is thrown into a much more devastating civil war as various political factions begin clashing for power and the Imperial throne, while the rest of the Empire's legions are left to fight against local resistance groups and the Alliance closing in on them from both continents. Through the Sorrow of Werlyt questline, the Empire loses the Werlyt province despite it housing the most powerful Warmachina at their disposal; meanwhile in Bozja, Gabranth and his legion secede from the Empire, intending to create a new nation, which means that regardless if the Bozjan Resistance or Gabranth and his Legion win Bozja will be lost to the Empire. By 5.4-5.5, the Imperial Capital Garlemald is all but stated to be a pile of rubble, with the remnants having joined up under the banner of the Telophoroi either willingly or through mass brainwashing.
  • Weak, but Skilled: Unlike most examples of this trope, pureblooded Garleans are actually pretty big and powerful, but being unable to use magic makes them one of the weakest sapient races by default (since Muscles Are Meaningless when you can use magic to give you strength instead). They make up the difference with their massive pile of salvaged Allagan magitek and with the knowledge necessary both to use it and to build more.
  • Well-Intentioned Extremist: At their very best the Garlean Empire and their officers can be summed up as this, a main point being how they are not fighting merely to conquer but to track down and destroy Primals and their worshipers. The Empire rightly believes that primal summoning is a danger to their world, since to summon one uses up the world's aether. The Emperor even makes it clear that he opposes the Ascians and their plans since he believes mortals like himself will not belong in whatever end they bring.
  • Win Your Freedom: Anyone from a conquered territory can earn full Garlean citizenship if they provide twenty years of service as a soldier in the Garlean army.



    First Emperor Solus zos Galvus 

Voiced by: Hiroki Takahashi (JP), René Zagger (EN), Eilias Changuel (FR), Alexander Wolf (DE)
Click here to Solus as he appears in Patch 4. 4 
Race: Garlean
"Tradition is the chain by which fools are bound."

The first ruler of the Garlean Empire. Solus zos Galvus rose from humble beginnings to forge a empire through his military genius and charisma, and has maintained the position for eight decades. However, he has no heir or named successor to his position, and his advanced age is becoming a serious concern for the future of the Garleans. During the events surrounding Lady Iceheart and Shiva, his age catches up to him and he dies, leaving a power vacuum quickly filled by his grandson, who crowns himself the new emperor.
  • 100% Adoration Rating: Solus became a Legatus in the Garlean military at age 24, pushed reforms that allowed magitek into the military, and by age 28 was so loved by Garlemald's people he was unanimously named Dictator.
  • Abusive Parents:
    • Solus was very cold to his grandson Varis simply for his resemblance to his beloved son, a final reminder of mortal imperfection in the Ascian's eyes. This turned Varis, who originally admired and sought the approval of his grandfather, into a hard and ruthless man, who in turn neglected his own son Zenos, allowing him to develop into a bloodthirsty monster.-
    • He goes so far as to convince himself that his Garlean children are not as his own, but those of the original host body. However, it is suggested this is not the case, as he, Varis (and Zenos by extension) are stated to be unnaturally large even for Garleans; the original Ascians possessed very large statures.
  • Ambiguous Situation:
    • In patch 4.4, his nature as an Ascian is a little bit unclear; whether he was always one and was planted as an agent to make Garlemald what it is, or if he was a mortal man who somehow struck a deal to become an Ascian in exchange for the powers he currently possesses and the support to make Garlemald into what it is. As of Shadowbringers, the ambiguity is firmly removed. He is and always was an Ascian, moreso even than ones like Igeyhorm or Nabriales.
    • The nature of Emet-Selch's possession of Solus is also something of a vague area. The game never really clarifies if Emet-Selch had been Solus from the very begining, or if Solus was just a person that Emet-Selch possessed at a certain point to direct the history of the nation. Some short stories released indicate that he had been Solus for long enough to have not only a grandson, but a great-grandson as well, suggesting that he had potentially been Solus since very early in the man's life, but it remains unclear.
  • At the Opera Tonight: Solus was a very passionate patron of the arts. So much so that he personally saw to the construction of a massive airship for the Majestic Imperial Theater Company to serve as both their stage and the vessel with which they could take their performances to all corners of Garlemald. This fact becomes unsurprising given Solus' genuine love for theatrics.
  • Awful Truth: That the entire grand "civilizing mission" and "eikon-destroying crusade" that forms the core of Garleans' beliefs? It was a lie. The Garlean Empire exists solely to serve as a gigantic engine of chaos and strife to induce Calamities, while also keeping light and dark in balance; it is the ultimate tool of the Ascians and its machinations have already brought about a Calamity.
  • Back from the Dead: Subverted. As an Ascian, he was never actually dead in the first place.
  • Black Humor: He has, at the very least, shades of this. When Varis shoots him and he tumbles from the throne dais, he lands with a macabre smile on his face and reconstitutes seconds later, giving the impression it may have been on purpose - or that the entire fall may have been deliberately over-acted histrionics to remind Varis of a point.
  • Bling of War: As the first Emperor, he presumably established the ornate uniform the he and his successor wear, enormous shoulderpads and all. Upon his return, Solus instead wears a medal-bedecked long coat with a fancy undershirt.
  • Body Backup Drive: There is at least one laboratory in the Garlean Empire dedicated to cultivating youthful clones of Solus and keeping them in stasis. Whenever Solus’s current host body dies, he simply possesses a fresh one from the lab. Shadowbringers elaborates on this process a bit more: he avoided jumping from body to body, but since he was technically just using the same body each time, he avoided exhausting himself. The best part for him is that he didn't even set up the cloning facility himself, his grandson Varis did, which proved incredibly convenient to Solus when he had to come back out of "retirement."
  • Cool Crown: It's bigger than his head.
  • Death Is Cheap: Being an Ascian, killing him is not exactly simple business. Varis shoots him dead just to prove a point, and he pops back up a good ten seconds later, sighing about how it's just a waste of time.
  • Defeat Equals Friendship: A firm, if not pragmatic, believer of this. He explains to the Warrior of Light that as a conqueror, toppling an enemy through might is only the first step of true subjugation. He states that it is crucial to treat the defeated with dignity and respect, that they might "let bygones be bygones" and win their hearts over. He is genuinely impressed that the Warrior of Light has successfully accomplished this with Eulmore and gives them a heartfelt compliment.
  • Despair Event Horizon: He was already at this following the Final Days as Emet-Selch. However, even after eons as an Ascian, Solus continued to see hope in mortals from time to time. One of these was his son, whom Solus seemed to have genuinely loved and saw as a sign that the shards could one day attain the greatness of the Ascians. However, his premature death due to illness convinced Solus that mortals were too fragile to achieve greatness and rehardened his heart towards the Rejoining.
  • The Emperor: Quite literally. He is the one who turned Garlemald into an empire, beginning with his expansion of power 50 years before A Realm Reborn.
  • Establishing Character Moment: Once Elidibus leaves Varis to consider "his own doubt", Solus steps out from behind the Garlean throne, recounts his true backstory, and promptly reminds Varis exactly what Varis's real place in the grand scheme of things is, all while being as hammy and theatrical as possible. He then also gets shot dead by Varis... before returning and sighing about the futility of it a good ten seconds later.
  • Evil Old Folks: He taught Garlemald that ruthlessness and constant conquest was the best way forward for them and in reality, was manipulating the entire nation into becoming an instrument of chaos. To be fair, however, Emet-Selch clarifies that while he does believe in forceful conquest, he also believes that is only the first step, and it can only be complete when the conqueror and the conquered develop a mutual respect for one another. Besides Gaius and Gabranth, no Legati seemed to take this into consideration.
  • Expy:
    • Of Emperor Gestahl, as the elderly old Emperor who rose to power from a militaristic nation and dies during the course of the game.
    • Revelations about him in Stormblood reveal him to be a parallel to Ardyn Izunia. Solus was the founder of the Garlean Empire who hid his nature as an Ascian and the true reason he founded the Empire, contrasting Ardyn being the brother of the Founder King of Lucis whose nature as a member of the royal family turned into a daemon was kept secret. In his younger host body and with his new outfit, Solus demonstrates a much more whimsical and mocking personality in-line with Ardyn, and his appearance echoes Ardyn with dark red hair and an elaborate black coat. They are also both immortals whose theatrical demeanor hides a broken soul.
    • In addition, he also calls to mind to Emperor Mateus. Both are emperors who are skilled in magical arts far beyond anything regular magic users are capable off, both die during the game and are replaced as an Emperor by their subordinate, and then both come back from the dead. Visually, both Mateus and Solus's return have similarities. Both appear from the throne sporting a vastly different appearance than before, both berate and mock their supposed successor for their incompetence and remind them of their place.(Even causing the successor to attempt an Enemy Mine with the heroes, albeit unsuccessfully in Varis's case.) And lastly both look down on mankind and believe them to be guided by their selfish desires. The difference is, Mateus was a mortal who usurped the powers of hell for his own selfish desire for domination of the world, while Emet-Selch was an Ascian who possessed a random Garlean to become Solus Zos Galvus as part of his plan to bring about the rejoinings to revive Zodiark and his race.
  • Founder of the Kingdom: First Emperor.
  • From Nobody to Nightmare: Solus zos Galvus was originally a member of a noble family during the days of the then-weak Garlemald Republic. Sometime in his youth, he is presumably possessed by Emet-Selch and becomes the most influential figure in the history of Garlemald, if not of modern Hydaelyn.
  • The Ghost: The only indication we even have of what he looks like is through concept art, and given his death, we are unlikely to see him in-game now unless it is through flashbacks. Subverted when he shows up very much alive in Patch 4.4, albeit in a very different form than expected. We finally get a glimpse of the old bearded emperor in 5.25, when we dive into Cid's memories, though we only see him from a distance.
  • Gold and Black and Evil All Over: The emperor wears black armor with golden trim, and the empire is certainly evil due to their oppression of lands they conquer.
  • Greater-Scope Villain: As an unseen Evil Overlord. Though he is the ultimate leader of the Garlean Empire, it's his subordinates whose presence in Eorzea drives the plot. Even moreso than initially thought. Solus's unification of the Garlean Empire was only a means to gather the strength to bring about further calamities and resurrect Zodiark..
  • Hidden Depths: We learn at the start of the Return to Ivalice quests to unlock the Raid, he was a great admirer of theater and was a patron of the arts. He even commissioned a very elegant airship for one of his favorite playwrights and his troupe, to allow them to bring theater to all corners of the Garlean Empire. And he did so freely, unlike Varis, who actively censored works, there is no hint that Solus attempted to stifle any creativity. His love of theater becomes very unsurprising given the trope directly below.
  • Large Ham: His first appearance has him chewing the scenery a bit while giving his monologue to Varis. Varis doesn't approve.
  • Late-Arrival Spoiler: Of a sort - needless to say, there's a lot that can be spoiled about him, but as of the conclusion of the Stormblood patches, he has a voice actor credit... and that credit goes to guys like Hiroki Takahashi and René Zagger, who would not be most folks' first choices for voicing a super-old Emperor like Solus is depicted in initial promo material and whatnot. This is a major hint as to how he really appears in the game.
  • Leitmotif: His proper leitmotif, "Bedlam's Brink", is a strings piece that has some tonal similarities to Kefka's Theme, though lower and more controlled, reflecting how he's a bit of a grandstander but still very much in charge of his faculties. However, it is discarded as soon as he reveals his true identity as Emet-Selch.
  • Man Behind the Man: He's come back - or been made to come back - for the purpose of being this to the wider Garlean Empire. Although Varis continues to be the public face of the throne, Solus is now the one in true power.
    • Not only that, he was also the man behind the Allagan Empire, him personally deeming it to be a finer handiwork than the Garlean one.
  • Multicolored Hair: Of the Skunk Stripe variety, once he returns.
  • My Rules Are Not Your Rules: Solus seems, at first brush, to break a several of the previously understood rules concerning Ascians. To wit:
    • Solus had a family. Given the Ascians' status as incorporeal beings, siring children should be supremely difficult, at best, yet Varis doesn't dispute Solus's claim to be his grandfather.
    • Solus can manifest the same corporeal body, multiple times. Previously Ascians have had to Body Surf to get things done - such as Lahabrea possessing Thancred or Elidibus possessing Zenos' corpse. Solus, however, can seemingly manifest a physical, tangible, shootable, visible-to-normals body as many times as is necessary. Patch 4.5 reveals that there are cloning vats throughout the empire that now exist solely to give Solus more bodies to possess. He is body surfing, but all of the bodies are identical clones. Despite this, he's simply grateful for the clones saving him the effort of reforming the bodies he possesses rather than that they actually grant him the same body. In Shadowbringers, he clarifies that Ascians are able to reshape a body they possess into a form suited to their tastes. Lahabrea didn't care much to do this, whereas Solus/Emet-Selch does.
  • Older Than They Look: Naturally, being an Ascian, but perhaps even more notable here. While previously Solus clearly showed his advanced age - as seen above - on his return, he regains the appearance of a man somewhere between his late twenties or his thirties, looking notably younger than his own grandson.
  • Retired Badass: His age prevented him from taking to the front lines during the early parts of the story.
  • Shoulders of Doom: The armor the emperor wears has rather large pauldrons.
  • Speak Ill of the Dead: Solus blames Lahabrea for commiting a "crowning act of idiocy" (either the Ultima incident, or being killed by Thordan) as being the reason behind his premature exit from Ascian-style rest.
  • Stepford Smiler: On two levels. On the one hand, his dutiful, focused personality is an act to hide his outright crazed personality as Emet-Selch... but even that is a happy face on a very depressed man.
  • Straw Hypocrite: One of the founding tenets of his Empire was to prevent the summoning of Primals (or 'Eikons', as the Garleans call them) to make sure the world would not suffer from their reckless draining of aether and their destructive powers. Not only does Solus have no problem with Primal summoning; his plans actually 'encourage' it. The more Primals that are summoned and the bigger they are, the more certain a Calamity is to happen, which is what he wants to happen to help bring back Zodiark.
  • The Unfought: Dies off-screen, purportedly due to his advanced age, before he is ever seen in-game. Indeed, the main characters don't even hear of his death and the ensuing war of succession until weeks after the fact.
  • Token Evil Teammate: Mid-way through Shadowbringers, he strongarms his way into the Scions' circle after realizing that the Warrior of Light being in the First irreparably jeopardizes his endgame plan for Black Rose, instead offering his services and trying to find a common ground. Despite still being a transparently evil asshole and reveling in it, he offers great insight into many of the story's mysteries, and even saves the life of one the Scions.
  • Visionary Villain: He desires to rid the world of the primals, which he believes are far too dangerous to be left alive. This was a lie; the primals, in fact, play into his and the other Ascians plans by draining Hydaelyn of her aether.
  • Walking Spoiler: The revelation that Solus is actually an Ascian essentially turns the entire plot on its ear, as it changes the purpose of the entire empire from that of the spread of peace and 'enlightenment' through conquest to simply being a tool for the Ascians to further Zodiark's resurrection.
  • Well-Intentioned Extremist: Fifty years ago Galvus traveled to the area now known as the Desolation in western Othard, what he saw was a land where summoning Primals was common practice, and it eventually turned it into a white-sand desert so bereft of aether that not even the most basic animal or plant life can sustain itself there. After witnessing it he rightfully saw them as a world-destroying threat and brought together his Empire under a new purpose of uniting the world so they could stop and contain the threat, whether by subjugation or extermination, anything was preferable to the lifelessness he witnessed there. This was the public story, at least; his actual intention, as with the other Ascians, is to revive Zodiark and bring back Amaurot, and the Garlean Empire serves as a tool for him to do so. Also, the bit about the Burn was a total lie, as the area was created by Allagans launching Asyz Lla and leaving their aether syphon on. And the kicker is that in Shadowbringers it's revealed that in addition to founding the Garlean Empire he, as his Ascian self, also created the Allagan Empire meaning he's responsible for The Burn as well! Of course, it turns out this trope is a Double Subversion, as shown by Emet-Selch's page; he's just a different kind of Well-Intentioned Extremist.
  • Wham Line: Solus delivers one of the most major twists in the story in regards to the empire's existence, a bombshell by itself, especially when the strange, fancy-looking man turns out to be Solus. And that's not even going into what he reveals in Shadowbringer.
    Solus: That is why this empire exists — why I built it. [...] The founding father was an Ascian! And he created the Empire solely for the purpose of sowing the seeds of chaos!
  • Whole Plot Reference: His backstory has very strong parallels to the rise of power of Julius Caesar, which is fitting since the Garlean Empire has strong resemblance to the Roman Empire. The biggest contrast is that he then went on to reign for decades, and said reign is more in line with that of Emperor Augustus.
  • Your Days Are Numbered: Early on during ARR, there are many whispers and rumors in the Empire about his health and its rapid deterioration. In patch 2.2, Yugiri mentions the Garleans are in the middle of a fairly bloody war of succession that sparked the idea for her rebellion in the first place. His death is confirmed in 2.4, with the throne going to his grandson Varis. Considering that Varis is a fervent supporter of bringing Eorzea into the Imperial fold, this is not good news for the city-states. Averted. Turns out, while his mortal body did die, he only did so because his role was done and left the Empire to its own devices as a form of rest from his Ascian duties, only coming back (in a clone body) because the Warrior of Light is too much of a nuisance to be left alone.

    Second Emperor Varis zos Galvus 

Voiced by: Joji Nakata (JP), Michael Maloney (EN), Philippe Valmont (FR), Romanus Fuhrmann (DE)
Race: Garlean
Discipline: Gladiator
"'Tis my solemn charge as Emperor to bring the eikons to heel. If this requires the extermination of certain elements, then so be it."

The new Emperor who succeeded his grandfather after a violent Succession Crisis. As the son of Solus's firstborn, he wrested the position by force from the expected heir, the Emperor's second son and his uncle. He seeks to finish where his grandfather and Gaius had left off and finish the invasion of Eorzea. He has a fairly significant presence in Heavensward, appearing during the main storyline to briefly confront the Warrior of Light alongside his trusted general Regula Van Hydrus.

  • A God, I Am Not:
    • Varis doesn't have any delusions of grandeur nor does he believe himself anything more than a mortal, which is pretty different from regular Final Fantasy villains and Emperors in particular. He makes this clear during the Stormblood stinger where he fully admits he is but a mortal man who will oppose the Ascians, on the basis of not wanting the world to end. This turns out to be extra notable because his grandfather has entirely different ideas... what with being an Ascian and all. And Varis still protests that man should be master of his own destiny, which Solus finds rather droll, considering the circumstances.
    • Ironically, during the negotiations in 4.5, Amyeric and Hien point out that while the Garleans refuse to kneel to gods, they venerate the Emperor as absolute in a way that most religious zealots wouldn't even for their own deities. So even if Varis doesn't see himself as a god, his people worship him with a fervor akin to one.
  • A Nazi by Any Other Name: On top of sharing the 'Garleans should rule the savages' mindset, the negotiations in 4.5 reveals that he's willingly cooperating with Ascians to cause Calamities, in the hope that all sentient beings will be unified in one 'master race' with no racial differences or conflicts; to this end, he's even willing to use weapons of mass destructions like chemical weapons.
  • Awful Truth: He has been made privy to dark secrets of history that Hydaelyn and her followers have kept secret from the world. Thanks to the Ascians. As much as he loathes them upon learning the truth about the "true gods" of the setting being nothing more than the most powerful of Primals and the true nature of the original world he has gone along with their plans to restore the original world, though with plans of turning on the Ascians afterwards.
  • The Bad Guy Wins: In the bad future the Exarch is from, Varis manages to release Black Rose upon the world and decimates the population of all nations; on top of bringing the world on the brink of destruction, this also causes the death of the Warrior of Light and the Scions of the Seventh Dawn. While no mention is made of his fate in that future, the most likely options are that he either got killed by his own alchemical weapon, or managed to get away with everything till his natural death.
  • Black Eyes of Crazy: His sclerae are dark gray; while not quite black, the effect is similar, especially combined with his golden irises.
  • Blade Spam: The memory Varis’s "Alea Iacta Est" attack is four rapid slashes that strike everything in a 180-degree arc in front of him, followed by a fifth slash aimed at the area behind him.
  • Bonus Boss: A memory of Varis can be fought in an instance during Save the Queen: Blades of Gunnhildr, the first step in the Shadowbringers relic weapon questline. This encounter subsequently serves as the basis for the Memoria Misera (Extreme) trial.
  • Boss Subtitles: "The Last Word" during the the Memoria Misera (Extreme) trial.
  • Break Them by Talking: The first half the negotiations in 4.5 part 1 has Varis completely catch every Alliance leader off-balance and he calmly pokes holes in every point they try to make. Ranging from pointing out that Ishgard ended the Dragonsong War by killing both of the major leaders on both sides of the conflict, to calling out the Lominsans for similarly kicking out the Kobolds from their land. The only ones he conceded had any legitimacy to their grip was Hien and Raubahn for the brutality that happened in Ala Mhigo and Doma, but all involved are startled and have to have a break to calm down.
  • Broken Pedestal: He once greatly respected his grandfather in his youth, and was eager to please him. Learning the truth of his grandfather, combined with the contempt Solus gave him for always unknowingly reminding him of his dead son, shattered any respect he had.
  • Confusion Fu: Varis's three Gunshield attacks don't go off when their cast bars indicate they should. When he finishes casting them he instead gains a Charge gauge which starts filling up. When this gauge is full, the attack will go off, often during or right after one of his other abilities.
  • Cool Crown: He wears the same massive crown as his grandfather.
  • Culture Police: Following his ascension to emperor, Varis put strict regulations and censorships onto all forms of theatre and art in Garlemald so that only imperial approved works would be shown to the public. It's implied he's trying to clamp down on the subtle chaos his grandfather was actually trying to sow, but he's got no choice but to be an ass about it, which isn't endearing him to people.
  • Defiant to the End: He demonstrates this attitude at the end of Shadowbringers. Having just been stabbed by the resurrected Zenos, Varis responds by pulling the blade out of his gut, snapping it in half, and scornfully telling his murderous son that he is unfit to rule the Empire. However, that defiance gives way to horror when he realizes that Zenos is not killing him to usurp the throne, but to remove an obstacle in his hunt for the Warrior of Light.
  • Didn't Think This Through: Used Solus DNA for his scientists to perfect the Allagan cloning technology, which gave his grandfather an inexhaustable supply of bodies ready to possess. Solus even mocks him for using his family's DNA for the experiments, giving him all the fresh copies of his favored body he could ever need.
  • Disappointed by the Motive: He is completely flabbergasted that Zenos assassinates him simply because Varis's use of the Black Rose would have spoiled his "hunt" for the Warrior of Light.
  • The Emperor: The Second Emperor of Garlemald after the death of his grandfather, and he runs it with an iron fist that makes Solus look benevolent by comparison. Of course, Solus was an act from the start, and Varis's situation is profoundly more complicated than it appears from the outside...
  • Establishing Character Moment: Varis has two.
    • The first is during the 2.x patch cycle, where we first learn of him. He's shown spitting on what appears to the coffin of his recently-deceased grandfather, showing that he's probably going to take Garlemald in a very different direction that his elderly grandfather was taking it in the early days; he's also shown doing a cape swish of villainy as he acknowledges his senior officers and begins his reign, looking much younger and more dynamic than the pictures we had of his ancient grandfather.
    • The second, in 4.4, re-establishes his character and puts the previous scene in an entirely new context: it's first a scene of him being admonished by Elidibus and then his immortal, secretly-an-Ascian grandfather, with Varis taking it all in silence (though with ever-mounting frustration as Solus speaks). Finally, at the climax of Solus' monologue, he smoothly pulls out a long-pistol and blasts Solus dead in the heart, while simply saying, "you fiends are overfond of your own voices." He then asserts that man is the master of his own destiny... which earns some tutting from the immediately remanifested Solus. All at once, we find that Varis is not nearly as powerful as we thought, that he really is a fervent believer in the Garlean cause, and is struggling with the fact that originally that cause was nothing more than a lie to inspire the masses. That spit was a "disrespectful grandson"... but it was from one who knew the awful truth about his grandfather.
  • Evil Sounds Deep: When we finally hear him speak in Heavensward, he has a very deep voice.
  • Even Evil Has Standards:
    • After hearing about the death of his son, he declares that Zenos was a madman, and that he had no intention of allowing him to be anywhere near the throne (a statement that no one would be likely to argue with).
    • His reaction to Elidibus revealing his face to him at the end of 4.0 could also count as this, as while Varis may have despised his own son Zenos, not even he can tolerate the Ascian using his body to further their own agenda. Especially not when it seems that he knew beforehand that his grandfather had also been one from the start.
    • He's livid when he learns that Elidibus-as-Zenos manipulated Asahi into summoning a Primal for the sake of destroying the fragile peace treaty between the Empire and Doma. Even if he wants a conquest of the world, he wants it to create a world without primals, not one with every nobody summoning one because of their tragic pasts.
    • And, needless to say: he takes the knowledge that his grandfather was an Ascian from the start about as well as an airship to the face, and has no time for Solus's prattle and deadpanning, and he reveals he really does believe man should govern their own destiny, away from greater forces.
    • When Varis comes to the realization that Solus "dying" was a completely intentional act to ignite the bloody war of succession that ended up killing a lot of Garlean citizens, Varis visibly looks like he's reached his Rage Breaking Point, as it's made clear he genuinely wants the best for his subjects, and learning that Solus intentionally threw away so many lives is antithetical to all he believes.
    • As much as he loathes his son, he expected if Zenos intended on killing him at the end of Shadowbringers, it was to gain the crown and rule the empire. When Zenos reveals it was because it would instead get in the way of his hunt and that he doesn't care if the entire empire collapses into civil war, he is enraged at the realization of his selfishness.
  • Final Solution: Barring finding a way to capture Primals, he finds that murdering the entirety of the Beast Tribes, including the non-worshiping sects, to stop them from summoning Eikons would do just as well. This is probably the only way he can see of stopping the Ascians outright, including the ones at his very shoulder. Unlike Gaius, he's also more than willing to engage in chemical warfare for mass killing.
  • Four-Star Badass: He got his position by being a general of even higher rank than Gaius was; his uncle who was the first in line to the throne had no such accomplishments and lost the support of the people because of it.
  • Freudian Excuse: He was once an idealistic Garlean prince who lost his father at an early age, but was nevertheless eager to follow in his grandfather's footsteps. However, Solus would never give him the warmth Varis craved no matter his accomplishments, and once asked about it, Solus merely replied that the sole reason was that Varis resembled his father too much. This incidence, combined with at some point learning that his grandfather was an Ascian and the truths that came with it, is implied to be what hardened Varis into what he is today.
  • From a Certain Point of View: His arguments against the Eorzean leaders in 4.5 are full of twisted statements that conveniently ignore the facts that contradict his philosophy:
    • When speaking to Aymeric he conveniently forgets that Nidhogg was raving mad by the point in which they were willing to speak for peace, was attacking other Dragons, and other Dragon leaders, such as Midgardsormr and Hraesvelg, were willing to speak for peace without being threatened or coerced into doing so. He also flat out ignores that Thordan was the one who made the choice to do what he did, and Aymeric was merely trying to question him about why he hid the truth.
    • Mixes this with Hypocrite when speaking to Kan-E-Senna, conveniently ignoring that one of his own Legates was trying to summon Bahamut, and just focusing on how the people of the Twelveswood were trying to summon the Twelve in order to combat a situation the Garleans created.
    • And finally he has the gall to claim that the Ala Mhigans and Domans were the ones to blame for their own wars, despite the fact that he knew plentifully well just how much of an evil monster his son was, and how it was well established that his Providences were known for how brutally they treated their residents.
  • Greater-Scope Villain: As with his grandfather, Varis has not yet had a large hand in the plot, with his subordinates driving the plot, although he is more visible and has met the Warrior of Light once. This looks set to change at the end of Stormblood, as he becomes involved with Elidibus's schemes, before finally being Subverted in 4.4, with the relevation with the revelation that Solus is still alive, an Ascian, and the true power behind the throne, leaving Varis as little more than a puppet.
  • Hypocrite: Lambastes Solus for intentionally starting a war of succession that lead to hundreds of Garlean deaths, but has no problem causing a number of Calamaties to Eorzea to bring about his end goal of a perfect, united master race.
  • I Have No Son!: Sheds absolutely no tears for his son's death, who he never intended to let on the throne anyways.
  • Knightly Sword and Shield: When fought in Cid's memories he wields a Garlean Gunblade and Gunshield.
  • Large and in Charge: The Emperor of Garlemald, and he stands at least a full head over anyone he shares a scene with, including his own massive son, his massive crown and Shoulders of Doom only emphasizing it. The short story "Through His Eyes" states that his father reached unprecedented height among Garleans, a trait Varis and his son obviously inherited, and it is implied that this is due to their Ascian heritage via Solus/Emet-Selch.
    • To emphasize this, when he's fought in Cid's memories, he wields both the same type of two-handed greatsword-style gunblade that Regula used in one hand and a gunshield like Rhitahtyn and Grynewaht in the other, scaled up to match his taller height.
  • Luckily, My Shield Will Protect Me: When fought in Cid’s memories, his “Reinforced Gunshield” ability will make him counter all attacks coming from either the front and back or the sides. At one point he will also put up his Gunshield, becoming invincible while charging up a lethal "Altius" attack: the party must break through his guard before the attack goes off to prevent a wipe. In the Extreme version of the fight, it can also launch explosives onto every player and knock everyone back with an energy blast.
  • Might Makes Right: While not as Axe-Crazy as his son is about it, Varis says as much when negotiating with the Alliance leaders. He brings up how Garlemald had to fight to reclaim their home when it was lost, and shuts down Merlwyb and Aymeric by pointing out how their nations' problems were only solved with brute force.
  • Moral Myopia: Almost to the point of being his Fatal Flaw. If Garlemald does it, it's justified because they're trustworthy and only want to bring lasting peace. If anyone else does it, it's because they're savages who can't be trusted and will lead to the world's destruction. Beast tribes summoning Eikons? Barbaric. Intentionally causing a summoning to frame another nation and justify Garlean incursion? Fair game, because the Garleans are the only ones who can be trusted to rule the savage nations; the Garleans are just bringing them in line. Solus starting a civil war that leads to the deaths of hundreds of Garleans? Unforgivable. Wanting to cause multiple Calamaties that would kill thousands and destroy other entire realities all to justify a united master race? The ends justify the means.
  • My Country, Right or Wrong: Zig-zagged like everything about his motives in patch 4.5. He legitimately seems to care for Garlemald, as shown in his private discussions with Solus, but his willingness to toe the line with the Ascians and cause Calamaties that could harm and impact even the Garleans themselves implies he may be more willing to let his own people suffer for the greater goal of uniting Eorzea under the Garlean banner.
  • Not So Stoic:
  • Numerological Motif: He is the Second Emperor and commands a campaign from a massive airship called the dreadnaught. This is something of a bait and switch, however, as it's Solus who is much more in line with Mateus in personality and goals. He actually has a bit more in common with Leon of all people. Both crown themselves successors to the title of Emperor after the original dies, both spout a Might Makes Right belief, both are ultimately upstaged when the thought to be dead Emperor comes back and mocks them for their attempts at power,and lastly both attempt an Enemy Mine with the heroes to combat the new threat, albeit Varis is more unsuccessful than Leon.
  • Puppet Emperor: Once Solus returns from his retirement, he reclaims his role as the Emperor. Seeing as the public believes that Solus is dead, however, this leaves Varis acting as a figurehead for him.
  • Shoulders of Doom: Like his grandfather before him, he seems to take fashion advice from Golbez.
  • Screw the Rules, I'm Doing What's Right!: The reason why there hasn't been any form of Garlean reprisal, for the loss of Ala Mhigo or Doma is because he hasn't ordered any. Despite being in the position to do so and with Elidibus wanting to crush Ala Mhigo, Varis ignored him and essentially allowed both Ala Mhigo and Doma to fortify their positions. This inaction drew the ire of Solus, his secretly-Ascian grandfather who tried to order him to do so.
  • Slasher Smile: He gives an absolutely horrifying one in the closing Stinger of 4.5's story, after being told by a scientist that Black Rose production is ready.
  • Sphere of Destruction: The memory Varis has his own version of Zenos’s Concentrativity attack, called "Altius".
  • Spiteful Spit: Varis's Establishing Character Moment is to spit on the coffin of his grandfather before taking his place as the new Emperor. In 4.4, however, this takes on entirely new meaning.
  • Start X to Stop X: His plan to defeat the Ascians involves causing Calamities and initiating Rejoinings, the very things that the Ascians are trying to do. By causing them on his own terms, he believes that he can unite all mankind into a single race with the power to defeat the Ascians.
    • Towards the end of Shadowbringers, it's revealed that not only does this plan require performing the Rejoinings the Ascians want, but that the unification of all souls into one race is exactly what the Ascians want to happen. The Ascians are that ancient race of men, and the Rejoinings are an attempt to restore their fallen kinsmen to life. The resurrection of Zodiark is only a step towards that goal. Varis's grand plan to wrest the world away from the Ascians never stood a chance to begin with.
  • Sword Beam: The memory of Varis can use fire- and wind-aspected versions of "Terminus Est", summon mirages that fire off their own Terminus Est attacks, and launch horizontal waves of darkness that strike a large area in front of him. His ultimate attack, "Vivere Militare Est", is a supercharged Terminus Est which the tanks must intercept and the party must destroy before it kills them.
  • Unwitting Instigator of Doom: As Shadowbringers reveals, in the Bad Future he successfully unleashes the Black Rose, which does manage to wipe out all of Eorzea and any other opposition to Garlemald — but it also backfires immensely by indiscriminately wiping his nation out, crippling his ambitions to rule the aftermath in his "master race" plans when there's barely enough life to even try to rule over and rebuild from. Notably, he disappeared in the aftermath, meaning he either was killed by his own weapon or hid away for his remaining days and never tried to take over.
  • Unwitting Pawn: Is revealed to be this to the Ascians, specifically Solus. Zig-zagged in that while he resents his position, he tells the Alliance leaders he believes the Asicans' methods are legitimate, and that the only way to bring peace is to follow their goals. Sure, he hopes that this will destroy the Ascians in lieu of that and win Garlemald its freedom, but it throws into question just how 'unwitting' he truly is. Shadowbringers reveals that his agenda for rejoining the worlds to reclaim the original, whole race of of people is exactly what the Ascians have been wanting all along, since they are the remnants of that race, making Varis a straight example by the end.
  • Utopia Justifies the Means: He wants to bring balance to the Source so that all the disparate races of Hydalen become united once again. How does Varis plan on doing this? Causing multiple Calamaties that will lead to countless of deaths, as well as the destruction of the other mirrored versions of the world.
  • "Well Done, Son!" Guy: He once held his grandfather in high esteem and was eager for his approval; approval that Solus denied for resembling Varis's father. This coldness is implied to have played a large part in turning Varis into the man he is today.
  • Well-Intentioned Extremist: Considering the sheer damage and suffering caused by the Primals, wanting to rid the world of their existence doesn't sound like an unreasonable plan in the slightest, and his concern for the damage they'd cause to the world's life force seems entirely genuine. His methods, however... It also doesn't help that his empire was founded on a lie, but one he believes should be true.
    • Patch 4.5 really emphasizes the extremist part when it's revealed his plan to create a peaceful united world involves deliberately causing multiple Calamities, which on top of causing untold destruction to our world would destroy each of the other mirrored worlds one by one. He believes this would cause all of mankind to turn into a single master race without any racial differences. The Eorzean Alliance leaders are so horrified that they immediately call an end to the negotiation.
  • The Unfought: He is ultimately assassinated by a newly revived Zenos before the Warrior of Light can ever confront him. However, at the start of the Shadowbringers artifact weapons questline, he's fought as a memory in Cid's mind. And later available as an extreme trial as a tale told to the Dramaturge. It's still a memory, and it's noted to be possibly inaccurate to his prowess by others.
  • Villainous Legacy: He's an unwilling one to his grandfather and the fellow Ascians as an agent meant to spread chaos across the world. When Aymeric mentions Thordan being an Unwitting Pawn to Lahabrea Varis finds the idea of being a pawn to be better since it takes the choice out of ones hands, whereas he has to effectively serve the Ascians to make his own personal ideals a reality.
  • You're Insane!: His reaction to Zenos, when he realises Zenos is willing to plunge the Empire into anarchy just to get another chance to fight the Warrior of Light.
    Varis: You would kill me just for that?



    Gaius van Baelsar 

Voiced by: Akio Ōtsuka (JP), Richard Epcar (EN, Los Angeles cast), Michael McElhatton (EN, London cast), Philippe Dumond (FR), Thomas Dehler (DE)
Race: Garlean
Epithet: The Black Wolf
"He who cannot preserve the sovereignty of his nation is unfit to rule it."

The Legate of the XIVth Imperial Legion, and the commander in charge of the Garlean invasion of Eorzea. Gaius is a proud and powerful soldier who holds absolute belief in the ideals of the Garlean Empire. Believing that Eorzea is plagued with chaos and strife, he seeks to deliver the stability and absolute order that would come with Garlean rule.

  • Ace Custom: His Gunblade Heirsbane is a unique gift made by famed engineer and his dear friend Midas nan Garlond.
  • A Father to His Men: According to Cid, Gaius took many promising young orphans of war under his wing in order to give them better lives and many of these children took up working for the imperial army in order to repay him. This turns tragic after his Heel–Face Turn as many of his children are still loyal to Garlemald.
  • Affably Evil: He congratulates the players on defeating Nael and genuinely supports their quest to stop him. Then, in A Realm Reborn, he displays considerable charm when talking to the player and is shown to care about his underlings (or some of them, anyway), which makes him even more personable.
  • Always Someone Better: In the original Legacy 1.0 storyline, he was this to both the Warrior of Light and the Scions of the Seventh Dawn. They could push him back, but he still held the upper hand as a singular force of power and was willing to be a Combat Pragmatist by using his excess forces to his advantage. By the time of the end of the A Realm Reborn 2.0 story, however, the Warrior of Light has become this to him, topping not only his physical efforts but his attempts to use the Ultima Weapon as well. Considering how nigh-unstoppable he was up to this point, he's left baffled and utterly confused before his collapse.
  • Animal Motifs: Wolves.
  • Anti-Villain: Gaius is a more benevolent conqueror than Nael van Darnus.
    • Anti-Hero: As of the end of Stormblood and into Shadowbringers, Gaius is firmly on the side of good, although definitely not without his rough demeanour.
  • Arm Cannon: The left gauntlet on his armor is bulkier and has a visible barrel. The arm cannon, called the Hand of the Empire, fires blue ceruleum blasts that can kill an Ixal in one shot.
  • Asskicking Equals Authority: He is regarded both as a powerful warrior and shrewd administrator. He even got his position as viceroy of Ala Mhigo by being the man who conquered it!
  • Badass Longcoat Wears a red and black long coat that makes him certainly imposing.
  • Badass Normal: Gaius, as a Garlean, is incapable of using magic. Everything he does in his boss fight is a combination of his abilities as a Master Swordsman and his Magitek Powered Armor.
  • Big Bad Ensemble: He and Lahabrea, despite himself being Dragon-in-Chief to The Emperor.
  • Black Knight: Wears black armor, and has a sense of honor.
  • Blood Knight: He truly wants to compared his strength with the Warrior of Light. Even after realising he's an Unwitting Pawn to Lahabreha through his use of the Ultima Weapon, Gaius puts his vengeance on his to-do later list, as he's more interested in seeing whether the Warrior can best him in combat.
  • Characterization Marches On: Scenes in A Realm Reborn heavily imply that he is sleeping with his subordinate Livia. His portrayal when he reappears at the end of Stormblood is generally too noble for one to imagine him doing so, especially since it's stated he basically raised her from childhood. A later quest even states that noticing her obession with him, he started to keep her at arm's length which doesn't quite match up with him asking her to meet him in his bedchamber as he did in ARR.
  • The Conqueror: Gaius is a veteran of many of the Empire's wars. Until Eorzea, he had yet to meet a nation he could not bring down.
  • Dangerous Deserter: He and his Legion are technically this, having gone AWOL back in Legacy to help stop Nael's insane scheme. Nero outright says during the Crystal Tower arc that, even if Gaius had won, he would have likely been executed for his desertion.
  • Darth Vader Clone: Dragon to an evil Emperor? Check. Black Armor with a equally black mask? Check. Defeated by the protagonist who is also on the same side as characters named Biggs and Wedge? Check. Dies as a result of the aforementioned fight? Check-o-roony. The only marks he misses is that he's not a cyborg and that his death was not caused by Redemption.
  • The Dragon: To Emperor Solus.
  • Dragon-in-Chief: Due to the Emperor's failing health and advanced age.
  • Enemy Mine: He aided the player subtly so that they could stop Nael's ambitions to bring Dalamud crashing down in Legacy.
  • Equal-Opportunity Evil: Gaius is noted as being progressive for promoting based on ability rather then birthright.
  • Even Evil Has Loved Ones: It's clear Gaius has great affection for Livia, Rhitahtyn, and Cid.
  • Even Evil Has Standards:
    • Killing the Primals and taking over Eorzea? Not a problem. Calling a meteor and destroying everything in the process? Now that's going too far.
    • In a similar vein, a sidequest line in Stormblood reveals that the same principle applies to chemical weaponry, personally shutting down the Black Rose chemical weapons program. Not that that stopped the Empire from using it.
    Gaius: Toxic gas is not a tool of conquest, but of extermination.
    • The reveal of what Oversoul does to whoever is driving the new Warmachina Weapons leaves him furious. Especially since the pilot/victim of Ruby Weapon's Oversoul was his adoptive daughter.
  • Evil Versus Oblivion: Assists the player in the 1.0 storyline with stopping Nael. Eorzea needs to actually exist for him to conquer it, after all.
  • Expy: Doesn't he remind you of Darth Vader? He also has visual similarities to Grahf.
  • Face Death with Dignity: With his base ablaze and in ruins, the Ultima Weapon destroyed, and his plans utterly crushed, Gaius looks around the remains of his ambitions as he quietly admits that's he's lost before letting the explosion of the base consume him. Ultimately subverted since he doesn't actually die and goes on to later call this a moment of weakness.
  • Final Boss: Of A Realm Reborn, by way of piloting the Ultima Weapon.
  • Flat-Earth Atheist: Of the 'are they truly gods?' variety. He mocks the Eorzean Twelve for not intervening with the Primals, and says they're no different to Primals.
  • Four-Star Badass: Legatus of the XIVth Legion.
  • Friend to All Children: Gaius was something of a serial-adopter of children. In addition to Cid and Livia, he also adopted a quintet of Au Ra children - Milisandia, Allie, Alphonse, Rex, and Ricon.
  • Gas Mask, Longcoat: His helmet looks the part at any rate.
  • Golden Super Mode: His armor turns gold in the boss fight against him, and stays that way until Ultima Weapon is defeated.
  • Gunblade: His weapon, Heirsbane, is a revolver gunblade. Unlike Squall's, however, his is more akin to the real-life historical version of a pistol built with a sword alongside it rather than trying to obtain any sort of Vibroweapon effect. Though it appears he's using ceruleum fuel to create a Flaming Sword and launch a Sword Beam.
  • Honor Before Reason: Several times both in Legacy and in ARR, there are times where he can easily kill the player and their allies, but chooses not to, deeming it would be too easy. He also despises winning any battle with the help of divine intervention, citing it as a power of weak, false rulers.
  • Knight in Sour Armor: A villainous version. He doesn't even like Eorzea very much, seeing it as technologically backwards, prone to infighting and having way too many false gods for his liking... but he believes it can be saved from itself, and that he has an affirmative moral duty to do so.
  • Late-Arrival Spoiler: His receiving a voice credit in the Stormblood patches can be one. So he appears in Stormblood, but probably in flashbacks, right? Not so much.
  • A Lighter Shade of Black: While he is a dangerous foe in A Realm Reborn who is dead-set on conquering Eorzea, in comparison to the other military leaders of the Empire, Gaius is far more pragmatic and far less genocidal. He was staunchly opposed to the Meteor Project and even helped Eorzea's heroes in small ways, since it wouldn't do to wipe out a region that could otherwise be brought into the Empire. He is also A Father to His Men, who rewards his soldiers when they show merit. Furthermore, he does not buy into the racist doctrine that is endemic in the Empire, believing that one's actions show the measure of one's character, not the circumstances of their birth — which has gone a far way towards earning him the loyalty of non-Garlean soldiers. This would be in stark contrast to Valens, who gleefully partakes in torturing "savages", even those under his command, including Gaius's adopted children. This eventually becomes A Lighter Shade of Grey when he becomes "Shadowhunter".
  • Magic Knight: Uses magitek to enhance his abilities, particular those based on using ceruleum fuel.
  • Mascot Villain: Gaius is the one on the cover of most versions of A Realm Reborn and is quite popular among the staff and fans for his reasonable and honorable personality.
  • Master Swordsman: Gaius' swordsmanship knows practically no peer in Garlemald. Many of the sword techniques used by Garlean legates were invented by Gaius.
  • Might Makes Right: Part of his viewpoint as to why it's okay to conquer the lowly heathens of Eorzea. The fact the player can beat him in battle is the reason he's impressed with them.
  • The Musketeer: Is a very skilled sword fighter and gunman who can take on superior numbers.
  • My God, What Have I Done?: He is genuinely horrified to learn of the Ultima Weapon's true purpose, and the destruction it's capable of. His shocked disbelief is contrasted with Lahabrea's malevolent cackle.
    "Such devastation... This was not my intention..."
  • Named Weapons: His gunblade is called Heirsbane.
  • Never Found the Body: Gaius was last seen to still be alive as the Praetorium exploded, which in turn leads to the speculation that he is Shadowhunter. This is confirmed to be true in patch 4.5
    • Fans have speculated that he must be alive because he cannot be fought in the Palace of the Dead while other antagonists can.
  • Not So Stoic: He loses his icy front when a dying Alfonse says how proud he was to have had Gaius as a father and finally cries over the loss of all but one of his kids.
  • Numerological Motif: Legatus of the XIVth Legion, and a primary antagonist throughout both Legacy and A Realm Reborn, thus representing Final Fantasy XIV.
  • Parental Substitute: He helped raise Cid while his father was frequently away on business and raised Livia himself after she was orphaned by war.
  • Pre-Asskicking One-Liner: "As you wish." note 
  • Playing with Fire: Creates blue fire pools to burn you with from his ceruleum-fueled Magitek and can use it to create a Flaming Sword and to become Wreathed in Flames.
  • Powered Armor: Gaius's armor can gild itself with Aether, a process described to increase the armor's resistance to enemy spells.
  • Rage Against the Heavens: Gaius does not sugarcoat what he thinks of Eorzea's gods and religious beliefs.
  • Reasonable Authority Figure:
    • He wants to lead an invasion to conquer Eorzea, not destroy it and turn it into a smoking crater. He believes in earning rank and honor through one's own skills. And he offers his opponents a chance to surrender and join the Empire peacefully. Recognizing the Warrior of Light's talent; Gaius immediately offers to let the WoL rule over Eorzea on behalf of Garlemald as Regent. Normally, a subjugated person must serve for 20 years in the military before they are even recognized as official citizens.
    • In Stormblood, it's revealed that Gaius founded an entire squadron of Ala Mhigan conscripts called the Skulls, hoping to help integrate the youths of Ala Mhigo into imperial rule without much fuss or trouble. Unfortunately, this backfired, leaving a band of youths who had known only violence accepted by neither the empire ("a savage is a savage") or their own people ("a band of kinslaying traitors"). He might've been able to right the ship, or at least help Fordola have a bit more pride in herself, had he lived, but instead the Skulls end up under the command of Zenos, and that goes about as well as you'd expect.
    • As mentioned under Even Evil Has Standards, Gaius wanted to bring other nations into the fold as arms of the empire and have their Spoken members aid them in stopping the threats of the Primals, not leave them empty dead territories to repopulate with their own people. For this reason, he sabotaged both Nael's Project Meteor event by tipping off the players and leaving them to go at him when he could have killed them then and there, and putting a full halt to the Black Rose project unveiled in Stormblood due to finding it too horrific, ordering all samples destroyed and all research burned/deleted. He had no way of knowing at the time, but doing so almost certainly saved the world from an early Umbral Calamity.
  • "The Reason You Suck" Speech: When he meets the Warrior of Light, he lambastes the Eorzeans for their faith in the Twelve gods, stating that even if they intervened, the Eorzeans would be weak for depending on them, and believes only a strong ruler can break the cycle of Primal summonings.
  • Red Baron: The Black Wolf.
  • Red and Black and Evil All Over: His outfit consists of black plate armour overlaying red fabric and Gaius is a ruthless, if benevolent, conqueror.
  • Spanner in the Works: During Legacy, he allowed the players to take the plans of the Lunar Transmitter to Cid so they can find a way to stop Project Meteor and Nael.
  • Skeletons in the Coat Closet: His helmet is a stylized Skull for a Head.
  • Social Darwinist: Of the 'strong deserve to rule the weak' variety. Except it's a touch more complicated than that - he doesn't think it's a matter of the strong ruling the weak with authority, but rather, guiding and protecting them because they can't protect themselves.
  • Sword Beam: Terminus Est, which creates an X made of energy that launches in a linear pattern after being created.
  • Teleport Spam: Like Nael before him, Gaius is capable of limited short range teleportation. Once he starts teleporting during the battle with him, he won't stay in one place very long, forcing the tanks to chase him.
  • This Cannot Be!: After the Warrior of Light defeats the Ultima Weapon the first time, yanking the Primals inside out of it, he roars out "But the Ultima Weapon is all-powerful! Why does my enemy still stand?!"
  • Übermensch: He shares all Garleans' disdain towards the Primals. What makes Gaius different is he openly mocks the worship of the civilised Eorzean's Twelve gods, saying that even if they intervened, they're no different to the Primals, and man's dependence on them makes them weak. He believes freedom from the Primal threat can only come from shedding belief in all deities and finding strength in man's self (though this subsequently leads to a Social Darwinist view of the world, believing it is the destiny of strong men to rule over the weak...just without the intervention of deities).
  • Undying Loyalty: To the Emperor; his gunblade is called Heirsbane because he personally slew nine potential usurpers of the crown.
  • Wreathed in Flames: His blue fire again.
  • We Can Rule Together: In the buildup to the final battle, he offers Cid and your character the chance to join him in conquering Eorzea for the Empire in return for Regency of it once they've fallen, but you deny him almost instantly. Due to this, he believes that you are too dangerous to be left alive.
  • Wife Husbandry: He is strongly implied to be involved with Livia, whom he raised from her childhood as a war orphan. 5.4 reveals that he found Livia's romantic obsession creepy and was kept at arm's length because of that.
  • Tin Tyrant: Gaius is the latest of a long line of armor-clad Final Fantasy Big Bads.
  • Villain Takes an Interest: Much like the rest of Eorzea, he takes a vested interest in the Warrior of Light after they slay Ifrit, ordering Livia to attack Vesper Bay in an attempt to capture them.
  • The Von Trope Family: This being the Garleans hat, he has one.

    Nael van Darnus/Eula Darnus
Click here for Darnus' face 
Race: Garlean
Epithet: The White Raven
Discipline: Lancer
"Opposition must needs be put down with fire and steel."

Legate of the VIIth Imperial Legion, and also known as "The White Raven". Nael is assigned the task of dealing with the Primals that have been judged a grave threat to the Garlean Empire. However, believing that Eorzea is beyond saving, Nael plots to use the power of "Project Meteor" to bring Dalamud down upon the continent, wiping out everyone and everything upon it.

As his plan continues, Nael's madness is catalysed by the dark presence lurking within Dalamud: the sealed primal Bahamut. Though Nael is defeated by the Warriors of Light, the victory comes too late: Dalamud is unleashed upon the world, heralding the Seventh Umbral Era.

  • All There in the Manual: The 2016 Art and Lore book finally addressed and cleared up the confusion related to Nael's Gender Reveal and the ensuing localization nightmare, by stating that the real Nael van Darnus was dead long before the events of even Legacy. The person you have encountered was actually his sister Eula, who was disguising herself as her brother to carry on his legacy.
  • Arc Villain: Of the Seventh Umbral Era Storyline.
  • Aristocrats Are Evil: Being of said heritage and triggering genocide doesn't paint him as a nice figure.
  • Avenging the Villain: Eula's clone which encountered within the Ruby Weapon has a Madness Mantra which implies that she murdered her father because she blamed him for Nael's death, matching what was stated in the lore book.
  • Bad Moon Rising: Used the Lunar Transmitter to bring down Dalamud, and then latter with Bahamut Tempering him, acted as a Lunar Transmitter himself, which granted him the ability to also call down fragments to perform Kill Sat attacks.
  • Big Bad: Of the Legacy storyline.
  • Blue Blood: From both Garlean and Allagan heritage.
  • Bonus Boss: Finishing the storyline unlocks the hard version of his fight, designed to be the "most punishing battle in Final Fantasy XIV before A Realm Reborn" which rewards the player with a Cosmetic Award unique earring (that, admittedly, can be useful for some gear setups). Said battle starts with a 7500 damage Megaflare, and only gets worse after that.
  • Brainwashed and Crazy: He already was pretty nuts, but Dalamud's influence seemed to make it even worse. When (s)he's finally defeated for good in A Realm Reborn, she returns to normal.
  • Colony Drop: The mastermind of the Meteor spell that brings the moon Dalamund down on Eorzea. He also can summon down Lunar Debris on the player in his boss fight.
  • Dead Person Impersonation: The official lorebook states that the real Nael was dead long before even Legacy. The person under that armor every time you encountered them was always his sister Eula, who kept her brother's death a secret even from the Garleans, using his name to earn renown for and honor him posthumously.
  • Disappears into Light: Nael suffers this fate after being defeated by the Warrior of Light in the Binding Coils.
  • Dying as Yourself: Once Nael deus Darnus is defeated in The Second Coil of Bahamut, Eula regains her sanity. While utterly insulted at the idea that she succumbed to Bahamut's influence, she ultimately accepts that Alisaie is correct. She curses her own weakness and once she learns of Alisaie's bloodline, she warns Alisaie to steel herself and her resolve for the harsh truth that came next, lest Alisaie lose herself in her misery like Eula herself did as a child. The lore book would later reveal it was the death of the real Nael that caused said misery.
  • Empowered Badass Normal: Nael was originally incapable of using magic like any other Garlean.
  • Energy Absorption: His weapon is able to drain an Aetherial Node's energy and shoot it as a high energy beam.
  • Expy: Of Sephiroth. Both are high-ranking imperial warriors that go insane from an external influence (Jenova for Sephiroth, Bahamut for Nael), and both cast Meteor to unleash havoc on their respective worlds as a result. Granted in Nael's / Eula's case her madness truly began before Bahamut's influence after the death of her brother. Bahamut simply accentuated her madness.
    • Furthered in Shadowbringer's Weapon storyline, being the intended end goal of a Clone by Conversion program.
    • In a meta example of this, Darnus has an annoying way of cropping up over and over in the storyline surrounding the Garlean Empire, just like Sephiroth does in FFVII-adjacent games.
  • Fantastic Nuke: Meteor is treated as such in-story.
  • Fake Difficulty: In the Legacy Nael fight, to have a decent chance of surviving the hard version of Megaflare without resorting to crazy buff stacking, players had to use the Lunar Curtain item, which could only be crafted by farming materials obtainable during the fight... after the party already survived Megaflare.
    • Part of Nael's difficulty in Turn 9 is based on the fact each phase is completely separate from the prior, with virtually no carryover in mechanics. And the fact so many of those mechanics are insta-wipe upon failure.
  • Final Boss:
    • Of the Seventh Umbra Storyline.
    • Nael deus Darnus once again serves as a final boss in the Second Coil of Bahamut, complete with an arena very similar to the one used in Legacy and playing Rise of the White Raven.
  • Final Solution: Considering the primal threat of Eorzea too great, the White Raven felt the best course of action was to destroy all of Eorzea and be done with it.
  • Four-Star Badass: Legatus of the VIIth Legion.
  • Gender Reveal: Alisaie knocks off Nael deus Darnus's helmet, revealing a very female face underneath. Nael deus Darnus refers to Nael as a man and talks of herself like she's a separate entity entirely from Nael himself. Ultimately, Nael regains her sanity once defeated and seems briefly confused about her new body, but this is more that Eula is now something closer to a primal than her original self as a Garlean.
    • A official Lore Book first released at Los Vegas Fanfest '16 reveals Nael really was a man, but he was long dead by the time we met "Nael". Who we met was actually his sister, Eula, posing as him. She killed her father and his inner circle after her Brother's death and took on his identity.
  • General Ripper: Didn't care if Dalamud would cause a major catastrophe, and likely kill many of his own soldiers as well as devastate Eorzea, so long as he won.
  • Gunblade: Well, a Gunhalberd.
  • Go Mad from the Revelation: Bahamut may have bumped her madness up a bit for his own devices, but Eula clearly already went far off the deep end beforehand after trying to process the death of her brother and his fiance's resulting suicide.
  • Hidden Agenda Villain: Not only is Eula tempered to Bahamut, but Eula's other goals are obscure even to the Garleans. It's possible to back-interpret some of Gaius' lines during Legacy as him having some idea of who's actually under that helmet, though.
  • I Call It "Vera": His gunhalberd Bradamante, which in turn was named after a warrior maiden that he killed using that spear. It is all that remained of him after his death and it has since fallen into the hands of Gilgamesh. Though a "demon bird" (possibly Nael him/herself) had stolen it from Gilgamesh at some point before the Hildebrand storyline and the weapon he found afterwards was merely a cheap replica called Pradamante in typical Gilgamesh fashion. The REAL Bradamante is still in possession of Nael deus Darnus in the Second Coil of Bahamut.
    • The Lore book reveals the real Nael's fiancee was Bradamante and she killed herself on the spear after he died. Eula, the Nael we know, renamed it after her in her honor after taking over her late brother's life.
  • Leitmotif: "Meteor". His battle theme is "Rise of the White Raven".
  • Light Is Not Good: His armor color scheme in contrast to his counterpart Gaius.
  • Lunacy: After triggering Operation: Meteor, it's clear his sanity is going, having been tempered by Bahamut. He can even call on power from Dalamud during his boss battle.
  • Magic Knight: Because he is Garlean, he was originally incapable of wielding the power of magic, but he gains it through his tempering by Bahamut.
  • Not Quite Dead: While Eula's body dissolved into aether at the end of Legacy, her essence survived the battle. Bahamut remedied this by creating a new body for her before making her the guardian of the Second Coil of Bahamut. She's Killed Off for Real by Bahamut after losing to the Warrior of Light.
  • Numerological Motif: Legatus of the VIIth Legion, responsible for Project Meteor, which ushered in the Seventh Umbral Era, and recreates an iconic scene from the game he represents, Final Fantasy VII.
  • One-Hit Kill: Nael just loooooooves instant kills.
    • During his Legacy fight, he'd start using the instant killing "Fierce Ravensbeak" move if anyone was on the stairs while he teleported. Megaflare also one hit killed the entire party if 3 or more lunar fragments hit the ground.
    • During Turn 9, hoo boy, let's count: standing under a golem-meteor when it falls is instant death for anyone at-level for the fight, not killing every golem before Gigaflare is instant death, standing right under the Dalamud fragment is instant death, not cleansing your chain in time is instant death, getting hit with a fire or frost dragon's ability twice in a row is instant death, and oh, the walls are also death and there are multiple ways to get knocked into them. Needless to say, during Nael's tenure as ARR's top end boss, Nael was considered an absolute pain of a fight.
  • One-Winged Angel: As a boss in the Binding Coil of Bahamut, turning into a Draconic Humanoid.
  • Playing with Fire: Has the Megaflare ability which is called down from Dalamund, as it turns out this is because Bahamut is sealed inside Dalamund.
  • Rage Against the Heavens: As seen in the lyrics of his battle theme.
    "A revolution is upon us. All the gods are dead. Machines will rule the heavens. Reason will rule the land."
  • Red Baron: The White Raven.
  • Red Eyes, Take Warning: He didn't really need Dalamud's power to kick the player party's ass after the destruction of the lunar transmitter, but he used it anyways, complete with red aura and eyes. Cue Cutscene Power to the Max and Curb-Stomp Battle.
  • Royal Blood: He is descendant from nobility from the Allagan Empire.
  • Samus Is a Girl: An extraordinarily convoluted example. The art team always intended Nael to be a woman, and in the Japanese version, it was easy to leave it ambiguous as the Seventh Umbral patches didn't have voice acting due to the limited budget of the time, alongside the Japanese language's general lack of gendered pronouns. However, for whatever reason, these plans evidently weren't conveyed properly to the game's writers—Gaius explicitly refers to her as a man on at least one occasion in the Japanese version, while the English localization got it particularly muddled. Since they absolutely needed gendered pronouns (or at least needed significant advance warning of the planned reveal so that the extra linguistic footwork to keep it ambiguous could be done in English), they ended up believing that Nael was a man and used male pronouns for "him" (and the mistake went to such lengths that the lyrics for Rise of the White Raven, which were largely handled by the localization staff, were commissioned as if Nael were a man). Once 2.2 entered development and the depth of the mistake was made clear, the English version had to go with the decidedly more bizarre story that he was a man, but Bahamut rebuilt his body as a woman for reasons unknown and much to Nael's confusion. The lore book later attempted to clarify further, leaving us with the Eula Darnus situation.
  • You Are Too Late He just shrugs off the destruction of the lunar transmitter as a minor delay then claims he can and will still cast Meteor anyways, and the companies are too late to stop it. He wasn't lying about that.

    Regula van Hydrus
Race: Garlean
"Loyalty—to the bitter end."

The Legate of the VIth Imperial Legion, the primary imperial force encountered throughout Heavensward.

  • Animal Motifs: His Limit Break in the Warring Triad questline takes on the form of a giant panther.
  • Animal Battle Aura: His most powerful attack is to summon a giant panther made from Cereleum.
  • Anti-Villain: Of the Noble Demon variant. Whilst not to the same extent of Gaius, Regula is ultimately an honorable soldier, and something of a Noble Bigot. He ultimately shows his true colors, and dies a heroes death.
  • Arc Villain: Of the Warring Triad storyline.
  • Arm Cannon: Like Gaius his armor is equipped with a Magitek cannon.
  • BFS: Wields a custom gunblade named The Bastard, which is more like a two-handed greatsword than the standard model.
  • Childhood Friends: He and Varis are childhood friends and the two of them are very loyal to one another with Regula aiding in his friends rise to the throne by personally sabotaging the claim Varis's uncle had to the throne.
  • The Dragon: He acts as one to Emperor Varis, leading the campaign into Azys Lla.
  • Expy: Of General Leo Christophe. Both are notably honorable high ranking soldiers of the antagonistic empire who are old comrades of the sitting Emperor, both form an uneasy alliance with the protagonists of their respective games, both die heroically due to the events surrounding the Warring Triad, and their deaths in hindsight become even greater losses because they would have been strong allies against the real threat the heroes face. Almost counts as a subverted trope, as the expectation was that he would take after Kefka.
  • Enemy Mine: Allies with the Scions to destroy Zurvan once he determines that the Allagan method of containing the Triad was flawed and thus useless, and Zurvan was too dangerous to let live.
  • Faux Affably Evil: He has a polite facade with impeccable manners, but when the chips come down, he can get rather catty, resorting to petty and somewhat racist insults like calling Eorzeans savages.
  • Four-Star Badass: Of equal rank to Gaius and Nael, the two previous main antagonists, and the Empire's Legate through Heavensward.
  • Gunblade: Uses two different gunblades, a standard blade in his first appearance with Emperor Varis and his first fight in Azys Lla, and his custom greatsword in all other appearances.
  • The Gunslinger: Compared to Gaius who had more sword based attacks, Regula instead focuses on firing Magitek ammo.
  • Heroic Sacrifice: During the battle to subdue Zurvan from pre-maturely awakening, he defends Unukalhai from one of Zurvan's thralls, leaving him wide open for Zurvan to strike. Even though Regula blocks the attack, his gunblade can't handle the strain and shatters, allowing Zurvan's halberd to tear through his side. He dies telling Unukalhai that he saved him because was gifted with the echo and that it's far too grand a gift to waste, saying that Emperor Varis may very well need people with gifts like that if there's ever a chance of ending the Primal threat once and for all.
  • Master Swordsman: He's got a number of sword moves that are both shared with Gaius and other gunblade users, and also some unique to him. And in general, his lore and gameplay show that he's an absolute master of the gunblade, and doesn't rely on much else. This is an early hint to him being an Expy of General Leo, as Leo similarly did not rely on magic infusion or magitek much, and was simply an utterly peerless swordsman.
  • Moveset Clone: In his first battle, he borrows some of Gaius's attacks, but in his second and third battles, he uses attacks unique to him.
  • Named Weapons: Averted, his gunblade The Bastard isn't a crude name or meant to sound scary, Regula is merely calling it Exactly What It Says on the Tin it's a bastard gunblade.
  • Numerological Motif: Legatus of the VIth Legion, encountered on a Floating Continent and within a Magitek Research Facility, thus representing Final Fantasy VI.
  • Politically Incorrect Villain: Thinks of Eorzeans as savages.
  • Recurring Boss: He's fought twice in the main scenario and a third time in the Warring Triad storyline. He flees each time.
  • Redemption Equals Death: By the time Zurvan awakens, Regula has realized that Allagan's contaimment methods aren't foolproof and thus unfit to be presented to Emperor Varis. He strikes an alliance with the Scions of the Seventh Dawn to stop Zurvan's pre-mature awakening, but dies defending Unukalhai from Zurvan, and with his dying words expresses realization that the Echo is a gift that cannot be wasted if there's ever a hope of purging the Primals from the world for good. That's a massive deal, considering the Garleans consider people with the Echo to be no different than the beastmen.
  • Social Climber: He has shades of this, wishing to advance the station of his legion by doing what Gaius and Nael failed and conquering Eorzea. Likewise, he is not popular among his troops for being seen as a general who earned his position through his friendship with the Emperor rather than his actual qualifications.
  • Swiss Army Weapon: Like Gaius, he wields a gunblade, his called The Bastard.
  • The Turret Master: He summons Magitek Turrets to aid him in his battle.
  • Undying Loyalty: Regula himself has this for Varis because of their relationship as childhood friends. But after defeating Sophia, you learn that this is averted by his men. Likely due to his position being rewarded through his friendship with the Emperor, he fails to gather the support of him men like Gaius had. Sophia managed to temper several Garlean soldiers because they were attempting to sabotage his conquest. This changes after he sacrifices himself to save them, as the remaining Garlean soldiers ensure that his body is given a proper burial back home afterwards.
  • Villain: Exit, Stage Left: Flees upon defeat in the Aetherochemical Research Facility.
  • Well-Intentioned Extremist: Like Gaius, he just wants to help Eorzea destroy the Primal threat. Though, also like Gaius, he wishes to use an ancient Allagan device to bring their power to heel. He even questions the heroes why they won't just let him help them in a moment of frustration at being defeated again.
  • What the Hell, Hero?: When Zurvan begins to awaken he deploys his unit in an attempt to stop Zurvan before he can escape, realizing the severity of the situation he puts aside his grudges and asks the Scions to help him. When the Scions hesitate and look like they are about to decline working together, he calls them out on living up to the savage moniker that Eorzeans have acquired. Reasoning that if they are unwilling to do the same and fight against a greater threat alongside an old enemy then they really are savages in his eyes, and tells them that he is putting aside his own grudges by asking them and the Warrior of Light for help, knowing they are responsible for the deaths of his own comrades.
  • Wouldn't Hurt a Child: When confronted by Unukalhai after Sephirot's defeat, he chooses to leave, stating he'll only fight him after he's become an adult and has no intention for fighting kids. It even extends to when Unukalhai (and Krile) are the only ones standing between him and his objective. He chose to flee instead of harming them.
    Regula: I have no interest in crossing blades with children. Live, grow strong, and mayhap one day you will warrant my attention.

    Zenos yae Galvus 
See his page here

    Noah van Gabranth
Race: Hyur
"It appears our ancestors were as cunning as they were ruthless."

Legate of the IVth Imperial Legion, Gabranth led the invasion of Dalmasca 30 years prior to the events of Stormblood.

  • Age Lift: Gabranth was 36 years old during the events of Final Fantasy XII, but here he was only 20 when he assumed his father's command during the invasion of Dalmasca, placing him at 50 years old.
  • Ambiguous Situation: His field notes, obtained upon completing the Save The Queen storyline, states that Lyons, in anger for being imprisoned as punishment for the failure of the Bozja campaign, raised a mutiny against Gabranth and slew him in his bedchambers before burning the castrum down. The resistance, upon taking the now destroyed Castrum did find a body in Gabranth's armor, but as the body was damaged from burns and few know what Gabranth truly looked like beneath his helmet, there are many who believe that Gabranth is alive out there somewhere.
  • Ascended Extra: He was originally a minor character in the Return to Ivalice raid, but then he returned as the main antagonist of the Save the Queen: Blades of Gunnhildr questline.
  • Decomposite Character: The Noah in XII bent the knee to the empire that conquered his home nation. For this version of Noah, that aspect of his story was instead given to his father, Basch van Gabranth.
  • Dragon with an Agenda: As a legatus he is second only to the royal family in Garlemald's chain of command, and yet the end of the first part of the Save the Queen storyline implies that he intends on replacing Garlemald with an even grander nation using "the very power they abhor". The questline's second stage reveals his new nation will be a place where all are equal with no nobility or race deciding things, made possible by the power of a Primal, Queen Gunnhildr.
  • Equal-Opportunity Evil: Even though he and his legion have broken away from Garlemald during the chaos after Varis's death, he basically plans to follow Garlemald's general MO of forcefully conquering countries to force them to accept his vision for the world. However, unlike Garlemald's alleged egalitarianism (which really is heavily skewed towards pure blooded Garlean citizens over non-pure blooded citizens, especially those who have been recently anexed), Gabranth's vision is of a society where all are truly equal regardless of race or class. He'd almost be admirable if not for the whole "forceful takeover" thing.
  • Faking the Dead: At the conclusion of the "Save the Queen" storyline, Gabranth is supposedly killed by Lyon in fury after he blames Lyon for the IVth losing. But it's explicitly pointed out how his supposed corpse couldn't be properly identified both due to heavy burns from a fire Lyon started and because no one had ever actually seen Gabranth without his helmet before. Rumors have spread among Dalmasca's newly liberated people that he's still out there.
  • Improbable Age: Noah gained command of an entire imperial legion at only 20 years of age, the youngest to ever do so.
  • Mythology Gag:
    • Based on the Archadian Judge Magister Gabranth (real name Noah fon Rosenburg) from Final Fantasy XII. Serves as a roundabout reference, as the Garlean Legati were noted to be similar in appearance to XII's Judge Magisters, and now a Judge Magister has been reimagined as a Legate.
    • His flagship introduced at the end of the 5.45 questline is the Ifrit from XII, though that wasn't Gabranth's ship in that game.
  • Numerological Motif:
    • A stranger example here, as Gabranth is the Legate of the IVth Imperial Legion despite originating from Final Fantasy XII, yet the original Gabranth owed a lot to Final Fantasy IV's Golbez, both being Darth Vader Clones (Golbez being the page image) who were brothers to one of their respective games' heroes and pulled a Heel–Face Turn in their games' final act.
    • As of the Bozjan Southern Front, Gabranth leading the IVth may be because he betrayed the empire just as Cecil, the main character of Final Fantasy IV, did. Though unlike Cecil, Gabranth is still very much an antagonist to the heroes.
  • Odd Name Out: A side effect of him being a Final Fantasy XII import, his name stands out from his more Roman-inspired counterparts. This is because he's not actually Garlean, but in fact comes from the conquered Republic of Landis.
  • Reassigned to Antarctica: Varis's suspicions of Gabranth led to him keeping him assigned in Dalmasca, far from the imperial capital, long after he was needed there.
  • Related Differently in the Adaptation: In Final Fantasy XII Basch and Noah are identical twins. In XIV, Basch and Noah are father and son.
  • Soap Opera Disease: It's implied at the end of the Save the Queen storyline that he has some terminal illness, and does not have much time left to fulfill his agenda.
  • Token Minority: Noah, and his father Basch before him, is the only legatus to not be a pureblood Garlean. Notably this is a rank that's supposed to be impossible for non-Garleans to achieve, but they did it anyway. They're actually from the Republic of Landis, but when it was conquered Basch bent the knee to the empire.
    • His legion is also this among all the others. The IVth is predominantly made up of non-native Garleans, including even a prominent beastman, Daguza oen Seeq.
  • Undying Loyalty: The IVth is loyal to Noah above the Empire. This made Varis very suspicious of Noah.
  • The Unfought: Despite being built up as the Big Bad of the Save the Queen questline, he never fights -or even meets- players at any point in its story. He is then supposedly killed by Lyon.
  • Well-Intentioned Extremist: Rather than see the world under Garlemald's thumb, Noah seeks to create a nation of equals where things like race and social class mean nothing. But he still goes through drastic and violent measures to see this happen, including using the power of a Primal.
  • You Have Failed Me: When Lyon returns after Menenius's death, Noah tells him he will be imprisoned for Menenius's failure, as Menenius can't be due to being dead. Lyon doesn't sound particularly surprised at the decree.
  • Your Days Are Numbered: His final scene at the end of Save the Queen has him cryptically allude to being short on time, a statement which sobers the severely disgruntled Lyon.

    Valens van Varro
Race: Garlean
"For that is their lot in life... to be discarded once they have served their purpose."

Legate of the new VIIth Legion, and the commander of the Werlyt's Weapons Project in The Sorrow of Werlyt.

  • Alliterative Name: Valens van Varro.
  • Awesomeness by Analysis: During his fight with Gaius, he fights with a sword in one and a tablet in the other, which has all of his combat data and allows Valen to No-Sell his Sword Beam. Unfortunately, the moment Gaius throws an attack that he has no data on, he's knocked flat in his ass in record time.
  • Beyond Redemption: Gaius outright calls Valens this for both the cruelty of his actions being a stain not only on the ideals Gaius once thought the Empire was founded on and mankind in general, but because he can't even remember the names of his victims which included his own soldiers and Alfonse himself as Valens begs to Alfonse for his life.
  • Cold-Blooded Torture: His preferred method of instilling discipline and obedience. One of these torture sessions is shown after the defeat of the Emerald Weapon.
  • Conditioned to Accept Horror: Those kids in his room? He wants them to grow up to be just as unthinkingly cruel as him.
  • Cruel and Unusual Death: After getting humiliated by Gaius one last time, Alfonse, now contolling the Diamond Weapon, picks him up and very slowly crushes Valens to death as the souls of everyone who died as a result of the Weapon program stare him down while he screams in terror. The almost comedic popping sound followed by flowing liquid made when Alfonse does the final clench (and not showing the remains) heavily implies he was squeezed so hard his head popped open/off. And he deserved every second of it.
  • Deliberately Bad Example: By being an extremely hatable foil to Gaius, Valens showcases Gaius' virtures before he defected, and fighting Valens made his Heel–Face Turn more acceptable.
  • Didn't Think This Through: Gloats to Gaius, widely known as one of the best swordsmen in the Empire that he had all his combat data and could counter everything his opponent could throw at him. It clearly didn't occur to Valens that maybe, just maybe, his opponent had some extra tricks up his sleeve he'd recently developed or never felt like using before...
  • Does This Remind You of Anything?: His tendency to be around children even in his private quarters, while shirtless nonetheless, along with his fondness for 'correcting' bad behavior give off the very uncomfortable vibe of a grooming sexual predator. And that's not even getting into him ordering a child recruit into his office and giving her a speech about "the power of love" which the scene thankfully ends before the interaction goes much further, though she is visibly uncomfortable around him.
  • Drink-Based Characterization: In an unusual twist, he enjoys some hearty, premium milk... to characterize him as an absolute asshole. It shows him as a person who believes everything only deserves to live as long as it's useful to him (whether it's a cow's ability to produce milk or a subordinate's ability to get results) and not one second longer.
  • Driven by Envy: Practically everything he does or has done over the course of his life up to this point has been because Gaius was named the Legatus of the XIVth legion, and he was stuck playing support by reverse engineering the Ultima Weapon. It becomes even more apparent in retrospect; from his "adoptions", to his open distaste and abuse for the Weapon pilots later revealed to be Gaius' children, to his belligerantly racist ideology, to even the vague look of his armor, he has effectively been driven mad by the need to prove that he was always the better man.
  • Evil Mentor: The children accompanying him are his "students". And he's teaching them ruthlessness whether they want him to or not.
  • Evil Old Folks: When we finally see his face, he is clearly aged to some extent, though physically he is still in peak condition. And he is probably the most cruel Garlean we have met thus far. The after action reports reveal that he's 56.
  • Expy: Like other Legatus before him, Valens's character has shades of a villain from the game his legion is numbered after. In this case, his sociopathic behavior, unsettling demeanor, and his penchant for human experimentation take after Hojo from Final Fantasy VII.
  • Face Framed in Shadow: His first appearance takes place in a dimly lit office, causing his face to be hidden in shadow. Subsequent scenes which feature him have better illumination, allowing us to see his unhinged facial expressions clearly.
  • Fantastic Racism: He takes Garlean racism to the extreme, considering any non-Garleans "savages" cannon fodder at best and experimental meat at worst.
  • Foil: To Gaius van Baelsar. While Gaius is a Noble Demon and A Father to His Men who adopted several orphans he has genuine affection for, his men have undying loyalty to him, and his Might Makes Right philosophy motivating him to promote those outside of the Garlean race within his ranks, Valens is a completely unhinged true-believer in the Garlean Master Race, is downright abusive to his underlings, and gets his loyalty through intimidation, torture, and fear. Valens also "adopts" children, who also follow him around, but it's very clear he has no real love for them and there's an underlying vibe that implies he is a true creep.
    • He can also be seen as one to Nero Scaeva. Both are men who hated living in the shadow of others and both are skilled machinists. The two even worked together to reverse engineer the Ultima Weapon. But whereas Nero eventually realized sticking with Garlemald wouldn't help him surpass his rival and eventually made peace with Cid, Valens doubled down on his patriotism purely out of spite and hatred for Gaius. Nero plays up a villainous persona to hide the fact that he actually cares about other people, while Valens transparently pretends to be a loving father to hide the fact that he's a despicable villain.
  • Greater-Scope Villain: As the Legate of the VIIth Legion and the force behind the Weapons and their pilots, he's this for The Sorrow of Werlyt questline.
    • The Save the Queen questline implies that Valens was behind the Hypertuned project as well.
  • Hate Sink: We only need a single scene with him to be sure that he is not a character that the audience is intended to like. He's dismissive of his soldiers, physically abuses them (throws a cup at Alfonse's head when he disliked the report he gave), makes death threats of them, and there's an overall creepy vibe with him that is not helped at all by the presence of children in his room that implies he may be a sexual predator.
    • In 5.4, he ups the physical abuse to torture... and he forces his wards to administer it. He wants every last one of them to become like him, despite how terrified they are. To top it all off, he threatens to commit genocide against the Au Ra if Alfonse fails him.
    • He twists the knife even deeper in the next scene by forcing an Ala Mhigan mother and child to watch the father die from a fatal Oversoul test. Even the otherwise stoic senior engineer is disturbed when Valens refuses to spare the rest of the family in exchange for the Highlander man's "help" with the experiment.
  • Hoist by His Own Petard: He is killed by his own top-of-the-line warmachina. Even better, the Overmind function he used to punish Alphonse and spite Allie is the reason the Diamond Weapon recognized and attacked him in the first place.
    • Moments before that when confronted by Gaius his over-reliance on combat data from other Garlean Legati only serves to protect him from the most basic form of Terminus Est before Gaius loads a gold bullet into Heirsbane and shows Valens that he'd not stopped improving Terminus Est following his defeat at the Praetorium.
  • I Lied: One of his human test subjects for the Oversoul trials was coerced into the test in exchange for the empire freeing his family. After the man is tested on and dies, Valens orders the wife to be used as the next test subject. When the engineer reminds him that he would free them, Valens' response is to laugh hysterically and call the idea of "bartering with savages" a great joke.
  • Implied Death Threat: While listening to Alfonse's report on the loss of the Sapphire Weapon, Valens goes on to talk about a brand of premium milk he's taken to, from a group of 100 cows pampered their whole lives. Once the milk runs out of them, they are taken to the slaughterhouse since they've lost their purpose. He makes the allusion clear that the failures of the Weapon Pilots put them at risk of being "discarded" as well.
  • Karmic Death: He's killed, rather gruesomely, by his own Diamond Weapon project, with Alfonse who he forced to be its core, while facing the shades of all war orphans he abused, all staring at him menacingly while he screams helplessly.
  • Last-Second Word Swap: Upon learning that Allie was now in the hands of Gaius, he's outraged that she was gone, after everything he did t—for her to make her his ideal pilot.
  • "Not So Different" Remark: Tries to pull this off on Gaius in response to the former legate telling Valens he's Beyond Redemption, asking if Gaius got any better chance at redemption than he does and if he can remember all the names of those who died in Gaius's conquests. Subverted in that Gaius already accepts the responsibility for his actions, and that regardless if he can ever be fully redeemed, he'll keep pushing forward to make amends for them.
  • Mask of Sanity: He's only barely holding it together, using the Weapon pilots as punching bags for his barely restrained rage.
  • Mood-Swinger: He goes from calm and collected to having sudden, violent fits of rage in the span of a second.
  • Not Quite Dead: When Alphonse takes over the Diamond Weapon, he fires its laser straight at Valens, seemingly obliterating him and destroying the rest of the facility. Later on, after the Warrior of Light disables the Diamond Weapon, Valens shows up alive and unharmed, but not for long.
  • Numerological Motif: As Nael's successor to the VIIth legion, he represents Final Fantasy VII, but where Nael was representitive of Sephiroth and Meteor, Valens is more representitive of Hojo and Shinra, being in charge of the Weapon Project, which involves some VERY mad science elements.
  • Passed-Over Promotion: He was in line to be the Legatus of the XIVth Legion until it went to Gaius, leaving him to be working on the sidelines on the Ultima Weapon project under Nero tol Scaeva.
  • Pragmatic Villainy: Valens was horrified of the idea of one of his Weapon's cores to be based on Zenos, but only because he couldn't possibly control it.
  • Psycho Pink: He wears dark magenta armour and is one of the most deranged and depreaved out of all the Legates.
  • Real Men Wear Pink: His armor is dark pink, and fitting his role as a Legate, is very muscular.
  • Slasher Smile: Sports a truly deranged one when he Announces that Alfonse will be piloting the Diamond Weapon with an Oversoul remotely controlled.
  • Smug Snake: While he clearly believes himself to be a brilliant schemer and unstoppable general, whose Weapon project will easily carry him to the seat of Emperor, his Hate Sink nature and Suicidal Overconfidence when up against his hated rival - not to mention rousing the ire of the WoL - meant that his planning was doomed from the start.
  • Undignified Death: His last moments are to be crushed to death by his own creation, fueled by the countless lives he sacrificed, and pathetically begging them to stop.
  • The Unfought: Is disposed by Gaius and the Diamond Weapon in a cutscene, and never fought against.
  • Would Hurt a Child: He apparently physically abuses the children under his "care"; Alfonse's sister's back still had wounds from the abuse Valens inflicted upon her when she was found by the Eorzean Alliance after the Emerald Weapon's destruction.
    • When he is testing the Diamond Weapon's oversoul, he uses an Ala Mhigan conscript and promises that if he sacrifices his life for the test, his wife and daughter will be spared. After said conscript dies, he tells his scientists to use the wife and daughter next. Mercifully, we don't see it happen but their souls are seen among the number that witness Valen's death.
  • Your Head Asplode: It isn't seen, but it's implied from the sound that he was squeezed so hard that his head exploded. You hear a popping sound then a sound of flowing liquid before the Alphonse controlled Diamond Weapon throws his corpse away.


    Nero tol Scaeva 

Voiced by: Riki Kitazawa (JP), Ian Steele (EN, Los Angeles cast), John Heffernan (EN, London cast), Jochen Hägele (FR), Heiko Grauel (DE)
Race: Garlean
"As long as my ambition burns, I shall strive to seize it."

A commander of the XIVth Imperial Legion, and second-in-command to Gaius. Nero is an ambitious and intelligent technician who has won great praise for his contributions to Magitek research and weapons development. However, he is only concerned with accumulating personal fame and power, and carries a dark grudge against Cid.

Following the main story, Nero sets his eyes on a power source within the Crystal Tower equal to, if not surpassing, the Ultima Weapon. To achieve this, he joins the Warrior of Light and Cid's efforts to defeat the remnants of the Allagan Empire within, informing them that there is naught but a noose waiting for him back in Garlemald following the XIVth legion going rogue. Once the Syrcus Tower is cleared, he is sucked into the World of Darkness with Doga and Unei, and until the Warrior of Light arrives, battles the monsters within to keep Doga and Unei safe. Despite the Cloud of Darkness' defeat, Nero's darkness-tainted wounds cause the last of his strength to give out during the escape and tells the Warrior of Light to leave him behind. It is only because of Doga and Unei's heroic sacrifice that Nero gets a second wind, and even then Cid has to pull him though at the last possible second. After this, Nero buries the hatchet with least somewhat.

  • Adaptational Wimp: Funnily enough the Wandering Minstrel's song treats him like a complete wuss in the savage versions of Exdeath and Kefka. Nero's dialogue in both of the fights is basically him freaking out that Exdeath and Kefka's powers have twisted the laws of reality, instead of the calm and collected mission control he was in the normal versions of the actual fights.
  • Attack Drone: Summons a few of his magitek creations to attack you in his boss battle.
  • Attention Whore: His main motivation for throwing in his lot with Gaius and reactivating Ultima Weapon was for the sole purpose of gaining Gaius' approval and recognition. This grew from his desire to be acknowledged for his own talents, but Nero was constantly overshadowed in the academy by Cid's genius even after Cid had defected driving Nero even further into jealousy. However by the time Stormblood rolls around Nero has managed to let go of his glory seeking ways, and acknowledges Cid's genius but still desires to overtake him.
  • Armor-Piercing Question: He presents one in 3.56 to the Alliance, the Scions, and the Warrior of Light by asking them if they are just going to throw the Warrior of Light at the primal that Illberd summoned like they always do and hope for the best. The group is reluctant to agree with him and they listen to what his plans are for Omega Weapon.
  • Bad Boss: Probably to contrast his own boss Gaius, Nero is wont to murder spies with minimal warning and threaten the nearest underling in proximity to clean up the mess.
  • Badass Normal: Like other Garleans, he is incapable of wielding magic and wields Magitek weaponry to compensate.
  • Cool Shades: He starts wearing a pair of sunglasses at the end of Stormblood when he decides to become a member of Garlond Ironworks.
  • Deadpan Snarker: Is very thick with this in 3.56 as he constantly mocks Cid, the Scions, and the Alliance for their methods and shortcomings.
  • The Dragon: Nero is the second in command of the XIVth Legion, but he bitterly comments that he was a distant second choice for the position compared to Cid.
  • Drop the Hammer: Wields a gunhammer called Mjölnir.
  • The Engineer: He uses machines to help him fight his boss battle.
  • Establishing Character Moment: Roots out and executes a spy where he stands, showing his intelligence and ruthlessness.
  • The Evil Genius: He fulfills this role as well as The Dragon in the XIVth Legion.
  • Foil: Is this to Cid, being nearly as intelligent but ambitious & pragmatic rather than idealistic & heroic. Becomes more pronounced when he shows a few heroic tendencies in the Crystal Tower but is still bent on profiting from the discoveries there. His pragmatism proves vital in Stormblood as he recommends several solutions Cid wouldn't have thought of, including using Omega to take out Shinryu and digging up his father's old research on Project Meteor to help kill Omega.
  • Flunky Boss: He has more then a few robotic minions to help him do his dirty work in his boss fight.
  • Hidden Disdain Reveal: Upon confronting him in the Praetorium, Nero reveals his frustration towards Cid always outshining him. Even after he defected from Garlemald, rather than being scorned as a traitor, Cid was revered as a legend while Nero, who stayed loyal, was overlooked in spite of his own achievements. In his words, Cid's existence has rendered his own worthless.
  • Incredibly Lame Pun: He lets out two groan-worthy puns during his boss fight.
    Nero: "I have taken the liberty of preparing an electrifying stage for you." " Meet one of my creations. You might find it a handful."
  • Insufferable Genius: Even if he does always come second to Cid Garlond, that still makes him one of Garlemald's foremost engineers (if not the most with the former's defection), with a particular expertise in the technology of ancient Allag. And he is not about to let anyone forget it.
    • In the Omega series, Cid's describes Nero's assistance as equally invaluable and insufferable. And Nero himself states that he is the reason they survived the Sigmascape, that the Warrior of Light was merely a minor pawn in their success, nevermind that the WoL had to do the actual heavy lifting.
  • The Gadfly: Delights in doing this to Cid since joining the Ironworks.
    Nero: "What terrible marvels can I trouble my old friend with next?"
  • Gadgeteer Genius: He is famous for his advancement in Magitek research and weapons development, having designed his own weapon Mjolnir.
  • Green-Eyed Monster: He is insanely envious of everything that Cid is.
  • Gunblade: He has one in his first cutscene that he kills a spy with, but when you actually fight him properly later on, he's switched to a hammer. He switches back to the gunblade for the Crystal Tower story and continues using it afterwards until he completes his Iron Nero armor at which point he gets a new hammer.
  • Heel–Face Turn: Maybe. We think. He definitely acted in a heroic manner to keep Doga and Unei alive in the World of Darkness (almost getting crystallized in the process), and while he still has something of an axe to grind with Cid on the "overshadowing" front, at the end of WoD he seems to be forging his own path for finding that fame, that involves neither the Eorzean Alliance or the Empire. He notably gives up his little scanner, which was a trademark of his old armor...which ominously starts beeping again from the chasm he threw it into after he walks away...
    • Furthered in Patch 3.56, which seems him reintroduced to the Main Story proper offering his considerable expertise to the task of awakening the Allagan Omega Weapon to the Eorzean Alliance in a bid to stop the new Primal; Shinryu. All throughout this endeavor, he never shows any signs of being anything other than genuinely helpful; if consistently condescending.
    • Reaches its logical conclusion during the end of Stormblood where he officially joins Garlond Ironworks in their hunt for Omega, and seems to be genuinely willing to help despite their mistrust of him. And at in the ending of the raid series, he refers to Cid as an old friend, though in the same thought as wondering what new marvels he can torment him with.
    • In the third Tales from the Shadows chapter, Nero is noted to be one of the few Garlond Ironworks employees who didn't resign from the Ironworks when Cid brings up the idea of researching Time Travel, and worked with Cid for decades on the project.
  • Jerkass Has a Point: While he always boats about being better than Cid in every way, he does it for at least one reason. During the Omega storyline in Stormblood, he reminds Cid more than once that using his gadgets and inventions for the good of the realm can only get him so far and he'll have to push himself beyond his limits to reach his true potential and use that to achieve his goals. Cid can only take the statement in silence, unable to refute Nero's points.
  • The Rival: He considers Cid his in almost every aspect of his life.
    • Unknown Rival: Cid had no idea Nero felt so overshadowed by him until he outright says it before his boss fight.
    • Friendly Rivalry: Eventually settles into this with Cid after they spend more time working together, particularly in the Omega storyline. In a cutscene following the fight with a copy of Midgardsormr, Cid admits that when they were students, Nero's successes pushed Cid to work harder himself.
  • Rocket-Powered Weapon: This is the "gun" part of Nero's gunhammer—rather than firing projectiles, it has rockets that increase the power of a swing.
  • Shock and Awe: He electrifies the floor around the battlefield to make the fight more interesting.
  • Shout-Out: During the Omega storyline, Nero upgrades his armor to the "Iron Nero" Instant Armor, much in the same vein as Iron Man.
  • Skewed Priorities: In the final Tale from the Storm, even as children, Nero's number one goal in life was to one-up Cid. So when a band of rebels infiltrate their school to kidnap Cid's father and Cid goes after them, Nero comes along to make sure Cid doesn't die. His reasoning? So Cid can see him win the upcoming invention contest. Cid is incredulous.
  • Smug Snake: He tries to play his fellow generals and Cid, but no one is fooled. His inferiority complex towards Cid makes him all the more pitiful.
  • Social Climber: His goals are obtaining glory and fame and of course outshining Cid. Even when he's the only living XIVth commanding officer marked for death by his home country, he still seeks the power of the ancient Allagans in the Crystal Tower storyline.
  • The Spymaster: His duty in addition to Magitek research and engineering.
  • The Starscream: He makes a telling comment about acquiring enough glory and power to surpass Gaius before his boss battle.
  • Sunglasses at Night: In one of the game's more inexplicable yet hilarious moments, one of the post-credits scenes in Stormblood's 4.0 main storyline has Nero walk up to Cid wearing a pair of Cool Shades despite it not only being the middle of the night, but the middle of a thunderstorm. He then immediately proceeds with a theatrical Glasses Pull as he announces himself as the newest member of Cid's team, much to the man's dismay.
  • Take My Hand!: Even after Doga and Unei sever Xande's contract with the Cloud of Darkness and purges the darkness from Nero's body, he can't quite make it to the portal...until Cid reaches out at the last second to pull him out.
  • Third Eye: As a pureblooded Garlean.
  • Throw the Dog a Bone: Despite getting sick from the action, Nero does express some gratitude towards Alpha for trying to provide something to drink while he was working, noting that even though Alpha ended up using salt water, he at least appreciated the sentiment.
  • Tin Tyrant: He's usually dressed in bright red armour and is a major part of the Garlean invasion.
  • Took a Level in Kindness: After joining the Ironworks, he's much more cordial to everyone but Cid. This doesn't stop him from jeering or snarking at the player character or the others, but it's a far step from the proud Garlean commander he was introduced as. At one point, he even gives Wedge a genuine, at-face-value compliment when he shows his engineering prowess under duress.
  • Villain: Exit, Stage Left: Once defeated, the lights go out, leaving the room pitch black and giving Nero time to escape, making him the only member of the XIVth to survive the main story.
  • Villain Forgot to Level Grind: Inverted and averted. He upgrades his hammer and armour to more powerful versions for the Sigmascape scenarios, but him having done so is for your benefit, as he's an ally now.
  • Who Writes This Crap?!: Just prior to the fight against Exdeath, Nero relays information he dug up about the man, specifically that he's an evil tree that takes the form of a dark mage. Immediately after, Nero tells the Warrior of Light to ignore everything he just said.

    Asahi sas Brutus 

Voiced by: Junichi Yanagita (JP), Matt McCooey (EN), Laurent Gris (FR), Simon Derksen (DE)
Race: Eastern Hyur
"Eikons are a blight upon this star. In his wisdom Emperor Varis wishes to explore the possibility of an alliance, to combat this common threat."

An imperial ambassador from Garlemald, he initially appears in the end of the 4.1 story eavesdropping on two Garleans. Asahi makes his proper appearance in patch 4.2 Rise of a New Sun, acting on Varis's orders to determine if an alliance against Primals is possible with outside forces.

  • All for Nothing: Everything he did, he did to both appease who he thought was Zenos, and to spite his sister who seemed favored by Zenos. Turns out Elidibus was just inhabiting Zenos' body and rused him into the whole plan, and he would've been killed if Yotsuyu didn't finish the job for them, allowing her one last opportunity to show him up much to his dying hatred. And for extra pointlessness in his attempts to get Doma crushed and subjugated again, the events of Shadowbringers render so much carnage internally upon Garlemald that even if he won his goals, they never come to fruition anyway.
  • Altar Diplomacy: He arranged the marriage of his sister to a cruel and abusive drunk to advance the station of his family.
  • Ambadassador: Alisaie notes its a bit strange for a diplomat to be such a skilled swordsman which tips off that he is not exactly what he seems.
  • Ambiguously Gay: His first meeting with Zenos is framed like a Rescue Romance and his devotion to Zenos could easily be seen as romantic, albeit one-sided.
    • No longer ambiguous as of 4.3. He outright states he loves Zenos while also revealing his jealousy over the supposed favouritism Zenos showed Yotsuyu.
  • Arc Villain: Of the 4.2 and 4.3 storylines.
  • Ax-Crazy: Good god, his true nature makes Livia look sane and reasonable.
  • The Bad Guy Wins: Even though he didn't get to see the results of his plan, word of Tsukuyomi's summoning still reached the ears of Garlemald with Alphinaud and Maxima unable to get there and tell the truth thanks to Elidibus' assassination attempt, drowning out the reasonable voices of the Populares and making the pro-conquest citizens call for the blood and total subjugation of Doma and Eorzea. Of course, given that Eldibus masterminded the whole affair with the full knowledge of the Emperor, he was nonetheless little more than a pawn.
  • Bait the Dog: He appears to be friendly and truthful in wanting peace with Doma, even going as far as helping Yugiri and the Warrior of Light defend the village of Namai from a band of murderous Kojin. He also seemingly puts suspicions of an ulterior motive to rest by agreeing to let Yostuyuu remain in Doma unless she regains her memories. But before he leaves, he gives a scathing look at the Warrior of Light and calls them a savage beast while swearing revenge on them for killing Zenos when the time comes. Later cutscenes show he wasn't even being all that honest with his negotiations with Hien, noting that the plan to exchange the prisoners was too easy, and that he'd been manipulating Yotsuyuu all along.
  • Big Bad Wannabe: After 4.2's story presents him as a threat, he's killed off in the middle of 4.3 by Yotsuyu, using the last of her strength as Tsukuyomi to impale him with her swords.
    • To add insult to injury,it's later revealed that the "Zenos" who gave him the plan in the first place, wasn't even the real one. Meaning his one victory of Zenos supposedly acknowledging him over anyone else was a lie, not that he ever learns of this.
  • Big Damn Heroes: He saves a pair of Domans from a gang of Red Kojin. Its implied he arranged the attack in the first place to curry some good favor by saving them.
  • Bullying a Dragon: After showing his true colors to the Warrior of Light, he tries to provoke them into attacking him knowing that it would endanger the peace proceedings between the empire and Doma. At the end of 4.3 where the Warrior of Light defeats Yotsuyu's primal form, Asahi not only shoots and kicks his dying sister, he still tries to goad the Warrior of Light into attacking him. Yotsuyu kills him instead.
  • But for Me, It Was Tuesday: In 5.3, it's shown that Zenos has absolutely no idea who Asahi is, thus Asahi's admiration for Zenos was truly one-sided.
  • Cain and Abel: There is no love lost between him and Yotsuyu after he sold her to an abusive husband and then to a brothel.
  • Engineered Heroics: He arranged the Kojin ambush on some Doman citizens so that he could dispatch them and appear "legitimate" to everyone about his noble goals. Naturally, it's all an act.
  • Evil Gloating: After Tsukuyomi's defeat, Asahi goads the Warrior of Light into striking him down, as such a blatant attack on a diplomat would destroy any peace between Doma and Garlemald. Then he goes on to gloat that the peace is already ruined because of his machinations leading to a Doman summoning a Primal, just as he'd planned. Then he begins insulting his dying sister and gloating about how he was the one who deserved Zenos's favor, before she skewers him and shuts him up.
  • Faux Affably Evil: Polite, patient, humble, and happy to fight on behalf of those in need. But not a shred of it's genuine.
  • Frameup: His ultimate plan for the Domans. He goaded Yotsuyu into becoming evil again whilst giving her a kojin artefact that she could use to become a Primal, which Asahi himself staged during the prisoner exchange by bringing along a hoard of crystals. In doing so, he would make the Domans look complicit in the summoning of a Primal and justify continued Garlean aggression against them, ultimately leading to an eventual reclamation of Doma from its natives.
  • Going Native: He is a Doman who adopted the Garlean way of life. Notably, his title of "sas" is the highest a non-native Garlean can achieve.
  • Green-Eyed Monster: The spoiled rotten Asahi was livid with jealousy that his sister was handpicked by Zenos himself to be the viceroy of Doma over him.
  • Hate Sink: Despite acting like a kind and friendly man in the beginning of 4.2, with the reveal of his true nature at the end and his downright despicable actions in 4.3, Asahi has zero redeeming qualities whatsoever.
  • Hero-Worshipper: He became a devoted disciple to Zenos after he saved his life from Doman insurgents during the rebellion.
  • Impaled with Extreme Prejudice: How he's killed in the middle of 4.3's story. Even being lifted into the air by two swords piercing him diagonally from below, making it more excruiciating and prolonged for added measure.
  • Interim Villain: Serves as the effective Big Bad for 4.2 and 4.3, filling just enough time to reintroduce Zenos (or possibly an Ascian posing as him) as the Big Bad for the future storyline.
  • It's Personal: His grudge with the Warrior of Light is because Zenos saved him during the rebellion and the Warrior supposedly killed Zenos.
    • This trope can apply to any person that Zenos has shown interest in. Not only is Asahi venomous toward the Warrior of Light, but in 4.3 it's revealed he also despised Yotsuyu for Zenos picking her to be acting viceroy of Doma over him. This was so personal to him, his already-lost composure worsened as he shot at and kicked Yotsuyu while she was down.
  • Karmic Death: He's killed in the middle of 4.3 by the sister whom he sold into slavery and held a petty jealousy for.
  • Kick the Dog: Yotsuyu was hardly kickable before her memory loss, but the moment he finds out about it he plots to force her to remember them, even if it means bringing back her Abusive Parents that sold her off to cover their debts and treated her like human garbage. Plus he entrapped the entire prisoner exchange just to spite her and the Warrior of Light over Zenos preferring and dying to them, respectively.
  • Kick Them While They Are Down: He shoots Yotsuyu—who is already mortally wounded after being defeated by the Warrior of Light—twice, and then starts viciously kicking her while ranting and raving about how she never deserved Zenos’s favor. It does not end well for him.
  • Kubrick Stare: Gives a rather chilling one to the Warrior of Light, vowing to get revenge on them for killing Zenos.
  • Large Ham: After the fight with Tsukuyomi!Yotsuyu, Asahi drops all pretenses and, along with shooting at Yotsuyu's body, his body gestures and expressions become much more noticeably hammy with him believing that, no matter what may happen next, he holds a political advantage over the Warrior of Light if they act against him.
  • Mad Love: Outright declares that nobody loves Zenos more than him. He had fallen in love with Zenos after the latter rescued him entirely incidentally. Elidibus exploits this trope while disguised as Zenos and manipulates Asahi into being his pawn in a plot against the Warrior of Light and Doma. In 5.3, it's shown that Zenos doesn't remember him at all despite Fandaniel using his corpse, something that Fandaniel takes great joy in when mocking his late host.
  • Older Than They Look: Despite his rather baby-faced appearance, at the age of 27 he is actually one year older than Zenos, the man he idolizes so much.
  • Parental Favoritism: Because he was his parent's trueborn son he was greatly favored by his parents over Yotsuyu (Who was taken in by her aunt after the death of her birth mother) and was granted an extensive education in Garlemald while she toiled in the rice paddies.
  • Psychopathic Manchild: While he doesn't normally act this way, as far as his jealousy against Yotsuyu is concerned, it really shows.
  • The Quisling: Asahi is a Doman man who was born and raised during the occupation with Garlean values. He now stands with a Garlean name in a position of power as an imperial ambassador.
  • Reasonable Authority Figure: He stands out as a friendly and open commander who represents the working class and provincial citizens of Garlemald, arguing for mediation and reason to stop the Primal threat as opposed to the nobility's views that the best way to stop them is through conquering and subjugation. Naturally none of that is true, he's just as black-hearted and vile as any other pro-conquest Garlean, but far more manipulative and subtle about his true feelings.
  • Samurai: Wields a Katana in battle and like Zenos combines aspects of Garlean and Doman features in his armor.
  • Self-Made Orphan: And he doesn't even do the deed himself, which makes it even worse, he had absolutely no hesitation in putting his own parents into a position where he knew there was a high chance of being murdered in cold-blood by Yotsuyu, even congratulating her on the clean kills.
  • Straw Hypocrite: Claims to be against the summoning of Eikons and wishes to make peace with Doma to prevent further incidents. He then contrives a situation that leads to a summoning, purely to make the Domans look guilty and justify continued aggression against them.
  • The Unfought: Yotsuyu kills him before you get a chance to.
  • Too Dumb to Live: Kicks and shoots the dying Yotsuyu after her fatal battle against the Warrior of Light while also taunting both of them. Yotsuyu, who still has her primal powers and is very much wanting to kill her brother, uses it to impale him. Had he simply kept his stint brief or just walked away during the fight, he'd still be alive.
  • Unwitting Pawn: Asahi spent all of patch 4.2 and 4.3 assuming he was working on behalf of his idol Zenos, then it turns out he was working for Elidibus impersonating Zenos.
  • Villainous Breakdown: While Tsukuyomi being defeated was part of the plan, Asahi's jealousy for his sister rises to the surface again in Yotsuyu's final moments, as he screams that her power as viceroy should have been his while brutally beating her to death. When she uses the last of her power to slowly kill him, he's far too injured to continue ranting, but the furious, agonised expression on his face before she finishes him off makes it clear her triumphing over him again has only twisted the knife.
  • Walking Spoiler: He is not quite what he appears to be when you first meet him to say the least.
  • Wham Line: Delivers one right before leaving at the 4.2 story's climax, delivered with a chilling stare and monstrous scowl that shows his true personality.
    "Mark me, Savior of Savages. There. Will be. A reckoning."
  • Yandere: In a fit of madness he declares that there is none alive that loves Zenos more then he.
  • You Have Outlived Your Usefulness: Even had Asahi survived his ordeal with Yotsuyu and Tsukuyomi it turns out that Elidibus had ordered the personal guard of the Emperor to destroy his ship and kill any who survive the crash. Considering the scandal that would entail having people be aware that the crown prince of Garlemald was personally responsible for a primal summoning, it's pretty clear that having anyone involved in Asahi's mission survive would present real problems for the Emperor.

    Livia sas Junius 

Voiced by: Sayaka Ohara (JP), Alison Lees-Taylor (EN), Karine Foviau (FR), Monica Muller (DE)
Race: Garlean
Discipline: Pugilist
"His dreams and ambitions, his body and soul—they are mine, do you hear me!? All mine!"

A commander of the XIVth Imperial Legion. Livia is a war orphan who was adopted and raised by Gaius, later joining the military to repay him. She is a capable and efficient soldier who will push herself past any limit if it will serve the needs of her beloved adoptive father.

  • Alas, Poor Villain: Once defeated she collapses to the ground sobbing and begging the player to not take Gaius from her just as she dies. Once he arrives on scene, Cid can't help but feel pity for her.
  • Arm Cannon: Since her gunbaghnakhs are welded to her gauntlets, the gun functions in this manner.
  • Ax-Crazy: She is likely the most vicious of Gaius's subordinates.
  • Back from the Dead: Her ghost appears as a mini-boss in the Palace of the Dead.
  • Bad Boss: Much like Nero, Livia is not above the casual slaughter of disobedient soldiers under her command - though it's somewhat justified in at least one case, as the soldier in question was being disobedient by Pummeling the Corpse.
  • Blade Below the Shoulder: Her gunbaghnakhs, the Algea, are extremely large butterfly shaped blades welded to her gauntlets designed to punch people with.
  • Broken Bird: Livia is deeply broken from her past as a war orphan, citing that only Gaius gives her a reason to live.
  • Cold-Blooded Torture: Subjects Minfilia to this in the form of a No-Holds-Barred Beatdown.
  • Dark Action Girl: She fits all the criteria of a cruel, vicious and brutal female villain and even gets her Designated Girl Fight with Yda.
  • The Dark Chick: She plays this role as the only female in Gaius's circle.
  • Daddy's Little Villain: Joined the army specifically to repay her adopted father Gaius.
  • Dark Mistress: What she wants to be to Gaius- though it's mentioned in the Sorrows of Werlyt questline that this desire was one-sided, and Gaius found her obsession with him disturbing.
  • Eyepatch of Power: The faceplate of her helmet has one.
  • Flunky Boss: Calls Garlean infantry and magitek weaponry to help her in the second stage of her boss battle.
  • Ground-Shattering Landing: Her Angry Salamander attack causes a fissure with a jump kick causing a burning shockwave.
  • Mini-Mecha: Pilots a special Ace Custom Magitek Armor in the first stage of her boss battle.
  • Power Fist: Wields a pair of gunbaghnakhs called Algea. Unlike Rhitahtyn's more brute force style, she uses acrobatics and martial arts.
  • Insane Admiral: She isn't at all subtle about what she expects from subordinates and what she will do to to the ones who fail her.
  • Rapid-Fire Fisticuffs: One of her more dangerous attacks is Delta Trance which strikes you about five times in a row so fast the damage numbers for each of them come on screen at the same time. Its damage will easily reach upwards of one thousand, a very dangerous amount of damage to take in a short amount of time for a tank with the expected gear level.
  • Roundhouse Kick: She has one as an attack though in practice it may be closer to Hurricane Kick.
  • She-Fu: Lots of her attacks have theatrical acrobatics to them.
  • Tin Tyrant: Unusually for a fist fighter, but she is always seen in white and black armour that covers her from head to toe.
  • Undying Loyalty: To Gaius who is her Living Emotional Crutch.
  • Villainous Breakdown: Rhitahtyn's death at the hands of the player sets her on a spiral of starting to relive her past as a war orphan. After defeating her as she dies sobbing that it's happening all over again.
  • Wife Husbandry: She is in love with Gaius, who adopted and raised her, and it is implied that the two are lovers. At the same time, Gaius was later said to have been wary of her obsession with him and tried to keep her at arm's length.

    Rhitahtyn sas Arvina
Race: Roegadyn
"I am not wont to bare my steel needlessly. But if you are deaf to reason..."

A commander of the XIVth Imperial Legion. As a former mercenary whose homeland was subjugated by the Empire, Rhitahtyn serves as a shining example of how Garlean meritocracy can promote anyone with appropriate skill to a high-ranking and respectable position. As Gaius was the one who recognized his ability and appointed him to his current position in spite of his race, Rhitahtyn is very loyal to both his commanding Legate and the ideals of the Garlean Empire.

  • A Father to His Men: When he realises you could probably kill any number of his men in a fight, he tells them to stay out of it rather than throwing their lives away. A few of them actually are loyal enough to come to his aid during his boss fight regardless.
  • Affably Evil: Rhitahtyn is well mannered, humble and believes violence should be avoided if it can be helped... unfortunately, "can't be helped" includes opposing Van Baelsar's ideals after being given a chance to surrender, so he inevitably opposes the Warrior of Light.
  • Arm Cannon: The gun part of his gunshield? Its a BFG that can launch missiles.
  • Asskicking Equals Authority: How he got his position despite the Fantastic Racism of many of his soldiers.
  • Back from the Dead: His ghost appears as a mini-boss in the Palace of the Dead.
  • Blade Below the Shoulder: His Gunshields have blades mounted on them for that extra punch; appropriately his standard attack is known as Shield Skewer.
  • The Brute: He's far from unintelligent, but nonetheless fulfills this role among the XIVth Legion's commanders.
  • Cavalry Betrayal: Gaius immediately assumes that this was what took place upon hearing of Rhitahtyn's death, though in truth his soldiers only left him because he specifically told them to run knowing they would have died fighting the Warriors of Light.
  • Fantastic Racism: He is the victim of this due to his nationality. Gaius refuses to partake in it, which earns him Rhitatyn's loyalty and admiration, and while some of his own men give him this, others are loyal enough to help during his boss fight even when he orders them off.
  • Good Old Fisticuffs: Most of his attacks are to punch, slash and kick you.
  • Genius Bruiser: Rhitahtyn is loyal, well spoken, a brilliant tactician, and wont to question things he finds amiss among his comrades.
  • Luckily, My Shield Will Protect Me: Wields a pair of gunshields called Tartarus.
  • Macross Missile Massacre: When he is sufficiently wounded in his boss battle he starts firing several missiles into the air that come down moments later in a MASSIVE area of effect attack.
  • Meaningful Name: His name means "Right Judge" in Roegadyn language, fitting with his Villainous Valor.
  • Mix-and-Match Weapon: Essentially, a pair of shields with rocket launchers and blades attached.
  • Named Weapons: His gunshield is called Tartarus.
  • Power Fist: In keeping with his combat style
  • Sacrificial Lion: A villainous example, Rhitahtyn's death serves to show Gaius and the other Tribunus that the forces of Eorzea are serious about this battle.
  • Shield Bash: And slash and shoot.
  • Spin Attack: His Winds of Tartarus attack.
  • The Giant: As a Roegadyn, he's far taller and wider than his colleagues.
  • Tin Tyrant: Like all the tribuni.
  • Undying Loyalty: He is fiercely loyal to Gaius, who gave him his current station despite not being Garlean by birth.
  • Villainous Valor: He is prone to this, especially in comparison to his comrades Livia and Nero.
  • Warm-Up Boss: Rhitahtyn is the first proper 8-man Trial boss in the game, and very easy to beat. He doesn't have any tankbuster attacks to watch out for, he doesn't have any mechanics that will result in a Total Party Kill if you screw them up, and his area-of-effect attacks deal so little damage that the healers will barely need to do any healing. The average party will steamroll him in less than a minute.
  • Worthy Opponent: Considers the players to be this despite preferring not to resort to bloodshed.

    Fordola rem Lupus 

    Menenius sas Lanatus
Race: Elezen
Noah van Gabranth's right hand, second in command of the IVth Legion. The Lanatus family was once a well-known family in Garlemald with a long and august lineage, but they incurred the wrath of Emperor Solus and lost everything. Despite this, Basch van Gabranth chose Menenius' father as his right hand, and Menenius himself would go on to serve Basch's son Noah.
  • Adopted into Royalty: Menenius himself is an Elezen, and according to Marsak Garlean nobility adopting non-Garleans is unprecedented.
  • Animal Motif: Snakes. His Solo Duel is called "Head of the Snake," along with his gunlance being rather serpent shaped.
  • Archaeological Arms Race: Menenius leads the IVth's efforts to recover lost weapons and knowledge from both Allag and Ivalice.
  • Blade on a Stick: He wields a gunhalberd when fought as a Duel Boss.
  • Bonus Boss: When fought as a Duel, he is brutally hard. His opening move will kill you instantly unless you came into the fight prepared, and he doesn't get any easier from there.
  • Childhood Friends: Of Gabranth.
  • Dragon with an Agenda: When he and Lyon are discussing Gabranth's plans, he's accused of this and says he'll keep his cards close to his chest. Despite this accusation, his in-game profile says that everything he does is for the Gabranths.
  • Dual Boss: Lyon arrives to back him up partway through his boss fight on the Dalriada, forcing you to fight both of them at once.
  • Duel Boss: He is one of the three optional Duels that a lucky player can take on in Zadnor.
  • Humongous Mecha: He pilots a hulking warmachina, Saunion, during his boss fight on the Dalriada.
  • Oh, Crap!: He is visibly alarmed when the Diablo Armament suddenly activates itself and breaks free of its restraints.
  • Rank Up: He was first mentioned as being Menenius rem Lanatus in 5.25, but come 5.35 he's been changed to sas rank. Talking to Marsak has him point out how his promotion was very recent.
  • Taking the Bullet: He jumps in the way of an energy blast aimed at Lyons from the rampaging Allegan Weapon aboard the Dalriada. He only lives for a few moments after this.

    Lyon rem Helsos
Race: Highlander Hyur
Class: Beastmaster
Epithet: Lyon the Beast King
“Come, Dawon! We've a spot of game that wants for hunting.”
The beastmaster of the IVth legion, hailing from Landis, the same nation as the Gabranths. He serves as the final boss of Castrum Lacus Litore in the Bozjan Southern Front.
  • An Axe to Grind: Lyon wields a large green glowing axe. In one hand.
  • The Beastmaster: He trained most of the beasts used by the IVth Legion. His griffon/sphinx Dawon makes up the other half of their Dual Boss, and many of his other beasts will attack the party at various points during the fight.
  • Blood Knight: He loves nothing more than seeking out and challenging worthy opponents. He directly calls out the heroes of the Bozjan Resistance more than any other member of the Garlean forces in the region, first by challenging one hero to duel, and then taking on a whole party in the final raid in both the Southern Front and in Zadnor. Most notably, pressing him in battle only seems to get him even more pumped up.
  • Bonus Boss: It's possible to duel him when you've fulfilled a prerequisite, but he comes with a slew of attacks that will kick your ass to next week if you're not careful.
  • Boss Subtitles: He and his pet monstrosity Dawon have the shared subtitle "Beasts of the IVth Imperial Legion".
  • Dishing Out Dirt: His signature attack, Heart of Nature, causes the arena to explode in upheavals of stone that cause tremendous damage.
  • Dual Boss: He joins Menenius partway through the latter's boss fight on the Dalriada, forcing you to fight both of them at once.
  • Enigmatic Minion: He's genuinely loyal to the Gabranth family, but not above snarking at and outright mocking his fellows in the I Vth legion. Moreso after witnessing Misija temper some resistance soldiers, he made a point to stop and note aloud that the crystal was running out of power with an expression suggesting he knew Mikoto and the Warrior of Light were watching, which triggered Mikoto's echo and ultimately allows Misija to be stopped. Whether it was sabotaging Misija or Even Evil Has Standards isn't made clear.
  • Gracefully Demoted:
    • He was first mentioned as being Lyon sas Helsos in 5.25, but come 5.35 he's been changed to rem rank. He never brings it up in cutscenes, and you'd think it was a retcon if his profile didn't explicitly point it out.
    • Averted the second time, however. When Gabranth demotes him to quo rank after blaming Lyon for their failure in Bozja, he ends up killing Gabranth in rage. Or at least that's what the official reports say.
  • Luckily, My Shield Will Protect Me: As Lyon doesn't wear any armour or any clothes on his upper body, his only protection is a golden shield featuring a lion.
  • Older Is Better: He's 68 years old and yet he is fully capable of putting a party of 8 down by himself. He's even more dangerous in the 1 on 1 duel. And unlike Sartauvoir, who is a mage, Lyon relies solely on his physical strength to bring down his foes (at least when he doesn't have his beasts doing the fighting).
  • Old Soldier: He served under Basch during Basch's time as a legatus, and knew Noah when he was a child. At the age of 68, time has not slowed him down one bit.
  • One-Handed Zweihänder: Lyon's axe is big enough that it should be wielded with two hands but Lyon wields it one-handed as he carries a shield in the other.
  • Sole Survivor: Some lesser officers aside, Lyon is the only major soldier in the I Vth Legion to survive the failed campaign at Bozja. Due to the fact that he was the highest ranking surviving officer after his superior Menenius died to protect him, he is imprisoned by Gabranth as a show to the other soldiers that failure isn't tolerated.
  • The Starscream: Gabranth's field log obtained during the epilogue of the Save the Queen storyline states that out of anger at being imprisoned for his failure at Bozja, Lyon raised a mutiny to overthrow Gabranth then personally slew Gabranth in his bedchambers before burning the castrum down and going on the run with soldiers loyal to him. This is the official story anyway, the field notes also state even though they found a corpse in Gabranth's armor, there was no way to confidently identify the corpse as it had been damaged from the fire and few actually know what Gabranth looked like under the armor. So it is possible the entire thing was a ruse, since the I Vth Legion was all but defeated after it's failure in Bozja.
  • Villain: Exit, Stage Left: Once Dawon is defeated, Lyon declares that he'll take the Warrior of Light's measure another time and vanishes via Smoke Out.
  • Vitriolic Best Buds: "Buds" might not be the best description of their relationship, but even though Lyon and Menenius butt heads often with their clashing styles, they clearly respect each other greatly. When it seems that the Bozjan resistance is destined to drive the I Vth Legion out of Bozja, Lyon talks Menenius out of a suicidal action to deny the Resistance access to the Allegan Weapon aboard their ship, vowing that they both would work together to dispose of it and then both return to Gabranth alive. And after Menenius sacrifices his life to save Lyon's, Lyon is genuinely angered when Gabranth's reaction to Menenius's death is one of apparent indifference.
  • Walking Shirtless Scene: He wears no shirt at all into battle and is just as much of a beast in combat against the Warrior of Light.

    Sadr rem Albeleo
Race: Elezen
Epithet: Albeleo the Maleficent
Discipline: Thaumaturge
A former member of the Ul'dahn Thaumaturges' Guild, he was kicked out for his cruelty. He eventually found his way to the IVth Legion and joined up with them in Dalmasca, where he also discovered a piece of Ultima the High Seraph's auracite.
  • A God Am I: When he transforms into Adrammelech, he remarks, "So this is what it is to be a god".
  • Continuity Nod: Albeleo holds one of the auracite that were core to the storyline of the Return to Ivalice questline, which is a requirement to do the Save the Queen questline he appears in.
  • Having a Blast: Adrammelech's tankbuster is the powerful Flare spell, which creates an explosion centered on his target.
  • Holy Hand Grenade: "Holy IV" is Adrammelech's unavoidable roomwide area-of-effect attack.
  • Shout-Out: To Albeleo from Tactics Ogre. Not only do they have similar fighting styles, but Tactics Ogre was written and directed by Yasumi Matsuno, the guest writer for the Save the Queen questline.
  • Summon Magic: He has summoned packs of canine voidsent to reinforce the IVth Legion.
  • Western Zodiac: Capricorn. He can use his auracite to become the Lucavi Adrammelech.

Lower-ranked Garleans

    Annia and Julia quo Soranus
Race: Garlean
Discipline: Pugilist (Annia), Gladiator (Julia)
Emperor Varis's bodyguards. They cross blades with the Warrior of Light in the Ghimlyt Dark.
  • Battle Aura: They sport ones matching the colour of their armour throughout their boss fight.
  • Bodyguard Babes: A pair of fierce female warriors, together they serve as the elite bodyguards of Emperor Varis.
  • Combat Compliment: Julia will compliment the party for forcing her and Annia to use their Combination Attack a second time.
    Julia: You should feel honored, savages. Few are they who have witnessed this twice.
  • Combination Attack: Crosshatch. Julia charges up a Sword Beam and fires it at Annia, who bats it back at her. The two of them then move rapidly around the edge of the battlefield as they bat the Sword Beam back and forth like a shuttlecock, trying to hit the party as many times as possible.
  • Dragon Their Feet: They're not attending Varis when the emperor is slain by Zenos, and arrive moments too late.
  • Dual Boss: One of them will attack the party directly while the other one hangs back beyond the edge of the battlefield and provides fire support. When the active one’s health is depleted, they’ll perform a Combination Attack before the healthy one takes the weakened one’s place.
  • Early-Bird Cameo: They were briefly glimpsed standing guard in Emperor Varis’s throne room during the final cutscene of Patch 4.4, before being properly introduced as characters (and as a dungeon boss) in Patch 4.5.
  • Know When to Fold 'Em: They decide to cut their losses and run once it becomes clear that they can’t defeat the Warrior of Light.
  • Last Ditch Move: Imperial Authority. After both are defeated, they'll regain a bit of health and begin casting. That's the party's cue to unleash everything they have into both of them.
  • Praetorian Guard: They’re the Emperor’s personal guards, and they’re powerful enough to give the Warrior of Light a run for their money.
  • Shock and Awe: Their shared Artificial Plasma attack blasts the whole battlefield with purple lightning.
  • Smoke Out: After being defeated, they escape from the Warrior of Light using a flashbang.
  • Stuff Blowing Up: Commence Air Strike drops eight ceruleum tanks on the battlefield. Julia will then shoot one of the tanks, blowing it up and making the others explode in a chain reaction.
  • Suspiciously Similar Substitute: Julia to Gaius van Baelsar. Julia's attack Heirsbane shares its name with Gaius's Weapon of Choice, while Crossbones is nearly identical to Terminus Est, Gaius's Signature Attack. Annia's use of gun-gauntlets and closeness to Julia makes her one to Livia sas Junius.
  • The Worf Effect: They put up a good fight against the Warrior of Light, serving as the Final Boss of the Ghimlyt Dark, but are easily defeated by Gaius during his and Estinien's escape from the empire's palace.

    Maxima quo Priscus 

Voiced by: Ryota Takeuchi (JP), Gunnar Cauthery (EN), Pierre Tessier (FR), Adam Nümm (DE)
Race: Garlean
Epithet: Maxima the Neoteric
Discipline: Gladiator
A Garlean pilus who is part of the Populares faction, Garleans who oppose the warmongering ways of their nation.
  • Ascended Extra: At first he appears to be just one of the two Spear Carriers who follow Asahi around, but as patch 4.3 goes on it reveals while Asahi is insincere, Maxima truly believes in the cause.
  • Defector from Decadence: Witnessing Asahi put "Zenos"'s plan into motion, surviving the attempt by The Conspiracy to silence him and the Populares, and the news of the Imperials' use of Black Rose all convinces him and his fellow survivors to defect to the Eorzean Alliance to do what they can to help keep the number of casualties down for both sides.
  • I Choose to Stay: He ends up moving to Ala Mhigo after surviving his assassination and acts as an adjunct diplomat for Raubahn and Lyse, especially in matters concerning Garlemald.
  • Meaningful Name: His name in battle is given as Maxima the Neoteric; 'Neoteric' means someone with new or modern ideas, or something that itself is new/modern. The Populares' political stance — turning the Empire away from its imperialist, conquering, subjugating ways — certainly fits the bill.
  • Nice Guy: He's never anything but polite and respectful, and is a good man and worthy ally to the heroes all around.
  • Reasonable Authority Figure: Unlike Asahi, Maxima genuinely believes in their cause, and is willing to continue on from where they left off after Asahi is removed from the picture. Though hesitant, he ensures that the planned prisoner exchange still goes through, though the Garlean prisoners of war that Doma released to his care likely did not fare too well in the subsequent interception and crash.
  • Screw the Rules, I'm Doing What's Right!: Ultimately agrees to act against his home nation after seeing how corrupt it truly is, and throws his lot in with the heroes. He even plans on invoking this on the Populares to get them to help stop The Conspiracy.
  • Wolverine Publicity: Despite being on the cover illustration for Prelude in Violet, he does not actually appear in the patch.
  • You Are in Command Now: He becomes the speaker of the Emperor when Asahi is killed by his sister, something he planned on using to his advantage until the Emperor's men try to assassinate him.

    Grynewaht pyr Arvina 

Voiced by: Itaru Yamamoto (JP), James Goode (EN), David Krüger (FR), Sebastian Kuschmann (DE)
Race: Hellsguard Roegadyn
"Bwahahahaha! It's like all my namedays have come at once!"

A field captain who appeared at the Carteneau Flats in 3.56 to stop the Scions from accessing Omega Weapon. He also knows about Cid Garlond who had defected from the empire.

  • Alas, Poor Villain: After defeating him for good in Doma Palace, the Warrior of Light seems to express sympathy for what he had become.
  • Bad Boss: Possibly the worst yet, mostly in terms of incompetence rather than sheer evilness. He's a total pushover in front of Yotsuyu, and makes up for it by being loud and arrogant towards his subordinates, with zero regard for their lives. They ultimately abandon him between his own fratricidal flailing (see Friendly Fire below) and the Warrior getting to use Nero's Ace Custom Magitek Armor.
  • The Berserker: His Hypertuned form. Barely able to string together a full sentence, and consumed only with rage and revenge.
  • BFS: The chainsaw “bayonet” of his Hypertuned form’s gunsaw is longer than he is tall, and he wields the gunsaw like a zweihander when using melee attacks.
  • Body Horror: Whatever treatments his Hypertuned form went through, they've caused his right arm to become swollen with unnatural muscle compared to his left arm. And we can't see his face under that weird helmet, but it's implied to not be particularly good...
  • The Brute: Big, dumb, and very, very strong. Yotsuyu even calls him “[her] brute”.
  • Catchphrase: His above quote is used twice, both times when Grynewaht feels like fortune is smiling on him. Both times things go south for him pretty quickly.
  • Chainsaw Grip BFG: Hypertuned Grynewaht’s gunsaw is a very literal example of this trope. Not only is it a BFG held like a chainsaw, it is a chainsaw.
  • Crouching Moron, Hidden Badass: As Alisaie points out, Grynewaht may be an idiot but he's strong enough to go toe to toe with Raubaun.
  • Drop the Hammer: Wields a copy of Nero's Mjolnir gun-hammer and swings it like an axe.
  • Everyone Has Standards: He was bothered by Zenos painfully clutching Yotsuyu's hair as she's being reprimanded.
  • Expy: Fulfills a similar narrative role to Gilgamesh's original appearance, despite Greg being in the game himself. He's a powerful yet stupid brute who gets beaten down by the main characters every time he shows up, and generally serves as a one-man Goldfish Poop Gang with his humorous dialogue and interactions, and is forgiven for his failures despite his bosses (Zenos and Yotsuyu) being otherwise cruel and merciless and prone to You Have Failed Me. Also, like Gilgamesh, Grynewaht undergoes a transformation during the fourth and final time that you fight him when he's much more dangerous than he's ever been, and dies at the end of it.
  • Four Is Death: He’s killed at the end of his fourth battle with you.
  • Friendly Fire: It is possible to maneuver the other troops into range of his numerous area of effect attacks and defeat them that way, which is one of the few aversions of Friendly Fireproof in this game.
  • Goldfish Poop Gang: The WoL's second and third encounters with the captain have smackings of this, until Zenos tires of his natural incompetence and has him Hypertuned before the final encounter.
  • Improbable Weapon User: As Hypertuned Grynewaht, he ditches his hammer and shield in favor of a gunsaw, which can best be described as the lovechild of a chainsaw and a Gatling gun.
  • Large Ham: Part of his smarmy personality. It only becomes more exaggerated as you confront him more and more. Taken to its logical extreme when you fight his Hypertuned form, who is only capable of speaking by Chewing the Scenery
  • Luckily, My Shield Will Protect Me: Wears a Tartarus shield on his left arm, which also handily functions as an Arm Cannon.
  • Madness Mantra:
    • "DIE! DIE! DIE!"
    • "RIP AND TEAR!"
  • Meaningful Name: Grynewaht's name means "green guard". He wears green armor and has a shield.
  • Name's the Same: Arvina is a common imperial surname for Roegadyn citizens and Grynewaht has no relation to Rihtatyn.
  • The Neidermeyer: While he is strong, his answer towards the brick wall that is the Scions and the Warrior of Light is to throw more troops at them, even as they are slaughtered by the dozens. After the Warrior of Light boards Nero's magitek armor mount, he still demands that his troops fight harder since he is in "danger". His troops eventually decide that retreating is a better tactic and promptly ditch him. They even claim that his attacks struck them as much as they struck the enemy. He tries to order his men to come back, but with no success. Even the Scions find this extremely pathetic.
    Grynewaht: Hey! You just can't run off! Deserting a battle is punishable by death! I order you to stand your ground! Come back now! ...Please?
  • Oh, Crap!:
    • His reaction after seeing the Warrior of Light piloting a magitek armor.
      Grynewaht: What the—? No one told me they'd have magitek armor! Er...forward! For the Empire!
    • Again when he attacks the Warrior of Light at the Azim Steppe with a large detachment thinking he'll win through numbers, only to arrive just as they win the Nadaam and become leader of the Xaela. Suddenly Grynewaht isn't getting the one-sided battle he was hoping for, and all he can do is scream "Bugger! Bugger! Bugger!" in frustration.
  • Playing with Fire: Several of his attacks are fire based and one of them can cause the Burns debuff.
  • Pointless Band-Aid: He sports one on his left cheek.
  • Post-Final Boss: He's the final enemy faced in Heavensward 's story. His fight is very scripted so he and his men pose very little threat to the party.
  • Psycho Serum: Whatever was done to him in his Hypertuned form basically destroyed any of his higher brain functions that don't involve hatred or revenge
  • Psycho Prototype: It's not made clear how many Hypertuned came before him, but all of them seem to retain more of their brain function, suggesting Grynewaht was the first subject of at least some capacity of the experiment, or possibly that's Yotsuyu may have intentionally had him undergo a flawed Hypertuning process.
  • Rage Helm: In his Hypertuned form, he wears a helmet carved in the image of a snarling demon.
  • Reassigned to Antarctica: After his second failure, Zenos barely decides to spare his life and instead reassigns him to Doma under Yotsuyu.
  • Recurring Boss: He’s fought a grand total of four times: once at the end of Heavensward, and three times in Stormblood.
  • Revenge Before Reason: His single-minded obsession with the Warrior of Light does piss off his superiors multiple times. In the final battle against him in Doma Castle, he makes no attempt to stop Hien's party from running right past him, as he is focused solely on the Warrior of Light.
  • Screw This, I'm Outta Here!: After having his troops ditch him and being beaten by the Scions and Warrior of Light, he flees the battlefield and claims he'll have his revenge soon.
  • Taking You with Me: Despite the fact that his sanity is almost completely eroded by his hypertuning when you encounter him in Doma Castle he seems lucid enough to know that the process has left him with little time left which is indicated by constant screams of "WE GO TOGETHER!"
  • Terms of Endangerment: With the constant defeats he has against the Warrior of Light, he calls them "Dearest of all my enemies."
  • Too Dumb to Live:
    • Despite his forces being absolutely crushed, he still insists on fighting the Warrior of Light and their allies, even if he is the only one who did not run away. He does eventually retreat himself when defeated.
    • After his reassignment and after witnessing multiple instances of Yotsuyu's cruelty firsthand, he openly asks when she thinks he'll be relieved of serving her so that he can return to Eorzea.
  • We Have Reserves: Seems to use this as his battle tactic against the Warrior of Light, even after Nero lends the Warrior of Light his personal magitek armor to crush the opposition.
  • With Great Power Comes Great Insanity: In his Hypertuned form.
  • Younger Than They Look: He's only 20 years old.

    Aulus mal Asina
Race: Garlean
"It was with magitek that we grew strong ─ that our nation became an empire. Yet ultimately, this was an extrinsic solution to an intrinsic problem."

A Garlean scientist working for Zenos. He is researching ways to imbue his people with the ability to cast magic, and more.

  • Cool Chair: He fights the party while riding in a hovering magitek throne.
  • Drone Deployer: Aulus does not attack players directly during his boss fight, instead deploying invincible magitek bits to do the fighting for him.
  • Evilutionary Biologist: He views the Garlean people’s inability to cast magic as an innate “deficiency” in a race that’s otherwise superior to all others in every respect, and considers the Empire’s reliance on Magitek to be “an external solution to an intrinsic problem”. All of his experiments are meant to correct this deficiency.
  • Four Eyes, Zero Soul: Aulus is as cruel and uncaring as most Garleans, freely experimenting on people while wearing glasses with additional lenses attached for magnification.
  • Small Role, Big Impact: Aulus only appears for one scene and a brief boss fight, but as the inventor of the process that turns people into Resonants and gives them an artificial version of the Echo, he’s the one who makes Zenos’s entire scheme to hijack Shinryu possible. Furthermore, Zenos' survival, which leads to the Empire's collapse, and in Endwalkers, an attempt to end the world shows just how far-reaching the ripples of Aulus' mad science reached, even though the man himself is long-dead by the point the rest of the world has to deal with the consequences of his action.
  • Super Empowering: He has created a process that can give Garleans the ability to cast magic by altering their genes, as well as turn individuals of any race into a Resonant.
  • They Called Me Mad!: Implied. Aulus mentions that no one in Garlemald would provide funding for his radical theories and research, and that Zenos was the only one who took him seriously.
  • Transhuman: His belief for the future of Garleans is to become this. He seeks to correct the one key deficiency that Garleans have that prevents them from becoming the ultimate race, their inability to control aether. He views magitek equipment to be only a temporary measure and instead opts for genetic engineering to innately grant such abilities to Garleans. Under Zenos's supervision, he copies the powers of the Echo, re-dubbed as the "Resonant", to Zenos himself and Fordola. Not only is his process completely successful, Zenos's Resonant is even more potent than the Warrior of Light's and even grants him many of the powers of the Ascians.
  • You Gotta Have Blue Hair: His hair is lilac purple, for some reason.
  • Your Soul is Mine!: His Mindjack ability forcibly separates the party’s souls from their bodies. The souls then need to make their way back to their comatose bodies while avoiding attacks from Aulus’s magitek bits and deathclaws.

    Yotsuyu goe Brutus 

    Jenomis cen Lexentale 
For more on Jenomis and his children see Final Fantasy XIV Allies.

    The Werlyt Children 
Race: Raen Au Ra

Long ago, Gaius van Baelsar adopted five auri orphans, who joined the Imperial army to follow in their surrogate father's example. Many years later, these same orphans — now grown men and women — are the chosen pilots for the new Weapon Project. In 5.2, Milisandia, one of the children Gaius raised, manned the experimental Ruby Weapon to lay siege to the Alliance army in Gyr Abania.

  • Ace Pilot: The group of them are the chosen pilots of the experimental Weapon, warmachina.
  • And I Must Scream: Alfonse isn't ploting the Diamond Weapon, he is the weapon by way of lobotomy and transplantation. And he's still conscious all the while.
  • Big Brother Instinct: Alfonse's desire to protect Allie is what causes the Overmind function to trigger on the Diamond Weapon and defy the shut down signal.
  • Bittersweet Ending: The Au Ra successfully manage to wipe out the VIIth Legion and free Werlyt, but 4 out of 5 of them meet horrific ends and the sole survivor is left traumatized. It may have been by their design, but bittersweet nonetheless.
  • Break the Cutie: Allie gets hit with this hard during the Diamond Weapon arc of the storyline, ultimately leaving her unresponsive and essentially dead to the world. Thankfully, with the assistance of the memories and spirits of her fallen siblings, she gets a little better.
  • Body Horror: Milisandia's body was fused with the core of the Ruby Weapon when she activated its Oversoul ability. Cid's analysis confirms that her last moments were spent in excruciating pain. Ricon and Rex died in the same way when they activated Oversouls in the Sapphire and Emerald Weapons respectively. We later get to see the physical results of the Oversoul system on a poor Ala Mhigan man whose family is being held hostage by Valens. It isn't pretty.
  • Color-Coded for Your Convenience: If Rex and Milisandia are any indication, the orphans have the same hair color as the Weapon they were chosen to pilot. The only mystery is that two of them have white hair while those familiar with Final Fantasy VII would know there's only one white Weapon - Diamond. Subverted in 5.3, when it is revealed that green-haired Ricon took blue-haired Rex's place as the Sapphire Weapon's pilot, giving Rex the Emerald Weapon. It was also strongly implied Alfonse will be piloting the Diamond Weapon, but he becomes the weapon by the time Allie attempts to hijack it.
  • The Dog Bites Back: In 5.4, after being freed, Allie reveals that she and her adoptive siblings were planning this since the Weapon Project started. Once one of the children were put in command of the most powerful of the warmachina, the Diamond Weapon, the unlucky pilot would immediately use it to lay waste to Valens and the Empire — but the other warmachina needed to be taken off the board first, and they had to make it convincing so Valens wouldn't pull the plug. Milisandia, Ricon and Rex were thus forced to pull a Suicide by Cop with their warmachina, leaving only Diamond left for Allie or Alfonse to exact their revenge.
  • Dwindling Party: They're a group of 5 siblings united to a single cause... and every arc of their storyline kills one of them, until ultimately only one survives the story.
  • Go Out with a Smile: Rex does this while activating Oversoul during the Emerald Weapon fight, fufilling a promise he's revealed to have made in an echo flashback following the fight.
    Rex: Don't you worry about me. If this is where I meet my end, I'll do it with a smile on my face.
  • Happily Adopted: They idolize Gaius and joined the Imperial army to follow in his footsteps. Allie still cares for Gaius, but his sons have a much chillier reception to him now that he has defected.
  • Heroic Sacrifice: Alphonse allows himself to become the core of the Diamond Weapon so that, when Allie hijacks it, he can protect her. His sacrifice ultimately saves her and allows him to put an end to Valens and the Weapon project for good and all.
  • It's Personal: Rex makes it clear that he intends to make the Warrior of Light pay in blood for Milisandia's death after Ruby Weapon's defeat. Subverted when he actually does face the Warrior of Light; the battle is largely a ruse to make Valens think they are still loyal even though Alphonse is planning to turn the Diamond Weapon on both Valens and the Empire at large. Unfortunately to make it look realistic, Rex has to activate the Emerald Weapon's Oversoul so that it doesn't appear that he went down too easily. Later on, Allie tells the Warrior of Light that she doesn't blame them at all for her siblings' deaths, they were simply protecting their homeland.
  • Locked Out of the Loop: Its clear they have no idea the true purpose of the warmachina; that they use data of select and influencial Garleans to turn them into Clones By Conversion.
    • This is later Played With in 5.3: It's revealed they DID know that Oversoul causes the death of the pilot, and they're not really all that bothered by it. What they didn't know was the horrible mutation suffered by Milisandia when she did it.
  • Mercy Kill: Due to the situation detailed in And I Must Scream, Alfonse ends up requesting one of these at the hands of Gaius once Valens and the Weapon Project are dealt with. It's granted.
  • Sole Survivor: By the end of it, Allie is the only surviving one of her siblings.
  • Villainous Legacy: They’re trying to finish what their adoptive father started: conquering Eorzea with the power of the Ultima Weapon. Ironically this puts them into conflict with Gaius, who has given up on those ambitions.
  • You Gotta Have Blue Hair: Rex has blue hair. The other children's hair are similarly exotically colored, including white and green.

    Midas nan Garlond
Race: Garlean

Father of Cid Garlond, Midas nan Garlod was a brilliant magitechnician whose weapons revolutionised the Garlean war machine, leading to him being appointed chief engineer. However, he is most often known as the man who spearheaded the original attempt at the Meteor project, and became associated with the situation that lead to his death, the Bozja Incident. Attempting to commune with the moon Dalamud, Midas summoned a spectacular overload of energy, destroying both the transmission tower he was using, and the surrounding city of Bozja. Much like Nael van Darnus later who attempted the same course with greater success, this incident tainted the memory of Midas as a genocidal lunatic who was toying with powers far beyond his understand.

  • Brainwashed and Crazy: The big plot twist of the first part of the Gunnhildr's Blades questline; turns out the reason Cid was never able to talk down Midas wasn't because Midas was too stubborn or ignorant of the consequences as Cid originally believed, but because Midas' contact with Dalamud allowed Bahamut to temper him long-distance and sabotage the project, wreaking massive destruction...which, considering primal Bahamut's modus operandi, would have been exactly to his liking.
  • Flawed Prototype: What the more charitable interpretations of the Bozja incident described the initial Meteor Project as, whilst headed by Midas. However, as revealed in Cid's recollection during the Gunnhildr's Blades questline, this was less the case and more the prototype was sabotaged.
  • Posthumous Character: Midas is long since dead by the start of the game's timeline.
  • Small Role, Big Impact: He's a Posthumous Character who's only mentioned a fleeting few times throughout the game, and isn't seen until Shadowbringers, done so via flashback, but his role in shaping events on Hydaelyn cannot be understated. He single-handedly progressed Garlean magitech to a point where they could become a world superpower, spearheaded the research that became the Meteor Project, and the events that lead to his death (which as we find out where caused by Midas himself, albeit unwittingly) had terrible consequences for the city-state of Bozja. And of course, he sired Cid, who is arguably one of the most important people in the realm's history by virtue of inheriting his father's natural genius and talent for magitech.
  • Vindicated by History: Invoked; or rather, Vindicated by Memory-Diving. During the Gunnhildr's Blades quest, you unlock Cid's repressed memories and find out that Midas' attempts to commune with Dalamud left him tempered by Bahamut, and that Bozja was not an accident, but a sabotage under the dreadwyrm's auspices. While it's still questionable as to whether Midas was actually a good man - considering the Meteor Project was still intended to be used to wipe out enemies of the Garlean Empire - it proves to everyone (especially Cid) that his supposed insanity and ignorance to reason was not of his own doing.
  • "Well Done, Son!" Guy: His dismissal of Cid's pleas about the danger of the Meteor project fell on deaf ears, and lead to a rift between the two. It was so bad, Midas shot Cid, a memory that was so traumatizing to Cid he repressed it for years. Though as found out at the same time as the memory was confronted, Midas wasn't exactly himself at that moment.

    Sicinius mal Vellutus 
Race: Garlean
Epithet: Sicinius the Methodical
The IVth Legion's Senior Engineer of Imperial Magitek, and formerly a researcher in the XIIth Legion serving under Aulus mal Asina.
  • Archaeological Arms Race: He's taken and repurposed robots from Ridorana - aka Goug, the home of Garlemald's ancestors - for use by Gabranth's forces.
  • Early-Bird Cameo: He appears with Gabranth in Ridorana at the end of the Return to Ivalice series. He didn't even have a name then, but was more fleshed out in the Save the Queen questline.
  • Insufferable Genius: His interrogation by the Bozjan Resistance is absolutely full of him bragging about how much of a genius he is. The last line of the transcript is him asking for his captors to come back and listen to him brag more.
  • Karma Houdini Warranty: Though he initially escapes unscathed from the Bozjan campaign while many of his cohorts fall in battle, almost a year later, he is delivered to an organization that hunts down war criminals by an incognito Lyon. Unconscious during the delivery, Sicinius didn't even realize that Lyon had captured him before he awoke in custody.
  • Mad Scientist: His experiments are already despicable, particularly his experiments on Dabog, but what drives him into insane territory is his experiments in transfering Dabog's memories into other Hrothgar experiments to creating an army of hypertuned soldiers ready to go. But that wasn't enough for Sicinius. No, the final touch is the fact that he felt compelled to cosmetically alter the other hrothgar he transplanted Dabog's memories into to visually look like Dabog as well. For no other reason than uniformity between his creations.
  • The Voice: Unlike other notable members of the IVth Legion Sicinius never appears in person in the Bozjan Southern Front, only speaking to the Resistance through his creations. Even his profile shows an "UNKNOWN" stamp in place of a picture.

    Clarricie quo Priscus
Race: Elezen
Epithet: Clarricie the Resplendent
A beastmaster and one of Lyon's subordinates, personally chosen by him for her talents and in recognition of her husband's sacrifice on behalf of the IVth Legion.
  • The Beastmaster: Like her husband and her superior officer. Clarricie is noted in her bio as having a particularly close connection with the beasts she commands, which people attribute to either a caring personality or a monstrous nature akin to the beasts.
  • Beauty Mark: Has a prominant mole on the right of her chin.
  • The Collector: She makes a point of taming and adding new beasts to her collection, including but not limited to giant firebreathing lizards, large flightless predatory birds, and large, flying predatory birds. As far as she is concerned, the more ostentatious the better. During one of her FATEs she even talks about adding her enemies!
  • Karma Houdini: She is one of the few members of the I Vth legion who escaped with her life and freedom.
  • Making a Spectacle of Yourself: Is never seen without a pair of sunglasses that would look more appropriate on a beach rather than a battlefield.
  • Vengeful Widow: Her newlywed husband was one of the IVth's beastmasters and was killed in action against the Bozjan Resistance. When Lyon visited her to give his condolences, she convinced him to let her serve in her husband's place.

    Llofii pyr Potitus
Race: Seeker of the Sun Miqo'te
Epithet: Llofii the Forthright
Discipline: Summoner
A summoner of and defector from the IVth Legion.
  • A Boy and His X: A summoner and her monoceros. Her bond with it was what eventually led to her renouncing her allegiance to the empire. She's always seen with the monoceros, and even utilizes its powers to assist you in critical engagements.
  • Defector from Decadence: She was assigned to experiment on a monoceros, but the straw that broke the dhalmel's back came when she was ordered to vivisect the creature, leading her to desert the IVth Legion with the monoceros in tow. Fortunately the Resistance sympathized with her, and helped orchestrate her escape.
  • Good Costume Switch: Following her escape from the empire, she's shed her old uniform in favor of a white coat.
  • Heel–Face Turn: After fleeing the empire, she willingly turned herself in to the Resistance after they assisted her defection. She was willing to face war crimes, proposing to leak knowledge on her legion for the monoceros' freedom, and take whatever punishemnt was to be put upon her. Her passion and honesty moved Bajsaljen, which led to him recruiting her as a member of the Resistance.

    Dabog aan Inivisch
Race: Hrothgar
Epithet: Test Subject VIII Dabog
A hypertuned test subject of Sicinius mal Vellutus. Dabog was formerly a soldier of the Bozjan Resistance before his capture and subsquent conditioning.
  • Ace Pilot: Dabog is entrused with, and adept at, piloting a variety of prototype Garlean warmachina - including the infamous Gabriel.
  • Body Horror: By the time the forces are pushed to Zadnor, he underwent a monstrous transformation caused by his hypertuning.
  • Bonus Boss: Dabog serves as the pilot of the mech Gabriel, who can serve as one of three 1v1 duels within the Southern Front. And he does not mess around. Dabog himself is a boss in Zadnor, but has underwent hypertuning so intense he's more monster than Hrothgar.
  • Brainwashed and Crazy: Dabog is constantly administered medications and chemicals that, in addition to destabilizing his psyche and instilling loyalty, also cause him to forget his former comrades as a twisted act of compassion by Sicinius.
  • Clone Army: Sicinius has started cloning Dabog by the time the Resistance pushes into Zadnor. One Skirmish pits you against a squad of five Dabog clones, each of whom pilots a Gabriel. However, this is subverted when you read his second field notes, in which Sicinius explains he took other Hrothgar subjects, implanted them with Dabog's memories, and physically altered them to look like him.
  • My God, What Have I Done?: He does have his moments when he comes to his senses, only to realize the he was the one responsible for several skirmishes.
  • Reforged into a Minion: He was mortally wounded during one of his many escape attempts from Imperial custody. Sicinius took advantage of this to argue to the Legatus that he would be saving Dabog's life by subjecting him to experimental treatments.

    Dyunbu pyr Potitus
Race: Seeker of the Sun Miqo'te
Epithet: Dyunbu the Blessed, Dyunbu the Accursed
An officer of the IVth Imperial Legion's mage detachment. Dyunbu grew up an orphan, and it was by her ardent desire to learn and the generosity of the Garlean Empire that she was able to become a renowned officer and mage. She is one of Gabranth's most ardent supporters, almost to the point of fanaticism.
  • A Mother to Her Men: She cares deeply about the soldiers under her command and does not take well to their deaths. Most of her motivation is to help Gabranth create a new nation for them as well.
  • Came Back Wrong: The 4th-make Shemhazai brings her back during its fight, but thanks to what is implied to be the work of Sicinius mal Vellutus, her eyes and skin are dead gray and her personality has completely changed.
  • Making a Splash: Often uses the spell "Tactical Water" during combat, which creates an explosion of water that slowly drowns anyone caught in it.
  • Trauma Conga Line: As you follow her series of FATEs, she suffers from this: First you wipe out her detachment of healers almost to the man. Second, you kill her new squad as they try to set up a camp at a strategic vantage point, leaving her to retreat and declare her despair. Finally, you kill her and her new-new squad in the third and final FATE and leave them to die in the war-torn rubble of the nation they wanted to rebuild. Then in Zadnor it turns out her corpse was given to/taken by the Ultima cult within the 4th Legion, she's brought back as a zombie by the Lucavi Shemhazai, a process that breaks her mind judging by the drastic personality shift, and her undead form is killed a second time.
  • This Is Unforgivable!: After you defeat her and her men for the second time, she declares that she'll never forgive you for robbing them of their dream (and lives).
  • Villainous Breakdown: When she is fought for the last time on the Zadnor plateau alongside the 4th-make Shemhazai, she has completely lost it and become an Ax-Crazy Blood Knight.
  • White Mage: Her abilities primarily lie in her healing magic, and she at first leads a detachment of skilled healers in battle, although they are later wiped out by the Bozjan Resistance.

    Sartauvoir quo Soranus
Race: Elezen
Epithet: Sartauvoir the Inferno
Discipline: Thaumaturge
An aged, influential centurion of the IVth Imperial Legion and a sadistic pyromancer to boot.
  • Bonus Boss: He's a possible duel encounter, but he's got a few extra tricks up his sleeve that aren't seen in any of his skirmish appearances. One of said moves is a Super Mode that turns him into a living flame.
  • Had to Be Sharp: Age has not slowed Sartauvoir down one bit. At the age of 61, he is just as strong, if not stronger, than he's ever been. And as the boss of one of the three duels in the Southern Front, he will destroy you if you are not prepared.
  • Last Stand: He makes a final stand against the Bozjan Resistance when they send a small force in to open a path to the Dalriada and dies at their hands.
  • Military Mage: When the Republic of Landis still existed, Sartauvoir was a mage-knight from Mannatheihwo, the only city to have its own company of mage-kights. After the conquest of Dalmasca, he now serves as an officer for the IVth Legion.
  • One-Winged Angel: He transforms himself into a hulking fire elemental when fought as a miniboss in the Dalriada.
  • Playing with Fire: Although as a thaumaturge Sartauvoir could technically use a variety of elements, there's a reason he's become known as "the Inferno" and he's not afraid to demonstrate.
  • Last Stand: Sartauvoir meets his end fighting an 8-man Resistance boarding party as they assault the Dalriada, using variations of his duel moves in an attempt to take them down with him.
  • Old Master: When Sartauvoir was in his thirties, he was one of the Republic of Landis's most formidable mage-knights. By the time he is fought on the Bozjan Southern Front, he is sixty-one years old and more than capable of destroying anyone who crosses his path. Overlaps with Old Soldier.
  • Old Soldier: Since being personally recruited by Basch van Gabranth, Sartauvoir's been with the IVth Legion for over 30 years. Under the tutalage of Sadr rem Albeleo, his skills have only grown stronger and more potent.
  • Poison Is Evil: Near the end of his fight Sartauvoir resorts to using Bio IV to poison the player, specifically remarking upon it as being underhanded and dirty but useful. This poison debuff will likely kill the player almost instantly if it isn't removed.
  • Power Floats: This guy packs so much power that he floats a few feet above ground whenever he's causing chaos in the skirmishes he appears in.
  • Shmuck Bait: One of his encounters ends with him placing a stack marker under himself and telling you to embrace the spectacle, or perish. Those that stand in the stack marker are unharmed, but everyone else in the surrounding area gets blasted with fire.

    Pagaga quo Vochstein
Race: Plainsfolk Lalafell
Epithet: Pagaga of the Pride
A proud beastmaster of the IVth Imperial Legion.
  • The Beastmaster: As noted below, her father was the scion of a family of griffin tamers, skills which he trained her in prior to his passing. While still a distant second to Lyon, she longs to fulfill her father's ambition, and surpass the Beast King. She's always flanked by two blue griffins, Obda and Berda the Younger.
  • Happily Adopted: Her field record states that she was originally adopted by Ganpp Vochstein, a member of a noble house in Ala Mhigo that was known for their history of producing skilled beastmasters.
  • Mythology Gag: Her adoptive father Ganpp shares the same name and abrasive personality as a character from Tactics Ogre, who was also a beastmaster who raised griffins in that game. The two griffins she fights alongside are likewise named after Ganpp's own companions.
  • We Will Meet Again: She swears to the Warrior of Light as well as her rival Atori that they will fight again after being beaten for the last time in Northern Zadnor.
  • Wild Child: Was discovered by her adoptive father in a forest his comrades were burning down to flush out a group of rebels, having been left to fend for herself, possibly since birth. She was unable to talk, read or write when found.

    Daguza oen Sus 
Race: Seeq
Epithet: Daguza the Shrewd
A former knight of Dalmasca turned mercenary, Daguza now serves as one of the IVth Legion's beastmasters.
  • The Beastmaster: He holds this rank in the IVth Legion, and is always accompanied by tamed monsters whenever the player fights him even to the point he manages to tame The Dreaded RED CHOCOBOS! By the last time you fight him in "Seeq and You Will Find," he's tamed Red Comet II.
  • Friendly Enemy: Blatantly out to recruit the player into the IVth, and cheerfully admits defeat while admitting the ferocity of the beating he received makes the player someone "after his own heart".
  • Impoverished Patrician: Daguza was born into a noble family and inherited a knighthood. He also liked living the good life, however, and frittered away his family's fortune on gambling and drinking. The subsequent lack of funds drove him to become a bandit and then a mercenary.
  • Know When to Fold 'Em: At the end of "Red (Chocobo) Alert," when Red Comet comes in, both he, Marsak, and every player around him agree on one thing: RUN LIKE HELL!
  • Only in It for the Money: Daguza fights purely in the interest of getting paid and keeping his companions fed.

    Gilbrisbert quo Buteo 
Race: Duskwight Elezen
Epithet: Gilbrisbert the Puppetmaster
Discipline: Black Mage
A centurion of the IVth Legion. Gilbrisbert leads the Zealots, a detachment of fanatical mages who use pieces of auracite to summon Lucavi and other horrors.
  • Baleful Polymorph: As the 4th-make Cuchulainn, he creates puddles which transform any players who step in them into slimes.
  • Dead Weight: He becomes a hideously obese and seemingly undead creature when he transforms into the 4th-make Cuchulainn. One of his attacks, Fleshy Necromass, has him bounce and bellyflop around the room to crush players under his grotesque bulk.
  • Gameplay and Story Integration: His Puppetmaster title isn't just for show. As Cuchulainn he can force players to march in a given direction and scramble their directional inputs, making it harder for them to avoid his attacks.
  • The Heretic: Gilbrisbert is a member of the Sect of Germonique, an underground faith which worships Ultima the High Seraph as a god. More entrenched Dalmascan religion denounces this sect as a bunch of heretics, and they were scattered across the world before Gabranth gave them a place to unite.
  • Non-Indicative Name: The 4th-make Cuchulainn has an attack called Necrotic Billow. With a name like that, you might think that the attack creates a Deadly Gas of some sort. Instead, it makes pillars of fire erupt from the floor.
  • One-Winged Angel: On the Dalriada, he uses a piece of auracite to transform himself into the Lucavi Cuchulainn.
  • Red Baron: His title, the Puppetmaster, refers to how he uses pieces of auracite to transform friend and foe alike into Lucavi demons, which he then enslaves to his will.
  • Reforged into a Minion: In his first appearance, he uses some auracite to transform four Resistance soldiers into Ultima Demons which then fall under his control.
  • Sadist: He takes perverse pleasure in transforming people into his demonic puppets. And when he turns himself into Cuchulainn, he has this to say:
    4th-make Cuchulainn: Yes, scream for me! I would hear every whimper, every cry—unto your dying wails of agony!
  • This Cannot Be!: The 4th-make Cuchulainn reacts this way when the party slays him:
    4th-make Cuchulainn: But... the auracite! How could you... gaaaaaah!
  • Zombie Puke Attack: The 4th-make Cuchulainn’s Fell Flow attack sprays black barf in whichever direction he’s currently facing.


    The Ultima Weapon
An ancient Allagan superweapon that was unearthed by the Garlean Empire and piloted by Gaius van Baelsar.
  • All Your Powers Combined: Absorbs Ifrit, Titan, and Garuda, uses their powers in the penultimate battle.
  • Attack Drone: Summons laser-shooting Magitek Bits in the final battle. This is taken to Beam Spam levels in Ultima's Bane.
  • Bonus Boss: You can fight stronger versions of it in The Minstrel's Ballad: Ultima’s Bane and in The Weapon's Refrain.
  • Cannibalism Superpower: The Ultima Weapon can absorb the powers of any Primal it defeats. In Garuda's case, it gains her powers by eating her alive.
  • Energy Weapon: The Ultima Weapon can shoot energy balls from its palms for its basic attack, and its drones can fire lasers of both the homing and non-homing varieties.
  • Face Palm Of Doom: When Gaius unleashes the Ultima Weapon against the Primals, it kills Ifrit by grabbing him by the face and crushing his skull.
  • Fantastic Nuke:
    • The Ultima Weapon's core is an ancient relic called the Heart of Sabik, and is capable of casting the spell Ultima. A single casting of Ultima completely destroyed the Praetorium, and the act of protecting the heroes from it was able to completely drain Hydaelyn.
    • The Woken Ultima Weapon in Weapon's Refrain casts it twice, and you need a Level 3 tank limit break to avoid a Total Party Kill on both occasionnote .
  • Final Boss: In A Realm Reborn, for the 2.0 storyline quests.
  • Homing Lasers: Literally the name of one of the Ultima Weapon's attacks. It's a powerful tank buster that hits the player with the second highest emnity, forcing the off tank to out-aggro the DPS/healers and use their invulnerability buff to mitigate it.
  • Humongous Mecha: Roughly the size of a house.
  • Inexplicably Awesome: Little is known about the Heart of Sabik that powers the Ultima Weapon, or its origins, only that it predates the Allagan Empire.
  • Light Is Not Good: In The Weapon's Refrain, the Ultima Weapon turns white and gains wings of shining blue energy after it absorbs the Primals. Despite its angelic new appearance, it remains a dangerous god-eating weapon of mass destruction.
  • Lost Technology: An ancient Allagan Weapon of Mass Destruction designed with the purpose of subduing primals, refurbished by Garlean machinists.
  • One-Hit Kill: In The Weapon's Refrain, the Ultima Weapon will start using an attack called Citadel Siege once it becomes enraged. This attack immobilizes and instantly kills the playersnote  one at a time, all but guaranteeing a wipe if the party can't kill the Ultima Weapon fast enough.
  • Perfect Run Final Boss: Enforced for The Weapon's Refrain. The non-"Woken" Primals are quite a bit easier to defeat, but they also don't drop the power-ups you need - specifically, the power-up gives the user a free Level 3 Limit Break. There's one for each Woken Primal, and you need all of them plus the Limit Break generated naturally over the fight to stop Lahabrea. Only then will you reach the Ultima Weapon, which then chows down on the Woken Primals to begin the real fight.
  • Power Palms: The main method of nearly all of the Ultima Weapon's attacks in a Hand Blast way.
  • Ramming Always Works: During both the Praetorium version, and the Ultima's Bane Bonus Boss battle, damaged airships crash right into the ground, inflicting damage based on how close you are to their impact.
  • Shoot the Medic First: The Weapon's Refrain is a case where the computer uses this tactic against the player. When the Ultima Weapon hits enrage and starts insta-killing the players one at a time, it almost always targets the healers first, since they dealt the least amount of damage against the Ultima Weapon.
  • Spell My Name with a "The": Even its name tag in battle lists it as "The Ultima Weapon".
  • Summon Magic: The Ultima Weapon can summon Ifrit, Titan, and Garuda after absorbing them.
  • Total Party Kill: Letting it cast Ultima will result in this, even though Gaius has no control over it and is reasonably horrified when he realizes Lahabrea is forcing the Ultima Weapon to cast it again.
    Gaius: U-Ultima?! Curse you, Ascian! How much destruction must be wreaked before you are sated?!

    Arch Ultima 
A new, protype version of the Ultima Weapon, fought by Estinien Wyrmblood in the 5.1 patch.
  • Black Eyes of Evil: The poor soul who's fused into Arch Ultima has completely black eyes, with no pupils.
  • Boss Subtitles: "Volatitle Prototype".
  • Final Boss: The last boss faced in 5.1.
  • Flawed Prototype: As its Boss Subtitle implies, Arch Ultima suffers from some serious drawbacks. Its synthetic auracite system lets it duplicate the abilities of other creatures, but only if there are technicians on hand to manually load the relevant combat data from a nearby console. Subsequent warmachina like the Ruby Weapon don’t have this problem.

    The Ruby Weapon (unmarked spoilers)
Mark III Anti-Eikon Warmachina
A prototype anti-Eikon warmachina reverse-engineered from the Ultima Weapon by the remnants of the VIIth Imperial Legion. It is the first of several such prototypes to be deployed against the Eorzean Alliance, serving as the boss of the Cinder Drift trial, and the first of Shadowbringers's Sorrow of Werlyt storyline.
  • Autobots, Rock Out!: The battle theme for the first half is an incredible remix of "Ultima".
  • Avenging the Villain: When the the fight enters it's final phase, the clone shouts "Oh Brother... Nael! Your name shall live on for eternity." And later begins chanting her Madness Mantra listed below confirming that the clone is of Eula still intent on honoring and avenging her brother's death. Interestingly this marks the first direct reference to Eula in the game itself.
  • Bait-and-Switch Boss: While the first phase is nothing to sneeze at, once its hp is brought down to zero, the driver is forced to use Oversoul, and out of the Ruby Weapon's back arises Nael van Darnus.
  • Body Horror: Activating Oversoul causes the pilot's body to physically fuse with the Ruby Weapon's core, causing her to transform into a biomechanical clone of Nael van Darnus, who erupts from within the Ruby Weapon like a giant Chest Burster.
  • Boss Subtitles: "Mark III Anti-Eikon Warmachina".
  • Call-Back: The Ruby Weapon’s codename is “Darnus”, named after the VIIth’s former Legatus, and some of its attacks—namely, Ravensclaw and Ravensflight—follow a similar naming scheme to Nael’s own abilities. The clone of Nael Deus Darnus that bursts out of the Ruby Weapon during the second phase is a callback to the Binding Coil raids.
  • Cargo Cult: The Nael clone seems to worship Dalamud itself, rather than the Primal who was sealed within it.
  • Clone by Conversion: Oversoul overwrites the Weapon’s pilot with the data of whichever person was stored in the synthetic Auracite system. In this case, it physically and mentally transforms them into a monstrous clone of Nael van Darnus (Or rather Eula).
  • Colony Drop: During the second phase, as Nael, she will summon copies of Dalamud that can cause a Total Party Kill.
  • Combat Tentacles: The Ruby Weapon’s claws can extend into flexible tentacles. It can drive these tentacles into the ground to have them erupt from beneath the party’s feet, and it can also use them to slash at a large chunk of the battlefield.
  • Dash Attack: "Ravensflight" has the Ruby Weapon zip across the battlefield at high speed multiple times in a row, damaging anyone caught in its path.
  • Dishing Out Dirt: It can transform solid ground into quicksand when it drives its tentacles into the ground. Players will sink into the quicksand and die unless they stand atop the broken earth left in the tentacles’ wake.
  • Giant Foot of Stomping: Its tankbuster, "Stamp", involves stomping on its target with its massive feet.
  • Humongous Mecha: It’s a Magitek war machine operated by a Garlean pilot sitting in a cockpit within its torso.
  • Organic Technology: After defeating its initial form, Oversoul is activated and the machine then assimilates the pilot, transfiguring her into a biomechanical copy of Nael van Darnus that hatches out of the back of the Ruby Weapon.
  • Madness Mantra: As Nael in Extreme, she'll summon two floating head, White Agony and White Fury, to chase after the players. They'll keep repeating the same lines over and over.
    White Fury: Curse you father! You sent him to his death!/Savages! You stole him from, me!
    White Agony: Bradamante... First Brother, then you.../Brother, do not leave me, I beg you!
  • Mechanical Abomination: Definitely this in its second phase. Out of the back of the Weapon emerges a biomechanical copy of Nael van Darnus in her Deus form from the Binding Coils.
  • Mind Rape When the Oversoul is activated, the pilot's mind is overwritten with that of Nael. Though the process takes only a few seconds, Milisandia is nonetheless heard in panicked protest as her identity is stripped away.
  • Mythology Gag: It’s based on the superboss from Final Fantasy VII. Its second phase is to both Legacy and the Binding Coils.
  • Powered by a Forsaken Child: Quite literally. Once Oversoul is activated, the pilot is fused to the weapon's core and their life force is drained to power the weapon.
  • The Power of Hate: Along with despair, as Nael, she'll use her negativity to create a barrier to surround herself until her Raven's Image minions are defeated. In Extreme, she'll also summon two floating head, a red one of rage and hate called White Fury, and blue one of despair and sorrow called White Agony, to chase after the Warriors.
  • Quicksand Sucks: Just like the original version, Ruby Weapon can turn the ground into quicksand. Anyone who stays in it too long sinks beneath the surface and is instantly killed.
  • Slasher Smile: The Ruby Weapon’s pilot gives a deranged grin after transforming into a clone of Nael Deus Darnus and declaring her intent to purify Eorzea. Ruby itself sports one as well.
  • Sphere of Destruction: Its "Optimized Ultima" attack blasts the whole battlefield with a crackling sphere of green energy.
  • Stationary Boss: As Nael van Darnus, the Weapon remains stuck in place, with Nael summoning minions, meteors, and Dalamud itself to destroy you.
  • This Cannot Be!: Thrice. First is when the Ruby Weapon is beaten in its first phase, causing its pilot to quote Gaius's own defeat
    This can't be! The Ruby Weapon is unstoppable!
    • The second and third times are as Nael, when the memory of Dalamud comes crashing down, yet falls to destroy the world.
    How can this be!? O mighty Dalamud, am I not Thy loyal servant!?
    No... Dalamud did fall... I know it to be true!
  • Wave-Motion Gun: "Ruby Ray" fires a big red laser in the direction that the Ruby Weapon is facing.

    The Sapphire Weapon 
An incomplete prototype anti-Eikon warmachina reverse-engineered from the Ultima Weapon. It's the second type fought and acts as the boss of the 5.3 Sorrow of Werlyt storyline.
  • Autobots, Rock Out!: "Ultima (The Primals)", same as the Ruby Weapon.
  • Boss Subtitles: "Mark IV Anti-Eikon Warmachina".
  • Clone by Conversion: While Sapphire Weapon doesn't take it to the sheer extremes Ruby Weapon did due to being incomplete, Oversoul DOES still overwrite Ricon's mind after fusing him with the weapon's core. This time around, Regula van Hydrus was the data stored within the Synthetic Auracite.
  • Duel Boss: Sapphire Weapon has no actual Trial around itself. Instead, the Warrior of Light fights it 1v1 during the story while they're piloting G-Warrior.
  • Flunky Boss: Throughout the fight, it summons dozens of Magitek Turrets to fire lasers at the G-Warrior. It also summons four Ceruleum Beasts to act as shields as it charges up its Last Ditch Move.
  • Making a Splash: He's fought over the water, and itself displays many water-type attacks. Gaius theorizes it may have absorbed a water Eikon.
  • One-Winged Angel: Subverted. The pilot goes into Oversoul immediately as the fight starts, though unlike the Ruby Weapon, it doesn't physically change. It's later revealed in an Echo that Sapphire Weapon was so incomplete, that activating Oversoul was the only way it could actually fight.
  • Humongous Mecha: It's even bigger than Ruby Weapon, and actively dwarfs G-Warrior during the fight, despite G-Warrior itself being quite huge.
  • Tentacled Terror: It vaguely resembles a robotic, blue octopus.
  • Worf Had the Flu: An Echo flashback and Cid's examination of Garlean records reveals that the Sapphire Weapon was incomplete, barely able to function at a fraction of its full potential. This is why it's pilot activated Oversoul at the beginning of the conflict, to compensate for the technological limitations.

    The Emerald Weapon
Mark V Anti-Eikon Warmachina
An amphibious anti-Eikon warmachina reversed-engineered from the Ultima Weapon. It is fought in the 5.4 Sorrows of Werlyt storyline, serving as the boss of the Castrum Marinum Trial.
  • Autobots, Rock Out!: "Ultima (The Primals)" once again, as awesome as ever. In phase 2, it has "The Black Wolf Stalks Again" as its battle theme, a heavy acoustic rock remix of Imperial Will with lots of shredding.
  • Beam Spam: Most of the Emerald Weapon’s attacks involve blasting the party with multiple lasers. Upon activating Oversoul, it ditches the lasers in favor of Blade Spam and Sword Beam attacks.
  • Boss Subtitles: "Mark V Anti-Eikon Warmachina"
  • Clone by Conversion: Same as the other two, this time it's Rex being turned into Gaius van Baelsar. Much to the horror of the actual Gaius.
  • Death from Above: In the first phase, it has an attack where its legs will detach from the rest of its body and fly upward out of sight. They will then come crashing down a short while later, creating a shockwave with tremendous Knockback that can easily sweep the whole party off the platform.
    • Extreme adds a variant where its the upper half that flies away, causing an Ao E Circle to appear, then rapidly expand before virtually oneshotting anyone caught in it. Observant victims will notice that this is where Aire Tam Storm is hiding.
  • Detachment Combat: It can separate itself to attack.
  • Floating Limbs: It has six arms, none of which are physically connected to the rest of its body. Its legs aren't attached to the torso either, and can separate from it to attack independently.
  • Golden Super Mode: Goes into one of these when Oversoul is triggered. Appropriate since Gaius himself had one.
  • Magnetism Manipulation: Its "Magitek Magnetism" ability deploys three mines. Two of these mines are magnetically charged and will repel each other right before they all explode.
  • Multi-Armed and Dangerous: It has six arms that wield swords in its second phase.
  • Ring Out: There are no walls in the first phase, and the Emerald Weapon has an attack which can push players off the platform to their doom. Its "Emerald Beam" attack can destroy the outer portion of the platform, leaving players with far less room for error when handling the knockback.
  • Spontaneous Weapon Creation: It manifests half a dozen gunblades upon activating Oversoul.
  • Summon Magic: In the second phase, "Legio Phantasmatis" conjures spectral apparitions of a few dozen Garlean soldiers, who will form ranks and open fire on the party at the Emerald Weapon's command.
  • Sword Beam: Upon activating Oversoul, it starts using many variations of the Terminus Est attack.
  • Sword Plant: "Secundus Terminus Est" and "Tertius Terminus Est" both involve the Emerald Weapon stabbing its swords into the ground, creating X-shaped explosions at the points of impact after a short delay.

    The Diamond Weapon
Mark I Anti-Eikon Warmachina
The final and most powerful anti-Eikon warmachina reversed-engineered from the Ultima Weapon as part of Valens' Weapon Project. As of the end of Patch 5.4, little is know about the weapon beyond it's name and Valens' intention to link the Oversoul system to battle memories of Zenos Yae Galvus modified to be a more obedient soldier rather than the rabid attack dog that the actual viceroy was. It serves as the boss of the Cloud Deck trial.
  • All Your Powers Combined: Is able to use Ruby Weapon's claws, Sapphire Weapon's Chest Blaster, and Emerald Weapon's disembodied hand blasters. Justified, as all of the previous Weapons were created for the purpose of perfecting Diamond Weapon.
  • Boss Subtitles: "Mark I Anti-Eikon Warmachina"
  • Chest Blaster: Its chest houses a powerful laser cannon.
  • Combat Tentacles: It can duplicate the Ruby Weapon's tentacles, using them for a lethal swipe attack that covers half the arena.
  • Final Boss: Of the "Sorrow of Werlyt" storyline.
  • Red Herring: The Patch 5.4 cutscenes involving the Diamond Weapon strongly imply that Valens is going to load it up with Zenos's combat data. Come Patch 5.5, this turns out not to be the case: Valens has realized that a copy of Zenos would be impossible to control, so he wires Alfonse into the Diamond Weapon's core instead.
  • Shed Armor, Gain Speed: It can jettison its bulky shoulder pods and armor plating to become a lean, skeletal dragon-like monster. In this state it loses the ability to fly but becomes incredibly fast, unleashing deadly lunging attacks. It cannot stay in this form indefinitely, however, and eventually regenerates the armor and pods.
  • Shockwave Stomp: In its unarmored form, the Diamond Weapon has several attacks where it jumps to a specific part of the battlefield and produces a powerful shockwave upon landing. Some of these shockwaves inflict knockback, while others are point-blank explosions.
  • Shoulder Cannon: Its shoulder pods house batteries of lasers, which it uses for point-defense against the G-Warrior's missiles and when running the Emerald Weapon’s combat data.
  • The Last of These Is Not Like the Others: Is the only one to not have Ultima (The Primals) as a battle track, breaks the numbering trend (3-4-5-1), is the only one of the trial Weapons to have a single health bar, and on that note, is the only one to not have a Legate Related Oversoul, instead having a fused Alfonse as its core AI. Also is the only one to not kill its pilot.

A powerful Warmachina of the Empire deployed in the Bozjan Southern Front, it serves as the enemy fought in the solo Critical Encounter "Aces High".

  • Bonus Boss: Defeating it is not required to progress in the Bozjan Southern Front at all. Even encountering it is difficult, as not only does it seem to spawn only in certain circumstances, but only one person out of those who successfuly dodged all avoidable mechanics in the prior Critical Engagement will be randomly chosen to fight it.
  • Degraded Boss: Downplayed. After initially appearing as a very difficult Duel Boss in the Southern Front, Gabriel comes back in Zadnor as a Mini-Boss fought multiple times in a series of interconnected Skirmishes. The last of these Skirmishes pits you against five Gabriels at once.
  • Duel Boss: It can only be fought 1v1, forcing the player chosen to fight it to use Lost Actions to their utmost potential to avoid an instant death.
  • Mecha-Mooks: More show up in Zadnor as the first was such a success.
  • Pint-Sized Powerhouse: It's much smaller than most heavy Warmachina. That doesn't stop it from being extremely dangerous.

A towering warmachina which stands guard over the Grand Gates of Castrum Lacus Litore. It serves as the first boss of the Castrum Lacus Litore engagement, along with a squadron of Helldivers.
  • Attack Its Weak Point: It periodically exposes its magitek core while charging up an attack on the Resistance's Tunnel Armor. The players must inflict enough damage to the core to interrupt the attack.
  • Dual Boss: It is fought at the same time as the IVth Legion Helldiver in the courtyard before the Grand Gates. Half the party must climb on top of the battlements to face down Brionac, while the rest takes on the Helldiver.
  • Escort Mission: You aren't just trying to defeat this thing, you're also trying to stop it (and the Helldiver) from destroying the Tunnel Armor that the Resistance is using to breach the castrum gates. If the Tunnel Armor gets wrecked, you lose.
  • Humongous Mecha: It towers over the Grand Gates, which are quite tall in and of themselves.
  • Lightning Gun: Most of its attacks involve zapping you with the electricity generated by its magitek weapons.
  • Mythology Gag: It is based on the boss of the same name from Final Fantasy Type-0.
  • Religious and Mythological Theme Naming: Brionac is another name for Areadbhar, the spear wielded by the Celtic god Lugh.
  • Synchronization: Both parties at the top and bottom have to time it so when one side is dead, the other is within moments. If the other dies too fast, it leads to a full party wipe.

    The Diablo Armament
Allagan Harrier
"Warning: Central control system failure. Warni-<bzzzt> I return to myself at last!"

A demonic Allagan superweapon unearthed from the plains of Zadnor by the IVth Legion. Initially deployed against the Dalmascan Resistance to devastating effect, the IVth's worsening situation in Bozja led to it being transported back to Zadnor to act as their trump card against the Bozjans. It is the final boss of the Dalriada critical engagement and the last obstacle to overcome in the Save the Queen storyline.

  • Ambiguous Situation: A number of clues in its dialogue, field notes, and Triple Triad card call into question if it truly is Diabolos returned or if the Armament is simply acting on his data to emulate his mannerisms.
    "No! Something is wrong... My body, it-<bzzzt> Corruption detected in spectral data. Readying emergency system purge. ...No! I will not-<bzzzt> Reactors reaching critical mass. Rebooting systems..."
  • Attack Drone: Like any Allagan superweapon, it loves to deploy untargetable, laser-shooting magitek bits for some of its attacks.
  • Battle Theme Music: "Wrath Of The Harrier", a pulse-pounding remix of "Wrath of the Eikons".
  • Beam Spam: It has plenty of laser weaponry at its disposal to throw at the players, but it becomes especially evident once it uses Void Systems Overload and goes berserk, because then it can't stop firing.
  • Boss Subtitles: "Allagan Harrier"
  • Casting a Shadow: As it was meant to be a vessel powered by Diabolos, it has several darkness-based abilities.
  • Delayed Explosion: Aetherochemical Laser blasts large segments of the floor with a laser. The laser beam itself does very little damage, but the resulting explosion—which goes off ten seconds later—hits extremely hard.
  • Evil Is Not a Toy: Despite Menenius's best efforts to avoid the trope, it goes wrong in the worst way.
  • Final Boss: Of the "Save the Queen" storyline.
  • Hijacked by Ganon: If it really is Diabolos reborn through Allagan technology and dialogue implies at the very least, the Armament recognizes the Warrior of Light and desires revenge.
  • One-Hit Kill: Advanced Death IV covers the ground with black AOE circles that will kill anyone standing in them when they detonate.
  • Pillar of Light: Its Light Pseudopillar attack makes columns of harmful light erupt from the floor beneath random players.
  • Powered by a Forsaken Child: The Diablo Armament was intended to be a new type of weapon that would be powered not by other energy sources, but by a Voidsent. In this case, it was designed to house none other than Diabolos himself, hence why its myriad abilities mirror so much of his own powers.
  • Sphere of Destruction: It charges up a massive orb of energy that would have destroyed all of Zadnor were it not for Misija and Gunnhildr's Heroic Sacrifice.
  • Underground Monkey: Uses the skeleton of Neo Exdeath.
  • Wave-Motion Gun: Advanced Death Ray is a big purple laser aimed at the main tank. It's a tank buster, so that beam will annihilate any non-tank unfortunate enough to be in line with its target.
  • Why Am I Ticking?: Void Systems Overload inflicts the dreaded Acceleration Bomb status, which makes you explode if you are moving when the timer hits zero. The same attack forces you to move to avoid the lasers which the Diablo Armament is spraying in all directions, so hopefully you have a good sense of timing.

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