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Tural, known to the people of Eorzea as "The New World", is a continent located far to the west of the Three Great Continents, across the ocean of the Indigo Deep. A vast land stretching from the northern to the southern hemispheres, it has suffered through centuries of war between the myriad people and nations within it until it was unified eighty years ago. It is the main setting of Dawntrail.

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    In General 
  • City of Gold: Legends tell of one hidden somewhere in Tural, and even people in the Three Great Continents have heard the stories. The mystery behind it is a central focus of Dawntrail.
    • Emet-Selch's dialogue at the conclusion of the initial Shadowbringers MSQ implies that there are multiple cities of gold in Tural.
  • Common Tongue: Invoked. Tural was once made up of several clans, each with their own language, who constantly warred with each other. When they were finally unified under one banner, the new ruler decreed that rather than elevating one language, and thus its people, they would create a new language to symbolize their unity. Tuliyollali is different from the common language of the Three Great Continents, but they are structurally very similar, making it relatively easy to become bilingual.
  • Fantasy Counterpart Culture:
    • Of pre-colonization America, even with the continent's shape and the split between northern and southern with very different cultures and civilizations between them. The discovery of Tural also brought to the Three Great Continents new resources like tomatoes and corn, exactly like how those produces reached Europe and then the rest of the world.
    • The southern Yok Toral is analogous to pre-colonization South America, both in the culture and costumes of the people and in general landscapes. The northern Xak Tural is arid like southwestern North America, and the recent settling of foreigners after ceruleum was discovered there calls to mind the United States' period of westward expansion.
  • Great Offscreen War: According to Wuk Lamat, the nations and people of Tural were at war with each other for centuries until being unified under a single banner several generations ago. Under the current leadership in Tuliyollal, Tural has enjoyed an unprecedented era of peace.
  • Succession Crisis: Albeit a non-lethal one. The nation of Tural is undergoing a change of leadership phase, as the Dawnservant is planning to step down from the throne and pass it to the winner of a competition. As Wuk Lamat reveals, there's one particularly bad actor that plans to take the throne in the name of conquest. The plot of Dawntrail begins when the Warrior of Light is asked to be The Champion for Wuk Lamat in this upcoming competition, necessitating traveling to Tural in the first place.

    Wuk Lamat 

Voiced by: Ayaka Shimoyamada (JP), Sena Bryer (EN), Clémentine Blayo (FR), Nell Pietrzyk (DE)

https://static.tvtropes.org/pmwiki/pub/images/wuk_lamat.png
Race: Helion Hrothgar
Discipline: Warrior
"At last, we are come to land you call the New World. My home... Tural!"

The adopted daughter of Gulool Ja Ja, the current Dawnservant of Tural. Wuk Lamat is a Warrior Princess who intends to enter the competition for her father's throne, seeking the Warrior of Light to serve as a champion to this end.


  • Bad Liar: After eating some of the Blazing Inferno Hellfire Sauce that Zero made popular, Wuk Lamat starts sweating profusely with her face turning red. She insists it's "nothing [she] can't handle" through a bright red face, tears in her eyes, and struggling to get the words out. Right after that, she starts scarfing down even more food to wash the taste out of her mouth.
  • Beneath the Mask: While Wuk Lamat projects a front of strength and courage to the Warrior while hunting with them on the Isle of Haam, she's petrified with fear after encountering a giant colibri for the first time. G'raha also notices her hand trembling after Krile finishes the beast off, implying that Wuk Lamat was terrified and fears appearing weak in front of others.
  • Big Eater: After defeating a large colibri bird in the trial for "The Game is Afoot" quest, she not only has it cooked, but chows down on its meat with her bare hands once it's done. Erenville comments on her atrocious manners. Even then, she asks if she can finish the rest of the meat off once dinner is over.
  • Boisterous Bruiser: The reason she came to Sharlayan was to seek out the Warrior of Light to help her join a contest for the throne of Tuliyollal, the governing city of Tural. Throughout this introduction, Wuk Lamat is loud, jovial, and expressive. Also, seeing her in combat proves she's no slouch either, as she hunts down a colibri, a large bird of prey on the Isle of Haam, with the Warrior and G'raha Tia. While this is happening, Wuk Lamat is cursing up a storm, but clearly enjoying herself.
  • Braids of Action: She wears her hair in braids that hang in front of her face beneath her turban, emphasizing that she's a Warrior Princess.
  • Childhood Friend: Subverted. Wuk Lamat claims that she and Erenville have been "thick as thieves" since they were little, but Erenville refutes that they were nothing of the sort.
  • Cowardly Lion: G'raha Tia notices her hand trembling after Krile finishes off a colibri that they and the Warrior of Light were hunting. They way she froze when seeing the beast for the first time, along with the beast inadvertently insulting her courage by repeating her taunting back at her, suggested Wuk Lamat was terrified but kept fighting anyways.
  • Everyone Has Standards: A Warrior Princess she may be, but Wuk Lamat has her limits. One of the competitors for the throne of Tural apparently wishes to lead Tural into a war that conquers other nations, which Wuk Lamat passionately wants to avoid. She likes to fight and hunt powerful beasts, but a war is out of the question.
  • Happily Adopted: Once she mentions that her father is a Mamool Ja, it's clearly not a blood relation. But Gulool Ja Ja raised Wuk Lamat as his own, and she seems quite happy with him. She also has a Miqo'te adoptive brother, Koana.
  • Interspecies Adoption: She's the Hrothgar daughter of a Mamool Ja father. Wuk Lamat also mentions she has a brother named Koana who is a Miqo'te, who must logically also be adopted.
  • The Lad-ette: She's a Tank class, she curses quite a bit more than other characters do, has a voracious appetite, and generally likes to get involved in a scrap.
  • Lady and Knight: Played with. Wuk Lamat chooses the Warrior of Light as The Champion to help her claim the throne of Tuliyollal, but this is allowed under the Dawnthrone competition's rules because the Dawnservant must maintain good relations with other nations. So if the claimant can get foreigners to help them in their claim for the throne, all the better. Wuk Lamat mentions that the other claimants to the throne will have their own champions as well, and for the same reason. In addition to that, Wuk Lamat clearly has some combat skill as shown in the hunt for the colibri on the Isle of Haam, so the Warrior is Bodyguarding a Badass while serving Wuk Lamat's cause.
  • Lady Swears-a-Lot: During the first time the player sees her in combat, she starts cursing up a storm, such as calling her prey a "loud-mouthed bastard" as the fight wears on.
  • Savvy Guy, Energetic Girl: Wuk Lamat is an energetic Boisterous Bruiser who loves to eat and fight, in contrast to her long-time friend Erenville's reserved, scholarly inclinations.
  • Secret A.I. Moves: While she's a Warrior, she uses moves in Endwalker that the player can't. Wuk Lamat uses two different Limit Breaks during the quest "The Game is Afoot", both of which are attacks, when a Warrior's ordinary Limit Breaks are defensive in nature. The first of these two moves involves Wuk Lamat throwing her axe into rapid spins, then having it return to her like a boomerang. The second is a larger version of Primal Rend, where she spins more times, slices through the ground like a buzzsaw, then slams her axe into the ground to cause a small eruption of earth.
  • Tempting Fate: She ribs Erenville over his hesitation to try Zero's brand of Hannish curry, claiming that Tural is no stranger to spicy food. One scoop of curry and naan later, Wuk Lamat's face turns red and she starts sweating bullets as she realizes her mistake. She continues to claim that it's nothing to her while devouring chunks of colibri meat to wash the taste from her mouth.
  • Tyrant Takes the Helm: Wuk Lamat's is working to prevent this trope from happening. One of her brothers competing for the Dawnthrone is a warmonger who would lead the nation into a war of conquest against the rest of the world if he were the one to become Dawnservant. Wuk Lamat's only goal in becoming Dawnservant is to keep him away from that power.
  • Warrior Princess: She's a princess of Tural as the adoptive daughter of the current Dawnservant, and a fearsome combatant with an axe. She proves it by saying the best way to get to know someone is to go on a hunt with them, then proceeds to do just that on the Isle of Haam with G'raha Tia and the Warrior of Light. Wuk Lamat even mentions that she's going to enter the competition for the throne of Tuliyollal in the first meeting with her.
  • Weapon-Based Characterization: She's a Warrior, using large axes typical of the class. Her axe is also very tribal-looking and bone-like in appearance. Part of this is the Brutish Character, Brutish Weapon that Warriors are known for, as well as reflecting her inner strength and resilience to claim the Dawnthrone.
  • You Will Not Evade Me: Invoked. She uses the Warrior's Blota move (normally a PVP skill) while fighting the colibri during "The Game Is Afoot" quest. After breaking free of the bird's sticky spit, Wuk Lamat grabs both the Warrior of Light and G'raha Tia with aether chains, then pulls them both to safety.

    Gulool Ja Ja 
https://static.tvtropes.org/pmwiki/pub/images/gulool_jaja.png
Race: Mamool Ja

The current Dawnservant and ruler of Tural. He plans to step down from the throne, but wants to hold a contest to determine his successor before he does.


  • Adaptational Nice Guy: The Gulool Ja Ja of Final Fantasy XI was a warmonger who led an attack on Beseiged. The version of the character in XIV is not only not a warlord, but has reigned over an era of peace in Tural.
  • Anti-Nepotism: None of Gulool Ja Ja's children, be they adopted or blood, are going to be handed the Dawn Throne when he abdicates. They must all compete for the right to become Dawnservant like everyone else with eyes on the throne.
  • Large and in Charge: He's not only the ruler of Tural, but he's also a huge man. The trailers for Dawntrail all show Gulool Ja Ja towering over the Warrior of Light, who only comes up to about Gulool Ja Ja's waist.
  • Multiple Head Case: Much like his XI counterpart, he has two heads.

    Koana 
Race: Miqo'te

Another of Gulool Ja Ja's adopted children, Koana is a researcher in Sharlayan.


  • Brains and Brawn: The brains to Wuk Lamat's brawn. He's a researcher in Sharlayan until events at the tail end of the Endwalker main story. Wuk Lamat mentions that Koana went "on and on about technological advancements" that made her want to see Sharlayan for herself.
  • King Incognito: He's technically a prince of Tural, but you'd never know it by looking at him, according to Wuk Lamat. Koana specifically consulted with the Studium before hand so that his true identity would remain unknown to the Sharlayan public at large. According to Wuk Lamat, the one time Koana almost let his identity slip to a professor, "it was all he could do to parry the barrage of questions" that followed.

    Erenville 

Erenville

Voiced by: Rikuya Yasuda (JP), Ari Oskarsson (EN), Grégory Laisné (FR), Michael Baral (DE)

https://static.tvtropes.org/pmwiki/pub/images/erenville.png
Race: Rava Viera
"Another day, another commission of paramount importance..."

A gleaner for Sharlayan, Erenville acts as the voice of his profession in their interactions with the Forum and is also one of the few of Sharlayan who frequently go out to other city-states. In the lead-up to Dawntrail it is revealed that he is not a native Sharlayan, but in fact originally from Tural.


  • Ascended Extra: He's introduced as a secondary character in Endwalker who explains the workings & goings-on of Sharlayan, having little to do with the much grander plot. Come Dawntrail and Erenville is featured prominently in the trailers. His homecoming is an impetus for the Scions' voyage towards the New World, Tural.
  • Badass Bookworm: Like most gleaners, his job is to go out in the world and gather specimens for relocation into Labirynthos, with Erenville in particular specializing in wildlife ( a fact that makes ascertaining that you and the twins were not, in fact, actual toads trivial for him). We're not made aware of any combat prowess he might possess, but he's got the bones to stand up to Forum members and demand better treatment, if nothing else, insisting that he and his fellows are scholars deserving of respect like any other Sharlayan academian.
  • Benevolent Boss: Cares deeply for his fellow gleaners, even if they do take their complaints to him rather than the Forum, and threatens one member of the Forum with what would basically be a gleaner strike if the increasingly high demands of the Forum do not let up.
  • Childhood Friend: Subverted. Wuk Lamat claims that she and Erenville have been "thick as thieves" since they were little, but Erenville refutes that they were nothing of the sort.
  • Hyper-Awareness: Don't try to fool him with transmorgification magic to listen in on his conversations. Also, while he writes off the shadowy aura of the elezen man stumbling around in Ishgard, he immediately gains a sense of something very terrible about to happen.
  • Leaning on the Fourth Wall: His role in In Pursuit of Knowledge is effectively him realizing he is a bit character in a much more important story and deciding he wants to take a more active role in the future to become more of a protagonist.
  • Locked Out of the Loop: When Erenville interacts with various characters, from Krile to Alpha, during the labors to prepare the ark for space flight, he becomes painfully aware of how little he knows about the incredible events that have been unfolding in the world.
  • Mysterious Past: Invoked. He's actually from the "New World" of Tural. It's clear by Erenville's accent that he's not from Sharlayan or Thavnair, but he doesn't say where exactly until introducing the Scions to Wuk Lamat. The reason Erenville didn't tell the Scions where he's from was because Erenville doesn't like telling anybody where he's from. Once people find out that he was born in Tural, they always bombard Erenville with questions about it, so Erenville just stopped saying where he's from to avoid having his ears talked off.

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