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Garlond Ironworks

    Cid nan Garlond 

Cid nan Garlond

Voiced by: Rikiya Koyama (JP), Grant George (EN, Los Angeles cast), Gwilym Lee (EN, London cast), Lionel Tua (FR), Achim Barrenstein (DE)
Race: Garlean
Discipline: Gladiator
"Technology should never be allowed to imprison people. That's a hard lesson I learned from watching Gaius... and my father."

Founder of Garlond Ironworks, Cid continues the grand Final Fantasy tradition of, well, the mechanically or scientifically minded Cids. He is an expatriate of the Garlean Empire who defected from their ranks after witnessing the destruction of Bozja Citadel from one of his father's experiments on Dalamud. A staunch ally to the Warrior of Light, he's always willing to lend a hand.

  • Always Someone Better: He was this to Nero in the past being a born nobleman, better machinist and more favored by Gaius.
  • The Atoner: For once participating on Project Meteor.
  • Badass Normal: Like other Garleans, Cid cannot use magic, but it doesn't stop him from kicking ass with his gunblade. He also survived the Eighth Umbral Calamity, which killed nearly all of the Scions and the Warrior of Light.
  • Blue Blood: Cid comes from a very prestigious family in the Garlean Empire.
  • Brutal Honesty: After the Warrior of Light destroys the Ruby Weapon, Cid inspects the wreckage to find the corpse of the pilot. Gaius, who was her foster father, asks if she at least died painlessly. Cid bluntly states that the process of fusing to the Ruby Weapon left her in horrible agony as she died.
  • Calling the Old Man Out: Calls out his Parental Substitute Gaius for condoning Meteor and not using his power to stop Nael when he had the chance.
  • Chronic Hero Syndrome: Nero accuses him of this when he tries to take responsibility for unleashing Omega on the world. Nero reminds him that they had no other choice at the time, and that ultimately they are scientists, not heroes, and that everything they do, while for the betterment of the world, carries an inherent risk, and that there is no room for regret in their field.
  • Cool Airship: The Enterprise. In Heavensward, it's upgraded to the Enterprise Excelsior, or just Excelsior for short.
  • Defector from Decadence: After realizing the effects of Project Meteor, he defected from the Empire.
  • Demoted to Extra: After appearing throughout Heavensward, Cid disappears for the entirety of the main Stormblood storyline, busy with looking for Omega. After the liberation of Ala Mhigo, he returns to the story having found Omega.
  • Didn't Think This Through: He planned every step ahead to beat Omega for good. Once Omega is actually defeated, the pocket dimension starts to collapse and Cid admits that he didn't actually plan on what to do after it was beaten.
  • Early-Bird Cameo: You speak to "Marques" very early on during the chain of quests leading up to Ifrit, but unless you were to look directly up his hood to spot his trademark goggles you would never know it's him until much much later.
  • Easy Amnesia:
    • He suffers this after the Calamity.
    • If you happen to be a 1.0 player, curing Cid's amnesia also cures him of the amnesia that Eorzea suffers from in regards to who you and the Warriors of Light are, meaning he's known all along that the adventurer traveling with him was a Warrior of Light. This causes a unique bit of dialogue during the ending once everyone else remembers you all at once. Raubahn calls him on not telling everyone before that.
      Raubahn: She speaks of...Strike me down! No wonder he/she seemed familiar! He's/She's one of the Warriors of Light! *Beat* What are you smirking at, Cid? You knew didn't you!?
      Cid: *Coyly* Oh, you mean our adventurer friend? Did I forget to mention he/she was one of the Warriors of Light? Saved Eorzea, you know. Twice.
  • The Engineer: Airships and Magitek are his specialties. In fact he formed an engineering company in Eorzea; Garland Ironworks.
  • "Eureka!" Moment: While looking for information on Bismark, Alphinaud laments all he's learned of are the Vanu Vanu's skyfishing. Cid gets the inspiration to use Bismark's more basic instincts to "fish" for the god and fight him.
  • Gadgeteer Genius: He is an expert magitek engineer and airship craftsman which put a giant target on his back when he betrayed the empire and created the Garlond Ironworks to help bring magitek to the people of Eorzea.
  • Gameplay and Story Integration: When an ally helps in battle they are programmed to be able to cast Cure on you when your health gets low, but since Cid is Garlean and incapable of casting spells he will instead use Aguae Vitae items on you.
  • Gunblade: He wields one in battle.
  • Goggles Do Nothing: Subverted. It seems like he never wears his goggles over his actual eyes... until you notice the third lens in the middle and remember Garleans' most famous physical feature.
  • Goggles Do Something Unusual: His goggles are unusual for having three lenses, letting them cover either his two main eyes or the Third Eye on his forehead.
  • Hero of Another Story: After the defeat of the Ultima Weapon, Cid's participation in the main storyline becomes few and far between. He instead is heavily involved in the side storylines focused on the Crystal Tower, Alexander, Omega, and the Werlyt Weapons program.
  • Ignorance Is Bliss: Perhaps owing to the trauma and Repressed Memories surrounding his relationship with his father, Cid seemed to ignore the possibility that Midas had been tempered by Bahamut. Gaius even brought it up during their conversation in the Praetorium, yet the revelation still seemed to surprise him when it was later confirmed by diving into his own memories.
  • In the Hood: Wears this sort of outfit when in hiding from The Empire with Easy Amnesia in a graveyard.
  • It's All My Fault: Cid blames himself for the Bozja Incident since he couldn't stop his father from abandoning the project that caused it. He's finally able to forgive himself after receiving confirmation that his father had been tempered by Bahamut and realized there was nothing he could have done to convince Midas.
  • Hunk: Cid's rugged handsomeness has been commented on by a few admirerer's who mention they where expecting someone older and more homely. Gerolt even says that even he can see that Cid is a "fine glass of ale".
  • Leitmotif: “Dreams Aloft”, which most prominently plays when Cid recovers from his amnesia.
  • Magitek: A master engineer of the stuff only rivaled by his late father and Nero. He's also the one (along with Nero) who invented the magitek turret that the Machinist job uses.
  • Memento MacGuffin: His goggles. When Biggs, Wedge, and he were fleeing the Garlean Empire to Eorzea, before the Calamity aboard the Enterprise, a mysterious figure, glowing with light appeared alongside the airship. In his/her hands, was that very pair of goggles, and were given to Cid, before nodding in approval to Cid, smiling, before suddenly vanishing as quickly as they appeared. With the power of Cid's Third Eye, and the Warrior of Light's power of the Echo, Cid realizes that the person he's carrying into battle to face Garuda, is the same person as the being of light that appeared to him so many years ago, the fog of his amnesia is gone, and for Legacy characters, the fact they're the same person he helped carry to battle against Nael Van Darnus during the Calamity is also remembered.
  • Minored In Ass Kicking: He may spend most of his days as the world's preeminent airship engineer and the Ace Pilot of the Enterprise, but he's handy with a gunblade and not afraid to defend himself or others if necessary.
  • Mystical White Hair: It's not entirely clear why the world's greatest magitek engineer has white hair, but it's not due to age - he's thirty-four, the same age as his rival Nero. It certainly makes him look suitably important and otherworldly, though.
  • Mythology Gag:
    • In the English version, he is voiced by Grant George, who had previously voiced the Warrior of Light in Dissidia Final Fantasy. The Warrior himself is stated to be a perfect manikin of another Cid, one from the city of the Lufane.
    • When suffering from Easy Amnesia, he takes on the name Marques, referencing Cid del Norte Marquez from Final Fantasy VI. At the same time, the brown cloak he wears evokes Cidolfus Orlandeau from Final Fantasy Tactics, referenced later when XIV's version of Orlandeau is mistaken for Cid Garlond.
    • His gunblade's design is far more akin to the style of Gunblades seen in Final Fantasy VIII than the standard Garlean model.
  • Offscreen Moment of Awesome: In Shadowbringers, you learn that Cid survived the Eighth Umbral Calamity that killed the Warrior of Light, developed theories to travel through space & time while the world fell apart around him, and set in motion a centuries-long gambit to give the Warrior of Light an opportunity to stop the Calamity from ever happening.
  • The One That Got Away: An odd example here, but Nero states that Cid's defection from the Empire only served to elevate his legendary status there, as they view him as this.
  • Only Sane Man: For the Garlean Empire. When he saw what destruction the Lunar Transmitter would cause if used when its first test caused a fragment to be called down and devastate a Garlean city, he was absolutely horrified. When the Empire was still keen on using it as a "Final Solution" to the Primals, and Beast Tribes of Eorzea (the people of Eorzea being absolutely devastated by Dalamud's impact and thus easily conquered being considered an added bonus by all minus Gaius of the XIVth Legion), Cid knew the Empire had gone too far and fled to Eorzea to aid their technological advances and warn them.
  • Out of Focus: Is completely absent in Shadowbringers. He only comes into important for the former in sidequests, primarily Bozja, and a very brief role in patch 5.4. He and the ironworks are also absent for most of Endwalker, until the very end where he shows up with everyone, Nero Alpha and Omega included, practically lampshading his absence to the player by asking if they really thought he'd miss the chance to work on a spaceship.
  • Percussive Maintenance: After the fight with Bismark, Cid has this to say regarding the Enterprise:
    Cid: "I know you're eager to get after the Heavens' Ward, but considering what we just put the old girl through, I'd say she's due a little tender loving care. ...Now, where did I put my hammer?"
  • Replacement Goldfish: Father Iliud saw him as one for his son.
  • Repressed Memories: Diving into his memories in the 5.2 relic quest has him realize this about the Bozja Citadel incident: that his father, Midas nan Garlond, was the one who shot him when he tried to stop him from going through with the experiment, and that his father had been tempered by Bahamut.
  • Shorter Means Smarter: While not apparent when he stands at above average height among Eorzeans, Cid is on the short side for a Garlean, and is noted to be the brightest among their kind.
  • Shout-Out: His Airship is called the Enterprise a reference to the Cids of Final Fantasy III and Final Fantasy IV which in turn is a reference to the Starship Enterprise of Star Trek fame. And then, towards the end of Heavensward, he upgrades, and renames the ship Enterprise Excelsior, or simply Excelsior for short, making it a double reference to Star Trek.
  • Third Eye: Like all pureblooded Garleans Cid was born with one, which he hides under his goggles.
  • Workaholic: Cid is known to throw himself headfirst into any problem that presents itself to him, regardless of what else he's already got on his plate. It falls to assistants like Jessie to keep his priorities in line and keep him focused. During the Final Fantasy XV crossover, he was fully ready to handle the repairs to the Regalia himself until his workers forcibly took it off his hands and reminded him that he had more pressing matters to deal with.
  • You Have GOT to Be Kidding Me!: He lets out a very distressed one at the end of Stormblood when he learns that Jessie appointed Nero tol Scaeva to be his assistant.
    Cid: Oh. Oh no. Absolutely not. This is not happening.
    Nero: Nero tol Scaeva, eager to begin his first day as a loyal member of the Ironworks team! Looking forward to working with you, Garlond!
  • Younger than They Look: His white hair and beard may suggest otherwise, but Cid is only 34 years old, close to the same age as his rival Nero. Flashbacks to his youth show that, like several other prominent characters, he's always had naturally white locks.

    Nero tol Scaeva 

Voiced by: Riki Kitazawa (JP), Ian Steele (EN, Los Angeles cast), John Heffernan (EN, London cast), Jochen Hägele (FR), Heiko Grauel (DE)
Race: Garlean
Epithet: Iron Nero
"As long as my ambition burns, I shall strive to seize it."

A commander of the XIVth Imperial Legion, and second-in-command to Gaius. Nero is an ambitious and intelligent technician who has won great praise for his contributions to Magitek research and weapons development. However, he is only concerned with accumulating personal fame and power, and carries a dark grudge against Cid.

Following the main story, Nero sets his eyes on a power source within the Crystal Tower equal to, if not surpassing, the Ultima Weapon. To achieve this, he joins the Warrior of Light and Cid's efforts to defeat the remnants of the Allagan Empire within, informing them that there is naught but a noose waiting for him back in Garlemald following the XIVth legion going rogue. Once the Syrcus Tower is cleared, he is sucked into the World of Darkness with Doga and Unei, and until the Warrior of Light arrives, battles the monsters within to keep Doga and Unei safe. Despite the Cloud of Darkness' defeat, Nero's darkness-tainted wounds cause the last of his strength to give out during the escape and tells the Warrior of Light to leave him behind. It is only because of Doga and Unei's heroic sacrifice that Nero gets a second wind, and even then Cid has to pull him though at the last possible second. After this, Nero buries the hatchet with least somewhat.

  • Adaptational Wimp: Funnily enough the Wandering Minstrel's song treats him like a complete wuss in the savage versions of Exdeath and Kefka. Nero's dialogue in both of the fights is basically him freaking out that Exdeath and Kefka's powers have twisted the laws of reality, instead of the calm and collected mission control he was in the normal versions of the actual fights.
  • Attack Drone: Summons a few of his magitek creations to attack you in his boss battle.
  • Attention Whore: His main motivation for throwing in his lot with Gaius and reactivating Ultima Weapon was for the sole purpose of gaining Gaius' approval and recognition. This grew from his desire to be acknowledged for his own talents, but Nero was constantly overshadowed in the academy by Cid's genius even after Cid had defected driving Nero even further into jealousy. However by the time Stormblood rolls around Nero has managed to let go of his glory seeking ways, and acknowledges Cid's genius but still desires to overtake him.
  • Armor-Piercing Question: He presents one in 3.56 to the Alliance, the Scions, and the Warrior of Light by asking them if they are just going to throw the Warrior of Light at the primal that Illberd summoned like they always do and hope for the best. The group is reluctant to agree with him and they listen to what his plans are for Omega Weapon.
  • Bad Boss: Probably to contrast his own boss Gaius, Nero is wont to murder spies with minimal warning and threaten the nearest underling in proximity to clean up the mess.
  • Badass Normal: Like other Garleans, he is incapable of wielding magic and wields Magitek weaponry to compensate.
  • Char Clone: He starts out as an MSG-style Char, as a high-ranking member of The Empire who's associated with the color red and is characterized as The Rival, albeit with him being the unknown party, and his rivalry is with Cid as an engineer rather than with the player character as a warrior. After his defeat at the Praetorium he shifts into a Zeta-style Char, joining the Garlond Ironworks and being a helpful (if frequently-sarcastic member of the team, while wearing a red-colored version of the usual Ironworks outfit and a pair of sunglasses.
  • Cool Shades: He starts wearing a pair of sunglasses at the end of Stormblood when he decides to become a member of Garlond Ironworks.
  • Deadpan Snarker: Is very thick with this in 3.56 as he constantly mocks Cid, the Scions, and the Alliance for their methods and shortcomings.
  • The Dragon: Nero is the second in command of the XIVth Legion, but he bitterly comments that he was a distant second choice for the position compared to Cid.
  • Drop the Hammer: Wields a gunhammer called Mjölnir.
  • The Engineer: He uses machines to help him fight his boss battle.
  • Establishing Character Moment: Roots out and executes a spy where he stands, showing his intelligence and ruthlessness.
  • The Evil Genius: He fulfills this role as well as The Dragon in the XIVth Legion.
  • Foil: Is this to Cid, being nearly as intelligent but ambitious & pragmatic rather than idealistic & heroic. Becomes more pronounced when he shows a few heroic tendencies in the Crystal Tower but is still bent on profiting from the discoveries there. His pragmatism proves vital in Stormblood as he recommends several solutions Cid wouldn't have thought of, including using Omega to take out Shinryu and digging up his father's old research on Project Meteor to help kill Omega.
  • Flunky Boss: He has more then a few robotic minions to help him do his dirty work in his boss fight.
  • Friendly Rivalry: Eventually settles into this with Cid after they spend more time working together, particularly in the Omega storyline. In a cutscene following the fight with a copy of Midgardsormr, Cid admits that when they were students, Nero's successes pushed Cid to work harder himself.
  • Hidden Disdain Reveal: Upon confronting him in the Praetorium, Nero reveals his frustration towards Cid always outshining him. Even after he defected from Garlemald, rather than being scorned as a traitor, Cid was revered as a legend while Nero, who stayed loyal, was overlooked in spite of his own achievements. In his words, Cid's existence has rendered his own worthless.
  • The Gadfly: Delights in doing this to Cid since joining the Ironworks.
    Nero: "What terrible marvels can I trouble my old friend with next?"
  • Gadgeteer Genius: He is famous for his advancement in Magitek research and weapons development, having designed his own weapon Mjolnir.
  • Green-Eyed Monster: He is insanely envious of everything that Cid is.
  • Gunblade: He has one in his first cutscene that he kills a spy with, but when you actually fight him properly later on, he's switched to a hammer. He switches back to the gunblade for the Crystal Tower story and continues using it afterwards until he completes his Iron Nero armor at which point he gets a new hammer.Keep in mind said hammers are also a garlean gun/melee weapon hybrid, a gunhammer if you will.
  • Heel–Face Turn: Maybe. We think. He definitely acted in a heroic manner to keep Doga and Unei alive in the World of Darkness (almost getting crystallized in the process), and while he still has something of an axe to grind with Cid on the "overshadowing" front, at the end of WoD he seems to be forging his own path for finding that fame, that involves neither the Eorzean Alliance or the Empire. He notably gives up his little scanner, which was a trademark of his old armor...which ominously starts beeping again from the chasm he threw it into after he walks away...
    • Furthered in Patch 3.56, which seems him reintroduced to the Main Story proper offering his considerable expertise to the task of awakening the Allagan Omega Weapon to the Eorzean Alliance in a bid to stop the new Primal; Shinryu. All throughout this endeavor, he never shows any signs of being anything other than genuinely helpful; if consistently condescending.
    • Reaches its logical conclusion during the end of Stormblood where he officially joins Garlond Ironworks in their hunt for Omega, and seems to be genuinely willing to help despite their mistrust of him. And at in the ending of the raid series, he refers to Cid as an old friend, though in the same thought as wondering what new marvels he can torment him with.
    • In the third Tales from the Shadows chapter, Nero is noted to be one of the few Garlond Ironworks employees who didn't resign from the Ironworks when Cid brings up the idea of researching Time Travel, and worked with Cid for decades on the project.
  • Incredibly Lame Pun: He lets out two groan-worthy puns during his boss fight.
    Nero: "I have taken the liberty of preparing an electrifying stage for you." " Meet one of my creations. You might find it a handful."
  • Insufferable Genius:
    • Even if he does always come second to Cid Garlond, that still makes him one of Garlemald's foremost engineers (if not the most with the former's defection), with a particular expertise in the technology of ancient Allag. And he is not about to let anyone forget it.
    • In the Omega series, Cid's describes Nero's assistance as equally invaluable and insufferable. And Nero himself states that he is the reason they survived the Sigmascape, that the Warrior of Light was merely a minor pawn in their success, nevermind that the WoL had to do the actual heavy lifting.
    • Upon learning about the Bad Future where he and Cid laid the groundwork for their successors to invent time and dimensional travel by reverse-engineering Alexander's and Omega's abilities, Nero is quick to say that of course he did 90 percent of the work and that Cid only did a measly 10 percent. Cid is quick to retort that the 10 percent must have been the part that completely stumped Nero.
  • Jerkass Has a Point: While he always boasts about being better than Cid in every way, he does it for at least one reason. During the Omega storyline in Stormblood, he reminds Cid more than once that using his gadgets and inventions for the good of the realm can only get him so far and he'll have to push himself beyond his limits to reach his true potential and use that to achieve his goals. Cid can only take the statement in silence, unable to refute Nero's points.
  • Psychopathic Manchild: While the “psychopathic” part fades as the story goes on, he was still a Bad Boss when working under Gaius and never expresses remorse for his crimes. His motivation for participating in the invasion was simply a petty grudge against Cid from their school days, and he displays a number of immature traits such as taking childlike glee in the activation of the Fantastic Nuke Omega and, as implied by the Clockwork Novus D minion and a few decor items, a fondness for making children’s toys.
  • The Rival: He considers Cid his in almost every aspect of his life.
  • Rocket-Powered Weapon: This is the "gun" part of Nero's gunhammer—rather than firing projectiles, it has rockets that increase the power of a swing.
  • Shock and Awe: He electrifies the floor around the battlefield to make the fight more interesting.
  • Shout-Out: During the Omega storyline, Nero upgrades his armor to the "Iron Nero" Instant Armor, much in the same vein as Iron Man.
  • Skewed Priorities: In the final Tale from the Storm, even as children, Nero's number one goal in life was to one-up Cid. So when a band of rebels infiltrate their school to kidnap Cid's father and Cid goes after them, Nero comes along to make sure Cid doesn't die. His reasoning? So Cid can see him win the upcoming invention contest. Cid is incredulous.
  • Smug Snake: He tries to play his fellow generals and Cid, but no one is fooled. His inferiority complex towards Cid makes him all the more pitiful.
  • Social Climber: His goals are obtaining glory and fame and of course outshining Cid. Even when he's the only living XIVth commanding officer marked for death by his home country, he still seeks the power of the ancient Allagans in the Crystal Tower storyline.
  • The Spymaster: His duty in addition to Magitek research and engineering.
  • The Starscream: He makes a telling comment about acquiring enough glory and power to surpass Gaius before his boss battle.
  • Sunglasses at Night: In one of the game's more inexplicable yet hilarious moments, one of the post-credits scenes in Stormblood's 4.0 main storyline has Nero walk up to Cid wearing a pair of Cool Shades despite it not only being the middle of the night, but the middle of a thunderstorm. He then immediately proceeds with a theatrical Glasses Pull as he announces himself as the newest member of Cid's team, much to the man's dismay.
  • Take My Hand!: Even after Doga and Unei sever Xande's contract with the Cloud of Darkness and purges the darkness from Nero's body, he can't quite make it to the portal...until Cid reaches out at the last second to pull him out.
  • Third Eye: As a pureblooded Garlean.
  • Throw the Dog a Bone: Despite getting sick from the action, Nero does express some gratitude towards Alpha for trying to provide something to drink while he was working, noting that even though Alpha ended up using salt water, he at least appreciated the sentiment.
  • Tin Tyrant: He's usually dressed in bright red armour and is a major part of the Garlean invasion.
  • Took a Level in Kindness: After joining the Ironworks, he's much more cordial to everyone but Cid. This doesn't stop him from jeering or snarking at the player character or the others, but it's a far step from the proud Garlean commander he was introduced as. At one point, he even gives Wedge a genuine, at-face-value compliment when he shows his engineering prowess under duress.
  • Unknown Rival: Cid had no idea Nero felt so overshadowed by him until he outright says it before his boss fight.
  • Villain: Exit, Stage Left: Once defeated, the lights go out, leaving the room pitch black and giving Nero time to escape, making him the only member of the XIVth to survive the main story.
  • Villain Forgot to Level Grind: Inverted and averted. He upgrades his hammer and armour to more powerful versions for the Sigmascape scenarios, but him having done so is for your benefit, as he's an ally now.
  • Who Writes This Crap?!: Just prior to the fight against Exdeath, Nero relays information he dug up about the man, specifically that he's an evil tree that takes the form of a dark mage. Immediately after, Nero tells the Warrior of Light to ignore everything he just said.

    Biggs and Wedge 

Biggs and Wedge

Voiced by: Go Inoue (Biggs, JP), Antony Byrne (Biggs, EN), Kenn (Wedge, JP), Ryan Gage (Wedge, EN)
Race: Seawolf Roegadyn and Plainsfolk Lalafell
Discipline: Pugilist and Machinist
Cid's most trusted companions, when Cid defected from Garlemald these two deserters from the Imperial army defected with him and help him establish Garlond Ironworks, bringing the superior technology and airship design of Garlemald to Eorzea.
  • All Love Is Unrequited: Wedge has a serious crush on Tataru and tries to show off to impress her, but there's no indication that she even notices his feelings.
  • Big Guy, Little Guy: They're a Roegadyn and a Lalafell.
  • Blush Sticker: Wedge's cheeks are a perpetual, brown blush.
  • Bring My Brown Pants: Under heavy fire from a Garlean warship, Wedge is in a panic as he feels they're about to die. Having survived the encounter, he tries to claim he wasn't scared, only to notice a smell and claim someone spilled something down his trousers.
  • Cool Airship: The Tiny Bronco is an experimental airship they developed in the five years since the Calamity.
  • The Engineer: Both of them are apprentices to Cid of course.
  • Foil: Biggs is large, cantankerous, and brave, while Wedge is flighty, emotional, and easily startled. Despite this, they're Best Friends who complement one another.
  • Gadgeteer Genius: The two of them together are just as able as Cid when it comes to working with magitek. On some occasions, they may even come up with an idea and implement it before Cid does, to his amusement and embarrassment for not coming up with it sooner.
  • Goggles Do Nothing: Averted, as it's implied it's useful to them while flying an airship to keep the wind out of their eyes. Or while working on machinery to avoid a spark or sliver of metal to the eye. Hiding their eyes also helps conceal their true identities to protect their famillies back home.
  • I Call It "Vera": Wedge has always wanted an imperial reaper to call his own. He lovingly describes how he'll care for "her" and name "her". When he does get it, he decides to call name his reaper "Maggie", short for "magitek armor". He also calls an Allagan device "Gilly" after its serial number, growing attached to it and begging the Warrior of Light to enter the remnants of an Allagan museum for the means to repair "her".
    Wedge: Oh, boy! I've always wanted my own reaper! I would wash her and wax her and name her and...
  • Legacy Character: The usual Final Fantasy usage aside, the Twinning dungeon in Shadowbringers reveals that in the Bad Future, two other people took up the name "Biggs", with the third bearer becoming the 18th president of the Ironworks.
  • Little Guy, Big Buddy: Biggs is a Sea Wolf and Wedge is one of the Plainsfolk.
  • Magitek: They are engineers of the process.
  • Meaningful Rename: In order to protect their families back home in Garlemald from the backlash of being connected to high ranking deserters, they took new names.
  • Mini-Mecha: Wedge pilots a Magitek Armor to offset his otherwise Non-Action Guy status.
  • Minored in Ass-Kicking: Biggs is an engineer first and foremost, but he has enough pugilist training to defend himself in a pinch.
  • Mythology Gag: Their airship is called the Tiny Bronco after Cid Highwind's plane.
  • Non-Action Guy: Wedge is this without a suit of Magitek Armor to fight with.
  • Odd Name Out: Neither of them use the naming conventions of their race because they use aliases.
  • Percussive Maintenance: Wedge seems to be a proponent of his method; he wakes up the repaired Magitek Armor by smacking it with his hammer, and later manages to reactivate an ancient Allagan device in Azys Lla by punting it.
  • Phrase Catcher: Whenever Wedge does something foolish, someone (usually Biggs or Cid) usually calls him a "fool of a Lalafell."
  • Plot-Triggering Death: Wedge's death in the Bad Future is the catalyst for the Shadowbringers expansion, as it is the Despair Event Horizon that inspires the surviving members of the Ironworks to try to create an alternative past where the Eighth Umbral Calamity doesn't happen.
  • Power Fist: Biggs is a pugilist.
  • She Cleans Up Nicely: In the 2022 Little Ladies' event, the Warrior can convince him to get on stage as a model for a fashion show being held for the holiday. Both options for his outfit have him take off his opaque goggles and work clothes and put on something more fashionable. Masked Rose will either be impressed by how sharp Wedge looks or gush over how cute he is.
  • Secret Identity: The names Biggs and Wedge are actually aliases and their actual names are not known. This is due to the two of them having defected from The Empire and their families would be at risk if people found out who they really are.
  • Ship Tease: Wedge has a big crush on Tataru.
  • Shout-Out Theme Naming: As is tradition, they are named after Luke Skywalker's fellow pilots.
  • Those Two Guys: In the grand Final Fantasy tradition. They're rarely ever apart unless they're required to be, always doing their best work together.

    Jessie Jaye
Race: Midlander Hyur
Discipline: Blacksmith
"Aright, let's see if I can't salvage this mess of a masterpiece."

The Deputy President of Garlond Ironworks. A Hyur from an imperial province, she dedicated her life to helping those who would escape the yoke of Garlemald's tyranny.

  • Ascended Extra: Jessie's first and for a long time only appearance was in a sidequest to unlock the cosmetic firing mechanism on the Magitek Armor mounts midway through A Realm Reborn. She finally turned up again in Stormblood as a prominent figure in the Red Mage and Omega storylines.
  • Assassin Outclassin': In the level 60 Red Mage quest, Lambard had planned to assassinate her in order to shut down Garlond Ironworks and hamper Eorzea's rebellion against The Empire. She outsmarts him by having Arya act as a decoy double by dressing her up in the same Ironworks uniform. Arya and the Warrior of Light then spring the trap and swiftly bring Lambard and his assassins down.
  • Cuteness Proximity: When she first meets Alpha she takes one look at him and begins a mixture of both fawning over him and pitching an idea for a product line based around him. She's ready to adopt him into the Ironworks family right then and there.
  • Gadgeteer Genius: She is very adept with technology and fixes up the player's Magitek Armor, though she's appalled at the condition of the weaponry and blames the Warrior of Light for it (naturally, being a heroic mime, you don't get to defend yourself by telling her that Cid told you to do it). The Ironworks weapons and armor that can be purchased with Allagan tomestones of poetics? She designed them.
  • Hypercompetent Sidekick: As Cid is busy with other matters such as saving Eorzea and the Crystal Tower, she is the one who actually runs Garlond Ironworks. She's just a little bit bitter about this and blames the Warrior of Light.
  • Jerk with a Heart of Gold: Jessie is grumpy in nearly every scene she is in and in her first appearance she is rather rude towards the Warrior of Light. She has pretty understandable reasons for both, though, and when push comes to shove, for all her grousing about Cid's unprofitable heroics, when Nero is put out of commission in the Omega quests she doesn't hesitate to volunteer her own aid. She does seriously care for every member of the Ironworks.
  • Miser Advisor: Nearly every scene with her has her trying to market the Ironworks' products and/or complaining about how much Cid's ventures are costing the company. Admittedly, handling the day-to-day running of the company, its finances included, does seem to be her job.
  • Number Two: To Cid.
  • Perpetual Frowner: While she does smile, Jessie is most often in a bad mood due to Cid's actions that are not helping the company finances out. In the level 60 Red Mage quest where some assassins are lying in wait to kill her, she has Arya dress up as her and tells her to look like she will "bite someone's nose off" in order to capture her look perfectly.
  • Shout-Out: She is named after a Final Fantasy VII character that has an association with Biggs and Wedge.
    • Her surname of Jaye also makes her one to Jessie J.
  • Wrench Wench: The most prominent female member of Garlond Ironworks, she is a skilled magitek engineer.

Race: Chocobo

A small, cartoonish Chocobo created by Omega to help itself become stronger.

  • The Bait: Omega used him to lure heroes into its experiments. When Omega reveals this truth, Alpha doesn't take it well.
  • Become a Real Boy: Alpha was a construct created by Omega as a test subject, later repurposed to lure unwitting people into its tests. Despite having the echo, the Warrior of Light cannot understand what Alpha is trying to say. Yet after Omega has been destroyed and Alpha prepares to leave to explore the world, he gives the Warrior of Light a final goodbye that they can understand completely. Cid speculates that by growing beyond the parameters that Omega set for him, Alpha has developed a soul, which allows the Warrior of Light to understand him now.
  • But Now I Must Go: At the end of the Omega storyline, Alpha gains a curiosity of the world and wishes to go off on an adventure on his own. Everyone agrees it's for the best and happily send him off while the audience gets to see him and his Omega toy explore the landscape of the Fringes.
  • Intelligible Unintelligible: Alpha's understands the Common Tongue of Hydaelyn just fine. But all of his attempts to communicate come out as a chocobo's kwehs. Even the Echo doesn't grant the Warrior of Light the ability to understand Alpha. Luckily, Midgardsormr is on hand to translate.
  • Invisibility: The water he offers Cid winds up temporarily making him invisible. This gives Cid the idea of making him and the Warrior of Light invisible in order to approach the fleeing Omega.
  • It's All My Fault: When he learns that he was created to only bait the Warrior of Light to Omega, he becomes depressed and makes sad chirping sounds as if to say he is to blame.
  • Leitmotif: As with all Chocobos, Alpha gets the Chocobo theme, but his comes specifically from Chocobo Racing, namely its ending version.
  • Making a Splash: Apparently one of his magic cards summons salt water.
  • Meaningful Name: Omega named gave Alpha his name because he was the absolute farthest away from his own power level among the beings in the rift (Alpha is the weakest and Omega is the most powerful).
  • Nonstandard Character Design: Alpha sticks out like a sore thumb in the world of FFXIV, where the realistic chocobos are commonplace.
  • Not So Harmless: In the Sigmascape, Alpha shows that despite being the weakest being in Omega's test, he's still a capable fighter, using magic cards to destroy a wave of monitors.
  • Pet the Dog: He nuzzles Omega F's face after its defeat.
  • Shout-Out: To the main character of the Chocobo spin-off games. His use of magic cards comes from said series as well. This did not go unnoticed as Chunsoft included Alpha as a bonus character in the Updated Re-release of Final Fantasy Fables Chocobo's Dungeon.
  • Suddenly Voiced: When Alpha departs for his adventure, he thanks the Warrior of Light for looking after him. The Warrior of Light is puzzled since they couldn't hear Alpha talk before, but Cid theorizes that because Alpha's soul is complete, the Echo enabled the Warrior of Light to hear Alpha's voice.
    Alpha: Thank you, <player name>. I'm off to see the world!
  • The Bus Came Back: Alpha and Omega(toy) reappear with the rest of the Ironworks near Endwalker's finale to help install the Lopporit's FTL drive onto the Ragnarok.
  • Unwitting Pawn: Omega intentionally allowed Alpha to escape the Rift in order to draw the attention of the Warrior of Light.
  • Walking the Earth: Much to the playerbase's delight, Alpha can be spotted in random locations throughout Eorzea after the completion of the raid, showing us he's more than capable of handling himself in the world.
  • Walking Spoiler: Alpha's true purpose and what happens after is very spoilerific.

    Lilja Sjasaris
Race: Viera

The newest addition to the Garlond Ironworks team during the events of Shadowbringers. Energetic and a bit unsure of herself, she's honored to meet the Warrior of Light and does everything in her power to help them in the battle to liberate Bozja from the IVth Legion.

  • Ascended Fangirl: She's admired Garlond Ironworks from afar thanks to its part in the liberation movements in the Far East. When Jessie reached out to her and offered her a place with them, she agreed immediately.
  • Conflicting Loyalty: In the past, Lilja suffered from this due to both being aware of the Garlean Empire's atrocities but also how life for the common man was no better under the Dalmascan monarchy. The way Gabranth's promises of a truly free nation free from prejudice resonated with her also prevents her from directly taking up arms against him the way her fellow Dalmascans could. As such, she fled to Doma when Rabanastre was destroyed until she was scouted by Jessie to join the Ironworks.
  • Heroic Self-Deprecation: She's starstruck by the Warrior of Light as well as having the opportunity to work as a part of Garlond Ironworks. As such, she considers lending the Warrior her vast technical expertise the least she can do compared to the Warrior's god-slaying feats of strength.
  • Hero-Worshipper: Even before joining Garlond Ironworks, Lilja was inspired by tales of the Warrior of Light's heroics and their efforts to liberate the Far East from Garlean rule. She's ecstatic to meet them in-person at Rhalgr's Reach and quickly volunteers to help them however she can. She's aghast should the Warrior choose some of the more sarcastic responses, saying that while she knows they're joking, she doesn't want to think about whether they actually mean those things.
  • Mission Control: She and Makoto act as your main contacts to the Bozjan Resistance while you're out in the field, tasking you with setting up nodes throughout the battlefield to better tap into the local aether currents to power vital equipment.
  • Teen Genius: Her academic talents would have admitted her into the Magitek Academy had war not broken out between the Dalmascan Resistance and Garlean forces. Even at 19 years old, she's a skilled enough engineer to be recuited as part of Garlond Ironworks, a company of world-class engineers from around the world.
  • Stepford Smiler: On the surface, Lilja is a cheery, optimistic woman with a zest for life. In truth, this is at least partially a facade she uses to hide her personal Conflicting Loyalty, for while she's well-aware of Garlemald's atrocities, she feels that life under the Dalmascan monarchy is no better for a lowborn citizen like her. Gabranth's promises of a purely meritocratic nation free of prejudice resonated with her more than any nation could. Only by focusing on being herself the way Cid and Jessie do while engrossed in their work can she quell her inner turmoil. But her cheery mask slips during tense situations, revealing a much more emotionally vulnerable and troubled young woman.
  • Sunglasses at Night: In-game, she wears a pair of Cool Shades everywhere and never takes them off, even on the constantly dark and stormy battlefield of the Bozjan Southern Front. You only see her eyes as part of her field records entry in the Collections tab and late in the Save the Queen storyline when Cid prepares to sabotage the Dalriada.
  • Wrench Wench: She's a Garlond Ironworks engineer and a cute and excitable Viera.

An Allagan Ultima Warrior repurposed by Garlond Ironworks as a pilotable warmachina in The Sorrow Of Werlyt Questline. Its piloted by the Warrior Of Light to fight against the prototype Weapons.

  • Arm Cannon: One of its attacks, and also the only one that doesn't consume EP.
  • Awesome, yet Impractical: As easy as it would be for it to use against each new Weapon the Garleans roll out, it's hard to repair when there's not much in the way of Allagan parts needed for maintenance. This is why it's not used against Emerald Weapon in 5.4.
  • Barrier Warrior: Its Aegis skill allows it to summon a large, pyramid-shaped barrier that mitigates damage when used, however it constantly drains EP.
  • Cast From Hitpoints: The Warrior Of Light can temporarily remove its Power Limiter to make it go faster and do more damage, though it strains it. In gameplay, this causes G-Warrior to constantly lose HP as long as the buff is active.
  • David vs. Goliath: While huge by most races' standards, to the point you can even climb atop its shoulder or stand next to it for scale, it's puny compared to the Weapons.
  • Expy: From its coloration to its name and even a pose it strikes before fighting the Sapphire Weapon, the G-Warrior is essentially FFXIV's answer to Gundam.
  • Good Counterpart: To the myriad Allagan Weapons the Empire has used, complete with a lighter color scheme and more human-like means of attacking. It is, in fact, a modified version of a prototype Ultima Weapon that was previously fought as a boss in the hard mode Fractal Continuum.
  • Heroic R Ro D: The Pyrotic Booster deactivates G-Warrior’s power limiters, increasing its speed and firepower while also putting a constant drain on its HP.
  • Humongous Mecha: It's a huge, humanoid-shaped mecha that can be piloted, and its main purpose is fighting other, even bigger mechas.
  • Laser Blade: It can manifest a huge laser sword as its main method of attacking.
  • Mechanically Unusual Fighter: While piloting it, G-Warrior can't regenerate HP, and has EP (Energy Points) instead of MP, which also don't naturally regenerate but must be used to attack. Instead, G-Warrior has access to a cooldown ability that regenerates a good chunk of HP and EP at the same time.
  • Shout-Out: It's basically the closest thing you can get to a Gundam in the world of Final Fantasy XIV.
    • Its Primary weapon is an Aetherial Saber, the equivalent to a Beam Saber.
    • Pyrotic Booster, the limiter release function, invokes Trans-Am mode from Mobile Suit Gundam 00, with similar power boosting effects and turning the mech red with an aura.
    • Aegis Field's pyramid design and defensive function is a lesser known feature of the RX-93 Nu Gundam's Fin Funnels.
    • Its original role as an ancient anti-primal combat machine is not at all dissimilar to Gundam Barbatos's role from Mobile Suit Gundam: Iron-Blooded Orphans. It was even originally found in a broken state and later restored and improved with modern tech.
    • When it sorties into battle against the Sapphire Weapon, it strikes a pose very similar to the ZZ Gundam.
    • Just before it strikes the above pose, a light shines in its eye, reminiscent of the "Newtype flash" present throughout the UC Gundam series.
    • When upgraded for the battle against the Diamond Weapon, it is renamed the G-Saviour.
    • The G-Warrior MG is a tabletop statue based on the G-Warrior. While its descriptions speculates the "MG" stands for "Master Garlond", it's also the same abbreviation used by Bandai to designate their "Master Grade" line of plastic model kits, most of which are based on Gundam mobile suits.
    • Some characteristics borrow not just from Gundam but from Neon Genesis Evangelion for G-Warrior's cockpit (and the cockpits of the other Weapons, by extension): a seat suspended in a sphere that projects a 360 degree holographic view around the pilot, and two control levers is something utilized by the Nu Gundam, but which brings to mind the Entry Plugs from Neon Genesis Evangelion as well. In particular, the interface actually takes more cues from the original as well as interface used in Rebuild of Evangelion than it does from other Gundam series.note 
  • Stylistic Suck: Anyone speaking on the G-Warrior's viewscreens has their head appear perfectly still, with only their mouth moving and the occasional blink, and any changes in expression "snap" from one to the other just like in older-era video games like Star Fox.
  • Wave-Motion Gun: "Ultima Buster", which has the G-Warrior put its hands together to charge up and fire a massive laser beam in the style of a Kamehame Hadoken. It is by far the G-Warrior's most powerful attack and can wipe out an entire row of Magitek Bits in one shot if you aim it right.


Other Allies

    Hydaelyn (Unmarked Spoilers


Voiced by: Masako Ikeda (JP, A Realm Reborn to Shadowbringers), Kikuko Inoue (JP, Endwalker onwards), Mary Elizabeth McGlynn (EN, Los Angeles cast), Joanna Roth (EN, London cast), Véronique Augereau (FR), Sonngard Dressler (DE)
The Mothercrystal
"Hear. Feel. Think."
The goddess of the world who aids the Player Character in their quest to put an end to the Ascians' machinations and restore peace to the realms. She initially appears to you as a disembodied voice seemingly coming from an enormous crystal orbited by other crystals, though as the protagonist's power and knowledge of the world grow how you perceive her continues to change. As the story goes on, it also becomes clear that the story of Hydaelyn and the Ascians is far more complicated than it appears, and Hydaelyn's intentions are not as simple as they first appeared either.
  • Ambiguously Evil: After the reveal in Shadowbringers that Hydaelyn and Zodiark are Primals, there is much ado about the Blessing of Light not preventing tempering, so much as Hydaelyn already having tempered the Echo-user, which would mean the Warrior of Light has been enthralled by a Primal all along. As of Endwalker, this is proven not to be the case: the Blessing is just a basic magick in Venat's repertoire, and its most basic function is simply to prevent aetheric corruption (which tempering entails). Ultimately, Her Blessing is benign and God Is Good.
  • Anti-Hero: She is revealed to be a bit more morally dubious than a pure God Is Good type by Endwalker, even if she is still firmly planted as a good guy.
    • As shown by the Endwalker quest "Thou Must Live, Die, and Know", she knowingly destroyed the world as it was by shattering it into fourteen fragments, consigning everyone to lives of suffering and struggle. However, she did so for two big reasons. First of all, she witnessed how her fellow Amaurotians had become pitifully complacent in the face of the first true hardship they had experienced in ages, and was afraid that the same fate awaited all of mankind if nothing was done to stop it. Secondly, she was aware that for as much aether as they had, mankind would be no match against the power of dynamis, which was Meteion's power source and what most of the energy in the universe comprised of. So Hydaelyn created beings that were weaker in aether, but could harness the power of dynamis themselves, giving them a fighting chance against Meteion. However, it was shown that all of this still weighed heavily on Hydaelyn's mind. Even if she still defends it as necessary, Hydaelyn also admits that she didn't feel good about it.
    • Another part of her that can be considered unheroic is her willingness and hypocrisy in using Zodiark. Even after defeating him she didn't just seal him away, she used his own being as a seal to keep Meteion's song at bay. Knowing full well that she was dooming all those who sacrificed themselves to a fate worse than death. You can see first hand on the moon the souls who are forced to stew in their sorrow and pain. Unable to move on and forced to maintain Zodiark's existence for 12000 years while still being fully consious.
  • Batman Gambit: Her plan to defeat Meteion recognized the fact the Ascians were hiding behind aether, and had no actual plan to deal with the dynamis-based nature of Meteion. So Hydaelyn sundered the world in order to create beings weaker in aether but more abundant in dynamis through facing hardship and suffering. She had no idea if this plan would actually succeed, and even made sure to develop a back up plan to flee the star if it didn't work. This entire plan hinged on the fact that the Ascians would try to reclaim their aether, which she was correct about.
  • Big Good: As a goddess that the adventurer fights to protect, and the source of his/her power. She surpasses Minfilia in this role. Shadowbringers reveals that she was also this towards Ascians who felt threatened by Zodiark's power. Endwalker shows that she's a bit more anti-heroic than she first appeared, but she still remains firmly on the side of the heroes.
  • Brainwashing for the Greater Good: Subverted. As revealed by Elidibus, the Echo was never truly her power. What Hydaelyn did was awaken the innate power that resides in every person that lives in the Shards and the Source, which was the remnant of the power they once had as Amaurotians. The only thing Hydaelyn did was either conjure meteors along with her calling or illusions of these meteors, creating the lie that they are her chosen.
  • Came Back Strong: Unlike Elidibus who has gone through The Fog of Ages after separating from Zodiark, Hydaelyn still retains all her mental faculties from back when she was Venat. The will of the star is, however unwillingly, Venat essentially having attained godhood after her sacrifice; it would not be a stretch to assume the concept of Hydaelyn is Venat's Amaurotine transformation similar to Hades and Hermes.
  • Can't Kill You, Still Need You: When she was summoned to stop Zodiark, she knew that killing him would essentially destroy the aetheric shield protecting the world from Meteion's song of oblivion. She instead decides to sunder him and the world into multiple pieces so that he can't cause any harm while also keeping him alive for his aether protection.
  • Cast from Hit Points:
    • Hinted at throughout the 2.X story. The Ascians make note that her shield used to defend the Warriors of Light from the Ultima spell during the fight with Ultima weapon drained much of her power, and their strategy, up until Midgardsormr sealed away the Blessing of Light, was to force the Warrior of Light to keep calling upon her blessing by throwing stronger and stronger Primal fights against them. Midgardsormr, likewise points out that one of his reasons for sealing away the Blessing, was because Darkness would eventually overwhelm it if he hadn't sealed it away.
    • In Endwalker, this causes her demise in a fully literal sense. After the Warrior of Light and the Scions defeat her in combat, thus proving they're capable of facing Meteion, Hydaelyn uses up the last remaining aether she held in reserve to enhance Azem's crystal and tells them to use the Mothercrystal as a source of fuel for the moon. That last remaining aether was her soul. With Hydaelyn's death, nothing but the blessing of light remains of her.
  • Catchphrase: "Hear. Feel. Think." She later puts these words into context during the events of Endwalker.
    Hydaelyn: Hear... the song of creation's end. Feel... the sorrow of hope's demise. Think... and find your way in the darkness.
  • The Chooser of the One:
    • The Echo is her blessing. Revealed to be a lie by Elidibus during Shadowbringers where he demonstrates by conjuring an illusion of a meteor shower and the people that saw it gained the Echo and heard Hydaelyn's voice. The Echo is a power that the Ancients had during their time and was passed down to the new lives made when Hydaelyn split Zodiark into the thirteen Shards. By witnessing an event that is similar to The Final Days (the event that nearly doomed the original world), the traumatic experience awakens the Echo within that person and allows them to hear Hydaelyn's voice.
    • Endwalker reveals that in the end she only ever had one chosen to begin with: the Warrior of Light. They met her in the past when she was still Venat and told her everything that was to come. So at present day, she was only ever waiting for them to appear so she could guide them towards the salvation of the world. Every other "chosen" was bonus in assisting the Warrior of Light.
  • Climax Boss: Her test of strength for the Warrior of Light and the Scions is the final step for activating the Ragnarok and reach the final zone of Endwalker. It also renders her Killed Off for Real and removes Hydaelyn from the story, signifying the gravity of the situation.
  • Commuting on a Bus: Played a major role in A Realm Reborn, but goes mysteriously quiet afterwards due certain circumstances. She sporadically appears throughout the Heavensward storyline and has vanished again in Stormblood. She also doesn't make an appearance in Shadowbringers, but is brought up for an important info dump regarding her and Zodiark. She's back in a big way for Endwalker though.
  • Cruel to Be Kind: It is revealed that the sundering of the planet into fragments was no accident but a very deliberate choice. Learning of how so many other planets had neared perfection only to crash and burn and seeing how pathetically complacent her fellow Aumarotians had become in the face of calamity, she chose a path that would guarantee that the people of her planet would always face conflict and suffering. Because she believed only through conflict and suffering could they grow strong and survive. Of course by the time she reached this decision, the Final Days had extremely hardened her to her particular viewpoint.
  • Cryptic Conversation: What few conversations she has with the Warrior of Light lean towards this. This is because she has to maintain a Stable Time Loop wherein the Warrior of Light and Venat (her past self) met in the past, so she has to steer them in the right direction without saying too much. Once the loop is resolved, she becomes a lot more forthright.
  • Deader than Dead: The post-Endwalker Liveletter reveals that Hydaelyn expended all of her soul's aether in her test against the Warrior of Light and the Scions; this means not only that she is dead, but won't reincarnate and can't be summoned back from the Lifestream. Post-game dialogue from the Watcher suggests that she's become one with Etheirys itself; the only cohesive trace of Hydaelyn herself remaining is her Blessing of Light. Previously established lore about the nature of existence and the afterlife states all living aether is eventually recycled by the Lifestream to create new people. In Hydaelyn's case, her soul's aether is far too dispersed to reconstitute itself with the same memories or signature. At best, her reincarnation will create a truly unique individual sharing only a few personality traits with her, with none of her memories or abilities. To add to this, any encountered reincarnations awakened to their past lives are a blended result of imprinted deepseated trauma, external intervention, and unfinished business. None of these are factors for Hydaelyn at the end of her life — she is given solace and comfort regarding her greatest worry over whether men can find their own way in her absence. It's revealed back in Elpis as the reason she didnt return to the star as she was supposed to after retiring from the Convocation of Fourteen. She has no reason to remain and no need to return, nothing hold her back as she ends her life in peace, assured that mankind can forge ahead without her. All of this is to firmly establish that, at the conclusion of the 6.0 story of Endwalker, Hydaelyn is gone for good, and there is no way to bring her back.
  • Death Seeker: Her final test for the Scions has them fight and overcome her in battle, which results in her taking significant damage while using up every ounce of aether she held in reserve, and begins to disperse into aether. But her comments in Elpis as Venat implies that she was waiting for the day that she could leave mankind to find its own way forward before finally letting go. Should the Warrior repeat these words to her, Hydaelyn bursts into Tears of Joy as she finally returns to the aetherial sea, fully confident mankind will overcome their trial without her after all her toil and suffering for them.
  • Disabled Deity: Her shielding on the Warrior of Light against the Ultima spell during A Realm Reborn has her powers all but spent and is barely able to communicate. Even when using Minfilia as her mouthpiece in Heavensward, she only has enough power to talk for a few minutes. Only by bringing the six Crystals of Light (one from the Warrior of Light and the rest from the Warriors of Darkness) together gives Hydaelyn enough strength to help out again, which includes giving the Scions another Tupsimati and having Minfilia absorb the excess light consuming the First so that she can transfer it to Hydaelyn. It is also later revealed that every rejoining by the ascians took a great deal out of her.
  • Elemental Powers: When she's fought as a trial, not only does she wield light, but she also uses the other umbral elements: water, ice, and earth.
  • Flowery Elizabethan English: Often uses words such as "thy" and "Thine", and phrases her sentences in a roundabout way.
  • God Is Flawed: Justified, since she's not really a god. As benevolent as she is, as powerful as she is, in Endwalker she admits to being an imperfect being's attempt at envisioning perfection; she may be godlike, but she still doesn't quite have the flawlessness a "natural" god, whatever that might be, would have.
  • Good Is Not Soft: She is a being that truly does want to keep all the lives on the Source and its Shards safe from the machinations of the Ascians, and is never anything but kind and patient whenever she calls to you. The reason why she cares so much is that she's actually a primal, albeit one that was created by a splinter group of Ancients after their world was ravaged during The Final Days and their numbers drastically thinned by summoning Zodiark twice. Her defeating Zodiark was what resulted in The Star being fractured, and the Ancients were basically wiped out as a result, with only three Unbroken Ascians being the known survivors. Even her means of gaining new champions via The Echo is in part caused by triggering events, or illusions thereof, that reminds them of the destruction of the original world, essentially relying on PTSD ingrained in their souls to get them to hear her.
  • Go Out with a Smile: She tearfully smiles at the Warrior of Light and the Scions before disintegrating into aether.
  • Greater-Scope Paragon: She gravely weakened by the time A Realm Reborn ends and Heavensward begins, with her in need of outside help just to communicate with her choosen.
  • Have You Seen My God?: A major plot-point brought up near the end of Shadowbringers patch storyline is that nobody has heard her voice in a while. The Warrior of Light mentions last hearing her back during Heavensward when their connection was restored, and Krile theorizes something is blocking her from being able to lend her aid. It's revealed that the combination of the 7th Umbral Calamity and using so much aether to protect the Warrior of Light from Ultima had greatly weakened Hydaelyn to the point that she could no longer easily communicate with the world at large.
  • Hunter of Their Own Kind: Shadowbringers reveals that she's an anti-primal primal, designed by the citizens of Amaurot to free them from Zodiark.
  • Irony: Most Ascians believe her to be a parasite that usurped their own almighty Zodiark, demonizing her with every opportunity they can get including blaming the Sundering upon her as an inherent part of her very nature. In the end whether because Zodiark tempered them, or because they were blind to their own faults, Hydaelyn as Venat had voluntarily chosen to commit the Sundering because the Amauroutines couldn't comprehend living in a world without their paradise and were sacrificing themselves en masse to power Zodiark. Their haste to consider her nothing more than an enemy of all true life blinds them to ever looking deeper into the causes and reasons, nor does anyone seem to realize that she had to be one of their own the whole time on identical rules as Elidibus was to Zodiark.
  • Killed Off for Real: Endwalker has her face down the Warrior of Light and the Scions of the Seventh Dawn in combat. After the Scions win, Hydaelyn uses the last of her aether to bless the Warrior's crystal of Azem, then Disappears into Light. The rest of the story confirms that Hydaelyn is gone for good. According to a live letter, she's Deader than Dead, since her soul never made it back to the Lifestream and can't reincarnate, which means she's well and truly gone.
  • The Last Dance: Even after millennia of her power waning and awaiting her long awaited reunion with the Warrior of Light, Hydaelyn always saved just enough strength to be able to battle her champion with her full might for one final test if they had what it took to defeat Meteion. She makes full use of it in her trial battle.
  • Light 'em Up: As one might expect from a Goddess of Light, all of her attacks during her trial are light-based. She not only uses light-based blasts to attack — near, far, and diagonal — but also summons literal waves made of lgiht to swarm across the field.
  • Light Is Good: "May you walk in the light of the crystal," is another way of saying "God bless" in Eorzea, referencing the mother crystal. She also grants you a "blade of light" to defeat Lahabrea.
  • Light Is Not Good: While Hydaelyn is good, Light itself is not necessarily good. As it turns out, Light in excess is in fact just as bad for life in general as excess Darkness, being the essence of stasis itself. And although Hydaelyn is the Goddess of Light, she, being a primal, is by no means in full control of it.
  • Mercy Kill: Effectively what she did to her people by sundering them, forcing them to be reborn rather than die pointlessly for Zodiark. And in Endwalker, by the time she challenges the Scions in a personal trial-by-combat to prove themselves capable of saving the universe, she forces them to perform a Suicide by Cop version of this on herself, finally returning her aether to the aetherial sea and ending the legacy of the Ancients at long last.
  • Misery Builds Character: As it turned out, Hydaelyn believes this. Knowing of the death of other civilizations across the universe that could not withstand the pain of despair, and Meteion's harnessing that despair being the "Sound" that caused the Final Days, she refused to allow mankind to ignore suffering and live in an ignorant paradise through the power of Zodiark. Thus she sundered the world so all of mankind would be forced to suffer and fight forevermore, so that they might grow strong enough to stand up to Meteion's song of oblivion rather than hide from it. That having been said, her decision ended up having horrific consequences, with the remaining Ascians causing rejoinings and repeatedly setting back mankind. Even Hydaelyn was unsure of her course, and made plans to allow mankind to escape their planet using Zodiark's remnant aether as a shield if it proved impossible for mankind to grow.
  • Morph Weapon: During her trial, she changes her weapon repeatedly with the power of magic. It starts as a sword, but it can also change to a spear or an axe.
  • Mother Goddess: The world of Final Fantasy XIV is named after her, and she is claimed to have created it. Fittingly, one of her other names is The Mothercrystal. This is a Half-Truth; she did stabilize its current form, but her real contribution was to serve as a Power Limiter on Zodiark.
  • Nice Job Breaking It, Hero: Her fragmenting of the world into a source and shards to stop the Ascian's god Zodiark has left much of life on each planet far weaker than it once was and drove the Ascians to cause one umbral calamity after another to bring Zodiark back, leading to unending suffering and death over the ages. To say nothing of it killing all but four of the planet's original ancient mankind. Endwalker however reveals this to be a subversion, as even the worst fallout of her actions was by design. As the ancients were utterly unwilling to face the despair that Meteion had weaponized against them, instead wishing to recreate their "perfect" paradise and hide behind Zodiark even as the threat of Meteion's song of oblivion continued to loom over them, Venat / Hydaelyn purposefully shattered the world and Zodiark so that paradise would never be attainable again. That way, mankind would forever have to contend with suffering and despair, and strive to grow stronger in spite of it, until the day they could truly put an end to Meteion and the Final Days.
  • Only the Worthy May Pass: Her Trial is the last obstacle between the Scions of the Seventh Dawn and Meteion. It's done not by arbitrary values of purity, but by pragmatism. Hydaelyn could either provide the means for people of the star to escape to a new world, or for the Warrior of Light and the Scions to pursue Meteion, but she couldn't do both. If the Warrior gave chase but failed to defeat Meteion, it would cost the lives of everyone on the star. Only by battling Hydaelyn could she determine the best chance for saving as many people as possible, since if the Warrior of Light and their comrades could not defeat the most powerful goddess on Etheirys, they would stand no chance of defeating the universe's despair incarnate.
  • Patron God: Hydaelyn empowers her champion, the Warrior of Light, with her blessing, granting them the ability to banish the darkness and keep the Ascians at bay when few others could. In exchange, the Warrior goes across the land doing as much good as they can.
  • Power Crystal: Hydaelyn looks to be a crystal the size of a mountain. Until we finally meet her in the flesh; she's actually a proper Primal like Zodiark before her, and the Mothercrystal she guards is the aether she's built up over the millenia.
  • Power Incontinence: While she's never anything but benevolent, Hydaelyn seems to have trouble controlling her own light essence when the balance of light and dark shifts too far in her favor, this is what leads to the creation of the Warriors of Darkness as the Flood of Light from her power running out of control is destroying their world. Getting her power back under control requires her sending Minfillia there directly to effectively act a sponge for the destructive excess of light, and it's implied that soon the same thing will happen to the Source, aka the main game world. Shadowbringers reveals that this is why the world was split, the only way she could win the Forever War with Zodiark was to break reality, splitting him into pieces. Since Zodiark was the will of the planet itself, the world also split at the same time. Unfortunately for all, this shattering had vast unintended consequences for everyone, namely the destruction of the very lives she had been meant to spare from Zodiark's hunger in the first place.
    • And then Endwalker reveals that actually, no, the destruction of the shattering was the point - the Ancients were unwilling to try to learn to face Meteion's weaponized despair and wanted to hide behind Zodiark, so she forced the matter.
  • Pre-Mortem One-Liner: If you take too long to defeat her in her Extreme trial, she says one to signify that you have failed and hit her enrage phase.
    "Flee. You have been found wanting."
  • Red Baron: The Mothercrystal. Except not, since she never was the Mothercrystal itself. Her real callsign is "Divine Light".
  • Signature Move: Exodus. After channeling aether through her crystals of light, Hydaelyn creates a magical seal on the ground and performs a Diving Kick Ground Pound, appearing as she did when she sundered Zodiark.
  • Stable Time Loop: Basically what created Hydaelyn in the first place. The Warrior of Light going back in time and meeting Venat, as well as telling her about the future including her becoming Hydaelyn, is what lead to the primal's creation. Venat, prior of the Final Days, was plainly horrified at the idea of what her future self would do but by the time it happened remembered the Warrior of Light's words and had a guide on what she must do.
  • Walking Armory: As Venat was her core, Hydaelyn utilizes her weapons during her trial: a Paladin's sword and shield, a White Mage's staff, and a Dancer's chakrams.
  • Walking Spoiler: As more gets revealed about Hydaelyn's origins and motivations, the nature of the world of Eorzea and the Warrior of Light's struggles gets increasingly changed. It's all but impossible to talk about Hydaelyn's true identity without talking about why she chose the Warrior as her champion, what her ultimate goals are, and how she plans to do it all.

    Wandering Minstrel
Race: Midlander Hyur
Discipline: Bard, Samurai
A wandering minstrel whose highly exaggerated (but seemingly very immersive) ballads about the Warrior of Light's clashes against various powerful foes in the past allow the hero to vividly relive much grander and more difficult versions of those battles.
  • Ambiguously Human: See below.
  • Author Avatar: Of director Naoki Yoshida. From Rising 2017, he outright triggers a vision in the protagonist, in which they're taken to a formless realm where he explicitly identifies himself as Yoshida and claims to be from an Alternate Universe.
  • Distressed Dude: Averted. He gets arrested by the Limsa Lominsa authorities for fear-mongering but he seems to be staying in jail willingly since he effortlessly teleports you out when you visit him. One of the events from 3.0 also shows that he is fully capable of fighting as his advertised job class.
  • Herald: He also repeats the prophecy of Mezaya Thousand Eyes about the coming Seventh Umbral Era.
  • Unreliable Narrator: The framing device for several of the optional Extreme and Savage difficulty trials and raids is his retelling your experiences in song, but greatly embellished (and thus more difficult)...
  • Villainous Breakdown: ...and this leads to those bosses averting this particular trope. A good number of the aforementioned embellishments pointedly replace the boss's moment of panic with a moment of Bring It before they start pulling out new tricks.
  • Wandering Minstrel: The hint is in the name.

    Gerolt Blackthorn
Race: Highlander Hyur
Discipline: Blacksmith, Goldsmith, Alchemist, Carpenter, Armorer
"It might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith."

The best artisan in all of Eorzea in every discipline... And a lazy, foul-mouthed alcoholic asshat. He's gotten himself up to his eyeballs in debt and made the mistake of making Rowena of all people the one he's indebted to. note  He's now stuck in North Shroud repairing kettles to pay it off. He'll help the played to find and repair their Relic Weapon and how to upgrade it, if only because it will go a long way in that goal.

  • The Alcoholic: Is never seen without his drink nearby and will get some sort of buzz once he indulged in his drinks quite a bit. It's implied that his drinking is what caused the break up between Rowena and himself (which also led to his debts towards her), yet he won't stop drinking. This reaches comedic levels at the end of the quest for the hyperconductive relic where he reveals that he reconfigured an Allagan node to make him spirits whenever he wants.
  • All There in the Manual: The beginning of Gerolt's Masochism Tango with Rowena is detailed not in the game but an installent of "Duty Commenced", a livestream with the FFXIV community team.
    • Back when Gerolt was still apprenticed to a famed Ul'dahn smith, he and Rowena were once deeply in love. But when Gerolt was framed for his master Heidolf's scheme to murder Rowena and cover up Heidolf's scheme to produce cheap, counterfeit works in Gerolt's name, Gerolt was cast out, his name besmirched, while Rowena was so horrified that she resigned from her position to look for him. She eventually found him and they were Happily Married in a faraway land.
    • But after learning that Rowena had stolen a great sum of money from her clients and former employers who would stop at nothing to get it back, Gerolt asked to borrow the money allegedly to start his own smithy when he instead gave it back to its original owners to protect Rowena. He never told Rowena the truth and hid from her for years to play the villain so she wouldn't get suspicious until they finally met again at Hrystmill. Thus began Gerolt's eternal debt to Rowena and the crisis that turned him into the bitter alcoholic encountered in the story.
  • Awful Wedded Life: Once upon a time, Gerolt and Rowena were a happy married couple, to the point that Rowena didn't care that Gerolt was the subject of a Frame-Up and stole money to search for him and eventually wed him in a faraway land. But after he stole that same money back to protect her, their relationship has long since devolved into this trope, to the point that neither of them even acknowledge that they're still married to one another. You'd never even know they were married in the game unless you watched the Duty Commenced episode. Despite this, the "Save the Queen" questline reveals that Gerolt still has fond memories of the day he was married to her, with them frolicking on the beach in their wedding garb. But he insists it's an embarrassing fantasy and tries to shoo it away.
  • Brilliant, but Lazy: Despite being the best craftsman in the world, he'd rather snooze and drink himself to a stupor than actually do anything, especially being pestered by adventurers who ask him to rebuild centuries-old weapons.
    • Becomes increasingly averted during Saga of the Zodiac chain. At first he outright refuses to help. Then later the Warrior of Light convinces him to help out, if begrudgingly (and for some really high label exotic liquor). Then during the Soul Ascension segment of the Zodiac Weapon chain it's completely averted. While (again, begrudgingly) reviewing old texts given to him by Jalzahn he manages to piece together all but lost smithing techniques that blow him away. Not only is then completely on board with the idea of recreating a Zodiac weapon from scratch, not only does he declare that he damn well can't call himself the best craftsman in the world if there's a smithing technique out there he's yet to learn, but he comes up with the plan to truly recreate the weapons of the Zodiac Braves from scratch where Jalzahn was finally at a complete and utter loss of how to do it at that point. Make no mistake: drunkard or not when that creative spark is awakened there is no better craftsman than Gerolt.
    • The Anima quest chain shows the man is smart enough to repair and modify Allagan technology. Let that sink in for a moment. Technology so advanced and ancient it makes Garlean magitek look like toys and he can repair the stuff like it's just another job.
    • Diving into his memories in the Bozja Relic quest shows that he could have made enough money to earn a seat on the Ul'dah Syndicate with skills to rival Godbert Manderville, but he blows it on booze.
  • Broken Ace: Gerolt is bar none the greatest weaponsmith in the world, with only Godbert Manderville rivaling his skills as a craftsman. But Gerolt's prized talents led his master to try and counterfeit cheap works in Gerolt's name to make a quick buck as well as hatch a plan to assassinate Rowena to keep her quiet. Gerolt would then have to destroy his happy marriage to Rowena to protect her, incurring a debt that would keep him in Perpetual Poverty as his wife resents him while being Locked Out of the Loop. The pressure of keeping this secret and living for years on the run has turned him into a bitter alcoholic and a shell of a man who once possessed a passion for crafting hotter than his own forge.
  • Butt-Monkey: Gerolt never seems to come out of a relic storyline ahead. Most of the time, just as he finishes paying off his current debt to Rowena, she finds a way to saddle him with even more. Usually related to his drinking habits.
  • Drunken Master: Seems to be even more skilled at his crafts when buzzed than he is when sober. When you have him craft your Anima relic with Aether Oil, he takes a big swig and then works on the weapon with such speed and precision that Ardashir is left nearly speechless at how someone who is drunk off his ass can perform at his craft better compared to his work while sober.
  • Dude, Where's My Respect?:
    • Happens to him in both the 2.0 and 3.0 relic quest chains. The Warrior of Light does the fighting and gathers the materials needed to forge the weapon, esteemed scholars pore over the details and instructions on how to make the weapons stronger, and Gerolt makes the actual weapons himself, yet poor Gerolt barely gets any acknowledgement for his part in the relic making process.
    • During the Eureka quests, the Warrior of Light of all people shows outright disdain for Gerolt's inability to pay off his debt, getting ready to leave the room when he brings it up. Only the promise of getting more "god-slaying trinkets" keeps them coming back to help him.
  • Get A Hold Of Yourself Man: Delivers one to Ardashir at the end of the Born Again Anima quest when the boy freaks out over the possibility of the anima not surviving the soulstone transfer. He even points out that the Warrior of Light went through hell to build up energy for the anima and getting the materials for the soulstone and quitting now would make their hard work amount to nothing.
    Gerolt: An' sure, ye might be a self-servin', preein' little gobshite, but I've seen me fair share o' scholars, an' yer the cleverest little gobshite I've ever met. Should go without sayin' the soulstone ye made is perfect, so why get so bothered over nothin'?
  • Hypocrite: He complains all the time about how he's forced to craft pots and kettles instead of doing something more glorious... And admits one second later that it's enough to buy himself some booze and slack off.
  • Hypocritical Humor: He gets as far as calling Godbert a "dodderin' old, half-dressed..." before remembering his own lack of a shirt.
  • Jerkass: Yes, adventurer, your incessant request to repair a powerful weapon really bothers him, him being the only one able to do it and the fate of the world be damned.
  • Jerk with a Heart of Gold: Yeah, Gerolt is a bit of a prick who's prone to mood swings depending on when spoken too, but given time working with him he does come to respect the Warrior of Light and their requests. Don't think that means he won't gripe about some of them though.
    Gerolt: Alright, I'll do it. I know that fire in yer eyes, and bugger me if I don't respect it.
  • Love Triangle: Was in one of these with Remon and Rowena some twenty years prior to the the story. While he's not officially in a relationship with her, it's fairly clear during the quest to awaken a Zodiac Relic's sentience that the two have some degree of feelings for one another. Even Remon admits he's long since lost when you first meet him. This is also the biggest reason that Gerolt and Remon are not on speaking terms with one another.
  • Perpetual Poverty: Sure, this guy does get paid, but his funds always seem to go in one way and out the other just as fast (mainly with drinks), and is practically on Rowena's leash with that debt he has with her.
  • Shipper on Deck: During the Level 20 quest in Zadnor, when Mikoto confesses how she might have feelings for Cid, thinking it's just between her and the Warrior of Light, she unknowingly revealed it to Gerolt as well.
    Gerolt: "Better question'd be what are you doing here? Should be you paying the visit to Cid in Doma. Nothing to be embarrassed about, lass. All romances have to start somewhere, and I agree the two ' ye make a good match. But you need to act quick. Even I can see the man's a fine glass of ale, and I reckon it won't be long afore some pretty thing snatches him up to take a swig."
  • Sir Swears-a-Lot: While he doesn't curse up a storm, he is not afraid to lay down swears when he feels like it and has no problem calling Ardashir, who is probably as old as Alphinaud, a "cheeky little shite" and a "prick".
  • Starving Artist: He may be the world's greatest weaponsmith, but his inability to stop drinking keeps him in Perpetual Poverty. Whenever it looks like he's about to be free of debt, Rowena hands him a bill that plunges him right back into it.
  • Took a Level in Cheerfulness: Downplayed. In the Eureka Anemos quest line, he's still grumpy as always and will always complain about being stuck on the island. When you make your first Anemos relic weapon, he acts quite positive for making progress, even if said progress is just a small first step.
  • Ultimate Blacksmith:
    • Sure, he swears like a sailor, is an alcoholic and lazy as hell... But bring him everything he requests for the relic and he will rebuild it. In his own words, he really thought you would've died or got bored with his requests, so the least he can do to repay your back-breaking work is fixing that stupid relic.
    • He's also not just a master of one discipline, but SEVERAL. The weapons he makes in A Realm Reborn alone require mastery of blacksmithing, armory, carpentry, leatherworking, and alchemy at minimum, and goldsmithing can be seen in Heavensward and Gerolt's Masterworks, with him crafting starglobes.
  • Yank the Dog's Chain:
    • The Kettle to the Mettle quest is one of these after another. Gerolt plans to make the ultimate kettle to help pay off his debts. When he manages to make a zenith kettle, Drake informs him that he had to make and send out the requested kettles since Gerolt was taking too long. Gerolt then decides to make an even better kettle based on the nexus and has it ready, only to be told by Drake that the client waited over two years for their order and have canceled it. Gerolt doesn't take the news too well.
    • The Body and Soul quest has him finally free from Rowena's massive debt, only for him to fall back to square one when she reminds him of the money he spent on booze plus her compensation fee for her teleport to Azys Lla.
    • By the time Gerolt finally pays off his debt working in Eureka, he gets a letter from Rowena stating that his debt is paid off. On the back of the letter is another piece of paper showing an invoice for the large crate of drinks he ordered to Eureka, which the bill is the same as the amount of the debt he just paid off (which he then claims Rowena greatly marked up the price on the drinks). It's pretty much a Running Gag for Gerolt to never actually be free from his debts to Rowena.
    • After working hard to complete a relic to equal the Bozjan relic Save the Queen, Gerolt thinks he's finally free, only for the Bozjan commander to tell him that the Warrior of Light's relic was only the prototype, and his contract specifies he makes weapons for the entire Bozjan army. AND Rowena tells the commander to bill Gerolt directly for any alcohol he's drunk on the army's dime. Gerolt collapses in despair.

Race: Wildwood Elezen
Discipline: Aesthetician

A world-renowned stylist known as "The Aesthetician", the Warrior of Light finds him stumbling about the upper deck of Limsa Lominsa after his prized tools are stolen from him. He is eternally grateful to the Warrior for retrieving a new set of tools for him, vowing to always be at their beck and call should they suffer from aesthetic ennui.

  • Because You Were Nice to Me: Jandelaine is grateful to the Warrior for showing him compassion and helping him when others were busy (understandably) accusing him of being a weirdo and threatening to call the Yellowjackets on him. He gives them access to a crystal bell in any inn room to summon him at their leisure as thanks when he's normally booked months or years of appointments at a time.
  • Birds of a Feather: While H'naanza and Beatin react with annoyance at Jandelaine's loss of his tools, Severian is surprisingly sympathetic, declaring it only natural that geniuses of their caliber help one another. Given how they're both famed for being as frustrating as they are brilliant, it's easy to see why they get long so well.
  • Blade Spam: He can instantly transform someone's looks by leaping into the air with a spin before coming down to deliver a rapid series of scissor cuts and comb brushes to their hair and face in a single breath.
  • Crack is Cheaper: His services are not cheap to the average client. A woman in Limsa Lominsa remarks that she saved every gil she could, including skimping out on meals for her children, in order to afford the bill for one appointment with him. Of course, to a world-famous adventurer like the Warrior of Light, 2,000 gil isn't at all hard to make.
  • The Dandy: He's fixated on looking good and helping others look good, dressing in a custom pink version of the Weaver's Swallowtail.
  • Day in the Limelight: Jandelaine is the subject of a Postmoogle quest in which a letter meant for him was instead sent to his brother, who bears a Strong Family Resemblance. The same quest reveals that he's actually an Ishgardian noble who left his home and family behind to pursue his craft.
  • Defector from Decadence: Jandelaine is actually the eldest son of a noble house of Ishgard with blood ties to House Dzemael, but left home to pursue his passion. A sidequest has his younger brother beg him to retake his place as heir, only for him to refuse to cease being the Aesthetician, instead giving said brother a makeover to give him the confidence to become the head of house.
  • Eccentric Artist: He's obsessed with style in all its forms, declaring anyone who doesn't meet his standards to be horridly ugly and that he'll slay the "demon" hanging over them with his scissors. Jandelaine loves his work so much that simply being deprived of his tools is enough to leave him dizzy and delirious.
  • Famed In-Story: He's legendary as "The Aesthetician", an unparalleled stylist who can make even the frumpiest individuals look drop-dead gorgeous. His services are in such high demand that he's often booked for months or years in advance at a time, but he grants the Warrior the privilege of being able to summon him from any inn room as thanks for helping him.
  • Large Ham: Jandelaine is shamelessly flamboyant, constantly striking poses and Chewing the Scenery in his introduction scene. His method of styling someone's hair and makeup involves him leaping into the air and spinning around with scissors and comb in hand to instantly change their look with a rapid series of cuts and brushes.
  • Mistaken for Murderer: His constant moaning about his missing "blades" gets him mistaken for a Serial Killer that has been plaguing Limsa Lominsa until the Warrior catches up to him.
  • Secretly Selfish: Inverted. While he works for payment (and is implied to be incredibly wealthy for it given how many clients he has), he's motivated by a desire to help others achieve their ideal selves and instill confidence in them, having lifted the self-esteem of countless people by showing them how handsome or beautiful they can be.

Race: Midlander Hyur
A merchant who deals with premium quality artifacts and antiquities that she can sell for premium to the throngs of adventurers in Revenant's Toll.
  • Alternate Self: She has a counterpart on the First named "Mowen", who runs the "Boutique of Splendors" in Eulmore. The Warrior is understandably startled by how alike they are, right down to helping the Beehive with their Custom Deliveries and offering items in exchange for scrips and tomestones rather than gil.
  • But Thou Must!: She pulls this on the player character for the 3.0 relics, even though the player character already tried to refuse the request. Rowena says that she knows that the player will go hunting for materials needed to make a powerful weapon because it does appeal to them and she'll profit from it as well.
  • Corrupt Corporate Executive: Downplayed. Everything Rowena does is legal and her products are top-quality, but she's such a ruthless businesswoman that the Warrior of Light would sooner sell their soul to a voidsent than enter a contract with her. She's a Loan Shark, her employees are miserable and underpaid, and she will jump on almost any opportunity to make a profit. All of this makes her The Dreaded, though this is largely Played for Laughs and she does have sympathetic qualities.
  • The Dreaded:
    • Played for Laughs. During the rebuilding of the Doman Enclave, Hozan reveals he's managed to find a contract to sell Doman paper wholesale. When he manages to name Rowena's business as the buyer, the player is given the options of "I'd sooner suggest they sell their souls to a voidsent." or "Surely nothing bad will come of this. Surely." in response.
    • While discussing the costs of creating a copy of one of Gunnhildr's Blades, Gerolt reluctantly says that only one person has the supplies needed to complete it. The Warrior can respond with a hushed, "Rowena..." or "Oh gods, you don't mean..." Gerolt also calls her the "demoness of coin". While she does agree to hand over the powder needed for the first weapon free of charge, she gloats about how this puts Gerolt and the Bozjan Resistance even further in debt with her, complete with a chuckle that unnerves the Warrior.
    • While trying to upgrade the Warrior's new Dragonsung tools, Skysteel Manufactory winds up signing a contract with the House of Splendors to get access to Stickqix's Bangpots in Idyllshire. She's very insistent that the terms of said contract are followed. Nimie is genuinely afraid that she'll have to give up her firstborn child or her coeurl kitten if she and the rest of the manufactory can't fulfill their end of the bargain.
    • At the start of Ameliance's Custom Delivery questline, the Warrior of Light immediately tries making excuses to leave when they learn that Ameliance invited Rowena to their discussion about Ameliance's student homeshare plans.
  • Enlightened Self-Interest: She has a laundry list of contacts to acquire the rarest crafting materials and the business acumen to make loads of cash from it. She uses her vast wealth to invest into war-torn communities, provide craftsmen with vital reagents to complete their work, and supply adventurers like the Warrior of Light with finest gear money can buy... so long as it makes her even more money in the long-term.
  • Exact Words: Gerolt pays off his debts to Rowena at the end of the Body and Soul quest, but she refuses to let him off the hook due to Gerolt's new debts he incurred.
    Rowena: Repaid? I never took you for the sort who jokes about money. You owe me plenty.
    Gerolt: Now hold on, Rowena. You promised to forget me debts once we were done with the anima weapon.
    Rowena: And I'm a woman of my word. What you owed before we started this little business venture's been forgiven. That just leaves the cost of comin' and goin' from Azys Lla, and a rather impressive bill for all that mead you drank. I expect you to pay me back down to the last gil. O' course, I might be willin' to forgive an' forget again if you help our dear boy Ardashir.
  • Everyone Has Standards: Even with her reputation as The Dreaded merchant, she will not tolerate breaking contracts or cheating people out of their money and this extends to her employees.
  • I Let You Win: She claims this if you beat her in a round of Triple Triad, saying beating a customer at game of cards puts them in a bad mood and hurts her business in the long run.
  • Infinite Supplies: Her immense inventory of supposedly "Legendary" items is lampshaded by other NPCs but no one calls her out because of the high quality of her wares.
  • Intrepid Merchant: A businesswoman who took advantage of the boom of adventurers gathered in Revenant's Toll to build a powerful business empire centered around the trade of high-quality equipment and artifacts.
  • Leaning on the Fourth Wall: Multiple characters note that they tend to get a lot more work when Rowena is around due to her get-rich schemes and Loan Shark tendencies, a nod to the intensely grindy nature of tomestones and the Evolving Weapon you can earn in every expansion.
  • Loan Shark:
    • She gave Gerolt a loan and has been hounding him about it ever since, which is reflected throughout the A Realm Reborn relic quest lines. In the Body and Soul quest, Gerolt finally pays off his debt when he forges the relic weapon for the Warrior of Light and made a physical body for the anima. However, Rowena is quick to remind him that he still has to pay for her travel costs to and from Azys Lla and the huge bill he racked up from all the mead he drank during the project. Poor man can never catch a break.
    • Her loan shark status is so infamous that when a couple of people in Doma mention that they're thinking of dealing with her, one of the possible replies the Warrior of Light can give is that they would get a better deal selling their souls to a voidsent than to barter anything with Rowena.
    • However, as the Bozjan storyline shows, she DOES have her limits. When her employee that she sent as a liason between the House of Splendors and the Bozjan army suddenly tries to renegotiate the terms of their contract to double the price after the weapon was done, Rowena is rather pissed as she doesn't like to unfairly take advantage of people. It does help that said employee was attempting to set up extra contracts outside Rowena's approval that she could skim off the top of.
  • Locked Out of the Loop: According to Drake's version of events in a Duty Commenced episode, Rowena is still in the dark about why Gerolt stole money from her. As far as she knows, Gerolt splurged it all on booze, when he in fact gave it to its original owners to protect her from those who would harm her.
  • New Tech Is Not Cheap: Which is why Rowena bartered with Jessie to get exclusive rights on selling Garlond Ironworks new line of adventuring gear.
  • Nouveau Riche: She started off as an ordinary merchant who sold you Darklight Gear for the endgame but each patch started upgrading her wares and the subsequent boom in the population of Revenant's Toll from the Doman refugees made her a very rich woman. Her shop likewise changed from a little stand, to a huge sprawling building called Rowena's House of Splendors. By later expansions her enterprise spans as far as the Far East, and she has entire armies lining up for her wares (often dragging Gerolt along to complete the orders).
  • Offscreen Teleportation: In Heavensward, she's set up shop in Idyllshire, the new endgame hub. At the same time, however, she can still be found in her old spot in Revenant's Toll. An offhand remark about what a pain it is to go back and forth all the time is all the explanation given. 3.1 averts it by putting a mini-aetheryte in her Revenant's Toll shop that lets her teleport between her old shop and the new one and she is very grateful for it.
  • Only in It for the Money: Pretty much thrives on this trope. Everything she does is for her own profits. In the Heavensward anima relic quests, she only helps out because she'll be able to profit from it.
  • Out of Focus: Rowena and the House of Splendors always loom in the background of the Warrior of Light's life of always chasing after better equipment, but given the nature of Shadowbringers she and the House take a back seat as all the expansion's tomestone gear is sold in Eulmore on The First. As a result she and her business are barely featured in Shadowbringers. They're minor supporting characters in the Gunnhildr's Blades quests for the relic weapons and deal in totems from the Extreme trials that take place on The Source.
  • Pet the Dog:
    • Khloe, the little Miqo'te kitten in charge of the Wondrous Tails weekly quest, reveals that "Aunt Rowena" gives her the items she offers as rewards to adventurers for completing her journals. Seeing as how Khloe doesn't actually gain anything of monetary value from the adventurers to pay for said items, it's implied that even Rowena can't resist Khloe's adorable charm.
    • The Custom Deliveries questline reveals that Khloe's big sister Zhloe has a similar arrangement in place. While unlike her little sister, the business Zhloe does with the player does bring in money for Rowena, Zhloe's storyline paints a picture of an almost uncharacteristically generous Rowena, who helped the two sisters gain a foothold in life when they otherwise had nothing.
    • Talking to her in Idyllshire has her mention she takes in girls with "Nary a gil to [their] name" as employees, all but stating she's more then willing to help out the needy if they're willing to put in the work in return.
    • Despite being rather greedy, she doesn't believe in unfairly taking advantage of her clients. When one of her employees tries to forcefully renegotiate the contract the House of Splendors had with the Bozjan Resistance to double the costs AFTER the first relic was created, Rowena steps in to put the employee back in line. She may be a complete Loan Shark, but she doesn't deliberately try to unfairly screw her clients over for more money. She prefers to screw them over within the fine print.
  • The Scrooge: Her employees frequently complain that they are paid very little of the ludicrous profits Rowena reaps from the players. Made even more apparent in the Eureka introduction quest where she complains about the tariff taxes in Kugane and says she doesn't get charged that much in Limsa and Ul'dah, which she believes she pays too much for already.
  • Theme Naming: ___na. All of her major employees (aside from Zhloe and Khloe) have this including her. Rowena states these names are given to the girls by her when she takes them in.
  • Unlimited Wardrobe: She switches her outfit with every patch.

    Khloe Aliapoh
Race: Miqo'te

A young Miqo'te girl who lives in Idyllshire. She befriends the Warrior of Light quickly, and invites them to fill out her Wondrous Tails book, all in the name of hearing about their grand adventures.

  • Children Are Innocent: She wants the Warrior of Light to tell them about slaying primals, doing raids, overcoming great challenges, and generally undergoing feats that push them to the limit, all because she thinks it's cool to hear about them. Also, her certificates for prizes are said to be covered in juice stains and written in a childish scrawl.
  • Genki Girl: She's always happy, always in a good mood, and gets exicted whenever the Warrior of Light shows up to talk to her, even if it's not to turn in a journal.
  • Let Me Tell You a Story: Inverted. The whole point behind her Wondrous Tails is so that the Warrior of Light can tell her a story about all the cool things that they do.
  • Loose Lips: The Warrior spends a lot of time trying to misdirect people looking for Adkiragh during his Custom Deliveries questline. Then the people looking for him ask Khloe, who quickly reveals everything because she doesn't know that it's supposed to be a secret. The Warrior can only Facepalm in despair as she chatters away.
  • Quest Giver: Her Wondrous Tails journal allows the player to complete up to nine out of sixteen challenges once a week. Turning in the journal, at minimum, gives the Warrior of Light's current job half a level's worth of experience, regardless of how much XP that is. You can also get certificates for prizes, including minions, equipment, and endgame gear that you can't get any other way.
  • Spoiled Sweet: "Aunt Rowena" gives her the items she offers as rewards to adventurers for completing her journals. Seeing as how Khloe doesn't actually gain anything of monetary value from the adventurers to pay for said items, it's implied that even Rowena can't resist Khloe's adorable charm. In any case, Khloe seems to get whatever she wants except a grand adventure, which is why she keeps giving out the journals to the Warrior of Light.


Voiced by: Yu Sugimoto (JP), Sheila Steafel (EN), Sheila Reid (EN, Shadowbringers), Cathy Cerda (FR), Ingrid Mülleder (DE)
Race: Midlander Hyur
Discipline: Conjurer
"I don't care much for politics. Too much talk and not enough action."

An old woman living in a secluded cave within a mountainside in the Dravaian Hinterlands during the Heavensward scenario. She's Y'shtola's master and aids the Warrior of Light on their quest to end the Dragonsong War.

  • Ancient Keeper: When the rest of Sharlayan decided to pack things up and sail back to their home continent, she chose to remain in the Dravanian Hinterlands. Though, this partly has to do with the nature of her research.
  • Anger Born of Worry: She's not thrilled when she figures out that Y'shtola has gone blind and is using aether sensing to see, despite it explicitly being Cast from Hit Points. She doesn't get too outwardly pissed about it due to realizing the necessity, but she adores Y'sh and can't help but be concerned.
  • The Archmage: A longtime rival to the esteemed Louisoix, Matoya is the only Sharlayan who remained in Dravania following the exodus back to the motherland. As such, she is the foremost authority on all things arcane in Eorzea, be it the consruction of magical siege weapons, the creation of familiars, or the Lifestream. Her expertise proves invaluable to the heroes, who come to her time and time again to seek her counsel, much to her chagrin.
  • Brutal Honesty:
    • She rather flatly and a little harshly spells it out to the Scions that they're effectively fighting a war, which means being prepared to do whatever it takes to win, even die. This all came in response to learning about Minfilia's offering to Hydaelyn.
    • Conversely, Matoya's brusque and brutally honest personality also means that what little praise she does dole out is heartfelt and meaningful. She says as much to you should you visit her after clear the main story of Endwalker.
  • Familiar: She keeps a bunch of enchanted brooms for this purpose, and also has several Porrogo assistants. All are capable of speech. Her propensity for creating familiars has the Scions come to her for assistance in mass-producing porxies as part of Alisaie's plans to cure tempering in Shadowbringers. Matoya agrees, but the heroes have to help her clear out her now monster-infested workshop to obtain the required materials and equipment.
  • First-Name Basis: She's one of the rare few who will address her student as "Shtola," dropping the 'Y' prefix that signifies Y'shtola's tribe of origin.
  • Grumpy Old Woman: Matoya is a jaded old woman and is almost always in an unpleasant mood.
  • Guttural Growler: Sheila Reid's take on Matoya's voice gives her a much more gravelly and gruff tone than Sheila Steafel's more grandmotherly voice, emphasizing Matoya's grumpy personality and her annoyance when she learns that Y'shtola used her name as an alias while on the First.
  • Hermit Guru: She chose to live in the mountains and stayed behind while everyone else from Sharlayan left.
  • Jerk with a Heart of Gold: She embodies Screw Politeness, I'm a Senior! and has no qualms about employing soul-crushing Brutal Honesty... but she's firmly devoted to the greater good, and is THE foremost authority on all things magical and aetherial. Without her assistance, a staggeringly-high number of the Scions' accomplishments would be impossible. Not to mention her incredible soft spot for Y'shtola.
  • Keeper of Forbidden Knowledge:
    • Knows about Azys Lla, and that whatever happened there involved terrible, frightful research into controlling or defeating dragons and Primals alike. She was also tasked with coming up with a device to defend against a potential Garlean Invasion, back when Garlemald was just beginning its march to world domination 50 years prior to the main story. This device is the Aetheric Converger, which can draw in aether from an area and turn it into a destructive force, but was sealed away in fear of its capabilities by the Sharlayan Forum. Of course, it's the very device needed to create an Aetheric Ram to pierce through Azys Lla's defenses.
    • She's also the guardian of the Antitower, a facility meant to research the Lifestream and the Mothercrystal. She even lampshades that Scions keep coming to her whenever they need to know an arcane secret. In Endwalker, she's annoyed to learn that the Antitower has been rendered obsolete by the Altiascope built in the Sharlayan motherland, leading her to claim ownership of the Antitower on the basis that Sharlayan abandoned it.
  • Leitmotf: "The Mushroomery", a slower and somber rearrangement of "Matoya's Cave" from Final Fantasy. In addition to playing in all the cutscenes that take place in her cave, it's rearranged again as the theme of her workshop, Matoya's Relict, where she helps the heroes mass produce porxies as a cure for tempering.
  • Miniature Senior Citizens: Not as extreme as other examples, but she's pretty short for a Midlander, her hunch certainly not helping matters.
  • Mundane Utility: Her knowledge of all things arcane is what brings the Scions to her door again and again, whether it's creating magical siege weapons to break into Azys Lla or peering into the fabric of reality itself to research the Lifestream. What does she do with this knowledge on most days? Enchant brooms to sweep her cave while she reads.
  • Mythology Gag: To a character of the same name in Final Fantasy. In addition, the music playing in her cave is a remix of the original Matoya's Cave track from said game. She also uses her "Crystal Eye" to magnify her powers, though in this case it's less an actual eye and more an ancient and pure crystal seething with aether.
  • Old Master: She was Y'shtola's mentor, having taught her everything she knows. The fact that she's considered to be an intellectual equal to Louisoix, the man who struck down Bahamut, speaks volumes about her expertise. Her counsel proves essential to the Scions time and again, especially in Heavensward and Shadowbringers.
    Sharlayan Proverb: There are no greater generals than old women with naught to lose.
  • Pet the Dog: For all her crotchety demeanor, she helps the Warrior of Light and Gyoshin when they visit asking for information about ancient festivals. If spoken to after, she notes that typically she would do nothing of the sort, but is willing to help because time the Warrior spends helping the Namazu put on a festival is time they aren't spending fighting Primals or dragons.
  • Put on a Bus: Inevitable really when she lives in a secluded cave and has no interest in leaving. After playing a decently large supporting role in Heavensward, she drops out of the story for Stormblood. She is mentioned helping care for the comatose Scions but this happens offscreen. Fortunately, the The Bus Came Back in post Shadowbringers when she becomes instrumental in mass producing Porxies to cure tempering.
  • The Rival: She and Louisoix were rivals in their youth, always competing with each other in their research.
    Matoya: ...Knew him? We were constantly at each other's throats! Like rabid dogs, we were! He was a stubborn bugger, your grandfather. Never a dull moment when he was around though, I'll give him that.
  • Robe and Wizard Hat: And a very impressive hat, to boot.
  • Screw Politeness, I'm a Senior!: She doesn't take lip from anyone nor does she try to act decent around her guests, though she isn't as bad as most seniors who fall under the trope.
  • Silly Rabbit, Idealism Is for Kids!: She gives a huge wakeup call to Alphinaud during the events of 3.2 where he was still angsting over the passing of Minfilia and wants to win the war against the enemy without needing to sacrifice anyone else. Matoya quickly reminds him that in a war, you do whatever it takes to win and if it means a few good people have to die for the cause, then so be it.
  • Sincerest Form of Flattery: Averted. She's not thrilled to learn that Y'shtola took on her name and title as an alias while on the First. Everyone's shocked reactions and the sudden cutting out of the music when Alphinaud overenthusiastically drops this little detail clearly spell out that saying it was a mistake, and it takes Y'shtola awkwardly making an excuse to defuse the situation.
  • Solitary Sorceress: A classic example. She lives deep in a hidden cave beneath the cliffs of the Dravanian Hinterlands, is incredibly wise and knowledgeable, and stands vigil over many of Sharlayan's greatest wonders and secrets.
  • Tsundere: Type A. She'll take it to her grave (and has a plan to do just that), but she loves Y'shtola like a daughter.
  • Wizard Classic: Wears a robe, a hat, carries a staff, lives alone with her constructs, and knows some powerful magic.
  • You Have Outlived Your Usefulness: Subverted. Saro Roggo, one of her poroggos, fears that he is so clumsy and incompetent that Matoya will deem him useless and revert him back into a normal toad, growing desperate to prove himself to her. When he finally works up the courage to ask Matoya and beg her not to disenchant him, she responds that she has no intention of ever disenchanting him.

Race: Seawolf Roegadyn
Epithet: The Bronze Bull
Discipline: Gladiator

An Ul'dahn gladiator who was once famed as the "Bronze Bull", he has returned into the bloodsands after a lengthy absence, but has suffered through loss after loss.

  • Absurdly Sharp Blade: The first time he's met, the Warrior of Light will make an HQ Cobalt Winglet with a Savage Might Materia III which is sharp enough to cut through even another sword.
  • The Bus Came Back: In 1.0, he was one of the most important characters in the Ul'dah story, having taken part in the events that led to the death of Minfilia's father and Thancred's subsequent Declaration of Protection. In A Realm Reborn, he only returns for certain storylines, such as the A Realm Reborn Blacksmith storyline and the Stormblood Paladin and Alchemist storylines.
  • Dishing Out Dirt: When he's fought in the Level 63 Paladin quest, he drops boulders down into the arena. He planned to use this on the Hellfire Phoenix.
  • The Dreaded: In the Level 70 Alchemist quest, when it becomes clear just who he is, Ansobert's goons flee from the Bronze Bull.
  • Friendly Rival: He's one of the contestants in the revived Ul Cup in the Stormblood Paladin storyline. Should you have completed the A Realm Reborn Blacksmith storyline, he'll recognize the Warrior as the one who forged his new sword. That said, he makes it clear that he doesn't plan on holding back, as it would be an affront to the Warrior's skill as a swordsman and a blacksmith.
  • Guest-Star Party Member: He becomes this for the Stormblood Alchemist storyline along with F'lahminn.
  • Jaded Washout: He was once a star gladiator of the Ul'dahn coliseum, but he's suffered loss after loss following his return to the fray. He's quick to blame himself for his poor performance, but the fellow gladiator who commissioned a sword from the Warrior of Light for him knows that it's his old, weathered sword that is to blame.
  • Master Swordsman: He was once a star gladiator of the bloodsands placed among the greats, including Aldis and Raubahn. His presence alone is enough to terrify numerous sellswords into flight. While he suffers from a losing streak when he appears in the A Realm Reborn Blacksmith questline, this is because of his worn weapon rather than his skills.
  • One Degree of Separation: He's an old friend of F'lhaminn from her days as the Songstress of Ul'dah. He returns at her request to help with the investigation into the seemingly Not Quite Dead corpses at Erralig's Burial Chamber, including his Best Friend Nielle, who was F'lhaminn's betrothed. Should you have completed the Blacksmith quests prior to meeting him as part of the Stormblood Alchemist questline, he'll recognize the Warrior as the one who forged him his sword.
  • Red Baron: He was famous as the "Bronze Bull".
  • The Rival: He had one in J'moldva, the Hellfire Phoenix whom he thought died in the Calamity.
  • Wrecked Weapon: As the final client of the A Realm Reborn Blacksmith questline, he tests the sharpness of the cobalt winglet commissioned for him by slicing his old weapon in half with a Clean Cut.

Race: Seeker of the Sun Miqo'te
Epithet: The Hellfire Phoenix
Discipline: Lancer

The first Ala Mhigan to fight in Ul'dah's coliseum. Her skill with a sword and spear earned her the epithet "Hellfire Phoenix". However, she sacrificed her chance at becoming a champion to quell the rage of a rioting crowd, swearing never to pick up a weapon for sport again. She then joins Gridania's Lancers' Guild and the Wood Wailers.

  • Demoted to Extra: She was one of the most important characters in 1.0's Gladiator and Lancer questlines and instrumental in (unfortunately failed) efforts to form an alliance between Gridania and Ul'dah. However, she has no presence at all in A Realm Reborn outside of a cameo in the Blacksmith questline and numerous characters alluding to her.
  • Cool Shades: She tends to hide her eyes behind a pair of red-shades when she's not in uniform as a Wood Wailer.
  • Fiery Redhead: She has a head of reddish-brown hair and a fearsome ex-gladiator to boot.
  • Living Legend: Although she's thought to be dead following the Calamity, her rise to fame inspired many Ala Mhigans to try and emulate her by winning fame and fortune in Ul'dah's bloodsands. One of her nieces hopes to follow in her footsteps one day and she's counted among the greatest gladiators in Ul'dahn history despite never formally winning the title of champion.
  • Multi-Melee Master: She was a ferocious lancer and a skilled swordswoman both in her heyday.
  • Red Baron: Her ferocity on the bloodsands made her known as the "Hellfire Phoenix".
  • Reports of My Death Were Greatly Exaggerated: She's widely believed to have been killed during the Calamity, but she secretly commissions a fine cobalt winglet for her old rival, Greinfarr, in the Level 50 Blacksmith questline, listening in from behind a corner.

    The Company of Heroes 

A group of legendary mercenaries who made a name for themselves for triumphing over both Titan and Leviathan without the aid of the Echo. Their exploits made them heroes in Limsa Lominsa prior to its commander disbanding the organization after Leviathan's defeat. The surviving members have since retired to quieter lives. But when primals start rising once more, the Scions seek out their expertise in dealing with the latest incarnation of the beast races' gods.

Known members of the company include Wheiskaet, Landenel, U'odh Nunh, Shamani Lohmani, Riol, Brayflox Alltalks, Jajasamu, P'ebaloh, and the Company's mysterious former commander.

  • The Ace: The Company of Heroes consisted of fine soldiers and mercenaries from all over Eorzea, many of whom were already famous for their prowess. But according to the surviving members, the commander stood head and shoulders above everyone else. According to Landenel, no one is stronger or more resourceful. Wheiskaet also said the commander possesses keen sight that could pinpoint anyone's weaknesses and unparalleled precision in combat. He brought the company together with his sheer charisma and leadership, leading them to victories against two primals despite lacking the Echo, albeit at a great cost to everyone involved. Lorens even rescues the Warrior of Light, now the acting commander of the Company, from the blasphemy born from the Sahagin matriarch after its ability to drain aether rendered them defenseless.
  • Badass Creed: The Company's motto is that it's "the duty of the strong to protect the weak". As venerated mercenaries, each of them could make a fortune selling their services to the highest bidder. But all of the surviving members of the Company of Heroes continue to abide by this creed, taking up respectable positions as protectors rather than continuing their mercenary ways.
  • Beat Them at Their Own Game: Landenel mentions that he once challenged the commander to a duel. The commander agreed, putting aside his own weapons to instead fight Landenel on his own terms. The commander then proceeded to handily defeat Landenel. It was at this point that Landenel swore to follow him wherever he went until he could finally beat the commander in a rematch.
  • Beneath the Mask: Landenel is polite, friendly, and genteel in his work as a Wood Wailer. But the mask slips whenever the topic of the Company's commander comes up or when given an opportunity for a rousing battle, revealing his true colors as a vicious Blood Knight prone to acts of savagery. He considers his work as a Wood Wailer tiresome and would much rather be traveling the world as a mercenary again. Despite this, he's genuine in his desire to live up to the Company's creed and never goes overboard when it really matters.
  • Blood Knight: Landenel is an amazing lancer who has skewered countless beasts over his career, but he lives for the thrill of combat and will slaughter anything in his path if given the chance. Ironically, he's currently working for the Wood Wailers of Gridania, a nation that abhors violence.
  • Decapitated Army: While they're all venerated heroes, the Company's members admit that the only reason they got so far is due to their commander's leadership, charisma, and wisdom. As such, when they're called back together to deal with the threat of another summoning of Leviathan and the threat of the blasphemy created by the Final Days in Endwalker, they're tempted to refuse as the commander didn't to answer the same call to arms. Merlwyb solves this by appointing the Warrior, a venerated hero of countless battles, as their interim commander.
  • Eyepatch of Power: Riol wears an eyepatch and is The Sneaky Guy of the Company of Heroes. His skills at reconaissance and espionage rival Thancred's, which he puts to use as a Scion following Titan's and Leviathan's defeats in A Realm Reborn.
  • The Fellowship Has Ended: Following the Company's costly victories over Titan and Leviathan, the Company's commander ordered that they all go their separate ways and find their own paths in life.
  • The Ghost: The Company's former commander is repeatedly talked up by the other members as The Ace. According to them, no one is stronger, more resourceful, or more charismatic than him. Despite numerous primal uprisings, said commander refuses to show his face even as his compatriots answer the call-to-arms. At least until Endwalker, when the Warrior meets him face-to-face.
  • Hair-Trigger Temper: When he's not playing the part of the perfect Wood Wailer captain, Landenel is prone to drawing his spear on anyone who looks at him funny. Even his own brothers-in-arms aren't exempt from this and he always has to be talked down before he does something he regrets.
  • Handicapped Badass: Subverted. Shamani Lohmani lost his sight sometime during or after the Calamity. When called upon to aid Limsa Lominsa against a rogue group of Sahagin in Endwalker, Shamani does not fight on the frontlines with his comrades, getting relegated to logistics support and interrogating suspects.
  • Jack Bauer Interrogation Technique: Subverted. When captured by the Company, a group of Sahagin retort that they won't break under torture. Shamani scoffs at them, as he considers such methods barbaric, opting to simply trick them into revealing the information he needs through rapid-fire questioning. If Brayflox is chosen to interrogate them, she instead offers a different kind of torture by forcing the Sahagin to breathe in the stench of goblin gouda until they can't take it anymore.
  • Living Legend: Although they suffered heavy losses, the remaining members of the Company are each considered elite fighters and heroes in their own right for having triumphed over two primals without the benefit for the Echo to shield them.
  • Older than They Look: The commander of the Company of Heroes was like a father to Landenel, having taken him in when Landenel had nowhere else to go. Yet, when you meet Lorens in Endwalker, he looks about the same age as Landenel is in the present despite being at least as old as the 43-year-old Merlwyb.
  • Putting the Band Back Together:
    • When the Kobolds prepare to summon Titan again during the events of A Realm Reborn, the Warrior and Y'sthola trek all across Eorzea to get the Company back together and seek their insight in defeating Titan's latest incarnation.
    • When a rogue faction of the Sahagin threatens to summon Leviathan to terrorize Limsa Lominsa in Endwalker, the Company is once again called back into service to help the Warrior deal with this latest threat.
  • Ragtag Bunch of Misfits: The only thing the Company's members have in common is their fighting ability. Its members hail from all different backgrounds from all walks of life, united by their commander into one of the most effective fighting forces Eorzea has ever known.
  • Retired Badass:
    • While not all of them have left the battlefield, the majority of the surviving members of the Company of Heroes lead quieter lives as bodyguards, have returned to their homes, or taken up another trade. They admit they're past their prime but that doesn't mean they aren't willing to lend a hand.
    • P'ebaloh is a former member of the Company who was so traumatized by her battles with Titan and Leviathan that she retired to a life as one of Gegeruju's attendants. According to her, too many soldiers die fighting for things they'll never know like the joy of learning, the pleasure of ease, and the tumult of beauty. But she admits that in her dreams, she can still hear her commander's calling to her.
  • Sense Loss Sadness: Shamani Lohmani was rendered blind by injuries he sustained during or after the Calamity. Unable to fight like he used to, Shamani lost his sense of purpose following the Company's disbandment and was reduced to a wastrel until he was found and apprenticed to a winemaker. He has since learned to hone his senses of smell and taste to compensate for his disability, becoming a connosieur of fine wines in Wineport and an amateur winemaker himself.
  • Skewed Priorities: In order to defeat Titan, the Warrior of Light and Y'shtola seek out the surviving members of the Company of Heroes who defeated him the first time to learn how they defeat him. The problem is that they have all retired to civilian lives and refuse to cough up the required information without sending the Warrior of Light on a wild goose chase across La Noscea to gather items for an extravagant feast for the owner of Costa del Sol. When you finally finish, Y'shtola notes that you look like you've been to the seventh hell and back. Only, this is actually a Secret Test of Character to designed to ensure that you're actually tough enough to survive fighting Titan.
  • The Sneaky Guy: Riol is a reconaissance expert who discovered the aetheryte leading to Titan's lair deep in O'Ghomoro Mines. His reveals this to the Warrior when they're preparing to strike down the Lord of Crags themself.
  • Trrrilling Rrrs: U'odh Nunh rolls almost all of his Rs to emphasize his Miqo'te heritage. Interestingly, he's the only Miqo'te in the setting to do this.
  • Zerg Rush: While they are indeed amazing fighters, no one in the Company of Heroes possesses the Echo. As a result, the Company threw wave after wave of fighters at the primals to whittle them down, with each successive wave having to deal with their fellows who had been tempered. These tactics meant that few members of the Company have survived to the events of A Realm Reborn, with only a handful answering the call when the Kobolds prepare to summon Titan once again.
  • With Great Power Comes Great Responsibility. The Company's creed is that it's the duty of the strong to protect the weak. It's because the members of the Company are elite soldiers and heroes who possess strength few possess that they're obligated to protect those weaker than them. This is why the surviving members of Company have taken up positions as bodyguards and protectors rather than continuing to peddle their trade as sellswords.

    Trachtoum Rhitswaensyn 
Race: Roegadyn Seawolf
Discipline: Marauder
"They call me a workin' man, I reckon that's what I am. Drinkin' under the chief's nose, sneakin' out the back door. Aaand nobody'll ever know."

A member of the Company of Heroes, a group of mercenaries who have defeated Titan before, he offers the Player Character his expertise on defeating the primal for a price. Or so he claims...

  • Bigger Is Better in Bed: He compares the width of Leviathan's scales to the length of his "member". Then he confesses that it's actually rather tiny.
  • Blatant Lies: He was never a member of the Company of Heroes, nor did he defeat any of the primals.
  • Bring My Brown Pants: His true reaction to seeing Leviathan. At least he actually saw the primal this time...
  • Fake Ultimate Hero: That guy who boasts about defeating primals? He lied. He never even seen the primals he claims to have defeated and he was outright terrified when he actually saw one.
  • Lazy Bum: Uses his false status as a member of the Company of Heroes to get others to do his chores for him.
  • Loophole Abuse: During "The Lominsan Way" quest where the you and he race to be the first to break a boulder, he'll inflict Paralysis on you, take potshots at you, and at one point, will plant a bomb at his rock so he can blow it up for an easy win. He cheekily reminds you that it's all fair game with the only rule being that you can't kill him. Of course, nothing is stopping you from attacking him either, though nothing stops him unless it's a stun or sleep skill.
  • Miles Gloriosus: He's brave, he's heroic, he's manly! He's never fought primals before, and will tell you his tales.
  • The Nicknamer: Refers to Titan and Leviathan as "Tidus" and "Leviabeetus" respectively. A major hint that he is lying.
  • Oh, Crap!: Upon seeing the player character during the "Through the Maelstrom" storyline.
  • Running Gag: If there is a primal that appears in La Noscea and it is mentioned that the Company of Heroes has defeated it before, expect him to try to piggyback off of their fame.
    • He also never says the names of primals correctly. He refers to Titan as "Tidus" and Leviathan as "Leviabeetus"
  • Stripperiffic: His clothing can be described as "light blue bondage harness with a panther skin codpiece".

    Deputy Postmoogle
Race: Moogle
Discipline: Delivery Moogle
"Traveling to far-flung lands, rekindling old friendships and cultivating new ones, staying abreast of the latest happenings in the realm... Why, if there's a more fulfilling career to be had, I know not of it! So, what say you, kupo?"

The unnamed delivery moogle in charge of educating and training aspiring postmoogles. The Warrior meets him in Limsa Lominsa after he delivered a letter to the wrong person for the third time, enlisting the Warrior's services as an assistant letter carrier.

  • Accessory-Wearing Cartoon Animal: He and the other delivery moogles stand out from their fellows thanks to their trademark blue caps and oversized red shoulder bags filled to the brim with mail.
  • Anti-Mentor: He "trains" the Warrior as a letter carrier by sending them out to deliveries in his place. While he preens about his skills as a talent scout, he doesn't really teach the Warrior anything they haven't already done before as an adventurer. It's clear that he's exploiting their good nature given how he calls them his "victim" and "obedient slave" before making a Last-Second Word Swap. This makes more sense when you learn that he specifically recruited the Warrior to buy himself time to heal out of fear for his job after he hurt his wings while making a delivery.
  • Jerk with a Heart of Gold: It's obvious that he's exploiting the Warrior's inability to say "no" to a request for help while making them do his dirty work, but he grows genuinely attached to them for their earnest work and agrees to hear them out when they do ask for help. The Deputy Postmoogle is also sincere about seeing every job to the bitter end even when he's dealing with pirates, ruffians, and preening gladiators.
  • Lame Pun Reaction: At one point, he asks the Warrior to deliver a letter posthaste. The Warrior isn't amused and the Deputy Postmoogle nervously asks why they aren't laughing.
  • Lazy Bum: Like other moogles in Eorzea, the Deputy Postmoogle is rather lazy and offloads tasks he really ought to be doing onto the Warrior rather than delivering them himself. As he puts it, if he had his way, he'd be napping in a tree and dreaming about a gorgeous mooglette rather than fluttering across the realm to hand letters to people. "Death of a Mailman" reveals that he's actually a subversion. He loves his job and is quite diligent, so the Seedseers realize that his apparent laziness is a cause for alarm. It turns out he injured his wings after a bad encounter with a windmill while rushing to make a delivery and was terrified of losing his position, taking the Warrior on as an assistant to give his tattered wings time to heal.
  • Married to the Job: The Deputy Postmoogle is passionate about his work, declaring that there's no more fulfilling career to be had. He loves his job so much that he's terrified of asking another moogle for help after his wings are injured because he fears he'd be forced to retire. He even tries to hide the fact from the Seedseers, who are cross with him until they realize how tattered his wings are.
  • Unstoppable Mailman: The delivery moogle profession began after the Calamity wreaked havoc on linkshell and aetheryte systems, leaving Eorzeans incapable of delivering messages quickly across long distances. The seedseers implored the moogles to help solve this crisis by delivering letters and parcels while valuable communication systems underwent repairs. In the present, moogle mail routes often take them out of the safety of the Twelveswood and into monster-infested territory, not to mention dealing with some not-so-friendly faces, as the Warrior learns as a letter carrier themself.

    Mide Hotgo
Race: Xaela Au Ra
Discipline: Machinist
"Were it not for me, the Illuminati would never have summoned that infernal machine... or gained the means to control it."

A Xaela Au Ra Machinist with a scar from her left eye, down her cheek, Mide appears to the Warrior of Light and Scions as soon as they are confronted with the primal threat of Alexander, claiming she wishes to help, but in exchange is looking for a particular treasure inside of the gigantic moving fortress.

  • Barrier Maiden: Mide was the one who put the barrier over Alexander.
  • Character Tic: Mide often touches at her scar when thinking of the past and her lost loved ones.
  • Curtains Match the Windows: Her unique blue hair matches her blue eyes.
  • Dark and Troubled Past: As evidenced by her scar. She has a habit of touching it whenever thinking on the past. Three years ago, she and a team of Au Ra gathered the Enigma Codex with the original plan to summon Alexander in Primal form to create the ideal world. When Alexander appeared, three of her allies were killed and Dayan, the man she loved, was seemingly consumed by Alexander, leaving her alone with the consequences of her crew's actions.
  • Every Scar Has a Story: The scar under Mide's left eye marks her greatest mistake in life. When her group summoned Alexander and were wiped out by it, Mide formed the barrier around it. The act caused the Enigma Codex to explode and fragment, a piece of it cutting Mide's face.
  • Hand Cannon: Is a Machinist, and carries an appropriately large firearm.
  • Heroic BSoD: After going back in time three years to when her crew tried to summon Alexander, Quickthinx reveals that time is an endless circle of repeating events. Faced with the reality that her failure, pain, and loss are destined for eternity breaks Mide's spirit. As the heroes escape from Alexander, Mide stays behind, feeling she has nothing left to live for. She does recover from it.
  • Horned Humanoid: Flat fanlike horns.
  • Gun Blade: Wields a revolver like one, with the blades running along the top, and bottom of the barrel. So far though, she's been seen only uses the gun portion of it.
  • My Greatest Failure: She and her closest friends were the ones to summon Alexander 3 years ago. It killed her friends and drew their leader, her love, into Alexander.
  • My Own Grampa: The Alexander raid series ends with Backrix reading a legend of the Hotgo tribe, known for their distinctive blue hair. In the distant past, a great steel giant appeared, from which stepped two blue-haired children named Mide and Dayan, holding a piece of the Enigma Codex. It was from this pair the Hotgo tribe was founded, implying that Mide and Dayan are their own ancestors.
  • Mysterious Past: She prefers to keep her past to herself, and divulges very little details when asked.
  • Pre-Mortem One-Liner: Just as she puts a bullet in the back of Quickthinx's head, she challenges the Illuminati's belief that the future is written.
    Mide: You poor, deluded fool. You never did work it out, did you? The future doesn't choose us— we choose the future.

An aetherial being that came to life when the Warrior of Light had an Anima relic weapon forged by Gerolt. Nobody knows how the being came to be, but it seems content to be a Living Weapon for the Warrior of Light as thanks for giving it the gift of life. It first appeared in patch 3.15 where the relic weapon was first seen.
  • Comically Missing the Point: Towards the end of the "A Dream Fulfilled" quest, Ardashir is in Tears of Joy thanks to all of his research finally coming to fruition. The Anima mistakes the joy as a sign of something being wrong with Ardashir and suggest that they should put the boy in a new weapon vessel to make him feel better.
  • Empathic Weapon: It starts off as this during the relic's "awoken" (ilvl 200) and completed (ilvl 210) stages and is barely able to say anything other than a few words. It resonates strongly with the Warrior of Light and stays housed within the relic weapon, but it appears outside of it when it becomes more sentient.
  • Energy Absorption: It feeds of the Warrior of Light's aether, which is how it gained sentience and awareness. The drain has no effect on the Warrior of Light since they're always generating a lot of aether and the Echo gives even more to them.
  • Energy Being: The Anima is pure aether given sentience and self awareness.
  • Invisible to Normals: Because the Anima is made out of pure aether (the very essence of life itself), it can only resonate with the Warrior of Light due to their Echo and higher concentration of aether. Gerolt and Ardashir can't see or hear the Anima, but they believe the Warrior of Light's story on said being. Later on, when the Anima becomes even stronger (ilvl 240), they are able to see it for the first time.
  • Living Weapon: Once the Anima weapon becomes a Hyperconductive relic (ilvl 230), the Anima inside becomes more self aware and gains enough sentience to not only know what it is, but also wants to aid the Warrior of Light in their journey and makes their weapon stronger in the process.
  • Logical Weakness: Crystal sand with specific elemental affinities. When Ulan exposes Anima to the sand, it freaks out due to its power being drained and it retreats back into the weapon. Ulan states that pure aetheric beings have an affinity to a specific element and they suffer great harm if they are exposed to crystal sand that has a different element. The Warrior of Light is tasked with collecting umbrite, which has the ability to strip any form of elements on the crystal sand and will allow the Anima to consume it without harm.
  • Phlebotinum Overdose: During the "A Dream Fulfilled" quest, the Anima is hesitant to consume the treated crystal sand, but it then starts to demand to have more to consume so that it can grow even stronger for the Warrior of Light's sake. At the end of the quest, the Anima complains about feeling very heavy and is in pain due to all the treated crystallized sand it was consuming in such large quantities. When it gets transferred to a new weapon that can hold its newly grown power, the Anima feels very light and has recovered.
  • Purely Aesthetic Gender: During the Anima creation process, when the Warrior of Light reports to Ardashir on seeing the aetherial being, they're asked whether they heard a woman's voice or a man's voice. Neither option has any effect on the story or the weapon itself other than some flavor text being changed.
  • Put on a Bus: It becomes your strongest weapon by the end of Heavensward, but it never makes any appearances in Stormblood and you'll be putting the relic away in storage the moment you get a stronger weapon. Nobody makes any mention of Anima, not even Gerolt, who helped create him in the first place. You can avert this if you get a minion of your companion, though there is no further story development for it.
  • Self-Constructed Being: A side quest has you gathering materials to create a small body in the same fashion as a puppet (minions). By making a body with a soulstone used in the relic weapon, the Anima can be summoned without needing a relic weapon present.
  • Undying Loyalty: Is extremely devoted to the Warrior of Light and will do whatever it takes to get stronger for their sake, including being their friend.

    Ardashir Balyk 
Race: Midlander Hyur
Discipline: Alchemist

A young boy hailing from the city state of Radz-at-Han. He comes to Eorzea to research the subject of anima and how to create life from it. He teams up with Gerolt to create a relic weapon for the anima to reside in.

  • Adorably Precocious Child: He plays this to a hilt, especially when put in contrast with the Brilliant, but Lazy Gerolt.
  • Genki Guy: He is absolutely giddy the first time he sees and converses with the Anima.
  • Teen Genius: At seventeen summers, Ardashir is a brilliant alchemist who's made remarkable strides in creating sentient life from aether.

    Shadowhunter (Spoilers unmarked until the events of Shadowbringers) 

Gaius Baelsar, the Shadowhunter

Voiced by: Akio Ōtsuka (JP), Michael McElhatton (EN), Philippe Dumond (FR), Thomas Dehler (DE)
Race: Garlean
"Long has their kind lurked in the shadows, laboring to sow chaos throughout our world. I would see each and every one dragged into the light and put to the sword."
A mysterious Garlean swordsman who saved Alphinaud and Maxima from the Emperor's men after their airship is shot down, he despises the Ascians and hunts them as his prey.

Patch 4.5 officially confirms him to be Gaius van Baelsar, so see also his folder on the Garlean Empire page.

  • A Father to His Men: What gave him the resolve to escape the Praetorium rather than go down with it and pursue vengeance against the Ascians was the memories of the good men he'd lost to Lahabrea's trickery.
  • Badass Normal:
    • Yoshi-P stated in one interview that his prowess in battle isn't due to his gunblade but rather from his own strength and force of will, and if his performance in The Burn isn't proof enough his battle trophies are. Bear in mind that Garleans by their nature cannot perform magic or manipulate aether, Shadowhunter is by all accounts a normal human equivalent and he is able to kill Ascians and destroy Magitek armor like it is nothing.
    • He's notably even more of this as Shadowhunter than he was as part of the empire as he stopped wearing his armor with its wrist cannon and fancy Magitek features and now wears regular clothes and relies entirely on Heirsbane as his only weapon.
  • Battle Trophy: He carries masks of the Ascians he has slain on his person.
  • The Cavalry: He rescues Alphinaud’s party from the soldiers that were coming to kill them, and later escorts them safely out of the Burn.
  • Calling Your Attacks: "Terminus Est......Crocea Mors!"
  • Cool Sword: Has a custom-made and modelled gunblade. Keen eyes would be able to notice that it's Heirsbane, Gaius Van Baelsar's named weapon, one of the two biggest hints that it's Gaius himself.
  • Enemy Mine: Played with. Gaius insists he still wishes to fight for his homeland, but in this he means he wishes to rid it of the Ascian scourge and offers to ally with the Eorzeans against this mutual foe, not purely for their sake. In the face of this, they are willing to accept, especially since he brought back Alphinaud in his vulnerable state to them safely.
    Raubahn: As for Gaius... I'm not sure what to think. Am I happy he's alive? Not in the slightest. Am I happy he's hunting Ascians? Aye. I'd have to say I am.
  • Forced to Watch: A variant during the Sorrow of Werlyt storyline. During the Emerald Weapon arc of the storyline, Gaius is present at the battlefield but locked out of the arena, leaving him powerless to do anything more than observe when the pilot activates Oversoul and dies by turning into a bioclone of Gaius himself. Keep in mind the pilot is one of Gaius's adoptive children. It leaves him sutibly disturbed.
    Gaius: Of course, we do not need to wait for Cid's analysis to tell us whose combat data was used on this occasion. It galls me to think that my techniques and strategies could be so closely replicated.
  • Foreshadowing: The game drops many hints about his real identity before officially confirming it in Patch 4.5:
    • Being a pureblood Garlean who recognizes Alphinaud as a Scion and his declaring he has history with the organization really narrows down possible candidates from the word go.
    • His collection of Ascian masks includes the faceplate of his old helmet, and the camera lingers on it for a long time at the end of his introductory scene. Sharp-eyed players were also able to identify his gunblade as Gaius’s signature weapon Heirsbane.
    • His Sword Beam is a variation of Terminus Est, a technique which Gaius invented and which is almost exclusively used by high-ranking Garlean swordsmen.
    • In Patch 4.4, he and Alphinaud discover that a rebel camp has been wiped out without any signs of injury or struggle. Shadowhunter identifies the cause as Black Rose, a top secret chemical weapon that Gaius knew about and had decommissioned for being too extreme.
  • Hero of Another Story: In Shadowbringers, he teams up with Estinien to curb the Empire's production and distribution of Black Rose while the Warrior of Light and the Scions are otherwise occupied on the First. The two even manage to infiltrate Garlemald and make it as far as the Emperor's throne room to confront Varis over it, arriving just in time to find Zenos, back in his original body, striking his father down.
  • Hunter of Monsters: His group hunts Ascians in order to protect mankind from their malevolent influence, and his mask collection shows that he’s racked up quite a body count by the time he encounters Alphinaud in the Burn.
  • I Never Told You My Name: He instantly pegs Alphinaud as both an Eorzean and a Scion upon meeting him, but doesn’t explain how he knows this beyond having some “history” with their order. He also recognizes the Warrior of Light, a fact which clues them in to his real identity.
  • Know When to Fold 'Em: When Estinien and Gaius try to take on Zenos after the initial exchange Estinien points out that even the Warrior of Light was barely a match for Zenos. Gaius agrees and they make a run for it once Garlean reinforcements arrive.
  • Lantern Jaw of Justice: While his allegiance to the Eorzean Alliance is vague, he does fight on the side of good and he has one heck of a jawline.
  • Meaningful Name: As his alias indicates, he is a hunter of the shadowy Ascians. As for his real name: his discarding of "van" from his full name, reducing it to simply "Gaius Baelsar", indicates that he is no longer the Legate that once plagued Eorzea, that he is now simply a man without rank or allegiance.
    • After the base story from Shadowbringers is completed, Gaius is shown in the Garlean capital, drawing Heirsbane to attack Zenos yae Galvus, Emperor Varis's son and heir, giving a much more literal new meaning to the weapon's name.
    • His Signature Move, Terminus Est, can be translated from Latin as "it is the end" or "it is the limit". His upgraded version, Crocea Mors, translates as "Yellow Death", and according to mythological legends spread by British clergyman and author/translator Geoffrey of Monmouth,note  was allegedly a golden sword wielded by Gaius Julius Caesar
  • Mr. Exposition: He imparts a lot of important information to the Warrior of Light during their brief encounter in Patch 4.5, including the Ascians’ internal hierarchy, the Black Rose bioweapon, and the existence of the Emperor’s secret cloning facilities.
  • My Country, Right or Wrong: Played with. For all that he may be seen as rebelling against the Empire, his true foes are the Ascians pulling the strings behind the scenes and he his still wholly dedicated to the Empire and its ideals, up to and including its ongoing conquest. Despite having been on his way to confront the Emperor himself, he is absolutely enraged when he finds that Zenos has murdered him and plunged the Empire into chaos. Later on, he more or less confirms he wants to save the country and its people from the corruption he has witnessed in it, but has no intentions of returning to it in the end.
  • My Greatest Failure: He cites the Ultima Weapon as his, for letting himself be used as a pawn by Lahabrea. That it further led directly to the VIIth Legion's Weapon program haunts him.
  • Mythology Gag: The Shadowhunter was an alias previously used by Noel Kreiss in Lightning Returns: Final Fantasy XIII.
  • No Badass to His Valet: Is revealed to be this to his duskwright elezen companion, Valdeaulin. While Valdeaulin has undying loyalty to Gaius and believes him just and honest in his desire to stop the Ascians, Valdeaulin still holds a grudge against Garlemald for killing his wife and children in their campaigns, many of which were lead by Gaius himself. He confides in the Warrior of Light that if Gaius shows any inkling of returning to Garlemald's path of conquest, he will kill Gaius himself. Gaius even promised that once his mission to eradicate the Ascians is done, he will gladly let Valeaulin execute him. Subverted after Sorrow of Werlyt, which sees Valdeaulin decide to abandon his plans of execution by the end.
  • No One Could Survive That!: He was caught up in the explosion of the Praetorium, but managed to drag himself free of the rubble and survive. Alisaie is understandably incredulous to learn that he’s still alive when she meets him. A conversation with Valdeaulin reveals that he found him barely alive after the explosion and went to kill him, but instead Gaius asked to be spared so he could hunt down the Ascians in exchange for being put up for execution later.
  • Older than They Look: Now that we see him without his helmet, Gaius looks remarkably young for a man in his late fifties to early sixties.
  • Papa Wolf: When he's finally cornered Valens, he wastes absolutely no time in avenging his children.
  • Rage-Breaking Point: In Shadowbringers seeing the way Zenos cuts down his own father for the sake of his Blood Knight desires while making clear he intends to drag the Gods themselves into it, enrages him enough to charge forth and try to cut him down as the screen fades away before the victor could be seen.
  • Redemption Earns Life: Downplayed. Having finally shutdown the Weapons project and liberating Werlyt at the cost of his childrens' Heroic Sacrifice, Gauis is forgiven by Valdeaulin who drops his plans to execute the former legate, the people of Werlyt adopt him as a leader in their rebuilding and reformation process, and the memories and spirits of Milisandia, Ricon, Rex, and Alfonse help restore Allie's mind and will to live, Gauis is finally able to start a new life of seeing his children's dreams become reality. That said, the Ala Mhigans indicate that they aren't fully over his conquest, so while he gets some closure for his past, he isn't quite this trope as of the end of Shadowbringers.
  • Revenge: He hunts Ascians to avenge all the men who believed in his cause, and whose lives were thrown away by Lahabrea’s machinations. He tells the Warrior of Light that he intended to go after Lahabrea personally, and seems disappointed that the Ascian had been killed by someone else.
  • Spanner in the Works: Elidibus intended for everyone inside the Populares ship to die from either the crash or being finished off by the honor guard. It's only with Shadowhunter's effort that anyone survives putting a significant problem in Elidibus' plans, as doing so causes the Empire to begin to fracture, and gives Zenos the chance to slowly climb his way back to the Empire to get his body back. Its telling that Gaius' arrival ends up forcing Elidibus to focus his attention on the First instead of the Source.
  • Sword Beam: He can create three of the Garlean attack Terminus Est and fire them simultaneously in a wide spread. It only makes sense once Shadowhunter is revealed to be Gaius, as he's the one who created Terminus Est to begin with and it's logical that he would continue to improve upon it. He saves one last surprise one for Valens when his standard Terminus Est can't penetrate the defenses Valens has based on Gauis' combat data. Cue Terminus Est: Crocea Mors, a shining golden version that ignites a jet of flame from his sword, adds an additional third beam to the attack with a follow up sword thrust that leaves Valens have an Oh, Crap! moment as he doesn't know how to block that one before critically wounding him.
  • That Man Is Dead: To quickly diffuse potential hostilities, he tells the Warrior of Light that Gaius van Baelsar, Legatus of the XIVth Legion, died in Castrum Meridianum. Now he is simply Gaius Baelsar, a man with no rank or allegiance.
  • Trying Not to Cry: After you defeat the Diamond Weapon, Gaius is asked by Alfonse, who is by this point hardwired into being the weapon's core for a Mercy Kill. Gaius complies, but not before having to restrain his tears.
  • Walking Spoiler: Gaius was thought to have died during the events of A Realm Reborn. His survival is a significant twist that comes more than five real world years after his presumed death.
  • Wide-Eyed Idealist: An unusual example. Gaius stands out as being one of the few and only high ranking Garleans who completely believed in the ideals that Garlemald was founded on, and while he isn't an idealist in the sense of seeing the best in people like Alphinaud, he genuinley believed in the Empire and the ideals he saw in it as the best hope for the world. A major part of his character is struggling with the Empire he knew, and what he truly saw from the perspective of an outsider, and by the end of the The Sorrow Of Werlyt storyline, he has to come to grips with the reality that a lot of his actions weren't done for the noble vision he saw, but for an Empire filled with vile people.
  • The Worf Effect:
    • When Julia and Annia try to use their signature attack on he and Estinien, Gaius quickly and almost effortlessly puts them down for the count before leaving them to curse their inability to do anything and stunned disbelief.
    • Also worth mentioning is that this occurs immediately after Gaius and Estinien are themselves Worfed by Zenos.

NOAH (Crystal Tower Allies)

    G'raha Tia 
See his page here

    Doga and Unei
Race: Midlander Hyur
Discipline: Thaumaturge and Conjurer
A brother and sister first claiming to be experts on the Crystal Tower from the Students of Baldesion. It turns out to be a half truth, however, as it's quickly revealed by Nero and themselves, their true nature: they are actually clones of Emperor Xande's descendants, created and put in stasis until the tower was awoken to fulfill an ancient duty.
  • Brother–Sister Team: Two mages who fight side by side.
  • Cloning Blues: Averted. Neither one really cares that they are clones and fully accept the fact.
  • Fling a Light into the Future: Were created by the original Doga and Unei, as they realized the dangers of the quest for power Xande was seeking. These clones were made with the express purpose of making sure they could stop Xande and his mad schemes with the Cloud of Darkness.
  • Mythology Gag: To the characters of the same names in Final Fantasy III and having a similar purpose.
  • Red Eyes, Take Warning: No real warning needed, but they both have ruby red eyes, a hereditary trait of Allagan royalty.

    Koh Rabntah/Noah
Race: Keeper of the Moon Miqo'te
A researcher with the Sons of Saint Coinach who came across a mysterious orb while exploring the Crystal Tower... and was subsequently possessed by the famed Allagan Archmage, Noah. She offers a variety of advanced items in return for crystal orbs forged by the Warrior of Light's recollection of their journey through the Crystal Tower.
  • Absent-Minded Professor: Noah's soul was sealed in an Allagan artifact purely because she was curious about what would happen.
  • Connected All Along: Completing the Facet of Crafting in Shadowbringers reveals Noah was Noddy's original owner.
  • Curiosity Is a Crapshoot: Besides the above, Koh's own curiosity is what got her possessed by an unsurpassed ancient magus.
  • Hard-Drinking Party Girl: The Lorebook reveals that Noah, the famed Archmage of Ancient Allag, is this. Koh doesn't particularly like having to deal with the aftermath.
  • Mythology Gag: Following the same Final Fantasy III theme of Doga, Unei, and Xande.
  • Shrinking Violet: Koh's normal behavior is timid and shy making her all the more flustered when she's the one to wake up after Noah spent the night on a drunken rampage of debauchery.
  • Split Personality: Koh has the wonderful misfortune of having to share her body with Noah.

Gentleman Inspector Hildibrand and Friends

    Hildibrand Manderville
Race: Highlander Hyur
Epithet: Agent of Enquiry, Inspector Extraordinaire
Discipline: Lancer
Hildibrand, is the "gentleman inspector" of Eorzea, both the best detective and the finest gentleman that ever walked this land... Or so he claims.
  • Affectionate Nickname: He eventually comes to refer to the Warrior of Light as "my ever-faithful associate" after enough time has passed. Likewise, he always refers to Nashu as "my number-one assistant".
  • Amusing Injuries: He is made to suffer, for our greatest pleasure. Even his own father is rather fond of dealing atrocious punishments to the poor boy. At least Once an Episode, he'll end up buried upside-down to the waist in the earth, often from a result of having been launched into the air. He's been punched, shot, stabbed, thrown, clothes-lined, burned, frozen, blown up, and Buried Alive. Yet none of it slows him down for very long.
  • Attractive Bent-Gender: Played with. He disguises himself as a geisha during the Stormblood questline, but while several characters consider him quite fetching, and Yojimbo does completely believe the disguise, the majority assumption is that he's a handsome male prostitute.
  • Back from the Dead:
    • Was presumed, and possibly killed during his attempt to solve the riddle behind Dalamud. In 2.1 he pulled himself out of his own grave and as one might expect from a Hildibrand quest chain no effort whatsoever is made to try to explain it. Though, given Eorzea's medical state, it's more implied that he was in a coma, woke up after his burial, dug himself and thanks to his amnesia, and presumed undeathly state, taken in by the zombies. Your character initially uses the Echo to try to glean the answers from Hildibrand's memories...and it provides ZERO information.
    • In Encyclopedia Eorzea, it is heavily suggested that he was trapped inside an Allagan device that kept him in stasis.
  • Boss Subtitles: Gets one as part of a gag in his Endwalker questline: Lightwarden, The Forgiven Gentleman
  • The Bus Came Back: The beginning of all his questlines write him back into the story. In addition, Hildibrand returns in Endwalker after being absent for an entire expansion.
  • Butt-Monkey: When something goes wrong Hildibrand is always the one that suffers, he’s even paralysed for most of the beginning of the Stormblood Hildibrand quests.
  • Brainless Beauty: He's a handsome, dapper Hunk, and it helps a lot with first impressions... until he opens his mouth and everyone realises he's spectacularly stupid.
  • Character Tic: The famous Hildibrand pose, which players can perform after completing the quest line.
  • Clothing Damage: Hildibrand's suit will get torn and mangled at least Once an Episode.
  • Clueless Detective: So very much. He is always dead wrong in his assumptions, and his rival from Ishgard considers him a sham. However, he is not always wrong. Sometimes, he happens to be on the right track... more often than not by sheer luck. He is prone to be right for the wrong reasons.
  • Comedic Hero: He's a (mostly) lucky buffoon and an idiot whose sidekicks and the Warrior of Light are the ones that do most of the more smart work. Regardless, he always does the right thing and always means well.
  • Determinator: It doesn't matter how many setbacks, missteps, or errors that are made when Hildibrand is on the case. He will always catch the criminal, one way or another. Even being pummeled by zombies, buried underground, injected with a zombie curse, and being launched from one continent to another will not stop this man from his pursuit of the criminals which he pursues. Besides that, the prospect of fighting his own father or his adopted son turning on him, both at the worst possible moments also prove that Hildibrand is mentally determined as well.
  • Doting Parent: Hildibrand is ecstatic to be a father the instant Count Edmont brings up the idea of adopting Gigi as a ward of the Mandervilles to keep the inquisition off Gigi's back. It isn't long after that Hildibrand begins teaching Gigi the Manderville ways while proudly proclaiming Gigi his son. Be he man or mammet, Hildibrand considers Gigi a Manderville man and showers him with affection.
  • Easy Amnesia:
    • When he's first found after his unexplained rise from the grave. Nashu decides the best way to fix it would be to blow him up with her homemade bombs. He seems to remember right before she throws them and tries to stop her. All it does is delight her that he suddenly remembers her and throws them anyway.
    • As he says to Gigi "I've lost my memory more times than I can remember."
  • The Fool: Manages to blunder his way through cases successfully, somehow. Despite being a Defective Detective and an all-around moron, his kindness, relentless pursuit of justice, and crusade to the protect the innocent make Eorzea a better place. He even inadvertently inspired the creation of Idyllshire when he saved Slowfix from a bunch of Thanalan bandits in the past and restored the goblin's faith in humanity.
  • Freudian Slip: When confronting the Grand Sers for the first time, Hildibrand first refers to them as "Grandsires (as in grandparents)" before quickly correcting himself.
  • Goblin Face: He has unnaturally cartoonish facial expressions from time to time, unlike most other NPCs in the game.
  • Good Is Dumb: By the Twelve, is it ever when it comes to him. If he's ever right, then he's Right for the Wrong Reasons. Quite often, someone else will solve the case while Hildibrand thinks he was responsible, or he'll just happen to stumble on the answer through his bumbling.
  • Good Parents: For all of his bumbling, he tries to be a Doting Parent to Gigi. With how much Gigi takes to being a Manderville man and helping the inspector with his cases, it's clear that Gigi appreciates it. Gigi even gives an I Am X, Son of Y speech at one point with "Papa Hildi" as his dad, showing that Hildibrand's lessons (while bizarre) are sticking.
  • Gentleman Detective: In his own bumbling way. He certainly has the "gentleman" part down, in that he always tries to be respectful and cordial to people. But, if he's ever right, then he's Right for the Wrong Reasons. More often than not, he's a Defective Detective who ends up with Amusing Injuries and perhaps stumbling onto the right answer through sheer dumb luck.
  • Hidden Depths: The man may not be interested in life in his family business, but his pedigree as the son of wealthy businessman like Godbert shows from time to time. For example he reminiscences on his days learning to ride chocobos quite fondly. Or when visiting Ishgardian markets he muses to himself that the products and trade goods there would fetch lucrative prices in the markets of Ul'dah, a place known for fierce competition between businesses.
  • High-Class Glass: Which is part of his Gentlemanly image. It also hints at his relationship with expert Goldsmith Godbert.
  • Hilariously Abusive Childhood: Implied. Godbert describes the impactful wrestling moves he uses on Hildibrand as him showing his love and implies he developed some of the moves as a way to wake Hildibrand up when he was younger. When the two meet out in the world, Hildi will typically react with horror and try to flee the inevitable beating, though these are never treated as anything more than Amusing Injuries and once they're out of the way the two are quite amicable with one another.
  • Hunk: He's such a ridiculous goofball that it can be quite hard to remember that he's actually a very handsome man - tall, muscular, and impeccably groomed. Several characters do notice, though.
  • Idiot Hero: He's constantly getting himself into trouble through his own antics. Back in 1.0, he sent him self flying off to Dalamud (and falling just a little bit short of his target)) when he tried to unjam a loaded Gunhalberd in the middle of a field that just had freshly laid and highly explosive bomb ash, being used as a pest repellant.
  • Iron Butt-Monkey: Gets subjected to a lot of physical abuse over the course of his story.
    • Such as getting blown up by Nashu's homemade bombs, getting suplexed by his father, or getting beaten down off-screen by Gilgamesh, always leaving him buried upside-down up to his chest. It never seems to do any kind of lasting damage to him, though his wardrobe isn't so fortunate.
    • And while Inspector Briardien hasn't achieved that above Running Gag yet, he has introduced us to another, by being so annoyed at seeing Hildibrand appear at investigations that his first response is to punch the "Gentleman Inspector" so hard, that Hildibrand ends up faceplanting, with smoke emanating from his head.
  • Jaw Drop: Hildibrand does that when he begins to panic during the White Mask questline, as Briardien is dangerously close to set ablaze some bombs following numerous events of misfortune.
  • Knightly Sword and Shield: He may be a buffoonish Defective Detective, but he wields a sword and shield in battle as a Gladiator and is devoted to helping the innocent. He's also a gentleman to the core, stopping to help a crying girl when her mother throws her out in disgust for losing a priceless vase while fleeing for her life.
  • Large Ham: The man can not make a statement without making some absolutely ridiculous pose or making some loud declaration.
  • Leitmotif: Agent of Enquiry, a jaunty and upbeat tune that's heavy on the horns to emphasize his mysterious but buffoonish nature.
  • Locked Out of the Loop: During the 3.5 Hildibrand quests, he's unaware that the Warrior of Light has at this point helped kill Nidhogg, putting an end to the Dragonsong War.
  • Long Bus Trip: Save for a random dungeon cameo, Hildibrand is completely absent in Shadowbringers and doesn't have a questline.
  • Lost in Translation: One of his fans claims that he is not a Warrior of Light but a Gentleman of Light. This is a pun that was lost as Warrior translates to senshi (戦士) while Gentleman translates to shinshi (紳士). This particular instance of this trope actually ruins the big punchline of the entire Hildibrand story.
  • Made of Iron: Be it explosions, going through a roof, crawling his way out of dirt or being catapulted to Dalamud, Hildibrand will somehow survive, with only his clothes destroyed. It's often played for Amusing Injuries, but credit where it's due — this man can take seven hells of a beating and keep going. But eventually, this also makes him a target of Dr. Lugae, who takes a personal interest in Hildibrand's ability to survive anything.
    Beq Lugg: "I get the distinct impression the gods themselves couldn't kill him if they tried. And they have."
  • Me's a Crowd: Hildibrand is accidentally cloned a dozen times over by a matter replication machine after he's abducted by PuPu. These clones are identical to him in every way and all believe they're the original Hildibrand until Pupu vaporizes all of them.
  • Negated Moment of Awesome: As part of his "I Know You're in There Somewhere" Fight with the brainwashed Godbert at the conclusion of Stormblood's story, Hildibrand nearly unleashes a Manderville pile-driver on his own father, showing that he truly does have the strength to be a Manderville Man. Un(?)fortunately, the attempt as well as singing the song of the Manderville Men snaps Godbert out of it, and he proceeds to reflexively reverse the pile driver on him and he ends up eating the dirt yet again. Close, but so far.
  • Nice Guy: The entire reason he's an inspector. He genuinely wants to help people because it's the right thing to do, even if it takes him far out of his way. It's also his biggest asset (other than his freakish strength and durability) - he may be completely inept at detective work in every conventional sense, but he's very good at bringing out the best in people.
  • Nigh-Invulnerability: Hildibrand cannot be harmed long-term. The most he might end up with is Amusing Injuries. Although this is mainly due to Rule of Funny, it also makes him a target of Dr. Lugae, who takes a personal interest in Hildibrand's ability to survive anything.
  • Overly-Long Name: Hildibrand Helidor Maximillian Manderville.
  • O.O.C. Is Serious Business: When Hildibrand is either dead serious or manages to get something right through deduction alone, it's a sign that the stakes have been raised.
    • He's rather somber at the end of his questline of A Realm Reborn when he realizes that Ellie was the Phantom Thief, and that she's planning on turning all of Ul'dah into zombies. Not only that, but his deduction is genuinely correct, which is a bit out-of-character for him in the first place.
    • He seems completely lucid and without any of his usual Cloud Cuckoo Lander tendencies during the end of the 3.5 arc's final showdown, showing genuine love and wise words to help convince Vivi to come back to him, and showing the proper amount of horror and gravity at what the Grand Sers' full plans were. He even seems to almost realize what Nashu says when she talks about Vivi "going away", but chooses to take the optimistic view before snapping back to his usual self.
    • The finale of the Hildibrand story in Stormblood has him putting on a serious face when his brainwashed father is attacking everyone. He attempts to use the same skyward suplex his father uses on him against him to wake him up. It works a bit too well since not only does Godbert come to his senses, he does a reverse suplex on his son with predictable results.
  • Plucky Comic Relief: He is the focus of a series of comedic quests that opens up following the defeat of the Ultima Weapon.
  • The Pollyanna: According to the man himself, no self-respecting Manderville man would let sadness and self-pity mar their features. This makes it easy to distinguish between the original Hildibrand and his last surviving clone, who suffers severe Survivor Guilt from fleeing the vaporization beam that wiped out his fellow clones.
  • The Protagonist: Hildibrand is the main character of his questlines. The Warrior of Light is his Hyper-Competent Sidekick.
  • Put on a Bus: What happens to him in the finale of all his questlines.
    • At the end of the Chronicles of a New Era story we're left with a simple "Hildibrand will return?" at the very end where the montage where the next episode preview usually went as Hildibrand blasted off to the sky on the Treaty Blade (which it turned out -did- have some hidden powers besides just being a trinket).
    • At the end of the Heavensward storyline, Hildibrand makes a comment about his mother's age and only finds out too late she was within earshot. She proceeds to frying pan him off with a Twinkle in the Sky to Othard for the Stormblood quest chain.
    • At the end of Stormblood, a poor choice of words from the Thavnarian Alchemist villain who had brainwashed Gilgamesh leaves both of them, as well as Hildibrand and Nashu drawn into the interdimensional rift.
    • He doesn't appear at all in Shadowbringers, and is barely mentioned at all outside of a few seasonal dialogues that explicitly mention his absence. He does have a small cameo in the 5.3 dungeon Heroes' Gauntlet, appearing as one of the glowing “hero” spirits summoned by Elidibus. Unlike the others, he doesn’t attack you, instead being hidden down a short, dead end path and he is unable to be interacted with, though he does voice his confusion as to where he is and how he got there.
  • Reports of My Death Were Greatly Exaggerated: Said word-for-word to an acquaintance of his upon his return to Ul'dah.
  • Right for the Wrong Reasons: He frequently comes to the correct conclusion about things, but usually through completely illogical and wrong reasoning.
    • In the case of the Lapis Maiden, he correctly deduces that the groom was the thief, but his reasoning is completely off — the groom had never seen the bride before the wedding, so Hildibrand decides to appear as the bride. And when the groom is clearly shocked that a buff man is walking where his bride should be, it's taken as evidence against him. In Hildibrand's mind, since the groom had never met the bride, he shouldn't realize anything is amiss. This is ignoring the fact that the groom had already met Hildibrand before, and would thus know what he looks like. As the thief says shortly after, Hildibrand IS a fool, but they should have listened to him.
    • In the final part of the 2.x Hildibrand quest, he believes the culprit to be a ghost from Sil'dih's past wanting revenge. Figuratively speaking, Hildibrand is correct. It's someone who wants revenge on all of Ul'dah by poisoning people into zombies.
  • Sharp-Dressed Man: Wears a more tuxedo-like version of the coatee crafters' gear. The player gets rewarded with a copy of the same outfit after completing the final Hildibrand quest of 2.5. For female charcters, it looks like Nashu's version instead.
  • Spoiled Sweet: Born into the fabulously wealthy Manderville family, and is no less altruistic and good-natured for it.
  • Spotlight-Stealing Squad: Hildibrand is this to the Warrior of Light in his questlines. The Warrior of Light is his Hyper-Competent Sidekick, and the muscle of the group when the situation calls for it. That being said, Hildibrand's at least lucid enough to consistently praise the Warrior of Light both for their battle prowess and their heroism.
  • Taking the Bullet: Near the climax of the final Hildibrand episode for 2.5, the sister of the shadow thief attempts to attack someone by throwing zombie powder on them. Hildibrand, who is a gentleman to the end, dives in front of the victim to take the attack in her place. Don't worry, he gets better.
  • Thinking Tic: When pondering, Hildibrand twists his hips and flexes his arms while pointing to his head.
  • Throw the Dog a Bone: Despite all the abuse and shenanigans that gets thrown his way, Hidlibrand finally recovers the Treaty Blade.
  • Twinkle Smile: He is really fond of giving these, especially to ladies. Players later get this as an emote, where they strike his favorite pose, complete with the twinkle at the end.
  • What the Hell, Hero?: In the Ruby Sea where he and the Wolf Burglar are both dangling from a ledge, you have a choice between pulling up either Hildibrand or the thief. If you choose to save Hildibrand, Nashu will tell you to let him take care of himself while you go after the thief. Either way, the Wolf Burglar proceeds to let go anyway and gets away on a falcon, while Hildibrand dives head first into the ground and survives. He comes back later and calls out the Warrior of Light for acting so cold for deciding not to save him.
  • Wrestler in All of Us Leaps high into the air and very nearly pulls off a Godbert-tier spinning piledriver on his brainwashed father. Godbert snaps out of it before he's able to finish, but the capacity's there, anyway.
  • Younger than They Look: Would you believe he's only 23 years old? Because that's not the outrageous part, he was kept in stasis when he was 18 in 1.0.

    Nashu Mhakaracca
Race: Keeper of the Moon Miqo'te
Hildibrand's sidekick and partner, Nashu is a sweet but ditzy Keeper of the Moon Miqo'te who's prone to fits of narcolepsy and has a strange love of explosives.
  • Bumbling Sidekick: Hildibrand at least has processes (oddball as they are) for reaching the conclusions he does; Nashu just kind of blurts things out. She's even less intelligent than he is.
  • But Thou Must!: In the Kugane-based missions, when she asks if you know of any crimes, you can tell her about the creepy Lalafell stalking her, but she doesn't believe you. You have to tell her about the mysterious thief to continue the mission.
  • Character Tics: She claps enthusiastically whenever something happens.
  • Cloudcuckoolander: Nashu has a very unusual grasp on the world around her. She believes explosives to be a viable method of memory restoration and thinks a gazebo to be some kind of living dangerous creature. Additionally, she is completely bemused (confused?) while watching the surf come in and go out, and her reaction to her poorly-taken notes getting blown away is not to attempt to recover them, but "whee, it's flying!"
  • Horrible Judge of Character: She buys pretty much anything anybody tells her without so much as a question. In the Endwalker questline, some random person tells Nashu that Hildibrand was kidnapped by aliens, and she buys it hook, line, and sinker. The Warrior can tell Nashu that the guy is clearly bad news, but Nashu will not be convinced otherwise until she sees the inspector with her own eyes.
  • Mad Bomber: More like "stupid" bomber. During the 5 years of Hildibrand's absence, she got into making explosives as a means of coping with her grief, and tends to carry full crates of them around with her wherever they go. This tends to cause havoc and pain for the team as much as helps them, that even Hildibrand questions just why she does it.
  • Nice Girl: She might be about as bright as a bag of popotoes, but she's also very sweet - fitting as the Number Two of Nice Guy Hildibrand.
  • Noodle Incident: She claims she has been to Garlemald. This is something we didn't actually get to see after the Warrior of Light reunited with Hildibrand and Nashu which implies that they've been there off-screen.
  • Number Two: No matter what the Warrior of Light does to get in Hildibrand's good graces, Nashu will forever be his number-one assistant. Hildibrand even admits as much to the Warrior.
  • She Cleans Up Nicely: Normally she's below notice due to her nerdy-looking glasses, air-headedness, and plain pink robes. But once she removes the glasses and puts on a luxurious kimono, everyone is surprised by what a beauty she is, allowing her to pass for a geiko based on her looks alone.
  • Sleepy Head: Almost to the point you have to wonder if she's narcoleptic. Though her habit of dozing off has managed to save her from injury once or twice. This happens to her so often she doesn't even think there's anything suspicious about waking up in the middle of an alley.
  • Sneeze of Doom: After a series of terrible ideas and mistakes from Nashu puts Inspector Briardien's life in danger thanks to her bringing along her explosives, Hildibrand manages to somehow cause a flaming torch Briardien dropped in panic after reading Nashu's poorly taken notes to balance perfectly atop his head, just mere inches away from the bombs. The heroic music starts playing, everyone's breathing a sigh of relief at what good fortune has just happened...and then the music stops as Nashu sneezes, causing the torch to fall over and ignite the bombs anyway.
  • Suddenly Bilingual: Come Heavensward, it's revealed that Nashu somehow speaks fluent goblin.
  • Undying Loyalty: Even after Hildibrand supposedly died, she never stopped hoping he was going to come back. In any case, no matter what Hildibrand does or how many leaps in logic he makes, Nashu never stops being the inspector's biggest fangirl. The Colisseum storyline has an impostor who is impersonating Nashu reveal themselves by insulting Hildibrand, which is something that the real Nashu would never do.
  • Yes-Man: Played for laughs. Whatever bizarre leaps in logic Hildibrand comes up with, Nashu is behind, one hundred percent. Hildibrand could suggest that the moon is made of cheese, and Nashu would be suggesting coating their dinners with it moments later.

    Godbert Manderville
Race: Highlander Hyur
Discipline: Goldsmith
Hildibrand's father, a member of the Syndicate, and the founder of the Manderville Gold Saucer.
  • Artistic License – Economics:
    • The Gold Saucer is a land of Gameplay and Story Segregation, since its business model couldn't possibly keep it open if it were a real business. Godbert is richer than the Twelve, but the Gold Saucer has to be hemorrhaging gil to keep up. While the limit of buying MGP makes sense so everyone is on even playing ground, it's akin to a real-life casino telling their resident High Rollers that they can only buy so many chips. Most minigames are super easy; the only way to real way to lose money is a bad Triple Triad streak with NPCs, a long chain of bad mini cactpots, or trading your last MGP for prizes. All of this means little actual gil is flowing into the Saucer. Where the prizes come from and how they're made is a mystery too. One can safely assume they're made by crafters in the Saucer's employ (or maybe Godbert himself, given that he's a goldsmith strong enough to kill a chimera), but where the materials come from and what they are is a mystery that isn't elaborate upon, beyond the assumption they're under Godbert's ownership. Keep in mind that all of this is just considering the players alone; the upper-class in Ul'Dah are also playing the Saucer. And that doesn't even factor in the costs of paying numerous people to act as hosts, servers, instructors, and general customer service reps. In short, there is simply no way that the Gold Saucer should be turning a profit, and yet it remains a very stable business.
    • Subverting this is his whole goal with Nanamo in 4.1. Godbert tells the sultana straight to her face she shouldn't go forward with her current plan of just giving the Ala Mhigan refugees money. Godbert reminds Nanamo that she has a responsiblity to help her people first, and others second. He's also quick to point out that Nanamo's continued attention to refugees will only breed resentment towards the refugees and her. While Godbert is a generous soul, he doesn't give out charity constantly, but rather employs anyone who needs work so they can support themselves while also generating revenue for him at the same time. Thankfully, Nanamo takes this advice to heart; she's inspired to create a plan that not only encourages Ala Mhigan growth but Ul'dahn investment as well.
  • Ascended Extra: He was only mentioned in the background of Hildibrand's 1.0 questline, and probably wasn't quite as intended to be as much of a show stealer as he is if you compare his proper introduction in 2.2 and how little he spends with the group, and his absence in 2.3 entirely, to how he's almost as much a main character as Hildy and Nashu in 3.0-.5's Hildibrand story. And moreso, while he was mentioned to be a head of the syndicate, his eccentric nature and general character writing would make you think he would just stay to the more lighthearted filler stories, thus it came as a huge shock to anyone familiar with his antics when Nanamo directly seeks him out for counsel in 4.1's main story, and he makes himself an entity in the main storyline by being very reasonable, savvy, and helping solve what could have been a gigantic issue for Ul'dah and Ala Mhigo.
  • Battle Strip: If you ever encounter Godbert wearing clothes and he strips down to his small clothes, it is time to give him as much room as humanly possible, because it's about to get real.
  • Brainwashed and Crazy: He gets mind controlled at the end of the Hildibrand storyline in Stormblood and easily lays waste to several characters with his super strength. An attempted suplex by his son manages to snap him out of it.
  • Brutal Honesty: He lays out the plain and blunt truth to Nanamo's idea to help the Ala Mhigan refugees in 4.1 by telling her straight to her face she shouldn't go forward with her current plan. Godbert reminds her that she's the leader of Ul'dah, and that she has a responsiblity to help her people first (which a good portion already suffer in poverty) and others second. He's also quick to point out that her continued attention to refugees will only breed resentment towards them and her. While Godbert is a generous soul, he doesn't give out charity constantly, but rather employs anyone who needs work so they can support themselves while also generating revenue for him at the same time. Thankfully, Nanamo takes this advice to heart, and thanks to Godbert, she's inspired to create a plan that not only encourages Ala Mhigan growth but Ul'dahn investment as well.
  • Bunny-Ears Lawyer: While his personal tastes in aesthetics aren't shared by others, no one in Eorzea can deny the truly masterful craftsmanship. And while he seems like a bit of a space case, he's a Syndicate member for a reason, and when it comes to matters of business he shows himself to be just as cunning (though much more benevolent) as Lolorito.
  • The Cameo: He is present, though atypically clothed and hooded, during the Syndicate meeting when Yugiri asks for asylum for the Doman refugees.
  • Charles Atlas Superpower: This man can run so fast as to Flash Step and can throw around giant monsters with his bare hands.
  • Cool Shades: Always sports red-shaded pince-nez spectacles, they're one of the few articles of clothing Godbert will never remove when he strips down.
  • Doing It for the Art: In-Universe; He got his riches by being a Goldsmith but he refuses to follow trends.
  • Drop the Hammer: This man can fight and kill just about anything with a goldsmith's hammer. He can even make said hammer grow enormous to dispatch bigger targets.
  • Early-Bird Cameo:
    • Zigzagged - many early players would have met Godbert during the release of the first Hildibrand mission, but players today can meet him as early as Level 15 and entering the Manderville Gold Saucer.
    • You can also meet him before unlocking the Hildibrand quests at Bronze Lake in a missable sidequest where you must oil him up (yes, really). This actually serves as a Brick Joke in the Hildibrand questline.
  • Expy: To Dio. Almost naked wrestler who built the Gold Saucer on top of a desert. Dio also translates to God.
  • Good Parents: Unorthodox though the Mandervilles are, there's no doubt that Hildy was raised to be a good man by his parents.
  • Henpecked Husband: As soon as you meet his wife, it's clear who wears the pants in the relationship (both figuratively and literally in his case).
  • Honest Corporate Executive: In stark contrast to the other members of the Syndicate, he is an equal-opportunity employer who pays his workers well and is focused on the welfare and happiness of all of the Gold Saucers' visitors. He's remarkably kind and generous, even gifting the extremely expensive Sabotender Horn to Pipimaya after seeing the lengths to which he and his brother went to steal it for their terminally ill younger brother, only asking that they perform community service as recompense. For this reason, all of his employees have Undying Loyalty to him. He opposes the sultana's move to accommodate the refugees of Doma because of the strain the Ala Mhigan refugees are already putting on Ul'dah's coffers. But rather than callous pursuit of profit, he does so because he knows that constant charity will only fuel resentment toward the refugees and that they would need jobs to carve out a position in Ul'dah's money-obssessed society.
  • Improbable Weapon User: If he needs to do armed combat, he whips out a goldsmithing hammer. Any sort of crafting tools aren't made for combat, mind you, but Godbert being Godbert, he makes it work.
  • Inexplicably Awesome: While he certainly has a Heroic Build, that doesn't explain how he can leap several hundred yalms in one jump, throw people around like they were weightless, and run faster than a chocobo on its best day. And how is he able to make a goldsmith's hammer grow to enormous size, and use his sweat as the final ingredient for a secret Manderville weapon? There's no explanation for any of it, he's just that good, and that's all there is to it.
  • In the Hood: Wears a cloak during Syndicate meetings.
  • Lightning Bruiser: He's even faster, stronger, and tougher than his son Hildibrand. When they meet, Hildibrand takes off in a Looney Tunes-style chase scene where he desperately flees his father, who is outright Flash Stepping after him. Godbert soon catches up to perform a Suplex Finisher that buries Hildibrand in the ground and creates a giant dust cloud.
  • Like Father, Unlike Son: Godbert is a brilliant, world-renowned goldsmith and an Honest Corporate Executive who runs one of the most beloved attractions in Eorzea. His son Hildibrand is a Brainless Beauty Defective Detective who bumbles his way through cases.
  • Limit Break: He hilariously pulls out one to fight zombies, making his hammer gigantic before beating a horde of them to death. He also knows Meteor Drive, though he learned that one for other reasons...
  • Minored in Ass-Kicking: Godbert Manderville: Esteemed goldsmith. Business magnate. Fabulously wealthy. Can Flash Step and beat the crap out of almost anyone.
  • Mundane Utility: Why does Godbert know several powerful Limit Breaks? Turns out that he and Julyan learned or pioneered them as a means of waking up their son. Apparently, Hildibrand has always been a bit of a Heavy Sleeper according to Godbert.
  • My Greatest Failure: Being in Thavnair when the Final Days hit, he tried to save as many people as possible, but he couldn't get everyone safe and even witnessed many people dying or turning into Blasphemies. This is what spurred him to start working on the Manderville Weapons.
  • Offscreen Moment of Awesome: He was present in Radz-at-Han during the events of Endwalker and defended the city when the Final Days hit the region. Given what he's capable of, it was probably quite the spectacle though Godbert himself feels ashamed and guilty that he wasn't able to protect everyone and some people still died.
  • Open-Minded Parent: Er, grandparent. When Hildibrand decides to adopt Gigi as his ward, Godbert is delighted to be "Grandpapa Godbert" and even briefly makes Gigi a real boy at his request. Julyan on the other hand, isn't happy to be called "Grandmama".
  • Power Glows: When Godbert really tries, his goldsmith hammer glows a blinding light, and nothing can stand against him.
  • Reasonable Authority Figure: Within Ul'dah's Syndicate, he's easily much less ruthless than folks like Lolorito and especially Adeleji, and he advises Nanamo in matters of diplomacy and economy gently and shrewdly. It's through his aid that Nanamo and the Warrior are able to come up with an aid plan to economically help the growing Ala Mhigan nation that everyone — including Lolorito — is happy with.
  • Sharp-Dressed Man: Occasionally, although he amusingly continues to wear shorts with his tuxedo. Otherwise...
  • Silver Fox: He may be getting on in the years, but his physique is impeccable and he sports impressive Manly Facial Hair.
  • Stripperific: Most of the time he's seen in a pair of briefs and not much else.
  • Strong Family Resemblance: He's basically Hildibrand with gray hair and beard.
  • Sucks at Dancing: While he has all the coordination for it, Godbert's signature Manderville Dance is a bizarre series of movements that he views as "gyrating one's hips like a gentleman". It's so embarrassing to perform that Hildibrand considers using it to summon Godbert a Dangerous Forbidden Technique and Hildibrand soon pulls his leg while trying to perform it, forcing the Warrior of Light to learn it and perform it in his place.
  • Super Strength: This man can pull his son out of a snowbank (who is not a small man himself by any means), jump hundreds of feet into the air with him, and meteor-slam him back down into the earth with nothing but his bare hands.
  • Ultimate Goldsmith: Godbert's skill as a goldsmith is legendary, capable of rebuilding anything broken within seconds. Many have claimed him to be blessed or even the reincarnation of Byregot the Builder. He can even smith objects into gold that weren't gold in the first place. To quote one of his works:
    If every component of an object were to be replaced, would the resulting object be fundamentally the same? Philosophers are unsure; Godbert does not care.
  • Walking Shirtless Scene: He strips down to his skivvies whenever it's time for action. Even the statue of him at the Gold Saucer is him in nothing but his underwear, with a nearby bartender you can talk to openly wondering if his placement there, thus being forced to watch "the battle of the bulge" underneath the statue's smallclothes, is intended as some sort of punishment.
  • Weapons of Their Trade: He can kill chimeras with a single strike of his goldsmith's hammer as well as enlarge it to the size of a construction beam to use like a staff. Needless to say, trying to do this yourself is not at all recommended.
  • White Sheep: Compared to the other Syndicate leaders we've seen (Lolorito and Teledji), Godbert's shown to be a very kind-hearted soul, willing to fix broken items out of the goodness of his heart. He's even been keeping the legend of the Saint of Nymeia, Eorzea's Santa Claus Expy, alive by dressing up every year and performing miracles. And when the phantom thief's Freudian Excuse is revealed, he goes out of his way to apologize on the Syndicate's behalf for it.
    • In Patch 2.51, it's revealed that Godbert went ahead and built the Manderville Goldsaucer specifically to bring a great economic boon to all of Ul'dah. Refugees and the poor would find gainful employment, and lodging working there, while the rich would be willing to spend money for entertainment purposes.
    • This has actually led to some confusion and cries of "plot hole", as his overall attitude and philosophy seems much more in tune with Nanamo's populism and pro-equality stances than it does with the "eff-you-got-mine" attitude of the Monetarists... and yet, despite this, in general he is counted as a Monetarist when he makes appearances or is referenced in the main plot. He even votes against giving the Doman refugees shelter, though it's possible he did this because he saw through Teledji's plot and wanted to keep them out of the hands of the rest of the Syndicate.
    • Winds up getting revisited in Patch 4.1, where Sultana Nanamo arranges a meeting with him for advice on the repatriation of Ala Mhigan refugees, now that their homeland has been freed. She is at first shocked when he gives his honest opinion that her initial plan of simply paying the way for their relocation is a terrible idea. He is then allowed to demonstrate his keen and practical business sense, pointing out that simple charity for the Ala Mhigan's could both create a dependency on Ul'dah's wealth and resentment among the city's own native poor. He instead urges her to look for a way to help the refugees return home that would also present a return for her nation.
  • Wrestler in All of Us: After catching up with his fleeing son, he places him in a German Suplex. He's also put him in an giant swing, camel clutch and abdominal stretch.

    Briardien de Manseauguel
Race: Wildwood Elezen
Epithet: Consulting Inspector
A Wildwood Elezen from Ishgard, Briardien is a famous detective from a noble house, and comes to Eorzia to solve the phantom thief case.
  • Amateur Sleuth: He solves crimes as a "consulting inspector" purely as a hobby of his, not charging a single gil for his services despite his prized reputation. Unlike his Defective Detective rival Hildibrand, Briarden is extremely good at his job and lays multiple contigency plans in advance to catch culprits (not that they always do any good, given that he tries to apprehend people like Gilgamesh).
  • Berserk Button: The only time he really loses his cool are when he's dealing with idiots. Unfortunately for him, Hildibrand considers him a worthy partner in solving the case, to his eternal frustration.
  • Butt-Monkey: While his humiliations are nowhere near as frequent as Hildibrand's, their severity tends to be much worse, like getting blown up. He's also significantly less stoic when he becomes the victim of the "calling card stuck in the head" Running Gag, falling to the ground and rolling around as he screams in pain while Hildibrand just kind of cringed and then pulled it out of his forehead like it was nothing.
  • Defrosting Ice King: He initially treats the Warrior of Light with the same level of icy contempt that he does with most people, not helped by the Warrior's choice of company. But as they run into each other repeatedly on cases, Briarden comes to respect the Warrior's battle prowess and deductive abilities, treating them with significantly more respect (if still keeping them at arm's length). Briarden openly praises the Warrior's integrity, strength, and intelligence to his uncle while recommending the Warrior be allowed to aid in his investigation during the Scholasticate questline. While he refers to the Warrior as an "associate", he's grateful for their counsel and support while treating them as an equal.
  • Double Take: Both he and the Warrior of Light have a simultaneous one upon reuniting in Ishgard.
  • Establishing Character Moment: He's introduced identifying a man as a killer with a Sherlock Scan, and then complains when his initial guess about the killing being for money was proven false.
  • Foil: He's the complete opposite of Hildibrand. Where as the inspector of inquiry is a buffoonish but wellmeaning man who makes wild leaps in logic and took on his role as his calling in life, Briarden is aloof but extremely competent Amateur Sleuth who took up the job as a hobby. Both of them are of noble pedigree, with Hildibrand being the son of one of the richest men alive while Briarden is a member of a noble house of Ishgard. But Hildibrand eschews his family's goldsmithing and gambling business and prides himself as a gentleman, which highlights Briarden's noble snobbery and tendency to act as though he's Surrounded by Idiots.
  • Giving Up on Logic: When he learns that Hildibrand had built up a resistance to zombie powder, he wearily gives up on things making sense around the Gentleman detective. He has a similar reaction to learning Gilgamesh managed to summon a pseudo-primal just by wanting Enkidu back really hard.
  • Hero of Another Story: He works together with the Warrior of Light in the Scholasticate quest chain in Heavensward, investigating rumors of corruption within Saint Endalim's Scholasticate in Ishgard.
  • Hidden Depths: His re-appearance in the more serious Scholasticate quest chain shows that there's more to him than an Insufferable Genius. Beneath his holier-than-thou exterior, he truly is a man with a powerful sense of justice. It's made clear that the revelations of the truth behind the Dragonsong War have him truly contemplating his place in Ishgardian society, especially coming from a noble house, and he's resolved to stop those who would rather hide the truth of the war because they don't want to lose their place at "the top" if their social standings are re-examined.
  • Insufferable Genius: He makes it no secret that he considers everyone who isn't him dumber and beneath him. Even the player character he gives the bare minimum of respect, though he at least appreciates your and Ellie's attempts to help. He implies he'd be more open of considering you a friend if you didn't hang around Hildibrand so much, but later takes it as it is and asks you to just keep him distracted while he does the actual work. In the Saint Endalim's Scholasticate questline, the students dismissively compare him to a peacock behind his back.
  • Jerk with a Heart of Gold: He may be an aloof jerk who looks down on those he deems his intellectual inferiors, but he's completely sincere about bringing wrongdoers to justice, never charging for his services. After helping to rescue a kidnapped girl, he tells the Warrior that while it's tempting to try and get information out of her immediately, she's terrified and insists she get some rest before he questions her.
  • Mirror Character: Of Hildibrand, both he and Briardien share a similar background of being born into wealth and prestige but would rather help solve mysteries; and even though their methods and intelligence are different, they often more or less come to the same conclusions. Briardien also has a bad habit of acting just as foolish as Hildibrand, especially when he's angry at him. Finally, both of them have a Character Tic for thinking, with Hildibrand doing a flex and pointing his forehead, and Briardien doing a bow with his right arm back and to the side while he adjusts his glasses.
  • My Name Is Not Durwood: Hildibrand can never get the Consulting part "Consulting Inspector" part right, though at least once (when he calls Briardien a "condescending inspector") it may be on purpose.
  • The Nose Knows: He identifies Hildibrand and Nashu before they can introduce themselves by the lingering scents of rotting flesh (Hildibrand's time with the zombies) and saltpeter (Nashu's explosives).
  • Not So Stoic: When he gets the playing card stuck in his head he screams and starts flailing around in pain. When he thinks that Nashu's poorly written notes were letters from the thief planning to assassinate, he flips out. And the most dramatic one, when he deduces that Ellie either is or is complicit with the Thief of Many Faces, you can tell he's crushed and betrayed, this one is distinctly non-comedic.
  • Preacher's Kid: His uncle is the acting head of Saint Endalim's Scholasticate when the actual headmaster is busy. This was part of the reason he was called in to aid in the Scholasticate's reform.
  • Red Oni, Blue Oni: The Blue Oni to Hildibrand's Red Oni.
  • Rescue Romance: He has fallen for Ellie after she saved him from an explosion, at least that's what he believes.
  • Sherlock Scan: When we first see Briardien, he is accusing a man of murder. The merchant denies it, claiming that it was an Amalj'aa who killed the victim because it was one of their arrows. Briardien quickly dismantles the claim, pointing out that Amalj'aa capture and temper fleeing merchants rather than kill them. And the "merchant" he's accusing has the telltale calluses of a veteran archer.
  • Ship Tease: With Ellie, after she does a Diving Save to keep him from being exploded by Nashu's bombs... even though it doesn't work, the thought counts. It gets upgraded to Official Couple, but sadly circumstances means they'll have to wait until she's released from prison.
  • Smart People Wear Glasses: Briarden is one of the few Ishgardians to always be wearing glasses and is famous for his deductive skills.
  • Strong Family Resemblance: His sister and uncle wear the same style of glasses that he does. They also share a hair color and the same high cheekbones, the main differences being Blasies' rounder, younger face and his uncle's shorter hair and more gaunt, older-looking face.
  • Took a Level in Cheerfulness: His interactions with the Warrior of Light in the Saint Endalim's Scholasticate questline are significantly friendlier than in Hildibrand's questline. This may be attributed to his people skills improving, or simply that this is the only time you encounter him without tagging along with Hildibrand.

    Ellie Ryse
Race: Midlander Hyur
A reporter from the Mythril Eye, Ellie took interest in the Phantom Thief case and wound up tagging along with Hildibrand's group.
  • Deadpan Snarker: Always has a quip regarding Hildibrand's idiocy.
  • Intrepid Reporter: Even the risk of death doesn't keep her away from a scoop.
  • Only Sane Man: At the start of the chain, she balances out Nashu and Hildibrand by being more reasonable. After Briardien shows up she still plays this role when he proves to be Not So Stoic or Not so Above It All.
  • Ship Tease: She falls for Briardien over the course of the story. They wind up together, but their love will have to wait.

Race: Midlander Hyur
Epithet: The Lapis Maiden
The adopted daughter of Guguremu, a prominent Ul'dahn trade mogul. Her beauty is renowned far and wide despite nobody actually knowing what she looks like.
  • Arranged Marriage: Her betrothal to the son of a Lominsan trade mogul is the centerpiece of the 2.3 Hildibrand quests.
  • Happily Adopted: Guguremu picked her off the streets when she was a baby, and Arabella herself holds nothing but love for her father despite her misgivings about the arranged marriage.
  • Informed Attractiveness: Repeatedly so throughout the questline, which is notable since her father is quite insistant on keeping her from making public appearances until the marriage. This gives Hildibrand the opportunity to disguise himself as Arabella in order to capture the Phantom Thief during the wedding since very few people actually know what she looks like.
  • Nice Girl: She is an unfailingly kind woman and is very polite to all those who meet her. She also happens to be one of the few people to treat Hildibrand with genuine respect, and helps you get one of the ingredients to save Hildibrand from zombification when she hears he's on the brink of death.

    Julyan Manderville
Race: Midlander Hyur
Discipline: Culinarian, Dark Knight
A mysterious figure was often seen near the end of each episode of Hildibrand's story, appearing simply as the base model design of a Hyur, with no real defining features, watching, and observing Hildibrand's investigation results. It's revealed in patch 2.5's Hildibrand quests, that the figure is none other than Hildibrand's own mother and Godbert's wife, Julyan — a master culinarian who's been following her son and husband around to make sure her recently found son is alright, and that no one tries to harm him. Woe to any who do.
  • Almighty Mom: As Briarden puts it, it's clear who wears the pants in the Manderville family. Everyone, even the Warrior of Light, is beholden to her, lest they suffer her frying pan.
  • Berserk Button: While she is prone to attack things with lethal force for annoying her slightly, even those with a death wish will regret making her feel old by calling her a grandmother.
  • Chef of Iron: Wields a frying pan as a weapon, with enough force to knock out her own husband, Godbert Manderville, in one hit, and in about 5 hits, hits Gilgamesh with enough force to send him flying head first, and lodging him from his head, down to his waist into a solid stone wall! During appearances in Heavensward, she eventually pulls out a person sized frying pan, and uses it alongside various Dark Knight skills when angered.
  • The Dreaded: She terrifies everyone, even the normally unflappable Warrior of Light. When Julyan demands the Warrior of Light do something to help her son, the Warrior — a slayer of primals and the biggest badass in the history of Eorzea — gives rapid-fire nods to Julyan out of terror.
  • Early-Bird Cameo: During the quest where Ultros flirts with a bunch of women, one of said women is Julyan, who appears much later down the road before she's properly introduced.
  • Expy: She draws a lot of parallels with Yang's wife in Final Fantasy IV. Both use a Frying Pan of Doom, both are married to men with a Bare-Fisted Monk style of fighting, and both clearly kowtow their powerful husbands in terror.
  • Frying Pan of Doom: Her weapon, much like Yang's wife in Final Fantasy IV. She's startlingly effective with it, as she's able to knock out Gilgamesh with just a few hits of it. Even Godbert goes down from a single hit to the noggin with her frying pan.
  • Girlish Pigtails: She wears her hair in two long pigtails, adding to her youthful looks.
  • Lethal Chef: She's described as arguably the worst cook in Eorzea and she tries to cook an antidote to zombie powder. It somehow works, though it likely has more to do with her son being an Iron Butt Monkey than her own cooking.
  • Lightning Bruiser: Julyan puts both her husband and her son to shame in speed and power. Godbert can only watch in horror as she Flash Steps behind him and whacks him over the head with her pan.
  • Ma'am Shock: She hates being reminded of her age. Once Hildibrand adopts Gigi as his son, Julyan goes on a warpath for becoming a grandmother to a "bloody mammet".
  • Mum Looks Like a Sister: Julyan looks just as young (if not younger) as her son Hildibrand. Of course, she has insecurities about looking as old as she really is. Bringing this up or reminding her about her age is an easy way to an early grave.
  • My Beloved Smother: She endlessly coddles her son, and shows no mercy to anyone or anything that would threaten her precious Hildy.
  • One-Woman Army: While walking to Idyllshire in Heavensward, Julyan single-handedly beats back a horde of dragons, a band of belligerent Gnath, and a number of bomb-throwing goblins with nothing but her frying pan off-screen. In fact, save for the Warrior of Light, she complains that she was doing all of the fighting and that her son's friends would all be dead without her.
  • Sophisticated as Hell: Compared to much of the characters here, very much so. She's part of the Syndicate, but says things such as "Pleased ta meet ya" and "Thal, ye bloody bugger, guide my skillet!" when invoking the god of the underworld.
  • Summon Bigger Fish: Even Godbert is terrified when Julyan is angered. Hell, even the Warrior of Light, who at this point, has likely faced off against most of the current list of antagonist here, when being politely asked if they'll help with the current situation, has a wide-eyed, fearful look before quickly nodding their head yes repeatedly without a second thought.

    Gentle Dead Man / Autgar Hammil 
  • All There in the Manual: He was given a biography in the lorebook. He was a former Sil'dihn mercenary who was struck by Trader's Spurn and remained a zombie for centuries.
  • Big Damn Heroes: He and his fellow zombie gentlemen save the heroes.
  • Everyone Calls Him "Barkeep": He's only referred to as a Gentle Dead Man in-game, but the lorebook gives his real name as Autgar Hammil.
  • Running Gag: He unexpectedly appears in areas you are currently exploring in search of other zombies to befriend only to find out you killed them earlier much to his disappointment. Then he helps you find the missing Hildibrand because he could feel his presence.
  • What Happened to the Mouse?: He swapped places with the Wolf Burglar to help him escape but the Sekiseigumi found out and went after him, nothing was said about what happened to him in the rest of the Stormblood questline but does appear in the closing cutscene.

    Cyr Blyme 
Race: Midland Hyur
Discipline: Arcanist
An inquisitor from Ishgard trying to prove the worth of his division in the relatively peaceful times which followed Thordan's actions. Constantly on the trail of alleged heretics.
  • The Cameo: Appears briefly in the "What Remains of a Knight" short story as First Inquisitor Charibert's "most incompetent apprentice," though he goes unnamed.
  • Captain Ersatz: He's basically Consulting Inspector Briardien in all but name.
  • Catchphrase: "The unmistakable scent of heresy!"
  • The Exile: Thanks to another member of the Inquisition stupidly accusing him of being a heretic, Cyr realizes that he'd be killed on sight if he returns to Ishgard. He doesn't take this too badly since he eventually grew to hate his job and found a new home in Idyllshire as the caretaker of Hildibrand's house/gazebo. He's also happily working as a inspector.
  • Giving Up on Logic: Less than a minute after meeting Hildibrand, Cyr becomes convinced that he was teleported to a new realm where logic no longer applies.
  • Hanging Judge: He's hells-bent on finding and sentencing a heretic in order to prove that the Inquisition is still necessary and prevent any budget cuts.
    • Despite this, he is quite fair and will not actively persecute someone he genuinely believes is innocent. Made apparent when he actually argues in Hildibrand's favor to the Inquisition when he realizes Hildibrand might be strange, but he isn't a heretic.
    • Parodied and justified however, as it's mentioned in side stories and late in the quest line itself, that his mentor was none other than the infamous "SICKNESS MUST BE PURGED" shouting Charibert of the Heavens' Ward. Charibert made Cyr's training a living hell, and even made Cyr "permanent janitor" of the Inquisition's vault of forbidden tomes.
  • Got Me Doing It: He constantly tries to refer to Gigi a mammet, but Hildibrand constantly calling him a boy starts rubbing off on Cyr, much to his annoyance.
  • Jerk with a Heart of Gold: For all of his quickness to judge everyone a heretic, Inspector Cyr genuinely wants to do the right thing. This comes out during his "The Reason You Suck" Speech to another member of the Inquisition during the 3.5 Hildibrand questline, where Cyr rails against having to "guess the secret sins of everyone I meet" and constantly "looking for heretics in every bloody shadow". Once Cyr becomes The Exile, he's not too broken up about it, as time with Hildibrand and his allies made Cyr realize that he actually hated his job and wanted to get away from it.
  • No Good Deed Goes Unpunished:
    • After arguing in Hildibrand's favor to the Inquisition, they task him with keeping an eye on Hildibrand anyway to keep him from causing any trouble. Cyr is less than thrilled with this assignment.
    • During the 3.5 questline, To aid in the investigation of Gigi and the Grand Sers, Cyr looks through various tomes on Allagan Time Mages and Sharlayan Archmagus Quan. However, since these tomes are considered taboo by the Inquisition, even though it was for research on saving a life and locating wanted criminals, Cyr gets branded as a heretic for using them for research.
  • Oh, Crap!: After mistaking Godbert for a heretic, he learns that Godbert was there on official business for House Fortemps and that he would likely have to back his claim in combat like the player did earlier for Tataru. He quickly backs down even before he learned about Godbert's superhuman strength. He also sports a hilariously terrified expression when he sees Julyan's Berserk Button being pressed.
  • Only Sane Man: Although he might be a little trigger-happy with his job as an inquisitor, he very quickly established himself as this after finally meeting Hildibrand.
  • Punny Name: A rather obvious one based on the word "sublime".
  • "The Reason You Suck" Speech: In "The Proud and the Pointy-Eyed", the first Hildibrand quest for 3.5, he snaps and gives one to a stuttering inquisitor for accusing him of heresy for researching the forbidden tomes in between 3.4 and 3.5 to gather info on Vivi's time magic.
    Cyr: You... you stupid, ignorant... Are you all so desperate to keep your godsdamned jobs that you'll go around accusing all the world and his wife of heresy!? Is that what we've been reduced to!? I'm sick and tired of looking for heretics in every bloody shadow — of trying to guess the secret sins of everyone I meet! It's stupid and pointless and we're better than that, dammit! We're better than that!
  • Seen It All: His opinion of the Warrior of Light after seeing them not being fazed by Hildibrand's antics.
  • When He Smiles: The man's default expression may as well be a scowl or annoyance. However, once he quits his job as an Inquisitor, he realizes traveling with Hildibrand to uncover the truth for the sake of helping others allows him to be a better man and can actually help people who need it rather than condemning people to death over supposed heresy. He even stays in Hildibrand's gazebo as a fellow inspector.
  • Took a Level in Cheerfulness: His time with the Mandervilles definitely changed him for the better. By the end of the questline he's significantly more cheerful than when the player first meets him.

    Gigi Manderville / Vivi Quan
Race: Mammet
Discipline: Time Mage/ Reality Warper
An amnesiac Mammet which Hildibrand found buried in the frozen wastes of Coerthas. Hildibrand invites him to join his group to help him restore his memories. Hildibrand later ends up adopting Gigi as his son.
  • Ambiguous Gender: Hildibrand and Nashu argue about whether Gigi is a boy or a girl, but eventually settle on calling him a boy.
  • Happily Adopted: To detour the Inquisition from targeting Gigi, Count Edmont suggests that Hildibrand adopt Gigi as a ward of House Manderville. Both parties are elated by this, with Gigi dubbing Hildibrand "Papa Hildi".
  • Heroic Sacrifice: When the Grand Sers detonate the explosives meant to kill Hraesvelgr with the intention of getting rid of Hildibrand and the player's group, Vivi uses his reality warping magic to save them by undoing the collapsing pillars at the cost of shorting out his core. However, it ends up subverted because while everyone is mourning his "death" Godbert points out that as a mammet, the rules of losing all his aether is different than a mortal (which is fatal), and as long as his core is undamaged, it will naturally recharge.
  • I Am Not Weasel: Hildibrand and Nashu think he's a Lalafell.
  • I Am X, Son of Y: At the climax of the Hildibrand questline in Heavensward, Gigi gives one of these that is nothing short of pure awesome.
    Gigi: I aM vIvI, gRaNdSoN oF aRcHmAgUs QuAn, AnD gIgI, sOn Of HiLdIbRaNd HeLiDoR mAxImIlIaN mAnDeRvIlLe! AnD tHiS iS mY sToRy!
  • Insistent Terminology: Thanks to their usual meeting place in Ishgard as well as Nashu's obsession with the word, Gigi insists on referring to any type of building as a gazebo.
  • Laser-Guided Amnesia: Upon being dug up from the snow and repaired by Godbert, Gigi has no memory of who he is. Hildibrand offers to help restore Gigi's memory, but both parties seem to no longer care as they prefer to spend time together as father and son. This turns out to be intentional as Archmagus Quan removed the memories in order to protect him from anyone who may try to abuse his ability to manipulate reality.
  • Pinocchio Syndrome: Believing he can't be Hildibrand's son as a mammet, Gigi seeks out Godbert in the hopes he can be made into a real boy by him, having heard of his "Grandpapa's" talents as "wielding the powers of life and death".
  • Reality Warper: This is his true power, his can freely alter reality in an area around him to be what he "thinks" it should be, rather than any kind of time magic. This is why Hildibrand's clothes aren't repaired because that's a "natural" state to Vivi, and the reason he could make the Grand Sers young again is because they had talked about nothing but the past glories of their youth, allowing him to make them not just young, but also powerful, since they talked about themselves as stronger than they likely were.
  • Shout-Out:
    • He's very clearly based on Vivi from Final Fantasy IX in name, appearance, and backstory. Made even more blatant in the 3rd chapter of the Heavensward Hildibrand quests when his true identity is revealed. His name actually is Vivi and he was created and taught by an archmagus named Quan whom he would affectionately refer to as "Grandpapa Quan".
    • During his I Am X, Son of Y speech, Gigi says "tHiS iS mY sToRy!", a shout-out to the Arc Words of Final Fantasy X.
  • Sleep-Mode Size: After he drains himself saving everyone by rewriting reality, Godbert puts his core into a smaller, less detailed Mammet while he naturally recharges his aether, in this form he seems to be completely powerless and only somewhat sentient, with both returning in time (likely for the next Hildibrand arc in Stormblood).
  • Story-Breaker Power: Gigi's Reality Warper powers would make him an enormous boon for the heroes thanks to his ability to make things as they "should be", which would logically include everything from restoring Allagan relics to reviving the recently dead. But he spends all of his remaining energy saving the heroes from the Grand Sers' attempt to bring all of Zenith down upon them, rendering him inert and unable to use his powers until he fully recharges.
  • Time Master: His strange healing/repairing magic is revealed to be a form of Time Magic which restores the target to how they were at some point in the past. Subverted as his actual power is about changing the reality to what he thinks it should be.
  • Verbal Tic Name: Hildibrand names him after the "Gigigigigigi" sound Gigi made when he woke up, thinking it had some significance to his past. As Cyr tries to point out, that is a sound that EVERY Mammet makes. They mostly ignore this when Gigi admits that he likes the name, and they can't really think of anything else at the time, so "Gigi" it is.

Race: Eastern Hyur
Discipline: Samurai
A Samurai who wishes to join the Hingan Sekiseigumi. To this end, he assists Nashu and the Warrior of Light in tracking down the Kugane Wolf Burglar.
  • Gag Haircut: Ends up receiving a haircut meant for Hildibrand that leaves him shaved completely bald.
  • Only Sane Man: Much like Briardien and Cyr before him, Shigure ends up taking this role alongside the Warrior of Light.
  • Rōnin: In a sense. He is a Samurai without a master, but is actively looking for a stable job.
  • Throw the Dog a Bone: After all the crap he's been put through, at the end of 4.3's storyline, he is eventually given an offer to join the Sekiseigumi, which he happily accepts.
  • To Be Lawful or Good: At the end of the story, he enlists the help of the Wolf Burglar to track down the antagonist. After all is said and done, the Wolf Burglar is ready to be put back into prison, but Shigure decides to do the right thing by letting him go free so that he can put the sword at his father's grave.
  • Yank the Dog's Chain: In 4.4, right after having joined the Sekiseigumi he secretly frees the Kugane Wolf Burglar to get help finding Yojimbo. The Wolf Burglar wastes no time in fleeing after reclaiming his sword from Yojimbo, getting Shigure stripped of his job and thrown in prison.

Race: Hyur
The writer of the Thavnairian Truth, a newspaper detailing the rumors about the impending threat of aliens.
  • Accidental Misnaming: Nashu keeps calling him "Dorian", and no amount of corrections can change that.
  • Breaking Old Trends: Delion fills the same role as Briardien, Cyr, and Shigure as a newcomer character introduced to the insanity of Hildibrand's antics. But unlike them, he doesn't serve as the Only Sane Man. Instead, he makes Hildibrand and Nashu seem sane and intelligent by comparison. His tendency to assume the worst as a Conspiracy Theorist about aliens (and people in general) makes him come across as an annoying, self-righteous jerk.
  • Conspiracy Theorist: He initially comes off as a journalist, but once he begins talking about his articles, it's clear he's neck deep in alien conspiracies, even accusing the Loporrits for being aliens trying to take over the world. The twist is that there are aliens, but he lacks any apparent credibility to prove it. The Warrior of Light can even play along with this just to provoke him, with the option of saying that the Loporrits are caused by "reflections in swamp gas" and other such nonsense that Delion buys wholesale.
  • The Cynic: He assumes the worst about aliens, the Loporrits, and people in general. His constant off the wall ideas from being a Conspiracy Theorist show that he assumes that everybody and everything is hiding a shady secret, that people are deceitful, and that the world is doomed due to forces beyond any one person's understanding.
  • Dramatic Irony: Nashu finally has enough of his wild theorizing and calls him out for slandering the Warrior of Light when Delion claims the Scions were only pretending to disband and in reality went underground to avoid attention, but that's actually true.
  • The Friend Nobody Likes: Though he does tag along, no one believes he's right for a second; not even the Warrior of Light wants any association with him. As Nashu puts it...
    Nashu: He thinks he's a friend to the people, but I don't think any people are his friends.
  • Naïve Newcomer: He plays this role for the Endwalker Hildibrand questline. A good example is when Godbert launches himself into the air, everyone else books it while Delion stares in amazement, then gets thrown flying from the impact of Godbert's landing.
  • Right for the Wrong Reasons: He has a habit of getting the facts right, but his hyperfocus on "evil alien invaders" botches his understanding of them to the point of Circular Reasoning.
    • He (correctly) reaches the conclusion that the Scions of the Seventh Dawn are only "disbanded" on paper and went underground to the public eye, but thinks it's because they're alien mind-slave/cohorts manipulating the world.
    • He's also correct that the moon is a gigantic ship created by the Ancients, but he assumes it's an invading mothership rather than an escape vessel.
    • He's also correct that the Sharlayans were conspiring with the Loporrits to abduct the whole population of the planet. Unfortunately, the keyword is "were"; he's missing the couple chapters of context where the Warrior of Light threw a wrench into that, or that it wasn't so much an abduction" as a "come with us if you want to live".
    • Even his "evil alien invaders" spiel would be true if only he accused the right target. If he had any foreknowledge whatsosever of the Endsinger, he'd know that the invasion already happened and failed.

A tiny blue alien and Hildibrand's abductor. He comes in peace from a distant star, searching for a friend that he lost communication with.
  • Aliens Speaking English: A notable aversion in a game where this is the case, PuPu has no idea what anyone are saying and its own words translate as Pokémon Speak. This is why the initial insanity regarding Hildibrand's abduction and cloning happens because of miscommunication, though thankfully the Warrior of Light is able to act as an interpreter after catching up to them.
  • Mythology Gag: Is a deadringer for the PuPu enemy in Final Fantasy VIII, UFO included. And just like his predecessor, he means no harm.
  • Pokémon Speak: PuPuPuPuPuPuPuPu! Thankfully, the Warrior of Light's echo can translate it, but even some PuPu's slip through the cracks.

Redbill Sky Pirates (Shadow of Mhach Allies)

    Leofard Myste
Race: Midlander Hyur
Epithet: Redbill
Discipline: Machinist

Legendary Sky Pirate and leader of the crew who assists the Warrior of Light in investigating the Void Ark. Despite his profession, he is highly respected even among merchants and has personally set the code of ethics for other sky pirates to follow.

  • Anti-Hero: Leofard is a pirate first and foremost, make no mistake. He has a good heart and detests less honourable pirates, but he'd still sooner go looking for loot than save the world.
  • Back for the Finale: Returns in Endwalker along with his crew to provide aether-rich artifacts to power the Sharlayan-developed starship Ragnarok.
  • Cheshire Cat Grin: He's very fond of giving these, which usually means he has a plan up his sleeves.
  • Famed In-Story: He's by far the most famous sky pirate in the Sea of Clouds. The thought of crossing him paralyzes lesser sky pirates and his Honor Among Thieves mindset means that the authorities are willing to cooperate with him on occasion.
  • Happily Adopted: He was adopted by a highborn Ishgardian widow and it's his mother's painting that hangs in his office.
  • Honor Among Thieves: He's a firm believer of keeping the skies open to all and he loves to seek out treasure, but he will not tolerate pirates that attack and rob innocent people. His introduction has him giving a small gang of sky pirates a scolding for going against the pirate's code and punishes them by shooting and killing them.
  • I Call It "Vera": His ship, the Raimille, is named after his foster mother. He crashes it against Diabolos Hollow at the end of Dun Scaith, allowing Cait Sith time to use the Nullstone to blow him away.
  • I Surrender, Suckers: He gives up the ectocompass fairly quickly, then reveals he snuck a linkpearl into the compass's casing, making it into a spy device.
  • Not in This for Your Revolution: Redbill's defining trait. He's all about the freedom to fly through the skies, unhindered by allegiance to any nation, enjoying the adventure and money it brings, and the camaraderie of fellow adventurers. Part of his reason for enforcing his code of ethics for sky pirates is much like why Limsa Lominsa has its own pirate code that's enforced by the Rogues' Guild: piracy left unchecked tends to boil over into bloodbaths of everyone fighting each other, or Summon Bigger Fish by way of full military forces of rather angry nations seeking to stomp it out completely. When Cait Sith ask for help in stopping the Voidsents' plans to bring doom upon Hydaelyn, Redbill agrees to help because it sounds like it'll be fun, laughing about it, world-ending consequences for failure be damned. However, at the end of the Weeping City of Mhach, his stance on the situation slowly changes as he vows to put the heads of every voidsent on a pike so that the skies remain open for everyone.
  • Shoot the Hostage: Subverted. While he did aim his gun at Radlia and acted like he was going to shoot her, it was all a ruse to buy Cait Sith enough time to use the Nullstone on Ferdiad to banish him, which also freed Radlia from his clutches.
  • Sky Pirate: Captain of the Redbill Pirates, who operate within the Sea of Clouds.

    Stacia Myste
Race:Midlander Hyur
Discipline: Machinist
One of the Redbill Sky Pirates who helps the player investigate Mhach, often playing as the voice of reason.

    Utata Uta
Race:Plainsfolk Lalafell
Another member of the crew. She is the one who keeps up to date with all the gadgets and airship maintenance.
  • Cuteness Proximity: At one point, she looks at Cait Sith and is overcome with the overwhelming urge to squeeze him.
  • Sky Pirate: Again, like her crew mates.
  • Non Action Girl: She readily admits she's no fighter, and gets captured fairly easily by rival sky pirate Radlia.
  • Wrench Wench: She invents a compass that can detect voidsent aether and is good with the crew's airships.

    Cait Sith
Race:Cait Sith
A small cat-like familiar encountered in the queen's chamber of the Void Ark. Tells the Warrior of Light and the Sky Pirates about the history of the ship and the voidsent that infest it.
  • Accessory-Wearing Cartoon Animal: He's a cat wearing a small golden crown and a red cape.
  • Color-Coded Eyes: Cait Sith has very large green eyes, one of the many cues of his magical nature.
  • Did You Just Punch Out Cthulhu?: He's the one who ends up finishing off Diavolos with the Nullstone.
  • Does That Sound Like Fun to You?: When Redbill agrees to help, but mentions he's only doing so because of the adventure involved, Cait Sith is absolutely flabbergasted by it, and points out the danger of what happens should Diabolos' succeed in freeing one of the most dangerous Void beings in existence. Redbill laughs it off, saying Cait Sith shouldn't protest and look a gift-chocobo in the mouth, because at least he's volunteering to help.
  • Familiar: Cait Sith was the familiar of a High Voidmage Cessair during the War of the Magi, but is now without his mistress.
  • Furry Reminder: He may be a fully sapient magical cat, but he's still a cat. According to Encylopedia Eorzea, he can be pacified with dried cloudcrawler (the Eorzean equivalent of catnip) just like any other cat.
  • I Am Not Weasel: He does not appreciate Redbill constantly referring to him as a kitten or similar terms.
  • Magic Staff: When using the Nullstone to banish voidsent, he wields it in the form of a staff.
  • Mr. Exposition: Since he was alive during the Fifth Astral Era, Cait Sith holds all the knowledge of Mhachi's sorcery and of the voidsent involved therein.
  • Mythology Gag: He can rarely be seen in the Gold Saucer with Leofard in the Cactpost area. If the player waits near them, Cait Sith will mention how it feels oddly right for him to be in such a place, referencing his namesake from Final Fantasy VII.
  • Older than They Look: He's a cartoony-looking cat whom Utata finds absolutely adorable, but he's also 1,500 years old, having watched over the Void Ark since the fall of Mhach.
  • Tragic Keepsake: His cloak is the one thing he has left of his former master and he treasures it more than anything. It's burnt, torn, and tattered beyond repair during the final battle with Diabolos and replaced with one of the Redbill's scarves, showing that Cait Sith has been freed of his former obligations and has a new family with the Redbills.
  • Undying Loyalty: He was once a normal stray cat shivering in the cold and rain before he was taken in by Cessair and transformed into her magical familiar. Her love and care for him led him to become absolutely loyal to her, keeping vigil over the Void Ark for the past 1,500 years as per his master's last wishes.


The captain of the Talons, a group of Ala Mhigan mercenaries-turned-sky pirates, Radlia is a long-time rival of Leofard. She'd like nothing more than to have him join her crew as her subordinate, but he constantly rebuffs her, leaving them at odds.

  • Babies Ever After: In the bad future, she has a descendant who tries to keep order in a ruined world and agrees to help with a plan to save the Warrior of Light as thanks for rescuing her mother.
  • I Love You Because I Can't Control You: Radlia has history with Leofard and continuously pursues him as the only man she can't charm with her wiles. She frequently tries to bargain for something he wants by offering it in exchange for his loyalty.
  • I Owe You My Life: After the heroes rescue her from Ferdiad's clutches, she offers them the use of her flagship as thanks so they can chase the voidsent to the lost sanctuary of Dún Scaith, which has since become a haven for Scathach and her followers.

Return to Ivalice Allies

    Jenomis cen Lexentale/Arazlam Durrai
A Garlean who is the leader of a troupe on the Prima Vista. He seeks the truth about whether or not the Ivalice told in fairy tales actually exists.
  • Accomplice by Inaction: Jenomis isn't a cruel man himself, but he shows shockingly little care at how cruel his son Ramza can be, even when in the same room. Ramza constantly berates those around him, and is rather racist towards the moogles and bangaas that come aboard. And he is very cold towards his sister Alma, cutting her off when she says perhaps it is time to abandon the quest, telling her that "the adults are talking". Jenomis, who is right next to him when he says this, ignores this to ask what Ramza had found out at the base of the lighthouse. Lina states that she is disgusted as much by Jenomis's inaction as she is with Ramza's jerkassery. But as said, he is not necessarily a cruel man himself, his biggest failing seems to mainly be a single-minded dedication to clearing his ancestor's name (an ancestor that nobody remembers, and whose life story is a tale most people believe to be a fairy tale in present day), with all else falling by the wayside. And when Ramza's racism gets too out of hand, he is willing to call Ramza on it. Alma recognizes this and hopes to herself they can resolve the issue of Ivalice quickly, since she fears Jenomis' obsession will only make him less and less functional.
  • Artistic License: In-universe. After learning the truth about Ramza's role in the Zodiac Brave Story, Jenomis decided to stop his obsession with clearing his family name and instead honor Ramza another way by adding a new act where he survived the events and goes on an adventure with Alma.
  • Back for the Finale: Not in person, but in Endwalker he uses the Prima Vista to transport aether-rich artifacts from the Far East to power Sharlayan's starship Ragnarok.
  • Clear My Name: Jenomis wishes to clear the names of his ancestors Orran Durrai and Alma Beoulve for their heresy and reveal the truth of the Zodiac Brave Story to the world.
  • Hostage for MacGuffin: When found in the ancient city underneath Rabernastre, Ba'Gamnan has his henchman hold him at knifepoint. Jenomis is freed once the Warrior of Light gives up the auracite.
  • Mythology Gag:
    • He's actually Arazlam Durrai, a descendant of Orran Durrai. Like with the original characters in Final Fantasy Tactics, Arazlam seeks to continue uncovering the truth of the Zodiac Braves Story and Ivalice itself to the world like Orran was doing before him.
    • Towards the end of the Return to Ivalice Raids, its revealed via an Echo vision that goes thousands of years back in time to reveal that Jenomis and his children are also of the Beoulve bloodline, as Alma Beoulve married Orran and was pregnant with his child when they were discussing what happened to Ramza and his comrades with Delita.
  • The Perfectionist: He is said to be uncompromising in his art, rewriting his works over and over until he deems them perfect.
  • Stage Names: Jenomis cen Lexentale is not his real name. It's actually Arazlam Durai. He is the descendant of Orran Durai, who wrote the story about Ramza and Alma and died for it.

    Ramza bas Lexentale
Son of Jenomis and brother of Alma. Ramza is one of the troupe's leading actors, but his acting skills belie is temperamental and untrusting personality.
  • Don't You Dare Pity Me!: He treats every offer of help as a handout, claiming he and his family can handle themselves. Everyone practically ignores it because it's obvious they absolutely cannot.
  • Distressed Dude: Saves Alma from Ultima's clutches and is taken in her stead.
  • Fantastic Racism: Openly calls moogles "mole-bats" and bangaas "lizards", and treats both with thinly-veiled contempt. He also disdains the Warrior of Light as a "foreigner" initially, even though he himself is stationed in Kugane, which gets him a stern talking to by Cid.
  • Irony: Ramza is distrustful of outsiders, racist towards non-Garleans, beast races especially, and is overall a pretty big asshole. His ancestor, whom he is named after, was one of the kindest and most compassionate characters in all of Final Fantasy.
  • Identical Grandson: He is a dead ringer for his ancestor Ramza Beoulve for which he is named.
  • Jerkass: By 4.3 he appears to have become much more confrontational and hostile towards pretty much everyone, to the point that Lina outright calls him an incurable little prick. As such, his sudden shift in attitude takes everyone by surprise.
  • Legacy Character: He's named after the actual Ramza in Ivalice's history to honor his memory.
  • Mythology Gag: Aside from being named and styled after the protagonist from Final Fantasy Tactics, when he encounters Montblanc for the first time, he's completely baffled as to what the hell Montblanc even is since he's never encountered a moogle before. His namesake comes from a world where moogles have gone extinct years ago.
  • Named After Someone Famous: Shares his name with the protagonist of Final Fantasy Tactics. Quite deliberately by his father, as Ramza's role in Delita's story has been lost to history. Jenomis named his children specifically to be a constant reminder of his life's goal to correct this.
  • O.O.C. Is Serious Business: His normally smug and hostile attitude becomes a lot more humble and pleasant after he touches Ba’gamnan’s necklace, to the surprise of everyone involved.
  • Pride: He refuses help from the Warrior of Light at first since he feels like he doesn't need help from outsiders. Only after he gets a talking to from Cid does he apologize and at the end of the Rabanastre raid, Ramza admits he was wrong to judge. He doesn't give the same treatment to the moogles and bangaas that board his ship and sees them as being quite beneath him, and even after he still dismissively calls the Wo L a "goody two shoes".
  • Missing Mom: His mother passed away some time ago when he was still a child.
  • Took a Level in Jerkass: According to the Company Assistant, Ramza was a far kinder lad in Garlemald and never spoke ill of others. It was the stress of his family's exile, the Fantastic Racism instilled in him by the Empire, and being in a foreign land he knew nothing about or how to interact with that made him aggressive and lash out at those around him. His more positive atittude later on is said to be closer to his real self.
  • Took a Level in Kindness: By the time the Ivalice story is over, he's become a lot more nicer for good after meeting with the actual Ramza.

    Alma bas Lexentale

Daughter of Jenomis and Ramza's sister.

  • Brainwashed and Crazy: Is briefly under Ultima's influence, but is thankfully rescued by the Warrior of Light and Ramza.
  • Identical Grandson: She is a Palette Swap for her ancestor Alma Beoulve for which she is named.
  • Legacy Character: Named after the real Alma to keep her history alive.
  • Missing Mom: Her mother passed when she was young.
  • Named After Someone Famous: Like with Ramza, she is named after the same Alma told in the Ivalice fairy tale. Like her brother, she too was named after the original Alma to preserve her honor and memory.
  • Nice Girl: Like the real Alma in Tactics, Alma is a kind and gentle girl.
  • Only Sane Man: Well, woman, in her family. She recognizes the need for help and how the quest is endangering them.
  • Tragic Keepsake: The necklace she wears was given to her mother before she died. It is also a piece of an auracite.

Race: Moogle
Discipline: Marauder
A Dalmascian Moogle who impulsively tries to join the Prima Vista's crew.
  • Did Not Think This Through: Montblanc's impulsiveness leads to him rushing off to whatever job he seems to be inspired with at the moment, usually with little to no prior knowledge of what such a job would even entail or his own ability to perform it. This frequently ends with him giving up quickly.
  • Edible Theme Naming: Much like his namesake, Montblanc is named after a type of French dessert.
  • I Am Not Weasel: Ramza, who has never encountered moogles before, mistakes him for some sort of flying mole. Montblanc does not take kindly to this, especially since "mole-bat" is an in universe racial slur against moogles. Ramza seems to use the term more after learning this to show his contempt for Montblanc.
  • Mythology Gag: Named after a playable moogle from Final Fantasy Tactics Advance who later appeared as the founder of Clan Centurio in Final Fantasy XII. He even scolds Ramza about calling Bangaa "Lizards" similar to how the original did with Marche.
  • Red Oni, Blue Oni: The red to Hurdy's blue; Montblanc is very impulse driven and hotheaded at times, which is the complete opposite to how his character behaved in Final Fantasy XII and the Tactics spin-off series.
  • Supernatural Sensitivity: He is able to detect the flow of aether in his surroundings and in objects like the auracite crystals.
  • Verbal Tic: Kupo!
  • Why Do You Keep Changing Jobs?: According to his brother, he has impulsively charged from one "life-long dream" to the next, typically giving up on them almost immediately.

Race: Moogle
Discipline: Bard
Montblanc's brother. He struggles to keep his impulsive sibling in line.
  • Mythology Gag: Named after a moogle from Final Fantasy 12 who would go on to play a very major role in Final Fantasy Tactics A2
  • Red Oni, Blue Oni: The blue to Montblanc's red; compared to his brother, Hurdy is very methodical, calm, and collected. He'll always chide his brother for his rash and impulsive nature.
  • Verbal Tic: Kupo!

    Mikoto Jinba
Race: Raen Au Ra
Discipline: Conjurer
One of the Students of Baldesion from Sharlayan, Mikoto has been brought in to conduct research on the auracite.
  • Aloof Big Sister: Her dossier during the Save the Queen storyline reveals that she has an identical twin sister who also went to the Studium. Said sister received her Archon tattoo long before Mikoto did, but ended up having her title revoked due to her habit of openly critizing the Sharlayan Government. The two have very little emotional connection though; Mikoto didn't even realize her sister had made it into the ranks of the Archons until she heard about her expulsion from them.
  • The Bus Came Back: She returns in the Shadowbringers storyline Save the Queen: Blades of Gunnhildr.
  • Birds of a Feather: Her feelings for Cid are because he is an intellectual peer which she can share her very detail oriented work and theory with, without missing a beat.
  • Damsel in Distress: She gets captured by Misija during the Bozja story in order to exploit her ability to see into the future and using the crystal focus to see memories of Queen Gunnhildr so that she can manipulate and summon her as a primal in the present. Misija eventually releases her once she gets what she wanted.
  • Dishing Out Dirt: Stone II and Archon's Stone IV as her main method of attack.
  • Everyone Can See It: Her feelings for Cid are obvious to everyone close to her despite her insistance that her feelings for him are completely platonic.
  • The Gift: She has the Echo as well, but unlike the Warrior of Light, who sees into the past, Mikoto's Echo gives her visions of the future. Interestingly her Echo is able to "connect" to the Warrior of Light's Echo, enabling them to see her visions when she experiences them.
  • Healing Hands: While assisting you in Cid's memory, she can heal you with Cure and Cure II.
  • Intangibility: Whenever an attack that could hit Mikoto strikes her during a raid, it passes right through her as if hitting an illusion.
  • Hot Teacher: Revealed to be one by some easily missable NPC dialogue in Endwalker. One of the male students complaining about his friend skipping class mentions that he would show up early when Proffessor Mikoto is giving the lectures.
  • Layman's Terms: Is asked to do this by Cid, after her first explanation of the auracite’s workings proves too difficult to understand. It takes her several attempts to bring her explanation down to a level that everyone can understand.
    Cid: ...Hmph. While that explanation might elicit admiring nods from your professors at the academy, it will only earn you blank looks here. Take a deep breath and try again—this time in a language those of us without the Echo might comprehend.
  • Magi Babble: Her first attempt to describe how the auracite works is a jargon-laden academic treatise that flies over the heads of her non-academic audience. Cid has to ask her to dumb it down a bit.
  • Mythology Gag:
    • One of the few non-FF12 or Tactics examples in the Return to Ivalice storyline. Her name is a reference to Mikoto of Final Fantasy IX, another Genome like Zidane and Kuja. The Mikoto of FF9 sometimes also used Sesquipedalian Loquaciousness and came across as stiff and polite. The Return to Ivalice storyline takes place on the Prima Vista airship, itself another reference to FF9, which is probably why she was named Mikoto.
    • In the Save the Queen storyline she accompanies the player into a world comprised of memories, resembling Memoria from FF9.
  • Retcon: Originally presented as 29 years old, this was later changed to 24 when the developers felt that it would be strange to have her been mentored by Moenbryda who was also 29.
  • Sesquipedalian Loquaciousness: She has a tendency to use long and complicated words when simpler ones would suffice. When Cid asks her to tone her explanation down, she visibly has to make an effort to use simpler language, and slips back into academic jargon on occasion.
  • Ship Tease: Implied to have a bit of a crush on Cid during the Save the Queen storyline, to which Cid is oblivious.


    Ramza Beoulve
Race:Ivalician Hyur
The hero of Ivalice as described in the Durai Reports, and the namesake of Jenomis's son. In life, Ramza was a son of the highborn Beoulve family who forsook his nobility to serve the greater good of the country as a mercenary. Although official records brand him as a traitor and heretic, in truth he was a brave warrior who sacrificed all for his homeland.
  • Backup from Otherworld: Ramza's soul appears to aid the other Zodiac Braves against Ultima to save the players from a potentially fatal attack.
  • Barrier Maiden: His soul serves as the seal that keeps Ultima from threatening Hydaelyn. This was also the reason he forsook his good name and accepted being branded as a traitor; if people knew the truth of his deeds, they would try to save him and possibly undo the seal.
  • The Chosen One: During his time, he was picked by Hydaelyn to be a Warrior of Light.
  • Defector from Decadence: He was born into a high house, but after seeing how the common folk were abused by other nobles (including his own brothers), he turned his back on them and chose to do good in his own way as a common mercenary.
  • Doomed Moral Victor: He sacrificed his good name to serve a greater good. Official history damns him as a traitor and heretic, but the Durai Reports say otherwise.
  • Earn Your Happy Ending: His name, his life, and even an untold number of ages since the fall of Ivalice have all been given up to protect the entirety of Hydaelyn from Ultima's wrath. Once the Warrior of Light finally ends her once and for all, Ramza is able to pass onto the afterlife proper and be Together in Death with his best friend, Delita.
  • Hair of Gold, Heart of Gold: Has blond hair and a heart full of good and sacrifices for the betterment of others.
  • Heroic Sacrifice: Not just him, but his entire group besides Alma and Orran apparently died in the final battle with Ultima in this continuity, with their souls serving as a sealing ward to contain her away until a new Warrior of Light could finish what they started.
  • Mythology Gag: He's basically a near identical copy of the original Ramza from Final Fantasy Tactics with similar goals. The only difference is the Ramza in this game wants to be branded as a heretic so that people won't go out of their way to try and save him, which would have undone the seal on Ultima.
    • His very fate is this as well. For years it was left ambiguous if Ramza died at the end of the original game or not, though Yasumi Matsuno eventually stated that he and Alma survived to go on and have adventures in other lands outside of Ivalice. In this continuity, Ramza did die, as did the rest of his brigade besides Alma and Orran, but in the end Arazlam decides that instead of clearing Ramza's name outright, he'll add an extra act to his Zodiac Brave Story play that ultimately fulfills that positive ending for the siblings that Matsuno intended.
  • Posthumous Character: Though he is long gone, he is a key member of the Return to Ivalice questline.

The Forbidden Land of Eureka

    Ejika Tsunjika
Race:Plainsfolk Lalafell
Discipline: Thaumaturge
"Ejika Tsunjika, of the Students of Baldesion. And you must be the so-called Warrior of Light. Charmed, I'm sure. I'll thank you not to get underfoot."

One of the survivors from the Isle of Val and a fellow student with Krile. While he is quite the genius, his ego and attitude make it difficult to deal with.

  • Brainwashed and Crazy: He gets tempered by the primal sealed on the Isle of Val. Subverted when he reveals that he only pretended to be enthralled and gives the Warrior of Light his aether blade so they can finish off the primal.
  • Energy Weapon: He gains a longsword made out of aether once he becomes the primal's thrall.
  • Green-Eyed Monster: He is jealous of Krile and the Leveilleurs for getting praise for their work while he is unable to measure up to them.
  • Heroic Sacrifice: He offers to give up his life to destroy the sealed primal once and for all if you choose to go with his plan. Averted if you go with Krile's plan instead. Actually averted even if you DO go with his plan to sacrifice himself, as the player and Krile rescue him from the lifestream post Baldesion Arsenal
  • Long-Haired Pretty Boy: Has quite the length of hair on him with a pretty face to boot.
  • Insufferable Genius: Right off the bat, your first meeting with him shows that he doesn't like idle chatter and he barely gives Krile any praise for her intellectual work. That being said, he is an expert in his field.
  • The Resenter: The reason he acts like a jerk towards Krile and the Warrior of Light is due to his resentment towards their Echo abilities that make it easy for them to conquer problems while people like him have to struggle for it while also getting brushed aside for people like Krile that were chosen to be gifted. He confesses his resentment towards the Warrior of Light and then apologizes for it once he remembers that the two of them are working together for the same goal.
  • Pride: He's too stubborn to admit that he needs help when he hits a roadblock in his research. Rather than ask Krile for help, he would always push her away. He would grow more curt whenever he was frustrated. His pride and his jealousy of Krile and the Warrior of Light's Echo may have very likely allowed himself to be enthralled by Val's primal to gain power over them.
  • Rags to Riches: He was born into poverty and had to work hard to reach the status he has today.
  • Smart People Wear Glasses: Wears a pair of black frame glasses and is quite intelligent.
  • Smug Smiler: Has this on his face so often that it may as well be his default mood.
  • Take Up My Sword: After he drops his facade of working with the primal, he tosses his aether made sword to the Warrior of Light to finish off Eureka since the Warrior of Light's Echo can protect them from its effects.

YoRHa: Dark Apocalypse

    2P (Unmarked 5.3 Spoilers)
Race: Machine Lifeform (imitating Android) created by a Seed of Destruction

A mysterious android found within the ruins of the Duergar Mountains. Her awakening also brings the Warrior of Darkness and the Dwarves into conflict with mysterious machine lifeforms, of which she is highly knowledgeable...

  • Ascended Fanon: "2P" was the nickname given to 2B's palette swap from Soulcalibur VI, and is now the official name for her as of the YoRHa raids in FFXIV.
  • Battle Theme Music: Torn from the Heavens/The Dark Colossus Destroys All (Medley).
  • Beam Spam: The Compound attacks with nothing but lasers in its first form.
  • Blindfolded Vision: Her blindfold isn't actually a blindfold, but a highly advanced visor.
  • Body of Bodies: Compound 2P is a mass of hundreds of androids that have fused together, forming a crude approximation of 2P’s form.
  • Boss Subtitles: Her Compound form has the seemingly-gibberish title of "4C6F6E67696E67". It's actually "Longing" written in hexadecimal. It is a pretty well hidden clue as to who she really is.
  • Canon Character All Along: Players first entering the Nier Raid might be forgiven for thinking that she is just a new model of YoRHa Android or, later on, a new type of experimental Machine Lifeform. The truth however is much more sinister, 2P was always a canon character, it's just that the appearance of her hardware was a lot different from the appearance of her software, 5.5 reveals the truth in full as the 2P model was nothing more than a carrier for The Red Girls.
  • Confusion Fu: Compound 2P's "Prime Blade" is actually three attacks with the same name, and her body language is the only indication of which one she'll use. She occasionally teleports to another spot just before the attack goes off, with telegraphs displaying both her actual destination and one or more fake destinations: players who run to one of these will get blasted with energy for their trouble.
  • Deflector Shields: Her unconscious body is surrounded by a force field when the Warrior of Light first encounters her. In the Copied Factory, she projects a larger one to protect the party from the final boss’s ultimate attack.
  • Did Not Think This Through: In a rather stunning lack of foresight 2P, who knew what the Warrior of Light was capable of, had the perfect opportunity to kill them during their assault on the festival, but chooses to retreat to the bunker. The result? The Warrior gets time to reach out to other adventurers, they storm the bunker, kill most of 2P's forces and deliver the finishing blow to her, leaving only two active YoRHa copied Androids alive by the end of the raid.
  • Ethereal White Dress: Wears a white dress, and is very mysterious. She's even called "Woman in White" before she introduces herself.
  • Evil All Along: After the events of the Copied Factory, she summons an artillery strike on the dwarves' festival and attacks Anogg, but is stopped by 2B's suddenly appearance. 2P then flees, and you chase her into the Puppets' Bunker, where she is the final boss.
  • Evil Knockoff: According to 2B she is a copy of YoRHa's androids built by the machine lifeforms - one who seems to be programmed to create more, in the form of the duplicates, with the Puppet's Bunker being a (bad) replication of YoRHa's Command Bunker.
  • Final Boss: For the second raid of the Dark Apocalypse series, The Puppets' Bunker.
  • Glass Cannon: The Compound has far less health than the other bosses in the Puppets’ Bunker, to the point that a well-geared party can burn through two-thirds of its health in less than a minute. At the same time, its attacks inflict tons of damage. Its second form, Compound 2P, is more durable and not quite as deadly.
  • Guest-Star Party Member: She accompanies the party into the Copied Factory, and fights alongside them as an NPC ally.
  • Humanoid Abomination: She's actually a Machine Lifeform in pseudo-android form, like Adam and Eve. Becomes more so as the 2P Compound.
  • Icy Gray Eyes: Underneath her blindfold, her eyes are steely gray.
  • Insect Queen: Her true nature is to be a living factory for estraz YoRHa units, and she was sent to the First in order to establish a nest for them, making her this. Somehow, she became self-aware, becoming a Hive Queen as well, a fact which if the log "Longing" belongs to her, came as a complete shock.
  • Light Is Not Good: In contrast to 2B she dresses in all white but is actually evil, and when she reveals her true nature uses the bright yellow light cords of the Machine Network in many of her skills. Given this is the First, where light has run rampant and white angelic monsters roam the land, it's par for the course in hindsight.
  • Meaningful Name: "2P" doesn't sound very meaningful at first (and when asked what it meant in an early interview, Yoko Taro jokingly suggested the P stood for "Panasonic" on the spot), but upon the release of the second of the YoRHa raids, and the reveal of her true nature, it becomes apparent 2P means No. 2, Type Puppet - she's a Machine Lifeform who acts largely as a function of the Hive Mind and creates false androids to serve as instruments of the Network.
  • Named by the Adaptation: "2P" was the Fan Nickname given to 2B's palette swap, but never had an official name until her appearance in XIV. After this raid, "2P" is now the official name for her in all NieR-related material.invoked
  • One-Winged Angel: First as The Compound, as massive ball of android clones "birthed" from her like Eve from Adam for NieR: Automata and then as Compound 2P, the legion reforming into a massive 2P. Interestingly the Warrior of Light never faces her first form, as by the time their party reaches her, 2B has already seemingly defeated her.
  • Original Generation: She is an original character created specifically for the YoRHa: Dark Apocalypse raids.
  • Palette Swap: She looks exactly like 2B, albeit with black hair and brown skin with a white dress.
  • Person with the Clothing: She's labeled "Woman in White" before she introduces herself as 2P.
  • Robot Girl: Natch. Though not the kind she initially claims to be.
  • Shout-Out: The first Compound form is similar to the machine "egg" which spawned Adam in NieR Automata.
  • Spin Attack: One version of "Prime Blade" has Compound 2P spin in place while swinging her sword, striking everyone in a wide radius. "Centrifugal Slice" likewise has her spin and slash, striking the whole party with Razor Wind.
  • Sword Beam: One version of "Prime Blade" has Compound 2P swing her sword in an overhead slash, blasting everything in a straight line with a wave of energy. "Four Points Resolve" has her alternate between lunging at her targets and launching waves of energy from her sword.
  • Sword Plant: One version of "Prime Blade" has Compound 2P stab the floor, creating a shockwave which strikes everything except a small safe spot at her feet.
  • Voice of the Legion: In Compound form, 2P talks in either long, halting sentence fragments, or with her text weirdly spaced around the screen while referring to herself in the royal we, implying that her component bodies are speaking in unison.
  • What Is This Thing You Call "Love"?: If the log titled “Longing” belongs to her (likely, considering her boss form’s name and the log’s location), she spent a long time wondering where emotions come from. Particularly how she, who was created to give birth, could attain a soul. She isn't the first Machine Lifeform to do so.
  • You Have Outlived Your Usefulness: As thanks for helping her take down 9S in the Copied Factory and going out of their way to repair her, she has her fellow estraz androids carpet bomb Komra, and if 2B hadn't shown up they likely would've slaughtered Anogg, Konogg, and the Warrior of Light.
    Anogg and Konogg 
Race: Dwarf

A pair of dwarves from Komra that forcefully rope in the Warrior of Light into their antics. They discover the Copied Factory after forcing their way through a guarded shaft tightly locked away. Anogg is the white-robed dwarf, while Konogg is the black-robed one.

To see more about them, check the folder in Final Fantasy XIV The First.
    2B (Unmarked 5.3 spoilers) 
Race: Android
The main protagonist of NieR: Automata. An android who suddenly appears once the Machine Lifeforms' copy of YoRHa attacks Komra and 2P betrays the Warrior of Light. After being damaged in a battle with the Machines, she awoke in The First cut off from her superiors. It is her mission to destroy the Machine lifeforms.
  • Blind Folded Vision: Same as 2P's, it's actully a visor.
  • Big Damn Heroes: Arrives immediately after 2P betrays the party, fending the enemy android off and saving Anogg from being killed.
  • But Now I Must Go: After the battle with Her Inflorescence, she and 9S are left motionless. Pod 042 plays a recorded message behind saying that as long as she and 9S are still in the First, so too will the Seed of Destruction.
  • Consummate Professional: Just as in her home series she's not much for casual chatter. In the aftermath of The Puppets' Bunker she breaks up the angry mob of dwarves at swordpoint, saying that bickering over the situation at hand is pointless.
  • Dark Is Not Evil: In contrast to 2P, 2B dresses in black, but is one of the good guys.
  • Defrosting Ice Queen: Somewhat. The Warrior of Light's interactions with 2B are so brief overall they never get much a chance to talk with her but her kindness does get to come to the surface in her final recorded message. It's pretty obvious she dislikes that she and 9S have to leave the moment the fight is over without giving the Warrior of Light proper thanks or good-byes, but she promises that they will remember them and the time they spent in The First stating that "some things are just too precious to lose."
  • Dual Wielding: She uses her two swords Virtuous Contract and Virtuous Treaty, and in animations that are unique only to her.note 
  • Guest-Star Party Member: Fights alongside the Alliances during the Tower at Paradigm's Breach Raid, fighting as an NPC ally like 2P before her.
  • I Work Alone: Unlike 2P, who fought through the Copied Factory with the Warrior of Light, 2B jumps in a flight unit and leaves the party behind insisting that the fight with 2P is her's and demands they don't follow her. By the time there's the opportunity to fight alongside her she's already spent. She doesn't even stick around after the Puppets' Bunker is clear in favor taking a comatose 9S, the lone exception to the rule, and leaving to repair him. Despite this the interlude quest introduced in 5.4 does show that she's still keeping a very close eye on the situation, observing the Warrior of Light when they find Konogg at the Seed of Destruction in the alien ship.
  • Post-Victory Collapse: By the time the Warrior of Light reaches the end of The Puppets' Bunker 2B has already defeated 2P, but she's on her knees and exhausted leaving her unable to help when it turns out 2P isn't quite beaten.
  • Robot Girl: Of course.
  • Walking Spoiler: Because she appears within literal seconds of 2P's betrayal, it's impossible to talk about her without revealing the betrayal.

Bozjan Resistance (Save the Queen Allies)

    Bozja in general 
Bozja was once the homeland of the Hrothgar race, in southeastern Ilsabard near the border with Othard. A nation that dates back all the way to the time of the Allagan Empire, it was once ruled by Queen Gunnhildr. After Garlemald conquered Bozja it was the location of Project Meteor, and ended up being destroyed by the power of Bahamut when he was still trapped within Dalamud. While the city is destroyed, what remains of its people have gathered together as the Bozjan Resistance to fight back against their occupiers, Garlemald's IVth Legion led by Noah van Gabranth.
  • Ascended Extra: The nation as a whole. Bozja Citadel and its destruction by Dalamud were mentioned once by Gaius in the 1.x patch series, and then pretty much never again for almost a decade of real-world time before properly appearing in Shadowbringers.
  • Awful Truth: Legend says that Queen Gunnhildr stabbed herself with her sword to become a god and save her people from the Fourth Umbral Calamity. The truth is that she was too scared to, so her bodyguards, Gunnhildr's Blades, overthrew her and instated a puppet ruler who would do it for them. Then, when they realized the Primal they had made was both lucid (as she had the Echo, compared to Ysalye and Shiva) and too powerful to control, they killed her too.
  • Cosmic Motifs: The people of Bozja where well practiced in astrology and divination, their seers helping determine their leadership and the nations course of action. The Gunbreaker, the signature job from the region uses many astronomy related terminology as Theme Naming for their abilities as a resault.
  • Divine Right of Kings: Rather than passed down through a royal family, each Queen of Bozja was decided by the shaman caste who read the stars and determined who was most favored by the gods.
  • Earn Your Happy Ending: After a lot of pain and sacrifice, Bozja successfully liberates itself at the end of the "Save the Queen" storyline.
  • Fantastic Caste System: Bozja had an extremely dramatic class divide between the dirt-poor commoners and affluent nobility. Misija outright calls it an oligarchy. This continued even under Garlean occupation, with a Garlean census stating 7/10 of the population was under the poverty line. Despite the Resistance leadership's desires for a better Bozja, there are members of it who still see themselves as above the rest simply because of their birth.
    • It was such a drastic class divide that Misija's profile says that imperial occupation actually improved things, with the occupying IVth legion instating a welfare program to take children off the streets. After they drive out the Empire, Bajsaljen admits that some parts in his draft of Bozja's new constitution are borrowed from the IVth because they did have some good ideas.
  • Legacy Character: All queens of Bozja are named Queen Gunnhildr upon their ascension to the throne.
  • Legendary Weapon:
    • The weapons wielded by Gunnhildr's Blades, the bodyguards of the ancient Hrothgar queen. The gunblade is short for Gunnhildr's Blades, as those weapons were invented and made famous by them. Restoring the weapons is the objective of the eponymous questline.
    • There is also Save the Queen, the sword of Queen Gunnhildr. According to legend she pierced herself with it and became a god in order to protect her people from the Fourth Umbral Calamity (the one that destroyed Allag).
  • Urban Ruins: The remains of Bozja after it was destroyed by Bahamut can be visited in the Bozjan Southern Front zone. Most has been completely reduced to nothing, but some of the city streets and skeletons of buildings remain. The site of the old palace, Bozja Citadel, is nothing but a crystallized crater.

    Bajsaljen Ulgasch
Race: The Lost Hrothgar
Discipline: Conjurer

"Bajsaljen, leader of the Bozjan resistance. Not the best choice for the job, if I'm to be frank, but I will bear the title all the same."

The leader of the Bozjan Resistance. A doctor noted for his accomplishments by the Empire and taken to the capital itself for education, he was awarded citizenship for his accomplishments as part of the IVth Legion. Bajsaljen was away on deployment during the Bozja Incident, and once he got news defied orders to try and return home, earning him imprisonment. After escaping he was eventually named leader of the Bozjan Resistance.

  • Crusading Widower: The death of his wife in the Bozja incident is what motivated him to form the resistance.
  • Deadly Doctor: He is an acomplished doctor, which because of the fantasy setting means in adition to his mastery of medical science that he is also a powerful White Mage just as capable of dishing hurt with his magic as he is healing with it.
  • Dishing Out Dirt: He attacks with Conjured Stone, his own version of the conjurer spell.
  • The Medic: He was a field medic in the Garlean IVth Legion and serves as a healer for many instances in the Save the Queen story line.
  • Rebel Leader: Of the Bozjan Resistance. He himself thinks he isn't best fit for the job, but since the others trust him he'll do what he can.
  • Teeth-Clenched Teamwork: He's understandably on edge when the heroes decide to bring on Cid Garlond, a Garlean magitek scientist and the son of the man who caused the Bozja Incident, on to help the Resistance. But he knows he'd be a fool to let such valuable help go unused. After the heroes reveal the truth of the Bozja Incident, Balsaljen is able to let his hatred go and accept Cid's help wholeheartedly.
  • You Are a Credit to Your Race: Even Garlemald is impressed by his medical skills despite being a Hrothgar from a conquered land, enough so that they sponsor his medical education and award him citizenship.

    Marsak Apella
Race: The Lost Hrothgar
Discipline: Gunbreaker
The liaison between the Bozjan Resistance and its allies in the Eastern Alliance. Once a conscript of the Empire, he was not present in Bozja during its destruction. He realizes not all Garleans are monsters and doesn't share the animosity of some of his comrades.
  • Ambadassador: Skilled with a gunblade and the resistance's ambassador to other groups.
  • The Lancer: To Bajsaljen.
  • Taking the Bullet: He uses a version of Cover called Vanguard to take damage for a player in certain instances.

    Rostik Liubasch 
Race: Helion Hrothgar
Discipline: Gunbreaker
A heroic Gunbreaker following in the footsteps of his father and teaching a new generation of Gunbreakers. He was the one who taught Thancred how to wield a gunblade.
  • The Bus Came Back: He first appeared at the end of the Gunbreaker questline, which he acknowledges if you've done it. He also represents the Bozjan team in the Ilsabard contingent in Endwalker.

    Gunnhildr's Blades 
A collection of Hrothgar men and Hyur women who wield the restored Blades of Gunnhildr in the Resistance's battle against Garlemald. Their unit is named after Queen Gunnhildr's bodyguards.
  • All There in the Manual: Their Combat Notes flesh out their character and backstory. The notes on Trinity Seeker and Trinity Avowed explain why Trinity Seeker is a Fusion Dance of Aggie, Velibor, and Blaz, while Trinity Avowed is made up of Stanik, Xeven, and Isolde.
    • The notes on Trinity Seeker discuss a martial arts school known as the Verdent Path and how Aggie the Ironfist, Velibor the Baleful, and Blaz the Merciful mastered a fighting style known as "Three as One", where they synchronize with each other to defeat enemies that they can't fight alone. Velibor and Blaz saw Aggie as a younger sister, and vowed to protect her on the battlefield no matter what.
    • The notes on Trinity Avowed however, tell a story of how Stanik the Unwavering and Xeven the Vengeful distracted imperial troups and allowed Isolde the Eagle-eye to escape with the wounded while the two would sacrifice themselves. However, Isolde returned with reinforcements to rescue them while playing an old Bozjan folk tune with her bow. The night before the events in Castrum Lacus Litore take place, Isolde was playing the same song for Stanik and Xeven, and Xeven thought to have a drink with his friends to Isolde's music after they are done fighting.
  • Brainwashed and Crazy: They all get tempered by Queen Gunnhildr once she is summoned as a Primal, and turn on their Resistance allies.
  • Fate Worse than Death: The opportunity to save them from their tempered state is denied as seen in the instance "Delubrum Reginae" as they are fought as not as individuals but rather as fused monstrosities.
  • Fighter, Mage, Thief: Stanik the gladiator, Xevan the mage, and Isolde the bard. The three of them are fused together and transformed into Trinity Avowed in Delubrum Reginae, who alternates between wielding a sword, staff, and a bow.
  • Huge Guy, Tiny Girl: Since all the men in the unit are Hrothgar and all the women are Hyur, it creates this effect.
  • Mauve Shirt: Lucky enough to be named individually, have background material i.e. their origin and reason as to why they joined the Bozjan resistance and fight alongside with you in some FATEs in Bozjan Southern Front but not lucky enough to avoid being casualties of the IVth Legion's machinations or specifically Misija's betrayal.
  • Sole Survivor: Lovro and his pupil, Meryall, are the only ones left of the Blades. Meryall had an important mission, which led her away from Castrum Lacus Litore while her master became tempered. She confronted in Zadnor Lovro multiple times with the help of her allies and manages to capture him alive, so there is chance of curing him from his tempered state.

    Atori Moribe
Race:Raen Au Ra
Class: Lancer

A new addition to the Resistance in Zadnor along with her partner Kosyu.

  • Big Guy, Little Guy: She's the Little Guy to Kosyu's Big Guy due to being a female au ra and Kosyu being a male roegadyn.
  • Blade on a Stick: She uses a Rakshasa Lance in combat.
  • Dark and Troubled Past: Her hometown of Dagluk was brought into a bloody uprising because of a drunken misunderstanding between an Imperial soldier and another citizen that led to not only a bloody revolt, but her mother's death that rendered her mute for years.
  • Older Hero vs. Younger Villain: In Zadnor, she's the Older Hero against the Younger (and brattier) Villain Pagaga quo Vochstein.
  • Those Two Guys: She and her partner Kosyu are always seen together, due to him having come out from Nagxia.

Class: Warrior

One of the new additions to the Resistance in Zadnor along with his partner Atori Moribe.

  • Manly Facial Hair: He's a warrior who fights against the Garlean Empire on a regular basis, and his facial hair makes him look the part.
  • Old Soldier: He's been fighting the Empire since he was a child when his village was razed and his family was killed. His sister would die of sickness years later.
  • Parental Substitute: He's this for Atori, having taken care of her when he found her and her mother and as a favor to her dying mother.
  • The Quiet One: His speech is monosyllabic due to having a thick accent, making him The Unintelligible outside to those who know him.


Unmarked Endwalker 6.0 spoilers. You have been warned.


A young Ancient tasked by Azem to investigate Pandæmonium, whom the Warrior of Light happens to run into. They, along with Erichthonios shortly after, delve deep into Pandæmonium's depths and uncover what went wrong.

Oh, and he also happens to become the Elidibus we're familiar with in the present, later down the timeline. See his full folder here.

Warder of Asphodelos
Race: Ancient

One of the warders on duty in Pandæmonium, tasked to guard the creations on the Asphodelos layer.

  • Brainwashed and Crazy: Themis and the Warrior meet Erichthonios in a state of confusion, mistaking the two new arrivals for escaped subjects from Pandæmonium and attempting to put them in cells. It takes a sound beating from the Warrior and the seven phantoms conjured by Themis to snap Erichthonios out of it. His mind is once again warped by Hephaistos when Lahabrea's scorn for Erichthonios lowers his resistance to Hephaistos' brainwashing spell. But following Hephaistos' defeat, the Warrior's and Themis' encouragement and support allow Erichthonios to free himself of his own accord and seal Hephaistos away.
  • Chain Pain: He uses the chains decorating his armor for several attacks. One has him throw a chain at a player, damaging and pushing everyone in the chain's path, while another has him lash everything in a 180-degree arc on his left or right side. The Savage version has him dual-wielding chains, upgrading the base chain lash into a 270-degree arc, and throws in a flail and a chakram into his arsenal.
  • Chained by Fashion: His battle form has two chains wrapped around each arm, and half a dozen more anchored to his back. They all float.
  • Epic Flail: He adds a spiked flail to his arsenal in the Savage version of his boss fight.
  • Et Tu, Brute?: He's astonished to learn that Hesperos is behind the chaos in Asphodelos, as the man was a dear mentor and friend to Erichthonios. It's even more shocking when Hesperos treats Erichthonios with nothing but contempt and mocks him for being an Inept Mage despite being the son of Lahabrea.
  • Heroic Self-Deprecation: He has poor self-confidence due to living in the shadow of his esteemed and talented parents, especially since he's an Inept Mage who struggles to do anything but create aetherial chains on his own. But Themis and the Warrior note that he put up a very good fight in his transformed state, meaning that he's a better fighter than he gives himself credit for.
  • Inept Mage:
    • His mother was the chief keywarder of Pandæmonium and his father is Lahabrea, a member of the Convocation of Fourteen. Despite this, Erichthonios isn't nearly as gifted as either of his parents, struggling to use any spells beyond creating aetherial chains without Themis' assistance. He sadly admits that he has neither his parents' magical affinity nor their brilliant minds.
    • Despite his apparent struggles to use magic, he's so devoted a warder that he has committed the processes of Pandaemonium's spells and rituals to heart, enabling Themis to use them as effectively as a veteran warder. Themis gives Hesperos a Shut Up, Hannibal! speech over this, calling Erichthonios more capable than Hesperos could ever know. After constant practice and encouragement from Themis and the Warrior of Light, Erichthonios demonstrates the fruits of his labors by successfully interring Hephaistos, finally earning him the recognition of Lahabrea.
  • Jerk with a Heart of Gold: Lahabrea's Parental Neglect and the pressure of being an Inept Mage born to two peerless researchers and users of creation magic has left Erichthionios with a hot temper and a fervent desire to prove himself. He's often bitter and irritable, especially toward his father. But beneath it all is a deeply compassionate man who constantly frets over the fate of his fellow warders.
  • Light 'em Up: His "Shining Cages" attack has him divide the battlefield into sections of fire and light, blasting the corresponding cages with fire and light magic when orbs of fire or light surround him during his next attack.
  • Meaningful Name: He's named after a mythological Greek king and the son of Athena and Hephaestus. This Erichthonios is also the son of Athena, altough he calls his father by his Convocation title of Lahabrea. Lahabrea's Enemy Without take on his discarded name of Hephaistos, embodying Lahabrea's wanton curiosity as a resarcher and Athena's dark desires as an Evilutionary Biologist.
  • Momma's Boy: Due to his father's indifferent and aloof attitude, Erichthonios was especially close to his mother, Athena, the former chief keywarder of Pandæmonium. She was the one who invited Erichthonios to become a warder in the first place. Erichthonios is also bitter that Lahabrea took Athena's place as chief keywarder after her death without so much as a word of grief. Unbeknownst to him, his mother purposely played the part of the perfect parent to drive him into her arms and make him the perfect test subject for her hemitheos experiments. Hephaistos preys on Erichthonios' love for her to twist his mind as Lahabrea never revealed the Awful Truth to him.
  • Muggle Born of Mages: Downplayed. While Erichthonios can use magic, he's not nearly as gifted as either his mother, the former chief keywarder of Pandæmonium, or Lahabrea, a member of the Convocation and the chief authority on creation magicks. It's also extremely easy to infer from the wider context in Elpis and from Shadowbringers that he struggles a bit in Ancient society at large.
  • Unreliable Narrator: Downplayed. His description of Lahabrea characterizes him as a horrible father, a Bad Boss, and a Mad Scientist who would do anything and hurt anyone to advance his research. Themis is troubled by this, as the Lahabrea he knows is stern and calculating, but also just and utterly devoted to protecting the star and the people upon it. While Erichthonios' accusations of Lahabrea being an awful father are almost entirely true, Themis' impressions of Lahabrea turn out to be correct as well, as Lahabrea acts as a Reasonable Authority Figure opposing his Enemy Without, Hephaistos.
  • Warm-Up Boss: Compared to the other circles in Asphodelos and the other Normal Raids in general, Erichthonios is considered relatively easy. His lack of DPS checks, clear tells, and the infrequency with which he doles out damage. Some players have even managed to solo him as a Warrior, though it takes a long time due to having a health pool comparable to the other raid bosses.
  • "Well Done, Son" Guy: Lahabrea has never praised Erichthonios' efforts as a mage or a warder, leaving Erichthonios with a fervent desire to prove himself. He's stunned when Lahabrea says how proud he is of him. Erichthonios later ponders if the reason his transformation possesses Lahabrea's mask is because he wanted to prove himself to him or because of some buried admiration for Lahabrea and his work.

Myths of the Realm

Race: Midlander Hyur
Discipline: Explorer

A wandering explorer who travels throughout the realm, he's the one responsible for discovering the entrance to the Phantom Realm following the events of Endwalker. After contacting the Sons of Saint Coinach, he soon enlists the help of the Students of Baldesion and the Warrior of Light to help him uncover the secrets of the Twelve.

  • I Work Alone: Aside from his baby opo-opo companion, Deryk is used to traveling alone, growing uncomfortable in crowds. He's clearly awkward about having to work with others, but given that the Twelve are all Physical Gods eager to challenge humanity, he needs the help of adventurers like the Warrior of Light to investigate the Phantom Realm.

Race: Sea Wolf Roegadyn
Discipline: Mythologist

A friend of Krile's and G'raha's and an expert Sharlayan mythologist. She's simultaneously ecstatic and disappointed to learn of the Phantom Realm after spending years researching the origin of the Twelve. Nevertheless, she quickly lends her expertise to the Students of Baldesion's investigation into Omphalos.

  • Forgets to Eat: she gets so engrossed in her research that she forgets to feed herself until she passes out from hunger and thirst. She likely would have starved to death or died of thirst under the searing Thanalan sun had the Warrior, Deryk, and G'raha not thought to check on her.
  • Sweet Tooth: She enjoys her coffee with plenty of cream and sugar. A later cutscene at the Seventh Heaven shows her saucer lined with sugar cubes.