Due to the story's advancement and the fact some articles would otherwise be all white, There are Unmarked spoilers below, you have been warned.
Cid nan Garlond
Voiced by: Rikiya Koyama (JP), Grant George (EN, Los Angeles cast), Gwilym Lee (EN, London cast), Lionel Tua (FR), Achim Barrenstein (DE)
Founder of Garlond Ironworks, Cid continues the grand Final Fantasy tradition of, well, the mechanically or scientifically minded Cids. He is an expatriate of the Garlean Empire who defected from their ranks after witnessing the destruction of Bozja Citadel from one of his father's experiments on Dalamud. A staunch ally to the Warrior of Light, he's always willing to lend a hand.
- Always Someone Better: He was this to Nero in the past being a born nobleman, better machinist and more favored by Gaius.
- The Atoner: For once participating on Project Meteor.
- Badass Beard: After the Calamity.
- Badass Normal: Like other Garleans, Cid cannot use magic, but it doesn't stop him from kicking ass with his gunblade. He also survived the Eighth Umbral Calamity, which killed nearly all of the Scions and the Warrior of Light.
- Blue Blood: Cid comes from a very prestigious family in the Garlean Empire.
- Calling the Old Man Out: Calls out his Parental Substitute Gaius for condoning Meteor and not using his power to stop Nael when he had the chance.
- Chronic Hero Syndrome: Nero accuses him of this when he tries to take responsibility for unleashing Omega on the world. Nero reminds him that they had no other choice at the time, and that ultimately they are scientists, not heroes, and that everything they do, while for the betterment of the world, carries an inherent risk, and that there is no room for regret in their field.
- Cool Airship: The Enterprise. In Heavensward, it's upgraded to the Enterprise Excelsior, or just Excelsior for short.
- Defector from Decadence: After realizing the effects of Project Meteor, he defected from the Empire.
- Demoted to Extra: After appearing throughout Heavensward, Cid disappears for the entirety of the main Stormblood storyline, busy with looking for Omega. After the liberation of Ala Mhigo, he returns to the story having found Omega.
- Didn't Think This Through: He planned every step ahead to beat Omega for good. Once Omega is actually defeated, the pocket dimension starts to collapse and Cid admits that he didn't actually plan on what to do after it was beaten.
- Early-Bird Cameo: You speak to "Marques" very early on during the chain of quests leading up to Ifrit, but unless you were to look directly up his hood to spot his trademark goggles you would never know it's him until much much later.
- Easy Amnesia:
- He suffers this after the Calamity.
- If you happen to be a Legacy player curing Cid's amnesia also cures him of the amnesia that Eorzea suffers from in regards to who you and the Warriors of Light are, meaning he's known all along that the adventurer traveling with him was a Warrior of Light. This causes a unique bit of dialogue during the ending once everyone else remembers you all at once. Raubahn calls him on not telling everyone before that.Raubahn: She speaks of...Strike me down! No wonder he/she seemed familiar! He's/She's one of the Warriors of Light! *beat* What are you smirking at, Cid? You knew didn't you!?Cid: *Coyly* Oh, you mean our adventurer friend? Did I forget to mention he/she was one of the Warriors of Light? Saved Eorzea, you know. Twice.
- The Engineer: Airships and Magitek are his specialties. In fact he formed an engineering company in Eorzea; Garland Ironworks.
- Eureka Moment: While looking for information on Bismark, Alphinaud laments all he's learned of are the Vanu Vanu's skyfishing. Cid gets the inspiration to use Bismark's more basic instincts to "fish" for the god and fight him.
- Gadgeteer Genius: He is an expert magitek engineer and airship craftsman which put a giant target on his back when he betrayed the empire and created the Garlond Ironworks to help bring magitek to the people of Eorzea.
- Gameplay and Story Integration: When an ally helps in battle they are programmed to be able to cast Cure on you when your health gets low, but since Cid is Garlean and incapable of casting spells he will instead use Aguae Vitae items on you.
- Gunblade: He wields one in battle.
- Goggles Do Nothing: He only wears them to hide the third eye that marks him as Garlean.
- Hero of Another Story: After the defeat of the Ultima Weapon, Cid's participation in the main storyline becomes few and far between. He instead is heavily involved in the raid storylines focused on the Crystal Tower, Alexander, and Omega.
- In the Hood: Wears this sort of outfit when in hiding from The Empire with Easy Amnesia in a graveyard.
- Memento MacGuffin: His goggles. When Biggs, Wedge, and he were fleeing the Garlean Empire to Eorzea, before the Calamity aboard the Enterprise, a mysterious figure, glowing with light appeared alongside the airship. In his/her hands, was that very pair of goggles, and were given to Cid, before nodding in approval to Cid, smiling, before suddenly vanishing as quickly as they appeared. With the power of Cid's Third Eye, and the Warrior of Light's power of the Echo, Cid realizes that the person he's carrying into battle to face Garuda, is the same person as the being of light that appeared to him so many years ago, the fog of his amnesia is gone, and for Legacy characters, the fact they're the same person he helped carry to battle against Nael Van Darnus during the Calamity is also remembered.
- Mystical White Hair: It's not entirely clear why the world's greatest magitek engineer has white hair, but it's not due to age - he's thirty-four, the same age as his rival Nero. It certainly makes him look suitably important and otherworldly, though.
- Mythology Gag:
- In the English version, he is voiced by Grant George, who had previously voiced the Warrior of Light in Dissidia Final Fantasy. The Warrior himself is stated to be a perfect manikin of another Cid, one from the city of the Lufane.
- When suffering from Easy Amnesia, he takes on the name Marques, referencing Final Fantasy VI's Cid del Norte Marquez.
- His gunblade's design is far more akin to the style of Gunblades seen in Final Fantasy VIII than the standard Garlean model.
- Magitek: A master engineer of the stuff only rivaled by his late father and Nero. He's also the one (along with Nero) who invented the magitek turret that the Machinist job uses.
- Minored in Ass-Kicking: At first its easy to assume he's only capable of tinkering but when push comes to shove he's more then capable of dishing it out whether it be from the back of a magitek reaper or in the front with his gunblade. Later in the Omega quest line though Nero tells Cid that he really needs to stop trying to play hero and that he'll always be more scientist than he is warrior.
- Offscreen Moment of Awesome: In Shadowbringers, you learn that Cid survived the Eighth Umbral Calamity that killed the Warrior of Light, developed theories to travel through space & time while the world fell apart around him, and set in motion a centuries-long gambit to give the Warrior of Light an opportunity to stop the Calamity from ever happening.
- The One That Got Away: An odd example here, but Nero states that Cid's defection from the Empire only served to elevate his legendary status there, as they view him as this.
- Only Sane Man: For the Garlean Empire. When he saw what destruction the Lunar Transmitter would cause if used when it's first test caused a fragment to be called down and devastate a Garlean city, he was absolutely horrified with the damage it caused. When the Empire was still keen on using it as a "Final Solution" to the Primals, and Beast Tribes of Eorzea (The people of Eorzea being absolutely devastated by Dalamud's impact, and thus, easily conquered being considered an added bonus by all minus Gaius of the XIVth Legion who wanted to rule a still intact Eorzea), Cid knew the Empire had gone too far and fled to Eorzea to aid their technological advances and warn them.
- Out of Focus: Is completely absent in Shadowbringers and barely gets a mention. Mentioning he developed the space/time travel formulae that set Shadowbringers into motion is a doozy, though.
- Percussive Maintenance: After the fight with Bismark, Cid has this to say regarding the Enterprise:Cid: "I know you're eager to get after the Heavens' Ward, but considering what we just put the old girl through, I'd say she's due a little tender loving care. ...Now, where did I put my hammer?"
- Perma-Stubble: Until A Realm Reborn where its grown to a full blown Badass Beard.
- Replacement Goldfish: Father Iliud saw him as one for his son.
- Shorter Means Smarter: While not apparent when he stands at above average height among Eorzeans, Cid is very short for a Garlean, and is noted to be the brightest among their kind.
- Shout-Out: His Airship is called the Enterprise a reference to the Cid's of Final Fantasy III and Final Fantasy IV which in turn is a reference to the Starship Enterprise of Star Trek fame.
- And then, towards the end of 3.0 Heavensward, he upgrades, and renames the ship Enterprise Excelsior, or simply Excelsior for short. Making it a double reference to Star Trek.
- Third Eye: Like all pureblooded Garlean's Cid was born with one, which he hides under his goggles.
- Workaholic: Cid is known to throw himself headfirst into any problem that presents itself to him, regardless of what else he's already got on his plate. It falls to assistants like Jessie to keep his priorities in line and keep him focused. During the Final Fantasy XV crossover, he was fully ready to handle the repairs to the Regalia himself until his workers forceably took it off his hands and reminded him that he had more pressing matters to deal with.
- You Have Got to Be Kidding Me!: He lets out a very distressed one at the end of Stormblood when he learns that Jessie appointed Nero tol Scaeva to be his assistant.Cid: Oh. Oh no. Absolutely not. This is not happening.
Nero: Nero tol Scaeva, eager to begin his first day as a loyal member of the Ironworks team! Looking forward to working with you, Garlond!
- Younger Than They Look: His white hair and beard may suggest otherwise, but Cid is actually 34 years old.
Biggs and Wedge
Discipline: Pugilist and Blacksmith
- Cool Airship: The Tiny Bronco.
- Goggles Do Nothing: Averted, as it's implied it's useful to them while flying an airship to keep the wind out of their eyes. Or while working on machinary to avoid a spark or sliver of metal to the eye.
- Legacy Character: The usual Final Fantasy usage aside, the Twinning dungeon in Shadowbringers reveals that in the Bad Future, two other people took up the name "Biggs", with the third bearer becoming the 18th president of the Ironworks.
- Magitek: They are engineers of the process.
- Meaningful Rename: In order to protect their families back home in Garlemald from the backlash of being connected to high ranking deserters, they took new names.
- Mini-Mecha: Wedge pilots a Magitek Armor to offset his otherwise Non-Action Guy status.
- Non-Action Guy: Wedge is this without the Magitek Armor.
- The Engineer: Both of them are apprentices to Cid of course.
- Those Two Guys: In the grand Final Fantasy tradition.
- Odd Name Out: Neither of them use the naming conventions of their race because they use aliases.
- Percussive Maintenance: Wedge manages to reactivate an ancient Allagan device in Azys Lla by... punting it.
- Phrase Catcher: Whenever Wedge does something foolish, someone (usually Biggs or Cid) usually calls him a "fool of a Lalafell."
- Power Fist: Biggs is a pugilist.
- Secret Identity: The names Biggs and Wedge are actually aliases and their actual names are not known. This is due to the two of them having defected from The Empire and their families would be at risk if people found out who they really are.
- Ship Tease: Wedge has a big crush on Tataru.
- Shout-Out: Their airship is called the Tiny Bronco after Cid Highwind's plane.
The Deputy President of Garlond Ironworks, a hyur from an imperial province she dedicated her life to helping those who would like to escape the yoke of Garlemald's tyranny.
- Ascended Extra: Jessie's first and for a long time only appearance was in a sidequest to unlock the cosmetic firing mechanism on the Magitek Armor mounts midway through A Realm Reborn. She finally turned up again in Stormblood, being a prominent figure in the Red Mage and Omega storylines.
- Assassin Outclassin': In the level 60 Red Mage quest, Lambard had planned to assassinate her in order to shut down Garlond Ironworks and hamper Eorzea's rebellion against The Empire. She outsmarts him by having Ayra act as a decoy double by dressing her up in the same Ironworks uniform. Ayra and the Warrior of Light then spring the trap and swiftly bring Lambard and his assassins down.
- Cuteness Proximity: When she first meets Alpha she takes one look at him and begins a mixture of both fawning over him and pitching an idea for a product line based around him. She's ready to adopt him into the Ironworks family right then and there.
- Gadgeteer Genius: She is very adept with technology and fixes up the player's Magitek Armor, though she's appalled at the condition of the weaponry and blames the Warrior of Light for it. Naturally being a heroic mime you don't get to defend yourself by telling her that Cid told you to do it.
- The Ironworks armors that are purchasable with Allagan tomestones of poetics? She designed them.
- Hypercompetent Sidekick: As Cid is busy with other matters such as saving Eorzea and the Crystal Tower. She is the one who actually runs Garlond Ironworks. She's just a little bit angry with the Warrior of Light for this and blames it on them.
- Jerk with a Heart of Gold: She is grumpy in nearly every scene she is in, and in her first appearance, she is rather rude towards the Warrior of Light. Justified somewhat in that she is mostly just annoyed with Cid constantly costing the company money either through unprofitable ventures or just not being there due to helping the Warrior of Light; and the second reason is why she also has little politeness to spare for the Wo L. She does seriously care for every member of the Ironworks.
- Miser Advisor: Nearly every scene with her has her trying to market the Ironworks' products and/or complaining about how much Cid's ventures are costing the company. Admittedly, her main job seems to be handling the company's finances.
- Number Two: To Cid.
- Perpetual Frowner: While she does smile, Jessie is mostly in a bad mood due to Cid's actions that are not helping the company finances out. In the level 60 Red Mage quest where some assassins are lying in wait to kill her, she has Ayra dress up as her and tells her to look like she will "bite someone's nose off" in order to capture her look perfectly.
- Shout-Out: She is named after a Final Fantasy VII character that has an association with Biggs and Wedge.
- Her surname of Jaye also makes her one to Jessie J.
- Wrench Wench: The only female member of Garlond Ironworks.
A small, cartoonish Chocobo created by Omega to help itself become stronger.
- The Bait: Omega used him to lure heroes into its experiments. When Omega reveals this truth, Alpha doesn't take it well.
- Become a Real Boy: Alpha was a construct created by Omega to lure unwitting people into Omega's tests. Despite having the echo, the Warrior of Light cannot understand what Alpha is trying to say. Yet after Omega has been destroyed and Alpha prepares to leave to explore the world, he gives the Warrior of Light a final goodbye that they can understand completely. Cid speculates that by growing beyond the parameters that Omega set for him, Alpha has developed a soul, which allows the Warrior of Light to understand him now.
- But Now I Must Go: At the end of the Omega storyline, Alpha gains a curiosity of the world and wishes to go off on an adventure on his own. Everyone agrees it's for the best and happily send him off while the audience gets to see him and his Omega toy explore the landscape of the Fringes.
- Invisibility: The water he offers Cid winds up temporarily making him invisible. This gives Cid the idea of making him and the Warrior of Light invisible in order to approach the fleeing Omega.
- It's All My Fault: When he learns that he was created to only bait the Warrior of Light to Omega, he becomes depressed and makes sad chirping sounds as if to say he is to blame.
- Leitmotif: As with all Chocobos, Alpha gets the Chocobo theme, but his comes specifically from Chocobo Racing, namely its ending version.
- Making a Splash: Apparently one of his magic cards summons salt water.
- Meaningful Name: Omega named gave Alpha his name because he was the absolute farthest away from his own power level among the beings in the rift (Alpha is the weakest and Omega is the most powerful).
- Nonstandard Character Design: Alpha sticks out like a sore thumb in the world of FFXIV, where the realistic chocobos are commonplace.
- Not So Harmless: In the Sigmascape, Alpha shows that despite being the weakest being in Omega's test, he's still a capable fighter, using magic cards to destroy a wave of monitors.
- Pet the Dog: He nuzzles Omega F's face after its defeat.
- Shout-Out: To the main character of the Chocobo spin-off games. His use of magic cards comes from said series as well.
- Suddenly Voiced: When Alpha departs for his adventure, he thanks the Warrior of Light for looking after him. The Warrior of Light is puzzled since they couldn't hear Alpha talk before, but Cid theorizes that because Alpha's soul is complete, the Echo enabled the Warrior of Light to hear Alpha's voice.Alpha: Thank you, <player name>. I'm off to see the world!
- Unwitting Pawn: Omega intentionally allowed Alpha to escape the Rift in order to draw the attention of the Warrior of Light
- Walking the Earth: Much to the playerbase's delight, Alpha can be spotted in random locations throughout Eorzea after the completion of the raid, showing us he's more than capable of handling himself in the world.
- Walking Spoiler: Alpha's true purpose and what happens after is very spoilerific.
Voiced by: Masako Ikeda (JP), Mary Elizabeth McGlynn (EN, Los Angeles cast), Joanna Roth (EN, London cast), Véronique Augereau (FR), Sonngard Dressler (DE)
Epithet: The Mothercrystal, All Made One
- Big Good: As a goddess that the adventurer fights to protect, and the source of his/her power. She surpasses Minfilia in this role. Shadowbringers reveals that she was also this towards Ascians who felt threatened by Zodiark's power.
- Brainwashing for the Greater Good: A particularly unusual example. Like all primals, she tempers her chosen. As her Catchphrase suggests, though, she brainwashes them with free will, doing nothing but giving them cool superpowers and immunity to mind control. Given that she was specifically created to destroy a rogue primal, this makes a lot of sense.
- Cast from Hit Points: Hinted at throughout the 2.X story. The Ascians make note that her shield used to defend the Warriors of Light from the Ultima spell during the fight with Ultima weapon drained much of her power, and their strategy, up until Midgardsormr sealed away the Blessing of Light, was to force the Warrior of Light to keep calling upon her blessing by throwing stronger and stronger Primal fights against them. Midgardsormr, likewise points out that one of his reasons for sealing away the Blessing, was because Darkness would eventually overwhelm it if he hadn't sealed it away.
- Catchphrase: "Hear. Feel. Think."
- The Chooser of The One: The Echo is her blessing.
- Commuting on a Bus: Played a major role in A Realm Reborn, but goes mysteriously quiet afterwards due certain circumstances. She sporadically appears throughout the Heavensward storyline and has vanished again in Stormblood. She also doesn't make an appearance in Shadowbringers, but is brought up for an important info dump regarding her and Zodiark.
- Disabled Deity: Her shielding on the Warrior of Light against the Ultima spell during A Realm Reborn has her powers all but spent and is barely able to communicate. Even when using Minfilia as her mouthpiece in Heavensward, she only has enough power to talk for a few minutes. Only by bringing the six Crystals of Light (one from the Warrior of Light and the rest from the Warriors of Darkness) together gives Hydaelyn enough strength to help out again, which includes giving the Scions another Tipsumati and having Minfilia absorb the excess light consuming the First so that she can transfer it to Hydaelyn.
- Red Baron: The Mothercrystal.
- Flowery Elizabethan English: Often uses words such as "thy" and "Thine", and phrases her sentences in a roundabout way.
- God: Not a member of the Twelve, but above them.
- Hunter of Their Own Kind: Shadowbringers reveals that she's an anti-primal primal, designed by the citizens of Amaurot to free them from Zodiark. She even tempers people with free will in order to protect them from other primals' mind control.
- Light Is Good: "May you walk in the light of the crystal," is another way of saying "God bless" in Eorzea, referencing the mother crystal. She also grants you a "blade of light" to defeat Lahabrea.
- Not So Different:
- The Primals are unable to temper the PC because of the Echo, Hydaelyn's blessing. It could be said Hydaelyn "tempered" them herself. It turns out that Hydaelyn is also not so different from Zodiark. In fact, she created to be Zodiark's opposite and captor, and both are essentially extremely powerful primals.
- However, even though it turns out Hydaelyn is in fact a very powerful primal, she is very different from other standard primals and shares more similarities with the more benign ones like Alexander and Ramuh. If her blessing truly is a form of tempering, it leaves the tempered's free will intact (at least as far as anyone can tell), and unlike most primals who mainly care about feeding on Aether and mentally enslaving others to bring them said Aether, Hydaelyn isn't shown to be Aether hungry, and in fact expends her aether to the point of endangering herself to protect her champions. This may be because she's already been fed a powerful source of aether in the first place; people.
- Nice Job Breaking It, Hero!: Not only does she turn out to be a primal and a weapon, but specifically a weapon made to counteract Zodiark. She also, possibly accidentally, led to the destruction of the original world that Amarout rested in along with the death of all life on it, recycling it all into thirteen shards and thus not only created the Ascians but the entire situation of the world itself.
- Power Crystal: Hydaelyn looks to be a crystal the size of a mountain.
- Power Incontinence: While she's never anything but benevolent, Hydaelyn seems to have trouble controlling her own light essence when the balance of light and dark shifts too far in her favor, this is what leads to the creation of the Warriors of Darkness as the Flood of Light from her power running out of control is destroying their world. Getting her power back under control requires her sending Minfillia there directly to effectively act a sponge for the destructive excess of light, and it's implied that soon the same thing will happen to the Source, aka the main game world. Shadowbringers reveals that this is why the world was split, the only way she could win the Forever War with Zodiark was to break reality, splitting him into pieces. Since Zodiark was the will of the planet itself, the world also split at the same time.
Discipline: Bard, Samurai
- Ambiguously Human: See below.
- Author Avatar: Of director Naoki Yoshida.
- Distressed Dude: Averted. He gets arrested by the Limsa Lominsa authorities for fear-mongering but he seems to be staying in jail willingly since he effortlessly teleports you out when you visit him. One of the events from 3.0 also shows that he is fully capable of fighting as his advertised job class.
- Herald: He also repeats the prophecy of Mezaya Thousand Eyes about the coming Seventh Umbral Era.
- Unreliable Narrator: The framing device for several of the Hard and Savage difficulty trials is his retelling your experiences in song, but greatly embellished (and thus, more difficult).
- Wandering Minstrel: The hint is in the name.
Discipline: Blacksmith, Goldsmith, Alchemist, Carpenter, Armorer
The best artisan in all of Eorzea in every discipline... And a foul-mouthed alcoholic lazy asshat. He's gotten himself up to his eyeballs in debt and made the mistake of making Rowena of all people the one he's indebted to. note He's now stuck in North Shroud repairing kettles to pay it off. He'll help the played to find and repair their Relic Weapon and how to upgrade it, if only because it will go a long way in that goal.
- The Alcoholic: Is never seen without his drink nearby and will get some sort of buzz once he indulged in his drinks quite a bit. It's implied that his drinking is what caused the break up between Rowena and himself (which also led to his debts towards her), yet he won't stop drinking. This reaches comedic levels at the end of the quest for the hyperconductive relic where he reveals that he reconfigured an Allagan node to make him sprits whenever he wants.
- Brilliant, but Lazy: Despite being the best craftsman in the world, he'd rather snooze and drink himself to a stupor rather than doing anything, especially being pestered by adventurers who ask him to rebuild centuries-old weapons.
- Becomes increasingly averted during Saga of the Zodiac chain. At first he outright refuses to help. Then later the Warrior of Light convinces him to help out, if begrudgingly (and for some really high label exotic liquor). Then during the Soul Ascension segment of the Zodiac Weapon chain it's completely averted. While (again, begrudgingly) reviewing old texts given to him by Jalzahn he manages to piece together all but lost smithing techniques that blow him away. Not only is then completely on board with the idea of recreating a Zodiac weapon from scratch, not only does he declare that he damn well can't call himself the best craftsman in the world if there's a smithing technique out there he's yet to learn, but he comes up with the plan to truly recreate the weapons of the Zodiac Braves from scratch where Jalzahn was finally at a complete and utter loss of how to do it at that point. Make no mistake: drunkard or not when that creative spark is awakened there is no better craftsman than Gerolt.
- The Anima quest chain shows the man is smart enough to repair and modify Allagan technology. Let that sink in for a moment. Technology so advanced and ancient it makes Garlean Magitek look like toys and he can repair the stuff like it's just another job.
- Drunken Master: Seems to be even more skilled at his crafts when buzzed than he is when sober. When you have him craft your Anima relic with Aether Oil, he takes a big swig and then works on the weapon with such speed and precision that Ardashir is left nearly speechless at how someone who is drunk off his ass can perform at his craft better compared to his work while sober.
- Dude, Where's My Respect?: Happens to him in both the 2.0 and 3.0 relic quest chains. The Warrior of Light does the fighting and gathers the materials needed to forge the weapon, esteemed scholars pore over the details and instructions on how to make the weapons stronger, and Gerolt makes the actual weapons himself, yet poor Gerolt barely gets any acknowledgement for his part in the relic making process.
- Get a Hold of Yourself, Man!: Delivers one to Ardashir at the end of the Born Again Anima quest when the boy freaks out over the possibility of the anima not surviving the soulstone transfer. He even points out that the Warrior of Light went through hell to build up energy for the anima and getting the materials for the soulstone and quitting now would make their hard work amount to nothing.Gerolt: An' sure, ye might be a self-servin', preein' little gobshite, but I've seen me fair share o' scholars, an' yer the cleverest little gobshite I've ever met. Should go without sayin' the soulstone ye made is perfect, so why get so bothered over nothin'?
- Hypocrite: He complains all the time about how he's forced to craft pots and kettles instead of doing something more glorious... And admits one second later that it's enough to buy himself some booze and slack off.
- Jerkass: Yes, adventurer, you incessant request to repair a powerful weapon really bothers him, him being the only one able to do it and the fate of the world be damned.
- Jerk with a Heart of Gold: Yeah, Gerolt is a bit of a prick who's prone to mood swings depending on when spoken too, but given time working with him he does come to respect the Warrior of Light and their requests. Don't think that means he won't gripe about some of them though.Gerolt: Alright, I'll do it. I know that fire in yer eyes, and bugger me if I don't respect it.
- Love Triangle: Was in one of these with Remon and Rowena some twenty years prior to the the story. While he's not officially in a relationship with her, it's fairly clear during the quest to awaken a Zodiac relic's sentience that the two have some degree of feelings for one another. Even Remon admits he's long since lost when you first meet him. This is also the biggest reason that Gerolt and Remon are not on speaking terms with one another.
- Sir Swears-a-Lot: While he doesn't curse up a storm, he is not afraid to lay down swears when he feels like it and has no problem calling Ardashir, who is probably as old as Alphinaud, a "cheeky little shite" and a "prick".
- Took a Level in Cheerfulness: Downplayed. In the Eureka Anemos quest line, he's still grump as always and will always complain about being stuck on the island. When you make your first Anemos relic weapon, he acts quite positive for making progress, even if said progress is just a small first step.
- Ultimate Blacksmith: Sure, he swears like a sailor, is an alcoholic and lazy as hell... But bring him everything he requests for the relic and he will rebuild it. In his own words, he really thought you would've died or got bored with his requests, so the least he can do to repay your back-breaking work is fixing that stupid relic.
- Yank the Dog's Chain:
- The Kettle to the Mettle quest is one of these after another. Gerolt plans to make the ultimate kettle to help pay off his debts. When he manages to make a zenith kettle, Drake informs him that he had to make and send out the requested kettles since Gerolt was taking too long. Gerolt then decides to make an even better kettle based on the nexus and has it ready, only to be told by Drake that the client waited over two years for their order and have canceled it. Gerolt doesn't take the news too well.
- The Body and Soul quest has him finally free from Rowena's massive debt, only for him to fall back to square one when she reminds him of the money he spent on booze plus her compensation fee for her teleport to Azys Lla.
- By the time Gerolt finally pays off his debt working in Eureka, he gets a letter from Rowena stating that his debt is paid off. On the back of the letter is another piece of paper showing an invoice for the large crate of drinks he ordered to Eureka, which the bill is the same as the amount of the debt he just paid off (which he then claims Rowena greatly marked up the price on the drinks). It's pretty much a Running Gag for Gerolt to never actually be free from his debts to Rowena.
- But Thou Must!: She pulls this on the player character for the 3.0 relics, even though the player character already tried to refuse the request. Rowena says that she knows that the player will go hunting for materials needed to make a powerful weapon because it does appeal to them and she'll profit from it as well.
- The Dreaded: Played for laughs. During the reabuilding of the Doman Enclave, Hozan reveals he's managed to find a contract to sell Doman paper wholesale. When he manages to name Rowena's buisness as the buyer, the player is given the options of "I'd rather they sell their souls to voidsents" or "Surely nothing bad will come of this. Surely." in response.
- Exact Words: Gerolt pays off his debts to Rowena at the end of the Body and Soul quest, but she refuses to let him off the hook due to Gerolt's new debts he incurred.Rowena: Repaid? I never took you for the sort who jokes about money. You owe me plenty.
Gerolt: Now hold on, Rowena. You promised to forget me debts once we were done with the anima weapon.
Rowena: And I'm a woman of my word. What you owed before we started this little business venture's been forgiven. That just leaves the cost of comin' and goin' from Azys Lla, and a rather impressive bill for all that mead you drank. I expect you to pay me back down to the last gil. O' course, I might be willin' to forgive an' forget again if you help our dear boy Arashir.
- I Let You Win: She claims this if you beat her in a round of Triple Triad, saying beating a customer at game of cards puts them in a bad mood and hurts her business in the long run.
- Infinite Supplies: Her immense inventory of supposedly "Legendary" items is lampshaded by other NPCs but no one calls her out because of the high quality of her wares.
- Intrepid Merchant: A businesswoman who took advantage of the boom of adventurer's gathered in Revenants Toll to build a powerful business empire centered around the trade of high quality equipment and artifacts.
- Loan Shark: She gave Gerolt a loan and has been hounding him about it ever since, which is reflected throughout the A Realm Reborn relic quest lines. In the Body and Soul quest, Gerolt finally pays off his debt when he forges the relic weapon for the Warrior of Light and made a physical body for the anima. However, Rowena is quick to remind him that he still has to pay for her travel costs to and from Azys Lla and the huge bill he racked up from all the mead he drank during the project. Poor man can never catch a break. Her loan shark status is so infamous that when a couple of people in Doma mention that they're thinking of dealing with her, one of the possible replies the Warrior of Light can give is that they would get a better deal selling their souls to a voidsent than to barter anything with Rowena.
- Unlimited Wardrobe: She switches her outfit with every patch.
- New Tech Is Not Cheap: Which is why Rowena bartered with Jessie to get exclusive rights on selling Garlond Ironworks new line of adventuring gear.
- Nouveau Riche: She started off as an ordinary merchant who sold you Darklight Gear for the endgame but each patch started upgrading her wares and the subsequent boom in the population of Revenant's Toll from the Doman refugees made her a very rich woman. Her shop likewise changed from a little stand, to a huge sprawling building called Rowena's House of Splendors.
- Offscreen Teleportation: In Heavensward, she's set up shop in Idyllshire, the new endgame hub. At the same time, however, she can still be found in her old spot in Revenant's Toll. An offhand remark about what a pain it is to go back and forth all the time is all the explanation given. 3.1 averts it by putting a mini-aetheryte in her Revenant's Toll shop that lets her teleport between her old shop and the new one and she is very grateful for it.
- Only in It for the Money: Pretty much thrives on this trope. Everything she does is for her own profits. In the Heavensward anima relic quests, she only helps out because she'll be able to profit from it.
- Pet the Dog: Khloe, the little Miqo'te kitten in charge of the Wondrous Tails weekly quest, reveals that "Aunt Rowena" gives her the items she offers as rewards to adventurers for completing her journals. Seeing as how Khloe doesn't actually gain anything of monetary value from the adventurers to pay for said items, it's implied that even Rowena can't resist Khloe's adorable charm.
- Later revealed that Khloe's big sister Zhloe has a similar arrangement in place. Unlike her little sister though, the business Zhloe does with the player does bring in money for Rowena. All the same though Zhloe's storyline paints a picture of an almost uncharacteristically generous Rowena, who helped the two sisters gain a foothold in life when they otherwise had nothing.
- Talking to her in Idlyllshire has her mention she takes in girls with "Nary a gil to [their] name" as employees, all but stating she's more then willing to help out the needy if they're willing to put in the work in return.
- The Scrooge: Her employees frequently complain that they are paid very little of the ludicrous profits Rowena reaps from the players. Made even more apparent in the Eureka introduction quest where she complains about the tariff taxes in Kugane and says she doesn't get charged that much in Limsa and Ul'dah, which she believes she pays too much for already.
- Theme Naming: ___na. All of her major employees (aside from Zhloe and Khloe) have this including her. Rowena states these names are given to the girls by her when she takes them in.
Voiced by: Yu Sugimoto (JP), Sheila Steafel (EN), Cathy Cerda (FR), Ingrid Mülleder (DE)
An old woman living in a secluded cave within a mountainside in the Dravaian Hinterlands during the Heavensward scenario. She's Y'shtola's master and aids the Warrior of Light on their quest to end the Dragonsong War.
- Ancient Keeper: When the rest of Sharlayan decided to pack things up and sail back to their home continent, she chose to remain in the Dravanian Hinterlands. Though, this partly has to do with the nature of her research.
- Brutal Honesty: She rather flatly and a little harshly spells it out to the Scions that they're effectively fighting a war, which means being prepared to do whatever it takes to win, even die. This all came in response to learning about Minfilia's offering to Hydaelyn.
- Familiar: She keeps a bunch of enchanted brooms for this purpose, and also has several Porrogo assistants. All are capable of speech.
- Grumpy Old Woman: Matoya is a jaded old woman and is almost always in an unpleasant mood.
- Keeper of Forbidden Knowledge: Knows about Azys Lla, and that whatever happened there involved terrible, frightful research into controlling or defeating dragons and Primals alike. She was also tasked with coming up with a device to defend against a potential Garlean Invasion, back when Garlemald was just beginning its march to world domination 50 years prior to the main story. This device is the Aetheric Converger, which can draw in aether from an area and turn it into a destructive force, but was sealed away in fear of its capabilities by the Sharlayan Forum. Of course, it's the very device needed to create an Aetheric Ram to pierce through Azys Lla's defenses.
- She's also the guardian of the Antitower, a facility meant to research the Lifestream and the Mothercrystal. She even lampshades that Scions keep coming to her whenever they need to know an arcane secret.
- Miniature Senior Citizens: Not as extreme as other examples, but she's pretty short for a midlander.
- Mythology Gag: To a character of the same name in Final Fantasy I. In addition, the music playing in her cave is a remix of the original Matoya's Cave track from said game.
- Hermit Guru: She chose to live in the mountains and stayed behind while everyone else from Sharlayan left.
- Old Master: She was mentor to Y'shtola.
- The Rival: She and Louisoix were this.Matoya: ...Knew him? We were constantly at each other's throats! Like rabid dogs, we were! He was a stubborn bugger, your grandfather. Never a dull moment when he was around though, I'll give him that.
- Robe and Wizard Hat: And a very impressive Nice Hat, to boot.
- Screw Politeness, I'm a Senior!: She doesn't take lip from anyone nor does she try to act decent around her guests, though she isn't as bad as most seniors who fall under the trope.
- Silly Rabbit, Idealism Is for Kids!: She gives a huge wakeup call to Alphinaud during the events of 3.2 where he was still angsting over the passing of Minfilia and wants to win the war against the enemy without needing to sacrifice anyone else. Matoya quickly reminds him that in a war, you do whatever it takes to win and if it means a few good people have to die for the cause, then so be it.
- Solitary Sorceress: A classic example.
- Tsundere: Type A. She'll take it to her grave (and has a plan to do just that), but she loves Y'shtola like a daughter.
- Wizard Classic: Wears a robe, a hat, carries a staff, lives alone with her constructs, and knows some powerful magic.
A member of the Company of Heroes, a group of mercenaries who have defeated Titan before, he offers the Player Character his expertise on defeating the primal for a price. Or so he claims...
- Bigger Is Better in Bed: He compares the width of Leviathan's scales to the length of his "member". Then he confesses that it's actually rather tiny.
- Blatant Lies: He was never a member of the Company of Heroes, nor did he defeat any of the primals.
- Bring My Brown Pants: His true reaction to seeing Leviathan. At least he actually saw the primal this time...
- Fake Ultimate Hero: That guy who boasts about defeating primals? He lied. He never even seen the primals he claims to have defeated and he was outright terrified when he actually saw one.
- Lazy Bum: Uses his false status as a member of the Company of Heroes to get others to do his chores for him.
- Loophole Abuse: During "The Lominsan Way" quest where the you and he race to be the first to break a boulder, he'll inflict Paralysis on you, take potshots at you, and at one point, will plant a bomb at his rock so he can blow it up for an easy win. He cheekily reminds you that it's all fair game with the only rule being that you can't kill him. Of course, nothing is stopping you from attacking him either, though nothing stops him unless it's a stun or sleep skill.
- Miles Gloriosus: He's brave, he's heroic, he's manly! He's never fought primals before, and will tell you his tales.
- The Nicknamer: Refers to Titan and Leviathan as "Tidus" and "Leviabeetus" respectively. A major hint that he is lying.
- Oh, Crap!: Upon seeing the player character during the "Through the Maelstrom" storyline.
- Running Gag: If there is a primal that appears in La Noscea and it is mentioned that the Company of Heroes has defeated it before, expect him to try to piggyback off of their fame.
- He also never says the names of primals correctly. He refers to Titan as "Tidus" and Leviathan as "Leviabeetus"
- Stripperiffic: His clothing can be described as "light blue bondage harness with a panther skin codpiece".
A Xaela Au Ra Machinist with a scar from her left eye, down her cheek, Mide appears to the Warrior of Light and Scions as soon as they are confronted with the primal threat of Alexander, claiming she wishes to help, but in exchange is looking for a particular treasure inside of the gigantic moving fortress.
- Barrier Maiden: Mide was the one who put the barrier over Alexander.
- Dark and Troubled Past: As evidenced by her scar. She has a habit of touching it whenever thinking on the past. It's also implied, that she, and a man she loved once worked on the original Alexander idea, before the goblins of the Illuminati took over, and turned Alexander into a primal being.
- Hand Cannon: Is a Machinist, and carries an appropriately large firearm.
- Horned Humanoid: Flat fanlike horns.
- Gun Blade: Wields a revolver like one, with the blades running along the top, and bottom of the barrel. So far though, she's been seen only uses the gun portion of it.
- My Greatest Failure: She and her closest friends were the ones to summon Alexander 3 years ago. It killed her friends and drew their leader, her love, into Alexander.
- Mysterious Past: She prefers to keep her past to herself, and divulges very little details when asked.
- You Gotta Have Blue Hair:
- This is actually a plot point, as the codex mentions another blue-haired Au Ra, Mide's ancestor.
- Also, for some reason her horns have a black-on-blue tint to them. Playable Xaela and most NPC Xaela we see have a black-on-red tint. It's unclear if that's significant in any way.
- Comically Missing the Point: Towards the end of the "A Dream Fulfilled" quest, Ardashir is in Tears of Joy thanks to all of his research finally coming to fruition. The Anima mistakes the joy as a sign of something being wrong with Ardashir and suggest that they should put the boy in a new weapon vessel to make him feel better.
- Empathic Weapon: It starts off as this during the relic's "awoken" (ilvl 200) and completed (ilvl 210) stages and is barely able to say anything other than a few words. It resonates strongly with the Warrior of Light and stays housed within the relic weapon, but it appears outside of it when it becomes more sentient.
- Energy Absorption: It feeds of the Warrior of Light's aether, which is how it gained sentience and awareness. The drain has no effect on the Warrior of Light since they're always generating a lot of aether and the Echo gives even more to them.
- Energy Being: The Anima is pure aether given sentience and self awareness.
- Invisible to Normals: Because the Anima is made out of pure aether (the very essence of life itself), it can only resonate with the Warrior of Light due to their Echo and higher concentration of aether. Gerolt and Ardashir can't see or hear the Anima, but they believe the Warrior of Light's story on said being. Later on, when the Anima becomes even stronger (ilvl 240), they are able to see it for the first time.
- Living Weapon: Once the Anima weapon becomes a Hyperconductive relic (ilvl 230), the Anima inside becomes more self aware and gains enough sentience to not only know what it is, but also wants to aid the Warrior of Light in their journey and makes their weapon stronger in the process.
- Logical Weakness: Crystal sand with specific elemental affinities. When Ulan exposes Anima to the sand, it freaks out due to its power being drained and it retreats back into the weapon. Ulan states that pure aetheric beings have an affinity to a specific element and they suffer great harm if they are exposed to crystal sand that has a different element. The Warrior of Light is tasked with collecting umbrite, which has the ability to strip any form of elements on the crystal sand and will allow the Anima to consume it without harm.
- Not So Different: At the very end of the Anima storyline, it gains knowledge of what the primals are and it states that it's probably no different from a primal since it wants to grow stronger and protect the Warrior of Light like a primal does for their followers. It quickly gets over it and vows to aid the Warrior of Light however they can.
- Phlebotinum Overdose: During the "A Dream Fulfilled" quest, the Anima is hesitant to consume the treated crystal sand, but it then starts to demand to have more to consume so that it can grow even stronger for the Warrior of Light's sake. At the end of the quest, the Anima complains about feeling very heavy and is in pain due to all the treated crystallized sand it was consuming in such large quantities. When it gets transferred to a new weapon that can hold its newly grown power, the Anima feels very light and has recovered.
- Purely Aesthetic Gender: During the Anima creation process, when the Warrior of Light reports to Ardashir on seeing the aetherial being, they're asked whether they heard a woman's voice or a man's voice. Neither option has any effect on the story or the weapon itself other than some flavor text being changed.
- Put on a Bus: It becomes your strongest weapon by the end of Heavensward, but it never makes any appearances in Stormblood and you'll be putting the relic away in storage the moment you get a stronger weapon. Nobody makes any mention of Anima, not even Gerolt, who helped create him in the first place. You can avert this if you get a minion of your companion, though there is no further story development for it.
- Self-Constructed Being: A side quest has you gathering materials to create a small body in the same fashion as a puppet (minions). By making a body with a soulstone used in the relic weapon, the Anima can be summoned without needing a relic weapon present.
- Undying Loyalty: Is extremely devoted to the Warrior of Light and will do whatever it takes to get stronger for their sake, including being their friend.
A young boy hailing from the city state of Radz-at-Han. He comes to Eorzea to research the subject of anima and how to create life from it. He teams up with Gerolt to create a relic weapon for the anima to reside in.
- Adorably Precocious Child: He plays this to a hilt, especially when put in contrast with the Brilliant, but Lazy Gerolt.
- Adorkable: He is absolutely giddy the first time he sees and converses with the Anima.
- Teen Genius: At seventeen summers, Ardashir is a brilliant alchemist who's made remarkable strides in creating sentient life from aether.
NOAH (Crystal Tower Allies)
A Seeker of the Sun Miqo'te, G'raha is a member of the Students of Baldesion. He has been drawn to join the Sons of St.Conach dig team in Mor Dhona to study and explore the Crystal Tower.
For more info, see the Crystal Exarch's entry under the First's page.
- The Archer: Wields a bow.
- The Bus Came Back: In Shadowbringers.
- Eureka Moment: Nero's talk of surpassing Allag unlocks his memory of the wish of the ancients - that the tower once again shine as a beacon to civilization, which would require civilization to have matched or surpassed Allag to use it properly.
- Fling a Light into the Future: It turns out, he's the last true descendent of the Ancient Allagan Royal blood line, as within him is the blood of the last Royal Princess who survived the 4th Umbral Calamity, with the goal being that one day, he'd help restore the Crystal Tower into a beacon of hope for all people.
- Then exaggerated, when G'raha decides to fling himself into the future, by deciding to return the Crystal Tower to its slumbering state, and sealing himself and its occupants in it. As he is the last source of royal blood needed to unlock the tower, anyone hoping to open the tower would need to be sufficiently advanced to bypass that security mechanism, and thus in theory should be advanced enough to properly control the tower, and he will be inside to help guide them.
- And then inverted, once the survivors of the Eighth Umbral Calamity succeed in unsealing the Crystal Tower and awaken him in the process, as they had done so in order to send the Crystal Tower back in time to the First in order to stop the aforementioned Calamity. G'raha chooses to go with the Tower, but misses the mark by about a century - which in the long run was a good thing, as it allowed him to create the Crystarium, and becomes it's leader, the Crystal Exarch.
- Mythology Gag: His story resembles that of Desch from Final Fantasy III, as an ally with amnesia who helps the party explore a mysterious tower, though the tower in question is the Crystal Tower instead of the Tower of Owen. He also is revealed to be the last descendant of an ancient race, and is the only one capable of repairing and controlling the tower in question; he then stays inside to keep it safe. The quests related to Heaven-On-High (another mysterious tower) would reveal that there was a character named Desch generations ago. He was the lover of the last surviving member of the Allag royal family, creating the family line that led to G'raha Tia.
- Tattoo as Character Type: He wears the same neck tattoo as some of the Scions, showing that he is a Sharlayan scholar like them.
Discipline: Thaumaturge and Conjurer
- Brother-Sister Team: Two mages who fight side by side.
- Cloning Blues: Averted. Neither one really cares that they are clones and fully accept the fact.
- Fling a Light into the Future: Were created by the original Doga and Unei, as they realized the dangers of the quest for power Xande was seeking. These clones were made with the expressed purpose of making sure they could stop Xande and his mad schemes with the Cloud of Darkness.
- Mythology Gag: To the characters of the same names in Final Fantasy III and having a similar purpose.
- Red Eyes, Take Warning: No real warning needed, but they both have ruby red eyes.
- Absent-Minded Professor: Noah's soul was sealed in an Allagan artifact purely because she was curious about what would happen.
- Curiosity Is a Crapshoot: Besides the above, Koh's own curiosity is what got her possessed by an unsurpassed ancient magus.
- Hard-Drinking Party Girl: The Lorebook reveals that Noah, the famed Archmage of Ancient Allag, is this. Koh doesn't particularly like having to deal with the aftermath.
- Mythology Gag: Following the same Final Fantasy III theme of Doga, Unei, and Xande.
- Shrinking Violet: Koh's normal behavior is timid and shy making her all the more flustered when she's the one to wake up after Noah spent the night on a drunken rampage of debauchery.
- Split Personality: Koh has the wonderful misfortune of having to share her body with Noah.
Gentleman Inspector Hildibrand and Friends
Epithet: Agent of Enquiry, Inspector Extraordinaire
- Amusing Injuries: He is made to suffer, for our greatest pleasure. Even his own father is rather fond of dealing atrocious punishments to the poor boy.
- Back from the Dead: Was presumed, and possibly killed during his attempt to solve the riddle behind Dalamud. In 2.1 he pulled himself out of his own grave and as one might expect from a Hildibrand quest chain no effort whatsoever is made to try to explain it. Though, given Eorzea's medical state, it's more implied that he was in a coma, woke up after his burial, dug himself and thanks to his amnesia, and presumed undeathly state, taken in by the zombies. Your character initially uses the Echo to try to glean the answers from Hildibrand's memories...and it provides ZERO information.
- Character Tic: The famous Hildibrand pose, which players can perform after completing the quest line.
- Clothing Damage: Hildibrand's suit will get torn and mangled at least Once an Episode.
- Clueless Detective: So very much. He is always dead wrong in his assumptions, and his rival from Ishgard considers him a sham. However, he is not always wrong. Sometimes, he happens to be on the right track... more often than not by sheer luck. He is prone to be right for the wrong reasons.
- Comedic Hero: He's a (mostly) lucky buffoon and an idiot whose sidekicks and the Warrior of Light are the ones that do most of the more smart work. Regardless, he always does the right thing and always mans well.
- Easy Amnesia: When he's first found after his unexplained rise from the grave. Nashu decides the best way to fix it would be to blow him up with her homemade bombs. He seems to remember right before she throws them and tries to stop her. All it does is delight her that he suddenly remembers her and throws them anyway.
- As he says to Gigi "I've lost my memory more times than I can remember."
- The Fool: Manages to blunder his way through cases successfully, somehow.
- Freudian Slip: When confronting the Grand Sers for the first time, Hildibrand first refers to them as "Grandsires(as in grandparents)" before quickly correcting himself.
- Good Is Dumb: By the Twelve, is it ever when it comes to him.
- Gentleman Detective: In his own bumbling way.
- Hidden Depths: The man may not be interested in life in his family business, but his pedigree as the son of wealthy businessman like Godbert shows from time to time. For example he reminiscences on his days learning to ride chocobos quite fondly. Or when visiting Ishgardian markets he muses to himself that the products and trade goods there would fetch lucrative prices in the markets of Ul'dah, a place known for fierce competition between businesses.
- High-Class Glass: Which is part of his Gentlemanly image. It also hints at his relationship with expert Goldsmith Godbert.
- Hunk: As a Highlander, he has quite a muscular build.
- Hypercompetent Sidekick: Is definitely not this, however the Warrior of Light serves as one to him throughout the story.
- Idiot Hero: He's constantly getting himself into trouble through his own antics. Back in 1.0, he sent him self flying off to Dalamud (and falling just a little bit short of his target)) when he tried to unjam a loaded Gunhalberd in the middle of a field that just had freshly laid and highly explosive bomb ash, being used as a pest repellant.
- Iron Butt-Monkey: Gets subjected to a lot of physical abuse over the course of his story. Such as getting blown up by Nashu's homemade bombs, getting suplexed by his father, or getting beaten down off-screen by Gilgamesh, always leaving him buried upside-down up to his chest. It never seems to do any kind of lasting damage to him, though his wardrobe isn't so fortunate.
- And while Inspector Briardien hasn't achieved that above Running Gag yet, he has introduced us to another, by being so annoyed at seeing Hildibrand appear at investigations that his first response is to punch the "Gentleman Inspector" so hard, that Hildibrand ends up faceplanting, with smoke emanating from his head.
- Jaw Drop: Hildibrand does that when he begins to panic during the White Mask questline, as Briardien is dangerously close to set ablaze some bombs following numerous events of misfortune.
- Large Ham: The man can not make a statement without making some absolutely ridiculous pose or making some loud declariation.
- Leitmotif: Agent of Enquiry.
- Locked Out of the Loop: During the 3.5 Hildibrand quests, he's unaware that the Warrior of Light has at this point helped kill Nidhogg, putting an end to the Dragonsong War.
- Lost in Translation / Incredibly Lame Pun: One of his fans claims that he is not a Warrior of Light but a Gentleman of Light. This is a pun that was lost as Warrior translates to senshi (戦士) while Gentleman translates to shinshi (紳士). This particular instance of this trope actually ruins the big punchline of the entire Hildibrand story.
- Made of Iron: Hildibrand could be the poster boy for this trope. Be it explosions, going through a roof, crawling his way out of dirt or being catapulted to Dalamud, Hildibrand will somehow survive, with only his clothes destroyed eventually.
- Negated Moment of Awesome: As part of his "I Know You're in There Somewhere" Fight with the brainwashed Godbert at the conclusion of Stormblood's story, Hildibrand nearly unleashes a Manderville pile-driver on his own father, showing that he truly does have the strength to be a Manderville Man. Un(?)fortunately, the attempt as well as singing the song of the Manderville Men snaps Godbert out of it, and he proceeds to reflexively reverse the pile driver on him and he ends up eating the dirt yet again. Close, but so far.
- Nice Guy: The entire reason he's an inspector. He genuinely wants to help people because it's the right thing to do, even if it takes him far out of his way.
- Overly Long Name: Hildibrand Helidor Maximillian Manderville.
- O.O.C. Is Serious Business:
- He seems completely lucid and without any of his usual Cloud Cuckoo Lander tendencies during the end of the 3.5 arc's final showdown, showing genuine love and wise words to help convince Vivi to come back to him, and showing the proper amount of horror and gravity at what the Grand Sers' full plans were. He even seems to almost realize what Nashu says when she talks about Vivi "going away", but chooses to take the optimistic view before snapping back to his usual self.
- The finale of the Hildibrand story in Stormblood has him putting on a serious face when his brainwashed father is attacking everyone. He attempts to use the same skyward suplex his father uses on him against him to wake him up. It works a bit too well since not only does Godbert come to his senses, he does a reverse suplex on his son with predictable results.
- Plucky Comic Relief: He is the focus of a series of comedic quests that opens up Ultima Weapon.
- Put on a Bus: At the end of the each expansion, to leave off with Hildibrand showing up later.
- At the end of the Chronicles of a New Era story we're left with a simple "Hildibrand will return?" at the very end where the montage where the next episode preview usually went as Hildibrand blasted off to the sky on the Treaty Blade (which it turned out -did- have some hidden powers besides just being a trinket).
- At the end of the Heavensward storyline, Hildibrand makes a comment about his mother's age and only finds out too late she was within earshot. She proceeds to frying pan him off with a Twinkle In The Sky to Othard for the Stormblood quest chain.
- At the end of Stormblood, a poor choice of words from the Thavnarian Alchemist villain who had brainwashed Gilgamesh leaves both of them, as well as Hildibrand and Nashu drawn into the interdimensional rift, likely displacing them to The First for Shadowbringers.
- Reports of My Death Were Greatly Exaggerated: Said word-for-word to an acquaintance of his upon his return to Ul'dah.
- Right for the Wrong Reasons: He frequently comes to the correct conclusion about things, but usually through completely illogical and wrong reasoning. For instance, in the case of the Lapis Maiden, he correctly deduces that the groom was the thief, but his reasoning is completely idioic (the groom had never seen the bride before the wedding, so Hildebrand decides to appear as the bride, and when the groom is clearly shocked that a buff man he is completely shocked. In Hildebrand's mind, since he had never met the bride, he shouldn't realize anything is amiss, ignoring the fact that the groom had already met him before.) As the thief says shortly after, Hildebrand IS a fool, but they should have listened to him.
- Sharp-Dressed Man: Wears a more tuxedo-like version of the coatee crafters' gear. The player gets rewarded with a copy of the same outfit after completing the final Hildibrand quest of 2.5. (For female charcters, it looks like Nashu's version instead)
- Taking the Bullet: Near the climax of the final Hildibrand episode for 2.5, the sister of the shadow thief attempts to attack someone by throwing zombie powder on them. Hildibrand, who is a gentleman to the end, dives in front of the victim to take the attack in her place. Don't worry, he gets better.
- Thinking Tic: When pondering, Hildibrand twists his hips and flexes his arms while pointing to his head.
- Throw the Dog a Bone: Despite all the abuse and shenanigans that gets thrown his way, Hidlibrand finally recovers the Treaty Blade.
- Twinkle Smile: He is really fond of giving these, especially to ladies. Players later get this as an emote.
- What the Hell, Hero?: In the Ruby Sea where he and the Wolf Burglar are both dangling from a ledge, you have a choice between pulling up either Hildibrand or the thief. If you choose to save Hildibrand, Nashu will tell you to let him take care of himself while you go after the thief. Either way, the Wolf Burglar proceeds to let go anyway and gets away on a falcon, while Hildibrand dives head first into the ground and survives. He comes back later and calls out the Warrior of Light for acting so cold for deciding not to save him.
- Bumbling Sidekick: Hildibrand at least has... processes for reaching the conclusions he does; Nashu just kind of blurts things out. She's even less intelligent than he is.
- But Thou Must!: In the Kugane-based missions, when she asks if you know of any crimes, you can tell her about the creepy Lalafell stalking her, but she doesn't believe you. You have to tell her about the mysterious thief to continue the mission.
- Cloudcuckoolander: Nashu has a very unusual grasp on the world around her. She believes explosives to be a viable method of memory restoration and thinks a gazebo to be some kind of living dangerous creature.
- Mad Bomber: More like "stupid" bomber. During the 5 years of Hildibrand's absence, she got into making explosives as a means of coping with her grief, and tends to carry full crates of them around with her wherever they go. This tends to cause havoc and pain for the team as much as helps them, that even Hildibrand questions just why she does it.
- Sleepy Head: Almost to the point you have to wonder if she's narcoleptic. Though her habit of dozing off has managed to save her from injury once or twice. This happens to her so often she doesn't even think there's anything suspicious about waking up in the middle of an alley.
- Sneeze of Doom: After a series of terrible ideas and mistakes from Nashu puts Inspector Briardien's life in danger thanks to her bringing along her explosives, Hildibrand manages to somehow cause a flaming torch Briardien dropped in panic after reading Nashu's poorly taken notes to balance perfectly atop his head, just mere inches away from the bombs. The heroic music starts playing, everyone's breathing a sigh of relief at what good fortune has just happened...and then the music stops as Nashu sneezes, causing the torch to fall over and ignite the bombs anyway.
- Suddenly Bilingual: Come Heavensward, it's revealed that Nashu somehow speaks fluent goblin.
- Artistic License Economics: Godbert being a Syndicate member is richer than the Twelve, but the Golden Saucer has to be hemorrhaging gil to keep up. While the limit of buying MGP makes sense so everyone is on even playing ground from a gameplay standpoint, its akin to a real-life casino telling their resident High Roller they can only buy so many chips. The fact most minigames are super easy and the only way to really lose money is a bad Triple Triad streak with NPCs or a long chain of bad mini cactpots means little actual gil is flowing into the Saucer. One has to assume he's making a killing off of those exorbitant aetheryte fees.
- Balances slightly, however, if you take into account that story-wise, a lot of the upper-class in Ul'Dah are also playing the Saucer. Being that a lot of the upper-class in Ul'dah are likely Upper Class Twits and have no adventuring experience that make the GATEs so easy for players, they probably HEMORRHAGE their own money, 500 MGP at a time.
- Ascended Extra: He was only mentioned in the background of Hildibrand's 1.0 questline, and probably wasn't quite as intended to be as much of a show stealer as he is if you compare his proper introduction in 2.2 and how little he spends with the group, and his absence in 2.3 entirely, to how he's almost as much a main character as Hildy and Nashu in 3.0-.5's Hildibrand story. And moreso, while he was mentioned to be a head of the syndicate, his eccentric nature and general character writing would make you think he would just stay to the more lighthearted filler stories, thus it came as a huge shock to anyone familiar with his antics when Nanamo directly seeks him out for counsel in 4.1's main story, and he makes himself an entity in the main storyline by being very reasonable, savvy, and helping solve what could have been a gigantic issue for Ul'dah and Ala Mhigo.
- Battle Strip: If you ever encounter Godbert wearing clothes and he strips down to his small clothes it is time to give him as much room as humanly possible because stuff is about to go down.
- Brainwashed and Crazy: He gets mind controlled at the end of the Hildibrand storyline in Stormblood and easily lays waste to several characters with his super strength. An attempted suplex by his son manages to snap him out of it.
- Brutal Honesty: He lays out the plain and blunt truth to Nanamo's idea to help the Ala Mhigan refugees in 4.1 by telling her straight to her face she shouldn't go forward with her current plan. Godbert reminds her that she's the leader of Ul'dah, and that she has a responsiblity to help her people first (which a good portion already suffer in poverty) and others second. He's also quick to point out that her continued to attention to refugees will only breed resentment towards them and her, while he is a generous soul he doesn't give out charity constantly but rather jobs to anyone that needs it. Thankfully Nanamo takes this advice to heart, and thanks to Godbert is inspired to create a plan that not only encourages Ala Mhigan growth but Ul'dahn investment as well.
- Bunny-Ears Lawyer: While his personal tastes in ascetics aren't shared by others, no one in Eorzea can deny the truly masterful craftsmanship. And while he seems like a bit of a space case, he's a Syndicate member for a reason, and when it comes to matters of business he shows himself to be just as cunning (though much more benevolent) as Lolorito.
- Charles Atlas Superpower: This man can run so fast as to Flash Step and can throw around giant monsters with his bare hands.
- Cool Shades: Always sports red-shaded pince-nez spectacles.
- Drop the Hammer: This man can fight and kill just about anything with a goldsmith's hammer.
- Early-Bird Cameo: Zigzagged - many early players would have met Godbert during the release of the first Hildibrand mission, but players today can meet him as early as Level 15 and entering the Manderville Goldsaucer.
- Henpecked Husband: As soon as you meet his wife, it's clear who wears the pants in the relationship (both figuratively and literally in his case).
- In the Hood: Wears a cloak during Syndicate meetings.
- Limit Break: He hilariously pulls out one to fight zombies, making his hammer gigantic before beating a horde of them to death. He also knows Meteor Drive, though he learned that one for other reasons...
- Mundane Utility: Why does Godbert know several powerful Limit Breaks? Turns out that he and Julyan learned or pioneered them as a means of waking up their son. Apparently, Hildebrand has always been a bit of a Heavy Sleeper according to Godbert.
- Power Glows: When Godbert really tries, his goldsmith hammer glows a blinding light, and nothing can stand against him.
- Sharp-Dressed Man: Occasionally, although he amusingly continues to wear shorts with his tuxedo. Otherwise...
- Stripperific: Most of the time he's seen in a pair of briefs and not much else.
- Strong Family Resemblance: He's basically Hildibrand with gray hair and beard.
- Ultimate Goldsmith: Godbert's skill with goldsmithy is legendary, capable of rebuilding anything broken within seconds. Many have claimed him to be blessed or even the reincarnation of Byregot the Builder. He can even smith objects into gold that weren't gold in the first place.
- White Sheep: Compared to the other Syndicate leaders we've seen (Lolorito and Teledji), Godbert's shown to be a very kind-hearted soul, willing to fix broken items out of the goodness of his heart. He's even been keeping the legend of the Saint of Nymeia, Eorzea's Santa Claus Expy, alive by dressing up every year and performing miracles. And when the phantom thief's Freudian Excuse is revealed, he goes out of his way to apologize on the Syndicate's behalf for it.
- In Patch 2.51, it's revealed that Godbert went ahead and built the Manderville Goldsaucer specifically to bring a great economic boon to all of Ul'dah. Refugees and the poor would find gainful employment, and lodging working there, while the rich would be willing to spend money for entertainment purposes.
- This has actually led to some confusion and cries of "plot hole", as his overall attitude and philosophy seems much more in tune with Nanamo's populism and pro-equality stances than it does with the "eff-you-got-mine" attitude of the Monetarists... and yet, despite this, in general he is counted as a Monetarist when he makes appearances or is referenced in the main plot. He even votes against giving the Doman refugees shelter, though it's possible he did this because he saw through Teledji's plot and wanted to keep them out of the hands of the rest of the Syndicate.
- Winds up getting revisited in Patch 4.1, where Sultana Nanamo arranges a meeting with him for advice on the repatriation of Ala Mhigan refugees, now that their homeland has been freed. She is at first shocked when he gives his honest opinion that her initial plan of simply paying the way for their relocation is a terrible idea. He is then allowed to demonstrate his keen and practical business sense, pointing out that simple charity for the Ala Mhigan's could both create a dependency on Ul'dah's wealth and resentment among the city's own native poor. He instead urges her to look for a way to help the refugees return home that would also present a return for her nation.
- Who Wears Short Shorts?: Except his cloak, he is always seen wearing them.
- Wrestler in All of Us: After catching up with his fleeing son, he places him in a German Suplex.
Epithet: Consulting Inspector
- Adjusting Your Glasses: By the bridge, highlighting his Insufferable Genius personality. He shares this tic with his uncle. His sister Blaisie does the same thing as well.
- Berserk Button: The only time he really loses his cool are when he's dealing with idiots. Unfortunately for him, Hildibrand considers him a worthy partner in solving the case, to his eternal frustration.
- Butt-Monkey: While his humiliations are nowhere near as frequent as Hildibrand's, their severity tends to be much worse, like getting blown up. He's also significantly less stoic when he becomes the victim of the "calling card stuck in the head" Running Gag, falling to the ground and rolling around as he screams in pain while Hildibrand just kind of cringed and then pulled it out of his forehead like it was nothing.
- Double Take: Both he and the Warrior of Light have a simultaneous one upon reuniting in Ishgard.
- Establishing Character Moment: He's introduced identifying a man as a killer with a Sherlock Scan, and then complains when his initial guess about the killing being for money was proven false.
- Giving Up on Logic: When he learns that Hildibrand had built up a resistance to zombie powder and Gilgamesh managed to summon a pseudo-primal just by wanting Enkidu back really hard his mind breaks, and he just stops caring about things making sense around the Gentleman detective.
- Hero of Another Story: He works together with the Warrior of Light in the Scholasticate quest chain in Heavensward, investigating rumors of corruption within Saint Endalim's Scholasticate in Ishgard.
- Hidden Depths: His re-appearance in the more serious Scholasticate quest chain shows that there's more to him than an Insufferable Genius. Beneath his holier-than-thou exterior, he truly is a man with a powerful sense of justice. It's made clear that the revelations of the truth behind the Dragonsong War have him truly contemplating his place in Ishgardian society, especially coming from a noble house, and he's resolved to stop those who would rather hide the truth of the war because they don't want to lose their place at "the top" if their social standings are re-examined.
- Insufferable Genius: He makes it no secret that he considers everyone who isn't him dumber and beneath him. Even the player character he gives the bare minimum of respect, though he at least appreciates your and Ellie's attempts to help. He implies he'd be more open of considering you a friend if you didn't hang around Hildibrand so much, but later takes it as it is and asks you to just keep him distracted while he does the actual work. In the Saint Endalim's Scholasticate questline, the students dismissively compare him to a peacock behind his back.
- My Name Is Not Durwood: Hildibrand can never get the Consulting part "Consulting Inspector" part right, though at least once (when he calls Briardien a "condescending inspector") it may be on purpose.
- The Nose Knows: He identifies Hildibrande and Nashu before they can introduce themselves by the lingering scents of rotting flesh (Hildibrand's time with the zombies) and saltpeter (Nashu's explosives).
- Not So Different: From Hildibrand. Briardien ultimately wants the same thing as him, and even though their methods and intelligence are different, they often more or less come to the same conclusions. Briardien also has a bad habit of acting just as foolish as Hildibrand, especially when he's angry at him. Finally, both of them have a Character Tic for thinking, with Hildibrand doing a flex and pointing his forehead, and Briardien doing a bow with his right arm back and to the side while he adjusts his glasses.
- Not So Stoic: When he gets the playing card stuck in his head he screams and starts flailing around in pain. When he thinks that Nashu's poorly written notes were letters from the thief planning to assassinate, he flips out. And the most dramatic one, when he deduces that Ellie either is or is complicit with the Thief of Many Faces, you can tell he's crushed and betrayed, this one is distinctly non-comedic.
- Preacher's Kid: His uncle is the acting head of Saint Endalim's Scholasticate when the actual headmaster is busy. This was part of the reason he was called in to aid in the Scholasticate's reform.
- Red Oni, Blue Oni: The Blue Oni to Hildibrand's Red Oni.
- Sherlock Scan: When we first see Briardien, he is accusing a man of murder. The merchant denies it, claiming that it was an Amalj'aa who killed the victim because it was one of their arrows. Briardien quickly dismantles the claim, pointing out that Amalj'aa capture and temper fleeing merchants rather than kill them. And the "merchant" he's accusing has the telltale calluses of a veteran archer.
- Ship Tease: With Ellie, after she does a Diving Save to keep him from being exploded by Nashu's bombs... even though it doesn't work, the thought counts. It gets upgraded to Official Couple, but sadly circumstances means they'll have to wait until she's released from prison.
- Took a Level in Cheerfulness: His interactions with the Warrior of Light in the Saint Endalim's Scholasticate questline are significantly friendlier than in Hildebrand's questline. This may be attributed to his people skills improving, or simply that this is the only time you encounter him without tagging along with Hildibrand.
- Deadpan Snarker: Always has a quip regarding Hildibrand's idiocy.
- Intrepid Reporter: Even the risk of death doesn't keep her away from a scoop.
- Only Sane Man: At the start of the chain, she balances out Nashu and Hildibrand by being more reasonable. After Briardien shows up she still plays this role when he proves to be Not So Stoic or Not So Above It All.
- Ship Tease: She falls for Briardien over the course of the story. They wind up together, but their love will have to wait.
Epithet: The Lapis Maiden
- Arranged Marriage: Her betrothal to the son of a Lominsan trade mogul is the centerpiece of the 2.3 Hildebrand quests.
- Happily Adopted: Guguremu picked her off the streets when she was a baby, and Arabella herself holds nothing but love for her father despite her misgivings about the arranged marriage.
- Informed Attractiveness: Repeatedly so throughout the questline, which is notable since her father is quite insistant on keeping her from making public appearances until the marriage. This gives Hildebrand the opportunity to disguise himself as Arabella in order to capture the Phantom Thief during the wedding since very few people actually know what she looks like.
- Nice Girl: She is an unfailingly kind woman and is very polite to all those who meet her. She also happens to be one of the few people to treat Hildebrand with genuine respect, and helps you get one of the ingredients to save Hildebrand from zombification when she hears he's on the brink of death.
- You Gotta Have Blue Hair: Befitting her title as the 'lapis maiden'.
Discipline: Culinarian, Dark Knight
- Berserk Button: While she is prone to attack things with lethal force for annoying her slightly, even those with a death wish will regret making her feel old by calling her a grandmother.
- Chef of Iron: Wields a frying pan as a weapon, with enough force to knock out her own husband, Godbert Manderville, in one hit, and in about 5 hits, hits Gilgamesh with enough force to send him flying head first, and lodging him from his head, down to his waist into a solid stone wall! During appearances in Heavensward, she eventually pulls out a person sized frying pan, and uses it alongside various Dark Knight skills when angered.
- The Dreaded: She terrifies everyone, even the normally unflappable Warrior of Light.
- Mum Looks Like a Sister: This character looks just as young (if not younger) as their child Hildibrand. Of course, she has insecurities about looking as old as she really is. Bringing this up or reminding her about her age is an easy way to an early grave.
- My Beloved Smother: She endlessly coddles her son, and shows no mercy to anyone or anything that would threaten her precious Hildy.
- Sophisticated as Hell: Compared to much of the characters here, very much so. She's part of the Syndicate, but says things such as "Pleased ta meet ya" and "Byregot, you bloody bugger, guide my hand!" when invoking the god of crafters.
- Summon Bigger Fish: Even Godbert is terrified when Julyan is angered. Hell, even the Warrior of Light, who at this point, has likely faced off against most of the current list of antagonist here, when being politely asked if they'll help with the current situation, has a wide-eyed, fearful look before quickly nodding their head yes repeatedly without a second thought.
- The Cameo: Appears briefly in the "What Remains of a Knight" short story as First Inquisitor Charibert's "most incompetent apprentice," though he goes unnamed.
- Captain Ersatz: He's basically Consulting Inspector Briardien in all but name.
- The Exile: Thanks to another member of the Inquisition stupidly accusing him of being a heretic, Cyr realizes that he'd be killed on sight if he returns to Ishgard. He doesn't take this too badly since he eventually grew to hate his job and found a new home in Idyllshire as the caretaker of Hildibrand's house/gazebo. He's also happily working as a inspector.
- Giving Up on Logic: Less than a minute after meeting Hildebrand, Cyr becomes convinced that he was teleported to a new realm where logic no longer applies.
- Hanging Judge: He's hells-bent on finding and sentencing a heretic in order to prove that the Inquisition is still necessary and prevent any budget cuts.
- Despite this, he is quite fair and will not actively persecute someone he genuinely believes is innocent. Made apparent when he actually argues in Hildebrand's favor to the Inquisition when he realizes Hildebrand might be strange, but he isn't a heretic.
- Parodied and justified however, as it's mentioned in side stories and late in the quest line itself, that his mentor was none other than the infamous "SICKNESS MUST BE PURGED" shouting Charibert of the Heavensward. Charibert made Cyr's training a living hell, and even made Cyr "permanent janitor" of the Inquisition's vault of forbidden tomes.
- Got Me Doing It: He constantly tries to refer to Gigi a mammet, but Hildebrand constantly calling him a boy starts rubbing off on Cyr, much to his annoyance.
- No Good Deed Goes Unpunished: After arguing in Hildebrand's favor to the Inquisition, they task him with keeping an eye on Hildebrand anyway to keep him from causing any trouble. Cyr is less than thrilled with this assignment.
- To aid in the investigation of Gigi and the Grand Sers, Cyr looks through various tomes on Allagan Time Mages and Sharlyan Arcmagus Quan. However, since these tomes are considered taboo by the Inquisition, even though it was for research on saving a life and locating wanted criminals, Cyr gets branded as a heretic for using them for research.
- Oh, Crap!: After mistaking Godbert for a heretic, he learns that Godbert was there on official business for House Fortemps and that he would likely have to back his claim in combat like the player did earlier for Tataru. He quickly backs down even before he learned about Godbert's superhuman strength.
- Only Sane Man: Although he might be a little trigger-happy with his job as an inquisitor, he very quickly established himself as this after finally meeting Hildibrand.
- Seen It All: His opinion of the Warrior of Light after seeing them not being fazed by Hildibrand's antics.
- When He Smiles: The man's default expression may as well be a scowl or annoyance. However, once he quits his job as an Inquisitor, he realizes traveling with Hildibrand to uncover the truth for the sake of helping others allows him to be a better man and can actually help people who need it rather than condemning people to death over supposed heresy. He even stays in Hildibrand's gazebo as a fellow inspector.
- Took a Level in Cheerfulness: His time with the Mandervilles definitely changed him for the better. By the end of the questline he's significantly more cheerful than when the player first meets him.
- "World of Cardboard" Speech: In "The Proud and the Pointy-Eyed", the first Hildebrand quest for 3.5, he snaps and gives one to a stuttering inquisitor for accusing him of heresy for researching the forbidden tomes in between 3.4 and 3.5 to gather info on Vivi's time magic.Cyr: You...you stupid, ignorant...Are you all so desperate to keep your godsdamned jobs that you'll go around accusing all the world and his wife of heresy!? Is that what we've been reduced to!? I'm sick and tired of looking for heretics in every bloody shadow─of trying to guess the secret sins of everyone I meet! It's stupid and pointless and we're better than that, dammit! We're better than that!
Discipline: Time Mage/ Reality Warper
- Happily Adopted: To detour the Inquisition from targeting Gigi, Count Edmont suggests that Hildibrand adopt Gigi as a ward of House Manderville. Both parties are elated by this, with Gigi dubbing Hildibrand "Papa Hildi".
- Heroic Sacrifice: When the Grand Sers detonate the explosives meant to kill Hraesvelgr with the intention of getting rid of Hildibrand and the player's group, Vivi uses his reality warping magic to save them by undoing the collapsing pillars at the cost of shorting out his core. However, it ends up subverted because while everyone is mourning his "death" Godbert points out that as a mammet, the rules of losing all his aether is different than a mortal (which is fatal), and as long as his core is undamaged, it will naturally recharge.
- I Am Not Weasel: Hildebrand thinks he's a Lalafell.
- I Am X, Son of Y: At the climax of the Hildebrand questline in Heavensward, Gigi gives one of these that is nothing short of pure awesome.Gigi: I aM vIvI, gRaNdSoN oF aRcHmAgUs QuAn, AnD gIgI, sOn Of HiLdIbRaNd HeLiDoR mAxImIlIaN mAnDeRvIlLe! AnD tHiS iS mY sToRy!
- Insistent Terminology: Thanks to their usual meeting place in Ishgard as well as Nashu's obsession with the word, Gigi insists on referring to any type of building as a gazebo.
- Laser-Guided Amnesia: Upon being dug up from the snow and repaired by Godbert, Gigi has no memory of who he is. Hildibrand offers to help restore Gigi's memory, but both parties seem to no longer care as they prefer to spend time together as father and son.
- This turns out to be intentional as Arcmagus Quan removed the memories in order to protect him from anyone who may try to abuse his time magic
- Pinocchio Syndrome: Beliving he can't be Hildibrand's son as a mammet, Gigi seeks out Godbert in the hopes he can be made into a real boy by him, having heard of his "Grandpapa's" talents as "wielding the powers of life and death".
- Reality Warper: This is his true power, his can freely alter reality in an area around him to be what he "thinks" it should be, rather than any kind of time magic. This is why Hildibrand's clothes aren't repaired because that's a "natural" state to Vivi, and the reason he could make the Grand Sers young again is because they had talked about nothing but the past glories of their youth, allowing him to make them not just young, but also powerful, since they talked about themselves as stronger than they likely were.
- Shout-Out: He's very clearly based on Vivi from Final Fantasy IX in name, appearance, and backstory.
- Made even more blatant in the 3rd chapter of the Heavensward Hildebrand quests when his true identity is revealed. His name actually is Vivi and he was created and taught by an arcmagus named Quan whom he would affectionately refer to as "Grandpapa Quan".
- Sleep-Mode Size: After he drains himself saving everyone by rewriting reality, Godbert puts his core into a smaller, less detailed Mammet while he naturally recharges his aether, in this form he seems to be completely powerless and only somewhat sentient, with both returning in time (likely for the next Hildibrand arc in Stormblood).
- Time Master: His strange healing/repairing magic is revealed to be a form of Time Magic which restores the target to how they were at some point in the past. Subverted as his actual power is about changing the reality to what he thinks it should be.
- Verbal Tic Name: Hildebrand names him after the "Gigigigigigi" sound Gigi made when he woke up, thinking it had some significance to his past. As Cyr tries to point out, that is a sound that EVERY Mammet makes. They mostly ignore this when Gigi admits that he likes the name.
A Samurai who wishes to join the Hingan Sekiseigumi. To this end, he assists Nashu and the Warrior of Light in tracking down the Kugane Wolf Burglar.
- Gag Haircut: Ends up receiving a haircut meant for Hildibrand that leaves him shaved completely bald.
- Only Sane Man: Much like Briardien and Cyr before him, Shigure ends up taking this role alongside the Warrior of Light.
- Ronin: In a sense. He is a Samurai without a master, but is actively looking for a stable job.
- Throw the Dog a Bone: After all the crap he's been put through, at the end of 4.3's storyline, he is eventually given an offer to join the Sekiseigumi, which he happily accepts.
- To Be Lawful or Good: At the end of the story, he enlists the help of the Wolf Burglar to track down the antagonist. After all is said and done, the Wolf Burglar is ready to be put back into prison, but Shigure decides to do the right thing by letting him go free so that he can put the sword at his father's grave.
- Yank the Dog's Chain: In 4.4, right after having joined the Sekiseigumi he secretly frees the Kugane Wolf Burglar to get help finding Yojimbo. The Wolf Burglar wastes no time in fleeing after reclaiming his sword from Yojimbo, getting Shigure stripped of his job and thrown in prison.
Redbill Sky Pirates (Shadow of Mhach allies)
Legendary Sky Pirate and leader of the crew who assists the Warrior of Light in investigating the Void Ark. Despite his profession, he is highly respected even among merchants and has personally set the code of ethics for other sky pirates to follow.
- Anti-Hero: Leofard is a pirate first and foremost, make no mistake. He has a good heart and detests less honourable pirates, but he'd still sooner go looking for loot than save the world.
- Cheshire Cat Grin: He's very fond of giving these, which usually means he has a plan up his sleeves.
- Happily Adopted: He was adopted by a highborn Ishgardian widow and it's his mother's painting that hangs in his office.
- Honor Among Thieves: He's a firm believer of keeping the skies open to all and he loves to seek out treasure, but he will not tolerate pirates that attack and rob innocent people. His introduction has him giving a small gang of sky pirates a scolding for going against the pirate's code and punishes them by shooting and killing them.
- I Call It "Vera": His ship, the Raimille, is named after his foster mother. He crashes it against Diabolos Hollow at the end of Dun Scaith, allowing Cait Sith time to use the Nullstone to blow him away.
- Not in This for Your Revolution: Redbill's defining trait. He's all about the freedom to fly through the skies, unhindered by allegiance to any nation, enjoying the adventure and money it brings, and the camaraderie of fellow adventurers. Part of his reason for enforcing his code of ethics for sky pirates is much like why Limsa Lominsa has its own pirate code that's enforced by the Rogues' Guild: piracy left unchecked tends to boil over into bloodbaths of everyone fighting each other, or Summon Bigger Fish by way of full military forces of rather angry nations seeking to stomp it out completely. When Cait Sith ask for help in stopping the Voidsents' plans to bring doom upon Hydaelyn, Redbill agrees to help because it sounds like it'll be fun, laughing about it, world-ending consequences for failure be damned. However, at the end of the Weeping City of Mhach, his stance on the situation slowly changes as he vows to put the heads of every voidsent on a pike so that the skies remain open for everyone.
- Shoot the Hostage: Subverted. While he did aim his gun at Radlia and acted like he was going to shoot her, it was all a ruse to buy Cait Sith enough time to use the Nullstone on Ferdiad to banish him, which also freed Radlia from his clutches.
- Sky Pirate: Captain of the Redbill Pirates, who operate within the Sea of Clouds.
- Accessory-Wearing Cartoon Animal: He's a cat wearing a small golden crown and a red cape.
- Color-Coded Eyes: Cait Sith has very large green eyes, one of the many cues of his magical nature.
- Does That Sound Like Fun to You?: When Redbill agrees to help, but mentions he's only doing so because of the adventure involved, Cait Sith is absolutely flabbergasted by it, and points out the danger of what happens should Diabolos' succeed in freeing one of the most dangerous Void beings in existence. Redbill laughs it off, saying Cait Sith shouldn't protest and look a gift-chocobo in the mouth, because at least he's volunteering to help.
- Familiar: Cait Sith was the familiar of a Mhachi Black Mage during the War of the Magi, but is now without his mistress.
- I Am Not Weasel: He does not appreciate Redbill constantly referring to him as a kitten or similar terms.
- Magic Staff: When using the Nullstone to banish voidsent, he wields it in the form of a staff.
- Mr. Exposition: Since he was alive during the fifth astral era, Cait Sith holds all the knowledge of Mhachi's sorcery and of the voidsent involved therein.
- Mythology Gag: He can rarely be seen in the Gold Saucer with Leofard. If the player waits near them, Cait Sith will mention how it feels oddly right for him to be in such a place, referencing his namesake from Final Fantasy VII.
Return to Ivalice allies
- Accomplice by Inaction: Jenomis isn't a cruel man himself, but he shows shockingly little care at how cruel his son Ramza can be, even when in the same room. Ramza constantly berates those around him, and is rather racist towards the moogles and bangaas that come aboard. And he is very cold towards his sister Alma, cutting her off when she says perhaps it is time to abandon the quest, telling her that "the adults are talking". Jenomis, who is right next to him when he says this, ignores this to ask what Ramza had found out at the base of the lighthouse. Lina states that she is disgusted as much by Jenomis's inaction as she is with Ramza's jerkassery. But as said, he is not necessarily a cruel man himself, his biggest failing seems to mainly be a one minded dedication to clearing his ancestor's name (an ancestor that nobody remembers, and whose life story is a tale most people believe to be a fairy tale in present day), with all else falling by the wayside. And when Ramza's racism gets too out of hand, he is willing to call Ramza on it.
- Clear My Name: Jenomis wishes to clear the names of his ancestors Orran Durrai and Alma Beoulve for their heresy and reveal the truth of the Zodiac Brave Story to the world.
- Hostage for MacGuffin: When found in the ancient city underneath Rabernastre, Ba'Gamnan has his henchman hold him at knifepoint. Jenomis is freed once the Warrior of Light gives up the auracite.
- Mythology Gag: He's actually Arazlam Durrai, a descendant of Orran Durrai. Like with the original characters in Final Fantasy Tactics, Arazlam seeks to continue uncovering the truth of the Zodiac Braves Story and Ivalice itself to the world like Orran was doing before him.
- Towards the end of the Return to Ivalice Raids, its revealed via an Echo vision that goes thousands of years back in time to reveal that Jenomis and his children are also of the Beoulve bloodline, as Alma Beoulve married Orran and was pregnant with his child when they were discussing what happened to Ramza and his comrades with Delita.
- Stage Names: Jenomis cen Lexentale is not his real name. It's actually Arazlam Durai. He is the descendant of Orran Durai, who wrote the story about Ramza and Alma and died for it.
- Distressed Dude: Saves Alma from Ultima's clutches and is taken in her stead.
- Fantastic Racism: Openly calls moogles "mole-bats" and bangaas "lizards", and treats both with thinly-veiled contempt.
- Irony: Ramza is distrustful of outsiders, racist towards non-garleans, beast races especially, and is overall a pretty big asshole. His ancestor, who he is named after, was one of the kindest and most compassionate characters in all of Final Fantasy.
- Identical Grandson: He is a dead ringer for his ancestor Ramza Beoulve for which he is named.
- Jerkass: By 4.3 he appears to have become much more confrontational and hostile towards pretty much everyone, to the point that Lina outright calls him an incurable little prick. As such, his sudden shift in attitude takes everyone by surprise.
- Legacy Character: He's named after the actual Ramza in Ivalice's history to honor his memory.
- Mythology Gag: Aside from being named and styled after the protagonist from Final Fantasy Tactics, when he encounters Montblanc for the first time, he's completely baffled as to what the hell Montblanc even is since he's never encountered a moogle before. His namesake comes from a world where moogles have gone extinct years ago.
- Named After Someone Famous: Shares his name with the protagonist of Final Fantasy Tactics. Quite deliberately by his father, as Ramza's role in Delita's story has been lost to history. Jenomis named his children specifically to be a constant reminder of his life's goal to correct this.
- O.O.C. Is Serious Business: His normally smug and hostile attitude becomes a lot more humble and pleasant after he touches Bagamnans necklace, to the surprise of everyone involved.
- Pride: He refuses help from the Warrior of Light at first since he feels like he doesn't need help from outsiders. Only after he gets a talking to from Cid does he apologize and at the end of the Rabanastre raid, Ramza admits he was wrong to judge. He doesn't give the same treatment to the moogles and bangaas that board his ship and sees them as being quite beneath him.
- Missing Mom: His mother passed away some time ago when he was still a child.
- Took a Level in Kindness: By the time the Ivalice story is over, he's become a lot more nicer for good after meeting with the actual Ramza.
- Brainwashed and Crazy: Is briefly under Ultima's influence, but is thankfully rescued by the Warrior of Light and Ramza.
- Identical Grandson: She is a Palette Swap for her ancestor Alma Beoulve for which she is named.
- Legacy Character: Named after the real Alma to keep her history alive.
- Missing Mom: Her mother passed when she was young.
- Named After Someone Famous: Like with Ramza, she is named after the same Alma told in the Ivalice fairy tale. Like her brother, she too was named after the original Alma to preserve her honor and memory.
- Nice Girl: Like the real Alma in Tactics, Alma is a kind and gentle girl.
- Tragic Keepsake: The necklace she wears was given to her mother before she died. It is also a piece of an auracite.
- Did Not Think This Through: Montblanc's impulsiveness leads to him rushing off to whatever job he seems to be inspired with at the moment, usually with little to no prior knowledge of what such a job would even entail or his own ability to perform it. This frequently ends with him giving up quickly.
- Edible Theme Naming
- I Am Not Weasel: Ramza, who has never encountered moogles before, mistakes him for some sort of flying mole. Montblanc does not take kindly to this, especially since "mole-bat" is an in universe racial slur against moogles. Ramza seems to use the term more after learning this to show his contempt for Montblanc.
- Mythology Gag: Named after a playable moogle from Final Fantasy Tactics Advance who later appeared as the founder of Clan Centurio in Final Fantasy XII. He even scolds Ramza about calling Bangaa "Lizards" similar to how the original did with Marche.
- Red Oni, Blue Oni: The red to Hurdy's blue; Montblanc is very impulse driven and hotheaded at times, which is the complete opposite to how his character behaved in Final Fantasy XII and the Tactics spin-off series.
- Supernatural Sensitivity: He is able to detect the flow of aether in his surroundings and in objects like the auracite crystals.
- Verbal Tic: Kupo!
- Why Do You Keep Changing Jobs?: According to his brother, he has impulsively charged from one "life-long dream" to the next, typically giving up on them almost immediately.
- Mythology Gag: Named after a moogle from Final Fantasy 12 who would go on to play a very major role in Final Fantasy Tactics A2
- Red Oni, Blue Oni: The blue to Montblanc's red; compared to his brother, Hurdy is very methodical, calm, and collected. He'll always chide his brother for his rash and impulsive nature.
- Verbal Tic: Kupo!
- Layman's Terms: Is asked to do this by Cid, after her first explanation of the auracites workings proves too difficult to understand. It takes her several attempts to bring her explanation down to a level that everyone can understand.Cid: Hmph. While that explanation might elicit admiring nods from your professors at the academy, it will only earn you blank looks here. Take a deep breath and try againthis time in a language those of us without the Echo might understand.
- Magi Babble: Her first attempt to describe how the auracite works is a jargon-laden academic treatise that flies over the heads of her non-academic audience. Cid has to ask her to dumb it down a bit.
- Mythology Gag: One of the few non-FF12 or Tactics examples in the Return to Ivalice storyline. Her name is a reference to Mikoto of Final Fantasy IX, another Genome like Zidane and Kuja. The Mikoto of FF9 sometimes also used Sesquipedalian Loquaciousness and came across as stiff and polite. The Return to Ivalice storyline takes place on the Prima Vista airship, itself another reference to FF9, which is probably why she was named Mikoto.
- Sesquipedalian Loquaciousness: She has a tendency to use long and complicated words when simpler ones would suffice. When Cid asks her to tone her explanation down, she visibly has to make an effort to use simpler language, and slips back into academic jargon on occasion.
- Combat Stilettos: The impracticality is lampshaded by an in-game scholar who questions the choices of viera footwear for their jungle homeland.
- Defrosting Ice Queen: Fran warms up to the Warrior of Light as the storyline unfolds.Fran: I owe you an apology, <playername>. I was wrong to doubt you. Whether it be in a council room or on the field of battle, you have proven yourself more than worthy of the many praises the bards sing. I am glad to have counted you as an ally, for I would not wish you upon even my worst enemy.
- Even the Girls Want HerRinok: The general's not too bad, once you're on her good side - her only good side being her backside...but you didn't hear that from me.
- Honest Advisor: She is the Number Two to a woman claiming to be Princess Ashe, the last of the Dalmascan line. As we remember from Final Fantasy XII Ashe is stubborn, bullheaded and resistant to compromise, and in order to temper the young Princess, Fran sets her up on an impossible task to teach her failure.
- Good Is Not Nice: She is not exactly a friendly person, but she is firmly on the side of Dalmasca and the resistance.
- Male Gaze: Inspires this both in and out of universe.
- Mythology Gag: Based on the character of the same name from Final Fantasy XII.
- She's Got Legs: She certainly does.
- Backup from Otherworld: Ramza's soul appears to aid the other Zodiac Braves against Ultima to save the players from a potentially fatal attack.
- Barrier Maiden: His soul serves as the seal that keeps Ultima from threatening Hydaelyn. This was also the reason he forsook his good name and accepted being branded as a traitor; if people knew the truth of his deeds, they would try to save him and possibly undo the seal.
- The Chosen One: During his time, he was picked by Hydaelyn to be a Warrior of Light.
- Defector from Decadence: He was born into a high house, but after seeing how the common folk were abused by other nobles (including his own brothers), he turned his back on them and chose to do good in his own way as a common mercenary.
- Doomed Moral Victor: He sacrificed his good name to serve a greater good. Official history damns him as a traitor and heretic, but the Durai Reports say otherwise.
- Hair of Gold, Heart of Gold: Has blond hair and a heart full of good and sacrifices for the betterment of others.
- Mythology Gag: He's basically a near identical copy of the original Ramza from Final Fantasy Tactics with similar goals. The only difference is the Ramza in this game wants to be branded as a heretic so that people won't go out of their way to try and save him, which would have undone the seal on Ultima.
- Posthumous Character: Though he is long gone, he is a key member of the Return to Ivalice questline.
The Forbidden Land of Eureka
One of the survivors from the Isle of Val and a fellow student with Krile. While he is quite the genius, his ego and attitude make it difficult to deal with.
- Brainwashed and Crazy: He gets tempered by the primal sealed on the Isle of Val. Subverted when he reveals that he only pretended to be enthralled and gives the Warrior of Light his aether blade so they can finish off the primal.
- Energy Weapon: He gains a longsword made out of aether once he becomes the primal's thrall.
- Green-Eyed Monster: He is jealous of Krile and the Leveilleurs for getting praise for their work while he is unable to measure up to them.
- Heroic Sacrifice: He offers to give up his life to destroy the sealed primal once and for all if you choose to go with his plan. Averted if you go with Krile's plan instead. Actually averted even if you DO go with his plan to sacrifice himself, as the player and Krile rescue him from the lifestream post Baldesion Arsenal
- Long-Haired Pretty Boy: Has quite the length of hair on him with a pretty face to boot.
- Insufferable Genius: Right off the bat, your first meeting with him shows that he doesn't like idle chatter and he barely gives Krile any praise for her intellectual work. That being said, he is an expert in his field.
- The Resenter: The reason he acts like a jerk towards Krile and the Warrior of Light is due to his resentment towards their Echo abilities that make it easy for them to conquer problems while people like him have to struggle for it while also getting brushed aside for people like Krile that were chosen to be gifted. He confesses his resentment towards the Warrior of Light and then apologizes for it once he remembers that the two of them are working together for the same goal.
- Pride: He's too stubborn to admit that he needs help when he hits a roadblock in his research. Rather than ask Krile for help, he would always push her away. He would grow more curt whenever he was frustrated. His pride and his jealousy of Krile and the Warrior of Light's Echo may have very likely allowed himself to be enthralled by Val's primal to gain power over them.
- Rags to Riches: He was born into poverty and had to work hard to reach the status he has today.
- Smart People Wear Glasses: Wears a pair of black frame glasses and is quite intelligent.
- Smug Smiler: Has this on his face so often that it may as well be his default mood.
- Take Up My Sword: After he drops his facade of working with the primal, he tosses his aether made sword to the Warrior of Light to finish off Eureka since the Warrior of Light's Echo can protect them from its effects.
YoRHa: Dark Apocalypse
A mysterious android found within the ruins of the Duergar Mountains. Her awakening also brings the Warrior of Darkness and the Dwarves into conflict with mysterious machine lifeforms, of which she is highly knowledgeable...
- Ascended Fanon: "2P" was the nickname given to 2B's palette swap from Soulcalibur VI, and is now the official name for the heroine of the YoRHa raids in FFXIV.
- Original Generation: She is an original character created specifically for the YoRHa: Dark Apocalypse raids.
- Palette Swap: She looks exactly like 2B, albeit with black hair and brown skin with a white dress.
- Robot Girl: Natch.