This page covers the NPCs featured in the various Disciple of the Hand questlines. For the Disciple of the Hand classes themselves, see The Warrior of Light.
As the story has advanced beyond the point of hiding plot twists, there are unmarked spoilers below, you have been warned.
Disciples of the Hand
An Elezen male who is the Guildmaster of the Carpenters' Guild in Gridania. Well respected, and friendly to most people.
- Ambiguously Gay: Has a very strong emotional attachment to Gairhard, and has a minor breakdown when the two men argue.
- The Cameo: He makes an appearance in the Level 50 Leatherworker quest.
- Catchphrase: "Do not disappoint me."
- Friend to All Children: He's particularly caring for the orphans who play in the area next to the guild, has the player help hand out toys to them, and check on how they are doing with their studies and practices in various guild and side quests.
- Important Haircut: One of the Postman quests reveals that he had once lost faith in himself and his craft, and let his hair grow out obscuring his vision in despair. The famed barber restored his self confidence, and in a flash gave him a new haircut to let him see properly. He's worn his hair in that style ever since.
- Multiple-Choice Past: During the side quest to gain the Harvest Dance emote, it's implied that he may have at one point been a ship builder in Limsa Lominsa, due to his singing of a builder's sea shanty during the quest.
- Stealth Hi/Bye: Pulls this a few times during the Stormblood carpenter storyline, often startling everyone who was already there. Especially funny because he does this in the Far East, when he was believed to have stayed at the shop in Gridania.
- Stern Teacher: He is described as being quite strict, but unlike some other guildmasters, he doesn't hesitate to commend his students when they do their work well.
An intense and emotional captain in the Order of the Twin Adder who has a long history with Beatin.
- A Father to His Men: More than once, Beatin orders you to make expensive and high-quality equipment to fill an order for Gairhard. Each time, Gairhard states it's for his squad members to help keep them alive. No expense is too great.
- Honor Before Reason: He refuses to use any other bow than the one Beatin made him back when they were comrades, considering it a reliable companion for all these years. Beatin didn't even realize he was still using the thing after all these years (as Beatin himself considers the bow an Old Shame) and spends the remainder of the Carpenter questline trying to convince Gairhard to let him make a new one. After Beatin gets a look at it himself and determines that the thing is going to break apart any moment, he becomes horribly depressed from the realization that one of his dearest friends is going to throw away his life for no good reason.
- Security Blanket: Gairhard treasures the first bow Beatin ever made him — but it's a maple longbow, one of the weakest weapons in the game and on its last legs to boot. It broke in the middle of a battle with the Ixals, forcing him into hiding in Level 50 quest.
An archer living in the Brume of Ishgard who wants the Warrior of Light to make a bow worthy of killing dragons to restore his family's honor.
- Mark of Shame: Because his father was killed by beastkin instead of dragons, his family is considered shamed by Ishgardian standards.
A Midlander Hyur male and guildmaster of the Blacksmiths' Guild. Skilled in his art, but unfortunately, known to be a heavy drinker and frequent visitor to Limsa Lominsa's Drowning Wench.
- The Alcoholic: Is known to hit the bottle rather heavily. He says this on the completion of the Level 50 Blacksmith Quest.Brithael: "If ye hadn't come along when ye did an' helped us turn things around with yer quality smithin', I reckon I'd be another workless drunk drownin' me sorrows at the Wench. Instead, I'm a happily employed drunk celebratin' me successes at the Wench!"
- Brilliant, but Lazy: By all means, he's a good Guild leader. Not overly bearing, and assigning jobs appropriately to members, so that newer and average skill members are given the common assignments (I.E. making knives, nails, ingots, and more basic weaponry and tools) to get training, while highly skilled members (Read: the player character), get the VIP commissions. The problem is, Brithael counts success in bottles of ale from the Drowning Wench tavern, which leads to things such as drunken bets of the reputation of the guild and shop to make high-quality equipment, or find himself a bit too hungover complete with a splitting headache to do his own work.
- Reasonable Authority Figure: He finds Sekka's attitude at the beginning of the Stormblood Blacksmith questline (she refuses to help fill mundane orders and keeps chastising the other blacksmiths for filling orders instead of elevating themselves and their craft) frustrating, and disruptive to the guild. When she finally challenges him to put her into a contest against another smith in the guild, he chooses the player character believing she would lose (and honestly hoping it would drive her away). When Sekka does inevitably lose, he gives a very valid criticism of where she went wrong, which gets in combination with the client's word, gets through to her and prompts a much more humble attitude. After that, there is no more talk of being rid of her, and he even supports her against her father's dismissal and even commissions a set of tools for her that will be easier for her to wield.
- No Guy Wants to Be Chased: His reaction to frequent love-letters from Sekka after her stay with their guild is to drop to his knees in despair; utterly uninterested in her affections, but too fearful of her father's wrath should he either reject or reciprocate them. And here he'd been hoping his days would be peaceful after retiring from sailing...
- Amazon Chaser: Is infamously known to give gifts of finely made equipment to the female gladiators.
- Ancestral Weapon: In order to help her finish her trials to become a Temple Knight, the Warrior reforges Integrity, a blade passed down her family line for generations.
- Clothing Damage: The Level 53 Blacksmith quest, "Leave It to Fremondain," has this played innocently as the rivets holding her armor broke while she was fighting three bandits, leading the Warrior of Light to forge three HQ Mythrite Rivets.
- Impoverished Patrician: By the time the Warrior meets her, her fortunes are so low that she has nothing but the clothes on her back, a single manservant who refuses to leave her service, and a few family heirlooms.
- Pint-Sized Powerhouse: She's about the same age as Alphinaud and Alisaie, so she's quite tiny by Elezan standards, but she is able to fight on even footing with fully grown warriors. So much so that while Reality Ensues and she fails to defeat the other finalists seeking to become Temple Knights, she puts up such a fine showing despite her handicap that she is made a squire with high hopes for the future.
- Reality Ensues: At the end of her questline, the Warrior of Light has crafted her a high quality weapon reforged from an aged blade that had been passed down through her family, and she is raring to win a tournament in Ishgard that will grant her knighthood. We see her courageously square up against her first opponent, a rather grizzled and tough looking warrior, and after the scene cuts away, we learn she lost the battle pretty decisively. After all, she is a young noble about the same age as Alphinaud and Alisaie, not a seasoned warrior like her opponent was. However, due to her unflinching courage in the face of such a foe, she is made a squire instead, giving her a path towards knightship in the future.
- Undying Loyalty: Her manservant, Fremondain, steadfastly supports her despite her poverty.
- Awesome, but Impractical: The level 63 Blacksmith quest plays this straight where she makes a huge and heavy sword for Fremondain that would be worthy of a dark knight, though the Warrior of Light wins since they made a lightweight and simple sword for the old stewart.
- Because You Were Nice to Me: Her crush on Brithael first manifests after he defends her dream from her overbearing father.
- Boring Yet Practical: The Level 70 Blacksmith quest is the inverse of the 63 quest as well as what the Warrior of Light makes. They make a sword worthy of a lord while she makes one for an untrained everyman.
- Irony: At the start of the quest series she's involved in, she and the Warrior of Light have a contest over who can make the best sword for the retainer of a young Ishgardian noble that the Wo L helped during the previous questline series. Sekka makes a large and very ornate sword, but loses to the Wo L who made a simple and light sword due to said retainer being old and not needing anything fancy, just something to defend himself in case his charge wasn't around to protect him. At the end, when her father pits her against the Wo L one again, she takes the lesson she learned from the previous contest and creates a simple and practical katana. Problem is, this time the contest was to make a weapon for a high ranking samurai lord, so in this case an ornate and fancy katana was much more justified. Sekka loses again. However, her thoughtfulness about practicality and the needs of the client over just trying to create weapons for her father's approval convinces him that she does have what it takes to be a blacksmith, so she achieves her overall goal anyway.
- "Well Done, Daughter!" Girl: She is positively desperate for her father's approval that he might take her on as an apprentice. This is actually what's holding her back, as she's more focused on gaining his approval than actually being a good swordsmith.
A female Miqo'te and guildmaster of the Armorers' Guild. Cares a lot for her students and is willing to share everything about the trade.
- Cool Shades
- Foil: to Blansytr. He thinks that H'naanza's students will never progress and is very cynical, and also wants only experienced Armorers to do commissions, while H'naanza has faith in her students and states that if Blansytr had his way, the art will become esoteric and lost to history.
- Non-Standard Character Design: She's a Seeker of the Sun, yet her pale skin makes her appear to be a Keeper of the Moon.
- You're Insane!: She's quite incredulous in the Level 50 Armorer quest at how Merlwyb tests Blanstyr and the Warrior of Light's armor: by putting it through rigorous tests including having the test subjects beaten down and shot at.
- Awesome, but Impractical: In-Universe, in the first Heavensward Armorer quest, "The Breaking of Blanstyr," the armor he makes looks quite fine, but he could barely even move in it, nevermind fight off a rat in Lower La Noscea, which is a Noob Cave.
- Break the Haughty: The Heavensward 50+ Questline is pretty well composed of repeated hits to his ego.
- Caustic Critic: Justified, since the craft is making armor and a shoddy job could end up costing someone their life.
- The Cynic: Has little faith in H'naanza's students (bar a certain and recent exception) and thinks that her idealism will ruin the guild's reputation and get someone killed.
- In Another Man's Shoes: While he's always been quite proud of the armor he makes, he's never thought of how people fare once they put it on until he wore his own creations.
- The Rival: To H'naanza and eventually the player.
- Worthy Opponent: Sees the player as this after they create better armor.
The recently-appointed Guildmaster of the Goldsmiths' Guild. She's a little eccentric, but nonetheless talented at her craft.
- Break the Haughty: He eats a little humble pie after the player supplies silver for his repair job.
- Caustic Critic: His defining trait is that he endlessly compares current goldsmiths' works to his old masters' works. Unlike all of the other caustics critics in the crafter questlines however, Gigi's criticism is Played for Laughs because his inevitable insult often Crosses the Line Twice.
- Damned by Faint Praise: Manages to Invert this. His initial criticism ("Not fit to make a chamberpot" "an affront to the gods themselves") is so ridiculously over-the-top that "I've seen worse" is treated as high praise.
- Deadpan Snarker: All the time.
- Flawed Prototype: The Reveal at the end of the 2.0 questline is that Gigi is actually "Mnejing", the first Mammet ever made. While Serendipity naturally finds this amazing, she decides against informing Gigi himself so his ego doesn't inflate any further.
- The Fog of Ages: Gigi has been around since the founding days of the Goldsmith's Guild and remembers the triumphs of every Guildmaster that ran it. Unfortunately, his age has caused his systems and his sanity to break down.
- Hidden Depths: For being a such a smart-ass, he has a strong sense of justice. He spots the questline's antagonist long before anyone else and readily tries to attack him when said antagonist holds someone at gunpoint.
- Insufferable Genius: His wealth of goldsmithing knowledge from previous guildmasters is indispensible, but it gave him an ego as big as all outdoors.
- Insulted Awake: The level 50 quest tasks you with creating a high quality Black Pearl Ring for what turns out to be a thief. After some events, Gigi has been incapacitated, and your character gets the bright idea of using the ring to revive him. As Serendipity points out afterward, it makes absolutely no sense in terms of mammet construction, and your character doesn't actually know anything about how they work, but it revives him anyway because he couldn't bear having your creation in his body.Serendipity: "In spite of your reckless attempt to repair him, there was no permanent damage. Indeed, when you began fumbling around with his components and attempted to shove that ring inside him, I was absolutely terrified! Thankfully, through sheer strength of will, Gigi overcame his injuries. And it's all thanks to your ring. In Gigi's eyes, your ring was so poorly wrought that it filled him with an overwhelming disgust. You reminded him of his purpose by creating focus for his grand disdain, and in so doing you helped him to regain his senses! Isn't that wonderful? [...] Anyway, please accept my sincerest thanks. And though Gigi would be loath it admit it, I'm sure that deep down he's grateful to you as well. Oh, in the future, please don't attempt to repair a mammet until you have at least learned the basics of their construction!"
- Mechanical Lifeform
- Wanton Cruelty to the Common Comma: His dialogue is rendered in alternating caps with the spaces replaced by a symbol, emphasizing his robotic nature as well as how broken down he is.
Seeker of the Sun Miqo'te (J'khebica), Ananta (Kanchana)
- Always Identical Twins: Wido and Hal. The two are only distinguishable by the color of their shirts and hair highlights, blue for Hal and red for Wido.
- Blind Without 'Em: J'khebica. Subverted as she's blind with 'em, too. The level 65 quest is dedicated to making her a pair of glasses that actually work for her.
- Motor Mouth: While not voiced, J'khebica speaks in a lot of run-on sentences, which gives this impression.
- Those Two Guys: Wido and Hal.
- Minor Major Character: Most players will only recognize him from two very minor appearances - the one in the Goldsmith questline, and a blink-and-you'll-miss-it cameo at the end of the Stormblood Alchemist questline. But he's actually the brother to one of the most important Ul'dah 1.0 storyline characters and was a major source of inspiration for his plans and actions, with almost no reference to him since the 2.0 relaunch due to the death of said character and the Calamity itself. He doesn't even naturally idle anywhere on the map - the only time to speak to him directly is one Goldsmith quest in particular.
The Guildmaster of the Leatherworkers' Guild, and Fen-Yll Fineries. A strict, no-nonsense woman, famed for threatening to flay the skin of those who waste her time, and use it as leather.
- Damned by Faint Praise: Tells the player that the order of Hard Leather she just demanded will see good use... as practice material for amateurs, and mocks them in a rather hilarious manner for thinking it could possibly be good enough to be sold. She points out that trusting the player to make practice material for amateurs shows that she no longer considers them an amateur, but even that is pretty faint praise.
- Deadpan Snarker: Boy, is she ever. Geva takes no crap from anyone.
- Good Parents: According to Encyclopedia Eorzea, Geva is a kind and loving mother of two at home; not that you'd ever see this side of her in game.
- Jerkass: And how. It takes a number of quests for her to even say the player's own work is good to be sold, criticizing you all the way. Asking her simple questions, has her threatening to fire you from the guild altogether. Justified however, as she has very good reasons for being so demanding. The misuse and waste of leather could lead to over-hunting and poaching, and risk enraging the Elementals of the Black Shroud. There's also the good reputation of Fen-Yll Fineries to uphold. And like Blanstyr, Geva recognizes insufficiently good armor or weapons can get people killed. Indeed, many of the quests where she lectures most about the importance of good work involve combat gear. Unfortunately, despite her good reasons for her attitude, it ends up biting her and the guild in the ass later on, because she scared off too many of the guild members away, the guild is unable to keep up with the increasing demand of orders.
- Jerk with a Heart of Gold: That said, she isn't completely mean, as she recognizes from the start that the player does have the potential to be proficient in their work, and like all the other guildmasters, she starts warming up to you considerably after you start creating items of exceptional quality. She also happily agrees to accompany Mother Miounne to enjoy the Hatching-tide festivities, not to mention her being a very loving mother in Good Parents above.
- Mistaken Identity: Famed for her Geva pattern leather. Unfamiliar customers think this means the leather has some fancy design or pattern stamped or cut into it. In reality, it's a cutting technique that Geva pioneered to reduce waste of leather without sacrificing quality.
- My Greatest Failure: A toadskin bag of hers inspired numerous imitators to create knockoffs so wasteful, said toads nearly went extinct. It was this misstep that inspired the Geva pattern.
- Sink-or-Swim Mentor: Implied to be this. Those who fail to meet her standards are kicked out, or quit the guild. This comes back to bite her and the guild in the rear later on, when due to a large number of the members quitting, the guild falls severely behind on work orders.
- True Craftsman: Geva's harsh attitude ultimately stems from her genuine dedication to producing top-quality goods and avoiding unnecessary waste of resources.
The owner of Angrbotha Apparel and Accoutrements, Fen-Yll Fineries' competition.
- Cool Shades: He wears a pair of red shades over his face.
- Quality Vs Quantity: He's the quantity to Geva's quality. He states that he sees no point in stitching the perfect seam where a serviceable one will suffice; accordingly, Angrbotha products are far cheaper and more quickly made than Fen-Yll's, but the craftsmanship doesn't compare.
- We Used to Be Friends: He and Geva were friends before the Warrior of Light joined the Leatherworkers' Guild.
A naturalist and co-author of New Eorzean Geographic, who has temporarily put aside her publications to share her knowledge via taxidermy and preservation. Mildly arrogant of her status, but nonetheless passionate to her field of study.
- Insufferable Genius: Comes off as this, but she cares about the endangered species she requests you and her assistant make mounts of for educational purposes.
- "The Reason You Suck" Speech: At the level 70 quest, she gives a hearer and wood wailer a piece of her mind after being told to cease her work for supposedly agitating the elementals. She fires back by scolding their ignorance and stating how leather goods have been taken for granted, especially considering wood wailers wear leather armor in their line of work.
- You Are Number 6: The giver of such. She calls her assistant, Enion, "Number Seventy-One" and you, "Number Seventy-Two".
A Hellsguard Roegadyn and Guildmaster of the Weavers' Guild. A man of high fashion, his exacting standards ensure that the guild's customers receive only the finest clothing. Is totally not Masked Rose in the Gold Saucer. Nope.
- Paper-Thin Disguise: No, Masked Rose in the Gold Saucer is totally not Redolent Rose in disguise, why would you ask that? Serendipity even lampshades that she's seen him before.
- Pose of Supplication: He does these when Wawarukka runs off without listening to his advice about fashion, especially when the lalafell looks like a Rummage Sale Reject.
- Serious Business: He demands that new recruits to the guild be prepared to suffer for their art.
- Sharp-Dressed Man: Very gentlemanly in appearance.
- Younger Than They Look: As large and burly as any Roegadyn, Encyclopedia Eorzea reveals Big Rose is only twenty six years old.
- Affectionate Nickname: Wawarukka and Redolent Rose have been friends for some time, and Wawarukka refers to him as "Big Rose".
- He Cleans Up Nicely: Though he doesn't agree at first. When Kokomo sees him in the outfit you make for him at the end of the quest line, she doesn't even recognize him.
- I Want My Beloved to Be Happy: He's resolves to let Kokomo marry a more fitting groom when he sees her with him. At first, but see Took a Level in Badass below.
- Rummage Sale Reject: His choice in clothing tends to clash with whatever item the player makes for him, to Redolent Rose's dismay. His first suit looks like something straight out of a pirate movie and his second outfit (suggested by his friends) has less of a theme.
- Took a Level in Badass dashes in the way of the jerk ass groom-to-be that was about to slap Kokomo, and even scares him off afterward.
- Damsel in Distress: At the end of the quest line.
- My Beloved Smother: Kokomo's father is rather controlling of her, and often has her in a new gown to show off for one event or another.
- Satellite Love Interest: She's mostly there to add something resembling a constant story to the Weaver quest chain.
- Shout-Out: Her name might possibly be derived from The Beach Boys song "Kokomo".
- Jerkass: What little we see of him is his being a smug jerk.
- Politically Incorrect Villain: Demands that Kokomo look at him when he gossips bad naturedly to her, and prepares to slap her for not doing so.
- Smug Snake: See Jerkass above. The smirk on his face is dropped maybe once.
- Would Hit a Girl: Though Wawarukka stops him.
Guildmaster of the Alchemists' Guild, he toils in his lab day and night, working towards a hidden goal...
- Evil Laugh: He appears during the 2016 Starlight Celebration, and yes, his laugh is the evil "Mwahahaha!"
- Fell Asleep Standing Up: He spends so many days at work on his project that when he does fall asleep, it's standing up on his own feet. At the end of the Level 50 Alchemy quest, after finally getting to say goodbye to his dead wife, he says he may finally sleep in a bed that night.
- Jerk with a Heart of Gold: He's generally fretful and irritable, and frequently snaps at you for interrupting him. The heart of gold comes out when you finally find out what his end goal is ... it's not resurrecting W'nahja to resume life as before, it's bringing her back for just long enough to apologize to her for being so self-centered about his work and that he could have done so much more to make her happy.
- When you visit any guildmaster after finishing your level 50 quest (before the Heavensward expansion) you have an option to ask them how the guild fares. With Severian, you ask him how he fares instead. He laughs you off, but he's grown quite fond of you over the questline and you can tell he does appreciate you asking after him.
- Insufferable Genius: He's the Alchemist Guildmaster for a reason, no question, but he's a very abrasive person who'd rather not have to talk to anyone and focus solely on his work.
- Interspecies Romance: He is a Hyur who was married to a Miqo'te woman.
- I've Come Too Far: In the Level 45 Alchemy quest, even he realizes he's gone off the deep end of alchemy."But I believe in alchemy's unlimited potential. It was the cause of my regret, and it shall be the source of my salvation. I have spent too long on this path to veer from it now."
- Mad Scientist: Right down to the evil laugh and *Sesquipedalian Loquaciousness.
- Necromantic: His goal is to revive W'nahja. A rare case of it actually working out fairly well.
- Somebody Else's Problem: His attitude towards the requests that the guild receives. To the point where the guild gets so filled with unfinished requests that he tasks the player to fulfill them so that he wouldn't be bugged about them.
- The Infiltration: She infiltrated the Velvet Hands, a group of thieves, on behalf of the Sultansworn.
- Secret Test of Character: She was the one who ordered Severian to make the Blinding Potions while masked as a bandit to see if he would actually do it despite it being clearly a dubious request. The fact that he actually took the commission despite it being so shady (or more accurately passing the job to you) makes it clear to her that his obsession with reviving her dead sister has gotten to the point of having no restraint or self-control, a far-cry from how he used to be.
- Back from the Dead: Just long enough to give Severian closure before she Disappears into Light. Which would make this a Shout-Out to Final Fantasy VI.
- The Lost Lenore: She died in the Calamity, and Severian hasn't been the same since.
- Posthumous Character: Already dead at the start of the questline, and she's the one driving Severian's motives.
A Roegadyn and guildmaster of the Culinarians' Guild. Head chef of Limsa Lominsa's famous Bismarck restaurant.
- A Father to His Men: He genuinely does want what's best for his cooks, even if the chefs themselves are more worried about getting orders completed. Many quests involve helping overworked staff get themselves a bite to eat.
- Doing It for the Art: He's also far less concerned with the Bismark's reputation or profit than with ensuring there's a place for people to learn the culinary arts.
- Meaningful Name: His name means "Long Knife" in the old roegadyn tongue.
Facets of Crafting (Carpenter, Leatherworker, Weaver)
- Fish out of Temporal Water: Like most Allagan nodes, Noddy doesn't perceive that the Allagan Empire fell long ago (and never existed as such in the First), and continues to talk about the empire like it's still around.
- Percussive Maintenance: Noddy frequently experiences errors and requests repairs in this fashion.Noddy: "<beep> Error. Aether blockage detected. Firm blow required. <buzz> Hit me. Hit me."
- It's All My Fault: He's the one who accidentally broke Master Harig's treasured lute, which resulted in the master setting off to get the materials to restore it and never returning. He blames himself for Harig's death, and projects that guilt into a distaste for the concept of restoring items.
- Jerkass: Repeatedly tells Thiuna that she's wasting precious time and resources restoring old items.
- Jerkass Has a Point: He's not exactly wrong that the resources and labor put into restoration could be put toward projects with more immediate practical benefit. It's just that his personal issues blind him to the less tangible rewards of restoring old items.
Facets of Smithing (Armorer, Blacksmith, Goldsmith)
- Can't Take Criticism: She fears that one bad product would mean the end of the business, quickly losing nerve when the quality of the forge's products is brought up, even if the clients only have praise to bring.
- Determinator: Nervous moments aside, as the last member of Iron Bellows, she put in the most amount of work in reviving the forge. That motivation alone is what eventually brings back her old co-workers under her wing.
- Putting the Band Back Together: One of her main goals is to convince Sue-Rend and Colana to return to work at her forge.
- Curse: Seeing as the money lender decided to extort more money out of Iron Bellows by springing interest rates for the ring, they enchanted the ring the player has crafted with an almost bewitching attraction to ensure the ring is rightfully traded off. That's what they wanted you to think. They knew the player's craftsmanship would draw the lender in anyway and placed curse of misfortune to ensure the moneylender gets his just desserts.
- Familiar: As Nu Mou are bound to Il Mheg, Nee Marn sends their Porxie familiar to the Crystarium whenever they have a need to visit, with Nee Marn able to experience everything the familiar experiences by proxy.
Facets of Nourishing (Alchemist and Culinarian)
- Beware the Nice Ones: When he finally encounters the poachers who had poisoned Skip, he throws a powerful lightning bomb at them with a Slasher Smile on his face.
- Bunny-Ears Lawyer: He's a bit...enthusiastic when it comes to amaro handling. That said, he's good at what he does.
- Face of a Thug: Claims to be a "grisly monster of a man" when you first meet him, then clarifies the scars on his face are amaro scratches.
- My Greatest Failure: When he used to do mercenary work, he had an amaro companion he fought alongside with. When his partner was wounded by sin eaters, he attempted to make medicine for it, as there weren't any amaro veterinarians at the time. Unfortunately, his attempts led to accidentally killing his amaro by overdose, which made him put up his axe to learn amaro care so it never happens again.
- Elective Mute: He's actually a "Tupaq Amaro"; one who's lived long enough to regain the ability to speak, only speaking once Bethric and the Warrior of Light have gained his trust.
- I Choose to Stay: After escorting Skip to Wolkedorf, it's discovered he was raised there but left to seek companionship after his previous master passed away, gravitating to the Warrior of Light in his search. Bethric agreed to let Skip stay back in his home after all that's happened...but Skip ultimately decides to come back to the Crystariuim.
- Last of His Kind: Not for the amaro race as a whole, but for his specific species. He's one of the last Berube skippers that escaped the flood of light and rampant poaching to near extinction.
- Repetitive Name: His true, fae name is "Lugg Lugg".
- Tampering with Food and Drink: The poachers that tried to hunt Skip laced common amaro fodder with poison. Because of this, he has a strong distrust with mankind and refuses to touch his food unless someone tastes it first to know it's safe.