Active champions of A Game Of Gods: Infinities.
Warning: All spoilers are unmarked.
After Link was abruptly returned to his home universe by the Golden Goddesses, they were placed in the delicate position of having to select a new Champion to satisfy the powers which ran the second Game - and thus replaced Hero with Hero. This Link, though similar to his ancestor in many ways, lacks much of the emotional burdens that the Hero of Time carried, and is thus a much kinder and well-adjusted individual. However, his skills are not to be scoffed at - he is just as deadly as the Legendary Hero whose name and mark he bears, and he will deal with evil accordingly.
- Bittersweet Ending: The end of his saga counts as one. He may have saved Hyrule, but his Love Interest leaves him forever in the process, and he is left to wander the land, looking for a way to bring her back.
- Beware the Nice Ones: Sure, he can help you with your problems, save the land, and do it with a smile - but touch one of his friends and he will hunt you down, take out all your lackeys and knock you off a bridge. Twice, if need be.
- Clothes Make the Legend: In his case, his clothes are the very same garments worn by the Hero of Time, and are a mark of him being The Chosen One.
- Cool Sword: And with a cool name to boot. Master Sword, anyone?
- Determinator: Definitely one. He refuses to give up, no matter how powerful or dangerous the obstacles placed before him are.
- Jumped at the Call: Receives the duty of a Hero, instantly starts creaming monsters.
- Legacy Character: Of the Hero of Time.
- Made of Iron: Shrugs off hits by giant swinging blade-pendulums, swords bigger than he is, and bomb explosions capable of blowing apart boulders with astonishing regularity. Mostly, he gets knocked over. And then he gets back up again.
- Master Swordsman: Just like his counterparts, though this Link is particularly skilled with the blade.
- One-Man Army: Apart from the fact that he takes on practically the entire monster population of Hyrule by himself, it is mostly the notable case of him singlehandedly annihilating an entire fortress of hostile monster soldiers that qualifies him for this trope.
- The Chosen One: Like most of the Heroes before and after him.
Garland is one of the villains fighting for the side of Chaos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. Garland is a man consumed by battle and conflict, and is willing to accept his fate of eternal battle. He wields a large sword that can freely transform into various weapons, from a destructive axe to twin blades. His position as Chaos's right-hand warrior can be seen as analogous to the one his rival, Warrior of Light, has with Cosmos.
A Knight of Cornelia who fell from grace and was trapped in an eternal time loop, he was freed and summoned to World B by Shinryu. Encountering Cid of the Lufaine, he agreed to coerce Chaos into fighting against Cosmos due to the connection he felt with Chaos, and stood by the God of Discord throughout the Cycles.
- Elemental Powers: Has some magic based on the four elements, as a Shout-Out to the Four Fiends of Final Fantasy.
- Large Ham: Occasionally partakes in this, usually during pre-battle trash talk.
- Spikes of Villainy: Garland's spiked helmet.
- Swiss-Army Weapon: Wields a big sword capable of alternate modes such as an axe or a polearm.
The Nobody of Braig and is Rank II within Organization XIII; he has power over the element space, and fights using a pair of 'Arrowguns'. Xigbar has a laid-back and cocky attitude. He relies heavily on instinct rather than on intelligence for both decision-making and fighting, making him adaptable and unpredictable in battle. He also has a habit of saying "As if".
- Accent Adaptation: His surfer-dude accent in the English version of KH2 is the Japanese version of a similar accent to reflect his laid-back attitude. It gets downplayed in later appearances, though.
- The Atoner: His new purpose given to him by Aqua during the Magical Girl challenge.
- Bifurcated Weapon: He can combine his weapons to form a sniper rifle.
- Catchphrase: "As if!"
- Gravity Master: Uses this to move along walls and ceilings.
- Stealthy Teleportation: Possibly. When used, his teleportation doesn't have any affects described.
A 14 year old reploid, Grey is the Chosen One for Model A, a Biometal that grants its' wielder the ability to use A-Trans, which allows them to transform seamlessly into the form of others and make use of their powers. Having taken part and won in Master Albert's Game of Destiny, an event wherein several Mega Men fight to shape the destiny of the world, Grey was drifting in search of a purpose in life when he was plucked out of his own world.
- Cloning Blues: He is the back-up body of Master Albert, but he doesn't care about it - rather, he cares more about what the others think of him as a result.
- Guns Akimbo: The twin busters he wields in his Model A form.
- People Jars: Occurs to him again in the first part of the Megaman ZX challenge as he's taken to an abandoned building in an attempt by Master Thomas to complete Master Albert's brainwashing and make him loyal to him. Luckily he's freed by the champions.
- Power Copying: A-Trans lets him transform into anyone else as long as he has their data, but he hasn't had the opportunity to get new data yet.
- You Are Number 6: His serial number is DAN-003, or "Dr. Albert Number 003", the third of Master Albert's creations.
Ranmaru Mori is Oda Nobunaga's page, also thought to be his lover. After Orochi lifted the Warring States-period Japan and the Three Kingdoms-era China from time into a pocket dimension in the astral sea, he was sent by his master to escort Ma Chao's Resistance force after the latter was rescued by Nobunaga at Kawanakajima, deciding to follow Sun Ce out of puzzlement of the Little Conqueror's enjoyment of battle even in Orochi's thralldom after he was beaten in a duel. Having served Wu in battles such as Odani Castle, Ōsaka Castle, Sekigahara, Ōsaka Bay and Koshi Castle, he was sucked into the world of Roger Rabbit a few days after Orochi's defeat.
- Absurdly Sharp Blade: The Slay enchantment temporarily makes Iron Vengeance's blade into this.
- Apologises a Lot: Justified, due to Japanese Politeness.
- Flash Step: The Flash enchantment allows Iron Vengeance to phase past a foe's guard.
- Glacier Waif: He's not that fast with that huge sword of his, but he survived countless battles (thanks to his skill and partly to Zhang Jiao's magic) and can dish out quite a lot of damage.
- Good is Not Nice: While he tries to do good and seems to have taken Jack as ideal, he can still be very cruel, and advocates the old Japanese way of life, where most crimes were punished by death, with extremely bad ones such as betraying one's lord with the added clause of executing the whole family of the criminal.
- Shock and Awe: The Bolt enchantment covers Iron Vengeance's blade with electricity.
- Sword Beam: Ranmaru uses certain katas to shoot Ki Manipulation from his sword, ranging from simple (charging the energy before releasing it with a slash) to complex (multiple-hit combos).
Taken from his home universe during the peak of the Day of Reckoning, Envy is now forced to team up with the 'good guys' if he wishes to return to his world and stop Omega from possibly ruining Father's plan.
- Ambiguous Gender: Despite whatever his appearance may suggest, he's not a he nor a she.
- One-Winged Angel: His unleashed form, which is a gigantic literal reptilian/canine beast empowered by the souls within his body as magnificently shown during his showdown against Nightwing.
- This Was His True Form: Should he ever nearly experience death or somehow lose all of his energy source within his Philosopher Stone, he'll revert back to his true body which appears to be a small worm-like creature.
Sometime after the death of Makoto Yuki at the end of Persona 3, Elizabeth chose to leave the Velvet Room in search of a way to save him from his fate as the Great Seal. After a few misadventures involving new and old Persona-users, she realized that the true strength of the Wild Card, the strength that she would need to carry out her task, lay in the bonds that its bearer had with those around him. Resolving to gain such bonds for herself, she awakened to her own Fool Arcana for the first time. Shortly afterwards she was dragged into Omega's games, which is actually quite convenient for her; it's a whole bunch of people to befriend!
- Death Dealer: Elizabeth wields tarot cards as one of her weapons of choice.
- Mystical White Hair: Otherworldly girl? Check. Uses magic? Check. Silver hair? Check.
- The Power of Friendship: As of now she has yet to form any Social Links with another character, but she'll get a power boost once she does.
- Supernatural Gold Eyes: A trait Elizabeth shares with most denizens of the Velvet Room; they hint at her not-quite-human nature.
- Throw the Book at Them: Her other weapon of choice.
A rookie member of the Shinra Peacekeeping Troops. This is not the Buster Sword-swinging, Omnislashing Cloud Strife you're familiar with; rather, this is him as he was before the events of Final Fantasy VII.
- BFS: Averted. This version of Cloud is toting around a machinegun.
A civilian airship pilot turned l'Cie and enemy of the state, Sazh spent many weeks on the lam from The Sanctum, Cocoon's corrupt government. A year has passed since he and the other l'Cie completed their quest and settled down, and he was enjoying the return of a quiet and peaceful life; then he was sucked into a portal and spat out in the Crystal City, separated from his son Dajh. Now he fights to end the threat Omega poses to all reality, and reunite with his son.
Sazh is accompanied by a small Chocobo chick, who lives in his afro and acts as his conscience. She's quite smart, that little bird, and picks up on things that Sazh himself might miss.
- Bottomless Magazines: Even when magically transformed into a pair of crossbows, his guns never run out of ammo and never seem to need to reload.
- Elemental Powers: Wields Fire, Aero and Thunder spells in his Ravager Paradigm.
- Magic Enhancement: In his Synergist Paradigm, Sazh can imbue an ally's attacks with fire, ice, lightning or water magic, amongst other things.
- Stance System: Retains his three default Paradigms from Final Fantasy XIII: Commando, Ravager, and Syngergist.
- Team Dad: Towards some of the younger members of the group, much as he was in his own game. Except for Kyoko, that is; he has no tolerance for the girl's excessively antagonistic attitude towards everyone around her and does not hesitate to call her on her bullshit, particularly when it puts everyone else in danger.
A Magical Girl who gained her powers by making a contract with a creature called Kyubey. After coming in contact with Tomoe Mami, Sayaka is introduced to the world of Magical Girls and Witches. After the initial hesitation Sayaka decides to become a Magical girl in order to heal her childhood friend and crush who had been hospitalised by an accident. Shortly afterwards, Sayaka comes to blows with a Magical girl from a neighboring city- Sakura Kyouko. Sakura is expanding her own territory of witch hunting while Sayaka is enraged by Kyouko's lack of morals. After the initial trading of blows, Sayaka is confronted by Kyouko on the way back from Kamijo's house. As the two prepare to beat each other to pulp, Kaname Madoka rushes in and ends the fight abruptly by throwing Sayaka's Soul Gem off a bridge. Sayaka faints and wakes up only to find herself in the crystal city.
- Boyish Short Hair: It suits her personality
- Don't You Dare Pity Me!: She thinks that she's strong enough to handle her own problems.
- Feel No Pain: Her battle with the Hydra in Dungeons & Dragons challenge. Comes back to bite her in the backside hard after she screws up.
- Healing Factor: The only reason she managed to survive her first Boss fight.
- Heroic Wannabe: One day she just might get there; of course this is made infinitely harder by her environment.
Leonhardt "Leo" Victorion
A cyborg and member of the Strike One task force of the Milvallen Bureau of Public Safety. From a shitty world, and having had a shitty life, Leo's seen it all. But when he was preparing to testify on behalf of his former mentor and close friend, he was not prepared at all to be transported to the Crystal City and wrapped up in the Game of Gods.
Merely a week or so before all this happened, Leo had been on the trail of his team's former captain; Maximillian Caxton, who had been accused of multiple murders. Maximillian was like a father to Leo, and he was determined to take him in peacefully. After many a chase, heated battles with authorities who wanted Max dead, and finally getting Max to be put on fair trial, Leo prepares to testify on his behalf, but is whisked away from his world. Even now, Max's trial still lingers in Leo's mind as he participates in the Challenges. He silently hopes that everything will turn out alright without him.
- Butt-Monkey: Tries to break up a fight between Edward and Envy, and ends up getting tangled up in a web with them when Nana Karas takes matters into her own hands.Leo: Aaaaand this is what I get for being productive.
- Deadpan Snarker: Is probably one of the Champions who is most miffed about their situation, and he shows it with this trope.
- Laser Blade: His Positron Blades, which are integrated into his cybernetic limbs.
- Only Sane Man: On a particularly crazy day, he might view himself as this. If not, he at least has part of this dynamic going on.
A horned devil and member of the powerful Satyr, Lune's main goal is to overthrow the order imposed by New Devils in Hell, reinstalling the Old Ways. In order to accomplish that, she infiltrated the Runaway Spirit Squad, and began her hunt to enslave and weaponize the Jupiter Sisters. However, after an extremely vicious fight, she is pulled from her world, healed, and thrown into yet another battle within the Crystal Tesseract.
- Badass Longcoat: Usually wears a white coat over her school uniform.
- Blue Blood: Even in New Hell, horned devils are still considered nobility.
- Brains and Bondage: Despite her masochistic tendencies, she is quite intelligent and good with technology.
- Combat Sadomasochist: She is extremely vicious when fighting, and harming her not only makes her gasp in pleasure, it also fuels her sadism even more.
- Dark Action Girl: She is violent and ruthless by nature.
- Hime Cut: Her hairstyle and horns imply that she is a Hellian noble, as well as her connections to the highly influential Satyr.
- Horned Humanoid: Has two small horns on the sides of her head.
- Laughing Mad: Often while inflicting or receiving pain. Even on herself.
- Made of Iron: She has been able to survive severe injuries, such as eight blows to the back of the head with a metal pole (which didn't stop her from engaging in a vicious fight right afterwards), and impalement through the chest.
- Mood-Swinger: Will occasionally shift from dead-eyed stoicism to insane laughter and back almost instantly.
- Psycho Knife Nut: Her preferred weapon is an enchanted boxcutter, and she sure enjoys using it.
- Really 700 Years Old: Even though she looks like a teenager and is rather short, she is well over 300 years old.
- Self-Harm: She often stabs herself to repress her murderous impulses.
- Sweet Tooth: She seems to be quite fond of sweets, as she is often seen ordering or holding treats such as coffee "with heaps of sugar".
- Swiss-Army Weapon: Her Celestial Robe has plenty of features and abilities, even though most of them aren't directly related to combat.
- Thou Shalt Not Kill: Subverted. Even though Devils are not allowed to kill any humans, she will not hesitate to do it should the need arise, specially if it's the easiest way to achieve her goals.
- Your Head A-Splode: Pulled this off on her attacker through an explosive stab during the Crystal Mayhem. It accomplished nothing, though.
A teenage schoolgirl who is inebriated with the concept of despair. Originally, she attended Hope's Peak Academy, a private school for specially-talented students, under the title of Ultimate Fashionista. After her world fell under the Most Despairing Incident of All Mankind, she coordinated and enacted a Game of Mutual Killing using her former classmates, under the title of the Ultimate Despair. Charismatic, calculating and absolutely deranged, Junko creates multiple facades and loves to manipulate others into doing what she wants, usually for the sake of Despair. Having seemingly escaped her self-imposed Execution, she fell right into AGOG in a rather grumpy mood. Although she's playing it relatively safe for now, it's only a matter of time before her true colors show.
- The Bad Guy Wins: Played with. Escaping the final blow of her execution due to falling into the Tesseract actually felt like a loss to her, as she failed to experience the despair of dying, and felt it was a terrible cliche. She then momentarily reasoned it out as less of a loss and more of a real opportunity to spread even more despair to a whole new world.
- Cute and Psycho: She looks like a normal, pretty, and fashionable high school girl. Her mental state? Not so much.
- Implausible Hair Color: A common component of gyaru fashion is bleached hair (Junko's hair even tassels into red at the tips).
- Mood-Swinger: Junko's entire personality and voice changes with her mood. She gets bored having to be the same character all the time, and often acts differently in response to different people. When first meeting Zero, she was standoff-ish and apathetic to their situation. After revealing he was an actual cyborg and not just a guy in a suit, she was incessantly obnoxious, asking numerous questions. When they met up with the rest of the incoming group, she stayed mostly level, but had phone making snarky remarks at her new comrades.
- Nightmare Fetishist: Has a fetish for despair. Begins to salivate after Lune stabs herself and laughs maniacally.
A reploid hailed as a hero by the Resistance against Neo Arcadia. Originally created by Dr. Wily, Zero was one of the heroes of the Maverick wars, but in the next major conflict, the Elf Wars, his body was stolen by Dr. Wiel, the war's instigator, and used as a vessel for his ultimate creation, Omega. Zero's current body is actually a copy. Despite this, Zero is still more than capable of living up to his old potential. After foiling Dr. Wiel's plans to merge the Dark Elf with Omega, Zero had returned to his duties as a member of the Resistance. But during a routine mission, he was trapped in a Neo Arcadian base as it collapsed by a strange energy interference. As he tried to escape, the floor he was on collapsed and sent him falling into an energy vortex that sent him to another world. It's worth noting that he is from the same world as Grey, but several centuries earlier in the timeline.
- Cool Sword: His preferred weapon, the Z-Saber.
- Elemental Powers: His elemental chips allow him to enhance his Weaponry with Fire, Ice, or Electricity.
- The Quiet One: He doesn't talk much when among the other champions.
Hidari Shotaro/Kamen Rider Joker
Hidari Shotaro was Narumi's apprentice who took over for Narumi after he died. Shotaro, along with some other friends, managed to stop the Dopant crimewave. While normally Shotaro transforms into Kamen Rider Double, his partner, Phillip, ceased to exist and thus transforming into Double was impossible. However, through the Lost Driver that his mentor once used, Shotaro takes the Joker Memory and becomes Kamen Rider Joker. During his last case as Kamen Rider Joker, he took down a rising crime syndicate, EXE, only to find out that he didn't take out their leader. He was attacked by the leader and then blacked out, presumed to be dead. However, he was alive. Just in a different world, about to play a role his mentor played before.
Through the power of the Joker Memory and the Lost Driver, Shotaro uses the power of the Joker Memory to its full potential. When the Memory is placed into the Maximum Slot, Joker executes either a Rider Punch or Rider Kick Maximum Drive. He carries with him the Lost Driver alongside the Joker Memory sticks. To transform, Shotaro places the Joker Memory in the Memory Slot to transform into Kamen Rider Joker.
- Attempted Suicide: In the Brütal Legend challenge, after so many Breaking Speeches from The Doctor. Dubix manages to save him however.
- Big "WHAT?!": Usually pulls one after hearing something very crazy, like hearing of the time his mentor once married his own father.
- Fighting from the Inside: He stopped Dubix from blasting Yaguruma. He even beat him up in the Oracle and took over himself again.
- Men Don't Cry: Shotaro often adjusts his hat to avoid others from seeing him tear up.
- Mental World: Shares a Featureless Plane of Disembodied Dialogue one with Dubix.
- Stepford Smiler: He hasn't gotten used to Philip being gone, and the fact that he's removed from his world and friends. Oh, and that his mentor is still alive in another world.
- Super Mode: Kamen Rider Joker's Double Mode, which changes Joker's eyes and purple details to either Green, Red, or Yellow and grants Shotaro Elemental Powers depending on what Memory Dubix uses, but it requires both Dubix and Shotaro to be in sync.
During his stay in Cybertron, Shotaro was captured by Megatron and was converted into a Vehicon, complete with his own Personality Shell named Dubix. When Shotaro took back control of his body, Dubix followed him back. Every now and then, he would tempt Shotaro to give him control so that he may exact justice.
However, in the middle of serving The Tainted Coil, Shotaro managed to tell him how he views Fluttershy as something to protect, which sparked something in Dubix as he dedicates some time in trying to save Fluttershy. This eventually caused Dubix to lessen up in being so evil and helps out Shotaro confront the Doctor. This new partnership granted him three Gaia Memories: Cyclone, Heat, and Luna, which he uses to help grant Kamen Rider Joker's Double Form.
- Dark Is Not Evil: At first, he was evil, but eventually, he mellowed out.
- Evil Counterpart: On one hand, Dubix is what happens if Shotaro gets very pissed off. On the other hand, he's everything Shotaro is, except for the fact that he disregards morality and just thinks about justice. In fact, he looks exactly like Shotaro except for the messed up hair and pointy teeth. Though this is somehow subverted, as Dubix soon acts more like a Darker and Edgier counterpart rather than a downright Evil one.
- Heel–Face Turn: Somewhat. Even though he's still bad news, he's not the villain he was back on Cybertron.
- In the Name of the Moon: Has two.
- "IN THE NAME OF [insert person Dubix is following here], I WILL PUNISH YOU!"
- "[insert enemy faction here], PREPARE TO BE PUNISHED!"
- He also shares "Count Up Your Crimes" with Shotaro.
- Knight Templar: Dubix has a very strong sense of justice, and will punish anyone who opposes the law, be they good or bad. Likewise, he also fights under anyone who can promise a just world, again, be they good or bad.
- Mental World: Shares a Featureless Plane of Disembodied Dialogue one with Shotaro.
- "Not So Different" Remark: What caused his Heel–Face Turn is that Shotaro tells him that he wishes to protect his city just as Dubix wishes to protect his planet.
- Original Generation: Despite being a shell program of Shotaro, he's managed to make himself his own character.
- Playing with Fire: A trait that was carried over from his Vehicon version is the ability to ignite his right hand and punch people with it.
- Rocket Punch: His Vehicon version has his right fist fly off his hand while thrusters in the front ignite his hand.
Returning as his younger/older self, as portrayed in The Legend of Zelda: Majora's Mask, Link is back, with a whole new set of equipment, more skills - and other things besides.
Most of the tropes that applied to Link in Season One still apply here, with the following exceptions:
- Magic Knight: Along with his devastating bladesmanship and close-combat skills, he is capable of using magic.
- My Greatest Failure: Several, actually, in his opinion - first letting Ganondorf take over in OoT, then failing to save Termina.
- Silly Rabbit, Idealism Is for Kids!: Much less optimistic then his previous self, on account of his traumatizing hardships in Termina.
- Super Mode: The Fierce Deity's Mask - a mask that transforms him into a "god of fury." Also, the Triforce of Courage Mode seen in S1.
A former member of North Korea's black ops intelligence agency Section 35, who eventually defected to South Korea. Now the ex-spy helps to fight terrorism as a member of the National Anti-Terror Service. Kim Gi-Soo is a versatile fighter by normal human standards, having been trained both by the Section 35 and in the Korean's People Army, though against more futuristic and supernatural stuff he's more than a little out of his depth.
- Defector from Commie Land: Before he joined with the Champions. And after he was secretly reactivated into Section 35 service by his old CO.
- Get a Hold of Yourself, Man!: Done on himself after arriving in the grassy fields when he was supposed to be on a subway train sleeping.
- Hero of Another Story: He appears somewhere else.
- O.C. Stand-in: To be expected, as there's not much info on the stuff he did with Section 35.
- Omniglot: Can speak a lot of languages, which made him a Section 35 asset and agent.
The man known as Jericho Swain is a member of Valoran's League of Legends; he's a Champion (no relation to the term used for the other characters on this page) who specializes in magic. Swain is a cold, ruthless general and part of the High Command of the militaristic and xenophobic nation of Noxuslux.
Swain encountered the Champions when a portal sent them to his world for the League of Legends challenge, and he fought alongside them in an effort to defeat the emissaries of the Void; he had not expected their appearance and intervention, though he took both in stride, and was certainly not expecting to get dragged along for the ride when the challenge ended prematurely. Confused and baffled at first by this drastic change in circumstances, Swain now travels the multiverse with the Champions, all the while plotting ways to return home... or potentially turn this situation to his—and by extension, Noxus'—advantage...
Swain is never seen without his familiar, an eerie, six-eyed raven that never strays far from its perch. The unnatural corvid shares an intense bond with its master, and its half-dozen eyes never seem to miss a trick; the bird seems far more intelligent than any raven has any right to be, and something about it feels decidedly off to those who observe it. Swain has the power to merge with this creature, becoming a great demonic beast with incredible power for short periods of time; when combined with his repertoire of potent offensive spells and his keen mind for strategy, this makes Swain a formidable opponent for any challenger.
- Creepy Ravens: His eerie six-eyed raven.
- Evil Cripple: Has a pronounced limp that forces him to walk with a cane at all times. Don't sell him short, however; Swain can still hobble along at considerable speed in spite of his injury, and a bum leg has no impact on his ability to rip his opponents apart with his spells.
- Feathered Fiend: His familiar, and Swain himself in his transformed state.
- Mushroom Samba She's convinced everything is an LCD-fuelled hallucination.
Anung Un Rama, better known as “Hellboy”, is a male humanoid demon, ex-paranormal investigator and the unwilling Harbinger of the Apocalypse. A demon summoned to Earth by the evil mystic Grigori Rasputin to cause the end of the world. He was a team of crack American soldiers sent to investigate the mysterious ritual, who were accompanied by Professor Trevor Bruttenholm of the Bureau for Paranormal Research and Defense; Bruttenholm raised the infant demon, and under his tutelage Hellboy would become a force for good as a paranormal investigator.
- Big Red Devil: But Hellboy's on the side of good. Plus he shaved off his horns to be less intimidating.
- Names to Run Away from Really Fast: His real name.
- No Shirt, Long Jacket: How Hellboy looks.
- Smoking Is Cool: He uses cigars to do that.
Don't call him a droid: he's still got biological components. He just happens to live in a mechanical body. Essentially a cyborg, Grievous received lightsaber training from Count Dooku and is able to hold his own against Jedi.
- Dual Wielding: Under normal circumstances; however, when he uses his ability to split his hands in two, this gets doubled, and he can wield four lightsabers instead of two.
- Multi-Armed and Dangerous: To the point of possibly wielding six lightsabers at once if things went his way.
A young Mars Adept who is the son of Garet. Curious and enthusiastic, he sees the challenges as an adventure and is determined to enjoy himself while trying not to die. Again.
- Dynamic Entry: Tyrell arrives in front of the other champions for the first time by crashing his glider so hard it explodes. He's also been having a bit of trouble with portals since he arrived.
- Lethal Chef: Tyrell isn't a very good vegetarian chef yet. Case in point his curry was so hot it put Erio into a spice coma for the entire duration of the Toriko challenge.
- Magic Knight: With both fire control and martial ability Tyrell would be a force to be reckoned with.
- Overshadowed by Awesome: Everything else is even more dangerous than he is.
- Running Gag: He just can't get the hang of portals.
A thousand years in Hokkai haven't done much for the magician's sanity but her attitude towards people is still intact. For some reason, she has vowed to protect Nanoha from things... well, at least she's more qualified to do so than most.
- Cool Sword: Her scroll? It can change into a glowing blade of light.
- Covert Pervert: One of Byakuren's reasons for the Bridal Carry was that she got a better view than slinging the Gunner over her shoulder.
- Magic Knight: She relies a lot more on buffs and physical combat than danmaku.
- The Medic: She can accelerate the healing process. This exhausts the person it's cast on, though.
- Parental Substitute: Is sort of like a maternal figure for the Gunner.
- Action Bomb: The most basic mechanic skill creates a small robot that looks like a wind-up toy, which slowly approaches nearby enemies, falls on its face and detonates.
- Attack Drone: Can summon robots to protect her.
- Bottomless Magazines: Not really bottomless, she just summons stockpiled ammo from the hyper dimension whenever she runs out.
- Broken Bird: Is haunted by feelings of uselessness and overall lack of purpose.
- Crazy-Prepared: Pretty much justified with her hidden arsenal that can drop robots, ammo, turrets, satellites, and even a castle.
- The Engineer: Definitely this. Most of the things she makes are pretty crazy or awesome in itself too.
- Gun Kata: Developed a martial arts based on small arms.
- I Am Not a Gun: Gunner strangely. She thinks her purpose is to be a weapon, but has qualms about killing.
- Intoxication Ensues: Gunner was given a painkiller. That came with some interesting side effects. On the bright side she's much more cheerful now!
Mehir, the Last Summoner
Mehir is a Summoner: a member of the human nation of Al-kajima, who are renowned for their Summoning spells. The Kajimans resided in a world called Al-'Allamnote , where numerous magical races existed. Tired of fighting, they constructed a huge Circle around their nation and lifted it into the Blue Abyss. Because he went away to aid another nation, the Kharos, who were invaded by the Tharis, he and his soldiers were left stranded in Al-'Allam. Journeying to the mystical Sky Kingdom, he procured the Sun Ray, a Kahrosan artefact, for the Sky Kingdom's mage ruler Guru, in order to get his soldiers to their families. He resided in the Blue Abyss, and then the Doctor appeared, due to a malfunction of the TARDIS. He befriended him; then an Ultimate Being went crazy, and the Doctor helped him cure it, departing shortly afterwards. A year passed, and he was thrown to the Red Abyss due to a malfunctioning teleportation Circle; he was plucked from a middle of a fight with a DharmaRhami and a Great Efreet called Reficul to participate in this game of gods.
- Deflector Shields: He can raise walls of Hard Light from his Circle to block attacks.
- Dramatic Drop: When Model A snarks about his past murders, he drops the scimitar he was holding.
- Drop the Hammer: He has a maul. He doesn't use it a lot, though.
- Fantasy Counterpart Culture: The Kajimans are based upon Arabian Nights Persia.
- Kill the Ones You Love: An illusion was cast on him by a Tharis witch, causing him to murder his own soldiers. It shames and saddens him to this day.
- Language of Magic: It is implied that his spells are written in a special language.
- Magic Enhancement: One of the spells he casts through his Circle, Strengthen, is this; it allows more accurate, stronger strikes.
- Magical Incantation: Specifically, an Incantation of Power; also, some of his stronger spells require one.
- Magic Knight: He is one of the most powerful Summoners that ever lived and is a competent fighter.
- Power Glows: His Mystical Scimitar glows with blue light.
- Projectile Spell: Or, rather, Magic Arrows (still appears as usual for the trope).
- The Red Mage: Has both damaging spells (Magic Arrows and Incantations of Power), healing spells (Heal), and support spells (Strengthen, various summoning spells, his Circle Shield).
- Summon Magic: He Summons various Magicals and Elementals, usually for their fighting prowess, but not always; one time he Summoned a Jinn in order to clean Recette's store.
- Words Do Not Make The Magic: It is implied that Kajiman magic is inherent, as well as requiring training.
RhamisThe Rhamis (singular Rhami) are a race of blue-skinned, woman-like, four-armed Magicals that inhabit the strange Plane known as the Blue Abyss. They have long been a Summoned species; other words, they have a long history of being Summoned by the Kajimans. They are ruled by the Ultimate Being Rashti, the Ultimate Rhami, and Mehir's lover/wife.
- Alien Hair: Of the long, full Klingon variation.
- Fighting a Shadow: Summoned creatures can only be killed in their home Plane.
- Green-Skinned Space Babe: They look like blue-skinned, long-haired, attractive women who wear nothing but a loincloth and jewelery.
- Humanoid Aliens: Or rather, humanoid beings that inhabit the Blue Abyss.
- One-Gender Race: Female.
- Out of the Inferno: In the Mega Man Challenge, Zebarak redirected a hellfire fireball toward a Rhami. She burst right through it with nary a scratch (though it is implied that her Healing Factor was working around the clock to heal her).
Kohaku & Hisui
Twin maids who serve the Tohno Mansion. Hisui takes care of the cleaning, whilst Kohaku cooks, tends to the garden and provides medical aid. There is nothing suspicious about Kohaku in any way.
- Polar Opposite Twins: Kohaku is energetic and extroverted, whilst Hisui is reserved and introverted.
- Took a Level in Badass: Prior to Melty Blood, they were simply ordinary, unpowered maids, aside from their Synchronizer abilities and Kohaku's scheming. Thanks to the influence of the Tatari, however, they've made the jump to full-blown Ninja Maids.
- Hidden Weapons: Keeps a wakizashi hidden inside her broom.
- Meaningful Name: "Kohaku" means "Amber", which is the colour of her eyes.
- Meido: A rather old fashioned Japanese one, at that.
- Remember the New Guy?: She's been trying to convince the other champions that she's always been part of the group, only they never noticed her.
- Troll: Has seemingly taken it upon herself to attempt to annoy Jail to death.
- With Great Power Comes Great Insanity: Notably, Kohaku was already insane, but Magical Amber is completely unhinged.
- Hyperspace Arsenal: Only one filled with furniture, cleaning implements and, for some reason, cooking utensils.
- Meido: Wears a uniform more recognisable to western audiences, whilst still being as anachronistic as her sister's.
A child mage and one of the Forwards of the Time Space Administration Bureau's Mobile Section Six unit. He is a user of the Modern-Belka magic system, which complements the capacities of the original Belka system with traits of the Mid-Childa system.
- Badass Longcoat: His Barrier Jacket, which also has practical use as a form of protection.
- Blade on a Stick: Strada is a spear.
- Not Quite Flight: Can propel himself through the air with Strada's rocket boosters.
- Shock and Awe: Erio's specialties lies in electric-based elemental magic, thanks to his lightning-type Mana Conversion Affinity.
- Kinetic Weapons Are Just Better: A firm believer in this due to the ready availability of bullets in the Mojave and the sheer stopping power of lead.
A warrior of the Shirai-Ryu ninja clan, slain in battle and resurrected as a sinister hellspawn by the sorcerer Quan-Chi.
- Ascended Extra: In season one, he showed up during the Reach challenge, got into an argument with Ravage, and disappeared. Soon after, his rival Sub-Zero showed up and got to be a Champion. This time, he's a full-fledged champion in his own right.
- Catchphrase: Get over here!
- Early-Bird Cameo: Showed up so briefly in season one that he doesn't really count as a returning champion.
- Enemy Mine: He joins the Tainted Coil because Doviculus saved him from the Sea of Black Tears. He fights purely to stop the Drowning Doom.
- Heroes Prefer Swords: He has twin Ninjato.
- The Masquerade: Pretended he was human for a while until Rey took his mask off.
- Meaningful Name: His name comes from his fighting stance and his grappling hook.
- Ninja: The only true ninja in the entire Mortal Kombat franchise.
- This Is for Emphasis, Bitch!: If he adds a curse word to his Catchphrase, you've ticked him off, and when you've ticked him off, you will pay.
- Warrior Therapist: He deliberately gets Rey mad as a way of catharsis. This ends up backfiring.
Duck Dodgers A.K.A. Daffy Duck
A poor, hapless soul that was accidentally frozen for over three hundred years and later revived by Dr. I.Q. Hi in the 24½th century. Through scheming and lies he managed to trick everyone into believing he was a 21st century hero. Though only a water-boy for a football team in the 21st century, through scheming and lies he managed to trick everyone into believing he was a hero in his own time. He is cowardly, lazy, selfish, gullible, and not particularly intelligent. However, he occasionally displays surprisingly high levels of heroism and competence, suggesting that he is not quite as daft as he appears to be, although he mostly succeeds through dumb luck and the work of the Eager Young Space Cadet.
In reality he is Daffy Duck, a living cartoon from Toontown. He chooses to stay there at the end of the Roger Rabbit challenge.
- Shout-Out: Several to Doctor Who. Apparently Medical Person Pronoun is a famous show in Dodger's universe.
A boisterous superhero, best known for his distinctive blue outfit, huge size and kernels of strange wisdom.
- Animal-Themed Superbeing: Even if he doesn't actually suck blood.
- Bunny-Ears Lawyer: When compared to most of the other "heroes" of his own world, at least The Tick has the drive and focus to get the job done.
- Genius Ditz: The Tick may be very, very ditzy in just about everything, but he has shown a certain level of philosophical thought in some cases. It's possible that his motivational speeches in-game have unintentionally been making more sense than in canon.
- In the Name of the Moon: "Hairy Harbingers, you face The Tick!"
- Lantern Jaw of Justice: Really, just look at the Tick's profile (preferably against the Tick-signal).
Also known as the Dragonborn, the Argonian named Drakerrast is the saviour of Skyrim, a warrior with a mortal body and a dragon's soul who can consume the souls of dragons; in this way, he can use their power to unleash Dragon Shouts. He's also dabbled in a number of other things while saving Skyrim from the dragons' threat.
- An Ice Person: His Skyforge Steel Battleaxe is enchanted to inflict frost damage, and one of his Dragon Shouts is the aptly-named Frost Breath.
- Cool Mask: He wears the Krosis Dragon Priest mask.
- Healing Factor: His racial ability, Histskin, lets him recover from injuries at an accelerated rate for a short time. It can only be used once per day.
- Magic Knight: Though primarily a melee fighter, Drakerrast knows a number of spells. These spells allow him to perform a variety of feats, such as healing himself, shooting fire and lightning from his hands, surrounding himself with a protective field of magical armour, moving around without making any noise, and conjuring a pair of magical swords.
- Make Me Wanna Shout: His signature ability, an art called the Thu'um; it allows him to use his voice to impose his will on reality in certain limited ways. These include breathing fire and ice, stunning enemies or violently blasting them away, throwing his voice, and covering short distances in the blink of an eye.
- Mask of Power: It magically improves his skill at archery, alchemy and lockpicking.
- Our Werewolves Are Different: For one thing, he's not limited to transforming while under a full moon or even at night; he can take on his beastly form once per day at any time, and he also has full control of himself while transformed. This does give him a weakness to silver weapons, however.
After the events of the original A Game of Gods, Rey retired to an area between worlds with friends Luxanna and Saren. He was reluctant to re-enter the games, but did so in order to help his friends. However, it's clear that his time in service has left him incredibly damaged, no longer the naive idealist but hardened and cynical. The shadow powers he gained in the original game have grown in strength, and using them seems to be spiraling him further out of control. He has amalgamated a unique style from remnants of several of his old friends...the sword of Mal-Keshar, the crowbar of Gordon Freeman, the armor built by Eddie Riggs and Saren, modified by the Engineer and Luxanna, and training in battle from nearly everyone. All combined, Rey has come into his own in order to no longer be the weak link of the team.
- Repower: As Rey's powers have been slowly changing over time.
- Weapon Twirling: Twirls his crowbar to create disks of shadowstuff.