The villainous protagonists of Twilight of the Gods. Note that, despite being a far more recent game than its parent, the Overlords all got full articles to themselves and longer lists of tropes than their heroic counterparts.
Eons ago, Megatron overthrew the Decepticon leader Megazarak and took control of the faction for himself. He gave speeches and wrote manifestos calling for the Decepticons to rise up and take control of both Cybertron and the AllSpark from the Autobots. Finally, on the Cycle of Infamy, he took the Decepticons from mere rhetoric to outright war. The Decepticons overran Autobot space but the Autobots under Ultra Magnus had one major advantage - space bridge technology, which allowed them to move about the galaxy more easily.
If you were to ask Megatron to describe himself in one word, he'd probably go with "heroic". He sees himself as a freedom fighter, leading the Decepticons out of the days of "Autobot tyranny". The fact he's hoping to replace that with Decepticon tyranny isn't really a concern. A fanatic at spark, he revels in every Autobot who suffers at Decepticon hands and doesn't register humans as anything more than "collateral damage." Megatron demands loyalty from the Decepticons, loyalty he gains by his awe-inspiring power. With the combined threat of a sharp mind, his fusion cannon, a pair of deadly swords and simple brute strength, there aren't many who'd dare cross him. Still, he has no problem manhandling troops as a gentle reminder. He wields his trademark fusion cannon (which is much larger than usual in this series), and carries a pair of swords. The swords do not resemble the katana in the image at right, taken from an earlier design. His original alternate mode is an unknown Cybertronian space vehicle, but becomes a tiltrotor aircraft once he is rebuilt to blend in with Earth.
- Arm Cannon: His weapon.
- Attack of the 50-Foot Whatever: Compared to his fellow Overlords, at least.
- Authority Equals Asskicking: As the Decepticon leader.
- Berserk Button: Do not ever suggest that he should kneel for you.
- BFG: See Arm Cannon.
- Cool Swords
- Creepy Monotone: Isn't he?
- Genius Bruiser: He can dish out hard in a fight.
- Large and in Charge: Quite obvious.
- Psychotic Smirk: When either he's making the others uncomfortable or things are going well.
- Vertical Mecha Fins: On his back.
- Villainous Cheekbones
Zod is a DC Comics supervillain and a long-time adversary of Superman, one of the most poignant villains of the franchise due to the character hailing from Superman's home planet of Krypton. Once Military Director of the Kryptonian Space Center, Zod had known Jor-El, Superman's father, when he was an aspiring scientist. In Superman II, he was portrayed by Terrance Stamp.
When the space program was abolished after the destruction of the inhabited moon Wegthor by the renegade scientist Jax-Ur, Zod attempted to take over Krypton and created an army of robotic duplicates of himself (all bearing a resemblance to Bizarro). He was sentenced to exile in the Phantom Zone for his crimes. Zod was first released by Kal-El during his career as Superboy when his term of imprisonment was up. However, he attempted to conquer Earth with the powers he gained under the yellow sun. Zod was sent back into the Phantom Zone, occasionally escaping to target Superman.
In the current history, Zod is re-introduced during the Superman: Last Son storyline written by Geoff Johns and Richard Donner (who directed the original Superman movie and most of Superman II). In a story partially similar to that of Superman II, Zod, Ursa and Non escape from the Phantom Zone and come to Earth to take control and try to turn it into a "New Krypton." This incarnation is the first Post-Crisis Zod that clearly came from Superman's Krypton and not from an alternate reality.
- Badass Beard
- Beard of Evil
- Eye Beams: A superpower of his.
- Flying Brick
- Human Alien: He's from Krypton and they look like humans.
- Kneel Before Zod: Well of course. He attempts this on most of the other villains. Those either cowed or seeing profit in serving him kneel. The others rather violently decline.
- In a Single Bound: Flying powers.
- Nigh Invulnerable
- Proud Warrior Race Guy: Since's he a Kryptonian military oifficer.
- Super Breath: Like Superman's.
- Superpower Lottery: Has the same powers like Superman.
- Super Speed
- Super Strength
- Super Senses
- X-Ray Vision
Vanitas, also known as The Masked Boy, is a Keyblade wielder and one of the primary antagonists in Kingdom Hearts Birth by Sleep. He is the apprentice of Master Xehanort. Created by Master Xehanort, Vanitas is the embodiment of the extracted darkness from Ventus's heart and the progenitor of the Unversed. Vanitas's name is derived from the Latin word for "Vanity" or "Emptiness", and was chosen for its meaning, that it sounded similar to "Ventus", and that it was a written pun on "Sora" in Japanese. As a being created from the purest of darkness, Vanitas is proud, cunning, cruel, and pure evil. He appears to be one of the most evil villains shown in the Kingdom Hearts series so far; while most others are driven by a lust for power or revenge, Vanitas is perfectly content with destruction and causing others as much pain and suffering as possible. Despite his loyalty to Master Xehanort, he has no qualms with disregarding his orders if he feels the need arises; for example, he attempts to eliminate Ventus after defeating him in their first battle despite full knowledge that Master Xehanort needed Ventus alive for his plans, remarking only by saying "So what."
Vanitas is, to say the least, a skilled and extremely aggressive opponent, showing a mastery in both dark magic and wielding the Keyblade. He is swift and agile, able to perform complicated and nearly impossible acrobatic feats such as jumping off of a high cliff while landing squarely on his feet, and even riding a cloud of flying Keyblades. He can teleport behind opponents at high speeds to launch attacks while leaving after-images of himself to confuse them. He is also able to combine physical combos with magic such as attacking from above and causing a large pillar of ice to shoot out of the ground, or attacking opponents from below while bombarding them with fireballs. He can also leap into the air and fire dark lightning bolts from his Keyblade, as well as energize the Keyblade with darkness. Vanitas can also fire dark energy blasts from his Keyblade, and even has his own personal Shotlock dubbed the Dark Cannon, wherein he creates three large crystals which focus together and fire a large beam of dark energy.
- Evil Laugh: The first thing he does upon arrival.
- The Faceless: Hidden either by his helmet or by the shadows of wherever he's standing.
- Humanoid Abomination
- Genius Ditz: Oh boy is he ever.
- Sissy Villain: First time he peeks out at the fight in the All-Lair? He shrieks. Centum makes his fiery entrance? He hides 'neath the table. Huge bone, hide, and sinew behemoth gets constructed not far from him? Hide gibbering in a tent.
Created by Dr. Cain, Sigma was considered the finest of the Reploids and w as the first leader of the Maverick Hunters; peace-keeping Reploids who defend humans against their renegade counterparts. Although he was once honorable, Sigma unexpectedly goes Maverick in the beginning of Mega Man X and rebels against humankind. He defects to the Mavericks and assumes the role of their leader. Under Sigma's command, the Mavericks grow into a legion dedicated to the extermination of the human race. Sigma instigates many of the destructive Maverick Wars, with the Maverick Hunters existing to crush Sigma and his minions.
Sigma appears as a bulky, bald humanoid in most of his forms; his most pronounced feature is a crystal on his forehead, and two parallel scars running through his eyes. He often produces a second form after his initial defeat in a game, which frequently has the head (or the crystal on it) as a weak point.
- Affably Evil: Right off the bat, he tries his best to stop the fighting.
- Badass Cape: It's red.
- Bald of Evil: Part of his trademark.
- Fallen Hero: He was once the best and brightest among the Maverick Hunters.
- Large Ham: Subverted so far. He's unusually subdued here.
- Prophet Eyes
- Reasonable Authority Figure: At least, as much as someone like him can be.
- Robot War: If there was ever a Reploid uprising back on Earth, he would've been responsible.
- The Virus: The thing that made him the monster that he is now, and a risk for any AI in the vicinity.
Azula is the princess of the Fire Nation, daughter of Fire Lord Ozai and Princess Ursa, and the younger sister and archenemy to Prince Zuko. She was a key enemy of Team Avatar, chasing Avatar Aang and her banished brother far across the Earth Kingdom accompanied by her two best "friends" Mai and Ty Lee. A Firebending prodigy, Azula is sadistic, manipulative and obsessed with power. She is a skilled tactician who orchestrated the Fire Nation victory over the Earth Kingdom capital Ba Sing Se and halted the invasion on Day of Black Sun.
Azula harbored deep mental instabilities, believing her mother favored Zuko over her. Raised by her father in an environment devoid of a mother-figure, Azula had to be nothing less than perfect in her father's eyes. After the betrayal of her two closest friends Mai and Ty Lee, these instabilities were brought up to the surface. Upon the arrival of Sozin's Comet, Azula was soon to be crowned Fire Lord; however, her defeat at the hands of her brother Zuko and Katara caused her to suffer a complete mental breakdown.
Azula is one of the most skilled Firebenders in the series, and has been described as a "prodigy" by both Ozai and Zuko. Azula is likely the youngest master of Firebending, considering her obvious surpassing of the standard red and orange flames and near perfection of the lightning generation technique at age 14 when she was first introduced.Azula flaunts her prodigious Firebending skills before her grandfather. The most noticeable feature of Princess Azula's bending is her ability to create her characteristic blue flames, which are much more intense than the red, orange and yellow fire normally used by Firebenders. Azula is only seen bending normal fire during her childhood. She is also an expert in unarmed combat, a cunning strategist and has good physical strength.
- Dark Action Girl: Mostly from her past and all. Others are from being the villain.
- The Dragon: Doesn't mind doing her dad's work, which is to retrieve her brother Zuko.
- Evil Cannot Comprehend Good
- Fille Fatale: She's fourteen. Granted, where she comes from that goes for adulthood.
- Lightning Bruiser
- Playing with Fire: Due to her firebending powers.
- Psychotic Smirk: After she goes nuts.
- The Vamp: Has already come on to Zod in an attempt to strike an allegiance with him. Being a Kryptonian, he didn't understand any of it.
- She's also tried it on Doctor Horrible, but this time the recipient flipped out completely and ran, screaming across the Lair to get away from her.
- Warrior Princess: Fire Nation royalty that works in the Fire Nation's military.
Darth Maul is a Zabrak Sith Lord, active during the Naboo crisis. As an apprentice of Darth Sidious, he was taken at an early age to be trained in the ways of the dark side of the Force. Sidious gave Maul his first mission: put the criminal organization Black Sun in disarray. Maul carried out this task perfectly, dealing the group a grievous blow. Maul is a master of Juyo, the seventh form of lightsaber combat, Jar'Kai (duel-blade combat), and Teräs Käsi, a Palawan martial art, with training in Niman, the sixth form. He uses a dual-bladed red lightsaber. In his younger days, Maul was kidnapped from his Dathomiri clan by Sidious before he began to make Maul his disciple by training in the Sith Arts and the Dark Side of the Force.
Maul was snatched by the Nomads before he managed to kill Qui-Gon Jinn in the Theed Generator Complex.
- The Dark Side: His alignment.
- Meaningful Name: What Maul really means.
- Spikes of Villainy: His horns.
- Tattooed Crook: His entire body is covered with black Dark Side tattoos.
- Weapon of Choice: His double-bladed lightsaber. Also, his Zhaboka in the Odin Drive Us challenge.
- Stupid Evil: Accused of being this.
- Red Eyes, Take Warning
- Kneel before the power of the Dark Side!
- The Quiet One
- O.C. Stand-in: All of his droids have something to do with the number 2.
- Dual Wielding: as of this post.
Katsumi Daido is the leader of a mercenary terrorist organization known as NEVER. He possesses twenty-six Gaia Memories, one of them he uses to become Kamen Rider Eternal. In The Beginning of N/Blood and Dream, it is revealed that Katsumi was born with a congenital heart defect. As a result, his mother, Miki Daido used her NECRO-OVER project research, based on Philip, to save her son's life. However, it turned Daido into a monster as he and the other revived test subjects escaped and became hired mercenaries. Unlike his comrades Daido is more refined and enhanced than the other Necro-Overs.
Through the Lost Driver and the T2 Eternal Memory, Katsumi transforms into Kamen Rider Eternal. Eternal's Maximum Drive with the Eternal Edge is the Eternal Requiem, a power wave that cancels out all other Gaia Memories. Like most Riders in Kamen Rider Double, Eternal has an English letter motif, in this case the letter E. Eternal is also adorned with a black Eternal Robe cape after transformation. By filling all 26 of his Memory Slots through the T2 Zone Memory, Eternal enters his Strengthening Armament mode. In this mode he is able to absorb the X-Bicker's energy to produce the Eternal Wave to execute the Never Ending Hell Rider Slash Maximum Drive utilizing the Eternal Edge.
As his plans were thwarted by Double, he cursed the rider with his last breath, but not before the Nomads took him.
- All Your Powers Combined: Daido can use the Zone Memory to summon the other T2 memories for a Never Ending Hell rider kick.
- A God Am I: Has this complex when it comes to Gaia Memories.
- Antagonist in Mourning: Daido makes a grave for Gilgamesh after finding out that he was Killed Off for Real. With the name being Gigolomax.
- Berserk Button: Don't call Daido lowly, scum, ruffian, or anything related to those words. He doesn't mind when Doctor Doom, Azula, or Maleficent calls him that due to the fact that they are justified in saying that due to their status as royalty or absolute power.
- Big Bad Wannabe: Daido can be considered one, justified as he was a Big Bad in the Double Movie. He's grown out of it, though not by much. He is closer to being considered a Big Bad as he is promoted to The Dragon by Harry.
- Blow You Away: With the assistance of the Cyclone Memory
- Contemplate Our Navels: He tells Alastor of how "Things have come to freely pass" only to state that he had no idea what that meant.
- The Dragon: To Harry.
- Kick the Son of a Bitch: One of his first actions is killing a mean orphanage administrator. Invoked as a way to pay for the many deeds he will do next.
- Knife Nut: His Eternal Edge.
- This Is a Drill: Which can become a drill through the Unicorn Memory.
- Mook Maker: Sometime during the Wesnoth challenge, Daido experimented with his blood to see if he could recreate Necro-Overs, and instead agreed to Pete's offer to use it on a Heartless Shadow, creating a different kind of Heartless. He considered doing more of this soon, had it not been for Maleficent disappearing.
- Motive Decay: Daido forgot his Roaring Rampage of Revenge towards Foundation X and the Museum and simply wants to make an army of Necro-Overs. Enforced, as the movie explaining his motive for his actions wasn't made, let alone released on DVD.
- O.C. Stand-in: He only appeared in two movies, but at the time the RPG started, only one was released on DVD and the one explaining his motives and character was in the other DVD. When it came out, it would come into conflict with the character he developed in TOTG.
- Terrorist Without A Cause
Kasumi DaidoDaido's Gender Swapped persona. When being disassembled by Darksied's attack, he soon resembled himself into Gensokyou. Kasumi Daido in this world is an assassin as opposed to a terrorist.
Dr. Norman Osborn is a brilliant scientist and businessman/industrialist who is known for his contributions to nanotechnology. As in the comics, he has a distant relationship with his son, Harry, who resents his father's apparent favoritism toward his friend Peter Parker. Norman takes an immediate liking to Peter when he is informed that Parker can understand his work, and later admires Parker's desire to make his own way in the world, rather than accepting Osborn's help. He is the head of OsCorp, a company contracted by the United States military to create a new supersoldier. Osborn's colleague, Dr. Mendel Stromm, feels it important to reveal to the military official overseeing the project that some of the test subjects have gone insane. Hearing this, Osborn is threatened with a tight deadline. Needing to prove his formula can succeed, Osborn experiments on himself and becomes the Green Goblin after the experiment fails. The process drives him insane however, and he kills Stromm. The military decides to give the supersoldier contract to another company, Quest Aerospace, and in revenge, the Green Goblin kills several high-ranking military officers and Quest scientists who were present at the test. Although Quest Aerospace's prototype was destroyed, the company decides to expand and, in doing so, assumes control of OsCorp on the condition that Norman Osborn step down as CEO. In retaliation, the Goblin kills the board of directors during a festival in Times Square, thus removing the last threat to his takeover of OsCorp, and inadvertently almost killing Mary Jane Watson. His appearance at the festival also marks the beginning of his animosity towards Spider-Man. Instead of hating his new enemy, however, Norman views Spider-Man as the son that he always wanted, and attempts to recruit him to his side. In the movie version by Sam Raimi, Green Goblin is portrayed by Willem Dafoe. James Franco portrays Green Goblin in the 3rd Spider-Man movie.
Green Goblin pilots a high-tech Goblin Glider, armed with seeking missiles and machine guns. He also wears green armor that cybernetically connects him to his glider and weapons. He is seen using three varieties of his signature "pumpkin bombs": one which is a simple explosive; one that releases a bright, radioactive flash which reduces people to skeletons; and one that splits into flying, razor-bat blades. Rather than carrying a shoulder "bag of tricks", the weapons are contained in the glider and are ejected individually out of their storage compartment when desired. His suit is armed with knockout gas that is released from the wrists. His suit is also linked to the Goblin Glider, allowing him to control it remotely.
- Evil Genius: Since he's the guy responsible for his weapons and glider.
- Evil Laugh: Does this a lot.
- Evil Sounds Deep
- Gadgeteer Genius: See Evil Genius.
- Impossibly Cool Weapon: His stuff.
- Jekyll & Hyde: Happens sometimes.
- Not So Different
- Powered Armor: His grey armor.
- Professor Guinea Pig: Origin of Green Goblin in the Sam Raimi movies.
- With Great Power Comes Great Insanity: Thanks to Norman subjecting himself with the prototype supersoldier formula.
- The Sociopath
The Shocker Rider is an alternative Rider created by SHOCKER, based on the template of Kamen Rider 2 aka Hayato Ichimonji's cyborg surgery prior to his defection. They were mass produced as SHOCKER troops and are enhanced in terms of abilities and powers under nanotechnology with the intention of eventually replacing the SHOCKER combatmen in frontline service. With this, it gives him superhuman strength as the nanomachines enable him to be stronger than a regular person while allowing him to be operational without the need of having to undergo blood transfusions in order to live another day. Six Shocker Riders are created by SHOCKER in order to go after Hongo Takeshi and execute him for being a traitor to the organization by deserting it after he regained his real memories, confronting Hongo by ambushing him. Later on, they are tasked to fight Ichimonji for the same reasons and later against Kazami Shiro when he turns against SHOCKER. All six of them were killed by the Rider trio.
Unlike the Shocker Riders used by Gel-Shocker in the original Kamen Rider TV series in 1971, composed of six members with yellow glove and boots with different colored scarfs, the Shocker Rider wears the same costume used by Hongo and Ichimonji with some color differences. They consist of the black skintight suit with gold gloves and boots with the SHOCKER emblem on the gloves and at the back of the suit. He also has the same henshin belt design used by the Double Riders while having a yellow scarf around his neck. His helmet has a gold, yellow and black design with the eye lenses are green unlike the two Kamen Riders as their eye lenses are red. In addition, the Shocker Riders portrayed in Kamen Rider: The Next are brainwashed humans who were indoctrinated into SHOCKER with nanomachine surgery; the original Shocker Riders who had served under Gel-Shocker had full cyborg surgery.
In the course of his presence and interaction with the other Overlords after he came to the lair, the Shocker Rider had taken the name "Hopper". The name was first used by Hongo as his codename when he was brainwashed to serve SHOCKER as their cyborg agent before he fully regained his real memories. Thanks to his brainwashed status after being taken in by SHOCKER, he does not remember who he is or what his real name was at all.
- Avenging the Villain: The point of their deployment against the Double Riders.
- Brainwashed and Crazy: No free will aside from following SHOCKER's orders/instructions.
- Curb-Stomp Battle: All thanks to their nanomachine surgery, it's possible for them to do this to get the advantage.
- Disproportionate Retribution: Ordered to execute among all SHOCKER traitors Hongo Takeshi by assassinating him.
- Iconic Logo: SHOCKER's logo (although updated) was placed on the Shocker Rider's gloves and on his back, indicating his association with the terrorist organization.
- Nanomachines: Basis of his superhuman strength.
- Natural Weapon: They use their fists and feet as weapons when fighting, backed by superhuman strength.
- O.C. Stand-in: In terms of his origin prior to becoming a Shocker Rider.
- One-Man Army: Quite possible as the Shocker Riders are better than the SHOCKER combatmen with the help of the nanomachines in their bodies.
- Scarf Of Asskicking: Oh yeah. All the way.
- Super Soldier: Planned to be the main frontman in SHOCKER service, removing the combatmen due to their nanomachine surgery. That is if the Rider Trio didn't kill them all.
- The Heartless: After being brainwashed.
- Action Bomb: Many of his minions. They're quite a famous example.
- Archer Archetype: A sniper with his bow.
- Back from the Dead
- Bald of Evil
- The Chessmaster
- Dem Bones: One of his minions.
- Disk One Final Boss: The Battle of the Breach.
- The Dragon / Co-Dragons: He has two, Creeper_Boss and Zombie_Boss.
- Eerie Pale-Skinned Brunette: In life, he was one.
- Elite Mooks: Jock_Fireblast, a pirate, Reverend_John, an undead priest/Israphel's father, Skylord_Vitali, a vampire, and Evil Cultist Sheep.
- Everthings Deader With Zombies: One his minions.
- Evil Only Has to Win Once: If he wins, he will take over Minecraftia, and spread his evil throughout the world.
- Evil Overlord: What he will apparently become if the duo fails, resulting in the Bad Future seen in their vision. And he is certainly an evil Overlord as well.
- Giant Spider: Another minion.
- Rain of Arrows: His favorite tactic.
- Red Eyes, Take Warning: His red eyes are quite noticable.
- Sdrawkcab Alias: In the temple that Xephos and Honeydew take shelter in, a sign in front of an obsidian barrier says not to open, or else a beast of sorts named Lehparsi will be unleashed. They don't realize it's backwards for Israphel.
- The Voiceless: He never speaks in any episode of the story arc.
When Shang Tsung cheated in a fight and stole his opponent's soul, the Elder Gods cursed him to rapidly age and die unless he consumed the souls of others. This backfired, as he grew more powerful with every soul he took, and his knowledge grew with it. He became the Grand Champion of Mortal Kombat, but his title was taken by the Great Kung Lao. Soon after, he corrupted the tournament with the aid of his greatest student, Goro. They were one victory away from opening the portal between Outworld and Earthrealm when the monk Liu Kang defeated both Goro and Tsung. Shang Tsung returned and begged for mercy from Shao Kahn, emperor of Outworld, and his cunning would save the sorcerer. Shang Tsung pointed out that there is no refusing Mortal Kombat, so if they staged it in Outworld, Earth's warriors would have to come. Shao Kahn was so impressed that he restored Shang Tsung's youth. It is soon after this that Shang Tsung entered the world of the overlords.
As formentioned above, Shang Tsung was cursed by mysterious entities identified only as his gods. The curse forcibly decreases his lifespan, unless he takes the souls of others to replenish himself, and thus, has become one of Shang Tsung's primary objectives to find an infinite source of souls which for him to thrive on. Should Tsung go on without souls, his body will rapidly age and wither and eventually die. However, due to his ability to absorb souls, he has also revealed an unforeseen side effect granting him the ability to shapeshift into the persons' souls he has taken. The change is more than skin deep as he has access to their memories and powers as well. Shang Tsung is not required to steal a person's soul in order to morph into them as he took on the form of Kung Lao to sneak up on Liu Kang. As a sorcerer, Shang Tsung wields incredible black magic, most of it provided by Shao Kahn though after the third and second tournaments, although this is no longer the case. It would appear that he, when paired with Quan Chi, was able to defeat the Thunder God of Earth, Raiden. Like his rival, Liu Kang, he is associated with the element of fire, able to fire flaming skull-shaped projectiles at his opponent. He also created a giant kobra of fire that easily defeated Raiden during their battle in Deception's opening cinematic. He could also teleport using pools of fire in Mortal Kombat vs. DC Universe. He can also use his element of fire for sorcery and black magic, such as his ability to create portals as seen in Mortal Kombat: Shaolin Monks.
- Blood Knight: At times.
- Catch-Phrase: Aside from "Your Soul Is Mine," he's fond of saying "Excellent."
- Cursed with Awesome: His powers.
- Energy Absorption: Tsung can do this to restore health.
- Flaming Skulls: His projectiles.
- Old Master: Way old, but he can still fight.
- Playing With Hellfire
- Really 700 Years Old: He is actually over a millenium old.
- Talking to Themself: He tells himself to Finish Him! sometimes. This is probably a result of being the announcer in Mortal Kombat.
- Unresolved Sexual Tension: He has some with Azula. However, he's fully aware of the age difference and tries to stop himself as a result.
- Voluntary Shapeshifting: Part of his powers.
- Your Soul Is Mine: He's the Trope Namer, so naturally it's his Catch-Phrase.
The "dirty little secret" of the Scarlet Devil Mansion. Flandre is the little sister of Remilia Scarlet, both of whom appear to be ten. In reality Flandre is a 495 year old vampire with power over destruction. She was put in the basement of the mansion to hide her away and ensure that her powers do not go out of control. She sneaks out once in a while, but generally she listens to her big sister and stays in her room. With no comprehension of how to control her own strength she usually ends up breaking her toys, or people that she ends up playing with. That is what the Scarlet Mist Incident occurred. She got to watch her sister fight with a shrine maiden and a witch, but she mistook it for playing. After everything was resolved she broke out in order to play just like her big sister did. The shrine maiden and witch managed to calm down the little vampire, but not easily. From then on, ghost stories started to spread about the little sister of the Scarlet Devil, but Flandre remained in her room. That is, until the Nomads saw fit to play with her...
- Ax-Crazy: Flandre in full "play" mode.
- Cheerful Child: Most of the time
- Creepy Child: the rest of the time.
- Does Not Know Her Own Strength: her power of destruction combined with her natural super human strength leads to this a lot.
- Immortal Immaturity: 495 years old, acts like a 10 year old.
- Person of Mass Destruction: and how
- Winged Humanoid: If you can even call those things wings.
- Wings Do Nothing
- The Arch Mage
- Attack of the 50-Foot Whatever: By far the largest of the Overlords, beating out even Megatron in terms of size and bulk.
- The Chess Master
- Evil Sorcerer
- Genius Bruiser: Perhaps the most physically powerful of the Overlords, rivalled only by Zod and Megatron in terms of strength, and also one of the most cunning and intelligent.
- Giant Flyer
- Manipulative Bastard: Plays Rey like a fiddle during the crossover challenge between A Game Of Gods and Twilight Of The Gods.
- No-Sell: A favoured tactic of his.
- Only Sane Man: Makes a point of not getting involved in the countless petty squabbles which frequently break out among the other Overlords.
- Our Dragons Are Different
- Telepathy: His preferred method of communication.
Esplin 9466 was an officer in the Yeerk military. In his capacity as the leader of the Yeerk invasion of Earth, he served as the Animorphs' primary foe. Though he carried out the orders of his superiors and employed the strategy of infiltration and subversion suggested by his rival Visser One, his violent and impulsive personality lent itself more brutal tactics.
The King of Evil, who is periodically returned to Hyrule by the three Goddesses to fulfill his destiny as bearer of the Triforce of Power. Or in this case, to the All-Lair to conquer it, and from there take over Hyrule (or so he believes).
- Badass Beard
- Badass Cape
- Bare-Fisted Monk
- Cool Sword
- Evil Sounds Deep
- Evil Sorcerer
- Names to Run Away from Really Fast: The King of Evil, the Dark Lord, the Evil King...
Xemnas is the Nobody of Xehanort and leader of Organization XIII. He commands the Sorcerer Nobodies.
Xemnas wields nothingness, and manifests this as blades of energy called Ethereal Blades. In his encounter with Sora as the "Unknown" in Kingdom Hearts Final Mix, and their first battle in Kingdom Hearts II, Xemnas is very agile, and attacks with swift acrobatic combos with his blades. He can also teleport, fly, and create energy barriers to shield himself. Besides using them as melee weapons, Xemnas can fire his Ethereal Blades as laser-like projectiles, and can either fire them directly from his hands or create them in mid-air. Xemnas also incorporates some sort of attack that drains his opponent's health with a sphere of dark energy, known as "Invitation to Nothingness".
Word of God mentions that Xemnas simply chose not to wield a Keyblade, although not why.
- Bonus Boss: In the first Final Mix.
- Chekhov's Gunman: See Bonus Boss.
- Crazy-Prepared: Usually, in order to effectively play his Xanatos Speed Chess.
- Combat Tropes
- Dark-Skinned Blond
- Deceptive Disciple: His betrayal of Ansem the Wise was what caused him and the rest of the apprentices to turn into Nobodies in the first place.
- Evil Sorcerer: The Sorcerer Nobodies
- Evil Sounds Deep: His voice, both in the Japanese and North American versions, is very deep, to the point where some think it simply doesn't match his Bishounen face.
- A God Am I
- Large Ham: While still being The Stoic. It's Norio Wakamoto, so this status is pretty unavoidable.
- Leitmotif: 358/2 Days gives him one named "Xemnus".
- Immoral Nihilist: Though it's sort of justified since he's a Nobody and therefore a being that is not supposed to exist.
- Red Baron: The Superior of the In-between.
- Scary Black Man: In certain production art.
- The Stoic: Most of his lines are spoken in an unemotional drone.
- Xanatos Speed Chess: He's very good at this.
- Wistful Amnesia: The only part of his human life he remembers is the time he spent in Radiant Garden, and he wants his memories back about as much as he wants to become a "higher existence".
Victor von Doom is a fictional character that appears in publications published by Marvel Comics. Created by Stan Lee and Jack Kirby, the character first appeared in Fantastic Four #5 (July 1962). A recurring supervillain, he is the archenemy of the Fantastic Four and also the leader of the nation of Latveria. Doom is both a genius inventor and a sorcerer, and has fought numerous other superheroes in his various plots for power and/or revenge over the years. A frequent plot device is to reveal at a story's end that the heroes were actually fighting one of Doom's many robot doubles, either working on his behalf, or a Doombot gone rogue impersonating him.
Victor von Doom was born to the Zefiro travelers (Gypsies) Werner and Cynthia in Latveria, a small European country which grew out of Hungary and was ruled by King Vladimir Vassily Gonereo Tristian Mangegi Fortunov, Baron of Sabbat, Baron of Haasen, Baron of Krozi. Victor barely knew his mother, a witch who had invoked the demon Mephisto for power, which raged out of control before she was finally slain by a soldier. Before dying, she asked Werner to protect young Victor from Mephisto. Victor's father, a doctor, was forced to treat King Vladimir's wife. When Werner could not cure her cancer, Vladimir blamed him for his wife's death, and Werner fled with Victor. Werner died from exposure to the cold while protecting his son. Before dying, Werner placed Victor into the care of his best friend, Boris, and tried to warn his son of the fearful life he foresaw him falling into, but he died before he could make Victor understand.
- Awesomeness by Analysis: Doom was able to swiftly deduce various characteristics of his fellow Overlords, the chamber where they stay between missions, and Centum himself through simple observation. It was also through such observation that he could discern the workings of a lightsaber and create one of his own.
- Badass Arm-Fold: This may as well be Doom's signature pose. You could almost make a drinking game out of the number of times that he's shown doing this over the course of the game.
- Badass Cape
- Berserk Button: Call him anything besides Doom. Sir, Your Majesty, and Milord seem to be acceptable as well.
- Deflector Shields
- Doomy Dooms of Doom
- Emperor Scientist and Sorcerous Overlord
- Evil Sorcerer: Doom relies just as much on his considerable magical prowess as he does on his inventions and his armour's weapons systems. Among other things, he has been shown summoning demons to guard his door in the All-Lair, infusing an artefact with vast amounts of magical energy and reanimating a dead wyvern to serve as a zombie mount.
- In the Hood
- Large Ham: TREMBLE WITH FEAR BEFORE DOOM'S TITANIC MONOLOGUES!!
- Laser Blade: He managed to create a functional if crude lightsaber after studying the effects of Darth Maul's signature weapon on one of his robots.
- Mecha-Mooks: Many of his minions were robots or machines of some description, including his signature Doombots.
- Names to Run Away from Really Fast
- Powered Armor
- Royals Who Actually Do Something: Extremely active, to say the least
- Tin Tyrant
Played by Neil Patrick Harris, Doctor Horrible is the anti-villain main character of Dr. Horrible's Sing-Along Blog who aspires to join the Evil League of Evil. Dr. Horrible, the name by which he is commonly known (especially by the public), is the alter-ego of Billy (his actual name). Billy is primarily motivated by a desire to make a drastic social change in the world by putting the power in his own hands. His image opens and closes the show, in both instances, showing him sitting in front of a web-cam recording content for his blog, where he talks both of his villainous exploits and of his experiences with Penny. Dr. Horrible has a friend and henchman, Moist, with whom he discusses his evil plans, and his crush on the girl from the laundromat, Penny, who he has yet to even say hello to. Dr. Horrible's nemesis is Captain Hammer, a vain, prideful superhero, described by Dr. Horrible as a "corporate tool".
Dr. Horrible has many inventions to help enact his plans, including a Transmatter Ray, a Horrible Van Remote, Freeze Ray, and Stun Ray that is later upgraded into a Death Ray. His costume consists of a off-white (eggshell) lab coat, khaki pants, white boots, light grey gloves, and silver welding goggles. When Dr. Horrible eventually joins the Evil League of Evil, he changes to a red lab coat and black gloves and pants.
- Badass Longcoat
- Card-Carrying Villain: Ironic indeed, considering he's easily the least villainous one on the team.
- Gadgeteer Genius: It's literally the only thing he has going for him. No minions, no superpowers, just the ability to build things. Zod has caught up on this well.
- Goggles Do Nothing: They don't.
- Mad Scientist
- The Music Meister: Sings constantly in his source material, and starts singing when he appears in the All-Lair.
- Noble Demon: Doesn't want people people killed, especially Penny.
- Token Mostly-Good Teammate
- Thou Shalt Not Kill: Personally against murder, which he sees as beneath himor at least, would like to.
- Well-Intentioned Extremist
Sarah Kerrigan, once a trained Ghost assassin working for the Dominion. She was recruited by a man named Arturus Mengsk in his plan to overthrow the Dominion and "liberate" the sector. She fought along side a man by the name of Jim Raynor and completed several vital missions with her stealth and psychic powers. It all went down hill though when Mengsk used devices call Psi Emitters to call a ravenous race of aliens call the Zerg down to the Dominion capital planet of Tarsonis. Even though she questioned it, Sarah trusted Mengsk and went along with his plans to set up the Emitters. Once they were in place the Zerg started to arrive and Mengsk started to pull his forces off planet, except for Sarah. He abandoned her on the planet as revenge for a mission she carried out for the Dominion years ago. Kerrigan fought as bravely as she could, but the Zerg numbers were far too great and she fell.
Kerrigan did not die that day though. The Overmind noticed her incredibly powerful psychic powers and formulated a plan for her. Instead of being kill she was infested and changed into one of the Zerg, becoming the Queen of Blades. Her transformation left her angry and blood thirsty, especially against Mengsk's new Dominion. She fought with the Zerg on many planets, tearing through Protoss and Terran alike with her new powers and strength. When the Overmind was killed by Tassadar, Kerrigan set out to gain complete control over the Zerg. She manipulated Jim Raynor and the Protoss to help her stop a new Overmind from forming and to destroy the UED's control over some Zerg broods. Once they had fulfilled their usefulness, Kerrigan backstabbed the Terrans and Protoss. Now as the undisputed ruler of the Zerg, Kerrigan took her forces and vanished from site so that they might under-go a metamorphosis.
- Absurdly Sharp Blade: Her claws and her wing like appendages on her back
- Card-Carrying Villain
- Combat Stilettos: That grow out of her feet.
- Dark Action Girl: Quite the dark action girl, period.
- Deadpan Snarker
- Fallen Hero: Used to be a Ghost assassin until she was abandoned.
- Glowing Eyes of Doom: As a Zerg queen.
- Hive Queen: Zerg leader.
- Names to Run Away from Really Fast: She is the "Queen of Blades"
- Psychic Powers: So strong that they had to actually re-evaluate the scale they had when she came along. That was when she was human.
- Winged Humanoid: She can not actually fly with them, she just uses them to stab things because they have a greater reach then her hands.
Once the Ranger-General of Silvermoon, Sylvanas Windrunner was murdered by the death knight, Arthas, and brought back as a creature of undeath. After regaining her free will, she rebelled against the Lich King and the Scourge and became the founder of the Forsaken faction of undead, who are allied with the Horde. She has styled herself the Dark Lady, Queen of the Forsaken, an expansion of her original title, "the Banshee Queen".
As leader of the Forsaken and the Horde on the Eastern Kingdoms, Sylvanas is a military genius. The middle sister of Alleria and Vereesa Windrunner, she was Ranger-General of the high elf kingdom of Quel'Thalas. She fought valiantly against Arthas when he invaded Quel'Thalas, but during the fall of Silvermoon, Arthas raised her as an undead minion as a form of petty revenge. When the Lich King's hold on his minions weakened, Sylvanas, among other undead, regained her free will, and she led her forces against the dreadlords who had taken hold over Lordaeron, ultimately affirming her sovereignty by killing off two of the nathrezim and bending the third, Varimathras, to her will. She renamed her force of self-aware undead the Forsaken and declared herself their queen.
Under her leadership, the Forsaken have managed to not only fend off the Scourge, but also the Scarlet Crusade. She has a certain mastery of leadership, military strategy, and the bow. She is also adept at demon magic having the ability to drain life, create skeletons, and use mind control. Sylvanas is the best archer on Azeroth she claimed she could hit a flying bird in the eye. She wields Sunstrider's Longbow once owned by Dath'Remar Sunstrider, it was passed on to Sylvanas when she became Ranger-General.
- Affably Evil: One of the more reasonable villains, if her peacefully ended stand-off with Doctor Horrible is anything to go by.
- Black Magic
- Dark Action Girl
- Lady of War: She leads the Forsaken.
- Ms. Fanservice: What she looks like.
- Royals Who Actually Do Something: Being the Forsaken's leader.
- The Undead: Wouldn't know without her say-so, though.
- Unexplained Recovery: Her current undead state.
Ex-Director of the anti-Angel paramilitary agency Nerv. He is under the influence of a group called SEELE, which wants to use the Evangelions to initiate the Third Impact. However, he has his other reasons for agreeing to help them.
He was taken out of the Viking Challenge by a Nomad named Upsilon and replaced with Gilgamesh from the Final Fantasy series.
- Badass Normal: No powers, no true minions, and yet he faces the impossible beings of the All-Lair with same calm that he does with every situation.
- Clasp Your Hands If You Deceive: Obviously enough.
- Meta Guy
In all media he mainly appears in Blade Master form, as a humanoid figure in purple spandex and light body armor. He wears a helmet with a pair of purple ibex horns, and has wings and a pointed tail. In Viewtiful Joe and Viewtiful Joe: Red Hot Rumble he also appears in an un-Henshined Stylish form, where he has pointed ears and spiked black hair, and wears a black suit with a white stole embroidered with winged skulls. He is transformed by the Black Film into a more bestial demon form called Underworld Emperor Alastor in Viewtiful Joe 2, even saying the line that was read by Dante in Devil May Cry, "I am Alastor, the weak shall give their hearts and swear eternal loyalty to me!"
Robotnik aka Eggman is an obese scientist with an IQ of 300; he has a dream of dominating the world. Eggman's constant plots to create his Empire are endlessly thwarted by Sonic the Hedgehog, his arch-enemy, and Sonic's friends.
Eggman's most well known ability is his masterminded plots and schemes which only fail due to Sonic and his friends. He is a remarkable scientist and engineer, as evidenced by the armies of robots he's created. Eggman is an incredibly skilled pilot: able to swoop missiles and lasers in his Eggmobile with skill rivaling that of Tails. Eggman has also shown some considerable physical strength. Despite his physical structure, Eggman is also very athletic.
- Badass Mustache: He has it.
- Bald of Evil: Also this.
- Catch-Phrase: "I hate that hedgehog!"
- Cool Shades: His blue pince-nez glasses.
- Evil Genius: From his inventions.
- Fat Bastard: No doubt about it.
- Laughably Evil
- Mad Scientist: Of course he's one.
- The Chew Toy: Everyone has managed to rough him up at least once.
- Gadgeteer Genius: One that Zod holds dominion over.
- Harmless Villain: So far.
- Mad Scientist: Like most of the participants.
- Not-So-Harmless Villain: Maybe.
- Small Name, Big Ego: Villainous version.
Lufgt Huron, now known as Huron Blackheart, was the Chapter Master of the Astral Claws, a renegade Space Marine chapter which gained notoriety as the piratical Red Corsairs. He was also the ruler of the planet Badab Primaris, which he ruled with an iron fist, earning him the title Tyrant of Badab. Huron and his chapter were assigned to patrol the Maelstrom, an area of warp/real space overlap in Ultima Segmentum. Though an able leader in many respects, Huron lacked the selfless dedication to humanity necessary in an Imperial commander. Huron's megalomania became apparent as he steadily distanced himself from the Imperium, hoarding planetary tithes for himself. His first overt act of rebellion occurred in 901.M41, when he destroyed an Imperial investigation fleet sent to Badab. Three other chapters joined his rebellion.
In what became known as the Badab War, which lasted a little over a decade, several chapters were dispatched to Badab to put down Huron's rebellion. In 912.M41, in the battle for the Palace of Thorns, Huron was defeated - the right side of his body destroyed by a melta blast. With Badab lost, the remaining Astral Claws took their crippled Chapter Master and escaped into the Maelstrom. The Tyrant managed to survive his wounds, the Chapter Techmarines completely rebuilding his body. He gave himself the name of "Blackheart", and renamed his chapter the Red Corsairs. Though weakened, the Red Corsairs remain a threat in the Maelstrom region, attacking Imperial forces and stealing their vessels for use in his ranks. There have also been several instances - such as the battle for the Space Wolves strike cruiser Wolf of Fenris - where Space Marines from loyal chapters will defect and join Huron, boosting the ranks of his Red Corsairs ever more. His ranks boosted by others who have shunned the Emperor, Huron now leads the largest pirate fleet in the eastern Imperium.
Huron is armed with a Power Axe and the Tyrant's Claw; a monstrous bionic Power Fist with a built in heavy flamer. He is also accompanied by a semi-intelligent creature of unknown nature, which he calls his Hamadrya. The creature never helps its master directly but instead acts as a familiar, allowing Huron access to certain psychic powers.
- Axe-Crazy: Moreso than most of the other people here, at least.
- Bond Creatures: Accompanied by a Hamadrya.
- Choice of Two Weapons: See The Musketeer for more details.
- Dark Age of Supernames: His name alone.
- FaceHeel Turn: When Huron revolted.
- Fantastic Racism
- Space Marine: His profession.
- The Big Guy: No need for me to explain, yeah?
- The Captain: Leading the Red Corsairs.
- The Musketeer: Huron can use a Power Fist and a power weapon. Or you can change the fist with the Power Axe.
The Joker is a fictional character, a comic book supervillain published by DC Comics. He is the archenemy of Batman, having been directly responsible for numerous tragedies in Batman's life, including the paralysis of Barbara Gordon and the death of Jason Todd, the second Robin. Created by Jerry Robinson, Bill Finger and Bob Kane, the character first appeared in Batman #1 (Spring 1940). Throughout his comic book appearances, the Joker is portrayed as a master criminal whose characterization has varied. The original and currently dominant image is of a highly intelligent psychopath with a warped, sadistic sense of humor, while other writers have portrayed him as an eccentric prankster. Similarly, throughout the character's long history, there have been several different origin tales; they most commonly depict him as falling into a tank of chemical waste, which bleaches his skin and turns his hair green and his lips bright red, giving him the appearance of a clown.
The Joker commits crimes with comedic weapons such as a deck of bladed playing cards, an acid-squirting flower, cyanide-stuffed pies, exploding cigars filled with nitroglycerin, harpoon guns that utilize razor-sharp BANG!-flags, and a lethally electric joy buzzer. His most prominent weapon is his Joker venom, a deadly poison that infects his victims with a ghoulish rictus grin as they die while laughing uncontrollably. The venom comes in many forms, from gas to darts to liquid poison, and has been his primary calling card from his first appearance. The Joker is immune to every known venom as well as to his own laughing toxin; in Batman #663, Morrison writes that "being an avid consumer of his products, the Joker's immunity to poisons has been built up over years of dedicated abuse". The Joker is portrayed as highly intelligent and skilled in the fields of chemistry and engineering, as well an expert with explosives. In a miniseries featuring Tim Drake, the third Robin, the Joker is shown kidnapping a computer genius, and admitting that he doesn't know much about computers, although later writers have portrayed him as very computer literate.
The Joker's skills in unarmed combat vary considerably depending on the writer. Some writers have shown Joker to be a very skilled fighter, capable of holding his own against Batman (and sometimes even beating the caped crusader) in hand-to-hand combat. His versatility in combat is due in part to his own extensive array of hidden gadgets and weapons on his person that he often pulls out on a moment's whim (rolling a handful of explosive marbles on the ground, retractable knives attached to his spats, etc.); other writers, on the other hand, prefer portraying Joker as physically frail to the point that he can be defeated with a single punch. He is, however, consistently described as agile. Joker's skills in combat also differ in the film and television adaptations. The Joker has cheated death numerous times, even in seemingly inescapable and lethal situations. He has been seen caught in explosions, been shot repeatedly, dropped from lethal heights, electrocuted, and so on, but he always returns once again to wreak havoc. Over several decades there have been a variety of depictions and possibilities regarding the Joker's apparent insanity. Grant Morrison's graphic novel Arkham Asylum: A Serious House on Serious Earth suggests that the Joker's mental state is in fact a previously unprecedented form of "super-sanity," a form of ultra-sensory perception. It also suggests that he has no true personality of his own, that on any given day he can be a harmless clown or a vicious killer, depending on which would benefit him the most.
- Ax-Crazy: No question about it.
- Badass Longcoat: From his purple clothes.
- Badass Normal
- BANG Flag Gun: One of his gimmicks.
- Beware the Silly Ones: JUST. DON'T. LET. YOUR. GUARD. DOWN.
- Calling Card: His way of introducing his presence.
- Comedic Sociopathy: His method of interaction.
- Deadpan Snarker
- Diabolical Mastermind: He is one. Seriously.
- Evil Eyebrows: Alongside the evil smile.
- Evil Laugh: His trademark.
- Large Ham: He's like that aside from being a psycho.
- Monster Clown: Quite the monster.
- Slasher Smile: Another trademark of his.
Gilgamesh is an enigmatic Archer-class Servant. He appears familiar with Fuyuki City and claims to have a past relationship with Saber. Typically clad in an ornate golden armor, he possesses an immense number of Noble Phantasms, though none are representative of his true identity. Gilgamesh makes no effort to conceal his identity as the legendary Sumerian King Gilgamesh. He is the son of Lugalbanda, the 3rd King of Uruk, and of a goddess, Ninsun. Born into great wealth with more divinity than most demigods, Gilgamesh grows into a conceited and tyrannical ruler. His subjects, feeling this reign too harsh, pray to Anu, the King of Sumerian gods, for assistance. Anu, recognizing Gilgamesh's cruelty as a consequence of boredom, creates a wild-man, Enkidu, as a diversion and rival for The King of Heroes.
Gilgamesh possesses countless prototypes of other heroes' Noble Phantasms inside his Gate of Babylon, but only two (besides Gate of Babylon itself) are truly representative of him as a Heroic Spirit : Enkidu and Ea. However, he mostly uses Gate of Babylon when fighting, and, according to his belief that most servants are inferior to him and not even worthy of direct confrontation, he usually doesn't even bother to grab the weapons and use them individually, but rather shoots them out like a rain of arrows. Weapons fired this way return to his vault automatically after a short period of time. Incidentally, this way of fighting made him suitable for Archer class.
- Anti-Magic: Although he lacks the innate magic resistance of the Saber and Rider classes, Gilgamesh possesses so many anti-magic wards, charms, and amulets that he's nigh immune to it anyway.
- Cool Ship: The Gate of Babylon houses many weapons, artifacts, and apparently a flying ship named Vimana
- Evil Laugh
- Fatal Flaw: Gilgamesh's pride keeps him from ever going completely all-out against anyone, because he is so secure in his superiority. It always comes back to bite him in the ass.
- However, as he remembers dying due to Archer nailing him in the head with a sword, his ego has taken a beating, which has actually made him less likely to hold back now that his ego is not in the way as much.
- Hidden Depths: He's a lot smarter than he appears, and understands a surprising amount about magic and human nature. The parts where he reveals his intellect are overshadowed by the parts where he's being a jerk.
- Hyperspace Arsenal: His Noble Phantasm, Gates of Babylon, is an extra-dimensional storage space.
- Large Ham: Starts after he meets Gilgamesh of Final Fantasy V.
- Superpower Lottery: The fact that he's the King of Heroes and has access to almost every other Noble Phantasms, in addition to his demigod origins, makes him a prime case of this.
A master of Black Magic, he is a usurper for the title Warrior of Light. He generally goes around on crazy adventures and causing mass destruction on depending on his mood.
- Ax-Crazy: Most certainly is.
- Black Mage: His name and job.
- Card-Carrying Villain: He makes no attempt to present himself as anything other than evil, makes absolutely no excuse for mass-murder and destruction, and he's damn well proud of it. Red mage and Thief tend to be just blind to morality and ethical standards, but Black Mage can very easily see the moral dilemma of a problem, and he may even argue about the validity of it. ... Of course, he only identifies it so he can go in the completely opposite direction.
- Deadpan Snarker: When not carrying the Idiot Ball.
- Iron Butt Monkey: Can take a surprising amount of abuse.
- Knife Nut: Has many knives hidden on his person. Also has the vaunted Healing Shiv.
- Made of Evil: Closest thing to personified evil in his world. If he ever dies, then he'll become a Lord of Hell again.
- Megamanning: Can copy abilities as long as he takes it and survives it.
- Omnicidal Maniac: He's not discriminant.
- Person of Mass Destruction: He's the equivalent of a nuke in human form.
- The Chew Toy: He deserves it. His troper delights in making him suffer.
- With Great Power Comes Great Insanity: He's a nexus for the ley lines in reality and has the lowest sanity tolerance ever. Having an insane Ax Crazy maniac running around with the forces of creation at his finger tips was probably not the best idea ever.
Fawful (known as Lord Fawful by his minions) is an eccentric Beanish character who is a recurring antagonist in the Mario & Luigi series. He is notable for speaking in grammatically incorrect English and making obscure food metaphors. Fawful is a mechanical genius, but his common sense suffers due to his extreme fury which often causes him to act in a delusional manner. He is also known in Japan/Asia as Gerakobits. Though his past is largely unknown, Fawful is inferred to have been a long-time follower of Cackletta prior to the events of Mario & Luigi: Superstar Saga and names himself as a pupil of hers in-game. He is officially confirmed to have gained his status as the greatest of Cackletta's students through his evil genius. Fawful accompanies Cackletta to the Mushroom Kingdom during the events of the game, where he aids her in stealing the Princess's voice. While the two are on their way to the Beanbean Kingdom, they encounter the Mario Bros. and Bowser, who have formed a temporary alliance to stop the two villains. After taking care of Bowser, Fawful attacks the Mario Brothers. After giving Fawful a certain amount of damage, the Bros. destroy Fawful's Vacuum Helmet and then beat him. Unfortunately, Fawful summons another Vacuum Helmet after that and uses it to knock Bowser's Koopa Cruiser out of the sky. Fawful appears again attacking Beanbean guards in the mountains. When Mario and Luigi encounter him, he summons a large stone to block their path.
Though he is a bit of a loon, Fawful is an extremely intelligent genius, shown by how complex his Vacuum Helmet is. He uses the rocket-jets on his Vacuum Helmet to get around places. There is also a vacuum peripheral on the helmet, which can be used to shoot energy balls and was also used to suck in Cackletta's spirit to transfer to Bowser and create Bowletta. In Bowser's Inside Story enemies have masks resembling Fawful's face, making it possible that they were invented by him. Fawful is the second boss of Superstar Saga. Fawful appears in Mario & Luigi: Partners in Time as a shopkeeper and in Mario & Luigi: Bowser's Inside Story as an antagonist aside from being in Mario & Luigi: Superstar Saga.
- Beware the Silly Ones: Hints of this are showing.
- Cheshire Cat Grin: Takes up a full half of his face
- Gadgeteer Genius: Even if his inventions can be a little zany, he's got the attention of Megatron.
- Intentional Engrish for Funny: Notorious on it.
- Malevolent Mugshot: Taken Up to Eleven - nearly all of his machines are built in his own image.
- Mecha-Mooks: The Mechawfuls.
- Opaque Nerd Glasses: He wears swirls.
- Slasher Smile: Fawful has this.
- Talks Like a Simile: Always talks this way.
Gilgamesh is a recurring boss in Final Fantasy V, he appears for the first time in Castle Exdeath's dungeon and fights against Galuf who seeks to rescue his comrades, then at the Big Bridge, Xezat's Fleet, the top of Castle Exdeath, and twice in the Interdimensional Rift, in a warp field at first and later during the fight against Necrophobe. He possesses the Genji equipment which can be stolen from him and also features his own battle theme.
He's one of Exdeath's generals, and a recurring boss in the storyline. He is perhaps most noteworthy for being the first recurring miniboss in the Final Fantasy series. Although high on determination, he tends to be incompetent and short on courage. He fights the party a total of five times. During the fourth encounter, Gilgamesh transforms using his "Gilgamesh Change" attack, in which he takes on the form of an eight-armed samurai, carrying an axe in his second top left arm, a giant spear with a sword on the end in his first top left arm, a mace in his first bottom left arm, and the next one is unarmed. In his right arms, he wields a claw on his knuckles, as well as a large, double-edged sword that may be Excalibur or Excalipoor, which he carrys with two hands. The final arm is unarmed.
He has a winged underling named Enkidu, the beast-man, who only fights alongside him once, supporting Gilgamesh with the White Wind ability. One of the most famous moments with Gilgamesh is when he finds a sword he thinks is the Excalibur, but is in fact a fake known as Excalipoor. Over the course of the game, he develops from an enemy into a friendly rival, respecting the party's power and enjoying their battles. After being cast into the Void by Exdeath, he is encountered by the party when they too enter the Void. Bartz directs him to the exit and Gilgamesh nearly refers to them as "friends" even suggesting that when they leave the Void, they should go on some "spectacular adventures, just the five of [them]." Shortly after this, Gilgamesh optionally returns (if the player touches the light and fights Necrophobe) and aids the party in their battle against Necrophobe, refusing to be remembered as a weak coward. He gives kind words and advice to each party member, heals them, then sacrifices himself to defeat Necrophobe (although it is possible for a powerful party to defeat Necrophobe before Gilgamesh appears, effectively making Gilgamesh survive).
- Affably Evil
- Boisterous Bruiser: Can still kick your ass without any held weapons.
- Everything's Better with Samurai: Yeah, he looks that way.
- Hot-Blooded: Especially when he talks...
- Large Ham: When he met Gilgamesh of the Fate Stay Night series.
- Multi-Armed and Dangerous: He's got a variety of weapons.
Air Man is a Robot Master created by Dr. Wily specially for combat. Air Man has his face in the torso instead of a head, a design said to be intimidating. Air Man can generate powerful winds with the propeller in his torso to pull or push enemies, and can attack with small tornadoes and his Air Shooter. Air Man creates six tornadoes and blows them in the direction of the person with his propeller. Aside from this, Air Man is definitely an odd-looking Robot Master as he has no neck. It looks as though his mouth is the giant fan-shaped Air Shooter built into his chest, which can not only blow things around, but is also what produces his tornados. The small blue tornados, coupled with the fierce wind Air Man produces, can prove difficult to dodge. The master of the skies, Air Man is truly a master of his element. He attacks by shooting a series of little tornados that litter the screen, halt, then fly forward upon his command.
Like most of the robots created by Dr. Wily, Air Man has a weakness to leaves as it clogs up his propeller with leaves.
He made his first appearance in Mega Man 2. This was followed by Mega Man 3, Mega Man II, Mega Man: The Wily Wars, Mega Man 2: The Power Fighters, Mega Man Soccer and Super Adventure Rockman. Air Man has a mention of being a hard boss in Mega Man 2, especially in the Japanese/Asian versions since you need to dodge his attacks unlike in the North American/European versions. This is mainly due to the former because it has Hard Mode only.
- Blow You Away: With his tornadoes and his Air Shooter arm.
- Mega Manning: Air Man being undefeatable to most players at least in the Japanese/Asian versions.
- That One Boss: He got top spot for being one.
- The Voiceless: Can't talk since he's got no mouth.
- Vent Physics: He's the example. Period.
The Monarch is a costumed villain who dresses up as a monarch butterfly and attacks his enemies with butterfly "stings" in the form of darts that range in lethality.His main goal as a villain and quite possibly his reason for taking up arch-villainy in the first place is to ruin the life of Dr. Thaddeus S. Venture and his family. As the fiendish head of The Fluttering Horde, he commands relatively loyal butterfly-themed henchmen and is aided by the villainous talents of his wife, Dr. Mrs. The Monarch who was once his second-in-command as Dr. Girlfriend. Their villainous deeds are launched from the Horde's base of operations, a giant flying machine known as the Floating Cocoon.
The Monarch is a theatrical, colorful villain, whose theatrics are not matched by his competence - his plans tend to go awry through mixtures of error, arrogance, bad luck, being outwitted, and Brock Samson killing henchmen until enough are dead to stop any schemes. He also is given to grandiose speeches and phrases, some of which get away from him or don't sound like he expected. The Monarch can be witty and charming, and possesses a cutting sarcastic wit. Unfortunately these traits tend to emerge right before he does something very unwise. Though the Monarch has no powers, his costume is equipped with a variety of gadgets. His costume conceals large butterfly wings crafted by Doctor Girlfriend that allow him to fly, and he also has two wristbands that shoot out a number of darts (variously depicted as either tranquilizers or lethal). He has shown on multiple occasions to be surprisingly competent in battle.
- Arson, Murder, and Jaywalking: See the caption, especially on how he wants to deal with Dr. Venture personally.
- Evil Genius: He is one. Did his suit and gadgets.
- Faux Affably Evil
- Gadgeteer Genius: See above.
- Large Ham
- Not-So-Harmless Villain
- Stupid Evil: Most of the reasons why he's defeated.
- Weak, but Skilled
Albert Wesker was a man who sought power and domination over the entire human race, all for his own gain. To this end, he was affiliated with the Umbrella Corporation, as one of its most promising researchers, and at the same time participated in illicit activities by going undercover as an officer in the RPD and the leader of S.T.A.R.S. in Raccoon City. Through the course of much betrayal of his allies to further his own plans, Wesker faked his death, gained superhuman powers from an experimental virus, and worked alongside both the mysterious "Organization" and Tricell, Inc.. He would eventually enact a plot, originally created by Ozwell E. Spencer, to transform the human race into powerful superhumans like himself, and be a god to rule over them and a new age. He has had a role in more Resident Evil games than any character, and is the primary antagonist of the series.
Before injecting himself with the Experimental virus that Birkin gave him, Wesker was already skilled at martial arts and with firearms, with his cold blooded attitude Wesker showed no sign of fear and was able to defend himself against a horde of Zombies and Tyrants (Ivan and T-001). Wesker injected himself with the virus and let himself get killed by the T-002. As a result of his viral injection, Wesker was granted a number of superhuman abilities, essentially becoming Umbrella's most powerful Tyrant. Wesker demonstrated incredible speed, reflexes, agility and strength, and it is very possible that he took great pleasure in showing off his power to intimidate his foes. These attributes gave him a number of advanced combat capabilities. Notable achievements of his heightened physical abilities included being capable of dodging bullets at practically point blank range with minimal effort (including rapidfire or multiple shot weapons), being able to cover great distances in short time, performing short dashes of speed faster than the normal human brain could process (causing him to appear to be teleporting), and being able to jump great heights. Ironically, his own serum was also his greatest weakness, overdoses of the serum would cause him to be weakened.
Notable achievements of his increased strength included being able to lift large missiles with one hand and throwing them, lifting large steel girders off his body, lifting an adult human off the ground with one hand effortlessly, thrusting straight through the chest of a person with his fingertips, killing a chimera B.O.W. with just one kick, and sending someone flying with a single backhand swipe. The injection also gave Wesker a low-level rapid healing factor which, coupled with his incredible endurance, rendered him nearly invincible to conventional damage. A rocket exploding right in his hands was only sufficient to weaken him for a moment, and thousands of pounds of steel falling a few stories on top of him failed to even incapacitate him, merely dazing him for a few brief seconds, and despite having his face hideously burned at close range, he quickly healed up.
- A God Am I: After being injected with the virus no less.
- Badass Longcoat: Since Resident Evil 5.
- Dodge the Bullet: Thanks to his super speed.
- Lightning Bruiser: His known specialty.
- Red Eyes, Take Warning: Very creepy...
- Sunglasses at Night: His trademark.
- The Undead: After Resident Evil 1.
Vlad Plasmius, the evil alter ego to Vladmir "Vlad" Masters is a fictional character, a supervillain from the television show Danny Phantom, created by Butch Hartman, Shannon Tendell, and Stephen Silver. He is the main antagonist of the series and serves as Danny's arch-enemy. Vlad's primary goal is to kill his former friend, Jack Fenton because he blames him for ruining his life and "stealing" his wife, Maddie, whom he's madly in love with. He also battles for Danny's (whom he dubs "Little Badger" at times) affection, trying to persuade him to be his apprentice and son.
Having twenty years more experience, Vlad starts off the series as Danny's superior. He possess all the abilities Danny has (flight, Ghost Rays, intangibility/invisibility, overshadowing) and has mastered powers Danny has notthe most prominent being duplication of which he easily splits in four. He is also able to construct various shapes from his ectoplasm, from a rope to a swatter with ease. Vlad has mastered the ability to teleport.Like Danny, he gains super strength and enhanced agility his human self does not possess. When he transforms, two black rings intersect his body, opposed to Danny's white rings. Vlad gains new and stronger powers later on, least of all an Ecto tornado. During this season his duplication extends from four to dozens. He is able to create a duplicate of his human or ghost half despite whatever form he possess. Vlad's Ecto Rays often take on a disk-like shape during this time as well. It is thought widely due to the character development, that Vlad did not gain new powers, but was simply holding back.
The only abilities he does not have or isn't shown with are the Ghostly Wail, a ghost sense, and ice powers.
- Beard of Evil: He's got one.
- Big Bad
- The Chessmaster
- Flying Brick: That's with most of his powers.
- Manipulative Bastard: See above.
- Man of Wealth and Taste: Vlad's living the social life after all.
Spades Slick is the notorious leader of the Midnight Crew, summoned by Problem Sleuth to take on Demonhead Mobster Kingpin, but then changed their alliances to DMK's side due to a slight mishap with a set of some Hunk Rump cards. The crew members are all based on one of the four suits in a deck of cards respectively, with the exception of Mobster Kingpin, who is not an original member of the crew. Spades is of a Problem Sleuth height, is physically capable, and wears a trench coat much like his Sleuthy counterpart. In the Problem Sleuth donation commands where he first appears, he is able to wield shadow-based magic using cards to project his powers, but often prefers to fight with weapons instead. In the Midnight Crew Intermission, he has no such powers.
He has incredible skill with bladed weapons, once beheading three opponents with a single swing of his RAPIER WIT. Spade also has the ability to "flip his sprite" and reverse damage to the sides of his body. (E.G. His right eye was stabbed out, but he could reverse it to his left at any given time.) This is a reference to a common trick used in 2D video games; making a character look the other way simply by flipping the image of that character, like how Link becomes right-handed when he's facing east.
In donation commands, supposedly Midnight Crew members can wield "Sinister Shadow Based Magic" but only Spades has shown anything resembling of the sort. Other than his hand glowing with a dark purple and transforming Mobster Kingpin into a Midnight Crew member, he hasn't really made much use of it. Midnight Crew members can also do a Hive Ragtime. Their Hive Ragtime, Fill'em With Midnight, allows Spades Slick to jazz up a piano hard enough for it to be ridden like a mechanical bull.
- Antihero: He can considered as one, depending on your opinion.
- Badass Normal: 'Nuff said.
- Death Dealer: All the members of the Midnight Crew can turn their weapons or other belongings into playing cards.
- Evil Counterpart: Word of God says he is one to Problem Sleuth.
- Good Scars, Evil Scars: Has one at least.
- Knife Nut: No need to explain.
Captain James Hook is the main antagonist of Disney's 1953 film Peter Pan and its sequel Return to Neverland. The captain of a crew of pirates, Captain Hook has long since abandoned sailing the high seas in favor of having revenge on Peter Pan for ruining his life (Peter having cut off Hook's left hand and fed it to the Crocodile, considering it a playful prank). Ever since swallowing the Captain's hand, the Crocodile nicknamed "Tick Tock" has developed a taste for Hook, and is in constant pursuit of the remainder of the pirate's body. While a worthy opponent for Peter Pan, Hook is destined to fail, sometimes because of Pan's ability to fly, but more often through the bumbling actions of his mate, Mr. Smee, who is unquestioningly faithful to the Captain, but is incompetent and dim-witted. Hook invariably ends up fleeing for his life from the Crocodile, of whom he is understandably terrified. Hook's frustrations are understandible; he lost a hand to his opponent, is constantly persued by the Crocodile, and cannot fly. These factors arguably make him the most sympathetic Disney Villain, and one of the most popular.
Captain Hook acts as a menacing and cowardly villain. Due to this, he is made a fool of quite often. Despite this, he's still a very feared character since he is capable of doing murderous deeds. Aside from the use of his hook as a weapon, Hook is an expert in using the rapier and the blunderbuss pistol. He is alsoo intelligent and is even able to trick his nemesis, Peter Pan, into believing he has surrendered. Captain Hook also seems to have a tendency to find loopholes in agreements or contracts, or show obedience to the letter of the law, rather than the spirit of the law. He's also a cunning, spoiled, sinister, frustrated man, plotting to trap Peter in his lair, but also a bit of a buffoon. He seeks revenge on Peter Pan for having fed the crocodile his hand amidst battle, and will keep his ship and its crew anchored in Never Land's waters until he finds the boy
- Affably Evil: He's Captain Hook. This is practically a required facet of his character.
- Bling of War: Just look at his snazzy outfit.
- Eyepatch of Power: None. Doesn't bother with it.
- Hook Hand: His known trademark.
- Implausible Fencing Powers: Given that he regularly battles Peter Pan, he's likely to have these.
- Nice Hat: Depends on your opinion on Hook's clothes.
- Paranoia Fuel: In-Universe, anything that makes a loud ticking sound will frighten Hook out of his wits.
- Pirate: Thought that goes without saying.
- Revenge: This to Peter Pan for his Hook Hand status.
- Walk the Plank: What he ultimately plans to do with Peter Pan.
A sorceress of awesome power, Maleficent was content with simple dreams of ruling the world of Enchanted Dominion until the sinister old Keyblade Master, Xehanort, opened her eyes to the existence of other worlds and of seven maidens whose hearts were utterly without darkness; when brought together, these seven hearts of pure light would open a door to Kingdom Hearts, the heart of all worlds, and whoever opened the door would be able to control the untold power and wisdom contained within to rule all worlds. To accomplish this goal, Maleficent travelled the universe by means of her dark sorcery, gathering a coterie of like-minded Disney villains under her leadership, and together her group spent the next nine years laying waste to the worlds in their search for the seven Princesses of Heart and Kingdom Hearts, using an army of monstrous creatures called the Heartless to achieve their ends. Fortunately, the Disney villains were thwarted just short of attaining their goal; one by one, Maleficent's allies fell to the power of Sora, a boy who had been chosen to wield the Keyblade and destroy the Heartless, and while Maleficent herself took the boy on, confident that he would be helpless against the self-proclaimed Mistress of All Evil, she proved no match for him and was slain.
Maleficent returned to life a year later, though her power had been reduced to a pale shadow of its former glory; her allies were scattered, her control over the Heartless was waning, and a group of upstart interlopers calling themselves Organization XIII began to enact their own plans for Kingdom Hearts, ultimately forcing the dark sorceress to side with her slayer in an effort to stop them. After the Organization was defeated, Maleficent looked for new ways to return to power, though she was ultimately unsuccessful; after her latest scheme—to utilize the corrupted data of the digitized form of Jiminy Cricket's journal to create an army of digital Heartless, and from there, to conquer all worlds—was thwarted, she found herself transported to the All-Lair against her will. Now the dark sorceress seeks to turn this predicament to her advantage...
She carries a staff with a glowing green orb at the tip through which she casts her spells, which include an ability to teleport herself, or send bolts of lightning at enemies. She is also capable of shape shifting at will into numerous forms, including a floating hypnotic light resembling a will-o'-the-wisp and a massive, monstrous black and purple dragon.
- Dark Is Evil
- Evil Sorceress
- Hellfire: Employs this liberally.
- Large Ham: naturally, given that she is self-proclaimed Mistress of all Evil.
- Neutral Evil: In-Universe, Maleficent's dominating goal is to claim the power of Kingdom Hearts for herself and no other; woe betide anyone who gets in her way, including her erstwhile 'allies'.
- Simple Staff
- Vain Sorceress: To an extent.
Arch enemy of Negi Springfield. The Dragon to a ham-tastic fellow named Dynamis, though Fate is actually stronger and gets nearly all of the work that needs to be done done. Prefers to finish his fights quickly and with minimal effort, usually by either crushing/impaling his foes with hunks of stone, or turning said opponents to stone. A skilled close-combat mage. Snatched away by the Nomads while awaiting Negi & co's ships to reach the Gravekeeper's Palace in the wake of the attack on the New Ostia Ball.
After an ugly fight leads to the Nomad Unus "banishing" The Lifemaker, and the Nomads remove them from the Games deciding the group to be too much trouble.
- Anti-Villain: If his stated goal is true, he is a very callous example of Good Is Not Nice Well-Intentioned Extremist.
- Artificial Human: In both mind/soul and body. He was created by the Lifemaker, and he is currently on his third body, his mind & soul switching to a new body every time the previous one is killed.
- Curb-Stomp Battle: Very good at dishing these out. Was once on the receiving end of one via Evangeline McDowell.
- Dissonant Serenity: Nearly always maintains an eerie calmness.
- The Dragon: Previously, to the now-dead Lifemaker. Now, he is the Dragon-in-Chief to Dynamis. Furthermore, during his time as an Overlord he seems to have willingly become a Dragon for Maleficent.
- Elemental Powers: Dishing Out Dirt, Making a Splash
- Embarrassing True Name / Berserk Button: Don't call him Tertium. It's one of the few things that can get a reaction out of him, and said reaction is rather negative.
- Flechette Storm / Storm of Blades: He can summon spikes, spears, and blades of stone and metal.
- I Am Not Left-Handed: Rarely, if ever, enters a fight at full strength, preferring to hold back until it becomes necessary to step up his game.
- Magic Knight
- Meaningful Name: Averruncus was the Roman god of disaster aversion... who was known for causing just as much disaster as he prevented. Also, during Wesnoth he explained how he chose the given name "Fate" for himself because that is what he feels he represents: predetermination, his world's inescapable fate.
- Major Injury Underreaction: Tendency to do this now & then
- Person of Mass Destruction
- Pet the Dog: Genuinely cares for his Ministrae, who are perhaps the only people he freely shows kindness and concern for.
- Power Floats: Magic-based flight
- Psychotic Smirk: Very rarely
- The Slow Walk
- The Stoic
- Taken for Granite: Several of his most powerful spells involve petrifying his target(s); one spell does so permanently/irreversibly.
- Well-Intentioned Extremist: Seeks to "save" the natives of his doomed homeworld Mundus Magicus... by erasing them from existence and "re-writing" them into a disturbingly-afterlife-like pocket realm.
- You Can't Fight Fate: Both what he believes, and what many of his foes warn others about him.
One of Fate Avveruncus' Ministrae. Leader of the team. Quiet and stoic, she is a dryad, and the only survivor of when her clan was massacred by cruel hunters seeking to hack the horns off of them all to sell as medicinal ingredients. Fate saved her right before the hunters could kill her, and she is thus extremely loyal to him.
- Affably Evil: She compliments her enemies when they survive her artifact's abilities, and is all-around the most well-mannered of the girls (barring Shiori, who is not taking part in this whole affair).
- Cute Monster Girl: A dryad
- The Determinator: Has the most raw willpower and determination out of all Fate's girls; possibly even more than Fate himself.
- Dark and Troubled Past
- The Dragon: Fate's second-in-command
- Elegant Classical Musician: Her Pactio Artifact is a magical violin, with which she can play beautiful music... or unleash devastating sonic attacks capable of pulverizing stone.
- Green Thumb: Being a dryad, she can summon and control plant life.
- Horned Humanoid: Again, dryad
- Instrument of Murder: Her enchanted violin can unleash stone-crushing, bone-pulverizing high-pitch sonic waves
- Musical Assassin
- Rapunzel Hair
- Undying Loyalty: To Fate
- Unusual Ears: Elf style
- Villainous Valor
- You Gotta Have Purple Hair
Another of Fate's Ministrae - second-in-command to Shirabe, in fact. A salamandra. Hotheaded and short-tempered, with powers to match.
- Clothing Damage: At her full power, her clothes are incinerated
- Cute Monster Girl: Looks human, but is actually a salamandra.
- Dark and Troubled Past
- Dark Action Girl
- Hair Decorations: Ribbons holding her twin-tails.
- Girlish Pigtails
- Magical Eye: Lets her summon fire, including a yet-to-be-seen attack that can be described as "Amaterasu with blue not-hellfire flames]]"
- Personality Powers: She's by far the most rash and excitable of Fate's minions; fitting for someone who deals in fire magic.
- Playing with Fire
- Wreathed in Flames: At full power
- Plucky Girl / The Determinator
- Psychic Powers: Limited psychokinesis
- The Brute: Definitely the most straightforward in terms of combat tactics among the girls.
- Undying Loyalty: To Fate
Another of Fate's Ministrae. An excitable Cat Girl who is nearly always partnered with Tamaki (see below)
- Berserk Button: Terrorists, especially the "killing for the sport or thrill of it" kind. This leads her to snap and go nuts against Daido.
- Black Bra and Panties
- Cat Girl
- Dark and Troubled Past
- Dark Chick: The most... colorful... of Fate's minions
- Petting Zoo People
- The Energetic Girl to Tamaki's Savvy Girl
- Schoolgirl Lesbians: With Tamaki.
- Time Stands Still / Time Master: Her Artifact's ability; she can alter the flow of time for herself and/or others.
One of Fate's Ministrae. An outwardly-stoic girl. Nearly always seen - both in & out of combat - with Koyomi. A dragonfolk. Her Artifact allows her to manipulate space, complimenting Koyomi's manipulation of time.
- Dark and Troubled Past
- Cute Monster Girl
- Going Commando: Her tail makes it impossible for her to wear panties.
- Horned Humanoid: Subverted, at least for this incarnation of her; only male dragonfolk have actual horns, while female dragonfolk warriors, like Tamaki, make due with headpieces. The tail's real, though.
- Our Dragons Are Different: Besides being a "dragonfolk", Tamaki can transform into a traditional dragon if things get serious.
- The Savvy Girl to Koyomi's Energetic Girl
- Schoolgirl Lesbians: With Koyomi.
- The Stoic
- Sugar-and-Ice Personality: Here sweet is reserved for Koyomi, and occasionally Fate and Shirabe
Dalek Sec was the leader of the cult and of the Dalek attack during the Battle of Canary Wharf against the Cybermen. His original casing was black instead of the golden colour traditional Daleks had. He showed his leadership by communicating to the enemy, namely, Rose Tyler, Cybermen and The Doctor, and commanding the other three Daleks. Because there were only four Daleks outside the void, Sec fought alongside the other Cult members against the enemy, and kept checking the status of the Genesis Ark. However, as soon as the Ark was 'primed' Sec escaped the Torchwood tower with the Ark, to command the entire army of Daleks from the sky whilst keeping a close watch on the Ark. Because the Cyberman Army and the Void Ship containing the Cult, the Genesis Ark, and the Dalek Army within had travelled through the void, they had all picked up 'void stuff' which, when the Doctor reversed the flow of the radiation, sucked both armies, the Genesis Ark and the Void Ship back into the Void. Dalek Sec and the Cult were able to escape the slaughter by initiating an Emergency Temporal Shift.
He had served in the Dalek forces in fighting against the Mechanoids before the Dalek Sec later fought in the Last Great Time War. Prior to that, he met with the Dalek Emperor and was placed in charge of the cult. Later on, he and the rest of the Cult of Skaro were displaced in 1930s New York when they initiated a temporal shift after an encounter with the 10th Doctor. During this time, the Dalek Sec began experiments while using humans in order to revive the entire Dalek race before he began an experiment himself to blend Daleks with humans.
Like his fellow Daleks, the Dalek Sec is integrated within a tank-like or robot-like mechanical casing.
- An Axe to Grind
- Combination Attack Combined with Grappler Gouf and Destroyer Dom, the three of them can fire the Final Deadly Screaming Chaos Catastrophe attack
- Cyber Cyclops
- Dual Wielding
- Gatling Good
- Shoot Everything That Moves
- Spikes of Villainy
- Trigger Happy
Later on, near the vault in the Tower of Yikk, Sergeant Guy and his companions watch Bowser defeat the Fawful Express and once Bowser opens the safe, Sergeant Guy and the other minions push Bowser into the safe, stating that the money Fawful promised them was for betraying Bowser and joining him.
The last appearance of Sergeant Guy was after the closing credits, where the minions that betrayed apologize for their treason and ask Bowser if they could rejoin the Koopa Troop. Bowser forgives them on one condition: they have to help with castle repairs.
The Shy Guys
- Hollywood Acid: He spits this on people.
- Invisibility: He can turn invisible and back at will.