Warning: All spoilers are unmarked.
Eons ago, Megatron overthrew the Decepticon leader Megazarak and took control of the faction for himself. He gave speeches and wrote manifestos calling for the Decepticons to rise up and take control of both Cybertron and the AllSpark from the Autobots. Finally, on the Cycle of Infamy, he took the Decepticons from mere rhetoric to outright war. The Decepticons overran Autobot space but the Autobots under Ultra Magnus had one major advantage - space bridge technology, which allowed them to move about the galaxy more easily.
If you were to ask Megatron to describe himself in one word, he'd probably go with "heroic". He sees himself as a freedom fighter, leading the Decepticons out of the days of "Autobot tyranny". The fact he's hoping to replace that with Decepticon tyranny isn't really a concern. A fanatic at spark, he revels in every Autobot who suffers at Decepticon hands and doesn't register humans as anything more than "collateral damage." With the combined threat of a sharp mind, his fusion cannon, a pair of deadly swords and simple brute strength, there aren't many who'd dare cross him.
- Berserk Button: Do not ever suggest that he should kneel for you.
- Psychotic Smirk: When either he's making the others uncomfortable or things are going well.
Zod is a DC Comics supervillain and a long-time adversary of Superman, one of the most poignant villains of the franchise due to the character hailing from Superman's home planet of Krypton. Once Military Director of the Kryptonian Space Center, Zod had known Jor-El, Superman's father, when he was an aspiring scientist.
When the space program was abolished after the destruction of the inhabited moon Wegthor by the renegade scientist Jax-Ur, Zod attempted to take over Krypton and created an army of robotic duplicates of himself (all bearing a resemblance to Bizarro). He was sentenced to exile in the Phantom Zone for his crimes. Zod was first released by Kal-El during his career as Superboy when his term of imprisonment was up. However, he attempted to conquer Earth with the powers he gained under the yellow sun. Zod was sent back into the Phantom Zone, occasionally escaping to target Superman.
- Human Alien: He's from Krypton and they look like humans.
- Kneel Before Zod: Well of course. He attempts this on most of the other villains. Those either cowed or seeing profit in serving him kneel. The others rather violently decline.
Vanitas, also known as The Masked Boy, is a Keyblade wielder and one of the primary antagonists in Kingdom Hearts: Birth by Sleep. He is the apprentice of Master Xehanort. Created by Master Xehanort, Vanitas is the embodiment of the extracted darkness from Ventus's heart and the progenitor of the Unversed. As a being created from the purest of darkness, Vanitas is proud, cunning, cruel, and pure evil. While most others are driven by a lust for power or revenge, Vanitas is perfectly content with destruction and causing others as much pain and suffering as possible.
Vanitas is, to say the least, a skilled and extremely aggressive opponent, showing a mastery in both dark magic and wielding the Keyblade. He is swift and agile, able to perform complicated and nearly impossible acrobatic feats.
- The Faceless: Hidden either by his helmet or by the shadows of wherever he's standing.
- Sissy Villain: First time he peeks out at the fight in the All-Lair? He shrieks. Centum makes his fiery entrance? He hides 'neath the table. Huge bone, hide, and sinew behemoth gets constructed not far from him? Hide gibbering in a tent.
Created by Dr. Cain, Sigma was considered the finest of the Reploids and as the first leader of the Maverick Hunters; peace-keeping Reploids who defend humans against their renegade counterparts. Although he was once honorable, Sigma unexpectedly goes Maverick in the beginning of Mega Man X and rebels against humankind. He defects to the Mavericks and assumes the role of their leader. Under Sigma's command, the Mavericks grow into a legion dedicated to the extermination of the human race.
- Affably Evil: Right off the bat, he tries his best to stop the fighting.
- Fallen Hero: He was once the best and brightest among the Maverick Hunters.
- Robot War: If there was ever a Reploid uprising back on Earth, he would've been responsible.
- The Virus: The thing that made him the monster that he is now, and a risk for any AI in the vicinity.
Azula is the princess of the Fire Nation, daughter of Fire Lord Ozai and Princess Ursa, and the younger sister and archenemy to Prince Zuko. She was a key enemy of Team Avatar, chasing Avatar Aang and her banished brother far across the Earth Kingdom accompanied by her two best "friends" Mai and Ty Lee. A Firebending prodigy, Azula is sadistic, manipulative and obsessed with power. She is a skilled tactician who orchestrated the Fire Nation victory over the Earth Kingdom capital Ba Sing Se and halted the invasion on Day of Black Sun. Upon the arrival of Sozin's Comet, Azula was soon to be crowned Fire Lord; however, her defeat at the hands of her brother Zuko and Katara caused her to suffer a complete mental breakdown.
The most noticeable feature of Princess Azula's bending is her ability to create her characteristic blue flames, which are much more intense than the red, orange and yellow fire normally used by Firebenders. She is also an expert in unarmed combat, a cunning strategist and has good physical strength.
- The Dragon: Doesn't mind doing her dad's work, which is to retrieve her brother Zuko.
- Fille Fatale: She's fourteen. Granted, where she comes from that goes for adulthood.
- The Vamp:
- Has already come on to Zod in an attempt to strike an allegiance with him. Being a Kryptonian, he didn't understand any of it.
- She's also tried it on Doctor Horrible, but this time the recipient flipped out completely and ran, screaming across the Lair to get away from her.
- Warrior Princess: Fire Nation royalty that works in the Fire Nation's military.
Darth Maul is a Zabrak Sith Lord, active during the Naboo crisis. As an apprentice of Darth Sidious, he was taken at an early age to be trained in the ways of the dark side of the Force. Sidious gave Maul his first mission: put the criminal organization Black Sun in disarray. Maul carried out this task perfectly, dealing the group a grievous blow. Maul is a master of Juyo, the seventh form of lightsaber combat, Jar'Kai (duel-blade combat), and Teräs Käsi, a Palawan martial art, with training in Niman, the sixth form. He uses a dual-bladed red lightsaber. In his younger days, Maul was kidnapped from his Dathomiri clan by Sidious before he began to make Maul his disciple by training in the Sith Arts and the Dark Side of the Force.
Maul was snatched by the Nomads before he managed to kill Qui-Gon Jinn in the Theed Generator Complex.
- Arc Number: All of his droids have something to do with the number 2.
- Tattooed Crook: His entire body is covered with black Dark Side tattoos.
- Weapon of Choice: His double-bladed lightsaber. Also, his Zhaboka in the Odin Drive Us challenge.
Katsumi Daido is the leader of a mercenary terrorist organization known as NEVER. In The Beginning of N/Blood and Dream, it is revealed that Katsumi was born with a congenital heart defect. As a result, his mother, Miki Daido used her NECRO-OVER project research, based on Philip, to save her son's life. However, it turned Daido into a monster as he and the other revived test subjects escaped and became hired mercenaries. Unlike his comrades, Daido is more refined and enhanced.
As his plans were thwarted by Double, he cursed the rider with his last breath, but not before the Nomads took him.
- All Your Powers Combined: Daido can use the Zone Memory to summon the other T2 memories for a Never Ending Hell rider kick.
- Antagonist in Mourning: Daido makes a grave for Gilgamesh after finding out that he was Killed Off for Real. With the name being Gigolomax.
- Berserk Button: Don't call Daido lowly, scum, ruffian, or anything related to those words. He doesn't mind when Doctor Doom, Azula, or Maleficent calls him that due to the fact that they are justified in saying that due to their status as royalty or absolute power.
- Big Bad Wannabe: Daido can be considered one, justified as he was a Big Bad in the Double Movie. He's grown out of it, though not by much. He is closer to being considered a Big Bad as he is promoted to The Dragon by Harry.
- Contemplate Our Navels: He tells Alastor of how "Things have come to freely pass" only to state that he had no idea what that meant.
- A God Am I: Has this complex when it comes to Gaia Memories.
- Kick the Son of a Bitch: One of his first actions is killing a mean orphanage administrator. Invoked as a way to pay for the many deeds he will do next.
- Mook Maker: Sometime during the Wesnoth challenge, Daido experimented with his blood to see if he could recreate Necro-Overs, and instead agreed to Pete's offer to use it on a Heartless Shadow, creating a different kind of Heartless. He considered doing more of this soon, had it not been for Maleficent disappearing.
- Motive Decay: Daido forgot his Roaring Rampage of Revenge towards Foundation X and the Museum and simply wants to make an army of Necro-Overs. Enforced, as the movie explaining his motive for his actions wasn't made, let alone released on DVD.
- O.C. Stand-in: He only appeared in two movies, but at the time the RPG started, only one was released on DVD and the one explaining his motives and character was in the other DVD. When it came out, it would come into conflict with the character he developed in TOTG.
Dr. Norman Osborn is a brilliant scientist and businessman/industrialist who is known for his contributions to nanotechnology. As in the comics, he has a distant relationship with his son, Harry, who resents his father's apparent favoritism toward his friend Peter Parker. He is the head of OsCorp, a company contracted by the United States military to create a new supersoldier. Needing to prove his formula can succeed, Osborn experiments on himself and becomes the Green Goblin after the experiment fails. The process drives him insane, however, and he murders his way through the military and other personnel who cross him. Eventually he crosses paths with Spider-Man- but instead of hating his new enemy, Norman views Spider-Man as the son that he always wanted, and attempts to recruit him to his side.
Green Goblin pilots a high-tech Goblin Glider, armed with seeking missiles and machine guns. He also wears green armor that cybernetically connects him to his glider and weapons. He is seen using three varieties of his signature "pumpkin bombs": one which is a simple explosive; one that releases a bright, radioactive flash which reduces people to skeletons; and one that splits into flying, razor-bat blades. His suit is armed with knockout gas that is released from the wrists. His suit is also linked to the Goblin Glider, allowing him to control it remotely.
- Evil Genius: Since he's the guy responsible for his weapons and glider.
- Professor Guinea Pig: Origin of Green Goblin in the Sam Raimi movies.
- With Great Power Comes Great Insanity: Thanks to Norman subjecting himself with the prototype supersoldier formula.
The Shocker Rider is an alternative Rider created by SHOCKER, based on the template of Kamen Rider 2 aka Hayato Ichimonji's cyborg surgery prior to his defection. They were mass produced as SHOCKER troops and are enhanced in terms of abilities and powers under nanotechnology with the intention of eventually replacing the SHOCKER combatmen in frontline service. With this, it gives him superhuman strength as the nanomachines enable him to be stronger than a regular person while allowing him to be operational without the need of having to undergo blood transfusions in order to live another day.
In the course of his presence and interaction with the other Overlords after he came to the lair, the Shocker Rider had taken the name "Hopper". The name was first used by Hongo as his codename when he was brainwashed to serve SHOCKER as their cyborg agent before he fully regained his real memories. Thanks to his brainwashed status after being taken in by SHOCKER, he does not remember who he is or what his real name was at all.
- Brainwashed and Crazy: No free will aside from following SHOCKER's orders/instructions.
- Disproportionate Retribution: Ordered to execute among all SHOCKER traitors Hongo Takeshi by assassinating him.
- Iconic Logo: SHOCKER's logo (although updated) was placed on the Shocker Rider's gloves and on his back, indicating his association with the terrorist organization.
- Nanomachines: Basis of his superhuman strength.
- Natural Weapon: They use their fists and feet as weapons when fighting, backed by superhuman strength.
- O.C. Stand-in: In terms of his origin prior to becoming a Shocker Rider.
- One-Man Army: Quite possible as the Shocker Riders are better than the SHOCKER combatmen with the help of the nanomachines in their bodies.
- Super Soldier: Planned to be the main frontman in SHOCKER service, removing the combatmen due to their nanomachine surgery. That is if the Rider Trio didn't kill them all.
- Elite Mooks: Jock_Fireblast, a pirate, Reverend_John, an undead priest/Israphel's father, Skylord_Vitali, a vampire, and Evil Cultist Sheep.
- Evil Only Has to Win Once: If he wins, he will take over Minecraftia, and spread his evil throughout the world.
- Evil Overlord: What he will apparently become if the duo fails, resulting in the Bad Future seen in their vision. And he is certainly an evil Overlord as well.
- Red Eyes, Take Warning: His red eyes are quite noticeable.
- Sdrawkcab Alias: In the temple that Xephos and Honeydew take shelter in, a sign in front of an obsidian barrier says not to open, or else a beast of sorts named Lehparsi will be unleashed. They don't realize it's backwards for Israphel.
- The Voiceless: He never speaks in any episode of the story arc.
When Shang Tsung cheated in a fight and stole his opponent's soul, the Elder Gods cursed him to rapidly age and die unless he consumed the souls of others. This backfired, as he grew more powerful with every soul he took, and his knowledge grew with it. He became the Grand Champion of Mortal Kombat, but his title was taken by the Great Kung Lao. Soon after, he corrupted the tournament with the aid of his greatest student, Goro. They were one victory away from opening the portal between Outworld and Earthrealm when the monk Liu Kang defeated both Goro and Tsung.
As mentioned above, Shang Tsung was cursed by mysterious entities identified only as his gods. The curse forcibly decreases his lifespan, unless he takes the souls of others to replenish himself, and thus, has become one of Shang Tsung's primary objectives to find an infinite source of souls which for him to thrive on. Should Tsung go on without souls, his body will rapidly age and wither and eventually die. As a sorcerer, Shang Tsung wields incredible black magic, most of it provided by Shao Kahn.
- Energy Absorption: Tsung can do this to restore health.
- Old Master: Way old, but he can still fight.
- Really 700 Years Old: He is actually over a millenium old.
- Talking to Themself: He tells himself to Finish Him! sometimes. This is probably a result of being the announcer in Mortal Kombat.
- Unresolved Sexual Tension: He has some with Azula. However, he's fully aware of the age difference and tries to stop himself as a result.
The "dirty little secret" of the Scarlet Devil Mansion. Flandre is the little sister of Remilia Scarlet, both of whom appear to be ten. In reality Flandre is a 495 year old vampire with power over destruction. She was put in the basement of the mansion to hide her away and ensure that her powers do not go out of control. She sneaks out once in a while, but generally she listens to her big sister and stays in her room.
Then the Scarlet Mist Incident occurred. She got to watch her sister fight with a shrine maiden and a witch, but she mistook it for playing. After everything was resolved she broke out in order to play just like her big sister did. The shrine maiden and witch managed to calm down the little vampire, but not easily. From then on, ghost stories started to spread about the little sister of the Scarlet Devil, but Flandre remained in her room. That is, until the Nomads saw fit to play with her.
- Does Not Know Her Own Strength: Her power of destruction combined with her natural super human strength leads to this a lot.
- Immortal Immaturity: 495 years old, acts like a 10 year old.
- Winged Humanoid: If you can even call those things wings.
- Attack of the 50-Foot Whatever: By far the largest of the Overlords, beating out even Megatron in terms of size and bulk.
- Genius Bruiser: Perhaps the most physically powerful of the Overlords, rivaled only by Zod and Megatron in terms of strength, and also one of the most cunning and intelligent.
- Manipulative Bastard: Plays Rey like a fiddle during the crossover challenge between A Game Of Gods and Twilight Of The Gods.
- Only Sane Man: Makes a point of not getting involved in the countless petty squabbles which frequently break out among the other Overlords.
Xemnas is the Nobody of Xehanort and leader of Organization XIII. He commands the Sorcerer Nobodies.
Xemnas wields nothingness, and manifests this as blades of energy called Ethereal Blades. Xemnas is very agile, and attacks with swift acrobatic combos with his blades. He can also teleport, fly, and create energy barriers to shield himself. Besides using them as melee weapons, Xemnas can fire his Ethereal Blades as laser-like projectiles, and can either fire them directly from his hands or create them in mid-air. Xemnas also incorporates some sort of attack that drains his opponent's health with a sphere of dark energy, known as "Invitation to Nothingness".
- Deceptive Disciple: His betrayal of Ansem the Wise was what caused him and the rest of the apprentices to turn into Nobodies in the first place.
- Evil Sounds Deep: His voice, both in the Japanese and North American versions, is very deep, to the point where some think it simply doesn't match his Bishounen face.
- Large Ham: While still being The Stoic. It's Norio Wakamoto, so this status is pretty unavoidable.
- Leitmotif: 358/2 Days gives him one named "Xemnus".
- Power Floats: In Days, he feels walking is boring.
- The Stoic: Most of his lines are spoken in an unemotional drone.
- Wistful Amnesia: The only part of his human life he remembers is the time he spent in Radiant Garden, and he wants his memories back about as much as he wants to become a "higher existence".
- A Form You Are Comfortable With: if it weren't for those eyes, you'd never know you were dealing with anything other than an ordinary man.
Victor von Doom is a fictional character that appears in publications published by Marvel Comics. A recurring supervillain, he is the archenemy of the Fantastic Four and also the leader of the nation of Latveria. Doom is both a genius inventor and a sorcerer, and has fought numerous other superheroes in his various plots for power and/or revenge over the years.
Victor von Doom was born to the Zefiro travelers Werner and Cynthia in Latveria, a small European country which grew out of Hungary and was ruled by King Vladimir Vassily Gonereo Tristian Mangegi Fortunov, Baron of Sabbat, Baron of Haasen, Baron of Krozi. Victor barely knew his mother, a witch who had invoked the demon Mephisto for power, which raged out of control before she was finally slain by a soldier. Before dying, she asked Werner to protect young Victor from Mephisto. Victor's father, a doctor, was forced to treat King Vladimir's wife. When Werner could not cure her cancer, Vladimir blamed him for his wife's death, and Werner fled with Victor. Werner died from exposure to the cold while protecting his son. Before dying, Werner placed Victor into the care of his best friend, Boris, and tried to warn his son of the fearful life he foresaw him falling into, but he died before he could make Victor understand.
- Awesomeness by Analysis: Doom was able to swiftly deduce various characteristics of his fellow Overlords, the chamber where they stay between missions, and Centum himself through simple observation. It was also through such observation that he could discern the workings of a lightsaber and create one of his own.
- Badass Arm-Fold: This may as well be Doom's signature pose. You could almost make a drinking game out of the number of times that he's shown doing this over the course of the game.
- Berserk Button: Call him anything besides Doom. Sir, Your Majesty, and Milord seem to be acceptable as well.
- Evil Sorcerer: Doom relies just as much on his considerable magical prowess as he does on his inventions and his armour's weapons systems. Among other things, he has been shown summoning demons to guard his door in the All-Lair, infusing an artefact with vast amounts of magical energy and reanimating a dead wyvern to serve as a zombie mount.
- Large Ham: TREMBLE WITH FEAR BEFORE DOOM'S TITANIC MONOLOGUES!!
- Laser Blade: He managed to create a functional if crude lightsaber after studying the effects of Darth Maul's signature weapon on one of his robots.
- Mecha-Mooks: Many of his minions were robots or machines of some description, including his signature Doombots.
Doctor Horrible is the anti-villain main character of Dr. Horrible's Sing-Along Blog, who aspires to join the Evil League of Evil. Dr. Horrible, the name by which he is commonly known (especially by the public), is the alter-ego of Billy (his actual name). Billy is primarily motivated by a desire to make a drastic social change in the world by putting the power in his own hands. Dr. Horrible's nemesis is Captain Hammer, a vain, prideful superhero, described by Dr. Horrible as a "corporate tool".
Dr. Horrible has many inventions to help enact his plans, including a Transmatter Ray, a Horrible Van Remote, Freeze Ray, and Stun Ray that is later upgraded into a Death Ray. His costume consists of a off-white (eggshell) lab coat, khaki pants, white boots, light grey gloves, and silver welding goggles. When Dr. Horrible eventually joins the Evil League of Evil, he changes to a red lab coat and black gloves and pants.
- Card-Carrying Villain: Ironic indeed, considering he's easily the least villainous one on the team.
- Gadgeteer Genius: It's literally the only thing he has going for him. No minions, no superpowers, just the ability to build things. Zod has caught up on this well.
- The Music Meister: Sings constantly in his source material, and starts singing when he appears in the All-Lair.
- Noble Demon: Doesn't want people people killed, especially Penny.
- Thou Shalt Not Kill: Personally against murder, which he sees as beneath himor at least, would like to.
Sarah Kerrigan, once a trained Ghost assassin working for the Dominion. She was recruited by a man named Arturus Mengsk in his plan to overthrow the Dominion and "liberate" the sector. It all went downhill when Mengsk used devices call Psi Emitters to call a ravenous race of aliens call the Zerg down to the Dominion capital planet of Tarsonis. Even though she questioned it, Sarah trusted Mengsk and went along with his plans to set up the Emitters. Once they were in place the Zerg started to arrive and Mengsk started to pull his forces off planet, except for Sarah. He abandoned her on the planet as revenge for a mission she carried out for the Dominion years ago. Kerrigan fought as bravely as she could, but the Zerg numbers were far too great and she fell.
Kerrigan did not die that day though. The Overmind noticed her incredibly powerful psychic powers and formulated a plan for her. Instead of being killed she was infested and changed into one of the Zerg, becoming the Queen of Blades. Her transformation left her angry and blood-thirsty, especially against Mengsk's new Dominion.
- Absurdly Sharp Blade: Her claws and her wing-like appendages on her back.
- Fallen Hero: Used to be a Ghost assassin until she was abandoned.
- Names to Run Away from Really Fast: She is the "Queen of Blades".
- Psychic Powers: So strong that they had to actually re-evaluate the scale they had when she came along. That was when she was human.
- Winged Humanoid: She cannot actually fly with them, she just uses them to stab things because they have a greater reach then her hands.
Once the Ranger-General of Silvermoon, Sylvanas Windrunner was murdered by the death knight, Arthas, and brought back as a creature of undeath. After regaining her free will, she rebelled against the Lich King and the Scourge and became the founder of the Forsaken faction of undead, who are allied with the Horde. She has styled herself the Dark Lady, Queen of the Forsaken, an expansion of her original title, "the Banshee Queen".
As leader of the Forsaken and the Horde on the Eastern Kingdoms, Sylvanas is a military genius. Under her leadership, the Forsaken have managed to not only fend off the Scourge, but also the Scarlet Crusade. She has a certain mastery of leadership, military strategy, and the bow. She is also adept at demon magic having the ability to drain life, create skeletons, and use mind control. Sylvanas is the best archer on Azeroth she claimed she could hit a flying bird in the eye. She wields Sunstrider's Longbow once owned by Dath'Remar Sunstrider, it was passed on to Sylvanas when she became Ranger-General.
- Affably Evil: One of the more reasonable villains, if her peacefully ended stand-off with Doctor Horrible is anything to go by.
Ex-Director of the anti-Angel paramilitary agency Nerv. He is under the influence of a group called SEELE, which wants to use the Evangelions to initiate the Third Impact. However, he has his other reasons for agreeing to help them.
He was taken out of the Viking Challenge by a Nomad named Upsilon and replaced with Gilgamesh from the Final Fantasy series.
- Badass Normal: No powers, no true minions, and yet he faces the impossible beings of the All-Lair with same calm that he does with every situation.
Robotnik aka Eggman is an obese scientist with an IQ of 300; he has a dream of dominating the world. Eggman's constant plots to create his Empire are endlessly thwarted by Sonic the Hedgehog, his arch-enemy, and Sonic's friends.
Eggman's most well known ability is his masterminded plots and schemes which only fail due to Sonic and his friends. He is a remarkable scientist and engineer, as evidenced by the armies of robots he's created. Eggman is an incredibly skilled pilot: able to swoop missiles and lasers in his Eggmobile with skill rivaling that of Tails. Eggman has also shown some considerable physical strength. Despite his physical structure, Eggman is also very athletic.
- The Chew Toy: Everyone has managed to rough him up at least once.
- Cool Shades: His blue pince-nez glasses.
Lufgt Huron, now known as Huron Blackheart, was the Chapter Master of the Astral Claws, a renegade Space Marine chapter which gained notoriety as the piratical Red Corsairs. He was also the ruler of the planet Badab Primaris, which he ruled with an iron fist, earning him the title Tyrant of Badab. Though an able leader in many respects, Huron lacked the selfless dedication to humanity necessary in an Imperial commander. Huron's megalomania became apparent as he steadily distanced himself from the Imperium, hoarding planetary tithes for himself. His first overt act of rebellion occurred in 901.M41, when he destroyed an Imperial investigation fleet sent to Badab. Three other chapters joined his rebellion.
In what became known as the Badab War, which lasted a little over a decade, several chapters were dispatched to Badab to put down Huron's rebellion. In 912.M41, in the battle for the Palace of Thorns, Huron was defeated - the right side of his body destroyed by a melta blast. With Badab lost, the remaining Astral Claws took their crippled Chapter Master and escaped into the Maelstrom. The Tyrant managed to survive his wounds, the Chapter Techmarines completely rebuilding his body. He gave himself the name of "Blackheart", and renamed his chapter the Red Corsairs. Though weakened, the Red Corsairs remain a threat in the Maelstrom region, attacking Imperial forces and stealing their vessels for use in his ranks.
Huron is armed with a Power Axe and the Tyrant's Claw; a monstrous bionic Power Fist with a built in heavy flamer. He is also accompanied by a semi-intelligent creature of unknown nature, which he calls his Hamadrya. The creature never helps its master directly but instead acts as a familiar, allowing Huron access to certain psychic powers.
- The Musketeer: Huron can use a Power Fist and a power weapon. Or you can change the fist with the Power Axe.
Gilgamesh is an enigmatic Archer-class Servant. Typically clad in an ornate golden armor, he possesses an immense number of Noble Phantasms, though none are representative of his true identity. Gilgamesh makes no effort to conceal his identity as the legendary Sumerian King Gilgamesh. He is the son of Lugalbanda, the 3rd King of Uruk, and of a goddess, Ninsun. Born into great wealth with more divinity than most demigods, Gilgamesh grows into a conceited and tyrannical ruler.
Gilgamesh possesses countless prototypes of other heroes' Noble Phantasms inside his Gate of Babylon, but only two (besides Gate of Babylon itself) are truly representative of him as a Heroic Spirit : Enkidu and Ea. However, he mostly uses Gate of Babylon when fighting, and, according to his belief that most servants are inferior to him and not even worthy of direct confrontation, he usually doesn't even bother to grab the weapons and use them individually, but rather shoots them out like a rain of arrows.
- Anti-Magic: Although he lacks the innate magic resistance of the Saber and Rider classes, Gilgamesh possesses so many anti-magic wards, charms, and amulets that he's nigh immune to it anyway.
- Cool Ship: The Gate of Babylon houses many weapons, artifacts, and apparently a flying ship named Vimana
- Fatal Flaw: Gilgamesh's pride keeps him from ever going completely all-out against anyone, because he is so secure in his superiority. It always comes back to bite him in the ass. However, as he remembers dying due to Archer nailing him in the head with a sword, his ego has taken a beating, which has actually made him less likely to hold back now that his ego is not in the way as much.
- Hidden Depths: He's a lot smarter than he appears, and understands a surprising amount about magic and human nature. The parts where he reveals his intellect are overshadowed by the parts where he's being a jerk.
- Hyperspace Arsenal: His Noble Phantasm, Gates of Babylon, is an extra-dimensional storage space.
- Superpower Lottery: The fact that he's the King of Heroes and has access to almost every other Noble Phantasms, in addition to his demigod origins, makes him a prime case of this.
A master of Black Magic, he is a usurper for the title Warrior of Light. He generally goes around on crazy adventures and causing mass destruction on depending on his mood.
- Card-Carrying Villain: He makes no attempt to present himself as anything other than evil, makes absolutely no excuse for mass-murder and destruction, and he's damn well proud of it. Black Mage can very easily see the moral dilemma of a problem, and he may even argue about the validity of it- of course, he only identifies it so he can go in the completely opposite direction.
- Iron Butt Monkey: Can take a surprising amount of abuse.
- Knife Nut: Has many knives hidden on his person. Also has the vaunted Healing Shiv.
- Made of Evil: Closest thing to personified evil in his world. If he ever dies, then he'll become a Lord of Hell again.
- Person of Mass Destruction: He's the equivalent of a nuke in human form.
- Power Copying: Can copy abilities as long as he takes it and survives it.
- With Great Power Comes Great Insanity: He's a nexus for the ley lines in reality and has the lowest sanity tolerance ever. Having an insane Ax-Crazy maniac running around with the forces of creation at his finger tips was probably not the best idea ever.
Fawful (known as Lord Fawful by his minions) is an eccentric Beanish character who is a recurring antagonist in the Mario & Luigi series. He is notable for speaking in grammatically incorrect English and making obscure food metaphors. Fawful is a mechanical genius, but his common sense suffers due to his extreme fury which often causes him to act in a delusional manner.
Though he is a bit of a loon, Fawful is an extremely intelligent genius, shown by how complex his Vacuum Helmet is. He uses the rocket-jets on his Vacuum Helmet to get around places. There is also a vacuum peripheral on the helmet, which can be used to shoot energy balls and was also used to suck in Cackletta's spirit to transfer to Bowser and create Bowletta.
- Gadgeteer Genius: Even if his inventions can be a little zany, he's got the attention of Megatron.
Air Man is a Robot Master created by Dr. Wily specially for combat. He can generate powerful winds with the propeller in his torso to pull or push enemies, and can attack with small tornadoes and his Air Shooter. The small blue tornados, coupled with the fierce wind Air Man produces, can prove difficult to dodge. The master of the skies, Air Man is truly a master of his element.
Like most of the robots created by Dr. Wily, Air Man has a weakness to leaves as it clogs up his propeller with leaves.
- Blow You Away: With his tornadoes and his Air Shooter arm.
- The Voiceless: Can't talk since he's got no mouth.
Spades Slick is the notorious leader of the Midnight Crew, summoned by Problem Sleuth to take on Demonhead Mobster Kingpin, but then changed their alliances to DMK's side due to a slight mishap with a set of some Hunk Rump cards. Spades is of a Problem Sleuth height, is physically capable, and wears a trench coat much like his Sleuthy counterpart. In the Problem Sleuth donation commands where he first appears, he is able to wield shadow-based magic using cards to project his powers, but often prefers to fight with weapons instead.
He has incredible skill with bladed weapons, once beheading three opponents with a single swing of his RAPIER WIT. Spade also has the ability to "flip his sprite" and reverse damage to the sides of his body. (E.G. His right eye was stabbed out, but he could reverse it to his left at any given time.)
- Death Dealer: All the members of the Midnight Crew can turn their weapons or other belongings into playing cards.
Captain James Hook is the main antagonist of Peter Pan and its sequel Return to Neverland. The captain of a crew of pirates, Captain Hook has long since abandoned sailing the high seas in favor of having revenge on Peter Pan for ruining his life (Peter having cut off Hook's left hand and fed it to the Crocodile, considering it a playful prank).
Captain Hook acts as a menacing and cowardly villain. Due to this, he is made a fool of quite often. Despite this, he's still a very feared character since he is capable of doing murderous deeds. Aside from the use of his hook as a weapon, Hook is an expert in using the rapier and the blunderbuss pistol. He is also intelligent and is even able to trick his nemesis, Peter Pan, into believing he has surrendered.
- Paranoia Fuel: In-Universe, anything that makes a loud ticking sound will frighten Hook out of his wits.
A sorceress of awesome power, Maleficent was content with simple dreams of ruling the world of Enchanted Dominion until the sinister old Keyblade Master, Xehanort, opened her eyes to the existence of other worlds and of seven maidens whose hearts were utterly without darkness; when brought together, these seven hearts of pure light would open a door to Kingdom Hearts, the heart of all worlds. To accomplish this goal, Maleficent traveled the universe by means of her dark sorcery, gathering a coterie of like-minded Disney villains under her leadership, and together her group spent the next nine years laying waste to the worlds in their search for the seven Princesses of Heart and Kingdom Hearts. Fortunately, the Disney villains were thwarted just short of attaining their goal; one by one, Maleficent's allies fell to the power of Sora, and when Maleficent herself took the boy on, she proved no match for him and was slain.
Maleficent returned to life a year later, though her power had been reduced to a pale shadow of its former glory. Maleficent looked for new ways to return to power, though she was ultimately unsuccessful; after her latest scheme was thwarted, she found herself transported to the All-Lair against her will. Now the dark sorceress seeks to turn this predicament to her advantage.
She carries a staff with a glowing green orb at the tip through which she casts her spells, which include an ability to teleport herself, or send bolts of lightning at enemies. She is also capable of shape shifting at will into numerous forms, including a floating hypnotic light resembling a will-o'-the-wisp and a massive, monstrous black and purple dragon.
- Large Ham: Naturally, given that she is self-proclaimed Mistress of all Evil.
- Neutral Evil: In-Universe, Maleficent's dominating goal is to claim the power of Kingdom Hearts for herself and no other; woe betide anyone who gets in her way, including her erstwhile 'allies'.
Arch enemy of Negi Springfield. The Dragon to a ham-tastic fellow named Dynamis, though Fate is actually stronger and gets nearly all of the work that needs to be done done. Prefers to finish his fights quickly and with minimal effort, usually by either crushing/impaling his foes with hunks of stone, or turning said opponents to stone. A skilled close-combat mage. Snatched away by the Nomads while awaiting Negi & co's ships to reach the Gravekeeper's Palace in the wake of the attack on the New Ostia Ball.
After an ugly fight leads to the Nomad Unus "banishing" The Lifemaker, and the Nomads remove them from the Games deciding the group to be too much trouble.
- Artificial Human: In both mind/soul and body. He was created by the Lifemaker, and he is currently on his third body, his mind & soul switching to a new body every time the previous one is killed.
- Berserk Button: Don't call him Tertium. It's one of the few things that can get a reaction out of him, and said reaction is rather negative.
- Dissonant Serenity: Nearly always maintains an eerie calmness.
- The Dragon: Previously, to the now-dead Lifemaker. Now, he is the Dragon-in-Chief to Dynamis. Furthermore, during his time as an Overlord he seems to have willingly become a Dragon for Maleficent.
- Flechette Storm: He can summon spikes, spears, and blades of stone and metal.
- I Am Not Left-Handed: Rarely, if ever, enters a fight at full strength, preferring to hold back until it becomes necessary to step up his game.
- Meaningful Name: Averruncus was the Roman god of disaster aversion... who was known for causing just as much disaster as he prevented. Also, during Wesnoth he explained how he chose the given name "Fate" for himself because that is what he feels he represents: predetermination, his world's inescapable fate.
- Pet the Dog: Genuinely cares for his Ministrae, who are perhaps the only people he freely shows kindness and concern for.
- Taken for Granite: Several of his most powerful spells involve petrifying his target(s); one spell does so permanently/irreversibly.
- Well-Intentioned Extremist: Seeks to "save" the natives of his doomed homeworld Mundus Magicus by erasing them from existence and "re-writing" them into a disturbingly-afterlife-like pocket realm.
- You Can't Fight Fate: Both what he believes, and what many of his foes warn others about him.
One of Fate Avveruncus' Ministrae. Leader of the team. Quiet and stoic, she is a dryad, and the only survivor of when her clan was massacred by cruel hunters seeking to hack the horns off of them all to sell as medicinal ingredients. Fate saved her right before the hunters could kill her, and she is thus extremely loyal to him.
- Affably Evil: She compliments her enemies when they survive her artifact's abilities, and is all-around the most well-mannered of the girls (barring Shiori, who is not taking part in this whole affair).
- Determinator: Has the most raw willpower and determination out of all Fate's girls; possibly even more than Fate himself.
- Elegant Classical Musician: Her Pactio Artifact is a magical violin, with which she can play beautiful music... or unleash devastating sonic attacks capable of pulverizing stone.
- Green Thumb: Being a dryad, she can summon and control plant life.
- Instrument of Murder: Her enchanted violin can unleash stone-crushing, bone-pulverizing high-pitch sonic waves.
Another of Fate's Ministrae - second-in-command to Shirabe, in fact. A salamandra. Hotheaded and short-tempered, with powers to match.
- The Brute: Definitely the most straightforward in terms of combat tactics among the girls.
- Clothing Damage: At her full power, her clothes are incinerated
- Cute Monster Girl: Looks human, but is actually a salamandra.
- Magical Eye: Lets her summon fire, including a yet-to-be-seen attack that can be described as "Amaterasu with blue not-hellfire flames]]"
- Personality Powers: She's by far the most rash and excitable of Fate's minions; fitting for someone who deals in fire magic.
Another of Fate's Ministrae. An excitable Cat Girl who is nearly always partnered with Tamaki.
- Berserk Button: Terrorists, especially the "killing for the sport or thrill of it" kind. This leads her to snap and go nuts against Daido.
- Time Master: Her Artifact's ability; she can alter the flow of time for herself and/or others.
One of Fate's Ministrae. An outwardly-stoic girl. Nearly always seen - both in & out of combat - with Koyomi. A dragonfolk. Her Artifact allows her to manipulate space, complimenting Koyomi's manipulation of time.
- Going Commando: Her tail makes it impossible for her to wear panties.
- Horned Humanoid: Subverted, at least for this incarnation of her; only male dragonfolk have actual horns, while female dragonfolk warriors, like Tamaki, make due with headpieces. The tail's real, though.
- Our Dragons Are Different: Besides being a "dragonfolk", Tamaki can transform into a traditional dragon if things get serious.
- Sugar-and-Ice Personality: Here sweet is reserved for Koyomi, and occasionally Fate and Shirabe.
Dalek Sec was the leader of the cult and of the Dalek attack during the Battle of Canary Wharf against the Cybermen. He showed his leadership by communicating to the enemy, namely, Rose Tyler, Cybermen and The Doctor, and commanding the other three Daleks.
He had served in the Dalek forces in fighting against the Mechanoids before the Dalek Sec later fought in the Last Great Time War. Prior to that, he met with the Dalek Emperor and was placed in charge of the cult. Later on, he and the rest of the Cult of Skaro were displaced in 1930s New York when they initiated a temporal shift after an encounter with the 10th Doctor. During this time, the Dalek Sec began experiments while using humans in order to revive the entire Dalek race before he began an experiment himself to blend Daleks with humans.
Like his fellow Daleks, the Dalek Sec is integrated within a tank-like or robot-like mechanical casing.
- Butt-Monkey: Brain sliced open being the current worst. Also, becoming a human female.
The first squad leader of the Dark Axis invasion force. Zapper Zaku used to be an honest person. He fought fairly, cared about his friends, and believed that people become stronger by keeping promises. That was before Zapper Zaku became a squad leader. When Zapper Zaku was promoted, his personality became twisted. Now he prefers to shoot first then ask questions later, he never hesitates to threaten his subordinates, and fights dirty. Whenever Zapper Zaku leads an attack, he never has any sort of plan and just comes up with ideas on the fly.
- Combination Attack: Combined with Grappler Gouf and Destroyer Dom, the three of them can fire the Final Deadly Screaming Chaos Catastrophe attack
- Invisibility: He can turn invisible and back at will.