The active player characters of A Game of Gods. For those that have been retired, go here.
Warning: All spoilers are unmarked.
A former Decepticon and later covert operative of the Predacon Secret Police, Ravage was scant seconds away from wiping the entirety of the Great War between the Decepticons and their accursed Autobot enemies from the face of time itself when a Maximal saboteur bombed his ship, killing him.
The Nomads plucked him from his world scant seconds after his immolation, upgrading his body but leaving him locked in beast mode. Now, the former secret agent finds himself surrounded on all sides by filthy humans, and he will do anything to get out of this mess.
- Chuck Cunningham Syndrome: The ending of A Game Of Gods heavily implied that Ravage would return in a more prominent role for the sequel; however, his player left the game before he appeared and so this plot thread was never resolved.
- The Dragon: To Saren. He's the only character that is not talked down to. While ruthlessly intelligent himself, Ravage will listen to Saren's plans and suggestions, and (usually) follow them.
- Fantastic Racism: Ravage despises humans due to their role in the Decepticons' defeat during the Great War.
- Invisibility: Ravage possesses an integrated cloaking device that makes him almost completely invisible to the naked eye and most sensors.
- Jet Pack: Even in his beast mode, there is a large rocket built into his back. This allows the Decepticon to achieve a drastic increase in running speed or limited flight over short intervals.
- Large Ham: Especially in the Blood Feud challenge. His speeches must be seen to be believed.
- Mexican Standoff: Shortly after Sub-Zero arrives, the two end up in one of these, Ravage pointing a gun at Sub-Zero and Sub-Zero pointing his Kori Sword at Ravage. They narrowly avoid a fight.
- Panthera Awesome: To be specific, his altmode is a black jaguar.
- Pet the Dog: Teaching Hahli about Physics, and not in growly Decepticon mode.
- Shapeshifter Mode Lock: Ravage was trapped in his beast mode for the first several challenges, leaving him unable to use any of the Cybertronian weaponry one would expect a Predacon to be packing. By the Magical Girl challenge, he had managed to overcome this handicap.
- The Starscream: During one of the Exercises, he has every member of the group seated targeted by wall turrets.
- Tank Goodness: His vehicle mode after converting himself into a Headmaster.
- Weaponized Exhaust: Easily his most destructive and powerful weapon, he can focus the exhaust into a thin beam of plasma with incredible destructive force.
Hailing from the Turian Hierarchy, Saren is, or rather was, a legendary Special Tactics and Reconnaissance agent for the Citadel Council, the governing body of the known galaxy. Saren was infamous for his loathing of humans, a warning sign which escaped the council when he went rogue, an army of synthetic Geth aliens and a monstrous dreadnought at his beck and call.
Eventually, it was revealed that his dreadnought was the true master, and on the near-fruition of the plan to bring the dreadnought's genocidal brethren into the galaxy, Saren was spirited away to the Challenge chambers. He swears to kill every last Nomad in reprisal for holding him up.
- Big Bad: Has either cowed, controlled, or persuaded the other villainous characters into working with him. Except Mal-Keshar.
- Demonic Possession: By Sovereign, once briefly during the Cybertron Challenge to talk to Megatron, and again in full during the Magical Girl challenge during a fight against a school of land sharks.
- Double Agent: Apparently is currently working for the Covenant as a spy. Revealed to be a subversion- he just wanted to get into a position to kill the senior commander.
- Fantastic Racism: Loathes humans just as much as he did back in his own time and place. Not quite as much as Ravage though, it seems.
- Jerkass: Talks down to almost the entire cast, but especially the humans.
- Kick the Dog:
- Takes Cirno hostage shortly after his entrance without a second thought, through a Neck Lift.
- Also sees nothing wrong with looting, even dismantling Cybertronian corpses for parts.
- Troll: Part of why he turned the bar into a live-fire exercise zone. The other part of it is that he wants to turn the whole party into a single, functioning squad.
- Wicked Cultured: Apparently has read some of Shakespeare's works. Enough to keep Elizabethan grammar in his rant at the Capulets.
Narumi Sokichi/Kamen Rider Skull
Narumi is a detective who has his own agency, the Narumi Agency, to solve crimes involving monsters known as Dopants. Despite having a code against using Gaia Memories, he possesses one and when backed into a corner, will use it to become Kamen Rider Skull. On a mission assigned by a client, his apprentice sets off a chain of events that would have killed Narumi and gave birth to a new rider: Double.
However, The Nomads captured him as he was dying and placed him in Verona to partake in the "Blood Feud" Challenge. Although he was against the main group, he eventually turned to their side. He soon became one of the longest surviving Champions.
- Back from the Dead:
- He was brought back to partake in the challenges.
- In the Magical Girl challenge, this was expected, as all Senshi get a second chance at life.
- Becoming the Mask: Narumi in the Magical Girl challenge had to play the masquerade of being engaged to her father and taking care of her daughter/sister.
- Determinator: Narumi near the end of the Prison Break challenge had a brawl with Breakdown while he was dying of his injuries. He makes it through thanks to Sideswipe.
- Engrish: Because of the different languages colliding, Narumi finds it hard to pronounce people's names, like Gorodan or Rabaju. This stopped sometime after the Magical Girl challenge.
- Heel–Face Turn: He would have stayed as an antagonist had it not been for that explanation he got from Jorge, and the fact that they beat the challenge.
- Hero Antagonist: For the Verona Challenge, he butts heads with the other champions, having no idea why they are attacking people and kidnapping them.
- Inspector Javert: His debut in the Family Feud challenge was being in the way of the heroes. This stopped when he is explained about the situation.
- Lawful Stupid: His characterization can verge on this at times; though he can and will save people whose lives are in danger, Narumi is mostly dedicated to preserving the order of whatever city he happens to be in at the time. Whether that order is a good thing or a bad thing does not seem to concern him overmuch. The only time he joined some form of La Résistance was when the choice of joining the other side wasn't available.
- Not So Stoic:
- His shock at the destruction of part of Verona and awe with Romeo and Juliet's reunion are good examples of a "Half-Boiled" lifestyle. Plus, he occasionally chuckles.
- His shock over Saren getting killed. After seeing it, he became petulant.
- When he becomes a she, she was going through some emotions. It gets worse, not only did her wedding with her father end in him dying, but then Ravage gets killed, causing Narumi to mourn for her.
- There is another time when Narumi snaps after so much carnage that the Nomads inflicted on them (i.e. Raz's torture)
- Soon, Narumi pretty much snaps and tries a Mercy Kill. However, this was averted when the Doctor took him and placed him in the TARDIS. Raz tells him to snap out of it and he does so after being reminded of Shotaro.
- O.C. Stand-in: When 90% of this character shown in the show is nothing more than an imitation or dead, it can cause some problems. And his Whole Episode Flashback didn't come out on DVD until near the endgame.
- Running Gag: Early on, Narumi gets knocked out quite a lot.
- Say My Name: "RAVAGE!" Note how he/she pronounced his/her name. Not in Engrish.
- "Shaggy Dog" Story: Narumi decides to live with Mason because he was dead in his own world and he wanted to stay that way. Too bad that soon after, he and Mason are assigned on a mission that ends up being similar to Begins Night and gets mortally wounded in the process. It doesn't help that Black Adam then comes and presumably makes him a Black Lantern.
- Sixth Ranger: Although every Champion that joined some time after the thing began would count as this, Narumi fits closer to the Trope Namer (antagonist at first, then joins protagonists).
- Spanner in the Works: In "Blood Feud", he attempted to muck up the plans unintentionally, however, he stopped as soon as he joined the good guys.
- The Stoic: Justified, he lives by a Hard-Boiled lifestyle, not being swayed by emotions.
- When All You Have Is a Hammer…:
- It seems he will always find an excuse to shoot from his gun. Fighting an octopus? Shoot. Encountering a group of Hammerheads? Shoot. Playing a game of Simon Says with crystals? Shoot. Stopping an entire mob from chatting up a storm? Shoot. It soon divulges to Trigger-Happy.
- Averted in the Prison Break challenge, whose only reason to resorting to his fists other than having his weapon taken from him is that they are made of Steel.
A reploid in charge of the Neo Arcadian group known as the Einherjar Eight Warriors and an old friend of Neige, Craft was eventually killed by Zero onboard the massive kill satellite Ragnarok. However, he has been snatched away by the Nomads just a few moments before death would have been permanent.
- Band of Brothers: Though he may not show it much, he considers the other heroic characters this, especially Jorge.
- BFS: His laser cannon can equip a large bayonet in its muzzle, which can be fired afterward.
- "Shaggy Dog" Story: After all the trouble that Craft and the other Champions go to in order to escape from the Game of Gods and defeat their Nomad captors, Craft finally returns to his home universe... and promptly dies, having returned to the exact moment that he'd originally left it—the moment of his death at the hands of Zero.
WWE's Rey Mysterio has been training in the wrestling ring almost literally since he was in diapers, and he's got the skill to show for it, being a multiple-time champion even in the heavyweight division, despite barely qualifying as a lightweight. At the same time, his good nature and constant striving to be the best has made him a much beloved and internationally popular superstar.
A late entry into the contests, Rey may think himself out of his depths alongside superpowered beasts and robots, but he won't be stopped from trying his best to achieve his goals if it will help him get back home.
- All Just a Dream: Starts out thinking this is what's happening to him and the others.
- Badass Normal: Has no supernatural powers or abilities, just sheer determination and grit. He took on an Elite in close combat and actually held his own.
- Broken Pedestal: At first Rey seemed convinced he and the other challengers were supposed to be pure heroes, until he saw Jorge throw Tron out of a plane.
- Celeb Crush In a bit of a weird twist of it, it turns out he has one on Gordon.
- Cowardly Lion: Rey is scared of everything about the challenges. But when truly needed, he's shoulder to shoulder in battle with the others.
- The Heart: Rey always tries to play peacemaker for all the others.
- Horrible Judge of Character: Rey has no real problem with the idea of fighting bad guys during challenges, but he honestly can't seem to grasp that some of his teammates might be downright evil. The longer the game goes, the more he's starting to understand, however.
- Paint It Black: Inverted. Rey starts out the challenges wearing a black outfit, but upon returning from the Reach challenge with his Super Mode intact, his costume has apparently turned white.
- You Shall Not Pass!: Pulls this against Jorge and Harry, to prevent them killing Mal-Keshar. He gets knocked out for it, but not before pointing out that Jorge had no problem tossing a sentient being out of a moving airship.
The hero of the first Golden Sun, Isaac is a strong young man wielding Earth magic. He is the silent protagonist and party leader of the original Golden Sun, and gains a speaking role in his appearance late in Golden Sun: The Lost Age as a co-leader of the game's extended final party.
Something that comes with Isaac's role as party leader is his inherent knowledge of two particular Utility Psynergy spells: Move, the ability to remotely move an object in any one of the four compass directions, and Retreat, the ability to instantaneously teleport himself and everyone in his party out of almost any point in a dungeon-style location to that location's entrance point.
- Heroic Mime: In the first game. He talks in the other games.
- Magic Knight: Can fight with both sword and magic techniques.
The Bonus Boss of the second game, the Dullahan is a towering suit of armor whose distinctive feature is his lack of a head. He's an optional boss monster located and fought at the end of the optional dungeon Anemos Inner Sanctum in Golden Sun: The Lost Age, and it is the deadliest boss in the game.
Should any group of intrepid Adepts brave the Anemos Inner Sanctum's traps and dangers and make it to the dungeon's end, seeking the Sun's power, they will reach a chamber where using the power of Anemos will ferry them to the platform where Dullahan and the summon tablet await. Dullahan will speak telepathically to his challengers to introduce himself before pulverizing the opposition
Brought Back from the Dead after he was defeated and the summon he was guarding taken, he helps the team as much as he can.
- Silent Antagonist: Dullahan ain't talking 'cause he got no head.
King Bowser Koopa is the main antagonist of the Mario series, the supreme leader of the Koopa Troop, King of the Koopas, and the arch-nemesis of Mario and Luigi. He has repeatedly kidnapped, or attempted to kidnap Princess Peach and take over the Mushroom Kingdom. He has on other occasions attempted to conquer the entire Mushroom World, as well as the entire universe.
- Escaped from Hell: Was once killed by one of the Nomads, but then fought his way back to life.
- Even Evil Has Standards: Disgusted by the Covenant's actions, and sides with the UNSC nigh-immediately.
- Lightning Bruiser: He's usually slow, but can be rather quick when he wants to. His massive strength however, is a constant.
- Medium Awareness: Mentions that as long as a single Hit Point remains, he can continue fighting at full power. He also talks like the spar he had with Yuka was no big deal, a simple rest would make her right as rain. Don't be surprised if He Knows About Timed Hits.
- Nigh-Invulnerability: When you can take baths in molten rock you better be.
- No-Holds-Barred Beatdown: Averted, he and Yuka were simply having a small sparring match. Which resulted in Yuuka going One-Winged Angel due to her body getting shredded. In his defense, she didn't even try to dodge.
- Pet the Dog: Going out to pull an injured UNSC soldier to safety. Blink beat him to it, but it's the thought that counts, right?
Subaru is a character in appears in Magical Girl Lyrical Nanoha StrikerS. She has a deep-rooted admiration of Nanoha Takamachi, aspiring to be just like her. Subaru even made her own version of Divine Buster. She was rescued by Nanoha in a burning airport four years ago, which inspired her to be join with the Time-Space Administration Bureau. Subaru has been plucked from her bunk and dropped into this crazy game with no warning by the Nomads.
- Action Girl: Subaru does best when she gets up in her opponent's face and beats them into the ground.
- Bunny-Ears Lawyer: Upon getting tossed into Reach, she goes from her energetic peace-time self to a startlingly competent tactician and field leader.
- Lightning Bruiser: She's a cyborg, has a magical device that works really well up close, and can fly.
- Sweet Tooth: Don't get between her and a bowl of ice cream if you value your life.
A fourteen-year old Boomerang-wielding Pulse l'Cie. He's a Cocoon exile at the start of the game. Before the start of the game, he and his mother, Nora, visited the town of Bodhum. However two days later, they are sentenced to be Purged to Pulse, and Nora falls to her death during the battle in the Hanging Edge while trying to protect Hope. Angered by his grief of Nora's loss and how Snow Villiers had gotten her involved in the fight, he and Oerba Dia Vanille, a fellow exile, follow him to the Pulse Vestige. However, he becomes a l'Cie, along with Lightning, Sazh Katzroy, Snow and Vanille.
Hope fights with boomerangs that work differently from normal boomerangs, and they make him good at dealing long-ranged damage. Thanks to futuristic technology and design, he is able to throw the boomerang once and hit multiple enemies without having to throw it again. But his true strength lies in his Magic Attack power; he has the highest Magic growth out of the six characters.
- The Load: Despite being a powerful mage and rather skilled with that boomerang, Hope rarely makes use of his l'Cie abilities, if ever. He's very much a passive character, allowing things to happen to him and (occasionally) react rather than take action himself.
Comes from a long line of detectives and gladly takes up the mantle, earning her the title "The Detective Prince". Because of her view of the police force, and detectives in general, she dresses as a boy and used to pretend to be one. A refined, serious youth, with formal body language and gestures, Naoto is reminiscent of Raidou Kuzunoha the XIV of Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, as well as the Protagonist of Persona 3.
Was in the middle of investigating a supernatural murder case in the small town of Inaba before she was pulled into the Nomad's games.
- Kid Detective: Is currently 16 years old.
- The Gunslinger: She only has a pistol and boy can she use it.
- Summon Magic: She can only summon one persona though, Sukuna-Hikona.
A 16-year old combat specialist agent of Chinese-Filipino origin of the multi-national security company Trans Global Specialists Inc. (TGS), he was recruited into the company after he was brought back to civilization by Red Cross representatives in East Timor after he spent his youth with the anti-Indonesian guerrilla group FALINTIL, adopted by them when a carbomb attack perpetrated by pro-Indonesian militias killed his parents in Dili. As part of his integration to civilian life, he attends high school in a private Catholic high school. He is under TGS' black ops unit responsible for conducting mostly covert operations worldwide called the Special Operations Unit.
He was brought to the game by Omicron as his personal Champion prior to being deployed to conduct a black ops mission in the former Soviet republic of Georgia in the aftermath of the Russian-Georgian War of 2008.
- Butt-Monkey: Sigma splashed raw sewage on top of him.
- Cool Guns: He can handle any firearm straight from WWII to the modern era.
- O.C. Stand-in: The story Specialists has not been updated as of 2011, forcing the player to improvise certain details.
Luxanna 'Lux' Crownguard
Luxanna was a young covert ops agent from Demacia, and a member of the Crownguard family. Both she and her brother were something of celebrities of the Demacian military and celebrated throughout Demacia as a whole as being paragons of their ideals.
The pressure of missions where she was commonly alone in the field, only to come back home being celebrated as a hero, living in the shadow of her brother who led the armies from the frontlines, and generally never catching a break took it's toll on the still-young Lux. She became jaded and impersonal towards war and combat operations, and felt she led an empty life. When the League of Justice put an end to war and re-organized global strife into ritual arena combat, Lux gladly volunteered for this more idealistic form of solving conflict as a champion for her homeland of Demacia. Now taken by the Nomads to participate in the Game of Gods, she seems to have become a champion for all of Runeterra.
For combat she mostly relies on her light-based abilities, having through study and practice reduced several of her more frequently used spells and powers into several simple gestures using a special focusing staff. With more concentration, however, she is able to affect light in any way imaginable, concealing objects, accenting others, creating images where there are none, creating small light sources or extinguishing them.
- Badass Bookworm: She is very intelligent, on top of being able to analyze and duplicate many magical feats, and some of her spells are back-engineered from the spells of enemies she has stolen on her various stealth operations.
- Child Soldiers: She was pressured by her family and mentors to join the Demacian military at the age of 13.
- Hard Light: Lux can use light to shield people, hold objects in place, or slow them down. She can also do energy based damage, burns and such, or a hybrid of both, being able to concentrate light and create a small explosion from it.
- Honor Before Reason: One of Demacia's defining features; the city-state is very authoritarian with punishments some would find downright draconian, and heavy emphasis is put on personal responsibility and being generally virtuous. As a Crownguard Luxanna is expected to be a paragon of Demacia's principles, though due to her line of work and more detached outlook she is a bit more relaxed than her brother would be.
- Lady of War: She spent the notably portions of her life as a member of the Demacian Military, and as a Crownguard she exemplifies military dignity and honor. Though used primarily in espionage roles, she is not an inexperienced tactician.
- Magic Wand: Lux's focusing staff focuses and amplifies her abilities, and she uses several different swings with it to cast spells which would otherwise require significant concentration and time.
- Projectile Spell: Though a casual swing of her wand would project a barely-coherent burst, with enough focus and charging time Lux can fire off some very impressive beams of light.
A native of Fairbanks, Alaska, Captain Alex Mason served with the United States Marine Corp before he was recruited by the CIA to join the Special Activities Division, specifically the Special Operations Group. He had served in Afghanistan, Cuba, Laos, Vietnam and in the USSR. Alex participated in a CIA-backed black ops mission called Operation 40 as part of the Bay of Pigs invasion mission in order to assassinate Fidel Castro due to his communist rhetoric. He failed and was sent to the Vorkuta labor camp, where he made friends with an ex-Red Army officer named Viktor Reznov. During this time, he was brainwashed under Nikita Dragovich but resisted the brainwashing all the way until Reznov brainwashed him into killing the brainwashers, a procedure which worked because of Mason's trust of Reznov. Despite this, Alex's brainwashing in the prison camp may have overcome him and possibly allowed him to assassinate President JFK. He did, however, complete the objective of Reznov's brainwashing.
He is an excellent soldier who is proficient in moving around cold environments, as well as being an expert sniper. However, Alex is proficient with any kind of small arms and handheld weapons. He can also fight well in unarmed combat.
- Military Brat: His father fought against the IJA in World War II.
- O.C. Stand-in: Mason doesn't have much of a personality in Black Ops, so this was inevitable.
- Too Dumb to Live: The other Champions chided him for his haphazard use of explosives in a closed space.
Sub-Zero, also known as Kuai Liang, is a Lin Kuei assassin in the Mortal Kombat fighting game series. He is the younger brother of Noob Saibot, who was the original Sub-Zero in the first Mortal Kombat arcade game. The younger Sub-Zero made his debut in Mortal Kombat II. Like the elder, the younger Sub-Zero gives the impression of being a stern, distant and cold man who goes about his business silently, without attracting unwanted attention. However, as time progressed, Sub-Zero evolved into a man of great integrity and self-discipline.
Having descended from a race of Outworld inhabitants known as Cryomancers, Sub-Zero has innate ability to control ice in many forms. Throughout the span of the series, Sub-Zero's powers have continued to evolve. As a member of the Lin Kuei, Sub-Zero also has learned to be skilled in many forms of hand-to-hand combat. The Dragon Medallion and his ancestral armor increased and amplified his martial arts and ice-related abilities.
- An Ice Person: Taken from his Cryomancer father.
- Badass Cape: His black cape from the Silver Sentinels arc.
- Catchphrase: During the Silver Sentinels arc, he had a tendency to yell "Freeze!" whenever he tried to freeze something.
- Mythology Gag: He was originally Tundra before he took his current name. Then, in the Silver Sentinels challenge, he became Tundra.
- Mr. Exposition: He turns into this almost as soon as the Silver Sentinels reach their Tower of Truth. After that challenge, he's not quite so chatty.
- Ninja: A Lin Kuei ninja assassin to be exact.
- The Stoic: Doesn't show much emotion.
- Technical Pacifist: Tries his best to be this and uses violence only if there is no choice.
- Thou Shalt Not Kill: Unlike his older brother, Sub-Zero will not kill unless he absolutely has to.
- Voluntary Shapeshifting: He can turn into any form of water or a polar bear and back again at will.
The Hero of Time, saviour of Hyrule. An idealistic ten-year-old who is much wiser than his years - in the body of a seventeen year old teenager. With his arsenal of equipment and plethora of skills, Link was plucked from his world just after he was sent back into the past at the end of his quest - before he arrived. Now he seeks his way in the strange new world that he is in - all the while hoping to return... or is he?
- Crazy-Prepared: Sometimes invokes this trope. He has picked up a lot of stuff on his travels, after all.
- Instant Expert: With any weapon, given the power of the Triforce.
- One-Winged Angel: He can call on the power of the Triforce of Courage, giving him a massive power boost in the process and allowing him to use much more magic, but it leaves him extremely exhausted afterwards, though not so much after beating Dark Link.
- There Is No Kill Like Over Kill: Link banishes Dark Link from having control of his body - and then breaks his mind, effectively rendering him unable to resurface ever again.
- Troubled Backstory Flashback: When he tells of his rather troubled past to the other Challengers, it's accompanied by a magical hologram.
Blink (Kamiyu Tsuri)
An original addition to the roster of champions, Blink is a slender, blue-haired, purple-clad, teenaged girl who appears to be on a near-constant sugar high. She's capable of teleportation, and is a self-declared "master thief". She also seems to have some technological knowledge behind her bubbly, child-like personality.
She is actually Xi, a nomad who used to be much like her current self. Quingenti grew displeased with this, and visited physical, mental, and abuse on her in order to utterly break her. Blink, who's real name is Kamiyu Tsuri, was created as her escape, having no knowledge of these events. However, the memories and powers still lingered, and sometimes awakened. Kamiyu eventually rids herself of all nomadic memories and abilities, and leaves to the Persona 4 universe with Naoto Shirogane.
- Blade on a Stick: Conjures up a naginata during the final battle with Digamma.
- Break the Cutie: Very much so in the Halo: Reach challenge. She starts out happy as ever, but as the challenge goes on, she becomes more and more disturbed by the violence and destruction occurring around her. She is especially horrified when Sarkovsky dies in her arms. However, she does seem to be recovering, by clinging on to the fact that they're going to try and save as many people as possible.
- Fragile Speedster: She's lightweight, and speedy even without teleporting. But she can't take hits very well.
- Hidden Depths: Her hatred of mind control and her technological prowess seems to hint at this.
A mysterious stranger who appeared before the Champions in the Common Room; like Blink, he is a new addition to the Champions. Dis Baba appears to be a tall, gaunt and pale human male, clad in a bizarre ensemble comprised of an ill-fitting tuxedo jacket, bellbottom pants that hide his feet from view and an enormous overcoat that he wears like a cape, all navy blue.
Through his interactions with the other Champions and what he has revealed of his past, however, it is made abundantly clear that Baba of Dis (or Dis Baba, as he is known amongst his fellow Champions) is an alien whose resemblance to humanity is only skin deep. By his own admission, he is the unquestioned overlord of an empire spanning several star systems, and he is rather irritated at being spirited away from his domain to compete in challenges for the amusement of others. Interestingly, he is rather skeptical of the Nomads and their supposed divinity; as far as he's concerned, the divine and the supernatural is little more than a pile of utter crock.
- Affably Evil: Unfailingly polite, understanding, and willing to put up with the bizarre and at times disturbing customs of the human Champions, you would be forgiven for forgetting that this is a man who brought peace and unity to his homeworld by conquering all the other colonies, and from there expanded to an empire of seventeen star systems.
- Bizarre Alien Biology: It is made very clear that his species' already vague resemblance to humanity is only skin deep.
- Blue Blood: He is apparently a member of his species' ruling caste, and while otherwise a nice chap Dis Baba will brook no insult against himself. Rey found this out the hard way.
- Came Back Wrong: Whatever it is that ECHIDNA brings back to life, it isn't the Dis Baba the Champions knew.
- Half the Man He Used to Be: Gets bisected by Lux for his second death.
- Intangible Man: His overcoat is a “wraithcloak” that makes him intangible when it’s completely wrapped around him. He uses this to defend himself from incoming projectiles.
- Killed Off for Real: Dis Baba is one of the few Champions to actually die within the Common Room, getting killed offscreen by ECHIDNA during one of the later challenges. She resurrects him, but he gets killed twice more.
- Original Generation: He was created specifically for the game and doesn’t come from any pre-existing source of fiction.
- Shapeshifter Weapon: He can transform his hands into barbed, whip-like tendrils.
- Uncanny Valley: He provokes this reaction in-universe, at least initially. The man essentially looks like a walking corpse, he blinks infrequently, and has a tendency to make odd noises like throat clicks or a cricket's chirp whenever the whim takes him.
- Whip It Good: His Combat Tentacles, complete with barbs for ripping large chunks of flesh and patches of skin from the victim's body with every lash.
- The Worm That Walks: Dis Baba is really a colony of insects living inside of a symbiotic, humanoid husk which they control.
A strange creature found in the SCP Foundation challenge, the Engineer is a pink, fleshy creature with a flattened, circular body. Its rimmed in tentacles used for movement and manipulation, and its head extends from the middle of its body on a serpentine neck. It has three pairs of black eyes, and an elongated head. The Engineer's most interesting characteristic is its amazingly high technological prowess. It's capable of rearranging a car in a matter of seconds. Also, it eats only watermelons.
- Killed Off for Real: Murdered offscreen by Quingenti during the endgame.
- Starfish Aliens: Not actually an alien, but it's certainly a bizarre creature.
The trainer is a Hong Kong police officer in the G4 unit of Eurasian background. His real name was not disclosed to anyone else in the Royal Hong Kong Police Force since it was not mentioned at least publicly to anyone in the force. Although he seems to be like a Deadpan Snarker, he is actually quite serious and sincere.
There are no other details provided on what had happened to the trainer after he took charge of handling a G4 training course. It is known that under his watch at the time, a number of officers from the defunct SB were recruited into G4 after they left the unit prior to Hong Kong's handover to the People's Republic of China.
When he was sent to the Common Room alongside the Black Stig and CWO3 Michael Durant, he took the name of Michael Wong in his course of interacting with the Champions. As he is an active G4 officer, he is knowledgeable on the fields of firearms, unarmed combat, crowd control, self-defense, Basic Trauma Support System and tactical driving, although he's leaving that to the Black Stig's care to teach the Champions with instead. Michael can speak both English and Cantonese with more proficiency to the former due to his mixed Eurasian background.
- Badass in a Nice Suit: Wears one since he's with the Hong Kong Police's G4 unit, which requires him to do so. (Now VIPPU)
- Homage: His name, Michael Wong, is a reference to the real-life Chinese-American actor who has the same name.
Michael J. "Mike" Durant is an American helicopter pilot who was held prisoner in 1993 under Aidid's forces. He was a member of the 160th Special Operations Aviation Regiment (Night Stalkers) as a Chief Warrant Officer 3.
The Somalis captured Durant and held him in captivity. Durant was the only one of his crew to survive. During part of Durant's time in captivity, he was cared for by Aidid's propaganda minister Abdullahi "Firimbi" Hassan. After eleven days in captivity, Durant was released, along with a captured Nigerian soldier, to the custody of the International Committee of the Red Cross.
Although Durant has qualifications to handle the UH-1 and UH-60 choppers, he can handle any kind of military-grade helicopter. Durant was brought in the Common Room to assist any Champions in need of helicopter piloting experience. Because of his time with the Night Stalkers, Durant is an expert in conducting and handling CSAR operations. In addition, he is fluent in Spanish when he studied in the Defense Language Institute after Durant entered the US Army.
- Bilingual Bonus: Durant can speak Spanish from his time in the DLI.
- Black Helicopter: The type of helicopter he used back in his Army days. The Huey and the Black Hawk.
- Danger Deadpan: How Durant was after his Black Hawk was going to crash.
- Fatal Family Photo: Surviving the Somalia deployment as a POW before he was released.