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Characters / A Game Of Gods NP Cs

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A list of non-player characters that appear in A Game of Gods. It is divided into two groups; those that feature only in the Challenges, and those which have become important to the overall plot.

For the Nomads, look here.

Warning: All spoilers are unmarked.

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    AGOG Mission-specific NP Cs 


A young dolphin separated from his pod by mysterious circumstances, Ecco is alone, frightened and confused when the Champions first find him at the beginning of the Endless Blue challenge. In spite of this, he proves to be a valuable ally in their sojourn across the vast expanse of the sea.

  • Call a Rabbit a "Smeerp": Being a dolphin and thus ignorant of the surface world, Ecco tends to refer to things by such terms as Singers (cetaceans), Black Hunters (killer whales), Small Swimmers (fish), Eight Arms (octopi), Hungry Ones (sharks), and Shelled Ones (bivalves). When encountering the Champions for the first time, a bemused Ecco labels them all as Sinking Things.

Jack Skellington

Jack Skellington is the protagonist in the Disney film The Nightmare Before Christmas. Jack is the "Pumpkin King" of Halloween Town and lives in a fictional world based solely on the Halloween holiday. His usual appearance is a skeleton dressed in a black pin-striped suit and a bow tie resembling a bat, but there are some points in which he dresses as a scarecrow with a pumpkin for a head.

  • Obliviously Evil: Jack allows Ravage, of all people, to go with the Oogie Boogie Boys to kidnap Santa Claus.

Autobots. How...predictable.

The Decepticons' chief communications officer and Megatron's second-in-command. He runs the Kaon Prison Complex with an iron fist, his emotionless tone striking fear into the sparks of friend and foe alike. Soundwave also stores a band of Minicons inside his chest cavity, who act as his loyal subordinates and bodyguards.

  • Flunky Boss: His Minicon minions do most of the actual fighting, though Soundwave can put up a decent fight.
  • He Was Right There All Along: Soundwave was sitting right in front of the Champions for a few minutes, disguised in his boombox form.
  • Karma Houdini: Even though the Champions freed every last prisoner in the complex and beat him to within an inch of his life, Soundwave not only indirectly killed Zeta Prime, he also got away scot-free.
  • Make Me Wanna Shout: His primary method of defense is to project waves ear-splitting noise which are strong enough to actually blow Autobots away from himself.
  • Straw Vulcan: Soundwave has deleted his own emotions in order to improve his information-processing power. As a result, he feels no remorse for the atrocities he has committed in his running of the Kaon Prison Complex.


Brutal and cunning overlord of the Decepticons, and master of dark energon. Somehow, he knows about the Reapers, which is worrisome, to say the least.
  • No Indoor Voice: it doesn't matter what the situation may be, Megatron will always speak at the loudest possible volume. HE SHALL NOT BE DENIED!!!

The Stunticons

A quintet of Decepticon roadsters, the Stunticons are Megatron's Ground Superiority unit. Each has an extremely fast vehicle mode and is a skilled warrior. Each member of the unit is also clinically insane. Their members are the tyrannical and merciless Motormaster, the victory-obsessed Drag Strip, the psychotic Wildrider, the gloom-ridden Dead End, and the paranoid Breakdown.

  • Combining Mecha: It's possible that they may be able to merge in order to become the vicious and utterly insane Menasor.
  • Cool Car: All of them bar Motormaster, who turns into a truck.
  • Dysfunction Junction: They're hardly paragons of mental stability amongst the Decepticons. To wit: Motormaster is a violent and tyrannical thug who keeps his subordinates in line through fear; Drag Strip is completely and utterly obsessed with victory, and would much rather die a slow and horrible death than even think about not being first in everything he does; Breakdown is crippled with paranoia, believing that anything and everything is out to get him; Dead End is a morbidly-depressed nihilist who is nevertheless obsessed with keeping up his own spotless appearance, even though he knows how vain, futile and pointless such an endeavor is; and Wildrider is a violent maniac who feels compelled to run everything off the road, his own allies included, cackling like a fiend all the while.
  • Meaningful Name: Breakdown. In the last minutes of his processing, he goes into a nervous breakdown, then a berserker rage.

Mr. Hayashi

One of the teachers encountered in the Magical Girl challenge. Not exactly the paradigm of mental stability, as he near-constantly berates his class, makes overly-theatrical gestures(including standing on his own desk), and apparently had enough time to build extendable chalk into his otherwise useless cane. Teaches the Economics Course. Seems to have something against Gardenia.

  • Large Ham: He makes ridiculously theatrical gestures, stands on his desk, and talks about this being the most important day in his student's short lives (at school).

Ms. Nakamura

One of four teachers whose class the Champions had on their first school day during the Magical Girl challenge, Ms. Nakamura is cheerful, friendly and energetic. She's also hyperactive, childish and a bit of an airhead, though she means well. Surprisingly, she teaches a sociology course pertaining to feminism. In addition to this, she is also an older and more-experienced Magical Girl with the alias of Harmony, and with their mentor-ferret incapacitated she has taken on the role of mentor for the group.

  • Face Fault: Had this reaction when the champions asked whether this was a sex-ed class.
  • Glurge Addict: She collects ceramic unicorns. She has a radio which only seems to play Always. She acts like a child all the time, her movements are described as adorable, and even her text is pink!
  • Marshmallow Hell: Unintentionally inflicts this on poor Gardenia while giving her a congratulatory hug as a reward for posing a good question.
  • Ms. Exposition: With Kamaitachi the ferret possessed by Bob and thus incapacitated, she has taken it upon herself to instruct the Champions in the finer points of being a Senshi.
  • The Nicknamer: She has labeled Saren (or Sarin, as his female alter-ego is known) and Ravage as Rin-chan and Ra-chan, respectively, and tends to append "-chan" to damn near everyone else's names.
  • Obfuscating Stupidity: Turns out her overly-childish, japanese-spewing personality is just an act; she's actually far more level-headed in reality, although she retains her tendency to nickname people and and pepper her phrases with random Japanese words to a much-lesser extent.

Narumi Taki

Narumi Tsuharu (Sokichi's female form)'s father during the Magical Girl challenge. When Natsuki, Tsuharu's mother, died, Tsuharu proposes herself to Taki. He accepts with no qualms.

  • Parental Incest: The man is marrying his own daughter, after all. Played for comedy, disturbingly enough.
  • Theme Naming: Taki (Aki is Japanese for fall, ironically because Narumi's daughter is named Akiko).

Narumi Fuyuko

Narumi Tsuharu's little sister during the Magical Girl challenge.

  • Break the Cutie: Not only does her father die, but her sister leaves her as well.

The Collector

An enormous, flying monstrosity that menaces the city during the Magical Girl challenge. No one is quite certain what it is, but it is made clear that The Collector comes to the city once every five years in order to collect large numbers of people for an as-yet unknown purpose. It was revealed that the Collector used to be a man named Daisuke Hayashi, who became the Collector through a craving for immortality.

  • Asteroids Monster: After a fashion; it intentionally breaks off pieces of itself to send out in order to collect people.

Sergeant Everson's Squad

A UNSC Army squad, composed of Sergeant Everson, Corporal Bennett, Lance Corporal Sarkovsky, PFCs Galloway, Richards and Yuan, and Private Hawkins. They are the first friendly faces the Champions see when they arrive on Reach.

  • Arc Number: The squad is composed of seven soldiers when they first appear.
  • Badass Normal: All of them. They're normal human soldiers fighting against a threat they cannot defeat.
  • Determinator: They know that the UNSC will lose Reach, but they will not go down without a fight.
  • Family-Unfriendly Death: Hawkins, Yuan, Sarkovsky, Richards and Bennett all die rather gruesome deaths. Hawkins, Bennett and Richards die instantly. Yuan and Sarkovsky die painfully.
  • Kill 'Em All: Implied. Five of Everson's men die before Jorge's team reaches ONI HQ. He and Galloway then head off with the Pelican they flew in to regroup with more UNSC troops. Their chances of surviving the invasion are pretty low.


Commander Carter-A259 is a SPARTAN-III fighting for the UNSC. He is the leader of a squad composed of five other Spartans known as Noble Team. Carter is a born leader, inspiring all those under his command. He is very cautious, always double-checking plans. Carter's call sign is Noble One.

  • Captain Smooth and Sergeant Rough: He's Captain Smooth to Kat being Sergeant Rough. This is a mild version of the trope, though, as both Spartans are quite professional. Kat just shows less restraint than Carter does.


Lieutenant Commander Catherine "Kat"-B320 is a SPARTAN-III serving as Carter-A259's second in command for Noble Team. She is skilled at hacking, cryptanalysis and tactics. She has a habit of snooping around in restricted databases and stealing classified documents. She is very protective of the data she is given/steals. Kat's call sign is Noble Two.

  • Artificial Limbs: Gained a prosthetic right arm after her original arm was nearly incinerated by a Banshee's fuel rod cannon on another UNSC colony.
  • Serious Business: She takes her job as a hacker very seriously. Information is power.
  • The Smart Girl: Kat is a brilliant hacker, cryptanalyst and tactician.
  • The Squadette: Kat is the only female member of Noble Team.


Warrant Officer Jun-A266 is a SPARTAN-III serving under Carter-A259. He is highly adept at sniping, scouting and stealth. Jun is one of the friendlier members of Noble Team, and he is certainly the most talkative of them all. However, when he's doing his job, he doesn't seem to care much about the consequences of his actions. Jun's call sign is Noble Three.

  • Cold Sniper: Jun is quite chatty, but he has been described as having an "unhealthy emotional detachment in regards to the consequences of his actions," by his superiors


The most recent addition to Noble Team, B312 is a SPARTAN-III with the rank of Lieutenant. Very little is known about him, as his personal files are heavily censored. What is known about B312 is that he is a very lethal soldier, and he is a qualified expert in several fields. B312 does not speak often. When he does, he is always curt and professional, never losing his cool. B312's call sign is Noble Six.

  • Ace Pilot: He flew the Sabre space fighter with Jorge while they were on their mission to destroy the Long Night of Solace.
  • AFGNCAAP: B312's armorless appearance is unknown.
  • I Work Alone: Prefers to do this. His teammates aren't too fond of this attitude.
  • Jack-of-All-Stats: With his skills, B312 is a very versatile warrior.

Doctor Aska Langley

A scientist of Planet Thor, Terran Hegemony, that the champions met in the Crossover Challenge. A confident, almost arrogant woman, she nonetheless is very protective of her husband, a Dr. Ikari, and is willing to put herself in harm's way for the greater good.
  • Cyborg: The good doctor appears to have a prosthetic right arm and left eye, and they are well-designed enough in an aesthetic sense that they can almost pass for the real thing; how she got these advanced prosthetics has not been revealed.
  • Exotic Eye Designs: Her left eye is described as having a hexagonal pupil, which can dilate to an extreme degree in order to let more light in. Justified, as that particular eye is an advanced cybernetic replacement.
  • Fiery Redhead: Not quite as hot-tempered as most examples of the trope, but she has her moments.
  • *Twang* Hello: She introduces herself to the party by demonstrating her accuracy with an electromagnetic crossbow she built herself. As a young woman.

    Overarching NP Cs 

Mr. Tetsukamu 'The Ironbiter'

One of the teachers in the Magical Girl challenge. Mr. Tetsumaku is one of the PE teachers, and has a rivalry with Mr. Sanichigo over whose class wins the tug-of-war competition. Over the course of the thread, he nearly dies fighting the Collector, escapes from hospital, steals an ambulance, and returns to fight a land shark and then the Collector as part of the final battle of the challenge. It is possible that he is of greater importance to the Game than he first appears.

He is apparently a former Challenger, and has a serious bone to pick with the Nomads.

  • Determinator: He charges into combat with a monstrosity many times his size and nearly dies, gets taken to hospital, and escapes despite being heavily bandaged, injured, and having been dosed up on morphine. He then breaks out and steals an ambulance before rushing off into combat again. During which he's eaten by a giant landshark. He returns to fight the Collector... by hitting the shark from inside its mouth until it goes where he tells it to.
  • Drill Sergeant Nasty: He has a banner hanging over the gym entrance which reads "THE COWARD DIES IN SHAME". And that's just the start.
  • Gratuitous Japanese: Tetsukamu is literally composed of internet-translated words for 'Iron' and 'Bite', and the creator of the character has admitted he has no idea what it actually means, if anything.
  • The Spartan Way: Preparations for the badminton class involve barbed wire and minefields.
  • Testosterone Poisoning: Even when teaching. In his first appearance he kicks a football so hard it catches fire from air friction.

Dr. Sterling

The last of the schoolteachers to be encountered in the Magical Girl challenge, Sterling is the school's Biology teacher. Like the others, she is probably clinically insane, albeit of a Mad Scientist bent. Among other things she skinned her own hand to provide a demonstration on muscle structure for her class. It is later discovered that she knows about the Senshi and later turns up to help them.

She also knows about the Nomads and the Challengers. She recovered some of Gordon's equations in the aftermath of the Magical Girl challenge, and is working on a way to jump between universes.

  • Evil Laugh: Although she's not actually evil, her laugh is something that most villains can only hope to imitate.
  • Feel No Pain: She damaged her nerves in an experiment, allowing her to pull off such things as skinning her hand without screaming.
  • Slasher Smile: Constantly grinning; the only thing that causes her to stop in the whole thread is when she's told she can't dissect Bob in his ferret form.
  • You Gotta Have Blue Hair: Has ridiculously multi-coloured hair.

Mr. Sanichigo

One of the teachers the Champions encountered during the Magical Girl challenge. He loves putting his students through hell, with most of the students getting injured in the process, hence the bloodstained shirt. Despite being one of the darkest teachers ever, he acts so excited and talks to kids like he was the best teacher in the world. He teaches Phys Ed.

However, when the challenge took too long, Phi possessed him. Phi confirmed that Mr. Sanichigo is dead.

Calvin and Hobbes
The best of friends ever to the end.

The duo consisting of a 6-year old kid and his tiger doll buddy, who comes to him in his presence. He also changes to his personas like Tracer Bullet, Spaceman Spiff and Stupendous Man. Not to mention that he can create things like his Transmogripher from nothing. They were both placed in the room prior to the Blind Date challenge, being in the Common Room with the Champions.

For Calvin:

For Hobbes:


A vast, horrific entity that dwells in a realm of absolute darkness, ECHIDNA has been encountered by the Champions a number of times, yet never intervenes directly in their affairs. She has a strange connection to Lambda of the Nomads, and is stated to have been a Champion herself before willingly becoming the abomination that she is now. The Nomads seem to consider her to be a very great and very real threat, yet are unable to kill her; deciding what should be done with ECHIDNA has become somewhat of a divisive issue amongst their ranks. The mention of Tokyo (or maybe even Tokyo-3) also seems to infuriate her, driving her into a murderous rage while screaming in Japanese.

In the distant past, she was a Nomad by the name of Rho (ρ) and the lover of another Nomad called Lambda; like him, she was once a Champion herself, and is heavily applied to have originally been Asuka Langley Sohryu or a variation thereof. Her voluntary transformation into this form, as it turns out, wasn't so voluntary; Omega turned Rho into ECHIDNA in order to gain a living factory of horrific monsters for his own sinister purposes. Lambda's ultimate goal has been to free her from her current, monstrous state, and with the help of the Champions he succeeds in the endgame; having been restored to her Nomad form, Rho joins the Champions in the final battle against Digamma.

Tropes which apply exclusively to Rho herself can be found here.

  • Ac CENT Upon The Wrong Syl LA Ble: After a fashion: when talking, ECHIDNA has the distinctive habit of substituting her words with similar phonetic components but wildly different meaningnote , resulting in some very odd sentences that will only make sense if read aloud. This does not apply when she's raving in Japanese, however.
  • Berserk Button: The Champions learn never to mention Tokyo (or Tokyo-3) the hard way.
  • Humanoid Abomination:
    • How her aspect chose to manifest itself when she flew into a rage and ran amok in the Common Room. Specifically, it appeared as a female humanoid, roughly the size of an adolescent, and armed with a blood-stained knife.
    • Her true form is also revealed to be this, being a monstrous humanoid giant pinned to a cross. Said giant has a transparent womb in its chest, which contains Rho's original Nomad body. Her Enemy Without does this as well, looking exactly like a young Asuka before it goes One-Winged Angel.
  • Enemy Without: A rather nasty part of her personality attempts to off the Champions before they can free her, and serves as the game's penultimate boss.
  • Homage: Her true form, a monstrous giant partially submerged in a pool of bloodlike liquid and bound to a cross, is one to Lilith.
  • One-Winged Angel: Her Enemy Without goes from Asuka Langley to this, with a giant, four-eyed snake protruding from where her lower body should be.
  • Puzzle Boss: The above Enemy Without was completely invincible to almost all form of attack; the Champions could only defeat it by freeing ECHIDNA from her restraints.
  • This Is Unforgivable!: Screamed words in Japanese to this effect when her aspect ran amok in the Common Room.
  • Voice of the Legion: When ECHIDNA speaks, it is described as a thousand throats uttering in almost perfect synchrony, a cruel parody of a woman's voice. In the RP itself, this is represented using the    evil    text colour.


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