G1 Character Index: Autobots ('84-'86) | Decepticons ('84-'86)
This character sheet is for listing the tropes related to Transformers: Generation 1 Autobots introduced between 1984 and 1986. For tropes relating to Autobots introduced in later years of the series, go here.
Ark Autobot crew
|Optimus Prime||Powermaster Optimus Prime|
Alt Mode: White Freightliner WFT-8664T Cabover Semi-Trailer Truck
Hi-Q (ハイ・Q hai kyū)
Alt Mode: Power Engine
The heroic leader of the Autobots who's affectionate to his brothers-in-arms and even to humans (if they're not like Shawn Berger).
- The Ace: He's frequently depicted as one of the strongest and most capable Autobots around. This even extends to his original Tech Specs; most of his ratings are full 10s, and of the two that aren't (Speed and Firepower), among his 1984 contemporaries he's tied for the fastest with Windcharger at 8, and only outdone in Firepower by Bluestreak.
- Adaptation Name Change: Zig-zagged. While every incarnation of the character is named Optimus Prime, some continuities established that he went by a different name before becoming a Prime: Orion Pax (in the G1 cartoon, the 2005 IDW comics continuity, the Aligned continuity and the 2019 IDW comics continuity) and Optronix (in the Dreamwave comics and the Shattered Glass universe).
- Adaptational Badass: In the original IDW continuity, he was a Super Cop as Orion Pax rather than a lowly dock worker.
- Alien Non-Interference Clause: Comic Optimus refuses to bring humans into the Cybertronian war, even though their just being on Earth makes it a battleground.
- All-Loving Hero: His compassion for all sentient life in the universe is one of his defining traits.
- Arch-Enemy: He is always portrayed as Megatron's primary nemesis.
- Awesome Mc Coolname: His name is a fancy, elaborate way of saying "Best of the best."
- An Axe to Grind: Has a yellow/orange Energon axe. It only appears once in the cartoon, but it made a strong impression.
- Back from the Dead: If he ever dies, chances are he'll be back sooner or later.
- Badass Baritone: Courtesy of Peter Cullen.
- Bat Out of Hell: Subverted with his Beast◊ Wars◊ toys.
- Beware the Nice Ones: He's one of the nicest characters in the whole franchise, but you do not want him mad at you.Starscream: [After Optimus is knocked out by a lucky shot] He's just waiting to be put out of his misery... waiting for the final blow from Starscreamthe leader killer![Optimus recovers, dispatching the other Decepticons in a matter of seconds.]Optimus: Now, leader killer. We are alone. No lackeys to order or hide behind. Just you... just me... so kill me![Cue No-Holds-Barred Beatdown]
- Big Badass Rig: He becomes one.
- BFG: His Ion Blaster.
- Big Good: It's like the Autobots shut down without him.
- The Cape: He stands for noble causes.Optimus: There is strength in mercy, Grimlock. The universe cannot run on fear.
- The Captain: He serves as the Autobot leader.
- Cast as a Mask: Peter Cullen voices a Starstream-acting-as-Optimus in "Megatron's Master Plan, Part 1" until the unmasking in footage Spike gets when Chris Latta resumes Starscream's role. Roger C. Carmel (Motormaster) voices Optimus-acting-as-Motormaster in "Masquerade" when Autobots disguised as the Stunticons meet Megatron to deliver components, then Peter resumes when the disguises are dropped—after the real Menasor's energy-sword attack disassembles the "Menasor" the Autobots-acting-as-Stunticons turned into back to vehicles. For "A Prime Problem" Peter also voices a double of Optimus controlled by Megatron.
- Catchphrase: "Autobots, transform and roll out!" "Til all are one!"
- Characterization Marches On: He's less gentle in the pilot - when the other Autobots are worried about him after he's rescued from a roaring river, he impatiently shrugs them off, whereas in a later episode he would've calmly assured them that he was fine.
- Deadpan Snarker: More than you'd expect, especially in the Sunbow cartoon.
- Death Is Cheap: Is it ever! The Transformers undid his death from The Transformers: The Movie by the end of the third season and since then it's been a tradition for nearly every incarnation of Optimus Prime to die and come back to life at least once.
- Distressed Dude: In "The Search for Alpha Trion". When trying to save Elita One from the Decepticons, he gets captured and hung over an acid bath where Elita will have a good view of his demise (and her demise-to-be). Elita One then activates her time powers to save him, which leads to him having to save her in return.
- Et Tu, Brute?: Happens to him in the two-parter episode, "The Return Of Optimus Prime", when he discovers that Rodimus has fallen victim to the Hate Plague.
- A Father to His Men: He has a fatherly affection towards all the other Autobots.
- Flanderization: In the cartoons. Season 1 and 2 Optimus used casual language, wasn't entirely stoic, and hung out with his friends, even playing basketball with them at one point. Season 3 Optimus (and more-or-less every iteration of Optimus after that) is an entirely stoic and serious sort, who never uses contractions. Though by that point Prime had died once or twice in the original cartoon, and resurrected into some nightmarish circumstances twice, so it's at least understandable why he was less jovial by then.
- Four-Star Badass: As leader of the Autobots, he is their highest-ranking member.
- Gentle Giant: He's the tallest of the Ark's crew, and as compassionate as he is huge.
- Good Is Not Soft: If left with no other option, he won't hesitate to use lethal force.Optimus: I know that whatever else I could do... you would continue to be an ultimate danger to Earth... to peace... to my fellow Cybertronians... and my fellow Earthlings. If I were like you if I could think only of myself... I would never do this.
- Hammerspace: His trailer often appears to come out of nowhere. This is explained in various media by the trailer being kept in a sub-space pocket when not in use.
- The Hero: He's often the central character and he fights to right the wrongs caused by Megatron.
- Honor Before Reason: Many, but the most extreme example is when Optimus allowed himself to be killed over a videogame. He got better.
- That wasn't the only time where this trope caused his death. Towards the end of their climactic duel to the death in The Movie, despite having Megatron's number, despite the massacre of many of his oldest friends, and despite declaring that "Megatron must be stopped, no matter the cost", he still gave the chance for the warlord to surrender. However, he wasted time in the process, time that allowed Megatron to crawl towards an inexplicably convenient and random blaster, and didn't even shoot the ground try to discourage him from moving. It allowed Megatron to reach the blaster seconds before Hot Rod could even tackle Megatron in vain, thus Optimus wasted his clean chance to even so much as incapacitate Megatron without getting mortally wounded in the process.
- Horrible Judge of Character: Back when he was still Orion Pax in the cartoon, he thought that Megatron would be the best robot ever to be buddies with.
- Hurting Hero: There is an ever-present yet dignified sadness in Peter Cullen's performance of Optimus, as if the Great War has affected him so deeply, that he is always crying deep inside. Cullen stated in interviews that he drew inspiration from his brother Larry, a Shell-Shocked Veteran of The Vietnam War, who told him before the audition for Optimus "Don't be a tough hero; you are strong enough to be gentle."Megatron: When he hurts others, he hurts himself.
- Ideal Hero: He's Optimus Prime, need we say more?
- Incorruptible Pure Pureness: Following his initial death in the movie, the Quintessions reanimated his corpse as a "zombie" to do their evil bidding. Said zombie still dies nobly sacrificing himself for the Autobots.
- Informed Attribute: His Transformers Universe profile claimed that he was the most intelligent Autobot of all. This has hardly ever been backed up (especially in the cartoon, where Perceptor's Techno Babble could confound even Optimus).
- Interspecies Romance: With Marissa Faireborn in Kiss Players.note
- Large and in Charge: Of the initial group of Transformers, Prime was the largest of the Autobots. Subverted as new characters arrived, some of them dwarfing Prime.
- Lightning Bruiser: A quick look at his bio card shows that his Strength, Endurance, Firepower, and Speed are all incredibly high - 10s for the former, 8s for the latter. He's the fastest of the '84 Autobots, tied with Windcharger - yes, he's faster than Mirage and Wheeljack, who are race cars, and he wouldn't be topped until Jetfire came along (who's a jet). His strength and durability, obviously, need no introduction.
- Martyr Without a Cause: Varying Optimuses are known for their tendency to try and sacrifice themselves at any given opportunity. It gets a teasing nod in Last Stand of the Wreckers, where this is even a symptom of Primus Apotheosis.
- Meaningful Name: In latin Optimus means The Best and he is frequently referred to as the greatest Autobot of them all.
- My Greatest Failure: When the Ark was boarded by the Decepticons, Optimus crashed the ship onto Earth in an attempt to kill the Decepticons on board. Not only did it fail, it ended up bringing the war to Earth, putting humanity in danger.
- Compounded in Regeneration One when he learns what happened to Earth in the Autobots' 21-year absence, leading him to become The Atoner.
- The Nth Doctor: In his Origins Episode, "War Dawn," the younger Optimus Prime, or Orion Pax as he's called back then, is voiced by Laurie Faso. After he's badly wounded by Megatron and rebuilt into the Optimus we all know and love, Peter Cullen provides his voice like usual.
- Nice Guy: He's a very good-natured individual.
- Nice Job Breaking It, Hero: Transformers '84 revealed that Optimus secretly and intentionally set up the Ark as a target for the Decepticons, expecting Megatron and his top minions to board it so that he could crash it on a remote planet, permanently removing Megatron from Cybertron at the potential cost of the lives both him and the Autobots aboard the Ark. Optimus didn't anticipate that the Decepticons would survive or that the world they crashed on would be the human filled Earth, inadvertently moving the war to an uninvolved planet. What's more, many of the Decepticon warlords remaining on Cybertron used the decreased Autobot presence to take control over large swathes of the planet, making it even worse place than before.
- No Mouth: How he is usually drawn, instead of a mouth he has a mouthplate that moves when he talks. An animation error for the ages reveals just how true that is.
- One-Man Army: One of the few Autobots who can fight Megatron on even terms.
- Out-of-Character Alert: "A Prime Problem" had Megatron create a duplicate of Optimus so good even Teletraan 1 couldn't spot the fake. When Windcharger tells the Autobots Megatron has Spike, one Optimus says "He's unimportant!" This lets them know that Optimus is the fake (the real Optimus would have scrubbed the mission to save Spike).
- Papa Wolf: Not as much as later versions, but he is all about this in "Prime Target".
- Parental Substitute: A meta-example; to many children in the 1980's he is the strong yet loving and kind father that should have been there for them. Which is why his death in the movie was so hard hitting back then.
- Kiss Players reveals that Marissa Faireborn saw him as a father-figure as a child, but her feelings turned romantic as she grew up.
- Primary-Color Champion: The Leader of the Autobots, an unambiguously heroic figure, and his body is mostly red and blue.
- Red Eyes, Take Warning: Powermaster Optimus Prime sports red eyes in both regular and super modes.
- Related in the Adaptation:
- Shell-Shocked Veteran: A robotic example. His voice usually has a twinge of sadness and weariness to it to show just how tired of war Optimus is.
- Sniping Mission: Near the end of G.I. Joe vs. the Transformers Optimus has to bring down the Solar-Powered Satellite as it has become a Kill Sat run wild. To do this, he rips the fusion cannon off the right arm of the defeated Megatron and puts it on his own right arm. With the Cannon mounted, the targeting data obtained from Mainframe and Sci-Fi, and a full energon cube to fuel the Cannon, he takes aim and destroys the Satellite.
- Super Cop: As Orion Pax in the first IDW continuity.
- Super Mode: As a Powermaster Prime could combine with his trailer to become Super Optimus Prime.
- Synchronization: Any damage caused to his Battle Deck/Roller is felt by him, and vice-versa.
- 10-Minute Retirement: Marvel Optimus decided after Ratchet died he wasn't going to be in charge anymore, parked the Ark on the moon and stepped outside. Fortunately, a Hot Rod-related accident got his attention and brought him back.
- That Man Is Dead: For a time in the IDW comics, Optimus renounced his role as a Prime following the end of the Autobot/Decepticon war, going back to his original name Orion Pax. He later reclaimed the Optimus Prime name during Shockwave's Dark Cybertron scheme.
- They Killed Kenny Again: This guy dies. A lot. He also comes back to life. A lot.
- Transformation Trinket: Hi-Q transformed into a power engine enabled Powermaster Optimus Prime to transform into his robot mode.
- Unwanted Revival: By the time of Regeneration One, Optimus believes that the Last Autobot made a mistake in bringing him back.
- Wide-Eyed Idealist: Whole-heartedly believes that the universe can be a kinder and gentler place, in spite of all the pain, horror and sadness that he has witnessed in his long life.
- Worthy Opponent: His rivalry with Megatron transcends petty hate into a deep respect and understanding: So much so that whenever they fight side by side for a common goal, they are unstoppable.
Alt Mode: Datsun 280ZX Turbo Sportscar
A good-natured 'bot who is rather talkative and boasts the highest firepower and aim accuracy among his comrades, despite being a pacifist.
- Chuck Cunningham Syndrome: In The Transformers: The Movie, several Autobots are working at the foot of Lookout Mountain and are trapped there as the Battle of Autobot City begins. Bluestreak included. The film depicts a couple of them surviving. While one of them (Huffer) is confirmed deceased at a later episode. Bluestreak, however, is never mentioned or depicted after this point of the film. His fate never determined.
- Dark and Troubled Past: Before joining the Autobots, Bluestreak witnessed Decepticons laying waste to his hometown and was the only survivor, a memory that still haunts him in the present and is the reason why he has his Motor Mouth quirk.
- Doomed Hometown: His home city was completely destroyed by the Decepticons, leaving him the only survivor. Though initially unnamed, later continuities would settle on Praxus (from which the similar-looking Prowl also hails).
- Friendly Sniper: He has the function of Gunner, as well as the highest Firepower rating of the original 1984 Autobot lineup. Despite this, he's a Technical Pacifist with a disdain for combat, and can lighten up any situation with his personality.
- Improbable Aiming Skills: Bluestreak is often depicted as a sharpshooter, capable of wounding Decepticons with a single shot (and without harming hostages, if present).
- Killed Off for Real: Starscream kills him once the Decepticon is empowered by the Underbase in the Marvel comics.
- Lightning Bruiser: Moves fast and hits hard, just like a blue streak - "whatever that is".
- Lightning Gun: He has a laser gun that can fire a beam that's "lightning-like", and can reach up to 80,000 volts. It can reach up to 12 miles in range, though its accuracy is limited.
- Lighter and Softer: For understandable reasons, the cartoon never mentions his backstory at all, and Bluestreak is just the team jokester.
- Motor Mouth: He not only talks about anything at all, but he does so at a rate only Blurr outdoes. He even lampshades this during his Introdump in his first comic appearance. This is, in fact, a coping mechanism for the memories of his Dark and Troubled Past.
- Non-Indicative Name: Despite being named Bluestreak, he is usually depicted with a silver-and-red color scheme. Thanks to trademark laws, this was less blatant as he would go by the more accurate name Silverstreak.
- Palette Swap: Of Prowl. And, oddly enough, of himself.explanation
- Reluctant Warrior: For all his skill and firepower, Bluestreak actually hates fighting.
- Roaring Rampage of Revenge: He has a score to settle with the Decepticons.
- Shoulder Cannon: He has two bomb launchers on his shoulders; these help to physically distinguish him from Prowl beyond his colour scheme.
- Sole Survivor: When the Decepticons destroyed his home, he was the only survivor. One continuity makes it worse for poor Bluestreak, as Megatron deliberately had him spared so he could spread word of the Decepticons' might to the rest of Cybertron.
- Stepford Smiler: Despite being haunted by his past, he puts on a jovial and friendly personality for his Autobot comrades. His Motor Mouth tendency is also used as something of a coping mechanism for his trauma.
- Technical Pacifist: He hates war, but doesn't let that stop him taking up arms to fight Decepticons. It does, however, sometimes impede his effectiveness in combat.
- Throw Down the Bomblet: His shoulder cannons can fire bombs for a range up to 8.3 miles.
Alt Mode: Toyota Land Cruiser
An Autobot who possesses incredible strength despite his small stature.
- Challenge Seeker: He delights in having new challenges to overcome, and sees Earth as one such hostile world to put his skills to the test against.
- Fastball Special: Optimus Prime and Brawn use this technique in "A Plague of Insecticons".
- Informed Flaw: His toy bio says Brawn is vulnerable to electromagnetic waves, but this is rarely (if ever) brought up in any adaptation.
- Killed Off for Real: In the Marvel comics and the movie.
- Jerk with a Heart of Gold: He was downright mean to Perceptor, who he saw as a lab jockey who never went out into the field, but Brawn took it all back after seeing Perceptor risk his life to save the day in "Microbots."
- Meaningful Name: He's one of the strongest Autobots.
- The Napoleon: He's very sensitive about his height.
- Nigh-Invulnerability: The episode "Fire on the Mountain" features a A Day in the Limelight for Brawn. He is starring in most of its combat scenes, gives trouble to several high-profile Decepticons and even manages to wrestle control of Megatron's personal fusion cannon. Using it against Megatron himself. In the process Brawn shrugs off direct hits in several parts of his body, including his head.
- Subverted in The Transformers: The Movie. He is supposedly one of several killed Autobots. While the deceased are typically shown taking massive damage, Brawn's death scene only depicts him taking a shoulder wound. Fans have long doubted if this was enough to kill him.
- Pint-Sized Powerhouse: He may be small compared to the other Autobots, but Brawn sure packs a mean wallop, and can easily take on opponents twice his size or more with sheer strength, to the point of almost having a Running Gag where he squares off against Soundwave (and often winning!) despite the latter's advantages in size and various special powers.
- Rated M for Manly: Is said to be "the most macho of all Autobots".
- The Rival: For some unexplained reason, he would often fight Soundwave during battles in the original cartoon.
- Super Strength: He's a very strong Autobot despite his small stature, able to lift up to 190,000 pounds and demolish a building with just a single punch.
- Weaksauce Weakness: His componants revolve around sheer power. As such, his circuitry is lacking in sophistication, and thus vulnerable to electromagnetic and other kinds of waves.
- The Worf Effect: In Transformers: Generation 2, Megatron receives a series of upgrades and has more destructive abilities than before. He demonstrates said abilities by easily destroying the nigh-invulnerable Brawn.
Goldbug (Goldback (ゴールドバック gōrudobakku))
Function: Espionage (Bumblebee), Espionage Director (Goldbug)
Alt Mode: Volkswagen Beetle, Futuristic Soldier (Pretender Shell)
A friendly yellow Autobot whose small stature is eclipsed by his bravery. In some continuities, he's upgraded and renamed to Goldbug, leader of the Throttlebots.
- The Artifact: His function as a espionage expert doesn't get much show in fiction, with his usual role being The Heart. The only piece of fiction to give it much lip-service was Infiltration. However, his position as Director of Intelligence has translated into a relatively high position in the Autobot senior leadership
- Death by Adaptation:
- Death Is Cheap: Goldbug, and all the Throttlebots, were fried by Starscream in the Marvel Comics continuity. Goldbug came back, as Bumblebee, conveniently around the time Bumblebee's Pretenders figure came out...
- Decomposite Character: In the IDW continuity, Goldbug is a separate character from Bumblebee. IDW Goldbug's vehicle mode is heavily based on Bumblebee's Cybertronian mode from the original cartoon.
- Fragile Speedster: Bee's a speedy little bug (his alt-mode can do at least 200 MPH. Try and see an actual Volkswagen that does that kind of speed), but his smaller size and weak physique means in a straight up fight, he's not much use.
- Friend to All Children: Always the guy working with the kids.
- Gold-Colored Superiority: His Goldbug form is usually considered a physical upgrade from his old Bumblebee body.
- Inexplicably Identical Individuals: In a case of "How many Bumblebees are there?" The episode "Five Faces of Darkness, Part 5" features concurrent battles between Autobots and Decepticons taking place in Cybertron and Earth. Bumblebee is depicted taking part in both of them, being in two places at once. Later (a) Bumblebee is reconstructed as Goldbug. But in "The Rebirth, Part 3", Bumblebee and Goldbug are depicted together, standing next to each other in the epilogue.
- Interspecies Friendship: He was notably best friends with the Autobots' human ally Spike Witwicky in the Sunbow cartoon.
- Irony: He looks up to the bigger, stronger Autobots, unaware that, due to his own unyielding courage and indomitable spirit, some of them actually look up to him.
- Kid-Appeal Character: Former Trope Namer (The Bumblebee)
- Nerves of Steel: In ALL continuities, Generation 1 included, Bumblebee's "Courage" Score is consistently listed as 10, the highest number possible for any stat. This makes him braver than most Transformers, who are more often than not bigger and more powerful than he is.
- Nice Guy: According to tfwiki.net, he's one of the most-liked among his fellow Autobots, and while he looks up to others because of his size, his courage means at times they ironically look up to him. So he doesn't finish as "last" as the Nice Guy Label might otherwise say.
- The Nicknamer/Meaningful Rename: In the original cartoon he does this to himself after being repaired and rebuilt, he says he feels like a gold bug. Optimus chuckles and says that his name will now be Goldbug.
- Paper-Thin Disguise: In "More than Meets the Eye, Part 3" the Autobots are trying to lure the Decepticons into a trap. Creating a fake rocket base as a target to their opponents. Bumblebee disguises himself as a human scientist. By simply wearing a lab coat over his regular humanoid form.
- Plot-Relevant Age-Up: In most continuities, he gets injured and must be repaired into a more adult-like form, Goldbug.
- Related in the Adaptation: At the end of the GoBots miniseries by Tom Scioli, it is hinted that Bug Bite is his father.
- Sixth Ranger: Goldbug, to the Throttlebots.
- Took a Level in Badass: Comic Bumblebee takes one on becoming Goldbug. It sticks after his resurrection, meaning the little yellow guy, right after being brought back, points a gun at Megatron and then shoots him. In the aftermath, Bumblebee becomes the de-facto leader of the Classic Pretenders.
- His Tech Specs (as Goldbug) show that his strength rating has skyrocketed from his original 2 to a very impressive 9.
Alt Mode: Porsche 924 Turbo Sportscar
A fanatically loyal, but violent and trigger-happy Autobot who, despite his small size, carries deadly weapons (such as his Glass Gas Cannon) and is eager to reduce Decepticons to scrap.
- BFG: Cliffjumper is tiny by Transformers' standards. But pulls out a huge rifle cannon in "More than Meets the Eye, Part 1".
- Blood Knight: His real Catchphrase is "Let me at 'em!"
- Conspiracy Theorist: In the episode "Traitor", Cliffjumper becomes convinced that Mirage is working for the Decepticons. He spends the episode interpreting any random event according to this theory. Comic book interpretations of the character generally depict him as paranoid, seeing traitors all around him.
- The Dreaded: In his IDW spotlight comic. A group of Decepticon reinforcements get called in, and their leader chews out the Decepticon who summoned them for not being able to handle a single Autobot. When that Decepticon calls him a little red guy, the reinforcement leader realizes that Autobot is Cliffjumper and immediately tries to tell his comrades to arm themselves. They were too late.
- Hair-Trigger Temper
- Hammerspace: His character description includes "He makes a habit of pulling ridiculously huge guns out of nowhere".
- Hot-Blooded: "I'm gonna kick those Decepticons in their turbo-charger!!"
- Ironic Name: Briefly Played for Laughs in the episode "Enter the Nightbird", where he was the only Autobot who, despite his name, had trouble with actual cliffjumping◊.
- Jerkass Ball: In "Traitor". He lightens up by the end of the episode.
- Leeroy Jenkins: Established as part of his characterization in "More than Meets the Eye, Part 1", the first episode of the animated series. Cliffjumper and Hound are sent on a scouting mission. When the two locate the main forces of the Decepticons, Cliffjumper takes a shot at Megatron (that misses), resulting in two Autobots facing a small army of Decepticons.
- Literally Shattered Lives: The effect of his trademark glass gas; whatever it's exposed to becomes a brittle, glass-like substance that can easily be shattered.
- The Napoleon: He's one of the smaller bots, but Cliff is aggressive, impulsive and trigger-happy.
- Palette Swap: The original toys for both characters are actually their own molds that just happen to have similar transformations. Bumblebee was a Volkswagen while Cliffjumper was a Super-Deformed Porsche 924. This isn't helped by the fact that each toy had its own Pallete Swaps in the form of red Bumblebees and yellow Cliffjumpers. note Hasbro seemed to take advantage of their similarities, as from 2006 onwards, most incarnations of Cliffjumper have been palette swaps of the corresponding Bumblebee.
- Pint-Sized Powerhouse: A small yet deadly Autobot warrior.
- Red Is Violent: Looks like a red Bumblebee and is a lot more aggressive and combat-oriented than the latter, who is one of the nicest and friendliest bots around.
- Trapped in Another World: In the Classics continuity (which continues after Marvel US comics while ignoring the events of Marvel UK and other media), he ends up being trapped in Transformers: Shattered Glass universe, which he found very polarizing. He grows accustomed to it over the time.
- What Happened to the Mouse?: Was clearly one of the very few original Autobots to survive the events of The Movie, along with Bumblebee and Jazz, but never appears again in the animated series, with no explanation given. The out-of-universe explanation is that his voice actor, Casey Kasem, took offense at the depiction of Arabs in a succeeding episode, and resigned in protest.
Function: Transport, Reconnaissance
Alt Mode: 4WD Off-Road Pickup Truck
A grumpy 'bot who is not fond of most things, but deep in his Spark, he's someone one can trust to lighten their day. He can detect infrared radiation.
- Character Focus: Gears had a starring role in issue 3 of the Marvel comic.
- Deadpan Snarker
- Death Is Cheap: Said starring role ended with Gears plummeting several miles and smashing to pieces. Fortunately, Early Installment Weirdness meant he was fixed by the end of the issue.
- Extreme Doormat: In the episode Changing Gears, the Decepticons capture Gears and remove one of his circuits to use in a new device. The removal of said circuit causes a change in personality. Leaving Gears to be cheerful, overly polite, and willing to assist/obey anyone in his immediate vicinity, making him the perfect servant. However, his flowery speech still includes various insults to Megatron. "How can I help you, Megatron, heh heh, you rotten hunk of scrap?"
- Grumpy Bear: While Transformers aren't exactly a Sugar Bowl, Gears is still this when compared to the other Autobots.
- Hidden Heart of Gold: Most of Gears's grumpiness is an act to lighten the mood of the other Autobots, who cheer themselves up by trying to cheer him up. Reminders of Cybertron, however, can leave him depressed.
- Large Ham: He deliberately plays up his complaining and grumbling to ridiculous levels to ensure that Optimus Prime does not mistake his behavior for genuine disgruntlement.
- Not Quite Flight: He can launch himself up into the sky and glide down on a cushion of compressed air.
- Sensor Character: More Than Meets the Eye, Part 2 reveals that Gears has in-built infrared sensors. Allowing him to trace the heat traces of Ravage, a stealthy infiltrator.
- We Want Our Jerk Back!: Subverted in "Changing Gears". As Optimus Prime prepares to restore Gears to his original, annoying personality:Trailbreaker: Uhh, just a minute, we took a vote and...uhh, well we decided we like Gears the way he is now.
Function: Transport, Resource Exploration
Alt Mode: Mitsubishi Fuso Hook-Crane Truck
An Autobot who helped Cliffjumper from being stuck in a pinch. In some continuities, he is a Decepticon who later left Megatron to join the Autobots.
- Depending on the Artist: He's either purple-and-green (like his ex-fellow Constructicons) or orange.
- Early Installment Weirdness: A theory is that Hauler and Grapple are the same person, as the Hauler seen in the cartoon is colored orange just like Grapple and they share the exact same vehicle mode. It's possible Hauler was an early intended name for the character before it was switched to Grapple.
- Expanded Universe: Despite his incredibly minor role in the show, a toy of him was released in 2003 and detailed origin stories followed.
- HeelFace Turn: Most continuities that expand on his background have him as a Constructicon that defected to the Autobots.
- We Hardly Knew Ye: A single episode and no spoken lines. And he was in vehicle mode.
Alt Mode: Jeep J59 Technical
A nature-lover who can make holograms and secretly desires to be a human.
- Become a Real Boy: He wouldn't mind being human, apparently.
- Kid-Appeal Character: He was this in the pilot to the cartoon, before the former Trope Namer took over. Obviously, it didn't last.
- Master of Illusion: Thanks to his holographic projector.
- Nature Hero: His character description mentions a special bond to native life (humankind), tracking skills, and spending his free time exploring "the breathtaking caverns" and "mountainous expanses" of Earth.
- Out of Focus: Hound is featured prominently in the first two seasons of the original series. But only got a cameo in The Transformers: The Movie. Then not seen at all in the third season. He was given a single speaking appearance in Transformers: ★Headmasters.
Function: Construction Engineer
Alt Mode: Single-Axle Semi Truck
A pessimistic Autobot who can test material strength.
- Deadpan Snarker
- Dropped a Bridge on Him: Huffer makes his last appearance in The Transformers: The Movie, at the beginning of the Battle of Autobot City. His death in said battle is only mentioned in "Dark Awakening", taking place off-screen.
- The Eeyore: Huffer is constantly pessimistic and seems to view the world in gloomy colors. The episode "Divide and Conquer" has Prime severely wounded in battle. Huffer is quick to cheer everyone up with lines such as "He's doomed. I know it. I can feel it in my databank." In "The Autobot Run", the Autobots participate in a charity race and fall victim to an ambush. Huffer reacts with ""I knew the racing bit was bad news, but would anyone listen to me? Oh, noooo!"
- Pint-Sized Powerhouse: In the episode "Dinobot Island, Part 2" Huffer wrestles with a time-traveling mammoth. He defeats the animal and lifts it over his head. Pointing out: "I'm not the biggest Autobot but I'm one of the strongest!"
- The Resenter: Hates Earth because it keeps him from returning to Cybertron.
Alt Mode: Nissan Sunny-Vanette Coach SGL Van
Prime's bodyguard who is just as strong as the newer, younger 'bots in Prime's squad, if not more, especially with lots of weapons and equipment at the ready.
- The Big Guy: Ol' Ironhide often found himself fillin' this role. Might have to do with his Texas drawl, or the fact that he's one o' the Autobot mos' likely ta forgo usin' weapons an' start bustin' Deceptichops with his bare hands.
- The Blank: The toy mold for Ironhide lackes a distinct head. The reason for this is in Diaclone, the robots weren't sentient, but piloted mechs. In this case, the pilot would sit in the car seat. To try to compensate, the box are gave vague eye lines on the windshield (pictured above), while the toy itself had a sticker of a robot-like face to be placed on the car seat, implying that's where his head is. Later reissues would have a cut-out of Ironhide's cartoon head that could be placed on the chest while in robot mode, though this now made it seem like his arms connected to his abdomen. It would be decades before a cartoon-acurate toy of Ironhide was made.
- Bodyguarding a Badass: His official function is "Security", and his Tech Specs list him as bodyguard to Optimus Prime. In this capacity, he has taken more hits to save his commander than anyone else in the Autobot army.
- Boom, Headshot!: Megatron finishes off the badly-wounded Ironhide with a near point-blank blast from his fusion cannon to his head.
- Cool Old Guy: Not the oldest Cybertronian around, but by their standards he's middle-age-ish.
- Death Is Cheap: Comic Ironhide got fried by Starscream's rampage. He got better in time to fight Unicron.
- Defiant to the End: Even fatally wounded, Ironhide still has enough strength to grab and Megatron's leg and shout "No!" at Megatron's declaration the Autobots will be finished once Autobot City is destroyed. Megatron derides Ironhide for "such heroic nonsense" before finishing him off.
- Good Ol' Boy
- Kill It with Ice: Ironhide uses liquid nitrogen spray against Starscream in the episode "Divide and Conquer".
- Killed Off for Real: Gets executed by Megatron in the movie.
- Large Ham: His Southern-Texas-Drawl lends to this kind of performance.
- Made of Iron: One of the tougher Autobots.
- New Powers as the Plot Demands: He seems to have it more than the others. Along with his "Water Cannon" that shoots a wide variety of liquids, corrosives and such, he has been shown to pack a grappling hook, a jump jetpack, and a missile launching station concealed in his back.
- Old Soldier: He's one of the older Autobots and is still as strong and formidable as the others.
Function: Special Operations Agent
Alt Mode: Martini Racing Porsche 935/76 Sportscar; Futuristic Patrol Officer (Pretender Shell)
The Autobots' Special Ops agent and Prime's right-hand man (or 'bot in this case) who can make disorienting light shows and has an affinity for Earth's cultures.
- Chuck Cunningham Syndrome: He survived the movie, but wasn't seen too much afterwards aside from occasional cameos due to the death of his voice actor, Scatman Crothers.
- Cool Car: Jazz himself transforms into a Porsche 935, a famous racing car. Several of his animated appearances focus on his speed or depict him in a speed race.
- Death Is Cheap: Another Underbase victim. Jazz got brought back as a Pretender.
- Fire-Breathing Weapon: His Photon Rifle has occasionally been portrayed as a flame-thrower.
- Indy Ploy: Jazz is the master of improvisation among the Autobots, instantly adapting to even the most surprising situations:
- One episode showcases him disabling a missile by using his super-loud speakers to create a sonic boom.
- In the comics, it is he who is instrumental in forging the Autobot alliance with humans, negotiating on the spot with oil tycoon Blackrock.
- Jive Turkey: On account of being voiced by Scatman Crothers in the original cartoon.
- Klingons Love Shakespeare: He loves Earth culture and entertainment.
- Meaningful Name: He loves music. Also quite fitting given his reputation for improvisation, stylishness, and good old fashioned volume, as jazz music is unique in its embrace of the freeform solo.
- Nice Job Breaking It, Hero: Comic Jazz gave Sparkplug a heart attack by trying to block his path with a flamethrower (this was before the Autobots knew much about humans or their biology).
- Number Two / The Lancer: Alternates with Prowl and acts as a Foil for the strategist.
Alt Mode: F-1 Ligier JS11 Racecar
The Autobots' spy who can make holographic illusions which he primarily uses to make himself invisible to others.
- Be Careful What You Wish For: In some continuities, Mirage would finally get the chance to return to Cybertron. Sadly, his home and old life isn't what it used to be.
- In the Dreamwave continuity, Mirage refuses to return to Earth and is content staying on Cybertron, not wanting to leave his home again. Trailbreaker told him point-blank that Mirage's fortune from his aristocratic days was probably gone, and his estate and possessions were divvied up and sold off by Shockwave's united government.
- In the Classics continuity, Mirage found that most of his wealthy friends were dead, and the ones who remained had little to say, and the turbofoxes they used to hunt were on the brink of extinction. This would lead to his Character Development below.
- Character Development: In the Classics continuity at least. When the Decepticons resurfaced on Earth, Mirage joined Prime to return to the planet, finally realizing that he could no longer go on pretending that his old life still existed.
- Chuck Cunningham Syndrome: While the storyboard for The Transformers: The Movie included a scene depicting Mirage wounded or killed, said scene was never animated. Leaving his disappearance from the series unexplained.
- Holographic Disguise: Technically this is his actual ability and he can change his superficial appearance any way he likes, but outside of a tiny handful of situations it's almost invariably used only for...
- Invisibility: He has a cloaking device that enables him to become invisible.
- Killed Off for Real:
- Offed by the super-powered Starscream in the Marvel comics.
- In the 2005 IDW continuity he was cut to pieces by Star Saber in The Transformers: More Than Meets the Eye.
- Let's Get Dangerous!: Comic Mirage spent the first four issues not wanting to fight, and trying to talk with the Decepticons, who weren't really interested in that sort of thing. By issue 4, he gets the point, and decides he's going to start giving the fight his all, beginning by shooting Ravage in the face after he's had his arm bitten off. ... and then he never does very much again.
- Master of Illusion: Mirage reveals an ability to project realistic holograms in "Masquerade". An ability typically used by Hound.
- Mistaken for Betrayal: In "Traitor", Mirage happened to be on patrol around the same place where the Decepticons stole the electro-cells. Cliffjumper immediately assumes the worst and accuses him of betrayal. Later on, he tried to go foil the Decepticons on his own while accidentally leaving "clues" that he may have defected, which results in Cliffjumper being even more hostile to him, and when the Decepticons find out about his suspicions, they decide to play along with "Mirage defected to the Decepticons" thing by having Bombshell brainwash him. Fortunately, after learning of the cerebro-shell, Cliffjumper warms up to Mirage and apologizes for doubting him.
- Spot the Imposter: In "Masquerade", Mirage infiltrates the Decepticons while posing as Drag Strip. Other Autobots impersonate the rest of the Stunticons, counting on the real Stunticons being incapacitated elsewhere. When Drag Strip and his fellows return, a typical Spot the Imposter episode takes place, leading to one of his rare uses of Holographic Disguise when the Autobots form their own Menasor.
- Vehicular Sabotage: In "More than Meets the Eye, Part 3", Mirage infiltrates the Decepticons' space cruiser and sabotages it in mid-flight. Instead of escaping Earth and flying out in outer space, the Decepticons sink to the bottom of the ocean.
- Writing Around Trademarks: The romanized spelling of his Japanese name changed from Ligier to Rijie to avoid copyright issues.
Function: Military Strategist
Alt Mode: Datsun 280ZX Turbo Police Car
The Autobots' rather bureaucratic strategist who tries to see reason and logic in everything.
- Acid Attack: His gun fires acid pellets.
- Adaptational Villainy: While still an Anti-Hero at worst, Prowl's IDW incarnation takes his usual pragmatism straight into amorality, showing him as a Well-Intentioned Extremist willing to make some morally questionable decisions if it means defeating the Decepticons.
- Anti-Hero: In the The Transformers: Robots in Disguise comic, until issue 14 where we realize he was under mind control by Bombshell the whole time.
- By-the-Book Cop: Is this. This is later subverted in the IDW and drifts into a Well-Intentioned Extremist.
- Character Focus: Prowl... wasn't very important in the cartoon or the original comics. He started becoming important in the late 80s, which established his grouchy, jerkass nature.
- Characterization Marches On: The Prowl of the 80s was just sort of there, more often than not. It wasn't until toward the end of G1 when he gets the additional detail of being a colossal Jerkass, which has been his default thing ever since.
- Depending on the Writer: He copped this hard in the IDW continuity. Simon Furman and Shane McCarthy wrote him as the Straw Vulcan Jerkass detailed below, Nick Roche's portrayal makes him a Manipulative Bastard, and Mike Costa initially went in a very different direction, before reverting him to Roche's portrayal, with a bit of beat cop thrown in. James Roberts and John Barber have sought to meld the differing portrayals in Prowl's most recent appearances
- Didn't See That Coming: His character description mentions that Prowl always estimates the most advantageous course of action in any situation. But when confronted by entirely unexpected situations, he loses it.
- The Generic Guy: As might be gathered from the rest of Prowl's tropes, he doesn't really do much in the cartoons.
- Inadequate Inheritor: In The Dark Ages, Prowl takes over when Optimus goes missing in a Space Bridge accident. The Autobots promptly fracture, since Prowl lacks the charisma to keep them together.
- Intelligence Equals Isolation: He is dedicated to logic and reason. But reportedly this negatively affects his social skills and isolates him from his fellow Autobots.
- Jerkass: His Straw Vulcan tendencies make him come off as this more often than not, which led to the widely-held belief that Prowl is a prick.
- Jerkass Has a Point: The final issue of the Marvel comic has him pointing out, at length, how much of an idiot Grimlock and the Dinobots had been by running head-first into a Decepticon trap (which had gotten all but five Autobots killed). And he's right.
- Killed Off for Real: Shot through the chest by Scavenger in the movie and presumably had his internals melted given how he belches smoke before collapsing.
- The Lancer: Alternates with Jazz, though Prowl's usually higher-up the chain.
- Logical Weakness: Quite literally. His insistence on finding a logical way to handle things means he doesn't allow himself to deal with illogical situations, leaving him out of his depth should such a situation arise.
- Pragmatic Hero
- Sherlock Scan: His bio mentions he can track 5,000 moving objects at once. It didn't come up much (well, at all), until More Than Meets The Eye.
- Slowly Slipping Into Evil: In IDW's Transformers universe, Prowl has been morally ambiguous for some time, as his actions in Nick Roche-penned works will attest. During the late IDW continuity Prowl's character takes a darker turn with him taking antagonistic positions and the audience viewing the extent of his actions. Though in the end he pulls himself back from the brink and remains a good-guy.
- Teeth-Clenched Teamwork: Any time he's forced to work with the anti-authoritarian Grimlock, who hates him right back.
- The Strategist
- Well-Intentioned Extremist: This is how Prowl is presented in the IDW universe, being willing to do almost anything if it secures Autobot victory.
Alt Mode: Nissan Cherry Vanette SGL Coach Ambulance
The Autobots' medic who can fix them up once given the right tools. His want for a good time may interfere with his effectiveness...
- The Blank: See the entry under Ironhide.
- Body Horror: Trapping Megatron in an exploding warpgate in the Marvel series resulted in horrific half-melted-together fusion of their bodies◊.
- Characterisation Marches On: His initial toy bio describes Ratchet as being a party type. This has come up pretty much never.
- Combat Medic: While he is the designated medical officer, Ratchet also participates in the combat. For example, he fly-kicked Thundercracker in "Changing Gears".
- Deadpan Snarker: Several comic universes, most prominently in the IDW ongoing."It is either very far away or you've invented the world's smallest drink."
- The Engineer: In the animated series, Ratchet is consistently partnered with Wheeljack when needed to upgrade various devices. The presumption being that the two share similar engineering skills.
- Fate Worse than Death: Being fused with Megatron in the Marvel series, and then his life being linked to Megatron's after they're separated. It gets worse in Regeneration One, where he's reduced to a head, and his medical knowledge is used by Megatron to create a zombie army.
- Killed Off for Real:
- Shot up by Megatron in the Movie.
- In Regeneration One, Kup puts him out of his misery, giving Optimus the opportunity to finish Megatron.
- The Medic: He repairs damaged Autobots.
- Palette Swap: He shares the same body structure with Ironhide, but he's clad in white with red elements, has his alt-mode repurposed into an ambulance with a siren, and has different head shape.
- Screw the War, We're Partying!: He's described as a party bot. Not that it comes up much.
- Spock Speak: Early Marvel Ratchet is prone to very high-falutin' talk, such as addressing a snake as "tubular carbon-based lifeform".
- Taking You with Me: In the comics, Ratchet manages to take Starscream, Shockwave and Megatron with him. ... sort of. The G2 comics have Megatron survive, and resurrect Starscream. Regeneration One has all three survive anyway, making Ratchet's attempted sacrifice accomplish nothing.
- Took a Level in Badass: In the Marvel comics. He goes from the medic, to managing to successfully screw up one of Megatron's plans in the most epic way, ending it by beating up Starscream.Megatron: You suffer from the same flaw as the rest of your Autobot ilk — you are not a true warrior! A warrior thinks like a warrior! He finds a way to fight his enemy, not a way to trust him! But being a warrior is a claim you never made!Ratchet: All you say about me is true, Megatron — until now!
- Unstoppable Rage: In Marvel comics, Starscream taunts him for not fighting back, claiming there's no fun in killing him when he doesn't resist. These words make Ratchet fly in absolute rage, allowing him to easily outpower and deliver a brutal beating to Starscream.Starscream: Oh, come on! This isn't the way it's supposed to happen! Sure, you're supposed to die, but you have to run around a bit first, fight back! What fun is this?
Ratchet: Fun? FUN?! How dare you? How dare you trivialize life and death! Is that all it's ever been to you, this war — FUN? How many, eh? How many have to die for you to get your jollies? HOW MANY?
- Worthy Opponent: Megatron's opinion of him in the comics, after Ratchet tricks him and then sets the Dinobots on him.
Alt Mode: Lamborghini New Countach LP500S Sportscar
An Autobot who enjoys fighting and may use underhanded tactics to achieve victory. His rash actions may endanger his life, but he takes everything in stride.
- The Artifact: His rocket pack is a remnant of when he was originally planned to use Sunstreaker's mold, which repurposes the car's exposed engine as a backpack in robot mode. That's why in his current form, Sideswipe's jetpack isn't a part of his design.
- Blood Knight: His character description specifically mentions that Sideswipe is "more into battle for the sport of it" and "most craves a glorious fight to the finish as a test of his mettle".
- Boisterous Bruiser: Despite being a fierce warrior, his bio also describes a humorous, playful side and a tendency to prank others. In the episode "City of Steel", he beats Starscream in mid-air and gleefully forces him to say "uncle".Sideswipe: "Say 'uncle' or I'll shove your nose in your afterburner!"
Starscream: "Uncle, UNCLE!"
Sideswipe: "Gee, I didn't know Decepticons had uncles!"
- Combat Pragmatist: He considers cheating in battle a valid option, "all in the name of possible victory".
- Didn't Think This Through: In comic book story "Power Play!" the Autobots are suffering from fuel problems. When the Decepticons attack, Sideswipe decides to use his energy-consuming rocket pack and expends all his energy in said battle. This action leaves him drained and powerless to stop Starscream from claiming a strategic victory for his side. According to his character profile is quite prone to such rash decisions.
- Dead Guy Junior: Following his death in the 2005 IDW continuity, Arcee names a protoform after him, as a Mythology Gag referencing the G2 version of Sideswipe.
- Depending on the Artist: In the cartoon, his piledrivers are never depicted the same way twice. They are either a large handheld jackhammer, small jackhammers that are attached to his arms or Rumble-like pistons that are attached to his arms.
- Dying Dream: In the 2005 IDW continuity. The 9th issue of Optimus Prime appears to show him making a full recovery from the injuries that put him into a coma, reconcile with his brother Sunstreaker and learn about how much has changed between the Autobots and the Decepticons since he was put out of commission, but the end of the issue reveals that this is only a dream he's experiencing as his comatose body finally goes off-line.
- Jet Pack: Sideswipe is equipped with a Rocket Pack note , making him one of the few Autobots capable of flight.
- Robo Family: His brother (sometimes twin brother) Sunstreaker.
- Shoulder Cannon: Sports a white rocket launcher on his left shoulder.
Alt Mode: "Super Tuning" Customized Lamborghini Countach LP500S Sportscar
Sideswipe's brother who is rather narcissistic about his paint job.
- Anti-Hero: An Autobot who's rather selfish, cold-blooded and not too kind to humans, but an Autobot nonetheless.
- The Atoner: Responsible for the Autobots' dire straits during "All Hail Megatron" and its aftermath.
- Chuck Cunningham Syndrome: Survived the film but did not appear afterwards. Even in the film, he gets a minor role flying in Optimus and the Dinobots to help Autobot City, but says no lines and disappears after the battle is over.
- The Dandy: He complains about Decepticons damaging his new paint job. He worries that the colors of his new water skis don't match his base coat. He is definitely the most fashion-conscious of the Autobots and the most obsessed with maintaining the condition of his body.
- Death Is Cheap: Sunstreaker was taken out of action by Shockwave in issue 4 of the Marvel comic. He didn't reappear for years. Then he disappeared again, apparently damaged during the Underbase situation, reappearing when Grimlock revived most of the Autobot casualties... then he got killed again in the last issue (the Last Autobot revived him).
- Fantastic Racism:
"I knew the humans would turn on us someday. They're such undependable creatures. Inferior lifeforms."
- In Megatron's Master Plan, Part 1, a public relations campaign by Megatron results in most of humanity turning against the Autobots. Sunstreaker expresses his racist views on humans.
- Taken to even greater extremes in the IDW continuity, where being vivisected by a human conspiracy and forced by necessity into a Psychic Link with a human ally traumatized Sunstreaker so much that afterwards he was willing to help Starscream overthrow Megatron in exchange for the Decepticons (a) limiting their empire to Earth, and (b) eradicating every last human on the planet.
- The Fighting Narcissist: He's vain about his paint job and he constantly butts heads with Decepticons.
- Jerkass: Sunstreaker is a narcissistic Blood Knight who's indifferent at best to his fellow Autobots and humans alike.
- Jerk with a Heart of Gold: While he doesn't get along well with all other Autobots, Sunstreaker still cares for his brother Sideswipe, though he's not above taking jabs at him.
- Losing Your Head: Decapitated and used as a template for Machination's headmaster army in the IDW comics.
- Not in the Face!: "I just had it chromed!"
- Palette Swap: Subverted. Despite Sideswipe and Sunstreaker being based on the same base model of car (a Lamborghini Countach), they both have completely different toy molds and visibly different robot modes.
- Put on a Bus: In the comics continuity, Sunstreaker does show up as soon as Issue 1, but is soon killed off within the first few issues. It isn't until a few dozen issues later that we finally see him again, but even then, he's still yet to be repaired. He does get revived, only to die again — and of course, he's alive again sometime later, except that time, he's finally there to stay. May also partly double as Commuting on a Bus, due to his latter appearances in the comic.
- Robo Family: His twin brother Sideswipe.
- Sociopathic Hero: His bio states that he is cold and unfeeling towards his fellow Autobots (aside from Sideswipe), and he deeply enjoys scrapping Decepticons.
- Token Evil Teammate: Sunstreaker may be a loyal Autobot, but he's still a nigh-Sociopathic Blood Knight.
- Watch the Paint Job: He's quite vain about his appearance.
The Ark's supercomputer.
- The Bus Came Back: He made a single reappearance in an episode of Transformers: ★Headmasters, being relocated at Planet Athenia.
- It Can Think: While he normally appears to be just an AI following Autobots' orders, he occasionally displays full-scale intelligence and even emotions at one point.
- Magic Tool: Teletraan I manages to revive a small army of Cybertonians and reconfigure their forms without seeming to need any new mechanical parts or additional fuel sources.
- The Nth Doctor: After Casey Kasem quit the show in disgust over its Ethnic Scrappy portrayal of Arabs (Kasem was Lebanese-American), Teletraan I was replaced with Teletraan II, apparently exactly the same except for the voice.
Function: Defensive Strategist
Alt Mode: Toyota 4WD Hi-Lux Camper Truck
A practical joker among the Autobots who can make forcefields around himself, at the cost of his Energon reserves.
- Barrier Warrior: He has a forcefield. Unfortunately, it contributes to Trailbreaker's energy-efficiency problems.
- Forgot About His Powers: The number of times in the comics Trailbreaker gets into situations where he could've used his forcefield but doesn't is... a lot. TF.Wiki makes a running joke of it.
- Heroic Self-Deprecation: He also has low self-esteem stemming from feeling that he's The Load. Sometimes he mopes about this.
- Hyperactive Metabolism: One of the most fuel-consumptive Autobots, a fact that doesn't help his already-low sense of self-worth.
- Incredibly Obvious Tail: In "More than Meets the Eye, Part 2", Trailbreaker has been assigned to maintain surveillance over the Decepticons' base and spy on their communications. He simply parks out of said base, making little to no effort to hide. Unsurprisingly, this attracts the attention of the Seekers, but only after he leaves.
- Killed Off for Real: In the 2005 IDW Continuity. He was dismembered by the DJD in The Transformers: More Than Meets the Eye, and while the story presents a Hope Spot with time travel and helping him avoid his fate ultimately it still comes to pass.
- Sad Clown: His bio implies some shades of this. IDW runs with it.
- The Stakeout: His mission outside the Decepticons' base.
- What Happened to the Mouse?: After The Transformers: The Movie Trailbreaker was one of many characters who disappeared from the plot to make way for new toys. One draft of the film had him at Autobot City as a casualty of the battle while another had him survive. He was ultimately cut from the film altogether.
Function: Mechanical Engineer
Alt Mode: "Group 5" Lancia Stratos Turbo Sportscar
- Back from the Dead:
- A peculiar instance. In The Transformers: The Movie, Wheeljack is one of several characters killed. With his corpse depicted on screen. He re-appears and is actually given a major role in several episodes of Transformers Victory. With no explanation given for several years.
- The comics have him just come back the normal way, revived by Grimlock, with Nucleon.
- The Engineer: He's the guy who fixing and inventing things for the Autobots.
- Gadgeteer Genius: That said, his inventions have displayed a noted tendency to literally blow up in his face.
- His Own Worst Enemy: He's more regularly harmed by his own experiments than by Decepticon attacks.
- Killed Off for Real:
- In The Transformers: The Movie he was killed during the battle of Autobot City. Though several Japanese only continuations bring him back or retcon the death away.
- In the 2005 IDW Continuity, he performs a Heroic Sacrifice during The Transformers: Unicron to save the people of Elonia. He teleports the population off but is ultimately consumed along with the planet.
- Mad Scientist: He's a good and likeable guy, but otherwise follows this trope to a T.
- Mr. Fixit: Tries to fix whatever is broken, from his comrades' weapons to his own inventions.
- Odd Friendship:
- Wheeljack, a scientist, gets on pretty well with Grimlock most of the time (probably because of his fondness for making things go "boom"). And of course, Wheeljack (along with Ratchet) built the Dinobots on the television show. In the Dreamwave comics, he even joined the LSC with the Dinos.
- In the IDW comics, Starscream actually considers him a friend. He and the Decepticon scientist Ferak were also friends before the war broke out.
- Ultimate Job Security: At times Wheeljack seems more of a threat than the Decepticons. But gets to keep his job for being exceptional at it. In "S.O.S. Dinobots", Wheejack unleashes his new creations (the Dinobots) within the Autobot's headquarters. Resulting in severe damages. Prime commands him to pull the plug on the project. Wheeljack disobeys direct orders and keeps secretly working on upgrading the Dinobots. It pays off when the upgraded Dinobots turn out to be reliable Super Soldiers.
Alt Mode: Pontiac Firebird Trans Am Sportscar
The fastest of the Autobots in the Ark who can control magnetic fields.
- The Dreaded: In the 2019 IDW continuity, Windcharger is one of Pyra Magna's Torchbearers, and his very presence on the battlefield instills fear in low-level Mooks.Redwing: Windcharger? Nuh-uh. Didn't sign up for this. Get out of there, Nacelle!Nacelle: What? Who's Windcharger?Windcharger: Me, Seeker. ME.
- Fragile Speedster: His character description mentions that Windcharger is the fastest land vehicle among the original Autobots (at least for short distances). But he is not particularly durable. Keeping this speed up for too long damages his systems. "Windcharger often finds himself stumbling home, reeking of ozone and burned insulation, and needing medical attention".
- Good Is Not Soft: One storybook has Windcharger use his magnetic powers and strong arms to crush Starscream to death, complete with an entire page image showing Starscream shrieking in pain as Windchrger kills him in plain sight. Issue #30 from the 2019 IDW continuity has him nearly pull Nacelle apart limb from limb, violently disassembling him with magnetism alone.
- Killed Off for Real: He was killed in the battle for Autobot City in The Transformers: The Movie. Arcee is seen moving his corpse to a shelter during the Decepticon attack.
- Large Ham: In "Masquerade," his perfect impersonation of Wildrider (voiced by Wildrider's voice actor Terry McGovern) causes Sideswipe to grouse, "He doesn't have to overdo it!"
- Mood-Swinger: Has a short attention span that affects his dedication to work. He can go from being enthusiastic to being bored quite rapidly.
- Selective Magnetism: Windcharger's arms can be used as "the poles of a precisely controllable electromagnet, powerful enough to levitate ten tons of steel 700 feet away".
- The Voiceless: Windcharger had no speaking part in the initial episodes. The first time he speaks was in "Divide and Conquer", the 6th episode of the series.
Alt Mode: 1982 M1040 Chenowth "Hellfire" Fast Attack Vehicle
A huge nature-lover who is not interested in the war.
- Beatnik: His voice clearly evokes this, and his personality is midway between a beatnik and a hippy.
- Brainwashed and Crazy: His IDW incarnation was used by Bombshell and Soundwave as a Manchurian agent to kill Blaster. It almost worked, too.
- Friend to All Living Things: The "Golden Lagoon: episode shows him squatting in a meadow, surrounded by peaceful forest creatures.
- Nature-Loving Robot: Loves the flora and fauna of Earth.
- Pyrrhic Victory: At the end of "The Golden Lagoon", the Autobots have successfully driven off the Decepticons, keeping them from misusing the strange body of water's transformative properties. But as their battle has reduced the lake and its immediate environs to a smoking wasteland, the mournful Beachcomber can only give out an extremely unenthusiastic, lonely declaration of victory.Beachcomber: We won...
- The Quiet One: Often described as "mellow."
- Super Senses: He has a variety of built-in sensors that allow him to determine the chemical composition of an area, and thus locate valuable resources.
- Technical Pacifist: "He's a thinker, not a fighter."
Alt Mode: Boombox
The Autobots' response to Soundwave as a Communications Officer. He has an affinity for Earth's music.
- Character Development: He started as the Communications Officer for the Autobots, then during The Movie, he stayed on Earth to rebuild Autobot City. In Season 3 of the US series, Blaster takes a more "serious" mode as he's appointed Autobot City Commander, but was found out when he happened to lean against a control panel and set off some 20-year-old tunes on the sound speakers. Everyone shared a laugh.
- Death Is Cheap:
- Depending on the Writer: Contrast his Boisterous Bruiser cartoon schtick with his ultra-serious, almost brooding loner persona in the comicsnote . After being brought back to life under Simon Furman, Blaster began talking and acting more like his cartoon counterpart.
- Drone Deployer: Much like Soundwave, Blaster can deploy Mini-Cassettes. However, it wasn't until The Transformers: The Movie where he finally got his own set of cassette-bots.
- Gale-Force Sound: His beats are more than enough to force Soundwave to the ground in one scuffle with that 'Con.
- Good Counterpart: To Soundwave (well, Soundwave came first), in terms of abilities. To fight Soundwave on more even footing, he gets his own Autobot cassettes as well.
- Intrepid Reporter: In the IDW comics. He was initially a reporter for the Iacon Newsfeed Service. When the Decepticons shut this program down, Blaster formed a pirate news service that reported the truth about Decepticon atrocities.
- Klingons Love Shakespeare: He enjoys Earth music.
- Nice Job Breaking It, Hero: In the Marvel UK Comics, Blaster is pretty much singlehandedly responsible for Galvatron going irrevocably insane. The guy was barely holding on to what was left of his sanity when Blaster hit him with his electro-scrambler. The rest was history
- No Indoor Voice: Seems to have no idea what normal volume talking is owing to his likes...
- Odd Friendship: His incarnation from Classics continuity (which is Marvel US continuation) managed to get along surprisingly well with Shattered Glass incarnation of Straxus, showing no sign of distrust and having a peaceful conversation with him, despite the fact that he's an alternate version of the one who killed his friend Scrounge.
- Only Friend: His Marvel comic incarnation is this to Scrounge. He was the only one to ever treat him with respect and trust him when nobody else did. To this day, his death continues to affect him.
- Rhymes on a Dime: Occasionally. Becomes permanent in Season 3. Averted with his comics incarnation, who talks normally.
- Sizeshifter: Transforms into a boombox, inexplicably shrinking down to a 100th of his normal size as a robot.
- Voice of the Resistance: Becomes this for the Autobots in the IDW comics.Blaster: You hear me, Autobots. You go out there today and give 'em hell! Just remember, big those 'cons may be, but they're not clever. We got the moves! The smarts! The spirit! Nothing and no one is ever gonna stop us!
Function: Reconnaissance & Communications
Alt Mode: Adamski-Style Flying Saucer
An Autobot who can go into space as part of their communications operations. He can see over very long distances and has an extremely accurate beam.
- Big Damn Heroes: He reveals himself to have been disguised as a martian spacecraft at the climax of the Mars Attacks: The Transformers one-shot and deals a decisive blow to the martian forces.
- Captain Crash: While not remarked upon in the TV show, Cosmos is rarely in an episode without crashing into something. One of the few times he got through an episode without it, it seems like Optimus is Tempting Fate by sending him out into space a third time in a day.
- Flying Saucer: He transforms into one.
- No Celebrities Were Harmed: The cartoon tries to make him to sound like Peter Lorre. Emphasis on "tries".
- This Looks Like a Job for Aquaman: He was only ever really used to shuttle two or three Autobots around deep space, and since he's nowhere near as powerful a fighter as Omega Supreme and later, Sky Lynx, he can't do that much else. Even Megatron only put him to use as a power booster after capturing him once.
- Aloof Ally:
- The team is very distant from the other Autobots and prefer not to take orders from them, especially not from Prime. They sometimes consider themselves a wholly separate faction from the Autobots despite wearing their symbol.
- Slash prefers not to work with other Dinobots, instead preferring to work alone. Due to that and the fact she rarely communicates with others, Dinobots often tend to forget she even exists.
- Anti-Hero Team: How anti-heroic varies, but they're never clear-cut goody-goods. Except Slag, who's all the way down to Nominal Hero.Sludge: We used to be heroes!Slag: No. We used to be the guys the heroes sent in so they could stay heroes.
- The Big Guy: Collectively, they fill this role in relation to the other Autobots.
- Blood Knight: Snarl finds only happiness in war, but Slag really takes the cake in how much he enjoys fighting.
- Breakout Character: Aside from Optimus and Bumblebee, these are the Autobots that everyone knows. Grimlock, as their leader, tends to be depicted as one of the core Autobots in later adaptations, especially ones directly based on G1.
- Breath Weapon: They all breathe fire, and it's even hot enough to melt through the durable outer hull of Unicron!
- Bully Hunter: The main reason they're loyal to the Autobots despite their contempt for most of their ideals is that the only thing they hate more than weakness are those who abuse their strength.
- Canon Immigrant: Slash started off as a character for Age of Extinction who didn't make it into the film proper despite much merchandising, before getting brought over to G1 in 2017.
- Combining Mecha:
- In The Beast Within, they were able to merge into monstrous combiner known only as "the Beast".
- The Power of the Primes toyline introduces a much less monstrous combiner named Volcanicus.
- Cool Sword: Four of the Dinobots have energon swords, with Swoop being the odd one out, having only a thermal sword instead.
- Death Is Cheap: In the comics, all five are destroyed by an Underbase-powered Starscream. Grimlock is revived by Ratchet, and then goes on to revive the others a few issues later.
- Determinator: When Slash chases down her target, she never gives up. She always finds her target.
- Did You Just Flip Off Cthulhu?: During the 80's movie the Dinobots have a spectacular scene where they arrive to fight Unicron, who is already in the process of destroying Cybertron and has already killed lots and lots of Transformers. Grimlock procceds to literally kick Unicron's ass while the other Dinobots smash, blast and melt Unicron's outer hull, then they all retreat when they notice they are only causing scratch damage at best.Grimlock: Me Grimlock kick butt!
- The Dreaded: The moment the Dinobots decide to show up in a story is the moment when the bad guys stop laughing and start looking for the nearest exit, because they know it's never a good move to mess with this group of savage brutes.
- In the IDW continuity, when veteran Decepticons want to scare new recruits, they tell Dinobots stories. Some Autobots also admit to be horrified by them.
- Dumb Dinos: The Dinobots are incredibly strong, but also (in the cartoon, at least) very stupid and difficult to control. Sludge, the sauropod Dinobot, is the stupidest of the bunch.
- Dumb Muscle: While all Dinobots are this to some extent, Sludge really takes the cake.
- Though the G.I. Joe vs. the Transformers version of them hints they were originally Cybertron-built Autobots and not QUITE as stupid initially (emphasis on "initially"; Grimlock goes to his traditional characterisation in the third mini-series, though he admits at the end of it, G.I. Joe didn't fit the "puny and weak" characterization he had of humans).
- Everything's Better with Dinosaurs: Well, duh.
- Fatal Flaw: Grimlock has arrogance, Slag hostility, Sludge stupidity, Swoop with insubordination and Snarl carelessness.
- Gentle Giant:
- Sludge is probably the best example; he's the biggest of the Dinobots but also much friendlier and less aggressive than Grimlock, Slag or Snarl. Swoop, while the smallest Dinobot, is also the nicest and most easy-going, and has on occasion functioned as as a Gentle Giant to smaller Autobots or even humans.
- Yes, Grimlock is a violent killer who respects only strength, which also means he hates anyone who abuses strength to bully the weak (i.e. the Decepticons), giving him a brutal sense of compassion that eventually allowed him to soften into a, still-savage-but-kind-hearted warrior.
- Godzilla Threshold: The Dinobots are violent, unruly and impulsive, so if the Autobots send them to a mission it's because something really, really bad is going on.
- Hulk Speak: Me Grimlock talk this way most of time. Other Dinobots too, mostly, even referring to their leader as "him Grimlock" in the cartoon.
- I'm a Humanitarian:
- Me Grimlock think one approach to fighting Decepticons is to EAT Decepticons. At least, me threaten them.
- In the G2 comic, this applies to all the Dinobots, who get into an eating competition with the Terrorcons. The entrées? Cybertronian Imperial troops, falling out of the sky.
- Irrational Hatred: None of them like Optimus. In Slag's case it's because he's a jerk, in Grimlock's it's because he thinks he can do better. Swoop, Snarl and Sludge meanwhile just seem to hate 'im on general principle. In the Marvel UK stories, Swoop refused to follow any of Optimus's orders back when Optimus was in charge of the elite flying corps of which Swoop belonged.
- Jerk with a Heart of Gold: They're rowdy, insubordinate, don't like humans very much, and barely get on with any of the other Autobots, but they're still (mostly) good deep down.
- Multiple-Choice Past: It varies by continuity:
- Were me Grimlock and other Dinobots built on Earth in 1980s by puny Wheeljack?
- Did we Dinobots exist already and get stuck in black sticky stuff when fighting Shockwave in distant past? Or were we fighting the Insecticons rather than Shockwave?
- Or were Dinobots originally time-warped Autobots sent to dinosaur time on Earth by Teletraan 3 to be made into Dinobots? (as was shown in G.I. Joe vs. the Transformers Volume #2 Issue #4.)
- Odd Friendship: The Dreamwave comics had them form their own faction alongside Ironhide, Wheeljack and Kup when Optimus went missing.
- Oh, Crap!: Their foes tend to get this reaction when facing them. For example, the episode "War of the Dinobots" ends with Megatron making a terrified "Oh crap!" face and ordering a quick retreat before the furious Dinobots attack him as a team.
- Playing with Fire: This is the primary ranged attack for all of their beast modes, but Slag particularly likes burning things (or, as some might call them, "Decepticons"). His function is "flamethrower" after all.
- Saved by Canon: They are deactivated in the Secrets & Lies miniseries and the ending narration implies that Grimlock isn't coming back, but the fact that the miniseries is a prequel to the Marvel Comics continuity means that they are destined to eventually be uncovered and revived by Ratchet.
- Scarily Competent Tracker: According to her bio, Slash always finds her target.
- Shapeshifter Default Form: A rare case in the cartoons where the Dinobots seem to actually prefer their transformed dinosaur forms over their robot ones. In Season Three they seldom ever change from the former.
- Sixth Ranger:
- In the cartoon, Grimlock, Slag and Sludge were built first while Snarl and Swoop were added to the team several episodes later.
- The Power of the Primes toyline introduces a new Dinobot, Slash the Velociraptor.
- The Smurfette Principle: 2017 introduced Slash, the first toy of a female Dinobot (but not the first to appear ever, that title goes to IDW's Strafe).
- Stock Dinosaurs: Including a pteranodon, which as we all know is not a dinosaur.
- Super-Persistent Predator: Slash will continue chasing her target until there will be nowhere to run.
- Sword and Gun: Their weapons of choice in robot mode, with Grimlock's energo-sword and twin-barrel grenade launcher arguably being the most famous example.
- Tail Slap: The Dinobots are fond of using their tails as an extra attack limb while they are on dinosaur mode.
- Theme Naming: Except for Grimlock, all the Dinobots' names are monosyllabic and begin with the letter S.
- Token Good Teammate: Swoop is generally regarded as the friendliest and least antagonistic member of the the team. Also Sludge to an extent.
- Toxic Friend Influence: In the cartoon, Swoop and Snarl were created as more stable Dinobots to keep the other three in line. They still tended to follow Grimlock however, leaving them still unruly until their leader underwent Character Development.
- Underestimating Badassery: A running theme is how their foes initially refuse to take them seriously and just label them all as incompetent brutes or think they are soft because they wield the Autobot insignia. They quickly learn how wrong they were.
- Undying Loyalty: The Dinobots don't really like or get along with the other Autobots, and the Autobots in general are at best wary of the Dinobots, and frequently minimize interaction with them unless they need the collective Big Guy called in. This results in the five (or sometimes more) Dinobots being fanatically loyal to each other, far more so than any other leader, cause, or fellow. If orders or protocol or personal safety stand in the way of one Dinobot aiding another, orders and protocol and safety will be ignored. If the Dinobots turn on one of their own, something exceptionally bad has happened. This particularly so in the Marvel comics, where Grimlock ignored orders to get his deactivated Dinobots to the Nucleon energy source, then tested Nucleon on himself rather than risk the side effects on them. In the Regeneration One comics, the side effects hit anyway, and Grimlock went on a long personal quest to cure them (and all the other Autobots suffering from Nucleon). He was forced to serve Scorponok to see this done... only for the Dinobots to turn on Grimlock for crossing a line, since Scorponok wanted to brainwash all Autobots into Decepticons.
- Violence Is the Only Option: No matter the continuity or Gen, stories involving the Dinobots tend to be solved this way.
- Violence Really Is the Answer: They live and breathe this trope, which is why their enemies fear them and even the Autobots feel wary of them.
Grimlock (グリムロック gurimurokku)
Function: Dinobot Commander
Alt Modes: Tyrannosaurus rex; Armored Warrior (Pretender Shell)
The leader of the Dinobots who is often slow, obstinate and rather dumb, but is very strong. Now has his own self-demonstrating page.
- Arch-Enemy: Shockwave for Grimlock, though the intensity of the rivalry fluctuates.
- Asskicking Equals Authority: Other Dinobots follow me Grimlock because me Grimlock strongest! Me Grimlock king!
- Optimus Prime is often the only reason Grimlock doesn't just take over the Autobots; not that Grimlock isn't physically stronger, but Optimus is one of the few 'bots Grimlock respects.
- Bad Boss: Grimlock during his first stint as Autobot Commander; while he was able to get the Ark spaceworthy, he was far more concerned with making Blaster and Goldbug pay for deserting (because they wouldn't harm humans in order to recover stolen Autobot tools) than fighting the Decepticons.
- Did You Just Punch Out Cthulhu?:
- Me Grimlock beat Tornedron! Grimlock saved universe! Grimlock hero!
- Comic Grimlock stands as so far being the only character to try ramming Unicron with a spaceship. And it worked.
- In the first two seasons, Grimlock, while by no means a genius, had perfectly functional intelligence and simply preferred using brawn over brains. Come the movie and third season, he's almost completely brainless. In the Marvel G1 Transformers comic book series Grimlock was much smarter than in the cartoon.
- In a comic specific example, Grimlock had normal speech patterns in the early issues of the Marvel comic, but by the time he became the Autobots' "Barbarian King", he was talking like his cartoon counterpart.
- "Flowers for Algernon" Syndrome: In season 3 episode "Grimlock's New Brain", he gains Super Intelligence after suffering an energy blast from the Autobots' new generator infused with anti-electrons put in there by Galvatron's mercenaries. The intelligence boost allowed him to solve multiple problems that even Perceptor struggled with, but, unfortunately, it alienated him from his fellow Dinobots. At the climax, Grimlock builds the Technobots to counter the Terrorcons, and eventually transfers his intelligence to their combined form, Computron, reverting back to his dumb self.
- HeelFace Revolving Door: Grimlock has joined the Decepticons in more than one continuity, though he always returns to the Autobots.
- Hidden Depths: Comic Grimlock tends to hide his intelligence under the dumb caveman speech.
- Obfuscating Stupidity: Most versions of Grimlock tend to be pretty smart. Not Perceptor smart, certainly, but cunning. He just hides behind the "Me, Grimlock" schtick so as not to be mocked for being intelligent.
- Odd Name Out: Grimlock is the only Dinobot whose name doesn't begin with S.
- Teeth-Clenched Teamwork: Grimlock hated Prowl before hating Prowl was cool. And Prowl hates him right back. Understandable, given the Dinobots represent all the things Prowl hates.
- Took a Level in Dumbass:
- In season 3 Grimlock started to become more of a comic relief than anything, Becoming a lot more dumber in the process. Inverted in one episode where briefly gains high intelligence.
- In the comics, Grimlock loses a great deal of his intellect the minute he gets put in charge. His death and revival manages to bring most of it back.
Slag/Slug (スラッグ suraggu)
Alt Mode: Triceratops
A rash, not so bright Dinobot who resents any form of authority. He can breath fire to melt any foe (or friend) he sees
- Ascended Extra: Slag (renamed Slug) in the 2005 IDW Continuity, starting with The Transformers: Robots in Disguise, gained a much larger role in the series. When Grimlock was separated from the team, Slug became the leader; he received a lot of character development and screen time, even getting a few arcs to himself.
- Hair-Trigger Temper: Slag all the way. Just about anything will set him off. Anything.
- Jerk with a Heart of Jerk: Slag. Proudly, at that.
- Kill It with Fire: He is the group's flamethrower after all.
- Odd Friendship: In the IDW 2005 continuity, Slug has a strangely fond relationship with Trypticon of all people after the latter had a change of heart and decided to stop being a planet-conquering battleship.Slug: You know what Tryp? You're my favorite robot space tyrannosaurus.
Trypticon: I enjoy your company as well.
- Off with His Head!: Slag has a habit of taking his enemies' head, starting from Dreamwave's comics. Even the other Dinobots think that's more than a bit creepy.
- Temper-Ceratops: Slag is a Triceratops and he certainly has a very short temper. It gets worse in Regeneration One, where Nucleon exposure has turned him into a mindless, raging beast.
- Token Evil Teammate: Slag. While all the Dinobots tend to be arrogant blood knights, Slag has a decidedly sadistic streak in how he takes pleasure in using his alt-mode's fire breath to melt enemies, and frequently threatens to do the same to his allies.
Sludge/Slog (スラージ surāji or スラッジ surajji)
Function: Jungle Warrior, Demolitions
Alt Mode: Brontosaurus/Apatosaurus
A surprisingly nice Dinobot who is also dumb, but very strong.
- The Ditz: As "the dumb one" on a team not very reputable for their intelligence to begin with.
- Gentle Giant Sauropod: As mentioned under Gentle Giant, Sludge the apatosaurus is the biggest of the Dinobots, and usually the least aggressive.
- Interspecies Romance: In the UK Comics, Sludge fell for a human reporter.
- Kindhearted Simpleton: The dumbest Dinobot (and that's saying a lot) as well as a contender for the nicest and gentlest.
Snarl (スナール sunāru)
Funciton: Desert Warrior
Alt Mode: Stegosaurus
A loner who enjoys battle and is very durable to most missiles, but is very careless.
- Demoted to Extra: Unlike the other Dinobots, he barely appears in the movie, with no real reason for his absence. He just shows up for a scene or two then disappears.
- Loners Are Freaks: Snarl rarely, if ever, displays any sort of emotion. And he's just as expressive when it comes to talking.
- The Power of the Sun: His spinal plates collect sunlight, boosting his power.
Swoop (スワープ suwāpu)
Function: Dinobot Bombardier
Alt Mode: Pteranodon
The only Dinobot who can fly and uses fear as a weapon against his enemies. He is not good at following orders.
- Fragile Speedster: Because of his more slender frame, Swoop is the fastest and most agile of all Dinobots, but at the same time, he is the most fragile and weakest of the bunch. Keep on mind, he is still way stronger and durable than the average Autobot or Decepticon.
- The Last of These Is Not Like the Others: Swoop is the only Dinobot capable of self-powered flight, on account of his beast mode being a Pteranodon, which technically isn't even a dinosaur. He also sometimes has blue in his colour scheme, making him stick out from his comrades.
- Razor Wings: Swoop is sometimes depicted as having razor-sharp wings allowing him to slice through metal with them.
- The Rival: Swoop with the Predacon Divebomb, in the comics. It began when Swoop's name was Divebomb and that 'Con defeated him and took his name.
- Token Flyer: Swoop is a Pteranodon and is thus the only Dinobot who can fly.
Alt Mode: Mitsubishi Fuso Hook-Crane Truck
A self-proclaimed artist who can carry heavy weights which regular human machines cannot.
- Heterosexual Life-Partners: With Hoist.
- Mad Artist: A benign (mostly) version of this.
- Palette Swap: It's difficult to determine who came first without consulting the original Diaclone line, but Grapple is a recoloring of Inferno. In addition, Grapple exchanges the cherrypicker, hose, and decorative wings in robot mode for a bulky crane arm, complete with a hook.
- The Engineer: Comic Grapple managed to single-handedly (heh) build Omega Supreme.
Alt Mode: Toyota Hi-Lux Pickup Truck
A jovial Autobot who is rather finicky about everyone's maintenance schedules.
- Character Focus: "Hoist Goes Hollywood" for the cartoon, while his introductory issue in the comics has him foiling the Decepticon plot of the week.
- Heterosexual Life-Partners: With Grapple.
- The Medic: A variation, his toy bio indicates that his specialty is in maintenance (making sure that his fellow Autobots are in tip-top shape) rather than repairs, but this distinction never shows up in the cartoon.
- Palette Swap: To Trailbreaker. In addition to becoming green and orange with safety stripes, Hoist eschews Trailcutter's rear canopy for towing equipment.
- The Watson: To Grapple, often cheering him on to make his creations.
Function: Search & Rescue
Alt Mode: Mitsubishi Fuso F-Series FT Fire Ladder Truck
An Autobot who enjoys battles and fighting fires and can endure even the hottest blaze, though he doesn't follow orders very well..
- The Big Guy: Of the 1985-vintage "Season Two" Autobots, being one of the Autobots best-suited to combat among the Season Two crew thanks to his strength, but also the most selfless and heroic.
- Boisterous Bruiser: Very big, very loud, and fun to have around, but also an extremely competent fighter—you don't get to be a Wrecker without some serious ass-kicking credentials, after all.
- Chronic Hero Syndrome: A mild sufferer—he wants to help everyone, perhaps even more than Optimus Prime since Inferno's specific function is Search & Rescue. He does tend to be slightly more aware of it than most, however, even if it occasionally gets him in trouble.
- Firemen Are Hot: Often drawn with the robotic equivalent◊ of a Heroic Build, giving him a powerful appearance.
- Heterosexual Life-Partners: He and Red Alert are CLOSE.
- Heroic Fire Rescue: His stock in trade. It's actually what gets him captured during "Prime Target," as he couldn't not stop and render aid when he sees a child trapped in a burning building, unaware that it was actually a trap until it was too late.
- Hot-Blooded: No subtlety, oozes intensity in everything he does. The guy throws himself into burning buildings simply because stopping fires and rescuing people is the right thing to do, personal safety be damned. This goes double for combat, where he fights Decepticons with everything he has, again, because it's the right thing to do. Also a neat pun, what with him turning into a fire engine.
- Ironic Name: As a firetruck, he's more liable to quell an inferno than start one.
- More Expendable Than You: In "Legacy of Unicron", he throws Smokescreen out of the shuttle they're in so he'll live, while Inferno flies it into the middle of an army of Decepticons.
- Playing with Fire: For a short time in Regeneration One, he was unable to control his body temperature thanks to Nucleon corruption and was igniting things by proximity alone, meaning that there was a period of time where both of the heroic fire trucks in the setting could set other people on fire.
- Rage Breaking Point: His temper. For someone so hot-blooded he is surprisingly slow to anger thanks to his upbeat, positive nature, but when he finally snaps, well...he blew the heads off of quite a few Decepticons.
- Red Oni, Blue Oni: The boisterous Red Oni to Red Alert's reserved Blue Oni—at least when Red Alert's not having one a moment. When Red Alert is having one of his excessively paranoid spells, they zigzag positions: now Inferno is the composed, reasonable, and logical one, whereas Red Alert becomes loud, defiant, and a little bit off-kilter.
Function: Air Guardian
A former Decepticon turned Autobot dedicated to advancements in science and technology which he believes is the only way to defeat the Decepticons. He often carries high-tech weapons and is among the fastest of the Autobots.
- Adaptation Name Change: Because Jetfire was a repaint of a Macross Valkyrie from Bandai, the Takara-supported cartoon named him Skyfire. Interestingly, the character in the Marvel comics had Skyfire's appearance but was named Jetfire.
- Adventurer Archaeologist: In the Dreamwave comics.
- Chuck Cunningham Syndrome: Disappeared during the early part of Season 2 of the original cartoon, most likely due to the legal hassle involved from his toy being exported from Takatoku Toys (whose molds used for the Transformers line are now the property of Bandai) rather than Takara.
- Composite Character: The Classics toy has him in his "Skyfire" appearance, but comes with pieces that make him resemble his original "Jetfire" look.
- Cool Starship: And it is most definitely not a VF-1S Super Valkyrie.
- Disney Death: Of a sort. Crashed into the ice in his debut episode and the Autobots and Spike certainly thought he had perished. However, the 'Bots would return in a later episode to dig him out and revive him.
- Flat-Earth Atheist: Rejects the myths about Primus and Unicron (unless it's a continuity where he has first-hand experience with either of them).
- Gentle Giant: Consistent across all his appearances is Jetfire's large size — he towers over most individual robots, even sometimes matching heights with many combiners. Yet, despite his bigness and his status as a former Decepticon, Jetfire is quite a friendly, ethical scientist.
- HeelFace Turn:
- When he willingly sides with the Decepticons in the Sunbow cartoon, it's only because of his friendship with Starscream, and he inevitably comes to see that his friend made the wrong choice; he never actually buys in to their cause. In the first IDW continuity Jetfire signed up with the fledgling Decepticon movement before the war erupts, but after witnessing their gunrunning and dangerous actions, he joins the reforming Autobot faction.
- In the Marvel comics, he was a lifeless drone created by Shockwave; when Optimus Prime used the Creation Matrix to give him proper life, Jetfire chose to join the Autobots.
- Multiple-Choice Past: Is he a scientist from Cybertron (as said in the cartoon), or was he built on Earth by Shockwave (as said in the Marvel Comics)? In any case, he still is a Decepticon who did a HeelFace Turn and joined the Autobots.
Function: Defense Base
Alt Mode: Rocket Base with Rocket and Tank
A huge, brave, strong, durable Autobot who is loyal to all of his comrades, serving as their last line of defence. He seems to have something against the Constructicons...
- Badass Boast: Comic introduction: Dramatic.I AM THE GUARDIAN OF THE GATES THE JUNCTION OF YOUR DESTRUCTION THE LASER LIGHTING THE WAY TO YOUR DOOM THE PLANNER OF YOUR OBSOLESCENCE THE FURNACE THAT FIRES YOUR DEMISE I AM THE NUMBER YOU CANNOT COMPUTE, DECEPTICON.
- The Comically Serious: Sense of humor: Absent. Comedy: Still present.Jazz: (to fuel-less and stranded Omega Supreme) We'll find Cosmos, and his energy source, then come back for ya! Just don't move.
Omega Supreme: Sarcasm: Not appreciated.
- Depending on the Writer: Terse Talker: Sometimes. Others: Normal speech.
- Deus Exit Machina: Plot vulnerability: High.
- Humongous Mecha: Status: indisputable. Dimensions: Questionable.
- Killed Off for Real: In two continuities, status: Deceased.
- Continuity: Marvel. Cause of death: Underbase-powered Starscream.
- Continuity: IDW. Cause of death: Unicron.
- Last of His Kind: Guardian model: Discontinued.
- More Dakka: Firepower: Considerable.
- Meaningful Name: Omega: Last. Supreme: Best. Function: Last line of defense.
- Offhand Backhand: With a BFG.
- One-Man Army: Comic introduction: Dramatic. Decepticon troop capacity: Greatly reduced.
- Strong as They Need to Be: Status: Unbeatable. Sometimes◊.
- Terse Talker: Page quote: Achieved.
- We Used to Be Friends: In cartoon: Constructicons. Formerly: Friends. Currently: Enemies. Cause of hatred: Three reasons. One: Permanent Robo-Smashing of the Constructicons. Two: Their destruction of Crystal City. Three: Failed Robo-Smashing of Omega Supreme.
Alt Modes: Microscope, Laser Cannon
A scientific Autobot who can be rather longwinded in his explanations.
- Badass Bookworm: He's an Autobot scientist who transforms into a microscope, which gives him the capacity to be an effective and precise marksman.
- Cold Sniper: Becomes one of these in the IDW universe after a brush with death. He decides to upgrade himself to be more useful on the battlefield.
- Friendly Sniper: Though he starts off as a Cold Sniper in the 2005 IDW comics, with a more dour demeanor and quiet efficiency, Perceptor eventually opens up again and becomes his friendlier and chattier self while still being a deadly shot.
- High-Class Glass: Sticks his welding torch into an eye socket in The Transformers: All Hail Megatron to widen it. His new optic is much larger with a targeting retinal to assist in aiming and resembles a monocle. Though originally it's simply an enlarged eye, later Perceptor would return to his original eye and the targeting retinal would be more of a conventional monocle he placed over it.
- Sesquipedalian Loquaciousness: Known to talk in a verbose manner, which the other Autobots find exasperating.
- Shoulder Cannon: What his microscope lens becomes in robot mode.
- The Smart Guy: The Autobots' resident genius.
- Sniping Mission: The end of "Microbots" has him turn into a larger version of his microscope form (actually a mobile cannon), with his lenses used to snipe the Heart of Cybertron at 2000 miles in the sky. (It's this sniper ability that gives him respect from Brawn.)
- Spock Speak
Alt Mode: A-10 Thunderbolt II "Warthog" Jet
A self-professed Ace Pilot who can fly at breakneck speeds and can engage Decepticons in death-defying dogfights.
- Ace Pilot: Not as much as he thinks he is, though.
- Catchphrase: "And awayyyyyy we go!"
- Equippable Ally: In IDW, he's modified by Wheeljack to form a gun for Superion.
- Interspecies Romance: With Astoria Carlton-Ritz in "The Girl Who Loved Powerglide".
- Your Size May Vary: Though he's usually one of the smaller Autobots despite transforming into a plane, his 2008 Universe toy is a massive Ultra-Class figure.
Function: Security Director
Alt Mode: New Countach LP500S Fire Chief's Car
A watchful but paranoid Autobot who can detect even the slightest senses.
- Conspiracy Theorist: Thinks that everyone's out to get him.
- Heterosexual Life-Partners: Him and Inferno are CLOSE.
- Improbably Cool Car: His altmode is a fire chief's car. Do you know any fire chiefs who drive Lamborghinis?
- I Will Only Slow You Down: In a cut scene from the movie, which was later retold by Runabout and Runamuck in the Collectors Club Comic: He, Tracks, Sideswipe and Ultra Magnus bring down Devastator. However, the Constructicons separate and attack. Red Alert is shot in the back and left behind, telling the others to go on without him. They and the Constructicons leave him as he slumps over, dead.
- Killed Off for Real: In Transformers: Generation 2 and in a scene cut from the movie that was recognized as canon in the Collector's Club comic.
- Palette Swap: Of Sideswipe. Red Alert is decorated to resemble a fire chief's car — although, most fire departments would find a Lamborghini too expensive for this role. He also received roof lights to complete the look. Due to this, he's depicted as Sideswipe's brother in Japanese media.
- Properly Paranoid: Zig-zagged: some of his paranoia is on the mark, some is just paranoia.
- Super Senses: He can spot a microchip from 1200 feet away, and hear a pin drop at 1.4 miles.
Function: Ground Assault Commander
Alt Mode: M16-Mounted Cybertronic Jeep
One of two Deluxe Vehicles and a perennial member of the Wreckers (in every Transformers continuity, to boot), Roadbuster's life is defined by his involvement in the war. To wit, he has no clue what to do with himself when not in combat. He thus quickly goes from charismatic and quick to lead to reserved, bored, and deeply depressed between skirmishes.
- Blood Knight: He's not happy unless he's fighting Decepticons. Else, he can be downright gloomy and depressing. His friends tend to worry about what will become of him after the war is over.
- A Day In The Lime Light: The text story Zero Point.
- Flat Character: In-Universe, when he reads the Wreckers: Declassified, he finds all sorts of changes, one he isn't happy with is that he's always portrayed as "The Gun Guy," and has no other characteristics.
- Hidden Depths: In Sins of the Wreckers. And it turns out that's for a damn good reason.
- Killed Off for Real: Roadbuster has a bad case of Big Guy Fatality Syndrome.
- In the original Marvel comics he injured Galvatron with the Pathblaster gun. Unfortunately it exploded shortly afterwards, killing him.
- In the Marvel UK Elseworlds Peace story he's one of the first casualties of the Autobot Civil War with Scattershot shooting him in the head.
- In Transformers: Generation One he and Whirl are killed by Menasor during his rampage.
- Though he survives Regeneration One, the story's Deadly Distant Finale meant that all of the Cybertronians died out at some point, including Roadbuster.
- The 2005 IDW Continuity killed him off in Sins of the Wreckers. Tarantulas shrinks and enters into his head before enlarging to his regular size; exploding out of Roadbuster's cranium and killing him.
- Never Learned to Read: He struggles with literacy in the IDW text story "Zero Point."
- Toyline-Exclusive Character: He and Whirl were not in the cartoon because their toys were imported from a different Japanese company than the bulk of the toy line; since Takara (makers of the bulk of the toy line) helped bankroll the cartoon, only Takara toys (and Shockwave, Omega Supreme and Jetfire) ended up on TV, lest Takara promote toys belonging to their competitors.
- Walking Armory: Befitting his obsession with combat, Roadbuster carries several guns of various sizes and makes. His Generations toy makes no effort to hide them in either mode, and he has numerous ports to position them wherever he could want.
Function: Naval Defense
Alt Mode: Hovercraft
An Autobot who specialises in naval battle.
- Character Focus: "Sea Change" is about the only time he's ever done anything.
- Dropped a Bridge on Him: Seaspray was one of the survivors of Starscream's Underbase rampage, only to be deactivated off-panel somehow.
- Graceful in Their Element: In the water, he's a highly skilled combatant. On land, he's slow and not too agile.
- Interspecies Romance: With Alana, from planet Tlalak.
- Voluntary Shapeshifting: To prove to Alana that he was a living being with a soul, he braved the Well of Transformation and used it to transform himself into a male Tlalakian. He had to change back later when the Decepticons came after them.
Alt Mode: Honda City Turbo
A daydreamer who can remember a lot of things though he's rather absentminded about his surroundings.
- Amnesiac Hero: The 2005 IDW comics continuity establishes him as having forgotten his past.
- Ascended Extra: In the cartoon, he had exactly two lines of dialogue across two episodes of the entire series. In the G1 comics, he gets his own Day in the Limelight issue and is an integral part of the end of the Robot-Master storyline. He becomes even more important in the IDW ongonig Transformers: More than Meets the Eye, where he's one of the main characters.
- Badass Bookworm: Who apparently knows Earth's Football.
- Demoted to Extra: Like many Autobots in the Marvel comics, he was pushed to the wayside after getting a few issues in the limelight, relegated to mere background appearances.
- Early-Bird Cameo: Of a sort. Skids' toy was released long before the 1985 assortment (some reports say he was released in December 1984, replacing the second Mirage that would come in shipping cases). This is the reason he got the short-end of the stick.
- Hoist by His Own Petard: He has special brakes that can bring him to a fast stop no matter what his current speed is. Unfortunately, these frequent sudden stops do a number on his inner mechanisms.
- Put on a Bus: In the UK comics, he was shunted off to Limbo so Galvatron could return from the future. And since Galvatron stuck around for a great long while...
- Technical Pacifist: In the G1 comic series, he preferred not to fight unless he had to.
Function: Diversionary Tactician
Alt Mode: Datsun 280ZX Turbo (Electramotive Davendorf/Sharpe Touring Car)
A rather sneaky Autobot who can distract Decepticons with thick smoke from his tailpipe.
- Anti-Hero: Smokescreen's not above some dodgy dealings. His Dreamwave incarnation hung out with the Dinobot-led Lightning Strike Coalition during the Dark Ages.
- FaceHeel Turn: The extended Japanese cartoon continuity had him go over to the Decepticons by the Generation 2 era due to complications from an upgrade designed to let him control multiple bodies. (The G2 Smokescreen partnered with Dreadwing is the same guy as G1 Smokescreen in JG1, but just another guy called Smokescreen in western media.)
- The Gambler: His Day in the Limelight episode is even called this.
- Palette Swap: Of Bluestreak. Smokescreen not only has a new color scheme, but his car mode has a larger front fender. He was also given a rear spoiler, a trait usually unique to him until many later toys gave it to Prowl and Bluestreak.
- Paranormal Gambling Advantage: He has a built-in wire that overrides non-sentient machinery, which he uses to hack slot machines. Unfortunately, it's not that well-hidden and can easily be pulled off, which costs Smokescreen everything in "The Gambler".
- Shout-Out: His toy is based on a Real Life touring race car from the 1980s.
- Smoke Out: Often creates clouds of smoke to help himself and his fellow Autobots escape pursuers.
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Function: Land & Sea Assault (Topspin), Demolitions (Twin Twist)
Alt Mode: Amphibious Cybertronic Vehicle (Topspin), Cybertronic Twin-Drill Tank (Twin Twist)
Two Autobots who can transform within a fraction of a second. They are called the Jumpstarters due to how they "jump" while transforming from their alt modes to their robot modes.
- Badass Bookworm: Topspin is a former cartographer who mainly joined the Wreckers to keep an eye on his brother.
- Challenge Seeker: Topsin is always on the lookout for rough terrain to travel over.
- Drill Tank: Twin Twist's alt-mode.
- Eye Scream: Twin Twist is tortured in The Transformers: Last Stand of the Wreckers, and one of his eyes is gouged out, the other has the lens shattered.
- Off with His Head!: Top Spin got his head shot off by Galvatron.
- Synchronization: In The Transformers: Last Stand of the Wreckers.
- This Is a Drill: Twin Twist has two, befitting his name.
- Toyline-Exclusive Character: Despite their toys' Diaclone origins, neither of the Jumpstarters were featured in the cartoon note , possibly because their gimmick wouldn't translate well to animation, and they were also neglected in the Marvel US series. Marvel UK and the 2005 IDW continuity were more than happy to pick up the slack.
Alt Mode: Corvette Stingray with Fold-Out Wings
A very narcissistic Autobot who can also fly in car form.
- Ambiguously Gay: His vanity and posh accent led to much speculation.
- Backpack Cannon: Has twin launchers mounted to his backpack kibble.
- City Mouse: Loves New York City and other urban environments.
- The Fighting Narcissist: Not quite as bad as Sunstreaker, but he's definitely this.
- Flying Car: His alt mode can sprout a pair of wings.
- Hot Paint Job: Sports a wicked flaming Autobot symbol on the hood of his Corvette mode.
- Robo Family: His IDW version is Needlenose's brother.
- Smoke Out: He has a "black light" gun that can blind his enemies.
- Watch the Paint Job: His first remark within minutes of being activated in the comics, once the 'bots go out on the road? "My hubcaps need polishing".
- Wings Do Nothing: Zig-zagged. His wings allow him to fly in car form, but are purely decorative in robot mode.
Alt Mode: General Motors M551A1 Sheridan ARAAV Tank
A boisterous Autobot who likes explosions, battles and having fun.
- Adaptational Jerkass: Downplayed in the IDW comics. Warpath is still a good-guy but the fact that he's very obviously built for combat contrasts the non-threatening image the Autobots have. It's notable that his demeanor is played a lot more seriously as a soldier and his more humorous traits are pushed to the back.
- Blood Knight: It's significant that he is one of the very few Autobots to have a military vehicle alt-mode. Most of these go to the Decepticons, while Autobots get civilian vehicles.
- Chest Blaster: He's got a tank barrel mounted in his chest.
- Fun Personified: A jolly and likable fella who just happens to be a combat junkie.
- Hollywood Tourette's: Used as a pun (the tank has Tourette's/turrets). Actually more realistic than most examples. His tics are completely random and none of them are swears (by virtue of being marketed to children, but still).
- Minor Injury Overreaction: He becomes deeply depressed if his barrel suffers even a scratch in battle.
- Non-Standard Character Design:
- Warpath converts quite differently compared to other tank Transformers. Most have their tank turrets end up on their backs or disassemble to become various parts of their bodies. Warpath's turret, meanwhile, remains whole and becomes his upper torso. This design choice gives him his signature chest cannon.
- In fiction, Warpath tends to be somewhat larger than his fellow Mini Vehicles, but still smaller than the average Autobot Car. His Kingdom figure adapts this distinct, middle-of-the-road size.
- Pint-Sized Powerhouse: Warpath's toy was that of a mini-vehicle, much smaller than the average Transformer. Some fiction utilizes this with Warpath being a powerful warrior in spite of his stature, though most media tends to avert this and give him a much larger frame.
- Proud Warrior Race Guy: A friendly example, but still.
- Tank Goodness: One of the first Autobot Tanks in the G1 series.
- Took a Level in Jerkass: In-Universe in the 2005 IDW Continuity. At the start of the war Warpath engaged in protests over the unjust shooting of a Decepticon by Autobot police. At the end of the war, the idea of Decepticons asking for civil rights disgusts him. Millenia of combat changes a bot.
- Verbal Tic: He makes booming sounds between sentences. (BLAM!) (POW!)
Function: Aerial Assault
Alt Mode: Cybertronian Attack Helicopter (Based on a Bell AH-1 Cobra)
One of two Deluxe Vehicles and a perennial member of the Wreckers, Whirl is a wild fighter. In combat, he purposefully flies in reckless, unpredictable ways. Crazy as his strategy may seem, it is not born from a lack of skill—it's a concentrated effort to terrify his opponents into submission, making Whirl a dreaded presence for his enemies on the battlefield. As a person, he is as wild as his battle strategy, being anger-driven, combative, eccentric, and mildly unhinged. All these qualities make him notably morally ambiguous among his fellow Autobots.
- Ascended Extra: The IDW comics have given Whirl his biggest amount of screen time and character focus than any previous fiction by a long shot.
- Ax-Crazy: James Roberts took the above quote about madness and spun it into Whirl literally being insane.
- Characterization Marches On: In Whirl's early appearances in the IDW-verse, while we admittedly didn't really get inside his head, Whirl was simply another badass Wrecker. It was only when James Roberts got a hold of him in The Transformers: More Than Meets the Eye that the other tropes here really started to apply.
- Cyber Cyclops: An Autobot counterpart of Shockwave.
- Dark and Troubled Past: In that same series he was a watchmaker who had his business destroyed and he was pressed into service.
- Heroic Comedic Sociopath: From messing with a comatose patient's facial expressions to making graffiti in Ultra Magnus's head when he was shrunk into it, to Punching himself in the face to prove he's super-invincible... to casually blowing off a surrendering enemies head while trying to get a quote from the Transformers Movie right.
- Nice Job Breaking It, Hero: In the IDW series, he's responsible for, among other things, teaching Megatron to use hatred and violence instead of more peaceful means, thus making him ultimately responsible for the Great War itself.
- Non-Standard Character Design: Unlike other thinly-built Transformers, Whirl bears next to no kibble almost everything from his helicopter mode becomes part of his lithe physique. It gives him an unusually streamlined appearance. Other oddities include pincers instead of hands and a Shockwave-esque face. Some incarnations take Whirl's nonconformity even further by giving him double-jointed knees and an even skinnier, almost birdlike build.
- Obfuscating Insanity: His usual battle strategy is to fly towards the enemy as madly as possible, in order to unnerve them and throw them off balance.
- Robotic Psychopath
- Shoot the Dog: After the events of The Transformers: Last Stand of the Wreckers, Springer went into a coma. Whirl believed he wouldn't wake up and tried to euthanize him, Roadbuster caught him, and kicked him off the team.
- Sociopathic Hero: In spite of his reckless love of inflicting violence on others, he's still considered a good guy, by virtue of being an Autobot.
Rodimus Prime (Rodimus Convoy (ロディマスコンボイ rodimasukonboi))
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|Hot Rod||Rodiums Prime|
Function: Cavalier (as Hot Rod), Protector (as Rodimus)
Alt Modes: Race Car (as Hot Rod), Truck (as Rodimus)
Firebolt/Sparks/Offshoot/Firedrive (ファイアーボルト faiāboruto/ファイヤードライブ faiyādoraibu)
Alt Mode: Electrostatic Discharger Rifle
The Chosen One and leader of the Autobots after Optimus' death. He was initially not very certain about himself as a Prime but slowly got the hang of it.
- The Atoner: Leads the Autobots to atone for Optimus' death. He briefly stepped down as leader and exiled himself to Earth (which was not Transformer-friendly at the time) to atone for the destruction of Tokyo.
- Beard of Evil: Sports one as Rodimus Unicronus. It's surprisingly similar to the one his Transformers: Shattered Glass counterpart wears on his face.
- Big Good: He becomes the new leader of the Autobots after Optimus death and he even uses the Matrix to destroy Unicron.
- The Captain: In The Transformers: More Than Meets the Eye, before eventually sharing the spot with Megatron of all 'bots.
- The Chains of Commanding: Just like Optimus, Rodimus has to deal with all the problems of leading the Autobots, on top of having to be the guy replacing Optimus. In the cartoon, when he turns back to Hot Rod, he's perfectly willing to ditch his responsibilities.
- The Chosen One: He fills this role in The Transformers: The Movie, being the lowly Autobot who rises up in their Darkest Hour and destroys Unicron.
- Cool Sword: In the Regeneration One comic series, he wields the sacred Sword of Primus. His Kingdom Commander-class toy also includes the weapon, as a nod to said comic series.
- Demonic Possession:
- UK comic Rodimus wound up eventually getting possessed by Unicron, and even when that was over Unicron was still stuck inside him, gently corrupting anyone who got near him.
- Power of the Primes toyline introduces Nemesis Hot Rod/Rodimus Unicronus, which is the corrupted form of Rodimus Prime himself, thanks to the Matrix of Chaos.
- Equippable Ally: Dr Sparks/Firebolt who was killed in the Marvel UK comics at some point prior to Hot Rod becoming Rodimus Prime.
- Good Is Not Nice: Comic Rodimus repeated Optimus's "you who are without mercy" line to a downed Decepticon. Unlike Optimus, he followed through on it, and blasted the Decepticon's head in. And then there was the little matter of hiring a bounty h- er, freelance peace-keeping agent to hunt down Galvatron.
- Hot Paint Job: Features the flames on his paint job.
- I Have Many Names: Aside from Hot Rod and Rodimus Prime, he's also been known to go by "Hot Rodimus", "Rodimus Major" and just plain "Rodimus" regardless of what form he's in. You can thank trademark law for that.
- Inadequate Inheritor: Not many were happy about him leading after he got Optimus killed.
- Interspecies Romance: With Shaoshao Li in Kiss Players and Michelle in "Only Human" (he was in a human body in this incident).
- Kid Hero: Well, a kid by Cybertronian standards, at least.
- My Greatest Failure: See Nice Job Breaking It, Hero.
- Mythology Gag: His Rodimus Unicronus form looks very similar to evil incarnation of Rodimus from Transformers: Shattered Glass, complete with a similarly looking Beard of Evil.
- Nice Job Breaking It, Hero: His interference in Optimus' fight against Megatron in The Transformers: The Movie led to Optimus' death.
- The comics (knowingly?) set up a similar situation, but subverted the trope: Optimus realizes that a battle with the Decepticons was staged to leave Ratchet and the Ark defenseless, and he sends the rest of the Autobots back to the ship, which leaves him alone against all of the Decepticons on Earth. Hot Rod bails out at the last minute and returns to help Optimus, and when Pretender Starscream attacks, it's his shot on the Pretender shell that turns the tide of the fight.
- He defeated Galvatron in The Transformers: The Movie by throwing him into space, but in Kiss Players, Galvatron lands back on Earth and annihilates Tokyo on impact. The disaster caused worldwide anti-Transformer sentiment that took a while to fix. Even in the original cartoon continuity, he indirectly saved Galvatron from imploding inside Unicron in this act, and chained off the events that would leave the Decepticon leader even more psychotic and vicious than before.
- He does it again in "Regeneration One". While peeking through time, he witnesses a future version of himself battling Galvatron. Seeing Scourge and Cyclonus flying in to attack, Hot Rod calls out a warning...which distracts the future Rodimus long enough for the Cons to shoot the Matrix off of his neck and for Galvatron to kill him, leading to the events of "Rhythms of Darkness".
- Out-of-Character Moment: Has a rather jarring Jerkass moment at the end of the episode "Fight Or Flee." A fellow Autobot mourns the destruction of his world, remarking that it was as beautiful in death as it was in life; Rodimus callously tells him to get over it, since Cybertron is much better anyway.
- Shock and Awe: In both forms, he can fire photon blasts from the pipes on his arms.
- Took a Level in Badass: As Rodimus Prime, he is large and powerful enough to fight Galvatron.
- Undying Loyalty: His Marvel comics incarnation is one of the few Autobots to stay on Optimus's side even as the other Autobots become increasingly dissatisfied with his decisions.
- Unlikely Hero: The brash teenager who becomes Autobot leader.
A group of flying Autobots that combine to form Superion.
- Been There, Shaped History: In "War Dawn," they get sent to the Golden Age of Cybertron, and meet Orion Pax and Orion's girlfriend, Ariel. When Orion's critically wounded by Megatron, they take hm to Alpha Trion, who rebuilds him into Optimus Prime. They mention Ariel, and Alpha muses she'll soon be reborn as Elita-One. Back in their own time, Silverbolt says "Or should I say...Orion Pax?" and Optimus realizes they saved him that day.
- Combining Mecha: Combine to form Superion.
- The Dividual: While they and the Stunticons had individual personalities in the G1 cartoon, since then the Aerialbots would often receive blanket characterization as "Autobot team that can fly and combine." It's not an uncommon fate for Combiners.
- Flawed Prototype: Superion is often the first attempt by the Autobots at making a combiner, and it shows. Instead of the usual problem of sticking five minds into one body, the Aerialbots's minds aren't integrated at all, leaving Superion single-minded, and usually in a "SMASH DECEPTICONS" sort of way. This also means Superion's bad at creative strategy. And in the comics, Silverbolt has to stop him from smushing a brainwashed human.
- Hero with Bad Publicity: In the cartoon, when the Stunticons frame the Autobots, the humans shoot the Autobots with the Aerialbots along for the ride. Not impressed by this, Slingshot snarks, "And we're sworn to protect these bird-brains?" It takes a lot for Slingshot to overcome this bad first impression.
- Horrible Judge of Character: In the cartoon. Except for Silverbolt, the team admired the Decepticons at first. Even after they were tricked and sent to the past, Slingshot thought they had been done a favour, and suggested getting to know the Decepticons in the past.
- Psycho Rangers: To the Stunticons, a rather inverted case in the G1 cartoon.
- Suspiciously Similar Substitute: The group's Combiner Wars toys replace Slingshot for a new character - Alpha Bravo, who sports a similar color scheme to Slingshot but unusually for an Aerialbot, turns into a helicopter.note
- Time Travel: The Aerialbots were sent back to the First Golden Age of Cybertron thanks to the Chronosphere. There they got to see Megatron for who he really was. When the Chronosphere is working again thanks to the Autobots, they returned to the present.
Silverbolt (シルバーボルト shirubāboruto)
Function: Aerialbot Leader
Alt Mode: Concorde SST Jetliner
The leader of the Aerialbots with a fear of heights.
- Acrophobic Bird: Despite transforming into a plane, Silverbolt's defining characteristics are his fear of heights and what he does to quell that fear. His original toy's Tech Specs explain that Optimus appointed him as the Aerialbots' leader, correctly predicting that Silverbolt's newfound responsibilities will keep him distracted from his acrophobia.
- Ironic Fear: Silverbolt is afraid of heights, despite being a giant robot capable of transforming into a jet and being the leader of the Autobots' main air squadron. Despite this, he proves to be a level-headed, extremely qualified leader who always does his duty.
- He was built from a low-level cargo transport aircraft, but got modified to resemble an Earthly Concorde jet. To help him fight his fear, Optimus names Silverbolt leader of his team (as it would give him something to focus on more than his acrophobia).
- Leader Forms the Head: He forms the torso and head of Superion and he's the leader of the Aerialbots.
- Straight Man: Silverbolt to his team.Air Raid: How come they made you the Aerialbot leader, Silverbolt? You've got no sense of adventure.Silverbolt: Exactly.
Air Raid (Air Rider (エアライダー earaidā))
Alt Mode: F-15 Eagle Fighter Jet
A tactically fearless Autobot who tends to charge recklessly towards the Decepticons.
- Leeroy Jenkins: Air Raid tends to fly right into a cluster of Decepticons without thinking.
Fireflight (Firebolt (ファイアボルト faiaboruto))
Alt Mode: F-4 Phantom II Interceptor Jet
An Aerialbot who is not very aware of where he's flying...or who he's going to fly into.
- Breakout Character: Toy Fireflight, oddly enough. While most figures moved towards animation-accurate toys, Fireflight got figures based on his G1 toy even when none of the Aerialbots got a release at all. He's got the most toys of any of the Aerialbots (discounting unrelated characters that are named Air Raid).
- Kill It with Fire: Fireflight can launch missiles containing highly flammable "fire fog".
- The Klutz: Fireflight. At Mach 2.
Skydive (スカイダイブ sukaidaibu)
Function: Air Warfare Strategist
Alt Mode: F-16 Falcon Fighter Jet
A very skilled flyer who is the fastest among his team.
- Awesomeness by Analysis: Skydive can replicate almost any aerial maneuver he's seen or read about.
- Badass Bookworm: Skydive. In his bio it mentions that he might be the most skilled Transformers flier in existence. He's also a history nut and would prefer to read about fighting rather than actually do it.
- Disintegrator Ray: Skydive's "nega-gun" fires a beam that cancels out the bonding force between molecules, causing whatever it hits to turn to dust.
- Hoist by His Own Petard: In trying to replicate the moves of another, Skydive can sometimes push himself past his form's limits.
Slingshot/Quickslinger (Sling (スリング suringu))
Function: Ground Troop Support
Alt Mode: Sea Harrier Jumpjet
A braggart who is secretly not confident of himself, though Optimus commends him for his loyalty and hard-work.
- Jerkass: Slingshot is rather full of himself and his bio even states that he takes credit for any of his comrades' exploits.
- Jerk with a Heart of Gold: Being a braggart and a credit-stealer doesn't stop him from stooping down to help out anyone, from fellow Autobot to human.
- Took a Level in Kindness: Cartoon Slingshot started out with a very low opinion of humans. This changed in "Aerial Assault", when he unknowingly befriended a deposed prince.
- Unstoppable Rage: In "War Dawn," Slingshot finally sees just how much bad Megatron really was. He then vows the Aerialbots won't stop fighting until Megatron's finished.
Superion (スペリオン superion)
Function: Air Warrior
The combined form of the Aerialbots who suppresses the thoughts of his component 'bots to smash Decepticons.
- Attack Its Weak Point: Superion's "stress fracture cannon" works like this; the beam it fires locates the natural stress lines in whatever it hits, and overloads them.
- Blood Knight: Justified. The only thing he cares about is smashing Decepticons, but that's because smashing Decepticons is pretty much the only thing he can care about. The Aerialbots suppress so many of their emotions to function as a single unit that violence is the only thing they can agree on.
- Depending on the Artist: The color of his face or visor and whether or not he has a mouthplate varies between appearances.
- No Social Skills: Superion is mistaken as aloof by other Autobots. He isn't, he just lacks the capacity to socialize at all.
- Sacrificial Lion: Superion is presented as one of the most powerful warriors in the setting and the Aerialbots are probably the Autobots' most recognized combiner thanks to being made of jets, but they have a tendency to die (or nearly die) a lot in the comics (twice in Marvel Generation 1, permanently in Dreamwave and Transformers vs. GI Joe, and nearly-killed in Transformers IDW).
- Vocal Dissonance: Superion, despite looking tall and heroic, is infrequently given a very scratchy voice comparable to characters like Zorak.
Alt Mode: Cybetronian Car
A major female warrior among Rodimus' main team. She acts as the surrogate mother to many of her comrades, especially Daniel Witwicky.
- Adaptational Sexuality: While she was straight in the G1 cartoon continuity (being attracted to Hot Rod in the movie and to Springer in the series) and the Devil's Due G.I. Joe vs. the Transformers comics (where she and Bumblebee were established as a couple in The Art of War), both IDW continuities had her form a romantic relationship with another female robot (Aileron in the 2005 continuity and Greenlight in the 2019 continuity).
- Ambiguous Gender Identity: In the 2005 IDW comics continuity, once the retcons had settled down. While she was a "forged construct" note , Arcee nevertheless felt that her structure did not match her programming, and sought Jhiaxus out for "blacksmithing" at a time when feminine programming was discouraged among Cybertonians. The actual problem was that Jhiaxus decided that he'd learn more if he didn't bother turning down the gain on her pain sensors.
- And I Must Scream: Averted, when put in Garrus-9, she was stripped down to her spark and left in containment, losing her senses but still being conscious, her narration states that it's a pleasant experience where she feels calm and at ease for once in her life.
- Anti-Hero: Type IV-V in the IDW comics, where she's pretty loony, and has no problems with murder, torture, and even a mix of the two.
- Ax-Crazy: In IDW's comics, Arcee was forcibly converted into a female Transformer by the mad scientist Jhiaxus, which had the side effect of making her a psychotic assassin obsessed with tracking him down.
- Badass Family: Her great nephew is Rattrap.
- Depending on the Writer: She's been in relationships with several Transformers:
- The cartoon continuity has paired her with multiple characters, these being Hot Rod in the movie, Springer in the third season, and Chromedome in the Japanese-exclusive Headmasters anime.
- The Wreckers stories in the 3H and Transformers: Universe continuities has her matched with Rodimus.
- G.I. Joe vs. the Transformers volume 3 has Bumblebee as her paramour and she mourns his death at the hands of the Serpent Organic Robot, aka Serpent.O.R..
- IDW has her hook up with a female Transformer named Aileron.
- The 2019 IDW continuity has her in a relationship with Greenlight.
- Losing Your Head: In "The Rebirth" three-parter, she is binary-bonded to Daniel as a Headmaster. Her Titans Return figure comes with a Titan Master named "Leinad" (which is "Daniel" spelled backwards).
- Mama Bear: She acts as a mother figure to Daniel Witwicky, and pity anyone who threatens the boy.
- Mysterious Past: The G1 cartoon never really explained where she came from. The UK comic did try to explain where she came from, and IDW's comics give her a definite origin. Meanwhile, Dreamwave implies she's a Quintesson sleeper agent of some kind, and the cartoon... doesn't explain where she's from at all.
- Pink Means Feminine: It's not just to match her programming, her streamlined bodywork and light alloy construction also mean she's sleeker and more agile and than her bulkier male/neutral programmed teammates. Also, as the IDW continuity points out, pink is the same color as energon - so from their point of view, she's blood-colored.
- Related in the Adaptation:
- The Smurfette Principle: Even though some female Autobots had previously appeared in the Sunbow cartoon episode "The Search for Alpha Trion", Arcee was the first one to become a regular cast member, and the only one for some time.
- Time Abyss: Her IDW incarnation is a good twelve million years old at least. She's actually older than Kup was before his little vacation to the Dead Universe, and barring the Titans and Omega Supreme, was the oldest mech still around and fighting.
- Toyless Toyline Character: For the duration of the series due to the belief that boys would view a pink female Transformer as a toy for girls. Two Arcee toys were actually designed during G1: a regular toy emulating her old animation model, and a retool of Chromedome (as Arcee became a Headmaster in the US cartoon continuity, a fact completely ignored in Japan due to having their own continuity ignoring "The Rebirth" three-parter). It took a while for her to finally get a toy (not counting the Energon and Revenge of the Fallen lines) but by the 2000s she would receive several.
- She got a toy as a repaint of Blackarachnia for Bot-Con 2001 (with an infamously over-sensitive light chip that made her speak a newly-recorded line by Susan Blu non-stop).
- She received another in 2008 as part of Binaltech.
- In 2013 with the blind-bagged Kre-O toy.
- She finally a show accurate toy from her G1 cartoon appearance in the Generations line. Unfortunately, she and Chromia were tail-enders of the Thrilling 30 line, and faced poor distribution as a result. Chromia also had an accurate toy released around this time. The corresponding Japanese line, Legends, took it a step further and gave Arcee cartoon-accurate colors, as is tradition for modern G1 toys released in Japan.
- In the Titans Return line she received a retool and redeco of Blurr's mold to simulate her Headmaster appearance. It was a Toys R' Us exclusive.
- In 2020, Earthrise also delivered an Arcee figure, one that, at the cost of some partsforming, adheres even closer to the cartoon design.
- In December 2020, she received a Masterpiece toy.
Function: Data Courier
Alt Mode: Cybertronian Car
The fastest of the Autobots who talks equally fast.
- The Bartender: The IDW version becomes one during the fragile peace between Chaos, and Dark Cybertron.
- Depending on the Writer: Exactly how his super-speed shows itself depends on the continuity.
- The cartoon depicts him as talking extremely fast, but usually repeating himself in the process.
- Bob Budiansky had him talk normally, while Furman had him say everything as a big bunch'o text.
- IDW's continuity usually just has him talk normally, though he does on occasion have the "wall of text" superspeed.
- Equippable Ally: He gets a Targetmaster partner named Haywire.
- Fastest Thing Alive: The fastest Cybertronian in existence.
- Killed Off for Real: Met his end in the IDW 2005 continuity in The Transformers: Unicron, sacrificing himself to save civilians and dying when the planet exploded under him.
- Motor Mouth: He's voiced by John Moschitta. Judging by the cartoon's version, it's a case of nerves mixed with super-speed.
- OOC Is Serious Business: In the G1 cartoon episode "Face of the Nijika", he suffered a leg wound which was so agonizing, he started speaking slowly.
- Out of Focus: Of the '86 car trio, he gets the least focus and characterization. Hell, most depictions don't even have him with Hot Rod or Kup at all.
- Speed Demon: Blurr is the fastest Autobot on Cybertron, and likes to remind people of it.
- Speed Echoes: In the '86 movie, thanks to it having a much better budget than the TV series. Also appears in the third season episode "Chaos".
- Super Speed: The fastest Cybertronian alive.
- Verbal Tic: Hetalksreallyfast. Also he repeats himselfrepeatshimselfrepeatshimself.
Alt Mode: Cybertronian Truck
A self-proclaimed war veteran who enjoys telling long stories to his audience.
- Communications Officer: In Wings of Honor he serves as this on Thunderclash's ship.
- Composite Character: His cartoon incarnation is a crotchety old coot who's seen and done it all, and is ready to show them punks how it's done. His comic incarnation is a grouchy sort whose first approach is shoot 'em and shoot some more, and lacks the cartoon version's distinctive manner'a speech. His IDW incarnation is a mix of both approaches.
- Cool Old Guy
- Distressed Dude: In the book "Car Show Blow-Up", the Decepticons catch him spying on them and tie him up so that he can't escape and warn the Autobots of their plans. He manages to foil them by tripping Galvatron.
- Equippable Ally: Recoil
- The Friend Nobody Likes/Took a Level in Jerkass: In Simon Furman's run and Regeneration One, the Autobots pretty much hate Kup to his constant yelling at Optimus Prime and would have abandoned him to die if not for the fact he actually pulls his weight.
- Good Is Not Nice: Marvel Comics Kup is incredibly belligerent and aggressive, often having to be restrained from shooting folk and yelling at Optimus repeatedly.
- He's Back!: Kup's origin story in the UK comics has him retire into space, having become too old to fight. An encounter with Blurr and Hot Rod rekindles his fighting skills.
- Interspecies Friendship: The 2005 IDW continuity has him become close friends with the human Action Man.
- Hollywood Acid: His gun is a "Musket Laser" which, despite the name, shoots hydrochloric acid.
- The Mentor: Specifically to Hot Rod, but IDW has him teaching a lot of other Autobots, including Optimus.
- New Meat: His younger self in Wings of Honor.
- OOC Is Serious Business: Given his Seen It All nature, this exchange when Unicron is attacking Cybertron is rather chilling.Hot Rod: Doesn't this remind you of anything, Kup?Kup: Nope. Never seen anything like this before.
- Put on a Bus to Hell: Kup's fate in the IDW comics: sent to the beginning of the Dead Universe. He came back, obviously.
- Seen It All: And he'll tell you War Stories about them all too!!
- Time Abyss: All of the Transformers are this, really, but it's particularly noticable with Kup. How old is he? Well, no concrete numbers are given, and the continuities vary, but take, for example, the G1 cartoon. There, the war against Megatron began 9 million years ago, and Optimus Prime took control when it began. Kup is portrayed as being significantly older than Optimus Prime. That means Kup could potentially be twelve million years old or more!
- For comparison: modern man (Homo Sapiens Sapiens) is only 200 thousand years old as a species. At 12 million years old, Kup would be 60 times older than the human race. Even if we generously extend humanity's existence to "the earliest appearance of a homo-genus primate" (currently evaluated at roughly 2.3 to 2.4 million years ago), that still makes this lone individual roughly five and a half times older than humanity.
- Taken beyond ludicrous with his IDW incarnation, who thanks to some incidents manages to be several billion years old, on top of his already advanced age.
- What the Hell, Hero?: His comic incarnation spent most of Furman's run unleashing these on Optimus.
- Wide-Eyed Idealist: In Wings Of Honor.
- Younger Than He Looks: His Wings of Honor self was pretty young at the start of the war, only finding Dion younger than he was, but he aged pretty fast, like Alpha Trion, because most of his comrades went into stasis, went to earth and fell to stasis, or went elsewhere, and he aged faster due to a shortage of Energon.
Function: Air and Sea Assault
Alt Modes: Aircraft Carrier, Transport Plane
A triple changer who's intensely acrophobic and aquaphobic. His alternate modes being a plane and an aircraft carrier only exacerbate his fears. Even so, he's quite a decent warrior, being one of the esteemed Wreckers. Thanks to his carrier mode's sheer size — and the dearth of aquatic Transformersnote — Broadside most frequently serves as the Autobot's aquatic transport during the G1 cartoon.
- Acrophobic Bird: One of his forms is a fighter jet, but he's scared of heights. Almost as bad as being a seasick aircraft carrier.
- An Axe to Grind: An early toy design showed him wielding one.
- Attack of the 50-Foot Whatever:
- Broadside is often depicted as quite a massive Autobot. While not city-former-sized, he dwarves almost every other individual robot. A page◊ in IDW's The Transformers' "International Incident Part 2: "Ranks of Bronze" shows that he's a few heads taller than even Jetfire.
- His Japanese continuity version rebuilds himself so much that he becomes the same size as Fortress Maximus.
- The Big Guy: Often fills this role for his fellow Autobots. In some instances, he's as tall (and nearly as powerful) as a Combiner.
- Grievous Harm with a Body: In one episode of the cartoon he transformed into aircraft carrier mode in midair and landed on top of Devastator, who stuggled to hold Broadside up for a second before getting squashed.
- Irony: Transforms into a fighter jet and a freakin' aircraft carrier, befitting his role as an Air and Sea Assault trooper, but he hates heights and gets motion sickness on the water, so while he's quite smart and powerful (all his important stats rate at 7 or better), he's also rather hapless and something of a loser since the Autobots wish he'd stop complaining all the time.
- Lightning Bruiser: For all his waffling over his altmodes, Broadside is actually an exceptional combatant. According to his Tech Specs, he's quite sturdy, hard-hitting, and fast all around, with decent firepower to boot. Only his ranking falls below 7 or better, at 6.
- Non-Standard Character Design: Among the original six Triple Changers, Broadside is the only one to lack a land-based alternate mode. He instead opts for an aquatic alt-mode, which itself sticks out due to their rarity across the entire franchise.
- Sizeshifter: To quote the Transformers wiki, "Broadside is the most blatantly out-of-scale Transformer ever." His Titans Return incarnation tries massaging this a bit, by having him come with scale-accurate mini-Aerialbot figures... only for the bio to foul this up by claiming his Titan Master power is to make him super-large.
- Why Did It Have To Be Heights AND The Sea?!: His Ironic Fear.
- (Yet you'll hear none of that from him during the G1 cartoons.)
- You Don't Look Like You: After his first couple of appearances in season three of the G1 cartoon, his design underwent a serious change (This is due to late alterations to his toy model, with his first look based on the original model).
Function: Electronic Surveillance
Alt Mode: Micro-cassette
Blaster and the Autobots' response to Frenzy.
- Loony Fan: He's fond of Earth sports just a liiiiitle too much, often peppering his speech with sports aphorisms.
- Out of Focus: Eject barely ever appeared, even in the cartoon and comics. These days, he appears even less. He does, at least, get a semi-major role in Beast Wars: Uprising.
- The Voiceless: Has zero lines in the cartoon.
Alt Mode: Porsche 924 Turbo Sportscar
An affable, witty, generous, charming con artist who can hear signals as weak as .000001 watts.
- Communications Officer: Sometimes.
- A Day in the Limelight: "Gone Too Far", an official fan-club story.
- FaceHeel Turn: In Sins of the Wreckers.
- Palette Swap: Of Cliffjumper. Hubcap lacks the rear spoiler, and he received a new head.
- Toyline-Exclusive Character: Hubcap was conspicuously absent from the cartoon completely.
- The Barnum: Apparently a con man.
- Those Two Guys: With Jackpot, in "Gone Too Far".
Function: Battle Station
Alt Mode: Fortress, Starship
A humongous Autobot built as a sub-section of Autobot city. As the Autobots' ultimate weapon and last line of defence, he boasts insane strength, power and valour, dedication and heroism but is self-depreciatory and modest about his achievements. His G1 toy has three more Autobots within his grounds, Slammer the tank, Scamper the car and Six-Gun, who is made from Metroplex's six guns.
- Age Lift: After Fall of Cybertron, which had its own version of the big guy be ancient, Metroplex received one in other materials, boosting his age up from "built in the 21st century" to several million years.
- Genius Loci: His alt-form is a city.
- Humongous Mecha: He's the size of a city (or at the very least, the size of a large Cybertronian building).
- Logical Weakness: Metroplex is a city. According to his bio, this does sort of means he's incredibly sluggish, so just transforming takes a while.
- The Rival: To Trypticon.
- Sealed Good in a Can: He seems to fill this role repeatedly in the IDW verse. Awakened by Optimus and the Matrix during one of the Autobot's darkest hours. Later comes out of hiding to defeat Sixshot, the Insecticon Swarm, and restores Cybertron's ruined atmosphere.
- Too Powerful to Live: He and the other Metrotitans tend to either die or depart shortly after appearing in the IDW stories, giving off this impression.
Alt Mode: Modified Suzuki Jimny SJ20 Jeep
An Autobot with an Aussie accent and a tendency to not follow rules, plans or roads.
Alt Mode: Single-Axle Semi Truck
An Autobot with an affinity with Earth's gadgets and a slightly more positive mindset than Huffer.
- The Collector: Likes to collect Earthling knickknacks of all types.
- Meaningful Name: Has pipes on his arms.
- Palette Swap: Of Huffer. Pipes' changes are so extensive, that he changes how the original figure transforms. What used to be Huffer's back is now sculpted to be Pipes' front. The exhaust pipes (themselves retooled to be cylindrical) are now oriented beneath the shoulders in robot mode.
A combiner team made up of Search and Rescue vehicles who seem to act as the bridge between Autobots and humans. They combine into Defensor.
- Adaptational Late Appearance: The team itself isn't formednote (and by extension, Defensor) until late into the original IDW run when they're all assigned to escort Mirage from the Lost Light to Cybertron.
- Beware the Nice Ones: The Protectobots in general; Hot Spot in particular. They're mostly friendly around their comrades and humans alike, but they're not afraid to mow down Decepticons sticking their nosecones into human society.
- Character Focus: The team get a major role in War Within: The Dark Ages.
- Light 'em Up: Save for Hot Spot, they all carry photon pistols that fire bursts of blinding light.
- We Hardly Knew Ye: In the IDW comics, Rook barely gets any characterization before getting killed off in his sleep. First Aid even lampshades that he hardly got to know him.
Hot Spot/Hot Zone (ホットスポット hottosupotto)
Function: Protectobot Leader
Alt Mode: Mitsubishi Fuso Fire Ladder Truck
The charismatic, inspirational leader of the Protectobots who tries to be operative for as long as he's online.
- The Determinator: He always gives 110% in his actions.
- Good Is Not Soft: He fought Cobra during the G2 comics, and wound up frying several of them with his fireball cannons.
- Irony: He's a fire truck armed with fireball cannons. This means he can set fires just as well as he extinguishes them.
- Leader Forms the Head: As with most Combiners, Hot Spot (head and torso) is the team leader.
- Playing with Fire: He doesn't have any ability to control fire, but he's got fireball cannons to burn Decepticons to a crisp.
Blades (Graze (グレイズ gureizu))
Function: Air Support
Alt Mode: Modified Bell UH-1V Iroquois Medevac Helicopter
The flyer of the group who prefers going up close and in-person with Decepticons.
- Blood Knight: Blades likes to get close.
- Token Flyer: Blades' alt mode is a helicopter while the others have grounded vehicles for alt modes.
First Aid (ファーストエイド fāsutoeido)
Alt Mode: Datsuon Vanette C120 Ambulance
A pacific, compassionate and cautious Protectobot who often helps others and is not much of a fighter.
- Actual Pacifist: He is not keen on fighting, opting to help and heal others instead.
- Apocalyptic Log: In the IDW verse he writes and sends one off when Delphi is hit by a plague.
- Ascended Extra: He managed to establish himself separately from his team back in the cartoon, as his use as a medic brought him more character focus (he was apparently the only one who could fix Metroplex when he was damaged). Impressively he was still relevant in season 3 even when most of the previous cast was being phased out (though that was mostly due to Ratchet, the only other Autobot medic, dying in the movie). Then of course there's the IDW comics where he's easily the most important of the Protectobots as his arc and screen time eclipses all of them combined.
- The Medic: He takes over this role from Ratchet in the cartoon after the latter's death in The Movie.
Groove (グルーブ gurūbu)
Alt Mode: Police Motorcycle
A laid-back Protectobot and a pacifist.
- Actual Pacifist: He's not thrilled over having to fight a war.
- Attention Deficit... Ooh, Shiny!: Groove's mind tends to wander even when he's on the job of saving the world from Decepticons. Defensor sadly can be affected by this flaw...
- Demoted to Extra: The Protectobots' Combiner Wars toys reduce him to being Defensor's chestpiece, with new member Rook taking his former role as a limb. Mind you, it does make a teensy bit more sense, given he was a motorbike that became a limb as big as one made from an ambulance...
- Informed Attribute: Groove's pacifist tendencies were never brought up in the cartoon.
- Technical Pacifist: Being reluctant to participate in the war against the Decepticons doesn't stop him from scouting on them. Of course, he does wish he was an Actual Pacifist...
Streetwise/Streetstar/Streetsmart (ストリートワイズ sutorītowaizu)
Alt Mode: Nissan 300ZX Turbo Police Car
A determined and alert Protectobot who is also equally determined and smart.
- Ascended Extra: He manages to get himself some screen time, though not to First Aid's extent. In the IDW comics he partnered up with Prowl as both were police cars, and in the Wings of Honor comics he was the only survivor of the Defensor Menasor battle, alongside Breakdown, and goes on to participate in the G2 battles that arose from the old conflicts.
- The Determinator: He's very, very determined to get any job done for his comrades or for the humans.
- Hyper-Awareness: He's able to detect even the slightest senses.
- Shout-Out: In Wings of Honor, Streetwise (or rather, Streetstar) talks like Shaft for... no particular reason.
Defensor (Guardian (ガーディアン gādian))
Function: Super Warrior
The combined form of the Protectobots. He's willing to protect humans, possesses extreme durability and forcefields and is equally strong.
- Barrier Warrior: He can generate a forcefield.
- Dumb Muscle: Averted. His components work well together. The Protectobots are all so dedicated to protecting humans and their fellow Autobots that they combine almost flawlessly.
- Gentle Giant: He doesn't understand why humans always seem to be afraid of him.
- Mighty Glacier: Unusually for combiners, his weaknesses are physical rather than mental. He's slow and his limbs sometimes have problems coordinating due to poor circuit connections.
Alt Mode: Micro-cassette
Blaster's response to Soundwave's other minions.
- Bad Vibrations: In casette mode, he can produce vibrations that destroy any machinery he's currently in contact with.
- Disproportionate Retribution: He'll attack anyone over the tiniest of slights.
- Rhino Rampage: Once he starts charging, he's practically unstoppable.
- Talking Animal: In the Sunbow cartoon, he was the only animal-type cassette who was fully capable of speechnote .
- Undying Loyalty: He is fiercely protective of those he feels have treated him with respect.
- Verbal Tic: During his accidental visit to Cybertron in the past, he stutters a lot.
Alt Mode: Micro-cassette
The Autobots' response to Rumble.
- Encyclopaedic Knowledge: Though according to his original bio, the information Rewind gathers is useless trivia, rather than anything useful.
- Insufferable Genius
- Official Couple: With Chromedome, in The Transformers: More Than Meets the Eye.
- The Smart Guy: Of Blaster's tapes. It gives him a chance to see more usage than the others, since his vast breadth of knowledge means he fills a niche of knowing something potentially useful to the plot.
- Tank Goodness: His Transformers Fan Club and Titans Return toys turn into super space tanks.
Alt Modes: Dune Buggy, MH-53 Pave Low Search & Rescue Helicopter
A triple changer who is a huge thrill-seeker. He can whirl up blinding sand and dust clouds as a dune buggy or a helicopter.
- Adaptational Villainy: The Transformers: Punishment casts him as a Tragic Villain, unable to cope with peace times and the atrocities committed by various Decepticons and Autobots. He becomes a vigilante and starts killing them, even trying to kill Optimus at one point. After that, he settles into an especially dark Anti-Hero for the rest of the 2005 IDW run.
- Attention Deficit... Ooh, Shiny!: He is easily bored and has difficulty focusing on humdrum tasks.
- Character Death:
- UK Comics Sandstorm is killed fighting Galvatron.
- His Dreamwave incarnation gets blasted through the chest by Runamuck. There are better ways to go.
- Dune Buggy + Helicopter = AWESOME.
- Depending on the Artist: Whether he's got a faceplate or not. Usually, it's not.
- Expy: The IDW Sandstorm is effectively a Cybertronian Punisher.
- Friendly Enemy: To Octane in the cartoons.
- Hollywood Acid: His shotgun fires corrosive particles.
- Race Lift: In the G1 Cartoon, he's a native of Paradron, until it got blown up. Every other version of him's a native Cybertronian.
- Technical Pacifist: His characterization in the G1 cartoon.
Function: Lieutenant Commander
Alt Modes: Cargo Shuttle; Prehistoric Bird and Lynx
A very unusual, draconic Autobot, Sky Lynx is the Autobots' foremost expert in space exploration and interstellar combat. He's let this go to his head a little, and he can barely go five minutes without talking himself up. Sky Lynx has a few transformation options: he can split into two beast modes, a bird and a lynx. These two beasts can transform into a space shuttle and a transport platform, respectively. Expectedly, the shuttle can be connected to the transport platform. Despite all appearances, the resulting combination is as capable of flight as the shuttle alone.
- Adaptational Badass: His lynx component for his Earthrise figure retains the ability to transform into a transport platform, but also gains new functionality by being able to additionally convert into a launch platform for his space shuttle component.
- Adaptational Villainy: While he was always an insufferable narcissist, he was at his worst in Transformers: War for Cybertron Trilogy, where his pride culminated in him believing that he was the one worthy of the Matrix of Leadership to the point that he attacked Alpha Trion to snitch the Matrix from him. This resulted in him being banished into the Dead Universe, where his ego was shattered and he came to acknowledge the errors of his ways.
- Break the Haughty: His Transformers: War for Cybertron Trilogy incarnation had his ego shattered after he was banished into the Dead Universe, spending countless millenias trapped alone with his own mind being his only company.
- Cool Starship: His alt mode is a space shuttle with a transport platform/cargo carrier.
- Chuck Cunningham Syndrome:
- His Marvel comic incarnation, after choosing to retire and explore the galaxy, disappears without comment after Budiansky's run, not to be seen for the remainder of the initial series.
- In the Japanese G1 continuity, he vanishes come the beginning of Headmasters. This was due to complicated legal issues behind his G1 toy that prohibited him from being sold in Japan. To wit, the toy was licensed by Hasbro for release in other territories from a company called Toy Box. Because of this, Takara was not keen to promote another company's products and could not release the toy in Japan anyway even if they wanted to. These issues were later resolved when Takara merged with Tomy, one of its longtime competitors, in 2005. After the merger, a member of Takara's Transformers development team discovered the plans and molds for Sky Lynx's original G1 toy among Tomy's holdings, and it was discovered that Toy Box was not the toy's manufacturer, but had in fact licensed Tomy to manufacture the toy on its behalf. This discovery paved the way for Sky Lynx's G1 toy to finally receive a Japanese release in 2008.
- Combining Mecha:
- Of a sort. His space shuttle half and cargo carrier half can separate into a dino-bird and a lynx, but both are the same mind and personality. They can also remain together as a four-legged dragon-like beast. In vehicle mode he is always combined, the shuttle is never without the cargo section.
- His Combiner Wars toy is a straight example, forming the torso of Sky Reign.
- Everything's Better with Dinosaurs: Well, part of him anyway, though it might be more dragon than dino. Though for one reason or another, he still leaves "dinosaur transform static" after transformation.
- Fantastic Racism: Downplayed. In the episode Thief in the Night, after Fort Knox is stolen by Trypticon and "dinosaur transform static" is detected at the scene, Scamper and Six-Gun proceed to interrogate every Autobot with such static, including the Dinobots and Sky Lynx. Sky Lynx is clearly miffed at being lumped together with the Dinobots and voices his objections quite vocally.
- Insufferable Genius: His huge form is dwarfed by his massive ego. However, he does have the skills and power to back it up, though. His Earthrise figure further highlights this, as his space shuttle component now bears the (rather fitting) name Magnificence.Sky Lynx: Save your ammunition Autobots! Superior forces are taking over!Springer: Well, well, Commander Modesty's here.
- Lightning Bruiser: Sky Lynx is a titanic presence on the battlefield, both for his sheer size and his combat skills. All of his offensive stats save for firepower are maxed out at 10. His speed is justified by his shuttle mode's thrust and his beast mode's elegant flight.
- Non-Standard Character Design: Sky Lynx's design is quite a strange one among the G1 cast. When combined, his transformation is so simple, that he doesn't so much disguise himself as he does fold up. Thus, he's very transparent about which parts become what across modes — especially his combined beast mode's head (and the bird mode's head, by extension), which is just the space shuttle's crew cabin with jaws. His separate components also have distinct modes of their own; yet unlike contemporary combiners, they both share Sky Lynx's consciousness and aren't counted as separate characters.
- Smug Super: He's very powerful, and will gladly rub it into others' faces.
- Suspiciously Similar Substitute: Sky Lynx effectively replaced Omega Supreme as the giant warrior and group transportation in the third season. Omega did have a few appearances, though, and an entire episode where he got to trounce Decepticons on the Planet of Junk (and the only episode where Omega and Sky Lynx appeared together).
- What Would X Do?: Does this with himself."Now remember, before you do anything, think, 'Is this what Sky Lynx would do in my position?', and you will not go far wrong."
Function: Aerial Defense
Alt Modes: ADH-02 Hellhound Attack Helicopter, M1117 Guardian Armored Security Vehicle
An optimistic, wise-cracking triple-changer whose power is just as much as his good-natured character. He possesses superhuman jumping ability.
- The Big Guy: In the G1 cartoon he stood out as the strong and combat capable warrior on the team. Since the cartoon he's often upgraded to The Leader, being a high ranking Autobot, especially with his association with the Wreckers.
- Commanding Coolness: His comic incarnations nearly always lead the Wreckers.
- Deadpan Snarker: Especially in the animated movie, but kept it through the sequel season of the show. Becomes more The Snark Knight in later adaptations.Arcee: Did we have to let them detonate three-quarters of the ship?Springer: Seeing as how they would have detonated four quarters, I think it was a good choice.
- Dropped a Bridge on Him: In Regeneration One, Springer is introduced as leader of the Wreckers, treated like a major character, and then unceremoniously murdered by Megatron just to be a dick to Prime.
- Expy: If Hot Rod is the movie's Luke, and Arcee the Leia, Springer fills the role of Han Solo, the cocky-yet-capable rogue.
- Heroic Build: A consistent element of his character design is that he's got some wide shoulders on him.
- In a Single Bound: Springer's original toy bio specifically highlights his "pogo-like" jumping ability, from which he derives his name. Given that one of Springer's alternate modes is usually a helicopter, though, it's not an ability that sees a whole lot of use...
- Loveable Rogue: One of the more light-hearted Autobots, prone to cracking wise.Springer: I've got better things to do tonight than die.
- The Musketeer: Wields a sword and a blaster, but usually uses one or the other in the series. Appropriate for the closest thing the Transformers have to a Swashbuckler.
- Non-Standard Character Design: Unlike the other G1 triple changers, Springer's two vehicle modes share the same cockpit. For his first toy, this detail gives the vehicles very similar silhouettes, something later incarnations of the character (especially Springer's Last Stand of the Wreckers design) and even Springer's cartoon character model would try and address.
Alt Mode: Micro-cassette
Blaster's answer to Soundwave's Ravage.
Alt Mode: 4WD Off-Road Pickup Truck
- "Molecular structure is the key to understanding."
- Adaptational Badass: His Legends incarnation is a very silly version of this - he's capable of destroying Trypticon, thanks to that time the big guy stood on him.
- Attention Deficit... Ooh, Shiny!: Gets distracted very easily.
- Drives Like Crazy: As a result of becoming so focused on his current project, he tends not to pay much attention to his driving.
- Motor Mouth: In The Transformers: More Than Meets the Eye, his nickname at the Academy was "Shut the Hell Up".
- Palette Swap: Of Gears. Swerve received a new head that bears shades.
- Plucky Comic Relief: In IDW.
- Wall of Blather: In IDW.
Alt Mode: Pontiac Firebird Trans Am Sportscar
- Voiced by: Ted Schwartz (EN); Ken Shiroyama (JP)
- Adaptation Personality Change: His most distinctive quirk described in his original bio is being unable to tell that Earth machines are nonsentient. This doesn't get a chance to be shown anywhere, as even in the cartoon he's a Living Prop. The IDW More Than Meets The Eyenote series finally gives Tailgate a chance to shine, but with this version of the character never having been to Earth, his main "thing" is instead being a Fish out of Temporal Water. The only aspect that really carries over is his naviete.
- Ascended Extra: Never really got any real spotlight or characterization before the MTMTE comic, which earned him a Thrilling 30 toy based on Nick Roche's design for him in that series.
- Fish out of Temporal Water: The 2005 IDW continuity has him fall unconscious and stay dormant for millions of years, resulting in him having to be brought up to speed on what has happened while he was inert.
- Naïve Newcomer:
- His original bio claims Tailgate can't distinguish between regular mechanical life (robots) and household appliances, leading to bother with humans since he thinks they're oppressing the calculators.
- His IDW incarnation has this trait in a very different way; he spent the past 6 million years underground, missed the war entirely, and spent much of the first few arcs trying to get caught up.
- Palette Swap: The original Tailgate toy is a white-colored Windcharger with a new head and faceplate. With his MMTE-inspired Thrilling 30 figure, it's the other way around; the Combiner Wars Windcharger toy is a retool of him.
- Ret-Canon: His Generations toy bio gives Tailgate traits of his MTMTE incarnation, namely his tendency to lie in order to impress folk.
Function: City Commander
Alt Mode: White Freightliner WFT-8664T Cabover Car Carrier Truck
The commander of Autobot City on Earth. Frequently described as the brother of Optimus Prime. Tends to be Prime's First Officer whenever Prowl or Grimlock don't have the job, but unlike either of them, Magnus does not particularly relish the role.
- Voiced by: Robert Stack (Transformers: The Movie), Jack Angel (The Transformers) (EN); Sho Hayami / Masaki Aizawa / Banjo Ginja (JP)
- Adaptational Badass: In Regeneration One: While his UK comics counterpart suffered multiple defeats at Galvatron's hands before finally besting him, this version faces Galvatron II twice, defeating him in their first battle, and killing him in the second.
- Adaptation Expansion: In the original Diaclone Magnus' design was merely an alternate trailer and Power Armor for Optimus Prime known as Powered Convoy. Transformers made Ultra Magnus into his own character.
- Adaptation Personality Change: When written by Furman, Magnus tends to be pretty lacking in self-confidence, despite being one of the strongest and most capable bots around. His IDW incarnation was written as a rock of self-confidence due to Furman wanting to try something different with the character.
- Arch-Enemy: In Marvel Comics continuity and Sunbow cartoon, he's portrayed as Galvatron's primary nemesis, even though he's not an Autobot leader.
- Awesome Mc Coolname: Ultra Magnus. Arguably the coolest Autobot name after Optimus Prime.
- Big Badass Rig: Becomes a large one that can transport several of his fellow Autobot cars.
- The Big Guy: Fitting for someone who turns into a truck and trailer, Magnus usually stands a great deal taller than everyone else. A major part of Operation: Volcano would have consisted of the Wreckers killing their targets, while Magnus held off every other 'con by himself.
- Bounty Hunter: His IDW incarnation works as an enforcer, hunting down anyone, Autobot or Decepticon, that violates the Tyrest Accord.
- Catchphrase: "I can't deal with that right now." Ascribed to him by Memetic Mutation, though he only says it the once, in a situation that's understandable in context.
- Combat Pragmatist: Dreamwave Magnus shot Grimlock in the head with a missile, while he was distracted.
- The Comically Serious: IDW Ultra Magnus is essentially the ultimate old-fashioned Straight Man, especially in The Transformers: More Than Meets the Eye. Even when he's actually trying to be up-to-date and/or give snappy one-liners, he fails miserably."All weapons are trained on them in case they try something 'hilarious.'"
- The Creon: Despite having a natural talent for command, Ultra Magnus really doesn't want the responsibility of being the Autobots' leader. He'd much rather stay as Optimus's second-in-command.Ultra Magnus: I'm just a soldier, I'm not worthy.Optimus Prime: Nor was I.
- Decoy Protagonist: In the Movie, a dying Prime gives Magnus the Matrix, making him the new leader of the Autobots. However, he's unable to activate the Matrix when he needs it most and ends up not being The Chosen One after all.
- Evil Is Hammy: After being infected by the Hate Plague, Magnus' serious demeanor goes out the window. It's like Jack Angel had been waiting all year to cut loose.
- Gemstone Assault: His shoulder-mounted missiles look like rubies.
- Good Counterpart: To Cyclonus sometimes and Galvatron other times.
- Humble Hero: Ultra Magnus is a legitimately skilled fighter and leader, but he tends to downplay or even outright deny he's any good. Bearing in mind, this guy is good enough to get on with Grimlock, and in one instance when Optimus was missing, managed to hammer the Decepticons bad enough Shockwave asked for a cease-fire.
- Killed Off for Real:
- By Sixshot in Headmasters. Put up one helluva fight, though.
- The 2005 IDW continuity plays with this. Ultra Magnus lives through it as a Legacy Character, with Minimus Ambus portraying him for most of his appearences. However, the continuity's original Ultra Magnus, who appeared in the early war arcs, died under unknown circumstances as was replaced by a statistician named Datum, who was killed by Megatron, and a soldier named Convoy, who died fighting Dire Wraiths.
- Legacy Immortality: In the IDW series. Minimus Ambus is the true name of the current bearer of Ultra Magnus' name and armor.
- Neat Freak: His IDW version.
- No Sense of Humor: See The Comically Serious
- Number Two: To Optimus or Rodimus. It's how he prefers it.
- Older Sidekick: During Season 3 of the cartoon, he served as second-in-command to the younger Rodimus Prime, often giving him advice.
- One-Man Army: The UK comics version. Part of the Wrecker's Operation: Volcano consisted of them wiping out nine Decepticons, while Magnus held off the reinforcements all on his lonesome.
- Palette Swap: Beneath his armor, Magnus' true self tends to be a stark-white Optimus Prime, with some minor aesthetic or proportional changes.
- Power Armor: He wears it so often, the armor is his definitive look. Without it, he could be mistaken for Optimus Prime at first glance.
- Precision F-Strike: A very weak example, but Magnus is pretty infamous for grumbling, "Open! Dammit, OPEN!" while struggling with the Matrix in The Movie.
- Proud Warrior Race Guy: So brave and honorable he is respected by Humans, Autobots and Decepticons.
- Robo Family: Sometimes said to be Optimus Prime's brother.
- Worthy Opponent: He respects Cyclonus as a brother warrior, and the feeling is mutual.
Alt Mode: Cybertronian Car
- Voiced by: Frank Welker (EN); Kazue Komiya (JP)
- Adaptational Badass: Some continuities play up his survivalist background due to the extended period of time he spent away from the main Autobot forces on dangerous alien worlds.
- Brats with Slingshots: His only weapon in the cartoon is a slingshot that shoots hot coals. Not much of a weapon against giant alien robots, since the most it'll do is annoy them.
- Kid-Appeal Character: Specifically, to Daniel.
- Rhymes on a Dime: To the point that his page on the Transformers wiki is written entirely in rhyme. It actually makes it hard to read sometimes. The IDW comics are the only ones that have ever bothered explaining the whys; he crash-landed on an unknown planet and eventually met an alien who could only talk in rhyme. Wheelie had to learn how to rhyme just to keep up, and eventually the habit stuck.
- Robot Kid: Is a youngster by Cybertronian standards.
- Those Two Guys: Forms a dynamic with Daniel in the cartoon, and in the Headmasters anime.
Function: Junkion Leader
Alt Mode: Motorcycle
Leader of the Junkions. More of an ally to the Autobots than an Autobot per se.
- An Axe to Grind: Which can shoot lasers, because of course it can.
- Badass Biker: In the movie, not only do he and the Junkions transform into motorbikes, they ride each other. Unfortunately, this wasn't possible to do with his original G1 toy due to the limited articulation most Transformers toys of the day had, but most recent Wreck-Gar toys (and his retools to represent other Junkions) are actually designed to do this.
- Beware the Silly Ones: The "Space Pirates" storyline in the Marvel UK continuity concluded with him making it so that the Quintessons now had every other race in the universe gunning for them.
- Grail in the Garbage: The Planet Junkion. A bit of an inversion, as only the Junkions know how to utilize that trash to build functioning objects. To anyone else, it really is just trash.
- Horny Vikings: The reason for his looks, according to pre-production material, is that he's supposed to look Viking-ish. Meaning his name is likely a horrible pun on "Hagar' the Horrible".
- Klingons Love Shakespeare: Like most Junkions, he enjoys Earth television shows and movies. The tfwiki notes that he may be the only being in the universe who likes clowns.
- Losing Your Head: The 2005 IDW continuity has him end up reduced to a still functioning head that had to be carried around by his significant other Rum-Maj after his body was destroyed by the positron core he stored inside exploding.
- Rocket Punch
- Spanner in the Works: Quintesson scientists pride themselves on being able to predict the moves and reactions of everybody. Wreck-Gar is so bizarre that he defies all expectations.
- Verbal Tic: The Junkions speak in mixed advertisement shout-outs.
- What a Piece of Junk: Junkion technology thrives on it. They are able to create very advanced machines by using various spare parts to build them. The results don't always look good, but they tend to work better than anything else.
- You Have Outlived Your Usefulness: The Dreamwave continuity had Wreck-Gar revive Megatron after the events of the War and Peace miniseries, with the ongoing Transformers: Generation One comic eventually having Megatron kill him now that he no longer needed his help.