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This page covers the most prominent of Kratos's allies throughout the God of War franchise. While there are characters who will support or appreciate him during his travels, these are the ones that play the biggest roles and have the biggest impacts towards Kratos in some way or another. This list covers both the Greek and Norse eras.


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Greek Era

    Athena 
https://static.tvtropes.org/pmwiki/pub/images/gow_athena.png
"I see truths where I did not before..."
Voiced by: Carole Ruggier (English, God of War, God of War II, God of War (2018)), Erin Torpey (English, Chains of Olympus, God of War III, Ghost of Sparta)additional VAs

"Enough, Kratos! With every city you destroy, the wrath of Olympus grows. Soon, I will no longer be able to protect you."

The Goddess of Wisdom. Athena acts as one of Kratos's closest allies throughout the series, guiding him throughout his servitude to the Greek gods.


  • Adaptational Expansion: In the novelization of God of War, it shows more of her characterization as well as how large of a role she played in convincing the other gods to support Kratos in his journey to defeat Ares.
  • Adaptational Heroism: In the novelization, Athena had every intention of fulfilling Kratos' expectations of erasing his nightmares, but was forbidden to do so by Zeus, who felt that Kratos should live with the memories of his sins.
  • Ambition Is Evil: Her desire to become the sole god is what drives her manipulations of Kratos. Specifically, she was corrupted by the evil of Greed, her Wisdom twisted into believing she was destined to wield the power of Hope to become the sole God of Olympus. Given that she is the God of Wisdom, she may have a point. She knows War, but is also wise, so she knows how to counteract each half.
  • Anti-Villain: Even after becoming an outright antagonist by the end of the third game, she's not exactly wrong that her ruling Greece would most likely be far better than either Zeus continuing his brutal dictatorship or Kratos (indirectly) murdering tens of thousands of innocent people just to satisfy a grudge.
  • Ascend to a Higher Plane of Existence: Somehow she managed to become an astral projection of herself after her death in II, and in III becomes a guide to Kratos once again. Given Kratos's reaction to her turning up, again, in God of War (2018), he doesn't seem surprised that she managed it, just pissed off that she did.
  • Batman Gambit: Athena's plan is for Kratos in God of War III to kill Zeus so she can take over as chief god. It fails because Athena failed to account for Pandora's effect on Kratos and underestimates how willing Kratos would be to defy her. Then averted - by the 2018 God of War game she is, apart from Kratos who would rather be doing absolutely anything else, the only Greek God remaining, so she won in the end!
  • Big Bad Ensemble: With Zeus and Gaia in God of War III.
  • Big Good: She was this in most of the God of War games until in the third game she was using Kratos to kill Zeus so she can become humanity’s new ruler.
  • Bitch in Sheep's Clothing: Is revealed in III to be infected with the evil of Greed.
  • Broken Pedestal: To Kratos, in Ghost of Sparta. Throughout Kratos' search for his brother, Athena repeatedly confronts him and attempts to steer him away from this path. Though Kratos is rightly angered at the fact that the gods themselves were responsible for kidnapping Deimos, he does seem to consider Athena's side of the story at some point—but all that goes away when he realizes that she directly helped kidnap Deimos (as in she was there) in the first place. And in the third game, she becomes just like the rest of the gods and ends up manipulating Kratos in his quest for revenge, just so she could take over Olympus. Maybe subverted, since it was probably the evil of Pandora's box that corrupted her. Luckily for Kratos, he manages to see through her ruse before it was too late.
  • The Bus Came Back: An uncertain case. Centuries after she left Kratos to die in Greece at the end of God of War III, Athena reappears as he is returning to his home in Midgard to retrieve the Blades of Chaos to save his son Atreus. Though it definitely seems like Athena in terms of tone and presence, it is not made clear if this is actually Athena's spirit or simply a figment of Kratos' weary mind.
  • The Cameo: It's safe to say that nobody was expecting the Goddess of Wisdom (if it even is her) to appear in the Nine Realms as Kratos is digging up a relic of his past, the Blades of Chaos.
  • Deuteragonist: Serves as Kratos's guide in the first and third game.
  • Didn't Think This Through: A recurring point is that whether as the messenger of Olympus and particularly Zeus's words or not, Athena has a horrible habit of botching everything involving Kratos and then being surprised when he turns out absolutely pissed off for it. In due part, her actions are a root cause of II even being allowed to happen, and her sacrifice at the end only allows Zeus to Exit Villain, Stage Left back to Olympus; even if the Titans were already on their way there, this only set off Kratos onto further pursuit, resulting in the utter shitstorm of III to occur. And her corrupted self by the end of the game either doesn't consider or have the faculties to consider that after all her betrayals of Kratos, he might not be inclined to hand Hope over to her whatsoever.
  • Exact Words: When sending Kratos out to defeat Ares, she promises Kratos that the gods would forgive him all the sins of his past. This doesn't mean they'd take away the terrible nightmares plaguing him daily, as in her own words, no one could ever forget the terrible things he's done.
    Athena: Complete this final task, and the past that consumes you will be forgiven.
  • Face–Heel Turn: Her goals post-mortem are decidedly more sinister and self-serving than they were before. Her goals pre-death are more sinister and self serving once you know the plot.
  • Hannibal Lecture: Delivers a particularly biting one to Kratos in God of War (PS4).
    Athena: There's nowhere you can hide, Spartan. Put as much distance between you and the truth as you want, it changes nothing. Pretend to be everything you are not... teacher... husband... father... but there is one unavoidable truth you will never escape: You cannot change. You will always be a monster.
  • Heroic Sacrifice: At the end of II, Kratos attempts to plunge a killing blow with the Blade of Olympus into Zeus, but Athena throws herself between them both in an effort to let Zeus escape. Despite having been at odds with her throughout the whole game, Kratos is genuinely horrified at having accidentally stabbed her.
  • I Did What I Had to Do:
    • Her excuse on why she sided with the Gods against Kratos in the second game.
    • Also her excuse for letting Deimos be taken by Ares and tortured by Thanatos, as well as asking Kratos to leave Deimos as he was.
  • It's All About Me: When Kratos chooses to commit suicide rather than give her the power of Hope from Pandora's Box, Athena throws a tantrum, screaming that the power was meant for her, indicating that of the Evils released from the Box, she was infected with Greed.
  • Jerkass: She (possibly) returns in just a few scenes in the first Norse entry of the series, but her screentime largely consists of her smugly rubbing his past failures back in Kratos' face, treating his genuine effort to be a better man with contempt and disdain. Kratos pretty much tells her he doesn’t care about what she says anymore.
  • Kick the Dog: In the first game of the Norse-era duology, Athena (likely still mad at Kratos for denying her the Power of Hope) returns to him and gives him a Hannibal Lecture about how he'll never change from being a monster. Kratos tells while that may be the case, he's not her monster anymore.
  • Lady of War: Though we barely see her fight before Kratos accidentally kills her.
  • Last of Her Kind: Apart from Kratos himself she is the only Olympian God confirmed to have survived the events of the third game... sort of.
  • Manipulative Bitch: Due to her newfound lust for power, she manipulated Kratos' hatred for the Gods into killing them so that she could be the last God of Greece. Her plan ultimately failed, due to Kratos killing himself rather than letting her have the power of hope he had taken from Pandora's Box.
  • Maybe Magic, Maybe Mundane: It's ambiguous as to whether her appearance in the Norse entry was merely a manifestation of Kratos' fears regarding digging up his past or if it was truly her spirit still present and taunting him.
  • Meta Twist: In Greek Mythology, Zeus ate his second wife Metis due to the fear that his male son would end up dethroning him. From that experience, Athena was born. Thanks to the Evil of Greed, she becomes a Manipulative Bastard and helps Kratos (already a son of Zeus) kill all Greek gods. In a roundbout way, she ends up dethroning Zeus, making Gaia's warning come true.
  • Morality Pet: One of few people Kratos has any respect for. Turned out she was no different from any other Gods after being corrupted by the evils of Pandora's box.
  • Ms. Fanservice: Completely averted, surprisingly. Despite having the looks of a fairly young and attractive woman, Athena always dresses modestly. Fitting for a goddess of both war and wisdom.
  • My Country, Right or Wrong: In this case, Olympus; while she is easily one of the more heroic gods of her Pantheon, she's more than willing to help maintain Zeus' rule, as Zeus' mere existence is intrinsically tied to Olympus itself. Until the third game, that is; now, she's out for herself.
  • Prim and Proper Bun: Befitting the goddess of wisdom, she keeps her hair in a bun.
  • Promoted to Playable: In God of War II, it's possible to unlock a Bonus Costume of Athena after beating the game on the hardest difficulty.
  • Taking the Bullet: Saves Zeus from being impaled, dying as a result.
  • Unexplained Recovery: In II, she's stabbed by Kratos in a blow meant for Zeus, and is killed because the blade used against her was, of all things, the Blade of Olympus. But she returns in III as a specter, and when pressed for an answer as to why or how, she remains vague. That she manages to reappear in the Nine Realms (if she isn't merely a figment of Kratos' mind) muddles it even further.
  • Villainous Breakdown: When Kratos kills himself and foils her plan, she throws a brief tantrum before coldly remarking that Kratos had disappointed her and leaving him to die.
  • The Voice: In the first game, Athena only speaks to Kratos through her statue. In all other games (sans Ascension), Athena is physically seen.
  • What Happened to the Mouse?: It's unclear what happened to her after her plans were foiled at the end of III. According to Cory Barlog, she hasn't been heard from for many years at the time of God of War (PS4) and her whereabouts are still unknown. She briefly appears as a (possible) hallucination to torment Kratos as he is retrieving the Blades of Chaos.

    Orkos 
https://static.tvtropes.org/pmwiki/pub/images/gow_orkos.png
Voiced by: Troy Baker (English)additional VAs

The deity of oaths. He is the son of Ares and the Furies, as an attempt to create "the perfect warrior". Born "weak", he was rejected by his father, but accepted by his mothers and given his position, which he served diligently until he saw the injustice in Kratos' oath.


  • Abusive Parents: While not actively abusive, Ares conceived him with Alecto with the sole intent of creating a perfect warrior to support his Evil Plan to overthrow Olympus, only to disown him when Orkos turned out to be a disappointment. Likewise, the Furies manipulated him into aiding their work in punishing traitors and oathbreakers, only to imprison and presumably torture him when he turned on them to help Kratos.
  • Body Horror: Has several open, gaping wounds on his chest
  • Dark Is Not Evil: He acts as a guide to Kratos, eventually earning his respect, despite looking like a pitch-black person with glowing orange wounds all over his body.
  • Defector from Decadence: He turned on the Furies when he realized just how unjust Kratos' oath to Ares was.
  • Deuteragonist: Replaces Athena as Kratos's guide in Ascension.
  • Face Death with Dignity: He gives Kratos his sword, tells him to give him an honorable death, and calmly awaits his fate.
  • Heroic Sacrifice: He has Kratos kill him in order to fully sever his bond to Ares.
  • Irony: In mythology, Orkos is actually just an aspect of Hades as the god of oaths. Now, Hades is often stated to be the father of the Furies. That role is switched here.
  • Nice Job Breaking It, Hero: He helped Kratos break free from Ares and the Furies to stop them from destroying Olympus. Years later, Kratos would do that on his own.
  • Nonhuman Humanoid Hybrid: Half-Olympian, half-Fury.
  • Token Good Teammate: He's the only Fury with any sense of morality and actually helps Kratos instead of fighting him.
  • Too Good for This Sinful Earth: Just like Pandora, Orkos is a genuinely good person to the point where even Kratos truly considers him a friend. Of course, Kratos ends up forced to mercy kill him.

    Pandora 
https://static.tvtropes.org/pmwiki/pub/images/gow_pandora.png
Voiced by: Natalie Lander (English)additional VAs

The first woman to ever come into existence, she was created by Hephaestus to act as the key to Pandora's Box.


  • Artificial Human: A statue that Hephaestus crafted and breathed life into.
  • Damsel in Distress: She requires being saved by Kratos by death traps like hanging blades or a water-filling tank. Otherwise, she manages to stay out of trouble during encounters with monsters.
  • Face Death with Dignity: Pandora knows Kratos is after her because she is the only one that can extinguish the Flame of Olympus, which would mean her death. She accepts her fate since it means releasing Hope from the Box and give Kratos the power to kill Zeus.
  • It Was with You All Along: At the end of Ragnarok Kratos becomes the God of Hope, which Pandora stated was in him all along. It may have taken a few centuries, but Pandora was right. In the end, Kratos was worthy of being a God - the issue is he was the wrong God at the time of the other games: The God of War, instead of the God of Hope.
  • Leitmotif: "Pandora's Melody", a melancholic song that plays during the first Underworld segments and during Pandora's presence.
  • MacGuffin Super-Person: Only she can unlock the Flames of Olympus.
  • Mad Scientist's Beautiful Daughter: In a way. She is a construct created by the smith god Hephaestus and was intended to be nothing more than a key to the Flame of Olympus, but he came to genuinely love her like she was his own child.
  • Morality Chain: Thanks to her, Kratos began to develop empathy for his fellow man and remorse for the things he had done, and not just the murder of his family. Mankind had use of it later when Kratos gave them the power of hope by killing himself.
  • Older Than They Look: She resents being called a child.
  • Plucky Girl: She can't fight, but she knows how to stay out of trouble and helps Kratos in certain puzzles he can't solve by himself.
  • Replacement Goldfish: For Calliope.
  • Senseless Sacrifice: Hope was inside Kratos the entire time.
  • Too Good for This Sinful Earth: Of course a person that treats Kratos with respect will die.
  • What Measure Is a Non-Human?: The Gods treat her like crap and they call her "it". This later becomes Kratos' Berserk Button. It's one of the reasons why Kratos respect Hephaestus so much - he only ever refers to her as his "daughter", never an "it", showing how much he truly cares for her.
  • Wide-Eyed Idealist: Refuses to lose hope in a world that's being torn apart.
    Pandora: Hope is what keeps us strong. It is why we are here. It is what we fight with when all else is lost.
  • You Remind Me of X: She reminds Kratos of his own daughter Calliope, mistaking Pandora for her when he first hears her voice.

Norse Era

    Mimir 

Mimir

Voiced by: Alastair Duncan (English), Yohei Tadano (Japanese)additional VAs

https://static.tvtropes.org/pmwiki/pub/images/mimirragnarok.jpg
"Freedom comes at a price, milady."
Click here to see his full-bodied appearance

"Me? I'm the greatest ambassador to the gods, the Giants, and all the creatures of the Nine Realms. I know every corner of these lands, every language spoken, every war waged, every deal struck. They call me...Mimir! —smartest man alive. And I know the answer to your every question."
Mimir is a former Aesir, known for his knowledge and wisdom as the "Smartest Man Alive", and an ally of Kratos and Atreus. He was Odin's advisor and the ambassador of the Aesir Gods until Odin imprisoned him following Mimir's refusal to carry out the All-Father's plans any longer.

Trapped within a tree at the highest peak of Midgard, Mimir had his head cut off by Kratos, only to be revived, and now continuously aids Kratos and Atreus on their journey; giving commentary and explaining lore while serving as the Norse Saga's tritagonist.
  • Accent Adaptation: Mimir speaks with a prominent Scottish accent, with matching slang and dialect. Since Scotland has a history with the Vikings, it's not hard to justify it as part of historical accuracy. The post-credits reveals that Mimir isn't actually from the Norse region or a Jotunn like in the myths, he's said to be a fairy from A Midsummer Night's Dream. In Ragnarök, Verdandi outright calls him "Robin of the Goodfellows" while Urd calls him "Puck," confirming his identity.
  • Accomplice by Inaction: In a brutal demonstration by the Norns, Mimir's greatest sin was that he never helped the people who suffered under their leaders, specifically using Mimir's fondness for women against him by saying he never spoke up or intervened when Odin targetted Freya, Groa, Skadi, or when Oberon targetted Titania. The Norns said that Mimir selfishly served Odin and did everything to appease him until Odin betrayed him as well.
  • Adaptational Context Change: In the myths, Mimir was beheaded by the Vanir after being sent to Vanaheim alongside Hoenir in an exchange of hostages after the Aesir-Vanir War - when they suspected that the Aesir had cheated in the exchange due to Hoenir not being a decisive leader without Mimir's advising, the Vanir decapitated the latter and sent his head to Odin, who then used magic to reanimate him. In the franchise, Mimir was imprisoned and tortured by Odin and had his head revived by Freya instead after he asked Kratos to cut it off, both so he could help him and Atreus in their journey and so he'd be free from his torment.
  • Adaptational Nationality: The Mimir of Norse Mythology was a Jotunn and certainly native to the Nine Realms. Here, he's from Scotland, apparently, but explains himself as a Goodfellow pulled directly out of A Midsummer Night's Dream.
  • Adaptation Species Change: He is a Jotunn in the myths, while in the game he is a fairy from Scottish folklore.
  • Adaptation Relationship Overhaul: Mythologically, Mimir's Odin's uncle and a steadfast ally to the Aesir. Here, he was the one who sought the Aesir out to make a name for himself, but came to despise Odin and a good number of other Norse gods.
  • Affectionate Nickname: He refers to people he likes as "brother." Likewise, Atreus is "little brother."
  • Agent Peacock: He has a high opinion of himself and speaks of his travels in a very grandiose manner, but he's an essential ally and has earned the title of "Smartest man alive".
  • Alcohol-Induced Idiocy: He likes to have a drink and states that he embarrassed himself in front of the Valkyries when he accidentally fell off a mountain while drunk. Causing Eir to heal him after presumably rescuing him.
  • Amazon Chaser: Mimir had a past relationship with Sigrun, the Queen of the Valkyries, and has a very high opinion of her and her extraordinary strength and willpower.
  • And I Must Scream: He's introduced partially fused with a tree and is tortured daily by Odin. By the time Kratos and Atreus meet him, he's desperate enough that he'd rather take a vague chance that his decapitated head could be revived (and fully considers death to be a welcome release) from being bound to his prison.
    Mimir: This... this isn't living.
  • And This Is for...: Calls Odin "All-Fucker" in the final battle against him in tribute to Brok.
  • Animal Motifs: With goats; his horns give the impression of a goat, and some characters call him "old goat" at times. And tying to his identity as Puck, classic depictions of the character often portray Puck as a satyr with the horns and legs of a goat.
  • Arbitrary Skepticism: Mimir often points out the senselessness of his situation to Atreus. While investigating Mótsognir's kingdom, this interaction takes place.
    Atreus: How are Brok and Sindri supposed to build with... whatever they are?
    Mimir: Don't count the Dwarves out, lad. They're right pricks, but they're resourceful. They once made an unbreakable chain out of little more than a cat's footstep and bird spit!
    Atreus: That doesn't even make sense!
    Mimir: Well, that's the legend. If you wanted sense, you shouldn't be talking to a severed head!
  • Arch-Enemy:
    • Odin. Once close allies and friends, Odin turned on Mimir when he learned Mimir had been deceiving him, magically bound him to a tree, and tortured him for over 100 years. While Odin tries polite diplomacy with Kratos and Atreus in the beginning of Ragnarök, he speaks with undisguised contempt once he reveals to the two he knows Mimir's with them, contempt Mimir gladly reciprocates.
    • To a lesser extent, the Berserkers. Mimir's vocal disgust over the Berserkers spurs Kratos to hunt down and kill off the ghostly warriors, and after each of their demises, Mimir makes sure to Speak Ill of the Dead.
  • Artistic License – Biology: Not that a living, decapitated head was ever gonna be realistic, but how Mimir can produce sound without any lungs is a mystery, although it probably boils down to "Freya's magic".
  • The Atoner: In Ragnarök, Mimir gives Kratos several favors involving undoing damage done by Mimir while he was on Odin's side. These included dismantling several mining rigs, designed to exploit the Dwarves for cheap labor, and freeing Lyngbakr, a creature imprisoned to be harvested for its oils.
  • Back from the Dead: Mimir dies temporarily since Kratos decapitates him, but his head is revived thanks to the old magic of the Vanir. However, if you return to Freya's house after killing her son Baldur in the end, Mimir will explain that while the magic of the Vanir reanimated his head, he's still quite dead. He will never be what he once was. He uses this to assure Atreus that Freya won't try to bring back Baldur — she would not want to see Baldur diminished like Mimir.
  • Badass Boast: Upon meeting Kratos for the first time, Mimir gives a very lengthy and impressive list of credentials to prove he's the smartest man alive. Though he then dials back upon being confronted with a question he can't answer.
    Mimir: "I have the answer to your every question."
    Kratos: "Why does the son of Odin hunt us?"
    Mimir (his confidence sapped away): "...Okay, there are a few gaps in my knowledge."
  • The Bard: His character type is akin to a skald. Skalds were poetic members of a group associated with Viking tradition and were highly revered for their stories since individual Vikings desired their glory to be remembered through tale and song.
  • Best Friend: By the time of Ragnarök, it's he and Kratos as this, strangely enough.
  • Best Friend Manual: Throughout the Norse saga, Mimir has learned how to deal with Kratos's gruff personality and to communicate with him better. They go from Kratos not even calling him by his real name in his first appearance to being trusted companions in the second.
  • Beware the Nice Ones: In Ragnarök, Atreus dodges Kratos' questions of whether or not Atreus went to Asgard to see Odin. Mimir, usually the more level-headed of the trio, actually raises his voice and joins in reprimanding Atreus for keeping secrets, pointing out that Atreus is talking incredibly disrespectfully and he's being naive for even remotely considering going to Asgard. It genuinely comes across as an uncle giving his nephew a talking-to.
    Atreus: Since when do you ever take [Kratos] side?
    Mimir: Since he became the one making sense!
    • He also gets quite fed up with the imposter Tyr's reclutance to fight and shutting himself away in his room, to the point of calling him "useless sod".
  • Bound and Gagged: When Kratos meets him, he's been entangled in a tree for 109 years.
  • Broken Record: It's the fact he always responds to questions about Baldur's weakness with "Baldur is blessed with invulnerability to all threats, physical or magical." that clues Kratos in to the fact that something's wrong, rather than Mimir simply not knowing.
  • Brutal Honesty: While he usually tries to be nice about his advice, when the time comes, he's not shy about telling people truths they really didn't want to hear, such as telling Kratos that his hatred of gods and trying to keep knowledge of his godhood from Atreus is for all intents and purposes the same thing as outright hating Atreus, since it's not like Atreus chose to be born a god.
  • Bunny-Ears Lawyer: For his eccentricities and rather light-hearted attitude, Mimir really does live up to the title of smartest man in all the realms. Odin decided to bind Mimir to a tree instead of killing him because Mimir was just that much of an asset to maintaining his power.
  • Can't Hold His Liquor: Two incidents:
    • Mimir got his golden eyes after a painful process with the Giants replacing his eyes or enchanting them. Prior to the process, Mimir drank a lot of alcohol to sedate himself but instead got so drunk that he nearly convinced them to put the spell on his nipples instead.
    • Mimir was also at a gathering with the Valkyries and drank too much alcohol. He embarrassed himself when he fell off the mountain and had to be rescued by one of the Valkyries.
  • Cloudcuckoolander: Mimir, in comparison to Kratos, is much more jovial and eccentric. Kratos sometimes has to reign him in from speaking too much.
    Magni: The Sons of Thor are willing to destroy you.
    Mímir: The Sons of Thor are welcome to try!
    Kratos: HEAD!
    Mímir: Sorry. Overstepped, yeah?
  • Composite Character: Post-credit dialogue hints that, alongside being the Norse god Mimir, he's also Robin Goodfellow. Ragnarök confirms this, and also suggests that he is, or will become, the bard himself! His backstory of being trapped in a tree by Odin also has similarities with how Merlin was, in some versions, trapped in an oak tree by Nimue in Arthurian Legend, as Mimir is also a Celtic adviser of a king.
  • Cool Uncle: Mimir acts as a secondary parental figure in Atreus's life, and clearly thinks highly of him; Atreus reciprocates. Mimir is much more emotional, social, and heartfelt than Kratos is, and isn't above scolding Atreus if he's done something wrong.
  • Cool Old Guy: He's visibly older than even Kratos, with a graying beard and wrinkled face to boot. And with that age comes hundreds of generations of knowledge and experience that lend to his vast intellect.
  • The Confidant: Since the three-year gap between God of War and Ragnarök, Mimir has become this to Kratos, who confides in him about Atreus growing up and the oncoming apocalypse. Interestingly, Mimir not only listens, but often tries to give advice or full-on admits he shares Kratos's sentiments but doesn't know how to deal with it.
  • The Conscience: He tries to be a moral guide for both Kratos and Atreus, telling Kratos to trust his son more, and rein in Atreus's ego when he learns of his godly heritage.
  • Dark and Troubled Past: It plays into his I Hate Past Me tendencies, but Mimir realized that his time serving Odin and the actions he committed under his name were for Odin's selfish gain and Mimir just trying to curry favor with him. It's also implied that his time serving under Oberon wasn't exactly stellar either.
  • Deadpan Snarker: Whenever Kratos or others say something at Mimir's expense, he usually responds with casual sarcasm. He's also this towards the Huldra brothers a lot of the time, particularly at Brok.
    Brok: Just be warned [Durlin's] not the friendly sort of Dwarf-folk you're used to. He's cranky as all get-out, and he talk funny too.
    Mimir: Sounds like a true study in contrast.
  • Defiant Captive: While Mimir was bound in branches, he eventually lost all care and concern for his safety. His introduction has him telling off Baldur of all people.
    Mimir: Your father won't let me go, Baldur, and he won't let you kill me. You have nothing to offer me. So take your questions, take your threats, take these two worthless wankers, and piss off!
  • Deuteragonist: He serves as the third most featured character in the Norse Saga helping out with Kratos and Atreus.
  • Did You Just Scam Cthulhu?: How Mimir ended up in Odin's service. As a presentable "gift" to Odin to show how useful he would be as a counselor, Mimir presented Odin with something he knew he coveted: a mystic well of knowledge. By well of knowledge, Mimir meant a well laced with enough magic mushrooms to even make a god see freaky visions. Odin nearly tore out both of his eyes and was convinced that it was part of a sacrifice and that Mimir was worth keeping. However, Odin later caught on the trick and inflicted punishment on him, hence Mimir's missing eye.
  • Dies Differently in Adaptation: Sort of, as in both the original myths and in the adaptation he is decapitated and brought back to life, but under different circumstances. In the myths, he's killed by the Vanir and resurrected by Odin so he can provide wisdom for him. In the game, Mimir was able to end the war through an arranged marriage between Odin and Freya. After Mimir started taking his duties much more seriously, Odin bound him to a tree and tortured him for "109 winters" under the assumption that Mimir was conspiring against him. When Kratos and Atreus came along, he offered his services in return for his own death and resurrection.
  • Dude, Where's My Respect?: After telling Kratos the story of Queen Titania's humiliation. in Valhalla, Mimir admits to Kratos that truthfully it was the perceived lack of appreciation that led him to quit Oberon's court rather than moral objection to the fairy kings petty actions. Confessing, to his shame, that he likely would've been complicit in many more misdeeds had Oberon better appeased his pride.
  • Establishing Character Moment: Mimir is introduced as Kratos and Atreus are ascending the highest mountain in Midgar, the latter two eavesdropping as Mimir is being interrogated by Aesir. Mimir staunchly holds his composure and tells the three gods flaunting at him to piss off, showcasing his defiance and his despising Odin and the latter's kin. Then upon greeting Kratos and Atreus for the first time, that animosity vanishes and he shows himself to be a good-mannered and compassionate man, as well as demonstrating his chops as the smartest man of the Nine Realms by directing the two to their next goal.
  • Everyone Has Standards: Upon realizing Kratos is the Ghost of Sparta, Mimir cconcedes he's heard of Kratos and what he did to Zeus and his pantheon. But he's also heard what they did to Kratos — and agrees that the Olympians had it coming.
  • Eye Beams: The "Huldra Brothers Project #9" artifact allows Kratos to weaponize Mimir by pulling him out and causing him to fire off a beam of Bifrost from his eyes. As the description for it notes, it's fairly uncomfortable for him.
  • Eye Scream: Odin had torn out Mimir's left eye to prevent him from using the Bifrost. Retrieving the eye is part of a quest. Found inside Jörmungandr's belly.
  • Face Death with Dignity: He's pretty blasé about Kratos chopping his head off when they first meet. Justified given that Mimir's been held captive and tortured for a century and Kratos has just come along agreeing to a strategy that could revive him anyway.
  • Facial Markings: Mimir has tattoos of runes on his scalp.
  • The Fair Folk: He's specifically a Robin Goodfellow, the same kind of mischievous forest fairy as Puck from A Midsummer Night's Dream. For all we know, maybe he is Puck. Ragnarök confirms this to be the case when the Norns refer to him by name as Puck, and their vision of Sigrun shames him for, among other things, humiliating and degrading Titania with his magic to amuse Oberon.
  • Family of Choice: Affectionately refers to Kratos as "brother" (which Kratos eventually reciprocates, no less), and Atreus as "little brother".
  • Fire-Forged Friends: Him and Kratos develop this relationship through their first adventure together, starting off with a tense alliance before gradually learning to respect each other; though Kratos would never admit to such.
  • Foil: Just by watching the two interact, you can see that Mimir, at least on the surface, is everything Kratos isn't; friendly, jovial, well-learned, and not at all a fighter. For what they have in common though: both are older men haunted by heinous acts they've committed in the past and struggle to forgive themselves. While Kratos prefers to keep that stuff hidden from others, Mimir continues to act like his usual cheery self even with all that self-loathing eating at him.
  • Forgiven, but Not Forgotten: In Ragnarök, while he manages to reconcile and make amends with Freya, it doesn't stop her from taking digs at him as a former lackey of Odin, up to expressing disappointment that he didn't feel pain when Kratos severed his head.
  • Freudian Trio: Forms one with Kratos and Atreus, becoming The Ego to Kratos' Superego and Atreus' Id.
  • The Friend Nobody Likes: Downplayed, but he has shades of this, stemming from his know-it-all attitude and his time serving Odin. In the 2018 game, only Atreus and Sigrun seem fond of him. Kratos finds him annoying, he and Brok have feuded over some unspecified incident, Freya holds him responsible for her marriage to Odin (which he indeed masterminded), and Sindri is disgusted by his being a decapitated head. By Ragnarök his situation's improved somewhat, though we encounter more people he's alienated. Kratos now considers him a close friend and a brother, Atreus considers him a second father while Brok seems to have upgraded to Vitriolic Best Buds, Freyr hates him for having been Odin's advisor and the whole Freya marriage thing, the Dwarves hate him for negotiating their enslavement to Asgard and creating machines that have been stripping resources from their realm and polluting the earth and air making them unable to grow food. Mimir does get a chance to mend and make amends, reconciling with Freya and swearing to serve her, advising Freyr on strategy, and having Kratos destroy his creations in Svartalfheim.
  • Good Counterpart: To Athena. Even though both of them serve as a guide for Kratos and are gods of wisdom, Mimir remains a good friend to Kratos and Atreus while Athena only cared about herself, using Kratos as a pawn for power and control.
  • Handy Mouth: As he has no hands, Mimir has to turn the pages of a book using a spoon held in his mouth when he reads.
  • The Heart: He's more emotional and social towards Atreus than Kratos. Through the story, Kratos doesn't do much to quell Atreus' ego when he discovers his godhood, Mimir is the one who educates Atreus on his powers brought by his godhood and uses Tyr as an example of a good god to Atreus.
  • Heel–Face Turn: Mimir was never truly a villain, but he did some very awful things while serving under Odin and served as his prime enabler until he learned the weight of his words and the amount of pain it caused everyone, as well as getting bound to a tree for over a hundred years. He spends his time with Kratos doing his best to repent for his past actions, though is aware that some things can't be forgiven.
  • Heel Realization: He learned the extent of his actions after realizing how selfish and obsessive Odin was, and how just simple offhand comments led to others suffering.
  • Heroic BSoD: Goes through a minor one after he witnesses Kratos killing Heimdall. Mimir tries to get Kratos to stop, but after the deed is done, Mimir is at a loss for words before simply dropping the subject.
    Mimir: Kratos...that was...I don't know if we're breaking fate, or fate's breaking us.
  • Heterosexual Life-Partners: As of Ragnarök, he and Kratos serve as this.
  • Hey, You!: Mimir gets this treatment from Kratos, who exclusively calls him "Head". This is dropped in Ragnarök, where Kratos not only addresses him by name but also calls him "brother" as well.
  • Hidden Depths:
    • He's a very comical character once he becomes a permanent member of the party after being decapitated and revived. But he has displayed a serious attitude. After Kratos sees an illusion of Zeus, he explicitly tells him to not go further into Helheim in a very serious tone.
    • One boat conversation implies that he considers PaRappa the Rapper to be "history's greatest musician".
  • Honorary Uncle: Even though they aren't technically related, due to his tendency to call Kratos "brother", Mimir is usually nicer to Atreus than Kratos tends to be.
  • Horned Humanoid: Mimir sports small bull horns on his forehead, a nod to classical depictions of Robin Goodfellow.
  • Humanity Is Infectious: While telling stories in the boat, Mimir admits to causing mischief for humans as well as being an enabler for Odin, but he grew to admire humans and started to protect humanity from Odin by being his adviser.
  • I Hate Past Me: He admits his guilt for indirectly ruining Freya's life by arranging the marriage between her and Odin in an attempt to broker peace between the Aesir and the Vanir. However, Odin manipulated the marriage and ruined any or all chances of long-term peace between the realms. He also blames himself for the death of the giant Starkadr, which was caused when Mimir made a passing comment on how, if the Jotunn were ever to have a standing army, Starkadr would be their general.
  • Human Notepad: Mimir has a collection of several runes tattooed across his head as a symbol of his status as the "smartest man alive".
  • The "I Love You" Stigma: In Valhalla, Mimir reveals that he and Sigrun have hit a rough patch after Sigrun admitted she was smitten with him and wanted to kiss him. Mimir, taken aback by the sudden honesty, told her he didn't think he was good enough for her and the two have been embarrassed to talk to each other at length.
  • Interspecies Romance: He was in a relationship with Sigrun, Queen of the Valkyrie. He's a Celtic fairy and she's a valkyrie of human origin.
  • It's All My Fault: He fully blames himself for Odin's marriage to Freya and the war against the Giants, feeling that he could have done more to rein in Odin and regretting much of the advice he gave him.
  • I Want My Beloved to Be Happy: When Sigrun expresses a desire to sail the realms alone at the end of Valhalla, Mimir is initially reluctant towards the idea, but over their travels decides that she needs to walk her own path with or without him. That said, for her part, Sigrun expresses a desire to return to him eventually, so the flame yet remains.
  • Like a Son to Me: Mimir makes up for Kratos's shortcomings in fatherhood and does his best to help Atreus out whenever possible, such as educating him on stories, or if the situation calls, reprimanding him like a father would.
  • Losing Your Head: To be free from his prison, Mimir asks Kratos to chop his head off. Of course, he'll die, but he also asks Kratos to make sure his head is revived afterwards. He spends the remainder of the Norse era strapped to Kratos' belt.
  • Magical Eye: Mimir was gifted special sight by the Giants, who put Bifrost crystals in his eyes. They glow with a yellow light and can activate special portals and hidden secrets.
  • Mirth to Power: He was Odin's advisor and has a good sense of humour. Mimir, unfortunately, caused the death of Starkaðr the Mighty when he jokingly stated: "If the Giants ever had anything so organised as an army, Starkaðr would have been their general". Odin took him at his words and soon plotted to kill Starkaðr to prevent this from happening. He even states he was an unofficial jester to a previous faerie king.
  • Mr. Exposition: Mimir has a lot of things to say about the lore of the land and gods. Frustratingly, he's forgotten pieces of information that would actually be useful to Kratos. Such as how to defeat Baldur.
  • Mushroom Samba: He did this to Odin in order to become his advisor by spiking a well with enough mystic mushrooms to make even a god see visions and claimed it was a well of infinite knowledge. After drinking the water, Odin saw something that made him try to tear out his own eyes. Mimir stopped him and claimed that the eye he tore out was a "sacrifice" required for the "knowledge". Mimir was sure he never caught on, but the day he tore out his left eye, Mimir realized Odin knew he had been tricked.
  • My Greatest Failure: The Svartalfheim Favors in Ragnarök reveal two separate injustices Mimir committed, as an emissary of Odin, that have since made him a detested figure in Niðavellir. At no point does he ever attempt to defend his actions, and it's clear they bring him shame.
    • At Odin's demand, he convinced the dwarves to install mining rigs across the realm, the rigs churned out countless weapons without craft or skill, polluted the soil and air so that the dwarves had to buy food from Asgard, and got workers killed in their reckless construction. As Kratos reasons, though Mimir was indeed complicit, he shouldn't blame himself, as Odin had forced he and the dwarves both into a no-win scenario — obey and suffer, or refuse and die.
    • To curry Odin's favor, Mimir captured the Lyngbakr, an island-sized whale, and chained it in the bay; its blubber was harvested for lantern oil while it was still alive, and the creature was so massive that it never died. Mimir, knowing now how terrible it is to be imprisoned, shoulders all the responsibility and guilt, and wants to make whatever small amends he can to the beast. In the end, even though its chains are broken, it's become so accustomed to captivity to be unable to swim away. Atreus claims that it at least is grateful for being allowed to rise and feel the wind on its face again, but it's cold comfort to Mimir.
      Kratos: [in utter contempt] Oil... for lanterns.
      Mimir: [sadly] Whatever anger you're feeling... whatever loathing toward me... it's nothing to what I've said to myself.
  • Nature Spirit: He's not actually a native Norse god! He was some kind of mischievous Celtic forest sprite in his youth and served a succession of different masters further and further north until he finally ended up under Odin. This may or may not reflect the origin of the god in a historical context, depending on which Germanic mythology reconstructionist you're talking to. He refers to his kind as "Goodfellows" aka "Robin Goodfellow", the same kind of fairy Puck from A Midsummer Night's Dream is. This implies that the previous king he served was Oberon, King of the Faerie. The Norns confirm that he is indeed the very same Puck.
  • The Needless: It's repeatedly implied that in his undead-beheaded condition, he doesn't require any food, water or oxygen like even a normal god would. To his surprise, he can't even drown when stuck underwater for up to a minute; he's also disappointed he can't swallow food anymore and reminisces about his favorite foods in one conversation.
  • Nice Guy: For a guy that endured a century of torture, Mimir is surprisingly good-natured and friendly. The sole exception would be when it comes to his mortal enemy Odin, and by extant the Aesir loyal to him.
  • No Good Deed Goes Unpunished: Mimir was Odin's adviser and made countless attempts to steer him away from genocide and make peace with the Vanir and the giants. Odin instead believes that Mimir was a traitor and decided to torture him for all of eternity.
  • Non-Action Guy: Considering he spends most of his time as a dismembered head, he doesn't provide any direct combat aid for Kratos and Atreus, instead warning of incoming attacks and noting weaknesses in enemies. The only way he can directly help in combat is if the player purchase a relic Brok and Sindri make in Ragnarök which makes him able to shoot rays of Bifrost from his magical eyes against enemies, much to his discomfort.
  • Noodle Incident: Whatever happened between him and Brok. All we know is that it ended badly, and they both blame the other.
  • Not So Omniscient After All:
    • When Kratos asks him why the sons of Odin are hunting him, he admits that being imprisoned in a tree for 109 years had left some gaps in his knowledge, though he insists that he'll figure it out given some time. Since the one hunting him is Baldur, he likely literally can't piece it together because of Freya's curse.
    • Played more for laughs in Ragnarok, during a conversation in which they're discussing what pre-Fimbulwinter foods they miss...
    Mimir: The hell's an olive?
  • Oblivious Guilt Slinging: While relaying the tale of Skadi, the goddess of skiing, and how she was manipulated by Odin into killing her own father, Mimir mentions that there is nothing as detestable as someone who kills their parent. This is before he learns that Kratos is the Ghost of Sparta, who killed his father, Zeus.
  • Once per Episode: Like Medusa, Euryale, and Helios before him, Mimir fulfills the God of War series quota of turning a severed head into an equippable item. Thankfully for Mimir, Kratos is far more even-keeled by the time they meet, and thus his decapitation is both refreshingly non-violent and even comes with a free resurrection so he can become a veritable Mr. Exposition for the world and its inhabitants.
  • Only Sane Man: Despite his eccentricities and spending the last 109 years being melded to a tree and tortured, he's the character with the least amount of baggage in the story, and the baggage he does have doesn't interfere with his goals. He's also very good at catching when other people are about to make stupid decisions. Whenever his advice is ignored, it's usually to the listener's detriment.
  • O.O.C. Is Serious Business:
    • He slowly drops his usual jovial demeanor and becomes noticeably angry when recalling Odin's murder of Ymir, to the point that he promptly ends the story once Atreus points it out.
      Mimir: From Ymir's torn flesh, Odin would fashion the realm of Midgard for his own. Called himself Allfather, as if he were the creator, and not the creator's destroyer. A small, covetous tyrant.
    • When he enters Helheim with Kratos to save Atreus, he becomes completely serious and doesn't joke around, telling Kratos they should leave as soon as possible.
    • When Atreus later gets them all stranded in the depths Helheim, Mimir doesn't let him off easy and is resisting the urge to scream at him.
    • He, along with everyone in the room, chastise Atreus for even entertaining going to Asgard to visit Odin. Atreus even called him out for siding with Kratos, but Mimir even said that Kratos knows better in this case. He even said that he, Freya and Tyr are proof enough that Odin is not to be trusted. Considering Mimir has never raised his voice towards Atreus before, this scene really has the latter taken aback.
    • After Atreus admits he released Garm in Helheim, Mimir scolds Atreus for his mistake and angrily says that freeing Garm is a "fuck-up of not insignificant proportions!".
    • He shocks Odin in the final battle by calling him "All-Fucker" in tribute to Brok.
  • Opposites Attract: Mimir is jovial, light-hearted, and a rather easy man to befriend. Kratos is quiet, abrasive, gruff, and isn't good with expressing his emotions, but the two respect and care for the other despite their differences.
  • Parental Substitute: Kratos isn't a bad father, he's just having difficulty building an emotional connection with Atreus. Mimir fills the gap by telling Atreus stories about the gods, giants, and Ragnarök. In Ragnarök Atreus admits that Mimir is like a second father to him.
  • Photographic Memory: He still retains his memories and encyclopedic knowledge after 109 years of torture.
  • Platonic Co-Parenting: Mimir makes up for Kratos's shortcomings in parenting such as his emotional repression and helps teach Atreus things that Kratos cannot. Atreus even later admits that Mimir is like a second father to him.
  • Plucky Comic Relief: Although not without his serious moments, Mimir (along with the dwarven brothers) usually provides the more lighthearted commentary throughout Kratos and son's adventures.
  • Retired Monster: Drawing parallels to Kratos, Mimir was once Odin's right-hand man and advisor; he aided Odin's tyranny over the Nine Realms, the true extent of which isn't revealed until Ragnarök. When he stopped being useful, he got a taste of his own medicine when Odin tied him to a tree and started making a hobby of torturing him every day, leading to his Heel–Face Turn and being The Atoner.
  • Revenant Zombie: Being reanimated as a head makes him technically undead, but he retains his considerable mental faculties. Interestingly, the spell that brings him back to life also seems to undo any decomposition that Mimir’s head suffered during the interval between his death and resurrection. However, it is treated as not "true" life; in the postgame, Atreus asks why Freya doesn't just revive Baldur the way she revived Mimir, he states that he isn't really alive anymore and that Freya wouldn't be able to handle seeing her son "alive" in the same manner as Mimir.
  • Sad Clown: Mimir isn't exactly as cheery as he lets on. Before meeting Kratos he was systematically tortured by Odin for roughly 109 years and had to live with the guilt of ruining Freya's life and causing the deaths of the giants; it's revealed he did even more horrible things while as Odin's advisor. He was willing to die to escape his situation even if he didn't intend to stay dead and as soon as he's resurrected, he's providing comic relief to Atreus and Kratos.
  • Sadly Mythcharacterized: Mimir in the mythology was a Jotunn (usually Odin's uncle) who presided over a well of wisdom from which he allowed Odin to drink from in return for his eye, and who was later murdered by the Vanir and reanimated by the Allfather to continue to provide him with advice. Here, he's some kind of Gaelic spirit (implied to be a Robin Goodfellow) who was The Prankster and pranked Odin by filling his "supposed" well of knowledge with hallucinogens, and Odin tortured him for over a hundred years after he found out.
    • The revelation that he is in fact Puck adds an unusual element to this. While the general figure is drawn from folklore, A Midsummer Night's Dream is much more specifically set in, of all places, Greece - Athens, in fact. So far from Greece being a distant, far off land of which he's mostly heard in rumour and dead legends, it'd be understandable for him to be familiar enough to know what an olive is. Valhalla clarifies that King Oberon had the whole faerie troupe follow him to Athens to observe the wedding of "some duke or other" and a conquered warrior queen, and got the idea for A Midsummer Night's mischief afterward.
  • Save the Villain: A variation. As Kratos is beating and choking the life out of Heimdall, Mimir tries to plead with Kratos to restrain himself and this isn't who Kratos is.
    Mimir (to Kratos): Brother! Brother! This isn't who you want to be!
  • Saying Too Much: He blames himself for Starkadr's death, telling himself that he should have kept his thoughts to himself.
  • Scatterbrained Senior: Mimir looks positively elderly, and has quite a few psychic issues, due in no small part because of Odin's daily tortures, his age, and the Geas that have been put on him. Moreover, it's implied that he Came Back Wrong after spending some time as a decapitated head.
  • Secret-Keeper: He knows about Kratos' past and keeps it a secret from Atreus (at Kratos' insistence, natch). He was also forced into being one by Freya because he figured out Baldur's weakness to mistletoe.
  • Shipper on Deck: In Valhalla, Mimir suggests that Kratos and Freya have feelings for each other and thinks they'd make a good couple, though Kratos is less certain.
  • Sitcom Arch-Nemesis: The dwarves, Brok and Sindri, have some vague beef with him that's played for humor. though it lessens as time goes on.
  • The Smart Guy: He is the Norse God of knowledge; he has encyclopedic knowledge of the even the most minute details of the Nine Realms and beyond, and can answers many of Kratos' questions regarding the setting, but he admits there are gaps in his knowledge. He didn't know for example that Thor had a daughter in his absence or that there are surviving giants still out there.
  • Star-Crossed Lovers: With Sigrun, a Valkyrie who went insane trying to contain her sisters' madness while Odin has bound him to a tree near the portal to Jötunheimr. They meet one last time after the player Mercy Kills her before passing on to Valhalla. They can reunite in Ragnarök and get to spend a night together before the final battle.
  • Stealth Insult: When Atreus starts adopting a more Tautological Templar attitude after he learns he is a god, Mimir tells him he's "sounding more like your da by the moment".
  • Stepford Snarker: There are moments throughout the game where Mimir sounds thoroughly sick of Kratos's rude attitude towards him, but limits himself to moments of snark to prevent further conflict and because, for all intents and purposes, he's completely at Kratos's mercy.
  • The Storyteller: When Mimir isn't talking about Norse lore or answering questions. He tells stories to Kratos and Atreus relating to figures of the Norse pantheon.
  • Supernatural Gold Eyes: His eyes are a special prosthetic made from Bifrost crystals and glow a vibrant yellow.
  • Take Me Instead: When Baldur attacks for the second time, Mimir tries to save Kratos and Atreus by offering himself in their stead. Naturally, Baldur isn't interested.
  • Tempting Fate: Before the fight against Magni and Modi he says "we'll get a piece of the chisel before they even notice". Cue Magni literally dropping in, riding a troll and breaking its neck before casting it aside like it were a pebble.
  • Token Good Teammate: He used to serve the Aesir dutifully without much thought, but since has become the most steadfast ally Kratos and Atreus have encountered.
  • Tongue-Tied: He has trouble mentioning anything about Baldur due to a curse Freya put on him. Whenever Baldur's invulnerability is mentioned, Mimir can only respond with "Baldur is blessed with invulnerability to all threats, physical or magical", and whenever he tries to mention anything about Baldur and Freya's relationship, he goes silent and completely forgets about it. It only seems to wear off after Baldur's invulnerability is broken.
  • Too Clever by Half: He admits to it during one of many conversations on the boat. Mimir has been Odin's advisor for many years and even got the job by secretly drugging Odin with a "Mystic Well of Knowledge". Mimir only started learning the actual weight of his words when he caused the death of Starkaðr the mighty. When Mimir was bound to a tree, Odin tore out his eye to reveal that he was never fooled by the Mystic Well scam.
  • Tranquil Fury: After explicitly warning Kratos not to cross the Helheim bridge, Atreus gets them stranded after foiling the plan to trap Baldur in Hel. Thanks to Atreus, he, Kratos, and Mimir are beyond that bridge of Helheim and might have been stuck there forever if there wasn't a boat available. Mimir doesn't defend or justify Atreus's decision and his tone of voice to Atreus during the entire journey to the boat can only be described as suppressed anger, which comes out as determination to get out of Hel.
  • True Companions: To Kratos and Atreus by Ragnarök, as Atreus considers him a second father in earnest and Kratos outright admits in a journal entry that he sees Mimir as not only a friend but an actual brother-in-arms to him and seeks his consul frequently compared to their Vitriolic Best Buds of the last game when it comes to raising Atreus and his own personal feelings from time to time.
  • Two Aliases, One Character: Mimir may discuss his past with Kratos and Atreus at some point during their travels, at which point he will reveal that he once served a king and that he used to be known as a Goodfellow. It's heavily implied that Mimir used to be Robin Goodfellow, AKA Puck, and from this, it's probable that he accrued a great many other names throughout his travels across realms. Ragnarök confirms his real name is indeed Puck, the very same that served Oberon.
  • Unreliable Narrator: Ragnarök reveals that some of the information Mimir provided Kratos and Atreus in the first game is either outdated, inaccurate, or is true From a Certain Point of View. Smart as he may be, Mimir isn't omniscient and some of his stories, particularly about the Aesir, are coming from a biased perspective. His perspective on Thor, that he's a sociopathic brute prone to random acts of violence, is shown to actually be a role that Odin forced upon him; left to his own devices, Thor is a decent Aesir whose flaws mostly stem from being a Shell-Shocked Veteran from all the genocide that Odin forced him to do. His opinion of Odin, on the other hand, is spot on.
  • Unrelated in the Adaptation: He's Odin's maternal uncle in the myths, but in the games, he's an unrelated deity from outside the Nordic lands.
  • Villainous Friendship: Before Odin punished him under the belief that he was a traitor, Mimir was described by Odin as his "partner in crime" and was his advisor on how to trick others into subservience or target enemies of high priority.
  • Violent Glaswegian: He speaks with a Scottish accent, uses Scottish dialect and gets a little too excited during the fight against Magni and Modi.
  • Vitriolic Best Buds: He and Kratos snipe at each other throughout the game, yet there's little malice, if any at all. Kratos and Atreus even take him back with them to their home at the end of the game. And Ragnarök shows that they've developed a close friendship in the timeskip between the two games.
  • We Used to Be Friends: Mimir was Odin's advisor and was (seemingly) regarded as a family friend before his imprisonment, where their relationship developed into being outright vitriolic and spiteful. This is also implied with Magni and Modi when Mimir tells the story of how the brothers freed Thor from hrungnir's corpse. Mimir's tone of voice changes from his usual resentful tone to one of fondness, implying that he was fond of Magni and Modi at one point until they grew into the hateful pair that threatened to gouge out his other eye.
  • Yes-Man: He was Odin's enabler until he learned the weight of his words. Then he switched to doing his best to curtail Odin's worst tendencies and "Protect [Odin] from himself." Sadly Odin ultimately proved too far gone to appreciate this, and responded accordingly.

    Freya 

Freya / Frigg / The Witch of the Woods / Vanadis

https://static.tvtropes.org/pmwiki/pub/images/freyaragnarok.jpg
"I know the truth isn’t simple… but nothing is when it involves your child."
Click here to see her appearance in God of War: (2018)

Voiced by: Danielle Bisutti (English), Kikuko Inoue (Japanese)additional VAs

"What you were before doesn't matter. This boy is not your past, he is your son. And he needs his father."

The exiled Vanir goddess of love and war (and, due to being a Composite Character with Frigg, presumably marriage, motherhood and prophecy), former Queen of the Valkyries and of Asgard, Odin's ex-wife and Baldur's mother.

Having initially married the All-Father in an attempt to secure peace between the Aesir and Vanir, Odin's cruelty, obsessiveness and misuse of Freya's magic ultimately brought their marriage to ruin, but not before they had Baldur together; in a desperate attempt to prevent a prophecy where her son would die a pointless death, Freya "gifted" Baldur with complete invulnerability and immortality at the cost of feeling anything whatsoever, driving him mad.

In the present, Freya is cursed to spend the rest of her life in Midgard by her ex-husband, unable to harm a single thing, not even in self-defense. She initially appears as a solitary but friendly witch who lives in the wilds, and meets Kratos and Atreus when they wander into her territory hunting a magic boar (which happened to be her friend). Throughout the game, she occasionally provides healing and support for the duo as they continue on their journey.


  • Abusive Parent: Not in the violent manner, rather in the over-protective variety; when she learns that her son, Baldur, will die a meaningless death before Ragnarök, she curses him with Nigh-Invulnerability to ensure his survival. This has the side effect of basically subjecting him to sensory deprivation torture (in this case, no senses but sight and hearing, for 100 years straight), and yet she still outright refused to lift the curse no matter how much Baldur begged, even telling him that he'd thank her later and that it was for his own good and lying about the curse being unbreakable, though she could've broken it at any time. It really takes a special kind of person to break the Geneva convention with one's child. The Norns later call her out on this.
  • Actual Pacifist:
    • It is her nature not to hurt anyone or anything. She drops the pacifism when Kratos kills her mad son Baldur, and she wishes eternal vengeance and to inflict every pain imaginable. This is partially explained by Mimir as a side-effect of her exile by Odin where he somehow removed her warrior's spirit and cursed her to be unable to harm another even in self-defense. In a very easily-missed piece of dialogue in the post-game, Mimir mentions that Freya visited him in the Realm Travel Room while Kratos and Atreus were spreading Faye's ashes. She asked for the location of her Valkyrie Wings, which are the source of her Warrior's Spirit, so she can avert this trope and fight Kratos directly.
    • In spite of the above, she does use some Loophole Abuse to remain a pacifist only by a technicality. In the final boss fight, she can bind Kratos and Baldur because it's not actually hurting them, and controls the corpse of a long-dead giant to try and stop the fighting, which appears to be allowed from her curse since it isn't her directly attacking anyone.
    • At the start of Ragnarök, she averts this by attacking Kratos with a blade: Kratos just manages to catch Freya's blade in the edges of his retractable shield. This confirms that by this point in the game, she's found her Valkyrie wings. Dialogue implies that at that point Freya has been trying to kill Kratos on a semi-regular basis.
  • Adaptational Badass: She's said to be the leader of the Vanir, when in the mythology the most significant of their number was Njordr. She was also Queen of the Valkyries before Sigrun took over.
  • Adaptational Heroism: Depending on whether you're of the opinion Gullveig and Freyja are the same being, she was a greedy, hedonistic, deceitful woman in the mythology who also managed to ignite a terrible war between the Aesir and Vanir. Aside from that, the Freyja of the mythology is hardly an honourable woman either. She's portrayed as rather selfish and flighty in Thrymskvitha, and her constant promiscuity meant that she habitually cheated on her husband Odr.
  • Adaptational Modesty: While Freya was a goddess of war and death, she was also associated with love, beauty and sexuality the same way Aphrodite was and had a reputation for being promiscuous. While being attractive herself, this aspect is completely absent, focusing more on her magical abilities which were also under her domain.
  • Affectionate Nickname: As Odin's wife, she had received the "pet name" of Frigg ('beloved'), as Mimir tells it. However, as things turned sour, Odin began to use it as a way to twist the truth. He didn't want a Vanir goddess getting credit for all the good deeds she'd done, so anything worthy she accomplished was attributed to "Frigg" while Freya became a separate character. As shown in Ragnarök, Freya really hates the nickname she got from Odin, as he used it to separate her Vanir lineage in the eyes of the Aesir.
    • Frey refers to her as "Nað".
  • All for Nothing: All of her attempts to protect Baldur come to nothing when he picks a fight against Kratos and gets killed, because Kratos knew from hard experience that even letting him kill her would ultimately change nothing; he'd just go back to attacking Atreus and Kratos would have to kill him anyway.
  • All-Loving Heroine: A deconstructed case. She doesn't hold a grudge against Kratos and Atreus for harming a magic boar that happened to be her friend, nor her own son Baldur, who hates her for giving him invulnerability to protect him, with the unexpected side effect of taking his sense. In fact, she is okay with him killing her if that makes him feel better, even after the spell had been lifted. The death of her son, however, proves to be her breaking point whereupon she swears vengeance against Kratos for killing her son. Mimir does mention shortly after that he believes she's kind-hearted enough to come around to accepting them again after she’s given time to cool off, though actually coming near Freya’s old cottage will have both he and Atreus get nervous and worry that she’s likely inside plotting their death for the time being. Ragnarök proves Mimir right, as while she does try to kill Kratos at the beginning of the game, she eventually forgives him, admitting that he is not completely responsible for Baldur's death.
  • Animal Motifs: She's associated with hawks. Her sword is called "Sparrow's Bite" (in reference to the sparrowhawk) and has a hawk head decoration on the handle. Her hair is decorated with hawk feathers and in the final encounter, she transforms into a hawk. Sigrún reveals that Freya was the previous queen of the Valkyries, so her hawk motif coordinates with the Valyries own bird motif.
  • Anti-Villain: She is for the most part a very kind woman, always treating Atreus with kindness and Kratos with more patience than he probably deserves whenever they meet her. She also deeply loves her son. However, she has a deeply selfish blindspot in regards to her son, as she cast a spell of invulnerability upon him that has the side effect that he can't feel anything, and this side effect has slowly driven him mad over the years. And no matter how much he begs her to undo the spell or tell him how to do so himself, she refuses out of a selfish fear of losing him. But despite this, she would let him kill her if he felt it would make him happy after what she did to him, and she swears vengeance on Kratos for killing her son to save her, a threat she attempts to make good on in Ragnarök. Even there, where she spends the first third of the game seeking Kratos' death, Freya isn't without standards, never harming Atreus despite her intense hatred for his father. Once she and Kratos declare a truce, Freya, despite not relenting in her anger and insisting that Kratos owes her, is clearly moved by hearing his own story of life-ruining choices and self-destructive revenge, culminating in her Heel–Face Turn after their mission in Vanaheim.
  • The Archmage: There is no one more knowledgeable and skilled with magic in all the Nine Realms than Freya. Not even Odin, as while he may be more powerful than her even he cannot replicate certain spells that she is capable of such as her making Baldur invulnerable. Freya's refusal to teach Odin her magic is a major reason behind their falling out.
  • Assist Character: At some points in Ragnarök, she will replace Atreus as Kratos's go-to archer. And including post-game where Atreus decides to go searching for more hidden giants.
  • Barred from the Afterlife: Of a sort, considering the Norse culture. Valhalla reveals that she cannot join Kratos and Mimir in their exploration of the titular realm because unlike the two of them, she's never actually died, which is a prerequisite for accessing it. She does stay outside the gates to offer them moral support and advise though.
  • Barefoot Sage: Freya is knowledgeable of all sorts of old magic. She also goes barefoot, even when walking through ankle-deep snow.
  • Being Good Sucks: Mimir says as such in the story of Thrym. All the good Freya does will always do more harm than good. She helps Kratos and Atreus but her help eventually leads to the death of Baldur, she made Baldur immortal in an effort to save him from a needless death but he grows to murderously resent her and finally, she married Odin to protect the Vanir but he manipulated and abused her. Then traps her in Midgard with an irredeemable and irreparable reputation in Vanaheim.
    Mimir: For Thrym, the lesson would be to keep his priorities straight. For Freya, it's that doing good has a price.
  • Berserk Button:
    • Weapons made out of mistletoe. Seeing Atreus carrying mistletoe arrows causes her to become uncharacteristically angry and agitated, throwing them into her fireplace, declaring them wicked and extracting a promise from Atreus to destroy any others he may find. This is because they are the only weapons capable of harming and breaking the spell of immortality she placed on Baldur.
    • She also really doesn't like Mimir. The first thing she does, after reviving him, is to spit on him before telling him straight out that she only revived him because Kratos and Atreus asked her to. Mimir himself believes her dislike is justified and it's implied that he was the one who had indirectly gotten her into her current situation by convincing her to marry Odin. Then she places a spell on his decapitated head so that he won't be able to reveal the secret of Baldur's weakness.
  • Big "NO!": She shouts this upon seeing Baldur stung with mistletoe. Later evolves to Rapid-Fire "No!" when he dies by Kratos's hands.
    • And again in Ragnarök, when she saw her Norn-induced hallucination of herself break Baldur's neck the same way Kratos did in the previous game while exclaiming that nobody hurts her son but her.
  • Bling of War: Her strongest and final obtainable outfit in Ragnarok, the Queen's Armour, is an ornately designed suit made of gold and other high-quality materials, befitting its name.
  • Both Sides Have a Point: Despite her reaction to Kratos killing her son, Kratos and Mimir don’t seem to disagree with her completely. She still cared enough about him to accept being killed by him rather than Kratos save her, like any normal parent would. She also brings up to Kratos that he still hasn’t told Atreus about the truth of his past, which is what Kratos immediately does, in order to explain that there’s still a chance for gods to learn from their mistakes. Kratos and Mimir already knew that killing her son against her pleas was a risk that they would have to take, and then deal with the consequences later. So long as it keeps her alive in a world that may still need her.
    Mimir: Well, guess we’re the bad guys now.
    Kratos: In her eyes, yes. But she could never make that choice.
    Atreus: I don’t understand... I know saving her was the right thing, but she seemed all evil at the end.
    Mimir: Not evil. You killed her son, lad. Her son. The death of a child is not something a parent gets over so easily.
    Atreus: But he was gonna kill her!
    Kratos: She would have died to see him live. Only a parent could understand.
    Atreus: So you’d let me kill you?
    Kratos: If it meant you would live... Yes.
    Mimir: Look, there was no easy choice, for anybody, brother. But I think we can all agree you did the right thing. The world’s a better place with Freya in it. Just... Give her time lads. She’ll come around.
  • Bow and Sword in Accord: After regaining her warrior spirit she wields a sword in tandem with the ability to conjure a bow with rapid fire magic arrows.
  • Bragging Rights Reward: In Ragnarök, Freya can gain a new outfit and a powerful new runic attack once you beat Gná... who can't be fought before the Playable Epilogue and is the strongest enemy in the game (so the player may already have done everything else in preparation), meaning that outside the Muspelheim arenas and maybe the hidden labour bosses, there will be few targets to use the move on.
  • Character Development: While kind when Kratos and Atreus first meet her, Freya's unhealthy overprotectiveness towards her son Baldur leads to her being consumed with revenge against Kratos after he's forced to kill said son to save Freya's life. It takes getting trapped in her falcon form, then working with Kratos to free the part of her that Odin had trapped via Yggdrasil's roots, and finally a visit to the Norns for Freya to realize her faults, learn to let go of her hatred, and turn away from her self-destructive path to rekindle her friendship with Kratos.
  • Composite Character: Her name is Freya, but she incorporates several traits of Frigg, such as her marriage to Odin and Baldur being her son. Mimir explains the confusion is on purpose: "Frigg" was Odin's pet name for Freya, and later he began to attribute her heroic deeds to "Frigg" as a way to conceal the fact a Vanir was behind those deeds. This is a case of Shown Their Work — there is real-life scholarly debate based on linguistics over if Freya and Frigg could just be the same deity distorted over time and retellings of the stories. "Freyja" is less a proper name than it is Old Norse for "the lady" (cf. modern German "Frau")—and note the similarity between Freyja's husband Odr and Frigg's husband Odin. There are also direct analogues to Frigg in other Germanic and Proto-Indo-European-descended pantheons, while Freyja only exists in Scandinavia. During the lead up to the final boss fight with Odin in Ragnarök, he still calls her "Frigg."
  • Contrasting Replacement Character: To no fewer than four goddesses from the Greek era:
    • To Hera, who was likewise a queen among gods and married to her pantheon's Top God; unlike the non-combative Lady Drunk who used her stepson Hercules to do her dirty work, Freya is willing (if unable before Ragnarök) to fight and loves her biological son (albeit not entirely to either of their benefits).
    • To Aphrodite; both women are goddesses of love and sexuality, but unlike the promiscuous and undiscriminating Aphrodite, Freya is much more modest and expresses some surprise and awkwardness at being flirted with. Also, while Aphrodite lusted after Kratos, Freya's relationship with him is platonic.
      • Ultimately Freya seems to embody the motherly and protective aspects of being a Love Goddess, whereas Aphrodite exclusively represented the carnal and sensual side.note 
    • To Athena, who was also a goddess of war and Kratos' ally turned enemy. Athena never presented herself as anything but a god, and she had Kratos' trust, whereas Freya initially hid her godly nature and was distrusted by Kratos because of it. Athena only got involved in battle as a last resort, while Freya proves in Ragnarök that she's a more than willing warrior. Athena was accidentally killed by Kratos when she intervened to save her father Zeus, while Freya's son Baldur was deliberately killed by Kratos when he tried to kill her. While Athena's turn to being Kratos' enemy was permanent, driven by selfish ambition, and arguably a sign of her true nature, Freya's was motivated by grief for her son, and she eventually accepted that Kratos wasn't truly responsible and reconciled with him; Athena's last appearance has her as a shadow of Kratos' past, but Freya's has her as an ally for the future.
    • To Persephone; both are powerful, intelligent goddesses who experienced unpleasant marriages to gods, but while Persephone's husband was genuinely loving (albeit misguided and oblivious to her feelings), Freya's was an abusive tyrant. Also, Persephone sought to cope with her problems by bringing down all of creation, Freya, though flawed, is much less self-centered and more compassionate. While Freya, not unlike Persephone, became Kratos' enemy outside of his primary conflict with their pantheon, Persephone used Kratos' daughter Calliope to manipulate him and died his enemy, while Freya was convinced to reconcile with Kratos partly due to hearing about Calliope.
  • Crazy-Prepared: She has no idea until their chance meeting in the endgame that Kratos and Atreus are being menaced by Baldur, her own son, but still sees fit to destroy Atreus' mistletoe arrows on sight since they can harm Baldur. She also cursed Mimir to never speak of Baldur, either when Kratos brought his head to her or way back when Mimir learned Baldur's weakness (his memory gaps involving Baldur before the resurrection imply the former).
  • Deadpan Snarker:
    • Her Nice Girl tendencies don't stop her from mouthing off to Kratos.
    Kratos: [irritated after revived Mimir's head] We are leaving, boy. Now.
    Freya: [as Kratos and Atreus leave] You're welcome!
    Freya: [when Kratos later returns pounding at her door] I’m still a God, go away!
    • Ragnarök expands this side of hers, her sarcastic humor being particularly used on Mimir.
  • Deuteragonist: Or more accurately, Tritagonist. Freya's character is given much more in-depth exploration in Ragnarök, eventually joining Kratos and Atreus in their quest after she lets go of her animosity towards them for what happened to Baldur. She then becomes a secondary AI-controlled partner for Kratos, switching places with Atreus at regular intervals for the rest of the story before permanently replacing him in the post-game after Atreus bids his father goodbye to set off on his own journey.
  • Dying Declaration of Love: She attempts one as she allows Baldur to kill her before Kratos intervenes.
  • Earthy Barefoot Character: Doesn't wear shoes at all and is shown to be quite in tune in nature.
  • Exact Words: Tells her son when he begs for her to relieve the curse that "it doesn't work that way", knowing full well how to end the curse but not telling him.
  • Everyone Has Standards:
    • Discussed during the Playable Epilogue if the player visits the underground passageway to Freya's house. Atreus asks Mimir if Freya may try to resurrect Baldur the same way she resurrected Mimir. Mimir notes that he's technically "not really alive" and expresses doubt that Freya would subject Baldur to such a state of undeath even to have him back.
    • Despite how ruthless she is in trying to kill Kratos and more than willing to push aside Atreus when he tries to get in the way, as Atreus notes, Freya could have actually easily killed him in the numerous times she attacked Kratos, which would have given her at least a measure of vengeance, but she never really followed through with it, even sparing him when he is alone, and it's actually seeing Atreus so angry he transformed into a bear that snaps her out of her vengeful wrath towards Kratos, having a visible look of concern as she watched Kratos struggle with Atreus to calm him down. She may hate Kratos, but the idea of killing Atreus just for the sake of spiting Kratos is too much even for her hatred. She also stops short of her rant at Kratos for believing he knew what was best for her when he reveals that he had a daughter before Atreus, even more so when he later reveals he killed her and his own family with his own hands.
    • In the beginning when she was trying to kill Kratos, her target was only Kratos and nobody else. She could've easily killed Atreus to get some manner of payback, yet ignored him, only defending herself against his attacks. She could’ve easily killed the wolves that were driving their sled to slow them down and making it easier for herself to kill Kratos, but went after him instead. Even when Atreus visits her on his own later on to try to recruit her, the worst she does is restrain him with her vines and while she threatens to kill him it's transparent that she can't bring herself to do so, she even patiently hears him out and, despite declining his offer, eventually lets him go without harm.
    • She expresses pure disgust at Ares' role in tricking Kratos to kill his wife and daughter when Kratos tells her about his past. At the point Kratos tells her this, she is still furious with him and using him as her personal killing machine until Kratos repays his "debt" to her. Notably, when Kratos first revealed that he had a daughter, she notes the past tense and refuses to dig deeper until he chooses to open up to her.
      Freya: [audibly shocked and sickened] That's... I can't imagine...
  • Evil Costume Switch: Downplayed in Ragnarök. She still looks largely the same as she did in the 2018 game, according to a promotional poster of her. However, her arms are covered in wraps that hide her tattoos, her hair is more unkempt, and she has dark rings around her eyes. This signifies her Face–Heel Turn while also showing the depths of her despair from what happened after Kratos and Atreus killed Baldur.
  • The Exile: Freya has been confined to Midgard because of the gods and when she momentarily entering Alfheim, she's forcefully brought back via a spell. The reveal of her deific nature means that she's been exiled from Asgard.
  • Face–Heel Turn: She goes from being a friend and ally to the duo to their enemy after Kratos is forced to fight her son. When Kratos kills Baldur, Freya swears vengeance on him.
  • Face Death with Dignity: When Baldur is choking her to death, her only response is to try to hug him and tell him that she loves him.
  • Failed a Spot Check: She instantly notices and recognizes the mistletoe arrows in Atreus' quiver and burns them, but missed the mistletoe arrowhead Kratos used to bind Atreus' quiver strap tighter after it got loosed during the ogre fight up the mountain, which is visible right on his chest throughout the conversation, but she was clearly too distracted with the mistletoe arrows in his quiver to notice that smaller piece of it remaining. This ends up costing her dearly, as when Baldur tracks down the duo, there's a source of mistletoe present that he accidentally stabs himself with attacking Atreus, breaking his spell and rending him mortal just before a fight to the death between them.
    • An added layer is that Freya never notices the arrowhead a second time when Kratos brings Atreus back to her home when he falls ill. Kratos is gone for quite a while, but Freya again never notices the arrowhead despite Atreus being the focus of her attention the entire time and it being plainly visible on his chest, arguably making it a worse miss than the first time!
  • Fallen Angel: In a sense, as she used to be Queen of the Valkyries before her exile. When Sigrun describes her fall, she says Odin took her "wings", adding more to the angel imagery. Ragnarok reveals that the loss of her wings was very literal, though they seem to have been sealed away as opposed to cut off.
  • Fatal Flaw: Selfishness. She appears to be an All-Loving Hero at first, given how she has a lot of animal friends and helps Kratos and Atreus in return for nothing at all. However, learning about her backstory and the reasons she has for doing what she does shows that her real motives are anything but selfless. She made it so her son Baldur could Feel No Pain, but this caused severe Sanity Slippage in him when he grew desperate to feel something again. And even though he literally begged her to remove the curse, Freya refused, lying to him that there was no way to remove it when there really was a way — getting stabbed with something made of mistletoe. Freya did all of this claiming that she knew what was best for her boy. This comes back to bite her when Kratos intervenes to save Freya from Baldur's wrath, which gets him killed despite Freya's efforts.
  • Fire-Forged Friends: Kratos and Freya start off on the wrong foot, although they do become friendlier with each other after she heals Atreus. Despite the violent turn their relationship takes at the end of the game and into the start of Ragnarök, Freya and Kratos, over the course of an alliance of first convenience, then against their mutual enemy Odin, find common ground and both grow as people to the point that, by the game's end, they're firm friends and even partners on the road to rebuilding the Nine Realms.
  • Foil:
    • To Kratos; Freya is everything Kratos is not. She's a loving and warm woman, a powerful magician to Kratos's dour and somber male, as well as a pure warrior. Unlike Kratos who kills anyone willing to disrupt his and Atreus' path, the Freya is also an Actual Pacifist who wouldn't harm anything as she is Freya, the Vanir goddess of love. But the real disparities become apparent at the end. While both are loving parents to their respective children, her protectiveness toward Baldur compelled her to "bless" him with invulnerability, turning him mad and extremely resentful toward her while Kratos decides to give his son credit and entrusts him with the truth, leading Atreus to stop resenting Kratos. And finally, at the very end of the game, Kratos has tamed his former blinding rage while Freya succumbs to her wrath after her son is killed by Kratos.
    • In Ragnarök, she becomes hellbent on killing Kratos, and he is all too familiar with her situation. She lost her child, out for vengeance for the one responsible, and views their alliance as a Teeth-Clenched Teamwork at best. When Kratos tells her about Calliope is when she realizes Kratos had lost everything before heading to Midgard. However, she decides to temper her own anger towards Odin, which she does in the final battle against him.
  • Friend to All Children: She has a soft spot for Atreus, whom he treats with something akin to motherly affection. Even after Kratos sours himself to her, she ignores their grudge when Atreus falls ill. Even after she develops a lethal hatred of his father, she still is fond of him in Ragnarök, though her motherly warmth is long gone. Though after letting go of her anger, her motherly attitude towards Atreus also returns. She even says to Kratos he reminds her of her own son and that he’s the best of the both of them. Kratos agrees.
  • God Was My Co-Pilot: She seems like a normal witch that helps the heroes in their quest, but it's eventually revealed to be the Vanir Goddess Freya.
  • Good Costume Switch: A subtle case. After reconciling with Kratos and joining him as an ally, Freya can continue to wear the same outfit, switch back to her original outfit, wear armor or Aesir robes if you want. The only defining difference is she loses the running makeup around her eyes and she looks a bit healthier.
  • Green Thumb: She can summon roots to tie up enemies, and makes spells from plant ingredients in her home.
  • Heel Realization:
    • In Ragnarök she's shocked a few times out of her desire for revenge. First the fact that Kratos refuses to fight her puzzles her. Later when he explains that fighting her leads to two outcomes he does not desire - either his death, or him having to live with the guilt of killing her, shakes her. Earlier seeing Atreus turn into a bear to save Kratos only for Kratos to jump and stop Atreus from harming her shocks her enough to knock the fight out of her.
    • Kratos telling her his past and the actual lengths he went through out of revenge is what helps solidifies Kratos' unwillingness to fight her and their ultimate reconciliation.
  • Horrible Judge of Character: A rather tragic example in the first game's climax. Her attempt to reconcile with Baldur starts with telling him not to run from her, when he intends to do nothing of the sort. She's also adamant that she can reason with him and convince him to stop his attack, when it's very clear to everyone involved that he wants her dead. She even tries pleading with Atreus to stop Kratos, when Atreus is if anything encouraging him to fight for Freya's sake. Even when she allows him to strangle her, it's clear that she thinks allowing him to kill her will make him stop wanting to kill others. Kratos ends up having to step in and kill Baldur because he realizes that Baldur was too far gone and wouldn't stop with her death.
  • Hot Goddess: Certainly easy on the eyes. Mimir even makes a point that, during the days when she was still the leader of the Vanir, she was renown throughout the nine realms for her "fertile beauty" and it's noted that part of the reason Odin agreed to the marriage was because he was taken with her looks.
  • Hypocrite: She chastises Kratos for not grooming his wolves and letting their fur get matted, yet this is coming from the woman who let her pet tortoise Chaurli nearly starve and freeze to death during her Roaring Rampage of Revenge.
  • I Call It "Vera": Freya's sword is called "Sparrow's Bite". Her second sword that you can obtain in her Ragnarök sidequest "Freya's Missing Peace" is called Mardöll.
  • Ignored Epiphany: Twice over.
    • She talks to Kratos about how she made serious mistakes when it came to her son and warns him not to repeat her mistakes with Atreus. However, she consistently acts as though her actions were still the right thing to do. Despite having the means to break the spell on Baldur, she refused to do so and immediately burned the mistletoe arrows that could have broken it for him. When the one arrow she missed does end up breaking the spell, she gives a Big "NO!".
    • And when her fears are eventually realized — her son dying a "needless death" — she doesn’t recognize that the needlessness of Baldur’s death is entirely her fault, as her constant meddling in his life drove him to the insanity that necessitated Kratos to kill him.
    • In Ragnarök she indicates that she wasn't wholly ignorant of Baldur's many shortcomings, but chose to ignore them because he was her son and layed all the blame Kratos when those shortcomings got Baldur killed. She finally accepts the truth once she speaks to the Norns, and they throw the fact that they gave her a Self-Fulfilling Prophecy due to her paranoia leading her to her controlling "help" of Baldur. By the end, she admits culpability in her son's madness.
    • In Ragnarök, she talks about how Odin had at one point asked her to put the same invulnerability spell on him, refusing after seeing what it did to Baldur's mind. This suggests she did at some point realise that what she did was wrong, but refused to undo the spell anyway.
  • I Have Many Names: Introduced as the Witch of the Woods, she's soon revealed to be the goddess Freya, also known as "Frigg" by the Aesir. In Ragnarök, while attacking Kratos as a Valkyrie, she uses the alias "Vanadis", and her brother Freyr is revealed to call her "Nað" as an Affectionate Nickname.
  • I'll Kill You!: After the final boss fight, she doesn't take it well when Kratos kills Baldur by snapping his neck, even though it was to stop Baldur from choking her to death.
    Freya: I will rain down every agony, every violation imaginable, upon you. I will parade your cold body from every corner of every realm, and feed your soul to the vilest filth in Hel! That is my promise!
  • Immortal Immaturity: Lacks the empathy to comprehend that her overly-desperate attempts to protect her son only drives him further away from her, and that any kind of parental love she tries to express to her son falls flat on its face thanks to her refusal to even listen to her boy or recognize his pain.
  • Ineffectual Death Threats: Though she promises to inflict every possible violation on Kratos and parades his corpse for all the Nine Realms to see in retribution for Baldur's death, she really isn't capable of carrying out such a threat due to Odin's curse preventing her from harming or killing anyone under any circumstances. As such, she leaves with Baldur's body in her arms rather than do anything at the moment. However, a postgame conversation reveals she used to the be the Queen of the Valkyries, and that she's looking to retrieve her equipment...
  • It's All About Me: Has shades of it. She cast a spell on Baldur to make him immortal and invulnerable, but the side effect was that lost the ability to physically feel anything and went insane. Despite how miserable Baldur is in this state, Freya repeatedly refuses to break the spell because she doesn't want him to die; she even comes right out and admits that her actions are driven by her own needs and desires rather than Baldur's.
  • Knight Templar Parent: She wants her son to remain alive, and is even willing to let him kill her if that's what he wants, but she absolutely refuses to consider that Baldur himself doesn't want invulnerability (at least, not the way she gave it) and that her invulnerability spell was essentially torturing him for over a century with him being unable to escape, even through death. And in the end, her promise of revenge on Kratos ignores that while Kratos may have done the actual deed, it was Freya herself who turned Baldur into a mad beast impervious to reason, thus forcing Kratos to put him down before he could do any more damage.
  • Lack of Empathy: She "blessed" Baldur with invulnerability to any threat, rendering him effectively immortal, but in doing so prevented him from feeling literally anything else; like heat, cold, taste, pleasure, and pain. When he begged her to undo the spell, she outright lied to his face and told him "It doesn't work like that, Son." This lasted for over a hundred years, and ultimately ends in Baldur's tragic demise. Growing out of this mindset forms one of the major crux of Freya's Character Development in Ragnarok.
  • Late-Arrival Spoiler: Her name and identity, which are treated like twists in 2018, are given away through Ragnorok's marketing, making it hard to talk about her without spoiling the prior game. Hell, not even five minutes into Ragnarok she's trying to kill Kratos for Baldur's death.
  • Leitmotif: Her theme, "Witch of the Woods", a somber and mysterious motif, signifying her mystical nature, as well as hopeful, showing her kindness towards Kratos and Atreus. It can also be heard in "Mimir" and "Salvation", the latter having a more menacing version of it to represent her revenge.
  • Looks Like Cesare: In Ragnarok, after she has lost her son, Freya looks gaunt, deathly pale, unkept, and has deeply shadowed eyes marred with smudges and tear lines.
  • Loophole Abuse: She was cursed by Odin not to use her magics to harm anyone, not even to protect herself. But there's no stopping her from using her magic to try and stop Kratos and Baldur from fighting, even if that means reanimating a Frost Giant, or even summoning mooks to outright attack Kratos.
  • Lost in Transmission: When she's being expunged from Alfheim, she tries to give Kratos and Atreus a warning regarding their quest to retrieve the realm's Light, but she's blasted out and cut off before she can finish ("be very careful not to-").
  • Love Makes You Dumb: Her love for Baldur is so strong that she's blinded to the fact that what she did to him (removing Baldur's senses so that he cannot feel anything) in order to 'protect' him caused a century of agony for Baldur. Even then, she still tries to reconcile with him even though it's clear that Baldur is beyond reasoning and is actively trying to kill her. When Baldur is killed by Kratos, she swears vengeance upon him even though he did it to protect her, just because she loved her son that much. It's even lampshaded by Mimir, who says that love can make people do stupid things, and Kratos admits that if he was in her place, he would've let his own son kill him if it meant Atreus would live.
  • Malicious Misnaming: In Asgard, some call her "Frigg", the name Odin chose for her to diminish her identity as a Vanir god and affirm her as his wife, thus claiming a measure of credit for her accomplishments. Odin does so casually (albeit that it was originally his pet name for her), while Heimdall takes special glee in taunting her with it.
  • Mama Bear:
    • Towards her son, even if he is trying to kill her, she still loves him and will do anything to protect him — even taking control of a giant's corpse to fight against Kratos or willingly surrendering her own life to Baldur in order to make him feel better. She vows revenge against Kratos when he kills Baldur.
    • Becomes this towards Atreus, especially once it becomes clear he's being targeted by the Aesir. In Ragnarok she can't bring herself to truly hurt him despite her rage towards he and his father. She also threatens to kill Odin when he threatens Atreus' life and fights in Ragnarök to protect him (and get her vengeance). By the end of the game, she's all but adopted Atreus as her son, which he seems perfectly happy about.
  • My Beloved Smother: She made her son invincible, against his wishes. Being unable to be harmed by anything extended to not being able to feel anything made him go crazy. She admits that what she did was wrong and wants to make amends to it somehow but she can't bring herself to actually break the curse.
    Freya's Son: You just can't help yourself, can you, mother? No matter what I do or say, you won't STOP INTERFERING IN MY LIFE!
  • My God, What Have I Done?: Eventually realizes Baldur's madness and death was entirely her fault and she was projecting her guilt on Kratos to make herself feel better.
  • Never My Fault: Downplayed but present; after Kratos kills Baldur to defend her, Freya swears vengeance upon him. While it's clear to her that she played a large hand in making Baldur as insane as he became, she refused his pleas to free him from his immortality and constantly ignored the pain he suffered through thanks to her selfishness. Instead of accepting responsibility for her hand in her own son's death, she pins all the blame on Kratos, much like how Kratos would blame everyone else for his problems in his younger years. Freya's Character Development in Ragnarök revolves around overcoming this quality; her encounter with the Norns, who show Freya in no uncertain terms that she holds the most accountability for Baldur's death allows her to fully accept responsibility for her son's fate and try to be a better person going forward. This is also discussed in the post-game with Gna, whose journal talks about all of the ways that Freya constantly plays the victim to absolve herself of wrongs, whether it's with Odin or Baldur.
  • Nice Girl: Freya is remarkably friendly towards Kratos and Atreus despite they having harmed her friend, she doesn't hold much ill will against them and provides help for them to proceed in their quest. She also warns Kratos about the risks of being a foreigner god in the Aesir' territory since they don't like outsiders. Atreus takes an instant liking to her, though Kratos is wary as always. Her kindness evaporates when Kratos kills Baldur, as she vows to make him pay for her son's death. Her kindness does, however, return after she admits to her own guilt, forgives Kratos in full and decides to help the realms that are being ravaged by Ragnarok.
  • No-Nonsense Nemesis: The intro to Ragnarök is using her restored Valkyrie wings to nearly kill Kratos without warning. Dialogue with Atreus shows that this isn't the first time she's ambushed them.
  • The Not-Love Interest: She's beautiful, kind, and capable, very much like Kratos' second wife Faye, and she has a motherly fondness for Atreus, and she helps the heroes out throughout the first game, even being crucial in saving Atreus' life when he falls ill. But she never displays attraction to Kratos, and he's still too busy mourning Faye to show interest in Freya. After Kratos is forced to kill her son Baldur, Freya swears vengeance on him, and she spends much of the first half of Ragnarok trying to murder Kratos, but they're able to patch things up over the course of the game, with Kratos opening up about the deaths of his first wife and daughter, and Freya slowly accepting that Baldur's death was his own (and her) fault. In several chapters, including the Playable Epilogue, they travel and fight together. But even with the new closeness that their renewed relationship brings, the two only treat ever each other as Fire-Forged Friends and True Companions.
  • O.O.C. Is Serious Business: She becomes uncharacteristically angry upon seeing Atreus' mistletoe arrows. It's supposed to clue in the player of her connection to Baldur as the only thing capable of removing his invincibility.
  • Open Mouth, Insert Foot: During the final showdown, Freya tries to soothe Baldur, remarking that she knows that "how he feels hasn't changed." Not the best thing to say to a guy who's gone insane from a hundred years of sensory deprivation because of her actions.
  • Ornamental Weapon: Freya's sword is called "Sparrow's Bite" and is mainly worn as a reminder of her warrior spirit, since Odin had cursed her into a life of pacifism out of spite with his magic.
  • Outliving One's Offspring: Learning of a prophecy that foretold her son's needless death, Freya did everything in her power to ensure that it couldn't happen, and in doing so, guaranteed it; the spell that made Baldur immortal deprived him of all sensation, driving him to madness and vengeful rage against Freya. Once his spell was broken, Baldur tried to kill her, only to die at Kratos' hands when the Spartan came to Freya's defense.
  • Parents as People: Her transgressions against Baldur, blind to his resentment until it was too late, were all done to ensure his safety against a needless death, and it tragically became a self-fulfilling prophecy. She fully acknowledges how selfish her attempts were, but refuses to rectify them, and tries to advise Kratos to avoid her mistakes by telling Atreus the truth of his nature before it permanently harms him or their relationship.
  • Parental Substitute: Tries to act like one towards Atreus when they first met, to Kratos' obvious annoyance as he tends to get excited to see her. Sadly, it doesn't last when Kratos kills Baldur permanently, and their relationship becomes sour in Ragnarök. Luckily, they rebuild their relationship once she becomes Kratos' willing ally.
  • Pet the Dog: Even at her most villainous, she is unable to harm Atreus despite him playing a major role in Baldur's death.
  • Please Kill Me if It Satisfies You: She is willing to let her son kill her in revenge for what she did to him, but Kratos saves her at the end. She doesn't appreciate it though, given it meant the death of her son. After their reconciliation in Ragnarök, Kratos admits that the choice between life and death should have been Freya's alone; he doesn't regret saving her, but he does regret denying her the choice.
    Freya: If that alone will make you whole, if seeing me dead will make this right... I won't stop you.
  • Promoted to Playable: At least in the sense that she becomes a companion of Kratos with multiple weapons, runic specials, and a full skill tree in Ragnarök. In fact, it's she, not Atreus, who accompanies Kratos in the post game, as Atreus has set off alone to find the giants who went into hiding.
  • Redemption Demotion: In Ragnarök she gives Kratos a tough fight as a valkyrie, but once she sets aside her grudge and joins him as an ally she's about as strong as Atreus mechanically, which isn't quite "Queen of the Valkyries" strong.
  • Related in the Adaptation: This Freya is said to be a Vanir deity like in Norse myths, but is also made Baldur's mother when she had little interaction with him in the original myths. This makes sense given that Frigg, who is Baldur's mother in the myths, and Freya are the same person in God of War.
  • Retired Badass: She used to be none other than the Queen of the Valkyries herself. Unfortunately after she was forcibly retired by Odin, who took away her fighting ability and spirit. However, Mimir comments that she might broker a deal with Odin to get her fighting abilities back to seek revenge on Kratos.
  • Rhetorical Question Blunder: While arguing with him in Ragnarök, Freya assumes that Kratos could never understand the pain of losing a child, only for him to respond that he absolutely does.
  • Sadly Mythtaken: Zigzagged. Some aspects in this depiction pull from other characters in the real-world myths. For instance, in myth Odin animated Mimir's head, not her, and her characterization as a passive Nice Girl is inaccurate as well — she may be a love goddess, but she was associated with war just as much as Odin. However, the traits she gets from Frigg don't necessarily make this depiction wrong; see Composite Character above.
  • Secret-Keeper: Maybe. Mimir mentions the legend of Hrimthur who built the walls of Asgard but had built in a weakness. He allegedly told Freya the nature of said weakness but Freya hasn't told Odin nor anyone.
  • Self-Fulfilling Prophecy: As the Norns bluntly explain to her, the only reason the prophecy of Baldur's death came to pass is because Freya herself was too selfish to let him go and placed the invulnerability curse on him. She killed her own son, because sooner or later he'd have encountered mistletoe by whatever chance (indeed, it's a complete accident when he does get hit by some) and the insanity she drove him to would lead to him picking a fight with someone willing and able to kill him. Kratos simply confirmed what she'd already done.
  • Senseless Sacrifice: Subverted at the last moment; her allowing Baldur to kill her wouldn't have meant anything aside from her being dead, since it wouldn't grant Baldur any peace, and he'd made it clear that he would have tried to kill Kratos and Atreus afterwards anyway, so he'd probably have only lived a few more minutes before the two killed him in self-defense. Kratos's journal in Ragnarok explains that this is why he doesn't regret saving Freya, despite knowing that she was okay with Baldur killing her.
  • Sherlock Scan: She is able to tell that Kratos is a god just by looking at him. That is because she is a goddess herself.
  • Ship Tease: In Valhalla, Mimir suggests that Kratos and Freya have feelings for each other and thinks they'd make a good couple, though Kratos is less certain.
  • Solitary Sorceress: She lives by herself in a house under a giant turtle. She does have a friend in the form of a boar named Hildsvini, who isn't really a boar but a shapeshifter stuck in this form.
  • Spanner in the Works: Subverted; when she sees Atreus carrying mistletoe arrows, she burns them as they can remove Baldur's invulnerability. As Atreus is able to hit Baldur with ordinary arrows at least once before their final battle, if he'd kept those arrows, Baldur would have gone down a lot sooner. However, since Kratos used a head of the mistletoe to fix Atreus' strap, it led to Baldur getting cut by it, removing his invulnerability and rendering Freya's actions pointless.
  • Statuesque Stunner: She's about as tall as Kratos (who is 6'6'') and is an attractive woman.
  • Surprisingly Realistic Outcome: She believes that explaining her intentions and telling her son she loves him is enough for him to forgive her. Baldur, on the other hand, rejects her and still wants revenge for what she's done to him. This is nowhere near enough to make up for Baldur's suffering.
    Freya: I've made mistakes, I know, but you're free now. You have what you want. Try to find forgiveness, and we can build something new—
    Baldur: [No. No, we can't. Because I will never forgive you. You still need to pay for the lifetime that you stole from me!
  • Teeth-Clenched Teamwork: How she views working with Kratos in Ragnarök. She makes it apparent in conversations that she views the arrangement as a temporary convenience, and is still very much contemplating killing Kratos once it has run its course. As their shared quest progresses however, he gradually manages open up to her about his past, telling her about the loss of family that he himself has suffered, and ultimately the magnitude of his revenge and the emptyness it left him with in the aftermath. Once they sever the spell binding her to Midgard, she decides to redirect the source of her rage to someone who actually deserves it, Odin.
  • The Fog of Ages: While putting to rest the lingering spirit of one of her fellow Vanir, she laments to Kratos that she was once able to recognize all of her people, but can't any longer.
  • The Unapologetic: Though she clearly expresses regret at what she did to Baldur, as well as all the pain and suffering he endured because of her selfishness, she never once apologizes for any of it, preferring to explain her intentions and hope for the best.
  • Took a Level in Badass: In the 2018 game, she was a Friend to All Living Things who helped out Kratos and Atreus and expected nothing in return. In Ragnarök, she's capable of flying as a hawk with Voluntary Shapeshifting, and even attacking someone with a sword. Too bad that someone is Kratos, as her desire for vengeance is so strong that she's devoted her existence to killing him.
  • Took a Level in Jerkass: In Ragnarök, grief over her son and her rage towards Kratos have made Freya bitter, antagonistic, and violent. Even when Atreus, whom Freya treats as largely innocent of his father's actions, tries to talk peace, Freya refuses to compromise, showing the boy little of her previous warmth, even if she is unwilling to kill him to avenge herself upon Kratos.
  • Took a Level in Kindness: By the end of Ragnarök, Freya has undergone a full character arc; having started the game fueled by rage and vengeance (not unlike Kratos himself in his younger years), her conversations with Kratos during their alliance of convenience and their life-changing experience with the Norns cause her to see the error of her ways, and she becomes a much more selfless, empathetic person than she was in even the previous game.
  • Ungrateful Bastard: While her grief towards her dead son is understandable, she vows to make Kratos pay for Baldur's death, even though he did it specifically to save her and because Baldur was far too gone off the deep end to be talked out of it. It is noted in Ragnarök however, that Freya made the fully conscious choice to die at Baldur's hand rather than defend herself or ask for aid. Her lack of gratitude at Kratos saving her life at the cost of her son's when she knowingly chose for it to be the other way around is understandable in this context, and Kratos himself acknowledges it, even if he doesn't regret killing Baldur or saving her, since Baldur's insanity would make her death a Senseless Sacrifice as he'd have to be killed anyway when he went after Atreus again.
  • Unperson: Freya was hit by this from Odin's part. As a couple, Odin gave her the nickname Frigg and ended up turning it into a brand new fictitious character who would be attributed Freya's every accomplishments for Asgard. Mimir explains that Odin didn't want a Vanir god to be presented as this useful for Asgard.
  • Unwitting Instigator of Doom: She selfishly made Baldur invulnerable without a care in the world how he felt about it. If she hadn't, Baldur might still be the Nice Guy he is in the original myths instead of a maddened Blood Knight.
    • Her actions also directly lead to Baldur's death. If she hadn't, Baldur would never have gone looking for a Jötunn to tell him how to break the curse and would never have dragged Kratos into the mix. Kratos and Atreus would've found their way to Jötunheim without his interference since they would've met Mimir anyway, and Baldur would never become Ax-Crazy enough that Kratos had no choice but to kill him. One's sympathy for her can diminish drastically when they remember that everything that happened was her own damn fault.
  • Vengeance Feels Empty: Twice over in Ragnarök. Part of what facilitates her Heel–Face Turn is her finally realizing that even if she does manage to kill Kratos, it won't bring back Baldur or heal the pain his death caused her. And at the end of Ragnarök despite having spent her entire life waiting for a chance to take revenge on Odin for all he's done to her in the end she recognizes that, with him conclusively defeated and no longer a threat to her or anyone else, further hurting him won't bring her any peace.
  • Walking Spoiler: That she is the goddess Freya, the mother of Baldur, and the fact that Baldur dies makes it hard to talk about her at length.
  • Well-Intentioned Extremist: She blessed Baldur with Complete Immortality that drove him to the point of insanity. Turns out, it was more than just a means of preventing his death. It was also to prevent the coming of Ragnarök.
  • What You Are in the Dark: Regardless of her hatred towards Kratos and being more than willing to push aside Atreus when he tries to get in her way, Freya actually has more than enough chances to kill the son of the man who had killed her own son, thus enacting her vengeance in a way sure to make Kratos suffer, but never follows through because as Atreus points out, she is better than that and regardless of her initial hatred towards Kratos, the affection she had for Atreus was not gone: She could have easily went after Atreus instead of Kratos to hurt him when she was chasing them in the forest, stabbed or knocked him away from the sled Kratos was using, but she barely even bothers to lay a hand on him, only hitting him once to stab Kratos. When Atreus went to meet her alone, without Kratos, he was obviously no match for her, which she even calls him out for as she easily restrains him with magic, and yet despite threatening to kill him in vengeance for Baldur's death, she releases him and is even willing to talk with him before she gets angry and forces him to leave. And in her final fight with Kratos, she had Kratos straight where she wanted him, but once Atreus gets angry and transforms into a bear, trying to kill her until Kratos stopped him, both Kratos and Atreus were wide open and yet she can't bring herself to go through with her revenge.
  • You Can't Fight Fate: She made her son invulnerable because she learned he'd die a meaningless death before Ragnarök. However, in doing so she stripped him of his ability to feel anything and set him down the road to his final confrontation a century later with Kratos, leading to his completely preventable death.
  • You Can't Go Home Again: Her curse keeps her trapped in Midgard and is unable to return home to Vanaheim and be among the rest of her people, The Vanir Gods, who all resent her for supposedly betraying them. She can't even set the record straight if a Vanir ever arrives in Midgard, since Odin prevents all gateway access to Vanaheim from being opened at all. All she has left is an enchanted window portal built into her new home in Midgard that allows her to see one square area of Vanaheim, but unable to interact with it at all. It gets subverted after Kratos helps her lift Odin's curse.
  • Your Makeup Is Running: She has noticeable tear lines below her eyes after Kratos kills Baldur, which she keeps in Ragnarök to show her continuing despair over his death. It's only after she comes to term with her grief that the tear marks go away.

    Angrboða 
https://static.tvtropes.org/pmwiki/pub/images/angrbodaragnarok.jpg
Angrboða's Shrine

Voiced by (English): Laya DeLeon Hayes

"You'll get your answers soon enough. Well, some of them."

Loki's lover and the mother of his brood in the original myths, she appears in the sequel as a teenager. She and Atreus quickly become friends, and it's implied they may have a romantic relationship one day, just like in the legends.


  • Action Girl: A capable fighter skilled in Jötnar magic.
  • Action Mom: The murals mention she will be very protective of her destined children. This is averted as Jormungandr and Fenrir are both confirmed not to be her and Loki's children, but a snake that they implanted a giant's soul into and a pet wolf respectively, albeit her explanations about Atreus' ability to manipulate souls and the soul of Fenrir within his knife were vital in those outcomes. The jury is still out on Hela, though, though the game's mythology holds that this is a title granted to whoever rules Helheim, not necessarily a name.
  • Adaptational Relationship Change: Played With. Although she's not the biological mother of Jörmungandr she does assist Atreus in creating the World Serpent, making her Jörmungandr's mother in a symbolic sense. Played straight in regards to Fenrir, who is just her pet, not her son.
  • Animal Lover: She tends several pens full of animals in Ironwood, and her best friend is her yak Jalla.
  • Animal Motifs: Wolves, as her mural depicts her surrounded by a whole pack of them. True enough in Ragnarök, she's shown to be friends with them in Jotunheim.
  • Art Attacker: Angrboða, being a painter, infuses her Runic Magic with various colors of paint.
  • Composite Character: It's possible that she is this with Sigyn, who was Loki's wife in the original myths. Angrboda was merely described as a scary mother of monsters while Sigyn was Loki's more "normal" and kind wife. Angrboda in the game however is a very sweet girl and she and Atreus receive lots of Ship Tease (with Kratos and Mimir themselves "approving" of her for Atreus), hinting that they may marry when they grow up, which would give her the role of both Angrboda and Sigyn in the myths.
  • Cute Monster Girl: She's said to be an attractive female Jötunn, especially when compared to her "children". Her appearance in Ragnarök proved this to be completely accurate, looking like a human teenager.
  • Deconstructed Character Archetype: Of the Satellite Love Interest. In the original myths, Angrboða is pretty much characterised simply as Loki's wife and mother of his children. The simplicity of this role is reflected by how her role within the in-universe prophecy is simply to give Atreus/Loki the marbles containing giant souls, after which there's no more mention of her in the prophecies. This has led to her feeling envy towards Atreus/Loki, who has a much more important and lengthy part to play, and she has dreaded the day he comes for the marbles due to expecting a loss of purpose for herself. It takes Atreus/Loki giving her a pep-talk and defying the prophecy by giving her the marbles to give her purpose and spirit again.
  • Divine Race Lift: Zigzagged example. In this version, she's black, whereas she wasn't physically described in the original myths. However, the Jötnar in Norse mythology were envisioned as a species of shapeshifters, with each individual member being able to look like whatever they wanted. As such, the lack of description for Angrboða means that she doesn't really have a "definitive" appearance to speak of.
  • The Fatalist: Having seen both her parents quietly succumb to their fates, Angrboða firmly believes that prophecy is unalterable and tries to persuade Atreus to accept his destiny and treasure what time he has left with his father.
  • Green-Eyed Monster: It's all but stated that she's rather bitter about Atreus's involvement in the prophecy of Ragnarök since as far as the prophecy goes, she is only relevant up to the point that she tells Atreus everything she knows about it, after that she disappears from the prophecy. Given that her whole life up til then has been dedicated to preparing for the day she teaches Atreus/Loki everything, she's bitter that he'll go on to do big things while she'll be forgotten by history. Atreus's insistence that her role doesn't have to end there, that she can continue to help simply because she wants to rather than because fate says so eventually causes her to leave the Ironwoods to find the rest of the Giant Soul Jars and eventually help in the final battle.
  • Hidden Depths: It's heavily implied that she's deeply insecure about her fate, as it's technically just helping out Loki's with his own.
  • Leaning on the Fourth Wall: The only prophecies about her involve Loki, something that causes her insecurity as she believes it means she'll do nothing meaningful on her own and Gryla taunts her by claiming she'll be nothing but a chapter in Loki's story. Angrboða has no known myths of her own, only of her relationships to Loki and her children.
  • Monster Progenitor: Is destined to give birth to Jörmungandr, Fenrir/Fenris and Hel. Turns out to be subverted as Jormungandr and Fenrir are not her biological children (if one could even call them her "children" at this point at all). She and Atreus simply implant a Giant's soul into a snake to create Jormungandr while Fenrir is Atreus' pet wolf implanted into the body of Garm (who she does bond with pretty quickly). Hel, meanwhile, is simply the title of the ruler of Helheim, currently held by Hraesvelgr with emphasis on the "currently", so that implication is still there.
  • Nice Girl: No Social Skills aside, Angrboda is a charming, friendly, enthusiastic young lady.
  • No Social Skills: She's lived alone in the Ironwood for a long time, so sometimes she's unintentionally mean.
    Angrboða: Huh, you look... weirder than I imagined.
    Atreus: Oh.
    Angrboða: Sorry! [gathering her things] Um... Was that mean?
    Atreus: Kind of?
    Angrboða: Dammit! I'm already messing this up!
  • Now What?: She holds a fairly minor role in the Jotnar prophecies of Ragnarok which ends in her suffering from Chuck Cunningham Syndrome shortly after meeting Loki. Which leaves her wondering what she's supposed to be doing with her life once her last prophesied action is completed.
  • Our Giants Are Bigger: A giantess fated to mother a giant snake, a giant wolf and a half-living, half-undead woman. Ironically, she is a fairly typical size for a teenage girl. Though then again, Jormungandr and Fenrir end up not being her biological children at all; or even her adoptive children for that matter.
  • Properly Paranoid: She warns Atreus that he can never tell anybody about the Ironwood or what he's been doing in there, as the only reason she managed to survive as long as she did is that Odin has no idea it actually exists. This furthers the Poor Communication Kills between Atreus and Kratos when it turns out that he was physically transported into the location rather than astral projecting as a dream, and has been missing for two days, leading to his allies believing he'd been to Asgard, and him being unable to explain where else. But since one of said allies was actually Odin in disguise, Angrboða's caution was validated.
  • Satellite Love Interest: Defied; according to the prophecy, her role in Ragnarök is merely to assist Loki in his quest to defeat Odin and nothing more, giving her no purpose in life once the task is complete. But with the right push, she learns that she's worth more than whatever fate her people foresaw and decides to find her own path forward, not being bound to whatever Loki is doing or needing.
  • Seers: Like most giants, she has visions of the future.
  • Ship Tease: Naturally with Atreus, given her status as Loki's mistress in the original myths. While they don't get together before the end of the story (and before Atreus leaves by himself to find the rest of the giants), much less give birth to monstrous children, there does seem to be some attraction between the two. And if Kratos talks to her during the post game, he mentions he likes her after she says that Atreus could be a great artist with a little more discipline. He also wonders after the conversation if he's even remotely prepared Atreus for love.
  • Super-Strength: Despite being a normal sized girl compared to her giant grandmother Gryla, Angrboda makes Gryla struggle to take her precious pot back in a tug of war, with Gryla even wondering how she is so strong. She and Atreus also lift granite pillars that probably weigh over 5 metric tons.note 
  • Unrelated in the Adaptation: She's only the symbolic mother of Jormungandr due to helping Loki create him, and Fenrir isn't her son, merely her fur-baby.
  • You Can't Fight Fate: She starts off as a staunch believer in this, like her parents were. Which causes her angst because as far as she knows her destiny ends after her first meeting with Loki, meaning as far as the giants are concerned she does nothing else of importance. It also causes friction with Atreus as she genuinely believes he can't stop his father's death.

Sindri and Brok

    General 

Sindri and Brok (The Huldra Brothers)

Sindri and Brok are better known as the Huldra Brothers; they are a pair of dwarves that crafted Mjölnir and the Leviathan Axe and help Kratos and Atreus during their adventures by improving their weapons and equipment with the right materials. The two are initially shown to see each other as rivals with wildly contrasting personalities and demeanors, but at the same time also worry about one another and are more than willing to help Kratos and Atreus in their journey after the father-son duo have played a role in saving their lives and helping with their matters on a number of occasions.


  • Amazing Technicolor Population:
    • Brok has blue skin, however, his brother Sindri has grey skin. Sindri eventually reveals that Brok works bare-handed and that a lifetime of touching silver has made his skin turn blue. Actually, Truth in Television as argyria is a real thing.
    • This was complicated after another explanation for his skin came out; Brok actually died while making The Leviathan Axe, causing Sindri to resurrect him, leaving his skin blue as a result. This is also Truth in Television as the condition of livor mortis (albeit exaggerated as the body cannot get that blue throughout), a state upon death which the blood in a person's body stops flowing due to the lack of a heartbeat and parts of the body start to gain an purplish-blue hue not unlike Brok's skin after a prolonged period due to gravity pulling the stagnant blood towards extremities and the bottom-side of the corpse.
  • Aw, Look! They Really Do Love Each Other: During one piece of dialogue, after the insults that he throws at Sindri, Brok still inquires if Sindri looks like he eats well because he forgets to eat when he works.
  • Awesomeness by Analysis: Both Brok and Sindri appear to have this trait. The second Kratos appears before him with the Blades of Chaos, Brok identifies them as being made with foreign magic and works out how to repair and even upgrade them all in that first look. A more tragic example of this appears in Ragnarok, as Brok picks up on several inconsistencies with the god Tyr's advice about using a secret way into Asgard and especially how he's calling Atreus by "Loki". It ultimately ends up getting him killed while also revealing that who they thought was Tyr was actually Odin in disguise.
  • The Blacksmith: Their role in the Norse-era duology is to upgrade the equipment of Kratos and Atreus and Freya.
  • Both Sides Have a Point: Their argument about their weapons portray both sides as having a legitimate point.
    • In Brok's eyes, he believes that he and Sindri are not responsible for Thor's actions. Neither Brok nor Sindri made weapons with the intent to spread misery and death, they simply made their products for money and esteem. Brok believes they shouldn't end their successful business practices because of one tragedy they weren't responsible for.
    • In Sindri's eyes, he believes that their weapons are far too dangerous in the wrong hands and they contributed to two Jotnar genocides in Midgard by providing Thor with a weapon of unmeasurable power. Sindri believes they should be more cautious about who they sell their weapons to and they should end their business in arms dealing. Unfortunately for Sindri, his side of the argument is proven tragically victorious when the actions of those seeking his services result in Brok's death at the hands of Odin. By the end of Ragnarok, he makes it very clear in no uncertain terms that he is 100% done with offering weapons to anyone, openly hating all of his former allies equally for taking from him until he had nothing left.
  • Bunny-Ears Lawyer: The dwarves are regarded as irritating and annoying by Kratos and Mimir. Even The Witch of the Woods has a hard time disputing that. However, nobody denies their extraordinary abilities in resourcefulness and craftsmanship.
  • Drama-Preserving Handicap: They are able to slip into the Realm Between Realms to explain how they get around so easily and are never targeted by the many monsters roaming the realms. However, this ability doesn't work against dragons, to set up a boss battle against one to protect Sindri.
  • Elves Versus Dwarves: According to Mimir, the Aesir were incredibly lazy while they were designing the realms and they ultimately decided that Dwarves and Dark Elves are of the same species despite their physical differences. While the elves fought themselves over the light, the dwarves stayed out of this war and found their own realm, and called it "Nidavellir".
    Atreus: So... clear this up for me... Svartalfheim means "Land of the dark elves," right?
    Mimir: Right...
    Atreus: But you said the Dark Elves have been here in Alfheim a really long time. And anyway... aren't Dwarves supposed to be from Svartalfheim? They don't look like Dark Elves.
    Mimir: Don't you think so? Then you are vastly more perceptive than the Aesir. They're the ones who apparently can't tell the difference. And they're the ones who came up with that name. Dwarves actually call their home realm "Nidavellir."
    Atreus: So the Dark Elves aren't from Svartalfheim at all?
    Mimir: Not even a bit. They're just elves of another color. Nobody knows who came first, but they all come from Alfheim.
  • Fire-Forged Friends:
    • Although Kratos will be the last person in Midgard to admit it, he and Brok have developed this friendship. At first, Kratos was annoyed by Brok, and Brok's abrasive personality wasn't exactly winning Kratos over until he proved himself useful as a blacksmith. After learning that Atreus has fallen ill, Brok immediately offers to help and Kratos gratefully turns him down by saying he's already doing enough as a blacksmith. Even though Kratos turned down his offer to help; Brok went to Helheim anyway, upgraded the blades of Chaos so Kratos can escape, and he fixed the doorway to the world tree so Kratos can get to Freya much quicker so he can heal Atreus. In Ragnarök, Kratos is quick to pick Brok over Sindri to help him with a certain matter.
    • Comparatively, Atreus and Sindri have become this during the three years since they meet. Sindri has become something of a partner in crime with Atreus in his secret exploration of Midgard and is generally the first person Atreus will go to for help. Sindri is even somewhat willing to assist Atreus in battle if need be. However, their friendship begins to strain from all the secrets Atreus is keeping while still asking Sindri to help him, and eventually completely breaks after Brok is murdered by Odin disguised as Tyr, a "Tyr" that Atreus freed and brought into Sindri's home. Though Sindri ultimately helps Atreus, even during Ragnarök itself, he makes it clear that their friendship is over and done.
  • Heroic BSoD: Happens to both of them in 'Ragnarök at different points.
    • Brok is devastated after realizing that he was improperly revived and has an incomplete soul. Kratos manages to help him snap out of this by asking him to bless the Draupnir spear, thus giving him some belief that his life is worth something.
    • Sindri is stuck in this state in after Brok's death, completely closing himself off from everyone he previously considered a friend and lashing out at anyone who tries to reach out to him.
  • Honorary Uncles: Being friends with Faye and later on with Kratos, the brothers act as uncle figures to Atreus, with Sindri helping him to sneak out to investigate Jötnar shrines without Kratos knowing and to try to talk with Freya and overall advising and lecturing him in times of need; Atreus even tells Angrboda they are almost his uncles. After Brok's death, however, Sindri wants nothing to do with Atreus anymore. To drive the point home, Atreus says to Kratos, "I thought we were his family, too." To which Kratos responds, "We were."
  • Intrepid Merchant: As the game's shopkeepers, they are somehow always one step ahead of Kratos and Atreus no matter where they go. Hell, Brok instantly sets shop in a place that got submerged in water for ages immediately after Kratos and Atreus managed to bring it above the surface and when asked how did he get there so fast, he replies "none of yer fuckin' business". For his part, Sindri is content with explaining that "it's magic".note 
  • Leitmotif: "Huldra Brothers" becomes their main motif by Ragnarök, starting with a jovial and folksy mellody that becomes more melancholic in “Ræb’s Lament”.
  • My God, What Have I Done?:
    • They are not proud of forging Mjölnir since Thor used it to slay nearly all of the Giants. Sindri also seems to have made this revelation after Atreus shouts at him for repeatedly trash-talking his brother and saying how great his own skills are.
    • Sindri's breakdown is implied to be tied to this. Since he was the one who resurrected Brok with an incomplete soul, Brok being Barred from the Afterlife is a fate that can be laid solely on Sindri's actions, because he wasn't willing to let his brother go to a normal death the first time. Sindri giving up on his grooming and self-care afterwards despite his Neat Freak tendencies is indicative of his self-loathing, which he copes with by focusing it at targets other than himself he can blame for Brok's Deader than Dead state, like Odin and Atreus.
  • Noodle Incident:
    • Brok isn't allowed in Alfheim anymore on account of "the incident". It apparently involved "swearin', and stealin' and fuckin'". Per Sindri in Ragnarök, it mainly had to do with something called a "juicy nokken". We never find out what that is, as Kratos shuts down the question immediately when Atreus tries to ask.
    • When Atreus questions why they are called the "Huldra Brothers", Mimir explains that they got the name after the two encountered actual Huldra. Mimir doesn't further explain the details of the encounter due to the story being too explicit for the young Atreus' ears. Given that female Huldra are beautiful forest nymphs...
    • Whatever happened between Brok and Mimir. All we know is that it ended badly, and they both blame the other.
    • The cause of their initial break-up. It's never fully explained, but it's heavily implied that, after the creation of Mjolnir (and the genocide that followed), Sindri wanted to break away from using their skills for weapons, while Brok was unwilling to end a long-standing tradition due to one tragedy.
  • Offscreen Teleportation: This actually exists In-Universe as a racial trait of the dwarves. See Intrepid Merchant for details. In Ragnarök it's shown on screen several times, with Sindri winking out of existence before people's eyes, though it bears mentioning he only starts doing so after Brok dies; it's implied he stopped bothering with any subtlety.
  • Once Done, Never Forgotten: They forged Mjölnir for Thor and both are regarded in infamy because of this. The brothers got into a feud about how to move forward from this tragedy. Sindri felt responsible for the near-genocide of the giants and believed their crafts were too dangerous in the wrong hands. Brok disagreed and believed that they weren't responsible for Thor's actions and insisted that they keep their tradition intact.
    • Sindri's partial resurrection of Brok caused the two of them to be shunned by the rest of their people, as it was something unnatural.
  • Our Dwarves Are All the Same: They are short and bearded men with an affinity for craftsmanship, but they differ from modern depictions by being closer to the original myths. They lack Stout Strength; Sindri is actually very thin. They are also inherently magical, and use magic as a fundamental part of their work, both as blacksmiths and salesmen. Neither of them is a Proud Warrior Race Guy or even a Boisterous Bruiser and both don't seem to have a particular love of drinking, but they do have hints of Gold Fever (not literally though, they trade in silver). Brok's blue skin is mentioned to be a result of constant exposure to silver (with real reason being him not fully revived after dying), but it also doubles as an oblique reference to the common theory that the Dark Elves and Dwarves refer to the same beings. Different from some depictions, they also do not turn into stone when under sunlight.
  • Persona Non Grata: Sindri's botched resurrection of Brok not only resulted in him getting an incomplete soul, but it also made their people shun them because it was something unnatural. Kratos and Mimir pick up on this on their way to the Forge when they notice how the other dwarves seem to avoid Brok more than them.
  • Plucky Comic Reliefs: While not without moments of drama, the brothers often give moments of levity and humor with their antics and conversations throughout the Norse era.
  • Quest Giver: In the 2018 game, they give several side-quests to Kratos that unlock new areas and give rewards in compensation for them looking for certain equipments.
  • Secret-Keeper: They both knew Faye is a Giant, and so they constructed the Leviathan Axe at her request. Since they knew she is a Giant, they are also aware that Atreus is half-Giant for this reason. They both let out this secret after Kratos and Atreus return from Jötunheim.
  • Sensitive Guy and Manly Man: Sindri (pacifistic, calm and thoughtful) is the Sensitive Guy while Brok (rough, gruff and aggressive) is the Manly Man.
  • Sibling Yin-Yang: Maybe the reason they don't get along. Brok wears a crude-looking chest plate, is brash, prone to swearing, and has some incidents involving insulting someone in Alfheim and ploughing an elf apparently. On the contrary, Sindri wears an ornate golden armor, is quite polite if snarky, and doesn't like trouble of any kind.
  • Spanner in the Works:
    • After being saved from the dragon Sindri gifts Atreus with mistletoe arrows, which ultimately breaks Baldur's immortality after he punches one of the arrowheads that was holding Atreus' quiver strap together.
    • While it gets him killed, Brok's Spotting the Thread is what begins unraveling Odin's meticulous manipulations undermining his opponents after he susses out that his impersonation of Tyr isn't adding up in front of everyone.
  • True Companions: Though Brok and Sindri are initially presented as hating each other, helping Kratos and Atreus on their quest brings them back together. Though Kratos doesn't necessarily reciprocate their amicability towards him and Atreus, he doesn't necessarily deny them their kindness either, and by the end of the journey, it's clear that they've all formed something of a bond over the course of the game. Once Kratos and Atreus finally reach Jötunheim, Brok and Sindri even see them off and congratulate them on a journey accomplished, Sindri even being moved to tears. Unfortunately, the friendship is shattered in Ragnarök after Brok dies, as the grief-stricken Sindri blames both Kratos and Atreus for what happened.
  • Ultimate Blacksmith: They collectively forged Mjölnir, the greatest Norse weapon ever. Kratos can also thank them for crafting the Leviathan Axe, and they massively improve on it during the course of the game. They can even improve the Blades of Chaos, despite it being a magical set of weaponry from an entirely different time period and origin they aren't even familiar with. Their skill is such they can forge with Insubstantial Ingredients. Notably, they seem to be different kinds of this trope: while Brok is excellent at the actual forging of the weapons, Sindri seems best at making them ornate and effective, as seen by the Leviathan Axe and the Blades of Chaos growing more complex in its design as it's upgraded.
  • Unwitting Instigator of Doom:
    • In the backstory, Brok and Sindri created Mjolnir, the hammer of Thor, which was used to commit genocide on the giants. It's heavily implied that this is what led to a falling out between the two brothers. Brok wanted to keep going, because he didn't think they should stop their life's work because of one thing that they were, at worst, indirectly responsible for. Sindri wanted to quit because he felt so guilty about it, or at least be more careful about who they sell their weapons of war to.
    • In the game proper, Sindri's mistletoe arrows are revealed to be the things that remove Baldur's immortality and Baldur's death causes the beginning of Ragnarök.

    Sindri 

Voiced by: Adam J. Harrington (English), Tokuyoshi Kawashima (Japanese)additional VAs

https://static.tvtropes.org/pmwiki/pub/images/sindriragnarok.jpg
Sindri is the meeker, more mild-mannered of the brothers. A nice and soft-spoken man, Sindri also has an aversion to the sight of blood and likes to keep himself clean at all times all the way to the point where he would rather use armored gloves when smithing than be on the vicinity of danger or a grisly sight.
  • Afraid of Blood: Sindri really doesn't like seeing the Leviathan Axe stained with blood, and much less having to touch it covered in the stuff. He's just as disgusted by the bloodied whetstone, which was wet with blood after being used to kill a Reaver. He gets over it after Brok's death.
  • Agent Peacock: Sindri is a fop with a high opinion of himself but his skills as blacksmith are only matched by his brother.
  • Allegorical Character: In an interview, director Eric Williams compares Sindri to The Giving Tree. "He's like the thesis behind The Giving Tree. It's always giving, and giving, and giving, and giving, and giving, until it's a stump. In that moment, when you see him at Brok's Shop with Brok on the table, you're seeing the stump."
  • All Take and No Give: Sindri accuses Atreus of this after Brok's death. From his (probably justified) perspective, Atreus took advantage of their friendship time and time again to get what he wanted without much concern for how it affected Sindri, mauled Sindri while out of control as a bear, and indirectly got Brok killed (by bringing Odin disguised as Tyr into Sindri's home).
  • Anguished Outburst: When Brok is killed by Odin who disguised himself as Tyr, Sindri is so mentally broken that when Atreus tries to reach out, apologize and suggest a way to help, Sindri wastes no time about how Atreus's insistence on constantly asking for the Huldra Brothers' help and resources and preventing Ragnarök to the point where he would go to Asgard and disobeying everyone left Sindri with virtually nothing and telling Atreus to get out of his sight. Later on, during Brok's funeral, Sindri is prepared to react aggressively to Kratos mentioning Brok, only to resign himself in sadness before departing without a word.
    Kratos: We were all fooled.
    Sindri: Oh, but some of us were bigger fools than others, aren't we? I gave you everything: my skills, my friendship, my home, my secrets, my treasures... and you just kept taking! And now what have I got? Not even my family. You want "sorry"? This is what sorry looks like.
    Atreus: I— What can we do?
    Sindri: We? There is no "we". There's only you. No matter what the cost. So what you can do... is get the fuck out of my sight.
  • Armor-Piercing Response: After Odin's deception is revealed and Brok is murdered, Kratos tries to tell Sindri that they were all fooled, only for Sindri to coldly reply with "some of us were bigger fools than others". And he's not wrong; the fact that Kratos and Freya, who should have every reason to distrust gods, were unable to pick up on Fake Tyr's mysterious behavior before Brok is certainly saying a lot.
  • Bag of Holding: Sindri has a bag on his belt that holds multiple items, some of which are taller than the bag itself, and in a quantity that clearly shows it's magical. Examples include a large axe, a bundle of arrows, and a living fish. His surprised reaction at finding said fish implies that he's been putting stuff in there for so long that he's forgotten about some of it.
  • Being Good Sucks: His friendship with Kratos and Atreus was only born because Sindri was a friend of Faye and while Sindri did everything he could to help the two, the sentiment was rarely expressed or returned. After Brok's death, Sindri cuts Atreus and Kratos out of his life for exploiting his goodwill and only sticks with them so he get revenge for Brok's death.
  • The Berserker: In Ragnarok, he becomes this, due to his more vengeful mindset. Notably, he forgoes his practical self defense in typical items from his magic bag and in favor of recklessly charging in with his smithing tools.
  • Beware the Nice Ones: Sindri shatters the marble containing Odin's soul as revenge for Odin's murder of Brok. And before that, he didn't even hesitate to destroy Odin's War Machines despite all the Midgardian casualties it caused.
  • Blaming the Victim: Downplayed, since it's clear he's just lashing out in grief and doesn't genuinely believe what he's saying, but he blames Atreus for Brok's death because he brought "Tyr" into his home, while conveniently forgetting that Odin was a Manipulative Bastard who tricked Atreus by preying on his naïveté and compassion, and that Odin's disguise had fooled everyone except Brok, Sindri included.
  • Bond One-Liner: Odin refuses Atreus's plea to redeem himself by saying he'll never give up on trying to find out what comes next, forcing Atreus to trap his soul in a marble. After Sindri steals and shatters the marble holding Odin's soul, Sindri coldly quips "That's what comes next."
  • Break the Cutie: Sindri snaps hard after Brok's death. He spends the rest of the game desolate because of Brok's death and spiteful at those who he feels have caused it (Odin and Atreus). It's honestly jarring to see the formerly meek dwarf looking at Kratos with such naked hatred.
  • Cowardly Lion: Perpetually finicky and nervous, especially around Kratos, but when he meets Kratos and assumes he might have harmed Faye he challenges him to a fistfight even though he's flinching the whole time and clearly knows how bad an idea it is. Luckily Atreus clears things up.
  • Crouching Moron, Hidden Badass: Sindri's surprisingly capable in battle, even in a support role. He’ll use his Bag of Holding when he’s paired with Atreus, producing all manner of unconventional weapons to great effect. Towards the end of Ragnarok, he opts to charge in with his smithing tools and can take on Odin’s goons on his own.
    • This is also deconstructed, as a wrathful Sindri throws himself into hand to hand combat after Brok's death and ends up getting overwhelmed, requiring Atreus to transform into Björn to rescue him.
  • Didn't Think This Through: Even without Odin killing him, Sindri's choice to resurrect Brok anyway after his first death with only 3/4 of his soul just condemned his brother to inevitable oblivion outside of reincarnation.
  • Dogged Nice Guy: A platonic example, Sindri would give and do everything to help Atreus and Kratos in their journey but they would rarely express gratitude in the way that he hopes they would. It's only after Brok's death that everyone realises how they've taken Sindri for granted and he cuts off all contact with them.
  • Everyone Has Standards: In Ragnarök. Even though he's on very sour terms with Atreus following Brok's death, Sindri is prepared to strike Thrúd for attacking the latter.
  • Fatal Flaw: An odd combination of self-righteousness and being an Extreme Doormat.
    • Sindri often volunteers his assistance without any prompting if he thinks the cause is just and it's gotten to a point where everyone expects him to just go along with the plan, even when he's uncomfortable about it and wants to object to it. Similarly, he always helps Atreus and Kratos by providing gifts and supplies that they need for their journey but Kratos doesn't thank him in a way that he hopes he would. Throughout the game, he gives up his home so he can provide shelter for the protagonists, he gives up Draupnir at Brok's urging, he gets attacked by Atreus when the latter transforms into a bear and he thinks Atreus is forgiven too quickly for the attack but doesn't speak up, he houses Tyr, and Brok is killed when Tyr reveals himself to be Odin. After Brok is killed, Sindri holds everyone accountable for his death because he believes Kratos and Freya should have seen through Odin's disguise or had more hesitation in just inviting him in, and he blames Atreus because he was the one who insisted that Tyr can help the rebellion against Odin and deliberately took advantage of his hospitality. After all, Atreus knew Sindri wouldn't turn either of them away.
    • There's also his desire to be loved; Sindri doesn't really know how to handle himself alone and desires the approval of others, which is what causes a lot of his Extreme Doormat moments. This is also the reason he revived Brok in the first place, which in turn caused Brok to be Barred from the Afterlife. It's also because of this botched resurrection that the other dwarves shunned them, as it was something unnatural.
  • Forgets to Eat: Brok mentions Sindri has a habit of forgetting to eat or drink while stuck in his work, though in the games proper he is seen eating in company away from his projects.
  • Glamour Failure: Although dwarves' natural talent for slipping into the space between realms to become "invisible" helps them avoid trouble, dragons can still detect them regardless; this leads to Sindri becoming trapped and imperiled by Hræzlyr when she breaks out of the Mountain. Soul Eaters, a failed creation of the dwarvish enchanter Andvari, also appear to have this ability, which doomed his mining party to destruction.
  • Hates Being Alone: Sindri admits to Atreus that he couldn't cope with being alone after Brok died, resulting in him resurrecting Brok, albeit rushed and improperly. Because of this, the other dwarves shunned the two of them as it was something unnatural. Ironically, after Brok's second and permanent death, Sindri isolates himself out of despair, unable to cope with the fact that his selfishness is the reason he'll be alone.
  • Hates Being Touched: Being a germaphobe, he shies away from making any sort of contact with other people if he can help it.
  • Hypocrite: He criticizes Kratos and Atreus for taking what’s his even though it was he himself who insisted they take more despite their visual confusion and discomfort.
  • Improbable Weapon User: When Atreus becomes a playable character in Ragnarök, Sindri tags along and fills the support role that Atreus usually serves for Kratos. Since he's not a fighter, he resorts to pulling objects at random out of his Bag of Holding, including hammers, fire pots, frying pans, exploding pumpkins, and fish.
  • Irony: Sindri's argument with Brok is caused by Sindri blaming himself for creating a weapon for the Aesir. Yet, Sindri's mistletoe arrows end up being the things that allow Kratos to kill Baldur, whose death causes the start of Ragnarök.
  • Jerkass Has a Point: His endgame lashing out at everyone else for taking advantage of him isn't entirely unwarranted, given that he spent most of the game getting the short end of the stick in various ways, such as having the others freeload in his house, having to give up the Draupnir Ring to make Kratos's new weapon (though granted, the treasure was also Brok's and the whole thing was Brok's idea), Atreus drags him along when he goes to meet Freya, Atreus attacks him when he accidentally transforms into a bear, and the others let Odin-in-disguise into his home, which results in Odin killing Brok. He's also not wrong that no one ever bothers to ask him about these things, or to show gratitude. Notably, nobody blames him for his outburst or reciprocates his antipathy since they know how much their screwups hurt him. And while everyone is surprised that he decided to kill Odin when none of the others could bring themselves to do it, nobody says anything against it either.
  • Knight in Sour Armor: Sindri tragically becomes this in Ragnarök after Brok is killed. He still assists Kratos, Atreus, and the rest of those fighting Odin, but he makes it brutally clear that he's plainly not fond of any of his allies.
  • Leaning on the Fourth Wall: When Sindri demonstrates his ability to turn invisible he seemingly interacts with the camera by pushing it back when he reveals himself. An interesting note is that Kratos isn't standing in front of him when he does this. Since his ability is to move between realms, it might just be Sindri making a performance gesture rather than the idea of him having Medium Awareness.
  • Let's Get Dangerous!: A dark example in Ragnarök. After Brok's death, Sindri completely loses his timid demeanor and enters the war fully intending to cause as much destruction as possible. As the realms' foremost weaponsmith with the ability to effectively teleport at will, that turns out to be quite a lot - he single-handedly destroys Odin's siege defenses, becomes the key player in ripping open the Asgardian wall, and delivers the fatal blow to Odin himself.
  • Mirror Character: By the end of Ragnarok, he's essentially become the new Greek-era Kratos. Having lost his only family to something that was equal parts the fault of an asshole god and himself, he has become bitter and started to lash out at those he blames for it, ultimately focusing his vengeance on the Top God of the local pantheon.
  • My Greatest Failure: The greatest regret of Sindri’s life is his bungled attempt to revive Brok after a fatal accident at the forge, an act that not only left his brother with a fragmented soul and one step above a Revenant, but doomed him to nothing whatsoever after death; a reality that comes to pass with Odin murdering Brok.
  • Neat Freak: Sindri is obsessed with hygiene after a Vanir goddess told him about germs. He's no longer clean following Brok's death, even at the later's funeral, showing how much losing his brother affected him.
  • Nice Guy: Sindri is much more soft-spoken and openly friendly compared to Brok. After Brok gets killed by Odin, this trait ceases entirely, turning him into into a bitter person and resenting everyone else.
  • Nice Job Breaking It, Hero: When Brok died while forging the Leviathan Axe, Sindri managed to resurrect him by fishing his soul out of the Lake of Souls in Alfheim. However, Sindri was only partially successful, only able to recover three-quarters of Brok's four-part soul, rendering said soul without its fylgia,- its direction. The consequence of this, apart from turning Brok blue and him not being able to be seen by the soul-speaking mermaids, is that when he dies a second time at the hands of Odin, his directionless soul can't go back to the Lake of Souls, it's just gone. So not only does this dash any hope of resurrecting him a second time, it also ensures that Brok is denied any sort of afterlife.
  • No Sympathy for Grudgeholders: Sindri is seen as the most stubborn in the argument because he's ungrateful when Atreus and Brok try to reach out to him and he quickly angers himself when he makes up imaginary insults from Brok. Averted in Ragnarok, as the main characters understand their culpability in Brok's death and as such don't argue with him about it.
  • The Nose Knows: In Ragnarök he mentions being able to smell Jormangandr at the Lake of Nine even though the World Serpent was hibernating under the thick Fimbulwinter ice and everyone else including Atreus believed he had left the lake ages ago.
  • O.O.C. Is Serious Business:
    • Sindri has always been patient and understanding with Kratos and Atreus, and even when they get on his nerves, at best he gets slightly irritated and sarcastic, but never to the point of straight-up outrage. The first thing we see when Atreus is seriously thinking of going to Asgard is him and Sindri getting into a harsh argument. Sindri even walks out of the room clearly shaken, only able to grimly ask Kratos to thoroughly reason with Atreus.
    • Following Brok's death, Sindri no longer cleans himself, stops wearing gloves, and he leaves his clothes covered in blood and dirt, all representing how deeply the loss of his brother is affecting him and the despair he's wallowing in. Also, because of everyone's actions playing into Odin's machinations which resulted in him murdering Brok, Sindri becomes absolutely done being nice and patient with them, especially Kratos and Atreus. His previous sense of sarcasm and mild irritation have turned into venomous, seething contempt and hatred toward everyone he once knew closely, holding them all responsible for his suffering. However, as the answer to Brok's riddle for Mimir* indicates in the end, the one that Sindri ultimately despises the most is... himself, for being selfish enough to resurrect Brok in the first place, potentially denying him an afterlife and alienating them among their people simply because he didn't want to be alone. In killing Odin out of revenge for Brok's death and cutting everyone out of his life, Sindri's only dug his hole of sadness and loneliness deeper.
    • As mentioned below, Sindri stops making a spectacle of disappearing into the Realm Between Realms like before, showing that Brok's death rendered him utterly unconcerned with subtlety anymore.
  • Pet the Dog: Even after blaming Kratos and Atreus for Brok's death in Ragnarök, there are moments that subtly indicate that Sindri still cares for them:
    • During the climactic war against Odin, he prepares to strike Thrud for attacking Atreus, and backs off when Atreus tells him not to.
    • During Brok's funeral, he allowed Kratos to push his brother's funeral barge and allows Freya to burn it.
  • Plot-Mandated Friendship Failure: Brok's murder by Odin is the breaking point for Sindri and Atreus's friendship, with Sindri becoming sick of everything Atreus has put him through. Unlike most examples, they do not make up by the ending and maybe never will with Atreus leaving Midgard to find the remaining giants. Sadly, this also seems to apply to Kratos as well, as he coldly shrugs off Kratos' attempt to comfort him at Brok's funeral and gives him a seething Death Glare before taking his leave. After that he never appears in the game again, leaving that bridge well and truly burned.
  • Precision F-Strike: Especially compared to his crass brother, Sindri is fairly proper and easy-going with his speech patterns. After Brok's death, Sindri harshly tells Atreus to "get the fuck out of [his] sight" after highlighting the All Take and No Give nature of their relationship and rejecting Kratos and Atreus when they attempt to apologize for their part in Brok's death. This is a demonstration of just how lost in his grief and rage that Sindri is, along with his unkempt appearance and lack of care for cleanliness.
  • Rejected Apology: Atreus' attempts to apologize to Sindri following Brok's death are fallen on deaf ears as Sindri makes it clear to him that he wants nothing to do with him anymore.
  • Secretly Selfish: After an accident kills Brok at the forge, Sindri recovers his soul from Alfheim but unfortunately loses his fourth piece, meaning that Brok has an incomplete soul and will be unable to return to the well of souls when he dies. Sindri resurrected him because he couldn't cope with the loss and he kept Brok's resurrection a secret.
  • Shadow Archetype: By the end of Ragnarok, Sindri has become this to Kratos. Both men have suffered the loss of their family at the hands of the gods' machinations, and were at least partially responsible for the loss of their families. As such, both men were left with only vengeance keeping them going, selfishly used any means necessary to achieve that vengeance even if it meant innocent lives would be lost, and felt nothing when they finally got it. The only real differences between them are that Kratos moved forward and was able to not only make new allies but started a new family. Sindri, by contrast, truly has no one left since he is permanently banned from dwarf society for resurrecting his brother once before, and in his eyes the only people he could consider friends only wanted him for what he had to offer without caring for his feelings at all. So after he lost Brok permanently, Sindri came to hate them all, seeing them only as convenient allies just as he believes they saw him.
    • He's also become one for Freya. Both he and Freya screwed a family member over because of their own selfishness: Freya cursed Baldur with immortality so he won't die a needless death while Sindri improperly resurrected Brok after he died during the construction of the Leviathan Axe so he wouldn't be alone. Unfortunately, their actions resulted in the deaths of those family members anyway, resulting in them becoming fueled with hatred and despair. The difference is that while Freya eventually learned to let go and move on, Sindri has yet to do so.
  • Skewed Priorities: After Kratos throws his axe at Sindri for asking Atreus if Brok was drunk. He was unfazed by the attack and was more offended by Brok upgrading the axe.
  • Terrified of Germs: Sindri gets sick immediately if he comes in contact with something gross like blood, a dead fish, or Mimir's head. Hell, just hearing people talk about a gross topic makes him want to vomit! Apparently, this is because a Vanir goddess taught him about the existence of germs and viral illnesses, so now he's obsessed with cleanliness. He apparently threw away his previous whetstone after Brok had spat on it "To lube it up". Although this fear of tiny beings crawling all over him is given a possible second origin in Ragnarok when Sindri tells Atreus about how he retrieved the deceased Brok's essence from the Lake of Souls in Alfheim and had to endure the incredibly uncomfortable experience of having multiple disembodied souls trying to stop him from getting his brother's soul parts back, a feat he was only partly successful in as he only managed to get three of the total four, leaving Brok technically undead. Once Brok dies a second time at the hands of Odin, however, he completely grows apathetic to this as he's simply too angry to care anymore.
  • Took a Level in Jerkass: Justified, as Sindri is suffering a Heroic BSoD after Brok is brutally killed by Odin and is impulsively taking it out on everyone out of grief, up to and including refusing to gather dwarves to take the fight to Odin once Ragnarök begins in full. The behavior is something Kratos, Freya, and Mimir sympathize with after all they've seen.
  • Trauma Button: Ragnarök implies Sindri's Neat Freak tendencies are born from this. When he journeyed to the Lake of Souls to bring Brok Back from the Dead, he was utterly swarmed all over his body by the disembodied spirits when retrieving his brother's soul from the waters, an experience he noticeably struggles to recount to Atreus when admitting the act later. Learning about the concept of 'tiny, invisible creatures' living on people from a witch later on simply focused this into an obsessive need for cleanliness in everything he does.
  • Trauma Conga Line: Poor Sindri gets put through the wringer during Ragnarök. He helps Atreus look for Tyr despite knowing Kratos would get angry, gets swatted aside when Atreus gets angry and turns into a bear, is forced to give up Draupnir to help Kratos fight Heimdall, and to top it all off, Brok gets killed by Odin when it's revealed he was disguised as Tyr the whole time. It's no surprise that he becomes a bitter shell of his former self after all this.
  • Unknown Rival: Surprisingly, Sindri has played a massive role in undermining Odin's entire plan since his first appearance albeit not directly. It can be justified by the fact that Odin didn't consider the dwarves a threat to his reign and was more focused on Atreus and Kratos.
    • He gave Atreus mistletoe arrows as a show of thanks for slaying the dragon, not knowing that mistletoe was actually Baldur's weakness and the thing that would break his immortality. It also deprives Odin of his best tracker and causes Fimbulwinter to come early.
    • When Atreus plans to go to Asgard, Sindri gives him a magic stone that would teleport him back to the house, which deprives Odin of his prized mask so he can look into the universal rift and also causes his disguise as Tyr to fall apart as he now had to think on the spot and was clearly lusting for the mask during his talk to Atreus.
    • Even during Ragnarok itself, he becomes the one who kills Odin after Atreus, Freya, and Kratos agree that killing Odin won't bring them peace.
  • Vengeance Feels Empty: Sindri obtains personal vengeance for Brok's death by smashing the stone containing Odin's soul. It's very clear that this does absolutely nothing to allieviate the pain he feels at the loss of his only family, if anything he's only left emptier in the aftermath as he no longer has a target to distract himself from having to deal with his grief.
  • What the Hell, Hero?: After Brok dies, Sindri royally lays into Atreus for turning a blind eye to Odin's manipulations while in the guise of Tyr, which directly contributed to Brok's death, and in general taking his and Brok's hospitality for granted. Atreus can't even say anything back to Sindri because he knows Sindri is right.

    Brok 

Voiced by: Robert Craighead (English), Jun'ichi Endo (Japanese)additional VAs

https://static.tvtropes.org/pmwiki/pub/images/brokragnarok.jpg
Brok is the gruff, vulgar brother, a man who is not above swearing and boasting about his many unscrupulous life experiences. Despite this, he gets along well with Kratos and Atreus and has a good heart, no matter how hard he tries to hide it.
  • Animal Motif: Brok makes a lot of references to pigs; he is also known to have poor hygiene and he has a history with various sex adventures.
  • Arc Words: In Ragnarok, Brok's riddle of "What gets bigger the more you take away?" comes up a few times, and becomes narratively impactful late in the story. The answer is "a hole", in a literal sense a hole only gets bigger the more you take out of it, but this applies symbolically to Sindri's grief after Brok's death. In his pain and anger he pushes away all his friends, and focuses entirely on seeking revenge against Brok's killer Odin rather than processing his loss and learning to let go. In the end, after Odin is dead, this merely leaves Sindri more hollow and empty than before.
  • Barred from the Afterlife: After Brok is killed by Odin, Atreus asks if it's possible they could resurrect him in the same way as Sindri did by fetching his soul from Alfheim. Unfortunately, Mimir says that since Brok died with only three-quarters of his soul then he's unable to access an afterlife and can't be resurrected.
  • Bed Trick: Implied, according to Sindri, Brok is banned from Alfheim for introducing a "Juicy Nokken" to the elves. A Nokken is another name for a Nixie, a shapeshifting water creature from Norse Mythology. Considering how promiscuous Brok tends to be and how there was a lot of "swearin', and stealin' and fuckin'" involved. It's not hard to piece together what he did to get banned.
  • Berserk Button: Sindri mentions that it isn't the best idea to ask Brok about his skin as he's very sensitive about it.
  • Blood Knight: Brok turns out to be one during his tenure as a Guest-Star Party Member in Ragnarök. Get into a fight with enemies and watch him go ham.
  • Brutal Honesty: Never minces words with anyone and always speaks his mind. It's one of the reasons Kratos takes a liking to him and also why he is killed by Odin disguised as Tyr.
  • Dead All Along: Sindri confirms in Ragnarök that Brok was killed one day in an accident at the forge, and Sindri himself tried to steal Brok's soul to bring him back — only 75% of it could be retrieved from the Lake of Souls, and while Brok woke up like nothing had happened, the unnatural act alienated the two from the dwarf community. Brok never voiced his suspicions, but seeing the Lady of the Forge ignore him because his soul isn't intact is what finally confirms for Brok that he's been resurrected. After being stabbed by Odin, with his last breath, Brok tells his brother he forgives him but he has to let go and move on. Unfortunately, Sindri is incapable of moving on, so he ends up cutting ties with everyone and isolates himself out of despair.
  • Deader than Dead: Emphasised by Mimir on the trio's journey to Tyr's temple. Whilst Sindri did successfully resurrect Brok once before, having failed to recover the "direction" part of Brok's soul; when Brok died a second time, there was nothing left behind. Not only was Brok dead forever, he was even denied a true afterlife, with Odin only simply bringing the inevitable result much earlier. Mimir even tells Atreus that if there was anything they could do to bring Brok back, they'd be doing it. But there's nothing they can do; Brok is gone for good.
  • Death by Genre Savviness: Brok is killed by Odin-disguised-as-Tyr when he keeps Spotting the Thread in his act, calling him out and riling him up until Odin brutally stabs him.
  • Friend to All Children:
    • Brok is crass and abrasive with Atreus, but does harbor affection for him and most of his more descriptive comments are left for Kratos and Mimir. When Atreus falls sick, Brok, upon being told of Atreus's illness, immediately offers to help Kratos with no questions asked and affectionately refers to him as "the little turd".
    • In Ragnarök, Brok gets actually irritated when Tyr calls Atreus by his other name of Loki, and condescendingly tells Tyr that Loki isn't his name. While it fuels Brok's suspicions of Tyr, his tone of voice and immediate defense of Atreus indicates he found it disrespectful to begin with.
  • Good Is Not Soft: Brok's foul-mouthed and aggressive but his heart's in the right place. When Atreus falls ill Brok offers to travel with Kratos to Helheim to help find a cure, but Kratos gently turns him down, saying that he's doing enough with his smithing skills, but still arrives in Helheim to upgrade the Blades of Chaos to use the Winds of Hel. Brok also shows concern for Sindri's health, asking Kratos and Atreus if Sindri's been eating enough since he forgets to eat sometimes when he gets too indulged in his work.
  • Jerkass Has a Point: In Ragnarok, when Týr finally decides to go to war with everyone and lead them to Asgard through a secret passage he knows, Brok rightfully calls him out on this due to everyone having been worried sick over Atreus's well-being after his having run off to Asgard and trying to find a way in all this time. Mimir, who bickers with Brok almost as much as Sindri, was the first to admit that Brok was right. Sadly, this would cost Brok his life once Týr reveals himself to have been Odin in disguise this whole time.
  • Jerk with a Heart of Gold: Brok is very crude, brusque and has a tendency to insult the leads and his brother. But he still cares about them and is genuinely helpful.
  • Killed Off for Real: He's Barred from the Afterlife because he died without his entire soul. In a series where its protagonist has died and come back multiple times, it's hammered into the player's head that Brok is well and truly gone, and nothing is ever going to bring him back.
  • Locked Out of the Loop: Though the circumstances don't exactly make it chuckle-worthy, the player is abruptly reminded that of Kratos' inner circle that he's been accumulating since the start of the game, he's the only one not in the know about Atreus' Voluntary Shapeshifting ability, resulting in him letting out a resounding "what the fuck!?" when the teenager abruptly transformed into a bear right in front of him whilst running away to Asgard.
  • Nice Guy: Despite his frequent blunt vulgarity, Brok is fundamentally a kind, honest, and generous man who offers help to those that he feels are in need of it
  • The Nose Knows: Brok can smell the scent of Elves, and asks if Kratos and Atreus have been to Alfheim recently because they supposedly reek of it. Later on, he's able to smell "Foreign magic" from the Blades of Chaos.
  • The Pig-Pen: Brok isn't concerned with personal hygiene as he believes that his lack of hygiene makes him an effective blacksmith. His skin turned blue because he touched raw silver too many times, stating to Sindri that the gloves prevent him from hearing "What it wants to be", he also spat on Sindri's previous whetstone "To lube it up", causing Sindri to discard it out of disgust.
  • Real Men Hate Affection: Brok is certainly... uncouth and is shameless about it. Brok does care about Sindri and Atreus but he'll never admit it outright. For most of the game, Brok frequently gave Atreus the cold shoulder but as soon as he discovers that Atreus has fallen dangerously ill, he immediately offers to join Kratos in his journey to Helheim. Despite Kratos gratefully turning him down, Brok goes to Hel anyway and provides Kratos with the means of escape.
  • Really Gets Around: Some side conversations with or about him suggest he's very promiscuous and has engaged in a lot of debauchery across the 9 realms, enough so that he's apparently barred from Alfheim.
    Sindri: "I don't know if... Well - do you know what a 'Juicy Nokken' is?"
    Atreus: "No."
    Sindri: "Well, thanks to Brok, the elves sure do."
    Atreus: "Uh... what is a 'Juicy-'"
    Kratos: "NO."
  • Sir Swears-a-Lot: Brok drops a lot of curses and crude references, which is noticeable for a series that otherwise barely contains swearing. Some of those swears are in Old Norse, too. In any case, Brok drops far more than anybody else, even in front of a young Atreus.
  • The Soulless: Downplayed. Brok only has three-quarters of his soul, having died in a mining accident before Atreus was born and Sindri only being able to secure three out of four of his "soul parts" from the Light of Alfheim thereafter. He isn’t aware of this until he is not perceived by the Lady, who speaks directly to the soul. It also means it is entirely likely when Odin killed him, he was Deader than Dead.
  • Unexplained Recovery: When Atreus falls ill, Brok will assure Kratos that kids are tough, as he cut off his own head while he was young and is no worse for wear for it now. And that's not an exaggeration: you can see the scars on his neck from when it was reattached. Dwarves are pretty magical we guess though...

Freyr's resistance

    General 
  • Ragtag Bunch of Misfits: A Vanir god leading a Traveler, a Dark Elf & Light Elf couple, a Dwarf and a dog.
  • Undying Loyalty: All of them towards Freyr. He's been a positive influence for all of them and they are all fiercely loyal to him because of it.

    Freyr 

Voiced by: Brett Dalton (English)
https://static.tvtropes.org/pmwiki/pub/images/freyr.png

Click here to see his shrine

The Vanir god of virility, prosperity, sunshine and fair weather, as well as Freya's brother.


  • Adaptational Backstory Change: In the original myth, the Aesir-Vanir war started when Odin kidnapped and immolated the immortal vanir by the name of Gullveig (theorized to have been an aspect of Freya) and Gullveig in vengeance taught the secret art of seid to man. In this iteration, Freyr was the one burnt, and not for teaching humans seid, but for being supposedly inefficient in teaching it to the Aesir.
  • Affectionate Nickname: In Ragnarök Freya occasionally refers to him as "Yngvi", which is one of his alternate names form Norse Mythology.
  • Beware the Nice Ones: Freyr is an overall easy man to befriend and is generally a nice guy, but when push really comes to shove he'll step up even if it's not his ideal option. Even Kratos, although noting he's a rather ineffectual leader and his carelessness can irritate him, does harbor respect for the Vanir god.
  • Beware the Silly Ones: Freyr's a bit of a goofball compared to his sister, but he's by no means helpless in a fight and his charisma has been known to easily win people over.
  • Big Brother Instinct: Possibly inverted as it's never discussed who the older twin is, but he adores his sister Freya and would lay down his life for her. Even after having a huge fight with her on the day of her wedding to Odin, he regretted the words he said and admitted to mourning her after he believed her to be dead after she left Odin and disappeared.
  • Book Ends: A really dark variant. The Aesir-Vanier war started after a group of lesser Aesir set Freyr on fire after blaming his teachings for their inability to master Vanier magics. At the climax of Ragnarök, which decisively ends the conflict between both sides with Odin's death, Freyr is the final casualty of the fighting when he preforms a Heroic Sacrifice to hold back the flaming Surtr/Ragnarök's sword long enough for the rest of the allied forces to make it through the portal, implicitly getting immolated when he's overwhelmed.
  • Composite Character: His backstory of his torture at the hands of the Aesir—and subsequently sparking the Aesir-Vanir War—is directly pulled from the mythological Gullveig (sans her multiple rebirths.)
  • Even the Guys Want Him: Byggvir admits that when Freyr recruited him, the Vanir god's good looks were a contributing factor.
  • Face Death with Dignity: As he sacrifices himself, Freyr shows no fear of death, calmly accepting his fate as Asgard is destroyed and him with it.
  • Fertility God: Being the god of prosperity and harvest, Freyr greatly improved the lands of Alfheim, which was one of the reasons why he is so respected by the elves.
  • Fire-Forged Friends: Kratos was initially very unimpressed with Freyr's rag-tag rebellion and notes him as a rather ineffectual leader, but does in time warm up to him and comes to respect the areas Freyr does excel at, such as his remarkable charisma.
  • Foil: To his sister, Freya; both are Vanir gods and leaders who inspire Undying Loyalty, immature in their own ways, but both feel strong obligations to their family and have an intense hatred for Odin. Unlike the more outwardly mature and serious Freya, Freyr is laid back and likes to joke. Freyr quickly takes a liking to Kratos, while Freya's relationship with him is much more complicated. Freya commanded the disciplined and powerful Valkyries as their queen, while Freyr leads a Ragtag Bunch of Misfits who are decidedly the underdogs in their fight with the Aesir. Freyr's immaturity manifests as a carefree exterior and almost childlike optimism, while Freya's manifests as the much more toxic selfishness and deficit of empathy (in other words, Freyr's immaturity endears him to others, while Freya's ruins her relationships). In the end, both overcome their immaturity; Freya grows out of her flaws, while Freyr finds the strength to sacrifice himself to save his friends.
  • Foolish Sibling, Responsible Sibling: As a carefree god, Freyr is the foolish to Freya's responsible.
  • The Ghost: He doesn't make an appearance in the 2018 installment, but if you return to Alfheim after you complete the mission to restore its light, you can find a scroll which mentions him. Strangely Freya doesn't say anything about him, though in all fairness she was trying to hide her true identity from Kratos and Atreus. Averted come Ragnarök, where he finally appears in person, with dialogue implying that Freya and him had a falling out, explaining why she never mentioned him.
  • God Guise: Played with; Freyr is a god, but his arrival in Alfheim had him accidentally emerge from the sacred lake of souls, which the elves took to mean he was a divine figure. Freyr rolled with it, eventually forming a peace between the Light and Dark Elves and becoming a figure of great renown in Alfheim.
  • Heroic Sacrifice: Fends off Surtr's blade while everyone is making an evacuation from Asgard as it's being destroyed. The main party, the surviving attack force and Asgardians all escape, but at the cost of his life.
  • Hidden Depths: Freyr is a pretty laid-back and charismatic guy who easily endears himself to basically everyone. Though as time goes on, it's revealed that he appears to be traumatized from his experiences with his Aesir in-laws (particularly them setting him on fire), and uses drugs and alcohol as a coping mechanism. And while he's presented as The Leader of his rag-tag group in Vanaheim, Kratos notes that Freyr himself, while good-natured, isn't a great authority figure. Freyr's aware of this too, but uses his charisma to instill hope.
  • In Spite of a Nail: In the myths, losing his sword is a major contributing factor to his ultimate death at Ragnarök against Surtr. He gets the sword back just in time for Ragnarök here, but ultimately still dies to Surtr, though having the sword means he holds him off long enough for his allies to escape.
  • Magnetic Hero: Freyr has a reputation of being charismatic and kind-hearted, which won over the hearts of both the Light and Dark Elves, who agreed to a temporary truce because of him. He also has the Undying Loyalty of his followers. This is in part a consequence of his godly nature; he explicitly has the power to inspire others. However, Kratos notes he's ineffectual as an actual leader, which is presumably why his followers consist of just six people, including the dog. When Atreus compares him to the Muses of Greece, Freyr immediately declares he'd be perfect for that job and brushes off the gender requirements.
  • Nice Guy: One of the friendliest gods to appear in Ragnarök, if not the entire franchise; considering the nature of God of War, Freyr stands out.
  • Obnoxious In-Laws: Much like how Odin dislikes his daughter-in-law Sif, he clearly doesn't think highly of Freyr. Freyr thinks the same way of him.
  • Our Founder: Built the cities in Alfheim for the elves. In exchange, they devoted a temple and swore loyalty to him. Despite his long absence, this loyalty remains; when the heroes decide to set off Ragnarök, Freyr recruits the Elves to their cause, once again reuniting the warring factions under his leadership.
  • Plucky Comic Relief: Like Sindri and Brok, Freyr brings some needed levity to the game thanks to his relaxed, goofy personality and the stories of his antics.
  • The Scapegoat: Was blamed by the Aesir for their own misuse of his magic.
  • The Stoner: Freya says that he used to partake in certain Vanir herbs in his search for the source of Bifröst and during one of his episodes wandered into Alfheim where he was mistaken for a god.
  • Took a Level in Jerkass: Temporarily in the backstory. According to Freya, after he was attacked by Aesir who accused him of sabotaging their crops, he became incredibly bitter, paranoid and argumentative, culminating in his and Freya's fateful argument on her wedding day. Thankfully he's mellowed out considerably and is back to his old self by the time Freya reunites with him in Ragnarök.
  • Uncertain Doom: He was subsequently captured, tortured and almost killed during the war, but was able to escape the Aesir and return to his home of Vanaheim. Some believe he has returned to Vanaheim while others believe he is being held in Asgard. Unfortunately, the paths to both realms are shut. His fate is revealed in Ragnarök: he returned to Vanaheim to defend it from Einherjar invaders, which, by the time Kratos meets him, is fighting a war he's losing due to having only five warriors at his disposal.
  • Universally Beloved Leader: There isn't an elf on either side of their eternal civil war who doesn't love Freyr. The only time the Light and Dark Elves haven't been killing each is when Freyr asked them not to, at which point they united to build giant statues and temples for him. He's also able to get them to help fight against Odin's forces towards the end.
  • Unwitting Instigator of Doom:
    • Freyr travelled between realms so he can learn and teach things from and to other people and species. Unfortunately the Asgardians attacked him, thus causing the Aesir-Vanir war.
    • He's also this regarding the Elves. When Freyr learned his sister was going to marry Odin, he left Alfheim when it was on the brink of finally ending its civil war to stop her. Unfortunately, his absence led to the Light and Dark Elves hating each other again and picking up where the war ended.

    Byggvir and Beyla 

Voiced by: Daniel Kountz (English, Byggvir), Morla Gorrondona (English, Beyla)

A couple made up of a Light Elf (Byggvir) and a Dark Elf (Beyla) who abandoned the war in their realm and joined their leader Freyr in Vanaheim.


  • Ascended Extra: Downplayed since they're still minor side-characters, but they do get some backstory and characterization whereas in the Norse myths they only appear very briefly in the Lokasenna poem solely to be insulted by Loki.
  • Adaptation Species Change: In myth both of them are Vanir gods (or perhaps Freyr's human servants). Here they are both different species of Elves.
  • Battle Couple: While Beyla is the most experienced fighter of the group, the couple fights side by side during Ragnarök.
  • Forbidden Love: The two are married, despite their races being in a Forever War. Thus they live in exile.
  • Happily Married: Despite the contrast between Byggvir's more approachable and polite and Beyla's colder and more stoic personality, it's left clear the two love each other immensely.
  • My Species Doth Protest Too Much: Both want to know more as to how the original Elves divided into light and dark, despite both species leadership's obsession. Both also hope for coexistence between both types of Elves. Byggvir's been jailed by his own kind for these thoughts.
  • Nice Guy: Byggvir is considerably more polite and welcoming towards Kratos than his wife is.
  • Opposites Attract: Besides being on the opposites sides of a long war and representing light and dark, Byggvir is a welcoming scholar who is interested in learning about Kratos' homeland due to Greece's fame of philosophers and poets, while Beyla is a stoic and laconic warrior and the best fighter from Freyr's resistence. Regardless, the two fell in love and hope for the reconnection between both kinds of Elves one day.
  • Token Heroic Orc: Both the Light and Dark Elves act as enemies and attack anyone they consider a threat to their victory on sight, but Byggvir and Beyla hope for a day in which the two kinds coexist and are friendly to Kratos.

    Birgir 

Voiced by: Jim Pirri (English)

A traveler that lost his way, until he met Freyr.


  • BFS: He wield a giant glowing, rune-inscribed sword.
  • The Big Guy: Both figuratively and literally among Freyr's resistance.
  • Defector from Decadence: He's a former traveler, now who fights to liberate Vaneheim.
  • Heroic Sacrifice: Jumps out of Freyr's flying boat to take out attacking Wyvern, falling seemingly to his death. Turns out he survived... by rolling.
  • Made of Iron: He survives flinging himself off Freyr's flying boat and can be found in Vanaheim later on. When asked how he simply replies "I rolled." Ironically right after his fall Freyr correctly guesses Birgir's still alive and uninjured.
  • Mighty Glacier: As befitting a former Traveler. He's also huge, almost as tall as Kratos while just sitting at the campfire.
  • Retired Badass: By the end of the game.
  • Token Heroic Orc: He is the only Traveler to not only be not hostile, but friendly towards the player, having realized his fanatism for the Path was unfounded and leaving his old ways. On the quest to rescue him, Kratos will encounter no fewer than three other Travelers hunting him down for abandoning the Path.
  • Wrecked Weapon: His greatsword is broken a third of the way from the tip. And even then, it's still almost as long as he is tall.
  • Undying Loyalty: He's fiercely loyal to Freyr for giving him a purpose in life.

    Lúnda 

Voiced by: Milana Vayntrub (English)

A dwarf and an old friend of Brok. She serves a support role with Freyr's group, building gear, traps and medicine.


  • Ambiguously Bi: Can come onto Freya at one point yet also admires Kratos' figure and calls him handsome.
  • The Blacksmith: Like Brok and Sindri to Team Kratos, she's the blacksmith of Freyr's group. Following Brok's death and Sindri's estrangement from his friends, she adds them to her client list.
  • Butch Lesbian: She is either this or Butch Bisexual (given her possible interest in Kratos), but either way, she has an obvious attraction Freya, as seen by her flirting when she talks about upgrading Freya's gear, and her working in a smithy, coupled with her overall demeanor, is very macho.
  • Chekhov's Skill: Brok teaches her the same Offscreen Teleportation skills he and his brother use. Following Brok's death she is able to use it to take their place in providing upgrades.
  • Chivalrous Pervert: Although she's very blatant in hitting on Kratos, she does ask him if he's comfortable with it and asks if he wants her to stop. Kratos was initially uncomfortable but got used to it.
  • Distaff Counterpart: She's basically a female Brok, with the same colorful vernacular and skills, including being able to move between worlds and, after Brok's death (and Sindri's refusal to have anything to do with Atreus) being the source of upgrades and enhancements for Kratos and co..
  • Eating the Eye Candy: Makes numerous observations about the attractiveness of both Kratos and Freya. At one point, she asks Kratos if she should stop about him. He tells her no.
  • Goggles Do Nothing: She wears welding goggles on her head but never actually uses them to protect her eyes when working on her forge.
  • Insubstantial Ingredients: Freyr can mention in ambient dialogue that she once made a suit of armor out of a dog's barks.
  • The Medic: She's the one in charge of medicine in camp.
  • Unexplained Accent: For some reason, she has a Southern US accent, complete with using euphemisms common with it.

    Helka 

A hound that Freyr rescued.


  • Big Friendly Dog: A bigger than average bloodhound.
  • Dark and Troubled Past: Was near death when the resistance found her and most of them thought she was done for, except Freyr who nursed her back to health.
  • The Nose Knows: She is a bloodhound. And is able to smell Birgir from miles away.
  • Team Pet: Is this for the resistance.

    Hildisvíni 
https://static.tvtropes.org/pmwiki/pub/images/hildisvni_3d_model.jpg
See his appearance in God of War: Ragnarök (spoilers)

Voiced by: James C. Mathis III (English)

A magical golden boar which lives with Chaurli and the Witch of the Woods.


  • Adaptation Name Change: In the myths, Hildisvíni's human form is named Ottar. Here, he uses the name Hildisvíni in both forms.
  • Adaptation Relationship Overhaul: Hildisvíni, or rather, Ottar, is Freya's protege in the original myths while here he is more of an advisor to both Freya and Freyr.
  • But Thou Must!: After Kratos and Atreus wound him with their arrows during a hunting trip, the Witch gives them the mission of finding the ingredients for making a cure to prevent the boar from dying. The game and story will resume only after Hildisvíni has been saved.
  • Full-Boar Action: Averted, he's not evil or aggressive in the slightest. Interestingly, some of the concept art in the databook shows that originally he was supposed to be bigger and more mean-looking.
  • Herbivores Are Friendly: While boars are actually omnivores, he plays this trope straight.
  • Interspecies Friendship: Is friends with a giant turtle and a witch who is actually a goddess.
    • His human form is revealed in Ragnarök, revealing he's actually a Vanir just like Freya and Freyr.
  • Once Done, Never Forgotten: In Ragnarök; he's forgiven Atreus for shooting him while hunting, but he still really likes poking fun at the boy for it.
  • Power Tattoo: Has golden markings on his hide which indicate that he's not just a normal wild animal.
  • Scars Are Forever: When he reunites with Kratos and Atreus in his human form in Vanaheim, though he is friendly and forgiving to them, he reveals that Atreus' arrow left a large scar on his waist.
  • Shapeshifter Mode Lock: It's implied he's really a shapeshifter that got trapped in the form of a boar. Unfortunately, the Witch of the Woods says that because he's been stuck as a boar for so long, he's forgetting that he was once human.
    • He's freed of this by Ragnarök, returning to Vanaheim and joining up with the Vanir rebellion, revealing he's not boar or human, he's Vanir.

Alternative Title(s): God Of War Series Freya, God Of War Series Mimir, God Of War Series Sindri And Brok

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