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Characters / God of War Series – Other Characters

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Besides the Gods and Jötnar, Norse mythology is also home to plenty of other sapient beings (elves, dwarves, valkyries and many others). This page mostly deals with characters from these races, but it is also used for regular mortal humans.


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    The Stranger
"Long way from home, aren't you?"
Voiced in English by: Jeremy Davies
Voiced in Brazilian Portuguese by: Silvio Giraldi
Voiced in Japanese by: Tooru Sakurai
Voiced in Russian by: Dmitry Krivoshchapov

"Throw whatever you have at me, I'll keep coming! That old body will give out. But before I end this, I want you to know one thing: I can't feel any of this!"

A mysterious man that knocks on Kratos's door, seeking answers. However, his aggressive attitude quickly turns the encounter into a fight, more difficult than Kratos expects as the Stranger is exceptionally strong, and shrugs off and heals every wound.

  • Achilles' Heel: Mistletoe is what removes his immortality. Before that, subjecting him to a Neck Snap was the only thing that’ll take him out of commission for a significant amount of time, anything else would be just shrugged off.
  • Adaptational Badass: In myth, he was essentially a pretty boy who had a prophetic dream of his own death and fell into a depression, so his mom made everything (with the exception of mistletoe) swear not to harm him. When Loki discovered this, he arranged the death of Baldur with a weapon made of mistletoe (which could've been anything from a spear to an arrow to a single dart), which struck him dead instantly. He didn't even die in battle, which sent him straight to Hel. Here, he's a rugged man covered in runic tattoos who can match Kratos blow for blow, someone who killed an entire pantheon up to and including the resident Top God. He's blindingly fast, incredibly strong (enough to knock out Jörmungandr, who fought Thor wielding Mjolnir to a stalemate, though due to the circumstances the serpent couldn't defend himself), takes full advantage of his invulnerability, and has Elemental Powers. Even when he gets stabbed with mistletoe, his weakness, it doesn't really hurt him so much as break the spell. Even then, he's insanely durable, dying at last after a long and exhausting battle.
  • Adaptational Dye Job: In the Gesta Danorum, he was was said to have hair so blond it was nearly white. Here, his hair is much darker.
  • Adaptational Superpower Change: Baldur is the God of Light in Norse myth, but doesn't really display any light abilities throughout any of his battles with Kratos (beyond his Super Speed to maneuver and dodge him with), instead using elemental attacks and relying mostly on brute strength. His tattoos do glow when he uses these abilities, however, so the Light aspect of his godhood remains mildly intact.
    • Though, Baldur's association with light only really started appearing after the Christianization, which supplanted the original holder of the title, Freyr (Freya's brother) as the resident sun deity, so this is actually somewhat justified. Having said that, Baldur is supposed to be the god of beauty...
  • Adaptational Ugliness: The Stranger is a disheveled guy with an unflattering haircut and tattoos all over his body while the mythical Baldur was said to be the most beautiful of the gods.
  • Adaptational Villainy: His real identity is that of Baldur, a.k.a. the nicest, wisest, and most merciful of the Aesir in recorded myth. A far cry from the Ax-Crazy guy we see in the game. There are hints that he used to be a lot nicer before he became indestructible, and his subsequent loss of all physical sensations drove him mad.
  • Alas, Poor Villain: His death by Kratos's own hands is treated as an extremely solemn affair. One that Kratos really wished he could have avoided. Freya cries over her inability to protect him.
  • And I Must Scream: When we're first introduced to him, it's revealed that he's been living like this for over a century, as Freya blessed him with Complete Immortality that robbed him of all his senses, unable to feel anything. This is later subverted, when the immortality spell is removed by mistletoe, but by that point, the damage has already been done.
  • And Your Little Dog, Too!: Indirectly threatens Atreus when he sees Kratos' house has two beds, indicating that he is hiding someone in there and he tells Kratos that he will kill them too, whoever they are. This triggers Kratos' Spartan Rage.
  • An Ice Person: He can summon frost waves during his boss fight and in later appearances will throw balls of icy energy.
  • Antagonistic Offspring: Toward his mother Freya. It's his main goal to kill her.
  • Apocalypse Maiden: His death marks the coming of Ragnarök. Kratos killing him ends up kick-starting Ragnarök at least a hundred years ahead of schedule.
  • Arc Villain: for the first game set in the Norse Mythology.
  • Ax-Crazy: Although he’s relatively composed when you meet him, when the punches start flying he turns into a gleeful savage that won’t stop until his opponent is dead. As the game goes on he reveals himself to be an immature Sense Freak with some extreme Mommy Issues. In fairness, you'd probably be unhinged after going through sensory deprivation for a century too.
  • Bare-Fisted Monk: Uses nothing but kicks and punches, they're all he needs.
  • Barrier Change Boss: In the final fight against him, he'll change between using fire and ice magic, thus requiring Kratos to switch between the Leviathan Axe and the Blades of Chaos to counter his current state.
  • Be Careful What You Wish For: Once his immortality is undone, Baldur is the happiest he's ever been in the last hundred years. But, by this point he's gotten himself in hot water with a God of War and his son, and his sudden mortality means he can actually lose at this point...which he does.
  • Beard of Evil: He sports a typical Norse beard that's also styled with beads.
  • Berserk Button: Of all words Freya could have used to convey empathy to him, saying she knows how he 'feels' was the worst one.
  • Beyond Redemption: After soundly defeating him, Kratos opts to spare his life, warning him to not lay a hand on him, his son, or Freya. Immediately afterwards, Baldur turns on Freya, refusing to forgive her for placing the curse on him and attempting to choke her to death. Realizing he's too far gone to be reasoned with, Kratos steps in and snaps Baldur's neck.
    Kratos: The cycle ends here. We must be better than this.
  • Big Bad: Of the first Norse entry; he's the most consistent and dangerous obstacle Kratos and Atreus encounter throughout their journey. In a twist on this, he is more of a Plot-Irrelevant Villain pursuing the protagonists for reasons that don't become clear until the end of the game, and he is acting on orders from Odin, the real main threat.
  • Blessed with Suck: He was blessed by Freya, his mother and a fellow Norse god with invulnerability to all threats — physical or magical. In fact, any injury will heal itself near instantaneously too. However, because of this, he cannot feel even the most mundane stimulus, and the loss of his ability to feel anything for a hundred years turned him batshit insane hell bent on killing his own mother. Regaining the ability to feel due to a mistletoe arrowhead turns him into a Sense Freak.
  • Blood Knight: The guy seems to enjoy battle as much as Kratos used to in his younger days.
  • Blue Is Heroic: Inverted, he's the main antagonist, but his actions were caused by his descent into madness after he became deprived of his senses. He's got blue eyes, blue coloured tattoos, and in the original Norse mythology.
  • Braids of Barbarism: The Stranger's thick beard is tied into thin braids here and there.
  • Brawler Lock: During a cutscene, both he and Kratos become locked into one with their physical strength so equally matched that their struggle starts shattering the ground around them.
  • Brought Down to Badass: When stung with mistletoe, he loses his invulnerability and the ability to regenerate his wounds. He still retains all of his other powers and is still very hard to injure.
  • Bullying a Dragon: Subverted once he actually does fight; it looked like he's a scrawny drunken guy with a death wish picking on Kratos, but once the fists start flying he gives Kratos the fight of his life.
  • Combat Sadomasochist: He's obsessed with pain since Freya had unintentionally deprived him of every sensation, such as pleasure. When Kratos removes his immortality and kills him, he's relieved by the pain and by the feel of snow.
  • Complete Immortality: As revealed over the course of the game. He survives being crushed by a massive stone and Kratos snapping his neck, and any damage inflicted on him rapidly heals. The only thing that can harm him is mistletoe, which also breaks the curse and renders him mortal.
  • Death Seeker: While still under the effect's of Freya's spell, he makes clear more than once that he's willing for Kratos to kill him if he is able. He only fights back when he realizes Kratos can't do anything. Also, his torment in Hel shows in the past, he made it clear to Freya he'd rather die than still be under her spell. At the end, when Kratos' hands are around his neck, Baldur encourages him to finish it and is disappointed when he is released.
  • Does Not Like Shoes: He doesn't wear shoes. Then again, since he is invincible and lacks the sense of touch, he cannot know how hot or cold his feet are.
  • Double Meaning: The first words that he says upon his introduction are claiming to know who Kratos is and, more importantly, what Kratos is. He then adds things like how he expected Kratos to be bigger, how he "should've never left home" and Kratos' people being "better and more enlightened", leading to the idea that he's a man from Kratos' past, or at least, knew of him. It turns out that he had no idea Kratos is a Greek god, and was under the assumption that Kratos was a Giant.
  • Dragon with an Agenda: He's only after Kratos and Atreus because Odin promised to remove the spell if he succeeded. However, Odin may have revoked the promise or lied about it.
  • Drunken Master: He talks and moves as if he's inebriated at all times. Brok suggests maybe he's just like that because he's "slow," or else his invulnerability has addled his senses (or, on the third hand, maybe he really is drunk all the time).
  • Entertainingly Wrong: See Double Meaning for the specifics, but he assumes that Kratos is a Giant hiding from Asgard, but the way he says it makes Kratos think the Stranger knows that Kratos is a Greek god in exile, even though the Stranger has literally no idea about that.
  • Establishing Character Moment: The Stranger is first introduced talking down to Kratos, goading him into a fight, and predictably getting knocked down with a single punch. He then get's back up, decides to go for another round... and then punches Kratos hard enough to send the former god of war flying over his house, at which point his three phase boss fight begins. This shows that the Stranger tends to think very highly of himself but is fully capable of backing up his boasts in a fight.
  • Even Evil Can Be Loved: Psychopathic and murderous as he may be, he's still unconditionally loved by his mother, even though he'd rather kill her.
  • Even Evil Has Standards: He takes it in stride, but after seeing Atreus shoot Kratos on purpose with a shock arrow he retorts "and here I thought my family was fucked up" suggesting that not even the Aesir royal family would pettily attack each other. Then again, this is coming from the guy who, when given the chance to kill his own mother after a hundred years, immediately guns for it.
  • Evil Counterpart: Resembles a twisted Norse version of Kratos. The similarities become stronger when it's revealed that he seeks revenge against his own mother just like Kratos did in the past against Zeus (the difference is that his mother Freya was trying to protect him). He actually tries to talk sense into him, but Baldur is too blinded by hate to see otherwise.
  • Evil Cannot Comprehend Good: When he and Kratos come to blows a second time, he cries out "Don't you know when to give up!?" even though he's literally trying to kidnap the guy's son right in front of him. During their final battle, he's utterly confounded that Kratos and Atreus would even care about stopping him from killing Freya. This is to the point where when Kratos has him in a neck lock, by the end of it all, he even screams out "Why do you even care!?"
  • Expecting Someone Taller: The very first thing he tells Kratos is that he thought he’d be taller. He's half a head smaller than Kratos. Turns out to be Foreshadowing, as he doesn't actually know who Kratos is and was expecting a giant.
  • Famous Last Words: After Kratos snaps his neck once he's pulled off of Freya, Baldur has just enough time to whisper the word "Snow..." before he dies.
  • Fantastic Racism: When he first encounters Kratos, he mocks him by saying, "And here I thought your kind was supposed to be so enlightened. So much better than us. So much smarter." At first you think he's being racist towards Greeks, but then at the end of the game, you realize he's actually talking about the Giants.
  • Fate Worse than Death: He considers his invincibility as this since said invincibility makes him unable to feel anything like pain, the taste of food/drink or sexual pleasure. Enduring a century of this is what drove him over the edge.
  • Feel No Pain: As he repeatedly points out during the initial boss battle with him, he feels nothing. Even when Kratos slashes him with his axe and punches him through boulders, the Stranger just keeps coming. Kratos ultimately has to snap his neck and dump him over a cliff to get him to quit. Deconstructed, however, in that the complete lack of pain also destroyed any concept of empathy he has and took away everything with it.
  • Fire/Water Juxtaposition: In his third fight, he shifts between fire and ice, requiring Kratos to shift between the Leviathan Axe and The Blades of Chaos, depending on his state.
  • Freeze-Frame Bonus: After getting his neck broken for the first time by Kratos, he's thrown over the side and deep into the crevice. Through mods, you can see Baldur flipping the bird as he falls, affirming that he's not finished yet with Kratos.
  • Freudian Excuse: Freya "blessing" him with immortality has clearly done more than just made him resent his mother.
  • Freudian Excuse Is No Excuse: Even though he has a good reason to despise Freya, Kratos tries to tell him that killing her won't achieve anything and he'll find no peace. Baldur doesn't listen and Kratos is eventually forced to kill him against Freya's wishes since Baldur won't stop at his rampage with Freya.
  • Good Old Fisticuffs: Yes, the guy's half a head smaller than Kratos and only uses his fists against him, but that's all he needs to give the Spartan a very hard time. The only other characters who fought Kratos with their fists alone were Zeus, and Hercules (and the latter had no choice as Kratos had just taken his Nemean Cestus).
  • Handicapped Badass: Baldur's lack of sensations would be treated as a minor setback. However, his condition drove him to madness. In spite of losing his sensations, Baldur is an unparalleled tracker.
  • Healing Factor: Boasts this ability during his boss fight. Bruises and even deep cuts from the Leviathan Axe disappear in seconds.
  • Hates Their Parent: During the second visit to Helheim, Kratos and Atreus discover that Freya is Baldur's mother, and that she was responsible for the invincibility spell that cost him the ability to feel any pain or pleasure of any sort. Since he has suffered this Fate Worse than Death for over 100 years, he is completely psychopathic and depressed and wishes nothing more than to have violent revenge on her like Kratos had on Zeus in the Greek Pantheon.
  • The Heavy: In God of War (PS4), he serves as most direct and recurring antagonist to Kratos and Atreus, while Odin remains in the background. That said, he has nothing to do with Faye's death and serves mostly as an unrelated obstacle to hinder their quest.
  • Human Notepad: His torso and arms are covered in tattoos and Nordic runes.
  • Immunity Disability: He's immortal and invulnerable... and his inability to be harmed extends to being able to feel anything whatsoever. He's not happy about it, and tells his mother point-blank that he would rather die than be unable to feel again.
  • Implacable Man: He's an absolutely relentless foe capable of fighting Kratos (who also qualifies for this trope himself) to a standstill and tanking all of his mightiest strikes. Keep in mind, Kratos was someone who punched Hercules and Zeus (the world's strongest man and the King of Olympus, respectively) to death, and the Stranger survived this. As if that wasn't enough, he heals himself during his boss fight and can even survive being crushed when a huge rock is dropped on him. Getting his neck snapped and his temporarily lifeless corpse being tossed into a chasm is the only thing that takes him out of the fight for a significant amount of time and the second time they meet, Kratos and Atreus have to give him the slip. Even after having his invulnerability taken from him, Baldur still puts up one hell of a fight.
  • Ink-Suit Actor: Because of motion capture technology, The Stranger resembles Jeremy Davies quite a bit.
  • I Shall Taunt You: During their first fight, he constantly rubs in how ineffectual Kratos' attempts at stopping him are, though it's less out of a petty need to insult his opponent and more out of disappointment at how Kratos can't hurt him.
  • It's All About Me: All Baldur wants is to be rid of his curse, he doesn't care about the deaths of his nephews, Magni and Modi, and is confused/frustrated when Kratos returns to save Freya.
  • Jerkass: His first appearance establishes himself as one; though he goes on about how Kratos started the fight through "pride", he very obviously did it himself (Kratos repeatedly told him to walk away) and spends his time taunting, mocking, and making threats to Kratos for the entirety of their first fight. He doesn't improve in later encounters.
  • Jesus Was Crazy: Baldur is typically depicted as the Messianic Archetype of the Aesir, being the wisest and most beloved of all the Norse gods. God of War decides to portray him as a haggard, raving Psychopathic Manchild with Sense Loss Sadness and severe Mommy Issues, twisting his traditional depiction right on its head.
  • Kick the Dog: When Mimir tries to beg him to stop hunting down Kratos and Atreus, he responds by viciously kicking the poor, helpless head unconscious.
  • Kryptonite Factor: Mistletoe takes away his immortality and his inability to physically feel anything and leaves him vulnerable.
  • Large Ham: Definitely not as hammy as Kratos used to be, but he's still prone to exaggerated movements, delivers his dialogue in slurred yet bombastic fashion, and really likes to rub in how utterly pointless Kratos's attempts at fighting him are. This only gets worse once his immortality is undone, as he's so happy to have regained his senses at this point that he indulges in Laughing Mad and starts screaming his lungs out endlessly.
  • Laughing Mad: After having his curse removed, Baldur's sense of reason drowns in an abyss of sensory-induced euphoria and he starts laughing in mixed bliss and joy like a madman as the fight rages on.
  • Lean and Mean: Downplayed. He's of a reasonably slim stature, but when standing next to the brickwall of muscle that is Kratos, he can appear outright skinny. And, as other entries on this page attest, he's very mean.
  • Leitmotif: "Deliverance" is a melody that plays in all of his boss fights.
  • A Lighter Shade of Black: The Stranger is depicted as a more sympathetic figure than the background villains like the Aesir. Unlike Odin and Thor, the Stranger is given a Freudian Excuse and is shown to at least try talking his enemies into giving him what he wants which he directly contrasts to Thor's immediate propensity for violence.
  • Lightning Bruiser: The Stranger not only can move so fast he appears to teleport, but also can send Kratos flying with just one punch.
  • Light Is Not Good: Baldur is the God of Light, has glowing tattoos, and is an Ax-Crazy Psychopathic Manchild with major parental issues.
  • Living Is More Than Surviving: Upon his birth, Freya discovered Baldur was destined to die "a needless death" and did everything she could to prevent that prophecy. Her plan to save Baldur was to make him immortal at the cost of his most basic senses (touch, smell, taste, and pain. She also rendered him sterile as an adult through her spells). The loss of Baldur's senses caused him 100 years of misery and depression due to being unable to feel pleasure. He did return to Freya in a failed attempt to remove the spell and the two become estranged when she refused to help.
  • Marathon Boss: Both his first and last fights have multiple phases.
  • Matricide: The one thing he wants more than anything else is murdering his mother for making him immortal and leaving him unable to feel anything.
  • Mercy Kill: Kratos had no earnest desire to kill Baldur in the end, only resorting to fighting him out of self-defense and knowing from personal experience that he won't stop his mad quest for revenge until he's forced to stop. Even after Kratos and Atreus have beaten him within an inch of his life and give him one last chance, he still tries to kill his mother Freya a moment later, forcing Kratos to do the deed.
  • Mistaken Identity: The Stranger had the right man, but the wrong backstory. Baldur's dialogue frames it such that he knows Kratos is the God of War and that he never should've come to Midgard, going out of his way to antagonize him. The truth of the matter as Kratos realizes in the ending is that Baldur thinks Kratos is a Frost Giant (Faye was one, so he assumes another one would be her lover), he thinks Kratos never should've never left Jotunheim (Kratos is from Sparta), and thinks Kratos is going out of his way to hide Faye from him (he was hiding Atreus, and Faye has been dead for a long time). Baldur has no idea who Kratos really is outside of "that guy who loved Faye" and consequently spends the whole story Mugging the Monster.
  • Moral Myopia: In his first fight with Kratos, he complains that Kratos caused the fight by refusing to answer his questions and give him what he wanted. The fact that he could have just as easily left Kratos alone, like the Spartan wanted, seems to elude him.
  • Muscles Are Meaningless: While not necessarily a weakling, he's significantly less muscled and shorter than Kratos, yet packs a hell of a Megaton Punch.
  • Neck Snap: Kratos seemingly kills him this way before throwing his corpse down a chasm. Kratos later kills him for real with this after he tries to choke his mother to death.
  • Never My Fault: During their first fight, he gripes about Kratos acting "all proud" and starting the fight when he just wanted answers, when in reality, Kratos repeatedly warned him to walk away while the Stranger was actively provoking him.
  • Nigh-Invulnerability: His mother placed a spell on him that renders him pretty much invulnerable as well as giving him a Healing Factor to boot. The nigh part to this comes when it's revealed that mistletoe is the only thing that can still hurt him and being injured by it will break the spell.
  • No Celebrities Were Harmed: Fans have pointed out that The Stranger bears a strong resemblance to UFC fighter Conor McGregor.
  • Normal Fish in a Tiny Pond: He's a relatively minor member of the Aesir and still manages to give Kratos a spectacular fight. He also mentions that he's not quite as belligerent and brutal as his brother. And from what we see of his brother in The Stinger, THE heavy hitter of Norse legend...
    • Mimir also explicitly mentions that his specialty is tracking, not fighting. Although being immune to everything save mistletoe is something unique to him that gives him an obvious edge compared to the Greek gods.
  • No-Sell: This is his blessing. Or rather, his curse. For instance, he shrugs off Kratos's punches, being rammed through a boulders, and slashes from an axe like they were nothing.
  • Not So Different: It's possible that Kratos sees a lot of his younger self in Baldur as a completely psychopathic and unreasonable murder machine that won't be swayed from his path no matter what. Kratos attempts to talk him out of killing his own mother, mentioning that Vengeance Feels Empty since he didn't find peace after killing Zeus — especially since unlike his own father, Freya is a legitimately loving parent that wanted what was best for Baldur. When forced to pull him out of his misery, Kratos repeats the same words Zeus told him in II before killing him — "the cycle ends here" — and says that the gods must become better than this.
    • He's not too different from Atreus and is what Atreus would become if Kratos didn't mature or tell him of his godhood. Both Atreus and Baldur have blue eyes and have issues with a parent who did more harm than good in an effort to protect them. With the ending revelation that Atreus is Loki, then both Atreus and Baldur are key figures in Ragnarök.
  • Older Hero vs. Younger Villain: The Stranger chides Kratos for being so old and slow during their first fight.
  • Pintsized Powerhouse: Downplayed in that he's not small, but that Kratos is just massive. As the rest of this entry can attest to, he's the furthest thing from a pushover there is.
  • Playing with Fire: In later appearances, he can throws balls of lava at Kratos.
  • Plot-Irrelevant Villain: What he ultimately comes down to as the story is about a father and son trying to bond as they embark on a journey together with the Stranger trying to hinder their progress. At the end, their final confrontation has nothing to do with their quest or Baldur's own mission, but over something completely unrelated such as protecting his mother Freya from him.
  • Plot-Triggering Death: His death by Kratos would be a big mistake as it would trigger Ragnarok, which kickstarts the sequel God of War: Ragnarok.
  • Psychopathic Manchild: His behavior makes it apparent that beneath his godly exterior is an angry child lashing out at his mother for making him immortal yet unable to physically feel anything. When his immortality is removed, he starts laughing like a psychopath and demands more when he gets hurt. And yet, he still wants to kill his mother. Then he gets angry and starts to become more vicious when Kratos activates the Rage of Sparta, screaming like a madman.
  • Rasputinian Death: Kratos and Atreus repeatedly beat, stab and slash him to a pulp, pump him full of arrows, and then gets Jörmungandr to ram him, and even after that he still gets up and tries to kill his mother, only stopping when Kratos intervenes once more and breaks the guy’s neck, and even then he still takes several seconds to finally perish from his injuries. And all this was after his immortality was taken away.
  • Related in the Adaptation: Baldur, in the myths, is a son of Frigg, not Freya. However, Mimir informs Atreus later on that Odin used "Frigg" as a pet name for Freya, and later attributed Freya's accomplishments to the fictional Frigg, all because he couldn't allow a Vanir goddess to be renowned among realms dominated by the Aesir.
  • Rewatch Bonus: The context of his first interaction with Kratos becomes very different when you watch it after beating the game.
  • Resurrective Immortality: Despite temporarily dying from a snapped neck in his first confrontation with Kratos, he bounces back from it thanks to his immortality.
  • Scarily Competent Tracker: Despite his lack of senses, he's Odin's best tracker.
  • Screaming Warrior: In the final fight, he's screaming with pure ecstasy when he's rendered mortal. Frequently yelling his excitement, cursing Kratos and Atreus and reciting how he's going to kill Freya.
  • Shadow Archetype: He's pretty much what Kratos used to be in the Greek era, seeking retribution against his parents for the misery they inflicted on him, and being unnecessarily cruel to everything and everyone around him. The key difference is that his mother Freya genuinely loved him and was trying to protect him at all costs, even if her methods were completely misguided, unlike Zeus who tried to kill Kratos because he was fueled by paranoia that he would overthrow him just like he did to his father Cronos.
    • He's also one to Atreus. While Baldur's psychosis stems from receiving too much love from his mother, Atreus was similarly in danger of becoming emotionally damaged from too little love from his father's extreme discipline.
  • Sense Freak: Reveals that he's unable to "feel anything", specifically pain from his injuries like how Kratos feels. When he's robbed of his invulnerability, he's actually pretty happy to just feel things, like the cold wind, the pain from Kratos's strikes to the point of being a Combat Sadomasochist and his last thoughts when Kratos performs a Neck Snap on him is to the feeling of cold snow.
  • Sense Loss Sadness: Essentially why he's so unhinged and pissed off. The Stranger constantly gripes that he's unable to feel anything. The reason he sought Kratos out in the first place was hoping that, because Kratos doesn't use Norse magic, it would be different. It isn't.
  • Sensory Overload: A lifetime of sensory deprivation leaves his brain incapable of adapting to all the sensory input it receives once the curse is broken, sending him on a euphoric high in his final fight with Kratos without considering the consequences of suffering too much pain upon his body, demanding for more despite the danger of death involved with his desires.
  • Shoot the Dog: His final death is treated as this. Kratos doesn't want to kill him, but is forced to do this because he's just too insane to reason with at this point.
  • Story-Breaker Power: He can't feel pain, which already grants him a massive advantage on the battlefield, but it's later on revealed that the spell preventing him from feeling pain also granted him Complete the cost of all his other senses. The only reason Kratos and Atreus defeat him by the very end of the game is because Atreus happened to have a mistletoe arrow keeping his quiver together — mistletoe being Baldur's only weakness.
  • Strong and Skilled: He possesses the strength of a god and is better and faster than Kratos with his fists, even when his invulnerability was lifted.
  • Super Strength: On par with Kratos. His punches and kicks are powerful enough they can easily send the Spartan flying and likely would have killed normal humans. He's so strong that he doesn't even need to use weapons, his fists are all he needs.
  • Teeth-Clenched Teamwork: He isn't fond of working with Magni and Modi and is noticeably absent in Thamur's Corpse. The simplest explanation is that he got irritated by their constant bickering and opted to hunt Kratos alone.
  • They Look Just Like Everyone Else!: One of the most notable things about The Stranger is in just how plain he looks, especially in comparison to other bosses throughout the series. Though he's distinguishable thanks to his many glowing tattoos, it's counterbalanced by his rather rugged looks, the lack of any Bling of War on him, and his lean frame. In any other game, he'd look like a regular background NPC and no one would bat an eye, which makes the reveal that he's in truth the God of Light Baldur even more jarring.
  • Tragic Villain: He was driven to madness due to sensory deprivation by his mother's attempts to keep him alive at all costs, and the flashback depicting this realization has him crying in despair as he airs his grievances. His death is treated tragically as well.
  • Trash Talk: He's almost as bad as Hermes in terms of insulting his enemies. But then again, flyting is a Old Norse art-form.
  • Used to Be a Sweet Kid: Freya's affection for Baldur may be just her overbearing motherly love talking, but a flashback reveals that right after Freya cast the spell which cost him his senses, Baldur tried to kill her in his rage, but ultimately restrained himself. A hundred years later, we see that Baldur's gone completely mad over the loss of his senses, and when given the chance to kill Freya a second time, he guns for it with everything he's got.
    • Official cosplay guide reveals that Freya's sword, beaded necklace, and bracelet are in fact gifts from young Baldur, showing how close they were before Freya cast the curse
  • Villainous Breakdown: He fully believes he'll kill Kratos and Atreus in their final fight with him, and even thanks them for removing his immortality. When Kratos activates his Spartan Rage and turns the tables on him, it suddenly dawns on Baldur that he could actually lose after having nothing new to throw at them, reducing him to screaming at the two of them.
  • Wake-Up Call Boss: The first fight with him. If you haven't learned the importance of blocking, evading, and fighting in a considerably more methodical manner than in the original trilogy, this guy will mess you up.
  • Walking Shirtless Scene: He's completely shirtless in the snow, boasting his tattoo markings all over his body. Justified because he's Baldur, whose mother Freya made invincible by making nearly everything swear not to harm him. Thus even the cold wind doesn't faze him and he has no need for a shirt.
  • Walking Spoiler: That he's Baldur and the son of Freya, the same woman originally known as just the Witch.
  • Weaksauce Weakness: His immortality and inability to feel pain are completely undone the second his hand is pierced by a mistletoe arrowhead, in line with Baldur's mortal weakness in Norse myth.
  • Who Wants to Live Forever?: Baldur is immortal and immune to any form pain with the exception of mistletoe. While this was done with the best of intentions, Baldur can't feel the most mundane sensations, like the temperature or the weather. Unsurprisingly, this drove him to madness and to develop an unquenchable wrath towards Freya; he even states outright that he'd much rather die than be unable to feel anything.
  • White Sheep: Not anymore, but it’s implied that he used to take after his mother, with an preference towards passivity and negotiation over violence, but this all changed with his years of mind-shattering insensitivity. He still seems to detest his family’s barbarity, especially Thor’s.
    The Stranger: "I’m not my brother, and if you’d given me what I wanted, it wouldn’t have ended this way. But no!"
  • Why Won't You Die?: Says this verbatim to Kratos and Atreus during their final battle, as while he still has incredible power, his newfound mortality coupled with Kratos's Spartan Rage means that he might actually lose a fight for once.
  • Woobie, Destroyer of Worlds: Being deprived from feeling anything has driven him mad for centuries, becoming utterly unhinged and destructive as a result.
  • Worf Had the Flu: When Atreus inadvertently removes Baldur's immortality, Baldur's so overwhelmed by Sensory Overload that he literally doesn't notice Kratos destroying chunks of his life bar. Likewise, his impatience with their tenacity causes him to be wild and reckless by the end of the fight, allowing the more disciplined father and son to beat him down without nearly as much issue as they had mere hours before.
  • Worthy Opponent: He genuinely thanks Kratos and Atreus for figuring out the way to remove his invulnerability. Doesn't mean he's going to stop fighting them, though.
  • Would Hurt a Child: If threatening Kratos's son will push Kratos to fight will all his rage, then so be it. During a cutscene, Atreus stabs him with a knife. He just giggles, takes the knife and stabs Atreus back, in the shoulder. Later, he gives Atreus a punch strong enough to send the boy flying backwards gasping for breath.
  • Wrestler in All of Us: In their first fight, he subjects Kratos to a German Suplex at one point, and even uses a Double Axe Handle to knock Kratos back after the latter pins him to a wall and a Shining Wizard knee strike during the fight on a dragon's back. This isn't surprising given that wrestling and martial arts were not at all foreign to the Nords. Baldur's brother Thor is even the god of, among other things, wrestling.
  • You Have Failed Me: His comments before reuniting with Freya, as well as Mimir's comment after the fight, suggest that Odin promised him that he'd remove the spell. After Baldur failed twice at this point and after the sequential deaths of Magni and Modi, Odin revoked his promise or revealed that he couldn't actually remove the spell.
  • You Talk Too Much: He likes to run his mouth during battle, much to Kratos's irritation. In their first fight, Kratos's response to his taunts is to grunt "You talk too much" and resume punching him.

    The Witch of the Woods
"I know you're a god. Not of this realm, but there's no mistaking it."
Voiced in English by: Danielle Bisutti
Voiced in Brazilian Portuguese by: Beatriz Villa
Voiced in Japanese by: Kikuko Inoue
Voiced in Russian by: Yulia Churakov

"What you were before doesn't matter. This boy is not your past, he is your son. And he needs his father."

A solitary but friendly witch that lives in the wilds that meets Kratos and Atreus when they wander into her territory hunting a magic boar that happened to be her friend. She provides support and healing to Kratos and his son throughout the game.

  • Abusive Parent: Not in the violent manner, rather in the over-protective variety; when she learns that her son, Baldur, will die a meaningless death before Ragnarök, she curses him with Nigh-Invulnerability to ensure his survival. However this leaves the poor man without any physical sensation, and she refuses to break the curse no matter how much he begs or how clear his misery is. She even lies, telling him that the process is permanent, despite knowing that mistletoe would put an end to his suffering. She repeatedly justifies her actions as an act of motherly love, but it's clear that she views Baldur less as of a person and more of an object that she's compelled to protect regardless of how he feels.
  • Actual Pacifist:
    • It is her nature not to hurt anyone or anything. She drops the pacifism when Kratos kills her mad son Baldur, and she wishes eternal vengeance and to inflict every pain imaginable. This is partially explained by Mimir as a side-effect of her exile by Odin where he somehow removed her warrior's spirit and cursed her to be unable to harm another even in self-defense.
    • In spite of the above, she does use some Loophole Abuse to remain a pacifist only by a technicality. In the final boss fight, she can bind Kratos and Baldur because it's not actually hurting them, and controls the corpse of a long-dead giant to try and stop the fighting, which appears to be allowed from her curse since it isn't her directly attacking anyone.
  • Adaptational Badass: Said to be the leader of the Vanir, when in the mythology the most significant of their number was Njordr. She was also Queen of the Valkyries before Sigrun took over.
  • Adaptational Heroism: Depending on whether you're of the opinion Gullveig and Freyja are the same being, she was a greedy, hedonistic, deceitful skank in the mythology who also managed to ignite a terrible war between the Aesir and Vanir. Aside from that, the Freyja of the mythology is hardly an honourable woman either. She's portrayed as rather selfish and flighty in Thrymskvitha, and her constant promiscuity meant that she habitually cheated on her husband Odr.
  • Adaptational Modesty: While Freya was a goddess of war and death, she was also associated with love, beauty and sexuality the same way Aphrodite was and had a reputation for being promiscuous. While being attractive herself, this aspect is completely absent, focusing more on her magical abilities which were also under her domain.
  • Affectionate Nickname: As Odin's wife, she had received the "pet name" of Frigg, as Mimir tells it. However, as things turned sour, Odin began to use it as a way to twist the truth. He didn't want a Vanir goddess getting credit for all the good deeds she'd done, so anything worthy she accomplished was attributed to "Frigg" while Freya became a separate character.
  • All-Loving Heroine: She doesn't hold a grudge against Kratos and Atreus for harming a magic boar that happened to be her friend, nor her own son Baldur, who hates her for Freya giving him invulnerability to protect him, with the unexpected side effect of taking his sense. In fact, she is okay with him killing her if that makes him feel better, even after the spell had been lifted. The death of her son, however, proves to be her breaking point whereupon she swears vengeance against Kratos for killing her son. Mimir does mention shortly after that he believes she's kind-hearted enough to come around to accepting them again after she’s given time to cool off, though actually coming near Freya’s old cottage will have both he and Atreus get nervous and worry that she’s likely inside plotting their death for the time being.
  • Animal Motifs: She's associated with hawks. Her sword is called "Sparrow's Bite" (in reference to the sparrowhawk) and has a hawk head decoration on the handle. Her hair is decorated with hawk feathers and in the final encounter, she transforms into a hawk. Sigrún reveals that Freya was the previous queen of the Valkyries, so her hawk motif coordinates with the Valyries own bird motif.
  • Being Good Sucks: Mimir says as such in the story of Thrym. All the good Freya does will always do more harm than good. She helps Kratos and Atreus but her help eventually leads to the death of Baldur, she made Baldur immortal in an effort to save him from a needless death but he grows to murderously resent her and finally, she married Odin to protect the Vanir but he manipulated and abused her. Then traps her in Midgard with an irredeemable and irreparable reputation in Vanaheim.
    Mimir: For Thrym, the lesson would be to keep his priorities straight. For Freya, it's that doing good has a price.
  • Berserk Button:
    • Weapons made out of mistletoe. Seeing Atreus carrying mistletoe arrows causes her to become uncharacteristically angry and agitated, throwing them into her fireplace, declaring them wicked and extracting a promise from Atreus to destroy any others he may find. This is because they are the only weapons capable of harming and breaking the spell of immortality she placed on Baldur.
    • She also really doesn't like Mimir. The first thing she does, after reviving him, is to spit on him before telling him straight out that she only revived him because Kratos and Atreus asked her to. Mimir himself believes her dislike is justified and it's implied that he was the one who had indirectly gotten her into her current situation by convincing her to marry Odin.
  • Big "NO!": She shouts this upon seeing Baldur stung with mistletoe. Later evolves to Rapid-Fire "No!" when he dies by Kratos's hands.
  • Both Sides Have a Point: Despite her reaction to Kratos killing her son, Kratos and Mimir don’t seem to disagree with her completely. She still cared enough about him to accept being killed by him rather than Kratos save her, like any normal parent would. She also brings up to Kratos that he still hasn’t told Atreus about the truth of his past, which is what Kratos immediately does, in order to explain that there’s still a chance for gods to learn from their mistakes. Kratos and Mimir already knew that killing her son against her pleas was a risk that they would have to take, and then deal with the consequences later. So long as it keeps her alive in a world that may still need her.
    Mimir: Well, guess we’re the bad guys now.
    Kratos: In her eyes, yes. But she could never make that choice.
    Atreus: I don’t understand... I know saving her was the right thing, but she seemed all evil at the end.
    Mimir: Not evil. You killed her son, lad. Her son. The death of a child is not something a parent gets over so easily.
    Atreus: But he was gonna kill her!
    Kratos: She would have died to see him live. Only a parent could understand.
    Atreus: So you’d let me kill you?
    Kratos: If It meant you would live... Yes.
    Mimir: Look, there was no easy choice, for anybody, brother. But I think we can all agree you did the right thing. The world’s a better place with Freya in it. Just... Give her time lads. She’ll come around.
  • Composite Character: Her name is Freya, but she incorporates several traits of Frigg, such as her marriage to Odin and Baldur being her son. Mimir explains the confusion is on purpose: "Frigg" was Odin's pet name for Freya, and later he began to attribute her heroic deeds to "Frigg" as a way to conceal the fact a Vanir was behind those deeds. This is a case of Shown Their Work — there is real-life scholarly debate based on linguistics over if Freya and Frigg could just be the same deity distorted over time and retellings of the stories. "Freyja" is less a proper name than it is Old Norse for "the lady" (cf. modern German "Frau")—and note the similarity between Freyja's husband Odr and Frigg's husband Odin. There are also direct analogues to Frigg in other Germanic and Proto-Indo-European-descended pantheons, while Freyja only exists in Scandinavia.
  • Crazy-Prepared: She has no idea until their chance meeting in the endgame that Kratos and Atreus are being menaced by Baldur, her own son, but still sees fit to destroy Atreus' mistletoe arrows on sight since they can harm Baldur. She also cursed Mimir to never speak of Baldur, either when Kratos brought his head to her or way back when Mimir learned Baldur's weakness (his memory gaps involving Baldur before the resurrection imply the former).
  • Deadpan Snarker: Her Nice Girl tendencies don't stop her from mouthing off to Kratos.
    Kratos: [irritated after revived Mimir's head] We are leaving, boy. Now.
    The Witch: [as Kratos and Atreus leave] You're welcome!
  • Dying Declaration of Love: She attempts one as she allows Baldur to kill her before Kratos intervenes.
  • Earthy Barefoot Character: Doesn't wear shoes at all and is shown to be quite in tune in nature.
  • Exact Words: Tells her son when he begs for her to relieve the curse that "it doesn't work that way", knowing full well how to end the curse but not telling him.
  • Everyone Has Standards: Discussed during the Playable Epilogue if the player visits the underground passageway to Freya's house. Atreus asks Mimir if Freya may try to ressurect Baldur the same way she ressurected Mimir. Mimir notes that he's technically "not really alive" and expresses doubt that Freya would subject Baldur to such a state of undeath even to have him back.
  • The Exile: The Witch has been confined to Midgard because of the gods and when she momentarily entering Alfheim, she's forcefully brought back via a spell. The reveal of her deific nature means that she's been exiled from Asgard.
  • Face–Heel Turn: She goes from being a friend and ally to the duo to their enemy after Kratos is forced to fight her son. When Kratos kills Baldur, Freya swears vengeance on him.
  • Face Death with Dignity: When Baldur is choking her to death, her only response is to try to hug him and tell him that she loves him.
  • Fallen Angel: In a sense, as she used to be Queen of the Valkyries before her exile. When Sigrun describes her fall, she says Odin took her "wings", adding more to the angel imagery.
  • Foil: To Kratos. The Witch is everything Kratos is not. She's a loving and warm woman, a powerful magician to Kratos's dour and somber male, as well as a pure warrior. Unlike Kratos who kills anyone willing to disrupt his and Atreus' path, the Witch is also an Actual Pacifist who wouldn't harm anything as she is Freya, the Vanir goddess of love. But the real disparities become apparent at the end. While both are loving parents to their respective children, her protectiveness toward Baldur compelled her to "bless" him with invulnerability, turning him mad and extremely resentful toward her while Kratos decides to give his son credit and entrusts him with the truth, leading Atreus to stop resenting Kratos. And finally, at the very end of the game, Kratos has tamed his former blinding rage while Freya succumbs to her wrath after her son is killed by Kratos.
  • Freudian Excuse Is No Excuse: She drove her own son to insanity by making him immortal and drepriving him of his senses. She justifies this by saying that she was trying to protect him from a needless death but Baldur denies this excuse and nearly succeeds in killing her.
  • Friend to All Children: She has a soft spot for Atreus, whom he treats with something akin to motherly affection. Even after Kratos sours himself to her, she ignores their grudge when Atreus falls ill. All of that is gone after Baldur's death.
  • God Was My Copilot: She seems like a normal witch that helps the heroes in their quest, but it's eventually revealed to be the Vanir Goddess Freya.
  • Green Thumb: She can summon roots to tie up enemies, and makes spells from plant ingredients in her home.
  • Horrible Judge of Character: Falls into this in the game's climax. Her attempt to reconcile with Baldur starts with telling him not to run from her, when he intends to do nothing of the sort. She's also adamant that she can reason with him and convince him to stop his attack, when it's very clear to everyone involved that he wants her dead. She even tries pleading with Atreus to stop Kratos, when Atreus is if anything encouraging him to fight for Freya's sake.
  • Hot Goddess: Certainly easy on the eyes. Mimir even makes a point that, during the days when she was still the leader of the Vanir, she was renown throughout the nine realms for her "fertile beauty" and it's noted that part of the reason Odin agreed to the marriage was because he was taken with her looks.
  • I Call It "Vera": Freya's sword is called "Sparrow's Bite".
  • Ignored Epiphany: Twice over.
    • She talks to Kratos about how she made serious mistakes when it came to her son and warns him not to repeat her mistakes with Atreus. However, she consistently acts as though her actions were still the right thing to do. Despite having the means to break the spell on Baldur, she refused to do so and immediately burned the mistletoe arrows that could have broken it for him. When the one arrow she missed does end up breaking the spell, she gives a Big "NO!".
    • And when her fears are eventually realized — her son dying a "needless death" — she doesn’t recognize that the needlessness of Baldur’s death is entirely her fault, as her constant meddling in his life drove him to the insanity that necessitated Kratos to kill him.
  • I'll Kill You!: After the final boss fight, she doesn't take it well when Kratos kills Baldur by snapping his neck, even though it was to stop Baldur from choking her to death.
    The Witch: I will rain down every agony, every violation imaginable, upon you. I will parade your cold body from every corner of every realm, and feed your soul to the vilest filth in Hel! That is my promise!
  • Immortal Immaturity: Lacks the empathy to comprehend that her overly-desperate attempts to protect her son only drives him further away from her, and that any kind of parental love she tries to express to her son falls flat on its face thanks to her refusal to even listen to her boy or recognize his pain.
  • Ineffectual Death Threats: Though she promises to inflict every possible violation on Kratos and parades his corpse for all the Nine Realms to see in retribution for Baldur's death, she really isn't capable of carrying out such a threat due to Odin's curse preventing her from harming or killing anyone under any circumstances. As such, she leaves with Baldur's body in her arms rather than do anything at the moment. However, a postgame conversation reveals she used to the be the Queen of the Valkyries, and that she's looking to retrieve her equipment...
  • It's All About Me: Has shades of it. She cast a spell on Baldur to make him immortal and invulnerable, but the side effect was that lost the ability to physically feel anything and went insane. Despite how miserable Baldur is in this state, Freya repeatedly refuses to break the spell because she doesn't want him to die; she even comes right out and admits that her actions are driven by her own needs and desires rather than Baldur's.
  • Knight Templar Parent: She placed a spell on her son, after foretelling that he would suffer a needless death, that rendered him immortal but also robbed him of all his senses, eventually driving him mad. Even after she admits to Kratos that her actions were really driven by her own needs and desires, she still refuses to break the spell on her son and repeatedly lies that the spell could not be broken. She later swears eternal vengeance on Kratos for killing her son even though he did it to save her.
  • Lack of Empathy: She "blessed" Baldur with invulnerability to any threat, rendering him effectively immortal, but in doing so prevented him from feeling literally anything else; like heat, cold, taste, pleasure, and pain. When he begged her to undo the spell, she outright lied to his face and told him "It doesn't work like that, Son." This lasted for over a hundred years.
  • Loophole Abuse: She was cursed by Odin not to use her magics to harm anyone, not even to protect herself. But there's no stopping her from using her magic to try and stop Kratos and Baldur from fighting, even if that means reanimating a Frost Giant, or even summoning mooks to outright attack Kratos.
  • Love Makes You Dumb: Her love for Baldur is so strong that she's blinded to the fact that what she did to him (removing Baldur's senses so that he cannot feel anything) in order to 'protect' him caused a century of agony for Baldur. Even then, she still tries to reconcile with him even though it's clear that Baldur is beyond reasoning and is actively trying to kill her. When Baldur is killed by Kratos, she swears vengeance upon him even though he did it to protect her, just because she loved her son that much. It's even lampshaded by Mimir, who says that love can make people do stupid things, and Kratos admits that if he was in her place, he would've let his own son kill him if it meant Atreus would live.
  • Mama Bear: Towards her son, even if he is trying to kill her, she still loves him and will do anything to protect him — even taking control of a giant's corpse to fight against Kratos or willingly surrendering her own life to Baldur in order to make him feel better. She vows revenge against Kratos when he kills Baldur.
  • My Beloved Smother: She made her son invincible, against his wishes. Being unable to be harmed by anything extended to not being able to feel anything made him go crazy. She admits that what she did was wrong and wants to make amends to it somehow but she can't bring herself to actually break the curse.
    Baldur: You just can't help yourself, can you, mother? No matter what I do or say, you won't STOP INTERFERING IN MY LIFE!
  • Never My Fault: Downplayed but present; after Kratos kills Baldur to defend her, Freya swears vengeance upon him. While it's clear to her that she played a large hand in making Baldur as insane as he became, she refused his pleas to free him from his immortality and constantly ignored the pain he suffered through thanks to her selfishness. Instead of accepting responsibility for her hand in her own son's death, she pins all the blame on Kratos, much like how Kratos would blame everyone else for his problems in his younger years.
  • Nice Girl: The Witch is remarkably friendly towards Kratos and Atreus despite they having harmed her friend, she doesn't hold much ill will against them and provides help for them to proceed in their quest. She also warns Kratos about the risks of being a foreigner god in the Aesir' territory since they don't like outsiders. Atreus takes an instant liking to her, though Kratos is wary as always. Her kindness evaporates when Kratos kills Baldur, as she vows to make him pay for her son's death.
  • OOC Is Serious Business: She becomes uncharacteristically angry upon seeing Atreus' mistletoe arrows. It's supposed to clue in the player of her connection to Baldur as the only thing capable of removing his invincibility.
  • Open Mouth, Insert Foot: During the final showdown, Freya tries to soothe Baldur, remarking that she knows that "how he feels hasn't changed." Not the best thing to say to a guy who's gone insane from a hundred years of sensory deprivation because of her actions.
  • Ornamental Weapon: Freya's sword is called "Sparrow's Bite" and is mainly worn as a reminder of her warrior spirit. Since Odin forced her into a life of pacifisism out of spite with his magic.
  • Parents as People: Her transgressions against Baldur, blind to his resentment until it was too late, were all done to ensure his safety against a needless death in spite of fate being inevitable, and it tragically became a self-fulfilling prophecy. She fully acknowledges how selfish her attempts were, but refuses to rectify them, and tries to advise Kratos to avoid her mistakes by telling Atreus the truth of his nature before it permanently harms him or their relationship.
  • Please Kill Me If It Satisfies You: She is willing to let her son kill her in revenge for what she did to him, but Kratos saves her at the end. She doesn't appreciate it though, given it meant the death of her son.
    Freya: If that alone will make you whole, if seeing me dead will make this right...I won't stop you.
  • Reality Ensues: She believes that explaining her intentions and telling her son she loves him is enough for him to forgive her. Baldur, on the other hand, rejects her and still wants revenge for what she's done to him. This is nowhere near enough to make up for Baldur's suffering.
    Freya: I've made mistakes, I know, but you're free now. You have what you want. Try to find forgiveness, and we can build something new—
    Baldur: No. No, we can't. Because I will never forgive you. You still need to pay for the lifetime that you stole from me!
  • Related in the Adaptation: This Freya is said to be a Vanir deity like in Norse myths, but is also made Baldur's mother when she had little interaction with him in the original myths.
  • Retired Badass: She used to be none other than the Queen of the Valkyries herself. Unfortunately after she was forcibly retired by Odin, who took away her fighting ability and spirit. However, Mimir comments that she might broker a deal with Odin to get her fighting abilities back to seek revenge on Kratos.
  • Sadly Mythtaken: Zigzagged. Some aspects in this depiction pull from other characters in the real-world myths. For instance, in myth Odin animated Mimir's head, not her, and her characterization as a passive Nice Girl is inaccurate as well — she may be a love goddess, but she was associated with war just as much as Odin. However, the traits she gets from Frigg don't necessarily make this depiction wrong; see Composite Character above.
  • Secret Keeper: Maybe. Mimir mentions the legend of Hrimthur who built the walls of Asgard but had built in a weakness. He allegedly told Freya the nature of said weakness but Freya hasn't told Odin nor anyone.
  • Sherlock Scan: She is able to tell that Kratos is a god just by looking at him. That is because she is a goddess herself.
  • Solitary Sorceress: She lives by herself in a house under a giant turtle. She does have a friend in the form of a boar named Hildsvini, who isn't really a boar but a shapeshifter stuck in this form.
  • Statuesque Stunner: She's about as tall as Kratos (who is 6'6'') and is an attractive woman.
  • The Unapologetic: Though she clearly expresses regret at what she did to Baldur, as well as all the pain and suffering he endured because of her selfishness, she never once apologizes for any of it, preferring to explain her intentions and hope for the best.
  • Ungrateful Bastard: While her grief towards her dead son is understandable, she vows to make Kratos pay for Baldur's death, even though he did it specifically to save her and because Baldur was far too gone the deep end to be talked out of it.
  • Unperson: The Witch was hit by this from Odin's part. As Freya, Odin gave her the nickname Frigg but Odin ended up turning "Frigg" into a brand new fictitious character who would be attributed the Witch's every accomplishments for Asgard. Mimir explains that Odin didn't want a Vanir god to be presented as this useful for Asgard.
  • Unwitting Instigator of Doom: She selfishly made Baldur invulnerable without a care in the world how he felt about it. If she hadn't, Baldur might still be the Nice Guy he is in the original myths instead of a maddened Blood Knight.
    • Her actions also directly lead to Baldur's death. If she hadn't, Baldur would never have gone looking for a Jötunn to tell him how to break the curse and would never have dragged Kratos into the mix. Kratos and Atreus would've found their way to Jötunheim without his interference since they would've met Mimir anyway, and Baldur would never become Ax-Crazy enough that Kratos had no choice but to kill him. One's sympathy for her can diminish drastically when they remember that everything that happened was her own damn fault.
  • Well-Intentioned Extremist: She blessed Baldur with Complete Immortality that drove him to the point of insanity. Turns out, it was more than just a means of preventing his death. It was also to prevent the coming of Ragnarök
  • You Can't Fight Fate: She made her son invulnerable because she learned he'd die a meaningless death before Ragnarök. However, in doing so she stripped him of his ability to feel anything and set him down the road to his final confrontation a century later with Kratos, leading to his completely preventable death.
  • You Can't Go Home Again: Her curse keeps her trapped in Midgard and is unable to return home to Vanaheim and be among the rest of her people, The Vanir Gods, who all resent her for supposedly betraying them. She can't even set the record straight if a Vanir ever arrives in Midgard, since Odin prevents all gateway access to Vanaheim from being opened at all. All she has left is an enchanted window portal built into her new home in Midgard that allows her to see one square area of Vanaheim, but unable to interact with it at all.

Faye in the digital comic prequel.
Click to see spoilers 

"Faye...what do I do? Our son is not ready to carry your ashes to the top of the mountain...and neither am I. I do not know how to do this without you."

Kratos's second wife and Atreus's mother, whose final request before her untimely death was for her husband and son to scatter her ashes from the highest peak in all the Nine Realms.

  • Action Mom: She was apparently one, given she is the one who taught Atreus how to hunt, and did most of the work herself. The Leviathan Axe was also hers, meaning she probably knew how to use it. Sindri even mentions that she was a very great warrior, and Kratos at one point remarks that watching her use the Leviathan Axe was a sight to behold.
  • All-Loving Hero: If Atreus is to be believed, Faye would have been happy to help everyone who'd cross her path. Brok and Sindri also mention that she helped the weak, whoever they were, and that is why they made the Leviathan Axe for her free of charge. In any case, who else would accept Kratos after everything he's done? Possibly subverted come the ending, which reveals that the name she chose for Atreus was Loki.
  • Ambiguously Evil: With The Reveal that Atreus' true name is "Loki," the ability of giants to foretell the future, Faye's own expressed disdain for the gods and her affinity towards such dangerous creatures as the World Serpent, it is entirely possible that she gave birth to Atreus specifically to kickstart Ragnarök, and bring forth the end of the gods. Though to be fair, the "evil" part of the trope is very questionable considering the gods certainly have it coming... the question is whether the rest of the world deserves it too. Sindri gives the idea that Faye was originally planning to avenge the Jötnar but after meeting Kratos, she had a change of plan and decided to follow the path of Bergelmir the Beloved.
  • An Axe to Grind: The Leviathan Axe? It was originally hers and she gave it to Kratos.
  • An Ice Person: She was the original owner of the Leviathan Axe, a weapon that had cryokinetic properties.
  • Batman Gambit: When Faye's people foretold that Loki will bring about Ragnarök, Faye asked Kratos and Atreus to scatter her ashes. She was well aware that Kratos would never have Atreus go down his path, so she intentionally kept him in the dark. She also failed to tell Kratos that the Aesir Gods would be after Atreus. When Faye tells Kratos to chop down the protective trees, it allows the gods to find them, and it forces Kratos's hand in having them leave, regardless if he believes Atreus is ready or not.
  • Birds of a Feather: Faye is said to have been unfailingly kind, a powerful warrior, and a loving mother. A shocking contrast to Kratos, surely, but then you find out that she hated divine beings as well, and suddenly it makes more sense that the two would be drawn together. And then comes The Reveal that she possibly intends to trigger The End of the World as We Know It through her son, Loki/Atreus, and suddenly the similarities to Kratos are all too tragic.
  • Body Motifs: Hands. Faye marked the trees she wished used for her funeral pyre by pressing her gold-painted palm against them, and the significance of this is made clear when it's revealed she wished to have her ashes scattered from the peak of the Giant's Fingers, a hand-shaped mountain in Jötunheim. At the Giant's Fingers, Kratos and Atreus discover Faye's handprint at the final ridge they need to climb, revealing that Faye was responsible for carving in the golden marks directing father and son throughout their journey, having directed them on where to go from the very beginning.
  • Broken Ace: She is seemingly a kind, smart, and strong woman whose influence over others causes everyone to look up to her, including Kratos, Atreus, and the dwarves. However, she also lost every one of her kind due to the Aesir and bore a strong hatred for them, so she desires revenge against them by bearing a child so as to kickstart Ragnarök, which implies that she only used Kratos for the sake of vengeance.
  • Bury Me Not on the Lone Prairie: Faye has asked her family to scatter her ashes atop the highest mountain among the nine realms, which constitutes Kratos's main quest in the game. For a time, Kratos and Atreus think she meant the peak they can see in Midgard, but in reality, she meant the peak of Jötunheim, the realm of frost giants, her former home.
  • Canon Character All Along: She is revealed to be the giantess Laufey, mother of Loki (i.e. Atreus).
  • Chekhov's Gun: All the yellow markings indicating where Kratos and Atreus are meant to go? They were all hand-painted and carved by Faye herself, as she foresaw literally every single step her family would take throughout their quest.
  • The Chessmaster: The ability to see the future certainly helps. She intended for her husband and her son to realize their destined roles in Ragnarök, and laid out their path directly to ensure they'd be able to reach Jötunheim.
  • Chronic Hero Syndrome: Was said to be a kind, yet fierce warrior who sought to use her skills to help as many people she could. Even Kratos, a man driven largely by self-interests, found himself enraptured by the purity of her desire to help others, and even views Atreus developing these traits as well with pride (though he does express annoyance at the boy's willingness to help everybody he comes across). It is revealed later on that she was addressed by those who knew her true nature as Laufey the Just.
  • Deceased Parents Are the Best: Atreus thought the world of his mother, who was kind to him, unlike Kratos. Too bad she's dead.
  • Dramatically Missing the Point: Possibly. She is said to have decided against getting bloody vengeance against the Aesir for their slaughter of the giants and instead follow the path of Bergelmir the Beloved. Except, while Bergelmir made settling down and having children his 'revenge', a distinct possibility is that Faye settled down and had a son so he could get revenge for her.
  • Foreshadowing: Atreus brings up the fact that Faye, like Kratos, demonstrated more than a little disdain towards the Aesir and even spoke highly of Jörmungandr — despite Jörmungandr being a Beast of the Apocalypse fated to kill Thor during Ragnarök. This makes a whole ton of sense when it's revealed she was a giant.
    • There's also Atreus's remark of giants as Kratos crawls through one of their mines; namely that they're not all actually gigantic, lending credence to the idea that Kratos could mistake Faye for a regular human.
    • The fact that her axe handed to Kratos was an Ice Elemental weapon, should have been a hint at her true nature of an Ice Giantess. Likewise, the seemingly innocuously-named Guardian Shield she gave Kratos as an anniversary gift celebrating the day they met is named as such because she was given the title of "the guardian" by her fellow giants, meant to stay in Midgard and help usher in an age where "gods grow good."
    • Early on, it's shown that the woods she and her family lived in were guarded by a protection stave and she tricked Kratos into cutting down trees that maintained it. The implications of both the deception and it's immediate aftermath, a visit from the Stranger, clearly unsettles Kratos. The final part of the game reveals Faye intended, or at least was fine with, Kratos and Atreus coming into serious conflict with the Aesir that will involve Kratos's death.
  • From a Certain Point of View: Kratos tells Atreus what he knows of Faye's past during their excursion to Alfheim, revealing that Faye's family had been brutally murdered, and though Faye once sought to exact retribution, ultimately her vengeance was "to live on." These words take on an entirely new meaning by the time Kratos and Atreus reach Jötunheim, revealing that Faye was referring to the other Jötnar as her "family," that those she'd sought vengeance upon were the Aesir, and that in living on she gave birth to the instigator of the apocalypse.
  • The Ghost: Never seen, despite her crucial role in the plot; even in the digital comic prequel released for the game, her face is always obscured. The closest she gets to a physical appearance is a body wrapped in an anonymous burial shroud and a single engraving on the walls of Jötunheim, the latter of which is too simplified to make out any real detail.
  • Greater-Scope Paragon: Was a positive influence upon the lives of Kratos, Atreus, the Huldra brothers and ultimately even multitudes of people suffering under the Aesir's thumb. It's telling how devoted her husband and son are to her when they're told that the destination she'd intended for them to spread her ashes from is in Jötunheim — their disdain at the revelation comes not from how utterly ridiculous her request was, but rather because they are once again delayed in their mission. This could be subverted and possibly inverted by the fact that she knowingly bore a child who would become one of the major proponents of Ragnarök.
  • Happily Married: Kratos deeply loved Faye, and though he maintains a stoic and grim demeanor throughout the journey to spread her ashes, her absence causes him great turmoil. It's apparent that Faye cared for Kratos as well, as the default shield Kratos uses throughout the journey was given by Faye as a gift celebrating the anniversary of the day they met. How much Faye truly cared for Kratos, however, is put in question thanks to The Reveal.
  • Kinky Spanking: Implied by Word of God when asked if Kratos is a "spanker."
    Cory Barlog: Of his children? No.
  • Last of His Kind: Faye was the last of the frost giants.
  • Living Emotional Crutch: To both Kratos and Atreus. Atreus loved his mother dearly, and in a vision in Alfheim, he even briefly states that Kratos should've died instead of her (though he recants immediately after), and pleads for her to come back if Kratos fails to improve as a father figure. Likewise, after Kratos defeats The Stranger for the first time, he helplessly limps back home while pleading for guidance from Faye, proclaiming that neither he nor Atreus are ready yet to carry her ashes to the top of the mountain.
  • The Lost Lenore: Her death, though offscreen, affects Kratos and Atreus so profoundly that it changes their relationship from the ground up. Kratos has to become more emotionally available (since prior to this he had been incredibly aloof), and Atreus has to take his father's brutal yet pragmatic example to heart (since Faye had taught him nothing but kindness before).
  • The Magnificent: She was widely regaled as Laufey the Just, named precisely because of her heroic and kind personality, as well as her willingness to mess around with the Aesir and foil a ton of their more devious schemes.
  • Meaningful Name: Her name, Laufey, means "full of leaves." Considering that she lived with Kratos and Atreus in a forest, it's quite fitting.
  • Nay-Theist: Atreus remarks that she felt more than a little disdain towards the gods in life, much like Kratos. It is implied through The Reveal that Faye possibly intends to trigger Ragnarök through Atreus, taking this to a completely new level.
  • Nice Girl: An incredibly kindhearted woman who helped the less fortunate and most likely had a positive effect on Kratos himself.
  • Orphaned Etymology: It's rather peculiar that Faye chose to name her weapon the Leviathan, given that the Leviathan itself is a sea creature from Hebrew mythology.
  • Plot-Triggering Death: Her death kickstarts the plot of God of War (PS4) as her husband and son embark on a journey to scatter her ashes.
  • Posthumous Character: She died before the game starts, as the story opens with Kratos gathering wood for her funeral.
  • Power Glows: Her ashes glow a bright orange when Kratos and Atreus finally spread them at the peak of the Giant's Fingers.
  • The Power of Love: It is implied that Kratos's transformation from a monstrous Hair-Trigger Temper Villain Protagonist War God to a much more mellow and stoic hunter-gatherer is large because of how Faye's love for and acceptance of him forced him to change. Years of reflection and regret notwithstanding, Kratos became a better man partly because Faye's presence gave him an avenue to mature and find a new life in Midgard.
  • The Reveal: The ending reveals so much about Faye it hurts. The mural in Jötunheim reveals that she was actually a jötunn and that her people were able to foretell not only her meeting Kratos but also Kratos and Atreus' journey to Jötunheim, as well as the death of Kratos himself in Atreus' arms. This makes Kratos realise Baldur wasn't looking for him, but for Faye, but he didn't know she was already dead. Next, Atreus discovers through the mural that the name Faye gave unto him at birth was Loki. This reveals that Faye is in truth the giantess Laufey, and given the role of Loki in Ragnarök, the implication then and there comes out that she's most likely planning to trigger Ragnarök through Atreus — by way of the death of Kratos. This exchange after Kratos and Atreus see the murals that foretold their roles in triggering Ragnarök pretty much sums everything up.
    Atreus: What does it mean?
  • Roaring Rampage of Revenge: Subverted. Faye's entire family had been murdered, and though she once sought to exact revenge upon their killers, she decided to settle and find a new life with Kratos at her side. However, with the reveal that she knowingly bore a child destined to become the Norse Satanic Archetype Loki, as well as the fact that she kept this detail secret from Kratos and their son all the way up 'til the very end of their journey, implies that she planned all along to get her vengeance through her son.
  • Spanner in the Works: Like her husband, Faye often got in the Aesir's way multiple times and frequently botched up their plans, to the point where Thor is said to have been raring for a chance to face her in battle.
  • Second Love: For Kratos, who managed to find love again after Lysandra's death.
  • Small Role, Big Impact: Never gets a spoken line in throughout the entire game, nor even a flashback concerning her but is the single driving force behind Kratos and Atreus' journey. And with The Reveal, this trope is played twofold, in that she deliberately bore a child destined to bring about the apocalypse.
  • Thanatos Gambit: She practically engineered the whole quest to lead Atreus to Jotunheim so that he could learn his real heritage.
  • Together in Death: Though Faye's giant brethren had died long before she did, Kratos and Atreus spreading her ashes at the Giant's Fingers ensure that Faye will always be with her kind, and in death has finally fulfilled her purpose as "the guardian."
  • Unreliable Narrator: She was understandably and heavily biased against the Aesir, given how they genocided her entire species and had many glowing things to say about other enemies of the gods.
  • Was It All a Lie?: It's left up in the air by the time Kratos and Atreus reach Jötunheim if Faye had ever even truly cared about Kratos to begin with, or merely saw him as the man best suited to become the father of Loki. Word of God states that the feeling was mutual, but only time will tell.
  • What Does She See in Him?: Never outright stated in-game, but when comparing the self-serving and often-brutal Kratos to the saintly figure everyone describes Faye as, one can't help but wonder just how they could've ever hit it off beyond their shared opinions concerning gods. See Was It All a Lie? for the implications of this trope come to The Reveal.
  • Your Terrorists Are Our Freedom Fighters: Just looking at Atreus's thoughts from early in the game it's clear his mother had many good things to say about the traditional enemies of the Aesir gods, depicting them to her son as persecuted or misunderstood while painting the gods as entitled or unjust persecutors of those who MIGHT threaten them. The revelation that she was really a Jotun, typically the most prominent of the Aesir's enemies, explains everything.

    Sindri and Brok
Voiced in English by: Adam J. Harrington (Sindri) and Robert Craighead (Brok)
Voiced in Brazilian Portuguese by: Marcelo Salsicha (Sindri) and Mauro Castro (Brok)
Voiced in Russian by: Diomid Vinogradov (Sindri) and Sergey Chikhachev (Brok)

The Huldra Brothers, they are a pair of dwarves that help Kratos and Atreus during their adventure by improving their weapons and equipment with the right materials.

  • Afraid of Blood: Sindri really doesn't like seeing the Leviathan Axe stained with blood, and much less having to touch it covered in the stuff. He's just as disgusted by the bloodied whetstone, which was wet with blood after being used to kill a Reaver.
  • Agent Peacock: Sindri is a fop with a high opinion of himself but his skills are only matched by his brother.
  • Amazing Technicolor Population:
    • Brok has blue skin, however, his brother Sindri has grey skin. Sindri eventually reveals that Brok works bare-handed and that a lifetime of touching silver has made his skin turn blue. Actually, Truth in Television as argyria is a real thing.
    • This was complicated after another explanation for his skin came out. Brok actually died while making The Leviathan Axe. Causing Sindri to resurrect him, leaving his skin blue as a result.
  • Anything That Moves: According to Mimir, they are called "The Huldra Brothers" after an incident with the Huldra. The Huldra race is described as seductive sprites of the forest, and Mimir doesn't elaborate further. Stating the story isn't appropriate for Atreus. Brok also says that he's banished from Alfheim after a sex-related incident.
  • Aw, Look! They Really Do Love Each Other: During one piece of dialog, after the insults that he throws at Sindri, Brok still inquires if Sindri looks like he eats well because he forgets to eat when he works. But don't take that as him worrying about his brother, noo!
  • Awesomeness by Analysis: Both Brok and Sindri appear to have this ability. As soon as Brok sees the Blades of Chaos he recognises them as foreign magic and learns to upgrade them by simply looking at them.
  • Bag of Holding: Sindri has a bag on his belt that he later shows to hold items taller than itself. Examples include a large axe, a bundle of arrows, and a living fish. His surprised reaction at finding said fish implies that he's been putting stuff in there for so long that he's forgotten about some of it.
  • Berserk Button: Sindri mentions that it isn't the best idea to ask Brok about his skin. He's very sensitive about it.
  • The Blacksmith: Their role in the game is to upgrade Kratos and Atreus' equipment.
  • Both Sides Have a Point: Their argument about their weapons portray both sides as having a legitimate point.
    • In Brok's eyes, he believes that he and Sindri are not responsible for Thor's actions. They gave him a weapon but they didn't direct him towards the Jotnar. Odin wanted Thor to exterminate the Jotnar, he didn't care about how he did it.
    • In Sindri's eyes, he believes that their weapons are far too dangerous in the wrong hands and they are just as guilty as Thor. While Sindri did have point about the power behind the weapons, he's the one who ends up apologising, as he's done nothing but complain about Brok and brag about his own skills, making him look petty and unreasonable.
  • Bunny-Ears Lawyer: The dwarves are regarded as irritating and annoying by Kratos and Mimir. Even The Witch of the Woods has a hard time disputing that. However, nobody denies their extraordinary abilities in resourcefulness and craftsmanship.
  • Cowardly Lion: Sindri. Perpetually finicky and nervous, especially around Kratos, but when he meets Kratos and assumes he might have harmed Faye he challenges him to a fistfight even though he's flinching the whole time and clearly knows what a bad idea it is. Luckily Atreus clears things up.
  • Drama-Preserving Handicap: They are able to slip into the Realm Between Realms to explain how they get around so easily and are never targeted by the many monsters roaming the realms. However, this ability doesn't work against dragons, to set up a boss battle against one to protect Sindri.
  • Eat the Dog: After appearing only twice — when first crossing the bridge and again at his new shop — Brok's Huldra pack-animal goes missing completely from the game. When asked what happened, Brok replies that he ate her, so casually that it almost seems like a joke; after Atreus gets upset and asks how he could do a thing like that, Brok shrugs and replies that her milk ran dry.
  • Elves vs. Dwarves: Played for Laughs and Inverted. See Noodle Incident.
    • Mimir explained the history of the Elves to Atreus and cleared up the misunderstanding about Dwarves and Dark Elves. The Aesir couldn't tell the difference between Dark Elves and Dwarves, so they decided to class them as the same species. The Dwarves decided to call their home "Nidavellir". While the Elves went to war with each other.
      Atreus: So... clear this up for me... Svartalfheim means "Land of the dark elves," right?
      Mimir: Right...
      Atreus: But you said the Dark Elves have been here in Alfheim a really long time. And anyway... aren't Dwarves supposed to be from Svartalfheim? They don't look like Dark Elves.
      Mimir: Don't you think so? Then you are vastly more perceptive than the Aesir. They're the ones who apparently can't tell the difference. And they're the ones who came up with that name. Dwarves actually call their home realm "Nidavellir."
      Atreus: So the Dark Elves aren't from Svartalfheim at all?
      Mimir: Not even a bit. They're just elves of another color. Nobody knows who came first, but they all come from Alfheim.
  • Glamour Failure: Although dwarves' natural talent for slipping into the space between realms to become "invisible" helps them avoid trouble, dragons can still detect them regardless; this leads to Sindri becoming trapped and imperiled by Hræzlyr when she breaks out of the Mountain. Soul Eaters, a failed creation of the dwarvish enchanter Andvari, also appear to have this ability, which doomed his mining party to destruction.
  • Good Is Not Soft: Brok's foul-mouthed and aggressive but his heart's in the right place. When Atreus falls ill Brok offers to travel with Kratos to Helheim to help find a cure, but Kratos gently turns him down, saying that he's doing enough with his smithing skills, but still arrives in Helheim to upgrade the Blades of Chaos to use the Winds of Hel. Brok also shows concern for Sindri's health, asking Kratos and Atreus if Sindri's been eating enough since he forgets to eat sometimes when he gets too indulged in his work.
  • Intrepid Merchant: As the game's shopkeepers, they are somehow always one step ahead of Kratos and Atreus no matter where they go. Hell, Brok instantly sets shop in a place that got submerged in water for ages immediately after Kratos and Atreus managed to bring it above the surface and when asked how did he get there so fast, he replies "none of yer fuckin' business". For his part, Sindri is content with explaining that "it's magic".note 
  • Irony: Sindri's argument with Brok is caused by Sindri blaming himself for creating a weapon for the Aesir. Yet, Sindri's mistletoe arrows end up being the things that allow Kratos to kill Baldur, whose death causes the start of Ragnarok.
  • Jerk with a Heart of Gold: Brok is very crude, brusque and has a tendency to insult the leads and his brother. But he still cares about them and is genuinely helpful.
  • Leaning on the Fourth Wall: When Sindri demonstrates his ability to turn invisible he seemingly interacts with the camera by pushing it back when he reveals himself. An interesting note is that Kratos isn't standing in front of him when he does this. Since his ability is to move between realms, it might just be Sindri making a performance gesture rather than the idea of him having Medium Awareness.
  • My God, What Have I Done?: They are not proud of forging Mjölnir since Thor used it to slay nearly all of the Giants. Sindri also seems to have made this revelation after Atreus shouts at him for repeatedly trash talking his brother and saying how great his own skills are.
  • Neat Freak: Sindri is obsessed with hygiene after a Vanir goddess told him about germs.
  • Nice Guy: Sindri is much more soft-spoken and openly friendly compared to Brok.
  • Noodle Incident: Brok isn't allowed in Alfheim anymore on account of "the incident". It apparently involved "swearin', and stealin' and fuckin'".
    • When Atreus questions why they are called the "Huldra Brothers", Mimir explains that they got the name after the two encountered actual Huldra. Mimir doesn't further explain the details of the encounter due to the story being too explicit for the young Atreus' ears. Given that female Huldra are beautiful forest nymphs...
    • Whatever happened between Brok and Mimir. All we know is that it ended badly, and they both blame the other.
    • The cause of their initial break-up. It's never fully explained, but it's heavily implied that, after the creation of Mjolnir (and the genocide that followed), Sindri wanted to break away from using their skills for weapons, while Brok was unwilling to end a long-standing tradition due to one tragedy.
  • The Nose Knows: Brok can smell the scent of Elves, and asks if Kratos and Atreus have been to Alfheim recently because they supposedly reek of it. Later on, he's able to smell "Foreign magic" from the Blades of Chaos.
  • Offscreen Teleportation: This actually exists In-Universe as a racial trait of the dwarves. See Intrepid Merchant for details.
  • Once Done, Never Forgotten: They forged Mjölnir for Thor and both are regarded in infamy because of this. The brothers got into a feud about how to move forward from this tragedy. Sindri felt responsible for the near-genocide of the giants and believed their crafts were too dangerous in the wrong hands. Brok disagreed and believed that they weren't responsible for Thor's actions and insisted that they keep their tradition intact.
  • Our Dwarves Are All the Same: They are short and bearded men with an affinity for craftsmanship, but they differ from modern depictions by being closer to the original myths. They lack Stout Strength; Sindri is actually very thin. They are also inherently magical, and use magic as a fundamental part of their work, both as blacksmiths and salesmen. Neither of them is a Proud Warrior Race Guy or even a Boisterous Bruiser and both don't seem to have a particular love of drinking, but they do have hints of Gold Fever (not literally though, they trade in silver). Brok's blue skin is mentioned to be a result of constant exposure to silver, but it also doubles as an oblique reference to the common theory that the Dark Elves and Dwarves refer to the same beings.
  • The Pig-Pen: Brok isn't concerned with personal hygiene as he believes that his lack of hygiene makes him an effective blacksmith. His skin turned blue because he touched raw silver too many times, stating to Sindri that the gloves prevent him from hearing "What it wants to be", he also spat on Sindri's previous whetstone "To lube it up", causing Sindri to discard it out of disgust.
  • Real Men Hate Affection: Brok is certainly... uncouth and is shameless about it. Brok does care about Sindri and Atreus but he'll never admit it outright. For most of the game, Brok frequently gave Atreus the cold shoulder but as soon as he discovers that Atreus has fallen dangerously ill, he immediately offers to join Kratos in his journey to Helheim. Despite Kratos gratefully turning him down, Brok goes to Hel anyway and provides Kratos with the means of escape.
  • Scare 'Em Straight: Before Sindri met a Vanir goddess he was just as unsanitary as the next dwarf. He hasn't been the same after he was introduced to the microscopic bacteria.
  • Secret Keeper: They both knew Faye is a Giant, and so they constructed the Leviathan Axe at her request. Since they knew she is a Giant, they are also aware that Atreus is half-Giant for this reason. They both let out this secret after Kratos and Atreus return from Jötunheim.
  • Sensitive Guy and Manly Man: Sindri (pacifistic, calm and thoughtful) is the Sensitive Guy while Brok (rough, gruff and aggressive) is the Manly Man.
  • Sibling Rivalry: They consider each other professional rivals and kind of annoying.
  • Sibling Yin-Yang: Maybe the reason they don't get along. Brok wears a crude-looking chest plate, is brash, prone to swearing, and has some incidents involving insulting someone in Alfheim and ploughing an elf apparently. On the contrary, Sindri wears an ornate golden armor, is quite polite if snarky, and doesn't like trouble of any kind.
  • Sir Swears-a-Lot: Brok drops a lot of f-bombs and curses, which is really noticeable for this series that barely had swearing at this point. Some of those swears are in Old Norse too.
  • Skewed Priorities: After Kratos throws his axe at Sindri for asking Atreus if Brok was drunk. He was unfazed by the attack and was more offended by Brok upgrading the axe.
  • Spanner in the Works: After being saved from the dragon Sindri gifts Atreus with mistletoe arrows, which ultimately breaks Baldur's immortality after he punches an arrowhead that was holding Atreus' quiver strap together.
  • Terrified of Germs: Sindri gets sick immediately if he comes in contact with something gross like blood, a dead fish, or Mimir's head. Hell, just hearing people talk about a gross topic makes him want to vomit! Apparently, this is because a Vanir goddess taught him about the existence of germs and viral illnesses, so now he's obsessed with cleanliness. He apparently threw away his previous whetstone after Brok had spat on it "To lube it up".
  • True Companions: Though Brok and Sindri are initially presented as hating each other, helping Kratos and Atreus on their quest brings them back together. Though Kratos doesn't necessarily reciprocate their amicability towards him and Atreus, he doesn't necessarily deny them their kindness either, and by the end of the journey, it's clear that they've all formed something of a bond over the course of the game. Once Kratos and Atreus finally reach Jötunheim, Brok and Sindri even see them off and congratulate them on a journey accomplished, Sindri even being moved to tears.
  • Ultimate Blacksmith: They collectively forged Mjölnir, the greatest Norse weapon ever. Kratos can also thank them for crafting the Leviathan Axe, and they massively improve on it during the course of the game. They can even improve the Blades of Chaos, despite it being a magical set of weaponry from an entirely different time period and origin they aren't even familiar with. Their skill is such they can forge with Insubstantial Ingredients. Notably, they seem to be different kinds of this trope: while Brok is excellent at the actual forging of the weapons, Sindri seems best at making them ornate and effective, as seen by the Leviathan Axe and the Blades of Chaos growing more complex in its design as it's upgraded.
  • Unexplained Recovery: When Atreus falls ill, Brok will assure Kratos that kids are tough, as he cut off his own head while he was young and is no worse for wear for it now. And that's not an exaggeration: you can see the scars on his neck from when it was reattached. Dwarves are pretty magical we guess though...
  • Unwitting Instigator of Doom: Sindri's mistletoe arrows are revealed to be the things that remove Baldur's immortality and Baldur's death causes the beginning of Ragnarok.


A dwarf who lived under a waterfall and had the power to change himself into a fish at will. He had a magical ring Andvaranaut, which saved his life and helped him become wealthy.

  • Amplifier Artifact: His ring which contains his soul and grants Kratos a high chance of recovering health when scoring a kill with his Runic Moves. He eventually accepts his fate of becoming a trinket for Kratos to wear.
  • Everyone Has Standards: After discovering the flaw in the creation of Soul Eaters, he regretted sending a large number of them to Surtr, dreading what the king of Muspelheim had planned for them. Considering the even tougher Soul Devourers encountered once in Midgard and multiple times in the Muspelheim trials he had very good reason to worry.
  • Hoist by His Own Petard: Is the creator of the Soul Eaters, and eventually meets his death from one of them.
  • Monster Progenitor: Of a sort. The Soul Eaters are his creation, an attempt at domesticating Ancients as beasts of burden that resulted in them immolating Souls due to lacking their own. Andvari died regretting ever creating them.
  • Posthumous Character: Zig-Zagged. He's very dead, but his soul is still present in a ring and is met by the player in person.
  • Ring of Power: Before he died he placed an enchantment on his ring. That turned out to save him from being subjected to The Nothing After Death courtesy of a Soul Eater.
  • Soul Jar: His ring contains his soul, which is why it has magical properties.


The progenitor and first ruler of all dwarves.

  • Adaptational Wimp: In the mythology, Mótsognir was said to be the father of Dwarves and created by Odin and his brothers. Here, Mótsognir is the son of Ivaldi.
  • The Caligula: He was once a good king but his desire for treasure and a magical armor drove him insane, causing him to enslave and kill plenty of innocents. Though it is implied he realized how horrible he had become on his deathbed.
  • Cool Crown: A traditional horned Norse helmet.
  • Karmic Death: The magical armor which he sought was made of three ingredients. While he found the first two, the third ingredient eluded him until he died. It was his own life, which means that his greed is what ultimately killed him.
  • Our Dwarves Are All the Same: The first of their kind and their (former) king. Fittingly, he falls prey to the most common Dwarven vice: Greed.
  • Posthumous Character: By the time you reach him, all that's left is his corpse with the clothes and weaponry intact.
  • Sins of Our Fathers: He wanted to protect his people from a prophecy, only to realise his actions were just as foolish as his father's.
  • Well-Intentioned Extremist: The scroll beside his body reveals that he suffered nightmares/visions of his people all dying. He believed that the legendary dwarven armor, the Dvegræðikr was the key to saving them, so he captured dragons to harvest their "fury" and sacrificed some of his citizens hunting monsters to collect their "screams", two of the three ingredients needed to craft the armor. By the end of it all, he was thoroughly disgusted with himself and hoped that his loss of morality was the third ingredient, "ultimate sacrifice". As he laid dying after his subjects came back as Hel reavers and attacked him, he realized that his life was the "ultimate sacrifice". The scroll ends with him berating himself for turning his attempt to save his kingdom from destruction into a Self-Fulfilling Prophecy.

Fafnir as a dragon.

A greedy dwarf who stole treasures from others and kept them all to himself, which eventually turned him into a dragon.

  • Adaptational Heroism: The fact that his greed caused him to transform into a dragon in the first place is brought up only sparingly, with the Lore "Fafnir's Tail" being a petulant message to anyone looking to steal from him that he knows he's turning into a dragon, and he still won't hesitate to defend the treasure that's cursing him. The worst that's mentioned is Sindri describing him as an "aggressive collector" of magic artifacts; that said, Sindri also notes he hasn’t seen him in a while and assumes he is dead, so there isn’t so much added heroism as there is a lack of knowledge of any perceived evil, such as whether he murdered his kin for his gold.
  • Baleful Polymorph: Unlike the myths, here it's said he wasn't transformed directly by his own greed, but rather because he "must've stolen a trinket from the wrong Vanir goddess." However, it's not specified if he was cursed as punishment by said god/goddess or the object itself transformed him, though a note you can find near where he's chained up says that he was transformed from gazing into a magic mirror he stole from the Vanir.
  • Our Dwarves Are All the Same/Our Dragons Are Different: We don't see him in his normal and original dwarf state, but as a dragon, he has the same powers as the others seen in the game — flight, electric breath, super strength, durability, etc.
  • Sidequest: Finding and setting him free (along with the other two dragons Otr and Reginn) is completely optional and doesn't affect the main story.


A dwarf renowned for building a maze in the deadly mist realm of Niflheim, full of traps and treasure. His workshop has valuable items, in particular, the Mist Echoes and the legendary Mist Armor.

  • Famed in Story: Held in high esteem from his people and even others for his great work, so much that many dwarves are referred to as "the sons of Ivaldi".
  • Our Dwarves Are All the Same: We don't know what he looks like, though it can be assumed he's similar to the others and originates from Svartalfheim.
  • Posthumous Character: He's long dead, but his workshop is still hidden away in one of the Nine Realms.
  • Sidequest: Like Muspelheim, unlocking and exploring Niflheim is entirely optional. However, both realms offer great endgame loot and gear, as well as being very useful to farm resources (something which Ivaldi himself exploited).
  • Trap Master: He engineered the Mist of Niflheim as a weapon, and figured out how to make his hidden work complex self-rebuilding.
  • Ultimate Blacksmith: Brok and Sindri may be the greatest dwarf blacksmiths who are still alive, but Ivaldi was the greatest blacksmith of all time bar none. He managed to build a complex structure in a primordial realm full of toxic gas, harnessed its power (which was considered impossible) AND forged a suit of armor out of it. Said armor is one of the best, if not the best in the entire game. It's for this reason that Odin had him killed out of paranoia.

    Light Elves
A Light Elf (left) and a Dark Elf (right).

The non-hostile race of elves encountered at Alfheim. When Kratos and Atreus arrive at the realm, they are on the losing side of a war.

  • Crapsaccharine World: Alfheim is both a beautiful, lush realm teeming with colorful plant life and an eternal battleground.
  • Forever War: Locked into one with the Dark Elves. Control of the Light has changed hands over 200 times according to Mimir. In the novel, Svartáljǫfurr's final words are translated and it's suggested that the Dark Elves believe the Light Elves are slavers and conquerors. However, Mimir states the real reason is actually lost to history and both races are actually from Alfheim. Due to Aesir prejudice and apathy, both Dark Elves and Light Elves assumed the other is an invading species, planning to conquer the other so war was created to destroy the other side before they finish their "conquest". Due to this, Alfheim was separated from the other nine realms so it can deal with the war on its own.
  • Ghostly Glide: This is how they move around, instead of actually flying like their winged dark relatives.
  • Insectoid Aliens: Not as blatant as their dark counterparts, but close enough.
  • Light Is Good: Zigzagged; while they will never attack or threaten Kratos or Atreus, Mimir hints that their violent relationship with the Dark Elves is not one-sided.
  • Our Elves Are Different: Floating, ethereal beings in long white flowing robes, with elegant golden technology utilizing light.
  • The Voiceless: We don't ever hear a single word or sound from any of the Light Elves.
  • Won the War, Lost the Peace: Mimir hints that this isn’t the end of the Forever War with the Dark Elves.


The king of the Dark elves, he leads them during the war against the Light Elves in hopes of taking control over the sacred Light of Alfheim. While he was initially victorious, his plans were thwarted by Kratos and Atreus.

  • Authority Equals Asskicking / Asskicking Equals Authority: The strongest of the Dark elves is also their leader. Befitting for a species of insect-like beings.
  • Blade on a Stick: The Weapon of Choice for all Dark elves.
  • Blinded by the Light: His attacks can affect the player with the "Blinded" status effect.
  • Combat Pragmatist: Exploits the fact he can fly unlike the protagonists, ambushes them from behind, kidnaps Atreus at one point and can blind Kratos, which leaves him more exposed and vulnerable.
  • Cool Crown: Which gives him a horned appearance.
  • Dark Is Evil: A very straightforward example. Or not, if one believes his dying words.
  • Does Not Like Shoes: Like all elves, he is barefoot.
  • Evil Counterpart Race/Fantastic Racism: The Dark and Light elves hate each other and are in a Forever War for control over the Light of Alfheim. However before dying his final words ominously state that Kratos and Atreus have "made a grave mistake", implying that things are not that simple with the Dark and Light elves being Not So Different.
  • Last Man Standing: Played with. He's the final elf to be fought in Alfheim but isn't the final elf enemy in the game. And that's even taking into account the wide-open nature of the game since several optional side areas also contain Dark elves as mooks.
  • Mook Promotion: He's basically a Dark elf mook with improved moveset, stats, and a boss health bar.
    • Degraded Boss: The "Dark Elf Lord" enemies introduced later in the game are basically weaker versions of Svartáljǫfurr.
  • Near-Villain Victory: He did succeed in capturing the Light of Alfheim... until Kratos and Atreus intervened.
  • Organic Technology: The Dark elves use pink, fleshy vines which cover the scenery and absorb the magical energy of Alfheim.
  • Our Elves Are Different: Light elves resemble ghosts or stylized angels, while dark elves resemble Insectoid Aliens or stylized demons. Given that all surviving records of Norse legends are influenced by Christianity, the symbolism is pretty blatant.
  • Too Dumb to Live: Kratos actively disliked the idea of taking sides in the elf war, but did not get a choice thanks to relentless attempts of the Dark Elves and their king to slaughter him and Atreus on sight.
  • Winged Humanoid: Has insectoid wings.

Sigrun, Queen of the Valkyries.
Voiced by: Lani Minella (Sigrun)

Atreus: Father, these are Valkyries! They're the ones who keep the dead from overrunning Midgard!
Kratos: Then they are terrible at their job.

The Valkyries are spirits serving Odin who take the souls of the worthy to Valhalla. Their task is crucial as they cull the souls and stop Helheim from being overrun with the dead. By the time of the game, Kratos encounters the Valkyries in a physical and corrupted form, making them ravenous and violent creatures while preventing them from performing their duties. Kratos can fight them, liberating their spirits and investigate the cause of their corruption.

The nine Valkyries encountered are:

  • Eir: The Healer of the Valkyries. Unlike her sisters, Eir was calm and collected and would heal warriors and gods alike.
  • Hildr: The Mistress of Battle. She went along well with Odin, and spent a lot of time in Midgard observing discord between the living but also cause it herself sometimes.
  • Geirdriful: The Master of Arms of Valhalla. She is responsible for training the souls in Valhalla in preparation for Ragnarök.
  • Göndul: A very beautiful Valkyrie who could drive men insane because of her looks. Odin even forbid her to go into Midgard for a time because of the insanity she'd induce to the souls.
  • Gunnr: Mistress of War, she would fly to war and arrive first to select the worthy souls. She was one of Odin's favorite, and her judgement was precious to Odin.
  • Kara: A Valkyrie renowned for her temper. As the embodiment of the Storm, her fury could cause them.
  • Olrun: She was the daughter of a chieftain and died defending him. In the afterlife, she'd devote herself to the pursuit of knowledge and Odin, seeing a kindred spirit, made her a Valkyrie, and their historian.
  • Ròta: A Chooser of the Slain. She is the one actually responsible for judging whose souls are worthy. Alongside Gunnr and Skuld, she judges the souls on the battlefield to prevent Hel from being overflowed.
  • Sigrun: The Queen of the Valkyries. She is their leader and detests Odin. Her duties made it so she served Asgard, but at one point she trapped her sisters in physical bodies, corrupting them in the process.

  • Animal Motif: Birds. In the mythology, Valkyries could transform into swans and had some association with ravens, but in the game, the Valkyries each have a different set of bird wings. In addition to them being literally caged in more ways than one, some of the Valkyries' helmets are also made to resemble feathers or wings that typically match their own patterns. Kara, for instance, has bright orange and blue feathers, Gunnr has a more hawk-like plumage, and Sigrun has blood-red wings barely visible from underneath her solid gold armor befitting her rank.
  • Bonus Boss: Six of them are hidden in out of the way chambers, one is the last opponent you face on top of the volcano in Muspelheim, and one is tucked away in a corner of Niflheim. They're all easily the toughest bosses in the game. And Sigrun is even tougher, with the highest health of any boss and attacks from all eight of the other Valkyries. Even on the easiest difficulty, Sigrun's going to make you earn that win.
  • Bling of War: Some Valkyrie have typically gold looking armor on their wings which can help with their attacks and each has a unique helmet that even has a face detailed into it. Sigrun takes thing a step further by being so covered in armor it's easy to mistake them for her actual feathers from a distance.
  • Brainwashed and Crazy: They are currently corrupted by Odin's arcane magic and only killing their physical bodies allows their spirits to be released.
  • Clip Its Wings: Kratos always finishes the Valkyries off by tearing off their wings. For extra squickiness, a cutscene will always show their back, with the exposed flesh and bone where the wings where attached.
  • Conflicting Loyalty: After liberating the last Valkyrie, Sigrun states both that she and the rest of the Valkyries are indebted to Kratos and also that Freya is their true queen. Freya, who by the end of the game is set to avenge Kratos's killing Baldur. The Valkyries aren't looking at a fun time in the sequel.
  • Contralto of Danger: Their voices are almost demonically low and when you get to hear them speak normally, it sounds as deep as you expect.
  • Cool Helmet: Each Valkyrie has one very ornate helmet with either horns or wing ornaments. They are quest-relevant collectibles.
  • Dash Attack: Using their wings, they can rapidly fly toward Kratos for a surprisingly fast attack. Most will be scythe attacks, but some of these are grab variants, where the Valkyrie grabs Kratos's head and crushes it against the ground.
  • Fallen Hero: Valkyries are an essential and benevolent part of the Norse mythos. However they are now trapped in physical forms and corrupted, so Kratos has to fight them.
  • Feather Flechettes: They can occasionally throw feathers as projectiles.
  • Finishing Stomp: One of their nastiest attacks is to shoot up into the sky and dive-bomb Kratos. If this connects, they'll start viciously stomping on his head until he pushes them off. If this kills Kratos, they'll end it by snapping his neck under their heel.
  • Glowing Eyes of Doom: Their corrupted form shows their eyes glowing in an otherworldly light.
  • Ground Pound: A Valkyrie will occasionally jump high into the air to violently land on Kratos, following up with a series of foot stomps on his face for massive damage.
  • Large Ham: Geirdriful, whose subtitles are in all-caps.
  • Lightning Bruiser: The Valkyries are among the toughest enemies Kratos will face. They pack quite a punch, taking a good chunk of the health bar each time they hit, and their wings give them unparalleled maneuverability in the arena.
  • Mercy Kill: Killing them releases them from their corrupted physical form, provided you actually fight them.
  • Mysterious Past: Not a lot is known about the Valkyries. Even Mimir doesn't know their origin. Since Sigrun thinks of Freya as the real queen of the Valkyries, it can be inferred that they were originally Vanir.
  • Razor Wings: They can use their wings as secondary weapons, swiping them at Kratos.
  • Sketchy Successor: Sigrun considers herself one to who she considers the real and only Queen of the Valkyries: Freya.
  • Sinister Scythe: All of the Valkyries wield a scythe whose blade glows yellow from magical energy.
  • Small Role, Big Impact: In the game proper they're nothing more than a series of Bonus Bosses whose backstories serve to demonstrate how far off the deep end Odin's gone. However, it's because of the fact that they've been locked away and kept from sorting through and culling deceased souls that Helheim's become overcrowded and Midgard has become a desolate wasteland filled with undead by the time Kratos and Atreus begin their journey.
  • So Beautiful It's a Curse: Göndul. She was so beautiful that she was temporally banned from Midgard because her beauty is so alluring and maddening to humans. Even Mimir can't speak properly around her.
  • Star-Crossed Lovers: Heavily implied with Mimir and Sigrun due to Odin's machinations. Odin caught wind of Mimir feeding him with mushrooms that caused Mushroom Samba, and Sigrun tried to contain her sisters' inanity before she went mad as well.
  • Sword Beam: Geirdriful can plant her scythe on the ground and then lift it up quickly to unleash a wave of energy.
  • True Final Boss: Zigzagged with Sigrun; Nothing is stopping you from killing all the Valkyries before the final showdown with Baldur, but she's usually the final obstacle in the postgame due to many of the stronger gear being made after.
  • Valkyries: Of course, though they haven't been leading any fallen warriors to Valhalla recently due to them being turned into corrupted monsters.
  • Wind from Beneath My Wings: Geirdriful can generate a powerful gale by flapping her wings, either in all directions or concentrated in one direction.
  • Winged Humanoid: The Valkyries possess bird wings allowing them to fly around.
  • World's Most Beautiful Woman: Göndul's beauty is unparalleled and maddening. Mimir is at a loss for words when he sees her spiritual form and describes how Odin banished her from Midgard due to her looks driving the Valhalla elected spirits insane.
    Mimir: (After stuttering and being reigned in by Atreus) Er, sorry lad. The sight of Göndul always took my breath away. Göndul had a silver tongue, a sharp wit, and struck a figure so stunning, it literally drove men insane.


When speaking with a ghost on the Lake of Nine's coast, Kratos and Atreus get a chance to be reunited with Faye if they find and gather all the remains of the ghost's beloved sorceress who was executed because of her knowledge in Seidr magic.

  • Ascended Extra: Downplayed. Gullveig wasn't a major character in Norse legends and she isn't a major character in the game either.
  • Bonus Boss: The mission "Anatomy of Hope" and therefore the fight with her is completely optional and not a part of the story's main objective, contrary to what the ghost tells you.
  • Decomposite Character: Her role in the myths as instigator of the Aesir-Vanir War is instead given to Freyr.
  • Exact Words: The ghost said they will be reunited... he didn't mention if they will be alive. Kratos knew to foresee this, unlike the young, inexperienced and naive Atreus. It even gets lampshaded after they defeat her.
  • Mook Promotion: Is basically a more powerful version of the Revenant enemies with a boss health bar.
  • Mythology Gag: Possibly. In Norse legends Gullveig was said to be killed and resurrected three times. In the game, her corpse is divided into three pieces.
  • Summon Magic: Due to being versed in Seidr magic, she can call upon weaker mooks for help.
  • Ungrateful Bastard: Her first thing to do when she is revived? Kill the people that revived her... who have probably killed dozens of other Revenants before her.
  • Wicked Witch: The reason why she was hated (and eventually executed) by both the Norse people and Gods.


Cannibal: "We'll have to keep them alive. Strip off their meat... a little at a time."

The cannibals, also known as Reavers, are a group of humans that appear as minor enemies in God of War (2018).

  • And Then John Was a Zombie: They reanimate once Kratos and Atreus kill the final two members.
  • Bullying a Dragon: They planned to use Kratos and Atreus as food and keep them alive to prevent them from returning as Hel-Walkers.
  • Cannibal Tribe: They are a group of cannibals.
  • I'm a Humanitarian: They planned to hunt Kratos and Atreus. As well as, any other wanderers who fell into their trap.
  • Shout-Out: One of their members was called Sigmund, this is the name of one of the family members from the Völsunga saga. It's unclear if they simply share the same name or are the same person.
  • Small Role, Big Impact: Their presence causes Atreus to kill a human for the first time. And he's clearly affected by it.
  • This Cannot Be!: They are absolutely stunned at how one man can beat them single-handedly and wield magic.
  • Would Hurt a Child: They have no qualms about cannibalising Atreus.

     Wayward Spirits

Wayward Spirit: "I can't remember the last time I saw something walk these islands that wasn't dead or corrupted."

The lost souls of deceased humans that are found throughout Midgard and cannot pass to the afterlife. They are basically quest-givers that serve as optional side missions, therefore if Kratos and Atreus help these spirits, they will award the player with loot and useful items. There are also similarly lost souls walking in Helheim, however, they do not interact with the protagonists whatsoever.

  • Bitch in Sheep's Clothing: The spirit who asks that the bones of his lover Gullveig be reunited looks and sounds innocent, however, he is actually trying to get unwary explorers into a scary death trap.
  • Color-Coded for Your Convenience: Depending on their personality and means of death, the ghosts are differently colored — the angry one who was killed by Thor despite the former worshipping the latter is fiery yellow-orange, the neutral or friendly ones are pale green, while the sad one that feels remorse for his sailors turning into Hel-Walkers is deep blue. Interestingly, the one who attempts tricking the leads into getting killed by Gullveig is dark-skinned with glowing eyes and intestines while having golden arms and legs.
  • Our Ghosts Are Different: The ghosts all have the same male human ingame model, though they are differently colored and have various personalities and backstories (e.g. one was a thief betrayed and murdered by his crew members, another died via drowning, etc). However, this could be justified by the fact that all humans that haven't died in combat are fated to end up in Helheim.
  • Quest Giver: The ones that populate Midgard will give side missions to the player and when the objective has been completed, they will award our heroes with either ingredients used in crafting, experience points, hacksilver or even valuable trinkets. Averted with the silent ones in Helheim walking around.

Ratatoskr's spectral form.
Voiced in English by: Troy Baker
Voiced in Russian by: Ivan Litvinov

A squirrel who runs up and down the world tree Yggdrasil to carry messages between its many different inhabitants. Atreus learns to summon him to find health and rage pickups... which, as indicated by how the skill's name is Bitter Squirrel, he's not happy about.

  • Inconvenient Summons: He often throws complaints and insults whenever he's called for help.
  • Irrelevant Sidequest: Finding him is not necessary, but subverted in that the rewards he reaps are well worth it.
  • Mechanically Unusual Fighter: All the other summoned animals are used to deal additional damage to enemies. He, however, is used to finding and unearthing crystals which refill the player's health and rage.
  • Screwball Squirrel: He's a squirrel who likes to badmouth Atreus and Kratos for his own amusement whenever they summon him.
  • Sir Swears Alot: Several of his quotes are quite colorful. Ironically he's the only summon that can talk.
  • Summon Magic: Atreus can use him in the same vein as the other runic summons (boars, elks, wolves, bears, falcons, and crows).

"The tree nourishes our soils. The dew from its leaves feeds our valleys and rivers. The tree's very existence supports all of creation along its boughs. It's life energy interwoven into the tapestry of life... birth, growth, death, and rebirth."

The sacred and divine Yggdrasil is a massive yew tree, believed to be the center of the Norse cosmos. Each of the Nine Realms exists among the branches and roots of the tree, with the tree itself existing in the Realm between Realms. Within the realms, the tree has multiple utilities. Collecting dew from its branches (which can be found near bodies of water) will provide permanent stat upgrades. Additionally, crystallized Yggdrasil sap is a powerful conductor of electricity: hitting it with any electricity will create an explosion. By using Mystic Gateways, one can enter the Realm between Realms and walk along the World Tree's branches to more quickly reach other realms. Should one stray from the branch's path, they will be erased from being unless they have proper protection, such as the Unity Stone. As the Yggdrasil is said to transcend time and space, there can be no origin ascribed to it. Symbols and artistic representations of Yggdrasil appear heavily everywhere, most importantly in the rune travel room of Tyr's temple. When the giants retreated to Jötunheim, they enlisted the help of Týr to hide the travel tower among one of the World Tree's roots, preventing any Aesir from reaching their home. It would later be returned by Kratos and Atreus. According to prophecy, the battle between Jörmungandr and Thor will shake Yggdrasil so violently that it will splinter, sending the World Serpent back to a time before its birth. While it isn't a sapient entity per se, Yggdrasil is important enough to warrant its own entry.

  • Cosmic Keystone: For the entire Norse cosmology and therefore the franchise's second mythic era.
  • Elemental Plane: Each of the nine realms seems to correspond and themed after a certain element. Midgard features plenty of water and a lot of the game takes place around the Lake of Nine, therefore it's Water. Alfheim is a bright sunny place with the mission being focused on reaching its eponymous light source, therefore it's Light. Helheim is a cold and frozen barren wasteland, therefore it's Ice. What little we see of Jötunheim is rocky hills and statues made of stone, therefore it's Earth/Rock. The optional Muspelheim is a volcano full of lava, therefore it's Fire/Magma. And the other optional realm Niflheim appears to be filled with a poison mist, therefore it's Poison/Mist (it was actually made of ice in the original mythology, however in-game it's explained that the mist is created when the realm's ice melted and the mist is a residue from the primal void Ginnungagap). While Asgard, Vanaheim, and Svartalfheim are never seen, in-game murals, as well as concept art, seem to indicate the elements of Air/Sky, Plants and Darkness respectively. And finally, as stated above and below Yggdrasil and Ginnungagap are Void.
  • Hub World: The player can use the tree to fast-travel to every previously visited area in the game.
  • Non Standard Game Over: When Kratos and Atreus travel between the realms on the branches of Yggdrasil, they can jump off the branches if the player wants, despite being warned by everyone around them that it's a bad idea. What happens? They die. Except when he and his son obtain a secret protective rune which allows them to land near the location of Jötunheim's hidden portal.
    Brok: And whatever do you, never, never, EVER, never, ever, ever, ever, ever throw yourself over the edge of the path... lest you want death.
  • Void Between the Worlds: The tree is located in "the realm between realms", which is made from the leftover of the Ginnungagap ("yawning abyss") aka the primordial void.
  • World Tree: Yup, exactly like its myth counterpart.


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