All creatures from Norse mythology (plus a few from others) that aren't Gods or Humans. While some of them are associated with other races (mostly the Jötnar), for convenience's sake they should be placed here. Obviously, most of them serve as enemies and/or bosses in the series.
The World Serpent. Said to be so large, he surrounds the very earth to the point that he can grasp his own tail. Despite his legend, Jörmungandr is extremely helpful during the course of the game.
- Adaptational Heroism: Possibly. Though he's fated to be one of the creatures responsible for the destruction of the world come Ragnarök, he has been described by Faye as "friendly," and even actively helps Kratos and Atreus multiple times on their quest. That being said, come the revelation that Atreus is actually part-Giant, and suddenly Jörmungandr's jarringly nice attitude makes a lot more sense...but then Mimir states that the World Serpent merely spoke of Atreus as "familiar," so then it's ambiguous as to whether or not he truly does know Atreus' identity. Atreus - as Loki - is Jörmungandr's father, so it's implied that Jörmungandr knows this and is happy to see him and help because it is a son helping his father.
- Affably Evil: He's the Beast of the Apocalypse of Norse mythology, yet he's absolutely friendly towards Atreus and his father. It may have something to do with Atreus being a half-Giant, but not just any half-Giant: his own father.
- Arch-Enemy: To Thor, and their future battle will splinter Yggdrasil, the world tree.
- Badass Baritone: The World Serpent's deep, powerful voice almost makes Kratos sound like a choir boy in comparison.
- Berserk Button:
- Really hates Thor to the point that he munches on a stone statue of the thunder god in anger. He doesn't exactly have an all dissolving gut either so it's not like he won't have to deal with that later, he's just that sick of looking at that statue.
- He also hates Odin due to instigating the whole Giant massacre in the first place to the point that when Mimir miscontructs a language about them being friends with Odin, he almost attacks the three in anger until Mimir cleared up the misunderstanding that they want to scatter Faye's ashes in Jötunheim.
- Black Speech: He speaks an ancient and long forgotten language known only to the rare few alive who knew the giants. Supposedly he's a great conversationalist though.
- The Cavalry: Answers Atreus's cry for help during the final battle against Baldur to take down the dead Giant Freya is controlling.
- Creepy Good: He's a giant serpent with a deep voice and he only speaks in ancient norse. If Faye and Mimir didn't clarify that he was good, you'd mistake him for an enemy or a future boss fight.
- Dark Is Not Evil: Has sickly pale skin, matted strands of hair, and yellow eyes, all the characteristics of a demonic beast. However, he's also an ally of Kratos and Atreus. The only people he openly antagonizes are the Aesir gods, who are pretty terrible to everyone and committed genocide against the other giants, and those who support them.
- Even Evil Has Loved Ones: Possibly the motive for his being so helpful; the people he's helping are his father and grandfather, after all. Though his exact morality is currently unknown as the events of Ragnarök have not yet come to pass making it difficult to determine his true involvement.
- Evil Sounds Deep: Time will tell if he's "evil", since the events of it haven't happened but fate states he has a role to play in Ragnarök also known as the end of days, and has a rumbling tone.
- Family Values Villain: It's possible that, outside of a case of Adaptational Heroism, Jörmungandr recognizes Atreus as his father. Which explains his kindly attitude towards our heroes, unbefitting of someone with such a dangerous reputation in Ragnarök. His exact moral status still being up in the air as the full events of Ragnarök have yet to happen making the reasons for his role in the apocalypse unclear.
- Faster Than They Look: He's a serpent the size of the world, and normally he moves at an appropriate speed and scale — so huge he looks like he's slow despite crawling faster than you can sprint. But when Atreus calls for his help, he's there in an eyeblink, and he attacks just as swiftly.
- Fish out of Temporal Water: Jörmungandr hates Thor with a passion, despite having yet to meet him in the legend. Mimir theorizes that their future clash may have sent the serpent into the past, before his own birth for that matter, explaining its already present enmity.
- Foreshadowing: The fact that he's willing to help Kratos and Atreus throughout their journey is a hint that the Serpent probably recognizes Atreus as a giant like himself.
- Gentle Giant: Surprisingly for one of Norse myth's greatest and most terrible monstrosities, Jörmungandr hardly appears to be the apocalyptic beast that the Norse gods proclaim him to be. He never tries to hinder Kratos and Atreus' journey in any way and even offers direct assistance when asked, to the point where when they have to find Mimir's left eye in his gullet he leaves his mouth wide open for them (despite not being too hot with the idea of letting the heroes in his mouth). He can even be found from Tyr's Temple simply looking over the horizon or sleeping, amusingly enough. It's implied that his kindness towards our heroes is because he recognizes Atreus as a part-giant. He still doesn't go out of his way to harm anyone else though and only acts hostilely when Atreus asked him to or during a brief misunderstanding where he thought someone was allied to Odin/Thor whom he rightly hates for committing genocide.
- Giant Eye of Doom: Stares at Kratos and Atreus after rising from the deep. Subverted in that Jörmungandr is not hostile to anyone outside the Aesir gods, most of whom are shown to be just as terrible as the Greek goods, and is content to spend most of his time relaxing around the lake bothering nobody.
- Giant Space Flea from Nowhere: In-Universe. He just appeared one day without explanation. However, Mimir suggests that Jörmungandr was sent back in time before his own birth—the battle against Thor in Ragnarök being so catastrophic as to bend space and time itself.
- Glad He's on Our Side: If the original series took place in the Nine Realms, Jörmungandr would have absolutely been a boss. Fortunately for Kratos and Atreus, he's quite pleasant to them, and eager to help whenever asked. Likely because Atreus is his part-Giant father, Loki.
- Hidden Agenda Villain: Offers to aid Kratos, but considering his role during Ragnarök, his reasons are not guaranteed to be benevolent. He certainly seems calm and polite now but what comes of his violent feud with Thor isn't going to be that far from what Kratos once did with similar results.
- Informed Attribute: In-universe. Mimir says that Jörmungandr is quite an eloquent conversationalist, but because he speaks in an ancient language that none of the characters speak (save for Mimir himself), you'd never expect something of that sort from such a giant beast.
- Last of His Kind: When he's first encountered, it's brought up that he's the last remaining Giant in Midgard. Subverted when we find out Faye was one herself before her death and her son Atreus is half-Giant too.
- Nominal Hero: He's nothing but cordial with Kratos and Atreus, and even willingly aids them throughout their journey despite being an Eldritch Abomination fated to help cause the apocalypse. It's lightly implied that he's only as nice as he is to our heroes because Atreus is a half-Giant. However, Mimir's dialogue stating the World Serpent finds Atreus as simply "familiar" puts this into question. Taking all of this into account he does fit the bill if only because he's not nearly as horrible as most of the other Norse gods. Eventually fated to cause the apocalypse but otherwise friendly as long as you're not allied with any of his objectively terrible enemies.
- Our Dragons Are Different: He's a massive, pale serpent that seemingly has a beard made from sea weed.
- Our Giants Are Bigger: Even if he doesn't live up to the traditional description that he's big enough to wrap around the world and touch his own tail (only time will tell), he's colossal regardless. Also, he's a giant serpent as opposed to a Human Alien like most other Giants (in keeping with mythology).
- Paradox Person: If Mimir is to be believed, Jörmungandr is trapped in the past after his destructive fight with Thor. Jörmungandr may be stuck in a time loop where he has to be sent to the past and presumably die there. While his younger self is born and raised to fight Thor then fall back in time. If Jörmungandr does die in Ragnarok with the help of Loki/Atreus, then it becomes a mystery to how he managed to help Kratos and Atreus in the first place.
- It is possible, however, that Jörmungandr would simply be born from Atreus in the future, only to encounter Thor and be flung into the past, only then for the Jörmungandr of present-day to arrive and finish off the duel against Thor.
- Perpetual Smiler: In the most unsettling way.
- Race Lift: He is possibly Greek, given that Atreus is half-Greek, half-Norse (and by extension, a Greek God by technicality) considering Loki in Norse mythology is his father. Which means he would be the descendant of Zeus and Cronos.
- Related in the Adaptation: In the original myths, Jörmungandr is Loki's son. Here they don't appear to have any relation beyond their shared race. Loki, in this universe, is actually Atreus, so of course one would question how Atreus could father a child when he's barely reached past puberty, but Mimir theorizes that Jörmungandr and Thor's fated battle at the end of the world would be so catastrophic that the Giant would be thrust back into the past. The mural in Jötunheim portrays a white serpent bursting out of Atreus' mouth, indicating that Mimir's theory may not entirely be off-base...
- Also, if Atreus does indeed turn out to be his father, then that means Jörmungandr is by extension the great-grandson of Zeus himself.
- Reptiles Are Abhorrent: According to Norse myth, he's a danger to gods and mortals. Doesn't stop him from being pretty helpful to our heroes, all things considered.
- Sea Monster: Just like in myth, he seems to live out in the water. Though he spends most of the game chilling among the mountains in the background.
- Snakes Are Sinister: Zigzagged. He's an absolutely massive serpent who's destined to kill Thor in Ragnarök, but he actively helps Kratos and Atreus throughout their journey and never once tries to harm them in any way. It's revealed later on, however, that his kindness towards them is most likely largely because he at least partially recognizes Atreus as a half-Giant. But not just any half-Giant, his own father.
- Thicker Than Water: It's possible Jörmungandr recognizes Atreus as a part-Giant, and so willingly helps Kratos and his son throughout their journey at multiple points.
- Trapped in the Past: Mimir theorises at one point that his battle against Thor will be so brutal that it shatters the World Tree, hurling Jörmungandr into the past to grow to colossal size. This is corroborated by several points: he's described as simply appearing in the lake one day, he's an odd one out as the only Giant left outside of Jötunheim, he finds Atreus familiar despite having never met him before, and the mural in Jötunheim portrays a white serpent bursting out of Atreus' mouth.
Serpentine monsters which usually burrow underground.
- Cats Are Mean: Very aggressive as enemies.
- Dig Attack: Their modus operandi along with biting.
- Mix-and-Match Critters: They have the head and front limbs of a cat but the body and tail of a snake.
- Poisonous Person: Being part-snake, this is a given. There are variants that will inflict poison status damage on you, either via biting from close range or by spitting it from longe range.
- Reptiles Are Abhorrent: More reptilian than feline in spite of the above.
- Unique Enemy: A single blue variant can be encountered in the Giants' montain mines. It is noticeably faster and harder to kill than the others. Presumably, it is inspired by the crystal lizards from Dark Souls and Demon's Souls.
A colossal wolf who is fated to kill Odin during Ragnarok. He is the brother of Jörmungandr and is part of Loki's brood. While he isn't seen yet, he is briefly alluded to twice. Several of the tropes applying to Fenrir are also true for his two offspring- the wolves Sköll and Hati.
- Adaptation-Induced Plot Hole: In the original myths, Tyr is most famous for having his hand bitten off by Fenrir during the latter's binding. Since here Tyr is long dead before Fenrir is even born, the original story kinda gets lost. It doesn't lessen the fact that Odin is a Control Freak of the highest order and wants to entrap the very creature destined to kill him.
- Advertised Extra: In the trailer for the game, The Stranger's voice was used as audio for an image of a wolf. Leading to the idea that Fenrir would make an appearance. Fenrir himself doesn't make an appearance but he is foreshadowed a few times. Twice by Mimir and once by Atreus when he discovers his godhood.
- Animalistic Abomination: Read all of the other tropes in his entry and agree that the Gods have a pretty damn good reason to fear him.
- Attack of the 50-Foot Whatever: As a pup, Fenrir looked like a normal wolf. But as he grew bigger and bigger, the gods were afraid he would eventually eat the whole world. Scholars believe that in mythology Fenrir was a symbol of an insatiable gluttony or a great natural disaster.
- Beast of the Apocalypse: Will play a huge part in Ragnarok.
- Canis Major: A wolf that is basically Kaiju-sized.
- The Dreaded: All of the Aesir are scared of him, to the point one of his aliases is "The greatest enemy of the Aesir". In particular he is this to Odin, since he is destined to kill the latter during Ragnarok.
- Extreme Omnivore: Sköll and Hati are fated to devour the Sun and Moon.
- Foreshadowing: He is alluded to very briefly thrice- both times by Mimir and once by Atreus. One is in the story of his children Sköll and Hati (as "a great nemesis of the Aesir gods" under his alias Hróðvitnir) and again when leaving Konunsgard, speaking of how the dwarves Brok and Sindri were able to make unbreakable chains using only "a cat's footstep" and "bird spit." Atreus alludes to him by asking Kratos if he can shapeshift into a wolf, which references the fact that Loki is Fenrir's father.
- The Ghost: Sköll and Hati are mentioned three times in the game- once in a Jötunn mural, another time in a puzzle room in Tyr's vault and again in one of Mimir's stories.
- Hero Killer: Is destined to kill Odin during Ragnarok, though from what we have seen and heard so far, Odin isn't exactly heroic. It's all ironic considering who his grandfather is in this game.
- Our Giants Are Bigger: Same deal as Jörmungandr- he is from the race of Giants (Jötnar), but is more of an Animalistic Abomination than a Human Alien.
- Race Lift: Like his brother Jörmungandr, he is possibly Greek, given that Atreus is half-Greek, half-Norse (and by extension, a Greek God by technicality) considering Loki in Norse mythology is his father. Which means he would be the descendant of Zeus and Cronos.
- Savage Wolf: And how! He and his brood are capable of killing gods and eating celestial bodies!
- Spell My Name with an "S": Fenrir/Fenris, Fenrisúlfr, Hróðvitnir and Vánagandr.
- Tyke Bomb: Odin knew that Sköll and Hati eating the Sun and Moon will signal the coming of Ragnarok, so he will attemp to capture and tame them for his own benefit as to have a bigger chance of defying his foretold death.
A giant eagle who lives in Helheim. The powerful gusts of wind from his wings are said to be what causes the realm of the dead to be so cold.
- Adaptation-Induced Plot Hole: Most of the Giants are killed by the Aesir before the game's story takes place. This one is a survivor, however he doesn't seem to be aware of it. Whether or not he will play a bigger role in the series remains to be seen.
- Though considering his choice of residence and the fact that not even Odin himself can stand being in Helheim, it's possible they deemed him not worth the effort...
- Animalistic Abomination: A gargantuan eagle with multiple sets of wings that is capable of freezing an entire realm with his wing beats alone. Hes so powerful in this regard that he managed to drive away even the likes of the Aesir, something that not all creatures can proudly hold a claim to accomplishing.
- Attack of the 50-Foot Whatever: While he doesn't do anything per se, he's still a humoungous ominous-looking bird.
- Blow You Away: As mentioned above, the powerful gusts of wind from his wings are said to be what causes the realm of the dead to be so cold. Also combines this with An Ice Person.
- Demoted to Extra: Even though Hræsvelgr is a minor character in the myths, here he's reduced to just a background decoration without any important role whatsoever.
- Giant Flyer: He makes all the other flying animals encountered so far in the series (both regular and magical) seem like fleas. Even the Phoenix from "God of War II" is tiny compared to this guy.
- Glowing Eyes of Doom: Has these. They help in making him look even more scary than he already is.
- Kidnapping Bird of Prey and Noble Bird of Prey: Both averted. He doesn't attack nor help anyone. Hel, he doesn't even bother looking at anyone and anything in Helheim.
- Names to Run Away from Really Fast: Hræsvelgr means "corpse swallower" in old Norse.
- No Name Given: His identity is never revealed in the game. Instead people had to guess it (or look it up in supplementary material and the Internet).
- Our Giants Are Bigger: Apart from Jörmungandr (and possibly Thamur) he's the biggest creature in the whole game.
- The Spook: All he does is... just creepily stand there.
- Unusually Uninteresting Sight: Neither Kratos, Atreus or Mimir ever address or acknowledge the huge scary eagle in Hel... even when they pass right next to it.
- For Kratos this can probably be explained - he has literally seen everything; a giant bird is far from a surprise for him.
- Atreus has already met Jörmungandr as well and given he's just coming to terms with a major emotional revelation, as well as just recently having made both his father and Mimir quite angry, he probably decided not to push it.
- Mimir is probably just hoping it won't notice him before they escape. If it has reason to notice anyone it must be him after all after all, he's the only member of the party who is dead.
- Vertebrate with Extra Limbs: According to the original mythology and the game's artbook, he has two pair of wings. When Kratos causes the ship to begin to fly, he can be briefly seen unfurling and flapping them, where he indeed has four wings, if the player elects to not pay attention to the battle and leave themselves open to attack by Hel-Walkers.
- And were one to not see it upon getting on the ship, there are angles in your 2nd visit to Helheim before you get on the ship where you can see he has two distinct wings on one side.
- Voluntary Shapeshifting: Assuming he stays true to Norse myths, Hræsvelgr is just a transformed Jötnar. Otherwise, he is simply an Animalistic Abomination like Jörmungandr and Fenrir.
A dragon encountered by Kratos and Atreus during their journey.
- Attack of the 50-Foot Whatever: While he's not as big as Jörmungandr or any of the Giants, he is the biggest creature fought (and killed) by our protagonists.
- Our Dragons Are Different: A more conventional example than Jörmungandr, since he resembles a typical European dragon though his wings are still small, indicating that he is rather young.
- Shock and Awe: Unlike other dragons, He breathes lightning out of his mouth instead of fire. After he is defeated, Sindri uses one of his teeth to enchant Atreus' bow, granting him the same abilities.
- Vacuum Mouth: He sucks air towards Kratos' direction, trying to throw him off his balance.
A dragon that serves as the personal mode of transportation for some of the Aesir gods.
- Chekhov's Gunman: A minor example. Presumably he's the dragon that appears and flies away roaring at the end of the E3 2016 trailer. Also the location of his corpse reveals two secrets.
- Clip Its Wings: Kratos cuts his wing with the Blades of Chaos during the second battle against Baldur, forcing the dragon to crash land and die.
- Cool Helmet: Wears one with long curved horns.
- Dragon Rider: As already stated, the Aesir gods use dragons as aerial mounts. Specifically, Dagsetr is used by Baldur.
- High-Altitude Battle: The second boss fight with Baldur is on Dagsetr's back, while he is flying over the skies of Midgard.
- Our Dragons Are Different: He's noticeably different looking than the other dragons encountered in the game. Since you don't fight him but rather you fight on top of him, we never get to see his special abilities (assuming he has such).
A huge turtle which lives with the Witch of the Woods.
- Development Gag: "Charlie" was originally the name given to Atreus before his official name was revealed.
- Gentle Giant: A large magical turtle living together peacefully with a magical boar and deer. All of whom are friends with a goddess.
- Turtle Island: Invoked and subverted. The turtle is only as big as an elephant and there are only a single tree and a house on it.
- Turtle Power: Is big, magical and imposing though harmless. Granted it is living with a witch who is also a goddess.
A large hairy female animal that Brok uses as a beast of burden to carry his luggage around.
- Cartoon Creature: It doesn't resemble anything from Norse mythology and is just a fictional species made up for the game. Interestingly, there are corpses of simular animals lying around Midgard, implying there are more such creatures.
- Expy/Shout-Out: To the Tauntaun from Star Wars.
- Gentle Giant: While not amongst the biggest creatures in the game, it's still bigger than Kratos (Atreus is a child and Brok is a dwarf). It's however among the friendliest.
- Killed Offscreen: Brok isn't seen with his Beast after Kratos and Atreus encounter them both at Tyr's Temple. If Atreus asks Brok what happened to her, Brok states plainly that he ate her. A horrified Atreus then calls him out on this, only for Brok to take it all in stride.
- Mix-and-Match Critters: Resembles a cross between a kangaroo, a camel and a musk ox. It also has a beak like a bird and a pair of tusks on its face.
- No Name Given: Both out- and in-universe, it's not named until we first meet it. After helping Brok, Atreus asks him what does he plan to name her. Brok decides on calling her "fucking gratitude".
- Stubborn Mule: Appears to be this at first when it stops crossing the bridge, but it turns out it was actually scared from... something hiding in a nearby tree. Atreus learns from it about this and tells Kratos to throw his axe at the tree. It works and it makes the grumpy Brok grateful for the help.
A fallen race of tall, brutish, albeit intelligent creatures who carry around large, pillar-like stone totems that radiate with runic magic. Tusks adorn either side of their face, adding only to their ferocious disposition. Said to have once been a great race of beings that were at one time very plentiful and in possession of their own cultures, they were betrayed by the gods ages ago and their societies were all but destroyed. A few survivors still draw breath and now roam around the realms with an understandably massive chip on their shoulders. Several of these behemoths are encountered in the story, and all are treated as bosses.
- All Trolls Are Different: A race of beings with a clearly advanced intelligence, given they speak their own language, move and act in a vein similar to an average person, carry objects of worth and purpose, use runic magic in battle, are stated to have a religion that their totems are related to, and one in the trailer even speaks in Kratos and Atreus' native tongue when begging to be spared (to no avail).
- Carry a Big Stick: More like carry a massive pillar-like totem pole in this case.
- Cruel and Unusual Death: Their own heads are squashed brutally by their own totem pole whenever Kratos defeats one.
- Giant Mook / Smash Mook: Played with in that they are treated more like mini-bosses, are only 6 meters tall and some of them have tricks up their sleeves (long-ranged attacks, elemental powers, status buffs, and so on).
- Names to Run Away from Really Fast / Red Baron: The named trolls have threatening Old Norse titles with similar translations, almost half of them being some variation on "_____ Death"; Dauði Kaupmaðr (the first troll Kratos fights) means "Death Merchant", Brenna Dauði "Burning Death", Dauði Hamarr "Hammering Death", Dauði Munr "Mouth of Death", and the already-translated "Death Eater" (presumably Eter / Eater Dauða). The remainder are boastful names or titles of privilege — The Stonebeard King, Grendel of the Ashes / Frost, Máttugr Helson (Mighty Son of Hel), and Járn Fótr (Iron Foot).
- Off with His Head!: In promotional material, the trolls have their waists decorated with the severed heads of travellers. This is also how Kratos finishes them.
A race of primitive meat-eating humanoids who live in caves and glaciers.
- Acrofatic: Surprisingly fast despite their size and girth.
- Beast of Battle: Much like the Cyclopses from previous entries, Kratos can leap on their backs and use their flailing to lay waste to surrounding enemies.
- Black Speech: The first ogre, when being confronted, speaks only once, in a very guttural and unintelligible dialect.
- Boss in Mook Clothing: Strong enough to be a boss, but are treated as normal, if very massive mooks.
- Cranium Ride: Of a sort, the stun grab involves Kratos climbing on top of the ogre and riding it around while pummeling on its head as it tramples anything in its path.
- Glasgow Grin: If killed with a stun grab, Kratos will finish them with an axe-blow to the mouth, leaving their jaws gaping gruesomely.
- Grievous Harm with a Body: If encountered near Reavers, they may try to pick them up and throw them at Kratos.
- Killer Gorilla: Resemble monstrous, hairless apes.
- Our Ogres Are Hungrier: Implied to be related to the above Trolls.
- Spikes of Villainy: Along with the Wulvers, there seem to be spikes growing out of their backs and arms.
A race of insect-like elves who are locked in an eternal war with the Light Elves over the Light of Alfheim.
- Dark Is Evil: They're called dark elves and are at war with light elves. In a twist, however, they use light. Subverted according to the leader of their invasion of Alfheim, who seems to indicate that its not that simple.
- Forever War: Locked into one with the Light Elves. Control of the Light has changed hands over 200 times according to Mimir. In the novel, Svartáljǫfurr's final words are translated and it's suggested that the Dark Elves believe the Light Elves are slavers and conquerors. However, Mimir states the real reason is actually lost to history and both races are actually from Alfheim. Due to Aesir prejudice and apathy, while creating the nine realms, both Dark Elves and Light Elves assumed the other is an invading species, planning to conquer the other. The war was created to destroy the other side before they finish their "conquest".Svartáljǫfurr: "You grave mistake. Oppressors will enslave all."
- Impaled with Extreme Prejudice: One of the kill animations of Dark Elves involves Kratos impaling a Dark Elf with his own spear and tossing it like a javelin.
- Insectoid Aliens: Distinctly buglike, with wings and dwelling in a massive hive.
- Hive Mind: They attack in coordinated groups and swarms, unlike most other enemies.
- Light Is Not Good: In spite of their name, most have light colours (a few are even white), wear gold and use the light they still to power themselves.
- Our Elves Are Better: Insect like and in control of weird biological technology. Their light counterparts look more like ghosts.
Floating octopus/jellyfish-like creatures with a single eye said to give nightmares (hence their name).
- Airborne Mook: All of them can float and attack you in the air.
- Eldritch Abomination: A minituare example. They are bizzarre-looking... things (bonus points for having a body consisting only from tentacles and a single eye) who can induce nightmares, fire beams of energy from their single eye and can possess other beings.
- Informed Attribute: The original nightmare from myths was a small goblin/imp sitting on people's chests while they are asleep and giving them bad dreams. While they are a bit creepy, these nightmares don't look or act the part.
- Combat Tentacles: For better or for worse, they don't use them.
- Oculothorax: Possibly inspired by Beholders.
- Puppeteer Parasite: They can latch onto other enemies and increase their stats as well as giving them a Healing Factor.
Humanoid piles of rocks which can come to life and are associated with the elements themselves.
- Attack Its Weakpoint: The core in the center of their torso. If they didn't expose it, they would be unbeatable. Justified since they require it in order to unleash their special move and most likely lack any intelligence.
- Chest Monster: Are often found "asleep" and posing as a harmless pile of rocks.
- The Dreaded: The "Soul Eater" variant, which are feared for their ability to immolate the souls of their victims.
- Atreus: That's a Soul Eater! If that kills us, that's it. No Valhalla. No Hel. No afterlife. Ever!
- Elemental Embodiment
- Golem: Basically are this, though it's unknown if they are made by other sapient species or are "naturally born" in nature.
- Hoist by His Own Petard: While they are using the laser attack, small chunks of their body fall off which can be used against them.
- Rock Monster: Fittingly for primal Elementals.
- Sub-Boss: They have the same health bar as regular bosses, but are easier to defeat.
Supernatural entities that inhabit plants and can be summoned by Seidr magic.
- Action Bomb: One variant explodes either via attack or upon its death.
- The Blank: Justified, since they are plant spirits and don't require eyes, ears, a nose or a mouth.
- Green Thumb: Associated with nature. Freya calls a bunch of them during your final battle against Baldur.
- Nature Spirit: Can be summoned by any Norse people who practice Seidr magic. Or Vanir gods, like Freya.
- Personal Space Invader: They just love to jump and latch onto you so other enemies can flank you, much to your annoyance.
- Plant Person: Resemble humanoids made of leaves and tree bark.
Undead warriors that were so blinded by rage that they refuse to hear the call of the Valkyries and now walk the Earth as shambling corpses that attack the living.
- Alien Blood: They appear to bleed hot lava when they are struck.
- Ax-Crazy: They are so driven by Unstoppable Rage and a desire to do battle that theyll attack anything or anybody that isnt one of their number. They dont care about age or occupation, and live only to satisfy their endless wrath.
- Body Horror: Their corpses are visibly rotting and very disfigured.
- Glowing Eyelights of Undeath: Obviously have these.
- Half the Man He Used to Be: Kratos' stun finishing move involves him grabbing them by their necks and ripping them in half.
- Night of the Living Mooks: They are more or less the Norse equivalent to the undead legionnaires from the previous games: zombies that make up large bulk of the common enemies.
- Our Zombies Are Different: Fast moving, hostile and sentient enough to fight, being revived corpses of deceased warriors.
- Revenant Zombie: Although there are separate enemies in the game called "Revenants" (look below), the Draugr fit this trope better, being restless dead soldiers brought to life desiring either revenge or an eternal fight.
- Zombie Apocalypse: Draugr are stated to be emerging in ever increasing numbers all over the realms, which several characters are alarmed about; it means most recent dead weren't able to find their way to the afterlife and that something's going terribly wrong. The reason for this is that the Valkyries have been trapped in mortal form and without them to sort the dead Hel is overwhelmed. This has the side effect of paving the way for the actual apocalypse of Ragnarök far earlier than it should.
Mutated undead humanoids who normally inhabit Helheim. Being from there they are immune to cold and thus the Leviathan Axe is useless on them.
- Amazing Technicolor Population: They come in a variety of skin colors which along with their head and body ornamentations denote their elemental type and method of offense. Also, they can wield various different weapons- swords, shields, maces, axes, bows and spears.
- Ax-Crazy: Despite being somewhat different than the Draugr in both creation and appearance, theyre still just as violently homicidal to the living as they are.
- Body Horror: Besides the obvious fact of them being frozen zombies, some can appear with spikes or thorns sticking out of their flesh.
- Elite Mooks: Far stronger than Draugr and are immune to the Leviathan Axe, requiring Kratos to use his fists. Or the Blades Of Chaos.
- No-Sell: Immune to the Leviathan Axe due to being from the Cold hell of Helheim.
- Revenant Zombie: A byproduct of the balance between life and death being disrupted by the machinations of Odin, theyre just as tactically intelligent as they were in life and less rotten looking overall.
- Shout-Out / Expy: Of the White Walkers from Game of Thrones.
Witches that traded little bits of their soul to become more powerful in Seidr magic, until they lose their humanity and are turned into Revenants.
- Does Not Like Shoes: They don't have any footwear whatsoever. Granted, it's not needed seeing as they hover above the ground.
- Humanoid Abomination: Their dabblings in Seidr magic have transformed them into a walking nightmare, having disfigured and twisted their bodies and minds in equal measure.
- Lean and Mean: Some of the skinnier enemies, but also some of the nastiest.
- Neck Snap: If you can somehow fill their stun bar, this is how Kraos can kill one, by grabbing their headdress' horns, and twist their necks twice before throwing them.
- Power Floats: And this ability can be combined with teleportation.
- Skull for a Head: They wear an animal skull headress, with their decaying hair and face being partially visible below.
- Squishy Wizard: Thoroughly averted, they're quite tanky despite their profession and age.
- Wicked Witch: They lost their humanity a long time ago and look like shriven, inhuman hags.
Large, armor-plated humanoid foes who wield greatswords.
- Ambiguously Human: Seriously, who and what are they?
- BFS: Their giant swords that do little to slow them down.
- Clothing Damage: Whenever they take damage, their armor breaks and small chunks of it fall off.
- Boss in Mook's Clothing: All of them are able to deal massive damage to Kratos and in some cases one shot him with their swords, and are Immune to Flinching on top of that as long as their armor isn't shattered.
- Luckily, My Shield Will Protect Me: Zigzagged on the account that they don't use it due to their massive blades, but attempting to hit a traveller that has on from the back will have you bounce right off.
- Mighty Glacier: Subverted. At first they might look like this, but some of their attacks can be surprisingly quick.
- Non-Standard Character Design: They look less like Norse warriors and more like something out of a game based on medieval Europe, like Dark Souls.
- The Spook: Where do they come from? What do they want? Even Kratos and Atreus don't know, and the ingame bestiary lampshades this.
Werewolf-like creatures which attack fast and hard as well as dodge.
- Adaptational Villainy: They're based on a creature from Scottish mythology that was said to be perfectly harmless (or even helpful) to humans if not antagonized.
- Blade Below the Shoulder: Once they go berserk, they grow large spikes from their arms and hands. All the better to kill people with.
- Cruel and Unusual Death: If stun-killed, Kratos rips their jaw all the way down to their torso. Yikes.
- Lightning Bruiser: The reason they're hated by players so much stems from just how durable they are and how often they can dodge.
- Turns Red: If they are not killed fast enough or if their health reaches a certain percentage, their spikes and claws will grow bigger and they will gain a boost in attack and speed. Also, they literally turn red in color.
- Our Werewolves Are Different: Originate from Scottish mythology and unlike those in the game, would not attack if left alone. They weren't affected either by a full moon or silver and instead of a shapeshifting human they were rather some sort of nature spirit.
Feral wild canines that inhabit Midgard and attack in packs.
- Canis Major: Downplayed. While they seem to be bigger than real life wolves, they are still (relatively speaking) normal sized. It's unknown if they are related to any wolves from the Norse myths (Freki and Geri, Sköll and Hati, Fenrir, etc).
- Carnivores Are Mean: The only enemies in the game which are (presumably) regular wild animals and not mythological beings. Others are either herbivores which serve as huntable NPCs which can't and won't fight back but will instead run away (boars and deer) or harmless ambients (birds and fish).
- Poisonous Person: The feral ones will poison you.
- Savage Wolves: The ones you run into are either starved or feral.
One of the four stags (male red deer) that eat the branches and leaves of the World Tree Yggdrasil. A statue of him appears as a puzzle in the Giants' Mountain.
- Anthropomorphic Shift: Duraprór was originally a regular (or according to some sources, giant) deer. Here he's shown as a humanoid with a deer's head.
- Drop the Hammer: Subverted in that it's just used as a building tool, instead of a weapon.
- Horned Humanoid: Which makes him resemble the Celtic god Cernunnos
- The Marvelous Deer: A large, mystical deer. It's worth mentioning that other magical deer also appear in the game (including the one which Kratos and Atreus hunt at the beginning).
A magical golden boar which lives with Chaurli and the Witch of the Woods (aka Freya).
- Full-Boar Action: Averted, he's not evil or aggressive in the slightest. Interestingly, some of the concept art in the databook shows that originally he was supposed to be bigger and more mean-looking.
- Herbivores Are Friendly: While boars are actually omnivores, he plays this trope straight.
- Interspecies Friendship: Is friends with a giant turtle and a witch who is actually a goddess.
- Power Tattoo: Has golden markings on his hide which indicate that he's not just a normal wild animal.
- Shapeshifter Mode Lock: It's implied he's really a shapeshifter that got trapped in the form of a boar. Unfortunately, the Witch of the Woods says that because he's been stuck as a boar for so long, he's forgetting that he was once human.
- Videogame Caring Potential: After Kratos and Atreus wound him with their arrows during a hunting trip, the Witch gives them the mission of finding the ingredients for making a cure to prevent the boar from dying. The game and story will resume only after Hildisvíni has been saved.