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  • Most of the Ace Combat games turn you into this during the course of the story. It is quite awesome to hear other pilots on the radio shit their pants when they learn you've entered the battlefield.
    • Most notably in the fifth game of the series; the protagonists become so feared by the enemy they are given the nickname "Razgriz" (after a mythical demon with a penchant for leaving death and destruction in his wake) and the mere mention of them is enough to cripple morale.
      Terrified Yuktobanian Soldier: Help us! It's the Razgriz!
    • Also stands out in Ace Combat 7: Skies Unknown, where "Three Strikes" has a similar effect on morale. Enemies panic at the sight of you, your arrival causes a stalemated evacuation to suddenly pick up steam again, and during one battle where allied and enemy forces have formed a coalition, several wingmen express palpable relief you're on the same side.
      Erusian Fighter: Three Strikes is on our side!? That's the best news I've heard in a long time!
      Erusian Fighter: Against Three Strikes? Uh-uh, never again.
  • Agents of Mayhem has a cast full of absolute badasses, from a Russian supersoldier to a major gang leader to a former Marine drill instructor. And who do every one of these characters fear most of all? Carol from HR.
  • Similarly, in Armored Core games, the player starts out as a relatively unknown rookie, before quickly working himself up in the ladder and becoming a renowned and feared pilot, usually to the point where the local The Chessmaster decides they are too dangerous to leave alone and tries to eliminate them, usually by ambushing them with multiple high ranking AC pilots.
  • Revenant from Apex Legends has to be the most dangerous villain introduced. While Caustic is only interested in experimenting and Loba has her heroic moments, Revenant is unapologetically evil. It gets worse, since he's essentially immortal, killing Revenant is nigh-impossible. But it's not like he's particularly happy about his forced enslavement anyway.
  • Sepulchure in Artix Entertainment games fits this trope really well. In fact, anyone who isn't the hero or any of his/her allies or even King Alteon himself, or doesn't affiliate with the Shadowscythe in any way is afraid of him. Even some of the Pactagonal Knights are scared shitless of him and his flying dracolich fortress of Shadowfall.
  • Assassin's Creed:
    • Assassin's Creed: Altaïr is implied to be viewed this way in general, but it's definitely shown how much he freaks some of his targets out the further you progress into the game, to the point where one of them is so paranoid that he brutally slaughters a defenseless, elderly scholar simply because the man is dressed in white.
    • Assassin's Creed II: When it comes to his enemies, Ezio is just as dangerous as Altaïr. He's not just an assassin, he's the Assassin, and even in a city as huge as Venice, finding out that the Assassin's come to town makes all of the remaining Templars a little nervous. At this point, Ezio is barely into his twenties and only four years into his Roaring Rampage of Revenge... which lasts for twenty-three years. There's a reason that some trained killers run like hell as soon as they see him. As an individual, he's quite possibly more feared than Altaïr ever was, because the Templars know that it's only one man doing all of this, they know why he's doing it, and they know that he is never going to stop until they're all dead or he is.
      • Ezio's reputation as this is Played for Laughs with Duccio de Luca, who is on the receiving end of a beat-down from Ezio in II and Brotherhood, due to cheating on his sister in the former and a foolish attempt to get even in the latter. By the time of Revelations, when he realizes that Ezio is standing behind him when he's flirting with Sofia, he simply screams and runs in terror.
    • Edward Kenway in Assassin's Creed IV: Black Flag is so scary that even Blackbeard won't cross him and tells others that they would be wise to do the same. Of course it's revealed it's just Abstergo manipulating events to sell Edward's memories as a cheesy pirate movie.
    • Assassin's Creed Rogue: Shay Patrick Cormac is this... for the Assassins. As a former member of The Brotherhood he knows every tactic and dirty trick in the book, and can get the surprise on every assassin he comes across. You would think that an organization of highly trained killing machines would not be concerned about one person interfering with their plans, let alone be afraid of anyone. Yet in less than six years Shay manages to near single-handedly tear apart their firmly established criminal empire, and wipe out every major assassin in the Colonial branch of the Brotherhood, all while shrugging off or foiling all of their attempts to kill him. Even an Assassin like Charles Dorian can recognize him on sight.
  • Usually, the Player Character in the Baldur's Gate series is subject to Dude, Where's My Respect? attitudes and attacks from mooks who are clearly Too Dumb to Live. This changes by Throne of Bhaal, especially in the fight with Sendai. As you're defeating her minions, you're treated to several cutscences where Sendai berates her advisors for not effectively dealing with you. When she finds out who exactly is trashing her base, she immediately freaks out and racks her brain to find any way to stop you.
  • Gruntilda is this in Banjo-Kazooie, as the world at large is aware of who she is, what she has done and what she is willing to do in her quest for power.
  • In Batman: Arkham Asylum and Arkham City's stealth sections, enemy mooks' fear of Batman even translates into a game mechanic, wherein they become increasingly jumpy and desperate as Batman takes them out one by one. The Joker, naturally, does his best to exacerbate this. Come Arkham Knight, it's to the extent that generic thugs flee at the sight of him.
    Joker: Now, don't worry, boys. I'm sure there's no truth to the rumors that Batman drinks human blood.
    • In Arkham Origins Batman lays out a measured exposition of all the hired assassins' backgrounds and strengths to Alfred, calmly explaining their histories, until he realizes that Bane is one of them, at which point he only says "Bane... here in Gotham?"
  • In The Battle for Middle-earth II, Nazgûl, especially ones mounted on fellbeasts, cause their enemies to scream in terror. In fact, they have a passive Fear aura that causes enemies to fight at half-strength.
  • Bendy and the Ink Machine's eponymous antagonist, "Bendy," is this among the residents of Joey Drew Studios — at least among those lucid enough to realize the threat — even "Alice" is scared of him! In his case, it's not just the opposite side that's scared of him though. Although there are those who worship him, even his own "prophet," Sammy Lawrence, is terrified as he approaches at the end of Chapter 2. For good reason, seeing as how he ends up dead or worse. His fellow ink beings call him the Ink Demon. Henry has the option to Run or Die whenever he's near in Chapters 1-4. That is, if "Bendy" actually kills his victims rather than sending them to a Fate Worse than Death. ("Alice" implies this by being terrified that he'll touch her again and send her back to the ink, which she describes to Henry in Chapter 3.) "Bendy" is an exception to being The Unseen — he's the first other character Henry sees in the game, in fact. Although Henry sees no one except cut-outs of Bendy for most of Chapter 1, there is that jumpscare where "Bendy" makes a grab at him from a boarded-up doorway. Despite this, he fits in with the trope by maintaining unknown motivations (it helps that he never speaks) and by only failing at things he's shown to be more than capable of doing later — like the wooden door in Chapter 2 that he could have teleported through or ripped off its hinges.
  • From Berzerk, Evil Otto, a malicious bouncing smiley face who kills anything he touches, whether it's the player or even the robots who also serve as your enemies. Every time he appears, the robots announce it with "Intruder alert! Intruder alert!"
  • BioShock has Frank Fontaine, the Bronx mobster and smuggler who ran Rapture's underworld and Plasmid market. Among those who knew him, his reputation for ruthlessness was such that half of the city are "still jumping at his shadow" nearly two years after his death has been widely publicized. At one point, the player comes across an audio diary on the electrocuted corpse of a thug who was interrogated for information on Fontaine by Andrew Ryan's men. His response is "Fontaine can do double!" One of his employees Dr. Suchong, however, remarks that although Fontaine "is scary son-of-a-bitch" and has styled himself into the Boogeyman of Rapture, he prefers his employment over that of the "cheap son-of-a-bitch" Ryan. This is in part because he reasons earlier that, underneath all the "flim-flam and humbug", Fontaine is just another con-man. Fontaine's main advantage is that he's in a city of artists and intellectuals, not hardened killers.
  • Borderlands 2:
    • Wilhelm is stated to have been able to defeat the Vault Hunters of the first game, with Angel often fearing his intervention. When you finally encounter him, Roland immediately tells you to retreat. Despite this, he's an Anticlimax Boss that goes down easily. There's a reason for this: Jack wanted the Vault Hunters to defeat Wilhelm so they would loot the body, take the unusual power core that he was carrying, and link it to Sanctuary's shield generators so that he could shut them down. In Borderlands: The Pre-Sequel!, in which Wilhelm is one of the playable characters, his backstory is that he was one of the greatest mercenaries of the galaxy and is a semi-legendary figure to those who recognize him.
    • Handsome Jack, as well, is established as one of the most dangerous men, if not the most dangerous, on Pandora. It can be a little hard to believe at first, since he spends much of the game being a petty asshole to the Vault Hunters, but once the chips are down and he buckles down to the task, it becomes clear to see his infamy is well earned.
  • Brigador includes the concept as a game mechanic. The various pilots you can select for your mecha have different levels of notoriety. Less well known pilots earn less money, but have easier missions because the enemy won't send significant forces to stop someone who doesn't have a reputation as a great fighter. On the other hand, famous veterans can ask for higher pay, but will face heavy resistance from opponents who consider them a serious threat. This is reflected in three different stats; money multiplier (how much more cash your employers are willing to shell out for living legends than for nobodies), starting difficulty (the strength of the enemy units who are on the ground when you start) and difficulty increase (how quickly reinforcements arrive). These stats are independent from each other. The Man from Volta, for example, has a very low starting difficulty and a very high difficulty increase, implying that no-one takes the Psychotic Manchild with a paper plate for a face-mask seriously at first but are very willing to pull out all the stops when he proves his Bunny-Ears Lawyer tendencies.
    • Of the pilots, the Auditor is special, who has near-zero multiplier but never encounters a single enemy. Even among the Spacers, a faction whose hat is unrepentant cruelty, the Auditor is feared, known to sneak into unoccupied areas with no resistance and leaving no one alive. The Auditor is so dreaded that it implies any non-civilian forces will just get of dodge when the Auditor appears.
    • On the opposite end of the spectrum, Precursor James has the biggest money bonus and his difficulty level starts and ends at the highest possible setting. Even mentioning his name will cause every force to take up arms and throw everything they have against him.
  • Bug Fables:
    • Almost everyone is afraid of the Wasp King due to his ruthlessness and his lethal fire magic. Even the hulking border guard between the desert and the jungle that the Wasp Kingdom is in is left a scared wreck after the Wasp King destroys the border gate and gets past her. The Termite Kingdom's monarchs are the only ones who do not take him seriously at first, but only because they never saw what he can do and they assume that their top soldiers are stronger.
    • The Dead Landers found outside Bugaria scare everybody, as they're strong, bizarre, and haunt an already ominous giant abandoned house. Even the Roaches that spent years living in the Dead Lands do not take them lightly. The exceptionally large Dead Lander Omega is feared most of all of them; according to the developers of the game, even the other Dead Landers are afraid of it.
  • Castlevania: Lords of Shadow 2: Both Zobek/Death and the legions of Satan himself are scared of Dracula, to the extent that Dracula had to fake his own death to lure them out of hiding.
  • In City of Heroes player characters, both hero and villain, became this over time to enemies, at least reflected in the dialogue. More than a few enemies in missions would declare such statements as "I didn't sign on to fight *character*!" That said, it was also fairly easy for players to make this with their power choices — Dark Armor had a power that generated an aura that caused enemies caught in it to quake in fear, and anyone could get the Presence power pool, which capped off with the power "Invoke Panic". In the early days, enemies hit with Fear would immediately turn tail and run, further reinforcing this image. A high-level player could wander into one of the random groups of low-level enemies (outside a mission) and would be ignored due to a game mechanic preventing low-level NPCs from pointlessly killing themselves by attacking players they had no hope of defeating, even en masse. If any of the enemies was hit by some kind of power, however, the entire group would immediately flee.

  • Darksiders:
    • The Horsemen of the Apocalypse scare everyone. Heaven, Hell, and even their own superiors fear and respect their terrible power. The entire plot of the game takes place because nobody wants to cross all four of the Horsemen. In-game, when Mooks encounter War, their reaction is basically a Mass "Oh, Crap!" while they desperately charge you, and keep in mind he's in a weakened state for most of this. The people who aren't scared of him end up learning their lesson when he's about to brutally finish murdering them with the exception of Samael, who's a class of The Dreaded of his own.
    • Both subverted and played straight in Darksiders II: many NPCs state the only reason they are not running away in fear of being on the same planet as Death is that 95% of his power is sealed due to not being on "official business". And even with that much power sealed off he can still slaughter his way through nearly everything in his path. It's not for nothing that of the Four Horsemen, it's Death who's explicitly called the most feared of all.
  • In Dark Souls I, most enemies are described as powerful, but beatable. The one exception is the Bonus Boss, the Black Dragon Kalameet. He is described as the sole remaining Everlasting Dragonnote , having survived the war that exterminated his species, and is so vicious that "even mighty Anor Londo dared not provoke his ire". Anor Londo is also known as the "City of the Gods" and was the civilization largely responsible for mass-slaughtering the Everlasting Dragons in the first place. And they are terrified of Kalameet.
  • While the Killers can all count in Dead by Daylight, the Trapper has a skill based entirely on his sheer presence causing fear. This translates to making all survivors within a radius around the Trapper have more Skill Shots when doing anything, increasing the likelihood that they'll screw up.
  • By the time of Dead Space 3, Issac Clarke has become this to the Unitologists, who even nicknames him "The Marker Killer", and for good reasons. In the earlier games, Issac had fought some of the biggest, ruthless, murderous and nastiest creatures the wide space has to offer and won every single time. He even beat the Golden Marker with just his mind. It's even more impressive when he's really just a simple engineer trying to survive. In Awakened, it's revealed he's also this to the Brethren Moons, as they deem him a threat to all of the Necromorphs and their plans to consume the human species, and so has to be killed by their own hands.
  • Destiny:
    • Guardians are feared by the enemies of humanity, and for good reason. Each one is a super powered warrior, brought back from the dead and granted great power by the Traveler. They never age and can be resurrected an infinite number of times, with older Guardians having centuries of combat experience. Guardians regularly face insurmountable odds and still win, with small fire teams being capable of taking on entire armies. The only way to permanently kill a Guardian is to either destroy their ghost, or otherwise cut them off from the light.
    • Crota is feared by the Vanguard for how he slew a hundred Guardians in the failed battle to retake the moon.
    • His father Oryx, the God King of the Hive, is the most feared being in the entire galaxy. Known as the Taken King, he's a Physical God who drags individuals into a Pocket Dimension under his control where they are mind raped into becoming his obedient slaves. The realization that he is headed for the Sol System causes a Mass "Oh, Crap!" among its inhabitants, with many of the Fallen and Cabal preparing to flee the system before he arrives rather than face him.
    • In Destiny 2, we have a meta example in the form of the Voidwalker's Nova Warp. Since most Supers tend to immediately kill their targets, you're basically screwed just by being too close to the guy with it active. The first reaction of all enemy players in many situations is to completely vacate the area, and some will even leap off the map to avoid it.
    • By the time of the most recent Destiny 2 expansion, A figure named The Witness is this, as their name alone terrifies Savathun herself
  • Diablo:
    • Diablo himself; appropriate, given that he's the Lord of Terror.
    • In Diablo III the Nephalem becomes this for enemy forces. You find a journal from a cultist who is dreading his current assignment of being part of the scout party looking for you. By the end of Reaper of Souls, even Tyrael is a little terrified of you, as you have amassed great power but as a mortal you could potentially turn corrupt and doom all of humanity. Considering that you almost decided that killing Adria out of Revenge Before Reason was worth compromising intel on Malthael's whereabaouts, he's not wrong.
  • Downplayed with Valvatorez. He is actually a very nice fellow to be around. Justified in the fact that he REALLY IS powerful enough to warrant that reputation. Infinitely more so in his Tyrant state.
  • Dishonored gives us Corvo Attano, the player by the end of the game. Given that the entire game is his Roaring Rampage of Revenge, this is rather unsurprising. Depending on how you play, the Final Boss may end up killing himself out of sheer fear of what Corvo will do to him. Similarly, Corvo's Evil Counterpart and master assassin Daud is also feared as the "Knife of Dunwall".
  • Doom:
    • In Doom, Arch-Viles have this going on with their fellow demons. While a demon attacking another demon will lead to infighting between the two, a demon will never retaliate against an Arch-Vile who attacked them (there is actually a specific exception in the game code that prevents it). Conversely, while demons won't always retaliate against an attacker, an Arch-Vile will go ballistic and slaughter an enemy attacker at the slightest provocation.
    • The Doom Slayer in DOOM (2016) has this reputation. He earned it through being a nigh-unstoppable force rampaging through hell, killing even the strongest demons in the realm, and was only stopped by being entombed. When he's freed at the start of the game, you can see why. You can find quite a few bits of demonic artwork that portray "the Doom Marine" as an unstoppable evil, as well as UAC reports indicating the demons were freaking out and fighting with more ferocity than ever before seen when the UAC started getting close to recovering the sarcophagus containing the Slayer. His list of titles given by the legions of Hell (who call their realm Doom) includes The Doom Slayer, Hell Walker, The Unchained Predator, and The Scourge of Hell.
      • When the Doom Slayer arrives in Hell, the first thing he hears is the current demonic ruler of Hell declaring across the entire realm that "He is here." Later on, it's revealed that the entire catalyst for the demonic invasion was Samuel Hayden getting ready to release the Slayer from his prison to deal with the growing demonic corruption among his employees. In other words, the entire invasion was because the demons and their human puppets panicked over the chance that the Slayer was about to be freed.
      • DOOM Eternal keeps going with this and expands it; one cutscene, with the Doom Slayer strolling through a still human-controlled base in Phobos to get to the demons outside, has every last living human there backing the hell away with visible fear. And if he wants something, be it a keycard (with the cord and the neck of the guy wearing it still attached) or a plasma rifle (from an armoured guard that needed it), they just let him take it; no one even tries saying no. The facility even has a specific PA announcement to warn everyone that the Doom Slayer has entered the building, so everyone can get out of the way while he works. And a very specific one for everyone to haul ass immediately and abandon the entirety of Phobos because the Slayer found the BFG. Even better, it's revealed that he's Doomguy from the original Doom 1, 2 and 64 eras, meaning he has been slaughtering legions of demons for centuries.
  • .hack//G.U.: Haseo, the hero, is nicknamed "The Terror of Death". Most Player Killers he runs into throughout the game will invariably be terrified at the sight of him, and even some random normal players will react in fear upon passing him in the streets. It doesn't help that he styles his usual look after The Grim Reaper and wields a massive Sinister Scythe as his weapon of choice.
    • This then gets immediately turned on Haseo when he goes up against "Tri-Edge" aka Azure Kite. In the previous cutscene we saw Haseo flawlessly take out 8 enemies simultaneously without a scratch, and the first thing that happens when he attacks Azure Kite is getting his rapid assault blocked instantly like a scene out of The Matrix. Not only did the game just establish that Haseo is the baddest PKK in the game, but now it's establish in comparison and at max level he is nothing against Azure Kite, who not only defeats him, but outright breaks the coding in the game and straight breaks Haseo's weapon into nothing but coding blocks.
  • Dragon Age:
    • Darkspawn exist in countless numbers, are hideously deformed, carry a devastating plague which has no real cure, and are completely evil. These are just some of the reasons ordinary people are terrified of them, and one of the very few things which brings all the races of Thedas together in agreement is that they have to be stopped.
    • In Dragon Age: Origins, the Warden gradually becomes one of these as the story progresses, to the point where they can sometimes scare off attackers by identifying themselves; it backfires once or twice, either with characters who try to collect the bounty on your head or who attack you out of sheer panic. The best example of this is in Dragon Age: Origins – Awakening, where merely mentioning your name to a group of hostage takers will send several of them jumping off a cliff, rather than having to fight you.
    • Hawke in Dragon Age II is this to a lesser degree, as the enemies are usually smaller groups that Hawke slaughters before they have a chance to shit themselves, but the Arishok certainly fears Hawke enough that the first move of his attempted conquest of Kirkwall is trying to neutralise him/her. An odd example too, since in Qunari culture fear and respect often go hand in hand.
      • In the third act, Meredith's dialogue implies that she knows that Merrill and Anders are illegal Mages. However, she also acknowledges that their friendship with Hawke is the only thing protecting them from the Templars, because she knows that trying to apprehend them would bring a wrathful Hawke down upon her head.
      • In the ending, if Hawke sided with the mages, Hawke's Death Glare manages to make Knight-captain Cullen literally jump back, allowing them and Co to casually leave the scene, despite being surrounded by Templars.
    • Meanwhile, the Inquisitor of Dragon Age: Inquisition is an interesting case. They are definitely The Dreaded, but in what sense varies from one character to the next. To Corypheus and his allies, they are the one person with the power to stop his plans. To the Chantry, however, they represent the possible undoing of a thousand years of religious tradition. This is because to their own followers, they are just a few steps short of being The Messiah.
  • In Drakengard 3, Zero is openly feared by the mooks who face her, all of whom generally cower in fear and scream for their mothers as she cuts her way through them.
  • Dynasty Warriors:
    • The phrase "It's Lu Bu!" strikes fear into even the mightiest player! And every other general on the field... "Do not pursue Lu Bu" indeed.
    • Lu Bu's erstwhile subordinate Zhang Liao gets this reputation among the forces of Wu, where his appearance causes the armies of Wu to flee in terror at He Fei.
    • Shu's Guan Yu is so feared that it takes a combined strategy between Wu and Wei specifically to kill him.
  • EarthBound and Mother 3:
    • This can be invoked by having your levels be high enough — underleveled enemies will flee from you on the map (until they hit a wall at least, at which point you can get a pre-emptive attack if you want).
    • Giygas is a physical manifestation of people's fear.
    • Lucas gradually becomes regarded as this In-Universe by the villainous Pigmasks. The only one in their ranks to actually impede him was their Commander, the Masked Man; once Lucas overcomes this threat, all of the Pigmasks there to witness it run like hell.
    • Upon realising that the Ultimate Chimera is the last of the experiments from the Chimera Labs that had not yet been recaptured, a horrible silence falls around the Pigmasks who knew that they'd now have to try to contain it. The player is told several times NOT to engage it if they see it, and for good reason.
  • The Elder Scrolls
    • Though long extinct by the time the main series games take place, the Dwemer were rightfully dreaded in the backstory. They had an utterly incomprehensible and alien belief system while being by far the most technologically advanced race in the series. They were said to be feared by the Chimer (ancestors of the Dunmer), Nords, and even the gods themselves. The latter because the highly Naytheistic Dwemer were known to summon Daedra just to put their divinity to the test. The only military force in history which truly challenged them was a Nord army led by masters of the Thu'um, and the Dwemer even defeated them after forming an Enemy Mine with their rival Chimer. The only reason they aren't still around terrorizing the other races is because they did something (involving the heart of a dead god) which caused their entire race to disappear at once.
    • Mannimarco, the King of Worms, is a powerful Lich/Necromancer who has terrorized Tamriel since well before the time the main series of games takes place. He is perhaps second only to some of the more more malevolent Daedric Princes in terms of the dread he inspires as, due to his mastery of The Dark Arts, he can not only kill you, but torture you for eternity with the pain of undeath. He serves as a major villain in Daggerfall and Oblivion, and is The Dragon in The Elder Scrolls Online.
    • Alduin the World-Eater, the draconic Beast of the Apocalypse, is one in multiple contexts. For one, it is his divinely mandated duty to "eat the world" at the end of every "kalpa" (cycle of time) so that a new one can be created in its place. Understandably, this act is dreaded by any mortals who happen to be living in the soon-to-be consumed world. "Even the Daedra fear me!" Indeed, as shown in the Seven Fights of the Aldudagga, even the most malevolent of the Daedric Princes pale in comparison to Alduin when he is at full world-ending power. Additionally, even when he is trying to shirk his World-Eater duties and is trying to Take Over the World instead, he is still a nigh-invincible dragon with well known Jerkass tendencies toward just about every other living thing.
    • The Dragonborn in Skyrim is one to the Dragons, being a mortal who has all of their powers and the ability to devour their souls. Listen carefully during your first fight with onenote  and you can hear it realize who it's dealing with. Considering they cannot be permanently killed by any other "mortal" (and take half-damage from anything that isn't you), it's pretty justified. The soundtrack during Dragon fights is even titled "The One They Fear".
    • Also from Skyrim is the "Dragonrend" Shout, which is the one thing capable of defeating Alduin. The Shout works by forcing the target dragon to comprehend the concept of mortality (demonstrated by its Words of Power: "Mortal", "Finite", and "Temporary"), a concept that dragons find incredibly distressing, and thus weakens them greatly. The Greybeards dread it as well. They are worried that, because this Shout was created by mortals who hated the dragons, your learning it would lead you to use it against their master, Paarthurnax.
    • The Wild Hunt, a Dangerous Forbidden Technique available only to the cannibalistic, forest-dwelling Bosmer. Part of a "Green Pact" that the Wood Elves made with their Y'ffre, it essentially allows the Bosmer to turn permanently into horrific, berserking beasts that will then relentlessly kill and consume anyone in their way. While exact details of the ritual are sketchy, some In-Universe articles hint that it involves erasing the mortal laws of nature for the affected Bosmer, which makes them "forget their Y'ffre-taught shapes" and shift into unnnatural, neither plant-nor-animal shapes that immediately begin killing and eating anything within their reach, some accounts saying they can skeletonize animals within seconds, and will turn on each other should prey not be immediately reachable, meaning the only real way to end a Wild Hunt is to exhaust it until it literally eats itself to death. Anyone who witnesses the Wild Hunt wishes they hadn't, and it is a subject of fear and dread among mer and man, even among the Bosmer themselves, who, while usually only using it to achieve an objective of justice or in only the most dire of circumstances, feel deeply ashamed of it and prefer not to talk about it at all. When they do talk about it, they claim that every monstrous creature on Tamriel is a descendant a Wild Hunt, since Bosmer that transform do not turn back.
  • Interceptors are this in E.Y.E: Divine Cybermancy. Though easily destroyed with anti-tank weapons, their tendency to sneak up on players and their extremely powerful battle cannons (enough to kill most unshielded characters instantly) have given many players a well-justified paranoia in any areas they can spawn in.
  • Someone in Fable or its sequel who is both famous and evil will cause non-combatants to run at the sight of you. Particularly if you start attacking, or if you've just been for a bit of town-burning previously. You'll never be totally feared though, some brave (and foolish) soul will summon up the courage to call you out on your crimes, and the guards will always do their best even when its a lost cause.
  • Fallen London:
    • The Seekers of the Name are by no means an organization, nothing joins them beyond a terrible quest and all the consequences and drawbacks it brings. But everyone, from the lowliest urchin in the streets to the very Masters of the Bazaar, is unnerved by them. And they are right to do so; to the urchin, and most Londoners, Seekers are volatile, prone to extreme acts of self-destruction that they nonetheless survive, perfectly willing to destroy you and everyone you love just for another scrap of knowledge and entirely capable of devouring you if their self-control falters. To the Masters, they are those who carry out Mr Eaten's will, an agenda of terrible vengeance for betraying him so long ago. They know far too much, and their success would ruin them forever. A reckoning will not be postponed indefinitely, not while they are around to make it happen. And to the soul-hungering Devils themselves, they're considered such a monstrous, all-consuming blight that demonic hordes will capture seekers and restore their tainted souls just to try and snap them out of it. That's right, they're so disgustingly terrifying that a Devil will give their soul back.
    • There is also the Dreaded quality, one of the three that makes you stand out as a Notorious person, letting you gain access to several boons of the sort only the most visible names out there can get. Dreaded-granting items are those that would only belong in the possession of someone utterly terrifying. And the most Dreaded-granted item in the game, appropriately related to the above Seekers of the Name, is less of an item, and more of a fact. The Seven-Fold Knock is the simple fact that you completed the entirety of the Seekers' path, and the only reason you didn't take the last step North, ride into the void alongside the never-bats and what-have-yous, and achieve your ultimate destiny as the destroyer of the Neath and beyond, was because you simply decided not to; this alone is enough to make you a nightmare to all.
    • On a more society-based, comical form, there is the Jovial Contrarian. While he does have political power, he barely exercises it much. It's just that his constant Commander Contrarian rhetoric and tendency to pick apart even the smallest, most innocent statement for the sake of a laugh make him a horror to deal with at parties and debates. It doesn't help that he's almost impossible to beat at any debate, and that he has accidentally killed people before through sheer annoyance and force of taunting. And in certain events, he could pass this knowledge on to you, in the form of Private Debating Lessons as an equippable item that raises your Dreaded quality and Charisma.
      Description: Your rhetoric is now legendary in both polite and impolite circles. Some people hide behind sofas when you near.
  • Fallout: New Vegas:
    • Play right and get the right perk(s), and your character can become this for any one (or more) of the warring factions. The easiest group to do this with is the Powder Gangers when you attain the Vilified Status, when one of them refers to you their personal "Grim Fucking Reaper."
    • Joshua Graham was this for the NCR and is now this for the Legion, who speak of him as a vengeful spirit (they're not completely wrong). NCR snipers made no less than 5 attempts on his life, all of which failed despite all of them managing to shoot him and after his failure to take Hoover Dam Caesar had him covered in Pitch, set alight and thrown into the Grand Canyon. Even that wasn't enough to put him down.
    • Graham's successor Legate Lanius is equally feared as "The Monster of the East", with tales being told of the genocidal conquests he lead under Caesar, and even the murders of some of his soldiers as a form of training the others. In fact should Caesar be killed, Lanius would end up taking control of the Legion and become an even worse tyrant than Caesar. As it turns out, Lanius is an enforced example, with the Lonesome Road DLC stating that his greatest weapon isn't his skill in combat (though it is indeed formidable), but his carefully cultivated reputation as a mythological figure feared by both his enemies and his own men. It's possible to talk him into surrendering by convincing him that he'll lose that reputation if he tries to take Vegas.
    • Father Elijah, by virtue of being bat shit insane and the greatest mind the Brotherhood of Steel has ever seen, and is regarded as their most dangerous criminal. When he got to Big Mountain he managed to hijack two of the think tank professors (two of the greatest minds of the 21st century in robot jars), and then proceeded to trek to the Sierra Madre on foot and kept himself alive among the Ghost People, killer holograms and choking toxic clouds until he managed to figure out a working plan to rob the casino vaults. Christine Royce, charged with hunting him down, is more than a little wary of him and tries to keep as much distance between them when trying to kill him. It doesn't work out. And to top it all off, he did all this in his late sixties and nearly crippled by arthritis and Mentats addiction.
    • The Think Tank in Old World Blues are not only talked up as terrifying opponents by Dr. Mobius, they are so dreaded that they even scare Ulysses, the Big Bad of all four DLC. In one log, he states that it would take a hundred Elijahs to challenge them directly. They've got cheat codes, and if you manage to bypass the Pacification Field, they're not actually that tough.
    • Deathclaws. In the first game, they're mentioned in hushed whispers, with conflicting descriptions on what they really are and what they can do. When you finally meet one, you find that they're every bit as deserving of their reputation and then some.
    • Randall Dean Clark of Honest Hearts was an old Pre-War soldier who became a Crazy Survivalist after entering Zion National Park. He was eventually joined by some Spanish-speaking refugees, and he began secretly providing them aid and supplies. When an expedition from Vault 22 butchered the refugees, Clark began a one-man guerilla war against the expedition. After methodically wiping out two-thirds of the hundred-strong group with traps, explosives and his trusty custom rifle over the course of almost a year, the survivors began to attribute the deaths to an evil spirit which haunted the canyon, and fled in terror, but not before leaving this Apocalyptic Log. Randall eventually took under his wing a group of children whose ancestors would go on to become The Sorrows tribe.
  • In Fallout 4:
    • The Institute is widely feared, and suspected of producing synthetic replicas of people and inserting them into settlements to spy on others. The paranoia it sows into the towns of the Commonwealth is so great that close brothers will shoot each other based on the mere suspicion that their brother has been replaced.
    • Institute Coursers are elite synthetic men whose main job is to assassinate people and recapture escaped synths, in a devilish blend of Terminators and Agents. The first one you encounter will be found wiping out an entire building full of Gunners, their commander panicking over the intercom as they desperately try to stop him. When you reach the Courser itself, you'll find that no, Gameplay and Story Segregation does not apply — if you don't have decent gear and the proper level, you're in for a really tough fight.
    • Nobody goes near Boston Common for fear of Swan, a hulking Super Mutant Behemoth who sleeps in the lake and wears a swan boat as armour. The area is littered with warning signs and the skeletons of those who failed to heed them. There's even a Railroad sign plastered up that's usually reserved for areas infested with Institute synths. Companions in your company will make nervous comments as you approach. Raiders chasing you will stop their pursuit if you enter, sometimes commenting that they'll let Swan deal with you.
  • Far Cry:
    • Eventually, you'll end up becoming this in Far Cry 2.
      Random Mook: Oh God, It's HIM!!!
    • By the midway point of Far Cry 3, Jason has gone from being a kid at the wrong place and wrong time to making pirates soil themselves at the mere mention of Snow White.
    • In Far Cry: Instincts, the XBox360 version of the original game, for a while you become the monster movie monster, the creature lurking in the dark that messily kills people one by one.
    • Far Cry 5 has the Project at Eden's Gate, a Montana-based militant religious cult that took over the town of Hope County. Their leader, "Father" Joseph Seed, strikes fear into the locals, such that during the opening sequence, the local sheriff and dispatcher try to dissuade you and a US Marshall from carrying out an arrest warrant against Seed.
  • Fate/Grand Order:
    • Altera is feared by many, especially the Roman Servants, because she is known as a great destroyer and One-Man Army who contributed to the fall of the Roman Empire. She's later revealed to be a superweapon created by the same alien race that killed the God Concepts and caused the fall of the Age of Gods. Artemis drops her goofy act and freaks out when she shows up, and even Scathach, who is immortal, is wary of her.
    • Scathach herself is feared by many as an almost unstoppable fighter, especially her former student Ch Chulainn.
    • The Big Bad who incinerated the entirety of human history and the Earth, King Solomon, is nigh-omniscient thanks to his clairvoyance which can perceive all eras of time, past and future, and can even invade the mind. People dread even mentioning his name, fearing doing so will attract his attention. They resort to mentioning his title, 'the King of Magic' instead.
  • F.E.A.R.:
    • Alma is generally considered to be the most terrifying thing in the game, both in and out of universe. The mere possibility of her being released and what this would mean results in total pants-browning terror to Armacham's personnel, to the point that Genevieve Aristide is willing to effectively detonate a nuclear-scale explosive in the middle of a major city to stop her. Eventually, the Point Man does the same. It doesn't even slow her down.
    • In the third game, there's The Creep. How bad is he? Alma is afraid of him. ALMA. For a good reason, too. It is the personification of the worst traits of her father, Harlan Wade. It turns out that the only way to stop it is for the Point Man and Fettel to actually destroy their own horrific memories of Harlan Wade when they were children so they can face the Creep and kill it.
    • By the later parts of the games, the Point Man, Fettel, and Michael Beckett become these to the ATC troops and even the Replica. They know that they can't stop these superpowered soldiers, and that fact scares the piss out of them. In the third game, the Phase Commanders have to order their troops to fight on pain of dismemberment to keep them shooting at Fettel and the Point Man.
  • Final Fantasy:
    • Final Fantasy VI: Emperor Gestahl's around? No problemo. General Leo? He's a cool guy. Kefka's here?! Oh, Crap! It gets more pronounced as the game goes on, too.
    • In Final Fantasy VII, Sephiroth is spoken of with a combination of hate, reverence, and fear; the suggestion of his presence is enough to cue an Oh, Crap! from the heroic characters, especially Cloud, who knows him best.
    • General Beatrix in Final Fantasy IX. A paladin famous for her swordsmanship and powerful White Magic, she is a living legend who is considered the World's Best Warrior. She once fought a hundred knights alone and won, and not even you, as the player, can ever defeat her in battle.
    • Final Fantasy X: Sin is dreaded all around Spira. It's huge, insanely powerful and solely bent on causing destruction wherever it goes. It's also near-indestructible, as most people believe that only a summoner's Final Aeon can kill it; and even then, it always comes back, eventually.
    • Final Fantasy XIV has primals, summoned deiform entities that are regarded as Walking Disaster Areas. The exact nature and temperament of primals vary depending on who summoned them: if you're lucky, you'll get one like Ramuh, who is non-confrontational and only fights to protect his subjects or to test the might of others. More often than not, however, you'll get one like Ifrit, who is hellbent on brainwashing everyone around him into worshipping him; Titan, who lashes out violently against any and all perceived threats; or Garuda, who is simply an Ax-Crazy Omnicidal Maniac. The danger they pose not only comes from their propensity to brainwash and kill, but also the fact that they require immense amounts of aether just to maintain physical form, and thus run the risk of sucking the planet dry of its very life force if not dealt with.
    • Series-wide meta example starting from Final Fantasy V: Tonberries. Seeing one of these reptile-like little monsters slowly shuffle their way in the playable characters' direction has an almost universal effect on experienced Final Fantasy players all around the world of getting them to start cursing under their breaths, plead with whatever powers that may be listening to be merciful, or just plain run away from the fight.
    • Final Fantasy Tactics: Barbaneth Beoulve and "Thunder God" Cidolfus Orlandeau were the two most renowned veterans of the Fifty Years War, with most of their foes having been noted to flee on sight of them rather than face them in battle. Barbaneth in particular was so feared that Ordalia, despite being on the winning side of the war, chose to accept his peace offering rather than continue fighting against him.
  • Fire Emblem Warriors: Three Hopes: Byleth. While predecessor Fire Emblem: Three Houses mentioned their apparently storied mercenary career, including being labeled The Ashen Demon, it was largely an Informed Attribute. Three Hopes opens by showing why Shez wasn't present in the original's timeline: Byleth mowed down their entire mercenary company. While deployed as a diversion. As much as Shez wants to best them someday, every time Jeralt's Mercenaries appear for the first half of the game, Shez's faction is forced to avoid the Ashen Demon and get out as soon as possible.
  • Five Nights at Freddy's 2: The Puppet/Marionette, partially because it cannot be fooled by your mask, and partially because it manages to be a Perverse Puppet, Monster Clown and Demonic Dummy all at once. The Phone Guy — who gushes about how much he loves the other animatronics several times — even comments that it's always creeped him out. Luckily, as long as you keep the music box wound, it won't come to say hello.

  • Ghost of Tsushima: engaging in Ghost gameplay by using stealth and subterfuge to pick off enemies one-by-one from the shadows will eventually result the Mongols fearing the player as a quasi-supernatural entity.
  • The three protagonists in Grand Theft Auto V gain this reputation over time to such a degree that, in the Golden Ending, they manage to scare off Merryweather from branching out into the U.S.
    • In particular, Trevor Phillips is one of the most feared characters in the entire franchise, and almost certainly the most feared protagonist. Everyone who knows him, even his friends, speak about him in cautionary tones. Even his former best friend, Michael Townley/DeSanta, is terrified of him and describes him as "Hell walking on Earth."
  • God of War: Kratos is portrayed as being feared by nearly all of Greece, in part due to the various atrocities he committed while serving Ares. In the first game, several people are more scared of him than of the various monsters and beasts, with one person even flat-out telling Kratos to his face that he would rather die than be saved by him. Pandora even says outright in III that everyone who knows about Kratos is scared of him, to which Kratos simply remarks that "there are reasons for that." The soft reboot reveals that his reputation has reached the Norse Pantheon, who are familiar with the legends of the Ghost of Sparta.
  • Hades: Chaos is rather ambiguous as to what they want, but the entire rest of the Cthonic God lineup fears them, all of them comparing making a pact with Chaos to be the closest a Greco-Roman god can come to a Deal with the Devil. Even Zagreus acts with nothing but the utmost respect when face-to-face with Chaos.
  • By the time of Half-Life 2, the feats of Gordon Freeman in the first game have been told and retold to such an extent that most of the planet is either in awe of him or intensely fears him, to the point where a mere glimpse of him in City 17 is enough to put the Combine on high alert.
    • In the Interquel Half-Life: Alyx the characters remark on Gordon's status as the dreaded when they discover that the Combine have built a huge prison and are so afraid of the person inside that they're willing to kill anyone who even discovers the existence of the prison. Both Alyx and Eli discover too late that it wasn't Gordon whom the Combine were trying to contain, it was the G-man. This extreme level of incarceration, complete with enslaved Vortigaunts to keep the cell functional, easily qualifies him as this for the Combine. And the G-man himself is, as usual, frighteningly unperturbed by it all.
  • Halo:
    • The Master Chief is referred to as "the Demon" by the Covenant. You get that kind of reputation after massacring thousands of Covenant troops and utterly destroying Halo, a sacred and seemingly indestructible installation built by their gods.
    • The other Spartans are also referred to as "Demons".
    • The Halo 2 Anniversary terminals reveal that Thel 'Vadam was this to the UNSC before becoming the Arbiter, as he was the Covenant's greatest commander.
    • The Primordial/Captive/Precursor/Gravemind introduced in The Forerunner Saga; it's not really a publicly known figure, but to those who do know what it is, the revelation that it's loose inspires shock and fear.
    • The Flood in general elicit this reaction. Encounters with them have driven survivors insane, human and Covenant forces have actually stopped fighting each other and teamed up to fight Flood outbreaks (as seen in the novelization of the first game), the normally-conservative Fleet-Admiral Hood immediately agreed to obliterating a city on Earth once a Flood-controlled ship crashed in it, and in Halo Wars 2, the Banished leader Atriox responds to a Flood outbreak from the crashed High Charity by pulling his forces away from engagements with the humans and using everything the Banished could spare to contain the threat.
  • Agent 47 of Hitman fame. If you hire him, you're always buying a gaurenteed death — one that is to be delivered swiftly upon your enemy with no evidence left behind. Other assassins that also hail from the ICA; the International Contract Agency, are Properly Paranoid of 47, which shows best in the few levels of Absolution and in Hitman 3 where they are actively hunting him.
    • In Hitman (2016), you go after a target who knows your career and appearance. If you show yourself to him in your trademark suit, he dies of a heart attack.
  • Iris Heart in Hyperdimension Neptunia Victory. Everyone — allies included — learns that you only take Plutia lightly once. The mere threat of her activating her Super Mode is enough to make major villains rethink a confrontation, lest they require additional months of therapy.
  • Iji:
    • The title character can become this, depending on player actions. If her body count increases rapidly, then both Tasen and Komato logs reveal many of their soldiers to be pants-wettingly terrified of the implacable "human anomaly" that's been tearing a bloody swath through everything they throw at her. Even if Iji's on a Pacifist Run she still scares the hell out of everyone on the field, partially because she's somehow able to make her way through a warzone without killing anything, and partially because she's collected so much ammunition that they're worried she'll become a miniature black hole.
    • Annihilators are so feared by the Tasen that one Tasen Soldier writes in a logbook that if they ever face one in battle, they're just going to lie back and hope for a quick death. And even by those standards Iosa The Invincible is regarded as such a terrifying death machine that after Iji kills her several Komato logbooks say that they're glad she's gone.
  • Injustice 2: just like in the comics, Brainiac is one of the most dangerous villains in the universe, one that Superman and Supergirl both fear, with Supergirl witnessing the destruction of Krypton by Brainiac firsthand and Superman — who in this verse is no slouch in the Dreaded department himself what with being a superpowerful Knight Templar — believing there's no way he can even be defeated.
  • Jurassic Park: The Game:
    • The mysterious predators that harass Nima at the beginning, later revealed to be Troodon, are feared by most other carnivores. During Episode One, Dilophosaurus run away when they hear its cries, and during Episode Two, flocks of Compsognathus flee from them in the Visitor Centre. Even the Velociraptors, the most feared dinosaurs in the broader franchise, won't go anywhere near their nests.
    • You get to enjoy having one of these on your team for a while, when mercenary Oscar manages to actually kill a veliciraptor, one on one, with a knife. The other velociraptors get the hell out of there in very short order and leave your group alone for a while. Unfortunately, it doesn't take them long to decide they outnumber Oscar and could just gang up on him:
      Dr. Sorkin: Oscar, they wouldn't have come back if they were still afraid of you.
  • Knights of the Old Republic:
    • Everyone from senior Jedi to Mandalorians to Sith are intimidated by the name Revan. When your party hits the Star Forge, Malak panics and sends out every war droid and cannon fodder troops he can muster — not to defeat you, Revan, but just to slow you down while he prepares for a one on one saber brawl.
    • Likewise, many a flashpoint party in Star Wars: The Old Republic was torn between cheering and panic when they heard the words "Statement: Hello, Meatbags!" Yes, HK-47 is 300 years old. Yes, the droid will still kick your shebs. Imperial players also had this reaction to having to put Revan himself down like a rabid dog after Revan went insane and started planning genocide against anyone with a trace of Sith species ancestry.
    • The Sith Emperor is intended to invoke this reaction. In a Despair Speech given to the Jedi Knight in Chapter 3:
    Tol Braga: He's more than darkness; he is... a void...
    • The Aptly-named Dread Masters are the personification of this trope. Six powerful Sith whose combined strength can drive whole fleets mad. They have no compunction to use their powers to terrorize both Friend and Foe. In a way, they even fear themselves; they can only fully control their powers because they had to use the Force to create a sort of Hive Mind, so that they can share the effects of their powers equally between each other. After one of them dies, the Sanity Slippage starts going into full effect.
    • The Sith Warrior often gets this reaction from others due to the fact that you're more or less treated as a force of nature by your targets. A Light-sided Warrior can occasionally use their reputation to terrify their enemies into submission or retreat rather than killing them.
    • Despite being non-Force Sensitive, the Imperial Agent is regarded as an infamous spy by both Sith and the Republic. In the Fallen Empire storyline, Aric Jorgan mentions that Cipher Nine is the subject of various "scary stories" within the Republic military. In a later storyline, SIS Director Marcus Trant states that they are considered the third most dangerous enemy of the Republic.

  • Joel is The Dreaded throughout much of The Last of Us whether it's in the Boston Quarantine Zone, Pittsburgh, or Utah. In the Boston QZ he is feared as a dangerous smuggler with plenty of connections, in Pittsburgh he is simply the 'Man in the Truck' who mercilessly slaughtered patrol after patrol leaving no survivors, and among the Cannibals he is known as the crazy college man. This gets to the point where the cannibals are actively running away from him in a fight. Ellie also earns the status of The Dreaded among the Cannibals for her bloody escape from the college and the Roaring Rampage of Revenge she goes on in their town later on.
  • League of Legends: Every character originating from the Void is one of these, but Rek'Sai is feared even by her fellow void creatures to such an extent that Vel'Koz and even Cho'Gath want nothing to do with her.
  • Left 4 Dead. Four famous words from the characters and many, many players: "DON'T STARTLE THE WITCH!"
  • In The Legend of Heroes: Trails of Cold Steel II, as far as Calvard is concerned, the Ashen Chevalier is their greatest threat. Anytime he enters the battlefield, they retreat right away after the pilot one-shots both their planes in one attack. And the identity of that individual is Rean, who is also not happy about the entire "national hero" job thing.
  • The Legend of Zelda: Breath of the Wild has the Guardians and Lynels. The Guardians are notorious for their role in destroying the Kingdom of Hyrule a century ago, and NPCs universally flee in terror from them even if they are the types who would stand their ground against other monsters. Lynels are described by the Hyrule Compendium as the most vicious of all the monsters roaming Hyrule, and one Zora character even tasks Link with taking a picture of one living on top of a mountain to discourage people from diving from its summit (and she herself screams when you show her the picture). Even Prince Sidon, a boisterous Warrior Prince who once took down a Giant Octorok from the inside and is cheerily eager to help Link fight against Divine Beast Vah Ruta, has an Oh, Crap! moment upon realizing that Link will have to sneak past that same Lynel to gather Shock Arrows for the fight against Vah Ruta. Reinforcing the point is that this particular Lynel is always of the red variety, the weakest. The Hyrule Compendium outright states that if one comes across a Golden Lynel, the strongest and sturdiest type, having more health than even the final bossnote , the best strategy is to get as far away from it as possible as fast as you can.
  • Volvagia in The Legend of Zelda: Ocarina of Time became infamous among Gorons for eating them before one of their heroes killed him. The Goron prisoners in the Fire Temple are found shaking at the thought of being next.
  • In Lords of the Realm 2, this can occur in several places:
    • Seeing a large enemy army unit, shown as 3 men in a group, approaching your counties on the map, especially if you don't have a castle up yet, and/or your main army is too far to intercept them.
    • In battles, if the enemy takes up a very good defensive position where their archers can unleash their arrows on your forces while protected by their own forces. Expect to take massive losses if you don't have your own archers.
    • If the enemy has a large group of crossbowmen. Though they fire much slower than archers and have a much shorter range, any hit from one of their bolts is guaranteed to make you lose 1 person per shot, even pikemen.
  • In Mark of the Ninja, this isn't just an attribute, it's a primary tactic. When you start, a load of gunmen are invading your clan's hideout, massacring everyone. Levels later, after cutting hundreds of guards to bits, not being scared of you is a bragging right. Not to mention, should any non-elite guard find one of his coworkers hanging by a chain from the ceiling, he will flip. Nix the chain if you're using a certain outfit.
  • Mass Effect:
    • Garrus Vakarian, Shepard's right-hand man, was the scourge of the criminal underworld on Omega under the alias, Archangel. They were scared of him enough that three rival gangs all allied together to take him out.
    • Samara, as well as all asari justicars, are famous for their relentless pursuit of justice and their brutal methods in doling it out. When Samara appears on Illium in pursuit of a particular criminal, the police force finds itself on edge, worried that she'd very easily turn on them if they tried to detain her.
    • Shepard themselves comes off as this to the Reapers. By the end of the second game, the Reapers are forced to admit that Shepard is actually a hindrance to their plans, the first and only time they ever admit such a thing ("Shepard. You have become an annoyance."), and in the third game every Reaper has top-priority "Kill On Sight" orders for Shepard personally, even turning their guns away from fleets in orbit, to kill this one human. In the LeviathanDLC, the Leviathans state that Shepard is the first thing in history (a history stretching back over a billion years, mind you) that the Reapers have ever feared. In the Twitter feed tie-in for Mass Effect 3, while the Reapers have dismissed all opposition with a tone of casual indifference, during their invasion of Earth a priority is issued for confirmation that "Hostile Target Shepard" is dead. When none comes, the Reapers actually get worried about the possibility that s/he's still alive.
      • This extends to a lesser (though still major) opponent: Cerberus. When Shepard arrives at the Alliance base on Mars during the prologue and finds that Cerberus has arrived and taken it over, the first reaction of the Cerberus troops when Shepard opens fire is essentially "Holy shit! It's Shepard!!" Worth noting is that these Cerberus troops are indoctrinated and partially turned into Husks — they're physically unable to feel fear, and they still panic when Shepard arrives.
    • Played for Laughs in the Citadel DLC, for a good part of the Normandy crew, when they all rush to the archives to find who is behind the attempted assassinations on Shepard. The CAT6 mercs are terrified of facing the entire team.
      CAT6 merc: I think that turian they've got is Archangel! How the hell are we supposed to kill him?!
      Garrus: *BANG* You're not.
      CAT6 merc: But they've got a krogan! Why don't we have a krogan?
      Wrex: Wouldn't want to be you, princesses! HAHAHA!
      CAT6 merc: Shit! That's a Prothean over there!
      Javik: And that's a future corpse over there!
    • The third game gives us Kalros, the "Mother of All Thresher Maws". While that might be an exaggeration, it's still one of the most powerful creatures in the universe. As Garrus puts it, when the krogan name a Thresher Maw, you know you're in trouble, because that means they don't think it can be killed. It kills a Reaper in single combat.
  • This is how the Karma Meter works in Medieval: Total War, with a Chivalry-Dread axis. Generals earn Dread points by fighting dishonorably, executing prisoners of war, or exterminating the populations of captured cities. On the strategic map such characters will reduce a settlement's growth and tax income, but increase public order. On the battlefield Dreaded generals reduce the morale of opposing forces, and a sufficiently infamous general can cause entire armies to rout simply by charging. These characters often pick up appellations such as "the Tyrant," "the Wrathful," or "the Merciless."
  • Metroid:
    • Samus Aran becomes this to the Space Pirates during Metroid Prime trilogy. The pirates start panicking when they see Samus effortlessly storm their bases and defenses and they basically go Oh, Crap! in Echoes when they discover that Samus and her dark copy, Dark Samus, are running around at the same time, killing them. All three of the Prime games have Apocalyptic Logs, and in the ones written by the Space Pirates, she's the apocalypse.
    • Ridley is this to Samus and the Galactic Federation. One of their generals, Adam Malkovich, expressly considers him to be just as much of a threat as a station full of invincible Metroids. Even Samus, the bane of the Space Pirates and the only person who has ever defeated Ridley in single combat, is terrified of him, due to his genocidal raid on K-2L, resulting in the death of Samus's mother right before her eyes.
    • The SA-X serves this role in Metroid Fusion, and with good reason — for 95% of the game, your only defense against it is hiding and/or running away when it is near. If it spots you, pray that you're able to dodge its attacks or you'll wind up staring at the game over screen very quickly. At the same time, the X realizes that the real Samus is such a threat to them that around the midpoint of the game they attempt to blow up the space colony, sacrificing the SA-X in the process, just to kill her.
    • The X Parasites in general terrify anyone who hear of them. Their incredible abilities to consume and replicate living creatures, combined with a great deal of intelligence and little in the way of civilized impulses, makes them devastating; a tiny handful uncontained can lead to entire planets being taken over in a matter of hours. The Chozo originally created the Metroids as a natural predator for these parasites, and when the Federation (having learned from the BSL incident) receive video footage proving the X Parasites have appeared on another planet before the start of Metroid Dread, they send seven nearly-indestructible robots - and when those fail, turn to Samus.
    • After Samus lands on ZDR, she is faced with another threat in the form of the E.M.M.I., the aforementioned robots who have since been reprogrammed to hunt Samus down. Aside from being Nigh-Invulnerable, they are surprisingly persistent and intelligent hunters, and they get more and more dangerous as each E.M.M.I. is given a different ability to make your life hell. While it is possible to counter their attack if they catch you, the timing for it is so tight that you're far more likely mistime it and get a giant needle run through your chest. As ADAM bluntly puts it, you are practically helpless against them until you can get an Omega Cannon (which is lost upon every E.M.M.I.'s defeat).
  • Middle-earth: Shadow of Mordor and its sequel Middle-earth: Shadow of War have the protagonist Talion. By the end of the first game, orcs are talking about him like he's the boogeyman, and you can see why — he slaughters enemy armies singlehandedly, he can effortlessly brainwash orcs to his side, and killing him only slows him down. This gets to the point where one possible trait for enemy captains is "Fear of the Gravewalker" (Mordor)/"Overwhelming Awe" (War), which makes them shit their pants and run screaming in the other direction in reaction to your mere presence.
  • Monster Hunter:
    • Monster Hunter 2 (dos) introduces the brutal thunder-wielding gorilla Rajang, whose danger forces the Guild to restrict its hunt to high-rank veterans (as well as G-Rank hunters where available). They have a 6/7 star rating and are known to hunt Kirin for their horns, which is shown on-screen in Iceborne. The permanently-enraged Furious Rajang introduced laterin the series is even worse.
    • Monster Hunter 3 (Tri) has the Deviljho, an Extreme Omnivore monster who starts appearing in High-Rank quests. In 3 Ultimate, the Guild Sweetheart warns you the first time you see it in a Moga quest and in the "Everyone so Big-Big!" video, the hunter, Felyne, Melynx and Cha-Cha at the end all run for their lives as a Deviljho spots them, complete with the series' signature Scare Chord. Even worse is that Deviljho is considered a 6-star (7 in Monster Hunter World) threat; a rating usually reserved for Elder Dragons.
    • Monster Hunter: World:
      • Deviljho returns and is more brutal than ever (it's shown to be strong enough to land a Suplex Finisher on a Diablos). When the Research Commission hears about one having been sighted in the New World, there's a Mass "Oh, Crap!" followed by their immediate response is to ban all non-combatants from leaving Astera and get the best Hunters they have on hand to kill this thing ASAP. These are the same people who considered taking down Nergigante, an Elder Dragon that eats other Elder Dragons, a formidable but interesting challenge. Its variant, Savage Deviljho, returns in the Iceborne expansion. It's every bit as powerful as an enraged Vanilla 'Jho (and that's only its good mood), and is ironically even more of a Super-Persistent Predator. And after generations of its 6-star rating being an Informed Attribute, it finally lives up to the hype: when all your Turf Wars against Elder Dragons end in a tie, you deserve an Elder Dragon-level threat rating.
      • The Bazelgeuse is a highly aggressive Flying Wyvern that seeks out the strongest thing in the area to bomb it to death with its grenade-like scales and usurp its hunting grounds. This includes you, and all the other hunters in the area. Like the Deviljho, it's a 7-star monster. Bazel gained a variant in Iceborne; Seething Bazelgeuse. Like Savage 'Jho and Furious Rajang above, it starts in its enraged state and powers up more on top of that. Thankfully, its restricted to a single zone (Elder's Recess).
      • 'While most Elder Dragons are mobile disaster areas, they're merely forces of nature with no real ill will. Not so for Teostra. Brutal and violent, they will actively attack anything in their territory, and the only reason they're not responsible for many more casualties is due to their volcanic habitat being pretty far from civilization. Worse, they're one of the few Elder Dragons with biological sex, and the female Lunastra is every bit as territorial and mean-tempered than its mate — but the two get along dangerously well.
    • Fatalis from the first game is supposedly the most dangerous monster in existence according to the lore.
      • It obliterated the kingdom of Schrade in a few days, and most monsters — up to and including other Elder Dragons like, say, Lao-Shan Lung — refuse to be anywhere near it because Fatalis terrifies them so much.
      • The Dragalia Lost crossover, "Monster Hunter: Primal Crisis" has it end up in that game's world and it shows that when it's able to freely teleport around the world, it attacks anybody and anything, regardless if they're The Empire, innocent civilians or even other dragons.
      • Fatalis' position on top of the food chain is clearly demonstrated in Monster Hunter: World Iceborne, since even Alatreon, which is considered a "living apocalypse" with the capability to end entire civilizations, flees across the ocean at the first sign of a Fatalis stirring. Note that Alatreon is considered a "First Class Dangerous Monster", the same designation Fatalis has (and which only three other monsters in existence also share), and was so feared that all nearly records of it were burned.
  • Neon Green of Neon White. Introduced by the Believers as "vicious and hulking", he immediately attacks a Neon who questions his fighting prowess, and the rest cower in fear. Neon Red refuses to tell Neon White who he is, only saying that he's dangerous and to stay away from him; Neon Violet being Violet, though, seems more turned on than anything.
  • Nathyrra in Neverwinter Nights: Hordes of the Underdark used to be one, before her Heel–Face Turn.
  • Nocturne: Rebirth deconstructs this with Hypnosis and Reviel, who are both known for mass murder. Hypnosis is the more infamous of the two, but only because there are tales of a hero defeating him, making him paradoxically feared and a Butt-Monkey. On the other hand, Reviel is less infamous because no hero has ever defeated him and because there are no survivors to recognize his face. As a result, people eventually forgot about Reviel despite his greater threat level, allowing him to blend into human society easily.

  • Outriders:
    • The Altered, specifically the more powerful ones, are both worshipped and feared by normal humans all across Enoch for their unstoppable abilities that allow them to do whatever they want knowing they can simply curb stomp anyone who gets in their way. Due to their godlike status, regular Mooks will sometimes run or beg for their lives as opposed to actually fighting an Altered.
    • The large, titanic creatures known as Stormbringers are feared by all on Enoch, as they tower over everything else and apparently have the ability to wipe out hundreds of people in seconds. The mere presence of one is enough to cause both the ECA and the Exiles to briefly stop fighting each other when it appears on the battlefield. Even Altered (many of whom consider themselves to be gods) are afraid of provoking their wrath.
  • Nyarlathotep, the Crawling Chaos has this effect on pretty much anyone around him in Persona 2 whenever he steps out of the shadows with party members noting that their personas are getting frightened. Even the poker-faced Baofu's blood turns to ice when this guy steps forward.
  • The Reaper in Persona 3. Five words ("Be careful! I sense Death!") are enough to make both the party and the player collectively soil themselves.
  • The fish-like Pokémon, Wishiwashi, introduced in Pokémon Sun and Moon is described as this towards both humans and other Pokémon. While the individual creature is very weak and tiny, its ability to summon hundreds of other Wishiwashi to create its School Form earned it the title "The Devil of the Sea" among the Alolan people. According to its Pokédex entry, even a Gyarados would flee for its life at the sight of the School Form.
    • There's also Bewear, who is actually rather nice itself, but is a Cuddle Bug who Does Not Know His Own Strength and has killed several trainers through accidental spine-snapping. Warning signs about Bewears in the area are plentiful in Alola.
    • Before both Wishiwashi and Bewear was the nigh-unstoppable Mewtwo. Oh, Crap! is certainly justified here, for this beast of a Pokémon gave even the great Red a harsh time. It is one of the few Pokémon capable of fluent speech, that and boasting intelligence superior to humans. In the games, its catch-rate is ridiculously low, for it yields only to the most determined of players.
    • The Pokédex entries for Dialga and Palkia in Legends: Arceus mention that while both were worshipped in Hisui, Palkia is actively feared.
  • Poppy Playtime: Not much has been revealed about the Prototype and his capabilities, motives and even appearance largely remain a mystery. However, what we do know is that everyone who's met him is terrified of him. In order to keep him in check, he needed to be kept in a locked room under constant surveillance, to the point that one time the camera feed cut out for just 30 seconds caused a Mass "Oh, Crap!" among the scientists. Note that at this time many other experiments were allowed to run more-or-less freely around the facility and even interact with children, despite being pretty dangerous themselves. This speaks volumes about how feared the Prototype was. Even the other experiments seem to be afraid of him, as Mommy Long Legs is far more worried about becoming "part of him" than she is of her own impending death.
  • Prince of Persia: Warrior Within: The Dahaka is this to everyone in its path including the player. It cannot be reasoned with, it cannot be stopped except with the Water Sword, it is terrifying and it will kill you.
  • [PROTOTYPE 2]: Alex Mercer has become this as of this game, and for good reason considering he's the cause of the Blacklight outbreak. In the game's beginning, Red Crown's reaction upon learning that Alex is in the Red Zone is a very panicked "Oh, shit!"
  • Psychonauts 2: Maligula was a psychic of unbelievable hyrdokinetic power who took the six strongest psychics in the world to kill originally, and was seen as a living force of nature with full capability of destroying the world. Even though true magic like necromancy is considered psuedoscience and fake, even just the possibility that the Delugionists could find a way to bring her back to life grips the Psychonauts with fear and paranoia.

  • The Knaaren from Rayman 3: Hoodlum Havoc, back in the day these monsters were the true stuff of nightmares for many kids. Though they merely appear in one level, the way they ambush Rayman and relentlessly pursue him down the dark corridors, all while threatening music playing can make even the bravest child feel cornered. Worse yet, they are essentially invincible meaning you HAD to escape them. Thankfully, they don't overstay their welcome. But the intimidating impression they gave, can be lasting trust me.
  • There are several in RuneScape, but the crown has to go to Nex, whose mere presence terrified the gods enough to make them temporarily band together to seal it away.
  • Johnny Gat of the Saints Row franchise. He may be The Lancer/The Dragon to The Boss, but it's widely known he's more feared and avoided. Such a fear-inducing badass he is, that Big Bad of Saints Row IV, Zinyak, abducts him a full game in advance because even he feared Gat would be trouble.
  • In The Secret World, just about everyone fears Lilith. Her name alone inspires instinctive terror in the minds of human beings. Vampires and werewolves alike speak her name only with dread and awe. The normally-flippant Lidya sounds downright terrified on the one occasion they meet face to face; Richard Sonnac says her appearance is a sign of the end times; Kirsten Geary abandons all sarcasm when it's realized that Lilith has gotten involved in events, and gives you the most straightforward mission-briefing yet; Geary's employers, The Illuminati Talking Heads are so freaked out, they actually resort to contacting Geary directly; The Dragon report that the mere whisper of her name caused The Child to wake up crying; even the Black Signal himself is overcome by a panic attack after realizing that you've met her, and actively pleads for you to stop remembering her in case the memory of her tries to kill him!
  • The CEO/Mob Boss "Drake" in the SNES Shadowrun title. Much of his mystique comes from no one seeing his face. In what will come as a surprise to no one who's played the tabletop game, he's actually a dragon; in a cyberpunk future, their trademark Money Fetish manifests itself by becoming captains of industry.
    "Don'tcha know you can't run, Armitage? Drake'll find ya, wherever you are!"
  • Pyramid Head is this to the other monsters in Silent Hill 2. It's so bad that it inspired an urban legend that said when James equipped PH's Great Knife, turned off his flashlight and dragged it along, the signature scraping sound would cause enemies to flee in terror.
  • A rare instance of co-dreaded in Skies of Arcadia, Galcian and Ramirez are Names to Run Away from Really Fast, mainly because you can't beat them until certain points in the story.
  • In Skylanders, Whirlwind's backstory mentions she went on a Roaring Rampage of Rescue against the trolls who hunted both the species she's descended from. This earned her this trope among the forces of evil. Yes, the dragon/unicorn hybrid who mainly fights using rainbows is The Dreaded.
  • Star Control: The Dnyarri used to be a race-wide example. Back then, they were a race of toad-like aliens with so much psychic power just one of them could enslave an entire planet, and they always did. They took over an entire race coalition after taking over the aliens that made first contact, and the race that wiped them out at last (by cutting the PSI link through excruciating species-wide pain) has more or less gone insane with fear and usually isolates, or even wipes out other races in an effort never to be enslaved again. Everyone else "just" speaks of them like they were the Devil himself, an embodiment of evil. This fear can be brought back once you find out another race revived one of the Dnyarri, and you can practically see the aforementioned race crapping its nonexistant pants once they find out about just the one Dnyarri.
  • Luca Blight from Suikoden II, a genuinely terrifying combination of Ax-Crazy and One-Man Army. To the point that even his own kingdom fears him and hardened warriors such as Viktor and Flik, who in the previous game faced down an Eldritch Abomination, don't even consider battling him unless they have an entire army on their side.
  • Bowser of Super Mario Bros. scares everyone in the Mushroom Kingdom who isn't named Mario, Luigi, or Peach. In Super Mario RPG Bowser's presence in the party actually frightens away his former Mooks who have defected to Smithy. Yes, his mooks fear him more than they fear the living weapons factory from beyond the stars. It should be noted that Bowser is always portrayed as a Benevolent Boss, and his mooks are still scared of him.
    • Similarly, Mario, to Bowser's minions. The prospect of seriously fighting him is utterly terrifying to most of them, and very few of them believe they have a chance of doing anything more than slowing him down for a short time. His fighting ability and many victories are legendary. Even so, he's well known as a nice guy with a strong sense of justice who will do whatever he can to help and protect as many people as possible, even the Koopa Troop if necessary.
  • Shu Shirakawa of Super Robot Wars fame has not only achieved this in-game but has also achieved this on a meta-level with veterans of the game. Whenever he shows up, something bad is going to get worse. And this is before we mention Neo Granzon.
  • Super Robot Wars V
    • Mazinger ZERO. Pretty much everyone, hero and villain alike crap their pants when it shows up. The Myceane in particular are especially terrified of it, and for good reason. In this version of the Shin Mazinger backstory, the war among the Gods was ended not in a stalemate or the Myceane being sealed away, but by Mazinger ZERO simply showing up and wiping out both sides.
    • Then there's EVA-01. If players get Shinji booted off the field, EVA-01 will turn on it's berserk mode, slamming targeted allies not once, but twice in a row with its Second Attack.
  • The Zuul from Sword of the Stars, such that in the sequel, Space Pirates don't dare to touch their trading freighters.
  • Tales of Zestiria and Tales of Berseria have whoever has the Lord of Calamity title, the Big Bad of Zestiria being one and the protagonist of Berseria gaining that title over time; in fact she is the one that the term originates from. A Lord of Calamity is an incredibly powerful hellion/daemon that brings powerful malevolence wherever they go, with the Big Bad of Zestiria showing it off by instantly turning two entire armies into hellions on his first appearance alone; he also is such a Hopeless Boss Fight you don't even get the chance to fight him with The Hero instantly knocked back and De Powered by one blow. Velvet doesn't quite do that, but she racks up quite the death toll and is responsible for a lot of places being overrun by daemons one way or another thanks to her quest for Revenge and the lengths she's willing to go to succeed at it. Not to mention she kills their "heroic" Shepherd at the end, along with a bunch of other powerful exorcists.
  • In Team Fortress 2, the Spy fulfills this role amongst the enemy team. A lot of the meta-game is about identifying, finding, and killing enemy Spies before they can cause chaos. A common complaint in game? "Man, I hate good spies!"
    • And then it loops back around due to Spies generally being terrified by Pyros, who are the natural counter to Spies and the usual lot who check for them behind their team's lines. Even fully-cloaked Spies give Pyros a wide berth, as even a split-second puff of flame from a trigger-fingered Pyro who thinks they saw something can make your death a certain thing.
    • "Meet the Pyro" reveals that, in canon, the fear of the Pyro extends to everyone — including their own teammates. They see a Sugar Bowl where they dance around, spray rainbows and bubbles around and give giant lollipops to fat cherubs. Their enemies (what the cherubs really are) see a faceless monster who burns anyone they run into and chops up the survivors with their axe. The entire enemy team runs in fear as they roast anything in their way while their own teammates express genuine terror at the thought of them even being around despite being on the same side. It ultimately doesn't matter that we, the audience, know that Pyro sees a sugary world of bubbly candy, because all their teammates see is an unstoppable killing machine with no remorse for burning a person alive.
      Spy: One shudders to imagine what inhuman thoughts lie behind that mask. What dreams of chronic and sustained cruelty...
    • Gameplay wise, being in the vicinity of the ghost on the Harvest Halloween event map is enough to make even the most hardened of mercenaries scream and lose all will to fight. The Headless Horseless Horsemann also has a similar effect.
  • In Teenage Mutant Ninja Turtles: Mutants In Manhattan, Michelangelo remarks that while they have experience fighting mutants and aliens, Karai seems to frighten him the most.
  • That One Player aims for this in most multiplayer games, from just that particular server to entire playerbases. Sometimes to a big enough degree that they have to go incognito just to avoid mass desertions in the enemy team.
  • Tomb Raider (2013): Lara Croft herself becomes this when she gets Tired of Running from the Solarii goons and decides to fight back. Over time, Enemy Chatter both in and out of combat reveals that the mercs are actually scared shitless of her and hope they don't run into her. They don't even know her name, but they start uniformly referring to her as "The Outsider". Not an outsider. The Outsider.
  • Touhou:
    • Yuuka Kazami is noted in Perfect Memento in Strict Sense to have a Human Friendship Level of Worst (lower than the resident genocidal Master Poisoner doll) and a Danger Level of Extremely High (the same as the ghost that can kill anyone with a thought and the vampire with the ability to destroy absolutely anything and everything). No-one knows what her deal is and no-one is in any rush to find out, with Akyuu's article on her summarized as "stay the hell away from her", and even Cirno recognizes in Phantasmagoria of Flower View that fighting her is a bad idea.
    • Aforementioned vampire, Flandre Scarlet, is feared by main characters, her fellow Scarlet Mansion Cast Herd, even her own sister, who confined her to the mansion's basement in an attempt to protect everything from her. She has power to utterly annihilate anything unfortunate enough to be targeted by her, at one point casually vaporizing a meteor shower, and while she bears no malice to anyone she has poor impulse control.
    • Oni were exiled from Gensokyo some time ago for causing too much trouble and since largely disappeared, which is good since they all have immense Super Strength and are absurdly resilient even by youkai standards, and they have a tendency to pick fights with everyone. The return of Suika Ibuki caused much consternation despite her being largely friendly, and it is to everyone's relief that Yuugi Hoshiguma has deigned to stay in Former Hell, given she's rumored to be able to collapse buildings with just her footsteps.
    • Even more than the oni, there's the satori species whose defining trait is to compulsively read minds out loud. This trait even makes them unwanted among the exiles of Former Hell and made one of them isolate herself in a huge palace in order to escape all prejudice and drove her sister to give herself a Poke in the Third Eye simply because all the fear and hatred of her became too much for her to bear.
    • Popular fanon also holds that this is the reason Yukari Yakumo can survive and be as powerful as she is despite being a youkai that doesn't attack humans: Her reputation alone is enough for her to sustain herself upon.
    • And of course, there's also a character who does this without even fighting at all: Eiki Shiki, the Yama who judges Gensokyo's dead. Why? Because she's always giving out long-winded lectures to try to cause those she lectures to be better people so she won't have to send them to hell. Problem is, they're long-winded lectures about pointing out peoples' flaws, so nobody likes being on the receiving end of it, so most youkai go into hiding when Eiki is seen in Gensokyo proper.
  • Treasure Planet: Battle at Procyon: The appropriately named 'Dreadnought', the Dreadnought is the largest Ironclad and is the most technologically advanced and powerful ship in the game, the Dreadnought's armour is so thick, lighter projectiles will almost always bounch off harmlessly and even heavier projectiles have their damage reduced, the Dreadnought is also one of the most heavily armed ships in the game. The manual states that almost nothing is known about the Dreadnought as no ship has ever survived a close encounter with one. The fact that they tend to have names like 'Terror', 'Devastation' and 'Obliteration' doesn't help, either.

  • In Undertale there is none other than YOU, if you choose to kill every monster in your path. Eventually, you start hitting "empty" Random Encounters and find that all the puzzles have been completed for you by all the monsters that are fleeing in sheer terror of the thing that is sweeping through and slaughtering everything it encounters. Even the final boss Asgore is scared and tries (very unsuccessfully) to talk his way out of a fight.
    • In the Genocide run, it's Sans. Anybody who has caused enough destruction to invoke his wrath learns to fear him. Flowey states in a post-Neutral conversation that Sans is the only thing that has kept him from reaching Asgore on his No Mercy runs, and he's had to reset multiple times to avoid him; the only time Flowey gets the better of him is in the True Pacifist run by catching him and everyone else off-guard. The Fallen Child, despite being an immoral, emotionless murderer, will express concern only when they have to fight Sans.
    • One YouTube comment describes him best.
      The Underground master of bad puns and older brother of Papyrus who has long since given up on 'returning home' due to the constantly shifting timelines, which resulted to his laziness. However behind this unmotivated individual is a powerful force capable of warping the game itself to his favor and quickly dispose of those who seek the world's destruction, as both Flowey and Chara found out the hard way. Incurring his wrath is the absolute biggest mistake a fool can make, as he is both judge and executioner.
  • Until Dawn: While the Wendigo in general are no joke, the Stranger hunting them warns of the worst of them in The Makkapitew; the largest, most vicious of the Wendigo who could not be defeated or captured. Hence why the Stranger killed it when he had the chance. It is heavily implied to be the spirit possessing Hannah, meaning the player would have to contend with this one for the lot of the game, and it's also implied it will end up possessing Josh, should he live through the night. In the prequel, The Inpatient, the Makkapitew is the spirit that's causing Anna/Gordan and the player's Sanity Slippage, and in one of the endings, is shown to be intelligent enough to speak.
  • Urban Chaos: Riot Response has you become the Burners's #1 enemy. They constantly mock you by name during combat and, at the last level, try to kill you at your own house.
  • Medivh from Warcraft. Whether it's because he was possessed by the most powerful Mad God in the setting or because of his own considerable magical power and knowledge (the very reason the Mad God was so eager to possess him), even other powerful beings would give him a wide berth. Gul'dan, Kil'jaeden, and Deathwing all feared Medivh. The only reason Anduin Lothar and his companions were able to kill Medivh was that Medivh had already exhausted most of his power fighting his mother Aegwynn. Decades after his supposed demise Medivh is still considered one of the worst threats to ever appear on Azeroth. When he came back to life to try and make up for some of the damage he had done previously, he had to conceal his identity so people he needed to work with wouldn't run screaming from his presence.
  • In Warframe, the Grustrag Three are so intimidating for their sheer power and efficiency in capturing Tenno that the Lotus will immediately abort the mission you're on and demand you get to extraction ASAP before they are able to lay their hands on you.
    • The Tenno themselves, during the days of the Orokin, when they were viewed as terrifying myths. Their actual deployment was a sign that the Sentients had pushed the Orokin past the Godzilla Threshold.
  • Weird and Unfortunate Things Are Happening: Given that the Firstborn Child has the power to destroy Earth in only a few seconds, her fellow Evocations, eldritch god-like beings themselves, are terrified of her, as are the lesser monsters of Dereleth. The second she shows up in one of the endings, the Inners start panicking and screaming for their lives.
  • In The World Ends with You, Neku Sakuraba was at first just your average Player in the Reapers' Game, but as the three weeks went on, he erased some powerful foes like Higashizawa, Konishi and Kitaniji, along with Coco Atarashi's custom Noise known as Dissonance Tapir. This singular half-extinction of the Shibuya Reapers could be felt all the way in Shinjuku, to the point that three years later, the mere mention of his name or the half-assed imitation of his likeness that Beat pulled off has the Shinjuku Reapers and the Ruinbringers on high alert. The dire Sudden Death third week of Shiba's Game starts to feel a lot lighter once Neku shows up for real.
  • Certain tanks in World of Tanks get this reputation:
    • Many players will hesitate to challenge a locked and loaded KV2, even if the KV2 player is a complete dunce, because it's still possible for even a complete dunce to score a direct hit with that 152mm howitzer and launch its unfortunate victim into the next county.
    • The American T95, as it's the mightiest of glaciers, shrugs off artillery shells like spitballs and its gun is nothing to sneeze at either. It's terribly slow, so giving it a wide berth isn't that difficult, but no one wants to approach these things and will run off if one's coming.
    • The British FV215b (183). It has more than a few mobility problems, and a Fixed Forward-Facing Weapon that's hindered by that, but if you're ever in front of this thing, no matter what you're driving, you're getting evaporated. Clever players are known to use its Instant Death Wedge to clear out whole squads, as most players will bail out immediately if they're at risk of being in its crosshairs. It's quite appropriately nicknamed the Death Star.
  • In World of Warships, being on certain maps with island choke points that obstruct line of sight and restrict movement and knowing that one of the stealthy Japanese destroyers is out there and hasn't been located sends battleship players into a cold sweat with the worry that every time they round an island they could be sailing into a swarm of torpedoes.
  • Kazuma Kiryu, "The Dragon of Dojima" from the Yakuza series starts out as a street tough and Yakuza enforcer, and as the games and time passes he slowly graduates to the status of a living legend for both surviving living a life as dangerous as a Yakuza tough, and for genuinely being one of the scariest and toughest people around, approaching being a One-Man Army in a completely mundane setting where that kind of person shouldn't exist. By the time of Yakuza 7, nobody who knows who Kiryu is wants to willingly pick a fight with him, when people realize who he is, they react with an Oh, Crap!, and when Ichiban's party has a chance to fight him, he's one of the hardest enemies in the game and more than capable of wiping out your party, themselves no slouches. Since Kiryu publicly has been Faking the Dead since at least Yakuza 6, whenever he has to re-emerge before he goes back into hiding, there's usually a brief period of time where the Yakuza underworld wonders if he's come back from the dead for them like a demon from hell.
  • In Yggdra Unison, most people who are not Bronquian or didn't serve alongside Gulcasa at some point are scared shitless of him — and this reaction is fairly well-deserved. Being Unison, this is Played for Laughs — most notably in how Pamela tries to turn tail and run every time they meet, even when she's the one invading his land.