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THERE IS NO NIGHTMARE IN DAYBREAK. THE CITY IS ABSOLUTELY FINE. PLEASE FORGET THAT IT EVER EXISTED.

Weird and Unfortunate Things Are Happening is an RPG by Unity RPG. The game uses RPG Maker VX Ace as its engine. It has been under development for several years, but is planned to release sometime in early 2020. At the moment, a large demo encompassing about half of the finished game is available.

Alicia Copeland is a psychic, but doesn't make a big deal out of it. It mostly just means she sees weird monsters sometimes, and can shoo them off. But her beloved niece Dorothy "Dottie" Borders is starting to come into her own psychic powers, and Alicia makes a promise to always support and be there for her, since nobody in her family believed her when she was growing up.

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And then suddenly, the town Dottie lives in disappears off the face of the earth. Daybreak has never existed, at least, to everyone except Alicia. She finds her way inside the erased city, pulled into the extradimensional Verdim Space, and now full of monsters as well as the mysterious forgotten deities who call themselves Evocations binding themselves to humans.

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This game provides examples of:

  • Action Girl: Alicia and Miriam, women who are fighting off eldritch monsters in a near-abandoned town.
  • Animate Inanimate Object:
    • Point and Clicks (Animate computer mice)
    • Mystic Books, books that fly.
    • Flying Toasters
  • Apocalypse How: A smaller scale regional example, but near total extinction within it; Alicia arrives in Daybreak only a few hours after it disappeared, but most of the town is already dead, kidnapped, or transformed beyond recognition.
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  • Batter Up!: Alicia, uses bats to attack.
  • Bait-and-Switch: Miriam initially seems to be the Badass Normal of the party, a staple of games influenced by Earthbound, until she bonds with Fardun and gains psychic abilities in her own right.
  • Blob Monster: Slimes and their variants:
    • Slimes
    • Wretched Blobs
  • Cast from Hit Points: Alicia's Basic skills beyond her basic Bash, whose costs are written in orangey-yellow text, unlike the Psychic skills, which use blue for their numbers and consume PSI.
  • Cap: The inventory stack on items are capped at 50, and any above that, disappear.
  • Cooldown: In addition to PSI or HP costs, some specific powerful abilities also have cooldowns to offset their utility or low cost.
  • Counter Attack: Alicia's Batting Stance applies a buff that allows her to counter physical attacks while drawing them in, while Miriam has an innate passive that gives her a chance to counter as well.
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  • Deal with the Devil: Subverted and played straight. The Outer Evocations are generally fairly considerate towards their hosts and help boost their power without asking much in return beyond trying to address the same issues. The Inner Evocations do the same, but have no remorse in consuming their hosts from the inside out.
  • Dunce Cap: The Dumbass Ghosts wear such caps, "DUNCE" being written from the tip to the bottom.
  • Eldritch Location: Vedim Space and the Expanse, being extradimensional, and if you try to flee the Expanse away from the direction the plot is going, you basically run in place.
  • Eyes Do Not Belong There: Mystic Books have an eye in the center of their open pages, trees in Vedim Space are covered in eyeballs, and various other items and location fixtures have random eyes.
  • Flavor Text: Most items and some skills have small bits of text describing them.
  • Good Wings, Evil Wings: The Animate Inanimate Object enemies known as Mystic Books have pairs of bat wings.
  • The Gunslinger: Mariam, a former secretary, uses guns to shoot monsters.
  • Gradual Regeneration: The Devil Charm, which gives 5% HP regeneration per turn. Flavor Text:
    A devil mask for a costume party, touched by a higher being.
  • Idiosyncratic Difficulty Levels: Dream-related titling, as seen here, from easiest to hardest:
    • Daydream: "I just want to relax and enjoy the weird and unfortunate events."
    • Lucid Dream: "I like how things have been so far. Don't want it super hard."
    • Bad Dream: "I'd like a bit more challenge, please. That'd be cool."
    • Nightmare: "Basically, I'm not happy unless I'm at a constant risk of death."
  • Life Meter: Both player characters and enemies have them:
    • The player characters' can be seen in battle, with current Hit Points enumerated at the right edge of the bar, and also outside battle, in the status menu.
    • The enemies' are seen when they take damage, and when being selected as the target of skills.
  • My Name Is ???: Unnamed people are called "???" until their names are given, and just black silhouettes, until identified fully.
  • The Old Gods: Evocations are deities so old they've mostly been forgotten, and fall into the Anthropomorphic Personification style of the trope, with each loosely embodying a form of emotion. There's also a divide between the Inner Evocations and Outer Evocations, with the latter viewing the former as slobs who think nothing of consuming humans, while the Inners view the Outers as snobs.
  • Puberty Superpower: Alicia's psychic powers, as she started seeing things that weren't there for other people, when she hit puberty; it also ends up happening to Dottie around a year before the game starts.
  • Punny Name: Some of the enemies:
    • Healicopter: A healing robot, which has a helicopter propeller.
    • Cephalopup: A dog's head on-top of a octopus / Cephalopod body.
  • Preexisting Encounters: In Vedim Space, monsters appear on overworld, and some of them are placed so they're avoidable.
  • Random Encounters: In Daybreak, combat happens randomly, without contact with visible monsters on the overworld, where it's Justified by them invading from extra dimensions.
  • Ripple Effect-Proof Memory: Alicia, for Daybreak, who remembers that it exists, even though for everyone else, it's been Ret-Gone.
  • Ret-Gone: The town of Daybreak, the entrance to the town disappeared and taxi drivers have no knowledge of it.
  • Shout-Out:
    • To Franchise/Ghostbusters, with Lamar's "Ghost Puncher" skill, which has his "physical attacks do extra damage against Spectral type enemies", and its icon is a white being covered by a red "No sign".
    • To Final Fantasy Tactics, from Word of God, as said here:
    "I've always liked the names of the two knights that work with Agrias and end up joining you in Final Fantasy Tactics. Their names are Alicia and Lavian. So that's where [Alicia's] name comes from XD;;;"
    • To Eye Of Uzola, another game by the same creator. That game's name is a movie that was playing at the "Mini Bijou" cinema in Daybreak, before the end of the world happened there, as shown in this image.
  • Throw the Book at Them: How Lamar attacks, by whacking things with the current book / Grimoire he has equipped. It also gives him SP. The Flavor Text for Lamar's starting skill, "Book Impact", is "Strike 'em with a book." After he gets "Ghost Puncher", "Hurts ghosts, too?" is added to it. After he bonds with "Ginyangu", it becomes "Book Learning", and loses that Flavor Text.
  • Underground Monkey: Certain enemies are variations on other enemies that have appeared before:
    • Ghosts:
    • Blob Monsters, at least from the name:
      • Slimes
      • Wretched Blobs
    • Mice:
      • Point-And-Clicks, first seen in the Clinic.
      • Double Clicks, seen in Atkinson Middle School.
    • Puppets:
      • Knife Puppet
      • Murder Puppet, which is all pink.
  • Womb Level: Vedim Space, red, with giant hands and mouths being part of the environment, and places made to look like faces.

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