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THERE IS NO NIGHTMARE IN DAYBREAK. THE CITY IS ABSOLUTELY FINE. PLEASE FORGET THAT IT EVER EXISTED.

Weird and Unfortunate Things Are Happening is an RPG by Unity RPG. The game uses RPG Maker VX Ace as its engine. After five years of development, the game was released on October 19th, 2020.

Alicia Copeland is a psychic, but doesn't make a big deal out of it. It mostly just means she sees weird monsters sometimes, and can shoo them off. But her beloved niece Dorothy "Dottie" Borders is starting to come into her own psychic powers, and Alicia makes a promise to always support and be there for her, since nobody in her family believed her when she was growing up.

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And then suddenly, the town Dottie lives in disappears off the face of the earth. Daybreak has never existed, at least, to everyone except Alicia. She finds her way inside the erased city, pulled into the extradimensional Vedim Space, and now full of monsters as well as the mysterious forgotten deities who call themselves Evocations binding themselves to humans.


This game provides examples of:

  • Absurdly High Level Cap: The game's level cap is 99, but you won't even reach half that by the end of the game. Even going through the Bonus Dungeon will only add about 10 or so levels if you're battle happy.
  • Action Girl: Three of the party members are women fighting off eldritch monsters in a near-abandoned town:
    • Alicia, with bats and Psychic Powers.
    • Miriam, with guns.
    • Dottie, with knives. Though her true area of expertise is her psychic prowess and versatility.
  • Animate Inanimate Object: Multiple different kinds:
    • Point and Clicks (Animate computer mice)
    • Mystic Books, books that fly.
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    • Flying Toasters
  • Apocalypse How: A smaller scale regional example, but near total extinction within it; Alicia arrives in Daybreak only a few hours after it disappeared, but most of the town is already dead, kidnapped, or transformed beyond recognition.
  • Arbitrary Skepticism: From the Alicia encounters Mariam:
    Alicia: You're okay with the crazy monsters and the city being all messed up, but you can't deal with psychic powers?
    Mariam: ...
    Mariam: Point.
  • Batter Up!: Alicia, uses bats to attack.
  • Bait-and-Switch: Miriam initially seems to be the Badass Normal of the party, a staple of games influenced by Earthbound, until she bonds with Fardun and gains psychic abilities in her own right.
  • Blob Monster: Slimes and their variants:
    • Slimes
    • Wretched Blobs
  • Bonus Boss:
    • The Progress Nautilus, the final challenge that awaits you at the end of the Brutal Bonus Level. Initially, it's not too powerful, but if you let the fight go on for too long it will easily crush you as it powers up its stats and changes forms.
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    • There is an encounter in the game's Developer Room that is even more powerful than the above foe. Gonna Kill You, Undefeated Flerovium Organometal, and Barrier Bauble all synergize with insane Attack, Magic Attack, and barriers respectively. The former two deal more damage than anything else in the game.
  • Brutal Bonus Level: Makyo, only accessible after beating the game. Enemies that lurk there are far more powerful than anything else, and the encounter bar never turns yellow. Even the in-game NPCs warn you not to go there.
  • Cast from Hit Points: Alicia's Basic skills beyond her basic Bash, whose costs are written in orangey-yellow text, unlike the Psychic skills, which use blue for their numbers and consume PSI.
  • Cap: The inventory stack on items are capped at 50, and any above that, disappear.
  • Cooldown: In addition to PSI or HP costs, some specific powerful abilities also have cooldowns to offset their utility or low cost.
  • Counter-Attack: Alicia's Batting Stance applies a buff that allows her to counter physical attacks while drawing them in, while Miriam has an innate passive that gives her a chance to counter as well.
  • Deal with the Devil: Subverted and played straight. The Outer Evocations are generally fairly considerate towards their hosts and help boost their power without asking much in return beyond trying to address the same issues. The Inner Evocations do the same, but have no remorse in consuming their hosts from the inside out.
  • Developer's Room: Finding the Left and Right Triangles and seeking out a hidden room in Makyo allows you to open a secret door leading to Neo Vinclum. It's loaded with Bragging Rights Rewards, references to the rpgmaker.net community, and a heartfelt message from Unity RPG thanking the player for being so diligent in their completion of the game.
  • Dunce Cap: The Dumbass Ghosts wear such caps, "DUNCE" being written from the tip to the bottom.
  • Earn Your Bad Ending: What do you get for clearing the super difficult Brutal Bonus Level Makyo, which includes trekking down 5 large floors, fighting super strong enemies, and beating one of the game's hardest bosses? A glorified Game Over where you release The Firstborn, who wipes out the Inner Evocations along with the rest of the Earth.
  • Eldritch Location: Vedim Space and the Expanse, being extradimensional, and if you try to flee the Expanse away from the direction the plot is going, you basically run in place.
  • Eyes Do Not Belong There: Mystic Books have an eye in the center of their open pages, trees in Vedim Space are covered in eyeballs, and various other items and location fixtures have random eyes.
  • Flavor Text: Most items and some skills have small bits of text describing them.
  • Good Wings, Evil Wings: The Animate Inanimate Object enemies known as Mystic Books have pairs of bat wings.
  • The Gunslinger: Mariam, a former secretary, uses guns to shoot monsters.
  • Gradual Regeneration: The Devil Charm, which gives 5% HP regeneration per turn. Flavor Text:
    A devil mask for a costume party, touched by a higher being.
  • Idiosyncratic Difficulty Levels: Dream-related titling, as seen here, from easiest to hardest:
    • Daydream: "I just want to relax and enjoy the weird and unfortunate events."
    • Lucid Dream: "I like how things have been so far. Don't want it super hard."
    • Bad Dream: "I'd like a bit more challenge, please. That'd be cool."
    • Nightmare: "Basically, I'm not happy unless I'm at a constant risk of death."
  • Interchangeable Antimatter Keys: Fool's Keys, whose description is clear about them being Reduced to Dust on use:
    Can open a secret chest, but will turn to dust afterwards.
  • Life Meter: Both player characters and enemies have them:
    • The player characters' can be seen in battle, with current Hit Points enumerated at the right edge of the bar, and also outside battle, in the status menu.
    • The enemies' are seen when they take damage, and when being selected as the target of skills.
  • Little Miss Badass: Dottie is the youngest out of the 4 party members by far, but she's still easily able to hold her own alongside the others. Her psychic powers are so potent, she's the only human capable of dealing Eldritch-type damage.
  • Lotus-Eater Machine: The dream realm that the party is briefly trapped in after defeating Phritotch acts as one.
  • My Name Is ???: Unnamed people are called "???" until their names are given, and just black silhouettes, until identified fully.
  • The Old Gods: Evocations are deities so old they've mostly been forgotten, and fall into the Anthropomorphic Personification style of the trope, with each loosely embodying a form of emotion. There's also a divide between the Inner Evocations and Outer Evocations, with the latter viewing the former as slobs who think nothing of consuming humans, while the Inners view the Outers as snobs.
  • Percent-Based Values: The health recovery consumables, but they also have a fixed component as well:
    • Health Drink: "Heals 15% of health +30."
    • Med-Kit: "Heals 30% of health +60."
    • Stellar Vial: "Heals 25% of health +50 to your entire party."
  • Puberty Superpower: Alicia's psychic powers, as she started seeing things that weren't there for other people, when she hit puberty; it also ends up happening to Dottie around a year before the game starts.
  • Punny Name: Some of the enemies:
    • Healicopter: A healing robot, which has a helicopter propeller.
    • Cephalopup: A dog's head on-top of a octopus / Cephalopod body.
  • Preexisting Encounters: In Vedim Space, monsters appear on overworld, and some of them are placed so they're avoidable.
  • Pure Energy: Treated as a special type of PSI damage. It's effective against Spectral enemies, but unique in that no enemy can resist it.
  • Random Encounters: In Daybreak, combat happens randomly, without contact with visible monsters on the overworld, where it's Justified by them invading from extra dimensions.
  • Ripple Effect-Proof Memory: Alicia, for Daybreak, who remembers that it exists, even though for everyone else, it's been Ret-Gone.
  • Ret-Gone: The town of Daybreak, the entrance to the town disappeared and taxi drivers have no knowledge of it.
  • School Setting Simulation: Alicia has to find her niece Dottie at her monster-infested school, and one of the teachers is teaching when the player starts controlling him to fight said monsters.
  • Shout-Out:
    • To Ghostbusters, with Lamar's "Ghost Puncher" skill, which has his "physical attacks do extra damage against Spectral type enemies", and its icon is a white being covered by a red "No sign".
    • To Final Fantasy Tactics, from Word of God, as said here:
    "I've always liked the names of the two knights that work with Agrias and end up joining you in Final Fantasy Tactics. Their names are Alicia and Lavian. So that's where [Alicia's] name comes from XD;;;"
    • To Eye Of Uzola, another game by the same creator. That game's name is a movie that was playing at the "Mini Bijou" cinema in Daybreak, before the end of the world happened there, as shown in this image.
    • To Silent Hill, including references to growing holes in the wall, Angela's Knife being a late game item, and Alicia searching for Dottie by describing her in a certain, familiar way.
    • One of Miriam's weapons is called the Zardoz Pistol, with its description stating that it "shoots death and purifies the earth."
    • The icon for the Golden Idol bears a resemblance to the Mani Mani Statue.
    • The second phase of the Final Boss has an attack called Lugae's Injection.
    • One of Alicia's weapons is called the Mortis Bat, after Mortis Ghost, the creator of OFF. Its description calls it a "Bat of Purification."

  • Throw the Book at Them: How Lamar attacks, by whacking things with the current book / Grimoire he has equipped. It also gives him SP. The Flavor Text for Lamar's starting skill, "Book Impact", is "Strike 'em with a book." After he gets "Ghost Puncher", "Hurts ghosts, too?" is added to it. After he bonds with "Ginyangu", it becomes "Book Learning", and loses that Flavor Text.
  • Underground Monkey: Certain enemies are variations on other enemies that have appeared before:
    • Ghosts:
    • Blob Monsters, at least from the name:
      • Slimes
      • Wretched Blobs
    • Mice:
      • Point-And-Clicks, first seen in the Clinic.
      • Double Clicks, seen in Atkinson Middle School.
    • Puppets:
      • Knife Puppet
      • Murder Puppet, which is all pink.
  • The Very Definitely Final Dungeon: Subverted. The Expanse Temple sure has final dungeon vibes, with otherworldly architecture, new battle music, and all sorts of creepy enemies. However, once you clear it, after a quick detour you end up in the real final dungeon, Uratheul. It has all of the above from the temple alongside insane length.
  • Womb Level: Vedim Space, red, with giant hands and mouths being part of the environment, and places made to look like faces.
  • Your Princess Is in Another Castle!: Defeating Phritotch immediately leads to what at first seems like an epilogue sequence, until the main protagonist realizes there's a very blatant gap in their memory between the fight and now, which quickly leads to learning that they're still trapped in Daybreak.

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