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Characters / Final Fantasy XIII Main Party

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This page contains information pertaining to the main cast introduced in Final Fantasy XIII. Tropes that apply to the characters among the main cast that appear in Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII will also be listed here.

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Playable Characters


Eclair/Claire "Lightning" Farron

Voiced by: Maaya Sakamoto (Japanese), Ali Hillis (English)

"It's not a question of can or can't. There are some things in life you just do."

The main character of Final Fantasy XIII. A former Sergeant of Cocoon's Guardian Corps who resigned so she could be free to rescue her beloved sister Serah from the clutches of the Pulse fal'Cie. Her weapon is a transforming gunblade called the Blazefire Saber. Her Eidolon is Odin.

She changed her name to "Lightning" after the death of her parents as part of an effort to change herself into a stronger, more confident person capable of protecting both herself and her little sister. While her new Stoic personality was perfect for the Guardian Corps, she ended up developing a Married to the Job Ice Queen persona that hindered her relationship with Serah and distanced herself from her.

The first game centers around the defrosting of this persona as she is forced to confront her failings as a caretaker and as a sister.

  • Action Heroine: Throughout the games she takes down countless Mooks and destroys armies, aircrafts, and trains, all with quite some grace.
  • Anti-Hero: Starts as an Unscrupulous Hero, very briefly dabbles in being a Nominal Hero after her Berserk Button is smashed into oblivion, and transitions into a Pragmatic Hero about halfway through when she regains her senses and undergoes Character Development.
  • Affectionate Nickname: In the Japanese dialogue, Snow calls her "nee-san" ("big sis") - as in "sister-in-law." Lightning dislikes this immensely.
    • While she did tell Hope to call her "Light" instead of him coming up with it himself it still counts since it indicates that she's warming up to him.
  • Aloof Big Sister: She's very protective of Serah, but she concentrates so much on shielding her from physical harm that she neglects areas like friendliness or affection.
  • Armor-Piercing Slap: Lightning punches Snow three times within the first three hours of the game, venting her pent up anger and frustration towards him.
  • Badass Normal: Look at the first cutscene, which is before she becomes a l'Cie. She takes on robots, monsters and Anima casually.
  • Badass Adorable: A beautiful woman who changed herself into a stronger, more confident person capable of protecting both herself and her little sister.
  • Badass Cape: The red cape dangling off her left shoulder is implied to not be Guardian Corps standard. Fortunately, she's fired during peaceful times that mean it's acceptable wear.
  • Berserk Button:
    • Betraying her isn't the best idea.
    • With Snow only, she doesn't take kindly to him calling her "Sis". Mostly because she doesn't approve of him at first (and also because it's not technically true until the wedding).
  • BFS: In Gestalt mode, Lightning gets use of Odin's utterly monstrous sword Zantetsuken.
  • Bifauxnen:
    • Not in-game, but in a cross-promotion. She appeared in Japanese men's fashion magazine Arena Homme Plus modeling Prada's mens' summer collection.
    • A few costumes in the third game put her in suits, putting this trope into full effect.
  • Big Good: She is arguably this of the entire FF XIII trilogy despite her character flaws. In XIII She leads the party to stop Barthandelus and Orphan from destroying cocoon and it’s inhabitants, In XIII-2 She becomes the chosen champion of the goddess Etro to stop Caius Ballad from killing the goddess and in Lightning Returns she becomes the savior of the world by saving souls and bringing them to the new world, she even stops the God of light Bhunivelze from controlling the humans of the new world and turning them into his emotionless puppets.
  • Big Sister Instinct: For all of her faults, she's quite protective of Serah.
  • Big Sister Mentor: She acts as one for Hope and teaches him how to survive in the wild.
  • A Birthday, Not a Break: Serah and Snow broke the news that Serah had become a l'Cie and accepted Snow marriage proposal to Lightning during Lightning's birthday party. Lightning dismissed their story and forced Snow and Serah to leave her home, openly declaring it to be the "worst birthday ever." By the time Lightning realized that Serah was telling her the truth, it was too late: the Purge of Bodhum had begun, and Serah had been taken captive by the fal'Cie that branded her.
  • Blade Brake: Thrown in an uncontrolled manner by a massive Behemoth? No problem for Lightning. She'll just slam her gunblade into the ground with a single arm while flipping backwards and then proceed to steady herself quickly enough to pull off a badass pose seconds later before engaging in battle.
  • Broken Bird: Lightning's opinion about her moniker at the start of the game is that it reflects how destructive "Lightning" has been in regards her relationship with her sister, Serah.
  • By-the-Book Cop: One of the reasons she had such a problem with Snow was because she saw him as a jobless law-breaking thug.
  • Character Focus: Final Fantasy XIII only came out at the end of 2009, but Lightning has made several appearances in other media. She's not only appeared in several spin-offs, but her outfit appears as a promotional bonus outfit for The 3rd Birthday and Final Fantasy XIV, she's the leader of the new heroes in Dissidia 012 Final Fantasy, and she appears in the "Long Live Play" commercials for the Playstation 3. About the only domain left is a Kingdom Hearts showing.
  • Combat Parkour: She's very acrobatic in cutscenes (back-flipping, leap-frogging over people, hopping from airship to airship during Chapter 12, etc.) as well as during combat (Army of One is full of flips and other feats and her normal combo has her backflipping while firing her gunblade).
  • Cool Big Sis:
    • Serah's. Along with the overprotectiveness, strength, and lack of social grace normally given to big brothers. Heck, Snow calls her "Nee-san"! (Although in his case it is a reference to her being his (future) sister-in-law.)
    • To Hope, she's either this or a Parental Substitute.
    • Sazh refers to her as 'nee-chan' once in a while, though in his case it's less straightforward. The only time he actually says it to Lightning's face is when they've just met and he doesn't know her name — in Japan, addressing strangers as sister/aunt/grandmother depending on their age is pretty common. The rest of the time, he's talking to the others about her, which can be seen as Sazh encouraging them to think of Lightning as such.
  • Cool Sword: Her gunblades, which also double as a Cool Gun.
  • Custom Uniform: Her outfit is based on the standard Guardian Corps female variant, but with different colors, Fashionable Asymmetry, and a cape. The flavor text of the outfit in Lightning Returns calls it "Acceptable wear in times of peace", implying that if she were on the front lines, she'd probably be wearing something a bit more standardized.
  • Custom Uniform of Sexy: Lightning's variation of the Guardian Corps uniform only has one pauldron, is sleeveless, has Fingerless Gloves, Modesty Shorts instead of pantyhose and no Commissar Cap.
  • Deadpan Snarker: She has quite a dry wit, which feeds into her overall stoic personality.
  • Defrosting Ice Queen: At the start she spurns everyone, especially her future brother-in-law. By Chapter 10, she advocates True Companions.
  • Despair Event Horizon: Was about to cross it after Serah crystalized and Hope clung to her for help she couldn't provide, then Odin teleported to the area and smacked it out of her.
  • Determinator: Her motto for living can be boiled down to: keep moving no matter what.
  • Dub Name Change: Her real name, Eclair, was changed to Claire, due to the fact that an Eclair is a type of pastry over in English speaking countries.
  • Dual Wielding: Guns Akimbo in the opening scene, and when mounted on Odin, she dual wields BFSs.
  • Effortless Amazonian Lift: Easily carries around the unconscious Serah at the beginning of the game, looking rather protective.
  • Elemental Powers: As a Ravager she can use them, specialising in lightning magic.
  • Embarrassing Tattoo: Her brand is on top of her left breast where her heart is, hidden under her shirt. You never actually get to see it until Aya Brea wears her costume in The 3rd Birthday.
  • Expy:
    • Character designer Tetsuya Nomura stated she was created as a "female Cloud." Along with their similar facial structures and brusque initial personalities, they're both former military soldiers that have gone rogue and joined with the resistance.
    • She shares the same weapon archetype and the initial aloof and cynical behavior of Squall, along with some of his jerkassery.
  • Fair Cop: She was a Sergeant of the Guardian Corps, and is quite beautiful.
  • Fingerless Gloves: She wears a pair.
  • Flower Motifs: Roses turn up a lot with her; both beautiful and thorny.
  • Good Is Not Nice: While she shows a large capacity for kindness and caring, she also tends to be strict (according to Serah in XIII-2), harsh (seen with Hope as she scolds and reprimands him for showing emotion upon coming across slaughtered soldiers), and generally only hands out accolades when she feels morale is low or when someone meets her high standards. However, some of her more harsh tendencies stem from the fact that the entire world and the God-like beings that run it are out to kill her and her companions as well as the fact that she and her companions are ticking time-bombs. In this scenario, you either learn how to survive quickly or you end up dead just as fast.
  • Guilt Complex: She blames herself for not being around enough for Serah and she wholeheartedly believes that she failed to raise Serah; she has some serious Parting Words Regret over the birthday incident; she comes to deeply regret accidentally putting Hope on the path to reckless revenge; in XIII-2 she blames herself for everything that has gone wrong, even though she is actively trying to protect the timeline and caused none of it to happen; the list goes on.
  • Guns Akimbo: Pulls this off during the opening of XIII.
  • Gun Fu: Acrobatics with with a gun.
  • The Gunslinger: The woman has some Improbable Aiming Skills in cutscenes. In battle, the end of a normal combo has her shoot at the enemy. While backflipping.
  • Heroic BSoD: She goes into a brief one when Serah gets captured by the fal'Cie and the Purge is about to begin.
  • Heroic Self-Deprecation: The further and further you get into the narrative of "The Lightning Saga", the more and more you'll discover that it doesn't matter what she does or accomplishes, Lightning will always find a way to cast herself in a negative light or at the very least downplay the whole thing. Taken even further in Lightning Returns, when she consistently claims it's her fault Serah died in XIII-2 because she requested Serah's help. In reality, Serah made her own choice to find Lightning and stop Caius and knew that she was at risk of death because of her ability to see the future.
  • The Leader: Defied at first as she wanted nothing to do with the others and tried to abandon Hope. Character development makes her a Type II as she brings Hope and Snow under her wing and has the most military expertise and level-headed decision-making after cooling down.
  • Implausible Fencing Powers: Especially during XIII-2 where she deflects an entire energy based shockwave and an energy beam from a Chaos Bahumut with her sword.
  • Improbable Aiming Skills
    • Fang's Eidolith: a small crystal the shape of a flower petal and the size of the whole bloom. Lightning's position: twenty meters away from Fang, who just flung said Eidolith into the sky. Party's current situation: falling at terminal velocity. Shots fired: one. Dragons summoned: one.
    • Even her normal combo qualifies, considering the gunshot finisher is performed amidst a backflip.
  • Intimate Marks: While never shown on-screen in XIII proper, The 3rd Birthday allows Aya to wear Lightning's outfit (in turn, Lightning is able to don Aya's attire in Dissidia 012; this is because, in Japanese, they're both voiced by Maaya Sakamoto). Clothing Damage reveals that Lightning's l'Cie brand is located on the upper-left side of her chest, just above her breasts.
  • Jack-of-All-Stats: If fully developed, she has the second-best Strength and ties for second in Magic with Vanille. She also has the second-lowest overall HP, but learns Sentinel skills that allow her to dramatically increase her evasion to physical attacks, so she can step into any role easily. Even as a Synergist she has excellent offensive spells and her Saboteur skills are Boring Yet Practical. She's also easily the fastest party member.
  • Jerk with a Heart of Gold: Cold, distant, and extremely snarky to even those closest to her. However, she really does care deeply for them as she willingly joins The Purge to save Serah, is ready to sacrifice herself for Hope without a second thought, and feels so torn about Fang and Vanille's sacrifice that she immediately sets out to find a way to save them. She'll also generally try to do the right thing.
  • Knight in Sour Armor: She believes in doing what's right, which is not to say she's not incredibly bitter about just about everything.
  • Lady of War: Cool and collected while taking down enemies with graceful twirls and a gunblade. The clothes she wears are relatively simple, yet radiate style.
  • Magic Knight: Equally skilled in sword melee and magic, and knows all four -strike moves.
  • Mama Bear: For Serah (the director stated Lightning has both maternal and sisterly feelings toward Serah, so it works both ways) and Hope. For Serah, she willingly volunteers to be "Purged"; proceeds to hijack a Purge train, taking out all the soldiers on board; plows through several more platoons of soldiers/monsters on her way; then proceeds to hijack a military barge to infiltrate the Pulse Vestige where she then fights off the monsters within; and then decides to take matters straight to the God-like fal'Cie all within the first two hours of the game. And for Hope? "Start running, I'll keep em' busy. You survive!". Luckily Fang and Snow showed up just in time.
  • Master Swordsman: Episode One states that only the best get to handle Gunblades.
  • Married to the Job: Her dedication to the Guardian Corps is a possible reason she has no canon love interests.
  • Meaningful Name: She changed her name to Lightning when her parents died to be a stronger person for Serah, but ended up alienating her and ruining their relationship. Lightning comments to Hope on this "Lightning. It flashes bright, then fades away. It can't protect. It only destroys." It is implied that Serah doesn't see it this way at all as not only does she refer to Lightning as "oneechan" in the Japanese version on a regular basis, she also hints that she saw Lightning as a role model/mentor in XIII-2 and never once gives any hint of resentment towards her elder sibling.
  • The Medic: She majors in the Medic role, but is less capable at it compared to Hope and Vanille. Her main advantage in the role is her faster casting speed.
  • Modesty Shorts: She wears black bike shorts under her miniskirts.
  • Morality Pet: Serah and Hope demonstrate the heart of gold inside the jerk.
  • More Dakka: Her gunblade, which usually is seen only to fire one bullet at a time, suddenly becomes a rapid fire machine gun during the Chapter 7 airship fight. It is surprisingly effective.
  • Muscles Are Meaningless: Has no problem doing flips, backflips, high jumps, and impressive feats of swordplay despite possessing tiny twig limbs, even before she becomes a l'Cie.
  • The Musketeer: When she isn't deflecting energy waves, cutting through an entire security fleet, and taking on 10 ton robotic scorpions and winning with her sword, she is shooting objects that are only a few inches in diameter, at a distance of several hundred feet while falling at terminal velocity, and only taking a second to line up the shot... without sights while upside down.
  • My God, What Have I Done?: Lightning has one of these moments when she learns that Serah has been captured moments after forcing her out their home for expecting her to believe her story about becoming a l'Cie.
  • My Sister Is Off-Limits!: Serah is not marrying anybody if she has anything to say about it, and definitely not Snow!
  • Names to Run Away from Really Fast: Lightning!
  • Nice Job Breaking It, Hero!: Lightning's dismissal of Serah's story about becoming a l'Cie leads to her running away from their home and getting captured.
  • Nice Shoes: Knee-high, elaborate boots.
  • Not So Different:
    • During the time when Hope wanted revenge against Snow, Lightning remarks how similar he is to her.
    • Noel certainly thinks Serah and Lightning are not that different from each other when they are angry after seeing her switch from being stern and focused to soft-spoken very quickly.
  • Not So Stoic: Her outbursts to Snow and her demeanor just before her confrontation with Odin. She also didn't take too kindly to Cid Raines' treachery.
  • One-Woman Army: Lampshaded; her signature skill is called Army of One. It's taken further in the sequel: her Limit Break is named Legion of One.
  • Parental Substitute: To Hope during the time she takes him under her wing.
  • Parting Words Regret: In their last conversation, Lightning lectured Serah for expecting her to believe her story about becoming a l'Cie and forced her to leave. The next time they see each other, Serah crystallizes in Lightning's arms before the latter can actually apologize. She even tells Snow about what she had done to Serah while at Hope's home.
    Lightning: Serah... I should have listened to you.
  • Pre Ass Kicking One Liner:
    Lightning: [before using Army of One]: "I'm no one's slave!"
    Lightning: [before using Zantetsuken]: "The storm is here!"
    Lightning: Nice gun.
  • Perpetual Frowner: Variety 3: You can count on a single hand the amount of times Lightning truly smiled in XIII. Otherwise, her default expression is one of focus and alertness with a healthy amount of seriousness being conveyed. She smiles more frequently (or at least, more noticeably) in the Japanese version of the game. Either something got lost during the lip-synch editing for the English dialogue or it may have been an intentional decision to try and portray her as a more stoic character for Western appeal.
  • Promotion to Parent: Once legally for Serah, once metaphorically for Hope.
  • The Protagonist: It's her story, though the fragmented nature early on makes this difficult to see.
  • Resentful Guardian: For Hope at first, as she considers him a burden and annoyance though she later becomes a Parental Substitute.
  • Red Mage: In the most traditional sense, her three major classes are Commando, Medic, and Ravager (considered the party's best, in fact), as well as having nigh equal magic and attack growths from both leveling and weapons, giving her all of a traditional Red Mage's abilities. Apparently she was built for the role.
  • Sergeant Rock: This was her rank in the Guardian Corps, pre-game, and she definitely has the harsh rock personality type.
  • She's Got Legs: Her long legs are accentuated by her Modesty Shorts.
  • The Stoic: She's very cold and standoffish, distancing herself from the others until she's defrosted.
  • Sugar-and-Ice Personality: Read Final Fantasy: Episode Zero. Oh, Lightning, you were never fooling anyone.
  • Summon Magic: Lightning's Eidolon, Odin, who in this game is a Knight in Shining Armor instead of the Black Knight he is in previous games.
    "Odin... Cut us a path!"
  • Super Toughness: Becoming a l'Cie does this to a person as she takes a lot of hits. Taken much further in the sequel as Lightning is first slammed by a chunk of meteor, then smashed by the full force of a Chaos Bahumut punch, then takes an entire meteor to the face... and seems none the worse for wear because of it.
  • She-Fu: Lightning's fighting style involves much gymnastics with her sword and gun.
  • Shock and Awe: Her magic specialty is (of course) the thunder line of spells.
  • Shut Up, Hannibal!: To Orphan.
  • Speak Friend and Enter: In one of the early cutscenes, she pounds on a door that looks like a l'Cie Brand, and then apologizes and asks the door (or the fal'Cie controlling the door) nicely to open, which works. It is explained in Episode Zero that this door turns away those who are evil:
    “This door is a door of trials. It will turn away those who hold evil in their hearts, and lead on those who hold the holy spirit.” The girl with the eyes of an adult knelt before the door, and prayed. The girl with the eyes of a child followed suit. The symbol on the door glowed red, and the door opened.
  • Spin Attack: Her Blitz skill is one of these.
  • Stepford Snarker: Sarcasm is definitely part of her personality. However, as she develops, it is revealed that some of her more jerk ass comments come from her own insecurities, feelings of guilt, and anger at the situation she has found herself in. She even apologizes to Snow later on in XIII for the numerous comments and healthy amount of disdain she showed him and immediately apologizes to Hope after making some of her harshest comments.
  • Still Wearing the Old Colors: She quit a minute or two before she boarded the train in the opening, and didn't have time to change.
  • Super Reflexes: While in Sentinel mode, she can use Elude which gives her a 50% chance of dodging an enemy attack. Wearing the Nimbletoe Boots she becomes almost untouchable against physical attacks.
  • Swiss Army Weapon: Her gunblade (unlike Squall's) is a weapon which can shift between its sword form to a submachine gun instead of being a bullet-powered Vibro Weapon.
  • Third-Person Seductress:
    • A beautiful aversion in her base-game and related appearances. She's attractive but is not played for fanservice nor is her outfit particularly revealing, especially in comparison to Vanille and Fang.
    • Played with in Lightning Returns, where she can don either more revealing outfits and show off her Jiggle Physics, or wear outfits that are even more modest than her original.
  • Transhuman: In XIII she goes from a Human to a l'Cie. After XIII she goes from a l'Cie to a human possessing the magic of a l'Cie (according to "The Fragments After"). Just before the events of XIII-2, she goes from a human possessing the magic of a l'Cie to merging with the Goddess Etro and being called a "Warrior Goddess" at one point and having the manual state she's "something more than human... almost a Goddess herself". During Lightning Returns, she will now serve as "The Soul Liberator" and has been said to be even more powerful than before. By the end of Lightning Returns, she has been considered something of a God or somewhere close to it.
  • Troubled, but Cute: She's a beautiful soldier who was forced to become the head of her house at a young age following her parents' death, and fought long and hard in order support and protect her younger sister, Serah. She puts up a cold, stern mask to hide her vulnerability, but in doing so estranges her from her sister.
  • What You Are in the Dark: Due to her frustration of believing he is slowing her down on her quest, she considered leaving Hope behind for dead when Odin is summoned to kill him. It's a good thing she came around to save him and apologized for her earlier rant which led up to her summon targeting him.
  • Woobie, Destroyer of Worlds: Plans on pulling this for a couple of chapters. She snaps out of it.
  • Worst. Whatever. Ever!: She calls her 21st birthday the "worst birthday ever".

Tropes present only in XIII-2

In XIII-2, Lightning has gone missing and is assumed dead by all but her sister Serah. The reality is that she has been whisked to the timeless plane of Valhalla, where she has ascended to become the protector to none other than the Goddess Etro.

  • A God I Am Not: During the Bahamut vs. Bahamut battle, Noel asks if she's the goddess in Valhalla. Lightning's response is a gentle, but firm "I never said I was a goddess."
  • Air Jousting: With Caius during the opening.
  • Ascend to a Higher Plane of Existence: She has been pulled to the world of Valhalla (A.K.A. Land of the Dead) to protect Goddess Etro's temple.
  • Be All My Sins Remembered: Lightning considers her entire situation in Final Fantasy XIII-2 as something she deserves and feels that it will serve as her way to atone for all of her past sins.
  • Being Good Sucks: Caius even tells her in The Fragments After that she could live out her life with her friends and family in happiness without anything bad happening until hundreds of years later. However, she couldn't live with herself and knows that she could never face her loved ones by making such a choice, so instead She goes though endless 900 year loops fighting each and every day of her life in an unending, ultimately lost war.
  • The Beastmaster: The game's introduction shows her as The Leader of an army of monsters.
  • Big Good: As The Champion for the benevolent deity in this story, she is the highest authority, the ones Serah looks up to, and the only one that can truly match Cauis in battle.
  • Blade Lock: With Caius in their battles because they are equally matched.
  • Chainmail Bikini: Downplayed, but her Knight of Etro armour is designed to offer protection without affecting her acrobatic ability. This means a chestplate, gauntlets, greaves, and pauldrons, but exposed joints and no codpiece (the feathery sash helps cover up a bit more).
  • Cool Horse: Odin, of course, though he only appears in the prologue.
  • Cool Sword: The one she has in the first game is upgraded by Etro along with her armor.
  • Decoy Protagonist: Though she has a short DLC episode in the form of "Requiem of the Goddess" to explain her side of the story a bit more, this game is very much about Serah.
  • Demoted to Extra: She has a scene in the prologue, provides narration at the start of most chapters, and gets a brief meeting with Serah in New Bodhum 700 AF, but otherwise she has no screen time outside of her DLC episode.
  • Disc-One Nuke: In her Knight of Etro armour, Lightning is a Commando with stats at level 1 comparable to Twilight Odin's stats at level 90. The only thing standing between the player and the complete Ruinga of the difficulty curve is a spoiler alert.
  • Feather Motif: Her costume and her gunblade summoning now involve copious amounts of feathers. Word of God confirms that this symbolizes a connection to the divine.
  • Gravity Master: One of the quick time events during the opening allows for Lightning to use the Graviga spell... which causes all of the surrounding sheets of metal and scrap to collapse in on Caius, crushing him. He doesn't die. This is considered the less favorable outcome compared to the Ruinga option.
  • Fluffy Fashion Feathers: As part of her new Etro's Champion armor.
  • Futile Hand Reach: To Serah during the Requiem of the Goddess DLC.
  • Heroic Sacrifice: Lightning is crystallized in the ending in order to protect Serah's will, according to Word of God.
  • Heroic Vow: "I made my choice. I will fight... I will never give up" This entails fighting an unwinnable battle for countless 900 year loops in which she remembers each one; leading army after army into battle; protecting every single last human across all the timelines, in every point in history; and essentially chains her to a life of death, sorrow, and hardship on top of precluding her from ever being with those she loves and cares about... heroic indeed.
  • Hero of Another Story: The fragments hint at many adventures in Valhalla and imply that she built the army seen in the prologue by fighting every single monster composing it.
  • Hyperspace Arsenal: Calls her new gunblade from thin air.
  • Irony: Clearing the DLC earns Lightning as a Paradigm Pack ally; one of her victory quotes if she gets the last kill is "I hope I did my part." Except that the difficulty of her DLC is independent of the difficulty of the main game, and Lightning is on par with most of the allies one can get at the Coliseum. If one ignores the spoiler warning and beats Requiem of the Goddess as soon as they have access to the Historia Crux, Lightning is a Disc-One Nuke that will slaughter everything.
  • Legally Dead: Believed dead or crystal by everyone but Serah because of changes in the timeline. Snow and Hope eventually realize that's not the case.
  • Leotard of Power
  • Luckily, My Shield Will Protect Me: Another upgrade from Etro; she carries a shield for defense.
  • Mounted Combat: She can fight mounted on Odin and Bahamut.
  • Narrator She has a monologue at the start of each chapter, and sometimes at the end.
  • No-Sell: In the Requiem of the Goddess DLC, the Knight paradigm gives her the ability Immortality. Under its active protection, Lightning will block every attack that Caius/Chaos Bahamut can use and takes no damage.
  • Out of Focus: The Protagonist of the first and third games, but here the focus is on her sister.
  • Not Quite Human: The booklet states, “…she is something beyond human, almost a goddess herself.”
  • The Paladin: A knight charged with protection of the goddess Etro and her shrine.
  • Pet the Dog: For Mog. Mog is known as the weakest being of all the void and has lost every fight he has ever been in. After he ended up in Valhalla... he didn't fair much better as Odin goes as far as to refuse to follow the most basic understanding in Valhalla (i.e. the weak serve the stong) since Mog was so weak and leaves him behind. Despite not wanting to fight a creature obviously so weak, she can't bring herself to humiliate him and "fights" him. After winning, rather than leaving him behind as Mog expects, she takes him in and takes care of him.
  • Showgirl Skirt: It's made of Fluffy Fashion Feathers. It's an odd case because her legs are covered by greaves.
  • Summon Magic: She can summon her own versions of Bahamut and Shiva now, as well as command positively massive amounts of monsters.
  • Summon to Hand: Surprisingly averted. Despite her new gunblade having a Keyblade-esque dismissal and invocation, she can only use it as an alternative to carrying it around in a holster. When it gets knocked out of her hands during the opening, she has to dismount Odin and go fetch it.
  • Sword Pointing: To Caius in Requiem of the Goddess.
  • Taken for Granite: Happens to her in the default ending and by her own decision. In one of the fragments you can find, it says she knew she couldn't avoid this fate, so she acknowledged her defeat and crystallized, with one wish in her heart. It was revealed in an interview that her wish is to protect Serah's will. Referring to protecting the future since her crystallization is the only thing keeping the world from being completely lost.
  • Transformation Sequence: How she got into all that fancy armor. It looks like a less-flashy version of a Magical Girl's transformation, complete with nudity.
  • Valkyries: Certainly in terms of design and considering Valhalla is considered the "Land of the Dead" it makes sense in terms of theme.
  • Vocal Evolution: Compared to the first game, Ali Hillis' Lightning is a bit deeper and raspier here, a shift that continued into the next game and Lightning's appearances in other titles.
  • Up to Eleven: When leveled up to level 10 for the Requiem of the Goddess DLC, her stats are HP = 999,999; Strength = 9,999; Magic = 9,999; and she has no damage ceiling. This is strongly hinted to be non-canon, given that it's only unlockable after completing the episode and completely prevents her from getting anything resembling a rank in the fights.
  • Wolverine Publicity: She's the one on the box-art and the logo but The Hero of XIII-2 is really her sister Serah. The game trilogy as a whole is now the "Final Fantasy XIII: Lightning Saga" (Final Fantasy XIII, Final Fantasy XIII-2, and Lightning Returns: Final Fantasy XIII) and an entire event was planned during the 25th anniversary of Final Fantasy to announce the third of those, also known as "...the next Lightning game...".

Tropes present only in Lightning Returns

After the events of XIII-2, she crystallized herself for five hundred years so she would come back again in a later and more proper time. Now, she has to save the world from Chaos. She is the only playable character in the game.

Her personality has changed a bit from the first two games. She now is more emotionless and distant, but she still has a kind and good heart deep within her which slowly resurfaces as she does good and heroic deeds.

  • All-Loving Hero: Her task has ultimately changed her into this. She tries to help everyone and bring the best out of everyone she meets.
  • Ambiguously Human: Lightning is unsure whether she's still human after her crystallization. In addition, she states numerous times that at points where she should feel something, she isn't, and doesn't really care. Even a vision of Serah didn't get emotion out of her, she noted, and is justifiably worried.
  • Apocalypse Maiden: The Children of Etro view her as the harbinger of the impending apocalypse.
  • Armor Is Useless: Subverted; her outfits range from showy fabric to plate mail; her default Equilibrium outfit would properly be considered "leather armour". How much damage she takes without guarding is dependent on her equipment abilities, not the design of her ensemble. How much damage she takes while guarding is dependent on her shield and ability stats.
  • Badass Boast: She doesn't think much of Noel's attempt to challenge her.
    Bring It on, Noel. I've been fighting destiny for a long time now, and I'm getting good at it.
    • Another example is Bhunivelze's challenge.
    "I'll become a Goddess of death, all right. But not the one you want. I'll be the Goddess who kills you!"
  • Badass Longcoat: While what she wears in her default "Savior of the World" outfit can't actually be called a coat or a Badass Long Robe, it's clearly designed to invoke the imagery of one. Some of her other outfits have the more traditional longcoat or robe.
  • Broken Bird: In an interview, Yuji Abe and Motomu Toriyama state that Lightning is less rough and stoic than previous games due to her Guilt Complex finally catching up to her, and that some players might interpret that as her being more feminine.
  • Cool Shades: She wears these in the opening, and can later obtain them as an adornment, in addition to some other ones.
    • Sunglasses at Night: It's nighttime when she wears them in the opening, and she can wear them at nighttime as well.
  • The Chosen One: She is the Savior chosen by God (I.E. Bhunivelze) to appear at the end of the world to save the souls of humanity.
  • Don't You Dare Pity Me!: She reveals in the "Stolen Things" sidequest that she always despised how people pitied her for being an orphan when she was young, so she walled away her emotions and worked to become The Stoic.
  • Dude Magnet: She gets a lot of compliments from guys she meets about her looks throughout her quest. One even goes so far to ask her out on a date, which the player has an option to agree or not.
  • Emotionless Girl: Lightning suspects God removed her emotions and Hope's to better go about their mission.
  • Even the Girls Want Her: If she's wearing one of the "suit" style garbs, passing by some women can cause them to remark "He's a cutie!" Other outfits like her Sphere Hunter outfit go right into the trope with women complimenting her legs and saying, "Sexy!" as she runs by.
  • Fanservice Pack: Square Enix increased the size of Lightning's breasts for this game since there would be outfits in that would show off more of her body than what players were used to seeing from her.
  • Futile Hand Reach: During the last day, she grabs for Hope's hand...and hers goes right through his as he starts to Disappear Into Light.
  • The Heroine: While her main motive for helping God save the souls' of humans is to save Serah, she still generally displays quite a lot of heroism throughout her quest, moreso than she ever has before - from helping anyone in need to encouraging anyone having a difficult time, and even making occasional quotes in battle such as "I fight to give people hope!" and "Evil has a price!". Fairly justified in that doing so helps her power grow. By the end of the game, she's undoubtedly a true heroine, risking everything to face the most powerful evil God in the universe to give all people a chance in the new world. Ultimately, she has ascended from being an anti-heroine from the first game into a true heroine.
  • Hero with Bad Publicity: She's originally accused as being an evil savior by everyone when she first starts her quest in Luxerion, and Noel tries to kill her. Her heroic actions later change his and the others' mind.
  • Hidden Heart of Gold: She clearly wants to do the right things and help others deep down, even if she claims to only be doing it for her sister. Proven for certain at the end, as she risks everything to kill the evil God Bhunivelze who only wants to let people whom he deems worthy live in his new world and kill the rest, and take his place as a new Goddess whom will allow a new world for everyone.
  • High-Class Gloves: Some of her formal outfits include these such as the Midnight Mauve which is required for the Song of the Savior play and a pity date with a guy at a high scale restaurant called "Banquet of the Lord".
  • Hotter and Sexier: Zigzagged. On the one hand some of her outfits are very skimpy and revealing with skirts, midriff-baring tops, and bikinis. On the other hand she can also wear more conservative and reasonable outfits that cover even more than her previous outfits.
  • Invincible Hero: It doesn't matter if you throw a gigantic monster at her that had already killed a bunch of extremely strong warriors (which is actually a mission in Luxerion), or even the most powerful being in the universe (Bhunivelze); she'll take them all down all by herself. This is the case even against monsters that she previously needed teammates to beat. Bhunivelze himself was grooming her to take the place of Etro, a goddess, so her power in that regard is understandable.
  • IKEA Weaponry: Her default Night Lotus shield neatly condenses when out of use and expands for combat, though this only appears in the opening cutscene.
  • Jiggle Physics: In some of her outfits, mainly ones with bikini tops, to go along with her increased breast size.
  • Leotard of Power: Her default outfit as The Savior is leotard. Bhunivelze must have favored unrestricted movement when he designed it.
  • Luckily, My Shield Will Protect Me: Lightning is constantly wearing a shield in this game to protect herself from attacks. If she guards with perfect timing, she won't take any damage at all.
  • Messianic Archetype: The savior of the world awakened from death to bring innocent souls to a new and better world.
  • Ms. Fanservice: Some of her outfits are extremely skimpy and revealing, to an almost absurd degree, specifically the Mist Wizard and Dark Muse garb templates. The X-2 Yuna cosplay garb and the Miqo'te cosplay garb are also notable in this regard, but there's plenty more as well, some even being bikini styled. It's also worth noting that most of her sexier outfits (such as Electronia, Witching Hour, Amazon Warrior, Rhapsody in Rose, etc.) have better stats than the other ones, further encouraging players to wear them.
  • Multi-Melee Master: Her weapons are not limited to just different types of swords, she can also wield clubs, fans, axes, staves, Double Weapons and spears.
  • One-Handed Zweihänder: Downplayed. Weapons classified as greatswords (such as the Buster Sword or Chaos' Revenge) having her wield them one-handed while idling, but putting both hands on the grip when she is actually attacking. That being said, much like the Warrior of Light in Dissidia Final Fantasy, several of her one-handed swords qualify as zweihänders by proportions, but go one-handed in the same game that features the Buster Sword.
  • Physical God: By the final battle, she's been groomed by Bhunivelze to become the new Goddess of Death to replace Etro. By the end of the final battle, she's become stronger than him. Although she gives it up in the end when convinced by Lumina and Serah that the new world wouldn't be complete without her.
  • Pimped-Out Cape: Some of her garbs, particularly her Equilibrium.
  • Power Floats: Her Cosmocrator garb has this.
  • Rummage Sale Reject: A few of her Garbs are pretty tatty, Dust and Shadow in particular.
  • She Cleans Up Nicely: She is quite gorgeous in the Midnight Mauve garb. Practically said verbatim by Director Sarzhak.
  • Showgirl Skirt
  • Shout-Out: She can wear the costumes of Faris, Locke, Cloud, Aerith, Yuna and female Miq'ote.
  • Slice-and-Dice Swordsmanship: Lightning is all over the place with this trope.
    • Her one-handed sword combos invert it, incorporating slashes and thrusts in equal measure; several weapons in this category have flat tips that are obviously not meant for thrusting with, including her starting weapon (which gets cut flat by Lumina in the game's opening).
    • Her rapier combos avert it by Lightning showing what is effectively proper fencing form.
    • Her spear combos play it straight, with Lightning swinging them around to strike people with the shaft.
  • Sticks to the Back: Lightning has foregone her visible holster and her Hyperspace Arsenal and instead just has her swords hovering slightly above her back, akin to the MMOs in the series.
  • Trademark Favorite Food: A few sidequests relate to food, and Lightning mentions on several occasions she likes steak. Grilled Behemoth steak is also something she's quite good at cooking. Well, she admits to Chef Aryas it's the only thing she's good at cooking.
  • Virtual Paper Doll: Lightning will have multiple costume choices as well as adornments for further visual customization.
  • Wholesome Crossdresser: The garb design template which includes the Faris costume, the Red Mage costume and a couple men's suits give Lightning this vibe.
  • Wrecked Weapon: the Crimson Blitz's tip gets blasted off the sword in the opening cinematic. Unlike most examples of the trope, this doesn't seem to phase Light too much as she continues to use the busted sword. Before the final battle, it can be reforged and upgraded into Ultima Weapon, a.k.a. the series' quintessential Infinity +1 Sword.
  • You Can't Fight Fate: Amusingly, considering her own actions, she frequently affirms the futility of fighting fate to her opponents.

    Snow Villiers 

Snow Villiers

Voiced by: Daisuke Ono (Japanese), Troy Baker (English)

Snow is the leader of NORA, an armed neighborhood watch that fights local monsters. When the Purge starts, they rebel against the Sanctum. He is engaged to Lightning's sister, Serah. Snow fights with his bare hands and Ice magic. His weapon is a special coat developed by the government which can alter the strength of the wearer. His Eidolon is the Shiva sisters, Stiria and Nix.

General tropes and those present in the first game:

  • Always Save the Girl: Snow is very dedicated to rescuing Serah, to the point where he abandons the others to save her at one point.
  • Attack! Attack! Attack!: As a Commando, attacking is all that he can do initially.
  • Badass Biker: He rides Shiva as a motorcycle during their Gestalt Mode.
  • Badass Longcoat: The longcoast is his weapon so it both looks badass and it makes him more so.
  • Bare-Fisted Monk: Although it's obvious he relies more on brute strength than technique. There's some skill there though, just enough for him to be efficient about it.
  • Big Brother Instinct: Towards Hope, especially after they reconcile in Chapter 7. The only times he's not the one comforting/protecting Hope is when Lightning gets there first, and in the third game is the ONLY former party member to inquire after Hope's well being to Lightning.
  • Big Damn Heroes: Literally. Considering how much he loves being a hero this had to happen sometime.
    Snow: Did someone call for a hero? I thought so.
  • The Big Guy: The tallest member of the party with one of the best stats in HP and physical attack.
  • Boisterous Bruiser: He's a self-proclaimed hero and very cheerful and loud, in contrast to Lightning. Snow somewhat deconstructs the trope however, as his boisterous persona despite his strength is a cover to hide his own insecurities about failing to save people and only makes him come off as detestably obnoxious and insensitive to other's feelings as Hope and Lightning would initially attest.
  • Clothes Make the Superman: Before the L'cie did, anyway, it was his strength-amplifying and bulletproof coat that made him superhuman.
  • Companion Cube: Treats Serah's crystal tear as such, talking to it like Serah can hear him and encouraging the same from the other party members occasionally. It apparently worked, because in Episode One Serah confirms that, in her crystallized state, she could not only hear him, but also see the things he saw. She speculates it's indeed because he always carried her crystal tear with him.
  • Conveniently an Orphan: He lost his parents when he was young. Perhaps he and Serah partially bonded over it?
  • Determinator: He never, ever, gives up. He never accepts his Focus or the idea of fulfilling it and vows that no matter what happens or what it takes, he will save Cocoon and bring back Serah. Lampshaded by Lightning, who mentions "He's too stubborn to die. And that's his best quality."
  • Does Not Know His Own Strength: He first realizes he's a l'Cie when he gut punches a Ghast with Froststrike to defend the others and sends it flying twenty feet.
  • Dumbass Has a Point: Sure, his claims that being a hero will save the world ultimately lead them to doing everything that Barthandelus wanted them to do... but his point about doing nothing doesn't help anything rings true (i.e. they are ticking time bombs... time isn't exactly on their side).
  • Elemental Powers: While a Ravager, learning all ice and water spells, in addition to wind magic up to the "ra" level.
  • Empowered Badass Normal: Twofold for Snow, since he clearly knows how to fight, the bullet proof strength enhancing coat lets him make the most of it. Being turned into l'Cie with magic powers is just the cherry on the top.
  • Expy: Snow's outfit is identical to the clothes Seifer wears in the Kingdom Hearts series.
  • Fake Ultimate Hero: Claims to be a traditional 'save the world' hero when all he's done is trounce local wildlife. After transforming, he tries to be the real deal. He was some sort of revolutionary before the game started, and while his tactics were questionable, he was charismatic enough to garner followers. Not exactly a hero, but probably where he got the idea that he was heroic.
  • Fearless Fool: He dives headlong into danger with only a basic plan.
  • Five Stages of Grief: While Lightning is trapped in the anger stage following Serah's crystalization, Snow is stuck in the bargaining stage. He is convinced that he can free her from her fate if he just sacrifices something, anything.
  • Gentle Giant: Jokes about his shoe size aside, Snow is a determined romantic who believes in doing the right thing as a self-designated hero. Also, he insists on calling Lightning 'nee-san/sis' even though he isn't married to Serah yet and Lightning hates him.
  • Glass Cannon: With a certain setup he can become a very powerful physical attacker by sacrificing some of his very high HP count.
  • The Hero: Deconstructed. He identifies himself as one, but at first the world is just so crapsack that he mostly serves as a source of irritation for Lightning until Character Development happens. At which point, he's the one to set their long term goal and gets them to acknowledge how much of a team they've all become. While Lightning leads more often then him, he's more traditionally heroic and steers them towards helping bystanders (often to the other's exasperation).
  • Heroic BSoD:
    • In Chapter 7, when Hope punctures his fake-it-till-you-make-it bravado and then reveals that he's Nora's son. Snow finally gives vent to all the fear and guilt he's been hiding.
    • Most pronounced after Barthandelus delivers a Break Them by Talking speech about Serah's Focus to the party after their first boss battle against him.
  • Hidden Depths: While he appears to be oblivious, arrogant, or thoughtless, he is in fact masking his intense fear of failure and guilt for those he's failed (Nora and Serah, in particular). Since he doesn't know how to make up for those deficiencies, he tries to be gregarious and active. He's so afraid that he'll never make up for it that he can't bring himself to apologize or acknowledge what he did that was wrong. Hope convinces him to be more mindful of his sins.
  • Hot-Blooded: He charges headlong into danger with nary a thought.
  • Huge Guy, Tiny Girl: Compared to Serah, Snow is huge.
  • Hunk: He's tall and very muscular. This is even lampshaded by Serah in XIII-2.
  • An Ice Person: Like Lightning, his primary element is reflected in his name.
  • Ideal Hero: Leads to being an Idiot Hero, at first, since he doesn't consider anything other than ideals when trying to be heroic. However, as the most idealistic one in the team, he can also be the most clear-sighted, which becomes important after the Trauma Conga Line renders everyone doubtful and unsure.
  • Idiot Hero: Thinks he can save everyone with enthusiasm. His plans are never more complicated than: Summon Shiva, kick ass. He does show a practical mindset at times, but it's clear he tries to fight it.
  • Improbable Weapon User: His weapon is his Badass Longcoat, which is effectively a light form of Powered Armor that provides increased strength and defense.
  • Indy Ploy: He is quick on his feet, which is the only reason he gets away with the above.
    "Heroes don't need plans!"
  • Keet: Snow's a positively huge rough-and-tumble looking guy with an energetic personality akin to a kid's.
  • Hurricane Kick: His version of Blitz is one.
  • Large Ham: Just listen to his shouts, boasts, and cries!
  • The Leader: He tries to invoke this trope at the start by being a Type IV and rallying everybody to complete their Focus, but he just annoys everyone.
  • Mr. Fanservice: He's very good looking and muscular, and his outfit leaves his chest open. He later gets a Shirtless Scene after being injured protecting Hope with some very form fitting bandages.
  • Megaton Punch: The Sovereign Fist.
  • Memetic Hand Gesture: Snow's "right fist punches left palm" motion.
  • Nice Guy: Never has a bad word to say about his allies or the people of Cocoon. Even if they punch him in the face or are terrified of him.
    Lightning: (ruefully): [Snow] thinks he's everybody's pal...
  • Nice Job Breaking It, Hero!: His showmanship during the group's return to Cocoon causes him to accidentally reveal himself (and by extension, his allies) to be a l'Cie when he pumps his fists into the air during a televised race in Eden, thus showing the brand on his forearm. This puts the city and the people into high alert and makes the group a target.
    "...probably shoulda covered [the brand]..."
  • No-Sell: One of the Synthesis abilities available to him through his Feymark/Soul Blazer can render him immune to magic attacks; unfortunately, it can't be used to heal him either. A more conventional No Selling can be done through Paladin/Winged Saint, which increases the effectiveness of his Guard stances; the official guide claims in optimal conditions he takes 1% DAMAGE.
  • One-Man Army: He protects Serah from the army of Cocoon, beats up trained soldiers by himself with his bare hands, and saves Lightning and Hope in Palumpolom along with Fang, trashing every single PSICOM agent along the way. And he did half of that before becoming a l'Cie.
  • The Paragon: He tries to be, and he can play the part, but by refusing to recognize his flaws or the challenges around him he endangers others as much as he tries to empower them. During his journey, once he actually thinks through his (rather dire) situation, he acts as one to the group, being the first to commit to rebelling against the fal'cie and by being continually cheerful in the face of the others' gloom. It pays off.
  • Perma-Stubble: He has perpetual stubble on his face.
  • Please Kill Me If It Satisfies You: He promises to try and make amends for Nora's death, but says that if it's not enough, Hope can take out his grief on him. Hope rejects this, because Snow protecting him even after Hope's tried killing him once knocked him out of his plans for vengeance, and he says that he won't let Snow get killed so easily.
  • Right Makes Might: One of his quotes when using Sovereign Fist is "Heroes always win!"
  • Roundhouse Kick: His version of Blindside are these.
  • Running Gag: Running into barriers because he acts without thinking it through. Unusually for the trope, it's Played for Drama in XIII, with Snow charging at Barthandelus out of anger before each boss battle, but it's played straighter in XIII-2 when he gets repelled by time gates that won't let him in.
  • Shirtless Scene: When he's patched up in the Estheim house. Snow is ripped.
  • Slasher Smile: Has one in the cutscenes leading up to the final battle.
  • Stepford Smiler: He tries to keep on smiling after things go horribly wrong at the beginning, but to Hope this just comes off as being horribly insensitive to other people's suffering.
  • Stock Shōnen Hero: What he thinks he is. Realizing that life doesn't yield to determination alone plays a big part in his Character Development.
  • Stone Wall: Has the highest HP of any character, but the second worst Magic and only slightly above-average Strength. He is best in the Sentinel role.
  • Summon Magic: Snow's Eidolon is Shiva, who in this game comes as pair of twin sisters called Nix and Stiria.
    "Cool them off!"
  • Throw Down the Bomblet: Before he gets l'Cie powers, he uses hand grenades to deal area damage.
  • Understanding Boyfriend: Stands by Serah when she becomes a l'Cie, proposing to her shortly afterwards.
  • Wide-Eyed Idealist: Refuses to believe they'll either become Cie'th or commit genocide; always knew they'd save the day.
  • Wrong Genre Savvy: He self-identifies as the hero on a quest to save the world and get his girlfriend back, and he presumes that if he just keeps acting the part, makes heroic choices, and never gives up, things will fall into place for him to succeed, because that's how things always go for the heroes in the stories. The major aspect of his character arc is coming to terms with the fact that real life doesn't follow those rules.
  • You Are Worth Hell: Firmly believes that Serah is worth it, even if she's a l'Cie.

Tropes present only in XIII-2

In XIII-2, Snow has put his marriage to Serah on hold while he looks for the missing Lightning at his fiance's request. He soon disappears altogether, having been whisked into the vortex of time.

  • '80s Hair: That big and messy hair is likely what it looks like without the hat.
  • Barrier Warrior: As a Paradigm Pack member, he's a Sentinel, just like his best role in XIII. During a Cinematic Action in Sunleth, he stops a punch from Royal Ripeness with a Beehive Barrier that (assuming successful action) gives the party Protect status.
  • Big Damn Heroes:
    • In a cinematic action, no less during the forest arc, he jumps in to help Serah.
    • In one of the Paradox Endings, he bursts into the Academy HQ with the Time Police just in time to arrest The Mole and stop Serah and Noel from falling into a trap, then whisks Serah away on his time-travelling motorbike to fight Caius up and down the timeline.
  • Dark Is Not Evil: At least, not when Snow's wearing it. He's as heroic as ever.
  • Demoted to Extra: One of the main heroes now has only one area. Justified since his DLC heavily implies that Yeul is purposely using her powers to prevent Snow from joining Serah and Noel.
  • Disappears into Light: Fixing the paradox in the forest area means that the events leading up to his arrival there never happened and so he disappears.
  • The Fettered: He can't keep himself from challenging a much stronger giant flan because it's a danger to Vanille and Fang.
  • Guest-Star Party Member: When in the Sunleth Waterscape he can help Noel and Serah.
  • Hero of Another Story: The fragments state that he is on his own mission to stop Caius and doing things elsewhere and elsewhen while Serah and Noel do their thing.
  • Palette Swap: Notable as Final Fantasy XIII is always praised for its visuals, Snow's overall appearance isn't changing much other than coloration and hairstyle.
  • Refuge in Audacity: When you prevent the game's most heartbreaking episode and ditch your protagonist fiance's time-travelling partner with your former Kid Sidekick to go punch a dude with the heart of a goddess while an And the Adventure Continues narration is going on, that is waaay beyond audacity.
  • Self-Deprecation: A Live Trigger option in Sunleth has Noel suggest Snow sing to let Fang and Vanille know he's there. Snow just chuckles and admits that his singing would sooner wreck their dreams than give them comfort.
    • Snow also fully accepts Noel's claims during a "Reason You Suck" Speech describing how Snow's Chronic Hero Syndrome leads him to end up hurting the people he's claiming to protect through his foolhardiness and reckless bravado, case in point willingly becoming a l'Cie again to have the power to help Serah, but keeps going because he admits he can't help anyone if he doesn't at least try.
  • Took a Level in Badass: As a Guest-Star Party Member early in the game, he's pretty lame. However, as a DLC boss, his punches hurt like hell and he can easily wreck your team with his Sovereign Fist if you don't use the proper strategy.

Tropes present only in Lightning Returns

After somehow making it out of the Void Beyond where he was trapped in XIII-2, Snow becomes the Patron of Yusnaan, described as the "City of Revelry" by becoming its protector as the last of the cursed l'Cie.

  • 100% Adoration Rating: After five hundred years in office, the people of Yusnaan still think he's doing a fantastic job.
  • An Axe to Grind: During the prologue he wields a giant pole-axe with a second blade on the end that he took off a monster. He used magic to cover it in ice.
  • Badass in a Nice Suit: His new outfit for Lightning Returns is a black suit in which he fights monsters, Lightning and chaos itself.
  • Barbarian Longhair: Ironically, despite donning a suit for the game, his hair has become significantly longer than it used to be.
  • Big Damn Heroes: During the climax on the Final Day he shows up to destroy the Holy Clavis so it won't destroy the souls of the dead.
  • Body Horror: When he fully absorbs the Chaos he kept contained within the Palace, he becomes a mindless Cie'th; crystals cover most of his left arm, tendrils snake up his shoulder and onto his face, and his eyes have changed... At the mid-point of the battle, the transformation advances further, the crystals growing more extensive. Saving the fight for Day 6 makes it still worse, causing him to lose his jacket at the mid-point; waiting until Day 10 means he loses the top from the start, and the crystals just get worse from there.
  • Bread and Circuses: He throws elaborate and extravagant parties and banquets in Yusnaan so that people can at least take their minds off the coming end of the world.
  • Broken Bird: He used to be bold and cheerful—an eternal optimist. By the time of Lightning Returns, he's a broken man, having been looking after a dying world without hope for hundreds of years.
  • Brought Down to Normal: If he's reached a 'shirtless' stage by the end of the fight, he remains shirtless in the cutscene during the aftermath; looking at his left arm reveals his brand is gone. Given he and the others lost their brands at the end of XIII because of Etro, this serves as nice Foreshadowing for what Lightning is becoming capable of.
  • Death Seeker: When he hears that Lightning has woken up, he's glad because it means that "big sis" can have "payback" for Serah's death.
  • Heartbroken Badass: 500 years mourning Serah's death while keeping Chaos contained.
  • I Let Gwen Stacy Die: He thinks that Serah's death is his fault.
  • Man of the City: He protects the city of Yusnaan and its people even as the rest of the world falls apart.
  • My Greatest Failure: He still regrets not being able to save Serah in Final Fantasy XIII-2
  • Reasonable Authority Figure: He was chosen as the ruler of Yusnaan because everyone knew that he wouldn't become a tyrant.
  • Really 700 Years Old: He's been protecting the city for a looonnng time, which helps explain why he seems so burnt out.
  • Sharp-Dressed Man: In contrast to his clothes in the previous games he now wears a formal black suit. He's the Patron now, so he has to look respectable.
  • Together in Death: He wonders if he will be allowed this fate with Serah after the impending apocalypse.

    Oerba Dia Vanille 

Oerba Dia Vanille

Voiced by: Yukari Fukui (Japanese), Georgia van Cuylenburg (English)

"Wishes can come true. But not if you just wait for miracles. Miracles are things we make for ourselves. Here, and now."

A mysterious girl with red hair tied up in pigtails who, despite facing hardships, is an upbeat and caring person. Her weapon is a strange kind of fishing rod. Her Eidolon is Hecatoncheir.

  • Ambiguously Gay: Her and Fang are both openly very touchy-feely and comfortable with each other, to the point where Vanille can nonchalantly rest her hand on Fang's breast with neither one batting an eye. There's also the fact that the game ends with the both of them performing a Heroic Sacrifice together, transforming into crystal statues locked in an eternal embrace with Intertwined Fingers.
  • Apocalypse Maiden: Her Focus is to become Ragnarok.
  • Badass Adorable: The girl gets to fish enemies to death in the beginning of the game. She even learns Death. The adorable girl, who all but skips her way through the game learns the one spell your party can learn that will outright kill any opponent even the final boss in one hit. Badass Adorable indeed.
  • Bare Your Midriff: Her outfit exposes a lot of her stomach.
  • Beware the Nice Ones: She's a master of the Death Spell, her summon is a walking killstick, and she's a part of Ragnarok. Beware.
  • Black Mage: Second only to Hope in most magical classes, she's the only character in the first game to specialize in both the Ravager and Saboteur Paradigms. Hecatoncheir rounds out her Elemental Powers with its Earth damage, and she's the only playable character to obtain their Limit Break from the Saboteur Crystarium: Death.
  • Break the Cutie:
    Vanille: My name is Oerba Dia Vanille. I'm a l'Cie, from Gran Pulse. And to everyone on Cocoon... evil.
  • The Call Knows Where You Live: Vanille keeps silent and is willing to turn into a Cie'th rather than put Fang and the world in danger, and she unwittingly sucks the other four members of the cast into being l'Cie themselves.
  • The Chick: Female, cute, cheerful, and tries to support everyone.
  • The Chosen One: In Lightning Returns. While Lightning may have gotten Godlike power, Vanille as a Savior FAR outstrips Lightning. For perspective, Lightning searches the game hoping to save a handful of people, and, outside of one occurrence, unable to save the souls of the dead. Vanille, with a prayer, is able to save every single person that ever lived.
  • The Cutie: She's easily the motivator of The Team (along with Snow) and has various moments of Badass Adorable.
  • Combat Medic: Vanille is the best Medic in the early and middle stages of the game, but is eventually outpaced in terms of raw healing power by Hope. To compensate, her HP is considerably higher, improving her survivability. She is also capable of acting as a fairly good offensive mage and is the best debuffer in the game.
  • Dangerously Short Skirt: She wears a very short orange skirt under some fur. It's loong enough to cover her l'Cie brand though.
  • Death Seeker: After Jihl shows Sazh that Vanille and Fang are responsible for Dajh being made a l'Cie, Vanille begs Sazh to shoot her.
  • Elemental Powers: While as a Ravager. She specializes in fire and ice.
  • Fish out of Temporal Water: She, along with Fang, was crystallized five centuries ago and was just brought back to life 13 days before the beginning of the game.
  • Faking Amnesia: Vanille pretends that she's forgotten a substantial plot-relevant swath of memory in order to avoid having to share her Dark and Troubled Past (and its ramifications for their current situation) with the rest of the party. Her partner Fang, who really has forgotten, eventually tricks her into admitting it by pretending that she's also been faking her own amnesia.
  • Genki Girl: Consistently cheerful and energetic despite how long they march.
  • Girlish Pigtails: She wears her hair in pigtails, and is portrayed as both child-like and childish.
  • Girly Run: How she runs, emphasizing her femininity and childishness.
  • Heroic Sacrifice: Vanille is crystallized at the end of the game after completing her Focus. She was on an extended version of one for much of the beginning half of the game, too, by deciding not to become Ragnarok and become a Cie'th instead.
  • Implied Love Interest: To Fang. They're extremely dedicated to one another, seeking each other out over the course of the game and promising to protect the other.
  • Improbable Weapon User: It's a sort of whip-staff that is, apparently, supposed to be used for fishing.
  • Intimate Marks: Her l'Cie brand is on her upper, upper thigh - to the extent that the male members of the party sheepishly turn away when she reveals it.
  • The Medic: One of the best Medics in the party, able to learn all healing spells.
  • Morality Pet: To Fang. Vanille is the one that Fang is willing to go along with saving Cocoon for...and also the one that she'd destroy it for.
  • Ms. Fanservice:
    • While everyone else's l'Cie brand is on a reasonably harmless position (except for Lightning's), hers is right on the side of her rear end, meaning she has to lift her skirt to see and check it. Wonder why that is.
    • As a meta example, her design in general, considering that Word of God says her outfit is based on Namibian Himban women. For anyone who doesn't know what the average Himban woman wears, it's... very revealing.
  • Narrator: She's the narrator of Final Fantasy XIII.
  • Nice Girl: Vanille is kind, sweet and always helpful. This, unlike her happiness, is actually genuine.
  • Nice Job Breaking It, Hero!: Subverted; Vanille feigns Laser-Guided Amnesia in order to protect Fang from the truth of their past as well as keep Fang from completing their Focus (so she could save Vanille from becoming a Cie'th). This results in Dajh becoming l'Cie. Dajh ends up finding the Vestige — which leads to the Purge. However if Vanille never lied and told Fang the truth from the beginning, Fang would have attempted to complete their Focus (destroy Cocoon) which would would be much worse if it succeeded.
  • Nice Shoes: Fur-trimmed, square-toed cowboy boots with turned up soles.
  • No Celebrities Were Harmed: According to the developers she was modeled after Japanese model and singer Meisa Kuroki.
  • One-Hit Kill: Her Full ATB skill is the Death spell.
  • Orgasmic Combat: During the Gaian Salvo attack, she throws her head back and gives a very unsubtle scream.
  • Pink Means Feminine: Her top is pink, and she's probably the most girly character in the game.
  • Please Kill Me If It Satisfies You: When Sazh finds out that she is responsible for Daj turning l'Cie, she makes this offer in atonement.
  • The Pollyanna: If this eternally cheery girl gets depressed, then everyone's screwed.
  • Pretty in Mink: She wears fur over her skirt. It's made from the pelt of a bear she killed herself.
  • Reality Is Unrealistic: There have been some complaints about how fake her Australian accent is, even though Georgia von Cuylenberg is actually Australian (and, for one based abroad for so long, retains her normal accent). A likely reason is that she seems at times to be trying for the Hollywood Australian accent rather than her own authentic one, leading to Ooh, Me Accent's Slipping — by contrast, Fang's accent is unauthentic, due to her voice actress being an American, but it's consistent.
  • Really 700 Years Old: She's 519 years old, chronologically, thanks to being in crystal stasis for centuries.
  • Red Is Heroic: She has bright red hair, and is a heroine amongst the cast.
  • Romantic Two-Girl Friendship: With Fang. As behaviour typically seen in younger girls, it's a sad reminder of how fractured their childhood and development has been, living in war-torn Oerba as orphans, being forced to rely on each other heavily for emotional support (Vanille more so than Fang), not to mention having a Focus that demanded they wipe out thousands to millions of lives.
  • She's Got Legs: Which are shown off by her short skirt.
  • Showgirl Skirt: Her bear pelt and short skirt make it appear as though she's wearing this.
  • Small Girl, Big Gun: Hecatoncheir's gun platform Gestalt Mode is big enough for her to ride. She also takes up the hefty machine guns the PSICOM soliders use on occasion.
  • Standard Status Effects: And your best one mainly because she can get Improved Debuffs (which makes Poison, Deprotect and Deshell more successful) and Death.
  • Stepford Smiler: Type A. Vanille's cheerful attitude is just her way of running away from the fact that she knows that it is her Focus to destroy the world. Despite being always upbeat and positive, she has an authentic death wish and blames herself for everything that has happened.
  • Squishy Wizard: As a less extreme example than Hope because she can take hits better than he can but less than so then, say, Fang, but has better magic than all but Hope.
  • Summon Magic: Vanille's Eidolon Hecatonchier is a strange many-armed earth creature named after a monster in Classical Mythology.
    "Come on, Hecaton!"
  • Token Super: Vanille serves as this for the first two chapters, being the only l'Cie out of the playable characters (this is shown by her having three ATB bars as opposed to two like everyone else). Obviously, she loses this role when everybody else becomes a l'Cie.
  • Unusually Uninteresting Sight: Her tribal-looking outfit is wildly different than the machine-made modern clothing that everyone in Cocoon wears, and she speaks with an accent nobody else does. This clues in the player that her origins don't match the rest of the cast on the Purge train, but none of the other characters remark on it.
  • Whip It Good: Vanille's weapon of choice is a Binding Rod which is a whip combined with Magic Staff.

    Sazh Katzroy 

Sazh Katzroy

Voiced by: Masashi Ebara (Japanese), Reno Wilson (English)

"You think you die, and that's that?! You think you die and everything'll be sugar and rainbows?!"

A professional airship pilot from Cocoon, he tags along with Lightning so that he can confront the fal'Cie. His weapons are dual pistols. His Eidolon is Brynhildr.

  • Ace Pilot: He was a civilian pilot before the plot kicked off, but his skills are definitely top notch.
  • Afro Asskicker: He has an awesome afro, and can kick just as much ass as the rest of the party.
  • Action Survivor: His pistols are emergency survival weapons given to civilian pilots in case they crash in the wilderness—meaning he was trained, but his behavior in the early cutscenes implies that this is the first time he's actually put it to use in extended danger and survival situations.
  • Attack! Attack! Attack!: As a Commando. He even has the Blitz ability.
  • Bottomless Magazines: Never needs to reload, no matter how long the battle lasts.
  • The Chew Toy: Poor Sazh just can NOT catch a break. In fact, of his two leitmotifs, one of them is called "Can't Catch a Break"
  • Combo Rifle: His handguns can connect together to form a sniper rifle.
  • Crouching Moron, Hidden Badass: Sazh is foolish, kind, and cries easily. He's also a hardened veteran Ace Pilot who has a very firm grip on reality and two large pistols.
  • Deadpan Snarker: Not even close to the extent of Lightning or Fang, but he pulls off many a fantastic one-liner, which can be very redundant.
  • Death Seeker: Slips into this briefly in chapter 8, accepting that he'll be executed if he turns himself in but being willing to do it if he can see Dajh as a last request. Then goes over the Despair Event Horizon hard when Dajh turns to crystal before his eyes and Jihl reveals Vanille was the one who caused him to be branded. He puts his gun directly to his head, but can't bring himself to end it.
  • Department of Redundancy Department: In the Sunleth Waterscape: "This dampness is damp."
  • Elemental Powers: As a Ravager he specializes in lightning and fire spells.
  • Funny Afro: His afro provides moments of comedy when the choco chick starts living in it.
  • Guns Akimbo: Which combine to make a rifle for the combo finale once he gets his fourth ATB slot.
  • The Gunslinger: Sazh isn't nearly as skilled at using guns as the other entries (particularly given Lightning's Improbable Aiming Skills), but has some elements of Vaporizer and Quick Draw.
  • Head Pet: Leads to some jokes by fans about how much chocobo shit he's gotta clean out.
  • Long-Range Fighter: As a Commando and Ravager he attacks from afar with his guns.
  • Mage Marksman: He wields guns and is the most potent spellcaster in regards to Status Buffs.
  • Manly Tears: When Dajh crystallizes in front of him, what you see is the pain of a devoted father.
  • Master of None: His Strength and Magic stats are both below average; they become the worst of all six characters in the postgame. On the other hand, he has the second-highest HP and compensates for his lack of power by Dual Wielding with a ranged attack and being the earliest character to get offensive Status Buffs. With a maxed Crystarium and Ultimate weapon, he can hit a single enemy up to 18 times, making him stronger than Snow.
  • More Dakka: His specialty skill, Cold Blood, involves a deluge of bullets. His Blitz skill is unique in that it does this rather than a surrounding attack.
  • The Nicknamer: Sazh doesn't get Lightning or Snow's names until Chapter 3, so he calls them "Soldier Girl" and "Trench Coat", respectively.
  • No Celebrities Were Harmed: Sazh's appearance is modeled after Richard Pryor, according to game designer Yoshinori Kitase.
  • Older Sidekick: The rest of the party are in their early twenties or their teens (though Vanille and Fang are chronologically older than him). Sazh is forty and has a son.
  • Only Sane Man: Combined surprisingly with The Fool. He'll still make bad decisions and rely on flawed coping mechanisms, but he at least knows they are bad and that his propensity to crack wise or make light of things is a coping mechanism because he just doesn't know how to find a genuine solution. This is in contrast to the younger set, who tell themselves that their bad decisions and flawed coping mechanisms are the solution until outside events force them to admit otherwise, which Sazh makes light of. He's also much more intellectually sound than the rest of him team, disregarding the Cocoon propaganda against Pulse by stating the lack of proof behind it despite his own personal distaste of Pulse and freely points out the logical flaws of the reckless actions of his team.
  • Papa Wolf: He joins the Purge so that he can destroy whatever's in the Pulse vestige that's being shipped out, hoping that doing so will fulfill his son's Focus. Everything he's done in the story has been to eventually secure his son's safety.
  • Playing with Fire: Fire attacks are his specialty.
  • Pre Ass Kicking One Liner: When using Cold Blood, Sazh tends to exclaim "Wish on THESE fireworks!"
  • Sad Clown: By far the most comedic character and deliberately designed after Richard Pryor, personality-wise. Also, probably the most tragic character too and at times outright suicidal.
  • Sitcom Arch-Nemesis: He develops this with the Gigantuar on Gran Pulse.
  • Status Buff: Alongside Hope he's probably the best Synergist in the game, learning Haste early and almost every buff by the end of the game.
  • Stellar Name: Sazh's guns, much like in Final Fantasy XII, are named after stars.
  • Straight Man: Despite his wisecracking, Sazh serves as this in comparison to the more hot-headed and panicky members of the party. He also serves as Only Sane Man in similar circumstances.
  • Summon Magic: Sazh's Eidolon Brynhildr is a Lady of War Valkyrie named from Norse Mythology as opposed to Ifrit.
    "I summon Brynhildr!"
  • Team Dad: Takes it upon himself to look after Hope and Vanille, and, to a lesser extent, Snow and Lightning.
  • Token Minority: Sazh and his son are the only black members in the cast of XIII, rather than just being Ambiguously Brown.
  • What Could Have Been: Concept art shows that Sazh was originally designed as a white man who fought using a weapons platform strapped to his coat which was equipped with shields, machine guns, and more. The head model of this design was re-purposed into Rygdea, while the idea of the weapons platform may have inspired Snow's "weapon."

Tropes present only in XIII-2

Running an airship flight service, Sazh and Dajh were sucked into a temporal distortion. The "Heads or Tails" XIII-2 downloadable content shows that after spending some time in the casino at Serendipity, a place that is beyond time, they then enter a time gate and wind up even further in the future, and he aids Serah, Noel, and Hope as an airship pilot.

Tropes present only in Lightning Returns

Sazh now lives in the burnt-out wreck of a crashed airship in the northern reaches of the Wildlands. Between games at some point, Dajh's soul was fragmented and he fell into a coma. Sazh has been looking for the fragments to get his son back, but hasn't found a one.

  • Be Yourself: When all five of Dazj's soul fragments are returned to him, Sazh tries acting like his old cheerful self to get him to wake up at last. It works.
  • The Cavalry: He is part of the tide of humanity that comes to aid Lightning in her battle with Bhunivelze. In fact, he's its vanguard and summons Brynhildr.
  • Demoted to Extra: Even worse than the last game and the other party members; Snow, Noel, Fang, Vanille, and Hope at least feature prominently in the main four questlines. Sazh is a sidequest and you can play the game without ever talking to him. Yes, his story is included in the "Main Quest" section but it is subordinate to the other Main Quest in the Wild Lands and Lightning has to travel to at least two of the other three areas to complete it.
  • Despair Event Horizon: He's spent decades if not centuries watching over Dajh's body and trying to find the fragments of his soul. His inability to locate even one has worn Sazh down into a depressed recluse. He doesn't emote at all when Lightning visits his wreck.
  • Leaning on the Fourth Wall: When he arrives at the climax, he asks if he "missed the reunion", which refers to his absence throughout the game and the Soulsong event. Snow replies that yes, he is late.
  • Wham Line: He dispels any doubts lingering from the last game that Chocolina is the Chocobo Chick when he directly calls the latter by name.


    Hope Estheim 

Hope Estheim

Voiced by: Yūki Kaji (Japanese), Vincent Martella (English)

"And what if that gets people around you involved? What happens when your actions end up ruining someone's life? What if someone dies? What then, Snow? How do you pay for what you've done?"

Hope is a young boy originally from a upper-class family, which included his parents Bartholomew and Nora. His mother was killed while volunteering to help Snow and NORA, so for that he bears a grudge against Snow. His weapon is a boomerang. His Eidolon is Alexander.

  • Abstract Apotheosis: This is basically Hope's Character Development, but done in a more symbolic way. This is commented on frequently over the course of the plot. Lightning is the Foil to Hope through this trope in two ways. See also Meaningful Name and Bilingual Bonus.
  • Action Survivor: Like Sazh, Hope has likely never seen combat before the events of the game although his weapon implies he has experience with hunting with a boomerang.
  • Adorably Precocious Child: After character development, he becomes extremely mature for his age.
  • Battle Boomerang: Hope's Weapon of Choice. Ingame descriptions indicate that they're normally used in a sport.
  • Byronic Hero: He is a handsome and brooding young man with enough emotional issues (losing his mother, the fear of becoming a fal’Cie, and his growing antagonism against Snow, to name a few) to overfill Gran Pulse.
  • Cannot Spit It Out: For a good portion of the game, Hope cannot bring himself to say something about Snow's responsibility for the death of his mother, Nora.
  • Casual Danger Dialogue: Once he gets his head on straight, he starts doing this a fair bit, from summoning Alexander with "Need your help, big guy!" to dropping into the middle of a racetrack directly in front of an oncoming enemy mech which skids to a halt right in front of his face and saying nothing but "Hey there." He's clearly taking a leaf out of Fang's book.
  • Character Development: With time and traveling alongside the party he goes from a young boy depressed by the death of his mother to a Determinator.
  • Child Mage: (Eventually) the most powerful one; by end-game, the only magic class where he's weaker than Vanille is Saboteur, and only because she's got the Death spell.
  • Crippling Overspecialization: He's entirely focused on magic rather than physical stats. As a result, he's easily the worst Saboteur in the game since he only learns "ga" spells, making him less effective at applying buffs to a single enemy, and a poor Sentinel due to his low HP and limited skillset.
  • Death from Above: Hope's signature skill, Last Resort, smites enemies from the heavens with holy orbs
  • Elemental Powers: The best Ravager in the game, learning all the elemental spells up to the -ga level.
  • Expy: His revenge storyline with Snow also seems heavily inspired by Ken and Shinjiro's.
  • Gadgeteer Genius: Alexander aside, Hope inexplicably has a knack for machines, activating a few Mini Mechas the party finds during the game to help them out. He even manages to activate a group without touching them (or any concious thought at all, it seems).
  • Gender-Blender Name: Hope is a traditional "virtue" name (like Faith and Charity) given to girls.
  • Glass Cannon: He has the lowest HP of the part, but with some nice weapon upgrades and killer accessories, combined with having the highest natural magic stat in the game, he can slaughter enemies in seconds.
  • Hammerspace: Where his boomerang comes from and goes to before and after battle, is mysterious. He apparently shoves it down the back of his pants and it gives him no trouble.
  • Heroic BSoD: Hope has a huge one after Nora dies and he concocts his Roaring Rampage of Revenge plot against Snow. He quickly gets over it after reconciling with him by the time of chapter 7.
  • I Will Only Slow You Down: He tries to convince the others to leave him behind in Pulse after he collapses from his brand advancing, and his fear that he'll get them hurt is what summons Alexander. After he beats it with some encouragement from Lightning and Fang, he resolves to keep going.
  • The Lancer: In a Kid Sidekick sort of way to the old veteran Lightning, though he takes a step back from this once the party links up.
  • The Last of These Is Not Like the Others: Hope and Alexander are the only pairing of a party member and his/her Eidolon who are the same gender. Whatever significance, if any, this fact might have is never addressed in the story.
  • Light 'em Up: His Last Resort spell looks like he's bombarding the enemy with light beams. It's also a direct Shout-Out to the Holy spell from previous entries (although it's a non-elemental spell, the light beams and pearly orbs are identical).
  • The Load: Played with. How competent or not Hope is depends on how the player uses him, but in the story he knows he's much less capable than Lightning, Snow or Sazh, and if he wants to survive and confront Snow he has to toughen up and learn to not be this. With Lightning's help training him, that's just what he does.
  • Lonely Rich Kid: He's from a well-off family, as his father works for the Sanctum, and he's the least connected of the party to the others, since he was caught up in the entire affair completely by accident, while everyone else was connected to the incident in Bodhum. He's reluctant to engage with the other characters given his hatred of Snow, Lightning's intimidating nature, being put off by how friendly Vanille is, and acts shy around Sazh, as well as generally blaming the others for attacking Anima. As a result, he's left on his own at least once. Once the party develops into True Companions he averts this.
  • Long-Range Fighter: As a Ravager he attacks with devastating magic from afar.
  • Magikarp Power: Some players dismiss Hope as an inferior medic to Vanille because he doesn't get the higher-level healing spells until later in development. However, once he's fully developed his magic power ultimately outstrips Vanille's and he has access to a wide range of spells and abilities.
  • Missing Mom: His mother, Nora, dies during the opening chapter of XIII.
  • Momma's Boy: He was extremely close to his mother Nora. Her death at the beginning of XIII caused Hope to exact revenge on Snow for inadvertently causing her death.
  • Morality Pet: Lightning was a grouch and a sourpuss before circumstances made her take care of him. Then she becomes more earnestly heroic.
  • No-Sell: You wouldn't think Hope'd be the sort to be able to do this, but his Simurgh/Tezcatlipoca weapons can render him immune to physical attacks if its Synthesis ability is activated.
  • Pre Ass Kicking One Liner:
    Hope [before using Last Resort]: I decide my fate!
  • Precision-Guided Boomerang: Justified in that it works through futuristic technology, allowing Hope to control it with hand movements.
  • Replacement Sibling: Figuratively to Lightning, who finds him shortly after losing Serah.
  • Revenge Before Reason: He blames Snow for his mother's death more than the PSICOM soldiers that actually killed her and the corrupt government that ordered her execution, despite that she joined Snow's revolt completely of her own volition. He does acknowledge that hurting Snow won't actually solve anything, but Snow is the one he can get to. Understandable in that he's still a kid who just suffered a series of traumatic experiences, but he does get better as his character develops.
  • Roaring Rampage of Revenge: AKA Operation Nora is bringing Snow down for his role in Nora's death.
  • Security Cling: Hope does this to Vanille three times. First, after Snow leaves for the Pulse Vestige and Vanille is examining an airbike, Hope insecurely grabs her arm. Later when the Vestige is being attacked by PSICOM, Hope grabs Vanille's hand as he cowers on the floor in fear. Then when the doors to Anima's Throne open, the scared Hope is seen holding Vanille's arm while cowering behind her.
  • Squishy Wizard: By far outstrips the other characters in magic, having the highest Magic in the game and being the only character to learn all four Cure spells, all four "-ga" spells, and he learns all but four Synergist buffs. However, his HP is the lowest in the game.
  • Status Buff: Probably the best one in the game, being especially good with defensive buffs and having the fastest casting speed between him and Sazh. It's compensated by being slower to learn offensive buffs.
  • Strong Family Resemblance: He greatly resembles his mother Nora Estheim.
  • Summon Magic: Hope's Eidolon Alexander, who takes the appearance of a Mini-Mecha not unlike the Giant of Babil from Final Fantasy IV.
    "We need your help, big guy."
  • Tagalong Kid: He was in Bodhum for a vacation. In other words, the wrong place at the wrong time.
  • Uptown Boy: It’s quite clear that he comes from a rich family.
  • White Mage: Out of all the playable characters, he comes closest to a traditional White Mage as two of his three primary role specializations are built around healing and buffing/cleansing debuffs. He starts with both Medic (healing) and Synergist (buffs). He's the only character to have this combination as both Lightning and Vanille have Medic as a primary but lack Synergist and Sazh has Synergist as a primary but lacks Medic. He even heals Fang with magic in a cutscene and is the only playable character to use healing magic in a cutscene. In terms of offense, his Last Resort skill also resembles the Holy spell from Final Fantasy X (Holy is traditionally the strongest offensive magic a White Mage gets), and his summon, Alexander, is a Light elemental in other games within the series, summoned here via creating a cross-shaped formation as a landing platform.
  • You Killed My Father: He believes Snow was responsible for his mother's death. He gets over it eventually, but it keeps him going for a significant portion of the game.

Tropes present only in XIII-2

In XIII-2, the 24-year old Hope is the director of the Academy, a scientific organisation born from the new provisional government of Cocoon. Together with his fellows, he is working on building a future for humanity based on human technology.

  • Adventure Archaeologist: He's re-introduced at an archeological dig by finishing off a boss monster that feigned defeat and tried to drag Serah and Noel into a rift.
  • Badass Bookworm: The head of the Academy research group and still a monster buster.
  • Big Damn Heroes: Saves Noel and Serah from a monster with just his boomerang. This is the previous game's Squishy Wizard, by the way.
  • Big Good: A more mundane version than Lightning. The Academy researches paradoxes and temportal energy and so provide assistance and direction to Serah and Noel.
  • Bishōnen: Now that's he's grown up, he has become quite handsome in a refined manner.
  • Broken Bird: Hope tells Serah that everyone he cared about, has left him for most of his life.
  • Call-Back: A very subtle and easily-missed example. In XIII, in an optional cutscene, Hope tells Vanille that her smile makes him happy. In XIII-2, during one of his Live-Triggers, one of the options is that he misses Vanille's smile.
  • Emperor Scientist: As the Director of the Academy Hope is the undisputed leader of humanity. His rise to power makes more sense when you learn that his father Bartholomew and Rygdea were the ones who set up the provisional government and Academy after the fall of Sanctum. Downplayed come 4XX AF, where he mentions that the Academy mostly sees him as a relic of the past, and his authority is pretty much limited to the New Cocoon project.
  • He Is All Grown Up: Serah's surprised by his appearance; in 10AF he's taller than she is.
  • Hot Scientist: He's become very easy on the eyes over the years. Alyssa certainly seems to find him attractive. Many fangirls agree.
  • Improbable Age: At 24 he is the head of Academy as well as Academia the new capital of the world making him humanity's de facto leader. The game Hand Waves this ahead of time in NPC dialog as the Academy caring more about abilities than age.
  • I Will Find You: Poor guy has dedicated himself to bringing back Fang, Vanille, and Lightning. Don't think he's forgotten about his mother.
  • Living Emotional Crutch: It's strongly hinted that crutch the whole group, but most noticed with Lightning, Fang, and Vanille, because he basically dedicates his entire life to bringing them back, and takes a one-way trip into the future to do so.
  • Meaningful Name: Snow lampshades it in a paradox ending; "The Future is Hope".
  • Mildly Military: The Academy is said to work closely alongside the military but in the climax, Hope himself leads the charge against Caius's army of monsters.
  • Nice Job Breaking It, Hero!: Hope's team builds Augusta Tower in order to create a manmade fal'Cie...which promptly kills him, his team, and proceeds to wipe out humanity hundreds of years in the future. Though it wasn't entirely his fault, as the fal'Cie traveled back in time to achieve this due to the appearance of a paradox.
  • Omnidisciplinary Scientist: Archeology, engineering, computer science/design, temporal physics, magic...
  • Our Presidents Are Different: As the Director he is President Action for the Academy.
  • Regent for Life: A benign version. After spending time in suspended animation Hope can come back in the future and still be unquestioned in authority. However, Hope limits himself to an adviser role, generally staying out of the way of much of the Academy's business in 4XXAF since he understands that others in the future see him as a relic from the past.
  • The Slow Path: The Time Gates wouldn't let him in, so he found a different means of traveling to the future; a 'time capsule' that put him and Alyssa in stasis until the Academy woke them up. The upside is that he gets to make absolutely sure that the New Cocoon project is completed. The downside is that it's a one-way trip.
  • Supporting Leader: Leader of the Academy but the main spotlight goes to Serah and Noel.
  • Static Stun Gun: His new boomerang has an electromagnetic pulse which stuns paradox creatures.
  • Stepford Smiler: Implied when Serah and Noel meet with him at the Yaschas Massif, considering next to everyone he was close friends with has disappeared from his life. Even more obvious in Academia at 4XX AF where he travels into the future on a one way trip, remarking that there was no-one left for him in his own time after his father's death and so there was nothing holding him to that time and that the only people who know who he really is are Serah and Noel.

Tropes present only in Lightning Returns

"Hope watches over Lightning from his base in the Ark, guiding the savior as she tries to carry out all-mighty Bhunivelze's divine mission. As Lightning's trusted partner, Hope provides key information throughout the quest. Mysteriously, Hope is no longer a grown man, but has instead turned back into the boy that Lightning first met."

  • Big Damn Heroes: Saves Lightning at the endgame, pulling her out of Chaos and leading her to everyone else's souls.
  • Break the Cutie: He spent 169 years being tortured and had his emotions destroyed so Bhunivelze could possess him. Even before that, Bhunivelze spent a few centuries breaking down his sanity with illusions of Lightning. Just... damn.
  • Broken Bird: Becomes one even further after the events of the second game.
  • Crucified Hero Shot: Bhunivelze puts his soulless body in one at the end of the game, right before destroying it.
  • Demonic Possession: 169 years prior to the final game, Bhunivelze kidnapped him, tortured him, and reverted him back to his "innocent" form in preparation for serving as his vessel. Lightning frees his soul during the final battle.
  • Disappears into Light: When Bhunivelze discards him.
  • Driven to Madness: The novel states that Bhunivelze used an illusionary Lightning to mentally torment Hope for centuries, to the point he couldn't tell the difference between reality and fantasy.
  • Dying as Yourself: During the final day, Bhunivelze discards his body; freed from his Demonic Possession, Hope has enough time to say goodbye to Lightning before fading away.
  • Emotionless Boy: He has all his memories, but he's emotionally disconnected to them and the events of the world below. The only time he ever really shows emotion is around Lightning.
  • Fountain of Youth: He has regressed to his fourteen year old appearance. This is because Bhunivelze wanted to return him to his "innocent" form in preparation for serving as his vessel.
  • Hope Bringer: Prior to his ascension to the Ark 169 years previous, Hope was the shining beacon of humanity that kept reason and order throughout Nova Crystalia. This attracted Bhunivelze who took him and groomed him as his vessel and used the anarchy that his absence caused to establish the Order of Salvation.
  • Implied Love Interest: For Lightning. Although it roughly starts in the second game, the love interest bit is heavily expanded upon in Lightning Returns, to the point there are confirmed feelings on Hope's side. A few of the optional quests in the game involve the two teasing each other, and Hope gives up a future life with his parents in order to save Lightning from her Self-Sacrifice Scheme. He also gives her his own promise similar to Squall's promise to Rinoa.
    Hope: "Don't worry Light. Even if the entire world hates you, I'll always be by your side."
    • Then there's Bhunivelze using an I Have Your Wife gambit, with Hope as leverage, to control Lightning.
    • In the end, everyone is paired up, and when Lightning and Serah prepare to go to the New World, it is Snow (Serah's fiancé) that pushes Hope towards Lightning. A bit later, Lightning gives a Meaningful Echo to Hope's last line, "We'll be together". The epilogue novel goes a step further and implies it is Hope that Lightning is referring to with that sentence.
  • Love Hurts: The novel all but flat-out states that he's been carrying a torch for Lightning for the past 500 or so years, and that it brought him nothing but pain. The highlight is Bhunivelze using his feelings for Lightning to kidnap, torture, and possess him.
  • Meaningful Name: It's been brought up before in the games, but Hope served as a significant source of this to humanity over the time Lightning was in stasis.
  • Mission Control: Hope helps Lightning with her duties though wireless communication from the Ark.
  • Ship Tease: He gets a lot of teasing with Lightning in this game. See the entries under the Lightning Returns: Final Fantasy XIII page for more details.
  • The Soulless: Because Bhunivelze stole it, even though he still has his memories and is able to experience emotions to an extent due to his link with Bhunivelze. Lightning gets it back at the end of the game.
  • Take My Hand: To Lightning when he pulls her both from the chaos and from the mindset that she has to do everything herself.
  • Voice with an Internet Connection: He contacts Lightning over a communicator throughout the game, though he's often interrupted due to significant concentrations of Chaos.
  • Walking Spoiler: It's impossible to say anything about the reasons behind Hope's current state without giving away heavy end-game spoilers.
  • You Have Outlived Your Usefulness: Once he's done with him, Bhunivelze tosses Hope aside like a piece of trash.
    Hope: I was just a pawn, and pawns are meant to be discarded.

    Oerba Yun Fang 

Oerba Yun Fang

Voiced by: Mabuki Andou (Japanese), Rachel Robinson (English)

"Let Cocoon get what's comin' to them! They hate us for being l'Cie. What's it to me if they die? Better that than watch a friend go Cie'th!"

A mysterious woman from Pulse who grew up with Vanille. Her weapon is a double-bladed spear that can be split into a three-section staff. Her Eidolon is Bahamut.

  • Always Save the Girl:
    "I'd tear down the sky if that's what it took to keep Vanille safe."
  • Ambiguously Gay: She and Vanille are both openly very touchy-feely and comfortable with each other, to the point where Vanille can nonchalantly rest her hand on Fang's breast with neither one batting an eye. There's also the fact that the game ends with the both of them performing a Heroic Sacrifice together, transforming into crystal statues locked in an eternal embrace with Intertwined Fingers.
  • Armor-Piercing Slap: Averted; Fang visibly restrained herself from doing this in response to Vanille's lie about the apocalypse.
  • Attack! Attack! Attack!: Fang's skills are very offensively minded. She even trades normal Synergist spells for stronger versions that don't last as long.
  • Beauty Mark: Under her right eye.
  • Blade on a Stick: A double sided one which separates into a three section staff.
  • Blood Knight: It's not extremely obvious, but she seems to really enjoy kicking her opponents around:
    • One of her battle quotes is, "You're gonna squirm!"
    • She seems audibly excited when casting debilitating spells as a Saboteur.
  • Cutscene Incompetence: Downplayed example completely justified by Rule of Cool. Normally, flinging her Eidolith into the air is sufficient to summon Bahamut, but when the party is falling towards Gran Pulse, she has to have Lightning shoot it after doing just that.
  • Deadpan Snarker:
    • "Who ordered the battalion?"
    • Upon seeing two rather powerful monsters duking it out: "Wow. Look at 'em go."
  • Early-Bird Cameo: You can spot Fang at the bar right at the start of the day 11 flashback.
  • Fish out of Temporal Water: Just like Vanille, she was frozen centuries pre-game.
  • Fluffy Tamer: "What a sweetheart!" in regards to Bahamut.
  • Glacier Waif: She's the biggest tank amongst the party and has the highest damage-dealing capacity. Her summon is Bahamut, which adds to the badass factor. She has the highest Strength and above-average HP, but subpar magic. She is the best Commando in the game and the second-best Sentinel after Snow.
  • Heroic Sacrifice: Fang is crystallized at the end of the game to save Cocoon.
  • Land Downunder: Gran Pulse, a challenging world with unique wildlife? Check. Fang using an appropriate accent? Check. Devotee of Deadpan Snarking? Check.
  • Ms. Fanservice: Her outfit appears to be a sari over a bikini, leaving much of her body on view.
  • Muscles Are Meaningless: Slightly more built than Lightning, but her arms and legs are still surprisingly thin despite all the physical feats she can accomplish.
  • Mythology Gag: Has quite a few; her specialty skill Highwind resembles the signature command of the Dragoon Job and is named after the surname of many of the series' previous dragoons like Ricard, Kain, and Cid. Her ultimate weapon is Kain's Lance, and she even rides a Dragon as a mount like Ricard did.
  • No-Sell: The straightest example; while not as resilient as Snow, she can reduce damage quite a bit as a Sentinel, and has access to Dragoon Lance/Dragonhorn and Shamanic Spear/Heretic's Halberd, which can make Physical and Magical attacks respectively completely ineffective; she's the only one who can nullify both.
  • Really 700 Years Old: She's chronologically 521 in the game, but physically 21.
  • Sixth Ranger: The final cast member to join the party. Before then, her allegiance appeared to be ambiguous - searching for someone unnamed, and later capturing Snow for a Sanctum unit. It's only after she meets Lightning that she says she doesn't fully trust Cid and that her goal is to save Vanille.
  • Slasher Smile: Has a habit of flashing these before boss battles start.
  • Stance System: As with all of the party members, though Fang's poses are particularly different from one another, accentuated by her spear.
  • Standard Status Effects: She's easily the second best Saboteur in the game, learning all of the basic abilities and specializing in restrictive abilities as opposed to the stat-lowering abilities Vanille specializes in.
  • Statuesque Stunner: She's 5'9".
  • Stone Wall: The other specialist Sentinel in the party, she initially learns more practical skills than Snow's basic ones but trades it off for slightly lower HP.
  • Summon Magic: As a Dragoon, it's only fitting that Fang's Eidolon is the king of dragons Bahamut himself.
    "Rain down hell!"
  • Superpowered Evil Side: Like Vanille, she is capable of becoming Ragnarok and has even done so once in the past when she attacked Cocoon.
  • Sticks to the Back: Her spear curiously does this while most other weapons have carrying cases. There are straps near her waist, but they aren't large enough to keep the spear from jiggling everywhere.
  • Unkempt Beauty: Her hair looks like it's between the "blowdryer" and "brush it out" stages.
  • When All You Have Is a Hammer...: While most of the other party members tend to agonize over solutions to their plight, Fang's solution for every problem seems to be to stab it until it stops twitching.
  • Wild Hair: Fang's hair is constantly wild, contrasting significantly with her sari.
  • Younger Than They Look: Completely ignoring that she's five centuries old Fang has the physical attributes of someone several years older (with her features, demeanor, and height- not to mention the scars on her right arm- would you believe she's only 21?).

Tropes present only in Lightning Returns

After Sazh rescued her and Vanille from the Crystal Pillar at the finale of XIII-2, Fang reappears in the Desert Dunes of Nova Chrysalia, now the leader of a brigade of thieves called Monoculus.

  • Guest-Star Party Member: She and the Angel of Valhalla are the only party members who fight alongside Lightning in battle.
  • The Leader: She's the leader of a group of thieves.
  • Limited Wardrobe: Unlike Lightning and Snow, who seem to get a different wardrobe each game, she's got the same attire as she did in XIII and XIII-2.
  • Outlaw Town: As he leader of Monoculus she also runs the only settlement in Desert Dunes. Nothing happens there without her approval.
  • Really 700 Years Old: Chronologically speaking she's 1521 years old. Lampshaded in-game when she states she "did the math" and notes this means she's "the oldest hag on the planet".


    As A Whole 
Eidolons are servants of the goddess Etro, sent to l'Cie when they begin to falter on their path - not necessarily their Focus, mind.

  • Ambiguous Robots: They look mechanical, and their Gestalt Mode transformations are more "reconfiguration" than "shapeshifting", but side material and fragments describe Eidolons as being sentient, Serah claims they have "human thoughts and emotions", and Twilight Odin is considered a biological monster by his Crystarium requirements.
  • Arc Number: Including Stiria and Nix as separate characters, the Eidolons bring the main party count to 13.
  • Armor-Piercing Attack: All Eidolons (except Bahamut and Alexander) have Penetration, which allows them to deal normal damage with their elemental attacks regardless of an enemy's elemental resistances.
  • Defeat Means Friendship: Eidolons follow the law of Valhalla that dictates the weak must serve the strong; their defeat earns their l'Cie the right to summon them.
  • Get A Hold Of Yourself Man: Act as an extreme version of this, bringing lethal force as soon as their l'Cie starts to falter. The main party has varying reactions to this.
    Lightning: This cannot be happening.
    Fang: What the hell is he doing here?
  • Healing Hands: All Eidolons have Arise, which revives their fallen summoner and fully heals them and their allies, and all except Hecatoncheir have Curaga, a single-target massive-healing spell.
  • Implacable Man: Eidolons are unable to be stunned by anything thrown at them, by l'Cie or monster.
  • Mercy Kill: If they're sent to a l'Cie, and the l'Cie fails to defeat them, this is the end result. Sure, they're dead, but that means they're not Cie'th.
  • My Rules Are Not Your Rules: Unlike the party members, who are limited in their actions by their current Paradigm role, Eidolons have a selection of abilities that don't really fit into a single niche. Even when they do possess abilities shared by their l'Cie, they often come with notable differences (like Odin's Thundara and Thundaga only costing one ATB gauge segment, compared to the Ravagers needing two and three segments, respectively.
  • Summon Magic: Final Fantasy XIII's take on summons, being absolutely devastating with the right use.
  • Voluntary Shapeshifting: Can enter Gestalt Mode on command, causing them to take different forms that allow their l'Cie to ride them.



Snow's summon, Final Fantasy's classic ice summon manifests as a pair of Twin Sisters, Stiria (the dark one) and Nix (the light one). The first Eidolon to appear, they manifest in Lake Bresha to save him from a horde of PSICOM soldiers before turning on him for the trial.

Their Gestalt Mode turns the sisters into a motorcycle, which spreads ice when Snow burns rubber.

  • An Ice Person: As ever, Shiva is Ice-elemental and packs plenty of Blizzard magic.
  • The Dividual: The two sisters are in fact one Eidolon, and therefore share SP and Gestalt gauges.
  • Color-Coded for Your Convenience: The melee-oriented full-offensive Nix is light-skinned, while the magic-oriented healer Stiria is dark-skinned.
  • Cool Bike: Become one in Gestalt Mode.
  • Cool Helmet: They both wear large helmets designed like a bike's wheel wells.
  • Everything's Better with Spinning: Nix's wheel is constantly spinning, and Snow likes to ride Shiva into a lot of turns in Gestalt Mode.
  • Finishing Move: Gestalt Mode finishes off with Diamond Dust, where Snow drives Shiva into about a dozen and one donuts and rips up an icy hurricane.
  • Improbable Weapon User: Nix uses a wheel for her melee attacks.
  • Palette Swap: Lightning has forged a pact with them by XIII-2; they seem to have a pink tint to them, although Nix is also missing her visor.
  • Stripperiffic: Stiria takes up Shiva's classic outfit of An Ice Suit. Averted with Nix, who wears a corset-looking thing that nonetheless covers a great deal more.
  • Support Party Member: Stiria spends most of her time floating out of the way and casting Curaga on Snow to keep him healthy.
  • The Worf Effect: They appear in the opening to XIII-2, apparently having made a pact with Lightning. Caius manhandles them, to show how powerful he is.

Lightning's summon, and Valhalla's Strongest Creature. Final Fantasy's knightly summon comes brandishing a massive two-bladed sword when Light starts to forsake her allies in Vile Peaks, making to strike Hope down before she intervenes.

His Gestalt Mode turns Odin into a horse, whereupon Lightning takes up his Gagnrad and mounts him.

  • BFS: His Gagnrad is almost as tall as he is when the blades are joined. Even moreso when Lightning grabs it, given that he's almost twice as tall as she is.
  • Bifurcated Weapon: Gagnrad separates into two swords. Odin usually only does this for Crushing Blow, but Lightning mainly wields them separated.
  • Cool Horse: Becomes one in Gestalt Mode.
  • Double Weapon: Gagnrad has two arced blades facing opposite directions.
  • Draw Aggro: Valhalla's Call has a 100% chance to provoke enemies when he attacks them.
  • Finishing Move: Gestalt Mode finishes off with Zantetsuken, where Lightning leaps from Odin's saddle and performs a few spinning slashes to cut down foes.
  • Gold and White Are Divine: Trades out Odin's usual 'dark knight' motif for a blinding white and gold.
  • Knight In Shining Armour: Looks - and fights - like a straight-up paladin in this game.
  • Luckily, My Shield Will Protect Me: Carries Ullr's Shield, which becomes his saddle in Gestalt Mode. It decreases damage done to him while his ATB Gauge is charging.
  • Something About a Rose: Lightning Eidolith takes the form of a crystal rose, Odin scatters rose petals during his summoning, and they trail in his every hoofstep in Gestalt Mode.
  • Shock and Awe: Odin acts as this game's Lightning-elemental summon, bringing Thundara and Thundaga.

Tropes present only in XIII-2

Although Lightning is no longer a l'Cie, she manages to forge a new pact with Odin upon arrival in Valhalla. Meanwhile, the memory of their first battle influences a paradox in Vile Peaks, leading to the manifestation of Twilight Odin.
  • 11th-Hour Ranger: Twilight Odin is attainable as soon as Academia 4XX is reached, which is immediately before everything goes to hell. Possessed of the strongest stats in the base game and the only 999%-sync Feral Link, he earns his place as combatant for those without the Coliseum DLC and recruiter for those with.
  • Asskicking Equals Authority: Odin is the strongest being in Valhalla, and therefore all its creatures bow to him. He bows to Lightning, so all the creatures in Valhalla are at her beck and call once she shows up.
  • Fastball Special: Throws Lightning at Caius' meteor at the end of the prologue.
  • Limit Break: In lieu of Gestalt Mode, Twilight Odin uses Zantetsuken himself as a Feral Link ability.
  • Mounted Combat: Odin's primary role while Lightning is in Valhalla is to serve as a steed during her war against Caius. He's only briefly seen in his normal form; once after tanking a Megaflare to the face, and once when Lightning summons him at the end of the prologue.
  • Palette Swap: The paradox that manifests in Vile Peaks takes the form of a black-and-green version of Odin. Serah strikes it down and claims it as an ally.

Tropes present only in Lightning Returns

After the end of XIII-2, the Eidolons no longer had anywhere to reside. However, Odin manages to make an appearance... The Angel of Valhalla, a white-and-green chocobo that roams the Wildlands, is the form he has taken.
  • Badass Adorable: Chocobos are kind, fluffy creatures. This one is Odin. He brought a Chocobo Eater to 10% of its maximum health on his own, though the battle left him severely injured.
  • Baleful Polymorph: The strongest creature in Valhalla is now a bright chocobo.
  • Morphic Resonance: The Angel of Valhalla has a tattoo of Gagnrad above one eye.
  • The Red Mage: As the Angel of Valhalla, possesses Fire, Blizzard, Thunder, Aero, and Cure magic.
  • Support Party Member: The Angel of Valhalla is one of only two characters to fight alongside Lightning, the other being Fang.
  • Undying Loyalty: This guy is so loyal, that he reincarnated itself to fight alongside Lightning again.
  • Walking Spoiler: The identity of the Angel of Valhalla is a significant spoiler for one of the main missions of the story.

Sazh's summon, a flaming woman of war with a massive double-edged weapon. An original summon to Final Fantasy XIII, Brynhildr manifests in Nautilus after Sazh learns that Vanille is responsible for Dajh being branded as a Sanctum l'Cie.

Her Gestalt Mode turns Brynhildr into a sports car, with Sazh at the wheel to deploy caltrops and bombs.

  • Badass Cape: Has a long, cage-like cape that becomes the hood of the car in Gestalt Mode.
  • Cool Car: Becomes one in Gestalt Mode.
  • Combat Stilettos: Inexplicably has high-heeled feet.
  • Elemental Powers: Sazh's En- spells change the name and element of her magical attacks.
  • Finishing Move: Gestalt Mode finishes off with Múspell Flame, where Sazh drives Brynhildr into circles to generate enough hellfire to throw him from the cockpit.
  • Playing with Fire: Brynhildr acts as the game's fire-elemental summon, and can maintain fire-elemental attacks without enhancements.
  • Sinister Scythe: Her Valkyrian Scythe is some badass combination of a sickle, an axe, and a gun.

Fang's summon, Final Fantasy's recurring dragon shows up with a humanoid structure to strike foes down with. Bahamut manifests in the Fifth Ark when the party intends to defy their fate, in response to Fang intending to follow their Focus alone.

In Gestalt Mode, Bahamut takes a wyvern-like form better-suited to letting Fang ride him.

  • Blow You Away: Whirlwind generates a twister around him as he attacks, though it's not actually wind-elemental.
  • Dragon Rider: Lets Fang become this in Gestalt Mode.
  • Finishing Move: Gestalt Mode ends with Megaflare, where Fang directs Bahamut to unleash a positively massive blast centered on her target.
  • Playing with Fire: Has a few flame attacks, although they're not technically fire-elemental.
  • Instant Awesome: Just Add Dragons!: As the classic Final Fantasy dragon, this is what Bahamut does.
  • Non-Elemental: Doesn't have the same elemental powers as the other Eidolons. Consequently, he has the highest damage output to make up for it.
  • Voluntary Shapeshifting: Unlike the other Eidolons, Bahamut takes on Gestalt Mode other than at his summoner's command; he first emerges from the summoning sigil in his wyvern form.

Tropes only present in XIII-2 and Lightning Returns

Bahamut is the only Eidolon allowed to enter Etro's temple in Valhalla. Unfortunately, one of those who have summoned the dragon is Caius Ballad, who can perform an Incarnate Summon to manifest Bahamut in his own body.

  • Heel–Face Turn: Subverted; an Eidolon can manifest in multiple places at once, as Caius and Lightning indicate by respectively incarnating and summoning Bahamut simultaneously in the prologue.
  • Palette Swap: Caius' summon is known as "Chaos Bahamut", and is darker with more subdued tones to differentiate it from Fang's. Lightning has also forged a pact with Bahamut, who takes a pink hue when she summons him.

Hope's summon, Final Fantasy's big holy tower takes the form of a massive humanoid in gold and white. Alexander manifests in the Vallis Media on Gran Pulse when Hope starts to despair about his seeming worthless to the rest of the party.

In Gestalt Mode, Alexander takes the form of an extending wall covered in guns that Hope climbs atop to command.

  • Attack Its Weak Point: If an enemy has a specific weakness, Alexander can attack it.
  • Draw Aggro: Lofty Challenge provokes enemies to keep them off of the fragile Hope.
  • Finishing Move: Gestalt Mode ends with Divine Judgement, where Hope directs Alexander to fire a wave of light so powerful it sends the Eidolon into the air.
  • Golem: His rotund figure combined with the mechanical appearance of Eidolons gives off this vibe.
  • Launcher Move: Soaring Uppercut throws a staggered enemy into the air.
  • Mage Tower: He turns into a tower in Gestalt Mode from which Hope can launch magic attacks.
  • Mighty Glacier: Not exactly the fastest among the Eidolons, and his Gestalt Mode is stationary, but he hits like an oretoise and has the largest SP gauge.
  • Rocket Punch: His Blast Punch fires his fist to hit the enemy from range.

Vanille's summon, a hundred-handed giant born out of the earth. An original summon to Final Fantasy XIII, Hecatoncheir manifests in the Mah'habara Subterra when Vanille is trying to deceive Fang about their previous Focus to become Ragnarok.

In Gestalt Mode, Hecatoncheir takes the form of magitek armour that Vanille mounts to fire off.

  • Attack! Attack! Attack!: He automatically attacks anything that gets within spitting distance.
  • Dishing Out Dirt: Trades out the Curaga that most Eidolons have for Quake.
  • Finishing Move: Gestalt Mode ends with Gaian Salvo, where Hecatoncheir drives his cannons into the ground and generates a massive earthquake hard enough to get Vanille screaming.
  • Hurricane Kick: Literally the name of one of his attacks.
  • More Dakka: His Getsalt Mode has chainguns that can be fired off thirty times in a row if the player wants.
  • Mini-Mecha: Becomes this in Gestalt Mode.
  • Rapid-Fire Fisticuffs: Pummel punches an enemy with all of his hands in succession.

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