Characters first appearing in The Longest Journey
The main character of the original game, April was an Ordinary College Student living in Stark when she found herself thrust in an adventure in which she was destined to save both her world and Arcadia, the world of magic, from the machinations of Jacob McAllen and his followers, the Vanguard, using her powers as a Shifter, which allowed her to travel between the worlds. Her journey came to an unexpected end and ten years later, by the events of Dreamfall, she has become a jaded and bitter woman fighting a guerrilla war against the occupying Azadi Empire in Arcadia.
- Action Survivor: In the first game, oh so much.
- Broken Bird: She's clearly depressed in Dreamfall
- Brought Down to Normal: She loses her Shifting powers between TLJ and Dreamfall, though the White Kin explains that she does still have her powers, but her fear and anxiety about returning to Stark prevents her from using them.
- Bare Your Midriff: Her outfit in the first game.
- Casual Danger Dialog: She in particular takes a lot of her perils with a side of wisecracking.
- The Cameo: In Book 5 of Chapters, Zoë encounters in echo of her in Storytime.
- Cerebus Retcon: When Zoë is shown a photo of April and her friends in Dreamfall, April looks considerably more "dark" then in TLJ. Understandable, though, since using a picture more resembling the original "colorful" atmosphere wouldn't fit the new graphic rendering.
- The Chosen One: Subverted in that she assumes that she has been chosen to be the next Guardian of the Balance, but in fact she is only supposed to find the Guardian and shepherd him to his destiny. Still, there are hints in the promotional material of Dreamfall that she is yet to receive her fair chunk of destiny. She still gets more than her fair share of being Chosen, though. She accumulates prophecies like dust as the original game goes on - She's the Kan-ang-la, April bandu-embata, the Windbringer, the Waterstiller...it goes on. At one point, she asks a guard something like "Don't you have a prophecy that I can fulfill? Because that's how this thing usually goes." And, just for the record: the encounter when she says that results in her being named "a wave" in addition to the messianic titles she gain before, which means she'll end up being very important to the future of Arcadia.
- Chapters finally implies that one of her major roles was to die so that she could be reborn as Saga who would then save the Universe with her shifting powers.
- Chronic Hero Syndrome: Played with in Dreamfall. She'll help out Zoë because Zoë literally has no one else. But she wants no part in what Zoë has planned.
- Deadpan Snarker: Snarks at everything
- Death Seeker: In Chapters, her ghost tells both Zoë and Kian that her death freed her by allowing her to be reborn. Evidently, April considered reincarnation to be preferable to living without a purpose.
- Dropped a Bridge on Her: She dies highly anti-climatically in Dreamfall—by being stabbed by a random Azadi grunt. Good thing she reincarnates almost immediately.
- Fanservice: She's seen in her underwear a few times in The Longest Journey.
- Genre Savvy: In the original game. Even when she displays occasional Genre Blindness, like in the encounter with the Gribbler, she lampshades it a lot later.
- Half-Human Hybrid: The Draic-Kin female hinted that April might in fact be one. Since her mother turns out to be a dragon...
- I Have Many Names: Accumulates a new title with every culture she aids.April: I'm the Windbringer. I'm the Waterstiller. I'm April Bandu-embata of the Banda, and the Venar Kan-ang-la. I'm a shifter. I will someday become the thirteenth Guardian, protector of the Balance. And I'm April Ryan.
- Jade-Colored Glasses: Goes from an ultimately idealistic if insecure world savior in the first game to a grumpy cynic who doesn't want to get involved with the Balance or saving the world business ever again in Dreamfall.
- Kleptomaniac Hero: As per standard for an Adventure Game protagonist.
- Retired Badass: A weird variation: While April is more "badass" in the mainstream sense of the word in Dreamfall than she was in TLJ, she is now the Rebel Leader kind of badass, as opposed to Save the World kind of badass, which she was in the previous game and which she never wants ever to be again.
- That Girl Is Dead: The years after the first game have not been kind to April. Come the second game, she's gone from being an Adorkable All-Loving Hero to a severely depressed Death Seeker. Many try to snap her out of it by reminding her of what a great person she used to be, but sadly April is too far lost in her own misery to listen, repeatedly claiming to not even remember who that person was.
- Took a Level in Badass: From unlikely hero to spear-wielding rebel leader in Dreamfall.
- Took a Level in Jerkass: Downplayed. An All-Loving Hero in the first game, the April we meet in the second game is a Jerk with a Heart of Gold.
- Trapped in Another World: In Dreamfall, April has lost her ability to shift, so she's stranded in Arcadia.
- True Companions: April and her two best friends Charlie and Emma, although they can't follow her on her journey and as of the beginning of Dreamfall, they haven't heard from her for 10 years. They are still searching for her, though, at least, Emma does. Charlie has given up on ever finding her (along with his dream of being a dancer). He does, however, go out of his way to help Zoë find her.
- Crow becomes one through the first game. While he switches between her and Zoë in Dreamfall (mostly because he understandibly thinks What the Hell, Hero?), he re-joins her upon his death in the Storytime. Also symbolically by a reborn Crow being together until the end with the April reborn as Saga.
- What the Hell, Hero?: On the receiving end of this throughout the second game. Her suicidal acts of resistance against the Azadi as well as her refusal to help Zoë get called out numerous times by her friends.
- You Can't Go Home Again: She loses her ability to shift in Dreamfall, which strands her in Arcadia. According to the White Dragon, April still can shift, but her fear of returning home after endangering all of her friends in the previous game is preventing her from doing so.
Cortez a.k.a. Mannie Chavez a.k.a. the Red Kin
A mysterious old man that tended to hang outside April's boarding house, Cortez at first seemed akin to a crazy hobo. But as the story unfolds Cortez is shown to be much more than that and winds up being April's mentor in her quest to restore the Balance.
- Cool Old Guy: He's a very funny and friendly old man. What with being a dragon in human form.
- Obfuscating Goofiness: He's way more competent than he would like you to believe.
- The Mentor: He teaches April how to shift. And he dies when he has nothing more to teach her.
- Taking You with Me: His last act is to pull McAllen off the skyscraper they were dueling on.
- You Can't Fight Fate: Playing Dreamfall and Chapters reveals him as suffering this. He saved Brian Westhouse from freezing to death, thus allowing him to reach the monastery and get transported to the Storytime, leading to him being possessed by the Undreaming and almost causing the end of the world. All because this was how the future was meant to be, with Cortez even saying as much.
A friend of Cortez, Father Raul looks out for his congregation at the Hope Street Cathedral in the slums of Newport.
- Good Shepherd: He's a compassionate priest who ministers to a highly impoverished district. And as a minstrum of the Balance, Raul works to protect Stark as a whole.
One of April's best friends.
- Everyone Can See It: He is in love with April and April is the only one who doesn't notice.
- Nice Guy: He's incredibly kind. He's willing to help both April and Zoë without question.
Emma de Vrijer
April's best female friend and a student at the Venice Academy Of Arts like her.
- All Girls Want Bad Boys: But several characters in the game are of the opinion that although she's a terrible flirt, she's clever and can take care of herself.
- The Cameo: She has a gallery in Propast during Chapters, although we never get to see her.
- Meaningful Name: de Vrijer is Dutch for "the lover".
- Only One Name: Subverted. In TLJ, she is just Emma, but Dreamfall reveals her family name.
- Shipper on Deck: She wants April to get together with Charlie.
- Undying Loyalty: She hasn't heard from her best friend in ten years, and still spends a lot of the money from her career as an artist on searching for her.
April's rude neighbor that lives across from her in the Border House.
- Casanova Wannabe: He constantly tries to convince April to go on a date with him, and very obviously consider himself God's gift to women.
- Jerkass: His introduction scene already has him being extremely obnoxious, then his second appearance is him essentially blackmailing April into going on a date with him. Finally, he gets extremely vindictive when April either does not show up for their date and makes "look stupid in front of his friends", or knees him in the groin during their date for groping her.
- HeelFace Door-Slam: It is obvious that he sincerely regrets selling April and the others out to the Vanguard, but he is shot and killed before he can do anything to make up for it.
A hapless detective whose life April tended to inadvertently ruin on her quest to save the Balance.
- Fat Slob: He is quite tubby and sloppy dressed.
- The Chew Toy: April encounters him early on in chapter 2. She ends up poisoning him with toxic waste, stealing his eye, then stealing his identity, which later results in his being tortured for information he doesn't actually have. There's no indication that he deserves any of this.
An obnoxious, but intelligent and experienced hacker and tech specialist. Flipper aided April in trying to get inside Jacob McAllen's headquarters.
- Cluster F-Bomb: To be fair, most other characters are not afraid to use strong language when crap hits the fan.
- Friend in the Black Market: He's April's go to guy to get illegal goods on Stark.
- Hacker Cave: His hideout is filled with computer technology.
- The Informer: The Flipper, providing information for money.
- Insufferable Genius: Total prat. Phenomenal hacker.Flipper: And the world keeps going 'round and 'round cause the Flipper's on board!
- Rewarded as a Traitor Deserves: Though the "traitor" part is somewhat sympathetic as Flipper was offered what can only be considered a borderline Morton's Fork choice by the Vanguard. They offered to restore his legs if he would rat out April and made it clear that they would kill him if he refused. When Flipper accepts the offer, the Vanguard fatally shoot him anyway.
- Sir Swearsalot: The Flipper can't seem to voice a single sentence without swearing.
- Techno Wizard: Downplayed. He knows his way around most computers and their security systems, but he mentions that he sometimes have to call in outside help to do certain things.
Jacob McAllen's right-hand man, Gordon is an emotionless and cruel man that the Vanguard sought to make the new Guardian.
- The Atoner: After his rational and magical selves were joined by April and he decides to be the Thirteenth Guardian to atone for his crimes.
- The Chosen One: He was the original thirteenth Guardian, but the Vanguard's experiments prevent him from fulfilling his destiny. Once April restores Gordon's soul, he is free to become the Guardian he was meant to be.
- Contemplative Boss: McAllen assumes this pose when April meets him in his office.
- Creepy Monotone: Speaks in a monotone due to having his soul separated from him, manifesting as the Chaos Vortex in Arcadia.
- Disproportionate Retribution: He once killed a man for cutting in line in front of him.
- The Dragon: He's McAllen chief enforcer.
- Dragon Their Feet: He outlives McAllen
- The Heavy: He may answer to McAllen, but Gordon and his Chaos Vortex half are the most prominent antagonists in Stark and Arcadia respectively.
- Literal Split Personality: Gordon's soul was torn from him and has taken the form of the Chaos Vortex in Arcadia.
- The Soulless: The Vanguard's experiments cast Gordon's soul to Arcadia.
- Superpowered Evil Side: While Gordon himself can hardly be described as "nice", and is quite an opponent to reckon with, the Chaos Vortex is definitely the more dangerous of the two.
The sinister and charismatic leader the Vanguard, who has risen to considerable power and wealth as the head of the popular new age religion, the Church of Voltec, a front for the Vanguard's activities in Stark.
- Big Bad: He's the main villain of the first game.
- The Chessmaster: He makes no effort to stop April from assembling the Disc so because it's easier than finding the Disc himself.
- Dark Messiah: He saw himself as one, being a charismatic religious leader that sought to bring back the powers of both worlds to humanity.
- FaceHeel Turn: Going from being one of the four Draic Kin that originally created the balance, to wanting to destroy it.
- Large Ham: Gets this way near the end of the first game.Cortez: "Listen to yourself. 'Blood of my blood, kin to my kin.' Doesn't it ever bother you that you sound like a badly written play?"
- Light Is Not Good: He is referred to as "The White Cardinal".
- Sinister Minister: He's officially a priest.
- Take Over the World: McAllen's goal is to install Gordon as the thirteenth Guardian and use him to rule the reunified world.
April's plucky avian sidekick whom she saved from a greedy con-man. He tends to be rather scatterbrained, but he considers April a true friend and proves to be instrumental in her quest.
- And the Adventure Continues: He's always up for being an adventure. When Zoë disappears at the end of Book 4 in Chapters, he decides he'll be Kian's sidekick.
- Cloudcuckoolander: As a bird, he gets distracted rather easily.
- Clever Crows: Technically not a crow (since he comes from another world) but looks like one and is named Crow after a comic book hero of her childhood named Crowboy.
- Deadpan Snarker: Pretty much every other thing he says is a sarcastic quip.
- Dub Name Change: His name was rendered "Kruk" in the Polish version of the game and, while it does seem to look kind of similar to the English name, is in fact the name of another popular bird, the raven. The proper Polish translation of the term "Crow" would in fact be "Wrona", which is feminine (and thus not really that fitting a male character) and just happens to be possibly one of the last names in the language you would ever associate with a positive character. However, in the Norwegian version of the game his name is "Ravn", which does mean raven. His in-game model also more closely resembles a raven than a crow. The reason for the change to "Crow" in the English translation could be that "Raven" sounds a little too sophisticated for him, whereas "Crow" falls in nicely with "crude" and "crass", and works better as a nickname.
- Head Pet: At one point in Chapters he sits on Zoë's head.
- Heroic BSoD: Has a minor one when he learns of April's death. Has another small one when he remembers that he got killed.
- Jerk with a Heart of Gold: Sarcastic, slightly irritating and also a true friend to April.
- Oh, No... Not Again!: At the end of Book 4 of Chapters, he notices that he has once again been left to his own devices in a strange and unfamiliar location by an "inscrutable woman with otherworldly powers."
- Meta Guy: He often Leans On The Fourth Wall, coming with jabs both towards the game's plots as well as typical adventure game tropes.
- Neck Snap: Brian cruelly offs him with this. He gets better though.
- Non-Human Sidekick: He is, of course, a bird. And he's tagged along with April, Zoë, and Kian. A junior version of Crow tags along with Saga, Kian, and perhaps Na'ane in Sadir.
- Non-Indicative Name: He's not actually a Crow (and gets more than a little upset when April tells him what "Crows" are known for in her world). He was named by April after her favourite childhood cartoon - "Crowboy".
- Plucky Comic Relief: In all games. He doesn't appear until near the end of the game in Dreamfall, though, so his levity is rather overdue after a game full of being harassed, arrested, and attacked. He's also somewhat less "plucky" than most examples, because it's quite easy to hurt his feelings; probably because his only friend in the world (viz. April) tends to treat him like a tool, and a somewhat dim one at that. Zoë goes a long way towards endearing herself to him by treating him with considerably more respect-an optional conversation with him in Dreamfall is just a conversation for the sake of conversation.
- Violence Really Is the Answer: After working for so long with April and Zoë who use puzzles, levers, and other methods to solve puzzles, he's quite satisfied to watch Kian just break down a door by kicking it.
- What the Hell, Hero?: Chews out April for abandoning Zoë, and in fact leaves her to go help Zoë out.
The original White Draic'Kin, one of the four that created the two worlds ages ago. She first appears in a dream of April's early on the game, her importance is not fully realized until much later.
- Luke, I Am Your Father: She's actually April's biological mother and may be Zoë and Faith's as well.
The Old God
The original Blue Draic'Kin. He sleeps at the bottom of the sea and is worshipped by the Alatien and Maerum as a god.
- Sudden Sequel Death Syndrome: The White Kin reveals that someone killed the Blue Kin shortly before Dreamfall.
Like April, Brian is a denizen of Stark that has journeyed to Arcadia, but unlike April he is not a Shifter so he can't return home. In the original game he lived in his seaside home in Marcuria where he languished his days away with drink. After aiding April on her quest, Brian decided to turn his life around and leave Marcuria to explore the rest of Arcadia.
- The Alcoholic: Although he has recovered by the time of Dreamfall. Chapters implies that his drinking was really an attempt to block out the voice of the Undreaming which was always whispering to him.
- Ambiguous Situation: According to Gabriel, Westhouse vanished in a flash of light along with Helena after Zoë took the Undreaming from him. Westhouse's final fate is never revealed.
- Big Bad: Of the Dreamfall Story Arc. He's the Prophet, and the entire reason the plot exists.
- Chekhov's Gunman: His role in Dreamfall would seem to indicate that he's much more important than it initially seemed.
- The Chessmaster: Is he ever. He actually manages to outwit an Eldritch Abomination.
- Demonic Possession: This is what the Undreaming did to him in the prologue of Dreamfall, and it's fully realized in Book 5. He gets unpossessed when a piece of the soulstone is given to Klacks, but after Kian kills Klacks, it goes back to Westhouse.
- Everyone Calls Him "Barkeep": The citizens of Marcuria knows him only as "The Rolling Man" due to the bike rides around on.
- Evil Is Not a Toy: He tried to harness the power of the Undreaming, only to realize it was using him instead. To prevent this, he gave Klacks a shard of the soulstone, letting the Undreaming possess him instead.
- Not Brainwashed: Zoë is horrified to learn that Westhouse orchestrated the Azadi's genocide of the magical races independent of the Undreaming.
- Promoted to Playable: After being a minor NPC in The Longest Journey, he becomes the player character in the prologue of Dreamfall.
- There's No Place Like Home: He wants, more than anything, to get back to Stark. It's hinted he used the Undreaming for this purpose.
- Throwing Off the Disability: As the Prophet, Westhouse doesn't wear glasses.
- Unwitting Instigator of Doom: He was clearly unprepared for when the Undreaming attacks him. After this happens, though, he tries to use it for his own purposes.
- Using You All Along: He approaches Helena Chang and the Azadi with promises to help them remake the world in their image. In reality, Westhouse serves no one but himself.
- Walking the Earth: What he did in Stark before his transfer to Arcadia, but despairing at the thought of being Trapped in Another World, he settled down in Marcuria for several years. When the Tyren took the city, his wanderlust returned, however, seemingly for good this time.
- Well-Intentioned Extremist: He claims that his goal is to create a better world, but the specifics are never elaborated on.
- You Have Outlived Your Usefulness: Pulls this on Helena Chang, although Zoë stops him before he can kill her.
An evil alchemist who has stolen the wind and has a habit of turning people who gets too close to his floating castle into stone.
- Brought Down to Normal: In Dreamfall he says that he has renounced his wizard ways due to magic being outlawed by the Azadi. Chapters, however, implies that he has genuinely lost his powers and is greatly frustrated by it. But he gets it back in the intergenum between Dreamfall and Chapters thanks to Brian Westhouse giving him a piece of the soulstone.
- Cerebus Retcon: Chapters reveals that his oafish mannerisms in Dreamfall were Obfuscating Stupidity to make April and the Azadi view him as completely harmless.
- Evil Sorcerer: A very classic example of the trope. It is even lampshaded.
- Evil Is Hammy: April's reaction on hearing Klacks' Evil Laugh:April: Who was that? Wait, don't tell me, evil wizard. They all sound like Richard III on crack to me.
- HeelFace Turn: During the gap between The Longest Journey and Dreamfall he has renounced his evil ways and has become a keeper of a magic shop instead. Chapters on the hand implies that he has plenty of pent-up rage in him and would gladly wreck havoc upon the world again if it weren't for his missing powers. Which Brian Westhouse did, and he turns back to evil.
- Her Codename Was Mary Sue: The plot of his finger puppet play in Chapters is an obvious skewed re-telling of his encounter with April, casting himself as the heroic wizard, who is both "kind" and "handsome", and April as the "evil sorceress" who messed everything up for him.
- Hidden Depths: Played For Laughs. In addition to being a an evil alchemist, he was the neighborhood hopscotch master and especially talented at spelling bees as a child, during his time at Alchemist's Academy he was a long-standing member of the Tic-tac-toe Club, and he has a secret passion for cooking, meaning that he can handily beat April at all the outlandish contests she challenges him to.
- Really 700 Years Old: Klacks evidently is several centuries old, judging from how he once was the Necromancer King, but everyone assumes he is just a normal old man.
Abnaxus of the Venar
The Venar ambassador to Ayrede. While the Venar usually exist out of time, Abnaxus remains in the present so he can serve his people.
- Heroic Sacrifice: Remaining in the present for too long is fatal for the Venar. Abnaxus does this anyway so he can help Zoë find Lux and save the Dream.
- Mr. Exposition: He gives both April and Zoë vital exposition for their journeys.
- Strange-Syntax Speaker / Time-Travel Tense Trouble: Abnaxus speaks using random tenses because the concept of time is foreign to him.
The owner of the Journeyman Inn. Benrime helps both April and Zoë on their journeys.
- Ascended Extra: She has a much larger role in Dreamfall than she did in The Longest Journey.
And old storyteller living in a cozy cottage, with knowledge of April's adventures.
- Cool Old Lady: Less so during her introduction, where she sticks closely to the storyteller archetype, but definitely by Dreamfall Chapters, where players learn much more about her and her past.
- Decoy Protagonist: The story suggests that Lady Alvane is an older April. The truth... is complicated.
- Delayed Narrator Introduction:
- Good Samaritan / Mysterious Protector: She rescues April as she's pursued by the Vanguard.
- Promoted to Playable: In Dreamfall Chapters's epilogue.
- The Storyteller: How she is introduced.
Characters first appearing in Dreamfall: The Longest Journey
Zoë Maya Castillo
The main character of Dreamfall, Zoë is a college dropout living with her father and is Desperately Looking for a Purpose in Life. Zoë gets roped into Stark/Arcadia problems when she begins looking for her ex-boyfriend, who was investigating WATICorp's Project Alchera.
- Action Survivor: Although she can throw a punch, she is no match for armed enemies (unlike April in Dreamfall, for instance).
- Amnesiac Heroine. Downplayed in Chapters. Zoë remembers most of her life—except what happened between her first usage of a Dreamer console and her waking up from the coma. Which is basically most of Dreamfall.
- Ambiguously Brown: While official sources have been far from consistent on this regard, Zoë is generally a lighter-skinned example of the trope. With Dreamfall Chapters, Ragnar Tørnquist revealed that she is specifically a quarter Chinese, "mixed with Argentinian, Indian and English blood."
- Artificial Human: Zoë was created by Helena and Gabriel to reinvent reality through dreams, along with eight other children, like Hanna and Faith.
- Astral Projection: She has the power to project herself into other realms while dreaming. Unlike normal uses of this trope, Zoë's projected self is every bit as real as she is, able to interact with the world around her and be perceived by those around her. In Chapters, Zoë is eventually revealed to have never woken up from her coma. Until she wakes up, you are playing as her projection regardless of whether she is in Stark or Arcadia.
- Bald Women: In Book 5, due to being part of a continuing experiment by Jiva.
- Bare Your Midriff: Her tank top outfit in Dreamfall. A fairly modest version.
- Beauty Is Never Tarnished: Averted in Chapters. In Book 3, she has a large and very visible skin graft after getting severely burned in an explosion.
- Dream Walker/Dream Weaver: While trapped in Storytime in Chapters, Zoë learns to enter other people's dreams and to manipulate them—and extension of her Dreamer powers that she demonstrated in the original Dreamfall.
- Even the Girls Want Her: Enu will blurt out that Zoë's pretty upon meeting her.
- Expository Hairstyle Change: In Chapters, she sports a very different hairdo (a loose bun with curly sidebangs) than when she was first introduced. This is used to contrast her old self (which she encounters in Storytime) and her new one.
- Fanservice: Running around in her underwear in Dreamfall, and a few scenes of the same in Chapters.
- Flawed Prototype: Double subverted. It was believed that Zoë was one of these, as she seemed to be a normal girl rather than having the Reality Warper powers she was supposed to have been created with. As it turns out, she actually does have them, they triggered much later in life.
- Given Name Reveal: Zoë's middle name is first revealed by her hospital records in Chapters.
- Hurting Hero: In Chapters, Zoë's gone through an awful lot, and she's been very stressed. She has lost her best friend Olivia and her Implied Love Interest Damien in the interregnum between games, her relationship with Reza is rocky, and she's out of contact with her dad. Later, her new friend Nela suicide bombs an EYE checkpoint.
- I Just Want to Be Normal: She expresses this wish at one point in Chapters.
- Imagination-Based Superpower: While in Dreamtime, she is able to manipulate the world around it in certain ways. Near the end, reality starts to fall apart, giving her this power in the real world.
- I Will Find You: Her journey in Dreamfall starts with her search for Reza, her best friend and ex-boyfriend.
- Meaningful Name: Her last name means "castle" in Spanish. Word of God is that this name was chosen for a reason.
- Missing Mom: Helena Chang.
- Power Tattoo: Coupled with Power Glows. Her Dreamer powers emerge while she is in the Storytime and manifest themselves as tattoos (on her forehead and her arms) that glow whenever she uses them. At the end of Book 4 and in Book 5 in Chapters, she gets a bigger one when she did a Fusion Dance with Lux.
- Pretty in Mink: Has a fur-trimmed coat when she is in Arcadia, and when she goes to Russia in Stark.
- Stay with Me Until I Die: She helps Faith pass on by playing with Faith until Faith finally has the courage to sleep forever.
- Trapped in Another World: Specifically, in Storytime for half a year at the start of Chapters.
April RyanSee Characters.The Longest Journey.
The second new playable character in Dreamfall. Kian is an assassin and missionary from Azadi, sent to Marcuria to hunt down "The Scorpion". Kian is deeply religious man, but is not blind in his zealotry, unlike his compatriots.
- Adorkable: Show quite a bit of this side in Chapters between his flimsy grasp on subtlety in conservations, his love for yams, getting nostalgic about apple bobbing, and reading children's stories in secret.
- Arrow Catch: Can do one to save Enu and Likho in Book Two of Chapters. Alternatively, you can do nothing and Likho will do the catching.
- Authority Equals Asskicking: He starts out as an Apostle, and has a lot of power, particularly for a male in a matriarchy. Later, when he joins the Resistance, they defer to him almost immediately. Even moreso in the epilogue, as he becomes The Bloodless King.
- Bald of Awesome: He shaves his head, although he's no less awesome when he grows his hair out.
- Big Brother Instinct: He develops this towards Bip, as the boy reminds him of himself as a child.
- Blood Magic: He escapes Friar's Keep through a blood sacrifice.
- Celibate Hero: As an Apostle, he's supposed to be celebate.
- Chick Magnet: In Chapters, Enu babbles incoherently around him, calling him gorgeous, and Anna is interested, too.
- Church Militant: He was part of a religious order that converted people... by killing them. The rationale being, that they might be reincarnated as believers. And he still remains faithful after he stops believing in the war against the Northlands. His rationale is that whatever his compatriots are trying to accomplish in Marcuria, it has nothing to do with their religion.
- Death Seeker: He's content with death when Chapters rolls around. A prison riot brings him to his senses.
- Facial Markings: More pronounced in Chapters but he has a number of tattoos on his face. They're to signify his rank of Apostle.
- Genius Bruiser: While he's first and foremost a fighter, he's also a masterful tactician and thinks very quickly on his feet.
- The Good King: At the end of the Chapters, he has become the Bloodless King, much beloved by his people.
- Happily Adopted: He was so by Mother Utana. He does the same for Saga, and it's clear from her tone that she loved him dearly.
- I Owe You My Life: He gets this from Na'ane, if he kept her secret. She'll even travel with him to Sadir and serve him when he is the Bloodless King.
- The Kirk: Becomes this in Chapters to Enu's Spock and Likho's McCoy.
- Like Brother and Sister: Optional, but he can have these relationships with both Enu and Na'ane depending on character choice.
- Master Swordsman: To the point where someone will sacrifice his life for blood magic to get him to safety, solely because he'd be a better swordsman.
- Mr. Fanservice: Introduced to us with a Shirtless Scene, and spends his first chapter and a part of the second shirtless in Chapters.
- Pet the Dog: When he interviews Zoë in Friar's Keep, he not only believes her story, he tries to get her freed.
- Precision F-Strike: "He's fucking a magical?"
- Rage Within the Machine:
- Begins to question his empire's crusade towards the end of Dreamfall.
- By Dreamfall Chapters he does, in his own words, no longer believe that whatever the Azadi is doing in Marcuria is "the divine will of the Goddess."
- Straight Gay: Discussed with either Likho or Enu early in Book 3 of Chapters (only hinted at in the latter conversation while unequivocally discussed in the former), and confirmed by Word of Gay outside of the game. Book 5 has him outright state this to Crow.
- Street Urchin: During his escape from Friar's Keep in Chapters, he mentions that he grew up on the streets of Sadir—that's apparently where he acquired the skills needed to pick locks with arrows.
- Sympathetic P.O.V.: In Dreamfall, playing as him allows the Azadi Empire to display some shades of gray, and helps April's goals seem considerably less sympathetic than they would have if she'd been the sole protagonist. One of the best moments of the game occurs when the two have a conversation and player control keeps shifting from one to the other, showing the range of his/her dialogue options and allowing the player to steer the character's opinion of the other.
- Tall, Dark, and Handsome: Mentioned multiple times. Even Enu considers him hot.
- To Be Lawful or Good: Kian's conflict in Dreamfall is whether to obey his orders despite his increasing realization that the Azadi are in the wrong or to do what he knows is right at the cost of defying the religion he has dedicated his life to. He ultimately chooses Good.
- Trademark Favorite Food: He loves Yams.
- Villain Protagonist: In Dreamfall, Kian works for the villainous Azadi to crush the heroic rebellion.
- Badass Bookworm: It takes real guts to stand up to Reality Warper Brian Westhouse, even if he fails.
- Good Parents: His defining characteristic. He even gave up a fortune and all interest in Helena's plan to raise Zoë.
Zoë's ex-boyfriend and an investigative journalist.
- Amicable Exes: Reza and Zoë still get along despite breaking up. They're back together in Chapters, but things are a bit rough between them. It's up to the player to either work on it or make it even worse.
- Brainwashed and Crazy: WATICorp releases him after brainwashing him so they can have an agent near Zoë. The specifics of his brainwashing are never made clear, but it's presumably why he's so opposed to Zoë acting against WATI. Fortunately, he gets deprogrammed once WATI's crimes are exposed.
- Intrepid Reporter: Working for "The Hand That Bites", which focuses on exposing corporate and government oppression of rights. In Chapters they've changed their name to "The Hand that Feeds" but it's still the same paper.
- Maybe Ever After: With Zoë at the end of Chapters. Zoë's clearly happy to be reunited with Reza in the hospital and she's shown to be pregnant five years later, but it's unclear as to whether she actually stayed together with Reza.
- Not Himself: Whatever happened during his disappearance, Zoë notices that something is seriously wrong about him the first she sees him after his reappearance, and although she starts to trust him again somewhat during her time in the coma, she can't shake off a strange Gut Feeling that something is just off. It even carries over on a more subconscious level after she awakens from the coma. It's because WATIcorp brainwashed him. It wears off in the epilogue.
- Real Men Cook: In Chapters he's good with making risotto. Zoë points out that, although Europolis has a number of great food vendors, Reza is still an excellent cook.
Zoë best friend. Liv is a hacker who owns and operates Alien the Cat, a technology store in Casablanca.
- He Knows Too Much: It's implied that she was killed because she learned too much about WATI's plans.
- Make It Look Like an Accident: Zoë is told that Liv died in an accident while Zoë was comatose. Zoë doesn't buy it.
- The Smart Guy: The solution to many puzzles involves Zoë calling Liv so her technical expertise can help.
- Sudden Sequel Death Syndrome: She died in an alleged accident sometime before Chapters.
A WATI programmer that Reza contacted.
- Defector from Decadence: When Damien realized what WATI was up to, he readily agreed to leak information to Reza.
- Never Suicide: Officially, Damien killed himself to atone for trying to conquer the world with Dreamers. It's pretty clear that Damien was murdered by WATI so he could act as a fall guy.
- The Scapegoat: WATI pinned the blame for their Dreamer mind control scheme on him.
- Sudden Sequel Death Syndrome: In retaliation for his actions against WATI.
- Temporary Love Interest: He and Zoë have feelings for one another, but Damien is killed before anything comes of it. By Chapters, Zoë is back with Reza.
Zoë's Watilla, a toy bot. She has owned Wonkers since she was four.
- Back for the Finale: After spending most of Chapters powered down in Zoë's apartment, Wonkers finally returns in Book 5 as part of Zoë's self-inflicted Lotus-Eater Machine. The real deal shows up in Zoë's epilogue.
- Nice Guy: Wonkers is incredibly kind.
- Not Himself: Zoë notices that something is off about him when she meets him in Chapters, pointing out that he is acting suspiciously robotic all of a sudden.
The founder of WATICorp who still commands his company after 150 years.
- Big Bad: The Starkian Big Bad in DF until the end when Samantha has the twins kill him and she usurps the role.
- Brain Uploading: Cut dialogue from DFC Book Five (re-printed in Tome of the Balance) reveals that Peats didn't die when the twins killed his body, but uploaded his consciousness to the DreamNet, allowing himself to exist effectively as a god in the dream world. Queenie was supposed to reveal this to Zoë in the Mumbai lab, asking her to find Peats and to convince him to shut down the DreamNet — something not addressed by the released game.
- Corrupt Corporate Executive: He's using WATICorp to take over the world.
- Cybernetics Eat Your Soul: He has used technology to prolong his life well past the age of 150 years. The results are rather ugly to say the least, both physically and mentally.
- Dark Lord on Life Support: He's kept alive by machinery. It's not pretty to see. At all.
- Dirty Old Man: He boasts to Zoë about his getting off on experiencing Reza's dreams of having sex with her.
- Evil Brit: He definitely has the accent.
- Faking the Dead: He is believed to be long dead in 2219. He isn't.
- Fat Bastard: He even kind of looks like Mojo.
- Smug Snake: Peats is a perverted coward who is completely helpless without his technology. In the end, Samantha Gilmore exploits this weakness in order to kill him and usurp his control over WATICorp.
Peats's second in command and the public face of WATICorp.
- Big Bad: Becomes the one for Stark at the end of the story.
- Decoy Leader: She acts as the official leader of WATI-corp, but she gets her orders from Peats. At the end, she has the twins kill Peats, removing the Decoy from her title.
- Dragon Ascendant: She is fully in charge of WATIcorp after she has the twins impale Peats to death.
- Pointy-Haired Boss: In her first appearance, she is a textbook example of this towards the scientists working on the Dreamcore.
- The Starscream: She betrays Peats and has him murdered in his moment of weakness.
- Tomboyish Name: She is commonly referred as "Sam", for example, by Peats right before she kills him, confusing some fans who thought that there was an unrevealed dude named Samuel involved.
- Valley Girl/Spoiled Brat: Implied to not really have all that good of a grasp on exactly what her company is doing, and attempts to make up for that by being a very unpleasant boss. In fact, she was just biding her time.
- What Happened to the Mouse?: She is notably absent in Chapters, though WATICorp is still a major antagonist.
A scientist working for JIVA. Zoë's adventure began when Reza asked her to pick up a package from Helena.
- Abusive Parents: She views the daughers she created as disposable tools. According to Gabriel, Helena would have "disposed of" the then two years-old Zoë if he hadn't adopted her.
- Ambiguous Situation: According to Gabriel, Helena vanished in the flash of light that resulted from Zoë taking the Undreaming from Westhouse. It's never revealed what happened to her.
- Chekhov's Gunman: After making a brief appearance at the start of Dreamfall: The Longest Journey, Helena is eventually revealed to be one of the most important characters in the story.
- The Dragon: She's the Prophet's agent in Stark.
- Dragon with an Agenda: While she's working for the Prophet, she decides to recreate the world to her own desires as opposed to the Prophet's.
- Mad Scientist: Helena seeks to create a dreamer so she can recreate the world.
- Well-Intentioned Extremist: Helena seeks to recreate the world so she can create a utopia.
(Theoretically) Blind Bob
A Marcurian beggar whom Zoë meets in front of the Journeyman Inn. He is not actually blind, but he could be, so his full name is Theoretically Blind Bob—he just often omits "Theoretically" because it's so long.
- Breakout Character: Kinda. Bob is a two-bit Plucky Comic Relief character in Dreamfall, but was popular enough to return with a bigger role in Chapters.
- I Have Many Names: In Chapters. He prefers to call himself "The General", but another character refers to him as "Bob-who-now-can-see" while he is mentioned in the objective list as "Once-Blind Bob".
- Obfuscating Disability: He is "theoretically" blind.
- Sacrificial Lion: No matter what choices you make, he will die during the raid of the Enclave.
- Throwing Off the Disability: His sickly white eyes look normal in Chapters, and other characters and the game text refers to him as a previously blind person.
A mysterious robed figure in Marcuria who seems to represent the Six.
- Big Bad: He's the main villain of the Dreamfall arc.
- Black Cloak: He wears one that mostly conceals him.
- Black Speech: He's apparently speaking dragon, but to us it sounds like a bunch of unintelligible strangled whispers.
- Dramatic Unmask: In Book 5 of Chapters, we learn he is really Brian Westhouse
- Demonic Possession: Is possessed by the Undreaming
- The Faceless: His face and, thereby true identity, is a mystery.
- Giving Radio to the Romans: He was the one who gave the Azadi the knowledge and the means to construct the Engine, which is essentially a giant computer running on steam technology.
- Karma Houdini: He gets away with everything in Dreamfall. He finally gets his comeuppance in Chapters
- Man Behind the Man: He apparently sparked the Azadi's scientific revolution and put them on the track of exterminating magic from the world, to further his own goals.
- Malevolent Masked Man: He adds a mask to his costume in Chapters.
- More Than Mind Control: Even when The Undreaming is not inside of him, he willingly goes along with its influences
- The Reveal: He's Brian Westhouse.
- Well-Intentioned Extremist: He does just want to go home and prevent Chaos from destroying his homeworld. '
The newborn White Dragon April helped hatch in The Longest Journey, currently living as a human in the Dark People's Library.
- God in Human Form: As a Draic Kin, the White Kin is practically a god. She takes the form of a human to hide.
- Mystical White Hair: Has long, perfectly white hair and is one of the most powerful magical creatures in all of Arcadia.
- Spirit Advisor: Seems to be one for Saga. Whether it's Astral Projection or something else is unclear.
The commander of the Azadi forces stationed in the Northlands. Born to a noble family, Vamon has had a chip on his shoulder about Kian for as long as he has known him, due to his low birth and quick ascension through the military ranks despite this status. He also appears involved in a mysterious conspiracy, sometimes meeting with the Prophet and Sister Sahya in secret...
- Combat Pragmatist: In Chapters, his encounter with Kian at the Keep has him pull out his pistol and shoot Kian a couple times.
- Death of a Thousand Cuts: His ultimate fate at the hands of a magical lynch mob. Anna, whom he tried to kill in the backstory, delivers the first blow.
- The Dragon: To Sister Sahya.
- Dueling Scar: Has one across his nose and right cheek.
- Evil Counterpart: Vamon and Kian both grew up on the streets of Sadir. The difference is that while Kian is a moral man who puts his skills acquired on the streets to good use, Vamon uses his skills to abuse his powers.
- Hero Killer: He has his men kill both April Ryan and General Hami.
- Icy Blue Eyes: While all Azadi have blue eyes, Vamon's are especially piercing.
- Kick the Son of a Bitch: Shoves Sister Sahya off a balcony, and he gets it at the hand of a lynch mob led by Anna.
- Murder Is the Best Solution: When he finds that the prisoners of Friar's Keep are giving statements to General Hami that contradicts his own men's claims that Kian died in the riot, he immediately suggests the idea of murdering them before the General can interview them again. Sister Sahya in turn points how foolish this idea is.
- Tall Poppy Syndrome: The other part of his antipathy towards Kian seems to stem from petty jealously over the fact that Kian is a better swordsman than him.
The Azadi governess of Northlands, ruling from the Great Azadi Tower in Marcuria. Like Vamon she apparently has a hidden agenda that she is trying to keep secret from the The Six.
- Disney Villain Death: Vamon pushes her off the Tower's balcony.
- Kick the Son of a Bitch: After all she's done, her death was much deserved.
- Not the Fall That Kills You: Gets shoved off a balcony by her lover.
- Office Romance: Is in a relationship with Vamon, despite it being strictly forbidden according to Azadi customs.
- Pragmatic Villainy: She sometimes needs to rein Vamon in from making rash and short-sighted decisions, reminding him that they have to be patient and careful if their plan is going to stay under wraps.
- The Starscream: She plans to harness the power of the Engine and use it to usurp the Six and have herself crowned as the sole Empress.
The Six, Empresses of Azadi
The heads of the Azadi Empire and the Goddess religion.
- Bigger Bad: Seem to be the Arcadian Bigger Bads in DF, although Chapters implies that whatever Vamon and Sahya are doing in Marcuria happened without the Six's sanction and knowledge, although they all ostensibly follow the Prophet.
- A Child Shall Lead Them: They are all short and look like they are preteens. The character descriptions in Chapters specifically explain that the Six must be between 12 and adulthood, with their numbering signifying oldest (One) to youngest (Six).
- Karma Houdini/The Bad Guy Wins: At least in Dreamfall. Who knows what the rest of the series holds for them... They seem to get replaced by Kian, the Bloodless King.
A Zhidmari healer who recently joined April's rebels against the Azadi.
- Badass Bookworm: She's a healer, and doesn't fight herself. But she can handle herself in a scrap with alchemy.
- Healing Hands: She is first and foremost known as an incredibly skilled healer.
- My Greatest Failure: She feels awful about betraying April.
- The Needs of the Many: She decides to betray April so that the rebels can get the food and medicine they desperately need.
- I Owe You My Life: If Kian keeps quiet about her treason, she is eternally grateful to him, even going with him to Sadir and serving him when he takes over the country.
The mysterious and apparent caretaker of Dreamtime.
- Occult Blue Eyes: Of the wizard kind.
- The Mentor: Becomes this to Zoë, once she finds herself stuck in Dreamtime
- Talks Like a Simile: Zoë jokes that he uses metaphors so frequently when she talks with him that it has rubbed off on her.
A mysterious girl that keeps appearing before Zoë to ask her to save April Ryan.
- Artificial Human: Chapters reveals that Helena Chang created Faith in a lab in an attempt to create a Dreamer.
- Meaningful Name: In a meta level. She is behind the main plot of Dreamfall, and in that game each player character has a problem of losing faith (in quite different ways).
- Stringy-Haired Ghost Girl: Her appearance is based off the trope maker Sadako from The Ring.
- Unwitting Instigator of Doom: Faith's attempts to preserve herself in the Wire after her physical death created the Static that is disabling vital technology on Stark, killing many. Faith has no idea that she's doing this.
- Virtual Ghost: WATI's experiments killed Faith a few months before Dreamfall begins. The Faith that talks to Zoë is a copy of herself she somehow created on the Wire.
The Undreaming is unchained.
- The Anti-God: Is the counterpart to Lux. Its true form even resembles Lux, albeit as a Lux made of darkness rather than light.
- Dark Is Not Evil: It's unclear what it actually is, but Lux points out that it's bad because it was separated from itself.
- Demonic Possession: It possessed Brian Westhouse when the man entered the Storytime.
- Eldritch Abomination: It's an incorporeal being capable of destroying both worlds and potentially everyone's subconscious.
- Evil Counterpart: To Lux. Lux creates the Dream that is reality, while the Undreaming seeks to end the Dream.
Characters first appearing in Dreamfall Chapters
- Big Damn Heroes: To Kian.
- Dead Guy Junior: She has what looks to be a mini version of the late Crow.
- Deadpan Snarker: Adult Saga enjoys snarking at every opportune and inopportune moment.
- Dimensional Traveler: She's a shifter, like April.
- Disappeared Dad: In Book 5, we learn that Magnus has disappeared and never come back to the House of All Worlds.
- Happily Adopted: She tags along with Kian in the epilogue, posing as his daughter. When she's older, she remarks about how much she misses him.
- Interspecies Romance: Seems to be a product of one: her father, Magnus, looks human, while her mother, Etta, has green skin and an impossibly stunning figure. Saga, for her part, looks like a regular human baby, then a regular human toddler, and then a regular teenager, albeit with dyed green hair.
- Meaningful Name: Her motivation for helping the heroes in Book 5 is that "the story is already written".
- Missing Mom: During the second interlude, Etta has gone missing. The fact that Magnus doesn't believe she is dead and forbids Saga to go outside the house implies that she has somehow been lost in the Aether.
- Not-So-Imaginary Friend: The spirit of the White Dragon has watched over Saga pretty much since birth, but she is the only one who can see her (and even that seems to be the case only while she is a toddler).
- Reincarnation: In Book Four, Abnaxus reveals that a part of April Ryan reincarnated in Saga, although even Lady Alvane (Saga in her old age) doesn't quite understand what their connection is.
- The Reveal: She is Lady Alvane from The Longest Journey, as well as April Ryan's reincarnation.
- Walking Spoiler: She was a reason the devs avoided talking about the contents of the prologue and the interludes all the way up until the release of Book One, although this was later subverted when the placed an adult Saga front-and-center on the cover of The Final Cut.
- You Gotta Have Blue Hair: As a child, she is blonde, but later her hair becomes blue.
Owner of a robot junk shop in Europolis, Stark and an acquaintance of the late Burns Flipper from TLJ and the late Olivia de Marco from Dreamfall. Originally from India, now in her late 20-ies.
- Back for the Finale: She makes a brief, unvoiced appearance in the final book when Zoë contacts her to get Wit's help in shutting down the Engine.
- Cluster F-Bomb: Or S-Bomb. Some variation of "shit" is easily her most commonly used word. Turns to full-blown F-bombs in Book Two.
- Huge Guy, Tiny Girl: With Wit, who towers over her. In a ironic reversal, it's Wit who requires Mira's protection, despite his size.
- Hypocritical Heartwarming: Mira teases Wit, but will not allow anyone else to do so.
- Hell-Bent for Leather: Wears an old-style leather jacket.
- Iron Lady: You don't fuck with Mira.
- Jerk with a Heart of Gold: Despite her abrasive attitude, she can act quite nice at times, even though she claims she is only doing so begrudgingly. Her Rebellious Spirit also motivates her to come to Zoë's aid in her fight against The Conspiracy. Also, when she asks for a favour of Zoë, she doesn't ask for her paying or doing an errand...she asks her to go home and be safe.
- Like Brother and Sister: Her relationship with Wit. She essentially views him as a younger brother.
- Politically Incorrect Hero: Calls Wit a 'retard' and claims he is probably faking his autism.
WitA humble technical genius in Mira's employment.
- Artificial Limbs: His right leg and left arm and mechanical.
- Back for the Finale: Zoë contacts him to get his help shutting down the Engine in the final book.
- Electronic Eyes: His goggles make his eyes look permanently yellow.
- Gentle Giant: Physically enormous, wouldn't hurt a fly.
- Huge Guy, Tiny Girl: With Mira, whom he towers over.
- Idiot Savant: Genius with tech, but cannot communicate with anyone but Mira.
- The Silent Bob: He communicates entirely non-verbally.
Dr. Roman Zelenka
Zoë's psychotherapist who helps her restore her lost memories.
- The Mole: He's been feeding details about Zoë to Falk Friedman.
- Put on a Bus: Zoë loses contact with him in the timeskip between Books 2 and 3. She suspects that he left Propast in wake of its increasing transformation into a police state. But considering that Friedmann was saying he has become useless, he might also...
- Ship Tease: Flirting with him is an option.
A food vendor in Propast, with whom Zoë tries to be friends but their different political agendas can put a strain on their relationship (Nela is a Marxist, Zoë supports social democrats).
- Establishing Character Moment: Her first appearance has her cursing out an EYE officer over an expired permit.Officer: "You have twenty-four hours to comply."Nela: "Fuck off! You have twenty-four hours to comply!"Officer: "That makes absolutely no sense!"
- Forced into Evil: Variation. Queenie believes that Nela was tricked, thinking she would set off an EMP instead of an antimatter bomb. However, Nela learned the truth before the bomb went off. She goes through with it, in order to bring WATICorp down. She plays the rest of the trope straight, realizing innocent people will be killed and deeply regrets their lives will be lost. In the end, she does succeed at this.
- Peek-a-Bangs: Played straight, though mostly for style.
- The Revolution Will Not Be Civilized: In Book Two, Nela will admit to Zoë that her party is having some debate about whether to work with the system or go full-on revolutionary. In her next appearance, she suicide-bombs an EYE checkpoint.
- Unwitting Pawn: Subverted. It's implied during Chapter Three that someone tricked Nela into suicide bombing the checkpoint, convincing her it was just an EMP to disrupt the EYE. However, she figured out the truth. She detonated the bomb anyway, because WATIcorp would have killed her, covered it up, and triggered another attack if she didn't. She reasons that, since WATIcorp is getting what it wants, they won't bother to cover anything up until it is too late to do anything about it.
Süleyman "Sully" Sadik
Reza's editor at the Hand That Feeds and Zoë's admirer.
- Big Fun: He has a happy, easy-going attitude and likes to jokingly flirt with Zoë. Zoë implies that part of it might just be him putting on a brave face, since he has recently been going through a rather ugly divorce.
- Carpet of Virility: Of the fat slob variety.
- Intrepid Reporter: He's the newspaper's editor, but he fulfills all of the trope.
The informal leader of Bricks (essentially, Propast's Chinatown).
- The Atoner: She mentions spending the second half of her long life making up for the mistakes she did in the first one.
- Cool Old Lady: She has managed to keep her businesses out of Mr London's blackmailing scheme, is the most respected person in her neighborhood, has a knack for picking up on subtle things about people, and has a hovering teacup. Zoë admits that she kind of want to be Queenie when she gets to be old—not "like Queenie" but actually be her.
- Femme Fatalons: Subverted. She's got them, but she's a nice lady.
- Miniature Senior Citizens: Queenie is an almost comically small old Asian lady.
- Reasonable Authority Figure: If you tell the truth about the Social Democrats possibly being corrupt, she'll refuse to endorse them despite having promised it in return for your help. However, she still owes a favor, and makes it clear she'll pay up if Zoë ever needs one.
The de facto leader of the teenage gang, "The Dragonflies", in Propast, who disappeared several days before Queenie asks Zoë to find her. She is a Dreamer like Zoë, although her powers are presumably a lot weaker.
- Artificial Human: Like Zoë. She was the second child created, whereas Zoë was the first.
- Astral Projection: Like Zoë, she can project herself into other worlds. Her powers are indicated to be less advanced, though, and she isn't aware of the true scope of what she's doing.
- Butch Lesbian: She's got the punk look down and her love interest is the more conventionally attractive Abby.
- Courier: Her main source of income comes from organizing and making deliveries of goods her clients would rather have goes unnoticed by the EYE.
- Reluctant Ruler: She doesn't like the notion that the other members of "The Dragonflies" look to her as their leader, still she is fiercely protective of them and she is so respected that her word often ends up being the last in an argument.
- Older Than They Look: Her clothes flatten her bustline, and her short stature in comparison to Zoë's Statuesque Stunner makes her look like a pre-teen. Her kissing scene with Abby is a little awkward as a result.
- Put on a Bus: She leaves Propast for Mumbai during Book 3. While this puts her in proximity to Zoë's final confrontation with Helena, Helena dismisses Hanna as a threat and she never appears again.
A "Corporate Jäger", i.e. a Bounty Hunter employed by corporations to take care of dirty, off-the-books business. He haunts Zoë as she is trying to establish a new life in Europolis.
- Badass in a Nice Suit: Classy and elegant in a suit that probably costs thousands.
- Character Death: As a possible outcome of player choices. In Book Three, if Zoë tosses her Dreamer at him, he gets shot in the chest. Though he doesn't die on the spot, it's made clear when the game recounts player choices.
- Dissonant Serenity: He's completely stoic and placid while gunning down EYE's after Zoë. Even if he's shot in the chest.
- Four Eyes, Zero Soul: Possibly. He can kill without remorse, although he is killing EYE's trying to kill Zoë.
- Good Smoking, Evil Smoking: His introduction has him lighting up a cigarette in a rather sinister manner as he spies on Zoë's apartment.
- Good All Along: He actually is not hunting Zoë... he's protecting her — albeit on the orders of her mother.
- Icy Blue Eyes: Fits with his job as a hunter.
The Samare leader of the resistance.
- Big Good: She's the leader of the resistance and thus the last hope of the magicals races of Marcuria.
- Sacrificial Lion: She dies at the end of Book 4 if Kian brought Likho to Ge'en.
Enu-Mar Sand'ya, Twilight Child, Daughter of Te'a-Mar is a member of the anti-Azadi resistance in the Northlands.
- Deadpan Snarker: Frequently.
- Did I Just Say That Out Loud?: She makes more than a few remarks about Kian being attractive without meaning to. Later, she blurts out that Zoë is also very attractive.
- Motor Mouth: She has a bit of a problem about knowing when to pause whenever she has started talking.
- Overly Long Name: The girl has quite a lot of epithets (second only to April, in fact).
- Open Mouth, Insert Foot: She has a tendency to blurt out rather embarrassing statements at time.
- Pointy Ears: As befits a Zhid, one of the fantasy races inhabiting Arcadia.
- Pragmatic Hero: She really doesn't like the fact that Kian can choose to let a man who had sex with a young Dolmari go, but she does think it's worth it to have a spy in the Tower.
- Red Oni, Blue Oni: She's the wild and emotional red to Likho's (and to a lesser extent, Kian's) blue. She even wears red.
- The Spock: As opposed to Likho's McCoy, she gravitates towards more pragmatic solutions to problems and moral questions, even if she doesn't like it.
- Some Call Me "Tim": She knows her name is kind of a mouthful, and since her parents aren't around to make a fuss about it she prefers just to go by "Enu".
- Talkative Loon: Downplayed, but she's kinda out there. And she does not shut up.
- That Came Out Wrong: Conversations with Enu typically involve this happening once or twice.
A Dolmari resistance member with a old grudge against Kian that he is still hoping to pay back some day.
- Fireforged Friends: He bonds with Kian if Kian allows him to join the mission to Ge'en.
- Heroic Sacrifice: If Likho is left behind by Kian when he goes to Ge'en, Likho ends up getting killed during the raid on the rebel base, but he goes down fighting and manages to save Shepherd in the process.
- The McCoy: As opposed to Enu's Spock, in a dark sense; despite his stoic surface he often puts Revenge Before Reason, and can therefore be impulsive and rash where Enu usually is able to keep a cool head and think of the bigger picture.
- The Not-Love Interest: While Likho and Kian are both gay and the two of them can become very close, they come to consider themselves to be brothers and not lovers.
- Red Oni, Blue Oni: It's not a surprise the blue guy is the stoic, straight-laced one.
- Sacrificial Lion: He dies at the end of Book Four if Kian didn't let him accompany him to Ge'en.
- Straight Gay: If you brought him along for the trip in Book Four, he stops just short of saying this outright. The intent is fairly clear, though.
- The Straight Man: Plays this to the more goofy Enu.
- Super Reflexes: If Kian fails to perform the Arrow Catch in Book 2, he does it instead.
- Torture Always Works: A strong believer in this.
- Why Can't I Hate You?: If brought along at the end of chapter 3 Likho expresses his frustration at this to Kian, saying Kian's actions are making him difficult to hate.
- You Killed My Father: He has a vendetta against Kian for the death of his father, which Kian was involved in. If Likho survives the game, he decides to forgive Kian.
The nephew of Benrime Salmin. He used to be a merchant who frequently traded with the Azadi, but after his aunt was imprisoned in the previous game, Jakai realized the error of his ways and joined the resistance.
- Fake Defector: It's implied that he only joined the resistance so he could sell them out to the Azadi for a quick buck.
- Rewarded as a Traitor Deserves: Vamon pays Jakai plenty of coin for giving him the location of the resistance's base. And then Vamon throws in a bonus fatal stab to Jakai's heart.
Ulvic the Ever-Thirsty
The publican of the Rooster & Kitten Pub. He works as an informant for the resistance
- Innocent Innuendo: He doesn't seem to realize why Zoë considers his pub's sign, which is a kitten riding a rooster, to be innuendo. Nor does he understand what's so funny about his pub's nickname of "The Cock & Pussy"
- Retired Badass: In his younger days, Ulvic sailed the sea and had many adventures. Now he's just a publican.
A Dolmari street urchin who assists the resistance. His parents were taken were taken to the prison colony by the Azadi.
- Selective Obliviousness: It is implied that Bip on some level knows just how bad the odds of his parents' survival are, but the thought of them being dead is such an Awful Truth that he tries his hardest not to acknowledge it.
- Street Urchin: He has been homeless ever since his parents were taken. While he is Street Smart enough to survive on his own and he claims to be perfectly happy with it, it is pretty evident that he misses his old life.
- Tagalong Kid: He insists on coming to help Kian in Books 2 and 3. He's more helpful than a usual one but he's still caught in Book 3 and must be rescued in Book 4. Kian preempts this in Book 5, knowing Pip will tag along unless they make sure to have someone watch him.
- You Remind Me of X: Kian frequently notices how much Bip reminds him of himself as a child.
Bandu-Ma-Seri aka "The Mole"
A female Banda who is the leader of Marcuria's criminal underground (pun fully intended).
- The Bus Came Back: While she mostly exits the story when she leaves Marcuria at the end of Book 2, she makes a brief reappearance in Book 4 to help Zoë find the Purple Mountains.
- Iron Lady: After his dealings with her, Kian comes to understand why she is so feared and respected despite her size, realizing that she is both very clever and strong-willed.
- Last of Her Kind: She explains that the Azadi wiped out the Banda, and the only reason she survived is because she was thought dead. Subverted in Book 4, with the return of Ben-Bandu from TLJ. Ben-Bandu also mentions that some Banda managed to flee to the east.
- Not in This for Your Revolution: She doesn't really like the rebellion, but she likes the Azadi even less.
- Rugged Scar: Has three sets of claw marks across her face.
- Screw This, I'm Outta Here!: The presence of the Azadi machine eventually causes her to decide to close up her operation and leave Marcuria, as she senses that something is horribly wrong about it, and she doesn't want to be anywhere near it whenever it is activated.
- Would Hurt a Child: Or let one be killed. She's perfectly okay with killing an innocent Azadi boy to get his message.
- You No Take Candle: Played with. She is actually very eloquent, but her way of speaking is quite peculiar.
A young lady from Marcuria who meets with Kian in Book Two.
- Action Girl: Not seen in Book 2, but implied by Kian that she knows her way in a fight. By protecting Ferdows and possibly Enu, she gets to be this.
- Death of a Thousand Cuts: She sets up Varmon to get one of these. And delivers the first blow herself.
- Everyone Has Standards: She's not actually part of the Resistance, but she tips off Kian to an Azadi soldier doing horrible things.
- I Have Many Names: In Book 3, she admits that "Anna" is actually an alias and that she uses a different name in every city she travels to.
- Incompatible Orientation: She's in love with Kian, who is gay, which makes their conversations rather awkward.
- Mysterious Past: Anna can see through Kian's cloaking veil, which is only possible if they know each other intimately. As Kian has no recollection of the woman, it begs the question of who she really is. Her name is Alayna, and Kian rescued her from Vamon as a child.
- Not in This for Your Revolution: She is not part of the Resistance, but she is against the Azadi occupation.
- Ship Tease: She can kiss Kian. Player choice may or may not reciprocate.
- Single-Target Sexuality: Tells Kian that she has loved him since he saved her from Vamon as a child, and has only ever loved him.
- Stalker with a Crush: After Kian saved her from Vamon she watched him from a distance until circumstance caused her to leave Sadir. After reuniting, she still shows shades of this.
One of heads of the Azadi's military.
- Obstructive Bureaucrat: Not maliciously so, but he would lock Kian away for his own safety and wait for a chance to expose Vamon and Sahya, even though Kian knows that waiting would be catastrophic.
- Reasonable Authority Figure: He knows that something is up with the way Commander Vamon and Sister Sahya runs things in Marcuria. He directly says to Vamon that he really doesn't want to suspect him of any wrongdoing, but he will investigate into the matter until he knows the truth and encourages him to be forthcoming. He is also fully willing to believe Kian when he tells him that Vamon and Sahya are traitors, despite Kian being a traitor himself, pointing out that the fact Kian stands alive in front proves they lied to him. In Book Four, he agrees to hear Kian out after finding the Azadi concentration camp is being used for horrific experiments.
- Redemption Equals Death: He dies fighting Vamon's men shortly after defecting to the rebellion.
- Rugged Scar: His face is marked by quite the collection of scars. He sure hasn't earned his rank from sitting behind a desk.
A former teacher of Kian's and Anna's, Mother Utana is an elderly woman traveling with the First and General Hami.
- Ambition Is Evil: Subverted. She's shown to be ambitious, she came to Marcuria because it could get her close to the Seat (possibly as a member of the Six). But she's nothing but kind. Until Book 5 shows her to be a Bitch in Sheep's Clothing.
- Bitch in Sheep's Clothing: Her kindly mother facade hides the fact that she approved of killing all magicals.
- Friend to All Living Things: She took in Kian as an orphan, taught Anna, and it's believed that she will withdraw her support to Sahya if she learns about how magicals are being exterminated. Whoo, boy, did Book 5 subvert this.
- Good Shepherd: She's involved in the church, and is saintly and wise. At least until Book 5 makes her genocidal intentions clear.
- Happily Adopted: She's very motherly to both Kian and Anna, and is implied to have been their mother figure in addition to her teacher.
- Silk Hiding Steel: She doesn't raise her voice, or get angry. But she can cow Sister Sahya when the latter is being disrespectful, and both Sahya and Vamon are hesitant to cross her. Until she knifes Kian in the back, she never shows any violence.
- Well-Intentioned Extremist: She believes that she is doing the work of the Goddess.
An engineer involved in the operation of the machinery running all throughout Marcuria.
- Back for the Finale: It looks as if he is killed mid-game... but is present in the finale and helps save the day.
- Hollywood Nerd: Skinny, with thick spectacles and oversized teeth.
- My God, What Have I Done?: Is horrified when he finds out that the magicals were being sent to prison camps and executed instead of simply relocated.
- Punch-Clock Villain: Most things are above his pay grade. He just runs the machinery.
- Wouldn't Hurt a Child: He's upset the magicals are being killed, but he's really upset when he learns that it extends to children.
The leader of The National Front for Faith and Family. He is currently running for the post as Leader of the City Watch in Marcuria and it is a Open Secret that he is a collaborator with the Azadi.
- Black Shirt: He openly works for the Azadi and applauds their stigma against magic and Magicals.
- False Friend: Despite his cooperative attitude towards the Azadi, some of his aside comments in more private moments reveals that he really doesn't like them, and only sees them as an means to the end of getting more power for himself. He especially despises the fact that they worship a female deity and are organized as a matriarchal society.
- Freudian Excuse: He implies at one point that the reason behind his stigma against Magicals stems from his father running away with a Dolmari woman and thereby brining shame upon the family's name.
- Hate Sink: Pretty clearly exists to be the one guy in the game no one is supposed to like.
- He-Man Woman Hater: In Book Four, he makes several comments about how women should Stay in the Kitchen. Just in case you thought he might have some redeeming qualities.
- Laser-Guided Karma: Managed to catch crow so he could burn him alive, only to have the same happen to him when Kian sabotages the attempt. He doesn't die on the spot, but a guard observes that he probably won't last the night.
- Man on Fire: Kian can do this to him in Book 5. It couldn't have happened to a better person.
- A Nazi by Any Other Name: His antipathy against Magicals and ideas of blood, land, and honor carries very obvious connotations.
- Verbal Tic: He sure likes to say "Yes!" in an emphatic tone a lot.
Sister Alessandra/The Administrator
The administrator of the Azadi concentration camp on Ge'en.
- Abhorrent Admirer: Kian does NOT like that she is fond of his past an Apostle. Or that she fantasized about meeting him naked.
- Creepy Blue Eyes: Her very pale blue eyes and the fact she is slightly bug-eyed, gives her a noticeably creepy stare.
- Dissonant Serenity: She's quite calm when she talks about her plague to kill all magicals. She shows more excitement thinking about naked Kian.
- Everyone Calls Him "Barkeep": Unless Kian specifically asks her for her name, she is only ever called "The Administrator" or "Sister."
- Fat Bastard: She is notably more plump than any other Azadi encountered in the game, and perhaps also one of the most wilfully evil ones.
- Faux Affably Evil: Kian assumes at first that her knitting indicates she's not a wholly evil person. He could not possibly be more wrong.
- Final Solution: One of the main people implementing one for magicals in Arcadia.
- Freudian Excuse: Her siblings were murdered by magicals, including very young children.
- Hypocrite During her Motive Rant, she complains about children being innocent of the crimes of their parents. She then explicitly complains that magical children will grow up to be just like their parents. The irony is clearly lost on her.
- Mad Doctor: With her love of vivisecting and performing experiments on her victims, she is basically a female Josef Mengele.
- A Nazi by Any Other Name: A ruthless genocidal maniac who runs a literal concentration camp.
- Politically Incorrect Villain: Genocidal, has a pit of bodies in her room, vivisects live subjects (including children)...
- Playing with Syringes: Is about to vivisect Bip when Kian meets her, and has no objections to unethical experimentation and mass murder for the sake of a global magical genocide.
- Would Hurt a Child: Specifically, Bip, in addition to every magical child she's ever murdered.
- You're Insane!: Kian will tell her this much. She denies the notion, because all she is doing is science after all, not magic.
- Adult Fear: In Book Four, he wakes up to find Saga has broken the wards preventing her from shifting and left the house.
- Beard of Sorrow: Magnus has developed Perma-Stubble in the second interlude, and it gets even thicker in the third. It is strongly implied to be due to Etta's disappearance.
- Good Parents: He's trying really hard to be a good father, and it shows.
- Lethal Chef: Etta doesn't care for his stew.
- Magnus Means Mage: He managed to build a house at the nexus of all universes and timelines of the multiverse, and has outfitted it with all kinds of magical protections and wards.
- Put on a Bus: He's absent in Book 5, having left the House between All Worlds. And Saga has no idea where he's gone.
- Standard '50s Father: His looks invoke much of this image.
- Tiny Guy, Huge Girl: Downplayed. He is a bit shorter than Etta, but not by much.
- Good Parents: She dotes on her baby girl.
- Green-Skinned Space Babe: She looks exactly like one, although it's never been hinted where she's from.
- Happily Married: Interlude 1 and the flashbacks show us that Magnus and Etta deeply loved each other.
- The Lost Lenore: After she disappears from the House between All Worlds, Magnus carries a torch for her.
- My Significance Sense Is Tingling: She senses the presence of the White Dragon, but nothing comes of it.
- Put on a Bus: She disappears after the first Interlude. It's hinted she became lost in the Aether.
- Statuesque Stunner: She towers over her husband.
- Tiny Guy, Huge Girl: She's a head taller than Magnus is.
The first Dreamer, and the creator of the universe.
- Ambiguous Gender: Lux isn't really defined by a gender. Zoë struggles with whether to call Lux a he or a she.
- Barbie Doll Anatomy: Lux is naked in a scene with Zoë in Chapter 4, but has no genitals or nipples.
- Barrier Maiden: The universe exists as long as Lux dreams. If Lux died, it would mean the end of everything.
- Cosmic Keystone: The soul-stone belongs to Lux.
- Female Angel, Male Demon: Rare inversion, the boyishly androgynous Lux is the Good Counterpart to the clearly dark and definitely female Yaga.
- Four-Fingered Hands: Lux noticeably has four fingers, perhaps to showcase that Lux is definitely not human.
- Fusion Dance: Joins with Zoë at the end of Book Four.
- Goo Goo Godlike: Lux looks a young child, but is still the being that dreamt the universe into existence.
- Good Counterpart: The dream to the Yaga's nightmare.
- Power Tattoo: When the Fusion Dance with Zoë occues, an orange tattoo appears on her face. Lux also has a number of tattoos, but it's unknown if powers come with them, like Zoë's in Storytime.
- Telepathy: Lux communicating with Zoë happens entirely telepathically, with Zoë Repeating so the Audience Can Hear. Lux only vocalizes grunts and giggles.
Baeb-Ayae-Gh'aa aka Baba Yaga
The Wicker Witch.
- Balance Between Good and Evil: She sees herself as a necessary counterbalance to Lux, stating that without darkness and fear, there can be no imagination and therefore no dreams.
- Gods Need Prayer Badly: Or in her case, Gods Needs Fear Badly. By the time Zoë meets her, she is in a weakened state as all her agents meant to spread fear in her name are either dead, or in the case of Klacks, have lost their powers.
- Greater-Scope Villain: She commanded both the Gribbler and Roper Klacks, two bosses from the first game.
- The Hecate Sisters: She shifts around between these three forms while speaking to Zoë.
- Humanoid Abomination: For what corresponds to a literal God of Darkness and Fear, she appears very humanoid when speaking to Zoë.
- Literal Split Personality: She mentions that she didn't always take the form of the Hecate Sisters, it was apparently a side-effect of Lux dreaming the universe into existence.
- Time Abyss: She existed before Lux created the universe.
- The Sacred Darkness: The Yaga is very much a primordial evil, by she is the kind of Dark Is Evil that makes Lux's Light stand out and makes human create and invent out of fear of it. This is in contrast to the "black fire" darkness, which seeks only to unravel the dream/creation and is pretty obviously the Undreaming.
- Son of an Ape: She dismissively refer to both Zoë, and humanity as a whole, as "monkeys".