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Superpowers: Großgermanisches Reich (Göring's Germany | Heydrich's Germany) | The United States of America | Dai-Nippon Teikoku
Major Powers: Regno d'Italia | Iberian Union | Ordensstaat Burgund
Other Countries By Region: Africa (West Africa | Southern Africa | Post-Colonial Central Africa) | Asia and Oceania (South Asia | Middle East | Central Asia) | Europe (British Isles | French State | Eastern Europe | Reichskommissariat Moskowien) | North America | South America
Former Soviet Union: West Russia (Komi Republic | Taboritsky's Russia) | Southern Urals | Western Siberia | Central Siberia | The Far East
Miscellaneous: Miscellaneous Countries


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Großgermanisches Reich
Flag of Speer's Germany 
Flag of Bormann's Germany 
Flag of Göring's Germany 
Flag of Heydrich's Germany 
Flag of Schutzzone Germania 
Einheitspakt, aka: Unity-Pakt 

Official Name: Großgermanische Reich der Deutschen NationTr. , Schutzzone Germania (Speidel's Germania)
Ruling Party: Nationalsozialistische Deutsche Arbeiterpartei
Ideology: National Socialism
After a series of stunning victories against France, the Soviet Union, and the United Kingdom, Adolf Hitler's new order was to reign supreme for a thousand years. Instead, cruelty, arrogance, corruption, and incompetent leadership has brought the Reich to the brink of economic and military collapse. As the new decade turns, Germany's status as a dominant world power is threatened by an increasingly bloated military, a dysfunctional economy reliant on slave labor, and many enemies, both external and internal. Now, as the Führer's life draws to an end, ambitious men plot to take over the crumbling empire by any means necessary.

    General Tropes 
  • Bait-and-Switch: Germany has a large opening focus tree with lots of foreign and local focuses, but only the first focus in this tree can be taken since it is forcibly swapped after Hitler is attacked by an assassin and has to name a successor.
  • Big First Choice: Early in the game, a player-controlled Germany has to choose a contender to play as during the civil war (and subsequently after the civil war is won). The choice has a major impact on both the story and the gameplay of Germany for the rest of the game, as each potential Führer has different game mechanics and very different ideas on leading the country and the rest of the Pakt as a whole.
  • Civil War:
    • Hitler feared that one would occur if he harshly punished Himmler due to the fanaticism of the SS and its role in the Reich. He sought to prevent this by creating the Order-State of Burgundy.
    • Germany collapses into one once Hitler announces his successor and dies. Rather than accept the choice, every faction splits into their own territory and begins gunning for the position, and it has the chance to devolve with more potential successors and enemies if it is not resolved sooner. Doubles as an Enemy Civil War if the player is not doing a Germany playthrough.
  • Didn't Think This Through: The Atlantropa project they gave to Italy. It turns out that damming and draining the Mediterranean Sea and Adriatic does not give more living space and fertile farmland, but instead an artificial desert from the unusable salt-filled landscape of a former seabed. Italian ports also suffered from the lowered sea level. This soured relations with Italy tremendously.
  • Dress-Coded for Your Convenience: Each of the potential successors are depicted in clothes that reflect their faction's beliefs.
    • Speer, the ambitious reformist, wears a black civilian suit. In the 70s, he will switch to a brown NSDAP uniform and cap if he retains power but continues wearing his suit if he becomes a puppet.
    • Bormann keeps his brown Nazi uniform, signifying his adherence to traditional Nazism.
    • Göring, the representative of the militarists that believe in an economy fueled by conquest, dons a grey military outfit.
    • Heydrich, the fanatical leader of the SS in Germany, an ally to Himmler and an Esoteric Nazi, keeps his black SS uniform.
  • Dropped a Bridge on Him: Not all of Hitler's inner circle have made it to 1962.
    • Joseph Goebbels was attacked by Russian partisans during a visit to RK Moskowien and finished off by Wolf-Heinrich von Helldorff who subsequently blamed the murder on the Moskowien SS. According to the developers, this was done because it's implausible that every prominent Nazi could survive until 1962.
    • Wilhelm Keitel was assassinated during the West Russian War by Abba Kovner and his partisans.
  • Dystopia Is Hard: Systematic oppression has done nothing but cause trouble for German society, and Germany is on the verge of collapse because of the NSDAP's incompetence and hubris. It's not even like the existential problems facing the Reich are that far-fetched, as the German war effort in real life was badly kneecapped by the same kind of extensive corruption and wastefulness. Had the Reich somehow survived in real life, it probably would have faced similar dilemmas to what's depicted here.
  • The Empire: During the Second World War, the Greater Germanic Reich conquered many other countries and significantly expanded its territory. By 1962, Germany is one of the dominant world powers, controlling large swathes of land in Europe and Africa.
  • Enemy Civil War: The German Civil War between 4 contenders for the Führership starts almost immediately after Hitler dies. After the German Civil War ends, Germany proper might also come into conflict with the Reichskommissariate, depending on who came into power after the eruption of the German Civil War.
  • Enemy Mine: Should Reinhard Heydrich be doing too well in the German Civil War, the three other contenders will put aside their differences and join forces in an Anti-Heydrich Pact, which quickly falls apart once Heydrich is defeated.
  • Even Evil Has Standards:
    • Most Nazis hold nothing but hatred for the SS led by Heinrich Himmler and Reinhard Heydrich, as even they find Esoteric Nazism too extreme and self-destructive.
    • They are completely bewildered at the insane ideology of the Aryan Brotherhood, hardly reciprocating the same respect the Brotherhood has for them.
  • Fascist, but Inefficient: Germany's economic, social, and military problems have created a nearly failed state by the 1960s, held together only by strict repression. An inevitable civil war results, which need not be the end of the crisis should the victor not attempt useful reforms, though reformist paths will be extremely difficult.
  • Final Solution: The Holocaust has continued unabated, and Jews, Roma, the disabled and other 'undesirables' continue to be actively exterminated. However, Generalplan Ost and associated plans did not pan out due to their economic and logistical impossibility.
  • Foil: The Einheitspakt shares and contrasts traits with the Organization of Free Nations and the Empire of Imperial Japan, other collective bodies of several nations.
    • They and the Dai-Nihon Teikoku rose to prominence after the Axis Victory of WWII, resulting in cruel fascist spheres becoming the enemy in the Cold War. They contrast with Japanese establishment and the public at large sincerely believing that the Empire liberated the oppressed peoples of former colonies across Asia, and they become surprised when their colonies begin to revolt against their rule. The Nazis have no regrets for establishing their crushing reign, but they can acknowledge that their Reichskommissariats and territory will face trouble if reform isn't applied soon.
    • The OFN seeks to curb the power and influence of the Einheitspakt, ideologically democratic and vowing to keep fascism at bay, but they have done some very questionable actions in the name of defending democracy, though it may never compare with the industrialized horror of the Nazis. Though the OFN starts as effectively an extension of American hegemony, they also has an equal chance of becoming The Federation. The Einheitspakt starts out Fascist, but Inefficient, making Germany forced to address its flaws even if their new policies will strip the defining features of Nazism away. While the OFN was made to stop fascist spheres yet has the potential to simply be a glorified American replacement, the Einheitspakt was established to keep fascist spheres but has the capability to reform under the likes of Speer and the Gang of Four.
  • Gratuitous German: Most localizations refer to the German Civil War by its German name, Bürgerkrieg.
  • Hoist by His Own Petard: Germany's desire to see through the Atlantropa project and reshape Europe destroyed them; their Mediterranean allies left the Axis, and their own economy crashed due to the expenses spent on Atlantropa, which led to massively increased internal dissent that eventually culminates in the German Civil War.
  • Please Select New City Name: As part of Albert Speer's Welthauptstadt Germania project, Berlin was renamed to Germania.
  • Pyrrhic Victory: Germany ultimately won the West Russian War, but the war caused the German economy to further go down the gutter, caused a crisis in the SS that led to Himmler creating Burgundy and going rogue, and greatly increased unrest within Germany. The war dealt such massive damage that the German Civil War can be directly attributed to it.
  • Regime Change: One of the first things that both Speer and Bormann do after they win the Civil War is reintegrating the former Pakt members, especially its Reichskommissariate (which will usually fall to coups, revolutions, or civil wars), back into the Pakt. If the reintegration happens by coups or invasions, Germany will usually install a new German friendly government in these countries.
  • Slave Race: After learning the hard way that genocide operations like the Holocaust and Generalplan Ost were massively unprofitable, Nazi Germany converted them into slavery programs to prop up the failing German economy. By 1962, most of the Untermenschen are enslaved instead of being exterminated, and slavery forms a massive component of the German economy, with a counter in Speer's menu saying that over 38 million people are enslaved following the end of the GCW.note 
  • Slavery Is a Special Kind of Evil: Their economy is fueled by slave labor, whose ranks are made from those that the Nazis consider subhuman, an idea proposed by Speer after the German economy crashed and the Final Solution turned out to be impractical. Speer's path will eventually have to face a growing resistance movement that seeks their liberation.
  • Surprisingly Realistic Outcome: The glory days of military conquest in World War II have long since ended and Germany has now stagnated, with economic problems growing out of their moribund slave system and widespread corruption infecting nearly their entire colonial empire.
  • State Sec: Though most of the SS has been kicked to Burgundy after Himmler's attempted coup, a large section of the SS has remained in Germany, now under Reinhard Heydrich's command, and are still fanatically loyal to Himmler and his ideals despite everything.
  • Succession Crisis: Even though Hitler will name a successor before his death, the factional division in the Nazi Party has reached such an extent that a succession crisis immediately begins after Hitler dies, instantly collapsing Germany into a civil war.
  • Vestigial Empire: Germany may be the world's most powerful country, but this belies the severe issues crippling the Reich. Its economy is stagnant, its military is growing increasingly incompetent, its politics are fractious and factional, and the farthest reaches of the Nazi empire are gradually slipping from Germania's grasp. The only thing keeping Germany together is an old, senile Adolf Hitler. When he dies, the German sphere collapses upon itself.
  • Won the War, Lost the Peace: Germany's backstory could be summed up like this as while Germany won the Second World War, things will be crashing down in a violent civil war, and the country is in the middle of an economic collapse.


    Adolf Hitler
Party: Nationalsozialistische Deutsche Arbeiterpartei
Ideology: National Socialism
In-Game Biography Click to Show 

The most influential man of the 20th century and the architect of the Nazi empire, Adolf Hitler found peace in retirement. As a result of his deteriorating health and his exacerbation with the toxic politics of the Reichstag, he's become something of a figurehead for the German government while relegating more and more work to his underlings. Even with all the disasters that have befallen the Nazi Empire since the war, Hitler has remained a potent symbol for the German people to rally behind. However, as the Führer's myriad health problems worsen, many people fear that Germany will be torn apart by rival factions in their desire for absolute power. Germany silently awaits Hitler's decree of choosing his successor, but many people in the Reich won't agree with their leader's final decision...

  • Alas, Poor Villain: If it's at all possible to portray the greatest monster in the history of the Western world with a degree of humanity, the event describing Hitler's death manages to do just that without downplaying or overlooking his crimes. There's something oddly poignant about seeing such a feared and powerful figure reduced to a weak old man who can barely remember his life's accomplishments through a haze of senility and morphine. Despite everything the global ramifications his actions have had, his last thoughts end up being of his wife Eva Braun rather than his military conquests. It's as though none of it mattered in the end, which is apropos given that the vast empire of greed, cruelty, and hatred he built completely falls apart after his death. It reminds you of the frailty of human life to see death finally catch up with someone as important as him (in much the same way it catches up with all men).
  • Assassin Outclassin': Hitler's bodyguard manages to save the Führer's life during an assassination attempt early into 1962, but rumors of Hitler's death still spread across Germany, causing even more instability in the Reich.
  • Dark Lord on Life Support: By 1962, Hitler is a decrepit old man who isn't long for this world. He's required increasingly intensive medical care for his fragile health in the years leading up to the start date, which has deprived the Reich of his leadership at a time when it's more badly-needed than ever before.
  • Cassandra Truth: One event has Hitler off-handedly say that Speer's promises of reform are all a ploy, despite calling him "a foolish idealist" a moment earlier. If Speer wins the civil war and encounter the slave revolt, the Gang of Four soon finds out that Speer only wants to reform the Reich just so Fascism can last longer and win the cold war while the Gang actually wants to put Germany on the path to democracy.
  • Didn't Think This Through: In the aftermath of Himmler's failed coup, Hitler offered Burgundy as the Schutzstaffel's fiefdom so that Himmler would be preoccupied with keeping control over the naturally-rebellious French and Belgians, until he could be properly dealt with after Germany resolves the issues following its economic crash and the West Russian War. Hitler could not foresee the further and ongoing instability of the Reich, which meant that any plans to properly address Himmler and the SS would never come to fruition.
  • Even Evil Has Loved Ones: Event texts suggest Hitler was genuinely devastated when his wife Eva died before the game's events, and his last thoughts on his deathbed are of her.
  • Foil: To the other superpowers' initial leaders, Nixon and Hirohito (with Ino Hiroya as the actual leader), oddly enough. They are all the starting figures of their powers but also do not have as much influence as one might think from the surface, and they will eventually give their countries' powers over to representatives of different ideologies. They execute this idea in different ways.
    • Hirohito shares the role of being an Axis power's leader that is suffering from their self-destructive governing style, and they must decide the course for their nation with a successor. Their countries' decisions are ceremonial and temporary, with clashes breaking out to decisively end the conflict. Hirohito remains alive but with very little real power despite his reputation, whereas Hitler dies of his age and health risks with the entire government reliant on him keeping everything together.
    • While Hitler will make the choice, Ino is on the receiving end of the succession, as Emperor Hirohito will move in to choose the temporary leader. Both Ino and Hitler are cut off from their power after a certain event, but Hitler retains his reputation after an assassination attempt while Ino is ousted and shunned for his corruption. Their nations' focus trees do not last long before they are forcibly swapped, though Ino can still make some actual choices during his reign.
    • Both he and Nixon portray the story with their Focus Trees, and they make the Big First Choice that decides the course and leader of their nation. Nixon's political action indirectly influences the upcoming elections, but Hitler's decision holds little impact when the player can simply choose to play as a different successor. Hitler starts clean in his focus tree before it is forcibly swapped, while Nixon has already made plenty of decisions and forces the player to stick with them.
  • King on His Deathbed: By 1962, when the game starts, the German Führer's health has been in decline for a while. Not long after, he dies, kickstarting the German Civil War as his underlings start their bid for power.
  • Minor Major Character: Though Hitler is a mostly irrelevant character by the time 1962 rolls around and will die shortly into the game, the whole world of TNO came to be because Hitler got what he wanted. Without Hitler, the entire world of TNO wouldn't exist.
  • Plot-Triggering Death: Hitler's death triggers the German Civil War, where the next Führer will be decided on the battlefield. This, in turn, sets off a chain reaction across the world, causing new civil conflicts as German trade halts and dissent breeds. The German bombings in Africa and Russia also stop, allowing the petty states there to start their own power struggles. The end of the German Civil War also marks a new beginning of the world, as the new German superpower poses to shape the world in its leader's ideals. Hitler's death effectively kicks off the entire plot of TNO.
  • Puppet King: Hitler is a mentally-deficient elder being propped up by his underlings.
  • Racist Grandpa: At the game's start, he is 73 years old, but age hasn't softened any of his anti-semitism or other unsavory qualities.
  • Reluctant Ruler: At some point after World War II, Hitler abstained from making decisions, acting more as an advisor to the Reichstag than its sole dictator.
  • Scatterbrained Senior: Hitler's old age and decades of substance abuse haven't done wonders for his mental health.
  • Strong Empire, Shriveled Emperor: Hitler is almost on his last breath when the German Reich enters 1962 and his minions are setting the ground for the inevitable struggle for his legacy after Führer's death.
  • Vetinari Job Security: The German Führer is the only thing that prevents Germany from tearing itself apart. When Hitler dies, whatever German unity there is dies with him.
  • Villainous Legacy: After the Axis victory in World War II, Europe has been subdued under the horrors of Nazism. Centuries of tradition, values, and history have been warped, twisted, erased, and reshaped to fit the values and views of a madman, and although that madman is not long for this world, Europe may not survive his passing. The only 'hope' they have is a reformist Nazi being less evil than the other Nazis. The alternatives are collapse, genocide, eternal war, or nuclear apocalypse. Even if the Reich were to fall and Europe was to 'liberate' itself, it will never be able to reach its previous position on the world stage. The National Socialist ethos has been proven to work and is credible to enough people to keep it politically relevant. The tyranny of Nazism can be partially but never fully eradicated, save through burning the world in nuclear fire.
  • Villain with Good Publicity: As the leader who won Germany World War II and who paved the way for her to become a superpower, Hitler is recognized as the father of modern Germany and remains a beloved figure among the German people despite all his shortcomings; unlike real life, where he is Germany's greatest shame. Even world leaders who have no affection for him are forced to recognize him as an equal, with both Emperor Hirohito's representatives and John F. Kennedy attending his funeral.
  • We Hardly Knew Ye: Hitler dies in October 1963, 22 months after the start of the mod, leaving the declaration of a successor as the only considerable impact. And even in that case, many people in the Reich disagree with their leader's decision.
  • What the Hell, Player?: Completing any focus in Germany's starting focus tree except "A Man on the Moon" (which requires the use of console commands) triggers a joke event where Hitler storms out of his bedroom and rants at Speer about the player cheating before ordering them to restart the game and play fairly this time.
  • Your Days Are Numbered: Hitler is dying from Parkinson's, and a variety of other health problems brought about or exacerbated by his old age and drug use.

    Albert Speer
70s Speer portrait in a NSDAP uniform (Fascist route) 
70s Speer portrait in a civilian suit (Authoritarian Democrat route) 
70s Speer portrait in a civilian suit (National Socialist route) 

Party: Nationalsozialistische Deutsche Arbeiterpartei - Reform Faction
Ideology: Reformed National Socialismnote 
In-Game Biography Click to Show 
In-Game Biography (Fascist) Click to Show 
In-Game Biography (Gang of Four Puppet) Click to Show 
In-Game Biography (Oberländer Puppet) Click to Show 

Once, Speer was but a simple architect in post-war Germany. But he managed to earn the trust of Adolf Hitler and became Germany's chief architect and minister of armaments throughout the Second World War. The mastermind of Germany's slave system, he built a war machine that ought to have been unbreakable. Of course, it was not, and with the collapse of Germany's economy, Speer came to believe that the slave system was to blame and began calling for the abolition of his own creation.

Unbeknownst to him, this would mark another unexpected turning point for him: he has managed to tap into the fury of the German youth, who have grown up in a system utterly destroyed by the Nazi empire. With Speer as their champion, they rally to end the system that ruined their future. Time will tell if Speer can rally his followers to reform Germany towards a humane future while preventing the order of old from dragging it back into the darkness... or burning the Reich down for good.

  • All for Nothing: If the Gang of Four have their way, Speer's reformist pretensions and drive to stay in power ultimately lead to him becoming nothing more than a glorified figurehead, while they proceeds to undo the Nazi dream. It's also possible for something similar to happen in the Fascism route, with him becoming a puppet of Oberländer's hardliners should the latter grow too powerful.
  • Allohistorical Allusion:
    • In Speer's fascist path, the reinvigorated Nazi Germany bears more than a passing resemblance to the People's Republic of China after Deng Xiaoping's passing: purged of the worst excesses of the Nazi ideology, yet carrying on everything else in a much more insidious, subtle manner.
    • If he lost to Bormann in the civil war, Speer flees to the United States as a political refugee, where he writes Inside the Third Reich, an autobiography which whitewashes himself and denies his complicity in the Reich's crimes, just like what the real Speer did after he served his 20-year prison sentence following the end of the war.
    • All of the generals that fight for Speer's Germany during the Civil War and afterwards all played a role in OTL's July 20 plot.
  • The Alternet: Albert Speer's Germany will eventually create the NetzRAM ("Netzwerk des Reichsamtes für Militärforschung"), an equivalent to the ARPANET that connects all computing devices in universities and government offices across the Reich.
  • Ambition Is Evil: Speer ultimately is far more ambitious than Bormann and his conservatives, and desires to create an efficient Nazi Germany that can lead the world as a true fascist superpower.
  • The Atoner: Part of Speer's motivation for reforming the Reich is his personal regret for his role in creating the slave system. It's not solely for moral reasons, though: a paid laborer with legal personhood and a separate employer are easier to tax than a Mega-Corp who already pays so little.
  • The Bad Guy Wins: If Speer successfully manages to resist both the Gang of Four and the Nazi hardliners and institute his true Fascist Reich, he will create a Nazi Germany that is actually terrifyingly efficient, giving him a very good chance to win the Cold War and lead Fascism into the modern age.
  • Being Good Sucks: While "good" is a more relative concept concerning Speer, he is still the most liberal and reform-minded candidate for the Führership, and that's what makes him an enemy to many people in Germany, who will try to sabotage his actions and remove him from power. This is eventually subverted when it is revealed that Speer has never been reforming out of the good of his heart, but instead to strengthen his own power and save the Reich. He feels bad not because the "good things" he's doing are hard, but because his liberalizations are taking away his own powers.
  • Decoy Protagonist: Speer for most of the mod's development and even in the mod itself is depicted as the main hope for liberalizing Germany. Speer seemingly is the one Reich leader who can put Germany on the path towards democracy ...except as it happens, the path that leads to the return of democracy to Germany is also the one where he becomes a Puppet King to the Gang of Four, and Speer himself is dragged to the point of maximum liberalization kicking and screaming, angrily declaring the democratization an utter betrayal of Nazism.
  • Earn Your Bad Ending: In the Fascist path, Speer not only has to contend with the Gang of Four, but also ensure that Oberländer's hardliners know their place, or else wind up as their Puppet King. It takes a considerable effort, but it is possible for him to emerge as the unquestioned ruler of Nazi Germany, free to conduct his greatest engineering "project" of all and ensure that fascism would be seen as a viable ideology by the rest of the world, instead of a discredited one like in real life.
  • Earn Your Happy Ending: Speer's path allows one to reform Nazi Germany and put it onto the path for Democracy (the Authoritarian Democracy path), but it's a hard one riddled with numerous obstacles, as he has many enemies spread across the country who resist any of his attempts at reforms even after the Civil War. However, it turns out that this trope does not actually apply to Speer, but to the Gang of Four, the genuine reformers in his cabinet; Speer himself remains committed to fascism and has no desire to create a democratic Germany. There's a crucial distinction between Germany's best ending (in which the Gang turns Speer into their puppet and begins the Reich's transition to democracy) and Speer's personal best ending (in which he sidelines the Gang and has the freedom to build his Thousand-Year Reich).
  • The End... Or Is It?: When the Gang of Four coup Speer, it seems like Germany is safely on the path to democracy, but Speer's bio hints that he's not out of the game just yet and may try to wrest power back from his former cabinet.
  • Even Evil Has Standards: Regardless of which path Speer goes down, he has no love for Himmler or his plans. He thus has no qualms with invading Burgundy to finally put an end to the SS once and for all.
  • Evil All Along: By 1972, Speer is revealed to be, at the end of the day, committed to his own "efficient Fascist" vision of National Socialism above all else, and would do anything to suppress reform if it gets out of hand and starts pulling Germany away from Nazism. The Reveal of his true nature comes after the Slave Revolt - in the Fascist path, Speer forces the Gang of Four to follow the party line, refuses the democratisation proposals by the rebels, and reaffirms his commitments to Fascism, and while he can still establish the Koalition der Nationen, the event which he does so reveals his intentions are to empower Germany as the head of a global power bloc, to effectively conquer the world with diplomacy when his opponents would try and fail with warfare, going so far as to believe he is acting as the true heir to Adolf Hitler's throne. In the AuthDem path, where the Gang of Four reduces Speer to their pen pusher, he berates himself for "failing" the cause of National Socialism.
  • Evil Cannot Comprehend Good: In the Authoritarian Democratic path, the Gang of Four's reforms will set Germany on the road to proper democracy, but Speer is miserable because he feels that such reforms have dealt a deathblow to National Socialism.
  • Faction Motto: In the final Slave Revolt resolution tree for the 60s content for Speer, the two branches of the tree both feature three mirroring focuses that are named after the national mottos of Nazi Germany and the Federal Republic of Germany, corresponding to the Speer path ("Ein Volk", "Ein Reich", "Ein Führer") and the Gang of Four path ("Einigkeit", "Recht", "Freiheit") respectively.
  • Fate Worse than Death: In the Authoritarian Democrat and National Socialist paths. He's stuck as a defanged Puppet King and has to watch as either the Gang of Four completely dismantle the Nazi dictatorship, or as Oberländer's clique reverses the reforms and once again sets Germany on the path to ruin, and in either case, no one will help him.
  • Full-Circle Revolution: Speer's end goal in the Fascism path is revealed to be this, in effect. He has no real intention of actually instituting a democratic government. Instead, he uses a reformist veneer to re-engineer Nazi Germany in his image of Nazism.
  • Internal Reformist: The more charitable view of Speer places him as an Internal Reformist (in contrast to him as a Pragmatic Villain), as he tries to eradicate the worst excesses of the Nazi system, such as slavery, racist policies, and saber-rattling militarism, and seems to have some regrets over some of the evils he's created. This is Subverted following the slave revolt, as Speer reveals that his reforms are not genuine and are made in an attempt to bolster his own power. His "regrets" are not out of personal reasons and actually out of pragmatism.
  • Karma Houdini Warranty: Should he lose the Civil War to Bormann and flee to the United States, he'll write a book attempting to absolve himself of his involvement with the regime. Bormann, later in his focuses, has the option to have him assassinated, either making the execution public or making him disappear discreetly.
  • The Last DJ: Speer's reformist views are completely unacceptable in pre-Civil War German politics, and he is widely hated by the other factions, but as a personal confidant of Hitler, there is nothing they can do to get rid of him, at least until Hitler is no longer a concern.
  • A Lighter Shade of Black: Although Speer is the best candidate to lead the Reich, he's still an avowed fascist who made extensive use of slave labor to aid the Nazi war effort, just as he did in real life. In this continuity, he took it even further and helped to establish a codified slavery system for the entire Reich. It's unclear how much of his drive for reform is rooted in genuine remorse or a pragmatic desire to save the Reich from destruction, though it has been confirmed that he is genuinely remorseful for creating the slave system. He's regretful, but primarily because it gets in the way of his dreams for his fascist utopia, and that a paid laborer with legal personhood is far easier to tax. He is ultimately still A Lighter Shade of Black, but because he is a Pragmatic Villain and not because he is an Internal Reformist.
  • Lonely at the Top: In a very ironic sense. Should either the Gang of Four get their way or Oberländer emerge triumphant, Speer is reduced to a powerless figurehead. Though nominally master of the Reich, he has no one to help him and lacks sufficient support within the government to exert his authority. He is thus, utterly alone.
  • Meet the New Boss: Speer can reorganize Eastern Europe into a series of Reichsländer, which are puppet states with native fascist collaborator governments that have limited self-rule but are still treated as integral parts of the Greater Germanic Reich; in essence, RKs with a coat of "native rule" paint.
  • Never My Fault: A consistent trait of Speer through both OTL and TNO. Speer is always happy to showcase and denounce the crimes committed by Bormann, Göring, and Heydrich, but he never admits his personal involvement in the Holocaust and other Nazi atrocities, correctly assuming that it wouldn't help his image as an open-minded reformer.
  • Only Sane Man: Between the status quo candidate and protector of slavery, the military expansionist, and the batshit insane Spartanist, Speer actually gives Germany the best chance to remain as a superpower in the Cold War, as well as avoiding nuclear war. Although he doesn't intend to liberalize in any form.
  • Pragmatic Villainy: The less charitable view of Speer places him as a Pragmatic Villain (as opposed to an Internal Reformist). He performs needed reforms against corruption and cuts back on the worst excesses of the Nazi system to strengthen the fascist Reich and prevent it from future collapse. This is the real personality of Speer, a man who is willing to both enact reforms and then betray these reforms to protect National Socialism. This becomes obvious in 1972 following the slave revolt, since Speer tries to crack down on the slave revolt by force and roll back some of his reforms because they are now threatening his power. Him being puppeted by Oberländer also shows his pragmatic evil side as he pains over the fact that Oberländer will just drag Germany back into ruins.
  • Puppet King: Führer Speer can eventually become a puppet of either the Gang of Four or the NSDAP's hardline conservatives led by Theodor Oberländer. In the game, when this happens, Germany's ideology (and Speer's, by extension) changes from Fascism to Authoritarian Democracy or National Socialism, representing the Gang of Four's and the Oberländer clique's views (respectively), instead of Speer's.
  • The Purge:
    • Early on in Speer's route, Speer launches a purge of his opponents in the party through a series of show trials by a specially-convened Sondergericht.
    • In his Fascist route, he prepares to kill Schmidt and sidelines the rest of the Gang of Four. In the Authoritarian Democrat route, he fails and is threatened to sit down or his involvement with Nazi atrocities will be revealed to the world.
  • Pyrrhic Victory: During Schmidt's negotiations with Brandt in the Slave Revolt, Speer can sic his men to sabotage the meeting and arrest all those involved. Aft first, Speer boasts about having triumphed over the Gang of Four after years of perpetual fighting with them, but him taking a hardliner stance against the slaves gives the conservatives enough power to overtake Speer's and turn them into his Puppet King, effectively rendering his victory null.
  • Rebel Leader: Speer is seen by dissident students as the leader of the resistance against the conservative establishment and as an embodiment of the values of free Germany. Of course, Speer is a bit more complicated than that, but he is a favorite of the rebellious youth who are ready to die for him if necessary.
  • Repressive, but Efficient: Speer's ultimate goal is to reform the Reich in his vision of fascism, deprived of its most self-destructive insanity, but still possessing its worst ideological qualities. Unlike Hitler's Reich before it, Speer's Reich is not a total disaster that trips on itself. If Speer succeeds in sidelining both the Gang of Four and the Nazi hardliners, his Nazi Germany stands a very good chance to win the Cold War and remain a superpower well into the 21st century.
  • Sanity Slippage: The more that the Gang of Four strips Speer of his powers and renders him their puppet, the more angered and unhinged Speer grows. It's to the point where he imagines and daydreams himself killing Schmidt.
  • Screw This, I'm Outta Here!: If he loses the German Civil War, Speer flees to the United States before his underlings formally announce their surrender.
  • Sequel Hook: His new bio in the Gang of Four ending hints that he may still have ambitions at regaining power.
  • Significant Wardrobe Shift: Speer's initial portrait has him wearing a civilian suit. If he manages to hold onto power, his 70s portrait has him wearing a brown NSDAP uniform. If he becomes a puppet (of either the Gang of Four or the hardliners), he continues wearing a civilian suit in the 70s.]]
  • Teeth-Clenched Teamwork: Speer's faction consists of pragmatic reformers like himself as well as younger radicals and supporters of democracy who disagree with him on certain issues but see him as the best opportunity for reforming the Reich. While Speer and his radical support base can't exist without each other, their unresolved differences can prove to be their mutual undoing.
  • Villainous Breakdown:
    • Speer rapidly goes off the deep end as the slave revolt commences and especially if the Gang of Four beats him in the power struggle, attempting and failing to kill Schmidt, and being reduced to a Puppet King as a result.
    • If he loses power to the conservative faction, Speer becomes completely withdrawn, dejected by the fact that his own party will undo all of the pragmatic reforms he previously implemented and slowly doom Germany through their wasteful attempts to revitalize the old, corrupt Nazi ideology.
  • When All You Have is a Hammer…: An otherwise competent example, but he mainly sees Germany and its place in the world as one giant engineering "project" that he could tweak and modify to his heart's content, whether others want it or not. This is true whether it's in the AuthDem or Fascist path.

    Martin Bormann
70s Bormann portrait (SPOILER

Party: Nationalsozialistische Deutsche Arbeiterpartei - Konservativ Faction
Ideology: National Socialism
In-Game Biography Click to Show 
70's In-Game Biography (Warning: Unmarked Spoilers) Click to Show 

A veteran of German court politics and one of the closest confidants of the Führer, Parteikanzler Martin Bormann emerged as the leading voice of conservatives in the Reich and one of the most popular politicians among the German people. Beloved by the common folk for his simple messages of preserving safety and stability in the country during such tumultuous times and feared by his rivals for his cunning nature, Bormann proved himself to be an efficient power player. Still, one can wonder if one man is enough to keep Germany strong as it was before and live up to his promises of stability when the Reich is crumbling under its very foundation...

  • All for Nothing: Played with. Upon learning that he has at best only two more years to live due to terminal lung cancer, it sinks in for Bormann that he doesn't have enough time to keep the Reich going, and that all he's really done is delaying the inevitable. That said, he still tries, even if in vain, to find a way to ensure the survival of his Thousand Year Reich.
  • The Alternet: Later down Bormann's path, he will fund an alternate version of Project Cybersyn known as the Entscheidungsnetzwerk, connecting all the Reich's major economic centers into a single centralized digital network to assist in economic decision-making and improve the Reich's economic efficiency.
  • Animal Motifs: Dogs, and more specifically, bulldogs. Bormann is described as rather short and stout, making his authority loudly known thanks to a short temper and wanting to keep an edge against his perceived rivals. This is especially present with the events where the US Presidents meet with him, who usually make comparisons between him and bulldogs. He even has a pet bulldog of his own, named "Adolf."
  • Bad Boss: Just like Hitler before him, Bormann is an unpleasant man to work under, having little patience for failure and having his men possibly executed if he's sufficiently angered.
  • Bald of Evil: Bormann was already balding in the last years of his life IRL. By 1962 in TNO, he is completely bald.
  • Blatant Lies: If Bormann wins the civil war and Speer escapes to the United States, the latter will publish a book to reveal Bormann's lecherous nature and sexual predation. To his inner circle, Bormann angrily denounces these claims as lies, even though there are several events showing otherwise.
  • Blood from the Mouth: Bormann's 1972 portrait has blood stains from hemoptysis on his collars—a symptom of progressing lung cancer.
  • Boring, but Practical: Unlike Speer's borderline revolutionary Gang of Four, Bormann's reforms are relatively mundane. Instead of freeing the slaves (or adopting them into "Führer's Own" work battalions), Bormann simply repatriates the slaves (technically freeing them and sending them to their country of origin where they'll be working for low wages out of sight) and promotes Germans to get the jobs in Germany. Instead of dismantling the corporations and taking them over via threats, while actively pumping money into small businesses and nationalization, Bormann makes deals with said megacorps and reins in their power with sweet talk, leaving the German capitalist system alone. He will take over some corporations, but only if their leaderships are revealed to be plotting against him. Rather than doing revolutionary research projects and setting up the Internet, he funnels money into a computerized "decision network" to patch up the leaks in the economic system and increase efficiency. Unlike Speer, who will either change the world for the better thanks to his subordinates puppeting him, or cement fascism, Bormann fixes the leaks in the boat and stops the rocking. And it works almost as good as Speer's. Until the RAF starts its rampage.
  • Break the Haughty: In 1972, it's implied that Bormann is all but broken when finding out about his terminal lung cancer, especially upon realizing that he simply wouldn't have enough time to avert the Reich's seemingly inevitable spiral towards collapse once he dies.
  • Chekhov's Gun: Bormann's abolishment of Hitler's ban on smoking seems irrelevant at first, but it becomes relevant in 1972 when Bormann is diagnosed with terminal lung cancer.
  • Cliffhanger: Bormann's Germany currently ends with the arrival of Herbst and Bormann getting diagnosed with terminal cancer. With his house of cards collapsing around him, and getting informed of his cancer by his doctor, Bormann simply stays silent and declares:
    Bormann: "I've made up my mind. A Thousand Years is not enough. A Thousand Years will never be enough."
  • Cult of Personality: Bormann cultivates a strong cult of personality around him just like Hitler before him, and there is a series of events in Bormann's Germany showing that he has created a children's TV show called Heil Zeit! that turns him into a superhero who protects the Reich from its enemies like Göring.
  • Dark Lord on Life Support: By the beginning of the 1970s, Bormann's smoking has led to lung cancer and his health hasn't been improved by his growing paranoia after the assassination of Walther Hewel, as he can barely get any sleep due to his nightmares of an assassin lunging at him too. By the end, Bormann is a tired, old man who has no more than two years to live.
  • Dirty Old Man: Bormann is in his 60s, but he continues to have a promiscuous life behind closed doors, even boasting about using his Führer position to take advantage of female employees and young actresses, whether they want it or not.
  • Do Not Go Gentle: A villainous example. Even after learning of his cancer diagnosis and that he'd have only two more years left to live, he still refuses to let go of the Nazi dream of a Thousand-Year Reich, however impossible it increasingly becomes.
  • Even Evil Has Loved Ones: ZigZagged. He remembers fondly of his wife Gerda, but ultimately thinks of her as a tool to breed more for the Aryan race. He also doesn't inquire about the disappearance of his son, Martin Bormann Jr., after his participation in the South African War, only reocgnizing that he had served Germany well. However, when he learns that his son actually survived and has returned to Germany years later, Bormann is genuinely stunned, but he tells the messenger, Gerhard Klopfer, to just release his son, refusing to see him face-to-face. However, Bormann does briefly mutter his son's nickname "Little Kronzi" in shock for a few seconds before he is snapped back into reality, suggesting that he does hold an ounce of affection for him.
  • Evil Versus Evil: His conflict with Schirach is essentially a power struggle between two unsavory, power-hungry Nazis.
  • Exotic Extended Marriage: Bormann legalizes polygamy at the height of his power during the Opulence, justifying it with man's nature to spread his seed everywhere and calling monogamy Jewish Christian nonsense that prevented the growth of the Aryan race. The German public, predictably enough to anyone but Bormann, is irked at the very thought of this concept.
  • Frameup: If Bormann decides to invade Poland to reassert German control, he will launch Operation Doppelganger, which uses dead bodies to create fake evidence that shows the Poles launching reprisal massacres against German settlers, giving him a Casus Belli to invade Poland in the name of self-defense. This is a Call-Back to the Gleiwitz incident, which was used by Nazi Germany to justify their invasion of Poland in 1939.
  • Good Smoking, Evil Smoking: Bormann smokes like a chimney, particularly cigars. One of his first events is rolling back the Reich's anti-smoking policies, claiming Hitler planned to do the same and confessed as such to Bormann on his deathbed. It bites him in the ass when he's diagnosed with terminal lung cancer.
  • He-Man Woman Hater: As an orthodox national socialist, Bormann is big on masculinity and dismissive of women in general. He indirectly insults and directly snubs Margaret Chase Smith if she is president during his State Visit to America. During the Opulence, he attempts to institute polygamy for blatantly-misogynist reasons.
  • Historical In-Joke: Hauptverwaltung Aufklärung, Bormann's foreign intelligence agency, shares its name with East Germany's foreign intelligence agency, which was a part of The Stasi.
  • History Repeats: In 1962, Hitler is very close to dying, he hasn't named a successor, his Reich will be in turmoil once he dies and is a shadow of his former self, dying in a year. In 1972, Bormann is very close to dying, hasn't named a successor, and is a shadow of his former self. The only difference is that the Reich is already in turmoil once he finds out he's got lung cancer and has got only two years to live. Fitting for a man who sells himself as the continuation of Hitler.
  • Hollywood Atheist: Bormann isn't an atheist in a strict meaning of the word, but he holds Christianity in utter contempt, believing that it is irreconcilable with the ideals of National Socialism. Being the savvy politician he is, however, Bormann recognizes the importance of the Church as a political institution and its place in German society and does not threaten it. He changes his mind during the Second Dismantlement and especially the Opulence, when he brutally cracks down on churches and the most outspoken priests and shames the religious people into worshiping the Party and the Führer instead.
  • Internal Reformist: Downplayed. While obviously not to the same extent as Speer, Bormann is willing to make some reforms here and there to fix the Reich's problems. Ultimately though, Bormann remains an orthodox Nazi who will sooner or later dismantle the reformist faction in either the First or the Second Dismantlement.
  • Karmic Death: At the end of his route, Bormann is fated to die in 2 years from Lung Cancer, which is the direct result of him smoking like a furnace all the time and rolling back all of the Reich's anti-smoking laws.
  • Kick the Dog: Quite literally, during the lead up to his attempt to open diplomacy with the United States, when a friend's dog scares his own and the insecure Bormann quickly retaliates.
  • Kick the Son of a Bitch: Hardly any tears are shed when Bormann orders Albert Speer's assassination.
  • A Lighter Shade of Black: Despite being a Nazi, Bormann's agenda is pretty vanilla and "moderate" compared to Göring's warmongering plans and Heydrich's desire to implement Spartanism, both of which will either lead to the Reich's collapse or a nuclear apocalypse.
  • Meet the New Boss: Bormann cultivates a public persona that intentionally emphasizes continuity with Hitler's rule. Which he then uses to mask his own efforts to fix the Reich's growing faults, with the populace ostensibly none the wiser.
  • Minigame: Bormann's central mechanic is "Das Kartenhaus", a system that tracks the loyalties and powers of all the sectors of German society under Bormann and allowing Bormann to interact with these factions to either manage their loyalty or their power. Getting enough control in Das Kartenhaus serves as the precondition to triggering the Dismantlements.
  • Mood Whiplash: After the Second Night of the Long Knives, Bormann's Germany enters a phase known as the "Opulence", where the German economy shoots through the roof, new megaprojects are being started, while Bormann adopts a fireband position and passes some radical policies like abolishing slavery on the spot, formally integrating Ostland and the Generalgouvernement, and legalizing polygamy. After the Opulence, however, things go down sharply; Bormann is diagnosed with terminal lung cancer, student protests rise in intensity and have to be cracked down, while the RAF abducts and later murders Reichsminister Walther Hewel and his wife. This triggers a period known as the "Herbst", with riots and terrorist attacks rising in frequency across the Reich.
  • The Napoleon: Bormann is not a man of great physical stature, and he is pretty insecure about it. His state visits to the United States almost all reference his short stature, and a few of them even feature him being humiliated by it.
  • Number Two: Bormann starts as the head of government for Hitler and the only person in the Reich who can rival the Führer in popularity and influence (if not already exceeded him after Hitler retired from making decisions).
  • An Offer You Can't Refuse: After winning the German civil war, Bormann deals with the Reich's rebellious colonies by allowing them to peacefully return to the Reich's fold (with more autonomy), while making it clear if they refuse, they will not be able to withstand a German invasion.
  • Only Sane Man: By 1962, Bormann sees himself as this. He's not blind to the faults within the Reich, and should he assume power, will try to do what's necessary to keep the regime from falling apart.
  • OOC Is Serious Business: Bormann is generally characterized as a short-tempered, violent Nazi who doesn't take bad news very well. However, when he learns that he's developed lung cancer in a time where riots and terrorist attacks are growing in frequency and eating away at the Reich's stability. Instead of exploding with anger like he usually does, a dejected Bormann can only resign to the fact that his dream of a Thousand Year Reich may be impossible.
  • Police State: Bormann massively expands and reforms the Ordnungspolizei under his rule, and has it absorb the Abwehr and the Gestapo to form a new Secret Police agency called Strategische Unterstützungspolizei.
  • Pragmatic Villainy: Bormann, as an orthodox National Socialist unlike Speer, is an awful person with a loathsome ideology, and the game does not attempt to treat any of the things he believes or does as "good" per se. However, he is a shrewd man who understands that not every bit of the National Socialist machine is good for Germany, and as a result, while still an authoritarian state built on racism and exploitation, his Germany will make some incremental progressive reforms, like phasing out slavery and reducing oppression of native peoples, reigning in the abuses of the Wehrwirtschaftsführer, and demilitarizing society overall, to keep the regime stable. Zigzagged wildly during the Opulence, where he feels he's invincible before the one-two-three punch of the RAF's rampage, his cancer diagnosis, and the looming Second West Russian War take the wind out of his sails, as he does hugely ambitious things both villainous (cracking down on and trying to phase out Christianity, legalizing polygamy and having his way with any woman he wants) and non-villainous (abolishing slavery on the spot, starting crazy megaprojects) without regard to pragmatism.
  • Propaganda Machine: To garner support, Bormann produces a propaganda children's show called Heil Zeit!, featuring a Teutonic knight version of Bormann invariably slaying all of his enemies, including Speidel, Schörner, and Schirach. The show is told from the perspective of a young German boy who eagerly watches the show, but grows out of it as he matures, eventually telling his younger brother to stop watching it and joining protests against Bormann.
  • Properly Paranoid: During the South African War, Bormann is very suspicious of Hüttig, finding his admiration of Burgundy an indication of his diminishing loyalties to the Reich. He turns out correct when Hüttig does eventually absorb the other African Reichskommissariats and cuts ties with Germany.
  • The Purge:
    • Bormann ends phase 1 of his focus tree with the discovery of a plot (known as the Reformist or the Militarist Plot) in the Wehrmacht to coup him led by either the Reformists under Hans Speidel or the Militarists under Ferdinand Schörnernote , and will launch a purge on them in what is known as the Dismantlement.
    • Later on in Bormann's story, Gehlen will tip Bormann off on a massive conspiracy inside his government (known as the June of Deceit). If Bormann investigates it, he will discover that the conspiracy's mastermind is his deputy Baldur von Schirach, who's planning to depose him and seize the Führership by working with the leftover Wehrmacht faction, high ranking government officials, and the Big Four corporations. If Bormann successfully discovers Schirach's conspiracy, he will launch the Second Dismantlement, a far more aggressive purge into far more sections of the German society to root out the faction that he didn't purge in the First Dismantlement, and replace almost all ministers in his cabinet. This event is known in-universe as the Second Night of the Long Knives, and has an accompanying superevent.
  • Realpolitik: Bormann can engage in diplomacy with the United States as one of his focuses, and it is done to lessen their nations' hostilities in favor of aiming their focuses on Japan and its sphere. This includes a series of different events for Bormann to negotiate how they'll operate, ceremonial visits, and pictures and discussions between the countries' leaders.
  • Regime Change: If Norway went independent after a Milorg coup, a pro-reformist Bormann will attempt to negotiate for them to rejoin the Pakt upfront (as long as they didn't go socialist), while secretly preparing for a pro-German coup in Norway led by Henrik Rogstad. A pro-Militarist Bormann cannot negotiate with Milorg Norway, though he can still attempt a coup instead of an invasion.
  • Royal Harem: While he was already a womanizer and sexual predator, Bormann goes full-hog during the Opulence and legalizes polygamy explicitly so he can marry as many women as he wants. The German public is predictably not enthused.
  • Self-Fulfilling Prophecy: Out of paranoia fed by Gehlen, Bormann purges Müller when he believes that he may be trying to overthrow him, which just makes Müller join Schirach's real conspiracy to topple Bormann. Simultaneously, it gets Schirach worried enough to begin initiating his June of Deceit plot, so Bormann's own fears of a coup end up confirming themselves.
  • Sibling Rivalry: Martin Bormann has a strained relationship with his younger brother Albert. When the German Civil War erupts, Albert Bormann joins forces with Hermann Göring and fights against his own brother.
  • Sir Swears-a-Lot: Bormann tends to be rather foul-mouthed in private, especially if he is being informed of bad news.
    Bormann: What the fuck do you think? Tell High Command to get their shit together and put those fucking Poles in the dirt!
  • Status Quo Is God: Downplayed. While Bormann also implements his own reforms and pragmatic policies, he still remains an orthodox National Socialist and doesn't purge the ideology of its worst excesses, in contrast to Speer.
  • Stealing the Credit: Once he has dealt with the first Dismantlement, Bormann sends his foreign minister, Walther Hewel, to negotiate with Sweden. If the talks succeed, he congratulates Hewel in private, but after he leaves, he decides that Hewel's role had been merely "advisory" and makes a call to the censors...
    I did most of that, not Hewel.
  • Teeth-Clenched Teamwork: When appointing a new head of the OKW, Bormann will be forced to work with either Speidel or Schörner, even though he dislikes both of them. He'll eventually be forced to purge whoever he works with during the Second Dismantelement.
  • Uncertain Doom: If Heydrich defeats him during the Civil War, Bormann will mysteriously disappear, while his followers get butchered by the SS. This may be an Allohistorical Allusion to how Bormann also "disappeared" after World War II before it was discovered that he actually died discreetly during the Battle of Berlin, indicating that Bormann met a similar fate here.
  • Villain Has a Point: When Bormann learns that Speer has published a book about the inner workings of the Reich, he gets pissed to learn that Speer has whitewashed his role by pinning his crimes onto Bormann. Even if Bormann is moreso angry about being slandered and is hardly a saint himself, his accusations toward Speer are correct.
  • Villain with Good Publicity: A long-time associate of Hitler, Bormann learned a few tricks from his master and tries to present himself to the public as the second coming of Hitler, while pursuing his own, ulterior motives. As such, he is the most popular successor after Hitler's demise and thus the most likely to win the German Civil War.
  • Villainous Breakdown: If Schirach successfully initiates the June of Deceit, Bormann becomes increasingly irrational as the situation around him falls apart. When Walther Hewel, his one remaining ally, urges him to evacuate, a paranoid Bormann accuses him of being a traitor like everyone else, pulling out a pistol to shoot him. Upon this, several loyal OrPo officers disarm Bormann and escort him to the panic room, while another gets medical aid for Hewel.
  • You Have Failed Me: Bormann has options to punish his subordinates if they make severe failures, such as executing Frank and Terboven for failing to maintain the Reich's control of Poland and Norway, respectively.
  • Your Days Are Numbered: In 1972, Bormann finds out he has at most two years left to live due to terminal lung cancer, all while the political situation in Germany decays further.
  • Wham Line: After having a violent coughing fit in front of the Reichministers wherein he coughed up blood, Bormann calls for a doctor. His doctor then informs him that he has lung cancer and only has two years left to live.
It's bad news, I'm afraid. You have terminal lung cancer. At most, I would give you two years left to live. I'm sorry, my Fuhrer.

    Hermann Göring
Party: Nationalsozialistische Deutsche Arbeiterpartei - Militarist Faction
Ideology: Stratocratic Nazismnote 
In-Game Biography Click to Show 

The former Minister of Aviation, Reichsmarschall Hermann Göring is the puppet of the German militarists, who seek to launch a new series of military adventures around the world.

For his tropes, see his dedicated subpage.

    Reinhard Heydrich

Party: Nationalsozialistische Deutsche Arbeiterpartei - SS Faction
Ideology: Spartanismnote 

The brutal and fanatical Reichsführer of the German SS, Reinhard Heydrich is utterly loyal to Heinrich Himmler and the principles of the Burgundian System and desires to totally reshape Germany into a Spartanist state.

For his tropes, see his dedicated subpage. Unmarked Spoilers Ahead!

Oberkommando der Wehrmacht

    Hans Speidel
Party: Oberkommando der Wehrmacht
Ideology: Interim Governmentnote 
In-Game Biography Click to Show 
In-Game Biography (General) Click to Show 

A proud Wehrmacht general, Speidel first acquired his fame across Germany for his coup against the rebellious Eastern SS divisions during the West Russian War, an act that managed to prevent civil war between the Reich and the SS in the 50s. The rising star of the German military, Speidel has managed since then to secure the Wehrmacht from a militarist takeover by Schörner and earn love from the population for his military valor, overshadowing his former master Erwin Rommel. Speidel is not a man of politics and doesn't associate himself with any of the factions that are thirsting for power in the Reich, fearing that military rule over Germany would bring the country to ruins, but there is no doubt that Speidel will make a stand for the interests of the German people, not party bureaucrats when the imminent political turmoil hits.

  • Arch-Enemy: Hans Speidel and Ferdinand Schörner fiercely struggle for influence in the Wehrmacht and have a mutual antagonistic history, with Speidel preventing Schörner from taking over the Wehrmacht several times. While Speidel tries to protect the people and thinks that the Wehrmacht shouldn't exert an influence on the civilian government, Schörner desires it openly and wants to use the people as a weapon.
  • Cincinnatus: Even if he puts an end to the Civil War by himself, Speidel doesn't want to become the new German leader, since he believes that the military shouldn't have a massive role in the government. If he agrees to take the Führer's mantle, he will resign from the military.
  • Defector from Decadence:
    • Speidel outright drops any pretenses of SS support following Heydrich’s death and openly aligns with the Deutsches Reich.
    • Speidel can also lead the reformist movement against Schörner and the other militarist factions during the Post-Göring Second German Civil War.
  • Elite Army: Speidel's forces, though relatively small, are some of the best trained and most disciplined ones in Germany, and, by the time he enters the Civil War, his forces (compared to that of the other contenders) are fresh and undamaged by the prolonged war.
  • Enemy Mine: Should Heydrich win the Civil War and spare his life, Speidel could wind up aligning with him, but only out of duty and in the mutual interest of opposing Himmler's Burgundy. That allegiance goes out the window the moment Heydrich dies, however.
  • Face Death with Dignity: If Speidel is purged in the Second Dismantlement under Bormann, he decides to go down fighting rather than getting hanged.
  • Hero Antagonist: In Bormann's route, Speidel becomes one of the leaders of the Reformists in Germany, and will oppose Bormann and plot his downfall either during the Reformist Plot or the June of Deceit.
  • Mandatory Unretirement: When Speidel seizes control of Germania after the Civil War erupts, he invites his old friend Erwin Rommel, who is 72 years old and has retired from the military more than a decade ago, to help him protect the capital. During the Civil War, Rommel serves as Speidel's head of government; when the war ends, he retires from the military again and for good.
  • My Country, Right or Wrong: Spiedel and the Wehrmacht elements under his command are loyal to the Reich and its people, rather than to either the Nazis or whoever's actually in charge, and will take matters to their own hands should the need arise. This especially comes into play in Göring's and Heydrich's paths.
  • Neutral No Longer: If he's not killed in Heydrich's path, he'll eventually and openly defy the SS warlords as head of the Deutsches Reich.
  • Noble Top Enforcer: Speidel is your next "friendly neighborhood Nazi" after Speer. Even though Speidel wants to preserve German territorial expansion (in the sense of ensuring all Germans are in Germany under German governance), he doesn't believe in racial theories, thinks the slave system is harmful to the country, and considers protecting the people to be his main goal as a soldier. However, unlike Speer, Speidel is very reluctant at his reforms (if he ever attempts them), not surrounded by the Gang of Four, and much less politically competent. Though as it turns out, Speer isn't all that enthusiastic about reform either.
  • An Offer You Can't Refuse: If Speer wins the German Civil War, Speidel's proposal for reclaiming Poland boils down to strongarming the Poles into peacefully accepting Wehrmacht occupation, under threat of invasion if they refuse.
  • Old Soldier: Hans Speidel fought in World War I, fighting as a company commander at the Somme and has been in the military ever since.
  • Reassigned to Antarctica: If Göring succeeds in not only winning the Civil War, but also expanding the Reich past the Urals, Speidel is put in charge of one of the Reichskommisariate formed from China, alongside Claus von Stauffenberg. Far enough away from Germania to be much of a threat to the ruling militarist clique.
  • Red Baron: One of Bormann's foci refers to Speidel as Retter des Reichs (Savior of the Reich).
  • Reluctant Ruler: He doesn't want to see himself as the new ruler of Germany; the Reichstag has to practically beg for him to stay in power should he win the Civil War. Should the SS plunge the Reich into civil war and warlordism, however, Speidel becomes less hesitant to restore German dignity.
  • Take a Third Option: During the Frankfurt slave revolt in Speer's Germany, Speidel offers a middle-of-the-road option between Schörner's plan to send the Wehrmacht to crush the revolt and Schmidt's plan to negotiate with the slaves. According to Speidel, Germany should send their best units to infiltrate the city and quietly dismantle the insurrection, minimizing casualties, but still appearing strong before the Reich's enemies.
  • Team Switzerland: When the German Civil War erupts, Speidel marches into Germania with his like-minded generals and, on the steps of the Reichstag, declares neutrality in the conflict, with a stern warning of an unshakable resistance should any side attempt to attack the capital.

    Ferdinand Schörner
Party: Nationalsozialistische Deutsche Arbeiterpartei - Orthodox, Regierung des Nationalen Wiederaufbaus (Göring coup) note 
Ideology: Stratocratic Nazismnote 
In-Game Biography (Field Marshal) Click to Show 
In-Game Biography (Göring Coup - Warning: Unmarked Spoilers) Click to Show 
In-Game Biography (Speer's Route - Warning: Unmarked Spoilers) Click to Show 

Ever since the Second World War, Field Marshal Schörner has desired glory and power for himself, but his plans have always fallen short. Speidel outsmarted him during the West Russian War, preventing him from seizing control over the German war machine. Now, humiliated yet unbroken, Schörner has secured a position of leadership within the German militarists, and manipulates their powerless figurehead Göring to do their bidding. As tensions rise and conflict approaches, Schörner will have many more opportunities to reach the heights he was always destined for.

  • Arc Villain: He is a major obstacle that eventually needs to be dealt with by the end of the 1962-1972 segment in three of the four German story routes.
    • In Speer's route, he ultimately gets reassigned to Moskowien, where he establishes military rule and later mutinies during the Slave Revolt, aiming to both crush the Slave Revolt and depose the "liberal" Speer regime, becoming a Climax Boss in the crisis, regardless of the way Speer himself deals with the slaves.
    • In Göring's route, he and the militarists ultimately are Göring's puppet masters, and he can depose him if the latter grows disloyal.
    • In Bormann's route, if Bormann appoints Speidel as Chief of the OKW, Schörner will craft the Militarist Plot and attempt to coup Bormann, and will be purged during the First Dismantlement. If he's the Chief of the OKW, Schörner will, later on, support the conspiracy of the June of Deceit, and either successfully overthrows Bormann or gets purged during the Second Dismantlement.
  • Arch-Enemy:
    • Hans Speidel and Ferdinand Schörner fiercely struggle for influence in the Wehrmacht and have a mutual antagonistic history, with Speidel preventing Schörner from taking over the Wehrmacht several times. While Schörner wants to use the people as a weapon and merge the German military and civilian government into one, Speidel dislikes the very idea of a military government and tries to protect the people.
    • Schörner is also a fierce opponent to Tresckow, much for the same reasons why Schörner despises Speidel. To Tresckow, Schörner represents all of the bloodthirsty and corrupt attitudes that fester in the Wehrmacht and its up to him to reform the organization into something more benevolent, inevitably curbing the field marshal's influence in the process.
  • Berserk Button:
    • The idea of reforming the Wehrmacht to become less violent is a big one for Schörner, which repeatedly shows up in Speer's route when Tresckow pumps out multiple reforms to achieve this goal, such as lowering the military draft.
    • Likewise, hearing about the possibility of negotiating with slaves will anger Schörner to no end. This is best showcased during the Frankfurt slave revolt, where hearing Schmidt's proposal to negotiate with the rebels incites Schörner to begin flinging insults at him over Speer's phone. If Speer accepts the proposal, Schörner makes such a ferocious roar of anger that the phone nearly rattles off the table.
  • Blood Knight: Schörner is the true head of the German militarists, and relishes in the glory of war. He is despised by both subordinates and superiors alike, especially his rival Hans Speidel, who regards his clique as little more than a band of psychotic sabre-rattlers.
  • Bungled Suicide: As Speer crushes Schörner's militarist mutiny in the Militärbezirk Russland during the slave revolt, he tries to take his life with a cyanide pill, but is captured by partisans and lynched.
  • Can't Kill You, Still Need You: After the German Civil War is won by either Speer or Bormann, Schörner avoids execution because the Führer's recognize that killing Schörner would create a martyr for the militarists to rally behind and start another war, so he's kept alive to placate them for the time being..
  • Climax Boss: Schörner's mutiny is the last major war the player faces in both Speer's Authoritarian Democrat and Fascist paths (both routes require the slave revolt to be ended by negotiation).
  • The Corrupter: Even if Speer or Bormann manages to defeat Schörner's puppet Göring in the Civil War, they will have to deal with him and his militarists, who continue to advocate for military expansion and hawkish foreign policies.
  • Dragon with an Agenda: Being seemingly loyal to Göring, Schörner wouldn't have a second thought to dispose of his favored Führer if he becomes an obstacle to his plans.
  • Enemy Mine: If Heydrich won the German Civil War, Hans Speidel can advise him to provide aid to Schörner so he can coup his renegade underling Remer, regain control over the Militarist remnants, and join Heydrich's Anti-Himmler Coalition to stop Himmler's nuclear plot.
  • Even Evil Has Standards: Schörner is a rabid militarist, but even he wouldn't think of entering a nuclear war with the United States and Japan, unlike Remer. As his enemy Speidel puts it, although Schörner is bloodthirsty, brutal, short-tempered, cruel and borderline insane, he isn't stupid. He wants to conquer the world, not torch it.
  • Evil Old Folks: Schörner, having been born in 1892, is 70 years old at game start, and one of the most evil figures in the Reich.
  • The Exile: In Speer's Germany, Schörner will be exiled to Moskowien to remove him as an obstacle to Speer's reforms, much to his anger.
  • Four Eyes, Zero Soul: Schörner wears glasses and leads the warmongering militarist faction of Germany.
  • General Ripper: Schörner obsesses over fighting wars and destroying his enemies. His first goal after taking power is rooting out the Volksverräter ("people's traitors") by killing them all.
  • Historical Villain Upgrade: While a ruthless Wehrmacht general and devoted Nazi historically, Schörner historically did not advocate using human wave attacks against his enemies as a way to crush all opposition to his opponents through sending his opponents to the front to die.
  • Karma Houdini Warranty: Despite being the de facto leader of the militarists during the German Civil War, Schörner usually escapes consequences on the aftermath of the German Civil War, and is a major problem for almost every Führer he serves under (except Speidel, who can easily fire him due to his massive support base in the Wehrmacht, and Heydrich, who actually ends up allying himself with Schörner to deal with Otto Ernst Remer). However, he can eventually get his comeuppance where he can be either Driven to Suicide or killed by partisans, in the case of Speer, or secret agents, in the case of Bormann.
  • A Lighter Shade of Black: Schörner isn't even the most rabid of the militarists. That title belongs to his second-in-command Otto Ernst Remer, a particularly bloodthirsty Wehrmacht officer who fully supports all of the militarists' warmongering plans and even advocates nuclear war as a means, something that Schörner is disturbed by. This gets Subverted during the Slave Revolt, in which it's actually Schörner who rebels against Germany, while Remer remains loyal.
  • Military Coup:
    • In Speer's path, during the slave revolt, Schörner overthrows Alexis von Roenne in the former RK Moskowien to crush the revolt and make plans to march his way back to Germania and destroy both the revolters and the liberals.
    • In Heydrich's path, if Heydrich provides enough resources to Schörner, he will coup Remer (who has established a warlord state in Hannover made up of Militarist remnants), and join Heydrich to stop Himmler.
  • Old Soldier: Ferdinand Schörner is a veteran of World War I who distinguished himself in the Battle of Caporetto as a lieutenant and distinguished himself with a Pour le Mérite medal.
  • Press-Ganged: Schörner takes this to new heights once Goring takes power after the Civil War. In this new Germany, the entire population is mobilized for the war effort.
  • Puppet King: Despite being the real head of the militarists faction, he has no ideological passion for the War Plans and the economic plan they represent. He supports it because most of his men do, and so he sees it as his way to power. His main objective is to gain power and reform Germany into a military dictatorship. Once the War Plans fail and become useless, he abandons them. However, in the unlikely case they manage to succeed all the way up to War Plan C, their success will run away from him. Schörner will attempt to stop the plans, knowing war against a superpower could mean the end of Germany. But by this point, Remer has become powerful enough to launch a soft coup and render him powerless.
  • Reassigned to Antarctica: Führer Albert Speer can deal with Schörner by kicking him to the former RK Moskowien, so he won't be in a position to oppose him.
  • Red Baron: Bormann's initial focus tree refers to him as Ungeheuer in Uniform (Monster in Uniform), which was Schörner's real nickname, along with Blutiger Ferdinand (Bloody Ferdinand).
  • The Resenter: Towards Hans Speidel, his biggest rival in the Wehrmacht. Not only is Speidel the last obstacle for Schörner's undisputed leadership in the German military, but he also prevented him from taking over the Wehrmacht leadership during the West Russian War, an event for which Schörner could not forgive him.
  • Sinister Shades: The Blood Knight General Ripper Schörner wears a pair of shades in his portrait. note 
  • The Starscream: In Speer's route, after being sent to the Military Administration of Russia to deal with the Freies Europa slave revolt, Schörner leads the militarists to launch a coup against Alexis von Roenne, in the process going rogue from the Reich and forcing Speer to deal with him by force.
  • Tampering with Food and Drink: In Bormann's route, if he ends up purging the militarists, he gets rid of Schörner by having polonium mixed with his morning tea. Over the course of a week, Schörner complains of his shaking hands, diarrhoea, bleeding gums and hair falling out before he drops dead.
  • The Unfettered: Schörner is glad to use any means to achieve victory and perpetuate the Forever War.
  • Uriah Gambit: He sees his massive conscription program as a good way to deal with his opposition and dissenters in Germany.
  • Villainous Breakdown:
    • By the time of War Plan C in Göring's route, Schörner's perpetual smug smirk is replaced by dejection when he gives the Führer a bill that promotes Otto Ernst Remer to Field Marshal, realising that even he has lost control over the rabid militarists, who are now going to end the world by invading another nuclear power.
    • In Bormann's route, if Schörner is purged during the Second Dismantlement, he panics as Bormann's troops close in on him, and decides to shoot himself so he won't get hanged.
  • We Have Reserves: Schörner is an unprincipled warmonger with no qualms about the human cost of his operations.

    Otto Ernst Remer

Ideology: Ultramilitarismnote , Reformed National Socialismnote  (fascist Speer route)
In-Game Biography (General) Click to Show 
In-Game Biography (Fash Speer Security minister) Click to Show 

Otto Ernst Remer, once a career soldier in Germany's Heer, found his way into the position of Schörner's right-hand man following the German market crash. Ambitious and opportunistic, Remer is considered to be the maddest of the Militarist mad dogs, his vision of conquest matched by few in the Reich.

  • Ain't Too Proud to Beg: If Heydrich wins the Civil War and then supports Schörner retaking command of the militarists, Remer can be heard pleading with Heydrich to save his life before Schörner empties a full magazine into his erstwhile subordinate.
  • Allohistorical Allusion: In real life, Remer was crucial in the unraveling of the 20 July plot, which included Henning von Tresckow as one of its ringleaders. In TNO, he can ironically wind up working under him in Speer's Reich, however much Remer hates him and the reformists.
  • Blood Knight: By far the most radical militarist in the Reich, Remer has always advocated for war as an end in itself.
  • Even Evil Has Standards: Despite being a mad militarist and hating Speer and the reformists, he is not willing to turn against the Reich and refuses to join Schörner in his rebellion in the Speer path.
  • Face Death with Dignity: After Schörner is assassinated by Bormann in the First Dismantlement, Remer tries rallying the remaining loyalists to launch a coup against Germany, but a Wehrmacht army stops him before he can commit anything major. As Remer is lined up to a firing squad, Remer heils Schörner one last time before he is killed.
  • Four Eyes, Zero Soul: Remer is one of the vilest and most profoundly evil people in the mod, and wears glasses in his advancing age.
  • General Ripper: Remer is described as the maddest among the mad dogs and advocates for invading the United States and Japan (which are both nuclear-armed superpowers), even though doing so would end human civilization. Especially telling is that during Heydrich's power struggle with Himmler, letting Remer know about the Burgundian nuclear plot makes Remer more loyal to Himmler.
  • Historical Villain Upgrade: Otto Ernst Remer was a Wehrmacht officer-turned Neo-Nazi politician historically. Here he is a militarist figure even more radical than Schörner, being amongst the main advocates for War Plan C, who are willing to end the world by invading another nuclear power. In fact, Schörner feels defeated when Remer is promoted to Field Marshal.
  • My Master, Right or Wrong: In spite of everything else, Remer's loyalty to the Führer is absolute. In Speer's route, while he ultimately hates Speer and the reformists, and agrees with Schörner's ideals, he defects from the militarists and sides with Speer because his first loyalty does not lie with Schörner.
  • Plot Hole: The devs have noted that there are currently two completely opposing portrayals of Remer in the current TNO: a nuke-happy ultra-warmonger (as depicted in Heydrich and Göring's routes), and a traditionalist Nazi dedicated to serving the Führer (as depicted in Speer's route).
  • The Starscream: If Heydrich wins the German Civil War, Remer seizes control of the militarist remnants in Germany after Schörner goes into hiding, appoints himself Generalfeldmarschall, and declares Schörner a pro-Heydrich traitor.
  • War Hawk: Remer takes this to a degree not even Schörner advocates with how he pushes for the invasion of the US and Japan, who are nuclear powers and an invasion of both would trigger a nuclear war and end human civilization.

    Alexis von Roenne
Ideology: Despotism, Reformed National Socialismnote  (Militärbezirk Russland)

  • Assassin Outclassin': In Bormann's route, the militarists attempt to assassinate Roenne by bombing the Ansbach garrison when he's meeting with some of his subordinates. If forewarned by FHO agents, Roenne cancels the meeting, while bomb-defusing specialists are summoned to safely dispose of the bomb.
  • Enemy Mine: In Speer's route, after being kicked out of Moscow during Ferdinand Schörner's coup to seize the Militärbezirk Russland, Roenne flees to Leningrad and recruits everyone who wants to run from Schörner, Russians and Germans alike, against their common enemy.
  • Puppet King: When assigned to lead Moskowien by Speer, he's little more than a figurehead to maintain German hegemony over the region. Schörner even Lampshades this, noting that Roenne's true authority lies behind Speer's.

    Siegfried Müller
Ideology: National Socialism
See his entry on the Southern Africa subpage under Reichskommissariat Zentralafrika.

    Heinrich Theodore Göring
Ideology: National Socialism

  • 0% Approval Rating: Given his inexperience and apathy with the job, none of the militarists will be happy to see him appointed as head of the OKW.
  • Nepotism: Heinrich has had a pretty unremarkable career in the Wehrmacht, but because he's Hermann Göring's nephew, he can be appointed to head the OKW after his uncle fires Schörner from the position and tries reassigning him to Kamchatka.
  • Puppet King: If Heinrich is appointed to lead the OKW, everyone knows he's just a loyal puppet to his uncle Hermann Göring so that he can try strengthening his hold over the Wehrmacht.


    General Tropes 

The Wehrwirtschaftsführer are the leading military industrialists of the Greater German Reich, directly controlling the vast amounts of the private sector across Germany, and holding millions of underclass populations as forced laborers.

With the end of the German Civil War, the Wehrwirtschaftsführer face a new Führer leading the German Reich. Führer Albert Speer especially sees a need to directly confront the Wehrwirtschaftsführer, as he aims to end the German slave system and introduce major reforms into the economy.

  • Arc Villain: Along with the party hardliners and Schörner's militarists, the German corporations present the biggest threat to Speer's reformist rule and act as the main obstacle for his and Erhard's economic plans for abolishing slavery in the Reich.
  • Corrupt Corporate Executive: All four of the Wehrwirtschaftsführer qualify as corrupt leaders with their use of mass slave labor (to varying degrees), but Hermann Josef Abs and Friedrich Flick especially stand out, with Abs being a selfish and power-hungry individual who holds the largest number of slaves and refuses to cooperate with even the Reich itself, and Flick being both a ruthless slave abuser and a hardline Nazi who's friends with Heinrich Himmler.
  • Mega-Corp: The four great industrial conglomerates grew on the spoils from the German conquests during WWII, swallowed conquered industry and employs an enormous amount of unpaid labor through the slavery programs. Like four giant leeches, they are slowing down the economy and reducing the common man's earnings by employing slaves. If Speer comes to power, he and Erhard will have to weaken and dismantle the four largest conglomerates to end the use of slave labor.

    Hermann Josef Abs
Ideology: Despotism

The Head of IG Farben and potentially the most powerful Wehrwirtschaftsführer.

  • Affably Evil: During his vacation to Hitlerstadt in RK Zentralafrika, Abs comes off as friendly and charismatic, even asking Siegfried Müller (who has gone out of his way to call him 'Herr Abs') to refer to him with his first name, all while trying to be imposing to get Müller off his guard.
  • Ambition Is Evil: He's not even an official member of the NSDAP and his loyalty can switch on a dime. The one consistent trait about Abs is his craving for personal wealth and power and he won't give it up easily.
  • Arch-Enemy: Whenever he meets Erhard from the Gang of Four, Abs acts as if they were old colleagues and friends. The feeling is not mutual, as Erhard holds him the greatest contempt out of all the reformers, being the most reluctant to even hear out his proposal to hand the support of Deutsche Bank to their reformist cause.
  • Cigar Chomper: Abs is seen with a plump cigar in his portrait, which adds to his Corrupt Corporate Executive image.
  • Graceful Loser: Zigzagged. When Erhard announces the dismantlement of his corporation, Abs takes it incredibly well and even confesses to having been a silent supporter of Speer's reforms, in part because even without IG Farben he still controls many companies and the Deutsche Bank. In fact, Erhard notes that he takes it too well and suspects that Abs isn't giving up just yet. These suspicions turn out to be correct when Abs and the rest of the Wehrwirtschaftsführer support Schörner's coup during the Slave Revolt. He pulls it again in the Gang of Four path, unexpectedly showing up to a meeting and offering the support of Deutsche Bank, the main holding left to him, to their bid to reform the Reich away from fascism. This being near the end of implemented content, it is unclear if he is honest this time or has some scheme in mind, though the devs have suggested he is, if only so long as the Gang of Four remain in charge.
  • The Leader: While all of the Wehrwirtschaftsführer qualify as threats in their own right, Abs is the largest of them all and generally represents their slave-owning interests as a whole.
  • Morally Bankrupt Banker: Deutsche Bank is among the assets owned by Abs's giant slave conglomerate, making him the world's most powerful banker.
  • Opportunistic Bastard: Abs's first loyalty is to himself, and to that end he will ally with or betray any political entity and consider it "just business." He has no true political alignment and will do whatever makes him money.
  • Pragmatic Villainy: The head Speer developer noted that the real-world Abs had pro-democratic views and funded pro-democracy think tanks, because he viewed democracies as better business partners than the Nazi dictatorship. And he actually is trying to phase out slavery, resisted by other members of the board, within IG Farben, though for similarly pragmatic reasons.
  • Private Military Contractors: IG Farben's assets are protected by its private army of mercenaries.
  • Unexpected Successor: Abs is promoted to the position of Reichminister of Economics if Bormann launches the Second Night of the Long Knives, since the former Reichsminister of Economics Kurt Lange was purged, while Abs has demonstrated his loyalty in cooperating with Bormann.
  • Villain with Good Publicity: Abs is known in the corporate world as a model executive.

    Friedrich Flick

Head of Daimler-Benz.

  • Bitch in Sheep's Clothing: Due to his corporation's small size, most are unaware that Flick has ties with the SS and exploits millions of slaves in horrid labor camps and factories. One focus description even calls his conglomerate "a wolf in sheep's clothing."
  • Bribe Backfire: When summoned to Ludwig Erhard's office to hear about Daimler-Benz's dissolution, Flick attempts to bribe Erhard, who then threatens to throw him in a concentration camp for trying to bribe a minister of the Reich. Flick then promptly flees from Erhard's office, and five minutes later, Erhard is still laughing.
  • Hair-Trigger Temper: Even hearing about the possibility of losing his power is enough to throw Flick into a shouting rage.
  • Hate Sink: Flick embodies all the worst aspects of the German Mega-Corp system. He is an unrepentant slaver and proud supporter of the SS, an enormous Jerkass, and when his corporation is dismantled he can't even be a Graceful Loser.
  • Jerkass: Flick is the most personally unpleasant of the Wehrwirtschaftsführer, even disregarding his connections to the SS and complete disregard to his slave labor.
  • Politically Incorrect Villain: During his vacation at Hitlerstadt in RK Zentralafrika, Friedrich Flick is enraged by how the resort he stays in employs German or Belgian workers, instead of the 'races who were best to handle them'.
  • Sore Loser: Compared to the rest of the Wehrwirtschaftsführer, Flick reacts the least well to his conglomerate's dismantlement, visibly showing displeasure with it and trying to bribe his way out of it rather than accept it.
  • This Cannot Be!: When Daimler-Benz is dismantled, Flick voices his disbelief at this development.
  • Villain with Good Publicity: Flick's company has a good image on the international stage, which is why Erhard only wants to replace their leadership and curb their worst excesses than outright dismantle them so that they can keep their reputation intact.

    Edmund Geilenberg

Head of Reichswerke.

  • Paper Tiger: Geilenberg leads the second largest conglomerate of the Wehrwirtschaftsführer, but since it is legaly state-owned, direct action against him can be more easily justified and thus dismantling his company will be easier than it initially looks.
  • Pragmatic Villainy: When Ludwig Erhard announces the dissolution of Reichswerke to him, Geilenberg is angry at losing his wealth and position, but knows that in the end, he's just a functionary instated by the government to oversee a state-owned company. As a result, he chooses to cut his losses by accepting, and in return, Erhard allows him to become chairman of one of the new companies formed upon Reichswerke's dissolution.
  • The Quiet One: Of the Wehrwirtschaftsführer, Geilenberg is noted to be the most silent executive.

    Ernst von Siemens

Head of Siemens.

  • Dirty Coward: Erhard notes that Siemens' willingness to reform is not out of a change of heart, but merely because he sees the writing on the wall and cowardly wants to abandon ship before its too late. This disgusts Erhard, but he's willing to go along with it and form an uneasy alliance with Siemens to make it easier to reform the German economy.
  • A Lighter Shade of Black: Siemens was thoroughly involved in the war economy and employs slaves, however, they're markedly less into slavery than the three other conglomerates, and still maintain a relatively respectable international relation. Speer and Erhard note that while the other three must be dismantled, Siemens only needs to be weakened, not destroyed.
  • Pragmatic Villainy: If Albert Speer comes to power, Siemens will have to give up its slaves and lose its status as a cartel, something which its executive board does not like. Nevertheless, Ernst von Siemens will show some sympathy to Speer's reforms (at least when his company would profit from them), if it means not being the main target like IG Farben.
  • Villain with Good Publicity: Since his conglomerate is markedly less into slave labor than the other Wehrwirtschaftsführer, Siemens carries a respectable international reputation as one of the more even-handed German companies.

Gang of Four

    General Tropes 
Party: Nationalsozialistische Deutsche Arbeiterpartei - Dissident
Kurt Georg Kiesinger, Helmut Schmidt, Ludwig Erhard, Henning von Tresckow. The main political allies of Albert Speer since the 50s, they become the leading figures in the politics of Germania when he wins the German Civil War. Putting their talents to use for the benefit of the Reich, they come as the main force behind Speer's reforms.

While the Gang is a tower of strength for Speer's reformist beginnings, their service to the Führer is a double-edged sword, as each of the ministers has a vision of his own, often misaligned with those of their leader. It won't take long for contradictions between the Gang and Speer to expose themselves.

  • Allohistorical Allusion: In real life, Erhard, Kiesinger and Schmidt were all chancellors of post-war West Germany. In this timeline, they can end up leading Germany as well, though in a very different way: by growing too powerful for Führer Albert Speer to control, eventually turning him into their puppet.
  • Benevolent Conspiracy: They become one in the AuthDem path as they realize that Speer is just as bad as the government he is ostensibly reforming and defang his powers, becoming the true rulers of Germany as they slowly engineer a transition to a proper democracy.
  • Big Good: They are the closest to this trope from all potential German paths, as their decisive victory over Speer and Schörner in Speer's Authoritarian Democrat path sets Germany on the path of slow but steady transition out of Nazism into a fully democratic nation, and ultimately transform the Unity-Pakt into something comparable to OTL's European Union, aside from all other potential 'German Thaw' reforms (such as the formation of the United Nations analogue) that can be achieved on both Speer paths.
  • Cliffhanger: Once the Gang of Four triumphs over Speer, the quadrumvirate will celebrate their victory, but also note that the NSDAP still wields massive influence in Germany and that the campaign to liberalize the country is still far from over.
  • Cruel and Unusual Death: If Heydrich manages to win the Civil War, they will be hanged after being severely beaten and tortured.
  • Dragon-in-Chief: If they win their power struggle against Albert Speer, the Gang becomes the effective rulers of the Reich, while the Führer becomes no more than a pen-pusher.
  • Dragon with an Agenda: The Gang of Four's goals don't exactly align with those of their Führer: while the Gang genuinely supports democracy and wishes to turn Germany into a democratic nation, Speer remains a committed fascist whose reforms are only to make Nazism sustainable in the long run. By the end of the game's first decade, their differences will become irreconcilable, and only one could emerge victorious in the resulting power struggle: either the Gang turns the Führer into a puppet, or Speer purges them and becomes free to build his Thousand-Year Reich.
  • Earn Your Happy Ending: The Gang of Four faces an uphill battle in swaying the Reich from Nazism and keeping Speer in check, which is exasperated by the Oil Crisis. Should they succeed, however, they stand as Germany’s best chance for both genuine reform and survival as a great power.
  • Fire-Forged Friends: After a fashion. While they have differing political views and ideas for Germany's future after Speer is reduced to a Puppet King, at no point do they ever turn on each other or plot behind their backs.
  • Foil: To Speer and the other Nazi contenders. While they represent different political and social visions for Germany, they nonetheless work together to bring about their common ideas and find strength in their diversity of views. This also stands in stark contrast to the regime in almost every way, as they never turn on each other.
  • Gone Horribly Right: Speer elevates them to positions of power to forward his reformist platform and to serve as little more than a superficial facade, at least initially. Unfortunately for him, they prove to be far more effective and genuine than he expected, and have the potential to reduce him into nothing more than a Puppet King.
  • Internal Reformist: The Gang of Four have no love for Nazism, and only joined the NSDAP so they could turn Germany into a better place. They are the chief architects of Speer's reforms, and are genuine about it, unlike their boss.
  • Ironic Name: The Gang of Four shares their name with the real life Gang of Four that were active during China's Cultural Revolution. However, while the real Gang of Four are party hardliners, the TNO Gang of Four are party reformers.
  • Long Game: The Gang of Four's true goal is to lay the groundwork for Germany's (relatively) peaceful transition to a proper democracy once Speer dies, through gradually implementing liberal reforms.
  • Spanner in the Works: In 1972, when the Oil Crisis hits, Germany under the Gang of Four is one of the worst-affected nations. Erhard's plan is a very reckless, high risk-high reward gamble. The Oil Crisis hamstrings Germany at its most vulnerable, right when it comes out of its shell and puts itself out there, resulting in serious ramifications on reforms and risking the Reich's collapse.
  • Un-person: The homes of Kiesinger, Erhard and Schmidt are demolished, and their names forbidden from being mentioned in any form of media, by Theodor Oberländer if his hardliners take over Germany.
  • You Can't Go Home Again: If the reactionaries led by Theodor Oberländer manage to seize control over Speer and the Reich, Kiesinger, Erhard, Schmidt, and their families are forced to flee to the United States under the cover of night.

    Kurt Georg Kiesinger

Ideology: Right-Wing Populismnote , Populist Conservatismnote  (democracy restored)
In-Game Biography (Minister) Click to Show 

  • Acceptable Political Targets: As part of his propaganda campaign, Kiesinger uses Heinrich Himmler as a scapegoat for all of Germany's woes, Himmler being guilty enough already that nobody will mind a few more crimes being ascribed to him.invoked
  • The Creon: Deputy Führer Kiesinger doesn't embrace Nazism and Fascism wholeheartedly (having joined the NSDAP after it took power because of the job opportunities it offered), but he is the least ambitious member of the Gang and the one who Speer can trust the most.
  • Forgiven, but Not Forgotten: When setting up autonomous governments in Germany's conquered territories, Kiesinger's plan is to mend the relationship between Germany and the other territories to create a more healthy and balanced relationship between them. While Kiesinger knows that it will take time to achieve the full extent of this goal, he figures that its the best course of action.
  • Hegemonic Empire: Kiesinger wishes to turn the Einheitspakt into a hegemonic union of the Reich and a collection of satellite states or protectorates.
  • Hero with Bad Publicity: Many natives dislike Kiesinger for maintaining German hegemony over their territories, but Kiesinger justifies his actions as necessary to maintain Germany's superpower status and that any other country in their position, including the United States, would do the same thing.
  • Illegal Religion: Inverted. Rather than maintain Germany's anti-religious laws, Kiesinger wants to remove them, acknowledging that many Germans practice Protestantism and Catholicism anyway.
  • The Purge: Recognizing that the more reactionary elements of the Reich could pose a threat to Speer's agenda, Kiesinger has them expelled from the government to boost the reformist cause.
  • Pragmatic Hero: Even though he knows that it will be uncovered eventually, Kiesinger has to cover up Speer's complicity in the slave labor exploited by Nazi Germany, lest his government collapse before realizing the full extent of its reforms.
  • Slave Liberation: Kiesinger plays a key role in abolishing slavery in Germany and helping Erhard fight off the slave-owning mega-corporations in favor of smaller businesses.

    Helmut Schmidt
70s Schmidt portrait 

Ideology: Oligarchynote , National Liberalismnote  (democracy restored)
In-Game Biography (Minister) Click to Show 

  • Acceptable Targets: Schmidt considers most NSDAP officials as acceptable targets to scapegoat for Germany's problems, potentially even including Hitler himself.
  • Allohistorical Allusion: If Speer gets couped by the conservative faction after crushing the Slave Revolt, Schmidt will be forced to flee, but he'll write an autobiography called "Inside the Third Reich" to detail all of the inner workings in Germany and experiences he faced while working under the Reich, just like the real-life book written by Albert Speer. However, unlike the OTL version, Schmidt is instead using the autobiography to paint Speer in an unflattering light and reveal all of the crimes he committed and promptly hid under a veneer of ignorance.
  • Arch-Enemy: Once it's revealed that Speer was never a true believer in his democratic reforms, he comes to despise all of the Gang of Four, but his greatest hatred lies towards Schmidt, getting into the most intense and frequent clashes with him.
  • The Atoner: Like Speer, Schmidt wants to reform Germany to atone for his past membership with the Nazi party. Unlike Speer, however, Schmidt's commitment is more genuine.
  • Berserk Button: He's always frustrated whenever his reformist agenda is blocked in some way, but he loses his temper most when student protestors get needlessly gunned down.
  • Beneath the Mask: In private, Schmidt is deeply insecure about his commitment to reforming Germany, in which he is haunted by visions of his father, Gustav Ludwig Schmidt, taunting him about his involvement with the Nazis and disowning him.
  • Bookends: At the start of his campaign, Schmidt will reminisce about his past career in the Nazi party, leaving him with a great sense of guilt and remorse from abetting to their crimes. When the Gang of Four triumphs over Speer, Schmidt will recall his past involvement again, but rather than self-loathing, Schmidt feels a sense of renewal and pride from reforming Germany, having shed his past misdeeds.
  • Did You Just Flip Off Cthulhu?: At the end of Speer's Authoritarian Democrat tree, he implies to Kiesinger that he's called Speer a puppet to his face.
  • Enemy Mine: Schmidt advocates for détente and the improvement of relations between Germany and the United States against their common rival, the Empire of Japan. He also wishes to pursue closer ties with the French State against their common enemy Burgundy, despite the historical rivalry between France and Germany.
  • Forgiven, but Not Forgotten: Schmidt's foreign policy mainly consists of sending apologizing to every country that Germany has wronged in the past, including the United States, Japan, and Italy. While these steps are met with wary acceptance, Schmidt himself recognizes these words will not be enough for everyone to truly forgive Germany and it will take much more work to repair their relations abroad.
  • Kick the Son of a Bitch: During the Sondergericht trials, Schmidt has the ability to influence the outcome of the trials to punish high-ranking Nazis like Baldur von Schirach and Heinrich Müller, delivering some Laser-Guided Karma in a world where the Nazis have won and gotten away with their crimes.
  • The Leader: While the Gang of Four can be considered the Big Good for Germany overall, Schmidt can be considered their overall leader to a certain extent. This is made apparent in the climax of both of Speer's paths, where Speer considers Schmidt his personal Arch-Enemy - in the Fascist path, when Speer purges the Gang of Four, he makes a point of killing Schmidt first, while in the Authoritarian Democratic path, where Speer believes the Gang of Four's reforming Germany into a democracy have only meant the death of National Socialism, he feels the most angered at Schmidt, for being "everything that represents the collapse of the Aryan man".
  • Peace Conference: When Speer is dealing with Poland, Schmidt's proposal is to negotiate a peace deal with them. If his negotiations are successful, Poland and Germany will sign the Königsberg Treaty: Poland becomes an independent satellite state of Germany and rejoins the Einheitspakt, and Germany in return does not invade it.
  • Reasonable Authority Figure: Even when compared to the other Nazi reformists, Schmidt stands out for his willingness to negotiate with the Reich's enemies, whether it be the United States or slaves protesting for better treatment.
  • Single Tear: At least according to one untrustworthy staffer, Schmidt sheds a single tear when he visits Washington D.C. and witnesses the Lincoln Memorial, inspired by the great American values it represents.
  • What You Are in the Dark: His "negotiations" with Willy Brandt over the slave revolt amount to fairly casual conversation, as both already share many goals. Thus, any publicly made agreements are little more than a formality.

    Ludwig Erhard

Ideology: Oligarchynote , Christian Democracynote  (democracy restored)
In-Game Biography (Minister) Click to Show 

  • Acceptable Targets: Much of Erhard's reforms are directed at the wealthy industries and especially the Wehrwirtschaftsführer, in which he redistributes their wealth to lower social classes with a flat income tax and frees all of their slaves.
  • Badass Boast: When Flick denounces his attempt to dismantle the Wehrwirtschaftsführer and swears to stop him, Erhard takes a final puff from his cigar, leans forward, and bluntly states:
    Trust me. You won't get the chance to.
  • The Bus Came Back: If the reformist faction successfully coups Bormann during the June of Deceit, Erhard will return to Germany as Schirach's economic minister.
  • Capitalism Is Bad: Inverted. A large part of Erhard's reforms is ending Germany's command economy and autarky in place of a free market without price controls and open trade with other nations, which can markedly improve the livelihoods of the average German citizen.
  • The Cassandra: In the early 50s, Erhard predicted Germany's impending economic collapse. No one in the Reich listened to him until it was too late, in a modern version of Cassandra's tale.
  • Cigar Chomper: Ludwig Erhard's portrait depicts him smoking a cigar, which he was famous for doing in real life. In one event, Speer complains that Erhard 'smoked like a damn chimney'.
  • The Determinator: He's the most stubborn member of the Gang of Four, wishing to implement all of his economic reforms to the fullest extent and will not accept any objections or bribes against his plans.
  • Everyone Has Standards: Of all the plans that the Nazis pursued, Erhard is most disgusted by Generalplan Ost, believing that it decimated the economic potential of many regions that were deemed not Aryan enough. A major component of his reforms is rebuilding these areas and opening more economic opportunities to the Reich's ethnic minorities.
  • Hegemonic Empire: Under the Zollverein, Erhard's plan is to give greater economic autonomy to Germany's collaborationist governments, while still maintaining German control of their resources and heavy industry.
  • Pragmatic Hero: When the Oil Crisis hits, Erhard proposes a temporary hold on the repatriation of slaves, as focusing on that matter during the ensuing economic crisis will cause Germany's economy to collapse. Kiesinger and Tresckow are too divided to strongly protest this, but Schmidt is firmly against this proposal. Ultimately, Speer sides with Erhard.
  • Slave Liberation: Breaking up the Wehrwirtschaftsführer also means ending their slave labor in place throughout the Zollverein. By the time Erhard realizes the full extent of his reforms, the label "Made in Germany" will be a mark of hard worker spirit rather than human exploitation.

    Henning von Tresckow

Ideology: Stratocracynote , National Conservatismnote  (democracy restored)
In-Game Biography (Minister) Click to Show 

  • Allohistorical Allusion: In real life, Tresckow took part in the July 20 plot because he was shocked and appalled at the Kristallnacht and the NSDAP's numerous other atrocities. It could be inferred that this is the same reason he's banded together with Speer and the rest of the Gang of Four.
  • The Atoner: Part of the reason why Tresckow wants to reform the Wehrmacht is to take responsibility for their past complicity in the Nazis' war crimes and turn them into a more humane force removed from the quagmire of National Socialist politics.
  • Boring, but Practical: One reform that Tresckow can pursue is limiting the size of the navy, as attempting to cover every kilometer of ocean would be a futile goal and a waste of time, especially when their neighbors have no interest in launching a naval invasion against them.
  • Dumbass Has a Point: Tresckow acknowledges this in regards to Wilhelm II. Like most Germans, Tresckow does not have fond memories of the former Kaiser, but he's willing to admit that he had a sound idea of projecting German dominance overseas through a powerful navy, which is why he proposes outfitting the Kriegsmarine with more technologically advanced equipment.
  • Everyone Has Standards: Tresckow's anger over the Reich's cruelty towards its Jewish citizens as well as its conquered subjects in eastern Europe is what drove him to join the Gang of Four in their quest to end Nazism.
  • Good Old Ways: Marshal Tresckow hails from the ancient Prussian warrior nobility. Disgusted with how corrupt and morally debased the Wehrmacht has become, he wants to reform it in accordance with the old Prussian virtues of discipline, loyalty, honour, dedication, and patriotism.
  • Leaning on the Fourth Wall: When reforming the Wehrmacht, Tresckow realizes how deep the corruption ran through it and wonders how Germany even won World War II, referencing the implausibility of how TNO's setting could come to be.
  • Nazi Nobleman: Inverted. He's the only explicit remnant of Prussia's old aristocracy in the Reich, and he's an Internal Reformist.
  • Old Soldier: Tresckow joined the German military in World War I and fought in the Second Battle of the Marne as the youngest lieutenant of the German Army, winning an Iron Cross for his bravery in said battle.
  • The Purge: When reforming the Heer and Luftwaffe, Tresckow will purge many of their reactionary and corrupt leaders, reassigning or forcing them into retirement.
  • Quality over Quantity: A general theme of his reforms is downsizing the Wehrmacht in favor of a more professional and elite force. By the time Tresckow fully realizes his reforms, the Wehrmacht will have a division limit of 50.
  • Real Men Love Jesus: Tresckow is a devout Christian, and one event chain has him (along with Kiesinger) urging Speer to end the Reich's crackdown on the Church.
  • Reconcile the Bitter Foes: One of the last reforms pursued by Trasckow is to promote greater integration and cooperation, instead of rivalry, between the Wehrmacht's branches.
  • The Remnant: In addition to representing the conservative elements of German society that would benefit from the reforms, he also embodies what's left of the Prussian Junkers who had resented Hitler, seeing him as an upstart Bohemian corporal.
  • Technical Pacifist: Many of his military reforms involve curbing the Wehrmacht's most bloodthirsty attittudes, while still improving their professionalism to make them a strong enough force to deter any threats to the Reich.
  • Unwitting Instigator of Doom: In a minor subplot, Tresckow is tasked with promoting a promising military officer named Echkard Graebner. As Tresckow analyzes his records, he realizes that Graebner is actually not the officer's name and he's not even German; his real identity is Filip Blazek and he's actually Polish, only that his old cultural identity was beaten out of him by the Nazis and now he genuinely believes that he's German. Tresckow has the option to tell Blazek his true past, but this completely shatters Blazek's view of the world and he later commits suicide. When he's informed of this, Tresckow is at a complete loss of words.

German Intelligence

    Reinhard Gehlen

Ideology: Despotism, National Socialism (as Bormann's minister), Fascism (SS Civil War)

Reinhard Gehlen, also known as Agent Kleiner Fuchs, is the head of the Abwehr and one of the most powerful men in the Reich, his tendrils of intelligence reaching into all corners of Germany. Gehlen is a Führer's most powerful blade, yet he is also a double-edged sword that cuts both ways, for his loyalties lie in not just the Reich, but also the people of Germany and himself.

  • Allohistorical Allusion: In OTL, he was instrumental in the creation of West Germany's Bundesnachrichtendienst during the Cold War, which survives to this day.
  • Ambition Is Evil: His primary motivation is to acquire as much power as possible, while remaining too important for his superiors to remove. However, this drives him to commit morally questionable things to maintain his power, such as faking evidence to manipulate Bormann into purging his rival, Müller.
  • Blackmail: In the Gang of Four path, Gehlen threatens to reveal Speer's complicity in the slave system and the Holocaust during his tenure as Minister of Armaments and War Production, preventing him from acting against the Gang as they turn Speer into their puppet.
  • Broken Pedestal: His mentee, Gerhard Wessel, regarded Gehlen with much respect as his superior. However, Wessel discovers that Gehlen has actually been conducting illegal operations to suppress far-left dissidents against Germany and sent Wessel on suicide missions to indirectly remove a potential obstacle to this plan, shattering Wessel's faith in him.
  • Can't Kill You, Still Need You: He ends up working for every single Führer, a testament to his abilities as a skilled master of intelligence.
  • Crouching Moron, Hidden Badass: Gehlen is described to be an unimpressive man with a thin face and prominent ears, which masks the fact that he heads Germany's intelligence agency.
  • Defector from Decadence: In Heydrich's Germany, Gehlen joins the resistance against the SS warlords following Heydrich's death, and can wind up the leader of the Deutsches Reich if Speidel is killed.
  • Even Evil Has Standards: While Gehlen may be an ambitious schemer, he's disgusted to hear about Bormann's plan to legalize polygamy, viewing his general sexual predation as revolting.
  • Graceful Loser: After Wessel uncovers Gehlen's corruption and forces him to resign, Gehlen sadly takes off his sunglasses, apologizes to Wessel for his misdeeds, and bids a final farewell to his former friend before leaving.
  • Internal Reformist: In Speer's route, Gehlen reforms Germany's intelligence agency into the Reichsnachrichtendienst, which will consolidate all of the agencies in this field into a single efficient organization compared to the Abwehr and Gestapo. Given how immediate his proposal is to Speer, it's likely that he always harbored this idea before the game's start.
  • A Lighter Shade of Black: His description outright states that, like Speidel, he is loyal to the German people over whoever's in charge of the government, and he sides with the lesser of two evils in every path, whether it's Bormann over von Schirach, the Gang of Four over Speer, or Heydrich over Himmler (and later the Deutsches Reich over the SS).
  • Kick the Son of a Bitch: To eliminate a rival to his seat of power, Gehlen can frame Heinrich Müller of corruption to get Bormann to strip him of all ranks and discharge him. While mostly done to advance his own position, his abuse is at least directed toward a sociopathic spymaster who has been actively propping up the Nazi government for years and joined a plot to overthrow Bormann, even before he was fired.
  • Punch-Clock Villain: While ambitious and power-hungry, Gehlen doesn't really engage in the worst excesses of the Nazi regime. That said, he's not quite as open to reform as the Gang of Four, protesting some of their more ambitious plans, such as demanding Speer to stop Kiesinger's plan to increase funds for education and healthcare, believing that it would be a breeding ground for Bolshevik thought. It's later revealed that Gehlen has also been organizing corrupt deals and assassinations of far-left rebels in Germany to retain his authority in the Nazi government.
  • Sour Supporter: Gehlen is willing to work with any of the contenders for Führer and rarely gives any indication as to his feelings on any of them, but he is least enthusiastic about working for Göring. During the planning for Fall Schwarz, Gehlen has to fight the urge to bury his head in his hands when Göring waxes nostalgic about his hatred of Himmler and celebrates his impending demise rather than planning the invasion, and he puts greater trust in Ferdinand Schörner of all people in ensuring the invasion doesn't collapse.
  • The Spymaster: As head of the Reichsnachrichtendienst (under Speer) or the Strategische Unterstützungspolizei (under Bormann), Gehlen coordinates the spies that serve as the eyes and ears of these Führer both inside and outside of Germany. In Bormann's Germany, in the early stages of the Second Dismantlement, he will also replace Heinrich Müller as head of the OrPo when Müller is discovered to be working with the conspiracy.

    Gerhard Wessel

Gehlen's protégé in the Abwehr.

  • Assassin Outclassin': When he uncovers Gehlen's corruption, an assassin is sent to murder Wessel before he can reveal the information to anyone else. Fortunately, Wessel manages to fight off the assassin with a penknife.
  • Dragon Ascendant: He serves as the primary enforcer for Gehlen, primarily carrying out operations against Speer's enemies like Antifa and the student protestors. Once Gehlen is forced to resign after uncovering his corruption, Wessel takes his place as head of the Reichsnachrichtendienst.

    Heinrich Müller 
Ideology: National Socialism
In-Game Biography Click to Show 
Former director of the Gestapo who sided with the conservatives under Bormann, who appoints him head of the Ordnungspolizei, heading all security and intelligence organizations in Germany should he win the Civil War.

  • Corrupt Politician: Downplayed. Other than a few instances of potential bribery, Müller has a fairly clean career that wouldn't justify his removal from them Ordungspolizei. However, Gehlen fakes evidence to exaggerate his corruption and fool Bormann into thinking that he's part of Schirach's June of Deceit conspiracy, getting him stripped all ranks and banned from any form of military service.
  • Know When to Fold 'Em: When ordered by Bormann to hunt down Speer's Gang of Four, Müller finds out that Schmidt is hiding in the United States under the FBI's protection. Müller, along with Bormann, agree that they can't get to Schmidt, knowing that kidnapping Schmidt was not worth the risk of inciting nuclear war.
  • Mistreatment-Induced Betrayal: After Bormann has him stripped him of all ranks on the grounds of being a potential conspirator in Schirach's conspiracy plot, Müller joins the conspiracy to try overthrowing Bormann in retaliation. If Bormann dismantles the coup, he'll punish Müller and the rest of his co-conspirators by hanging them on piano wire.
  • Opportunistic Bastard: Opportunism is a trait actively encouraged by Bormann when he appoints Müller as the head of the Ordunspolizei, believing that a self-serving man with minimal loyalties to the Nazi party is the best choice for a head spymaster because an unscrupulous man would be an efficient subordinate.
  • Small Role, Big Impact: He's only a secondary character in Bormann's storyline, but him being purged by Bormann is enough for Schirach and his co-conspirators to panic and believe that they'll be next, driving htem to prepare for the June of Deceit plot.
  • The Spymaster: Müller becomes the Chief of the Ordnungspolizei under Bormann, which heads all of the Reich's police, secret police, and intelligence organizations, including the foreign intelligence agency Hauptverwaltung Aufklärung.
  • The Stoic: Müller is a rather emotionless, apolitical Nazi who rarely shows any passion or emotion in his tone.

NSDAP officials

    Baldur von Schirach (UNMARKED SPOILERS

Ideology: National Socialism
In-Game Biography Click to Show 

Baldur von Schirach, former Leader of the Hitler Youth and Gauleiter of Vienna, maneuvered himself to the position of Chief of the Party Chancellery under Bormann's Germany. His detractors consider him opportunistic, but few can deny that he is the second most powerful man in Bormann's Reich.

  • Dragon Ascendant: Schirach takes over the Reich and ascends to the Führer's position if Bormann fails at the Second Dismantlement and is removed from power by the Reichstag.
  • Even Evil Has Loved Ones: Once his June of Deceit conspiracy is unraveled, Schirach and all of his collaborators are arrested or killed. As Schirach bunkers down in a last vain effort to salvage his plan, he can only think about what Bormann will do to his family as punishment for his actions, fighting back tears as he thinks about his wife and children.
  • Foil: He's a dark mirror of Henning von Tresckow: a member of the old nobility who's not only an unrepentant Nazi, but seeks to become the dominant force in the regime rather than dismantle it.
  • Four Eyes, Zero Soul: Schirach is bespectacled and a Nazi who ends up betraying Bormann in a blatant grab for power.
  • Hellish Copter: If Bormann launches the Second Night of the Long Knives (or the Second Dismantlement), Schirach is killed during the siege of his compound, when his helicopter gets shot down with him on it.
  • Nazi Nobleman: Schirach is a member of the Sorbian nobility in addition to being a senior figure in the Nazi Party. He is described as having never shied away from his aristocratic heritage, as opposed to the other Nazis' reputation as brutal thugs and bland bureaucrats, though his heritage doesn't really come up in the story in any meaningful way.
  • Number Two: Schirach becomes Bormann's Parteikanzler and Deputy Führer (and the second most powerful person in Germany) upon the latter's victory in the German civil war.
  • The Paranoiac: As Bormann becomes increasingly autocratic to resolve the Oil Crisis, Schirach and several other Nazi officials get anxious that they're going to be purged by him, which is seemingly confirmed when Bormann expels Müller. Effectively, Schirach's June of Deceit is meant to depose Bormann out of fear that they'll get expelled in a future purge initiated by Bormann. If the plot is successful, Führer Schirach's government does not get any less paranoid about losing their power.
  • Pragmatic Villainy: Schirach argues in favor of détente with Japan, stating that opening relations with Japan would be more beneficial than continuing hostilities.
  • The Starscream: In 1972, Deputy Führer Schirach orchestrates the June of Deceit conspiracy to get rid of his boss and replace him as Führer. If Bormann fails to deal with the conspiracy, the Reichstag will remove him from power and name Schirach the new Führer.
  • Walking Spoiler: Schirach is a major character in Bormann's route, but his role in Bormann's story is significantly deeper than he initially seems, and he is tied to a major twist ending in Bormann's route.
  • Wicked Cultured: Schirach is proud of his aristocratic heritage, and is a patron of the arts and an avid author.

    Theodor Oberländer

Party: Nationalsozialistische Deutsche Arbeiterpartei - Reaktionär
Ideology: Idiosyncratic Nazismnote 
In-Game Biography (Minister) Click to Show 

Theodor Oberländer, President of the Reichstag, is a unique figure in the upper ranks of the NSDAP. A believer of National Socialism, Oberländer nevertheless saw ideological failings within Hitler's applications of the ideology. He became one of the earliest members of the NSDAP's reformist faction but distanced himself from Speer when Speer tried to appeal to students and liberals. Considered conservative by Speerites yet also considered reformist by Orthodox Nazis, Oberländer's views are viewed unfavorably by most political factions, but the German public is much warmer to his ideas.

  • Allohistorical Allusion: If taking over Germany, he'll close off Germany to the outside world, banning outside information and only letting official state messages out. Similar to Kim Jong-Un and his Songun regime in North Korea.
  • Demoted to Extra: Oberländer makes one small appearance in Bormann's Germany, where he can be appointed by Bormann to head Reichskommissariat Ukraine when Bormann reintegrates it.
  • Dragon-in-Chief: If he successfully turns Führer Albert Speer into his puppet, Oberländer becomes Germany's true ruler in all but name, despite being officially only Minister for Foreign Affairs. Accordingly, Germany's ideology changes from Speer's Fascism to Oberländer's National Socialism.
  • Early-Bird Cameo: As President of the Reichstag, Oberländer makes a brief appearance as the head of government of Germany, when the Reichstag Emergency Council assumes power between Hitler's death and the German Civil War's eruption, eight years before he could rise to true prominence as the true power behind Führer Albert Speer.
  • Emergency Authority: If Führer Speer's government collapses, the Reichstag votes to offer significant emergency powers to their President. Though this move's legal status is dubious, it effectively turns Oberländer into the true ruler of Germany.
  • Even Bad Men Love Their Mamas: Oberländer keeps a table gifted from his mother, in which he is not pleased to see Schörner smash his fist on it when he rants about Speer's reforms.
  • Even Evil Has Standards:
    • Oberländer despises the Wehrwirtschaftsführer and the destruction they've wrought to Germany's labor industry, and will fully support the Gang of Four's opposition to them.
    • When a mob breaks in the Reichstag to protest the economic woes of the Oil Crisis, Speer orders his men to execute every intruder. Once the deed is done, Speer expects Oberländer to support his decision, but instead the President is left in stunned silence.
  • Evil Reactionary: After Albert Speer wins the German civil war and starts implementing his reforms, the NSDAP's hardline reactionary clique opposing the new Führer eventually coalesces around Oberländer as their leader. If they manage to turn Speer into their puppet, they waste no time in reverting as many of the Gang of Four's reforms as possible.
  • Failure Is the Only Option: Oberländer turning Speer into his puppet is considered Speer's fail state, signifying that his reforms have ultimately failed and that the Reich is doomed to a slow collapse as the hardliners revert his efforts to save it.
  • Forbidden Zone: If Oberländer's hardliners take over Germany, they promote autarky, closing the Reich from all outsiders. No information other than official state communications would be allowed to escape the Reich, and in turn no foreign communications could be permitted in.
  • Force Feeding: Oberländer tells a guard to force feed porridge to Albert Speer, if needed, to keep him alive, after turning the Führer into his puppet.
  • I Warned You: In the ensuing economic unstability in the Slave Revolt, Oberländer blames the Gang of Four for the crisis and even has the nerve to claim that he foretold that capitalism and democracy would lead to such a situation.
  • Internal Reformist: Oberländer has some unique ideas about reforming the National Socialist ideology, different from both Bormann and Speer, and had criticized the Generalplan Ost during his time in Ukraine.
  • Pragmatic Villainy:
    • When he is reassigned to Moskowien in Speer's route, Schörner tries proposing a Villain Team-Up between him and Oberländer to overthrow Speer. However, Oberländer recognizes that insubordination against Speer would have more dire consequences than letting Schörner go, so he refuses the offer.
    • If Speer decides to crush the Slave Revolt and gets couped by the hardliner faction, Oberländer will deride Speer as an idiot for trying to violently suppress the uprising, believing that such a conflict would lead to tens of thousands of unnecessary casualties.
  • The Remnant: If Heydrich wins the Civil War, Oberländer is mentioned to be leading the Speerite remnants that fled to Ravensburg, but doesn't play any real role in the story.
  • Token Evil Teammate: He' s a part of the German reformist clique like Speer and his Gang of Four, but his ideology is much more orthodox and conservative than Speer's agenda, so Oberländer regularly opposes him and can potentially coup him if his government becomes too unstable.
  • Wicked Cultured: In addition to being a high-ranking NSDAP politician, Oberländer is also a professor at Prague University.

    Gerhard Klopfer 
Ideology: National Socialism
In-Game Biography (Bormann minister) Click to Show 

  • Arc Villain: Klopfer can potentially become the leader of the main reactionary faction that opposes Speer's reforms and serves as a major obstacle to his agenda.
  • Four Eyes, Zero Soul: He's a fervent Nazi and wears a pair of glasses.
  • The Remnant: If Speer wins the German Civil War and spares Klopfer from execution, he'll lead a reactionary of former Bormannites who want to restore Orthodox National Socialism and put an end to Speer's reforms.
  • Team Switzerland: Subverted. He joins with Speidel during the German Civil War to seemingly refrain from picking a side, but everyone knows that his loyalties always belonged to Bormann, with some even suspecting that he may have been a Bormannite spy.
  • Villainous Friendship: Klopfer is good friends with two other hardlinder Nazis, Helmuth Friedrichs and Albert Hoffmann. Together, the trio make up the "Big Three" and form a reactionary bloc to oppose Speer.
  • You Are in Command Now: If Schirach's June of Deceit fails, Bormann will promote Klopfer to Deputy Führer, recognizing that he's perfectly content with working under him and thus would be unlikely to initiate a similar coup against him.


    Red Army Faction 

Ideology: Communism

  • From Nobody to Nightmare: By 1962, the RAF is a very marginal group in Speer's support base, which is already not very large in the first place; in fact, they never come up or are mentioned in any events if Speer wins the civil war. It is not until the second decade that they can become relevant and establish totalitarian rule over Germany if they, against all odds, end up winning.
  • In Spite of a Nail: Despite 20 years of continuous Nazi rule, the radical students that make up the heart of the Red Army Faction still managed to drift to the militant far-left, and, if Bormann wins the German civil war, they'll go underground and later turn the RAF into a terrorist group exactly like in real life.
  • Kick the Son of a Bitch: The RAF's most prominent victim is Walther Hewel, who has served as Reichsminister of Foreign Affairs since Hitler sidelined Joachim von Ribbentrop.
  • Western Terrorists: Not different from real life, in Bormann's route, the RAF employs terror tactics like murders and bombings, culminating in the kidnapping and eventual murder of Reichsminister Walther Hewel.

Ulrike Meinhof
Party: Sozialistische Deutsche Einheitspartei
Ideology: Partisan Movementnote  (Heydrich victory)

  • The Coup: If Heydrich wins the Civil War, Meinhof survives to lead a remnant of Speer's loyalists. As Germany falls into a second Civil War between SS commanders, she can lead a student uprising to overthrow Theodor Eicke, the SS-Obergruppenführer who established a fiefdom around Essen.
  • From Nobody to Nightmare: Despite being a significant figure among Germany's young radicals, she is still very marginal within the Reich as a whole, until she comes to lead the RAF in Bormann's route, or lead the democratic resistance against the SS in Essen in Heydrich's path.
  • Kangaroo Court: In the aftermath of Heydrich's victory in the German Civil War, according to one account, Meinhof holds a mock trial before shooting or hanging Theodor Eicke, after she leads the Speer supporters in Essen to topple his Ordensstaat.

    Student Movements 

Ideology: Liberal Democracy

  • NEET: Because of the extensive slave system, most German students can only go to school and don't really need employment or training, giving them way too much free time. As a result, students spend half their time partying, leading to cliques and youth groups; add in the natural liberal tilt of most universities and access to American media and Karl Marx's writings through the black market, this ultimately gives rise to the growing student movement.

Rudi Dutschke

Ideology: Communism

  • Chummy Commies: Dutschke is a Marxist revolutionary and one of the most prominent members of the anti-Nazi resistance in the German Reich.
  • Gameplay and Story Segregation: Although Dutschke is a communist, he's also represented as the leader of the Liberal Democratic party on Germany's ideological pie chart, due to his status as the most infamous of the student dissidents in the Reich (a very big tent group who is broadly classified as Liberal Democrats).

    Antifaschistische Aktion 

Ideology: Socialism
Not everybody believed Führer Albert Speer's promises of reform and democracy blindly. Many used the Civil War as an opportunity to organize against the fascists who have ruled Germany for so long. Antifaschistische Aktion represents the core of the movement against fascism. Despite not having the popularity of the Reichsbanner or the effectiveness of Revolutionäre Zellen, they still pose a challenge to Speer in the more liberal territories of the Reich. However, while every victory against the NSDAP emboldens them and allows them to recruit more members, every victory also draws more and more attention of the German intelligence under Reinhard Gehlen.
  • Not Quite Dead: Antifa as an organization was presumed to be dead following their forced disbandment during Hitler's rise to power. Subverted when Gehlen tells Speer that they are but a copycat organization that was established by more radical members of the student movements that followed Speer during the civil war.

    Reichsbanner Schwarz-Rot-Gold (UNMARKED SPOILERS) 

Ideology: Social Democracy

  • Early-Bird Cameo: Their name and leader, under the name "Spartakus" are mentioned in an early event during Speer's route, but only come into prominence during the late-game Slave Revolt.

Willy Brandt
Brandt's portait as he appears in the Speer Rework Leak
Ideology: Social Democracy
See his entry in TNO Eastern Europe under the Armeeverband "Freies Europa" section.

    Revolutionäre Zellen (UNMARKED SPOILERS) 

Ideology: Communism
Usually, partisans and resistance fighters cooperate. Their fight is public. Not in the case of Revolutionäre Zellen. Their battle against the NSDAP resembles a surgeon's precise incisions. Isolated, rare but devastatingly effective, their attacks target all sectors of the state. The little information recovered from them come from pamphlets, yet they never, ever name their leader.
  • Allohistorical Allusion: The Revolutionäre Zellen existed in real-life West Germany between 1973 and 1995. The real RZ was a decentralized group formed by ex-RAF members in the 70s, while in TNO, RZ has a more centralized leader (who's an OTL Stasi spymaster) and forms several years earlier.
  • Western Terrorists: Just like their comrades in the RAF, they execute terrorist attacks all over Germany, albeit in a more secretive, discreet and effective way.

Markus Wolf

Ideology: Communism

  • Allohistorical Allusion: In real life, Wolf was known as the man without a face, owing to his elusiveness and the lack of photographs taken of him for Western intelligence agencies and governments to identify him by. Here, his portrait is depicted as a faceless shadow, owing to how nobody outside the Revolutionäre Zellen knows his identity.
  • The Faceless: Unlike Brandt who wears a facemask and shades to conceal his identity, Wolf's portrait is completely black since his identity is completely unknown outside of Revolutionäre Zellen.
  • Foil:
    • He and the Revolutionäre Zellen are heavily hinted as being this to Ulrike Meinhof and her radicals. While in certain respects they’re similar, right down to a penchant for terrorist attacks, the former are much more discreet, precise and insidious. So much so, that not even the latter’s leader is known.
    • He is also a personal foil to Willy Brandt, just as his organization is to Reichsbanner Schwarz-Rot-Gold, fitting given it was his spy network that disgraced and embarrassed Brandt's administration in our world. Both are mysterious figures and the heads of anti-Nazi rebel groups, and just as in real life both have been fighting the Nazis since even before the second world war. They even share socialist sympathies. However, while Reichsbanner Schwarz-Rot-Gold seeks to recreate the Weimar Republic from before the fascists took power, Revolutionäre Zellen hopes to bring about a brave new communist state. Even their means of hiding are foils to one another; Brandt hides his identity behind a disguise and the nom-de-guerre of "Spartakus," while Markus Wolf prefers complete anonymity, ensuring neither his name nor his face is known to anyone who could possibly leak that information to his enemies.
  • Richard Nixon, the Used Car Salesman: Markus Wolf is best known in real life for being the head of The Stasi's foreign intelligence division, the Main Directorate for Reconnaissance (Hauptverwaltung Aufklärung) from 1952 to 1986. In TNO, he's the elusive leader of the Revolutionäre Zellen terrorist group.
  • The Spook: The Revolutionäre Zellen's pamphlets never, ever name their leader; no one outside the group knows who he might be.


    Protektorat Böhmen und Mahren
Official Name: Protectorate of Bohemia and Moravia
Ruling Party: Nationalsozialistische Deutsche Arbeiterpartei - Abteilung Böhmen und Mähren
Ideology: National Socialism, Fascism (Speer designated successor)
The Protectorate of Bohemia and Moravia is the German protectorate over former Czechia, and has only recently been fully integrated into the Reich. The territory is not fully controlled by any of the major factions in the court of German politics, but it, and more importantly its garrison, will swear fealty to Hitler's chosen successor, opening up another front in the German Civil War.

  • Allohistorical Allusion: In real life, the villages of Lidice and Ležáky were razed to the ground, their residents massacred, under Hitler's orders as revenge for the assassination of Reinhard Heydrich. In this timeline, these very same villages are also burnt to the ground and massacred, as part of the SS's terror campaign.
  • Satellite Character: Bohemia-Moravia's role in the plot entirely revolves around the German Civil War; it only fights alongside Hitler's chosen successor in the German Civil War before getting annexed by the winner.

Lutz Graf Schwerin von Krosigk
Party: Nationalsozialistische Deutsche Arbeiterpartei - Abteilung Böhmen und Mähren
Ideology: National Socialism, Fascism (Speer designated successor)
In-Game Biography Click to Show 

  • Nazi Nobleman: As his full surname Graf Schwerin von Krosigk would indicate, Krosigk was born in a noble family before joining the NSDAP.
  • Once Done, Never Forgotten: After the 1950 crash, Krosigk was removed from his post as Minister of Finance and started being bounced around numerous departments, becoming a wandering bureaucrat shuffling papers. Finally, Hitler assigned him to govern Bohemia-Moravia, with the understanding that he is on thin ice.