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Großgermanisches Reich

https://static.tvtropes.org/pmwiki/pub/images/nazi_flag.png
Einheitspakt, aka: Unity-Pakt 

Official Name: Großgermanische Reich der Deutschen NationTr. , Schutzzone Germania (Speidel's Germania), Deutsche Sozialistische Republik (RAF's Germany)
Ruling Party: Nationalsozialistische Deutsche Arbeiterpartei
Ideology: National Socialism
After a series of stunning victories against France, the Soviet Union and the United Kingdom, Adolf Hitler's new order was to reign supreme for a thousand years. Instead, cruelty, arrogance, corruption and incompetent leadership has brought the Reich to the brink of economic and military collapse. As the new decade turns, Germany's status as a dominant world power is threatened by an increasingly bloated military, a dysfunctional economy reliant on slave labor and a vast number of enemies both external and internal. Now as the Führer's life draws to an end, ambitious men plot to take over the crumbling empire by any means necessary.


    General Tropes 
  • Bait-and-Switch: Germany has a large opening focus tree with lots of foreign and local focuses, but only the first focus in this tree can be taken, since it is forcibly swapped after Hitler is attacked by an assassin and has to name a successor.
  • Big First Choice: Early in the game, a player-controlled Germany has to choose a contender to play as during the civil war (and subsequently after the civil war is won). The choice has a major impact on both the story and the gameplay of Germany for the rest of the game, as each potential Führer has different game mechanics and very different ideas on leading the country and the rest of the Pakt as a whole.
  • But for Me, It Was Tuesday: Whether they are the death threats of Yazov and Rurik, or the letters of admiration of Vagner and Rodzaevsky, the Reich is rather uninterested on the matters of the warlord states of their former enemy, and simply ignore them.
  • Dropped a Bridge on Him: Joseph Goebbels was unceremoniously killed by French partisans in the 1950s, at a movie showing in Paris. According to the developers, this was done because it's implausible that every major Nazi could survive to 1962.
  • Dystopia Is Hard: Systematic oppression has done nothing but cause trouble for German society, and Germany is on the verge of collapse because of the NSDAP's incompetence and hubris. It's not even like the existential problems facing the Reich are that far-fetched, as the German war effort in real life was badly kneecapped by the same kind of extensive corruption and wastefulness. Had the Reich somehow survived in real life, it probably would have faced similar dilemmas to what's depicted here.
  • The Empire: During the Second World War, the Greater Germanic Reich conquered many other countries and greatly expanded its territory. By 1962, Germany is one of the dominant world powers, controlling large swathes of land in both Europe and Africa.
  • Enemy Civil War: The German Civil War between 4 contenders for the Führership starts almost immediately after Hitler dies. If Göring or Schörner comes into power, Germany proper can also go to war with its own protectorates and commissariats as well.
  • Enemy Mine: Should Reinhard Heydrich is doing too well in the German Civil War, the three other contenders will put aside their differences and join forces in an Anti-Heydrich Pact, which quickly falls apart once Heydrich is defeated.
  • Even Evil Has Standards:
    • Most Nazis hold nothing but hatred for the SS led by Heinrich Himmler and Reinhard Heydrich, as even they find the Burgundian System too extreme and self-destructive.
    • They are also completely bewildered at the insane ideology of the Aryan Brotherhood, hardly reciprocating the same respect the Brotherhood has for them.
  • Fascist, but Inefficient: Germany's economic, social, and military problems have created a nearly failed state by the 1960s, held together only by strict repression. An inevitable civil war results, and this need not be the end of the crisis should the victor not attempt useful reforms, though reformist paths will be extremely difficult.
  • Gratuitous German: Most localizations refer to the German Civil War by its German name, Bürgerkrieg.
  • Hoist by His Own Petard: Germany's desire to see through the Atlantropa project and reshape Europe completely destroyed them; their Mediterranean allies left the Axis, and their own economy crashed due to the expenses spent on Atlantropa, which led to massively increased internal dissent that eventually culminates in the German Civil War.
  • NEET: Because of the extensive slave system, most German students can only go to school, and don't really need employment or training, giving them way too much free time. As a result, students spend half their time partying, leading to cliques and youth groups; add in the natural liberal tilt of most universities and access to American media and Karl Marx's writings through the black market, this ultimately gives rise to the growing student movement.
  • Please Select New City Name: As part of Albert Speer's Welthauptstadt Germania project, Berlin was renamed to Germania.
  • Pyrrhic Victory: Germany ultimately won the West Russian War, but the war caused the German economy to further go down the gutter, caused a crisis in the SS that led to Himmler creating Burgundy and going rogue, and overall greatly increased unrest within Germany. The war dealt such a massive damage that the German Civil War can be directly attributed to it.
  • Slave Race: After having learnt the hard way that genocide operations like the Holocaust and Generalplan Ost were massively unprofitable, Nazi Germany converted them into slavery programs to prop up the failing German economy. By 1962, most of the Untermenschen are enslaved instead of being exterminated, and slavery forms a massive component of German economy, with a counter in Speer's menu saying that over 38 million people are enslaved following the end of the GCW.note 
  • State Sec: Though most of the SS has been kicked to Burgundy after Himmler's attempted coup, a large section of the SS have remained in Germany, now under Reinhard Heydrich's command, and are still fanatically loyal to Himmler and his ideals despite everything.
  • Succession Crisis: Even though Hitler will name a successor before his death, the factional division in the Nazi Party has reached such an extent that a succession crisis immediately begins after Hitler dies, instantly collapsing Germany into a civil war.
  • Vestigial Empire: Germany may be the world's most powerful country, but this belies the severe issues crippling the Reich. Its economy is stagnant, its military is growing increasingly incompetent, its politics are fractious and factional, and the farthest reaches of the Nazi empire are gradually slipping from Germania's grasp. The only thing keeping Germany together is an old, senile Adolf Hitler. When he dies, the German sphere collapses upon itself.
  • Won the War, Lost the Peace: Germany's backstory could be summed up as this as while Germany won the Second World War, things will be crashing down in a violent civil war and the country is in the middle of an economic collapse.

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Führer

    Adolf Hitler 
https://static.tvtropes.org/pmwiki/pub/images/tno_dolfy.png
Party: Nationalsozialistische Deutsche Arbeiterpartei
Ideology: National Socialism
The most influential man of the 20th century and the architect of the Nazi empire, Adolf Hitler found peace in retirement. As a result of his deteriorating health and his exacerbation with the toxic politics of the Reichstag, he's become something of a figurehead for the German government while relegating more and more work to his underlings. Even with all the disasters that have befallen the Nazi Empire since the war, Hitler has remained a potent symbol for the German people to rally behind. However, as the Führer's myriad health problems worsen, many people fear that Germany will be torn apart by rival factions in their desire for absolute power. Germany silently awaits Hitler's decree of choosing his successor, but it is obvious that there are a lot of people in the Reich who won't agree with their leader's final decision...


  • Alas, Poor Villain: If it's at all possible to portray the greatest monster of the 20th century with a degree of sympathy and humanity, the event describing Hitler's death manages to do just that without downplaying or overlooking his crimes. There's something oddly poignant about seeing such a feared and powerful figure reduced to a weak old man who can only half-remember his life's accomplishments through a haze of senility and morphine. His last thoughts end up being of his wife Eva Braun rather than any of his military conquests. It shows that despite his infamous reputation, he was just as vulnerable to mortality as any other human being.
  • Assassin Outclassin': Hitler's bodyguard manages to save the Führer's life during an assassination attempt early into 1962, but rumors of Hitler's death still spread across Germany, causing even more instability in the Reich.
  • Dark Lord on Life Support: By 1962, Hitler is a decrepit old man who isn't long for this world. He's required increasingly intensive medical care for his fragile health in the years leading up to the start date, which has deprived the Reich of his leadership at a time when it's more badly-needed than ever before.
  • Even Evil Has Loved Ones: Event texts suggest Hitler was genuinely devastated when his wife Eva died before the game's events, and his last thoughts on his deathbed are of her.
  • King on His Deathbed: By 1962, when the game starts, the German Führer's health has been in decline for a while. Not long after, he dies, kickstarting the German Civil War as his underlings start their bid for power.
  • Minor Major Character: Though Hitler is a largely irrelevant character by the time 1962 rolls around, and will die shortly into the game, the whole world of TNO came to be because Hitler got what he wanted. Without Hitler, the entire world of TNO wouldn't exist.
  • Plot-Triggering Death: Hitler's death triggers the German Civil War, where the next Führer will be decided on the battlefield. This in turn sets of a chain reaction across the world, causing new civil conflicts across as German trade halts and dissent breeds. The German bombings in Africa and Russia also stop, allowing the petty states there to start their own power struggles. The end of the German Civil War also marks a new beginning of the world, as the new German superpower poses to shape the world in their leader's ideals. Hitler's death effectively kicks off the entire plot of TNO.
  • Puppet King: Hitler is a mentally-deficient elder statesmen being propped up by his underlings.
  • Reluctant Ruler: At some point after World War II, Hitler abstained from making decisions, acting more as an advisor to the Reichstag than its sole dictator.
  • Scatterbrained Senior: Hitler's old age and decades of substance abuse hasn't done wonders for his mental health.
  • Strong Empire, Shriveled Emperor: Hitler is almost on his last breath when the German Reich enters 1962 and his minions are setting the ground for the inevitable struggle for his legacy after Führer's death.
  • Vetinari Job Security: The German Führer is the only thing that prevents Germany from tearing itself apart. When Hitler dies, whatever German unity there is dies with him.
  • Villainous Legacy: After the Axis victory in World War II, Europe has been subdued under the horrors of Nazism. Centuries of tradition, values and history have been warped, twisted, erased and reshaped to fit the values and views of a madman, and although that madman is not long for this world, Europe may not survive his passing. The only 'hope' they have is a reformist Nazi being less evil than the other Nazis. The alternatives are collapse, genocide, eternal war, or the nuclear apocalypse. Even if the Reich were to fall and Europe was to 'liberate' itself, it will never be able to reach its previous position on the world stage. The National Socialist ethos has been proven to work, and is credible to enough people to keep it politically relevant. The tyranny of Nazism can be partially but never fully eradicated, save through burning the world in nuclear fire.
  • Villain with Good Publicity: As the leader who won Germany World War II and who paved a way for her to become a superpower, Hitler is recognized as the father of the modern Germany and remains a beloved figure among the German people despite all his shortcomings; unlike real life, where he is Germany's greatest shame. Even world leaders who have no affection for him are forced to recognize him as an equal, with both Emperor Hirohito's representatives and John F. Kennedy attending his funeral.
  • We Hardly Knew Ye: Hitler dies in October 1963, 22 months after the start of the mod, leaving the declaration of a successor as the only considerable impact. And even in that case, many people in the Reich disagree with their leader's decision...
  • What the Hell, Player?: Completing any focus in Germany's starting focus tree except "A Man on the Moon" (which would almost certainly require the use of console commands) triggers a joke event where Hitler storms out of his bedroom and rants at Speer about the player cheating before ordering them to restart the game and play fairly this time.
  • Your Days Are Numbered: Hitler is dying from Parkinson's, as well as a variety of other health problems brought about or exacerbated by his old age and drug use.

    Albert Speer 
https://static.tvtropes.org/pmwiki/pub/images/tno_speer.png
70s Speer portrait in a NSDAP uniform (Fascist route) 
70s Speer portrait in a civilian suit (Authoritarian Democrat route) 
70s Speer portrait in a civilian suit (National Socialist route) 

Party: Nationalsozialistische Deutsche Arbeiterpartei - Reform
Ideology: Fascism
Once, Speer was but a simple architect in post-war Germany. But he managed to earn the trust of Adolf Hitler, and became Germany's chief architect and minister of armaments throughout the Second World War. Mastermind of Germany's slave system, he built a war machine that ought to have been unbreakable. Of course, it was not, and with the collapse of Germany's economy, Speer came to believe that the slave system was to blame, and began calling for the abolition of his own creation.

Unbeknownst to him, this would mark another unexpected turning point for him: he has managed to tap into the fury of the German youth, who have grown up in a system utterly destroyed by the Nazi empire. With Speer as their champion, they rally to end the system that destroyed their future. Time will tell if Speer can rally his followers to reform Germany towards a humane future, while preventing the order of old from dragging it back into the darkness... or burning the Reich down for good.


  • All for Nothing: In his Authoritarian Democrat path, Speer's reformist pretensions and drive to stay in power ultimately lead to him becoming nothing more than a glorified figurehead, while the Gang of Four proceed to undo the Nazi dream. It’s also possible for something similar to happen in the Fascism route, with him instead becoming a puppet of Oberländer’s hardliners should the latter grow too powerful.
  • Allohistorical Allusion:
    • In Speer's fascist path, the reinvigorated Nazi Germany bears more than a passing resemblance to the People's Republic of China after Deng Xiaoping's passing: purged of the worst excesses of the Nazi ideology, yet carrying on everything else in a much more insidious, subtle manner.
    • If he lost to Bormann in the civil war, Speer flees to the United States as a political refugee, where he writes Inside the Third Reich, an autobiography which whitewashes himself and denies his complicity in the Reich's crimes, just like what the real Speer did after he served his 20-year prison sentence following the end of the war.
  • The Alternet: Albert Speer's Germany will eventually create the NetzRAM ("Netzwerk des Reichsamtes für Militärforschung"), an equivalent to the ARPANET that connects all computing devices in universities and government offices across the Reich.
  • Ambiguously Evil: Throughout most of the 60s, the game places Speer on the edge of reformism and fascism, letting the player decide if Speer is a reformist first or a fascist first. This is eventually subverted following Willy Brandt's slave revolt, as Speer reveals that he had always been a Fascist first, and wants to create an efficient Fascist Empire so Nazism will never fall again.
  • Ambition Is Evil: Speer ultimately is far more ambitious than Bormann and his conservatives, and desires the creation of an efficient Nazi Germany that can lead the world as a true fascist superpower.
  • The Atoner: Part of Speer's motivation for reforming the Reich is his personal regret for his role in the creation of the slave system. It's not solely for moral reasons, though: a paid laborer with legal personhood and a separate employer are easier to tax than a Mega-Corp who already pays so little.
  • The Bad Guy Wins: If Speer successfully manages to resist both the Gang of Four and the Nazi hardliners and institute his true Fascist Reich, he will create a Nazi Germany that is actually terrifyingly efficient, giving him a very good chance to win the Cold War and lead Fascism into the modern age.
  • Being Good Sucks: While "good" is a more relative concept with regard to Speer, he is still the most liberal and reform-minded candidate for the Führership, and that's what makes him an enemy to many people in Germany, who will try to sabotage his actions and remove him from power. This is eventually subverted, when it is revealed that Speer has never been reforming out of the good of his heart, but instead for the purpose of strenghtening his own power and saving the Reich. He feels bad not because the "good things" he's doing are hard, but because his liberalizations are taking away his own powers.
  • Decoy Protagonist: Speer for most of the mod's development and even in the mod itself is depicted as the main hope for liberalizing Germany. Speer seemingly is the one Reich leader who can put Germany on the path towards democracy ...except as it happens the path that leads to the return of democracy to Germany is also the one where he becomes a Puppet King to the Gang of Four, and Speer himself is dragged to the point of maximum liberalization kicking and screaming, angrily declaring the democratization an utter betrayal of Nazism.
  • Earn Your Bad Ending: In the Fascist path, Speer not only has to contend with the Gang of Four, but also ensure that Oberländer's hardliners know their place, or else wind up as their Puppet King. It takes considerable effort, but it is possible for him to emerge as the unquestioned ruler of Nazi Germany, free to conduct his greatest engineering "project" of all, and ensure that fascism would be seen as a viable ideology by the rest of the world, instead of a discredited one like in real life.
  • Earn Your Happy Ending: Speer's path allows one to reform Nazi Germany and put it onto the path for Democracy (the Authoritarian Democracy path), but it's a hard one riddled with numerous obstacles, as he has many enemies spread across the country who resist any of his attempts at reforms even after the Civil War. However, it turns out that this trope does not actually apply to Speer, but to the Gang of Four, the genuine reformers in his cabinet; Speer himself remains committed to fascism and has no desire to create a democratic Germany. There's a very important distinction between Germany's best ending (in which the Gang turns Speer into their puppet and begins the Reich's transition to democracy) and Speer's personal best ending (in which he sidelines the Gang and has the freedom to build his Thousand-Year Reich).
  • Evil All Along: By 1972, Speer is revealed to be, at the end of the day, committed to his own "efficient Fascist" vision of National Socialism above all else, and would do anything to suppress reform if it gets out of hand and starts pulling Germany away from Nazism. The Reveal of his true nature comes after the Slave Revolt - in the Fascist path, Speer purges the Gang of Four, forcefully puts down the slave revolt, rolls back most of the reforms the Gang of Four designed, and reaffirms his commitments to Fascism, and while he can still establish the Koalition der Nationen, the event which he does so reveals his intentions are to empower Germany as the head of a global power bloc, to effectively conquer the world with diplomacy when his opponents would try and fail with warfare, going so far as to believe he is acting as the true heir to Adolf Hitler's throne. In the AuthDem path, where the Gang of Four reduce Speer to their pen pusher, he berates himself for "failing" the cause of National Socialism.
  • Evil Cannot Comprehend Good: In the AuthDem path, the Gang of Four's reforms will set Germany on the road to proper democracy, but Speer is miserable because he feels that such reforms have dealt a deathblow to National Socialism.
  • Faction Motto: In the final Slave Revolt resolution tree for the 60s content for Speer, the two branches of the tree both feature three mirroring focuses that are named after the national mottos of Nazi Germany and the Federal Republic of Germany, corresponding to the Speer path ("Ein Volk", "Ein Reich", "Ein Führer") and the Gang of Four path ("Einigkeit", "Recht", "Freiheit") respectively.
  • Fate Worse than Death: In the Authoritarian Democrat and National Socialist paths. He's stuck as a defanged Puppet King and has to watch as either the Gang of Four completely dismantle the Nazi dictatorship, or as Oberländer's clique reverses the reforms and once again sets Germany on the path to ruin, and in either case no one will help him.
  • Full-Circle Revolution: Speer's end goal in the Fascism path is revealed to be this, in effect. He has no true intention of actually instituting a democratic government. Instead, he uses a reformist veneer to re-engineer Nazi Germany in his image of Nazism.
  • Internal Reformist: The more charitable view of Speer places him as an Internal Reformist (in contrast to him as a Pragmatic Villain), as he tries eradicate the worst excesses of the Nazi system, such as the slave system, racist policies and sabre-rattling militarism, and seems to have some regrets over some of the evils he's created. This is Subverted following the slave revolt, as Speer reveals that his reforms are not genuine and are made in an attempt to bolster his own power. His "regrets" are not out of personal reasons and actually out of pragmatism.
  • The Last DJ: Speer's reformist views are completely unacceptable in the pre-Civil War German politics, and he is widely hated by the other factions, but as a personal confidant of Hitler there is nothing they can do to get rid of him, at least until Hitler is no longer a concern.
  • A Lighter Shade of Black: Although Speer is the best candidate to lead the Reich, he's still an avowed fascist who made extensive use of slave labor to aid the Nazi war effort, just as he did in real life. In this continuity, he took it even further and helped to establish a codified slavery system for the entire Reich. It's unclear how much of his drive for reform is rooted in genuine remorse or a pragmatic desire to save the Reich from destruction, though it has been confirmed that he is genuinely remorseful for the creation of slave system. He's remorseful, but primarily because it gets in the way of his dreams for his fascist utopia, and that a paid laborer with legal personhood is far easier to tax. He is ultimately still A Ligher Shade of Black, but because he is a Pragmatic Villain and not because he is an Internal Reformist.
  • Meet the New Boss: Speer can reorganize Eastern Europe into a series of Reichsländer, which are puppet states with native fascist collaborator governments that have limited self-rule but are still treated as integral parts of the Greater Germanic Reich; in essence, RKs with a coat of "native rule" paint.
  • Never My Fault: A consistent trait of Speer through both OTL and TNO. Speer is always happy to showcase and denounce the crimes committed by Bormann, Göring, and Heydrich, but he never admits his personal involvement in the Holocaust and other Nazi atrocities, correctly assuming that it wouldn't help his image as an open-minded reformer.
  • Only Sane Man: Between the status quo candidate and protector of slavery, the military expansionist, and the batshit insane Burgundian puppet, Speer actually gives Germany the best chance to remain as a superpower in the Cold War, as well as avoiding nuclear war. Although he doesn't intend to liberalize in any form.
  • Pragmatic Villainy: The less charitable view of Speer places him as a Pragmatic Villain (as opposed to an Internal Reformist), as he performs needed reforms against corruption and cuts back on the worst excesses of the Nazi system in order to strengthen the fascist Reich and prevent it from future collapse. This is the true personality of Speer, a man who is willing to both enact reforms and then betray these reforms in order to protect National Socialism. This becomes obvious in 1972 following the slave revolt, since Speer tries to crack down on the slave revolt by force and roll back some of his reforms because they are now threatening his power. Him being puppeted by Oberländer also shows his pragmatic evil side as he pains over the fact that Oberländer will just drag Germany back into ruins.
  • Puppet King: Führer Speer can eventually become a puppet of either the Gang of Four or the NSDAP's hardline conservatives led by Theodor Oberländer. In the game, when this happens, Germany's ideology (and Speer's, by extension) changes from Fascism to Authoritarian Democracy or National Socialism, representing the Gang of Four's and the Oberländer clique's views (respectively), instead of Speer's.
  • The Purge:
    • Early on in Speer's route, Speer launches a purge of his opponents in the party in an operation named "Sondergericht".
    • In his Fascist route, he prepares to kill Schmidt and sidelines the rest of the Gang of Four. He fails if the reformist path is followed, and is threatened to sit down or his involvement with Nazi atrocities will be revealed to the world.
  • Rebel Leader: Speer is seen by dissident students as the leader of the resistance against the conservative establishment and as an embodiment of the values of free Germany. Of course, Speer is a bit more complicated than that, but nevertheless he is a favorite of the rebellious youth who are ready to die for him if necessary.
  • Repressive, but Efficient: Speer's ultimate goal is to reform the Reich in his vision of fascism, deprived of its most self-destructive insanity, but still possessing its worst ideological qualities. Unlike Hitler's Reich before it, Speer's Reich is not a total disaster that trips on itself. If Speer succeeds in sidelining both the Gang of Four and the Nazi hardliners, his Nazi Germany stands a very good chance to win the Cold War and remain a superpower well into the 2020s.
  • Screw This, I'm Outta Here!: If he loses the German Civil War, Speer flees to the United States before his underlings formally announce their surrender.
  • Significant Wardrobe Shift: Speer's initial portrait has him wearing a civilian suit. If he manages to hold onto power, his 70s portrait has him wearing a brown NSDAP uniform. If he becomes a puppet (of either the Gang of Four or the hardliners) instead, he continues wearing a civilian suit in the 70s.
  • Teeth-Clenched Teamwork: Speer's faction consists of pragmatic reformers like himself as well as younger radicals and supporters of democracy who don't agree with him on certain issues but see him as the best opportunity for reforming the Reich. While Speer and his radical support base can't exist without each other, their unresolved differences can prove to be their mutual undoing.
  • Villainous Breakdown: Speer rapidly goes off the deep end as the slave revolt commences and especially if the Gang of Four beats him in the power struggle, attempting and failing to kill Schmidt, and being reduced to a Puppet King as a result.
  • When All You Have Is a Hammer...: An otherwise competent example, but he mainly sees Germany and its place in the world as one giant engineering "project" that he could tweak and modify to his heart's content, whether others want it or not. This is true whether it's in the AuthDem or Fascist path.

    Martin Bormann 
https://static.tvtropes.org/pmwiki/pub/images/portrait_germany_martin_bormann.png
70s Bormann portrait (SPOILER

Party: Nationalsozialistische Deutsche Arbeiterpartei - Konservativ
Ideology: National Socialism
A veteran of German court policies and one of the closest confidants of the Führer, Parteikanzler Martin Bormann emerged as the leading voice of conservatives in the Reich and one of the most popular politicians among the German people. Beloved by the common folk for his simple messages of preserving safety and stability in the country during such tumultuous times and feared by his rivals for his cunning nature, Bormann proved himself to be an efficient power player, but one can wonder if one man is enough to keep Germany strong as it was before and live up to his promises of stability when the Reich is crumbling under its very foundation...

  • All for Nothing: Upon learning that he has at best only two more years to live due to terminal lung cancer, it sinks in for Bormann that he doesn't have enough time to keep the Reich going, and that all he's really done is delaying the inevitable.
  • The Alternet: Later down Bormann's path, he will fund an alternate version of Project Cybersyn known as the Entscheidungsnetzwerk, connecting all the major economic centers in the Reich into a single centralized digital network to assist in economic decision-making and improve the Reich's economic efficiency.
  • Bald of Evil: Bormann was already balding in the last years of his life IRL. By 1962 in TNO, he is completely bald.
  • Blood from the Mouth: Bormann's 1972 portrait has blood stains from hemoptysis on his collars - a symptom of progressing lung cancer.
  • Boring, but Practical: Unlike Speer's borderline revolutionary gang of Four, Bormann's reforms are quite mundane: instead of freeing slaves (or adopting them into "Führer's Own" work battalions, Bormann simply spends money to settle the war slaves into their respective countries, and promotes Germans to get jobs. Instead of dismantling the corporations and take them over via threats, actively pumping money into small businesses and nationalization, Bormann makes deals with said megacorps and reins in their power with sweet talking, leaving German capitalist system alone. He will take over some corporations but only if their leaderships are revealed to be plotting against him. Rather than making a new intelligence agency, he trusts Gehlen to solve the problems. Rather than making revolutionary research projects and setting up the Internet, he funnels money into a "decision network" to patch up the leaks in the economic system and increases efficiency. Unlike Speer who will either change the world for the better thanks to his subordinates puppeting him or cement fascism, Bormann fixes the leaks in the boat and stops the rocking. And it works. Until the RAF starts its rampage.
  • Break the Haughty: In 1972, it's implied that Bormann is all but broken when finding out about his terminal lung cancer, especially upon realizing that he simply wouldn't have enough time to avert the Reich's seemingly inevitable spiral towards collapse once he dies.
  • Characterization Marches On: In the first Germany diary, Bormann was portrayed as a woefully incompetent, delusional and mulish candidate who was regarded as more of an option for the AI rather than a living player. As the development went, Bormann became a far more complex character, whose actions maybe can't save the Reich in the end, but who is at least presented as a far more tricky and adaptable politician who is aware of the direness of the situation around him, even if he still tries to appease the conservatives and has to work within an unworkable and doomed system.
  • Cutting Off the Branches: The developers consider Bormann the canonical winner of the German Civil War.
  • Dirty Old Man: Bormann is in his 60s, but he continues to have a promiscuous life behind closed doors, even boasting about using his Führer position to take advantage of female employees and young actresses, whether if they want it or not.
  • Exotic Extended Marriage: Bormann legalizes polygamy at the height of his power during the Opulence, justifying it with man's nature to spread his seed everywhere and calling monogamy Jewish Christian nonsense that prevented the growth of the Aryan race. The German public, predictably enough to anyone but Bormann, is irked at the very thought of this concept.
  • Hollywood Atheist: Bormann isn't an atheist in a strict meaning of the word, but he holds Christianity in utter contempt, believing that it is irreconcilable with the ideals of National Socialism. Being a savvy politician he is, however, Bormann recognizes the importance of the Church as a political institution and its place in the German society and does not threaten it. He changes his mind during the second Dismantlement and especially the Opulence, when he brutally cracks down on churches and the most outspoken priests and shames the religious people into worshipping the Party the and Führer instead.
  • Internal Reformist: While obviously not to the same extent as Speer, Bormann is willing to make some reforms here and there in order to fix the Reich's problems, though he ultimately remains an orthodox Nazi who will dismantle the reformist faction in the 1970s.
  • Meet the New Boss: Bormann cultivates a public persona that intentionally emphasizes continuity with Hitler's rule. Which he then uses to mask his own efforts to fix the Reich's growing faults, with the populace ostensibly none the wiser.
  • Number Two: Bormann starts as the head of government for Hitler and the only person in the Reich who can rival the Führer in popularity and influence (if not already exceeded him after Hitler retired from making decisions).
  • An Offer You Can't Refuse: After winning the German civil war, Bormann deals with the Reich's rebellious colonies by allowing them to peacefully return to the Reich's fold (with more autonomy), while making it clear if they refuse, they will not be able to withstand a German invasion.
  • Only Sane Man: By 1962, Bormann sees himself as this. He's not blind to the faults within the Reich, and should he assume power, will try to do what's necessary to keep the regime from falling apart, even if he knows it's a doomed venture.
  • Pragmatic Villainy: Bormann, unlike Speer, still believes in orthodox National Socialism, but he's willing to do a few reforms here and there to keep the regime stable, and not run the country into the ground like Goering or Heydrich.
  • Retcon: Bormann has been reworked since the dev diaries, changing him from a pig-headed idiot unaware that anything is wrong with the Reich's systems to something more in-line with what the real Bormann was like. Now he's a shrewd and cunning conservative who is willing to make cautious changes to prevent the Reich from falling apart. However, popular support for his token reforms may get out of hand and lead to his power being stripped by the reformists.
  • Sir Swears-a-Lot: Bormann tends to be rather foul-mouthed in private, especially if he is being informed of bad news.
    Bormann: What the fuck do you think? Tell High Command to get their shit together and put those fucking Poles in the dirt!
  • Villain with Good Publicity: A long-time associate of Hitler, Bormann learned a few tricks from his master and tries to present himself to the public as the second coming of Hitler, while pursuing his own, ulterior motives.
  • Your Days Are Numbered: In 1972, Bormann finds out he has at most two years left to live due to terminal lung cancer, all while the political situation in Germany decays further.

    Hermann Göring 
https://static.tvtropes.org/pmwiki/pub/images/portrait_germany_hermann_goering_9.png
Party: Nationalsozialistische Deutsche Arbeiterpartei - Militarist
Ideology: National Socialism
The former Minister of Aviation, Reichsmarschall Hermann Göring has become the public face of a large group of hardline militarists from both the military and the Nazi old guard, united by their beliefs that Germany can bring the Glory Days back by launching a new series of military adventures around the world. Göring initially attached himself to the hardliners in an attempt to bolster his own power, but has found himself becoming their puppet instead. As the militarists grow in power and embolden by the day, Göring finds himself in increasingly deep waters.


  • Allohistorical Allusion: If Heydrich defeats and arrests Göring, he kills himself with a cyanide pill smuggled into his cell before Heydrich could execute him, exactly like what the real Göring did after being sentenced to death in the Nuremberg Trials.
  • Appeal to Force: Göring uses brute force as his solution to every problem he's facing.
  • Balkanize Me: If the Second German Civil War goes on for too long, with Göring, Speidel and Schörner nowhere to be seen, the Reich descends into full-on warlordism, with no reunification in sight.
  • Bigger Is Better: When he's not developing weird Wunderwaffe projects, most of his science tree focuses on simply making the existing weapons bigger. Bigger tanks, bigger nukes, bigger planes.
  • Civil War: If Göring attempts to dethrone Schörner, the Reich descends into a second civil war between the two and Hans Speidel.
  • Cult of Personality: As Führer, Göring establishes a cult of personality, with his portraits hanging on the walls of every good German home.
  • Deal with the Devil: Despite not personally agreeing with many of their viewpoints, Göring attached himself to the militarists because they were the last faction in the Reich who needed a public face in the NSDAP (the reformists, conservatives and SS already had Speer, Bormann and Heydrich). However, in doing so, he has become so reliant on his support base that he is now little more than the militarists' puppet.
  • Even Evil Has Standards: Göring is not fully on-board with the militarists' warmongering, and finds some of the more ambitious invasion plans too ludicrous if not outright suicidal.
  • Evil Old Folks: Having been born in 1893, Göring is 69 at game start and by far the oldest contender in the German Civil War.
  • Evil Reactionary: While Speer is reform-minded and Bormann wants to maintain the status quo, Göring advocates for active regression. He desires a return to the good old days of the Second World War when the Reich was a rising military power. He believes that renewed military adventures will combat the scourges of complacency and modernity.
  • Failure Is the Only Option: Göring's plan to conquer the world is doomed to failure, as he will eventually go head-to-head with Burgundy, Japan, or the USA, leading to a nuclear exchange and ending the world. If he stops conquering, or if one of his wars gets bogged down and stalemates, then his economy will collapse, subsequently causing a political collapse.
  • Fat Bastard: Göring is still fat and mean, ruling Germany as a warmonger. That being said, time and weaning away from drugs has made him slimmer and leaner than in real life.
  • Forever War: What Göring is seeking to cultivate should he come to power, and by necessity. If Germany isn't conquering other countries or is bogged down for too long on one front, it would mean economic collapse. This could also result from a prolonged Second German Civil War collapsing the Reich into warlordism.
  • History Repeats: Göring's Germany comes across as a perverse blend of late-First World War Imperial Germany and ironically, Imperial Japan by the Second World War, with the country being dominated by militarists, while the nominal head of state is largely reduced to being a figurehead.
  • Kill Sat: Göring's pet wunderwaffe project is the Sun Gun, a massive satellite system with high powered solar panels intended to burn enemies from space. Whether it works however is another question entirely.
  • Nazi Nobleman: While Göring isn't part of the nobility, he still acts as though he's a noble himself, not unlike real life.
  • Nepotism: After the second German Civil War starts, Hermann Göring can appoint his nephew Heinrich Theodore Göring, who is an under-qualified low-ranking officer, to lead the Oberkommando der Wehrmacht to ensure that he has a trusted relative in the Militarist leadership, after Schörner turns on him.
  • Operation: [Blank]: His world conquest plan is organized through a long series of focuses, most of which are called "Operation X" or "Fall X" (Fall is German for "case", or a plan of military offensive).
  • Ponzi: Göring's economic management consists entirely of robbing other countries to fill in gaping holes in the German economy. His rampant militarization causes the debt to shoot through the roof, and the GDP growth to collapse into negatives. The system is so broken that the only reason the German economy doesn't instantly collapse under him is because he constantly invades and pillages other countries. Once his wars stop, his economy crashes too.
  • The Power of the Sun: Göring really likes his Sun Gun pet project, which is a solar-powered satellite weapon.
  • Press X to Die: If Göring decides to carry out the militarists' War Plan C, which involves Fall Schwartz (invading Burgundy), Fall Rockwell (invading the US) or Fall Dämmerung (invading Japan), this would, sooner or later, lead to a nuclear exchange and the end of the world.
  • The Purge: After Göring wins the civil war, his first step of establishing full control of Germany is to purge the SS.
  • Puppet King: Göring is effectively a puppet of the militarist faction headed by Ferdinand Schörner. He even objects to some of the radical conquest plans that the militarists cooked up, but he is unable to stop them. If he decides to go against them, he can either get couped by Schörner or face a second Civil War against him (and potentially Speidel as well if he loses his loyalty).
  • Recovered Addict: At some point, Göring managed to beat his morphine addiction and stabilize both his physical and mental state.
  • Retcon: Göring's characterization has been reworked since the diaries. Though he's still the face of the Reich's militarist faction, he is no longer a reckless warmonger; rather, he latched onto them to increase his own power, but has found himself as a powerless figurehead who will be replaced by a more agreeable Führer if he actively undermines them. The only sector of the government he's allowed to control is the economy, but he has zero idea how to run it and drives it into the ground.
  • Space-Filling Empire: The militarists will create large amounts of RKs (and some puppet states) on the territory they conquered as they continue down their war plans and roll across the world. These RKs tend to cover enormous stretches of land, forcing many different peoples and cultures into a single administration. Reichskommissariat Balkanhalbinsel in particular (if Göring conquers all of Europe) is a monster state that covers Hungary, Romania, Yugoslavia, Bulgaria, and Albania.
  • Stupid Jetpack Hitler: Subverted. Göring makes a point to throw money at Wunderwaffen, from an updated version of the Maus to the Sun Gun. In practice, however, these these tend to be at best impractical, and at worst abject failures.
  • Take Over the World: The ultimate goal of the militarists, though doomed to failure due to the existence of nuclear states.
  • War for Fun and Profit: Aside from the ideological motive, Göring wages war on the entire world also in order to loot other countries and use it to "improve" the German economy.
  • Warhawk: There is no diplomacy tree for Göring, only the war tree in three stages.
  • When All You Have Is a Hammer...: When Göring can't resolve a problem, he sends troops and tanks on it. When he can't resolve a problem with troops and tanks, he throws off money for more troops and tanks until the problem is resolved.
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    Reinhard Heydrich 

https://static.tvtropes.org/pmwiki/pub/images/tno_heydrich_2.png

Party: Nationalsozialistische Deutsche Arbeiterpartei - SS Faction
Ideology: Burgundian System

The brutal and fanatical Reichsführer of the German SS, Reinhard Heydrich is utterly loyal to Heinrich Himmler and the principles of the Burgundian System, and desires to totally reshape Germany into a Spartanist state.

For his tropes, see his dedicated subpage. Unmarked Spoilers Ahead!

Oberkommando der Wehrmacht

    Hans Speidel 
https://static.tvtropes.org/pmwiki/pub/images/speidel.png
Party: Oberkommando der Wehrmacht
Ideology: Despotism
A proud Wehrmacht general, Speidel first acquired his fame across Germany for his coup against the rebellious Eastern SS divisons during the West Russian War, an act which managed to prevent civil war between the Reich and the SS in the 50s. The rising star of the German military, Speidel has managed since then to secure the Wehrmacht from a militarist takeover by Schörner and earn love from the population for his military valor, overshadowing his former master Erwin Rommel. Speidel is not a man of politics and doesn't associate himself with any of the factions that are thirsting for power in the Reich, fearing that military rule over Germany would bring the country to ruins, but there is no doubt that Speidel will make a stand for the interests of the German people, not party bureaucrats, when the imminent political turmoil hits.


  • Arch-Enemy: Hans Speidel and Ferdinand Schörner fiercely struggle for influence in the Wehrmacht and have a mutual antagonistic history, with Speidel preventing Schörner from taking over the Wehrmacht several times. While Speidel tries to protect the people and thinks that the Wehrmacht shouldn't exert an influence on the civilian government, Schörner desires it openly and wants to use the people as a weapon.
  • Cincinnatus: Even if he puts an end to the Civil War by himself, Speidel doesn't want to become the new German leader, since he believes that the military shouldn't have a massive role in the government. If he agrees to take the Führer's mantle, he will resign from the military.
  • Dark Horse Victory:
    • Speidel is not a contender in the German Civil War, and can only win if it reaches the Anarchy stage, at which point he decides to take matters into his own hands to restore order, or if Heydrich defeats the three other contenders but subsequently loses to Speidel (who will always reject him as the new Führer).
    • If Heydrich wins the Civil War and spares Speidel's life, he can end up leading what remains of Germany after Heydrich betrays Himmler, defeats Burgundy in the ensuing SS civil war and commits suicide, plunging the Reich into a third Civil War between Speidel and Herbert Otto Gille.
  • Defector from Decadence: Speidel outright drops any pretenses of SS support following Heydrich’s death and openly aligns with the Deutsches Reich.
  • Enemy Mine: Should Heydrich win the Civil War, Speidel could wind up aligning with him, but only out of duty and in the mutual interest of opposing Himmler's Burgundy. That allegiance goes out the window the moment Heydrich dies, however.
  • Elite Army: Speidel's forces, though relatively small, are one of the best trained and most disciplined ones in Germany, and, by the time he enters the Civil War, his forces (compared to that of the other contenders) are fresh and undamaged by the prolonged war. Because of that, Speidel has a good chance of winning the Civil War if the Anarchy happens.
  • My Country, Right or Wrong: Spiedel and the Wehrmacht elements under his command are loyal to the Reich and its people, rather than to either the Nazis or whoever's actually in charge, and will take matters to their own hands should the need arise. This is consistent whether in Goering's path, or Heydrich's.
  • Neutral No Longer: When Germany breaks into civil war, Speidel's Germania is neutral and unplayable, until one of these things happen: either Reinhard Heydrich wins, at which point Speidel will refuse to admit him to Germania and start fighting Heydrich with his fresh forces; or the German Civil War reaches the Anarchy stage, at which point Speidel takes the matter of restoring order in his own hands, and it is possible to switch to playing as him.
  • Noble Top Enforcer: Speidel is your next "friendly neighborhood Nazi" after Speer. Even though Speidel wants to preserve German territorial expansion (in the sense of ensuring all Germans are in Germany under German governance), he doesn't believe in racial theories, thinks the slave system is harmful to the country, and considers protecting the people to be his main goal as a soldier. However, unlike Speer, Speidel is very reluctant at his reforms (if he ever attempts them), not surrounded by the Gang of Four, and much less politically competent. Though as it turns out, Speer isn't all that enthusiastic about reform either.
  • An Offer You Can't Refuse: If Speer wins the German Civil War, Speidel's proposal for reclaiming Poland boils down to strongarming the Poles into peacefully accepting Wehrmacht occupation, under threat of invasion if they refuse.
  • Old Soldier: Hans Speidel fought in World War I, fighting as a company commander at the Somme and has been in the military ever since.
  • Red Baron: One of Bormann's foci refers to Speidel as Retter des Reichs (Savior of the Reich).
  • Reluctant Ruler: He doesn't want to see himself as the new ruler of Germany; the Reichstag has to practically beg for him to stay in power should he win the Civil War. Should the SS plunge the Reich into civil war and warlordism, however, Spiedel becomes less hesitant to restore German dignity.
  • Superior Successor: During WWII, Speidel was a general under the command of Erwin Rommel. When Speidel takes charge in neutral Germania, it's Rommel who serves under him.
  • Team Switzerland: When the German Civil War erupts, Speidel marches into Germania with his like-minded generals and, on the steps of the Reichstag, declares neutrality in the conflict, with a stern warning of an unshakable resistance should any side attempt to attack the capital.

    Ferdinand Schörner 
https://static.tvtropes.org/pmwiki/pub/images/tno_schoerner_7.png
Party: Nationalsozialistische Deutsche Arbeiterpartei - Orthodox
Ideology: Ultranationalism
Ever since the Second World War, Field Marshal Schörner has desired glory and power for himself, but his plans have always fallen short. Speidel outsmarted him during the West Russian War, preventing him from seizing control over the German war machine. Now, humiliated yet unbroken, Schörner has secured a position of leadership within the German militarists, and manipulates their powerless figurehead Göring to do their bidding. As tensions rise and conflict approaches, Schörner will have many more opportunities to reach the heights he was always destined for.


  • Arc Villain: He is a major obstacle that eventually needs to be dealt with by the end of 1962-1972 segment in three of the four German story routes.
    • In Speer's route, he ultimately gets reassigned to Moskowien, where he establishes military rule and later mutinies during the Slave Revolt, aiming to both crush the Slave Revolt and depose the "liberal" Speer regime, becoming a Climax Boss in the crisis, regardless of the way Speer himself deals with the slaves.
    • In Göring's route, he and the militarists ultimately are Göring's puppet masters, and he can depose him if the latter grows disloyal. Eventually he will become an opponent for Göring's Germany in the Second German Civil War, potentially alongside Speidel's own faction if Göring cannot secure his loyalty.
    • In Bormann's route, if the player chooses to dismantle the militarist faction first, Schörner attempts to assassinate a prominent reformist and flees to Ostland, where he's poisoned by German agents. If the player prioritises the liberal faction, Schörner will support the conspiracy of the June of Deceit—and shoot himself if the attempt fails.
  • Arch-Enemy: Hans Speidel and Ferdinand Schörner fiercely struggle for influence in the Wehrmacht and have a mutual antagonistic history, with Speidel preventing Schörner from taking over the Wehrmacht several times. While Schörner wants to use the people as a weapon and merge the German military and civilian government into one, Speidel dislikes the very idea of a military government, and tries to protect the people.
  • Be Careful What You Wish For: Should the Second German Civil War between him and Göring drag on long enough, Schörner will get his wish of a Forever War, albeit one that involves the Reich's collapse and descent into warlordism.
  • Blood Knight: Schörner is the head of the German militarists, and is incredibly obsessed of war.
  • Bungled Suicide: As Speer crushes Schörner's militarist mutiny in the Militärbezirk Russland during the slave revolt, he tries to take his life with a cyanide pill, but is captured by partisans and lynched.
  • Climax Boss: Schörner's mutiny is the last major war the player faces in both Speer's Authoritarian Democrat and Fascist paths (both routes require the slave revolt to be ended by negotiation).
  • The Corrupter: Even if Speer or Bormann manages to defeat Schörner's puppet Göring in the Civil War, they will have to deal with him and his militarists. The easiest way to do this? Go on militaristic adventures, corrupting the Reich with the militarism that led to its near collapse.
  • Dragon with an Agenda: Being seemingly loyal to Göring, Schörner wouldn't have a second thought to dispose of his favored Führer if he becomes an obstacle to his plans.
  • Even Evil Has Standards: Schörner is a rabid militarist, but even he wouldn't think of entering a nuclear war with the United States and Japan, unlike Remer.
  • Evil Old Folks: Schörner, having been born in 1892, is 70 years old at game start, and one of the most evil figures in the Reich.
  • General Ripper: Schörner obsesses over fighting wars and destroying his enemies. His first goal after taking power is rooting out the Volksverräter ("people's traitors") by killing them all.
  • Historical Villain Upgrade: While a ruthless Wehrmacht general and devoted Nazi historically, Schörner historically did not advocate using human wave attacks against his enemies as a way to crush all opposition to his opponents through sending his opponents to the front to die.
  • Just the First Citizen: Since Schörner was never considered by Hitler as a possible successor and has virtually no popular support, he cannot make himself Führer. Instead, if he comes to power, Schörner proclaims himself the Commander-in-Chief (Oberbefehlshaber) of the Government of National Reconstruction (Regierung des Nationalen Wiederaufbaus), a military authority meant to restore Germany until the government is brought back, something Schörner has no interest in actually doing.
  • Karma Houdini Warranty: Despite being the de facto leader of the militarists during the German Civil War, Schörner usually escapes consequences on the afternath of the German Civil War, and is a major problem for almost every Führer he serves under (except Speidel, who can easily fire him due to his massive support base in the Wehrmacht). However, he can eventually get his comeuppance where he can be either Driven to Suicide or killed by partisans, in the case of Speer, or secret agents, in the case of Bormann.
  • Military Coup:
    • Schörner can take power in Germany in several ways, many of which includes coups against the current Führer. Unlike the other German leaders, who are merely tied closely to the military, his coup functionally fuses the civilian and military governments of Germany into a single entity.
    • In Speer's path, he coups Militärbezirk Russland (Speer's occupation government of RK Moskowien) led by Alexis von Roenne during the slave revolt to crush the revolt in the country and make plans to march his way back to Berlin and destroy both the revolters and the liberals.
  • Old Soldier: Ferdinand Schörner is a veteran of World War I who distinguished himself in the Battle of Caporetto as a lieutenant and distinguished himself with a Pour le Mérite medal.
  • Press-Ganged: Schörner takes this to new heights - in his Germany, the entire population is mobilized for the war effort.
  • Reassigned to Antarctica:
    • Führer Albert Speer can deal with Schörner by kicking him to the former RK Moskowien, so he won't be in a position to oppose him.
    • After completing Plan B, Göring can order Schörner to take the "lucrative" position of Reichskommissar of Kamchatka, which Schörner takes as an act of war.
  • Red Baron: Bormann's initial focus tree refers to him as Ungeheuer in Uniform (Monster in Uniform), which was Schörner's real nickname, along with Blutiger Ferdinand (Bloody Ferdinand).
  • The Resenter: Towards Hans Speidel, his biggest rival in the Wehrmacht. Not only is Speidel the last obstacle for Schörner's undisputed leadership in the German military, but he also prevented him from taking over the Wehrmacht leadership during the West Russian War, an event for which Schörner could not forgive him.
  • Sinister Shades: The Blood Knight General Ripper Schörner wears a pair of shades in his portrait.
  • The Starscream: In Speer's route, after being sent to the Military Administration of Russia to deal with the Freies Europa slave revolt, Schörner leads the militarists to launch a coup against Alexis von Roenne, in the process going rogue from the Reich and forcing Speer to deal with him by force.
  • Tampering with Food and Drink: In Bormann's route, if he chooses to purge the militarists first, he gets rid of Schörner by having polonium mixed with his morning tea. Over the course of a week, Schörner complains of his shaking hands, diarrhoea, bleeding gums and hair falling out before he drops dead.
  • The Unfettered: Schörner is glad to use any means to achieve victory and perpetuate the Forever War.
  • Uriah Gambit: He sees his massive conscription program as a good way to deal with his opposition and dissenters in Germany.
  • Villainous Breakdown: By the time of War Plan C in Göring's route, Schörner's perpetual smug smirk is replaced by dejection when he gives the Führer a bill that promotes Otto Ernst Remer to Field Marshal, realising that even he has lost control over the rabid militarists, who are now going to end the world by invading another nuclear power.
  • We Have Reserves: Schörner is an unprincipled warmonger with no qualms about the human cost of his operations.

    Otto Ernst Remer 

https://static.tvtropes.org/pmwiki/pub/images/portrait_ger_otto_ernst_remer_4.png

Ideology: Ultranationalism

Otto Ernst Remer, once a career soldier in Germany's Heer, found his way into the position of Schörner's right hand man following the German market crash. Ambitious and opportunistic, Remer is considered to be the maddest of the Militarist mad dogs, his vision of conquest matched by few in the Reich.


  • Blood Knight: By far the most radical militarist in the Reich, Remer has always advocated for war as an end in itself.
  • Everyone Has Standards: Despite being a mad militarist and hating Speer and the reformists, he is not willing to turn against the Reich and refuses to join Schörner in his rebellion in the Speer path.
  • General Ripper: Remer is described as the maddest among the mad dogs and advocates for invading the United States and Japan (which are both nuclear-armed superpowers), even though doing so would end human civilization. Especially telling is that during Heydrich's power struggle with Himmler, letting Remer know about the Burgundian nuclear plot makes Remer more loyal to Himmler.
  • Historical Villain Upgrade: Otto Ernst Remer was a Wehrmacht officer-turned Neo-Nazi politician historically. Here he is a militarist figure even more radical than Schörner, being amongst the main advocates for War Plan C, who are willing to end the world by invading another nuclear power. In fact, Schörner feels defeated when Remer is promoted to Field Marshal.
  • My Country, Right or Wrong: A villainous example. In Speer's route, while he ultimately hates Speer and the reformists, he does not defect to Schörner's rebellion because his first loyalty is to the Reich and Führer, not Schörner.
  • The Starscream: If Heydrich wins the German Civil War, Remer seizes control of the militarist remnants in Germany after Schörner goes into hiding, appoints himself Generalfeldmarschall, and declares Schörner a pro-Heydrich traitor.
  • War Hawk: Remer takes this to a degree not even Schörner advocates with how he pushes for the invasion of the US and Japan, who are nuclear powers and an invasion of both would trigger a nuclear war and end human civilization.

    Alexis von Roenne 
https://static.tvtropes.org/pmwiki/pub/images/portrait_ger_alexis_von_roenne.png
Ideology: Fascism, Despotism (in Speer's Authoritarian Democrat path)

  • Assassin Outclassin': In Bormann's route, the militarists attempt to assassinate Roenne by bombing the Arnsbach garrison when he's meeting with some of his subordinates. If forewarned by FHO agents, Roenne cancels the meeting, while bomb defusal specialists are summoned to safely dispose of the bomb.
  • Enemy Mine: In Speer's route, after being kicked out of Moscow during Ferdinand Schörner's coup to seize the Militärbezirk Russland, Roenne flees to Leningrad and recruits everyone who wants to run from Schörner, Russians and Germans alike, against their common enemy.

    Siegfried Müller 
Ideology: National Socialism

See his entry on the Southern Africa subpage under Reichskommissariat Zentralafrika.

Wehrwirtschaftsführer

    General Tropes 

The Wehrwirtschaftsführer are the leading military industrialists of the Greater German Reich, directly controlling the vast amounts of industry across Germany, and holding millions of underclass populations as forced laborers.

With the end of the German Civil War, the Wehrwirtschaftsführer face a new Führer leading the German Reich. Führer Albert Speer especially sees a need to directly confront the Wehrwirtschaftsführer, as he aims to end the German slave system and introduce major reforms into the economy.


  • Arc Villain: Along with the party hardliners and Schörner's militarists, the German corporations present the biggest threat to Speer's reformist rule and act as the main obstacle for his and Erhard's economic plans for abolishing slavery in the Reich.
  • Corrupt Corporate Executive: All four of the Wehrwirtschaftsführer qualify as corrupt leaders with their use of mass slave labor (to varying degrees), but Hermann Josef Abs and Friedrich Flick especially stand out, with Abs being a selfish and power-hungry individual who holds the largest number of slaves and refuses to cooperate with even the Reich itself, and Flick being both a ruthless slave abuser and a hardline Nazi who's friends with Heinrich Himmler.
  • Mega-Corp: The four great industrial conglomerates grew on the spoils from the German conquests during WWII, swallowed conquered industry and employs an enormous amount of unpaid labor through the slavery programs. Like four giant leeches, they aer slowing down the economy and reducing the common man's earnings by employing slaves. If Speer comes to power, he and Erhard will have to weaken and dismantle the four largest conglomerates to end the use of slave labor.

    Hermann Josef Abs 

https://static.tvtropes.org/pmwiki/pub/images/economic_gui_abs.png

Ideology: Despotism

  • Affably Evil: During his vacation to Hitlerstadt in RK Zentralafrika, Abs comes off as friendly and charismatic, even asking Siegfried Müller (who has gone out of his way to call him 'Herr Abs') to refer to him with his first name, all while trying to be imposing to get Müller off his guard.
  • Cigar Chomper: Abs is seen with a plump cigar in his portrait, which adds to his Corrupt Corporate Executive image.
  • Morally Bankrupt Banker: Deutsche Bank is among the assets owned by Abs' giant slave conglomerate, making him the world's most powerful banker.
  • Private Military Contractors: IG Farben's assets are protected by its private army of mercenaries.
  • Villain with Good Publicity: Abs is known in the corporate world as a model executive.

    Friedrich Flick 

https://static.tvtropes.org/pmwiki/pub/images/economic_gui_flick.png


  • Bribe Backfire: When summoned to Ludwig Erhard's office to hear about Daimler-Benz's dissolution, Flick attempts to bribe Erhard, who then threatens to throw him in a concentration camp for trying to bribe a minister of the Reich. Flick then promptly flees from Erhard's office, and five minutes later, Erhard is still laughing.
  • Politically Incorrect Villain: During his vacation at Hitlerstadt in RK Zentralafrika, Friedrich Flick is enraged by how the resort he stays in employs German or Belgian workers, instead of the 'races who were best to handle them'.

    Edmund Geilenberg 

https://static.tvtropes.org/pmwiki/pub/images/economic_gui_geilenberg.png


  • Pragmatic Villainy: When Ludwig Erhard announces the dissolution of Reichswerke to him, Geilenberg is angry at losing his wealth and position, but knows that in the end he's just a functionary instated by the government to oversee a state-owned company. As a result, he chooses to cut his losses by accepting, and in return, Erhard allows him to become chairman to one of the new companies formed upon Reichswerke's dissolution.

    Ernst von Siemens 

https://static.tvtropes.org/pmwiki/pub/images/economic_gui_siemens.png


  • A Lighter Shade of Black: Siemens was thoroughly involved in the war economy and employs slaves, however they're markedly less into slavery than the three other conglomerates, and still maintain a relatively respectable international relation. Speer and Erhard note that while the other three must be dismantled, Siemens only needs to be weakened, not destroyed.
  • Pragmatic Villainy: If Albert Speer comes to power, Siemens will have to give up its slaves and lose its status as a cartel, something which its executive board does not like. Nevertheless, Ernst von Siemens will show some sympathy to Speer's reforms (at least when his company would profit from them), if it means not being the main target like IG Farben.

Gang of Four

    General Tropes 
Party: Nationalsozialistische Deutsche Arbeiterpartei - Abtrünnig
Kurt Georg Kiesinger, Helmut Schmidt, Ludwig Erhard, Henning von Tresckow. The main political allies of Albert Speer since the 50s, they become the leading figures in the politics of Germania when he wins the German Civil War. Putting their talents to use for the benefit of the Reich, they come as the main force behind Speer's reforms.

While the Gang is a tower of strength for Speer's reformist beginnings, their service to the Führer is a double-edged sword, as each of the ministers has a vision of his own, often misaligned with those of their leader. It won't take take long for contradictions between the Gang and Speer to expose itself.


  • Allohistorical Allusion: In real life, Erhard, Kiesinger and Schmidt were all chancellors of post-war West Germany. In this timeline, they can end up leading Germany as well, though in a very different way: by growing too powerful for Führer Albert Speer to control, eventually turning him into their puppet.
  • Benevolent Conspiracy: They become one in the AuthDem path as they realize that Speer is just as bad as the government he is ostensibly reforming and defang his powers, becoming the true rulers of Germany as they slowly engineer a transition to a proper democracy.
  • Big Good: They are the closest to this trope from all potential German paths, as their decisive victory over Speer and Schörner in Speer's Authoritarian Democrat path sets Germany on the path of slow but steady transition out of Nazism into a fully democratic nation, and ultimately transform the Unity-Pakt into something comparable to OTL's European Union, aside from all other potential 'German Thaw' reforms (such as formation of the United Nations analogue) that can be achieved on both Speer paths.
  • Cruel and Unusual Death: If Heydrich manages to win the Civil War, they will be hanged after being severely beaten and tortured.
  • Dragon-in-Chief: If they win their power struggle against Albert Speer, the Gang becomes the effective rulers of the Reich, while the Führer becomes no more than a pen-pusher.
  • Dragon with an Agenda: The Gang of Four's goals don't exactly align with those of their Führer: while the Gang genuinely supports democracy and wishes to turn Germany into a democratic nation, Speer remains a committed fascist whose reforms are solely for the purpose of making Nazism sustainable in the long run. By the end of the game's first decade, their differences will become irreconcilable, and only one could emerge victorious in the resulting power struggle: either the Gang turns the Führer into a puppet, or Speer purges them and becomes free to build his Thousand-Year Reich.
  • Earn Your Happy Ending: The Gang of Four faces an uphill battle in swaying the Reich from Nazism and keeping Speer in check, which is exasperated by the Oil Crisis. Should they succeed, however, they stand as Germany’s best chance for both genuine reform and survival as a great power.
  • Fire-Forged Friends: After a fashion. While they have different political views and ideas for Germany's future after Speer is reduced to a Puppet King, at no point do they ever turn on each other or plot behind their backs.
  • Foil: To Speer and the other Nazi contenders. While they represent differing political and social visions for Germany, they nonetheless work together to bring about their common ideas and find strength in their diversity of views. This also stands in stark contrast to the regime in almost every way, as they never turn on each other.
  • Gone Horribly Right: Speer elevates them to positions of power to forward his reformist platform and to serve as little more than a superficial facade, at least initially. Unfortunately for him, they prove to be far more effective and genuine than he expected, and have the potential to reduce him into nothing more than a Puppet King.
  • Internal Reformist: The Gang of Four have no love for Nazism, and only joined the NSDAP so they could turn Germany into a better place. They are the chief architects of Speer's reforms, and are genuine about it, unlike their boss.
  • Ironic Name: The Gang of Four share their name with the real life Gang of Four that were active during China's Cultural Revolution. However, while the real life Gang of Four are party hardliners, the TNO Gang of Four are party reformers.
  • Long Game: The Gang of Four's true goal is to lay the groundwork for Germany's (relatively) peaceful transition to a proper democracy once Speer dies, through gradually implementing liberal reforms.
  • Spanner in the Works: In 1972, when the Oil Crisis hits, Germany under the Gang of Four is one of the worst-affected nations. Erhard's plan is a very reckless, high risk-high reward gamble. The Oil Crisis hamstrings Germany at its most vulnerable, right when its come out of its shell and puts itself out there, resulting in serious ramifications on reforms and risking the Reich's collapse.
  • Un-person: The homes of Kiesinger, Erhard and Schmidt are demolished, and their names forbidden from being mentioned in any form of media, by Theodor Oberländer if his hardliners take over Germany.
  • You Can't Go Home Again: If the reactionaries led by Theodor Oberländer manage to seize control over Speer and the Reich, Kiesinger, Erhard, Schmidt, and their families are forced to flee to the United States under the cover of night.

    Kurt Georg Kiesinger 

https://static.tvtropes.org/pmwiki/pub/images/portrait_germany_kurt_georg_kiesinger.png

Ideology: Fascism

  • Acceptable Political Targets: As part of his propaganda campaign, Kiesinger uses Heinrich Himmler as a scapegoat for all of Germany's woes, Himmler being guilty enough already that nobody will mind a few more crimes being ascribed to him.invoked
  • Allohistorical Allusion: While Erhard and Schmidt are classified as authoritarian democrats, Kiesinger is classified as a fascist in-game as an allusion to his membership in the Nazi Party historically, even if he was an "inactive" member who, like many other ordinary Germans, joined the Nazi Party after it took power because of how party membership offered better opportunies when it came to gaining jobs and being promoted in said jobs, not out of an embrace of the Nazi ideology.
  • The Creon: Deputy Führer Kiesinger doesn't embrace Nazism and Fascism wholeheartedly (having joined the NSDAP after it took power because of the job opportunities it offered), but he is the least ambitious member of the Gang and the one who Speer can trust the most.
  • Hegemonic Empire: Kiesinger wishes to turn the Einheitspakt into a hegemonic union of the Reich and a collection of satellite states or protectorates.

    Helmut Schmidt 

https://static.tvtropes.org/pmwiki/pub/images/portrait_germany_helmut_schmidt.png

Ideology: Authoritarian Democracy

  • Did You Just Flip Off Cthulhu?: At the end of Speer's Authoritarian Democrat tree, he implies to Kiesinger that he's called Speer a puppet to his face.
  • Enemy Mine: Schmidt advocates for détente and improvement of relations between Germany and the United States against their common rival, the Empire of Japan. He also wishes to pursue closer ties with the French State against their common enemy Burgundy, despite the historical rivalry between France and Germany.
  • The Leader: While the Gang of Four can be considered the Big Good for Germany overall, Schmidt can be considered their overall leader to a certain extent. This is made apparent in the climax of both of Speer's paths, where Speer considers Schmidt his personal Arch-Enemy - in the Fascist path, when Speer purges the Gang of Four, he makes a point of killing Schmidt first, while in the Authoritarian Democratic path, where Speer believes the Gang of Four's reforming Germany into a democracy have only meant the death of National Socialism, he feels the most angered at Schmidt, for being "everything that represents the collapse of the Aryan man".
  • Peace Conference: When Speer is dealing with Poland, Schmidt's proposal is to negotiate a peace deal with them. If his negotiations are successful, Poland and Germany will sign the Königsberg Treaty: Poland becomes an independent satellite state of Germany and joins the Unity-Pakt, and Germany in return does not invade it.
  • What You Are in the Dark: His "negotiations" with Willy Brandt over the slave revolt amount to fairly casual conversation, as both already share many of the same goals. Thus, any publicly made agreements are little more than a formality.

    Ludwig Erhard 

https://static.tvtropes.org/pmwiki/pub/images/portrait_germany_ludwig_erhard.png

Ideology: Authoritarian Democracy

  • The Cassandra: In the early 50s, Erhard predicted Germany's impending economic collapse. No one in the Reich listened to him until it was too late, in a modern version of Cassandra's tale.
  • Cigar Chomper: Ludwig Erhard's portrait depicts him smoking a cigar, for which he was famous for doing in real life. In one event, Speer complains that Erhard 'smoked like a damn chimney'.

    Henning von Tresckow 

https://static.tvtropes.org/pmwiki/pub/images/portrait_germany_henning_von_tresckow.png

Ideology: Fascism

  • Allohistorical Allusion: In real life, Tresckow took part in the July 20 plot because he was shocked and appalled at the Kristallnach and the NSDAP's numerous other atrocities. It could be inferred that this is the same reason he's banded together with Speer and the rest of the Gang of Four.
  • Everyone Has Standards: Tresckow's anger over the Reich's cruelty towards its Jewish citizens as well as its conquered subjects in eastern Europe is what drove him to join the Gang of Four in their quest to end Nazism.
  • Good Old Ways: Marshal Tresckow hails from the ancient Prussian warrior nobility. He's disgusted with how corrupt and morally debased the Wehrmacht has become, so he wants to reform it in accordance with the old Prussian virtues of discipline, loyalty, honour, dedication, and patriotism.
  • Nazi Nobleman: Inverted. He's the only explicit remnant of Prussia's old aristocracy in the Reich, and he's an Internal Reformist.
  • Old Soldier: Tresckow joined the German military in World War I and fought in the Second Battle of the Marne as the youngest lieutenant of the German Army, winning an Iron Cross for his bravery in said battle.
  • Real Men Love Jesus: Tresckow is a devout Christian, and one event chain has him (along with Kiesinger) urging Speer to end the Reich's crackdown on the Church.
  • The Remnant: In addition to representing the conservative elements of German society that would benefit from the reforms, he also embodies what's left of the Prussian Junkers who had resented Hitler, seeing him as an upstart Bohemian corporal.

German Intelligence

    Reinhard Gehlen 

https://static.tvtropes.org/pmwiki/pub/images/portrait_heydrich_reinhard_gehlen.png

The chief of the Reichsnachrichtendienst, the main foreign intelligence agency assembled under the reign of Speer.


  • Allohistorical Allusion: In OTL, he was instrumental in the creation of West Germany's Bundesnachrichtendienst during the Cold War, which survives to this day.
  • Blackmail: In the Gang of Four path, Gehlen threatens to reveal Speer's complicity in the slave system and the Holocaust during his tenure as Minister of Armaments and War Production, preventing him from acting against the Gang as they turn Speer into their puppet.
  • Defector from Decadence: Gehlen emerges as a leading figure alongside Speidel in the resistance against the SS warlords following Heydrich’s death.
  • The Spymaster: As head of the Reichsnachrichtendienst (under Speer) or the Ordnungspolizei (under Bormann), Gehlen coordinates the spies that serve as the eyes and ears of these Führer both inside and outside of Germany.

    Gerhard Wessel 

https://static.tvtropes.org/pmwiki/pub/images/rnd_gui_portrait_wessel.png


    Heinrich Müller 

  • The Spymaster: Müller leads the Hauptverwaltung Aufklärung, a branch of the Orpo formed by Bormann from the unification of the Reich's foreign intelligence agencies.

NSDAP officials

    Baldur von Schirach (UNMARKED SPOILERS

https://static.tvtropes.org/pmwiki/pub/images/portrait_germany_baldur_von_schirach.png

Ideology: National Socialism


  • Dragon Ascendant: Schirach takes over the Reich and ascends to the Führer's position if Bormann fails at the Second Dismantlement and is removed from power by the Reichstag.
  • Nazi Nobleman: Schirach is a member of the Sorbian nobility in addition to being a senior figure in the Nazi Party, though his heritage doesn't really come up in the story in any meaningful way.
  • Number Two: Schirach becomes Bormann's Parteikanzler and Deputy Führer (and the second most powerful person in Germany) upon the latter's victory in the German civil war.
  • The Paranoiac: Führer Schirach's government can best be summed up by one word: paranoia.
  • Walking Spoiler: Schirach is a major character in Bormann's route, but his role in Bormann's story is significantly deeper than he initially seems, and he is tied to a major twist ending in Bormann's route.

    Theodor Oberländer 

https://static.tvtropes.org/pmwiki/pub/images/portrait_germany_theodor_oberlander.png
Party: Nationalsozialistische Deutsche Arbeiterpartei - Reaktionär
Ideology: National Socialism


  • Allohistorical Allusion: Oberländer's clique is analogous to the real Gang of Four, being comprised of Nazi hardliners.
  • Dragon-in-Chief: If he successfully turns Führer Albert Speer into his puppet, Oberländer becomes Germany's true ruler in all but name, despite being officially only Minister for Foreign Affairs. Accordingly, Germany's ideology changes from Speer's Fascism to Oberländer's National Socialism.
  • Evil Reactionary: After Albert Speer defeats Martin Bormann in the German civil war and starts implementing his reforms, Oberländer becomes leader of the NSDAP's hardline reactionary clique opposing the new Führer. If they manage to turn Speer into their puppet, they waste no time in reverting as many of the Gang of Four's reforms as possible.
  • Failure Is the Only Option: Oberländer turning Speer into his puppet is considered Speer's fail state, signifying that his reforms have ultimately failed and that the Reich is doomed to a slow collapse as the hardliners revert his efforts to save it.
  • Forbidden Zone: If Oberländer's hardliners take over Germany, they promote autarky, closing the Reich from all outsiders. No information other than official state communications would be allowed to escape the Reich, and in turn no foreign communications could be permitted in.
  • Retcon: In the old Ukraine development diary, Oberländer was a liberal reformist successor to Erich Koch who pursued native self-rule in Reichskommissariat Ukrainenote . Now, he leads the hardline National Socialist opposition to Speer and can become his Dragon-in-Chief if Speer is abandoned by the Gang of Four and becomes the Nazi hardliners' puppet.

Red Army Faction

    General Tropes 
https://static.tvtropes.org/pmwiki/pub/images/tno_dsr.png
Flag of the Deutsche Sozialistische Republik

Speer's support base is a wide and varied one, among which includes liberals, reformists, and radical student activists. Of the latter, the Red Army Faction is the most radical among them all, their revolutionary fervor and ideological radicalism considered troublesome even within Speer's movement. Though initially willing to work with Speer, the Red Army Faction may decide to take things into their own hands if the German Civil War collapses into the nightmarish German Anarchy...


  • Dark Horse Victory: The odds of the DSR prevailing in the civil war, much less appearing in the first place, are slim at best.
  • From Nobody to Nightmare: By 1962, the RAF is a very marginal group in Speer's support base, which is already not very large at the first place; in fact, they never come up or are mentioned in any events if Speer wins the civil war. It is not until the civil war reaches the Anarchy stage that they can become relevant and establish totalitarian rule over Germany if they, against all odds, end up winning.
  • Inspite Of A Nail: Despite 20 years of continuous Nazi rule, the radical students that makes up the heart of the Red Army Faction still managed to drift to the militant far-left, and, if Bormann wins the German civil war, they'll go underground and later turn the RAF into a terrorist group exactly like in real life.
  • Western Terrorists: Not different from real life, in Bormann's route, the RAF employs terror tactics like murders and bombings, culminating in the kidnapping and eventual murder of Reichsminister Walther Hewel.
  • Young and in Charge: Being a group of students, none of the RAF's ministers and generals are older than 30 by game start (the oldest, Ulrike Meinhof, is only 28, having been born in 1934; and the youngest, Astrid Proll, was born in 1947, and is barely out of adolescence when Anarchy hits and the DSR rises up against Speer in 1965).

    Ulrike Meinhof 
https://static.tvtropes.org/pmwiki/pub/images/tno_meinhof.png
Party: Sozialistische Deutsche Einheitspartei
Ideology: Authoritarian Socialism, Authoritarian Democracy (Heydrich victory)


  • The Coup: If Heydrich wins the Civil War, Meinhof survives to lead what remains of Speer's loyalists. As Germany falls into a second Civil War between SS commanders, she can lead a student uprising to overthrow Theodor Eicke, the SS-Obergruppenführer who established a fiefdom around Essen.

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