West Russian Revolutionary Front
While the Soviet Union surrendered to the Germans during the Second World War, its loyal army did not. Ever since the Fascists occupied Russian homeland, Marshal Kliment Voroshilov and the Red Army High Command had been fighting tirelessly to try and expel them. His efforts came to fruition in the 1950s, when he consolidated the remnant forces of the Soviet Union behind the A-A line into the West Russian Revolutionary Front, and launched the legendary West Russian War. The WRRF dealt a major blow to the Fascists and almost succeeded, but sabotage from traitors within led to their unfortunate defeat, and subsequent collapse. While the WRRF leadership was reduced to just territories around Arkhangelsk, the damage had already been done; the invincible image of the Fascists was shattered. Defeated but still strong, the Front still holds the dream of driving out the Fascists, but internal factionalism puts a question mark on where will the Front go into the future.
- Cutting Off the Branches: While there are dozens of paths for a united Russia, it is declared that Russia reunited by the WRRF is the canonical outcome.
- Determinator: The leadership of the Front did not give up on its fight against the Reich after the Soviet Union was defeated. Neither it did when its coalition fell apart during the West Russian War and the Front itself was forced to abandon its presence anywhere outside of Arkhangelsk and several adjacent territories.
- Offscreen Moment of Awesome: The West Russian War in the 50s. Even though they lost the war, they did irreparable damage to Germany, making their victory a pyrrhic one.
- Old Soldier: The backbone of the Front is formed by the Red Army veterans who spent their whole life fighting against the Germans, who survived the hell of two catastrophic war and were hardened and steeled by the years of never-ending warfare and attrition. As such, the army of the WRRF stands out among other warlords by having a strong advantage in manpower, organization and recovery.
- The Remnant: The WRRF is ruled by the remnants of the Red Army under Kliment Voroshilov who still maintain their belief in Communism and the Soviet cause.
- Vestigial Empire: The WRRF reached its peak during the West Russian War when the Red Army High Command controlled most of West Russian territories. As the course of the war turned against the Soviet leadership, however, most of territories seceded from the Front or were taken by Vlasov's Russian Liberation Army or Tsar Vladimir's monarchists forces, reducing the Front only to Arkhangelsk and several local cities.
- We ARE Struggling Together: There are a few cliques within the WRRF, such as Tukhachevsky's clique and Zhukov's clique, who are challenging the authority of Voroshilov due to having different ideas on how to lead the WRRF. The two military districts of WRRF, Kotlas and Ukhta, are created so that Tukhachevsky and Zhukov will have a harder time challenging Voroshilov.
One of the most mythologized figures in the Soviet leadership, Marshal Voroshilov first earned his fame with his defense of Tsaritsyn during the Russian Civil War, with the city later being named after him in his honor. Despite being unable to save his homeland in the Second World War, Voroshilov never gave up, and launched the West Russian War that cracked open the seemingly unbreakable rule of the Fascists. Since then, Marshal Voroshilov had remained popular with the people of Arkhangelsk, but his age and experience has declined his health, while his subordinates are challenging his authority and want to reshape the Front in their own ways. Few know what will happen to the Front should Voroshilov die.
- Big Good: Voroshilov's efforts caused massive trouble for the Nazis, and the West Russian War is one of the leading causes for the German Civil War that completely messes up Nazi Germany's sphere.
- Historical Badass Upgrade: While not a complete failure, Voroshilov was regarded by many contemporaries as an incompetent marshal and he is usually considered one of the main reasons for losses of the Red Army during the Winter War and the first months of the Great Patriotic War, eventually being dismissed as a Minister of Defense after the war with Finland and as the commander of the Leningrad Front after he failed to stop the German invasion and replaced by Timoshenko and Zhukov respectively. In the New Order, he proved himself to be capable enough to hold over the Red Army remnants in West Russia for 20 years and organize the united front for the war against Germany, almost bringing defeat upon the enemies of the Motherland in the process.
- Boring, but Practical: Altunin isn't known for his glorious military feats or revolutionary fierceness, like Zhukov and Tukhachevsky do, but he earned the rank of Marshal due to his tireless work in unfancy areas, such as reorganizing the retreating armies after the West Russian War and securing the safety with Arkhangelsk from German bombings and food shortages. Similarly, if both Zhukov and Tukhachevsky fail Voroshilov's trust, he can choose Altunin as his designated heir only because he is considered reliable and trustworthy enough to lead the Front without great upheavels and unnecessary risks.
- Meet the New Boss: Altunin deviates from the course of the Front adjusted by its forefathers as little as possible.
- Young and in Charge: While not the youngest leader in Russia, Altunin is noticeably younger than two other candidates for leadership in the Front, who both have been fighting ever since World War I and the Russian Civil War and became accomplished Soviet generals by the beginning of World War II, while Altunin was only born in 1921.
An autonomous military district of WRRF led by Marshal Tukhachevsky, defending the Front against incursions from RK Moskowien and Onega.
Marshal Mikhail Tukhachevsky, nicknamed "Red Napoleon", was one of the most extraordinary members of the Soviet High Command, and a key member of the Front's leadership. A strong-willed warrior, Tukhachevsky clashed with his colleagues both before and after the Second World War, seeing them as incompetent leaders that led Russia to its doom. Wary of his influence, the Front made Tukhachevsky the ruler of Kotlas, well away from the politics of Arkhangelsk. Even then, the Marshal still dreams of a new Soviet Union, an eternally vigilant state that can withstand against its numerous enemies and bring the great revolutionary war to their doorsteps.
- Kicked Upstairs: Tukhachevsky was granted the rule over Kotlas so he can stay away from Arkhangelsk.
- The Starscream: Tukhachevsky has very different ideas on how to lead the WRRF, and might want to eventually usurp the Arkhangelsk leadership after Voroshilov dies.
- Warhawk: Tukhachevsky believes in a revolutionary offensive war. He wants to reform the Soviet Union through warfare and take the fight to their enemies, with every element of the state engineered to maximize its military strength.
An autonomous military district of WRRF led by Marshal Zhukov, containing the major industries of the WRRF.
Time and time again, Marshal Georgy Konstantinovich Zhukov demonstrated himself to be an exceptional leader, and a man staunchly loyal to the Communist cause and the Soviet people. But in recent times, he started having doubts on the efficiency of the Front, questioning just how much do they represent the interests of the common folk. His doubts considered outrageous for the hardline generals, Zhukov was reassigned to the leadership of Ukhta after a few bad interactions with his comrades. Though out of the way of Arkhangelsk, the Marshal is not going to sit quietly as the Front faces new periods of turmoil.
- Defector from Decadence: After being expelled from Arkhangelsk, Zhukov aligned himself with the WRRF's democratic and reform-minded faction.
- Four-Star Badass: It goes without saying, as this is Marshal Georgy Konstantinovich Zhukov we're talking about. As leader of the military district, Zhukov is noted for being a fair and effective ruler and he starts with a focus which gives Ukhta bonuses to division organization and recovery rate.
- Kicked Upstairs: Zhukov was sent to rule over Ukhta in order to remove him from Arkhangelsk's politics.
- Internal Reformist: Zhukov pursues the reforms for the Front with a caution, sincerely desiring to see a democratic and socialist Russia, but he does not wants to perform changes at the expense of Russia's ability to protect herself from Germany, valuing the national security first and foremost.
- The Starscream: There are rumors that Zhukov seeks to install his own rule over the West Russian Revolutionary Front.
A pocket of monarchism founded by the Head of the House of Romanov, Grand Duke Vladimir Kirillovich. Vladimir collaborated with Nazi Germany during the Second World War, and pushed into Communist territory during the West Russian War, founding his new Empire. He has since been abandoned by German forces, and struggles to expand his Empire.
- The Empire: The paths for Vyatka allow to restore the Russian Empire.
- Les Collaborateurs: Vladimir Kirillovich Romanov collaborated with the Germans in an attempt to restore monarchy over Russia. In real life, Vladimir did have some connections to the Nazis, though collaboration between the two were weak and unenthusiastic, making this somewhat of a Historical Villain Upgrade.
Tsar Vladimir I
A multi-party democratic state in Western Russia.
- Democracy Is Flawed: Having a very strong multi-party democracy means that Komi is very divided, and many bad people have sizable support in Komi.
- Disaster Democracy: Komi is the only state in Western Russia with a representative democracy, and just about the only Russian state with social democracy.
- Faction-Specific Endings: Komi is a home to numerous fringe ideologists of every political shade and it can undergo almost every ideology in the game.
- Revolving Door Revolution: Komi is very politically unstable. It isn't uncommon to see it going from Social Democracy to National Socialism to something else entirely in a span of five minutes in your games.
- State Sec: Street fighting between paramilitary squads of every ideology in Russia is a common sight in Syktyvkar. There are even paramilitary tank brigades.
- Sword of Damocles: Komi obtains some of the largest stockpiles of Soviet chemical weapons, which heavily discourage enemies of Komi to take on the republic so quickly.
- Nice Job Breaking It, Hero!: In one of Komi events, Voznesensky can order a murder of Komi delegate who is suspected to be acting against the government, only to be later revealed that he was merely framed by one of the anti-democratic factions. By this action, not only he alienates the right-wing democratic coaltion of Kosygin, Yakovlev and Stalina, but also plays into the hands of the Communist Chessmaster, who intends to break the unity between democratic factions in Komi.
- You Don't Look Like You: Svetlana Bukharina in TNO uses the likeness of Bukharin's wife Anna Larina since there are no available photos of actual Svetlana Bukharina on the web.
An Orthodox theocratic state led by Grandmaster Mikhail Antipin.
- Church Militant: Gayny is ruled by the Order of Saint George, a warrior monk order named after a famous military saint. They seek to drive out the Germans, remove the Communists, and reunite Russia under the banner of the Lord.
- The Theocracy: Gayny is totally devoted to the Orthodox religion.
Grandmaster Mikhail Antipin
- Historical Villain Upgrade: Mikhail Antipin in real life is an obscure Red Army veteran who was awarded with the Hero of the Soviet Union medal. He was likely chosen by the developers to be the theocratic leader of Gayny because very little is known about his life, making it easier to justify his in-universe craziness.
A National Socialist state based in Perm led by Andreas Maier.
- Boomerang Bigot: The Aryan Brotherhood is mainly made up of Russian Slavs, yet they came to believe in Hitler's racial ideologies of Aryan supremacy, in which Slavs are several levels below Aryans.
- Putting on the Reich: The Aryan Brotherhood quite literally mimics the aesthetics of the Reich and adopts Nazi imagery as a part of their plan to Aryanize themselves.
- Those Wacky Nazis: The Aryan Brotherhood is a bunch of Russians following Hitler's Aryan supremacist ideology.
As the Soviet Union collapsed, Red Army sergeant Aleksander Yegorovich Medvedev did not flee like his comrades. Instead, he found himself fascinated with the efficiency of the German war machine, and began to doubt his previous beliefs. What if the invading Germans, with their racial ideologies of Aryan superiority, were right? His knowledge of Russian history and observation of German ideology were soon synthesized, and he came to believe that worthy Russians can become Aryans, and the only salvation for the Russian people is to become Aryans. Aleksander Medvedev became Andreas Maier, and founded the Aryan Brotherhood to prepare for his grand plans to make Russia Aryan.
- Historical Villain Upgrade: Like Mikhail Antipin of Gaynskiy, Alexander Medvedev in real life is an obscure Red Army veteran and Hero of the Soviet Union.
- Meaningful Rename: Andreas Maier's birth name is Alexander Yegorovich Medvedev. He likely got himself a German name when he took up National Socialism.
A warlord state bordering RK Moskowien, notable for its tank factory.
- Tank Goodness: Gorki is notable for its tank factory, which provides it with some powerful armored vehicles, allowing it to conduct raids on RK Moskowien. Even its flag has a tank on it!
A Tatar nationalist state.
A Nazi collaborator state bordering RK Moskowien controlled by Andrey Vlasov and his Committee for the Liberation of the Peoples of Russia (KONR).
- Les Collaborateurs: Andrey Vlasov and his Russian collaborationist volunteers work with Nazis to liberate Russia from the Bolsheviks.
- Rewarded as a Traitor Deserves: Despite their allegiance to Germany, Samara still gets bombed by the Luftwaffe pilots on a regular basis, like other states in the region.
A state led by the Union of Mladorossi.
A Russian anticommunist state guaranteed by Finland.
The Ural League are the Children of Vorkuta. When the Soviet Union collapsed, the Vorkuta Gulag nearly tore itself apart when the desperate prisoners rioted against the orderless guards. Father Janis Mendriks intervened and united the guards and the prisoners, and all now had the same goal: to survive. With Vorkuta being too harsh to live in, the people marched south to look for a better home. Many died during the long march, but the spirit and faith were kept together by the determination of Father Mendriks. The League finally settled in the Urals, and Father Mendriks' unwavering spirit had become the spirit of the League as a whole.
- Elite Army: The Ural Guards, trained by the Soviet veterans, are one of the finest soldiers in the Urals. If a unified Russia emerges, it can peacefully annex the Ural League and give an elite status to the Ural Guards.
- Former Regime Personnel: Many of the Ural League founders are former Red Army veterans who found their new purpose in the Guard mission or even former Gulag guards who understood that cooperation with their former prisoners is the only way to survive.
- Good Is Not Soft: The Ural League presents the strongest resistance to the bandits in the region, but they are essentially a military junta with limited democratic tendencies, with anything it can entail.
- The Gulag: It were the Soviet Gulags from where most of the founding members of the League came, either as former prisoners or former guards, and they helped to rebuild Gulags into villages and fortresses before they wandered to the Urals.
- Rag Tag Bunch Of Misfits: The Ural League was formed by people of various backgrounds, be it Gulag prisoners, Gulag guards, Soviet veterans or the local people, who are united in their intention to survive and protect those who can't protect themselves.
- Settling the Frontier: The Ural League was founded by former prisoners of Gulags, their guards and the Red Army remnants who went in search for a new home after the Soviet collapse and settled around the Ural Mountains where they swore to protect the helpless of Southern Russia.
- Training from Hell: The Ural Guards have a very strict and spartan training regime, which makes the recruitment of new members harder and leads to longer training time than the regular militia. The harsh conditions of Ural Guardsmen training comes up
- Quantity Versus Quality: The Ural League can either continue to build up and reinforce the Ural Guards, focusing on a small but Elite Army, or to expand the militia, relying on sheer numbers to overcome the bandit threat.
- Shout-Out: The Ural Guard is made similar to the Spartan Rangers from Metro 2033, a faction of hardened veterans who help the local settlements to defend themselves from mutants and bandits. Their flag is even based on the logo of Sparta◊ from the same game.
- Badass Preacher: Mendriks is a Latvian Catholic Priest who leads one of the strongest militaries in Southern Russia.
- The Heart: It was Mendriks who prevented the fight between Gulag prisoners and guards after the war, convincing them to cooperate in the new, unforgivable reality set after the collapse of the Soviet Union. He still serves as a moral conscience and spiritual guide for all members of the Ural League.
- Warrior Poet: In one of the events, Hendriks, already noted for his poetic voice and vivid speeches, publishes his poetry book titled Redemption. An exempt from the book:Yet as we stand here stranded
Surrounded by those entrenched in sin
The call of Russia triumphs what they did
Our faith only strengthens within
- Old Soldier: Starinov is an old Soviet veteran who settled in the Ural League to oversee the training of younger recruits into the Ural Guard.
The Worker's Council is a loose confederation of self-sufficient villages in the Southern Urals, centered around the city of Orenburg. On its surface, the Worker's Council is a perfect Anarcho-Syndicalist Commune. But beneath the surface, Orenburg is a failing system destroying itself through inaction and disunity. Standing in a collapsed Russian society with even direr times about to come, changes would need to happen in Orenburg for it to survive.
- Anarchy Is Chaos: Downplayed. While the anarchic communes around Orenburg can maintain organization on the village level, they have a hard time communicating with each other and the city and resist any attempts of centralization, which makes them vulnerable to external threats, such as Dirlewanger's bandits and Lysenko's minions.
- Commune: Orenburg starts as a dysfunctional alliance of various autonomous village communes and the central city.
- Bolivian Army Ending: One of the possible ending sides focuses on the return of the Germans to Russia. With German panzer divisions crossing into Russia, resistance beginning, and diplomats calling the various warlords to arms.
- Disaster Democracy: Under Burba, Orenburg can reform into a representative democracy, a phenomenon so rare in post-Soviet collapse Russia.
- Divided We Fall: If the Worker's Council gets too divided and Orenburg fails to build up its defenses, the Dirlewanger Brigade and Magnitogorsk can easily crush Orenburg beneath their feet.
- Here We Go Again!: One of Orenburg ending slides reveals that, after defeating Dirlewanger's band of marauders and pillagers, they are invaded by another band of marauders and pillagers, this time led by victorious Abu Khan from Kazakhstan.
- Medieval Stasis: Villages around the city are stuck on a medieval level of organization, refusing contact with the outside world altogether.
- Suddenly Significant City: Orenburg found itself as one of the most prosperous cities of Russia after the Soviet defeat because of its mountainous protection from raiders and post-war reconstruction led by Aleksander Burba.
Worker's Council of Orenburg
- Democracy Is Flawed: The anarchic democracy in Orenburg is extremely inefficient. The trivial needs of every single member has to be accounted for and debated to reach a unanimous conclusion, which makes doing any meaningful work basically impossible. Burba and Malenkov will both centralize the Council to an extent in order to prevent collapse and defend Orenburg from outside threats.
- Not-So-Omniscient Council of Bickering: The Worker's Council of Orenburg constantly argues among themselves during their Congresses, leading to nothing productive being done in the end. Most Congresses degenerate into fistfights and everyone accusing each other of being Fascists.
- Take a Third Option: If the Council is not divided on any issue, it can reform itself rather than have Burba or Malenkov centralize the government, allowing a fully LibSoc Orenburg to take power in the Urals.
- Emperor Scientist: A talented engineer and industrial magnate who is mainly responsible for turning Orenburg into the Venice of West Russia. Burba can take charge in Orenburg and turn it into a democratic republic heavily influenced by scientists, engineers and industrialists.
- Expy: In many ways, Burba is Robert Edwin House. A gifted captain of industry, Burba, similar to what House did to New Vegas, turned Orenburg to a shining jewel in the wastes and wants to assert a political authoritarian control over the city and nearby communes as a mean to accomplish his grandest and ambitious vision for the future, while providing sufficient security to protect it from the raiders and barbarians coming from the East.
- Honest Corporate Executive: Burba is a prominent industrialist who used his skills and influence to recreate Orenburg into a prosperous city, by post-Soviet standards.
- Repressive, but Efficient: Downplayed. While his rule isn't really that repressive (he is supportive of democracy, in fact), especially in comparison to many other authoritarian and totalitarian regimes so common in TNO, he still has to curtail the power of the Workers' Council and centralize power to make any considerable changes and get things done.
- Unperson: Under Malenkov, the name of Burba disappears from any records and his projects are either forgotten or are ascribed to Malenkov.
- Allohistorical Allusion:
- One time, Malenkov's ruinous industrialization policies are directly called "Great Leap Forward".
- One of Malenkov's focuses is called "Dizzy with Successes", a phrase which Stalin used to describe the people whom he blamed for "excesses" of his agricultural collectivization. In a similar manner, Malenkov calls the starved and overworked workers simply overwhelmed by the gigantic changes that took place in Orenburg.
- The Remnant: A former Soviet bureaucrat, Malenkov tries to reclaim the Soviet leadership and peacefully reunite other Communist nations in Russia after the Black Bandits are dealt with.
Oskar Dirlewanger and his Brigade are some of the vilest people to ever walk the land of the Earth. Made up of the worst people Nazi Germany has to offer and headed by the worst among the worst, the Brigade carved a legacy so bloody and notorious that even the SS wanted nothing to do with them, their name striking fear in Germans and Russians alike. During the West Russian War and the SS mutiny, Speidel's loyalists subdued Himmler's rebelling SS forces, except the Dirlewanger Brigade. The Brigade defected from the Reich's territory and marched into the Urals, where they defied onlookers' hopes and survived in the harsh environment. Having totally abandoned the Nazi hierarchy, the Black Bandits now freely roam the Southern Urals in search of thrills and plunder.
- Army of Thieves and Whores: The Dirlewanger Brigade was already infamous during the WWII days for being a mob of criminals, rapists and other scum who were used by the Nazis as a Cannon Fodder on the front lines. When the Brigade began operating in the wilderness of the Urals, they started to attract people with even lower moral standards.
- Bandit Clan: The various degenerates and felons in the Brigade have stuck together under Dirlewanger through thick and thin to take their brigandry to the next level. They're beyond the Reich's authority in the lawless wastes, so they've been operating with impunity by the time the game begins.
- Keystone Army: Should Dirlewanger die (and he has A LOT of ways to die), his band will disappear soon enough.
- Outlaw Town: Territory controlled by the Dirlewanger Brigade (around the city of Orsk) is a hub for the vilest criminals across the Urals where they lick their wounds and plan the next raids.
- Rape, Pillage, and Burn: The Black Bandits don't have any ambitions beyond robbing and pillaging villages and cities near them. This is even taken as a gameplay mechanic, where any state they conquer is stripped of all industry and infrastructure for immediate gains in equipment.
- Wretched Hive: Dirlewanger's rule has not been kind to Orsk.
- And I Must Scream: In one of his death events, Dirlewanger gets locked in the catacombs of the Black Mountain and eventually dies, with his voice played on repeat through ancient speaker systems.
- And There Was Much Rejoicing: In many of his death events there are mentions of how the people of Russia (or even other parts of the world) become relieved and happy when they hear about the death of the Bandit King. Even the acknowledgment text usually contains some snarking about Dirlewanger's yet another unlucky death.
- The Alcoholic: Dirlewanger is a big alcoholic and can die during a drunken brawl.
- Ambition Is Evil: Tempted by the riches of foreign lands, Dirlewanger wants to be remembered as one of the greatest conquerors in history, a new Alexander, Genghis Khan, Napoleon, even Hitler.
- Asshole Victim: Such a myriad of hilarious and gruesome death events were specifically made by the entire mod development team to do justice for one of the worst Nazi war criminals, the pedophile, rapist, and sadist that's Oskar Dirlewanger.
- Bond One-Liner: When he kills Lysenko during the fall of the Black Mountain, he decapitates his corpse and and, in his words, decides to "leave it on the ground. It will be his last contribution to agriculture".
- Decapitation Presentation: In one of his death events, unknown people kidnap Dirlewanger, mutilate him and put his head on a stick.
- Disaster Dominoes: When the Sun Gun fails and falls back to Earth, it can end up falling right on top of Dirlewagner.
- The Dreaded: Dirlewanger is feared and hated across the entirety of Southern Russia, and for good reason.
- Karmic Death: Dirlewanger, a notorious rapist, can be kidnapped and torn apart by over 50 revenge-seeking Russian women, who then sell his organs to the black market.
- King of Thieves: Dirlewanger is considered the Bandit King of Southern Russia.
- Machiavelli Was Wrong: One of Dirlewanger's death events details an attempt to imitate The Prince by appointing a ruthless governor in Orenburg then killing him, in an attempt to "satisfy and stupefy" the people. It doesn't work, and the next time he visits he's murdered by an angry mob.
- The Many Deaths of You: Dirlewanger has over a myriad of death events in the mod with various flavors.
- Not Quite Dead: Many people in Germany assumed that Dirlewanger died during the harsh Ural winter after he escaped from Speidel in the 50s. They were mistaken.
- Playing with Syringes: If Dirlewanger is successfully captured by Lysenko's forces during their "negotiations", he becomes just another test subject for the Black Mountain scientists.
- Spontaneous Human Combustion: In one of the death events, Dirlewanger just gets set on fire for no visible reason.
When the Soviet front collapsed during WWII, Soviet scientist Trofim Lysenko and his clique of loyal scientists were evacuated east by the 22nd Motor Rifle Division NKVD. When the Soviet government collapsed, Lysenko made an alliance with the now aimless 22nd, convincing them that his research is still necessary for the greater good. The group found the abandoned industrial city of Magnitogorsk and turned it into Lysenko's new research facility. Lysenko, having never abandoned his belief of Lamarckian evolution, now works inside the Black Mountain to see if his theories can be applied to create the ultimate soldier...
- Big Damn Heroes: Of all people, especially considering the dark nature of the mod, it is the NKVD that can pull this off should their loyalty reach zero. After their coup, they can proceed to choose a benevolent path and restore some true order and sanity to the state.
- Breeding Slave: Lysenko forces the captured and tortured men and women to breed together so they can pass their acquired traits to their offspring.
- Crapsaccharine World: Initially, it seemed like the Black Mountain scientists gave a new life to the Dying Town, as they restored the dormant industry and made Magnitogorsk self-sufficient. Then people started disappearing...
- Deadly Euphemism: In the events screen, the description for performing human tests is accompanied with the phrase "Some subjects will be rendered 'unrecoverable' by the experiments", implying their deadly nature.
- Elite Army: By virtue of having remnants of a Soviet NKVD division, Magnitogorsk has one of the most professional armies in Southern Russia at their disposal, but they are lacking in numbers, mostly because their potential manpower is utilized for other purposes.
- Enemy Mine:
- Magnitogorsk can make a short alliance with Dirlewanger against the Ural League and Orenburg, which falls quickly after their common enemies are dealt with.
- If NKVD takes charge, they can conduct an alliance with Burba's Orenburg in the face of the common threat of Dirlewanger, even though they acknowledge that Burba is a very wrong person to serve NKVD's interests.
- For Science!: Lysenko and his comrades believe that their human experiments advance science, but for observers, their experiments are just a form of elaborated torture on innocent people.
- Former Regime Personnel: When the NKVD removes Lysenko from power, they remain alone by themselves, without any master to serve. Several Russian unificators can find use in their abilities, including the democratic republic in Tomsk, as it shown in one of the Old World Blues ending.
- In Name Only: Magnitogorsk claims their allegiance to the Soviet Union, even though it's a technocratic state with some Soviet symbolism. For this reason, Magnitogorsk's starting ideology is set as Despotist, not as Socialist or Communist.
- Lamarck Was Right: Magnitogorsk operates on the ideas of Lamarck driven to the point of absurdity. Believing that living organisms inherit the acquired traits of their forebears and that plants can acquire desirable traits if they grow under extreme duress, Lysenko extrapolated this view to people and came to the conclusion that you can make Super Soldiers out of humans if you put them under the worst conditions.
- Last Stand:
- Lysenko and his henchmen don't go so easily even they are surrounded without any hope to escape. They can even attempt to release prisoners to fight for them, only having prisoners tearing them apart.
- In one of NKVD ending slides, they are invaded by an Outside-Context Problem consisting of Gas Mask Mooks who utilize substances of yellow plumes. In spite of all their efforts, the mighty NKVD succumbs to the unknown enemy.
- Mad Scientist: Magnitogorsk is a nation ruled by those. A group of talented but otherwise insane scientists, Lysenko and his fellow biologists make any sacrifices to defeat their enemies, including performing all kinds of abuse and torture on their people for the sake of their dubious theories. In the game, Magnitogorsk starts with the "Mad Scientist" spirit, which improves their defenses and gives boosts to research time, but decreases their manpower.
- People's Republic of Tyranny: Despite Lysenko's extreme brutality and despotism, Magnitogorsk bills itself as "People's Republic of Magnitogorsk," as Lysenko thinks that he's ruling a legitimate Soviet successor.
- Persecuted Intellectuals: A rare positive example of this trope in fiction. Though they end up usually no better than their former masters, NKVD after their coup try to capture and punish every Black Mountain scientist who was involved in Lysenkoist atrocities.
- Playing with Syringes: The scientists of Magnitogorsk put kidnapped people under all types of unethical experiments (which are hardly different from torture) in their futile attempts to turn them into Super Soldiers.
- Praetorian Guard: The NKVD division first served as accompaniers and bodyguards to the Soviet scientist group, but later it found itself as a capable military force in the region as well. If NKVD comes to power, it can offer its bodyguarding services to various Russian unifers, including Tomsk.
- The Remnant: Magnitogorsk serves as a refuge for Lysenko's group of Soviet scientists and the 22nd NKVD Motor Rifle Division, but rather than adhering to the principles of Communism and restoring the Soviet institutions, the scientific elite of the Black Mountain is more interested in maintaining technocracy for their own gains.
- Schmuck Bait: The "Unleash the New Russians" decision, which allows Lysenko to employ the tortured prisoners as military units as he believes that they become super soldiers. To his surprise, once released, they are not very eager to fight for their tormentor....
- Scrapbook Story: Many of Magnitogorsk's national focus descriptions and events are presented in the form of communiques from Lysenko, meeting excerpts, and other in-universe documents.
- Aside from Magnitogorsk being a reference to the Big MT from the Old World Blues DLC for Fallout: New Vegas, the alternate name for Magnitogorsk, the Black Mountain, comes from the same game.
- One of Magnitogorsk's focuses involves starting the "Programma Zimnego Soldata" super soldier program, or Winter Soldier Program in English.
- State Sec: Lysenko has an NKVD division in his pocket, which constitutes the whole of his military forces.
- Twist Ending: A secret path and focus tree to the nation was teased. It turns out to be rare positive example, especially for this mod. Should their loyalty vanish, the NKVD can coup him, which would normally be a From Bad to Worse situation given the infamous brutality of the Soviet secret police, but one option for the NKVD is to pursue a relatively benevolent rule, ending the nightmare on Magnitogorsk.
- Emperor Scientist: Lysenko is the technocratic ruler of Magnitogorsk who treats the entire city as a guinea pig for his wicked experiments.
- Evil Cannot Comprehend Good: Lysenko sincerely believes that prisoners are grateful to him for his experiments. Either during his Last Stand or by taking the "Unleash the New Russians" decision, he tries to release prisoners, fully expecting them to defend him, and not to tear him apart for all the suffering Lysenko brought upon them.
- Evil Feels Good: Or, at least, feels comforting in Lysenko's case. Performing experiments on people allows to keep Lysenko's sanity in check, and if no experiments take place, his sanity goes noticeably down, causing concerns for his circle.
- Evilutionary Biologist: Initially, Lysenko didn't think that his theories can be applied to humans. However, at some point after World War II, he came to the realization that not only can humans improve under extreme conditions, like crops, but that it is even necessary for the benefit of mankind. In Magnitogorsk, Lysenko set up a massive system of "experimental chambers", where people are subjected to torture in an attempt to confirm his theories and turn prisoners into Super Soldiers.
- Historical Villain Upgrade: While the real Lysenko used political means to advance his pseudoscientific theories and eliminate his opponents, he never argued for human experimentation.
- Hoist by His Own Petard: When the Ural Guards reach his laboratory, a completely maddened Lysenko releases the prisoners, believing that they became Super Soldiers and that they will defend him to the last. To Lysenko's surprise, enraged prisoners rip him to shreds instead.
- Considering Lysenko held onto his power through using his pocketed NKVD Division to form basically his entire military, Stepan Bunkov turning them on him also qualifies as this trope.
- Sanity Slippage: While Lysenko is already not at the most stable mental state at the start of the game, his mental state can get worse as the game progresses, which actually serves as a game mechanic that impacts decisions and triggers new events.
- Trap Master: Lysenko set up a complex system of traps in his fortress, threatening to kill any uninvited guests, including Dirlewanger.
- Would Hurt a Child: Some of the experiments available in the decisions screen have names like "Childhood Upbringing Testing", which suggests that Lysenko involves children in his deadly experiments too.
- You Lose at Zero Trust: If Lysenko either completely empties his Sanity Meter, or raises disloyalty from the NKVD, things do NOT end well for the doctor...
The commander of the NKVD 22th Motor Division, Lysenko's main instrument of waging war and terror across the Southern Urals.
- Big Damn Heroes: In the "good" NKVD route where he coups Lysenko.
- Cult of Personality: If NKVD Magnitogorsk takes a "bad" route, they will try to establish a cult of Bunkov.
- Everyone Has Standards: If Lysenko goes completely insane, or if NKVD's loyalty bottoms out, the NKVD under Bunkov will coup Lysenko and execute him, taking over Magnitogorsk and impose their own rule.
A state in Northern Russia led by the remnants of the Soviet Navy, headed by Admiral Arseniy Golovko.
A group of female Soviet pilots based in Tazovsky, formed from the Night Witches regiment, led by Yevdokiya Bershanskaya.
- Amazon Brigade: The Night Witches regiment is an all-woman regiment. After the defeat of the Soviet Union, they now patrol the Russian airspace and shoot down German terror bombers.
- "Blind Idiot" Translation: When first leaked, the Free Aviators were known as "Besplatnyye Aviatory", which means "free of charge aviators". This led to relentless mocking from the community, and the devs have since changed it to the English "Free Aviators".
A client state of Zlatoust.
- Arms Dealer: Zlatoust supplies weapons to many Russian warlords, allowing them to gain massive profits and prosper among the warlord states.
- Richard Nixon the Used Car Salesman: Yevgeny Dragunov is a firearm designer in real life, and famously designed the SVD Dragunov sniper rifle. Here, he's a Market Liberal head of state.
A warlord state with a large Red Army faction, led by Marshal Rokossovsky.
A state headed by the authoritarian Old Bolshevik Lazar Kaganovich, who leads a significant remnant of the Communist Party of the Soviet Union.
- The Remnant: Aside from containing large portions of the defunct Communist Party, Tyumen is the last remnant of the West Siberian People's Republic, which used to be far more larger before it was reduced to Tyumen alone.
- Vestigial Empire: Once, right after the Soviet collapse, the Communist government in Tyumen encompassed most of Western Siberia. By the start date, it controls only Tyumen and nearby territories.
A militant warlord state led by bloodthirsty Russian warlords of the Black League, who wish to take revenge upon the Germans.
- Absolute Xenophobe: Their ultranationalism reaches such fanatical levels, that not only do they want to take revenge upon Germany, some of them also want to attack America as "revenge" for their "refusal to help Russia".
- Beneath the Earth: Envisioning their future war with Germany, Omsk can build a complex metro system as a mean of protection against nuclear strikes.
- Dark Is Evil: Omsk is ruled by the Black League, has a lot of black symbolism, including in their flag, and also one of the most violent states in Siberia.
- Determinator: Nothing, even the threat of nuclear apocalypse, will stop the resolve of the Black League to bring revenge upon Germany.
- From Nobody to Nightmare: While they are scary enough, Omsk almost never stands a chance against its more powerful rivals in the region and quickly disappears from the map as the game goes. However, if they unite Russia thanks to player's efforts, there is a little world can do to spare itself from the Russian wrath.
- Guilt-Free Extermination War: The endgame of Omsk is the war for the final extermination of Germany for what she had done to the Russian people. The Black League will stop at nothing to impose their most bitter revenge upon the Reich.
- Improvised Weapon: As Omsk doesn't have enough weapons to arm everyone, the "auxiliary" conscripts are obliged to use anything they can find as a weapon, mostly agricultural tools like shovels.
- A Nazi by Any Other Name: The warlords of Omsk utterly despise the Nazi state and wish to see them eradicated, but for gameplay purposes, their Ultranationalist ideology puts them to the right of their most hated enemies.
- Renegade Splinter Faction: Omsk as an independent entity is a relatively new thing in Western Siberia. It used to be a part of the West Siberian People's Republic before Karbyshev's Black League launched a mutiny against the government of Tyumen.
- Roaring Rampage of Revenge: Omsk's path is one big quest for revenge against Germany and the world for all the suffering and humiliation Russia endured for more than 20 years.
- Shovel Strike: Shovels are one of the most common weapons for Omsk conscripts since their warlord government can't afford to arm them all with actual guns.
- Being Tortured Makes You Evil: Karbyshev was held in concentration camps for five years, experiencing the worst what Nazi torture machine can even offer, and was left to die in the forst after being doused with cold water. He survived all of this, unlike in real life, but it made him into a very... different person than he used to be.
- Evil Old Folks: Karbyshev is portrayed as one of the most villainous (if tragic) figures in Russia and is 82 in 1962, which makes him one of the oldest starting leaders in the whole mod.
- Left for Dead: Like in real life, Karbyshev was doused with cold water and was left to die outside of the Mauthausen concentration camp. The difference is, in TNO, he survived all of it and escaped back to Russia.
- No One Could Survive That!: Karbyshev was brutally beaten, tortured and exhausted with inhumane labor in the German concentration camps for five years and eventually was doused with cold water in the winter. Nobody expected him to survive after what he had endured, yet not he only survived, but also found a way from Austria to West Russia.
- Tragic Villain: Karbyshev would have stayed a decent person he used to be if that wasn't for the endless horrors he and the whole Russia suffered by the hands of Nazis. The continious failure of Russia to beat the hated German butchers made him believe that only through the most extreme measures the Motherland can be saved from her enemies.
A large democratic state located in Northern Siberia, with Boris Pasternak being its current president.
- Disaster Democracy: Tomsk is the strongest candidate to reunite Russia as a democratic nation.
NovosibirskAn Authoritarian Democratic state led by the Orthodox Old Believers' Council (Sovet Staroobryadtsev), headed by Bishop Flavian.
- The Theocracy: Novosibirsk's is a theocratic state with a bishop as the head of state, based around the obscure Orthodox church sect known as the Old Believers, which split off from the Eastern Orthodox Church over ritual reforms from Patriarch Nikon of Moscow in the 17th century.
During the final phases of the Second World War, Major General Nikolai Ivanovich Krylov, Chief of Staff of the 62nd Army, suffered a nervous breakdown. The Soviet Union was suffering defeat after defeat, his own army had been completely wiped out, and he himself was wounded too. Krylov and his officers escaped east and settled in the Siberian city of Kemerovo, where Krylov drowns his pains with vodka and cigarettes.
One night, Krylov locked himself naked in his room, with his cigarettes, vodka, and a book on Orthodox mysticism. When he walked out the next day, he was a changed man. He proclaimed that he received an order to reunite Russia, and crowned himself Rurik II, the second coming of the ancient Varangian prince Rurik. With promises of conquest and glory, Rurik II gathered the hearts and minds of peasants and mercenaries, and prepares for a new conquest to reunite Russia.
- Ragtag Bunch of Misfits: Because of his... unconventional beliefs, Rurik's support base is a wide and varied one, including traditionalist peasants, political reactionaries, Red Army veterans, opportunist mercenaries, and other weird folks.
When Nikolai Krylov first arrived at Kemerovo, he was a broken man. But one night changed him completely, and Krylov became Rurik II. His grandiose promises soon attracted him a large and varied band of supporters, ready to unite Russia under his surprisingly idiosyncratic ideology that mixes Tsarist traditionalism with Soviet modernism. While many of Krylov's officers are worried if he had gone insane, some suspected that "Rurik II" might be a well-maintained act Krylov drew up to attract the people's support. But no matter if the leader is truly Krylov or Rurik II, he definitely plans to reunite Russia under his lead.
- Anachronism Stew: Rurik II's ideology is an odd mix of traditionalism and modernism. He even wears an archaic crown with a modern suit.
- Drowning My Sorrows: Not being able to cope with the Soviet defeat, general Krylov tried to find comfort in alcohol, cigarettes and mystical books after the war.
- Napoleon Delusion: General Nikolay Krylov had gone insane and now claims to be a reincarnation of Rurik, the founder of the Rurik dynasty and ruler of the Kievan Rus'.
- Shout-Out: The crown of Krylov is worn by the eponymous character◊ of the Macbeth 2015 movie adaptation while his fur coat has a very strong Game of Thrones vibe.
An anarchic Russian state led by the Khakassia Soviet.
A Fascist ethnostate for the Altai people.
- Non-Nazi Swastika: An interesting subversion: Altay's flag comes from the real Confederated Republic of Altai, which existed for a very short period of time during the Russian Civil War of 1921. As the state was created before Nazism was even a thing, the original Swastika was not representing Nazism (it was most likely representing some other eastern ideology instead). However, considering how the Altay of TNO is a fascist country, this time the swastika is likely a representation of Nazism.
A Soviet successor warlord state located on the Russian-Mongolian border.
The Far East
The former chief of the NKVD, Genrikh Yagoda, was a beneficiary of Nikolai Bukharin, and one of the most powerful and feared men in the Soviet Union. When Moscow fell, Yagoda relocated the central committee to the Far East, and ruled the Far Eastern Soviet state from Irkutsk. However, traitors and opportunists soon collapsed Yagoda's kingdom, and Yagoda went from a mighty Chairman to a petty warlord. His downfall convinced Yagoda that nobody but his NKVD are ideologically pure enough to lead the Soviet Union, and Yagoda now leads Irkutsk as its absolute leader, brutally purging all who might challenge his rule.
- The Remnant: Genrikh Yagoda leads a portion of the Communist Party of the Soviet Union in Irkutsk, after their defeat during the Second World War.
- Secret Police: The NKVD, already one of the most dreaded organizations in the pre-war Soviet Union, became even more omnipresent in Yagoda's Irkutsk, taking most of the state functions for themselves and helping their chief to eliminate any opposition to his tyrannical rule.
- Vestigial Empire: Yagoda's Soviet remnant used to control most of the Russian Far East, but as the time went on, many of his lieutenants refused to follow directives from Irkutsk or succumbed to the reactionaries of the Harbin Three, leaving Yagoda only with his personal domain in Irkutsk.
- Dirty Communists: Yagoda represents the worst parts of the Soviet Union, that being the ruthless and widespread political repressions.
The Buryat ASSR, formerly ruled by Genrikh Yagoda and his NKVD, was overthrown by Valery Sablin with support from the people of Buryatia. Sablin aspired to build a libertarian socialist society, a light of hope in a world of despots. However, Sablin's inexperience with leadership will soon threaten to end his idealistic experiment, and one could only hope that Buryatia can endure and survive.
- Historical Hero Upgrade: Sablin in real life is an idealistic mutineer that rebelled against a stagnating USSR. In TNO, he is an outright revolutionary who overthrows Yagoda's oppressive regime and creates a Libertarian Socialist state.
- Rebel Leader: Formerly a commissar in Yagoda's Buryat ASSR, Sablin realized that Chariman Yagoda was just another tyrant under the guise of socialism, and thus inspired the people of Buryatia to rebel and expel the NKVD.
- Wide-Eyed Idealist: Sablin's idealism won him the support of the people when contrasted with the brutality of Yagoda, but Sablin is inexperienced with leadership, and Russia is a mad, mad place. Sablin will have a difficult time trying to make Buryatia succeed.
- Young and in Charge: Valery Sablin is 23 by 1962, which makes him one of the youngest leaders in the world.
A National Socialist state headed by the notorious Russian Fascist Konstantin Rodzaevsky.
- Evil vs. Evil: Rodzaevsky's Amur doesn't get along with Okhotin's Magadan, even though both are Russian fascists. Their disagreements seemingly stem from both of them wanting to be the vozhd.
- Evil Reactionary: Like in real life, Rodzaevsky and his clique of White exiles long for the idyllic good old days of Tsarist Russia. However, while they look to the past for inspiration, they're more interested in forging a new fascist society than bringing back the monarchy.
- From Nobody to Nightmare: Rodzaevsky has gone from an obscure fringe activist to a brutal fascist dictator who took over Amur following the collapse of the Soviet Union.
- Hobbes Was Right: Amur seems to operate under this logic, given the brutal authoritarian measures that have been put in place there to maintain order.
- King of Thieves: The region is plagued with banditry and Rodzaevsky has risen to be the top warlord by virtue of him and his goons being more brutal than they are. He can potentially cause trouble for Manchukuo should it attempt to annex the Amur coastline, suggesting he has his men engage in low-level terror and banditry themselves.
- Previous Player-Character Cameo: Rodzaevsky had a marginal role in Hearts of Iron 4 as the potential fascist leader of Russia, and he's almost never seen in most games under normal circumstances. Here he's more prominent as he's already the ruler of his own state at the game's outset.
A competing National Socialist state headed by Russian Fascist Lev Okhotin.
A state headed by Prince Michael Andreevich of Russia, who had declared himself HIM Tsar Mikhail II.