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Western Russia Unifiers

    West Russian Revolutionary Front 

https://static.tvtropes.org/pmwiki/pub/images/wrrf_revised2.png
Flag at the regional stage 
Flag of the Union of Soviet Socialist Republics (Zhukov) 
Flag of the Union of Soviet Socialist Republics (Tukhachevsky) 

Official Name: West Russian Revolutionary Front, Russsian Federative Soviet Socialist Republic (superregional reunification) Union of Soviet Socialist Republics (national unification)
Ruling Party: Zapadnorusskiy Revolyutsionnyy Front
Ideology: Bolshevismnote 

The West Russian Revolutionary Front is a Soviet military government headquartered in Arkhangelsk, formed following the collapse of the Soviet Union in WWII. Led by Marshal Kliment Voroshilov and the Red Army High Command, the Front launched the famed West Russian War in the 1950s and dealt a decicive blow against the German Fascist occupation, but internal disorganization led to military defeats and the Front's subsequent collapse. Defeated but still strong, the Front still holds the dream of retaking all of Russia.


  • Determinator: The leadership of the Front did not give up its fight against the Reich after the Soviet Union was defeated. It still has not given up its dream of reunifying Russia, even after the failure of the West Russian War and the subsequent reduction of the Front to Arkhangelsk.
  • Occupiers Out of Our Country: The WRRF was created to expel the Germans from Russia.
  • Offscreen Moment of Awesome: The West Russian War in the 50s. Even though they lost the war, they did irreparable damage to Germany, making their victory a pyrrhic one.
  • Old Soldier: The backbone of the Front is formed by Red Army veterans who spent their whole life fighting against the Germans, who survived the hell of two catastrophic wars and were hardened and steeled by years of never-ending warfare and attrition. As such, the army of the WRRF has a strong advantage in manpower, organization and recovery, compared to the other warlords.
  • The Remnant: The WRRF is ruled by remnants of the Red Army under Kliment Voroshilov who still maintain their belief in Communism and the Soviet cause.
  • Teeth-Clenched Teamwork: Marshals Zhukov and Tukhachevsky, the two potential successors of Kliment Voroshilov, have a fierce rivalry, and only work with each other because of Voroshilov. When Voroshilov dies and either Tukhachevsky or Zhukov emerges victorious in the ensuing power struggle, the other may abandon the Front with his followers depending on the level of factionalism within the WRRF. Even if they don't, both contenders have a focus at the regional stage that removes the other and their followers from the faction.
  • Vestigial Empire: The WRRF reached its peak during the West Russian War when the Red Army High Command controlled most of West Russia. As the course of the war turned against the Soviet leadership, however, most members of the Front either left or were taken by Vlasov's Russian Liberation Army or Tsar Vladimir's monarchist forces, reducing the Front only to Arkhangelsk and the surrounding area.
  • We ARE Struggling Together: There are a few cliques within the WRRF, such as Tukhachevsky's clique and Zhukov's clique, who are challenging Voroshilov's authority due to having different ideas on how to lead the WRRF. The two military districts of the WRRF, Plesetsk and Ukhta, were created so that Tukhachevsky and Zhukov would have a harder time challenging Voroshilov.

Kliment Voroshilov

https://static.tvtropes.org/pmwiki/pub/images/tno_old_klim_4.png
Party: Zapadnorusskiy Revolyutsionnyy Front
Ideology: Bolshevismnote 
In-Game Biography Click to Show 

One of the most mythologized figures in the Soviet leadership, Marshal Voroshilov first earned his fame with his defense of Tsaritsyn during the Russian Civil War, with the city later being named after him in his honor. Despite being unable to save his homeland in the Second World War, Voroshilov never gave up, and launched the West Russian War that cracked open the seemingly unbreakable rule of the Fascists. Since then, Marshal Voroshilov has remained popular with the people of Arkhangelsk, but his age and experience has declined his health, while his subordinates are challenging his authority and want to reshape the Front in their own ways. Few know what will happen to the Front should Voroshilov die.


  • Big Good: Voroshilov's efforts caused massive trouble for the Nazis, and the West Russian War is one of the leading causes of the German Civil War that completely messes up Nazi Germany's sphere.
  • Drowning My Sorrows: Voroshilov spends a lot of time drinking to forget about his wasting body, the Red Army, the whoreson Tukhachevsky, Finland, and especially the failure of the West Russian War.
  • Historical Badass Upgrade: While not a complete failure, Voroshilov was regarded by many contemporaries as an incompetent marshal and he is usually considered one of the main reasons for the Red Army's defeats during the Winter War and the first months of the Great Patriotic War, eventually being dismissed as Minister of Defense after the war with Finland and as the commander of the Leningrad Front after he failed to stop the German invasion and replaced by Timoshenko and Zhukov respectively. In The New Order, he proved himself to be capable enough to hold over the Red Army remnants in West Russia for 20 years and organize the united front for the war against Germany, almost kicking Germany out of Russia completely.
  • King on His Deathbed: By 1962, the old Marshal Voroshilov has become senile, and spends most of his days murmuring about old comrades and battles, while Zhukov and Tukhachevsky are locked in a power struggle to determine who would succeed Voroshilov.
  • My Greatest Failure: In his sleep, Voroshilov keeps dreaming of Operation Suvorov, in which he wasted a whole generation of Russians in a mad gambit to reclaim Moscow.
  • We Hardly Knew Ye: Voroshilov dies in late 1963 (some time after Hitler's death), just a little less than two years after game start, unlike his real life counterpart, who only died in 1969.

    Plesetsk 
https://static.tvtropes.org/pmwiki/pub/images/kotlas.png
Official Name: Plesetsk Military District
Ruling Party: Zapadnorusskiy Revolyutsionnyy Front
Ideology: Stratocratic Communismnote 

An autonomous military district of the WRRF led by Marshal Tukhachevsky, defending the Front against incursions from RK Moskowien and Onega.


  • Allohistorical Allusion: All of Tukhachevsky's generals and ministers in OTL were his friends and associates who were purged along with him in 1937 (Yan Gamarnik, Iona Yakir, Ieronim Uborevich) or Brezhnev-era officials who were privy to the USSR's massive military buildup at the time (Dmitry Ustinov, Alexey Yepishev), which Tukhachevsky is more than willing to repeat.
  • Defeat Equals Friendship: If Tukhachevsky's WRRF unifies Western Russia and is subsequently defeated by Omsk, Dmitry Ustinov and Alexey Yepishev will be recruited into the Black League.
    Comrade, we would be proud to serve under your leadership. Let us help the Black League to restore the full glory of Russia.
  • It's Personal: Iona Yakir and Yan Gamarnik, the WRRF's two Jewish generals, vow to force the Nazis to pay the blood debt they owe the Russian and Jewish peoples.
  • Living Weapon: After Tukhachevsky's WRRF unifies to the superregional stage, he begins Project FERMENT to develop biological weapons, which he considers to be a force multiplier of tremendous magnitude.
  • Satellite Character: Plesetsk is defined solely by its relationship to the West Russian Revolutionary Front, as the home of Tukhachevsky and his clique before Voroshilov can pick a successor. If Voroshilov picks Tukhachevsky, Plesetsk is immediately annexed by the West Russian Revolutionary Front.

Mikhail Tukhachevsky

https://static.tvtropes.org/pmwiki/pub/images/portrait_wrs_mikhail_tukhachevsky.png
70s Tukhachevsky portrait 
Party: Zapadnorusskiy Revolyutsionnyy Front
Ideology: Stratocratic Communismnote 
In-Game Biography Click to Show 
70's In-Game Biography Click to Show 

Marshal Mikhail Tukhachevsky, nicknamed "Red Napoleon", was one of the most extraordinary members of the Soviet High Command, and a key member of the Front's leadership. A strong-willed warrior, Tukhachevsky clashed with his colleagues both before and after the Second World War, seeing them as incompetent leaders that led Russia to its doom. Wary of his influence, the Front made Tukhachevsky the ruler of Plesetsk, well away from the politics of Arkhangelsk. Even then, the Marshal still dreams of a new Soviet Union, an eternally vigilant state that can stand against its numerous enemies and bring the great revolutionary war to their doorsteps.


  • The Cassandra: During Bukharin's reign, Tukhachevsky for a long time opposed his efforts to appease the enemies of the world proletariat, such as Germany and Japan, and tried to resist his ruinous reforms in the military complex. His voice fell on deaf ears, and his efforts were all for nothing during the catastrophic failure of World War II.
  • Dirty Communists: Mikhail Tukhachevsky is more authoritarian and militaristic than Zhukov and will turn a Soviet Union reformed under his banner into an army with a state to bring the world revolution to the doorsteps of its enemies, with few compunctions about war crimes.
  • Drill Sergeant Nasty: As the administrator of Plesetsk, Tukhachevsky has been directed to train new troops and officers for the Front, and an early event after having chosen him as the successor shows the harsh discipline he enforces on new recruits. Even at the regional stage, he remains preoccupied with whipping the troops, and Russia as a whole, into shape.
  • Evil Pays Better: In addition to being one of the worst non-fascist rulers to unify Russia, Tukhachevsky also grants his military enormous bonuses (even when compared to his rival Zhukov), making him one of the easiest warlords to unify Russia with, and one of the most likely ones to win the war to reclaim RK Moskowien.
  • Four-Star Badass: For all his faults, Tukhachevsky is still one of the greatest military leaders the Front has, and his Deep Battle theory is admired by Ivan Serov, Lazar Kaganovich, and even Henning von Tresckow in their respective focuses. Dmitry Yazov, while praising the Front, singles out Tukhachevsky for his "strength".
  • Kangaroo Court: After Tukhachevsky's WRRF defeats Komi, he puts its entire leadership, from politicians to generals to radio hosts, on trial, but everyone who was escorted into the courthouse had their fates already decided. Mikhail Suslov notices that no one who happened to be carted to the podium had gained an innocent verdict, and that Tukhachevsky had already decided who was innocent, namely Svetlana Bukharina and Yuri Andropov.
  • Kicked Upstairs: Tukhachevsky was granted dominion over Plesetsk so he couldn't influence the WRRF's main command in Arkhangelsk.
  • Odd Friendship: Despite the two having very different ideologies, Tukhachevsky still maintains his friendship with Tomsk's Dmitri Shostakovich. Two early events for the WRRF and Tomsk involve the two exchanging correspondence, and at the regional and superregional stage, Tukhachevsky will reminisce about playing violin with him. Truth in Television believe it or not, as both men actually were friends in our world and kept a friendship up until Tukhachevsky was executed in 1937 during the Great Purge.
  • Pragmatic Villainy: If he conquers the Komi Republic, he'll spare Svetlana Bukharina because her popularity and relation to Nikolai Bukharin makes her a perfect propaganda tool to legitimize his claim over Russia.
  • Red Baron: The "Red Napoleon", as he's known, has a very militaristic outlook on how to best reunite the Soviet Union.
  • The Starscream: When Voroshilov dies after having chosen Zhukov to succeed him, Tukhachevsky may (depending on the level of factionalism) openly rebel against the Front, which would then have to conquer Plesetsk by force. Even if he doesn't, Zhukov only puts up with him until the regional stage, whereupon he and his generals are fired:
    "Tukhachevsky and his clique have been constantly going behind Marshal Zhukov's back, and occasionally trying to stab him in it. This is unbecoming of a professional soldier in the Red Army, especially ones with such high ranks as him and his men hold. They are a disgrace and a stain upon the uniform, and one knows what must be done with stains. These traitors will be removed from service."
  • Token Evil Teammate: In contrast to Zhukov (who seeks to reestablish a USSR more accountable to the common people), Tukhachevsky is a hyper-aggressive warmonger who will turn the Union into an army with a state, and play a dangerous game of chicken involving nuclear weapons with Germany.
  • Warhawk: Tukhachevsky believes in a revolutionary offensive war. He wants to reform the Soviet Union through warfare and take the fight to their enemies, with every element of the state engineered to maximize its military strength.
  • Well-Intentioned Extremist: Tukhachevsky tolerates no dissent in his campaign to liberate Russia, going as far as massacring an entire town with poison gas when it's taken over by partisans.
  • Wicked Cultured: Tukhachevsky frequently listens to classical music when alone or in small meetings, and he is easily the crueler and more evil of the two potential leaders of the Front.
  • Would Hurt a Child: After defeating Vyatka, Tukhachevsky sends orders for the entire family of Tsar Vladimir to be executed in the basement they're held in, including his daughter Maria, a teenager who doesn't even understand why she has to die, and cries as she's gunned to death. By contrast, under Zhukov Vladimir is shot while trying to flee in a car with his family, and is given a quick field-trial before he can bleed out, with no indication his family will share his fate.

Dmitry Ustinov

https://static.tvtropes.org/pmwiki/pub/images/portrait_wrs_dmitry_ustinov.png
Ideology: Communism


  • The Cameo: In a post-Taboritsky Russia, Ustinov appears as a general for the Revolutionary Communes of Orenburg, as the Sole Survivor of Tukhachevsky's clique and in a vastly reduced role.
  • Number Two: Ustinov is Tukhachevsky's right-hand man, advising him on economic and military matters and handling civilian affairs. At the superregional stage, Tukhachevsky makes it official by nominating him as his successor.
  • Rags to Riches: One event at the regional stage involves Ustinov solemnly recalling his childhood in Samara, where he had to hand-feed his starving mother with scraps of bread and rat soup. His impoverished origins hardens his resolve to rebuild Russia.
    Never again, this we swear.
  • The Spartan Way: Citing the example of Ilya Starinov and the Ural Guard, Ustinov advocates utilizing their training methods in order to produce elite soldiers from raw recruits, in contrast to Ieronim Uborevich's application of spartan discipline - in short, focusing on Quality versus Uborevich's Quantity approach.

    Ukhta 
https://static.tvtropes.org/pmwiki/pub/images/ukhta.png
Official Name: Ukhta Military District
Ruling Party: Zapadnorusskiy Revolyutsionnyy Front
Ideology: Bolshevismnote 

An autonomous military district of the WRRF led by Marshal Zhukov, containing the major industries of the WRRF.


  • Defeat Equals Friendship: Pavel Batov has the opportunity to recruit Sergei Akhromeyev and Alexander Altunin to his general staff if Sverdlovsk defeats the West Russian unifier. Unlike how the Black League recruits Yepishev and Ustinov, however, Akhromeyev and Altunin are somewhat more hesitant and ask Batov for more time.
    Take all the time you need so long as the final answer is yes.
  • Satellite Character: Ukhta itself isn't meant to be playable itself and only serves to send Zhukov away from the West Russian Revolutionary Front until Voroshilov can pick a successor. If Voroshilov picks Zhukov, the West Russian Revolutionary Front will immediately annex Ukhta.

Georgy Zhukov

https://static.tvtropes.org/pmwiki/pub/images/tno_zhuk.png
70s Zhukov portrait 
Party: Zapadnorusskiy Revolyutsionnyy Front
Ideology: Bolshevismnote 
In-Game Biography Click to Show 
70's In-Game Biography Click to Show 

Marshal Georgy Zhukov is an exceptional leader and a man staunchly loyal to Communism and the Soviet people for his whole life. However, the failures of World War II and the West Russian War made Zhukov doubt the efficiency of the authoritarian system. His doubts enraged his fellow hardline generals, and he was reassigned to lead Ukhta, out of the way of Arkhangelsk. Ever loyal to the people, Marshal Zhukov isn't going to sit idly as the Front faces new periods of turmoil.


  • Chummy Commies: Zhukov is loyal to the working people, even suggesting that the Soviet leadership moved too far away from them, and seeks to rebuild a Union more accountable to the common folk.
  • Defector from Decadence: After being expelled from Arkhangelsk, Zhukov aligned himself with the WRRF's democratic and reform-minded faction.
  • Four-Star Badass: It goes without saying, as this is Marshal Georgy Konstantinovich Zhukov we're talking about. As leader of the military district, Zhukov is noted for being a fair and effective ruler and he starts with a focus which gives Ukhta bonuses to division organization and recovery rate.
  • Internal Reformist: Zhukov wishes to reform Russia into a socialist state more accountable to the common folk. He doesn't want to rock the boat too much before Russia is united, though, out of fear of alienating his fellow Communist comrades and making Russia more vulnerable to its enemies.
  • Kicked Upstairs: Zhukov was sent to rule over Ukhta in order to remove him from Arkhangelsk's politics.
  • The Starscream: There are rumors that Zhukov seeks to take over the West Russian Revolutionary Front's Arkhangelsk base.

Sergey Akhromeyev

https://static.tvtropes.org/pmwiki/pub/images/portrait_wrs_sergey_akhromeyev.png
Ideology: Communism
In-Game Biography Click to Show 


  • Allohistorical Allusion: In OTL, Akhromeyev was one of the leaders of the 1991 August Coup that sought to reverse Gorbachev's reforms. In TNOTL, he is the communist hardliner option for the WRRF and shuts down any attempts at steering the Front away from a military dictatorship until the entirety of Russia could be liberated from German occupation.

Nikolay Ryzhkov

https://static.tvtropes.org/pmwiki/pub/images/portrait_ukh_nikolai_ryzhkov_new.png
Ideology: Communism
In-Game Biography Click to Show 


  • Chummy Commies: Ryzhkov is a pragmatic Leninist who supports phasing out war communism and replacing it with democratic elections as soon as the emergency is over.

Alexander Yakovlev

https://static.tvtropes.org/pmwiki/pub/images/portrait_wrs_alexander_yakovlev.png
Ideology: Social Democracy
In-Game Biography (WRRF) Click to Show 
In-Game Biography (Komi) Click to Show 


  • Allohistorical Allusion: In real life, Yakovlev was one of the key people behind Mikhail Gorbachev's reform program of glasnost and perestroika. In TNO, he advocates for the very same things in the WRRF.
  • Broken Pedestal: After the fall of the old Union to the German menace, Yakovlev lost faith in the strength and truth of Marxist-Leninism, and was forced to look at socialism through a different lens.
  • Internal Reformist: One of the most prominent reformist politicians in the WRRF, Yakovlev advocates for limited privatisation, free and open trade, and ending war communism as soon as possible. He is also notable in his staunch support of free and open elections and receiving aid from the OFN.
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    Komi 

https://static.tvtropes.org/pmwiki/pub/images/tno_komi.png
See the dedicated Komi subpage.

    Vyatka 
https://static.tvtropes.org/pmwiki/pub/images/vyatka_beeg.png
Flag of the Sovereignty of Western Russia 
Flag of the Russian Empire 

Official Name: Principality of Vyatka, Sovereignty of Western Russia (regional unification), Russian Empire (superregional unification)
Ruling Party: Russkiy Obshche-Voinskiy Soyuznote 
Ideology: Absolute Monarchynote 

A pocket of monarchism founded by the head of the House of Romanov, Grand Duke Vladimir Kirillovich. Vladimir collaborated with Nazi Germany during the Second World War, and pushed into Communist territory during the West Russian War, founding his new Empire at Vyatka. He has since been abandoned by German forces, and struggles to expand his Empire. However, Vladimir is determined to reunify Russia under his leadership for the sake of his people.


  • Aristocrats Are Evil: While the Tsar's personal collaboration with the Germans was weak and reluctant, many of his supporters' was not, especially among the displaced aristocracy. An early series of events involves an elderly Jewish citizen being brutally assaulted by a nobleman's son out of naked sadism and anti-Semitism, both of them clearly expecting there to be no consequences, and Vladimir having to decide how to handle the situation.
  • Broken Pedestal: The people of Vyatka will be shaken once the newspapers discover and publish documents that expose Vladimir as a former German collaborator aiming to secure power by backing the Nazis. He and his supporters can aim to rectify this with a speech directly addressing it.
  • Les Collaborateurs: During World War II and the West Russian War, Vladimir III and many of the Tsarist generals formerly worked with Germany in a bid to overthrow the Bolsheviks and restore the Empire.
  • The Good Kingdom: Tsar Vladimir can align himself with the liberal democrats among his supporters, turning the resurgent Russian Empire into a bastion of democracy.
  • History Repeats: Should Tukhachevsky's WRRF defeat Vyatka, Vladimir and his family are executed in a basement, meeting the same end Tsar Nicholas II and his family did over forty years prior.
  • Information Wants to Be Free: This is the reasoning that several anti-government news publications use to justify their articles not only exposing Vladimir's past as a collaborator, but also their research into the rest of the family's history.
  • Istanbul (Not Constantinople): In this timeline, the city of Vyatka was renamed Rykov by Bukharin's government, instead of Kirov like in real life. It got its old name back when conquered by Vladimir's forces during the West Russian War; if a socialist warlord takes over Vyatka, it will be renamed Rykov again.
  • Jumped at the Call: Events such as "Distant Shores" depict news of Vladimir's rule reaching at least one Old Soldier in a forgeign land, who then becomes motivated to migrate to Vyatka so that he may serve the Tsar. It's implied that the same thing happens to many others.
  • Merchant City: Located near the river of the same name, Vyatka can potentially become a hub of trade in the wartorn remnants of Russia.
  • Old Soldier: Vyatka's generals are some of the oldest ones in the game, including a few who were involved in the White Movement.
  • Powder Keg Crowd: Protests threaten to escalate into something worse should Vladimir not do anything about them.
  • Pretender Diss: In Komi, a man known as Sergey Taboritsky once found himself in their ranks, believing in the cause of the Tsar and envisioning a Russia restored under the Romanovs. One day, however, he found himself exiled from the territory due to his rather subversive ideas, including the radical belief that Vladimir III is the wrong heir to the throne and thus a mere pretender.
  • Propaganda Machine: Downplayed, at least initially. All newspapers in their territory rely on the government's services and allowance, including anti-governmental publications, and Vladimir has the option to forcibly silence and suppress them to stop their narratives.
  • Secret Police: The Russian Empire's Okhrana secret police was reestablished under the leadership of general Boris Smyslovsky.
  • Unwitting Pawn: None of Vyatka is aware of it, but they are secretly being supported by Burgundy, since among the unifiers of West Russia (the farthest Burgundian agents can reach), Vyatka is neither too unstable (like Komi), too loathsome (like the Aryan Brotherhood), too far left (like the WRRF) nor too unreliable (like Samara).
  • Vodka Drunkenski: In order to boost trade and morale, Vyatka can build the Imperial Vyatka Distillery to mass produce vodka for the Russian people.
  • We ARE Struggling Together: The White émigrés of Vyatka, while united in their opposition to the Bolsheviks, are rather divided in the how the new monarchy should work. Liberals, conservatives and nationalists alike are battling for Tsar Vladimir's favour.

Vladimir III

https://static.tvtropes.org/pmwiki/pub/images/portrait_vyatka_vladimir_iii.png
Party: Russkiy Obshche-Voinskiy Soyuz
Ideology: Absolute Monarchynote 
In-Game Biography Click to Show 


  • Ain't Too Proud to Beg: Vladimir, if captured by a victorious Mikhail Tukhachevsky, will beg for his executioners to spare his wife and daughter. They don't and he has to witness his wife and daughter die before he bleeds out himself.
  • The Atoner: Vladimir regrets ever having worked with the Nazis even though he only did so under coercion. He hopes to redeem himself by reuniting Russia and driving out the Nazi invaders.
  • Drowning My Sorrows: Vladimir has been drinking a lot to deal with his stress of trying to rule such a war-torn land to the best of his capabilities.
  • The Emperor: As the legitimate heir to the Tsars of old, Vladimir wants to restore the Russian Empire. Whether in the form of an absolute or constitutional monarchy is up to him however.
  • The Good King: Despite his former collaboration with the Germans, Tsar Vladimir is genuinely concerned for the well being of Russia, and is determined to take care well of his subjects one way or other.
  • Historical Villain Upgrade: In real life, Vladimir did halfheartedly collaborate with the Nazis (see I Have Your Wife below), but in TNO he invaded Russia with German support, to restore Imperial rule over the country (although not necessarily agreeing with Andrey Vlasov's KONR in Samara).
  • I Have Your Wife: As in OTL, Vladimir reluctantly collaborated with the Nazis because they were holding his family hostage in a concentration camp.
  • Mercy Kill: If Zhukov defeats Vyatka, Vladimir will be shot by Zhukov's men while trying to flee with his family. After a brief field-trial, Vladimir is shot before he can bleed out.
  • Old Shame: His former collaboration with the Germans during the West Russian War is certainly a dark spot that Vladimir would want to forget.invoked
  • Outliving One's Offspring: If Vyatka is defeated by Tukhachevsky's WRRF, Vladimir and his wife have to witness their daughter Maria being gunned to death, shortly before they're executed as well.
  • Puppet King: Should Solzhenitsyn's Solidarists win the regional state elections, they will quickly begin to work to undermine Vyatka's nascent parlamentary democracy, turning Tsar Vladimir into their puppet.
  • The Quisling: Vladimir Kirillovich Romanov formerly collaborated with the Germans in an attempt to restore the Russian monarchy, due to the Nazis locking his family in a concentration camp. The collaboration between the two was weak and unenthusiastic (and to a large extent still is in this timeline, despite Vladimir now invading Russia with German support). The Tsar is not proud of it, and will have to face it when the information eventually breaks out.
  • Recovered Addict: By game start, Vladimir frequently takes painkillers to deal with his constant migraines. In an event after the Constitutional Democrats unified to the superregional level, he realises that he has not taken a pill in many days, and that he no longer needs to do so anymore, as the new Russian Empire under Prime Minister Gul has turned out far better than the Tsar initially expected.
  • Rightful King Returns: Vladimir is the rightful heir to the deposed Russian throne. He recognizes that reuniting Russia under his leadership is a difficult task, but he continues on out of a sense of duty for his people.
  • What's Up, King Dude?: In the People's Emperor focus, Tsar Vladimir personally visits villages, talks to his subjects and listens to petitioners across his entire domain, in order to demonstrate that it is the Tsardom, and not the Bolsheviks or the democrats, that is the closest institution to the Russian people, and that while the Tsar might be above everyone else, he is not separate.

Vasily Shulgin

https://static.tvtropes.org/pmwiki/pub/images/portrait_vyatka_vasily_shulgin.png

Party: Vserossiyskiy Natsional'nyy Soyuznote 
Ideology: Conservative Democracy
The leader of the All-Russian National Union, a conservative faction in Vyatka.


  • The Assimilator: Shulgin believes that regions of the Empire without a Russian majority should be integrated as regular governorates, following a policy of general Russification, through education, language restriction and the banning of certain cultural practices, though he can choose to ratchet back some of these beliefs and peacefully hire the Udmurt.
  • Everyone Has Standards: While he is definitely among the more reactionary conservative democrats in the story, Shulgin hates the Nazis, and unlike many other Tsarist politicians, refused to collaborate with them. And he is a genuine democrat, having supported Nicholas II's resignation and fought the Russian far-right as early as the 1900s.
  • Good Old Ways: Vasily, a former Imperial Russian politician, wants to restore the glory of the Russian Empire of old exactly as he once knew it before the revolutions, and is the most conservative of Vyatka's three potential Prime Ministers. That being said, he is not blind to the fact that the Empire needs to adapt itself to the challenges of the modern era, and is willing to accept some limited reforms.
  • Real Men Love Jesus: Shulgin pushes for recognition of the special role the Orthodox Church plays in Russian history.

Roman Gul

https://static.tvtropes.org/pmwiki/pub/images/portrait_vyatka_roman_gul.png

Party: Konstitutsionno-Demokraticheskaya Partiyanote 
Ideology: Liberal Democracy
The leader of the Constitutional Democrats, a liberal faction in Vyatka desiring to create a constitutional monarchy.


  • The Good Chancellor: Under Prime Minister Gul, the Tsardom will become a truly democratic nation, meant to benefit ethnic minorities and the middle and lower classes, who once faced discrimination and oppression under the old Empire.
  • Internal Reformist: Gul seeks to reform the Tsardom from within to be a bastion of democracy, with the Tsar as its figurehead.
  • Reassigned to Antarctica: If Shulgin's conservatives win the elections, they'll reassign Gul to lead a token task force in Syktyvkar, far from the centres of power, if he don't want to be forced to retire.
  • Richard Nixon, the Used Car Salesman: In real life, Roman Gul was a centrist-liberal Russian émigré writer, who criticized the more conservative and tsarist elements of the White Movement. In TNO, Gul became politically active, and is now the leader of the liberal faction in Vyatka.

Aleksandr Solzhenitsyn

https://static.tvtropes.org/pmwiki/pub/images/portrait_vyatka_alexander_solzhenitsynpng.png

Party: Narodnno-Trudovoy Soyuznote 
Ideology: Semi-Constitutional Monarchynote 
The leader of the National Alliance of Solidarists (NTS), a nationalist faction in Vyatka.


  • Dawn of an Era: The beginning of Vyatka sees him perform a Rousing Speech depicting this with the restoration of the Russian monarchy.
  • Emergency Authority: One of Prime Minister Solzhenitsyn's first acts is to submit legislation to grant himself emergency powers, as he thinks that without a strong, benevolent leader, it is inevitable that democracy will be lost to demagoguery, populism, or worse, socialism.
  • Richard Nixon, the Used Car Salesman: In real life, Aleksandr Solzhenitsyn was a Russian author and activist, best known as the author of The Gulag Archipelago, a book criticizing Stalinist Russia (he's also less charitably known for his reactionary and, debatably, anti-Semitic views). In TNO, Solzhenitsyn is a member of the NTS (a real right-wing Russian nationalist émigré organization), and became its leader after his predecessor, Vladimir Poremsky, fled the party to Komi due to factionalism.
  • Unwitting Pawn: Although Solzhenitsyn himself isn't aware of this, his party is secretly backed by Burgundy. Himmler's reach in Russia doesn't extend past the Urals; among the other West Russian warlords, he considers Komi too unstable, thinks that the collaborators in Samara have outlived their usefulness, and despises the communist WRRF and the Aryan Brotherhood's LARPers alike, and within Vyatka itself, the nationalists led by Solzhenitsyn are the most likely group to instigate war with Germany.

Boris Skosyrev

https://static.tvtropes.org/pmwiki/pub/images/portrait_vyatka_prince_boris_i_skossyreff.png
Party: Vserossiyskiy Natsional'nyy Soyuz
Ideology: Conservative Democracy
In-Game Biography Click to Show 

  • Ascended Extra: He's a minor character in Vyatka's storyline, but he can take control of the state if Onega "unifies" West Russia.
  • Les Collaborateurs: Boris was arrested by the Nazis during WWII, and after being released began collaborating with them, and he eventually joined Vladimir's expedition during the West Russian War.
  • Con Man: He scams people into thinking that he's royalty to secure more power for himself, utilizing his charisma to lower his victims' guards and weasel concessions with the people he negotiates with.
  • Fake Aristocrat: Boris is a minor noble who pretended to be a royal Prince called Boris I in Andorra in the 1930s. If Onega divides West Russia, he will do it again in Vyatka.
  • Opportunistic Bastard: After Onega divides West Russia, Boris will seize the opportunity to carve out his own little kingdom, and restore the now-leaderless Principality of Vyatka with himself in charge.
  • The Slacker: If sent to the United States to further relations between the Tsardom and the OFN, Boris spends most of his time partying and going to nightclubs, instead of actually doing his job.

    Samara 
https://static.tvtropes.org/pmwiki/pub/images/tno_samara.png
Flag of the Provisional Commissariat of Western Russia 
Flag of the People's Assembly of Samara 
Official Name: Committee for the Liberation of the Peoples of Russia, Provisional Commissariat of Western Russia (regional unification), Russian Republic (Zykov or Bunyachenko superregional unification), Russian State (Oktan superregional unification), People's Assembly of Samara (Onega client state)
Ruling Party: Komitet Osvobozhdeniya Narodov Rossiinote 
Ideology: Military Juntanote 
A German collaborator state bordering RK Moskowien controlled by Andrey Vlasov and his Committee for the Liberation of the Peoples of Russia (KONR).


  • Believing Their Own Lies: Even on their most despotic and oppressive routes, the KONR and its military wing, the Russian Liberation Army (ROA) still claim to be a force of liberation for the people of Russia.
  • Les Collaborateurs: Andrey Vlasov and his Russian collaborationist volunteers used to work with the Nazis to liberate Russia from the Bolsheviks. Their relationship with Germany has waned significantly however, and all of his successors will distance themselves from Germany eventually.
  • The Coup: If the ROA is too disloyal to Vlasov's selected successor, then one of the other possible successors might launch a coup after Vlasov dies.
  • Hated by All: To many across Russia and some outside of it, Samara is one of the traitorous states that had a key role in the downfall of the Soviet Union and Germany's victory. The text accompanying the announcement of their defeat reads, "The traitors will never get to tell their side of the story." However, Zukov and Bunyanchenko seek to overcome this status by reunifying Russia and showing that the ROA is still capable of doing good.
  • Heel–Face Turn: Zykov and Bunyachenko, should they reunify up to regionals/superregionals, will sever their ties with Germany and cultivate a new Russian nationalist image, and will aim to go to war with Germany to liberate the Russians under German rule.
  • The Kingslayer: The ROA will judge and execute Tsar Vladimir after they conquer Vyatka, declaring him a self-serving autocrat who doesn't care about the people and betrayed the nation. How hypocritical this declaration is depends on who is leading the ROA, and how bad Vyatka is doing themselves.
  • People's Republic of Tyranny: This group of ex-Nazi collaborators officially style themselves the Committee for the Liberation of the Peoples of Russia (from 'Bolshevik tyranny'), but are not better than the Bolsheviks are by any means. If the KONR reunifies the western half of Russia while not being led by Oktan, they form the Russian Republic, which is either a flawed democratic republic with a controlled opposition (Zykov) or a strongman military dictatorship with no democracy and some benevolent tendencies (Bunyachenko).
  • Pet the Dog: The ROA helps out local farmers in their harvests in order to build whatever trust they can have with the Russian people.
  • Redemption Quest: If Zykov (and to a lesser extent, Bunyachenko) work hard enough to unify and rebuild Russia, they can throw off their negative image of collaborators and traitors and build up people's trust, and eventually create a livable, if flawed, country for the Russian people to live in.
  • Rewarded as a Traitor Deserves: Despite their former allegiance to Germany, Samara still gets bombed by Luftwaffe pilots on a regular basis, like other states in the region.
  • Shown Their Work: The flag of the Provisional Commissariat of Western Russia is actually a real and very obscure flag used by the Russian Liberation Army as an insignia.

Andrey Vlasov

https://static.tvtropes.org/pmwiki/pub/images/portrait_samara_andrey_vlasov.png
Party: Komitet Osvobozhdeniya Narodov Rossii
Ideology: Military Juntanote 
In-Game Biography Click to Show 


  • Affluent Ascetic: Vlasov has removed the luxuries from his office and living quarters in an attempt to stave off his guilt.
  • Contempt Crossfire: Nobody likes Vlasov. Most Russians hate Vlasov because he's a traitor. His underlings dislike him because he is too servile and an obstacle to their goals of anticommunist Russian liberation. The Germans don't consider him a noteworthy ally, and ignore him most of the time.
  • Desperately Looking for a Purpose in Life: Vlasov continues to lead the KONR and fight to reunify Russia under their lead, but has no idea what he's actually fighting for, and what his legacy will be. Nobody remembers him positively, if they even know and remember him at all. His nihilistic and meaningless existence is taking a toll on him, making him depressed and drinking a lot to cope.
  • Dying Alone: While his eventual death is treated with some reverence, most within the KONR's territories either ignore it altogether or give a half-baked nod at best. At the end, it seems as though only Bunyachenko and Zykov genuinely respected him.
  • Heel–Face Door-Slam: Vlasov doubts whether he could truly atone for his actions, given how he's close to death's door. He eventually dies before being able to achieve this.
  • King on His Deathbed: Vlasov is old and sick, and is expected to die soon; he will pass away after Samara unifies West Russia, and pass on the position of leadership to his appointed successor.
  • The Quisling: Vlasov is the head of the Russian Liberation Army, and formerly collaborated with the Nazis to bring Russia under his control.
  • Regretful Traitor: Vlasov originally defected to the Germans either because he wanted to liberate Russia from the Bolshevik oppressors, or because he wanted to save his own skin during a war that went horribly for Russians. In either case, he hates the situation that collaboration got him in by 1962, a powerless general that nobody has a positive view of. He hopes that by actually liberating Russia and building a good legacy, he can absolve his miserable title of a loathsome traitor.
  • The Rival: Vlasov was once the chief rival of Bronislav Kaminski, a fellow Russian collaborator who led the Russian National Liberation Army, before he was abandoned by the Germans during the West Russian War.

Sergey Bunyachenko

https://static.tvtropes.org/pmwiki/pub/images/portrait_samara_sergei_bunyachenko.png

Party: Komitet Osvobozhdeniya Narodov Rossii
Ideology: Military Juntanote 
In-Game Biography Click to Show 


  • Allohistorical Allusion: Bunyachenko's use of Kombinats (which the developers compare to the South Korean Chaebol megacorporations) to facilitate rapid economic growth is highly reminiscent of South Korean military dictator Park Chung-hee.
  • Even Evil Has Loved Ones: Bunyachenko is a family man, who despite all of his authoritarianism, still tries to build a better economy for Russia so his children can grow up in a better nation.
  • Face Death with Dignity: If Omsk defeats Samara and puts the ROA's leadership to death, Bunyachenko climbs the steps onto the gallows with an air of solemn acceptance. Although surprised by how that he's not granted last words, he doesn't seem especially bothered, and silently accepts death, stolid and emotionless.
  • Fallen Hero: Bunyachenko was a veteran in the Red Army, having fought for them since he was 16 during the Russian Civil War, and during WWII he was a leading commander on the Caucasus front. However, he got screwed over by the Soviet Union and was used as a scapegoat for the failures of the Red Armynote . After getting encircled and captured by the Germans, he lost faith in the Soviet Union and joined the ROA during the West Russian War to put an end to the Soviets.
  • The Generalissimo: If General Bunyachenko reunifies Russia, he will become a dictator who curries favors from foreign superpowers like US and Japan and maintains control through authoritarianism, only making token reforms to maintain his Republican image.
  • Meet the New Boss: Downplayed. Bunyachenko presents himself as the rightful successor to Vlasov and his perceived vision for Russia.
  • Mega-Corp: Bunyachenko creates a system of "Kombinats", a set of government-allied businesses who are directly fueled by the government and made into industrial juggernauts covering both horizontal and vertical expansions.
  • Pet the Dog: While everyone who can work is made to labor in the giant steel factories of the Kombinats, those who can't actually receive relatively high-quality nationalized healthcare.
  • Puppet King: Bunyachenko starts off as a puppet mouthpiece of the KONR officers' committee and represents their interests to Vlasov. He quickly drops this however after uniting to regionals and superregionals.
  • Reconcile the Bitter Foes: Despite having fought on opposite sides of the West Russian War, Bunyachenko and Batov are able to peacefully unite during the regional stage.

Miletiy Zykov

https://static.tvtropes.org/pmwiki/pub/images/tno_zykov.png
Party: Komitet Osvobozhdeniya Narodov Rossii, Yedinstvonote 
Ideology: Controlled Democracynote 
In-Game Biography Click to Show 


  • Internal Reformist: If Zykov wins the power struggles, he will reform the KONR from the inside, demilitarizing their rule and making it more democratic and accountable to the people.
  • Mysterious Past: To his contemporaries, Zykov's backstory and his true endgame are an absolute enigma. While modern historical research indicated that Zykov in OTL was a Jewish writer and prisoner of war, people around him can only make guesses about his personality, those ranging from Zykov being a genuine Menshevik republican to a well-spoken opportunist to a Bolshevik infiltrator who seeks to undermine the KONR.
  • President for Life: Zykov's Russian Republic is ostensibly a democracy with free elections, but the controlled opposition is far too weak to beat Zykov's party, and anyone whose opinion is too radical is arrested. He is eventually outright declared "president for life" at the superregional stage.
  • Token Good Teammate: Zykov leads a faction of the KONR that actually advocates for democracy instead of following despotism or fascism. If his Russian Republic succeeds in unification, the event says international observers call the resulting election "mostly fair," and while he does not have socialist sympathies he can implement trade unions and other pro-worker, anti-poverty programs.
  • Well-Intentioned Extremist: Zykov is a genuine anti-Bolshevik Republican democrat who is willing to collaborate with the Germans (even though he's Jewish himself) so he can end Bolshevism and create a democratic Russia.

Mikhail Oktan

https://static.tvtropes.org/pmwiki/pub/images/portrait_samara_mikhail_oktan_4.png
70s Oktan portrait 
70s Oktan portrait with shades 
Party: Komitet Osvobozhdeniya Narodov Rossii
Ideology: Corporatismnote 
In-Game Biography Click to Show 


  • Arbitrarily Large Bank Account: By the time he finishes conquering Russia, Oktan is financing a vast pyramid of bribery and corruption. His unification event describes his clique as "rich beyond comprehension". In particular, if Oktan purges Bunyachenko, a pair of Bunyachenko's oldest friends betray him. "How much did Oktan offer you?" "He offered enough."
  • Arms Dealer: When Oktan begins his nuclear weapons program, he tours the facilities with his financial adviser to figure out what price he can fetch for the tech.
  • Conspicuous Consumption: Oktan is often shown enjoying fine cognac, tobacco and other luxuries acquired from abroad, offering them to people he wants on his side.
  • Cool Shades: Oktan has a 5% chance to obtain a pair of shades for his 70's portrait. Double as Sinister Shades considering his agenda.
  • Corrupt Politician: In addition to being the most fascistic of the KONR's leaders, Oktan is also by far the most corrupt, and uses every opportunity to swindle power and money through charisma.
  • Downer Ending: A Russia unified under his rule is a massive neo-feudal kleptocracy, where the lower castes of society are constantly squeezed of their funds to benefit their local provincial rulers, who are all regularly waging conflict against one another.
  • The Elites Jump Ship: Oktan is considering leaving if things get tough for him in Russia.
  • Even Evil Has Standards: Under Oktan's rule a particularly brutal local governor is found gruesomely murdered one day. A message on his body reads "FROM SAMARA: JUSTICE IS DONE".
  • Evil Pays Better: When he ascends in power, he becomes so impossibly rich that he can pay Bunyachenko's oldest allies to turn on him.
  • Feudal Overlord: Oktan gives his officers fiefdoms that they can rule as they please, imposing their own laws, taxes and tariffs. Under his rule Russia devolves into a neo-feudal patchwork.
  • The Friend Nobody Likes: Nobody in the KONR likes Oktan; everybody considers him to be a corrupt, sleazy, greedy fascist and German boot-licker. They only work with him because he has good connections to the smugglers and pays people well.
  • The Generalissimo: Oktan doesn't even bother to put up a veneer of Republicanism like Bunyachenko; he declares himself Grand Marshal and thoroughly maintains his military dictatorship.
  • Greed: Oktan's goal in life is to turn a profit for himself. One of his focuses is simply titled "Money..."
  • Hate Sink: There is not a single thing likable about Oktan. The focus tree even says that Oktan is a walking talking representative of every negative attribute that the Russian people assign to the KONR: corrupt, Fascistic, oppressive, and traitorous.
  • Historical Villain Upgrade: While information on the historical Oktan is pretty obscure and contradictory (with some reports saying that he was captured and executed by the Soviets, killed in a shootout with his collaborator allies, or fled to the West to escape certain death), what records that are known show that every loathsome character trait he has in game (being corrupt, opportunistic, hedonistic, anti-Semetic, lazy, and shamelessly obediant to his German masters) is absolutely Truth in Television. In TNO, he can potentially seize control of the KONR and turn all of Russia into his personal piggybank.
  • Protection Racket: Taxation under his rule is essentially a glorified version of racketeering, especially if you're a minority. According to one event, multiple tax collectors visit a single Jewish family, whose quick and subsequent appearances cause confusion and a drain on their money. While the father tries to get answers and his funds in order, the latest collector emphasizes that he should pay up quickly before his family gets in trouble and might need to be relocated. "For their safety, of course."
  • The Quisling: Oktan is incredibly willing to work with Germany to both destroy Bolshevism and profit himself.
  • Red Baron: If Oktan manages to unify Russia, he gets called "Jailor King of All Russias" in the reunification news event.
  • Straw Hypocrite: While making plans to sell off Russia's nuclear program and flee to Switzerland, Grand Marshal Oktan justifies his comically corrupt rule by proclaiming that the people are coming together under his "benevolent gaze" to "restore Russia's lost glory, to purge it of the unclean, and to deliver terrible vengeance upon her enemies". "And you'd better believe it."
  • Swiss Bank Account: Oktan has one—just in case anything happens, of course—as well as a Swiss financial adviser and a vacation home in Switzerland.
  • Token Evil Teammate: Whereas most of Samara's leaders are Anti-Villains of various types and various shades, Oktan is a greedy Hate Sink with no redeeming qualities.
  • Venturous Smuggler: Oktan worked his way up as a smuggler and keeps up his criminal contacts even as ruler of western Russia.

Viktor Polyakov

https://static.tvtropes.org/pmwiki/pub/images/portrait_samara_viktor_polyakov.png
Party: Narodnaya Assambleya Samary
Ideology: Social Democracy
In-Game Biography Click to Show 

  • The Rival: his participation in the vehicle industry made him a direct competitor to Katushev in Gorky.
  • Unfit for Greatness: He has good intentions, but he's completely inexperienced in the field of politics, making him easy to manipulate during foreign negotiations. Luckily for him, the only time he negotiates with someone is Onega, who guarantees Samara's independence and offers to give them supplies in exchange for allying with them.

    Aryan Brotherhood (UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/tno_ab_9.png
Flag of Hyperborea 
Flag of the Perm Antifascist Committee 

Official Name: Aryan Brotherhood, Purified Aryan Brotherhood (regional unification), Russkiy Reykh (superregional unification), Hyperborea (Velimir), Perm Antifascist Committee (Onega client state)
Ruling Party: Arishe Brudershaft
Ideology: National Socialism

A brutal National Socialist state based in Perm (now named Permhaym) led by Gutrum Vagner and the Aryan Brotherhood. The Aryan Brotherhood was founded upon a warped version of Nazi Germany's Aryan supremacist ideology, seeing Aryanism as a higher state of mind rather than merely a physical race. The Aryan Brotherhood imitates the superior Aryan culture in the name of Aryan revival, and aims to purify Russia of its subhuman Slavic mindset and elevate the nation to a higher state of being through Aryanization.


  • Abhorrent Admirer: The Aryan Brotherhood loves Adolf Hitler and Nazi Germany, and wants to form an official partnership with Germany as they continue unifying Russia. Germany reacts to their diplomacy with nothing but bewilderment and disgust.
  • Allohistorical Allusion: The organization sees Dobrovolsky and Yemelyanov work together for the sake of Nazism just as they did in OTL, but in a very different situation and with altered motives.
  • Ax-Crazy: Almost all "Aryans" that are initiated into the Aryan Brotherhood are bloodthirsty brutes who casually brutalize people they consider subhumans at their whims.
  • The Bad Guy Wins:
    • They are the second-worst warlord unifier for Russia and are so insane and oppressive that nobody minds having them crushed without a trace. If either path actually succeeds, they will do so in spite of their self-harming policies and rather underequipped start.
    • If Göring has taken power in Germany and the Brotherhood has unified West Russia, or if he executes Fall Rot, Göring has the option to invite the Brotherhood into the Pakt, granting the faction what they've yearned for. Given what awaits a Göring playthrough by the end of it, this is also a case of Pyrrhic Villainy for the both of them.
  • Bait the Dog: An event depicts a former follower of Bukharina as a slave who one day falls out of exhaustion. She is helped up by a member of the Brotherhood and told to rest for the moment. When another member sees this, he can barely believe that one of their most dedicated followers of the cause would help a slave. Then it turns out that said leader intends to have her executed in front of the other slaves to show that they do not tolerate weakness.
  • Beard of Evil: Interestingly, almost all of the Aryan Brotherhood generals and ministers' portraits are photoshopped with grimy beards and/or moustaches, making them look far uglier than how they did in real life.
  • Beware the Silly Ones: As odd as their ideologies make them, there is a reason why the Aryan Brotherhood starts off as the worst warlord state in 1962 Russia, even when compared to the genocidal ultranationalist Black League of Omsk and the unhinged fascist regime in Amur; exactly one other Russian path can be considered worse.
    • Under Vagner, the Aryan Brotherhood is a band of Russians who LARP as Germans to a comical degree, running around in a post-apocalyptic Russia incoherently rambling on how the Russian people need to "Aryanise" to survive. They are also fanatical Nazis, led by murderers and rapists, and have been described as a farce that turns out to be a horror movie.
    • Should Yemelyanov take power as Velimir, the group transforms into a bunch of neopagans that constantly proclaim themselves to be the "true Aryans" that have descended from Ancient Astronauts. In trying to prove to the world that their homeland of Palestine will one day be reclaimed by them, they will have to deal with very poor or outright torturous living conditions brought on by detrimental policies made from their fringe and esoteric views. At the same time, they still have a chance to place all of Russia under their rule.
    • Both paths see the group establish the basis for nuclear research should they expand enough, allowing them to become capable of nuclear armament in the future.
  • Boomerang Bigot: The Aryan Brotherhood is mainly made up of Russian Slavs, yet they believe in Hitler's racial ideologies of Aryan supremacy, in which Slavs are several levels below Aryans.
  • Crushing the Populace: The Aryan Brotherhood brutally represses every inch of territory they conquer to reshape the lands in their twisted ideals.
  • Cult: The Aryan Brotherhood operates like a cult, worshipping the Ubermensch as the new gods of Russia. Hyperborea abandons this notion in favor of neo-Paganism.
  • Culture Police: The Aryan Brotherhood instates extensive programs of cultural assimilation and eradication to spread Aryan culture, traditions and language, erase non-Aryan cultural elements, and ban the Russian language. Should Hyperborea rise, they will continue their operations, but in favor of Slavic and pagan elements, while erasing everything else.
  • Dangerous Deserter: Vagner and his generals were Red Army recruits that abandoned the western front of the Soviet Union after witnessing the Nazis crush their forces. Once the war was over, they emerged from the forests and took over the streets of Perm.
  • Dark Horse Victory: The odds of either of the Aryan Brotherhood paths unifying Russia are slim at best, not the least of which because their buffs are significantly worse than any other unifier in west Russia.
  • Downer Ending: Both Aryan Brotherhood paths lead to terrible results with the regime being described as worse than the Black League in Omsk. Vagner's Brotherhood unifies Russia as a "Reykh" in which the vast majority of the population are terrorized slaves, and while Velimir is less maniacally repressive against Russians themselves, his Hyperborea is a totalitarian theocracy that will likely end the world to achieve their insane ambition of global conquest. The developers consider the Aryan Brotherhood to be the worst Russian warlord state and second worst unifier, after Sergey Taboritsky.
  • Dystopia Justifies the Means: Though not quite matching the sheer total oppression of the Burgundian System, the Aryan Brotherhood will create an insane dystopia in the name of their insane ideology should they conquer all of Russia.
  • Dystopia Is Hard: Re-unifying Russia as either of the Aryan Brotherhood paths is quite challenging, not the least of which because they have some of the worst national spirits of any unifier (likely as a result of their simultaneously brutal and ill-concieved policy-making).
  • Earn Your Bad Ending: The Aryan Brotherhood is one of the hardest Russian warlords to play, starting with no armor or air tech, often disastrously short of manpower depending on your path, and requiring a very long time to core states. Should they actually reunify Russia however, they create an absolutely horrific Dystopia, and the Hyperborea path creates an insane theocracy bent on conquering the world in addition to being a Dystopia, putting the world down the path of nuclear conflict between Hyperborea and Germany, similar to Omsk.
  • Eviler Than Thou: After reaching the regional stage, a power struggle occurs between Vagner and Shultz. Eventually, there will be a physical confrontation where one will kill the other to secure leadership over the Brotherhood.
  • Evil Versus Evil: Vagner and Shultz will eventually conflict over their differing definitions of Aryanism, and if Shultz takes over, he will eventually steer his country towards a war with Nazi Germany and even Burgundy as he believes that the Nazis are Jewish puppets.
  • Fascist, but Inefficient: Both paths have the worst spirits and debuffs out of all the unifiers due to their incoherent and brutal ideologies influencing much of their policies. Stability is often difficult to maintain.
  • Foreign Culture Fetish: The Aryan Brotherhood's adoption of the Nazi ideology is ultimately because of their admiration of German "Aryan" culture.
  • Foreign Ruling Class: The goal of the Brotherhood is to artificially create a racial ruling caste out of its Aryan Russian subjects, purified of all traces of Slavic degeneracy, and enforce its supremacy over the servile masses of Russians.
  • Fourth Reich: A particularly odd case due to the Third Reich still being around in this timeline. The Aryan Brotherhood is a band of Russian Nazi LARPers who mimic Adolf Hitler's ideals and German culture (specifically that of the Nazi Party and the SS), and seek to unite Russia under their Reykh.
  • Gratuitous German: Invoked as part of the Aryan Brotherhood's plan to turn themselves into Aryans:
    • They call themselves Arische Bruderschaft in German (or as it is romanised in the game, Arishe Brudershaft) instead of Ariyskoe bratstvo in their native Russian.
    • Their members give themselves German-sounding names (which might or might not be authentic).
    • Their leader calls himself 'Fyurer' (like how a native Russian speaker would pronounce the German word Führer).
    • They added 'haym' to the name of their capital city to emulate -heim, a common suffix in the name of German towns.
    • Russia under the Aryan Brotherhood is called Russkiy Reykh, a bizarre amalgamation of Russian and German.
  • Hate Sink: The Aryan Brotherhood is the most despicable faction in Russia, bar none. Everything about them is made to be as despicable and horrific as possible. They are a bunch of crazy Russian Nazi cultists who consider themselves the master race under completely arbitrary and incoherent beliefs, they dehumanize and oppress 99% of Russia's population and are the most active slave user in all of Russia, their generals are all criminals and their leaders are neo-Nazis, and they create some of the worst incarnations of Russia when unifying. Even other insane regimes like the Russian National Reclamation Government, Zhdanov's United Soviet Federation, the Russian National State, Lazar Kaganovich's Union of Soviet Socialist Republics, Oktan's Russian State, and the Holy Russian Empire could be considered, in their own twisted way, as acting in what their leaders see as what is in the best interests of Russia and its people, whereas the Aryan Brotherhood is thoroughly irredeemable and definitely does not believe in their twisted way to be working for Russia's best interests.
  • Historical Villain Upgrade:
    • In real life, the Aryan Brotherhood's generals and ministers (excluding Vagner and Shultz) were former Heroes of the Soviet Union who were stripped of the title for murder (of superior officers or their wives/children) and rape. In this timeline, on top of these crimes, they've also accepted Vagner's neo-Nazi beliefs too.
    • There is one major exception to the above rule however. AB general and Economy Minister "Lukas Oto" is actually Lev Vasilievich Obelov, who was by all accounts a completely normal Soviet pilot who had no major criminal records and was never deprived of his Hero of the Soviet Union award.
  • I Just Want to Be You!: There are absolutely obssessed with the Nazi regime and have taken painstaking efforts into imitating them, from sporting badly-fitting uniforms they found from the previous war to speaking a bizarre dialect of German. When they meet a German soldier held captive in Samara, said soldier is perplexed at their behavior and worship.
  • Initiation Ceremony: The Aryan Brotherhood doesn't do blood tests to determine who's Aryan; instead, they pick out Aryan-looking people from their populace (an almost completely arbitrary process), send them through a period of intensive Aryanization, and initiate them into the Brotherhood as true Aryans.
  • Make an Example of Them: They are fond of using this tactic on their slaves. When training the slaves to use a rifle, they will threaten to shoot any one of them randomly if other slaves fail to learn. A commander being killed by one of the slaves results in not only the attacker's death, but also the executions of ten others in their unit.
  • Master Race: Being unironic Nazi LARPers, the Aryan Brotherhood's members view themselves as the master race and all non-Aryans as subhuman.
  • Meaningful Rename: The Aryan Brotherhood's members abandon their Russian birth names and give themselves German names when they subscribe to Hitler's Aryan supremacist ideology and mimic German culture.
  • Mythology Gag: Göring's Germany has the option to invite the Brotherhood into the Pakt if they've managed to unify West Russia. It mirrors the original lore for the Aryan Brotherhood from earlier development, where their intention was to join RK Moskowien if they managed to regionally unify.
  • Names to Run Away from Really Fast: The Aryan Brotherhood is this from the perspective of Russians owing not just to their oppressive policies but because of their name brings bad memories to many Russians who had seen Germany pillage and burn their country in the name of Aryan supremacy. It doesn't help that "Aryan Brotherhood" is often used by Neo-Nazi organizations in our world.
  • No True Scotsman: What their teaching of a Master Race runs on. A true "Aryan" picked at random must meet subjective criteria through their behavior and actions, and if they are thought to follow the belief of Might Makes Right enough, they are invited and initiated. Hyperborea does the same, with "degenerate" Slavs being oppressed for not staying true to the "Aryan" ideal that Velimir upholds.
  • Obviously Evil: Even a cursory glance at the Aryan Brotherhood should tell you that they are fucked up, with their unshaved faces and decrepit uniforms, their nonsensical "Deytsch" names, the swastika on their flag, and the fact that they are called Aryan Brotherhood, an extremely common name adopted by Neo-Nazi organizations.
  • Operation: [Blank]: The Brotherhood's campaigns to conquer other West Russian warlords are called 'Operation: X', with "X" being a Nordic mythological entity like Skinfaxi or Thrym.
  • Pet the Dog: Lenin's mummified body is held in a city in one of the other former-Russian states, and capturing the location offers a decision to choose what to do with it. Surprisingly, the Aryan Brotherhood is allowed to choose the option of not destroying it, instead of being forced to desecrate Lenin's mummy.
  • Please Select New City Name: Perm was renamed to "Permhaym" under the rule of the Aryan Brotherhood. It gets its old name back if another warlord defeats the Aryan Brotherhood and finishes coring the territory.
  • Pragmatic Villainy: With regards to slave working conditions, the Aryan Brotherhood has the pragmatic option to offer small concessions like foods to the slaves so they can work harder. The alternative is to force them into total slavery at the barrel of a gun.
  • Proud Warrior Race:
    • The Aryan Brotherhood believes that true Aryans are fearless warriors whose only thoughts are of courage and conquest. This often in practice becomes a Might Makes Right, Virtue Is Weakness mentality, and initiates are often ordered to kill other initiates to demonstrate their Aryan ruthlessness.
    • Velimir's Hyperborea manages to double down on Vagner's militarism, instilling militaristic fanaticism into his entire Slavo-Aryan society and directing the country towards his grand plans of conquest to truly realize the Aryan glory.
  • Putting on the Reich: They mimic the aesthetics of the Reich and adopt Nazi imagery as part of their plan to Aryanize themselves. The Aryan Brotherhood does this quite literally, with many of their ill-fitting uniforms being found from the wreckage of previous battles Germany launched against the Soviet Union.
  • Rape, Pillage, and Burn: Members of the Aryan Brotherhood, seeing themselves as the master race, casually sack, pillage, and exterminate Russian villages that they encounter in their conquests.
  • Secret Police: In emulation of the Nazi regime, the Aryan Brotherhood forms their own version of the Gestapo (which they spell as Gehaymeshtatspolitsey). Hyperborea has their own, who double as the Culture Police.
  • Shout-Out: The four-colored sauwastika on the flag of Hyperborea is based on a painting by Russian artist Vsevolod Borisovich Ivanov.
  • Slave Brand: The Aryan Brotherhood marks their slaves with red-iron hot brands whose ends are shaped like different swastikas. Depending on the symbol used, they can mark who will stay a slave and who can become a potential Brotherhood member in the future.
  • Slave Mooks: The Aryan Brotherhood can choose to primarily use subhuman slaves as their infantry, with the Aryans serving as their ruthless overseers and officers, as an alternative to having a purely Aryan military.
  • Slavery Is a Special Kind of Evil: The Aryan Brotherhood is the most active user of slaves in Western Russia (if not all of Russia), believing that subhumans deserve only to be enslaved by Aryans.
  • The Social Darwinist: The organization believes that the strong "Aryanized" members deserve to crush all those that they arbitrarily deem "inferior," and initiation ceremonies eventually adopt the idea to have their potential members kill one another so that the surviving initiates are seen as worthy.
  • Sociopathic Soldier: As a result of both paths' standards for a Proud Warrior Race. The AB itself began as a group of Red Army conscripts that came to believe in Aryan supremacy after abandoning the battle on the western front. All followers value Might Makes Right in every aspect of their lives, especially the battlefield.
  • Spell My Name with an "S": The German words and names used by the Aryan Brotherhood are not spelt according to German orthography, but are instead phonetically transcribed from the German alphabet to Russian Cyrillic and then back to the Latin script, for example Arishe Brudershaft (instead of Arische Bruderschaft), Deytsch (Deutsch), Fyurer (Führer), Permhaym (Permheim), Reykh (Reich), Gitler (Hitler), Vagner (Wagner), Shvarzenbakh (Schwarzenbach), Shmit (Schmidt), Shnayder (Schneider), and so on.
  • State Sec: The Nachtryters are a secret internal security force, tasked with travelling across Russia, always striking where they are least expected, burning any place that is suspected to house partisans to the ground, killing anyone they can find.
  • This Is Gonna Suck: The world has this reaction to them reunifying Russia. The "Russkiy Reykh" ends with the international committee being fearful of what's to come while Germany holds on responding, though the world theorizes that they are in a state of shock. Hyperborea draws even more alarm from the world, as it declares intentions to conquer other parts of the globe and wage war to meet its ends.
  • Those Wacky Nazis: The Aryan Brotherhood is a bunch of Russians following a bizarre version of Hitler's Aryan supremacist ideology.
  • Un-person: When the Aryan Brotherhood is defeated by another warlord, all traces that it left behind will be meticulously erased, in order to ensure that it is forgotten and will never reappear. No one complains.
  • Word Salad Philosophy: The Aryan Brotherhood's whole schtick about "higher Aryan state of mind" is so incoherent and so supremacist, that in practice, it is simply used to justify their arbitrary oppression of other Russians.

Gutrum Vagner

https://static.tvtropes.org/pmwiki/pub/images/vagner_new_11.png
Party: Arishe Brudershaft
Ideology: National Socialism
In-Game Biography Click to Show 

Gutrum Vagner, born Alexey Alexandrovich Dobrovolsky, is the young and terrible Fyurer of the Aryan Brotherhood. A Red Army conscript during the West Russian War, Dobrovolsky witnessed the supposedly superior socialist forces being decimated by the German war machine. Never truly faithful in socialism, Dobrovolsky became an admirer of the German might, and deserted to search for the truth behind their strength.

Inspired by Peter the Great, Dobrovolsky realized that Aryanism is a higher state of mind, and that Russia can be elevated if it abandons its degenerate Slavic ways and embrace Aryanism. With a mission in mind, Dobrovolsky founded the Aryan Brotherhood with his few loyal followers, seized the anarchic city of Perm, and began his path to Russia's Aryan revival.


  • Allohistorical Allusion: In this timeline, Dobrovolsky turned to Nazism as he did in real life, albeit under very different circumstances.
  • Beard of Evil: As can be seen in Vagner's portrait, he seemingly never shaves his beard.
  • Bond One-Liner: A more villainous version. After successfully thwarting Shultz's coup and having him executed, Vagner remarks, "Good try, buddy, but you shouldn't fuck with the Fyurer."
  • From Nobody to Nightmare: Vagner used to be a young Red Army conscript on the frontlines of the West Russian War. Now he's the leader of a major National Socialist political faction in Western Russia.
  • Historical Badass Upgrade: Dobrovolsky has gone from a fringe neo-Nazi and neo-pagan writer in real life to a brutal warlord capable of leading a Nazi cult to unify Russia in this timeline.
  • Historical Villain Upgrade: The conditions of the alternate history has made Dobrovolsky far more radical and militant compared to the crazy old man Dobrovolsky became in real life. For one, Dobrovolsky's crazy beliefs in TNO are genuinely different from his crazy beliefs in real life, as he embraced Aryan cultural supremacism instead of Slavic neopaganism, resulting in him becoming far more antagonistic towards other Russians. Secondly, Dobrovolsky has also received ample Historical Badass Upgrade amidst Russia's anarchy in TNO, allowing him to become an outright warlord rather than just a writer.
  • Horrible Judge of Character: He believes that Germany will accept an alliance with his "Reyk" after they've "Aryanized" themselves enough.
  • I Fight for the Strongest Side!: When he saw his fellow soldiers lose the battle against the Nazis, he and other likeminded recruits abandoned their posts and concluded that they and all of Russia must adopt the culture and teachings of Nazi Germany to survive. Vagner has always aimed for an alliance with Germany, and he won't stop pursuing it even after being ignored at the regional stage.
  • Insane Troll Logic:
    • Vagner's bastardized version of Hitler's Aryan supremacist ideology (already a pseudoscientific ideology detached from reality) is even more insane and incoherent. Despite what his bio may suggest, he does not have a coherent definition of "Aryan"; his Aryan selection process is almost completely arbitrary, with biological-psychological ramblings used to justify their selections after the fact. His entire rule in practise basically has him arbitrarily separating a random group of Russians from the rest, force them to adopt bootleg German culture, and tell them to oppress other Russians.
    • Every time Germany rejects their attempts of formalizing a relationship, Vagner comes up with an illogical reason for why Germany has rebuffed them (i.e. Zionist spies intercepting their messages).
  • Meaningful Rename: Alexey Dobrovolsky adopted the German-sounding name Gutrum Vagner after fully embracing German culture and forming the Aryan Brotherhood.
  • The Social Darwinist: Vagner believes that the superior Aryan society must remain pure and totally dominate over the Russian Slavic society.
  • Young and in Charge: Vagner (Dobrovolsky) was born in 1938, making him just 24 by 1962.

Zigfrid Shultz/Velimir

https://static.tvtropes.org/pmwiki/pub/images/velimir_new.png
Party: Arishe Brudershaft, Slavyanskyy Sobornote  (post-coup)
Ideology: National Socialism, Slavo-Aryanismnote  (Post-Coup)
In-Game Biography Click to Show 

Zigfrid Shultz, born Valery Nikolayevich Yemelyanov, is the Security Minister of the Aryan Brotherhood. A rising star in the Brotherhood with a dedicated vision and a relentless determination, Shultz champions a set of esoteric Aryan beliefs that might shake Vagner's Brotherhood to its core...


  • Allohistorical Allusion: Hyperborea's ruling party is called Slavyanskyy Sobor (meaning Slavic Assembly), which was historically the name of a group of which the real Yemelyanov was a co-founder.
  • Aluminum Christmas Trees: In contrast to Dobrovolsky/Vagner, Yemelyanov/Velimir's beliefs of Slavo-Aryanism are almost exactly the same as they were in real life.note 
  • Ancient Astronauts: Yemelyanov believes that all Slavs, and therefore the Aryans, are descended from the Hyperboreans, a highly sophisticated race of giants that once dominated the entire planet, and were potentially extraterrestrial in origin.
  • Arch-Enemy: According to Yemelyanov's theories, there are two human forces that compete in the universe: the spirit and will of the true Aryan people, the Boreal Rus, who have for millennia fought the Eternal Jew, a 'creeping plague that infects our Earth'. One of his first acts after unifying Russia is to call for the conquest of Palestine from the Jews who supposedly drove the Boreal Rus from their ancient home.
  • Ax-Crazy:
    • If Yemelyanov wins the power struggle, he murders Vagner with a dagger.
    • A later event shows him as High Priest smashing an enemy's body with a hammer before doing the same to a traitor's head.
    • When an officer in the military claims that his goals for further global conquest are impossible, he is shot in the head in response.
  • Bastard Understudy: Initially another Brotherhood member who quickly climbs through the ranks and earns his own following amongst their numbers. While he will first make moves to reform certain parts of the AB's rule, his post-coup profile reveals that he actually never believed in Vagner's ideas, and joined the AB with the goal of steering it towards his own vision of Slavic "Aryanism".
  • Boom, Headshot!: Vagner has him killed with a gunshot to the back of his head if his coup fails.
  • The Caligula: Whereas Vagner is insane but composed with only occasional anger outbursts and has a more "down-to-earth" rhetoric, Velimir is violently insane and raves about his esoteric Slavic neopagan nonsense at every opportunity.
  • Divine Conflict: Not shown, but such imagery is used in the event "Aid of the Gods". As the pagan priests sacrifice their enemies to Perun, the protagonist of that event sends his prayers to Christ.
    "And into the night, over a humble house of worship, a thunderstorm approached. The gods are at war."
  • Drums of War: The reunification theme for Hyperborea is "Svetovid" by Jan C. Močninik, signaling the holy war that Velimir intends to wage in Europe and beyond.
  • The Empire: Velimir dreams of establishing an Afro-Eurasian continent titled "Greater Hyperborea".
  • Establishing Character Moment: Valery Yemelyanov is first introduced in an event where he is initiated into the Aryan Brotherhood. He and another initiate are ordered to kill each other to become a true Aryan, and Yemelyanov kills his fellow initiate without any hesitation.
  • Evil Luddite: Modern medicine will eventually be abolished by Velimir, under the belief that it is a Jewish invention and must be avoided. Medical procedures are then replaced with blood rituals that obviously provide no benefit.
  • Fat Bastard: Velimir's portrait makes him look rather portly.
  • Fighting for a Homeland: A bizarre version, as he intends to expand enough to reach Palestine, an effort he believes to be a reclamation of the original ancient homeland of the Slavo-Aryans, before it was corrupted by "Zionists".
  • Hauled Before A Senate Subcommittee: When Vagner and Shultz have their confrontation and Vagner retains control of the Brotherhood, Shultz will be reprimanded, held against the AB's tribunal and deemed guilty by their leaders.
  • High Priest: After his coup against Vagner, Yemelyanov proclaims himself Velimir, High Priest of Hyperborea and all Rus.
  • Historical Villain Upgrade: The real Valery Yemelyanov was a greatly unpleasant man, being a virulently anti-Semitic professor and conspiracy theorist who murdered his wife with an axe. However, Yemelyanov in The New Order takes the heinousness of his real life counterpart to an entirely new level, being a warlord who can violently seize power from Vagner,note , potentially turn all of Russia into a brutal pagan theocracy based off his twisted beliefs, and attempt to conquer the world to institute total Slavo-Aryan supremacy.
  • Human Sacrifice: Much of their opposition ends up sacrificed upon an altar, as the event "Aid of the Gods" describes daggers being plunged into the hearts of their victims.
  • I Have Many Names: He can be known by at least three names in TNO: Valery Nikolayevich Yemelyanov (his birth name), Zigfrid Shultz (his "German" name) and Velimir (his "pagan" name).
  • Impromptu Tracheotomy: In a successful coup, he kills Vagner by stabbing him in the throat with a dagger.
  • A Lighter Shade of Black: Shultz first appears as a more moderate option for the Aryan Brotherhood, as he is willing to compromise a little bit and offer more possibility of upward movement for the slaves. This is then Subverted if he actually takes over; he does reduce slavery due to his beliefs of Slavo-Aryanism, but he makes up for it by being even more rabidly purist towards average Russians (to weed out Jewish, Masonic, and Orthodox Christian influences from all Slavo-Aryans), continues the active enslavement/extermination of non-Slavs and "degenerate" Slavs, and has a far more insane plan of world conquest and subjugation.
  • Master Race: Yemelyanov believes in the Aryan master race like the rest of the Brotherhood, though in his case it is not the 'Asiatic' Germans, but the Slavs, the Boreal Rus, who are considered to be Aryans.
  • Meaningful Rename: Like the Aryan Brotherhood's other members, Valery Yemelyanov gave himself a German name after joining the AB. If he coups Vagner and institutes Slavo-Aryanism, he renames himself to Velimir, a rather esoteric Slavic name which OTL Yemelyanov used among the neo-Pagan community.
  • My Brain Is Big: The Inversion of this is often Discussed by him. He usually refers to the Nazis as having "small brains" for not being able to comprehend his teachings and views about Aryanism.
  • Mysterious Past: Not much is known about Yemelyanov prior to his joining of the Brotherhood, leading to much speculation amongst their members. Some claim that he's an agent of a foreign organization while others believe that he is related to their leader and climbs their ranks through nepotism.
  • New Era Speech: He delivers these as often as he can, preaching to his followers about the culture and future of Hyperborea and their glory as the "true Aryans". His national reunification news event states that his speeches have traveled across the waters, drawing the world's alarm from his plans of conquest.
  • Non-Nazi Swastika: Sort of. The classic Nazi black swastika on the Aryan Brotherhood's flag is changed into a more exotic multicoloured sauwastika after Velimir takes power, and Hyperborea is not considered National Socialist as per the game's rules. That being said, while rejecting German National Socialism, Velimir retains the racial supremacism, totalitarianism, and virulent anti-Semitism of the former Brotherhood, and the only reason it's classified as Ultranationalist instead is because Hyperborea is even more hateful and violent. So it's technically a non-Nazi swastika, but only because it represents a worse form of Nazism.
  • Persecuted Intellectuals: One of his national focuses is about purging academia of "subversive" content supposedly of Jewish origin, causing a penalty to the academic base. Any information that would oppose his beliefs, such as modern medicine, are usually deemed "Judean" nonsense. To him, the only source for knowledge should be Perun and his priests.
  • Persecution Flip: Velimir's ascension basically causes a flip in the racial hierarchy within the Aryan Brotherhood's clusterfucked belief system: "Slavic" "Aryans" are now the master race who deserve everything in the world, and "German" "Aryans" are now subhumans who deserve nothing but persecution.
  • Pragmatic Villainy:
    • Despite in many ways being far more cruel and unhinged than the original Aryan Brotherhood, Velimir can end the enslavement of the vast majority of the population, believing Slavs to be the true Aryans rather than Untermenschen.
    • He begrudgingly intends to offer industrial workers basic necessities to keep them motivated enough to work for Hyperborea.
  • The Purge: Velimir enacts a massive purge on non-Slavs, Jews, and degenerates, allowing torture, public execution, and other criminal acts on these elements in order to awaken the Slavs' Aryan mindset and purify Russia into an Aryan nation.
  • Public Execution: He implements these, using the display to enforce obedience to his rule and standards.
  • Religion of Evil: Velimir's neopagan following deems it necessary to conquer the land that is "rightfully" of the Slavo-Aryan race and to crush all those that stand in their way. Their presentations and discussions are often accompanied by rituals involving sacrificial livestock and choirs of ancient languages.
  • Slavery Is a Special Kind of Evil: Zig-Zagged. He's appalled by the slavery system that Vagner imposes, but only because it places Slavs, in his eyes the true Aryans, under subjugation with arbitrary standards. When in power, he frees them from it, but also threatens to place them under this or even more suffering if they do not meet his standards for "Aryanism". Furthermore, he reminisces about the ancient days of pagan civilizations that were able to work their slaves to the bone, before he reluctantly decides to offer their industrial workers the bare minimum for survival.
  • The Social Darwinist: He believes that only a rigorous trial that can potentially result in death will be enough to train their soldiers and redeem anyone into the status of an "Aryan." He also intends for military conquest over those he deems "lesser races."
  • The Spartan Way:
    • The training that Hyperborea implements for soldiers features various beatings and torturous trials, all in the name of creating strong soldiers. The numbers of those in training quickly dwindle as conditions worsen.
    • Velimir forces "degenerate" Russians (Russians who refuse to give up their Russian/Orthodox/Marxist identity) to go through nightmarish "Trials of Redemption" where the vast majority die and the survivors are re-accepted as Aryans. The "cadets" have to go through inhuman training, intense religious indoctrination, and face deadly punishments for failure, with one event mentioning that the final trial before cadets become soldiers is to run across twenty feet of burning coal.
  • The Starscream: Shultz's definition of Aryanism doesn't quite align with Vagner's, and once the Aryan Brotherhood unites West Russia, he can make his move, killing the Fyurer and turing the Brotherhood toward Slavo-Aryanism.
  • Take Over the World: The key trait that makes Velimir an Ultranationalist rather than merely a National Socialist like Vagner is that Velimir has far bigger plans of conquest to "rectify" the world's misconception of Germano-Aryanism and establish the Slavo-Aryans as the real master race. While Vagner only wants to reconquer Russia, Velimir also seeks to conquer Europe from the false German-Aryans, conquer the Slavo-Aryans' ancestral homeland of Palestine, conquer the weak races of Asia, conquer the "Jewish citadel" of America, and launch a thousand more conquests so the true Slavic Aryan master race can unite the world under their rule, even if they have to incite nuclear war in doing so.
  • The Theocracy: Hyperborea under High Priest Velimir is a brutal Slavic neopagan theocracy.
  • This Is Gonna Suck: The news event for Hyperborea's reunification of Russia notes that its formation is a "cause for significant alarm internationally", due to Velimir's deranged calls for the conquest of Germany, Palestine, and other countries as "Aryan homelands".
  • Training from Hell: His proposed "Trials of Redemption" often end with many of its cadets dead in their attempts to earn "Aryan" recognition.
  • Villain Has a Point: During a night of debate between him and Vagner, he makes the argument that the latter has been putting potential candidates for membership through undeserved anguish as slaves due to an arbitrary definition of "Aryanism" and that his ideology is flawed or even mistaken. While still a follower of his own outlandish beliefs in the name of racial supremacy, these words manage to shake Vagner and the audience to their core.
  • Visionary Villain: Velimir envisions subjugating a massive Afro-Eurasian territory under his esoteric teachings, reclaiming what he perceives to be the true Aryan homeland, all to claim victory over the "eternal Jew" that the "Boreal Rus" has been in struggle against for eons.
  • Walking Spoiler: There is no indication that the Aryan Brotherhood can go down an even more insane path until it unifies to the regional level and Shultz makes his move.
  • Word Salad Philosophy: Yemelyanov has a more consistent (though still completely baseless) set of Slavo-Aryanist beliefs when compared to Dobrovolsky's biological-psychological clusterfuck, but he makes up his insanity points with his far more esoteric and outlandish beliefs. For example, he thinks that Slavs (and Aryans by extension) came from Palestine and are descended from the advanced Hyperborean race, and that Germany is a nation of degenerate "Asiatics" controlled by the Jews.

Alexander Medvedev

https://static.tvtropes.org/pmwiki/pub/images/portrait_perm_alexander_medvedev.png
Party: Permskiy Antifashistsky Komitet
Ideology: Authoritarian Democracy
In-Game Biography Click to Show 

Alexander Egorovich Medvedev is a Soviet war veteran who heads a small band of anti-Nazi fighters in the outskirts of Perm. Following the end of World War II, Medvedev fought his way back to his home town near Perm, where he tried to settle down and live a quiet life. However, the rise of the vile Aryan Brotherhood in Perm massively disturbed his life, and Medvedev took up arms again and resisted against the Nazi cult.


  • Crusading Widower: In one of Vyatka's superregional events, Medvedev quietly pays respects to his wife, who was killed by the Aryan Brotherhood before he took up arms against them.
  • Old Friend: In the event where a representative from the Northern Russian Republic (Onega post-"unification") approaches Medvedev to discuss a treaty of friendship and collaboration, the representative sent is a soldier named Ivan Smirnov, who is Medvedev's childhood friend and comrade-in-arms during World War II. The two immediately embrace each other upon meeting, celebrate with a night of drinking, and sign an extensive treaty of friendship the next day.
  • La Résistance: Medvedev heads a small band of fighters in the outskirts of Perm, resisting against the Aryan Brotherhood who took over the city.

    Order of Saint George 
https://static.tvtropes.org/pmwiki/pub/images/tno_gaynskiy.png
Official Name: Order of Saint George, State of the Order of Saint George (regional unification), Holy State of Russia (national unification)
Ruling Party: Orden Svyatogo Georgiya
Ideology: Theocracynote 

A small Orthodox theocratic state based in Gayny led by Grandmaster Mikhail Antipin, a Soviet veteran who turned to militant Orthodoxy.


  • Church Militant: The Order of Saint George is a warrior monk order named after a famous military saint.
  • The Theocracy: Gayny's ruling Order of Saint George is totally devoted to God. They will vehemently reject any atheist or faithless ruler, but will gladly join a ruler that Grandmaster Antipin considers to be sufficiently pious.

Mikhail Antipin

https://static.tvtropes.org/pmwiki/pub/images/tno_gaymaster_mikhail.png
Party: Orden Svyatogo Georgiya
Ideology: Theocracynote 
In-Game Biography Click to Show 


  • Religious Bruiser: An infantryman who converted to Christianity and later founded The Order, which is strong enough to beat back any threats to their community.
  • Richard Nixon, the Used Car Salesman: The real Antipin was never ordained as a priest or joined a religious military order like he did in this timeline.
  • Turn to Religion: Antipin's unit fell to infighting after World War II, and he was forced to wander in the wilderness for over a month with nothing but his clothes. He was nursed back to health at Gayny by a local priest, and as a result he had a religious awakening and became massively faithful.

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Non-Unifiers

    Vologda 
https://static.tvtropes.org/pmwiki/pub/images/tno_vologda.png
Official Name: Neutral State of Vologda
Ruling Party: Narodnoye Sobraniye - Klika Ivanovanote 
Ideology: Controlled Democracynote 

An armed neutral state between the WRRF and RK Moskowien, which seceded from the WRRF during the final days of the West Russian War. Vologda exists as a buffer state between the WRRF and RK Moskowien, and is currently reluctantly tolerated by both.


  • Merchant City: Vologda's economy is mainly based around trading and smuggling between the warlords to the east and Reichskommissariat Moskowien to the west.
  • The Neutral Zone: Vologda is a buffer state between the WRRF and RK Moskowien, and serves as a meeting place between their officials.
  • Paper Tiger: On the surface, Vologda's size makes it look like a formidable foe, but by the time the player will need to confront them, they will have already amassed an even larger army and can conquer them with ease.

Vasily Ivanov

https://static.tvtropes.org/pmwiki/pub/images/portrait_vologda_vasily_ivanov.png
Party: Narodnoye Sobraniye - Klika Ivanova
Ideology: Controlled Democracynote 
In-Game Biography Click to Show 


  • Choosing Neutrality: When the Germans started to turn the tides in the West Russian War, Ivanov reluctantly abandoned his cause, seceded from the WRRF and declared neutrality. To him, continued involvement with the disintegrating Front would only bring more bloodshed to his hometown.
  • Welcome Back, Traitor: Although many in the WRRF scoff in disgust at the very mention of Ivanov's name after he declared neutrality during the West Russian War, they are willing to work with traitors and peacefully reintegrate Vologda to ensure that the lone beacon of socialism in West Russia survives.

    Gorky 
https://static.tvtropes.org/pmwiki/pub/images/gorky_beeg.png
Official Name: Gorky Tank Brigade, Free City of Nizhny Novgorod (Onega client state)
Ruling Party: Klika Gorkovskih Tankistovnote 
Ideology: Military Juntanote 

A warlord state bordering RK Moskowien led by former WRRF tank army commander Nikolai Averin. During the West Russian War, Averin commanded one of the largest tank armies of the WRRF, and held out at Gorky as the WRRF collapsed. Since then, Averin has adopted large scale raids into RK Moskowien to keep the tank fleet operational, which soon turned into his new life. Averin now desires nothing more than to see the Germans crushed underneath the treads of his tanks and pillage the Germans of all their riches.


  • Rape, Pillage, and Burn: To keep Gorky's tank fleet running, its leader Nikolai Averin regularly raids German settlers in Moskowien for resources. He has since fully embraced life as a raider, and now only cares about terrorizing the Germans with raids.
  • Tank Goodness: Gorky is a warlord state built entirely on tanks; it has a large tank fleet, a large tank factory, and even its flag has a tank on it.

Nikolai Averin

https://static.tvtropes.org/pmwiki/pub/images/portrait_gorky_nikolai_averin.png
Party: Klika Gorkovskih Tankistov
Ideology: Military Juntanote 
In-Game Biography Click to Show 


  • Historical Villain Upgrade: Averin in OTL was a Hero of the Soviet Union and an otherwise unremarkable tank gunner. In TNO, he became a bandit warlord who commands the Gorky Tank Brigade.
  • Motive Decay: Any ideological pretense that Averin might once have had is now gone, replaced with a simple desire to pillage German settlers in RK Moskowien.
  • Shout-Out: The first paragraph in Averin's in-game description is based directly on the opening paragraph of "The Phoenix on the Sword", with only the proper names and a few other words replaced. It also draws on Conan the Barbarian (1982), which popularized many of the same quotes, and ends with that film's Genghis Khan tribute.

Konstantin Katushev

https://static.tvtropes.org/pmwiki/pub/images/portrait_nizhny_novgorod_konstantin_katushev.png
Ideology: Liberal Democracy
In-Game Biography (Gorky) Click to Show 

See his entry on the Komi subpage.

    Tatarstan 
https://static.tvtropes.org/pmwiki/pub/images/tno_tatarstan_5.png
Official Name: Tatar Republic
Ruling Party: Bötentatar İctimaği Üzägenote 
Ideology: Social Nationalismnote 

A Tatar ethnic republic. It was founded after USSR's collapse and since then was always neutral in Russian regional politics.


  • Enemy Mine: Despite their mutually distrustful relationship, they briefly cooperated with the Red Army during the West Russian War, but once the latter tried extending a draft to the Tatars, their relationship broke apart.
  • Occupiers Out of Our Country: In the twilight of the West Russian War, Tatarstan fought to secede from the West Revoluiontary Front and have since succeeded.

Abdulla Aliş

https://static.tvtropes.org/pmwiki/pub/images/portrait_tatarstan_abdulla_alis.png
Party: Bötentatar İctimaği Üzäge
Ideology: Social Nationalismnote 
In-Game Biography Click to Show 


  • Patriotic Fervor: Even though he was once a Soviet citizen, his true loyalties lie in Tatarstan and he'll protect their independence to the bitter end.
  • Richard Nixon, the Used Car Salesman: In real life, Abdulla Aliş was a poet and resistance fighter that was never actually involved in politics. In TNO, his prowess in battle resulted in his election as Mayor of Kazan and eventually President of Tatarstan.

Ibragim Mingazeyev

https://static.tvtropes.org/pmwiki/pub/images/portrait_tatarstan_ibragim_mingazeyev.png
Party: Bötentatar İctimaği Üzäge
Ideology: Liberal Democracy
In-Game Biography Click to Show 


  • Reasonable Authority Figure: He's wary of future Russian attempts to infringe on Tatar independence, but he is still willing to cooperate with Onega to join in the same faction in exchange for securing Tatarstan's independence.
  • Taking Up the Mantle: After Tatarstan regains independence as a result of Onega defeating the West Russian unifier, Mingazeyev vows to continue the legacy of Abdulla Aliş and all who came before him.

    Bashkiria 
https://static.tvtropes.org/pmwiki/pub/images/tno_bashkiria.png
Official Name: Islamic Republic of Bashkurdistan, Republic of Bashkortostan (Onega client state)
Ruling Party: Bašǩort milli häräkätenote 
Ideology: Social Nationalismnote 

A Bashkir ethnic republic.


  • The Theocracy: The Islamic Republic of Bashkurdistan is organised along religious lines, with imams in charge of major decisions and subjecting people to Islamic law.

Ähmätzäki Välidi Tugan

https://static.tvtropes.org/pmwiki/pub/images/portrait_bashkiria_validi_tugan.png
Party: Bašǩort milli häräkäte
Ideology: Social Nationalismnote 
In-Game Biography Click to Show 


  • The Exile: Once the Bolsheviks took power, they exiled Tugan for his outspoken calls for Bashkortostan independence. After Russia fell into anarchy, Tugan returned to govern the newly created Bashkiria, much to the surprise of everyone.
  • This Is My Name on Foreign: His name is spelt as both Ähmätzäki Välidi Tugan in his native Bashkir and Zeki Velidi Togan in Turkish.

Faizrakhman Zagafuranov

https://static.tvtropes.org/pmwiki/pub/images/portrait_bashkiria_faizrakhman_zagafuranov.png
Party: Bašǩort milli häräkäte
Ideology: Conservative Democracy
In-Game Biography Click to Show 

  • Taking Up the Mantle: He took part in securing Bashkiria's independence after the West Russian War and takes over as leader to continue pursuing that goal after Onega divides West Russia.

    Onega 
https://static.tvtropes.org/pmwiki/pub/images/tno_onega.png
Flag of the Northern Russian Republic 
Official Name: Anti-Communist Volunteer Guard, Northern Russian Republic (regional 'unification')
Ruling Party: Pervaya Dobrovolcheskaya Anti-Kommunisticheskaya Gvardiya
Ideology: Military Juntanote 

A Finland-backed anticommunist warlord state.


  • Allohistorical Allusion: The emblem on Onega's flag is the same one used by OTL's West Russian Volunteer Army, a White Russian volunteer army created by Germany.
  • Anarchy Is Chaos: The lack of stability in Onega has created a banditry problem, in which the warlord state will need to dedicate effort to stemming the problem and protecting their property against these groups.
  • Arch-Enemy: While they dislike radicals in general, they hold a special hatred for the communists in the West Russian Revolutionary Front.
  • Balkanize Me: If Onega divides Western Russia and subsequently defeats the unifier of Western Siberia, Western Siberia will collapse back to a second warlord era, though this time with the Northern Russian Republic as a hegemon who unites all the little warlord states under one faction.
  • Les Collaborateurs: The Volunteer Anti-Communist Guard consists of Russians backed by Finland to topple the West Russian Revolutionary Front.
  • Curb-Stomp Battle: When a Western Russia unifier manages to reach an agreement with Finland over annexing Onega, the Anti-Communist Volunteer Guard sometimes might refuse to give in to Finland's orders and resist to the bitter end, resulting in Finland rescinding their backing and forcing West Russia's unifier to invade Onega, with very predictable results.
  • Dark Horse Victory: If Onega emerges victorious against the war with the West Russian unifier, it will annex the northern half of Western Russia (ending in a line going from Kostroma to Gayny), form the Northern Russian Republic, and release many client statesFull list of states  (not puppet states) in the southern half of Western Russia because it is not strong enough to govern all the territory. It then gets a new focus tree where it democratizes, unifies Western Russia under a defensive alliance called the West Russian Defence Pact, and deposes Blokhin's Vorkuta if it still existsnote .
  • Enemy Mine: The Russians of Onega aren't fond of collaborating with Finland, but they recognize that they would stand zero chance against the West Russian Revolutionary Front without their help.
  • Historical In-Joke: Onega's flag contains the emblem of the West Russian Volunteer Army, a German-backed anti-Bolshevik Russian army in the Baltics during the Russian Civil War.
  • The Migration: In exchange for receiving whatever land they win in the upcoming war with the West Russian Revolutionary Front, Onega agreed to receive and ressettle the Russian Karelians sent by Finland.
  • Recruiting the Criminal: In order to deal with the banditry in its territory, Onega can bribe these vagabonds and outlaws into serving in the Anti-Communist Volunteer Guard, in return for a pardon and a living wage.
  • Taking Up the Mantle: After 'unifying' Western Russia, the Northern Russian Republic emphasises its democratic connections to Alexander Kerensky's short-lived Russian Republic.

Vladimir Kirpichnikov

https://static.tvtropes.org/pmwiki/pub/images/portrait_onega_vladimir_kirpichnikov_1.png
Regional 'unification' Kirpichnikov portrait 
Party: Pervaya Dobrovolcheskaya Anti-Kommunisticheskaya Gvardiya
Ideology: Military Juntanote , Conservative Democracy (Regional "Unification")
In-Game Biography Click to Show 


  • Ambiguously Evil: Throughout an Onega playthrough, it's left ambiguous as to whether Kirpichnikov is a genuine Well-Intentioned Extremist who wants to liberate the people of Russia or a power-hungry dictator who makes empty promises of liberalization to keep his authority. If Onega balkanizes West Russia, the former interpretation will be proven correct.
  • Heel–Face Turn: Initially, all we see of Kirpichnikov is a collaborator despot who constantly makes promises of democratization while suppressing dissidence in his fiefdom. After Onega divides Western Russia, Kirpichnikov actually democratizes the Northern Russian Republic, ends the suppression against civilians, and delivers on his promises.
  • Puppet King: Kirpichnikov's authority is entirely reliant on Finnish aid and he knows it, except if he manages to defeat the unifier of West Russia and splits the region to create his own faction, the West Russian Defense Pact, filled with friendly client states to Onega.
  • The Quisling: Kirpichnikov collaborates with Finland to 'liberate' Russia from the hold of communism.
  • Significant Wardrobe Shift: After Kirpichnikov 'unifies' Western Russia and forms the Northern Russian Republic, he switches his military uniform for a civilian suit, signifying that he is now President of a democratic republic instead of a military dictator.
  • We Used to Be Friends: He once fought alongside the men of the West Russian Revolutionary Front, but he's now formed an anti-communist clique that firmly opposes their ideology. However, Kirpichnikov still holds fond memories of his former comrades, even expressing sadness when he hears of Kliment Voroshilov's death.
  • Well-Intentioned Extremist: He commits morally questionable actions that suppress dissident activity and commit several human rights abuses, but it's all in the name of ensuring that Onega won't fall prey to exploitative and even more dangerous extremists.

Onega Client States

    Mari El Republic 
https://static.tvtropes.org/pmwiki/pub/images/flag_of_mari_el_2006.png
Official Name: Mari El Republic
Ruling Party: Mariyskoye Respublikanskoye Dvizheniyenote 
Ideology: Conservative Democracy
A Mari ethnic republic.
  • Out of Focus: The Mari El Republic is the only warlord state to not get a specific event detailing their negotiations with Onega when they divide Russia. Instead, the Mari El Republic's negotiations are only briefly mentioned in the same event covering Boris I and Vyatka.
  • Throw the Dog a Bone: Having long been denied their nationhood by Russia, both by socialists and monarchists, the Mari people finally achieve independence after Onega balkanizes West Russia.

Miklay Kazakov

https://static.tvtropes.org/pmwiki/pub/images/portrait_mari_el_miklay_kazakov.png
Party: Mariyskoye Respublikanskoye Dvizheniye
Ideology: Conservative Democracy

  • Occupiers Out of Our Country: Kazakov made it his life's goal to secure an independent Mari nation, and joins forces with the Anti-Communist Volunteer Guard for this purpose.

    Udmurt Republic 
https://static.tvtropes.org/pmwiki/pub/images/tno_zlatoust.png
Official Name: Udmurt Republic
Ruling Party: Udmurtskaya Partiya Svobodynote 
Ideology: Conservative Democracy

An Udmurt ethnic republic.


  • Throw the Dog a Bone: After enduring Russian occupation, the Udmurt people finally live out their dreams of independence after Onega "unifies" West Russia and allows them to form their own nation. Even better, it's described that their cities are quite comfortable, in which one member of Onega thinks about reassigning to Izhevsk because of how friendly the place was.

Yakov Panteleev

https://static.tvtropes.org/pmwiki/pub/images/portrait_urdmurtia_yakov_panteleev.png
Ideology: Conservative Democracy

  • Richard Nixon, the Used Car Salesman: After being discharged from the Red Army following the end of World War II, the real Panteleev became leader of a collective farm. In TNO, after the Anti-Communist Volunteer Guard pacifies Western Russia, he becomes President of the Udmurt Republic.
  • War Hero: Panteleev has participated in a variety of wars, including World War II and the West Russian War.


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