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West Siberian Unifiers

Flag at the regional stage 
Flag of the Union of Soviet Socialist Republics 
Flag of the Protectorate of Tyumen 

Official Name: West Siberian People's Republic, Union of Soviet Socialist Republics (national unification), Protectorate of Tyumen (Zlatoust puppet)
Ruling Party: Vsesoyuznaya Kommunisticheskaya Partiya (Bolshevikov)note 
Ideology: Communism (Stalinism)

Tyumen is the remnants of the West Siberian People's Republic, led by the Old Bolshevik Lazar Kaganovich. Kaganovich was a supporter of obscure Soviet official Joseph Stalin, and an opponent of General Secretary Nikolai Bukharin, which earned him a reassignment to West Siberia. However, after the Soviet collapse, Kaganovich used his position to his advantage, managing to accumulate power and form the West Siberian People's Republic. This republic would be short lived however, as Rokossovsky and Karbyshev seceded from the republic, leaving Kaganovich with a rump state in Tyumen.

  • Beneath the Earth: At the start of 1962 Tyumen has already developed an extensive series of underground factories and shelters to protect it's population from the German bombers. Later on, they expand to become full on cities, with numerous underground corridors between them.
  • Bureaucratically Arranged Marriage: In order to boost the dwindling population of Russia, Tyumen may potentially implement a "Wives for Soldiers" program, where single women and widows are encouraged to marry Red Army soldiers in exchange for extra food rations.
  • Dead Guy on Display: Tyumen possesses Lenin's corpse after it was rushed out of Moscow back during World War II.
  • Egopolis: Lazar Kaganovich renames the town of Ishim to Kaganovichgrad after himself.
  • Evil vs. Oblivion: Tyumen is a brutal Stalinist dictatorship with all such a statement implies, but when the other options for Russia could potentially be legit scumbags like the Aryan Brotherhood, a Passionariyy Komi, or Rodzaevsky's Amur, not to mention that Kaganovich is among the many reunifiers who wishes to take the fight to Nazi Germany once more, you could do worse than Tyumen.
  • The Famine: The Five-Year Plans are great programs of industrialization that put a strain on Tyumen's agriculture, rendering it more vulnerable to famine.
  • Nepotism: Lazar Kaganovich's brother Mikhail is the starting Economy Minister of Tyumen.
  • People's Republic of Tyranny: Kaganovich officially styles his Stalinist dictatorship the 'West Siberian People's Republic'.
  • The Remnant: Aside from containing large portions of the defunct Communist Party, Tyumen is the last remnant of the West Siberian People's Republic, which used to be far larger before it was reduced to Tyumen.
  • Repressive, but Efficient: While Tyumen's neo-Stalinist regime is repressive, it is also powerful and effective. For example, much like their historical counterparts, the Five Year Plans can produce rapid and effective industrialization, albeit at a horrific human cost.
  • Vestigial Empire: Once, right after the Soviet collapse, the West Siberian People's Republic encompassed most of Western Siberia. By 1962, it controls only Tyumen and the surrounding territories after Rokossovsky and Karbyshev rose up against Kaganovich's rule, forming Sverdlovsk and Omsk respectively.

Lazar Kaganovich
Party: Vsesoyuznaya Kommunisticheskaya Partiya (Bolshevikov)
Ideology: Communism (Stalinism)
In-Game Biography Click to Show 

Lazar Kaganovich is a surprise contender in Russia following the collapse of the Soviet Union, going from a sidelined political opponent to the leader of one of the most powerful post-Soviet states. Despite the collapse of his short-lived republic, and being surrounded by enemies on all sides, Kaganovich's revolutionary zeal remains high. He will not stray from his vision of the all-embracing proletarian state, and follow the paths set by Vladimir Lenin and his greatest disciple Joseph Stalin to resurrect the Soviet Union under the Stalinist model.

  • A Lighter Shade of Black: While he is a fervent Stalinist, Kaganovich is still able to unite Russia against other warlords worse than he is, albeit at the cost of stamping out genuinely benevolent unifiers as well.
  • Allohistorical Allusion: Kaganovich's USSR is the closest thing in TNO to the real Soviet Union as it existed during Stalin's reign.
  • Book Burning: Kaganovich bans and burns many texts (including Russian literature, history books and certain foreign novels), some of which aren't political in any way, for anti-party thought. Possession of them is punishable with a trip to the gulag.
  • Defiant to the End: If defeated by Sverdlovsk, Kaganovich, after he is sentenced to death, declares in a tirade that he should have purged Rokossovsky when he had the chance and denounces the trial as one carried out by "fascists and capitalists". He also claims that the revolution will be carried out one way or another after the judge tells him to sit down.
  • Dirty Communists: Kaganovich wants to unite Russia under a Stalinist-like dictatorship, viewing Stalin as a role model to zealously emulate, with all that entails. Russia united by Kaganovich is widely considered to be the worst incarnation of the USSR, even when compared to Genrikh Yagoda or Mikhail Tukhachevsky.
  • Double-Blind What-If: If Tyumen unites Russia, Kaganovich commissions an Alternate History novel where Stalin succeeds Lenin instead of Bukharin and defeats Nazi Germany in World War II.
  • Gameplay and Story Integration: Any successful play at power as Kaganovich requires taking decisions and focuses that reflect his unrepentant Stalinism. Be too reformist and Nikita Kruschchev usurps him.
  • Hero-Worshipper: Kaganovich is a great admirer of Joseph Stalin and zealously follows in his footsteps.
  • Historical Villain Upgrade: Kaganovich was a high-ranking Soviet official and unrepentant Stalinist in real life, with the USSR itself outliving him by roughly five months following his death in July of 1991. In TNO, his personality and views are unchanged, but this time, he actually gets a chance to rule in Stalin's place.
  • Knight Templar: His devotion to Stalinism is unmatched, and he is truly certain that he is leading the world to a glorious future.
  • No Good Deed Goes Unpunished: If Kaganovich takes too many reformist focuses in his tree, he ends up overthrown by Nikita Khrushchev, meaning that he has to emulate Stalin to the fullest if he wants to retain power.
  • Reassigned to Antarctica: An ardent supporter of Stalin over Bukharin, Kaganovich became one of Bukharin's political arch enemies, and was thus reassigned to West Siberia. However, when the Soviet Union collapsed, Kaganovich used his position in Siberia to consolidate power and build the Western Siberian People's Republic.
  • Reassignment Backfire: Kaganovich was sent to govern over the wastes of West Siberia by Bukharin's government, hoping that he couldn't influence Moscow from Siberia. The central government didn't expect, however, that the whole Soviet government would be driven east by the Nazis and that Kaganovich, being far away from the frontlines, would establish his own powerbase in his domain.
  • Strange Minds Think Alike: While not as potentially insane as Lysenko, Kaganovich agrees with his pseudoscientific belief in Lamarckism, due to his disdain for the "thinly-veiled capitalism" of Darwinian theory. This is a reference to the fact that Lynsenko's IRL influence was made possible due to Stalin's support of his theories.
  • Villain in a White Suit: Kaganovich is the closest person to a Stalinist dictator in Russia and he wears a white uniform, evoking IRL Stalin's fashion.

Nikita Khrushchev
Party: Vsesoyuznaya Kommunisticheskaya Partiya (Bolshevikov)
Ideology: Communism

  • Allohistorical Allusion: Khrushchev's drive to undo Kaganovich's work and change the Party is very similar to how he handled Stalin's legacy in OTL.
  • Bait-and-Switch Tyrant: Although Khrushchev is very authoritarian, taking total control of the government after deposing Kaganovich, he is far less repressive than Kaganovich is, ending all forms of discrimination, granting ethnic minorities autonomy and lifting all restrictions on artistic expressions. Under his USSR, the average citizen has a lot of cultural freedoms, if no political ones.
  • Chummy Commies: Khrushchev is one of the better leftist leaders for Russia, as he guarantees cultural freedoms and upholds progressive values as Kaganovich's worst crimes are undone.
  • The Coup: Khrushchev can come to power by having NKVD officers arrest Lazar Kaganovich, accusing him of incompetence and treason against the Party.
  • Internal Reformist: Khrushchev is a reformist who seeks to tone down the Kaganovich regime's worst excesses and uphold progressive values.
  • Irony: Chairman Khrushchev, the man who famously denounced Stalin and his Cult of Personality in real life, rehabilitates Stalin as an egalitarian, honest revolutionary whose legacy was perverted by Kaganovich.
  • The Purge: Khrushchev purges Kaganovich's loyalists from the Party after seizing power from him.
  • Walking Spoiler: There is no indication that Khrushchev can overthrow Kaganovich and take Tyumen down a more moderate path until the regional phase.

Boris Shcherbina
Party: Uralskiy Komitet Gosudarstvennogo Spaseniyanote 
Ideology: Authoritarian Democracy
In-Game Biography Click to Show 

  • Defector from Decadence: As a weaker follower of Kaganovich's authoritarian vision for Russia, Shcherebina can betray him to Dragunov if Zlatoust manages to "unify" West Siberia. In turn, Dragunov appoints him as governor of Tyumen.
  • A Lighter Shade of Black: He may be power-hungry, but he's much less authoritarian than Kaganovish and his Stalin-idolizing clique.
  • Puppet King: He's content to remain as a satellite state to Zlatoust after they "unify" the region, seeking to turn Tyumen into a model province under their watchful eye.

Flag of the Russian People's Union 
Flag of the West Siberian Republic 
Flag of the Russian Federative Republic 
Flag of the Khanty-Mansi United Front 

Official Name: Ural Military District, West Siberian Republic (Yeltsin regional unification), Russian People's Union (Batov superregional unification), Russian Federative Republic (Yeltsin superregional unification), Khanty-Mansi United Front (Zlatoust puppet), Russian National Reconstruction Committee (Omsk collapse)
Ruling Party: Uralskiy Komitet Gosudarstvennogo Spaseniya note 
Ideology: Authoritarian Democracy

A provisional Red Army military government led by Marshal Konstantin Rokossovsky, broken off from the West Siberian People's Republic. Despite their use of old Soviet symbolism, Sverdlovsk no longer adheres to Soviet socialist principles, but they still believe in protecting the Russian people.

  • Anti-Mutiny: The transformation of the Ural Military District into a traditional military junta has caused a great deal of dissent within the Third Army's ranks. Thousands of deserters, viewing Konstantin Rokossovsky as a traitor to socialist ideals, have defected to Tyumen to fight for the revolution once more. Lazar Kaganovich can take further advantage of this with a propaganda campaign aimed at encouraging further dissent amongst Sverdlovsk's socialists.
  • Black-and-Grey Morality: While a Red Army junta, Sverdlovsk definitely has the moral high ground over the Stalin-idolizing totalitarian communists in Tyumen, let alone the psychotic Ultranationalist regime in Omsk. A victorious Sverdlovsk, run either by Batov or Yeltsin, executes both Kaganovich and Yazov after they unify West Siberia for their crimes as well.
  • Defector from Decadence: Sverdlovsk used to be part of Kaganovich's West Siberian People's Republic, before the latter's decline and collapse forced them to create a new government.
  • Elite Army: The 3rd Army is amongst the best military forces in Russia and has lots of experience from years of war.
  • Foil: Serves as one to Krasnoyarsk in Central Siberia. While both are juntas that were once part of the Red Army, Sverdlodsk's cliques are genuine about fighting for liberty and the people, be it under Pavel Batov's brand of military-led democracy or Boris Yeltsin's "shock therapy". This is in sharp contrast to Nikolay Andreev's regime, which is a democratic republic In Name Only.
  • The Remnant: If Omsk defeats Sverdlovsk, many of the Ural Military District's members (including Pavel Batov, Ivan Bagramyan and Hamazasp Babadzhanian) will go underground and continue to resist the Black League as part of the National Salvation Commission.
  • Still Wearing the Old Colors: Sverdlovsk continues to extensively use Soviet heraldry and iconography (including the name Red Army and the hammer-and-sickle), claiming to be a new Soviet Union and the successor state to the old one. Even though in practice it is a regular military junta that has cast aside most communist policies (its in-game ideology is Authoritarian Democracy instead of Communism).
  • Teeth-Clenched Teamwork: Downplayed, but it's shown that Batov and Yeltsin don't exactly see eye-to-eye on many things, the former doubting whether the latter has what it'd take to bring Russia back from chaos. That said, Batov doesn't hate Yeltsin outright, and puts duty to the people over any personal grievances.

Konstantin Rokossovsky
Party: Uralskiy Komitet Gosudarstvennogo Spaseniya
Ideology: Authoritarian Democracy
In-Game Biography Click to Show 

  • Four-Star Badass: Rokossovsky is one of the most distinguished and well-known commanders of the former Soviet Union, his military record nothing short of brilliant.
  • Start My Own: Witnessing the stagnation and collapse of Kaganovich's West Siberian People's Republic, Rokossovsky gathered forces and started his own government to reunite Russia with.

Pavel Batov
70s Batov portrait 
Party: Uralskiy Komitet Gosudarstvennogo Spaseniya
Ideology: Authoritarian Democracy
60's In-Game Biography Click to Show 
70's In-Game Biography Click to Show 

  • Bait-and-Switch Boss: Omsk-specific. Zlatoust is not a particularly difficult "deunifier" final enemy for Western Siberia, but after the Black League crushes them and unites the region, they will suddenly have to deal with Pavel Batov's National Salvation Commission rising up to stop their dark ambitions. This will almost certainly catch a new player coming in blind completely off-guard and end their run, and almost always succeeds in assassinating Yazov and collapsing the League's control over the region when the AI has to deal with it.
  • Cincinnatus: After unifying Western Siberia, Batov voluntarily agrees to hold democratic elections. Despite his power, if he refuses to rig the elections to favor himself, resulting in Boris Yeltsin's victory, Batov will transfer power to him, and continue working to protect the freedom and democracy of the new state. Even if he rigs things and wins, Batov still has no desire of keeping power indefinitely, and intends to step down for good when Russia is whole again.
  • A Father to His Men: Batov is a humble commander with a great fondness for the soldiers under his command, who in turn call him 'our Suvorov'.
  • The Lancer: Batov is Rokossovsky's close friend and professional aide.
  • Foil: To Dmitry Yazov, obvious differences in ideology aside. Both are aides to their respective faction leaders early on before taking over, and have a strong sense of humility stemming from the weight of responsibility their position imposes. However, while Yazov is utterly reverent of Karbyshev, Batov is not afraid to argue with Rokossovsky in very blunt form, and where Yazov is primarily motivated by hatred of Germany, Batov is primarily motivated by his goal to protect the men under his command.
  • Humble Hero: Batov never lets his position, or even his army's successes, get to his head. At the superregional stage, he is moved to a new office which he does not think he deserves, and he keenly feels the loss of his men even in victory.
  • La Résistance: If Omsk defeats Sverdlovsk and unites West Siberia, Batov forms the National Salvation Commission to resist against the insane Black League, which then has to deal with him as yet another enemy. He actually stands a good chance of assassinating Yazov and collapsing their government too; it is one of the most common deunification events in the game.
  • Take Up My Sword: Batov vows to carry on Rokossovsky's cause after Rokossovsky dies after uniting West Siberia.
  • Un-person: If the National Salvation Commission is defeated, the Black League will kill Batov and erase all evidence of his existence.
  • Unwitting Pawn: If Speer comes to power in Germany and Omsk unifies Western Siberia, Speer can discreetly have funds sent to Batov's insurgency so that they can take out the Black League. Subverted once the operation is carried out; Batov is none too pleased to be working with Germany, but considers the Black League to be a more pertinent foe.
  • We Used to Be Friends: At the regional stage, Batov visits Omsk and comes across Dmitry Karbyshev's grave. He solemnly recalls the friendship they used to share during World War II, and how their relationship became strained and eventually fell apart when Karbyshev started conceiving the Black League, feeling that he could have stopped him and steered him back on the right path. The most he can do now is place one of Karbyshev's old medals on his headstone and wish him peace in the afterlife.
    If only it hadn't come to this.

Boris Yeltsin
Party: Liga Preobrazovania Rossiinote 
Ideology: Conservative Democracy
In-Game Biography Click to Show 

Anton Antonov-Ovseyenko
Party: Liga Preobrazovania Rossii
Ideology: Conservative Democracy
In-Game Biography Click to Show 

  • Nepotism: Subverted. In his biography, it's mentioned that his father was a prominent Bolshevik and esteemed military commander, which was still not enough to keep Antonov-Ovseyenko from being imprisoned in the Siberian gulags.
  • Ragtag Bunch of Misfits: With few available leaders to maintain order in Khanty-Mansi after Zlatoust divides Western Siberia, Antonov-Ovseyenko's cabinet consists of former Soviet dissidents like himself, priests and even common criminals.
  • Reasonable Authority Figure: He took power in Khanty-Mansi to stabilize the region after Zlatoust shattered West Siberia, but also to ensure that its inhabitants wouldn't face the same oppression he was once subjected to by the now-defunct Soviet Union.

Flag of the Omsk Reconstruction Authority 
Official Name: Siberian Black League, West Siberian Provisional Authority (regional unification), Russian National Reclamation Government (superregional unification), Omsk Reconstruction Authority (Zlatoust puppet)
Ruling Party: Chernaya Liga - Oficerskaya Klikanote 
Ideology: Ultranationalism

Omsk is a fortified city broken off from the Western Siberian People's Republic. It is led by the All-Russian Black League, a militant organization aiming to reunite Russia and prepare it for the Great Trial, a final conflict between Russia and Germany that will decide Russia's ultimate fate.

  • Anti-Mutiny: After Omsk unifies Western Siberia, many members of its Old Guard will defect from the Black League to join Pavel Batov's insurgency, believing that Dmitry Yazov has betrayed Karbyshev's ideals.
  • Badass Creed: The Black League's oath of allegiance.
    I believe, before all else, in Russia, one, united, and invincible.
    I believe in my own strength and the strength of my comrades.
    I reject the lies of the First Trial, and embrace the Black League as Russia's one and only salvation in the coming Trial.
    When the day of the Great Trial comes, I will stand shoulder to shoulder with my comrades.
    I will face the enemy without fear, and I will put my nation before my own life.
    I will be the sword and shield of Russia, by which justice will be done for the fallen.
    I swear this oath by my sacred Motherland.
  • Balkanize Me: If the Black League unifies Western Siberia but fails to deal with Pavel Batov's uprising, it will break into four pieces, among which only Omsk itself and Vorkuta remain in the Black League's control.
  • Beneath the Earth: Envisioning a future nuclear exchange with Germany, Omsk will construct complex subterranean bunker and metro systems beneath Omsk Oblast that can withstand nuclear blasts. When the Great Trial comes, and Russia and Germany finish exchanging their nukes, Omsk's soldiers would emerge from these bunkers, charge their way into what remains of Germany, and wipe out those remnants to utterly destroy the concept of Germany.
  • Blatant Lies: The All-Russian Black League tell the wider world that they are practicing "developmental authoritarianism" and that they plan to institute a democracy after reuniting Russia. Needless to say, this is a lie as the Black League, as shown in the event where Yazov is tried and executed by a victorious Sverdlovsk, believes that democracy weakens Russia in its struggle against Germany.
  • Citadel City: The city of Omsk is likened to a fortress, within which the Black League militarizes and makes preparations for its war with Germany.
  • Dark Is Evil: Omsk is ruled by the Black League, has a lot of black symbolism, including in their flag, and is also one of the most violent states in Siberia.
  • Defiant to the End:
    • Many members resist joining the cause of others when annexed and defeated, showing dedication only to the Great Trial that they intend on unleashing.
    • If the Aryan Brotherhood defeats Omsk, an event occurs where remaining forces of the Black League try to lure in as many AB members to their building before setting off explosives to bring the complex down on top of them.
  • Democracy Is Bad: The ultranationalists of the All-Russian Black League show outright disgust towards democracy, believing that any state with a semblance of it is weakening itself in "inevitable" future conflict. If Sverdlovsk is victorious against Omsk, Yazov will simply declare in his trial that a democratic state will never be able to stand united against Germany.
  • Determinator: Nothing, not even the threat of nuclear apocalypse, will stop the resolve of the Black League to bring revenge upon Germany.
  • Devil in Plain Sight: When Omsk reunifies Western Siberia and begins to become visible on the global stage, they conceal their Ultranationalist ideology and goal of launching the Great Trial underneath an appearance of defensive militarism. They even give themselves a rather nondescript regional unifier name called "West Siberian Provisional Authority," and the stat screen lists their new ideology as Despotism. Nothing has changed, but an unwary player might not understand that they're the same old maniacs plotting genocide.
  • Downer Ending: Omsk is the worst possible Russian unification path for the whole world, tied with the similarly-Ultranationalist Hyperborea. Whereas other bad paths will result in rampant internal oppression but relatively few external conflicts, the Black League intends to prepare the Russian people for the Great Trial, which is an inevitable genocidal war with nuclear-equipped Germany, while also developing a nuclear arsenal (along with other biological and chemical "revenge weapons") of their own, with the showdown ultimately resulting in a nuclear apocalypse. They are fully aware that their schemes will result in the end of the world, indeed their vision of the final Great Trial hinges on it.
  • Dragon-in-Chief: Although Dmitry Karbyshev is still the nominal leader of the Black League by 1962, he has lost control over the monster he created to the power-hungry officer clique who have twisted his message.
  • Earn Your Bad Ending: A Russia united under the Black League is easily one of the worst scenarios for the whole world and undoubtedly a "bad ending" for themselves and the world, but to actually do so takes a lot of effort since Omsk has to fight an uphill battle against other unifiers, cannot engage in diplomacy with them, and can potentially collapse along the way besides.
  • Enemy Civil War: After Yazov succeeds Karbyshev as Glavkoverkh, he moves against the Old Guard who had profited from Karbyshev's powerlessness, prompting revolts in Tara and Isilkul. This internal conflict is referred to as the Gauntlet, and if Yazov does not deal with it promptly, he will be assassinated before the German Civil War even starts, leaving Omsk powerless against its enemies.
  • Even Evil Has Standards: If they come into conflict with Taboritsky when he has unified his region, an event shows the Black League's reaction, which is utter disgust at the Mad Regent's crushing oppression of his subjects in the name of a royal figure that has long since died.
  • Evil vs. Oblivion:
    • Of Western Siberia's three unifiers, only Omsk has unique reactions to the particularly nightmarish nations that can possibly come from Western Russia's unification. Omsk's reactions to Taboritsky's Western Russian Regency and Vagner's Purified Aryan Brotherhood make it clear that the Black League rightfully see themselves as Russia's first line of defense standing against Taboritsky or Vagner's respective wicked regimes. Ominously, in both cases, all three of them can be the Oblivion but Omsk still manages to come off as more sympathetic despite their endgoal involving global nuclear war.
    • Played With should Omsk face off against a Western Russia unified by Samara. Still viewing the ROA as traitors that obey Berlin's every command, this trope can only apply if Oktan is in charge of the ROA rather than the more benevolent in comparison Zykov or Bunyachenko.
  • Evil Wears Black: All of Omsk's officers wear black military suits with gold highlights, just like their flag.
  • Four Is Death: Karbyshev developed three theses as the foundations of the Black League's ideology. One is that the Great Trial is inevitable. Two is that Russia will be destroyed by the Great Trial if it is not prepared. Three is that the Black League is the only organization capable of preparing Russia for the Great Trial. Yazov, amidst his relentless self-doubts after learning that Karbyshev actually committed suicide, developed a Fourth Thesis: Russia should not simply wait for the Great Trial, but start it when she is ready. The Fourth Thesis cements the Great Trial as an offensive war rather than a defensive war, one fought to completely wipe the very concept of Germany from the face of the Earth through weapons of mass destruction.
  • Final Solution: The Black League believes that completely destroying Germany with nuclear weapons is the only way to avenge Germany's destruction of Russia and ensure that they will never again become a threat to Russia.
  • From Nobody to Nightmare: While their ideas are certainly scary, Omsk almost never stands a chance against its more powerful rivals in the region and almost always quickly disappears from the map. However, if they unite Russia thanks to the player's efforts, there is little the world can do to spare itself from the wrath of the Black League.
  • Future Imperfect: Should the Great Trial succeed, it's heavily hinted that Yazov's exploits and background blend with Karbyshev's over time, until he and his predecessor are one and the same.
  • General Ripper: The officers of the Black League view no cost, not even global thermonuclear war and the end of the world, as too great to wipe out the hated German people from the face of the earth.
  • Gone Horribly Right: Should Omsk push through with the Great Trial, not only does the Black League survive the nuclear apocalypse, but proves stable enough to actually go through with it, only for Yazov to have a change of heart upon seeing the devastation he helped cause.
  • Guilt-Free Extermination War: The endgame of Omsk is exterminating the Reich and the German people in a war of vengeance for the atrocities they committed on Russia. The Black League will stop at nothing to see their revenge through.
  • Hard-Coded Hostility: There's no way for the Black League to diplomatically unify Russia. They have to conquer nearly every other warlord by force; everyone else is an enemy or a future enemy (with the exception of the Free Aviators).
  • Historical Villain Upgrade: While Omsk's generals (except Dmitry Yazov and Viktor Grigoriev) were part of the KGB historically, and many of them were quite ruthless in real life, their real-world equivalents certainly did not advocate the destruction of Germany and killing every German in the world (which they do in this world).
  • Ironic Echo: When Omsk reunites Russia, the resulting superevent is accompanied by a quote of Pavel Batov, a man that the Black League had to kill and erase from all records when stabilising Western Siberia for leading the resistance to their rule.
  • Kick the Son of a Bitch:
    • When a Luftwaffe terror-bomber crashes over their territory, Omsk's forces waste no time surrounding him and crushing his head underfoot. It's also implied that the man who did this was merciful, because the Black League engages in outright torture whenever they catch other bombers.
    • Should they be the ones to defeat the Aryan Brotherhood, an event plays out where a commander of Vagner's begs for his life, and Omsk's command verbally tears the madman apart for fetishizing and worshiping their enemy before executing him and his remaining forces.
    "Teutonic appeasers will rot six feet underground!"
  • A Lighter Shade of Black: While the Black League is belligerent to all other unifiers and determined to exterminate the German people even if it means the end of the world, its members are loyal to Russia and truly believe that they have the best in mind for their version of a reunited Russia. If Dmitry Yazov unifies Western Siberia and Sergey Taboritsky unifies Western Russia, the former will express his disgust and declare that the Black League will defeat Taboritsky not only due to his past as a German collaborator, but for "the sake of human dignity" and all of Russia.
  • Living Weapon: After uniting to the superregional stage, the Black League develops new strains of anthrax and smallpox, under the supervision of Major Yuri Ovchinnikov, as Weapons of National Vengeance against the hated Germans, and, darkly, against the Russians of RK Moskowien they see as collaborators or, at least, as insufficiently resistant towards the Germans.
  • Names to Run Away from Really Fast:
    • The name "All-Russian Black League" immediately suggests radical Russian nationalism and embrace of Dark Is Evil, immediately telling you that the warlords of Omsk are not nice people. Notably, it isn't that different from the National Socialist "All-Russian Government of Amur."
    • Their regional unifier name, "West Siberian Provisional Authority", is a justified aversion of this trope, since Omsk wants to maintain a positive image and doesn't go too deep into their evil ambitions.
    • Their superregional unification name, "Russian National Reclamation Government", goes back to being an example, though in a far more subdued manner. The unusual phrase National Reclamation is fairly mundane but has ominous implications, and seemingly signals a future conflict (i.e. the Great Trial that is being kept secret to the public) in the name of "Reclamation".
  • Obviously Evil: The black military uniforms with gold highlights, along with their national flag, very clearly indicate that the Black League is up to no good.
  • Ominous Mundanity: A Russia reunited under the banner of Omsk is called the "Russian National Reclamation Government" and signifies the goals of the Black League in how they announce their goals in the name of "reclamation."
  • Pay Evil unto Evil:
    • The Black League completely purges other Russian warlords who are (or used to be) German collaborators or are committed Fascists, with the Aryan Brotherhood, Samara, Taboritsky's Western Russian Regency, and Amur all having their territories razed to the ground along with being purged upon the Black League's victory. This also applies to Vyatka, whose tsar is a much-reformed character, and whose worst ending still sees his government establishing a kind of constitutional monarchy. Not that the Black League cares much for democracy.
    • Omsk intends to do this to all of Germany and its allies. Ultimately, it's a Deconstruction, as their efforts to do so have driven them into becoming an oppressive totalitarian state and will make them bring thermonuclear ruin upon the world for the sake of their revenge.
  • Persecution Flip: Just as the Germans believed in crushing Russia for the sake of their "master race," Omsk's people wish to see everything German torn down and razed.
  • Penal Colony: After conquering Yugra, Yazov converts the city of Yugorsk into a massive open-air prison city for criminals that are not accepted into the Redemptionary Brigades.
  • The Political Officer: The Black League views commissars as one of the old Union's few good ideas, and will form their own commissar unit, tasked with enforcing discipline without compromise.
  • The Power of Hate:
    • The Black League has a national spirit called "Fueled by Hate", which increases both recruitable population and Division Attack.
    • The Black League also deconstructs this trope. One of the themes of the mod is how this trope can only bring suffering and destruction upon those who practice it, which Omsk clearly reflects. The Russian people have suffered immensely at the hands of the Nazis whose hatred for them drove them to genocidal extremes, with many Russians in turn being unable to feel anything but a seething desire for revenge. Omsk is that desire turned into a nation, as its entire mission and purpose is to see every German slaughtered no matter what it takes, even if it means oppressing and sacrificing Russia itself for eternity, giving into the same worldview as the Nazis. Omsk is thus not only a horrible place to live as its people have no purpose but to hate and destroy Germany, but will effectively punish the world as well with a nuclear holocaust for the sake of wiping Germany off the map to sate its desire.
  • Pragmatic Villainy:
    • Omsk makes genuine efforts at reconstruction and even half-hearted attempts at diplomacy to the USA and Japan so they can build a large and powerful army that can launch the Great Trial successfully. This involves pretending to "merely" be a Despotist junta rather than an Ultranationalist death cult.
    • The radical officers of the Black League initially treated the Redemptionary Brigades as nothing more than cannon fodder and meat shields, and as a result they fought extremely poorly despite the genuine desire to serve Russia that many Redemptionary Brigadiers had. Yazov will reform the Redemptionary Brigades into an effective and formal auxiliary force by providing them with better equipment, training, and a genuine chance at redemption.
    • The Black League will implement poverty relief programs during the superregional stage. Well-fed, clothed, and reasonably cared for soldiers and workers perform better then ones who are starving and without shelter.
  • Public Execution: If Omsk defeats Samara or Amur, the leaders of the ROA or the RFP are hanged in the central squares of their former capital cities.
  • Rainbow Speak: Every mention of the Great Trial is highlighted red in Omsk's in-game text.
  • Renegade Splinter Faction: The state that is now Omsk used to be a part of the West Siberian People's Republic before Karbyshev's Black League launched a mutiny against the government in Tyumen.
  • Revenge Before Reason: The spectre of nuclear war is not something the Black League fears in their revenge plot against Germany for not even the fact Germany has nuclear weapons (and will launch them) stops Omsk from invading Germany.
  • Richard Nixon, the Used Car Salesman: A remarkable amount of the Black League's generals were members of the KGB or the KGB Spetsnaz in real life.
  • Roaring Rampage of Revenge: Omsk's path is one big quest for revenge against Germany and the world for all the suffering and humiliation Russia endured for more than 20 years.
  • Secret Police: The Black Hand is an internal security directorate integrated with the League and answering directly to Dmitry Yazov, with the purpose of ensuring the security and stability of the League, rooting out dissidents and those not fit to serve.
  • Tested on Humans: The Black League tests their biological weapons on their own people, something which horrifies even Yazov himself.
  • Trading Bars for Stripes: Karbyshev has created a system of Redemptionary Brigades, where traitors to Russia, major criminals, and other enemies of the Black League are offered a chance for redemption if they provide their military service to the motherland.
  • Tragic Villain: Omsk represents what happens when hatred and anger consume people. Having witnessed firsthand the failure of Russia to beat the hated German butchers and the suffering and humiliation it subsequently endured, the officers of the Black League came to believe that only the most extreme measures could save the Motherland from her enemies, although this certainly doesn't excuse for their own genocidal intentions toward the German people.
  • Training from Hell: After defeating Vorkuta, the Black League turns the old gulags into training facilities for the cadres, where they could experience the worst punishments that the Motherland is capable of inflicting upon her unruly children, and emerge as iron-hearted killers with ice in their veins.
  • War Hawk:
    • They are mainly motivated by having one last conflict with Germany and preparing their militaries for it. Democratic institutions and anything that doesn't have to do with waging war take less priority if they are not outright rejected and mocked.
    • The only diplomacy Omsk can engage in is a formal request of unconditional surrender for The Free Aviators, whom they intend to incorporate into their forces. They deal with any other region by crushing and forcibly annexing them.
  • Woobie, Destroyer of Worlds: The leaders of the All-Russian Black League have seen their homeland destroyed by German invaders and the brutalities the Germans had inflicted on the Russian people. However, it does not justify the insanity of the Great Trial or how the Black League advocates destroying Germany and killing all Germans in the world with not even nuclear war standing in the way of revenge.
  • Worthy Opponent:
    • Despite their opposing ideologies, the Black League respects the West Russian Revolutionary Front for having fought against the Germans for decades, after most had given up or turned traitor, and is willing to give amnesty to and recruit the WRRF's officers and generals after 'retraining' them.
    • They also respect the Free Aviators, who still defend Russia from Luftwaffe bombers and because the Aviators likely have a large body count of Germans. In fact, the Free Aviators are the only warlord state to get extended an offer of unification rather than being invaded and subsequently annexed.

Dmitry Karbyshev
Party: Chernaya Liga - Oficerskaya Klika
Ideology: Ultranationalism
In-Game Biography Click to Show 

The founder of the All-Russian Black League, Dmitry Mikhaylovich Karbyshev's past is one of tragedy and suffering. An honorable Soviet officer in WWII, Karbyshev was captured by Germans and subjected to the worst forms of torture in their concentration camps. While his body miraculously survived, his heart was frozen cold.

After his escape, Karbyshev was adamant that Germany will inevitably re-invade Russia in a war he termed the Great Trial, and founded Black League upon his survivalist beliefs, believing that only its leadership can see Russia survive the Great Trial. But by 1962, Karbyshev has realized that his creation was not a guardian, but a monster; the radical officers of the Black League have twisted his words and usurped their dying leader, preparing for their own Great Trial of revenge and destruction.

  • Alas, Poor Villain: Just before his death, Karbyshev realizes that he is ultimately a dying, powerless old man, and he has deluded himself into thinking that he can guide Russia into a new era. So he decides to take a stroll outside in the cold night, find peace in his last moments, and let a cold little creek take him.
  • Driven to Suicide: As Karbyshev realises that he has lost control over the monster he created and that there is nothing that he could do about it, he takes a walk outside at night, and takes his own life by stepping into a cold creek.
  • The Extremist Was Right: Karbyshev's belief that Germany will return to Russia is realized if the militarists under Göring and Schörner take over Germany, who will re-invade Russia in an operation named Fall Rot if they haven't collapsed by biting off more than they can chew first.
  • Gameplay and Story Segregation: Since a country and its leader always share the same ideology in Hearts of Iron IV, Karbyshev is classified in-game as an Ultranationalist, even though the developers have stated that his actual ideology is Authoritarian Democracy, as the officer clique under Dmitry Yazov has turned him into a puppet, and Ultranationalism is actually Yazov's ideology, not Karbyshev's. Likewise, his supporters (Chernaya Liga - Loyalisty Karbysheva) are shown to be a different party from the officer clique.
  • Left for Dead: Like in real life, Karbyshev was doused with cold water and was left to die outside of the Mauthausen concentration camp. In TNO, he survived and escaped back to Russia.
  • The Mentor: To Yazov, who views him as a father figure. Although early events hint at Yazov developing ideas to take the Black League in a darker direction than he might intend, Karbyshev still trusts him alone among his generals.
  • No One Could Survive That!: Karbyshev was brutally beaten, tortured and exhausted by inhumane labor in German concentration camps for five years and eventually was doused with cold water in the winter. Nobody expected him to survive after what he had endured, yet he not only survived, but also made his way from Austria to his hometown Omsk.
  • Our Founder: After Karbyshev's death, Dmitry Yazov has a memorial to him built at the centre of Omsk.
  • Puppet King: By 1962, despite being its founder and de jure leader, Karbyshev has lost control over the Black League, becoming no more than a puppet for the officer clique who hold the true power.
  • Token Good Teammate: Karbyshev originally founded the Black League with the ideology that conflict with the Germans was inevitable and that Russia needed to be prepared under a strong military; the Great Trial as envisioned by Karbyshev is a defensive war. However, in preaching this rhetoric, he only managed to recruit extremists who twisted his original vision into a need to exterminate the German people for what they did to Russia. Karbyshev himself actually opposes these radical measures, but can't do anything about it, having lost control over the monster he created.
  • We Hardly Knew Ye: Old and enfeebled by his past life, Karbyshev dies at the end of Omsk's first tree.
  • Well-Intentioned Extremist: Karbyshev founded the militant Black League with survivalist and not genocidal intentions, beliving that the unyielding ideology of the Black League is the only hope for Russia to survive the German re-invasion. Unfortunately, his well intentioned goals were twisted by the radical officers into a genocidal one.

Dmitry Yazov
70s Yazov portrait 
70s Yazov portrait with shades 
Party: Chernaya Liga - Oficerskaya Klika
Ideology: Ultranationalism
In-Game Biography Click to Show 

Dmitry Timofeyevich Yazov is Karbyshev's protégé, a brilliant general and a true patriot dedicated to the tenets of the Black League. As Karbyshev's last days approach, Yazov is tasked to take up the Black League's leadership and realize Karbyshev's dreams to prepare Russia for the Great Trial.

However, unbeknownst to Karbyshev, Yazov and his fellow officers have found a new understanding in Karbyshev's words. The motherland has suffered so much under the Germans, that having the Great Trial be merely a defensive war would be an injustice to all that was lost. Fueled by hate, with nothing left to lose, the Great Trial shall be the day when Russia delivers total revenge upon Germany.

  • Cool Shades: Yazov has a 5% chance to obtain a pair of shades for his 70's portrait. Double as Sinister Shades considering Omsk's agenda.
  • Decapitated Army: If Yazov is assassinated (either by the Old Guard after Karbyshev's death, or by Pavel Batov's insurgency after unifying Western Siberia), the Black League breaks down and becomes a collection of feuding generals, each seeking to grab their part of Karbyshev's heritage. In the game, when this happens, Omsk starts to suffer massive penalties all-around, and either becomes but another expansion target for Sverdlovsk and Tyumen (in the former case) or shatters into four warlord states that cannot reunify Russia again (in the latter case).
  • Defiant to the End: After being captured, put on trial and sentenced to death by a victorious Sverdlovsk, Yazov declares that Sverdlovsk destroyed Russia's chances of survival, claiming he is the only person who could lead Russia through the Great Trial and denouncing Sverdlovsk as "weak" for its political system.
  • Even Evil Has Loved Ones: Yazov adores his mentor and father figure, Dmitry Karbyshev. When he finds that his daughter, Yelena Karbysheva, has joined Batov's insurgency, he is disappointed, but still buries her in secret beneath Karbyshev's monument once he puts the insurgency down. When he finds out that Karbyshev commited suicide, he is nearly(?) driven mad with doubt, culminating in his formulation of the Fourth Thesis: as Karbyshev retook control over his life by meeting death head-on instead of waiting for it to come, so would Russia strike first instead of waiting for Germany to come to them.
  • Even Evil Has Standards: Yazov is a ruthless and brutal ruler, but even he is stunned and horrified at the experiments performed by the League in order to create and weaponize a drug-resistant strain of hemorrhagic smallpox.
  • Evil Cannot Comprehend Good: If defeated and captured by Sverdlovsk, Yazov claims that a democratic system of government only weakens Russia in its struggle against Germany, the Great Trial that the All-Russian Black League believes will see Russia totally destroy Germany or be utterly destroyed themselves.
  • Evil Virtues: Humility. Yazov keenly feels the burden of responsibility Karbyshev placed on his shoulders, and more than once expresses astonishment that he and the Black League managed to get so far.
  • He Who Fights Monsters: The defeat of his beloved Russia in a world war has turned Yazov into a genocidal right-wing dictator and militarist. Sound familiar?
  • Heel Realization: Should Omsk be the one to instigate a nuclear apocalypse, one event heavily implies that Yazov finally realized the heavy destruction that his misguided quest for vengeance brought on the world, working to try to repair it and warning the future generations of the folly of what he'd done.
  • Historical Badass Upgrade: In real life, Yazov was regarded as a mediocre senior officer by some in the Soviet government, his promotion to Marshal due to Gorbachev's political needs more than Yazov's abilities. In TNO, Yazov is the very capable and loyal second-in-command of Dmitry Karbyshev, and can rise to reunify Russia.
  • Historical Villain Upgrade: Yazov in real life was a Soviet hardliner who had a hand in the violent crackdowns in the last years of the Soviet Union, was credibly accused of war crimes by the Latvians, and, as Minister of Defense, took part in a failed three-day coup by Communist Party hardliners when the Union was dissolving in 1991. In TNO however, the emergence of the Black League in his home city resulted in his life trajectory going in a completely different direction, and he became a committed Black League Ultranationalist who advocates for the destruction of Germany and the death of all Germans in the world (something the real Yazov certainly did not advocate for).
  • The Generalissimo: Yazov is formally the Glavkoverkh (literally Commander-in-Chief) of Omsk.
  • My God, What Have I Done?: If the Black League successfully carries out the Great Trial, ending the world in the process, it is implied that the Black League still survives, but Yazov is soon horrified by the destruction he helped cause. This prompts him, once enough Germans are killed, to instill a sense of collective guilt onto his surviving compatriots, which is passed on to their descendants.
  • Villain with Good Publicity: After the Black League unites West Siberia, Yazov makes statements about returning Russia to a pre-war quality of life, and is described as having a good amount of popularity and support for doing so. He eventually reaches out to America and Japan, changing his ideology to Despotism in the process. These are all explicitly lies; he's the same old genocidal maniac but he's concealing his true motivations and desires for reasons of publicity.

Viktor Grigoriev
Party: Omskoye Pravitelstvo Vosstanovleniyanote 
Ideology: Authoritarian Democracy
In-Game Biography Click to Show 

  • Beneath Notice: He survived the deadly intrigue between the three West Siberian unifiers because he was too low of a rank to be considered a threat and thus was largely ignored.
  • Defector from Decadence: Never particularly dedicated to the Black League's cause, Grigoriev is one of the first to jump off the sinking ship and side with the enemy when war erupts between Zlatoust and the Black League.
  • Historical In-Joke: The flag of the Omsk Reconstruction Authority is the real-life flag of the city of Omsk.
  • Only Sane Man: He's the only prominent member of the Black League that doesn't truly dedicate himself to their apocalyptic plans.
  • Puppet King: Despite becoming mayor and warlord of Omsk after Zlatoust defeats the Black League, Grigoriev is but a puppet of the Ural Republic. Despite this, Grigoriev is satisfied with his comfortable position, so long as he maintains control over Omsk.


Flag of the Ural Republic 
Official Name: Zlatoust Republic, Ural Republic (regional 'unification')
Ruling Party: Zlatoustskaya Partiya Protsvetaniyanote 
Ideology: Liberal Democracy

A merchant state led by firearm-designer-turned-mayor Yevgeny Dragunov, who is focused on profiting from arms manufacturing and keeping Zlatoust prosperous and stable.

  • Arms Dealer: Zlatoust supplies weapons to many Russian warlords, allowing them to gain massive profits and prosper among the warlord states.
  • Citadel City: The city of Zlatoust is surrounded by mines, bunkers, pillboxes and anti-tank guns, which serve to keep its citizens safe.
  • Cool Guns: The flag of Zlatoust prominently features Kalashnikov's AK-47 rifle.
  • Dark Horse Victory: Zlatoust has no expansionist focuses and no desire to unify Russia, but if it manages to defeat all the other unifiers in defensive wars, the devs have created a special "unification" scenario for Zlatoust, where it annexes most of the Urals, renames itself the Ural Republic, and creates several puppet states (Omsk Reconstruction Authority, Protectorate of Tyumen, Khanty-Mansi United Front, and Republic of Nenetsia), all of which are members of the Siberian Mutual Assistance Compact alongside the Ural Republic itself.
  • A Lighter Shade of Black: Even though the merchants of Zlatoust are driven by nothing but profit and actively don't want Russia to be reunified, Western Siberia is still better off divided by them than unified by Omsk.
  • Merchant City: Zlatoust is ruled by weapon manufacturing magnates and lives through the arms trade.
  • Private Military Contractors: Zlatoust hires mercenaries from Yugra as an expendable force to police its borders and fight bandits.
  • Puppet State: If Zlatoust pacifies Western Siberia, it does not unite the region but instead sets up petty puppets in Tyumen, Omsk, Nenetsia and Yugra.
  • Realpolitik: In order to ensure Zlatoust's peace and prosperity, its rulers made deals with ruthless warlords, providing them with weapons of war. However, as a result of these morally dubious acts, the Zlatoust Republic is legitimately peaceful and prosperous.
  • Shown Their Work: The logo on Zlatoust's flag is the logo of Izhmash (full name Izhevsk Machine-Building Plant, currently Kalashnikov Concern), the company (formerly Soviet gun plant) that manufactures AK firearms in Russia. The logo came from the factory rollmarks of Izhmash.
  • Town with a Dark Secret: Believing that their prosperity is too good to be true, some suspect that Zlatoust regularly launches raids and slaughters bands of bandits who would dare try to attack them, allowing them build their paradise "atop a mountain of corpses."
  • Well-Intentioned Extremist: The leaders of Zlatoust are willing to fund armed conflicts across the Russian wasteland, but primarily to ensure that the warlords won't attack them and slaughter their own citizens.
  • Wild Card: Zlatoust has no true ideological loyalties and will happily sell arms to any warlord state willing to pay up.

Yevgeny Dragunov
Party: Zlatoustskaya Partiya Protsvetaniya
Ideology: Liberal Democracy
In-Game Biography Click to Show 

  • Choosing Neutrality: To expand their operations as much as possible, Zlatoust remains largely neutral in the hostile Russian environment, selling weapons to anyone who is willing to pay for them.
  • Corrupt Corporate Executive: Dragunov's first and only concern is profit, and any actions he takes to ensure the safety of the territory under his control stem from his goal of expanding his industry and increasing his share in the post-Soviet arms market.
  • Merchant Prince: Dragunov and Kalashnikov are the diarchs of Zlatoust who assured their indisputable dominance in the city's politics solely through the wealth acquired from arms dealing.
  • Richard Nixon, the Used Car Salesman: Yevgeny Dragunov is a firearm designer in real life, and famously designed the SVD Dragunov sniper rifle. Here, he has also become a politician, and rules the Zlatoust Republic. Should Sverdlovsk unify Western Siberia, he can also find a place for himself in its government as the Foreign Minister, taking advantage of his connections across Russia.
  • Villainous Breakdown: If Zlatoust fails to meet a deal set up by another warlord, Dragunov will panic and try to appeal for an extension of the deal. Invariably, the representative will refuse and hang up the phone, leaving Dragunov to throw his chair back in frustration.

Mikhail Kalashnikov
Party: Zlatoustskaya Partiya Protsvetaniya
Ideology: Liberal Democracy

  • Even Evil Has Loved Ones: He may be an unscrupulous arms dealer, but he is very affectionate to his wife and children.
  • My God, What Have I Done?: Kalashnikov has a mixed opinion about the AK-47. He is proud of his creation, but the knowledge that it is being used to further death and destruction in Russia gives him sleepless nights.

Official Name: Vorkuta Corrective Labor Camps, Vorkuta Provisional Authority (Omsk collapse)
Ruling Party: Otdel Trudovykh Koloniy Narodnogo Komissariata Vnutrennykh Del note 
Ideology: Despotism
The Vorkutlag was one of the most infamous Gulags within the former Soviet Union. Following the Soviet collapse, the Vorkutlag, led by the cold-blooded chief executioner of the NKVD, Vasily Blokhin, initially pledged their loyalty to the West Russian Revolutionary Front. When the Front collapsed, Blokhin decided to reorganize the region and gain control over the city of Vorkuta itself, creating his own little fiefdom. Vorkuta now is a totalitarian and isolationist hellhole where Blokhin wields absolute power, as he executes and disappears anyone that dares to challenge him.

  • Crouching Moron, Hidden Badass: Downplayed. While they're obviously not a match to any unifier that they come across, the NKVD staffing Vorkuta largely consists of volunteers and "rehabilitated" prisoners, all of whom excel in combat, security,and intelligence-gathering. For such a small warlord, this makes them a fairly elite force.
  • Grim Up North: Vorkuta is the northernmost warlord state in Russia, as well as a frozen, totalitarian hellhole of gulags where the NKVD under Vasily Blokhin hold absolute power.
  • The Gulag: Vorkuta is notable for containing the Vorkutlag, one of the largest Gulags in the former Soviet Union, which Vasily Blokhin rules over with an iron fist.
  • The Remnant: If Omsk unifies Western Siberia only for Dmitry Yazov to be assassinated by Pavel Batov's insurgency, the Vorkuta Provisional Authority led by Alexander Lazarenko becomes all that remains of the Black League alongside Omsk itself, while the rest of Western Siberia collapses into warlordism again.
  • Renegade Russian: Vorkuta is made up of former NKVD agents no longer loyal to any of the Soviet successor states or any other warlord state for that matter.
  • Shown Their Work: The symbols on the left side of Vorkuta's flag represent deer antlers, a pattern used by and representative of the Nenets people, which features on the flags of the modern-day Nenets Autonomous Okrug and Yamalo-Nenets Autonomous Okrug, both of which are located near Vorkuta.
  • Police State: Vorkuta is run by former NKVD agents, prisoners and prison guards, who continue to maintain Vorkuta's prison camps.

Vasily Blokhin

Party: Otdel Trudovykh Koloniy Narodnogo Komissariata Vnutrennykh Del
Ideology: Despotism
In-Game Biography Click to Show 

  • The Executioner: Blokhin formerly served as the chief executioner of the NKVD under the USSR and later the WRRF.
  • Richard Nixon, the Used Car Salesman: In real life, Blokhin was the chief executioner of Stalin's NKVD and never headed the Vorkutlag.
  • Reassigned to Antarctica: Blokhin and his NKVD compatriots were sent to guard the Vorkuta Corrective Labor Camps, a prison camp in the Arctic Circle.
  • The Starscream: He's nominally loyal to the West Russian Revolutionary Front, but he's actually split off from them to establish his own fiefdom in Vorkuta, ruling the place like a dictator and executing any would-be enemies to the state.
  • Wardens Are Evil: Blokhin rules the gulags with an iron fist, doing whatever he wants to, and anyone who opposes him would be executed or mysteriously disappear.

    Free Aviators
Official Name: Free Aviators
Ruling Party: Volnyye Aviatory
Ideology: Socialism
A group of female Soviet pilots based in Surgut, formed from the Night Witches regiment, led by Yevdokiya Bershanskaya.

  • 100% Adoration Rating: The Free Aviators are loved by almost every warlord in Russia, from the Communist WRRF to the Ultranationalist Omsk.
  • Amazon Brigade: The Night Witches are an all-woman regiment. After the defeat of the Soviet Union, they now patrol the Russian airspace and shoot down German terror bombers.
  • "Blind Idiot" Translation: When first teased, the Free Aviators were known as "Besplatnyye Aviatory", which means "free of charge aviators". This led to relentless mocking from the community, and the devs have since changed it to the English "Free Aviators".
  • Chummy Commies: In addition to protecting Russia from Luftwaffe terror bombers, the Free Aviators are one of the few Russian warlord states that continue to adhere to socialism.
  • The Remnant: The Free Aviators consist of remnants of the Soviet Air Force who continue to fight German bombers terrorising Russia.

Yevdokiya Bershanskaya
Party: Volnyye Aviatory
Ideology: Socialism
In-Game Biography Click to Show 

Yevdokiya Bershanskaya is the leader of the well-loved Free Aviators, who have dedicated themselves to protecting the Russian airspace from any German raids. Bershanskaya herself organizes sorties to fend off any Luftwaffe fighters who dare venture deep into the Russian wastes.

  • Old Soldier: Bershanskaya has continuously been fighting the Germans for 21 years, since she was assigned to the Night Witches in 1941.

Official Name: Thief Territory of Yugra, Republic of Nenetsia (Zlatoust puppet)
Ruling Party: Vory v Zakonenote 
Ideology: Authoritarian Democracy

A criminal kingdom ruled by Georgian mafioso Jaba Ioseliani. They are a client state of Zlatoust, having made a deal with Zlatoust offering protection in exchange for weapons.

  • Army of Thieves and Whores: Their ranks consist of former Gulag prisoners who have escaped their imprisonment and rallied behind Ioseliani, now working as bandits.
  • Crouching Moron, Hidden Badass: As Zlatoust inspects Yugra, they realize that the bandits are much more well-equipped than they initially seemed, owning numerous weapon caches and military bunkers in case of war.
  • Enemy Mine: Yugra establishes close ties with Zlatoust, churning out deals with them and forming defensive pacts.
  • The Mafiya: Yugra is a land ruled by criminals, originating from the vory v zakone gangsters in the Vorkuta gulags.
  • Scoundrel Code: When the USSR collapsed, a group of criminals in the Vorkuta gulag refused to break the thieves' code to work with the prison guards to survive. After some brief but bloody skirmishes, they fled to Yugra, far away from their jailers. When Jaba Ioseliani started working with the arms dealers of Zlatoust, many within the prison hierarchy view this as a betrayal of the Vory code.
  • Self-Made Man: Many of their government officials are former Soviet entrepeneurs who struggled and succeeded to become powerful leaders in their own right. Such backgrounds can be useful when Yugra needs to negotiate or deal in trade with other warlords.
  • Shown Their Work: Yugra's flag consists of a star and a cat, both of which are prominent symbols for thieves in Russian criminal tattoo designs.
  • Totalitarian Gangsterism: The Thief Territory of Yugra is a lawless place where criminal syndicates hold total power.

Jaba Ioseliani
Party: Vory v Zakone
Ideology: Authoritarian Democracy
In-Game Biography Click to Show 

  • Category Traitor: Many in the prison hierarchy perceive Ioseliani to be a traitor for cutting a deal with Zlatoust that they would become a buffer state for Zlatoust from West Russia in exchange for weapons, which violates Vory code.
  • King of Thieves: He is the chairman of the thieves who run many of the gulags' criminal networks.

Ivan Istomin
Party: Partiya Neneskogo Vozrozhdeniyanote 
Ideology: Conservative Democracy
In-Game Biography Click to Show 

  • The Determinator: Long before he even came into power, Istomin dedicated himself to preserve his native Nenets language, teaching it at a school and even becoming a writer to share his words to others.
  • Disaster Democracy: In place of Ioseliani's criminal state, Istomin establishes a Conservative Democracy in the newly formed Nenets nation after Zlatoust balkanizes Western Siberia.
  • Richard Nixon, the Used Car Salesman: In real life, Istomin was a Nenets writer. In TNO, if Zlatoust divides Western Siberia, he'll become a politician and leader of the newly-independent Nenetsia, due to his status as a popular intellectual.

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