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Northeastern Africa

    Regno d'Egitto 

Regno d'Egitto

https://static.tvtropes.org/pmwiki/pub/images/tno_egypt.png


  • Civil War: Egypt can collapse into a multi-sided civil war as a result of Sultan Farouk's extremely incompetent rule. A dev leak on discord also hinted at the possibility of five different Sudans being formed.

Sultan Farouk I

https://static.tvtropes.org/pmwiki/pub/images/tno_farouk_1.png

King Farouk was once a young man enthusiastic about modernizing his country, but the days have passed, and now the only thing Farouk is enthusiastic about is living every day like a party. Farouk had totally removed himself from the political responsibilities of the Kingdom, and spends his days traveling and partying, making every moment a wild one. His habits made him a massive sinkhole for the Egyptian treasury, as he spends vast sums of money on luxuries while the economy still struggles to develop. Farouk might not be actively malicious, but he does want to ignore the stresses of politics and stay happy, and his behavior is definitely not a sustainable one.


  • The Hedonist: Farouk does not have any interest in ruling the country and instead desires to spend his entire lifetime in the most luxurious pleasures. Gameplay-wise, his entire focus tree consists only of him having fun around the world, not actually managing political, military and economic affairs.

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    Governatorato dell'Africa Orientale 

Governatorato dell'Africa Orientale

https://static.tvtropes.org/pmwiki/pub/images/italian_east_africa.png

After Mussolini's invasion of Ethiopia, Italian East Africa was to be the crown jewel of the Italian empire. It has instead proven to be a financial burden, being underfunded and failing to turn a profit. At the start of the 1960s, it is ruled by Viceroy Amedeo, whose positive reforms are amongst the few achievements in the colony's history, granting the natives a higher standard of living than German Africa. However, Italian East Africa is still a colonial occupation, and the rebellious natives pose a serious problem to the Italian rule. More than that, the Viceroy is a very sick man, and his succession might provide an opportunity for ambitious men to try and turn around the colony's financial status...


  • Balkanize Me: Like so many other places in TNO, Italian East Africa can collapse into a large amount of countries.

Viceroy Amedeo

https://static.tvtropes.org/pmwiki/pub/images/tno_amedeo.png

Amedeo di Savoia-Aosta, nicknamed the Iron Duke, was the duke of Aosta and member of the House of Savoy. Amedeo was appointed as the Viceroy and Governor-General of Italian East Africa in 1937, taking a conciliatory approach to the natives in contrast to his more brutal predecessors. During WWII, Amedeo halted British advances with a spectacular victory at the Battle of Amba Alagi, giving him the nickname Hero of Amba Alagi. Under Amedeo's rule, Italian East Africa was relatively stable compared to German Africa, but native resistance was still a massive headache. By 1962, Amedeo had grown old and sick, and had yet to name his successor. He sometimes wonders if his work might have been all in vain.


  • Almost Dead Guy: He is very sick and will die within one year from the game's start.
  • Internal Reformist: Amedeo was critical of fascism (which made Galeazzo Ciano sympathize with him), and did a lot of positive reforms and improved the current state of Italian East Africa. He can push for one last bit of reform before his death by removing corruption and disbanding the brutal colonial blackshirts.
  • There's No Place Like Home: After staying in Africa for so long, Amedeo is homesick. One of the three paths he can take for his short focus tree (the other two being cracking down on the Ethiopian rebellion and pushing out one last bit of reform) is to just travel back to Italy for one last time.

Amadeo Guillet

    Republic of Correntia 

Republic of Correntia

https://static.tvtropes.org/pmwiki/pub/images/correntians_always_die.png


  • Allohistorical Allusion: The leader of a European Empire's self-governing African colony unilaterally declares independence from the parent Empire when faced when the pressure of decolonization, founding a new country named after a colony founder. Correntia mirrors Rhodesia in real life, though with a much darker and violent twist to it.
  • Egopolis: Correntia is named after Cesare Correnti, an Italian revolutionary of the XIX century and founder of the first Italian settlement in Somaliland.

Tullio Moneta

https://static.tvtropes.org/pmwiki/pub/images/moneta_tullio.png


West Africa

    Free France 

Free France

https://static.tvtropes.org/pmwiki/pub/images/tno_free_france.png


  • Government in Exile: Free France is the remnant of the French government led by Charles de Gaulle exiled during World War II, a good 20 years prior to the start of the game.
  • The Remnant: An extreme example; Free France was exiled from France mainland to North Africa, then terror bombed to the point where all they have left is a tiny piece of territory on the coast of West Africa.

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Southern Africa

    Reichskommissariat Zentralafrika 

Reichskommissariat Zentralafrika

https://static.tvtropes.org/pmwiki/pub/images/tno_zentralafrika_1.png


  • Corporate Samurai: With control of the country in the hands of African SS brigades, Müller's actual army spend their time selling themselves as corporate mercenaries.
  • Trophy Room: Zentralafrika has a separate game screen for Müller's trophies.
  • Win Your Freedom: Dangled in front of the native population to discourage revolts, and leads many to join the SS.

Siegfried Müller

https://static.tvtropes.org/pmwiki/pub/images/tno_muller_3.png


  • Affably Evil: Müller comes across as less malicious and fanatically racist than the other RK administrators. He was apparently sufficiently gregarious and open-minded to befriend the Free France junta, as he defects to them should Hüttig try having him assassinated. However, he's still a top-ranking nazi, and an incompetent, apathetic one at that.
  • Egomaniac Hunter: Spends as much time as possible exotic hunting and partying.
  • The Hedonist: Müller wants to use his powers as a Reichskommissar only for various pleasures, never-ending safari and spending the nights with his comrades on parties, not much else; the boring parts of administrative rule are instead relegated to anyone who can claim it, be it private companies or local chiefs and kings. In a strange sort of way, this hands-off approach pleases the native rulers because it gives them more autonomy than they'd have under Hüttig.
  • Hunting the Most Dangerous Game: When he does bother to personally deal with revolts, he joins his men on the field, seeing it as just another kind of thrilling hunt.
  • Mighty Whitey: One of the post-apocalyptic events has him taken in by a peaceful African tribe after he and his helicopter crash. After spending a week in shell shock from the trauma of the world's end, Müller emerges and decides to teach the tribe all he has learned in his years of hunting, including new ways of tracking and catching prey and new weapons with which to hunt. Eventually he learns their language and spends the rest of his life regaling the tribe with tales of his hunts from before the apocalypse. Having mistaken him for a divine being sent by a higher power, the natives deify him as a guardian spirit of the hunt after he dies and take his name for their own, calling themselves the "Muhlar Tribe".
  • Reluctant Ruler: Villainous example, he doesn't care at all about running a country, and even when he does he focuses on selling as many sectors of the economy off as he can so he won't have to deal with them.

    Reichskommissariat Südwestafrika 

Reichskommissariat Südwestafrika

https://static.tvtropes.org/pmwiki/pub/images/tno_sudwestafrika_6.png


  • Death from Above: Serves as the staging ground for German terror bombings of West Africa, as the Triumvirate prevents German craft from traveling in their airspace.


Wolfgang Schenck

https://static.tvtropes.org/pmwiki/pub/images/tno_schenck.png


  • Crisis of Faith: Rumored to have doubts about the Nazi worldview from ruling Sudwestafrika, and places suspiciously comprehensive restrictions on his forces, disallowing them the village massacres otherwise common in the region.
  • Villainous Friendship: With Siegfried Müller, whom he joins on hunts, piloting his private helicopter. At least until Müller turns the animal hunt into a partisan hunt, which breaks the two apart.

    Reichskommissariat Ostafrika 

Reichskommissariat Ostafrika

https://static.tvtropes.org/pmwiki/pub/images/tno_ostafrika_5.png


  • Critical Staffing Shortage: Unlike the other two Reichskommissariats, Ostafrika has to make do with no African SS brigades and is ran purely by Germans, as a consequence of Hüttig's hardliner views.
  • Deadly Gas: Ostafrika can use chemical WMDs during the South African War, an act which will increase tensions between Germany and the US to uncontrollable levels.
  • Elite Army: Ostafrika has the smallest military of all African Reichskommissariats, but Hüttig's soliders are among the best in Sub-Saharan Africa.
  • Hopeless War: The Reichskommissariat is caught in a prolonged war against the native guerillia forces, an end to which seemingly lies only with dismantling of the oppressive Nazi regime.

Hans Hüttig

https://static.tvtropes.org/pmwiki/pub/images/tno_huttig.png


  • Evil Colonialist: Unlike his colleagues in other parts of the African mainlands, Hüttig is very responsible to his duties as a Reichskommissar, which includes managing Ostafrika like a concentration camp and discrimination against native Africans in all spheres of life.
  • Nasty Party: Uncharacteristically invites Schenck and Müller to a celebration should Afrika Schild attain total victory in the South Africa War. Schenck falls for it, Müller takes refuge in Free France, and Hüttig takes control of all their lands as Reichstaat Afrika.
  • Sanity Slippage: While he certainly doesn't start as an angel, Hüttig grows more ruthless as he deals with domestic and foreign issues and realizes that he is the only competent man in the entire Nazi-controlled Africa. This culminates after he takes over other African RKs, when he becomes an Ultranationalist.
  • Surrounded by Idiots: Hüttig has nothing but contempt for his fellow African Reichskommissars because of their incompetence and complacency. Even when he agrees to cooperate with them for the common cause during the South African War, he turns on them and becomes the sole ruler of Nazi Afrika after the war.

    Union of South Africa 

Union of South Africa

https://static.tvtropes.org/pmwiki/pub/images/tno_sa.png


  • Amoral Afrikaner: Even though actual Afrikaner nationalists of the Boer Republic hate the South African government, the latter can be not much better if they launch a crackdown on the ANC.
  • Civil War: South Africa will inevitably collapse into a civil war between the OFN-backed South African government, the Axis-backed Boer Republic, and sometimes the ANC.
  • A House Divided: South Africa starts as a very divided country, with both Boer nationalists and African National Congress acting against the government. While the Union can reach a compromise with ANC and ensure their loyalty during the war, the Boer state inevitable secedes and calls for the Afrika Schild to involve.
  • Neutral No Longer: Even since the end of the war and dissolution of the British Empire, South Africa tries to maintain its neutrality between the OFN and the Pakt, unwilling to take sides and antagonize the Reich. When Afirka Schild comes to their home with a war, however, they are far less reluctant to answer the calls for aid from the US.
  • Proxy War: Subjected to one between themselves and Afrika Schild, which serves as the opening blow of America's attempt to take the throne from Germany.
  • Succession Crisis: Formally, South Africa is still a monarchic state, ruled by the Crown. However, the throne of South Africa remains empty as South Africa can't afford to pick any claimant, be it Elizabeth II or Edward VIII, and refuses to recognize any of them since otherwide that the counrty would have to choose siding with either the OFN or the Pakt.
  • Video Game Cruelty Punishment: If you decide to launch a crackdown on the ANC, you will only get a third side in the future Civil War fighting against you.

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    Boer Republic 

Boer Republic

https://static.tvtropes.org/pmwiki/pub/images/tno_boer_republic.png


  • Amoral Afrikaner: The Boers under the lead of Albert Hertzog are fierce and militant nationalists supported by the Germans.

    African National Congress 

African National Congress

https://static.tvtropes.org/pmwiki/pub/images/anc_flag.png


  • State Sec: Not different from real life in that regard, the ANC has a militant wing of uMkhonto we Sizwe led by Nelson Mandela.
  • You Cannot Kill An Idea: Nothing short of nuclear war can stop the ANC's struggle for African rule. Even if the colonial government refuses negotiations and begins mass arrests of the ANC, and even if Afrika Schild utterly wins the South African War (placing the entire nation under the control of a Nazi-sympathetic Boer Republic), they will continue a guerrilla struggle indefinitely.

    Central African Republic 

Central African Republic

A large US-backed republic encompassing the former territories of the German RKs in Central Africa, formed in a US victory in the South African War.


  • Meet the New Boss: The military leadership of the Central African Republic is just as brutal and inefficient as the old German RKs it replaced.
  • Space-Filling Empire: The CAR is a big dumb state created just to rule over the land left over when the RKs collapse.

Madagascar

    Reichskommissariat Madagaskar 

Reichskommissariat Madagaskar

https://static.tvtropes.org/pmwiki/pub/images/tno_madagaskar.png


  • Choosing Neutrality: Unlike the other African Reichskommissariats, RK Madagaskar does not join Afrika Schild nor do they participate in the South African War.
  • Civil War: Madagaskar has four factions vying for power on the island: the government, the German garrison (Militärstaat Madagaskar), the Jews (Hitnagdut Movement), and the indigenous Madagascarians (Republic of Madagascar). Like of many other remote provinces of the Reich, Civil War breaks out when Germany collapses into its civil war.

Emil Maurice

https://static.tvtropes.org/pmwiki/pub/images/tno_maurice.png


  • Alas, Poor Villain: Reichkommissar Emil Maurice never wanted his position, originally being a loyal member of the SS and a personal friend of Hitler. However, his Jewish ancestry caused the SS to agitate for his removal, resulting in Hitler giving him the position to get him out of the way. The situation has left Maurice quite depressed.
  • Heel–Face Turn: After all he's been through, Maurice may just turn on Germany and cede from the German sphere, siding instead with the OFN.
  • Punch-Clock Villain: While Maurice is a Nazi, he's portrayed as being far less vicious and ideologically-driven than his compatriots. While he was a lifelong member of the brownshirts, he'd joined the organization when it was merely Hitler's bodyguards instead of a paramilitary death squad.
  • You Can't Go Home Again: Maurice misses Germany terribly and is deeply miserable with his situation. Allegedly, several of his focus paths entirely revolve around him trying to exploit the chaos to secretly return home, with varying degrees of success.

    Hitnagdut Movement 

Hitnagdut Movement

https://static.tvtropes.org/pmwiki/pub/images/tno_hitnagdut.png


  • Fighting for a Homeland: The Hitnagdut Movement is made up of Jews exiled by Nazi Germany onto Madagascar, who are now fighting for a chance to free themselves from German oppression.

    Republic of Madagascar 

Republic of Madagascar

https://static.tvtropes.org/pmwiki/pub/images/tno_republic_of_madagascar.png


  • Occupiers out of Our Country: The Republic of Madagascar is made up of indigenous Malagasy fighting to expel the Nazi German forces from their island.


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