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Central Siberian Unifiers

    Tomsk 

https://static.tvtropes.org/pmwiki/pub/images/flag_tomsk.png
Flag of the Commonwealth of Siberia 
Flag of the Central Siberian Republic (Modernist) 
Flag of the Central Siberian Republic (Bastillard) 
Flag of the Central Siberian Republic (Decembrist) 

Official Name: Central Siberian Republic, Commonwealth of Siberia (Humanist superregional unification), Republic of Russia (national unification), Commonwealth of Russia (Humanist national unification)
Ruling Party: Dekabristy
Ideology: Conservative Democracy

The remnants of the partially collapsed Central Siberian Republic, a large democratic republic led by Soviet intelligentsia founded after the end of World War II.


  • Allohistorical Allusion: Boris Khodorkovsky, the father of Mikhail Khodorkovsky, a prominent Russian oligarch who at one point was the richest man in Russia before falling out with Vladimir Putin, appears as one of the richest people in Tomsk in a flavor event.
  • Balkanize Me: The Central Siberian Republic used to rule all of Central Siberia, before it was invaded by Yagoda's Far Eastern Soviet. What followed was the Siberian War, an absolutely horrific meat grinder of a war that caused both countries to eventually explode into pieces. In the Central Siberian Republic, the huge human cost of the war led to an anarchist revolution coming out of Kansk, creating the Siberian Black Army, and some officers seized Novosibirsk and declared its independence. General Krylov launched an operation to crush the SBA, only to fail and get mutinied by Andreev's clique and go nuts as a result, creating Kemerovo and Krasnoyarsk.
  • Disaster Democracy: Tomsk has a strong and functional democratic system, built by former Soviet intelligentsia who desire total freedom of expression, which was suppressed under Soviet rule.
  • Foil:
    • Tomsk serves as one to Komi, in more ways than one. The democratic system in place is comparatively much more stable (as opposed to glorified civil wars with elections), while all the "parties" are generally functional, competent and sane.
    • It also serves as this to Novosibirsk. The latter in particular is a dark mirror of Tomsk: where realism and pragmatism are taken to their logical conclusion, devoid of any higher hopes or dreams.
  • Good vs. Good: All of Tomsk's political parties are presented in a (mostly) benevolent light, with their only "conflict" being what is the best method of social development to be taken. This becomes a bit more muddled after Tomsk unifies Central Siberia, where the salon-based model of government is criticized for being elitist by independent politicians. If the player isn't careful at managing their policies regarding these criticisms, Tomsk may actually end up collapsing to the Siberian Workers' Federation.
  • Non-Indicative Name: The ideologies that the "parties" of Tomsk take in gameplay do not exactly represent their actual ideologies, and are instead ideologies that best fit how these salons behave. The salons' actual ideologies are philosophies of social development rather than any concrete political standings or policies.
    • The Decembrists emphasize liberal idealism, Russia's environmental and cultural history, and unity of the Russian society. They are classified as Conservative Democrats.
    • The Humanists emphasize protecting the Russian people's human rights, political rights, and freedoms of expression. They are classified as Socialists.
    • The Modernists emphasize developing the country into a technocratic and modern state through science and education. They are classified as Liberal Democrats.
    • The Bastillards emphasize the need to protect Tomsk's republicanism through strength, stability, and anti-extremism. They are classified as Authoritarian Democrats.
  • Only Known by Their Nickname: The Bastillards' official name is called Trinity Group, but everyone calls them the Bastillards.
  • The Philosopher King: Tomsk is a very idealistic, philosophical democracy centred on intellectualism, art, and science; its parties (more accurately Salons and political movements) are named Bastillards, Decembrists, Humanists and Modernists, and are not organized around political power but instead the pure pursuit of political philosophy, and it can't follow any non-democratic path.
  • The Republic: The Central Siberian Republic is a democratic republic with a strong constitution, and is easily one of the most morally upstanding factions in Russia.
  • Romanticism Versus Enlightenment: The central divide of Tomsk's political spectrum is this, rather than left versus right (as all of Tomsk's salons are somewhat syncretic in political thought). The Humanists and Decembrists tend to be more romantic, while the Bastillards and Modernists are more in favor of enlightenment values.
  • Shout-Out: One Tomsk event sees the creation of a radio serial named Welcome to Dolina Nochi.
  • Scienceville: Widely known as an idealistic democracy ruled by a clique of scientists and scholars. This is especially true if the Modernists take over, in which case Andrey Sakharov will pursue a campaign of scientific development and greatly advance the local standard of living.
  • Sliding Scale of Idealism vs. Cynicism: After Tomsk unifies Central Siberia, they face the so-called "Cynicism Crisis", which sees rising cynicism against the idealistic salon-based democracy. New independent parties and politicians are coming out and questioning the salon system, criticizing it for its apparent elitist nature.
  • Vestigial Empire: Tomsk was the center of the Central Siberian Republic, the only non-Communist state founded in the immediate collapse of the Soviet Union, but it was shattered by generals who had their own far-reaching ambitions for unifying Russia.
  • Wide-Eyed Idealist: The free thinkers who ruled the Central Siberian Republic have wonderful ideas about creating a fair and democratic nation, but they have very little experience with actual political intrigue. This resulted in the collapse of the Central Siberian Republic, as their ambitious generals defied their idealism and seceded.

Boris Pasternak

https://static.tvtropes.org/pmwiki/pub/images/portrait_tomsk_boris_pasternak.png
Party: Dekabristy
Ideology: Conservative Democracy
In-Game Biography Click to Show 

Boris Pasternak is the founder and current president of the Central Siberian Republic. The Republic thrived under his leadership, but after a destructive war that caused it to nearly collapse, he has contracted Lung Cancer and is not expected to live long. Pasternak must now take his final decisions as president into account, one of them being elections that will decide the future ruler of Tomsk.


  • Richard Nixon, the Used Car Salesman: Boris Pasternak in real life was a poet, novelist, and literary translator. In TNO, he took up politics and decided to unify Central Siberia under the Central Siberian Republic, with him as its first president.
  • We Hardly Knew Ye: The real Pasternak died in 1960, at the age of 70. In this timeline, he is still alive by 1962, but will die shortly after the game begins.

Dmitry Likhachyov

https://static.tvtropes.org/pmwiki/pub/images/portrait_tomsk_dmitry_likhachev.png

Party: Dekabristy
Ideology: Conservative Democracy
In-Game Biography Click to Show 


  • In Harmony with Nature: Likhachyov and the Decembrists are conservationists and proto-environmentalists. They strongly believe that the Russian people are closely tied to the Russian land, and that development which destroys that land will harm the people as well.
  • Luxury Prison Suite: Downplayed, but the Decembrists unter Likhachyov aggressively pursue prison reform, hoping to accomplish true rehabilitation rather than punitive imprisonment.
  • Richard Nixon, the Used Car Salesman: Likhachyov is an Old Russian medievalist and linguist who in TNO becomes the new leader of the conservative Decembrists in Tomsk after Pasternak's resignation and passing, and can be elected to lead the country. He did have some Soviet dissident activities in real life though.

Dmitry Shostakovich

https://static.tvtropes.org/pmwiki/pub/images/portrait_tomsk_dmitry_shostakovich.png
Party: Gumanisty
Ideology: Socialism (Utopian Socialism)
In-Game Biography Click to Show 

Dmitry Shostakovich is a famous composer who founded the Humanists and is its current leader. Shostakovich founded the Humanist Association to protect the Russian people's human rights, political rights and their freedom of artistic expression. With President Pasternak's failing health coming to light, Dmitry wonders if he can make his utopian dream of Russia a reality.


  • Chummy Commies: Shostakovich and the Humanists are effectively a revival of the Utopian Socialists of old.
  • Odd Friendship: Despite the two having very different ideologies, Shostakovich still exchanges correspondence with the WRRF's Mikhail Tukhachevsky. Truth in Television surprisingly enough, as both Shostakovich and Tukhachevsky actually were close friends in reality, maintaining a friendship all the way to Tukhachevsky's execution during the Great Purge in 1937.
  • Passing the Torch: In 1967, due to his ailing health, Shostakovich steps down as leader of the Humanists and lets his protégé Moisey Weinberg succeed him.
  • Richard Nixon, the Used Car Salesman: Dmitry Shostakovich in real life was a famous composer and pianist who (after being the target of a few political accusations from high-ranking Soviet politicians during Stalin's regime) joined the Communist Party as a delegate for the Supreme Soviet during the 1960s. However, since the Nazi victory destroyed the USSR before this point in TNO's timeline, and since Tomsk's democracy is led entirely by the intelligentsia, Shostakovich has formed the Humanist Association, to focus on protecting the people's freedom of artistic expression.

Moisey Veinberg

https://static.tvtropes.org/pmwiki/pub/images/portrait_tomsk_mieczyslaw_weinberg.png
Party: Gumanisty
Ideology: Socialism (Utopian Socialism)
In-Game Biography Click to Show 

The co-leader of the Humanist Association and mentee of Dmitry Shostakovich. He succeeds Shostakovich as president after he steps down due to his ailing health.


  • Good Is Not Soft: Weinberg seeks to build a Russia freed from tyrants and extremism, a Russia kind to its workers, and ruthless against its enemies. Notably, the Humanist army is actually one of the more terrifying ones the salons can build, since they take a letter out of the Swiss's handbook and enact universal conscription of the population.
  • Number Two: Weinberg is the protégé of Dmitry Shostakovich, before succeeding him as the Humanists' leader when Shostakovich steps down.
  • Richard Nixon, the Used Car Salesman: The real Weinberg was a composer who had very little involvement in politics. In TNO, he is the leader of the Humanist political salon after Shostakovich's resignation.
  • Spell My Name with an "S": Befitting his status as an Ashkenazi Jew living in Russia, his surname is variously spelt as Weinberg (the original German spelling) and Vainberg (the same word transliterated to Russian Cyrillic and back to English).
  • You Can't Go Home Again: Weinberg's native Poland fell to the Nazis long ago, and he was forced to flee to Minsk and then Tashkent, before settling in Tomsk.

Viktor Nekrasov

Party: Gumanisty
Ideology: Socialism (Utopian Socialism)

  • The Remnant: Taking control of Tomsk in the event of the Siberian Black Army's collapse, Nekrasov represents the remnant Humanist faction.

Andrey Sakharov

https://static.tvtropes.org/pmwiki/pub/images/portrait_tomsk_andrey_sakharov.png
Party: Modernisty
Ideology: Liberal Democracy
In-Game Biography Click to Show 

The current leader of the Modernists, Andrey Sakharov in his early years found shelter from the cutthroat politics of the old Soviet Union in his chosen field of Soviet science. Once the USSR fell and other intelligentsia started fleeing eastward, Sakharov followed suit, eventually finding himself as the leader of the technocratic and idealistic clique known as the "Modernists", who he shares many of the same views with. Now Sakharov is preparing to defeat the rival salons in the upcoming election, a decisive victory being what he needs to implement his Modernist vision of Russia.


  • Allohistorical Allusion: Unlike Tomsk's other leaders, Sakharov was an actual outspoken Soviet dissident and a liberal democrat in real life. He also developed thermonuclear weapons, including the Tsar Bomba, for the Soviet Union and in TNO, personally heads the Tomsk nuclear program.
  • Emperor Scientist: Sakharov is a nuclear physicist and the presidential candidate for the Modernists. Tomsk under Sakharov's leadership will accelerate its scientific developments and modernize its society to greatly improve its people's living standards. Their superproject turns Kemerovo into a "Russian Silicon Valley," a global bastion of technological advancement.
  • Not Quite the Right Thing: It's noted that while free education is a good idea in principle, in practice the average poor worker doesn't necessarily have the appropriate social safety net to take time off and engage with it.
  • Preserve Your Gays: The Modernists are the only salon to decriminalize homosexuality.
  • The Proud Elite: Downplayed, compared to the Bastillards, but the Modernists seek to restrict the vote to those with a college education, though they also push for free college education for all Russians.

Daniil Kharms

https://static.tvtropes.org/pmwiki/pub/images/portrait_tomsk_daniil_kharms.png
Party: Bastilyary
Ideology: Authoritarian Democracy
In-Game Biography Click to Show 

Daniil Ivanovich Yuvachev, pen name Daniil Kharms, is a former avant-gardist writer and poet of absurdist works. His works included metaphors and literary devices that favored Soviet dissidents and preached against the "animalistic barbarity of the world". This earned him both the ire of the revolutionary establishment (who were followers of socialist realism, something that Kharms' absurdist works oppose) and a commitment to a psychiatric institute in Leningrad, which he escaped with the help of a sympathetic guard. Escaping to Tomsk like many others, he found a place in the political party "Trinity Group", more commonly known as the Bastillards. Kharms and the rest of the Bastillards are unpopular among the people, being heckled as anti-worker and anti-union. With Boris Pasternak at death's door, Kharms is confident that the despite their reputation, him and the Bastillards can create a stable and strong Russia should they be victorious in the Republic's elections.


  • Anti-Hero: Type 3. The Bastillards take many authoritarian and anti-populist measures should they win the election while continually separating the government from the masses and forcing all the workers inside a single state-run union. Their actions in the Far East while fighting fascism aren't any better, which include jailing them in concentration camps. Despite all this, they enact universal literacy programs and implement universal healthcare (albeit at the cost of minimum wage) when they could've just kept the population illiterate. Kharms himself doesn't take pleasure in oppressing the workers and sees it as a necessary evil to ensure Russia's survival.
  • Corrupt Corporate Executive: Downplayed, but the Bastillards are one of the more free-market salons, and they can potentially abolish the minimum wage and put all workers in a single state-run union if they side with the industrial giants against them.
  • I Did What I Had to Do: As their After Midnight characterization shows, the Bastillards don't enjoy the authoritarian measures they undertake to stabilize and rebuild Russia... but they feel that being too soft will lead to disastrous long-term consequences.
  • Pay Evil unto Evil: Once they reach the superregional stage and take over the Far East, the Bastillards will enact "de-harbinization" programs to try to clean out fascist influence. These measures include Secret Police and concentration camps, which are very authoritarian measures, but at least the victims are some of the least sympathetic people in Siberia.
  • Pet the Dog: Their government isn't all authoritarian oppression; the Bastillards do enact universal literacy campaigns and universal healthcare, though the latter comes at the expense of minimum wage.
  • The Proud Elite: The Bastillard salon is suspicious of excess populism in such an emergency situation, and pushes to insulate government from short-sighted voters. They actually reform the government such that only the unelected cabinet is allowed to draft laws while the assembly can only vote "yes or no" on them.
  • The Purge: The Bastillards will try to "de-harbinize" the Far East if they reach the superregional stage, using government lists of subversives, secret police, concentration camps, and other authoritarian measures to limit fascist influence on their nascent democracy.
  • Refuge in Audacity: At a campaign event, he acknowledges claims that the Bastillards don't care much for the average worker, and embraces them, saying that the defense and maintenance of the Republic must come first and that the Bastillards admit this rather than hiding it.
  • Richard Nixon, the Used Car Salesman: In real life, Kharms was a poet, writer and dramatist notable for his avant-garde absurdist works and humorous children's stories (he also died during the Siege of Leningrad, which he survived in TNO). In this timeline, he has found himself a place in Tomsk's intelligentsia-guided democracy as leader of the Bastillard political salon.

    Novosibirsk 
https://static.tvtropes.org/pmwiki/pub/images/siberia_flag.png
Flag of the Russian Federation 
Flag of Barnaul 
Official Name: Federation of Novosibirsk and Altay, Central Siberian Federation (regional unification), Siberian Federation (superregional unification), Russian Federation (national unification), Siberian Workers' and Peasants' Union (SWF victory)
Ruling Party: Novosibirskiye Siloviki
Ideology: Authoritarian Democracy

A secessionist Siberian republic created after the Siberian War, governed by a clique of ex-military strongmen (siloviki) headed by former Soviet ace pilot Alexander Pokryshkin.


  • Asshole Victim: Shukshin's bio following the SBA’s collapse mentions that most of the military strongmen and chief officers of the mega corporations were either imprisoned or executed. Can’t say we feel bad for them.
  • Agent Provocateur: Domestic Communist resistance fighters eventually begin trying to plant their numbers into the army and spread weapons around agitated workforces to incite further rebellion.
  • Allohistorical Allusion:
    • Appropriately for a regime run by a former Ace Pilot, a sizable portion of Novosibirsk's general staff consists of Soviet aces during the Second World War and Field Marshal Alexander Novikov was the head of the Soviet Air Force for much of the Second World War.
    • Novosibirsk can enact the Virgin Lands Campaign in its starting focus tree.
  • Appeal to Force: After combining economic pressure, flaunting of its military power and careful negotiations, the Federation can convince its rivals to submit to its order by promising that its cynical political machine will be far more practical than any philosophical and political inclinations.
  • Arch-Enemy: They have the most problems with Tomsk, with whom they ideologically oppose and anticipate conflict with the most. Titan, one of their mega-corporations, was even The Rival to one of the Salons under the Republic.
  • The Assimilator: Novosibirsk intends to strip warlords of their grander ambitions and previous allegiances so they may serve the bitterly pragmatic and centralized order the Federation provides.
  • Black Market:
    • They do plenty of business with Brittany, such as the breeding and exporting of certain foxes as exotic pets.
    • With a large population and a developed economy, Novosibirsk's government has faced many problems with combatting the illegal trade of drugs. As the problem continues to spiral out of control, this is beginning to have a greater effect on the community, and addiction is becoming increasingly common in Novosibirsk.
  • Body Motifs: In Titan's description, Feniks is referred to as the Federation's muscle, Sibir as the beating heart, and Titan itself as the brain.
  • Capitalism Is Bad: Befitting its Cyberpunk nature. Workers are made to toil under the rule of the oppressive siloviki and struggle for their rights, corporate powers remain only concerned with flooding their own pockets and boast enough influence to sway government officials with ease, the system is usually unable to properly address the rise of harmful Black Market trades, the industrial advancements constantly pollute the environment, and negotiating the annexation of other states renders the most dedicated ideologues into miserable slaves to the dreary and pragmatic order. No matter how many resorts to direct action there are, the elites stamp out every threat of resistance in the name of securing profit. This especially sticks out for their corporatist options.
  • Choosing Neutrality: During the Siberian War, Alexander Pokryshkin and Vasily Shukshin, unwilling to see the young men from their hometowns die pointlessly on the battlefield, seized Novosibirsk and formed a new government free from any influence, truly neutral amidst the chaos in Russia.
  • Control Freak: The government swears that it only has the interests of its people as a priority to justify its increasing reach and centralization.
  • Corporate Warfare: The various megacorps often send well-armed representatives to attack organized popular demonstrations or one another, and they usually get away with it.
  • Corrupt Politician: Vasily Shukshin laments that many of his supposedly-trusted aides are in the pocket of the corporate fatcats preying upon Barnaul's prosperity.
  • The Corrupter: The government has no grander, virtuous morality behind its system, being merely concerned with progress under a jaded lens and steady development. As an apolitical entity, the state can convince any warlord to join its cause if they have the right influence and factors to tempt them.
  • Cyberpunk: Word of God states that Novosibirsk was explicitly influenced by the genre, and it's especially obvious in its corporatist path.
  • Cyberpunk Is Techno: Unlike many of the other Russian warlords whose unification themes are orchestral or vocal, Novosibirsk's are electronic synth pieces by Novosibirsk native Eduard Artemyev.
  • Death from Above: They have access to most of the former Central Siberian Republic's air force and will want to move to improve what they have. So much of the former air force's officials make up their government that even the President is an Ace Pilot.
  • Defector from Decadence: Novosibirsk seceded from the Central Siberian Republic, refusing to see more soldiers put their lives at risk from the Siberian War. They especially make this known regarding Tomsk, with them finding great distaste at the seemingly overly-optimistic ideologues of the Salons that they believe to have failed them.
  • Defiant to the End: After conquering the Siberian Anarchists, the Black Army would remain the most resistant to annexation. Though their numbers dwindled as members abandoned their cause or gave up, the All-Siberian Army admits that the remnants will never truly go away, but can at least remain nothing more than sparse nuisances.
  • Despair Event Horizon: Diplomatically annexing their neighbors involves convincing the populations to give up on their more optimistic and ambitious endeavors, allowing the Federation to buy them all out. Shukshin opposes this and will make an effort to bring idealism back to the people under his guidance.
  • Elite Army: The All-Siberian Army of Novosibirsk is amongst the best military forces in the region with lots of experience from years of conflict.
  • Foil: Novosibirsk, which emerged as a reaction to the failed idealism of the intelligentsia in Tomsk, is a dark mirror of the state it split from. While ostensibly democratic, it is apolitical and grounded in cynicism to a fault. Apart from the acquisition of power, and sustaining the state's survival (and/or that of the megacorporations), it stands for nothing and is coldly pragmatic.
  • Fascist, but Inefficient: Initially, when it comes to addressing the Communist resistance movements. During the first phases of centralization, the guerillas still managed to get away, official forces ended up taking each other out, or both. Further restrictive measures give them better chances later on.
  • The Federation: The Federation of Novosibirsk and Altay, as Novosibirsk is officially known, was formed by an uneasy alliance between the municipal governments of Novosibirsk and Barnaul, and prefers to peacefully unite other warlords under their federation, instead of building a unitary state.
  • Greed: Corporations only concern themselves with making sure that the flow of profits remain directed to them, and nobody else. Even if it means challenging parts of the government.
  • Industrialized Evil: Part of their antagonistic behavior is from how they manage to completely strip away any and all idealism and ambition from their opposition, persuading its population into stifling their creative spirits so they may spend time churning out plain results and data. The centralized militant government makes sure to pass several policies to break even the most dedicated partisans into downtrodden factory workers almost en masse.
  • Large Ham Radio: Radio Free Siberia hammily broadcasts propaganda in support of the government.
  • Mega-Corp: Novosibirsk's unique mechanic is centered around managing the influence and approval of three megacorporations that control large portions of the country's economy and industry. The three major ones are the military-industrial Feniks, the banking and farming organization of Sibir, and the technocratic research institute of Titan. Each of the three pulls Novosibirsk in different, opposing directions over time, in addition to offering buffs for higher power and loyalty, with Feniks making the Federation more centralized, Sibir more federal, and Titan more corporatist. The people represent a fourth category with its own power and loyalty meters, they make the Federation more collectivist.
  • Obliviously Evil: As "The Daily Broadsheet" shows, at least some of the corporate elite are so out of touch with the common citizens that they remain unaware of the struggles and turmoil that the lower classes face. Some believe that their own success had to mean their workers were just as happy and successful as them.
  • An Offer You Can't Refuse: Though outright death usually isn't the alternative, the Federation loves sending propositions to its neighboring states' officials and giving them the chance to escape to better conditions.
  • Old Soldier: Plenty of the siloviki are battle-hardened veterans with a long history of battle under their belts.
  • Operation: [Blank]: Novosibirsk's focuses to declare war on and conquer other Central Siberian warlords are all named Operation: X.
  • Persecuted Intellectuals: Downplayed, but the government has very little tolerance for the intelligentsia of Tomsk and anything not geared towards the cynical standards of the system's demands. Policies are often passed and enforced to stamp out anything that could divert them from bitter pragmatism.
  • Police State:
    • To deal with the rise of unruly workers, protestors and resistance fighters, more militant demands for police are called for to eliminate the crowds by bloody means. Once the Nardoniks become further audacious with their operations, government forces begin to ramp up in security measures and enact a purge of its people.
    • Concerned with total security, territories are ordered to be filled with soldiers and armored vehicles, as seen after Novosibirsk annexes Tomsk.
  • Red Scare: The operations of the domestic Communist resistance fighters drive the government into pursuing a purge of anyone even merely suspected of having socialist ties.
  • Repressive, but Efficient: While being the Cyberpunk dystopia that it is, the Federation is not only described as being capable of survival, but also outright prosperity. The state emphasizes building big factories and making the trains run on time, all at the cost of submitting to its cold pragmatism and the snuffing of idealistic movements and adherents.
  • La Résistance: At the start of their playthrough, it's established that a group of Communist insurgents known as the Narodniks have taken it upon themselves to fight the Federation's government by sabotaging their factories and rail lines for a few years.
  • The Revolution Will Not Be Civilized: The Narodniks are willing to resort to bloodier conflicts if it means securing the safety and rights of the workers.
  • Right Hand vs. Left Hand: The government is initially so inefficient at addressing the Narodniks that officials begin accusing one another of treason due to paranoia, poor communication, and inadequate instructions.
  • Screw the Rules, I Have Connections!: Neighboring warlords can be convinced into accepting annexation, should enough supporters from Novosibirsk worm their way into their order. Said support must be aided by how closely a Mega-Corp resembles the opposition's political ideology.
  • Screw the Rules, I Have Money!: One of Novosibirsk's unique mechanics is its ability to annex other states with enough negotiation, starting with the application of economic pressure and integration of its supporters into the opposing state's government.
  • Sell-Out: The unification events with other parts of central Siberia emphasize this to the point of sorrow and tragedy, with fervent anarchists forced to betray their principles to survive and become miserable cogs in the megacorp machine, or the brilliant scientists and thinkers of Tomsk made to instead churn out mass-produced goods or beg for entry-level jobs.
  • Silly Rabbit, Idealism Is for Kids!: The intelligenstia of the former Central Republic did nothing for Novosibirsk's leadership, and upon adopting its crueler and apolitical oligarchy, Pokryshkin came to accept pragmatism and neutrality to be the way of life.
  • Start My Own: The municipalities of Novosibirsk and Altay used to be part of the Central Siberian Republic, but following the collapse of the latter during the Siberian War, they seceded from it, in order to create their own federation.
  • Strike Episode: Especially early on, workers try to strike against the appalling conditions in the factories and are beaten down by corporate mercenaries for their troubles. Only one is successful, aided by Alexander on his journey across Russia, and then only because two rival corporate squads start fighting each other first, letting the strikers pick off the survivors.
  • Toxic, Inc.: As more and more companies move into Barnaul, the River Ob has gotten increasingly more filthy as factories are erected next to its bank. This concerns Shukshin, who used to enjoy spending time on the banks relaxing, but, at least at the start of the game, he doesn't think it would be right to put his private desires over the good of the Federation.
  • War Is Hell:
    • Much of the government is ruled by ex-military that faced both the triumph of the Jackboots and the civil war as part of the Central Siberian Republic. The trauma from all the conflict acts as a driving motivation for them to keep the current system and its Necessary Evils as a preferrable alternative to the struggles of battle.
    • Clashes between government forces and the guerilla fighters describe the horrifying experiences that both sides face.
  • Western Terrorists: Novosibirsk starts out by dealing with domestic Marxist agitators.
  • We Used to Be Friends: Alexander Pokryshkin and Vasily Shukshin had been friends once, comrades in arms during the final days of the Central Siberian Republic. Those days were gone, a friendship strained and broken amidst the rise of the Federation.
  • To Win Without Fighting: While Novosibirsk actually does have a very strong military, it can go even further, annexing other post-Russian nations outright using economic and military pressure to force them into conceding and merging into the Federation without firing a shot. This is easier the stronger a given faction within Novosibirsk is, in relation to the government style of the rival in question.
  • Your Terrorists Are Our Freedom Fighters: The Narodniks, known for their sabotage of government operations and guerilla warfare tactics, hold at least some support from common workers. As far as Pokryshkin and his supporters are concerned, they're terrorists that threaten everyone's safety and the Federation's chance to thrive.

Alexander Pokryshkin

https://static.tvtropes.org/pmwiki/pub/images/portrait_novosibirsk_alexander_pokryshkin_new.png

Party: Novosibirskiye Siloviki
Ideology: Authoritarian Democracy
In-Game Biography Click to Show 

A former ace pilot turned pragmatic and incredibly cyncial dictator , the story of Alexander Ivanovich Pokryshkin is one of sorrow. After the fall of the Soviet Union, Pokryshkin settled in his hometown of Novosibirsk, being appointed governor by the Central Siberian Republic to rule Novosibirsk. Everything seemed perfect, until Yagoda and his Presidium sparked war with the aloof republic, forcing Pokryshkin to mobilize his hometown for war. For Pokryshin, sending the young men of his hometown to die in the cold and cruel battlefields of Siberia was the final straw. Together with his friend and mayor of Barnaul Vasily Shukshin, Pokryshkin and his subordinates seized Novosibirsk and broke away from the Central Siberian Republic. Now, Pokryshkin is confident to not repeat the mistakes of the Union or the Republic, whatever it takes.


  • Ace Custom: He has a personal fighter plane that was a gift from the Free Aviators.
  • Ace Pilot: Pokryshkin is an ace pilot who earned the title Hero of the Soviet Union for his heroism in the Second World War.
  • Allohistorical Allusion:
    • Pokryshkin's rule is reminiscent of Vladimir Putin's in many ways; a Russia (re)united under his banner is even called the Russian Federation.
    • There are also more than a few parallels with Lee Kuan Yew in Pokryshkin's efforts to maximize economic prosperity and social harmony, albeit at the cost of certain liberties and any sense of idealism.
  • Anti-Villain: He's the face of Novosibirsk's darker path, ruling a bitter and repressive government under his brutal military clique and greedy mega-corporations. However, he's not deliberately causing the citizens' suffering, but instead reluctantly making compromises since he thinks more idealistic inclinations to be ineffectual compared to his status quo, and he only reached this line of thinking after his experiences in war.
  • The Cynic: His experiences have hardened Pokryshkin and convinced him that any kind of idealism is foolish at best and fodder for madness at worst. His Federation is thus a place of almost total pragmatism, and disdains anything better.
  • Dismotivation: As crushing as the Federation might often be, Pokryshkin believes it to simply be the best and most effective approach for his state and people, while anything more daring will only provide insanity or hollow promises that inevitably lead to failure.
  • Enemy Mine: If Sverdlovsk goes on the offensive against the Black League in West Siberia, Pokryshkin may receive a request from Konstantin Rokossovsky to harass the borders of Omsk in order to distract them from Sverdlovsk's advance. If he agrees, he will personally guarantee Novosibirsk's support against Omsk.
    "Yazov is a threat to all of Russia. We stand with Rokossovsky."
  • A Father to His Men: The event "Evening Tides" makes it clear that Pokryshkin values his comrades dearly, and he laments seeing some of his fellow soldiers suffer from too much shellshock to be able to partake in festivities.
  • Have We Met?: During a dinner party honoring the veterans of the Great Patriotic War, a bombastic man introduces himself as a fellow pilot supposedly from the same flight school. Pokryshkin then struggles to identify him despite the clear respect the stranger has for him, though he doesn't mind not being recognized.
  • Historical Badass Upgrade: While Alexander Pokryshkin was historically a heroic ace pilot and air force general, he had relatively little interest in politics. Here, he can reunify Russia under his banner.
  • Horsemen of the Apocalypse: A literary piece circulating in Tomsk depicts him as one of four "Horsemen" alongisde other figures in Central Siberia. Helping bring ruin to the former Republic with his "betrayal", the story ends with him facing punishment for bringing the end of the chances for the ideal "People's Realm". This dent to his reputation decreases political power.
  • I Did What I Had to Do: Despite being the closest thing to a villain in Central Siberia, Pokryshkin doesn't enjoy crushing personal freedoms or the various compromises he's had to make with the siloviki and megacorporations to keep Novosibirsk prosperous and independent. But he does them anyway, because he thinks that anything else is opening his country up to dangerous ideas and ideals and might weaken the Federation.
  • Necessary Evil: Pokryshkin is shown not to really savor the questionable things he does in order to make the Federation work, but sees them as a necessity to avoid the perceived failures of Tomsk and the old Soviet Union.
  • Old Friend:
    • He keeps a close friendship with Shukshin, the mayor of Barnaul. Their friendship has history that reaches all the way back to the final days of the old Republic and the establishment of the neutral Federation. As the story progresses, it doesn't last.
    • Amet-khan Sultan is another old friend of his. A traveling official with business across the area, he meets with Pokryshkin for dinner after years of going down their own paths, and unfortunately, they find themselves disagreeing with the Federation's current approach. Before they could enter a proper argument, Amet-khan makes his leave while expressing his sorrow at what his friend is doing and facing as President.
  • Pet the Dog: After defeating the People's Revolutionary Council, Shukshin offers the more merciful idea of establishing a more autonomous republic in place of the previous order, as opposed to pure annexation. Though it will still be under the jurisdiction of the Federation, the idea of Pokryshkin forgoing his usual routine of assimilation and considering his old friend's advice is always an option for the player.
  • Red Baron: He is known as the Siberian Falcon due to his old plane and talents as an Ace Pilot.
  • Reluctant Ruler: Pokryshkin doesn't enjoy leading other men in an air wing, let alone a Federation. But there isn't really anyone else willing and able to shoulder the burden.
  • Try to Fit THAT on a Business Card!: Downplayed. He is officially known as the President of the Federation of Novosibirsk and Altay, a title that he acknowledges as cumbersome to use.

Vasily Shukshin

https://static.tvtropes.org/pmwiki/pub/images/portrait_novosibirsk_vasily_shukshin.png
Party: Rossiyskaya Promyshlemnaya Partiyanote 
Ideology: Conservative Democracy (Liberal Conservatism)
In-Game Biography Click to Show 

One of Pokryshkin's most trusted subordinates, Vasily Shukshin was the mayor of Barnaul prior to the Siberian War. He, like Pokryshkin did not want to send their young men to die in the pointless Siberian War, instead breaking away from the Central Siberian Republic and forming their own government with Shukshin as Vice-President. However, Shukshin has grown sick of the military strongmen and the megacorporations, seeing them as cruel and corrupt. This has driven a wedge between Shukshin and Pokryshin, who used to be staunch allies. Despite all this, Vasily still sees his concerns about the strongmen and megacorps as "personal grievances" and is willing to put them aside for the good of the Federation...for now.


  • The Bus Came Back: He reappears in Central Siberia if the Siberian Black Army collapses after their reunification of the region, leading one of the two splinter states of the former Novosibirsk nation.
  • Drowning My Sorrows:
    • Should Shukshin fail to wrestle power from Pokryshkin and the siloviki, he'll be removed from his position and replaced by one of Pokryshkin's yes-men. Realising that everything he had done throughout his career, for the good of his people, had been for naught, Shukshin slips into alcoholism, with no little indication that he will sober up anytime soon.
    • The same thing happens if the federation is conquered by the Siberian Black Army... until the Black Army collapses that is. After receiving a letter expressing Barnaul's rising discontent with the Anarchists, Shukshin returns as mayor of Barnaul, with the implication that he sobered up.
  • Heel Realization: Seeing the ecological devastation of the megacorps, and the tragedy of what happened to Tomsk when Novosibirsk took over, Shukshin realizes that a total lack of any higher-minded ideals is a bad thing and hopes to restore a bit of (measured) idealism to the Federation.
  • Internal Reformist: After the warlord stage, Shukshin seeks to turn the Federation into a truly democratic entity, enact environmentalism, and weaken the power of the siloviki and the megacorps.
  • Post-Cyberpunk: Should he seize control, Novosibirsk democratizes, reworks its system to tame the Siloviki and the mega-corporations, and comes to accept idealism, all while keeping the elements of the Cyberpunk genre.
  • Richard Nixon, the Used Car Salesman: The real Vasily Shukshin was an actor, director, and writer from Altai Krai. In TNO, Shukshin became mayor of Barnaul, Altai Krai's capital city, and Vice-President of the Federation of Novosibirsk and Altay.
  • Silly Rabbit, Cynicism Is for Losers!: He wishes to reform the government to better serve a dreaming people instead of accepting and upholding a corrupt oligarchy to be the best Russia can offer.
  • Straw Civilian: Inverted. Shukshin is noted to be the rare civilian without a military background who has found success in a government dominated by the siloviki, and is the reform candidate within a Federation troubled by many problems.
  • Taking Up the Mantle: Shukshin eventually tries to rekindle, albeit in more measured form, the idealism of Tomsk.
  • Token Good Teammate: The only high-ranking official and businessman in the Federation that genuinely cares for the people and will reform the Republic should he take charge. This gets him spared by the Siberian Black Army if they defeat Novosibirsk as he is popular with the people.
  • Took a Level in Idealism:
    • The Russian Federation under Shukshin's leadership learns to accept more hopeful ambitions, at least to a certain and tempered degree.
    • On a more individual level, Shukshin's low spirits will soar if the Siberian Black Army reunifies Central Siberia and then collapses. After spending months drinking and living in seclusion after Novosibirsk's downfall, Shukshin will receive a letter, inviting him to lead Barnaul, which he'll happily accept so that the Black Army won't retake the city for a second time and thereby mend his past failure.
  • Wide-Eyed Idealist: Unlike Pokryshkin, Shukshin still clings to the notions of creativity and abiding by one's principles. Even after all the horrors Russia and its people have gone through, he strives to see the Federation shed its cynicism.

    Kemerovo 
https://static.tvtropes.org/pmwiki/pub/images/kemerovo_flag.png
Official Name: Principality of Kemerovo, Grand Principality of Central Siberia (regional unification), Kingdom of Siberia (superregional unification), Kingdom of Rus' (national unification)
Ruling Party: Zemsky Sobor
Ideology: Despotism

In the final days of the West Russian War, Major General Nikolai Ivanovich Krylov suffered a nervous breakdown. The Soviet Union was suffering defeat after defeat, his own army had been completely annihilated, and he himself was wounded. Krylov and his officers escaped east and joined the Central Siberian Republic, where Krylov drowned his pains with vodka and cigarettes. Things only went from bad for worse for Krylov, as his campaign against the Siberian Black Army ended in total failure, and even his own officers mutinied against him.

One night, Krylov locked himself naked in his room, with his cigarettes, vodka, and a book on Orthodox mysticism. When he walked out the next day, he was a changed man. He proclaimed that he received an order to reunite Russia, and crowned himself Rurik II, the second coming of the ancient Varangian prince Rurik. No longer following Central Siberian rule, Rurik II gathered popular support with promises of conquest and glory, and prepares to reunite Russia under his peculiar ideology that mixes Tsarist traditionalism with Soviet modernism.


  • Days of Future Past: Kemerovo invokes this in attempt to emulate the aesthetics and customs of Kievan Rus' and the Muscovite Tsardom while being a state with a strong industrial base and comparatively modernized army.
  • The Good Kingdom: Despite the batshit insane circumstances that led to the creation of the monarchy in Kemerovo, Rurik II's rule is actually quite populist: he maintains the best parts of the old Soviet Union (like the trade unions) and synthesizes them with Kievan Rus' aesthetics.
  • Knighting: After uniting Central Siberia, Rurik forms an aristocracy from his loyal servants. Commanders are given fiefdoms in the form of villages and camps, so that they can muster levies for upcoming campaigns. Mayors and advisors receive large settlements to foster economic growth and development.
  • Long-Lost Relative: In an interesting bit of trivia, Rurik II's economy minister, Lev Voznesensky, is the nephew of Komi's president Nikolai Voznesensky. He apparently picked up his uncle's talent for economics... or Rurik just thought his name sounded familiar.
  • Praetorian Guard: Shortly after proclaiming himself the reincarnation of Rurik, Rurik II formed the Kingsguard as his personal honour guard.
  • Ragtag Bunch of Misfits: Because of his... unconventional beliefs, Rurik's support base is a wide and varied one, including traditionalist peasants, political reactionaries, Red Army veterans, opportunist mercenaries, and other weird folks.
  • Religion Is Wrong: Zig-zagged. Despite his personal mystic experiences and his vague language that implies his belief in higher forces, Rurik imposes state atheism and believes that clergymen are merely charlatans and useless wizards. Further complicating matters, he can peacefully integrate Oyrotia and invite their clergy to court as advisors... while still maintaining his general state atheist policies. On the whole, Rurik’s attitudes towards religion are... interesting, to say the least.
  • Richard Nixon, the Used Car Salesman: Subverted with Pyotr Baranovsky. Starting as an architect just as in real life, Pyotr only becomes Kemerovo's first Foreign Minister because of a decision made by a drunken Rurik II.
  • Royals Who Actually Do Something: Rurik II, Prince Yuriy and Prince Boris are all long-time officers of the Red Army and the Central Siberian Republic forces, and do not shy away from leading their warriors by themselves if needed. Rurik is an available Field Marshal of Kemerovo, and both of his sons are generals, by game start.
  • Sibling Rivalry: Since their father proclaimed himself Rurik II, Prince Yuriy and Princess Lydia have been fighting each other for years, competing to see who would be chosen as heir to the throne, who would be given the chance to shape the future of Russia.
  • Sigil Spam: The Grand Palace of Kemerovo (converted from an old Soviet government building) is plastered with the Rurikid trident, often replacing the hammer and sickle sigil spam that came before.
  • Start My Own: Kemerovo used to be part of the Central Siberian Republic, but following the latter's collapse during the Siberian war, and the mutiny of Krasnoyarsk's officers, Krylov decided to stop taking orders from Tomsk to establish his own kingdom of weirdness.

Rurik II

https://static.tvtropes.org/pmwiki/pub/images/tno_rurik_8.png
Party: Zemsky Sobor
Ideology: Despotism
In-Game Biography Click to Show 

General Nikolai Ivanovich Krylov, former Chief of Staff of the Soviet 62nd Army, transformed into Rurik II after years of arduous existence and one revelatory night. His grandiose promises and idiosyncratic ideology soon attracted a widely-varied band of supporters, cementing his rule in Kemerovo. While many of Krylov's officers believe he had gone insane, some suspected that "Rurik II" might be a well-maintained act Krylov drew up to attract the people's support. But no matter if their leader is truly Krylov or Rurik II, his loyal followers stand ready to reunite Russia.


  • Ambiguous Situation: Has General Krylov gone off the deep end? Or is he playing the long game and pretending to be insane? If he manages to unite Russia, on his deathbed he reveals to his children that this was a charade all along, though one worth it in the end, yet not even his children are sure that he's speaking the truth, or if this is just the final episode of his madness. The event for his nation being conquered by the Black Army also even suggests the Rurik and Krylov personalities are dissociating to some extent.
  • Anachronism Stew: Rurik II's ideology is an odd mix of traditionalism and modernism. He wears an archaic crown with a modern suit, and Kemerovo's flag has the old Rurikid trident in Soviet-like red and yellow colors.
  • Bunny-Ears Lawyer: Krylov remains a competent military commander with a long history of service to the Soviet Union and the Central Siberian Republic, even if he has more than a few quirks. He has also proven himself as a capable statesman who knows how to pick the right sort of people for each job, not without his inherent eccentricity.
  • Cloud Cuckoo Lander: He's gone a bit nuts, as shown by his Napoleon Delusion, but he's otherwise not a bad guy.
  • Drowning My Sorrows: Unable to cope with the Soviet defeat, General Krylov tried to find comfort in alcohol, cigarettes and mystical books after the war.
  • Dying as Yourself: Implied. In his final moments, upon being reassured that Russia is in safe hands, Rurik II finally drops the charade, dying as Nikolay Krylov.
  • Friendly Enemy: Upon taking over Tomsk, Rurik has tea with Matvey Shaposhnikov, Tomsk's security minister and Field Marshal, and the two remain on good terms while swapping old war stories. At the regional stage, Rurik also has the option to pardon the generals of Novosibirsk, Tomsk, the People's Revolutionary Council, or all three at the cost of some stability, making them available to fight for Kemerovo.
  • The Good King: Despite his apparent insanity, Rurik II/Krylov's rule is quite pragmatic and reasonable, as he listens to his advisors and develops his country in a rational manner.
  • Language Barrier: Played for Laughs. During Rurik II's official visit to Japan, the Japanese diplomats address him as Rurik-sama, which visibly confuses him, and he keeps trying to explain that his name is just Rurik until one of his assistants pulls him to the side and whispers that the diplomat is merely using a Japanese honorific.
  • Meaningful Rename: Nikolai Ivanovich Krylov took the regnal name Rurik II when he proclaimed himself the reincarnation of the ancient Rus' chieftain Rurik.
  • Napoleon Delusion: General Nikolay Krylov claims to be a reincarnation of Rurik, the founder of the Rurik dynasty and ruler of Kievan Rus'. It is uncertain to everyone if he is really insane or just acting insane. Should he reunify Russia, he admits to his children on his deathbed that his insanity was all an act.
  • Outliving One's Offspring: If Kemerovo is defeated by the Siberian Black Army, he is put on trial and swiftly sentenced. As he is led away, Rurik screams as he sees his daughter Lydia in a pool of blood, surrounded by three enemy soldiers.
  • Rags to Royalty: A truly bizarre version; General Nikolai Krylov became royalty by declaring himself the reincarnation of a medieval king, and this self-declared royalty stuck because people supported him.
  • "The Reason You Suck" Speech: Delivers a SCATHING one in a letter to the Führer of Germany, in which he lambasts the supposed "Master Race" as a horde of uncivilized barbarians, says the Reich's Cult of Personality is simply desiring validation for their insecurities, claims that their attempts of scapegoating Jews and other "subhumans" will inevitably fail when the people realize their real enemy is "the ugly man whose face is plastered all over their walls", and that the reason their terror bombing of Russia is born out of fear that a resurgent Russia would wipe their Reich from the face of the Earth.
  • Reincarnation: Nikolai Krylov declares himself the ancient Rus' chieftain Rurik, reborn.
  • Richard Nixon, the Used Car Salesman: The real Krylov never proclaimed himself royalty like he did in this timeline.
  • Shocking Defeat Legacy: His defeat at the hands of the Siberian Black Army, as well as the betrayal of his trusted aide, General Andreev in Krasnoyarsk, left a deep impact on Krylov's mental state and became a catalyst to his supposed fall into madness.
  • Shout-Out: The crown of Krylov is worn by the eponymous character of the Macbeth 2015 movie adaptation while his fur coat has a very strong Game of Thrones vibe.
  • Wham Line: After unifying Russia, as he lays dying, Rurik II's final words perhaps gives some insight into Krylov's Rurik persona.
    Rurik II: "Good, good. Then perhaps this whole charade was worth it in the end."

Yuriy Krylov

https://static.tvtropes.org/pmwiki/pub/images/portrait_kemerovo_yuriy_krylov.png
Ideology: Authoritarian Democracy (Social Nationalism)
In-Game Biography Click to Show 

Yuriy Nikolayevich Krylov is a"Rurikid" prince and one of Rurik's three children. Like his father, he joined the Central Siberian Republic's army after the Union collapsed and rose through the ranks after starting as a mere officer. During his time in the military, he saw the devastating effects of warfare on Russia's poor and disadvantaged firsthand and was irritated with his inability to help the poor and starving people of his nation. When his father emerged as Rurik II and proclaimed a new Rurikid kingdom in Kemerovo, Yuriy came to see his father's kingdom as his chance to make his populist ideals a reality. Unfortunately his populist and democratic ideas oppose his sister's militaristic and authoritarian stances, this has resulted in the siblings competing to become their father's successor.


  • The Bus Came Back: If the Siberian Black Army balkanizes after their reunification of Central Siberia, Rurik III will return to Kemerovo.
  • Chummy Commies: Downplayed. Although Rurik III keeps the monarchy and a fair amount of executive power, his economic policies actually lean towards the socialist, with coop-led markets and strong labor unions. Yuriy also advocates for a welfare state, though his sister is ironically a bit better equipped to set up nationalized healthcare through practical experience with the Russian medical system.
  • The Good King: Like his father, Rurik III is a reasonable monarch who retains the best parts of Rurik II's rule, while further turning Russia towards democracy and creating a nation that genuinely cares for its people.
  • Meaningful Rename: Prince Yuriy takes the name Rurik III after he succeeds his father.
  • Reassigned to Antarctica: If Rurik II names his daughter Lydia his heir, she'll task her brother with governing the sparsely-populated Chukotka region, in a move which might as well be exile.
  • Thicker Than Water: Yuriy exiles Lydia to Magalan if he becomes king, and while she is (understandly) angry about it, Yuriy admits that he still dearly loves her and hopes she can work with him.
  • The Wise Prince: Prince Yuriy Krylov supports a more populist and democratic approach to governance.

Lydia Krylova

https://static.tvtropes.org/pmwiki/pub/images/portrait_kemerovo_queen_rogneda.png

Ideology: Despotism
In-Game Biography Click to Show 

A former volunteer nurse that served in the Central Siberian Republic's military and like her brother, Lydia's time in the military influenced her ideals, seeing men and women die on battlefields for causes they did not fully understand changed her outlook on the world. Unlike her brother however, Lydia thinks that Russia should be reborn in the fires of militarism and authoritarianism in contrast to her brother's democratic and populist ideas. Her militaristic ideals and stance have made her popular among the military, putting her at odds with her brother.


  • Amazon Brigade: Princess Lydia forms a unit of elite warrior women called Shieldmaidens.
  • Animal Motifs: Wolves. While one of Kemerovo's national spirits is "The Two Wolves", referencing the proverb and the siblings' ideological differences, Lydia leans into this more than her brother, being referred to as the "Wolf Princess" for her political ruthlessness. Her beta portrait even has her wearing a wolf pelt.
  • Aristocrats Are Evil: Lydia's Russia is one of the more repressive of the Central Siberian unifiers, and one manifestation of this is the strict class stratification she creates, with a new upper crust of wealthy sycophants, businesspeople, landowners, and military officers oppressing poor masses who enjoy few protections.
  • Corrupt Corporate Executive: Downplayed. While Lydia's belief in a market economy is not portrayed as evil in and of itself, it takes the form of using harsh measures to dissolve unions and democratic institutions in favor of Royal Guilds under her tight, centralized control, leading to waves of unemployment and poverty.
  • Even Evil Has Loved Ones: Whether or not Lydia is evil is in the eye of the beholder, considering the setting, but she's certainly a lot more brutal than her brother. This does nothing to change that she loves and frets for her father just as much as Yuriy does.
  • The Evil Princess: Princess Lydia is relatively militaristic and autocratic compared to her populist brother.
  • Historical Badass Upgrade: Unlike her father and brothers, all of whom were actual Soviet generals, Lydia was only a nurse during World War II and became a housewife in her later life. Here, she is a ruthless political manipulator and leader of her own Amazon Brigade who can become Queen of Russia.
  • Historical Villain Upgrade: The real Lydia was most certainly not an autocratic monarch.
  • Iron Lady: Princess Lydia is an autocratic, manipulative ruler who seeks to create a strong Russia through militaristic pragmatism.
  • Last Stand: If Kemerovo falls to the Siberian Black Army, it is implied that while Rurik II and Yuriy were captured, Lydia managed to take down three enemies with her.
  • Meaningful Rename: Upon ascending to the throne, Princess Lydia takes the regal name Rogneda, after a Rus' princess.
  • Pet the Dog: She actually puts her medical experience to good use if declared heir and sets up a robust national healthcare service, in part because she isn't spending as much on other forms of social welfare as her brother. She is also, naturally, an advocate for women's rights, and while a bit of a bigot (especially compared to Sablin, Men, and the Black Army), Lydia is shown to be tolerant of homosexuals in the military so long as they're as useful and capable as their comrades.
  • Reassigned to Antarctica: If Rurik II names his son Yuriy his heir, he'll task his sister with governing Magadan, a place that Lydia feels calls "a frozen wasteland" and so sparsely populated "the place practically runs itself!".
  • Secret Police: Lydia proposes her father to reorganise police units into 'Oprichniki', modeled after the Romanov Okhrana and Soviet NKVD, but answerable to the king.

Boris Krylov

https://static.tvtropes.org/pmwiki/pub/images/portrait_kemerovo_boris_rurikovich.png

Party: Zemsky Sobor (Kemerovo), Ryurikovy Loyalisty (After Midnight)
Ideology: Despotism

Yuriy and Lydia's younger brother and a general in the Kemerovo army. Unlike his siblings, he has no ambitions of royalty and refused a title. For tropes pertaining to his expanded role in post-Midnight Russia, see his entry on Sergey Taboritsky's subpage under the Kingdom of Altay folder. Will contain unmarked spoilers!

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    Krasnoyarsk 
https://static.tvtropes.org/pmwiki/pub/images/tno_krasnoyarsk.png

Official Name: Provisional Government of Krasnoyarsk, Reformed Siberian Socialist Workers' Republic (SWF victory)
Ruling Party: Partiya Sotsial'noy Reformynote 
Ideology: Authoritarian Democracy

A clique of officers headed by Nikolai Andreev, who mutinied against the Central Siberian Republic. The clique plans for the reunification of Russia under their leadership, and made wild promises for liberal democratic reforms, though they're quite a long way away from both.


  • Action Girl: One of Krasnoyarsk's generals is Aleksandra Samusenko, who historically was the only female tank commander in the First Guards Tank Army.
  • Chronic Backstabbing Disorder: The clique formed itself by abandoning the Red Army and later mutinying against the Central Siberian Republic (which drove Krylov crazy and turned him into Rurik II). As a result of this history of mutineering, the officers of Krasnoyarsk have developed a tendency to act against rulers that threaten their interests, laying down the possibility of a military coup in the future.
  • Emergency Authority: Part of how the clique justifies its martial rule over Krasnoyarsk, reasoning that the liberal democracy it plans to establish would come eventually. Whether Andreev actually intends to follow through with those promises, is left open.
  • Empty Promise: To keep the regime stable, President Andreev has made wild promises of liberty and democracy. While these promises have kept the people quiet for now, the country is in reality facing a lot of trouble within and without, and it will take a lot of work to actually deliver on these promises.
  • Foil:
    • Krasnoyarsk is one to Sverdlovsk, especially should Pavel Batov take over. While both are military juntas that broke off from the Red Army, Andreev and his clique are far more self-serving, prioritizing the consolidation of their own power and prestige over serving the people.
    • To a degree, it also serves as one to the Siberian Black Army should the military emerge victorious. While the SBA's officers may still pay lip service to anarchism, Andreev barely makes any effort to conceal how Krasnoyarsk's democracy is anything other than a sham.
  • Military Coup: Should Krasnoyarsk's military find their interests threatened, they will waste no time in overthrowing the civilian government in favor of one that could serve them better.
  • Our Presidents Are Different: Krasnoyarsk is a military-guided democracy, and as such the Chief of the Army serves as the President, who is appointed by the General Staff. The Prime Minister and the National Assembly are both elected, but they are subordinate to the President, and thus the military.
  • Reassigned to Antarctica: When the Central Siberian Republic was established, the government was concerned about any pre-existing groups that would threaten the democratic institutions, broke up the future Krasnoyarsk clique, and assigned them to remote corners of the Republic.
  • Secret Police: In the "Promises of Security" tree, Krasnoyarsk can enact such lovely focuses as "Lessons from Yagoda", and "Fund the NKVD".
  • Start My Own: Krasnoyarsk used to be part of the Central Siberian Republic, before a clique of officers led a mutiny during the Siberian War and seceded, forming their own military dictatorship.
  • Well-Intentioned Extremist: The Krasnoyarsk Clique has aspirations for uniting Russia under liberal democracy. Unfortunately, the path they take to get there involves lots of military authoritarianism.

Nikolay Andreev

https://static.tvtropes.org/pmwiki/pub/images/tno_andreev.png
Party: Partiya Sotsial'noy Reformy
Ideology: Authoritarian Democracy, Despotism (military takeover)
In-Game Biography Click to Show 


  • Historical Badass Upgrade: Nikolay Andreev was historically a Red Army Colonel with little interest in politics. In the world of TNO, he is the strongman ruling Krasnoyarsk with an iron fist and a potential leader of a reunited Russia.
  • Historical Villain Upgrade: The real Nikolay Andreev was a minor Russian Colonel and Hero of the Soviet Union recipient, and had a quite unnotable military and civilian career. He definitely wasn't a military dictator and nor was he a coup plotter.

Viktor Astafyev

Party: SDPK
Ideology: Social Democracy (Left-Wing Populism)

  • Hope Spot: For Asftafyev, the Siberian Black Army was the best chance for Krasnoyarsk to finally liberalize, but its growing corruption and subsequent collapse have driven him from the faction and he's taken the responsibility of fulfilling Andreev's empty promises.
  • Took a Level in Cynic: After Krasnoyark's integration into the Siberian Black Army, Astafyev cooperated closely with them, hoping that they would fulfill Andreev's promises of emancipation and freedom. However, Stepanov's increasingly corrupt nature and Siuda's failures to answer his complaints have disillusioned Astafyev, whom now perceives Siuda to be no better than Andreev and splits from him when the Siberian Black Army collapses.

    Siberian Black Army 
https://static.tvtropes.org/pmwiki/pub/images/flag_sba.png
Flag of the Russian Free Territory (Anarcho-Communist) 
Flag of the Russian Free Territory (Military Anarchist) 

Official Name: Siberian Black Army, Siberian Free Territory (regional unification), Russian Free Territory (national unification), Siberian Workers' and Peasants' Union (SWF victory)
Ruling Party: Sibirsky Anarkhichesky Sovetnote 
Ideology: Socialism (Anarcho-Communism)

The bloody yet pointless Siberian War made many Siberians yearn for a force that would free them from the war, from the tyrant Yagoda, and from the aloof Republic. From the small city of Kansk, a young man named Pyotr Siuda would answer that call by launching a popular revolution against both regimes that rapidly swept across Siberia, destabilizing both countries and giving birth to the Siberian Free Territory, a free, egalitarian anarchist territory of various free cities and villages led by the Siberian Anarchist Soviet.

Siuda's spiritual leadership is complemented by general Ivan Stepanov's military leadership, who made the revolution an organized force rather than a ragtag rabble. This laid the foundations of the Siberian Black Army, a democratically-organized military force sworn to protect the Free Territory from both reactionary forces without and destabilizing forces within. The Free Territory became a stable anarchy that endured on the long run, but as the territory moves into the future, unforeseen flaws present within its creation may lay down the seeds for its own downfall...


  • Anarchy Is Chaos: Averted, if not straight-up Inverted into Anarchy is Order. The anarchist territory of the Siberian Black Army is actually pretty well ordered (unlike the similarly-anarchist Orenburg). Anarchist communes are organized under the self-governing Siberian Anarchist Soviet, but more alarmingly, the Siberian anarchist territory is very militarized, with the Siberian Black Army being a very prominent part of the free communities. This raises fears of a possible military takeover and end of anarchism.
  • Balkanize Me: The Siberian Workers' Federation will never rebel against the Black Army after it unifies Central Siberia; instead, it can collapse in a different way. If the SBA either mismanages the Siberian Plan or strays too far into authoritarianism in their regional political tree, the remnants of the other Central Siberian warlords will re-establish their governments and other warlords form their own socialist groups separate from Kansk, fragmenting the Free Territory into nine warlord states that cannot reunify Russia.
  • Became Their Own Antithesis: If the Black Army successfully sidelines the Siberian Soviet and deposes Pyotr Siuda, the Free Territory becomes little more than a glorified anti-communist reactionary junta that happens to have socially-progressive beliefs.
  • Berserk Button: Statists. Many residents of the Free Territory hold nothing but utter contempt for centralized governments of any shape, and react violently to any forms of creeping statism within the Free Territory itself.
  • Bilingual Bonus: The text written in the bottom of their flag, "ДА ЗДРАВСТВУЕТ АНАРХИЯ", is Russian for "Long Live Anarchy".
  • Chummy Commies: In true socialist fashion, the Siberian Anarchist Soviet was organised by the people in the Angara's basin as a self-governing ruling body with equal representation for all major towns and industrial unions.
  • Dark Is Not Evil: The Black Army is a group of well-organised, democratic anarchist communities with an ominous name and macabre imagery. However, if Ivan Stepanov successfully deposes Pyotr Siuda, this imagery will be completely appropriate for the Black Army's new dictator.
  • Disaster Democracy: After the fall of the Soviet Union, the people in the Angara's basin formed a self-governing democratic committee that represents all settlements and unions in their Free Territory.
  • Foil: To Orenburg.
    • Both Orenburg and the Siberian Black Army are Socialist anarchist societies led by a council created to unite numerous settlements to help them work together. Both of their councils suffer from difficulties related to the implementation of the anarchist system in their current situation. However, while Orenburg's issues lie on the council being heavily decentralized and many seeing the best solution being to abandon it for a centralized government, the Black Army's issues lie on the council being too centralized, with many preferring the council to de-centralize itself lest it fall into a dictatorship.
    • Both Orenburg and the Siberian Black Army are disdainful of those who don't follow the anarchist system, and view them as different flavours of reactionariesnote , to the point they act hostile even to neighbors who aren't reactionaries and genuinely want to help themnote . However, while Orenburg is completely unable to stand up for itself and only survives because the League tolerates their shenanigans and continues protecting them, SBA is more than capable of protecting itself and only clashes with Sablin's Soviet Union until after they've united the entirety of Central Siberia all by themselves.
  • Gender Is No Object: All companions have full rights under the free territory regardless of their gender, and although it's still common for most women to remain housewives due to cultural values, female soldiers and scientists can still be found throughout the free territories and are treated normally and with respect.
  • Not So Different: If the Black Army successfully turns the Free Territory into a military dictatorship, they become little different from a Bukharinist or even Stalinist Soviet Union, merely one that wears black and waves the skull, rather than red and the hammer-and-sickle, even though the Black Army will enact mass arrests and sham trials against anyone they deem Soviet sympathizers.
  • People's Republic of Tyranny: A downplayed example, but many examples are present and easily noticeable right from the beginning. Despite being a democratically-elected organization, the Black Army is rife with cronyism and corruption, with nepotism ensuring relatives of successful generals can get easily promoted to high positions despite having done nothing to merit it, while actually hard-working and upstanding soldiers get shafted and arrested on sham trials if their superiors feel they may be a threat to their own power. And, of course, many of them are power-hungry and seeking to wrestle control of the communes to themselves. If nothing is done, the Black Army will coup the Siberian Soviet and establish a military junta that actively extorts its citizens for tributes to sate the generals' greed, playing the trope straight. Of course, it can be subverted and thoroughly defied if Stepanov's coup fails, which results in The Purge.
  • Preserve Your Gays: Far from the norm of 1962, the Free Territory starts out with Legal Protections for LGBTQ+ peoplenote  and the Black Army is very protective of their homosexual companions. The Siberian Soviet can impose stricter protections for non-heteronormative companions, empowering the Black Army but ensuring the Free Territory reaches complete acceptance of LGBTQ people faster.
  • The Purge: If Stepanov's planned coup against the Siberian Soviet to instate a Black Army dictatorship fails, Siuda and the Siberian Soviet will completely purge the Black Army and dissolve it as an institution to protect the anarchist system and prevent anything like that from happening again, with the conspiring officers either being executed or sent to face re-education through hard labor, leaving the Free Territory heavily crippled and defenseless until they can reorganize themselves and resolve the power vacuum.
  • Skeleton Motif: The Black Army's flag features a prominent skull and crossbones pattern.
  • Taking Up the Mantle: The Black Army follows in the footsteps of the famous Ukrainian anarchist revolutionary Nestor Makhno, viewing him as the forefather of their Free Territory.
  • Wham Episode: As the Black Army unifies Central Siberia and the Far East, a series of events fires in which Stepanov attempts to stage a Military Coup of the Free Territory. Regardless of the outcome, the situation in the Free Territory changes suddenly, dramatically, and permanently.

Pyotr Siuda

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20210910_003618.png
Insignia of the Siberian Soviet 

Party: Sibirsky Anarkhichesky Sovet
Ideology: Socialism (Anarcho-Communism), Communism (Free Workers' Republic of Siberia)
In-Game Description of the Siberian Soviet Click to Show 
Pyotr Petrovich Siuda is the young, energetic heart of the Kansk Revolution and the Siberian Free Territory. A revolutionary and a visionary, he dreams of a utopian world where no soul is left starving, homeless, forgotten, or oppressed. Siuda embraced Anarchism after seeing the Leninist and Bukharinist Soviet government decay from their communist ideals into self-serving autocrats, and was convinced that the horrors of the world are products of statism rather than only out of capitalism and fascism.

Though proud of their achievements in Central Siberia, Siuda dreams of fully uniting Russia under their revolutionary ideals, and is vigilant against outside enemies preparing to crush the anarchist experiment at any moment. However, such a focus may perhaps blind him to unforeseen consequences that may just sweep him away before he even knows it...


  • Allohistorical Allusion: If the Siberian Black Army is defeated by another warlord and the Siberian Workers' Federation revolts and deposes the Central Siberian unifiernote , Siuda returns to Kansk to found and lead the Free Workers' Republic of Siberia after the SWF balkanizes post-victory. Here, Siuda's previous experiences have led him to grow disillusioned with Anarchism because of the Black Army's failure to survive against the other warlords, and develops a new Authoritarian Socialist ideology of his own based on his experiences with the Black Army called "the People's Fight", strongly revolving around the idea of a protracted people's war of a rural population against foreign invaders, essentially the TNO timeline's equivalent of People's War.
  • Berserk Button: He really dislikes statists - be they reactionaries, fascists, monarchists, liberals, or authoritarian socialists.
  • Brains and Brawn: Siuda handles the revolutionary zeal, as well as foreign and domestic social issues of Free Territory's anarchist society, while Stepanov and his allies handles the military. While one may think that handling the military would be the "brawn", Stepanov is actually the brains of the duo, as he and his team deal with a lot of logistics and number-crunching, which often leaves Siuda deeply out of his field. It doesn't help that Siuda's not exactly a man of books and reading. It's part of why Siuda is taken by surprise during Stepanov's coup.
  • Became Their Own Antithesis: If the Siberian Black Army is defeated by another Central Siberian unifier, but the Siberian Workers' Federation manages to successfully revolt and take over Central Siberia, Siuda abandons anarchism out of disillusionment and turns to a new doctrine he calls "the People's Fight", defined as the protracted armed struggle of a rural population against its enemies for the maintenance of the "free territory", thus becoming a Communist despite him previously holding nothing but utter contempt for such ideas and the people who held them. Additionally, he even admits that he has taken inspiration for his ideology from the very Army that was previously planning to coup him for being too libertarian!
  • Et Tu, Brute?: Is deeply taken aback when Stepanov attempts to coup him, especially if the coup succeeds.
  • Foil: He represents a contrast to the Father, Alexander Men in the far east of Siberia, his fellow young, idealistic anarchist revolutionary and believer in human equality and dignity. They are both also allied to former Russian army officers who supply a large part of their military muscle and who eventually both attempt to coup them and seize power, albiet for diametrically-opposed reasons. But, while his opposite number is a well-read and trained religious leader who couches his revolution in faith-based terminology, Siuda is Book Dumb and fiercely opposed to any "statist" pretentions and insists on presenting his revolution exactly as it is. While Alexander Men will always at least try to present a chance for forgiveness and redemption to his enemies, Siuda's revolution often finds it necessary to try and execute or imprison its rivals. Tellingly, too, while the Divine Mandate's government is still Despotist, since despite its social and political freedoms it is driven more by Men's charismatic leadership than anything else, Siuda refuses to take a more controlling leadership role and betray the principles of anarchism: he is not even first-among-equals, but a truly equal member of his society.
  • A God I Am Not: Siuda does not like it when people revere him as a deity.
  • Good Is Not Nice: Of course, the above doesn't mean Siuda is soft and forgiving; he holds nothing but utter contempt for many of the other Central Siberian unifiers and has no qualms with utilizing violence to unite Central Siberia. Downplayed in later patches; his event upon defeating Rurik II, for instance, makes clear that he has a certain amount of sympathy for the Mad King who, in his anguish, cares nothing for his loss of power and everything for his family, one of whom, Yuriy, they have pardoned upon the request of his people, and the other of whom, Lydia, went down fighting, rending Rurik's heart with grief.
  • The Heart: Out of all members of the revolution and the Black Army, Siuda is the most passionate and dedicated to the ideals of Anarchism, and genuinely dreams of a truly equal world where nobody suffers under the oppression of the state.
  • Lethally Stupid: Siuda can attempt to crowdsource nuclear weapons development rather than "centralizing" it with scientists, whereby he aims to create nukes from the collective knowledge of the people at less monetary cost than if it was left to professionals. Unlike some of the other REALLY GOOD IDEAS featured in the mod, this can actually pay off against all odds, although there's a non-negligible chance it will result in catastrophe while the weapon is being transported.
  • Red Oni, Blue Oni: Siuda is the Red to Stepanov's Blue. While Stepanov is recollected and pragmatic, choosing whichever option is more efficient in the long-run, Siuda is fiery and energetic, being extremely dedicated to his vision of an anarchist society even if it means putting the Free Territory at a disadvantage.
  • Retcon: In older versions, the ideological leader of the Siberian Free Territory used to be Lev Nikolayevich Krasnopevtsev, then was changed to Yuri Timofeyevich Galanskov, before settling on Siuda.
  • Token Good Teammate: While most of the higher-ranking members of the Black Army are in it mostly for power and control one way or another, Siuda is genuinely dedicated to helping create a society where everyone is equal.
  • Visionary Villain: A non-charitable way to view Siuda. While he dreams of an equal Russia, it is a vision without room for compromise and will lead to a lot of bloodshed to accomplish it. (Though in this regard, he is not entirely different from many of the other unifiers who are willing to accomplish their task with military force.)
  • Young and in Charge: Siuda, the ideological leader of an anarchist revolution in Central Siberia, is just 25 at the start of the game. Since the Siberian Free Territory formed a few years ago, he was even younger when he first became an anarchist revolutionary leader.

Ivan Stepanov

https://static.tvtropes.org/pmwiki/pub/images/portrait_sba_ivan_stepanov.png
Insignia of the Siberian Security Council 

Party: Sibirskaya Chernaya Armiya
Ideology: Despotism (Military Anarchism)

Formerly a general serving in the Central Siberian Republic, Ivan Georgievich Stepanov defected to join Pyotr Siuda's revolution after growing sick of the brutal Siberian War. His military experience proved crucial in the success of the Siberian anarchist revolution, and he and Siuda founded the Siberian Black Army to protect the fruits of revolution after their success.

However, Stepanov never quite had the same high revolutionary zeal as Siuda, and though they remain friends, it's not uncommon for the two to conflict over their beliefs. At present, as the future of the Siberian Soviet lays uncertain, so does Stepanov's beliefs and ambitions.


  • Brains and Brawn: Stepanov is the Brains, handling the training and logistics of the Black Army and optimizing it to its highest efficiency, as well as carefully plotting its slow takeover of the free territories so he and the Black Army can stage a coup against Siuda.
  • The Chessmaster: Stepanov has, for presumably quite a while, been covertly undermining Siuda's goals by secretly arranging it so the Black Army slowly, but steadily, worms its way into controlling more and more parts of the Siberian Soviet's administration, so that the Black Army's influence grows large enough to pave way for him to coup the council and seize power for himself and his army, putting an end to Siberian anarchism for good.
  • Didn't See That Coming: Despite years of careful plotting, Stepanov never seems to have seriously considered public opinion, seemingly thinking the people will simply go along with whatever they're told by the guys with the guns, and launches his coup attempt regardless of public support in a case of Unknown Known. As such, if Socialist support is high and Despotist support is low, his coup fails and he's beaten to death by an angry mob of the civilians he had been so dismissive of while his own soldiers refuse to help him.
  • Et Tu, Brute?: Stepanov is more than willing to betray Siuda, and thinks nothing of it. Needless to say, Siuda does not take it very well.
  • Foil: Stepanov's most obvious counterpart is Sudoplatov, the former NKVD officer who joins Alexander Men's Divine Mandate. Both men are the cynical, militaristic, older counterparts to idealistic young revolutionaries who provide much-needed military expertise and material to their newly-minted friends, and they both offer temptations of more military power in exchange for sacrificing principles. They are also both plotting coups, though for wildly different reasons; Stepanov never cared for Siuda as a person or his anarchist ideals in general and only seeks to seize power for his own personal gain, while Sudoplatov is a genuine Well-Intentioned Extremist who views his coup as a Necessary Evil to make the Divine Mandate strong enough to survive and defeat its rivals and still on some level sees Alexander Men as a friend. Stepanov sees Siuda as expendable and plots to kill him during his coup, while Sudoplatov tries to take Men alive; his death is a terrible accident. Even their results are different; if Stepanov fails in his coup he perishes while success could potentially set him up to unify Russia under his strongman leadership, while Sudoplatov's coup is doomed to failure and shatters the Divine Mandate into various successor-states, and he succeeds only if he never tries it in the first place.
  • Historical Villain Upgrade: The real Stepanov was an extremely minor Russian general who earned a Hero of the Soviet Union award but otherwise had nothing special to his name (the only reason he's chosen to be made into a notable character is likely because he is from Central Siberia). In TNO he can coup an idealistic anarchist Soviet and institute an oppressive military dictatorship.
  • Military Coup: When the Free Territory achieves superregional unification (Central Siberia plus the Far East), Stepanov will stage a coup. If the Black Army has grown too powerful, the coup will succeed, putting an end to anarchism and turning the Free Territory into an oppressive military dictatorship that extorts its own people's wealth to funnel it into the Black Army generals', leading to widespread poverty and a blatant betrayal of anarchist values. If the Black Army hasn't grown too powerful, the coup will fail and Stepanov will be killed by an angry mob as he silently begs the soldiers for help that never comes.
  • Misaimed Fandom: In-Universe, an extremely twisted variant: Stepanov doesn't really understand anarchism, but his support base is full of anarchists and he does like having their support and adulation. This means that if he seizes power in a coup that effectively makes him their despot, he continues policies that are anarchist In Name Only, trying to give his supporters what he thinks they want. And as a confused old man trying to be hip, this gets filtered through his views of anarchism as destructive and violent rebellion. In order to illustrate this, one of the Black Army's writers discussed a hypothetical situation where the Black Army encountered Mikhail's Chita.
    As the writer and lore creator for the SBA, just my personal head cannon that [Galanskov] probably would [let Mikhail go home or otherwise not kill him]. Galanskov, while sympathetic, despises what he stands for and the people have been juiced upon on enough propaganda to kill a horse, but still, I think giving Mikhail the Puyi treatment would fall more in like with Galanskov's views than a Robespierrian POV.
    Stepanov would have him shot immediately because he thinks anarchists would like that
  • Nepotism: In an early event, Ivan recommends his son for promotion despite a completely unremarkable service record. This is more important than it seems at first blush; it indicated Stepanov is staffing the Black Army with those who're personally loyal to him first and competent second.
  • Nice Job Fixing It, Villain!: If his and the Black Army's planned coup fails, Stepanov only manages to ensure that Pyotr Siuda remains a committed anarchist revolutionary. Siuda is not only further entrenched in his position, but radicalizes even more into opposing centralized authority, to which his uncertainties lie no longer on whether to centralize or de-centralize, but on how much he should de-centralize. Additionally, it leads to Siuda completely purging the Black Army to ensure they'll never have the chance to do such a thing again.
  • Not in This for Your Revolution: Stepanov already makes it obvious from the beginning that he doesn't particularly understand very much about revolutionary anarchism and is a bit bemused at Siuda's firebrand antics, but ultimately still sticks with him to help guide and protect his fellow friend and the society he helped build. Then he reveals he didn't care about Siuda either, as he is more than happy to coup him and the Siberian Soviet and, if successful, establish a despotic dictatorship centered around himself, eroding any and all genuine anarchistic values from the Free Territory.
  • Old Soldier: A skilled veteran from the old Central Siberian Republic.
  • People's Republic of Tyranny: The Siberian Free Territory keeps its name even after Stepanov's coup turns it into a military dictatorship.
  • Pragmatic Hero: Whereas Siuda tends to strive for options that help Free Territory get closer to a true anarchist society even if it means suffering from disadvantages, Stepanov prefers those that will be of greatest help to the communes and the Black Army in the long run, even if it means deviating from orthodox anarchism and having to resort to some mild authoritarianism. That's because Stepanov never actually believed in anarchism, and his "pragmatism" was simply an excuse to empower the Black Army and have them seize control. That said, even afterwards he keeps up many socially-progressive policies because he likes being popular and respected, and it doesn't cost him anything to, say, keep up LGBTQ protections.
  • Red Oni, Blue Oni: The calm, recollected, calculating Blue to Siuda's energetic, fiery and impulsive Red.
  • Simple Score of Sadness: When Stepanov's Siberian Black Army unifies Russia, the accompanying superevent's music starts with Mother Anarchy Loves Her Sons but switches mid-way to Gloomy Sunday, accompanied with sounds of people eating in a restaurant. This is a metaphor for how Stepanov kills the anarchist dream and turns the Free Territory into a junta of self-serving generals who live the upper class life.
  • The Unfettered: Stepanov doesn't think much of the fact that his policy proposals tend to run somewhat against anarchist principles, pointing out that they tend to be easier to implement and more beneficial to the Free Territories in the long run than sticking to the more anarchist policies. He also thinks very little of it if he successfully overthrows his old friend Pyotr Siuda and the Siberian Anarchist Council, and continues to not think much of it as he destroys the anarchist system and turns it into an oppressive dictatorship. If Stepanov's coup succeeds, he can either pretend that his dictatorship is "true" anarchism and claim that Siuda was a counterrevolutionary and revisionist traitor, or just flat-out drop the act and openly admit he's the dictator of Siberia now and that the Black Army's word is the law.
  • Walking Spoiler: Stepanov is very closely tied to the Siberian Black Army's Wham Episode. As such, it's near impossible to talk about him in detail without spoiling the twist.

    People's Revolutionary Council 
https://static.tvtropes.org/pmwiki/pub/images/organ.png
Flag of the Altai-Tuvan Republic 
Official Name: People's Revolutionary Council, Provisionary Central Siberian Revolutionary Council (regional unification), Siberian Revolutionary Council (superregional unification), Union of Soviet Socialist Republics (national unification)
Ruling Party: Krasnaya Armiyanote 
Ideology: Communism

A Soviet and Mongolian successor state headed by Marshal Aleksander Vasilevsky, located in Western Mongolia and Tannu Tuva. During the final days of the World War, Vasilevsky organized a retreat of the Red Army towards the Mongolian People's Republic, where he planned to help stop the invasion from Japanese aligned forces, regroup and eventually strike back at Germany. Unfortunately, the Japanese had already taken over Ulaanbaatar and forced the Mongolian Army into retreat, so Vasilevsky formed a weak alliance with the Mongolians and agreed to help them take back their homes.


  • Aluminium Christmas Trees: Leonid Brezhnev is one of the generals of the People's Revolutionary Council, which at first glance is surprising until you learn he served in the Red Army historically during the Second World War before he entered politics.
  • Curb-Stomp Battle: Subverted in their war with Mengjiang. Initially, it doesn't look like the People's Revolutionary Council can stand a chance against Mengjiang because they are much smaller and have a fairly underequipped military. However, the People's Revolutionary Council can overcome these disadvantages with decisions to modernize their military and hold for a stalemate against them. This trope can be played straight if the People's Revolutionary Council turns the tides too well and conquers Mengjiang, in which Japan and the rest of the Co-Prosperity Sphere will declare war on them to restore their control over Mongolia, leaving the People's Revolutionary Council on a completely one-sided fight.
  • Death from Above: The People's Revolutionary Council is one of a few factions in the world that starts with Air Cavalry divisions, and much of their focus tree is devoted to improving their helicopters.
  • Enemy Mine: The People's Revolutionary Council can send aid to the Mongolian People's Republic in their rebellion against Mengjiang, even though they doubt their chances of actually succeeding.
  • Failure Is the Only Option: Downplayed. While the Council is not doomed to lose the initial war against Mengjiang (in fact, they usually succeed at beating them back), they cannot win it, much like their nominal allies in the Mongolian People's Front. If the Council beats Mengjiang too badly, Japan and the entire Sphere will enter the war, which tips the scales firmly against the PRC. The best they can hope to achieve is an end to hostilities at the status quo ante bellum, far from their initial dreams of an independent socialist Mongolia.
  • Fighting for a Homeland: Having marched east past the Urals during the fall of Moscow, the soldiers of the PRC are now determined to fight their way back home. If the PRC is defeated by another warlord, the ensuing text displays:
    Their last thoughts were of home, and the people they had loved.
  • Multi National Team: The People's Revolutionary Council is a coalition of Russian, Mongol, and Tuvan people who are united behind their common wishes for survival and adherence to socialism.
  • The Remnant: The People's Revolutionary Council is made up of remnants of both the Red Army and the Mongolian Army who did not align with any powerful player in the region.
  • Story Branching: There are two paths that the People's Revolutionary Council can go down: Aleksandr Vasilevsky's Russian-dominated path and Jamyangiin Lkhagvasüren's Mongol-dominated path. In the Russian path, the PRC is a fairly standard Russian unifier; while the Mongolian path doesn't have content yet, it is strongly implied that in this route, the PRC will focus on Mongolia and have no interest in the rest of Russia (unlike other Russian unifiers, who all broadly share the same goal of unifying Russia no matter which route they go down).
  • Teeth-Clenched Teamwork: The People's Revolutionary Council is divided between two factions, the Russians and the Mongols. The Russians are Red Army soldiers who fled during the Great Patriotic War to seek refuge in Mongolia, now trapped with no way to return home, and seek to restore the Soviet Union under the Red Army. The Mongols would much rather stay in Mongolia and preserve a Mongol nation, opposing Russian hegemony.
  • Unfit for Greatness: While the People's Revolutionary Council allows the common soldiers to elect their military officers, this comes with the adverse side effect of promoting men who are merely popular with their subordinates and have them hold ranks that they don't deserve.

Aleksander Vasilevsky

https://static.tvtropes.org/pmwiki/pub/images/portrait_svobodnyy_organ_alexander_vasilevsky.png
Party: Krasnaya Armiya
Ideology: Communism
In-Game Biography Click to Show 


  • Chummy Commies: Despite being a military man working for a Communist government, Vasilevsky permits democratic elections of their officers to keep them accountable.
  • The Determinator: Though abandoned by Yagoda and the West Russian Revolutionary Front, Vasilevsky is still determined to fight off the other Central Siberian warlords and return his men home.
  • Punctuated! For! Emphasis!: When Yumjaagin Tsedenbal presents a dossier explaining the demands of the Mongolians in the PRC, a furious Vasilevsky responds with:
    I will not, and I will never, sanction the independence of our Mongolian deviationists. I care not if you are among them. I care not if the Devil himself is in your ranks. I. Will. Not. Approve.
  • Reasonable Authority Figure: He may be a military man, but Vasilevsky is concerned about the civilians he rules over and will try satisfying their interests to win their loyalty.
  • You Have Failed Me: Defied. Vasilevsky refused to align the PRC with the rump USSR in Irkutsk, fearful that Chairman Genrikh Yagoda will label his men as cowards and shoot them for treason. Subverted as not only is Irkutsk and the People's Revolutionary Council able to peacefully unite, Irkutsk has a focus to welcome back Aleksander Vasilevsky and his generals during the superregional stage.

Jamiyanglin Lkhagvasuren

Party: Krasnaya Armiya
Ideology: Communism

  • Internal Reformist: Lkhagvasuren and the Mongolian faction want to give greater power to the Mongolian-dominated civilian legislature instead of the Russian military officers and reform their country away from an army state.

Mongush Buyan-Badyrgy

Ideology: Socialism (Agrarian Socialism)

  • Chummy Commies: He's a proponent of Agrarian Socialism and leads a Tuvan resistance against Ivan Stepanov's Black Army.
  • The Determinator: In the event of the Siberian Black Army's collapse in Central Siberia, Buyan-Badyrgy recognizes that he's outmatched by Stepanov's nearby forces, but he's still determined to fight them and ensure Tuva's independence from them.
  • Occupiers Out of Our Country: When the Siberian Free Territory collapses, Buyan-Badyrgy rallies what remains of the Tuvan army and government and Altai partisans, leads a revolt against the Black Army, and establishes the Altai-Tuvan Republic.

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Non-Unifiers

    Oyrotia 
https://static.tvtropes.org/pmwiki/pub/images/tno_oyrotia.png
Official Name: Karakorum Government of Oyrotia
Ideology: Authoritarian Democracy

An Altaic state led by an Old Believer.


  • Chummy Commies: Their sympathies for the old Soviet system have led them to blend Christian doctrine and socialist ideals together, implementing partial nationalization and planned economic laws to increase Oyrotia's efficiency.
  • Medieval Stasis: In contrast to the rest of Russia, Oyrotia has maintained an agrarian economy with little to no industrialization, which most are content with.
  • Teeth-Clenched Teamwork: Oyrotia is divided between the Old Believers and the Bukharinists, who initially had a peaceful co-existance, but are growing increasingly divided over Oyrotia's future.

Ivan Zavoloko

https://static.tvtropes.org/pmwiki/pub/images/portrait_oyrotia_ivan_zavoloko.png
Ideology: Authoritarian Democracy
In-Game Biography Click to Show 


  • 100% Adoration Rating: Zavoloko's patient attention to detail and great empathy with citizens small and great has made him the one leader both Burkhanists and Old Believers will follow.
  • Horsemen of the Apocalypse: In a Novosibirsk playthrough, a literary piece begins circulating in Tomsk, depicting him as one of four "Horsemen" alongisde other figures in Central Siberia. He is accused of "poisoning" the people's minds with his religious teachings, and the story ends with him facing punishment for helping end the chances for the ideal "People's Realm".

Others

    Siberian Workers' Federation (Mild Spoilers) 

https://static.tvtropes.org/pmwiki/pub/images/tno_siberian_workers_red_flag.png

Ruling Party: Kostintsy
Ideology: Socialism

The Siberian Workers' Federation is a revolt that occurs after Central Siberia is unified by any faction other than the Siberian Black Army.


  • Balkanize Me: After the SWF emerges victorious in Central Siberia, infighting among its leadership will cause it to fracture into three more socialist countries: the Siberian Workers' and Peasants' Union in Barnaul, the Reformed Siberian Socialist Workers' Republic in Kemerovo, Krasnoyarsk, and Tannu Tuva (and Western Mongolia if Mengjiang hasn't taken it from the PRC), and the Free Workers' Republic of Siberia in Kansk. None of these countries can unify Russia, and do nothing but sitting there until the unifier of another region comes knocking.
  • Chummy Commies: The SWF's members come from the working class, and took up arms against their perceived oppressors.
  • Dark Horse Victory: It is very unlikely for the Siberian Workers' Federation to overthrow whoever unified Central Siberia, and the event which they do emphasizes this, claiming the Central Siberian unifier was potentially the strongest warlord state in all of Russia.
  • The Federation: The Siberian Workers' Federation is made up of a conglomerate of unions, councils, and independent rebel cells.
  • Good vs Good: Plays this trope straight if they revolt against the Salons, Rurik, Shukshin or Vasilevsky.

Vitaly Kostin

https://static.tvtropes.org/pmwiki/pub/images/portrait_kal_vitaly_kostin.png
Party: Kostintsy, Novosibirsky Profsoyuz (SBA collapse)note 
Ideology: Socialism (Syndicalism)
In-Game Biography Click to Show 


  • Chummy Commies: He's a syndicalist who will protest any form of worker exploitation, whether it be the capitalists in Novosibirsk or even the rowdier members in the Siberian Black Army.
  • Cool Helmet: Wears a hardhat, which is certainly up there with Rurik's crown in terms of headgear uniqueness.
  • Irony: He's a devoted socialist who is fighting for worker's rights, but if the Siberian Black Army unifies Central Siberia and then collapses, Kostin will take control of the Novosibirsk splinter state, which used to be hub for worker exploitation before they were conquered.
  • Just the First Citizen: Despite being the closest thing the Siberian Workers' Federation has to a leader, it's pointed out that Kostin is "not its King, President, or Supreme Leader".
  • Nice Job Breaking It, Hero!: If the SWF is victorious, Kostin holds a "Worker's Congress" shortly after winning. It goes horribly as everybody interprets Kostin's speech as him wanting to establish a "worker's aristocracy". This results in three different nations breaking away from the federation just because of an unfortunate speech.
  • Rebel Leader: Is the closest thing to a leader the Siberian Workers' Federation has, and is implied to have prepared the SWF's uprising for some time through being a member of the underground socialist-populist Narodniks.
  • Working-Class Hero: Kostin started out as a miner in a small town in the Altai, leads a revolution formed mostly of labor unions, and is still wearing his hardhat and mining uniform in his leader portrait.

Maria Borchenko

https://static.tvtropes.org/pmwiki/pub/images/portrait_swpu_maria_borchenko.png
Party: SSO
Ideology: Socialism
In-Game Biography Click to Show 


  • Just the First Citizen: Borchenko is the honorary leader of the Siberian Workers' and Peasants' Union, but in her eyes the true control rests in the people.
  • No True Scotsman: In the first event after winning the Independence war, Borchenko's faction accuses the Siberian Worker's Federation of capitulating to labor aristocracy, and splits to form their own state.

Ivan Sevastyanov

https://static.tvtropes.org/pmwiki/pub/images/ivan_sevastyanov_3.png
Party: PSR- Left
Ideology: Communism
In-Game Biography Click to Show 


  • Meet the New Boss: Sevastyanov is described as a return to the Bukharin era USSR, unlike the other three post-collapse factions.
  • Industrial World: The Reformed Siberian Socialist Worker's Republic seizes the Kuznetsk Basin, one of the largest deposits of coal in the world, and the Krasnoyarsk Railway Junction, setting the stage for massive industrial growth.

    North Siberian Union (Mild Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/1280px_black_flagsvg.png
Party: Severo-Sibirskiye Sovety
Ideology: Socialism (Anarcho-Communism)

  • Anarchy Is Chaos: Downplayed. While the communes get along well with each other and thus are able to avoid a famine coming from lack of coordination, their decentralized state makes any form of decisive action impossible, including the fielding of an army.
  • Commune: The population is divided into local communes that are largely independent from each other and only united because of their distance from any other centralized authority.
  • Disaster Democracy: When Krasnoyarsk secedes from the Free Territory, cutting the far north from the General Assembly in Kansk, the communes there survived, now separate from all authority and free to practice true anarchism.
  • Non-Standard Character Design: They do not have a flag, showing that the communes cannot even agree on what their flag should be.

Regional Councils

Party: Severo-Sibirskiye Sovety
Ideology: Socialism (Anarcho-Communism)

    Obshcherossiyskiy Kongress (Mild Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/flag_all_russian_congress.png
Ideology: Authoritarian Democracy

  • Ragtag Bunch of Misfits: The ARC is a hastily created, fragile alliance of all independent warlord states left in Russia, unified against Führer Hermann Göring's invasion. Its cabinet consists of Konstantin Chernenko (a Communist), Yuri Drozdov (an Ultranationalist), Lev Voznesensky (a Despot) and Boris Pryanishnikov (a Liberal Democrat), who were originally affiliated with Irkutsk, Omsk, Kemerovo and Vyatka, respectively.

David Dragunsky

https://static.tvtropes.org/pmwiki/pub/images/portrait_arc_david_dragunsky.png
Ideology: Authoritarian Democracy

  • Rebel Leader: After Hermann Göring's Germany conquers Russia, Dragunsky and his loyal men set out to create a partisan network that spanned the whole of Russia, and seize their chance to rebel when Germany descends into a second Civil War.
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