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The main deities of the setting, these gods are followed by extensive and widespread faiths, and they can be found worshipped under a variety of names by many different species and nations throughout the Inner Sea region — and often, with the exception of the youngest and most recently ascended deities, throughout Golarion as well.

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    Gods in General 
  • Beauty Equals Goodness: The good gods are generally very attractive, save for Torag and Erastil, while none of the evil gods are conventionally attractive in any way. Well, maybe Norgorber is, no one actually knows what he looks like.
  • Celestial Bureaucracy: In general each soul goes to Pharasma's realm for judgement after they die, then is sent along to whichever plane contains their deity or matches their alignment. Even gods who hate each other abide by this system, though some of the evil ones might also have less savory methods of gathering souls.
  • Divine Conflict: Not all of them get along, and every god has at least a few they consider rivals or enemies.
  • Divine Intervention: Rarely directly intervene, but they tend to make their will felt, even if it's just though dreams or the sending of agents.
  • Fantasy Pantheon: The fictional divinities of Golarion, covering typical deific roles such as law, the hunt, good, evil, war, magic and patronage for specific species and nations.
  • Give Me a Sign: Each has different ways of showing their favor or annoyance to their worshippers, often in the form of something mildly pleasant or annoying happening.
  • God Is Flawed: None are omnipotent, omnipresent, or omniscient. And they mostly have humanlike personalities, complete with quirks and foibles.
  • God Karting with Beelzebub: Even some gods whose alignments are diametrically opposed may have dealings with each other. Particularly the case with Asmodeus, who always keeps his word.
  • God's Hands Are Tied: With the exception of Rovagug, who would trample all of creation if given half a chance, the gods keep direct intervention in the mortal realm minimal, to avoid conflicts with each other that would result in catastrophe. Their clerics, however, are free to enact their will on their behalf.
  • Gods Need Prayer Badly: You don't need worshippers to be a god (some beings have even become one by accident), but the most powerful ones are those with the greatest number of worshippers.
  • Hopeless Boss Fight: Some Dungeons & Dragons editions, such as 3.5, actually statted out the gods, thus meaning they were in theory defeatable (and via the Lord British Postulate, you can bet someone did it). In Pathfinder, the rules for battling a deity are simple: you lose.
  • Physical God: Although the Outer Planes are only accessible via magic, they are physical places, and the gods do exist as material beings who can be interacted with.
  • Religion Is Magic: All gods can grant magic spells to their followers. Even some beings who aren't quite gods, but possess a spark of the divine such as demon lords or Great Old Ones, can do it.
  • Stock Gods: Gods of love, smithing, wine, war, death, and pretty much all the other classics can be found.
  • Yin-Yang Clash: A great deal of civilization was destroyed in the war with Rovagug, the one deity who doesn't avoid battling on the Material Plane. The other gods pulled an Enemy Mine and worked in tandem to imprison him. His escape could very well mean The End of the World as We Know It, as even if the others do stop him again, the collateral damage would be unfathomable.

Core Gods

    Abadar 
https://static.tvtropes.org/pmwiki/pub/images/abadar.png
Master of the First Vault
God of cities, wealth, merchants, and law
Alignment: Lawful Neutral

Abadar (pronounced AH-bah-dar), the god of cities, law, merchants, and wealth, is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to expand civilization and order among the peoples of Golarion. An old and popular god, he is worshipped throughout Avistan, Garund and Tian Xia, and he was once worshipped in Azlant before its fall.


  • Ancient Keeper: Abadar is the Master of the First Vault, a storehouse in his realm of Axis where a perfect copy of every single object ever made is stored.
  • Berserk Button: Corruption in the court system, as it causes people to stop trusting their government and leads to chaos.
  • By-the-Book Cop: How his paladins and other good servants tend to come across.
  • The Chessmaster: He plays for the long game even more so than the other gods.
  • Honest Corporate Executive: Honest enough that he has paladins in his service. Abadar believes that everyone is entitled to a profit, but at the same time refuses to allow anybody to be ripped off; in fact his paladins are charged with ensuring that everyone has a fair playing field.
  • Humongous Mecha: Abadar’s herald is the Lawgiver, a massive golem-like creature of gold and consecrated steel.
  • I Gave My Word: Honours the letter of his deal with Zon-Kuthon, allowing the evil deity to take his pick from among the items in his First Vault.
  • Order Versus Chaos: Even more than other lawful deities, like Asmodeus, Iomedae, or Irori, Abadar represents the rule of law and civilisation, and cannot stand chaos.
  • Rules Lawyer: Almost a good counterpoint to Asmodeus in this regard. Abadar prefers to honour the spirit of agreements as well as the word, but if people want to play it the other way, he's more than happy to cooperate.
  • Screw the Money, I Have Rules!: This is the principle that Abadar operates on, and he expects his followers to do the same. In fact, the inversion of this trope — Screw the Rules, I Have Money! — is his Berserk Button.
  • Utopia Justifies the Means: A lighter example. He's perfectly willing to accept practices such as slavery as long as he believes it's for the greater good of the community. Though as Gods of Golarion clarifies, he doesn't approve of slavery, because it's far better for society as a whole if its laborers are paid, thus allowing them to participate in the economy and advance themselves. He's merely willing to tolerate it — and even then, only under the belief that eventually the practice will die off. He sent his herald Lawgiver to manifest in the city of Chesed on the eve of what would have been both a bloody slave revolt and a bloodier barbarian invasion. Lawgiver convinced the slaves to instead join in the defense of their city. The barbarians were defeated, the city saved, and slavery henceforth abolished. Abadar would probably consider this a perfect outcome.

    Asmodeus 
https://static.tvtropes.org/pmwiki/pub/images/281px-asmodeus_5131.jpg
Prince of Darkness
God of tyranny, slavery, pride, and contracts
Alignment: Lawful Evil

Asmodeus (pronounced as-MO-day-us) is the most powerful of the nine archdevils that inhabit Hell, and the only one of Hell's rulers to claim full divinity. It was he who is credited with the penning the contract of creation, within which his followers believe is hidden the means for their patron's eventual rise to supremacy.


  • Affably Evil: He puts this face forward, particularly when dealing with the good gods. Due to him being rather reliable and honest he is the only one of the evil gods the good gods deal with on a regular basis. Even Iomedae does this from time to time, although she treats him extremely carefully.
  • Amoral Attorney: He is the evil god of contracts.
  • Big Red Devil: His most recognizable appearance, though some suspect that it is A Form You Are Comfortable With.
  • Cain and Abel: He apparently killed his brother and opposite number.
  • Carry a Big Stick: His favored weapon is the light mace.
  • Cool Chair: His throne in Nessus. Seriously, open up the Book of the Damned and look at the thing. It's enormous.
  • Horned Humanoid: In art Asmodeus is frequently shown as a human with black horns.
  • I Gave My Word: Asmodeus always honours his bargains.
  • Informed Flaw: He's supposed to be very misogynistic, but Word of God on the subject is that Asmodeus doesn't care about gender one way or another when it comes to mortals, only when it comes to immortal beings (gods, other outsiders) that chose to take a female form. Even then, he puts it aside in favor of pragmatism and won't turn away an ally based solely on her gender. Hence, his occasional alliances with Iomedae and Sarenrae; likewise, his refusal to work with Calistria or Lamashtu has nothing to do with their gender and everything to do with him considering them untrustworthy. In the end, his misogyny apparently extends no further than his own court, and even then it's hinted that it may well be nothing more than a ploy.
  • Kick the Son of a Bitch: He enjoys tormenting Rovagug by dangling the key to his prison just out of reach. This would be bad were he not doing it to, you know, Rovagug.
  • Legions of Hell: Rules over them as the greatest of the Archdevils.
  • Loophole Abuse: His favorite pastime is leading mortals and the like into making unbalanced contracts he or his followers can exploit.
  • Red and Black and Evil All Over: His favored colors are explicitly said to be red and black.
  • Satanic Archetype: He is the Prince of Darkness and ruler of Hell. Differs from previous D&D interpretations in that he is not a fallen angel, but has always been a god in his own right (and was the brother and coequal of Ihys, the closest being to the Abrahamic God in the setting, who he killed.)
  • Slouch of Villainy: The one picture of him in the Book of the Damned depicts him doing this on his absolutely massive throne.
  • Truly Single Parent: He personally created Mephistopheles and considers himself his father.
  • Unreliable Narrator: Word of God is that whether or not Ihys even existed is a matter of debate, and that Asmodeus may have made the whole thing up.
  • Villainous Valour: When he, along with Sarenrae, imprisoned Rovagug at tremendous risk to themselves.
  • Visionary Villain: His ultimate goal is to bring perfect order, structure and safety to the universe, freeing it from the chaos and weakness he sees as its greatest threats. The issue, of course, is that his vision of order involves a great deal of tyranny and slavery and that he's willing to resort to very dubious means to bring his vision about.
  • Well-Intentioned Extremist: What's really scary about Asmodeus is that he truly believes in his cause and desires nothing but eternal peace and order... achieved through brutal suppression and tyranny.

    Calistria 
https://static.tvtropes.org/pmwiki/pub/images/calistria.jpg

The Savored Sting
Goddess of trickery, lust, and revenge
Alignment: Chaotic Neutral

Calistria (pronounced kah-LISS-tree-ah) is the goddess of lust and revenge who takes on many faces and guises. She is held in especially high regard by elves, who often identify with her moods and changeable nature. A fondness for wasps has earned this vengeful deity the title the Savored Sting; such creatures live on after harming their enemies, a trait Calistria's followers hope to emulate when pursuing their goals.


  • Alpha Bitch: Pretty much the goddess of them.
  • Bee Afraid: She identifies very strongly with wasps.
  • Chronic Backstabbing Disorder: Will betray anybody if it gets her what she wants, to the point that she is one of three deities in the core pantheon that Asmodeus will have nothing to do with, because he doesn't trust her to uphold her end. The other two deities on that list? Lamashtu and Rovagug.
  • Gender Bender: Whenever the mood strikes her.
  • It's All About Me: A truly selfish being, Calistria only looks out for herself, though not always to destructive extremes.
  • Lust: She embodies the purely sexual (and neutral) aspects of lust; demon lords like Nocticula cover the negative aspects of it.
  • Really Gets Around: Has hooked up at one point of another with dozens of other deities of both genders. May even have scored with every single member of her clergy: part of the ritual to become a cleric of Calistria is to take some drugged wine, and select a masked partner to sleep with. Legend holds that if you remove the mask during the act, you'll find that you are laying with Calistria herself. That might just be a hallucination from the drugs, however.
  • Revenge: Part of her portfolio
  • True Love Is Boring: Thinks that Shelyn is naive to believe it, though still able to remain good friends with her. Demands that her followers avoid extended relationships.
  • Whip It Good: Her favored weapon, and thus the Weapon of Choice for her clergy. It's implied that, given the standard occupation of much of her clergy, it sees lots of out of combat use.
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    Cayden Cailean 
https://static.tvtropes.org/pmwiki/pub/images/cayden_cailean.jpg
The Drunken Hero
God of freedom, ale, wine, and bravery
Alignment: Chaotic Good

Cayden Cailean (pronounced KAY-den KAY-lee-en) is one of the Ascended: those who achieved godhood by passing the Test of the Starstone. Because of the way in which he passed the Test, he is also known as the "Lucky Drunk", "Drunken Hero", or the "Accidental God".


  • Ascend to a Higher Plane of Existence: He was a mortal adventurer who passed the Starstone test... while shitfaced drunk.
  • Boisterous Bruiser: As in life, so in deification.
  • Booze-Based Buff: Can grant them to his followers.
  • Chivalrous Pervert: Has put the moves on almost all of the goddesses, from Desna through Calistria, but genuinely accepts when no means no.
  • Deity of Human Origin: He was a mortal hero who passed the Starstone test... completely hammered.
  • Ensemble Dark Horseinvoked: He gained a surprising number of followers among the dwarves, who are known for caring little for any deities outside of the dwarven pantheon. Followers of Cayden and Torag complement each other nicely, as the former help the latter loosen up and enjoy life, while the latter keep the former moving in the right direction. According to human worshipers the two gods are drinking buddies; dwarven worshipers of Torag however paint Cayden as Torag's comedic sidekick.
  • Friend to All Children: Downplayed, but still there. Cayden has a soft spot for orphans, particularly those orphaned by war or violence. Trying to hurt or exploit such children around Cayden's followers is a very bad idea.
  • Full-Name Basis: He's unique among the gods for using his full name as his official title. Nobody but him remembers why, or what other Cayden he's trying to differentiate himself from.
  • Heroes Love Dogs: So much so that after he ascended he made his mastiff Thunder immortal, and Thunder went on to be the progenitor of the cayhounds, an entire race of magical intelligent Heroic Dogs.
  • In Love with Love: It's possible Cayden suffers from this, given his long string of passionate but brief love affairs.
  • Orphanage of Love: He has an interest in sponsoring orphanages, perhaps as a thank-you to the long-gone orphanage that raised him.
  • Platonic Life-Partners: As a mortal, he was this with, of all people, a prostitute named Thais. After her death, he promptly claimed her soul and made her his herald.
  • What Did I Do Last Night?: One night, he got drunk. The next morning, he had become a god. He still doesn't know how it happened.

    Desna 
Song of the Spheres
Goddess of dreams, stars, travelers, and luck
Alignment: Chaotic Good

Desna (pronounced DEZ-nuh) was one of the first deities, but while her peers burdened themselves with the task of creating Golarion, she spent her time building the heavens. She knew that there would be plenty of time for her and her followers to explore the many wonders of the world later. She's changed little since those earlier days, and she and her followers delight in exploring the world.

As a result of both her great age and her nature as the goddess of journeys and explorers, Desna's faith can be found in almost every corner of Golarion: her church is well established in Avistan, the Crown of the World and Tian Xia, and she was worshipped in ancient Azlant as well.


  • Because Destiny Says So: Averted, even though she is a goddess of prophecy, she encourages her followers to use her foretellings as a starting point for choosing their own fates, rather than letting them constrain them.
  • Big Creepy-Crawlies: Desna used to be an alien star moth thing before adopting her current form.
  • Dark Is Not Evil: Her home is in the night sky. Doubly so for her Living Shadow, Black Butterfly.
  • A Form You Are Comfortable With: It's implied that the form of an elven woman with butterfly wings that she's often depicted as in artwork isn't actually what Desna really looks like.
  • Immortality Bisexuality: She's in a relationship with (among others) Cayden Cailean (the father of her son Kurgess), Sarenrae and Shelyn.
  • Impossibly Cool Weapon: Her favored weapon, the starknife.
  • Innocent Fanservice Girl: Desna was originally an alien star-moth-creature-deity and only learned about humanity from her friend Curchanus. She's typically depicted as a nude elven woman and doesn't have any shame about her nudity because her humanoid form is just something she created so humanoids wouldn't run in terror when they saw her true form. She doesn't need clothes in the same way as someone with a lot of hair doesn't need a toupee.
  • My Greatest Failure: She views accidentally releasing Ghlaunder from his cocoon out of curiosity as one, and has been seeking atonement for that since then.
  • Polyamory: Desna, Sarenrae and Shelyn are in a polyamorous on-again, off-again relationship.
  • Pretty Butterflies: A good-aligned, gorgeous goddess associated with butterflies.
  • Scenery Censor: Desna is always depicted fully nude in artwork, which remains SFW due to a swirling piece of fabric or a streak of light covering her.
  • Starfish Aliens: In her original form as an alien star moth creature.
  • Star Power: She wields the power of stars, as tools of prophecy, navigation, and occasionally for smiting the wicked.
  • Take Up My Sword: She was gifted the travel domain by Curchanus as his final act before his killer Lamashtu could claim it.
  • Time Abyss: Among the core deities, Desna is the third eldest (after Pharasma and Rovagug), and predated mortal life.

    Erastil 
Old Deadeye
God of farming, hunting, trade, and family
Alignment: Lawful Good

Erastil (pronounced eh-RAS-til) is one of the oldest human gods still worshiped in the Inner Sea region. His religion dates back to before the Age of Darkness, when small farming communities and hunter-gatherers prayed to him for bountiful harvests and successful hunts. He leads his followers by example and good deeds rather than flowery rhetoric.

In ancient times, Erastil — under the name of Estig the Hunter — was one of the principal deities of the giants who ruled much of Avistan before being displaced by dwarves and humans. Even in the modern day, he still has a following under this aspect among the stone giants, and maintains a civil, if cool, relationship with the Lawful Evil stone giant deity Minderhal.


  • Arcadia: He's the god of good-aligned, small idealised rural communities.
  • Deliberate Values Dissonance: He has some rather old-fashioned notions about men and women, to the point that many of his contemporaries feel he's a bit behind the times. Played with via his contemporary Fandarra, who Erastil finds too bound to old traditions.
  • Grandpa God: When not adopting the form of an elk-headed archer, he usually appears as an older man of common birth.
  • Heroic Neutral: Erastil and his followers are all about community, and for the most part, are willing to leave everybody alone. If you screw with one of his communities, however, you will regret it.
  • Horned Humanoid: Has elk antlers in one of his forms.
  • In-Series Nickname: Old Deadeye, Stag God, Estig the Hunter.
  • The Older Immortal: Very much so. He's one of the first gods, and adopts that look.
  • Screw Politeness, I'm a Senior!: Erastil is a trifle blunt, particularly with regards to the other gods.
  • Stay in the Kitchen: To a degree, though he's not completely inflexible. Erastil has no problem with strong women, he just feels they should be married to equally strong men. This goes both ways too, for instance he keeps trying to talk Cayden Cailean into settling down. He also has a rather grudging admiration for Iomedae and Sarenrae.

    Gorum 
https://static.tvtropes.org/pmwiki/pub/images/gorum.jpg
Our Lord in Iron
God of strength, battle, and weapons
Alignment: Chaotic Neutral

Gorum (pronounced GOR-um) is a god of battle above all other pursuits; it is said that he would rust away into nothingness if there is ever a time with no more conflicts to be fought. Known as Our Lord in Iron, his faithful believe he is present in every iron weapon of war that is forged, and he has a large following among the half-orcs.


  • Animated Armor: Usually appears as an empty suit of armor carrying a greatsword. An in-universe theory is that it's actually 24-Hour Armor to conceal that he's a half-orc, but it's mostly just half-orcs who say this.
  • As Long as There is Evil: It's said that if all the people of Golarion ever stopped fighting, Gorum would rust and wither away.
  • BFS: Usually pictured with one. His favored weapon is also the greatsword.
  • Blood Knight: Along with 99% of his followers. Gorum does not care for the reasons why you fight, only that you do fight.
  • Blood-Splattered Warrior: Gorum shows his favor with this.
  • The Bully: Gorum is known as a fickle, brutal deity that will take what he wants when he wants.
  • Colonel Kilgore: Gorum enjoys war, not out of sadism, but because he sees it as a testing of one's true worth. Many of his followers fall into this trope as well.
  • Dark Is Not Evil: It could be easily interpreted as such though, depending on how you see war.
  • The Dreaded: Not as much as Rovagug, but still. Gods fear the day Gorum will turn against them.
  • Everything's Worse With Bears: His minor divine servants, the zentragts, resemble bears, except in that they are made of metal and covered in spikes. They're also intelligent, and fully capable of fighting tactically.
  • Expy:
  • Extra-ore-dinary: Not by much, but Gorum places a special emphasis on metal. His clerics and druids can cast metal-related spells.
  • Four-Star Badass: He is also the god of tactics.
  • The Friend Nobody Likes: Despite most of the gods disliking him, they all want him as an ally because they recognize he's just that strong. To drive the point home, despite having considerably more evil followers than good followers, Gorum is allowed to keep his domain in Elysium, the chaotic good plane, presumably as part of a defense pact with the local azatas.
    "Thus the pledge is sealed, and thus you are welcome, forever with our thanks, come what may."
  • Know When to Fold 'Em: Despite what one might expect, Gorum recognizes the difference between cowardice and strategic withdrawal, and doesn't expect his followers to continue fighting against impossible odds and throw their lives away needlessly. If they can escape to fight another day he is cool with that. (If they escape to never fight again, however, they are seen as cowards.)
  • Large and in Charge: Gorum will always appear as the largest being, as a means to enforce dominance.
  • Noble Demon: Gorum is the God of War, not killing — as such, he abides by his own code (proving that even a chaotic god has lines he won't cross). Killing civilians, those who generally can't defend themselves, and surrendered fighters is a coward's act, and if there's one thing Gorum doesn't like, it's a coward.
  • Odd Friendship: Gorum and Asmodeus, and consequently, their respective churches, are on unusually good terms for a hardcore chaotic deity and a hardcore lawful deity, because despite their wildly different ideologies, Asmodeus' clergy is always willing to arm Gorum's with the best equipment. They make some of the most useful pawns in a war, and Gorumites don't care that they're being used so long as they get a good fight.
  • Red Eyes, Take Warning: His only obvious physical trait is his glowing red eyes.
  • Screw This, I'm Outta Here!: One theory goes that if the people of Golarion were to ever cease fighting, Gorum will leave Golarion in disgust, only to come back once people start fighting again.
  • War God: Gorum represents war as a whole, for good and bad.
  • War Is Glorious: His cardinal belief.
  • Wild Card: Gorum does not care about good or evil, or the motivations of the other gods, and therefore will fight for any side.
  • Wouldn't Hurt a Child: Gorum strongly frowns on the killing of noncombatants, including women, children, and the elderly, considering it the work of murderers, not warriors. However, if any of the above picks up a weapon and joins the battle, they become fair game.

    Gozreh 
The Wind and the Waves
God/goddess of nature, weather, and the sea
Alignment: True Neutral

Gozreh (pronounced GOHZ-ray) is a dualistic deity of nature, a god of the storm and sky and also a goddess of the wave and surf. Gozreh is worshipped in almost every corner of Golarion, and maintains large following among the cloud and storm giants. Born of the ocean's fury and the wind's wrath, Gozreh is a fickle deity.


  • Gender Bender: Gozreh has two aspects. The female one is seen at sea or over water, while the male one is seen in the sky or over land.
  • Lord of the Ocean: Gozreh takes this role in his female incarnation as the goddes of the sea (as opposed to her male incarnation as the god of the sky); as the ruler of the seas, she's depicted as a woman with sea-green hair whose lower body is a pillar of roiling water. Her role as the god of the air and of storms also ties into this, making Gozreh the god of the seas in one incarnation and of winds and storms in the other; as a result, they are worshipped by most people who make their living in or on the water, especially fishermen, merchants and sailors. The trident being their favored weapon further cements Gozreh's thematic ties to Poseidon.
  • Meaningful Name: According to Faiths and Philosophies, his/her name is the last name of Werner Herzog in reverse, because his films often portray nature as a dangerous force to be reckoned with, something the editors wanted to emphasize.
  • Prongs of Poseidon: Gozreh's favored weapon is the trident, fitting their role as the fickle deity of seas and storms.
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    Iomedae 
https://static.tvtropes.org/pmwiki/pub/images/422px_iomedae.jpg
The Inheritor
Goddess of valor, rulership, justice, and honor
Alignment: Lawful Good

Iomedae (pronounced ahy-OH-meh-day) is the goddess of righteous valor, justice, and honor. Having served as Aroden's herald, she inherited many of the Last Azlanti's followers upon his death, and continues to espouse the ideas of honor and righteousness in the defense of good and the battle against evil.


  • Action Girl: A given as the Godess of Justice.
  • Ascend to a Higher Plane of Existence: She was a knight-captain who ascended to godhood by passing the Starstone test.
  • Big Brother Mentor: To Milani the Everbloom.
  • Big Good: Of Wrath of the Righteous.
  • Boyish Short Hair: Iomedae’s avatar appears as a short-haired swordswoman in gleaming armor and brandishing a longsword and shield.
  • Breast Plate: A downplayed example. She's covered completely, but the armor on her chest is more form-fitting than it needs to be.
  • Chosen One: Chosen by Aroden.
  • Church Militant: Served by several orders of them and was once a member herself.
  • Deity of Human Origin: She was originally a mortal paladin and a worshipper of Aroden before she took and passed the Test of the Starstone, becoming Aroden's herald (a herald being essentially a lesser divine being acting as a messenger and representative of the will of a full deity). When Aroden vanished, she became a full goddess herself.
  • Did They or Didn't They?: There are rumors that Peace Through Vigilance, a young celestial gold dragon who has sworn himself to her service, is her child by Apsu the Waybringer. The fact that Peace Through Vigilance refers to her as "Mother Iomedae" doesn't help.
  • Heroes Prefer Swords: The longsword is her weapon of choice.
  • Jeanne d'Archétype: Right down to the haircut.
  • Knight in Shining Armor: Pretty much the goddess of them.
  • Knight Templar: Some of her followers can veer into this, especially in the Worldwound/Mendev.
  • The Paladin: She was one as a human and maintains the attitude now, dedicating herself to the destruction of the Worldwound and other good causes.
  • Rags to Riches: A divine example. She started out as a mortal paladin of Arazni, the herald of Aroden. Then, when Arazni died, she became a paladin of Aroden. After acing the Starstone test, she took Arazni's place as Aroden's herald. Finally, when Aroden died, she took over his position.
  • Taking Up the Mantle: She became the inheritor of Aroden's responsibilities and worshippers when her old patron disappeared.
  • War God: Her portfolio, combined with her militaristic nature, often causes people to view her as such in-universe, despite her refusal to accept the title; she is typically associated with just wars and the necessity of fighting when all else fails.

    Irori 
Master of Masters
God of history, knowledge, and self-perfection
Alignment: Lawful Neutral

Irori (pronounced ih-ROHR-ee) is the god of enlightenment, self-perfection, knowledge, healing, and inner strength. His followers claim that he was once a mortal who achieved absolute physical and mental perfection and thus attained divinity of his own volition. He is one of the core gods of, if not the most powerful deity of, the Vudrani pantheon, but he's worshipped throughout Tian Xia under the name of Iro-Shu and he has an increasing following in the Inner Sea region as well. He is also one of the few humanoid gods to have developed much of a following among chromatic dragons, as a cult to him exists among the relentlessly self-disciplined and perfectionist green dragons.


  • Charles Atlas Superpower: Ultimately leads to his becoming a god without the help of a major artifact.
  • Crystal Dragon Jesus: Crystal Dragon Buddha, actually, but the trope still fits. His followers are basically the Pathfinder equivalent of a real-world religion.
  • Self-Made Man: He achieved divinity through self-perfection, and views those who ascended via the Test of the Starstone (like Iomedae, Norgorber, and Cayden Cailean) as having cheated, except Aroden, whom he actually respected a lot. The reason he looks down on the other Ascended is that they copied Aroden's method of attaining godhood, and he feels everyone should find their own path.
  • Supernatural Martial Arts: Part of his theme. Also marks him as one of only two Gods to have achieved divinity through solely non-magical means.

    Lamashtu 
Mother of Monsters
Goddess of madness, monsters, and nightmares
Alignment: Chaotic Evil

Lamashtu (pronounced lah-MAHSH-too) is the mother and patroness of many misshapen and malformed creatures that crawl, slither, or flap on, above, or below the surface of Golarion. Her unholy symbol is a three-eyed jackal head, which may be represented in many ways, and her sacred animal is the jackal.

Lamashtu's worship can be found wherever barbarians, outcasts and monsters live, from the frozen north of Avistan and the jungles of Garund to the highest peaks of Tian Xia and the abysses of the Darklands.


  • Alternate Company Equivalent:
    • Lamashtu is considered to be the official replacement of D&D's Demogorgon, being both the big boss demons of each setting (note that there's a demon princess named Lamashtu in D&D and a demon lord named Demogorgon in Pathfinder as well, but both are obscure and unimportant; Paizo was allowed to reuse their names because they came from real world mythology and thus are not owned by Wizards of the Coast). If Demogorgon's depiction as a two-headed tentacled monster had been open content (as opposed to being Wizards of the Coast's intellectual property), Paizo would have made him instead of Lamashtu into the god of monsters, madness, demons and the like.
    • She also has shades of Lolth, as a demon who ascended to godhood. It's mentioned that she's one of the more popular deities among the drow.
  • Arch-Enemy: Her former lover, the demon lord Pazuzu, who envies her ascension. While Lamashtu is now far, far more powerful than her ex, Pazuzu is both saner and smarter than she is, making him a chronic threat to her rule.
  • Body Horror: She and her followers revel in turning the beautiful into horrible monstrosities. In fact, waking up with a sudden deformity is considered a blessing bestowed by Lamashtu.
  • Chronic Backstabbing Disorder: No deity trusts Lamashtu. Not even the lesser deities, and certainly none of the demon lords.
  • Corrupt the Cutie: Her objective regarding Shelyn.
  • Demon Lords and Archdevils: She started out as one of the Abyss' oldest and most powerful demon lords before ascending to full godhood. As both a god and a demon lord, Lamashtu holds the title of "Queen of Demons", making her Pathfinder's rough equivalent to Demogorgon from Dungeons & Dragons.
  • Dual Wielding: Always pictured with two kukris.
  • Eats Babies: Or at least demands their sacrifice.
  • Even Evil Has Loved Ones: It's been noted that in her own way Lamashtu remains fond of her son/ex-lover Baphomet and will at times intervene in Abyssal conflicts on his behalf.
  • Eviler Than Thou: With Pazuzu, Nocticula, Urgathoa, Rovagug, and any other being whom she sees as a potential rival. She also declared war on the entirety of Abaddon in the past and successfully captured and killed two Horsemen, and the grudges from that campaign still linger; Lamashtu is not popular with the Four Horsemen. Of course, the fact Lamashtu's portfolio includes corrupt births, meaning she encourages her faithful to have lots of children, would make them enemies anyway, since the daemons want to extinguish all life.
  • Extreme Omnisexual: If any species on Golarion is capable of intercourse, odds are Lamashtu has mated with one of them, and produced a new hideous species to boot.
  • Fetus Terrible: Creating them is her forte. She is the Mother of Monsters, after all. Her worshippers seek to induce this in themselves. And in others. Birth defects in children who aren't involved with her at all tend to be blamed on her, for this reason.
  • God Save Us from the Queen!: Lamashtu is the most powerful demon lord and considers herself queen of demons; in turn, most demon lords (with the most notable exceptions of Pazuzu and Nocticula) acknowledge her as their boss.

    Nethys 
https://static.tvtropes.org/pmwiki/pub/images/nethys.jpg
The All-Seeing Eye
God of magic
Alignment: True Neutral

Nethys (pronounced NETH-uhs) is a Garundi god who holds magic above all things. He gained enough power to witness all things, and this both fueled his divinity and shattered his mind. He is a god of magic, torn between destroying the world with one hand and saving it with the other.


  • Amazing Technicolor Population: In life, Nethys had unusually purple skin.
  • The Archmage: Nethys isn't the god of magic for nothing.
  • Balance Between Good and Evil: He's torn by simultaneous urges to protect the world and destroy it.
  • Deity of Human Origin: Nethys was the first Golarian mortal to ascend to godhood (that we know of). In his mortal life, he was the first pharaoh of Osirion. Even in life, though, he appears to have been something more than human, as he had violet skin and solid gold eyes.
  • God-Emperor: In life as an Osirian pharaoh.
  • Mad God: He suffers from a split personality and borderline schizophrenia.
  • The Man Behind the Man: As a man, Nethys ruled Osirion in secret, using his vassal Azghaad as the "public" pharaoh.
  • Mood-Swinger: As his destructive and restorative aspects war his mood fluctuates. A common depiction of him is causing severe damage with magic only to repair it a moment later.
  • Proud to Be a Geek: His followers are basically magic geeks, and his churches magic conventions. They look down on anyone who doesn't know magic, even to the point of only grudgingly admitting divine casters.
  • Split Personality: He embodies both destructive and restorative magic and these two aspects war for control.
  • Taking Up the Mantle: Nethys more or less took up the domain of magic from the deceased Azlanti god Amaznen, who sacrificed himself during Earthfall.
  • Two-Faced: One side of his body is normal, the other is cracked and bleeding magic.
  • White Hair, Black Heart: More insane than evil, but still
  • With Great Power Comes Great Insanity: Oh boy did it ever.

    Norgorber 
The Reaper of Reputation
God of greed, secrets, poison, and murder
Alignment: Neutral Evil

Norgorber (pronounced NOR-gore-ber) is known as a Taldan deity of thievery and assassination, as well as a keeper of secrets. He is called the "Reaper of Reputation" by some, but he has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs. Norgorber is the only evil god amongst the Ascended.


  • Absurdly Spacious Sewer: His realm in Axis, Abadar's own realm, lies underneath.
  • Ascend to a Higher Plane of Existence: The only evil god to have done so; all that is known of his past is that he was a mortal from the city of Vyre who passed the Starstone test. His followers go to great lengths to hide knowledge of his life before godhood.
  • Deity of Human Origin: He has the distinction of having been the first mortal after Aroden to pass the Test of the Starstone. Fittingly for the god of secrets, no one knows who or what he was before ascension.
  • Elaborate Underground Base: Norgorber's divine realm is a network of sprawling tunnels and caverns beneath the city of Axis.
  • The Faceless: When he is depicted, his face is always shown as partly or completely obscured.
  • A Hero to His Hometown: Norgorber's birthplace, the city of Vyre, is one of his major centers of worship. Of course, almost no one outside of his church is aware that he grew up there.
  • In-Series Nickname: Spies and politicians call him the Reaper of Reputation; thieves' guilds call him the Gray Master; alchemists, herbalists, and assassins call him Blackfingers; madmen, murderers, and maniacs call him Father Skinsaw.
  • In the Hood: Many of his depictions show him as having his face completely obscured by a hood.
  • Multiple-Choice Past: In-Universe. No-one knows who Norgorber used to be before he passed the Test of the Starstone or what his motives were for seeking divinity, leading to a lot of speculation and little to no hard proof of anything. Norgorber and his clergy go to great lengths to ensure that things stay this way.
  • Professional Killer: Norgorber was an assassin, and counts many of them among his followers.
  • Secret Keeper: For his followers.
  • The Spook: Almost nothing is known about Norgorber's mortal life before he ascended. Some sages believe that if Norgorber's true nature were discovered, he would be undone.

    Pharasma 
https://static.tvtropes.org/pmwiki/pub/images/377px_pharasma_4.jpg
Lady of Graves
Goddess of fate, death, prophecy, and rebirth
Alignment: True Neutral

"The Lady of Graves", Pharasma (pronounced fah-RAZ-mah) is the goddess who shepherds Golarion's recently-departed souls to their final reward. Upon death, souls migrate via the River of Souls to Pharasma's Boneyard in the Outer Sphere, which sits atop an impossibly tall spire that pierces the Astral Plane.

Pharasma makes no decision on whether a death is just or not; she views all with a cold and uncaring attitude, and decides on which of the Outer Planes a soul will spend eternity. Pharasma is also the goddess of birth and prophecy: from the moment a creature is born, she sees what its ultimate fate will be, but reserves final judgement until that soul finally stands before her. As the goddess of death and rebirth, she abhors the undead and considers them a perversion.

Pharasma's immense age and universal control over the souls of the departed mean that she is known and respected throughout the Material Plane. On Golarion, her church is particularly well-established in Tian Xia, where she is known as the Mother of Souls, and of course in the Inner Sea region.


  • Arch-Enemy: Urgathoa. Pharasma sees the undead as an affront to the natural order of life and death, so it only follows that their goddess and ancestor is not in Pharasma's good books.
  • Berserk Button: Undead, for both her and her faithful. This is true to such an extent that her followers get their own variant of the Death domain, with the undeath-related spells removed.
  • Celestial Bureaucracy: The lines in her realm, the Boneyard, could put even the waiting room from Beetlejuice to shame.
  • Don't Fear the Reaper: Pretty reasonable overall, gets along with nearly all the other gods, her church has a reputation for being good mediators and avoiding conflict, and even though she's The Grim Reaper, she has no problem with you being resurrected (it wasn't really your time yet). Just don't be undead. Ever.
  • Mystical White Hair: It doesn't even look like it's completely affected by gravity.
  • The Older Immortal: The oldest of all deities (excluding those of the Elder Mythos), having predated the existence of the Great Beyond itself.
  • Time Abyss: Word of James Jacobs is that Pharasma is the oldest being in the Great Beyond, predating even the proteans and qlippoth.

    Rovagug 
The Rough Beast
God of wrath, disasters, and destruction
Alignment: Chaotic Evil

Imprisoned since the Age of Creation, the god Rovagug (pronounced ROH-vah-gug) seeks only to destroy creation and the other gods. Believed to be imprisoned in a state of torpor somewhere deep within Golarion, his increasingly restless stirrings are taken by many to be the cause of volcanic activity and earthquakes.


  • Animalistic Abomination: He's incredibly reminiscent of a centipede, albeit an absolutely enormous one.
  • Apocalypse How: He seeks to set off a Class Z and destroy the entire multiverse.
  • Arch-Enemy: Of the gods and existence itself, but especially of Sarenrae, who imprisoned him.
  • Bad Boss: Rovagug will destroy his own minions the moment he does not need them anymore. In fairness to him, he didn't ask for their help in the first place.
  • Big Creepy-Crawlies: He's commonly depicted as a large spider-like monster.
  • Charm Person: The Vast Scar, left behind by Rovagug when he clawed his way from Yad Iagnoth out of the Abyss, is strangely hypnotic, leading some scholars to speculate that Sarenrae didn't make the stroke that opened the Pit of Gormuz in her own volition.
  • The Corrupter: To the city of Gormuz. It was originally a settlement of worshippers of Sarenrae that grew over the seal of his prison, but his presence slowly corrupted its people and turned them evil. In the end, Sarenrae herself had to destroy it after the city's people murdered the herald she had sent there.
  • Eldritch Abomination: Rovagug crawled into existence from somewhere at the edge of reality with plans to destroy it... or so the story goes. This is reinforced given his status as a qlippoth lord from the Abyss.
  • Evil Versus Oblivion: The Omnicidal Maniac Rovagug counted among his enemies fellow evil deities Asmodeus and Dahak.
  • Fighting a Shadow: Rovagug's spawn are so powerful that almost none have been permanently defeated, and yet they're still nothing to the god itself.
  • Forced to Watch: This is how he "loves" Shelyn; he wishes to place her in his eye and make her watch as he destroys everything.
  • God of Evil: The worst in the pantheon, he literally represents the end of all existence.
  • The Gods Must Be Lazy: Sealing Rovagug took the cooperation of every single deity in the pantheon, which makes sense, but they haven't done much to fight the Spawn emerging from the holes in his prison.
  • Greater-Scope Villain: The biggest threat to the setting as a whole, though he really isn't up to much plotting.
  • Hero Killer: Slew countless other deities during the war against him.
  • Illegal Religion: Cults to Rovagug are banned by nearly every civilisation, and for good reason.
  • Impaled with Extreme Prejudice: Rovagug is impaled upon Dou-Bral's Star Towers within the Dead Vault, although they have been crumbling since Dou-Bral became Zon-Kuthon.
  • The Juggernaut: Rovagug is this from the perspective of the other gods.
  • Kaiju: All of his offspring, including the infamous Tarrasque. Rovagug himself appears as an impossibly huge insect/arachnid/reptile monstrosity.
  • Kill the God: Slew numerous other deities and seeks the destruction of the entire cosmos, gods included. Rovagug himself seems immune to this — the aforementioned destruction of the universe may well be the only way for him to die.
  • Misanthrope Supreme: Again, lots of his followers.
  • Mysterious Past: No one is sure where Rovagug came from, or why he wants to annihilate all existence. It has been confirmed that he's an ascended qlippoth, which would explain a lot.
  • Nietzsche Wannabe: A lot of his followers fall under this.
  • Omnicidal Maniac: Wants the end of everything, universe and all. A major cause of Enemy Mines among the other gods. Given his status as a qlippoth lord, we can infer that he actually has a reason for this: the qlippoth want to destroy that pesky 'reality' so they can go back to festering in the nice quiet hole called the Abyss.
  • Sealed Evil in a Can: Courtesy of a joint effort by Sarenrae and Asmodeus, with the world itself as the padlock on the can.
  • Tailor-Made Prison: Rovagug's prison, the Dead Vault, was forged by Torag and Gorum, protected with wards against escape by Pharasma, pierced with Dou-Bral's Star Towers to impale Rovagug and prevent him from hearing prayers, and locked with a key fashioned by Asmodeus.
  • Time Abyss: Rovagug's attempt to destroy Golarion took place even before the rise of the aboleth civilization. He was ancient even then, having already travelled to and destroyed countless worlds before setting his sights on Golarion.

    Sarenrae 
https://static.tvtropes.org/pmwiki/pub/images/sarenrae_6.jpg
The Dawnflower
Goddess of the sun, redemption, honesty, and healing
Alignment: Neutral Good

Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae (pronounced SAER-en-ray) is a goddess who teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be.

Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends, to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.

Sarenrae is the patron goddess of the Empire of Kelesh, which eventually spread her faith throughout the Inner Sea region. She was one of the gods who fought against and imprisoned Rovagug, holding the Rough Beast at bay while Asmodeus fashioned its prison.


  • Absolute Cleavage: Sarenrae's outfit features a deep cleavage extending down to her belly.
  • Action Girl: Among others, she's a goddess of swordfighting.
  • All-Loving Hero: She loves everybody. Even the evil gods (except maybe Rovagug). She is the inheritor of Ihys's mission to safeguard mortals' free will.
  • Archenemy: Of Rovagug.
  • Badass Gay: Implied. There's no mention of any lover of Sarenrae besides Desna and Shelyn.
  • Beware the Nice Ones: She may be the most forgiving god in the pantheon, but push her and her followers too far...
  • Big Good: The leader of the good-aligned gods, and one of the most powerful forces for good in the setting.
  • Celestial Paragons and Archangels: Was once one of the most powerful Empyreal Lords, before ascending to true godhood during the war against Rovagug. These days she's taken on much of Ihys' portfolio and is the Empyreal Lord in the same way that Asmodeus is the archdevil.
  • Combat Pragmatist: She demands that her paladins fight fairly in a fair fight. She demands that they win an unfair fight.
  • Council of Angels: She was an archangel before becoming a god. Many of her current servants and allies are her fellow Empyreal Lords and their servants.
  • Enemy Mine: With Asmodeus during the war with Rovagug. She threw Rovagug into the rift, while Asmodeus sealed him up. In the modern day, however, and after ages and ages of unrepentant evil on his part, Asmodeus is one of the few beings (alongside Rovagug, ironically enough) that she considers utterly irredeemable.
  • Expy: Sarenrae, a sun goddess of swordfighting and redemption, is considered to by her creator to be his take on Eilistraee, a Forgotten Realms moon goddess of swordfighting and redemption, minus Eilistraee's sensual and chaos aspects (which are represented by Desna and Ashava instead). Sarenrae was never supposed to be a replacement Eilistraee, as they were never intended to be in the same game world.
  • Flaming Hair: Her hair appears to be made of flowing tongues of golden fire.
  • God Karting with Beelzebub: She has a surprisingly congenial relationship with Asmodeus rooted in their mutual opposition to Rovagug, albeit for different reasons.
  • Good Is Not Soft: One of the kindest beings in the multiverse, but she has a militant side. Consider what she did to Rovagug. She also has a whole sect of True Neutral worshipers (the Cult of the Dawnflower) who focus on her warlike side to almost complete exclusion of her merciful aspect. They will offer anyone exactly one chance to surrender and are merciless if that offer is refused.
  • Good Wings, Evil Wings: Sarenrae has the classic white angelic wings, well-matched to her benevolent and loving nature and her role as one of the most prominent heavenly deities.
  • Knight Templar: Some of her followers, especially in the south, can fall into this, despite Sarenrae's objections.
  • My Greatest Failure: She immensely regrets having created the Pit of Gormuz in a fit of wrath, letting Rovagug let loose his spawn upon Golarion.
  • Playing with Fire: She's strongly linked with fire and flames: she has a persistent association with phoenixes — in fact, Keleshite myth credits her with the creation of the first phoenix flock — and she grants the Fire domain to her worshippers.
  • Polyamory: Desna, Sarenrae and Shelyn are in a polyamorous on-again, off-again relationship.
  • The Power of the Sun: She represents the good aspects of the sun.
  • Winged Humanoid: She takes the appearance of an angelic woman with great white wings.

    Shelyn 
https://static.tvtropes.org/pmwiki/pub/images/shelyn.jpg

The Eternal Rose
Goddess of beauty, art, love, and music
Alignment: Neutral Good

Shelyn (pronounced SHEHL-ihn) is the goddess of art, beauty, love, and music, and the half-sister of Zon-Kuthon. She started life as a relatively minor deity of beauty, art, and music, but with the destruction of her mother Thron, the former goddess of love, Shelyn gained her mother's portfolio. Shelyn continues to focus on beauty and the related areas of art and music, and has expanded upon her mother's relatively narrow view of love to include all forms of the emotion. In Golarion, she's worshipped throughout Avistan and Tian Xia, and maintains a following among the storm giants.


  • All-Loving Hero: Ever moreso than Sarenrae. Shelyn believes everyone is worth saving, and her paladin code requires that all enemies be given the chance to redeem themselves.
  • Cain and Abel: The Abel to Zon-Kuthon's Cain. In a twist, neither one of them wants to hurt the other.
  • Even the Girls Want Her: All the gods love Shelyn, even the evil, mad, or monstrous ones — although not necessarily in a way she's comfortable with.
  • The Four Loves: Shelyn rules all of these, though she splits Eros with Calistria, who handles the more physical side of things while Shelyn focuses on romance, moonlit walks, and reciting poetry beneath your lover's window at 3 AM in your pyjamas.
  • Friend to All Living Things: Reciprocated. By definition, all living things are a friend to her
  • Heterochromia: Her eyes are usually either blue or silver, but it's not uncommon for her to be depicted with one blue eye and one silver eye.
  • Hot God: Invoked; artists depict her physical proportions depending on the regional standards for beauty.
  • "I Know You're in There Somewhere" Fight: With Zon-Kuthon. There is some indication that Dou-Bral is still in there, as Zon-Kuthon refuses to harm Shelyn.
  • Incorruptible Pure Pureness: Quite possibly. During her fight with Zon-Kuthon, she realized that his glaive was whispering to him, decided that was the source of his evil, and wrested it away from him. He didn't return to normal, but did stop fighting and refuse to harm her from then on. She keeps the glaive as her own weapon, convinced it holds the key to her brother's madness, and despite its constant whispering to her, she has never been corrupted by it herself.
  • Love Goddess: A more rarified version than usual: she focuses more on the emotion of love itself, rather than the physical action of sex (which is Calistria's department).
  • Love Redeems: She certainly believes so.
  • Multicolored Hair: Her hair is chestnut brown shot through with streaks of green, red and gold.
  • Nice Girl: By far the nicest member of the entire pantheon. Her only outright enemy is Rovagug.
  • Polyamory: Desna, Sarenrae and Shelyn are in a polyamorous on-again, off-again relationship.
  • Stripperiffic: Being the goddess of love, she tends to prefer revealing clothing.
  • Unholy Holy Sword: Shelyn once shared a glaive with her half-brother Dou-Bral as their favoured weapon; when he returned from the void as Zon-Kuthon, he had corrupted it into the Whisperer of Souls. Shelyn took it back during their initial fight, and is now trying to release the souls imprisoned within it.

    Torag 
Father of Creation
God of the forge, protection, and strategy
Alignment: Lawful Good

Torag (pronounced TORR-awg) is a stoic and serious god who values honor, planning, and well-made steel. He is an often distant deity, lending magical power to his clerics, but leaving his followers to make their own way through life, knowing that this will make them strong and determined


  • Alternate Company Equivalent: To D&D's Moradin. The dwarven creation myth in both series are near-identical, with the only difference being the names.
  • Ethnic God: Although he is sometimes worshipped by other species, Torag is first and foremost the patron god of the dwarven race.
  • Good Is Not Nice: He tends to be quite a bit more harsh than the other good gods.
  • Happily Married: To Folgrit, dwarven goddess of motherhood, wives, and children.
  • Pay Evil unto Evil: Torag does not forgive evildoers; this is one of the reasons why he and Sarenrae do not get along.
  • Top God: Torag is the leader of the dwarven pantheon (except Droskar), which consists of his siblings, wife and children.
  • War God: As god of strategy, war is definitely part of his portfolio.

    Urgathoa 
The Pallid Princess
Goddess of gluttony, disease, and undeath
Alignment: Neutral Evil

Urgathoa (pronounced oor-gah-THO-ah) is the Varisian goddess of physical excess, disease, and the undead. She is mostly worshiped by dark necromancers, the undead, and those wishing to become undead. Sometimes those who live gluttonous lifestyles make supplication to her, as do those suffering from a serious illness.


  • Body Horror: Not only does she herself appear half-rotted, but her priestesses sometimes come back as a particularly squicky sort of undead.
  • Dem Bones: She's an attractive woman from the waist up, but below that she's nothing but a bloodstained skeleton.
  • Evil Sorcerer: A lot of evil necromancers (including Tar-Baphon) are her followers.
  • Expy: Of the Norse goddess Hel, at least physically.
  • Family Values Villain: Yes, really. See Unholy Matrimony. Her priests and followers are forbidden to divorce, though murdering the other party and reanimating them as an undead slave is fine. (And possibly just one more way to spice things up in the bedroom.)
  • Fan Disservice: A gore-covered, shirtless skeleton who happens to still have enough flesh on her head and upper chest to let her keep her face and breasts.
  • God of Evil: One of many, though, unlike some evil deities, her worship has some positive aspects.
  • Hand-or-Object Underwear: She covers her breasts with an arm in her official artwork.
  • The Hedonist: She became the first undead because she couldn't face giving up the pleasures of living.
  • I'm a Humanitarian: She savors human flesh and encourages cannibalism among her worshipers.
  • I Love the Dead: Sex with the undead is not beyond her worshipers. In fact, sentient undead are encouraged to turn their significant others into undead themselves so as to extend their time together.
  • Mermaid Problem: Addressed, being a goddess of all kinds of indulgence whose body is partly bones. Somewhat horribly, the loss of the lower half of her body and attendant... organs is part of what made her even worse after becoming a god: since she can no longer indulge in that particular kind of carnal pleasure, she found others of a much worse nature.
  • Parental Substitute: Seems to see herself as a sort of mentor/mother figure to Zyphus, demigod of meaningless, accidental death.
  • Patient Zero: Sort of. She's the first undead creature to ever exist, and possibly the origin of all disease.
  • The Rival: To Calistria, a fellow sex god. The two amicably compete for the same general pool of followers.
  • Self-Made Man: Along with Irori, the only other God to have ever achieved divinity through non-magical means, with her ascension occurring when she escaped Pharasma's Boneyard, being the first ever to literally cheat death.
  • The Undead: She was the very first undead creature.
  • Unholy Matrimony: Had a rather happy relationship with her equally-depraved husband while alive. As such, she's actually a big fan of marriage, believing fully that a shared pleasure is doubled.
  • Villainous Glutton: She wants to regain the sensations she enjoyed as a living mortal, so she's devoted herself to depraved acts of gluttony.
  • Walking Wasteland: "Her return to the mortal world is said to be the origin of disease."
  • War God: Downplayed, but she does have the War and Strength domains.

    Zon-Kuthon 
The Midnight Lord
God of envy, pain, darkness, and loss
Alignment: Lawful Evil

The deity Zon-Kuthon (pronounced ZONN-koo-THON) possesses one of the most twisted and evil minds in the Great Beyond. His position as god of pain is well earned, and he has been the root of countless tortures, murders, and worse throughout time.


  • And I Must Scream: To his worshippers, being reduced to a mutilated torso is an honour.
  • Deal with the Devil: With himself as the devil, he made one with the Nidalese horselords after Earthfall, protecting them from the calamity in exchange for eternal servitude.
  • Despair Event Horizon: He's the God of Loss, and many of his followers have crossed it. It's heavily implied that he has crossed it himself.
  • Even Evil Has Loved Ones: The only god he will never seek to harm is his sister, Shelyn.
  • Exact Words: Abadar convinced Zon-Kuthon to stay in exile on the Plane of Shadow until the sun vanished from the sky, in exchange for an item from the First Vault. This was supposed be when the sun burned out billions of years from then, but due to the Age of Darkness, it technically happened much sooner.
  • Go Mad from the Revelation: Whatever Zon-Kuthon found in his journey throughout the multiverse drove him completely insane.
  • God of Evil: One of several.
  • Good Is Bad And Bad Is Good: To Zon-Kuthon, beauty is mutilation, love is misery, music is screams, and creation is torture.
  • Greater-Scope Villain: A played up example in Curse of the Crimson Throne, considering that Kazavon is his champion and is the general Greater-Scope Villain of the adventure path.
  • Green-Eyed Monster: Envy is a part of his portfolio, and is what originally spurred him to exile himself to the Outer Planes—he couldn't stand always being second best to his sister.
  • Humanoid Abomination: More or less treated this way. His form may be comprehensible, but his mind is not. Some suspect that he may be possessed by a more traditional Eldritch Abomination.
  • Mad God: A possible explanation for his behaviour.
  • Malevolent Mutilation: He's done it to himself and others, and his followers follow suit.
  • Sealed Evil in a Can: Abadar once convinced Zon-Kuthon to stay in the prison of Xovaikain for as long as the sun hung in the sky in exchange for an item of his choosing from the First Vault. This imprisonment was over far sooner than it was supposed to, due to Earthfall which plunged Golarion into darkness.
  • Too Kinky to Torture: All of his followers.
  • Used to Be a Sweet Kid: Zon-Kuthon was originally Dou-Bral, who shared the portfolio of beauty with Shelyn.

See also the Demon lords, archdevils, and archdaemons and the Empyreal lords of the good-aligned planes.


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