Gods: Main Deities, Inner Sea Deities, Tian Xia Deities, Azlanti Deities, Racial and Cultural Pantheons, Outer Gods, Other Deities Demigods: Empyreal Lords, Fiendish Divinities, Great Old Ones, Other Demigods Divine Heralds
Additional deities of the Inner Sea region, the main campaign setting. Lacking the widespread following that the core deities do, their worship is typically restricted to specific sects, regions and walks of life, and is less prevalent on Avistan and northern Garund than that of the core deities.
Achaekek (pronounced uh-CHAY-kek) is the god of assassins, and the patron god of the Red Mantis assassins based on the island of Mediogalti. Achaekek takes a middle position between Calistria, the goddess of revenge if not necessarily murder, and Norgorber, the god of all murder, whether paid for or not. His symbol is a pair of mantis claws depicted as if in prayer.
- Big Creepy-Crawlies: A giant four-armed praying mantis.
- God of Evil: Blood, death, and assassination aren't commonly domains for good deities.
- Kaiju: As he was originally a demigod, Achaekek is the only god so far with game stats. However, he is a gigantic praying mantis with vast supernatural powers, making him all but unbeatable except by the most powerful adventurers.
- Mysterious Past: No one is quite sure where Achaekek came from.
- Professional Killer: God of assassins and assassination. Along with Norgorber, Nocticula, and several other archfiends, he is one of the primary deities worshipped by the profession. There's an entire cult of them, the Red Mantis, dedicated to his worship.
- Punch-Clock Villain: Achaekek is not actively evil, it's just that his job description is defined as Lawful Evil.
- Retcon: He was initially conceived as a demigod, but was soon written as a full deity with five domains (demigods only have four).
- Slaying Mantis: His favored shape is that of a towering mantis, and he's the god of death and assassins.
A minor goddess who frequently serves as a messenger for more powerful deities.
- Expy: Her focus on doorways, transitions and the passage of time, alongside the mask she wears on the back of her head, make her essentially a female Janus, the Roman god of duality, passage, doors and the new year.
Apsu, the Waybringer, is one of the two great draconic deities and the patron of metallic dragons. He was one of the two primordial beings who begat the first dragon gods, and when one of these, Dahak, murdered his siblings and reforged their remnants into dragons whom he hunted for sport, Apsu took draconic form himself to hunt his son down. The long war between the two rages to this day, and after long ages spent retreating Apsu and his children have chosen Golarion as the world on which they will make their stand against Dahak.
- Alternate Company Equivalent: Of Bahamut from Dungeons & Dragons, being both the gods of good dragons, though Apsu sticks closer to the original Babylonian myths.
- Arch-Enemy: He has one in his son, Dahak, the evil dragon god.
- Archnemesis Dad: Apsu's nemesis is his own son Dahak.
- Did They or Didn't They?: The goddess Iomedae is served by a celestial gold dragon named Peace Through Vigilance who refers to her as "Mother Iomedae". There are rumours that she is his mother, and that Apsu is the father.
- Ethnic God: Apsu is the patron god of the metallic dragons and is predominantly worshipped by them, with his humanoid followers being few and far between.
- God Couple: With Tiamat, prior to her siding with Dahak. And then there's the rumours about he and Iomedae, which given their overlapping portfolios doesn't seem too far fetched.
- Martial Pacifist: He's a god of peace, but he will fight if necessary, as he did against Dahak and Rovagug.
- Monster Progenitor: Apsu and his wife spawned the dragon-gods who became the first metallic dragons.
- Old Gods: One of the oldest beings around, Apsu is, if you believe the metallic dragons, one of the beings responsible for the creation of the universe.
- Our Dragons Are Different: He takes the form of a massive metallic dragon.
- Public Domain Character: He's based on the creator-god Abzu from Babylonian mythology.
A pirate goddess, both in the sense of her own occupation and that of her worshippers.
- Absolute Cleavage: Her coat is open down to just above her navel.
- Cool Ship: She has two — the Seawraith, her personal ship, that sails between worlds and can turn into any kind of warship; and the Kelpie's Wrath, a sentient ghost ship that serves as her herald.
- Dressed to Plunder: She can appear with an eyepatch, a hook hand and/or a peg leg, as well as wearing a bicorne or tricorne or a bandanna.
- Elemental Embodiment: She began life as a water elemental or something similar.
- Envy: A common motivation for her followers.
- Good Scars, Evil Scars: She sometimes manifests terrifying scars when she wants to look intimidating.
- Horny Vikings: Some of them worship her.
- Nice Hat: She usually wears a bicorne or tricorne, but sometimes a simple bandana.
- Pirate: She's the patron of pirates of all types, from flamboyant rogues to murderous scum.
- Pirate Booty: Pirates often drop treasure into the ocean to appease her, which she then guards with sea monsters.
- Pirate Girl: Being the demigoddess of piracy.
- Pirate Parrot: Her official art shows her with a scarlet macaw on her shoulder.
- Sea Monster: Besmara is the goddess of all kinds of sea monsters, from sea serpents and krakens to giant crabs and sharks. Unlike Lamashtu or Dagon (arguably her Evil Counterpart), she doesn't actually create these monsters; she just bullies them into submission.
- She's Got Legs: She doesn't actually wear anything under her coat/loincloth garment, save for a gold band on her right thigh, which means that her legs are very prominent.
- Turncoat: She will turn on her allies in a moment if it gives her the upper hand, and encourages the same behavior from her worshipers.
A living machine who can bestow parts of herself to complete inventions.
- Belief Makes You Stupid: Not exactly. However, people who might make good followers and worshippers of her aren't that interested in religion or magic, preferring to make inventions, hence Brigh has few followers.
- Clockwork Creature: She likes them, and she might even be one.
- First Church of Mecha: Gnomes tend to worship her as a gnome with a mass of wires instead of hair.
- Robot Girl: It's not known whether she is a mortal granted divinity or a construct imbued with godhood. Starfinder suggests the latter.
- 0% Approval Rating: Even the vast majority of evil dragons hate this guy. At draconic conclaves, great wyrms gather to discuss how to kill him.
- Alternate Company Equivalent: Although the goddess Tiamat exists in both D&D and Pathfinder, she is practically a non-entity so far in the world of Golarion, as Paizo is only allowed to use her name (which is public domain) but not her depiction as the five-headed patron goddess of chromatic dragons (which is copyrighted by Wizards of the Coast). Dahak (her and Apsu's son in this continuity) takes her place as god of evil dragons.
- Antagonistic Offspring: To his father, Apsu the Waybringer.
- Archenemy: Of Apsu.
- Chronic Backstabbing Disorder: Treachery is a part of his portfolio after all.
- Ethnic God: Much like Apsu, he's a chiefly draconic god and rarely worshipped by anyone other than evil dragons, kobolds and dragon-blooded humanoids.
- Evil Counterpart: To his father.
- Irony: Despite the fact that almost all dragons hate him, kobolds venerate chromatic dragons as living idols of Dahak. The dragons usually shrug this off, since association with the False Wyrm is a small price to pay for an entire clan of zealous servants.
- Our Dragons Are Different: He shattered the original dragon gods into their current state and takes the form of a huge chromatic dragon.
- Pragmatic Villainy: Dahak recognised the universal threat of Rovagug and fully committed to the effort to imprison him, forgoing a chance to betray Apsu within the battle itself.
- Public Domain Character: He is based on the evil spirit Zahhak, also known as Azi Dahaka. In Pathfinder, "azi" is the name of a race of dragons he spawned.
- Satanic Archetype: The draconic equivalent, being the rebellious, destructive son of their creator god who seeks to place himself above all others.
- Turncoat: Patron god of traitors.
Once sealed within a cocoon on the Ethereal Plane, Desna unwittingly released him and allowed him to spread his infection.
- Arch-Enemy: Of Desna, who accidentally released him.
- Big Creepy-Crawlies: He takes the form of an immense mosquito.
- Eldritch Abomination: He's typically represented as a gigantic mosquito, but his description in the Windsong Testaments depicts him as something a lot more horrific, a collection of half-formed body parts only vaguely resembling the lifeforms that would arise long after his birth.Ghlaunder crawled from quiescence: eyes and mouths — eyes that were mouths; legs and tongues — legs that were tongues; hunger and hate — hunger that was hate.
- Eviler Than Thou: He often competes with Cyth-V'sug, a demon lord whose portfolio also includes parasitism.
- The Immune: He grants those who follow him immunity to disease.
- Insect Gender-Bender: A blood-sucking male mosquito.
- Luke, I Am Your Father: Rovagug's cultists claim that Ghlaunder is one of the Rough Beast's Spawn. If so, he is the only one to have achieved true godhood.
- Multiple-Choice Past: The game offers several possibilities for Ghlaunder's origins, such as him being a spawn of Rovagug that achieved divinity to his having grown within the corpse of a dead god.
- Plaguemaster: One of many in the setting. His cultists are frequent allies of Apollyon, Horseman of Pestilence, because of this.
- Poisonous Person: He turns his followers into these.
- The Swarm: Unleashes swarms of mosquitoes and other bloodsucking insects.
- Villain Team-Up: His followers are prone to allying with the Horsemen, and especially cultists of Apollyon, though Ghlaunder is careful — he knows the Horsemen see the universe as a zero sum game that ends in apocalypse.
The moon than looms over the Boneyard, slowly approaching as the end of days draws near.
- Dark Is Not Evil: He's a sapient, skull-faced moon who constantly orbits closer and closer to the Boneyard, for the explicit purpose of destroying the universe when he impacts, and any worshiper of his quickly goes insane. He also isn't malevolent at all, and will only impact the Boneyard when everyone is already dead and the last soul has been judged and sent on its way — every time he gets close, his high priests feed him a failed Nay-Theist to make him reset his orbit. It's also entirely possible to be a Chaotic Good worshiper of him, and there's a branch of his church explicitly dedicated to making sure the journey to the end is as painless and happy as possible.
- The End of the World as We Know It: The proper God of the End Times, Groetus' job is to turn out the lights after everyone else leaves.
- The Fatalist: The few among his followers who are not completely insane are inevitably this type of personality.
- Genius Loci: Word of God confirms that he is the moon, as opposed to just living on it.
- Go Mad from the Revelation: His worshipers invariably do-his surface squirms with prophecy and eldritch knowledge only he can understand, and he murmurs these to his church while they sleep. They've made the most of it.
- Omnicidal Maniac: Averted. Groetus is Chaotic Neutral, not Chaotic Evil. He will end the universe only after Pharasma has judged the last mortal soul, and not before.
- Shout-Out: According to his creator James Jacobs, Groetus the apocalypse moon thing is inspired by Ghroth, an apocalypse moon thing created by Ramsey Campbell as part of the Cthulhu Mythos.
- That's No Moon!: The moon hanging over Pharasma's boneyard? That's him.
- Weird Moon: His symbol is a skull overlapping the moon.
Goddess of female castoffs and undesirables, primarily worshipped in the River Kingdoms.
- Eviler Than Thou: With the Demon Lord Mestama; they both seek the worship of all witches and hags.
- Wicked Witch: She's called the Angry Hag for a reason.
Formerly a wandering druid murdered by a follower of the daemonic harbinger Corosbel, Hanspur was resurrected through the intervention of Gozreh, and given the body of his water rat companion.
- Arch-Enemy: Of Corosbel, daemonic harbinger of failed martyrdom, false worship and ritual death, and of Corosbel's patron, the Horseman Charon. Even Hanspur's rare antipaladins take an oath to destroy daemons.
- Ascended Demon: Not Hanspur himself, but his servitor, the Lost Ferryman, a thanadaemon Hanspur turned Chaotic Neutral and recruited to his own cause as a means of spiting Corosbel and Charon.
- Deity of Human Origin: The most common story of his origin has it that he was a mortal adventurer parented by Gozreh, who ascended him to godhood to save his soul from Charon.
- It's Personal: With Corosbel and Charon and by proxy all daemons. When Hanspur was a mortal, a worshipper of Corosbel attempted to sacrifice him to Charon to curry the horseman's favor. Hanspur as never forgotten this.
- Rodents of Unusual Size: Hanspur often appears as a giant water rat.
- Semi-Divine: He's believed by some to have been a half-mortal child of Gozreh in life.
Kurgess (pronounced KUR-gess) is a demigod associated with healthy competition, sport, and physical development. His symbol is a flexing muscular arm holding a golden chain.
- Bicep-Polishing Gesture: His symbol is an arm in this pose.
- Blade on a Stick: The javelin is his favoured weapon.
- Deity of Human Origin: He was once a mortal gladiator and athlete who was raised to godhood after his death.
- Expy: He's basically Heracles, with a little bit of Spartacus thrown in. There's also some Kord in his DNA.
- Graceful Loser: Despite not ever losing, Kurgess strongly believes in this. He teaches his followers how to be one as well.
- Heroic Sacrifice: When Kurgess was a mortal, jealous rivals set a deadly trap for him during a huge race. Kurgess was aware of the trap, but set it off anyway in an effort to save his fellow competitors. This impressed Desna and Cayden enough that they ascended Kurgess to godhood after his death.
- Nice Job Fixing It, Villain!: His competitors wanted to get rid of a rival. They ultimately made him a god.
- Semi-Divine: When he was a mortal, he's believed to have been a child of Desna and Cayden incarnated and raised as a mortal.
- Spirited Competitor: God of them.
- Worthy Opponent: Savors a good challenge in the sporting arena.
The minor goddess Milani (pronounced meh-LAW-nee), also known as the Everbloom, is the patron of all those who fight against oppression and unjust rule. Her symbol is a rose growing out of a blood-soaked street.
- Deity of Human Origin: She was a mortal half-elf who worshipped Aroden, who eventually sainted her and took her in his service. When Aroden died, the spark of divinity she retained through her bond to him allowed her to become a goddess herself.
- La Résistance: She's the patron of revolutionaries and of those who struggle against tyrannical regimes.
- The Revolution Will Not Be Vilified: She helps revolutionaries, but only the good kind.
- Winged Humanoid: She usually appears as a half-elf with white, swanlike wings.
Originally a servitor of Shelyn, Naderi unwittingly ascended when a couple she was watching over drowned themselves rather than live apart.
The self-proclaimed living god of Razmiran. Actually a human wizard.
- God Guise: He is actually a quite mortal wizard. His priests know this and play along by pretending to use divine magic despite using arcane magic.
- Mask Power: Wears a white mask, which hides the fact that he is aging.
- Physical God: Subverted Trope. He claims to be this, but is actually entirely mortal.
A secretive goddess who hides her appearance beneath the faces of many races.
- The Spook: No living being remembers Sivanah's birth, creation or ascension, or can even identify when she first appeared. Sivanah herself is a paradox even to her most devout followers, who refer to her as the Endless One. The only truth people can agree on is that Sivanah is female, though even that may be an illusion.
- Archenemy: He's the closest thing Pharasma has to one.
- Deity of Human Origin: Zyphus was the first mortal to die a pointless death.
- Dropped a Bridge on Him: This happened to Zyphus when he was a mortal, and it's the reason why he rejected Pharasma's judgement. Those who fear this happening to them often serve him, and he may steal the souls of those who die in this fashion.
- Enemies with Death: With both the concept and Pharasma herself, although he keeps things fairly civil.
- Friendly Enemies: Zyphus hates Pharasma, but is smart enough to understand his limits, and therefore keeps things civil between the two of them, even as his cultists plot against hers.
- Green Thumb: Plant is one of Zyphus' domains, since Decay is a sub-domain of Plant.
- The Grim Reaper: He resembles the classic archetype much more than the other death god, Pharasma, wearing a hooded black black and being referred to as the Grim Harvestman. While he wields a scythe, his favored weapon is, oddly, a heavy pick.
- Kill the God: His ultimate objective is to kill and replace Pharasma.
- Make It Look Like an Accident: He encourages his followers to set up deliberate accidents with which to claim random people's lives.
- Nietzsche Wannabe: Of a different flavour from the followers of Rovagug (who think that all is meaningless before the tide of destruction) and the Horsemen (who think that the meaninglessness of the universe renders existence itself a curse). Instead, Zyphus and his followers take issue with the random pointlessness that governs the world, and take it to mean that the gods are not doing their jobs, and the universe needs fixing.
- Powerful Pick: He favors the heavy pick as his cleric's Weapon of Choice.
- Rage Against the Heavens: Zyphus hates the gods and attracts followers with a similar outlook on life.
- Sinister Scythe: Zyphus is consistently depicted with a scythe, and is one of the few gods depicted with a weapon that isn't their favored weapon.
- Suicidal Overconfidence: Zyphus thinks that his followers will be able to cause enough accidental deaths to empower hm enough to kill Pharasma. Given that Pharasma survived the death of the previous multiverse, he's not depicted as having anything close to a chance of success.
- The Undead: He was the first being to die an accidental death and refuse to accept Pharasma's judgement, returning to life and ascending to demigod status. Since he was already dead, he's essentially an ascended ghost rather than an ascended mortal.
- Villainous Underdog: He's a minor Deity of Human Origin, while his sworn enemy Pharasma is probably the most powerful of all the gods.
- Villain Team-Up: As a Neutral Evil deity residing in Abaddon, and an enemy of the very idea of both the gods and there being such a thing as an appropriate death, Zyphus' cultists are among the most frequent allies of the Four Horsemen. Zyphus himself seems to view the Horsemen as natural allies, though he deals with them with care, and he is the only god whose followers regularly summon daemons, particularly those related to accidental death.