Gods: Main Deities, Inner Sea Deities, Tian Xia Deities, Azlanti Deities, Racial and Cultural Pantheons, Outer Gods, Other Deities Demigods: Empyreal Lords, Fiendish Divinities, Great Old Ones, Other Demigods Divine Heralds
Fiendish divinity is a general term for demon lords, archdevils, archdaemons, and other fiendish demigods. Most notable amongst them are the Demon Lords of the Abyss, the Four Horsemen who rule Abaddon, and the lords of the nine layers of Hell.
- Demon Lords and Archdevils: As unique and very powerful fiends and the rulers of their kind, they are some of the most powerful evil entities in the multiverse, and although they're still technically a step below actual gods many have their own cults and religions. The two titles are not mutually exclusive, though, and there are some fiendish divinities who can also claim true godhood.
- She Is the King: The titles of demon lord and Horseman are both gender-neutral, so Szuriel is still called Horseman of War despite being a woman for example.
A demon lord who slew a true deity and took his power to ascend to divinity. See the page for core deities.
Abraxas claims to know many things, from how aboleths called down meteors to the origins of souls. While some may be exaggeration or lies he doubtless knows much about the workings of magic and his most famous secret is the Final Incantation, a spell that can unmake magic itself.
- Affably Evil: Those who encounter him often find him quite reasonable and willing to discuss magical theory.
- Antimagic: He knows the Final Incantation, a single word that can destroy artifacts, render others unable to use magic ever again, and erase spells from existence. He has to use it sparingly, however, as it negates his powers as well.
- The Archmage: Like Nethys, the actual god of magic, Abraxas is by definition one of of the most powerful and skilled magic-users in existence.
- Eviler Than Thou: With Geryon, an archdevil who shares his portfolio and weapon of choice.
- Greater-Scope Villain: In the Second Darkness campaign, he serves as the Big Bad's patron and source of power, and likely the inspiration for her plan.
- Luckily, My Shield Will Protect Me: His shield can animate and fight alongside him.
- Public Domain Character: Abraxas is a demon from the Infernal Dictionary, though before his classification in that book he was known as everything from an aeon to an archon to a god. Naturally, the Pathfinder version draws primarily from the demonic interpretation.
- Snakes Are Evil: One of two archfiends (along with the archdevil Geryon) associated with serpents. Needless to say, snakes do not have a good reputation within the Pathfinder verse.
- These Are Things Man Was Not Meant to Know: As the demon lord responsible for forbidden knowledge, Abraxas very much has this in his portfolio.
- Unfriendly Fire: Self-directed; using the Final Incantation temporarily disables many of his own magical and supernatural abilities.
- Whip It Good: He wields a whip that lets him steal thoughts out of people's minds.
One of Lamashtu's daughters, Aldinach is locked in conflict with her sister Areshkagal for control over territory, a conflict Aldinach is winning.
- Beast with a Human Face: She has a human face, albeit a hideously distorted one.
- Big Creepy-Crawlies: She takes the form of a giant, human-faced golden scorpion.
- Parental Neglect: Since her mother, Lamashtu, ascended to godhood, they have had little to do with each other.
- Poisonous Person: Her sting injects six different venoms and harms even those immune to poison.
- Pyramid Power: Many of her temples are, appropriately, pyramids.
- Scary Scorpions: She looks like a giant scorpion with crystal claws and a human face.
- Shifting Sand Land: Her realm, the Sea of Whispering Sands, which she stole from her sister, Areshkagal.
- Sibling Rivalry: She is constantly defending her realm from her invasions by her sister's minions.
- The Swarm: She has a swarm of scorpions perpetually inhabiting her back. She can control them with her mind.
Andirifkhu is a master of traps and probably the one responsible for all those death traps still inexplicably functioning in those ancient ruins.
- Amazonian Beauty: She appears as a "towering, beautiful woman" with green, scaled skin and long, crimson hair.
- Cold-Blooded Torture: She loves torture and sadistic inventions, and is a patron to torturers.
- Death Trap: She loves them, as do her cultists.
- Fate Worse than Death: Those who make it to the center of her maze (where she resides) are so traumatized by all the traps that they have no choice but to become her favored slaves.
- Kukris Are Kool: Her favored weapon.
- Lizard Folk: She has scaled skin and reptilian eyes.
- MacGyvering: She can put together traps out of almost anything incredibly quickly. How quickly? Let's put it like this: she can make traps out of her surroundings, her own hair, and the weapons her enemies are wielding. Yeah, if you're fighting her it's best to escape while you still can.
- Multi-Armed and Dangerous: She has six of them, each wielding a different weapon.
- The Maze: Her realm is the Vault of Ten Thousand Deaths. Which is a trap-filled maze the size of a continent. Making this equal parts this and Temple of Doom.
- Razor Wire: Her hair acts as this, slicing through anyone unfortunate enough to touch it.
If you're in the Mwangi Expanse, Angazhan is the demon lord whose worship you'll find the most. He's a brutal combatant, preferring to take foes apart with his bare hands, fangs, and tail rather than wield weapons.
- Beware My Stinger Tail: His tail ends in a nasty stinger.
- Colour-Coded for Your Convenience: Why yes, the giant red ape is aggressive. Why do you ask?
- Darkest Africa: His worship is the strongest in the least civilized areas of the Mwangi Expanse.
- Drugs Are Bad: His worship involves the consumption of mind-altering jungle plants.
- Evil Overlord: Jungle warlords are numbered among his favored worshippers and servants.
- Evil Tower of Ominousness: He innhabits a massive black ziggurat that straddles several rifts in the Abyss.
- Frazetta Man: The charau-ka, a species of violent and primitive tree-climbing apemen from Mwangi who serve him almost exclusively.
- Greater-Scope Villain: Of most campaigns taking place in the Mwangi Expanse, and definitely of any campaign that involves Ruthazek, Usaro, or the high girallons.
- Horned Humanoid: Horned ape actually, but you get the idea. The baregara, a group of apelike demons dedicated to his service, also have this look.
- Human Sacrifice: Demands that the Spawn of Angazhan sacrifice human captives to him.
- Hungry Jungle: He rules over hostile, sweltering jungles crawling with monsters, and his realm within the Abyss takes the form a deep rift whose sides are covered in jungles infested with demons and fiendish dinosaurs, serpents, apes, giant insects and worse.
- Killer Gorilla: The high girallons and awakened dire apes who worship Angazhan fall into this category, as do the fiendish apes, fiendish dire apes, fiendish girallons, and baregaras who serve as his minions; the Gorilla King, who represents him in on Golarion; and the demon lord himself. He also has various chimpanzee- and baboon-like minions, but gorillas are his favorite.
- Jungle Drums: The apemen, girallons, and local natives all use drums in their worship of Angazhan.
- Large and in Charge: He takes the form of a huge, red, six-fingered gorilla.
- Maniac Monkeys: He takes the form of a colossal red ape, is worshipped by the charau-ka and the high girallons, and is served by fiendish dire apes, girallons, and other jungle monsters.
- Summon Magic: He grants his followers the ability to summon fiendish apes, dire apes, and girallons.
One of Lamashtu's children, Areshkagal has been engaged in a bitter feud with Aldinach ever since the latter defeated the former and consigned her to the Blood Clefts, a feud she shows no sign of winning. She may or may not have a connection to Nyarlathotep, whether because she was one of his worshipers in life, deliberately mirrored one of his avatars to confuse people, or is herself an aspect of the Crawling Chaos. The nature of the connection, if there even is one, is a riddle Areshkagal shows no sign of answering.
- Blood Is Squicker in Water: Her current realm, the Blood Clefts, is a region of crimson, stony hills and gulches flowing with rivers of blood.
- The Exile: Her sister, Aldinach, kicked her out of her former realm, the Sea of Whispering Sands.
- The Faceless: She appears as such. Although she does have one, but you don't want to see it.
- Go Mad from the Revelation: What happens to those who see her face, unless of course they just die from the sight instead.
- Our Sphinxes Are Different: She takes the form of a giant, faceless sphinx with a pharaonic headdress, draconic wings, six legs and a snake for a tail. She is often served by evil sphinxes, and her worship traditionally takes place inside giant sphinx statues.
- Pyramid Power: Like her sister, she uses pyramids as temples.
- Riddling Sphinx: A particularly unfair and sadistic version — her riddles are often unsolvable, and one of her boons allows her worshippers to tell riddles so vexing that they drive listeners insane. She also has a riddle-whispering viper for a tail, and her faithful worship her by carving riddles in their own skin.
- Sibling Rivalry: With her sister Aldinach, who kicked her out of her old realm and with whom she's still feuding to this day.
- Vertebrate with Extra Limbs: She has six legs plus wings, totaling up to eight limbs. She is a demon though, so abnormal biology is to be expected.
- Villainous Friendship: Her cults get along well with those of Nyarlathotep.
Once Lamashtu's consort, and before that the first minotaur, Baphomet tried to steal Asmodeus's ruby rod to gain even greater favor. Asmodeus captured him, carving his symbol into the demon's brow and casting him into a labyrinth. After only a decade, the demon lord escaped the supposedly unsolvable maze and took it with him back to the Abyss to use as his personal domain.
- Baphomet: The classic archdemon in the winged and goat-headed flesh, presented as a major demon lord worshipped by secretive templar cults.
- Blade on a Stick: He favors the glaive as his Weapon of Choice.
- The Corrupter: He enjoys turning good people to demon worship and animalistic behavior.
- Did You Just Punch Out Cthulhu?: He's statted up in the fifth book of Wrath of the Righteous, where he serves as an optional boss.
- The Dragon: The closest thing that Lamashtu has to one.
- Easily Forgiven: He forgave Lamashtu for leaving him out to dry, though he didn't go back to being her subservient consort.
- Ethnic God: He's the patron of the minotaurs and the most popular deity among the bull-men, and said to be their progenitor as well.
- Evil Sorcerer: He taught himself magic while imprisoned in Hell.
- I'm a Humanitarian: Both he and his followers are fond of devouring human flesh.
- It's Personal: With Asmodeus who captured him, branded his forehead with a pentagram, and imprisoned him in the Ivory Labyrinth for a decade.
- Killed Off for Real: If the party manages to defeat him in Herald of the Ivory Labyrinth, he's permanently killed, having already been slain by Nocticula in a previous part of the adventure and having thus used up his once-yearly resurrection.
- Kill the God: He aims to have his revenge upon Asmodeus by murdering the god of tyranny and claiming his soul. Book 5 of Wrath of the Righteous may end up with him being killed by the Player Characters, depending on what they do.
- Large and in Charge: He's around 12 feet tall.
- Lean and Mean: Due to his decade of imprisonment by Asmodeus, Baphomet wasted away. Once he was huge and muscular, but now he's thin and gaunt.
- A Load of Bull: Baphomet is lord of the minotaurs, and grants his followers the power to turn into minotaurs. If you go off the legends, he was actually created by Lamashtu for the specific purpose of leading her armies of minotaurs. He actually has the head of a goat, but takes the form of a giant minotaur when appearing to his minotaur worshipers.
- The Maze: His domain is the Ivory Labyrinth, the planet-sized maze Asmodeus tried to imprison him in.
- Monster Progenitor: He was the first minotaur, and is still worshipped by his far-flung spawn.
- Mythology Gag: Other than his leanness and submissive position to Lamashtu, he's exactly like his namesake in Dungeons & Dragons, even having the same favored weapon and areas of influence. The fact that Pathfinder!Baphomet is Lamashtu's lover (and possibly son) is an interesting one, since Lamashtu is most commonly associated with gnolls, to the point that A: she is their patron goddess, and B: her primary appearance is vaguely gnoll-like. D&D!Baphomet is defined heavily by his vicious rivalry with the hyena-like demon prince Yeenoghu, who is the patron god of gnolls in D&D.
- Named Weapons: His glaive is named Aizerghaul — Abyssal for "Labyrinth's Final Edge".
- Public Domain Character: In the real world, Baphomet is a demon whom the Knights Templar were falsely accused of worshiping, which is associated with the famous "Sabbatic goat" image (a winged, three-horned, goat-headed entity) that was adopted by the Church of Satan.
- To Hell and Back: He tried to steal Asmodeus's ruby scepter but was caught, got a pentagram branded on his head, and was imprisoned in a contient size maze (The Ivory Labyrinth). Not only did he escape in under a decade, he took the entire maze with him to make it his Abyssal lair.
- Unholy Matrimony: He is one of Lamashtu's favorite lovers and is held highly in her esteem. Try not to picture that, okay?
- Winged Humanoid: He's typically depicted with a pair of great feathered wings.
A former qlippoth who was transformed into a demon lord after eons of battling against them. He still loathes all demons, himself included, and shares the qlippoth's common goal of ending mortal life so that they may put an end to all demons.
- Alternate Company Equivalent: Of Zuggtmoy, the Demon Queen of Fungus from Dungeons & Dragons.
- And Then John Was a Zombie: His hatred of demons eventually led him to become one as his greed for vengeance and having his home back grew.
- Boomerang Bigot: He was originally a qlippoth lord who was transformed into a demon lord after being infected with sin by the prayers of his mortal worshipers. He hates demons and shares the qlippoths plans of wiping them out by wiping out mortal life. He doesn't much care that this will mean his own destruction, as it means that his hunger and greed will finally be sated.
- Botanical Abomination: As the demon lord of fungus, parasites and disease, in addition to having been a qlippoth and thus lacking anything resemblance to normal mortal forms, he unsurprisingly is this. He takes the form of a house-sized, animated mass of fungi, vines, tubers and rot.
- His physical depictions vary between showing him as a hulking, beast-like quadruped made of rotting vegetable matter or as a flying mass of wooden claws, fangs and horns dotted with bulbous fungal "eyes" and gnarled branches, but always shrouded in miasma and swarming vermin.
- His realm, the Jeharlu, is itself a planet-sized mass of living fungus that feeds parasitically on any world or plane it is able to contact, corrupting them and absorbing them into itself.
- Combat Tentacles: Cyth-V'sug fights with his tendrils.
- Genius Loci: He lives at the centre of the Jeharlu, a massive, living parasitic fungus larger than entire worlds.
- Green Thumb: Inverted. Cyth-V'sug destroys entire forests, leaving areas bereft of life.
- Horror Hunger: He's been afflicted with an unending hunger ever since he was transformed into a demon.
- Humanity Is Infectious: In the worst way; qlippoth are horrifically evil and malicious, but they have no concept of such mortal failings as greed; Cyth-V'sug was infected with greed by the prayers of his mortal worshipers, transforming him into a demon lord and making him even worse than he was before, as he now had a need to consume more and more.
- The Man Behind the Man: He might well be this to Treerazer, one of his spawn whom he recently exiled to the Material Plane. Some suspect that Treerazer's attack on Kyonin is part of Cyth-V'sug's plan to establish a foothold on the Material Plane much like that held by Deskari in the Worldwound.
- Man-Eating Plant: Cyth-V'sug resembles a monstrous fungal dragon, sprouting with tentacles, and waiting to devour or infect anything that comes into range.
- Plaguemaster: Disease emanates from Cyth-V'sug's being.
- Planet Eater: He consumes the life of entire worlds and adds their remnants to his ever-growing realm.
- Poisonous Person: To be near Cyth-V'sug is to risk being poisoned by fungus.
- Puppeteer Parasite: Numbers them among his minions.
- Slowly Slipping Into Evil: Well he was never good but he was a different kind of evil. He started drawing on mortal worship to boost his power and rebuke the demons. Over time he drew on more and more, eventually becoming one of the demons he hated.
- Suicidal Cosmic Temper Tantrum: Cyth-V'sug wants to put an end to all mortal life, which will put an end to all demons, himself included. He's all right with that — if anything he wants to die.
- Vampiric Draining: His parasites can grant this power to his followers.
- Walking Wasteland: He transforms entire regions into dying ruins filled only by fungus and parasites.
- You Are What You Hate: As a qlippoth, he deeply hated demons for having taken control of the Abyss from his race and having wiped out most qlippoths in the process, and he sought to wiped the multiverse of demonkind. He eventually transformed into a demon lord himself, but his views haven't changed — he just extended his hatred of demons to himself.
Once a mindless qlippoth lord roaming the depths of the Abyssal sea of Ishiar, Dagon became a demon after consuming demons and mortal souls. He knows his origins but pays them no heed, as he has no wish to return to his animalistic origins, abandoning the qlippoth cause and acting as the demon lord he now is.
- Anything That Moves: Dagon will sleep with everything and anything, though it's for the purposes of breeding, not enjoyment.
- Big Eater: Back when he was still a qlippoth lord, Dagon was a ravenous sea monster that ate everything that crossed his path.
- Combat Tentacles: His primary limbs are a set of claw-tipped tentacles.
- Did You Just Punch Out Cthulhu?: He's one of three demon lords to make it into Bestiary 4 as fightable opponents. Granted, you have to be Mythic to take him on.
- Eldritch Abomination: Dagon's a former Qlippoth Lord and it shows. Both his size and shape are near impossible to describe.
- FaceHeel Turn: From the qlippoth's point of view. He turned into a demon, but unlike most former qlippoth lords he embraced it.
- Fish People: His followers can easily degenerate into this, becoming twisted deep ones.
- Kraken and Leviathan: Dwarfs all other sea monsters except Oaur-Ooung, and most demon lords for that matter. He also commands the alleigance of many of these beasts.
- Prongs of Poseidon: He has the trident as a favored weapon.
- Public Domain Character: He's based on the ruler of the deep ones in the Cthulhu Mythos, who in turn is an In Name Only adaptation of a Semitic fertility god.
- The Rival: To Gozreh and Besmara for control over the oceans and the monsters within them. It's worth noting that many of the evil beasts of the deep choose to worship Dagon, likely because he's the option who matches their attitudes best — Gozreh has little interest in monsters as such, and Besmara's servants only obey her because she'll kill them if they don't.
- Sea Monster: Dagon is not fully fish, octopus, or eel, but he is all utterly horrific. He is also followed by many sea monsters, including devilfish, krakens, and other acquatic horrors.
- Swamps Are Evil: Marsh giants are among Dagon's most fervent followers, and areas where his worship is prevalent seem to degenerate into this sort of territory very swiftly.
Perhaps the most prominent demon lord known to Golarion, it was Deskari who tore open the breach to the Abyss known as the Worldwound. Despite the crusades mobilized against him, his reach grows ever outward from the rift as his many plans bear fruit.
- Arch-Enemy: Of the nation of Mendev in the present, and of the nation of Sarkoris and the god Aroden in the backstory.
- Big Bad: He's the main villain of Wrath of the Righteous, due to being the mastermind behind the demonic invasion and the Worldwound that the players fight throughout the adventure path before coming face to face with him in his Abyssal realm.
- Big Creepy-Crawlies: He resembles a human/locust hybrid, and is served by various giant insects and vermleks.
- Brown Note: His exoskeletal plates grind together as he moves, making a horrible griding noise that can drive people insane.
- The Chessmaster: He's a devious tactician, having thousands of years to hone his intellect and understanding. This is best shown with his cunning at the Worldwound crusades. The initial attack from his armies was deliberately allowed to be undisciplined and chaotic in order to make their enemies underestimate them in the future, all while also providing a distraction for other demons to teleport elsewhere across Golarion. Nowadays he's perfectly capable of marching out in full force to crush the mortal opposition entirely, but he prefers to sit back and yet the years of pressure take its toll on his enemies and lead them to destroying themselves through corruption and sin.
- Demon of Human Origin: Averted, unlike most other demon lords — he was the child of two demons and never mortal to begin with.
- Did You Just Punch Out Cthulhu?: The final enemy of Wrath of the Righteous, a fitting enemy for Mythic champions of righteousness. 2nd Edition reveals that Deskari did indeed get on the receiving end of this trope and was destroyed at the end of the Fifth Crusade.
- Dystopia Justifies the Means: His entire goal is to make the Worldwound spread grow as much as possible and turn Golarion into a demon-infested wasteland.
- Fantastic Racism: He looks down on demons, even demon lords, who were once mortal. In his many eyes, only demons born to demons are truly pure.
- Final Boss: Fighting Deskari in his own center of power serves as the climatic finale to Wrath of the Righteous and may end up with his death.
- Good Wings, Evil Wings: His are made of a swarm of locusts.
- Greater-Scope Villain: Of essentially any campaign taking place in Mendev or the Worldwound, or involving the latter's demons.
- Killed Off for Real: In 2nd Edition, it was revealed that the heroes of Wrath Of The Righteous were able to seal off the Worldwound and slay Deskari for good.
- Named Weapons: His favored weapon is Riftcarver, a gigantic scythe that he used to cut the canyons and rifts of his realm out of the Abyss' matrix.
- Our Centaurs Are Different: Human(ish) from the waist up, locust from the waist down.
- Overlord Jr.: If the stories about him being Pazuzu's son are true, he spent much of his early life secreted away in his father's realm until ready to stake out an Abyssal claim of his own.
- Sinister Scythe: His main weapon, Riftcarver, is a gigantic scythe formed from the remnants of his own mother.
- Sorcerous Overlord: The true ruler of the Worldwound.
- The Swarm: He controls swarms of verminous insects, particularly locusts, as part of his portfolio.
- Take Over the World: He seeks to conquer the entire world through the rent his cultists have opened in the Worldwound.
- We Have Reserves: He'll sacrifice as many as he needs if it furthers his stratagems.
- Winged Humanoid: Discounting his less-than-humanoid lower half, this is one trait he inherited from his father. Unlike papa Pazuzu, though, Deskari's wings are in fact two swarms of Abyssal vermin arranged in roughly wing-like shapes.
- The Worm That Walks: His wings are made out of thousands of buzzing insects. He also counts many Worms that Walk among his worshippers.
- Zerg Rush: Deskari's followers understand that they are weak as individuals but that together they are strong, and rush into battle as a single-minded horde.
Flauros is a master of magma, capable of making it flow like water or cool in moments. He has a feud with the elemental lord of fire Ymiri and regularly raids her from portals created through volcanic calderas.
- Arch-Enemy: Of the Mistress of Flame Ymeri, who battles him for the loyalty of the salamanders. So far, Flauros is winning.
- Blade on a Stick: He carries a spear in his preferred form.
- Everyone Can See It: He and Fhengasma are a villainous example. Flauros has never commented one way or another, but let's put it this way — she roosts at the foot of the volcano he lives in, she's been there as long as anyone can remember, and there seem to be a lot of half-fiend red dragons hanging around Flauros' lair.
- Fiery Salamander: He looks like a salamander made of obsidian and magma.
- Large and in Charge: He is described as "immense" and wields a sixty-foot spear.
- Lethal Lava Land: He lives in the Bloodpyre Fields, an arc of volcanos on the shores of a sea of lava.
- Magma Man: Magma Amphibian, anyway. His favored form resembles a giant salamander made out of lava and volcanic rocks, and he rules over fire and volcanoes.
- My Blood Runs Hot: He bleeds lava.
- Named Weapons: An obsidian spear named Eshaharu that can transform into a whip of lava.
- Not Good with Rejection: It's rumored that his feud with Ymiri is because she rejected him as a suitor.
- Our Dragons Are Different: He counts a sizeable number of red dragons among his worshippers, he's served by half-fiend red dragons, and he's likely in a relationship with one as well.
- Playing with Fire: He can grant this power to his followers.
- Pyromaniac: His worshippers includes many arsonists among their number.
- Spontaneous Weapon Creation: He can quickly cool lava into weapons of obsidian and volcanic glass.
- Stealth Insult: He never loots anything during his raids on Ymiri, implying that his fires burn so much hotter that nothing he takes would survive.
- Unholy Matrimony: He's rumoured to be in a long-term relationship with a red dragon named Fhengasma.
- Volcano Lair: He makes his home in the midst of a gigantic volcano in the Abyss' depths.
- Whip It Good: His spear, Eshaharu, can transform into a burning whip that immolates anything it strikes.
Gogunta can appear as either a titanic frog with too many eyes and mouths, even accounting for the fact that she also has too many heads, or as an immense boggard queen.
- Ascend to a Higher Plane of Existence: One possible origin story for Gogunta is that she was a mobogo (a monstrous frog-like monster) that ascended to demonhood by eating just the right parts of just the right creatures. Another explanation, and the one most demon experts believe, is that she was a hezrou in service to Dagon who ascended the more traditional way.
- Brown Note: Imagine a frog croak loud enough to be heard for miles and across dimensions that drives those who hear it mad and leaves them with a compulsive desire to seek out the source to sacrifice themselves. That's the song of the swamp.
- Ethnic God: She's the chief deity of the boggards — in fact, it's rare for anyone else to worship her — and some legends claim that she's the progenitor of the entire boggard species.
- Mars Needs Women: Not all who she compels to her with her song offer themselves as meals, but as mates.
- Multiple-Choice Past: Some stories say that she was once an boggard, while others say that she started out as a hezrou demon and that the boggard race can be traced back to her instead.
- Multiple Head Case: She has many heads, and even more eyes and tongues.
- Multipurpose Tongue: They drip acid.
- Reforged into a Minion: She can swallow people and spit them back up as frog-like mutants.
- Squick: In-universe, her cultists will go into great detail describing her relationship with Dagon, enough that an impassive informative description describes the stories as "disturbing to recount". If they're right, boggards owe their existence to Dagon just as much as Gogunta.
- Swamps Are Evil: Her worship is strongly associated with swamps, and her abyssal realm, Mephizim, is a salt marsh floating on top of Dagon's oceanic realm Ishiar.
- Whip It Good: Her favored weapon is a whip.
A manipulative demon lord who whispers to inventors and creators to spread chaos through their creations.
- An Axe to Grind: His favored weapon is a battleaxe.
- Beware the Quiet Ones: He's often presumed to be among the least destructive and most reasonable demon lords. This is a ruse to get society to invent destructive weapons.
- Breath Weapon: In his battle form, his breath can fleshwarp anyone it touches.
- A Load of Bull: His preferred battle form is that of a demonic winged bull with metal horns.
- Mad Scientist: He is the patron of mad alchemists.
- Mad Scientist Laboratory: His abyssal realm, Cerebulim, is essentially an immense interlinked collection of laboratories, libraries, torture chambers, and bestiaries that he can shift around at will.
- Philosopher's Stone: Taught mortals how to turn lead into gold using one.
- Voluntary Shapeshifting: He prefers to appear as a member of the same race he is interacting with. What is true form is, if he has one at all, is unknown.
Widely believed to be the first humanoid to be infected with lycanthropy, Jezelda's worshippers remain tight-lipped on the subject of her origins.
- Fantastic Racism: She's explicitly a deity of werewolves, not lycanthropy in general, and absolutely despises other werecreatures.
- Horned Humanoid: In her humanoid and hybrid forms, as she maintains her horns regardless of what form she's in.
- Horns of Villainy: She has horns regardless of the form she's using.
- Hunting the Most Dangerous Game: She and her consorts kidnap mortals from countless worlds in order to hunt them.
- Lean and Mean: She appears emaciated in all of her forms.
- Our Werewolves Are Different: She's the patron of werewolves, has many among her faithful, and may be the one to have introduced lycanthropy to the world in the first place.
- Savage Wolves: Counts werewolves among her faithful, and has dire wolves, wolves, and wargs as her favored minions.
- Shapeshifter: She can appear as a wolf, a woman, or a hybrid of the two.
- Voluntary Shapeshifting: She can choose between taking the shape a beautiful Varisian woman, a slavering wolf, or a mix of the two.
- Weird Moon: The moon always hangs over her lair in the Moonbog.
An ancient, mindless qlippoth lord who ascended by consuming and assimilating a demon lord. Whether he's realized the change, or even realizes he's worshipped, is a point of debate.
- Absurdly Spacious Sewer: His realm resembles a gigantic network of sewers and sluices running throughout the underbelly of the Abyss.
- Adaptation Name Change: From Juiblex in Dungeons & Dragons to Jubilex in Pathfinder.
- The Alcoholic: He counts many drug addicts, alcoholics, and other substance abusers among his followers.
- Blob Monster: He appears as a gelatinous blob of protoplasm studded with orange eyes, and is served by a variety of ooze monsters including. His favored servants are the omoxes, living waves of slime given sentience.
- Body Horror: You know all those liquids inside of you? Blood, bile, marrow, gastric juices, all those chemicals in your brain, other less-polite substances? Jubilex can give all of those the properties of oozes, which means any unfortunate who gets targeted with this gets eaten from the inside out as every fluid in their body comes alive.
- Extra Eyes: His blobby body is covered in thousands of red eyes the size of a man's head.
- The Gods Must Be Lazy: Whether Jubilex even realises he has worshippers is a matter of some debate.
- I'm a Humanitarian: He enjoys absorbing mortals into his protoplasmic bulk when he runs into one.
- Lazy Bum: Not only in he the patron of sloth, but he suffers from it too. Unless you accidentally run into him, Jubilex poses essentially no threat to you.
- Muck Monster: The omoxes, which are essentially filthy water and rotting detritus given horrifying life.
- Not-So-Harmless Villain: He's a joke as a deity, but Jubilex still has stats of well over CR 25, meaning that if you encounter him, you are just as dead as if it were any other Demon Lord.
- Orcus on His Throne: Jubilex spends most of his time wandering through the Abyss, bothering no one.
- Poisonous Person: He grants his followers the power to poison their targets.
The first humanoid to commit cannibalism, Kabriri spreads both his worship and ghoulism between worlds.
- Alternate Company Equivalent: His rulership over the ghouls makes him Piazo's version of Dungeons & Dragons' own Doresain, King of Ghouls and toady to Orcus.
- Breath Weapon: His breath spreads ghoul fever.
- Demon of Human Origin: He was an elf before dying and becoming a demon.
- Little Bit Beastly: He has cloven hooves for feet.
- Small Name, Big Ego: Played with. He's just as powerful as he claims to be, but the Leng ghouls see him this way. They've been around long before him and consider the ghouls Kabriri created to be stumbling children learning a way of life they're perfected.
- Was Once a Man: Kabriri formed from the soul of the first humanoid who fed on another.
- You Will Be Spared: He avoids elves and the elven immunity to ghoul paralysis is because all ghouls can be traced back to him.
Once a powerful warlord, Kostchtchie tried to force Baba Yaga to make him immortal. She granted his wish but twisted his form in the process, sending him fleeing in shame. He eventually found his way to the Abyss where he grew in power to become a demon lord.
- An Ice Person: Cold and frost are a part of his portfolio.
- Bald of Evil: He has a big beard, but his scalp is barren.
- Beard of Barbarism: He has a long beard interwoven with bones.
- Beard of Evil: Complete with skulls woven into it.
- Best Served Cold: He's the patron of delayed revenge. Make your own joke.
- Bullying a Dragon: He tried to threaten Baba Yaga, who is quite possibly the most powerful mortal magic-user in existence, into making him immortal. He got what he wanted, and he also got to be a hideous monster for the rest of his everlasting life.
- Demon of Human Origin: Unlike almost all other demon lords, who originated as mortals that died, went to the Abyss, became larvae and gradually metamorphosed into stronger and stronger demons until they reached divinity, Kostchtchie ascended to his position without ever having died. He simply charged into the Abyss and basked in its chaos and evil until he became a demon, and then a demon lord, himself. He is immensely proud of this.
- Determinator: An evil example. Having been transformed into a disfigured giant by Baba Yaga, Kostchtchie journeyed to the Abyss and became a demon lord (a process that can take eons) specifically so that he might gain revenge upon the witch.
- Did You Just Punch Out Cthulhu?: One of three demon lords to make it into Bestiary 4 as fightable opponents.
- Drop the Hammer: He's rarely pictured without his massive war hammer.
- Eviler Than Thou: With Baba Yaga and Thremyr, Chaotic Evil god of the frost giants.
- He-Man Woman Hater: He is far and away the most overtly misogynistic archfiend around — he teaches his followers that women exist to please men and breed more warriors, and refuses to commune with or grant spells to his female worshippers.
- Our Giants Are Bigger: He stole the worship of many of the frost giants from their god, and he resembles a deformed frost giant himself. He also counts hill giants, ettins, trolls and ogres among his worshippers.
- Public Domain Character: He's named for Koschei the Deathless, one of the Big Bads of Russian folklore (and an archetypal lich) alongside Baba Yaga.
- Revenge: Kostchtchie loves the vengeful, and seeks to gain revenge himself on Baba Yaga.
- Revenge by Proxy: He hopes to raze Irrisen and kill Baba Yaga's daughters as a lesson to her.
- Self-Made Orphan: When he was human, his father forced him to murder his mother and his sisters. Kostchtchie went him one better and killed his father as well.
- Was Once a Man: Kostchtchie was a human who was turned into a deformed giant by Baba Yaga. He fled to the Abyss and changed once again, becoming the Demon Lord he is today. Unlike most demon lords though, he didn't have to die to transform, instead transitioning through absorbing the essence of the Abyss.
Once a qlippoth lord, Mazmezz took interest in the lives of the mortals that created demons and took pleasure in being worshipped. When she realized her subjects would be killed by the qlippoth as part of their plan to eradicate the demons, she betrayed them to become a demon lord.
- Chest Burster: She can implant her eggs in her enemies with her attacks, followed quickly by their hatching and gruesome exit from their host.
- Monster Progenitor: Mazmezz spawned the first bebiliths back when she was still a qlippoth lord.
- One-Winged Angel: In a fight she sheds her disguises and assumes her true form, a tangle of hundreds of legs endings in claws, pincers, and spinnerets sprouting from a roughly spherical body covered in writhing hair.
- Voluntary Shapeshifting: She can wrap herself in webs and compress her form to appear as a beautiful woman or drider.
A cunning demon lord, Mestama prefers long term plots and devious schemes to outright confrontation.
- Alternate Company Equivalent: Mestama, the demon lord of cruelty and deception in Pathfinder, is one to Fraz-Urb'luu, the Prince of Deception in Greyhawk.
- Don't Go in the Woods: Her domain is the Barren Wood, a confounding forest of dying and dead trees with the occasional broken-down cabin or cave.
- Hit-and-Run Tactics: In combat, she prefers to strike grievous wounds from hiding and vanish before her victims can retaliate.
- Kill and Replace: She likes to kill brides-to-be and take their place, only revealing their truth during the consummation of the wedding.
- Mother of a Thousand Young: Her Kill and Replace tactic seen above is usually followed by the birth of a new monstrous half-fiend young, which she usually sends to kill the unwitting father in a few years.
- The Rival: She's this to Gyronna the Angry Hag, with whom she competes for the worship of witches.
- Straw Feminist: Mestama's cult is composed entirely of eunuchs and women, for she would not stand for the outrage of a man calling upon her powers.
The first succubus, Noticula has a habit of killing demon lords to absorb their power.
This folder covers Nocticula in her 1st edition role as a demon lord. For tropes pertaining to her 2nd edition identity as a goddess, see Inner Sea Deities.
- Alternate Company Equivalent: Nocticula the queen of succubi in Pathfinder is one to Malcanthet the queen of succubi in D&D.
- Anything That Moves: She's about as discriminating as Lamashtu when it comes to picking her lovers.
- Attractive Bent-Gender: She turns into a man when seducing bi/straight men or women. He looks different each time, but is always attractive.
- Bat Out of Hell: She has a bat's wings and uses bats as her minions.
- Beware My Stinger Tail: She has three short tails ending in stingers.
- Black Widow: She seduces and then murders her targets.
- BrotherSister Incest: She's in an on-again-off-again tryst with her brother Socothbenoth.
- Did You Just Punch Out Cthulhu?: She's statted up in book four of Wrath of the Righteous; while the adventure does not assume she's fought, it's still an option. The player characters can actually call upon her help if they find themselves at need during the fights with Baphomet (Book 5) or Deskari (Book 6).
- Eviler Than Thou: One of the few demon lords to openly oppose Lamashtu.
- Godhood Seeker: While she's already a demon lord and thus a lesser divinity herself, she's rumored to want to become the second demon lord to ascend to full godhood — something that worries Lamashtu enormously, as Nocticula's rise to her already considerable power has been paved with the a number of slain rivals impressive even among demons. At the end of first edition Nocticula indeed ascends to godhood, although to considerable In-Universe surprise she does so as a Chaotic Neutral, rather than Chaotic Evil, deity — her desire for godhood was in large part driven by a desire to grow past the bonds of demonhood and the limited nature of most outsiders' wills.
- Good All Along: It's hinted in several places that Nocticula might in fact be a fallen empyreal lord, killing other demon lords in the hope of eventually escaping and redeeming herself by the process of ascension to full godhood. Of interest is her statblock, which has a notably different damage reduction to the standard set of demon lord resistances, and has been confirmed as not an error.
- HeelFace Turn: It's hinted at in several places that Nocticula may be seeking redemption alongside divinity — some of her cultists believe so, at least, and worship her as the Redeemer Queen on this basis. This is confirmed at the end of Wrath of the Righteous and in Planar Adventures. Ayavah, a "heretical" follower of Nocticula and the primary believer in the tale, was explicitly right all along. If Nocticula ascends her alignment moves to Chaotic Neutral, shedding her demonic aspect, and she becomes a patron of, among other things, outcasts. Perhaps like she herself. Still, this is entirely optional — it's just as likely that the PCs can decide to go finish her off. In any event; the game's second edition treats her ascension as canon.
- Horny Devils: She's the first of the succubi and is worshipped by them.
- Klingon Promotion: She's cut a swath through the Abyss' demon lords, seducing them, murdering them, and stealing their followers. Lamashtu worries that she may well be Nocticula's ultimate target, as the demon lord's path to power bears a striking resemblance to Lamashtu's own.
- Lust: She personifies all the negative aspects of lust, with the worst of her followers being serial rapists, sexual sadists, and the ever profligate drow.
- Man-Eating Plant: Like Cyth-V'sug, Nocticula often uses these to do her dirty work for her.
- Professional Killer: One of several beings to offer assassins their patronage.
- Rape Is a Special Kind of Evil: Indeed it is, and Nocticula loves those bold enough to commit it. Rapists are among her most fervent worshippers.
- Sex Is Evil: Her kind certainly is.
- Siblings in Crime: With her brother/lover Socothobenoth
- Stripperiffic: She's the first succubus so her attire is fairly similar to theirs, which is to say there's very little of it.
- The Vamp: On a good day. On a bad day she's a full-on rapist.
- Winged Humanoid: She has massive bat wings.
- Wolverine Claws: She has a truly nasty set of nails.
Once a sun god in the time of Azlant, the moon goddess Acavna clove him in two during one of their battles. The greater half of him became Nurgal, while the lesser became the infernal duke Nergal.
- Arch-Enemy: His ultimate nemesis was the Azlanti goddess Acavna, at least before she split him in half and later died during Earthfall.
- Cain and Abel: Is said to be the half-brother of Nocticula and Socothbenoth. He has been at war with both of them for eons.
- Evil Is Not Pacifist: He enjoys pointless wars.
- Eviler Than Thou: With the misotheistic aboleths, who destroyed Azlanti rather than let Nurgal have it for himself, and the demon lord Socothbenoth.
- Half the Man He Used to Be: The god Nurgal was cloven in two by Acavna; the greater half became Nurgal, while the lesser half became the infernal duke Nergal.
- Light Is Not Good: The poster boy, having the form of a lion, being associated with the sun, having light leak off of his body, and being completely and totally evil.
- Panthera Awesome: He is served by many lions and leonine creatures. Nurgal himself has the lower body and head of a lion.
- The Power of the Sun: He represents all the negative aspects of the sun — drought, scorching heat, dehydration, etc.
- Sealed Evil in a Can: Not Nurgal himself, but his mortal aspect of Nu'ruu'gaal is trapped in the remnants of an Azlanti city.
- Thirsty Desert: Is most frequently worshipped in regions like this, and makes his Abyssal realm resemble one.
- War God: He represents wars that never should have been fought in the first place, and takes delight in sparking senseless conflicts.
A wrathful demonic lord with a bitter rivalry with the other gods, demigods, and archfiends of undeath. His cult is fairly minor on Golarion, but far more widespread on other worlds.
- Arch-Enemy: He considers all gods and empereal lords who oppose necromancy to be his.
- Death World: His realm is Uligor, a vast domain of swamps, deserts, mountains, ruins, and frozen seas, all permeated with undeath.
- Gruesome Goat: His sacred animal, and he himself has the head and legs of a monstrous goat.
- Mythology Gag: In-universe, Orcus is one of the most powerful demon lords and has a big cult throughout the universe, but his presence on Golarion is rather small. In real life, Orcus has starred in a lot of D&D material and is the mascot of Necromancer Games, and Paizo decided to downplay him in Pathfinder to avoid steeping on other companies' toes.
- One-Hit Kill: The Rod of Orcus can slay with but a touch.
- The Rival: Oh, where do we start? He's fiercely possessive of his rule over the undead, and doesn't get along with any other power claiming dominion over all or some of the living dead — Urgathoa, Kabriri, Zura, and Mordiggian are just a few of the other deities he doesn't like sharing territory with.
- Skull for a Head: He has a ram skull for a head.
- Villain of Another Story: He's fairly minor on Golarion because his attention is focused on other planets, and because the cults of Kabriri and Zura and the church of Urgathoa are entrenched deeply enough to leave little room for his own cult.
One of the oldest demon lords, Pazuzu holds a major grudge against Lamashtu for striking the killing blow against a god and stealing his chance at divinity. The fact that he could probably has ascended on his own if he didn't expend so much effort on his feud just makes him hate her more.
- Adaptation Species Change: The original Pazuzu from Dungeons & Dragons was an obyrith lord (obyriths being the Alternate Company Equivalent to the qlippoth in Pathfinder). This Pazuzu has always been a demon and was never a qlippoth.
- Ambition Is Evil: He's arguably the most ambitious demon in the Abyss, which is truly saying something.
- Arch-Enemy: The battles between Pazuzu and Lamashtu are legendary.
- Bad Boss: Most demon lords are terrible bosses in any case, but Pazuzu makes a point of never helping his worshippers when they call on him — in Pazuzu's mind, the moment his cultists call on his aid is the moment they prove they're too weak to be worthy of him, and his only response to that is to send a minion to either kill them outright or to mock them as they die.
- Beware My Stinger Tail: He has the tail of a scorpion on a body that is otherwise equal parts bird and human.
- Blade on a Stick: His favored weapon may be the longsword, but Pazuzu is usually depicted in art carrying a spear.
- The Chessmaster: He's one of the few demon lords smart enough to plan for the future.
- The Corrupter: A notorious recruiter of antipaladins, Pazuzu enjoys creating fallen heroes.
- Demonic Possession: He grants this power to his followers.
- Did You Just Punch Out Cthulhu?: One of three demon lords to make it into Bestiary 4 as fightable opponents, and the most powerful.
- Driven by Envy: His enmity for Lamashtu stems from the fact that she achieved godhood and he did not.
- Evil Genius: Pazuzu is one of the smartest demons in the Abyss. It's why he's able to vex someone as powerful as Lamashtu.
- Evil vs. Evil: He and Lamashtu deeply hate each other, and have competed for eons for supremacy over the Abyss.
- Feathered Fiend: He rules over all evil flying things, and certainly fits the bill himself.
- The Final Temptation: He can grant this power to his worshippers. He's also rather fond of doing it himself.
- Godhood Seeker: He desperately wants to be a true god.
- Green-Eyed Monster: He's profoundly envious of true gods, coveting their status for himself.
- Kill the God: He and Lamashtu lured one of the gods into the Abyss and murdered him. Since Lamashtu was the one to deliver the killing blow, she ascended and Pazuzu did not; Pazuzu's goal is now to kill Lamashtu and take her place in the pantheon.
- Klingon Promotion: He seeks to gain promotion to full godhood by murdering Lamashtu.
- Lean and Mean: In sharp contrast to the perpetually pregnant Lamashtu.
- Mix-and-Match Critters: Appears as a human/bird mix with the tail of a scorpion and a snake in place of his genitals.
- Named Weapons: He bears the Scepter of Shibaxet, which he can transform into a sword.
- Parental Favoritism: Pazuzu has many offspring, demonic, half-fiend, and tiefling, yet the Demon Lord Deskari remains both the most powerful, and his father's favorite.
- Pet the Dog: Many good people will actually pray to Pazuzu to keep Lamashtu from deforming their unborn kids. Pazuzu, in return, hates Lamashtu so much he is actually willing to act upon these prayers without being a dick about it.
- Public Domain Character: Like Lamashtu, he is a demon from Mesopotamian Mythology.
- Shout-Out: His penchant for Demonic Possession is inspired by his role in the classic movie The Exorcist.
- Truly Single Parent: He's said to have created the Demon Lord Deskari with the first breath he exhaled on the mortal plane.
- Villain Teleportation: His headquarters teleports from plane to plane within the Abyss, making it almost impossible for the likes of Lamashtu to get a fix on him.
The lord of torturers and murderers, Shax likes to draw out a death as long as he can, from hours to days, just to savor the suffering.
- Bird People: He resembles a humanoid heron.
- Blood Magic: He can control blood to a terrifying degree. Pulling it out through wounds and sending it flowing into people's lungs is just some of his tricks.
- Did You Just Punch Out Cthulhu?: He receives a statblock in Wrath of the Righteous, despite having no bearing on the plot beyond a minor enemy being a worshiper of his.
- Dual Wielding: He wields a pair of daggers with amazing skill.
- Feathered Fiend: His form is that of a humanoid bird, and like all demons he's evil to the core.
- Hope Crusher: Technically played straight, but he prefers to avert it. There's nothing Shax loves more than a victim who holds out hope for escape up until the moment of their death.
- Knife Nut: He favors the dagger, and wields a pair of them.
- Serial Killer: Many of them consider him their patron.
Shivaska keeps a clock the size of a city, measuring time in intervals of 13 hours with the aid of thousands of slaves to turn the gears. Within the clock is said to be a second secret face, counting down the time until the next extinction event.
- Body Surf: Though she currently wears the body of a monstrously deformed choker she's previously possessed a chuul, a dwiergeth, a grimslake, and a naga.
- Chained by Fashion: She has semi-animate chains embedded in her back.
- Combat Tentacles: The chains on her back act like this.
- Demonic Possession: Her true form is the chains that adorn the body she's currently wearing.
- Things That Go "Bump" in the Night: She counts many such things among her followers, and regions infested by her cult tend to come with numerous stories of things that hide in closets, in dark corners, in chimneys and under beds, and which come out in the dark to take children away.
Sifkesh enjoys twisting mortals into sin and depravity before consuming their souls upon their death.
- Demon Lords and Archdevils: She was once a devil who betrayed Hell to become a demon lord.
- Despair Event Horizon: She especially enjoys drives her victims into suicidal despair.
- Did You Just Punch Out Cthulhu?: She's statted up in Wrath of the Righteous, though she has no bearing at all on the plot. Still, after the PC's have finished the adventure, they can decide to go after her as their next target.
- Driven to Suicide: Her specialty — she drives people to suicide, then claims their souls.
- Floating Limbs: Her limbs are severed, though the exact location of the cuts tends to vary, and float slightly above their stumps.
- Good Wings, Evil Wings: Hers look like the standard angelic white feathered wings, but she's far from good.
- Our Demons Are Different: She's noted to actively defy standard fiendish classifications — she corrupts her victims like a devil and eats souls like a daemon, but is actually a demon.
An unusually social demon lord, Socothbenoth recently had a falling out with his sister Noticula and now lives in fear that he will be her next target.
- Alternate Company Equivalent: Socothbenoth is officially considered to be the stand-in of the D&D demon prince Graz'zt, who cannot be used at all in Pathfinder due to being a wholly original creation of Gary Gygax.
- Anything That Moves: Like his sister, Socothbenoth doesn't care if his lovers are male, female, alive, dead, mortal, demon, bestial, or anything else. He has supposedly had affairs with Nocticula, Pazuzu, Baphomet, Andirifkhu, and Lamashtu, to name just a few.
- Archenemy: Of Nurgal.
- Aristocrats Are Evil: He's said to be worshipped by secret society of depraved nobles in the city of Karcau.
- BrotherSister Incest: With his sister, Nocticula.
- Eviler Than Thou: With the demon lord Nurgal.
- Horny Devils: He's an incubus.
- Named Weapons: He used to wield a quarterstaff named Rapture.
- More Than Mind Control: Can compel people into sleeping with him, and grants the same power to his followers.
- Pride: To his sister's Lust. She commits rape for its own sake; he revels in his own perversion and boasts of it.
- Rape Is a Special Kind of Evil: Like his sister, he thinks it is the kind of special that deserves a reward.
- Siblings in Crime: With Nocticula.
- Simple Staff: He once wielded the staff Rapture, which could transform those it struck into distorted monsters or apexes of beauty depending on his whim. Noticula has since shattered it, leaving him searching for the pieces so he can reforge it.
- The Vamp: A male version.
- Voluntary Shapeshifting: primarily for seduction, but he uses it to rapidly grow new appendages in combat as well.
Although he's said to be the father of trolls, Urxehl despises the giants and hates himself for sharing their appearance.
- All Trolls Are Different: He looks like a twenty-foot, horned troll with an immunity to fire.
- Archnemesis Dad: He created the trolls yet loathes them all, going so far as to make his Abyssal realm a place of constantly burning fire, their one weakness.
- Deliberate Injury Gambit: Parts of himself that he removes rot away in stinking vapor that blinds those exposed to it. As a result, he'll often pull out chunks of his own flesh and lob them at his enemies.
- Don't Go in the Woods: His realm is Verahkivan, a perpetually burning forest where the rain only fuels the flames.
- Ethnic God: He's the chief deity of the trolls, who in turn make up the bulk of his worshippers. In a twist, he loathes them unreservedly and loathes his own resemblance to them — he tends to prefer the fringe groups of druids who worship him as the patron of natural calamities instead.
- Gaia's Vengeance: Some druids, focusing on his role as the lord of natural disasters, see him as such.
- God of Thunder: He's worshipped as a deity of destructive storms and skyborne disasters by some druids.
- Healing Factor: Strong enough that pieces cut off of him grow into new trolls.
- Horned Humanoid: He has a pair of large and twisting horns.
- Large and in Charge: He stands twenty feet tall.
- No-Sell: He's immune to fire and can grant the same immunity to his druids and clerics.
- Self-Harm: His hatred of trolls extends to his own appearance, and he regularly mauls his own face to try and change his visage.
Resembling a monstrous gargoyle, Xoveron desires nothing less than mass extinction so that he may rule over the empty cities left behind.
- Deadly Gaze: Has a parlyzing gaze that he can grant to his followers.
- Did You Just Punch Out Cthulhu?: Receives a statblock in the first module of Wrath of the Righteous; he's not at all connected to the plot, but his dominion over ruins is evocative of what Kenebras has been reduced to.
- Ethnic God: He's the patron deity of the gargoyles.
- Good Wings, Evil Wings: Stone bat wings.
- Multiple Head Case: He has four heads.
- Our Gargoyles Rock: He rules the gargoyles and himself takes the form of a massive, four headed gargoyle.
A titanic worm-like demon lord who was once a qlippoth, and may actually still be a qlippoth at the far end of its unfathomably long body.
- Alternate Company Equivalent: Yhidothrus is Pathfinder's answer to Ugudenk from Dungeons & Dragons. Ugudenk is a demon lord of worms mostly focused on devouring everything in his path and worshipped primarily by madmen, and Yhidothrus is a demon lord of worms mostly focused on devouring everything in his path and worshipped primarily by madmen.
- Fighting a Shadow: One of the theories about it is that it's nothing more than the tip of the tongue for some impossibly gigantic monster.
- Hybrid Monster: While Yhidothrus' "face" might be a demon lord, his back end is still a qlippoth lord.
- Kaiju: It's so long no one's ever seen the end of his body and most don't even get farther than a mile or two. If some of the stories are to be believed, it's long enough to extend past the Outer Sphere.
- Monster Progenitor: Many conqueror worms consider Yhidothrus to be their creator and first ancestor, and worship him as such.
Despite his power, Zevgavizeb cares for little outside of his empire.
- A God Am I: All demon lords consider themselves divine beings and amass cults of worshippers for themselves, but Zevgavizeb's title of God of the Troglodytes stands out even so.
- Beneath the Earth: The troglodytes and morlocks make their homes here, as does Zevgavizeb himself. His portfolio includes most of the world's vast underground caverns.
- Combat Tentacles: Appears as some sort of combination of dinosaur, dragon, worm, and tentacled monster.
- Everything's Better with Dinosaurs: He's served by fiendish dinosaurs, and allows his worshippers to call them forth for aid.
- Lizard Folk: God of the troglodytes, the Always Chaotic Evil primitive cousins of lizardfolk. Evil lizardfolk have also been known to worship him.
- Lost World: His Abyssal realm closely resembles one, and his worship is strong in the lost worlds below Golarion, including dinosaur-infested Vaults of Orv like Deep Tolguth.
- Orcus on His Throne: He rarely gets involved in anything outside of his domain and doesn't really care about expanding it.
- Order Versus Chaos: More than any other demon lord, Zevgavizeb has no time for civilization. All of his worshippers (troglodytes, morlocks, lizardfolk) are primitive, often dwelling in caverns.
- T-Rexpy: He looks like one, and summoning a fiendish tyrannosaur is the best spell he can grant.
Once an Azlanti queen, Zura became a demon immediately upon arriving in the Abyss and became a demon lord before the fall of the empire that birthed her.
- Bat Out of Hell: Like Nocticula, she frequently uses bats as minions and messengers.
- Demon of Human Origin: She used to be an Azlanti queen.
- Fan Disservice: Zura's true form is that of a monstrous, ugly woman that does not wear clothes.
Nascent Demon Lords
A serial killer named Rictus Scroon was arrested and charged with 46 deaths, to which his response was to correct their number to 953 and tell them where to find the evidence. After his ensuing execution, he managed to pass through the Abyss with his memories intact and rise to become a powerful demon.
- Demon of Human Origin: He was so evil that he made it through the Abyss with his memories and personality intact, and Lamashtu personally transformed him into his current demonic form to serve as her personal assassin.
Once the favored minion of Cyth-V'sug, he was forced to flee to Golarion after a failed attempt to wrest power from his master. He now resides in a corrupted swamp called Tanglebriar.
- An Axe to Grind: The imaginitively named Blackaxe which oozes acid. His favored weapon is the battleaxe, and it is weilded by his few clerics.
- Arch-Enemy: Of the elves of Kyonin. Not only did he destroy their sacred forest and take it as his own, he remains the one enemy whom the elves cannot outwait.
- Demon Lords and Archdevils: He's technically a nascent demon lord, which means he can be killed by non-epic mortals, but still has worshipers and can grant spells to his followers.
- The Exile: Treerazer has been exiled to the Material Plane and is completely severed from the Abyss. Because of this, he's considered to be a native outsider (and not an extraplanar one like every other demon is), and if he's killed then his essence will not return to the Abyss and his death is permanent.
- Fertile Feet: Inverted. Mushrooms and mold sprout wherever he walks.
- Giver of Lame Names: Seriously? Blackaxe? How much can something BE Exactly What It Says on the Tin?
- Good Wings, Evil Wings: Evil batlike wings.
- Large and in Charge: A towering monster who leads his followers into battle.
- Mix-and-Match Critters: He looks like a combination of a T Rex and massive humanoid dragon.
- Mordor: Turned the Fierani Forest into a barren, twisted wasteland known as the Tanglebriar.
- The Starscream: His former master, Cyth-V'sug, exiled him to Golarion for attempting a coup.
- Unwitting Pawn: His betrayal and exile may be all part of a plan by Cyth-V'sug to establish a foothold on Golarion, much like that held by Deskari in the Worldwound.
- Walking Wasteland: Poisons the land wherever he walks.
Daclau-Sar cares little for trickery or politics, content to rule his corner of the Abyss and command his monsters.
- The Beastmaster: He rules over the monsters of the Abyss.
- Mix-and-Match Critters: He looks like a six legged, two headed hyena with vulture wings.
Izyagna has seven bodies, all of which share a mind.
- Big Creepy-Crawlies: Her bodies resemble giant ants.
- Hive Mind: Kind of. She's one being with seven bodies, which just happens to function like this.
- Voluntary Shapeshifting: Each body can shapeshift into a specific race.
Despite his seeming frailty, Menxyr is a force to be reckoned with for both his magical power and deceptive physical strength.
- Body Horror: He can pull people's bones out.
- I Love the Dead: He can raise the dead, which he uses specifically for this purpose, and sometimes he doesn't even bother with that.
- Kill and Replace: He can crawl into freshly dead bodies to animate them.
- Lean and Mean: He's so thin he looks like little more than a skeleton.
- Beware My Stinger Tail: He has thin venomous spines at the tip of his tail.
- Horns of Villainy: That title isn't figurative, he has horns.
- Little Bit Beastly: Inverted, he looks mostly like an animal but has human hands.
- Rodents of Unusual Size: He appears as a rat the size of a horse.
- Shout-Out: Seems to be one to The Great Horned Rat in Warhammer.
Ovonovo is a nascent demon lord commonly worshipped in The Shackles.
- Threatening Shark: She's a gigantic one.
A nascent demon lord who serves Noticula.
- SexFace Turn: Inverted, she seduces pure souls to turn them to evil.
- The Starscream: To Noticula, who she plans to weaken and overthrow.
Once a demon lord, Sithud regressed in power after being ousted by Kostchtchie.
The current Horseman of Pestilence, Apollyon devotes his time to the manufacture of planet shattering diseases. Having come out on top in the civil war between harbingers when the last Horseman of Pestilence mysteriously vanished, Apollyon keeps one ear to the ground for any news of his predecessor's return.
- Artifact of Doom: Creates artifacts and unholy weapons that he than turns loose on the Material Plane to corrupt those mortals who find them.
- Asskicking Equals Authority: When his predecessor, Yrsinius vanished, Apollyon defeated all-comers to become the new Horseman of Pestilence. Daemon society in general is also structured this way.
- Big Bad Duumvirate: Rules the daemons alongside the other Four.
- Blow You Away: Air is one of his domains, presumably to better carry his plagues.
- Body Horror: Looking closely at Apollyon's character art reveals that, behind the belts, his skin is sloughing off similarly to a leper.
- Easy Road to Hell: He can infect people with a very deadly disease. Anyone who dies from this disease goes to Abaddon (The Neutral Evil plane), although they can still be resurrected.
- Eviler Than Thou: While he and Ghlaunder are allies on the surface, the mosquito god knows that Apollyon sees existence as a zero-sum game and that behind the alliance they are both jockeying for position against one another.
- Evilutionary Biologist: Apollyon aims to craft a perfect plague that will depopulate the whole multiverse.
- Demon Lords and Archdevils: One of the Four archdaemons who rule Abbadon in concert.
- Flaying Alive: Wears the hides of the angels who failed to slay him as a cloak.
- Genius Loci: His fortress is cut into the still living body of an immense being.
- Genuine Human Hide: Worse. He wears a cloak made of the hides of a dozen angels, stitched together.
- Grim Reaper: Shares the archetype with Charon. Apollyon has the Skull for a Head and Sinister Scythe aspects of the Reaper, Charon has the black robe and dominion over death.
- Hellish Horse: Septisaeus, a diseased nightmare wearing a golden crown with a neck pierced by dozens of barbed arrows.
- Horned Humanoid: A man with the skull of a ram for a head.
- Horsemen of the Apocalypse: One of the Four, with the domain of Pestilence.
- Misanthrope Supreme: All daemons hold that mortality is a torment and that the entire universe has to be scoured of life, despite the fact that they themselves were once mortal.
- Mystical Plague: How he creates them, going for maximum virulence. Some of his diseases even attack the fabric of reality itself.
- Named Weapons: He wields Usher of the Black Rain, which can take the form of either a bow or a scythe and does extra damage to targets who are diseased.
- Non-Human Humanoid Hybrid: A hulking giant with a ram's skull for a head.
- Omnicidal Maniac: All daemons are nihilists, who seek to feed on the flood of souls at the end of creation. The Horsemen are the worst of the lot. Apollyon seeks to cause it through the spreading of diseases that slaughter planets and warp reality itself.
- The Plague: Other gods like Ghlaunder and Urgathoa have a stake in disease as well, but only Apollyon symbolizes sickness on this scale.
- Plaguemaster: Where other gods might represent various diseases, or forms of infection, Apollyon represents fullscale pandemics.
- Poisonous Person: Is one and can transform his followers into them as well.
- The Power of Hate: All the Horsemen run on hatred of mortal life.
- Public Domain Character: Apollyon was originally the Greek name of the Hebrew Abaddon, alternately the "king of tormenting locusts" and "angel of the bottomless pit" or the place of the dead. Pathfinder uses the Greek name for the Horseman and the Hebrew name for the plane he co-rules.
- Rodents of Unusual Size: Frequently makes use of them to deliver his plagues.
- Sinister Scythe: Carries one as his Weapon of Choice.
- Skull for a Head: A naked ram's skull to be precise.
- Straw Nihilist: Daemons know that everything eventually dies. They, and their cultists, tend towards this attitude, believing that if nothing truly matters they may as well end the world.
- Swarm of Rats: Uses them as carriers of his infections.
- Synthetic Plague: He's manufactured a lot, through alchemical, biological, and magical means.
- Too Many Belts: One of the few examples of this trope where it's played for horror. His character art reveals that he's covered from head to toe in belts. Looking at the exposed bits of skin reveal it to be rotting off, implying that the only thing keeping it on his body is the belts.
- Typhoid Mary: Has manufactured and manipulated more than a few of them.
- Villain Team-Up: His cultists often ally with followers of Rovagug, Urgathoa and especially fellow Plaguemaster Ghlaunder, whose portfolio of parasites, infection, and stagnation nicely complements Apollyon's love of pandemics.
- You Dirty Rat!: Counts many wererats among his most fervent worshippers. He's also served by giant plague rats and other vermin.
- Your Soul is Mine!: Daemons are all soul thieves, and the Horsemen are more powerful than most. They can also grant their worshippers the power to become Soul-Drinkers, who ape the daemons by feeding on innocent souls.
The oldest, longest serving, and most powerful of the Horsemen, Charon embodies death through time and rules over the River Styx, through which all souls must travel after death. Appearing as a cloaked boatman on a skiff, Charon keeps secrets known only to himself, and is fond of making deals with mortals and other deities alike, with only he being fully aware of all the details.
- Arch-Enemy: He's right behind his harbinger, Corosbel, on the minor god Hanspur's hit list, since it was as a sacrifice to Charon that Hanspur was murdered by Corosbel. Charon for his part, barely seems to acknowledge Hanspur's existence, though he does nothing to prevent Corosbel from prosecuting the vendetta.
- Asskicking Equals Authority: Charon has defended his title against all comers since Abaddon began.
- Authority Equals Asskicking: Additionally, as shown in Bestiary 6, Charon is the most powerful; the others range from CR 27 to CR 29, while Charon stands proud at CR 30.
- Beware the Quiet Ones: Charon is easily the quietest, subtlest, and least overtly antagonistic of the Four. He's also the most patient, underhanded, and dangerous.
- Big Bad Duumvirate: With the other Four, though he's the closest to being first among equals, due to his age and status as the only one of the original Horsemen left. He rules the largest domain as well, with the River Styx touching on the realms of all the other Four.
- Black Cloak: Shrouds his body in a black cloak.
- Boss in Mook's Clothing: It's hinted that when mortals think they've encountered a thanadaemon, sometimes it's actually Charon.
- The Chessmaster: Charon plays the longest game of Four, and is willing to wait eons for his plans to come to fruition.
- Classified Information: He suppresses information that could destabilize the daemonic power system, most notably information about the Oinodaemon and Trelmarixian's parentage.
- Co-Dragons: Was once Co Dragons to the Oinodaemon alongside the rest of the original Four.
- Cool Boat: His skiff, which can travel anywhere in the cosmos.
- Deal with the Devil: The most likely of the Four to make a deal with a human and honour it (at least on the surface).
- Dem Bones: Under his boatman's cloak Charon is nothing but a skeleton.
- Demon Lords and Archdevils: One of the Four archdaemons who rule Abbadon in concert.
- Evil Is Deathly Cold: From the waters of the Styx to his gaze to the daemon himself, everything about Charon is cold.
- Evil Is One Big, Happy Family: Averted and invoked, the Horsemen have plenty of infighting but Charon makes sure they appear as a unified force to outside threats.
- Evil Old Folks: The oldest and the most powerful of the Four, he's the only one of the original Horsemen left, and looks the part of an old man.
- Evil Virtues: Patience. Unlike some of his more impetuous kin, Charon knows that he can afford to wait a long, long time.
- Everybody Hates Hades: The Charon of Greek mythology may have been greedy and selfish, but he was not even close to this evil.
- The Faceless: Charon's face is concealed beneath his boat cloak and broad brimmed hat.
- Faux Affably Evil: Charon is far less likely to kill mortals outright than any of the other horsemen, and like his thanadaemon harbingers he is willing to even provide transportation along the Styx for a price, but one should always remember that he shares the same loathing for all life as any other daemon, and any action he takes that seems helpful is just one tiny step in a greater plan to bring about the end of all things.
- The Ferry Man: His nickname is the Boatman for a reason—Charon typically appears as a ragged, cloaked figure on a skiff, fishing the River Styx for souls. His thanadaemons affect the same look.
- Fighting a Shadow: It's been strongly hinted that the thanadaemon form that he normally takes is just a puppet for something far more alien that lurks beneath the Styx, or even the Styx itself. If so, this true form has not been given stats.
- Genius Loci: As he is most likely older than humanoid life itself, it's suggested that his current form described above is a more recent projection, and that he may well be the River Styx itself, having attained sentience long ago.
- Grim Reaper: Of evil souls. They all eventually come to the Styx. Appearance wise, he's got the Black Cloak and the personality, while Apollyon has the scythe and Skull for a Head.
- Hellish Horse: Chloros, a mummified nightmare whose touch leeches life.
- Horsemen of the Apocalypse: One of the Four, responsible for Death.
- Humanoid Abomination: As he predates humanoid life, his nature is incredibly alien, and his humanoid body is hinted to simply be a vessel for something far more eldritch.
- King Mook: Looks exactly like his thanadaemons, or them like him. However, as noted above, that may not be his true form.
- Klingon Promotion: While Charon did not slay his predecessor, he did participate in the chaining of the Oinodaemon, elevating himself to the position of one of the rulers of Abbadon instead of merely The Dragon.
- Making a Splash: Water is one of his domains, and he makes his home in the Drowning Court beneath the River Styx.
- Misanthrope Supreme: Hates all life.
- Nice Hat: Wears a broadbrimmed boatman's hat over his head.
- The Older Immortal: Among the Horsemen, Charon is the only one who has held his title since the beginning.
- Omnicidal Maniac: Charon is willing to wait a long time for his goals to be achieved, but like the other Horsemen, his objective is to usher in the End Times.
- Overnight Age-Up: Can inflict this upon those who see him or his steed.
- The Power of Hate: Driven and empowered, like all daemons, by the hatred of mortal life.
- Pragmatic Villainy: Charon will do exactly what he has to in order to get results, no more, no less.
- Public Domain Character: He's based on Charon, the Underworld boatman from Classical Mythology.
- Simple Staff: The quarterstaff (or more accurately a boater's pole) is his Weapon of Choice and he is rarely pictured without one.
- Straw Nihilist: In addition to being a daemon, Charon is fully aware that time will eventually destroy everything. Empires fall, stars burn out, universes collapse, nothing endures. Nothing save perhaps the Boatman himself.
- Stronger with Age: He's probably the most powerful Horseman and is so old that he predates the evolution of the humanoid form.
- Teleportation: Charon and his ferrymen can take anybody anywhere on any of the planes. This is part of what makes him so frightening.
- The Undead: Frequently aids in the creation of liches, vampires, and other undead, knowing that these creatures will spread horrific levels of death wherever they go—and that in the end, they themselves will most likely be slain and end up in Abaddon.
- Vampiric Draining: One of his Hellish Horse's talents.
- Villain Team-Up: He's the one who offered Urgathoa and Zyphus land in Abaddon, and his cultists frequently ally with Zyphus'. Charon and Zyphus themselves seem to be on relatively amicable terms as well, or as amicable as two Neutral Evil deities can be.
- Weapons Of Mass Destruction: The Dustbringer, an engine of war created by Charon with the help of two other (long dead Horsemen) and powered by the soul of a third. It is currently trapped in Caina (one of the levels of Hell) after a clash with Asmodeus himself.
- Who Wants to Live Forever?: As the agent of Death by Old Age, Charon actively opposes those who would extend their lifespans via magic or any other means.
- Xanatos Gambit: Charon is a master of these, frequently cutting deals that either end with mass deaths on a tremendous scale, or the supplicant's soul ending up in the Drowning Court. Either way, Charon wins.
- Yellow Eyes of Sneakiness: The subtlest and trickiest of the Horsemen, his eyes glow a sickly yellow.
- Your Soul is Mine!: All daemons feed on souls and none have claimed more than Charon.
The current Horseman of War, Szuriel has held the position longer than any before her. In life a fallen paladin turned megalomaniacal empress, Szuriel now resembles a tarnished angel with bleeding eyes and shark-like fangs, and gladly embodies all the worst aspects of violence. Prone to loaning her daemons out as mercenaries, Szuriel tries to ensure that every campaign ends in war crimes, ethnic cleansing and ultimately, genocide.
- All Girls Like Ponies: a very dark example, considering she's the Horseman (well Horsewoman) of War.
- Asskicking Equals Authority: Szuriel managed to cut down her predecessor, a monstrous daemon who butchered 10,000 demons in a single day during the war between Abbadon and Lamashtu's Abyssal forces.
- BFS: She wields a black greatsword, and she prefers that her followers carry one as well.
- Big Bad Duumvirate: With the other Four.
- Black Eyes of Evil: "Mirrored and black as onyx", to be exact.
- Black Swords Are Better: And may well cross over with Artifact of Doom.
- Blood Knight: A truly twisted one, whose wars tend to end in genocide.
- Chronic Backstabbing Disorder: Has a history of betraying those who contract her services.
- Colonel Kilgore: One of the most extreme versions ever. Unlike Gorum, who just enjoys combat, Szuriel revels in war's worst aspects.
- Cool Sword: Her Weapon of Choice is a jagged black greatsword named Lamentation of the Faithless; every Horseman of War since the office was created has wielded it.
- Dark Action Girl: Of all the evil female deities she is easily the most violence-oriented.
- Demon Lords and Archdevils: One of the Four archdaemons who rule Abbadon in concert.
- Evil Is Not Pacifist: She personifies the evil of war.
- Fallen Angel: Affects this look, though it's likely that she was never an angel to begin with.
- Fallen Hero: May once have been a human paladin who was run out of her faith for heresy, and then turned on the very gods she once worshipped, exterminating the faith to a man.
- Fangs Are Evil: Has a mouth filled with shark like fangs that give away her non-angelic status.
- Final Solution: Crucified every member of her faith after they excommunicated her. She has gone on to support many other similar enterprises across the planes.
- Four-Star Badass: In life, she was a feared and powerful general and crusader.
- God Save Us from the Queen!: In life she may have been a conquering empress with a thing for crucifying her enemies.
- Good Wings, Evil Wings: She has black angel wings.
- Hellish Horse: Grace of Flame, a burning nightmare ridden by Szuriel and occasionally loaned to her most fervent worshippers.
- Horsemen of the Apocalypse: One of the Four with the domain of War.
- Insane Admiral: Combines the worst traits of the Colonel Kilgore and General Ripper with Psycho for Hire and We Have Reserves. Sadly for the rest of the universe, she is not a General Failure.
- Klingon Promotion: She slew her predecessor in a duel for the title of Horseman of War.
- Lethal Lava Land: Her domain alternates between this and desert.
- Misanthrope Supreme: Szuriel had aspects of this in life, given her obsession with killing every member of her old faith and running her country into the ground. She's now a classic one as a daemon, seeking the extermination of all life, including her own.
- More Teeth than the Osmond Family: Has a mouth full of fangs that would fit a dragon or a shark moreso than an angel.
- Obligatory War Crime Scene: Any campaign she involves herself in will have these, with her tacit (and sometimes open) encouragement.
- Omnicidal Maniac: Spreads violence, war, and chaos in the name of ending the universe.
- Playing with Fire: Fire is one of her domains, befitting a deity who wages scorched earth campaigns.
- The Power of Hate: Even for a daemon, Szuriel is enraged by mortal life, and empowered by that rage.
- Psycho for Hire: Often hires out her daemons as mercenaries so that they can engage in rampant slaughter; these campaigns always end in betrayal and the destruction of all sides involved.
- Rape, Pillage, and Burn: Her modus operandi.
- Salt the Earth: A favored tactic.
- She Is the King: Despite being female, she's still referred to as a Horseman, a gender-neutral title.
- Slasher Smile: Her fangs turn every smile she gives into one.
- The Smurfette Principle: Is currently the only female Horseman among the Four.
- Sociopathic Soldier: Her followers, both human and daemon, will inevitably be these, or fully-fledged Psychos For Hire.
- Straw Nihilist: Is one herself and, as the representative of the futility of war, tends to breed them.
- Tears of Blood: Two streams of bloody tears run from each of her eyes.
- Volcano Lair: Based out of the Cinder Furnace, a volcano turned forge and military barracks.
- War God: Close enough. Szuriel represents all the negative aspects of war, including genocide, war crimes, societal collapse, futility, and brutal militarism.
- War Is Glorious: Preaches this whilst embodying that War Is Hell.
- Was Once a Man: She was a mortal paladin once upon a time.
- We Have Reserves: She encourages these kinds of tactics.
- Winged Humanoid: She looks like an angel, complete with wings.
- Your Soul is Mine!: She claims the souls of all those butchered in her wars.
The youngest, most ambitious, and most insane of the Four Horsemen, Trelmarixian is the current Horseman of Famine, and is by the far the craziest entity to ever hold that title. Having murdered his entire world while mortal, Trelmarixian subsequently consumed the previous Horseman of Famine alive after arriving in Abaddon. He claims to still hear her voice, as well as the voices of those he killed in life.
- Apocalypse How: Set off a Class 5 while he was still mortal, causing the extinction of all life on his planet.
- Asskicking Equals Authority: Holds his position by virtue of having eaten his predecessor alive.
- Axe-Crazy: A gibbering lunatic who hears voices in his head.
- Bastard Bastard: Has no idea who his daemonic parent is, and is without a doubt, a bastard in every sense of the word.
- Bastard Understudy: To his predecessor/lover, The Parasite Queen.
- Big Bad Duumvirate: With the other Four. He's the youngest of the quartet, but his madness and success as a mortal ensure that the other three do pay attention to him.
- Body Horror: Inflicts cancerous growths and tumours on others and himself, in order to best demonstrate the self-cannabalisation of the body. His own body is covered in numerous carcinogenic growths, and is made of a slurry of bile, blood, and mucous that is barely contained by his transparent skin.
- Cold-Blooded Torture: Tortures angels to the brink of despair, and then devours them.
- Demon Lords and Archdevils: One of the Four archdaemons who rule Abbadon in concert.
- Demon of Human Origin: He can still remember his life as a tiefling.
- Evil Sorcerer: In life.
- Expy: Of game designer Todd Stewart's Planescape character, Shemeshka the Marauder, another jackal-headed daemon (or yugoloth, as they were called in D&D at the time).
- Full-Frontal Assault: Typically doesn't bother with clothes.
- Half-Human Hybrid: He was a tiefling in life, of human and daemonic heritage.
- Hearing Voices: Hears the voices of his servants and victims, most notably that of his predecessor, the Parasite Queen.
- Hellish Horse: The nightmare Halflight, a black, starving horse, with gleaming eyes. When Trelmarixian rides it, the boundaries between the two of them blur and it is hard to say which is the rider and which is the mount.
- Hope Crusher: He enjoys torturing angels to the brink of despair so he can consume their essence.
- Horror Hunger: Inflicts it on his followers and victims and suffers from it himself.
- Horsemen of the Apocalypse: One of the Four with the domain of Famine.
- I'm a Humanitarian: Encourages cannibalism because after all, there's No Party Like a Donner Party when you're the Horseman of Famine.
- Klingon Promotion: Killed and devoured the essence of his lover and predecessor.
- Mad God: A being with the power of a Physical God and a severe case of paranoid schizophrenia. Not a good combination.
- The Mentally Ill: Trelmarixian hears voices and suffers from hallucinations.
- Misanthrope Supreme: Killed every living being on his planet before becoming a daemon.
- Multiple Head Case: Three heads, no sanity.
- Names to Run Away from Really Fast: Anyone dubbed "The Black" is probably bad news.
- Omnicidal Maniac: Trelmarixian gets bonus points for killing every living thing on his home world when he was still mortal (and subsequently starving to death because of it). He's only gotten worse since becoming a daemon.
- Parental Abandonment: Trelmarixian has no idea who is parents, mortal or daemonic were, a fact that has forever haunted him.
- Parental Incest: Possibly. There's some evidence, though inconclusive, that his predecessor and lover, The Parasite Queen, was also his mother.
- Power Born of Madness: Madness is one of his domains and he himself is absolutely insane.
- Power Fist: The spiked gauntlet is his Weapon of Choice.
- The Power of Hate: Runs on hatred of himself and the universe.
- Skeletons in the Coat Closet: Occasionally dons the skeletons of those creatures slain by famine when journeying to the Material Plane.
- The Starscream: As a harbinger, Trelmarixian was a servant of his predecessor Lyutheria before he murdered her and took her title.
- Straw Nihilist: Like all daemons, Trelmarixian finds the torment of a meaningless existence unbearable.
- Was Once a Man: Or at least a mortal.
- Your Soul is Mine!: Feeds on souls, though they do nothing for his hunger.
The first daemon to coalesce into existence, the Bound Prince ruled Abaddon with the Four Horsemen as his servants. Betrayed and imprisoned by the Four, his spirit still infuses the plains of Abaddon themselves, and his eye hangs over it, endlessly watching over the race that he fathered.
- Cessation of Existence: What happens to those that he and his progeny feed upon.
- Demon Lords and Archdevils: Was once the archdaemon in the way that Asmodeus is the archdevil.
- De-Power: He was once a fiendish divinity powerful enough to be considered a god, in the same vein as Asmodeus, Rovagug, and Lamashtu. He's since been maimed and imprisoned to the point of near powerlessness.
- Eldritch Abomination: The only daemon that qualifies.
- Evil Tower of Ominousness: The Ruined Spire, open to the sky wherein the Oinodaemon is trapped.
- Faceless Eye: Currently takes the form of a single, red eye hanging over Abaddon.
- Fate Worse than Death: Bound and preyed upon by all the Horsemen.
- Genius Loci: His blood has infused itself into Abaddon, meaning that he can never truly be eradicated.
- Horsemen of the Apocalypse: Sometimes addressed as The Fifth Horseman.
- Involuntary Shapeshifter: His imprisoned body changes shape constantly and randomly.
- Irony: An Omnicidal Maniac and Misanthrope Supreme whose legacy has involved the creation of the entire daemonic race, the demons, and the urdefans.
- Mad God: Has completely lost his mind since his fall, and is now a gibbering mess.
- Mad Oracle: Since his imprisonment the Oinodaemon has gone completely mad. He has also, however, begun to make unerringly accurate prophecies. It's one of the reasons (beyond sadism and a desire for power) that the Horsemen keep him around.
- Misanthrope Supreme: The daemonic hatred of mortality—including their own—originates with this guy.
- Monster Progenitor: He was the first soul to end up in Abaddon, and, infused with the plane's evil, became the original daemon. He later created the astradaemons to serve as his personal Elite Mooks. His descendants have continued this trend, producing the demons (by fusing sinful human souls with qlippoth) and the urdefans, a bizarre form of undead.
- No Biological Sex: The Horsemen use him and her interchangeably when talking about the Oinodaemon.
- No Need for Names: He's only referred to as the Oinodaemon, and it's unknown if he even has a name or not.
- Not So Omniscient After All: He totally did not see his fall and imprisonment coming.
- Omnicidal Maniac: He is the Pathfinder verse's original nihilistic whack-job.
- The Omniscient: His omnipotence is gone, but within Abaddon his omniscience and omnipresence remains.
- Physical God: Close enough.
- The Power of Hate: When the flood of souls reached Abbadon, the reason that he alone survived was because his hatred, rage, and self-loathing was so much stronger than that of his brethren that he was able to catalyze into a unique being and consume all the others.
- Red Eyes, Take Warning: His single red eye hangs over Abaddon.
- Sealed Evil in a Can: The Four sealed him within his spire in the centre of Abbadon, that they might forever feed on his power.
- Straw Nihilist: The very first being to express the daemons' belief in all life being inherently worthless, he regarded mortality as a curse.
- That's No Moon!: The moon that hangs over Abaddon? If you look up from the Oinodaemon's spire you'll realise that it's really his eye.
- Un-person: The Horsemen, particularly Charon, have done their best to erase all evidence of his existence.
- Your Soul is Mine!: Started the Abaddon soul trade.
A harbinger in service to Charon, best known for his role in the accidental ascension of the demigod Hanspur.
- Archenemy: When one of Corosbel's followers murdered a druid named Hanspur so the harbinger could gift his soul to Charon, it kicked off a divine enmity that would last for lifetimes. Hanspur was resurrected by Gozreh as a minor god of waterways and came after Corosbel with a vengeance, vowing to eradicate the harbinger, his patron Horseman, and then all daemons. Corosbel fought back, targeting Hanspur's worshipers, and the die was cast.
- Bad Habits: Corosbel's portfolio includes "false worship" to start with, and he's particularly fond of targeting Hanspur's worshipers, sending his cultists out to frame them for crimes.
- Demon Lords and Archdevils: A harbinger, making him one of the most powerful beings in Abaddon after the Horsemen themselves, and the equivalent rank wise of a nascent demon lord or infernal duke.
- False Flag Operation: Is running one against the whole faith of Hanspur, sending his cultists out to drown people in Hanspur's name, and presenting this as a regular part of the Water Rat's worship. It's been depressingly effective thus far—not only has Hanspur's worship been banned in some civilized countries, but some of Hanspur's evil followers have taken up the practice of drowning travelers, believing it to be an action their patron will reward.
- Fingore: His sigil is a malformed hand with broken fingers.
- It's Personal: With Hanspur, who aims to eliminate Corosbel's cult wheresoever he may find it. In response Corosbel has his cultists impersonate Hanspur's worshipers and murder travelers in the demigod's name, blackening the faith's reputation in civilized lands. Unlike some divine enmities this has nothing to do with conflict over portfolio and areas of interest, and everything to do with personal hatred.
- Multi-Armed and Dangerous: He appears as an athletic six-armed man.
- Scam Religion: Part of his worship requires praying to a deity that can't hear or answer you, whether dead or non-existent.
- Villainous Underdog: Hanspur may be a minor god but in being a god at all he seriously outguns Corosbel, who is only a harbinger (a daemonic warlord somewhat akin to an infernal duke or nascent demon lord). Corosbel continues to pursue their vendetta in spite of this and thus far has gotten away with it.
Once a Horseman (though he cannot remember which one) Llamolaek was betrayed by one of the other Four and trapped in the body of an astradaemon. After an untold length of time he has journeyed back to the rank of harbinger and aims to one day rejoin the Four.
- Bling of War: Is himself golden in colour.
- Boss in Mook's Clothing: Looks like an astradaemon (a CR 16 adversary in its own right), but is actually a former Horseman, stripped of his glory, and trapped in the body of an inferior daemon.
- Brought Down to Badass: Was one of the Horsemen, before a rival threw him down and trapped him inside an astradaemon. It's taken a long time for Llamolaek to climb back up to Harbinger status.
- Chromatic Superiority: His astradaemon body is gold, as opposed to the typical black.
- Demon Lords and Archdevils: A harbinger, making him one of the most powerful beings in Abaddon after the Horsemen themselves, and the equivalent rank wise of a nascent demon lord or infernal duke.
- Extra Eyes: Technically he only has one eye, which is less than normal but more than the zero normal astradaemons have.
- Laser-Guided Amnesia: His memories of anything beyond being an astradaemon were suppressed for millennia until the Horseman who bound him died.
- Light Is Not Good: Encased in a shiny gold shell.
- No Ontological Inertia: When the Horseman who bound him died, the magic suppressing his memories dissipated, though not the magic that reduced him in power and form.
- Self-Harm: His worship involves mutilating oneself during ritual meditation.
- Slave Mooks: Is gathering an army of div slave-soldiers with which to invade the rest of Abaddon with.
- Straw Nihilist: Holds the standard daemonic view that all life is inherently meaningless.
- Was Once a Man: Was once a mortal of some sort, though Llamolaek is so old at this point it's hard to tell what he might have been.
- Wild Card: Unlike most other Harbingers, Llamolaek is not aligned to any of the Horsemen.
A massive cacodaemon who serves whoever he wants, Pavnuri is Abbadon's foremost information dealer and is said (mostly by himself) to be able to obtain information from anywhere on the planes within an hour.
- Chronic Backstabbing Disorder: Pavnuri has worked for and betrayed all of the Horsemen at one time or another, yet is generally considered too valuable to kill.
- Demon Lords and Archdevils: A harbinger, making him one of the most powerful beings in Abaddon after the Horsemen themselves, and the equivalent of a nascent demon lord or infernal duke.
- Extreme Omnivore: He's a cacodaemon, comes with the territory.
- From Nobody to Nightmare: Pavnuri was originally a cacodaemon, the lowliest of all daemons. By devouring thousands of his own kind he was able to become a harbinger, without ever changing his form. He now appears as a vast, crowned cacodaemon.
- I'm a Humanitarian: Not only is he the patron of cannibals, but he got his start cannibalising his fellow cacodaemons.
- King Mook: He's a giant freaking cacodaemon.
- Knowledge Broker: The foremost collector of useful information in Abaddon, making him invaluable to all the Horsemen.
- Loose Lips: His worship requires one to routinely tell their personal secrets to strangers. Though being a daemon, nothing in his worship says you can't just kill them immediately after to maintain the secret, which is probably the point.
One of Trelmarixian's harbingers and his occasional consort, Varasha plans to one day rise to the position of Horseman.
- Acquired Poison Immunity: All but required of her worshippers, as her worship involves frequently consuming poison.
- Ambition Is Evil: Driven by the desire to become one of the Horsemen.
- Bastard Understudy: To Trelmarixian, whom she has ambitions of replacing in much the same way that he replaced his predecessor.
- Biological Mash Up: Appears as one of Trelmarixian's maleadaemons (jackal headed humanoids) but with draconic scales and claws, and snakes for hair.
- Demon Lords and Archdevils: A harbinger, making her one of the most powerful beings in Abaddon after the Horsemen themselves, and the equivalent of a nascent demon lord or infernal duke.
- Garden of Evil: She keeps one infested with snakes collected from all the worlds and planes.
- Omnicidal Maniac: Spreads disease and poison on Trelmarixian's behalf as part of the daemonic agenda to end the world.
- Poisonous Person: Toxicity is a part of her portfolio after all.
- Straw Nihilist: Holds the standard daemonic view that all life is inherently meaningless.
- Unholy Matrimony: Sometimes acts as Trelmarixian's lover.
- Unwitting Pawn: Trelmarixian has implanted a part of his soul into Varasha, allowing him to influence her at will. She remains unaware of this.
- Was Once a Man: Like all daemons she was mortal at some point.
Forged by Szuriel in the Cinder Furnaces, Zelishkar is monstrously adept as both a warrior and a tactician. He was summoned in Osirion at the height of its power by the Pharaoh of Forgotten Plagues and sealed away in a labyrinth, where he has remained trapped ever since, with the exception of a brief release by another pharaoh.
- Anthropomorphic Personification: Originally created by Szuriel as the embodiment of the misery of a funeral pyre, Zelishkar has trascended that original purpose to become the personification of all the negative and sadistic uses of fire the world over.
- Black Eyes of Evil: Made of obsidian, with occasional flecks of fire.
- Brought Down to Badass: Has lost most of his powers due to his imprisonment. Still CR 21.
- Colonel Kilgore: As an officer in Szuriel's army, this is not a surprise. Like his patron, Zelishkar thrives on the worst aspects of war, especially scorched earth campaigns, giant funeral pyres, and the like. Like the Trope Namer, he "loves the smell of napalm in the morning."
- Demon Lords and Archdevils: A harbinger, making him one of the most powerful beings in Abaddon after the Horsemen themselves, and the equivalent of a nascent demon lord or infernal duke.
- Did You Just Punch Out Cthulhu?: Two separate pharoahs have sealed Zelishkar now: the Pharoah of Forgotten Plagues, who locked him up in the first place, and one of his successors who had to deal with Zelishkar's second rampage after the Incorruptible Pharoah accidentally freed him.
- The Dragon: Was once Szuriel's favored general, and was actually created by her in her volcanic forge for that specific purpose.
- Four-Star Badass: As the leader of Szuriel's army.
- Insane Admiral: Like Szuriel, Zelishkar's a misanthropic General Ripper who views all life as the enemy and wants to bring about The End of the World as We Know It.
- Misanthrope Supreme: Like his brethren, aims for the destruction of all mortal life, despite having once been mortal. As for his followers, most of them fall into this territory as well. Anybody who just wants to see the world burn offers up prayers to Zelishkar.
- Omnicidal Maniac: Spreads war and violence on behalf of Szuriel as part of a plan to end the world.
- Panthera Awesome: Takes the shape of a huge, burning cat.
- Playing with Fire: Grants his followers command of flames, and is made of fire himself.
- The Power of Hate: Zelishkar's hate is the only thing that keeps him going through his imprisonment.
- Psycho for Hire: Par for the course for followers of Szuriel.
- Pyromaniac: Worshipped by arsonists and is one himself.
- Sealed Evil in a Can: Zelishkar and his army are trapped in a labyrinth in Osirion, which is slowly bleeding their powers away.
- The Strategist: Feared as much for his tactical and strategic acumen as for his raw power. While his strength has been diminished by his time in prison, his intellect has not weakened.
- Straw Nilist: Holds the standard daemonic view that all life is inherently meaningless.
- Was Once a Man: Possibly. All daemons start out as mortals, but whether Zelishkar even remembers his mortal life after Szuriel forged him into a new being remains to be seen. It's also possible that she made him from scratch using the raw soul-stuff of Abaddon.
- Would Hurt a Child: His worship requires ritually burning a living being alive, one that specifically must be at least the size of an infant.
A harbinger who likely serves Charon.
- Ambiguous Gender: Aesdurath's gender is unclear.
- Body Horror: Aesdurath is covered in spontaneously manifesting bite marks.
- I'm a Humanitarian: His worship involves eating parts of a being killed by magic.
- Lean and Mean: Aesdurath is described as thin to the point of skeletal.
- Body Horror: He looks like a fleshless giant impaled on razor blades.
- Desecrating the Dead: His worship involves mutilating the bodies of your defeated enemies.
- Human Pincushion: With a bunch of razor blades.
- Sadist: He's explicitly called one.
A harbinger of Szuriel.
- Ambiguous Gender: Anogetz's gender is unclear.
- Hungry Jungle: Anogetz's realm in Abbadon is a scarlet jungle atop a plateau.
- The Revolution Will Not Be Civilized: His worship involves plotting to overthrow peaceful leaders.
A harbinger of Charon.
- Body Horror: She looks like a woman constantly condensing and evaporating from acid and blood.
The ruler of the Silent Nation, an entire nation frozen and alive in a glacier as it slides ever closer to the River Styx. He serves the Horseman Charon.
A harbinger whose portfolio indicates service to Szuriel.
- Ambiguous Gender: No mention is made of Cixyron's gender.
- Chrome Champion: Cixyron looks like s/he's made of metal.
- Dem Bones: Cixyron looks like a raven-headed skeleton.
- The Gunslinger: The only divine being in the entire setting to have a firearm as their favored weapon.
- Psycho Electro: Cixyron constantly crackles with electrical discharge and presumably can use it to attack.
- Ambiguous Gender: Dicied's gender is unclear.
- Walking Disaster Area: Very intentionally, Dicied brings disaster and ruin in its wake.
- The Undead: Not technically, but Dicied looks like a giant rotting lizard.
- Ambiguous Gender: Ealdeez's gender is unclear.
- Best Served Cold: Ealdeez's worship requires plotting the murder of an enemy, whether or not they deserve it.
- Multi-Armed and Dangerous: Ealdeez looks like an amalgamation of many bestial limbs.
- Tunnel Network: Ealdeez's domain is a tangle of tunnels beneath Abaddon.
Folca focuses his efforts on spreading terror and death among the young of mortals.
- The Blank: His head and face are utterly featureless, leaving a blank canvas to see the child-sized handprints that constantly press against his skin as if to escape from his body.
- Child Eater: Not clear how he manages it without a mouth, but that seems to be where the handprints come from.
- Evil Tastes Good: He's a fiend whose portfolio includes sweets.
- Harmful to Minors: His worship requires you to force a child to witness something horrible, then release them with the promise that you'll be back.
- Lean and Mean: As the title may indicate, he's rather thin and one of the most monstrous harbingers.
- Stranger Danger: Obviously his inspiration.
- Would Hurt a Child: It's his whole shtick.
- Unfortunate Implications: Most of his information comes across as a standard boogeyman with a dash of Adult Fear with his worshippers, but some of the specific details of his worshipnote spell out something worse than the likes of Pennywise.
- Un-person: Out-of universe example, to some extent. Several of Paizo's staff have expressed regret that he made it into the final cut of The Book of the Damned due to the Unfortunate Implications above and have stated that he will be removed from future editions. That said, his less-detailed mentions will be left in other publications and Folca himself still exists, though likely altered to avoid the implications that got him removed in the first place.
A harbinger of Szuriel.
- Drill Sergeant Nasty: He trains Szuriel's mounted forces.
- Our Centaurs Are Different: He looks like a bestial centaur with flaming hooves.
- Psycho Serum: His worship requires taking drugs to enter a nightmarish fugue state.
A harbinger whose portfolio indicates service to Szuriel.
- Flaming Hair: Her's is made of smoke.
- Pyromaniac: As you can see from her portfolio, the fiendish deity of them. Her worship only furthers it, requiring her followers to set populated buildings ablaze.
- Stuff Blowing Up: She's the daemonic patron of explosions.
Jacarkas is the ruler of Awaiting Consumption, a slave city and major marketplace for the soul trade.
- Ambiguous Gender: No mention is made of Jacarkas's gender.
- Disabled Means Helpless: Specifically invoked. Jacarkas tends to maim its slaves in ways that don't impair their productivity (too much) but prevent them from being capable of fighting back or escaping.
- Lobotomy: A fan and the fiendish deity of it. After all, slaves who can't think are slaves who can't rise up.
- Slavery Is a Special Kind of Evil: Not only does Jacarkas keep an entire city of slaves, the other aspects of its portfolio show it treats them abysmally.
A harbinger whose portfolio indicates service to Trelmarixian.
- Dem Bones: Her arms are skeletal and burned.
- Evil Old Folks: She looks, for the most part, like a smiling elderly woman.
- Multi-Armed and Dangerous: She has a dozen arms.
A harbinger whose portfolio indicates service to Charon.
- Body Horror: He has no skin and his flesh and bones have been carved with runes.
- Evil Old Folks: Mneoc looks like an elderly giant when you get past the Body Horror.
- Gaslighting: His worship involves convincing an elderly creature into believing it's forgotten something.
- Casting a Shadow: He looks like a shapeless mass of darkness and teeth.
- Things That Go "Bump" in the Night: Presumably his speciality, given his listed areas of expertise include basements and closets.
- Tunnel Network: His realm is a lightless place that exists beneath the domains of all the others.
- Body Horror: She looks like a bloody, scourged woman whose hands have been amputated and her mouth was stitched shut.
- Combat Tentacles: She walks on tentacles ending in hands.
- Mouth Stitched Shut: Part of her appearance.
- Self-Harm: Her worship requires public self-flagellation.
A harbinger of Apollyon.
- Chained by Fashion: Rusted, tarnished chains wreathe his body
- Combat Tentacles: He has tentacles in place of arms.
- Large and in Charge: He looks like a giant elf, albeit with a few changes.
- The Undead: Not actually, but the fact that he looks partially rotted lends to that appearance.
- Berserk Button: His followers must keep a list of their hatreds and intolerances, routinely adding to and expanding it.
- Horns of Villainy: His head is adorned with horns.
- Nightmare Face: Most of it is hidden by an executioners hood, but holes reveal empty eye sockets and a monstrous fanged mouth perpetually dripping blood.
- Tin Tyrant: He wears tarnished plate armor and rules a portion of Abaddon.
A harbinger who enjoys warping people into reflections of their obsessions.
- An Ice Person: He looks like he's made of bloodstained ice and ash.
- Beware My Stinger Tail: He has two long tails ending in scorpion stings.
- Big Creepy-Crawlies: A wasp and scorpion mix of monstrous size.
- Mix-and-Match Critters: A giant swap with two scorpion tails.
- Stalker with a Crush: The basic unifying theme of his portfolio: lechery, love potions and obsession.
- Wicked Wasps: He resembles a gigantic, fiendish wasp, and like all daemons is evil and hateful to his very core.
A harbinger who serves Charon.
- Bloody Horror: His worship involves drinking and covering yourself in blood taken from a much younger victim.
- Creepy Child: When you look at him, he looks like a young child.
- Glowing Eyes of Doom: You know a child is bad news when their eyes glow.
- The Mirror Shows Your True Self: Look at him? You see a child. Look at his reflection, or see him out of the corner of your eye? You see a fusion of twisted, withered body parts.
- Yellow Eyes of Sneakiness: His eyes appear jaundiced.
A harbinger of Apollyon.
- Body Horror: Her main body looks like a cadaver clad in rusted armor, bristling with fungal growths that bind the two together as they grow through them.
- Hive Mind: Her sentience is dispersed through the fungus she creates and the hosts she infects.
- Mushroom Samba: Eating or feeding other poisonous mushrooms is part of her worship.
- Slave Mooks: She's served by daemons and petitioners who've been infected by her spores.
- Throne Made of X: She has a throne of skulls for her main body.
- Hollywood Drowning: Worshipping her involves drowning a warmblooded creature and eating the body while it's still wet.
- Voluntary Shapeshifting: She has numerous features that constantly change, sometimes disappearing entirely. The only constants are her yellow eyes and rat tail.
Uaransaph's ability to fly was cut away from him long ago, so now he steals it from others.
- Breath Weapon: His mouth oozes boiling tar that he can spit as a weapon.
- Disney Villain Death: His worshippers must throw other to their deaths or shoot them out of the sky.
- Eyeless Face: His head has no eyes.
- Good Wings, Evil Wings: He has dozens of wings, some good and some evil, all torn from his victims and grafted to himself to replace the ones he lost.
- Our Dragons Are Different: Looks like a dragon, definitely a daemon.
A harbinger who infests and controls the bodies of others.
- Body Horror: Want to worship Xsistaid for some unfathomable reason? All it takes is willingly becoming a host to parasites.
- Puppeteer Parasite: Though a daemon, it functions more like a parasite than possession. Its current host is a planetar angel.
- Womb Level: Its realm is a mass of insects and petitioners fused together by parasitic fungi.
One of the first deities, a champion against free will who led many empyreals to become the first devils. See the page for core deities.
A relative newcomer to Hell, Barbatos appeared a millennia ago and offered to serve Asmodeus.
- Alternate Company Equivalent: His rulership over the first layer of hell makes him Pathfinder's answer to Bel, the sole archdevil not adapted from Dungeons & Dragons.
- Beard of Evil: He's called the Bearded Lord for a reason.
- Evil Old Folks: Takes the form of an old, decrepit man.
- The Faceless: All that's seen of his face is a tangle of thin tendrils and seven eyes arranged in a pyramid.
- Gate Guardian: He serves as one for Hell in general, warding its borders against invasion and infiltration.
- Infernal Paradise: His personal fortress, The Promised Land, looks like a paradise from the distance. But a closer look reveals that it is a truly twisted realm.
- In the Hood: Part of his apparel.
- Mordor: His layer of Hell, Avernus, is the surface layer; a vast volcanic desert of pitted iron and charred rock.
- Mysterious Past: Barbatos isn't technically a devil. No one other than Asmodeus himself knows what he actually is.
- Named Weapons: His staff Eyjatas, which can rip the eyes out of whoever it hits and allow its wielder to spy across planes.
- Ominous Floating Castle: His fortress, the Promised Land, hovers over the realm of Avernus, taunting everyone trapped in the Hell below.
- Public Domain Character: He is based on an obscure demon from the Ars Goetia.
- Speak of the Devil: Say his name? He heard that. Say it three times in the same breath? He knows your name, where you are, and the next 21 words you say.
- The Spook: Barbatos is not a devil; he just randomly showed up on the gates of Hell after Typhon's death and was chosen by Asmodeus to replace him. No one, save perhaps Asmodeus, has any idea who or what he is.
One of Asmodeus's oldest allies, he prefers to work towards perfecting Hell rather than worrying about the affairs of the Material Plane.
- Amicable Exes: He continues to frequently correspond with his divorced second wife, the demigoddess Feronia.
- Archnemesis Dad: His son, the empyreal lord Ragathiel, considers him his arch-enemy.
- Carry a Big Stick: Favors the heavy mace.
- DivineInfernal Family: The empyreal lord Ragathiel is his estranged son. Ragathiel takes a very direct role in battling the forces of Hell, in large part to prove to both himself and the rest of Heaven that he has no link to his father's evil. Dispater, for his part, considers this to be essentially a fit of teenage rebelliousness and expects that Ragathiel will return to him in time.
- Even Evil Has Loved Ones: He genuinely cares for his wife and exes (except the first, who he can't remember).
- Evil Overlord: Of the city of Dis.
- Faux Affably Evil: Puts on a polite facade, but finds it utterly boring.
- Happily Married: To his third wife, Erecura, a former mortal who is also one of his closest advisors.
- Laser-Guided Amnesia: He can't remember what happened to his first wife, which bugs him considerably.
- Named Weapons: His mace, The Eclipsing Eye, the symbol of his office granted to him by Asmodeus himself.
- Noble Demon: As noble as they come here, anyway.
- Police State: His city presumably, given that devils are Always Lawful Evil and it is said to be Hell's greatest city.
- Public Domain Character: "Dis Pater" was a cthonic earth-god worshiped by the Romans who was later identified with Hades/Pluto.
- Summon to Hand: He can call The Eclisping Eye to his hand no matter where it is.
- Unholy Matrimony: He has been married three times. He cannot recall what happened to his first wife (he's not too pleased about this), he is Amicably Divorced from the second, and Happily Married to the third.
- Words Can Break My Bones: He has the ability to insult people so heinously that they literally take charisma damage.
A fallen angel, Mammon was slain on a mission to the Maelstrom. His body drifted along with the treasure he had brought for millennia before being retrieved, whereupon it was discovered that his spirit had managed to persist by binding to his wealth. Now he's a disembodied spirit who uses all the treasure of Hell as a body.
- Artifact of Doom: Any treasure from Erebus has the potential to be one.
- Broken Angel: Mammon was ambushed by the celestials and his body destroyed; he now uses a bejewelled form designed to resemble his original one.
- Demonic Possession: Can do this to those who hold, or worse still, swallow, a coin from Erebus.
- Empty Shell: The Argent Prince, a statue designed to resemble Mammon's ideal form that he regularly possesses when in need of a body.
- Fallen Angel: He's the remnants of a fallen angel spread through all the treasures of Hell.
- Genius Loci: Mammon is the treasury of Erebus; every piece of treasure contains a part of his soul.
- Greater-Scope Villain: In the Council of Thieves Adventure Path, where his bastard son Eccardian is the Big Bad.
- Greed: He's Hell's treasurer and never lets a single piece get away; nothing claimed by Mammon or the realm of Erebus truly escapes.
- Heart Trauma: The gem that forms his heart is missing.
- Horned Humanoid: On his Argent Prince form.
- Public Domain Character: "Mammon" is a general term for the evil influence of wealth, personified as a fallen angel in Paradise Lost.
- Treasure Room: He is one, possessing the entire Vault of Erebus.
A creation of Asmodeus to be the perfection of form and beauty to anyone who beheld them.
- Extreme Omnisexual: F. Wesley Schneider explains Belial's stance quite simply:F. Wesley Schneider: Belial's got nothing but love for women... and men... and the dead... and the undead... and salmon... and vultures... and owlbears... and ant swarms... and flesh golems... and iron golems... and gibbering mouthers... and sycamore trees... and your grandmother's church... and your childhood stuffed animals... and...
- Good Wings, Evil Wings: Belial can take any shape imaginable, but their "default" appearance, insofar as they have one, has one red, fiendish wing and one white, feathered angelic wing.
- Involuntary Shapeshifting: Their shapeshifting is almost unconscious, flitting between forms almost constantly. They don't mind much though.
- Light Is Not Good: Invoked by the angelic half of their split form.
- Lust: Suffers from it, inflicts it upon their followers, and likes those who act on it.
- Mad Scientist: One of the more intellectual expressions of their lust-they feels the urge to create, and because of that they're renowned for their layer's forges and several innovations in magic and even a few species of devil.
- Mother of a Thousand Young: Male example. No archfiend has ever reproduced the way Belial has.
- Public Domain Character: They're based on a demon from Judeo-Christian apocrypha.
- Sex Shifter: They can appear as male, female, neither, both, or other sexes from races with vastly different sexes and genders. No one's even sure what their original sex even was, or if they had one at all.
- Too Kinky to Torture: They take pleasure in pain just as much as they do in pleasure itself.
- Two-Faced: When dealing with the other Lords of Hell they takes on a form that is devilish on one side and angelic on the other.
- Voluntary Shapeshifting: Can take on any form when dealing with other beings, appearing as what they most desire; what their true form is, no one knows.
Once an asura rana, Geryon turned on its brethren and allied with Asmodeus when the devils came to Hell. Now a true devil thanks to its bargain, it spreads lies and heresies throughout the universe.
- Brown Note: It carries an artefact called The Horn of Lies. When blown, enemies have their perceptions warped, can't tell the truth, and become incredibly paranoid.
- Consummate Liar: Geryon is the Source of Lies. With every lie spoken on the Material Plane, a drop of poison floods its realm. It is not surprising, therefore, that it is a very good liar.
- The Cynic: Geryon encourages this viewpoint; anyone who cannot see past lies is a fool who deserves to be manipulated by those who do.
- Deal with the Devil: It made one with Asmodeus, becoming a devil in exchange for betraying the asuras.
- Demonic Possession: It occasionally falls into a stupor and mutters blasphemies and lies of immaculate potency. It claims responsibility for these, but privately believes it becomes a conduit for the voice of Hell itself during these trances.
- Eviler Than Thou: With Abraxas, a demon lord who shares its portfolio and weapon of choice.
- Genius Bruiser: It may look like some sort of monstrous animal, but Geryon is actually very intelligent and has many of the secrets of the multiverse at its disposal.
- God Guise: Not it, (it's legitimately a demigod like all the other archdevils, and when worshiped it's worshiped as Geryon), but its layer contains the ruins of every false faith in its swamp, and it collects them to add to its personal palace. Word on Razmir is not yet forthcoming, but it's probably eagerly awaiting some Razmirian rooms.
- I Gave My Word: It doesn't happen often, but if Geryon actually gives its word, it keeps it, understanding that without truth there can be no lies. The most notorious was the unknown one-word vow of fealty to Asmodeus.
- Keeper of Forbidden Knowledge: A holy profession among its followers.
- Large and in Charge: Geryon is the largest of the archdevils, and looks more like a guardian monster than one of the smartest beings in Hell.
- Luckily, My Shield Will Protect Me: One of its bodies always carries a shield.
- Manipulative Bastard: Offers secrets and forbidden knowledge in order to tempt those who speak to it into heresy.
- Multiple Head Case: Geryon has three heads.
- No Biological Sex: As an asura, it has no true sex.
- No-Sell: Nothing can change or erase its memories.
- The Older Immortal: It actually lived in Hell before Asmodeus moved there. As an asura, it is likely only slightly younger than Asmodeus himself, and is certainly older than the other archdevils.
- Public Domain Character: It is based on two serpentine creatures named Geryon, one from Classical Mythology (who battled Herakles) and one from The Divine Comedy (who was an actual demon).
- Snake People: Has the lower body of a monstrous serpent and three seperate upper bodies.
- Snakes Are Evil: One of two archfiends (along with the demon lord Abraxas) associated with serpents. Needless to say, snakes do not have a good reputation within the Pathfinder verse.
- The Starscream: It used to be an asura rana before it sold out its own race to Asmodeus.
- These Are Things Man Was Not Meant to Know: As the archdevil responsible for forbidden knowledge, Geryon very much has this in its portfolio.
- Whip It Good: One of its bodies always hold a weapon, most commonly a whip, though in stat terms it acts as a flail.
The general of Hell's armies. Whether devils, lost souls, other hellish denizens, or hired mercenaries, if they're working for Hell, you can find him at the top of the chain of command. Despite his appearance as a being of fire and steel he's surprisingly cool headed, carefully formulating tactics and stratagems for wars yet to come.
- Animal Motifs: Bulls.
- The Brute: He is very much Asmodeus' muscle.
- Choice of Two Weapons: Wields the thorned sword Ramithaine and the battleaxe Goreletch.
- Evil Is Not Pacifist: Though less so than Szuriel.
- Four-Star Badass: General of Hell's armies. Unstoppable in combat.
- Hellfire: So you've got some nifty fire resistance, or better yet, immunity? That's cute that you think it'll protect you, because Moloch uses hellfire, not the garden standard variety fire.
- Monster Knight: Counts some of these among his followers.
- Named Weapons: His main weapons have names, as seen above.
- No Body Left Behind: Anyone he kills is burned to ash.
- Playing with Fire: He has fire as a domain and quite a few nasty fire effects.
- Pragmatic Villainy: He's more responsive and merciful to his worshipers than most archfiends. Need a water source after the well dried up? He'll get a river rerouted. Home burned down and a brutal winter is setting in? He'll get you shelter. Of course the price to all this is eventually becoming a soldier in his army, as well as whatever supplies or price he asks for in the first place. But when you pray and get a direct response for your problems, Moloch has found people are much more willing to swear away their souls.
- Public Domain Character: Moloch was originally a god worshiped in North Africa and the Near East whose cult practiced human sacrifice by burning people alive inside a hollow metal bull statue.
- Spontaneous Weapon Creation: If someone destroys one of his weapons he can remake it in the span of a few seconds.
- Summon to Hand: He can summon his sword and axe, even across planes.
- War God: Moloch definitely has some aspects of this trope, and is associated with disciplined, regimented armies and no-holds-barred warfare.
- Whip It Good: Rather disappointingly for a war deity, his clerics' favored weapon is the whip. Which doesn't even do lethal damage. It makes more sense when one considers his own preference for using the whip: as great a warrior as he is individually, he can do more by leading an army. Or more specifically, by driving one by the lash.
- Wrath: All those who burn with anger join Moloch's legions.
Once Asmodeus's chief lieutenant, a moment of envy and anger led his to argue that he should be the highest of the archdevils rather than sharing power with the other seven. Being stripped of his form and Asmodeus's favor, he now plots and schemes to prove himself the greatest of the archdevils even as he plans to enact horrible vengeance.
- The Ace: He once performed incredible feats and won numerous victories for Asmodeus. Even as he is now, the other archdevils fear to cross him.
- Be Careful What You Wish For: He wanted to rule multitudes. Asmodeus made him The Worm That Walks.
- Break the Haughty: Not that he's ever learned anything from it. Both envy and arrogance are part of his portfolio after all.
- Broken Angel: When Baalzebul demanded too much from Asmodeus, the god shattered his body and remade it from thousands of biting flies.
- The Corrupter: Needs everyone to be as broken and hateful as he is.
- Dead Guy on Display: The long-forgotten and nearly dead god Azhia hangs in his throne room, pulling double duty as decoration and snack as Baalzebul feasts on him for eternity.
- Driven by Envy: Of Mephistopholes and anything beautiful.
- Fallen Angel: Was once an angel with the title of the Lord of All That Flies.
- Green-Eyed Monster: Towards all the Lords of Hell and Mephistopholes in particular. To a lesser degree he's like this towards those angels that retain their form, and creation in general.
- Public Domain Character: His name is a corruption of "Beelzeboul", the Greek name of Beelzebub. Baal, an ancient Mesopotamian god and former, 'demonized' rival of YHWH may also be invoked by it.
- Pyrrhic Victory: Baalzebul revels in empty victories, not least because they're the only kind he ever has.
- The Starscream: Towards Asmodeus, whose throne he covets.
- The Unfavorite: Regards himself as this, with Mephistopholes as The Favorite.
- "Well Done, Son!" Guy: Desperately wants Asmodeus' approval, as much as or more than he wants his throne.
- The Worm That Walks: His body is composed of millions of flies.
Formed from Asmodeus out of ash and hellfire, Mephistopheles is a master at tricking mortals into signing away their souls.
- Big Bad: He's the main orchestrator of the events of the Hell's Rebels adventure path, serving as the patron of the main human villain and the main authority behind the devils and hellish realm the players face in the last installment.
- Big Red Devil: He's one of the most physically classic of the archdevils, resembling a towering crimson-skinned humanoid with large horns and three pairs of wings.
- Consummate Liar: Only Asmodeus can tell when Mephistopheles is lying.
- Dark Messiah: He is Asmodeus' most fervent apostle and preaches the superiority of Hell to all those who will listen.
- Deal with the Devil: He loves them almost as much as Asmodeus.
- The Dragon: He is Asmodeus' favored son and right-hand devil.
- Fisher King: It's strongly implied that he's literally the embodiment of the very fabric of Hell itself. He's certainly friends with the Genius Loci that controls his layer (not master and servant, friends — the reason he doesn't shape it to his heart's content is that his layer has its own ideas and gets upset when he abuses it, thank you).
- Good Wings, Evil Wings: Notably, his three pairs of wings combine the three most common types of "evil" wings at once. His lowermost pair of wings are black and feathered, his middle pair are red and batlike and his uppermost are shrouded in flame.
- Named Weapons: Well, Visineir is technically a quill, but he can wield it as a dagger.
- Playing with Fire: He's made of the stuff of Hellfire.
- Public Domain Character: Based, of course, on the character from Faust.
Queens of the Night
Once an angel of Nirvana, Ardad Lili was assigned to inspire artists of all stripes. Over time she found many of her charges harbored lust for her and though she first felt nothing but indifference for them, her feelings soon grew into hate and disgust. Making hollow promises in exchange for worship she grew in power before eventually leaving Nirvana for Hell during Exodus.
- Evil Is Sexy: She leverages this to its fullest and is by far the most human-looking Queen of Night.
- Green and Mean: Green is one of her preferred colors.
- Light Is Not Good: White is one of her two preferred colors.
- So Beautiful It's a Curse: She got a lot of unwanted attention before she started using it. Her issue wasn't necessarily that she was attractive, she just couldn't stand mortals having the arrogance to think such transient beings were worthy of her.
- Snakes Are Sinister: Her wings have snake tails rather than feathers.
- The Vamp: She has this reputation and style, though she largely deals in empty promises and honeyed words. Despite this, she's good enough at it that people still fall for it, hoping to be one of the few exceptions.
Once a planetar angel, Doloras began her fall when demons captured her three brothers and dragged them into the Abyss. She followed alone, capturing and torturing the demons she thought responsible. But when it became clear that they weren't the ones who took her brothers and didn't know where they were she didn't stop, even when messengers came to tell her of her brothers' safe return. When she finally slew her captives and returned to Heaven she found the gates blocked, so she descended to Hell and took up residence in the eighth ring.
- Cold-Blooded Torture: Her favorite pastime.
- Fallen Angel: She used to be a planetar angel.
- Femme Fatalons: She has blades for fingers.
- Good Wings, Evil Wings: Hers have blades for feathers.
- I Thought You Were Dead: Her brothers mourn her as dead, though they have suspicions about the truth.
- Rule of Three: Thrice emissaries of Heaven came to tell her that her brothers had returned, and thrice she slew them.
- The Stoic: She's cut herself off from emotion, now knowing little more than sadistic pleasure.
Once a movanic deva angel, Eiseth found herself frustrated by her commanders and yearned to become an empyreal lord of her own. Her patience waned as time passed until she slew her commander for what she considered a foolish decision. She fled Heaven before she could be sentenced, eventually taking up residence in the second circle of hell and forming an alliance with Ardad Lili, Doloras, and Mahathallah, who named themselves the Queens of Night.
- The Dreaded: Lorthact had legions of allies, from servants and minions to allied infernal dukes to at least two archdevils who employed him as an advisor. Not a single one of them would aid him against Eiseth when she roused her fury.
- Fallen Angel: She used to be a movanic deva.
- Make an Example of Them: Lorthact tried to betray her, making her his servant while increasing his own power. Her responding fury was such that Lorthact, who was rumored to hold the favor of Asmodeus himself and had allies in every ring of Hell, was forced to flee Hell and fake his own death.
- Never a Self-Made Woman: Thoroughly averted. Several times she's been told she's risen as high as she can on her own under Hell's patriarchal society. Each time she's replied by laughing, flipping the bird, and smashing through the glass ceiling to rise even higher.
- Reforged into a Minion: She transforms fiends into her own servants.
- Walking the Earth: She wandered for centuries before setting up shop in Hell.
Once a psychopomp, Mahathallah knew the fate of every creature except herself. Obsessed with this blind spot in her knowledge, she travelled the River of Souls to discover it. What she found taught her the fear of death and she fled, eventually ending up in Hell when unknown words from Asmodeus calmed her in a way no other could.
- Be Careful What You Wish For: She wanted to know her own fate, a desire that consumed her up until the moment she learned it. The revelation broke her and sent her fleeing in terror throughout the multiverse.
- Best Served Cold: Her plots are patient, befitting someone who already knows how everyone will die.
- Eviler Than Thou: To the sakhil tormenters, who regard her with envy and anger.
- Good Wings, Evil Wings: Her wings appear shattered and broken, reflecting how her own mind shattered with her fall.
- Immortals Fear Death: She finally understood the mortal fear of death when she found her own and it nearly broke her.
- Prescience Is Predictable: Averted, she knew the fate of every creature except her own.
- Rapid Aging: Her age varies, from youthful but clearly dead woman to ancient rotting crone. She constantly cycles between the two, with the length of time ranging from a day to a moment.
- Walking the Earth: Not so much walking as running full speed in terror, but she wandered for quite some time before settling down.
- You Can't Fight Fate: She knows the eventual fate of everything. And that does mean everything. From amoebas to heroes to liches to angels to archfiends to gods themselves and everything in between, she knows how each and every one of them will die and nothing anyone does can change even a single one of these fates.
A fallen angel and brilliant military commander, Furcas guards Voulgaz, a gate between the first and second rings of Hell. Under his watch the gate has stood strong for eons, rebuffing assaults from angels, proteans, and more.
- Eyeless Face: He has no eyes, just two slight indentations covered in smooth skin.
- Gate Guardian: He serves as one for Dis, guarding a hellmouth connecting it with Avernus and preventing intruders and attackers from entering the second ring of Hell.
- Green Thumb: Rather bizarrely for a devil, he has a lot of ties to plants — he has direct access to several plant-related spells, has herbalism as one of his areas of interest, is himself an unorthodox Plant Person and rules a realm covered in a tangle of writhing vegetation.
- Named Weapons: He wields the trident Avernus Claw, a gift to him from a now-dead archdevil who once ruled the first ring, which can be called to his hand from anywhere across the planes and redirect teleportation to deposit would-be escapees right next to him.
- Our Centaurs Are Different: He used to be a normal humanoid being. His horse-shaped lower body is made of parasitic, thorny vines that replaced his old legs.
- Plant Person: You could be forgiven for thinking he's covered in bony plates or armor, but he's largely composed of vines, bark, and thorns, though some tattered remnants of his original body persist.
- Pyromaniac: He's explicitly called a pyromaniac.
Lorthact was once an infernal duke with no master, serving as an advisor to many of the lords of Hell at one time or another, sometimes simultaneously. Things went sour when Eiseth discovered his plan to elevate his own status at her expense while making her his servant, resulting in his hasty escape. Now he's hiding in Korvosa in the guise of Volshynek Ornelos, trying to accumulate enough souls and power to return to Hell and reclaim his position.
- Demon Lords and Archdevils: He belongs to a lower ranking of hellish nobility than the archdevils, the infernal dukes. He's still an epic-level threat.
- Evil Sorcerer: His exact area of concern is unknown, but involved a great degree of control over magic.
- Fair Weather Friends: Not a single one of his allies chose to stick by him when faced with Eiseth's fury.
- Faking the Dead: Several times, in various guises. He killed Volshynek Ornelos and impersonated him for two centuries. Fairly early on he also faked Volshynek's death so he could appear to the Ornelos family in secret and run things from behind the scenes. He also faked his own death to throw his pursuers off the trail.
- Horned Humanoid: He has several horns sprouting from his brow in a parody of a crown.
- The Man Behind the Man: He controls Korvosa's Academae through his descendant, Toff Ornelos.
- Time Master: He exists slightly out of the normal timestream, making him immune to magic that tells the future and allowing him to act normally when others freeze time.
- Half the Man He Used to Be: When the Azlanti god Nurgal was cloven in two by Acavna, the greater half became the demon lord Nurgal, while the lesser half became Nergal.
- War God: He presides over wartime atrocities.
- Public Domain Character: They're based on and named after the devils who torture the souls of corrupt politicians in the Eight Circle of Hell in The Divine Comedy.
- Take Over the World: Each of them is tasked with conquering one Material Plane planet in the name of Hell.
A qlippoth who ascended to true godhood and cut a bloody swathe across creation until being sealed within Golarion's core. See the page for core deities.
- Kill All Humans: The qlippoth's goal is the eradication of all mortals in order to destroy sin.
A qlippoth lord who wages war against demons rather than mortals.
- Evil Is Visceral: He's basically a gigantic mass of steaming hot intestines on spider legs.
- Leeroy Jenkins: He regularly attacks demons without regard for his own survival, focusing only on killing as many as he can before he's brought down. Given that he's a qlippoth lord, that measures up to a lot of demons.
- Reforged into a Minion: He can resurrect mortals as possessed minions.
- Resurrective Immortality: He grows a new body from the depths of the Abyss if he's killed, hence his willingness to engage in suicidal assaults.
- Wreathed in Flames: He drips fire and ignites anyone who gets too close.
- Zombie Puke Attack: One of his attacks involves spewing boiling hot bile on people.
The most intelligent and cunning of the qlippoth lords, a monstrous parasite of the body and soul.
- Body Horror: Her hosts end up horribly mutated from her influence.
- The Chessmaster: She selects hosts that put her in a position to lead entire nations to decadence and ruin.
- Deadly Gas: She can create a small hurricane of poison vapor.
- Pintsize Powerhouse: She's only medium (about the size of a human), while all the other Qlippoth lords are at least gargantuan (about the size of a sperm whale). She's still the most powerful by far.
- Psychic-Assisted Suicide: She can force anyone under the influence of her mind control abilities to kill themselves.
- Puppeteer Parasite: She infests and controls hosts in order to manipulate others.
A titanic qlippoth that dwells in the depths of a vast Abyssal sea and spawns lesser, but still quite powerful, qlippoth.
- Bizarre Alien Reproduction: She spawns her young from "blisterwombs", fluid-filled sacs that grow on her flanks until they burst and birth her young.
- Enemy Summoner: She can spawn most forms of qlippoth at will.
- Evil Matriarch: If you're a demon you're a demon. If you were her spawn that changes nothing, she wants you just as dead.
- Kaiju: Oaur-Ooung's fungal body is normally 120 feet long, and her tentacles can unfurl to a length of miles. She's massive enough to be the only creature that uses the kaiju rules outside of the kaiju themselves (and the Great Old One Mhar if it ever gets stats).
- Kraken and Leviathan: Oaur-Ooung is an evil, miles-long aquatic horror.
- Mother of a Thousand Young: She can birth lesser qlippoth at will and occasionally gestates more powerful offspring, one of whom was Cyth-V'sug. Currently she's pregnant with another of these qlippoth, the largest yet.
- Offing the Offspring: She consumed some of her own spawn herself.
- Truly Single Parent: She generates her offspring entirely on her own, without any input from other beings.
A master of arcane magic and messenger for the other qlippoth lords who is commonly associated with the qlippoth invasion of the Material Plane.
- War Is Hell: Pretty much a given considering part of her portfolio is "wartime atrocities".
A near mindless qlippoth lord driven only by his ravenous hunger.
One of the few qlippoth lords to dwell in the upper reaches of the Abyss, Yamasoth believes that the key to victory over demonkind lies in the transformation of mortals into beasts, vermin and aberrations incapable of sin or complex thought, thereby starving the Abyss of the material needed to create demons.
- Baleful Polymorph: He can inflict this upon his enemies with a glance, and delights in tormenting test subjects with it. By transforming mortals into beasts, Yamasoth rids himself of their souls and prevents their deaths from fueling the rise of more demons.
- Body Horror: Not only is Yamasoth throughly repulsive to look upon, but those he captures, those he fights, and those who worship him take on this look as well. One elf ate his own eye as part of a ritual to make contact with Yamasoth.
- Combat Tentacles: A maw and an eye surrounded by tentacles that shift to take on whatever shape Yamasoth needs them to have to cause the most pain and damage to other creatures.
- Demon Lords and Archdevils: Yamasoth is a powerful, unique qlippoth with roughly the power (CR 24) of a nascent demon lord, infernal duke, or daemonic harbinger. Rumours of still more powerful qlippoth lords who can rival demigods and archfiends persist.
- Eldritch Abomination: Like all qlippoth, Yamasoth is a nearly incomprehensible, primordial evil dredged up from the dawn of time and given a barely recognisable form.
- Hopeless Boss Fight: A downplayed example: at the end of The Doomsday Door, he attacks through a portal (the Doomsday Door itself) and the party (who will be, at most, level 12 or so) has to survive his attacks for two rounds (he has a pretty big penalty to his attacks since he's attacking through a portal), after which the door closes and they are safe from him.
- Mad Scientist: He constantly experiments upon victims.
- Maker of Monsters: He's obsessed with vile experiments, mutation, and twisting and mutating captured creatures into new and monstrous shapes. His experiments have birthed countless horrors; many were one-off creations, but others resulted in the creation entire species of qlippoth.
- Mutants: He's interested in breeding up entire races of them.
- Patient Zero: It's implied in Book of the Damned Vol. 2 that Yamasoth may be what's left of the qlippoth that gave birth to the first demon.
Ananshea frequently flies into rage when provoked, but quickly settles into cold calculation for the death of a foe.
- Ambiguous Gender: None of the little information on Ananshea identifies a gender.
Chamiaholom revels in reminding mortals that their time is finite and often sends his minions to remind them of this fact.
- Simple Staff: He carries one made of the skulls of his victims.
Outwardly pleasant, Dachzeru can turn murderous in a flash.
- Ambiguous Gender: There's nothing in the little information there is about Hataam that identifies a gender.
- Chameleon Camouflage: If you ran across Hataam, you might just think you're seeing a lump of flotsam. And they you'll notice the decayed limbs tangled amid the debris...
- Sea Monster: Well, river monster.
As a mortal Iggeret faked her own kidnapping just to see how people would react and has only grown worse since.
- Creepy Child: She appears as a drowned child with a skeletal face.
- Enfant Terrible: As a child she faked her own kidnapping and drove her parents to suicide.
- Together in Death: She entombed herself with her parents to rest with them.
- Was Once a Man: A little girl who drove her own parents to suicide from despair for funsies. One wonders why Pharasma possibly chose to make her a psychopomp.
Nameless seeks to crush all who desire power, regardless of good or evil.
- Ambiguous Gender: Nothing regarding Nameless mentions a gender, though out of all the tormentors, Nameless seems the least likely to have one at all.
- Break the Haughty: Nameless usually does this by killing them, though an extremely thorough ruining may do.
- Eldritch Abomination: Nameless is a lingering thought, a misheard sound, a sense of movement in your peripheral vision, not a corporeal being.
- No Name Given: Nameless's only name is... a word describing the lack of a name. It's no surprise worshippers tend to use the title Upon An Empty Throne to refer to the tormentor instead.
Oranvial prefers the long game, befriending her victims to torment them all the more intimately.
- With Friends Like These...: She sabotages her friendships with her victims bit by bit to break down their self worth.
Shawnari works against the other tormentors for reasons unknown to all but her.
The most methodical of the tormentors, Velgaas seeds doubt and uncertainty among mortals.
Trapped beneath the Black Pyramid, Xiquiripat makes plans to terrify and kill all that lives.
- Blob Monster: One of his common forms is a gigantic blood clot.
- Omnicidal Maniac: He wants to kill everything in existence. Why? Who knows!
- Voluntary Shapeshifting: He has a few forms he varies between. Besides the above-mentioned blood clot, another common form is a mass of matted hair and lampreys.
Lazy but powerful, Zipacna prefers to spend his time indulging his every whim.
- Extra Eyes: He has four eyes.
- The Hedonist: He keeps many servants to cater to his every whim.
- Large and in Charge: He's one of the most powerful and largest of the tormentors.
- Little Bit Beastly: Inverted, he's mostly animalistic but has human hands.
- Never Smile at a Crocodile: He looks like a giant caiman.
The demagogue who led the kytons out of Hell into the Plane of Shadows, constructing the Abby of Nevers to serve as their citadel.
- Best Served Cold: He's constantly indulging himself, as well as both his followers and victims, with dreams of revenge against the devils. However, because he's obsessed with constantly perfecting it, he'll never actually get around to enacting it.
- Eldritch Location: The Abbey of Nevers is a half-physical fortress of impossibilities that can hide an entire fiendish race within it for eternity and constantly reshapes itself.
- Genius Loci: He's merged with his Abbey, becoming a sentience that warps the already mind-bending locale to his whims.
A demagogue who has trapped herself in the moment of death for an eternity.
- Not Quite Dead: She's both dead and not dead, stuck in the singular moment where the soul and the body separate.
- Time Abyss: She's remained frozen in the moment of death for untold millennia, constantly extending her existence by feeding on the lives of others.
- Too Kinky to Torture: Though she's never actually been in a position for someone else to torture her, she's probably one of the most extreme examples you can find. She finds normal pain too mundane to even bother with, so she died and trapped herself in the moment of expiration so she could savor the sensation of death forever. Yeah, good luck finding a torture that can top that.
A demagogue who can read the futures of mortals by examining the design of their flesh.
- An Arm and a Leg: His worshippers often study the interiors of newly severed limbs to learn the ways of their master.
- Seers: A particularly nightmarish one that reads your future by taking you apart and examining the way all your parts fit together. One would imagine that method always returns results about the subject dying via dissection, but hey, we're not the torture-fueled demigod here.
A demagogue who believes perfection is ruined by change.
- An Ice Person: One of Inkariax's methods of preserving perfection is to freeze them.
- Evil Is Deathly Cold: His whole schtick is torturing and killing people with cold and ice
- Spikes of Villainy: Or rather, icicles. He has some enormous icicles imbedded is his body which he can pull out and throw like javelins.
- The Collector: Of everything from people to items to sounds.
- They Changed It, Now It Sucks!: An instant-to-instant version. Inkariax believes that the natural entropy brought on by time ruins perfection, and so seeks to capture perfection as the moment it is such before time can ruin it.
A demagogue who specializes in combining parts into more perfect wholes.
- Accidental Misnaming: The source of a large-scale version. The people of ancient Golarion mistook her personal name for that of her species, resulting in the use of the name "kyton" for her kind.
- Fusion Dance: She inflicts this on unwilling victims, combining them body and soul with other things in a way she thinks will make them more perfect.
A demagogue who seeks to spread perfection to ensure it can never be destroyed.
A demagogue who studies bones in search of the potential for perfection.
A demagogue who believes corporeal being is only a restriction for true perfection.
- Ascend to a Higher Plane of Existence: She wants to become a being of thought and breath, without the dead weight of physical form.
- Body Horror: She cut away every part of herself save what she needs to preach her teachings. By now she's little more than the skin of a face, bereft of eyes or a skull, stretched into a macabre tapestry that whispers her lessons.
A demagogue who seeks to cast off the shackles of predestination.
- Demon of Human Origin: He didn't begin as a kyton, but willingly became one.
- Casting a Shadow: His body is halfway between flesh and shadow.
- Eldritch Abomination: Vevelor is described as a living spectrum of possibility shaped into a physical form.
- Good Wings, Evil Wings: He has wings made of shadows.
The shadow of destruction that followed genies into existence, Ahriman is the sole ruler of the divs.
- Adaptational Wimp: In Zoroastrianism Ahriman is the God of Evil and is equal in power to Ahura Mazda, the God of Good. Here he is "just" a fiendish lord.
- Body Horror: Living snakes crawl in and out of his skin.
- Chain Pain: Huge chains are embedded in his flesh.
- Covered with Scars: Turns out having snakes covered in venom burrowing in and out of your flesh tends to leave a mark.
- Crisis of Faith: He can invoke this when he hits divine spellcasters.
- Demon Lords and Archdevils: He's the ruler of the divs, a minor race of fiends formed from corrupted genies, and the only one of divine status.
- Eviler Than Thou: The Horsemen are this to him, by virtue of there being four of them as well as individual power (even the weakest horseman is still CR 27 to his CR 25). As a result, the clashes between divs and daemons usually end in retreat on the divs' part lest they draw the ire of one or more of the Horsemen.
- Evil vs. Evil: Ahriman is an ascended Neutral Evil archfiend with a portfolio involving oblivion who resides in Abaddon, so one could be forgiven for thinking that he and the daemons would get along. They do not, and he and his divs regularly go to war with the agents of the Horsemen.
- Horns of Villainy: He has horns carved with glowing curses.
- Just Eat Him: Ahriman can swallow people whole. Those swallowed by him fall into a Bottomless Pit for eternity.
- Named Weapons: Ahriman's Scourge, a lash made from the spines of genies.
- Necromancer: He created the undead genies known as ghuls, and those killed by him rise as undead.
- Omnicidal Maniac: Ahriman is the embodiment of entropy and oblivion. Creation is anathema to him.
- Panthera Awesome: His appearance definitely resembles some sort of big cat.
- Public Domain Character: Based on the Persian devil-figure, also known as Angra Mainyu.
- Thoughtcrime: He spreads "wrongthought", thoughts that are evil unto themselves.
- Monstrous Cannibalism: Some become viziers by consuming other dorvae.
- Pocket Dimension: Rather than rule a chunk of an existing plane, they create their own demiplanes to rule with absolute authority.
- Reality Warper: They reshape their surroundings to match their mood and tastes. It's implied this is linked to the Pocket Dimension mentioned above, as wherever they go their demiplane overlaps with the normal world and allows them to manipulate it.