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Humanoids

    Grendel 
Level: 19
Alignment: Chaotic Evil
Size: Large

  • Legacy Character: Although Grendel is a unique and can be killed, once Grendel's mother instinctively feels the pain of her son's death, she soon births a replacement.

    Krampus 
Level: 21
Alignment: Neutral Evil
Size: Large

A cruel, bestial harbinger of punishment that haunts cold lands during their winter celebrations.


  • Adaptational Villainy: The original Krampus works for Santa Claus himself, and only punishes naughty kids by hitting them with a stick, rather than straight-up murdering them.
  • The Ageless: Krampus does not suffer the ill effects of age, and cannot die of old age.
  • Beast Man: A shaggy, clawed and horned humanoid with the legs and hooves of a goat.
  • Chain Pain: Krampus fights with magical iron chains that moves as if they were part of its body and can coil around people like snakes. They lose all their magical properties if someone other than Krampus uses them, and it can reform them at will if it loses them.
  • Draco in Leather Pants: In-Universe example: some people in Golarion insist Krampus is actually a good guy, since he only punishes naughty kids, ignoring the obvious fact that murder is a ridiculously harsh punishment for being a brat.
  • Fountain of Youth: Anyone Krampus stuffs into its sack is turned back into a child, although the effect wears off twenty-four hours after they get back out.
  • Gone Horribly Wrong: Legend holds that it was originally created by a circle of druids to be a figure to lead and inspire their community in their holy winter rituals. This worked, for a time, but the people's bitter and hateful feelings from a series of harsh winters corrupted the magic that created Krampus, turning it into a bitter, harsh and cruel monster that killed the druids and turned the winter holiday into a time of terror.
  • Horned Humanoid: Its head bears large, backwards-pointing horns.
  • The Krampus: The immortal, goat-hooved, horned figure that comes during the winter holidays to beat those it deems immoral with chains and willow rods and stuff into its sack to take them away.
  • Resurrective Immortality: Krampus cannot be permanently killed — if slain, it simply reforms somewhere else in the world in a year's time with all its memories intact.
  • Single Specimen Species: There is only one, undying Krampus in all creation.
  • Would Hurt a Child: Krampus tries to murder any child it deems "naughty", and even gets a bonus to attack and damage rolls against them.

Animals

    Old Murdermaw 
Level: 7
Alignment: True Neutral
Size: Huge

  • Fiendish Fish: This massive red snapper is the most infamous of the predators in Sog's Bay. Many claim to have seen this monster of a fish, but to date, none have survived a face-to-face encounter.

Beasts

    Kaiju 
Alignment: Chaotic Neutral
Size: Gargantuan

  • Giant Animal Worship: Due to their sheer destructive power, many kaiju are worshipped as though they were gods, even though they have no true divine power whatsoever.
  • Rent-a-Zilla: Kaiju are some of the biggest monsters in the entire game, towering over even the most powerful dragons; a bipedal kaiju typically stands between 100 and 200 feet in height while quadrupedal kaiju are half as tall. They spend most of their time in deep hibernation, and their awakening is nothing sort of apocalyptic for the nearby region.
  • Single Specimen Species: Every single individual kaiju is a unique specimen; no two are alike.

Agmazar

Level: 26
Alignment: Neutral Evil

  • Bioweapon Beast: Agmazar was created by the Balance from Verces as an ultimate weapon against undead invaders from Eox. After being sent to Golarion, it continues to destroy undead wherever it finds them.
  • Detachment Combat: Agmazar's lower arms, whose joints are alien serpent heads, can be detached from its body and fight independently as hollow serpents.
  • Gravity Master: Agmazar can radically alter the effect of gravity, bending or even inverting gravity to suit its will.
  • Non-Human Undead: Agmazar is believed to be the only undead kaiju in existence.
  • Supernatural Suffocation: Agmazar's alien presence breaks down the atmosphere around it, causing the air to become thin and nearly unbreathable.

Agyra

Level: 27

  • Blinded by the Light: By spreading her wings while she stands upon the ground, Agyra can create a blinding flash of light.
  • Giant Flyer: Agyra has the appearance of a primeval, two-headed flying reptile with a wingspan of over 150 feet.
  • Multiple Head Case: Agyra resembles an enormous flying reptile with two heads.
  • Shock and Awe: Each of Agyra's twin heads can breathe out a line of electricity.
  • Weather Manipulation: Agyra's mastery of winds and electricity enables her to create destructive typhoons and lightning storms.

Bezravnis

Level: 26

  • Big Creepy-Crawlies: Bezravnis is a scorpion measuring 130 feet long.
  • Dig Attack: While burrowing through loosely packed earth or stone, Bezravnis can charge at a foe, erupting from the ground as part of its attack.
  • Playing with Fire: Bezravnis can fire beams of searing heat and fire from one of its three stingers.

Cimurlian


  • An Ice Person: The winter magic that permeates Cimurlian causes her body to absorb all heat within a mile, flash-freezing any warm-blooded creatures who approach her and snuffing out even the most well-protected fires.
  • Stealthy Colossus: Few have actually seen Cimurlian's body, for her fur is as white as the snow, and her presence is always heralded by blinding blizzards. If Cimurlian were to stand still, only her glowing eyes would render her visible in the midst of the storms she carries with her.

Ebeshra


  • That's No Moon: Trekkers on the Wall of Heaven recount how the clear sky became dark and overcast, before a giant serpentine cloud emerged from the heavens and lowered itself toward the earth. Upon approach, it is abundantly clear that Ebeshra is not a cloud and does not, in fact, move.

Igroon


  • Brown Note: When Igroon rattles its scales, it produces a powerful shock of metallic sound that can rupture nearby animals' organs or even cause entire bodies to explode.
  • The Dragonslayer: Igroon is called the Dragon Eater due to its unwavering pursuit of dragons. All Tian dragons know of Igroon, and most stay as far away from it as possible.
  • The Dreaded: Igroon instills dread even in the hearts of elder dragons.
  • Extra Eyes: Igroon's numerous eyes are embedded seemingly at random across what can only be assumed to be its rough face.
  • Metal Muncher: In addition to dragons themselves, Igroon devours dragons' treasure hoards, a tendency thought to replenish the physical materials used to generate its scales.

Jakabu


  • Flying Seafood Special: Jakabu resembles a massive whale who breaches the ocean surface and soars into the sky once per generation. Surrounding it at all times is a cloud of spirits that resembles rotting seagulls and skeletal flying fish.

Mantraska


  • That's No Moon: Every so often, explorers who pass right beneath Mantraska's wings do not realise it, for her plumage resembles plants so closely that she could replace an entire forest and its inhabitants would be none the wiser.

Mogaru

Level: 28

  • Multiple-Tailed Beast: Mogaru appears as a towering dinosaur with twin tails.
  • Music Soothes the Savage Beast: Mogaru's actions can be influenced by song, provided he notices the music. Legends of skilled singers being able to save their cities with a single mournful paean, or of vengeful bards using their craft to waken Mogaru to send him on a rampage are common along coastal regions with a history of kaiju attacks, and in such regions renowned singers are well respected for this ability to influence one of the world's most destructive creatures.
  • Tracking Spell: Mogaru can sense the location of the nearest active kaiju at will.

Shbloon


  • Kraken and Leviathan: Shbloon is said to resemble a slimy, pale cuttlefish with some hundred tentacles.
  • Mega Maelstrom: Rumour has it that a single twist of Shbloon's tentacle arm can create a maelstrom that can last for years, endangering not just ships but also the largest sea beasts.

Varklops

Level: 30
Alignment: Chaotic Evil

  • Breath Weapon: Each of Varklops' three heads can exhale a blast of searing fire and billowing ash.
  • Dig Attack: When Varklops emerges onto the surface of terrain after burrowing, he does so with an explosion of ash and magma.
  • For the Evulz: Varklops is also one of the few kaiju to be actively evil in his predations upon the world. When no other kaiju present themselves as victims and the urge to destroy seizes Varklops, he thinks nothing of razing entire cities for his pleasure.
  • Playing with Fire: Varklops can breathe searing fire and billowing ash, explode from the ground in ash and magma, and rain down a torrential storm of fire.

Vorgozen

Level: 29

  • Acid Attack: Vorgozen can unleash a beam of foul acid.
  • Anti-Magic: Vorgozen's presence pollutes magic, causing magical abilities to become unreliable.
  • Blob Monster: Vorgozen is an immense mound of protoplasm, and is classified as an ooze instead of a magical beast in 1st Edition.

Yarthoon

Level: 25

  • Eye Beams: Yarthoon can emit several beams of freezing energy from her eyes.
  • An Ice Person: Yarthoon can exhale a cloud of freezing mist.
  • Legacy Character: Yarthoon has returned multiple times after suffering what seemed to be a complete defeat. Kaiju scholars speculate that Yarthoon may not be a unique creature, and that in its hidden lair on the moon, multiple Moon Grubs writhe and dream. Others posit that Yarthoon is but a larval kaiju, and that while only one may live at any time, numerous other eggs lie in a hidden crèche on the moon, waiting to hatch and release replacement Moon Grubs as needed.

Yorak


  • Personal Raincloud: Yorak's hulking frame is perpetually surrounded by large thunderheads.
  • Was Once a Man: Some folk tales suggest that Yorak was originally a human who sought ultimate strength. It is said that once reaching the lonely peak of power, Yorak grew distraught and forgot why he had sought such prowess in the first place, and his anguish grew until it turned his form monstrous.

    Spawn of Rovagug 
Alignment: Chaotic Evil
Size: Gargantuan
All gods can select new heralds, or resurrect their old ones, should their herald be slain. Rovagug is unique in how often this happens. His heralds, known as the Spawn of Rovagug, are more akin to living disasters than divine servants. Each time one is incapacitated, Rovagug simply creates a new one over the span of centuries to release upon the world.
  • From a Single Cell: A spawn of Rovagug's regeneration is powerful enough to revive it even if slain by a death effect. It can be banished, imprisoned or transported away, or kept in a state of dying by an effect that deals constant damage.
  • Healing Factor: All of them can heal rapidly.
  • Kaiju: They're the largest size category in the game, and they wreak destruction across Golarion. Design-wise, they occupy a kaiju-lite role, being smaller (except for Ulunat, none has the Massive rule, which is used for the biggest creatures in the game) and weaker (CR 20 to 25) compared to real kaiju (CR 25 to 30). Spawn of Rovagug are designed to occupy the role of Final Boss against a 20th level party, while kaiju are designed for a higher gameplay role, including a game where fighting the monster isn't so much the goal of a campaign as it would be preventing the fight from having to happen.
  • No-Sell: All the Spawn are outright immune to ability damage, bleed, disease, energy drain, mind-affecting effects, paralysis, permanent wounds, petrification, poison, and polymorph effects. Each is also immune to two energy types, which just seems excessive, and all have damage resistance that negates any attacks that don't deal more than a certain amount of damage.
  • Rip Van Winkle: They can hibernate for centuries at a time, gaining massive damage resistance in the process, as well as immunity to divination effects, any magic that allows for magic resistance, and the need to breathe.
  • Single Specimen Species: They're magically created by Rovagug, so thankfully only one of each exists.
  • Super-Empowering: Cultists of Rovagug used a ritual to open a direct link between Rovagug and Ulunat when it first emerged, teaching the god how to mark its creations as heralds rather than mere beasts. Granted, there wasn't any change in behavior and they were already strong enough that it didn't do a lot, but it's the thought that counts. Though technically it does provide a substantial power boost, but it takes time for that to set in and the Spawns' rampages means they're often imprisoned or slain before they can make the most of it.
  • There Is Another: There are at least a dozen Spawn, but only six are known to have been heralds.

Xotani the Firebleeder

https://static.tvtropes.org/pmwiki/pub/images/xotani.png
Level: 20

Xotani is a burrowing creature, preferring to stay within its tunnels during the day and ravage the land by night. It was defeated by a cabal of mages atop the Pale Mountain, its bones and still-beating heart sealed in a cavern below the peak.


  • Bizarre Alien Senses: Xotani uses high-pitched frequencies to sense its surroundings. The spell silence can negate this, but its other senses stops this from crippling it.
  • Breath Weapon: It can breath fire every few rounds for quite a bit of damage.
  • Just Eat Him: It can swallow creatures whole, a process that deals more damage that the identical ability of Tarrasque on account of Xotani's stomach being filled with molten lave.
  • My Blood Runs Hot: It's called the Firebleeder, which is very much not an exaggeration. Its blood is essentially lava and damaging it triggers a spray equivalent to a flamethrower.
  • Nigh-Invulnerability: It survived magical freezing, submersion in the ocean, and being dropped from really high up.
  • Not Quite Dead: It's little more than a heart and skeleton, yet it lives.
  • Self-Harm: According to legend, Xotani gouged its own eyes out when it first saw the sun. The fact that it still has eyes doesn't disprove this, given its regenerative capabilities, so it's entirely possible it's true.
  • Tunnel King: The heat of its body lets it melt tunnels. It used this ability to cross oceans and attack other continents, but mostly to stay away from the sun.
  • Walking Wasteland: Xotani is burning hot, enough that it blighted lands just by being beneath them and letting its heat radiate through the ground. In game, this manifests as bonus fire damage on melee attacks as well as taking damage from hitting it with unarmed or natural attacks rather than a massive death radius.
  • Worm Sign: A variant. The land above its passage would be scorched with heat, melting sand into glass and igniting forests.

Kothogaz, the Dance of Disharmony

Level: 21
Kothogaz spread chaos not only through its own efforts but those of spawned minions and corrupted pawns. It was defeated in a battle said to cost a million lives, after which its heart was extracted and cut into 101 pieces.
  • The Corruptor: Its bite causes mutation and madness in those who survive, leaving them dangerously unstable and possessing new and frightening powers.
  • Heart Trauma: Its heart was torn out and cut apart to stop it from rising again.
  • Necromancer: The corpses of those it eats are animated as undead, falling from wounds in its side or vomited from its mouth.
  • Not Quite Dead: The fragments of its heart still pulse with life. It's said that if they're ever reunited a new body will grow from them and Kothogaz will be reborn.
  • Truly Single Parent: It has the ability to create spawn by creating giant pimple-like things that hatch and release the spawn.
  • Walking Wasteland: It leaves a trail of fungal slime wherever it goes.

Volnagur the Endsinger

Level: 22

A flying beast, Volnagur performed attacks on cities continents apart rather than a concentrated campaign in a specific area. It has supposedly been defeated at least three times, but has returned after each defeat and currently remains at large.


  • Brown Note: Volnagur constantly emits a keening sound that drives those who hear it to madness, violence, and suicide. In gameplay terms, the affected are compelled to attack their allies to the best of their ability.
  • Eye Beams: It has sonic eye beams that leave victims vomiting blood.
  • Giant Flyer: It constantly grows new wings as the old ones atrophy, keeping it aloft on a menagerie of appendages.
  • Invisibility: It can turn invisible at will and the effect isn't broken by attacking or casting spells.
  • Weather Manipulation: It can control the weather once a day.

Chemnosit the Monarch Worm

https://static.tvtropes.org/pmwiki/pub/images/chemnosit.png
Level: 23

Chemnosit lurks below the crust of the world, preying on the Darklands rather than the nations of the surface. As a result it's nearly impossible to track down and has yet to be defeated.


  • Combat Tentacles: It has six of them, each covered in teeth.
  • Evil Is Not a Toy: Chemnosit is the easiest of the Spawn to summon. The key word there is summon, not control.
  • Eyes Do Not Belong There: It has one giant eye located in its mouth.
  • Horror Hunger: If you fall under its sway, you feel hunger build and build until it surpasses your desire to survive, hunger for the flesh of your own kind. You'll attack your allies, snatch children from the cradle, sink your teeth into your own limbs, doing anything to sate that hunger, eating until your stomach bursts. And then you'll eat more, eat until your body gives out and you die trying to take just one more bite, all under Chemnosit's silent unblinking gaze.
  • Hypnotic Eyes: You really don't want to look into its eye. What's that, you already did? Well you must have passed your save, all you feel is tired. And hungry. So hungry. And what's this? Everyone around you, your friends, your family, your allies, they're all delicious meat! I'm sure they wouldn't mind if you sampled the menu.
  • Pragmatic Villainy: Most Spawn fight armies directly. Chemnosit just turns its gaze on them and watches, silent and still, as those who fall under its sway go into a cannibalistic frenzy, attacking their own allies and forcing those who resisted to fight their comrades until nothing is left but a few wounded stragglers it can easily devour.
  • Silent Antagonist: Chemnosit doesn't usually make noise, which just adds to the horror as it watches in utter silence as armies and cities devour themselves.
  • Tunnel King: It rarely ever surfaces, preferring to remain deep below the surface.

Ulunat, the Unholy First

Level: 24

The first of Rovagug's spawn to crawl forth from the Pit of Gormuz. It rampaged for 473 years before being brought down. In modern times its carapace sits at the center of the Osirian capital of Sothis.


  • Anti-Magic: Of a sort. It has hefty magic resistance, though that can be overcome, but the main danger is its ability to twist magic back on the caster. Target it with a spell? It gets sent back at you as a phantasmal killer. Catch it in the area of a spell? Now you're targeted by insanity.
  • Dead Guy on Display: While its technically Not Quite Dead, its shell is mounted in the middle of Sothis.
  • Kaiju: It's the largest of the Spawn, towering over entire cities, and is the only one to have the Massive rule in 1st Edition, which represents the largest creatures in the game (namely the kaiju, Oaur-Ooung, the Oliphaunt of Jandelay and Leviathan).
  • Not Quite Dead: It's been dormant long enough for a city to form around its motionless carapace, but Spawn of Rovagug are unkillable, and Ulunat has only been sleeping in a pocket realm beneath the site where it was defeated by Azghaad. For many years, cultists of Rovagug have tried to bring back Ulunat and allow it to continue its rampage.
  • Stronger with Age: See those 24 levels up there? That's its stats when it first crawled out of the pit. By the time it was brought down it was much, much more dangerous.

Tarrasque, the Armageddon Engine

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tarrasque.png
Level: 25

The most recent and strongest yet of Rovagug's spawn. It was defeated by a massive effort of combined forces, sealing it in a cavern and driving it into hibernation.


  • Adaptational Villainy: In Dungeons & Dragons (and in the original Pathfinder Bestiary), the Tarrasque was a Non-Malicious Monster that was only barely sentient and only rampaged out of instinct. On Golarion, it is Chaotic Evil rather than True Neutral and is the favored child of an Omnicidal Maniac Eldritch Abomination.
  • Big Eater: It eats kingdoms.
  • Establishing Character Moment: To paraphrase the first line of its history, "Tarrasque emerged from the Pit of Gormuz and destroyed the nearby nation of Ninshabur." Yes, its establishing moment was to annihilate an entire nation.
  • Healing Factor: Has the largest regeneration in the game, at 40 per turn.
  • The Juggernaut: There is a reason this is called the Armageddon Engine. On the defense, it has regeneration, damage reduction, spell resistance, and high hit points. It has mobility from a Rush ability and from Powerful Jumper. It has six powerful attacks per turn, with exceptional reach on each. In short, it it absurdly hard for most people to knock it out, nothing that exists can make it stay down, and it will just keep coming even after the kingdom has fallen.
  • Just Eat Him: Has the Swallow Whole ability, for a large amount of damage.
  • Kaiju: Has the appearance of one, complete with spiked shell and tremendous power.
  • Nigh-Invulnerability: It possesses the trifecta of obscenely high hit points, damage reduction, and regeneration.
  • Public Domain Character: The creature derives from a medieval French legend. It was adapted into Dungeons & Dragons early on and gained a reputation as the game's most deadly (non-epic) monster.
  • Spell My Name with a "The": In 1st Edition, this creature's name is always accompanied by the definite article. In 2nd Edition, this was dropped, and Tarrasque is now a proper noun like the name of its siblings.

    Cuetzmonquali 
Level: 17
Alignment: Neutral Evil
Size: Huge

  • Beware My Stinger Tail: Cuetzmonquali's two tails end in massive stingers.
  • Horn Attack: Cuetzmonquali is capable of growing any number of horns from its head, on which it can impale and trap its enemies.
  • Playing with Fire: Cuetzmonquali unleashes white-hot blasts of flame at enemies who remain at a distance.
  • Poisonous Person: Cuetzmonquali's potent burning venom ignites a foe from within their own body, sapping their strength.
  • Resurrective Immortality: If the Commander of Flame doesn't hold the Spear of the Destroyer's Flame for 1 week while Cuetzmonquali is dead, the spear resurrects Cuetzmonquali to continue tormenting Arcadia.

    The Great Flood 
Level: 20
Size: Gargantuan

  • Affably Evil: The Great Flood has the capacity for mercy and consideration, and one or two of the heads might feel a twinge of guilt and tell a small joke to townsfolk to relieving themselves of the mental pressure before massacring them.
  • Beast with a Human Face: The Great Flood has a giant serpent body and nine humanoid heads.
  • The Great Flood: Each time the Great Flood awakens, if the heads reach a consensus, it will drown miles of land in saline water.
  • Multiple Head Case: Each of the Great Flood's nine heads has a different personality: perfectionist, aloof, assertive, playful, capricious, suspicious, ambitious, people pleaser and secretive. Despite their squabbling, they eventually always make a compromise.
  • Poisonous Person: When they perceive the excess life as particularly problematic, the Great Flood can poison the waters with their bitter breath to ensure that nothing survives.
  • You Will Be Spared: The Great Flood, despite its inherently destructive nature, will often afford an opportunity for poor townsfolk to state their case and beg for the lives of their town to be saved.

    Grogrisant 
https://static.tvtropes.org/pmwiki/pub/images/grogrisant.png
Level: 16
Alignment: Chaotic Neutral
Size: Huge
A legendary beast that resembles a six-eyed lion, the grogrisant has appeared several times throughout Taldor's history and has always been slain by a hero of the people.
  • Body Backup Drive: According to research published by the Imperial College of Heralds, when the grogrisant is killed, primal magical energy arising from the land of Taldor immediately begins to coalesce around a lion, transforming it into the grogrisant after a century or more.
  • Extra Eyes: It has six eyes arranged in a fan shape across its upper face.
  • Fiery Lion: Its mane blazes like the sun — so brightly, in fact, that it blinds those who look at it — and it can wreathe itself in flame at will.
  • Giant Animal Worship: In the centuries before Taldor's foundation, the grogrisant was worshipped as a god by the people in the Tandak Plains before First Emperor Taldaris killed it.
  • Light 'em Up: Its mane blazes with blinding light, and it can cast sunbeam at will.
  • Mega Neko: It stands eighteen feet at the shoulder, considerably taller than the largest recorded elephants in real life.
  • Monster Progenitor: It's believed to be the forefather of grisantian lions, a particularly large and fierce breed of lions found in the Taldan grasslands.

    Juggerloathe 
Level: 16
Alignment: Chaotic Evil
Size: Gargantuan
The offspring of Lamashtu's herald and a bulette, this titanic creature is a living legend.
  • Abstract Eater: Physical matter is actually completely unharmed by its stomach. Instead it feeds on life energy, which is separate from souls in case you were wondering.
  • Hybrid Monster: The Juggerloathe is the offspring of the Yethazmari, Lamashtu's herald, and a massive bulette.
  • In a Single Bound: It can leap long distances, landing hard enough to knock down anything around it.
  • Mook Maker: Those it swallows become bodaks with its stomach as it leeches the life from their bodies, regardless of what the creature originally was. Mechanically they function just like any bodak but they're noted to look bestial and warped even beyond typical bodaks.
  • Super Spit: It can disgorge the contents of its stomach, spewing both acid and any victims or undead it currently holds within it.

    Leviathan 
Level: 30
Alignment: True Neutral
Size: Gargantuan

  • Armor-Piercing Attack: Leviathan ignores all forms of damage reduction when it attacks a foe with its natural weapons.
  • Beast of the Apocalypse: Over the eons, Leviathan has visited countless Material Plane worlds. Although often little remains physically, tales of Leviathan's visits have a way of enduring in a society's oral history. As a result, many otherwise unconnected worlds share curiously similar mythologies of ancient cities or civilisations being destroyed by the legendary creature.
  • Extra Eyes: Leviathan glares with a hundred red eyes.
  • Eye Beams: Leviathan can fire prismatic beams of rippling light from its hundred eyes.
  • Flying Seafood Special: Leviathan is a whale-like beast capable of 'swimming' in the air.
  • Kaiju: Leviathan is an immense beast, measuring nearly 150 feet long, that leaves entire nations destroyed in its wake.
  • Monster Whale: This whale-like beast is the most powerful of the Tane, a group of destructive servitors of the Eldest, capable of destroying whole nations if aroused from its slumber.

    Sié Goluo 
Level: 14
Alignment: Neutral Good
Size: Huge

  • Guardian Entity: Sié Goluo is an ancient spirit that has kept watch over the peoples of the Mwangi Expanse for generations.
  • Resurrective Immortality: When Sié Goluo is destroyed, he reforms, fully healed, at a location of his choosing anywhere on the Material Plane. He can only be destroyed for good if every person of Mwangi descent rejects belief in Sié Goluo.

    Tehialai 
Level: 13
Alignment: Chaotic Neutral
Size: Gargantuan

  • Giant Enemy Crab: Tehialai is a titanic mantis shrimp, big enough to capsize ships and wear their wrecks as armour.

Plants

    Bloom of Lamashtu 
Level: 10
Alignment: Chaotic Evil
Size: Large

  • Acid Attack: When launched, the bloom of Lamashtu's seed pod explodes into a spray of supernatural acidic poison.
  • Chest Burster: The bloom of Lamashtu spreads a curse whose victims explode in a blast of First World foliage and release a monster into the world.

Fungi

    Melfesh Monster 
Level: 6
Alignment: Neutral Evil
Size: Large

  • Animate Body Parts: The Melfesh Monster is the mobile fruiting body of a fungal superorganism.
  • From a Single Cell: Unless every inch of the fungal superorganism is completely eradicated, it is likely to regrow over the span of decades or centuries. Even if fully destroyed, it might still regrow elsewhere where its spores have landed or from the body of an animal infested with its spores and growths.
  • Fungus Humongous: The true Melfesh Monster is an ancient, enormous fungal superorganism that sprawls underneath the entire forest in which the monster legendarily dwells.
  • Load-Bearing Boss: The true Melfesh Monster has created a support structure made up of its hundreds of feet of growth, the only thing that prevents the forest above from collapsing into its cavern.
  • The Pig-Pen: The stench of acrid, burning dung accompanies the Melfesh Monster.

Fey

    Baba Yaga's Riders 
Level: 11 (White), 12 (Red), 13 (Black)
Alignment: Lawful Neutral
Size: Medium

  • Blinded by the Light: The White Rider can radiate a 30-foot-radius aura of blinding light.
  • The Dreaded: Incorruptible and relentless, the Three Riders strike fear into all who live in Irrisen.
  • Legacy Character: Every 100 years, the Riders are replaced as Baba Yaga chooses new beings to serve as her heralds.
  • Playing with Fire: The Red Rider can erupt in flames, extending to a 20-foot radius.
  • Winds of Destiny, Change!: A Rider can bring harm or fortune to those judged.

    Mosquito Witch 
Level: 10
Alignment: Chaotic Neutral
Size: Medium

    Taljjae 
Level: 18
Alignment: Chaotic Neutral
Size: Large

  • Confusion Fu: Each of Taljjae's masks brings out a different personality, changing both the movement of its steps and the way it acts. This rapid shift can be incredibly jarring to those expecting a straightforward fight, making Taljjae a formidable foe, though one who has studied its various moods can more readily anticipate its movements.
  • Mask of Power: Taljjae's masks confer superhuman ability to those who wear them.
  • Resurrective Immortality: Those that have succeeded in killing Taljjae find that it seemingly returns as quickly as it was dispatched.

Dragons

    Fafnheir 
https://static.tvtropes.org/pmwiki/pub/images/fafnheir.png
Level: 24
Alignment: Chaotic Evil
Size: Gargantuan

The oldest and most powerful linnorm on Golarion.


  • Blow You Away: He can generate tornado force winds.
  • Dying Curse: An especially nasty one that makes the killer into the vessel for Fafnheir's resurrection.
  • Defeating the Undefeatable: Slaying Fafnheir is the last test that an Ulfen warrior would have to pass in order to unite the Linnorm Kingdoms. Given that Fafnheir's level is 24, and therefore more powerful than almost any true dragon alive, it's not likely to happen anytime soon, especially given his Resurrective Immortality.
  • The Dreaded: Not only among the humans of the Lands of the Linnorm Kings, but among his fellow linnorms, and most true dragons as well.
  • Famed In-Story: Fafnheir is the most infamous linnorm in-universe, with power that rivals that of all but the greatest true dragons.
  • Genius Bruiser: Fafnheir is well-versed in many fields and can work a wide variety of magic through wishcrafting.
  • Hero Killer: Fafnheir has seen many challengers over the years. Few have lived to talk about it. Thanks to the way his Death Curse works, those who have often can't talk about it very long, as he uses them as a vessel for his rebirth. This is a fatal process (his new body appears inside his would-be killer and makes said killer the first victim of that body's breath weapon) unless if the killer manages to avoid being cursed or if the curse is dispelled before Fafnheir can resurrect himself.
  • Orcus on His Throne: Fafnheir believes that he'll eventually be king of all Ulfen after some naive champion kills him, succumbs to his dying curse, and fuels Fafnheir's resurrection. However, Fafnheir shows no interest in actually becoming ruler of anything and seems content to slumber in his cave, emerging periodically to slake his hunger and remind the wider world of his existence.
  • Playing with Fire: Fafnheir's breath weapon is a cataclysmic firestorm laced with lightning and hurricane-strength winds.
  • Resurrective Immortality: Fafnheir's killer becomes home to his evil and undying soul, which, over the course of three days, slowly consumes their body until Fafnheir is resurrected.
  • Shock and Awe: Fafnheir's breath weapon is a cataclysmic firestorm laced with lightning and hurricane-strength winds.
  • Time Abyss: Fafnheir has been a witness to Golarion's history since the time when the alghollthus and serpentfolk ruled the world. He has seen thousands of years pass him by and expects to see thousands more.
  • Wicked Cultured: Fafnheir, unlike most linnorms, is very intelligent, and will share his wisdom and philosophical outlook with those who ask.

Aberrations

    Bee-Man of Bellis 
Level: 9
Alignment: Neutral Evil
Size: Medium

  • Deal with the Devil: The Bee-Man often appears to those who seek his aid, although he seldom if ever grants it without exacting some terrible price in return.
  • Speak of the Devil: Whenever the Bee-Man's real name is spoken aloud within 13 miles, he hears it and immediately knows the speaker's direction and distance from him. It is said that the Bee-Man still haunts the woods outside Bellis, waiting for someone to call him.
  • Was Once a Man: Driven mad by a desire to internalise bees' powers of divination, Vernon Vestha transformed himself into a swarm of bees.
  • The Worm That Walks: The Bee-Man of Bellis is a hive mind controlling a human-shaped swarm of bees.

    Desert's Howl 
Level: 19
Alignment: Chaotic Evil
Size: Huge

The most infamous of the monsters within Thuvia's sands, which is seemingly connected to the desert's curse.


  • Horned Humanoid: Desert's Howl is shaped vaguely like a bearded man with long ibex horns.
  • Multiple-Choice Past: It's unknown where exactly Desert's Howl comes from. The most popular origin is that it Was Once a Man, but it's also speculated it may be the spawn of Lamashtu. As Desert's Howl is an aberration that has power over nightmares, and Lamashtu is the goddess of both of those things, it wouldn't be surprising.
  • Same Character, But Different: In First Edition, Desert's Howl was a desert Wendigo, and it was named Aridus. Additionally, the Was Once a Man origin was the official one. The Second Edition version is an entirely unique, nameless aberration of unknown origins.
  • Supernatural Fear Inducer: Desert's Howl exudes a massive psychic disturbance many miles away from its location, assaulting the minds and spirits of those who dare to sleep. Creatures that do so within this aura are beset by disturbing nightmares and hallucinations, and wake up fatigued.
  • Super-Persistent Predator: As Desert's Howl hunts for sport rather than to survive, it stalks its prey for several nights so it can savor the fear it inspires in others.
  • Was Once a Man: The most popular stories claim that Desert's Howl was once human—most often a notorious rogue and highwayman named Jalari Zafikiri.

    Kuworsys 
Level: 12
Alignment: Lawful Evil
Size: Large

  • Extra Eyes: Wedged within the wrist-shaped tissue that makes up Kuworsys' head are three bloodshot eyes.
  • Sealed Evil in a Can: When the wizards of Tagas sprung their trap on Kuworsys, they created three magical wards to keep it contained. The first is a magical barrier specifically keyed to Kuworsys, preventing it from leaving labyrinth in any manner. The second ward creates a number of shifting walls within the city, with the intent to confound and trap intruders. The final ward creates an almost-imperceptible tone that calls out to nearby animals and beasts to unwittingly serve as guardians to defend their wards and possibly attack Kuworsys.
  • Starfish Aliens: Kuworsys, who came to Golarion with a meteorite, vaguely resembles a crawling undead hand whose 'fingers' are actually limbs.

    Tychilarius 
Level: 23
Alignment: Chaotic Evil
Size: Gargantuan
One of the five leaders the Dominion of the Black, and the only one given stats so far.
  • "Blind Idiot" Translation: In-universe example: its name was first translated (from Aklo) as the Drowned God, despite not being a god at all. A better translation was eventually rendered as They Drown the Gods in Oblivion.
  • Eldritch Abomination: It's a horrible alien monster created by an Unrealistic Black Hole.
  • Faster-Than-Light Travel: It can travel to other solar systems in under two months at most. It is said that Tychilarius was birthed from a black hole into which millions of foul creatures had been pulled, ripped apart into particles and reassembled.
  • Fusion Dance: Tychilarius is made up of thousands of individual creatures fused into one horrific organism with a united intelligence.
  • Human Resources: Tychilarius can use the flesh and energy from a creature killed by its void maw to give birth to other creatures associated with the Dominion of the Black.
  • Lamprey Mouth: Its body has a huge lamprey-like mouth surrounded by tentacles ending either in eyes or smaller mouths.
  • Names to Run Away from Really Fast: Tychilarius means They Drown the Gods in Oblivion in Aklo.
  • Sealed Evil in a Can: Tychiarlius is locked away in some manner of prison. The nature of this confinement is uncertain, but for the moment, Tychilarius cannot reach Golarion.

    Watcher in the Bay 
Level: 24
Alignment: Chaotic Evil
Size: Gargantuan

  • Fighting a Shadow: This creature is a manifestation of the Outer God Shub-Niggurath.
  • Lamprey Mouth: Its mouth has no beak and bears more resemblance to a lamprey's.
  • Mix-and-Match Critters: The Watcher in the Bay appears as a horrific combination of a lamprey and a five-armed squid.
  • Walking Wasteland: The Watcher in the Bay emanates an aura that inflicts intense mental anguish and torment on all creatures that can see and hear the Watcher.

Constructs

    Dancing Hut of Baba Yaga 
Level: 17
Alignment: True Neutral
Size: Gargantuan

  • Bigger on the Inside: The hut's only door opens into a room more than twice the size of its natural size, but this room is but a threshold to places more wondrous still, for it is merely one possible configuration of countless extradimensional rooms.
  • Moving Buildings: The Dancing Hut can physically move on its own, slip between planes and travel to other planets, carrying any inside the hut with it.

Undead

    Benthic Reaver 
Level: 21
Alignment: Chaotic Evil
Size: Gargantuan

  • Chill of Undeath: Cold, blue ghosts of a thousand eyes float above the benthic reaver's gaping maw.
  • Kaiju: The benthic reaver is a cathedral-sized undead monstrosity measuring 50 feet tall, its ribs rising like giant archways. It cut a swath of destruction across Nex before defenders stopped it at Quantium.
  • Kraken and Leviathan: When the defenders of Quantium drove off the benthic reaver, it fled to the ocean depths off Nex's coastline to avoid destruction. Ever since, unconfirmed sightings by fishers and divers have kept its legend alive. While some see the sailors who blame the creature for unexplained shipwrecks as superstitious, mages inside Nex frequently scry the coast, afraid that Geb might try to reclaim one of his greatest weapons.
  • Multiple-Tailed Beast: The benthic reaver's spine splits into three tails.
  • Undead Fossils: The benthic reaver was made from the fossil of a leviathan.

    Burning Child 
Level: 10
Alignment: Chaotic Neutral
Size: Small
A spirit of fire and ash formed from the soul of a child with sorcerous powers after his traumatic death.
  • Ghostly Goals: Despite everything, he's just a child who wants to be comforted. Putting him to rest for good requires someone to embrace and calm him while he's in physical form.
  • Our Ghosts Are Different: Most of the time he's invisible and intangible, detectable only by the scent of burning flesh and faint sobbing. Encountering combat, however, sets off his fear and grief, causing him to manifest in a physical form formed from fire and ash.
  • Playing with Fire: A fire sorcerer bloodline in life and a being of fire in death.
  • Power Incontinence: He has no control over the fiery energy that makes up his form. When incited to physical manifestation, it spills out of him in uncontrolled torrents of destruction.
  • Tragic Monster: In life he was a child whose magical powers caught the attention of orcs who abducted and experimented on him in hopes of turning him into a weapon. When they eventually pushed to far and killed him, his tormented and terrified spirit couldn't pass on and forced him to continue a solitary existence as he wanders in search of his parents in a desperate hope that they will save him. He's been this way for centuries.
  • Undead Child: In life, the Burning Child was a human child abducted by orc alchemists seeking to unlock the mysteries of his sorcerous bloodline and convert him into a weapon.
  • Wreathed in Flames: When physical, he trails fire with every footstep and scorches all around him.

    Grim Reaper 
https://static.tvtropes.org/pmwiki/pub/images/grim_reaper_pathfinder.png
Level: 21
Alignment: Neutral Evil
Size: Medium

  • Anthropomorphic Personification: The Grim Reaper is the unflinching personification of death. Silent as the grave and as inevitable as time itself, this legendary being hunts down and finishes creatures that have evaded death for far too long.
  • Critical Hit: Not only does its scythe have an expanded critical hit range, its Death Strike ability means it always confirms.
  • Deader than Dead: If the Grim Reaper kills you, you're gone forever unless a literal god decies to step in and say otherwise.
  • Enemy Scan: The Grim Reaper automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.
  • Genius Loci: The Grim Reaper serves as something of a manifestation of Abaddon itself.
  • Grim Reaper: In appearance, if not necessarily in behaviour — the Grim Reaper is the classic hooded, robed and scythe-wielding skeletal figure, but serves less as a psychopomp or angel of death as an all-destroying incarnation of the end of life.
  • Life Drain: Grim reapers gain twenty hit points for themselves every time they successfully harm another creature with their scythes.
  • Omnicidal Maniac: According to the teaching of some death cults, the final goal of the Grim Reaper is to end the entire cycle of life and death and serve as a silent lord of an empty universe.
  • Sinister Scythe: It wouldn't be the grim reaper without one. And true to form it's a doozy, an adamantine bladed scythe with the highest bonus a weapon can have, an expanded critical hit range, automatically dealing whatever damage its target is vulnerable to, and with its wielder making five attacks a round. A fitting weapon for Death Itself.
  • True Sight: The Grim Reaper has constant true seeing.
  • Winds of Destiny, Change!: The Grim Reaper exudes an aura of misfortune, where all living creatures must roll twice for any action and take the worse roll.

    Ulgrem-Axaan 
Level: 7
Alignment: Chaotic Evil
Size: Large

Elementals

    Temteki 
Level: 5
Alignment: Lawful Neutral
Size: Medium

  • Guardian Entity: Temteki is a unique magical creature bound to the protection of Ranage's Circle. It sees all interlopers who make any changes to the trees, earth or animals as a threat.
  • Tunnel King: Temteki can meld into and glide through the earth, using this power to ambush its adversaries.

Dream

    Somnalu 
Level: 15 (Somnalu), 11 (Somnalu Oculus)
Alignment: Neutral Evil
Size: Huge (Somnalu), Medium (Somnalu Oculus)

  • Acid Attack: The acid that coats the skin of Somnalu eats away at weapons and can be spewed at foes or pumped into trenches dug by Somnalu.
  • Extra Eyes: Somnalu's only facial features are a huge red eye surrounded by six smaller, secondary eyes.
  • Healing Factor: When Somnalu is defeated, its central eye abandons its dying body to create an ethereal body from the wisps of dreams. Over centuries, it can reform a full body.

Celestials

    Stoneriver 
Level: 12
Alignment: Lawful Good
Size: Gargantuan

  • Glowing Eyes: Stoneriver resembles a pangolin with glowing blue eyes.
  • Knight Errant: Stoneriver burrows through Golarion's mantle and crust as he hunts down subterranean fiends, aids virtuous communities and defends sacred sites.

Monitors

    Oliphaunt of Jandelay 
Level: 30
Alignment: Chaotic Neutral
Size: Gargantuan

  • Teleport Interdiction: The Oliphaunt can prevent a gate or similar effect from opening inside Jandelay's borders unless the effect was created by an artefact or cast by a mythic character.
  • Weather Manipulation: The Oliphaunt can continuously change the environment around it.

Fiends

    Black Magga 
Level: 15
Alignment: Chaotic Evil
Size: Gargantuan

  • The Ageless: Black Magga was effectively immortal until slain by the heroes of Rise of the Runelords.
  • Combat Tentacles: Black Magga's head lies atop a thrashing mass of tentacles and eyes.
  • Deadly Gas: On land, Black Magga can exhale a cloud of foul-smelling, poisonous breath that induces confusion.
  • Mouth of Sauron: It was said that Lamashtu spoke directly to Black Magga, and for many, the words of the monster were equal to the commands of Lamashtu herself.
  • Non-Human Undead: After the original Black Magga was killed, it was cloned by the lich Zinlun and transformed into an undead guardian to protect the entrance to his tomb.
  • Teleport Interdiction: Black Magga's presence distorts the dimensions and interrupts with teleportation effects.

    Blood Queen 
Level: 23
Alignment: Chaotic Evil
Size: Gargantuan

  • Combat Tentacles: The tentacles that extend from the Blood Queen's hindquarters are long, muscular and tipped with bonelike stingers that allow it to manipulate objects and electrify victims.
  • God Guise: The Blood Queen has convinced the kuru that it is a living goddess worthy of their veneration.
  • Seeing Through Another's Eyes: The Blood Queen can constantly see and hear through its unholy kuru surrogates.

    Bloodstorm 
Level: 14
Alignment: Neutral Evil
Size: Huge

  • Fusion Dance: When the grievously wounded shemhazian Gratheyr fled into the waters of Tanglebriar, starving creatures swarmed at the smell of his blood. As they feasted, they were corrupted by Abyssal blood. Gratheyr's heart has continued to beat, binding the swarm to one will.
  • Hope Spot: The Bloodstorm has been known to allow wounded victims to narrowly escape and seek aid. Once the victim feels safe, the Bloodstorm strikes again.
  • The Worm That Walks: The Bloodstorm is a roiling mass made out of a hundred thousand leeches, mosquitoes and parasites, but only has one single clever mind.

    Moxix 
Level: 20
Alignment: Chaotic Evil
Size: Gargantuan

  • Breath Weapon: He can breath a cone of acidic fog laced with disease.
  • Cyclops: Moxix has a single emerald eye centred in his horrible face.
  • Driven to Madness: Failing a save against its eyebite spell invokes a second save as Moxix tries to unravel the target's mind.
  • God Guise: Despite not being one himself, Moxix was worshipped as a god by the cyclopes of Ghol-Gan as they slipped more and more into depravity and violence.
  • Multi-Armed and Dangerous: Moxix has four arms.
  • Rock Monster: Moxix appears as a statue of weathered gray stone. Appropriately, much like creatures made of metal or rock, his Damage Reduction requires adamantine weapons to penetrate.
  • Sealed Evil in a Can: Moxix was bound to the high mountain peak that would one day become the island of Yoha's Graveyard, ever eager to draw creatures to the ziggurat he calls home.
  • To Serve Man: The ancient Ghol-Gan cyclopes fed him hundreds of captured humans, most of whom were of Azlanti descent.

    Sandpoint Devil 
Level: 6 (Devil), 10 (Spectral Devil)
Alignment: Neutral Evil
Size: Large

  • The Jersey Devil: The Sandpoint Devil is a cryptid resembling a bipedal horse with large bat-like wings, a draconic tail, deadly fangs and milky eyes. It haunts the town of Sandpoint and its surrounding hinterlands, ever elusive and yet popping up repeatedly to terrorise the locals, earning it a reputation as a living legend.
  • Non-Human Undead: Evil as legendary as the Sandpoint Devil doesn't simply vanish when slain. As a fiend, the Sandpoint Devil's body is forged of raw spiritual essence connected to evil, malice, and hate—fertile ground for the corrupting touch of undeath, as negative energy intermingles with its dying spirit. Once the Sandpoint Devil is defeated, a unique spectral undead is quite likely to rise from its remains to carry on its legacy. Unbound from its physical body, the Spectral Devil grows even more powerful.
  • Playing with Fire: The Sandpoint Devil's flaming breath leaves painful burn scars.

    Voice of the Damned 
Level: 21
Alignment: Neutral Evil
Size: Medium

  • Guardian Entity: The Voice of the Damned is a unique entity bound to the Book of the Damned's demiplane. It seeks to guard the book, its repository, and the Unspeakable Word at the demiplane's centre.
  • Resurrective Immortality: A year after the Unspeakable Word is destroyed (and the Voice of the Damned with it), it reappears and begins processing the backlog of sins it left unrecorded. The Unspeakable Word's restoration also brings the Voice of the Damned back into being. It can only be put down for good if the Book of the Damned is destroyed.

Multiple Types

    Heralds 
Level: 15
Heralds are divine servants of the gods, each a unique being that functions as messenger of their master and a fragment of divine power followers can summon to aid them.

Arcanotheign

Type: Monitor
Alignment: True Neutral
Size: Medium

The herald of Nethys, created out of raw magic to serve him.


  • Barrier Change Boss: When subject to any effect, the Arcanotheign is always treated as the most favourable alignment subtype pertaining to that effect.
  • Intangibility: She's incorporeal by default, although she can take a corporeal form in case she needs some muscle.
  • Made of Magic: Appropriately enough for the chief servant of the god of magic. The best way to describe her is a sort of magic elemental.
  • Nature Lover: She is interested in animals, and her habit of animating animals out of earth, stone or wood represents her respect for animals she has known in the past ages.
  • Sense Freak: The Arcanotheign understands she is foreign to mortal life and needs. She enjoys experiencing new aromas and tastes; someone wishing to get on her good side should bring her strongly scented flowers, a tasty meal, or some other physical object that may be new to her experience, even if normal people would find it gross.
  • Shock and Awe: She resembles a vaguely feminine cloud of lightning and ionized gas, and it has cloudkill and lightning bolt in her arsenal of spell-like abilities.
  • Statuesque Stunner: She stands just over 7 feet tall.
  • You Don't Look Like You: For some reason, her artwork in Inner Sea Gods looks completely different from the original (which was a lot more feminine, whereas this one just looks like a vaguely woman-shaped Energy Being).

Basileus

Type: Fiend
Alignment: Lawful Evil
Size: Medium

The herald of Asmodeus.


  • Artificial Human: Asmodeus personally created Basileus because all the other devils he previously promoted to herald overstepped their bounds and garnered Asmodeus' disfavour.
  • The Dreaded: Basileus rarely appears on the mortal planes, but when he does, he's "the greatest terror of the age", even to Asmodeus' own followers.
  • Hot as Hell: Basileus typically appears as a youth of stunning but unnatural beauty. His appearance is always appealing, with subtle illusory alterations that differ from viewer to viewer. Those who see through this illusion find a human-like figure resembling his idealised form.
  • Multi-Armed and Dangerous: When using his terror ability, Basileus can manifest one to five additional, monstrous limbs.
  • Nightmare Weaver: Basileus can surround himself with a terrifying illusion that to all viewers appears as a unique and violent manifestation of the most terrifying thing their minds can conjure. This horror can only be seen by each individual onlooker, with even Basileus being unaware of what his viewers see.

Courage Heart

Type: Celestial
Alignment: Chaotic Good
Size: Medium

The herald of Milani.


  • Angelic Transformation: Courage Heart was originally a Galtan ranger executed by the Red Revolution whose soul was rescued from a final blade by Milani and made into her herald. She remembers her mortal life and has relatives still living in Galt.
  • Heroic Sacrifice: When branded a Chelaxian collaborator by the Revolutionary Council, she allowed herself to be captured in order to allow her allies to escape.
  • Hope Bringer: One of Courage Heart's missions to inspire hope among mortals so they can find the strength to turn against tyrants.
  • Not Afraid to Die: Having died for her beliefs holding no expectation of ever returning, Courage Heart considers it an honour to die again and again in her goddess' service, especially if doing so advances the cause or saves mortal lives.
  • Spontaneous Weapon Creation: Courage Heart can create a thorny red rose as a thrown dart.

Emperor of Scales

Type: Fiend
Alignment: Chaotic Evil
Size: Huge

The herald of Ydersius.


  • Acid Attack: The Emperor of Scales' giant severed head continually drips blood and gore that burn like acid.
  • Demon of Human Origin: The Emperor of Scales was a powerful priest-king who ruled the serpentfolk empire when it was young and was exalted by Ydersius as his foremost servant and herald after his death.
  • Disappeared Dad: The Emperor of Scales seems unconcerned with any potential offspring he has sired.
  • A Head at Each End: After the Emperor of Scales severed his head from his body, his neck has transformed into a multitude of hissing, poisonous vipers.
  • Losing Your Head: When Ydersius was decapitated by Savith, the Emperor's head tore itself free from his body, growing to monstrous size while the body quickly withered away. His faithful believe that if Ydersius is restored, so to will his herald.
  • Really Gets Around: In his original form, the Emperor of Scales frequently mated with mortal serpentfolk and sired countless semidivine progeny.

End's Voice

Type: Monitor
Alignment: Chaotic Neutral
Size: Large

The herald of Groteus.


  • The Blank: Underneath its crimson cloak, End's Voice has no face.
  • Make Sure He's Dead: End's Voice may strike out with its weapon or magic at a seemingly random wounded or dying target, as if making sure the creature dies as expected.

The First Blade

Type: Monitor
Alignment: Chaotic Neutral
Size: Large

The herald of Gorum, forged from a fragment of his sword.


  • Animated Armor: In its normal form, it's a 15-foot tall, 5-ton Golem shaped like whatever style of armor is most intimidating to its beholders.
  • Extra-ore-dinary: Many of its spell-like abilities involve manipulating metal. It can even transform into a cloud of shrapnel.
  • Living Weapon: Said to have been formed from a sliver of steel dashed from Gorum's blade, the First Blade is little more than a weapon of Gorum, knowing little beyond its lord's command and going only where he wills.
  • One-Man Army: The First Blade is capable of single-handedly reducing an entire battlefield to craters and corpses, and its rage aura allows others to join in the carnage.
  • One to Million to One: The First Blade can shift between its humanoid body and a floating swarm of sharp metal fragments.

The Grand Defender

Type: Construct
Alignment: Lawful Good
Size: Huge

The herald of Torag.


  • Improbable Use of a Weapon: Once per day, the Grand Defender can expel a volley of warhammers from its mouth.
  • Soul-Powered Engine: The Grand Defender is animated by the collective will of dozens of great dwarves, who consider it an honour to lend their knowledge and love of battle to this mighty shell so it can protect dwarves in the mortal world. These heroes control the golem for anything from a single manifestation to several consecutive months before returning to Heaven. They retain all their mortal memories and knowledge, and have been known to call out to loved ones with an unexpected familiarity and affection.

Gravedragger

Type: Fiend
Alignment: Neutral Evil
Size: Large

The herald of Zyphus.


  • Alien Blood: When receiving severe wounds, Gravedragger bleeds dismembered humanoid body parts. As he doesn't eat, these parts are probably physical manifestations of the countless lives he has taken in the name of Zyphus.
  • Bad with the Bone: Gravedragger wields a heavy pick made of a rib bone punched through a giant's skull.
  • Demon of Human Origin: Gravedragger was once a mortal serial killer. After a long, successful career, in Zyphus' realm, he was infused with divine power and became the god's herald.

Great Elder Iuu

Type: Fiend
Alignment: Lawful Evil
Size: Large

The herald of Minderhal.


  • Demon of Human Origin: He was once a mortal stone giant who was elevated to being his god's herald after his death.
  • Evil Reactionary: He is, as the herald of an evil deity, quite evil himself, and is extremely traditionalist — he tolerates absolutely no deviation from tradition, not even a change in habitual cooking or in the wording of a traditional song, and will sternly correct any attempt to deviate from tried-and-true orthodoxy.
  • Fantastic Racism: He's generally contemptuous of non-giants, which he views as lesser races, and considers most non-stone giants to be degenerate as well.
  • A Father to His Men: Although Iuu is evil, he's unwilling to sacrifice individual stone giant lives in risky gambits unless the survival of their species is at stake.
  • Named Weapons: His hammer is called Anfaru, "Mountain from the Sky".

The Grim White Stag

Type: Celestial
Alignment: Lawful Good
Size: Colossal
The herald of Erastil.
  • The Marvelous Deer: It looks like a huge stag, seemingly made out of wood, and is a highly magical being.
  • Resurrective Immortality: Once per month the Stag can "die" and have its body turn into a magic feast for up to 18 people. It respawns unharmed the next day.

Hand of the Inheritor

Type: Celestial (original), Fiend (Herald of the Ivory Labyrinth)
Level: 20 (Herald of the Ivory Labyrinth)
Alignment: Lawful Good
Size: Large
The herald of Iomedae.
  • Attack Reflector: The Herald of the Ivory Labyrinth can turn ranged attacks and ranged spells back against their source.
  • Lady and Knight: The Hand of the Inheritor treats Iomedae as if he were a knight holding a chaste adoration for a righteous courtly lady.
  • Reforged into a Minion: In Wrath of the Righteous, the Hand of the Inheritor is abducted by Baphomet and transformed into the Herald of the Ivory Labyrinth, a creature more demon than angel, totally loyal to Baphomet.

Kelpie's Wrath

Type: Monitor
Alignment: Chaotic Neutral
Size: Gargantuan

The herald of Besmara, and also one of her favored ships; while not her personal vessel, it is also intelligent and capable of piloting itself in search of loot for its mistress and havoc for itself.


  • Chest Monster: The Kelpie's Wrath is willing to serve as a lure or decoy, disguising itself as a slow, loot-rich merchant vessel or mysterious shipwreck in a cove.
  • Ghost Ship: Subverted. It looks like one, and might have been one at one point, but these days it's a living outsider similar to a protean.
  • Living Ship: The Kelpie's Wrath is a haunted ship with a malign, vengeful intelligence. It needs no crew and resists mortal attempts to steer it as if it were a mundane ship.
  • Mind over Matter: The Kelpie's Wrath telekinetically moves about foreign objects, amd sometimes does the same to passengers who fail to show respect.
  • Mysterious Past: The origins of the Kelpie's Wrath are mysterious and legends about it are contradictory. The ship does not answer queries about its origin, and if pressed on the matter it has a habit of grabbing its interrogators and diving hundreds of feet under the water.
  • The Peeping Tom: The Kelpie's Wrath has been known to lower its price if arrangements are made for mortals to perform carnal acts on its decks—while it telepathically murmurs approvingly.
  • Sycophantic Servant: When commanded by Besmara, the Kelpie's Wrath immediately complies, mixing a need for approval with an abject fear of punishment for any perceived disobedience. The ship acts like the only thing it cares about is the goddess, and is willing to sacrifice itself for her approval—it would swim through lava or acid, or run itself aground on a beach of adamantine spikes to please her.
  • What a Drag: It's capable of keelhauling anyone it hits twice in one round, throwing them in the cargo hold to interrogate later, or just across the hull to attempt to shred and drown its targets.

Kurshu the Undying

Type: Fiend
Alignment: Lawful Evil
Size: Large

The herald of Lissala.


  • Devour the Dragon: Kurshu normally keeps a 'stable' of charmed outsiders near her so she can consume one if necessary.
  • Snake People: Kurshu has the upper body of a scaled, winged woman and the lower body of a snake. A scaly cobra hood blends into her hair.
  • Worf Had the Flu: Due to her millennia-long separation from Lissala, Kurshu needs to eat, and wastes away without a steady source of outsiders to feed on. At her full power, she is a CR 15 individual, like most other heralds, though when the PCs of The Waking Rune (a tier 7-11 Society scenario) confront her, the lack of prey and the close proximity to Krune's rune foci (which draw power directly from outsiders) has further weakened her to CR 13 (in subtier 10-11) or CR 10 (in subtier 7-8).

Latten Mechanism

Type: Construct
Alignment: True Neutral
Size: Large

The herald of Brigh.


  • Mechanical Insects: The Latten Mechanism is designed in the shape of a termite.
  • Not Afraid to Die: Because it became self-aware only when Brigh built it out of inanimate parts, Latten Mechanism has no fear of death—for it, death is the same as the state of non-consciousness it existed in before its activation. If it is destroyed and subsequently rebuilt by Brigh, Latten Mechanism doesn't even consider this to be an interruption of its consciousness.
  • Swiss-Army Appendage: Latten Mechanism can extend additional limbs from its body that end in masterwork tools.

Lawgiver

Type: Construct
Alignment: Lawful Neutral
Size: Gargantuan

The herald of Abadar.


  • Humongous Mecha: The Lawgiver is a Gargantuan-sized, 25-foot tall, bipedal construct made of gold.
  • Living Statue: Standing still, the Lawgiver appears as a fantastic statue, and is sometimes mistaken for a reward from Abadar or simply an ostentatious display of piety.
  • Summon to Hand: If the Gavel of Abadar is ever removed from its hands, the Lawgiver can summon the weapon back to its hand.

Menotherian

Type: Monitor
Alignment: Chaotic Neutral
Size: Large
The herald of Calistria.
  • Big Creepy-Crawlies: The Menotherian is a wasp-like insect weighing over 1400 pounds.
  • Gender Bender: When subtlety is necessary, she can take the shape of an exotic elf of either sex.
  • Sins of Our Fathers: The Menotherian has a long memory and has been known to bear a grudge to the second or third generation against an elf that offended her or one of her predecessors.
  • Wicked Wasps: The Menotherian, a great wasp-like creature, is the chief immortal agent of Calistria in the mortal world—bereft of morals, she seduces, tricks or murders any creature necessary to complete her mission.

Mother's Maw

Type: Undead
Alignment: Neutral Evil
Size: Large

The herald of Urgathoa.


  • Auto-Revive: The Mother's Maw returns to unlife an hour after being destroyed. The Maw can be permanently destroyed if it is destroyed by positive energy or in blessed ground, or if its remains are consecrated with holy water.
  • Big Eater: Driven by ravenous hunger, the Maw has little purpose but to kill, eat and animate corpses as undead.
  • Flying Face: The Mother's Maw resembles an ogre-sized skull with bat wings.
  • For the Evulz: If left to its own devices, the Maw casually kills things as a distraction, often reanimating them and killing them again.
  • The Hedonist: While the Mother's Maw has no need to eat or drink, it still enjoys these things and is driven by a desire to experience sensation like the worst mortal hedonist.
  • Wicked Cultured: When not on a mission, the Maw is a fount of knowledge about food, wine, exotic scents and other strange experiences only an undead creature can understand, and is quite willing to speak on these matters to an interested party.
  • Your Soul Is Mine!: If the Mother's Maw kills a creature it has swallowed, the victim's soul is trapped within the Maw's skull (the corpse is regurgitated immediately as a mangled wreck of shattered bone and chewed meat). The creature cannot be brought back to life until its soul is freed, because either the Maw deflects a spell at it or is destroyed.

Night Monarch

Type: Celestial
Alignment: Chaotic Good
Size: Huge
The herald of Desna.

Old Man

Type: Monitor
Alignment: Lawful Neutral
Size: Medium

The herald of Irori.


  • Angel Unaware: The Old Man often wanders Golarion as a mortal man, bereft of his supernatural powers, instructing others and leading by example.
  • Eye Scream: Sometimes, if the Old Man thinks a dangerous foe can be humbled by a crippling injury and might alter its character because of this, he tries to put out one of this enemy's eyes to teach it a lesson.
  • Let's Get Dangerous!: He almost always hides his true nature, pretending to be a frail old man, or at worst a skilled but elderly martial artist. When he does unleash his true power, though...
  • Mentor Occupational Hazard: He weaponizes it. He will rarely use his full power even to save the life of a mortal form, as he can be recreated, and the death of a mentor is a powerful tool in promoting the growth of his students.
  • Old Master: The Old Man is a teacher, mentor, guide and trainer in the service of Irori. Though he appears frail and may support himself with a cane, crutch or staff, he is incredibly strong and can move with an alien grace when he so chooses.

Personification of Fury

Type: Elemental
Alignment: True Neutral
Size: Huge

The herald of Gozreh.


  • Hair-Trigger Temper: Personification of Fury has a short temper, and has been known to blast even servants of Gozreh with cold or lightning if sufficiently annoyed (though more as a warning than with intent to kill).
  • Living Statue: Personification of Fury often enters certain monoliths and standing stones used by the church of Gozreh, giving them life and speaking as if it were the voice of Gozreh.
  • Spell My Name with a "The": Defied. Personification of Fury dislikes being called the Personification of Fury, as if its name were a title; if a speaker doesn't want to use its full name, it expects to be called Fury.
  • Weather Manipulation: As a living storm, Personification of Fury can provide life-sustaining water, whisk others to safety, save mortals from drowning, or rain down watery death upon the enemies of Gozreh.

The Prince in Chains

Type: Fiend
Alignment: Lawful Evil
Size: Large

The herald of Zon-Kuthon. Once a noble spirit and the father of Zon-Kuthon, the Midnight Prince twisted and warped his own father into the abomination he is today.


  • Chain Pain: The area within 15 feet of the Prince in Chains is constantly assaulted with lashing chains and tendrils spontaneously grown from its tormented form.
  • Eye Scream: Zon-Kuthon himself gouged out the Prince in Chains' eyes to make them receptacles of his own dark will.
  • Perpetually Protean: Countless mouths perpetually form and melt back into the Prince in Chains' body.
  • Reforged into a Minion: In primordial times, this thing used to be Thron, a noble spirit-wolf who sired Dou-Bral and Shelyn. When Dou-Bral became Zon-Kuthon, he bound Thron in razor-sharp chains and dragged him off as a plaything. For years, Zon-Kuthon tortured his own father, peeling away strips of his immortal flesh and fashioning him into the Prince in Chains.

The Spirit of Adoration

Type: Celestial
Alignment: Neutral Good
Size: Large

The herald of Shelyn.


  • Angelic Beauty: The Spirit of Adoration is attractive according to the standards of the local people, but never so beautiful as to cause jealousy or inspire inappropriate comments or attention.
  • A Form You Are Comfortable With: When interacting with easily frightened mortals (especially children), the Spirit of Adoration assumes the form of a human or elf of normal height.
  • Nice Girl: The Spirit of Adoration is generous, compassionate and tolerant, and those who meet her under pleasant circumstances can't help but agree that she is one of the nicest creatures they've ever met.
  • Winged Humanoid: She typically takes the form of a winged human or elf.

The Stabbing Beast

Type: Fiend
Alignment: Neutral Evil
Size: Medium

The herald of Norgorber.


  • Battle Trophy: The Beast covers the corpses of its victims in a preservative bile, swallows them in its scorpion form, and regurgitates them as trophies when it returns to its lair deep beneath Axis.
  • Laser-Guided Amnesia: Each time the Stabbing Beast is killed, Norgorber wipes its memory of these failures when he resurrects his herald.
  • Not Afraid to Die: The Stabbing Beast has no fear of death and does not believe that anything other than its master can kill it.
  • Scorpion People: The Stabbing Beast, whose natural form is that of an huge scorpion, can also assume a humanoid shape.

Steward of the Skein

Type: Monitor
Alignment: True Neutral
Size: Medium

The herald of Pharasma.


  • Auto-Revive: If her body wasn't destroyed, the Steward quickly recovers from being killed, but can do this only once per day. If she dies a second time before that day passes, she is permanently dead and must be resurrected normally.
  • The Blank: Her only facial features are a pair of intensely-glowing eyes.

Sunlord Thalachos

Type: Celestial
Alignment: Neutral Good
Size: Large

The herald of Sarenrae.


  • Angel Unaware: In times of peace Thalachos wanders the world disguised as a humble priest of the Dawnflower, curing sickness and injuries.
  • Multi-Armed and Dangerous: Two of Thalachos' hands hold flaming scimitars, while the other two wield a mighty longbow.
  • Resurrective Immortality: Some chapters of Sarenrae's faith claim that Thalachos is reborn every day. Certainly he has died in battle and appeared unharmed at a later time, though there is insufficient evidence to answer whether he actually rises again at the dawn.

Thais

Type: Celestial
Alignment: Chaotic Good
Size: Medium

The herald of Cayden Cailean. Thais was a prostitute and close friend of Cayden in his Adventurer days. Cayden repaid her friendship by promoting her to the position after her death.


The Yethazmari

Type: Fiend
Alignment: Chaotic Evil
Size: Large

The herald of Lamashtu.


  • Acid Attack: The Yethazmari's serpentine head can spit a gout of burning, acidic poison.
  • A Head at Each End: A gigantic, monstrous jackal with batlike wings and a viper for a tail.
  • Hermaphrodite: The Yethazmari has proven as fecund as its parent, both siring and giving birth to unspeakable progeny.

Alternative Title(s): Pathfinder Heralds

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