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Video Game / Super Charisma Bros

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Have Enjoyment!note 

"It's like a minigame compilation... for fuckfaces!"
— Vitiman, describing his games pretty accurately.

A series of surreal joke fangames created by Vitiman, originating on the Mario Fangames Galaxy message boards and are rather loosely based upon his rather oddball conversations he has with his friends, all of whom are represented in the games one way or another. The games chronicle Dudim, an incredibly demented Super Mario World dolphin who believes in love, happiness, and most of all, charisma. Joining him are the so-called "Charisma Gang" note , a group of equally strange and colourful characters who also believe in the mighty ways of the charisma.

By the tail end of September 2013, a series of incidents around MFGG resulted in Vitiman leaving, leaving the future of the series bleak. However, in late 2014, Vitiman announces that he's working on a seventh entry in the series, this time with an entirely new cast of characters (save for series mainstay Dudim). This entry is considered one of the more out of place ones.


Seemingly out of nowhere on December 14th (near the closing stretch of 2015), Vitiman returned to MFGG. A series of attempts to make a new Charisma happened with it eventually culminating in Charisma 8. This game again, featured a mostly new cast (save some returning faces), but stuck true to its roots in MFGG. This was followed over a year later by the release of "Charisma 3.1 for Workgroups", the series' first significant upgrade in the polish department since 5's release back in 2013. Sporting the same cast as 8, the game appears to conclude with a Cliffhanger and Vitiman said that there were plans to continue onward with a brand new trilogy...

...or at least, that was the initial plan. The main gist of a followup to 3.1 was going to be a more adventurous sequel, detailing the ongoing escapades of a Charisma gang on the run from the police across the country, tentatively titled "Charisma π: Dudim & the Chocolate Factory". The game entered early development before being unceremoniously canned at the tail end of November 2017 for reasons largely unknown.


A proper sequel to 3.1 would never surface - however, a successor to the 2016 "April Frills" Endless Charisma gag came again for 2018's April 1st joke at the expense of the audience, "Charisma: The Last One". In many respects, it's a direct sequel to 3.1, but is a much shorter game with a joke ending per the reason for its existence. For a long time, Vitiman insisted a proper sequel to 3.1 was on the horizon, even confirming one multiple times when Charisma 3.1 wound up winning many awards at the annual MFGG Awards showcase earlier that year.

Unfortunately, due in large part to the increasing "raising the bar" that the series continued to demand in both presentation and writing, alongside the tense interactions of former Charisma members and the current ones, Vitiman quietly announced that the series would likely not get a conclusion. Ironically, this leaves a large portion of the joke in "The Last One"'s name and punchline to now be entirely serious.

A comic starring the Charisma 8 gang was (poorly) made beginning shortly after the release of the eighth game - you can view it here. Dubbed Dudim in the Family, it starts out as a surreal, heavily poorly drawn MS Paint comic featuring more wacky antics from the new Charisma crew from 8, but then slowly starts to improve on the art (at least, every so slightly) as the plot begins to gravitate towards something more concrete. The comic initially "ended" with a sequel hook, but continues onward somehow, defying all expectations and being drawn by many within the Charisma gang and even outsiders as well.

All 9 installments that exist of the series, including the enhanced remake of the first, can be found here (NOTE: the first 3 are included as a bonus with Charisma 4, so all four first links are to the same page):

This (technical) fanwork provides examples of:

  • Acid-Trip Dimension: The games appear to take place in one of these.
  • All There in the Manual: or rather, all there in the wiki article - it explains a lot of things, for instance - the events of Charisma 4 were actually a nightmare that Dudim had traveling through a time vortex, and that Dudim was sent back in time after the battle with Brynn due to "excess levels of Bazingonium". That said, the article is only a partially reliable source nowadays ever since Vitiman's initial departure from MFGG, as it meant no-one involved in the making of the games was maintaining the info on it anymore. Ironically, this very page has more info regarding intent and background info about the games than the wiki article does anymore.
  • Archived Army: Basically the entire premise of the eighth game, with the various Charisma players "nipped" from multiple points in time to form an unstoppable time team.
  • Arc Villain: The games are split into 3 different trilogies (with the first and second trilogies being the only completed ones), with Heavy Fire being the dominant villain during 1-3, and a mysterious "Tim Rogers" being the dominant villain of 4-6.
    • Charisma 7 and 8 seem to have Dudim himself be the final villain - although in the seventh game it's merely through a technicality as the Dudim you fight in the final boss fight is actually Ancient Golem John mimicking you.
  • Arc Words: "Have enjoyment" is the main one, although Charisma 5 sets out to make Dudim say ">demand<, or I will be the one sad" as either this or a Catchphrase. Interestingly enough, charisma itself isn't one, rarely appearing except in the titles of the games.
  • Art Evolution: The production quality of each game gets noticeably better and better.
  • Art Shift: Charisma 4 took a drastic turn in its art style - rather than the cut-and-paste sprite style of the other games, all of Charisma 4's sprites were made specifically for the game. Sadly, this art style didn't last long due to... a few disagreements.
  • As Himself: All of the main cast are occasionally voiced by themselves in real life (see Author Avatar below), willingly or not...
  • Author Appeal: Vitiman loves the band Queen. Can you tell?
  • Author Avatar: A majority of the main characters in the Charisma games are caricatures of people who helped work on them in some form - Dudim is the series' creator and developer (or rather, his pet, supposedly), Cam was pretty much the second-in-command, having come up with a lot of jokes for the series and outlined the potential story for Charisma 4 as well as having made most of the sprites for said game, Doc made his own sprite for the game, Genogenesis 7 contributed a ton of ideas and has done various other things including a bit of spritework, and Miles contributed a lot of ideas as well early on.
  • Back from the Dead: A bit of a Late-Arrival Spoiler, but Miles is apparently alive and well by Charisma 8 despite dying during the climax of the fifth game. His reason for coming back? "Heaven was boring", it seems.
  • Big Bad: Heavy Fire is a common one. In Charisma 8, it ends up being Dudim himself.
    • The Big Bad of 3.1 for Workgroups seems to be Wario.
  • Bolivian Army Ending: 3.1 for Workgroups ends with the gang on the run from the police.
  • Call-Back: S tackles you out of nowhere in a ROM Hack he made of a Mario game two different times: once in Charisma 2, and then again in the eighth one.
    • Likewise, you fight Brynn or his first form anyways again in Charisma 7.
  • The Cameo: Mario himself gets a really short cameo in the third one in a minigame where you have to thwart his attempted suicide to teach typing.
    • Cam has a cameo in the seventh game in the Virtual Reality level, if you sneak to the left of the area you can find a hologram of him circa Charisma 1.
    • Finally, David Goddamn Byrne is a boss randomly in Charisma 8. Or at least, someone imitating him.
  • Cerebus Syndrome: In a jarring move, the ending to the eighth game is a randomly serious fight between Miles and a disguised Dudim from the past who at some point or another figured out that the original Charisma team would more or less disband and wanted to keep things the same. Although Dudim loses the fight, Miles reminds him that sometimes friendships don't last and things change. This wound up confusing a lot of people, who weren't sure whether this was supposed to be a joke or not. Vitiman had to clarify early on that it was meant to be taken (partially) seriously, although his use of a somber Cutman piano cover implies he wanted to lighten the mood a little bit.
  • Cloud Cuckooland: Every single location in every single game. Considering it's a series of joke games, this is most definitely intentional.
  • Cloud Cuckoolander: Pretty much everyone to some extent, but special mention goes to Scott in the seventh game. He fucking cuts down a tree by throwing a pair of scissors at it, for Christ's sake!
  • Continuity Nod: Tons.
    • Geno's role as an object from the second game is brought back for 5, seemingly to justify his presence early on.
    • Also from 5: Vinny's unfortunate fate is referenced after the credits end, even though it could have easily been never brought up again.
    • The boss fight with Brynn at least the first one is referenced twice throughout the series, both in Charisma 6 and 7.
    • In general, Charisma 7 borrows a lot from the earlier games in its story. The game starts off with Dudim going to a newly established place, running into an Engrish-speaking villain (first game), being kidnapped (fifth game), and having the other characters search for him (third, fifth games).
    • Charisma 8 has a character visiting one of S's Mario ROM hacks again, calling back to a memorable level in the second game.
  • Demoted to Extra: Kirby's Adventure and Friendly Dictator in 3.1 for Workgroups. Lampshaded in a late game cutscene.
  • Dynamic Entry: Dustin literally bursts through the ceiling during his first appearance in 3.1 for Workgroups.
  • Energy Weapon: Both Dudim and Genogenesis 7 have the ability to shoot lasers from their eyes, but it varies per game.
  • Five-Second Foreshadowing: Miles calls Heavy Fire "Heavy Fire" with quotes around his name just before the fight that reveals that the Heavy Fire he battled was actually Dudim in disguise.
  • Human Popsicle: It's heavily implied that what Dudim did in Charisma 8 was freeze a specific chunk of time so he wouldn't lose the original Charisma team members to a falling out.
  • Incoming Ham: Dustin's entry in 3.1 for Workgroups.
  • Obvious Beta: Charisma 4 invokes this, but not conventionally: the game is very clearly unfinished, but is really more of a tech demo than it is an unfinished game. That is, what little features are present in the single "level" all function properly and without much issue.
    • The sixth game is also very clearly unfinished to some extent. You can actually kind of tell when Vitiman was at odds over the development of the game with the others: the moment the music stops being original tunes composed by Geno (and two by Vitiman) and the game starts feeling increasingly rushed into completion.
  • Original Character: The only reason the Charisma series really has any relation to the Mario games is because it starred a bunch of users from a Mario fan forum who used tweaked Mario characters as their avatars. Even though a lot of these characters left in the seventh game, the spirit of using fan characters continued with the likes of Padded Rick and ancient golem john. Theeeen Charisma 8 brought back some of the ones from before and added even more. The tradition, as they say, lives on.
  • New Powers as the Plot Demands: The series loves this trope.
    • Dudim randomly gains the ability to fly so he can get 75,000 coins... sort of.
    • Dudim can shoot lasers from his eyes for no reason in Charisma 4 (and subsequent games), as does Genogenesis 7 in Charisma 5.
    • In Super Charisma Bros. 5, Cam can suddenly shoot spiked meatballs note  in the battle with Jay.
    • Charisma VI brings back the laser shooting from Charisma 4 (and even gives it a name: the Phight Laser) as well as giving Dudim a double jump.
    • Finally, Charisma 8 makes it very apparent that Dudim can shape-shift, or at the very least was able to wear some sort of Heavy Fire outfit that was somehow not convincing enough for most of the other Charisma members despite looking 1:1 to the audience. It's never explained how or why he chose to do this.
  • Pet the Dog: Okay, so S is a temperamental baby killer who is fascinated by violence of all kinds and enjoys punching kittens daily... buuuut at the very least, he seems genuinely caring to his new pet dog. Of course, his dog sees him as a vicious murderer regardless. It makes for a really trippy dream sequence in 6.
  • Retcon: A few, but since the canon is so loose anyways it probably isn't even intentional. Dudim has gone back and forth from being Vitiman himself to being a "pet" of Vitiman's that has wacky adventures of his own. The third game originally had no Geno in sight, but he was added into the flashback of the last scene during the fifth game's intro.
    • As a joke (although probably out of frustration more than anything), Vitiman released a "revised" version of the first game that ends at the very first cutscene, with a note at the end explaining this to officially undo all of Charisma. Didn't stop him from making a seventh game and in general being more approachable about the games, though.
  • Revisiting the Roots: Seems to be the driving principle behind the seventh game. It even brings back the "Super" and "Bros." in the title that the sixth game dropped.
  • Shoo Out the Clowns: The ending of Charisma 8 is just Miles and Dudim. Not exactly shooing out all of the clowns, but definitely cutting out a large chunk of the cast for a deliberately serious moment.
  • Short Title: Long, Elaborate Subtitle: Most games have an incredibly weird, non-sequitur subtitle to really hammer in just how messed up everything is. The only exceptions are the first and fourth games. The elaborate ones:
    • Super Charisma Bros. 5: The Second Best Thing To Do In The Dark
  • Shout-Out: They make up a significant portion of the games in general, let alone their humor.
  • Show Within a Show: "The Charisma Journey", an autobiography written by Dudim that allegedly details the events of the first two trilogies as seen from his perspective. It sold well enough for the other members to catch wind of its existence in-universe.
  • Spoiler Opening: Super Charisma Bros. 5's opening directly spoils the third game's ending by flashbacking to it. It even retcons Geno into the background traveling back in time himself to justify his presence! Similarly, Charisma 6's intro spoils the entirety of the last 5 games (well, minus 4 for obvious reasons) to recap the events leading up to it.
  • Suddenly Voiced: Miles in 5, S in 6. S's rant in particular is hilarious because of how genuinely angry he sounds.
  • The Stoner: Padded Rick, full stop. Captain Rescue also probably counts.
  • Stylistic Suck: Was very prominent in the earlier games, but the quality was gradually ramped up.
    • At least, for 4-6. SCB7 seems to take the series "back to its roots", and this includes a distinctive lack of polish.
  • Team Pet: A rather unique case with Dudim, considering he's the main character.
  • Time Travel: A major plot point in the third, fourth and fifth games.
  • Timey-Wimey Ball: The game's explanation of time travel is... very inconsistent, to say the least. Dudim is sent back in time via an explosion, and we only find out this fact via the third game thanks to Doc. From there, things just get more and more (deliberately) twisted and nonsensical. Among other things:
    • Cam and Geno appear unaltered in the first level of 5. The implication going by Cam's dialogue is that they're past!Cam and past!Geno, but there's no other indication of such.
    • Furthermore, this is actually lampshaded by Dudim in the cutscene shortly afterwards, where he defensively tries to scare his would-be captors with a threat that the Charisma team would always help him out, especially since they "are right outside, without any recollection that it's a different year entirely" (paraphrased). This implies it is them from the future.
    • Finally, it is never made fully clear whether Charisma 6 takes place in the present day or not. The opening blip from 7 seems to imply it did, but they never went back to the present in 5 and time travel isn't brought up at all in 6 or 7.
  • Video Game Remake: A remake of Charisma 1 was created using Charisma 4's engine, which lead to much more polished gameplay, remade levels, and higher quality music. There was supposed to be similar remakes of the next two games, but Vitiman had doubts it would actually be worth it.
  • Where the Hell Is Springfield?: Just where in god's name does any of this take place...?
    • Finally revealed during the intro blip for the seventh game. Apparently, "Pastaland". It's still a complete mystery where THAT is, but at least we have a name. Of course, the seventh game itself takes place in another land entirely, Anastasia. Stated to be Dudim's hometown, but it certainly isn't much saner.
  • Widget Series: A series about a flying, time-traveling dolphin shooting lasers at sentient jars of mayonnaise? Seems normal enough.
  • With Friends Like These...: S, full stop. Not only does he hate being dragged onto any of the adventures the Charisma gang inevitably go on, but he's actually a boss in the second one, and he isn't someone in disguise either. His dialogue is also nothing but whining, probably as an in-joke more than likely.