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The gods of this particular work may be greater, but who does what among them?
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Gods, in general, tend to be gods of something in particular — in both fictional and real-life pantheons, each god is assumed to have some aspect of reality they rule over or are responsible for. When inventing a Fantasy Pantheon, there are a number of god archetypes that seem unavoidable — gods of the sun, the sea, war, knowledge and so on are almost always present. Maybe because their role is convenient for the story, easily understandable due to familiarity with Real Life mythologies, or simply that there are only so many domains a god can have and still be taken seriously.

These arrangements tend to draw of Classical Mythology — and to a somewhat lesser extent Egyptian Mythology and Norse Mythology as well — due to the prominent place this has in western culture; other cultures' pantheons tend to play a lesser role in inspiring fictional assemblages of gods, unless a creator is deliberately basing their worldbuilding on other cultures... or, of course, the work in question originates outside of western culture to begin with.

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Note that when a work directly adapts a mythology, there is a high risk of Flanderisation. Not only Sadly Mythtaken is at work, but non-fictional gods tend to have multiple domains whose relations may be hard to grasp, though there is generally a good amount of Fridge Brilliance behind it.

The more common ones are:


Examples:

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    Comic Books 
  • The Sandman: The main character is a member of "The Endless", a family of ageless, god-like beings who are a Fantasy Pantheon. His name is Dream/Morpheus/Sandman, and he is an example of The Dreamweaver.
    • His sister Death is a death god, Psychopomp, and Egyptian female version of The Grim Reaper. She is beloved and so subverts Everybody Hates Hades. But officially she is a personification of death itself rather than a death god, and she has some arrangement with death gods.
    • Their brother Destruction is a War God among other things.
    • Their brother/sister Desire is both male/female, and inspires desire mortal and immortal alike. Desire has the powers of a Love Goddess, but pranks other like a trickster, particularly his/her brother Dream.
    • The oldest brother, Destiny, and youngest sister, Delireum, might be related to knowledge gods. Destiny knows everyone's path, but his youngest sister knows things he doesn't. Destiny and Delireum also seem like a matched set in terms of Order Versus Chaos. Destiny's realm has many paths, but he lives an orderly life. Delireum seems the most chaotic of the Endless. During the series Season of Mists, Destiny acts as a mediator for the Endless, which is a Balance Between Good and Evil function.

    Fanfic 

    Literature 
  • Probably the granddaddy of them all (besides actual myth), Tolkien's Legendarium gives us Tolkien's Pantheon, linked to the Valar. Tolkien being Tolkien, however, he has some variation:
    • Top God: In this case, the absolute Top God is Eru Ilúvatar, a God of Gods who is probably supposed to be, well, God. The Christian God, to be exact.
    • Nature Gods: Most of the Valar fall under this category.
      • Manwë: Deputy Top God/"King of the Gods", but mostly King of Air and the Sky and lord of the Eagles.
      • Varda: Manwë's wife, Queen of the Stars and the night sky.
      • Ulmo: King of Water.
      • Yavanna: Queen of Earth in the sense of dirt, plants, and animals.
      • Oromë: King of forests and the hunt.
      • Vána: Queen of blossoming flowers, spring, and youth/growth.
      • Nessa: Not quite. A dancer, deer follow her around.
    • God of Good: A few of these:
      • Estë the healer.
      • Nienna, the Lady of Mercy. She supported releasing Morgoth after his first imprisonment, incapable of seeing his evil.
    • God of the Forge: Aulë, the lord of metalcraft and smith of the Valar who created the dwarves so as to have someone who would share his love of creating beautiful things.
    • God of Knowledge: The closest is Lórien, the giver of visions. A few of the Maiar, minor gods/angels may qualify, particularly Olórin, better known as Gandalf—who is also a bit of a Trickster and a Cool God, as well.
    • God of Death
      • Mandos, keeper of fate and lord of the dead.
      • Vairë, his wife, the weaver, who records the history of the world in the halls of the dead.
    • War God: Tulkas, plain and simple.
    • A Lord of the Ocean: Ulmo, the brooding and tempestuous lord of the seas.
    • God of Evil: Melkor/Morgoth.
  • The Gods of Pegana: Lord Dunsany was even earlier than Tolkien. You might say that Tolkien is the Trope Codifier here but Lord Duncany is the Trope Maker (unless William Blake counts).
    • Top God: MANA-YOOD-SUSHAI. The God of Gods, who made all small gods. Some say that the worlds and the suns (and perhaps even the gods) are but dreams that rise in the mind of MANA-YOOD-SUSHAI.
    • A Lord of the Ocean: Slid (Whose Soul is the Sea).
    • The Dreamweaver: Yoharneth-Lahai, the God of Little Dreams and Fancies.
    • God of Death: Mung, Lord of All Deaths between Pegana and the Rim.
    • God of Knowledge: Hoodrazai, who alone of the gods knows the wherefore of their making, or else Dorozhand, the God of Destiny.
  • The Sundering has the seven Shapers. Note that this is a Deconstruction of Tolkienist fantasy.
    • God: Uru-Alat, who created the Shapers by dying.
    • Top God / God of Knowledge: Haomane, Lord of Thought; Shaper of the sun and thought, creator of the Ellylon. His gift is intelligence.
    • Love Goddess: Arahila the Fair; Shaper of the moon and love, creator of humans. Her gift is love.
    • Love God: Satoris the Sower, the Sunderer, Banewreaker. His gift is lust / sexual desire / reproduction. Did not create a race directly, but is the indirect creator of all the subsequent generations of the races except those of the Ellylon. Also the antagonist of the other Shapers, and considered a God of Evil despite not being all that evil.
    • Nature Gods
      • Neheris-of-the-Leaping-Waters, Shaper of the mountains and rivers, creator of the Fjelltroll.
      • Meronin, Shaper of the seas and oceans, creator of a marine race.
      • Yrinna of the Fruits, Shaper of plants, creator of the Dwarves.
    • God of Death: Oronin, creator of the Were.
  • The Sun Sword and related works have a pantheon whose members fit many of these roles (with some overlap) and are about as active as their separation from the mortal plane allows:
    • God of Good: Most of the pantheon, particularly Cormalis, Reymalis, and the Mother (who between them are also generally considered Top Gods); Bredan, god of oaths and contracts, also fits here somewhat, though he's more of a God of Law.
    • God of Evil: Allasakar, Lord of the Hells
    • God of Knowledge: Teos is god of knowledge; Reymalis is god of the closely related wisdom
    • War God: Cormalis is god of justice, including just war; violence for its own sake appears to fall more strongly under Allasakar's dominion.
    • Love Goddess: The Mother, albeit more of a goddess of familial rather than romantic or sexual love.
    • God of Death: Mandaros, though as this is a setting where reincarnation is in play he merely receives, judges, and sends onward the souls of the dead rather than actually ruling them.
    • Nature God: Bredan wasn't one originally, but became one after his covenant with the Breodani people turned him into the Hunter God in addition to his usual role as god of oaths.
    • Trickster: The nameless god, possibly; we don't know much about him (her? it?) but he's certainly extremely mysterious and plays a very long game; recurring mentor and chessmaster Evayne the Seeress is his emissary and daughter.
  • The Yuuzhan Vong pantheon from the New Jedi Order covers most of these bases, including a Top God/Creator (Yun-Yuuzhan), a War God (Yun-Yammka), a Trickster (Yun-Harla), paired Love Gods (Yun-Txiin and Yun-Q'aah), plus Yun-Shuno and Yun-Ne'Shel, who have portfolios fairly specific to the Vong's caste system as the guardian of the lower castes and the goddess of the Shapers respectively, but fall roughly under God of Good (and by extension Token Good Teammate) and God of Knowledge.

    Tabletop Games 
  • Dungeons & Dragons:
    • Greyhawk (default 3rd edition campaign setting):
      • God of Balance: Boccob, Obad-Hai
      • God of Nature: Ehlonna, Obad-Hai
      • God of War: The brothers Heironeous (good) and Hextor (evil), as well as the god of slaughter Erythnul.
      • God of Knowledge: Boccob, Vecna
      • God of Death: Nerull, Wee Jas
      • Trickster: Garl Glittergold (also patron of the gnomes), Olidammara.
      • Many races have their own complete pantheons of gods as well.
    • Eberron:
      • God of good: Most of the Sovereign Host.
      • God of Evil: The Dark Six
      • God of Balance: Aureon
      • God of Nature: Balinor, The Devourer
      • War God: Dol Arrah (lawful good), Dol Dorn (chaotic good), The Mockery (neutral evil).
      • God of Knowledge: Aureon, The Shadow.
      • God of Death: The Keeper.
      • Trickster: The Traveler.
    • By Tyr's right buttock, the Forgotten Realms setting has such a huge pantheon we gave it its own page. Shown above are just five out of over a hundred.
    • The Dragonstar campaign setting (which is D&D IN SPACE!) features a Unification Church which posits that all the various gods worshiped by different gods on different planets are aspects of twelve universal deitypes, most of which are Stock Gods:
      • Gods of Evil: The Destroyer and the Reaper (chaotic and lawful evil respectively)
      • God of Justice: The Judge
      • Love Goddess: The Lover
      • God of Knowledge: The Magus
      • Earth Mother: The Mother
      • The Ultimate Blacksmith: The Smith
      • Lord of the Ocean: The Stormlord
      • Trickster: The Trickster
      • War God: The Warrior
      • The remaining two are the Father (who's kind of a Grandpa God, though the pantheon doesn't have an official Top God), and the Merchant.

  • Pathfinder:
    • God of Balance: Abadar, the god of law, cities and civilization; Irori, the god of balance and enlightenment; and Nethys, the god of magic, who is continually torn between equal and opposite urges to create and destroy.
    • God of Nature: Erastil, the god of tradition, farming and hunting; and Gozreh, the god of the seas, storms and the elements of nature.
    • God of War: Gorum is the War God. Iomedae and Torag focus more strictly on righteous crusades in defense of those in need.
    • God of Knowledge: Irori, the god of enlightenment; and Nethys, the god of magic.
    • God of Death: Pharasma, the goddess of death and rebirth who judges all souls after they die. She technically oversees the beginning of life as well as its end — she's worshipped by midwives as often as by undertakers and hunters of the undead — but most people focus on her role as a goddess of death. There's also Groetus, the god of the end times.
    • God of Love: Shelyn, the goddess of love, joy and beauty, with Calistria as the goddess of Lust.
    • God of Good: Sarenrae, a goddess of mercy and redemption, and Iomedae, the goddess of righteousness and justice.
    • Great Gazoo: Nethys, by way of being completely bonkers.
    • God of Evil: Asmodeus, the lord of Hell; Lamashtu, the Mother of Monsters; Norgorber, the god of thieves, assassins and poisoners; Rovagug, the god of monsters and destruction; Urgathoa, the goddess of undeath and hedonism; and Zon-Kuthon, the god of sadomasochism, torture and self-mutilation.
    • Cool God: Cayden Cailean, the god of drunkards and adventurers.
  • Warhammer 40,000 has several pantheons:
    • Human:
      • God of Good: The God-Emperor of Mankind, stretching the definition of "good". He believes in uniting and protecting humanity, though his willingness to pay any price to do so would, in any other setting, make him into a God of Evil, with billions dead as a result of his direct actions, never mind those of his agents and worshipers. Did we mention 40k is GRIMDARK yet?
      • God of Knowledge: The Machine God, the supreme machine-spirit worshiped by the the Adeptus Mechanicus, with its worldly incarnation being called the Omnissiah. Depending on which sect you listen to, the the Omnissiah is an aspect of the Emperor, though suggesting otherwise is heretical to the majority of the Cult Mechanicus. In a possible twist of tragic irony, the Machine God is possibly the C'tan known as the Void Dragon.
    • Chaos Gods (all of them double as God of Evil):
      • War God: Khorne, the manifestation of psychopathic bloodlust. Sometimes also worshiped as the god of honor and martial prowess, but mostly he's the god of getting very angry and killing things.
      • God of Knowledge, Great Gazoo and Trickster God: Tzeentch, the god of Change. His portfolio includes mutation, revolution, hope (more accurately ambition), plotting and scheming, and sorcery. He has a potentially unlimited number of plots, many of which are mutually conflicting plans in progress at any given time.
      • Cool God: Nurgle. Sort of. Called Papa Nurgle by his followers. But also God of Death, pestilence, decay and stagnation. Although his daemons tend to look like masses of plague and decay, they are smiling masses of plague and decay.
      • Love Goddess: Slaanesh, who comprises love and desire in all its forms. Although his/her aspect of psychotic, hypersexualized hedonism and excess is the main aspect before any others.
      • And the canonically dubious Malice, a sort of Mad God who was born from Chaos' self-destructive perpetual infighting. He stands as a renegade Chaos God whose main focus is destroying his fellows.
    • Eldar Gods:
    • C'Tan:
      • God of Death: The Nightbringer
      • The Trickster: The Deceiver
      • Nature Spirit: Void Dragon (He controls all of technology. Not sure if this counts)
      • Mad God: The Outsider, a C'Tan so crazy its peers imprisoned it into a Dyson sphere.
    • The orks just have a pair of War Gods, Gork and Mork. They represent brutal cunning and cunning brutality, and given half a chance the orks will go into full scale wars over which is which. (Most commonly, Mork is brutally cunning, while Gork is cunningly brutal.) Unlike the other deities of the setting it's fairly unlikely that they're real, though with 40k you never know.
  • Warhammer Fantasy has the following:
    • The human gods, while technically split between the northern and southern pantheons, are often worshipped side-by-side in most major cultures.
      • God of Order: Verena, the southern goddess of knowledge, science, law and justice
      • God of Death: Morr, the southern god who rules over the afterlife and dreams and whose church is one of the greatest foes of the undead.
      • Lord of the Ocean: Manann, the benevolent but mercurial sea god, and his evil rival and brother Stromfels, the god of storms, maritime disasters and sharks.
      • God of Nature: Taal, the northern god of the hunt, and his wife Rhya the Earth Mother, the goddess of natural bounty, growth and also hunting.
      • Trickster God: Ranald, the god of luck, trickery, mischief, chance and thieves.
      • War God: Ulric, the northern god of wolves, war and winter, covers brute force, strength and courage. Also does Wolves and Winter. Sigmar, the deified founder of the Empire, is also worshipped as a martial figure fighting against the enemies of mankind. Myrmidia, the southern goddess of war, covers strategy, tactics and the art of warfare.
      • God of Good: Shallya, the southern goddess of healing and mercy, and Sigmar in his role as humanity's protector.
      • God of Evil: Older material has Khaine serving this role for humanity, but in modern lore he isn't worshipped by non-elves.
      • God of Law: Solkan, god of law (but not necessarily justice) and vengeance.
    • The Elf Gods, divided between the celestial Cadai and chthonic Cytharai:
      • Top God: Asuryan the creator, who is also a God of Balance and to some extent God of Good, though all the Cadai fill this role as a group.
      • War God: Khaine, the god of war and murder.
      • God of Wisdom: Hoeth, the god of knowledge and learning and the patron of wizards and scholars.
      • Trickster God': Loec, the god of trickery, music and revelry.
      • Nature God: Kurnous, the god of the hunt and Isha the Mother, the goddess of life. Anath Raema, goddess of the savage hunt, fills a more malevolent take on this.
      • God of Fate: Morai-heg the Crone, the goddess of fate and death, who holds the fates of all mortals in her pouch.
      • God of Magic: Lileath, the patron of seers and prophets, and Hoec in his aspect as the patron of wizards. There is also Hekarti, the Cytharai goddess of Black Magic.
      • Smith God: Vaul, the god of smiths and the creator of numerous legendary artifacts.
      • Lord of the Ocean: Mathlann, the fickle god of storms and sea travel, who may or may not be the same person and Manann.
      • 'God of Evil: Ereth Khial, an exiled Cadai goddess and leader of the Cytharai, deeply feared by the elves. All Cytharai fill this role to some degree.
      • God of Death: Ereth Khial, the goddess of the underworld who seeks to capture and torture every elven soul, and her son Nethu, who brings souls to her underword.
    • The Chaos Gods, in addition to all being some flavor of God of Evil:
      • Khorne, the lord of rage, blood and slaughter, is a particularly violent War God.
      • Tzeentch, the lord of change, scheming and upsetting the status quo, is a Trickster and a God of Magic and Knowledge.
      • Nurgle, the God of Plague and Pestilence, is in many ways a dark Nature God, since he adores new life, and what life is there that's more bountiful than bacteria?
      • Slaanesh, the God of Vice, Sensation, Lust and Excess, doesn't really qualify as any classic type.
    • The Orc gods, Gork and Mork, are both War Gods — one is brutal but cunning, the other is cunning but brutal, and what this actually means is mostly another excuse for Orcs to pick fights over.
    • The Dwarf Ancestor Gods include:
      • Grungni, the god of mines and artisans and the first dwarf to learnt he art of extracting and refining metal ores, is a classic Smith God.
      • Grimnir, the god of warriors, defender of the dwarf race and patron of the Slayers, is a War God.
      • Valaya, the goddess of hearth and home and mother of the dwarven race, is a Mother Goddess.
    • The other races tend to have either one Ethnic God (the Skaven Horned Rat, the Ogres' Great Maw) or a pantheon whose characteristics have not been terribly well defined (the Lizardmen's ideas on the Old Ones, the gods of ancient Nehekhara, etc).
  • Warhammer: Age of Sigmar wiped the slate clean and introduces a new pantheon (usually called Sigmar's Pantheon), consisting of those few mortals who survived the destruction of the World-That-Was and merged with one of the winds of magic as a result. The Chaos Gods are still around, but are more or less the same as in Fantasy.
    • Sigmar is the Top God and, through his role as the ruler of the Alliance of Order, a God of Order and God of Good.
    • Alarielle, the goddess of the Realm of Life, is a Nature Goddess.
    • Teclis and Tyrion, the rulers of the Realm of Light, are Gods of Knowledge; Teclis is also the patron of magic.
    • Nagash, the ruler of the Realm of Death, master of the afterlife, lord of the walking dead and hoarder of souls, is a God of Death.
    • Grugni and Grimnir are much the same as in Fantasy, although Grimnir is also a god of fire.
    • Gorkamorka/Gork and Mork, the bellicose lord of the Orruks, is a War God.

    Video Games 
  • Runescape
    • Top God: Jas, being the creator of the world. Zaros wants to be this.
    • God of Evil: Zamorak, Bandos, Xau-Tak, and possibly the Queen of Ashes.
    • God of Balance Between Good and Evil: Guthix, maybe Zaros
    • God of Good: Saradomin and Armadyl
    • Nature Gods: Seren, Guthix, Brassica Prime, and Bik.
    • War God: Bandos
    • God of Knowledge: Saradomin
    • God of Death: Harold Death Esquire (Not actually a god, but works with Ictharlin)
    • Great Gazoo: Brassica_Prime
    • Cool God: V, Armadyl, and Marimbo
    • Trickster God: Sliske (false god).
    • From the Menaphite Pantheon:
      • Top God: Tumeken (also a Sun God
      • Nature God: Elidinis
      • God of Evil: Amascut
      • Cool God: Apmeken and Crondis
      • God of Death: Icthlarin helps the dead reach the afterlife.
      • God of Knowledge: Het and Scabaras

  • The Elder Scrolls series has a wide variety of divine beings, most prominently with the Nine Aedric "Divines" and the 17 Daedric Princes. Both groups were originally et'Ada, "original spirits" who formed from the spilled blood of Anu and Padomay. The Aedra are the et'Ada who helped Lorkhan to create Mundus, the mortal world, sacrificing large portions of their divine power to do so. The Daedric Princes made no sacrifices, leaving them at full power with their Complete Immortality in tact, but they suffer limitations on their ability to interact with Mundus as a result. Additionally, there are many other deities who don't neatly fit into either group. For more details on them all, see the Elder Scrolls: Divine Beings character page. To note here (going by their most common names and traits for the sake of brevity):
    • Top God:
      • Anu best fits the God of Gods version. He is the Anthropomorphic Personification of the primordial force of stasis/order/light. Along with his "twin brother", The Anti-God Padomay, who represents the force of change/chaos/darkness, their interplay led the creation itself. After fighting over creation, Anu pulled Padomay outside of time. From their spilled blood rose the et'Ada. Anu's spirit "lives" on as Anuiel, the "Soul of All Things", very lightly influencing the events of reality.
      • Akatosh fits as the Top God itself, being the chief deity of the Aedric Nine Divines pantheon. He is the draconic God of Time and is said to have been the first being to emerge out of the raw energy of the early universe.
      • In esoteric lore-speak, the "Godhead theory" posits there's also a greater God of Gods, namely the Sleeping Godhead who hallucinates everything in the Aurbis (which, given the rather bizarre cosmology of TES, could easily fall under Leaning on the Fourth Wall). Breaking through the thick metaphor, the Godhead is implied to be the player and/or the developers of the series.
    • God of Evil:
      • Sithis, the remnant of Padomay, currently an Eldritch Abomination embodying nonexistence and represented by a Great Void. However, Sithis doesn't act directly. Sithis is said to have "begat" Lorkhan to disrupt the "stasis" of Anuiel. All that can be known for sure is that Sithis represents chaos and change, in contrast to Anuiel's order and stasis, and whether Sithis is good or evil depends on one's point of view on Order Versus Chaos.
      • Some of the more malevolent Daedric Princes fit. While all are beings Above Good and Evil who operate on their own Blue and Orange Morality beyond mortal understanding, how their actions impact mortals typically gets them classified as either good or evil. The two who most commonly get this title are Molag Bal, Daedric Prince of Domination and Corruption, and Mehrunes Dagon, Daedric Prince of Destruction. While most Daedric Princes have some redeeming qualities, or at least moral grey areas, Molag Bal seemingly has none while Dagon has very few.
    • God of Balance Between Good and Evil: Azura, the Daedric Prince of Dawn and Dusk, is usually considered one of the "good" Daedric Princes and has some traits along these lines. Some lore texts paint her as maintaining a sort of metaphysical "balance", with her being more of a True Neutral whose actions just so happen to benefit mortals more often than not.
    • God of Good:
      • Throughout much of Tamriel, all of the Aedra are considered this. They are seen as an almost uniformly benevolent group who are worshiped by a Saintly Church. Some groups, like the Dunmer, see them instead as "false gods" and prefer their traditional worship of the "good Daedra" and their ancestors.
      • Some of the typically considered "good Daedra" may qualify here, such as Azura and Meridia. Good Is Not Nice is in full effect with both, while Azura can be a Manipulative Bastard and Meridia can be a Knight Templar about it.
    • Nature Gods:
      • Kynareth for the Aedra, being the Goddess of Air with a Friend to All Living Things slant.
      • Namira, the Daedric Prince of the Grotesque, covers some of the darker aspects of nature, such as decay.
      • Y'ffre is the forest god of Valenwood. He (sometimes She) was one of the strongest of the et'Ada and was the first to transform into the Ehlnofey, the "Earth Bones", which allowed for the laws of physics, nature, and life on Nirn. Y'ffre is the most important deity to the Bosmer (Wood Elves).
    • War God:
      • Talos, the Deity of Human Origin who joined the Aedra as the Ninth Divine, covers this as well as being the god of "good governance". In some circles, especially the Nords, he may have even surpassed Akatosh as the top god and even if he hasn't, Talos may be more popular.
      • Zenithar, the Aedric Divine God of Work and Commerce, is also described as a "warrior god", but "one who is reserved and restrained in times of peace".
      • Boethiah, the Daedric Prince of Plots, Consiparacy, and Betrayal, has aspects of this. Malacath, the Daedric Prince of the Spurned and Ostracized was formerly this as the Aldmeri deity Trinimac. However, Boethiah "ate" Trinimac, tortured Trinimac in his/her belly, and then excreted Trinimac's remains. Those remains became Malacath.
    • Love Goddess:
      • There are two among the Aedra - Mara, who represents platonic love, compassion, and family - and Dibella, who represents beauty and erotic love.
      • "Love" is a stretch, butMephala, a Daedric Price whose true sphere is unknown to mortals, has an association with sex. Primarily, the manipulative aspects of the act, including its use to spin "webs" and spread lies.
    • The Dreamweaver: Vaermina, the Daedric Prince of Nightmares and Terror. She does not represent any of the positive aspects of the trope.
    • The Cool God: Many could qualify but it largely depends on who you speak to in-universe. A major one, at least for the races of Men, is Lorkhan (aka Shor, Shezarr, etc.) Lorkhan is the et'Ada who convinced those who would become the Aedra to create Mundus, and as a punishment, they "killed" him, tore out his divine center ("heart"), and cast it down into the world he made them create where his spirit is forced to wander. Historically, his spirit has been known to take physical manifestations (known as "Shezarrines" after his Imperial name) which most often show up during times of great turmoil for the races of Men. He usually helps them out by killing many, many Elves. Be warned if you want to "hang out" with a Shezarrine though, they're often berserkers with Fantastic Racism toward non-humans and a Berserk Button for being associated with the divine that will lead to them killing you for suggesting it. He may have re-ascended to full godhood as part of a Merger of Souls and/or Becoming the Mask situation with Talos.
    • God of Knowledge:
      • Julianos for the Aedra, being the God of Wisdom and Knowledge with a particualar associate with schools.
      • Hermaeus Mora is the Daedric Prince of Knowledge, specializing in eldritch lore.
    • God Of Death:
    • Great Gazoo:
      • Sheogorath, the Daedric Prince of Madness is a major one. He's not just insane, he is insanity incarnate. He's also a patron of the arts, though this doesn't come up as often. He's also the same being as Jyggalag, the Daedric Prince of Order, cursed with insanity by the other Daedric Princes to keep him under control. The Shivering Isles expansion to Oblivion involves dealing with this situation.
      • Sanguine is the Daedric Prince Debauchery and Hedonism. His actions are mostly limited to playing with and/or annoying mortals. He's certainly one of the less serious deities of the series.
    • The Trickster: Back to Lorkhan again. Even the religions which paint him in a positive way still maintain his "trickster" elements.
  • Pillars of Eternity hits most of the high points.
    • God of Evil: Rymrgand, god of death, famine, plague, or simple bad luck, and Skaen, god of secret hatred, resentment, and violent rebellion.
    • God of Good: Eothas, god of light and redemption. To hear your Eothasian party member Eder tell it, he also qualifies as a Cool God, being one who seemed to understand mortals better than the others. Too bad he got blown up. One would think Woedica would fall here too as a goddess of law and rightful rulership, but in practice she hews too much towards the vengeance part of her portfolio.
    • Nature Gods: Galawain, god of the hunt, Hylea, goddess of birds and the sky, and Ondra, goddess of water and the moon.
    • War God: Magran, goddess of fire and war, whose priests frequently employ firearms and created the Godhammer Bomb that killed Waidwen and apparently Eothas in the backstory.
    • God of Knowledge: Abydon is a craftsman god, Wael handles dreams, secrets, mysteries, and revelations, while part of Woedica's portfolio includes memory.
    • God of Death: Both a good death god—Berath, god of cycles, doors, and death—and a bad death god—Rymrgand, god of death, famine, plague, and bad luck.
  • The Dark Parables have a smaller pantheon than some franchises, but as the series continues, more of them start coming out of the woodwork.
    • God of Evil: The Shadow God embodies this trope.
    • God of Good: The Sun, Moon, and Maiden Goddesses are depicted this way, with the Moon Goddess being particularly attached to the Player Character.
    • Nature Spirit: Flora is a sort of generalized nature goddess, while Thalassa is explicitly the Sea Goddess. Both are described as being of neutral disposition; Flora is a True Neutral figure who can occasionally be persuaded to lean toward Neutral Good, while Thalassa is very Lawful Neutral.
    Web Original 
  • One of the major religions in Metamor Keep is a Fantasy Pantheon of 9 good-leaning gods called Aedra, and 9 evil-leaning gods called Daedra. Note that some Aedra and Daedra are neutral, and may even hinder or help the heroes, if it furthers their own interests.
    • Top God: Kammaloth. Both for being the king of the gods, and only rarely appearing in-person to his followers.
    • God of Evil: Ba'al. Basically the Evil Counterpart to Kammaloth.
    • God of Good: Akkala. The maternal, loyal, sympathetic goddess of healing and light, who sometimes breaks contracts to do what's right.
    • God of Chaos: Klepnos. Well-known as a trickster, a shapeshifter, and a god of insanity. In fact, he sees past and future alike and as one, and his speech and actions reflect that.
    • Nature Spirit: Artela and Lilith are the good and evil versions of this, respectively. Artela represents nature as a balanced, self-regulating order; Lilith represents nature as a competitive, bloodthirsty world of monsters and savagery.
      • Oblineth also counts, as the Daedra goddess of ice and winter. Rarely interacts with the others, though.
    • Sun God: Yajiit, complete with fire powers and flight.
    • Lord of the Ocean: Wvelkim, who has the typical mood swings and Chaotic Neutral alignment of an ocean god.
    • Harvest God: Dvalin, god of good weather for farming, and good wine for drinking.
    • War God: Dokorath and Revonos, another good/bad pairing. Dokorath represents chivalry and honorable warfare; Revonos represents rage and treachery.
    • Love Goddess: Velena and Suspira, yet another good/bad pairing. Velena is the goddess of truth and true love; Suspira is the goddess of Lust and desire.
    • Dreamweaver: Nocturna. Her realm of dreams is where the virtuous Lothanasi go to die, before they pass into the unknown. The least evil of the Daedra, but still shares the stigma among mortals.
    • God of Knowledge: Samekkh. He is so dedicated to the cause of knowledge, in fact, that he generally avoids sharing his knowledge with mortals, preferring to let them reason it out.
    • God of Death: Tallakath, also the god of sickness and rot. It's nothing personal, he's just fascinated by death, being someone who can never experience it.
    • Wealth Power: Agemnos, a Man of Wealth and Taste and Daedric Con Man. He prefers targeting the clever and conniving, as they make for more satisfying Marks.

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