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Main Character Index | Ala Alba | Class 3-A | Cosmo Entelecheia | Ala Rubra | Magic World | Other | Game-Only

Cosmo Entelecheia

A mysterious group who instigated the ancient war between the Confederation and the Hellas Empire. Their supposed goal was to bring about The End Of The Magical World As We Know It. The Ala Rubra stopped them, though remnants of them are still active, which the Ala Alba are currently fighting.


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    Shared traits 

Tropes pertaining to Cosmo Entelecheia as an organization

  • Anti-Villain: Their evil plot is to save the world by putting everyone in a dream world so that they can survive The End of the World as We Know It.
  • Deflector Shield: Simply touching anyone in the top tier of CE's membership is a tall order, as they are all protected by "multi-layer mandala-style" barriers that are nigh-impenetrable to most attacks, physical, magical, or otherwise.
  • Divided We Fall: Ala Rubra and CE refused to work together. Ala Alba is trying to reach a compromise instead.
  • The End of the World as We Know It: Their ultimate goal is to destroy the Magical World along with its 1.2 billion residents.
  • Fantastic Racism: Subverted. They erase races native to the Magic World not because they're racist, but because the demihumans are mere "illusions" created by the magic that sustains the Magic World in the alternate plane of Mars. When the Magic World collapses, the native races will all disappear with it, so they view what they do as Mercy Kill.
  • The Illuminati: Twenty years ago, Cosmo Entelecheia controlled several important figures in the governments of the Megalomesembria Confederation and Hellas Empire. The higher-ups of Ostia, including the king, were also their puppets. Ruling the world in secret, they orchestrated the great war to create the chance to start the ritual to end the world with Asuna's Anti-Magic. After being exposed and beaten by Ala Rubra, Cosmo Entelecheia lost nearly all of their agents and influence, to Dynamis' chagrin.
  • Technical Pacifist: Members of Cosmo Entelecheia avoid lethal force as much as they possibly can. Severe threats get an exception, but otherwise the no killing policy is strictly in place. In fact, Quartum shows that even if they wanted to, they are in fact built to not be capable of intending to kill opponents that aren't a significant threat. However, this programming applies in such a way that Chachamaru is not considered alive, and if the target is sent to Cosmo Entelecheia upon death it's also okay, since that's what the group intends to do anyway.
  • Villainous Valor: When Ala Alba is charging the Gravekeeper's palace, Cosmo Entelecheia is completely on the defensive and stalling for time as much as possible. They receive multiple beatdowns and some rather sympathetic portrayals, especially Shirabe and soon after, Fate himself.
  • Well-Intentioned Extremist: The organization as a whole has a good goal, namely saving over a billion people. However, they want to do this by forcefully rewriting everyone into a paradise realm they cannot escape from. Yet they're trying not to hurt anyone if they can help it and the more human members seem to have genuine respect for their opponents and humanity as a whole.
  • You Can't Fight Fate: Policy set up by the Lifemaker, apparently.


    The Lifemaker/Mage of the Beginning
Click here  to see their face

Former leader of Cosmo Entelecheia and designated Final Boss. All personal information unknown. Defeated at the end of the war 20 years ago, at which point they had a notable lack of a head, leading Rakan to assure Negi that they weren't around anymore.

  • All-Encompassing Mantle: They wear an all-encompassing Black Cloak.
  • Ambiguous Gender: Lifemaker's face is very androgynous and there's no way of telling the gender. A lot of the language used to refer to the Lifemaker has been vague.
  • The Archmage: When a society of considerably powerful wizards speaks of you as a god, you get this title.
  • Black Cloak: All of the Lifemaker's body is covered by a black hooded robe, giving them an ominous appearance fitting for a Final Boss.
  • Body Surf: They have been shown using three bodies at different dates: the androgynous one that Nagi beat, Zect and finally Nagi himself.
  • Casting a Shadow: Every time we've seen the Lifemaker use actual offensive magic, it's always been massive barrages of black shadow beam things. On top of that, Dynamis confirmed Magia Erebea had characteristics similar to the Lifemaker's own magics.
  • Demonic Possession: They possessed Zect at the end of the war. In the present, the Lifemaker is now possessing Nagi.
  • Destroyer Deity: The Lifemaker is essentially the god of the Magic World and the leader of the organization with the main goal of performing a ritual that will erase the Magic World before its inevitable collapse.
  • Diabolus ex Machina: Negi defeats Fate and the two of them agree to try Negi's plan, and it looks like the end of the arc... but then the Lifemaker shows up with every single member of the past three generations of Cosmo Entelecheia, and they don't agree with Negi's plan. Only a Deus ex Machina in the form of Evangeline and Ala Rubra coming to the rescue can save Negi and company.
  • The Dreaded: Ala Rubra gets very weak in the knees upon their introduction. Nagi steps up to defeat them, however.
  • Everyone Calls Him "Barkeep": People only call them the "Mage of the Beginning" or "Lifemaker" because they are the creator of the Magic World.
  • Founder of the Kingdom: It's said that the Lifemaker is the founder of the Vespertatia Kingdom of Ostia and their daughter Amateru was its first queen.
  • Generic Doomsday Villain: In the Ala Rubra flashbacks, the Lifemaker is presented as this faceless, ominous figure with no established personality who appears to deliver a Curb-Stomp Battle to almost all of Ala Rubra after they had defeated all the minions of Cosmo Entelecheia. Then Nagi smashes their head to smithereens and destroys their body. Once it's revealed the Magic World is fated to collapse, the Lifemaker's motives for ordering a ritual to erase it and trap its inhabitants in a Lotus-Eater Machine could be interpreted as non-malicious. However, the Lifemaker is only treated as a standard Final Boss for The Hero to beat when they very briefly appear both in the past and present. The only occasion in which the narrative acted like the Lifemaker had some semblance of a personality was in Fate's flashback, but that's never elaborated. Ultimately, the Lifemaker is defeated off-panel without ever receiving actual characterization or exposition of their motivation.
  • Greater-Scope Villain: Doesn't have much actual time on-screen, but is none the less responsible for most of the series events, though for most the series was assumed dead.
  • Hero Killer: It's said that Nagi's master, Zect was killed while helping Nagi defeat the Lifemaker. Turns out that's not exactly true; the Lifemaker took control over Zect's body after Nagi destroyed their head.
  • Hidden Depths: The flashback near the end of Negi's fight with Fate puts the final fight with Nagi in a different light. Rather than looking down on humanity, the Lifemaker seems to have been rather fond of it, though still condescending. Chapters after this start putting shades of gray on both sides as the Lifemaker is rather callous, but Nagi has no plan and doesn't want to talk. And then the Lifemaker pulls the same stunt on Negi anyway.
  • I Control My Minions Through...: Agenda and Divine Right apply to all of them, inherent Mind Control for all of them except Tertium and Indoctrination for Tertium instead.
  • Implacable Man: The heroes thought the Lifemaker was gone after Nagi destroyed their head, only for them to keep coming back anyway thanks to stealing the body of Zect and then Nagi.
  • In the Hood: They're always shown wearing a hooded cloak that obscures their face. We finally see their face in the memories Fate inherited from Primum.
  • Intrigued by Humanity: The Lifemaker seems to admire humanity.
  • Invincible Villain: The Lifemaker is by far the most powerful villain in the series and their unique powers make it impossible for the inhabitants of Mundus Magicus to beat them, and even without that, the Lifemaker single-handedly beat Ala Rubra except for Nagi. While Nagi smashed their head and stopped their plans, putting them down for good and keeping them from bodyjacking his master and then Nagi himself is another story. By the time of the final chapter, Negi and his students supposedly did manage to get rid of the Lifemaker for real, except it all happened off-panel so we don't see the Lifemaker being defeated within this manga anyway.
  • Killed Offscreen: Negi and his students defeat the Lifemaker in Nagi's body completely off-panel in the span of a Time Skip. We only see the aftermath of Negi's victory in the Distant Finale.
  • Losing Your Head: After Nagi blow up their head, Lifemaker could still somehow cast a giant magic circle and go on a rant about the inevitable despair that will befall humanity. Lifemaker was apparently put down for good when Nagi destroyed their body with a magic spear.
  • Luke, I Am Your Father:
    • Literal example with the revelation that the Lifemaker is currently possessing Negi's father, Nagi.
    • They call Evangeline "my daughter", although it's unknown how literally they mean it.
  • The Maker: The Lifemaker, as the name suggests, is said to have created the Magic World, using the surface of Mars as its foundation. The demihuman species are also the result of the magic of the Lifemaker's dimension, which is why they can't exist in the real world.
  • The Man Behind the Man: The real supreme leader of Cosmo Entelecheia. Fate and Dynamis are merely following their wishes and acting as stand-ins while the Lifemaker is absent.
  • Monster Progenitor: According to Albireo, the Lifemaker is responsible for Evangeline's transformation into a vampire.
  • Not Quite Dead: The Ala Rubra movie made it look like the Lifemaker was killed by Nagi. We later find out that wasn't exactly it; after their current body was killed, the Lifemaker took over Zect's body. Towards the end of the Magic World arc, the Lifemaker shows up alive in the battlefield and they are revealed to be controlling Nagi's body.
  • The Older Immortal: 2600 years old as compared to Evangeline's 600ish and Zect's vague 'couple centuries.'
  • Otherworldly and Sexually Ambiguous: A god-like being and very androgynous in appearance. Given that they repeatedly change bodies regardless of gender, it is likely that the Lifemaker is not only ambiguously gendered, but perhaps no longer really has one.
  • Physical God: We are not sure exactly what the Lifemaker is, but consider these: An immortal spiritual being that can resurrect at will, capable of creating whole worlds and lifeforms, created a paradise for them, created powerful beings that acts as their messenger, terrifying destructive power, their descendants became the ruling dynasty of said created world... Their divine credentials are obvious enough that not even narrative texts shy away from calling the Lifemaker "God".
  • Projected Man: The Lifemaker appears to have showed up on the battlefield in the form of a projection reminiscent of Albireo. Fortunately, this made them intensely vulnerable to Anti-Magic and led to the projection being destroyed and the Lifemaker forced to leave the battlefield.
  • Sealed Evil in a Can: Their real body is implied to be sealed under the World Tree at Mahora. However, they're able to briefly project themself in the battlefield before being taken down by Negi and Asuna.
  • Shout-Out: They and their power are named after the James P. Hogan novel Code of the Lifemaker.
  • Straw Nihilist: Before Nagi finished them off, the Lifemaker went on a rant about how the curtain of despair would inevitably fall on humanity and only the "eternity" they were trying to create with the illusionary world Cosmo Entelecheia could save all souls. Asuna described the Lifemaker as a sorrowful being.
  • Trial by Friendly Fire: A villainous version: they shoot through Primum to hit Nagi, though Primum survives. And then, through Fate to hit Negi.
  • Ultimate Evil: Always appears as an ominous figure covered completely by a Black Cloak, just to let you know they are bad news. In Fate's flashback, however, the Lifemaker finally gains a face and turns out not seeming that wicked after all.
  • Your Head A-Splode: Nagi smashed their head into pieces with a single punch.


Powerful shadow using mage allied with/controlling Fate. Previously, he fought against Ala Rubra in the war 20 years ago, and currently views himself as The Rival to the new generation. The oldest surviving member of Cosmo Entelecheia, he appears both weary of it and quite enthusiastic at the same time.

  • Ambiguously Brown: He has a dark skin tone, but there's no indicators of his ethnicity.
  • Badass Arm-Fold: While in 'Dynamis Mighty General Battle Mode', as he gets additional huge shadow arms to do the fighting.
  • Battle Strip: He explodes out of his normal clothes in preparation to don battle armor. Right in front of everyone.
  • Bishōnen: When we finally see what he looks like without his mask and hood, he's actually very handsome. His minions were just as surprised as the audience.
  • Black Cloak: His appearance is almost always concealed by the black hooded robe he wears.
  • Brutal Honesty: He doesn't hold back when he speaks to Fate's girls about how pathetic the current Cosmo Entelecheia is for having most of its minions reduced to young girls that he can hardly rely on for protection. Lampshaded by Fate's girls who get upset by hearing him calling them next to useless.
  • Card-Carrying Villain: He makes repeated mention of being a leader/member of an evil secret society despite Cosmo Entelecheia's motives being largely benign.
  • Casting a Shadow: He specializes in shadow magic.
  • The Comically Serious: He says, with a straight face and serious tone, he and what little was left of Cosmo Entelecheia played dead to hide from Takamichi and Gödel. Fate's girls comment on how lame that move was, but Dynamis calls it a "military tactic".
  • Curb-Stomp Battle:
  • Dragon Ascendant: The Lifemaker was the original leader of Cosmo Entelecheia. After the Lifemaker's defeat at hands of Nagi, Dynamis is the one commanding the little number of minions left in order to fulfill his fallen master's goal of erasing the Magic World.
  • Even Evil Has Standards: He openly admits that he dislikes being in a position where he has no choice but to accept help from the likes of Tsukuyomi.
  • First-Name Basis: Of a strange sort; he's the first person shown in the series to call Fate by his real name.
  • Half the Man He Used to Be: His body gets ripped in half by a berserk Negi. Though, in Chapter 313, Sextum heals him.
  • Hand-Hiding Sleeves: The Sneaky Sleeves variant. The sleeves of his robe conceal his hands as part of his sinister mage design.
  • Hot-Blooded: A firm believer of the "let the fists do the talking" philosophy.
  • It's Personal: Besides wanting Cosmo Entelecheia to accomplish its goal of erasing the Magic World, Dynamis wants to get at Takamichi and Gödel for nearly eliminating all of the remaining members of the organization after the war.
  • Jerk with a Heart of Gold: He thinly insults Fate's minions, even refusing to call them by name, and says that it's pathetic that Cosmo Entelecheia has to rely on them to fight their battles. Then he thanks those same minions for getting them as far as they have and for allowing him a chance at revenge against Gödel and Takamichi, and tells them to be proud of themselves for surpassing the Cosmo Entelecheia of the past.
  • Large Ham: He chews the scenery like a pro, reaching Rakan-like levels at times.
  • The Leader: He's in charge of Cosmo Entelecheia while the true master, the Lifemaker, is incapacitated.
  • Malevolent Masked Man: His face is usually covered by a white mask and he's one of the leaders in the main antagonist organization.
  • The Man Behind the Man: While Fate is the main threat to Negi's group, Dynamis is currently his boss.
  • Meaningful Name: "Dynamis" apparently comes from a similar Greek root that can mean "ability", "power" or "I am able/powerful", depending on the context. As a bonus, he is not referred to by a number-like name, indicating that unlike the Averrunci or other series, he's unique.
  • Multi-Armed and Dangerous: Dynamis' One-Winged Angel form can grow (and shoot) hands at will.
  • Naked People Are Funny: Just like his fellow shadow armor user, he gets naked mid fight. Unlike her, he does it willingly to change armor and it doesn't slow him down. Still hilarious though.
  • Not So Stoic: For all the imposing appearance and constant icy calm of his early appearances, in private he's actually... kinda weird.
  • One-Winged Angel: Dynamis Mighty General Battle Mode has him transform into a large shadow demon with four arms. And it's indeed awesome.
  • The Remnant: The only surviving member of the incarnation of Cosmo Entelecheia from the great war. And he's not happy about it.
    Dynamis: I am but a defeated general who has lost his master. A wretched puppet who has lived beyond his years.
  • The Rival: He appears to see himself as the Worthy Opponent to Ala Alba as a whole.
  • Shameless Fanservice Guy: He has no problem stripping naked in the middle of the battlefield to enter his One-Winged Angel form.
  • Spell My Name with an "S": While his name is spelled "Dynamis", the katakana for it reads "Dyunamisu". Scanlation groups claim that this is pronounced "Dunamis", despite "Dynamis" being the official spelling.
  • Summon Magic: He can summon powerful shadow demons.
  • Xanatos Gambit: During Negi's attack on Cosmo Entelecheia's base to interrupt the ritual. How so? All he has to do is get in their way, despite being ridiculously overpowered. The Fatettes tie up his allies while Negi beats the crap out of him, assuming he's won. Once that happens Dynamis fires a shot at Negi that will either A) Do significant damage if he takes it, or B) Take out several of his allies, who can't heal from it. When it results in option A, Negi goes berserk, causing the magical overdose thing to finally kick in for real and he petrifies. Building from there, with Ala Alba's only top tier fighter down it doesn't matter what Ala Alba does. He assumes (incorrectlynote ) they can't take Fate, but admits that their plan might still work... but he had already stalled enough that the others in the Averruncus series have woken up. And the whole time, he's Trolling away. May double as Xanatos Speed Chess.

Averruncus units and other constructs

A series of Artificial Humans who were created by the Lifemaker in order to serve them.
    In General 
  • Alien Blood: On the rare occasions in which they've been made to bleed, the blood appears to be either clear or white. Considering how they are formed, this may be raw magical energy.
  • Artificial Human: All of them are constructs who were created by the Lifemaker from scratch.
  • Climactic Battle Resurrection: Every construct over the last twenty years comes back from the dead when a projection of their creator Lifemaker appears in the climax of the final battle in the Magic World arc.
  • Disappears into Light: When destroyed, they appear to blow into flower petals like the Magic World residents do when they are erased with the Grandmaster Keys.
  • Foil: All of the undeveloped constructs serve to show how Fate has drastically changed by contrast with their simplistic outlooks and mere following of orders.
  • Four-Element Ensemble: They appear to try and maintain this. In every generation, each construct model controls one of the primary four elements of earth, wind/lightning, fire and water/ice. Primum and Fate/Tertium are earth mages, Secundum and Quintum are wind/lightning mages, Quartum and Nii are fire mages, Sextum and Septendecim are water/ice mages.
  • Gender-Blender Name: Their names are gender neutral.
  • Meaningful Name: "Averruncus" is the Roman god of disaster aversion. Considering Averruncus is also known for causing as much disaster as he prevents? Very appropriate.
  • Mystical White Hair: The white hair of the Averruncus models hints at them being Artificial Humans.
  • Numerical Theme Naming: Their names are derived from Latin numbers (or in Nii's case, Japanese numbers) to signify their model number. Primum (First) through Sextum (Sixth) for the Averruncus series, the second Atur of Fire Nii, and seventeenth Adad of Water Septendecim (apparently the Adad line suffers high casualties).
  • Reflectionless Useless Eyes: They all lack highlights in their eyes, hinting at their nature as Artificial Humans.
  • Religious and Mythological Theme Naming: Their model names tend to reference mythology, such as Averruncus being the Roman god of disaster prevention, Atar being the holy spirit of fire in Zoroastrian mythology and Adad being the storm and rain god in the ancient Mesopotamian religions.
  • We Hardly Knew Ye: All of the constructs apart from Fate and Secundum are quite lacking in development; they are brought in and swiftly disposed of. It actually happens twice to the Averrunci triplets.
  • White Hair, Black Heart: All the Averruncus constructs have white hair. None of them are malicious per se, but they're still the obedient minions of the Big Bad. Secundum is quite destructive and maniacal compared to the others, though.

    Fate Averruncus/Tertium 

Voiced by: Akira Ishida (Japanese), Chris Patton (English)

A powerful Earth mage who repeatedly clashes with Negi. Basically emotionless if not vaguely polite outside of his conceit.

He usually seeks to finish battles quickly by petrifying his opponents. Skilled in both Western and Eastern style spell-casting. Knows Supernatural Martial Arts.

  • The Ageless: Fate doesn't age due to being an Artificial Human. He looks the same as when he was first activated twelve years ago.
  • Ambiguously Bi: Fate's intense interest in Negi often comes across as a Villainous Crush, to the point Negi's harem views him as a love rival. It's also heavily implied that Fate had a small crush on Shiori's older sister.
  • And Then What?: After being activated, Fate went along with the whole mission just like the other constructs. But unlike them, he asked the Lifemaker what happens to him and his fellow constructs after everything was done. The Lifemaker had never thought about it, but decided they could do whatever they wanted, even go to Cosmo Entelecheia if they wished.
  • Anti-Villain: Notable even among the rest of Cosmo Entelecheia in that he can be very callous, however, unlike the others he appears to be the only full member doing it because he feels it is the morally correct decision, though at the same time he denies that it was a decision he made himself. He also takes in war orphans and sends them off to school unless they want to stay with him, of whom Shiori was the first.
  • Arch-Enemy: Surpassing and defeating Fate is one of Negi's main goals in the manga.
  • Barrier Warrior: He often defends with his shield magic rather than act offensively.
  • Berserk Button: He's been trying to save the world for nearly twenty years, with a god and who knows how many other super-powerful/intelligent beings. Do not think you can come up with a better answer than his in a day.
  • Big Damn Heroes: For a Self-stated Villain he is surprisingly fond of this when it comes to saving his future haremettes.
  • Cerebus Retcon: His addiction to coffee has a sad story behind it. Shiori's sister made him some apparently good coffee when she was taking care of him after he fell from the sky. When he went to visit her again, Fate found her wounded by humans that attacked her village. She got Rewritten by Secundum, he avenged her and lamented that he wouldn't be able to drink her coffee anymore. He apparently drinks so much coffee every day because he's trying to find one that tastes as good as the one Shiori's dead sister made.
  • Character Development: He's a completely different character before and after his final battle with Negi. No matter what he says.
  • Chick Magnet: Each of his Adorable Evil Minions is quite in love with him.
  • The Comically Serious: At one point, he gets his arm cut off by Tsukuyomi. He's not worried at all, since apparently, he can regenerate/reattach it perfectly well, but his subordinates promptly freak the eff out. How does he try to calm them down? Use his severed arm to pat the head of Koyomi. All with a rather dead expression on his face. It's rather hilarious. Two of the other girls actually point this out:
    Shirabe: F... Fate-sama actually attempting physical humor?
    Homura: Is that supposed to be funny?
  • Crazy Jealous Guy: While he almost certainly doesn't realize how it looks to outsiders due to his retarded emotional development, after his Heel–Face Turn he starts trying to keep 3A away from Negi and claiming that Negi already belongs to him.
  • Curb-Stomp Battle: Evangeline kicked his butt pretty easily, but didn't stick around long enough for a proper fight. Then later on he kicks Negi's butt.
  • Curtains Match the Window: Both his hair and eyes are silvery white.
  • Disc-One Final Boss: He's assumed to be the boss of Cosmo Entelecheia for most of the series, before it's revealed he's working for Dynamis.
  • Dishing Out Dirt: Is a specialist of earth element magic to match the other three of the Averruncus series, which each have their own element as well.
  • Do Not Call Me "Paul": Apparently, he doesn't like to be called by his real name, Tertium. He's the only Averruncus to have given himself another name.
  • Dragon-in-Chief: Though he appears to be the boss, he is in fact considered Dynamis' subordinate. That said, Dynamis is still not the boss either. The Lifemaker is simply incapacitated. Still, Fate acts as a more prominent antagonist than Dynamis, to the point it's assumed he's the real boss for most of the series.
  • Emotionless Boy: Justified since he's an Artificial Human. He's not completely emotionless, but the expression on his face rarely changes and he doesn't appear to know a lot about emotions.
  • Even Evil Has Standards: In a flashback to his first meeting with Shiori, Fate instantly decapitates a fellow Averruncus after he erases Shiori's sister and tries to erase Shiori while laughing maniacally. His obvious reasoning? While they may be going about trying to erase the world, there's no need to be complete, utter assholes about it.
  • Expy: He resembles Zero from Ken Akamatsu's early work A.I. Love You in both looks and personality.
  • The Fatalist: He states "puppets" like him and most of the Magic World population cannot escape their fate and Cosmo Entelecheia's plan is the only way to salvation. It might be the reason why he chose 'Fate' as his name.
  • A Father to His Men: Emotionless-ness aside, Fate seems to genuinely care about his subordinates.
  • Final Boss Preview: Multiple times. First, he shows up in the Kyoto arc and is clearly superior to Negi, but not amazingly so. Evangeline quickly forcing him to flee the battlefield only heightens the impression. But then he shows up at the gateport and utterly thrashes Ala Alba, showing that he's still way above Negi. After this comes another confrontation or two where Negi still can't match up. However, by the end of the arc, Negi is more-or-less evenly matched with him.
  • Flechette Storm: He can summon stone/metal spikes and blades.
  • Foe Romance Subtext: His encounters with Negi becoming more and more romantically charged each time they meet. Eventually, it reaches the point where Negi's other rivals for his affection worry about the extra competition.
  • Ghost Memory: He has his predecessor Averruncus Primum's memories.
  • A God Am I: He claims to have the power of those that created the Magical World. He even fulfills the trope of having a harem of devoted followers that may be considered brainwashed; as they became orphans due to the war that Fate helped to create.
  • The Heavy: The most prominently featured villain in the series, he did start off the events of the Magical World arc and defeating him is Negi's goal for most the series.
  • Heel–Face Turn: At the end of the Magic World arc, Negi convinces Fate that since both want to save the Magic World, they should be cooperating instead of fighting. Fate then starts working with Negi in a project to Terraform Mars for the following decades.
  • I Am Not Left-Handed: He's a western-style mage, and evidently not all that good at Onmyōdō (relatively speaking). When he switches over, the results are startling. Not quite a standard example, since he wasn't in any real trouble before the switch, and even after it he still wasn't trying particularly hard...
    Fate: ...Oops. Overdid it...
  • Ignore the Fanservice: He doesn't bat an eye at his Adorable Evil Minions coming to serve him coffee while wearing maid outfits and Naked Aprons. If anything, he tells them to quit it since he finds that kind of thing annoying.
  • In Love with Your Carnage: Fate does this sort of thing when he fights Negi, leading to some Foe Yay.
    Fate: Beautiful. That's what I'm looking for, Negi-kun.
  • Instant Expert: Fate can 'install' new abilities, allowing him to learn a wide variety of skills instantly. Presumably it is also how he learned to fight. Kotaru lampshaded this when Fate demonstrated excellent singing (as in scoring 100% at the karaoke bar on the first try!).
  • Jerkass: Means well, but he's still not what you can call a pleasant guy. Does not even mean well when teaching Negi's class, meaning the jerkass is dominant.
  • Jerkass Has a Point: After the Magic World arc, he tells Negi has more important things to do than deal with the love lives of his students. The jerk angle is played up, but he really is busy saving a billion people on a very tight schedule. And then the class goes completely overboard, attacks him, attempts to mind control him, attacks his allies and for no better reason than feeling they deserve his attention.
  • Kick the Dog:
    • Stabbing Negi in the back during the gate port incident.
    • Forcibly undoing Asuna's Laser-Guided Amnesia and causing her to go into an Heroic BSoD out of pure horror.
    • Bitchslapping Nodoka after she points out the hypocrisy of his actions and then offers him a chance to join the good guys and come back to Earth with them.
  • Kid with the Leash: He has to order Tsukuyomi not to pointlessly kill people or otherwise there would be significantly more bloodshed.
  • Magic Knight: In contrast to the other Averrunci, Fate is apparently much more oriented towards brawling and physical power.
  • Major Injury Underreaction: When Tsukuyomi cuts his arm off, he's really not concerned about it at all.
  • Meaningful Rename: It's implied in his flashback that he chose to call himself "Fate" to remind himself that there is no way for the Magic World to escape its doomed destiny.
  • Minor Injury Overreaction: He decides that It's Personal after Negi becomes the first person to ever successfully hit him.
  • Moral Pragmatist: Negi defeats him by coming up with an alternate way of achieving his goals which is riskier but doesn't require any loss of life (and then beating on him until he sits down long enough to listen to it). In exchange, Negi agrees to help Fate's original plan if the new one doesn't work out, saying that he'll be glad to help but only if it's truly the only option.
  • More Than Mind Control: Unlike the other Averrunci, he was not programmed to follow Cosmo Entelecheia's goal absolutely, rather, the Lifemaker granted him free will. Instead, Tertium appears to have come to the conclusion that it is the best option. If Fate decides not to follow the Lifemaker's plan, he's free to do so.
  • Mundane Utility: Uses his ability to be calibrated to 'download' the ability to sing enka and thus cheat at karaoke.
  • Must Have Caffeine: Fate drinks about seven cups of coffee a day.
  • No Social Skills: He's not exactly a people person due to being an Artificial Human. He decides to take over Negi's job as Class 3-A's homeroom teacher to overcome this.
  • Only Known by Their Nickname: He's mainly known as "Fate", but his real name is Tertium.
  • The Only One Allowed to Defeat You: He goes batshit on Tsukuyomi when she suggested she might kill Negi herself. Fate also attacks Quintum because Negi's students are his prey.
  • Pass the Popcorn: Declares he will enjoy watching Negi struggle when his students 'attack' him for not being considerate enough.
  • Person of Mass Destruction: As powerful as Negi - stronger, even, for most of the story.
  • Pet the Dog: So what does the Big Bad of the series do in his free time? Apparently he travels around saving war orphans, including all of his Pactio partners. Those who want to can work for him, and he insures that those who don't receive a proper education.
  • Psychotic Smirk: Boy howdy. Despite the trope below, what expressions Fate does allow on the lower half of his face are definitely evil (at least when he's not exasperated by the antics of either Rakan or his henchwomen).
  • Reality Warper: He holds one of seven of the Grandmaster Keys to the Magical World. With its power, Fate can alter the "illusion" of the Magic World at will, as seen when he stops his battle with Rakan and changes the scenery to them drinking coffee at a garden.
  • Rei Ayanami Expy: A male example, but he fits the bill. White hair, pale skin, blue eyes, Emotionless Boy, No Social Skills, and an Artificial Human created by the main antagonist.
  • Reused Character Design: Akamatsu made Fate look like a child version of Spider Zero, the villain of the final arc of his first manga A.I. Love You, at least until Art Evolution kicked in.
  • Sadist Teacher: After he replaces Negi as 3-A's teacher, the students simply talking in class is punishable by being hit with bullet speed chalks at their heads. Yue comments Fate should send his punished students to the infirmary instead of have them Standing in the Hall.
  • Secretly Wealthy: Hinted. He must have some serious dough if he can take in and care for 62 war orphan girls and send most of them to good private schools.
  • Serious Business: He initiates a Passive-Aggressive Kombat with Negi when having a drink together because he hates the fact that Negi puts milk in his tea and has the nerve to call coffee "muddy water".
  • Sexier Alter Ego: His teenage form, created with the age deceiving pills, is as much of a Bishōnen as Negi's and Kotarō's teenage forms. Lampshaded by the cheerleaders, down to his hair color.
  • Shoot the Medic First: He's given his minions permission to kill Nodoka and Konoka, even though he normally refuses to kill people from the Old World, as their respective mind-reading and healing abilities give Ala Alba a great advantage.
  • The Slow Walk: Brazen as he is, Fate likes to do this to his opponents to show how little he fears them.
  • Species Surname: His surname Averruncus is actually the name of his construct model.
  • Stock Shōnen Rival: A more straightforward example of the archetype than Kotarō. Fate is the stoic, aloof, prickish, and nihilistic nemesis to the kind and helpful All-Loving Hero. Fate starts off as much more powerful than Negi, which motivates the latter to close the gap by learning Magia Erebea so he can fight Fate on equal terms. In the end, Negi's ideals drive him to befriend Fate instead of beating him, as he convinces Fate they should work together to save the Magic World in a more peaceful way than the one Fate's faction is attempting.
  • The Stoic: His expression almost never changes, even when ripping the place apart.
  • Straw Nihilist: He often asks the good guys why they even bother fighting, as everything they do is pointless.
  • Taken for Granite: One of his techniques is to turn people to stone. Fortunately, it can be reversed with healing magic... Unless he's using the permanent version, like he attempted to do with Nodoka (fortunately he was interrupted). This is what was done to Negi's village. Konoka, who has more potential as a healer than just about anyone else ever born, may someday be able to reverse it, if she trains really hard. She succeeds in the "Where Are They Now?" Epilogue.
  • Technically a Smile: When Fate attempts an Evil Laugh, it seriously freaks out Asuna, because "it doesn't touch his eyes".
  • Tempting Fate: No, really.
    Fate: It would be a little boring, if it ended... just like this.
    [cue Kill Sat beam to the face]
  • Tranquil Fury: After Secundum erased Shiori's older sister, Fate beheaded him and blew up the still talking head while wearing his usual emotionless expression on his face.
  • Tsundere: After deciding to side with Negi and cooperate in the Terraform plan, his overtures of cooperation have generally been repeated statements along the lines of 'I'm not doing this for you or anything' and 'don't get the wrong idea'.
  • Tsurime Eyes: His eyes are very sharp, a sign of his unemotional and ruthless personality.
  • Tyrant Takes the Helm: Fate takes over as Negi's substitute for teaching 3-A while Negi is busy and the class isn't happy to have an emotionless prick as their new teacher. Fate goes out of his way to make up rules on the spot and make his students break them at the same time, also known as entrapment when used by the police. Those who break his rules either get chalks shot at their heads or are forced to go to remedial courses.
  • Villain Forgot to Level Grind: He says that he's never needed training and is surprised at Negi's rapid improvement. He's been as strong as he is now since the day he was born and fights Negi multiple times, but each time it's a closer and closer fight until Negi is actually significantly stronger by their final fight. Negi actually has the advantage.
  • Villainous Rescue: Saves Negi in a The Only One Allowed to Defeat You moment.
  • Villain Teleportation: While not the only character to be capable of teleportation, he appears to be able to use it easier than anyone else and is thus seems to do it more than anyone. That said, it doesn't appear to be very useful as an actual combat technique, perhaps indicating that post destination arrival he is momentarily vulnerable or the technique has some other unavoidable downside.
  • Worthy Opponent: He becomes interested in Negi as an enemy after Negi manages to land a punch on his face.


The first Averruncus, activated sometime before the start of the war.

  • Death by Irony: He was an Earth mage and died due to being crushed by a falling rock.
  • Disc-One Final Boss: He was presented as Ala Rubra's biggest enemy for the majority of the flashback. In the battle to save the world, Primum was Nagi's opponent, but once he was beaten, the Lifemaker revealed themself as the Final Boss.
  • Dishing Out Dirt: He's Fate's predecessor as the earth mage of Cosmo Entelecheia.
  • The Dragon: He had the role of the Lifemaker's main subordinate during the war between CE and Ala Rubra.
  • The Heavy: Much like Fate, Primum is the most active villain in the Ala Rubra backstory because he was responsible for Ala Rubra being framed as traitors to drive them out of the Megalomesembria Confederation. He really seemed like the Big Bad until the Lifemaker showed up.
  • Kill and Replace: He killed a senator of Megalomesembria who was allied with Ala Rubra and used a magic charm to take his appearance. Somehow, Nagi of all people managed to see right through his disguise immediately.
  • Posthumous Character: He died in the battle against The Thousand Master 20 years before the series began.


The second Averruncus, activated four years after the end of the war. He's the most emotional of any Averruncus seen, displaying a kind of enthusiastic zeal for Cosmo Entelecheia's mission.

  • Anime Hair: Unlike Primum and Tertium, Secundum's hairstyle looks like the one a battle shonen protagonist should have.
  • Arrogant Kung-Fu Guy: He believed himself to be a superior creation to his predecessor Primum and was totally sure there was no way a "mere human" like Nagi could beat him. Then he got to actually fight Nagi and he realized why Primum and Lifemaker lost to him.
  • Ax-Crazy: Like Quartum, he seems to enjoy his job a little too much.
  • Blow You Away: He was an Averruncus of Wind.
  • Bullying a Dragon: Not actual bullying, but Secundum is not the brightest bulb in the drawer. Yes, that's right, scoff at the Thousand. Master. The guy who not only put the beat down on Primum but actually took out your boss once.
  • The Chew Toy: He's constantly punched in the face and thrown around in a Keitaro-like undignified way. And he deserves all of it.
  • Evil Tastes Good: He delights himself in erasing the Magic World's inhabitants, describing it as "delicious".
  • Faux Affably Evil: He's a complete jerk with no apparent redeeming qualities, but he's quite friendly. For a certain definition of friendly, anyway.
  • Hate Sink: He was maniacal and cruel, taking sadistic pleasure in erasing people of the Magic World while claiming it was for their own good. He's made so despicable to make Fate look like a good guy in comparison, especially when Fate killed him to avenge Shiori's older sister.
  • Hot-Blooded: Tertium even asks him why he's so enthusiastic. Then asks his boss. Apparently, the Lifemaker (possibly influenced by their fight against Nagi) dialed all of his parameters up to the maximum. The Lifemaker admits this was probably a mistake.
  • Jerkass: He was such an asshole that Fate disliked working with him and ended up killing him after Secundum callously erased a demihuman woman he had taken a liking to. Even the Lifemaker regretted making Secundum with a crappy personality and they didn't calibrate Fate precisely to prevent creating another Secundum.
  • Karmic Death: He had his head decapitated and blown up by his teammate Fate after erasing the woman who made Fate like coffee right in front of Fate.
  • Kick the Dog: He doesn't seem to understand that he doesn't need to scare the hell out of the people he erases.
  • Losing Your Head: Decapitated by Tertium as he tries to Rewrite Shiori, at which point he starts raging at Tertium and is apparently shut up by Tertium just blowing up the head. Second part presumably justified by the Averruncus series not being built quite like humans are.
  • Obliviously Evil: He honestly seems to think he's the good guy for bringing "salvation" to the illusionary people of the Magic World by making them disappear.
  • Psycho Electro: When his Ax-Craziness is combined with his love of electricity, you get this trope.
  • Shock and Awe: Besides his Blow You Away powers, he had electricity attacks.
  • Small Name, Big Ego: He considers himself superior to the Mundus Magicus inhabitants and normal humans. His on-panel fights consist of him getting his ass kicked by Nagi, Jack and Evangeline.
  • Sociopathic Soldier: Think a more affable Quartum or a less crazy Tsukuyomi. Unclear if type one or two.
  • This Cannot Be!: When he fought Nagi for the first time, he yelled "impossible" as Nagi beat the crap out of him after Secundum boasted about how no human could overpower him.
  • Underestimating Badassery: When faced with an opponent with so many titles to their name, you DON'T underestimate them!


The fourth Averruncus. Quartum is the Averruncus of Fire. His personality is almost alike to Secundum.

  • Anime Hair: Similar to Secundum, he has a lot of hair full of spikes. In his case, it's probably meant to resemble a flame because of his element.
  • Ax-Crazy: Quartum, unlike the other Averruncus series, is shown to actively enjoy murder and expresses disappointment that he's forbidden from killing humans. He still has some fun though.
  • Curb-Stomp Battle: He and Quintum are both defeated in the span of a single chapter each despite supposedly being as powerful as Fate.
  • Half the Man He Used to Be: Quartum after being subject to a Curb-Stomp Battle from Negi. Oddly, Negi's statement actually implies it's not intended to be a lethal blow. And it wasn't.
  • No-Holds-Barred Beatdown: Quartum rips Chachamaru in half and then continues beating on her and stabbing her through the chest, saying something to the effect of 'Turn off, doll. Turn off!'
  • Playing with Fire: The Averruncus of Fire.
  • Slasher Smile: The only one to show visible emotion right off the back is Quartum and his grin after chopping Chachamaru in half.
  • Squishy Wizard: Quartum is absolutely destroyed when Negi draws the fight into close quarters. Judging by Quintum's statement about Fate being specialized in physical combat, it's likely that the Averrunci all have specific strengths and weaknesses.


Voiced by: Akira Ishida (Japanese)

The fifth Averruncus. Quintum is the second Averruncus of Wind. He has the same hairstyle as Secundum, the first Averruncus of Wind. Quintum's personality is very similar to Fate's personality when he first appeared.

  • Anime Hair: His hairstyle makes him look like a Super Saiyan.
  • Blow You Away: An Averruncus of Wind.
  • Curb-Stomp Battle: Quintum is taken out in a single powerful blow by Fate.
  • Foil: Quintum seems to be a foil to both Tertium and Secundum, behaving similarly to Tertium at the beginning of the series and being a stoic wind and lightning user, unlike say Secundum.
  • Shock and Awe: He has lightning attacks.
  • The Stoic: Unlike the maniacal glee that Quartum expresses, Quintum is calm, bored looking and simply dutiful. When Fate begins absentmindedly beating his face while ruminating on the differences between them his composure vanishes.
  • Too Dumb to Live: Quintum decides that if someone can catch your most powerful spell, it's a good idea to engage them in close combat. Fate proves the foolishness of this.


The sixth Averruncus. Sextum is the Averruncus of Water and the only female of the Averruncus series.


The second Atur of Fire. Nii was the mage who filled the position of the fire mage in Cosmo Entelecheia twelve years before the story.

  • Arch-Enemy: She does not appear to care about what CE is doing at present, but bears a heavy grudge against Rakan and only talks about how much she wants to kill him, but Secundum won't let her act on her own agenda.
  • Dark-Skinned Blonde: She has dark skin and light-colored hair.
  • Elegant Gothic Lolita: She wears a dark gothic lolita style dress that comes with a few ribbons and long gloves.
  • Odd Name Out: Oddly enough, unlike the Latin names of the other Cosmo Entelecheia constructs, hers is Japanese.
  • Oral Fixation: In casual moments, she always seems to be eating something.
  • Playing with Fire: The fire mage of Cosmo Entelecheia twelve years before the story.
  • Pointy Ears: She has long and pointed ears.
  • Rapunzel Hair: Her hair reaches the back of her knees.
  • Token Mini-Moe: Nii is the only construct with the appearance of a child.


The seventeenth Adad of Water. Septendecim was the mage who filled the position of the water mage in Cosmo Entelecheia twelve years before the story. She appears to be the same model as Primum's two bodyguards from the war.

  • Cleavage Window: She wears a dress with an opening showing off most of her chest.
  • Flat Character: Out of all the constructs, Septendecim is the only one who never displays any signs of a personality.
  • An Ice Person: She was able to cast ice spells.
  • Making a Splash: The water mage of Cosmo Entelecheia twelve years before the story.
  • Pretty in Mink: She wears a fur-trimmed coat.
  • Rapunzel Hair: Her hair is as long as her body.
  • Shadowed Face, Glowing Eyes: Her entire face is left heavily shadowed even when seen behind her hair and the only visible feature are two glowing dots for eyes.
  • Unusual Ears: She has two very long things that look like droopy animal ears or horns growing out of her head where her ears should be. They could really be horns, though.

Fate's Adorable Evil Minions

Fate's assumed Pactio partners. Basically an Amazon Brigade group of Evil Counterpart Psycho Rangers, all of them being Dark Magical Girls that Fate personally recruited since they were all war orphans with no place to go.
    In General 
  • Adorable Evil Minions: They are a group of cute girls working for the main villain Fate. The author himself refers to them as "Fate's adorable backup squad".
  • Battle Harem: All of them have feelings for Fate and are combat capable, aided by the provisional Pactios they have with Fate.
  • Dark and Troubled Past: They all have a tragic past caused by the war.
  • Defeat by Modesty: All of them except Shiori suffered this from certain Boisterous Bruiser Panty Thief. Rakan stole their underwear and kept flipping their skirts to make them lose their will to fight.
  • I Owe You My Life: The reason behind their Undying Loyalty to Fate. They are all war orphans whom he took in and cared for following the last war. He offered them the chance for a normal life, with enough money to put them through good schooling, and they refused, preferring to aid him directly in his own plans.
  • Morality Pets: They serve as a source of Fate's Pet the Dog moments.
  • Only Known by Their Nickname: Most of them are only known by their code-names. The real names of only two out of five girls are revealed.
  • Rescue Romance: They all have romantic feelings for Fate because he saved their lives at some point.
  • Undying Loyalty: To Fate. All of them are willing to follow him everywhere and do whatever they can to help him.
  • What Happened to the Mouse?: They all vanish around the time of Negi's final confrontation with Fate, and they are never shown or mentioned again. It's specially baffling in the case of Shiori, who had also become one of Negi's own Ministra.


A girl who infiltrates Negi's group under another identity. Her real name is Luna.

  • Anti-Villain: The most sympathetic of the girls working for Fate.
  • Becoming the Mask: While her Signum Biolegens supposedly makes her more-or-less a sleeper agent (which is in and of itself a subversion of this trope, as she truly believes she's Asuna when posing as her) with added control (she can apparently switch at will), Shiori became attracted to Negi on her own accord after witnessing his kindness. Infiltrating a group held together by a Chick Magnet might not have been the best of ideas...
  • Dark and Troubled Past: Her hometown was attacked by humans who severely injured her and her sister. Then she had to see her sister die at the hands of Secundum.
  • Defecting for Love: Once she starts falling for Negi, she joins his side and tries for a peaceful resolution to the conflict between him and Fate.
  • Go Through Me: She tries this on Negi to stop him from doing something he'll regret later.
  • Hair of Gold, Heart of Gold: She's blonde and despite working for a villain, she's a polite and gentle girl.
  • Humanshifting: She has an Artifact that allows her to copy all aspects of her target (both mind and appearance).
  • Magic Kiss: By kissing someone, she transforms into them in both mind and appearance.
  • The Mind Is a Plaything of the Body: Like Albireo, Shiori's Artifact turns her into a perfect copy of someone, right down to their memories and personality. Instead of merely impersonating the other person, the illusion becomes like a Split Personality with a volition of its own. Shiori's consciousness is still somewhat present, but she's in danger of forgetting herself if she stays undercover for too long.
  • Pointy Ears: She has long, elf-like ears.
  • Touch Telepathy: She comes from a race of mind-readers, able to read the minds of those whom they touch. We never see her using this power, though.


A demi-human girl who uses a violin artifact as her weapon. Her real name is Brigitte.

  • Affably Evil: She compliments her enemies when they survive her artifact's abilities, and is all-around the most well-mannered of the girls beside Shiori.
  • Beware the Nice Ones: Being possibly the most amiable of the group besides Shiori does not stop her from holding back no less than six opponents by herself, fuelled only by sheer determination.
  • Cute Monster Girl: She's an attractive demihuman girl with large horns in her head.
  • Determinator: She shows her strong determination when getting Asuna back to the altar despite being ridiculously outnumbered, outgunned, and with all the odds against her.
  • The Dragon: She seems to be the most highly trusted of the girls by Fate, given that she's the one performing the ritual while Fate ensures there are no interruptions.
  • Dreadful Musician: Her violin apparently doesn't sound all that great. Doesn't stop it from being extremely deadly.
  • Elegant Classical Musician: Her artifact takes the form of a violin, which she plays to produce various effects.
  • Eyes Always Shut: Her eyes are always closed shut.
  • Genocide Survivor: Her tribe was hunted, due to racial conflicts between humans and demihumans. Seemingly the only survivor in her tribe, Shirabe was cornered by some hunters who wanted to sever her horns and sell her into slavery. Fate and Shiori then appeared to rescue her.
  • Green Thumb: She can control plant life due to a racial ability.
  • Horned Humanoid: She has what looks like antlers on the sides of her head. Said horns also provide her with her magical power, and can also presumably be severed and melted down into a supposed miracle elixir.
  • Musical Assassin: Her weapon is a violin-like artifact which can produce sound waves that destroy everything in her sight.
  • Pointy Ears: She has pointy, elf-like ears.
  • Rapunzel Hair: Her hair reaches all the way down her ankles.
  • Villainous Valor: Frankly, Shirabe felt more like the good guy in her confrontation with Negi's group: Ridiculously outnumbered, outgunned, tragic backstory revealed, all the odds against her. You might even be glad to see that she manages to accomplish her goal of getting Asuna back to the altar by neglecting her own safety, before remembering that she's the villain here.
  • You Gotta Have Blue Hair: She has green hair.


A fire spirit girl. She appears composed, but has a short-tempered personality and tends to look down on others. As a fire spirit, she can set anything and herself on fire.

  • The Brute: Definitely the most straightforward in terms of fighting tactics among the minions.
  • Clothing Damage: Activating her full fire powers completely destroys her clothing.
  • Dark Action Girl: Homura is the most unrepentant of the minions.
  • Don't You Dare Pity Me!: She tells this to Jack Rakan when he learns her Dark and Troubled Past.
  • Eye Scream: If you look at the close-up of her in her flashback during the girls' fight against Rakan, her left eye has a significant amount of blood streaming down from it.
  • Full-Frontal Assault: Activating her full powers tends to incinerate her clothing.
  • Girlish Pigtails: She wears her hair in twintails.
  • Horned Humanoid: She grows small horns on the forehead in her fire spirit form.
  • Mind over Matter: She has the ability to freely move objects with telekinesis, allowing her a variety of techniques like floating, throwing rubble, or even closing mouths shut.
  • Personality Powers: She's by far the most rash and excitable of Fate's minions; fitting for someone who deals in fire magic.
  • Playing with Fire: As a fire spirit, she can set fire to anything just by looking at it.
  • Pointy Ears: Her ears become pointy in her fire spirit form.
  • Rapunzel Hair: Her twintails reach down her knees.
  • Shameless Fanservice Girl: She either doesn't care or doesn't notice that her full powers remove any semblance of modesty from her appearance.
  • Tsurime Eyes: To show her haughty and overconfident nature.
  • Underestimating Badassery: She has a habit of underestimating her opponents, which often results in her getting her butt kicked.
  • Wreathed in Flames: In her fire spirit form, magic flames surround her body and burn off her clothes. According to Ken Akamatsu, this is an ability inherent to her race, brought out with her contract with Fate.


A cat girl. Her artifact can control time; however, Koyomi rarely can give it any use since she is easily embarassed and distracted from using her artifact when upset.

  • Butt-Monkey: The poor girl just can't catch a break.
  • Cat Girl: She has cat ears and tail, with an otherwise human body.
  • Dark Chick: Among Fate's minions, she's the most colorful.
  • Fragile Speedster: In full beast form, she moves like a blur. However, she is easily taken down by the powered-up Yuna, Makie, and "Asuna".
  • The McCoy: By a longshot, she is the most openly expressive/emotional of Fate's Ministrae.
  • Time Master: Her artifact can stop or speed-up the flow of time, but it hasn't seen much use.


A dragon folk girl. She seems to team up with Koyomi, since their combined artifacts represent time and space. Koyomi is able to stop time long enough for Tamaki to trap people within her artifact.

  • Achilles' Heel: She has to stay in her artifact's dimension to maintain it, making it possible to find and defeat her. Not easy, but when your opponent is Jack Rakan...
  • Cute Monster Girl: She looks like cute young girl with large horns in her head and a big dragon tail.
  • Dark-Skinned Blonde: Dark skin and light hair.
  • Facial Markings: She has a heart-shaped tattoo in her forehead.
  • Going Commando: Akamatsu says that it's because her tail is too big for her to be able to wear panties, and that her entire race has this issue.
  • Horned Humanoid: She has horns growing out of her head.
  • Phantom Zone: Her artifact. One of her implied tactics is to trap an opponent in it and leave them there until they starve to deathnote .
  • Pointy Ears: She has long, pointy ears.
  • The Stoic: She is often expressionless, even when put into otherwise embarrassing situations.

Other Members

    The Graveyard Keeper

Probably the least known of Fate's allies/minions. Her contribution to the plot is minimal, with the Gateport attack being her only major time of action. Not much is known about her, not even by most of her allies.

  • Ambiguous Gender: Similarly to the Lifemaker, the Graveyard Keeper is always completely covered by a hooded robe, so the reader can't tell if they're seeing a boy or a girl. After the face reveal in Chapter 314, it's assumed the Graveyard Keeper is a female due to looking like a combination of Asuna and Arika, but we don't ever really get to be sure of it.
  • Ambiguously Related: When Negi sees her face, the Graveyard Keeper looks just like Asuna with Arika's eyebrows. Negi assumed she was related to them in some way and she calls him her descendant, but the relation is never made clear.
  • Black Cloak: The Graveyard Keeper is dressed in a hooded robe very similar to the one Dynamis wears.
  • Chekhov's Gunman: First appeared back at the Gateport, over a hundred chapters before showing up again.
  • Everyone Calls Her "Barkeep": She's only known as "The Graveyard Keeper", and we don't even know what that is supposed to mean.
  • Face Framed in Shadow: Played with in Chapter 314: she's mostly obscured, but she has kinked eyebrows like Arika and a twintail like Asuna.
  • Girlish Pigtails: She appears to wear her hair in twin-tails under her hood, making her look very similar to Asuna.
  • Hand-Hiding Sleeves: Like Dynamis, she's the Sneaky Sleeves variant. Her robe has very long sleeves that extend past her hands to fit her overall mysterious character.
  • In the Back: She grabs Sextum's core from the back and threatens to kill her unless she lets Negi go.
  • In the Hood: She always appears wearing a hood that hides her face. We do get a glimpse of her face when she talks to Negi and she turns out to look nearly identical to Asuna.
  • Luke, I Am Your Father: She called Negi her descendant.
  • Older Than She Looks: She looks like a little girl, but she's at least old enough to be Negi's ancestor.
  • Out of Focus: She's the member of Cosmo Entelecheia we have the least information of, which is particularly frustrating after she reveals herself as Negi's ancestor and then she just disappears altogether.
  • Uncanny Family Resemblance: She closely resembles Asuna who is related to her somehow.
  • Unusual Eyebrows: She has kinked eyebrows, which is part of her unclear connection to Arika.
  • Villainous Rescue: She unexpectedly appears to save Negi and his friends from Dynamis and Sextum.
  • What Happened to the Mouse?: After halting Dynamis and Sextum, she doesn't appear or is even mentioned ever again. The series ended and absolutely nothing concrete was ever shown or explained about her or her whereabouts.
  • Wild Card: Implied. She neutralizes Sextum to save Negi and his friends and decides to "bet on the boy" after hearing he has come up with a plan to save the world. Dynamis calls her out on her betrayal, but the Graveyard Keeper denies to have ever been on Cosmo Entelecheia's side.
    Graveyard Keeper: When did I ever say I was on your side?

Non-Member Associates

These individuals are those who were either hired by Cosmo Entelecheia for a specific task or are assisting them of their own free will for some other reason.


Voiced by: Hiromi Tsunakake (anime series), Rie Kugimiya (OVA) (Japanese), Samantha Inoue Harte (English)

Ax-Crazy, Psycho for Hire Shinmeiryuu who plays the part of Setsuna's Evil Counterpart (amongst other things). Likes to use summoned demons in place of Shikigami. Partial to Gothic Victorian clothes that inevitably get destroyed in combat. Enjoys smiling and laughing during battle (especially against strong women and young-looking boys).

  • Abhorrent Admirer: Setsuna doesn't appreciate having a murderous nutcase trying to get in her pants.
  • Ax-Crazy: Due to the influence of the Hina Blade, she's the most insane, twisted and bloodthirsty villain around.
    Tsukuyomi: There is no meaning in this world. I seek naught but blood and carnage.
  • Black Eyes of Crazy: She shows these during her most psychotic moments. Word of God says that it's because she's essentially tapping into The Dark Side.
  • Black Swords Are Better: For her final fight against Setsuna, Tsukuyomi brings out the Hina Blade, a black katana with demonic power that provides immense strength and power at the cost of feeding on the wielder's soul.
  • Blind Without 'Em: Setsuna won their first battle by... knocking Tsukuyomi's glasses off.
  • Blood Knight: She wants to fight. Nothing else.
  • Breaking Speech: To Fate, to convince him that he's got a case of Foe Yay going with Negi.
  • Close-Call Haircut: Gets one when she tries to fight Fate and then taunts him about wanting to fight Negi by herself. When Fate defeats her, he cuts about half her hair. She doesn't seem to mind, though.
  • Combat Sadomasochist: She doesn't seem to enjoy getting hurt, per se, so much as fighting someone who can hurt her.
  • The Corruption: Her first appearance saw her treating Setsuna with a decent amount of respect (and had a healthy crush on her), and was more of a Punch-Clock Villain than anything else. Then a bunch of chapters later, she shows up again, in total Stalker with a Crush Psycho Lesbian mode with a psychotic obsession with Setsuna. It eventually turns out that it's a justified case since she picked up an incredibly dangerous Evil Weapon somewhere along the line, and has become so blood crazed because she's letting the sword feed on her soul and body.
  • Cute and Psycho: When she's not being full-on Yandere, she's very cute, soft-spoken, and frilly. Then you remember she's a really scary and bloodthirsty Depraved Bisexual.
  • Cute Clumsy Girl: In Negima! Neo, she ruins her own Dynamic Entry by stumbling all over the place.
  • Dark Action Girl: She's just as good at the Shinmeiryuu as Setsuna, the difference is that Tsukuyomi is a psychotic Blood Knight driven by bloodlust.
  • Depraved Bisexual: While her interest in Setsuna is very obvious, she seems to be interested in Fate and Negi as well.
  • Dual Wielding: She uses a short sword and dagger.
  • Elegant Gothic Lolita: Victorian-style Pimped-Out Dress.
  • Evil Counterpart: To Setsuna. Tsukuyomi is also a Shinmeiryuu swordswoman and matches Setsuna in every major battle. Unlike the honorable Setsuna, Tsukuyomi is bloodthirsty, direct and wins by any means necessary. Plus they're both lesbians, but Setsuna's innocent and taciturn while Tsukuyomi likes to speak in Double Entendre and Subtext and is willing to do anything at all, at any time she can (ironically, to Setsuna herself).
  • Evil Weapon: Her Cool Sword "Hina" is the same cursed sword seen in Love Hina, which corrupts its wielder's mind and body. That's why Tsukuyomi has been turned into a full-on Ax-Crazy Psycho for Hire.
  • Face of an Angel, Mind of a Demon: Who knew such a pretty girl could be one of the most horrifying characters in this series?
  • Four Eyes, Zero Soul: Heavy emphasis on zero soul.
  • Giggling Villain: Soft chuckle when outside of combat, insane laughter within it.
  • Girl with Psycho Weapon: She's a cute mercenary girl dressed in Elegant Gothic Lolita-style clothing and wields the demon sword Hina which turns her into a bloodthirsty Psycho for Hire.
  • Glove Slap: She administers a challenge to Setsuna this way in Kyoto, leading people around her to think she's an actor.
  • Guns Are Worthless: Though the series likes to subvert this, her sword speed and Bullet Catching play it straight.
  • Hate Sink: She's probably the only villain in the series who's evil with no Anti-Villain tendencies or Freudian Excuse for her actions, which just makes her even creepier than most other bad guys.
  • Hemo Erotic: She gets a little too excited from wounding her opponents (especially Setsuna).
  • Hime Cut: She has blunt bangs, shoulder-length sidelocks, and classic length straight hair. It suits her Elegant Gothic Lolita fashion sense, but her Psycho for Hire character is a far cry from the "traditional" and "calm and dignified" personality aspects associated with the trope.
  • I Have You Now, My Pretty: In her fight with Setsuna, Tsukuyomi stripped her down to her undergarments with a Demon Charm, and pinned her down. She then started cutting Setsuna's sarashi off while ranting about how she wanted Setsuna to "satisfy her". Coming from a frilly, bespectacled little blonde moppet makes this scary.
  • Implausible Fencing Powers: Shinmeiryuu.
  • In Love with Your Carnage: In chapter 293, Tsukuyomi has a typically weird and disturbing moment when she gets all gooey over Negi's new level in badass, and it resembles nothing so much as somebody catching themselves fantasizing about a friend's significant other.
  • Kansai Regional Accent: She speaks in Kansai-ben and her first appearance was in the Kyoto arc.
  • Ki Manipulation: As a practicer of the Shinmeiryuu, Tsukuyomi uses ki for her attacks.
  • Licking the Blade: She does this before her fight against Setsuna. She does so while referring to Setsuna as "delicious" and asking for satisfaction, all the while drooling in a woozy state of carnal bloodlust.
  • Loves the Sound of Screaming: She gets turned on from making Setsuna scream in pain.
    Setsuna: [after being stabbed by Tsukuyomi] Haaaaah! Uugh!
    Tsukuyomi: Ahaa Ahh ♥ What a wonderful voice you have, Senpai~.
  • Mad Love: This Ax-Crazy Psycho Lesbian creeps the hell out of her dear Setsuna-senpai with her disturbing "affections" and Tsukuyomi always looks forward for her senpai to get her "satisfied", whether Setsuna wants it or not.
  • Meaningful Name: Shares her name with the Shinto moon deity. The male Shinto moon deity.
  • Meganekko: She's Blind Without 'Em.
  • Murder the Hypotenuse: She once tries to kill Setsuna's beloved Konoka.
  • Mythology Gag: The sword she has is the exact same sword from Love Hina (she stole it).
  • Nightmare Fuel Station Attendant: You know it's true.
  • Oh, Crap!: When Setsuna finally defeats her, it really shows on her face.
  • Psycho for Hire: Dynamis is annoyed that he had to resort to hiring someone like her. All she wants to do is murder people in satisfying ways.
  • Psycho Lesbian: Her obsession for Setsuna is terrifying.
  • Psycho Supporter: Nominally a supporter of Cosmo Entelecheia, but far too psychotic to truly be on anyone's "side".
  • Psychotic Smirk: Frequently happens when she's got her Black Eyes of Crazy going on.
  • Punch-Clock Villain: She seemed to be this at first, being polite and playful and leaving the battlefield with a smile (and even thanking Kaede for their battle) as soon as she was told to do so. Then Flanderization kicked in...
  • Rapunzel Hair: Down to her waist.
  • Sadist: She was more of a mere mercenary initially, but by her appearance in the Magical World arc, she seems to derive sexual pleasure from murder. This is the result of an Evil Weapon corrupting her soul.
  • Scarf Of Ass Kicking: She wears a scarf around her neck as part of her outfit in the Magical World arc.
  • Sempai/Kohai: Setsuna is her sempai in the Shinmeiryuu sword style.
  • Sex Is Violence: Whenever she fights Setsuna or anyone really strong, she looks like she's about to have an orgasm. She's in the page image for good reason.
  • Shipper on Deck: She seemed very pleased when she pointed out their Foe Yay to Negi and Fate.

    Poyo Rainyday
Click here  to see her Super Mode

A high-class demon girl allied with Cosmo Entelecheia, who seeks to prevent the events that lead to the apocalyptic future of Chao Lingshen. While she personally has no stake in this future, as a powerful entity she nonetheless feels obligated to do what she can to avert the upcoming crisis.

She initially appears in the Gravekeeper's Palace, and uses the artifact Magic Lantern Circus to halt the Ala Alba's progress. When Negi breaks free and announces that he has found his own solution for the Magical World's crisis she, like the rest of Cosmo Entelecheia, doesn't believe him.

  • Dark-Skinned Blonde: She has dark skin and white hair, just like Zazie.
  • Facial Markings: Like her sister Zazie, Poyo has a teardrop over one eye, and what looks like a scar over the other.
  • Idiot Hair: She has one.
  • Lotus-Eater Machine: Her artifact's power. More specifically, it creates a replica of "Cosmo Entelecheia", a perfect world crafted to suit each person's ideal life. It has no effect on those who are already satisfied with their life.
  • Meta Gal: She talks in game terms, like Chisame.
  • Only Known by Their Nickname: She never actually mentions her name. Negi calls her "Poyo" because of her Verbal Tic.
  • Our Demons Are Different: Apparently capable of limited shapeshifting, not evil and apparently even further up the demon nobility than Graf Wilhelm.
  • Reflectionless Useless Eyes: Like Zazie, Poyo's eyes lack shine because she's a demon.
  • Super Mode: When she reveals her demon heritage in Chapter 299. Complete with wings and multiple sets of horns.
  • Uncanny Family Resemblance: She looks identical to her sister Zazie.
  • Tsurime Eyes: The only detail that differentiates her from Zazie is that Poyo is drawn with narrower eyes.
  • Verbal Tic: She adds "-poyo" at the end of her sentences.
  • Verbal Tic Name: Negi decides to call her "Poyo" after her Verbal Tic and the name sticks.
  • With Great Power Comes Great Responsibility: States that even though she's neither from New or Old World, she feels obligated to stop conflicts she's able to.

    Graf Wilhelm Josef von Herrmann 

Voiced by: Hideaki Tezuka (pachinko game)

One of the demons who attacked Negi's hometown back when he was still a kid. He came to Mahora with the Slime Sisters not only to seek out Negi himself under orders from Cosmo Entelecheia (or at least, that's what Donnet reports in Yuna's day in the spotlight), but also to know how Negi has improved.

  • Affably Evil: He's rather affable and gentlemanly for a demon mercenary.
  • Anti-Magic: It was due to Asuna wearing a device that makes him immune to magic. When the other girls take it off, he can be affected.
  • Arc Villain: He's one in his own mini-arc where he kidnaps some of Negi's students to motivate him to fight him seriously. After Negi defeats him, Herrmann is never seen or mentioned again for the rest of the series.
  • Blood Knight: He wants to have a good fight with Negi. He doesn't care about anything else.
  • Genre Savvy: He puts Asuna in erotic underwear after capturing her because a Damsel in Distress in Go-Go Enslavement "helps make the atmosphere".
  • Noble Demon: He's a demon and a mercenary, yet he respects strong opponents and tries to avoid injuring anyone not involved in his missions.
  • Not-So-Harmless Villain: When Negi proves his worth to him, he finally reveals his real fighting style.
  • One-Winged Angel: He starts off with his old man form then goes demon form after he reveals his true form to Negi.
  • Sealed Evil in a Can: He was captured after his attack on Negi's village and spent years trapped inside a bottle. After the Kyoto arc, someone let him and the Slime Sisters out.
  • Taken for Granite: He can turn people into stone statues via a beam he fires.
  • The Von Trope Family: His surname is "von Herrmann". He implies he's from a high-ranking family, although his name is currently dying out.

    Slime Sisters

Amee, Slime, Pudding. Three slimes that act as Wilhelm's helpers.


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