This is the character page for the Ys franchise. For individual pages on specific installments, see the following:
- Ys: The Oath in Felghana
- Ys: Memories of Celceta
- Ys VI: The Ark of Napishtim
- Ys SEVEN
- Ys VIII: Lacrimosa of Dana
WARNING: SOME SPOILERS ARE UNMARKED.
The protagonist of the franchise, Adol Christin is a wandering swordsman who appears in the majority of the games. A very capable swordsman and an adventurer, Adol's legacy is detailed in the world's history centuries after his adventures ceased, collected in re-printed volumes of his journals.
- Badass in Distress: He often gets arrested or captured; Adol either needs to be rescued or is released when a reasonable government official realizes they have have arrested the wrong person for a crime he didn't commit.
- Badass Normal: Played with; there's nothing extraordinary about Adol, other than being an incredibly skilled swordsman. For most installments, he'll start off with the most basic equipment, but becomes stronger via mystical accessories, artifacts and weapons, rather than his own strength.
- Bad "Bad Acting": Duren points out he's a terrible liar in Memories of Celceta after he tries to set the party up to take the fall if something should happen to Calilica when she forces her way into the party.
- Bad Powers, Good People: In Ys II: Ancient Ys Vanished - The Final Chapter, Adol is forced to use Black Magic in order to progress. Such magic is bad because its source is the Black Pearl, which generates demons as a side effect when used to fuel magic by anyone not made up completely of White Emelas like the Eldeen, including the Twin Goddesses.
- Been There, Shaped History: The tales of his exploits would inspire the "Age of Exploration" a century after his death.
- But Now I Must Go: Every single installment, he'll leave with Dogi or go alone; regardless, it usually ends with some maiden seeing him off at the docks.
- Celibate Hero: Word of God states its up to players to decide how he feels about the Girl of the Week.
- Challenge Seeker: In Memories of Celceta, Adol chooses not to obtain knowledge from Eldeel, instead choosing to use his own abilities to explore the world and map it.
- Chick Magnet: Adol has had multiple girls interested in him throughout his career; unfortunately, the games don't reveal whether he returns their affections.
- Chronic Hero Syndrome: It doesn't matter where he goes or what kind of trouble he's in, Adol is always there to help.
- Clear My Name
- Twice in Memories of Celceta when it's revealed that disaster befell the villages of Selray and Comodo soon after he left before losing his memories. Naturally, this gets Lampshaded on the convenience that these ill tidings occur just as he showed up.
- In Ys SEVEN, this also happens, but as a result of a Frame-Up.
- Combos: Beginning with Ys VI, Adol becomes fast enough to deliver a second hit with his weapons against enemies. Technically, his attacks in I & II can count as combos against normal enemies if he's able to run into them at an angle where they can't counterattack, causing him to slash them repeatedly as he pushes them.
- Deadpan Snarker: Dialogue choices in Memories of Celceta and Ys VIII reveal Adol has a sarcastic response for anything.
- Determinator: When Adol becomes the victim of obvious state-sanctioned Police Brutality, he becomes the responsible government's biggest enemy in Ys IV: The Dawn of Ys. He also will not stop investigating ruins until he solves their mysteries and prevent the impending cataclysm if one is revealed.
- Did You Just Punch Out Cthulhu?: More often than not, Adol will tackle against foes who are an Eldritch Abomination or a god-like entity, coming out of it the victor.
- The Drifter: Justified; he never stays in one place for too long because his adventurer spirit encourages him to keep exploring the world.
- Geometric Magic: His skill Pentagram in Ys SEVEN has him dashing to make a pentagram shape.
- Get on the Boat: If Adol is traveling into a new locale, chances are it'll be by ship. Chances are also good that the ship will sink, he'll fall overboard, or quite possibly both.
- Good Old Fisticuffs: Adol will often resort to these in the beginning of the earlier games because his finances aren't enough to buy a sword, shield and a suit of armor, thus he has to skip at least one until he fights enough enemies to get enough money to complete the set.
- Hero with Bad Publicity: In Ys SEVEN, he's falsely accused of assassinating the king halfway through the game. In earlier versions of the back story in Ys VI, the Romun Empire brands him a fugitive due to thwarting its conquest attempts from earlier games such as The Dawn of Ys and Ys IV: Mask of the Sun, causing it to want Adol's arrest (the latter two installments would be Retconned out by Memories of Celceta, so he is likely no longer a fugitive).
- Heroes Prefer Swords: Adol will always be seen with a sword of some sort in battle.
- Heroic Mime: Played with
- While he usually doesn't actually speak lines of dialogue, how the games handle this trope varies: early in the series, he didn't speak outside of one or two instances, such as Ys III: Wanderers from Ys (The Oath in Felghana aside). Later games ensures the narrator describes what he says to others. Finally, modern installments like Ys SEVEN, Memories of Celceta and Lacrimosa of Dana will have him speak during combat, but not when the narrative allows it. Justified because the games are stories based on Adol's personal journals.
- Worth mentioning is Ys SEVEN can play this straight: battle grunts like other party members can be heard from Adol, but the game includes an option to mute him and only him.
- Averted in Alternative Saga, provided he's the Player Character in Story Mode, though players still get to choose dialogue options.
- Heterosexual Life-Partners: With Dogi; ever since the end of Ys II, wherever Adol goes, Dogi will follow him.
- Jack-of-All-Stats: He is this in Ys Seven when wielding a slashing weapon.
- Joke Character: He is this when wielding a striking weapon like a great sword in Ys Seven. His attacks become really slow, and the strength boost his striking weapon gives him is not enough to really make him an effective striking character because most characters who use striking weapons are much stronger and tougher than him. The only real reason to have Adol wield these weapons is to learn skills that they can teach Adol.
- Jumped at the Call: No matter what kind of predicament he is in, Adol will never refuse an opportunity for adventure.
- Knight in Shining Armor: Played with; Adol isn't a knight, but the earlier games featuring his silver-colored armor hearkens to this aesthetic, alongside his willingness to be chivalrous and helpful to others wherever he goes, akin to a Knight Errant.
- Lightning Bruiser: In Ys Seven, he becomes this when he wields a piercing weapon like a rapier in Ys Seven. He is the strongest of all the characters who can wield a piercing weapon, and he is fast as well. The price he pays is that he is a Close-Range Combatant, while the others who use piercing weapons are long-range fighters.
- Like Father, Like Son: Memories of Celceta reveals his wanderlust is hereditary - his father journeyed for several years before settling down.
- Long-Range Fighter: Adol can turn into this against most bosses in Ys II because his sword is worthless against such enemies when they are vulnerable only to magic. Fortunately, Adol gains a magic wand and the ability to use Black Magic required to wield it.
- Lunacy: In Ys SEVEN, Adol's Limit Break is fueled by lunar power because the elder of the lunar tribe is the Big Bad, and therefore is unable to receive the lunar power granted by its dragon.
- MacGuffin Delivery Service: In Ys III and Ys V: Lost Kefin, Kingdom of Sand, he gathers ancient artifacts only to end up giving them all to the villains, who proceed to use those artifacts to release the Sealed Evil in a Can.
- Magic Knight: Depending on the games, Adol will combine his skills with the sword alongside magic via rings or wands.
- Master of All: In Ys Seven, his final weapon has slash, strike, and pierce attributes, allowing him to gain an advantage against many enemy types.
- Master Swordsman: By Ys SEVEN, Adol has enough experience with the sword to execute different maneuvers and techniques via attack skills.
- Memetic Badass: In-Universe, tales of his adventures following his death are so profound that people wonder if he truly existed.
- Nice Guy: Throughout most of the series, Adol is unfalteringly polite and heroic, always stepping up to help everyone at the first turn and only ever getting aggressive if he damn well has reason to - when he bothers, at least. By Seven and Lacrimosa of Dana, the player can opt to make him somewhat of a Deadpan Snarker or the Only Sane Man occasionally, but he's still an effective hero for a reason.
- Posthumous Character: A rare example for a series protagonist, which the franchise has made explicitly clear - every installment featuring Adol is merely a re-telling of one of his many adventures from his private journals, re-written into collected volumes by an unknown party.
- Private Military Contractors: Adol tries his hand at being a mercenary in Ys V, where the contract is to stop an environmental disaster.
- Real-Time Weapon Change: In The Ark of Napishtim, Adol's different Emelas Swords have different attack speeds, levels of damage boost at the same weapon level, different magic skills, and different skills that do not consume any of their Mana meters. Adol can also switch between them on the fly.
- Red Baron: "Adol The Red"
- Red Is Heroic: Most of Adol's outfits do contain red, but it's his hair color others identify him with.
- Running Gag: Though it hasn't happened as often as the series likes to Lampshade about it, Adol has a bit of a tendency to get shipwrecked and wash up on the shores of whatever new land he's exploring to start another adventure.
- Scarf Of Ass Kicking: Dons a green one in The Oath in Felghana and Ys SEVEN.
- Sinking Ship Scenario: Adol often gets shipwrecked before the start of these games, and manages to survive all them.
- Stone Wall: Out of the two slashing characters in Memories of Celceta, he can take more damage but deals less damage than the other slashing character.
Introduced as a thief who breaks Adol out of prison near the climax of Ys by destroying a wall, Dogi becomes Adol's traveling companion for the majority of the franchise.
- Ascended Extra: In the first game, Dogi was a minor Non-Player Character who helps Adol escape imprisonment in the Definitely Final Dungeon and defeat the Big Bad. Though he reappears in Ys III and beyond as his traveling companion, this trope is in full effect for Ys SEVEN, where he finally joins Adol throughout the game rather than be relegated at the Only Shop in Town.
- Badass Normal: Played with. Like Adol, he has no latent magic abilities of his own and relies on whatever magic system the current region has, as shown in Ys Seven.
- Bare-Fisted Monk: Dogi fights primarily with his fists if forced to fight.
- Book Dumb: Despite being bad with numbers, he's still more perceptive than he looks, as shown when he suspects Chester has a secret agenda with Felghana's statues. He'll also be flabbergasted if Adol keeps falling for the teleportation trap in Darm Tower.
- Break Out Character: Due to his popularity, Dogi is promoted into Adol's best friend and Deuteragonist in most installments.
- Demoted to Extra: Justified in Memories of Celceta; Dogi leaves Adol at the Frontier City of Casnan to escort someone back to the village.
- Dumb Muscle: He is not good with math. In Ys VIII, he drew up a resource management plan that would have been an utter failure if Sir Carlan did not catch the math errors in it. He can punch out walls and boulders, though.
- Dynamic Entry: How else did he get his Red Baron status from?
- Gentle Giant: He might be One Head Taller than Adol, but he's hardly frightening to Non Player Characters and is a Nice Guy.
- Heterosexual Life-Partners: One of Adol's constants in each game post-Ys II is Dogi will almost always be there with him.
- I Want to Be a Real Man: His motivation for leaving his hometown of Redmont in Felghana.
- Kung-Fu Wizard: He becomes this in Ys SEVEN due to the local dragon energy fueling the magical skills his gauntlets teach him.
- The Lancer: Serves this role in Ys SEVEN and ''Ys VIII.
- Lightning Bruiser: In Ys Seven, he is this compared to the other characters who wield striking weapons. Compared to Adol when he wields a striking weapon like a great sword, Dogi is faster, tougher, and stronger. Compared to Mustafa and Cruxie, he is faster and stronger than either of the two fire tribe members who are stone walls, but he has less defense than those two fire tribe members. He is not as tough as those two, but his speed and strength more than make up for that weakness.
- Mighty Glacier: In Ys Seven, he is this compared to Adol when Adol is wielding a slashing or piercing weapon. He is strong, tough, and slow.
- No Good Deed Goes Unpunished: In Ys VIII, when the Oceanus attacks the Lombardia, Dogi destroys a barrel heading for Reja, as the latter clings onto the sinking ship. As a result, Dogi loses his balance and falls off the deck when the ship lurches.
- Red Baron: "Dogi The Wall Crusher"
- Running Gag: In any game where Adol is trapped, expect Dogi to destroy a wall to save his best friend; the exception is Memories of Celceta due to his absence.
- Super Strength: In The Oath in Felghana, he punches through a compact pile of rocks that the Terra Bracelet couldn't break.
- You Gotta Have Blue Hair: Dogi combines this a Skunk Stripe in Ys VIII.
Introduced as a mysterious, amnesiac, blue-haired girl locked away underneath a shrine in Esteria, Adol comes to Feena's rescue in Ys I. She turns out to be a key character in Ys I and Ys II, the younger of the twin goddesses who once governed over the franchise's eponymous mythic kingdom.
- Ascend to a Higher Plane of Existence: In order to permanently seal the Black Pearl, Feena relegates to sealing it following Ys II.
- Distressed Damsel: In all appearances for Ys I, Ys II, and Ys Origin.
- Laser-Guided Amnesia: When Adol finds her imprisoned, Feena remembers nothing, but her name. Subverted as she's faking it, and admits to the deception at the end of Ys II.
- Physical Goddess: As a member of the Eldeen, Feena has the power to back it up by sealing away the Black Pearl.
- Really 700 Years Old: Justified; the Eldeen achieved Immortality through White Emelas, giving them their perfect bodies and form without any sign of aging.
- The Reveal: Feena has been Faking Amnesia throughout Ys I.
- Star-Crossed Lovers: Implied; her ending dialogue in Ys II with Adol, where she hopes he'll remember her "as a woman" rather than as a goddess, indicates she fell in love with him. It's unknown whether he reciprocates this or not.
A cloaked, blue-haired poet from the town of Minea in Esteria, Reah tasks Adol with finding her lost silver-colored harmonica in Ys I. Just like Feena, Reah is another Eldeen, the elder of the twin goddesses of the ancient Kingdom of Ys.
- Ascend to a Higher Plane of Existence: Reah joins her sister in sealing the Black Pearl forever at the end of Ys II.
- Distressed Damsel: Subverted in Ys I - Reah deliberately allows herself to be captured and taken to the Darm Tower in order to meet Adol and warn him about the Cleria Cloak the Big Bad uses. Played straight in Ys II when she and Feena are unwillingly captured by Darm, and Adol has to play the silver harmonica to free them.
- Half Truth: Played with; Reah only claims to be a poet/troubadour in Ys I, but savvy players will have figured this out by the time they return the harmonica to her.
- Really 700 Years Old: Justified due to her Eldeen physiology, preventing her from aging.
- Spell My Name with an "S": The North American TurboGrafx-CD localization names her as "Lair".
- Star-Crossed Lovers: Implied; the way Toal Fact in Ys Origin interacts with her through their dialogue with one another suggests he was in love with her and she with him.
Also know as the "Darklings", the members of the Clan of Darkness are recurring antagonists through the series.
- Badass Family: The Clan of Darkness is this and a Big, Screwed-Up Family, with some members wanting to become all-powerful and take over everything, other members trying to atone for their ancestors' crimes and therefore getting into conflicts with the first group, and at least one member doing a HeelFace Turn.
- The Clan: Evil members of this clan have become one of Adol's two recurring enemies. While this clan spawns several enemies, it also has spawned several allies and friends that Adol works with.
- Dark Is Evil: Someof its members try to take over everything and become all-powerful...
- Dark Is Not Evil: ...while others are trying to atone for their ancestors' crimes.
- Leitmotif: "The Clan of Darkness" is their theme song.
- Servant Race: They have created Homunculi fairies to serve them.
- Super-Powered Evil Side: The members appearing in Ys Origin can activate a Super Mode, which makes them stronger, but slowly takes away their sanity.
- Undying Loyalty: The heroic members of the clan are loyal to Eldeel because he forgave their sins, which is why they helped King Lefance and later Adol with sealing away Eldeel's dark personality.
- Villainous Legacy: Around the time the Twin Goddesses were children even by human time scale, the Clan of Darkness tried to take control of the Ark of Napishtim using Almarion, only to cause it to go berserk and nearly doom the world. Unfortunately, some of their descendants want to continue this legacy by taking control of Eldeenian artifacts, and Ernst in particular is obsessed with the Ark. They also used Ash Emelas to create several variants of Galbalan, one of which served as the Final Boss of The Oath in Felghana.
Members of the Clan of Darkness appearing in Ys I&II and in the Prequel Ys Origin are listed bellow. Characters introduced in other games are listed in their respective character pages.
The second-highest villain in the second game and one of the main antagonists in Origin, actually a dark mage who answers to Darm, and leading the series of killing off the Six Priests' descendants.
His looks have varied depending on the version (TG-16 version has him looking outright evil under his hood, some versions of Eternal are just red eyes in shadow, the OVAs have him look like a short, bald guy and Chronicles has what he looks like from Origin under a hood).
- Ain't Too Proud to Beg: As he's being killed by Cain Fact, he begs for someone to help him.
- Anti-Magic: In Ys II, he's immune to all of Adol's magic, forcing the latter to rely solely on his Cleria sword.
- Ascended Extra: Went from being in just the second game to being in both of the OVA versions of Ys I and Ys II.
- Back from the Dead: As a demon serving darm, since Dalles is killed in all the three routes of Ys Origin.
- Bald of Evil: In the OVA.
- Baleful Polymorph: Subjects Adol to this in Ys II, trapping him in a black Roo form while disabling Alter Magic's ability to avoid fights.
- Barrier Change Boss: In his second form (in Ys Origin), Dalles can only be damaged after destroying his barriers with attack from the artifact of corresponding color.
- Batman Gambit: In Ys II, he knows that the descendants of the priests tend to have Chronic Hero Syndrome, so he baits them by kidnapping innocents to be sacrificed in an excessively slow manner.
- Big Bad Wannabe: In Origin, he wants to claim the Black Pearl, but he's really an Unwitting Pawn to Cain.
- Card-Carrying Villain: Yunica calls him a monster for being willing to kill everyone in Solomon Shrine just to fully draw out the Black Pearl's power. Dalles's response is that he's perfectly comfortable with being a monster.
- Curb-Stomp Battle: In Ys Origin (Yunica and Hugo routes), Dalles easly defeat the four knights and petrifies them.
- Dragon with an Agenda: Defied. Darm binds him to his will, meaning Dalles can only act on his master's ambitions and not his own. This doesn't prevent him from enjoying his victims' suffering though, as shown when he petrifies people in front of Adol.
- Evil Sorceror: He's a sadistic mage who specializes in petrification spells.
- Faux Affably Evil: He spends a lot of his time politely reminding the heroes of how powerless they are while he petrifies their loved ones. He's even worse when he's actively manipulating someone, as shown when he praises Hugo for his wizardly potential and eloquently argues that using the Demonic Essence is no different from using the Black Pearl's magic normally, all to tempt the boy into becoming a demonic brute.
- Final Boss: In Yunica and Hugo's non-canon routes in Ys Origin.
- Hate Sink: He exploits this trope in the Ys: Castle of the Heavens OVA, where he petrifies several innocents and beats down Adol in order to fill the latter with hatred. Adol's rage prevents him from properly using the Cleria Sword, resulting in a Near-Villain Victory for Darm. He's not much more likable in the games, where he's incredibly petty in targeting the protagonists' loved ones and is Adol's most personal enemy in Ys II.
- The Heavy: In Ys II, he's the most active villain with a speaking role and antagonizes Adol the most. He's also the one directly commanding the demons in gathering sacrifices while Darm is recovering his strength.
- Knight of Cerebus: Things tend to go to hell for the heroes the moment he shows up, since he personally does something to make the player characters feel loss. He's also far more threatening than all other antagonists except Darm in terms of combat, leaving the player characters helpless to stop him until his boss battle.
- Especially in the Ys: Castle of the Heavens OVA, when he turns the already Darker and Edgier series even darker by succeeding in crushing Adol's spirit and corrupting him.
- No-Sell: According to his bestiary entry in Ys II, he wears a Cleria cloak like Dark Fact, which explains why he can only be hurt by the Cleria Sword and not any other weapon.
- Obviously Evil: In Ys II, his cloak and hooded appearance makes it obvious that he's a villain.
- One-Winged Angel: He does this in Origin, becoming a strangely angelic looking demon. To a lesser extent, his sprite scales up in Ys II.
- Playing with Syringes: Cain Fact directed Dalles to turn Hugo into a demon as part of an experiment to determine if it was safe for Cain to take in demonic essence, and Dalles did so. Hugo gets better.
- Red Eyes, Take Warning: He already had red eyes before using his Demonic Essence. In the Complete artwork, only his glowing eyes are shown while the rest of his face is obscured by his hood.
- Sadist: After petrifying or killing his enemies, he usually lets at least one of them live so he can savor their despair.
- Slasher Smile: If one looks closely at his 3D model as a boss, he has a huge, demented grin on his face, showing that he has gone mad with power. It goes hand-in-hand with his boss title, "The Deranged."
- Subliminal Seduction: In Hugo's route, he uses a subliminal message to make the boy lose control of the Demonic Essence.
- Taken for Granite: One of his favorite tricks in Origin and Ys II. This gets upgraded to Literally Shattered Lives when he kills Epona.
- Taking You with Me: He attempts to blow up the Black Pearl to kill himself, Toal, Reah, and the continent of Ys, simply because he believes he's the only one who should be allowed to wield it. Cain makes sure that it's a Foregone Conclusion that he fails.
- Unblockable Attack: If Dalles's vortex spell captures the player character, they'll be crucified to prevent them from using their skills and their Boost gauge will be emptied, preventing them from reducing or negating the damage in any way. The vortex itself will also ignore guard frames and Bursts, meaning evading it is the only option for the player.
- Unwitting Pawn: To Cain Fact in Origin.
- White Hair, Black Heart: His look in Origin. In the Chronicles version of Ys II, his white hair is shown under his hood.
- You Have Outlived Your Usefulness: Gets this pulled on him in Origin and the OVA adaption of Ys II. The English dub of the latter even has Darm quote the trope word for word.
- Ascended Extra: In Ys II, she gets only slightly more screentime and mentions than the average demon boss. In Ys Origin, she's revealed to be a high-ranking member of the Clan of Darkness and has a more direct role as antagonist.
- Back from the Dead: As a demon serving Darm, since Zava is killed in all the three routes of Ys origin.
- Bare Your Midriff: Zava's outfit shows her navel.
- The Beastmaster: She can control the giant demons in the Devil's Tower and is much more empathetic towards them than towards her fellow humans. Unfortunately for her, "The Claw" ends up killing all of them, to her anger.
- Combat Pragmatist: In Origin, Zava relies on unfair tactics, like trapping her enemies on a Containment Field or summoning demons to outnumber them. See Trap Master bellow.
- Faux Affably Evil: She's capable of sounding polite and casual when she's in control of the situation, but unlike Dalles, who can maintain some degree of formality during his Villainous Breakdown, she's quick to drop the act when provoked by the death of her "lovelies" or being called old by Hugo.
- Fire, Ice, Lightning: In Ys Origin, she uses lightning magic, while her two familiars attack with fire and ice.
- Hero Killer: She kills Roy in Yunica's route.
- Speak Ill of the Dead: In Hugo's route, she insults Epona, her former ally, as a backwoods girl when she notices that Hugo still feels guilty about her death.
- Summon Magic: Zava can summon monsters to aid her. In Ys Origin, she summons the twin demons "Yogleks & Omulgun" to fight alongside her.
- Teeth-Clenched Teamwork: Even discounting Toal's obvious disloyalty, Zava hates working with the one who regularly kills her pet demons.
- Trap Master: In Origin, Zava prefers to use magic traps and summon monsters to take care of the intruders, rather than dealing with them herself. She is only directly confronted by the player in the Hall of Mirrors, much later at the game, after most of her familiars are killed.
- White Hair, Black Heart: Just like her boss.
A Darkling who serves Dalles in his scheme to claim the Black Pearl.
- Bare Your Midriff: Her costume in Origin. Comes with a Chainmail Bikini.
- Beware the Silly Ones: Despite being more humorous and lighthearted than her comrades, she's still a powerful boss in Yunica's route, especially in her rematch due to receiving the Demonic Essence.
- Buffy Speak: Unlike her comrades, she speaks very informally and doesn't use their more specific magic terminology when discussing their evil plans.
- Died in Your Arms Tonight: When she's killed in Hugo's route.
- Doppelgänger Attack: Her Superpowered Evil Side form (only seen in Yunica route) allows her to attack with clones. She doesn't gain one in Hugo or Toal's route, probably because she saw how much it corrupted Hugo.
- Go Out with a Smile: In Hugo's story, after Dalles petrifies her.
- HeelFace Turn: Subverted in Hugo's route, where Epona mentions that despite wanting to save him for personal reasons, she's still loyal to the Darkling cause. However, Dalles interprets her acts as a treason when she helps Hugo out of his Demonic Possession, and kills her.
- Played Straight in Toal's route, where she returns home.
- Laughably Evil: Of all the Darklings, her scenes are the ones with the most humor, due to her hilariously petty banter with Yunica and Hugo.
- Not So Different: She identifies with Hugo having an Inferiority Superiority Complex with Toal while still respecting him.
- Prongs of Poseidon: Uses a trident for combat.
- Sibling Rivalry: Has one with her brother, Kishgal. Though the rivalry seems to be friendly, since they respect each other.
- Smarter Than You Look: Despite her Buffy Speak, she is able to see through Hugo's complexes and somehow knows that the petrification Dalles inflicted on her is fatal.
Epona's sibling who also serves Dalles.
- Blade on a Stick: His weapon.
- Hero Killer: Managed to kill Saul Tovah
- Holding Back the Phlebotinum: When fighting Hugo, he initially doesn't use his Demonic Essence. After Hugo defeats his human form, he transforms into his demon form, but he is interrupted by a situation requiring his attention shortly after that, so he withdraws to deal with that situation.
- Hypocritical Humor: He states that he dislikes fighting sorcerers, despite spamming long-range ice magic in his boss fights.
- An Ice Person: Use ice magic.
- Logical Weakness: Uses ice magic and his weakness is fire. This is somewhat karmic, as you learn the fire spells from Commander Saul's sword, whom was killed by Kishgal.
- Magic Knight: He can hit hard with his halberd and unleash powerful ice spells
- You Killed My Father: Which is why he's the second to last boss in Yunica's route. He has this attitude in Hugo's route because Hugo's actions led to Epona's death, though he ends up cutting the fight short out of boredom and out of respect for Epona.
- Worthy Opponent: He constantly praises Saul Tovah as a worthy kill and is disappointed when Yunica doesn't live up to her father's reputation, at least at first. He's eager to fight both Yunica and Toal with his own Superpowered Evil Side.
Characters List (by game of introduction)
Head of the thieves in Esteria. Despite the claims that his group was stealing all the silver around the island, it wasn't: Dark Fact was the thief. Some time before Adol's arrival to Esteria, he led an ill-fated assault on Darm Tower, which lead to the group's pulling back but losing Dogi in the process. He comes back in the second game at the last minute and also re-appears in The Dawn of Ys. He has an older relative in one of the towns, and a sister that is a fortune teller her fate is ambiguous in the TG-16 version and re-arrives in the non-canonical Dawn of Ys, dies in every other version.
- Heroic Lineage: He's a descendant of Priest Tovah.
- Just Like Robin Hood: He only steals from those who obtain their money unethically.
- The Pirates Who Don't Do Anything: Despite being a thief, his main role in the first game is to guard the entrance of Darm Tower, since there's an army of demons inside.
A kind-hearted girl who finds Adol lying in the field after he's catapulted through the sky at the beginning of Ys II. She is also tragically unaware that she has a terrible illness that will kill her any day. After Adol repays his debt by finding the cure, Lilia develops a hilariously overbearing crush that's powerful enough to bleed into the later games.
- Ascended Extra: She doesn't have much of a role in the original II, but her involvement is massively expanded in the OVA.
- Distressed Damsel: She's kidnapped by the demons to be sacrificed to Darm. Dalles later petrifies her and other runaways, and Adol has to cure them by finding the Dreaming Idol and miniature Black Pearl.
- Hopeless Suitor: Adol just does not seem to recognize that she has a crush on him.
- Ill Girl: Which gets remedied as Adol takes care of her illness shortly after he arrives.
- Stepford Smiler: She knew she was terminally ill all along, but acted happy and energetic so that her mother wouldn't be worried.
- Take Me Instead: Does this repeatedly in the first episode of the OVA to Belagandar, to the point where he flat out tells her it won't work because she's part demon herself.
- Tomato in the Mirror: In the OVA, she has the blood of Darm's minions in her thanks to an Emergency Transformation by Keith Fact.
A sleepwalker who happened to be in Darm Tower. Helps Adol out by giving him family heirlooms that help traversing the higher levels of the tower. Despite having an injury, he survives the first two games.
- Spell My Name with an "S": Falcom's own Romanization of his name is "Luther Gemma". His name was a victim of "Blind Idiot" Translation in the TurboGrafx-CD version which was mistranslated into "Luta", and XSEED decided to keep the mistranslation. The iOS and Android versions of Ys I use the correct translation.
A humanoid demon who is responsible for stealing silver items from the residents of Esteria. He seeks to collect the Books of Ys for his own nefarious ends.
- Boss Arena Urgency: Every time he takes a hit, the floor tile where the hit occurred is destroyed. If Adol doesn't get off the tile in time, he instantly dies.
- Evil Is Bigger: Dark's demonic form is at least twice as tall as Adol.
- Final Boss: He's the last boss of Ys I, but he's a Disc-One Final Boss in the context of the Esteria arc.
- Freudian Excuse: His parents protested against the mining of silver because doing so would unseal the demons. They were killed for it, causing Dark to swear revenge on humanity and finish the job of unsealing the demons himself.
- The Heavy: Of Ys I due to unsealing the demons, but Darm is the Big Bad of the Esteria arc.
- No-Sell: Due to his Cleria cloak, he cannot be harmed by any weapon unless it's made of the same material.
- Playing with Fire: His main attack is to bombard the arena with fireballs, which explode into smaller fireballs that spread out.
- Villain Respect: Before his boss battle, he congratulates Adol for reaching the top of Darm Tower and collecting five of the Books of Ys.
A shopkeeper from Xandria and Stein's adopted daughter. Two years ago, Stein and others found her at the desert of Felte. She does not recall what happened to her before she got lost in the desert.
- Distressed Damsel: She is kidnapped by Dorman to be used as a hostage in exchange for crystals.
- Laser-Guided Amnesia
- Mysterious Waif
- The Reveal: She's actually an alchemist from the city of Kefin who was sent to prevent Rizze and others from breaking the seal. However, the impact upon arriving the outside world caused her to lose her memories.
A guard-captain and partner of Dorman. She's actually a royalty from the sealed city of Kefin. When the seal on Kefin got weakened, she escaped along with some of her soldiers and manipulated Dorman into hiring adventurers in order to break the seal on Kefin completely.
- The Man Behind the Man: She is using Dorman to obtain the crystals so the seal on Kefin can be undone.
- Reasonable Authority Figure
- The Unfought: In the SNES version, she is not fought despite being a major antagonist. Subverted in the PS2 version where she fights alongside the king of Kefin in a boss battle.
- Utopia Justifies the Means: She genuinely believes that using Kefin's alchemy to create a strong country justifies its cost.
A wealthy merchant from Xandria who hires Adol to look for the mystical alchemy from the lost city of Kefin, claiming that such power can be used to stop the desertification of Xandria. In reality, he is trying to harness the power of alchemy for himself. However, it turns out that he is manipulated by his partner-in-scheme Rizze, who has other ideas in mind.
- One-Winged Angel: Uses his own alchemy to transform into a giant monstrosity for the boss battle.
- Reasonable Authority Figure: First appears as such in order to get Adol to look for Kefin's alchemy for him.
- Smug Snake: Confident in his scheme to use Kefin's alchemy to conquer the world but is ultimately used by Rizze.
- Unwitting Pawn: To Rizze.
- You Have Outlived Your Usefulness: He tries to pull this on Adol.
Stoker's fiance. In order to prevent Kefin's soldiers from taking the light crystal, she sealed herself along with the crystal. Stoker has been watching over her ever since.
- Heroic Sacrifice: However, Adol goes back in time and saves Foresta and Stoker, thereby making her sacrifice unnecessary.
A spirit from 500 years in the past, Stoker might seem sinister, but there's more to him than it initially seems. He longs deeply for his fiancee, Foresta.
A local alchemist who lives in the cabin near the village of Foresta. She helps Adol in his quest by using elemental stones to create alchemy spells for him to use.
Niena's adoptive father and a veteran adventurer who has gone missing while looking for the lost city of Kefin. It turns out he did manage to get into Kefin and decided to become the leader of La Résistance against its oppressive regime.
- Cool Old Guy
- Dynamic Entry: Adol first encounters Stein as Stein jumps down to catch one of the villains off-guard and slices the villain in half.
- Rebel Leader: Leads the resistance against Kefin's oppressive regime.
- Parental Substitute: He was this to Niena before he disappeared three years ago.
A scurrilous little scamp from a group of outlaws in the forest, she first tries to scam Adol by pretending she's a maiden in distress. She and her family continuously cause mischief for Adol throughout the game but become allies later on.
- Bratty Half-Pint: Starts off deeply distrusting off Adol and only comes around after Adol saves her life.
- Hopeless Suitor: Adol does not seem to recognize that she has developed a huge crush on him.
- Pirate Girl: In Ys VI.
- She Is All Grown Up: In Ys VI.
- Token Mini-Moe: In Ys V.
An alchemist who found the philosopher's stone in the jungle of Xandria 500 years ago. With its unimaginable power, he became immortal and took control of Kefin from the shadows. He then sought to conquer the rest of the world but other alchemists, led by Foresta, stopped him by sealing Jabir and the entire city of Kefin in another dimension. Since then he has been seeking to break the seal while maintaining the power of the philosopher's stone through human sacrifices.
- Big Bad: Of Kefin, the Lost City of Sand.
- Evil Old Folks: Has an appearance of a crotchety old man and is the source of all woes in this game.
- Fighting a Shadow: The first battle against him.
- Flunky Boss: Summons two minions that attack Adol throughout the battle, regenerating them periodically.
- Immortality Immorality: Used human sacrifices to power the Philosopher's Stone so he can live forever.
- Mad Scientist: A mad alchemist.
- Man Behind the Man: The true mastermind behind Kefin's oppressive regime that runs on human sacrifices .
- One-Winged Angel: During the final battle, he fuses with the philosopher's stone, becoming a gigantic abomination.
- Sealed Evil in a Can: Attempted to conquer the world using the power of the Philosopher's Stone but got sealed by other alchemists.
The grand-daughter of one of the six priests of Ys, she is part of a search party to discover what happened to the goddesses. Her main weapon is an axe.
- Badass Normal: She does not have any magical ability of her own.
- Bad Powers, Good People: Yunica is a good person, but she is forced to use artifacts that enable her to use Black Magic in order to progress without knowing that it is bad until she learns that the magic of Ys generates demons. The magic is bad because its source is the Black Pearl, which generates demons as a side effect when it is used to fuel magic when used by anyone not made up completely of white emelas like the goddesses.
- Big Damn Heroes: In Toal's route, she stops Kishgal's attack with her Phoenix Flame and works alongside her fellow knights to hold him off while Toal continues to the summit.
- BFS: Yunica inherits the Crimson Lotusblade, her father's great sword which also contains fire magic.
- Charles Atlas Superpower: Her strength is this.
- Close-Range Combatant: She is this when she is using her axe. The wind magic and electric magic that she can use while wielding her axe and the correct magical artifacts are all close range.
- Combos: She is fast enough to deliver a second hit with her axe to some enemies while they are in hitstun. Many enemies shake off hitstun fast enough that she cannot deliver combos while using her father's sword except by using a downthrust.
- Cute Bruiser: Kindhearted and wields an axe and sword all while wearing a pair of mittens.
- Braids of Action: Of the singular variety.
- Determinator: Until the Hopeless Boss Fight, she'd managed to push halfway up the tower through sheer grit.
- Glass Cannon: In practice, her survivability is hurt at the end of the game due to Crash Bolt being harder to guard with, since it limits her movement unlike the other characters' guard moves. In the hands of a skilled player, her damage output can still be very high, since all of her skills have multihit damage and she has both melee and long-range options.
- Incorruptible Pure Pureness: Feena suggests that it's because Yunica is so pure that she is unable to use any magic. While the Black Pearl grants the ability to use magic, it also gave rise to the demons.
- Knighting: After she opens the Devil's Gaze door in Rado's Annex, Galleon promotes her to official knighthood.
- Lightning Bruiser: In theory, she is fast and strong when using her axe. Her wind magic surrounds her with a damaging radius that can stagger enemies, making her survivability against clustered enemies better in the beginning until Toal gets his own crowd control options.
- Long-Range Fighter: She becomes this while wielding her father's great sword. This sword deals more damage per hit than her battle axe, but it is so heavy that she takes much more time to swing it. She therefore deals less damage per second when executing consecutive attacks with the sword versus her battle axe. However, the sword when combined with a ruby allows her to unleash a slow, wide, strong, and extremely long range fire attack whose range is much longer than Hugo's range with either his normal attacks or his charged fire attacks.
- Mighty Glacier: Downplayed. She is this while using her father's great sword because his BFS is much heavier than her axe. She therefore takes some time to swing the sword despite her extreme strength. However, her movement speed is still the same, meaning she isn't completely slow.
- Oblivious to Love: Throughout much of her route, it's apparent that Roy likes her, but Yunica hasn't a clue and assumes he picks on her because he thinks of her as a kid.
- Real-Time Weapon Change: She can switch between her normal battle axe and her father's great sword on the fly. The battle axe is faster and has a longer combo, but deals less damage per hit. The great sword does more damage per hit, but is slower.
- Take Up My Sword: From the spirit of her deceased father, Saul Tovah.
- Tragic Keepsake: In her route, she gets the Spirit Necklace from Roy, who imbues it with the last of his magic before he dies. It contains all of Roy's magic which he pooled into the artifact after he was fatally wounded by Zava. Roy's magic will completely resurrect Yunica once if she is killed if she has equipped this necklace.
- Un-Sorcerer: Ys was full of sorcerers at the time of Ys: Origin. She has no aptitude for magic at all except for using magical artifacts.
The ancestor of the evil Dark Fact, Hugo is a powerful magician with projectile based spells. He controls two floating orbs known as the Eyes of Fact that effectively triple or quintuple his firepower depending on whether or not he is in boost mode or not. He also has a variety of shields at his control.
- Academic Athlete: While he's not a physical fighter like the other player characters, he can still do his fair share of running and jumping to traverse the Tower of Darm.
- The Atoner: Due to Epona's death, Hugo refuses to use the Demonic Essence after he overcomes its influence.
- Attack Drones: His Eyes of Fact are essentially magical versions of these.
- Bad Powers, Good People: Hugo is a good person, but he uses Black Magic in to progress initially not knowing that it is bad until he learns that the magic of Ys generates demons. The magic is bad because its source is the Black Pearl, which generates demons as a side effect when it is used to fuel magic when used by anyone not made up completely of white emelas like the Goddesses.
- Barrier Warrior: His wind skill and his final burst - the shield magic of the Fact family - count.
- Big Brother Worship: He used to look up to Toal, and a lot of his dialogue hints that his enmity towards his brother is equal parts jealousy and feelings of abandonment when the latter left the family to become a knight.
- Black Mage: Of the playable characters, he relies solely on magic for offense.
- Brainwashed and Crazy: Dalles inflicts this on him in Toal's route, to the point where Epona can't snap him out of it like she did in his route.
- Break the Haughty: In his route, his lust for power ends up getting himself corrupted and Epona killed.
- Dating Catwoman: He and Epona have differing allegiances and start off hilariously hostile to each other due to their polar opposite personalities. They start warming up to each other after they have an Enemy Mine against an uncontrollable pair of Vagullions and when they turn out to have similar rivalries with their older brothers.
- Deal with the Devil: Goes through the deal with Dalles to be fused with demonic essence in both his and Toal's routes.
- Fatal Flaw: He's driven by Pride to become a worthy successor of House Fact and Envy of his brother's military accomplishments. This causes him to become Not So Different from the Darklings in lusting after power until his actions get Epona killed in his route and get him brainwashed in Toal's route.
- Heroic Willpower: In both his route and Toal's route, he manages to suppress his Demonic Essence, though he never attempts to use it again after that.
- Hope Spot: Subverted. In Toal's route, he starts softening up to his brother after hearing why the latter left the family, but then Dalles and Zava brainwash him. Fortunately, Toal manages to snap Hugo out of it.
- Inferiority Superiority Complex: He puts up an arrogant facade to hide his jealousy of his brother's reputation. Dalles exploits this to tempt him into using the Demonic Essence.
- Jerk with a Heart of Gold: Despite his condescension to allies and enemies alike, he does care for the rest of the search party, as shown when he feels bad about not knowing how to save the petrified knights. He loses the jerk part after realizing that he doesn't have to follow the Fact family doctrine.
- Long-Range Fighter: Hugo attacks from afar with his Attack Drones.
- Oblivious to Love: A trait he amusingly shares with co-protagonist Yunica. He has no idea Miuscha has a crush on him and it gets lampshaded twice during the events of the Wailing Blue, first by Rico and then by Cadena. The same can be said when Epona falls in love with him in his and Toal's routes. He falls in love with Epona, but he apparently has never been taught what love is and therefore does not know what it is.Hugo: But Miuscha... Honestly, I don't know why she volunteered for the search party in the first place.Rico: ...Hugo: ...? What's with that look?Rico: Oh, nothing. I was just marveling at what a contradiction you are. So smart in so many ways... yet totally oblivious in others.Hugo: What? Oblivious how?!Rico: (sigh) Never mind.
- Politically Incorrect Hero: His dialogue with Epona about women talking too much has sexist undertones. He also calls her tribe one of savages, though this may be in response to their invasion of Ys.
- Red Eyes, Take Warning: When he activates his demon seeds.
- Squishy Wizard: In theory, he's supposed to be at a disadvantage at close range due to his low speed and lack of stagger on his normal attacks. In practice, he's more of a Mighty Glacier due to his shield magic allowing him to make more mistakes in dodging the enemy, which he needs because of his slow movement speed.
- Superpowered Evil Side: Briefly gets taken over by demon seeds in his own route and Toal's route.
- Teen Genius: Being able to control two Eyes of Fact indicates that he's very skilled with magic.
- Took a Level in Dumbass: Combined with Took a Level in Jerkass in his own route. After he loses to Toal, he becomes more irritable towards his allies and becomes a lot more reckless to the point of falling for the Darklings' traps. In Yunica's route where he doesn't fight Toal, he's a lot nicer to anyone who isn't Toal and more rational about dealing with enemy traps.
- Took a Level in Kindness: In his own route, he becomes a lot nicer to his allies after he inadvertently gets Epona killed. In Toal's route, he starts becoming more willing to talk to Toal after the Silent Sands area is cleared.
- Unskilled, but Strong: In Hugo's route, Toal notes that Hugo is a powerful mage, but lacks combat experience. Unfortunately, Hugo believes the only way to catch up to Toal is to gain more power through any means necessary, even if he doesn't fully understand the power that he's obtaining. After his lust for power causes Epona to defy orders to save him, and subsequently get executed for it, he instead seeks to master his non-demonic powers, allowing him to beat Toal in a duel.
- Unwitting Test Subject: Cain Fact directed Dalles to turn Hugo into a demon to see how his own lineage could handle being turned into demons so that Cain could see if he could handle demonic power himself. Either Toal or Epona (depending on route) helps Hugo regain his humanity.
- With Great Power Comes Great Insanity: Unlike his brother, he loses his sanity when he is a demon.
The Claw / Toal Fact
- Aloof Big Brother: To Hugo. However, he cares a lot about Hugo beneath that aloofness.
- Bad Liar: His attempts at becoming a Fake Defector don't fool the Darklings, since he keeps sparing enemies and showing concern for the goddesses. After a few encounters, the search party also figures out that he hasn't really changed from his old self.
- Bad Powers, Good People: He relies on demonic power to fight, but he still is mostly a good person who is forced to do bad things in order to infiltrate the bad guys.
- Battle Aura: Whenever he activates his demonic essence/boost mode, he has a dark battle aura.
- Combos: He is fast enough to deliver a second hit with his claws to most enemies while they are in hitstun. In fact, he depends on combos because a single hit from his attacks is very weak compared to other playable characters' hits in much of the game, and has very poor ability to take a hit for much of the game as well. On a side note, he does actually get the highest numerical Strength score after some levels, which isn't surprising given his whole deal.
- 11th-Hour Superpower: He receives one in the form of the Cleria sword for the final battle against Darm.
- Fake Defector: He pretended to join up with the Darklings in order to survive, but he always planned to destroy the Black Pearl.
- Fallen Hero: Subverted as he intended to betray the clan of darkness and destroy the black pearl - even at the cost of his own life - from the very beginning.
- Fighting Your Friend: He fights Galleon and Shion as bosses, both of whom were his friends in flashbacks.
- Fragile Speedster: Combined with Glass Cannon due to the high single-target DPS of his normal attack. He is this until late in his route when he becomes a Lightning Bruiser. While he technically has the same defense growth as the other two while being much faster, his lack of long-range attacks and his less offensively powerful wind magic means he has a harder time surviving mobs of enemies compared to Hugo and Yunica. He also gets the Cleria Ring, which lowers his defense in exchange for more offense.
- Greater-Scope Paragon: He becomes the leader of the Six Priests in his father's place, writes the Book of Fact, and leaves his Cleria Sword with the southeast Roda Tree in preparation for the Black Pearl's return.
- Hero Antagonist: He's this in Yunica and Hugo's route, since neither know of his true intentions.
- Heroic Willpower: Unlike Hugo, he is able to keep the demonic essence in check through sheer willpower.
- Inadequate Inheritor: Part of the reason he gave up his inheritance is because he isn't as talented at magic as Hugo. Though he ends up becoming the next Priest of Fact because his father is sealed in the Black Pearl and because Hugo chooses to stay on the surface.
- Lightning Bruiser: He becomes this once he levels up enough. He can start taking many hits once he levels up enough, and he keeps the speed he needed to dodge enemy attacks from when he could not take many hits. His Inferno fire magic has invincibility frames while allowing him to perform aerial movement with more precision than Godspeed, increasing his survivability once he gets that magic.
- Noble Demon: Invoked. He tries to play the role of an evil minion willing to spare the lives of his enemies if they don't pursue him further, all to maintain his cover without having to kill his former comrades. Unfortunately, this only works when his Darkling bosses aren't around to order him to kill the enemy, since he'll be killed if he defies them. Once he's ordered to kill Hugo or Shion (depending on the route), he comes within an inch of doing the deed until the search party saves the day.
- One-Man Army: He and his superior Saul Tovah held off the entire army of demons.
- Poor Communication Kills: His conflict with Hugo and the villains' subsequent manipulation of the latter could have been avoided if Toal stayed in contact with him. Toal realizes this after he defeats Demonic!Hugo in the Demonic Core.
- Red Eyes, Take Warning: Whenever he activates his demonic essence, his eyes turn red.
- Slide Attack: He can use a slide attack to damage an enemy's defense and to slide under small gaps that have spiked ceilings.
- Star-Crossed Lovers: He is in love with Reah, but she and Feena sacrificed themselves to seal the demonic essence within the Black Pearl after Toal defeated Darm.
- Superpowered Evil Side: He becomes much more evil when he activates his boost mode which temporarily turns him into a full demon. This is enough to allow him to open a door that is cursed to only open up for demons and other thoroughly evil beings. However, he is able to maintain control over himself while he is in this state and does not do anything evil while in this state except what he needed to do in order to maintain his cover.
- Sword Beam: When Toal uses his silver sword, he fires sword beams from his sword each time he swings it. Adol is unable to do this when he uses the same sword in Ys I.
- The Unfavorite: Cain did not take him abandoning their family traditions well and constantly disparages him. This is averted when Toal defeats Demonic!Hugo, causing Cain to be equally disappointed in both.
- Unskilled, but Strong: Claims his combat skills are dulling because he relies too much on his demonic powers. Though this is a case of Gameplay and Story Segregation because his lack of ranged attacks means he's at the forefront of enemy attacks, requiring better dodging skills from the player.
- Unwitting Test Subject: Cain Fact told the Darklings to turn Toal into a demon in order to see how his own lineage would handle being turned into a demon. Cain wanted to see if he himself could handle the demonic essence, and used Toal as a pilot test subject before he decided to become Darm.
- Walking Spoiler: Due to The Reveal that his route is canon, his entire folder is filled with spoilers.
- White Hair, Black Heart: His demonic essence allows him to open doors that are cursed only to open to demons and other thoroughly evil beings but he manages to hold onto his sanity through sheer willpower.
- Wolverine Claws: He uses silver claws as his primary weapon as his original weapon, the silver sword, is broken at the beginning of the game.
Cain Fact / The Demon King Darm
The leader of the Six Priests who govern the mythical kingdom of Ys along with the twin goddesses. When the goddesses go missing, he sends down the search party to the surface to look for them. He is secretly responsible for every calamity that befell in Ys. In order to gain the power of the black pearl for himself, he allowed the Clan of Darkness and demons to invade Ys, causing the continent of Ys to float. At the end of Toal's route, he shows up and finishes Dalles off, revealing his true colors in the process. He then proceeds to fuse with the black pearl and become the demon king Darm. Nonetheless, he is defeated by his son Toal and gets sealed by the twin goddesses. The seal gets broken again 700 years later, but this time, he is defeated for good by Adol.
- A God Am I: He fuses with the Black Pearl in an attempt to become omnipotent.
- Abusive Parents: In Hugo's flashbacks, Cain went beyond merely giving him Training from Hell and pushed his training to the point where Hugo was isolated from his friends. He also manipulated his son into being disloyal to the goddesses and jealous of his brother, which explains the harsher aspects of Hugo's personality. Not to mention he allowed both of his sons to be corrupted with demon seeds, just to see how much hidden potential they can unlock. Worse yet, he practically disowns Hugo (though thankfully out of earshot) when the latter loses to Toal, who he already considers a failure.
- Archnemesis Dad: The father of the Fact brothers and is the man responsible for Ys's destruction.
- Arrogant Kung-Fu Guy: He's very dismissive towards the magic of the Darklings, considering them far inferior to his own. In an older fan-translation, he dips into Fantastic Racism by calling them savages.
- Authority Equals Asskicking: As the leader of the Six Priests, his authority is second in only to the goddesses themselves.
- Barrier Warrior: The shield magic of the Fact family.
- Beard of Evil: Has a goatee.
- Big Bad: Of Ys Origin and Ys II
- Card-Carrying Villain: After being called out by Toal and becoming Darm, he no longer attempts to justify his misdeeds and instead refers to himself as "pure evil."
- The Chessmaster: Carefully manipulated the events of the game from shadows so he can take control of the Black Pearl.
- Death by Irony: He's killed by Adol, who at that point is using the Fact family's shield magic to fend off Darm's deadly attacks.
- Faux Affably Evil: After skewering Dalles, he attempts to act like a polite and loyal servant to Reah, despite how obvious it is that he's a traitor. As he finishes off Dalles, he gives the latter False Reassurance that he'll be revived as a slave in the future. Afterwards, he drops any pretense of politeness when talking to Toal.
- Guinea Pig Family: Cain Fact told the Darklings to turn his sons Toal and Hugo into demons in order to see how they handled being turned into demons. Cain wanted to see if he himself could handle the demonic essence, and used Hugo and Toal as pilot test subjects before he decided to become Darm.
- Jerk with a Heart of Jerk: He's harsh to Hugo during the latter's flashbacks, but this could be interpreted as him wanting his son to succeed, at least until Toal's route reveals he only wanted Hugo to gain power so that he would make a better test subject for the Demonic Essence, and couldn't care less about his sons' wellbeing.
- Man Behind the Man: He is the one who allowed the clan of Darkness and the demon army to overrun Ys.
- Motive Rant: He tries to claim that his actions are justified because humanity is inclined to seek power and the goddesses are trying to limit their potential. After Toal shoots down his reasoning, Cain drops any pretense of having good intentions for humanity.
- Name of Cain: His name is Cain Fact. He is the Demon King Darm original self (before merging with the Black Pearl) and the true villain of Ys II and Ys: Origin.
- One-Winged Angel: Fuses with the black pearl to become the demon king Darm.
- Parental Favoritism: Subverted. While he obviously considers Toal inferior to Hugo, he doesn't truly care for the latter beyond being a means to boost his reputation and being a test subject for the demonic essence. Once Hugo loses to Toal despite also having demonic powers, Cain derides him as a failure.
- Psycho Electro: Tends to favor lightning magic.
- Rage Against the Heavens: He claims that he's just trying to free mankind from the twin goddesses limiting their potential, but it's clear he just wants to replace them for his own selfish reasons.
- Running Both Sides: He is the leader of the Six Priests of Ys, and he is also the one who hired the Darklings and the demons to attack Ys.
- Sealed Evil in a Can: In Ys I & II. Ys Origin shows how he became the demon king Darm and was sealed 700 years prior.
- Shadow Archetype: His arrogance and lust for power shows what kind of person Hugo would be if the latter didn't have a conscience. Justified in that his parenting was intended to mold Hugo into becoming just like himself.
- True Final Boss: Of Ys Origin
- Turncoat: He was the leader of the Six Priests of Ys, but he decided to betray Ys in order to seize ultimate power.
- Walking Spoiler: Why are so many of his tropes spoilered out? Because he's really the Big Bad or Greater-Scope Villain depending on the game.
- You Have Outlived Your Usefulness: He killed Dalles in Ys Origin in Toal's route when Dalles tried to destroy the Black Pearl.
ShionThe head priest of Solomon Shrine, who leads the search party in finding the goddesses in Darm Tower.
- Authority Equals Asskicking: He ranks below the Six Priests in Ys's hierarchy and he's the strongest non-player character in the search party.
- Beware the Nice Ones: He's a calm and easygoing priest who is always willing to lend an ear to the player characters. He's also considered Zava's equal in combat magic and his boss battle in Toal's route must be won to continue the story, unlike the 11th floor bosses in the other two routes.
- Combat Pragmatist: His shield will damage the player character upon contact, and he'll take advantage of that by ramming into his opponent if they're on the outer edges of the arena.
- Face Death with Dignity: He maintains his serenity even as Toal is ordered to kill him. Subverted when the search party interrupts his execution and forces the Darklings to retreat.
- Hero Antagonist: He's the Guilty Fire midboss in Toal's route due to the latter working for the Darklings.
- Incorruptible Pure Pureness: Zava describes his magic as "disgustingly pure" and his boss title is "The Incorruptible."
- Mission Control: After the Blighted Blood, Toal can use a Lila Shell to get advice from Shion.
GalleonThe acting Commander of the Holy Knights and an old friend of Toal's.
- Big Damn Heroes: Along with Cadena, he fights off Zava and her summoned demons to allow Toal to reach the top of the tower.
- Hero Antagonist: He's the first boss of Toal's route, due to the latter joining the Darklings.
- "I Know You're in There Somewhere" Fight: His entry in the Monster Book describes his fight with Toal as him trying to knock some sense into the latter. Though the player will still get a game over for losing to Galleon.
- Not So Different: Despite Yunica being an apprentice knight, he still allows her to join the search party, since he felt left behind when Saul and Toal stayed on the surface to fight the demons, and knows Yunica would feel the same way.
- The Worf Effect: In Yunica's route, he and the other Holy Knights are effortlessly petrified by Dalles, just to show that the search party is up against an incredibly dire foe.